wined3d: Add a fallback for Skylake.
[wine.git] / dlls / wined3d / directx.c
blob3656b8bea5c9c566434b7a331a8f2bbb2289a2f6
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
30 #include "winternl.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
34 WINE_DECLARE_DEBUG_CHANNEL(winediag);
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
37 #define DEFAULT_REFRESH_RATE 0
39 /* The driver names reflect the lowest GPU supported
40 * by a certain driver, so DRIVER_AMD_R300 supports
41 * R3xx, R4xx and R5xx GPUs. */
42 enum wined3d_display_driver
44 DRIVER_AMD_RAGE_128PRO,
45 DRIVER_AMD_R100,
46 DRIVER_AMD_R300,
47 DRIVER_AMD_R600,
48 DRIVER_INTEL_GMA800,
49 DRIVER_INTEL_GMA900,
50 DRIVER_INTEL_GMA950,
51 DRIVER_INTEL_GMA3000,
52 DRIVER_INTEL_HD4000,
53 DRIVER_NVIDIA_TNT,
54 DRIVER_NVIDIA_GEFORCE2MX,
55 DRIVER_NVIDIA_GEFORCEFX,
56 DRIVER_NVIDIA_GEFORCE6,
57 DRIVER_NVIDIA_GEFORCE8,
58 DRIVER_VMWARE,
59 DRIVER_UNKNOWN
62 enum wined3d_driver_model
64 DRIVER_MODEL_WIN9X,
65 DRIVER_MODEL_NT40,
66 DRIVER_MODEL_NT5X,
67 DRIVER_MODEL_NT6X
70 enum wined3d_gl_vendor
72 GL_VENDOR_UNKNOWN,
73 GL_VENDOR_APPLE,
74 GL_VENDOR_FGLRX,
75 GL_VENDOR_MESA,
76 GL_VENDOR_NVIDIA,
79 enum wined3d_d3d_level
81 WINED3D_D3D_LEVEL_5,
82 WINED3D_D3D_LEVEL_6,
83 WINED3D_D3D_LEVEL_7,
84 WINED3D_D3D_LEVEL_8,
85 WINED3D_D3D_LEVEL_9_SM2,
86 WINED3D_D3D_LEVEL_9_SM3,
87 WINED3D_D3D_LEVEL_10,
88 WINED3D_D3D_LEVEL_11,
89 WINED3D_D3D_LEVEL_COUNT
92 /* The d3d device ID */
93 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
95 /* Extension detection */
96 struct wined3d_extension_map
98 const char *extension_string;
99 enum wined3d_gl_extension extension;
102 static const struct wined3d_extension_map gl_extension_map[] =
104 /* APPLE */
105 {"GL_APPLE_fence", APPLE_FENCE },
106 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
107 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
108 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
110 /* ARB */
111 {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED },
112 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
113 {"GL_ARB_copy_buffer", ARB_COPY_BUFFER },
114 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
115 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
116 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
117 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
118 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
119 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
120 {"GL_ARB_ES2_compatibility", ARB_ES2_COMPATIBILITY },
121 {"GL_ARB_explicit_attrib_location", ARB_EXPLICIT_ATTRIB_LOCATION },
122 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
123 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
124 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
125 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
126 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
127 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
128 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
129 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS },
130 {"GL_ARB_internalformat_query", ARB_INTERNALFORMAT_QUERY },
131 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2 },
132 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
133 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
134 {"GL_ARB_multisample", ARB_MULTISAMPLE },
135 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
136 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
137 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
138 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
139 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
140 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
141 {"GL_ARB_sampler_objects", ARB_SAMPLER_OBJECTS },
142 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
143 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
144 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
145 {"GL_ARB_shadow", ARB_SHADOW },
146 {"GL_ARB_sync", ARB_SYNC },
147 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
148 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
149 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
150 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
151 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
152 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
153 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
154 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
155 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE},
156 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
157 {"GL_ARB_texture_query_levels", ARB_TEXTURE_QUERY_LEVELS },
158 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
159 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
160 {"GL_ARB_texture_rgb10_a2ui", ARB_TEXTURE_RGB10_A2UI },
161 {"GL_ARB_texture_storage", ARB_TEXTURE_STORAGE },
162 {"GL_ARB_texture_swizzle", ARB_TEXTURE_SWIZZLE },
163 {"GL_ARB_texture_view", ARB_TEXTURE_VIEW },
164 {"GL_ARB_timer_query", ARB_TIMER_QUERY },
165 {"GL_ARB_uniform_buffer_object", ARB_UNIFORM_BUFFER_OBJECT },
166 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
167 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
168 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
169 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
170 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
172 /* ATI */
173 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
174 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
175 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
176 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
177 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
179 /* EXT */
180 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
181 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
182 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
183 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
184 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
185 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
186 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
187 {"GL_EXT_fog_coord", EXT_FOG_COORD },
188 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
189 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
190 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
191 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
192 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
193 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
194 {"GL_EXT_packed_float", EXT_PACKED_FLOAT },
195 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
196 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
197 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
198 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
199 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
200 {"GL_EXT_texture3D", EXT_TEXTURE3D },
201 {"GL_EXT_texture_array", EXT_TEXTURE_ARRAY },
202 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
203 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
204 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
205 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
206 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
207 {"GL_EXT_texture_integer", EXT_TEXTURE_INTEGER },
208 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
209 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP },
210 {"GL_EXT_texture_snorm", EXT_TEXTURE_SNORM },
211 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
212 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
213 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
215 /* NV */
216 {"GL_NV_fence", NV_FENCE },
217 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
218 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
219 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
220 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
221 {"GL_NV_half_float", NV_HALF_FLOAT },
222 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
223 {"GL_NV_point_sprite", NV_POINT_SPRITE },
224 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
225 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
226 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
227 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
228 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
229 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
230 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
231 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
232 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
233 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
234 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
236 /* SGI */
237 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
240 static const struct wined3d_extension_map wgl_extension_map[] =
242 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
243 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
244 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
245 {"WGL_WINE_query_renderer", WGL_WINE_QUERY_RENDERER },
248 /**********************************************************
249 * Utility functions follow
250 **********************************************************/
252 const struct min_lookup minMipLookup[] =
254 /* NONE POINT LINEAR */
255 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
256 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
257 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
260 const GLenum magLookup[] =
262 /* NONE POINT LINEAR */
263 GL_NEAREST, GL_NEAREST, GL_LINEAR,
266 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx *ctx)
268 const struct wined3d_gl_info *gl_info = ctx->gl_info;
270 TRACE("Destroying caps GL context.\n");
272 /* Both glDeleteProgram and glDeleteBuffers silently ignore 0 IDs but
273 * this function might be called before the relevant function pointers
274 * in gl_info are initialized. */
275 if (ctx->test_program_id || ctx->test_vbo)
277 GL_EXTCALL(glDeleteProgram(ctx->test_program_id));
278 GL_EXTCALL(glDeleteBuffers(1, &ctx->test_vbo));
281 if (!wglMakeCurrent(NULL, NULL))
282 ERR("Failed to disable caps GL context.\n");
284 if (!wglDeleteContext(ctx->gl_ctx))
286 DWORD err = GetLastError();
287 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
290 wined3d_release_dc(ctx->wnd, ctx->dc);
291 DestroyWindow(ctx->wnd);
293 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
294 ERR("Failed to restore previous GL context.\n");
297 static BOOL wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx *caps_gl_ctx,
298 struct wined3d_gl_info *gl_info)
300 HGLRC new_ctx;
302 if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
303 return TRUE;
305 if (!(new_ctx = context_create_wgl_attribs(gl_info, caps_gl_ctx->dc, NULL)))
307 gl_info->p_wglCreateContextAttribsARB = NULL;
308 return FALSE;
311 if (!wglMakeCurrent(caps_gl_ctx->dc, new_ctx))
313 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
314 if (!wglDeleteContext(new_ctx))
315 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
316 gl_info->p_wglCreateContextAttribsARB = NULL;
317 return TRUE;
320 if (!wglDeleteContext(caps_gl_ctx->gl_ctx))
321 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
322 caps_gl_ctx->gl_ctx = new_ctx;
324 return TRUE;
327 static BOOL wined3d_caps_gl_ctx_create(struct wined3d_adapter *adapter, struct wined3d_caps_gl_ctx *ctx)
329 PIXELFORMATDESCRIPTOR pfd;
330 int iPixelFormat;
332 TRACE("getting context...\n");
334 ctx->restore_dc = wglGetCurrentDC();
335 ctx->restore_gl_ctx = wglGetCurrentContext();
337 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
338 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
339 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
340 if (!ctx->wnd)
342 ERR("Failed to create a window.\n");
343 goto fail;
346 ctx->dc = GetDC(ctx->wnd);
347 if (!ctx->dc)
349 ERR("Failed to get a DC.\n");
350 goto fail;
353 /* PixelFormat selection */
354 ZeroMemory(&pfd, sizeof(pfd));
355 pfd.nSize = sizeof(pfd);
356 pfd.nVersion = 1;
357 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
358 pfd.iPixelType = PFD_TYPE_RGBA;
359 pfd.cColorBits = 32;
360 pfd.iLayerType = PFD_MAIN_PLANE;
362 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
364 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
365 ERR("Failed to find a suitable pixel format.\n");
366 goto fail;
368 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
369 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
371 /* Create a GL context. */
372 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
374 WARN("Failed to create default context for capabilities initialization.\n");
375 goto fail;
378 /* Make it the current GL context. */
379 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
381 ERR("Failed to make caps GL context current.\n");
382 goto fail;
385 ctx->gl_info = &adapter->gl_info;
386 return TRUE;
388 fail:
389 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
390 ctx->gl_ctx = NULL;
391 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
392 ctx->dc = NULL;
393 if (ctx->wnd) DestroyWindow(ctx->wnd);
394 ctx->wnd = NULL;
395 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
396 ERR("Failed to restore previous GL context.\n");
398 return FALSE;
401 /* Adjust the amount of used texture memory */
402 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
404 adapter->vram_bytes_used += amount;
405 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
406 wine_dbgstr_longlong(amount),
407 wine_dbgstr_longlong(adapter->vram_bytes_used));
408 return adapter->vram_bytes_used;
411 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
413 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
414 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
417 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
419 ULONG refcount = InterlockedIncrement(&wined3d->ref);
421 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
423 return refcount;
426 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
428 ULONG refcount = InterlockedDecrement(&wined3d->ref);
430 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
432 if (!refcount)
434 unsigned int i;
436 for (i = 0; i < wined3d->adapter_count; ++i)
438 wined3d_adapter_cleanup(&wined3d->adapters[i]);
440 HeapFree(GetProcessHeap(), 0, wined3d);
443 return refcount;
446 /* Context activation is done by the caller. */
447 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
449 GLuint prog;
450 BOOL ret = FALSE;
451 static const char testcode[] =
452 "!!ARBvp1.0\n"
453 "PARAM C[66] = { program.env[0..65] };\n"
454 "ADDRESS A0;"
455 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
456 "ARL A0.x, zero.x;\n"
457 "MOV result.position, C[A0.x + 65];\n"
458 "END\n";
460 while (gl_info->gl_ops.gl.p_glGetError());
461 GL_EXTCALL(glGenProgramsARB(1, &prog));
462 if(!prog) {
463 ERR("Failed to create an ARB offset limit test program\n");
465 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
466 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
467 strlen(testcode), testcode));
468 if (gl_info->gl_ops.gl.p_glGetError())
470 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
471 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
472 ret = TRUE;
473 } else TRACE("OpenGL implementation allows offsets > 63\n");
475 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
476 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
477 checkGLcall("ARB vp offset limit test cleanup");
479 return ret;
482 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
483 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
485 if (card_vendor != HW_VENDOR_AMD) return FALSE;
486 if (device == CARD_AMD_RADEON_9500) return TRUE;
487 if (device == CARD_AMD_RADEON_X700) return TRUE;
488 if (device == CARD_AMD_RADEON_X1600) return TRUE;
489 return FALSE;
492 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
493 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
495 if (card_vendor == HW_VENDOR_NVIDIA)
497 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
498 device == CARD_NVIDIA_GEFORCEFX_5600 ||
499 device == CARD_NVIDIA_GEFORCEFX_5800)
501 return TRUE;
504 return FALSE;
507 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
508 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
510 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
511 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
512 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
514 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
515 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
516 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
517 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
518 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
519 * the chance that other implementations support them is rather small since Win32 QuickTime uses
520 * DirectDraw, not OpenGL.
522 * This test has been moved into wined3d_guess_gl_vendor()
524 return gl_vendor == GL_VENDOR_APPLE;
527 /* Context activation is done by the caller. */
528 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
530 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
531 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
532 * all the texture. This function detects this bug by its symptom and disables PBOs
533 * if the test fails.
535 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
536 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
537 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
538 * read back is compared to the original. If they are equal PBOs are assumed to work,
539 * otherwise the PBO extension is disabled. */
540 GLuint texture, pbo;
541 static const unsigned int pattern[] =
543 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
544 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
545 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
546 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
548 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
550 /* No PBO -> No point in testing them. */
551 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
553 while (gl_info->gl_ops.gl.p_glGetError());
554 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
555 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
557 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
558 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
559 checkGLcall("Specifying the PBO test texture");
561 GL_EXTCALL(glGenBuffers(1, &pbo));
562 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo));
563 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(pattern), pattern, GL_STREAM_DRAW));
564 checkGLcall("Specifying the PBO test pbo");
566 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
567 checkGLcall("Loading the PBO test texture");
569 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
571 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
573 memset(check, 0, sizeof(check));
574 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
575 checkGLcall("Reading back the PBO test texture");
577 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
578 GL_EXTCALL(glDeleteBuffers(1, &pbo));
579 checkGLcall("PBO test cleanup");
581 if (memcmp(check, pattern, sizeof(check)))
583 WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
584 "Disabling PBOs. This may result in slower performance.\n");
585 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
587 else
589 TRACE("PBO test successful.\n");
593 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
594 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
596 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
599 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
600 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
602 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
603 if (card_vendor != HW_VENDOR_AMD) return FALSE;
604 if (device == CARD_AMD_RADEON_X1600) return FALSE;
605 return TRUE;
608 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
609 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
611 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
612 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
613 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
614 * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
615 * hardcoded
617 * dx10 cards usually have 64 varyings */
618 return gl_info->limits.glsl_varyings > 44;
621 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
622 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
624 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
627 /* A GL context is provided by the caller */
628 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
629 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
631 GLenum error;
632 DWORD data[16];
634 if (!gl_info->supported[EXT_SECONDARY_COLOR])
635 return FALSE;
637 while (gl_info->gl_ops.gl.p_glGetError());
638 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
639 error = gl_info->gl_ops.gl.p_glGetError();
641 if (error == GL_NO_ERROR)
643 TRACE("GL Implementation accepts 4 component specular color pointers\n");
644 return TRUE;
646 else
648 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
649 debug_glerror(error));
650 return FALSE;
654 /* A GL context is provided by the caller */
655 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
656 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
658 GLuint prog;
659 BOOL ret = FALSE;
660 GLint pos;
661 static const char testcode[] =
662 "!!ARBvp1.0\n"
663 "OPTION NV_vertex_program2;\n"
664 "MOV result.clip[0], 0.0;\n"
665 "MOV result.position, 0.0;\n"
666 "END\n";
668 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
670 while (gl_info->gl_ops.gl.p_glGetError());
672 GL_EXTCALL(glGenProgramsARB(1, &prog));
673 if(!prog)
675 ERR("Failed to create the NVvp clip test program\n");
676 return FALSE;
678 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
679 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
680 strlen(testcode), testcode));
681 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
682 if(pos != -1)
684 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
685 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
686 ret = TRUE;
687 while (gl_info->gl_ops.gl.p_glGetError());
689 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
691 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
692 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
693 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
695 return ret;
698 /* Context activation is done by the caller. */
699 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
700 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
702 char data[4 * 4 * 4];
703 GLuint tex, fbo;
704 GLenum status;
706 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
708 memset(data, 0xcc, sizeof(data));
710 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
711 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
712 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
713 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
714 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
715 checkGLcall("glTexImage2D");
717 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
718 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
719 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
720 checkGLcall("glFramebufferTexture2D");
722 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
723 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
724 checkGLcall("glCheckFramebufferStatus");
726 memset(data, 0x11, sizeof(data));
727 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
728 checkGLcall("glTexSubImage2D");
730 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
731 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
732 checkGLcall("glClear");
734 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
735 checkGLcall("glGetTexImage");
737 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
738 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
739 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
740 checkGLcall("glBindTexture");
742 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
743 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
744 checkGLcall("glDeleteTextures");
746 return *(DWORD *)data == 0x11111111;
749 /* Context activation is done by the caller. */
750 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
751 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
753 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
754 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
755 GLuint tex;
756 GLint size;
758 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
759 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
760 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
761 checkGLcall("glTexImage2D");
763 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
764 checkGLcall("glGetTexLevelParameteriv");
765 TRACE("Real color depth is %d\n", size);
767 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
768 checkGLcall("glBindTexture");
769 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
770 checkGLcall("glDeleteTextures");
772 return size < 16;
775 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
776 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
778 return gl_vendor == GL_VENDOR_FGLRX;
781 static BOOL match_r200(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
782 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
784 if (card_vendor != HW_VENDOR_AMD) return FALSE;
785 if (device == CARD_AMD_RADEON_8500) return TRUE;
786 return FALSE;
789 static BOOL match_broken_arb_fog(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
790 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
792 DWORD data[4];
793 GLuint tex, fbo;
794 GLenum status;
795 float color[4] = {0.0f, 1.0f, 0.0f, 0.0f};
796 GLuint prog;
797 GLint err_pos;
798 static const char program_code[] =
799 "!!ARBfp1.0\n"
800 "OPTION ARB_fog_linear;\n"
801 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
802 "END\n";
804 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
805 return FALSE;
806 if (!gl_info->supported[ARB_FRAGMENT_PROGRAM])
807 return FALSE;
809 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
810 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
811 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
812 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
813 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
814 checkGLcall("glTexImage2D");
816 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
817 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
818 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
819 checkGLcall("glFramebufferTexture2D");
821 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
822 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
823 checkGLcall("glCheckFramebufferStatus");
825 gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
826 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
827 checkGLcall("glClear");
828 gl_info->gl_ops.gl.p_glViewport(0, 0, 4, 1);
829 checkGLcall("glViewport");
831 gl_info->gl_ops.gl.p_glEnable(GL_FOG);
832 gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, 0.5f);
833 gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, 0.5f);
834 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
835 gl_info->gl_ops.gl.p_glHint(GL_FOG_HINT, GL_NICEST);
836 gl_info->gl_ops.gl.p_glFogfv(GL_FOG_COLOR, color);
837 checkGLcall("fog setup");
839 GL_EXTCALL(glGenProgramsARB(1, &prog));
840 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog));
841 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
842 strlen(program_code), program_code));
843 gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
844 checkGLcall("Test fragment program setup");
846 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err_pos);
847 if (err_pos != -1)
849 const char *error_str;
850 error_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB);
851 FIXME("Fog test program error at position %d: %s\n\n", err_pos, debugstr_a(error_str));
854 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
855 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, -1.0f, 0.0f);
856 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, -1.0f, 1.0f);
857 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, 1.0f, 0.0f);
858 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, 1.0f, 1.0f);
859 gl_info->gl_ops.gl.p_glEnd();
860 checkGLcall("ARBfp fog test draw");
862 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
863 checkGLcall("glGetTexImage");
864 data[0] &= 0x00ffffff;
865 data[1] &= 0x00ffffff;
866 data[2] &= 0x00ffffff;
867 data[3] &= 0x00ffffff;
869 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
870 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
872 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
873 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
874 gl_info->gl_ops.gl.p_glDisable(GL_FOG);
875 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0));
876 gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB);
877 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
878 checkGLcall("ARBfp fog test teardown");
880 TRACE("Fog test data: %08x %08x %08x %08x\n", data[0], data[1], data[2], data[3]);
881 return data[0] != 0x00ff0000 || data[3] != 0x0000ff00;
884 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
886 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
887 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
888 * allow 48 different offsets or other helper immediate values. */
889 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
890 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
893 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
895 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
896 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
897 * If real NP2 textures are used, the driver falls back to software. We could just remove the
898 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
899 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
900 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
901 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
903 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
904 * has this extension promoted to core. The extension loading code sets this extension supported
905 * due to that, so this code works on fglrx as well. */
906 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
908 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
909 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
910 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
914 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
916 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
917 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
918 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
919 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
920 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
921 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
923 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
924 * triggering the software fallback. There is not much we can do here apart from disabling the
925 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
926 * in wined3d_adapter_init_gl_caps).
927 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
928 * post-processing effects in the game "Max Payne 2").
929 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
930 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
931 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
932 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
935 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
937 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
938 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
939 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
940 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
941 * according to the spec.
943 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
944 * makes the shader slower and eats instruction slots which should be available to the d3d app.
946 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
947 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
948 * this workaround is activated on cards that do not need it, it won't break things, just affect
949 * performance negatively. */
950 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
951 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
954 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
956 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
959 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
961 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
964 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
966 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
969 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
971 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
974 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
976 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
979 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
981 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
984 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
986 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
987 selected texture formats. They are apparently the only DX9 class GPUs
988 supporting VTF.
989 Also, DX9-era GPUs are somewhat limited with float textures
990 filtering and blending. */
991 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
994 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
996 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
997 * loads some fog parameters (start, end, exponent, but not the color) into the
998 * program.
1000 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
1001 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
1002 * linear fog with start and end other than 0.0 and 1.0. */
1003 TRACE("Reserving 1 ARB constant for compiler private use.\n");
1004 gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
1007 static void quirk_broken_arb_fog(struct wined3d_gl_info *gl_info)
1009 gl_info->quirks |= WINED3D_QUIRK_BROKEN_ARB_FOG;
1012 struct driver_quirk
1014 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
1015 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
1016 void (*apply)(struct wined3d_gl_info *gl_info);
1017 const char *description;
1020 static const struct driver_quirk quirk_table[] =
1023 match_amd_r300_to_500,
1024 quirk_amd_dx9,
1025 "AMD normalized texrect quirk"
1028 match_apple,
1029 quirk_apple_glsl_constants,
1030 "Apple GLSL uniform override"
1033 match_geforce5,
1034 quirk_no_np2,
1035 "Geforce 5 NP2 disable"
1038 match_apple_intel,
1039 quirk_texcoord_w,
1040 "Init texcoord .w for Apple Intel GPU driver"
1043 match_apple_nonr500ati,
1044 quirk_texcoord_w,
1045 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1048 match_dx10_capable,
1049 quirk_clip_varying,
1050 "Reserved varying for gl_ClipPos"
1053 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1054 * GL implementations accept it. The Mac GL is the only implementation known to
1055 * reject it.
1057 * If we can pass 4 component specular colors, do it, because (a) we don't have
1058 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1059 * passes specular alpha to the pixel shader if any is used. Otherwise the
1060 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1061 * via GL_EXT_fog_coord.
1063 match_allows_spec_alpha,
1064 quirk_allows_specular_alpha,
1065 "Allow specular alpha quirk"
1068 match_broken_nv_clip,
1069 quirk_disable_nvvp_clip,
1070 "Apple NV_vertex_program clip bug quirk"
1073 match_fbo_tex_update,
1074 quirk_fbo_tex_update,
1075 "FBO rebind for attachment updates"
1078 match_broken_rgba16,
1079 quirk_broken_rgba16,
1080 "True RGBA16 is not available"
1083 match_fglrx,
1084 quirk_infolog_spam,
1085 "Not printing GLSL infolog"
1088 match_not_dx10_capable,
1089 quirk_limited_tex_filtering,
1090 "Texture filtering, blending and VTF support is limited"
1093 match_r200,
1094 quirk_r200_constants,
1095 "r200 vertex shader constants"
1098 match_broken_arb_fog,
1099 quirk_broken_arb_fog,
1100 "ARBfp fogstart == fogend workaround"
1104 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1105 * reporting a driver version is moot because we are not the Windows driver, and we have different
1106 * bugs, features, etc.
1108 * The driver version has the form "x.y.z.w".
1110 * "x" is the Windows version the driver is meant for:
1111 * 4 -> 95/98/NT4
1112 * 5 -> 2000
1113 * 6 -> 2000/XP
1114 * 7 -> Vista
1115 * 8 -> Win 7
1117 * "y" is the maximum Direct3D version the driver supports.
1118 * y -> d3d version mapping:
1119 * 11 -> d3d6
1120 * 12 -> d3d7
1121 * 13 -> d3d8
1122 * 14 -> d3d9
1123 * 15 -> d3d10
1124 * 16 -> d3d10.1
1125 * 17 -> d3d11
1127 * "z" is the subversion number.
1129 * "w" is the vendor specific driver build number.
1132 struct driver_version_information
1134 enum wined3d_display_driver driver;
1135 enum wined3d_driver_model driver_model;
1136 const char *driver_name; /* name of Windows driver */
1137 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1138 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1139 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1142 /* The driver version table contains driver information for different devices on several OS versions. */
1143 static const struct driver_version_information driver_version_table[] =
1145 /* AMD
1146 * - Radeon HD2x00 (R600) and up supported by current drivers.
