2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
27 #include "wine/debug.h"
35 #ifdef DDRAW_INIT_GUID
38 #include "wine/list.h"
39 #include "wine/wined3d.h"
41 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops
;
42 extern DWORD force_refresh_rate
;
44 /*****************************************************************************
45 * IDirectDraw implementation structure
46 *****************************************************************************/
50 struct wined3d_vertex_declaration
*decl
;
53 #define DDRAW_INITIALIZED 0x00000001
54 #define DDRAW_D3D_INITIALIZED 0x00000002
55 #define DDRAW_RESTORE_MODE 0x00000004
56 #define DDRAW_NO3D 0x00000008
57 #define DDRAW_SCL_DDRAW1 0x00000010
58 #define DDRAW_SCL_RECURSIVE 0x00000020
59 #define DDRAW_SWAPPED 0x00000040
61 #define DDRAW_STRIDE_ALIGNMENT 8
63 #define DDRAW_WINED3D_FLAGS (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_RESTORE_MODE_ON_ACTIVATE \
64 | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR \
65 | WINED3D_NO_PRIMITIVE_RESTART | WINED3D_LEGACY_CUBEMAP_FILTERING | WINED3D_NO_DRAW_INDIRECT)
67 #define DDRAW_WINED3D_SWAPCHAIN_FLAGS (WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH \
68 | WINED3D_SWAPCHAIN_IMPLICIT | WINED3D_SWAPCHAIN_REGISTER_TOPMOST_TIMER)
70 #define DDRAW_MAX_ACTIVE_LIGHTS 32
71 #define DDRAW_MAX_TEXTURES 8
73 enum ddraw_device_state
75 DDRAW_DEVICE_STATE_OK
,
76 DDRAW_DEVICE_STATE_LOST
,
77 DDRAW_DEVICE_STATE_NOT_RESTORED
,
83 IDirectDraw7 IDirectDraw7_iface
;
84 IDirectDraw4 IDirectDraw4_iface
;
85 IDirectDraw2 IDirectDraw2_iface
;
86 IDirectDraw IDirectDraw_iface
;
87 IDirect3D7 IDirect3D7_iface
;
88 IDirect3D3 IDirect3D3_iface
;
89 IDirect3D2 IDirect3D2_iface
;
90 IDirect3D IDirect3D_iface
;
91 struct wined3d_device_parent device_parent
;
93 /* See comment in IDirectDraw::AddRef */
94 LONG ref7
, ref4
, ref2
, ref3
, ref1
, numIfaces
;
96 struct wined3d
*wined3d
;
97 struct wined3d_adapter
*wined3d_adapter
;
98 struct wined3d_output
*wined3d_output
;
99 struct wined3d_device
*wined3d_device
;
100 struct wined3d_device_context
*immediate_context
;
104 struct ddraw_surface
*primary
;
106 struct wined3d_texture
*gdi_surface
;
107 struct wined3d_swapchain
*wined3d_swapchain
;
108 struct wined3d_swapchain_state_parent state_parent
;
109 HWND swapchain_window
;
111 /* DirectDraw things, which are not handled by WineD3D */
112 DWORD cooperative_level
;
116 struct list d3ddevice_list
;
124 /* For the dll unload cleanup code */
125 struct list ddraw_list_entry
;
126 /* The surface list - can't relay this to WineD3D
129 struct list surface_list
;
132 struct FvfToDecl
*decls
;
133 UINT numConvertedDecls
, declArraySize
;
136 DWORD prev_frame_time
;
139 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
141 HRESULT
ddraw_init(struct ddraw
*ddraw
, DWORD flags
, enum wined3d_device_type device_type
);
142 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC
*caps1
, D3DDEVICEDESC7
*caps7
);
143 HRESULT
ddraw_get_d3dcaps(const struct ddraw
*ddraw
, D3DDEVICEDESC7
*caps
);
144 void ddraw_update_lost_surfaces(struct ddraw
*ddraw
);
146 static inline void ddraw_set_swapchain_window(struct ddraw
*ddraw
, HWND window
)
148 if (window
== GetDesktopWindow())
150 ddraw
->swapchain_window
= window
;
153 /* Utility functions */
154 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS
*pIn
, DDSCAPS2
*pOut
);
155 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2
*pIn
, DDDEVICEIDENTIFIER
*pOut
);
156 struct wined3d_vertex_declaration
*ddraw_find_decl(struct ddraw
*ddraw
, DWORD fvf
);
158 #define DDRAW_SURFACE_LOCATION_DEFAULT 0x00000001
159 #define DDRAW_SURFACE_LOCATION_DRAW 0x00000002
163 /* IUnknown fields */
164 IDirectDrawSurface7 IDirectDrawSurface7_iface
;
165 IDirectDrawSurface4 IDirectDrawSurface4_iface
