2 * Copyright 2002-2003 Jason Edmeades
3 * Copyright 2002-2003 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
6 * Copyright 2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
28 WINE_DECLARE_DEBUG_CHANNEL(fps
);
30 static void wined3d_swapchain_destroy_object(void *object
)
32 swapchain_destroy_contexts(object
);
35 static void swapchain_cleanup(struct wined3d_swapchain
*swapchain
)
40 TRACE("Destroying swapchain %p.\n", swapchain
);
42 wined3d_swapchain_set_gamma_ramp(swapchain
, 0, &swapchain
->orig_gamma
);
44 /* Release the swapchain's draw buffers. Make sure swapchain->back_buffers[0]
45 * is the last buffer to be destroyed, FindContext() depends on that. */
46 if (swapchain
->front_buffer
)
48 wined3d_texture_set_swapchain(swapchain
->front_buffer
, NULL
);
49 if (wined3d_texture_decref(swapchain
->front_buffer
))
50 WARN("Something's still holding the front buffer (%p).\n", swapchain
->front_buffer
);
51 swapchain
->front_buffer
= NULL
;
54 if (swapchain
->back_buffers
)
56 i
= swapchain
->desc
.backbuffer_count
;
60 wined3d_texture_set_swapchain(swapchain
->back_buffers
[i
], NULL
);
61 if (wined3d_texture_decref(swapchain
->back_buffers
[i
]))
62 WARN("Something's still holding back buffer %u (%p).\n", i
, swapchain
->back_buffers
[i
]);
64 heap_free(swapchain
->back_buffers
);
65 swapchain
->back_buffers
= NULL
;
68 wined3d_cs_destroy_object(swapchain
->device
->cs
, wined3d_swapchain_destroy_object
, swapchain
);
69 swapchain
->device
->cs
->ops
->finish(swapchain
->device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
71 /* Restore the screen resolution if we rendered in fullscreen.
72 * This will restore the screen resolution to what it was before creating
73 * the swapchain. In case of d3d8 and d3d9 this will be the original
74 * desktop resolution. In case of d3d7 this will be a NOP because ddraw
75 * sets the resolution before starting up Direct3D, thus orig_width and
76 * orig_height will be equal to the modes in the presentation params. */
77 if (!swapchain
->desc
.windowed
&& swapchain
->desc
.auto_restore_display_mode
)
79 if (FAILED(hr
= wined3d_set_adapter_display_mode(swapchain
->device
->wined3d
,
80 swapchain
->device
->adapter
->ordinal
, &swapchain
->original_mode
)))
81 ERR("Failed to restore display mode, hr %#x.\n", hr
);
83 if (swapchain
->desc
.flags
& WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT
)
85 wined3d_device_restore_fullscreen_window(swapchain
->device
, swapchain
->device_window
,
86 &swapchain
->original_window_rect
);
87 wined3d_device_release_focus_window(swapchain
->device
);
91 if (swapchain
->backup_dc
)
93 TRACE("Destroying backup wined3d window %p, dc %p.\n", swapchain
->backup_wnd
, swapchain
->backup_dc
);
95 wined3d_release_dc(swapchain
->backup_wnd
, swapchain
->backup_dc
);
96 DestroyWindow(swapchain
->backup_wnd
);
100 ULONG CDECL
wined3d_swapchain_incref(struct wined3d_swapchain
*swapchain
)
102 ULONG refcount
= InterlockedIncrement(&swapchain
->ref
);
104 TRACE("%p increasing refcount to %u.\n", swapchain
, refcount
);
109 ULONG CDECL
wined3d_swapchain_decref(struct wined3d_swapchain
*swapchain
)
111 ULONG refcount
= InterlockedDecrement(&swapchain
->ref
);
113 TRACE("%p decreasing refcount to %u.\n", swapchain
, refcount
);
117 struct wined3d_device
*device
= swapchain
->device
;
119 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
121 swapchain_cleanup(swapchain
);
122 swapchain
->parent_ops
->wined3d_object_destroyed(swapchain
->parent
);
123 heap_free(swapchain
);
129 void * CDECL
wined3d_swapchain_get_parent(const struct wined3d_swapchain
*swapchain
)
131 TRACE("swapchain %p.\n", swapchain
);
133 return swapchain
->parent
;
136 void CDECL
wined3d_swapchain_set_window(struct wined3d_swapchain
*swapchain
, HWND window
)
139 window
= swapchain
->device_window
;
140 if (window
== swapchain
->win_handle
)
143 TRACE("Setting swapchain %p window from %p to %p.\n",
144 swapchain
, swapchain
->win_handle
, window
);
145 swapchain
->win_handle
= window
;
148 HRESULT CDECL
wined3d_swapchain_present(struct wined3d_swapchain
*swapchain
,
149 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
150 unsigned int swap_interval
, DWORD flags
)
154 TRACE("swapchain %p, src_rect %s, dst_rect %s, dst_window_override %p, flags %#x.\n",
155 swapchain
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
156 dst_window_override
, flags
);
159 FIXME("Ignoring flags %#x.\n", flags
);
161 if (!swapchain
->back_buffers
)
163 WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL.\n");
164 return WINED3DERR_INVALIDCALL
;
169 SetRect(&s
, 0, 0, swapchain
->desc
.backbuffer_width
,
170 swapchain
->desc
.backbuffer_height
);
176 GetClientRect(swapchain
->win_handle
, &d
);
180 wined3d_cs_emit_present(swapchain
->device
->cs
, swapchain
, src_rect
,
181 dst_rect
, dst_window_override
, swap_interval
, flags
);
186 HRESULT CDECL
wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain
*swapchain
,
187 struct wined3d_texture
*dst_texture
, unsigned int sub_resource_idx
)
189 RECT src_rect
, dst_rect
;
191 TRACE("swapchain %p, dst_texture %p, sub_resource_idx %u.\n", swapchain
, dst_texture
, sub_resource_idx
);
193 SetRect(&src_rect
, 0, 0, swapchain
->front_buffer
->resource
.width
, swapchain
->front_buffer
->resource
.height
);
196 if (swapchain
->desc
.windowed
)
198 MapWindowPoints(swapchain
->win_handle
, NULL
, (POINT
*)&dst_rect
, 2);
199 FIXME("Using destination rect %s in windowed mode, this is likely wrong.\n",
200 wine_dbgstr_rect(&dst_rect
));
