2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
29 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps
);
31 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
33 /* The driver names reflect the lowest GPU supported
34 * by a certain driver, so DRIVER_AMD_R300 supports
35 * R3xx, R4xx and R5xx GPUs. */
36 enum wined3d_display_driver
38 DRIVER_AMD_RAGE_128PRO
,
47 DRIVER_NVIDIA_GEFORCE2MX
,
48 DRIVER_NVIDIA_GEFORCEFX
,
49 DRIVER_NVIDIA_GEFORCE6
,
53 enum wined3d_driver_model
61 enum wined3d_gl_vendor
71 /* The d3d device ID */
72 static const GUID IID_D3DDEVICE_D3DUID
= { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
74 /* Extension detection */
77 const char *extension_string
;
78 enum wined3d_gl_extension extension
;
84 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE
, 0 },
85 {"GL_APPLE_fence", APPLE_FENCE
, 0 },
86 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS
, 0 },
87 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE
, 0 },
88 {"GL_APPLE_flush_render", APPLE_FLUSH_RENDER
, 0 },
89 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422
, 0 },
92 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT
, 0 },
93 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT
, 0 },
94 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP
, 0 },
95 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE
, 0 },
96 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS
, 0 },
97 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX
, 0 },
98 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM
, 0 },
99 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER
, 0 },
100 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT
, 0 },
101 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4
, 0 },
102 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL
, 0 },
103 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX
, 0 },
104 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT
, 0 },
105 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE
, 0 },
106 {"GL_ARB_multisample", ARB_MULTISAMPLE
, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */
107 {"GL_ARB_multitexture", ARB_MULTITEXTURE
, 0 },
108 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY
, 0 },
109 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT
, 0 },
110 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS
, 0 },
111 {"GL_ARB_point_sprite", ARB_POINT_SPRITE
, 0 },
112 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX
, 0 },
113 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS
, 0 },
114 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD
, 0 },
115 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100
, 0 },
116 {"GL_ARB_shadow", ARB_SHADOW
, 0 },
117 {"GL_ARB_sync", ARB_SYNC
, 0 },
118 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP
, 0 },
119 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION
, 0 },
120 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC
, 0 },
121 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP
, 0 },
122 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD
, 0 },
123 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE
, 0 },
124 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3
, 0 },
125 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT
, 0 },
126 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT
, 0 },
127 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO
, MAKEDWORD_VERSION(2, 0) },
128 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE
, 0 },
129 {"GL_ARB_texture_rg", ARB_TEXTURE_RG
, 0 },
130 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA
, 0 },
131 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND
, 0 },
132 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT
, 0 },
133 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM
, 0 },
134 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER
, 0 },
137 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER
, 0 },
138 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL
, 0 },
139 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC
, 0 },
140 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3
, 0 },
141 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE
, 0 },
144 {"GL_EXT_blend_color", EXT_BLEND_COLOR
, 0 },
145 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE
, 0 },
146 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE
, 0 },
147 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX
, 0 },
148 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT
, 0 },
149 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST
, 0 },
150 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2
, 0 },
151 {"GL_EXT_fog_coord", EXT_FOG_COORD
, 0 },
152 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT
, 0 },
153 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE
, 0 },
154 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT
, 0 },
155 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS
, 0 },
156 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4
, 0 },
157 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL
, 0 },
158 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE
, 0 },
159 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS
, 0 },
160 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX
, 0 },
161 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR
, 0 },
162 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE
, 0 },
163 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP
, 0 },
164 {"GL_EXT_texture3D", EXT_TEXTURE3D
, MAKEDWORD_VERSION(1, 2) },
165 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC
, 0 },
166 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC
, 0 },
167 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD
, 0 },
168 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE
, 0 },
169 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3
, 0 },
170 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC
, 0 },
171 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS
, 0 },
172 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB
, 0 },
173 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE
, 0 },
174 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA
, 0 },
177 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP
, 0 },
178 {"GL_NV_fence", NV_FENCE
, 0 },
179 {"GL_NV_fog_distance", NV_FOG_DISTANCE
, 0 },
180 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM
, 0 },
181 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2
, 0 },
182 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION
, 0 },
183 {"GL_NV_half_float", NV_HALF_FLOAT
, 0 },
184 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT
, 0 },
185 {"GL_NV_point_sprite", NV_POINT_SPRITE
, 0 },
186 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS
, 0 },
187 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2
, 0 },
188 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION
, 0 },
189 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4
, 0 },
190 {"GL_NV_texture_shader", NV_TEXTURE_SHADER
, 0 },
191 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2
, 0 },
192 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM
, 0 },
193 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1
, 0 },
194 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2
, 0 },
195 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION
, 0 },
196 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3
, 0 },
199 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP
, 0 },
202 /**********************************************************
203 * Utility functions follow
204 **********************************************************/
206 const struct min_lookup minMipLookup
[] =
208 /* NONE POINT LINEAR */
209 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
210 {{GL_NEAREST
, GL_NEAREST_MIPMAP_NEAREST
, GL_NEAREST_MIPMAP_LINEAR
}}, /* POINT*/
211 {{GL_LINEAR
, GL_LINEAR_MIPMAP_NEAREST
, GL_LINEAR_MIPMAP_LINEAR
}}, /* LINEAR */
214 const struct min_lookup minMipLookup_noFilter
[] =
216 /* NONE POINT LINEAR */
217 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
218 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
219 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* LINEAR */
222 const struct min_lookup minMipLookup_noMip
[] =
224 /* NONE POINT LINEAR */
225 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
226 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
227 {{GL_LINEAR
, GL_LINEAR
, GL_LINEAR
}}, /* LINEAR */
230 const GLenum magLookup
[] =
232 /* NONE POINT LINEAR */
233 GL_NEAREST
, GL_NEAREST
, GL_LINEAR
,
236 const GLenum magLookup_noFilter
[] =
238 /* NONE POINT LINEAR */
239 GL_NEAREST
, GL_NEAREST
, GL_NEAREST
,
242 /* drawStridedSlow attributes */
243 glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
];
244 glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
];
245 glAttribFunc specular_func_3ubv
;
246 glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
];
247 glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
];
248 glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
];
251 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
252 * i.e., there is no GL Context - Get a default rendering context to enable the
253 * function query some info from GL.
256 struct wined3d_fake_gl_ctx
262 HGLRC restore_gl_ctx
;
265 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx
*ctx
)
267 TRACE_(d3d_caps
)("Destroying fake GL context.\n");
269 if (!pwglMakeCurrent(NULL
, NULL
))
271 ERR_(d3d_caps
)("Failed to disable fake GL context.\n");
274 if (!pwglDeleteContext(ctx
->gl_ctx
))
276 DWORD err
= GetLastError();
277 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx
->gl_ctx
, err
);
280 ReleaseDC(ctx
->wnd
, ctx
->dc
);
281 DestroyWindow(ctx
->wnd
);
283 if (ctx
->restore_gl_ctx
&& !pwglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
285 ERR_(d3d_caps
)("Failed to restore previous GL context.\n");
289 /* Do not call while under the GL lock. */
290 static BOOL
WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx
*ctx
)
292 PIXELFORMATDESCRIPTOR pfd
;
295 TRACE("getting context...\n");
297 ctx
->restore_dc
= pwglGetCurrentDC();
298 ctx
->restore_gl_ctx
= pwglGetCurrentContext();
300 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
301 ctx
->wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
302 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
);
305 ERR_(d3d_caps
)("Failed to create a window.\n");
309 ctx
->dc
= GetDC(ctx
->wnd
);
312 ERR_(d3d_caps
)("Failed to get a DC.\n");
316 /* PixelFormat selection */
317 ZeroMemory(&pfd
, sizeof(pfd
));
318 pfd
.nSize
= sizeof(pfd
);
320 pfd
.dwFlags
= PFD_SUPPORT_OPENGL
| PFD_DOUBLEBUFFER
| PFD_DRAW_TO_WINDOW
; /* PFD_GENERIC_ACCELERATED */
321 pfd
.iPixelType
= PFD_TYPE_RGBA
;
323 pfd
.iLayerType
= PFD_MAIN_PLANE
;
325 iPixelFormat
= ChoosePixelFormat(ctx
->dc
, &pfd
);
328 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
329 ERR_(d3d_caps
)("Can't find a suitable iPixelFormat.\n");
332 DescribePixelFormat(ctx
->dc
, iPixelFormat
, sizeof(pfd
), &pfd
);
333 SetPixelFormat(ctx
->dc
, iPixelFormat
, &pfd
);
335 /* Create a GL context. */
336 ctx
->gl_ctx
= pwglCreateContext(ctx
->dc
);
339 WARN_(d3d_caps
)("Error creating default context for capabilities initialization.\n");
343 /* Make it the current GL context. */
344 if (!pwglMakeCurrent(ctx
->dc
, ctx
->gl_ctx
))
346 ERR_(d3d_caps
)("Failed to make fake GL context current.\n");
353 if (ctx
->gl_ctx
) pwglDeleteContext(ctx
->gl_ctx
);
355 if (ctx
->dc
) ReleaseDC(ctx
->wnd
, ctx
->dc
);
357 if (ctx
->wnd
) DestroyWindow(ctx
->wnd
);
359 if (ctx
->restore_gl_ctx
&& !pwglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
361 ERR_(d3d_caps
)("Failed to restore previous GL context.\n");
367 /* Adjust the amount of used texture memory */
368 unsigned int adapter_adjust_memory(struct wined3d_adapter
*adapter
, int amount
)
370 adapter
->UsedTextureRam
+= amount
;
371 TRACE("Adjusted adapter memory by %d to %d.\n", amount
, adapter
->UsedTextureRam
);
372 return adapter
->UsedTextureRam
;
375 static void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
)
377 HeapFree(GetProcessHeap(), 0, adapter
->gl_info
.formats
);
378 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
381 ULONG CDECL
wined3d_incref(struct wined3d
*wined3d
)
383 ULONG refcount
= InterlockedIncrement(&wined3d
->ref
);
385 TRACE("%p increasing refcount to %u.\n", wined3d
, refcount
);
390 ULONG CDECL
wined3d_decref(struct wined3d
*wined3d
)
392 ULONG refcount
= InterlockedDecrement(&wined3d
->ref
);
394 TRACE("%p decreasing refcount to %u.\n", wined3d
, refcount
);
400 for (i
= 0; i
< wined3d
->adapter_count
; ++i
)
402 wined3d_adapter_cleanup(&wined3d
->adapters
[i
]);
404 HeapFree(GetProcessHeap(), 0, wined3d
);
410 /* GL locking is done by the caller */
411 static inline BOOL
test_arb_vs_offset_limit(const struct wined3d_gl_info
*gl_info
)
415 const char *testcode
=
417 "PARAM C[66] = { program.env[0..65] };\n"
419 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
420 "ARL A0.x, zero.x;\n"
421 "MOV result.position, C[A0.x + 65];\n"
425 GL_EXTCALL(glGenProgramsARB(1, &prog
));
427 ERR("Failed to create an ARB offset limit test program\n");
429 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
430 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
431 strlen(testcode
), testcode
));
434 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
435 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
437 } else TRACE("OpenGL implementation allows offsets > 63\n");
439 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
440 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
441 checkGLcall("ARB vp offset limit test cleanup");
446 static DWORD
ver_for_ext(enum wined3d_gl_extension ext
)
449 for (i
= 0; i
< (sizeof(EXTENSION_MAP
) / sizeof(*EXTENSION_MAP
)); ++i
) {
450 if(EXTENSION_MAP
[i
].extension
== ext
) {
451 return EXTENSION_MAP
[i
].version
;
457 static BOOL
match_amd_r300_to_500(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
458 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
460 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
461 if (device
== CARD_AMD_RADEON_9500
) return TRUE
;
462 if (device
== CARD_AMD_RADEON_X700
) return TRUE
;
463 if (device
== CARD_AMD_RADEON_X1600
) return TRUE
;
467 static BOOL
match_geforce5(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
468 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
470 if (card_vendor
== HW_VENDOR_NVIDIA
)
472 if (device
== CARD_NVIDIA_GEFORCEFX_5200
||
473 device
== CARD_NVIDIA_GEFORCEFX_5600
||
474 device
== CARD_NVIDIA_GEFORCEFX_5800
)
482 static BOOL
match_apple(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
483 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
485 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
486 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
487 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
489 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
490 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
491 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
492 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
493 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
494 * the chance that other implementations support them is rather small since Win32 QuickTime uses
495 * DirectDraw, not OpenGL.
497 * This test has been moved into wined3d_guess_gl_vendor()
499 if (gl_vendor
== GL_VENDOR_APPLE
)
506 /* Context activation is done by the caller. */
507 static void test_pbo_functionality(struct wined3d_gl_info
*gl_info
)
509 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
510 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
511 * all the texture. This function detects this bug by its symptom and disables PBOs
514 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
515 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
516 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
517 * read back is compared to the original. If they are equal PBOs are assumed to work,
518 * otherwise the PBO extension is disabled. */
520 static const unsigned int pattern
[] =
522 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
523 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
524 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
525 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
527 unsigned int check
[sizeof(pattern
) / sizeof(pattern
[0])];
529 /* No PBO -> No point in testing them. */
530 if (!gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]) return;
534 while (glGetError());
535 glGenTextures(1, &texture
);
536 glBindTexture(GL_TEXTURE_2D
, texture
);
538 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
539 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
540 checkGLcall("Specifying the PBO test texture");
542 GL_EXTCALL(glGenBuffersARB(1, &pbo
));
543 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, pbo
));
544 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB
, sizeof(pattern
), pattern
, GL_STREAM_DRAW_ARB
));
545 checkGLcall("Specifying the PBO test pbo");
547 glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
548 checkGLcall("Loading the PBO test texture");
550 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, 0));
553 wglFinish(); /* just to be sure */
555 memset(check
, 0, sizeof(check
));
557 glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, check
);
558 checkGLcall("Reading back the PBO test texture");
560 glDeleteTextures(1, &texture
);
561 GL_EXTCALL(glDeleteBuffersARB(1, &pbo
));
562 checkGLcall("PBO test cleanup");
566 if (memcmp(check
, pattern
, sizeof(check
)))
568 WARN_(d3d_caps
)("PBO test failed, read back data doesn't match original.\n");
569 WARN_(d3d_caps
)("Disabling PBOs. This may result in slower performance.\n");
570 gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
] = FALSE
;
574 TRACE_(d3d_caps
)("PBO test successful.\n");
578 static BOOL
match_apple_intel(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
579 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
581 return (card_vendor
== HW_VENDOR_INTEL
) && (gl_vendor
== GL_VENDOR_APPLE
);
584 static BOOL
match_apple_nonr500ati(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
585 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
587 if (gl_vendor
!= GL_VENDOR_APPLE
) return FALSE
;
588 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
589 if (device
== CARD_AMD_RADEON_X1600
) return FALSE
;
593 static BOOL
match_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
594 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
596 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
597 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
598 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
599 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
602 * dx10 cards usually have 64 varyings */
603 return gl_info
->limits
.glsl_varyings
> 44;
606 static BOOL
match_not_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
607 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
609 return !match_dx10_capable(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
);
612 /* A GL context is provided by the caller */
613 static BOOL
match_allows_spec_alpha(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
614 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
619 if (!gl_info
->supported
[EXT_SECONDARY_COLOR
]) return FALSE
;
623 GL_EXTCALL(glSecondaryColorPointerEXT
)(4, GL_UNSIGNED_BYTE
, 4, data
);
624 error
= glGetError();
627 if(error
== GL_NO_ERROR
)
629 TRACE("GL Implementation accepts 4 component specular color pointers\n");
634 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
635 debug_glerror(error
));
640 /* A GL context is provided by the caller */
641 static BOOL
match_broken_nv_clip(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
642 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
647 const char *testcode
=
649 "OPTION NV_vertex_program2;\n"
650 "MOV result.clip[0], 0.0;\n"
651 "MOV result.position, 0.0;\n"
654 if (!gl_info
->supported
[NV_VERTEX_PROGRAM2_OPTION
]) return FALSE
;
659 GL_EXTCALL(glGenProgramsARB(1, &prog
));
662 ERR("Failed to create the NVvp clip test program\n");
666 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
667 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
668 strlen(testcode
), testcode
));
669 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &pos
);
672 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
673 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
677 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
679 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
680 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
681 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
687 /* Context activation is done by the caller. */
688 static BOOL
match_fbo_tex_update(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
689 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
691 char data
[4 * 4 * 4];
695 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
) return FALSE
;
697 memset(data
, 0xcc, sizeof(data
));
701 glGenTextures(1, &tex
);
702 glBindTexture(GL_TEXTURE_2D
, tex
);
703 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
704 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
705 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
706 checkGLcall("glTexImage2D");
708 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
709 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
710 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
711 checkGLcall("glFramebufferTexture2D");
713 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
714 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
715 checkGLcall("glCheckFramebufferStatus");
717 memset(data
, 0x11, sizeof(data
));
718 glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
719 checkGLcall("glTexSubImage2D");
721 glClearColor(0.996f
, 0.729f
, 0.745f
, 0.792f
);
722 glClear(GL_COLOR_BUFFER_BIT
);
723 checkGLcall("glClear");
725 glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
726 checkGLcall("glGetTexImage");
728 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, 0, 0);
729 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
730 glBindTexture(GL_TEXTURE_2D
, 0);
731 checkGLcall("glBindTexture");
733 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
734 glDeleteTextures(1, &tex
);
735 checkGLcall("glDeleteTextures");
739 return *(DWORD
*)data
== 0x11111111;
742 /* Context activation is done by the caller. */
743 static BOOL
match_broken_rgba16(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
744 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
746 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
747 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
753 glGenTextures(1, &tex
);
754 glBindTexture(GL_TEXTURE_2D
, tex
);
755 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA16
, 4, 4, 0, GL_RGBA
, GL_UNSIGNED_SHORT
, NULL
);
756 checkGLcall("glTexImage2D");
758 glGetTexLevelParameteriv(GL_TEXTURE_2D
, 0, GL_TEXTURE_RED_SIZE
, &size
);
759 checkGLcall("glGetTexLevelParameteriv");
760 TRACE("Real color depth is %d\n", size
);
762 glBindTexture(GL_TEXTURE_2D
, 0);
763 checkGLcall("glBindTexture");
764 glDeleteTextures(1, &tex
);
765 checkGLcall("glDeleteTextures");
772 static BOOL
match_fglrx(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
773 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
775 return gl_vendor
== GL_VENDOR_FGLRX
;
778 static void quirk_arb_constants(struct wined3d_gl_info
*gl_info
)
780 TRACE_(d3d_caps
)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info
->limits
.arb_vs_native_constants
);
781 gl_info
->limits
.glsl_vs_float_constants
= gl_info
->limits
.arb_vs_native_constants
;
782 TRACE_(d3d_caps
)("Using ARB ps constant limit(=%u) for GLSL.\n", gl_info
->limits
.arb_ps_native_constants
);
783 gl_info
->limits
.glsl_ps_float_constants
= gl_info
->limits
.arb_ps_native_constants
;
786 static void quirk_apple_glsl_constants(struct wined3d_gl_info
*gl_info
)
788 quirk_arb_constants(gl_info
);
789 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
790 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
791 * allow 48 different offsets or other helper immediate values. */
792 TRACE_(d3d_caps
)("Reserving 12 GLSL constants for compiler private use.\n");
793 gl_info
->reserved_glsl_constants
= max(gl_info
->reserved_glsl_constants
, 12);
796 static void quirk_amd_dx9(struct wined3d_gl_info
*gl_info
)
798 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
799 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
800 * If real NP2 textures are used, the driver falls back to software. We could just remove the
801 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
802 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
803 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
804 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
806 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
807 * has this extension promoted to core. The extension loading code sets this extension supported
808 * due to that, so this code works on fglrx as well. */
809 if(gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
811 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
812 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
813 gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] = TRUE
;
817 static void quirk_no_np2(struct wined3d_gl_info
*gl_info
)
819 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
820 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
821 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
822 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
823 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
824 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
826 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
827 * triggering the software fallback. There is not much we can do here apart from disabling the
828 * software-emulated extension and reenable ARB_tex_rect (which was previously disabled
829 * in wined3d_adapter_init_gl_caps).
830 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
831 * post-processing effects in the game "Max Payne 2").
832 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
833 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
834 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
835 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = TRUE
;
838 static void quirk_texcoord_w(struct wined3d_gl_info
*gl_info
)
840 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
841 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
842 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
843 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
844 * according to the spec.
846 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
847 * makes the shader slower and eats instruction slots which should be available to the d3d app.
849 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
850 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
851 * this workaround is activated on cards that do not need it, it won't break things, just affect
852 * performance negatively. */
853 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
854 gl_info
->quirks
|= WINED3D_QUIRK_SET_TEXCOORD_W
;
857 static void quirk_clip_varying(struct wined3d_gl_info
*gl_info
)
859 gl_info
->quirks
|= WINED3D_QUIRK_GLSL_CLIP_VARYING
;
862 static void quirk_allows_specular_alpha(struct wined3d_gl_info
*gl_info
)
864 gl_info
->quirks
|= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA
;
867 static void quirk_disable_nvvp_clip(struct wined3d_gl_info
*gl_info
)
869 gl_info
->quirks
|= WINED3D_QUIRK_NV_CLIP_BROKEN
;
872 static void quirk_fbo_tex_update(struct wined3d_gl_info
*gl_info
)
874 gl_info
->quirks
|= WINED3D_QUIRK_FBO_TEX_UPDATE
;
877 static void quirk_broken_rgba16(struct wined3d_gl_info
*gl_info
)
879 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_RGBA16
;
882 static void quirk_infolog_spam(struct wined3d_gl_info
*gl_info
)
884 gl_info
->quirks
|= WINED3D_QUIRK_INFO_LOG_SPAM
;
887 static void quirk_limited_tex_filtering(struct wined3d_gl_info
*gl_info
)
889 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
890 selected texture formats. They are apparently the only DX9 class GPUs
892 Also, DX9-era GPUs are somewhat limited with float textures
893 filtering and blending. */
894 gl_info
->quirks
|= WINED3D_QUIRK_LIMITED_TEX_FILTERING
;
899 BOOL (*match
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
900 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
);
901 void (*apply
)(struct wined3d_gl_info
*gl_info
);
902 const char *description
;
905 static const struct driver_quirk quirk_table
[] =
908 match_amd_r300_to_500
,
910 "AMD normalized texrect quirk"
912 /* MacOS advertises more GLSL vertex shader uniforms than supported by the hardware, and if more are
913 * used it falls back to software. While the compiler can detect if the shader uses all declared
914 * uniforms, the optimization fails if the shader uses relative addressing. So any GLSL shader
915 * using relative addressing falls back to software.
917 * ARB vp gives the correct amount of uniforms, so use it instead of GLSL. */
920 quirk_apple_glsl_constants
,
921 "Apple GLSL uniform override"
926 "Geforce 5 NP2 disable"
931 "Init texcoord .w for Apple Intel GPU driver"
934 match_apple_nonr500ati
,
936 "Init texcoord .w for Apple ATI >= r600 GPU driver"
941 "Reserved varying for gl_ClipPos"
944 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
945 * GL implementations accept it. The Mac GL is the only implementation known to
948 * If we can pass 4 component specular colors, do it, because (a) we don't have
949 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
950 * passes specular alpha to the pixel shader if any is used. Otherwise the
951 * specular alpha is used to pass the fog coordinate, which we pass to opengl
952 * via GL_EXT_fog_coord.
