kernel32: Do not omit mandatory argument to DeviceIoControl.
[wine.git] / dlls / wined3d / gl_compat.c
blob4dd90622e7528bf7efa5b2b3403d421b55b3918f
1 /*
2 * Compatibility functions for older GL implementations
4 * Copyright 2008 Stefan Dösinger for CodeWeavers
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "wine/port.h"
24 #include <stdio.h>
25 #ifdef HAVE_FLOAT_H
26 # include <float.h>
27 #endif
29 #include "wined3d_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(gl_compat);
32 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
34 /* Start GL_ARB_multitexture emulation */
35 static void WINE_GLAPI wine_glMultiTexCoord1fARB(GLenum target, GLfloat s) {
36 if(target != GL_TEXTURE0) {
37 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
38 return;
40 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord1f(s);
43 static void WINE_GLAPI wine_glMultiTexCoord1fvARB(GLenum target, const GLfloat *v) {
44 if(target != GL_TEXTURE0) {
45 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
46 return;
48 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord1fv(v);
51 static void WINE_GLAPI wine_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) {
52 if(target != GL_TEXTURE0) {
53 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
54 return;
56 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord2f(s, t);
59 static void WINE_GLAPI wine_glMultiTexCoord2fvARB(GLenum target, const GLfloat *v) {
60 if(target != GL_TEXTURE0) {
61 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
62 return;
64 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord2fv(v);
67 static void WINE_GLAPI wine_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) {
68 if(target != GL_TEXTURE0) {
69 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
70 return;
72 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord3f(s, t, r);
75 static void WINE_GLAPI wine_glMultiTexCoord3fvARB(GLenum target, const GLfloat *v) {
76 if(target != GL_TEXTURE0) {
77 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
78 return;
80 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord3fv(v);
83 static void WINE_GLAPI wine_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
84 if(target != GL_TEXTURE0) {
85 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
86 return;
88 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord4f(s, t, r, q);
91 static void WINE_GLAPI wine_glMultiTexCoord4fvARB(GLenum target, const GLfloat *v) {
92 if(target != GL_TEXTURE0) {
93 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
94 return;
96 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord4fv(v);
99 static void WINE_GLAPI wine_glMultiTexCoord2svARB(GLenum target, const GLshort *v) {
100 if(target != GL_TEXTURE0) {
101 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
102 return;
104 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord2sv(v);
107 static void WINE_GLAPI wine_glMultiTexCoord4svARB(GLenum target, const GLshort *v) {
108 if(target != GL_TEXTURE0) {
109 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
110 return;
112 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord4sv(v);
115 static void WINE_GLAPI wine_glActiveTextureARB(GLenum texture) {
116 if(texture != GL_TEXTURE0) {
117 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
118 return;
122 static void WINE_GLAPI wine_glClientActiveTextureARB(GLenum texture) {
123 if(texture != GL_TEXTURE0) {
124 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
125 return;
129 static void (WINE_GLAPI *old_multitex_glGetIntegerv) (GLenum pname, GLint* params) = NULL;