203 return wined3d_texture_blt(dst_texture
, sub_resource_idx
, &dst_rect
,
204 swapchain
->front_buffer
, 0, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
207 struct wined3d_texture
* CDECL
wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain
*swapchain
,
208 UINT back_buffer_idx
)
210 TRACE("swapchain %p, back_buffer_idx %u.\n",
211 swapchain
, back_buffer_idx
);
213 /* Return invalid if there is no backbuffer array, otherwise it will
214 * crash when ddraw is used (there swapchain->back_buffers is always
215 * NULL). We need this because this function is called from
216 * stateblock_init_default_state() to get the default scissorrect
218 if (!swapchain
->back_buffers
|| back_buffer_idx
>= swapchain
->desc
.backbuffer_count
)
220 WARN("Invalid back buffer index.\n");
221 /* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it
222 * here in wined3d to avoid problems in other libs. */
226 TRACE("Returning back buffer %p.\n", swapchain
->back_buffers
[back_buffer_idx
]);
228 return swapchain
->back_buffers
[back_buffer_idx
];
231 HRESULT CDECL
wined3d_swapchain_get_raster_status(const struct wined3d_swapchain
*swapchain
,
232 struct wined3d_raster_status
*raster_status
)
234 TRACE("swapchain %p, raster_status %p.\n", swapchain
, raster_status
);
236 return wined3d_get_adapter_raster_status(swapchain
->device
->wined3d
,
237 swapchain
->device
->adapter
->ordinal
, raster_status
);
240 HRESULT CDECL
wined3d_swapchain_get_display_mode(const struct wined3d_swapchain
*swapchain
,
241 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
245 TRACE("swapchain %p, mode %p, rotation %p.\n", swapchain
, mode
, rotation
);
247 hr
= wined3d_get_adapter_display_mode(swapchain
->device
->wined3d
,
248 swapchain
->device
->adapter
->ordinal
, mode
, rotation
);
250 TRACE("Returning w %u, h %u, refresh rate %u, format %s.\n",
251 mode
->width
, mode
->height
, mode
->refresh_rate
, debug_d3dformat(mode
->format_id
));
256 struct wined3d_device
* CDECL
wined3d_swapchain_get_device(const struct wined3d_swapchain
*swapchain
)
258 TRACE("swapchain %p.\n", swapchain
);
260 return swapchain
->device
;
263 void CDECL
wined3d_swapchain_get_desc(const struct wined3d_swapchain
*swapchain
,
264 struct wined3d_swapchain_desc
*desc
)
266 TRACE("swapchain %p, desc %p.\n", swapchain
, desc
);
268 *desc
= swapchain
->desc
;
271 HRESULT CDECL
wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain
*swapchain
,
272 DWORD flags
, const struct wined3d_gamma_ramp
*ramp
)
276 TRACE("swapchain %p, flags %#x, ramp %p.\n", swapchain
, flags
, ramp
);
279 FIXME("Ignoring flags %#x.\n", flags
);
281 dc
= GetDCEx(swapchain
->device_window
, 0, DCX_USESTYLE
| DCX_CACHE
);
282 SetDeviceGammaRamp(dc
, (void *)ramp
);
283 ReleaseDC(swapchain
->device_window
, dc
);
288 void CDECL
wined3d_swapchain_set_palette(struct wined3d_swapchain
*swapchain
, struct wined3d_palette
*palette
)
290 TRACE("swapchain %p, palette %p.\n", swapchain
, palette
);
291 swapchain
->palette
= palette
;
294 HRESULT CDECL
wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain
*swapchain
,
295 struct wined3d_gamma_ramp
*ramp
)
299 TRACE("swapchain %p, ramp %p.\n", swapchain
, ramp
);
301 dc
= GetDCEx(swapchain
->device_window
, 0, DCX_USESTYLE
| DCX_CACHE
);
302 GetDeviceGammaRamp(dc
, ramp
);
303 ReleaseDC(swapchain
->device_window
, dc
);
308 /* A GL context is provided by the caller */
309 static void swapchain_blit(const struct wined3d_swapchain
*swapchain
,
310 struct wined3d_context
*context
, const RECT
*src_rect
, const RECT
*dst_rect
)
312 struct wined3d_texture
*texture
= swapchain
->back_buffers
[0];
313 struct wined3d_device
*device
= swapchain
->device
;
314 enum wined3d_texture_filter_type filter
;
317 TRACE("swapchain %p, context %p, src_rect %s, dst_rect %s.\n",
318 swapchain
, context
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
));
320 if ((src_rect
->right
- src_rect
->left
== dst_rect
->right
- dst_rect
->left
321 && src_rect
->bottom
- src_rect
->top
== dst_rect
->bottom
- dst_rect
->top
)
322 || is_complex_fixup(texture
->resource
.format
->color_fixup
))
323 filter
= WINED3D_TEXF_NONE
;
325 filter
= WINED3D_TEXF_LINEAR
;
327 location
= WINED3D_LOCATION_TEXTURE_RGB
;
328 if (texture
->resource
.multisample_type
)
329 location
= WINED3D_LOCATION_RB_RESOLVED
;
331 wined3d_texture_validate_location(texture
, 0, WINED3D_LOCATION_DRAWABLE
);
332 device
->blitter
->ops
->blitter_blit(device
->blitter
, WINED3D_BLIT_OP_COLOR_BLIT
, context
, texture
, 0,
333 location
, src_rect
, texture
, 0, WINED3D_LOCATION_DRAWABLE
, dst_rect
, NULL
, filter
);
334 wined3d_texture_invalidate_location(texture
, 0, WINED3D_LOCATION_DRAWABLE
);
337 /* Context activation is done by the caller. */
338 static void wined3d_swapchain_rotate(struct wined3d_swapchain
*swapchain
, struct wined3d_context
*context
)
340 struct wined3d_texture_sub_resource
*sub_resource
;
341 struct wined3d_texture
*texture
, *texture_prev
;
342 struct gl_texture tex0
;
346 static const DWORD supported_locations
= WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_RB_MULTISAMPLE
;
348 if (swapchain
->desc
.backbuffer_count
< 2 || !swapchain
->render_to_fbo
)
351 texture_prev
= swapchain
->back_buffers
[0];
353 /* Back buffer 0 is already in the draw binding. */
354 tex0
= texture_prev
->texture_rgb
;
355 rb0
= texture_prev
->rb_multisample
;
356 locations0
= texture_prev
->sub_resources
[0].locations
;
358 for (i
= 1; i
< swapchain
->desc
.backbuffer_count
; ++i
)
360 texture
= swapchain