1147 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1148 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1149 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1150 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1151 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1152 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1153 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 17, 10, 1280},
1154 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1155 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 17, 10, 1280},
1157 /* Intel
1158 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1159 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1160 * igxprd32.dll but the GMA800 driver was never updated. */
1161 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1162 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1163 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1164 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1165 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1166 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1167 {DRIVER_INTEL_HD4000, DRIVER_MODEL_NT6X, "igdumdim32.dll", 19, 15, 4352},
1169 /* Nvidia
1170 * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
1171 * - Geforce6 and 7 support is up to 307.83 on XP-Win8
1172 * - GeforceFX support is up to 173.x on <= XP
1173 * - Geforce2MX/3/4 up to 96.x on <= XP
1174 * - TNT/Geforce1/2 up to 71.x on <= XP
1175 * All version numbers used below are from the Linux nvidia drivers. */
1176 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1177 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1178 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1179 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 783},
1180 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 4052},
1181 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 783},
1182 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 4052},
1184 /* VMware */
1185 {DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 14, 1, 1134},
1188 struct gpu_description
1190 WORD vendor; /* reported PCI card vendor ID */
1191 WORD card; /* reported PCI card device ID */
1192 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1193 enum wined3d_display_driver driver;
1194 unsigned int vidmem;
1197 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1198 * found on a board containing a specific GPU. */
1199 static const struct gpu_description gpu_description_table[] =
1201 /* Nvidia cards */
1202 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT, 4 },
1203 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1204 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1205 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1206 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1207 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1208 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1209 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1210 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1211 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1212 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1213 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1214 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1215 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1216 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1217 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1218 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1219 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1220 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1221 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8200, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8, 512 },
1222 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
1223 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
1224 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8500GT, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1225 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1226 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1227 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8, 320 },
1228 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8, 768 },
1229 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8, 256 },
1230 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8, 256 },
1231 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8, 256 },
1232 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1233 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1234 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8, 384 },
1235 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9700MGT, "NVIDIA GeForce 9700M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1236 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1237 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8, 512 },
1238 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8, 512 },
1239 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8, 512 },
1240 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8, 1024},
1241 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8, 896 },
1242 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8, 1024},
1243 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8, 512 },
1244 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8, 256},
1245 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8, 1024},
1246 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8, 1024},
1247 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8, 1024},
1248 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8, 1024},
1249 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE8, 512},
1250 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE8, 2048},
1251 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT425M, "NVIDIA GeForce GT 425M", DRIVER_NVIDIA_GEFORCE8, 1024},
1252 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE8, 1024},
1253 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE8, 1024},
1254 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE8, 1024},
1255 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE8, 768 },
1256 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE8, 1536},
1257 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE8, 1024},
1258 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE8, 1280},
1259 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE8, 1536},
1260 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE8, 1024},
1261 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE8, 1024},
1262 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1263 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8, 1024},
1264 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1265 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8, 1024},
1266 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8, 1280},
1267 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8, 1536},
1268 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE8, 1024},
1269 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE8, 1024},
1270 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE8, 1024},
1271 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE8, 1024},
1272 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE8, 2048},
1273 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE8, 1024},
1274 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1275 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE8, 2048},
1276 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE8, 2048},
1277 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
1278 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE8, 2048},
1279 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE8, 3072},
1280 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE8, 2048},
1281 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730M, "NVIDIA GeForce GT 730M", DRIVER_NVIDIA_GEFORCE8, 1024},
1282 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT750M, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_GEFORCE8, 1024},
1283 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE8, 1024},
1284 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
1285 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA Geforce GTX 760", DRIVER_NVIDIA_GEFORCE8, 2048},
1286 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE8, 2048},
1287 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE8, 3072},
1288 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE8, 2048},
1289 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE8, 3072},
1290 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE8, 3072},
1291 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITAN, "NVIDIA GeForce GTX TITAN", DRIVER_NVIDIA_GEFORCE8, 6144},
1292 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANB, "NVIDIA GeForce GTX TITAN Black", DRIVER_NVIDIA_GEFORCE8, 6144},
1293 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANX, "NVIDIA GeForce GTX TITAN X", DRIVER_NVIDIA_GEFORCE8, 12288},
1294 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANZ, "NVIDIA GeForce GTX TITAN Z", DRIVER_NVIDIA_GEFORCE8, 12288},
1295 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_820M, "NVIDIA GeForce 820M", DRIVER_NVIDIA_GEFORCE8, 2048},
1296 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_830M, "NVIDIA GeForce 830M", DRIVER_NVIDIA_GEFORCE8, 2048},
1297 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_840M, "NVIDIA GeForce 840M", DRIVER_NVIDIA_GEFORCE8, 2048},
1298 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_845M, "NVIDIA GeForce 845M", DRIVER_NVIDIA_GEFORCE8, 2048},
1299 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX850M, "NVIDIA GeForce GTX 850M", DRIVER_NVIDIA_GEFORCE8, 2048},
1300 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX860M, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_GEFORCE8, 2048},
1301 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX870M, "NVIDIA GeForce GTX 870M", DRIVER_NVIDIA_GEFORCE8, 3072},
1302 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX880M, "NVIDIA GeForce GTX 880M", DRIVER_NVIDIA_GEFORCE8, 4096},
1303 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_GEFORCE8, 2048},
1304 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950M, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_GEFORCE8, 4096},
1305 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_GEFORCE8, 4096},
1306 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960M, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_GEFORCE8, 2048},
1307 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_GEFORCE8, 4096},
1308 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970M, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_GEFORCE8, 3072},
1309 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_GEFORCE8, 4096},
1311 /* AMD cards */
1312 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1313 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1314 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1315 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1316 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1317 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1318 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1319 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1320 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1321 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1322 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1323 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3850, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600, 512 },
1324 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
1325 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1326 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1327 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1328 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1329 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1330 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1331 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1332 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1333 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1334 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1335 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1336 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1337 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1338 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1339 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1340 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1341 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1342 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1343 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7660D, "AMD Radeon HD 7660D", DRIVER_AMD_R600, 2048},
1344 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1345 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1346 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1347 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8600M, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600, 1024},
1348 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8670, "AMD Radeon HD 8670", DRIVER_AMD_R600, 2048},
1349 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8770, "AMD Radeon HD 8770", DRIVER_AMD_R600, 2048},
1350 {HW_VENDOR_AMD, CARD_AMD_RADEON_R3, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600, 2048},
1351 {HW_VENDOR_AMD, CARD_AMD_RADEON_R7, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600, 2048},
1352 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9, "AMD Radeon R9 290", DRIVER_AMD_R600, 4096},
1354 /* VMware */
1355 {HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024},
1357 /* Intel cards */
1358 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1359 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1360 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1361 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1362 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1363 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1364 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1365 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1366 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1367 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1368 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1369 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1370 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1371 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1372 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1373 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1374 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1375 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1376 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1377 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1378 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1379 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1380 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1381 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1382 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1383 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1384 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
1385 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
1386 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
1387 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
1388 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_GMA3000, 1536},
1389 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
1390 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
1391 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_HD4000, 1536},
1392 {HW_VENDOR_INTEL, CARD_INTEL_HWD, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
1393 {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
1394 {HW_VENDOR_INTEL, CARD_INTEL_HD520, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
1395 {HW_VENDOR_INTEL, CARD_INTEL_HD530_1, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
1396 {HW_VENDOR_INTEL, CARD_INTEL_HD530_2, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
1397 {HW_VENDOR_INTEL, CARD_INTEL_HD540, "Intel(R) Iris(TM) Graphics 540", DRIVER_INTEL_HD4000, 2048},
1400 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1401 enum wined3d_driver_model driver_model)
1403 unsigned int i;
1405 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1406 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1408 const struct driver_version_information *entry = &driver_version_table[i];
1410 if (entry->driver == driver && entry->driver_model == driver_model)
1412 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1413 entry->driver_name, entry->version, entry->subversion, entry->build);
1414 return entry;
1417 return NULL;
1420 static const struct gpu_description *get_gpu_description(enum wined3d_pci_vendor vendor,
1421 enum wined3d_pci_device device)
1423 unsigned int i;
1425 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(*gpu_description_table)); ++i)
1427 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1428 return &gpu_description_table[i];
1431 return NULL;
1434 static const struct gpu_description *query_gpu_description(const struct wined3d_gl_info *gl_info, UINT64 *vram_bytes)
1436 enum wined3d_pci_vendor vendor = PCI_VENDOR_NONE;
1437 enum wined3d_pci_device device = PCI_DEVICE_NONE;
1438 const struct gpu_description *gpu_description;
1439 static unsigned int once;
1441 if (gl_info->supported[WGL_WINE_QUERY_RENDERER])
1443 GLuint value;
1445 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VENDOR_ID_WINE, &value)))
1446 vendor = value;
1447 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_DEVICE_ID_WINE, &value)))
1448 device = value;
1449 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VIDEO_MEMORY_WINE, &value)))
1450 *vram_bytes = (UINT64)value * 1024 * 1024;
1451 TRACE("Card reports vendor PCI ID 0x%04x, device PCI ID 0x%04x, 0x%s bytes of video memory.\n",
1452 vendor, device, wine_dbgstr_longlong(*vram_bytes));
1455 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1457 vendor = wined3d_settings.pci_vendor_id;
1458 TRACE("Overriding vendor PCI ID with 0x%04x.\n", vendor);
1461 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1463 device = wined3d_settings.pci_device_id;
1464 TRACE("Overriding device PCI ID with 0x%04x.\n", device);
1467 if (wined3d_settings.emulated_textureram)
1469 *vram_bytes = wined3d_settings.emulated_textureram;
1470 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
1471 wine_dbgstr_longlong(*vram_bytes));
1474 if (!(gpu_description = get_gpu_description(vendor, device))
1475 && (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE
1476 || wined3d_settings.pci_device_id != PCI_DEVICE_NONE) && !once++)
1477 ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor, device);
1479 return gpu_description;
1482 static void init_driver_info(struct wined3d_driver_info *driver_info,
1483 const struct gpu_description *gpu_desc, UINT64 vram_bytes)
1485 OSVERSIONINFOW os_version;
1486 WORD driver_os_version;
1487 enum wined3d_display_driver driver;
1488 enum wined3d_driver_model driver_model;
1489 const struct driver_version_information *version_info;
1491 memset(&os_version, 0, sizeof(os_version));
1492 os_version.dwOSVersionInfoSize = sizeof(os_version);
1493 if (!GetVersionExW(&os_version))
1495 ERR("Failed to get OS version, reporting 2000/XP.\n");
1496 driver_os_version = 6;
1497 driver_model = DRIVER_MODEL_NT5X;
1499 else
1501 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1502 switch (os_version.dwMajorVersion)
1504 case 4:
1505 /* If needed we could distinguish between 9x and NT4, but this code won't make
1506 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1508 driver_os_version = 4;
1509 driver_model = DRIVER_MODEL_WIN9X;
1510 break;
1512 case 5:
1513 driver_os_version = 6;
1514 driver_model = DRIVER_MODEL_NT5X;
1515 break;
1517 case 6:
1518 if (os_version.dwMinorVersion == 0)
1520 driver_os_version = 7;
1521 driver_model = DRIVER_MODEL_NT6X;
1523 else if (os_version.dwMinorVersion == 1)
1525 driver_os_version = 8;
1526 driver_model = DRIVER_MODEL_NT6X;
1528 else
1530 if (os_version.dwMinorVersion > 2)
1532 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1533 os_version.dwMajorVersion, os_version.dwMinorVersion);
1535 driver_os_version = 9;
1536 driver_model = DRIVER_MODEL_NT6X;
1538 break;
1540 case 10:
1541 driver_os_version = 10;
1542 driver_model = DRIVER_MODEL_NT6X;
1543 break;
1545 default:
1546 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1547 os_version.dwMajorVersion, os_version.dwMinorVersion);
1548 driver_os_version = 6;
1549 driver_model = DRIVER_MODEL_NT5X;
1550 break;
1554 driver_info->vendor = gpu_desc->vendor;
1555 driver_info->device = gpu_desc->card;
1556 driver_info->description = gpu_desc->description;
1557 driver_info->vram_bytes = vram_bytes ? vram_bytes : (UINT64)gpu_desc->vidmem * 1024 * 1024;
1558 driver = gpu_desc->driver;
1561 * Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff.
1562 * In order to avoid this application bug we limit the amount of video memory
1563 * to LONG_MAX for older Windows versions.
1565 if (driver_model < DRIVER_MODEL_NT6X && driver_info->vram_bytes > LONG_MAX)
1567 TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX);
1568 driver_info->vram_bytes = LONG_MAX;
1571 /* Try to obtain driver version information for the current Windows version. This fails in
1572 * some cases:
1573 * - the gpu is not available on the currently selected OS version:
1574 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1575 * version information for the current Windows version is returned instead of faked info.
1576 * We do the same and assume the default Windows version to emulate is WinXP.
1578 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1579 * For now return the XP driver info. Perhaps later on we should return VESA.
1581 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1582 * This could be an indication that our database is not up to date, so this should be fixed.
1584 if ((version_info = get_driver_version_info(driver, driver_model))
1585 || (version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X)))
1587 driver_info->name = version_info->driver_name;
1588 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1589 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1591 else
1593 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
1594 driver_info->vendor, driver_info->device, driver_model);
1595 driver_info->name = "Display";
1596 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1597 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1600 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1601 driver_info->version_high, driver_info->version_low);
1604 /* Context activation is done by the caller. */
1605 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1606 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1608 unsigned int i;
1610 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1612 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1613 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1614 quirk_table[i].apply(gl_info);
1617 /* Find out if PBOs work as they are supposed to. */
1618 test_pbo_functionality(gl_info);
1621 static DWORD wined3d_parse_gl_version(const char *gl_version)
1623 const char *ptr = gl_version;
1624 int major, minor;
1626 major = atoi(ptr);
1627 if (major <= 0)
1628 ERR("Invalid OpenGL major version %d.\n", major);
1630 while (isdigit(*ptr)) ++ptr;
1631 if (*ptr++ != '.')
1632 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1634 minor = atoi(ptr);
1636 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1638 return MAKEDWORD_VERSION(major, minor);
1641 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1642 const char *gl_vendor_string, const char *gl_renderer)
1644 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1645 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1646 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1648 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1649 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1650 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1651 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1652 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1653 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1654 * DirectDraw, not OpenGL. */
1655 if (gl_info->supported[APPLE_FENCE] && gl_info->supported[APPLE_YCBCR_422])
1656 return GL_VENDOR_APPLE;
1658 if (strstr(gl_vendor_string, "NVIDIA"))
1659 return GL_VENDOR_NVIDIA;
1661 if (strstr(gl_vendor_string, "ATI"))
1662 return GL_VENDOR_FGLRX;
1664 if (strstr(gl_vendor_string, "Mesa")
1665 || strstr(gl_vendor_string, "X.Org")
1666 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1667 || strstr(gl_vendor_string, "DRI R300 Project")
1668 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1669 || strstr(gl_vendor_string, "VMware, Inc.")
1670 || strstr(gl_vendor_string, "Intel")
1671 || strstr(gl_renderer, "Mesa")
1672 || strstr(gl_renderer, "Gallium")
1673 || strstr(gl_renderer, "Intel"))
1674 return GL_VENDOR_MESA;
1676 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1677 debugstr_a(gl_vendor_string));
1679 return GL_VENDOR_UNKNOWN;
1682 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1684 if (strstr(gl_vendor_string, "NVIDIA")
1685 || strstr(gl_vendor_string, "Nouveau")
1686 || strstr(gl_vendor_string, "nouveau"))
1687 return HW_VENDOR_NVIDIA;
1689 if (strstr(gl_vendor_string, "ATI")
1690 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1691 || strstr(gl_vendor_string, "X.Org R300 Project")
1692 || strstr(gl_renderer, "AMD")
1693 || strstr(gl_renderer, "R100")
1694 || strstr(gl_renderer, "R200")
1695 || strstr(gl_renderer, "R300")
1696 || strstr(gl_renderer, "R600")
1697 || strstr(gl_renderer, "R700"))
1698 return HW_VENDOR_AMD;
1700 if (strstr(gl_vendor_string, "Intel(R)")
1701 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1702 || strstr(gl_renderer, "Intel")
1703 || strstr(gl_renderer, "i915")
1704 || strstr(gl_vendor_string, "Intel Inc."))
1705 return HW_VENDOR_INTEL;
1707 if (strstr(gl_renderer, "SVGA3D"))
1708 return HW_VENDOR_VMWARE;
1710 if (strstr(gl_vendor_string, "Mesa")
1711 || strstr(gl_vendor_string, "Brian Paul")
1712 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1713 || strstr(gl_vendor_string, "VMware, Inc."))
1714 return HW_VENDOR_SOFTWARE;
1716 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1718 return HW_VENDOR_NVIDIA;
1721 static enum wined3d_d3d_level d3d_level_from_caps(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps, DWORD glsl_version)
1723 if (shader_caps->vs_version >= 5)
1724 return WINED3D_D3D_LEVEL_11;
1725 if (shader_caps->vs_version == 4)
1727 /* No backed supports SM 5 at the moment */
1728 if (glsl_version >= MAKEDWORD_VERSION(4, 00))
1729 return WINED3D_D3D_LEVEL_11;
1730 return WINED3D_D3D_LEVEL_10;
1732 if (shader_caps->vs_version == 3)
1734 /* Wine cannot use SM 4 on mesa drivers as the necessary functionality
1735 * is not exposed on compatibility contexts */
1736 if (glsl_version >= MAKEDWORD_VERSION(1, 30))
1737 return WINED3D_D3D_LEVEL_10;
1738 return WINED3D_D3D_LEVEL_9_SM3;
1740 if (shader_caps->vs_version == 2)
1741 return WINED3D_D3D_LEVEL_9_SM2;
1742 if (shader_caps->vs_version == 1)
1743 return WINED3D_D3D_LEVEL_8;
1745 if (fragment_caps->TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3)
1746 return WINED3D_D3D_LEVEL_7;
1747 if (fragment_caps->MaxSimultaneousTextures > 1)
1748 return WINED3D_D3D_LEVEL_6;
1750 return WINED3D_D3D_LEVEL_5;
1753 static const struct wined3d_renderer_table
1755 const char *renderer;
1756 enum wined3d_pci_device id;
1758 cards_nvidia_binary[] =
1760 /* Direct 3D 11 */
1761 {"GTX 980", CARD_NVIDIA_GEFORCE_GTX980}, /* GeForce 900 - highend */
1762 {"GTX 970M", CARD_NVIDIA_GEFORCE_GTX970M}, /* GeForce 900 - highend mobile*/
1763 {"GTX 970", CARD_NVIDIA_GEFORCE_GTX970}, /* GeForce 900 - highend */
1764 {"GTX TITAN X", CARD_NVIDIA_GEFORCE_GTXTITANX}, /* Geforce 900 - highend */