130 static void WINE_GLAPI wine_glGetIntegerv(GLenum pname, GLint* params) {
131 switch(pname) {
132 case GL_ACTIVE_TEXTURE: *params = 0; break;
133 case GL_MAX_TEXTURE_UNITS_ARB: *params = 1; break;
134 default: old_multitex_glGetIntegerv(pname, params);
138 static void (WINE_GLAPI *old_multitex_glGetFloatv) (GLenum pname, GLfloat* params) = NULL;
139 static void WINE_GLAPI wine_glGetFloatv(GLenum pname, GLfloat* params) {
140 if (pname == GL_ACTIVE_TEXTURE) *params = 0.0f;
141 else old_multitex_glGetFloatv(pname, params);
144 static void (WINE_GLAPI *old_multitex_glGetDoublev) (GLenum pname, GLdouble* params) = NULL;
145 static void WINE_GLAPI wine_glGetDoublev(GLenum pname, GLdouble* params) {
146 if(pname == GL_ACTIVE_TEXTURE) *params = 0.0;
147 else old_multitex_glGetDoublev(pname, params);
150 /* Start GL_EXT_fogcoord emulation */
151 static void (WINE_GLAPI *old_fogcoord_glEnable) (GLenum cap) = NULL;
152 static void WINE_GLAPI wine_glEnable(GLenum cap) {
153 if(cap == GL_FOG) {
154 struct wined3d_context *ctx = context_get_current();
155 ctx->fog_enabled = 1;
156 if(ctx->gl_fog_source != GL_FRAGMENT_DEPTH_EXT) return;
158 old_fogcoord_glEnable(cap);
161 static void (WINE_GLAPI *old_fogcoord_glDisable) (GLenum cap) = NULL;
162 static void WINE_GLAPI wine_glDisable(GLenum cap) {
163 if(cap == GL_FOG) {
164 struct wined3d_context *ctx = context_get_current();
165 ctx->fog_enabled = 0;
166 if(ctx->gl_fog_source != GL_FRAGMENT_DEPTH_EXT) return;
168 old_fogcoord_glDisable(cap);
171 static void (WINE_GLAPI *old_fogcoord_glFogi) (GLenum pname, GLint param) = NULL;
172 static void WINE_GLAPI wine_glFogi(GLenum pname, GLint param) {
173 struct wined3d_context *ctx = context_get_current();
175 if(pname == GL_FOG_COORDINATE_SOURCE_EXT) {
176 ctx->gl_fog_source = param;
177 if(param == GL_FRAGMENT_DEPTH_EXT) {
178 if(ctx->fog_enabled) old_fogcoord_glEnable(GL_FOG);
179 } else {
180 WARN_(d3d_perf)("Fog coords activated, but not supported. Using slow emulation\n");
181 old_fogcoord_glDisable(GL_FOG);
183 } else {
184 if(pname == GL_FOG_START) {
185 ctx->fogstart = (float) param;
186 } else if(pname == GL_FOG_END) {
187 ctx->fogend = (float) param;
189 old_fogcoord_glFogi(pname, param);
193 static void (WINE_GLAPI *old_fogcoord_glFogiv) (GLenum pname, const GLint *param) = NULL;
194 static void WINE_GLAPI wine_glFogiv(GLenum pname, const GLint *param) {
195 struct wined3d_context *ctx = context_get_current();
196 if(pname == GL_FOG_COORDINATE_SOURCE_EXT) {
197 ctx->gl_fog_source = *param;
198 if(*param == GL_FRAGMENT_DEPTH_EXT) {
199 if(ctx->fog_enabled) old_fogcoord_glEnable(GL_FOG);
200 } else {
201 WARN_(d3d_perf)("Fog coords activated, but not supported. Using slow emulation\n");
202 old_fogcoord_glDisable(GL_FOG);
204 } else {
205 if(pname == GL_FOG_START) {
206 ctx->fogstart = (float) *param;
207 } else if(pname == GL_FOG_END) {
208 ctx->fogend = (float) *param;
210 old_fogcoord_glFogiv(pname, param);
214 static void (WINE_GLAPI *old_fogcoord_glFogf) (GLenum pname, GLfloat param) = NULL;
215 static void WINE_GLAPI wine_glFogf(GLenum pname, GLfloat param) {
216 struct wined3d_context *ctx = context_get_current();
217 if(pname == GL_FOG_COORDINATE_SOURCE_EXT) {
218 ctx->gl_fog_source = (GLint) param;
219 if(param == GL_FRAGMENT_DEPTH_EXT) {
220 if(ctx->fog_enabled) old_fogcoord_glEnable(GL_FOG);
221 } else {
222 WARN_(d3d_perf)("Fog coords activated, but not supported. Using slow emulation\n");
223 old_fogcoord_glDisable(GL_FOG);
225 } else {
226 if(pname == GL_FOG_START) {
