wined3d: Refactor wined3d_set_adapter_display_mode() to wined3d_output_set_display_mo...
[wine.git] / dlls / wined3d / directx.c
blobfb43e46ee5eb7b74cc601c9cdefea8deab671b89
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include "wined3d_private.h"
28 #include "winternl.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
31 WINE_DECLARE_DEBUG_CHANNEL(winediag);
33 #define DEFAULT_REFRESH_RATE 0
35 enum wined3d_driver_model
37 DRIVER_MODEL_GENERIC,
38 DRIVER_MODEL_WIN9X,
39 DRIVER_MODEL_NT40,
40 DRIVER_MODEL_NT5X,
41 DRIVER_MODEL_NT6X
44 /* The d3d device ID */
45 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
47 /**********************************************************
48 * Utility functions follow
49 **********************************************************/
51 const struct min_lookup minMipLookup[] =
53 /* NONE POINT LINEAR */
54 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
55 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
56 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
59 const GLenum magLookup[] =
61 /* NONE POINT LINEAR */
62 GL_NEAREST, GL_NEAREST, GL_LINEAR,
65 void CDECL wined3d_output_release_ownership(const struct wined3d_output *output)
67 D3DKMT_SETVIDPNSOURCEOWNER set_owner_desc = {0};
69 TRACE("output %p.\n", output);
71 set_owner_desc.hDevice = output->kmt_device;
72 D3DKMTSetVidPnSourceOwner(&set_owner_desc);
75 HRESULT CDECL wined3d_output_take_ownership(const struct wined3d_output *output, BOOL exclusive)
77 D3DKMT_SETVIDPNSOURCEOWNER set_owner_desc;
78 D3DKMT_VIDPNSOURCEOWNER_TYPE owner_type;
79 NTSTATUS status;
81 TRACE("output %p, exclusive %#x.\n", output, exclusive);
83 owner_type = exclusive ? D3DKMT_VIDPNSOURCEOWNER_EXCLUSIVE : D3DKMT_VIDPNSOURCEOWNER_SHARED;
84 set_owner_desc.pType = &owner_type;
85 set_owner_desc.pVidPnSourceId = &output->vidpn_source_id;
86 set_owner_desc.VidPnSourceCount = 1;
87 set_owner_desc.hDevice = output->kmt_device;
88 status = D3DKMTSetVidPnSourceOwner(&set_owner_desc);
90 switch (status)
92 case STATUS_GRAPHICS_VIDPN_SOURCE_IN_USE:
93 return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE;
94 case STATUS_INVALID_PARAMETER:
95 return E_INVALIDARG;
96 case STATUS_PROCEDURE_NOT_FOUND:
97 return E_NOINTERFACE;
98 case STATUS_SUCCESS:
99 return S_OK;
100 default:
101 FIXME("Unhandled error %#x.\n", status);
102 return E_FAIL;
106 static void wined3d_output_cleanup(const struct wined3d_output *output)
108 D3DKMT_DESTROYDEVICE destroy_device_desc;
109 D3DKMT_CLOSEADAPTER close_adapter_desc;
111 TRACE("output %p.\n", output);
113 destroy_device_desc.hDevice = output->kmt_device;
114 D3DKMTDestroyDevice(&destroy_device_desc);
115 close_adapter_desc.hAdapter = output->kmt_adapter;
116 D3DKMTCloseAdapter(&close_adapter_desc);
119 static HRESULT wined3d_output_init(struct wined3d_output *output, struct wined3d_adapter *adapter,
120 const WCHAR *device_name)
122 D3DKMT_OPENADAPTERFROMGDIDISPLAYNAME open_adapter_desc;
123 D3DKMT_CREATEDEVICE create_device_desc = {{0}};
124 D3DKMT_CLOSEADAPTER close_adapter_desc;
126 TRACE("output %p, device_name %s.\n", output, wine_dbgstr_w(device_name));
128 lstrcpyW(open_adapter_desc.DeviceName, device_name);
129 if (D3DKMTOpenAdapterFromGdiDisplayName(&open_adapter_desc))
130 return E_INVALIDARG;
132 create_device_desc.u.hAdapter = open_adapter_desc.hAdapter;
133 if (D3DKMTCreateDevice(&create_device_desc))
135 close_adapter_desc.hAdapter = open_adapter_desc.hAdapter;
136 D3DKMTCloseAdapter(&close_adapter_desc);
137 return E_FAIL;
140 lstrcpyW(output->device_name, device_name);
141 output->adapter = adapter;
142 output->kmt_adapter = open_adapter_desc.hAdapter;
143 output->kmt_device = create_device_desc.hDevice;
144 output->vidpn_source_id = open_adapter_desc.VidPnSourceId;
146 return WINED3D_OK;
149 /* Adjust the amount of used texture memory */
150 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
152 adapter->vram_bytes_used += amount;
153 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
154 wine_dbgstr_longlong(amount),
155 wine_dbgstr_longlong(adapter->vram_bytes_used));
156 return adapter->vram_bytes_used;
159 void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
161 unsigned int output_idx;
163 for (output_idx = 0; output_idx < adapter->output_count; ++output_idx)
164 wined3d_output_cleanup(&adapter->outputs[output_idx]);
165 heap_free(adapter->outputs);
166 heap_free(adapter->formats);
169 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
171 ULONG refcount = InterlockedIncrement(&wined3d->ref);
173 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
175 return refcount;
178 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
180 ULONG refcount = InterlockedDecrement(&wined3d->ref);
182 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
184 if (!refcount)
186 unsigned int i;
188 for (i = 0; i < wined3d->adapter_count; ++i)
190 struct wined3d_adapter *adapter = wined3d->adapters[i];
192 adapter->adapter_ops->adapter_destroy(adapter);
194 heap_free(wined3d);
197 return refcount;
200 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
201 * reporting a driver version is moot because we are not the Windows driver, and we have different
202 * bugs, features, etc.
204 * The driver version has the form "x.y.z.w".
206 * "x" is the Windows version the driver is meant for:
207 * 4 -> 95/98/NT4
208 * 5 -> 2000
209 * 6 -> 2000/XP
210 * 7 -> Vista
211 * 8 -> Windows 7
212 * 9 -> Windows 8
213 * 10 -> Windows 10
215 * "y" is the maximum Direct3D version the driver supports.
216 * y -> d3d version mapping:
217 * 11 -> d3d6
218 * 12 -> d3d7
219 * 13 -> d3d8
220 * 14 -> d3d9
221 * 15 -> d3d10
222 * 16 -> d3d10.1
223 * 17 -> d3d11
225 * "z" is the subversion number.
227 * "w" is the vendor specific driver build number.
230 struct driver_version_information
232 enum wined3d_display_driver driver;
233 enum wined3d_driver_model driver_model;
234 const char *driver_name; /* name of Windows driver */
235 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
236 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
237 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
240 /* The driver version table contains driver information for different devices on several OS versions. */
241 static const struct driver_version_information driver_version_table[] =
243 /* AMD
244 * - Radeon HD2x00 (R600) and up supported by current drivers.
245 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
246 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
247 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
248 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
249 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
250 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
251 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 17, 10, 1280},
252 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
253 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 17, 10, 1280},
254 {DRIVER_AMD_RX, DRIVER_MODEL_NT6X, "aticfx32.dll", 17, 10, 1474},
256 /* Intel
257 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
258 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
259 * igxprd32.dll but the GMA800 driver was never updated. */
260 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
261 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
262 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
263 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
264 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
265 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
266 {DRIVER_INTEL_HD4000, DRIVER_MODEL_NT6X, "igdumdim32.dll", 19, 15, 4352},
268 /* Nvidia
269 * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
270 * - Geforce6 and 7 support is up to 307.83 on XP-Win8
271 * - GeforceFX support is up to 173.x on <= XP
272 * - Geforce2MX/3/4 up to 96.x on <= XP
273 * - TNT/Geforce1/2 up to 71.x on <= XP
274 * All version numbers used below are from the Linux nvidia drivers. */
275 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
276 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
277 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
278 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 783},
279 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 4052},
280 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 783},
281 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 4052},
283 /* Red Hat */
284 {DRIVER_REDHAT_VIRGL, DRIVER_MODEL_GENERIC, "virgl.dll", 0, 0, 0},
286 /* VMware */
287 {DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 14, 1, 1134},
289 /* Wine */
290 {DRIVER_WINE, DRIVER_MODEL_GENERIC, "wined3d.dll", 0, 0, 0},
293 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
294 * found on a board containing a specific GPU. */
295 static const struct wined3d_gpu_description gpu_description_table[] =
297 /* Nvidia cards */
298 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT, 4 },
299 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
300 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
301 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
302 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
303 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
304 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
305 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
306 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
307 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
308 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
309 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
310 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
311 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
312 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
313 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
314 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
315 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
316 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
317 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8200, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8, 512 },
318 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
319 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
320 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8500GT, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
321 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
322 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
323 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8, 320 },
324 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8, 768 },
325 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8, 256 },
326 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8, 256 },
327 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8, 256 },
328 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
329 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
330 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
331 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9700MGT, "NVIDIA GeForce 9700M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
332 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
333 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8, 512 },
334 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8, 512 },
335 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8, 512 },
336 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS250, "NVIDIA GeForce GTS 250", DRIVER_NVIDIA_GEFORCE8, 1024},
337 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8, 1024},
338 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8, 896 },
339 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8, 1024},
340 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8, 512 },
341 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8, 256},
342 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8, 1024},
343 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8, 1024},
344 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8, 1024},
345 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8, 1024},
346 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE8, 512},
347 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE8, 2048},
348 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT425M, "NVIDIA GeForce GT 425M", DRIVER_NVIDIA_GEFORCE8, 1024},
349 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE8, 1024},
350 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE8, 1024},
351 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE8, 1024},
352 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE8, 768 },
353 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE8, 1536},
354 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE8, 1024},
355 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE8, 1280},
356 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE8, 1536},
357 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE8, 1024},
358 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT525M, "NVIDIA GeForce GT 525M", DRIVER_NVIDIA_GEFORCE8, 1024},
359 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE8, 1024},
360 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
361 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8, 1024},
362 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
363 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560M, "NVIDIA GeForce GTX 560M", DRIVER_NVIDIA_GEFORCE8, 3072},
364 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8, 1024},
365 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8, 1280},
366 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8, 1536},
367 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE8, 1024},
368 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE8, 1024},
369 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE8, 1024},
370 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640, "NVIDIA GeForce GT 640", DRIVER_NVIDIA_GEFORCE8, 1024},
371 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE8, 1024},
372 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE8, 2048},
373 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE8, 1024},
374 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
375 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE8, 2048},
376 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE8, 2048},
377 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
378 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE8, 2048},
379 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE8, 3072},
380 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX675MX_1, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_GEFORCE8, 4096},
381 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX675MX_2, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_GEFORCE8, 2048},
382 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE8, 2048},
383 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX690, "NVIDIA GeForce GTX 690", DRIVER_NVIDIA_GEFORCE8, 2048},
384 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT720, "NVIDIA GeForce GT 720", DRIVER_NVIDIA_GEFORCE8, 2048},
385 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730, "NVIDIA GeForce GT 730", DRIVER_NVIDIA_GEFORCE8, 2048},
386 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730M, "NVIDIA GeForce GT 730M", DRIVER_NVIDIA_GEFORCE8, 1024},
387 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT740M, "NVIDIA GeForce GT 740M", DRIVER_NVIDIA_GEFORCE8, 2048},
388 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT750M, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_GEFORCE8, 1024},
389 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT755M, "NVIDIA GeForce GT 755M", DRIVER_NVIDIA_GEFORCE8, 1024},
390 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE8, 1024},
391 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
392 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA GeForce GTX 760", DRIVER_NVIDIA_GEFORCE8, 2048},
393 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760TI, "NVIDIA GeForce GTX 760 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
394 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE8, 2048},
395 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE8, 3072},
396 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE8, 2048},
397 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX775M, "NVIDIA GeForce GTX 775M", DRIVER_NVIDIA_GEFORCE8, 3072},
398 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE8, 3072},
399 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780M, "NVIDIA GeForce GTX 780M", DRIVER_NVIDIA_GEFORCE8, 4096},
400 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE8, 3072},
401 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITAN, "NVIDIA GeForce GTX TITAN", DRIVER_NVIDIA_GEFORCE8, 6144},
402 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANB, "NVIDIA GeForce GTX TITAN Black", DRIVER_NVIDIA_GEFORCE8, 6144},
403 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANX, "NVIDIA GeForce GTX TITAN X", DRIVER_NVIDIA_GEFORCE8, 12288},
404 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANZ, "NVIDIA GeForce GTX TITAN Z", DRIVER_NVIDIA_GEFORCE8, 12288},
405 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_820M, "NVIDIA GeForce 820M", DRIVER_NVIDIA_GEFORCE8, 2048},
406 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_830M, "NVIDIA GeForce 830M", DRIVER_NVIDIA_GEFORCE8, 2048},
407 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_840M, "NVIDIA GeForce 840M", DRIVER_NVIDIA_GEFORCE8, 2048},
408 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_845M, "NVIDIA GeForce 845M", DRIVER_NVIDIA_GEFORCE8, 2048},
409 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX850M, "NVIDIA GeForce GTX 850M", DRIVER_NVIDIA_GEFORCE8, 2048},
410 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX860M, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_GEFORCE8, 2048},
411 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX870M, "NVIDIA GeForce GTX 870M", DRIVER_NVIDIA_GEFORCE8, 3072},
412 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX880M, "NVIDIA GeForce GTX 880M", DRIVER_NVIDIA_GEFORCE8, 4096},
413 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_940M, "NVIDIA GeForce 940M", DRIVER_NVIDIA_GEFORCE8, 4096},