1765 {"GTX 960M", CARD_NVIDIA_GEFORCE_GTX960M}, /* GeForce 900 - midend high mobile */
1766 {"GTX 960", CARD_NVIDIA_GEFORCE_GTX960}, /* GeForce 900 - midend high */
1767 {"GTX 950M", CARD_NVIDIA_GEFORCE_GTX950M}, /* GeForce 900 - midend mobile */
1768 {"GTX 950", CARD_NVIDIA_GEFORCE_GTX950}, /* GeForce 900 - midend */
1769 {"GTX 880M", CARD_NVIDIA_GEFORCE_GTX880M}, /* GeForce 800 - mobile */
1770 {"GTX 870M", CARD_NVIDIA_GEFORCE_GTX870M}, /* GeForce 800 - mobile */
1771 {"GTX 860M", CARD_NVIDIA_GEFORCE_GTX860M}, /* GeForce 800 - mobile */
1772 {"GTX 850M", CARD_NVIDIA_GEFORCE_GTX850M}, /* GeForce 800 - mobile */
1773 {"GeForce 845M", CARD_NVIDIA_GEFORCE_845M}, /* GeForce 800 - mobile */
1774 {"GeForce 840M", CARD_NVIDIA_GEFORCE_840M}, /* GeForce 800 - mobile */
1775 {"GeForce 830M", CARD_NVIDIA_GEFORCE_830M}, /* GeForce 800 - mobile */
1776 {"GeForce 820M", CARD_NVIDIA_GEFORCE_820M}, /* GeForce 800 - mobile */
1777 {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI}, /* Geforce 700 - highend */
1778 {"GTX TITAN Black", CARD_NVIDIA_GEFORCE_GTXTITANB}, /* Geforce 700 - highend */
1779 {"GTX TITAN Z", CARD_NVIDIA_GEFORCE_GTXTITANZ}, /* Geforce 700 - highend */
1780 {"GTX TITAN", CARD_NVIDIA_GEFORCE_GTXTITAN}, /* Geforce 700 - highend */
1781 {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780}, /* Geforce 700 - highend */
1782 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M}, /* Geforce 700 - midend high mobile */
1783 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770}, /* Geforce 700 - highend */
1784 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M}, /* Geforce 700 - midend high mobile */
1785 {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760}, /* Geforce 700 - midend high */
1786 {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI}, /* Geforce 700 - midend */
1787 {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750}, /* Geforce 700 - midend */
1788 {"GT 750M", CARD_NVIDIA_GEFORCE_GT750M}, /* Geforce 700 - midend mobile */
1789 {"GT 730M", CARD_NVIDIA_GEFORCE_GT730M}, /* Geforce 700 - midend mobile */
1790 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1791 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX}, /* Geforce 600 - highend */
1792 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1793 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
1794 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M}, /* Geforce 600 - midend high mobile */
1795 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
1796 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
1797 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
1798 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1799 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1800 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1801 {"GT 630", CARD_NVIDIA_GEFORCE_GT630}, /* Geforce 600 - lowend */
1802 {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
1803 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1804 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1805 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1806 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1807 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1808 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1809 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1810 {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
1811 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1812 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1813 /* Direct 3D 10 */
1814 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1815 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1816 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1817 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1818 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1819 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1820 {"GT 425M", CARD_NVIDIA_GEFORCE_GT425M}, /* Geforce 400 - lowend mobile */
1821 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1822 {"410M", CARD_NVIDIA_GEFORCE_410M}, /* Geforce 400 - lowend mobile */
1823 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1824 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1825 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1826 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1827 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1828 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1829 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1830 {"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */
1831 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1832 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1833 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1834 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1835 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1836 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1837 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1838 {"GeForce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1839 {"GeForce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1840 {"GeForce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1841 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1842 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1843 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1844 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1845 {"9700M GT", CARD_NVIDIA_GEFORCE_9700MGT}, /* Geforce 9 - midend */
1846 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1847 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1848 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1849 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1850 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1851 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1852 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1853 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1854 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1855 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1856 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1857 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1858 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1859 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1860 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1861 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1862 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1863 {"8500", CARD_NVIDIA_GEFORCE_8500GT}, /* Geforce 8 - mid-lowend */
1864 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1865 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1866 {"8200", CARD_NVIDIA_GEFORCE_8200}, /* Geforce 8 - lowend */
1867 {"8100", CARD_NVIDIA_GEFORCE_8200}, /* Geforce 8 - lowend */
1868 /* Direct 3D 9 SM3 */
1869 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1870 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1871 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1872 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1873 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1874 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1875 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1876 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1877 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1878 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1879 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1880 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1881 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1882 /* Direct 3D 9 SM2 */
1883 {"Quadro FX", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1884 {"5950", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1885 {"5900", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1886 {"5800", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1887 {"5750", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1888 {"5700", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1889 {"5650", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1890 {"5600", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1891 {"5500", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1892 {"5300", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1893 {"5250", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1894 {"5200", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1895 {"5100", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1896 /* Direct 3D 8 */
1897 {"Quadro4", CARD_NVIDIA_GEFORCE4_TI4200},
1898 {"GeForce4 Ti", CARD_NVIDIA_GEFORCE4_TI4200}, /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */
1899 /* Direct 3D 7 */
1900 {"GeForce4 MX", CARD_NVIDIA_GEFORCE4_MX}, /* MX420/MX440/MX460/MX4000 */
1901 {"Quadro2 MXR", CARD_NVIDIA_GEFORCE2_MX},
1902 {"GeForce2 MX", CARD_NVIDIA_GEFORCE2_MX}, /* Geforce2 standard/MX100/MX200/MX400 */
1903 {"Quadro2", CARD_NVIDIA_GEFORCE2},
1904 {"GeForce2", CARD_NVIDIA_GEFORCE2}, /* Geforce2 GTS/Pro/Ti/Ultra */
1905 /* Direct 3D 6 */
1906 {"TNT2", CARD_NVIDIA_RIVA_TNT2}, /* Riva TNT2 standard/M64/Pro/Ultra */
1908 /* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/
1910 * Beware: renderer string do not match exact card model,
1911 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1912 cards_amd_binary[] =
1914 /* Southern Islands */
1915 {"HD 7900", CARD_AMD_RADEON_HD7900},
1916 {"HD 7800", CARD_AMD_RADEON_HD7800},
1917 {"HD 7700", CARD_AMD_RADEON_HD7700},
1918 /* Northern Islands */
1919 {"HD 6970", CARD_AMD_RADEON_HD6900},
1920 {"HD 6900", CARD_AMD_RADEON_HD6900},
1921 {"HD 6800", CARD_AMD_RADEON_HD6800},
1922 {"HD 6770M", CARD_AMD_RADEON_HD6600M},
1923 {"HD 6750M", CARD_AMD_RADEON_HD6600M},
1924 {"HD 6700", CARD_AMD_RADEON_HD6700},
1925 {"HD 6670", CARD_AMD_RADEON_HD6600},
1926 {"HD 6630M", CARD_AMD_RADEON_HD6600M},
1927 {"HD 6600M", CARD_AMD_RADEON_HD6600M},
1928 {"HD 6600", CARD_AMD_RADEON_HD6600},
1929 {"HD 6570", CARD_AMD_RADEON_HD6600},
1930 {"HD 6500M", CARD_AMD_RADEON_HD6600M},
1931 {"HD 6500", CARD_AMD_RADEON_HD6600},
1932 {"HD 6400", CARD_AMD_RADEON_HD6400},
1933 {"HD 6300", CARD_AMD_RADEON_HD6300},
1934 {"HD 6200", CARD_AMD_RADEON_HD6300},
1935 /* Evergreen */
1936 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1937 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1938 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1939 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1940 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1941 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1942 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1943 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1944 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1945 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1946 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
1947 /* R700 */
1948 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1949 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1950 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1951 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1952 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1953 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1954 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1955 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1956 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1957 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1958 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1959 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1960 /* R600/R700 integrated */
1961 {"HD 4200M", CARD_AMD_RADEON_HD4200M},
1962 {"HD 3300", CARD_AMD_RADEON_HD3200},
1963 {"HD 3200", CARD_AMD_RADEON_HD3200},
1964 {"HD 3100", CARD_AMD_RADEON_HD3200},
1965 /* R600 */
1966 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1967 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1968 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1969 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1970 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1971 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1972 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1973 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1974 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1975 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1976 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1977 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1978 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1979 /* Radeon R5xx */
1980 {"X1950", CARD_AMD_RADEON_X1600},
1981 {"X1900", CARD_AMD_RADEON_X1600},
1982 {"X1800", CARD_AMD_RADEON_X1600},
1983 {"X1650", CARD_AMD_RADEON_X1600},
1984 {"X1600", CARD_AMD_RADEON_X1600},
1985 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1986 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1987 {"HD 2300", CARD_AMD_RADEON_X700},
1988 {"X2500", CARD_AMD_RADEON_X700},
1989 {"X2300", CARD_AMD_RADEON_X700},
1990 {"X1550", CARD_AMD_RADEON_X700},
1991 {"X1450", CARD_AMD_RADEON_X700},
1992 {"X1400", CARD_AMD_RADEON_X700},
1993 {"X1300", CARD_AMD_RADEON_X700},
1994 {"X850", CARD_AMD_RADEON_X700},
1995 {"X800", CARD_AMD_RADEON_X700},
1996 {"X700", CARD_AMD_RADEON_X700},
1997 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
1998 {"Radeon Xpress", CARD_AMD_RADEON_XPRESS_200M},
2000 cards_intel[] =
2002 /* Skylake */
2003 {"Skylake", CARD_INTEL_HD520},
2004 /* Haswell */
2005 {"Haswell Mobile", CARD_INTEL_HWM},
2006 /* Ivybridge */
2007 {"Ivybridge Server", CARD_INTEL_IVBS},
2008 {"Ivybridge Mobile", CARD_INTEL_IVBM},
2009 {"Ivybridge Desktop", CARD_INTEL_IVBD},
2010 {"HD Graphics 4000", CARD_INTEL_IVBD}, /* MacOS */
2011 /* Sandybridge */
2012 {"Sandybridge Server", CARD_INTEL_SNBS},
2013 {"Sandybridge Mobile", CARD_INTEL_SNBM},
2014 {"Sandybridge Desktop", CARD_INTEL_SNBD},
2015 /* Ironlake */
2016 {"Ironlake Mobile", CARD_INTEL_ILKM},
2017 {"Ironlake Desktop", CARD_INTEL_ILKD},
2018 /* G4x */
2019 {"B43", CARD_INTEL_B43},
2020 {"G41", CARD_INTEL_G41},
2021 {"G45", CARD_INTEL_G45},
2022 {"Q45", CARD_INTEL_Q45},
2023 {"Integrated Graphics Device", CARD_INTEL_IGD},
2024 {"GM45", CARD_INTEL_GM45},
2025 /* i965 */
2026 {"965GME", CARD_INTEL_965GME},
2027 {"965GM", CARD_INTEL_965GM},
2028 {"X3100", CARD_INTEL_965GM}, /* MacOS */
2029 {"946GZ", CARD_INTEL_946GZ},
2030 {"965G", CARD_INTEL_965G},
2031 {"965Q", CARD_INTEL_965Q},
2032 /* i945 */
2033 {"Pineview M", CARD_INTEL_PNVM},
2034 {"Pineview G", CARD_INTEL_PNVG},
2035 {"IGD", CARD_INTEL_PNVG},
2036 {"Q33", CARD_INTEL_Q33},
2037 {"G33", CARD_INTEL_G33},
2038 {"Q35", CARD_INTEL_Q35},
2039 {"945GME", CARD_INTEL_945GME},
2040 {"945GM", CARD_INTEL_945GM},
2041 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
2042 {"945G", CARD_INTEL_945G},
2043 /* i915 */
2044 {"915GM", CARD_INTEL_915GM},
2045 {"E7221G", CARD_INTEL_E7221G},
2046 {"915G", CARD_INTEL_915G},
2047 /* i8xx */
2048 {"865G", CARD_INTEL_865G},
2049 {"845G", CARD_INTEL_845G},
2050 {"855GM", CARD_INTEL_855GM},
2051 {"830M", CARD_INTEL_830M},
2053 /* 20101109 - These are never returned by current Gallium radeon
2054 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
2056 * These are returned but not handled: RC410, RV380. */
2057 cards_amd_mesa[] =
2059 /* Sea Islands */
2060 {"HAWAII", CARD_AMD_RADEON_R9 },
2061 {"KAVERI", CARD_AMD_RADEON_R7 },
2062 {"KABINI", CARD_AMD_RADEON_R3 },
2063 {"BONAIRE", CARD_AMD_RADEON_HD8770},
2064 /* Southern Islands */
2065 {"OLAND", CARD_AMD_RADEON_HD8670},
2066 {"HAINAN", CARD_AMD_RADEON_HD8600M},
2067 {"TAHITI", CARD_AMD_RADEON_HD7900},
2068 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
2069 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
2070 /* Northern Islands */
2071 {"ARUBA", CARD_AMD_RADEON_HD7660D},
2072 {"CAYMAN", CARD_AMD_RADEON_HD6900},
2073 {"BARTS", CARD_AMD_RADEON_HD6800},
2074 {"TURKS", CARD_AMD_RADEON_HD6600},
2075 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
2076 {"SUMO", CARD_AMD_RADEON_HD6550D},
2077 {"CAICOS", CARD_AMD_RADEON_HD6400},
2078 {"PALM", CARD_AMD_RADEON_HD6300},
2079 /* Evergreen */
2080 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
2081 {"CYPRESS", CARD_AMD_RADEON_HD5800},
2082 {"JUNIPER", CARD_AMD_RADEON_HD5700},
2083 {"REDWOOD", CARD_AMD_RADEON_HD5600},
2084 {"CEDAR", CARD_AMD_RADEON_HD5400},
2085 /* R700 */
2086 {"R700", CARD_AMD_RADEON_HD4800},
2087 {"RV790", CARD_AMD_RADEON_HD4800},
2088 {"RV770", CARD_AMD_RADEON_HD4800},
2089 {"RV740", CARD_AMD_RADEON_HD4700},
2090 {"RV730", CARD_AMD_RADEON_HD4600},
2091 {"RV710", CARD_AMD_RADEON_HD4350},
2092 /* R600/R700 integrated */
2093 {"RS880", CARD_AMD_RADEON_HD4200M},
2094 {"RS780", CARD_AMD_RADEON_HD3200},
2095 /* R600 */
2096 {"R680", CARD_AMD_RADEON_HD2900},
2097 {"R600", CARD_AMD_RADEON_HD2900},
2098 {"RV670", CARD_AMD_RADEON_HD3850},
2099 {"RV635", CARD_AMD_RADEON_HD2600},
2100 {"RV630", CARD_AMD_RADEON_HD2600},
2101 {"RV620", CARD_AMD_RADEON_HD2350},
2102 {"RV610", CARD_AMD_RADEON_HD2350},
2103 /* R500 */
2104 {"R580", CARD_AMD_RADEON_X1600},
2105 {"R520", CARD_AMD_RADEON_X1600},
2106 {"RV570", CARD_AMD_RADEON_X1600},
2107 {"RV560", CARD_AMD_RADEON_X1600},
2108 {"RV535", CARD_AMD_RADEON_X1600},
2109 {"RV530", CARD_AMD_RADEON_X1600},
2110 {"RV516", CARD_AMD_RADEON_X700},
2111 {"RV515", CARD_AMD_RADEON_X700},
2112 /* R400 */
2113 {"R481", CARD_AMD_RADEON_X700},
2114 {"R480", CARD_AMD_RADEON_X700},
2115 {"R430", CARD_AMD_RADEON_X700},
2116 {"R423", CARD_AMD_RADEON_X700},
2117 {"R420", CARD_AMD_RADEON_X700},
2118 {"R410", CARD_AMD_RADEON_X700},
2119 {"RV410", CARD_AMD_RADEON_X700},
2120 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
2121 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
2122 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
2123 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
2124 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
2125 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
2126 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
2127 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
2128 /* R300 */
2129 {"R360", CARD_AMD_RADEON_9500},
2130 {"R350", CARD_AMD_RADEON_9500},
2131 {"R300", CARD_AMD_RADEON_9500},
2132 {"RV370", CARD_AMD_RADEON_9500},
2133 {"RV360", CARD_AMD_RADEON_9500},
2134 {"RV351", CARD_AMD_RADEON_9500},
2135 {"RV350", CARD_AMD_RADEON_9500},
2137 cards_nvidia_mesa[] =
2139 /* Maxwell */
2140 {"NV124", CARD_NVIDIA_GEFORCE_GTX970},
2141 {"NV118", CARD_NVIDIA_GEFORCE_840M},
2142 {"NV117", CARD_NVIDIA_GEFORCE_GTX750},
2143 /* Kepler */
2144 {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI},
2145 {"NVF0", CARD_NVIDIA_GEFORCE_GTX780},
2146 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M},
2147 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2148 /* Fermi */
2149 {"NVD9", CARD_NVIDIA_GEFORCE_GT520},
2150 {"NVD7", CARD_NVIDIA_GEFORCE_820M},
2151 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2152 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2153 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2154 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2155 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2156 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2157 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2158 /* Tesla */
2159 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2160 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2161 {"NVAA", CARD_NVIDIA_GEFORCE_8200}, /* 8100 */
2162 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2163 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2164 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2165 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2166 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2167 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2168 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2169 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2170 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2171 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2172 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2173 /* Curie */
2174 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2175 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2176 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2177 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2178 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2179 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2180 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2181 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2182 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2183 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2184 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2185 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2186 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2187 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2188 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2189 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2190 /* Rankine */
2191 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2192 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2193 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2194 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2195 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2196 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2197 /* Kelvin */
2198 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2199 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2200 {"nv20", CARD_NVIDIA_GEFORCE3},
2201 /* Celsius */
2202 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2203 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2204 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2205 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2206 {"nv16", CARD_NVIDIA_GEFORCE2},
2207 {"nv15", CARD_NVIDIA_GEFORCE2},
2208 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2209 {"nv10", CARD_NVIDIA_GEFORCE},
2210 /* Fahrenheit */
2211 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2212 {"nv04", CARD_NVIDIA_RIVA_TNT},
2213 {"nv03", CARD_NVIDIA_RIVA_128},
2215 cards_vmware[] =
2217 {"SVGA3D", CARD_VMWARE_SVGA3D},
2220 static const struct gl_vendor_selection
2222 enum wined3d_gl_vendor gl_vendor;
2223 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2224 const struct wined3d_renderer_table *cards; /* To be used as cards[], pointer to the first member in an array */
2225 size_t cards_size; /* Number of entries in the array above */
2227 amd_gl_vendor_table[] =
2229 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
2230 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
2231 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", cards_amd_mesa, ARRAY_SIZE(cards_amd_mesa)},
2233 nvidia_gl_vendor_table[] =
2235 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
2236 {GL_VENDOR_MESA, "Mesa Nouveau driver", cards_nvidia_mesa, ARRAY_SIZE(cards_nvidia_mesa)},
2237 {GL_VENDOR_NVIDIA, "Nvidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
2239 vmware_gl_vendor_table[] =
2241 {GL_VENDOR_MESA, "VMware driver", cards_vmware, ARRAY_SIZE(cards_vmware)},
2243 intel_gl_vendor_table[] =
2245 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", cards_intel, ARRAY_SIZE(cards_intel)},
2246 {GL_VENDOR_MESA, "Mesa Intel driver", cards_intel, ARRAY_SIZE(cards_intel)},
2249 static const enum wined3d_pci_device
2250 card_fallback_nvidia[] =
2252 CARD_NVIDIA_RIVA_128, /* D3D5 */
2253 CARD_NVIDIA_RIVA_TNT, /* D3D6 */
2254 CARD_NVIDIA_GEFORCE, /* D3D7 */
2255 CARD_NVIDIA_GEFORCE3, /* D3D8 */
2256 CARD_NVIDIA_GEFORCEFX_5800, /* D3D9_SM2 */
2257 CARD_NVIDIA_GEFORCE_6800, /* D3D9_SM3 */
2258 CARD_NVIDIA_GEFORCE_8800GTX, /* D3D10 */
2259 CARD_NVIDIA_GEFORCE_GTX470, /* D3D11 */
2261 card_fallback_amd[] =
2263 CARD_AMD_RAGE_128PRO, /* D3D5 */
2264 CARD_AMD_RAGE_128PRO, /* D3D6 */
2265 CARD_AMD_RADEON_7200, /* D3D7 */
2266 CARD_AMD_RADEON_8500, /* D3D8 */
2267 CARD_AMD_RADEON_9500, /* D3D9_SM2 */
2268 CARD_AMD_RADEON_X1600, /* D3D9_SM3 */
2269 CARD_AMD_RADEON_HD2900, /* D3D10 */
2270 CARD_AMD_RADEON_HD5600, /* D3D11 */
2272 card_fallback_intel[] =
2274 CARD_INTEL_845G, /* D3D5 */
2275 CARD_INTEL_845G, /* D3D6 */
2276 CARD_INTEL_845G, /* D3D7 */
2277 CARD_INTEL_915G, /* D3D8 */
2278 CARD_INTEL_915G, /* D3D9_SM2 */
2279 CARD_INTEL_945G, /* D3D9_SM3 */
2280 CARD_INTEL_G45, /* D3D10 */
2281 CARD_INTEL_IVBD, /* D3D11 */
2283 C_ASSERT(ARRAY_SIZE(card_fallback_nvidia) == WINED3D_D3D_LEVEL_COUNT);
2284 C_ASSERT(ARRAY_SIZE(card_fallback_amd) == WINED3D_D3D_LEVEL_COUNT);
2285 C_ASSERT(ARRAY_SIZE(card_fallback_intel) == WINED3D_D3D_LEVEL_COUNT);
2287 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2288 unsigned int table_size, enum wined3d_gl_vendor gl_vendor, const char *gl_renderer)
2290 unsigned int i, j;
2292 for (i = 0; i < table_size; ++i)
2294 if (table[i].gl_vendor != gl_vendor)
2295 continue;
2297 TRACE("Applying card selector \"%s\".\n", table[i].description);
2299 for (j = 0; j < table[i].cards_size; ++j)
2301 if (strstr(gl_renderer, table[i].cards[j].renderer))
2302 return table[i].cards[j].id;
2304 return PCI_DEVICE_NONE;
2306 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2307 gl_vendor, debugstr_a(gl_renderer));
2309 return PCI_DEVICE_NONE;
2312 static const struct
2314 enum wined3d_pci_vendor card_vendor;
2315 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2316 const struct gl_vendor_selection *gl_vendor_selection;
2317 unsigned int gl_vendor_count;
2318 const enum wined3d_pci_device *card_fallback; /* An array with D3D_LEVEL_COUNT elements */
2320 card_vendor_table[] =
2322 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
2323 sizeof(amd_gl_vendor_table) / sizeof(*amd_gl_vendor_table),
2324 card_fallback_amd},
2325 {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
2326 sizeof(nvidia_gl_vendor_table) / sizeof(*nvidia_gl_vendor_table),
2327 card_fallback_nvidia},
2328 {HW_VENDOR_VMWARE, "VMware", vmware_gl_vendor_table,
2329 sizeof(vmware_gl_vendor_table) / sizeof(*vmware_gl_vendor_table),
2330 card_fallback_amd},
2331 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
2332 sizeof(intel_gl_vendor_table) / sizeof(*intel_gl_vendor_table),
2333 card_fallback_intel},
2337 static enum wined3d_pci_device wined3d_guess_card(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps,
2338 DWORD glsl_version, const char *gl_renderer, enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2340 /* A Direct3D device object contains the PCI id (vendor + device) of the
2341 * videocard which is used for rendering. Various applications use this
2342 * information to get a rough estimation of the features of the card and
2343 * some might use it for enabling 3d effects only on certain types of
2344 * videocards. In some cases games might even use it to work around bugs
2345 * which happen on certain videocards/driver combinations. The problem is
2346 * that OpenGL only exposes a rendering string containing the name of the
2347 * videocard and not the PCI id.
2349 * Various games depend on the PCI id, so somehow we need to provide one.
2350 * A simple option is to parse the renderer string and translate this to
2351 * the right PCI id. This is a lot of work because there are more than 200
2352 * GPUs just for Nvidia. Various cards share the same renderer string, so
2353 * the amount of code might be 'small' but there are quite a number of
2354 * exceptions which would make this a pain to maintain. Another way would
2355 * be to query the PCI id from the operating system (assuming this is the
2356 * videocard which is used for rendering which is not always the case).
2357 * This would work but it is not very portable. Second it would not work
2358 * well in, let's say, a remote X situation in which the amount of 3d
2359 * features which can be used is limited.
2361 * As said most games only use the PCI id to get an indication of the
2362 * capabilities of the card. It doesn't really matter if the given id is
2363 * the correct one if we return the id of a card with similar 3d features.
2365 * The code below checks the OpenGL capabilities of a videocard and matches
2366 * that to a certain level of Direct3D functionality. Once a card passes
