iphlpapi: Remove unnecessary memcpy from build_udp6_table.
[wine.git] / dlls / d3d8 / d3d8_private.h
blob26451255c0494ef1bf0628494e34bbca6bc41082
1 /*
2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #include <assert.h>
27 #include <stdarg.h>
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "wingdi.h"
35 #include "wine/debug.h"
36 #include "wine/heap.h"
37 #include "d3d8.h"
38 #include "wine/wined3d.h"
40 #define D3DPRESENTFLAGS_MASK 0x00000fffu
42 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
43 #define D3D8_MAX_STREAMS 16
45 #define D3DFMT_RESZ MAKEFOURCC('R','E','S','Z')
46 #define D3D8_RESZ_CODE 0x7fa05000
48 /* CreateVertexShader can return > 0xFFFF */
49 #define VS_HIGHESTFIXEDFXF 0xF0000000
51 extern const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops DECLSPEC_HIDDEN;
53 void d3dcaps_from_wined3dcaps(D3DCAPS8 *caps, const struct wined3d_caps *wined3d_caps) DECLSPEC_HIDDEN;
55 struct d3d8
57 IDirect3D8 IDirect3D8_iface;
58 LONG refcount;
59 struct wined3d *wined3d;
62 BOOL d3d8_init(struct d3d8 *d3d8) DECLSPEC_HIDDEN;
64 /*****************************************************************************
65 * IDirect3DDevice8 implementation structure
68 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
69 #define D3D8_INVALID_HANDLE ~0U
71 enum d3d8_handle_type
73 D3D8_HANDLE_FREE,
74 D3D8_HANDLE_VS,
75 D3D8_HANDLE_PS,
76 D3D8_HANDLE_SB,
79 struct d3d8_handle_entry
81 void *object;
82 enum d3d8_handle_type type;
85 struct d3d8_handle_table
87 struct d3d8_handle_entry *entries;
88 struct d3d8_handle_entry *free_entries;
89 UINT table_size;
90 UINT entry_count;
93 struct FvfToDecl
95 DWORD fvf;
96 struct d3d8_vertex_declaration *declaration;
99 enum d3d8_device_state
101 D3D8_DEVICE_STATE_OK,
102 D3D8_DEVICE_STATE_LOST,
103 D3D8_DEVICE_STATE_NOT_RESET,
106 struct d3d8_device
108 /* IUnknown fields */
109 IDirect3DDevice8 IDirect3DDevice8_iface;
110 struct wined3d_device_parent device_parent;
111 LONG ref;
112 struct wined3d_device *wined3d_device;
113 IDirect3D8 *d3d_parent;
114 struct d3d8_handle_table handle_table;
116 /* FVF management */
117 struct FvfToDecl *decls;
118 UINT numConvertedDecls, declArraySize;
120 /* User data draws */
121 struct wined3d_buffer *vertex_buffer;
122 UINT vertex_buffer_size;
123 UINT vertex_buffer_pos;
124 struct wined3d_buffer *index_buffer;
125 UINT index_buffer_size;
126 UINT index_buffer_pos;
128 LONG device_state;
129 DWORD sysmem_vb : 16; /* D3D8_MAX_STREAMS */
130 DWORD sysmem_ib : 1;
131 DWORD in_destruction : 1;
132 DWORD padding : 14;
134 /* The d3d8 API supports only one implicit swapchain (no D3DCREATE_ADAPTERGROUP_DEVICE,
135 * no GetSwapchain, GetBackBuffer doesn't accept a swapchain number). */
136 struct wined3d_swapchain *implicit_swapchain;
138 struct wined3d_stateblock *recording, *state, *update_state;
141 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
142 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
144 static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
146 return CONTAINING_RECORD(iface, struct d3d8_device, IDirect3DDevice8_iface);
149 struct d3d8_resource
151 LONG refcount;
152 struct wined3d_private_store private_store;
155 void d3d8_resource_cleanup(struct d3d8_resource *resource) DECLSPEC_HIDDEN;
156 HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid) DECLSPEC_HIDDEN;
157 HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid,
158 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
159 void d3d8_resource_init(struct d3d8_resource *resource) DECLSPEC_HIDDEN;
160 HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid,
161 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
163 struct d3d8_volume
165 IDirect3DVolume8 IDirect3DVolume8_iface;
166 struct d3d8_resource resource;
167 struct wined3d_texture *wined3d_texture;
168 unsigned int sub_resource_idx;
169 struct d3d8_texture *texture;
172 void volume_init(struct d3d8_volume *volume, struct wined3d_texture *wined3d_texture,
173 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
175 struct d3d8_swapchain
177 IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
178 LONG refcount;
179 struct wined3d_swapchain *wined3d_swapchain;
180 IDirect3DDevice8 *parent_device;
181 unsigned int swap_interval;
184 HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc,
185 unsigned int swap_interval, struct d3d8_swapchain **swapchain) DECLSPEC_HIDDEN;
187 struct d3d8_surface
189 IDirect3DSurface8 IDirect3DSurface8_iface;
190 struct d3d8_resource resource;
191 struct wined3d_texture *wined3d_texture;
192 unsigned int sub_resource_idx;
193 struct list rtv_entry;
194 struct wined3d_rendertarget_view *wined3d_rtv;
195 IDirect3DDevice8 *parent_device;
196 IUnknown *container;
197 struct d3d8_texture *texture;
200 struct wined3d_rendertarget_view *d3d8_surface_acquire_rendertarget_view(struct d3d8_surface *surface) DECLSPEC_HIDDEN;
201 struct d3d8_device *d3d8_surface_get_device(const struct d3d8_surface *surface) DECLSPEC_HIDDEN;
202 void d3d8_surface_release_rendertarget_view(struct d3d8_surface *surface,
203 struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN;
204 void surface_init(struct d3d8_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
