2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
35 #include "wine/debug.h"
36 #include "wine/heap.h"
38 #include "wine/wined3d.h"
40 #define D3DPRESENTFLAGS_MASK 0x00000fffu
42 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
43 #define D3D8_MAX_STREAMS 16
45 #define D3DFMT_RESZ MAKEFOURCC('R','E','S','Z')
46 #define D3D8_RESZ_CODE 0x7fa05000
48 /* CreateVertexShader can return > 0xFFFF */
49 #define VS_HIGHESTFIXEDFXF 0xF0000000
51 extern const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops DECLSPEC_HIDDEN
;
53 void d3dcaps_from_wined3dcaps(D3DCAPS8
*caps
, const struct wined3d_caps
*wined3d_caps
) DECLSPEC_HIDDEN
;
57 IDirect3D8 IDirect3D8_iface
;
59 struct wined3d
*wined3d
;
62 BOOL
d3d8_init(struct d3d8
*d3d8
) DECLSPEC_HIDDEN
;
64 /*****************************************************************************
65 * IDirect3DDevice8 implementation structure
68 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
69 #define D3D8_INVALID_HANDLE ~0U
79 struct d3d8_handle_entry
82 enum d3d8_handle_type type
;
85 struct d3d8_handle_table
87 struct d3d8_handle_entry
*entries
;
88 struct d3d8_handle_entry
*free_entries
;
96 struct d3d8_vertex_declaration
*declaration
;
99 enum d3d8_device_state
101 D3D8_DEVICE_STATE_OK
,
102 D3D8_DEVICE_STATE_LOST
,
103 D3D8_DEVICE_STATE_NOT_RESET
,
108 /* IUnknown fields */
109 IDirect3DDevice8 IDirect3DDevice8_iface
;
110 struct wined3d_device_parent device_parent
;
112 struct wined3d_device
*wined3d_device
;
113 IDirect3D8
*d3d_parent
;
114 struct d3d8_handle_table handle_table
;
117 struct FvfToDecl
*decls
;
118 UINT numConvertedDecls
, declArraySize
;
120 /* User data draws */
121 struct wined3d_buffer
*vertex_buffer
;
122 UINT vertex_buffer_size
;
123 UINT vertex_buffer_pos
;
124 struct wined3d_buffer
*index_buffer
;
125 UINT index_buffer_size
;
126 UINT index_buffer_pos
;
129 DWORD sysmem_vb
: 16; /* D3D8_MAX_STREAMS */
131 DWORD in_destruction
: 1;
134 /* The d3d8 API supports only one implicit swapchain (no D3DCREATE_ADAPTERGROUP_DEVICE,
135 * no GetSwapchain, GetBackBuffer doesn't accept a swapchain number). */
136 struct wined3d_swapchain
*implicit_swapchain
;
138 struct wined3d_stateblock
*recording
, *state
, *update_state
;
141 HRESULT
device_init(struct d3d8_device
*device
, struct d3d8
*parent
, struct wined3d
*wined3d
, UINT adapter
,
142 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
) DECLSPEC_HIDDEN
;
144 static inline struct d3d8_device
*impl_from_IDirect3DDevice8(IDirect3DDevice8
*iface
)
146 return CONTAINING_RECORD(iface
, struct d3d8_device
, IDirect3DDevice8_iface
);
152 struct wined3d_private_store private_store
;
155 void d3d8_resource_cleanup(struct d3d8_resource
*resource
) DECLSPEC_HIDDEN
;
156 HRESULT
d3d8_resource_free_private_data(struct d3d8_resource
*resource
, const GUID
*guid
) DECLSPEC_HIDDEN
;
157 HRESULT
d3d8_resource_get_private_data(struct d3d8_resource
*resource
, const GUID
*guid
,
158 void *data
, DWORD
*data_size
) DECLSPEC_HIDDEN
;
159 void d3d8_resource_init(struct d3d8_resource
*resource
) DECLSPEC_HIDDEN
;
160 HRESULT
d3d8_resource_set_private_data(struct d3d8_resource
*resource
, const GUID
*guid
,
161 const void *data
, DWORD data_size
, DWORD flags
) DECLSPEC_HIDDEN
;
165 IDirect3DVolume8 IDirect3DVolume8_iface
;
166 struct d3d8_resource resource
;
167 struct wined3d_texture
*wined3d_texture
;
168 unsigned int sub_resource_idx
;
169 struct d3d8_texture
*texture
;
172 void volume_init(struct d3d8_volume
*volume