227 ctx->fogstart = param;
228 } else if(pname == GL_FOG_END) {
229 ctx->fogend = param;
231 old_fogcoord_glFogf(pname, param);
235 static void (WINE_GLAPI *old_fogcoord_glFogfv) (GLenum pname, const GLfloat *param) = NULL;
236 static void WINE_GLAPI wine_glFogfv(GLenum pname, const GLfloat *param) {
237 struct wined3d_context *ctx = context_get_current();
238 if(pname == GL_FOG_COORDINATE_SOURCE_EXT) {
239 ctx->gl_fog_source = (GLint) *param;
240 if(*param == GL_FRAGMENT_DEPTH_EXT) {
241 if(ctx->fog_enabled) old_fogcoord_glEnable(GL_FOG);
242 } else {
243 WARN_(d3d_perf)("Fog coords activated, but not supported. Using slow emulation\n");
244 old_fogcoord_glDisable(GL_FOG);
246 } else {
247 if(pname == GL_FOG_COLOR) {
248 ctx->fogcolor[0] = param[0];
249 ctx->fogcolor[1] = param[1];
250 ctx->fogcolor[2] = param[2];
251 ctx->fogcolor[3] = param[3];
252 } else if(pname == GL_FOG_START) {
253 ctx->fogstart = *param;
254 } else if(pname == GL_FOG_END) {
255 ctx->fogend = *param;
257 old_fogcoord_glFogfv(pname, param);
261 static void (WINE_GLAPI *old_fogcoord_glVertex4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL;
262 static void (WINE_GLAPI *old_fogcoord_glVertex4fv) (const GLfloat *pos) = NULL;
263 static void (WINE_GLAPI *old_fogcoord_glVertex3f) (GLfloat x, GLfloat y, GLfloat z) = NULL;
264 static void (WINE_GLAPI *old_fogcoord_glVertex3fv) (const GLfloat *pos) = NULL;
265 static void (WINE_GLAPI *old_fogcoord_glColor4f) (GLfloat r, GLfloat g, GLfloat b, GLfloat a) = NULL;
266 static void (WINE_GLAPI *old_fogcoord_glColor4fv) (const GLfloat *color) = NULL;
267 static void (WINE_GLAPI *old_fogcoord_glColor3f) (GLfloat r, GLfloat g, GLfloat b) = NULL;
268 static void (WINE_GLAPI *old_fogcoord_glColor3fv) (const GLfloat *color) = NULL;
269 static void (WINE_GLAPI *old_fogcoord_glColor4ub) (GLubyte r, GLubyte g, GLubyte b, GLubyte a) = NULL;
270 static void (WINE_GLAPI *old_fogcoord_glFogCoordfEXT) (GLfloat f) = NULL;
271 static void (WINE_GLAPI *old_fogcoord_glFogCoorddEXT) (GLdouble f) = NULL;
272 static void (WINE_GLAPI *old_fogcoord_glFogCoordfvEXT) (const GLfloat *f) = NULL;
273 static void (WINE_GLAPI *old_fogcoord_glFogCoorddvEXT) (const GLdouble *f) = NULL;
275 static void WINE_GLAPI wine_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
276 struct wined3d_context *ctx = context_get_current();
277 if(ctx->gl_fog_source == GL_FOG_COORDINATE_EXT && ctx->fog_enabled) {
278 GLfloat c[4] = {ctx->color[0], ctx->color[1], ctx->color[2], ctx->color[3]};
279 GLfloat i;
281 i = (ctx->fogend - ctx->fog_coord_value) / (ctx->fogend - ctx->fogstart);
282 c[0] = i * c[0] + (1.0f - i) * ctx->fogcolor[0];
283 c[1] = i * c[1] + (1.0f - i) * ctx->fogcolor[1];
284 c[2] = i * c[2] + (1.0f - i) * ctx->fogcolor[2];
286 old_fogcoord_glColor4f(c[0], c[1], c[2], c[3]);
287 old_fogcoord_glVertex4f(x, y, z, w);
288 } else {
289 old_fogcoord_glVertex4f(x, y, z, w);
293 static void WINE_GLAPI wine_glVertex4fv(const GLfloat *pos) {
294 wine_glVertex4f(pos[0], pos[1], pos[2], pos[3]);
297 static void WINE_GLAPI wine_glVertex3f(GLfloat x, GLfloat y, GLfloat z) {
298 wine_glVertex4f(x, y, z, 1.0f);
301 static void WINE_GLAPI wine_glVertex3fv(const GLfloat *pos) {
302 wine_glVertex4f(pos[0], pos[1], pos[2], 1.0f);
305 static void WINE_GLAPI wine_glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
306 struct wined3d_context *ctx = context_get_current();
307 ctx->color[0] = r;
308 ctx->color[1] = g;
309 ctx->color[2] = b;
310 ctx->color[3] = a;
311 old_fogcoord_glColor4f(r, g, b, a);