414 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_GEFORCE8, 2048},
415 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950M, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_GEFORCE8, 4096},
416 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_GEFORCE8, 4096},
417 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960M, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_GEFORCE8, 2048},
418 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_GEFORCE8, 4096},
419 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970M, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_GEFORCE8, 3072},
420 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_GEFORCE8, 4096},
421 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980TI, "NVIDIA GeForce GTX 980 Ti", DRIVER_NVIDIA_GEFORCE8, 6144},
422 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050, "NVIDIA GeForce GTX 1050", DRIVER_NVIDIA_GEFORCE8, 2048},
423 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050TI, "NVIDIA GeForce GTX 1050 Ti", DRIVER_NVIDIA_GEFORCE8, 4096},
424 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060_3GB,"NVIDIA GeForce GTX 1060 3GB", DRIVER_NVIDIA_GEFORCE8, 3072},
425 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060, "NVIDIA GeForce GTX 1060", DRIVER_NVIDIA_GEFORCE8, 6144},
426 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1070, "NVIDIA GeForce GTX 1070", DRIVER_NVIDIA_GEFORCE8, 8192},
427 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080, "NVIDIA GeForce GTX 1080", DRIVER_NVIDIA_GEFORCE8, 8192},
428 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080TI, "NVIDIA GeForce GTX 1080 Ti", DRIVER_NVIDIA_GEFORCE8, 11264},
429 {HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANX_PASCAL, "NVIDIA TITAN X (Pascal)", DRIVER_NVIDIA_GEFORCE8, 12288},
430 {HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANV, "NVIDIA TITAN V", DRIVER_NVIDIA_GEFORCE8, 12288},
431 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1650SUPER,"NVIDIA GeForce GTX 1650 SUPER", DRIVER_NVIDIA_GEFORCE8, 4096},
432 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1660TI, "NVIDIA GeForce GTX 1660 Ti", DRIVER_NVIDIA_GEFORCE8, 6144},
433 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX2060, "NVIDIA GeForce RTX 2060", DRIVER_NVIDIA_GEFORCE8, 6144},
434 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX2070, "NVIDIA GeForce RTX 2070", DRIVER_NVIDIA_GEFORCE8, 8192},
435 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX2080, "NVIDIA GeForce RTX 2080", DRIVER_NVIDIA_GEFORCE8, 8192},
436 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX2080TI, "NVIDIA GeForce RTX 2080 Ti", DRIVER_NVIDIA_GEFORCE8, 11264},
438 /* AMD cards */
439 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
440 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
441 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
442 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
443 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
444 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
445 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
446 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
447 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
448 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
449 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
450 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3850, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600, 512 },
451 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
452 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
453 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
454 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
455 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
456 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
457 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
458 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
459 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
460 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
461 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
462 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
463 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
464 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6480G, "AMD Radeon HD 6480G", DRIVER_AMD_R600, 512 },
465 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6490M, "AMD Radeon HD 6490M", DRIVER_AMD_R600, 1024},
466 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
467 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
468 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
469 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
470 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
471 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
472 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7660D, "AMD Radeon HD 7660D", DRIVER_AMD_R600, 2048},
473 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
474 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
475 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7870, "AMD Radeon HD 7870 Series", DRIVER_AMD_R600, 2048},
476 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
477 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8600M, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600, 1024},
478 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8670, "AMD Radeon HD 8670", DRIVER_AMD_R600, 2048},
479 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8770, "AMD Radeon HD 8770", DRIVER_AMD_R600, 2048},
480 {HW_VENDOR_AMD, CARD_AMD_RADEON_R3, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600, 2048},
481 {HW_VENDOR_AMD, CARD_AMD_RADEON_R7, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600, 2048},
482 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_285, "AMD Radeon R9 285", DRIVER_AMD_RX, 2048},
483 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_290, "AMD Radeon R9 290", DRIVER_AMD_RX, 4096},
484 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_290X, "AMD Radeon R9 290X", DRIVER_AMD_RX, 4096},
485 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_FURY, "AMD Radeon (TM) R9 Fury Series", DRIVER_AMD_RX, 4096},
486 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_M370X, "AMD Radeon R9 M370X", DRIVER_AMD_RX, 2048},
487 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_M380, "AMD Radeon R9 M380", DRIVER_AMD_RX, 2048},
488 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_M395X, "AMD Radeon R9 M395X", DRIVER_AMD_RX, 4096},
489 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_460, "Radeon(TM) RX 460 Graphics", DRIVER_AMD_RX, 4096},
490 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_480, "Radeon (TM) RX 480 Graphics", DRIVER_AMD_RX, 4096},
491 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_VEGA_10, "Radeon RX Vega", DRIVER_AMD_RX, 8192},
492 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_VEGA_12, "Radeon Pro Vega 20", DRIVER_AMD_RX, 4096},
493 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_VEGA_20, "Radeon RX Vega 20", DRIVER_AMD_RX, 4096},
494 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_NAVI_10, "Radeon RX 5700 / 5700 XT", DRIVER_AMD_RX, 8192},
496 /* Red Hat */
497 {HW_VENDOR_REDHAT, CARD_REDHAT_VIRGL, "Red Hat VirtIO GPU", DRIVER_REDHAT_VIRGL, 1024},
499 /* VMware */
500 {HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024},
502 /* Intel cards */
503 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
504 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
505 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
506 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
507 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
508 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
509 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
510 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
511 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
512 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
513 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
514 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
515 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
516 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
517 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
518 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
519 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
520 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
521 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
522 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
523 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
524 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
525 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
526 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
527 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
528 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
529 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
530 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
531 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
532 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
533 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_GMA3000, 1536},
534 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
535 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
536 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_HD4000, 1536},
537 {HW_VENDOR_INTEL, CARD_INTEL_HWD, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
538 {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
539 {HW_VENDOR_INTEL, CARD_INTEL_HD5000_1, "Intel(R) HD Graphics 5000", DRIVER_INTEL_HD4000, 1536},
540 {HW_VENDOR_INTEL, CARD_INTEL_HD5000_2, "Intel(R) HD Graphics 5000", DRIVER_INTEL_HD4000, 1536},
541 {HW_VENDOR_INTEL, CARD_INTEL_I5100_1, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
542 {HW_VENDOR_INTEL, CARD_INTEL_I5100_2, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
543 {HW_VENDOR_INTEL, CARD_INTEL_I5100_3, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
544 {HW_VENDOR_INTEL, CARD_INTEL_I5100_4, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
545 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_1, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
546 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_2, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
547 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_3, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
548 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_4, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
549 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_5, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
550 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_6, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 2048},
551 {HW_VENDOR_INTEL, CARD_INTEL_HD5300, "Intel(R) HD Graphics 5300", DRIVER_INTEL_HD4000, 2048},
552 {HW_VENDOR_INTEL, CARD_INTEL_HD5500, "Intel(R) HD Graphics 5500", DRIVER_INTEL_HD4000, 2048},
553 {HW_VENDOR_INTEL, CARD_INTEL_HD5600, "Intel(R) HD Graphics 5600", DRIVER_INTEL_HD4000, 2048},
554 {HW_VENDOR_INTEL, CARD_INTEL_HD6000, "Intel(R) HD Graphics 6000", DRIVER_INTEL_HD4000, 2048},
555 {HW_VENDOR_INTEL, CARD_INTEL_I6100, "Intel(R) Iris(TM) Graphics 6100", DRIVER_INTEL_HD4000, 2048},
556 {HW_VENDOR_INTEL, CARD_INTEL_IP6200, "Intel(R) Iris(TM) Pro Graphics 6200", DRIVER_INTEL_HD4000, 2048},
557 {HW_VENDOR_INTEL, CARD_INTEL_IPP6300, "Intel(R) Iris(TM) Pro Graphics P6300", DRIVER_INTEL_HD4000, 2048},
558 {HW_VENDOR_INTEL, CARD_INTEL_HD510_1, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
559 {HW_VENDOR_INTEL, CARD_INTEL_HD510_2, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
560 {HW_VENDOR_INTEL, CARD_INTEL_HD510_3, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
561 {HW_VENDOR_INTEL, CARD_INTEL_HD515, "Intel(R) HD Graphics 515", DRIVER_INTEL_HD4000, 2048},
562 {HW_VENDOR_INTEL, CARD_INTEL_HD520_1, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
563 {HW_VENDOR_INTEL, CARD_INTEL_HD520_2, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
564 {HW_VENDOR_INTEL, CARD_INTEL_HD530_1, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
565 {HW_VENDOR_INTEL, CARD_INTEL_HD530_2, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
566 {HW_VENDOR_INTEL, CARD_INTEL_HDP530, "Intel(R) HD Graphics P530", DRIVER_INTEL_HD4000, 2048},
567 {HW_VENDOR_INTEL, CARD_INTEL_I540, "Intel(R) Iris(TM) Graphics 540", DRIVER_INTEL_HD4000, 2048},
568 {HW_VENDOR_INTEL, CARD_INTEL_I550, "Intel(R) Iris(TM) Graphics 550", DRIVER_INTEL_HD4000, 2048},
569 {HW_VENDOR_INTEL, CARD_INTEL_I555, "Intel(R) Iris(TM) Graphics 555", DRIVER_INTEL_HD4000, 2048},
570 {HW_VENDOR_INTEL, CARD_INTEL_IP555, "Intel(R) Iris(TM) Graphics P555", DRIVER_INTEL_HD4000, 2048},
571 {HW_VENDOR_INTEL, CARD_INTEL_IP580_1, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048},
572 {HW_VENDOR_INTEL, CARD_INTEL_IP580_2, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048},
573 {HW_VENDOR_INTEL, CARD_INTEL_IPP580_1, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048},
574 {HW_VENDOR_INTEL, CARD_INTEL_IPP580_2, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048},
575 {HW_VENDOR_INTEL, CARD_INTEL_UHD617, "Intel(R) UHD Graphics 617", DRIVER_INTEL_HD4000, 2048},
576 {HW_VENDOR_INTEL, CARD_INTEL_UHD620, "Intel(R) UHD Graphics 620", DRIVER_INTEL_HD4000, 3072},
577 {HW_VENDOR_INTEL, CARD_INTEL_HD615, "Intel(R) HD Graphics 615", DRIVER_INTEL_HD4000, 2048},
578 {HW_VENDOR_INTEL, CARD_INTEL_HD620, "Intel(R) HD Graphics 620", DRIVER_INTEL_HD4000, 3072},
579 {HW_VENDOR_INTEL, CARD_INTEL_HD630_1, "Intel(R) HD Graphics 630", DRIVER_INTEL_HD4000, 3072},
580 {HW_VENDOR_INTEL, CARD_INTEL_HD630_2, "Intel(R) HD Graphics 630", DRIVER_INTEL_HD4000, 3072},
583 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
584 enum wined3d_driver_model driver_model)
586 unsigned int i;
588 TRACE("Looking up version info for driver %#x, driver_model %#x.\n", driver, driver_model);
590 for (i = 0; i < ARRAY_SIZE(driver_version_table); ++i)
592 const struct driver_version_information *entry = &driver_version_table[i];
594 if (entry->driver == driver && (driver_model == DRIVER_MODEL_GENERIC
595 || entry->driver_model == driver_model))
597 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
598 entry->driver_name, entry->version, entry->subversion, entry->build);
599 return entry;
602 return NULL;
605 const struct wined3d_gpu_description *wined3d_get_gpu_description(enum wined3d_pci_vendor vendor,
606 enum wined3d_pci_device device)
608 unsigned int i;
610 for (i = 0; i < ARRAY_SIZE(gpu_description_table); ++i)
612 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].device)
613 return &gpu_description_table[i];
616 return NULL;
619 const struct wined3d_gpu_description *wined3d_get_user_override_gpu_description(enum wined3d_pci_vendor vendor,
620 enum wined3d_pci_device device)
622 const struct wined3d_gpu_description *gpu_desc;
623 static unsigned int once;
625 if (wined3d_settings.pci_vendor_id == PCI_VENDOR_NONE && wined3d_settings.pci_device_id == PCI_DEVICE_NONE)
626 return NULL;
628 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
630 vendor = wined3d_settings.pci_vendor_id;
631 TRACE("Overriding vendor PCI ID with 0x%04x.\n", vendor);
633 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
635 device = wined3d_settings.pci_device_id;
636 TRACE("Overriding device PCI ID with 0x%04x.\n", device);
639 if (!(gpu_desc = wined3d_get_gpu_description(vendor, device)) && !once++)
640 ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor, device);
642 return gpu_desc;
645 static void wined3d_copy_name(char *dst, const char *src, unsigned int dst_size)
647 size_t len;
649 if (dst_size)
651 len = min(strlen(src), dst_size - 1);
652 memcpy(dst, src, len);
653 memset(&dst[len], 0, dst_size - len);
657 void wined3d_driver_info_init(struct wined3d_driver_info *driver_info,
658 const struct wined3d_gpu_description *gpu_desc, UINT64 vram_bytes, UINT64 sysmem_bytes)
660 const struct driver_version_information *version_info;
661 enum wined3d_driver_model driver_model;
662 enum wined3d_display_driver driver;
663 MEMORYSTATUSEX memory_status;
664 OSVERSIONINFOW os_version;
665 WORD driver_os_version;
667 memset(&os_version, 0, sizeof(os_version));
668 os_version.dwOSVersionInfoSize = sizeof(os_version);
669 if (!GetVersionExW(&os_version))
671 ERR("Failed to get OS version, reporting 2000/XP.\n");
672 driver_os_version = 6;
673 driver_model = DRIVER_MODEL_NT5X;
675 else
677 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
678 switch (os_version.dwMajorVersion)
680 case 2:
681 case 3:
682 case 4:
683 /* If needed we could distinguish between 9x and NT4, but this code won't make
684 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
686 driver_os_version = 4;
687 driver_model = DRIVER_MODEL_WIN9X;
688 break;
690 case 5:
691 driver_os_version = 6;
692 driver_model = DRIVER_MODEL_NT5X;
693 break;
695 case 6:
696 if (os_version.dwMinorVersion == 0)
698 driver_os_version = 7;
699 driver_model = DRIVER_MODEL_NT6X;
701 else if (os_version.dwMinorVersion == 1)
703 driver_os_version = 8;
704 driver_model = DRIVER_MODEL_NT6X;
706 else
708 if (os_version.dwMinorVersion > 3)
710 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
711 os_version.dwMajorVersion, os_version.dwMinorVersion);
713 driver_os_version = 9;
714 driver_model = DRIVER_MODEL_NT6X;
716 break;
718 case 10:
719 driver_os_version = 10;
720 driver_model = DRIVER_MODEL_NT6X;
721 break;
723 default:
724 FIXME("Unhandled OS version %u.%u, reporting Windows 7.\n",
725 os_version.dwMajorVersion, os_version.dwMinorVersion);
726 driver_os_version = 8;
727 driver_model = DRIVER_MODEL_NT6X;
728 break;
732 driver_info->vendor = gpu_desc->vendor;
733 driver_info->device = gpu_desc->device;
734 wined3d_copy_name(driver_info->description, gpu_desc->description, ARRAY_SIZE(driver_info->description));
735 driver_info->vram_bytes = vram_bytes ? vram_bytes : (UINT64)gpu_desc->vidmem * 1024 * 1024;
736 driver = gpu_desc->driver;
738 if (wined3d_settings.emulated_textureram)
740 driver_info->vram_bytes = wined3d_settings.emulated_textureram;
741 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
742 wine_dbgstr_longlong(driver_info->vram_bytes));
746 * Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff.
