2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/port.h"
27 #include "wined3d_private.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
31 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
33 #define DEFAULT_REFRESH_RATE 0
35 enum wined3d_driver_model
44 /* The d3d device ID */
45 static const GUID IID_D3DDEVICE_D3DUID
= { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
47 /**********************************************************
48 * Utility functions follow
49 **********************************************************/
51 const struct min_lookup minMipLookup
[] =
53 /* NONE POINT LINEAR */
54 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
55 {{GL_NEAREST
, GL_NEAREST_MIPMAP_NEAREST
, GL_NEAREST_MIPMAP_LINEAR
}}, /* POINT*/
56 {{GL_LINEAR
, GL_LINEAR_MIPMAP_NEAREST
, GL_LINEAR_MIPMAP_LINEAR
}}, /* LINEAR */
59 const GLenum magLookup
[] =
61 /* NONE POINT LINEAR */
62 GL_NEAREST
, GL_NEAREST
, GL_LINEAR
,
65 void CDECL
wined3d_output_release_ownership(const struct wined3d_output
*output
)
67 D3DKMT_SETVIDPNSOURCEOWNER set_owner_desc
= {0};
69 TRACE("output %p.\n", output
);
71 set_owner_desc
.hDevice
= output
->kmt_device
;
72 D3DKMTSetVidPnSourceOwner(&set_owner_desc
);
75 HRESULT CDECL
wined3d_output_take_ownership(const struct wined3d_output
*output
, BOOL exclusive
)
77 D3DKMT_SETVIDPNSOURCEOWNER set_owner_desc
;
78 D3DKMT_VIDPNSOURCEOWNER_TYPE owner_type
;
81 TRACE("output %p, exclusive %#x.\n", output
, exclusive
);
83 owner_type
= exclusive
? D3DKMT_VIDPNSOURCEOWNER_EXCLUSIVE
: D3DKMT_VIDPNSOURCEOWNER_SHARED
;
84 set_owner_desc
.pType
= &owner_type
;
85 set_owner_desc
.pVidPnSourceId
= &output
->vidpn_source_id
;
86 set_owner_desc
.VidPnSourceCount
= 1;
87 set_owner_desc
.hDevice
= output
->kmt_device
;
88 status
= D3DKMTSetVidPnSourceOwner(&set_owner_desc
);
92 case STATUS_GRAPHICS_VIDPN_SOURCE_IN_USE
:
93 return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
;
94 case STATUS_INVALID_PARAMETER
:
96 case STATUS_PROCEDURE_NOT_FOUND
:
101 FIXME("Unhandled error %#x.\n", status
);
106 static void wined3d_output_cleanup(const struct wined3d_output
*output
)
108 D3DKMT_DESTROYDEVICE destroy_device_desc
;
109 D3DKMT_CLOSEADAPTER close_adapter_desc
;
111 TRACE("output %p.\n", output
);
113 destroy_device_desc
.hDevice
= output
->kmt_device
;
114 D3DKMTDestroyDevice(&destroy_device_desc
);
115 close_adapter_desc
.hAdapter
= output
->kmt_adapter
;
116 D3DKMTCloseAdapter(&close_adapter_desc
);
119 static HRESULT
wined3d_output_init(struct wined3d_output
*output
, struct wined3d_adapter
*adapter
,
120 const WCHAR
*device_name
)
122 D3DKMT_OPENADAPTERFROMGDIDISPLAYNAME open_adapter_desc
;
123 D3DKMT_CREATEDEVICE create_device_desc
= {{0}};
124 D3DKMT_CLOSEADAPTER close_adapter_desc
;
126 TRACE("output %p, device_name %s.\n", output
, wine_dbgstr_w(device_name
));
128 lstrcpyW(open_adapter_desc
.DeviceName
, device_name
);
129 if (D3DKMTOpenAdapterFromGdiDisplayName(&open_adapter_desc
))
132 create_device_desc
.u
.hAdapter
= open_adapter_desc
.hAdapter
;
133 if (D3DKMTCreateDevice(&create_device_desc
))
135 close_adapter_desc
.hAdapter
= open_adapter_desc
.hAdapter
;
136 D3DKMTCloseAdapter(&close_adapter_desc
);
140 lstrcpyW(output
->device_name
, device_name
);
141 output
->adapter
= adapter
;
142 output
->kmt_adapter
= open_adapter_desc
.hAdapter
;
143 output
->kmt_device
= create_device_desc
.hDevice
;
144 output
->vidpn_source_id
= open_adapter_desc
.VidPnSourceId
;
149 /* Adjust the amount of used texture memory */
150 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
)
152 adapter
->vram_bytes_used
+= amount
;
153 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
154 wine_dbgstr_longlong(amount
),
155 wine_dbgstr_longlong(adapter
->vram_bytes_used
));
156 return adapter
->vram_bytes_used
;
159 void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
)
161 unsigned int output_idx
;
163 for (output_idx
= 0; output_idx
< adapter
->output_count
; ++output_idx
)
164 wined3d_output_cleanup(&adapter
->outputs
[output_idx
]);
165 heap_free(adapter
->outputs
);
166 heap_free(adapter
->formats
);
169 ULONG CDECL
wined3d_incref(struct wined3d
*wined3d
)
171 ULONG refcount
= InterlockedIncrement(&wined3d
->ref
);
173 TRACE("%p increasing refcount to %u.\n", wined3d
, refcount
);
178 ULONG CDECL
wined3d_decref(struct wined3d
*wined3d
)
180 ULONG refcount
= InterlockedDecrement(&wined3d
->ref
);
182 TRACE("%p decreasing refcount to %u.\n", wined3d
, refcount
);
188 for (i
= 0; i
< wined3d
->adapter_count
; ++i
)
190 struct wined3d_adapter
*adapter
= wined3d
->adapters
[i
];
192 adapter
->adapter_ops
->adapter_destroy(adapter
);
200 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
201 * reporting a driver version is moot because we are not the Windows driver, and we have different
202 * bugs, features, etc.
204 * The driver version has the form "x.y.z.w".
206 * "x" is the Windows version the driver is meant for:
215 * "y" is the maximum Direct3D version the driver supports.
216 * y -> d3d version mapping:
225 * "z" is the subversion number.
227 * "w" is the vendor specific driver build number.
230 struct driver_version_information
232 enum wined3d_display_driver driver
;
233 enum wined3d_driver_model driver_model
;
234 const char *driver_name
; /* name of Windows driver */
235 WORD version
; /* version word ('y'), contained in low word of DriverVersion.HighPart */
236 WORD subversion
; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
237 WORD build
; /* build number ('w'), contained in low word of DriverVersion.LowPart */
240 /* The driver version table contains driver information for different devices on several OS versions. */
241 static const struct driver_version_information driver_version_table
[] =
244 * - Radeon HD2x00 (R600) and up supported by current drivers.
245 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
246 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
247 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
248 {DRIVER_AMD_RAGE_128PRO
, DRIVER_MODEL_NT5X
, "ati2dvaa.dll", 13, 3279, 0},
249 {DRIVER_AMD_R100
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6614},
250 {DRIVER_AMD_R300
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6764},
251 {DRIVER_AMD_R600
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 17, 10, 1280},
252 {DRIVER_AMD_R300
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
253 {DRIVER_AMD_R600
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 17, 10, 1280},
254 {DRIVER_AMD_RX
, DRIVER_MODEL_NT6X
, "aticfx32.dll", 17, 10, 1474},
257 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
258 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
259 * igxprd32.dll but the GMA800 driver was never updated. */
260 {DRIVER_INTEL_GMA800
, DRIVER_MODEL_NT5X
, "ialmrnt5.dll", 14, 10, 3889},
261 {DRIVER_INTEL_GMA900
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4764},
262 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4926},
263 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 5218},
264 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 14, 10, 1504},
265 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 15, 10, 1666},
266 {DRIVER_INTEL_HD4000
, DRIVER_MODEL_NT6X
, "igdumdim32.dll", 19, 15, 4352},
269 * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
270 * - Geforce6 and 7 support is up to 307.83 on XP-Win8
271 * - GeforceFX support is up to 173.x on <= XP
272 * - Geforce2MX/3/4 up to 96.x on <= XP
273 * - TNT/Geforce1/2 up to 71.x on <= XP
274 * All version numbers used below are from the Linux nvidia drivers. */
275 {DRIVER_NVIDIA_TNT
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 7186},
276 {DRIVER_NVIDIA_GEFORCE2MX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 9371},
277 {DRIVER_NVIDIA_GEFORCEFX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 11, 7516},
278 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 18, 13, 783},
279 {DRIVER_NVIDIA_GEFORCE8
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 18, 13, 4052},
280 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 18, 13, 783},
281 {DRIVER_NVIDIA_GEFORCE8
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 18, 13, 4052},
284 {DRIVER_REDHAT_VIRGL
, DRIVER_MODEL_GENERIC
, "virgl.dll", 0, 0, 0},
287 {DRIVER_VMWARE
, DRIVER_MODEL_NT5X
, "vm3dum.dll", 14, 1, 1134},
290 {DRIVER_WINE
, DRIVER_MODEL_GENERIC
, "wined3d.dll", 0, 0, 0},
293 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
294 * found on a board containing a specific GPU. */
295 static const struct wined3d_gpu_description gpu_description_table
[] =
298 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_128
, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT
, 4 },
299 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT
, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT
, 16 },
300 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT2
, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT
, 32 },
301 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE
, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT
, 32 },
302 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2
, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT
, 32 },
303 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2_MX
, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX
,32 },
304 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE3
, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX
,64 },
305 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_MX
, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX
,64 },
306 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_TI4200
, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX
,64, },
307 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5200
, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX
, 64 },
308 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5600
, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX
, 128 },
309 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5800
, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX
, 256 },
310 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6200
, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6
, 64 },
311 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6600GT
, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6
, 128 },
312 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6800
, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6
, 128 },
313 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7300
, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6
, 256 },
314 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7400
, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6
, 256 },
315 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7600
, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
316 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7800GT
, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
317 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8200
, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8
, 512 },
318 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8300GS
, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8
, 128 },
319 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8400GS
, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8
, 128 },
320 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8500GT
, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
321 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600GT
, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
322 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600MGT
, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8
, 512 },
323 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTS
, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8
, 320 },
324 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTX
, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8
, 768 },
325 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9200
, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8
, 256 },
326 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9300
, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8
, 256 },
327 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400M
, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8
, 256 },
328 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400GT
, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
329 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9500GT
, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
330 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9600GT
, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8
, 512 },
331 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9700MGT
, "NVIDIA GeForce 9700M GT", DRIVER_NVIDIA_GEFORCE8
, 512 },
332 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9800GT
, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8
, 512 },
333 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_210
, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8
, 512 },
334 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT220
, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8
, 512 },
335 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT240
, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8
, 512 },
336 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS250
, "NVIDIA GeForce GTS 250", DRIVER_NVIDIA_GEFORCE8
, 1024},
337 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX260
, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8
, 1024},
338 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX275
, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8
, 896 },
339 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX280
, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8
, 1024},
340 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_315M
, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8
, 512 },
341 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_320M
, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8
, 256},
342 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT320M
, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8
, 1024},
343 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT325M
, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8
, 1024},
344 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT330
, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8
, 1024},
345 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS350M
, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8
, 1024},
346 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_410M
, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE8
, 512},
347 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT420
, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE8
, 2048},
348 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT425M
, "NVIDIA GeForce GT 425M", DRIVER_NVIDIA_GEFORCE8
, 1024},
349 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT430
, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE8
, 1024},
350 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT440
, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE8
, 1024},
351 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS450
, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE8
, 1024},
352 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460
, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE8
, 768 },
353 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460M
, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE8
, 1536},
354 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX465
, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE8
, 1024},
355 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX470
, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE8
, 1280},
356 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX480
, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE8
, 1536},
357 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT520
, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE8
, 1024},
358 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT525M
, "NVIDIA GeForce GT 525M", DRIVER_NVIDIA_GEFORCE8
, 1024},
359 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT540M
, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE8
, 1024},
360 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX550
, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8
, 1024},
361 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT555M
, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8
, 1024},
362 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560TI
, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8
, 1024},
363 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560M
, "NVIDIA GeForce GTX 560M", DRIVER_NVIDIA_GEFORCE8
, 3072},
364 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560
, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8
, 1024},
365 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX570
, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8
, 1280},
366 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX580
, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8
, 1536},
367 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT610
, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE8
, 1024},
368 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630
, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE8
, 1024},
369 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630M
, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE8
, 1024},
370 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT640
, "NVIDIA GeForce GT 640", DRIVER_NVIDIA_GEFORCE8
, 1024},
371 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT640M
, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE8
, 1024},
372 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT650M
, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE8
, 2048},
373 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650
, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE8
, 1024},
374 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650TI
, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE8
, 1024},
375 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660
, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE8
, 2048},
376 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660M
, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE8
, 2048},
377 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660TI
, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE8
, 2048},
378 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670
, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE8
, 2048},
379 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670MX
, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE8
, 3072},
380 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX675MX_1
, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_GEFORCE8
, 4096},
381 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX675MX_2
, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_GEFORCE8
, 2048},
382 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX680
, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE8
, 2048},
383 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX690
, "NVIDIA GeForce GTX 690", DRIVER_NVIDIA_GEFORCE8
, 2048},
384 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT720
, "NVIDIA GeForce GT 720", DRIVER_NVIDIA_GEFORCE8
, 2048},
385 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT730
, "NVIDIA GeForce GT 730", DRIVER_NVIDIA_GEFORCE8
, 2048},
386 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT730M
, "NVIDIA GeForce GT 730M", DRIVER_NVIDIA_GEFORCE8
, 1024},
387 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT740M
, "NVIDIA GeForce GT 740M", DRIVER_NVIDIA_GEFORCE8
, 2048},
388 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT750M
, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_GEFORCE8
, 1024},
389 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT755M
, "NVIDIA GeForce GT 755M", DRIVER_NVIDIA_GEFORCE8
, 1024},
390 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX750
, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE8
, 1024},
391 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX750TI
, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE8
, 2048},
392 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX760
, "NVIDIA GeForce GTX 760", DRIVER_NVIDIA_GEFORCE8
, 2048},
393 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX760TI
, "NVIDIA GeForce GTX 760 Ti", DRIVER_NVIDIA_GEFORCE8
, 2048},
394 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX765M
, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE8
, 2048},
395 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX770M
, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE8
, 3072},
396 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX770
, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE8
, 2048},
397 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX775M
, "NVIDIA GeForce GTX 775M", DRIVER_NVIDIA_GEFORCE8
, 3072},
398 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX780
, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE8
, 3072},
399 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX780M
, "NVIDIA GeForce GTX 780M", DRIVER_NVIDIA_GEFORCE8
, 4096},
400 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX780TI
, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE8
, 3072},
401 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTXTITAN
, "NVIDIA GeForce GTX TITAN", DRIVER_NVIDIA_GEFORCE8
, 6144},
402 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTXTITANB
, "NVIDIA GeForce GTX TITAN Black", DRIVER_NVIDIA_GEFORCE8
, 6144},
403 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTXTITANX
, "NVIDIA GeForce GTX TITAN X", DRIVER_NVIDIA_GEFORCE8
, 12288},
404 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTXTITANZ
, "NVIDIA GeForce GTX TITAN Z", DRIVER_NVIDIA_GEFORCE8
, 12288},
405 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_820M
, "NVIDIA GeForce 820M", DRIVER_NVIDIA_GEFORCE8
, 2048},
406 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_830M
, "NVIDIA GeForce 830M", DRIVER_NVIDIA_GEFORCE8
, 2048},
407 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_840M
, "NVIDIA GeForce 840M", DRIVER_NVIDIA_GEFORCE8
, 2048},
408 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_845M
, "NVIDIA GeForce 845M", DRIVER_NVIDIA_GEFORCE8
, 2048},
409 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX850M
, "NVIDIA GeForce GTX 850M", DRIVER_NVIDIA_GEFORCE8
, 2048},
410 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX860M
, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_GEFORCE8
, 2048},
411 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX870M
, "NVIDIA GeForce GTX 870M", DRIVER_NVIDIA_GEFORCE8
, 3072},
412 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX880M
, "NVIDIA GeForce GTX 880M", DRIVER_NVIDIA_GEFORCE8
, 4096},
413 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_940M
, "NVIDIA GeForce 940M", DRIVER_NVIDIA_GEFORCE8
, 4096},
414 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX950
, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_GEFORCE8
, 2048},
415 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX950M
, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_GEFORCE8
, 4096},
416 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX960
, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_GEFORCE8
, 4096},
417 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX960M
, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_GEFORCE8
, 2048},
418 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX970
, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_GEFORCE8
, 4096},
419 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX970M
, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_GEFORCE8
, 3072},
420 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX980
, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_GEFORCE8
, 4096},
421 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX980TI
, "NVIDIA GeForce GTX 980 Ti", DRIVER_NVIDIA_GEFORCE8
, 6144},
422 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1050
, "NVIDIA GeForce GTX 1050", DRIVER_NVIDIA_GEFORCE8
, 2048},
423 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1050TI
, "NVIDIA GeForce GTX 1050 Ti", DRIVER_NVIDIA_GEFORCE8
, 4096},
424 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1060_3GB
,"NVIDIA GeForce GTX 1060 3GB", DRIVER_NVIDIA_GEFORCE8
, 3072},
425 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1060
, "NVIDIA GeForce GTX 1060", DRIVER_NVIDIA_GEFORCE8
, 6144},
426 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1070
, "NVIDIA GeForce GTX 1070", DRIVER_NVIDIA_GEFORCE8
, 8192},
427 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1080
, "NVIDIA GeForce GTX 1080", DRIVER_NVIDIA_GEFORCE8
, 8192},
428 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1080TI
, "NVIDIA GeForce GTX 1080 Ti", DRIVER_NVIDIA_GEFORCE8
, 11264},
429 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_TITANX_PASCAL
, "NVIDIA TITAN X (Pascal)", DRIVER_NVIDIA_GEFORCE8
, 12288},
430 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_TITANV
, "NVIDIA TITAN V", DRIVER_NVIDIA_GEFORCE8
, 12288},
431 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1650SUPER
,"NVIDIA GeForce GTX 1650 SUPER", DRIVER_NVIDIA_GEFORCE8
, 4096},
432 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1660TI
, "NVIDIA GeForce GTX 1660 Ti", DRIVER_NVIDIA_GEFORCE8
, 6144},
433 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_RTX2060
, "NVIDIA GeForce RTX 2060", DRIVER_NVIDIA_GEFORCE8
, 6144},
434 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_RTX2070
, "NVIDIA GeForce RTX 2070", DRIVER_NVIDIA_GEFORCE8
, 8192},
435 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_RTX2080
, "NVIDIA GeForce RTX 2080", DRIVER_NVIDIA_GEFORCE8
, 8192},
436 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_RTX2080TI
, "NVIDIA GeForce RTX 2080 Ti", DRIVER_NVIDIA_GEFORCE8
, 11264},
439 {HW_VENDOR_AMD
, CARD_AMD_RAGE_128PRO
, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO
, 16 },
440 {HW_VENDOR_AMD
, CARD_AMD_RADEON_7200
, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100
, 32 },
441 {HW_VENDOR_AMD
, CARD_AMD_RADEON_8500
, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100
, 64 },
442 {HW_VENDOR_AMD
, CARD_AMD_RADEON_9500
, "ATI Radeon 9500", DRIVER_AMD_R300
, 64 },
443 {HW_VENDOR_AMD
, CARD_AMD_RADEON_XPRESS_200M
, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300
, 64 },
444 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X700
, "ATI Radeon X700 SE", DRIVER_AMD_R300
, 128 },
445 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X1600
, "ATI Radeon X1600 Series", DRIVER_AMD_R300
, 128 },
446 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2350
, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600
, 256 },
447 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2600
, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600
, 256 },
448 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2900
, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600
, 512 },
449 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3200
, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600
, 128 },
450 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3850
, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600
, 512 },
451 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4200M
, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600
, 256 },
452 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4350
, "ATI Radeon HD 4350", DRIVER_AMD_R600
, 256 },
453 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4600
, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600
, 512 },
454 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4700
, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600
, 512 },
455 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4800
, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600
, 512 },
456 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5400
, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600
, 512 },
457 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5600
, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600
, 512 },
458 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5700
, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600
, 512 },
459 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5800
, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600
, 1024},
460 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5900
, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600
, 1024},
461 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6300
, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600
, 1024},
462 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6400
, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600
, 1024},
463 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6410D
, "AMD Radeon HD 6410D", DRIVER_AMD_R600
, 1024},
464 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6480G
, "AMD Radeon HD 6480G", DRIVER_AMD_R600
, 512 },
465 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6490M
, "AMD Radeon HD 6490M", DRIVER_AMD_R600
, 1024},
466 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6550D
, "AMD Radeon HD 6550D", DRIVER_AMD_R600
, 1024},
467 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600
, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600
, 1024},
468 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600M
, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600
, 512 },
469 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6700
, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600
, 1024},
470 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6800
, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600
, 1024},
471 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6900
, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600
, 2048},
472 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7660D
, "AMD Radeon HD 7660D", DRIVER_AMD_R600
, 2048},
473 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7700
, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600
, 1024},
474 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7800
, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600
, 2048},
475 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7870
, "AMD Radeon HD 7870 Series", DRIVER_AMD_R600
, 2048},
476 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7900
, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600
, 2048},
477 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD8600M
, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600
, 1024},
478 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD8670
, "AMD Radeon HD 8670", DRIVER_AMD_R600
, 2048},
479 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD8770
, "AMD Radeon HD 8770", DRIVER_AMD_R600
, 2048},
480 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R3
, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600
, 2048},
481 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R7
, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600
, 2048},
482 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9_285
, "AMD Radeon R9 285", DRIVER_AMD_RX
, 2048},
483 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9_290
, "AMD Radeon R9 290", DRIVER_AMD_RX
, 4096},
484 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9_290X
, "AMD Radeon R9 290X", DRIVER_AMD_RX
, 4096},
485 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9_FURY
, "AMD Radeon (TM) R9 Fury Series", DRIVER_AMD_RX
, 4096},
486 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9_M370X
, "AMD Radeon R9 M370X", DRIVER_AMD_RX
, 2048},
487 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9_M380
, "AMD Radeon R9 M380", DRIVER_AMD_RX
, 2048},
488 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9_M395X
, "AMD Radeon R9 M395X", DRIVER_AMD_RX
, 4096},
489 {HW_VENDOR_AMD
, CARD_AMD_RADEON_RX_460
, "Radeon(TM) RX 460 Graphics", DRIVER_AMD_RX
, 4096},
490 {HW_VENDOR_AMD
, CARD_AMD_RADEON_RX_480
, "Radeon (TM) RX 480 Graphics", DRIVER_AMD_RX
, 4096},
491 {HW_VENDOR_AMD
, CARD_AMD_RADEON_RX_VEGA_10
, "Radeon RX Vega", DRIVER_AMD_RX
, 8192},
492 {HW_VENDOR_AMD
, CARD_AMD_RADEON_RX_VEGA_12
, "Radeon Pro Vega 20", DRIVER_AMD_RX
, 4096},
493 {HW_VENDOR_AMD
, CARD_AMD_RADEON_RX_VEGA_20
, "Radeon RX Vega 20", DRIVER_AMD_RX
, 4096},
494 {HW_VENDOR_AMD
, CARD_AMD_RADEON_RX_NAVI_10
, "Radeon RX 5700 / 5700 XT", DRIVER_AMD_RX
, 8192},
497 {HW_VENDOR_REDHAT
, CARD_REDHAT_VIRGL
, "Red Hat VirtIO GPU", DRIVER_REDHAT_VIRGL
, 1024},
500 {HW_VENDOR_VMWARE
, CARD_VMWARE_SVGA3D
, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE
, 1024},
503 {HW_VENDOR_INTEL
, CARD_INTEL_830M
, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
504 {HW_VENDOR_INTEL
