kernel32: Do not omit mandatory argument to DeviceIoControl.
[wine.git] / dlls / ddraw / ddraw_private.h
blobf5248ccec942696ed43c408d5687408451f4abe4
1 /*
2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
40 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
41 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
43 /*****************************************************************************
44 * IDirectDraw implementation structure
45 *****************************************************************************/
46 struct FvfToDecl
48 DWORD fvf;
49 struct wined3d_vertex_declaration *decl;
52 #define DDRAW_INITIALIZED 0x00000001
53 #define DDRAW_D3D_INITIALIZED 0x00000002
54 #define DDRAW_RESTORE_MODE 0x00000004
55 #define DDRAW_NO3D 0x00000008
56 #define DDRAW_SCL_DDRAW1 0x00000010
57 #define DDRAW_SCL_RECURSIVE 0x00000020
59 #define DDRAW_STRIDE_ALIGNMENT 8
61 enum ddraw_device_state
63 DDRAW_DEVICE_STATE_OK,
64 DDRAW_DEVICE_STATE_LOST,
67 struct ddraw
69 /* Interfaces */
70 IDirectDraw7 IDirectDraw7_iface;
71 IDirectDraw4 IDirectDraw4_iface;
72 IDirectDraw2 IDirectDraw2_iface;
73 IDirectDraw IDirectDraw_iface;
74 IDirect3D7 IDirect3D7_iface;
75 IDirect3D3 IDirect3D3_iface;
76 IDirect3D2 IDirect3D2_iface;
77 IDirect3D IDirect3D_iface;
78 struct wined3d_device_parent device_parent;
80 /* See comment in IDirectDraw::AddRef */
81 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
83 struct wined3d *wined3d;
84 struct wined3d_device *wined3d_device;
85 DWORD flags;
86 LONG device_state;
88 struct ddraw_surface *primary;
89 RECT primary_lock;
90 struct wined3d_surface *wined3d_frontbuffer;
91 struct wined3d_swapchain *wined3d_swapchain;
92 HWND swapchain_window;
94 /* DirectDraw things, which are not handled by WineD3D */
95 DWORD cooperative_level;
97 /* D3D things */
98 HWND d3d_window;
99 struct d3d_device *d3ddevice;
100 int d3dversion;
102 /* Various HWNDs */
103 HWND focuswindow;
104 HWND devicewindow;
105 HWND dest_window;
107 /* For the dll unload cleanup code */
108 struct list ddraw_list_entry;
109 /* The surface list - can't relay this to WineD3D
110 * because of IParent
112 struct list surface_list;
114 /* FVF management */
115 struct FvfToDecl *decls;
116 UINT numConvertedDecls, declArraySize;
119 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
121 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
122 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7) DECLSPEC_HIDDEN;
123 void ddraw_destroy_swapchain(struct ddraw *ddraw) DECLSPEC_HIDDEN;
124 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps) DECLSPEC_HIDDEN;
126 static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
128 if (window == GetDesktopWindow())
129 window = NULL;
130 ddraw->swapchain_window = window;
133 /* Utility functions */
134 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
135 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
136 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
138 struct ddraw_surface
140 /* IUnknown fields */
141 IDirectDrawSurface7 IDirectDrawSurface7_iface;
142 IDirectDrawSurface4 IDirectDrawSurface4_iface;
143 IDirectDrawSurface3 IDirectDrawSurface3_iface;
144 IDirectDrawSurface2 IDirectDrawSurface2_iface;
145 IDirectDrawSurface IDirectDrawSurface_iface;
146 IDirectDrawGammaControl IDirectDrawGammaControl_iface;
147 IDirect3DTexture2 IDirect3DTexture2_iface;
148 IDirect3DTexture IDirect3DTexture_iface;
150 LONG ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
151 IUnknown *ifaceToRelease;
152 IUnknown *texture_outer;
154 int version;
156 /* Connections to other Objects */
157 struct ddraw *ddraw;
158 struct wined3d_surface *wined3d_surface;
159 struct wined3d_texture *wined3d_texture;
160 struct wined3d_private_store private_store;
161 struct d3d_device *device1;
163 /* This implementation handles attaching surfaces to other surfaces */
164 struct ddraw_surface *next_attached;
165 struct ddraw_surface *first_attached;
166 IUnknown *attached_iface;
168 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
169 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
170 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
171 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
173 #define MAX_COMPLEX_ATTACHED 6
174 struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
175 /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
176 * but no pointer to prevent temptations to traverse it in the wrong direction.