747 * In order to avoid this application bug we limit the amount of video memory
748 * to LONG_MAX for older Windows versions.
750 if (driver_model < DRIVER_MODEL_NT6X && driver_info->vram_bytes > LONG_MAX)
752 TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX);
753 driver_info->vram_bytes = LONG_MAX;
756 if (!(driver_info->sysmem_bytes = sysmem_bytes))
758 driver_info->sysmem_bytes = 64 * 1024 * 1024;
759 memory_status.dwLength = sizeof(memory_status);
760 if (GlobalMemoryStatusEx(&memory_status))
761 driver_info->sysmem_bytes = max(memory_status.ullTotalPhys / 2, driver_info->sysmem_bytes);
762 else
763 ERR("Failed to get global memory status.\n");
766 /* Try to obtain driver version information for the current Windows version. This fails in
767 * some cases:
768 * - the gpu is not available on the currently selected OS version:
769 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
770 * version information for the current Windows version is returned instead of faked info.
771 * We do the same and assume the default Windows version to emulate is WinXP.
773 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
774 * For now return the XP driver info. Perhaps later on we should return VESA.
776 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
777 * This could be an indication that our database is not up to date, so this should be fixed.
779 if ((version_info = get_driver_version_info(driver, driver_model))
780 || (version_info = get_driver_version_info(driver, DRIVER_MODEL_GENERIC)))
782 driver_info->name = version_info->driver_name;
783 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
784 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
786 else
788 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
789 driver_info->vendor, driver_info->device, driver_model);
790 driver_info->name = "Display";
791 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
792 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* NVIDIA RIVA TNT, arbitrary */
796 enum wined3d_pci_device wined3d_gpu_from_feature_level(enum wined3d_pci_vendor *vendor,
797 enum wined3d_feature_level feature_level)
799 static const struct wined3d_fallback_card
801 enum wined3d_feature_level feature_level;
802 enum wined3d_pci_device device_id;
804 card_fallback_nvidia[] =
806 {WINED3D_FEATURE_LEVEL_5, CARD_NVIDIA_RIVA_128},
807 {WINED3D_FEATURE_LEVEL_6, CARD_NVIDIA_RIVA_TNT},
808 {WINED3D_FEATURE_LEVEL_7, CARD_NVIDIA_GEFORCE},
809 {WINED3D_FEATURE_LEVEL_8, CARD_NVIDIA_GEFORCE3},
810 {WINED3D_FEATURE_LEVEL_9_2, CARD_NVIDIA_GEFORCEFX_5800},
811 {WINED3D_FEATURE_LEVEL_9_3, CARD_NVIDIA_GEFORCE_6800},
812 {WINED3D_FEATURE_LEVEL_10, CARD_NVIDIA_GEFORCE_8800GTX},
813 {WINED3D_FEATURE_LEVEL_11, CARD_NVIDIA_GEFORCE_GTX470},
814 {WINED3D_FEATURE_LEVEL_NONE},
816 card_fallback_amd[] =
818 {WINED3D_FEATURE_LEVEL_5, CARD_AMD_RAGE_128PRO},
819 {WINED3D_FEATURE_LEVEL_7, CARD_AMD_RADEON_7200},
820 {WINED3D_FEATURE_LEVEL_8, CARD_AMD_RADEON_8500},
821 {WINED3D_FEATURE_LEVEL_9_1, CARD_AMD_RADEON_9500},
822 {WINED3D_FEATURE_LEVEL_9_3, CARD_AMD_RADEON_X1600},
823 {WINED3D_FEATURE_LEVEL_10, CARD_AMD_RADEON_HD2900},
824 {WINED3D_FEATURE_LEVEL_11, CARD_AMD_RADEON_HD5600},
825 {WINED3D_FEATURE_LEVEL_NONE},
827 card_fallback_intel[] =
829 {WINED3D_FEATURE_LEVEL_5, CARD_INTEL_845G},
830 {WINED3D_FEATURE_LEVEL_8, CARD_INTEL_915G},
831 {WINED3D_FEATURE_LEVEL_9_3, CARD_INTEL_945G},
832 {WINED3D_FEATURE_LEVEL_10, CARD_INTEL_G45},
833 {WINED3D_FEATURE_LEVEL_11, CARD_INTEL_IVBD},
834 {WINED3D_FEATURE_LEVEL_NONE},
837 static const struct
839 enum wined3d_pci_vendor vendor;
840 const struct wined3d_fallback_card *cards;
842 fallbacks[] =
844 {HW_VENDOR_AMD, card_fallback_amd},
845 {HW_VENDOR_NVIDIA, card_fallback_nvidia},
846 {HW_VENDOR_VMWARE, card_fallback_amd},
847 {HW_VENDOR_INTEL, card_fallback_intel},
850 const struct wined3d_fallback_card *cards;
851 enum wined3d_pci_device device_id;
852 unsigned int i;
854 cards = NULL;
855 for (i = 0; i < ARRAY_SIZE(fallbacks); ++i)
857 if (*vendor == fallbacks[i].vendor)
858 cards = fallbacks[i].cards;
860 if (!cards)
862 *vendor = HW_VENDOR_NVIDIA;
863 cards = card_fallback_nvidia;
866 device_id = cards->device_id;
867 for (i = 0; cards[i].feature_level; ++i)
869 if (feature_level >= cards[i].feature_level)
870 device_id = cards[i].device_id;
872 return device_id;
875 struct wined3d_adapter * CDECL wined3d_get_adapter(const struct wined3d *wined3d, unsigned int idx)
877 TRACE("wined3d %p, idx %u.\n", wined3d, idx);
879 if (idx >= wined3d->adapter_count)
880 return NULL;
882 return wined3d->adapters[idx];
885 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
887 TRACE("wined3d %p, reporting %u adapters.\n",
888 wined3d, wined3d->adapter_count);
890 return wined3d->adapter_count;
893 struct wined3d_output * CDECL wined3d_adapter_get_output(const struct wined3d_adapter *adapter,
894 unsigned int idx)
896 TRACE("adapter %p, idx %u.\n", adapter, idx);
898 if (idx >= adapter->output_count)
899 return NULL;
901 return &adapter->outputs[idx];
904 unsigned int CDECL wined3d_adapter_get_output_count(const struct wined3d_adapter *adapter)
906 TRACE("adapter %p, reporting %u outputs.\n", adapter, adapter->output_count);
908 return adapter->output_count;
911 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
913 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
915 return WINED3D_OK;
918 HRESULT CDECL wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
919 struct wined3d_output_desc *desc)
921 enum wined3d_display_rotation rotation;
922 const struct wined3d_adapter *adapter;
923 struct wined3d_display_mode mode;
924 HMONITOR monitor;
925 HRESULT hr;
927 TRACE("wined3d %p, adapter_idx %u, desc %p.\n", wined3d, adapter_idx, desc);
929 if (adapter_idx >= wined3d->adapter_count)
930 return WINED3DERR_INVALIDCALL;
932 adapter = wined3d->adapters[adapter_idx];
933 if (!(monitor = MonitorFromPoint(adapter->monitor_position, MONITOR_DEFAULTTOPRIMARY)))
934 return WINED3DERR_INVALIDCALL;
936 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, &rotation)))
937 return hr;
939 memcpy(desc->device_name, adapter->device_name, sizeof(desc->device_name));
940 SetRect(&desc->desktop_rect, 0, 0, mode.width, mode.height);
941 OffsetRect(&desc->desktop_rect, adapter->monitor_position.x, adapter->monitor_position.y);
942 /* FIXME: We should get this from EnumDisplayDevices() when the adapters
943 * are created. */
944 desc->attached_to_desktop = TRUE;
945 desc->rotation = rotation;
946 desc->monitor = monitor;
948 return WINED3D_OK;
951 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
952 of the same bpp but different resolutions */
954 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
955 unsigned int CDECL wined3d_output_get_mode_count(const struct wined3d_output *output,
956 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
958 const struct wined3d_adapter *adapter;
959 const struct wined3d_format *format;
960 unsigned int i = 0;
961 unsigned int j = 0;
962 UINT format_bits;
963 DEVMODEW mode;
965 TRACE("output %p, format %s, scanline_ordering %#x.\n",
966 output, debug_d3dformat(format_id), scanline_ordering);
968 adapter = output->adapter;
969 format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET);
970 format_bits = format->byte_count * CHAR_BIT;
972 memset(&mode, 0, sizeof(mode));
973 mode.dmSize = sizeof(mode);
975 while (EnumDisplaySettingsExW(output->device_name, j++, &mode, 0))
977 if (mode.dmFields & DM_DISPLAYFLAGS)
979 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
980 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
981 continue;
983 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
984 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
985 continue;
988 if (format_id == WINED3DFMT_UNKNOWN)
990 /* This is for d3d8, do not enumerate P8 here. */
991 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
993 else if (mode.dmBitsPerPel == format_bits)
995 ++i;
999 TRACE("Returning %u matching modes (out of %u total) for output %p.\n", i, j, output);
1001 return i;
1004 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
1005 HRESULT CDECL wined3d_output_get_mode(const struct wined3d_output *output,
1006 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
1007 unsigned int mode_idx, struct wined3d_display_mode *mode)
1009 const struct wined3d_adapter *adapter;
1010 const struct wined3d_format *format;
1011 UINT format_bits;
1012 DEVMODEW m;
1013 UINT i = 0;
1014 int j = 0;
1016 TRACE("output %p, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
1017 output, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
1019 if (!mode)
1020 return WINED3DERR_INVALIDCALL;
1022 adapter = output->adapter;
1023 format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET);
1024 format_bits = format->byte_count * CHAR_BIT;
1026 memset(&m, 0, sizeof(m));
1027 m.dmSize = sizeof(m);
1029 while (i <= mode_idx)
1031 if (!EnumDisplaySettingsExW(output->device_name, j++, &m, 0))
1033 WARN("Invalid mode_idx %u.\n", mode_idx);
1034 return WINED3DERR_INVALIDCALL;
1037 if (m.dmFields & DM_DISPLAYFLAGS)
1039 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
1040 && (m.u2.dmDisplayFlags & DM_INTERLACED))
1041 continue;
1043 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
1044 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
1045 continue;
1048 if (format_id == WINED3DFMT_UNKNOWN)
1050 /* This is for d3d8, do not enumerate P8 here. */
1051 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
1053 else if (m.dmBitsPerPel == format_bits)
1055 ++i;
1059 mode->width = m.dmPelsWidth;
1060 mode->height = m.dmPelsHeight;
1061 mode->refresh_rate = DEFAULT_REFRESH_RATE;
1062 if (m.dmFields & DM_DISPLAYFREQUENCY)
1063 mode->refresh_rate = m.dmDisplayFrequency;
1065 if (format_id == WINED3DFMT_UNKNOWN)
1066 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
1067 else
1068 mode->format_id = format_id;
1070 if (!(m.dmFields & DM_DISPLAYFLAGS))
1071 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1072 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
1073 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
1074 else
1075 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
1077 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
1078 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
1080 return WINED3D_OK;
1083 HRESULT CDECL wined3d_find_closest_matching_adapter_mode(const struct wined3d *wined3d,