, CARD_INTEL_855GM
, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
505 {HW_VENDOR_INTEL
, CARD_INTEL_845G
, "Intel(R) 845G", DRIVER_INTEL_GMA800
, 32 },
506 {HW_VENDOR_INTEL
, CARD_INTEL_865G
, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
507 {HW_VENDOR_INTEL
, CARD_INTEL_915G
, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
508 {HW_VENDOR_INTEL
, CARD_INTEL_E7221G
, "Intel(R) E7221G", DRIVER_INTEL_GMA900
, 64 },
509 {HW_VENDOR_INTEL
, CARD_INTEL_915GM
, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
510 {HW_VENDOR_INTEL
, CARD_INTEL_945G
, "Intel(R) 945G", DRIVER_INTEL_GMA950
, 64 },
511 {HW_VENDOR_INTEL
, CARD_INTEL_945GM
, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950
, 64 },
512 {HW_VENDOR_INTEL
, CARD_INTEL_945GME
, "Intel(R) 945GME", DRIVER_INTEL_GMA950
, 64 },
513 {HW_VENDOR_INTEL
, CARD_INTEL_Q35
, "Intel(R) Q35", DRIVER_INTEL_GMA950
, 64 },
514 {HW_VENDOR_INTEL
, CARD_INTEL_G33
, "Intel(R) G33", DRIVER_INTEL_GMA950
, 64 },
515 {HW_VENDOR_INTEL
, CARD_INTEL_Q33
, "Intel(R) Q33", DRIVER_INTEL_GMA950
, 64 },
516 {HW_VENDOR_INTEL
, CARD_INTEL_PNVG
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
517 {HW_VENDOR_INTEL
, CARD_INTEL_PNVM
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
518 {HW_VENDOR_INTEL
, CARD_INTEL_965Q
, "Intel(R) 965Q", DRIVER_INTEL_GMA3000
, 128},
519 {HW_VENDOR_INTEL
, CARD_INTEL_965G
, "Intel(R) 965G", DRIVER_INTEL_GMA3000
, 128},
520 {HW_VENDOR_INTEL
, CARD_INTEL_946GZ
, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000
, 128},
521 {HW_VENDOR_INTEL
, CARD_INTEL_965GM
, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000
, 128},
522 {HW_VENDOR_INTEL
, CARD_INTEL_965GME
, "Intel(R) 965GME", DRIVER_INTEL_GMA3000
, 128},
523 {HW_VENDOR_INTEL
, CARD_INTEL_GM45
, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000
, 512},
524 {HW_VENDOR_INTEL
, CARD_INTEL_IGD
, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000
, 512},
525 {HW_VENDOR_INTEL
, CARD_INTEL_G45
, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000
, 512},
526 {HW_VENDOR_INTEL
, CARD_INTEL_Q45
, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000
, 512},
527 {HW_VENDOR_INTEL
, CARD_INTEL_G41
, "Intel(R) G41", DRIVER_INTEL_GMA3000
, 512},
528 {HW_VENDOR_INTEL
, CARD_INTEL_B43
, "Intel(R) B43", DRIVER_INTEL_GMA3000
, 512},
529 {HW_VENDOR_INTEL
, CARD_INTEL_ILKD
, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000
, 1536},
530 {HW_VENDOR_INTEL
, CARD_INTEL_ILKM
, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000
, 1536},
531 {HW_VENDOR_INTEL
, CARD_INTEL_SNBD
, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000
, 1536},
532 {HW_VENDOR_INTEL
, CARD_INTEL_SNBM
, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000
, 1536},
533 {HW_VENDOR_INTEL
, CARD_INTEL_SNBS
, "Intel(R) HD Graphics Family", DRIVER_INTEL_GMA3000
, 1536},
534 {HW_VENDOR_INTEL
, CARD_INTEL_IVBD
, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000
, 1536},
535 {HW_VENDOR_INTEL
, CARD_INTEL_IVBM
, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000
, 1536},
536 {HW_VENDOR_INTEL
, CARD_INTEL_IVBS
, "Intel(R) HD Graphics Family", DRIVER_INTEL_HD4000
, 1536},
537 {HW_VENDOR_INTEL
, CARD_INTEL_HWD
, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000
, 1536},
538 {HW_VENDOR_INTEL
, CARD_INTEL_HWM
, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000
, 1536},
539 {HW_VENDOR_INTEL
, CARD_INTEL_HD5000_1
, "Intel(R) HD Graphics 5000", DRIVER_INTEL_HD4000
, 1536},
540 {HW_VENDOR_INTEL
, CARD_INTEL_HD5000_2
, "Intel(R) HD Graphics 5000", DRIVER_INTEL_HD4000
, 1536},
541 {HW_VENDOR_INTEL
, CARD_INTEL_I5100_1
, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000
, 1536},
542 {HW_VENDOR_INTEL
, CARD_INTEL_I5100_2
, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000
, 1536},
543 {HW_VENDOR_INTEL
, CARD_INTEL_I5100_3
, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000
, 1536},
544 {HW_VENDOR_INTEL
, CARD_INTEL_I5100_4
, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000
, 1536},
545 {HW_VENDOR_INTEL
, CARD_INTEL_IP5200_1
, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000
, 1536},
546 {HW_VENDOR_INTEL
, CARD_INTEL_IP5200_2
, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000
, 1536},
547 {HW_VENDOR_INTEL
, CARD_INTEL_IP5200_3
, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000
, 1536},
548 {HW_VENDOR_INTEL
, CARD_INTEL_IP5200_4
, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000
, 1536},
549 {HW_VENDOR_INTEL
, CARD_INTEL_IP5200_5
, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000
, 1536},
550 {HW_VENDOR_INTEL
, CARD_INTEL_IP5200_6
, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000
, 2048},
551 {HW_VENDOR_INTEL
, CARD_INTEL_HD5300
, "Intel(R) HD Graphics 5300", DRIVER_INTEL_HD4000
, 2048},
552 {HW_VENDOR_INTEL
, CARD_INTEL_HD5500
, "Intel(R) HD Graphics 5500", DRIVER_INTEL_HD4000
, 2048},
553 {HW_VENDOR_INTEL
, CARD_INTEL_HD5600
, "Intel(R) HD Graphics 5600", DRIVER_INTEL_HD4000
, 2048},
554 {HW_VENDOR_INTEL
, CARD_INTEL_HD6000
, "Intel(R) HD Graphics 6000", DRIVER_INTEL_HD4000
, 2048},
555 {HW_VENDOR_INTEL
, CARD_INTEL_I6100
, "Intel(R) Iris(TM) Graphics 6100", DRIVER_INTEL_HD4000
, 2048},
556 {HW_VENDOR_INTEL
, CARD_INTEL_IP6200
, "Intel(R) Iris(TM) Pro Graphics 6200", DRIVER_INTEL_HD4000
, 2048},
557 {HW_VENDOR_INTEL
, CARD_INTEL_IPP6300
, "Intel(R) Iris(TM) Pro Graphics P6300", DRIVER_INTEL_HD4000
, 2048},
558 {HW_VENDOR_INTEL
, CARD_INTEL_HD510_1
, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000
, 2048},
559 {HW_VENDOR_INTEL
, CARD_INTEL_HD510_2
, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000
, 2048},
560 {HW_VENDOR_INTEL
, CARD_INTEL_HD510_3
, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000
, 2048},
561 {HW_VENDOR_INTEL
, CARD_INTEL_HD515
, "Intel(R) HD Graphics 515", DRIVER_INTEL_HD4000
, 2048},
562 {HW_VENDOR_INTEL
, CARD_INTEL_HD520_1
, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000
, 2048},
563 {HW_VENDOR_INTEL
, CARD_INTEL_HD520_2
, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000
, 2048},
564 {HW_VENDOR_INTEL
, CARD_INTEL_HD530_1
, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000
, 2048},
565 {HW_VENDOR_INTEL
, CARD_INTEL_HD530_2
, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000
, 2048},
566 {HW_VENDOR_INTEL
, CARD_INTEL_HDP530
, "Intel(R) HD Graphics P530", DRIVER_INTEL_HD4000
, 2048},
567 {HW_VENDOR_INTEL
, CARD_INTEL_I540
, "Intel(R) Iris(TM) Graphics 540", DRIVER_INTEL_HD4000
, 2048},
568 {HW_VENDOR_INTEL
, CARD_INTEL_I550
, "Intel(R) Iris(TM) Graphics 550", DRIVER_INTEL_HD4000
, 2048},
569 {HW_VENDOR_INTEL
, CARD_INTEL_I555
, "Intel(R) Iris(TM) Graphics 555", DRIVER_INTEL_HD4000
, 2048},
570 {HW_VENDOR_INTEL
, CARD_INTEL_IP555
, "Intel(R) Iris(TM) Graphics P555", DRIVER_INTEL_HD4000
, 2048},
571 {HW_VENDOR_INTEL
, CARD_INTEL_IP580_1
, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000
, 2048},
572 {HW_VENDOR_INTEL
, CARD_INTEL_IP580_2
, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000
, 2048},
573 {HW_VENDOR_INTEL
, CARD_INTEL_IPP580_1
, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000
, 2048},
574 {HW_VENDOR_INTEL
, CARD_INTEL_IPP580_2
, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000
, 2048},
575 {HW_VENDOR_INTEL
, CARD_INTEL_UHD617
, "Intel(R) UHD Graphics 617", DRIVER_INTEL_HD4000
, 2048},
576 {HW_VENDOR_INTEL
, CARD_INTEL_UHD620
, "Intel(R) UHD Graphics 620", DRIVER_INTEL_HD4000
, 3072},
577 {HW_VENDOR_INTEL
, CARD_INTEL_HD615
, "Intel(R) HD Graphics 615", DRIVER_INTEL_HD4000
, 2048},
578 {HW_VENDOR_INTEL
, CARD_INTEL_HD620
, "Intel(R) HD Graphics 620", DRIVER_INTEL_HD4000
, 3072},
579 {HW_VENDOR_INTEL
, CARD_INTEL_HD630_1
, "Intel(R) HD Graphics 630", DRIVER_INTEL_HD4000
, 3072},
580 {HW_VENDOR_INTEL
, CARD_INTEL_HD630_2
, "Intel(R) HD Graphics 630", DRIVER_INTEL_HD4000
, 3072},
583 static const struct driver_version_information
*get_driver_version_info(enum wined3d_display_driver driver
,
584 enum wined3d_driver_model driver_model
)
588 TRACE("Looking up version info for driver %#x, driver_model %#x.\n", driver
, driver_model
);
590 for (i
= 0; i
< ARRAY_SIZE(driver_version_table
); ++i
)
592 const struct driver_version_information
*entry
= &driver_version_table
[i
];
594 if (entry
->driver
== driver
&& (driver_model
== DRIVER_MODEL_GENERIC
595 || entry
->driver_model
== driver_model
))
597 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
598 entry
->driver_name
, entry
->version
, entry
->subversion
, entry
->build
);
605 const struct wined3d_gpu_description
*wined3d_get_gpu_description(enum wined3d_pci_vendor vendor
,
606 enum wined3d_pci_device device
)
610 for (i
= 0; i
< ARRAY_SIZE(gpu_description_table
); ++i
)
612 if (vendor
== gpu_description_table
[i
].vendor
&& device
== gpu_description_table
[i
].device
)
613 return &gpu_description_table
[i
];
619 const struct wined3d_gpu_description
*wined3d_get_user_override_gpu_description(enum wined3d_pci_vendor vendor
,
620 enum wined3d_pci_device device
)
622 const struct wined3d_gpu_description
*gpu_desc
;
623 static unsigned int once
;
625 if (wined3d_settings
.pci_vendor_id
== PCI_VENDOR_NONE
&& wined3d_settings
.pci_device_id
== PCI_DEVICE_NONE
)
628 if (wined3d_settings
.pci_vendor_id
!= PCI_VENDOR_NONE
)
630 vendor
= wined3d_settings
.pci_vendor_id
;
631 TRACE("Overriding vendor PCI ID with 0x%04x.\n", vendor
);
633 if (wined3d_settings
.pci_device_id
!= PCI_DEVICE_NONE
)
635 device
= wined3d_settings
.pci_device_id
;
636 TRACE("Overriding device PCI ID with 0x%04x.\n", device
);
639 if (!(gpu_desc
= wined3d_get_gpu_description(vendor
, device
)) && !once
++)
640 ERR_(winediag
)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor
, device
);
645 static void wined3d_copy_name(char *dst
, const char *src
, unsigned int dst_size
)
651 len
= min(strlen(src
), dst_size
- 1);
652 memcpy(dst
, src
, len
);
653 memset(&dst
[len
], 0, dst_size
- len
);
657 void wined3d_driver_info_init(struct wined3d_driver_info
*driver_info
,
658 const struct wined3d_gpu_description
*gpu_desc
, UINT64 vram_bytes
, UINT64 sysmem_bytes
)
660 const struct driver_version_information
*version_info
;
661 enum wined3d_driver_model driver_model
;
662 enum wined3d_display_driver driver
;
663 MEMORYSTATUSEX memory_status
;
664 OSVERSIONINFOW os_version
;
665 WORD driver_os_version
;
667 memset(&os_version
, 0, sizeof(os_version
));
668 os_version
.dwOSVersionInfoSize
= sizeof(os_version
);
669 if (!GetVersionExW(&os_version
))
671 ERR("Failed to get OS version, reporting 2000/XP.\n");
672 driver_os_version
= 6;
673 driver_model
= DRIVER_MODEL_NT5X
;
677 TRACE("OS version %u.%u.\n", os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
678 switch (os_version
.dwMajorVersion
)
683 /* If needed we could distinguish between 9x and NT4, but this code won't make
684 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
686 driver_os_version
= 4;
687 driver_model
= DRIVER_MODEL_WIN9X
;
691 driver_os_version
= 6;
692 driver_model
= DRIVER_MODEL_NT5X
;
696 if (os_version
.dwMinorVersion
== 0)
698 driver_os_version
= 7;
699 driver_model
= DRIVER_MODEL_NT6X
;
701 else if (os_version
.dwMinorVersion
== 1)
703 driver_os_version
= 8;
704 driver_model
= DRIVER_MODEL_NT6X
;
708 if (os_version
.dwMinorVersion
> 3)
710 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
711 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
713 driver_os_version
= 9;
714 driver_model
= DRIVER_MODEL_NT6X
;
719 driver_os_version
= 10;
720 driver_model
= DRIVER_MODEL_NT6X
;
724 FIXME("Unhandled OS version %u.%u, reporting Windows 7.\n",
725 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
726 driver_os_version
= 8;
727 driver_model
= DRIVER_MODEL_NT6X
;
732 driver_info
->vendor
= gpu_desc
->vendor
;
733 driver_info
->device
= gpu_desc
->device
;
734 wined3d_copy_name(driver_info
->description
, gpu_desc
->description
, ARRAY_SIZE(driver_info
->description
));
735 driver_info
->vram_bytes
= vram_bytes
? vram_bytes
: (UINT64
)gpu_desc
->vidmem
* 1024 * 1024;
736 driver
= gpu_desc
->driver
;
738 if (wined3d_settings
.emulated_textureram
)
740 driver_info
->vram_bytes
= wined3d_settings
.emulated_textureram
;
741 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
742 wine_dbgstr_longlong(driver_info
->vram_bytes
));
746 * Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff.
747 * In order to avoid this application bug we limit the amount of video memory
748 * to LONG_MAX for older Windows versions.
750 if (driver_model
< DRIVER_MODEL_NT6X
&& driver_info
->vram_bytes
> LONG_MAX
)
752 TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX
);
753 driver_info
->vram_bytes
= LONG_MAX
;
756 if (!(driver_info
->sysmem_bytes
= sysmem_bytes
))
758 driver_info
->sysmem_bytes
= 64 * 1024 * 1024;
759 memory_status
.dwLength
= sizeof(memory_status
);
760 if (GlobalMemoryStatusEx(&memory_status
))
761 driver_info
->sysmem_bytes
= max(memory_status
.ullTotalPhys
/ 2, driver_info
->sysmem_bytes
);
763 ERR("Failed to get global memory status.\n");
766 /* Try to obtain driver version information for the current Windows version. This fails in
768 * - the gpu is not available on the currently selected OS version:
769 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
770 * version information for the current Windows version is returned instead of faked info.
771 * We do the same and assume the default Windows version to emulate is WinXP.
773 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
774 * For now return the XP driver info. Perhaps later on we should return VESA.
776 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
777 * This could be an indication that our database is not up to date, so this should be fixed.
779 if ((version_info
= get_driver_version_info(driver
, driver_model
))
780 || (version_info
= get_driver_version_info(driver
, DRIVER_MODEL_GENERIC
)))
782 driver_info
->name
= version_info
->driver_name
;
783 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
784 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
788 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
789 driver_info
->vendor
, driver_info
->device
, driver_model
);
790 driver_info
->name
= "Display";
791 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, 15);
792 driver_info
->version_low
= MAKEDWORD_VERSION(8, 6); /* NVIDIA RIVA TNT, arbitrary */
796 enum wined3d_pci_device
wined3d_gpu_from_feature_level(enum wined3d_pci_vendor
*vendor
,
797 enum wined3d_feature_level feature_level
)
799 static const struct wined3d_fallback_card
801 enum wined3d_feature_level feature_level
;
802 enum wined3d_pci_device device_id
;
804 card_fallback_nvidia
[] =
806 {WINED3D_FEATURE_LEVEL_5
, CARD_NVIDIA_RIVA_128
},
807 {WINED3D_FEATURE_LEVEL_6
, CARD_NVIDIA_RIVA_TNT
},
808 {WINED3D_FEATURE_LEVEL_7
, CARD_NVIDIA_GEFORCE
},
809 {WINED3D_FEATURE_LEVEL_8
, CARD_NVIDIA_GEFORCE3
},
810 {WINED3D_FEATURE_LEVEL_9_2
, CARD_NVIDIA_GEFORCEFX_5800
},
811 {WINED3D_FEATURE_LEVEL_9_3
, CARD_NVIDIA_GEFORCE_6800
},
812 {WINED3D_FEATURE_LEVEL_10
, CARD_NVIDIA_GEFORCE_8800GTX
},
813 {WINED3D_FEATURE_LEVEL_11
, CARD_NVIDIA_GEFORCE_GTX470
},
814 {WINED3D_FEATURE_LEVEL_NONE
},
816 card_fallback_amd
[] =
818 {WINED3D_FEATURE_LEVEL_5
, CARD_AMD_RAGE_128PRO
},
819 {WINED3D_FEATURE_LEVEL_7
, CARD_AMD_RADEON_7200
},
820 {WINED3D_FEATURE_LEVEL_8
, CARD_AMD_RADEON_8500
},
821 {WINED3D_FEATURE_LEVEL_9_1
, CARD_AMD_RADEON_9500
},
822 {WINED3D_FEATURE_LEVEL_9_3
, CARD_AMD_RADEON_X1600
},
823 {WINED3D_FEATURE_LEVEL_10
, CARD_AMD_RADEON_HD2900
},
824 {WINED3D_FEATURE_LEVEL_11
, CARD_AMD_RADEON_HD5600
},
825 {WINED3D_FEATURE_LEVEL_NONE
},
827 card_fallback_intel
[] =
829 {WINED3D_FEATURE_LEVEL_5
, CARD_INTEL_845G
},
830 {WINED3D_FEATURE_LEVEL_8
, CARD_INTEL_915G
},
831 {WINED3D_FEATURE_LEVEL_9_3
, CARD_INTEL_945G
},
832 {WINED3D_FEATURE_LEVEL_10
, CARD_INTEL_G45
},
833 {WINED3D_FEATURE_LEVEL_11
, CARD_INTEL_IVBD
},
834 {WINED3D_FEATURE_LEVEL_NONE
},
839 enum wined3d_pci_vendor vendor
;
840 const struct wined3d_fallback_card
*cards
;
844 {HW_VENDOR_AMD
, card_fallback_amd
},
845 {HW_VENDOR_NVIDIA
, card_fallback_nvidia
},
846 {HW_VENDOR_VMWARE
, card_fallback_amd
},
847 {HW_VENDOR_INTEL
, card_fallback_intel
},
850 const struct wined3d_fallback_card
*cards
;
851 enum wined3d_pci_device device_id
;
855 for (i
= 0; i
< ARRAY_SIZE(fallbacks
); ++i
)
857 if (*vendor
== fallbacks
[i
].vendor
)
858 cards
= fallbacks
[i
].cards
;
862 *vendor
= HW_VENDOR_NVIDIA
;
863 cards
= card_fallback_nvidia
;
866 device_id
= cards
->device_id
;
867 for (i
= 0; cards
[i
].feature_level
; ++i
)
869 if (feature_level
>= cards
[i
].feature_level