;
166 IDirectDrawSurface3 IDirectDrawSurface3_iface
;
167 IDirectDrawSurface2 IDirectDrawSurface2_iface
;
168 IDirectDrawSurface IDirectDrawSurface_iface
;
169 IDirectDrawGammaControl IDirectDrawGammaControl_iface
;
170 IDirect3DTexture2 IDirect3DTexture2_iface
;
171 IDirect3DTexture IDirect3DTexture_iface
;
173 LONG ref7
, ref4
, ref3
, ref2
, ref1
, iface_count
, gamma_count
;
174 IUnknown
*ifaceToRelease
;
175 IUnknown
*texture_outer
;
179 /* Connections to other Objects */
181 unsigned int texture_location
;
182 struct wined3d_texture
*wined3d_texture
;
183 struct wined3d_texture
*draw_texture
;
184 unsigned int sub_resource_idx
;
185 struct wined3d_rendertarget_view
*wined3d_rtv
;
186 struct wined3d_private_store private_store
;
187 struct d3d_device
*device1
;
189 /* This implementation handles attaching surfaces to other surfaces */
190 struct ddraw_surface
*next_attached
;
191 struct ddraw_surface
*first_attached
;
192 IUnknown
*attached_iface
;
194 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
195 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
196 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
197 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
199 #define MAX_COMPLEX_ATTACHED 6
200 struct ddraw_surface
*complex_array
[MAX_COMPLEX_ATTACHED
];
201 /* You can't traverse the tree upwards. Only a flag for Surface::Release because it's needed there,
202 * but no pointer to prevent temptations to traverse it in the wrong direction.
204 unsigned int is_root
: 1;
205 unsigned int is_lost
: 1;
206 unsigned int sysmem_fallback
: 1;
208 /* Surface description, for GetAttachedSurface */
209 DDSURFACEDESC2 surface_desc
;
211 /* Clipper objects */
212 struct ddraw_clipper
*clipper
;
213 struct ddraw_palette
*palette
;
215 /* For the ddraw surface list */
216 struct list surface_list_entry
;
224 unsigned int version
;
225 DDSURFACEDESC2 surface_desc
;
227 struct ddraw_surface
*root
;
228 struct wined3d_device
*wined3d_device
;
230 void *texture_memory
;
233 HRESULT
ddraw_surface_create(struct ddraw
*ddraw
, const DDSURFACEDESC2
*surface_desc
,
234 struct ddraw_surface
**surface
, IUnknown
*outer_unknown
, unsigned int version
);
235 struct wined3d_rendertarget_view
*ddraw_surface_get_rendertarget_view(struct ddraw_surface
*surface
);
236 HRESULT
ddraw_surface_update_frontbuffer(struct ddraw_surface
*surface
,
237 const RECT
*rect
, BOOL read
, unsigned int swap_interval
);
239 static inline struct ddraw_surface
*impl_from_IDirect3DTexture(IDirect3DTexture
*iface
)
241 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirect3DTexture_iface
);
244 static inline struct ddraw_surface
*impl_from_IDirect3DTexture2(IDirect3DTexture2
*iface
)
246 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirect3DTexture2_iface
);
249 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface(IDirectDrawSurface
*iface
)
251 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface_iface
);
254 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface2(IDirectDrawSurface2
*iface
)
256 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface2_iface
);
259 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface3(IDirectDrawSurface3
*iface
)
261 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface3_iface
);
264 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface4(IDirectDrawSurface4
*iface
)
266 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface4_iface
);
269 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface7(IDirectDrawSurface7
*iface
)
271 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface7_iface
);
274 struct ddraw_surface
*unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface
*iface
);
275 struct ddraw_surface
*unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4