1084 unsigned int adapter_idx, struct wined3d_display_mode *mode)
1086 unsigned int i, j, mode_count, matching_mode_count, closest;
1087 struct wined3d_display_mode **matching_modes;
1088 struct wined3d_display_mode *modes;
1089 HRESULT hr;
1091 TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode);
1093 if (!(mode_count = wined3d_output_get_mode_count(&wined3d->adapters[adapter_idx]->outputs[0],
1094 mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN)))
1096 WARN("Output has 0 matching modes.\n");
1097 return E_FAIL;
1100 if (!(modes = heap_calloc(mode_count, sizeof(*modes))))
1101 return E_OUTOFMEMORY;
1102 if (!(matching_modes = heap_calloc(mode_count, sizeof(*matching_modes))))
1104 heap_free(modes);
1105 return E_OUTOFMEMORY;
1108 for (i = 0; i < mode_count; ++i)
1110 if (FAILED(hr = wined3d_output_get_mode(&wined3d->adapters[adapter_idx]->outputs[0],
1111 mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN, i, &modes[i])))
1113 heap_free(matching_modes);
1114 heap_free(modes);
1115 return hr;
1117 matching_modes[i] = &modes[i];
1120 matching_mode_count = mode_count;
1122 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
1124 for (i = 0, j = 0; i < matching_mode_count; ++i)
1126 if (matching_modes[i]->scanline_ordering == mode->scanline_ordering)
1127 matching_modes[j++] = matching_modes[i];
1129 if (j > 0)
1130 matching_mode_count = j;
1133 if (mode->refresh_rate)
1135 for (i = 0, j = 0; i < matching_mode_count; ++i)
1137 if (matching_modes[i]->refresh_rate == mode->refresh_rate)
1138 matching_modes[j++] = matching_modes[i];
1140 if (j > 0)
1141 matching_mode_count = j;
1144 if (!mode->width || !mode->height)
1146 struct wined3d_display_mode current_mode;
1147 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx,
1148 &current_mode, NULL)))
1150 heap_free(matching_modes);
1151 heap_free(modes);
1152 return hr;
1154 mode->width = current_mode.width;
1155 mode->height = current_mode.height;
1158 closest = ~0u;
1159 for (i = 0, j = 0; i < matching_mode_count; ++i)
1161 unsigned int d = abs(mode->width - matching_modes[i]->width)
1162 + abs(mode->height - matching_modes[i]->height);
1164 if (closest > d)
1166 closest = d;
1167 j = i;
1171 *mode = *matching_modes[j];
1173 heap_free(matching_modes);
1174 heap_free(modes);
1176 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
1177 mode->refresh_rate, debug_d3dformat(mode->format_id),
1178 mode->scanline_ordering);
1180 return WINED3D_OK;
1183 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
1184 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
1186 const struct wined3d_adapter *adapter;
1187 DEVMODEW m;
1189 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
1190 wined3d, adapter_idx, mode, rotation);
1192 if (!mode || adapter_idx >= wined3d->adapter_count)
1193 return WINED3DERR_INVALIDCALL;
1195 adapter = wined3d->adapters[adapter_idx];
1197 memset(&m, 0, sizeof(m));
1198 m.dmSize = sizeof(m);
1200 EnumDisplaySettingsExW(adapter->device_name, ENUM_CURRENT_SETTINGS, &m, 0);
1201 mode->width = m.dmPelsWidth;
1202 mode->height = m.dmPelsHeight;
1203 mode->refresh_rate = DEFAULT_REFRESH_RATE;
1204 if (m.dmFields & DM_DISPLAYFREQUENCY)
1205 mode->refresh_rate = m.dmDisplayFrequency;
1206 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
1208 /* Lie about the format. X11 can't change the color depth, and some apps
1209 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
1210 * that GetDisplayMode still returns 24 bpp. This should probably be
1211 * handled in winex11 instead. */
1212 if (adapter->outputs[0].screen_format && adapter->outputs[0].screen_format != mode->format_id)
1214 WARN("Overriding format %s with stored format %s.\n",
1215 debug_d3dformat(mode->format_id),
1216 debug_d3dformat(adapter->outputs[0].screen_format));
1217 mode->format_id = adapter->outputs[0].screen_format;
1220 if (!(m.dmFields & DM_DISPLAYFLAGS))
1221 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1222 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
1223 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
1224 else
1225 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
1227 if (rotation)
1229 switch (m.u1.s2.dmDisplayOrientation)
1231 case DMDO_DEFAULT:
1232 *rotation = WINED3D_DISPLAY_ROTATION_0;
1233 break;
1234 case DMDO_90:
1235 *rotation = WINED3D_DISPLAY_ROTATION_90;
1236 break;
1237 case DMDO_180:
1238 *rotation = WINED3D_DISPLAY_ROTATION_180;
1239 break;
1240 case DMDO_270:
1241 *rotation = WINED3D_DISPLAY_ROTATION_270;
1242 break;
1243 default:
1244 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
1245 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
1246 break;
1250 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
1251 mode->refresh_rate, debug_d3dformat(mode->format_id),
1252 mode->scanline_ordering);
1253 return WINED3D_OK;
1256 HRESULT CDECL wined3d_output_set_display_mode(struct wined3d_output *output,
1257 const struct wined3d_display_mode *mode)
1259 DEVMODEW new_mode, current_mode;
1260 RECT clip_rc;
1261 LONG ret;
1262 enum wined3d_format_id new_format_id;
1264 TRACE("output %p, mode %p.\n", output, mode);
1266 memset(&new_mode, 0, sizeof(new_mode));
1267 new_mode.dmSize = sizeof(new_mode);
1268 memset(&current_mode, 0, sizeof(current_mode));
1269 current_mode.dmSize = sizeof(current_mode);
1270 if (mode)
1272 const struct wined3d_format *format;
1274 TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
1275 debug_d3dformat(mode->format_id), mode->scanline_ordering);
1277 format = wined3d_get_format(output->adapter, mode->format_id, WINED3D_BIND_RENDER_TARGET);
1279 new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
1280 new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT;
1281 new_mode.dmPelsWidth = mode->width;
1282 new_mode.dmPelsHeight = mode->height;
1284 new_mode.dmDisplayFrequency = mode->refresh_rate;
1285 if (mode->refresh_rate)
1286 new_mode.dmFields |= DM_DISPLAYFREQUENCY;
1288 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
1290 new_mode.dmFields |= DM_DISPLAYFLAGS;
1291 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
1292 new_mode.u2.dmDisplayFlags |= DM_INTERLACED;
1294 new_format_id = mode->format_id;
1296 else
1298 if (!EnumDisplaySettingsW(output->device_name, ENUM_REGISTRY_SETTINGS, &new_mode))
1300 ERR("Failed to read mode from registry.\n");
1301 return WINED3DERR_NOTAVAILABLE;
1303 new_format_id = pixelformat_for_depth(new_mode.dmBitsPerPel);
1306 /* Only change the mode if necessary. */
1307 if (!EnumDisplaySettingsW(output->device_name, ENUM_CURRENT_SETTINGS, &current_mode))
1309 ERR("Failed to get current display mode.\n");
1311 else if (current_mode.dmPelsWidth == new_mode.dmPelsWidth
1312 && current_mode.dmPelsHeight == new_mode.dmPelsHeight
1313 && current_mode.dmBitsPerPel == new_mode.dmBitsPerPel
1314 && (current_mode.dmDisplayFrequency == new_mode.dmDisplayFrequency
1315 || !(new_mode.dmFields & DM_DISPLAYFREQUENCY))
1316 && (current_mode.u2.dmDisplayFlags == new_mode.u2.dmDisplayFlags
1317 || !(new_mode.dmFields & DM_DISPLAYFLAGS)))
1319 TRACE("Skipping redundant mode setting call.\n");
1320 output->screen_format = new_format_id;
1321 return WINED3D_OK;
1324 ret = ChangeDisplaySettingsExW(output->device_name, &new_mode, NULL, CDS_FULLSCREEN, NULL);
1325 if (ret != DISP_CHANGE_SUCCESSFUL)
1327 if (new_mode.dmFields & DM_DISPLAYFREQUENCY)
1329 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
1330 new_mode.dmFields &= ~DM_DISPLAYFREQUENCY;
1331 new_mode.dmDisplayFrequency = 0;
1332 ret = ChangeDisplaySettingsExW(output->device_name, &new_mode, NULL, CDS_FULLSCREEN, NULL);
1334 if (ret != DISP_CHANGE_SUCCESSFUL)
1335 return WINED3DERR_NOTAVAILABLE;
1338 /* Store the new values. */
1339 output->screen_format = new_format_id;
1341 /* And finally clip mouse to our screen. */
1342 SetRect(&clip_rc, 0, 0, new_mode.dmPelsWidth, new_mode.dmPelsHeight);
1343 ClipCursor(&clip_rc);
1345 return WINED3D_OK;
1348 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
1349 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
1351 const struct wined3d_adapter *adapter;
1353 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
1354 wined3d, adapter_idx, flags, identifier);
1356 wined3d_mutex_lock();
1358 if (adapter_idx >= wined3d->adapter_count)
1359 goto fail;
1361 adapter = wined3d->adapters[adapter_idx];
1363 wined3d_copy_name(identifier->driver, adapter->driver_info.name, identifier->driver_size);
1364 wined3d_copy_name(identifier->description, adapter->driver_info.description, identifier->description_size);
1366 /* Note that d3d8 doesn't supply a device name. */
1367 if (identifier->device_name_size)
1369 if (!WideCharToMultiByte(CP_ACP, 0, adapter->device_name, -1, identifier->device_name,
1370 identifier->device_name_size, NULL, NULL))
1372 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
1373 goto fail;
1377 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
1378 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
1379 identifier->vendor_id = adapter->driver_info.vendor;
1380 identifier->device_id = adapter->driver_info.device;
1381 identifier->subsystem_id = 0;
1382 identifier->revision = 0;
1383 identifier->device_identifier = IID_D3DDEVICE_D3DUID;
1384 identifier->driver_uuid = adapter->driver_uuid;
1385 identifier->device_uuid = adapter->device_uuid;
1386 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
1387 identifier->adapter_luid = adapter->luid;
1388 identifier->video_memory = min(~(SIZE_T)0, adapter->driver_info.vram_bytes);
1389 identifier->shared_system_memory = min(~(SIZE_T)0, adapter->driver_info.sysmem_bytes);
1391 wined3d_mutex_unlock();
1393 return WINED3D_OK;
1395 fail:
1396 wined3d_mutex_unlock();
1397 return WINED3DERR_INVALIDCALL;
1400 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
1401 struct wined3d_raster_status *raster_status)
1403 LONGLONG freq_per_frame, freq_per_line;
1404 LARGE_INTEGER counter, freq_per_sec;
1405 struct wined3d_display_mode mode;
1406 static UINT once;
1408 if (!once++)
1409 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
1410 wined3d, adapter_idx, raster_status);
1411 else
1412 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
1413 wined3d, adapter_idx, raster_status);
1415 /* Obtaining the raster status is a widely implemented but optional
1416 * feature. When this method returns OK StarCraft 2 expects the
1417 * raster_status->InVBlank value to actually change over time.
1418 * And Endless Alice Crysis doesn't care even if this method fails.