, struct wined3d_texture
*wined3d_texture
,
173 unsigned int sub_resource_idx
, const struct wined3d_parent_ops
**parent_ops
) DECLSPEC_HIDDEN
;
175 struct d3d8_swapchain
177 IDirect3DSwapChain8 IDirect3DSwapChain8_iface
;
179 struct wined3d_swapchain
*wined3d_swapchain
;
180 IDirect3DDevice8
*parent_device
;
181 unsigned int swap_interval
;
184 HRESULT
d3d8_swapchain_create(struct d3d8_device
*device
, struct wined3d_swapchain_desc
*desc
,
185 unsigned int swap_interval
, struct d3d8_swapchain
**swapchain
) DECLSPEC_HIDDEN
;
189 IDirect3DSurface8 IDirect3DSurface8_iface
;
190 struct d3d8_resource resource
;
191 struct wined3d_texture
*wined3d_texture
;
192 unsigned int sub_resource_idx
;
193 struct list rtv_entry
;
194 struct wined3d_rendertarget_view
*wined3d_rtv
;
195 IDirect3DDevice8
*parent_device
;
197 struct d3d8_texture
*texture
;
200 struct wined3d_rendertarget_view
*d3d8_surface_acquire_rendertarget_view(struct d3d8_surface
*surface
) DECLSPEC_HIDDEN
;
201 struct d3d8_device
*d3d8_surface_get_device(const struct d3d8_surface
*surface
) DECLSPEC_HIDDEN
;
202 void d3d8_surface_release_rendertarget_view(struct d3d8_surface
*surface
,
203 struct wined3d_rendertarget_view
*rtv
) DECLSPEC_HIDDEN
;
204 void surface_init(struct d3d8_surface
*surface
, struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
205 const struct wined3d_parent_ops
**parent_ops
) DECLSPEC_HIDDEN
;
206 struct d3d8_surface
*unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8
*iface
) DECLSPEC_HIDDEN
;
208 struct d3d8_vertexbuffer
210 IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface
;
211 struct d3d8_resource resource
;
212 struct wined3d_buffer
*wined3d_buffer
;
213 IDirect3DDevice8
*parent_device
;
214 struct wined3d_buffer
*draw_buffer
;
218 HRESULT
vertexbuffer_init(struct d3d8_vertexbuffer
*buffer
, struct d3d8_device
*device
,
219 UINT size
, DWORD usage
, DWORD fvf
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
220 struct d3d8_vertexbuffer
*unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8
*iface
) DECLSPEC_HIDDEN
;
222 struct d3d8_indexbuffer
224 IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface
;
225 struct d3d8_resource resource
;
226 struct wined3d_buffer
*wined3d_buffer
;
227 IDirect3DDevice8
*parent_device
;
228 struct wined3d_buffer
*draw_buffer
;
229 enum wined3d_format_id format
;
233 HRESULT
indexbuffer_init(struct d3d8_indexbuffer
*buffer
, struct d3d8_device
*device
,
234 UINT size
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
235 struct d3d8_indexbuffer
*unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8
*iface
) DECLSPEC_HIDDEN
;
239 IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface
;
240 struct d3d8_resource resource
;
241 struct wined3d_texture
*wined3d_texture
;
242 IDirect3DDevice8
*parent_device
;
243 struct list rtv_list
;
246 HRESULT
cubetexture_init(struct d3d8_texture
*texture
, struct d3d8_device
*device
,
247 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
248 HRESULT
texture_init(struct d3d8_texture
*texture
, struct d3d8_device
*device
,
249 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
250 HRESULT
volumetexture_init(struct d3d8_texture
*texture
, struct d3d8_device
*device
,
251 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
252 struct d3d8_texture
*unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8
*iface
) DECLSPEC_HIDDEN
;
254 struct d3d8_vertex_declaration
257 DWORD elements_size
; /* Size of elements, in bytes */
259 struct wined3d_vertex_declaration