*iface
);
276 struct ddraw_surface
*unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7
*iface
);
278 struct ddraw_surface
*unsafe_impl_from_IDirect3DTexture(IDirect3DTexture
*iface
);
279 struct ddraw_surface
*unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2
*iface
);
281 #define DDRAW_INVALID_HANDLE ~0U
283 enum ddraw_handle_type
286 DDRAW_HANDLE_MATERIAL
,
288 DDRAW_HANDLE_STATEBLOCK
,
289 DDRAW_HANDLE_SURFACE
,
292 struct ddraw_handle_entry
295 enum ddraw_handle_type type
;
298 struct ddraw_handle_table
300 struct ddraw_handle_entry
*entries
;
301 struct ddraw_handle_entry
*free_entries
;
306 BOOL
ddraw_handle_table_init(struct ddraw_handle_table
*t
, UINT initial_size
);
307 void ddraw_handle_table_destroy(struct ddraw_handle_table
*t
);
308 DWORD
ddraw_allocate_handle(struct ddraw_handle_table
*t
, void *object
, enum ddraw_handle_type type
);
309 void *ddraw_free_handle(struct ddraw_handle_table
*t
, DWORD handle
, enum ddraw_handle_type type
);
310 void *ddraw_get_object(struct ddraw_handle_table
*t
, DWORD handle
, enum ddraw_handle_type type
);
315 IDirect3DDevice7 IDirect3DDevice7_iface
;
316 IDirect3DDevice3 IDirect3DDevice3_iface
;
317 IDirect3DDevice2 IDirect3DDevice2_iface
;
318 IDirect3DDevice IDirect3DDevice_iface
;
319 IUnknown IUnknown_inner
;
322 BOOL hardware_device
;
323 BOOL have_draw_textures
;
325 IUnknown
*outer_unknown
;
326 struct wined3d_device
*wined3d_device
;
327 struct wined3d_device_context
*immediate_context
;
329 struct list ddraw_entry
;
331 struct ddraw_surface
*target
, *target_ds
;
333 struct wined3d_streaming_buffer vertex_buffer
, index_buffer
;
335 /* Viewport management */
336 struct list viewport_list
;
337 struct d3d_viewport
*current_viewport
;
338 D3DVIEWPORT7 active_viewport
;
340 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
341 BOOL legacyTextureBlending
;
342 D3DTEXTUREBLEND texture_map_blend
;
344 struct wined3d_matrix legacy_projection
, legacy_clipspace
;
349 /* Rendering functions to wrap D3D(1-3) to D3D7 */
350 D3DPRIMITIVETYPE primitive_type
;
354 BYTE
*sysmem_vertex_buffer
;
358 /* Handle management */
359 struct ddraw_handle_table handle_table
;
360 D3DMATRIXHANDLE world
, proj
, view
;
362 struct wined3d_vec4 user_clip_planes
[D3DMAXUSERCLIPPLANES
];
364 struct wined3d_stateblock
*recording
, *state
, *update_state
;
365 const struct wined3d_stateblock_state
*stateblock_state
;
367 /* For temporary saving state during reset. */
368 struct wined3d_stateblock
*saved_state
;
371 HRESULT
d3d_device_create(struct ddraw
*ddraw
, const GUID
*guid
, struct ddraw_surface
*target
, IUnknown
*rt_iface
,
372 UINT version
, struct d3d_device
**device
, IUnknown
*outer_unknown
);
373 enum wined3d_depth_buffer_type
d3d_device_update_depth_stencil(struct d3d_device
*device
);
376 extern const GUID IID_D3DDEVICE_WineD3D
;
378 static inline struct d3d_device
*impl_from_IDirect3DDevice(IDirect3DDevice
*iface
)
380 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice_iface
);
383 static inline struct d3d_device
*impl_from_IDirect3DDevice2(IDirect3DDevice2
*iface
)
385 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice2_iface
);
388 static inline struct d3d_device
*impl_from_IDirect3DDevice3(IDirect3DDevice3
*iface
)
390 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice3_iface
);
393 static inline struct d3d_device
*impl_from_IDirect3DDevice7(IDirect3DDevice7
*iface
)
395 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice7_iface
);
398 struct d3d_device
*unsafe_impl_from_IDirect3DDevice(IDirect3DDevice
*iface
);
399 struct d3d_device
*unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2
*iface
);
400 struct d3d_device
*unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3
*iface
);
401 struct d3d_device
*unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7
*iface
);
405 IDirectDrawClipper IDirectDrawClipper_iface
;
412 HRESULT
ddraw_clipper_init(struct ddraw_clipper
*clipper
);
413 struct ddraw_clipper
*unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper
*iface
);
414 BOOL
ddraw_clipper_is_valid(const struct ddraw_clipper
*clipper
);
416 /*****************************************************************************
417 * IDirectDrawPalette implementation structure
418 *****************************************************************************/
421 /* IUnknown fields */
422 IDirectDrawPalette IDirectDrawPalette_iface
;
425 struct wined3d_palette
*wined3d_palette
;
427 IUnknown
*ifaceToRelease
;
431 static inline struct ddraw_palette
*impl_from_IDirectDrawPalette(IDirectDrawPalette
*iface
)
433 return CONTAINING_RECORD(iface
, struct ddraw_palette
, IDirectDrawPalette_iface
);
436 struct ddraw_palette
*unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette
*iface
);
438 HRESULT
ddraw_palette_init(struct ddraw_palette
*palette
,
439 struct ddraw
*ddraw
, DWORD flags
, PALETTEENTRY
*entries
);
441 /* Helper structures */
442 struct object_creation_info
445 HRESULT (*pfnCreateInstance
)(IUnknown
*pUnkOuter
, REFIID riid
,
449 /******************************************************************************
450 * IDirect3DLight implementation structure - Wraps to D3D7
451 ******************************************************************************/
454 IDirect3DLight IDirect3DLight_iface
;
457 /* IDirect3DLight fields */
460 /* If this light is active for one viewport, put the viewport here */
461 struct d3d_viewport
*active_viewport
;
466 DWORD active_light_index
;
471 /* Helper functions */
472 void light_activate(struct d3d_light
*light
);
473 void light_deactivate(struct d3d_light
*light
);
474 void d3d_light_init(struct d3d_light
*light
, struct ddraw
*ddraw
);
475 struct d3d_light
*unsafe_impl_from_IDirect3DLight(IDirect3DLight
*iface
);
477 /******************************************************************************
478 * IDirect3DMaterial implementation structure - Wraps to D3D7
479 ******************************************************************************/
482 IDirect3DMaterial3 IDirect3DMaterial3_iface
;
483 IDirect3DMaterial2 IDirect3DMaterial2_iface
;
484 IDirect3DMaterial IDirect3DMaterial_iface
;
487 /* IDirect3DMaterial2 fields */
489 struct d3d_device
*active_device
;
495 /* Helper functions */
496 void material_activate(struct d3d_material
*material
);
497 struct d3d_material
*d3d_material_create(struct ddraw
*ddraw
);
499 enum ddraw_viewport_version
501 DDRAW_VIEWPORT_VERSION_NONE
,
502 DDRAW_VIEWPORT_VERSION_1
,
503 DDRAW_VIEWPORT_VERSION_2
,
506 /*****************************************************************************
507 * IDirect3DViewport - Wraps to D3D7
508 *****************************************************************************/
511 IDirect3DViewport3 IDirect3DViewport3_iface
;
514 /* IDirect3DViewport fields */
517 /* If this viewport is active for one device, put the device here */
518 struct d3d_device
*active_device
;
520 DWORD active_lights_count
;
523 enum ddraw_viewport_version version
;
532 struct list light_list
;
533 struct d3d_material
*background
;
536 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3
*iface
);
537 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2
*iface
);
538 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport(IDirect3DViewport
*iface
);
540 /* Helper functions */
541 void viewport_activate(struct d3d_viewport
*viewport
, BOOL ignore_lights
);
542 void viewport_deactivate(struct d3d_viewport
*viewport
);
543 void d3d_viewport_init(struct d3d_viewport
*viewport
, struct ddraw
*ddraw
);