->back_buffers
[i
];
361 sub_resource
= &texture
->sub_resources
[0];
363 if (!(sub_resource
->locations
& supported_locations
))
364 wined3d_texture_load_location(texture
, 0, context
, texture
->resource
.draw_binding
);
366 texture_prev
->texture_rgb
= texture
->texture_rgb
;
367 texture_prev
->rb_multisample
= texture
->rb_multisample
;
369 wined3d_texture_validate_location(texture_prev
, 0, sub_resource
->locations
& supported_locations
);
370 wined3d_texture_invalidate_location(texture_prev
, 0, ~(sub_resource
->locations
& supported_locations
));
372 texture_prev
= texture
;
375 texture_prev
->texture_rgb
= tex0
;
376 texture_prev
->rb_multisample
= rb0
;
378 wined3d_texture_validate_location(texture_prev
, 0, locations0
& supported_locations
);
379 wined3d_texture_invalidate_location(texture_prev
, 0, ~(locations0
& supported_locations
));
381 device_invalidate_state(swapchain
->device
, STATE_FRAMEBUFFER
);
384 static void swapchain_gl_present(struct wined3d_swapchain
*swapchain
,
385 const RECT
*src_rect
, const RECT
*dst_rect
, DWORD flags
)
387 struct wined3d_texture
*back_buffer
= swapchain
->back_buffers
[0];
388 const struct wined3d_fb_state
*fb
= &swapchain
->device
->cs
->fb
;
389 struct wined3d_rendertarget_view
*dsv
= fb
->depth_stencil
;
390 const struct wined3d_gl_info
*gl_info
;
391 struct wined3d_texture
*logo_texture
;
392 struct wined3d_context
*context
;
395 context
= context_acquire(swapchain
->device
, back_buffer
, 0);
398 context_release(context
);
399 WARN("Invalid context, skipping present.\n");
403 gl_info
= context
->gl_info
;
405 if ((logo_texture
= swapchain
->device
->logo_texture
))
407 RECT rect
= {0, 0, logo_texture
->resource
.width
, logo_texture
->resource
.height
};
409 /* Blit the logo into the upper left corner of the drawable. */
410 wined3d_texture_blt(back_buffer
, 0, &rect
, logo_texture
, 0, &rect
,
411 WINED3D_BLT_SRC_CKEY
, NULL
, WINED3D_TEXF_POINT
);
414 if (swapchain
->device
->bCursorVisible
&& swapchain
->device
->cursor_texture
415 && !swapchain
->device
->hardwareCursor
)
419 swapchain
->device
->xScreenSpace
- swapchain
->device
->xHotSpot
,
420 swapchain
->device
->yScreenSpace
- swapchain
->device
->yHotSpot
,
421 swapchain
->device
->xScreenSpace
+ swapchain
->device
->cursorWidth
- swapchain
->device
->xHotSpot
,
422 swapchain
->device
->yScreenSpace
+ swapchain
->device
->cursorHeight
- swapchain
->device
->yHotSpot
,
427 swapchain
->device
->cursor_texture
->resource
.width
,
428 swapchain
->device
->cursor_texture
->resource
.height
430 const RECT clip_rect
= {0, 0, back_buffer
->resource
.width
, back_buffer
->resource
.height
};
432 TRACE("Rendering the software cursor.\n");
434 if (swapchain
->desc
.windowed
)
435 MapWindowPoints(NULL
, swapchain
->win_handle
, (POINT
*)&dst_rect
, 2);
436 if (wined3d_clip_blit(&clip_rect
, &dst_rect
, &src_rect
))
437 wined3d_texture_blt(back_buffer
, 0, &dst_rect
,
438 swapchain
->device
->cursor_texture
, 0, &src_rect
,
439 WINED3D_BLT_ALPHA_TEST
, NULL
, WINED3D_TEXF_POINT
);
442 TRACE("Presenting HDC %p.\n", context
->hdc
);
444 if (!(render_to_fbo
= swapchain
->render_to_fbo
)
445 && (src_rect
->left
|| src_rect
->top
446 || src_rect
->right
!= swapchain
->desc
.backbuffer_width
447 || src_rect
->bottom
!= swapchain
->desc
.backbuffer_height
448 || dst_rect
->left
|| dst_rect
->top
449 || dst_rect
->right
!= swapchain
->desc
.backbuffer_width
450 || dst_rect
->bottom
!= swapchain
->desc
.backbuffer_height
))
451 render_to_fbo
= TRUE
;
453 /* Rendering to a window of different size, presenting partial rectangles,
454 * or rendering to a different window needs help from FBO_blit or a textured
455 * draw. Render the swapchain to a FBO in the future.
457 * Note that FBO_blit from the backbuffer to the frontbuffer cannot solve
458 * all these issues - this fails if the window is smaller than the backbuffer.
460 if (!swapchain
->render_to_fbo
&& render_to_fbo
&& wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
462 wined3d_texture_load_location(back_buffer
, 0, context
, WINED3D_LOCATION_TEXTURE_RGB
);
463 wined3d_texture_invalidate_location(back_buffer
, 0, WINED3D_LOCATION_DRAWABLE
);
464 swapchain
->render_to_fbo
= TRUE
;
465 swapchain_update_draw_bindings(swapchain
);
469 wined3d_texture_load_location(back_buffer
, 0, context
, back_buffer
->resource
.draw_binding
);
472 if (swapchain
->render_to_fbo
)
473 swapchain_blit(swapchain
, context
, src_rect
, dst_rect
);
475 if (swapchain
->num_contexts
> 1)
476 gl_info
->gl_ops
.gl
.p_glFinish();
478 /* call wglSwapBuffers through the gl table to avoid confusing the Steam overlay */
479 gl_info
->gl_ops
.wgl
.p_wglSwapBuffers(context
->hdc
);
481 wined3d_swapchain_rotate(swapchain
, context
);
483 TRACE("SwapBuffers called, Starting new frame\n");
487 DWORD time
= GetTickCount();
490 /* every 1.5 seconds */
491 if (time
- swapchain
->prev_time
> 1500)
493 TRACE_(fps
)("%p @ approx %.2ffps\n",
494 swapchain
, 1000.0 * swapchain
->frames
/ (time
- swapchain
->prev_time
));
495 swapchain
->prev_time
= time
;
496 swapchain
->frames
= 0;
500 wined3d_texture_validate_location(swapchain
->front_buffer
, 0, WINED3D_LOCATION_DRAWABLE
);
501 wined3d_texture_invalidate_location(swapchain
->front_buffer
, 0, ~WINED3D_LOCATION_DRAWABLE
);
502 /* If the swapeffect is DISCARD, the back buffer is undefined. That means the SYSMEM
503 * and INTEXTURE copies can keep their old content if they have any defined content.
504 * If the swapeffect is COPY, the content remains the same.
