2 * Compatibility functions for older GL implementations
4 * Copyright 2008 Stefan Dösinger for CodeWeavers
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wined3d_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(gl_compat
);
26 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
28 /* Start GL_ARB_multitexture emulation */
29 static void WINE_GLAPI
wine_glMultiTexCoord1fARB(GLenum target
, GLfloat s
)
31 if (target
!= GL_TEXTURE0
)
33 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
36 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord1f(s
);
39 static void WINE_GLAPI
wine_glMultiTexCoord1fvARB(GLenum target
, const GLfloat
*v
)
41 if (target
!= GL_TEXTURE0
)
43 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
46 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord1fv(v
);
49 static void WINE_GLAPI
wine_glMultiTexCoord2fARB(GLenum target
, GLfloat s
, GLfloat t
)
51 if (target
!= GL_TEXTURE0
)
53 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
56 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord2f(s
, t
);
59 static void WINE_GLAPI
wine_glMultiTexCoord2fvARB(GLenum target
, const GLfloat
*v
)
61 if (target
!= GL_TEXTURE0
)
63 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
66 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord2fv(v
);
69 static void WINE_GLAPI
wine_glMultiTexCoord3fARB(GLenum target
, GLfloat s
, GLfloat t
, GLfloat r
)
71 if (target
!= GL_TEXTURE0
)
73 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
76 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord3f(s
, t
, r
);
79 static void WINE_GLAPI
wine_glMultiTexCoord3fvARB(GLenum target
, const GLfloat
*v
)
81 if (target
!= GL_TEXTURE0
)
83 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
86 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord3fv(v
);
89 static void WINE_GLAPI
wine_glMultiTexCoord4fARB(GLenum target
, GLfloat s
, GLfloat t
, GLfloat r
, GLfloat q
)
91 if (target
!= GL_TEXTURE0
)
93 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
96 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord4f(s
, t
, r
, q
);
99 static void WINE_GLAPI
wine_glMultiTexCoord4fvARB(GLenum target
, const GLfloat
*v
)
101 if (target
!= GL_TEXTURE0
)
103 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
106 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord4fv(v
);
109 static void WINE_GLAPI
wine_glMultiTexCoord2svARB(GLenum target
, const GLshort
*v
)
111 if (target
!= GL_TEXTURE0
)
113 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
116 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord2sv(v
);
119 static void WINE_GLAPI
wine_glMultiTexCoord4svARB(GLenum target
, const GLshort
*v
)
121 if (target
!= GL_TEXTURE0
)
123 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
126 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord4sv(v
);
129 static void WINE_GLAPI
wine_glActiveTexture(GLenum texture
)
131 if(texture
!= GL_TEXTURE0
) {
132 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
137 static void WINE_GLAPI
wine_glClientActiveTextureARB(GLenum texture
) {
138 if(texture
!= GL_TEXTURE0
) {
139 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
144 static void (WINE_GLAPI
*old_multitex_glGetIntegerv
) (GLenum pname
, GLint
* params
) = NULL
;
145 static void WINE_GLAPI
wine_glGetIntegerv(GLenum pname
