crypt32: Store properties directly in link contexts and get rid of Context_GetProperties.
[wine.git] / dlls / wined3d / directx.c
blob7d4f859ffd3b729569dad21b90c327b66ba01521
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
30 #include "winternl.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
35 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
36 #define DEFAULT_REFRESH_RATE 0
38 /* The driver names reflect the lowest GPU supported
39 * by a certain driver, so DRIVER_AMD_R300 supports
40 * R3xx, R4xx and R5xx GPUs. */
41 enum wined3d_display_driver
43 DRIVER_AMD_RAGE_128PRO,
44 DRIVER_AMD_R100,
45 DRIVER_AMD_R300,
46 DRIVER_AMD_R600,
47 DRIVER_INTEL_GMA800,
48 DRIVER_INTEL_GMA900,
49 DRIVER_INTEL_GMA950,
50 DRIVER_INTEL_GMA3000,
51 DRIVER_NVIDIA_TNT,
52 DRIVER_NVIDIA_GEFORCE2MX,
53 DRIVER_NVIDIA_GEFORCEFX,
54 DRIVER_NVIDIA_GEFORCE6,
55 DRIVER_UNKNOWN
58 enum wined3d_driver_model
60 DRIVER_MODEL_WIN9X,
61 DRIVER_MODEL_NT40,
62 DRIVER_MODEL_NT5X,
63 DRIVER_MODEL_NT6X
66 enum wined3d_gl_vendor
68 GL_VENDOR_UNKNOWN,
69 GL_VENDOR_APPLE,
70 GL_VENDOR_FGLRX,
71 GL_VENDOR_INTEL,
72 GL_VENDOR_MESA,
73 GL_VENDOR_NVIDIA,
76 /* The d3d device ID */
77 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
79 /* Extension detection */
80 struct wined3d_extension_map
82 const char *extension_string;
83 enum wined3d_gl_extension extension;
86 static const struct wined3d_extension_map gl_extension_map[] =
88 /* APPLE */
89 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE },
90 {"GL_APPLE_fence", APPLE_FENCE },
91 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
92 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
93 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
95 /* ARB */
96 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
97 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
98 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
99 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP },
100 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
101 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
102 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
103 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
104 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
105 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
106 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
107 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
108 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
109 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
110 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
111 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS, },
112 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2, },
113 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
114 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
115 {"GL_ARB_multisample", ARB_MULTISAMPLE }, /* needs GLX_ARB_MULTISAMPLE as well */
116 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
117 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
118 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
119 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
120 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
121 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
122 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
123 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS },
124 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
125 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
126 {"GL_ARB_shadow", ARB_SHADOW },
127 {"GL_ARB_sync", ARB_SYNC },
128 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
129 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
130 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
131 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
132 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD },
133 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
134 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
135 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
136 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
137 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
138 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
139 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
140 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
141 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
142 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
143 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
144 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
146 /* ATI */
147 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
148 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
149 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
150 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
151 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
153 /* EXT */
154 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
155 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
156 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
157 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
158 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
159 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
160 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
161 {"GL_EXT_fog_coord", EXT_FOG_COORD },
162 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
163 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
164 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
165 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
166 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
167 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
168 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
169 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
170 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
171 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
172 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
173 {"GL_EXT_texture3D", EXT_TEXTURE3D },
174 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
175 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
176 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD },
177 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
178 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
179 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
180 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
181 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
182 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
183 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
185 /* NV */
186 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP },
187 {"GL_NV_fence", NV_FENCE },
188 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
189 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
190 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
191 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
192 {"GL_NV_half_float", NV_HALF_FLOAT },
193 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
194 {"GL_NV_point_sprite", NV_POINT_SPRITE },
195 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
196 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
197 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
198 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
199 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
200 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
201 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
202 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
203 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
204 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
205 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
207 /* SGI */
208 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
211 static const struct wined3d_extension_map wgl_extension_map[] =
213 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
214 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
215 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
218 /**********************************************************
219 * Utility functions follow
220 **********************************************************/
222 const struct min_lookup minMipLookup[] =
224 /* NONE POINT LINEAR */
225 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
226 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
227 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
230 const struct min_lookup minMipLookup_noFilter[] =
232 /* NONE POINT LINEAR */
233 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
234 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
235 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
238 const struct min_lookup minMipLookup_noMip[] =
240 /* NONE POINT LINEAR */
241 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
242 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
243 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
246 const GLenum magLookup[] =
248 /* NONE POINT LINEAR */
249 GL_NEAREST, GL_NEAREST, GL_LINEAR,
252 const GLenum magLookup_noFilter[] =
254 /* NONE POINT LINEAR */
255 GL_NEAREST, GL_NEAREST, GL_NEAREST,
258 struct wined3d_caps_gl_ctx
260 HDC dc;
261 HWND wnd;
262 HGLRC gl_ctx;
263 HDC restore_dc;
264 HGLRC restore_gl_ctx;
267 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx *ctx)
269 TRACE("Destroying caps GL context.\n");
271 if (!wglMakeCurrent(NULL, NULL))
272 ERR("Failed to disable caps GL context.\n");
274 if (!wglDeleteContext(ctx->gl_ctx))
276 DWORD err = GetLastError();
277 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
280 ReleaseDC(ctx->wnd, ctx->dc);
281 DestroyWindow(ctx->wnd);
283 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
284 ERR("Failed to restore previous GL context.\n");
287 static void wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx *caps_gl_ctx,
288 struct wined3d_gl_info *gl_info, const GLint *ctx_attribs)
290 HGLRC new_ctx;
292 if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
293 return;
295 if (!(new_ctx = gl_info->p_wglCreateContextAttribsARB(caps_gl_ctx->dc, NULL, ctx_attribs)))
297 ERR("Failed to create a context using wglCreateContextAttribsARB(), last error %#x.\n", GetLastError());
298 gl_info->p_wglCreateContextAttribsARB = NULL;
299 return;
302 if (!wglMakeCurrent(caps_gl_ctx->dc, new_ctx))
304 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
305 if (!wglDeleteContext(new_ctx))
306 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
307 gl_info->p_wglCreateContextAttribsARB = NULL;
308 return;
311 if (!wglDeleteContext(caps_gl_ctx->gl_ctx))
312 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
313 caps_gl_ctx->gl_ctx = new_ctx;
316 static BOOL wined3d_caps_gl_ctx_create(struct wined3d_caps_gl_ctx *ctx)
318 PIXELFORMATDESCRIPTOR pfd;
319 int iPixelFormat;
321 TRACE("getting context...\n");
323 ctx->restore_dc = wglGetCurrentDC();
324 ctx->restore_gl_ctx = wglGetCurrentContext();
326 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
327 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
328 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
329 if (!ctx->wnd)
331 ERR("Failed to create a window.\n");
332 goto fail;
335 ctx->dc = GetDC(ctx->wnd);
336 if (!ctx->dc)
338 ERR("Failed to get a DC.\n");
339 goto fail;
342 /* PixelFormat selection */
343 ZeroMemory(&pfd, sizeof(pfd));
344 pfd.nSize = sizeof(pfd);
345 pfd.nVersion = 1;
346 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
347 pfd.iPixelType = PFD_TYPE_RGBA;
348 pfd.cColorBits = 32;
349 pfd.iLayerType = PFD_MAIN_PLANE;
351 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
353 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
354 ERR("Failed to find a suitable pixel format.\n");
355 goto fail;
357 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
358 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
360 /* Create a GL context. */
361 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
363 WARN("Failed to create default context for capabilities initialization.\n");
364 goto fail;
367 /* Make it the current GL context. */
368 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
370 ERR("Failed to make caps GL context current.\n");
371 goto fail;
374 return TRUE;
376 fail:
377 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
378 ctx->gl_ctx = NULL;
379 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
380 ctx->dc = NULL;
381 if (ctx->wnd) DestroyWindow(ctx->wnd);
382 ctx->wnd = NULL;
383 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
384 ERR("Failed to restore previous GL context.\n");
386 return FALSE;
389 /* Adjust the amount of used texture memory */
390 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
392 adapter->UsedTextureRam += amount;
393 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
394 return adapter->UsedTextureRam;
397 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
399 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
400 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
403 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
405 ULONG refcount = InterlockedIncrement(&wined3d->ref);
407 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
409 return refcount;
412 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
414 ULONG refcount = InterlockedDecrement(&wined3d->ref);
416 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
418 if (!refcount)
420 unsigned int i;
422 for (i = 0; i < wined3d->adapter_count; ++i)
424 wined3d_adapter_cleanup(&wined3d->adapters[i]);
426 HeapFree(GetProcessHeap(), 0, wined3d);
429 return refcount;
432 /* Context activation is done by the caller. */
433 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
435 GLuint prog;
436 BOOL ret = FALSE;
437 const char *testcode =
438 "!!ARBvp1.0\n"
439 "PARAM C[66] = { program.env[0..65] };\n"
440 "ADDRESS A0;"
441 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
442 "ARL A0.x, zero.x;\n"
443 "MOV result.position, C[A0.x + 65];\n"
444 "END\n";
446 while (gl_info->gl_ops.gl.p_glGetError());
447 GL_EXTCALL(glGenProgramsARB(1, &prog));
448 if(!prog) {
449 ERR("Failed to create an ARB offset limit test program\n");
451 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
452 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
453 strlen(testcode), testcode));
454 if (gl_info->gl_ops.gl.p_glGetError())
456 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
457 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
458 ret = TRUE;
459 } else TRACE("OpenGL implementation allows offsets > 63\n");
461 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
462 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
463 checkGLcall("ARB vp offset limit test cleanup");
465 return ret;
468 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
469 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
471 if (card_vendor != HW_VENDOR_AMD) return FALSE;
472 if (device == CARD_AMD_RADEON_9500) return TRUE;
473 if (device == CARD_AMD_RADEON_X700) return TRUE;
474 if (device == CARD_AMD_RADEON_X1600) return TRUE;
475 return FALSE;
478 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
479 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
481 if (card_vendor == HW_VENDOR_NVIDIA)
483 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
484 device == CARD_NVIDIA_GEFORCEFX_5600 ||
485 device == CARD_NVIDIA_GEFORCEFX_5800)
487 return TRUE;
490 return FALSE;
493 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
494 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
496 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
497 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
498 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
500 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
501 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
502 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
503 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
504 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
505 * the chance that other implementations support them is rather small since Win32 QuickTime uses
506 * DirectDraw, not OpenGL.
508 * This test has been moved into wined3d_guess_gl_vendor()
510 if (gl_vendor == GL_VENDOR_APPLE)
512 return TRUE;
514 return FALSE;
517 /* Context activation is done by the caller. */
518 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
520 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
521 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
522 * all the texture. This function detects this bug by its symptom and disables PBOs
523 * if the test fails.
525 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
526 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
527 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
528 * read back is compared to the original. If they are equal PBOs are assumed to work,
529 * otherwise the PBO extension is disabled. */
530 GLuint texture, pbo;
531 static const unsigned int pattern[] =
533 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
534 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
535 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
536 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
538 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
540 /* No PBO -> No point in testing them. */
541 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
543 while (gl_info->gl_ops.gl.p_glGetError());
544 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
545 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
547 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
548 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
549 checkGLcall("Specifying the PBO test texture");
551 GL_EXTCALL(glGenBuffersARB(1, &pbo));
552 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
553 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
554 checkGLcall("Specifying the PBO test pbo");
556 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
557 checkGLcall("Loading the PBO test texture");
559 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
561 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
563 memset(check, 0, sizeof(check));
564 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
565 checkGLcall("Reading back the PBO test texture");
567 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
568 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
569 checkGLcall("PBO test cleanup");
571 if (memcmp(check, pattern, sizeof(check)))
573 WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
574 "Disabling PBOs. This may result in slower performance.\n");
575 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
577 else
579 TRACE("PBO test successful.\n");
583 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
584 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
586 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
589 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
590 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
592 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
593 if (card_vendor != HW_VENDOR_AMD) return FALSE;
594 if (device == CARD_AMD_RADEON_X1600) return FALSE;
595 return TRUE;
598 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
599 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
601 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
602 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
603 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
604 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
605 * hardcoded
607 * dx10 cards usually have 64 varyings */
608 return gl_info->limits.glsl_varyings > 44;
611 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
612 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
614 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
617 /* A GL context is provided by the caller */
618 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
619 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
621 GLenum error;
622 DWORD data[16];
624 if (!gl_info->supported[EXT_SECONDARY_COLOR])
625 return FALSE;
627 while (gl_info->gl_ops.gl.p_glGetError());
628 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
629 error = gl_info->gl_ops.gl.p_glGetError();
631 if (error == GL_NO_ERROR)
633 TRACE("GL Implementation accepts 4 component specular color pointers\n");
634 return TRUE;
636 else
638 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
639 debug_glerror(error));
640 return FALSE;
644 /* A GL context is provided by the caller */
645 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
646 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
648 GLuint prog;
649 BOOL ret = FALSE;
650 GLint pos;
651 const char *testcode =
652 "!!ARBvp1.0\n"
653 "OPTION NV_vertex_program2;\n"
654 "MOV result.clip[0], 0.0;\n"
655 "MOV result.position, 0.0;\n"
656 "END\n";
658 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
660 while (gl_info->gl_ops.gl.p_glGetError());
662 GL_EXTCALL(glGenProgramsARB(1, &prog));
663 if(!prog)
665 ERR("Failed to create the NVvp clip test program\n");
666 return FALSE;
668 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
669 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
670 strlen(testcode), testcode));
671 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
672 if(pos != -1)
674 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
675 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
676 ret = TRUE;
677 while (gl_info->gl_ops.gl.p_glGetError());
679 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
681 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
682 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
683 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
685 return ret;
688 /* Context activation is done by the caller. */
689 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
690 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
692 char data[4 * 4 * 4];
693 GLuint tex, fbo;
694 GLenum status;
696 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
698 memset(data, 0xcc, sizeof(data));
700 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
701 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
702 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
703 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
704 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
705 checkGLcall("glTexImage2D");
707 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
708 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
709 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
710 checkGLcall("glFramebufferTexture2D");
712 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
713 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
714 checkGLcall("glCheckFramebufferStatus");
716 memset(data, 0x11, sizeof(data));
717 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
718 checkGLcall("glTexSubImage2D");
720 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
721 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
722 checkGLcall("glClear");
724 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
725 checkGLcall("glGetTexImage");
727 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
728 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
729 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
730 checkGLcall("glBindTexture");
732 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
733 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
734 checkGLcall("glDeleteTextures");
736 return *(DWORD *)data == 0x11111111;
739 /* Context activation is done by the caller. */
740 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
741 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
743 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
744 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
745 GLuint tex;
746 GLint size;
748 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
749 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
750 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
751 checkGLcall("glTexImage2D");
753 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
754 checkGLcall("glGetTexLevelParameteriv");
755 TRACE("Real color depth is %d\n", size);
757 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
758 checkGLcall("glBindTexture");
759 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
760 checkGLcall("glDeleteTextures");
762 return size < 16;
765 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
766 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
768 return gl_vendor == GL_VENDOR_FGLRX;
771 static BOOL match_r200(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
772 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
774 if (card_vendor != HW_VENDOR_AMD) return FALSE;
775 if (device == CARD_AMD_RADEON_8500) return TRUE;
776 return FALSE;
779 static BOOL match_broken_arb_fog(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
780 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
782 DWORD data[4];
783 GLuint tex, fbo;
784 GLenum status;
785 float color[4] = {0.0f, 1.0f, 0.0f, 0.0f};
786 GLuint prog;
787 GLint err_pos;
788 static const char *program_code =
789 "!!ARBfp1.0\n"
790 "OPTION ARB_fog_linear;\n"
791 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
792 "END\n";
794 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
795 return FALSE;
796 if (!gl_info->supported[ARB_FRAGMENT_PROGRAM])
797 return FALSE;
799 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
800 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
801 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
802 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
803 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
804 checkGLcall("glTexImage2D");
806 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
807 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
808 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
809 checkGLcall("glFramebufferTexture2D");
811 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
812 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
813 checkGLcall("glCheckFramebufferStatus");
815 gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
816 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
817 checkGLcall("glClear");
818 gl_info->gl_ops.gl.p_glViewport(0, 0, 4, 1);
819 checkGLcall("glViewport");
821 gl_info->gl_ops.gl.p_glEnable(GL_FOG);
822 gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, 0.5f);
823 gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, 0.5f);
824 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
825 gl_info->gl_ops.gl.p_glHint(GL_FOG_HINT, GL_NICEST);
826 gl_info->gl_ops.gl.p_glFogfv(GL_FOG_COLOR, color);
827 checkGLcall("fog setup");
829 GL_EXTCALL(glGenProgramsARB(1, &prog));
830 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog));
831 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
832 strlen(program_code), program_code));
833 gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
834 checkGLcall("Test fragment program setup");
836 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err_pos);
837 if (err_pos != -1)
839 const char *error_str;
840 error_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB);
841 FIXME("Fog test program error at position %d: %s\n\n", err_pos, debugstr_a(error_str));
844 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
845 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, -1.0f, 0.0f);
846 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, -1.0f, 1.0f);
847 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, 1.0f, 0.0f);
848 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, 1.0f, 1.0f);
849 gl_info->gl_ops.gl.p_glEnd();
850 checkGLcall("ARBfp fog test draw");
852 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
853 checkGLcall("glGetTexImage");
854 data[0] &= 0x00ffffff;
855 data[1] &= 0x00ffffff;
856 data[2] &= 0x00ffffff;
857 data[3] &= 0x00ffffff;
859 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
860 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
862 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
863 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
864 gl_info->gl_ops.gl.p_glDisable(GL_FOG);
865 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0));
866 gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB);
867 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
868 checkGLcall("ARBfp fog test teardown");
870 TRACE("Fog test data: %08x %08x %08x %08x\n", data[0], data[1], data[2], data[3]);
871 return data[0] != 0x00ff0000 || data[3] != 0x0000ff00;
874 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
876 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
877 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
878 * allow 48 different offsets or other helper immediate values. */
879 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
880 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
883 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
885 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
886 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
887 * If real NP2 textures are used, the driver falls back to software. We could just remove the
888 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
889 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
890 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
891 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
893 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
894 * has this extension promoted to core. The extension loading code sets this extension supported
895 * due to that, so this code works on fglrx as well. */
896 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
898 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
899 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
900 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
904 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
906 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
907 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
908 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
909 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
910 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
911 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
913 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
914 * triggering the software fallback. There is not much we can do here apart from disabling the
915 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
916 * in wined3d_adapter_init_gl_caps).