954 match_allows_spec_alpha
,
955 quirk_allows_specular_alpha
,
956 "Allow specular alpha quirk"
959 match_broken_nv_clip
,
960 quirk_disable_nvvp_clip
,
961 "Apple NV_vertex_program clip bug quirk"
964 match_fbo_tex_update
,
965 quirk_fbo_tex_update
,
966 "FBO rebind for attachment updates"
971 "True RGBA16 is not available"
976 "Not printing GLSL infolog"
979 match_not_dx10_capable
,
980 quirk_limited_tex_filtering
,
981 "Texture filtering, blending and VTF support is limited"
985 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
986 * reporting a driver version is moot because we are not the Windows driver, and we have different
987 * bugs, features, etc.
989 * The driver version has the form "x.y.z.w".
991 * "x" is the Windows version the driver is meant for:
998 * "y" is the maximum Direct3D version the driver supports.
999 * y -> d3d version mapping:
1008 * "z" is the subversion number.
1010 * "w" is the vendor specific driver build number.
1013 struct driver_version_information
1015 enum wined3d_display_driver driver
;
1016 enum wined3d_driver_model driver_model
;
1017 const char *driver_name
; /* name of Windows driver */
1018 WORD version
; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1019 WORD subversion
; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1020 WORD build
; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1023 /* The driver version table contains driver information for different devices on several OS versions. */
1024 static const struct driver_version_information driver_version_table
[] =
1027 * - Radeon HD2x00 (R600) and up supported by current drivers.
1028 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1029 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1030 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1031 {DRIVER_AMD_RAGE_128PRO
, DRIVER_MODEL_NT5X
, "ati2dvaa.dll", 13, 3279, 0},
1032 {DRIVER_AMD_R100
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6614},
1033 {DRIVER_AMD_R300
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6764},
1034 {DRIVER_AMD_R600
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 8681},
1035 {DRIVER_AMD_R300
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1036 {DRIVER_AMD_R600
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1039 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1040 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1041 * igxprd32.dll but the GMA800 driver was never updated. */
1042 {DRIVER_INTEL_GMA800
, DRIVER_MODEL_NT5X
, "ialmrnt5.dll", 14, 10, 3889},
1043 {DRIVER_INTEL_GMA900
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4764},
1044 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4926},
1045 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 5218},
1046 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 14, 10, 1504},
1047 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 15, 10, 1666},
1050 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1051 * - GeforceFX support is up to 173.x on <= XP
1052 * - Geforce2MX/3/4 up to 96.x on <= XP
1053 * - TNT/Geforce1/2 up to 71.x on <= XP
1054 * All version numbers used below are from the Linux nvidia drivers. */
1055 {DRIVER_NVIDIA_TNT
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 7186},
1056 {DRIVER_NVIDIA_GEFORCE2MX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 9371},
1057 {DRIVER_NVIDIA_GEFORCEFX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 11, 7516},
1058 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 15, 12, 6658},
1059 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 15, 12, 6658},
1062 struct gpu_description
1064 WORD vendor
; /* reported PCI card vendor ID */
1065 WORD card
; /* reported PCI card device ID */
1066 const char *description
; /* Description of the card e.g. NVIDIA RIVA TNT */
1067 enum wined3d_display_driver driver
;
1068 unsigned int vidmem
;
1071 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1072 * found on a board containing a specific GPU. */
1073 static const struct gpu_description gpu_description_table
[] =
1076 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT
, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT
, 16 },
1077 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT2
, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1078 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE
, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT
, 32 },
1079 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2
, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1080 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2_MX
, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX
,32 },
1081 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE3
, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1082 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_MX
, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1083 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_TI4200
, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX
,64, },
1084 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5200
, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX
, 64 },
1085 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5600
, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX
, 128 },
1086 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5800
, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX
, 256 },
1087 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6200
, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6
, 64 },
1088 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6600GT
, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6
, 128 },
1089 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6800
, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6
, 128 },
1090 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7300
, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6
, 256 },
1091 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7400
, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6
, 256 },
1092 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7600
, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1093 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7800GT
, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1094 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8300GS
, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1095 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8400GS
, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1096 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600GT
, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1097 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600MGT
, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1098 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTS
, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6
, 320 },
1099 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTX
, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6
, 768 },
1100 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9200
, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6
, 256 },
1101 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400GT
, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1102 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9500GT
, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1103 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9600GT
, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6
, 384 },
1104 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9800GT
, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1105 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_210
, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6
, 512 },
1106 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT220
, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6
, 512 },
1107 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT240
, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6
, 512 },
1108 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX260
, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6
, 1024},
1109 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX275
, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6
, 896 },
1110 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX280
, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6
, 1024},
1111 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT320M
, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1112 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT325M
, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1113 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT330
, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6
, 1024},
1114 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS350M
, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1115 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT420
, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6
, 2048},
1116 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT430
, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6
, 1024},
1117 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT440
, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6
, 1024},
1118 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS450
, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6
, 1024},
1119 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460
, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6
, 768 },
1120 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460M
, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6
, 1536},
1121 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX465
, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6
, 1024},
1122 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX470
, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6
, 1280},
1123 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX480
, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6
, 1536},
1124 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX550
, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1125 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT555M
, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1126 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560TI
, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1127 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560
, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6
, 1024},
1128 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX570
, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6
, 1280},
1129 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX580
, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6
, 1536},
1132 {HW_VENDOR_AMD
, CARD_AMD_RAGE_128PRO
, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO
, 16 },
1133 {HW_VENDOR_AMD
, CARD_AMD_RADEON_7200
, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100
, 32 },
1134 {HW_VENDOR_AMD
, CARD_AMD_RADEON_8500
, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100
, 64 },
1135 {HW_VENDOR_AMD
, CARD_AMD_RADEON_9500
, "ATI Radeon 9500", DRIVER_AMD_R300
, 64 },
1136 {HW_VENDOR_AMD
, CARD_AMD_RADEON_XPRESS_200M
, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300
, 64 },
1137 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X700
, "ATI Radeon X700 SE", DRIVER_AMD_R300
, 128 },
1138 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X1600
, "ATI Radeon X1600 Series", DRIVER_AMD_R300
, 128 },
1139 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2350
, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600
, 256 },
1140 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2600
, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600
, 256 },
1141 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2900
, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600
, 512 },
1142 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3200
, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600
, 128 },
1143 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4350
, "ATI Radeon HD 4350", DRIVER_AMD_R600
, 256 },
1144 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4600
, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600
, 512 },
1145 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4700
, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600
, 512 },
1146 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4800
, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600
, 512 },
1147 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5400
, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600
, 512 },
1148 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5600
, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600
, 512 },
1149 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5700
, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600
, 512 },
1150 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5800
, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600
, 1024},
1151 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5900
, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600
, 1024},
1152 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6300
, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600
, 1024},
1153 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6400
, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600
, 1024},
1154 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6410D
, "AMD Radeon HD 6410D", DRIVER_AMD_R600
, 1024},
1155 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6550D
, "AMD Radeon HD 6550D", DRIVER_AMD_R600
, 1024},
1156 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600
, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600
, 1024},
1157 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600M
, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600
, 512 },
1158 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6800
, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600
, 1024},
1159 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6900
, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600
, 2048},
1161 {HW_VENDOR_INTEL
, CARD_INTEL_I830G
, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1162 {HW_VENDOR_INTEL
, CARD_INTEL_I855G
, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1163 {HW_VENDOR_INTEL
, CARD_INTEL_I865G
, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1164 {HW_VENDOR_INTEL
, CARD_INTEL_I915G
, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1165 {HW_VENDOR_INTEL
, CARD_INTEL_I915GM
, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1166 {HW_VENDOR_INTEL
, CARD_INTEL_I945GM
, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950
, 64 },
1167 {HW_VENDOR_INTEL
, CARD_INTEL_X3100
, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000
, 128},
1168 {HW_VENDOR_INTEL
, CARD_INTEL_GM45
, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000
, 512}
1171 static const struct driver_version_information
*get_driver_version_info(enum wined3d_display_driver driver
,
1172 enum wined3d_driver_model driver_model
)
1176 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver
, driver_model
);
1177 for (i
= 0; i
< (sizeof(driver_version_table
) / sizeof(driver_version_table
[0])); i
++)
1179 const struct driver_version_information
*entry
= &driver_version_table
[i
];
1181 if (entry
->driver
== driver
&& entry
->driver_model
== driver_model
)
1183 TRACE_(d3d_caps
)("Found driver '%s' version=%d subversion=%d build=%d\n",
1184 entry
->driver_name
, entry
->version
, entry
->subversion
, entry
->build
);
1192 static void init_driver_info(struct wined3d_driver_info
*driver_info
,
1193 enum wined3d_pci_vendor vendor
, enum wined3d_pci_device device
)
1195 OSVERSIONINFOW os_version
;
1196 WORD driver_os_version
;
1198 enum wined3d_display_driver driver
= DRIVER_UNKNOWN
;
1199 enum wined3d_driver_model driver_model
;
1200 const struct driver_version_information
*version_info
;
1202 if (wined3d_settings
.pci_vendor_id
!= PCI_VENDOR_NONE
)
1204 TRACE_(d3d_caps
)("Overriding PCI vendor ID with: %04x\n", wined3d_settings
.pci_vendor_id
);
1205 vendor
= wined3d_settings
.pci_vendor_id
;
1207 driver_info
->vendor
= vendor
;
1209 if (wined3d_settings
.pci_device_id
!= PCI_DEVICE_NONE
)
1211 TRACE_(d3d_caps
)("Overriding PCI device ID with: %04x\n", wined3d_settings
.pci_device_id
);
1212 device
= wined3d_settings
.pci_device_id
;
1214 driver_info
->device
= device
;
1216 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1217 * overrides the pci ids to a card which is not in our database. */
1218 driver_info
->vidmem
= WINE_DEFAULT_VIDMEM
;
1220 memset(&os_version
, 0, sizeof(os_version
));
1221 os_version
.dwOSVersionInfoSize
= sizeof(os_version
);
1222 if (!GetVersionExW(&os_version
))
1224 ERR("Failed to get OS version, reporting 2000/XP.\n");
1225 driver_os_version
= 6;
1226 driver_model
= DRIVER_MODEL_NT5X
;
1230 TRACE("OS version %u.%u.\n", os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1231 switch (os_version
.dwMajorVersion
)
1234 /* If needed we could distinguish between 9x and NT4, but this code won't make
1235 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1237 driver_os_version
= 4;
1238 driver_model
= DRIVER_MODEL_WIN9X
;
1242 driver_os_version
= 6;
1243 driver_model
= DRIVER_MODEL_NT5X
;
1247 if (os_version
.dwMinorVersion
== 0)
1249 driver_os_version
= 7;
1250 driver_model
= DRIVER_MODEL_NT6X
;
1254 if (os_version
.dwMinorVersion
> 1)
1256 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1257 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1259 driver_os_version
= 8;
1260 driver_model
= DRIVER_MODEL_NT6X
;
1265 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1266 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1267 driver_os_version
= 6;
1268 driver_model
= DRIVER_MODEL_NT5X
;
1273 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1274 * This means that unless the ids are overriden, we will always find a GPU description. */
1275 for (i
= 0; i
< (sizeof(gpu_description_table
) / sizeof(gpu_description_table
[0])); i
++)
1277 if (vendor
== gpu_description_table
[i
].vendor
&& device
== gpu_description_table
[i
].card
)
1279 TRACE_(d3d_caps
)("Found card %04x:%04x in driver DB.\n", vendor
, device
);
1281 driver_info
->description
= gpu_description_table
[i
].description
;
1282 driver_info
->vidmem
= gpu_description_table
[i
].vidmem
* 1024*1024;
1283 driver
= gpu_description_table
[i
].driver
;
1288 if (wined3d_settings
.emulated_textureram
)
1290 TRACE_(d3d_caps
)("Overriding amount of video memory with: %d byte\n", wined3d_settings
.emulated_textureram
);
1291 driver_info
->vidmem
= wined3d_settings
.emulated_textureram
;
1294 /* Try to obtain driver version information for the current Windows version. This fails in
1296 * - the gpu is not available on the currently selected OS version:
1297 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1298 * version information for the current Windows version is returned instead of faked info.
1299 * We do the same and assume the default Windows version to emulate is WinXP.
1301 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1302 * For now return the XP driver info. Perhaps later on we should return VESA.
1304 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1305 * This could be an indication that our database is not up to date, so this should be fixed.
1307 version_info
= get_driver_version_info(driver
, driver_model
);
1310 driver_info
->name
= version_info
->driver_name
;
1311 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1312 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1316 version_info
= get_driver_version_info(driver
, DRIVER_MODEL_NT5X
);
1319 driver_info
->name
= version_info
->driver_name
;
1320 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1321 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1325 driver_info
->description
= "Direct3D HAL";
1326 driver_info
->name
= "Display";
1327 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, 15);
1328 driver_info
->version_low
= MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1330 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1331 vendor
, device
, driver_model
);
1335 TRACE_(d3d_caps
)("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1336 driver_info
->version_high
, driver_info
->version_low
);
1339 /* Context activation is done by the caller. */
1340 static void fixup_extensions(struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
1341 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
1345 for (i
= 0; i
< (sizeof(quirk_table
) / sizeof(*quirk_table
)); ++i
)
1347 if (!quirk_table
[i
].match(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
)) continue;
1348 TRACE_(d3d_caps
)("Applying driver quirk \"%s\".\n", quirk_table
[i
].description
);
1349 quirk_table
[i
].apply(gl_info
);
1352 /* Find out if PBOs work as they are supposed to. */
1353 test_pbo_functionality(gl_info
);
1356 static DWORD
wined3d_parse_gl_version(const char *gl_version
)
1358 const char *ptr
= gl_version
;
1362 if (major
<= 0) ERR_(d3d_caps
)("Invalid opengl major version: %d.\n", major
);
1364 while (isdigit(*ptr
)) ++ptr
;
1365 if (*ptr
++ != '.') ERR_(d3d_caps
)("Invalid opengl version string: %s.\n", debugstr_a(gl_version
));
1369 TRACE_(d3d_caps
)("Found OpenGL version: %d.%d.\n", major
, minor
);
1371 return MAKEDWORD_VERSION(major
, minor
);
1374 static enum wined3d_gl_vendor
wined3d_guess_gl_vendor(const struct wined3d_gl_info
*gl_info
,
1375 const char *gl_vendor_string
, const char *gl_renderer
)
1378 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1379 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1380 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1382 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1383 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1384 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1385 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1386 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1387 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1388 * DirectDraw, not OpenGL. */
1389 if (gl_info
->supported
[APPLE_FENCE
]
1390 && gl_info
->supported
[APPLE_CLIENT_STORAGE
]
1391 && gl_info
->supported
[APPLE_FLUSH_RENDER
]
1392 && gl_info
->supported
[APPLE_YCBCR_422
])
1393 return GL_VENDOR_APPLE
;
1395 if (strstr(gl_vendor_string
, "NVIDIA"))
1396 return GL_VENDOR_NVIDIA
;
1398 if (strstr(gl_vendor_string
, "ATI"))
1399 return GL_VENDOR_FGLRX
;
1401 if (strstr(gl_vendor_string
, "Intel(R)")
1402 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1403 || strstr(gl_renderer
, "Intel")
1404 || strstr(gl_vendor_string
, "Intel Inc."))
1405 return GL_VENDOR_INTEL
;
1407 if (strstr(gl_vendor_string
, "Mesa")
1408 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1409 || strstr(gl_vendor_string
, "DRI R300 Project")
1410 || strstr(gl_vendor_string
, "X.Org R300 Project")
1411 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1412 || strstr(gl_vendor_string
, "VMware, Inc.")
1413 || strstr(gl_renderer
, "Mesa")
1414 || strstr(gl_renderer
, "Gallium"))
1415 return GL_VENDOR_MESA
;
1417 FIXME_(d3d_caps
)("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1418 debugstr_a(gl_vendor_string
));
1420 return GL_VENDOR_UNKNOWN
;
1423 static enum wined3d_pci_vendor
wined3d_guess_card_vendor(const char *gl_vendor_string
, const char *gl_renderer
)
1425 if (strstr(gl_vendor_string
, "NVIDIA")
1426 || strstr(gl_vendor_string
, "nouveau"))
1427 return HW_VENDOR_NVIDIA
;
1429 if (strstr(gl_vendor_string
, "ATI")
1430 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1431 || strstr(gl_vendor_string
, "X.Org R300 Project")
1432 || strstr(gl_renderer
, "AMD")
1433 || strstr(gl_renderer
, "R100")
1434 || strstr(gl_renderer
, "R200")
1435 || strstr(gl_renderer
, "R300")
1436 || strstr(gl_renderer
, "R600")
1437 || strstr(gl_renderer
, "R700"))
1438 return HW_VENDOR_AMD
;
1440 if (strstr(gl_vendor_string
, "Intel(R)")
1441 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1442 || strstr(gl_renderer
, "Intel")
1443 || strstr(gl_vendor_string
, "Intel Inc."))
1444 return HW_VENDOR_INTEL
;
1446 if (strstr(gl_vendor_string
, "Mesa")
1447 || strstr(gl_vendor_string
, "Brian Paul")
1448 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1449 || strstr(gl_vendor_string
, "VMware, Inc."))