506 * The FLIP swap effect is not implemented yet. We could mark WINED3D_LOCATION_DRAWABLE
507 * up to date and hope WGL flipped front and back buffers and read this data into
508 * the FBO. Don't bother about this for now. */
509 if (swapchain
->desc
.swap_effect
== WINED3D_SWAP_EFFECT_DISCARD
510 || swapchain
->desc
.swap_effect
== WINED3D_SWAP_EFFECT_FLIP_DISCARD
)
511 wined3d_texture_validate_location(swapchain
->back_buffers
[swapchain
->desc
.backbuffer_count
- 1],
512 0, WINED3D_LOCATION_DISCARDED
);
514 if (dsv
&& dsv
->resource
->type
!= WINED3D_RTYPE_BUFFER
)
516 struct wined3d_texture
*ds
= texture_from_resource(dsv
->resource
);
518 if ((swapchain
->desc
.flags
& WINED3D_SWAPCHAIN_DISCARD_DEPTHSTENCIL
519 || ds
->flags
& WINED3D_TEXTURE_DISCARD
))
520 wined3d_texture_validate_location(ds
, dsv
->sub_resource_idx
, WINED3D_LOCATION_DISCARDED
);
523 context_release(context
);
526 static void swapchain_gl_frontbuffer_updated(struct wined3d_swapchain
*swapchain
)
528 struct wined3d_texture
*front_buffer
= swapchain
->front_buffer
;
529 struct wined3d_context
*context
;
531 context
= context_acquire(swapchain
->device
, front_buffer
, 0);
532 wined3d_texture_load_location(front_buffer
, 0, context
, front_buffer
->resource
.draw_binding
);
533 context_release(context
);
534 SetRectEmpty(&swapchain
->front_buffer_update
);
537 static const struct wined3d_swapchain_ops swapchain_gl_ops
=
539 swapchain_gl_present
,
540 swapchain_gl_frontbuffer_updated
,
543 static void swapchain_gdi_frontbuffer_updated(struct wined3d_swapchain
*swapchain
)
545 struct wined3d_dc_info
*front
;
546 POINT offset
= {0, 0};
551 TRACE("swapchain %p.\n", swapchain
);
553 front
= &swapchain
->front_buffer
->dc_info
[0];
554 if (swapchain
->palette
)
555 wined3d_palette_apply_to_dc(swapchain
->palette
, front
->dc
);
557 if (swapchain
->front_buffer
->resource
.map_count
)
558 ERR("Trying to blit a mapped surface.\n");
560 TRACE("Copying surface %p to screen.\n", front
);
563 window
= swapchain
->win_handle
;
564 dst_dc
= GetDCEx(window
, 0, DCX_CLIPSIBLINGS
| DCX_CACHE
);
566 /* Front buffer coordinates are screen coordinates. Map them to the
567 * destination window if not fullscreened. */
568 if (swapchain
->desc
.windowed
)
569 ClientToScreen(window
, &offset
);
571 TRACE("offset %s.\n", wine_dbgstr_point(&offset
));
573 SetRect(&draw_rect
, 0, 0, swapchain
->front_buffer
->resource
.width
,
574 swapchain
->front_buffer
->resource
.height
);
575 IntersectRect(&draw_rect
, &draw_rect
, &swapchain
->front_buffer_update
);
577 BitBlt(dst_dc
, draw_rect
.left
- offset
.x
, draw_rect
.top
- offset
.y
,
578 draw_rect
.right
- draw_rect
.left
, draw_rect
.bottom
- draw_rect
.top
,
579 src_dc
, draw_rect
.left
, draw_rect
.top
, SRCCOPY
);
580 ReleaseDC(window
, dst_dc
);
582 SetRectEmpty(&swapchain
->front_buffer_update
);
585 static void swapchain_gdi_present(struct wined3d_swapchain
*swapchain
,
586 const RECT
*src_rect
, const RECT
*dst_rect
, DWORD flags
)
588 struct wined3d_dc_info
*front
, *back
;
593 front
= &swapchain
->front_buffer
->dc_info
[0];
594 back
= &swapchain
->back_buffers
[0]->dc_info
[0];
596 /* Flip the surface data. */
598 bitmap
= front
->bitmap
;
599 data
= swapchain
->front_buffer
->resource
.heap_memory
;
601 front
->dc
= back
->dc
;
602 front
->bitmap
= back
->bitmap
;
603 swapchain
->front_buffer
->resource
.heap_memory
= swapchain
->back_buffers
[0]->resource
.heap_memory
;
606 back
->bitmap
= bitmap
;
607 swapchain
->back_buffers
[0]->resource
.heap_memory
= data
;
612 static LONG prev_time
, frames
;
613 DWORD time
= GetTickCount();
617 /* every 1.5 seconds */
618 if (time
- prev_time
> 1500)
620 TRACE_(fps
)("@ approx %.2ffps\n", 1000.0 * frames
/ (time
- prev_time
));
626 SetRect(&swapchain
->front_buffer_update
, 0, 0,
627 swapchain
->front_buffer
->resource
.width
,
628 swapchain
->front_buffer
->resource
.height
);
629 swapchain_gdi_frontbuffer_updated(swapchain
);
632 static const struct wined3d_swapchain_ops swapchain_gdi_ops
=
634 swapchain_gdi_present
,
635 swapchain_gdi_frontbuffer_updated
,
638 static void swapchain_update_render_to_fbo(struct wined3d_swapchain
*swapchain
)
640 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
643 if (!swapchain
->desc
.backbuffer_count
)
645 TRACE("Single buffered rendering.\n");
646 swapchain
->render_to_fbo
= FALSE
;
650 TRACE("Rendering to FBO.\n");
651 swapchain
->render_to_fbo
= TRUE
;
654 static void wined3d_swapchain_apply_sample_count_override(const struct wined3d_swapchain
*swapchain
,
655 enum wined3d_format_id format_id
, enum wined3d_multisample_type
*type
, DWORD
*quality
)
657 const struct wined3d_gl_info
*gl_info
;
658 const struct wined3d_format
*format
;
659 enum wined3d_multisample_type t
;
661 if (wined3d_settings
.sample_count
== ~0u)
664 gl_info
= &swapchain
->device
->adapter
->gl_info
;
665 if (!(format
= wined3d_get_format(gl_info
, format_id
, WINED3DUSAGE_RENDERTARGET
)))
668 if ((t
= min(wined3d_settings
.sample_count
, gl_info
->limits
.samples
)))
669 while (!(format
->multisample_types
& 1u << (t
- 1)))
671 TRACE("Using sample count %u.\n", t
);
676 static void wined3d_swapchain_update_swap_interval_cs(void *object
)
678 struct wined3d_swapchain
*swapchain
= object
;
679 const struct wined3d_gl_info
*gl_info
;
680 struct wined3d_context
*context
;
683 context
= context_acquire(swapchain
->device
, swapchain
->front_buffer
, 0);
684 gl_info
= context
->gl_info
;
686 swap_interval
= swapchain
->desc
.swap_interval
> 4 ? 1 : swapchain
->desc
.swap_interval
;
688 if (gl_info
->supported
[WGL_EXT_SWAP_CONTROL
])
690 if (!GL_EXTCALL(wglSwapIntervalEXT(swap_interval
