wined3d: Create CPU blitter also for GDI render.
[wine.git] / dlls / d3d8 / d3d8_private.h
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1 /*
2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #include <assert.h>
27 #include <stdarg.h>
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "wingdi.h"
35 #include "wine/debug.h"
36 #include "d3d8.h"
37 #include "wine/wined3d.h"
39 #define D3DPRESENTFLAGS_MASK 0x00000fffu
41 /* CreateVertexShader can return > 0xFFFF */
42 #define VS_HIGHESTFIXEDFXF 0xF0000000
44 void d3dcaps_from_wined3dcaps(D3DCAPS8 *caps, const WINED3DCAPS *wined3d_caps) DECLSPEC_HIDDEN;
46 struct d3d8
48 IDirect3D8 IDirect3D8_iface;
49 LONG refcount;
50 struct wined3d *wined3d;
53 BOOL d3d8_init(struct d3d8 *d3d8) DECLSPEC_HIDDEN;
55 /*****************************************************************************
56 * IDirect3DDevice8 implementation structure
59 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
60 #define D3D8_INVALID_HANDLE ~0U
62 enum d3d8_handle_type
64 D3D8_HANDLE_FREE,
65 D3D8_HANDLE_VS,
66 D3D8_HANDLE_PS,
67 D3D8_HANDLE_SB,
70 struct d3d8_handle_entry
72 void *object;
73 enum d3d8_handle_type type;
76 struct d3d8_handle_table
78 struct d3d8_handle_entry *entries;
79 struct d3d8_handle_entry *free_entries;
80 UINT table_size;
81 UINT entry_count;
84 struct FvfToDecl
86 DWORD fvf;
87 struct d3d8_vertex_declaration *declaration;
90 enum d3d8_device_state
92 D3D8_DEVICE_STATE_OK,
93 D3D8_DEVICE_STATE_LOST,
94 D3D8_DEVICE_STATE_NOT_RESET,
97 struct d3d8_device
99 /* IUnknown fields */
100 IDirect3DDevice8 IDirect3DDevice8_iface;
101 struct wined3d_device_parent device_parent;
102 LONG ref;
103 struct wined3d_device *wined3d_device;
104 IDirect3D8 *d3d_parent;
105 struct d3d8_handle_table handle_table;
107 /* FVF management */
108 struct FvfToDecl *decls;
109 UINT numConvertedDecls, declArraySize;
111 /* User data draws */
112 struct wined3d_buffer *vertex_buffer;
113 UINT vertex_buffer_size;
114 UINT vertex_buffer_pos;
115 struct wined3d_buffer *index_buffer;
116 UINT index_buffer_size;
117 UINT index_buffer_pos;
119 LONG device_state;
120 /* Avoids recursion with nested ReleaseRef to 0 */
121 BOOL inDestruction;
123 /* The d3d8 API supports only one implicit swapchain (no D3DCREATE_ADAPTERGROUP_DEVICE,
124 * no GetSwapchain, GetBackBuffer doesn't accept a swapchain number). */
125 struct d3d8_swapchain *implicit_swapchain;
128 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
129 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
131 static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
133 return CONTAINING_RECORD(iface, struct d3d8_device, IDirect3DDevice8_iface);
136 struct d3d8_resource
138 LONG refcount;
139 struct wined3d_private_store private_store;
142 void d3d8_resource_cleanup(struct d3d8_resource *resource) DECLSPEC_HIDDEN;
143 HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid) DECLSPEC_HIDDEN;
144 HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid,
145 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
146 void d3d8_resource_init(struct d3d8_resource *resource) DECLSPEC_HIDDEN;
147 HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid,
148 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
150 struct d3d8_volume
152 IDirect3DVolume8 IDirect3DVolume8_iface;
153 struct d3d8_resource resource;
154 struct wined3d_texture *wined3d_texture;
155 unsigned int sub_resource_idx;
156 struct d3d8_texture *texture;
159 void volume_init(struct d3d8_volume *volume, struct wined3d_texture *wined3d_texture,
160 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
162 struct d3d8_swapchain
164 IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
165 LONG refcount;
166 struct wined3d_swapchain *wined3d_swapchain;
167 IDirect3DDevice8 *parent_device;
170 HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc,
171 struct d3d8_swapchain **swapchain) DECLSPEC_HIDDEN;
173 struct d3d8_surface
175 IDirect3DSurface8 IDirect3DSurface8_iface;
176 struct d3d8_resource resource;
177 struct wined3d_texture *wined3d_texture;
178 unsigned int sub_resource_idx;
179 struct list rtv_entry;
180 struct wined3d_rendertarget_view *wined3d_rtv;
181 IDirect3DDevice8 *parent_device;
182 IUnknown *container;
183 struct d3d8_texture *texture;
186 struct wined3d_rendertarget_view *d3d8_surface_acquire_rendertarget_view(struct d3d8_surface *surface) DECLSPEC_HIDDEN;
187 struct d3d8_device *d3d8_surface_get_device(const struct d3d8_surface *surface) DECLSPEC_HIDDEN;
188 void d3d8_surface_release_rendertarget_view(struct d3d8_surface *surface,
189 struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN;
190 void surface_init(struct d3d8_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
191 const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
192 struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN;
194 struct d3d8_vertexbuffer
196 IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface;
197 struct d3d8_resource resource;
198 struct wined3d_buffer *wined3d_buffer;
199 IDirect3DDevice8 *parent_device;
200 DWORD fvf;
203 HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
204 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
205 struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN;
207 struct d3d8_indexbuffer
209 IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface;
210 struct d3d8_resource resource;
211 struct wined3d_buffer *wined3d_buffer;
212 IDirect3DDevice8 *parent_device;
213 enum wined3d_format_id format;
216 HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
217 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
218 struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN;
220 struct d3d8_texture
222 IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface;
223 struct d3d8_resource resource;
224 struct wined3d_texture *wined3d_texture;
225 IDirect3DDevice8 *parent_device;
226 struct list rtv_list;
229 HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
230 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
231 HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
232 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
233 HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
234 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
235 struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface) DECLSPEC_HIDDEN;
237 struct d3d8_vertex_declaration
239 DWORD *elements;
240 DWORD elements_size; /* Size of elements, in bytes */
241 struct wined3d_vertex_declaration *wined3d_vertex_declaration;
242 DWORD shader_handle;
245 void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN;
246 HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration,
247 struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
248 HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration,
249 struct d3d8_device *device, DWORD fvf) DECLSPEC_HIDDEN;
251 struct d3d8_vertex_shader
253 struct d3d8_vertex_declaration *vertex_declaration;
254 struct wined3d_shader *wined3d_shader;
257 void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader) DECLSPEC_HIDDEN;
258 HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_device *device,
259 const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
261 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
263 struct d3d8_pixel_shader
265 DWORD handle;
266 struct wined3d_shader *wined3d_shader;
269 void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader) DECLSPEC_HIDDEN;
270 HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_device *device,
271 const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
273 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
274 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
275 void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
276 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
278 #endif /* __WINE_D3DX8_PRIVATE_H */