1450 return HW_VENDOR_SOFTWARE
;
1452 FIXME_(d3d_caps
)("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string
));
1454 return HW_VENDOR_NVIDIA
;
1457 static UINT
d3d_level_from_gl_info(const struct wined3d_gl_info
*gl_info
)
1461 if (gl_info
->supported
[ARB_MULTITEXTURE
])
1463 if (gl_info
->supported
[ARB_TEXTURE_COMPRESSION
]
1464 && gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
]
1465 && gl_info
->supported
[ARB_TEXTURE_ENV_DOT3
])
1467 if (level
== 7 && gl_info
->supported
[ARB_MULTISAMPLE
]
1468 && gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
1470 if (level
== 8 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
1471 && gl_info
->supported
[ARB_VERTEX_SHADER
])
1473 if (level
== 9 && gl_info
->supported
[EXT_GPU_SHADER4
])
1479 static enum wined3d_pci_device
select_card_nvidia_binary(const struct wined3d_gl_info
*gl_info
,
1480 const char *gl_renderer
)
1482 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
1485 if (d3d_level
>= 10)
1489 const char *renderer
;
1490 enum wined3d_pci_device id
;
1494 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580
}, /* Geforce 500 - highend */
1495 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570
}, /* Geforce 500 - midend high */
1496 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI
}, /* Geforce 500 - midend */
1497 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560
}, /* Geforce 500 - midend */
1498 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M
}, /* Geforce 500 - midend mobile */
1499 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550
}, /* Geforce 500 - midend */
1500 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480
}, /* Geforce 400 - highend */
1501 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470
}, /* Geforce 400 - midend high */
1502 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465
}, /* Geforce 400 - midend */
1503 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M
}, /* Geforce 400 - highend mobile */
1504 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460
}, /* Geforce 400 - midend */
1505 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450
}, /* Geforce 400 - midend low */
1506 {"GT 440", CARD_NVIDIA_GEFORCE_GT440
}, /* Geforce 400 - lowend */
1507 {"GT 430", CARD_NVIDIA_GEFORCE_GT430
}, /* Geforce 400 - lowend */
1508 {"GT 420", CARD_NVIDIA_GEFORCE_GT420
}, /* Geforce 400 - lowend */
1509 {"GT 330", CARD_NVIDIA_GEFORCE_GT330
}, /* Geforce 300 - highend */
1510 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1511 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1512 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1513 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1514 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M
}, /* Geforce 300 - midend mobile */
1515 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1516 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1517 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1518 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275
}, /* Geforce 200 - midend high */
1519 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260
}, /* Geforce 200 - midend */
1520 {"GT 240", CARD_NVIDIA_GEFORCE_GT240
}, /* Geforce 200 - midend */
1521 {"GT 220", CARD_NVIDIA_GEFORCE_GT220
}, /* Geforce 200 - lowend */
1522 {"Geforce 310", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1523 {"Geforce 305", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1524 {"Geforce 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1525 {"G 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1526 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1527 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1528 {"9800", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1529 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1530 {"9600", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1531 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1532 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1533 {"9500", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1534 {"9400", CARD_NVIDIA_GEFORCE_9400GT
}, /* Geforce 9 - lowend */
1535 {"9300", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1536 {"9200", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1537 {"9100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1538 {"G 100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1539 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX
}, /* Geforce 8 - highend high */
1540 {"8800", CARD_NVIDIA_GEFORCE_8800GTS
}, /* Geforce 8 - highend */
1541 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1542 {"8700", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1543 {"8600", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1544 {"8500", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1545 {"8400", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1546 {"8300", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1547 {"8200", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1548 {"8100", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1551 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1553 if (strstr(gl_renderer
, cards
[i
].renderer
))
1557 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1558 return CARD_NVIDIA_GEFORCE_8300GS
;
1561 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1562 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1564 if (d3d_level
>= 9 && gl_info
->supported
[NV_VERTEX_PROGRAM3
])
1568 const char *renderer
;
1569 enum wined3d_pci_device id
;
1573 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1574 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1575 {"7950", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1576 {"7900", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1577 {"7800", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1578 {"7700", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1579 {"7600", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1580 {"7400", CARD_NVIDIA_GEFORCE_7400
}, /* Geforce 7 - lower medium */
1581 {"7300", CARD_NVIDIA_GEFORCE_7300
}, /* Geforce 7 - lowend */
1582 {"6800", CARD_NVIDIA_GEFORCE_6800
}, /* Geforce 6 - highend */
1583 {"6700", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1584 {"6610", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1585 {"6600", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1588 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1590 if (strstr(gl_renderer
, cards
[i
].renderer
))
1594 /* Geforce 6/7 - lowend */
1595 return CARD_NVIDIA_GEFORCE_6200
; /* Geforce 6100/6150/6200/7300/7400/7500 */
1600 /* GeforceFX - highend */
1601 if (strstr(gl_renderer
, "5800")
1602 || strstr(gl_renderer
, "5900")
1603 || strstr(gl_renderer
, "5950")
1604 || strstr(gl_renderer
, "Quadro FX"))
1606 return CARD_NVIDIA_GEFORCEFX_5800
;
1609 /* GeforceFX - midend */
1610 if (strstr(gl_renderer
, "5600")
1611 || strstr(gl_renderer
, "5650")
1612 || strstr(gl_renderer
, "5700")
1613 || strstr(gl_renderer
, "5750"))
1615 return CARD_NVIDIA_GEFORCEFX_5600
;
1618 /* GeforceFX - lowend */
1619 return CARD_NVIDIA_GEFORCEFX_5200
; /* GeforceFX 5100/5200/5250/5300/5500 */
1624 if (strstr(gl_renderer
, "GeForce4 Ti") || strstr(gl_renderer
, "Quadro4"))
1626 return CARD_NVIDIA_GEFORCE4_TI4200
; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1629 return CARD_NVIDIA_GEFORCE3
; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1634 if (strstr(gl_renderer
, "GeForce4 MX"))
1636 return CARD_NVIDIA_GEFORCE4_MX
; /* MX420/MX440/MX460/MX4000 */
1639 if (strstr(gl_renderer
, "GeForce2 MX") || strstr(gl_renderer
, "Quadro2 MXR"))
1641 return CARD_NVIDIA_GEFORCE2_MX
; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1644 if (strstr(gl_renderer
, "GeForce2") || strstr(gl_renderer
, "Quadro2"))
1646 return CARD_NVIDIA_GEFORCE2
; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1649 return CARD_NVIDIA_GEFORCE
; /* Geforce 256/DDR, Quadro */
1652 if (strstr(gl_renderer
, "TNT2"))
1654 return CARD_NVIDIA_RIVA_TNT2
; /* Riva TNT2 standard/M64/Pro/Ultra */
1657 return CARD_NVIDIA_RIVA_TNT
; /* Riva TNT, Vanta */
1660 static enum wined3d_pci_device
select_card_amd_binary(const struct wined3d_gl_info
*gl_info
,
1661 const char *gl_renderer
)
1663 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
1665 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1667 * Beware: renderer string do not match exact card model,
1668 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1669 if (d3d_level
>= 10)
1675 const char *renderer
;
1676 enum wined3d_pci_device id
;
1680 /* Northern Islands */
1681 {"HD 6900", CARD_AMD_RADEON_HD6900
},
1682 {"HD 6800", CARD_AMD_RADEON_HD6800
},
1683 {"HD 6630M",CARD_AMD_RADEON_HD6600M
},
1684 {"HD 6600M",CARD_AMD_RADEON_HD6600M
},
1685 {"HD 6600", CARD_AMD_RADEON_HD6600
},
1686 {"HD 6500M",CARD_AMD_RADEON_HD6600M
},
1687 {"HD 6500", CARD_AMD_RADEON_HD6600
},
1688 {"HD 6400", CARD_AMD_RADEON_HD6400
},
1689 {"HD 6300", CARD_AMD_RADEON_HD6300
},
1690 {"HD 6200", CARD_AMD_RADEON_HD6300
},
1692 {"HD 5870", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS PRO */
1693 {"HD 5850", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS XT */
1694 {"HD 5800", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1695 {"HD 5770", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER XT */
1696 {"HD 5750", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER LE */
1697 {"HD 5700", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1698 {"HD 5670", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD XT */
1699 {"HD 5570", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1700 {"HD 5550", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1701 {"HD 5450", CARD_AMD_RADEON_HD5400
}, /* Radeon EG CEDAR PRO */
1703 {"HD 4890", CARD_AMD_RADEON_HD4800
}, /* Radeon RV790 */
1704 {"HD 4870", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1705 {"HD 4850", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1706 {"HD 4830", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1707 {"HD 4800", CARD_AMD_RADEON_HD4800
}, /* Radeon RV7xx HD48xx generic renderer string */
1708 {"HD 4770", CARD_AMD_RADEON_HD4700
}, /* Radeon RV740 */
1709 {"HD 4700", CARD_AMD_RADEON_HD4700
}, /* Radeon RV7xx HD47xx generic renderer string */
1710 {"HD 4670", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1711 {"HD 4650", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1712 {"HD 4600", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1713 {"HD 4550", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1714 {"HD 4350", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1715 /* R600/R700 integrated */
1716 {"HD 3300", CARD_AMD_RADEON_HD3200
},
1717 {"HD 3200", CARD_AMD_RADEON_HD3200
},
1718 {"HD 3100", CARD_AMD_RADEON_HD3200
},
1720 {"HD 3870", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1721 {"HD 3850", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1722 {"HD 2900", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1723 {"HD 3830", CARD_AMD_RADEON_HD2600
}, /* China-only midend */
1724 {"HD 3690", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1725 {"HD 3650", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1726 {"HD 2600", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1727 {"HD 3470", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1728 {"HD 3450", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1729 {"HD 3430", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1730 {"HD 3400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1731 {"HD 2400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1732 {"HD 2350", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1735 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1737 if (strstr(gl_renderer
, cards
[i
].renderer
))
1741 /* Default for when no GPU has been found */
1742 return CARD_AMD_RADEON_HD3200
;
1748 if (strstr(gl_renderer
, "X1600")
1749 || strstr(gl_renderer
, "X1650")
1750 || strstr(gl_renderer
, "X1800")
1751 || strstr(gl_renderer
, "X1900")
1752 || strstr(gl_renderer
, "X1950"))
1754 return CARD_AMD_RADEON_X1600
;
1757 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1758 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1759 if (strstr(gl_renderer
, "X700")
1760 || strstr(gl_renderer
, "X800")
1761 || strstr(gl_renderer
, "X850")
1762 || strstr(gl_renderer
, "X1300")
1763 || strstr(gl_renderer
, "X1400")
1764 || strstr(gl_renderer
, "X1450")
1765 || strstr(gl_renderer
, "X1550")
1766 || strstr(gl_renderer
, "X2300")
1767 || strstr(gl_renderer
, "X2500")
1768 || strstr(gl_renderer
, "HD 2300")
1771 return CARD_AMD_RADEON_X700
;
1774 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1775 if (strstr(gl_renderer
, "Radeon Xpress"))
1777 return CARD_AMD_RADEON_XPRESS_200M
;
1781 return CARD_AMD_RADEON_9500
; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1785 return CARD_AMD_RADEON_8500
; /* Radeon 8500/9000/9100/9200/9300 */
1788 return CARD_AMD_RADEON_7200
; /* Radeon 7000/7100/7200/7500 */
1790 return CARD_AMD_RAGE_128PRO
;
1793 static enum wined3d_pci_device
select_card_intel(const struct wined3d_gl_info
*gl_info
,
1794 const char *gl_renderer
)
1796 if (strstr(gl_renderer
, "GM45")) return CARD_INTEL_GM45
;
1797 if (strstr(gl_renderer
, "X3100") || strstr(gl_renderer
, "965GM"))
1799 /* MacOS calls the card GMA X3100, otherwise known as GM965/GL960 */
1800 return CARD_INTEL_X3100
;
1803 if (strstr(gl_renderer
, "GMA 950") || strstr(gl_renderer
, "945GM"))
1805 /* MacOS calls the card GMA 950, but everywhere else the PCI ID is named 945GM */
1806 return CARD_INTEL_I945GM
;
1809 if (strstr(gl_renderer
, "915GM")) return CARD_INTEL_I915GM
;
1810 if (strstr(gl_renderer
, "915G")) return CARD_INTEL_I915G
;
1811 if (strstr(gl_renderer
, "865G")) return CARD_INTEL_I865G
;
1812 if (strstr(gl_renderer
, "855G")) return CARD_INTEL_I855G
;
1813 if (strstr(gl_renderer
, "830G")) return CARD_INTEL_I830G
;
1814 return CARD_INTEL_I915G
;
1818 static enum wined3d_pci_device
select_card_amd_mesa(const struct wined3d_gl_info
*gl_info
,
1819 const char *gl_renderer
)
1824 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1826 * Beware: renderer string do not match exact card model,
1827 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1828 if (strstr(gl_renderer
, "Gallium"))
1830 /* 20101109 - These are never returned by current Gallium radeon
1831 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1833 * These are returned but not handled: RC410, RV380. */
1836 const char *renderer
;
1837 enum wined3d_pci_device id
;
1841 /* Northern Islands */
1842 {"CAYMAN", CARD_AMD_RADEON_HD6900
},
1843 {"BARTS", CARD_AMD_RADEON_HD6800
},
1844 {"TURKS", CARD_AMD_RADEON_HD6600
},
1845 {"SUMO2", CARD_AMD_RADEON_HD6410D
}, /* SUMO2 first, because we do a strstr(). */
1846 {"SUMO", CARD_AMD_RADEON_HD6550D
},
1847 {"CAICOS", CARD_AMD_RADEON_HD6400
},
1848 {"PALM", CARD_AMD_RADEON_HD6300
},
1850 {"HEMLOCK", CARD_AMD_RADEON_HD5900
},
1851 {"CYPRESS", CARD_AMD_RADEON_HD5800
},
1852 {"JUNIPER", CARD_AMD_RADEON_HD5700
},
1853 {"REDWOOD", CARD_AMD_RADEON_HD5600
},
1854 {"CEDAR", CARD_AMD_RADEON_HD5400
},
1856 {"R700", CARD_AMD_RADEON_HD4800
}, /* HD4800 - highend */
1857 {"RV790", CARD_AMD_RADEON_HD4800
},
1858 {"RV770", CARD_AMD_RADEON_HD4800
},
1859 {"RV740", CARD_AMD_RADEON_HD4700
}, /* HD4700 - midend */
1860 {"RV730", CARD_AMD_RADEON_HD4600
}, /* HD4600 - midend */
1861 {"RV710", CARD_AMD_RADEON_HD4350
}, /* HD4500/HD4350 - lowend */
1862 /* R600/R700 integrated */
1863 {"RS880", CARD_AMD_RADEON_HD3200
},
1864 {"RS780", CARD_AMD_RADEON_HD3200
},
1866 {"R680", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1867 {"R600", CARD_AMD_RADEON_HD2900
},
1868 {"RV670", CARD_AMD_RADEON_HD2900
},
1869 {"RV635", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1870 {"RV630", CARD_AMD_RADEON_HD2600
},
1871 {"RV620", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1872 {"RV610", CARD_AMD_RADEON_HD2350
},
1874 {"R580", CARD_AMD_RADEON_X1600
},
1875 {"R520", CARD_AMD_RADEON_X1600
},
1876 {"RV570", CARD_AMD_RADEON_X1600
},
1877 {"RV560", CARD_AMD_RADEON_X1600
},
1878 {"RV535", CARD_AMD_RADEON_X1600
},
1879 {"RV530", CARD_AMD_RADEON_X1600
},
1880 {"RV516", CARD_AMD_RADEON_X700
}, /* X700 is actually R400. */
1881 {"RV515", CARD_AMD_RADEON_X700
},
1883 {"R481", CARD_AMD_RADEON_X700
},
1884 {"R480", CARD_AMD_RADEON_X700
},
1885 {"R430", CARD_AMD_RADEON_X700
},
1886 {"R423", CARD_AMD_RADEON_X700
},
1887 {"R420", CARD_AMD_RADEON_X700
},
1888 {"R410", CARD_AMD_RADEON_X700
},
1889 {"RV410", CARD_AMD_RADEON_X700
},
1890 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1891 {"RS740", CARD_AMD_RADEON_XPRESS_200M
},
1892 {"RS690", CARD_AMD_RADEON_XPRESS_200M
},
1893 {"RS600", CARD_AMD_RADEON_XPRESS_200M
},
1894 {"RS485", CARD_AMD_RADEON_XPRESS_200M
},
1895 {"RS482", CARD_AMD_RADEON_XPRESS_200M
},
1896 {"RS480", CARD_AMD_RADEON_XPRESS_200M
},
1897 {"RS400", CARD_AMD_RADEON_XPRESS_200M
},
1899 {"R360", CARD_AMD_RADEON_9500
},
1900 {"R350", CARD_AMD_RADEON_9500
},
1901 {"R300", CARD_AMD_RADEON_9500
},
1902 {"RV370", CARD_AMD_RADEON_9500
},
1903 {"RV360", CARD_AMD_RADEON_9500
},
1904 {"RV351", CARD_AMD_RADEON_9500
},
1905 {"RV350", CARD_AMD_RADEON_9500
},
1908 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1910 if (strstr(gl_renderer
, cards
[i
].renderer
))
1915 d3d_level
= d3d_level_from_gl_info(gl_info
);
1916 if (d3d_level
>= 10)
1917 return CARD_AMD_RADEON_HD2600
;
1923 const char *renderer
;
1924 enum wined3d_pci_device id
;
1929 {"(R700", CARD_AMD_RADEON_HD4800
}, /* HD4800 - highend */
1930 {"(RV790", CARD_AMD_RADEON_HD4800
},
1931 {"(RV770", CARD_AMD_RADEON_HD4800
},
1932 {"(RV740", CARD_AMD_RADEON_HD4700
}, /* HD4700 - midend */
1933 {"(RV730", CARD_AMD_RADEON_HD4600
}, /* HD4600 - midend */
1934 {"(RV710", CARD_AMD_RADEON_HD4350
}, /* HD4500/HD4350 - lowend */
1935 /* R600/R700 integrated */
1936 {"RS880", CARD_AMD_RADEON_HD3200
},
1937 {"RS780", CARD_AMD_RADEON_HD3200
},
1939 {"(R680", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1940 {"(R600", CARD_AMD_RADEON_HD2900
},
1941 {"(RV670", CARD_AMD_RADEON_HD2900
},
1942 {"(RV635", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1943 {"(RV630", CARD_AMD_RADEON_HD2600
},
1944 {"(RV620", CARD_AMD_RADEON_HD2350
}, /* HD2300/HD2400/HD3400 - lowend */
1945 {"(RV610", CARD_AMD_RADEON_HD2350
},
1948 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1950 if (strstr(gl_renderer
, cards
[i
].renderer
))
1954 return CARD_AMD_RADEON_9500
;
1958 return CARD_AMD_RADEON_8500
; /* Radeon 8500/9000/9100/9200/9300 */
1961 return CARD_AMD_RADEON_7200
; /* Radeon 7000/7100/7200/7500 */
1963 return CARD_AMD_RAGE_128PRO
;
1966 static enum wined3d_pci_device
select_card_nvidia_mesa(const struct wined3d_gl_info
*gl_info
,
1967 const char *gl_renderer
)
1971 if (strstr(gl_renderer
, "Gallium"))
1977 const char *renderer
;
1978 enum wined3d_pci_device id
;
1982 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570
},
1983 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460
},
1984 {"NVC3", CARD_NVIDIA_GEFORCE_GT440
},
1985 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480
},
1986 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M
},
1987 {"NVAC", CARD_NVIDIA_GEFORCE_8200
},
1988 {"NVAA", CARD_NVIDIA_GEFORCE_8200
},
1989 {"NVA8", CARD_NVIDIA_GEFORCE_210
},
1990 {"NVA5", CARD_NVIDIA_GEFORCE_GT220
},
1991 {"NVA3", CARD_NVIDIA_GEFORCE_GT240
},
1992 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280
},
1993 {"NV98", CARD_NVIDIA_GEFORCE_9200
},
1994 {"NV96", CARD_NVIDIA_GEFORCE_9400GT
},
1995 {"NV94", CARD_NVIDIA_GEFORCE_9600GT
},
1996 {"NV92", CARD_NVIDIA_GEFORCE_9800GT
},
1997 {"NV86", CARD_NVIDIA_GEFORCE_8500GT
},
1998 {"NV84", CARD_NVIDIA_GEFORCE_8600GT
},
1999 {"NV68", CARD_NVIDIA_GEFORCE_6200
}, /* 7050 */
2000 {"NV67", CARD_NVIDIA_GEFORCE_6200
}, /* 7000M */
2001 {"NV63", CARD_NVIDIA_GEFORCE_6200
}, /* 7100 */
2002 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX
},
2003 {"NV4E", CARD_NVIDIA_GEFORCE_6200
}, /* 6100 Go / 6150 Go */
2004 {"NV4C", CARD_NVIDIA_GEFORCE_6200
}, /* 6150SE */
2005 {"NV4B", CARD_NVIDIA_GEFORCE_7600
},
2006 {"NV4A", CARD_NVIDIA_GEFORCE_6200
},
2007 {"NV49", CARD_NVIDIA_GEFORCE_7800GT
}, /* 7900 */
2008 {"NV47", CARD_NVIDIA_GEFORCE_7800GT
},
2009 {"NV46", CARD_NVIDIA_GEFORCE_7400
},
2010 {"NV45", CARD_NVIDIA_GEFORCE_6800
},
2011 {"NV44", CARD_NVIDIA_GEFORCE_6200
},
2012 {"NV43", CARD_NVIDIA_GEFORCE_6600GT
},
2013 {"NV42", CARD_NVIDIA_GEFORCE_6800
},
2014 {"NV41", CARD_NVIDIA_GEFORCE_6800
},
2015 {"NV40", CARD_NVIDIA_GEFORCE_6800
},
2016 {"NV38", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5950 Ultra */
2017 {"NV36", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5700/5750 */
2018 {"NV35", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5900 */
2019 {"NV34", CARD_NVIDIA_GEFORCEFX_5200
},
2020 {"NV31", CARD_NVIDIA_GEFORCEFX_5600
},
2021 {"NV30", CARD_NVIDIA_GEFORCEFX_5800
},
2022 {"NV28", CARD_NVIDIA_GEFORCE4_TI4200
},
2023 {"NV25", CARD_NVIDIA_GEFORCE4_TI4200
},
2024 {"NV20", CARD_NVIDIA_GEFORCE3
},
2025 {"NV1F", CARD_NVIDIA_GEFORCE4_MX
}, /* GF4 MX IGP */
2026 {"NV1A", CARD_NVIDIA_GEFORCE2
}, /* GF2 IGP */
2027 {"NV18", CARD_NVIDIA_GEFORCE4_MX
},
2028 {"NV17", CARD_NVIDIA_GEFORCE4_MX
},
2029 {"NV16", CARD_NVIDIA_GEFORCE2
},
2030 {"NV15", CARD_NVIDIA_GEFORCE2
},
2031 {"NV11", CARD_NVIDIA_GEFORCE2_MX
},
2032 {"NV10", CARD_NVIDIA_GEFORCE
},
2033 {"NV05", CARD_NVIDIA_RIVA_TNT2
},
2034 {"NV04", CARD_NVIDIA_RIVA_TNT
},
2035 {"NV03", CARD_NVIDIA_RIVA_128
},
2038 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
2040 if (strstr(gl_renderer
, cards
[i
].renderer
))
2045 FIXME_(d3d_caps
)("Unknown renderer %s.\n", debugstr_a(gl_renderer
));
2047 d3d_level
= d3d_level_from_gl_info(gl_info
);
2049 return CARD_NVIDIA_GEFORCEFX_5600
;
2051 return CARD_NVIDIA_GEFORCE3
;
2053 return CARD_NVIDIA_GEFORCE
;
2055 return CARD_NVIDIA_RIVA_TNT
;
2056 return CARD_NVIDIA_RIVA_128
;
2060 struct vendor_card_selection
2062 enum wined3d_gl_vendor gl_vendor
;
2063 enum wined3d_pci_vendor card_vendor
;
2064 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2065 enum wined3d_pci_device (*select_card
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
);
2068 static const struct vendor_card_selection vendor_card_select_table
[] =
2070 {GL_VENDOR_NVIDIA
, HW_VENDOR_NVIDIA
, "Nvidia binary driver", select_card_nvidia_binary
},
2071 {GL_VENDOR_APPLE
, HW_VENDOR_NVIDIA
, "Apple OSX NVidia binary driver", select_card_nvidia_binary
},
2072 {GL_VENDOR_APPLE
, HW_VENDOR_AMD
, "Apple OSX AMD/ATI binary driver", select_card_amd_binary
},
2073 {GL_VENDOR_APPLE
, HW_VENDOR_INTEL
, "Apple OSX Intel binary driver", select_card_intel
},
2074 {GL_VENDOR_FGLRX
, HW_VENDOR_AMD
, "AMD/ATI binary driver", select_card_amd_binary
},
2075 {GL_VENDOR_MESA
, HW_VENDOR_AMD
, "Mesa AMD/ATI driver", select_card_amd_mesa
},
2076 {GL_VENDOR_MESA
, HW_VENDOR_NVIDIA
, "Mesa Nouveau driver", select_card_nvidia_mesa
},
2077 {GL_VENDOR_MESA
, HW_VENDOR_INTEL
, "Mesa Intel driver", select_card_intel
},
2078 {GL_VENDOR_INTEL
, HW_VENDOR_INTEL
, "Mesa Intel driver", select_card_intel
}
2082 static enum wined3d_pci_device
wined3d_guess_card(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
2083 enum wined3d_gl_vendor
*gl_vendor
, enum wined3d_pci_vendor
*card_vendor
)
2087 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2088 * different GPUs with roughly the same features. In most cases GPUs from a
2089 * certain family differ in clockspeeds, the amount of video memory and the
2090 * number of shader pipelines.
2092 * A Direct3D device object contains the PCI id (vendor + device) of the
2093 * videocard which is used for rendering. Various applications use this
2094 * information to get a rough estimation of the features of the card and
2095 * some might use it for enabling 3d effects only on certain types of
2096 * videocards. In some cases games might even use it to work around bugs
2097 * which happen on certain videocards/driver combinations. The problem is
2098 * that OpenGL only exposes a rendering string containing the name of the
2099 * videocard and not the PCI id.
2101 * Various games depend on the PCI id, so somehow we need to provide one.
2102 * A simple option is to parse the renderer string and translate this to
2103 * the right PCI id. This is a lot of work because there are more than 200
2104 * GPUs just for Nvidia. Various cards share the same renderer string, so
2105 * the amount of code might be 'small' but there are quite a number of
2106 * exceptions which would make this a pain to maintain. Another way would
2107 * be to query the PCI id from the operating system (assuming this is the
2108 * videocard which is used for rendering which is not always the case).
2109 * This would work but it is not very portable. Second it would not work
2110 * well in, let's say, a remote X situation in which the amount of 3d
2111 * features which can be used is limited.
2113 * As said most games only use the PCI id to get an indication of the
2114 * capabilities of the card. It doesn't really matter if the given id is
2115 * the correct one if we return the id of a card with similar 3d features.