917 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
918 * post-processing effects in the game "Max Payne 2").
919 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
920 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
921 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
922 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
925 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
927 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
928 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
929 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
930 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
931 * according to the spec.
933 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
934 * makes the shader slower and eats instruction slots which should be available to the d3d app.
936 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
937 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
938 * this workaround is activated on cards that do not need it, it won't break things, just affect
939 * performance negatively. */
940 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
941 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
944 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
946 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
949 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
951 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
954 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
956 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
959 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
961 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
964 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
966 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
969 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
971 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
974 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
976 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
977 selected texture formats. They are apparently the only DX9 class GPUs
978 supporting VTF.
979 Also, DX9-era GPUs are somewhat limited with float textures
980 filtering and blending. */
981 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
984 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
986 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
987 * loads some fog parameters (start, end, exponent, but not the color) into the
988 * program.
990 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
991 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
992 * linear fog with start and end other than 0.0 and 1.0. */
993 TRACE("Reserving 1 ARB constant for compiler private use.\n");
994 gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
997 static void quirk_broken_arb_fog(struct wined3d_gl_info *gl_info)
999 gl_info->quirks |= WINED3D_QUIRK_BROKEN_ARB_FOG;
1002 struct driver_quirk
1004 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
1005 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
1006 void (*apply)(struct wined3d_gl_info *gl_info);
1007 const char *description;
1010 static const struct driver_quirk quirk_table[] =
1013 match_amd_r300_to_500,
1014 quirk_amd_dx9,
1015 "AMD normalized texrect quirk"
1018 match_apple,
1019 quirk_apple_glsl_constants,
1020 "Apple GLSL uniform override"
1023 match_geforce5,
1024 quirk_no_np2,
1025 "Geforce 5 NP2 disable"
1028 match_apple_intel,
1029 quirk_texcoord_w,
1030 "Init texcoord .w for Apple Intel GPU driver"
1033 match_apple_nonr500ati,
1034 quirk_texcoord_w,
1035 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1038 match_dx10_capable,
1039 quirk_clip_varying,
1040 "Reserved varying for gl_ClipPos"
1043 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1044 * GL implementations accept it. The Mac GL is the only implementation known to
1045 * reject it.
1047 * If we can pass 4 component specular colors, do it, because (a) we don't have
1048 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1049 * passes specular alpha to the pixel shader if any is used. Otherwise the
1050 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1051 * via GL_EXT_fog_coord.
1053 match_allows_spec_alpha,
1054 quirk_allows_specular_alpha,
1055 "Allow specular alpha quirk"
1058 match_broken_nv_clip,
1059 quirk_disable_nvvp_clip,
1060 "Apple NV_vertex_program clip bug quirk"
1063 match_fbo_tex_update,
1064 quirk_fbo_tex_update,
1065 "FBO rebind for attachment updates"
1068 match_broken_rgba16,
1069 quirk_broken_rgba16,
1070 "True RGBA16 is not available"
1073 match_fglrx,
1074 quirk_infolog_spam,
1075 "Not printing GLSL infolog"
1078 match_not_dx10_capable,
1079 quirk_limited_tex_filtering,
1080 "Texture filtering, blending and VTF support is limited"
1083 match_r200,
1084 quirk_r200_constants,
1085 "r200 vertex shader constants"
1088 match_broken_arb_fog,
1089 quirk_broken_arb_fog,
1090 "ARBfp fogstart == fogend workaround"
1094 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1095 * reporting a driver version is moot because we are not the Windows driver, and we have different
1096 * bugs, features, etc.
1098 * The driver version has the form "x.y.z.w".
1100 * "x" is the Windows version the driver is meant for:
1101 * 4 -> 95/98/NT4
1102 * 5 -> 2000
1103 * 6 -> 2000/XP
1104 * 7 -> Vista
1105 * 8 -> Win 7
1107 * "y" is the maximum Direct3D version the driver supports.
1108 * y -> d3d version mapping:
1109 * 11 -> d3d6
1110 * 12 -> d3d7
1111 * 13 -> d3d8
1112 * 14 -> d3d9
1113 * 15 -> d3d10
1114 * 16 -> d3d10.1
1115 * 17 -> d3d11
1117 * "z" is the subversion number.
1119 * "w" is the vendor specific driver build number.
1122 struct driver_version_information
1124 enum wined3d_display_driver driver;
1125 enum wined3d_driver_model driver_model;
1126 const char *driver_name; /* name of Windows driver */
1127 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1128 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1129 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1132 /* The driver version table contains driver information for different devices on several OS versions. */
1133 static const struct driver_version_information driver_version_table[] =
1135 /* AMD
1136 * - Radeon HD2x00 (R600) and up supported by current drivers.
1137 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1138 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1139 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1140 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1141 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1142 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1143 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1144 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1145 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1147 /* Intel
1148 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1149 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1150 * igxprd32.dll but the GMA800 driver was never updated. */
1151 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1152 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1153 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1154 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1155 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1156 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1158 /* Nvidia
1159 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1160 * - GeforceFX support is up to 173.x on <= XP
1161 * - Geforce2MX/3/4 up to 96.x on <= XP
1162 * - TNT/Geforce1/2 up to 71.x on <= XP
1163 * All version numbers used below are from the Linux nvidia drivers. */
1164 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1165 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1166 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1167 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1168 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1171 struct gpu_description
1173 WORD vendor; /* reported PCI card vendor ID */
1174 WORD card; /* reported PCI card device ID */
1175 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1176 enum wined3d_display_driver driver;
1177 unsigned int vidmem;
1180 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1181 * found on a board containing a specific GPU. */
1182 static const struct gpu_description gpu_description_table[] =
1184 /* Nvidia cards */
1185 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1186 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1187 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1188 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1189 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1190 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1191 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1192 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1193 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1194 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1195 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1196 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1197 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1198 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1199 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1200 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1201 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1202 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1203 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1204 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1205 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1206 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1207 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1208 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1209 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1210 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE6, 256 },
1211 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1212 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1213 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1214 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1215 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1216 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1217 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1218 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1219 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1220 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1221 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1222 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE6, 512 },
1223 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1224 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE6, 512},
1225 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1226 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1227 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1228 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1229 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1230 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1231 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1232 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1233 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1234 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1235 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1236 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1237 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1238 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE6, 1024},
1239 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1240 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1241 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1242 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1243 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1244 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1245 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1246 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE6, 1024},
1247 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE6, 1024},
1248 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6, 1024},
1249 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE6, 1024},
1250 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE6, 2048},
1251 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE6, 1024},
1252 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1253 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE6, 2048},
1254 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE6, 2048},
1255 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE6, 2048},
1256 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6, 2048},
1257 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE6, 3072},
1258 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6, 2048},
1259 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE6, 3072},
1260 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE6, 2048},
1262 /* AMD cards */
1263 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1264 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1265 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1266 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1267 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1268 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1269 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1270 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1271 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1272 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1273 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1274 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
1275 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1276 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1277 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1278 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1279 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1280 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1281 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1282 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1283 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1284 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1285 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1286 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1287 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1288 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1289 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1290 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1291 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1292 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1293 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1294 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1295 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1296 /* Intel cards */
1297 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1298 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1299 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1300 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1301 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1302 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1303 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1304 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1305 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1306 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1307 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1308 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1309 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1310 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1311 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1312 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1313 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1314 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1315 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1316 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1317 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1318 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1319 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1320 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1321 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1322 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1323 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1324 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1325 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1326 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1327 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1328 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1329 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1330 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1333 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1334 enum wined3d_driver_model driver_model)
1336 unsigned int i;
1338 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1339 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1341 const struct driver_version_information *entry = &driver_version_table[i];
1343 if (entry->driver == driver && entry->driver_model == driver_model)
1345 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1346 entry->driver_name, entry->version, entry->subversion, entry->build);
1347 return entry;
1350 return NULL;
1353 static void init_driver_info(struct wined3d_driver_info *driver_info,
1354 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1356 OSVERSIONINFOW os_version;
1357 WORD driver_os_version;
1358 unsigned int i;
1359 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1360 enum wined3d_driver_model driver_model;
1361 const struct driver_version_information *version_info;
1363 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1365 TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1366 vendor = wined3d_settings.pci_vendor_id;
1368 driver_info->vendor = vendor;
1370 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1372 TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1373 device = wined3d_settings.pci_device_id;
1375 driver_info->device = device;
1377 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1378 * overrides the pci ids to a card which is not in our database. */
1379 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1381 memset(&os_version, 0, sizeof(os_version));
1382 os_version.dwOSVersionInfoSize = sizeof(os_version);
1383 if (!GetVersionExW(&os_version))
1385 ERR("Failed to get OS version, reporting 2000/XP.\n");
1386 driver_os_version = 6;
1387 driver_model = DRIVER_MODEL_NT5X;
1389 else
1391 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1392 switch (os_version.dwMajorVersion)
1394 case 4:
1395 /* If needed we could distinguish between 9x and NT4, but this code won't make
1396 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1398 driver_os_version = 4;
1399 driver_model = DRIVER_MODEL_WIN9X;
1400 break;
1402 case 5:
1403 driver_os_version = 6;
1404 driver_model = DRIVER_MODEL_NT5X;
1405 break;
1407 case 6:
1408 if (os_version.dwMinorVersion == 0)
1410 driver_os_version = 7;
1411 driver_model = DRIVER_MODEL_NT6X;
1413 else if (os_version.dwMinorVersion == 1)
1415 driver_os_version = 8;
1416 driver_model = DRIVER_MODEL_NT6X;
1418 else
1420 if (os_version.dwMinorVersion > 2)
1422 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1423 os_version.dwMajorVersion, os_version.dwMinorVersion);
1425 driver_os_version = 9;
1426 driver_model = DRIVER_MODEL_NT6X;
1428 break;
1430 default:
1431 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1432 os_version.dwMajorVersion, os_version.dwMinorVersion);
1433 driver_os_version = 6;
1434 driver_model = DRIVER_MODEL_NT5X;
1435 break;
1439 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1440 * This means that unless the ids are overridden, we will always find a GPU description. */
1441 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1443 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1445 TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1447 driver_info->description = gpu_description_table[i].description;
1448 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1449 driver = gpu_description_table[i].driver;
1450 break;
1454 if (wined3d_settings.emulated_textureram)
1456 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1457 driver_info->vidmem = wined3d_settings.emulated_textureram;
1460 /* Try to obtain driver version information for the current Windows version. This fails in
1461 * some cases:
1462 * - the gpu is not available on the currently selected OS version:
1463 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1464 * version information for the current Windows version is returned instead of faked info.
1465 * We do the same and assume the default Windows version to emulate is WinXP.
1467 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1468 * For now return the XP driver info. Perhaps later on we should return VESA.
1470 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1471 * This could be an indication that our database is not up to date, so this should be fixed.
1473 version_info = get_driver_version_info(driver, driver_model);
1474 if (version_info)
1476 driver_info->name = version_info->driver_name;
1477 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1478 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1480 else
1482 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1483 if (version_info)
1485 driver_info->name = version_info->driver_name;
1486 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1487 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1489 else
1491 driver_info->description = "Direct3D HAL";
1492 driver_info->name = "Display";
1493 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1494 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1496 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1497 vendor, device, driver_model);
1501 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1502 driver_info->version_high, driver_info->version_low);
1505 /* Context activation is done by the caller. */
1506 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1507 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1509 unsigned int i;
1511 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1513 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1514 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1515 quirk_table[i].apply(gl_info);
1518 /* Find out if PBOs work as they are supposed to. */
1519 test_pbo_functionality(gl_info);
1522 static DWORD wined3d_parse_gl_version(const char *gl_version)
1524 const char *ptr = gl_version;
1525 int major, minor;
1527 major = atoi(ptr);
1528 if (major <= 0)
1529 ERR("Invalid OpenGL major version %d.\n", major);
1531 while (isdigit(*ptr)) ++ptr;
1532 if (*ptr++ != '.')
1533 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1535 minor = atoi(ptr);
1537 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1539 return MAKEDWORD_VERSION(major, minor);
1542 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1543 const char *gl_vendor_string, const char *gl_renderer)
1546 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1547 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1548 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1550 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1551 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1552 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1553 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1554 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1555 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1556 * DirectDraw, not OpenGL. */
1557 if (gl_info->supported[APPLE_FENCE]
1558 && gl_info->supported[APPLE_CLIENT_STORAGE]
1559 && gl_info->supported[APPLE_YCBCR_422])
1560 return GL_VENDOR_APPLE;
1562 if (strstr(gl_vendor_string, "NVIDIA"))
1563 return GL_VENDOR_NVIDIA;
1565 if (strstr(gl_vendor_string, "ATI"))
1566 return GL_VENDOR_FGLRX;
1568 if (strstr(gl_vendor_string, "Intel(R)")
1569 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1570 || strstr(gl_renderer, "Intel")
1571 || strstr(gl_vendor_string, "Intel Inc."))