314 static void WINE_GLAPI wine_glColor4fv(const GLfloat *c) {
315 wine_glColor4f(c[0], c[1], c[2], c[3]);
318 static void WINE_GLAPI wine_glColor3f(GLfloat r, GLfloat g, GLfloat b) {
319 wine_glColor4f(r, g, b, 1.0f);
322 static void WINE_GLAPI wine_glColor3fv(const GLfloat *c) {
323 wine_glColor4f(c[0], c[1], c[2], 1.0f);
326 static void WINE_GLAPI wine_glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a) {
327 wine_glColor4f(r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f);
330 /* In D3D the fog coord is a UBYTE, so there's no problem with using the single
331 * precision function
333 static void WINE_GLAPI wine_glFogCoordfEXT(GLfloat f) {
334 struct wined3d_context *ctx = context_get_current();
335 ctx->fog_coord_value = f;
337 static void WINE_GLAPI wine_glFogCoorddEXT(GLdouble f) {
338 wine_glFogCoordfEXT((GLfloat) f);
340 static void WINE_GLAPI wine_glFogCoordfvEXT(const GLfloat *f) {
341 wine_glFogCoordfEXT(*f);
343 static void WINE_GLAPI wine_glFogCoorddvEXT(const GLdouble *f) {
344 wine_glFogCoordfEXT((GLfloat) *f);
347 /* End GL_EXT_fog_coord emulation */
349 void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info)
351 if (!gl_info->supported[ARB_MULTITEXTURE])
353 TRACE("Applying GL_ARB_multitexture emulation hooks\n");
354 gl_info->gl_ops.ext.p_glActiveTextureARB = wine_glActiveTextureARB;
355 gl_info->gl_ops.ext.p_glClientActiveTextureARB = wine_glClientActiveTextureARB;
356 gl_info->gl_ops.ext.p_glMultiTexCoord1fARB = wine_glMultiTexCoord1fARB;
357 gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB = wine_glMultiTexCoord1fvARB;
358 gl_info->gl_ops.ext.p_glMultiTexCoord2fARB = wine_glMultiTexCoord2fARB;
359 gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB = wine_glMultiTexCoord2fvARB;
360 gl_info->gl_ops.ext.p_glMultiTexCoord3fARB = wine_glMultiTexCoord3fARB;
361 gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB = wine_glMultiTexCoord3fvARB;
362 gl_info->gl_ops.ext.p_glMultiTexCoord4fARB = wine_glMultiTexCoord4fARB;
363 gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB = wine_glMultiTexCoord4fvARB;
364 gl_info->gl_ops.ext.p_glMultiTexCoord2svARB = wine_glMultiTexCoord2svARB;
365 gl_info->gl_ops.ext.p_glMultiTexCoord4svARB = wine_glMultiTexCoord4svARB;
366 if(old_multitex_glGetIntegerv) {
367 FIXME("GL_ARB_multitexture glGetIntegerv hook already applied\n");
368 } else {
369 old_multitex_glGetIntegerv = gl_info->gl_ops.gl.p_glGetIntegerv;
370 gl_info->gl_ops.gl.p_glGetIntegerv = wine_glGetIntegerv;
372 if(old_multitex_glGetFloatv) {
373 FIXME("GL_ARB_multitexture glGetGloatv hook already applied\n");
374 } else {
375 old_multitex_glGetFloatv = gl_info->gl_ops.gl.p_glGetFloatv;
376 gl_info->gl_ops.gl.p_glGetFloatv = wine_glGetFloatv;
378 if(old_multitex_glGetDoublev) {
379 FIXME("GL_ARB_multitexture glGetDoublev hook already applied\n");
380 } else {
381 old_multitex_glGetDoublev = gl_info->gl_ops.gl.p_glGetDoublev;
382 gl_info->gl_ops.gl.p_glGetDoublev = wine_glGetDoublev;
384 gl_info->supported[ARB_MULTITEXTURE] = TRUE;
387 if (!gl_info->supported[EXT_FOG_COORD])
389 /* This emulation isn't perfect. There are a number of potential problems, but they should
390 * not matter in practise:
392 * Fog vs fragment shader: If we are using GL_ARB_fragment_program with the fog option, the
393 * glDisable(GL_FOG) here won't matter. However, if we have GL_ARB_fragment_program, it is pretty
394 * unlikely that we don't have GL_EXT_fog_coord. Besides, we probably have GL_ARB_vertex_program
395 * too, which would allow fog coord emulation in a fixed function vertex pipeline replacement.