, GLint
* params
) {
147 case GL_ACTIVE_TEXTURE
: *params
= 0; break;
148 case GL_MAX_TEXTURE_UNITS_ARB
: *params
= 1; break;
149 default: old_multitex_glGetIntegerv(pname
, params
);
153 static void (WINE_GLAPI
*old_multitex_glGetFloatv
) (GLenum pname
, GLfloat
* params
) = NULL
;
154 static void WINE_GLAPI
wine_glGetFloatv(GLenum pname
, GLfloat
* params
) {
155 if (pname
== GL_ACTIVE_TEXTURE
) *params
= 0.0f
;
156 else old_multitex_glGetFloatv(pname
, params
);
159 static void (WINE_GLAPI
*old_multitex_glGetDoublev
) (GLenum pname
, GLdouble
* params
) = NULL
;
160 static void WINE_GLAPI
wine_glGetDoublev(GLenum pname
, GLdouble
* params
) {
161 if(pname
== GL_ACTIVE_TEXTURE
) *params
= 0.0;
162 else old_multitex_glGetDoublev(pname
, params
);
165 /* Start GL_EXT_fogcoord emulation */
166 static void (WINE_GLAPI
*old_fogcoord_glEnable
)(GLenum cap
);
167 static void WINE_GLAPI
wine_glEnable(GLenum cap
)
171 struct wined3d_context_gl
*ctx
= wined3d_context_gl_get_current();
173 ctx
->fog_enabled
= 1;
174 if (ctx
->gl_fog_source
!= GL_FRAGMENT_DEPTH_EXT
)
177 old_fogcoord_glEnable(cap
);
180 static void (WINE_GLAPI
*old_fogcoord_glDisable
)(GLenum cap
);
181 static void WINE_GLAPI
wine_glDisable(GLenum cap
)
185 struct wined3d_context_gl
*ctx
= wined3d_context_gl_get_current();
187 ctx
->fog_enabled
= 0;
188 if (ctx
->gl_fog_source
!= GL_FRAGMENT_DEPTH_EXT
)
191 old_fogcoord_glDisable(cap
);
194 static void (WINE_GLAPI
*old_fogcoord_glFogi
)(GLenum pname
, GLint param
);
195 static void WINE_GLAPI
wine_glFogi(GLenum pname
, GLint param
)
197 struct wined3d_context_gl
*ctx
= wined3d_context_gl_get_current();
199 if (pname
== GL_FOG_COORDINATE_SOURCE_EXT
)
201 ctx
->gl_fog_source
= param
;
202 if (param
== GL_FRAGMENT_DEPTH_EXT
)
204 if (ctx
->fog_enabled
)
205 old_fogcoord_glEnable(GL_FOG
);
209 WARN_(d3d_perf
)("Fog coordinates activated, but not supported. Using slow emulation.\n");
210 old_fogcoord_glDisable(GL_FOG
);
215 if (pname
== GL_FOG_START
)
216 ctx
->fog_start
= (float)param
;
217 else if (pname
== GL_FOG_END
)
218 ctx
->fog_end
= (float)param
;
219 old_fogcoord_glFogi(pname
, param
);
223 static void (WINE_GLAPI
*old_fogcoord_glFogiv
)(GLenum pname
, const GLint
*param
);
224 static void WINE_GLAPI
wine_glFogiv(GLenum pname
, const GLint
*param
)
226 struct wined3d_context_gl
*ctx
= wined3d_context_gl_get_current();
228 if (pname
== GL_FOG_COORDINATE_SOURCE_EXT
)
230 ctx
->gl_fog_source
= *param
;
231 if (*param
== GL_FRAGMENT_DEPTH_EXT
)
233 if (ctx
->fog_enabled
)
234 old_fogcoord_glEnable(GL_FOG
);
238 WARN_(d3d_perf
)("Fog coordinates activated, but not supported. Using slow emulation.\n");
239 old_fogcoord_glDisable(GL_FOG
);
244 if (pname
== GL_FOG_START
)
245 ctx
->fog_start
= (float)*param
;
246 else if (pname
== GL_FOG_END
)
247 ctx
->fog_end
= (float)*param
;
248 old_fogcoord_glFogiv(pname
, param
);
252 static void (WINE_GLAPI
*old_fogcoord_glFogf
)(GLenum pname
, GLfloat param
);
253 static void WINE_GLAPI
wine_glFogf(GLenum pname
, GLfloat param
)
255 struct wined3d_context_gl
*ctx
= wined3d_context_gl_get_current();
257 if (pname
== GL_FOG_COORDINATE_SOURCE_EXT
)
259 ctx
->gl_fog_source
= (GLint
)param
;
260 if (param
== GL_FRAGMENT_DEPTH_EXT
)
262 if (ctx
->fog_enabled
)
263 old_fogcoord_glEnable(GL_FOG
);
267 WARN_(d3d_perf