1572 return GL_VENDOR_INTEL;
1574 if (strstr(gl_vendor_string, "Mesa")
1575 || strstr(gl_vendor_string, "X.Org")
1576 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1577 || strstr(gl_vendor_string, "DRI R300 Project")
1578 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1579 || strstr(gl_vendor_string, "VMware, Inc.")
1580 || strstr(gl_renderer, "Mesa")
1581 || strstr(gl_renderer, "Gallium"))
1582 return GL_VENDOR_MESA;
1584 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1585 debugstr_a(gl_vendor_string));
1587 return GL_VENDOR_UNKNOWN;
1590 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1592 if (strstr(gl_vendor_string, "NVIDIA")
1593 || strstr(gl_vendor_string, "Nouveau")
1594 || strstr(gl_vendor_string, "nouveau"))
1595 return HW_VENDOR_NVIDIA;
1597 if (strstr(gl_vendor_string, "ATI")
1598 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1599 || strstr(gl_vendor_string, "X.Org R300 Project")
1600 || strstr(gl_renderer, "AMD")
1601 || strstr(gl_renderer, "R100")
1602 || strstr(gl_renderer, "R200")
1603 || strstr(gl_renderer, "R300")
1604 || strstr(gl_renderer, "R600")
1605 || strstr(gl_renderer, "R700"))
1606 return HW_VENDOR_AMD;
1608 if (strstr(gl_vendor_string, "Intel(R)")
1609 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1610 || strstr(gl_renderer, "Intel")
1611 || strstr(gl_renderer, "i915")
1612 || strstr(gl_vendor_string, "Intel Inc."))
1613 return HW_VENDOR_INTEL;
1615 if (strstr(gl_vendor_string, "Mesa")
1616 || strstr(gl_vendor_string, "Brian Paul")
1617 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1618 || strstr(gl_vendor_string, "VMware, Inc."))
1619 return HW_VENDOR_SOFTWARE;
1621 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1623 return HW_VENDOR_NVIDIA;
1626 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1628 UINT level = 0;
1630 if (gl_info->supported[ARB_MULTITEXTURE])
1631 level = 6;
1632 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1633 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1634 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1635 level = 7;
1636 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1637 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1638 level = 8;
1639 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1640 && gl_info->supported[ARB_VERTEX_SHADER])
1641 level = 9;
1642 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1643 level = 10;
1645 return level;
1648 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1649 const char *gl_renderer)
1651 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1652 unsigned int i;
1654 if (d3d_level >= 10)
1656 static const struct
1658 const char *renderer;
1659 enum wined3d_pci_device id;
1661 cards[] =
1663 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M}, /* Geforce 700 - midend high mobile */
1664 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770}, /* Geforce 700 - highend */
1665 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1666 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX}, /* Geforce 600 - highend */
1667 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1668 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
1669 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M}, /* Geforce 600 - midend high mobile */
1670 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
1671 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
1672 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
1673 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1674 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1675 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1676 {"GT 630", CARD_NVIDIA_GEFORCE_GT630}, /* Geforce 600 - lowend */
1677 {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
1678 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1679 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1680 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1681 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1682 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1683 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1684 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1685 {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
1686 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1687 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1688 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1689 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1690 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1691 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1692 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1693 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1694 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1695 {"410M", CARD_NVIDIA_GEFORCE_410M}, /* Geforce 400 - lowend mobile */
1696 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1697 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1698 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1699 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1700 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1701 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1702 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1703 {"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */
1704 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1705 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1706 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1707 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1708 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1709 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1710 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1711 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1712 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1713 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1714 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1715 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1716 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1717 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1718 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1719 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1720 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1721 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1722 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1723 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1724 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1725 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1726 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1727 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1728 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1729 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1730 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1731 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1732 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1733 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1734 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1735 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1736 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1737 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1738 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1739 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1742 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1744 if (strstr(gl_renderer, cards[i].renderer))
1745 return cards[i].id;
1747 return PCI_DEVICE_NONE;
1750 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1751 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1753 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1755 static const struct
1757 const char *renderer;
1758 enum wined3d_pci_device id;
1760 cards[] =
1762 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1763 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1764 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1765 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1766 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1767 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1768 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1769 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1770 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1771 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1772 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1773 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1774 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1777 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1779 if (strstr(gl_renderer, cards[i].renderer))
1780 return cards[i].id;
1782 return PCI_DEVICE_NONE;
1785 if (d3d_level >= 9)
1787 /* GeforceFX - highend */
1788 if (strstr(gl_renderer, "5800")
1789 || strstr(gl_renderer, "5900")
1790 || strstr(gl_renderer, "5950")
1791 || strstr(gl_renderer, "Quadro FX"))
1793 return CARD_NVIDIA_GEFORCEFX_5800;
1796 /* GeforceFX - midend */
1797 if (strstr(gl_renderer, "5600")
1798 || strstr(gl_renderer, "5650")
1799 || strstr(gl_renderer, "5700")
1800 || strstr(gl_renderer, "5750"))
1802 return CARD_NVIDIA_GEFORCEFX_5600;
1805 /* GeforceFX - lowend */
1806 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1809 if (d3d_level >= 8)
1811 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1813 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1816 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1819 if (d3d_level >= 7)
1821 if (strstr(gl_renderer, "GeForce4 MX"))
1823 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1826 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1828 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1831 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1833 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1836 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1839 if (strstr(gl_renderer, "TNT2"))
1841 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1844 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1847 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1848 const char *gl_renderer)
1850 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1852 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1854 * Beware: renderer string do not match exact card model,
1855 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1856 if (d3d_level >= 10)
1858 unsigned int i;
1860 static const struct
1862 const char *renderer;
1863 enum wined3d_pci_device id;
1865 cards[] =
1867 /* Southern Islands */
1868 {"HD 7900", CARD_AMD_RADEON_HD7900},
1869 {"HD 7800", CARD_AMD_RADEON_HD7800},
1870 {"HD 7700", CARD_AMD_RADEON_HD7700},
1871 /* Northern Islands */
1872 {"HD 6970", CARD_AMD_RADEON_HD6900},
1873 {"HD 6900", CARD_AMD_RADEON_HD6900},
1874 {"HD 6800", CARD_AMD_RADEON_HD6800},
1875 {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1876 {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1877 {"HD 6700", CARD_AMD_RADEON_HD6700},
1878 {"HD 6670", CARD_AMD_RADEON_HD6600},
1879 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1880 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1881 {"HD 6600", CARD_AMD_RADEON_HD6600},
1882 {"HD 6570", CARD_AMD_RADEON_HD6600},
1883 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1884 {"HD 6500", CARD_AMD_RADEON_HD6600},
1885 {"HD 6400", CARD_AMD_RADEON_HD6400},
1886 {"HD 6300", CARD_AMD_RADEON_HD6300},
1887 {"HD 6200", CARD_AMD_RADEON_HD6300},
1888 /* Evergreen */
1889 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1890 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1891 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1892 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1893 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1894 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1895 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1896 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1897 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1898 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1899 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
1900 /* R700 */
1901 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1902 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1903 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1904 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1905 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1906 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1907 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1908 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1909 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1910 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1911 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1912 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1913 /* R600/R700 integrated */
1914 {"HD 4200M", CARD_AMD_RADEON_HD4200M},
1915 {"HD 3300", CARD_AMD_RADEON_HD3200},
1916 {"HD 3200", CARD_AMD_RADEON_HD3200},
1917 {"HD 3100", CARD_AMD_RADEON_HD3200},
1918 /* R600 */
1919 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1920 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1921 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1922 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1923 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1924 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1925 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1926 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1927 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1928 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1929 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1930 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1931 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1934 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1936 if (strstr(gl_renderer, cards[i].renderer))
1937 return cards[i].id;
1939 return PCI_DEVICE_NONE;
1942 if (d3d_level >= 9)
1944 /* Radeon R5xx */
1945 if (strstr(gl_renderer, "X1600")
1946 || strstr(gl_renderer, "X1650")
1947 || strstr(gl_renderer, "X1800")
1948 || strstr(gl_renderer, "X1900")
1949 || strstr(gl_renderer, "X1950"))
1951 return CARD_AMD_RADEON_X1600;
1954 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1955 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1956 if (strstr(gl_renderer, "X700")
1957 || strstr(gl_renderer, "X800")
1958 || strstr(gl_renderer, "X850")
1959 || strstr(gl_renderer, "X1300")
1960 || strstr(gl_renderer, "X1400")
1961 || strstr(gl_renderer, "X1450")
1962 || strstr(gl_renderer, "X1550")
1963 || strstr(gl_renderer, "X2300")
1964 || strstr(gl_renderer, "X2500")
1965 || strstr(gl_renderer, "HD 2300")
1968 return CARD_AMD_RADEON_X700;
1971 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1972 if (strstr(gl_renderer, "Radeon Xpress"))
1974 return CARD_AMD_RADEON_XPRESS_200M;
1977 return PCI_DEVICE_NONE;
1980 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1981 const char *gl_renderer)
1983 unsigned int i;
1985 static const struct
1987 const char *renderer;
1988 enum wined3d_pci_device id;
1990 cards[] =
1992 /* Ivybridge */
1993 {"Ivybridge Server", CARD_INTEL_IVBS},
1994 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1995 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1996 /* Sandybridge */
1997 {"Sandybridge Server", CARD_INTEL_SNBS},
1998 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1999 {"Sandybridge Desktop", CARD_INTEL_SNBD},
2000 /* Ironlake */
2001 {"Ironlake Mobile", CARD_INTEL_ILKM},
2002 {"Ironlake Desktop", CARD_INTEL_ILKD},
2003 /* G4x */
2004 {"B43", CARD_INTEL_B43},
2005 {"G41", CARD_INTEL_G41},
2006 {"G45", CARD_INTEL_G45},
2007 {"Q45", CARD_INTEL_Q45},
2008 {"Integrated Graphics Device", CARD_INTEL_IGD},
2009 {"GM45", CARD_INTEL_GM45},
2010 /* i965 */
2011 {"965GME", CARD_INTEL_965GME},
2012 {"965GM", CARD_INTEL_965GM},
2013 {"X3100", CARD_INTEL_965GM}, /* MacOS */
2014 {"946GZ", CARD_INTEL_946GZ},
2015 {"965G", CARD_INTEL_965G},
2016 {"965Q", CARD_INTEL_965Q},
2017 /* i945 */
2018 {"Pineview M", CARD_INTEL_PNVM},
2019 {"Pineview G", CARD_INTEL_PNVG},
2020 {"IGD", CARD_INTEL_PNVG},
2021 {"Q33", CARD_INTEL_Q33},
2022 {"G33", CARD_INTEL_G33},
2023 {"Q35", CARD_INTEL_Q35},
2024 {"945GME", CARD_INTEL_945GME},
2025 {"945GM", CARD_INTEL_945GM},
2026 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
2027 {"945G", CARD_INTEL_945G},
2028 /* i915 */
2029 {"915GM", CARD_INTEL_915GM},
2030 {"E7221G", CARD_INTEL_E7221G},
2031 {"915G", CARD_INTEL_915G},
2032 /* i8xx */
2033 {"865G", CARD_INTEL_865G},
2034 {"845G", CARD_INTEL_845G},
2035 {"855GM", CARD_INTEL_855GM},
2036 {"830M", CARD_INTEL_830M},
2039 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2041 if (strstr(gl_renderer, cards[i].renderer))
2042 return cards[i].id;
2045 return PCI_DEVICE_NONE;
2048 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
2049 const char *gl_renderer)
2051 unsigned int i;
2053 /* 20101109 - These are never returned by current Gallium radeon
2054 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
2056 * These are returned but not handled: RC410, RV380. */
2057 static const struct
2059 const char *renderer;
2060 enum wined3d_pci_device id;
2062 cards[] =
2064 /* Southern Islands */
2065 {"TAHITI", CARD_AMD_RADEON_HD7900},
2066 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
2067 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
2068 /* Northern Islands */
2069 {"CAYMAN", CARD_AMD_RADEON_HD6900},
2070 {"BARTS", CARD_AMD_RADEON_HD6800},
2071 {"TURKS", CARD_AMD_RADEON_HD6600},
2072 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
2073 {"SUMO", CARD_AMD_RADEON_HD6550D},
2074 {"CAICOS", CARD_AMD_RADEON_HD6400},
2075 {"PALM", CARD_AMD_RADEON_HD6300},
2076 /* Evergreen */
2077 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
2078 {"CYPRESS", CARD_AMD_RADEON_HD5800},
2079 {"JUNIPER", CARD_AMD_RADEON_HD5700},
2080 {"REDWOOD", CARD_AMD_RADEON_HD5600},
2081 {"CEDAR", CARD_AMD_RADEON_HD5400},
2082 /* R700 */
2083 {"R700", CARD_AMD_RADEON_HD4800},
2084 {"RV790", CARD_AMD_RADEON_HD4800},
2085 {"RV770", CARD_AMD_RADEON_HD4800},
2086 {"RV740", CARD_AMD_RADEON_HD4700},
2087 {"RV730", CARD_AMD_RADEON_HD4600},
2088 {"RV710", CARD_AMD_RADEON_HD4350},
2089 /* R600/R700 integrated */
2090 {"RS880", CARD_AMD_RADEON_HD4200M},
2091 {"RS780", CARD_AMD_RADEON_HD3200},
2092 /* R600 */
2093 {"R680", CARD_AMD_RADEON_HD2900},
2094 {"R600", CARD_AMD_RADEON_HD2900},
2095 {"RV670", CARD_AMD_RADEON_HD2900},
2096 {"RV635", CARD_AMD_RADEON_HD2600},
2097 {"RV630", CARD_AMD_RADEON_HD2600},
2098 {"RV620", CARD_AMD_RADEON_HD2350},
2099 {"RV610", CARD_AMD_RADEON_HD2350},
2100 /* R500 */
2101 {"R580", CARD_AMD_RADEON_X1600},
2102 {"R520", CARD_AMD_RADEON_X1600},
2103 {"RV570", CARD_AMD_RADEON_X1600},
2104 {"RV560", CARD_AMD_RADEON_X1600},
2105 {"RV535", CARD_AMD_RADEON_X1600},
2106 {"RV530", CARD_AMD_RADEON_X1600},
2107 {"RV516", CARD_AMD_RADEON_X700},
2108 {"RV515", CARD_AMD_RADEON_X700},
2109 /* R400 */
2110 {"R481", CARD_AMD_RADEON_X700},
2111 {"R480", CARD_AMD_RADEON_X700},
2112 {"R430", CARD_AMD_RADEON_X700},
2113 {"R423", CARD_AMD_RADEON_X700},
2114 {"R420", CARD_AMD_RADEON_X700},
2115 {"R410", CARD_AMD_RADEON_X700},
2116 {"RV410", CARD_AMD_RADEON_X700},
2117 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
2118 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
2119 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
2120 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