)
870 device_id
= cards
[i
].device_id
;
875 struct wined3d_adapter
* CDECL
wined3d_get_adapter(const struct wined3d
*wined3d
, unsigned int idx
)
877 TRACE("wined3d %p, idx %u.\n", wined3d
, idx
);
879 if (idx
>= wined3d
->adapter_count
)
882 return wined3d
->adapters
[idx
];
885 UINT CDECL
wined3d_get_adapter_count(const struct wined3d
*wined3d
)
887 TRACE("wined3d %p, reporting %u adapters.\n",
888 wined3d
, wined3d
->adapter_count
);
890 return wined3d
->adapter_count
;
893 struct wined3d_output
* CDECL
wined3d_adapter_get_output(const struct wined3d_adapter
*adapter
,
896 TRACE("adapter %p, idx %u.\n", adapter
, idx
);
898 if (idx
>= adapter
->output_count
)
901 return &adapter
->outputs
[idx
];
904 unsigned int CDECL
wined3d_adapter_get_output_count(const struct wined3d_adapter
*adapter
)
906 TRACE("adapter %p, reporting %u outputs.\n", adapter
, adapter
->output_count
);
908 return adapter
->output_count
;
911 HRESULT CDECL
wined3d_register_software_device(struct wined3d
*wined3d
, void *init_function
)
913 FIXME("wined3d %p, init_function %p stub!\n", wined3d
, init_function
);
918 HRESULT CDECL
wined3d_get_output_desc(const struct wined3d
*wined3d
, unsigned int adapter_idx
,
919 struct wined3d_output_desc
*desc
)
921 enum wined3d_display_rotation rotation
;
922 const struct wined3d_adapter
*adapter
;
923 struct wined3d_display_mode mode
;
927 TRACE("wined3d %p, adapter_idx %u, desc %p.\n", wined3d
, adapter_idx
, desc
);
929 if (adapter_idx
>= wined3d
->adapter_count
)
930 return WINED3DERR_INVALIDCALL
;
932 adapter
= wined3d
->adapters
[adapter_idx
];
933 if (!(monitor
= MonitorFromPoint(adapter
->monitor_position
, MONITOR_DEFAULTTOPRIMARY
)))
934 return WINED3DERR_INVALIDCALL
;
936 if (FAILED(hr
= wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, &mode
, &rotation
)))
939 memcpy(desc
->device_name
, adapter
->device_name
, sizeof(desc
->device_name
));
940 SetRect(&desc
->desktop_rect
, 0, 0, mode
.width
, mode
.height
);
941 OffsetRect(&desc
->desktop_rect
, adapter
->monitor_position
.x
, adapter
->monitor_position
.y
);
942 /* FIXME: We should get this from EnumDisplayDevices() when the adapters
944 desc
->attached_to_desktop
= TRUE
;
945 desc
->rotation
= rotation
;
946 desc
->monitor
= monitor
;
951 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
952 of the same bpp but different resolutions */
954 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
955 unsigned int CDECL
wined3d_output_get_mode_count(const struct wined3d_output
*output
,
956 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
)
958 const struct wined3d_adapter
*adapter
;
959 const struct wined3d_format
*format
;
965 TRACE("output %p, format %s, scanline_ordering %#x.\n",
966 output
, debug_d3dformat(format_id
), scanline_ordering
);
968 adapter
= output
->adapter
;
969 format
= wined3d_get_format(adapter
, format_id
, WINED3D_BIND_RENDER_TARGET
);
970 format_bits
= format
->byte_count
* CHAR_BIT
;
972 memset(&mode
, 0, sizeof(mode
));
973 mode
.dmSize
= sizeof(mode
);
975 while (EnumDisplaySettingsExW(output
->device_name
, j
++, &mode
, 0))
977 if (mode
.dmFields
& DM_DISPLAYFLAGS
)
979 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
980 && (mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
983 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
984 && !(mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
988 if (format_id
== WINED3DFMT_UNKNOWN
)
990 /* This is for d3d8, do not enumerate P8 here. */
991 if (mode
.dmBitsPerPel
== 32 || mode
.dmBitsPerPel
== 16) ++i
;
993 else if (mode
.dmBitsPerPel
== format_bits
)
999 TRACE("Returning %u matching modes (out of %u total) for output %p.\n", i
, j
, output
);
1004 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
1005 HRESULT CDECL
wined3d_output_get_mode(const struct wined3d_output
*output
,
1006 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
,
1007 unsigned int mode_idx
, struct wined3d_display_mode
*mode
)
1009 const struct wined3d_adapter
*adapter
;
1010 const struct wined3d_format
*format
;
1016 TRACE("output %p, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
1017 output
, debug_d3dformat(format_id
), scanline_ordering
, mode_idx
, mode
);
1020 return WINED3DERR_INVALIDCALL
;
1022 adapter
= output
->adapter
;
1023 format
= wined3d_get_format(adapter
, format_id
, WINED3D_BIND_RENDER_TARGET
);
1024 format_bits
= format
->byte_count
* CHAR_BIT
;
1026 memset(&m
, 0, sizeof(m
));
1027 m
.dmSize
= sizeof(m
);
1029 while (i
<= mode_idx
)
1031 if (!EnumDisplaySettingsExW(output
->device_name
, j
++, &m
, 0))
1033 WARN("Invalid mode_idx %u.\n", mode_idx
);
1034 return WINED3DERR_INVALIDCALL
;
1037 if (m
.dmFields
& DM_DISPLAYFLAGS
)
1039 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
1040 && (m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
1043 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
1044 && !(m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
1048 if (format_id
== WINED3DFMT_UNKNOWN
)
1050 /* This is for d3d8, do not enumerate P8 here. */
1051 if (m
.dmBitsPerPel
== 32 || m
.dmBitsPerPel
== 16) ++i
;
1053 else if (m
.dmBitsPerPel
== format_bits
)
1059 mode
->width
= m
.dmPelsWidth
;
1060 mode
->height
= m
.dmPelsHeight
;
1061 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
1062 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
1063 mode
->refresh_rate
= m
.dmDisplayFrequency
;
1065 if (format_id
== WINED3DFMT_UNKNOWN
)
1066 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
1068 mode
->format_id
= format_id
;
1070 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
1071 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
1072 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
1073 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
1075 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
1077 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode
->width
, mode
->height
, mode
->refresh_rate
,
1078 m
.dmBitsPerPel
, debug_d3dformat(mode
->format_id
), mode
->scanline_ordering
);
1083 HRESULT CDECL
wined3d_find_closest_matching_adapter_mode(const struct wined3d
*wined3d
,
1084 unsigned int adapter_idx
, struct wined3d_display_mode
*mode
)
1086 unsigned int i
, j
, mode_count
, matching_mode_count
, closest
;
1087 struct wined3d_display_mode
**matching_modes
;
1088 struct wined3d_display_mode
*modes
;
1091 TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d
, adapter_idx
, mode
);
1093 if (!(mode_count
= wined3d_output_get_mode_count(&wined3d
->adapters
[adapter_idx
]->outputs
[0],
1094 mode
->format_id
, WINED3D_SCANLINE_ORDERING_UNKNOWN
)))
1096 WARN("Output has 0 matching modes.\n");
1100 if (!(modes
= heap_calloc(mode_count
, sizeof(*modes
))))
1101 return E_OUTOFMEMORY
;
1102 if (!(matching_modes
= heap_calloc(mode_count
, sizeof(*matching_modes
))))
1105 return E_OUTOFMEMORY
;
1108 for (i
= 0; i
< mode_count
; ++i
)
1110 if (FAILED(hr
= wined3d_output_get_mode(&wined3d
->adapters
[adapter_idx
]->outputs
[0],
1111 mode
->format_id
, WINED3D_SCANLINE_ORDERING_UNKNOWN
, i
, &modes
[i
])))
1113 heap_free(matching_modes
);
1117 matching_modes
[i
] = &modes
[i
];
1120 matching_mode_count
= mode_count
;
1122 if (mode
->scanline_ordering
!= WINED3D_SCANLINE_ORDERING_UNKNOWN
)
1124 for (i
= 0, j
= 0; i
< matching_mode_count
; ++i
)
1126 if (matching_modes
[i
]->scanline_ordering
== mode
->scanline_ordering
)
1127 matching_modes
[j
++] = matching_modes
[i
];
1130 matching_mode_count
= j
;
1133 if (mode
->refresh_rate
)
1135 for (i
= 0, j
= 0; i
< matching_mode_count
; ++i
)
1137 if (matching_modes
[i
]->refresh_rate
== mode
->refresh_rate
)
1138 matching_modes
[j
++] = matching_modes
[i
];
1141 matching_mode_count
= j
;
1144 if (!mode
->width
|| !mode
->height
)
1146 struct wined3d_display_mode current_mode
;
1147 if (FAILED(hr
= wined3d_get_adapter_display_mode(wined3d
, adapter_idx
,
1148 ¤t_mode
, NULL
)))
1150 heap_free(matching_modes
);
1154 mode
->width
= current_mode
.width
;
1155 mode
->height
= current_mode
.height
;
1159 for (i
= 0, j
= 0; i
< matching_mode_count
; ++i
)
1161 unsigned int d
= abs(mode
->width
- matching_modes
[i
]->width
)
1162 + abs(mode
->height
- matching_modes
[i
]->height
);
1171 *mode
= *matching_modes
[j
];
1173 heap_free(matching_modes
);
1176 TRACE("Returning %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
,
1177 mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
1178 mode
->scanline_ordering
);
1183 HRESULT CDECL
wined3d_get_adapter_display_mode(const struct wined3d
*wined3d
, UINT adapter_idx
,
1184 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
1186 const struct wined3d_adapter
*adapter
;
1189 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
1190 wined3d
, adapter_idx
, mode
, rotation
);
1192 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
1193 return WINED3DERR_INVALIDCALL
;
1195 adapter
= wined3d
->adapters
[adapter_idx
];
1197 memset(&m
, 0, sizeof(m
));
1198 m
.dmSize
= sizeof(m
);
1200 EnumDisplaySettingsExW(adapter
->device_name
, ENUM_CURRENT_SETTINGS
, &m
, 0);
1201 mode
->width
= m
.dmPelsWidth
;
1202 mode
->height
= m
.dmPelsHeight
;
1203 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
1204 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
1205 mode
->refresh_rate
= m
.dmDisplayFrequency
;
1206 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
1208 /* Lie about the format. X11 can't change the color depth, and some apps
1209 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
1210 * that GetDisplayMode still returns 24 bpp. This should probably be
1211 * handled in winex11 instead. */
1212 if (adapter
->outputs
[0].screen_format
&& adapter
->outputs
[0].screen_format
!= mode
->format_id
)
1214 WARN("Overriding format %s with stored format %s.\n",
1215 debug_d3dformat(mode
->format_id
),
1216 debug_d3dformat(adapter
->outputs
[0].screen_format
));
1217 mode
->format_id
= adapter
->outputs
[0].screen_format
;
1220 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
1221 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
1222 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
1223 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
1225 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
1229 switch (m
.u1
.s2
.dmDisplayOrientation
)
1232 *rotation
= WINED3D_DISPLAY_ROTATION_0
;
1235 *rotation
= WINED3D_DISPLAY_ROTATION_90
;
1238 *rotation
= WINED3D_DISPLAY_ROTATION_180
;
1241 *rotation
= WINED3D_DISPLAY_ROTATION_270
;
1244 FIXME("Unhandled display rotation %#x.\n", m
.u1
.s2
.dmDisplayOrientation
);
1245 *rotation
= WINED3D_DISPLAY_ROTATION_UNSPECIFIED
;
1250 TRACE("Returning %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
,
1251 mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
1252 mode
->scanline_ordering
);
1256 HRESULT CDECL
wined3d_output_set_display_mode(struct wined3d_output
*output
,
1257 const struct wined3d_display_mode
*mode
)
1259 DEVMODEW new_mode
, current_mode
;
1262 enum wined3d_format_id new_format_id
;
1264 TRACE("output %p, mode %p.\n", output
, mode
);
1266 memset(&new_mode
, 0, sizeof(new_mode
));
1267 new_mode
.dmSize
= sizeof(new_mode
);
1268 memset(¤t_mode
, 0, sizeof(current_mode
));
1269 current_mode
.dmSize
= sizeof(current_mode
);
1272 const struct wined3d_format
*format
;
1274 TRACE("mode %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
, mode
->refresh_rate
,
1275 debug_d3dformat(mode
->format_id
), mode
->scanline_ordering
);
1277 format
= wined3d_get_format(output
->adapter
, mode
->format_id
, WINED3D_BIND_RENDER_TARGET
);
1279 new_mode
.dmFields
= DM_BITSPERPEL
| DM_PELSWIDTH
| DM_PELSHEIGHT
;
1280 new_mode
.dmBitsPerPel
= format
->byte_count
* CHAR_BIT
;
1281 new_mode
.dmPelsWidth
= mode
->width
;
1282 new_mode
.dmPelsHeight
= mode
->height
;
1284 new_mode
.dmDisplayFrequency
= mode
->refresh_rate
;
1285 if (mode
->refresh_rate
)
1286 new_mode
.dmFields
|= DM_DISPLAYFREQUENCY
;
1288 if (mode
->scanline_ordering
!= WINED3D_SCANLINE_ORDERING_UNKNOWN
)
1290 new_mode
.dmFields
|= DM_DISPLAYFLAGS
;
1291 if (mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
)
1292 new_mode
.u2
.dmDisplayFlags
|= DM_INTERLACED
;
1294 new_format_id
= mode
->format_id
;
1298 if (!EnumDisplaySettingsW(output
->device_name
, ENUM_REGISTRY_SETTINGS
, &new_mode
))
1300 ERR("Failed to read mode from registry.\n");
1301 return WINED3DERR_NOTAVAILABLE
;
1303 new_format_id
= pixelformat_for_depth(new_mode
.dmBitsPerPel
);
1306 /* Only change the mode if necessary. */
1307 if (!EnumDisplaySettingsW(output
->device_name
, ENUM_CURRENT_SETTINGS
, ¤t_mode
))
1309 ERR("Failed to get current display mode.\n");
1311 else if (current_mode
.dmPelsWidth
== new_mode
.dmPelsWidth
1312 && current_mode
.dmPelsHeight
== new_mode
.dmPelsHeight
1313 && current_mode
.dmBitsPerPel
== new_mode
.dmBitsPerPel
1314 && (current_mode
.dmDisplayFrequency
== new_mode
.dmDisplayFrequency
1315 || !(new_mode
.dmFields
& DM_DISPLAYFREQUENCY
))
1316 && (current_mode
.u2
.dmDisplayFlags
== new_mode
.u2
.dmDisplayFlags
1317 || !(new_mode
.dmFields
& DM_DISPLAYFLAGS
)))
1319 TRACE("Skipping redundant mode setting call.\n");
1320 output
->screen_format
= new_format_id
;
1324 ret
= ChangeDisplaySettingsExW(output
->device_name
, &new_mode
, NULL
, CDS_FULLSCREEN
, NULL
);
1325 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
1327 if (new_mode
.dmFields
& DM_DISPLAYFREQUENCY
)
1329 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
1330 new_mode
.dmFields
&= ~DM_DISPLAYFREQUENCY
;
1331 new_mode
.dmDisplayFrequency
= 0;
1332 ret
= ChangeDisplaySettingsExW(output
->device_name
, &new_mode
, NULL
, CDS_FULLSCREEN
, NULL
);
1334 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
1335 return WINED3DERR_NOTAVAILABLE
;
1338 /* Store the new values. */
1339 output
->screen_format
= new_format_id
;
1341 /* And finally clip mouse to our screen. */
1342 SetRect(&clip_rc
, 0, 0, new_mode
.dmPelsWidth
, new_mode
.dmPelsHeight
);
1343 ClipCursor(&clip_rc
);
1348 HRESULT CDECL
wined3d_get_adapter_identifier(const struct wined3d
*wined3d
,
1349 UINT adapter_idx
, DWORD flags
, struct wined3d_adapter_identifier
*identifier
)
1351 const struct wined3d_adapter
*adapter
;
1353 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
1354 wined3d
, adapter_idx
, flags
, identifier
);
1356 wined3d_mutex_lock();
1358 if (adapter_idx
>= wined3d
->adapter_count
)
1361 adapter
= wined3d
->adapters
[adapter_idx
];
1363 wined3d_copy_name(identifier
->driver
, adapter
->driver_info
.name
, identifier
->driver_size
);
1364 wined3d_copy_name(identifier
->description
, adapter
->driver_info
.description
, identifier
->description_size
);
1366 /* Note that d3d8 doesn't supply a device name. */
1367 if (identifier
->device_name_size
)
1369 if (!WideCharToMultiByte(CP_ACP
, 0, adapter
->device_name
, -1, identifier
->device_name
,
1370 identifier
->device_name_size
, NULL
, NULL
))
1372 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
1377 identifier
->driver_version
.u
.HighPart
= adapter
->driver_info
.version_high
;
1378 identifier
->driver_version
.u
.LowPart
= adapter
->driver_info
.version_low
;
1379 identifier
->vendor_id
= adapter
->driver_info
.vendor
;
1380 identifier
->device_id
= adapter
->driver_info
.device
;
1381 identifier
->subsystem_id
= 0;
1382 identifier
->revision
= 0;
1383 identifier
->device_identifier
= IID_D3DDEVICE_D3DUID
;
1384 identifier
->driver_uuid
= adapter
->driver_uuid
;
1385 identifier
->device_uuid
= adapter
->device_uuid
;
1386 identifier
->whql_level
= (flags
& WINED3DENUM_NO_WHQL_LEVEL
) ? 0 : 1;
1387 identifier
->adapter_luid
= adapter
->luid
;
1388 identifier
->video_memory
= min(~(SIZE_T
)0, adapter
->driver_info
.vram_bytes
);
1389 identifier
->shared_system_memory
= min(~(SIZE_T
)0, adapter
->driver_info
.sysmem_bytes
);
1391 wined3d_mutex_unlock();
1396 wined3d_mutex_unlock();
1397 return WINED3DERR_INVALIDCALL
;
1400 HRESULT CDECL
wined3d_get_adapter_raster_status(const struct wined3d
*wined3d
, UINT adapter_idx
,
1401 struct wined3d_raster_status
*raster_status
)
1403 LONGLONG freq_per_frame
, freq_per_line
;
1404 LARGE_INTEGER counter
, freq_per_sec
;
1405 struct wined3d_display_mode mode
;
1409 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
1410 wined3d
, adapter_idx
, raster_status
);
1412 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
1413 wined3d
, adapter_idx
, raster_status
);
1415 /* Obtaining the raster status is a widely implemented but optional
1416 * feature. When this method returns OK StarCraft 2 expects the
1417 * raster_status->InVBlank value to actually change over time.