2117 * The code below checks the OpenGL capabilities of a videocard and matches
2118 * that to a certain level of Direct3D functionality. Once a card passes
2119 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2120 * least a GeforceFX. To give a better estimate we do a basic check on the
2121 * renderer string but if that won't pass we return a default card. This
2122 * way is better than maintaining a full card database as even without a
2123 * full database we can return a card with similar features. Second the
2124 * size of the database can be made quite small because when you know what
2125 * type of 3d functionality a card has, you know to which GPU family the
2126 * GPU must belong. Because of this you only have to check a small part of
2127 * the renderer string to distinguishes between different models from that
2130 * The code also selects a default amount of video memory which we will
2131 * use for an estimation of the amount of free texture memory. In case of
2132 * real D3D the amount of texture memory includes video memory and system
2133 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2134 * HyperMemory). We don't know how much system memory can be addressed by
2135 * the system but we can make a reasonable estimation about the amount of
2136 * video memory. If the value is slightly wrong it doesn't matter as we
2137 * didn't include AGP-like memory which makes the amount of addressable
2138 * memory higher and second OpenGL isn't that critical it moves to system
2139 * memory behind our backs if really needed. Note that the amount of video
2140 * memory can be overruled using a registry setting. */
2144 for (i
= 0; i
< (sizeof(vendor_card_select_table
) / sizeof(*vendor_card_select_table
)); ++i
)
2146 if ((vendor_card_select_table
[i
].gl_vendor
!= *gl_vendor
)
2147 || (vendor_card_select_table
[i
].card_vendor
!= *card_vendor
))
2149 TRACE_(d3d_caps
)("Applying card_selector \"%s\".\n", vendor_card_select_table
[i
].description
);
2150 return vendor_card_select_table
[i
].select_card(gl_info
, gl_renderer
);
2153 FIXME_(d3d_caps
)("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
2154 *gl_vendor
, *card_vendor
, debugstr_a(gl_renderer
));
2156 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2157 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2158 * them a good generic choice. */
2159 *card_vendor
= HW_VENDOR_NVIDIA
;
2160 d3d_level
= d3d_level_from_gl_info(gl_info
);
2162 return CARD_NVIDIA_GEFORCEFX_5600
;
2164 return CARD_NVIDIA_GEFORCE3
;
2166 return CARD_NVIDIA_GEFORCE
;
2168 return CARD_NVIDIA_RIVA_TNT
;
2169 return CARD_NVIDIA_RIVA_128
;
2172 static const struct fragment_pipeline
*select_fragment_implementation(const struct wined3d_gl_info
*gl_info
)
2174 int vs_selected_mode
, ps_selected_mode
;
2176 select_shader_mode(gl_info
, &ps_selected_mode
, &vs_selected_mode
);
2177 if ((ps_selected_mode
== SHADER_ARB
|| ps_selected_mode
== SHADER_GLSL
)
2178 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]) return &arbfp_fragment_pipeline
;
2179 else if (ps_selected_mode
== SHADER_ATI
) return &atifs_fragment_pipeline
;
2180 else if (gl_info
->supported
[NV_REGISTER_COMBINERS
]
2181 && gl_info
->supported
[NV_TEXTURE_SHADER2
]) return &nvts_fragment_pipeline
;
2182 else if (gl_info
->supported
[NV_REGISTER_COMBINERS
]) return &nvrc_fragment_pipeline
;
2183 else return &ffp_fragment_pipeline
;
2186 static const struct wined3d_shader_backend_ops
*select_shader_backend(const struct wined3d_gl_info
*gl_info
)
2188 int vs_selected_mode
, ps_selected_mode
;
2190 select_shader_mode(gl_info
, &ps_selected_mode
, &vs_selected_mode
);
2191 if (vs_selected_mode
== SHADER_GLSL
|| ps_selected_mode
== SHADER_GLSL
) return &glsl_shader_backend
;
2192 if (vs_selected_mode
== SHADER_ARB
|| ps_selected_mode
== SHADER_ARB
) return &arb_program_shader_backend
;
2193 return &none_shader_backend
;
2196 static const struct blit_shader
*select_blit_implementation(const struct wined3d_gl_info
*gl_info
)
2198 int vs_selected_mode
, ps_selected_mode
;
2200 select_shader_mode(gl_info
, &ps_selected_mode
, &vs_selected_mode
);
2201 if ((ps_selected_mode
== SHADER_ARB
|| ps_selected_mode
== SHADER_GLSL
)
2202 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]) return &arbfp_blit
;
2203 else return &ffp_blit
;
2206 static void load_gl_funcs(struct wined3d_gl_info
*gl_info
, DWORD gl_version
)
2210 #define USE_GL_FUNC(type, pfn, ext, replace) \
2211 if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2212 else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2213 else gl_info->pfn = NULL;
2218 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2223 /* Context activation is done by the caller. */
2224 static BOOL
wined3d_adapter_init_gl_caps(struct wined3d_adapter
*adapter
)
2226 struct wined3d_driver_info
*driver_info
= &adapter
->driver_info
;
2227 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
2228 const char *GL_Extensions
= NULL
;
2229 const char *WGL_Extensions
= NULL
;
2230 const char *gl_vendor_str
, *gl_renderer_str
, *gl_version_str
;
2231 struct fragment_caps fragment_caps
;
2232 enum wined3d_gl_vendor gl_vendor
;
2233 enum wined3d_pci_vendor card_vendor
;
2234 enum wined3d_pci_device device
;
2236 GLfloat gl_floatv
[2];
2242 TRACE_(d3d_caps
)("(%p)\n", gl_info
);
2246 gl_renderer_str
= (const char *)glGetString(GL_RENDERER
);
2247 TRACE_(d3d_caps
)("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str
));
2248 if (!gl_renderer_str
)
2251 ERR_(d3d_caps
)("Received a NULL GL_RENDERER.\n");
2255 gl_vendor_str
= (const char *)glGetString(GL_VENDOR
);
2256 TRACE_(d3d_caps
)("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str
));
2260 ERR_(d3d_caps
)("Received a NULL GL_VENDOR.\n");
2264 /* Parse the GL_VERSION field into major and minor information */
2265 gl_version_str
= (const char *)glGetString(GL_VERSION
);
2266 TRACE_(d3d_caps
)("GL_VERSION: %s.\n", debugstr_a(gl_version_str
));
2267 if (!gl_version_str
)
2270 ERR_(d3d_caps
)("Received a NULL GL_VERSION.\n");
2273 gl_version
= wined3d_parse_gl_version(gl_version_str
);
2276 * Initialize openGL extension related variables
2277 * with Default values
2279 memset(gl_info
->supported
, 0, sizeof(gl_info
->supported
));
2280 gl_info
->limits
.blends
= 1;
2281 gl_info
->limits
.buffers
= 1;
2282 gl_info
->limits
.textures
= 1;
2283 gl_info
->limits
.texture_coords
= 1;
2284 gl_info
->limits
.fragment_samplers
= 1;
2285 gl_info
->limits
.vertex_samplers
= 0;
2286 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
+ gl_info
->limits
.vertex_samplers
;
2287 gl_info
->limits
.sampler_stages
= 1;
2288 gl_info
->limits
.vertex_attribs
= 16;
2289 gl_info
->limits
.glsl_vs_float_constants
= 0;
2290 gl_info
->limits
.glsl_ps_float_constants
= 0;
2291 gl_info
->limits
.arb_vs_float_constants
= 0;
2292 gl_info
->limits
.arb_vs_native_constants
= 0;
2293 gl_info
->limits
.arb_vs_instructions
= 0;
2294 gl_info
->limits
.arb_vs_temps
= 0;
2295 gl_info
->limits
.arb_ps_float_constants
= 0;
2296 gl_info
->limits
.arb_ps_local_constants
= 0;
2297 gl_info
->limits
.arb_ps_instructions
= 0;
2298 gl_info
->limits
.arb_ps_temps
= 0;
2300 /* Retrieve opengl defaults */
2301 glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
2302 gl_info
->limits
.clipplanes
= min(WINED3DMAXUSERCLIPPLANES
, gl_max
);
2303 TRACE_(d3d_caps
)("ClipPlanes support - num Planes=%d\n", gl_max
);
2305 glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
2306 gl_info
->limits
.lights
= gl_max
;
2307 TRACE_(d3d_caps
)("Lights support - max lights=%d\n", gl_max
);
2309 glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &gl_max
);
2310 gl_info
->limits
.texture_size
= gl_max
;
2311 TRACE_(d3d_caps
)("Maximum texture size support - max texture size=%d\n", gl_max
);
2313 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE
, gl_floatv
);
2314 gl_info
->limits
.pointsize_min
= gl_floatv
[0];
2315 gl_info
->limits
.pointsize_max
= gl_floatv
[1];
2316 TRACE_(d3d_caps
)("Maximum point size support - max point size=%f\n", gl_floatv
[1]);
2318 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2319 GL_Extensions
= (const char *)glGetString(GL_EXTENSIONS
);
2323 ERR_(d3d_caps
)("Received a NULL GL_EXTENSIONS.\n");
2329 TRACE_(d3d_caps
)("GL_Extensions reported:\n");
2331 gl_info
->supported
[WINED3D_GL_EXT_NONE
] = TRUE
;
2333 while (*GL_Extensions
)
2337 while (isspace(*GL_Extensions
)) ++GL_Extensions
;
2338 start
= GL_Extensions
;
2339 while (!isspace(*GL_Extensions
) && *GL_Extensions
) ++GL_Extensions
;
2341 len
= GL_Extensions
- start
;
2344 TRACE_(d3d_caps
)("- %s\n", debugstr_an(start
, len
));
2346 for (i
= 0; i
< (sizeof(EXTENSION_MAP
) / sizeof(*EXTENSION_MAP
)); ++i
)
2348 if (len
== strlen(EXTENSION_MAP
[i
].extension_string
)
2349 && !memcmp(start
, EXTENSION_MAP
[i
].extension_string
, len
))
2351 TRACE_(d3d_caps
)(" FOUND: %s support.\n", EXTENSION_MAP
[i
].extension_string
);
2352 gl_info
->supported
[EXTENSION_MAP
[i
].extension
] = TRUE
;
2358 /* Now work out what GL support this card really has */
2359 load_gl_funcs( gl_info
, gl_version
);
2363 /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2364 * loading the functions, otherwise the code above will load the extension entry points instead of the
2365 * core functions, which may not work. */
2366 for (i
= 0; i
< (sizeof(EXTENSION_MAP
) / sizeof(*EXTENSION_MAP
)); ++i
)
2368 if (!gl_info
->supported
[EXTENSION_MAP
[i
].extension
]
2369 && EXTENSION_MAP
[i
].version
<= gl_version
&& EXTENSION_MAP
[i
].version
)
2371 TRACE_(d3d_caps
)(" GL CORE: %s support.\n", EXTENSION_MAP
[i
].extension_string
);
2372 gl_info
->supported
[EXTENSION_MAP
[i
].extension
] = TRUE
;
2376 if (gl_version
>= MAKEDWORD_VERSION(2, 0)) gl_info
->supported
[WINED3D_GL_VERSION_2_0
] = TRUE
;
2378 if (gl_info
->supported
[APPLE_FENCE
])
2380 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2381 * The apple extension interacts with some other apple exts. Disable the NV
2382 * extension if the apple one is support to prevent confusion in other parts
2384 gl_info
->supported
[NV_FENCE
] = FALSE
;
2386 if (gl_info
->supported
[APPLE_FLOAT_PIXELS
])
2388 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2390 * The enums are the same:
2391 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881A
2392 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881B
2393 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2394 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2395 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140B
2397 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
])
2399 TRACE_(d3d_caps
)(" IMPLIED: GL_ARB_texture_float support(from GL_APPLE_float_pixels.\n");
2400 gl_info
->supported
[ARB_TEXTURE_FLOAT
] = TRUE
;
2402 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
2404 TRACE_(d3d_caps
)(" IMPLIED: GL_ARB_half_float_pixel support(from GL_APPLE_float_pixels.\n");
2405 gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
] = TRUE
;
2408 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
2410 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2411 * functionality. Prefer the ARB extension */
2412 gl_info
->supported
[APPLE_FLUSH_BUFFER_RANGE
] = FALSE
;
2414 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
2416 TRACE_(d3d_caps
)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2417 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
2419 if (!gl_info
->supported
[ARB_DEPTH_CLAMP
] && gl_info
->supported
[NV_DEPTH_CLAMP
])
2421 TRACE_(d3d_caps
)(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2422 gl_info
->supported
[ARB_DEPTH_CLAMP
] = TRUE
;
2424 if (!gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] && gl_info
->supported
[EXT_VERTEX_ARRAY_BGRA
])
2426 TRACE_(d3d_caps
)(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2427 gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] = TRUE
;
2429 if (!gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] && gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
])
2431 TRACE_(d3d_caps
)(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2432 gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] = TRUE
;
2434 if (gl_info
->supported
[NV_TEXTURE_SHADER2
])
2436 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2438 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2439 * are supported. The nv extensions provide the same functionality as the
2440 * ATI one, and a bit more(signed pixelformats). */
2441 gl_info
->supported
[ATI_FRAGMENT_SHADER
] = FALSE
;
2445 if (gl_info
->supported
[ARB_MAP_BUFFER_ALIGNMENT
])
2447 glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT
, &gl_max
);
2448 TRACE_(d3d_caps
)("Minimum buffer map alignment: %d.\n", gl_max
);
2452 WARN_(d3d_caps
)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2454 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2456 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV
, &gl_max
);
2457 gl_info
->limits
.general_combiners
= gl_max
;
2458 TRACE_(d3d_caps
)("Max general combiners: %d.\n", gl_max
);
2460 if (gl_info
->supported
[ARB_DRAW_BUFFERS
])
2462 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &gl_max
);
2463 gl_info
->limits
.buffers
= gl_max
;
2464 TRACE_(d3d_caps
)("Max draw buffers: %u.\n", gl_max
);
2466 if (gl_info
->supported
[ARB_MULTITEXTURE
])
2468 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
2469 gl_info
->limits
.textures
= min(MAX_TEXTURES
, gl_max
);
2470 TRACE_(d3d_caps
)("Max textures: %d.\n", gl_info
->limits
.textures
);
2471 glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB
, &gl_max
);
2472 gl_info
->limits
.texture_coords
= min(MAX_TEXTURES
, gl_max
);
2473 TRACE_(d3d_caps
)("Max texture coords: %d.\n", gl_info
->limits
.texture_coords
);
2475 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2478 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2479 gl_info
->limits
.fragment_samplers
= min(MAX_FRAGMENT_SAMPLERS
, tmp
);
2483 gl_info
->limits
.fragment_samplers
= max(gl_info
->limits
.fragment_samplers
, gl_max
);
2485 TRACE_(d3d_caps
)("Max fragment samplers: %d.\n", gl_info
->limits
.fragment_samplers
);
2487 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2490 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2491 gl_info
->limits
.vertex_samplers
= tmp
;
2492 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2493 gl_info
->limits
.combined_samplers
= tmp
;
2494 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB
, &tmp
);
2495 gl_info
->limits
.vertex_attribs
= tmp
;
2497 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2498 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2499 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2500 * shader is used with fixed function vertex processing we're fine too because fixed function
2501 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2502 * used we have to make sure that all vertex sampler setups are valid together with all
2503 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2504 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2505 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2506 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2507 * a fixed function pipeline anymore.
2509 * So this is just a check to check that our assumption holds true. If not, write a warning
2510 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2511 if (gl_info
->limits
.vertex_samplers
&& gl_info
->limits
.combined_samplers
< 12
2512 && MAX_TEXTURES
+ gl_info
->limits
.vertex_samplers
> gl_info
->limits
.combined_samplers
)
2514 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2515 gl_info
->limits
.vertex_samplers
, gl_info
->limits
.combined_samplers
);
2516 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2517 if (gl_info
->limits
.combined_samplers
> MAX_TEXTURES
)
2518 gl_info
->limits
.vertex_samplers
= gl_info
->limits
.combined_samplers
- MAX_TEXTURES
;
2520 gl_info
->limits
.vertex_samplers
= 0;
2525 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
;
2527 TRACE_(d3d_caps
)("Max vertex samplers: %u.\n", gl_info
->limits
.vertex_samplers
);
2528 TRACE_(d3d_caps
)("Max combined samplers: %u.\n", gl_info
->limits
.combined_samplers
);
2530 if (gl_info
->supported
[ARB_VERTEX_BLEND
])
2532 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB
, &gl_max
);
2533 gl_info
->limits
.blends
= gl_max
;
2534 TRACE_(d3d_caps
)("Max blends: %u.\n", gl_info
->limits
.blends
);
2536 if (gl_info
->supported
[EXT_TEXTURE3D
])
2538 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT
, &gl_max
);
2539 gl_info
->limits
.texture3d_size
= gl_max
;
2540 TRACE_(d3d_caps
)("Max texture3D size: %d.\n", gl_info
->limits
.texture3d_size
);
2542 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
2544 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
, &gl_max
);
2545 gl_info
->limits
.anisotropy
= gl_max
;
2546 TRACE_(d3d_caps
)("Max anisotropy: %d.\n", gl_info
->limits
.anisotropy
);
2548 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2550 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2551 gl_info
->limits
.arb_ps_float_constants
= gl_max
;
2552 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_ps_float_constants
);
2553 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2554 gl_info
->limits
.arb_ps_native_constants
= gl_max
;
2555 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2556 gl_info
->limits
.arb_ps_native_constants
);
2557 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2558 gl_info
->limits
.arb_ps_temps
= gl_max
;
2559 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_ps_temps
);
2560 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2561 gl_info
->limits
.arb_ps_instructions
= gl_max
;
2562 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2563 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
, &gl_max
));
2564 gl_info
->limits
.arb_ps_local_constants
= gl_max
;
2565 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2567 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
])
2569 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2570 gl_info
->limits
.arb_vs_float_constants
= gl_max
;
2571 TRACE_(d3d_caps
)("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_vs_float_constants
);
2572 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2573 gl_info
->limits
.arb_vs_native_constants
= gl_max
;
2574 TRACE_(d3d_caps
)("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2575 gl_info
->limits
.arb_vs_native_constants
);
2576 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2577 gl_info
->limits
.arb_vs_temps
= gl_max
;
2578 TRACE_(d3d_caps
)("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_vs_temps
);
2579 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2580 gl_info
->limits
.arb_vs_instructions
= gl_max
;
2581 TRACE_(d3d_caps
)("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_vs_instructions
);
2583 if (test_arb_vs_offset_limit(gl_info
)) gl_info
->quirks
|= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
;
2585 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2587 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2588 gl_info
->limits
.glsl_vs_float_constants
= gl_max
/ 4;
2589 TRACE_(d3d_caps
)("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info
->limits
.glsl_vs_float_constants
);
2591 if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2593 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2594 gl_info
->limits
.glsl_ps_float_constants
= gl_max
/ 4;
2595 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info
->limits
.glsl_ps_float_constants
);
2596 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB
, &gl_max
);
2597 gl_info
->limits
.glsl_varyings
= gl_max
;
2598 TRACE_(d3d_caps
)("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max
, gl_max
/ 4);
2600 if (gl_info
->supported
[ARB_SHADING_LANGUAGE_100
])
2602 const char *str
= (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB
);
2603 unsigned int major
, minor
;
2605 TRACE_(d3d_caps
)("GLSL version string: %s.\n", debugstr_a(str
));
2607 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2608 sscanf(str
, "%u.%u", &major
, &minor
);
2609 gl_info
->glsl_version
= MAKEDWORD_VERSION(major
, minor
);
2611 if (gl_info
->supported
[NV_LIGHT_MAX_EXPONENT
])
2613 glGetFloatv(GL_MAX_SHININESS_NV
, &gl_info
->limits
.shininess
);
2617 gl_info
->limits
.shininess
= 128.0f
;
2619 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
2621 /* If we have full NP2 texture support, disable
2622 * GL_ARB_texture_rectangle because we will never use it.
2623 * This saves a few redundant glDisable calls. */
2624 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = FALSE
;
2626 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2628 /* Disable NV_register_combiners and fragment shader if this is supported.