2121 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
2122 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
2123 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
2124 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
2125 /* R300 */
2126 {"R360", CARD_AMD_RADEON_9500},
2127 {"R350", CARD_AMD_RADEON_9500},
2128 {"R300", CARD_AMD_RADEON_9500},
2129 {"RV370", CARD_AMD_RADEON_9500},
2130 {"RV360", CARD_AMD_RADEON_9500},
2131 {"RV351", CARD_AMD_RADEON_9500},
2132 {"RV350", CARD_AMD_RADEON_9500},
2135 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2137 if (strstr(gl_renderer, cards[i].renderer))
2138 return cards[i].id;
2141 return PCI_DEVICE_NONE;
2144 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2145 const char *gl_renderer)
2147 unsigned int i;
2149 static const struct
2151 const char *renderer;
2152 enum wined3d_pci_device id;
2154 cards[] =
2156 /* Kepler */
2157 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M},
2158 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2159 /* Fermi */
2160 {"NVD9", CARD_NVIDIA_GEFORCE_GT520},
2161 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2162 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2163 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2164 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2165 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2166 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2167 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2168 /* Tesla */
2169 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2170 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2171 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2172 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2173 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2174 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2175 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2176 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2177 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2178 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2179 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2180 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2181 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2182 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2183 /* Curie */
2184 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2185 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2186 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2187 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2188 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2189 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2190 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2191 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2192 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2193 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2194 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2195 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2196 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2197 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2198 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2199 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2200 /* Rankine */
2201 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2202 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2203 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2204 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2205 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2206 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2207 /* Kelvin */
2208 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2209 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2210 {"nv20", CARD_NVIDIA_GEFORCE3},
2211 /* Celsius */
2212 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2213 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2214 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2215 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2216 {"nv16", CARD_NVIDIA_GEFORCE2},
2217 {"nv15", CARD_NVIDIA_GEFORCE2},
2218 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2219 {"nv10", CARD_NVIDIA_GEFORCE},
2220 /* Fahrenheit */
2221 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2222 {"nv04", CARD_NVIDIA_RIVA_TNT},
2223 {"nv03", CARD_NVIDIA_RIVA_128},
2226 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2228 if (strstr(gl_renderer, cards[i].renderer))
2229 return cards[i].id;
2231 return PCI_DEVICE_NONE;
2234 static const struct gl_vendor_selection
2236 enum wined3d_gl_vendor gl_vendor;
2237 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2238 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2240 nvidia_gl_vendor_table[] =
2242 {GL_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2243 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2244 {GL_VENDOR_MESA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2246 amd_gl_vendor_table[] =
2248 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2249 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", select_card_amd_binary},
2250 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", select_card_amd_mesa},
2252 intel_gl_vendor_table[] =
2254 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", select_card_intel},
2255 {GL_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2256 {GL_VENDOR_MESA, "Mesa Intel driver", select_card_intel},
2259 static enum wined3d_pci_device select_card_fallback_nvidia(const struct wined3d_gl_info *gl_info)
2261 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2262 if (d3d_level >= 10)
2263 return CARD_NVIDIA_GEFORCE_8800GTX;
2264 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
2265 return CARD_NVIDIA_GEFORCE_6800;
2266 if (d3d_level >= 9)
2267 return CARD_NVIDIA_GEFORCEFX_5800;
2268 if (d3d_level >= 8)
2269 return CARD_NVIDIA_GEFORCE3;
2270 if (d3d_level >= 7)
2271 return CARD_NVIDIA_GEFORCE;
2272 if (d3d_level >= 6)
2273 return CARD_NVIDIA_RIVA_TNT;
2274 return CARD_NVIDIA_RIVA_128;
2277 static enum wined3d_pci_device select_card_fallback_amd(const struct wined3d_gl_info *gl_info)
2279 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2280 if (d3d_level >= 10)
2281 return CARD_AMD_RADEON_HD2900;
2282 if (d3d_level >= 9)
2283 return CARD_AMD_RADEON_9500;
2284 if (d3d_level >= 8)
2285 return CARD_AMD_RADEON_8500;
2286 if (d3d_level >= 7)
2287 return CARD_AMD_RADEON_7200;
2288 return CARD_AMD_RAGE_128PRO;
2291 static enum wined3d_pci_device select_card_fallback_intel(const struct wined3d_gl_info *gl_info)
2293 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2294 if (d3d_level >= 10)
2295 return CARD_INTEL_G45;
2296 return CARD_INTEL_915G;
2299 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2300 unsigned int table_size, enum wined3d_gl_vendor gl_vendor,
2301 const struct wined3d_gl_info *gl_info, const char *gl_renderer)
2303 unsigned int i;
2305 for (i = 0; i < table_size; ++i)
2307 if (table[i].gl_vendor != gl_vendor)
2308 continue;
2310 TRACE("Applying card selector \"%s\".\n", table[i].description);
2311 return table[i].select_card(gl_info, gl_renderer);
2313 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2314 gl_vendor, debugstr_a(gl_renderer));
2316 return PCI_DEVICE_NONE;
2319 static const struct
2321 enum wined3d_pci_vendor card_vendor;
2322 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2323 const struct gl_vendor_selection *gl_vendor_selection;
2324 unsigned int gl_vendor_count;
2325 enum wined3d_pci_device (*select_card_fallback)(const struct wined3d_gl_info *gl_info);
2327 card_vendor_table[] =
2329 {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
2330 sizeof(nvidia_gl_vendor_table) / sizeof(nvidia_gl_vendor_table[0]),
2331 select_card_fallback_nvidia},
2332 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
2333 sizeof(amd_gl_vendor_table) / sizeof(amd_gl_vendor_table[0]),
2334 select_card_fallback_amd},
2335 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
2336 sizeof(intel_gl_vendor_table) / sizeof(intel_gl_vendor_table[0]),
2337 select_card_fallback_intel},
2341 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2342 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2344 /* A Direct3D device object contains the PCI id (vendor + device) of the
2345 * videocard which is used for rendering. Various applications use this
2346 * information to get a rough estimation of the features of the card and
2347 * some might use it for enabling 3d effects only on certain types of
2348 * videocards. In some cases games might even use it to work around bugs
2349 * which happen on certain videocards/driver combinations. The problem is
2350 * that OpenGL only exposes a rendering string containing the name of the
2351 * videocard and not the PCI id.
2353 * Various games depend on the PCI id, so somehow we need to provide one.
2354 * A simple option is to parse the renderer string and translate this to
2355 * the right PCI id. This is a lot of work because there are more than 200
2356 * GPUs just for Nvidia. Various cards share the same renderer string, so
2357 * the amount of code might be 'small' but there are quite a number of
2358 * exceptions which would make this a pain to maintain. Another way would
2359 * be to query the PCI id from the operating system (assuming this is the
2360 * videocard which is used for rendering which is not always the case).
2361 * This would work but it is not very portable. Second it would not work
2362 * well in, let's say, a remote X situation in which the amount of 3d
2363 * features which can be used is limited.
2365 * As said most games only use the PCI id to get an indication of the
2366 * capabilities of the card. It doesn't really matter if the given id is
2367 * the correct one if we return the id of a card with similar 3d features.
2369 * The code below checks the OpenGL capabilities of a videocard and matches
2370 * that to a certain level of Direct3D functionality. Once a card passes
2371 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2372 * least a GeforceFX. To give a better estimate we do a basic check on the
2373 * renderer string but if that won't pass we return a default card. This
2374 * way is better than maintaining a full card database as even without a
2375 * full database we can return a card with similar features. Second the
2376 * size of the database can be made quite small because when you know what
2377 * type of 3d functionality a card has, you know to which GPU family the
2378 * GPU must belong. Because of this you only have to check a small part of
2379 * the renderer string to distinguishes between different models from that
2380 * family.
2382 * The code also selects a default amount of video memory which we will
2383 * use for an estimation of the amount of free texture memory. In case of
2384 * real D3D the amount of texture memory includes video memory and system
2385 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2386 * HyperMemory). We don't know how much system memory can be addressed by
2387 * the system but we can make a reasonable estimation about the amount of
2388 * video memory. If the value is slightly wrong it doesn't matter as we
2389 * didn't include AGP-like memory which makes the amount of addressable
2390 * memory higher and second OpenGL isn't that critical it moves to system
2391 * memory behind our backs if really needed. Note that the amount of video
2392 * memory can be overruled using a registry setting. */
2394 unsigned int i;
2395 enum wined3d_pci_device device;
2397 for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2399 if (card_vendor_table[i].card_vendor != *card_vendor)
2400 continue;
2402 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2403 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2404 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_info, gl_renderer);
2405 if (device != PCI_DEVICE_NONE)
2406 return device;
2408 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2409 return card_vendor_table[i].select_card_fallback(gl_info);
2412 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2413 *card_vendor, debugstr_a(gl_renderer));
2415 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2416 *card_vendor = HW_VENDOR_NVIDIA;
2417 return select_card_fallback_nvidia(gl_info);
2420 static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info,
2421 const struct wined3d_shader_backend_ops *shader_backend_ops)
2423 if (shader_backend_ops == &glsl_shader_backend)
2424 return &glsl_vertex_pipe;
2425 return &ffp_vertex_pipe;
2428 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2429 const struct wined3d_shader_backend_ops *shader_backend_ops)
2431 if (shader_backend_ops == &glsl_shader_backend)
2432 return &glsl_fragment_pipe;
2433 if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2434 return &arbfp_fragment_pipeline;
2435 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2436 return &atifs_fragment_pipeline;
2437 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2438 return &nvts_fragment_pipeline;
2439 if (gl_info->supported[NV_REGISTER_COMBINERS])
2440 return &nvrc_fragment_pipeline;
2441 return &ffp_fragment_pipeline;
2444 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2446 BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2448 if (glsl && gl_info->supported[ARB_FRAGMENT_SHADER])
2449 return &glsl_shader_backend;
2450 if (glsl && gl_info->supported[ARB_VERTEX_SHADER])
2452 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2453 * its reported GLSL caps are wrong. This combined with the fact that
2454 * GLSL won't offer more features or performance, use ARB shaders only
2455 * on this card. */
2456 if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2])
2457 return &arb_program_shader_backend;
2458 return &glsl_shader_backend;
2460 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2461 return &arb_program_shader_backend;
2462 return &none_shader_backend;
2465 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info,
2466 const struct wined3d_shader_backend_ops *shader_backend_ops)
2468 if ((shader_backend_ops == &glsl_shader_backend
2469 || shader_backend_ops == &arb_program_shader_backend)
2470 && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2471 return &arbfp_blit;
2472 return &ffp_blit;
2475 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2476 const struct wined3d_extension_map *map, UINT entry_count)
2478 while (*extensions)
2480 const char *start;
2481 size_t len;
2482 UINT i;
2484 while (isspace(*extensions))
2485 ++extensions;
2486 start = extensions;
2487 while (!isspace(*extensions) && *extensions)
2488 ++extensions;
2490 len = extensions - start;
2491 if (!len)
2492 continue;
2494 TRACE("- %s.\n", debugstr_an(start, len));
2496 for (i = 0; i < entry_count; ++i)
2498 if (len == strlen(map[i].extension_string)
2499 && !memcmp(start, map[i].extension_string, len))
2501 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2502 gl_info->supported[map[i].extension] = TRUE;
2503 break;
2509 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2511 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2512 GL_EXT_FUNCS_GEN;
2513 #undef USE_GL_FUNC
2515 #ifndef USE_WIN32_OPENGL
2516 /* hack: use the functions directly from the TEB table to bypass the thunks */
2517 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2518 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2519 #endif
2522 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2524 GLfloat gl_floatv[2];
2525 GLint gl_max;
2527 gl_info->limits.blends = 1;
2528 gl_info->limits.buffers = 1;
2529 gl_info->limits.textures = 1;
2530 gl_info->limits.texture_coords = 1;
2531 gl_info->limits.fragment_samplers = 1;
2532 gl_info->limits.vertex_samplers = 0;
2533 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2534 gl_info->limits.vertex_attribs = 16;
2535 gl_info->limits.glsl_vs_float_constants = 0;
2536 gl_info->limits.glsl_ps_float_constants = 0;
2537 gl_info->limits.arb_vs_float_constants = 0;
2538 gl_info->limits.arb_vs_native_constants = 0;
2539 gl_info->limits.arb_vs_instructions = 0;
2540 gl_info->limits.arb_vs_temps = 0;
2541 gl_info->limits.arb_ps_float_constants = 0;
2542 gl_info->limits.arb_ps_local_constants = 0;
2543 gl_info->limits.arb_ps_instructions = 0;
2544 gl_info->limits.arb_ps_temps = 0;
2546 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2547 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2548 TRACE("Clip plane support - max planes %d.\n", gl_max);
2550 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2551 gl_info->limits.lights = gl_max;
2552 TRACE("Light support - max lights %d.\n", gl_max);
2554 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2555 gl_info->limits.texture_size = gl_max;
2556 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2558 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2559 gl_info->limits.pointsize_min = gl_floatv[0];
2560 gl_info->limits.pointsize_max = gl_floatv[1];
2561 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2563 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2565 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2566 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2568 else
2570 WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2572 if (gl_info->supported[NV_REGISTER_COMBINERS])
2574 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2575 gl_info->limits.general_combiners = gl_max;
2576 TRACE("Max general combiners: %d.\n", gl_max);
2578 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2580 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2581 gl_info->limits.buffers = gl_max;
2582 TRACE("Max draw buffers: %u.\n", gl_max);
2584 if (gl_info->supported[ARB_MULTITEXTURE])
2586 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2587 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2588 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2590 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2592 GLint tmp;
2593 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2594 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2595 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2596 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2598 else
2600 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2601 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2603 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2604 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2606 if (gl_info->supported[ARB_VERTEX_SHADER])
2608 GLint tmp;
2609 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2610 gl_info->limits.vertex_samplers = tmp;
2611 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2612 gl_info->limits.combined_samplers = tmp;
2613 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2614 gl_info->limits.vertex_attribs = tmp;
2616 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2617 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2618 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2619 * shader is used with fixed function vertex processing we're fine too because fixed function
2620 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2621 * used we have to make sure that all vertex sampler setups are valid together with all
2622 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2623 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2624 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2625 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2626 * a fixed function pipeline anymore.