1418 * And Endless Alice Crysis doesn't care even if this method fails.
1419 * Thus this method returns OK and fakes raster_status by
1420 * QueryPerformanceCounter. */
1422 if (!QueryPerformanceCounter(&counter
) || !QueryPerformanceFrequency(&freq_per_sec
))
1423 return WINED3DERR_INVALIDCALL
;
1424 if (FAILED(wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, &mode
, NULL
)))
1425 return WINED3DERR_INVALIDCALL
;
1426 if (mode
.refresh_rate
== DEFAULT_REFRESH_RATE
)
1427 mode
.refresh_rate
= 60;
1429 freq_per_frame
= freq_per_sec
.QuadPart
/ mode
.refresh_rate
;
1430 /* Assume 20 scan lines in the vertical blank. */
1431 freq_per_line
= freq_per_frame
/ (mode
.height
+ 20);
1432 raster_status
->scan_line
= (counter
.QuadPart
% freq_per_frame
) / freq_per_line
;
1433 if (raster_status
->scan_line
< mode
.height
)
1434 raster_status
->in_vblank
= FALSE
;
1437 raster_status
->scan_line
= 0;
1438 raster_status
->in_vblank
= TRUE
;
1441 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
1442 raster_status
->in_vblank
, raster_status
->scan_line
);
1447 HRESULT CDECL
wined3d_check_depth_stencil_match(const struct wined3d
*wined3d
,
1448 UINT adapter_idx
, enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
,
1449 enum wined3d_format_id render_target_format_id
, enum wined3d_format_id depth_stencil_format_id
)
1451 const struct wined3d_format
*rt_format
;
1452 const struct wined3d_format
*ds_format
;
1453 const struct wined3d_adapter
*adapter
;
1455 TRACE("wined3d %p, adapter_idx %u, device_type %s, "
1456 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
1457 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
1458 debug_d3dformat(render_target_format_id
), debug_d3dformat(depth_stencil_format_id
));
1460 if (adapter_idx
>= wined3d
->adapter_count
)
1461 return WINED3DERR_INVALIDCALL
;
1463 adapter
= wined3d
->adapters
[adapter_idx
];
1465 rt_format
= wined3d_get_format(adapter
, render_target_format_id
, WINED3D_BIND_RENDER_TARGET
);
1466 ds_format
= wined3d_get_format(adapter
, depth_stencil_format_id
, WINED3D_BIND_DEPTH_STENCIL
);
1468 if (!(rt_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_RENDERTARGET
))
1470 WARN("Format %s is not render target format.\n", debug_d3dformat(rt_format
->id
));
1471 return WINED3DERR_NOTAVAILABLE
;
1473 if (!(ds_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
1475 WARN("Format %s is not depth/stencil format.\n", debug_d3dformat(ds_format
->id
));
1476 return WINED3DERR_NOTAVAILABLE
;
1479 if (adapter
->adapter_ops
->adapter_check_format(adapter
, NULL
, rt_format
, ds_format
))
1481 TRACE("Formats match.\n");
1485 TRACE("Unsupported format pair: %s and %s.\n",
1486 debug_d3dformat(render_target_format_id
),
1487 debug_d3dformat(depth_stencil_format_id
));
1489 return WINED3DERR_NOTAVAILABLE
;
1492 HRESULT CDECL
wined3d_check_device_multisample_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
1493 enum wined3d_device_type device_type
, enum wined3d_format_id surface_format_id
, BOOL windowed
,
1494 enum wined3d_multisample_type multisample_type
, DWORD
*quality_levels
)
1496 const struct wined3d_adapter
*adapter
;
1497 const struct wined3d_format
*format
;
1498 HRESULT hr
= WINED3D_OK
;
1500 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s, "
1501 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
1502 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(surface_format_id
),
1503 windowed
, multisample_type
, quality_levels
);
1505 if (adapter_idx
>= wined3d
->adapter_count
)
1506 return WINED3DERR_INVALIDCALL
;
1507 if (surface_format_id
== WINED3DFMT_UNKNOWN
)
1508 return WINED3DERR_INVALIDCALL
;
1509 if (multisample_type
< WINED3D_MULTISAMPLE_NONE
)
1510 return WINED3DERR_INVALIDCALL
;
1511 if (multisample_type
> WINED3D_MULTISAMPLE_16_SAMPLES
)
1513 FIXME("multisample_type %u not handled yet.\n", multisample_type
);
1514 return WINED3DERR_NOTAVAILABLE
;
1517 adapter
= wined3d
->adapters
[adapter_idx
];
1518 format
= wined3d_get_format(adapter
, surface_format_id
, 0);
1520 if (multisample_type
&& !(format
->multisample_types
& 1u << (multisample_type
- 1)))
1521 hr
= WINED3DERR_NOTAVAILABLE
;
1523 if (SUCCEEDED(hr
) || (multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
&& format
->multisample_types
))
1527 if (multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
)
1528 *quality_levels
= wined3d_popcount(format
->multisample_types
);
1530 *quality_levels
= 1;
1535 TRACE("Returning not supported.\n");
1539 static BOOL
wined3d_check_depth_stencil_format(const struct wined3d_adapter
*adapter
,
1540 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*ds_format
,
1541 enum wined3d_gl_resource_type gl_type
)
1543 if (!ds_format
->depth_size
&& !ds_format
->stencil_size
)
1545 if (!(ds_format
->flags
[gl_type
] & (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
1548 /* Blacklist formats not supported on Windows */
1549 if (ds_format
->id
== WINED3DFMT_S1_UINT_D15_UNORM
/* Breaks the shadowvol2 dx7 sdk sample */
1550 || ds_format
->id
== WINED3DFMT_S4X4_UINT_D24_UNORM
)
1552 TRACE("Format %s is blacklisted.\n", debug_d3dformat(ds_format
->id
));
1556 return adapter
->adapter_ops
->adapter_check_format(adapter
, adapter_format
, NULL
, ds_format
);
1559 static BOOL
wined3d_check_surface_format(const struct wined3d_format
*format
)
1561 if ((format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] | format
->flags
[WINED3D_GL_RES_TYPE_RB
]) & WINED3DFMT_FLAG_BLIT
)
1564 if ((format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & (WINED3DFMT_FLAG_EXTENSION
| WINED3DFMT_FLAG_TEXTURE
))
1565 == (WINED3DFMT_FLAG_EXTENSION
| WINED3DFMT_FLAG_TEXTURE
))
1571 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
1572 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
1573 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
1574 * show that wrapping is supported. The lack of filtering will sort out the
1575 * mipmapping capability anyway.
1577 * For now lets report this on all formats, but in the future we may want to
1578 * restrict it to some should applications need that. */
1579 HRESULT CDECL
wined3d_check_device_format(const struct wined3d
*wined3d
, UINT adapter_idx
,
1580 enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
, DWORD usage
,
1581 unsigned int bind_flags
, enum wined3d_resource_type resource_type
, enum wined3d_format_id check_format_id
)
1583 const struct wined3d_format
*adapter_format
, *format
;
1584 enum wined3d_gl_resource_type gl_type
, gl_type_end
;
1585 const struct wined3d_adapter
*adapter
;
1586 BOOL mipmap_gen_supported
= TRUE
;
1587 unsigned int allowed_bind_flags
;
1588 DWORD format_flags
= 0;
1589 DWORD allowed_usage
;
1591 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s, "
1592 "bind_flags %s, resource_type %s, check_format %s.\n",
1593 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
1594 debug_d3dusage(usage
), debug_d3dusagequery(usage
), wined3d_debug_bind_flags(bind_flags
),
1595 debug_d3dresourcetype(resource_type
), debug_d3dformat(check_format_id
));
1597 if (adapter_idx
>= wined3d
->adapter_count
)
1598 return WINED3DERR_INVALIDCALL
;
1600 adapter
= wined3d
->adapters
[adapter_idx
];
1601 adapter_format
= wined3d_get_format(adapter
, adapter_format_id
, WINED3D_BIND_RENDER_TARGET
);
1602 format
= wined3d_get_format(adapter
, check_format_id
, bind_flags
);
1604 switch (resource_type
)
1606 case WINED3D_RTYPE_NONE
:
1608 allowed_bind_flags
= WINED3D_BIND_RENDER_TARGET
1609 | WINED3D_BIND_DEPTH_STENCIL
;
1610 gl_type
= WINED3D_GL_RES_TYPE_TEX_2D
;
1611 gl_type_end
= WINED3D_GL_RES_TYPE_TEX_3D
;
1614 case WINED3D_RTYPE_TEXTURE_1D
:
1615 allowed_usage
= WINED3DUSAGE_DYNAMIC
1616 | WINED3DUSAGE_SOFTWAREPROCESSING
1617 | WINED3DUSAGE_QUERY_FILTER
1618 | WINED3DUSAGE_QUERY_GENMIPMAP
1619 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
1620 | WINED3DUSAGE_QUERY_SRGBREAD
1621 | WINED3DUSAGE_QUERY_SRGBWRITE
1622 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
1623 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
1624 allowed_bind_flags
= WINED3D_BIND_SHADER_RESOURCE
;
1625 gl_type
= gl_type_end
= WINED3D_GL_RES_TYPE_TEX_1D
;
1628 case WINED3D_RTYPE_TEXTURE_2D
:
1629 allowed_usage
= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
1630 if (bind_flags
& WINED3D_BIND_RENDER_TARGET
)
1631 allowed_usage
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
1632 allowed_bind_flags
= WINED3D_BIND_RENDER_TARGET
1633 | WINED3D_BIND_DEPTH_STENCIL
;
1634 if (!(bind_flags
& WINED3D_BIND_SHADER_RESOURCE
))
1636 if (!wined3d_check_surface_format(format
))
1638 TRACE("%s is not supported for plain surfaces.\n", debug_d3dformat(format
->id
));
1639 return WINED3DERR_NOTAVAILABLE
;
1642 gl_type
= gl_type_end
= WINED3D_GL_RES_TYPE_RB
;
1645 allowed_usage
|= WINED3DUSAGE_DYNAMIC
1646 | WINED3DUSAGE_LEGACY_CUBEMAP
1647 | WINED3DUSAGE_SOFTWAREPROCESSING
1648 | WINED3DUSAGE_QUERY_FILTER
1649 | WINED3DUSAGE_QUERY_GENMIPMAP
1650 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
1651 | WINED3DUSAGE_QUERY_SRGBREAD
1652 | WINED3DUSAGE_QUERY_SRGBWRITE
1653 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
1654 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
1655 allowed_bind_flags
|= WINED3D_BIND_SHADER_RESOURCE
;
1656 gl_type
= gl_type_end
= WINED3D_GL_RES_TYPE_TEX_2D
;
1657 if (usage
& WINED3DUSAGE_LEGACY_CUBEMAP
)
1659 allowed_usage
&= ~WINED3DUSAGE_QUERY_LEGACYBUMPMAP
;
1660 allowed_bind_flags
&= ~WINED3D_BIND_DEPTH_STENCIL
;
1661 gl_type
= gl_type_end
= WINED3D_GL_RES_TYPE_TEX_CUBE
;
1665 case WINED3D_RTYPE_TEXTURE_3D
:
1666 allowed_usage
= WINED3DUSAGE_DYNAMIC
1667 | WINED3DUSAGE_SOFTWAREPROCESSING
1668 | WINED3DUSAGE_QUERY_FILTER
1669 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
1670 | WINED3DUSAGE_QUERY_SRGBREAD
1671 | WINED3DUSAGE_QUERY_SRGBWRITE
1672 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
1673 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
1674 allowed_bind_flags
= WINED3D_BIND_SHADER_RESOURCE
;
1675 gl_type
= gl_type_end
= WINED3D_GL_RES_TYPE_TEX_3D
;
1679 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type
));
1680 return WINED3DERR_NOTAVAILABLE
;
1683 if ((usage
& allowed_usage
) != usage
)
1685 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
1686 usage
, debug_d3dresourcetype(resource_type
), allowed_usage
);
1687 return WINED3DERR_NOTAVAILABLE
;
1690 if ((bind_flags
& allowed_bind_flags
) != bind_flags
)
1692 TRACE("Requested bind flags %s, but resource type %s only allows %s.\n",
1693 wined3d_debug_bind_flags(bind_flags
), debug_d3dresourcetype(resource_type
),
1694 wined3d_debug_bind_flags(allowed_bind_flags
));
1695 return WINED3DERR_NOTAVAILABLE
;
1698 if (bind_flags
& WINED3D_BIND_SHADER_RESOURCE
)
1699 format_flags
|= WINED3DFMT_FLAG_TEXTURE
;
1700 if (bind_flags
& WINED3D_BIND_RENDER_TARGET
)
1701 format_flags
|= WINED3DFMT_FLAG_RENDERTARGET
;
1702 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
1703 format_flags
|= WINED3DFMT_FLAG_FILTERING
;
1704 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
1705 format_flags
|= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
1706 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
1707 format_flags
|= WINED3DFMT_FLAG_SRGB_READ
;
1708 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
1709 format_flags
|= WINED3DFMT_FLAG_SRGB_WRITE
;
1710 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
1711 format_flags
|= WINED3DFMT_FLAG_VTF
;
1712 if (usage
& WINED3DUSAGE_QUERY_LEGACYBUMPMAP
)
1713 format_flags
|= WINED3DFMT_FLAG_BUMPMAP
;
1715 if ((format_flags
& WINED3DFMT_FLAG_TEXTURE
) && (wined3d
->flags
& WINED3D_NO3D
))
1717 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
1718 return WINED3DERR_NOTAVAILABLE
;
1721 for (; gl_type
<= gl_type_end
; ++gl_type
)
1723 if ((format
->flags
[gl_type
] & format_flags
) != format_flags
)
1725 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
1726 format_flags
, debug_d3dformat(check_format_id
), format
->flags
[gl_type
]);
1727 return WINED3DERR_NOTAVAILABLE
;
1730 if ((bind_flags
& WINED3D_BIND_RENDER_TARGET
)
1731 && !adapter
->adapter_ops
->adapter_check_format(adapter
, adapter_format
, format
, NULL
))
1733 TRACE("Requested WINED3D_BIND_RENDER_TARGET, but format %s is not supported for render targets.\n",
1734 debug_d3dformat(check_format_id
));
1735 return WINED3DERR_NOTAVAILABLE
;
1738 /* 3D depth / stencil textures are never supported. */
1739 if (bind_flags
== WINED3D_BIND_DEPTH_STENCIL
&& gl_type
== WINED3D_GL_RES_TYPE_TEX_3D
)
1742 if ((bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
1743 && !wined3d_check_depth_stencil_format(adapter
, adapter_format
, format
, gl_type
))
1745 TRACE("Requested WINED3D_BIND_DEPTH_STENCIL, but format %s is not supported for depth/stencil buffers.\n",
1746 debug_d3dformat(check_format_id
));
1747 return WINED3DERR_NOTAVAILABLE
;
1750 if (!(format
->flags
[gl_type
] & WINED3DFMT_FLAG_GEN_MIPMAP
))
1751 mipmap_gen_supported
= FALSE
;
1754 if ((usage
& WINED3DUSAGE_QUERY_GENMIPMAP
) && !mipmap_gen_supported
)
1756 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
1757 return WINED3DOK_NOMIPGEN
;
1763 UINT CDECL
wined3d_calculate_format_pitch(const struct wined3d
*wined3d
, UINT adapter_idx
,
1764 enum wined3d_format_id format_id
, UINT width
)
1766 const struct wined3d_adapter
*adapter
;
1767 unsigned int row_pitch
, slice_pitch
;
1769 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
1770 wined3d
, adapter_idx
, debug_d3dformat(format_id
), width
);
1772 if (adapter_idx
>= wined3d
->adapter_count
)
1775 adapter
= wined3d
->adapters
[adapter_idx
];
1776 wined3d_format_calculate_pitch(wined3d_get_format(adapter
, format_id
, 0),
1777 1, width
, 1, &row_pitch
, &slice_pitch
);
1782 HRESULT CDECL
wined3d_check_device_format_conversion(const struct wined3d
*wined3d
, UINT adapter_idx
,
1783 enum wined3d_device_type device_type
, enum wined3d_format_id src_format
, enum wined3d_format_id dst_format
)
1785 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
1786 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(src_format
),
1787 debug_d3dformat(dst_format
));
1792 HRESULT CDECL
wined3d_check_device_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
1793 enum wined3d_device_type device_type
, enum wined3d_format_id display_format
,
1794 enum wined3d_format_id backbuffer_format
, BOOL windowed
)
1796 BOOL present_conversion
= wined3d
->flags
& WINED3D_PRESENT_CONVERSION
;
1798 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
1799 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(display_format
),
1800 debug_d3dformat(backbuffer_format
), windowed
);
1802 if (adapter_idx
>= wined3d
->adapter_count
)
1803 return WINED3DERR_INVALIDCALL
;
1805 /* The task of this function is to check whether a certain display / backbuffer format
1806 * combination is available on the given adapter. In fullscreen mode microsoft specified
1807 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
1808 * and display format should match exactly.