)))
691 ERR("wglSwapIntervalEXT failed to set swap interval %d for context %p, last error %#x.\n",
692 swap_interval
, context
, GetLastError());
695 context_release(context
);
698 static void wined3d_swapchain_cs_init(void *object
)
700 struct wined3d_swapchain
*swapchain
= object
;
701 const struct wined3d_gl_info
*gl_info
;
704 static const enum wined3d_format_id formats
[] =
706 WINED3DFMT_D24_UNORM_S8_UINT
,
707 WINED3DFMT_D32_UNORM
,
708 WINED3DFMT_R24_UNORM_X8_TYPELESS
,
709 WINED3DFMT_D16_UNORM
,
710 WINED3DFMT_S1_UINT_D15_UNORM
,
713 gl_info
= &swapchain
->device
->adapter
->gl_info
;
715 /* Without ORM_FBO, switching the depth/stencil format is hard. Always
716 * request a depth/stencil buffer in the likely case it's needed later. */
717 for (i
= 0; i
< ARRAY_SIZE(formats
); ++i
)
719 swapchain
->ds_format
= wined3d_get_format(gl_info
, formats
[i
], WINED3DUSAGE_DEPTHSTENCIL
);
720 if ((swapchain
->context
[0] = context_create(swapchain
, swapchain
->front_buffer
, swapchain
->ds_format
)))
722 TRACE("Depth stencil format %s is not supported, trying next format.\n", debug_d3dformat(formats
[i
]));
725 if (!swapchain
->context
[0])
727 WARN("Failed to create context.\n");
730 swapchain
->num_contexts
= 1;
732 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
733 && (!swapchain
->desc
.enable_auto_depth_stencil
734 || swapchain
->desc
.auto_depth_stencil_format
!= swapchain
->ds_format
->id
))
735 FIXME("Add OpenGL context recreation support.\n");
737 context_release(swapchain
->context
[0]);
739 wined3d_swapchain_update_swap_interval_cs(swapchain
);
742 static HRESULT
swapchain_init(struct wined3d_swapchain
*swapchain
, struct wined3d_device
*device
,
743 struct wined3d_swapchain_desc
*desc
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
745 const struct wined3d_adapter
*adapter
= device
->adapter
;
746 struct wined3d_resource_desc texture_desc
;
747 BOOL displaymode_set
= FALSE
;
748 DWORD texture_flags
= 0;
754 if (desc
->backbuffer_count
> 1)
756 FIXME("The application requested more than one back buffer, this is not properly supported.\n"
757 "Please configure the application to use double buffering (1 back buffer) if possible.\n");
760 if (desc
->swap_effect
!= WINED3D_SWAP_EFFECT_DISCARD
761 && desc
->swap_effect
!= WINED3D_SWAP_EFFECT_SEQUENTIAL
762 && desc
->swap_effect
!= WINED3D_SWAP_EFFECT_COPY
)
763 FIXME("Unimplemented swap effect %#x.\n", desc
->swap_effect
);
765 if (device
->wined3d
->flags
& WINED3D_NO3D
)
766 swapchain
->swapchain_ops
= &swapchain_gdi_ops
;
768 swapchain
->swapchain_ops
= &swapchain_gl_ops
;
770 window
= desc
->device_window
? desc
->device_window
: device
->create_parms
.focus_window
;
772 swapchain
->device
= device
;
773 swapchain
->parent
= parent
;
774 swapchain
->parent_ops
= parent_ops
;
776 swapchain
->win_handle
= window
;
777 swapchain
->device_window
= window
;
779 if (FAILED(hr
= wined3d_get_adapter_display_mode(device
->wined3d
,
780 adapter
->ordinal
, &swapchain
->original_mode
, NULL
)))
782 ERR("Failed to get current display mode, hr %#x.\n", hr
);
785 GetWindowRect(window
, &swapchain
->original_window_rect
);
787 GetClientRect(window
, &client_rect
);
790 if (!desc
->backbuffer_width
)
792 desc
->backbuffer_width
= client_rect
.right
;
793 TRACE("Updating width to %u.\n", desc
->backbuffer_width
);
796 if (!desc
->backbuffer_height
)
798 desc
->backbuffer_height
= client_rect
.bottom
;
799 TRACE("Updating height to %u.\n", desc
->backbuffer_height
);
802 if (desc
->backbuffer_format
== WINED3DFMT_UNKNOWN
)
804 desc
->backbuffer_format
= swapchain
->original_mode
.format_id
;
805 TRACE("Updating format to %s.\n", debug_d3dformat(swapchain
->original_mode
.format_id
));
808 swapchain
->desc
= *desc
;
809 wined3d_swapchain_apply_sample_count_override(swapchain
, swapchain
->desc
.backbuffer_format
,
810 &swapchain
->desc
.multisample_type
, &swapchain
->desc
.multisample_quality
);
811 swapchain_update_render_to_fbo(swapchain
);
813 TRACE("Creating front buffer.\n");
815 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
816 texture_desc
.format
= swapchain
->desc
.backbuffer_format
;
817 texture_desc
.multisample_type
= swapchain
->desc
.multisample_type
;
818 texture_desc
.multisample_quality
= swapchain
->desc
.multisample_quality
;
819 texture_desc
.usage
= 0;
820 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
821 texture_desc
.width
= swapchain
->desc
.backbuffer_width
;
822 texture_desc
.height
= swapchain
->desc
.backbuffer_height
;
823 texture_desc
.depth
= 1;
824 texture_desc
.size
= 0;
826 if (swapchain
->desc
.flags
& WINED3D_SWAPCHAIN_GDI_COMPATIBLE
)
827 texture_flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
829 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
830 parent
, &texture_desc
, texture_flags
, &swapchain
->front_buffer
)))
832 WARN("Failed to create front buffer, hr %#x.\n", hr
);
836 wined3d_texture_set_swapchain(swapchain
->front_buffer
, swapchain
);
837 if (!(device
->wined3d
->flags
& WINED3D_NO3D
))
839 wined3d_texture_validate_location(swapchain
->front_buffer
, 0, WINED3D_LOCATION_DRAWABLE
);
840 wined3d_texture_invalidate_location(swapchain
->front_buffer
, 0, ~WINED3D_LOCATION_DRAWABLE
);
843 /* MSDN says we're only allowed a single fullscreen swapchain per device,
844 * so we should really check to see if there is a fullscreen swapchain
845 * already. Does a single head count as full screen? */
848 if (desc
->flags
& WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
)
850 /* Change the display settings */
851 swapchain
->d3d_mode
.width
= desc
->backbuffer_width
;
852 swapchain