178 BOOL is_complex_root;
180 /* Surface description, for GetAttachedSurface */
181 DDSURFACEDESC2 surface_desc;
183 /* Misc things */
184 DWORD uniqueness_value;
185 UINT mipmap_level;
187 /* Clipper objects */
188 struct ddraw_clipper *clipper;
189 struct ddraw_palette *palette;
191 /* For the ddraw surface list */
192 struct list surface_list_entry;
194 DWORD Handle;
197 struct ddraw_texture
199 unsigned int version;
200 DDSURFACEDESC2 surface_desc;
202 struct ddraw_surface *root;
205 HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_desc,
206 struct ddraw_surface **surface, IUnknown *outer_unknown, unsigned int version) DECLSPEC_HIDDEN;
207 HRESULT ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw, struct ddraw_texture *texture,
208 struct wined3d_surface *wined3d_surface, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
209 ULONG ddraw_surface_release_iface(struct ddraw_surface *This) DECLSPEC_HIDDEN;
210 HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface,
211 const RECT *rect, BOOL read) DECLSPEC_HIDDEN;
213 static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
215 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
218 static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
220 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
223 static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
225 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
228 static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
230 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
233 static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
235 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
238 static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
240 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
243 static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
245 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
248 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
249 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
250 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
252 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
253 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
255 #define DDRAW_INVALID_HANDLE ~0U
257 enum ddraw_handle_type
259 DDRAW_HANDLE_FREE,
260 DDRAW_HANDLE_MATERIAL,
261 DDRAW_HANDLE_MATRIX,
262 DDRAW_HANDLE_STATEBLOCK,
263 DDRAW_HANDLE_SURFACE,
266 struct ddraw_handle_entry
268 void *object;
269 enum ddraw_handle_type type;
272 struct ddraw_handle_table
274 struct ddraw_handle_entry *entries;
275 struct ddraw_handle_entry *free_entries;
276 UINT table_size;
277 UINT entry_count;
280 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
281 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
282 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
283 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
284 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
286 struct d3d_device
288 /* IUnknown */
289 IDirect3DDevice7 IDirect3DDevice7_iface;
290 IDirect3DDevice3 IDirect3DDevice3_iface;
291 IDirect3DDevice2 IDirect3DDevice2_iface;
292 IDirect3DDevice IDirect3DDevice_iface;
293 IUnknown IUnknown_inner;
294 LONG ref;
295 UINT version;
297 IUnknown *outer_unknown;
298 struct wined3d_device *wined3d_device;
299 struct ddraw *ddraw;
300 IUnknown *rt_iface;
302 struct wined3d_buffer *index_buffer;
303 UINT index_buffer_size;
304 UINT index_buffer_pos;
306 struct wined3d_buffer *vertex_buffer;
307 UINT vertex_buffer_size;
308 UINT vertex_buffer_pos;
310 /* Viewport management */
311 struct list viewport_list;
312 struct d3d_viewport *current_viewport;
313 D3DVIEWPORT7 active_viewport;
315 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
316 BOOL legacyTextureBlending;
318 D3DMATRIX legacy_projection;
319 D3DMATRIX legacy_clipspace;
321 /* Light state */
322 DWORD material;
324 /* Rendering functions to wrap D3D(1-3) to D3D7 */
325 D3DPRIMITIVETYPE primitive_type;
326 DWORD vertex_type;
327 DWORD render_flags;
328 DWORD nb_vertices;
329 BYTE *sysmem_vertex_buffer;
330 DWORD vertex_size;
331 DWORD buffer_size;
333 /* Handle management */
334 struct ddraw_handle_table handle_table;
335 D3DMATRIXHANDLE world, proj, view;
338 HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUnknown *rt_iface,
339 UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
340 enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN;
342 /* The IID */
343 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
345 static inline struct d3d_device *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
347 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
350 static inline struct d3d_device *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
352 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
355 static inline struct d3d_device *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
357 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
360 static inline struct d3d_device *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
362 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
365 struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
366 struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
367 struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
368 struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
370 struct ddraw_clipper
372 IDirectDrawClipper IDirectDrawClipper_iface;
373 LONG ref;
374 HWND window;
375 HRGN region;
376 BOOL initialized;
379 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
380 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
382 /*****************************************************************************
383 * IDirectDrawPalette implementation structure
384 *****************************************************************************/
385 struct ddraw_palette
387 /* IUnknown fields */
388 IDirectDrawPalette IDirectDrawPalette_iface;
389 LONG ref;
391 struct wined3d_palette *wineD3DPalette;
392 struct ddraw *ddraw;
393 IUnknown *ifaceToRelease;
394 DWORD flags;
397 static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
399 return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
402 struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
404 HRESULT ddraw_palette_init(struct ddraw_palette *palette,
405 struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
407 /* Helper structures */
408 struct object_creation_info
410 const CLSID *clsid;
411 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
412 void **ppObj);
415 /******************************************************************************
416 * IDirect3DLight implementation structure - Wraps to D3D7
417 ******************************************************************************/
418 struct d3d_light
420 IDirect3DLight IDirect3DLight_iface;
421 LONG ref;
423 /* IDirect3DLight fields */