1809 * In windowed mode format conversion can occur and this depends on the driver. */
1811 /* There are only 4 display formats. */
1812 if (!(display_format
== WINED3DFMT_B5G6R5_UNORM
1813 || display_format
== WINED3DFMT_B5G5R5X1_UNORM
1814 || display_format
== WINED3DFMT_B8G8R8X8_UNORM
1815 || display_format
== WINED3DFMT_B10G10R10A2_UNORM
))
1817 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format
));
1818 return WINED3DERR_NOTAVAILABLE
;
1823 /* If the requested display format is not available, don't continue. */
1824 if (!wined3d_output_get_mode_count(&wined3d
->adapters
[adapter_idx
]->outputs
[0],
1825 display_format
, WINED3D_SCANLINE_ORDERING_UNKNOWN
))
1827 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format
));
1828 return WINED3DERR_NOTAVAILABLE
;
1831 present_conversion
= FALSE
;
1833 else if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
)
1835 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
1836 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
1837 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
1838 return WINED3DERR_NOTAVAILABLE
;
1841 if (present_conversion
)
1843 /* Use the display format as back buffer format if the latter is
1844 * WINED3DFMT_UNKNOWN. */
1845 if (backbuffer_format
== WINED3DFMT_UNKNOWN
)
1846 backbuffer_format
= display_format
;
1848 if (FAILED(wined3d_check_device_format_conversion(wined3d
, adapter_idx
,
1849 device_type
, backbuffer_format
, display_format
)))
1851 TRACE("Format conversion from %s to %s not supported.\n",
1852 debug_d3dformat(backbuffer_format
), debug_d3dformat(display_format
));
1853 return WINED3DERR_NOTAVAILABLE
;
1858 /* When format conversion from the back buffer format to the display
1859 * format is not allowed, only a limited number of combinations are
1862 if (display_format
== WINED3DFMT_B5G6R5_UNORM
&& backbuffer_format
!= WINED3DFMT_B5G6R5_UNORM
)
1864 TRACE("Unsupported format combination %s / %s.\n",
1865 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
1866 return WINED3DERR_NOTAVAILABLE
;
1869 if (display_format
== WINED3DFMT_B5G5R5X1_UNORM
1870 && !(backbuffer_format
== WINED3DFMT_B5G5R5X1_UNORM
|| backbuffer_format
== WINED3DFMT_B5G5R5A1_UNORM
))
1872 TRACE("Unsupported format combination %s / %s.\n",
1873 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
1874 return WINED3DERR_NOTAVAILABLE
;
1877 if (display_format
== WINED3DFMT_B8G8R8X8_UNORM
1878 && !(backbuffer_format
== WINED3DFMT_B8G8R8X8_UNORM
|| backbuffer_format
== WINED3DFMT_B8G8R8A8_UNORM
))
1880 TRACE("Unsupported format combination %s / %s.\n",
1881 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
1882 return WINED3DERR_NOTAVAILABLE
;
1885 if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
1886 && backbuffer_format
!= WINED3DFMT_B10G10R10A2_UNORM
)
1888 TRACE("Unsupported format combination %s / %s.\n",
1889 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
1890 return WINED3DERR_NOTAVAILABLE
;
1894 /* Validate that the back buffer format is usable for render targets. */
1895 if (FAILED(wined3d_check_device_format(wined3d
, adapter_idx
, device_type
, display_format
,
1896 0, WINED3D_BIND_RENDER_TARGET
, WINED3D_RTYPE_TEXTURE_2D
, backbuffer_format
)))
1898 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format
));
1899 return WINED3DERR_NOTAVAILABLE
;
1905 HRESULT CDECL
wined3d_get_device_caps(const struct wined3d
*wined3d
, unsigned int adapter_idx
,
1906 enum wined3d_device_type device_type
, struct wined3d_caps
*caps
)
1908 const struct wined3d_d3d_info
*d3d_info
;
1909 struct wined3d_vertex_caps vertex_caps
;
1910 const struct wined3d_adapter
*adapter
;
1911 DWORD ckey_caps
, blit_caps
, fx_caps
;
1912 struct fragment_caps fragment_caps
;
1913 struct shader_caps shader_caps
;
1915 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
1916 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), caps
);
1918 if (adapter_idx
>= wined3d
->adapter_count
)
1919 return WINED3DERR_INVALIDCALL
;
1921 adapter
= wined3d
->adapters
[adapter_idx
];
1922 d3d_info
= &adapter
->d3d_info
;
1924 caps
->DeviceType
= (device_type
== WINED3D_DEVICE_TYPE_HAL
) ? WINED3D_DEVICE_TYPE_HAL
: WINED3D_DEVICE_TYPE_REF
;
1925 caps
->AdapterOrdinal
= adapter_idx
;
1928 caps
->Caps2
= WINED3DCAPS2_CANRENDERWINDOWED
|
1929 WINED3DCAPS2_FULLSCREENGAMMA
|
1930 WINED3DCAPS2_DYNAMICTEXTURES
;
1932 caps
->Caps3
= WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
|
1933 WINED3DCAPS3_COPY_TO_VIDMEM
|
1934 WINED3DCAPS3_COPY_TO_SYSTEMMEM
;
1936 caps
->CursorCaps
= WINED3DCURSORCAPS_COLOR
|
1937 WINED3DCURSORCAPS_LOWRES
;
1939 caps
->DevCaps
= WINED3DDEVCAPS_FLOATTLVERTEX
|
1940 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY
|
1941 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
1942 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY
|
1943 WINED3DDEVCAPS_DRAWPRIMTLVERTEX
|
1944 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT
|
1945 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY
|
1946 WINED3DDEVCAPS_PUREDEVICE
|
1947 WINED3DDEVCAPS_HWRASTERIZATION
|
1948 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY
|
1949 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY
|
1950 WINED3DDEVCAPS_CANRENDERAFTERFLIP
|
1951 WINED3DDEVCAPS_DRAWPRIMITIVES2
|
1952 WINED3DDEVCAPS_DRAWPRIMITIVES2EX
;
1954 caps
->PrimitiveMiscCaps
= WINED3DPMISCCAPS_CULLNONE
|
1955 WINED3DPMISCCAPS_CULLCCW
|
1956 WINED3DPMISCCAPS_CULLCW
|
1957 WINED3DPMISCCAPS_COLORWRITEENABLE
|
1958 WINED3DPMISCCAPS_CLIPTLVERTS
|
1959 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
1960 WINED3DPMISCCAPS_MASKZ
|
1961 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING
;
1963 WINED3DPMISCCAPS_NULLREFERENCE
1964 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
1965 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
1967 caps
->RasterCaps
= WINED3DPRASTERCAPS_DITHER
|
1968 WINED3DPRASTERCAPS_PAT
|
1969 WINED3DPRASTERCAPS_WFOG
|
1970 WINED3DPRASTERCAPS_ZFOG
|
1971 WINED3DPRASTERCAPS_FOGVERTEX
|
1972 WINED3DPRASTERCAPS_FOGTABLE
|
1973 WINED3DPRASTERCAPS_STIPPLE
|
1974 WINED3DPRASTERCAPS_SUBPIXEL
|
1975 WINED3DPRASTERCAPS_ZTEST
|
1976 WINED3DPRASTERCAPS_SCISSORTEST
|
1977 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
1978 WINED3DPRASTERCAPS_DEPTHBIAS
;
1980 caps
->ZCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
1981 WINED3DPCMPCAPS_EQUAL
|
1982 WINED3DPCMPCAPS_GREATER
|
1983 WINED3DPCMPCAPS_GREATEREQUAL
|
1984 WINED3DPCMPCAPS_LESS
|
1985 WINED3DPCMPCAPS_LESSEQUAL
|
1986 WINED3DPCMPCAPS_NEVER
|
1987 WINED3DPCMPCAPS_NOTEQUAL
;
1989 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
1990 * are legacy settings for srcblend only. */
1991 caps
->SrcBlendCaps
= WINED3DPBLENDCAPS_BOTHINVSRCALPHA
|
1992 WINED3DPBLENDCAPS_BOTHSRCALPHA
|
1993 WINED3DPBLENDCAPS_DESTALPHA
|
1994 WINED3DPBLENDCAPS_DESTCOLOR
|
1995 WINED3DPBLENDCAPS_INVDESTALPHA
|
1996 WINED3DPBLENDCAPS_INVDESTCOLOR
|
1997 WINED3DPBLENDCAPS_INVSRCALPHA
|
1998 WINED3DPBLENDCAPS_INVSRCCOLOR
|
1999 WINED3DPBLENDCAPS_ONE
|
2000 WINED3DPBLENDCAPS_SRCALPHA
|
2001 WINED3DPBLENDCAPS_SRCALPHASAT
|
2002 WINED3DPBLENDCAPS_SRCCOLOR
|
2003 WINED3DPBLENDCAPS_ZERO
;
2005 caps
->DestBlendCaps
= WINED3DPBLENDCAPS_DESTALPHA
|
2006 WINED3DPBLENDCAPS_DESTCOLOR
|
2007 WINED3DPBLENDCAPS_INVDESTALPHA
|
2008 WINED3DPBLENDCAPS_INVDESTCOLOR
|
2009 WINED3DPBLENDCAPS_INVSRCALPHA
|
2010 WINED3DPBLENDCAPS_INVSRCCOLOR
|
2011 WINED3DPBLENDCAPS_ONE
|
2012 WINED3DPBLENDCAPS_SRCALPHA
|
2013 WINED3DPBLENDCAPS_SRCCOLOR
|
2014 WINED3DPBLENDCAPS_ZERO
;
2016 caps
->AlphaCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
2017 WINED3DPCMPCAPS_EQUAL
|
2018 WINED3DPCMPCAPS_GREATER
|
2019 WINED3DPCMPCAPS_GREATEREQUAL
|
2020 WINED3DPCMPCAPS_LESS
|
2021 WINED3DPCMPCAPS_LESSEQUAL
|
2022 WINED3DPCMPCAPS_NEVER
|
2023 WINED3DPCMPCAPS_NOTEQUAL
;
2025 caps
->ShadeCaps
= WINED3DPSHADECAPS_SPECULARGOURAUDRGB
|
2026 WINED3DPSHADECAPS_COLORGOURAUDRGB
|
2027 WINED3DPSHADECAPS_ALPHAFLATBLEND
|
2028 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND
|
2029 WINED3DPSHADECAPS_COLORFLATRGB
|
2030 WINED3DPSHADECAPS_FOGFLAT
|
2031 WINED3DPSHADECAPS_FOGGOURAUD
|
2032 WINED3DPSHADECAPS_SPECULARFLATRGB
;
2034 caps
->TextureCaps
= WINED3DPTEXTURECAPS_ALPHA
|
2035 WINED3DPTEXTURECAPS_ALPHAPALETTE
|
2036 WINED3DPTEXTURECAPS_TRANSPARENCY
|
2037 WINED3DPTEXTURECAPS_BORDER
|
2038 WINED3DPTEXTURECAPS_MIPMAP
|
2039 WINED3DPTEXTURECAPS_PROJECTED
|
2040 WINED3DPTEXTURECAPS_PERSPECTIVE
;
2042 if (!d3d_info
->texture_npot
)
2044 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_POW2
;
2045 if (d3d_info
->texture_npot_conditional
)
2046 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
2049 caps
->TextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
2050 WINED3DPTFILTERCAPS_MAGFPOINT
|
2051 WINED3DPTFILTERCAPS_MINFLINEAR
|
2052 WINED3DPTFILTERCAPS_MINFPOINT
|
2053 WINED3DPTFILTERCAPS_MIPFLINEAR
|
2054 WINED3DPTFILTERCAPS_MIPFPOINT
|
2055 WINED3DPTFILTERCAPS_LINEAR
|
2056 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
2057 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
2058 WINED3DPTFILTERCAPS_MIPLINEAR
|
2059 WINED3DPTFILTERCAPS_MIPNEAREST
|
2060 WINED3DPTFILTERCAPS_NEAREST
;
2062 caps
->CubeTextureFilterCaps
= 0;
2063 caps
->VolumeTextureFilterCaps
= 0;
2065 caps
->TextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
2066 WINED3DPTADDRESSCAPS_CLAMP
|
2067 WINED3DPTADDRESSCAPS_WRAP
;
2069 caps
->VolumeTextureAddressCaps
= 0;
2071 caps
->LineCaps
= WINED3DLINECAPS_TEXTURE
|
2072 WINED3DLINECAPS_ZTEST
|
2073 WINED3DLINECAPS_BLEND
|
2074 WINED3DLINECAPS_ALPHACMP
|
2075 WINED3DLINECAPS_FOG
;
2076 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
2077 * idea how generating the smoothing alpha values works; the result is different
2080 caps
->MaxTextureWidth
= d3d_info
->limits
.texture_size
;
2081 caps
->MaxTextureHeight
= d3d_info
->limits
.texture_size
;
2083 caps
->MaxVolumeExtent
= 0;
2085 caps
->MaxTextureRepeat
= 32768;
2086 caps
->MaxTextureAspectRatio
= d3d_info
->limits
.texture_size
;
2087 caps
->MaxVertexW
= 1e10f
;
2089 caps
->GuardBandLeft
= 0.0f
;
2090 caps
->GuardBandTop
= 0.0f
;
2091 caps
->GuardBandRight
= 0.0f
;
2092 caps
->GuardBandBottom
= 0.0f
;
2094 caps
->ExtentsAdjust
= 0.0f
;
2096 caps
->StencilCaps
= WINED3DSTENCILCAPS_DECRSAT
|
2097 WINED3DSTENCILCAPS_INCRSAT
|
2098 WINED3DSTENCILCAPS_INVERT
|
2099 WINED3DSTENCILCAPS_KEEP
|
2100 WINED3DSTENCILCAPS_REPLACE
|
2101 WINED3DSTENCILCAPS_ZERO
;
2103 caps
->MaxAnisotropy
= 0;
2104 caps
->MaxPointSize
= d3d_info
->limits
.pointsize_max
;
2106 caps
->MaxPrimitiveCount
= 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
2107 caps
->MaxVertexIndex
= 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
2108 caps
->MaxStreams
= WINED3D_MAX_STREAMS
;
2109 caps
->MaxStreamStride
= 1024;
2111 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
2112 caps
->DevCaps2
= WINED3DDEVCAPS2_STREAMOFFSET
|
2113 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
2114 caps
->MaxNpatchTessellationLevel
= 0;
2115 caps
->MasterAdapterOrdinal
= 0;
2116 caps
->AdapterOrdinalInGroup
= 0;
2117 caps
->NumberOfAdaptersInGroup
= 1;
2119 caps
->NumSimultaneousRTs
= d3d_info
->limits
.max_rt_count
;
2121 caps
->StretchRectFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
|
2122 WINED3DPTFILTERCAPS_MAGFPOINT
|
2123 WINED3DPTFILTERCAPS_MINFLINEAR
|
2124 WINED3DPTFILTERCAPS_MAGFLINEAR
;
2125 caps
->VertexTextureFilterCaps
= 0;
2127 adapter
->shader_backend
->shader_get_caps(adapter
, &shader_caps
);
2128 adapter
->fragment_pipe
->get_caps(adapter
, &fragment_caps
);
2129 adapter
->vertex_pipe
->vp_get_caps(adapter
, &vertex_caps
);
2131 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
2132 caps
->PrimitiveMiscCaps
|= fragment_caps
.PrimitiveMiscCaps
;
2134 caps
->VertexShaderVersion
= shader_caps
.vs_version
;
2135 caps
->MaxVertexShaderConst
= shader_caps
.vs_uniform_count
;
2137 caps
->PixelShaderVersion
= shader_caps
.ps_version
;
2138 caps
->PixelShader1xMaxValue
= shader_caps
.ps_1x_max_value
;
2140 caps
->TextureOpCaps
= fragment_caps
.TextureOpCaps
;
2141 caps
->MaxTextureBlendStages
= fragment_caps
.MaxTextureBlendStages
;
2142 caps
->MaxSimultaneousTextures
= fragment_caps
.MaxSimultaneousTextures
;
2144 caps
->MaxUserClipPlanes
= vertex_caps
.max_user_clip_planes
;
2145 caps
->MaxActiveLights
= vertex_caps
.max_active_lights
;
2146 caps
->MaxVertexBlendMatrices
= vertex_caps
.max_vertex_blend_matrices
;
2147 caps
->MaxVertexBlendMatrixIndex
= vertex_caps
.max_vertex_blend_matrix_index
;
2148 caps
->VertexProcessingCaps
= vertex_caps
.vertex_processing_caps
;
2149 caps
->FVFCaps
= vertex_caps
.fvf_caps
;
2150 caps
->RasterCaps