->d3d_mode
.height
= desc
->backbuffer_height
;
853 swapchain
->d3d_mode
.format_id
= desc
->backbuffer_format
;
854 swapchain
->d3d_mode
.refresh_rate
= desc
->refresh_rate
;
855 swapchain
->d3d_mode
.scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
857 if (FAILED(hr
= wined3d_set_adapter_display_mode(device
->wined3d
,
858 adapter
->ordinal
, &swapchain
->d3d_mode
)))
860 WARN("Failed to set display mode, hr %#x.\n", hr
);
863 displaymode_set
= TRUE
;
867 swapchain
->d3d_mode
= swapchain
->original_mode
;
871 if (!(device
->wined3d
->flags
& WINED3D_NO3D
))
873 if (!(swapchain
->context
= heap_alloc(sizeof(*swapchain
->context
))))
875 ERR("Failed to create the context array.\n");
880 wined3d_cs_init_object(device
->cs
, wined3d_swapchain_cs_init
, swapchain
);
881 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
883 if (!swapchain
->context
[0])
885 hr
= WINED3DERR_NOTAVAILABLE
;
890 if (swapchain
->desc
.backbuffer_count
> 0)
892 if (!(swapchain
->back_buffers
= heap_calloc(swapchain
->desc
.backbuffer_count
,
893 sizeof(*swapchain
->back_buffers
))))
895 ERR("Failed to allocate backbuffer array memory.\n");
900 texture_desc
.usage
= swapchain
->desc
.backbuffer_usage
;
901 for (i
= 0; i
< swapchain
->desc
.backbuffer_count
; ++i
)
903 TRACE("Creating back buffer %u.\n", i
);
904 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
905 parent
, &texture_desc
, texture_flags
, &swapchain
->back_buffers
[i
])))
907 WARN("Failed to create back buffer %u, hr %#x.\n", i
, hr
);
908 swapchain
->desc
.backbuffer_count
= i
;
911 wined3d_texture_set_swapchain(swapchain
->back_buffers
[i
], swapchain
);
915 /* Swapchains share the depth/stencil buffer, so only create a single depthstencil surface. */
916 if (desc
->enable_auto_depth_stencil
&& !(device
->wined3d
->flags
& WINED3D_NO3D
))
918 TRACE("Creating depth/stencil buffer.\n");
919 if (!device
->auto_depth_stencil_view
)
921 struct wined3d_view_desc desc
;
922 struct wined3d_texture
*ds
;
924 texture_desc
.format
= swapchain
->desc
.auto_depth_stencil_format
;
925 texture_desc
.usage
= WINED3DUSAGE_DEPTHSTENCIL
;
927 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
928 device
->device_parent
, &texture_desc
, texture_flags
, &ds
)))
930 WARN("Failed to create the auto depth/stencil surface, hr %#x.\n", hr
);
934 desc
.format_id
= ds
->resource
.format
->id
;
936 desc
.u
.texture
.level_idx
= 0;
937 desc
.u
.texture
.level_count
= 1;
938 desc
.u
.texture
.layer_idx
= 0;
939 desc
.u
.texture
.layer_count
= 1;
940 hr
= wined3d_rendertarget_view_create(&desc
, &ds
->resource
, NULL
, &wined3d_null_parent_ops
,
941 &device
->auto_depth_stencil_view
);
942 wined3d_texture_decref(ds
);
945 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
951 wined3d_swapchain_get_gamma_ramp(swapchain
, &swapchain
->orig_gamma
);
958 if (FAILED(wined3d_set_adapter_display_mode(device
->wined3d
,
959 adapter
->ordinal
, &swapchain
->original_mode
)))
960 ERR("Failed to restore display mode.\n");
964 if (swapchain
->back_buffers
)
966 for (i
= 0; i
< swapchain
->desc
.backbuffer_count
; ++i
)
968 if (swapchain
->back_buffers
[i
])
970 wined3d_texture_set_swapchain(swapchain
->back_buffers
[i
], NULL
);
971 wined3d_texture_decref(swapchain
->back_buffers
[i
]);
974 heap_free(swapchain
->back_buffers
);
977 wined3d_cs_destroy_object(swapchain
->device
->cs
, wined3d_swapchain_destroy_object
, swapchain
);
978 swapchain
->device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
980 if (swapchain
->front_buffer
)
982 wined3d_texture_set_swapchain(swapchain
->front_buffer
, NULL
);
983 wined3d_texture_decref(swapchain
->front_buffer
);
989 HRESULT CDECL
wined3d_swapchain_create(struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
990 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_swapchain
**swapchain
)
992 struct wined3d_swapchain
*object
;
995 TRACE("device %p, desc %p, parent %p, parent_ops %p, swapchain %p.\n",
996 device
, desc
, parent
, parent_ops
, swapchain
);
998 if (!(object
= heap_alloc_zero(sizeof(*object
))))
999 return E_OUTOFMEMORY
;
1001 hr
= swapchain_init(object
, device
, desc
, parent
, parent_ops
);
1004 WARN("Failed to initialize swapchain, hr %#x.\n", hr
);
1009 TRACE("Created swapchain %p.\n", object
);
1010 *swapchain
= object
;
1015 static struct wined3d_context
*swapchain_create_context(struct wined3d_swapchain
*swapchain
)
1017 struct wined3d_context
**ctx_array
;
1018 struct wined3d_context
*ctx
;
1020 TRACE("Creating a new context for swapchain %p, thread %u.\n", swapchain
, GetCurrentThreadId());
1022 if (!(ctx
= context_create(swapchain
, swapchain
->front_buffer
, swapchain
->ds_format
)))
1024 ERR("Failed to create a new context for the swapchain\n");
1027 context_release(ctx
);
1029 if (!(ctx_array
= heap_calloc(swapchain
->num_contexts
+ 1, sizeof(*ctx_array
))))
1031 ERR("Out of memory when trying to allocate a new context array\n");
1032 context_destroy(swapchain
->device
, ctx
);
1035 memcpy(ctx_array
, swapchain
->context
, sizeof(*ctx_array
) * swapchain
->num_contexts
);
1036 heap_free(swapchain
->context
);
1037 ctx_array
[swapchain
->num_contexts
] = ctx
;
1038 swapchain
->context
= ctx_array
;
1039 swapchain
->num_contexts
++;
1041 TRACE("Returning context %p\n", ctx
);
1045 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
)
1049 for (i
= 0; i
< swapchain
->num_contexts
; ++i
)
1051 context_destroy(swapchain
->device
, swapchain
->context
[i
]);
1053 heap_free(swapchain
->context
);
1054 swapchain
->num_contexts
= 0;
1055 swapchain
->context
= NULL
;
1058 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
)