2628 * So this is just a check to check that our assumption holds true. If not, write a warning
2629 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2630 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2631 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2633 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2634 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2635 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2636 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2637 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2638 else
2639 gl_info->limits.vertex_samplers = 0;
2642 else
2644 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2646 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2647 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2649 if (gl_info->supported[ARB_VERTEX_BLEND])
2651 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2652 gl_info->limits.blends = gl_max;
2653 TRACE("Max blends: %u.\n", gl_info->limits.blends);
2655 if (gl_info->supported[EXT_TEXTURE3D])
2657 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2658 gl_info->limits.texture3d_size = gl_max;
2659 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2661 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2663 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2664 gl_info->limits.anisotropy = gl_max;
2665 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2667 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2669 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2670 gl_info->limits.arb_ps_float_constants = gl_max;
2671 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2672 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2673 gl_info->limits.arb_ps_native_constants = gl_max;
2674 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2675 gl_info->limits.arb_ps_native_constants);
2676 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2677 gl_info->limits.arb_ps_temps = gl_max;
2678 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2679 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2680 gl_info->limits.arb_ps_instructions = gl_max;
2681 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2682 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2683 gl_info->limits.arb_ps_local_constants = gl_max;
2684 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2686 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2688 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2689 gl_info->limits.arb_vs_float_constants = gl_max;
2690 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2691 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2692 gl_info->limits.arb_vs_native_constants = gl_max;
2693 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2694 gl_info->limits.arb_vs_native_constants);
2695 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2696 gl_info->limits.arb_vs_temps = gl_max;
2697 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2698 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2699 gl_info->limits.arb_vs_instructions = gl_max;
2700 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2702 if (gl_info->supported[ARB_VERTEX_SHADER])
2704 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2705 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2706 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2708 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2710 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2711 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2712 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2713 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2714 gl_info->limits.glsl_varyings = gl_max;
2715 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2718 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2719 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2720 else
2721 gl_info->limits.shininess = 128.0f;
2723 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2724 && wined3d_settings.allow_multisampling)
2726 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2727 gl_info->limits.samples = gl_max;
2731 /* Context activation is done by the caller. */
2732 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2734 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2735 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2736 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2737 struct wined3d_vertex_caps vertex_caps;
2738 enum wined3d_pci_vendor card_vendor;
2739 struct fragment_caps fragment_caps;
2740 struct shader_caps shader_caps;
2741 const char *WGL_Extensions = NULL;
2742 const char *GL_Extensions = NULL;
2743 enum wined3d_gl_vendor gl_vendor;
2744 enum wined3d_pci_device device;
2745 DWORD gl_version;
2746 HDC hdc;
2747 unsigned int i;
2749 TRACE("adapter %p.\n", adapter);
2751 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2752 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2753 if (!gl_renderer_str)
2755 ERR("Received a NULL GL_RENDERER.\n");
2756 return FALSE;
2759 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2760 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2761 if (!gl_vendor_str)
2763 ERR("Received a NULL GL_VENDOR.\n");
2764 return FALSE;
2767 /* Parse the GL_VERSION field into major and minor information */
2768 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2769 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2770 if (!gl_version_str)
2772 ERR("Received a NULL GL_VERSION.\n");
2773 return FALSE;
2775 gl_version = wined3d_parse_gl_version(gl_version_str);
2777 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2778 GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2779 if (!GL_Extensions)
2781 ERR("Received a NULL GL_EXTENSIONS.\n");
2782 return FALSE;
2785 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2786 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2788 TRACE("GL extensions reported:\n");
2789 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2790 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2792 /* Now work out what GL support this card really has. */
2793 load_gl_funcs( gl_info );
2795 hdc = wglGetCurrentDC();
2796 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2797 if (GL_EXTCALL(wglGetExtensionsStringARB))
2798 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2799 if (!WGL_Extensions)
2800 WARN("WGL extensions not supported.\n");
2801 else
2802 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2803 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2805 if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2807 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2808 gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2809 gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2810 gl_info->supported[EXT_TEXTURE3D] = TRUE;
2813 if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2815 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2816 gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2817 gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2818 gl_info->supported[NV_POINT_SPRITE] = TRUE;
2821 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2823 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2824 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2827 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2829 if (gl_info->supported[APPLE_FENCE])
2831 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2832 * The apple extension interacts with some other apple exts. Disable the NV
2833 * extension if the apple one is support to prevent confusion in other parts
2834 * of the code. */
2835 gl_info->supported[NV_FENCE] = FALSE;
2837 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2839 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2841 * The enums are the same:
2842 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2843 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2844 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2845 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2846 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2848 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2850 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2851 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2853 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2855 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2856 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2859 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2861 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2862 * functionality. Prefer the ARB extension */
2863 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2865 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2867 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2868 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2870 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2872 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2873 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2875 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2877 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2878 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2880 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2882 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2883 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2885 if (gl_info->supported[NV_TEXTURE_SHADER2])
2887 if (gl_info->supported[NV_REGISTER_COMBINERS])
2889 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2890 * are supported. The nv extensions provide the same functionality as the
2891 * ATI one, and a bit more(signed pixelformats). */
2892 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2895 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2897 /* If we have full NP2 texture support, disable
2898 * GL_ARB_texture_rectangle because we will never use it.
2899 * This saves a few redundant glDisable calls. */
2900 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2902 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2904 /* Disable NV_register_combiners and fragment shader if this is supported.
2905 * generally the NV extensions are preferred over the ATI ones, and this
2906 * extension is disabled if register_combiners and texture_shader2 are both
2907 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2908 * fragment processing support. */
2909 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2910 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2911 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2912 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2914 if (gl_info->supported[NV_HALF_FLOAT])
2916 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2917 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2919 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2921 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2922 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2923 * we never render to sRGB surfaces). */
2924 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2926 if (gl_info->supported[ARB_OCCLUSION_QUERY])
2928 GLint counter_bits;
2930 GL_EXTCALL(glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &counter_bits));
2931 TRACE("Occlusion query counter has %d bits.\n", counter_bits);
2932 if (!counter_bits)
2933 gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
2936 wined3d_adapter_init_limits(gl_info);
2938 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2939 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2941 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2943 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2944 unsigned int major, minor;
2946 TRACE("GLSL version string: %s.\n", debugstr_a(str));
2948 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2949 sscanf(str, "%u.%u", &major, &minor);
2950 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2953 checkGLcall("extension detection");
2955 adapter->shader_backend = select_shader_backend(gl_info);
2956 adapter->vertex_pipe = select_vertex_implementation(gl_info, adapter->shader_backend);
2957 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
2958 adapter->blitter = select_blit_implementation(gl_info, adapter->shader_backend);
2960 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
2961 adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
2962 adapter->d3d_info.limits.vs_version = shader_caps.vs_version;
2963 adapter->d3d_info.limits.gs_version = shader_caps.gs_version;
2964 adapter->d3d_info.limits.ps_version = shader_caps.ps_version;
2965 adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count;
2966 adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count;
2968 adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
2969 adapter->d3d_info.xyzrhw = vertex_caps.xyzrhw;
2971 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2972 adapter->d3d_info.limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
2973 adapter->d3d_info.limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
2974 TRACE("Max texture stages: %u.\n", adapter->d3d_info.limits.ffp_blend_stages);
2976 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2978 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2979 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2980 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2981 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2982 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2983 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2984 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2985 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2986 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2987 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2988 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2989 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2990 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2991 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2992 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2993 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2994 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2995 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2996 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2997 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2999 else
3001 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
3003 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
3004 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
3005 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
3006 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
3007 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
3008 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
3009 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
3010 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
3011 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
3012 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
3013 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
3014 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
3015 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
3016 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
3017 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
3018 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3019 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
3020 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
3022 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3024 WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
3025 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
3027 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
3029 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
3031 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3033 gl_info->fbo_ops.glRenderbufferStorageMultisample
3034 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
3038 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
3039 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
3040 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
3042 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
3043 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
3045 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
3046 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
3047 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
3048 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
3049 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
3050 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
3051 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
3052 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
3054 adapter->d3d_info.valid_rt_mask = 0;
3055 for (i = 0; i < gl_info->limits.buffers; ++i)
3056 adapter->d3d_info.valid_rt_mask |= (1 << i);
3058 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
3059 init_driver_info(driver_info, card_vendor, device);
3060 add_gl_compat_wrappers(gl_info);
3062 return TRUE;
3065 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
3067 TRACE("wined3d %p, reporting %u adapters.\n",
3068 wined3d, wined3d->adapter_count);
3070 return wined3d->adapter_count;
3073 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
3075 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
3077 return WINED3D_OK;
3080 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
3082 TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
3084 if (adapter_idx >= wined3d->adapter_count)
3085 return NULL;
3087 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
3090 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
3091 of the same bpp but different resolutions */
3093 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3094 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
3095 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
3097 const struct wined3d_adapter *adapter;
3098 const struct wined3d_format *format;
3099 unsigned int i = 0;
3100 unsigned int j = 0;
3101 UINT format_bits;
3102 DEVMODEW mode;
3104 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
3105 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
3107 if (adapter_idx >= wined3d->adapter_count)
3108 return 0;
3110 adapter = &wined3d->adapters[adapter_idx];
3111 format = wined3d_get_format(&adapter->gl_info, format_id);
3112 format_bits = format->byte_count * CHAR_BIT;
3114 memset(&mode, 0, sizeof(mode));
3115 mode.dmSize = sizeof(mode);
3117 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
3119 if (mode.dmFields & DM_DISPLAYFLAGS)
3121 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3122 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
3123 continue;
3125 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3126 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
3127 continue;
3130 if (format_id == WINED3DFMT_UNKNOWN)
3132 /* This is for d3d8, do not enumerate P8 here. */
3133 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
3135 else if (mode.dmBitsPerPel == format_bits)
3137 ++i;
3141 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
3143 return i;
3146 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3147 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
3148 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
3149 UINT mode_idx, struct wined3d_display_mode *mode)
3151 const struct wined3d_adapter *adapter;
3152 const struct wined3d_format *format;
3153 UINT format_bits;
3154 DEVMODEW m;
3155 UINT i = 0;
3156 int j = 0;
3158 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
3159 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
3161 if (!mode || adapter_idx >= wined3d->adapter_count)
3162 return WINED3DERR_INVALIDCALL;
3164 adapter = &wined3d->adapters[adapter_idx];
3165 format = wined3d_get_format(&adapter->gl_info, format_id);
3166 format_bits = format->byte_count * CHAR_BIT;
3168 memset(&m, 0, sizeof(m));
3169 m.dmSize = sizeof(m);
3171 while (i <= mode_idx)
3173 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
3175 WARN("Invalid mode_idx %u.\n", mode_idx);
3176 return WINED3DERR_INVALIDCALL;
3179 if (m.dmFields & DM_DISPLAYFLAGS)
3181 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3182 && (m.u2.dmDisplayFlags & DM_INTERLACED))
3183 continue;
3185 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3186 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3187 continue;
3190 if (format_id == WINED3DFMT_UNKNOWN)
3192 /* This is for d3d8, do not enumerate P8 here. */
3193 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3195 else if (m.dmBitsPerPel == format_bits)
3197 ++i;
3201 mode->width = m.dmPelsWidth;
3202 mode->height = m.dmPelsHeight;
3203 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3204 if (m.dmFields & DM_DISPLAYFREQUENCY)
3205 mode->refresh_rate = m.dmDisplayFrequency;
3207 if (format_id == WINED3DFMT_UNKNOWN)
3208 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3209 else
3210 mode->format_id = format_id;
3212 if (!(m.dmFields & DM_DISPLAYFLAGS))
3213 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3214 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3215 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3216 else
3217 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3219 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3220 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3222 return WINED3D_OK;
3225 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3226 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3228 const struct wined3d_adapter *adapter;
3229 DEVMODEW m;
3231 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3232 wined3d, adapter_idx, mode, rotation);
3234 if (!mode || adapter_idx >= wined3d->adapter_count)
3235 return WINED3DERR_INVALIDCALL;
3237 adapter = &wined3d->adapters[adapter_idx];
3239 memset(&m, 0, sizeof(m));
3240 m.dmSize = sizeof(m);
3242 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3243 mode->width = m.dmPelsWidth;
3244 mode->height = m.dmPelsHeight;
3245 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3246 if (m.dmFields & DM_DISPLAYFREQUENCY)
3247 mode->refresh_rate = m.dmDisplayFrequency;
3248 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3250 /* Lie about the format. X11 can't change the color depth, and some apps
3251 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3252 * that GetDisplayMode still returns 24 bpp. This should probably be
3253 * handled in winex11 instead. */
3254 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3256 WARN("Overriding format %s with stored format %s.\n",
3257 debug_d3dformat(mode->format_id),
3258 debug_d3dformat(adapter->screen_format));
3259 mode->format_id = adapter->screen_format;
3262 if (!(m.dmFields & DM_DISPLAYFLAGS))
3263 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3264 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3265 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3266 else
3267 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3269 if (rotation)
3271 switch (m.u1.s2.dmDisplayOrientation)
3273 case DMDO_DEFAULT:
3274 *rotation = WINED3D_DISPLAY_ROTATION_0;
3275 break;
3276 case DMDO_90:
3277 *rotation = WINED3D_DISPLAY_ROTATION_90;
3278 break;
3279 case DMDO_180:
3280 *rotation = WINED3D_DISPLAY_ROTATION_180;
3281 break;
3282 case DMDO_270:
3283 *rotation = WINED3D_DISPLAY_ROTATION_270;
3284 break;
3285 default:
3286 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3287 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3288 break;
3292 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3293 mode->refresh_rate, debug_d3dformat(mode->format_id),
3294 mode->scanline_ordering);
3295 return WINED3D_OK;
3298 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3299 UINT adapter_idx, const struct wined3d_display_mode *mode)
3301 struct wined3d_display_mode current_mode;
3302 const struct wined3d_format *format;
3303 struct wined3d_adapter *adapter;
3304 DEVMODEW devmode;
3305 RECT clip_rc;
3306 HRESULT hr;
3307 LONG ret;
3309 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3310 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3311 mode->scanline_ordering);
3313 if (adapter_idx >= wined3d->adapter_count)
3314 return WINED3DERR_INVALIDCALL;
3316 adapter = &wined3d->adapters[adapter_idx];
3317 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3319 memset(&devmode, 0, sizeof(devmode));
3320 devmode.dmSize = sizeof(devmode);
3321 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3322 devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3323 devmode.dmPelsWidth = mode->width;
3324 devmode.dmPelsHeight = mode->height;
3326 devmode.dmDisplayFrequency = mode->refresh_rate;
3327 if (mode->refresh_rate)
3328 devmode.dmFields |= DM_DISPLAYFREQUENCY;
3330 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3332 devmode.dmFields |= DM_DISPLAYFLAGS;
3333 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3334 devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3337 /* Only change the mode if necessary. */
3338 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3340 ERR("Failed to get current display mode, hr %#x.\n", hr);
3342 else if (current_mode.width == mode->width
3343 && current_mode.height == mode->height
3344 && current_mode.format_id == mode->format_id
3345 && (current_mode.refresh_rate == mode->refresh_rate
3346 || !mode->refresh_rate)
3347 && (current_mode.scanline_ordering == mode->scanline_ordering
3348 || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3350 TRACE("Skipping redundant mode setting call.\n");
3351 return WINED3D_OK;
3354 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3355 if (ret != DISP_CHANGE_SUCCESSFUL)
3357 if (devmode.dmDisplayFrequency)
3359 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3360 devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3361 devmode.dmDisplayFrequency = 0;
3362 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3364 if (ret != DISP_CHANGE_SUCCESSFUL)
3365 return WINED3DERR_NOTAVAILABLE;
3368 /* Store the new values. */
3369 adapter->screen_format = mode->format_id;
3371 /* And finally clip mouse to our screen. */
3372 SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3373 ClipCursor(&clip_rc);
3375 return WINED3D_OK;
3378 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3379 and fields being inserted in the middle, a new structure is used in place */
3380 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3381 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3383 const struct wined3d_adapter *adapter;
3384 size_t len;
3386 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3387 wined3d, adapter_idx, flags, identifier);
3389 if (adapter_idx >= wined3d->adapter_count)
3390 return WINED3DERR_INVALIDCALL;
3392 adapter = &wined3d->adapters[adapter_idx];
3394 if (identifier->driver_size)
3396 const char *name = adapter->driver_info.name;
3397 len = min(strlen(name), identifier->driver_size - 1);
3398 memcpy(identifier->driver, name, len);
3399 identifier->driver[len] = '\0';
3402 if (identifier->description_size)
3404 const char *description = adapter->driver_info.description;
3405 len = min(strlen(description), identifier->description_size - 1);
3406 memcpy(identifier->description, description, len);
3407 identifier->description[len] = '\0';
3410 /* Note that d3d8 doesn't supply a device name. */
3411 if (identifier->device_name_size)
3413 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3414 identifier->device_name_size, NULL, NULL))
3416 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3417 return WINED3DERR_INVALIDCALL;
3421 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3422 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3423 identifier->vendor_id = adapter->driver_info.vendor;
3424 identifier->device_id = adapter->driver_info.device;
3425 identifier->subsystem_id = 0;
3426 identifier->revision = 0;
3427 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3428 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3429 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3430 identifier->video_memory = adapter->TextureRam;
3432 return WINED3D_OK;
3435 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3436 struct wined3d_raster_status *raster_status)
3438 LONGLONG freq_per_frame, freq_per_line;
3439 LARGE_INTEGER counter, freq_per_sec;
3440 struct wined3d_display_mode mode;
3441 static UINT once;
3443 if (!once++)
3444 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3445 wined3d, adapter_idx, raster_status);
3446 else
3447 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3448 wined3d, adapter_idx, raster_status);
3450 /* Obtaining the raster status is a widely implemented but optional
3451 * feature. When this method returns OK StarCraft 2 expects the
3452 * raster_status->InVBlank value to actually change over time.