2629 * generally the NV extensions are preferred over the ATI ones, and this
2630 * extension is disabled if register_combiners and texture_shader2 are both
2631 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2632 * fragment processing support. */
2633 gl_info
->supported
[NV_REGISTER_COMBINERS
] = FALSE
;
2634 gl_info
->supported
[NV_REGISTER_COMBINERS2
] = FALSE
;
2635 gl_info
->supported
[NV_TEXTURE_SHADER
] = FALSE
;
2636 gl_info
->supported
[NV_TEXTURE_SHADER2
] = FALSE
;
2638 if (gl_info
->supported
[NV_HALF_FLOAT
])
2640 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2641 gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
] = TRUE
;
2643 checkGLcall("extension detection");
2647 adapter
->fragment_pipe
= select_fragment_implementation(gl_info
);
2648 adapter
->shader_backend
= select_shader_backend(gl_info
);
2649 adapter
->blitter
= select_blit_implementation(gl_info
);
2651 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
2652 gl_info
->limits
.texture_stages
= fragment_caps
.MaxTextureBlendStages
;
2653 TRACE_(d3d_caps
)("Max texture stages: %u.\n", gl_info
->limits
.texture_stages
);
2655 /* In some cases the number of texture stages can be larger than the number
2656 * of samplers. The GF4 for example can use only 2 samplers (no fragment
2657 * shaders), but 8 texture stages (register combiners). */
2658 gl_info
->limits
.sampler_stages
= max(gl_info
->limits
.fragment_samplers
, gl_info
->limits
.texture_stages
);
2660 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
2662 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->glIsRenderbuffer
;
2663 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->glBindRenderbuffer
;
2664 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->glDeleteRenderbuffers
;
2665 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->glGenRenderbuffers
;
2666 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->glRenderbufferStorage
;
2667 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
= gl_info
->glRenderbufferStorageMultisample
;
2668 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->glGetRenderbufferParameteriv
;
2669 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->glIsFramebuffer
;
2670 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->glBindFramebuffer
;
2671 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->glDeleteFramebuffers
;
2672 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->glGenFramebuffers
;
2673 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->glCheckFramebufferStatus
;
2674 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->glFramebufferTexture1D
;
2675 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->glFramebufferTexture2D
;
2676 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->glFramebufferTexture3D
;
2677 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->glFramebufferRenderbuffer
;
2678 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
= gl_info
->glGetFramebufferAttachmentParameteriv
;
2679 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->glBlitFramebuffer
;
2680 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->glGenerateMipmap
;
2681 if (wined3d_settings
.allow_multisampling
)
2683 glGetIntegerv(GL_MAX_SAMPLES
, &gl_max
);
2684 gl_info
->limits
.samples
= gl_max
;
2689 if (gl_info
->supported
[EXT_FRAMEBUFFER_OBJECT
])
2691 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->glIsRenderbufferEXT
;
2692 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->glBindRenderbufferEXT
;
2693 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->glDeleteRenderbuffersEXT
;
2694 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->glGenRenderbuffersEXT
;
2695 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->glRenderbufferStorageEXT
;
2696 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->glGetRenderbufferParameterivEXT
;
2697 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->glIsFramebufferEXT
;
2698 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->glBindFramebufferEXT
;
2699 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->glDeleteFramebuffersEXT
;
2700 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->glGenFramebuffersEXT
;
2701 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->glCheckFramebufferStatusEXT
;
2702 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->glFramebufferTexture1DEXT
;
2703 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->glFramebufferTexture2DEXT
;
2704 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->glFramebufferTexture3DEXT
;
2705 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->glFramebufferRenderbufferEXT
;
2706 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
= gl_info
->glGetFramebufferAttachmentParameterivEXT
;
2707 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->glGenerateMipmapEXT
;
2709 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2711 WARN_(d3d_caps
)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2712 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
2714 if (gl_info
->supported
[EXT_FRAMEBUFFER_BLIT
])
2716 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->glBlitFramebufferEXT
;
2718 if (gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
2720 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
= gl_info
->glRenderbufferStorageMultisampleEXT
;
2721 if (wined3d_settings
.allow_multisampling
)
2723 glGetIntegerv(GL_MAX_SAMPLES
, &gl_max
);
2724 gl_info
->limits
.samples
= gl_max
;
2729 /* MRTs are currently only supported when FBOs are used. */
2730 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
2732 gl_info
->limits
.buffers
= 1;
2735 gl_vendor
= wined3d_guess_gl_vendor(gl_info
, gl_vendor_str
, gl_renderer_str
);
2736 card_vendor
= wined3d_guess_card_vendor(gl_vendor_str
, gl_renderer_str
);
2737 TRACE_(d3d_caps
)("found GL_VENDOR (%s)->(0x%04x/0x%04x)\n", debugstr_a(gl_vendor_str
), gl_vendor
, card_vendor
);
2739 device
= wined3d_guess_card(gl_info
, gl_renderer_str
, &gl_vendor
, &card_vendor
);
2740 TRACE_(d3d_caps
)("FOUND (fake) card: 0x%x (vendor id), 0x%x (device id)\n", card_vendor
, device
);
2742 gl_info
->wrap_lookup
[WINED3DTADDRESS_WRAP
- WINED3DTADDRESS_WRAP
] = GL_REPEAT
;
2743 gl_info
->wrap_lookup
[WINED3DTADDRESS_MIRROR
- WINED3DTADDRESS_WRAP
] =
2744 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] ? GL_MIRRORED_REPEAT_ARB
: GL_REPEAT
;
2745 gl_info
->wrap_lookup
[WINED3DTADDRESS_CLAMP
- WINED3DTADDRESS_WRAP
] = GL_CLAMP_TO_EDGE
;
2746 gl_info
->wrap_lookup
[WINED3DTADDRESS_BORDER
- WINED3DTADDRESS_WRAP
] =
2747 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
2748 gl_info
->wrap_lookup
[WINED3DTADDRESS_MIRRORONCE
- WINED3DTADDRESS_WRAP
] =
2749 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] ? GL_MIRROR_CLAMP_TO_EDGE_ATI
: GL_REPEAT
;
2751 /* Make sure there's an active HDC else the WGL extensions will fail */
2752 hdc
= pwglGetCurrentDC();
2754 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox */
2755 if(GL_EXTCALL(wglGetExtensionsStringARB
))
2756 WGL_Extensions
= GL_EXTCALL(wglGetExtensionsStringARB(hdc
));
2758 if (!WGL_Extensions
)
2760 ERR(" WGL_Extensions returns NULL\n");
2764 TRACE_(d3d_caps
)("WGL_Extensions reported:\n");
2765 while (*WGL_Extensions
)
2770 while (isspace(*WGL_Extensions
)) WGL_Extensions
++;
2771 Start
= WGL_Extensions
;
2772 while (!isspace(*WGL_Extensions
) && *WGL_Extensions
) ++WGL_Extensions
;
2774 len
= WGL_Extensions
- Start
;
2775 if (!len
|| len
>= sizeof(ThisExtn
))
2778 memcpy(ThisExtn
, Start
, len
);
2779 ThisExtn
[len
] = '\0';
2780 TRACE_(d3d_caps
)("- %s\n", debugstr_a(ThisExtn
));
2782 if (!strcmp(ThisExtn
, "WGL_ARB_pixel_format")) {
2783 gl_info
->supported
[WGL_ARB_PIXEL_FORMAT
] = TRUE
;
2784 TRACE_(d3d_caps
)("FOUND: WGL_ARB_pixel_format support\n");
2786 if (!strcmp(ThisExtn
, "WGL_EXT_swap_control")) {
2787 gl_info
->supported
[WGL_EXT_SWAP_CONTROL
] = TRUE
;
2788 TRACE_(d3d_caps
)("FOUND: WGL_EXT_swap_control support\n");
2790 if (!strcmp(ThisExtn
, "WGL_WINE_pixel_format_passthrough")) {
2791 gl_info
->supported
[WGL_WINE_PIXEL_FORMAT_PASSTHROUGH
] = TRUE
;
2792 TRACE_(d3d_caps
)("FOUND: WGL_WINE_pixel_format_passthrough support\n");
2798 fixup_extensions(gl_info
, gl_renderer_str
, gl_vendor
, card_vendor
, device
);
2799 init_driver_info(driver_info
, card_vendor
, device
);
2800 add_gl_compat_wrappers(gl_info
);
2805 UINT CDECL
wined3d_get_adapter_count(const struct wined3d
*wined3d
)
2807 TRACE_(d3d_caps
)("wined3d %p, reporting %u adapters.\n",
2808 wined3d
, wined3d
->adapter_count
);
2810 return wined3d
->adapter_count
;
2813 HRESULT CDECL
wined3d_register_software_device(struct wined3d
*wined3d
, void *init_function
)
2815 FIXME("wined3d %p, init_function %p stub!\n", wined3d
, init_function
);
2820 HMONITOR CDECL
wined3d_get_adapter_monitor(const struct wined3d
*wined3d
, UINT adapter_idx
)
2822 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u.\n", wined3d
, adapter_idx
);
2824 if (adapter_idx
>= wined3d
->adapter_count
)
2827 return MonitorFromPoint(wined3d
->adapters
[adapter_idx
].monitorPoint
, MONITOR_DEFAULTTOPRIMARY
);
2830 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2831 of the same bpp but different resolutions */
2833 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2834 UINT CDECL
wined3d_get_adapter_mode_count(const struct wined3d
*wined3d
, UINT adapter_idx
,
2835 enum wined3d_format_id format_id
)
2837 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u, format %s.\n", wined3d
, adapter_idx
, debug_d3dformat(format_id
));
2839 if (adapter_idx
>= wined3d
->adapter_count
)
2842 /* TODO: Store modes per adapter and read it from the adapter structure */
2845 const struct wined3d_format
*format
= wined3d_get_format(&wined3d
->adapters
[adapter_idx
].gl_info
, format_id
);
2846 UINT format_bits
= format
->byte_count
* CHAR_BIT
;
2851 memset(&mode
, 0, sizeof(mode
));
2852 mode
.dmSize
= sizeof(mode
);
2854 while (EnumDisplaySettingsExW(NULL
, j
, &mode
, 0))
2858 if (format_id
== WINED3DFMT_UNKNOWN
)
2860 /* This is for D3D8, do not enumerate P8 here */
2861 if (mode
.dmBitsPerPel
== 32 || mode
.dmBitsPerPel
== 16) ++i
;
2863 else if (mode
.dmBitsPerPel
== format_bits
)
2869 TRACE_(d3d_caps
)("Returning %u matching modes (out of %u total) for adapter %u.\n", i
, j
, adapter_idx
);
2875 FIXME_(d3d_caps
)("Adapter not primary display.\n");
2881 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2882 HRESULT CDECL
wined3d_enum_adapter_modes(const struct wined3d
*wined3d
, UINT adapter_idx
,
2883 enum wined3d_format_id format_id
, UINT mode_idx
, struct wined3d_display_mode
*mode
)
2885 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u, format %s, mode_idx %u, mode %p.\n",
2886 wined3d
, adapter_idx
, debug_d3dformat(format_id
), mode_idx
, mode
);
2888 /* Validate the parameters as much as possible */
2889 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
2890 || mode_idx
>= wined3d_get_adapter_mode_count(wined3d
, adapter_idx
, format_id
))
2892 return WINED3DERR_INVALIDCALL
;
2895 /* TODO: Store modes per adapter and read it from the adapter structure */
2898 const struct wined3d_format
*format
= wined3d_get_format(&wined3d
->adapters
[adapter_idx
].gl_info
, format_id
);
2899 UINT format_bits
= format
->byte_count
* CHAR_BIT
;
2905 ZeroMemory(&DevModeW
, sizeof(DevModeW
));
2906 DevModeW
.dmSize
= sizeof(DevModeW
);
2908 /* If we are filtering to a specific format (D3D9), then need to skip
2909 all unrelated modes, but if mode is irrelevant (D3D8), then we can
2910 just count through the ones with valid bit depths */
2911 while (i
<= mode_idx
&& EnumDisplaySettingsExW(NULL
, j
++, &DevModeW
, 0))
2913 if (format_id
== WINED3DFMT_UNKNOWN
)
2915 /* This is for D3D8, do not enumerate P8 here */
2916 if (DevModeW
.dmBitsPerPel
== 32 || DevModeW
.dmBitsPerPel
== 16) ++i
;
2918 else if (DevModeW
.dmBitsPerPel
== format_bits
)
2926 TRACE_(d3d_caps
)("No modes found for format (%x - %s)\n", format_id
, debug_d3dformat(format_id
));
2927 return WINED3DERR_INVALIDCALL
;
2931 /* Now get the display mode via the calculated index */
2932 if (EnumDisplaySettingsExW(NULL
, ModeIdx
, &DevModeW
, 0))
2934 mode
->width
= DevModeW
.dmPelsWidth
;
2935 mode
->height
= DevModeW
.dmPelsHeight
;
2936 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
2937 if (DevModeW
.dmFields
& DM_DISPLAYFREQUENCY
)
2938 mode
->refresh_rate
= DevModeW
.dmDisplayFrequency
;
2940 if (format_id
== WINED3DFMT_UNKNOWN
)
2941 mode
->format_id
= pixelformat_for_depth(DevModeW
.dmBitsPerPel
);
2943 mode
->format_id
= format_id
;
2947 TRACE_(d3d_caps
)("Requested mode %u out of range.\n", mode_idx
);
2948 return WINED3DERR_INVALIDCALL
;
2951 TRACE_(d3d_caps
)("W %d H %d rr %d fmt (%x - %s) bpp %u\n",
2952 mode
->width
, mode
->height
, mode
->refresh_rate
, mode
->format_id
,
2953 debug_d3dformat(mode
->format_id
), DevModeW
.dmBitsPerPel
);
2957 FIXME_(d3d_caps
)("Adapter not primary display\n");
2963 HRESULT CDECL
wined3d_get_adapter_display_mode(const struct wined3d
*wined3d
, UINT adapter_idx
,
2964 struct wined3d_display_mode
*mode
)
2966 TRACE("wined3d %p, adapter_idx %u, display_mode %p.\n", wined3d
, adapter_idx
, mode
);
2968 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
2969 return WINED3DERR_INVALIDCALL
;
2976 ZeroMemory(&DevModeW
, sizeof(DevModeW
));
2977 DevModeW
.dmSize
= sizeof(DevModeW
);
2979 EnumDisplaySettingsExW(NULL
, ENUM_CURRENT_SETTINGS
, &DevModeW
, 0);
2980 mode
->width
= DevModeW
.dmPelsWidth
;
2981 mode
->height
= DevModeW
.dmPelsHeight
;
2982 bpp
= DevModeW
.dmBitsPerPel
;
2983 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
2984 if (DevModeW
.dmFields
& DM_DISPLAYFREQUENCY
)
2985 mode
->refresh_rate
= DevModeW
.dmDisplayFrequency
;
2986 mode
->format_id
= pixelformat_for_depth(bpp
);
2990 FIXME_(d3d_caps
)("Adapter not primary display\n");
2993 TRACE_(d3d_caps
)("returning w:%d, h:%d, ref:%d, fmt:%s\n", mode
->width
,
2994 mode
->height
, mode
->refresh_rate
, debug_d3dformat(mode
->format_id
));
2998 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
2999 and fields being inserted in the middle, a new structure is used in place */
3000 HRESULT CDECL
wined3d_get_adapter_identifier(const struct wined3d
*wined3d
,
3001 UINT adapter_idx
, DWORD flags
, struct wined3d_adapter_identifier
*identifier
)
3003 const struct wined3d_adapter
*adapter
;
3006 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u, flags %#x, indentifier %p.\n",
3007 wined3d
, adapter_idx
, flags
, identifier
);
3009 if (adapter_idx
>= wined3d
->adapter_count
)
3010 return WINED3DERR_INVALIDCALL
;
3012 adapter
= &wined3d
->adapters
[adapter_idx
];
3014 /* Return the information requested */
3015 TRACE_(d3d_caps
)("device/Vendor Name and Version detection using FillGLCaps\n");
3017 if (identifier
->driver_size
)
3019 const char *name
= adapter
->driver_info
.name
;
3020 len
= min(strlen(name
), identifier
->driver_size
- 1);
3021 memcpy(identifier
->driver
, name
, len
);
3022 identifier
->driver
[len
] = '\0';
3025 if (identifier
->description_size
)
3027 const char *description
= adapter
->driver_info
.description
;
3028 len
= min(strlen(description
), identifier
->description_size
- 1);
3029 memcpy(identifier
->description
, description
, len
);
3030 identifier
->description
[len
] = '\0';
3033 /* Note that d3d8 doesn't supply a device name. */
3034 if (identifier
->device_name_size
)
3036 static const char *device_name
= "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */
3038 len
= strlen(device_name
);
3039 if (len
>= identifier
->device_name_size
)
3041 ERR("Device name size too small.\n");
3042 return WINED3DERR_INVALIDCALL
;
3045 memcpy(identifier
->device_name
, device_name
, len
);
3046 identifier
->device_name
[len
] = '\0';
3049 identifier
->driver_version
.u
.HighPart
= adapter
->driver_info
.version_high
;
3050 identifier
->driver_version
.u
.LowPart
= adapter
->driver_info
.version_low
;
3051 identifier
->vendor_id
= adapter
->driver_info
.vendor
;
3052 identifier
->device_id
= adapter
->driver_info
.device
;
3053 identifier
->subsystem_id
= 0;
3054 identifier
->revision
= 0;
3055 memcpy(&identifier
->device_identifier
, &IID_D3DDEVICE_D3DUID
, sizeof(identifier
->device_identifier
));
3056 identifier
->whql_level
= (flags
& WINED3DENUM_NO_WHQL_LEVEL
) ? 0 : 1;
3057 memcpy(&identifier
->adapter_luid
, &adapter
->luid
, sizeof(identifier
->adapter_luid
));
3058 identifier
->video_memory
= adapter
->TextureRam
;
3063 static BOOL
wined3d_check_pixel_format_color(const struct wined3d_gl_info
*gl_info
,
3064 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3066 BYTE redSize
, greenSize
, blueSize
, alphaSize
, colorBits
;
3068 /* Float formats need FBOs. If FBOs are used this function isn't called */
3069 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3071 if(cfg
->iPixelType
== WGL_TYPE_RGBA_ARB
) { /* Integer RGBA formats */
3072 if (!getColorBits(format
, &redSize
, &greenSize
, &blueSize
, &alphaSize
, &colorBits
))
3074 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3078 if(cfg
->redSize
< redSize
)
3081 if(cfg
->greenSize
< greenSize
)
3084 if(cfg
->blueSize
< blueSize
)
3087 if(cfg
->alphaSize
< alphaSize
)
3093 /* Probably a RGBA_float or color index mode */
3097 static BOOL
wined3d_check_pixel_format_depth(const struct wined3d_gl_info
*gl_info
,
3098 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3100 BYTE depthSize
, stencilSize
;
3101 BOOL lockable
= FALSE
;
3103 if (!getDepthStencilBits(format
, &depthSize
, &stencilSize
))
3105 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3109 /* Float formats need FBOs. If FBOs are used this function isn't called */
3110 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3112 if ((format
->id
== WINED3DFMT_D16_LOCKABLE
) || (format
->id
== WINED3DFMT_D32_FLOAT
))
3115 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3116 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3117 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3118 if(!(cfg
->depthSize
== depthSize
|| (!lockable
&& cfg
->depthSize
> depthSize
)))
3121 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3122 * allow more stencil bits than requested. */
3123 if(cfg
->stencilSize
< stencilSize
)
3129 HRESULT CDECL
wined3d_check_depth_stencil_match(const struct wined3d
*wined3d
,
3130 UINT adapter_idx
, enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
,
3131 enum wined3d_format_id render_target_format_id
, enum wined3d_format_id depth_stencil_format_id
)
3133 const struct wined3d_format
*rt_format
;
3134 const struct wined3d_format
*ds_format
;
3135 const struct wined3d_adapter
*adapter
;
3137 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u, device_type %s,\n"
3138 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3139 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3140 debug_d3dformat(render_target_format_id
), debug_d3dformat(depth_stencil_format_id
));
3142 if (adapter_idx
>= wined3d
->adapter_count
)
3143 return WINED3DERR_INVALIDCALL
;
3145 adapter
= &wined3d
->adapters
[adapter_idx
];
3146 rt_format
= wined3d_get_format(&adapter
->gl_info
, render_target_format_id
);
3147 ds_format
= wined3d_get_format(&adapter
->gl_info
, depth_stencil_format_id
);
3148 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3150 if ((rt_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)
3151 && (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
3153 TRACE_(d3d_caps
)("Formats match.\n");
3159 const struct wined3d_pixel_format
*cfgs
;
3160 unsigned int cfg_count
;
3163 cfgs
= adapter
->cfgs
;
3164 cfg_count
= adapter
->cfg_count
;
3165 for (i
= 0; i
< cfg_count
; ++i
)
3167 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], rt_format
)
3168 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, &cfgs
[i
], ds_format
))
3170 TRACE_(d3d_caps
)("Formats match.\n");
3176 TRACE_(d3d_caps
)("Unsupported format pair: %s and %s.\n",
3177 debug_d3dformat(render_target_format_id
),
3178 debug_d3dformat(depth_stencil_format_id
));
3180 return WINED3DERR_NOTAVAILABLE
;
3183 HRESULT CDECL
wined3d_check_device_multisample_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
3184 enum wined3d_device_type device_type
, enum wined3d_format_id surface_format_id
, BOOL windowed
,
3185 WINED3DMULTISAMPLE_TYPE multisample_type
, DWORD
*quality_levels
)
3187 const struct wined3d_gl_info
*gl_info
;
3189 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3190 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3191 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(surface_format_id
),
3192 windowed
, multisample_type
, quality_levels
);
3194 if (adapter_idx
>= wined3d
->adapter_count
)
3195 return WINED3DERR_INVALIDCALL
;
3197 gl_info
= &wined3d
->adapters
[adapter_idx
].gl_info
;
3199 if (multisample_type
> gl_info
->limits
.samples
)
3201 TRACE("Returning not supported.\n");
3203 *quality_levels
= 0;
3205 return WINED3DERR_NOTAVAILABLE
;
3210 if (multisample_type
== WINED3DMULTISAMPLE_NONMASKABLE
)
3211 /* FIXME: This is probably wrong. */
3212 *quality_levels
= gl_info
->limits
.samples
;
3214 *quality_levels
= 1;
3220 /* Check if we support bumpmapping for a format */
3221 static BOOL
CheckBumpMapCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3223 /* Ask the fixed function pipeline implementation if it can deal
3224 * with the conversion. If we've got a GL extension giving native
3225 * support this will be an identity conversion. */
3226 return (format
->flags
& WINED3DFMT_FLAG_BUMPMAP
)
3227 && adapter
->fragment_pipe
->color_fixup_supported(format
->color_fixup
);
3230 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3231 static BOOL
CheckDepthStencilCapability(const struct wined3d_adapter
*adapter
,
3232 const struct wined3d_format
*display_format
, const struct wined3d_format
*ds_format
)
3234 /* Only allow depth/stencil formats */
3235 if (!(ds_format
->depth_size
|| ds_format
->stencil_size
)) return FALSE
;
3237 /* Blacklist formats not supported on Windows */
3238 switch (ds_format
->id
)
3240 case WINED3DFMT_S1_UINT_D15_UNORM
: /* Breaks the shadowvol2 dx7 sdk sample */
3241 case WINED3DFMT_S4X4_UINT_D24_UNORM
:
3242 TRACE_(d3d_caps
)("[FAILED] - not supported on windows\n");
3249 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3251 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3252 if (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)) return TRUE
;
3258 /* Walk through all WGL pixel formats to find a match */
3259 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
3261 const struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[i
];
3262 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, cfg
, display_format
)
3263 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, cfg
, ds_format
))
3271 static BOOL
CheckFilterCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3273 /* The flags entry of a format contains the filtering capability */
3274 if ((format
->flags
& WINED3DFMT_FLAG_FILTERING
)
3275 || !(adapter
->gl_info
.quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
))
3281 /* Check the render target capabilities of a format */
3282 static BOOL
CheckRenderTargetCapability(const struct wined3d_adapter
*adapter
,
3283 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*check_format
)
3285 /* Filter out non-RT formats */
3286 if (!(check_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)) return FALSE
;
3287 if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
3289 BYTE AdapterRed
, AdapterGreen
, AdapterBlue
, AdapterAlpha
, AdapterTotalSize
;
3290 BYTE CheckRed
, CheckGreen
, CheckBlue
, CheckAlpha
, CheckTotalSize
;
3291 const struct wined3d_pixel_format
*cfgs
= adapter
->cfgs
;
3294 getColorBits(adapter_format
, &AdapterRed
, &AdapterGreen
, &AdapterBlue
, &AdapterAlpha
, &AdapterTotalSize
);
3295 getColorBits(check_format
, &CheckRed
, &CheckGreen
, &CheckBlue
, &CheckAlpha
, &CheckTotalSize
);
3297 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3298 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3299 if(!((AdapterRed
== CheckRed
) && (AdapterGreen
== CheckGreen
) && (AdapterBlue
== CheckBlue
))) {
3300 TRACE_(d3d_caps
)("[FAILED]\n");
3304 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3305 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3306 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
3308 if (cfgs
[i
].windowDrawable
3309 && wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], check_format
))
3311 TRACE_(d3d_caps
)("Pixel format %d is compatible with format %s.\n",
3312 cfgs
[i
].iPixelFormat
, debug_d3dformat(check_format
->id
));
3317 else if(wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3319 /* For now return TRUE for FBOs until we have some proper checks.
3320 * Note that this function will only be called when the format is around for texturing. */
3326 static BOOL
CheckSrgbReadCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3328 return format
->flags
& WINED3DFMT_FLAG_SRGB_READ
;
3331 static BOOL
CheckSrgbWriteCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3333 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3334 * doing the color fixup in shaders.
3335 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3336 if (format
->flags
& WINED3DFMT_FLAG_SRGB_WRITE
)
3338 int vs_selected_mode
;
3339 int ps_selected_mode
;
3340 select_shader_mode(&adapter
->gl_info
, &ps_selected_mode
, &vs_selected_mode
);
3342 if((ps_selected_mode
== SHADER_ARB
) || (ps_selected_mode
== SHADER_GLSL
)) {
3343 TRACE_(d3d_caps
)("[OK]\n");
3348 TRACE_(d3d_caps
)("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format
->id
));
3352 /* Check if a format support blending in combination with pixel shaders */
3353 static BOOL
CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter
*adapter
,
3354 const struct wined3d_format
*format
)
3356 /* The flags entry of a format contains the post pixel shader blending capability */
3357 if (format
->flags
& WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
) return TRUE
;
3362 static BOOL
CheckWrapAndMipCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3364 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3365 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3366 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3367 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3368 * capability anyway.