545 /*****************************************************************************
546 * IDirect3DExecuteBuffer - Wraps to D3D7
547 *****************************************************************************/
548 struct d3d_execute_buffer
550 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface
;
552 /* IDirect3DExecuteBuffer fields */
554 struct d3d_device
*d3ddev
;
556 D3DEXECUTEBUFFERDESC desc
;
559 /* This buffer will store the transformed vertices */
560 unsigned int index_size
, index_pos
;
561 unsigned int vertex_size
, src_vertex_pos
;
562 struct wined3d_buffer
*src_vertex_buffer
, *dst_vertex_buffer
, *index_buffer
;
564 /* This flags is set to TRUE if we allocated ourselves the
570 HRESULT
d3d_execute_buffer_init(struct d3d_execute_buffer
*execute_buffer
,
571 struct d3d_device
*device
, D3DEXECUTEBUFFERDESC
*desc
);
572 struct d3d_execute_buffer
*unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer
*iface
);
574 /* The execute function */
575 HRESULT
d3d_execute_buffer_execute(struct d3d_execute_buffer
*execute_buffer
,
576 struct d3d_device
*device
);
578 /*****************************************************************************
579 * IDirect3DVertexBuffer
580 *****************************************************************************/
581 struct d3d_vertex_buffer
583 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface
;
585 unsigned int version
;
587 /*** WineD3D and ddraw links ***/
588 struct wined3d_buffer
*wined3d_buffer
;
589 struct wined3d_vertex_declaration
*wined3d_declaration
;
592 /*** Storage for D3D7 specific things ***/
601 HRESULT
d3d_vertex_buffer_create(struct d3d_vertex_buffer
**buffer
, struct ddraw
*ddraw
,
602 D3DVERTEXBUFFERDESC
*desc
);
603 struct d3d_vertex_buffer
*unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer
*iface
);
604 struct d3d_vertex_buffer
*unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7
*iface
);
606 /*****************************************************************************
607 * Helper functions from utils.c
608 *****************************************************************************/
610 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
611 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
613 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
614 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
616 void ddrawformat_from_wined3dformat(DDPIXELFORMAT
*ddraw_format
,
617 enum wined3d_format_id wined3d_format
);
618 BOOL
wined3d_colour_from_ddraw_colour(const DDPIXELFORMAT
*pf
, const struct ddraw_palette
*palette
,
619 DWORD colour
, struct wined3d_color
*wined3d_colour
);
620 enum wined3d_format_id
wined3dformat_from_ddrawformat(const DDPIXELFORMAT
*format
);
621 unsigned int wined3dmapflags_from_ddrawmapflags(unsigned int flags
);
622 void DDRAW_dump_surface_desc(const DDSURFACEDESC2
*lpddsd
);
623 void dump_D3DMATRIX(const D3DMATRIX
*mat
);
624 void DDRAW_dump_DDCAPS(const DDCAPS
*lpcaps
);
625 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
);
626 void DDRAW_dump_DDSCAPS2(const DDSCAPS2
*in
);
627 void DDRAW_dump_cooperativelevel(DWORD cooplevel
);
628 void DDSD_to_DDSD2(const DDSURFACEDESC
*in
, DDSURFACEDESC2
*out
);
629 void DDSD2_to_DDSD(const DDSURFACEDESC2
*in
, DDSURFACEDESC
*out
);
631 void multiply_matrix(struct wined3d_matrix
*dst
, const struct wined3d_matrix
*src1
,
632 const struct wined3d_matrix
*src2
);
634 static inline BOOL
format_is_compressed(const DDPIXELFORMAT
*format
)
636 return (format
->dwFlags
& DDPF_FOURCC
) && (format
->dwFourCC
== WINED3DFMT_DXT1
637 || format
->dwFourCC
== WINED3DFMT_DXT2
|| format
->dwFourCC
== WINED3DFMT_DXT3
638 || format
->dwFourCC
== WINED3DFMT_DXT4
|| format
->dwFourCC
== WINED3DFMT_DXT5
);
641 static inline BOOL
format_is_paletteindexed(const DDPIXELFORMAT
*fmt
)
643 DWORD flags