3453 * And Endless Alice Crysis doesn't care even if this method fails.
3454 * Thus this method returns OK and fakes raster_status by
3455 * QueryPerformanceCounter. */
3457 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3458 return WINED3DERR_INVALIDCALL;
3459 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3460 return WINED3DERR_INVALIDCALL;
3461 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3462 mode.refresh_rate = 60;
3464 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3465 /* Assume 20 scan lines in the vertical blank. */
3466 freq_per_line = freq_per_frame / (mode.height + 20);
3467 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3468 if (raster_status->scan_line < mode.height)
3469 raster_status->in_vblank = FALSE;
3470 else
3472 raster_status->scan_line = 0;
3473 raster_status->in_vblank = TRUE;
3476 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3477 raster_status->in_vblank, raster_status->scan_line);
3479 return WINED3D_OK;
3482 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3483 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3485 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3487 /* Float formats need FBOs. If FBOs are used this function isn't called */
3488 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3490 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3491 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3493 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3494 return FALSE;
3497 if(cfg->redSize < redSize)
3498 return FALSE;
3500 if(cfg->greenSize < greenSize)
3501 return FALSE;
3503 if(cfg->blueSize < blueSize)
3504 return FALSE;
3506 if(cfg->alphaSize < alphaSize)
3507 return FALSE;
3509 return TRUE;
3512 /* Probably a RGBA_float or color index mode */
3513 return FALSE;
3516 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3517 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3519 BYTE depthSize, stencilSize;
3520 BOOL lockable = FALSE;
3522 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3524 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3525 return FALSE;
3528 /* Float formats need FBOs. If FBOs are used this function isn't called */
3529 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3531 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3532 lockable = TRUE;
3534 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3535 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3536 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3537 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3538 return FALSE;
3540 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3541 * allow more stencil bits than requested. */
3542 if(cfg->stencilSize < stencilSize)
3543 return FALSE;
3545 return TRUE;
3548 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3549 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3550 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3552 const struct wined3d_format *rt_format;
3553 const struct wined3d_format *ds_format;
3554 const struct wined3d_adapter *adapter;
3556 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3557 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3558 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3559 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3561 if (adapter_idx >= wined3d->adapter_count)
3562 return WINED3DERR_INVALIDCALL;
3564 adapter = &wined3d->adapters[adapter_idx];
3565 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3566 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3567 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3569 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3570 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3572 TRACE("Formats match.\n");
3573 return WINED3D_OK;
3576 else
3578 const struct wined3d_pixel_format *cfgs;
3579 unsigned int cfg_count;
3580 unsigned int i;
3582 cfgs = adapter->cfgs;
3583 cfg_count = adapter->cfg_count;
3584 for (i = 0; i < cfg_count; ++i)
3586 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3587 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3589 TRACE("Formats match.\n");
3590 return WINED3D_OK;
3595 TRACE("Unsupported format pair: %s and %s.\n",
3596 debug_d3dformat(render_target_format_id),
3597 debug_d3dformat(depth_stencil_format_id));
3599 return WINED3DERR_NOTAVAILABLE;
3602 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3603 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3604 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3606 const struct wined3d_gl_info *gl_info;
3608 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3609 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3610 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3611 windowed, multisample_type, quality_levels);
3613 if (adapter_idx >= wined3d->adapter_count)
3614 return WINED3DERR_INVALIDCALL;
3616 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3618 if (multisample_type > gl_info->limits.samples)
3620 TRACE("Returning not supported.\n");
3621 if (quality_levels)
3622 *quality_levels = 0;
3624 return WINED3DERR_NOTAVAILABLE;
3627 if (quality_levels)
3629 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3630 /* FIXME: This is probably wrong. */
3631 *quality_levels = gl_info->limits.samples;
3632 else
3633 *quality_levels = 1;
3636 return WINED3D_OK;
3639 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3640 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3641 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3643 /* Only allow depth/stencil formats */
3644 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3646 /* Blacklist formats not supported on Windows */
3647 switch (ds_format->id)
3649 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3650 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3651 TRACE("[FAILED] - not supported on windows.\n");
3652 return FALSE;
3654 default:
3655 break;
3658 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3660 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3661 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3663 else
3665 unsigned int i;
3667 /* Walk through all WGL pixel formats to find a match */
3668 for (i = 0; i < adapter->cfg_count; ++i)
3670 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3671 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3672 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3673 return TRUE;
3677 return FALSE;
3680 /* Check the render target capabilities of a format */
3681 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3682 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3684 /* Filter out non-RT formats */
3685 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3686 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3688 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3689 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3690 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3691 unsigned int i;
3693 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3694 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3696 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3697 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3698 if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3700 TRACE("[FAILED]\n");
3701 return FALSE;
3704 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3705 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3706 for (i = 0; i < adapter->cfg_count; ++i)
3708 if (cfgs[i].windowDrawable
3709 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3711 TRACE("Pixel format %d is compatible with format %s.\n",
3712 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3713 return TRUE;
3717 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3719 /* For now return TRUE for FBOs until we have some proper checks.
3720 * Note that this function will only be called when the format is around for texturing. */
3721 return TRUE;
3723 return FALSE;
3726 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3727 const struct wined3d_format *adapter_format,
3728 const struct wined3d_format *check_format, BOOL no3d)
3730 if (no3d)
3732 switch (check_format->id)
3734 case WINED3DFMT_B8G8R8_UNORM:
3735 TRACE("[FAILED] - Not enumerated on Windows.\n");
3736 return FALSE;
3737 case WINED3DFMT_B8G8R8A8_UNORM:
3738 case WINED3DFMT_B8G8R8X8_UNORM:
3739 case WINED3DFMT_B5G6R5_UNORM:
3740 case WINED3DFMT_B5G5R5X1_UNORM:
3741 case WINED3DFMT_B5G5R5A1_UNORM:
3742 case WINED3DFMT_B4G4R4A4_UNORM:
3743 case WINED3DFMT_B2G3R3_UNORM:
3744 case WINED3DFMT_A8_UNORM:
3745 case WINED3DFMT_B2G3R3A8_UNORM:
3746 case WINED3DFMT_B4G4R4X4_UNORM:
3747 case WINED3DFMT_R10G10B10A2_UNORM:
3748 case WINED3DFMT_R8G8B8A8_UNORM:
3749 case WINED3DFMT_R8G8B8X8_UNORM:
3750 case WINED3DFMT_R16G16_UNORM:
3751 case WINED3DFMT_B10G10R10A2_UNORM:
3752 case WINED3DFMT_R16G16B16A16_UNORM:
3753 case WINED3DFMT_P8_UINT:
3754 TRACE("[OK]\n");
3755 return TRUE;
3756 default:
3757 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3758 return FALSE;
3762 /* All formats that are supported for textures are supported for surfaces
3763 * as well. */
3764 if (check_format->flags & WINED3DFMT_FLAG_TEXTURE)
3765 return TRUE;
3766 /* All depth stencil formats are supported on surfaces */
3767 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3769 /* If opengl can't process the format natively, the blitter may be able to convert it */
3770 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3771 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3772 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3774 TRACE("[OK]\n");
3775 return TRUE;
3778 /* Reject other formats */
3779 TRACE("[FAILED]\n");
3780 return FALSE;
3783 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
3784 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
3785 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
3786 * show that wrapping is supported. The lack of filtering will sort out the
3787 * mipmapping capability anyway.
3789 * For now lets report this on all formats, but in the future we may want to
3790 * restrict it to some should applications need that. */
3791 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3792 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3793 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
3795 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3796 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3797 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3798 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3799 DWORD format_flags = 0;
3800 DWORD allowed_usage;
3802 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3803 "resource_type %s, check_format %s.\n",
3804 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3805 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3806 debug_d3dformat(check_format_id));
3808 if (adapter_idx >= wined3d->adapter_count)
3809 return WINED3DERR_INVALIDCALL;
3811 switch (resource_type)
3813 case WINED3D_RTYPE_CUBE_TEXTURE:
3814 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3816 TRACE("[FAILED] - No cube texture support.\n");
3817 return WINED3DERR_NOTAVAILABLE;
3820 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3821 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
3822 | WINED3DUSAGE_DYNAMIC
3823 | WINED3DUSAGE_RENDERTARGET
3824 | WINED3DUSAGE_SOFTWAREPROCESSING
3825 | WINED3DUSAGE_QUERY_FILTER
3826 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3827 | WINED3DUSAGE_QUERY_SRGBREAD
3828 | WINED3DUSAGE_QUERY_SRGBWRITE
3829 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3830 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3831 break;
3833 case WINED3D_RTYPE_SURFACE:
3834 if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
3836 TRACE("[FAILED] - Not supported for plain surfaces.\n");
3837 return WINED3DERR_NOTAVAILABLE;
3840 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
3841 | WINED3DUSAGE_RENDERTARGET
3842 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3843 break;
3845 case WINED3D_RTYPE_TEXTURE:
3846 if ((usage & WINED3DUSAGE_DEPTHSTENCIL) && (format->flags & WINED3DFMT_FLAG_SHADOW)
3847 && !gl_info->supported[ARB_SHADOW])
3849 TRACE("[FAILED] - No shadow sampler support.\n");
3850 return WINED3DERR_NOTAVAILABLE;
3853 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3854 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
3855 | WINED3DUSAGE_DEPTHSTENCIL
3856 | WINED3DUSAGE_DYNAMIC
3857 | WINED3DUSAGE_RENDERTARGET
3858 | WINED3DUSAGE_SOFTWAREPROCESSING
3859 | WINED3DUSAGE_QUERY_FILTER
3860 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
3861 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3862 | WINED3DUSAGE_QUERY_SRGBREAD
3863 | WINED3DUSAGE_QUERY_SRGBWRITE
3864 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3865 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3866 break;
3868 case WINED3D_RTYPE_VOLUME_TEXTURE:
3869 case WINED3D_RTYPE_VOLUME:
3870 /* Volume is to VolumeTexture what Surface is to Texture, but its
3871 * usage caps are not documented. Most driver seem to offer
3872 * (nearly) the same on Volume and VolumeTexture, so do that too. */
3873 if (!gl_info->supported[EXT_TEXTURE3D])
3875 TRACE("[FAILED] - No volume texture support.\n");
3876 return WINED3DERR_NOTAVAILABLE;
3879 /* The GL_EXT_texture_compression_s3tc spec requires that loading
3880 * an s3tc compressed texture results in an error. While the D3D
3881 * refrast does support s3tc volumes, at least the nvidia Windows
3882 * driver does not, so we're free not to support this format. */
3883 switch (check_format_id)
3885 case WINED3DFMT_DXT1:
3886 case WINED3DFMT_DXT2:
3887 case WINED3DFMT_DXT3:
3888 case WINED3DFMT_DXT4:
3889 case WINED3DFMT_DXT5:
3890 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
3891 return WINED3DERR_NOTAVAILABLE;
3893 default:
3894 /* Do nothing, continue with checking the format below */
3895 break;
3898 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3899 allowed_usage = WINED3DUSAGE_DYNAMIC
3900 | WINED3DUSAGE_SOFTWAREPROCESSING
3901 | WINED3DUSAGE_QUERY_FILTER
3902 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3903 | WINED3DUSAGE_QUERY_SRGBREAD
3904 | WINED3DUSAGE_QUERY_SRGBWRITE
3905 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3906 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3907 break;
3909 default:
3910 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
3911 return WINED3DERR_NOTAVAILABLE;
3914 if ((usage & allowed_usage) != usage)
3916 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
3917 usage, debug_d3dresourcetype(resource_type), allowed_usage);
3918 return WINED3DERR_NOTAVAILABLE;
3921 if (usage & WINED3DUSAGE_QUERY_FILTER)
3922 format_flags |= WINED3DFMT_FLAG_FILTERING;
3923 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3924 format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
3925 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3926 format_flags |= WINED3DFMT_FLAG_SRGB_READ;
3927 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3928 format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
3929 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3930 format_flags |= WINED3DFMT_FLAG_VTF;
3931 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
3932 format_flags |= WINED3DFMT_FLAG_BUMPMAP;
3934 if ((format->flags & format_flags) != format_flags)
3936 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
3937 format_flags, debug_d3dformat(check_format_id), format->flags);
3938 return WINED3DERR_NOTAVAILABLE;
3941 if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
3943 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
3944 return WINED3DERR_NOTAVAILABLE;
3947 if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
3948 && !CheckDepthStencilCapability(adapter, adapter_format, format))
3950 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
3951 debug_d3dformat(check_format_id));
3952 return WINED3DERR_NOTAVAILABLE;
3955 if ((usage & WINED3DUSAGE_RENDERTARGET)
3956 && !CheckRenderTargetCapability(adapter, adapter_format, format))
3958 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
3959 debug_d3dformat(check_format_id));
3960 return WINED3DERR_NOTAVAILABLE;
3963 if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && !gl_info->supported[SGIS_GENERATE_MIPMAP])
3965 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
3966 return WINED3DOK_NOAUTOGEN;
3969 return WINED3D_OK;
3972 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
3973 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
3975 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
3976 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
3977 debug_d3dformat(dst_format));
3979 return WINED3D_OK;
3982 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
3983 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
3984 enum wined3d_format_id backbuffer_format, BOOL windowed)
3986 UINT mode_count;
3987 HRESULT hr;
3989 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
3990 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
3991 debug_d3dformat(backbuffer_format), windowed);
3993 if (adapter_idx >= wined3d->adapter_count)
3994 return WINED3DERR_INVALIDCALL;
3996 /* The task of this function is to check whether a certain display / backbuffer format
3997 * combination is available on the given adapter. In fullscreen mode microsoft specified
3998 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
3999 * and display format should match exactly.
4000 * In windowed mode format conversion can occur and this depends on the driver. When format
4001 * conversion is done, this function should nevertheless fail and applications need to use
4002 * CheckDeviceFormatConversion.