3370 * For now lets report this on all formats, but in the future we may want to
3371 * restrict it to some should games need that
3376 /* Check if a texture format is supported on the given adapter */
3377 static BOOL
CheckTextureCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3379 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3384 * supported: RGB(A) formats
3386 case WINED3DFMT_B8G8R8_UNORM
:
3387 TRACE_(d3d_caps
)("[FAILED] - Not enumerated on Windows\n");
3389 case WINED3DFMT_B8G8R8A8_UNORM
:
3390 case WINED3DFMT_B8G8R8X8_UNORM
:
3391 case WINED3DFMT_B5G6R5_UNORM
:
3392 case WINED3DFMT_B5G5R5X1_UNORM
:
3393 case WINED3DFMT_B5G5R5A1_UNORM
:
3394 case WINED3DFMT_B4G4R4A4_UNORM
:
3395 case WINED3DFMT_A8_UNORM
:
3396 case WINED3DFMT_B4G4R4X4_UNORM
:
3397 case WINED3DFMT_R8G8B8A8_UNORM
:
3398 case WINED3DFMT_R8G8B8X8_UNORM
:
3399 case WINED3DFMT_B10G10R10A2_UNORM
:
3400 case WINED3DFMT_R10G10B10A2_UNORM
:
3401 case WINED3DFMT_R16G16_UNORM
:
3402 TRACE_(d3d_caps
)("[OK]\n");
3405 case WINED3DFMT_B2G3R3_UNORM
:
3406 TRACE_(d3d_caps
)("[FAILED] - Not supported on Windows\n");
3410 * Not supported: Palettized
3411 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3412 * Since it is not widely available, don't offer it. Further no Windows driver offers
3413 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3415 case WINED3DFMT_P8_UINT
:
3416 case WINED3DFMT_P8_UINT_A8_UNORM
:
3420 * Supported: (Alpha)-Luminance
3422 case WINED3DFMT_L8_UNORM
:
3423 case WINED3DFMT_L8A8_UNORM
:
3424 case WINED3DFMT_L16_UNORM
:
3425 TRACE_(d3d_caps
)("[OK]\n");
3428 /* Not supported on Windows, thus disabled */
3429 case WINED3DFMT_L4A4_UNORM
:
3430 TRACE_(d3d_caps
)("[FAILED] - not supported on windows\n");
3434 * Supported: Depth/Stencil formats
3436 case WINED3DFMT_D16_LOCKABLE
:
3437 case WINED3DFMT_D16_UNORM
:
3438 case WINED3DFMT_X8D24_UNORM
:
3439 case WINED3DFMT_D24_UNORM_S8_UINT
:
3440 case WINED3DFMT_S8_UINT_D24_FLOAT
:
3441 case WINED3DFMT_D32_UNORM
:
3442 case WINED3DFMT_D32_FLOAT
:
3445 case WINED3DFMT_INTZ
:
3446 if (gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
]
3447 || gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3451 /* Not supported on Windows */
3452 case WINED3DFMT_S1_UINT_D15_UNORM
:
3453 case WINED3DFMT_S4X4_UINT_D24_UNORM
:
3454 TRACE_(d3d_caps
)("[FAILED] - not supported on windows\n");
3458 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3459 * GL_NV_texture_shader). Emulated by shaders
3461 case WINED3DFMT_R8G8_SNORM
:
3462 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
:
3463 case WINED3DFMT_R5G5_SNORM_L6_UNORM
:
3464 case WINED3DFMT_R8G8B8A8_SNORM
:
3465 case WINED3DFMT_R16G16_SNORM
:
3466 /* Ask the shader backend if it can deal with the conversion. If
3467 * we've got a GL extension giving native support this will be an
3468 * identity conversion. */
3469 if (adapter
->shader_backend
->shader_color_fixup_supported(format
->color_fixup
))
3471 TRACE_(d3d_caps
)("[OK]\n");
3474 TRACE_(d3d_caps
)("[FAILED]\n");
3477 case WINED3DFMT_DXT1
:
3478 case WINED3DFMT_DXT2
:
3479 case WINED3DFMT_DXT3
:
3480 case WINED3DFMT_DXT4
:
3481 case WINED3DFMT_DXT5
:
3482 if (gl_info
->supported
[EXT_TEXTURE_COMPRESSION_S3TC
])
3484 TRACE_(d3d_caps
)("[OK]\n");
3487 TRACE_(d3d_caps
)("[FAILED]\n");
3492 * Odd formats - not supported
3494 case WINED3DFMT_VERTEXDATA
:
3495 case WINED3DFMT_R16_UINT
:
3496 case WINED3DFMT_R32_UINT
:
3497 case WINED3DFMT_R16G16B16A16_SNORM
:
3498 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
:
3499 case WINED3DFMT_R10G11B11_SNORM
:
3500 case WINED3DFMT_R16
:
3501 case WINED3DFMT_AL16
:
3502 TRACE_(d3d_caps
)("[FAILED]\n"); /* Enable when implemented */
3506 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3508 case WINED3DFMT_R8G8_SNORM_Cx
:
3509 TRACE_(d3d_caps
)("[FAILED]\n"); /* Enable when implemented */
3513 case WINED3DFMT_UYVY
:
3514 case WINED3DFMT_YUY2
:
3515 if (gl_info
->supported
[APPLE_YCBCR_422
])
3517 TRACE_(d3d_caps
)("[OK]\n");
3520 TRACE_(d3d_caps
)("[FAILED]\n");
3522 case WINED3DFMT_YV12
:
3523 TRACE_(d3d_caps
)("[FAILED]\n");
3526 case WINED3DFMT_R16G16B16A16_UNORM
:
3527 if (gl_info
->quirks
& WINED3D_QUIRK_BROKEN_RGBA16
)
3529 TRACE_(d3d_caps
)("[FAILED]\n");
3532 TRACE_(d3d_caps
)("[OK]\n");
3536 case WINED3DFMT_B2G3R3A8_UNORM
:
3537 TRACE_(d3d_caps
)("[FAILED]\n"); /* Enable when implemented */
3540 /* Floating point formats */
3541 case WINED3DFMT_R16_FLOAT
:
3542 case WINED3DFMT_R16G16_FLOAT
:
3543 case WINED3DFMT_R16G16B16A16_FLOAT
:
3544 if (gl_info
->supported
[ARB_TEXTURE_FLOAT
] && gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
3546 TRACE_(d3d_caps
)("[OK]\n");
3549 TRACE_(d3d_caps
)("[FAILED]\n");
3552 case WINED3DFMT_R32_FLOAT
:
3553 case WINED3DFMT_R32G32_FLOAT
:
3554 case WINED3DFMT_R32G32B32A32_FLOAT
:
3555 if (gl_info
->supported
[ARB_TEXTURE_FLOAT
])
3557 TRACE_(d3d_caps
)("[OK]\n");
3560 TRACE_(d3d_caps
)("[FAILED]\n");
3563 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3564 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3565 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3566 * We can do instancing with all shader versions, but we need vertex shaders.
3568 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3569 * to enable instancing. WineD3D doesn't need that and just ignores it.
3571 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3573 case WINED3DFMT_INST
:
3574 TRACE("ATI Instancing check hack\n");
3575 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_VERTEX_SHADER
])
3577 TRACE_(d3d_caps
)("[OK]\n");
3580 TRACE_(d3d_caps
)("[FAILED]\n");
3583 /* Some weird FOURCC formats */
3584 case WINED3DFMT_R8G8_B8G8
:
3585 case WINED3DFMT_G8R8_G8B8
:
3586 case WINED3DFMT_MULTI2_ARGB8
:
3587 TRACE_(d3d_caps
)("[FAILED]\n");
3590 /* Vendor specific formats */
3591 case WINED3DFMT_ATI2N
:
3592 if (gl_info
->supported
[ATI_TEXTURE_COMPRESSION_3DC
]
3593 || gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
])
3595 if (adapter
->shader_backend
->shader_color_fixup_supported(format
->color_fixup
)
3596 && adapter
->fragment_pipe
->color_fixup_supported(format
->color_fixup
))
3598 TRACE_(d3d_caps
)("[OK]\n");
3602 TRACE_(d3d_caps
)("[OK]\n");
3605 TRACE_(d3d_caps
)("[FAILED]\n");
3608 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3609 * format MAKEFOURCC('N','V','D','B') is used.
3610 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3611 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3614 case WINED3DFMT_NVDB
:
3615 if (gl_info
->supported
[EXT_DEPTH_BOUNDS_TEST
])
3617 TRACE_(d3d_caps
)("[OK]\n");
3620 TRACE_(d3d_caps
)("[FAILED]\n");
3623 case WINED3DFMT_NVHU
:
3624 case WINED3DFMT_NVHS
:
3625 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3626 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3627 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3628 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3629 * Applications have to deal with not having NVHS and NVHU.
3631 TRACE_(d3d_caps
)("[FAILED]\n");
3634 case WINED3DFMT_NULL
:
3635 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3639 case WINED3DFMT_UNKNOWN
:
3643 ERR("Unhandled format %s.\n", debug_d3dformat(format
->id
));
3649 static BOOL
CheckSurfaceCapability(const struct wined3d_adapter
*adapter
,
3650 const struct wined3d_format
*adapter_format
,
3651 const struct wined3d_format
*check_format
,
3652 WINED3DSURFTYPE SurfaceType
)
3654 if (SurfaceType
== SURFACE_GDI
)
3656 switch (check_format
->id
)
3658 case WINED3DFMT_B8G8R8_UNORM
:
3659 TRACE_(d3d_caps
)("[FAILED] - Not enumerated on Windows\n");
3661 case WINED3DFMT_B8G8R8A8_UNORM
:
3662 case WINED3DFMT_B8G8R8X8_UNORM
:
3663 case WINED3DFMT_B5G6R5_UNORM
:
3664 case WINED3DFMT_B5G5R5X1_UNORM
:
3665 case WINED3DFMT_B5G5R5A1_UNORM
:
3666 case WINED3DFMT_B4G4R4A4_UNORM
:
3667 case WINED3DFMT_B2G3R3_UNORM
:
3668 case WINED3DFMT_A8_UNORM
:
3669 case WINED3DFMT_B2G3R3A8_UNORM
:
3670 case WINED3DFMT_B4G4R4X4_UNORM
:
3671 case WINED3DFMT_R10G10B10A2_UNORM
:
3672 case WINED3DFMT_R8G8B8A8_UNORM
:
3673 case WINED3DFMT_R8G8B8X8_UNORM
:
3674 case WINED3DFMT_R16G16_UNORM
:
3675 case WINED3DFMT_B10G10R10A2_UNORM
:
3676 case WINED3DFMT_R16G16B16A16_UNORM
:
3677 case WINED3DFMT_P8_UINT
:
3678 TRACE_(d3d_caps
)("[OK]\n");
3681 TRACE_(d3d_caps
)("[FAILED] - not available on GDI surfaces\n");
3686 /* All format that are supported for textures are supported for surfaces as well */
3687 if (CheckTextureCapability(adapter
, check_format
)) return TRUE
;
3688 /* All depth stencil formats are supported on surfaces */
3689 if (CheckDepthStencilCapability(adapter
, adapter_format
, check_format
)) return TRUE
;
3691 /* If opengl can't process the format natively, the blitter may be able to convert it */
3692 if (adapter
->blitter
->blit_supported(&adapter
->gl_info
, WINED3D_BLIT_OP_COLOR_BLIT
,
3693 NULL
, WINED3DPOOL_DEFAULT
, 0, check_format
,
3694 NULL
, WINED3DPOOL_DEFAULT
, 0, adapter_format
))
3696 TRACE_(d3d_caps
)("[OK]\n");
3700 /* Reject other formats */
3701 TRACE_(d3d_caps
)("[FAILED]\n");
3705 static BOOL
CheckVertexTextureCapability(const struct wined3d_adapter
*adapter
,
3706 const struct wined3d_format
*format
)
3708 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3710 if (!gl_info
->limits
.vertex_samplers
|| !(format
->flags
& WINED3DFMT_FLAG_VTF
))
3715 case WINED3DFMT_R32G32B32A32_FLOAT
:
3716 case WINED3DFMT_R32_FLOAT
:
3719 return !(gl_info
->quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
);
3723 HRESULT CDECL
wined3d_check_device_format(const struct wined3d
*wined3d
, UINT adapter_idx
,
3724 enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
, DWORD usage
,
3725 WINED3DRESOURCETYPE resource_type
, enum wined3d_format_id check_format_id
, WINED3DSURFTYPE surface_type
)
3727 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
3728 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3729 const struct wined3d_format
*adapter_format
= wined3d_get_format(gl_info
, adapter_format_id
);
3730 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, check_format_id
);
3731 DWORD usage_caps
= 0;
3733 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3734 "resource_type %s, check_format %s, surface_type %#x.\n",
3735 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3736 debug_d3dusage(usage
), debug_d3dusagequery(usage
), debug_d3dresourcetype(resource_type
),
3737 debug_d3dformat(check_format_id
), surface_type
);
3739 if (adapter_idx
>= wined3d
->adapter_count
)
3740 return WINED3DERR_INVALIDCALL
;
3742 switch (resource_type
)
3744 case WINED3DRTYPE_CUBETEXTURE
:
3745 /* Cubetexture allows:
3746 * - WINED3DUSAGE_AUTOGENMIPMAP
3747 * - WINED3DUSAGE_DEPTHSTENCIL
3748 * - WINED3DUSAGE_DYNAMIC
3749 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3750 * - WINED3DUSAGE_RENDERTARGET
3751 * - WINED3DUSAGE_SOFTWAREPROCESSING
3752 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3754 if (surface_type
!= SURFACE_OPENGL
)
3756 TRACE_(d3d_caps
)("[FAILED]\n");
3757 return WINED3DERR_NOTAVAILABLE
;
3760 if (!gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
3762 TRACE_(d3d_caps
)("[FAILED] - No cube texture support\n");
3763 return WINED3DERR_NOTAVAILABLE
;
3766 if (!CheckTextureCapability(adapter
, format
))
3768 TRACE_(d3d_caps
)("[FAILED] - Cube texture format not supported\n");
3769 return WINED3DERR_NOTAVAILABLE
;
3772 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
3774 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
3775 /* When autogenmipmap isn't around continue and return
3776 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3777 TRACE_(d3d_caps
)("[FAILED] - No autogenmipmap support, but continuing\n");
3779 usage_caps
|= WINED3DUSAGE_AUTOGENMIPMAP
;
3782 /* Always report dynamic locking. */
3783 if (usage
& WINED3DUSAGE_DYNAMIC
)
3784 usage_caps
|= WINED3DUSAGE_DYNAMIC
;
3786 if (usage
& WINED3DUSAGE_RENDERTARGET
)
3788 if (!CheckRenderTargetCapability(adapter
, adapter_format
, format
))
3790 TRACE_(d3d_caps
)("[FAILED] - No rendertarget support\n");
3791 return WINED3DERR_NOTAVAILABLE
;
3793 usage_caps
|= WINED3DUSAGE_RENDERTARGET
;
3796 /* Always report software processing. */
3797 if (usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
3798 usage_caps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
3800 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
3802 if (!CheckFilterCapability(adapter
, format
))
3804 TRACE_(d3d_caps
)("[FAILED] - No query filter support\n");
3805 return WINED3DERR_NOTAVAILABLE
;
3807 usage_caps
|= WINED3DUSAGE_QUERY_FILTER
;
3810 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
3812 if (!CheckPostPixelShaderBlendingCapability(adapter
, format
))
3814 TRACE_(d3d_caps
)("[FAILED] - No query post pixelshader blending support\n");
3815 return WINED3DERR_NOTAVAILABLE
;
3817 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
3820 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
3822 if (!CheckSrgbReadCapability(adapter
, format
))
3824 TRACE_(d3d_caps
)("[FAILED] - No query srgbread support\n");
3825 return WINED3DERR_NOTAVAILABLE
;
3827 usage_caps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
3830 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
3832 if (!CheckSrgbWriteCapability(adapter
, format
))
3834 TRACE_(d3d_caps
)("[FAILED] - No query srgbwrite support\n");
3835 return WINED3DERR_NOTAVAILABLE
;
3837 usage_caps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
3840 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
3842 if (!CheckVertexTextureCapability(adapter
, format
))
3844 TRACE_(d3d_caps
)("[FAILED] - No query vertextexture support\n");
3845 return WINED3DERR_NOTAVAILABLE
;
3847 usage_caps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
3850 if (usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
3852 if (!CheckWrapAndMipCapability(adapter
, format
))
3854 TRACE_(d3d_caps
)("[FAILED] - No wrapping and mipmapping support\n");
3855 return WINED3DERR_NOTAVAILABLE
;
3857 usage_caps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
3861 case WINED3DRTYPE_SURFACE
:
3863 * - WINED3DUSAGE_DEPTHSTENCIL
3864 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3865 * - WINED3DUSAGE_RENDERTARGET
3867 if (!CheckSurfaceCapability(adapter
, adapter_format
, format
, surface_type
))
3869 TRACE_(d3d_caps
)("[FAILED] - Not supported for plain surfaces\n");
3870 return WINED3DERR_NOTAVAILABLE
;
3873 if (usage
& WINED3DUSAGE_DEPTHSTENCIL
)
3875 if (!CheckDepthStencilCapability(adapter
, adapter_format
, format
))
3877 TRACE_(d3d_caps
)("[FAILED] - No depthstencil support\n");
3878 return WINED3DERR_NOTAVAILABLE
;
3880 usage_caps
|= WINED3DUSAGE_DEPTHSTENCIL
;
3883 if (usage
& WINED3DUSAGE_RENDERTARGET
)
3885 if (!CheckRenderTargetCapability(adapter
, adapter_format
, format
))
3887 TRACE_(d3d_caps
)("[FAILED] - No rendertarget support\n");
3888 return WINED3DERR_NOTAVAILABLE
;
3890 usage_caps
|= WINED3DUSAGE_RENDERTARGET
;
3893 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
3895 if (!CheckPostPixelShaderBlendingCapability(adapter
, format
))
3897 TRACE_(d3d_caps
)("[FAILED] - No query post pixelshader blending support\n");
3898 return WINED3DERR_NOTAVAILABLE
;
3900 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
3904 case WINED3DRTYPE_TEXTURE
:
3906 * - WINED3DUSAGE_AUTOGENMIPMAP
3907 * - WINED3DUSAGE_DEPTHSTENCIL
3908 * - WINED3DUSAGE_DMAP
3909 * - WINED3DUSAGE_DYNAMIC
3910 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3911 * - WINED3DUSAGE_RENDERTARGET
3912 * - WINED3DUSAGE_SOFTWAREPROCESSING
3913 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
3914 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3916 if (surface_type
!= SURFACE_OPENGL
)
3918 TRACE_(d3d_caps
)("[FAILED]\n");
3919 return WINED3DERR_NOTAVAILABLE
;
3922 if (!CheckTextureCapability(adapter
, format
))
3924 TRACE_(d3d_caps
)("[FAILED] - Texture format not supported\n");
3925 return WINED3DERR_NOTAVAILABLE
;
3928 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
3930 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
3931 /* When autogenmipmap isn't around continue and return
3932 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3933 TRACE_(d3d_caps
)("[FAILED] - No autogenmipmap support, but continuing\n");
3935 usage_caps
|= WINED3DUSAGE_AUTOGENMIPMAP
;
3938 /* Always report dynamic locking. */
3939 if (usage
& WINED3DUSAGE_DYNAMIC
)
3940 usage_caps
|= WINED3DUSAGE_DYNAMIC
;
3942 if (usage
& WINED3DUSAGE_RENDERTARGET
)
3944 if (!CheckRenderTargetCapability(adapter
, adapter_format
, format
))
3946 TRACE_(d3d_caps
)("[FAILED] - No rendertarget support\n");
3947 return WINED3DERR_NOTAVAILABLE
;
3949 usage_caps
|= WINED3DUSAGE_RENDERTARGET
;
3952 /* Always report software processing. */
3953 if (usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
3954 usage_caps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
3956 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
3958 if (!CheckFilterCapability(adapter
, format
))
3960 TRACE_(d3d_caps
)("[FAILED] - No query filter support\n");
3961 return WINED3DERR_NOTAVAILABLE
;
3963 usage_caps
|= WINED3DUSAGE_QUERY_FILTER
;
3966 if (usage
& WINED3DUSAGE_QUERY_LEGACYBUMPMAP
)
3968 if (!CheckBumpMapCapability(adapter
, format
))
3970 TRACE_(d3d_caps
)("[FAILED] - No legacy bumpmap support\n");
3971 return WINED3DERR_NOTAVAILABLE
;
3973 usage_caps
|= WINED3DUSAGE_QUERY_LEGACYBUMPMAP
;
3976 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
3978 if (!CheckPostPixelShaderBlendingCapability(adapter
, format
))
3980 TRACE_(d3d_caps
)("[FAILED] - No query post pixelshader blending support\n");
3981 return WINED3DERR_NOTAVAILABLE
;
3983 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
3986 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
3988 if (!CheckSrgbReadCapability(adapter
, format
))
3990 TRACE_(d3d_caps
)("[FAILED] - No query srgbread support\n");
3991 return WINED3DERR_NOTAVAILABLE
;
3993 usage_caps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
3996 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
3998 if (!CheckSrgbWriteCapability(adapter
, format
))
4000 TRACE_(d3d_caps
)("[FAILED] - No query srgbwrite support\n");
4001 return WINED3DERR_NOTAVAILABLE
;
4003 usage_caps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
4006 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
4008 if (!CheckVertexTextureCapability(adapter
, format
))
4010 TRACE_(d3d_caps
)("[FAILED] - No query vertextexture support\n");
4011 return WINED3DERR_NOTAVAILABLE
;
4013 usage_caps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
4016 if (usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
4018 if (!CheckWrapAndMipCapability(adapter
, format
))
4020 TRACE_(d3d_caps
)("[FAILED] - No wrapping and mipmapping support\n");
4021 return WINED3DERR_NOTAVAILABLE
;
4023 usage_caps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
4026 if (usage
& WINED3DUSAGE_DEPTHSTENCIL
)
4028 if (!CheckDepthStencilCapability(adapter
, adapter_format
, format
))
4030 TRACE_(d3d_caps
)("[FAILED] - No depth stencil support\n");
4031 return WINED3DERR_NOTAVAILABLE
;
4033 if ((format
->flags
& WINED3DFMT_FLAG_SHADOW
) && !gl_info
->supported
[ARB_SHADOW
])
4035 TRACE_(d3d_caps
)("[FAILED] - No shadow sampler support.\n");
4036 return WINED3DERR_NOTAVAILABLE
;
4038 usage_caps
|= WINED3DUSAGE_DEPTHSTENCIL
;
4042 case WINED3DRTYPE_VOLUMETEXTURE
:
4043 case WINED3DRTYPE_VOLUME
:
4044 /* Volume is to VolumeTexture what Surface is to Texture, but its
4045 * usage caps are not documented. Most driver seem to offer
4046 * (nearly) the same on Volume and VolumeTexture, so do that too.
4048 * Volumetexture allows:
4049 * - D3DUSAGE_DYNAMIC
4050 * - D3DUSAGE_NONSECURE (d3d9ex)
4051 * - D3DUSAGE_SOFTWAREPROCESSING
4052 * - D3DUSAGE_QUERY_WRAPANDMIP
4054 if (surface_type
!= SURFACE_OPENGL
)
4056 TRACE_(d3d_caps
)("[FAILED]\n");
4057 return WINED3DERR_NOTAVAILABLE
;
4060 if (!gl_info
->supported
[EXT_TEXTURE3D
])
4062 TRACE_(d3d_caps
)("[FAILED] - No volume texture support\n");
4063 return WINED3DERR_NOTAVAILABLE
;
4066 if (!CheckTextureCapability(adapter
, format
))
4068 TRACE_(d3d_caps
)("[FAILED] - Format not supported\n");
4069 return WINED3DERR_NOTAVAILABLE
;
4072 /* Filter formats that need conversion; For one part, this
4073 * conversion is unimplemented, and volume textures are huge, so
4074 * it would be a big performance hit. Unless we hit an application
4075 * needing one of those formats, don't advertize them to avoid
4076 * leading applications into temptation. The windows drivers don't
4077 * support most of those formats on volumes anyway, except for
4078 * WINED3DFMT_R32_FLOAT. */
4079 switch (check_format_id
)
4081 case WINED3DFMT_P8_UINT
:
4082 case WINED3DFMT_L4A4_UNORM
:
4083 case WINED3DFMT_R32_FLOAT
:
4084 case WINED3DFMT_R16_FLOAT
:
4085 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
:
4086 case WINED3DFMT_R5G5_SNORM_L6_UNORM
:
4087 case WINED3DFMT_R16G16_UNORM
:
4088 TRACE_(d3d_caps
)("[FAILED] - No converted formats on volumes\n");
4089 return WINED3DERR_NOTAVAILABLE
;
4091 case WINED3DFMT_R8G8B8A8_SNORM
:
4092 case WINED3DFMT_R16G16_SNORM
:
4093 if (!gl_info
->supported
[NV_TEXTURE_SHADER
])
4095 TRACE_(d3d_caps
)("[FAILED] - No converted formats on volumes\n");
4096 return WINED3DERR_NOTAVAILABLE
;
4100 case WINED3DFMT_R8G8_SNORM
:
4101 if (!gl_info
->supported
[NV_TEXTURE_SHADER
])
4103 TRACE_(d3d_caps
)("[FAILED] - No converted formats on volumes\n");
4104 return WINED3DERR_NOTAVAILABLE
;
4108 case WINED3DFMT_DXT1
:
4109 case WINED3DFMT_DXT2
:
4110 case WINED3DFMT_DXT3
:
4111 case WINED3DFMT_DXT4
:
4112 case WINED3DFMT_DXT5
:
4113 /* The GL_EXT_texture_compression_s3tc spec requires that
4114 * loading an s3tc compressed texture results in an error.