397 * Fog vs texture: We apply the fog in the vertex color. An app could set up texturing settings which
398 * ignore the vertex color, thus effectively disabling our fog. However, in D3D this type of fog is
399 * a per-vertex fog too, so the apps shouldn't do that.
401 * Fog vs lighting: The app could in theory use D3DFOG_NONE table and D3DFOG_NONE vertex fog with
402 * untransformed vertices. That enables lighting and fog coords at the same time, and the lighting
403 * calculations could affect the already blended in fog color. There's nothing we can do against that,
404 * but most apps using fog color do their own lighting too and often even use RHW vertices. So live
405 * with it.
407 TRACE("Applying GL_ARB_fog_coord emulation hooks\n");
409 /* This probably means that the implementation doesn't advertise the extension, but implicitly supports
410 * it via the GL core version, or someone messed around in the extension table in directx.c. Add version-
411 * dependent loading for this extension if we ever hit this situation
413 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
415 FIXME("GL implementation supports GL_ARB_fragment_program but not GL_EXT_fog_coord\n");
416 FIXME("The fog coord emulation will most likely fail\n");
418 else if (gl_info->supported[ARB_FRAGMENT_SHADER])
420 FIXME("GL implementation supports GL_ARB_fragment_shader but not GL_EXT_fog_coord\n");
421 FIXME("The fog coord emulation will most likely fail\n");
424 if(old_fogcoord_glFogi) {
425 FIXME("GL_EXT_fogcoord glFogi hook already applied\n");
426 } else {
427 old_fogcoord_glFogi = gl_info->gl_ops.gl.p_glFogi;
428 gl_info->gl_ops.gl.p_glFogi = wine_glFogi;
430 if(old_fogcoord_glFogiv) {
431 FIXME("GL_EXT_fogcoord glFogiv hook already applied\n");
432 } else {
433 old_fogcoord_glFogiv = gl_info->gl_ops.gl.p_glFogiv;
434 gl_info->gl_ops.gl.p_glFogiv = wine_glFogiv;
436 if(old_fogcoord_glFogf) {
437 FIXME("GL_EXT_fogcoord glFogf hook already applied\n");
438 } else {
439 old_fogcoord_glFogf = gl_info->gl_ops.gl.p_glFogf;
440 gl_info->gl_ops.gl.p_glFogf = wine_glFogf;
442 if(old_fogcoord_glFogfv) {
443 FIXME("GL_EXT_fogcoord glFogfv hook already applied\n");
444 } else {
445 old_fogcoord_glFogfv = gl_info->gl_ops.gl.p_glFogfv;
446 gl_info->gl_ops.gl.p_glFogfv = wine_glFogfv;
448 if(old_fogcoord_glEnable) {
449 FIXME("GL_EXT_fogcoord glEnable hook already applied\n");
450 } else {
451 old_fogcoord_glEnable = glEnableWINE;
452 glEnableWINE = wine_glEnable;
454 if(old_fogcoord_glDisable) {
455 FIXME("GL_EXT_fogcoord glDisable hook already applied\n");
456 } else {
457 old_fogcoord_glDisable = glDisableWINE;
458 glDisableWINE = wine_glDisable;
461 if(old_fogcoord_glVertex4f) {
462 FIXME("GL_EXT_fogcoord glVertex4f hook already applied\n");
463 } else {
464 old_fogcoord_glVertex4f = gl_info->gl_ops.gl.p_glVertex4f;
465 gl_info->gl_ops.gl.p_glVertex4f = wine_glVertex4f;