)("Fog coordinates activated, but not supported. Using slow emulation.\n");
268 old_fogcoord_glDisable(GL_FOG
);
273 if (pname
== GL_FOG_START
)
274 ctx
->fog_start
= param
;
275 else if (pname
== GL_FOG_END
)
276 ctx
->fog_end
= param
;
277 old_fogcoord_glFogf(pname
, param
);
281 static void (WINE_GLAPI
*old_fogcoord_glFogfv
)(GLenum pname
, const GLfloat
*param
);
282 static void WINE_GLAPI
wine_glFogfv(GLenum pname
, const GLfloat
*param
)
284 struct wined3d_context_gl
*ctx
= wined3d_context_gl_get_current();
286 if (pname
== GL_FOG_COORDINATE_SOURCE_EXT
)
288 ctx
->gl_fog_source
= (GLint
)*param
;
289 if (*param
== GL_FRAGMENT_DEPTH_EXT
)
291 if (ctx
->fog_enabled
)
292 old_fogcoord_glEnable(GL_FOG
);
296 WARN_(d3d_perf
)("Fog coordinates activated, but not supported. Using slow emulation.\n");
297 old_fogcoord_glDisable(GL_FOG
);
302 if (pname
== GL_FOG_COLOR
)
304 ctx
->fog_colour
[0] = param
[0];
305 ctx
->fog_colour
[1] = param
[1];
306 ctx
->fog_colour
[2] = param
[2];
307 ctx
->fog_colour
[3] = param
[3];
309 else if (pname
== GL_FOG_START
)
311 ctx
->fog_start
= *param
;
313 else if (pname
== GL_FOG_END
)
315 ctx
->fog_end
= *param
;
317 old_fogcoord_glFogfv(pname
, param
);
321 static void (WINE_GLAPI
*old_fogcoord_glVertex4f
)(GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
322 static void (WINE_GLAPI
*old_fogcoord_glColor4f
)(GLfloat r
, GLfloat g
, GLfloat b
, GLfloat a
);
324 static void WINE_GLAPI
wine_glVertex4f(GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
)
326 const struct wined3d_context_gl
*ctx_gl
= wined3d_context_gl_get_current();
328 /* This can be called from draw_test_quad() and at that point there is no
329 * wined3d_context current. */
332 old_fogcoord_glVertex4f(x
, y
, z
, w
);
336 if (ctx_gl
->gl_fog_source
== GL_FOG_COORDINATE_EXT
&& ctx_gl
->fog_enabled
)
338 GLfloat c
[4] = {ctx_gl
->colour
[0], ctx_gl
->colour
[1], ctx_gl
->colour
[2], ctx_gl
->colour
[3]};
341 i
= (ctx_gl
->fog_end
- ctx_gl
->fog_coord_value
) / (ctx_gl
->fog_end
- ctx_gl
->fog_start
);
342 c
[0] = i
* c
[0] + (1.0f
- i
) * ctx_gl
->fog_colour
[0];
343 c
[1] = i
* c
[1] + (1.0f
- i
) * ctx_gl
->fog_colour
[1];
344 c
[2] = i
* c
[2] + (1.0f
- i
) * ctx_gl
->fog_colour
[2];
346 old_fogcoord_glColor4f(c
[0], c
[1], c
[2], c
[3]);
347 old_fogcoord_glVertex4f(x
, y
, z
, w
);
351 old_fogcoord_glVertex4f(x
, y
, z
, w
);
355 static void WINE_GLAPI
wine_glVertex4fv(const GLfloat
*pos
) {
356 wine_glVertex4f(pos
[0], pos
[1], pos
[2], pos
[3]);
359 static void WINE_GLAPI
wine_glVertex3f(GLfloat x
, GLfloat y
, GLfloat z
) {
360 wine_glVertex4f(x
, y
, z
, 1.0f
);
363 static void WINE_GLAPI
wine_glVertex3fv(const GLfloat
*pos
) {
364 wine_glVertex4f(pos
[0], pos
[1], pos
[2], 1.0f
);
367 static void WINE_GLAPI
wine_glColor4f(GLfloat r
, GLfloat g
, GLfloat b
, GLfloat a
)
369 struct wined3d_context_gl
*ctx_gl
= wined3d_context_gl_get_current();
371 /* This can be called from draw_test_quad() and at that point there is no
372 * wined3d_context current. */
375 old_fogcoord_glColor4f(r
, g
, b
, a
);
379 ctx_gl
->colour
[0] = r
;
380 ctx_gl
->colour
[1] = g
;
381 ctx_gl
->colour
[2] = b
;
382 ctx_gl
->colour
[3] = a
;
383 old_fogcoord_glColor4f(r
, g
, b
, a
);
386 static void WINE_GLAPI
wine_glColor4fv(const GLfloat
*c
) {
387 wine_glColor4f(c
[0], c
[1], c
[2], c
[3]);
390 static void WINE_GLAPI