4115 * While the D3D refrast does support s3tc volumes, at
4116 * least the nvidia windows driver does not, so we're free
4117 * not to support this format. */
4118 TRACE_(d3d_caps
)("[FAILED] - DXTn does not support 3D textures\n");
4119 return WINED3DERR_NOTAVAILABLE
;
4122 /* Do nothing, continue with checking the format below */
4126 /* Always report dynamic locking. */
4127 if (usage
& WINED3DUSAGE_DYNAMIC
)
4128 usage_caps
|= WINED3DUSAGE_DYNAMIC
;
4130 /* Always report software processing. */
4131 if (usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
4132 usage_caps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
4134 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
4136 if (!CheckFilterCapability(adapter
, format
))
4138 TRACE_(d3d_caps
)("[FAILED] - No query filter support\n");
4139 return WINED3DERR_NOTAVAILABLE
;
4141 usage_caps
|= WINED3DUSAGE_QUERY_FILTER
;
4144 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
4146 if (!CheckPostPixelShaderBlendingCapability(adapter
, format
))
4148 TRACE_(d3d_caps
)("[FAILED] - No query post pixelshader blending support\n");
4149 return WINED3DERR_NOTAVAILABLE
;
4151 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
4154 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
4156 if (!CheckSrgbReadCapability(adapter
, format
))
4158 TRACE_(d3d_caps
)("[FAILED] - No query srgbread support\n");
4159 return WINED3DERR_NOTAVAILABLE
;
4161 usage_caps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
4164 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
4166 if (!CheckSrgbWriteCapability(adapter
, format
))
4168 TRACE_(d3d_caps
)("[FAILED] - No query srgbwrite support\n");
4169 return WINED3DERR_NOTAVAILABLE
;
4171 usage_caps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
4174 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
4176 if (!CheckVertexTextureCapability(adapter
, format
))
4178 TRACE_(d3d_caps
)("[FAILED] - No query vertextexture support\n");
4179 return WINED3DERR_NOTAVAILABLE
;
4181 usage_caps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
4184 if (usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
4186 if (!CheckWrapAndMipCapability(adapter
, format
))
4188 TRACE_(d3d_caps
)("[FAILED] - No wrapping and mipmapping support\n");
4189 return WINED3DERR_NOTAVAILABLE
;
4191 usage_caps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
4196 FIXME_(d3d_caps
)("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type
));
4197 return WINED3DERR_NOTAVAILABLE
;
4200 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4201 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4202 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4203 if (usage_caps
== usage
)
4205 if (usage_caps
== (usage
& ~WINED3DUSAGE_AUTOGENMIPMAP
))
4206 return WINED3DOK_NOAUTOGEN
;
4208 TRACE_(d3d_caps
)("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4209 usage
, debug_d3dformat(check_format_id
), debug_d3dresourcetype(resource_type
), usage_caps
);
4211 return WINED3DERR_NOTAVAILABLE
;
4214 HRESULT CDECL
wined3d_check_device_format_conversion(const struct wined3d
*wined3d
, UINT adapter_idx
,
4215 enum wined3d_device_type device_type
, enum wined3d_format_id src_format
, enum wined3d_format_id dst_format
)
4217 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4218 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(src_format
),
4219 debug_d3dformat(dst_format
));
4224 HRESULT CDECL
wined3d_check_device_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
4225 enum wined3d_device_type device_type
, enum wined3d_format_id display_format
,
4226 enum wined3d_format_id backbuffer_format
, BOOL windowed
)
4231 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4232 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(display_format
),
4233 debug_d3dformat(backbuffer_format
), windowed
);
4235 if (adapter_idx
>= wined3d
->adapter_count
)
4236 return WINED3DERR_INVALIDCALL
;
4238 /* The task of this function is to check whether a certain display / backbuffer format
4239 * combination is available on the given adapter. In fullscreen mode microsoft specified
4240 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4241 * and display format should match exactly.
4242 * In windowed mode format conversion can occur and this depends on the driver. When format
4243 * conversion is done, this function should nevertheless fail and applications need to use
4244 * CheckDeviceFormatConversion.
4245 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4247 /* There are only 4 display formats. */
4248 if (!(display_format
== WINED3DFMT_B5G6R5_UNORM
4249 || display_format
== WINED3DFMT_B5G5R5X1_UNORM
4250 || display_format
== WINED3DFMT_B8G8R8X8_UNORM
4251 || display_format
== WINED3DFMT_B10G10R10A2_UNORM
))
4253 TRACE_(d3d_caps
)("Format %s is not supported as display format.\n", debug_d3dformat(display_format
));
4254 return WINED3DERR_NOTAVAILABLE
;
4257 /* If the requested display format is not available, don't continue. */
4258 mode_count
= wined3d_get_adapter_mode_count(wined3d
, adapter_idx
, display_format
);
4261 TRACE_(d3d_caps
)("No available modes for display format %s.\n", debug_d3dformat(display_format
));
4262 return WINED3DERR_NOTAVAILABLE
;
4265 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4266 * it means 'reuse' the display format for the backbuffer. */
4267 if (!windowed
&& backbuffer_format
== WINED3DFMT_UNKNOWN
)
4269 TRACE_(d3d_caps
)("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4270 return WINED3DERR_NOTAVAILABLE
;
4273 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4274 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4275 if (display_format
== WINED3DFMT_B5G6R5_UNORM
&& backbuffer_format
!= WINED3DFMT_B5G6R5_UNORM
)
4277 TRACE_(d3d_caps
)("Unsupported display/backbuffer format combination %s / %s.\n",
4278 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4279 return WINED3DERR_NOTAVAILABLE
;
4282 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4283 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4284 * WINED3DFMT_B5G5R5A1_UNORM. */
4285 if (display_format
== WINED3DFMT_B5G5R5X1_UNORM
4286 && !(backbuffer_format
== WINED3DFMT_B5G5R5X1_UNORM
|| backbuffer_format
== WINED3DFMT_B5G5R5A1_UNORM
))
4288 TRACE_(d3d_caps
)("Unsupported display/backbuffer format combination %s / %s.\n",
4289 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4290 return WINED3DERR_NOTAVAILABLE
;
4293 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4294 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4295 * WINED3DFMT_B8G8R8A8_UNORM. */
4296 if (display_format
== WINED3DFMT_B8G8R8X8_UNORM
4297 && !(backbuffer_format
== WINED3DFMT_B8G8R8X8_UNORM
|| backbuffer_format
== WINED3DFMT_B8G8R8A8_UNORM
))
4299 TRACE_(d3d_caps
)("Unsupported display/backbuffer format combination %s / %s.\n",
4300 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4301 return WINED3DERR_NOTAVAILABLE
;
4304 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4305 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4306 if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
4307 && (backbuffer_format
!= WINED3DFMT_B10G10R10A2_UNORM
|| windowed
))
4309 TRACE_(d3d_caps
)("Unsupported display/backbuffer format combination %s / %s.\n",
4310 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4311 return WINED3DERR_NOTAVAILABLE
;
4314 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4315 hr
= wined3d_check_device_format(wined3d
, adapter_idx
, device_type
, display_format
,
4316 WINED3DUSAGE_RENDERTARGET
, WINED3DRTYPE_SURFACE
, backbuffer_format
, SURFACE_OPENGL
);
4318 TRACE_(d3d_caps
)("Unsupported display/backbuffer format combination %s / %s.\n",
4319 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4324 HRESULT CDECL
wined3d_get_device_caps(const struct wined3d
*wined3d
, UINT adapter_idx
,
4325 enum wined3d_device_type device_type
, WINED3DCAPS
*caps
)
4327 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
4328 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4329 int vs_selected_mode
;
4330 int ps_selected_mode
;
4331 struct shader_caps shader_caps
;
4332 struct fragment_caps fragment_caps
;
4333 DWORD ckey_caps
, blit_caps
, fx_caps
, pal_caps
;
4335 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4336 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), caps
);
4338 if (adapter_idx
>= wined3d
->adapter_count
)
4339 return WINED3DERR_INVALIDCALL
;
4341 select_shader_mode(&adapter
->gl_info
, &ps_selected_mode
, &vs_selected_mode
);
4343 /* ------------------------------------------------
4344 The following fields apply to both d3d8 and d3d9
4345 ------------------------------------------------ */
4346 /* Not quite true, but use h/w supported by opengl I suppose */
4347 caps
->DeviceType
= (device_type
== WINED3D_DEVICE_TYPE_HAL
) ? WINED3D_DEVICE_TYPE_HAL
: WINED3D_DEVICE_TYPE_REF
;
4348 caps
->AdapterOrdinal
= adapter_idx
;
4351 caps
->Caps2
= WINED3DCAPS2_CANRENDERWINDOWED
|
4352 WINED3DCAPS2_FULLSCREENGAMMA
|
4353 WINED3DCAPS2_DYNAMICTEXTURES
;
4354 if (gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
4355 caps
->Caps2
|= WINED3DCAPS2_CANAUTOGENMIPMAP
;
4357 caps
->Caps3
= WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
|
4358 WINED3DCAPS3_COPY_TO_VIDMEM
|
4359 WINED3DCAPS3_COPY_TO_SYSTEMMEM
;
4361 caps
->PresentationIntervals
= WINED3DPRESENT_INTERVAL_IMMEDIATE
|
4362 WINED3DPRESENT_INTERVAL_ONE
;
4364 caps
->CursorCaps
= WINED3DCURSORCAPS_COLOR
|
4365 WINED3DCURSORCAPS_LOWRES
;
4367 caps
->DevCaps
= WINED3DDEVCAPS_FLOATTLVERTEX
|
4368 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY
|
4369 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
4370 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY
|
4371 WINED3DDEVCAPS_DRAWPRIMTLVERTEX
|
4372 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT
|
4373 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY
|
4374 WINED3DDEVCAPS_PUREDEVICE
|
4375 WINED3DDEVCAPS_HWRASTERIZATION
|
4376 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY
|
4377 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY
|
4378 WINED3DDEVCAPS_CANRENDERAFTERFLIP
|
4379 WINED3DDEVCAPS_DRAWPRIMITIVES2
|
4380 WINED3DDEVCAPS_DRAWPRIMITIVES2EX
|
4381 WINED3DDEVCAPS_RTPATCHES
;
4383 caps
->PrimitiveMiscCaps
= WINED3DPMISCCAPS_CULLNONE
|
4384 WINED3DPMISCCAPS_CULLCCW
|
4385 WINED3DPMISCCAPS_CULLCW
|
4386 WINED3DPMISCCAPS_COLORWRITEENABLE
|
4387 WINED3DPMISCCAPS_CLIPTLVERTS
|
4388 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
4389 WINED3DPMISCCAPS_MASKZ
|
4390 WINED3DPMISCCAPS_BLENDOP
|
4391 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING
;
4393 WINED3DPMISCCAPS_NULLREFERENCE
4394 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4395 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4396 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4398 if (gl_info
->supported
[EXT_BLEND_EQUATION_SEPARATE
] && gl_info
->supported
[EXT_BLEND_FUNC_SEPARATE
])
4399 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_SEPARATEALPHABLEND
;
4400 if (gl_info
->supported
[EXT_DRAW_BUFFERS2
])
4401 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
;
4403 caps
->RasterCaps
= WINED3DPRASTERCAPS_DITHER
|
4404 WINED3DPRASTERCAPS_PAT
|
4405 WINED3DPRASTERCAPS_WFOG
|
4406 WINED3DPRASTERCAPS_ZFOG
|
4407 WINED3DPRASTERCAPS_FOGVERTEX
|
4408 WINED3DPRASTERCAPS_FOGTABLE
|
4409 WINED3DPRASTERCAPS_STIPPLE
|
4410 WINED3DPRASTERCAPS_SUBPIXEL
|
4411 WINED3DPRASTERCAPS_ZTEST
|
4412 WINED3DPRASTERCAPS_SCISSORTEST
|
4413 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
4414 WINED3DPRASTERCAPS_DEPTHBIAS
;
4416 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4418 caps
->RasterCaps
|= WINED3DPRASTERCAPS_ANISOTROPY
|
4419 WINED3DPRASTERCAPS_ZBIAS
|
4420 WINED3DPRASTERCAPS_MIPMAPLODBIAS
;
4422 if (gl_info
->supported
[NV_FOG_DISTANCE
])
4424 caps
->RasterCaps
|= WINED3DPRASTERCAPS_FOGRANGE
;
4427 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4428 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4429 WINED3DPRASTERCAPS_ANTIALIASEDGES
4430 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4431 WINED3DPRASTERCAPS_WBUFFER */
4433 caps
->ZCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4434 WINED3DPCMPCAPS_EQUAL
|
4435 WINED3DPCMPCAPS_GREATER
|
4436 WINED3DPCMPCAPS_GREATEREQUAL
|
4437 WINED3DPCMPCAPS_LESS
|
4438 WINED3DPCMPCAPS_LESSEQUAL
|
4439 WINED3DPCMPCAPS_NEVER
|
4440 WINED3DPCMPCAPS_NOTEQUAL
;
4442 caps
->SrcBlendCaps
= WINED3DPBLENDCAPS_BOTHINVSRCALPHA
|
4443 WINED3DPBLENDCAPS_BOTHSRCALPHA
|
4444 WINED3DPBLENDCAPS_DESTALPHA
|
4445 WINED3DPBLENDCAPS_DESTCOLOR
|
4446 WINED3DPBLENDCAPS_INVDESTALPHA
|
4447 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4448 WINED3DPBLENDCAPS_INVSRCALPHA
|
4449 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4450 WINED3DPBLENDCAPS_ONE
|
4451 WINED3DPBLENDCAPS_SRCALPHA
|
4452 WINED3DPBLENDCAPS_SRCALPHASAT
|
4453 WINED3DPBLENDCAPS_SRCCOLOR
|
4454 WINED3DPBLENDCAPS_ZERO
;
4456 caps
->DestBlendCaps
= WINED3DPBLENDCAPS_DESTALPHA
|
4457 WINED3DPBLENDCAPS_DESTCOLOR
|
4458 WINED3DPBLENDCAPS_INVDESTALPHA
|
4459 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4460 WINED3DPBLENDCAPS_INVSRCALPHA
|
4461 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4462 WINED3DPBLENDCAPS_ONE
|
4463 WINED3DPBLENDCAPS_SRCALPHA
|
4464 WINED3DPBLENDCAPS_SRCCOLOR
|
4465 WINED3DPBLENDCAPS_ZERO
;
4466 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4467 * according to the glBlendFunc manpage
4469 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4470 * legacy settings for srcblend only
4473 if (gl_info
->supported
[EXT_BLEND_COLOR
])
4475 caps
->SrcBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4476 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4480 caps
->AlphaCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4481 WINED3DPCMPCAPS_EQUAL
|
4482 WINED3DPCMPCAPS_GREATER
|
4483 WINED3DPCMPCAPS_GREATEREQUAL
|
4484 WINED3DPCMPCAPS_LESS
|
4485 WINED3DPCMPCAPS_LESSEQUAL
|
4486 WINED3DPCMPCAPS_NEVER
|
4487 WINED3DPCMPCAPS_NOTEQUAL
;
4489 caps
->ShadeCaps
= WINED3DPSHADECAPS_SPECULARGOURAUDRGB
|
4490 WINED3DPSHADECAPS_COLORGOURAUDRGB
|
4491 WINED3DPSHADECAPS_ALPHAFLATBLEND
|
4492 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND
|
4493 WINED3DPSHADECAPS_COLORFLATRGB
|
4494 WINED3DPSHADECAPS_FOGFLAT
|
4495 WINED3DPSHADECAPS_FOGGOURAUD
|
4496 WINED3DPSHADECAPS_SPECULARFLATRGB
;
4498 caps
->TextureCaps
= WINED3DPTEXTURECAPS_ALPHA
|
4499 WINED3DPTEXTURECAPS_ALPHAPALETTE
|
4500 WINED3DPTEXTURECAPS_TRANSPARENCY
|
4501 WINED3DPTEXTURECAPS_BORDER
|
4502 WINED3DPTEXTURECAPS_MIPMAP
|
4503 WINED3DPTEXTURECAPS_PROJECTED
|
4504 WINED3DPTEXTURECAPS_PERSPECTIVE
;
4506 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4508 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_POW2
|
4509 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
4512 if (gl_info
->supported
[EXT_TEXTURE3D
])
4514 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP
|
4515 WINED3DPTEXTURECAPS_MIPVOLUMEMAP
;
4516 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4518 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2
;
4522 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4524 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP
|
4525 WINED3DPTEXTURECAPS_MIPCUBEMAP
;
4526 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4528 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP_POW2
;
4532 caps
->TextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4533 WINED3DPTFILTERCAPS_MAGFPOINT
|
4534 WINED3DPTFILTERCAPS_MINFLINEAR
|
4535 WINED3DPTFILTERCAPS_MINFPOINT
|
4536 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4537 WINED3DPTFILTERCAPS_MIPFPOINT
|
4538 WINED3DPTFILTERCAPS_LINEAR
|
4539 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4540 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4541 WINED3DPTFILTERCAPS_MIPLINEAR
|
4542 WINED3DPTFILTERCAPS_MIPNEAREST
|
4543 WINED3DPTFILTERCAPS_NEAREST
;
4545 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4547 caps
->TextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4548 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4551 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4553 caps
->CubeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4554 WINED3DPTFILTERCAPS_MAGFPOINT
|
4555 WINED3DPTFILTERCAPS_MINFLINEAR
|
4556 WINED3DPTFILTERCAPS_MINFPOINT
|
4557 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4558 WINED3DPTFILTERCAPS_MIPFPOINT
|
4559 WINED3DPTFILTERCAPS_LINEAR
|
4560 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4561 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4562 WINED3DPTFILTERCAPS_MIPLINEAR
|
4563 WINED3DPTFILTERCAPS_MIPNEAREST
|
4564 WINED3DPTFILTERCAPS_NEAREST
;
4566 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4568 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4569 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4574 caps
->CubeTextureFilterCaps
= 0;
4577 if (gl_info
->supported
[EXT_TEXTURE3D
])
4579 caps
->VolumeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4580 WINED3DPTFILTERCAPS_MAGFPOINT
|
4581 WINED3DPTFILTERCAPS_MINFLINEAR
|
4582 WINED3DPTFILTERCAPS_MINFPOINT
|
4583 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4584 WINED3DPTFILTERCAPS_MIPFPOINT
|
4585 WINED3DPTFILTERCAPS_LINEAR
|
4586 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4587 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4588 WINED3DPTFILTERCAPS_MIPLINEAR
|
4589 WINED3DPTFILTERCAPS_MIPNEAREST
|
4590 WINED3DPTFILTERCAPS_NEAREST
;
4594 caps
->VolumeTextureFilterCaps
= 0;
4597 caps
->TextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4598 WINED3DPTADDRESSCAPS_CLAMP
|
4599 WINED3DPTADDRESSCAPS_WRAP
;
4601 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4603 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4605 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4607 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4609 if (gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
4611 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4614 if (gl_info
->supported
[EXT_TEXTURE3D
])
4616 caps
->VolumeTextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4617 WINED3DPTADDRESSCAPS_CLAMP
|
4618 WINED3DPTADDRESSCAPS_WRAP
;
4619 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4621 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4623 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4625 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4627 if (gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
4629 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4634 caps
->VolumeTextureAddressCaps
= 0;
4637 caps
->LineCaps
= WINED3DLINECAPS_TEXTURE
|
4638 WINED3DLINECAPS_ZTEST
|
4639 WINED3DLINECAPS_BLEND
|
4640 WINED3DLINECAPS_ALPHACMP
|
4641 WINED3DLINECAPS_FOG
;
4642 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4643 * idea how generating the smoothing alpha values works; the result is different
4646 caps
->MaxTextureWidth
= gl_info
->limits
.texture_size
;
4647 caps
->MaxTextureHeight
= gl_info
->limits
.texture_size
;
4649 if (gl_info
->supported
[EXT_TEXTURE3D
])
4650 caps
->MaxVolumeExtent
= gl_info
->limits
.texture3d_size
;
4652 caps
->MaxVolumeExtent
= 0;
4654 caps
->MaxTextureRepeat
= 32768;
4655 caps
->MaxTextureAspectRatio
= gl_info
->limits
.texture_size
;
4656 caps
->MaxVertexW
= 1.0f
;
4658 caps
->GuardBandLeft
= 0.0f
;
4659 caps
->GuardBandTop
= 0.0f
;
4660 caps
->GuardBandRight
= 0.0f
;
4661 caps
->GuardBandBottom
= 0.0f
;
4663 caps
->ExtentsAdjust
= 0.0f
;
4665 caps
->StencilCaps
= WINED3DSTENCILCAPS_DECRSAT
|
4666 WINED3DSTENCILCAPS_INCRSAT
|
4667 WINED3DSTENCILCAPS_INVERT
|
4668 WINED3DSTENCILCAPS_KEEP
|
4669 WINED3DSTENCILCAPS_REPLACE
|
4670 WINED3DSTENCILCAPS_ZERO
;
4671 if (gl_info
->supported
[EXT_STENCIL_WRAP
])
4673 caps
->StencilCaps
|= WINED3DSTENCILCAPS_DECR
|
4674 WINED3DSTENCILCAPS_INCR
;
4676 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
] || gl_info
->supported
[ATI_SEPARATE_STENCIL
])
4678 caps
->StencilCaps
|= WINED3DSTENCILCAPS_TWOSIDED
;
4681 caps
->FVFCaps
= WINED3DFVFCAPS_PSIZE
| 0x0008; /* 8 texture coords */
4683 caps
->MaxUserClipPlanes
= gl_info
->limits
.clipplanes
;
4684 caps
->MaxActiveLights
= gl_info
->limits
.lights
;
4686 caps
->MaxVertexBlendMatrices
= gl_info
->limits
.blends
;
4687 caps
->MaxVertexBlendMatrixIndex
= 0;
4689 caps
->MaxAnisotropy
= gl_info
->limits
.anisotropy
;
4690 caps
->MaxPointSize
= gl_info
->limits
.pointsize_max
;
4693 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4694 caps
->VertexProcessingCaps
= WINED3DVTXPCAPS_DIRECTIONALLIGHTS
|
4695 WINED3DVTXPCAPS_MATERIALSOURCE7
|
4696 WINED3DVTXPCAPS_POSITIONALLIGHTS
|
4697 WINED3DVTXPCAPS_LOCALVIEWER
|
4698 WINED3DVTXPCAPS_VERTEXFOG
|
4699 WINED3DVTXPCAPS_TEXGEN
;
4701 caps
->MaxPrimitiveCount
= 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4702 caps
->MaxVertexIndex
= 0xFFFFF;
4703 caps
->MaxStreams
= MAX_STREAMS
;
4704 caps
->MaxStreamStride
= 1024;
4706 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4707 caps
->DevCaps2
= WINED3DDEVCAPS2_STREAMOFFSET
|
4708 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
4709 caps
->MaxNpatchTessellationLevel
= 0;
4710 caps
->MasterAdapterOrdinal
= 0;
4711 caps
->AdapterOrdinalInGroup
= 0;
4712 caps
->NumberOfAdaptersInGroup
= 1;
4714 caps
->NumSimultaneousRTs
= gl_info
->limits
.buffers
;
4716 caps
->StretchRectFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
|
4717 WINED3DPTFILTERCAPS_MAGFPOINT
|
4718 WINED3DPTFILTERCAPS_MINFLINEAR
|
4719 WINED3DPTFILTERCAPS_MAGFLINEAR
;
4720 caps
->VertexTextureFilterCaps
= 0;
4722 adapter
->shader_backend
->shader_get_caps(&adapter
->gl_info
, &shader_caps
);
4723 adapter
->fragment_pipe
->get_caps(&adapter
->gl_info
, &fragment_caps
);
4725 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4726 caps
->PrimitiveMiscCaps
|= fragment_caps
.PrimitiveMiscCaps
;
4728 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4729 * Ignore shader model capabilities if disabled in config
4731 if (vs_selected_mode
== SHADER_NONE
)
4733 TRACE_(d3d_caps
)("Vertex shader disabled in config, reporting version 0.0\n");
4734 caps
->VertexShaderVersion
= 0;
4735 caps
->MaxVertexShaderConst
= 0;
4739 caps
->VertexShaderVersion
= shader_caps
.VertexShaderVersion
;
4740 caps
->MaxVertexShaderConst
= shader_caps
.MaxVertexShaderConst
;
4743 if (ps_selected_mode
== SHADER_NONE
)
4745 TRACE_(d3d_caps
)("Pixel shader disabled in config, reporting version 0.0\n");
4746 caps
->PixelShaderVersion
= 0;
4747 caps
->PixelShader1xMaxValue
= 0.0f
;
4749 caps
->PixelShaderVersion
= shader_caps
.PixelShaderVersion
;
4750 caps
->PixelShader1xMaxValue
= shader_caps
.PixelShader1xMaxValue
;
4753 caps
->TextureOpCaps
= fragment_caps
.TextureOpCaps
;
4754 caps
->MaxTextureBlendStages
= fragment_caps
.MaxTextureBlendStages
;
4755 caps
->MaxSimultaneousTextures
= fragment_caps
.MaxSimultaneousTextures
;
4757 /* The following caps are shader specific, but they are things we cannot detect, or which
4758 * are the same among all shader models. So to avoid code duplication set the shader version
4759 * specific, but otherwise constant caps here
4761 if (caps
->VertexShaderVersion
>= 3)
4763 /* Where possible set the caps based on OpenGL extensions and if they
4764 * aren't set (in case of software rendering) use the VS 3.0 from
4765 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4767 caps
->VS20Caps
.caps
= WINED3DVS20CAPS_PREDICATION
;
4768 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4769 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
4770 caps
->VS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_vs_temps
);
4771 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4772 caps
->VS20Caps
.static_flow_control_depth
= WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH
;
4774 caps
->MaxVShaderInstructionsExecuted
= 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4775 caps
->MaxVertexShader30InstructionSlots
= max(512, adapter
->gl_info
.limits
.arb_vs_instructions
);
4777 else if (caps
->VertexShaderVersion
== 2)
4779 caps
->VS20Caps
.caps
= 0;
4780 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH
;
4781 caps
->VS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_vs_temps
);
4782 caps
->VS20Caps
.static_flow_control_depth
= 1;
4784 caps
->MaxVShaderInstructionsExecuted
= 65535;
4785 caps
->MaxVertexShader30InstructionSlots
= 0;
4789 caps
->VS20Caps
.caps
= 0;
4790 caps
->VS20Caps
.dynamic_flow_control_depth
= 0;
4791 caps
->VS20Caps
.temp_count
= 0;
4792 caps
->VS20Caps
.static_flow_control_depth
= 0;
4794 caps
->MaxVShaderInstructionsExecuted
= 0;
4795 caps
->MaxVertexShader30InstructionSlots
= 0;
4798 if (caps
->PixelShaderVersion
>= 3)
4800 /* Where possible set the caps based on OpenGL extensions and if they
4801 * aren't set (in case of software rendering) use the PS 3.0 from
4802 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4805 /* Caps is more or less undocumented on MSDN but it appears to be
4806 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4807 * cards from Windows */
4808 caps
->PS20Caps
.caps
= WINED3DPS20CAPS_ARBITRARYSWIZZLE
|
4809 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS
|
4810 WINED3DPS20CAPS_PREDICATION
|
4811 WINED3DPS20CAPS_NODEPENDENTREADLIMIT
|
4812 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
;
4813 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4814 caps
->PS20Caps
.dynamic_flow_control_depth
= WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
4815 caps
->PS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_ps_temps
);
4816 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4817 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH
;
4818 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4819 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS
;
4821 caps
->MaxPShaderInstructionsExecuted
= 65535;
4822 caps
->MaxPixelShader30InstructionSlots
= max(WINED3DMIN30SHADERINSTRUCTIONS
,
4823 adapter
->gl_info
.limits
.arb_ps_instructions
);
4825 else if(caps
->PixelShaderVersion
== 2)
4827 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4828 caps
->PS20Caps
.caps
= 0;
4829 caps
->PS20Caps
.dynamic_flow_control_depth
= 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4830 caps
->PS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_ps_temps
);
4831 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH
; /* Minimum: 1 */
4832 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4833 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS
;
4835 caps
->MaxPShaderInstructionsExecuted
= 512; /* Minimum value, a GeforceFX uses 1024 */
4836 caps
->MaxPixelShader30InstructionSlots
= 0;
4840 caps
->PS20Caps
.caps
= 0;
4841 caps
->PS20Caps
.dynamic_flow_control_depth
= 0;
4842 caps
->PS20Caps
.temp_count
= 0;
4843 caps
->PS20Caps
.static_flow_control_depth
= 0;
4844 caps
->PS20Caps
.instruction_slot_count
= 0;
4846 caps
->MaxPShaderInstructionsExecuted
= 0;
4847 caps
->MaxPixelShader30InstructionSlots
= 0;
4850 if (caps
->VertexShaderVersion
>= 2)
4852 /* OpenGL supports all the formats below, perhaps not always
4853 * without conversion, but it supports them.