424 struct ddraw *ddraw;
426 /* If this light is active for one viewport, put the viewport here */
427 struct d3d_viewport *active_viewport;
429 D3DLIGHT2 light;
430 D3DLIGHT7 light7;
432 DWORD dwLightIndex;
434 struct list entry;
437 /* Helper functions */
438 void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
439 void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
440 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
441 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
443 /******************************************************************************
444 * IDirect3DMaterial implementation structure - Wraps to D3D7
445 ******************************************************************************/
446 struct d3d_material
448 IDirect3DMaterial3 IDirect3DMaterial3_iface;
449 IDirect3DMaterial2 IDirect3DMaterial2_iface;
450 IDirect3DMaterial IDirect3DMaterial_iface;
451 LONG ref;
453 /* IDirect3DMaterial2 fields */
454 struct ddraw *ddraw;
455 struct d3d_device *active_device;
457 D3DMATERIAL mat;
458 DWORD Handle;
461 /* Helper functions */
462 void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
463 struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
465 /*****************************************************************************
466 * IDirect3DViewport - Wraps to D3D7
467 *****************************************************************************/
468 struct d3d_viewport
470 IDirect3DViewport3 IDirect3DViewport3_iface;
471 LONG ref;
473 /* IDirect3DViewport fields */
474 struct ddraw *ddraw;
476 /* If this viewport is active for one device, put the device here */
477 struct d3d_device *active_device;
479 DWORD num_lights;
480 DWORD map_lights;
482 int use_vp2;
484 union
486 D3DVIEWPORT vp1;
487 D3DVIEWPORT2 vp2;
488 } viewports;
490 struct list entry;
491 struct list light_list;
492 struct d3d_material *background;
495 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
496 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
497 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
499 /* Helper functions */
500 void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
501 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
503 /*****************************************************************************
504 * IDirect3DExecuteBuffer - Wraps to D3D7
505 *****************************************************************************/
506 struct d3d_execute_buffer
508 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
509 LONG ref;
510 /* IDirect3DExecuteBuffer fields */
511 struct ddraw *ddraw;
512 struct d3d_device *d3ddev;
514 D3DEXECUTEBUFFERDESC desc;
515 D3DEXECUTEDATA data;
517 /* This buffer will store the transformed vertices */
518 void *vertex_data;
519 WORD *indices;
520 unsigned int nb_indices;
521 unsigned int nb_vertices;
523 /* This flags is set to TRUE if we allocated ourselves the
524 * data buffer
526 BOOL need_free;
529 HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer,
530 struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
531 struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
533 /* The execute function */
534 HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *execute_buffer,
535 struct d3d_device *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
537 /*****************************************************************************
538 * IDirect3DVertexBuffer
539 *****************************************************************************/
540 struct d3d_vertex_buffer
542 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
543 IDirect3DVertexBuffer IDirect3DVertexBuffer_iface;
544 LONG ref;
546 /*** WineD3D and ddraw links ***/
547 struct wined3d_buffer *wineD3DVertexBuffer;
548 struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
549 struct ddraw *ddraw;
551 /*** Storage for D3D7 specific things ***/
552 DWORD Caps;
553 DWORD fvf;
554 DWORD size;
555 BOOL dynamic;
558 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw,
559 D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
560 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
561 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
563 /*****************************************************************************
564 * Helper functions from utils.c
565 *****************************************************************************/
567 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
568 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
570 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
571 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
573 void ddrawformat_from_wined3dformat(DDPIXELFORMAT *ddraw_format,
574 enum wined3d_format_id wined3d_format) DECLSPEC_HIDDEN;
575 enum wined3d_format_id wined3dformat_from_ddrawformat(const DDPIXELFORMAT *format) DECLSPEC_HIDDEN;
576 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
577 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
578 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
579 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
580 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
581 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
582 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
583 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
585 void multiply_matrix(D3DMATRIX *dst, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
587 static inline BOOL format_is_compressed(const DDPIXELFORMAT *format)
589 return (format->dwFlags & DDPF_FOURCC) && (format->dwFourCC == WINED3DFMT_DXT1
590 || format->dwFourCC == WINED3DFMT_DXT2 || format->dwFourCC == WINED3DFMT_DXT3
591 || format->dwFourCC == WINED3DFMT_DXT4 || format->dwFourCC == WINED3DFMT_DXT5);
594 static inline BOOL format_is_paletteindexed(const DDPIXELFORMAT *fmt)
596 DWORD flags = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4
597 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8;
598 return !!(fmt->dwFlags & flags);
601 /* Used for generic dumping */
602 struct flag_info
604 DWORD val;
605 const char *name;
608 #define FE(x) { x, #x }
610 struct member_info
612 DWORD val;
613 const char *name;
614 void (*func)(const void *);
615 ptrdiff_t offset;
618 /* Structure copy */
619 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
621 #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size) \
622 do { \
623 DWORD __size = (to)->dwSize; \
624 DWORD __resetsize = min(__size, sizeof(*to)); \
625 DWORD __copysize = min(__resetsize, from_size); \
626 assert(to != from); \
627 memcpy(to, from, __copysize); \
628 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
629 (to)->dwSize = __size; /* restore size */ \
630 } while (0)
632 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
634 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
636 #endif