|= vertex_caps
.raster_caps
;
2152 /* The following caps are shader specific, but they are things we cannot detect, or which
2153 * are the same among all shader models. So to avoid code duplication set the shader version
2154 * specific, but otherwise constant caps here
2156 if (caps
->VertexShaderVersion
>= 3)
2158 /* Where possible set the caps based on OpenGL extensions and if they
2159 * aren't set (in case of software rendering) use the VS 3.0 from
2160 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
2162 caps
->VS20Caps
.caps
= WINED3DVS20CAPS_PREDICATION
;
2163 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
2164 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
2165 caps
->VS20Caps
.temp_count
= 32;
2166 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
2167 caps
->VS20Caps
.static_flow_control_depth
= WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH
;
2169 caps
->MaxVShaderInstructionsExecuted
= 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
2170 caps
->MaxVertexShader30InstructionSlots
= WINED3DMIN30SHADERINSTRUCTIONS
;
2171 caps
->VertexTextureFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
| WINED3DPTFILTERCAPS_MAGFPOINT
;
2173 else if (caps
->VertexShaderVersion
== 2)
2175 caps
->VS20Caps
.caps
= 0;
2176 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH
;
2177 caps
->VS20Caps
.temp_count
= WINED3DVS20_MIN_NUMTEMPS
;
2178 caps
->VS20Caps
.static_flow_control_depth
= 1;
2180 caps
->MaxVShaderInstructionsExecuted
= 65535;
2181 caps
->MaxVertexShader30InstructionSlots
= 0;
2185 caps
->VS20Caps
.caps
= 0;
2186 caps
->VS20Caps
.dynamic_flow_control_depth
= 0;
2187 caps
->VS20Caps
.temp_count
= 0;
2188 caps
->VS20Caps
.static_flow_control_depth
= 0;
2190 caps
->MaxVShaderInstructionsExecuted
= 0;
2191 caps
->MaxVertexShader30InstructionSlots
= 0;
2194 if (caps
->PixelShaderVersion
>= 3)
2196 /* Where possible set the caps based on OpenGL extensions and if they
2197 * aren't set (in case of software rendering) use the PS 3.0 from
2198 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
2201 /* Caps is more or less undocumented on MSDN but it appears to be
2202 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
2203 * cards from Windows */
2204 caps
->PS20Caps
.caps
= WINED3DPS20CAPS_ARBITRARYSWIZZLE
|
2205 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS
|
2206 WINED3DPS20CAPS_PREDICATION
|
2207 WINED3DPS20CAPS_NODEPENDENTREADLIMIT
|
2208 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
;
2209 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
2210 caps
->PS20Caps
.dynamic_flow_control_depth
= WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
2211 caps
->PS20Caps
.temp_count
= 32;
2212 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
2213 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH
;
2214 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
2215 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS
;
2217 caps
->MaxPShaderInstructionsExecuted
= 65535;
2218 caps
->MaxPixelShader30InstructionSlots
= WINED3DMIN30SHADERINSTRUCTIONS
;
2220 else if (caps
->PixelShaderVersion
== 2)
2222 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
2223 caps
->PS20Caps
.caps
= 0;
2224 caps
->PS20Caps
.dynamic_flow_control_depth
= 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
2225 caps
->PS20Caps
.temp_count
= WINED3DPS20_MIN_NUMTEMPS
;
2226 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH
; /* Minimum: 1 */
2227 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
2228 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS
;
2230 caps
->MaxPShaderInstructionsExecuted
= 512; /* Minimum value, a GeforceFX uses 1024 */
2231 caps
->MaxPixelShader30InstructionSlots
= 0;
2235 caps
->PS20Caps
.caps
= 0;
2236 caps
->PS20Caps
.dynamic_flow_control_depth
= 0;
2237 caps
->PS20Caps
.temp_count
= 0;
2238 caps
->PS20Caps
.static_flow_control_depth
= 0;
2239 caps
->PS20Caps
.instruction_slot_count
= 0;
2241 caps
->MaxPShaderInstructionsExecuted
= 0;
2242 caps
->MaxPixelShader30InstructionSlots
= 0;
2245 if (caps
->VertexShaderVersion
>= 2)
2247 /* OpenGL supports all the formats below, perhaps not always
2248 * without conversion, but it supports them.
2249 * Further GLSL doesn't seem to have an official unsigned type so
2250 * don't advertise it yet as I'm not sure how we handle it.
2251 * We might need to add some clamping in the shader engine to
2253 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
2254 caps
->DeclTypes
= WINED3DDTCAPS_UBYTE4
|
2255 WINED3DDTCAPS_UBYTE4N
|
2256 WINED3DDTCAPS_SHORT2N
|
2257 WINED3DDTCAPS_SHORT4N
;
2261 caps
->DeclTypes
= 0;
2264 /* Set DirectDraw helper Caps */
2265 ckey_caps
= WINEDDCKEYCAPS_DESTBLT
|
2266 WINEDDCKEYCAPS_SRCBLT
;
2267 fx_caps
= WINEDDFXCAPS_BLTALPHA
|
2268 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT
|
2269 WINEDDFXCAPS_BLTMIRRORUPDOWN
|
2270 WINEDDFXCAPS_BLTROTATION90
|
2271 WINEDDFXCAPS_BLTSHRINKX
|
2272 WINEDDFXCAPS_BLTSHRINKXN
|
2273 WINEDDFXCAPS_BLTSHRINKY
|
2274 WINEDDFXCAPS_BLTSHRINKYN
|
2275 WINEDDFXCAPS_BLTSTRETCHX
|
2276 WINEDDFXCAPS_BLTSTRETCHXN
|
2277 WINEDDFXCAPS_BLTSTRETCHY
|
2278 WINEDDFXCAPS_BLTSTRETCHYN
;
2279 blit_caps
= WINEDDCAPS_BLT
|
2280 WINEDDCAPS_BLTCOLORFILL
|
2281 WINEDDCAPS_BLTDEPTHFILL
|
2282 WINEDDCAPS_BLTSTRETCH
|
2283 WINEDDCAPS_CANBLTSYSMEM
|
2284 WINEDDCAPS_CANCLIP
|
2285 WINEDDCAPS_CANCLIPSTRETCHED
|
2286 WINEDDCAPS_COLORKEY
|
2287 WINEDDCAPS_COLORKEYHWASSIST
;
2289 /* Fill the ddraw caps structure */
2290 caps
->ddraw_caps
.caps
= WINEDDCAPS_GDI
|
2291 WINEDDCAPS_PALETTE
|
2293 caps
->ddraw_caps
.caps2
= WINEDDCAPS2_CERTIFIED
|
2294 WINEDDCAPS2_NOPAGELOCKREQUIRED
|
2295 WINEDDCAPS2_PRIMARYGAMMA
|
2296 WINEDDCAPS2_WIDESURFACES
|
2297 WINEDDCAPS2_CANRENDERWINDOWED
;
2298 caps
->ddraw_caps
.color_key_caps
= ckey_caps
;
2299 caps
->ddraw_caps
.fx_caps
= fx_caps
;
2300 caps
->ddraw_caps
.svb_caps
= blit_caps
;
2301 caps
->ddraw_caps
.svb_color_key_caps
= ckey_caps
;
2302 caps
->ddraw_caps
.svb_fx_caps
= fx_caps
;
2303 caps
->ddraw_caps
.vsb_caps
= blit_caps
;
2304 caps
->ddraw_caps
.vsb_color_key_caps
= ckey_caps
;
2305 caps
->ddraw_caps
.vsb_fx_caps
= fx_caps
;
2306 caps
->ddraw_caps
.ssb_caps
= blit_caps
;
2307 caps
->ddraw_caps
.ssb_color_key_caps
= ckey_caps
;
2308 caps
->ddraw_caps
.ssb_fx_caps
= fx_caps
;
2310 caps
->ddraw_caps
.dds_caps
= WINEDDSCAPS_FLIP
2311 | WINEDDSCAPS_OFFSCREENPLAIN
2312 | WINEDDSCAPS_PALETTE
2313 | WINEDDSCAPS_PRIMARYSURFACE
2314 | WINEDDSCAPS_TEXTURE
2315 | WINEDDSCAPS_ZBUFFER
2316 | WINEDDSCAPS_MIPMAP
;
2318 caps
->shader_double_precision
= d3d_info
->shader_double_precision
;
2319 caps
->viewport_array_index_any_shader
= d3d_info
->viewport_array_index_any_shader
;
2321 caps
->max_feature_level
= d3d_info
->feature_level
;
2323 adapter
->adapter_ops
->adapter_get_wined3d_caps(adapter
, caps
);
2328 HRESULT CDECL
wined3d_device_create(struct wined3d
*wined3d
, unsigned int adapter_idx
,
2329 enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
, BYTE surface_alignment
,
2330 const enum wined3d_feature_level
*feature_levels
, unsigned int feature_level_count
,
2331 struct wined3d_device_parent
*device_parent
, struct wined3d_device
**device
)
2333 const struct wined3d_adapter
*adapter
;
2334 struct wined3d_device
*object
;
2337 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, "
2338 "surface_alignment %u, feature_levels %p, feature_level_count %u, device_parent %p, device %p.\n",
2339 wined3d
, adapter_idx
, device_type
, focus_window
, flags
, surface_alignment
,
2340 feature_levels
, feature_level_count
, device_parent
, device
);
2342 if (adapter_idx
>= wined3d
->adapter_count
)
2343 return WINED3DERR_INVALIDCALL
;
2345 adapter
= wined3d
->adapters
[adapter_idx
];
2346 if (FAILED(hr
= adapter
->adapter_ops
->adapter_create_device(wined3d
, adapter
,
2347 device_type
, focus_window
, flags
, surface_alignment
,
2348 feature_levels
, feature_level_count
, device_parent
, &object
)))
2351 TRACE("Created device %p.\n", object
);
2354 device_parent
->ops
->wined3d_device_created(device_parent
, *device
);
2359 static void adapter_no3d_destroy(struct wined3d_adapter
*adapter
)
2361 wined3d_adapter_cleanup(adapter
);
2365 static HRESULT
adapter_no3d_create_device(struct wined3d
*wined3d
, const struct wined3d_adapter
*adapter
,
2366 enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
, BYTE surface_alignment
,
2367 const enum wined3d_feature_level
*levels
, unsigned int level_count
,
2368 struct wined3d_device_parent
*device_parent
, struct wined3d_device
**device
)
2370 struct wined3d_device_no3d
*device_no3d
;
2373 if (!(device_no3d
= heap_alloc_zero(sizeof(*device_no3d
))))
2374 return E_OUTOFMEMORY
;
2376 if (FAILED(hr
= wined3d_device_init(&device_no3d
->d
, wined3d
, adapter
->ordinal
, device_type
,
2377 focus_window
, flags
, surface_alignment
, levels
, level_count
, device_parent
)))
2379 WARN("Failed to initialize device, hr %#x.\n", hr
);
2380 heap_free(device_no3d
);
2384 *device
= &device_no3d
->d
;
2389 static void adapter_no3d_destroy_device(struct wined3d_device
*device
)
2391 wined3d_device_cleanup(device
);
2395 struct wined3d_context
*adapter_no3d_acquire_context(struct wined3d_device
*device
,
2396 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
2398 TRACE("device %p, texture %p, sub_resource_idx %u.\n", device
, texture
, sub_resource_idx
);
2400 wined3d_from_cs(device
->cs
);
2402 if (!device
->context_count
)
2405 return &wined3d_device_no3d(device
)->context_no3d
;
2408 void adapter_no3d_release_context(struct wined3d_context
*context
)
2410 TRACE("context %p.\n", context
);
2413 static void adapter_no3d_get_wined3d_caps(const struct wined3d_adapter
*adapter
, struct wined3d_caps
*caps
)
2417 static BOOL
adapter_no3d_check_format(const struct wined3d_adapter
*adapter
,
2418 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*rt_format
,
2419 const struct wined3d_format
*ds_format
)
2424 static HRESULT
adapter_no3d_init_3d(struct wined3d_device
*device
)
2426 struct wined3d_context
*context_no3d
;
2429 TRACE("device %p.\n", device
);
2431 context_no3d
= &wined3d_device_no3d(device
)->context_no3d
;
2432 if (FAILED(hr
= wined3d_context_no3d_init(context_no3d
, device
->swapchains
[0])))
2434 WARN("Failed to initialise context.\n");
2438 if (!device_context_add(device
, context_no3d
))
2440 ERR("Failed to add the newly created context to the context list.\n");
2441 wined3d_context_cleanup(context_no3d
);
2445 TRACE("Initialised context %p.\n", context_no3d
);
2447 if (!(device
->blitter
= wined3d_cpu_blitter_create()))
2449 ERR("Failed to create CPU blitter.\n");
2450 device_context_remove(device
, context_no3d
);
2451 wined3d_context_cleanup(context_no3d
);
2458 static void adapter_no3d_uninit_3d(struct wined3d_device
*device
)
2460 struct wined3d_context
*context_no3d
;
2462 TRACE("device %p.\n", device
);
2464 context_no3d
= &wined3d_device_no3d(device
)->context_no3d
;
2465 device
->blitter
->ops
->blitter_destroy(device
->blitter
, NULL
);
2466 device_context_remove(device
, context_no3d
);
2467 wined3d_context_cleanup(context_no3d
);
2470 static void *adapter_no3d_map_bo_address(struct wined3d_context
*context
,
2471 const struct wined3d_bo_address
*data
, size_t size
, uint32_t bind_flags
, uint32_t map_flags
)
2473 if (data
->buffer_object
)
2475 ERR("Unsupported buffer object %#lx.\n", data
->buffer_object
);
2482 static void adapter_no3d_unmap_bo_address(struct wined3d_context
*context
, const struct wined3d_bo_address
*data
,
2483 uint32_t bind_flags
, unsigned int range_count
, const struct wined3d_range
*ranges
)
2485 if (data
->buffer_object
)
2486 ERR("Unsupported buffer object %#lx.\n", data
->buffer_object
);
2489 static void adapter_no3d_copy_bo_address(struct wined3d_context
*context
,
2490 const struct wined3d_bo_address
*dst
, uint32_t dst_bind_flags
,
2491 const struct wined3d_bo_address
*src
, uint32_t src_bind_flags
, size_t size
)
2493 if (dst
->buffer_object
)
2494 ERR("Unsupported dst buffer object %#lx.\n", dst
->buffer_object
);
2495 if (src
->buffer_object
)
2496 ERR("Unsupported src buffer object %#lx.\n", src
->buffer_object
);
2497 if (dst
->buffer_object
|| src
->buffer_object
)
2499 memcpy(dst
->addr
, src
->addr
, size
);
2502 static HRESULT
adapter_no3d_create_swapchain(struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
2503 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_swapchain
**swapchain
)
2505 struct wined3d_swapchain
*swapchain_no3d
;
2508 TRACE("device %p, desc %p, parent %p, parent_ops %p, swapchain %p.\n",
2509 device
, desc
, parent
, parent_ops
, swapchain
);
2511 if (!(swapchain_no3d