1419 * Thus this method returns OK and fakes raster_status by
1420 * QueryPerformanceCounter. */
1422 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
1423 return WINED3DERR_INVALIDCALL;
1424 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
1425 return WINED3DERR_INVALIDCALL;
1426 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
1427 mode.refresh_rate = 60;
1429 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
1430 /* Assume 20 scan lines in the vertical blank. */
1431 freq_per_line = freq_per_frame / (mode.height + 20);
1432 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
1433 if (raster_status->scan_line < mode.height)
1434 raster_status->in_vblank = FALSE;
1435 else
1437 raster_status->scan_line = 0;
1438 raster_status->in_vblank = TRUE;
1441 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
1442 raster_status->in_vblank, raster_status->scan_line);
1444 return WINED3D_OK;
1447 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
1448 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
1449 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
1451 const struct wined3d_format *rt_format;
1452 const struct wined3d_format *ds_format;
1453 const struct wined3d_adapter *adapter;
1455 TRACE("wined3d %p, adapter_idx %u, device_type %s, "
1456 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
1457 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
1458 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
1460 if (adapter_idx >= wined3d->adapter_count)
1461 return WINED3DERR_INVALIDCALL;
1463 adapter = wined3d->adapters[adapter_idx];
1465 rt_format = wined3d_get_format(adapter, render_target_format_id, WINED3D_BIND_RENDER_TARGET);
1466 ds_format = wined3d_get_format(adapter, depth_stencil_format_id, WINED3D_BIND_DEPTH_STENCIL);
1468 if (!(rt_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET))
1470 WARN("Format %s is not render target format.\n", debug_d3dformat(rt_format->id));
1471 return WINED3DERR_NOTAVAILABLE;
1473 if (!(ds_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
1475 WARN("Format %s is not depth/stencil format.\n", debug_d3dformat(ds_format->id));
1476 return WINED3DERR_NOTAVAILABLE;
1479 if (adapter->adapter_ops->adapter_check_format(adapter, NULL, rt_format, ds_format))
1481 TRACE("Formats match.\n");
1482 return WINED3D_OK;
1485 TRACE("Unsupported format pair: %s and %s.\n",
1486 debug_d3dformat(render_target_format_id),
1487 debug_d3dformat(depth_stencil_format_id));
1489 return WINED3DERR_NOTAVAILABLE;
1492 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
1493 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
1494 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
1496 const struct wined3d_adapter *adapter;
1497 const struct wined3d_format *format;
1498 HRESULT hr = WINED3D_OK;
1500 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s, "
1501 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
1502 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
1503 windowed, multisample_type, quality_levels);
1505 if (adapter_idx >= wined3d->adapter_count)
1506 return WINED3DERR_INVALIDCALL;
1507 if (surface_format_id == WINED3DFMT_UNKNOWN)
1508 return WINED3DERR_INVALIDCALL;
1509 if (multisample_type < WINED3D_MULTISAMPLE_NONE)
1510 return WINED3DERR_INVALIDCALL;
1511 if (multisample_type > WINED3D_MULTISAMPLE_16_SAMPLES)
1513 FIXME("multisample_type %u not handled yet.\n", multisample_type);
1514 return WINED3DERR_NOTAVAILABLE;
1517 adapter = wined3d->adapters[adapter_idx];
1518 format = wined3d_get_format(adapter, surface_format_id, 0);
1520 if (multisample_type && !(format->multisample_types & 1u << (multisample_type - 1)))
1521 hr = WINED3DERR_NOTAVAILABLE;
1523 if (SUCCEEDED(hr) || (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE && format->multisample_types))
1525 if (quality_levels)
1527 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
1528 *quality_levels = wined3d_popcount(format->multisample_types);
1529 else
1530 *quality_levels = 1;
1532 return WINED3D_OK;
1535 TRACE("Returning not supported.\n");
1536 return hr;
1539 static BOOL wined3d_check_depth_stencil_format(const struct wined3d_adapter *adapter,
1540 const struct wined3d_format *adapter_format, const struct wined3d_format *ds_format,
1541 enum wined3d_gl_resource_type gl_type)
1543 if (!ds_format->depth_size && !ds_format->stencil_size)
1544 return FALSE;
1545 if (!(ds_format->flags[gl_type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
1546 return FALSE;
1548 /* Blacklist formats not supported on Windows */
1549 if (ds_format->id == WINED3DFMT_S1_UINT_D15_UNORM /* Breaks the shadowvol2 dx7 sdk sample */
1550 || ds_format->id == WINED3DFMT_S4X4_UINT_D24_UNORM)
1552 TRACE("Format %s is blacklisted.\n", debug_d3dformat(ds_format->id));
1553 return FALSE;
1556 return adapter->adapter_ops->adapter_check_format(adapter, adapter_format, NULL, ds_format);
1559 static BOOL wined3d_check_surface_format(const struct wined3d_format *format)
1561 if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] | format->flags[WINED3D_GL_RES_TYPE_RB]) & WINED3DFMT_FLAG_BLIT)
1562 return TRUE;
1564 if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE))
1565 == (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE))
1566 return TRUE;
1568 return FALSE;
1571 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
1572 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
1573 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
1574 * show that wrapping is supported. The lack of filtering will sort out the
1575 * mipmapping capability anyway.
1577 * For now lets report this on all formats, but in the future we may want to
1578 * restrict it to some should applications need that. */
1579 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
1580 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
1581 unsigned int bind_flags, enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
1583 const struct wined3d_format *adapter_format, *format;
1584 enum wined3d_gl_resource_type gl_type, gl_type_end;
1585 const struct wined3d_adapter *adapter;
1586 BOOL mipmap_gen_supported = TRUE;
1587 unsigned int allowed_bind_flags;
1588 DWORD format_flags = 0;
1589 DWORD allowed_usage;
1591 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s, "
1592 "bind_flags %s, resource_type %s, check_format %s.\n",
1593 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
1594 debug_d3dusage(usage), debug_d3dusagequery(usage), wined3d_debug_bind_flags(bind_flags),
1595 debug_d3dresourcetype(resource_type), debug_d3dformat(check_format_id));
1597 if (adapter_idx >= wined3d->adapter_count)
1598 return WINED3DERR_INVALIDCALL;
1600 adapter = wined3d->adapters[adapter_idx];
1601 adapter_format = wined3d_get_format(adapter, adapter_format_id, WINED3D_BIND_RENDER_TARGET);
1602 format = wined3d_get_format(adapter, check_format_id, bind_flags);
1604 switch (resource_type)
1606 case WINED3D_RTYPE_NONE:
1607 allowed_usage = 0;
1608 allowed_bind_flags = WINED3D_BIND_RENDER_TARGET
1609 | WINED3D_BIND_DEPTH_STENCIL;
1610 gl_type = WINED3D_GL_RES_TYPE_TEX_2D;
1611 gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
1612 break;
1614 case WINED3D_RTYPE_TEXTURE_1D:
1615 allowed_usage = WINED3DUSAGE_DYNAMIC
1616 | WINED3DUSAGE_SOFTWAREPROCESSING
1617 | WINED3DUSAGE_QUERY_FILTER
1618 | WINED3DUSAGE_QUERY_GENMIPMAP
1619 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
1620 | WINED3DUSAGE_QUERY_SRGBREAD
1621 | WINED3DUSAGE_QUERY_SRGBWRITE
1622 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
1623 | WINED3DUSAGE_QUERY_WRAPANDMIP;
1624 allowed_bind_flags = WINED3D_BIND_SHADER_RESOURCE;
1625 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_1D;
1626 break;
1628 case WINED3D_RTYPE_TEXTURE_2D:
1629 allowed_usage = WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
1630 if (bind_flags & WINED3D_BIND_RENDER_TARGET)
1631 allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE;
1632 allowed_bind_flags = WINED3D_BIND_RENDER_TARGET
1633 | WINED3D_BIND_DEPTH_STENCIL;
1634 if (!(bind_flags & WINED3D_BIND_SHADER_RESOURCE))
1636 if (!wined3d_check_surface_format(format))
1638 TRACE("%s is not supported for plain surfaces.\n", debug_d3dformat(format->id));
1639 return WINED3DERR_NOTAVAILABLE;
1642 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_RB;
1643 break;
1645 allowed_usage |= WINED3DUSAGE_DYNAMIC
1646 | WINED3DUSAGE_LEGACY_CUBEMAP
1647 | WINED3DUSAGE_SOFTWAREPROCESSING
1648 | WINED3DUSAGE_QUERY_FILTER
1649 | WINED3DUSAGE_QUERY_GENMIPMAP
1650 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
1651 | WINED3DUSAGE_QUERY_SRGBREAD
1652 | WINED3DUSAGE_QUERY_SRGBWRITE
1653 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
1654 | WINED3DUSAGE_QUERY_WRAPANDMIP;
1655 allowed_bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
1656 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_2D;
1657 if (usage & WINED3DUSAGE_LEGACY_CUBEMAP)
1659 allowed_usage &= ~WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
1660 allowed_bind_flags &= ~WINED3D_BIND_DEPTH_STENCIL;
1661 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_CUBE;
1663 break;
1665 case WINED3D_RTYPE_TEXTURE_3D:
1666 allowed_usage = WINED3DUSAGE_DYNAMIC
1667 | WINED3DUSAGE_SOFTWAREPROCESSING
1668 | WINED3DUSAGE_QUERY_FILTER
1669 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
1670 | WINED3DUSAGE_QUERY_SRGBREAD
1671 | WINED3DUSAGE_QUERY_SRGBWRITE
1672 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
1673 | WINED3DUSAGE_QUERY_WRAPANDMIP;
1674 allowed_bind_flags = WINED3D_BIND_SHADER_RESOURCE;
1675 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
1676 break;
1678 default:
1679 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
1680 return WINED3DERR_NOTAVAILABLE;
1683 if ((usage & allowed_usage) != usage)
1685 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
1686 usage, debug_d3dresourcetype(resource_type), allowed_usage);
1687 return WINED3DERR_NOTAVAILABLE;
1690 if ((bind_flags & allowed_bind_flags) != bind_flags)
1692 TRACE("Requested bind flags %s, but resource type %s only allows %s.\n",
1693 wined3d_debug_bind_flags(bind_flags), debug_d3dresourcetype(resource_type),
1694 wined3d_debug_bind_flags(allowed_bind_flags));
1695 return WINED3DERR_NOTAVAILABLE;
1698 if (bind_flags & WINED3D_BIND_SHADER_RESOURCE)
1699 format_flags |= WINED3DFMT_FLAG_TEXTURE;
1700 if (bind_flags & WINED3D_BIND_RENDER_TARGET)
1701 format_flags |= WINED3DFMT_FLAG_RENDERTARGET;
1702 if (usage & WINED3DUSAGE_QUERY_FILTER)
1703 format_flags |= WINED3DFMT_FLAG_FILTERING;
1704 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
1705 format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
1706 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
1707 format_flags |= WINED3DFMT_FLAG_SRGB_READ;
1708 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
1709 format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
1710 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
1711 format_flags |= WINED3DFMT_FLAG_VTF;
1712 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
1713 format_flags |= WINED3DFMT_FLAG_BUMPMAP;
1715 if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
1717 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
1718 return WINED3DERR_NOTAVAILABLE;
1721 for (; gl_type <= gl_type_end; ++gl_type)
1723 if ((format->flags[gl_type] & format_flags) != format_flags)
1725 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
1726 format_flags, debug_d3dformat(check_format_id), format->flags[gl_type]);
1727 return WINED3DERR_NOTAVAILABLE;
1730 if ((bind_flags & WINED3D_BIND_RENDER_TARGET)
1731 && !adapter->adapter_ops->adapter_check_format(adapter, adapter_format, format, NULL))
1733 TRACE("Requested WINED3D_BIND_RENDER_TARGET, but format %s is not supported for render targets.\n",
1734 debug_d3dformat(check_format_id));
1735 return WINED3DERR_NOTAVAILABLE;
1738 /* 3D depth / stencil textures are never supported. */
1739 if (bind_flags == WINED3D_BIND_DEPTH_STENCIL && gl_type == WINED3D_GL_RES_TYPE_TEX_3D)
1740 continue;
1742 if ((bind_flags & WINED3D_BIND_DEPTH_STENCIL)
1743 && !wined3d_check_depth_stencil_format(adapter, adapter_format, format, gl_type))
1745 TRACE("Requested WINED3D_BIND_DEPTH_STENCIL, but format %s is not supported for depth/stencil buffers.\n",
1746 debug_d3dformat(check_format_id));
1747 return WINED3DERR_NOTAVAILABLE;
1750 if (!(format->flags[gl_type] & WINED3DFMT_FLAG_GEN_MIPMAP))
1751 mipmap_gen_supported = FALSE;
1754 if ((usage & WINED3DUSAGE_QUERY_GENMIPMAP) && !mipmap_gen_supported)
1756 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
1757 return WINED3DOK_NOMIPGEN;
1760 return WINED3D_OK;
1763 UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
1764 enum wined3d_format_id format_id, UINT width)
1766 const struct wined3d_adapter *adapter;
1767 unsigned int row_pitch, slice_pitch;
1769 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
1770 wined3d, adapter_idx, debug_d3dformat(format_id), width);
1772 if (adapter_idx >= wined3d->adapter_count)
1773 return ~0u;
1775 adapter = wined3d->adapters[adapter_idx];
1776 wined3d_format_calculate_pitch(wined3d_get_format(adapter, format_id, 0),
1777 1, width, 1, &row_pitch, &slice_pitch);
1779 return row_pitch;
1782 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
1783 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
1785 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
1786 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
1787 debug_d3dformat(dst_format));
1789 return WINED3D_OK;
1792 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
1793 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
1794 enum wined3d_format_id backbuffer_format, BOOL windowed)
1796 BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
1798 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
1799 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
1800 debug_d3dformat(backbuffer_format), windowed);
1802 if (adapter_idx >= wined3d->adapter_count)
1803 return WINED3DERR_INVALIDCALL;
1805 /* The task of this function is to check whether a certain display / backbuffer format
1806 * combination is available on the given adapter. In fullscreen mode microsoft specified
1807 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
1808 * and display format should match exactly.