*wined3d_vertex_declaration
;
263 void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
264 HRESULT
d3d8_vertex_declaration_init(struct d3d8_vertex_declaration
*declaration
,
265 struct d3d8_device
*device
, const DWORD
*elements
, DWORD shader_handle
) DECLSPEC_HIDDEN
;
266 HRESULT
d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration
*declaration
,
267 struct d3d8_device
*device
, DWORD fvf
) DECLSPEC_HIDDEN
;
269 struct d3d8_vertex_shader
271 struct d3d8_vertex_declaration
*vertex_declaration
;
272 struct wined3d_shader
*wined3d_shader
;
275 void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader
*shader
) DECLSPEC_HIDDEN
;
276 HRESULT
d3d8_vertex_shader_init(struct d3d8_vertex_shader
*shader
, struct d3d8_device
*device
,
277 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD shader_handle
, DWORD usage
) DECLSPEC_HIDDEN
;
279 struct d3d8_pixel_shader
282 struct wined3d_shader
*wined3d_shader
;
285 void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader
*shader
) DECLSPEC_HIDDEN
;
286 HRESULT
d3d8_pixel_shader_init(struct d3d8_pixel_shader
*shader
, struct d3d8_device
*device
,
287 const DWORD
*byte_code
, DWORD shader_handle
) DECLSPEC_HIDDEN
;
289 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
) DECLSPEC_HIDDEN
;
290 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
) DECLSPEC_HIDDEN
;
291 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags
, unsigned int usage
) DECLSPEC_HIDDEN
;
292 void load_local_constants(const DWORD
*d3d8_elements
, struct wined3d_shader
*wined3d_vertex_shader
) DECLSPEC_HIDDEN
;
293 size_t parse_token(const DWORD
*pToken
) DECLSPEC_HIDDEN
;
295 static inline DWORD
d3dusage_from_wined3dusage(unsigned int wined3d_usage
, unsigned int bind_flags
)
297 DWORD usage
= wined3d_usage
& WINED3DUSAGE_MASK
;
298 if (bind_flags
& WINED3D_BIND_RENDER_TARGET
)
299 usage
|= D3DUSAGE_RENDERTARGET
;
300 if (bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
301 usage
|= D3DUSAGE_DEPTHSTENCIL
;
305 static inline D3DPOOL
d3dpool_from_wined3daccess(unsigned int access
, unsigned int usage
)
307 switch (access
& (WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_CPU
))
310 case WINED3D_RESOURCE_ACCESS_GPU
:
311 return D3DPOOL_DEFAULT
;
312 case WINED3D_RESOURCE_ACCESS_CPU
:
313 if (usage
& WINED3DUSAGE_SCRATCH
)
314 return D3DPOOL_SCRATCH
;
315 return D3DPOOL_SYSTEMMEM
;
316 case WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_CPU
:
317 return D3DPOOL_MANAGED
;
321 static inline unsigned int map_access_from_usage(unsigned int usage
)
323 if (usage
& D3DUSAGE_WRITEONLY
)
324 return WINED3D_RESOURCE_ACCESS_MAP_W
;
325 return WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
328 static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool
, unsigned int usage
)
334 case D3DPOOL_DEFAULT
:
335 access
= WINED3D_RESOURCE_ACCESS_GPU
;
337 case D3DPOOL_MANAGED
:
338 access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_CPU
;
340 case D3DPOOL_SYSTEMMEM
:
341 case D3DPOOL_SCRATCH
:
342 access
= WINED3D_RESOURCE_ACCESS_CPU
;
347 if (pool
!= D3DPOOL_DEFAULT
|| usage
& D3DUSAGE_DYNAMIC
)
348 access
|= map_access_from_usage(usage
);
352 static inline unsigned int wined3d_bind_flags_from_d3d8_usage(DWORD usage
)
354 unsigned int bind_flags
= 0;
356 if (usage
& D3DUSAGE_RENDERTARGET
)
357 bind_flags
|= WINED3D_BIND_RENDER_TARGET
;
358 if (usage
& D3DUSAGE_DEPTHSTENCIL
)
359 bind_flags
|= WINED3D_BIND_DEPTH_STENCIL
;
364 #endif /* __WINE_D3DX8_PRIVATE_H */