205 const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
206 struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN;
208 struct d3d8_vertexbuffer
210 IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface;
211 struct d3d8_resource resource;
212 struct wined3d_buffer *wined3d_buffer;
213 IDirect3DDevice8 *parent_device;
214 struct wined3d_buffer *draw_buffer;
215 DWORD fvf, usage;
218 HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
219 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
220 struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN;
222 struct d3d8_indexbuffer
224 IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface;
225 struct d3d8_resource resource;
226 struct wined3d_buffer *wined3d_buffer;
227 IDirect3DDevice8 *parent_device;
228 struct wined3d_buffer *draw_buffer;
229 enum wined3d_format_id format;
230 DWORD usage;
233 HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
234 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
235 struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN;
237 struct d3d8_texture
239 IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface;
240 struct d3d8_resource resource;
241 struct wined3d_texture *wined3d_texture;
242 IDirect3DDevice8 *parent_device;
243 struct list rtv_list;
246 HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
247 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
248 HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
249 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
250 HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
251 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
252 struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface) DECLSPEC_HIDDEN;
254 struct d3d8_vertex_declaration
256 DWORD *elements;
257 DWORD elements_size; /* Size of elements, in bytes */
258 DWORD stream_map;
259 struct wined3d_vertex_declaration *wined3d_vertex_declaration;
260 DWORD shader_handle;
263 void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN;
264 HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration,
265 struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
266 HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration,
267 struct d3d8_device *device, DWORD fvf) DECLSPEC_HIDDEN;
269 struct d3d8_vertex_shader
271 struct d3d8_vertex_declaration *vertex_declaration;
272 struct wined3d_shader *wined3d_shader;
275 void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader) DECLSPEC_HIDDEN;
276 HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_device *device,
277 const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
279 struct d3d8_pixel_shader
281 DWORD handle;
282 struct wined3d_shader *wined3d_shader;
285 void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader) DECLSPEC_HIDDEN;
286 HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_device *device,
287 const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
289 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
290 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
291 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags, unsigned int usage) DECLSPEC_HIDDEN;
292 void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
293 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
295 static inline DWORD d3dusage_from_wined3dusage(unsigned int wined3d_usage, unsigned int bind_flags)
297 DWORD usage = wined3d_usage & WINED3DUSAGE_MASK;
298 if (bind_flags & WINED3D_BIND_RENDER_TARGET)
299 usage |= D3DUSAGE_RENDERTARGET;
300 if (bind_flags & WINED3D_BIND_DEPTH_STENCIL)
301 usage |= D3DUSAGE_DEPTHSTENCIL;
302 return usage;
305 static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
307 switch (access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU))
309 default:
310 case WINED3D_RESOURCE_ACCESS_GPU:
311 return D3DPOOL_DEFAULT;
312 case WINED3D_RESOURCE_ACCESS_CPU:
313 if (usage & WINED3DUSAGE_SCRATCH)
314 return D3DPOOL_SCRATCH;
315 return D3DPOOL_SYSTEMMEM;
316 case WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU:
317 return D3DPOOL_MANAGED;
321 static inline unsigned int map_access_from_usage(unsigned int usage)
323 if (usage & D3DUSAGE_WRITEONLY)
324 return WINED3D_RESOURCE_ACCESS_MAP_W;
325 return WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
328 static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
330 unsigned int access;
332 switch (pool)
334 case D3DPOOL_DEFAULT:
335 access = WINED3D_RESOURCE_ACCESS_GPU;
336 break;
337 case D3DPOOL_MANAGED:
338 access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU;
339 break;
340 case D3DPOOL_SYSTEMMEM:
341 case D3DPOOL_SCRATCH:
342 access = WINED3D_RESOURCE_ACCESS_CPU;
343 break;
344 default:
345 access = 0;
347 if (pool != D3DPOOL_DEFAULT || usage & D3DUSAGE_DYNAMIC)
348 access |= map_access_from_usage(usage);
349 return access;
352 static inline unsigned int wined3d_bind_flags_from_d3d8_usage(DWORD usage)
354 unsigned int bind_flags = 0;
356 if (usage & D3DUSAGE_RENDERTARGET)
357 bind_flags |= WINED3D_BIND_RENDER_TARGET;
358 if (usage & D3DUSAGE_DEPTHSTENCIL)
359 bind_flags |= WINED3D_BIND_DEPTH_STENCIL;
361 return bind_flags;
364 #endif /* __WINE_D3DX8_PRIVATE_H */