1809 * In windowed mode format conversion can occur and this depends on the driver. */
1811 /* There are only 4 display formats. */
1812 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
1813 || display_format == WINED3DFMT_B5G5R5X1_UNORM
1814 || display_format == WINED3DFMT_B8G8R8X8_UNORM
1815 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
1817 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
1818 return WINED3DERR_NOTAVAILABLE;
1821 if (!windowed)
1823 /* If the requested display format is not available, don't continue. */
1824 if (!wined3d_output_get_mode_count(&wined3d->adapters[adapter_idx]->outputs[0],
1825 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN))
1827 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
1828 return WINED3DERR_NOTAVAILABLE;
1831 present_conversion = FALSE;
1833 else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
1835 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
1836 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
1837 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
1838 return WINED3DERR_NOTAVAILABLE;
1841 if (present_conversion)
1843 /* Use the display format as back buffer format if the latter is
1844 * WINED3DFMT_UNKNOWN. */
1845 if (backbuffer_format == WINED3DFMT_UNKNOWN)
1846 backbuffer_format = display_format;
1848 if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx,
1849 device_type, backbuffer_format, display_format)))
1851 TRACE("Format conversion from %s to %s not supported.\n",
1852 debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
1853 return WINED3DERR_NOTAVAILABLE;
1856 else
1858 /* When format conversion from the back buffer format to the display
1859 * format is not allowed, only a limited number of combinations are
1860 * valid. */
1862 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
1864 TRACE("Unsupported format combination %s / %s.\n",
1865 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
1866 return WINED3DERR_NOTAVAILABLE;
1869 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
1870 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
1872 TRACE("Unsupported format combination %s / %s.\n",
1873 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
1874 return WINED3DERR_NOTAVAILABLE;
1877 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
1878 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
1880 TRACE("Unsupported format combination %s / %s.\n",
1881 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
1882 return WINED3DERR_NOTAVAILABLE;
1885 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
1886 && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
1888 TRACE("Unsupported format combination %s / %s.\n",
1889 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
1890 return WINED3DERR_NOTAVAILABLE;
1894 /* Validate that the back buffer format is usable for render targets. */
1895 if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
1896 0, WINED3D_BIND_RENDER_TARGET, WINED3D_RTYPE_TEXTURE_2D, backbuffer_format)))
1898 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
1899 return WINED3DERR_NOTAVAILABLE;
1902 return WINED3D_OK;
1905 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, unsigned int adapter_idx,
1906 enum wined3d_device_type device_type, struct wined3d_caps *caps)
1908 const struct wined3d_d3d_info *d3d_info;
1909 struct wined3d_vertex_caps vertex_caps;
1910 const struct wined3d_adapter *adapter;
1911 DWORD ckey_caps, blit_caps, fx_caps;
1912 struct fragment_caps fragment_caps;
1913 struct shader_caps shader_caps;
1915 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
1916 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
1918 if (adapter_idx >= wined3d->adapter_count)
1919 return WINED3DERR_INVALIDCALL;
1921 adapter = wined3d->adapters[adapter_idx];
1922 d3d_info = &adapter->d3d_info;
1924 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
1925 caps->AdapterOrdinal = adapter_idx;
1927 caps->Caps = 0;
1928 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
1929 WINED3DCAPS2_FULLSCREENGAMMA |
1930 WINED3DCAPS2_DYNAMICTEXTURES;
1932 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
1933 WINED3DCAPS3_COPY_TO_VIDMEM |
1934 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
1936 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
1937 WINED3DCURSORCAPS_LOWRES;
1939 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
1940 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
1941 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
1942 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
1943 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
1944 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
1945 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
1946 WINED3DDEVCAPS_PUREDEVICE |
1947 WINED3DDEVCAPS_HWRASTERIZATION |
1948 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
1949 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
1950 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
1951 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
1952 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
1954 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
1955 WINED3DPMISCCAPS_CULLCCW |
1956 WINED3DPMISCCAPS_CULLCW |
1957 WINED3DPMISCCAPS_COLORWRITEENABLE |
1958 WINED3DPMISCCAPS_CLIPTLVERTS |
1959 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
1960 WINED3DPMISCCAPS_MASKZ |
1961 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
1962 /* TODO:
1963 WINED3DPMISCCAPS_NULLREFERENCE
1964 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
1965 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
1967 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
1968 WINED3DPRASTERCAPS_PAT |
1969 WINED3DPRASTERCAPS_WFOG |
1970 WINED3DPRASTERCAPS_ZFOG |
1971 WINED3DPRASTERCAPS_FOGVERTEX |
1972 WINED3DPRASTERCAPS_FOGTABLE |
1973 WINED3DPRASTERCAPS_STIPPLE |
1974 WINED3DPRASTERCAPS_SUBPIXEL |
1975 WINED3DPRASTERCAPS_ZTEST |
1976 WINED3DPRASTERCAPS_SCISSORTEST |
1977 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
1978 WINED3DPRASTERCAPS_DEPTHBIAS;
1980 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
1981 WINED3DPCMPCAPS_EQUAL |
1982 WINED3DPCMPCAPS_GREATER |
1983 WINED3DPCMPCAPS_GREATEREQUAL |
1984 WINED3DPCMPCAPS_LESS |
1985 WINED3DPCMPCAPS_LESSEQUAL |
1986 WINED3DPCMPCAPS_NEVER |
1987 WINED3DPCMPCAPS_NOTEQUAL;
1989 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
1990 * are legacy settings for srcblend only. */
1991 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
1992 WINED3DPBLENDCAPS_BOTHSRCALPHA |
1993 WINED3DPBLENDCAPS_DESTALPHA |
1994 WINED3DPBLENDCAPS_DESTCOLOR |
1995 WINED3DPBLENDCAPS_INVDESTALPHA |
1996 WINED3DPBLENDCAPS_INVDESTCOLOR |
1997 WINED3DPBLENDCAPS_INVSRCALPHA |
1998 WINED3DPBLENDCAPS_INVSRCCOLOR |
1999 WINED3DPBLENDCAPS_ONE |
2000 WINED3DPBLENDCAPS_SRCALPHA |
2001 WINED3DPBLENDCAPS_SRCALPHASAT |
2002 WINED3DPBLENDCAPS_SRCCOLOR |
2003 WINED3DPBLENDCAPS_ZERO;
2005 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
2006 WINED3DPBLENDCAPS_DESTCOLOR |
2007 WINED3DPBLENDCAPS_INVDESTALPHA |
2008 WINED3DPBLENDCAPS_INVDESTCOLOR |
2009 WINED3DPBLENDCAPS_INVSRCALPHA |
2010 WINED3DPBLENDCAPS_INVSRCCOLOR |
2011 WINED3DPBLENDCAPS_ONE |
2012 WINED3DPBLENDCAPS_SRCALPHA |
2013 WINED3DPBLENDCAPS_SRCCOLOR |
2014 WINED3DPBLENDCAPS_ZERO;
2016 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
2017 WINED3DPCMPCAPS_EQUAL |
2018 WINED3DPCMPCAPS_GREATER |
2019 WINED3DPCMPCAPS_GREATEREQUAL |
2020 WINED3DPCMPCAPS_LESS |
2021 WINED3DPCMPCAPS_LESSEQUAL |
2022 WINED3DPCMPCAPS_NEVER |
2023 WINED3DPCMPCAPS_NOTEQUAL;
2025 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
2026 WINED3DPSHADECAPS_COLORGOURAUDRGB |
2027 WINED3DPSHADECAPS_ALPHAFLATBLEND |
2028 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
2029 WINED3DPSHADECAPS_COLORFLATRGB |
2030 WINED3DPSHADECAPS_FOGFLAT |
2031 WINED3DPSHADECAPS_FOGGOURAUD |
2032 WINED3DPSHADECAPS_SPECULARFLATRGB;
2034 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
2035 WINED3DPTEXTURECAPS_ALPHAPALETTE |
2036 WINED3DPTEXTURECAPS_TRANSPARENCY |
2037 WINED3DPTEXTURECAPS_BORDER |
2038 WINED3DPTEXTURECAPS_MIPMAP |
2039 WINED3DPTEXTURECAPS_PROJECTED |
2040 WINED3DPTEXTURECAPS_PERSPECTIVE;
2042 if (!d3d_info->texture_npot)
2044 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2;
2045 if (d3d_info->texture_npot_conditional)
2046 caps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
2049 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
2050 WINED3DPTFILTERCAPS_MAGFPOINT |
2051 WINED3DPTFILTERCAPS_MINFLINEAR |
2052 WINED3DPTFILTERCAPS_MINFPOINT |
2053 WINED3DPTFILTERCAPS_MIPFLINEAR |
2054 WINED3DPTFILTERCAPS_MIPFPOINT |
2055 WINED3DPTFILTERCAPS_LINEAR |
2056 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
2057 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
2058 WINED3DPTFILTERCAPS_MIPLINEAR |
2059 WINED3DPTFILTERCAPS_MIPNEAREST |
2060 WINED3DPTFILTERCAPS_NEAREST;
2062 caps->CubeTextureFilterCaps = 0;
2063 caps->VolumeTextureFilterCaps = 0;
2065 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
2066 WINED3DPTADDRESSCAPS_CLAMP |
2067 WINED3DPTADDRESSCAPS_WRAP;
2069 caps->VolumeTextureAddressCaps = 0;
2071 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
2072 WINED3DLINECAPS_ZTEST |
2073 WINED3DLINECAPS_BLEND |
2074 WINED3DLINECAPS_ALPHACMP |
2075 WINED3DLINECAPS_FOG;
2076 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
2077 * idea how generating the smoothing alpha values works; the result is different
2080 caps->MaxTextureWidth = d3d_info->limits.texture_size;
2081 caps->MaxTextureHeight = d3d_info->limits.texture_size;
2083 caps->MaxVolumeExtent = 0;
2085 caps->MaxTextureRepeat = 32768;
2086 caps->MaxTextureAspectRatio = d3d_info->limits.texture_size;
2087 caps->MaxVertexW = 1e10f;
2089 caps->GuardBandLeft = 0.0f;
2090 caps->GuardBandTop = 0.0f;
2091 caps->GuardBandRight = 0.0f;
2092 caps->GuardBandBottom = 0.0f;
2094 caps->ExtentsAdjust = 0.0f;
2096 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
2097 WINED3DSTENCILCAPS_INCRSAT |
2098 WINED3DSTENCILCAPS_INVERT |
2099 WINED3DSTENCILCAPS_KEEP |
2100 WINED3DSTENCILCAPS_REPLACE |
2101 WINED3DSTENCILCAPS_ZERO;
2103 caps->MaxAnisotropy = 0;
2104 caps->MaxPointSize = d3d_info->limits.pointsize_max;
2106 caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
2107 caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
2108 caps->MaxStreams = WINED3D_MAX_STREAMS;
2109 caps->MaxStreamStride = 1024;
2111 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
2112 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
2113 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
2114 caps->MaxNpatchTessellationLevel = 0;
2115 caps->MasterAdapterOrdinal = 0;
2116 caps->AdapterOrdinalInGroup = 0;
2117 caps->NumberOfAdaptersInGroup = 1;
2119 caps->NumSimultaneousRTs = d3d_info->limits.max_rt_count;
2121 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
2122 WINED3DPTFILTERCAPS_MAGFPOINT |
2123 WINED3DPTFILTERCAPS_MINFLINEAR |
2124 WINED3DPTFILTERCAPS_MAGFLINEAR;
2125 caps->VertexTextureFilterCaps = 0;
2127 adapter->shader_backend->shader_get_caps(adapter, &shader_caps);
2128 adapter->fragment_pipe->get_caps(adapter, &fragment_caps);
2129 adapter->vertex_pipe->vp_get_caps(adapter, &vertex_caps);
2131 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
2132 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
2134 caps->VertexShaderVersion = shader_caps.vs_version;
2135 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
2137 caps->PixelShaderVersion = shader_caps.ps_version;
2138 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
2140 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
2141 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
2142 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
2144 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
2145 caps->MaxActiveLights = vertex_caps.max_active_lights;
2146 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
2147 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
2148 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
2149 caps->FVFCaps = vertex_caps.fvf_caps;
2150 caps->RasterCaps |= vertex_caps.raster_caps;
2152 /* The following caps are shader specific, but they are things we cannot detect, or which
2153 * are the same among all shader models. So to avoid code duplication set the shader version
2154 * specific, but otherwise constant caps here
2156 if (caps->VertexShaderVersion >= 3)
2158 /* Where possible set the caps based on OpenGL extensions and if they
2159 * aren't set (in case of software rendering) use the VS 3.0 from
2160 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
2161 * VS3.0 value. */
2162 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
2163 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
2164 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
2165 caps->VS20Caps.temp_count = 32;
2166 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
2167 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
2169 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
2170 caps->MaxVertexShader30InstructionSlots = WINED3DMIN30SHADERINSTRUCTIONS;
2171 caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
2173 else if (caps->VertexShaderVersion == 2)
2175 caps->VS20Caps.caps = 0;
2176 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
2177 caps->VS20Caps.temp_count = WINED3DVS20_MIN_NUMTEMPS;
2178 caps->VS20Caps.static_flow_control_depth = 1;
2180 caps->MaxVShaderInstructionsExecuted = 65535;
2181 caps->MaxVertexShader30InstructionSlots = 0;
2183 else /* VS 1.x */
2185 caps->VS20Caps.caps = 0;
2186 caps->VS20Caps.dynamic_flow_control_depth = 0;
2187 caps->VS20Caps.temp_count = 0;
2188 caps->VS20Caps.static_flow_control_depth = 0;
2190 caps->MaxVShaderInstructionsExecuted = 0;
2191 caps->MaxVertexShader30InstructionSlots = 0;
2194 if (caps->PixelShaderVersion >= 3)
2196 /* Where possible set the caps based on OpenGL extensions and if they
2197 * aren't set (in case of software rendering) use the PS 3.0 from
2198 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
2199 * PS 3.0 value. */
2201 /* Caps is more or less undocumented on MSDN but it appears to be
2202 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
2203 * cards from Windows */
2204 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
2205 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
2206 WINED3DPS20CAPS_PREDICATION |
2207 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
2208 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
2209 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
2210 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
2211 caps->PS20Caps.temp_count = 32;
2212 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
2213 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
2214 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
2215 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
2217 caps->MaxPShaderInstructionsExecuted = 65535;
2218 caps->MaxPixelShader30InstructionSlots = WINED3DMIN30SHADERINSTRUCTIONS;
2220 else if (caps->PixelShaderVersion == 2)
2222 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
2223 caps->PS20Caps.caps = 0;
2224 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
2225 caps->PS20Caps.temp_count = WINED3DPS20_MIN_NUMTEMPS;
2226 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
2227 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
2228 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
2230 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
2231 caps->MaxPixelShader30InstructionSlots = 0;
2233 else /* PS 1.x */
2235 caps->PS20Caps.caps = 0;
2236 caps->PS20Caps.dynamic_flow_control_depth = 0;
2237 caps->PS20Caps.temp_count = 0;
2238 caps->PS20Caps.static_flow_control_depth = 0;
2239 caps->PS20Caps.instruction_slot_count = 0;
2241 caps->MaxPShaderInstructionsExecuted = 0;
2242 caps->MaxPixelShader30InstructionSlots = 0;
2245 if (caps->VertexShaderVersion >= 2)
2247 /* OpenGL supports all the formats below, perhaps not always
2248 * without conversion, but it supports them.