2367 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2368 * least a GeforceFX. To give a better estimate we do a basic check on the
2369 * renderer string but if that won't pass we return a default card. This
2370 * way is better than maintaining a full card database as even without a
2371 * full database we can return a card with similar features. Second the
2372 * size of the database can be made quite small because when you know what
2373 * type of 3d functionality a card has, you know to which GPU family the
2374 * GPU must belong. Because of this you only have to check a small part of
2375 * the renderer string to distinguish between different models from that
2376 * family.
2378 * The code also selects a default amount of video memory which we will
2379 * use for an estimation of the amount of free texture memory. In case of
2380 * real D3D the amount of texture memory includes video memory and system
2381 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2382 * HyperMemory). We don't know how much system memory can be addressed by
2383 * the system but we can make a reasonable estimation about the amount of
2384 * video memory. If the value is slightly wrong it doesn't matter as we
2385 * didn't include AGP-like memory which makes the amount of addressable
2386 * memory higher and second OpenGL isn't that critical it moves to system
2387 * memory behind our backs if really needed. Note that the amount of video
2388 * memory can be overruled using a registry setting. */
2390 unsigned int i;
2391 enum wined3d_d3d_level d3d_level = d3d_level_from_caps(shader_caps, fragment_caps, glsl_version);
2392 enum wined3d_pci_device device;
2394 for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2396 if (card_vendor_table[i].card_vendor != *card_vendor)
2397 continue;
2399 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2400 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2401 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_renderer);
2402 if (device != PCI_DEVICE_NONE)
2403 return device;
2405 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2406 return card_vendor_table[i].card_fallback[d3d_level];
2409 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2410 *card_vendor, debugstr_a(gl_renderer));
2412 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2413 *card_vendor = HW_VENDOR_NVIDIA;
2414 return card_fallback_nvidia[d3d_level];
2417 static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info,
2418 const struct wined3d_shader_backend_ops *shader_backend_ops)
2420 if (shader_backend_ops == &glsl_shader_backend)
2421 return &glsl_vertex_pipe;
2422 return &ffp_vertex_pipe;
2425 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2426 const struct wined3d_shader_backend_ops *shader_backend_ops)
2428 if (shader_backend_ops == &glsl_shader_backend)
2429 return &glsl_fragment_pipe;
2430 if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2431 return &arbfp_fragment_pipeline;
2432 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2433 return &atifs_fragment_pipeline;
2434 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2435 return &nvts_fragment_pipeline;
2436 if (gl_info->supported[NV_REGISTER_COMBINERS])
2437 return &nvrc_fragment_pipeline;
2438 return &ffp_fragment_pipeline;
2441 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2443 BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2445 if (glsl && gl_info->supported[ARB_FRAGMENT_SHADER])
2446 return &glsl_shader_backend;
2447 if (glsl && gl_info->supported[ARB_VERTEX_SHADER])
2449 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2450 * its reported GLSL caps are wrong. This combined with the fact that
2451 * GLSL won't offer more features or performance, use ARB shaders only
2452 * on this card. */
2453 if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2])
2454 return &arb_program_shader_backend;
2455 return &glsl_shader_backend;
2457 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2458 return &arb_program_shader_backend;
2459 return &none_shader_backend;
2462 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info,
2463 const struct wined3d_shader_backend_ops *shader_backend_ops)
2465 if ((shader_backend_ops == &glsl_shader_backend
2466 || shader_backend_ops == &arb_program_shader_backend)
2467 && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2468 return &arbfp_blit;
2469 return &ffp_blit;
2472 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2473 const struct wined3d_extension_map *map, UINT entry_count)
2475 while (*extensions)
2477 const char *start;
2478 size_t len;
2479 UINT i;
2481 while (isspace(*extensions))
2482 ++extensions;
2483 start = extensions;
2484 while (!isspace(*extensions) && *extensions)
2485 ++extensions;
2487 len = extensions - start;
2488 if (!len)
2489 continue;
2491 TRACE("- %s.\n", debugstr_an(start, len));
2493 for (i = 0; i < entry_count; ++i)
2495 if (len == strlen(map[i].extension_string)
2496 && !memcmp(start, map[i].extension_string, len))
2498 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2499 gl_info->supported[map[i].extension] = TRUE;
2500 break;
2506 static void enumerate_gl_extensions(struct wined3d_gl_info *gl_info,
2507 const struct wined3d_extension_map *map, unsigned int map_entries_count)
2509 const char *gl_extension_name;
2510 unsigned int i, j;
2511 GLint extensions_count;
2513 glGetIntegerv(GL_NUM_EXTENSIONS, &extensions_count);
2514 for (i = 0; i < extensions_count; ++i)
2516 gl_extension_name = (const char *)GL_EXTCALL(glGetStringi(GL_EXTENSIONS, i));
2517 TRACE("- %s.\n", debugstr_a(gl_extension_name));
2518 for (j = 0; j < map_entries_count; ++j)
2520 if (!strcmp(gl_extension_name, map[j].extension_string))
2522 TRACE("FOUND: %s support.\n", map[j].extension_string);
2523 gl_info->supported[map[j].extension] = TRUE;
2524 break;
2530 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2532 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2533 /* GL_APPLE_fence */
2534 USE_GL_FUNC(glDeleteFencesAPPLE)
2535 USE_GL_FUNC(glFinishFenceAPPLE)
2536 USE_GL_FUNC(glFinishObjectAPPLE)
2537 USE_GL_FUNC(glGenFencesAPPLE)
2538 USE_GL_FUNC(glIsFenceAPPLE)
2539 USE_GL_FUNC(glSetFenceAPPLE)
2540 USE_GL_FUNC(glTestFenceAPPLE)
2541 USE_GL_FUNC(glTestObjectAPPLE)
2542 /* GL_APPLE_flush_buffer_range */
2543 USE_GL_FUNC(glBufferParameteriAPPLE)
2544 USE_GL_FUNC(glFlushMappedBufferRangeAPPLE)
2545 /* GL_ARB_blend_func_extended */
2546 USE_GL_FUNC(glBindFragDataLocationIndexed)
2547 USE_GL_FUNC(glGetFragDataIndex)
2548 /* GL_ARB_color_buffer_float */
2549 USE_GL_FUNC(glClampColorARB)
2550 /* GL_ARB_copy_buffer */
2551 USE_GL_FUNC(glCopyBufferSubData)
2552 /* GL_ARB_debug_output */
2553 USE_GL_FUNC(glDebugMessageCallbackARB)
2554 USE_GL_FUNC(glDebugMessageControlARB)
2555 USE_GL_FUNC(glDebugMessageInsertARB)
2556 USE_GL_FUNC(glGetDebugMessageLogARB)
2557 /* GL_ARB_draw_buffers */
2558 USE_GL_FUNC(glDrawBuffersARB)
2559 /* GL_ARB_draw_elements_base_vertex */
2560 USE_GL_FUNC(glDrawElementsBaseVertex)
2561 USE_GL_FUNC(glDrawElementsInstancedBaseVertex)
2562 USE_GL_FUNC(glDrawRangeElementsBaseVertex)
2563 USE_GL_FUNC(glMultiDrawElementsBaseVertex)
2564 /* GL_ARB_draw_instanced */
2565 USE_GL_FUNC(glDrawArraysInstancedARB)
2566 USE_GL_FUNC(glDrawElementsInstancedARB)
2567 /* GL_ARB_ES2_compatibility */
2568 USE_GL_FUNC(glReleaseShaderCompiler)
2569 USE_GL_FUNC(glShaderBinary)
2570 USE_GL_FUNC(glGetShaderPrecisionFormat)
2571 USE_GL_FUNC(glDepthRangef)
2572 USE_GL_FUNC(glClearDepthf)
2573 /* GL_ARB_framebuffer_object */
2574 USE_GL_FUNC(glBindFramebuffer)
2575 USE_GL_FUNC(glBindRenderbuffer)
2576 USE_GL_FUNC(glBlitFramebuffer)
2577 USE_GL_FUNC(glCheckFramebufferStatus)
2578 USE_GL_FUNC(glDeleteFramebuffers)
2579 USE_GL_FUNC(glDeleteRenderbuffers)
2580 USE_GL_FUNC(glFramebufferRenderbuffer)
2581 USE_GL_FUNC(glFramebufferTexture1D)
2582 USE_GL_FUNC(glFramebufferTexture2D)
2583 USE_GL_FUNC(glFramebufferTexture3D)
2584 USE_GL_FUNC(glFramebufferTextureLayer)
2585 USE_GL_FUNC(glGenFramebuffers)
2586 USE_GL_FUNC(glGenRenderbuffers)
2587 USE_GL_FUNC(glGenerateMipmap)
2588 USE_GL_FUNC(glGetFramebufferAttachmentParameteriv)
2589 USE_GL_FUNC(glGetRenderbufferParameteriv)
2590 USE_GL_FUNC(glIsFramebuffer)
2591 USE_GL_FUNC(glIsRenderbuffer)
2592 USE_GL_FUNC(glRenderbufferStorage)
2593 USE_GL_FUNC(glRenderbufferStorageMultisample)
2594 /* GL_ARB_geometry_shader4 */
2595 USE_GL_FUNC(glFramebufferTextureARB)
2596 USE_GL_FUNC(glFramebufferTextureFaceARB)
2597 USE_GL_FUNC(glFramebufferTextureLayerARB)
2598 USE_GL_FUNC(glProgramParameteriARB)
2599 /* GL_ARB_instanced_arrays */
2600 USE_GL_FUNC(glVertexAttribDivisorARB)
2601 /* GL_ARB_internalformat_query */
2602 USE_GL_FUNC(glGetInternalformativ)
2603 /* GL_ARB_internalformat_query2 */
2604 USE_GL_FUNC(glGetInternalformati64v)
2605 /* GL_ARB_map_buffer_range */
2606 USE_GL_FUNC(glFlushMappedBufferRange)
2607 USE_GL_FUNC(glMapBufferRange)
2608 /* GL_ARB_multisample */
2609 USE_GL_FUNC(glSampleCoverageARB)
2610 /* GL_ARB_multitexture */
2611 USE_GL_FUNC(glActiveTextureARB)
2612 USE_GL_FUNC(glClientActiveTextureARB)
2613 USE_GL_FUNC(glMultiTexCoord1fARB)
2614 USE_GL_FUNC(glMultiTexCoord1fvARB)
2615 USE_GL_FUNC(glMultiTexCoord2fARB)
2616 USE_GL_FUNC(glMultiTexCoord2fvARB)
2617 USE_GL_FUNC(glMultiTexCoord2svARB)
2618 USE_GL_FUNC(glMultiTexCoord3fARB)
2619 USE_GL_FUNC(glMultiTexCoord3fvARB)
2620 USE_GL_FUNC(glMultiTexCoord4fARB)
2621 USE_GL_FUNC(glMultiTexCoord4fvARB)
2622 USE_GL_FUNC(glMultiTexCoord4svARB)
2623 /* GL_ARB_occlusion_query */
2624 USE_GL_FUNC(glBeginQueryARB)
2625 USE_GL_FUNC(glDeleteQueriesARB)
2626 USE_GL_FUNC(glEndQueryARB)
2627 USE_GL_FUNC(glGenQueriesARB)
2628 USE_GL_FUNC(glGetQueryivARB)
2629 USE_GL_FUNC(glGetQueryObjectivARB)
2630 USE_GL_FUNC(glGetQueryObjectuivARB)
2631 USE_GL_FUNC(glIsQueryARB)
2632 /* GL_ARB_point_parameters */
2633 USE_GL_FUNC(glPointParameterfARB)
2634 USE_GL_FUNC(glPointParameterfvARB)
2635 /* GL_ARB_provoking_vertex */
2636 USE_GL_FUNC(glProvokingVertex)
2637 /* GL_ARB_sampler_objects */
2638 USE_GL_FUNC(glGenSamplers)
2639 USE_GL_FUNC(glDeleteSamplers)
2640 USE_GL_FUNC(glIsSampler)
2641 USE_GL_FUNC(glBindSampler)
2642 USE_GL_FUNC(glSamplerParameteri)
2643 USE_GL_FUNC(glSamplerParameterf)
2644 USE_GL_FUNC(glSamplerParameteriv)
2645 USE_GL_FUNC(glSamplerParameterfv)
2646 USE_GL_FUNC(glSamplerParameterIiv)
2647 USE_GL_FUNC(glSamplerParameterIuiv)
2648 USE_GL_FUNC(glGetSamplerParameteriv)
2649 USE_GL_FUNC(glGetSamplerParameterfv)
2650 USE_GL_FUNC(glGetSamplerParameterIiv)
2651 USE_GL_FUNC(glGetSamplerParameterIuiv)
2652 /* GL_ARB_shader_objects */
2653 USE_GL_FUNC(glAttachObjectARB)
2654 USE_GL_FUNC(glBindAttribLocationARB)
2655 USE_GL_FUNC(glCompileShaderARB)
2656 USE_GL_FUNC(glCreateProgramObjectARB)
2657 USE_GL_FUNC(glCreateShaderObjectARB)
2658 USE_GL_FUNC(glDeleteObjectARB)
2659 USE_GL_FUNC(glDetachObjectARB)
2660 USE_GL_FUNC(glGetActiveUniformARB)
2661 USE_GL_FUNC(glGetAttachedObjectsARB)
2662 USE_GL_FUNC(glGetAttribLocationARB)
2663 USE_GL_FUNC(glGetHandleARB)
2664 USE_GL_FUNC(glGetInfoLogARB)
2665 USE_GL_FUNC(glGetObjectParameterfvARB)
2666 USE_GL_FUNC(glGetObjectParameterivARB)
2667 USE_GL_FUNC(glGetShaderSourceARB)
2668 USE_GL_FUNC(glGetUniformLocationARB)
2669 USE_GL_FUNC(glGetUniformfvARB)
2670 USE_GL_FUNC(glGetUniformivARB)
2671 USE_GL_FUNC(glLinkProgramARB)
2672 USE_GL_FUNC(glShaderSourceARB)
2673 USE_GL_FUNC(glUniform1fARB)
2674 USE_GL_FUNC(glUniform1fvARB)
2675 USE_GL_FUNC(glUniform1iARB)
2676 USE_GL_FUNC(glUniform1ivARB)
2677 USE_GL_FUNC(glUniform2fARB)
2678 USE_GL_FUNC(glUniform2fvARB)
2679 USE_GL_FUNC(glUniform2iARB)
2680 USE_GL_FUNC(glUniform2ivARB)
2681 USE_GL_FUNC(glUniform3fARB)
2682 USE_GL_FUNC(glUniform3fvARB)
2683 USE_GL_FUNC(glUniform3iARB)
2684 USE_GL_FUNC(glUniform3ivARB)
2685 USE_GL_FUNC(glUniform4fARB)
2686 USE_GL_FUNC(glUniform4fvARB)
2687 USE_GL_FUNC(glUniform4iARB)
2688 USE_GL_FUNC(glUniform4ivARB)
2689 USE_GL_FUNC(glUniformMatrix2fvARB)
2690 USE_GL_FUNC(glUniformMatrix3fvARB)
2691 USE_GL_FUNC(glUniformMatrix4fvARB)
2692 USE_GL_FUNC(glUseProgramObjectARB)
2693 USE_GL_FUNC(glValidateProgramARB)
2694 /* GL_ARB_sync */
2695 USE_GL_FUNC(glClientWaitSync)
2696 USE_GL_FUNC(glDeleteSync)
2697 USE_GL_FUNC(glFenceSync)
2698 USE_GL_FUNC(glGetInteger64v)
2699 USE_GL_FUNC(glGetSynciv)
2700 USE_GL_FUNC(glIsSync)
2701 USE_GL_FUNC(glWaitSync)
2702 /* GL_ARB_texture_compression */
2703 USE_GL_FUNC(glCompressedTexImage2DARB)
2704 USE_GL_FUNC(glCompressedTexImage3DARB)
2705 USE_GL_FUNC(glCompressedTexSubImage2DARB)
2706 USE_GL_FUNC(glCompressedTexSubImage3DARB)
2707 USE_GL_FUNC(glGetCompressedTexImageARB)
2708 /* GL_ARB_texture_storage */
2709 USE_GL_FUNC(glTexStorage1D)
2710 USE_GL_FUNC(glTexStorage2D)
2711 USE_GL_FUNC(glTexStorage3D)
2712 /* GL_ARB_texture_view */
2713 USE_GL_FUNC(glTextureView)
2714 /* GL_ARB_timer_query */
2715 USE_GL_FUNC(glQueryCounter)
2716 USE_GL_FUNC(glGetQueryObjectui64v)
2717 /* GL_ARB_uniform_buffer_object */
2718 USE_GL_FUNC(glBindBufferBase)
2719 USE_GL_FUNC(glBindBufferRange)
2720 USE_GL_FUNC(glGetActiveUniformBlockName)
2721 USE_GL_FUNC(glGetActiveUniformBlockiv)
2722 USE_GL_FUNC(glGetActiveUniformName)
2723 USE_GL_FUNC(glGetActiveUniformsiv)
2724 USE_GL_FUNC(glGetIntegeri_v)
2725 USE_GL_FUNC(glGetUniformBlockIndex)
2726 USE_GL_FUNC(glGetUniformIndices)
2727 USE_GL_FUNC(glUniformBlockBinding)
2728 /* GL_ARB_vertex_blend */
2729 USE_GL_FUNC(glVertexBlendARB)
2730 USE_GL_FUNC(glWeightPointerARB)
2731 USE_GL_FUNC(glWeightbvARB)
2732 USE_GL_FUNC(glWeightdvARB)
2733 USE_GL_FUNC(glWeightfvARB)
2734 USE_GL_FUNC(glWeightivARB)
2735 USE_GL_FUNC(glWeightsvARB)
2736 USE_GL_FUNC(glWeightubvARB)
2737 USE_GL_FUNC(glWeightuivARB)
2738 USE_GL_FUNC(glWeightusvARB)
2739 /* GL_ARB_vertex_buffer_object */
2740 USE_GL_FUNC(glBindBufferARB)
2741 USE_GL_FUNC(glBufferDataARB)
2742 USE_GL_FUNC(glBufferSubDataARB)
2743 USE_GL_FUNC(glDeleteBuffersARB)
2744 USE_GL_FUNC(glGenBuffersARB)
2745 USE_GL_FUNC(glGetBufferParameterivARB)
2746 USE_GL_FUNC(glGetBufferPointervARB)
2747 USE_GL_FUNC(glGetBufferSubDataARB)
2748 USE_GL_FUNC(glIsBufferARB)
2749 USE_GL_FUNC(glMapBufferARB)
2750 USE_GL_FUNC(glUnmapBufferARB)
2751 /* GL_ARB_vertex_program */
2752 USE_GL_FUNC(glBindProgramARB)
2753 USE_GL_FUNC(glDeleteProgramsARB)
2754 USE_GL_FUNC(glDisableVertexAttribArrayARB)
2755 USE_GL_FUNC(glEnableVertexAttribArrayARB)
2756 USE_GL_FUNC(glGenProgramsARB)
2757 USE_GL_FUNC(glGetProgramivARB)
2758 USE_GL_FUNC(glProgramEnvParameter4fvARB)
2759 USE_GL_FUNC(glProgramLocalParameter4fvARB)
2760 USE_GL_FUNC(glProgramStringARB)
2761 USE_GL_FUNC(glVertexAttrib1dARB)
2762 USE_GL_FUNC(glVertexAttrib1dvARB)
2763 USE_GL_FUNC(glVertexAttrib1fARB)
2764 USE_GL_FUNC(glVertexAttrib1fvARB)
2765 USE_GL_FUNC(glVertexAttrib1sARB)
2766 USE_GL_FUNC(glVertexAttrib1svARB)
2767 USE_GL_FUNC(glVertexAttrib2dARB)
2768 USE_GL_FUNC(glVertexAttrib2dvARB)
2769 USE_GL_FUNC(glVertexAttrib2fARB)
2770 USE_GL_FUNC(glVertexAttrib2fvARB)
2771 USE_GL_FUNC(glVertexAttrib2sARB)
2772 USE_GL_FUNC(glVertexAttrib2svARB)
2773 USE_GL_FUNC(glVertexAttrib3dARB)
2774 USE_GL_FUNC(glVertexAttrib3dvARB)
2775 USE_GL_FUNC(glVertexAttrib3fARB)
2776 USE_GL_FUNC(glVertexAttrib3fvARB)
2777 USE_GL_FUNC(glVertexAttrib3sARB)
2778 USE_GL_FUNC(glVertexAttrib3svARB)
2779 USE_GL_FUNC(glVertexAttrib4NbvARB)
2780 USE_GL_FUNC(glVertexAttrib4NivARB)
2781 USE_GL_FUNC(glVertexAttrib4NsvARB)
2782 USE_GL_FUNC(glVertexAttrib4NubARB)
2783 USE_GL_FUNC(glVertexAttrib4NubvARB)
2784 USE_GL_FUNC(glVertexAttrib4NuivARB)
2785 USE_GL_FUNC(glVertexAttrib4NusvARB)
2786 USE_GL_FUNC(glVertexAttrib4bvARB)
2787 USE_GL_FUNC(glVertexAttrib4dARB)
2788 USE_GL_FUNC(glVertexAttrib4dvARB)
2789 USE_GL_FUNC(glVertexAttrib4fARB)
2790 USE_GL_FUNC(glVertexAttrib4fvARB)
2791 USE_GL_FUNC(glVertexAttrib4ivARB)
2792 USE_GL_FUNC(glVertexAttrib4sARB)
2793 USE_GL_FUNC(glVertexAttrib4svARB)
2794 USE_GL_FUNC(glVertexAttrib4ubvARB)
2795 USE_GL_FUNC(glVertexAttrib4uivARB)
2796 USE_GL_FUNC(glVertexAttrib4usvARB)
2797 USE_GL_FUNC(glVertexAttribPointerARB)
2798 /* GL_ATI_fragment_shader */
2799 USE_GL_FUNC(glAlphaFragmentOp1ATI)
2800 USE_GL_FUNC(glAlphaFragmentOp2ATI)
2801 USE_GL_FUNC(glAlphaFragmentOp3ATI)
2802 USE_GL_FUNC(glBeginFragmentShaderATI)
2803 USE_GL_FUNC(glBindFragmentShaderATI)
2804 USE_GL_FUNC(glColorFragmentOp1ATI)
2805 USE_GL_FUNC(glColorFragmentOp2ATI)
2806 USE_GL_FUNC(glColorFragmentOp3ATI)
2807 USE_GL_FUNC(glDeleteFragmentShaderATI)
2808 USE_GL_FUNC(glEndFragmentShaderATI)
2809 USE_GL_FUNC(glGenFragmentShadersATI)
2810 USE_GL_FUNC(glPassTexCoordATI)
2811 USE_GL_FUNC(glSampleMapATI)
2812 USE_GL_FUNC(glSetFragmentShaderConstantATI)
2813 /* GL_ATI_separate_stencil */
2814 USE_GL_FUNC(glStencilOpSeparateATI)
2815 USE_GL_FUNC(glStencilFuncSeparateATI)
2816 /* GL_EXT_blend_color */
2817 USE_GL_FUNC(glBlendColorEXT)
2818 /* GL_EXT_blend_equation_separate */
2819 USE_GL_FUNC(glBlendFuncSeparateEXT)
2820 /* GL_EXT_blend_func_separate */
2821 USE_GL_FUNC(glBlendEquationSeparateEXT)
2822 /* GL_EXT_blend_minmax */
2823 USE_GL_FUNC(glBlendEquationEXT)
2824 /* GL_EXT_depth_bounds_test */
2825 USE_GL_FUNC(glDepthBoundsEXT)
2826 /* GL_EXT_draw_buffers2 */
2827 USE_GL_FUNC(glColorMaskIndexedEXT)
2828 USE_GL_FUNC(glDisableIndexedEXT)
2829 USE_GL_FUNC(glEnableIndexedEXT)
2830 USE_GL_FUNC(glGetBooleanIndexedvEXT)
2831 USE_GL_FUNC(glGetIntegerIndexedvEXT)
2832 USE_GL_FUNC(glIsEnabledIndexedEXT)
2833 /* GL_EXT_fog_coord */
2834 USE_GL_FUNC(glFogCoordPointerEXT)
2835 USE_GL_FUNC(glFogCoorddEXT)
2836 USE_GL_FUNC(glFogCoorddvEXT)
2837 USE_GL_FUNC(glFogCoordfEXT)
2838 USE_GL_FUNC(glFogCoordfvEXT)
2839 /* GL_EXT_framebuffer_blit */
2840 USE_GL_FUNC(glBlitFramebufferEXT)
2841 /* GL_EXT_framebuffer_multisample */
2842 USE_GL_FUNC(glRenderbufferStorageMultisampleEXT)
2843 /* GL_EXT_framebuffer_object */
2844 USE_GL_FUNC(glBindFramebufferEXT)
2845 USE_GL_FUNC(glBindRenderbufferEXT)
2846 USE_GL_FUNC(glCheckFramebufferStatusEXT)
2847 USE_GL_FUNC(glDeleteFramebuffersEXT)
2848 USE_GL_FUNC(glDeleteRenderbuffersEXT)
2849 USE_GL_FUNC(glFramebufferRenderbufferEXT)
2850 USE_GL_FUNC(glFramebufferTexture1DEXT)
2851 USE_GL_FUNC(glFramebufferTexture2DEXT)
2852 USE_GL_FUNC(glFramebufferTexture3DEXT)
2853 USE_GL_FUNC(glGenFramebuffersEXT)
2854 USE_GL_FUNC(glGenRenderbuffersEXT)
2855 USE_GL_FUNC(glGenerateMipmapEXT)
2856 USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT)
2857 USE_GL_FUNC(glGetRenderbufferParameterivEXT)
2858 USE_GL_FUNC(glIsFramebufferEXT)
2859 USE_GL_FUNC(glIsRenderbufferEXT)
2860 USE_GL_FUNC(glRenderbufferStorageEXT)
2861 /* GL_EXT_gpu_program_parameters */
2862 USE_GL_FUNC(glProgramEnvParameters4fvEXT)
2863 USE_GL_FUNC(glProgramLocalParameters4fvEXT)
2864 /* GL_EXT_gpu_shader4 */
2865 USE_GL_FUNC(glBindFragDataLocationEXT)
2866 USE_GL_FUNC(glGetFragDataLocationEXT)
2867 USE_GL_FUNC(glGetUniformuivEXT)
2868 USE_GL_FUNC(glGetVertexAttribIivEXT)
2869 USE_GL_FUNC(glGetVertexAttribIuivEXT)
2870 USE_GL_FUNC(glUniform1uiEXT)
2871 USE_GL_FUNC(glUniform1uivEXT)
2872 USE_GL_FUNC(glUniform2uiEXT)
2873 USE_GL_FUNC(glUniform2uivEXT)
2874 USE_GL_FUNC(glUniform3uiEXT)
2875 USE_GL_FUNC(glUniform3uivEXT)
2876 USE_GL_FUNC(glUniform4uiEXT)
2877 USE_GL_FUNC(glUniform4uivEXT)
2878 USE_GL_FUNC(glVertexAttribI1iEXT)
2879 USE_GL_FUNC(glVertexAttribI1ivEXT)
2880 USE_GL_FUNC(glVertexAttribI1uiEXT)
2881 USE_GL_FUNC(glVertexAttribI1uivEXT)
2882 USE_GL_FUNC(glVertexAttribI2iEXT)
2883 USE_GL_FUNC(glVertexAttribI2ivEXT)
2884 USE_GL_FUNC(glVertexAttribI2uiEXT)
2885 USE_GL_FUNC(glVertexAttribI2uivEXT)
2886 USE_GL_FUNC(glVertexAttribI3iEXT)
2887 USE_GL_FUNC(glVertexAttribI3ivEXT)
2888 USE_GL_FUNC(glVertexAttribI3uiEXT)
2889 USE_GL_FUNC(glVertexAttribI3uivEXT)
2890 USE_GL_FUNC(glVertexAttribI4bvEXT)
2891 USE_GL_FUNC(glVertexAttribI4iEXT)
2892 USE_GL_FUNC(glVertexAttribI4ivEXT)
2893 USE_GL_FUNC(glVertexAttribI4svEXT)
2894 USE_GL_FUNC(glVertexAttribI4ubvEXT)
2895 USE_GL_FUNC(glVertexAttribI4uiEXT)
2896 USE_GL_FUNC(glVertexAttribI4uivEXT)
2897 USE_GL_FUNC(glVertexAttribI4usvEXT)
2898 USE_GL_FUNC(glVertexAttribIPointerEXT)
2899 /* GL_EXT_point_parameters */
2900 USE_GL_FUNC(glPointParameterfEXT)
2901 USE_GL_FUNC(glPointParameterfvEXT)
2902 /* GL_EXT_provoking_vertex */
2903 USE_GL_FUNC(glProvokingVertexEXT)
2904 /* GL_EXT_secondary_color */
2905 USE_GL_FUNC(glSecondaryColor3fEXT)
2906 USE_GL_FUNC(glSecondaryColor3fvEXT)
2907 USE_GL_FUNC(glSecondaryColor3ubEXT)
2908 USE_GL_FUNC(glSecondaryColor3ubvEXT)
2909 USE_GL_FUNC(glSecondaryColorPointerEXT)
2910 /* GL_EXT_stencil_two_side */
2911 USE_GL_FUNC(glActiveStencilFaceEXT)
2912 /* GL_EXT_texture3D */
2913 USE_GL_FUNC(glTexImage3D)
2914 USE_GL_FUNC(glTexImage3DEXT)
2915 USE_GL_FUNC(glTexSubImage3D)
2916 USE_GL_FUNC(glTexSubImage3DEXT)
2917 /* GL_NV_fence */
2918 USE_GL_FUNC(glDeleteFencesNV)
2919 USE_GL_FUNC(glFinishFenceNV)
2920 USE_GL_FUNC(glGenFencesNV)
2921 USE_GL_FUNC(glGetFenceivNV)
2922 USE_GL_FUNC(glIsFenceNV)
2923 USE_GL_FUNC(glSetFenceNV)
2924 USE_GL_FUNC(glTestFenceNV)
2925 /* GL_NV_half_float */
2926 USE_GL_FUNC(glColor3hNV)
2927 USE_GL_FUNC(glColor3hvNV)
2928 USE_GL_FUNC(glColor4hNV)
2929 USE_GL_FUNC(glColor4hvNV)
2930 USE_GL_FUNC(glFogCoordhNV)
2931 USE_GL_FUNC(glFogCoordhvNV)
2932 USE_GL_FUNC(glMultiTexCoord1hNV)
2933 USE_GL_FUNC(glMultiTexCoord1hvNV)
2934 USE_GL_FUNC(glMultiTexCoord2hNV)
2935 USE_GL_FUNC(glMultiTexCoord2hvNV)
2936 USE_GL_FUNC(glMultiTexCoord3hNV)
2937 USE_GL_FUNC(glMultiTexCoord3hvNV)
2938 USE_GL_FUNC(glMultiTexCoord4hNV)
2939 USE_GL_FUNC(glMultiTexCoord4hvNV)
2940 USE_GL_FUNC(glNormal3hNV)
2941 USE_GL_FUNC(glNormal3hvNV)
2942 USE_GL_FUNC(glSecondaryColor3hNV)
2943 USE_GL_FUNC(glSecondaryColor3hvNV)
2944 USE_GL_FUNC(glTexCoord1hNV)
2945 USE_GL_FUNC(glTexCoord1hvNV)
2946 USE_GL_FUNC(glTexCoord2hNV)
2947 USE_GL_FUNC(glTexCoord2hvNV)
2948 USE_GL_FUNC(glTexCoord3hNV)
2949 USE_GL_FUNC(glTexCoord3hvNV)
2950 USE_GL_FUNC(glTexCoord4hNV)
2951 USE_GL_FUNC(glTexCoord4hvNV)
2952 USE_GL_FUNC(glVertex2hNV)
2953 USE_GL_FUNC(glVertex2hvNV)
2954 USE_GL_FUNC(glVertex3hNV)
2955 USE_GL_FUNC(glVertex3hvNV)
2956 USE_GL_FUNC(glVertex4hNV)
2957 USE_GL_FUNC(glVertex4hvNV)
2958 USE_GL_FUNC(glVertexAttrib1hNV)
2959 USE_GL_FUNC(glVertexAttrib1hvNV)
2960 USE_GL_FUNC(glVertexAttrib2hNV)
2961 USE_GL_FUNC(glVertexAttrib2hvNV)
2962 USE_GL_FUNC(glVertexAttrib3hNV)
2963 USE_GL_FUNC(glVertexAttrib3hvNV)
2964 USE_GL_FUNC(glVertexAttrib4hNV)
2965 USE_GL_FUNC(glVertexAttrib4hvNV)
2966 USE_GL_FUNC(glVertexAttribs1hvNV)
2967 USE_GL_FUNC(glVertexAttribs2hvNV)
2968 USE_GL_FUNC(glVertexAttribs3hvNV)
2969 USE_GL_FUNC(glVertexAttribs4hvNV)
2970 USE_GL_FUNC(glVertexWeighthNV)
2971 USE_GL_FUNC(glVertexWeighthvNV)
2972 /* GL_NV_point_sprite */
2973 USE_GL_FUNC(glPointParameteriNV)
2974 USE_GL_FUNC(glPointParameterivNV)
2975 /* GL_NV_register_combiners */
2976 USE_GL_FUNC(glCombinerInputNV)
2977 USE_GL_FUNC(glCombinerOutputNV)
2978 USE_GL_FUNC(glCombinerParameterfNV)
2979 USE_GL_FUNC(glCombinerParameterfvNV)
2980 USE_GL_FUNC(glCombinerParameteriNV)
2981 USE_GL_FUNC(glCombinerParameterivNV)
2982 USE_GL_FUNC(glFinalCombinerInputNV)
2983 /* WGL extensions */
2984 USE_GL_FUNC(wglChoosePixelFormatARB)
2985 USE_GL_FUNC(wglGetExtensionsStringARB)
2986 USE_GL_FUNC(wglGetPixelFormatAttribfvARB)
2987 USE_GL_FUNC(wglGetPixelFormatAttribivARB)
2988 USE_GL_FUNC(wglQueryCurrentRendererIntegerWINE)
2989 USE_GL_FUNC(wglQueryCurrentRendererStringWINE)
2990 USE_GL_FUNC(wglQueryRendererIntegerWINE)
2991 USE_GL_FUNC(wglQueryRendererStringWINE)
2992 USE_GL_FUNC(wglSetPixelFormatWINE)
2993 USE_GL_FUNC(wglSwapIntervalEXT)
2995 /* Newer core functions */
2996 USE_GL_FUNC(glActiveTexture) /* OpenGL 1.3 */
2997 USE_GL_FUNC(glAttachShader) /* OpenGL 2.0 */
2998 USE_GL_FUNC(glBeginQuery) /* OpenGL 1.5 */
2999 USE_GL_FUNC(glBindAttribLocation) /* OpenGL 2.0 */
3000 USE_GL_FUNC(glBindBuffer) /* OpenGL 1.5 */
3001 USE_GL_FUNC(glBindVertexArray) /* OpenGL 3.0 */
3002 USE_GL_FUNC(glBlendColor) /* OpenGL 1.4 */
3003 USE_GL_FUNC(glBlendEquation) /* OpenGL 1.4 */
3004 USE_GL_FUNC(glBlendEquationSeparate) /* OpenGL 2.0 */
3005 USE_GL_FUNC(glBlendFuncSeparate) /* OpenGL 1.4 */
3006 USE_GL_FUNC(glBufferData) /* OpenGL 1.5 */
3007 USE_GL_FUNC(glBufferSubData) /* OpenGL 1.5 */
3008 USE_GL_FUNC(glColorMaski) /* OpenGL 3.0 */
3009 USE_GL_FUNC(glCompileShader) /* OpenGL 2.0 */
3010 USE_GL_FUNC(glCompressedTexImage2D) /* OpenGL 1.3 */
3011 USE_GL_FUNC(glCompressedTexImage3D) /* OpenGL 1.3 */
3012 USE_GL_FUNC(glCompressedTexSubImage2D) /* OpenGL 1.3 */
3013 USE_GL_FUNC(glCompressedTexSubImage3D) /* OpenGL 1.3 */
3014 USE_GL_FUNC(glCreateProgram) /* OpenGL 2.0 */
3015 USE_GL_FUNC(glCreateShader) /* OpenGL 2.0 */
3016 USE_GL_FUNC(glDebugMessageCallback) /* OpenGL 4.3 */
3017 USE_GL_FUNC(glDebugMessageControl) /* OpenGL 4.3 */
3018 USE_GL_FUNC(glDebugMessageInsert) /* OpenGL 4.3 */
3019 USE_GL_FUNC(glDeleteBuffers) /* OpenGL 1.5 */
3020 USE_GL_FUNC(glDeleteProgram) /* OpenGL 2.0 */
3021 USE_GL_FUNC(glDeleteQueries) /* OpenGL 1.5 */
3022 USE_GL_FUNC(glDeleteShader) /* OpenGL 2.0 */
3023 USE_GL_FUNC(glDeleteVertexArrays) /* OpenGL 3.0 */
3024 USE_GL_FUNC(glDetachShader) /* OpenGL 2.0 */
3025 USE_GL_FUNC(glDisableVertexAttribArray) /* OpenGL 2.0 */
3026 USE_GL_FUNC(glDrawArraysInstanced) /* OpenGL 3.1 */
3027 USE_GL_FUNC(glDrawBuffers) /* OpenGL 2.0 */
3028 USE_GL_FUNC(glDrawElementsInstanced) /* OpenGL 3.1 */
3029 USE_GL_FUNC(glEnableVertexAttribArray) /* OpenGL 2.0 */
3030 USE_GL_FUNC(glEndQuery) /* OpenGL 1.5 */
3031 USE_GL_FUNC(glGenBuffers) /* OpenGL 1.5 */
3032 USE_GL_FUNC(glGenQueries) /* OpenGL 1.5 */
3033 USE_GL_FUNC(glGenVertexArrays) /* OpenGL 3.0 */
3034 USE_GL_FUNC(glGetActiveUniform) /* OpenGL 2.0 */
3035 USE_GL_FUNC(glGetAttachedShaders) /* OpenGL 2.0 */
3036 USE_GL_FUNC(glGetAttribLocation) /* OpenGL 2.0 */
3037 USE_GL_FUNC(glGetBufferSubData) /* OpenGL 1.5 */
3038 USE_GL_FUNC(glGetCompressedTexImage) /* OpenGL 1.3 */
3039 USE_GL_FUNC(glGetDebugMessageLog) /* OpenGL 4.3 */
3040 USE_GL_FUNC(glGetProgramInfoLog) /* OpenGL 2.0 */
3041 USE_GL_FUNC(glGetProgramiv) /* OpenGL 2.0 */
3042 USE_GL_FUNC(glGetQueryiv) /* OpenGL 1.5 */
3043 USE_GL_FUNC(glGetQueryObjectuiv) /* OpenGL 1.5 */
3044 USE_GL_FUNC(glGetShaderInfoLog) /* OpenGL 2.0 */
3045 USE_GL_FUNC(glGetShaderiv) /* OpenGL 2.0 */
3046 USE_GL_FUNC(glGetShaderSource) /* OpenGL 2.0 */
3047 USE_GL_FUNC(glGetStringi) /* OpenGL 3.0 */
3048 USE_GL_FUNC(glGetUniformfv) /* OpenGL 2.0 */
3049 USE_GL_FUNC(glGetUniformiv) /* OpenGL 2.0 */
3050 USE_GL_FUNC(glGetUniformLocation) /* OpenGL 2.0 */
3051 USE_GL_FUNC(glLinkProgram) /* OpenGL 2.0 */
3052 USE_GL_FUNC(glMapBuffer) /* OpenGL 1.5 */
3053 USE_GL_FUNC(glPointParameteri) /* OpenGL 1.4 */
3054 USE_GL_FUNC(glPointParameteriv) /* OpenGL 1.4 */
3055 USE_GL_FUNC(glShaderSource) /* OpenGL 2.0 */
3056 USE_GL_FUNC(glStencilFuncSeparate) /* OpenGL 2.0 */
3057 USE_GL_FUNC(glStencilOpSeparate) /* OpenGL 2.0 */
3058 USE_GL_FUNC(glTexImage3D) /* OpenGL 1.2 */
3059 USE_GL_FUNC(glTexSubImage3D) /* OpenGL 1.2 */
3060 USE_GL_FUNC(glUniform1f) /* OpenGL 2.0 */
3061 USE_GL_FUNC(glUniform1fv) /* OpenGL 2.0 */
3062 USE_GL_FUNC(glUniform1i) /* OpenGL 2.0 */
3063 USE_GL_FUNC(glUniform1iv) /* OpenGL 2.0 */
3064 USE_GL_FUNC(glUniform2f) /* OpenGL 2.0 */
3065 USE_GL_FUNC(glUniform2fv) /* OpenGL 2.0 */
3066 USE_GL_FUNC(glUniform2i) /* OpenGL 2.0 */
3067 USE_GL_FUNC(glUniform2iv) /* OpenGL 2.0 */
3068 USE_GL_FUNC(glUniform3f) /* OpenGL 2.0 */
3069 USE_GL_FUNC(glUniform3fv) /* OpenGL 2.0 */
3070 USE_GL_FUNC(glUniform3i) /* OpenGL 2.0 */
3071 USE_GL_FUNC(glUniform3iv) /* OpenGL 2.0 */
3072 USE_GL_FUNC(glUniform4f) /* OpenGL 2.0 */
3073 USE_GL_FUNC(glUniform4fv) /* OpenGL 2.0 */
3074 USE_GL_FUNC(glUniform4i) /* OpenGL 2.0 */
3075 USE_GL_FUNC(glUniform4iv) /* OpenGL 2.0 */
3076 USE_GL_FUNC(glUniformMatrix2fv) /* OpenGL 2.0 */
3077 USE_GL_FUNC(glUniformMatrix3fv) /* OpenGL 2.0 */
3078 USE_GL_FUNC(glUniformMatrix4fv) /* OpenGL 2.0 */
3079 USE_GL_FUNC(glUnmapBuffer) /* OpenGL 1.5 */
3080 USE_GL_FUNC(glUseProgram) /* OpenGL 2.0 */
3081 USE_GL_FUNC(glValidateProgram) /* OpenGL 2.0 */
3082 USE_GL_FUNC(glVertexAttrib1f) /* OpenGL 2.0 */
3083 USE_GL_FUNC(glVertexAttrib1fv) /* OpenGL 2.0 */
3084 USE_GL_FUNC(glVertexAttrib2f) /* OpenGL 2.0 */
3085 USE_GL_FUNC(glVertexAttrib2fv) /* OpenGL 2.0 */
3086 USE_GL_FUNC(glVertexAttrib3f) /* OpenGL 2.0 */
3087 USE_GL_FUNC(glVertexAttrib3fv) /* OpenGL 2.0 */
3088 USE_GL_FUNC(glVertexAttrib4f) /* OpenGL 2.0 */