467 if(old_fogcoord_glVertex4fv) {
468 FIXME("GL_EXT_fogcoord glVertex4fv hook already applied\n");
469 } else {
470 old_fogcoord_glVertex4fv = gl_info->gl_ops.gl.p_glVertex4fv;
471 gl_info->gl_ops.gl.p_glVertex4fv = wine_glVertex4fv;
473 if(old_fogcoord_glVertex3f) {
474 FIXME("GL_EXT_fogcoord glVertex3f hook already applied\n");
475 } else {
476 old_fogcoord_glVertex3f = gl_info->gl_ops.gl.p_glVertex3f;
477 gl_info->gl_ops.gl.p_glVertex3f = wine_glVertex3f;
479 if(old_fogcoord_glVertex3fv) {
480 FIXME("GL_EXT_fogcoord glVertex3fv hook already applied\n");
481 } else {
482 old_fogcoord_glVertex3fv = gl_info->gl_ops.gl.p_glVertex3fv;
483 gl_info->gl_ops.gl.p_glVertex3fv = wine_glVertex3fv;
486 if(old_fogcoord_glColor4f) {
487 FIXME("GL_EXT_fogcoord glColor4f hook already applied\n");
488 } else {
489 old_fogcoord_glColor4f = gl_info->gl_ops.gl.p_glColor4f;
490 gl_info->gl_ops.gl.p_glColor4f = wine_glColor4f;
492 if(old_fogcoord_glColor4fv) {
493 FIXME("GL_EXT_fogcoord glColor4fv hook already applied\n");
494 } else {
495 old_fogcoord_glColor4fv = gl_info->gl_ops.gl.p_glColor4fv;
496 gl_info->gl_ops.gl.p_glColor4fv = wine_glColor4fv;
498 if(old_fogcoord_glColor3f) {
499 FIXME("GL_EXT_fogcoord glColor3f hook already applied\n");
500 } else {
501 old_fogcoord_glColor3f = gl_info->gl_ops.gl.p_glColor3f;
502 gl_info->gl_ops.gl.p_glColor3f = wine_glColor3f;
504 if(old_fogcoord_glColor3fv) {
505 FIXME("GL_EXT_fogcoord glColor3fv hook already applied\n");
506 } else {
507 old_fogcoord_glColor3fv = gl_info->gl_ops.gl.p_glColor3fv;
508 gl_info->gl_ops.gl.p_glColor3fv = wine_glColor3fv;
510 if(old_fogcoord_glColor4ub) {
511 FIXME("GL_EXT_fogcoord glColor4ub hook already applied\n");
512 } else {
513 old_fogcoord_glColor4ub = gl_info->gl_ops.gl.p_glColor4ub;
514 gl_info->gl_ops.gl.p_glColor4ub = wine_glColor4ub;
517 if(old_fogcoord_glFogCoordfEXT) {
518 FIXME("GL_EXT_fogcoord glFogCoordfEXT hook already applied\n");
519 } else {
520 old_fogcoord_glFogCoordfEXT = gl_info->gl_ops.ext.p_glFogCoordfEXT;
521 gl_info->gl_ops.ext.p_glFogCoordfEXT = wine_glFogCoordfEXT;
523 if(old_fogcoord_glFogCoordfvEXT) {
524 FIXME("GL_EXT_fogcoord glFogCoordfvEXT hook already applied\n");
525 } else {
526 old_fogcoord_glFogCoordfvEXT = gl_info->gl_ops.ext.p_glFogCoordfvEXT;
527 gl_info->gl_ops.ext.p_glFogCoordfvEXT = wine_glFogCoordfvEXT;
529 if(old_fogcoord_glFogCoorddEXT) {
530 FIXME("GL_EXT_fogcoord glFogCoorddEXT hook already applied\n");
531 } else {
532 old_fogcoord_glFogCoorddEXT = gl_info->gl_ops.ext.p_glFogCoorddEXT;
533 gl_info->gl_ops.ext.p_glFogCoorddEXT = wine_glFogCoorddEXT;
535 if(old_fogcoord_glFogCoorddvEXT) {
536 FIXME("GL_EXT_fogcoord glFogCoorddvEXT hook already applied\n");
537 } else {
538 old_fogcoord_glFogCoorddvEXT = gl_info->gl_ops.ext.p_glFogCoorddvEXT;
539 gl_info->gl_ops.ext.p_glFogCoorddvEXT = wine_glFogCoorddvEXT;
541 gl_info->supported[EXT_FOG_COORD] = TRUE;