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
| DDPF_PALETTEINDEXED4
644 | DDPF_PALETTEINDEXED8
| DDPF_PALETTEINDEXEDTO8
;
645 return !!(fmt
->dwFlags
& flags
);
648 static inline BOOL
ddraw_surface_can_be_lost(const struct ddraw_surface
*surface
)
650 DWORD caps
= surface
->surface_desc
.ddsCaps
.dwCaps
;
652 /* Testing with DDCREATE_EMULATIONONLY showed that primary surfaces and Z buffers can
653 * be lost even if created with explicit DDCAPS_SYSTEMMEMORY. Textures can or cannot be lost
654 * depending on whether _SYSTEMMEMORY was given explicitly by the application. */
655 if (!(caps
& DDSCAPS_SYSTEMMEMORY
) || caps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_ZBUFFER
))
658 return surface
->sysmem_fallback
;
661 #define DDRAW_SURFACE_READ 0x00000001
662 #define DDRAW_SURFACE_WRITE 0x00000002
663 #define DDRAW_SURFACE_RW (DDRAW_SURFACE_READ | DDRAW_SURFACE_WRITE)
665 static inline struct wined3d_texture
*ddraw_surface_get_default_texture(struct ddraw_surface
*surface
, unsigned int flags
)
667 if (surface
->draw_texture
)
669 if (flags
& DDRAW_SURFACE_READ
&& !(surface
->texture_location
& DDRAW_SURFACE_LOCATION_DEFAULT
))
671 wined3d_device_context_copy_sub_resource_region(surface
->ddraw
->immediate_context
,
672 wined3d_texture_get_resource(surface
->wined3d_texture
), surface
->sub_resource_idx
, 0, 0, 0,
673 wined3d_texture_get_resource(surface
->draw_texture
), surface
->sub_resource_idx
, NULL
, 0);
674 surface
->texture_location
|= DDRAW_SURFACE_LOCATION_DEFAULT
;
677 if (flags
& DDRAW_SURFACE_WRITE
)
678 surface
->texture_location
= DDRAW_SURFACE_LOCATION_DEFAULT
;
680 return surface
->wined3d_texture
;
683 static inline struct wined3d_texture
*ddraw_surface_get_draw_texture(struct ddraw_surface
*surface
, unsigned int flags
)
685 if (!surface
->draw_texture
)
686 return surface
->wined3d_texture
;
688 if (flags
& DDRAW_SURFACE_READ
&& !(surface
->texture_location
& DDRAW_SURFACE_LOCATION_DRAW
))
690 wined3d_device_context_copy_sub_resource_region(surface
->ddraw
->immediate_context
,
691 wined3d_texture_get_resource(surface
->draw_texture
), surface
->sub_resource_idx
, 0, 0, 0,
692 wined3d_texture_get_resource(surface
->wined3d_texture
), surface
->sub_resource_idx
, NULL
, 0);
693 surface
->texture_location
|= DDRAW_SURFACE_LOCATION_DRAW
;
696 if (flags
& DDRAW_SURFACE_WRITE
)
697 surface
->texture_location
= DDRAW_SURFACE_LOCATION_DRAW
;
699 return surface
->draw_texture
;
702 static inline struct wined3d_texture
*ddraw_surface_get_any_texture(struct ddraw_surface
*surface
, unsigned int flags
)
704 if ((surface
->texture_location
& DDRAW_SURFACE_LOCATION_DEFAULT
)
705 || (surface
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
))
706 return ddraw_surface_get_default_texture(surface
, flags
);
708 assert(surface
->texture_location
& DDRAW_SURFACE_LOCATION_DRAW
);
709 return ddraw_surface_get_draw_texture(surface
, flags
);
712 void d3d_device_sync_surfaces(struct d3d_device
*device
);
714 /* Used for generic dumping */
721 #define FE(x) { x, #x }
727 void (*func
)(const void *);
732 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
734 #define DD_STRUCT_COPY_BYSIZE_(to,from,to_size,from_size) \
736 DWORD __size = (to)->dwSize; \
737 DWORD __resetsize = min(to_size, sizeof(*to)); \
738 DWORD __copysize = min(__resetsize, from_size); \
739 assert(to != from); \
740 memcpy(to, from, __copysize); \
741 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
742 (to)->dwSize = __size; /* restore size */ \
745 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(to)->dwSize,(from)->dwSize)
747 HRESULT
hr_ddraw_from_wined3d(HRESULT hr
);
749 void viewport_alloc_active_light_index(struct d3d_light
*light
);
750 void viewport_free_active_light_index(struct d3d_light
*light
);