wine_glColor3f(GLfloat r
, GLfloat g
, GLfloat b
) {
391 wine_glColor4f(r
, g
, b
, 1.0f
);
394 static void WINE_GLAPI
wine_glColor3fv(const GLfloat
*c
) {
395 wine_glColor4f(c
[0], c
[1], c
[2], 1.0f
);
398 static void WINE_GLAPI
wine_glColor4ub(GLubyte r
, GLubyte g
, GLubyte b
, GLubyte a
) {
399 wine_glColor4f(r
/ 255.0f
, g
/ 255.0f
, b
/ 255.0f
, a
/ 255.0f
);
402 /* In D3D the fog coord is a UBYTE, so there's no problem with using the
403 * single precision function. */
404 static void WINE_GLAPI
wine_glFogCoordfEXT(GLfloat f
)
406 struct wined3d_context_gl
*ctx
= wined3d_context_gl_get_current();
408 ctx
->fog_coord_value
= f
;
410 static void WINE_GLAPI
wine_glFogCoorddEXT(GLdouble f
) {
411 wine_glFogCoordfEXT((GLfloat
) f
);
413 static void WINE_GLAPI
wine_glFogCoordfvEXT(const GLfloat
*f
) {
414 wine_glFogCoordfEXT(*f
);
416 static void WINE_GLAPI
wine_glFogCoorddvEXT(const GLdouble
*f
) {
417 wine_glFogCoordfEXT((GLfloat
) *f
);
420 /* End GL_EXT_fog_coord emulation */
422 void install_gl_compat_wrapper(struct wined3d_gl_info
*gl_info
, enum wined3d_gl_extension ext
)
426 case ARB_MULTITEXTURE
:
427 if (gl_info
->supported
[ARB_MULTITEXTURE
])
429 if (gl_info
->gl_ops
.ext
.p_glActiveTexture
== wine_glActiveTexture
)
431 FIXME("ARB_multitexture emulation hooks already applied.\n");
434 TRACE("Applying GL_ARB_multitexture emulation hooks.\n");
435 gl_info
->gl_ops
.ext
.p_glActiveTexture
= wine_glActiveTexture
;
436 gl_info
->gl_ops
.ext
.p_glClientActiveTextureARB
= wine_glClientActiveTextureARB
;
437 gl_info
->gl_ops
.ext
.p_glMultiTexCoord1fARB
= wine_glMultiTexCoord1fARB
;
438 gl_info
->gl_ops
.ext
.p_glMultiTexCoord1fvARB
= wine_glMultiTexCoord1fvARB
;
439 gl_info
->gl_ops
.ext
.p_glMultiTexCoord2fARB
= wine_glMultiTexCoord2fARB
;
440 gl_info
->gl_ops
.ext
.p_glMultiTexCoord2fvARB
= wine_glMultiTexCoord2fvARB
;
441 gl_info
->gl_ops
.ext
.p_glMultiTexCoord3fARB
= wine_glMultiTexCoord3fARB
;
442 gl_info
->gl_ops
.ext
.p_glMultiTexCoord3fvARB
= wine_glMultiTexCoord3fvARB
;
443 gl_info
->gl_ops
.ext
.p_glMultiTexCoord4fARB
= wine_glMultiTexCoord4fARB
;
444 gl_info
->gl_ops
.ext
.p_glMultiTexCoord4fvARB
= wine_glMultiTexCoord4fvARB
;
445 gl_info
->gl_ops
.ext
.p_glMultiTexCoord2svARB
= wine_glMultiTexCoord2svARB
;
446 gl_info
->gl_ops
.ext
.p_glMultiTexCoord4svARB
= wine_glMultiTexCoord4svARB
;
447 old_multitex_glGetIntegerv
= gl_info
->gl_ops
.gl
.p_glGetIntegerv
;
448 gl_info
->gl_ops
.gl
.p_glGetIntegerv
= wine_glGetIntegerv
;
449 old_multitex_glGetFloatv
= gl_info
->gl_ops
.gl
.p_glGetFloatv
;
450 gl_info
->gl_ops
.gl
.p_glGetFloatv
= wine_glGetFloatv
;
451 old_multitex_glGetDoublev
= gl_info
->gl_ops
.gl
.p_glGetDoublev
;
452 gl_info
->gl_ops
.gl
.p_glGetDoublev
= wine_glGetDoublev
;
453 gl_info
->supported
[ARB_MULTITEXTURE
] = TRUE
;
457 /* This emulation isn't perfect. There are a number of potential problems, but they should
458 * not matter in practise:
460 * Fog vs fragment shader: If we are using GL_ARB_fragment_program with the fog option, the
461 * glDisable(GL_FOG) here won't matter. However, if we have GL_ARB_fragment_program, it is pretty
462 * unlikely that we don't have GL_EXT_fog_coord. Besides, we probably have GL_ARB_vertex_program
463 * too, which would allow fog coord emulation in a fixed function vertex pipeline replacement.