3089 USE_GL_FUNC(glVertexAttrib4fv) /* OpenGL 2.0 */
3090 USE_GL_FUNC(glVertexAttrib4Nsv) /* OpenGL 2.0 */
3091 USE_GL_FUNC(glVertexAttrib4Nubv) /* OpenGL 2.0 */
3092 USE_GL_FUNC(glVertexAttrib4Nusv) /* OpenGL 2.0 */
3093 USE_GL_FUNC(glVertexAttrib4sv) /* OpenGL 2.0 */
3094 USE_GL_FUNC(glVertexAttrib4ubv) /* OpenGL 2.0 */
3095 USE_GL_FUNC(glVertexAttribDivisor) /* OpenGL 3.3 */
3096 USE_GL_FUNC(glVertexAttribIPointer) /* OpenGL 3.0 */
3097 USE_GL_FUNC(glVertexAttribPointer) /* OpenGL 2.0 */
3098 #undef USE_GL_FUNC
3100 #ifndef USE_WIN32_OPENGL
3101 /* hack: use the functions directly from the TEB table to bypass the thunks */
3102 /* note that we still need the above wglGetProcAddress calls to initialize the table */
3103 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
3104 #endif
3106 #define MAP_GL_FUNCTION(core_func, ext_func) \
3107 do \
3109 if (!gl_info->gl_ops.ext.p_##core_func) \
3110 gl_info->gl_ops.ext.p_##core_func = gl_info->gl_ops.ext.p_##ext_func; \
3111 } while (0)
3112 #define MAP_GL_FUNCTION_CAST(core_func, ext_func) \
3113 do \
3115 if (!gl_info->gl_ops.ext.p_##core_func) \
3116 gl_info->gl_ops.ext.p_##core_func = (void *)gl_info->gl_ops.ext.p_##ext_func; \
3117 } while (0)
3119 MAP_GL_FUNCTION(glActiveTexture, glActiveTextureARB);
3120 MAP_GL_FUNCTION(glAttachShader, glAttachObjectARB);
3121 MAP_GL_FUNCTION(glBeginQuery, glBeginQueryARB);
3122 MAP_GL_FUNCTION(glBindAttribLocation, glBindAttribLocationARB);
3123 MAP_GL_FUNCTION(glBindBuffer, glBindBufferARB);
3124 MAP_GL_FUNCTION(glBlendColor, glBlendColorEXT);
3125 MAP_GL_FUNCTION(glBlendEquation, glBlendEquationEXT);
3126 MAP_GL_FUNCTION(glBlendEquationSeparate, glBlendEquationSeparateEXT);
3127 MAP_GL_FUNCTION(glBlendFuncSeparate, glBlendFuncSeparateEXT);
3128 MAP_GL_FUNCTION(glBufferData, glBufferDataARB);
3129 MAP_GL_FUNCTION(glBufferSubData, glBufferSubDataARB);
3130 MAP_GL_FUNCTION(glColorMaski, glColorMaskIndexedEXT);
3131 MAP_GL_FUNCTION(glCompileShader, glCompileShaderARB);
3132 MAP_GL_FUNCTION(glCompressedTexImage2D, glCompressedTexImage2DARB);
3133 MAP_GL_FUNCTION(glCompressedTexImage3D, glCompressedTexImage3DARB);
3134 MAP_GL_FUNCTION(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB);
3135 MAP_GL_FUNCTION(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB);
3136 MAP_GL_FUNCTION(glCreateProgram, glCreateProgramObjectARB);
3137 MAP_GL_FUNCTION(glCreateShader, glCreateShaderObjectARB);
3138 MAP_GL_FUNCTION(glDebugMessageCallback, glDebugMessageCallbackARB);
3139 MAP_GL_FUNCTION(glDebugMessageControl, glDebugMessageControlARB);
3140 MAP_GL_FUNCTION(glDebugMessageInsert, glDebugMessageInsertARB);
3141 MAP_GL_FUNCTION(glDeleteBuffers, glDeleteBuffersARB);
3142 MAP_GL_FUNCTION(glDeleteProgram, glDeleteObjectARB);
3143 MAP_GL_FUNCTION(glDeleteQueries, glDeleteQueriesARB);
3144 MAP_GL_FUNCTION(glDeleteShader, glDeleteObjectARB);
3145 MAP_GL_FUNCTION(glDetachShader, glDetachObjectARB);
3146 MAP_GL_FUNCTION(glDisableVertexAttribArray, glDisableVertexAttribArrayARB);
3147 MAP_GL_FUNCTION(glDrawArraysInstanced, glDrawArraysInstancedARB);
3148 MAP_GL_FUNCTION(glDrawBuffers, glDrawBuffersARB);
3149 MAP_GL_FUNCTION(glDrawElementsInstanced, glDrawElementsInstancedARB);
3150 MAP_GL_FUNCTION(glEnableVertexAttribArray, glEnableVertexAttribArrayARB);
3151 MAP_GL_FUNCTION(glEndQuery, glEndQueryARB);
3152 MAP_GL_FUNCTION(glGenBuffers, glGenBuffersARB);
3153 MAP_GL_FUNCTION(glGenQueries, glGenQueriesARB);
3154 MAP_GL_FUNCTION(glGetActiveUniform, glGetActiveUniformARB);
3155 MAP_GL_FUNCTION(glGetAttachedShaders, glGetAttachedObjectsARB);
3156 MAP_GL_FUNCTION(glGetAttribLocation, glGetAttribLocationARB);
3157 MAP_GL_FUNCTION(glGetBufferSubData, glGetBufferSubDataARB);
3158 MAP_GL_FUNCTION(glGetCompressedTexImage, glGetCompressedTexImageARB);
3159 MAP_GL_FUNCTION(glGetDebugMessageLog, glGetDebugMessageLogARB);
3160 MAP_GL_FUNCTION(glGetProgramInfoLog, glGetInfoLogARB);
3161 MAP_GL_FUNCTION(glGetProgramiv, glGetObjectParameterivARB);
3162 MAP_GL_FUNCTION(glGetQueryiv, glGetQueryivARB);
3163 MAP_GL_FUNCTION(glGetQueryObjectuiv, glGetQueryObjectuivARB);
3164 MAP_GL_FUNCTION(glGetShaderInfoLog, glGetInfoLogARB);
3165 MAP_GL_FUNCTION(glGetShaderiv, glGetObjectParameterivARB);
3166 MAP_GL_FUNCTION(glGetShaderSource, glGetShaderSourceARB);
3167 MAP_GL_FUNCTION(glGetUniformfv, glGetUniformfvARB);
3168 MAP_GL_FUNCTION(glGetUniformiv, glGetUniformivARB);
3169 MAP_GL_FUNCTION(glGetUniformLocation, glGetUniformLocationARB);
3170 MAP_GL_FUNCTION(glLinkProgram, glLinkProgramARB);
3171 MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB);
3172 MAP_GL_FUNCTION_CAST(glShaderSource, glShaderSourceARB);
3173 MAP_GL_FUNCTION_CAST(glTexImage3D, glTexImage3DEXT);
3174 MAP_GL_FUNCTION(glTexSubImage3D, glTexSubImage3DEXT);
3175 MAP_GL_FUNCTION(glUniform1f, glUniform1fARB);
3176 MAP_GL_FUNCTION(glUniform1fv, glUniform1fvARB);
3177 MAP_GL_FUNCTION(glUniform1i, glUniform1iARB);
3178 MAP_GL_FUNCTION(glUniform1iv, glUniform1ivARB);
3179 MAP_GL_FUNCTION(glUniform2f, glUniform2fARB);
3180 MAP_GL_FUNCTION(glUniform2fv, glUniform2fvARB);
3181 MAP_GL_FUNCTION(glUniform2i, glUniform2iARB);
3182 MAP_GL_FUNCTION(glUniform2iv, glUniform2ivARB);
3183 MAP_GL_FUNCTION(glUniform3f, glUniform3fARB);
3184 MAP_GL_FUNCTION(glUniform3fv, glUniform3fvARB);
3185 MAP_GL_FUNCTION(glUniform3i, glUniform3iARB);
3186 MAP_GL_FUNCTION(glUniform3iv, glUniform3ivARB);
3187 MAP_GL_FUNCTION(glUniform4f, glUniform4fARB);
3188 MAP_GL_FUNCTION(glUniform4fv, glUniform4fvARB);
3189 MAP_GL_FUNCTION(glUniform4i, glUniform4iARB);
3190 MAP_GL_FUNCTION(glUniform4iv, glUniform4ivARB);
3191 MAP_GL_FUNCTION(glUniformMatrix2fv, glUniformMatrix2fvARB);
3192 MAP_GL_FUNCTION(glUniformMatrix3fv, glUniformMatrix3fvARB);
3193 MAP_GL_FUNCTION(glUniformMatrix4fv, glUniformMatrix4fvARB);
3194 MAP_GL_FUNCTION(glUnmapBuffer, glUnmapBufferARB);
3195 MAP_GL_FUNCTION(glUseProgram, glUseProgramObjectARB);
3196 MAP_GL_FUNCTION(glValidateProgram, glValidateProgramARB);
3197 MAP_GL_FUNCTION(glVertexAttrib1f, glVertexAttrib1fARB);
3198 MAP_GL_FUNCTION(glVertexAttrib1fv, glVertexAttrib1fvARB);
3199 MAP_GL_FUNCTION(glVertexAttrib2f, glVertexAttrib2fARB);
3200 MAP_GL_FUNCTION(glVertexAttrib2fv, glVertexAttrib2fvARB);
3201 MAP_GL_FUNCTION(glVertexAttrib3f, glVertexAttrib3fARB);
3202 MAP_GL_FUNCTION(glVertexAttrib3fv, glVertexAttrib3fvARB);
3203 MAP_GL_FUNCTION(glVertexAttrib4f, glVertexAttrib4fARB);
3204 MAP_GL_FUNCTION(glVertexAttrib4fv, glVertexAttrib4fvARB);
3205 MAP_GL_FUNCTION(glVertexAttrib4Nsv, glVertexAttrib4NsvARB);
3206 MAP_GL_FUNCTION(glVertexAttrib4Nubv, glVertexAttrib4NubvARB);
3207 MAP_GL_FUNCTION(glVertexAttrib4Nusv, glVertexAttrib4NusvARB);
3208 MAP_GL_FUNCTION(glVertexAttrib4sv, glVertexAttrib4svARB);
3209 MAP_GL_FUNCTION(glVertexAttrib4ubv, glVertexAttrib4ubvARB);
3210 MAP_GL_FUNCTION(glVertexAttribDivisor, glVertexAttribDivisorARB);
3211 MAP_GL_FUNCTION(glVertexAttribIPointer, glVertexAttribIPointerEXT);
3212 MAP_GL_FUNCTION(glVertexAttribPointer, glVertexAttribPointerARB);
3213 #undef MAP_GL_FUNCTION
3214 #undef MAP_GL_FUNCTION_CAST
3217 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
3219 GLfloat gl_floatv[2];
3220 GLint gl_max;
3222 gl_info->limits.blends = 1;
3223 gl_info->limits.buffers = 1;
3224 gl_info->limits.textures = 1;
3225 gl_info->limits.texture_coords = 1;
3226 gl_info->limits.vertex_uniform_blocks = 0;
3227 gl_info->limits.geometry_uniform_blocks = 0;
3228 gl_info->limits.fragment_uniform_blocks = 0;
3229 gl_info->limits.fragment_samplers = 1;
3230 gl_info->limits.vertex_samplers = 0;
3231 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
3232 gl_info->limits.vertex_attribs = 16;
3233 gl_info->limits.glsl_vs_float_constants = 0;
3234 gl_info->limits.glsl_ps_float_constants = 0;
3235 gl_info->limits.arb_vs_float_constants = 0;
3236 gl_info->limits.arb_vs_native_constants = 0;
3237 gl_info->limits.arb_vs_instructions = 0;
3238 gl_info->limits.arb_vs_temps = 0;
3239 gl_info->limits.arb_ps_float_constants = 0;
3240 gl_info->limits.arb_ps_local_constants = 0;
3241 gl_info->limits.arb_ps_instructions = 0;
3242 gl_info->limits.arb_ps_temps = 0;
3244 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
3245 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
3246 TRACE("Clip plane support - max planes %d.\n", gl_max);
3248 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
3249 gl_info->limits.lights = gl_max;
3250 TRACE("Light support - max lights %d.\n", gl_max);
3252 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
3253 gl_info->limits.texture_size = gl_max;
3254 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
3256 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
3257 gl_info->limits.pointsize_min = gl_floatv[0];
3258 gl_info->limits.pointsize_max = gl_floatv[1];
3259 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
3261 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
3263 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
3264 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
3266 else
3268 WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
3270 if (gl_info->supported[NV_REGISTER_COMBINERS])
3272 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
3273 gl_info->limits.general_combiners = gl_max;
3274 TRACE("Max general combiners: %d.\n", gl_max);
3276 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3278 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
3279 gl_info->limits.buffers = gl_max;
3280 TRACE("Max draw buffers: %u.\n", gl_max);
3282 if (gl_info->supported[ARB_MULTITEXTURE])
3284 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
3285 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
3286 TRACE("Max textures: %d.\n", gl_info->limits.textures);
3288 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
3290 GLint tmp;
3291 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
3292 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
3293 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
3294 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
3296 else
3298 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
3299 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
3301 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
3302 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
3304 if (gl_info->supported[ARB_VERTEX_SHADER])
3306 GLint tmp;
3307 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
3308 gl_info->limits.vertex_samplers = tmp;
3309 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
3310 gl_info->limits.combined_samplers = tmp;
3311 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
3312 gl_info->limits.vertex_attribs = tmp;
3314 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
3315 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
3316 * an issue because then the sampler setup only depends on the two shaders. If a pixel
3317 * shader is used with fixed function vertex processing we're fine too because fixed function
3318 * vertex processing doesn't use any samplers. If fixed function fragment processing is
3319 * used we have to make sure that all vertex sampler setups are valid together with all
3320 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
3321 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
3322 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
3323 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
3324 * a fixed function pipeline anymore.
3326 * So this is just a check to check that our assumption holds true. If not, write a warning
3327 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
3328 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
3329 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
3331 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
3332 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
3333 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
3334 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
3335 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
3336 else
3337 gl_info->limits.vertex_samplers = 0;
3340 else
3342 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
3344 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
3345 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
3347 if (gl_info->supported[ARB_VERTEX_BLEND])
3349 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
3350 gl_info->limits.blends = gl_max;
3351 TRACE("Max blends: %u.\n", gl_info->limits.blends);
3353 if (gl_info->supported[EXT_TEXTURE3D])
3355 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
3356 gl_info->limits.texture3d_size = gl_max;
3357 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
3359 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
3361 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
3362 gl_info->limits.anisotropy = gl_max;
3363 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
3365 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
3367 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
3368 gl_info->limits.arb_ps_float_constants = gl_max;
3369 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
3370 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
3371 gl_info->limits.arb_ps_native_constants = gl_max;
3372 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
3373 gl_info->limits.arb_ps_native_constants);
3374 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
3375 gl_info->limits.arb_ps_temps = gl_max;
3376 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
3377 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
3378 gl_info->limits.arb_ps_instructions = gl_max;
3379 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
3380 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
3381 gl_info->limits.arb_ps_local_constants = gl_max;
3382 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
3384 if (gl_info->supported[ARB_VERTEX_PROGRAM])
3386 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
3387 gl_info->limits.arb_vs_float_constants = gl_max;
3388 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
3389 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
3390 gl_info->limits.arb_vs_native_constants = gl_max;
3391 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
3392 gl_info->limits.arb_vs_native_constants);
3393 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
3394 gl_info->limits.arb_vs_temps = gl_max;
3395 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
3396 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
3397 gl_info->limits.arb_vs_instructions = gl_max;
3398 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
3400 if (gl_info->supported[ARB_VERTEX_SHADER])
3402 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
3403 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
3404 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
3406 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3408 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &gl_max);
3409 gl_info->limits.vertex_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
3410 TRACE("Max vertex uniform blocks: %u (%d).\n", gl_info->limits.vertex_uniform_blocks, gl_max);
3413 if (gl_info->supported[ARB_GEOMETRY_SHADER4] && gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3415 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &gl_max);
3416 gl_info->limits.geometry_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
3417 TRACE("Max geometry uniform blocks: %u (%d).\n", gl_info->limits.geometry_uniform_blocks, gl_max);
3419 if (gl_info->supported[ARB_FRAGMENT_SHADER])
3421 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
3422 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
3423 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
3424 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
3425 gl_info->limits.glsl_varyings = gl_max;
3426 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
3428 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3430 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &gl_max);
3431 gl_info->limits.fragment_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
3432 TRACE("Max fragment uniform blocks: %u (%d).\n", gl_info->limits.fragment_uniform_blocks, gl_max);
3435 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3437 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &gl_max);
3438 TRACE("Max combined uniform blocks: %d.\n", gl_max);
3439 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &gl_max);
3440 TRACE("Max uniform buffer bindings: %d.\n", gl_max);
3443 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
3444 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
3445 else
3446 gl_info->limits.shininess = 128.0f;
3448 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3449 && wined3d_settings.allow_multisampling)
3451 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
3452 gl_info->limits.samples = gl_max;
3456 /* Context activation is done by the caller. */
3457 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, DWORD wined3d_creation_flags)
3459 static const struct
3461 enum wined3d_gl_extension extension;
3462 DWORD min_gl_version;
3464 core_extensions[] =
3466 {EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2)},
3467 {ARB_MULTISAMPLE, MAKEDWORD_VERSION(1, 3)},
3468 {ARB_MULTITEXTURE, MAKEDWORD_VERSION(1, 3)},
3469 {ARB_TEXTURE_BORDER_CLAMP, MAKEDWORD_VERSION(1, 3)},
3470 {ARB_TEXTURE_COMPRESSION, MAKEDWORD_VERSION(1, 3)},
3471 {ARB_TEXTURE_CUBE_MAP, MAKEDWORD_VERSION(1, 3)},
3472 {ARB_DEPTH_TEXTURE, MAKEDWORD_VERSION(1, 4)},
3473 {ARB_POINT_PARAMETERS, MAKEDWORD_VERSION(1, 4)},
3474 {ARB_SHADOW, MAKEDWORD_VERSION(1, 4)},
3475 {ARB_TEXTURE_MIRRORED_REPEAT, MAKEDWORD_VERSION(1, 4)},
3476 {EXT_BLEND_COLOR, MAKEDWORD_VERSION(1, 4)},
3477 {EXT_BLEND_FUNC_SEPARATE, MAKEDWORD_VERSION(1, 4)},
3478 {EXT_BLEND_MINMAX, MAKEDWORD_VERSION(1, 4)},
3479 {EXT_BLEND_SUBTRACT, MAKEDWORD_VERSION(1, 4)},
3480 {EXT_STENCIL_WRAP, MAKEDWORD_VERSION(1, 4)},
3481 {NV_POINT_SPRITE, MAKEDWORD_VERSION(1, 4)},
3482 {ARB_OCCLUSION_QUERY, MAKEDWORD_VERSION(1, 5)},
3483 {ARB_VERTEX_BUFFER_OBJECT, MAKEDWORD_VERSION(1, 5)},
3484 {ARB_DRAW_BUFFERS, MAKEDWORD_VERSION(2, 0)},
3485 {ARB_FRAGMENT_SHADER, MAKEDWORD_VERSION(2, 0)},
3486 {ARB_SHADING_LANGUAGE_100, MAKEDWORD_VERSION(2, 0)},
3487 {ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0)},
3488 {ARB_VERTEX_SHADER, MAKEDWORD_VERSION(2, 0)},
3489 {EXT_BLEND_EQUATION_SEPARATE, MAKEDWORD_VERSION(2, 0)},
3490 {ARB_PIXEL_BUFFER_OBJECT, MAKEDWORD_VERSION(2, 1)},
3491 {EXT_TEXTURE_SRGB, MAKEDWORD_VERSION(2, 1)},
3492 {ARB_COLOR_BUFFER_FLOAT, MAKEDWORD_VERSION(3, 0)},
3493 {ARB_DEPTH_BUFFER_FLOAT, MAKEDWORD_VERSION(3, 0)},
3494 {ARB_FRAMEBUFFER_OBJECT, MAKEDWORD_VERSION(3, 0)},
3495 {ARB_FRAMEBUFFER_SRGB, MAKEDWORD_VERSION(3, 0)},
3496 {ARB_HALF_FLOAT_PIXEL, MAKEDWORD_VERSION(3, 0)},
3497 {ARB_HALF_FLOAT_VERTEX, MAKEDWORD_VERSION(3, 0)},
3498 {ARB_MAP_BUFFER_RANGE, MAKEDWORD_VERSION(3, 0)},
3499 {ARB_TEXTURE_COMPRESSION_RGTC, MAKEDWORD_VERSION(3, 0)},
3500 {ARB_TEXTURE_FLOAT, MAKEDWORD_VERSION(3, 0)},
3501 {ARB_TEXTURE_RG, MAKEDWORD_VERSION(3, 0)},
3502 {EXT_DRAW_BUFFERS2, MAKEDWORD_VERSION(3, 0)},
3503 {EXT_PACKED_FLOAT, MAKEDWORD_VERSION(3, 0)},
3504 {EXT_TEXTURE_ARRAY, MAKEDWORD_VERSION(3, 0)},
3505 {EXT_TEXTURE_INTEGER, MAKEDWORD_VERSION(3, 0)},
3506 /* We don't want to enable EXT_GPU_SHADER4: even though similar
3507 * functionality is available in core GL 3.0 / GLSL 1.30, it's different
3508 * enough that reusing the same flag for the new features hurts more
3509 * than it helps. */
3510 /* EXT_framebuffer_object, EXT_framebuffer_blit,
3511 * EXT_framebuffer_multisample and EXT_packed_depth_stencil
3512 * are integrated into ARB_framebuffer_object. */
3514 {ARB_COPY_BUFFER, MAKEDWORD_VERSION(3, 1)},
3515 {ARB_DRAW_INSTANCED, MAKEDWORD_VERSION(3, 1)},
3516 {ARB_UNIFORM_BUFFER_OBJECT, MAKEDWORD_VERSION(3, 1)},
3517 {EXT_TEXTURE_SNORM, MAKEDWORD_VERSION(3, 1)},
3518 /* We don't need or want GL_ARB_texture_rectangle (core in 3.1). */
3520 {ARB_DRAW_ELEMENTS_BASE_VERTEX, MAKEDWORD_VERSION(3, 2)},
3521 /* ARB_geometry_shader4 exposes a somewhat different API compared to 3.2
3522 * core geometry shaders so it's not really correct to expose the
3523 * extension for core-only support. */
3524 {ARB_PROVOKING_VERTEX, MAKEDWORD_VERSION(3, 2)},
3525 {ARB_SYNC, MAKEDWORD_VERSION(3, 2)},
3526 {ARB_VERTEX_ARRAY_BGRA, MAKEDWORD_VERSION(3, 2)},
3528 {ARB_BLEND_FUNC_EXTENDED, MAKEDWORD_VERSION(3, 3)},
3529 {ARB_EXPLICIT_ATTRIB_LOCATION, MAKEDWORD_VERSION(3, 3)},
3530 {ARB_INSTANCED_ARRAYS, MAKEDWORD_VERSION(3, 3)},
3531 {ARB_SAMPLER_OBJECTS, MAKEDWORD_VERSION(3, 3)},
3532 {ARB_SHADER_BIT_ENCODING, MAKEDWORD_VERSION(3, 3)},
3533 {ARB_TEXTURE_RGB10_A2UI, MAKEDWORD_VERSION(3, 3)},
3534 {ARB_TEXTURE_SWIZZLE, MAKEDWORD_VERSION(3, 3)},
3535 {ARB_TIMER_QUERY, MAKEDWORD_VERSION(3, 3)},
3537 {ARB_ES2_COMPATIBILITY, MAKEDWORD_VERSION(4, 1)},
3539 {ARB_INTERNALFORMAT_QUERY, MAKEDWORD_VERSION(4, 2)},
3540 {ARB_MAP_BUFFER_ALIGNMENT, MAKEDWORD_VERSION(4, 2)},
3541 {ARB_TEXTURE_STORAGE, MAKEDWORD_VERSION(4, 2)},
3543 {ARB_DEBUG_OUTPUT, MAKEDWORD_VERSION(4, 3)},
3544 {ARB_INTERNALFORMAT_QUERY2, MAKEDWORD_VERSION(4, 3)},
3545 {ARB_TEXTURE_QUERY_LEVELS, MAKEDWORD_VERSION(4, 3)},
3546 {ARB_TEXTURE_VIEW, MAKEDWORD_VERSION(4, 3)},
3548 struct wined3d_driver_info *driver_info = &adapter->driver_info;
3549 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
3550 struct wined3d_gl_info *gl_info = &adapter->gl_info;
3551 const struct gpu_description *gpu_description;
3552 struct wined3d_vertex_caps vertex_caps;
3553 struct fragment_caps fragment_caps;
3554 struct shader_caps shader_caps;
3555 const char *WGL_Extensions = NULL;
3556 enum wined3d_gl_vendor gl_vendor;
3557 DWORD gl_version, gl_ext_emul_mask;
3558 UINT64 vram_bytes = 0;
3559 HDC hdc;
3560 unsigned int i, j;
3561 GLint context_profile = 0;
3563 TRACE("adapter %p.\n", adapter);
3565 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
3566 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
3567 if (!gl_renderer_str)
3569 ERR("Received a NULL GL_RENDERER.\n");
3570 return FALSE;
3573 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
3574 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
3575 if (!gl_vendor_str)
3577 ERR("Received a NULL GL_VENDOR.\n");
3578 return FALSE;
3581 /* Parse the GL_VERSION field into major and minor information */
3582 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
3583 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
3584 if (!gl_version_str)
3586 ERR("Received a NULL GL_VERSION.\n");
3587 return FALSE;
3589 gl_version = wined3d_parse_gl_version(gl_version_str);
3591 load_gl_funcs(gl_info);
3593 memset(gl_info->supported, 0, sizeof(gl_info->supported));
3594 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
3596 if (gl_version >= MAKEDWORD_VERSION(3, 2))
3598 glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &context_profile);
3599 checkGLcall("Querying context profile");
3601 if (context_profile & GL_CONTEXT_CORE_PROFILE_BIT)
3602 TRACE("Got a core profile context.\n");
3603 else
3604 gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] = TRUE;
3606 TRACE("GL extensions reported:\n");
3607 if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3609 const char *gl_extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
3611 if (!gl_extensions)
3613 ERR("Received a NULL GL_EXTENSIONS.\n");
3614 return FALSE;
3616 parse_extension_string(gl_info, gl_extensions, gl_extension_map,
3617 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
3619 else
3621 enumerate_gl_extensions(gl_info, gl_extension_map,
3622 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
3625 hdc = wglGetCurrentDC();
3626 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
3627 if (GL_EXTCALL(wglGetExtensionsStringARB))
3628 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
3629 if (!WGL_Extensions)
3630 WARN("WGL extensions not supported.\n");
3631 else
3632 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
3633 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
3635 for (i = 0; i < ARRAY_SIZE(core_extensions); ++i)
3637 if (!gl_info->supported[core_extensions[i].extension]
3638 && gl_version >= core_extensions[i].min_gl_version)
3640 for (j = 0; j < ARRAY_SIZE(gl_extension_map); ++j)
3641 if (gl_extension_map[j].extension == core_extensions[i].extension)
3642 break;
3644 if (j < ARRAY_SIZE(gl_extension_map))
3646 TRACE("GL CORE: %s support.\n", gl_extension_map[j].extension_string);
3647 gl_info->supported[core_extensions[i].extension] = TRUE;
3649 else
3651 FIXME("GL extension %u not in the GL extensions map.\n", core_extensions[i].extension);
3656 if (gl_info->supported[EXT_BLEND_MINMAX] || gl_info->supported[EXT_BLEND_SUBTRACT])
3657 gl_info->supported[WINED3D_GL_BLEND_EQUATION] = TRUE;
3659 if (gl_version >= MAKEDWORD_VERSION(2, 0))
3660 gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
3661 if (gl_version >= MAKEDWORD_VERSION(3, 2))
3662 gl_info->supported[WINED3D_GL_VERSION_3_2] = TRUE;
3663 if (gl_version >= MAKEDWORD_VERSION(4, 3))
3664 gl_info->supported[WINED3D_GL_VERSION_4_3] = TRUE;
3666 /* All the points are actually point sprites in core contexts, the APIs from
3667 * ARB_point_sprite are not supported anymore. */
3668 if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3669 gl_info->supported[ARB_POINT_SPRITE] = FALSE;
3671 if (gl_info->supported[APPLE_FENCE])
3673 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
3674 * The apple extension interacts with some other apple exts. Disable the NV
3675 * extension if the apple one is support to prevent confusion in other parts
3676 * of the code. */
3677 gl_info->supported[NV_FENCE] = FALSE;
3679 if (gl_info->supported[APPLE_FLOAT_PIXELS])
3681 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
3683 * The enums are the same:
3684 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
3685 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
3686 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
3687 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
3688 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
3690 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
3692 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
3693 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
3695 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3697 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
3698 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
3701 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
3703 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
3704 * functionality. Prefer the ARB extension */
3705 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
3707 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3709 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
3710 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
3712 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
3714 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
3715 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
3717 if (!gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3719 TRACE(" IMPLIED: EXT_texture_compression_rgtc support (by ARB_texture_compression_rgtc).\n");
3720 gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] = TRUE;
3722 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
3724 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
3725 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
3727 if (gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && !gl_info->supported[ARB_TEXTURE_RG])
3729 TRACE("ARB_texture_rg not supported, disabling ARB_texture_compression_rgtc.\n");
3730 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = FALSE;
3732 if (gl_info->supported[NV_TEXTURE_SHADER2])
3734 if (gl_info->supported[NV_REGISTER_COMBINERS])
3736 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
3737 * are supported. The nv extensions provide the same functionality as the
3738 * ATI one, and a bit more(signed pixelformats). */
3739 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
3742 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
3744 /* If we have full NP2 texture support, disable
3745 * GL_ARB_texture_rectangle because we will never use it.