= heap_alloc_zero(sizeof(*swapchain_no3d
))))
2512 return E_OUTOFMEMORY
;
2514 if (FAILED(hr
= wined3d_swapchain_no3d_init(swapchain_no3d
, device
, desc
, parent
, parent_ops
)))
2516 WARN("Failed to initialise swapchain, hr %#x.\n", hr
);
2517 heap_free(swapchain_no3d
);
2521 TRACE("Created swapchain %p.\n", swapchain_no3d
);
2522 *swapchain
= swapchain_no3d
;
2527 static void adapter_no3d_destroy_swapchain(struct wined3d_swapchain
*swapchain
)
2529 wined3d_swapchain_cleanup(swapchain
);
2530 heap_free(swapchain
);
2533 static HRESULT
adapter_no3d_create_buffer(struct wined3d_device
*device
,
2534 const struct wined3d_buffer_desc
*desc
, const struct wined3d_sub_resource_data
*data
,
2535 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_buffer
**buffer
)
2537 struct wined3d_buffer
*buffer_no3d
;
2540 TRACE("device %p, desc %p, data %p, parent %p, parent_ops %p, buffer %p.\n",
2541 device
, desc
, data
, parent
, parent_ops
, buffer
);
2543 if (!(buffer_no3d
= heap_alloc_zero(sizeof(*buffer_no3d
))))
2544 return E_OUTOFMEMORY
;
2546 if (FAILED(hr
= wined3d_buffer_no3d_init(buffer_no3d
, device
, desc
, data
, parent
, parent_ops
)))
2548 WARN("Failed to initialise buffer, hr %#x.\n", hr
);
2549 heap_free(buffer_no3d
);
2553 TRACE("Created buffer %p.\n", buffer_no3d
);
2554 *buffer
= buffer_no3d
;
2559 static void adapter_no3d_destroy_buffer(struct wined3d_buffer
*buffer
)
2561 struct wined3d_device
*device
= buffer
->resource
.device
;
2562 unsigned int swapchain_count
= device
->swapchain_count
;
2564 TRACE("buffer %p.\n", buffer
);
2566 /* Take a reference to the device, in case releasing the buffer would
2567 * cause the device to be destroyed. However, swapchain resources don't
2568 * take a reference to the device, and we wouldn't want to increment the
2569 * refcount on a device that's in the process of being destroyed. */
2570 if (swapchain_count
)
2571 wined3d_device_incref(device
);
2572 wined3d_buffer_cleanup(buffer
);
2573 wined3d_cs_destroy_object(device
->cs
, heap_free
, buffer
);
2574 if (swapchain_count
)
2575 wined3d_device_decref(device
);
2578 static HRESULT
adapter_no3d_create_texture(struct wined3d_device
*device
,
2579 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
2580 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
2582 struct wined3d_texture
*texture_no3d
;
2585 TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, parent %p, parent_ops %p, texture %p.\n",
2586 device
, desc
, layer_count
, level_count
, flags
, parent
, parent_ops
, texture
);
2588 if (!(texture_no3d
= wined3d_texture_allocate_object_memory(sizeof(*texture_no3d
), level_count
, layer_count
)))
2589 return E_OUTOFMEMORY
;
2591 if (FAILED(hr
= wined3d_texture_no3d_init(texture_no3d
, device
, desc
,
2592 layer_count
, level_count
, flags
, parent
, parent_ops
)))
2594 WARN("Failed to initialise texture, hr %#x.\n", hr
);
2595 heap_free(texture_no3d
);
2599 TRACE("Created texture %p.\n", texture_no3d
);
2600 *texture
= texture_no3d
;
2605 static void adapter_no3d_destroy_texture(struct wined3d_texture
*texture
)
2607 struct wined3d_device
*device
= texture
->resource
.device
;
2608 unsigned int swapchain_count
= device
->swapchain_count
;
2610 TRACE("texture %p.\n", texture
);
2612 /* Take a reference to the device, in case releasing the texture would
2613 * cause the device to be destroyed. However, swapchain resources don't
2614 * take a reference to the device, and we wouldn't want to increment the
2615 * refcount on a device that's in the process of being destroyed. */
2616 if (swapchain_count
)
2617 wined3d_device_incref(device
);
2619 wined3d_texture_sub_resources_destroyed(texture
);
2620 texture
->resource
.parent_ops
->wined3d_object_destroyed(texture
->resource
.parent
);
2622 wined3d_texture_cleanup(texture
);
2623 wined3d_cs_destroy_object(device
->cs
, heap_free
, texture
);
2625 if (swapchain_count
)
2626 wined3d_device_decref(device
);
2629 static HRESULT
adapter_no3d_create_rendertarget_view(const struct wined3d_view_desc
*desc
,
2630 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2631 struct wined3d_rendertarget_view
**view
)
2633 struct wined3d_rendertarget_view
*view_no3d
;
2636 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
2637 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
2639 if (!(view_no3d
= heap_alloc_zero(sizeof(*view_no3d
))))
2640 return E_OUTOFMEMORY
;
2642 if (FAILED(hr
= wined3d_rendertarget_view_no3d_init(view_no3d
, desc
, resource
, parent
, parent_ops
)))
2644 WARN("Failed to initialise view, hr %#x.\n", hr
);
2645 heap_free(view_no3d
);
2649 TRACE("Created render target view %p.\n", view_no3d
);
2655 static void adapter_no3d_destroy_rendertarget_view(struct wined3d_rendertarget_view
*view
)
2657 struct wined3d_device
*device
= view
->resource
->device
;
2658 unsigned int swapchain_count
= device
->swapchain_count
;
2660 TRACE("view %p.\n", view
);
2662 /* Take a reference to the device, in case releasing the view's resource
2663 * would cause the device to be destroyed. However, swapchain resources
2664 * don't take a reference to the device, and we wouldn't want to increment
2665 * the refcount on a device that's in the process of being destroyed. */
2666 if (swapchain_count
)
2667 wined3d_device_incref(device
);
2668 wined3d_rendertarget_view_cleanup(view
);
2669 wined3d_cs_destroy_object(device
->cs
, heap_free
, view
);
2670 if (swapchain_count
)
2671 wined3d_device_decref(device
);
2674 static HRESULT
adapter_no3d_create_shader_resource_view(const struct wined3d_view_desc
*desc
,
2675 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2676 struct wined3d_shader_resource_view
**view
)
2678 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
2679 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
2684 static void adapter_no3d_destroy_shader_resource_view(struct wined3d_shader_resource_view
*view
)
2686 TRACE("view %p.\n", view
);
2689 static HRESULT
adapter_no3d_create_unordered_access_view(const struct wined3d_view_desc
*desc
,
2690 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2691 struct wined3d_unordered_access_view
**view
)
2693 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
2694 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
2699 static void adapter_no3d_destroy_unordered_access_view(struct wined3d_unordered_access_view
*view
)
2701 TRACE("view %p.\n", view
);
2704 static HRESULT
adapter_no3d_create_sampler(struct wined3d_device
*device
, const struct wined3d_sampler_desc
*desc
,
2705 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_sampler
**sampler
)
2707 TRACE("device %p, desc %p, parent %p, parent_ops %p, sampler %p.\n",
2708 device
, desc
, parent
, parent_ops
, sampler
);
2713 static void adapter_no3d_destroy_sampler(struct wined3d_sampler
*sampler
)
2715 TRACE("sampler %p.\n", sampler
);
2718 static HRESULT
adapter_no3d_create_query(struct wined3d_device
*device
, enum wined3d_query_type type
,
2719 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
)
2721 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
2722 device
, type
, parent
, parent_ops
, query
);
2724 return WINED3DERR_NOTAVAILABLE
;
2727 static void adapter_no3d_destroy_query(struct wined3d_query
*query
)
2729 TRACE("query %p.\n", query
);
2732 static void adapter_no3d_flush_context(struct wined3d_context
*context
)
2734 TRACE("context %p.\n", context
);
2737 void adapter_no3d_clear_uav(struct wined3d_context
*context
,
2738 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
)
2740 ERR("context %p, view %p, clear_value %s.\n", context
, view
, debug_uvec4(clear_value
));
2743 static const struct wined3d_adapter_ops wined3d_adapter_no3d_ops
=
2745 adapter_no3d_destroy
,
2746 adapter_no3d_create_device
,
2747 adapter_no3d_destroy_device
,
2748 adapter_no3d_acquire_context
,
2749 adapter_no3d_release_context
,
2750 adapter_no3d_get_wined3d_caps
,
2751 adapter_no3d_check_format
,
2752 adapter_no3d_init_3d
,
2753 adapter_no3d_uninit_3d
,
2754 adapter_no3d_map_bo_address
,
2755 adapter_no3d_unmap_bo_address
,
2756 adapter_no3d_copy_bo_address
,
2757 adapter_no3d_create_swapchain
,
2758 adapter_no3d_destroy_swapchain
,
2759 adapter_no3d_create_buffer
,
2760 adapter_no3d_destroy_buffer
,
2761 adapter_no3d_create_texture
,
2762 adapter_no3d_destroy_texture
,
2763 adapter_no3d_create_rendertarget_view
,
2764 adapter_no3d_destroy_rendertarget_view
,
2765 adapter_no3d_create_shader_resource_view
,
2766 adapter_no3d_destroy_shader_resource_view
,
2767 adapter_no3d_create_unordered_access_view
,
2768 adapter_no3d_destroy_unordered_access_view
,
2769 adapter_no3d_create_sampler
,
2770 adapter_no3d_destroy_sampler
,
2771 adapter_no3d_create_query
,
2772 adapter_no3d_destroy_query
,
2773 adapter_no3d_flush_context
,
2774 adapter_no3d_clear_uav
,
2777 static void wined3d_adapter_no3d_init_d3d_info(struct wined3d_adapter
*adapter
, unsigned int wined3d_creation_flags
)
2779 struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
2781 d3d_info
->wined3d_creation_flags
= wined3d_creation_flags
;
2782 d3d_info
->texture_npot
= TRUE
;
2783 d3d_info
->feature_level
= WINED3D_FEATURE_LEVEL_5
;
2786 static struct wined3d_adapter
*wined3d_adapter_no3d_create(unsigned int ordinal
, unsigned int wined3d_creation_flags
)
2788 struct wined3d_adapter
*adapter
;
2790 static const struct wined3d_gpu_description gpu_description
=
2792 HW_VENDOR_SOFTWARE
, CARD_WINE
, "WineD3D DirectDraw Emulation", DRIVER_WINE
, 128,
2795 TRACE("ordinal %u, wined3d_creation_flags %#x.\n", ordinal
, wined3d_creation_flags
);
2797 if (!(adapter
= heap_alloc_zero(sizeof(*adapter
))))
2800 wined3d_driver_info_init(&adapter
->driver_info
, &gpu_description
, 0, 0);
2801 adapter
->vram_bytes_used
= 0;
2802 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter
->driver_info
.vram_bytes
));
2804 if (!wined3d_adapter_init(adapter
, ordinal
, &wined3d_adapter_no3d_ops
))
2810 if (!wined3d_adapter_no3d_init_format_info(adapter
))
2816 adapter
->vertex_pipe
= &none_vertex_pipe
;
2817 adapter
->fragment_pipe
= &none_fragment_pipe
;
2818 adapter
->shader_backend
= &none_shader_backend
;
2820 wined3d_adapter_no3d_init_d3d_info(adapter
, wined3d_creation_flags
);
2822 TRACE("Created adapter %p.\n", adapter
);
2827 BOOL
wined3d_adapter_init(struct wined3d_adapter
*adapter
, unsigned int ordinal
,
2828 const struct wined3d_adapter_ops
*adapter_ops
)
2830 DISPLAY_DEVICEW display_device
;
2831 unsigned int output_idx
;
2835 adapter
->ordinal
= ordinal
;
2836 adapter
->output_count
= 0;
2838 display_device
.cb
= sizeof(display_device
);
2839 EnumDisplayDevicesW(NULL
, ordinal
, &display_device
, 0);
2840 TRACE("Display device: %s.\n", debugstr_w(display_device
.DeviceName
));
2841 strcpyW(adapter
->device_name
, display_device
.DeviceName
);
2843 if (!(adapter
->outputs
= heap_calloc(1, sizeof(*adapter
->outputs
))))
2845 ERR("Failed to allocate outputs.\n");
2849 if (FAILED(hr
= wined3d_output_init(&adapter
->outputs
[0], adapter
, display_device
.DeviceName
)))
2851 ERR("Failed to initialise output, hr %#x.\n", hr
);
2854 adapter
->output_count
= 1;
2856 if (!AllocateLocallyUniqueId(&adapter
->luid
))
2858 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
2861 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
2862 adapter
->luid
.HighPart
, adapter
->luid
.LowPart
, adapter
);
2864 memset(&adapter
->driver_uuid
, 0, sizeof(adapter
->driver_uuid
));
2865 memset(&adapter
->device_uuid
, 0, sizeof(adapter
->device_uuid
));
2867 adapter
->formats
= NULL
;
2868 adapter
->adapter_ops
= adapter_ops
;
2873 for (output_idx
= 0; output_idx
< adapter
->output_count
; ++output_idx
)
2874 wined3d_output_cleanup(&adapter
->outputs
[output_idx
]);
2875 heap_free(adapter
->outputs
);
2880 static struct wined3d_adapter
*wined3d_adapter_create(unsigned int ordinal
, DWORD wined3d_creation_flags
)
2882 if (wined3d_creation_flags
& WINED3D_NO3D
)
2883 return wined3d_adapter_no3d_create(ordinal
, wined3d_creation_flags
);
2885 if (wined3d_settings
.renderer
== WINED3D_RENDERER_VULKAN
)
2886 return wined3d_adapter_vk_create(ordinal
, wined3d_creation_flags
);
2888 return wined3d_adapter_gl_create(ordinal
, wined3d_creation_flags
);
2891 static void STDMETHODCALLTYPE
wined3d_null_wined3d_object_destroyed(void *parent
) {}
2893 const struct wined3d_parent_ops wined3d_null_parent_ops
=
2895 wined3d_null_wined3d_object_destroyed
,
2898 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
)
2901 wined3d
->flags
= flags
;
2903 TRACE("Initialising adapters.\n");
2905 if (!(wined3d
->adapters
[0] = wined3d_adapter_create(0, flags
)))
2907 WARN("Failed to create adapter.\n");
2910 wined3d
->adapter_count
= 1;