4003 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4005 /* There are only 4 display formats. */
4006 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4007 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4008 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4009 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4011 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4012 return WINED3DERR_NOTAVAILABLE;
4015 /* If the requested display format is not available, don't continue. */
4016 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4017 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
4018 if (!mode_count)
4020 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4021 return WINED3DERR_NOTAVAILABLE;
4024 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4025 * it means 'reuse' the display format for the backbuffer. */
4026 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4028 TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4029 return WINED3DERR_NOTAVAILABLE;
4032 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4033 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4034 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4036 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4037 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4038 return WINED3DERR_NOTAVAILABLE;
4041 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4042 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4043 * WINED3DFMT_B5G5R5A1_UNORM. */
4044 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4045 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4047 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4048 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4049 return WINED3DERR_NOTAVAILABLE;
4052 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4053 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4054 * WINED3DFMT_B8G8R8A8_UNORM. */
4055 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4056 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4058 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4059 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4060 return WINED3DERR_NOTAVAILABLE;
4063 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4064 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4065 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4066 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4068 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4069 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4070 return WINED3DERR_NOTAVAILABLE;
4073 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4074 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4075 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format);
4076 if (FAILED(hr))
4077 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4078 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4080 return hr;
4083 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4084 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4086 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4087 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4088 struct shader_caps shader_caps;
4089 struct fragment_caps fragment_caps;
4090 struct wined3d_vertex_caps vertex_caps;
4091 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4093 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4094 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4096 if (adapter_idx >= wined3d->adapter_count)
4097 return WINED3DERR_INVALIDCALL;
4099 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4100 caps->AdapterOrdinal = adapter_idx;
4102 caps->Caps = 0;
4103 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4104 WINED3DCAPS2_FULLSCREENGAMMA |
4105 WINED3DCAPS2_DYNAMICTEXTURES;
4106 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4107 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4109 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4110 WINED3DCAPS3_COPY_TO_VIDMEM |
4111 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4113 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4114 WINED3DPRESENT_INTERVAL_ONE;
4116 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4117 WINED3DCURSORCAPS_LOWRES;
4119 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4120 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4121 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4122 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4123 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4124 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4125 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4126 WINED3DDEVCAPS_PUREDEVICE |
4127 WINED3DDEVCAPS_HWRASTERIZATION |
4128 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4129 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4130 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4131 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4132 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
4134 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4135 WINED3DPMISCCAPS_CULLCCW |
4136 WINED3DPMISCCAPS_CULLCW |
4137 WINED3DPMISCCAPS_COLORWRITEENABLE |
4138 WINED3DPMISCCAPS_CLIPTLVERTS |
4139 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4140 WINED3DPMISCCAPS_MASKZ |
4141 WINED3DPMISCCAPS_BLENDOP |
4142 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4143 /* TODO:
4144 WINED3DPMISCCAPS_NULLREFERENCE
4145 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4146 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4147 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4149 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4150 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4151 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4152 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4153 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4154 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4156 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4157 WINED3DPRASTERCAPS_PAT |
4158 WINED3DPRASTERCAPS_WFOG |
4159 WINED3DPRASTERCAPS_ZFOG |
4160 WINED3DPRASTERCAPS_FOGVERTEX |
4161 WINED3DPRASTERCAPS_FOGTABLE |
4162 WINED3DPRASTERCAPS_STIPPLE |
4163 WINED3DPRASTERCAPS_SUBPIXEL |
4164 WINED3DPRASTERCAPS_ZTEST |
4165 WINED3DPRASTERCAPS_SCISSORTEST |
4166 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4167 WINED3DPRASTERCAPS_DEPTHBIAS;
4169 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4171 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4172 WINED3DPRASTERCAPS_ZBIAS |
4173 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4176 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4177 WINED3DPCMPCAPS_EQUAL |
4178 WINED3DPCMPCAPS_GREATER |
4179 WINED3DPCMPCAPS_GREATEREQUAL |
4180 WINED3DPCMPCAPS_LESS |
4181 WINED3DPCMPCAPS_LESSEQUAL |
4182 WINED3DPCMPCAPS_NEVER |
4183 WINED3DPCMPCAPS_NOTEQUAL;
4185 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4186 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4187 WINED3DPBLENDCAPS_DESTALPHA |
4188 WINED3DPBLENDCAPS_DESTCOLOR |
4189 WINED3DPBLENDCAPS_INVDESTALPHA |
4190 WINED3DPBLENDCAPS_INVDESTCOLOR |
4191 WINED3DPBLENDCAPS_INVSRCALPHA |
4192 WINED3DPBLENDCAPS_INVSRCCOLOR |
4193 WINED3DPBLENDCAPS_ONE |
4194 WINED3DPBLENDCAPS_SRCALPHA |
4195 WINED3DPBLENDCAPS_SRCALPHASAT |
4196 WINED3DPBLENDCAPS_SRCCOLOR |
4197 WINED3DPBLENDCAPS_ZERO;
4199 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4200 WINED3DPBLENDCAPS_DESTCOLOR |
4201 WINED3DPBLENDCAPS_INVDESTALPHA |
4202 WINED3DPBLENDCAPS_INVDESTCOLOR |
4203 WINED3DPBLENDCAPS_INVSRCALPHA |
4204 WINED3DPBLENDCAPS_INVSRCCOLOR |
4205 WINED3DPBLENDCAPS_ONE |
4206 WINED3DPBLENDCAPS_SRCALPHA |
4207 WINED3DPBLENDCAPS_SRCCOLOR |
4208 WINED3DPBLENDCAPS_ZERO;
4209 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4210 * according to the glBlendFunc manpage
4212 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4213 * legacy settings for srcblend only
4216 if (gl_info->supported[EXT_BLEND_COLOR])
4218 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4219 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4223 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4224 WINED3DPCMPCAPS_EQUAL |
4225 WINED3DPCMPCAPS_GREATER |
4226 WINED3DPCMPCAPS_GREATEREQUAL |
4227 WINED3DPCMPCAPS_LESS |
4228 WINED3DPCMPCAPS_LESSEQUAL |
4229 WINED3DPCMPCAPS_NEVER |
4230 WINED3DPCMPCAPS_NOTEQUAL;
4232 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4233 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4234 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4235 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4236 WINED3DPSHADECAPS_COLORFLATRGB |
4237 WINED3DPSHADECAPS_FOGFLAT |
4238 WINED3DPSHADECAPS_FOGGOURAUD |
4239 WINED3DPSHADECAPS_SPECULARFLATRGB;
4241 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4242 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4243 WINED3DPTEXTURECAPS_TRANSPARENCY |
4244 WINED3DPTEXTURECAPS_BORDER |
4245 WINED3DPTEXTURECAPS_MIPMAP |
4246 WINED3DPTEXTURECAPS_PROJECTED |
4247 WINED3DPTEXTURECAPS_PERSPECTIVE;
4249 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4251 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4252 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4255 if (gl_info->supported[EXT_TEXTURE3D])
4257 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4258 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4259 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4261 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4265 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4267 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4268 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4269 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4271 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4275 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4276 WINED3DPTFILTERCAPS_MAGFPOINT |
4277 WINED3DPTFILTERCAPS_MINFLINEAR |
4278 WINED3DPTFILTERCAPS_MINFPOINT |
4279 WINED3DPTFILTERCAPS_MIPFLINEAR |
4280 WINED3DPTFILTERCAPS_MIPFPOINT |
4281 WINED3DPTFILTERCAPS_LINEAR |
4282 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4283 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4284 WINED3DPTFILTERCAPS_MIPLINEAR |
4285 WINED3DPTFILTERCAPS_MIPNEAREST |
4286 WINED3DPTFILTERCAPS_NEAREST;
4288 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4290 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4291 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4294 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4296 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4297 WINED3DPTFILTERCAPS_MAGFPOINT |
4298 WINED3DPTFILTERCAPS_MINFLINEAR |
4299 WINED3DPTFILTERCAPS_MINFPOINT |
4300 WINED3DPTFILTERCAPS_MIPFLINEAR |
4301 WINED3DPTFILTERCAPS_MIPFPOINT |
4302 WINED3DPTFILTERCAPS_LINEAR |
4303 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4304 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4305 WINED3DPTFILTERCAPS_MIPLINEAR |
4306 WINED3DPTFILTERCAPS_MIPNEAREST |
4307 WINED3DPTFILTERCAPS_NEAREST;
4309 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4311 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4312 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4315 else
4317 caps->CubeTextureFilterCaps = 0;
4320 if (gl_info->supported[EXT_TEXTURE3D])
4322 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4323 WINED3DPTFILTERCAPS_MAGFPOINT |
4324 WINED3DPTFILTERCAPS_MINFLINEAR |
4325 WINED3DPTFILTERCAPS_MINFPOINT |
4326 WINED3DPTFILTERCAPS_MIPFLINEAR |
4327 WINED3DPTFILTERCAPS_MIPFPOINT |
4328 WINED3DPTFILTERCAPS_LINEAR |
4329 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4330 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4331 WINED3DPTFILTERCAPS_MIPLINEAR |
4332 WINED3DPTFILTERCAPS_MIPNEAREST |
4333 WINED3DPTFILTERCAPS_NEAREST;
4335 else
4337 caps->VolumeTextureFilterCaps = 0;
4340 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4341 WINED3DPTADDRESSCAPS_CLAMP |
4342 WINED3DPTADDRESSCAPS_WRAP;
4344 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4346 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4348 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4350 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4352 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4354 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4357 if (gl_info->supported[EXT_TEXTURE3D])
4359 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4360 WINED3DPTADDRESSCAPS_CLAMP |
4361 WINED3DPTADDRESSCAPS_WRAP;
4362 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4364 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4366 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4368 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4370 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4372 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4375 else
4377 caps->VolumeTextureAddressCaps = 0;
4380 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4381 WINED3DLINECAPS_ZTEST |
4382 WINED3DLINECAPS_BLEND |
4383 WINED3DLINECAPS_ALPHACMP |
4384 WINED3DLINECAPS_FOG;
4385 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4386 * idea how generating the smoothing alpha values works; the result is different
4389 caps->MaxTextureWidth = gl_info->limits.texture_size;
4390 caps->MaxTextureHeight = gl_info->limits.texture_size;
4392 if (gl_info->supported[EXT_TEXTURE3D])
4393 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4394 else
4395 caps->MaxVolumeExtent = 0;
4397 caps->MaxTextureRepeat = 32768;
4398 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4399 caps->MaxVertexW = 1.0f;
4401 caps->GuardBandLeft = 0.0f;
4402 caps->GuardBandTop = 0.0f;
4403 caps->GuardBandRight = 0.0f;
4404 caps->GuardBandBottom = 0.0f;
4406 caps->ExtentsAdjust = 0.0f;
4408 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4409 WINED3DSTENCILCAPS_INCRSAT |
4410 WINED3DSTENCILCAPS_INVERT |
4411 WINED3DSTENCILCAPS_KEEP |
4412 WINED3DSTENCILCAPS_REPLACE |
4413 WINED3DSTENCILCAPS_ZERO;
4414 if (gl_info->supported[EXT_STENCIL_WRAP])
4416 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4417 WINED3DSTENCILCAPS_INCR;
4419 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4421 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4424 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4425 caps->MaxPointSize = gl_info->limits.pointsize_max;
4427 caps->MaxPrimitiveCount = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4428 caps->MaxVertexIndex = 0xfffff;
4429 caps->MaxStreams = MAX_STREAMS;
4430 caps->MaxStreamStride = 1024;
4432 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4433 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4434 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4435 caps->MaxNpatchTessellationLevel = 0;
4436 caps->MasterAdapterOrdinal = 0;
4437 caps->AdapterOrdinalInGroup = 0;
4438 caps->NumberOfAdaptersInGroup = 1;
4440 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4442 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4443 WINED3DPTFILTERCAPS_MAGFPOINT |
4444 WINED3DPTFILTERCAPS_MINFLINEAR |
4445 WINED3DPTFILTERCAPS_MAGFLINEAR;
4446 caps->VertexTextureFilterCaps = 0;
4448 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4449 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4450 adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps);
4452 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4453 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4455 caps->VertexShaderVersion = shader_caps.vs_version;
4456 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
4458 caps->PixelShaderVersion = shader_caps.ps_version;
4459 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
4461 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4462 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4463 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4465 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
4466 caps->MaxActiveLights = vertex_caps.max_active_lights;
4467 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
4468 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
4469 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
4470 caps->FVFCaps = vertex_caps.fvf_caps;
4471 caps->RasterCaps |= vertex_caps.raster_caps;
4473 /* The following caps are shader specific, but they are things we cannot detect, or which
4474 * are the same among all shader models. So to avoid code duplication set the shader version
4475 * specific, but otherwise constant caps here
4477 if (caps->VertexShaderVersion >= 3)
4479 /* Where possible set the caps based on OpenGL extensions and if they
4480 * aren't set (in case of software rendering) use the VS 3.0 from
4481 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4482 * VS3.0 value. */
4483 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4484 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4485 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4486 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4487 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4488 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4490 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4491 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4493 else if (caps->VertexShaderVersion == 2)
4495 caps->VS20Caps.caps = 0;
4496 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4497 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4498 caps->VS20Caps.static_flow_control_depth = 1;
4500 caps->MaxVShaderInstructionsExecuted = 65535;
4501 caps->MaxVertexShader30InstructionSlots = 0;
4503 else
4504 { /* VS 1.x */
4505 caps->VS20Caps.caps = 0;
4506 caps->VS20Caps.dynamic_flow_control_depth = 0;
4507 caps->VS20Caps.temp_count = 0;
4508 caps->VS20Caps.static_flow_control_depth = 0;
4510 caps->MaxVShaderInstructionsExecuted = 0;
4511 caps->MaxVertexShader30InstructionSlots = 0;
4514 if (caps->PixelShaderVersion >= 3)
4516 /* Where possible set the caps based on OpenGL extensions and if they
4517 * aren't set (in case of software rendering) use the PS 3.0 from
4518 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4519 * PS 3.0 value. */
4521 /* Caps is more or less undocumented on MSDN but it appears to be
4522 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4523 * cards from Windows */
4524 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4525 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4526 WINED3DPS20CAPS_PREDICATION |
4527 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4528 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4529 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4530 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4531 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4532 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4533 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4534 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4535 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4537 caps->MaxPShaderInstructionsExecuted = 65535;
4538 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4539 adapter->gl_info.limits.arb_ps_instructions);
4541 else if(caps->PixelShaderVersion == 2)
4543 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4544 caps->PS20Caps.caps = 0;
4545 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4546 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4547 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4548 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4549 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4551 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4552 caps->MaxPixelShader30InstructionSlots = 0;
4554 else /* PS 1.x */
4556 caps->PS20Caps.caps = 0;
4557 caps->PS20Caps.dynamic_flow_control_depth = 0;
4558 caps->PS20Caps.temp_count = 0;
4559 caps->PS20Caps.static_flow_control_depth = 0;
4560 caps->PS20Caps.instruction_slot_count = 0;
4562 caps->MaxPShaderInstructionsExecuted = 0;
4563 caps->MaxPixelShader30InstructionSlots = 0;
4566 if (caps->VertexShaderVersion >= 2)
4568 /* OpenGL supports all the formats below, perhaps not always
4569 * without conversion, but it supports them.
4570 * Further GLSL doesn't seem to have an official unsigned type so
4571 * don't advertise it yet as I'm not sure how we handle it.
4572 * We might need to add some clamping in the shader engine to
4573 * support it.