3746 * This saves a few redundant glDisable calls. */
3747 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
3749 if (gl_info->supported[ATI_FRAGMENT_SHADER])
3751 /* Disable NV_register_combiners and fragment shader if this is supported.
3752 * generally the NV extensions are preferred over the ATI ones, and this
3753 * extension is disabled if register_combiners and texture_shader2 are both
3754 * supported. So we reach this place only if we have incomplete NV dxlevel 8
3755 * fragment processing support. */
3756 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
3757 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
3758 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
3759 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
3761 if (gl_info->supported[NV_HALF_FLOAT])
3763 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
3764 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
3766 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
3768 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
3769 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
3770 * we never render to sRGB surfaces). */
3771 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
3773 if (gl_info->supported[ARB_OCCLUSION_QUERY])
3775 GLint counter_bits;
3777 GL_EXTCALL(glGetQueryiv(GL_SAMPLES_PASSED, GL_QUERY_COUNTER_BITS, &counter_bits));
3778 TRACE("Occlusion query counter has %d bits.\n", counter_bits);
3779 if (!counter_bits)
3780 gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
3782 if (gl_info->supported[ARB_TIMER_QUERY])
3784 GLint counter_bits;
3786 GL_EXTCALL(glGetQueryiv(GL_TIMESTAMP, GL_QUERY_COUNTER_BITS, &counter_bits));
3787 TRACE("Timestamp query counter has %d bits.\n", counter_bits);
3788 if (!counter_bits)
3789 gl_info->supported[ARB_TIMER_QUERY] = FALSE;
3791 if (!gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] && gl_info->supported[EXT_TEXTURE_MIRROR_CLAMP])
3793 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
3794 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
3796 if (!gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] && gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
3798 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
3799 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] = TRUE;
3801 if (gl_info->supported[ARB_TEXTURE_STORAGE] && gl_info->supported[APPLE_YCBCR_422])
3803 /* AFAIK APPLE_ycbcr_422 is only available in legacy contexts so we shouldn't ever hit this. */
3804 FIXME("Disabling APPLE_ycbcr_422 because of ARB_texture_storage.\n");
3805 gl_info->supported[APPLE_YCBCR_422] = FALSE;
3808 wined3d_adapter_init_limits(gl_info);
3810 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
3811 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
3813 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
3815 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
3816 unsigned int major, minor;
3818 TRACE("GLSL version string: %s.\n", debugstr_a(str));
3820 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
3821 sscanf(str, "%u.%u", &major, &minor);
3822 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
3825 checkGLcall("extension detection");
3827 adapter->shader_backend = select_shader_backend(gl_info);
3828 adapter->vertex_pipe = select_vertex_implementation(gl_info, adapter->shader_backend);
3829 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
3830 adapter->blitter = select_blit_implementation(gl_info, adapter->shader_backend);
3832 adapter->shader_backend->shader_get_caps(gl_info, &shader_caps);
3833 adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
3834 adapter->d3d_info.limits.vs_version = shader_caps.vs_version;
3835 adapter->d3d_info.limits.hs_version = shader_caps.hs_version;
3836 adapter->d3d_info.limits.ds_version = shader_caps.ds_version;
3837 adapter->d3d_info.limits.gs_version = shader_caps.gs_version;
3838 adapter->d3d_info.limits.ps_version = shader_caps.ps_version;
3839 adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count;
3840 adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count;
3841 adapter->d3d_info.limits.varying_count = shader_caps.varying_count;
3843 adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
3844 adapter->d3d_info.xyzrhw = vertex_caps.xyzrhw;
3845 adapter->d3d_info.ffp_generic_attributes = vertex_caps.ffp_generic_attributes;
3846 adapter->d3d_info.limits.ffp_vertex_blend_matrices = vertex_caps.max_vertex_blend_matrices;
3847 adapter->d3d_info.emulated_flatshading = vertex_caps.emulated_flatshading;
3849 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
3850 adapter->d3d_info.limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
3851 adapter->d3d_info.limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
3852 adapter->d3d_info.shader_color_key = fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_COLOR_KEY;
3853 adapter->d3d_info.wined3d_creation_flags = wined3d_creation_flags;
3854 TRACE("Max texture stages: %u.\n", adapter->d3d_info.limits.ffp_blend_stages);
3856 adapter->d3d_info.valid_rt_mask = 0;
3857 for (i = 0; i < gl_info->limits.buffers; ++i)
3858 adapter->d3d_info.valid_rt_mask |= (1u << i);
3860 if (!adapter->d3d_info.shader_color_key)
3862 /* We do not want to deal with re-creating immutable texture storage for color keying emulation. */
3863 WARN("Disabling ARB_texture_storage because fragment pipe doesn't support color keying.\n");
3864 gl_info->supported[ARB_TEXTURE_STORAGE] = FALSE;
3867 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3869 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
3870 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
3871 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
3872 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
3873 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
3874 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
3875 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
3876 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
3877 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
3878 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
3879 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
3880 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
3881 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
3882 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
3883 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
3884 gl_info->fbo_ops.glFramebufferTextureLayer = gl_info->gl_ops.ext.p_glFramebufferTextureLayer;
3885 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
3886 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3887 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
3888 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
3889 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
3891 else
3893 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
3895 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
3896 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
3897 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
3898 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
3899 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
3900 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
3901 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
3902 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
3903 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
3904 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
3905 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
3906 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
3907 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
3908 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
3909 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
3910 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3911 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
3912 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
3914 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3916 WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
3917 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
3920 if (gl_info->supported[ARB_GEOMETRY_SHADER4])
3922 gl_info->fbo_ops.glFramebufferTextureLayer = gl_info->gl_ops.ext.p_glFramebufferTextureLayerARB;
3924 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
3926 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
3928 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3930 gl_info->fbo_ops.glRenderbufferStorageMultisample
3931 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
3935 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
3936 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
3937 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
3938 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
3939 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
3940 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
3941 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
3942 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] ? GL_MIRROR_CLAMP_TO_EDGE : GL_REPEAT;
3944 if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3946 GLuint vao;
3948 GL_EXTCALL(glGenVertexArrays(1, &vao));
3949 GL_EXTCALL(glBindVertexArray(vao));
3950 checkGLcall("creating VAO");
3953 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
3954 TRACE("Guessed GL vendor %#x.\n", gl_vendor);
3956 if (!(gpu_description = query_gpu_description(gl_info, &vram_bytes)))
3958 static const struct gpu_description default_gpu_description =
3959 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "Direct3D HAL", DRIVER_UNKNOWN, WINE_DEFAULT_VIDMEM};
3960 enum wined3d_pci_vendor vendor;
3961 enum wined3d_pci_device device;
3963 vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
3964 TRACE("Guessed vendor PCI ID 0x%04x.\n", vendor);
3966 device = wined3d_guess_card(&shader_caps, &fragment_caps, gl_info->glsl_version,
3967 gl_renderer_str, &gl_vendor, &vendor);
3968 TRACE("Guessed device PCI ID 0x%04x.\n", device);
3970 if (!(gpu_description = get_gpu_description(vendor, device)))
3972 ERR("Card %04x:%04x not found in driver DB.\n", vendor, device);
3973 gpu_description = &default_gpu_description;
3976 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, gpu_description->vendor, gpu_description->card);
3977 init_driver_info(driver_info, gpu_description, vram_bytes);
3979 gl_ext_emul_mask = adapter->vertex_pipe->vp_get_emul_mask(gl_info)
3980 | adapter->fragment_pipe->get_emul_mask(gl_info);
3981 if (gl_ext_emul_mask & GL_EXT_EMUL_ARB_MULTITEXTURE)
3982 install_gl_compat_wrapper(gl_info, ARB_MULTITEXTURE);
3983 if (gl_ext_emul_mask & GL_EXT_EMUL_EXT_FOG_COORD)
3984 install_gl_compat_wrapper(gl_info, EXT_FOG_COORD);
3986 return TRUE;
3989 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
3991 TRACE("wined3d %p, reporting %u adapters.\n",
3992 wined3d, wined3d->adapter_count);
3994 return wined3d->adapter_count;
3997 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
3999 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
4001 return WINED3D_OK;
4004 HRESULT CDECL wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
4005 struct wined3d_output_desc *desc)
4007 enum wined3d_display_rotation rotation;
4008 const struct wined3d_adapter *adapter;
4009 struct wined3d_display_mode mode;
4010 HMONITOR monitor;
4011 HRESULT hr;
4013 TRACE("wined3d %p, adapter_idx %u, desc %p.\n", wined3d, adapter_idx, desc);
4015 if (adapter_idx >= wined3d->adapter_count)
4016 return WINED3DERR_INVALIDCALL;
4018 adapter = &wined3d->adapters[adapter_idx];
4019 if (!(monitor = MonitorFromPoint(adapter->monitor_position, MONITOR_DEFAULTTOPRIMARY)))
4020 return WINED3DERR_INVALIDCALL;
4022 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, &rotation)))
4023 return hr;
4025 memcpy(desc->device_name, adapter->DeviceName, sizeof(desc->device_name));
4026 SetRect(&desc->desktop_rect, 0, 0, mode.width, mode.height);
4027 OffsetRect(&desc->desktop_rect, adapter->monitor_position.x, adapter->monitor_position.y);
4028 /* FIXME: We should get this from EnumDisplayDevices() when the adapters
4029 * are created. */
4030 desc->attached_to_desktop = TRUE;
4031 desc->rotation = rotation;
4032 desc->monitor = monitor;
4034 return WINED3D_OK;
4037 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
4038 of the same bpp but different resolutions */
4040 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
4041 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
4042 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
4044 const struct wined3d_adapter *adapter;
4045 const struct wined3d_format *format;
4046 unsigned int i = 0;
4047 unsigned int j = 0;
4048 UINT format_bits;
4049 DEVMODEW mode;
4051 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
4052 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
4054 if (adapter_idx >= wined3d->adapter_count)
4055 return 0;
4057 adapter = &wined3d->adapters[adapter_idx];
4058 format = wined3d_get_format(&adapter->gl_info, format_id);
4059 format_bits = format->byte_count * CHAR_BIT;
4061 memset(&mode, 0, sizeof(mode));
4062 mode.dmSize = sizeof(mode);
4064 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
4066 if (mode.dmFields & DM_DISPLAYFLAGS)
4068 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
4069 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
4070 continue;
4072 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
4073 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
4074 continue;
4077 if (format_id == WINED3DFMT_UNKNOWN)
4079 /* This is for d3d8, do not enumerate P8 here. */
4080 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
4082 else if (mode.dmBitsPerPel == format_bits)
4084 ++i;
4088 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
4090 return i;
4093 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
4094 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
4095 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
4096 UINT mode_idx, struct wined3d_display_mode *mode)
4098 const struct wined3d_adapter *adapter;
4099 const struct wined3d_format *format;
4100 UINT format_bits;
4101 DEVMODEW m;
4102 UINT i = 0;
4103 int j = 0;
4105 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
4106 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
4108 if (!mode || adapter_idx >= wined3d->adapter_count)
4109 return WINED3DERR_INVALIDCALL;
4111 adapter = &wined3d->adapters[adapter_idx];
4112 format = wined3d_get_format(&adapter->gl_info, format_id);
4113 format_bits = format->byte_count * CHAR_BIT;
4115 memset(&m, 0, sizeof(m));
4116 m.dmSize = sizeof(m);
4118 while (i <= mode_idx)
4120 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
4122 WARN("Invalid mode_idx %u.\n", mode_idx);
4123 return WINED3DERR_INVALIDCALL;
4126 if (m.dmFields & DM_DISPLAYFLAGS)
4128 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
4129 && (m.u2.dmDisplayFlags & DM_INTERLACED))
4130 continue;
4132 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
4133 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
4134 continue;
4137 if (format_id == WINED3DFMT_UNKNOWN)
4139 /* This is for d3d8, do not enumerate P8 here. */
4140 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
4142 else if (m.dmBitsPerPel == format_bits)
4144 ++i;
4148 mode->width = m.dmPelsWidth;
4149 mode->height = m.dmPelsHeight;
4150 mode->refresh_rate = DEFAULT_REFRESH_RATE;
4151 if (m.dmFields & DM_DISPLAYFREQUENCY)
4152 mode->refresh_rate = m.dmDisplayFrequency;
4154 if (format_id == WINED3DFMT_UNKNOWN)
4155 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
4156 else
4157 mode->format_id = format_id;
4159 if (!(m.dmFields & DM_DISPLAYFLAGS))
4160 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
4161 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
4162 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
4163 else
4164 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
4166 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
4167 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
4169 return WINED3D_OK;
4172 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
4173 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
4175 const struct wined3d_adapter *adapter;
4176 DEVMODEW m;
4178 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
4179 wined3d, adapter_idx, mode, rotation);
4181 if (!mode || adapter_idx >= wined3d->adapter_count)
4182 return WINED3DERR_INVALIDCALL;
4184 adapter = &wined3d->adapters[adapter_idx];
4186 memset(&m, 0, sizeof(m));
4187 m.dmSize = sizeof(m);
4189 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
4190 mode->width = m.dmPelsWidth;
4191 mode->height = m.dmPelsHeight;
4192 mode->refresh_rate = DEFAULT_REFRESH_RATE;
4193 if (m.dmFields & DM_DISPLAYFREQUENCY)
4194 mode->refresh_rate = m.dmDisplayFrequency;
4195 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
4197 /* Lie about the format. X11 can't change the color depth, and some apps
4198 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
4199 * that GetDisplayMode still returns 24 bpp. This should probably be
4200 * handled in winex11 instead. */
4201 if (adapter->screen_format && adapter->screen_format != mode->format_id)
4203 WARN("Overriding format %s with stored format %s.\n",
4204 debug_d3dformat(mode->format_id),
4205 debug_d3dformat(adapter->screen_format));
4206 mode->format_id = adapter->screen_format;
4209 if (!(m.dmFields & DM_DISPLAYFLAGS))
4210 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
4211 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
4212 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
4213 else
4214 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
4216 if (rotation)
4218 switch (m.u1.s2.dmDisplayOrientation)
4220 case DMDO_DEFAULT:
4221 *rotation = WINED3D_DISPLAY_ROTATION_0;
4222 break;
4223 case DMDO_90:
4224 *rotation = WINED3D_DISPLAY_ROTATION_90;
4225 break;
4226 case DMDO_180:
4227 *rotation = WINED3D_DISPLAY_ROTATION_180;
4228 break;
4229 case DMDO_270:
4230 *rotation = WINED3D_DISPLAY_ROTATION_270;
4231 break;
4232 default:
4233 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
4234 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
4235 break;
4239 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
4240 mode->refresh_rate, debug_d3dformat(mode->format_id),
4241 mode->scanline_ordering);
4242 return WINED3D_OK;
4245 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
4246 UINT adapter_idx, const struct wined3d_display_mode *mode)
4248 struct wined3d_adapter *adapter;
4249 DEVMODEW new_mode, current_mode;
4250 RECT clip_rc;
4251 LONG ret;
4252 enum wined3d_format_id new_format_id;
4254 TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode);
4256 if (adapter_idx >= wined3d->adapter_count)
4257 return WINED3DERR_INVALIDCALL;
4258 adapter = &wined3d->adapters[adapter_idx];
4260 memset(&new_mode, 0, sizeof(new_mode));
4261 new_mode.dmSize = sizeof(new_mode);
4262 memset(&current_mode, 0, sizeof(current_mode));
4263 current_mode.dmSize = sizeof(current_mode);
4264 if (mode)
4266 const struct wined3d_format *format;
4268 TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
4269 debug_d3dformat(mode->format_id), mode->scanline_ordering);
4271 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
4273 new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
4274 new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT;
4275 new_mode.dmPelsWidth = mode->width;
4276 new_mode.dmPelsHeight = mode->height;
4278 new_mode.dmDisplayFrequency = mode->refresh_rate;
4279 if (mode->refresh_rate)
4280 new_mode.dmFields |= DM_DISPLAYFREQUENCY;
4282 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
4284 new_mode.dmFields |= DM_DISPLAYFLAGS;
4285 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
4286 new_mode.u2.dmDisplayFlags |= DM_INTERLACED;
4288 new_format_id = mode->format_id;
4290 else
4292 if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_REGISTRY_SETTINGS, &new_mode))
4294 ERR("Failed to read mode from registry.\n");
4295 return WINED3DERR_NOTAVAILABLE;
4297 new_format_id = pixelformat_for_depth(new_mode.dmBitsPerPel);
4300 /* Only change the mode if necessary. */
4301 if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &current_mode))
4303 ERR("Failed to get current display mode.\n");
4305 else if (current_mode.dmPelsWidth == new_mode.dmPelsWidth
4306 && current_mode.dmPelsHeight == new_mode.dmPelsHeight
4307 && current_mode.dmBitsPerPel == new_mode.dmBitsPerPel
4308 && (current_mode.dmDisplayFrequency == new_mode.dmDisplayFrequency
4309 || !(new_mode.dmFields & DM_DISPLAYFREQUENCY))
4310 && (current_mode.u2.dmDisplayFlags == new_mode.u2.dmDisplayFlags
4311 || !(new_mode.dmFields & DM_DISPLAYFLAGS)))
4313 TRACE("Skipping redundant mode setting call.\n");
4314 return WINED3D_OK;
4317 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
4318 if (ret != DISP_CHANGE_SUCCESSFUL)
4320 if (new_mode.dmFields & DM_DISPLAYFREQUENCY)
4322 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
4323 new_mode.dmFields &= ~DM_DISPLAYFREQUENCY;
4324 new_mode.dmDisplayFrequency = 0;
4325 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
4327 if (ret != DISP_CHANGE_SUCCESSFUL)
4328 return WINED3DERR_NOTAVAILABLE;
4331 /* Store the new values. */
4332 adapter->screen_format = new_format_id;
4334 /* And finally clip mouse to our screen. */
4335 SetRect(&clip_rc, 0, 0, new_mode.dmPelsWidth, new_mode.dmPelsHeight);
4336 ClipCursor(&clip_rc);
4338 return WINED3D_OK;
4341 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
4342 and fields being inserted in the middle, a new structure is used in place */
4343 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
4344 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
4346 const struct wined3d_adapter *adapter;
4347 size_t len;
4349 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
4350 wined3d, adapter_idx, flags, identifier);
4352 if (adapter_idx >= wined3d->adapter_count)
4353 return WINED3DERR_INVALIDCALL;
4355 adapter = &wined3d->adapters[adapter_idx];
4357 if (identifier->driver_size)
4359 const char *name = adapter->driver_info.name;
4360 len = min(strlen(name), identifier->driver_size - 1);
4361 memcpy(identifier->driver, name, len);
4362 memset(&identifier->driver[len], 0, identifier->driver_size - len);
4365 if (identifier->description_size)
4367 const char *description = adapter->driver_info.description;
4368 len = min(strlen(description), identifier->description_size - 1);
4369 memcpy(identifier->description, description, len);
4370 memset(&identifier->description[len], 0, identifier->description_size - len);
4373 /* Note that d3d8 doesn't supply a device name. */
4374 if (identifier->device_name_size)
4376 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
4377 identifier->device_name_size, NULL, NULL))
4379 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
4380 return WINED3DERR_INVALIDCALL;
4384 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
4385 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
4386 identifier->vendor_id = adapter->driver_info.vendor;
4387 identifier->device_id = adapter->driver_info.device;
4388 identifier->subsystem_id = 0;
4389 identifier->revision = 0;
4390 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
4391 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
4392 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
4393 identifier->video_memory = min(~(SIZE_T)0, adapter->vram_bytes);
4395 return WINED3D_OK;
4398 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
4399 struct wined3d_raster_status *raster_status)
4401 LONGLONG freq_per_frame, freq_per_line;
4402 LARGE_INTEGER counter, freq_per_sec;
4403 struct wined3d_display_mode mode;
4404 static UINT once;
4406 if (!once++)
4407 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
4408 wined3d, adapter_idx, raster_status);
4409 else
4410 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
4411 wined3d, adapter_idx, raster_status);
4413 /* Obtaining the raster status is a widely implemented but optional
4414 * feature. When this method returns OK StarCraft 2 expects the
4415 * raster_status->InVBlank value to actually change over time.