1060 DWORD tid
= GetCurrentThreadId();
1063 for (i
= 0; i
< swapchain
->num_contexts
; ++i
)
1065 if (swapchain
->context
[i
]->tid
== tid
)
1066 return swapchain
->context
[i
];
1069 /* Create a new context for the thread */
1070 return swapchain_create_context(swapchain
);
1073 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
)
1075 if (!swapchain
->backup_dc
)
1077 TRACE("Creating the backup window for swapchain %p.\n", swapchain
);
1079 if (!(swapchain
->backup_wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
1080 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
)))
1082 ERR("Failed to create a window.\n");
1086 if (!(swapchain
->backup_dc
= GetDC(swapchain
->backup_wnd
)))
1088 ERR("Failed to get a DC.\n");
1089 DestroyWindow(swapchain
->backup_wnd
);
1090 swapchain
->backup_wnd
= NULL
;
1095 return swapchain
->backup_dc
;
1098 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
)
1102 wined3d_resource_update_draw_binding(&swapchain
->front_buffer
->resource
);
1104 for (i
= 0; i
< swapchain
->desc
.backbuffer_count
; ++i
)
1106 wined3d_resource_update_draw_binding(&swapchain
->back_buffers
[i
]->resource
);
1110 void swapchain_update_swap_interval(struct wined3d_swapchain
*swapchain
)
1112 wined3d_cs_init_object(swapchain
->device
->cs
, wined3d_swapchain_update_swap_interval_cs
, swapchain
);
1115 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
)
1117 struct wined3d_device
*device
= swapchain
->device
;
1118 BOOL filter_messages
= device
->filter_messages
;
1120 /* This code is not protected by the wined3d mutex, so it may run while
1121 * wined3d_device_reset is active. Testing on Windows shows that changing
1122 * focus during resets and resetting during focus change events causes
1123 * the application to crash with an invalid memory access. */
1125 device
->filter_messages
= !(device
->wined3d
->flags
& WINED3D_FOCUS_MESSAGES
);
1129 if (!(device
->create_parms
.flags
& WINED3DCREATE_NOWINDOWCHANGES
))
1131 /* The d3d versions do not agree on the exact messages here. D3d8 restores
1132 * the window but leaves the size untouched, d3d9 sets the size on an
1133 * invisible window, generates messages but doesn't change the window
1134 * properties. The implementation follows d3d9.
1136 * Guild Wars 1 wants a WINDOWPOSCHANGED message on the device window to
1137 * resume drawing after a focus loss. */
1138 SetWindowPos(swapchain
->device_window
, NULL
, 0, 0,
1139 swapchain
->desc
.backbuffer_width
, swapchain
->desc
.backbuffer_height
,
1140 SWP_NOACTIVATE
| SWP_NOZORDER
);
1143 if (device
->wined3d
->flags
& WINED3D_RESTORE_MODE_ON_ACTIVATE
)
1145 if (FAILED(wined3d_set_adapter_display_mode(device
->wined3d
,
1146 device
->adapter
->ordinal
, &swapchain
->d3d_mode
)))
1147 ERR("Failed to set display mode.\n");
1152 if (FAILED(wined3d_set_adapter_display_mode(device
->wined3d
,
1153 device
->adapter
->ordinal
, NULL
)))
1154 ERR("Failed to set display mode.\n");
1156 swapchain
->reapply_mode
= TRUE
;
1158 if (!(device
->create_parms
.flags
& WINED3DCREATE_NOWINDOWCHANGES
)
1159 && IsWindowVisible(swapchain
->device_window
))
1160 ShowWindow(swapchain
->device_window
, SW_MINIMIZE
);
1163 device
->filter_messages
= filter_messages
;
1166 HRESULT CDECL
wined3d_swapchain_resize_buffers(struct wined3d_swapchain
*swapchain
, unsigned int buffer_count
,
1167 unsigned int width
, unsigned int height
, enum wined3d_format_id format_id
,
1168 enum wined3d_multisample_type multisample_type
, unsigned int multisample_quality
)
1170 struct wined3d_device
*device
= swapchain
->device
;
1171 BOOL update_desc
= FALSE
;
1173 TRACE("swapchain %p, buffer_count %u, width %u, height %u, format %s, "
1174 "multisample_type %#x, multisample_quality %#x.\n",
1175 swapchain
, buffer_count
, width
, height
, debug_d3dformat(format_id
),
1176 multisample_type
, multisample_quality
);
1178 wined3d_swapchain_apply_sample_count_override(swapchain
, format_id
, &multisample_type
, &multisample_quality
);
1180 if (buffer_count
&& buffer_count
!= swapchain
->desc
.backbuffer_count
)
1181 FIXME("Cannot change the back buffer count yet.\n");
1183 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1185 if (!width
|| !height
)
1187 /* The application is requesting that either the swapchain width or
1188 * height be set to the corresponding dimension in the window's
1193 if (!swapchain
->desc
.windowed
)
1194 return WINED3DERR_INVALIDCALL
;
1196 if (!GetClientRect(swapchain
->device_window
, &client_rect
))
1198 ERR("Failed to get client rect, last error %#x.\n", GetLastError());
1199 return WINED3DERR_INVALIDCALL
;
1203 width
= client_rect
.right
;
1206 height
= client_rect
.bottom
;
1209 if (width
!= swapchain
->desc
.backbuffer_width
1210 || height
!= swapchain
->desc
.backbuffer_height
)
1212 swapchain
->desc
.backbuffer_width
= width
;
1213 swapchain
->desc
.backbuffer_height
= height
;
1217 if (format_id
== WINED3DFMT_UNKNOWN
)
1219 if (!swapchain
->desc
.windowed
)
1220 return WINED3DERR_INVALIDCALL
;
1221 format_id
= swapchain
->original_mode
.format_id
;
1224 if (format_id
!= swapchain
->desc
.backbuffer_format
)
1226 swapchain
->desc
.backbuffer_format
= format_id
;
1230 if (multisample_type
!= swapchain
->desc
.multisample_type
1231 || multisample_quality
!= swapchain
->desc
.multisample_quality
)
1233 swapchain
->desc
.multisample_type
= multisample_type
;
1234 swapchain
->desc
.multisample_quality
= multisample_quality
;
1243 if (FAILED(hr
= wined3d_texture_update_desc(swapchain
->front_buffer
, swapchain
->desc
.backbuffer_width
,
1244 swapchain
->desc
.backbuffer_height
, swapchain
->desc
.backbuffer_format
,
1245 swapchain