4574 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4575 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4576 WINED3DDTCAPS_UBYTE4N |
4577 WINED3DDTCAPS_SHORT2N |
4578 WINED3DDTCAPS_SHORT4N;
4579 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4581 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4582 WINED3DDTCAPS_FLOAT16_4;
4585 else
4587 caps->DeclTypes = 0;
4590 /* Set DirectDraw helper Caps */
4591 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4592 WINEDDCKEYCAPS_SRCBLT;
4593 fx_caps = WINEDDFXCAPS_BLTALPHA |
4594 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4595 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4596 WINEDDFXCAPS_BLTROTATION90 |
4597 WINEDDFXCAPS_BLTSHRINKX |
4598 WINEDDFXCAPS_BLTSHRINKXN |
4599 WINEDDFXCAPS_BLTSHRINKY |
4600 WINEDDFXCAPS_BLTSHRINKXN |
4601 WINEDDFXCAPS_BLTSTRETCHX |
4602 WINEDDFXCAPS_BLTSTRETCHXN |
4603 WINEDDFXCAPS_BLTSTRETCHY |
4604 WINEDDFXCAPS_BLTSTRETCHYN;
4605 blit_caps = WINEDDCAPS_BLT |
4606 WINEDDCAPS_BLTCOLORFILL |
4607 WINEDDCAPS_BLTDEPTHFILL |
4608 WINEDDCAPS_BLTSTRETCH |
4609 WINEDDCAPS_CANBLTSYSMEM |
4610 WINEDDCAPS_CANCLIP |
4611 WINEDDCAPS_CANCLIPSTRETCHED |
4612 WINEDDCAPS_COLORKEY |
4613 WINEDDCAPS_COLORKEYHWASSIST |
4614 WINEDDCAPS_ALIGNBOUNDARYSRC;
4615 pal_caps = WINEDDPCAPS_8BIT |
4616 WINEDDPCAPS_PRIMARYSURFACE;
4618 /* Fill the ddraw caps structure */
4619 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
4620 WINEDDCAPS_PALETTE |
4621 blit_caps;
4622 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
4623 WINEDDCAPS2_NOPAGELOCKREQUIRED |
4624 WINEDDCAPS2_PRIMARYGAMMA |
4625 WINEDDCAPS2_WIDESURFACES |
4626 WINEDDCAPS2_CANRENDERWINDOWED;
4627 caps->ddraw_caps.color_key_caps = ckey_caps;
4628 caps->ddraw_caps.fx_caps = fx_caps;
4629 caps->ddraw_caps.pal_caps = pal_caps;
4630 caps->ddraw_caps.svb_caps = blit_caps;
4631 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
4632 caps->ddraw_caps.svb_fx_caps = fx_caps;
4633 caps->ddraw_caps.vsb_caps = blit_caps;
4634 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
4635 caps->ddraw_caps.vsb_fx_caps = fx_caps;
4636 caps->ddraw_caps.ssb_caps = blit_caps;
4637 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
4638 caps->ddraw_caps.ssb_fx_caps = fx_caps;
4640 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
4641 WINEDDSCAPS_BACKBUFFER |
4642 WINEDDSCAPS_FLIP |
4643 WINEDDSCAPS_FRONTBUFFER |
4644 WINEDDSCAPS_OFFSCREENPLAIN |
4645 WINEDDSCAPS_PALETTE |
4646 WINEDDSCAPS_PRIMARYSURFACE |
4647 WINEDDSCAPS_SYSTEMMEMORY |
4648 WINEDDSCAPS_VIDEOMEMORY |
4649 WINEDDSCAPS_VISIBLE;
4651 if (!(wined3d->flags & WINED3D_NO3D))
4653 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
4654 WINEDDSCAPS_MIPMAP |
4655 WINEDDSCAPS_TEXTURE |
4656 WINEDDSCAPS_ZBUFFER;
4657 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
4660 return WINED3D_OK;
4663 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
4664 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
4665 struct wined3d_device **device)
4667 struct wined3d_device *object;
4668 HRESULT hr;
4670 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4671 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
4673 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4674 * number and create a device without a 3D adapter for 2D only operation. */
4675 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
4676 return WINED3DERR_INVALIDCALL;
4678 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4679 if (!object)
4680 return E_OUTOFMEMORY;
4682 hr = device_init(object, wined3d, adapter_idx, device_type,
4683 focus_window, flags, surface_alignment, device_parent);
4684 if (FAILED(hr))
4686 WARN("Failed to initialize device, hr %#x.\n", hr);
4687 HeapFree(GetProcessHeap(), 0, object);
4688 return hr;
4691 TRACE("Created device %p.\n", object);
4692 *device = object;
4694 device_parent->ops->wined3d_device_created(device_parent, *device);
4696 return WINED3D_OK;
4699 static void WINE_GLAPI invalid_func(const void *data)
4701 ERR("Invalid vertex attribute function called\n");
4702 DebugBreak();
4705 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
4707 ERR("Invalid texcoord function called\n");
4708 DebugBreak();
4711 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4712 * the extension detection and are used in drawStridedSlow
4714 static void WINE_GLAPI position_d3dcolor(const void *data)
4716 DWORD pos = *((const DWORD *)data);
4718 FIXME("Add a test for fixed function position from d3dcolor type\n");
4719 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
4720 D3DCOLOR_B_G(pos),
4721 D3DCOLOR_B_B(pos),
4722 D3DCOLOR_B_A(pos));
4725 static void WINE_GLAPI position_float4(const void *data)
4727 const GLfloat *pos = data;
4729 if (pos[3] != 0.0f && pos[3] != 1.0f)
4731 float w = 1.0f / pos[3];
4733 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
4735 else
4737 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
4741 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
4743 DWORD diffuseColor = *((const DWORD *)data);
4745 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
4746 D3DCOLOR_B_G(diffuseColor),
4747 D3DCOLOR_B_B(diffuseColor),
4748 D3DCOLOR_B_A(diffuseColor));
4751 static void WINE_GLAPI specular_d3dcolor(const void *data)
4753 DWORD specularColor = *((const DWORD *)data);
4754 GLubyte d[] =
4756 D3DCOLOR_B_R(specularColor),
4757 D3DCOLOR_B_G(specularColor),
4758 D3DCOLOR_B_B(specularColor)
4761 context_get_current()->gl_info->gl_ops.ext.p_glSecondaryColor3ubvEXT(d);
4764 static void WINE_GLAPI warn_no_specular_func(const void *data)
4766 WARN("GL_EXT_secondary_color not supported\n");
4769 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter *adapter)
4771 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4772 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
4773 struct wined3d_ffp_attrib_ops *ops = &d3d_info->ffp_attrib_ops;
4775 ops->position[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4776 ops->position[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4777 ops->position[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex3fv;
4778 if (!d3d_info->xyzrhw)
4779 ops->position[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
4780 else
4781 ops->position[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex4fv;
4782 ops->position[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
4783 ops->position[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4784 ops->position[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4785 ops->position[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex2sv;
4786 ops->position[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4787 ops->position[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4788 ops->position[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4789 ops->position[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4790 ops->position[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4791 ops->position[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4792 ops->position[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4793 ops->position[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4794 ops->position[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4795 ops->position[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4797 ops->diffuse[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4798 ops->diffuse[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4799 ops->diffuse[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor3fv;
4800 ops->diffuse[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4fv;
4801 ops->diffuse[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
4802 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4803 ops->diffuse[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4804 ops->diffuse[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4805 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4ubv;
4806 ops->diffuse[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4807 ops->diffuse[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4sv;
4808 ops->diffuse[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4809 ops->diffuse[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4usv;
4810 ops->diffuse[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4811 ops->diffuse[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4812 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4813 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4814 ops->diffuse[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4816 /* No 4 component entry points here. */
4817 ops->specular[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4818 ops->specular[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4819 if (gl_info->supported[EXT_SECONDARY_COLOR])
4820 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)GL_EXTCALL(glSecondaryColor3fvEXT);
4821 else
4822 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
4823 ops->specular[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
4824 if (gl_info->supported[EXT_SECONDARY_COLOR])
4825 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
4826 else
4827 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
4828 ops->specular[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4829 ops->specular[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4830 ops->specular[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4831 ops->specular[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4832 ops->specular[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4833 ops->specular[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4834 ops->specular[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4835 ops->specular[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4836 ops->specular[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4837 ops->specular[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4838 ops->specular[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4839 ops->specular[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4840 ops->specular[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4842 /* Only 3 component entry points here. Test how others behave. Float4
4843 * normals are used by one of our tests, trying to pass it to the pixel
4844 * shader, which fails on Windows. */
4845 ops->normal[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4846 ops->normal[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4847 ops->normal[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
4848 /* Just ignore the 4th value. */
4849 ops->normal[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
4850 ops->normal[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
4851 ops->normal[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4852 ops->normal[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4853 ops->normal[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4854 ops->normal[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4855 ops->normal[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4856 ops->normal[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4857 ops->normal[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4858 ops->normal[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4859 ops->normal[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4860 ops->normal[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4861 ops->normal[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4862 ops->normal[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4863 ops->normal[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4865 ops->texcoord[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB;
4866 ops->texcoord[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB;
4867 ops->texcoord[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB;
4868 ops->texcoord[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB;
4869 ops->texcoord[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
4870 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
4871 ops->texcoord[WINED3D_FFP_EMIT_SHORT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2svARB;
4872 ops->texcoord[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4svARB;
4873 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
4874 ops->texcoord[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
4875 ops->texcoord[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
4876 ops->texcoord[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
4877 ops->texcoord[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
4878 ops->texcoord[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
4879 ops->texcoord[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
4880 if (gl_info->supported[NV_HALF_FLOAT])
4882 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
4883 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] =
4884 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2hvNV;
4885 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] =
4886 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4hvNV;
4888 else
4890 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
4891 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
4893 ops->texcoord[WINED3D_FFP_EMIT_INVALID] = invalid_texcoord_func;
4896 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
4898 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4899 int i;
4901 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
4903 UINT attrib_count = 0;
4904 GLint cfg_count;
4905 int attribs[11];
4906 int values[11];
4907 int attribute;
4909 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
4910 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
4912 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
4913 attribs[attrib_count++] = WGL_RED_BITS_ARB;
4914 attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
4915 attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
4916 attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
4917 attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
4918 attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
4919 attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
4920 attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
4921 attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
4922 attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
4923 attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
4925 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
4927 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
4928 int format_id = i + 1;
4930 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
4931 continue;
4933 cfg->iPixelFormat = format_id;
4934 cfg->redSize = values[0];
4935 cfg->greenSize = values[1];
4936 cfg->blueSize = values[2];
4937 cfg->alphaSize = values[3];
4938 cfg->colorSize = values[4];
4939 cfg->depthSize = values[5];
4940 cfg->stencilSize = values[6];
4941 cfg->windowDrawable = values[7];
4942 cfg->iPixelType = values[8];
4943 cfg->doubleBuffer = values[9];
4944 cfg->auxBuffers = values[10];
4946 cfg->numSamples = 0;
4947 /* Check multisample support. */
4948 if (gl_info->supported[ARB_MULTISAMPLE])
4950 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
4951 int values[2];
4953 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
4955 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
4956 * multisampling is supported. values[1] = number of
4957 * multisample buffers. */
4958 if (values[0])
4959 cfg->numSamples = values[1];
4963 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4964 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
4965 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
4966 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
4967 cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
4969 ++adapter->cfg_count;
4972 else
4974 int cfg_count;
4976 cfg_count = DescribePixelFormat(dc, 0, 0, 0);
4977 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
4979 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
4981 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
4982 PIXELFORMATDESCRIPTOR pfd;
4983 int format_id = i + 1;
4985 if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
4986 continue;
4988 /* We only want HW acceleration using an OpenGL ICD driver.
4989 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
4990 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
4991 * driver (e.g. 3dfx minigl). */
4992 if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
4994 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
4995 continue;
4998 cfg->iPixelFormat = format_id;
4999 cfg->redSize = pfd.cRedBits;
5000 cfg->greenSize = pfd.cGreenBits;
5001 cfg->blueSize = pfd.cBlueBits;
5002 cfg->alphaSize = pfd.cAlphaBits;
5003 cfg->colorSize = pfd.cColorBits;
5004 cfg->depthSize = pfd.cDepthBits;
5005 cfg->stencilSize = pfd.cStencilBits;
5006 cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5007 cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5008 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5009 cfg->auxBuffers = pfd.cAuxBuffers;
5010 cfg->numSamples = 0;
5012 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5013 "depth=%d, stencil=%d, windowDrawable=%d\n",
5014 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5015 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5016 cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
5018 ++adapter->cfg_count;
5023 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
5025 struct wined3d_gl_info *gl_info = &adapter->gl_info;
5026 struct wined3d_caps_gl_ctx caps_gl_ctx = {0};
5027 unsigned int ctx_attrib_idx = 0;
5028 DISPLAY_DEVICEW display_device;
5029 GLint ctx_attribs[3];
5031 TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
5033 adapter->ordinal = ordinal;
5034 adapter->monitorPoint.x = -1;
5035 adapter->monitorPoint.y = -1;
5037 /* Dynamically load all GL core functions */
5038 #ifdef USE_WIN32_OPENGL
5040 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
5041 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5042 ALL_WGL_FUNCS
5043 #undef USE_GL_FUNC
5044 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
5046 #else
5047 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5049 HDC hdc = GetDC( 0 );
5050 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5051 ReleaseDC( 0, hdc );
5052 if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
5053 gl_info->gl_ops.wgl = wgl_driver->wgl;
5054 gl_info->gl_ops.gl = wgl_driver->gl;
5056 #endif
5058 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5059 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5061 if (!AllocateLocallyUniqueId(&adapter->luid))
5063 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
5064 return FALSE;
5066 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
5067 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
5069 if (!wined3d_caps_gl_ctx_create(&caps_gl_ctx))
5071 ERR("Failed to get a GL context for adapter %p.\n", adapter);
5072 return FALSE;
5075 if (context_debug_output_enabled(gl_info))
5077 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_FLAGS_ARB;
5078 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_DEBUG_BIT_ARB;
5080 ctx_attribs[ctx_attrib_idx] = 0;
5081 wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx, gl_info, ctx_attribs);
5083 if (!wined3d_adapter_init_gl_caps(adapter))
5085 ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
5086 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5087 return FALSE;
5090 wined3d_adapter_init_fb_cfgs(adapter, caps_gl_ctx.dc);
5091 /* We haven't found any suitable formats. This should only happen in
5092 * case of GDI software rendering, which is pretty useless anyway. */
5093 if (!adapter->cfg_count)
5095 WARN("No suitable pixel formats found.\n");
5096 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5097 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5098 return FALSE;
5101 if (!wined3d_adapter_init_format_info(adapter))
5103 ERR("Failed to initialize GL format info.\n");
5104 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5105 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5106 return FALSE;
5109 adapter->TextureRam = adapter->driver_info.vidmem;
5110 adapter->UsedTextureRam = 0;
5111 TRACE("Emulating %u MB of texture ram.\n", adapter->TextureRam / (1024 * 1024));
5113 display_device.cb = sizeof(display_device);
5114 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5115 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5116 strcpyW(adapter->DeviceName, display_device.DeviceName);
5118 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5120 wined3d_adapter_init_ffp_attrib_ops(adapter);
5122 return TRUE;
5125 static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
5127 DISPLAY_DEVICEW display_device;
5129 memset(adapter, 0, sizeof(*adapter));
5130 adapter->ordinal = ordinal;
5131 adapter->monitorPoint.x = -1;
5132 adapter->monitorPoint.y = -1;
5134 adapter->driver_info.name = "Display";
5135 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
5136 if (wined3d_settings.emulated_textureram)
5137 adapter->TextureRam = wined3d_settings.emulated_textureram;
5138 else
5139 adapter->TextureRam = 128 * 1024 * 1024;
5141 initPixelFormatsNoGL(&adapter->gl_info);
5143 adapter->vertex_pipe = &none_vertex_pipe;
5144 adapter->fragment_pipe = &none_fragment_pipe;
5145 adapter->shader_backend = &none_shader_backend;
5146 adapter->blitter = &cpu_blit;
5148 display_device.cb = sizeof(display_device);
5149 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5150 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5151 strcpyW(adapter->DeviceName, display_device.DeviceName);
5154 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5156 const struct wined3d_parent_ops wined3d_null_parent_ops =
5158 wined3d_null_wined3d_object_destroyed,
5161 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5163 wined3d->dxVersion = version;
5164 wined3d->ref = 1;
5165 wined3d->flags = flags;
5167 TRACE("Initializing adapters.\n");
5169 if (flags & WINED3D_NO3D)
5171 wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
5172 wined3d->adapter_count = 1;
5173 return WINED3D_OK;
5176 if (!wined3d_adapter_init(&wined3d->adapters[0], 0))
5178 WARN("Failed to initialize adapter.\n");
5179 return E_FAIL;
5181 wined3d->adapter_count = 1;
5183 return WINED3D_OK;