4416 * And Endless Alice Crysis doesn't care even if this method fails.
4417 * Thus this method returns OK and fakes raster_status by
4418 * QueryPerformanceCounter. */
4420 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
4421 return WINED3DERR_INVALIDCALL;
4422 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
4423 return WINED3DERR_INVALIDCALL;
4424 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
4425 mode.refresh_rate = 60;
4427 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
4428 /* Assume 20 scan lines in the vertical blank. */
4429 freq_per_line = freq_per_frame / (mode.height + 20);
4430 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
4431 if (raster_status->scan_line < mode.height)
4432 raster_status->in_vblank = FALSE;
4433 else
4435 raster_status->scan_line = 0;
4436 raster_status->in_vblank = TRUE;
4439 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
4440 raster_status->in_vblank, raster_status->scan_line);
4442 return WINED3D_OK;
4445 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
4446 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
4448 /* Float formats need FBOs. If FBOs are used this function isn't called */
4449 if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
4450 return FALSE;
4452 /* Probably a RGBA_float or color index mode. */
4453 if (cfg->iPixelType != WGL_TYPE_RGBA_ARB)
4454 return FALSE;
4456 if (cfg->redSize < format->red_size
4457 || cfg->greenSize < format->green_size
4458 || cfg->blueSize < format->blue_size
4459 || cfg->alphaSize < format->alpha_size)
4460 return FALSE;
4462 return TRUE;
4465 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
4466 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
4468 BOOL lockable = FALSE;
4470 /* Float formats need FBOs. If FBOs are used this function isn't called */
4471 if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
4472 return FALSE;
4474 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
4475 lockable = TRUE;
4477 /* On some modern cards like the Geforce8/9, GLX doesn't offer some
4478 * depth/stencil formats which D3D9 reports. We can safely report
4479 * "compatible" formats (e.g. D24 can be used for D16) as long as we
4480 * aren't dealing with a lockable format. This also helps D3D <= 7 as they
4481 * expect D16 which isn't offered without this on Geforce8 cards. */
4482 if (!(cfg->depthSize == format->depth_size || (!lockable && cfg->depthSize > format->depth_size)))
4483 return FALSE;
4485 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also
4486 * need a format without stencil. We can allow a mismatch if the format
4487 * doesn't have any stencil bits. If it does have stencil bits the size
4488 * must match, or stencil wrapping would break. */
4489 if (format->stencil_size && cfg->stencilSize != format->stencil_size)
4490 return FALSE;
4492 return TRUE;
4495 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
4496 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
4497 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
4499 const struct wined3d_format *rt_format;
4500 const struct wined3d_format *ds_format;
4501 const struct wined3d_adapter *adapter;
4503 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
4504 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
4505 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
4506 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
4508 if (adapter_idx >= wined3d->adapter_count)
4509 return WINED3DERR_INVALIDCALL;
4511 adapter = &wined3d->adapters[adapter_idx];
4512 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
4513 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
4514 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4516 if ((rt_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET)
4517 && (ds_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
4519 TRACE("Formats match.\n");
4520 return WINED3D_OK;
4523 else
4525 const struct wined3d_pixel_format *cfgs;
4526 unsigned int cfg_count;
4527 unsigned int i;
4529 cfgs = adapter->cfgs;
4530 cfg_count = adapter->cfg_count;
4531 for (i = 0; i < cfg_count; ++i)
4533 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
4534 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
4536 TRACE("Formats match.\n");
4537 return WINED3D_OK;
4542 TRACE("Unsupported format pair: %s and %s.\n",
4543 debug_d3dformat(render_target_format_id),
4544 debug_d3dformat(depth_stencil_format_id));
4546 return WINED3DERR_NOTAVAILABLE;
4549 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
4550 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
4551 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
4553 const struct wined3d_gl_info *gl_info = &wined3d->adapters[adapter_idx].gl_info;
4554 const struct wined3d_format *format = wined3d_get_format(gl_info, surface_format_id);
4555 HRESULT hr = WINED3D_OK;
4557 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s, "
4558 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
4559 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
4560 windowed, multisample_type, quality_levels);
4562 if (adapter_idx >= wined3d->adapter_count)
4563 return WINED3DERR_INVALIDCALL;
4564 if (surface_format_id == WINED3DFMT_UNKNOWN)
4565 return WINED3DERR_INVALIDCALL;
4566 if (multisample_type < WINED3D_MULTISAMPLE_NONE)
4567 return WINED3DERR_INVALIDCALL;
4568 if (multisample_type > WINED3D_MULTISAMPLE_16_SAMPLES)
4570 FIXME("multisample_type %u not handled yet.\n", multisample_type);
4571 return WINED3DERR_NOTAVAILABLE;
4574 if (multisample_type && !(format->multisample_types & 1u << (multisample_type - 1)))
4575 hr = WINED3DERR_NOTAVAILABLE;
4577 if (SUCCEEDED(hr) || (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE && format->multisample_types))
4579 if (quality_levels)
4581 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
4582 *quality_levels = wined3d_popcount(format->multisample_types);
4583 else
4584 *quality_levels = 1;
4586 return WINED3D_OK;
4589 TRACE("Returning not supported.\n");
4590 return hr;
4593 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
4594 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
4595 const struct wined3d_format *display_format, const struct wined3d_format *ds_format,
4596 enum wined3d_gl_resource_type gl_type)
4598 /* Only allow depth/stencil formats */
4599 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
4601 /* Blacklist formats not supported on Windows */
4602 switch (ds_format->id)
4604 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
4605 case WINED3DFMT_S4X4_UINT_D24_UNORM:
4606 TRACE("[FAILED] - not supported on windows.\n");
4607 return FALSE;
4609 default:
4610 break;
4613 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4615 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
4616 if (ds_format->flags[gl_type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
4617 return TRUE;
4619 else
4621 unsigned int i;
4623 /* Walk through all WGL pixel formats to find a match */
4624 for (i = 0; i < adapter->cfg_count; ++i)
4626 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
4627 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
4628 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
4629 return TRUE;
4633 return FALSE;
4636 /* Check the render target capabilities of a format */
4637 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
4638 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format,
4639 enum wined3d_gl_resource_type gl_type)
4641 /* Filter out non-RT formats */
4642 if (!(check_format->flags[gl_type] & WINED3DFMT_FLAG_RENDERTARGET))
4643 return FALSE;
4644 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
4646 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
4647 unsigned int i;
4649 /* In backbuffer mode the front and backbuffer share the same WGL
4650 * pixelformat. The format must match in RGB, alpha is allowed to be
4651 * different. (Only the backbuffer can have alpha.) */
4652 if (adapter_format->red_size != check_format->red_size
4653 || adapter_format->green_size != check_format->green_size
4654 || adapter_format->blue_size != check_format->blue_size)
4656 TRACE("[FAILED]\n");
4657 return FALSE;
4660 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
4661 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
4662 for (i = 0; i < adapter->cfg_count; ++i)
4664 if (cfgs[i].windowDrawable
4665 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
4667 TRACE("Pixel format %d is compatible with format %s.\n",
4668 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
4669 return TRUE;
4673 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4675 /* For now return TRUE for FBOs until we have some proper checks.
4676 * Note that this function will only be called when the format is around for texturing. */
4677 return TRUE;
4679 return FALSE;
4682 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
4683 const struct wined3d_format *adapter_format,
4684 const struct wined3d_format *check_format, BOOL no3d)
4686 if (no3d)
4688 switch (check_format->id)
4690 case WINED3DFMT_B8G8R8_UNORM:
4691 TRACE("[FAILED] - Not enumerated on Windows.\n");
4692 return FALSE;
4693 case WINED3DFMT_B8G8R8A8_UNORM:
4694 case WINED3DFMT_B8G8R8X8_UNORM:
4695 case WINED3DFMT_B5G6R5_UNORM:
4696 case WINED3DFMT_B5G5R5X1_UNORM:
4697 case WINED3DFMT_B5G5R5A1_UNORM:
4698 case WINED3DFMT_B4G4R4A4_UNORM:
4699 case WINED3DFMT_B2G3R3_UNORM:
4700 case WINED3DFMT_A8_UNORM:
4701 case WINED3DFMT_B2G3R3A8_UNORM:
4702 case WINED3DFMT_B4G4R4X4_UNORM:
4703 case WINED3DFMT_R10G10B10A2_UNORM:
4704 case WINED3DFMT_R8G8B8A8_UNORM:
4705 case WINED3DFMT_R8G8B8X8_UNORM:
4706 case WINED3DFMT_R16G16_UNORM:
4707 case WINED3DFMT_B10G10R10A2_UNORM:
4708 case WINED3DFMT_R16G16B16A16_UNORM:
4709 case WINED3DFMT_P8_UINT:
4710 TRACE("[OK]\n");
4711 return TRUE;
4712 default:
4713 TRACE("[FAILED] - Not available on GDI surfaces.\n");
4714 return FALSE;
4718 /* All formats that are supported for textures are supported for surfaces
4719 * as well. */
4720 if (check_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_TEXTURE)
4721 return TRUE;
4722 /* All depth stencil formats are supported on surfaces */
4723 if (CheckDepthStencilCapability(adapter, adapter_format, check_format, WINED3D_GL_RES_TYPE_TEX_2D))
4724 return TRUE;
4725 if (CheckDepthStencilCapability(adapter, adapter_format, check_format, WINED3D_GL_RES_TYPE_RB))
4726 return TRUE;
4728 /* If opengl can't process the format natively, the blitter may be able to convert it */
4729 if (adapter->blitter->blit_supported(&adapter->gl_info, &adapter->d3d_info,
4730 WINED3D_BLIT_OP_COLOR_BLIT,
4731 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
4732 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
4734 TRACE("[OK]\n");
4735 return TRUE;
4738 /* Reject other formats */
4739 TRACE("[FAILED]\n");
4740 return FALSE;
4743 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
4744 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
4745 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
4746 * show that wrapping is supported. The lack of filtering will sort out the
4747 * mipmapping capability anyway.
4749 * For now lets report this on all formats, but in the future we may want to
4750 * restrict it to some should applications need that. */
4751 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
4752 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
4753 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
4755 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4756 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4757 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
4758 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
4759 DWORD format_flags = 0;
4760 DWORD allowed_usage;
4761 enum wined3d_gl_resource_type gl_type;
4763 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
4764 "resource_type %s, check_format %s.\n",
4765 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
4766 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
4767 debug_d3dformat(check_format_id));
4769 if (adapter_idx >= wined3d->adapter_count)
4770 return WINED3DERR_INVALIDCALL;
4772 switch (resource_type)
4774 case WINED3D_RTYPE_TEXTURE_2D:
4775 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
4776 | WINED3DUSAGE_RENDERTARGET
4777 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4778 if (usage & WINED3DUSAGE_RENDERTARGET)
4779 allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE;
4780 if (!(usage & WINED3DUSAGE_TEXTURE))
4782 if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
4784 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4785 return WINED3DERR_NOTAVAILABLE;
4788 gl_type = WINED3D_GL_RES_TYPE_RB;
4789 break;
4791 allowed_usage |= WINED3DUSAGE_AUTOGENMIPMAP
4792 | WINED3DUSAGE_DYNAMIC
4793 | WINED3DUSAGE_LEGACY_CUBEMAP
4794 | WINED3DUSAGE_SOFTWAREPROCESSING
4795 | WINED3DUSAGE_TEXTURE
4796 | WINED3DUSAGE_QUERY_FILTER
4797 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
4798 | WINED3DUSAGE_QUERY_SRGBREAD
4799 | WINED3DUSAGE_QUERY_SRGBWRITE
4800 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
4801 | WINED3DUSAGE_QUERY_WRAPANDMIP;
4802 gl_type = WINED3D_GL_RES_TYPE_TEX_2D;
4803 if (usage & WINED3DUSAGE_LEGACY_CUBEMAP)
4805 allowed_usage &= ~(WINED3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_QUERY_LEGACYBUMPMAP);
4806 gl_type = WINED3D_GL_RES_TYPE_TEX_CUBE;
4808 else if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
4809 && (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW)
4810 && !gl_info->supported[ARB_SHADOW])
4812 TRACE("[FAILED] - No shadow sampler support.\n");
4813 return WINED3DERR_NOTAVAILABLE;
4815 break;
4817 case WINED3D_RTYPE_TEXTURE_3D:
4818 allowed_usage = WINED3DUSAGE_DYNAMIC
4819 | WINED3DUSAGE_SOFTWAREPROCESSING
4820 | WINED3DUSAGE_TEXTURE
4821 | WINED3DUSAGE_QUERY_FILTER
4822 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
4823 | WINED3DUSAGE_QUERY_SRGBREAD
4824 | WINED3DUSAGE_QUERY_SRGBWRITE
4825 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
4826 | WINED3DUSAGE_QUERY_WRAPANDMIP;
4827 gl_type = WINED3D_GL_RES_TYPE_TEX_3D;
4828 break;
4830 default:
4831 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4832 return WINED3DERR_NOTAVAILABLE;
4835 if ((usage & allowed_usage) != usage)
4837 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
4838 usage, debug_d3dresourcetype(resource_type), allowed_usage);
4839 return WINED3DERR_NOTAVAILABLE;
4842 if (usage & WINED3DUSAGE_TEXTURE)
4843 format_flags |= WINED3DFMT_FLAG_TEXTURE;
4844 if (usage & WINED3DUSAGE_QUERY_FILTER)
4845 format_flags |= WINED3DFMT_FLAG_FILTERING;
4846 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4847 format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
4848 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4849 format_flags |= WINED3DFMT_FLAG_SRGB_READ;
4850 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4851 format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
4852 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4853 format_flags |= WINED3DFMT_FLAG_VTF;
4854 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4855 format_flags |= WINED3DFMT_FLAG_BUMPMAP;
4857 if ((format->flags[gl_type] & format_flags) != format_flags)
4859 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
4860 format_flags, debug_d3dformat(check_format_id), format->flags[gl_type]);
4861 return WINED3DERR_NOTAVAILABLE;
4864 if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
4866 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
4867 return WINED3DERR_NOTAVAILABLE;
4870 if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
4871 && !CheckDepthStencilCapability(adapter, adapter_format, format, gl_type))
4873 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
4874 debug_d3dformat(check_format_id));
4875 return WINED3DERR_NOTAVAILABLE;
4878 if ((usage & WINED3DUSAGE_RENDERTARGET)
4879 && !CheckRenderTargetCapability(adapter, adapter_format, format, gl_type))
4881 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
4882 debug_d3dformat(check_format_id));
4883 return WINED3DERR_NOTAVAILABLE;
4886 if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && !gl_info->supported[SGIS_GENERATE_MIPMAP])
4888 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
4889 return WINED3DOK_NOAUTOGEN;
4892 return WINED3D_OK;
4895 UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
4896 enum wined3d_format_id format_id, UINT width)
4898 const struct wined3d_gl_info *gl_info;
4899 unsigned int row_pitch, slice_pitch;
4901 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
4902 wined3d, adapter_idx, debug_d3dformat(format_id), width);
4904 if (adapter_idx >= wined3d->adapter_count)
4905 return ~0u;
4907 gl_info = &wined3d->adapters[adapter_idx].gl_info;
4908 wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id),
4909 1, width, 1, &row_pitch, &slice_pitch);
4911 return row_pitch;
4914 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4915 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4917 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4918 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4919 debug_d3dformat(dst_format));
4921 return WINED3D_OK;
4924 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4925 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4926 enum wined3d_format_id backbuffer_format, BOOL windowed)
4928 BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
4930 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4931 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4932 debug_d3dformat(backbuffer_format), windowed);
4934 if (adapter_idx >= wined3d->adapter_count)
4935 return WINED3DERR_INVALIDCALL;
4937 /* The task of this function is to check whether a certain display / backbuffer format
4938 * combination is available on the given adapter. In fullscreen mode microsoft specified
4939 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4940 * and display format should match exactly.
4941 * In windowed mode format conversion can occur and this depends on the driver. */
4943 /* There are only 4 display formats. */
4944 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4945 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4946 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4947 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4949 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4950 return WINED3DERR_NOTAVAILABLE;
4953 if (!windowed)
4955 /* If the requested display format is not available, don't continue. */
4956 if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4957 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN))
4959 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4960 return WINED3DERR_NOTAVAILABLE;
4963 present_conversion = FALSE;
4965 else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
4967 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
4968 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
4969 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4970 return WINED3DERR_NOTAVAILABLE;
4973 if (present_conversion)
4975 /* Use the display format as back buffer format if the latter is
4976 * WINED3DFMT_UNKNOWN. */
4977 if (backbuffer_format == WINED3DFMT_UNKNOWN)
4978 backbuffer_format = display_format;
4980 if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx,
4981 device_type, backbuffer_format, display_format)))
4983 TRACE("Format conversion from %s to %s not supported.\n",
4984 debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
4985 return WINED3DERR_NOTAVAILABLE;
4988 else
4990 /* When format conversion from the back buffer format to the display
4991 * format is not allowed, only a limited number of combinations are
4992 * valid. */
4994 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4996 TRACE("Unsupported format combination %s / %s.\n",
4997 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4998 return WINED3DERR_NOTAVAILABLE;
5001 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
5002 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
5004 TRACE("Unsupported format combination %s / %s.\n",
5005 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
5006 return WINED3DERR_NOTAVAILABLE;
5009 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
5010 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
5012 TRACE("Unsupported format combination %s / %s.\n",
5013 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
5014 return WINED3DERR_NOTAVAILABLE;
5017 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
5018 && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
5020 TRACE("Unsupported format combination %s / %s.\n",
5021 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
5022 return WINED3DERR_NOTAVAILABLE;
5026 /* Validate that the back buffer format is usable for render targets. */
5027 if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
5028 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_TEXTURE_2D, backbuffer_format)))
5030 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
5031 return WINED3DERR_NOTAVAILABLE;
5034 return WINED3D_OK;
5037 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
5038 enum wined3d_device_type device_type, WINED3DCAPS *caps)
5040 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
5041 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5042 struct shader_caps shader_caps;
5043 struct fragment_caps fragment_caps;
5044 struct wined3d_vertex_caps vertex_caps;
5045 DWORD ckey_caps, blit_caps, fx_caps;
5047 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
5048 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
5050 if (adapter_idx >= wined3d->adapter_count)
5051 return WINED3DERR_INVALIDCALL;
5053 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
5054 caps->AdapterOrdinal = adapter_idx;
5056 caps->Caps = 0;
5057 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
5058 WINED3DCAPS2_FULLSCREENGAMMA |
5059 WINED3DCAPS2_DYNAMICTEXTURES;
5060 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
5061 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
5063 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
5064 WINED3DCAPS3_COPY_TO_VIDMEM |
5065 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
5067 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
5068 WINED3DPRESENT_INTERVAL_ONE;
5070 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
5071 WINED3DCURSORCAPS_LOWRES;
5073 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
5074 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
5075 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
5076 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
5077 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
5078 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
5079 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
5080 WINED3DDEVCAPS_PUREDEVICE |
5081 WINED3DDEVCAPS_HWRASTERIZATION |
5082 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
5083 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
5084 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
5085 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
5086 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
5088 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
5089 WINED3DPMISCCAPS_CULLCCW |
5090 WINED3DPMISCCAPS_CULLCW |
5091 WINED3DPMISCCAPS_COLORWRITEENABLE |
5092 WINED3DPMISCCAPS_CLIPTLVERTS |
5093 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
5094 WINED3DPMISCCAPS_MASKZ |
5095 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
5096 /* TODO:
5097 WINED3DPMISCCAPS_NULLREFERENCE
5098 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
5099 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
5100 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
5102 if (gl_info->supported[WINED3D_GL_BLEND_EQUATION])
5103 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_BLENDOP;
5104 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
5105 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
5106 if (gl_info->supported[EXT_DRAW_BUFFERS2])
5107 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
5108 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
5109 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
5111 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
5112 WINED3DPRASTERCAPS_PAT |
5113 WINED3DPRASTERCAPS_WFOG |
5114 WINED3DPRASTERCAPS_ZFOG |
5115 WINED3DPRASTERCAPS_FOGVERTEX |
5116 WINED3DPRASTERCAPS_FOGTABLE |
5117 WINED3DPRASTERCAPS_STIPPLE |
5118 WINED3DPRASTERCAPS_SUBPIXEL |
5119 WINED3DPRASTERCAPS_ZTEST |
5120 WINED3DPRASTERCAPS_SCISSORTEST |
5121 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
5122 WINED3DPRASTERCAPS_DEPTHBIAS;
5124 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
5126 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
5127 WINED3DPRASTERCAPS_ZBIAS |
5128 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
5131 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
5132 WINED3DPCMPCAPS_EQUAL |
5133 WINED3DPCMPCAPS_GREATER |
5134 WINED3DPCMPCAPS_GREATEREQUAL |
5135 WINED3DPCMPCAPS_LESS |
5136 WINED3DPCMPCAPS_LESSEQUAL |
5137 WINED3DPCMPCAPS_NEVER |
5138 WINED3DPCMPCAPS_NOTEQUAL;
5140 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
5141 * are legacy settings for srcblend only. */
5142 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
5143 WINED3DPBLENDCAPS_BOTHSRCALPHA |
5144 WINED3DPBLENDCAPS_DESTALPHA |
5145 WINED3DPBLENDCAPS_DESTCOLOR |
5146 WINED3DPBLENDCAPS_INVDESTALPHA |
5147 WINED3DPBLENDCAPS_INVDESTCOLOR |
5148 WINED3DPBLENDCAPS_INVSRCALPHA |
5149 WINED3DPBLENDCAPS_INVSRCCOLOR |
5150 WINED3DPBLENDCAPS_ONE |
5151 WINED3DPBLENDCAPS_SRCALPHA |
5152 WINED3DPBLENDCAPS_SRCALPHASAT |
5153 WINED3DPBLENDCAPS_SRCCOLOR |
5154 WINED3DPBLENDCAPS_ZERO;
5156 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
5157 WINED3DPBLENDCAPS_DESTCOLOR |
5158 WINED3DPBLENDCAPS_INVDESTALPHA |
5159 WINED3DPBLENDCAPS_INVDESTCOLOR |
5160 WINED3DPBLENDCAPS_INVSRCALPHA |
5161 WINED3DPBLENDCAPS_INVSRCCOLOR |
5162 WINED3DPBLENDCAPS_ONE |
5163 WINED3DPBLENDCAPS_SRCALPHA |
5164 WINED3DPBLENDCAPS_SRCCOLOR |
5165 WINED3DPBLENDCAPS_ZERO;
5167 if (gl_info->supported[ARB_BLEND_FUNC_EXTENDED])
5168 caps->DestBlendCaps |= WINED3DPBLENDCAPS_SRCALPHASAT;
5170 if (gl_info->supported[EXT_BLEND_COLOR])
5172 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
5173 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
5177 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
5178 WINED3DPCMPCAPS_EQUAL |
5179 WINED3DPCMPCAPS_GREATER |
5180 WINED3DPCMPCAPS_GREATEREQUAL |
5181 WINED3DPCMPCAPS_LESS |
5182 WINED3DPCMPCAPS_LESSEQUAL |
5183 WINED3DPCMPCAPS_NEVER |
5184 WINED3DPCMPCAPS_NOTEQUAL;
5186 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
5187 WINED3DPSHADECAPS_COLORGOURAUDRGB |
5188 WINED3DPSHADECAPS_ALPHAFLATBLEND |
5189 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
5190 WINED3DPSHADECAPS_COLORFLATRGB |
5191 WINED3DPSHADECAPS_FOGFLAT |
5192 WINED3DPSHADECAPS_FOGGOURAUD |
5193 WINED3DPSHADECAPS_SPECULARFLATRGB;
5195 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
5196 WINED3DPTEXTURECAPS_ALPHAPALETTE |
5197 WINED3DPTEXTURECAPS_TRANSPARENCY |
5198 WINED3DPTEXTURECAPS_BORDER |
5199 WINED3DPTEXTURECAPS_MIPMAP |
5200 WINED3DPTEXTURECAPS_PROJECTED |
5201 WINED3DPTEXTURECAPS_PERSPECTIVE;
5203 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
5205 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2;
5206 if (gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] || gl_info->supported[ARB_TEXTURE_RECTANGLE])
5207 caps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
5210 if (gl_info->supported[EXT_TEXTURE3D])
5212 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
5213 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
5214 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
5216 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
5220 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
5222 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
5223 WINED3DPTEXTURECAPS_MIPCUBEMAP;
5224 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
5226 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
5230 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
5231 WINED3DPTFILTERCAPS_MAGFPOINT |
5232 WINED3DPTFILTERCAPS_MINFLINEAR |
5233 WINED3DPTFILTERCAPS_MINFPOINT |
5234 WINED3DPTFILTERCAPS_MIPFLINEAR |
5235 WINED3DPTFILTERCAPS_MIPFPOINT |
5236 WINED3DPTFILTERCAPS_LINEAR |
5237 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
5238 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
5239 WINED3DPTFILTERCAPS_MIPLINEAR |
5240 WINED3DPTFILTERCAPS_MIPNEAREST |
5241 WINED3DPTFILTERCAPS_NEAREST;
5243 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
5245 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
5246 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
5249 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
5251 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
5252 WINED3DPTFILTERCAPS_MAGFPOINT |
5253 WINED3DPTFILTERCAPS_MINFLINEAR |
5254 WINED3DPTFILTERCAPS_MINFPOINT |
5255 WINED3DPTFILTERCAPS_MIPFLINEAR |
5256 WINED3DPTFILTERCAPS_MIPFPOINT |
5257 WINED3DPTFILTERCAPS_LINEAR |
5258 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
5259 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
5260 WINED3DPTFILTERCAPS_MIPLINEAR |
5261 WINED3DPTFILTERCAPS_MIPNEAREST |
5262 WINED3DPTFILTERCAPS_NEAREST;
5264 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
5266 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
5267 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
5270 else
5272 caps->CubeTextureFilterCaps = 0;
5275 if (gl_info->supported[EXT_TEXTURE3D])
5277 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
5278 WINED3DPTFILTERCAPS_MAGFPOINT |
5279 WINED3DPTFILTERCAPS_MINFLINEAR |
5280 WINED3DPTFILTERCAPS_MINFPOINT |
5281 WINED3DPTFILTERCAPS_MIPFLINEAR |
5282 WINED3DPTFILTERCAPS_MIPFPOINT |
5283 WINED3DPTFILTERCAPS_LINEAR |
5284 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
5285 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
5286 WINED3DPTFILTERCAPS_MIPLINEAR |
5287 WINED3DPTFILTERCAPS_MIPNEAREST |
5288 WINED3DPTFILTERCAPS_NEAREST;
5290 else
5292 caps->VolumeTextureFilterCaps = 0;
5295 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
5296 WINED3DPTADDRESSCAPS_CLAMP |
5297 WINED3DPTADDRESSCAPS_WRAP;
5299 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
5301 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
5303 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
5305 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
5307 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
5309 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
5312 if (gl_info->supported[EXT_TEXTURE3D])
5314 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
5315 WINED3DPTADDRESSCAPS_CLAMP |
5316 WINED3DPTADDRESSCAPS_WRAP;
5317 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
5319 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
5321 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
5323 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
5325 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
5327 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
5330 else
5332 caps->VolumeTextureAddressCaps = 0;
5335 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
5336 WINED3DLINECAPS_ZTEST |
5337 WINED3DLINECAPS_BLEND |
5338 WINED3DLINECAPS_ALPHACMP |
5339 WINED3DLINECAPS_FOG;
5340 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
5341 * idea how generating the smoothing alpha values works; the result is different
5344 caps->MaxTextureWidth = gl_info->limits.texture_size;
5345 caps->MaxTextureHeight = gl_info->limits.texture_size;
5347 if (gl_info->supported[EXT_TEXTURE3D])
5348 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
5349 else
5350 caps->MaxVolumeExtent = 0;
5352 caps->MaxTextureRepeat = 32768;
5353 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
5354 caps->MaxVertexW = 1.0f;
5356 caps->GuardBandLeft = 0.0f;
5357 caps->GuardBandTop = 0.0f;
5358 caps->GuardBandRight = 0.0f;
5359 caps->GuardBandBottom = 0.0f;
5361 caps->ExtentsAdjust = 0.0f;
5363 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
5364 WINED3DSTENCILCAPS_INCRSAT |
5365 WINED3DSTENCILCAPS_INVERT |
5366 WINED3DSTENCILCAPS_KEEP |
5367 WINED3DSTENCILCAPS_REPLACE |
5368 WINED3DSTENCILCAPS_ZERO;
5369 if (gl_info->supported[EXT_STENCIL_WRAP])
5371 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
5372 WINED3DSTENCILCAPS_INCR;
5374 if (gl_info->supported[WINED3D_GL_VERSION_2_0] || gl_info->supported[EXT_STENCIL_TWO_SIDE]
5375 || gl_info->supported[ATI_SEPARATE_STENCIL])
5377 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
5380 caps->MaxAnisotropy = gl_info->limits.anisotropy;
5381 caps->MaxPointSize = gl_info->limits.pointsize_max;
5383 caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
5384 caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
5385 caps->MaxStreams = MAX_STREAMS;
5386 caps->MaxStreamStride = 1024;
5388 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
5389 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
5390 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
5391 caps->MaxNpatchTessellationLevel = 0;
5392 caps->MasterAdapterOrdinal = 0;
5393 caps->AdapterOrdinalInGroup = 0;
5394 caps->NumberOfAdaptersInGroup = 1;
5396 caps->NumSimultaneousRTs = gl_info->limits.buffers;
5398 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
5399 WINED3DPTFILTERCAPS_MAGFPOINT |
5400 WINED3DPTFILTERCAPS_MINFLINEAR |
5401 WINED3DPTFILTERCAPS_MAGFLINEAR;
5402 caps->VertexTextureFilterCaps = 0;
5404 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
5405 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
5406 adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps);
5408 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
5409 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
5411 caps->VertexShaderVersion = shader_caps.vs_version;
5412 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
5414 caps->PixelShaderVersion = shader_caps.ps_version;
5415 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
5417 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
5418 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
5419 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
5421 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
5422 caps->MaxActiveLights = vertex_caps.max_active_lights;
5423 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
5424 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
5425 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
5426 caps->FVFCaps = vertex_caps.fvf_caps;
5427 caps->RasterCaps |= vertex_caps.raster_caps;
5429 /* The following caps are shader specific, but they are things we cannot detect, or which
5430 * are the same among all shader models. So to avoid code duplication set the shader version
5431 * specific, but otherwise constant caps here
5433 if (caps->VertexShaderVersion >= 3)
5435 /* Where possible set the caps based on OpenGL extensions and if they
5436 * aren't set (in case of software rendering) use the VS 3.0 from
5437 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5438 * VS3.0 value. */
5439 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
5440 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5441 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5442 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
5443 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
5444 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
5446 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
5447 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
5448 caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
5450 else if (caps->VertexShaderVersion == 2)
5452 caps->VS20Caps.caps = 0;
5453 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
5454 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
5455 caps->VS20Caps.static_flow_control_depth = 1;
5457 caps->MaxVShaderInstructionsExecuted = 65535;
5458 caps->MaxVertexShader30InstructionSlots = 0;
5460 else
5461 { /* VS 1.x */
5462 caps->VS20Caps.caps = 0;
5463 caps->VS20Caps.dynamic_flow_control_depth = 0;
5464 caps->VS20Caps.temp_count = 0;
5465 caps->VS20Caps.static_flow_control_depth = 0;
5467 caps->MaxVShaderInstructionsExecuted = 0;
5468 caps->MaxVertexShader30InstructionSlots = 0;
5471 if (caps->PixelShaderVersion >= 3)
5473 /* Where possible set the caps based on OpenGL extensions and if they
5474 * aren't set (in case of software rendering) use the PS 3.0 from
5475 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5476 * PS 3.0 value. */
5478 /* Caps is more or less undocumented on MSDN but it appears to be
5479 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5480 * cards from Windows */
5481 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
5482 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
5483 WINED3DPS20CAPS_PREDICATION |
5484 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5485 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
5486 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5487 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5488 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
5489 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5490 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
5491 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5492 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
5494 caps->MaxPShaderInstructionsExecuted = 65535;
5495 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
5496 adapter->gl_info.limits.arb_ps_instructions);
5498 else if(caps->PixelShaderVersion == 2)
5500 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5501 caps->PS20Caps.caps = 0;
5502 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5503 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
5504 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
5505 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5506 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5508 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
5509 caps->MaxPixelShader30InstructionSlots = 0;
5511 else /* PS 1.x */
5513 caps->PS20Caps.caps = 0;
5514 caps->PS20Caps.dynamic_flow_control_depth = 0;
5515 caps->PS20Caps.temp_count = 0;
5516 caps->PS20Caps.static_flow_control_depth = 0;
5517 caps->PS20Caps.instruction_slot_count = 0;
5519 caps->MaxPShaderInstructionsExecuted = 0;
5520 caps->MaxPixelShader30InstructionSlots = 0;
5523 if (caps->VertexShaderVersion >= 2)
5525 /* OpenGL supports all the formats below, perhaps not always
5526 * without conversion, but it supports them.