465 * Fog vs texture: We apply the fog in the vertex color. An app could set up texturing settings which
466 * ignore the vertex color, thus effectively disabling our fog. However, in D3D this type of fog is
467 * a per-vertex fog too, so the apps shouldn't do that.
469 * Fog vs lighting: The app could in theory use D3DFOG_NONE table and D3DFOG_NONE vertex fog with
470 * untransformed vertices. That enables lighting and fog coords at the same time, and the lighting
471 * calculations could affect the already blended in fog color. There's nothing we can do against that,
472 * but most apps using fog color do their own lighting too and often even use RHW vertices. So live
475 if (gl_info
->supported
[EXT_FOG_COORD
])
477 if (gl_info
->gl_ops
.gl
.p_glFogi
== wine_glFogi
)
479 FIXME("EXT_fog_coord emulation hooks already applied.\n");
482 TRACE("Applying GL_ARB_fog_coord emulation hooks\n");
484 /* This probably means that the implementation doesn't advertise the extension, but implicitly supports
485 * it via the GL core version, or someone messed around in the extension table in directx.c. Add version-
486 * dependent loading for this extension if we ever hit this situation
488 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
490 FIXME("GL implementation supports GL_ARB_fragment_program but not GL_EXT_fog_coord\n");
491 FIXME("The fog coord emulation will most likely fail\n");
493 else if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
495 FIXME("GL implementation supports GL_ARB_fragment_shader but not GL_EXT_fog_coord\n");
496 FIXME("The fog coord emulation will most likely fail\n");
499 old_fogcoord_glFogi
= gl_info
->gl_ops
.gl
.p_glFogi
;
500 gl_info
->gl_ops
.gl
.p_glFogi
= wine_glFogi
;
501 old_fogcoord_glFogiv
= gl_info
->gl_ops
.gl
.p_glFogiv
;
502 gl_info
->gl_ops
.gl
.p_glFogiv
= wine_glFogiv
;
503 old_fogcoord_glFogf
= gl_info
->gl_ops
.gl
.p_glFogf
;
504 gl_info
->gl_ops
.gl
.p_glFogf
= wine_glFogf
;
505 old_fogcoord_glFogfv
= gl_info
->gl_ops
.gl
.p_glFogfv
;
506 gl_info
->gl_ops
.gl
.p_glFogfv
= wine_glFogfv
;
507 old_fogcoord_glEnable
= gl_info
->p_glEnableWINE
;
508 gl_info
->p_glEnableWINE
= wine_glEnable
;
509 old_fogcoord_glDisable
= gl_info
->p_glDisableWINE
;
510 gl_info
->p_glDisableWINE
= wine_glDisable
;
512 old_fogcoord_glVertex4f
= gl_info
->gl_ops
.gl
.p_glVertex4f
;
513 gl_info
->gl_ops
.gl
.p_glVertex4f
= wine_glVertex4f
;
514 gl_info
->gl_ops
.gl
.p_glVertex4fv
= wine_glVertex4fv
;
515 gl_info
->gl_ops
.gl
.p_glVertex3f
= wine_glVertex3f
;
516 gl_info
->gl_ops
.gl
.p_glVertex3fv
= wine_glVertex3fv
;
518 old_fogcoord_glColor4f
= gl_info
->gl_ops
.gl
.p_glColor4f
;
519 gl_info
->gl_ops
.gl
.p_glColor4f
= wine_glColor4f
;
520 gl_info
->gl_ops
.gl
.p_glColor4fv
= wine_glColor4fv
;
521 gl_info
->gl_ops
.gl
.p_glColor3f
= wine_glColor3f
;
522 gl_info
->gl_ops
.gl
.p_glColor3fv
= wine_glColor3fv
;
523 gl_info
->gl_ops
.gl
.p_glColor4ub
= wine_glColor4ub
;
525 gl_info
->gl_ops
.ext
.p_glFogCoordfEXT
= wine_glFogCoordfEXT
;
526 gl_info
->gl_ops
.ext
.p_glFogCoordfvEXT
= wine_glFogCoordfvEXT
;
527 gl_info
->gl_ops
.ext
.p_glFogCoorddEXT
= wine_glFogCoorddEXT
;
528 gl_info
->gl_ops
.ext
.p_glFogCoorddvEXT
= wine_glFogCoorddvEXT
;
529 gl_info
->supported
[EXT_FOG_COORD
] = TRUE
;
533 FIXME("Extension %u emulation not supported.\n", ext
);