2249 * Further GLSL doesn't seem to have an official unsigned type so
2250 * don't advertise it yet as I'm not sure how we handle it.
2251 * We might need to add some clamping in the shader engine to
2252 * support it.
2253 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
2254 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
2255 WINED3DDTCAPS_UBYTE4N |
2256 WINED3DDTCAPS_SHORT2N |
2257 WINED3DDTCAPS_SHORT4N;
2259 else
2261 caps->DeclTypes = 0;
2264 /* Set DirectDraw helper Caps */
2265 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
2266 WINEDDCKEYCAPS_SRCBLT;
2267 fx_caps = WINEDDFXCAPS_BLTALPHA |
2268 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
2269 WINEDDFXCAPS_BLTMIRRORUPDOWN |
2270 WINEDDFXCAPS_BLTROTATION90 |
2271 WINEDDFXCAPS_BLTSHRINKX |
2272 WINEDDFXCAPS_BLTSHRINKXN |
2273 WINEDDFXCAPS_BLTSHRINKY |
2274 WINEDDFXCAPS_BLTSHRINKYN |
2275 WINEDDFXCAPS_BLTSTRETCHX |
2276 WINEDDFXCAPS_BLTSTRETCHXN |
2277 WINEDDFXCAPS_BLTSTRETCHY |
2278 WINEDDFXCAPS_BLTSTRETCHYN;
2279 blit_caps = WINEDDCAPS_BLT |
2280 WINEDDCAPS_BLTCOLORFILL |
2281 WINEDDCAPS_BLTDEPTHFILL |
2282 WINEDDCAPS_BLTSTRETCH |
2283 WINEDDCAPS_CANBLTSYSMEM |
2284 WINEDDCAPS_CANCLIP |
2285 WINEDDCAPS_CANCLIPSTRETCHED |
2286 WINEDDCAPS_COLORKEY |
2287 WINEDDCAPS_COLORKEYHWASSIST;
2289 /* Fill the ddraw caps structure */
2290 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
2291 WINEDDCAPS_PALETTE |
2292 blit_caps;
2293 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
2294 WINEDDCAPS2_NOPAGELOCKREQUIRED |
2295 WINEDDCAPS2_PRIMARYGAMMA |
2296 WINEDDCAPS2_WIDESURFACES |
2297 WINEDDCAPS2_CANRENDERWINDOWED;
2298 caps->ddraw_caps.color_key_caps = ckey_caps;
2299 caps->ddraw_caps.fx_caps = fx_caps;
2300 caps->ddraw_caps.svb_caps = blit_caps;
2301 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
2302 caps->ddraw_caps.svb_fx_caps = fx_caps;
2303 caps->ddraw_caps.vsb_caps = blit_caps;
2304 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
2305 caps->ddraw_caps.vsb_fx_caps = fx_caps;
2306 caps->ddraw_caps.ssb_caps = blit_caps;
2307 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
2308 caps->ddraw_caps.ssb_fx_caps = fx_caps;
2310 caps->ddraw_caps.dds_caps = WINEDDSCAPS_FLIP
2311 | WINEDDSCAPS_OFFSCREENPLAIN
2312 | WINEDDSCAPS_PALETTE
2313 | WINEDDSCAPS_PRIMARYSURFACE
2314 | WINEDDSCAPS_TEXTURE
2315 | WINEDDSCAPS_ZBUFFER
2316 | WINEDDSCAPS_MIPMAP;
2318 caps->shader_double_precision = d3d_info->shader_double_precision;
2319 caps->viewport_array_index_any_shader = d3d_info->viewport_array_index_any_shader;
2321 caps->max_feature_level = d3d_info->feature_level;
2323 adapter->adapter_ops->adapter_get_wined3d_caps(adapter, caps);
2325 return WINED3D_OK;
2328 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, unsigned int adapter_idx,
2329 enum wined3d_device_type device_type, HWND focus_window, DWORD flags, BYTE surface_alignment,
2330 const enum wined3d_feature_level *feature_levels, unsigned int feature_level_count,
2331 struct wined3d_device_parent *device_parent, struct wined3d_device **device)
2333 const struct wined3d_adapter *adapter;
2334 struct wined3d_device *object;
2335 HRESULT hr;
2337 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, "
2338 "surface_alignment %u, feature_levels %p, feature_level_count %u, device_parent %p, device %p.\n",
2339 wined3d, adapter_idx, device_type, focus_window, flags, surface_alignment,
2340 feature_levels, feature_level_count, device_parent, device);
2342 if (adapter_idx >= wined3d->adapter_count)
2343 return WINED3DERR_INVALIDCALL;
2345 adapter = wined3d->adapters[adapter_idx];
2346 if (FAILED(hr = adapter->adapter_ops->adapter_create_device(wined3d, adapter,
2347 device_type, focus_window, flags, surface_alignment,
2348 feature_levels, feature_level_count, device_parent, &object)))
2349 return hr;
2351 TRACE("Created device %p.\n", object);
2352 *device = object;
2354 device_parent->ops->wined3d_device_created(device_parent, *device);
2356 return WINED3D_OK;
2359 static void adapter_no3d_destroy(struct wined3d_adapter *adapter)
2361 wined3d_adapter_cleanup(adapter);
2362 heap_free(adapter);
2365 static HRESULT adapter_no3d_create_device(struct wined3d *wined3d, const struct wined3d_adapter *adapter,
2366 enum wined3d_device_type device_type, HWND focus_window, unsigned int flags, BYTE surface_alignment,
2367 const enum wined3d_feature_level *levels, unsigned int level_count,
2368 struct wined3d_device_parent *device_parent, struct wined3d_device **device)
2370 struct wined3d_device_no3d *device_no3d;
2371 HRESULT hr;
2373 if (!(device_no3d = heap_alloc_zero(sizeof(*device_no3d))))
2374 return E_OUTOFMEMORY;
2376 if (FAILED(hr = wined3d_device_init(&device_no3d->d, wined3d, adapter->ordinal, device_type,
2377 focus_window, flags, surface_alignment, levels, level_count, device_parent)))
2379 WARN("Failed to initialize device, hr %#x.\n", hr);
2380 heap_free(device_no3d);
2381 return hr;
2384 *device = &device_no3d->d;
2386 return WINED3D_OK;
2389 static void adapter_no3d_destroy_device(struct wined3d_device *device)
2391 wined3d_device_cleanup(device);
2392 heap_free(device);
2395 struct wined3d_context *adapter_no3d_acquire_context(struct wined3d_device *device,
2396 struct wined3d_texture *texture, unsigned int sub_resource_idx)
2398 TRACE("device %p, texture %p, sub_resource_idx %u.\n", device, texture, sub_resource_idx);
2400 wined3d_from_cs(device->cs);
2402 if (!device->context_count)
2403 return NULL;
2405 return &wined3d_device_no3d(device)->context_no3d;
2408 void adapter_no3d_release_context(struct wined3d_context *context)
2410 TRACE("context %p.\n", context);
2413 static void adapter_no3d_get_wined3d_caps(const struct wined3d_adapter *adapter, struct wined3d_caps *caps)
2417 static BOOL adapter_no3d_check_format(const struct wined3d_adapter *adapter,
2418 const struct wined3d_format *adapter_format, const struct wined3d_format *rt_format,
2419 const struct wined3d_format *ds_format)
2421 return TRUE;
2424 static HRESULT adapter_no3d_init_3d(struct wined3d_device *device)
2426 struct wined3d_context *context_no3d;
2427 HRESULT hr;
2429 TRACE("device %p.\n", device);
2431 context_no3d = &wined3d_device_no3d(device)->context_no3d;
2432 if (FAILED(hr = wined3d_context_no3d_init(context_no3d, device->swapchains[0])))
2434 WARN("Failed to initialise context.\n");
2435 return hr;
2438 if (!device_context_add(device, context_no3d))
2440 ERR("Failed to add the newly created context to the context list.\n");
2441 wined3d_context_cleanup(context_no3d);
2442 return E_FAIL;
2445 TRACE("Initialised context %p.\n", context_no3d);
2447 if (!(device->blitter = wined3d_cpu_blitter_create()))
2449 ERR("Failed to create CPU blitter.\n");
2450 device_context_remove(device, context_no3d);
2451 wined3d_context_cleanup(context_no3d);
2452 return E_FAIL;
2455 return WINED3D_OK;
2458 static void adapter_no3d_uninit_3d(struct wined3d_device *device)
2460 struct wined3d_context *context_no3d;
2462 TRACE("device %p.\n", device);
2464 context_no3d = &wined3d_device_no3d(device)->context_no3d;
2465 device->blitter->ops->blitter_destroy(device->blitter, NULL);
2466 device_context_remove(device, context_no3d);
2467 wined3d_context_cleanup(context_no3d);
2470 static void *adapter_no3d_map_bo_address(struct wined3d_context *context,
2471 const struct wined3d_bo_address *data, size_t size, uint32_t bind_flags, uint32_t map_flags)
2473 if (data->buffer_object)
2475 ERR("Unsupported buffer object %#lx.\n", data->buffer_object);
2476 return NULL;
2479 return data->addr;
2482 static void adapter_no3d_unmap_bo_address(struct wined3d_context *context, const struct wined3d_bo_address *data,
2483 uint32_t bind_flags, unsigned int range_count, const struct wined3d_range *ranges)
2485 if (data->buffer_object)
2486 ERR("Unsupported buffer object %#lx.\n", data->buffer_object);
2489 static void adapter_no3d_copy_bo_address(struct wined3d_context *context,
2490 const struct wined3d_bo_address *dst, uint32_t dst_bind_flags,
2491 const struct wined3d_bo_address *src, uint32_t src_bind_flags, size_t size)
2493 if (dst->buffer_object)
2494 ERR("Unsupported dst buffer object %#lx.\n", dst->buffer_object);
2495 if (src->buffer_object)
2496 ERR("Unsupported src buffer object %#lx.\n", src->buffer_object);
2497 if (dst->buffer_object || src->buffer_object)
2498 return;
2499 memcpy(dst->addr, src->addr, size);
2502 static HRESULT adapter_no3d_create_swapchain(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
2503 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain)
2505 struct wined3d_swapchain *swapchain_no3d;
2506 HRESULT hr;
2508 TRACE("device %p, desc %p, parent %p, parent_ops %p, swapchain %p.\n",
2509 device, desc, parent, parent_ops, swapchain);
2511 if (!(swapchain_no3d = heap_alloc_zero(sizeof(*swapchain_no3d))))
2512 return E_OUTOFMEMORY;
2514 if (FAILED(hr = wined3d_swapchain_no3d_init(swapchain_no3d, device, desc, parent, parent_ops)))
2516 WARN("Failed to initialise swapchain, hr %#x.\n", hr);
2517 heap_free(swapchain_no3d);
2518 return hr;
2521 TRACE("Created swapchain %p.\n", swapchain_no3d);
2522 *swapchain = swapchain_no3d;
2524 return hr;
2527 static void adapter_no3d_destroy_swapchain(struct wined3d_swapchain *swapchain)
2529 wined3d_swapchain_cleanup(swapchain);
2530 heap_free(swapchain);
2533 static HRESULT adapter_no3d_create_buffer(struct wined3d_device *device,
2534 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
2535 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
2537 struct wined3d_buffer *buffer_no3d;
2538 HRESULT hr;
2540 TRACE("device %p, desc %p, data %p, parent %p, parent_ops %p, buffer %p.\n",
2541 device, desc, data, parent, parent_ops, buffer);
2543 if (!(buffer_no3d = heap_alloc_zero(sizeof(*buffer_no3d))))
2544 return E_OUTOFMEMORY;
2546 if (FAILED(hr = wined3d_buffer_no3d_init(buffer_no3d, device, desc, data, parent, parent_ops)))
2548 WARN("Failed to initialise buffer, hr %#x.\n", hr);
2549 heap_free(buffer_no3d);
2550 return hr;
2553 TRACE("Created buffer %p.\n", buffer_no3d);
2554 *buffer = buffer_no3d;
2556 return hr;
2559 static void adapter_no3d_destroy_buffer(struct wined3d_buffer *buffer)
2561 struct wined3d_device *device = buffer->resource.device;
2562 unsigned int swapchain_count = device->swapchain_count;
2564 TRACE("buffer %p.\n", buffer);
2566 /* Take a reference to the device, in case releasing the buffer would
2567 * cause the device to be destroyed. However, swapchain resources don't
2568 * take a reference to the device, and we wouldn't want to increment the
2569 * refcount on a device that's in the process of being destroyed. */
2570 if (swapchain_count)
2571 wined3d_device_incref(device);
2572 wined3d_buffer_cleanup(buffer);
2573 wined3d_cs_destroy_object(device->cs, heap_free, buffer);
2574 if (swapchain_count)