->desc
.multisample_type
, swapchain
->desc
.multisample_quality
, NULL
, 0)))
1248 for (i
= 0; i
< swapchain
->desc
.backbuffer_count
; ++i
)
1250 if (FAILED(hr
= wined3d_texture_update_desc(swapchain
->back_buffers
[i
], swapchain
->desc
.backbuffer_width
,
1251 swapchain
->desc
.backbuffer_height
, swapchain
->desc
.backbuffer_format
,
1252 swapchain
->desc
.multisample_type
, swapchain
->desc
.multisample_quality
, NULL
, 0)))
1257 swapchain_update_render_to_fbo(swapchain
);
1258 swapchain_update_draw_bindings(swapchain
);
1263 static HRESULT
wined3d_swapchain_set_display_mode(struct wined3d_swapchain
*swapchain
,
1264 struct wined3d_display_mode
*mode
)
1266 struct wined3d_device
*device
= swapchain
->device
;
1269 if (swapchain
->desc
.flags
& WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE
)
1271 if (FAILED(hr
= wined3d_find_closest_matching_adapter_mode(device
->wined3d
,
1272 device
->adapter
->ordinal
, mode
)))
1274 WARN("Failed to find closest matching mode, hr %#x.\n", hr
);
1278 if (FAILED(hr
= wined3d_set_adapter_display_mode(device
->wined3d
,
1279 device
->adapter
->ordinal
, mode
)))
1281 WARN("Failed to set display mode, hr %#x.\n", hr
);
1282 return WINED3DERR_INVALIDCALL
;
1288 HRESULT CDECL
wined3d_swapchain_resize_target(struct wined3d_swapchain
*swapchain
,
1289 const struct wined3d_display_mode
*mode
)
1291 struct wined3d_device
*device
= swapchain
->device
;
1292 struct wined3d_display_mode actual_mode
;
1293 RECT original_window_rect
, window_rect
;
1296 TRACE("swapchain %p, mode %p.\n", swapchain
, mode
);
1298 if (swapchain
->desc
.windowed
)
1300 SetRect(&window_rect
, 0, 0, mode
->width
, mode
->height
);
1301 AdjustWindowRectEx(&window_rect
,
1302 GetWindowLongW(swapchain
->device_window
, GWL_STYLE
), FALSE
,
1303 GetWindowLongW(swapchain
->device_window
, GWL_EXSTYLE
));
1304 SetRect(&window_rect
, 0, 0,
1305 window_rect
.right
- window_rect
.left
, window_rect
.bottom
- window_rect
.top
);
1306 GetWindowRect(swapchain
->device_window
, &original_window_rect
);
1307 OffsetRect(&window_rect
, original_window_rect
.left
, original_window_rect
.top
);
1309 else if (swapchain
->desc
.flags
& WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
)
1311 actual_mode
= *mode
;
1312 if (FAILED(hr
= wined3d_swapchain_set_display_mode(swapchain
, &actual_mode
)))
1314 SetRect(&window_rect
, 0, 0, actual_mode
.width
, actual_mode
.height
);
1318 if (FAILED(hr
= wined3d_get_adapter_display_mode(device
->wined3d
, device
->adapter
->ordinal
,
1319 &actual_mode
, NULL
)))
1321 ERR("Failed to get display mode, hr %#x.\n", hr
);
1322 return WINED3DERR_INVALIDCALL
;
1325 SetRect(&window_rect
, 0, 0, actual_mode
.width
, actual_mode
.height
);
1328 MoveWindow(swapchain
->device_window
, window_rect
.left
, window_rect
.top
,
1329 window_rect
.right
- window_rect
.left
,
1330 window_rect
.bottom
- window_rect
.top
, TRUE
);
1335 HRESULT CDECL
wined3d_swapchain_set_fullscreen(struct wined3d_swapchain
*swapchain
,
1336 const struct wined3d_swapchain_desc
*swapchain_desc
, const struct wined3d_display_mode
*mode
)
1338 struct wined3d_device
*device
= swapchain
->device
;
1339 struct wined3d_display_mode actual_mode
;
1342 TRACE("swapchain %p, desc %p, mode %p.\n", swapchain
, swapchain_desc
, mode
);
1344 if (swapchain
->desc
.flags
& WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
)
1348 actual_mode
= *mode
;
1352 if (!swapchain_desc
->windowed
)
1354 actual_mode
.width
= swapchain_desc
->backbuffer_width
;
1355 actual_mode
.height
= swapchain_desc
->backbuffer_height
;
1356 actual_mode
.refresh_rate
= swapchain_desc
->refresh_rate
;
1357 actual_mode
.format_id
= swapchain_desc
->backbuffer_format
;
1358 actual_mode
.scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
1362 actual_mode
= swapchain
->original_mode
;
1366 if (FAILED(hr
= wined3d_swapchain_set_display_mode(swapchain
, &actual_mode
)))
1372 WARN("WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH is not set, ignoring mode.\n");
1374 if (FAILED(hr
= wined3d_get_adapter_display_mode(device
->wined3d
, device
->adapter
->ordinal
,
1375 &actual_mode
, NULL
)))
1377 ERR("Failed to get display mode, hr %#x.\n", hr
);
1378 return WINED3DERR_INVALIDCALL
;
1382 if (!swapchain_desc
->windowed
)
1384 unsigned int width
= actual_mode
.width
;
1385 unsigned int height
= actual_mode
.height
;
1387 if (swapchain
->desc
.windowed
)
1389 /* Switch from windowed to fullscreen */
1390 HWND focus_window
= device
->create_parms
.focus_window
;
1392 focus_window
= swapchain
->device_window
;
1393 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
, focus_window
)))
1395 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
1399 wined3d_device_setup_fullscreen_window(device
, swapchain
->device_window
, width
, height
);
1403 /* Fullscreen -> fullscreen mode change */
1404 BOOL filter_messages
= device
->filter_messages
;
1405 device
->filter_messages
= TRUE
;
1407 MoveWindow(swapchain
->device_window
, 0, 0, width
, height
, TRUE
);
1408 ShowWindow(swapchain
->device_window
, SW_SHOW
);
1410 device
->filter_messages
= filter_messages
;
1412 swapchain
->d3d_mode
= actual_mode
;
1414 else if (!swapchain
->desc
.windowed
)
1416 /* Fullscreen -> windowed switch */
1417 RECT
*window_rect
= NULL
;
1418 if (swapchain
->desc
.flags
& WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT
)
1419 window_rect
= &swapchain
->original_window_rect
;
1420 wined3d_device_restore_fullscreen_window(device
, swapchain
->device_window
, window_rect
);
1421 wined3d_device_release_focus_window(device
);
1424 swapchain
->desc
.windowed
= swapchain_desc
->windowed
;