5527 * Further GLSL doesn't seem to have an official unsigned type so
5528 * don't advertise it yet as I'm not sure how we handle it.
5529 * We might need to add some clamping in the shader engine to
5530 * support it.
5531 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5532 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
5533 WINED3DDTCAPS_UBYTE4N |
5534 WINED3DDTCAPS_SHORT2N |
5535 WINED3DDTCAPS_SHORT4N;
5536 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5538 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5539 WINED3DDTCAPS_FLOAT16_4;
5542 else
5544 caps->DeclTypes = 0;
5547 /* Set DirectDraw helper Caps */
5548 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
5549 WINEDDCKEYCAPS_SRCBLT;
5550 fx_caps = WINEDDFXCAPS_BLTALPHA |
5551 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
5552 WINEDDFXCAPS_BLTMIRRORUPDOWN |
5553 WINEDDFXCAPS_BLTROTATION90 |
5554 WINEDDFXCAPS_BLTSHRINKX |
5555 WINEDDFXCAPS_BLTSHRINKXN |
5556 WINEDDFXCAPS_BLTSHRINKY |
5557 WINEDDFXCAPS_BLTSHRINKYN |
5558 WINEDDFXCAPS_BLTSTRETCHX |
5559 WINEDDFXCAPS_BLTSTRETCHXN |
5560 WINEDDFXCAPS_BLTSTRETCHY |
5561 WINEDDFXCAPS_BLTSTRETCHYN;
5562 blit_caps = WINEDDCAPS_BLT |
5563 WINEDDCAPS_BLTCOLORFILL |
5564 WINEDDCAPS_BLTDEPTHFILL |
5565 WINEDDCAPS_BLTSTRETCH |
5566 WINEDDCAPS_CANBLTSYSMEM |
5567 WINEDDCAPS_CANCLIP |
5568 WINEDDCAPS_CANCLIPSTRETCHED |
5569 WINEDDCAPS_COLORKEY |
5570 WINEDDCAPS_COLORKEYHWASSIST |
5571 WINEDDCAPS_ALIGNBOUNDARYSRC;
5573 /* Fill the ddraw caps structure */
5574 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
5575 WINEDDCAPS_PALETTE |
5576 blit_caps;
5577 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
5578 WINEDDCAPS2_NOPAGELOCKREQUIRED |
5579 WINEDDCAPS2_PRIMARYGAMMA |
5580 WINEDDCAPS2_WIDESURFACES |
5581 WINEDDCAPS2_CANRENDERWINDOWED;
5582 caps->ddraw_caps.color_key_caps = ckey_caps;
5583 caps->ddraw_caps.fx_caps = fx_caps;
5584 caps->ddraw_caps.svb_caps = blit_caps;
5585 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5586 caps->ddraw_caps.svb_fx_caps = fx_caps;
5587 caps->ddraw_caps.vsb_caps = blit_caps;
5588 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5589 caps->ddraw_caps.vsb_fx_caps = fx_caps;
5590 caps->ddraw_caps.ssb_caps = blit_caps;
5591 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5592 caps->ddraw_caps.ssb_fx_caps = fx_caps;
5594 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
5595 WINEDDSCAPS_BACKBUFFER |
5596 WINEDDSCAPS_FLIP |
5597 WINEDDSCAPS_FRONTBUFFER |
5598 WINEDDSCAPS_OFFSCREENPLAIN |
5599 WINEDDSCAPS_PALETTE |
5600 WINEDDSCAPS_PRIMARYSURFACE |
5601 WINEDDSCAPS_SYSTEMMEMORY |
5602 WINEDDSCAPS_VIDEOMEMORY |
5603 WINEDDSCAPS_VISIBLE;
5605 if (!(wined3d->flags & WINED3D_NO3D))
5607 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
5608 WINEDDSCAPS_MIPMAP |
5609 WINEDDSCAPS_TEXTURE |
5610 WINEDDSCAPS_ZBUFFER;
5611 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
5614 return WINED3D_OK;
5617 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5618 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5619 struct wined3d_device **device)
5621 struct wined3d_device *object;
5622 HRESULT hr;
5624 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, surface_alignment %u, device_parent %p, device %p.\n",
5625 wined3d, adapter_idx, device_type, focus_window, flags, surface_alignment, device_parent, device);
5627 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5628 * number and create a device without a 3D adapter for 2D only operation. */
5629 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5630 return WINED3DERR_INVALIDCALL;
5632 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5633 if (!object)
5634 return E_OUTOFMEMORY;
5636 hr = device_init(object, wined3d, adapter_idx, device_type,
5637 focus_window, flags, surface_alignment, device_parent);
5638 if (FAILED(hr))
5640 WARN("Failed to initialize device, hr %#x.\n", hr);
5641 HeapFree(GetProcessHeap(), 0, object);
5642 return hr;
5645 TRACE("Created device %p.\n", object);
5646 *device = object;
5648 device_parent->ops->wined3d_device_created(device_parent, *device);
5650 return WINED3D_OK;
5653 static void WINE_GLAPI invalid_func(const void *data)
5655 ERR("Invalid vertex attribute function called.\n");
5656 DebugBreak();
5659 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5661 ERR("Invalid texcoord function called.\n");
5662 DebugBreak();
5665 static void WINE_GLAPI invalid_generic_attrib_func(GLuint idx, const void *data)
5667 ERR("Invalid attribute function called.\n");
5668 DebugBreak();
5671 /* Helper functions for providing vertex data to OpenGL. The arrays are
5672 * initialised based on the extension detection and are used in
5673 * draw_primitive_immediate_mode(). */
5674 static void WINE_GLAPI position_d3dcolor(const void *data)
5676 DWORD pos = *((const DWORD *)data);
5678 FIXME("Add a test for fixed function position from d3dcolor type.\n");
5679 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
5680 D3DCOLOR_B_G(pos),
5681 D3DCOLOR_B_B(pos),
5682 D3DCOLOR_B_A(pos));
5685 static void WINE_GLAPI position_float4(const void *data)
5687 const GLfloat *pos = data;
5689 if (pos[3] != 0.0f && pos[3] != 1.0f)
5691 float w = 1.0f / pos[3];
5693 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5695 else
5697 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
5701 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5703 DWORD diffuseColor = *((const DWORD *)data);
5705 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
5706 D3DCOLOR_B_G(diffuseColor),
5707 D3DCOLOR_B_B(diffuseColor),
5708 D3DCOLOR_B_A(diffuseColor));
5711 static void WINE_GLAPI specular_d3dcolor(const void *data)
5713 DWORD specularColor = *((const DWORD *)data);
5714 GLubyte d[] =
5716 D3DCOLOR_B_R(specularColor),
5717 D3DCOLOR_B_G(specularColor),
5718 D3DCOLOR_B_B(specularColor)
5721 context_get_current()->gl_info->gl_ops.ext.p_glSecondaryColor3ubvEXT(d);
5724 static void WINE_GLAPI warn_no_specular_func(const void *data)
5726 WARN("GL_EXT_secondary_color not supported.\n");
5729 static void WINE_GLAPI generic_d3dcolor(GLuint idx, const void *data)
5731 DWORD color = *((const DWORD *)data);
5733 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nub(idx,
5734 D3DCOLOR_B_R(color), D3DCOLOR_B_G(color),
5735 D3DCOLOR_B_B(color), D3DCOLOR_B_A(color));
5738 static void WINE_GLAPI generic_short2n(GLuint idx, const void *data)
5740 const GLshort s[] = {((const GLshort *)data)[0], ((const GLshort *)data)[1], 0, 1};
5742 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nsv(idx, s);
5745 static void WINE_GLAPI generic_ushort2n(GLuint idx, const void *data)
5747 const GLushort s[] = {((const GLushort *)data)[0], ((const GLushort *)data)[1], 0, 1};
5749 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nusv(idx, s);
5752 static void WINE_GLAPI generic_float16_2(GLuint idx, const void *data)
5754 float x = float_16_to_32(((const unsigned short *)data) + 0);
5755 float y = float_16_to_32(((const unsigned short *)data) + 1);
5757 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib2f(idx, x, y);
5760 static void WINE_GLAPI generic_float16_4(GLuint idx, const void *data)
5762 float x = float_16_to_32(((const unsigned short *)data) + 0);
5763 float y = float_16_to_32(((const unsigned short *)data) + 1);
5764 float z = float_16_to_32(((const unsigned short *)data) + 2);
5765 float w = float_16_to_32(((const unsigned short *)data) + 3);
5767 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4f(idx, x, y, z, w);
5770 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter *adapter)
5772 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5773 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
5774 struct wined3d_ffp_attrib_ops *ops = &d3d_info->ffp_attrib_ops;
5775 unsigned int i;
5777 for (i = 0; i < WINED3D_FFP_EMIT_COUNT; ++i)
5779 ops->position[i] = invalid_func;
5780 ops->diffuse[i] = invalid_func;
5781 ops->specular[i] = invalid_func;
5782 ops->normal[i] = invalid_func;
5783 ops->texcoord[i] = invalid_texcoord_func;
5784 ops->generic[i] = invalid_generic_attrib_func;
5787 ops->position[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex3fv;
5788 if (!d3d_info->xyzrhw)
5789 ops->position[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5790 else
5791 ops->position[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex4fv;
5792 ops->position[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5793 ops->position[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex2sv;
5795 ops->diffuse[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor3fv;
5796 ops->diffuse[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4fv;
5797 ops->diffuse[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5798 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4ubv;
5799 ops->diffuse[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4sv;
5800 ops->diffuse[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4usv;
5802 /* No 4 component entry points here. */
5803 if (gl_info->supported[EXT_SECONDARY_COLOR])
5804 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)GL_EXTCALL(glSecondaryColor3fvEXT);
5805 else
5806 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5807 if (gl_info->supported[EXT_SECONDARY_COLOR])
5808 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5809 else
5810 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5812 /* Only 3 component entry points here. Test how others behave. Float4
5813 * normals are used by one of our tests, trying to pass it to the pixel
5814 * shader, which fails on Windows. */
5815 ops->normal[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
5816 /* Just ignore the 4th value. */
5817 ops->normal[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
5819 ops->texcoord[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB;
5820 ops->texcoord[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB;
5821 ops->texcoord[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB;
5822 ops->texcoord[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB;
5823 ops->texcoord[WINED3D_FFP_EMIT_SHORT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2svARB;
5824 ops->texcoord[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4svARB;
5825 if (gl_info->supported[NV_HALF_FLOAT])
5827 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
5828 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] =
5829 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2hvNV;
5830 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] =
5831 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4hvNV;
5834 ops->generic[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib1fv;
5835 ops->generic[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2fv;
5836 ops->generic[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib3fv;
5837 ops->generic[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4fv;
5838 if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
5839 ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] = generic_d3dcolor;
5840 else
5841 ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] =
5842 (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nubv;
5843 ops->generic[WINED3D_FFP_EMIT_UBYTE4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4ubv;
5844 ops->generic[WINED3D_FFP_EMIT_SHORT2] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2sv;
5845 ops->generic[WINED3D_FFP_EMIT_SHORT4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4sv;
5846 ops->generic[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nubv;
5847 ops->generic[WINED3D_FFP_EMIT_SHORT2N] = generic_short2n;
5848 ops->generic[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nsv;
5849 ops->generic[WINED3D_FFP_EMIT_USHORT2N] = generic_ushort2n;
5850 ops->generic[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nusv;
5851 if (gl_info->supported[NV_HALF_FLOAT] && gl_info->supported[NV_VERTEX_PROGRAM])
5853 ops->generic[WINED3D_FFP_EMIT_FLOAT16_2] =
5854 (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2hvNV;
5855 ops->generic[WINED3D_FFP_EMIT_FLOAT16_4] =
5856 (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4hvNV;
5858 else
5860 ops->generic[WINED3D_FFP_EMIT_FLOAT16_2] = generic_float16_2;
5861 ops->generic[WINED3D_FFP_EMIT_FLOAT16_4] = generic_float16_4;
5865 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
5867 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5868 int i;
5870 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5872 UINT attrib_count = 0;
5873 GLint cfg_count;
5874 int attribs[11];
5875 int values[11];
5876 int attribute;
5878 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5879 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
5881 adapter->cfgs = wined3d_calloc(cfg_count, sizeof(*adapter->cfgs));
5882 attribs[attrib_count++] = WGL_RED_BITS_ARB;
5883 attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
5884 attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
5885 attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
5886 attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
5887 attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
5888 attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
5889 attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
5890 attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
5891 attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
5892 attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
5894 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5896 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5897 int format_id = i + 1;
5899 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
5900 continue;
5902 cfg->iPixelFormat = format_id;
5903 cfg->redSize = values[0];
5904 cfg->greenSize = values[1];
5905 cfg->blueSize = values[2];
5906 cfg->alphaSize = values[3];
5907 cfg->colorSize = values[4];
5908 cfg->depthSize = values[5];
5909 cfg->stencilSize = values[6];
5910 cfg->windowDrawable = values[7];
5911 cfg->iPixelType = values[8];
5912 cfg->doubleBuffer = values[9];
5913 cfg->auxBuffers = values[10];
5915 cfg->numSamples = 0;
5916 /* Check multisample support. */
5917 if (gl_info->supported[ARB_MULTISAMPLE])
5919 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5920 int values[2];
5922 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
5924 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
5925 * multisampling is supported. values[1] = number of
5926 * multisample buffers. */
5927 if (values[0])
5928 cfg->numSamples = values[1];
5932 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5933 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5934 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5935 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5936 cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
5938 ++adapter->cfg_count;
5941 else
5943 int cfg_count;
5945 cfg_count = DescribePixelFormat(dc, 0, 0, 0);
5946 adapter->cfgs = wined3d_calloc(cfg_count, sizeof(*adapter->cfgs));
5948 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5950 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5951 PIXELFORMATDESCRIPTOR pfd;
5952 int format_id = i + 1;
5954 if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
5955 continue;
5957 /* We only want HW acceleration using an OpenGL ICD driver.
5958 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
5959 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
5960 * driver (e.g. 3dfx minigl). */
5961 if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5963 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
5964 continue;
5967 cfg->iPixelFormat = format_id;
5968 cfg->redSize = pfd.cRedBits;
5969 cfg->greenSize = pfd.cGreenBits;
5970 cfg->blueSize = pfd.cBlueBits;
5971 cfg->alphaSize = pfd.cAlphaBits;
5972 cfg->colorSize = pfd.cColorBits;
5973 cfg->depthSize = pfd.cDepthBits;
5974 cfg->stencilSize = pfd.cStencilBits;
5975 cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5976 cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5977 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5978 cfg->auxBuffers = pfd.cAuxBuffers;
5979 cfg->numSamples = 0;
5981 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5982 "depth=%d, stencil=%d, windowDrawable=%d\n",
5983 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5984 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5985 cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
5987 ++adapter->cfg_count;
5992 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal, DWORD wined3d_creation_flags)
5994 static const DWORD supported_gl_versions[] =
5996 MAKEDWORD_VERSION(3, 2),
5997 MAKEDWORD_VERSION(1, 0),
5999 struct wined3d_gl_info *gl_info = &adapter->gl_info;
6000 struct wined3d_caps_gl_ctx caps_gl_ctx = {0};
6001 unsigned int i;
6002 DISPLAY_DEVICEW display_device;
6004 TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
6006 adapter->ordinal = ordinal;
6008 /* Dynamically load all GL core functions */
6009 #ifdef USE_WIN32_OPENGL
6011 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
6012 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
6013 ALL_WGL_FUNCS
6014 #undef USE_GL_FUNC
6015 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
6017 #else
6018 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
6020 HDC hdc = GetDC( 0 );
6021 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
6022 ReleaseDC( 0, hdc );
6023 if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
6024 gl_info->gl_ops.wgl = wgl_driver->wgl;
6025 gl_info->gl_ops.gl = wgl_driver->gl;
6027 #endif
6029 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
6030 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
6032 if (!AllocateLocallyUniqueId(&adapter->luid))
6034 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
6035 return FALSE;
6037 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
6038 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
6040 if (!wined3d_caps_gl_ctx_create(adapter, &caps_gl_ctx))
6042 ERR("Failed to get a GL context for adapter %p.\n", adapter);
6043 return FALSE;
6046 for (i = 0; i < ARRAY_SIZE(supported_gl_versions); ++i)
6048 if (supported_gl_versions[i] <= wined3d_settings.max_gl_version)
6049 break;
6051 if (i == ARRAY_SIZE(supported_gl_versions))
6053 ERR_(winediag)("Requested invalid GL version %u.%u.\n",
6054 wined3d_settings.max_gl_version >> 16, wined3d_settings.max_gl_version & 0xffff);
6055 i = ARRAY_SIZE(supported_gl_versions) - 1;
6058 for (; i < ARRAY_SIZE(supported_gl_versions); ++i)
6060 gl_info->selected_gl_version = supported_gl_versions[i];
6062 if (wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx, gl_info))
6063 break;
6065 WARN("Couldn't create an OpenGL %u.%u context, trying fallback to a lower version.\n",
6066 supported_gl_versions[i] >> 16, supported_gl_versions[i] & 0xffff);
6069 if (!wined3d_adapter_init_gl_caps(adapter, wined3d_creation_flags))
6071 ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
6072 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6073 return FALSE;
6076 wined3d_adapter_init_fb_cfgs(adapter, caps_gl_ctx.dc);
6077 /* We haven't found any suitable formats. This should only happen in
6078 * case of GDI software rendering, which is pretty useless anyway. */
6079 if (!adapter->cfg_count)
6081 WARN("No suitable pixel formats found.\n");
6082 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6083 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
6084 return FALSE;
6087 if (!wined3d_adapter_init_format_info(adapter, &caps_gl_ctx))
6089 ERR("Failed to initialize GL format info.\n");
6090 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6091 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
6092 return FALSE;
6095 gl_info->fixed_polyoffset_scale = wined3d_adapter_find_polyoffset_scale(&caps_gl_ctx, GL_DEPTH_COMPONENT);
6096 if (gl_info->supported[ARB_DEPTH_BUFFER_FLOAT])
6097 gl_info->float_polyoffset_scale = wined3d_adapter_find_polyoffset_scale(&caps_gl_ctx, GL_DEPTH32F_STENCIL8);
6099 adapter->vram_bytes = adapter->driver_info.vram_bytes;
6100 adapter->vram_bytes_used = 0;
6101 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->vram_bytes));
6103 display_device.cb = sizeof(display_device);
6104 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
6105 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
6106 strcpyW(adapter->DeviceName, display_device.DeviceName);
6108 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6110 wined3d_adapter_init_ffp_attrib_ops(adapter);
6112 return TRUE;
6115 static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
6117 DISPLAY_DEVICEW display_device;
6119 memset(adapter, 0, sizeof(*adapter));
6120 adapter->ordinal = ordinal;
6122 adapter->driver_info.name = "Display";
6123 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
6124 if (wined3d_settings.emulated_textureram)
6125 adapter->vram_bytes = wined3d_settings.emulated_textureram;
6126 else
6127 adapter->vram_bytes = 128 * 1024 * 1024;
6129 initPixelFormatsNoGL(&adapter->gl_info);
6131 adapter->vertex_pipe = &none_vertex_pipe;
6132 adapter->fragment_pipe = &none_fragment_pipe;
6133 adapter->shader_backend = &none_shader_backend;
6134 adapter->blitter = &cpu_blit;
6136 display_device.cb = sizeof(display_device);
6137 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
6138 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
6139 strcpyW(adapter->DeviceName, display_device.DeviceName);
6142 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
6144 const struct wined3d_parent_ops wined3d_null_parent_ops =
6146 wined3d_null_wined3d_object_destroyed,
6149 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags)
6151 wined3d->ref = 1;
6152 wined3d->flags = flags;
6154 TRACE("Initializing adapters.\n");
6156 if (flags & WINED3D_NO3D)
6158 wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
6159 wined3d->adapter_count = 1;
6160 return WINED3D_OK;
6163 if (!wined3d_adapter_init(&wined3d->adapters[0], 0, flags))
6165 WARN("Failed to initialize adapter.\n");
6166 return E_FAIL;
6168 wined3d->adapter_count = 1;
6170 return WINED3D_OK;