2575 wined3d_device_decref(device);
2578 static HRESULT adapter_no3d_create_texture(struct wined3d_device *device,
2579 const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
2580 uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
2582 struct wined3d_texture *texture_no3d;
2583 HRESULT hr;
2585 TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, parent %p, parent_ops %p, texture %p.\n",
2586 device, desc, layer_count, level_count, flags, parent, parent_ops, texture);
2588 if (!(texture_no3d = wined3d_texture_allocate_object_memory(sizeof(*texture_no3d), level_count, layer_count)))
2589 return E_OUTOFMEMORY;
2591 if (FAILED(hr = wined3d_texture_no3d_init(texture_no3d, device, desc,
2592 layer_count, level_count, flags, parent, parent_ops)))
2594 WARN("Failed to initialise texture, hr %#x.\n", hr);
2595 heap_free(texture_no3d);
2596 return hr;
2599 TRACE("Created texture %p.\n", texture_no3d);
2600 *texture = texture_no3d;
2602 return hr;
2605 static void adapter_no3d_destroy_texture(struct wined3d_texture *texture)
2607 struct wined3d_device *device = texture->resource.device;
2608 unsigned int swapchain_count = device->swapchain_count;
2610 TRACE("texture %p.\n", texture);
2612 /* Take a reference to the device, in case releasing the texture would
2613 * cause the device to be destroyed. However, swapchain resources don't
2614 * take a reference to the device, and we wouldn't want to increment the
2615 * refcount on a device that's in the process of being destroyed. */
2616 if (swapchain_count)
2617 wined3d_device_incref(device);
2619 wined3d_texture_sub_resources_destroyed(texture);
2620 texture->resource.parent_ops->wined3d_object_destroyed(texture->resource.parent);
2622 wined3d_texture_cleanup(texture);
2623 wined3d_cs_destroy_object(device->cs, heap_free, texture);
2625 if (swapchain_count)
2626 wined3d_device_decref(device);
2629 static HRESULT adapter_no3d_create_rendertarget_view(const struct wined3d_view_desc *desc,
2630 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2631 struct wined3d_rendertarget_view **view)
2633 struct wined3d_rendertarget_view *view_no3d;
2634 HRESULT hr;
2636 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
2637 wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
2639 if (!(view_no3d = heap_alloc_zero(sizeof(*view_no3d))))
2640 return E_OUTOFMEMORY;
2642 if (FAILED(hr = wined3d_rendertarget_view_no3d_init(view_no3d, desc, resource, parent, parent_ops)))
2644 WARN("Failed to initialise view, hr %#x.\n", hr);
2645 heap_free(view_no3d);
2646 return hr;
2649 TRACE("Created render target view %p.\n", view_no3d);
2650 *view = view_no3d;
2652 return hr;
2655 static void adapter_no3d_destroy_rendertarget_view(struct wined3d_rendertarget_view *view)
2657 struct wined3d_device *device = view->resource->device;
2658 unsigned int swapchain_count = device->swapchain_count;
2660 TRACE("view %p.\n", view);
2662 /* Take a reference to the device, in case releasing the view's resource
2663 * would cause the device to be destroyed. However, swapchain resources
2664 * don't take a reference to the device, and we wouldn't want to increment
2665 * the refcount on a device that's in the process of being destroyed. */
2666 if (swapchain_count)
2667 wined3d_device_incref(device);
2668 wined3d_rendertarget_view_cleanup(view);
2669 wined3d_cs_destroy_object(device->cs, heap_free, view);
2670 if (swapchain_count)
2671 wined3d_device_decref(device);
2674 static HRESULT adapter_no3d_create_shader_resource_view(const struct wined3d_view_desc *desc,
2675 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2676 struct wined3d_shader_resource_view **view)
2678 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
2679 wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
2681 return E_NOTIMPL;
2684 static void adapter_no3d_destroy_shader_resource_view(struct wined3d_shader_resource_view *view)
2686 TRACE("view %p.\n", view);
2689 static HRESULT adapter_no3d_create_unordered_access_view(const struct wined3d_view_desc *desc,
2690 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2691 struct wined3d_unordered_access_view **view)
2693 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
2694 wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
2696 return E_NOTIMPL;
2699 static void adapter_no3d_destroy_unordered_access_view(struct wined3d_unordered_access_view *view)
2701 TRACE("view %p.\n", view);
2704 static HRESULT adapter_no3d_create_sampler(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
2705 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler)
2707 TRACE("device %p, desc %p, parent %p, parent_ops %p, sampler %p.\n",
2708 device, desc, parent, parent_ops, sampler);
2710 return E_NOTIMPL;
2713 static void adapter_no3d_destroy_sampler(struct wined3d_sampler *sampler)
2715 TRACE("sampler %p.\n", sampler);
2718 static HRESULT adapter_no3d_create_query(struct wined3d_device *device, enum wined3d_query_type type,
2719 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query)
2721 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
2722 device, type, parent, parent_ops, query);
2724 return WINED3DERR_NOTAVAILABLE;
2727 static void adapter_no3d_destroy_query(struct wined3d_query *query)
2729 TRACE("query %p.\n", query);
2732 static void adapter_no3d_flush_context(struct wined3d_context *context)
2734 TRACE("context %p.\n", context);
2737 void adapter_no3d_clear_uav(struct wined3d_context *context,
2738 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value)
2740 ERR("context %p, view %p, clear_value %s.\n", context, view, debug_uvec4(clear_value));
2743 static const struct wined3d_adapter_ops wined3d_adapter_no3d_ops =
2745 adapter_no3d_destroy,
2746 adapter_no3d_create_device,
2747 adapter_no3d_destroy_device,
2748 adapter_no3d_acquire_context,
2749 adapter_no3d_release_context,
2750 adapter_no3d_get_wined3d_caps,
2751 adapter_no3d_check_format,
2752 adapter_no3d_init_3d,
2753 adapter_no3d_uninit_3d,
2754 adapter_no3d_map_bo_address,
2755 adapter_no3d_unmap_bo_address,
2756 adapter_no3d_copy_bo_address,
2757 adapter_no3d_create_swapchain,
2758 adapter_no3d_destroy_swapchain,
2759 adapter_no3d_create_buffer,
2760 adapter_no3d_destroy_buffer,
2761 adapter_no3d_create_texture,
2762 adapter_no3d_destroy_texture,
2763 adapter_no3d_create_rendertarget_view,
2764 adapter_no3d_destroy_rendertarget_view,
2765 adapter_no3d_create_shader_resource_view,
2766 adapter_no3d_destroy_shader_resource_view,
2767 adapter_no3d_create_unordered_access_view,
2768 adapter_no3d_destroy_unordered_access_view,
2769 adapter_no3d_create_sampler,
2770 adapter_no3d_destroy_sampler,
2771 adapter_no3d_create_query,
2772 adapter_no3d_destroy_query,
2773 adapter_no3d_flush_context,
2774 adapter_no3d_clear_uav,
2777 static void wined3d_adapter_no3d_init_d3d_info(struct wined3d_adapter *adapter, unsigned int wined3d_creation_flags)
2779 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
2781 d3d_info->wined3d_creation_flags = wined3d_creation_flags;
2782 d3d_info->texture_npot = TRUE;
2783 d3d_info->feature_level = WINED3D_FEATURE_LEVEL_5;
2786 static struct wined3d_adapter *wined3d_adapter_no3d_create(unsigned int ordinal, unsigned int wined3d_creation_flags)
2788 struct wined3d_adapter *adapter;
2790 static const struct wined3d_gpu_description gpu_description =
2792 HW_VENDOR_SOFTWARE, CARD_WINE, "WineD3D DirectDraw Emulation", DRIVER_WINE, 128,
2795 TRACE("ordinal %u, wined3d_creation_flags %#x.\n", ordinal, wined3d_creation_flags);
2797 if (!(adapter = heap_alloc_zero(sizeof(*adapter))))
2798 return NULL;
2800 wined3d_driver_info_init(&adapter->driver_info, &gpu_description, 0, 0);
2801 adapter->vram_bytes_used = 0;
2802 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->driver_info.vram_bytes));
2804 if (!wined3d_adapter_init(adapter, ordinal, &wined3d_adapter_no3d_ops))
2806 heap_free(adapter);
2807 return NULL;
2810 if (!wined3d_adapter_no3d_init_format_info(adapter))
2812 heap_free(adapter);
2813 return NULL;
2816 adapter->vertex_pipe = &none_vertex_pipe;
2817 adapter->fragment_pipe = &none_fragment_pipe;
2818 adapter->shader_backend = &none_shader_backend;
2820 wined3d_adapter_no3d_init_d3d_info(adapter, wined3d_creation_flags);
2822 TRACE("Created adapter %p.\n", adapter);
2824 return adapter;
2827 BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal,
2828 const struct wined3d_adapter_ops *adapter_ops)
2830 DISPLAY_DEVICEW display_device;
2831 unsigned int output_idx;
2832 BOOL ret = FALSE;
2833 HRESULT hr;
2835 adapter->ordinal = ordinal;
2836 adapter->output_count = 0;
2838 display_device.cb = sizeof(display_device);
2839 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
2840 TRACE("Display device: %s.\n", debugstr_w(display_device.DeviceName));
2841 strcpyW(adapter->device_name, display_device.DeviceName);
2843 if (!(adapter->outputs = heap_calloc(1, sizeof(*adapter->outputs))))
2845 ERR("Failed to allocate outputs.\n");
2846 return FALSE;
2849 if (FAILED(hr = wined3d_output_init(&adapter->outputs[0], adapter, display_device.DeviceName)))
2851 ERR("Failed to initialise output, hr %#x.\n", hr);
2852 goto done;
2854 adapter->output_count = 1;
2856 if (!AllocateLocallyUniqueId(&adapter->luid))
2858 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
2859 goto done;
2861 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
2862 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
2864 memset(&adapter->driver_uuid, 0, sizeof(adapter->driver_uuid));
2865 memset(&adapter->device_uuid, 0, sizeof(adapter->device_uuid));
2867 adapter->formats = NULL;
2868 adapter->adapter_ops = adapter_ops;
2869 ret = TRUE;
2870 done:
2871 if (!ret)
2873 for (output_idx = 0; output_idx < adapter->output_count; ++output_idx)
2874 wined3d_output_cleanup(&adapter->outputs[output_idx]);
2875 heap_free(adapter->outputs);
2877 return ret;
2880 static struct wined3d_adapter *wined3d_adapter_create(unsigned int ordinal, DWORD wined3d_creation_flags)
2882 if (wined3d_creation_flags & WINED3D_NO3D)
2883 return wined3d_adapter_no3d_create(ordinal, wined3d_creation_flags);
2885 if (wined3d_settings.renderer == WINED3D_RENDERER_VULKAN)
2886 return wined3d_adapter_vk_create(ordinal, wined3d_creation_flags);
2888 return wined3d_adapter_gl_create(ordinal, wined3d_creation_flags);
2891 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
2893 const struct wined3d_parent_ops wined3d_null_parent_ops =
2895 wined3d_null_wined3d_object_destroyed,
2898 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags)
2900 wined3d->ref = 1;
2901 wined3d->flags = flags;
2903 TRACE("Initialising adapters.\n");
2905 if (!(wined3d->adapters[0] = wined3d_adapter_create(0, flags)))
2907 WARN("Failed to create adapter.\n");
2908 return E_FAIL;
2910 wined3d->adapter_count = 1;
2912 return WINED3D_OK;