4854 * Further GLSL doesn't seem to have an official unsigned type so
4855 * don't advertise it yet as I'm not sure how we handle it.
4856 * We might need to add some clamping in the shader engine to
4858 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4859 caps
->DeclTypes
= WINED3DDTCAPS_UBYTE4
|
4860 WINED3DDTCAPS_UBYTE4N
|
4861 WINED3DDTCAPS_SHORT2N
|
4862 WINED3DDTCAPS_SHORT4N
;
4863 if (gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
])
4865 caps
->DeclTypes
|= WINED3DDTCAPS_FLOAT16_2
|
4866 WINED3DDTCAPS_FLOAT16_4
;
4871 caps
->DeclTypes
= 0;
4874 /* Set DirectDraw helper Caps */
4875 ckey_caps
= WINEDDCKEYCAPS_DESTBLT
|
4876 WINEDDCKEYCAPS_SRCBLT
;
4877 fx_caps
= WINEDDFXCAPS_BLTALPHA
|
4878 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT
|
4879 WINEDDFXCAPS_BLTMIRRORUPDOWN
|
4880 WINEDDFXCAPS_BLTROTATION90
|
4881 WINEDDFXCAPS_BLTSHRINKX
|
4882 WINEDDFXCAPS_BLTSHRINKXN
|
4883 WINEDDFXCAPS_BLTSHRINKY
|
4884 WINEDDFXCAPS_BLTSHRINKXN
|
4885 WINEDDFXCAPS_BLTSTRETCHX
|
4886 WINEDDFXCAPS_BLTSTRETCHXN
|
4887 WINEDDFXCAPS_BLTSTRETCHY
|
4888 WINEDDFXCAPS_BLTSTRETCHYN
;
4889 blit_caps
= WINEDDCAPS_BLT
|
4890 WINEDDCAPS_BLTCOLORFILL
|
4891 WINEDDCAPS_BLTDEPTHFILL
|
4892 WINEDDCAPS_BLTSTRETCH
|
4893 WINEDDCAPS_CANBLTSYSMEM
|
4894 WINEDDCAPS_CANCLIP
|
4895 WINEDDCAPS_CANCLIPSTRETCHED
|
4896 WINEDDCAPS_COLORKEY
|
4897 WINEDDCAPS_COLORKEYHWASSIST
|
4898 WINEDDCAPS_ALIGNBOUNDARYSRC
;
4899 pal_caps
= WINEDDPCAPS_8BIT
|
4900 WINEDDPCAPS_PRIMARYSURFACE
;
4902 /* Fill the ddraw caps structure */
4903 caps
->ddraw_caps
.caps
= WINEDDCAPS_GDI
|
4904 WINEDDCAPS_PALETTE
|
4906 caps
->ddraw_caps
.caps2
= WINEDDCAPS2_CERTIFIED
|
4907 WINEDDCAPS2_NOPAGELOCKREQUIRED
|
4908 WINEDDCAPS2_PRIMARYGAMMA
|
4909 WINEDDCAPS2_WIDESURFACES
|
4910 WINEDDCAPS2_CANRENDERWINDOWED
;
4911 caps
->ddraw_caps
.color_key_caps
= ckey_caps
;
4912 caps
->ddraw_caps
.fx_caps
= fx_caps
;
4913 caps
->ddraw_caps
.pal_caps
= pal_caps
;
4914 caps
->ddraw_caps
.svb_caps
= blit_caps
;
4915 caps
->ddraw_caps
.svb_color_key_caps
= ckey_caps
;
4916 caps
->ddraw_caps
.svb_fx_caps
= fx_caps
;
4917 caps
->ddraw_caps
.vsb_caps
= blit_caps
;
4918 caps
->ddraw_caps
.vsb_color_key_caps
= ckey_caps
;
4919 caps
->ddraw_caps
.vsb_fx_caps
= fx_caps
;
4920 caps
->ddraw_caps
.ssb_caps
= blit_caps
;
4921 caps
->ddraw_caps
.ssb_color_key_caps
= ckey_caps
;
4922 caps
->ddraw_caps
.ssb_fx_caps
= fx_caps
;
4924 caps
->ddraw_caps
.dds_caps
= WINEDDSCAPS_ALPHA
|
4925 WINEDDSCAPS_BACKBUFFER
|
4927 WINEDDSCAPS_FRONTBUFFER
|
4928 WINEDDSCAPS_OFFSCREENPLAIN
|
4929 WINEDDSCAPS_PALETTE
|
4930 WINEDDSCAPS_PRIMARYSURFACE
|
4931 WINEDDSCAPS_SYSTEMMEMORY
|
4932 WINEDDSCAPS_VIDEOMEMORY
|
4933 WINEDDSCAPS_VISIBLE
;
4934 caps
->ddraw_caps
.stride_align
= DDRAW_PITCH_ALIGNMENT
;
4936 /* Set D3D caps if OpenGL is available. */
4937 if (adapter
->opengl
)
4939 caps
->ddraw_caps
.dds_caps
|= WINEDDSCAPS_3DDEVICE
|
4940 WINEDDSCAPS_MIPMAP
|
4941 WINEDDSCAPS_TEXTURE
|
4942 WINEDDSCAPS_ZBUFFER
;
4943 caps
->ddraw_caps
.caps
|= WINEDDCAPS_3D
;
4949 HRESULT CDECL
wined3d_device_create(struct wined3d
*wined3d
, UINT adapter_idx
, enum wined3d_device_type device_type
,
4950 HWND focus_window
, DWORD flags
, BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
,
4951 struct wined3d_device
**device
)
4953 struct wined3d_device
*object
;
4956 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4957 wined3d
, adapter_idx
, device_type
, focus_window
, flags
, device_parent
, device
);
4959 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4960 * number and create a device without a 3D adapter for 2D only operation. */
4961 if (wined3d
->adapter_count
&& adapter_idx
>= wined3d
->adapter_count
)
4962 return WINED3DERR_INVALIDCALL
;
4964 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4967 ERR("Failed to allocate device memory.\n");
4968 return E_OUTOFMEMORY
;
4971 hr
= device_init(object
, wined3d
, adapter_idx
, device_type
,
4972 focus_window
, flags
, surface_alignment
, device_parent
);
4975 WARN("Failed to initialize device, hr %#x.\n", hr
);
4976 HeapFree(GetProcessHeap(), 0, object
);
4980 TRACE("Created device %p.\n", object
);
4983 device_parent
->ops
->wined3d_device_created(device_parent
, *device
);
4988 void * CDECL
wined3d_get_parent(const struct wined3d
*wined3d
)
4990 TRACE("wined3d %p.\n", wined3d
);
4992 return wined3d
->parent
;
4995 static void WINE_GLAPI
invalid_func(const void *data
)
4997 ERR("Invalid vertex attribute function called\n");
5001 static void WINE_GLAPI
invalid_texcoord_func(GLenum unit
, const void *data
)
5003 ERR("Invalid texcoord function called\n");
5007 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5008 * the extension detection and are used in drawStridedSlow
5010 static void WINE_GLAPI
position_d3dcolor(const void *data
)
5012 DWORD pos
= *((const DWORD
*)data
);
5014 FIXME("Add a test for fixed function position from d3dcolor type\n");
5015 glVertex4s(D3DCOLOR_B_R(pos
),
5021 static void WINE_GLAPI
position_float4(const void *data
)
5023 const GLfloat
*pos
= data
;
5025 if (pos
[3] != 0.0f
&& pos
[3] != 1.0f
)
5027 float w
= 1.0f
/ pos
[3];
5029 glVertex4f(pos
[0] * w
, pos
[1] * w
, pos
[2] * w
, w
);
5037 static void WINE_GLAPI
diffuse_d3dcolor(const void *data
)
5039 DWORD diffuseColor
= *((const DWORD
*)data
);
5041 glColor4ub(D3DCOLOR_B_R(diffuseColor
),
5042 D3DCOLOR_B_G(diffuseColor
),
5043 D3DCOLOR_B_B(diffuseColor
),
5044 D3DCOLOR_B_A(diffuseColor
));
5047 static void WINE_GLAPI
specular_d3dcolor(const void *data
)
5049 DWORD specularColor
= *((const DWORD
*)data
);
5050 GLbyte d
[] = {D3DCOLOR_B_R(specularColor
),
5051 D3DCOLOR_B_G(specularColor
),
5052 D3DCOLOR_B_B(specularColor
)};
5054 specular_func_3ubv(d
);
5057 static void WINE_GLAPI
warn_no_specular_func(const void *data
)
5059 WARN("GL_EXT_secondary_color not supported\n");
5062 static void fillGLAttribFuncs(const struct wined3d_gl_info
*gl_info
)
5064 position_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5065 position_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5066 position_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)glVertex3fv
;
5067 position_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = position_float4
;
5068 position_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = position_d3dcolor
;
5069 position_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5070 position_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5071 position_funcs
[WINED3D_FFP_EMIT_SHORT4
] = (glAttribFunc
)glVertex2sv
;
5072 position_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
5073 position_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5074 position_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
5075 position_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5076 position_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
5077 position_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5078 position_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5079 position_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5080 position_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5082 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5083 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5084 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)glColor3fv
;
5085 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glAttribFunc
)glColor4fv
;
5086 diffuse_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = diffuse_d3dcolor
;
5087 diffuse_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5088 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5089 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
5090 diffuse_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = (glAttribFunc
)glColor4ubv
;
5091 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5092 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = (glAttribFunc
)glColor4sv
;
5093 diffuse_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5094 diffuse_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = (glAttribFunc
)glColor4usv
;
5095 diffuse_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5096 diffuse_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5097 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5098 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5100 /* No 4 component entry points here */
5101 specular_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5102 specular_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5103 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
5105 specular_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)GL_EXTCALL(glSecondaryColor3fvEXT
);
5109 specular_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = warn_no_specular_func
;
5111 specular_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = invalid_func
;
5112 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
5114 specular_func_3ubv
= (glAttribFunc
)GL_EXTCALL(glSecondaryColor3ubvEXT
);
5115 specular_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = specular_d3dcolor
;
5119 specular_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = warn_no_specular_func
;
5121 specular_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5122 specular_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5123 specular_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
5124 specular_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
5125 specular_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5126 specular_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
5127 specular_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5128 specular_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
5129 specular_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5130 specular_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5131 specular_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5132 specular_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5134 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5135 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5137 normal_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5138 normal_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5139 normal_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)glNormal3fv
;
5140 normal_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glAttribFunc
)glNormal3fv
; /* Just ignore the 4th value */
5141 normal_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_func
;
5142 normal_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5143 normal_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5144 normal_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
5145 normal_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
5146 normal_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5147 normal_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
5148 normal_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5149 normal_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
5150 normal_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5151 normal_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5152 normal_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5153 normal_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5155 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord1fvARB
);
5156 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2fvARB
);
5157 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord3fvARB
);
5158 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4fvARB
);
5159 multi_texcoord_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_texcoord_func
;
5160 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_texcoord_func
;
5161 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2svARB
);
5162 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4svARB
);
5163 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_texcoord_func
;
5164 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_texcoord_func
;
5165 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_texcoord_func
;
5166 multi_texcoord_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_texcoord_func
;
5167 multi_texcoord_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_texcoord_func
;
5168 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_texcoord_func
;
5169 multi_texcoord_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_texcoord_func
;
5170 if (gl_info
->supported
[NV_HALF_FLOAT
])
5172 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5173 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2hvNV
);
5174 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4hvNV
);
5176 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_texcoord_func
;
5177 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_texcoord_func
;
5181 /* Do not call while under the GL lock. */
5182 static BOOL
InitAdapters(struct wined3d
*wined3d
)
5184 static HMODULE mod_gl
;
5186 int ps_selected_mode
, vs_selected_mode
;
5188 /* No need to hold any lock. The calling library makes sure only one thread calls
5189 * wined3d simultaneously
5192 TRACE("Initializing adapters\n");
5195 #ifdef USE_WIN32_OPENGL
5196 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5197 mod_gl
= LoadLibraryA("opengl32.dll");
5199 ERR("Can't load opengl32.dll!\n");
5203 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5204 /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
5205 mod_gl
= GetModuleHandleA("gdi32.dll");
5209 /* Load WGL core functions from opengl32.dll */
5210 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5214 if(!pwglGetProcAddress
) {
5215 ERR("Unable to load wglGetProcAddress!\n");
5219 /* Dynamically load all GL core functions */
5223 /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5224 * otherwise because we have to use winex11.drv's override
5226 #ifdef USE_WIN32_OPENGL
5227 wglFinish
= (void*)GetProcAddress(mod_gl
, "glFinish");
5228 wglFlush
= (void*)GetProcAddress(mod_gl
, "glFlush");
5230 wglFinish
= (void*)pwglGetProcAddress("wglFinish");
5231 wglFlush
= (void*)pwglGetProcAddress("wglFlush");
5234 glEnableWINE
= glEnable
;
5235 glDisableWINE
= glDisable
;
5237 /* For now only one default adapter */
5239 struct wined3d_adapter
*adapter
= &wined3d
->adapters
[0];
5240 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5241 struct wined3d_fake_gl_ctx fake_gl_ctx
= {0};
5242 struct wined3d_pixel_format
*cfgs
;
5245 DISPLAY_DEVICEW DisplayDevice
;
5248 TRACE("Initializing default adapter\n");
5249 adapter
->ordinal
= 0;
5250 adapter
->monitorPoint
.x
= -1;
5251 adapter
->monitorPoint
.y
= -1;
5253 if (!AllocateLocallyUniqueId(&adapter
->luid
))
5255 DWORD err
= GetLastError();
5256 ERR("Failed to set adapter LUID (%#x).\n", err
);
5259 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5260 adapter
->luid
.HighPart
, adapter
->luid
.LowPart
);
5262 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx
))
5264 ERR("Failed to get a gl context for default adapter\n");
5268 ret
= wined3d_adapter_init_gl_caps(adapter
);
5270 ERR("Failed to initialize gl caps for default adapter\n");
5271 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5274 ret
= initPixelFormats(&adapter
->gl_info
, adapter
->driver_info
.vendor
);
5276 ERR("Failed to init gl formats\n");
5277 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5281 hdc
= fake_gl_ctx
.dc
;
5283 adapter
->TextureRam
= adapter
->driver_info
.vidmem
;
5284 adapter
->UsedTextureRam
= 0;
5285 TRACE("Emulating %dMB of texture ram\n", adapter
->TextureRam
/(1024*1024));
5287 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5288 DisplayDevice
.cb
= sizeof(DisplayDevice
);
5289 EnumDisplayDevicesW(NULL
, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice
, 0);
5290 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice
.DeviceName
));
5291 strcpyW(adapter
->DeviceName
, DisplayDevice
.DeviceName
);
5293 if (gl_info
->supported
[WGL_ARB_PIXEL_FORMAT
])
5301 attribute
= WGL_NUMBER_PIXEL_FORMATS_ARB
;
5302 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc
, 0, 0, 1, &attribute
, &cfg_count
));
5303 adapter
->cfg_count
= cfg_count
;
5305 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, adapter
->cfg_count
* sizeof(*adapter
->cfgs
));
5306 cfgs
= adapter
->cfgs
;
5307 attribs
[nAttribs
++] = WGL_RED_BITS_ARB
;
5308 attribs
[nAttribs
++] = WGL_GREEN_BITS_ARB
;
5309 attribs
[nAttribs
++] = WGL_BLUE_BITS_ARB
;
5310 attribs
[nAttribs
++] = WGL_ALPHA_BITS_ARB
;
5311 attribs
[nAttribs
++] = WGL_COLOR_BITS_ARB
;
5312 attribs
[nAttribs
++] = WGL_DEPTH_BITS_ARB
;
5313 attribs
[nAttribs
++] = WGL_STENCIL_BITS_ARB
;
5314 attribs
[nAttribs
++] = WGL_DRAW_TO_WINDOW_ARB
;
5315 attribs
[nAttribs
++] = WGL_PIXEL_TYPE_ARB
;
5316 attribs
[nAttribs
++] = WGL_DOUBLE_BUFFER_ARB
;
5317 attribs
[nAttribs
++] = WGL_AUX_BUFFERS_ARB
;
5319 for (iPixelFormat
=1; iPixelFormat
<= adapter
->cfg_count
; ++iPixelFormat
)
5321 res
= GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc
, iPixelFormat
, 0, nAttribs
, attribs
, values
));
5326 /* Cache the pixel format */
5327 cfgs
->iPixelFormat
= iPixelFormat
;
5328 cfgs
->redSize
= values
[0];
5329 cfgs
->greenSize
= values
[1];
5330 cfgs
->blueSize
= values
[2];
5331 cfgs
->alphaSize
= values
[3];
5332 cfgs
->colorSize
= values
[4];
5333 cfgs
->depthSize
= values
[5];
5334 cfgs
->stencilSize
= values
[6];
5335 cfgs
->windowDrawable
= values
[7];
5336 cfgs
->iPixelType
= values
[8];
5337 cfgs
->doubleBuffer
= values
[9];
5338 cfgs
->auxBuffers
= values
[10];
5340 cfgs
->numSamples
= 0;
5341 /* Check multisample support */
5342 if (gl_info
->supported
[ARB_MULTISAMPLE
])
5344 int attrib
[2] = {WGL_SAMPLE_BUFFERS_ARB
, WGL_SAMPLES_ARB
};
5346 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc
, iPixelFormat
, 0, 2, attrib
, value
))) {
5347 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5348 * value[1] = number of multi sample buffers*/
5350 cfgs
->numSamples
= value
[1];
5354 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5355 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5356 cfgs
->iPixelFormat
, cfgs
->iPixelType
, cfgs
->doubleBuffer
,
5357 cfgs
->redSize
, cfgs
->greenSize
, cfgs
->blueSize
, cfgs
->alphaSize
,
5358 cfgs
->depthSize
, cfgs
->stencilSize
, cfgs
->numSamples
, cfgs
->windowDrawable
);
5364 int nCfgs
= DescribePixelFormat(hdc
, 0, 0, 0);
5365 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, nCfgs
* sizeof(*adapter
->cfgs
));
5366 adapter
->cfg_count
= 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5368 cfgs
= adapter
->cfgs
;
5369 for(iPixelFormat
=1; iPixelFormat
<=nCfgs
; iPixelFormat
++)
5371 PIXELFORMATDESCRIPTOR ppfd
;
5373 res
= DescribePixelFormat(hdc
, iPixelFormat
, sizeof(PIXELFORMATDESCRIPTOR
), &ppfd
);
5377 /* We only want HW acceleration using an OpenGL ICD driver.
5378 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5379 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5381 if(ppfd
.dwFlags
& (PFD_GENERIC_FORMAT
| PFD_GENERIC_ACCELERATED
))
5383 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat
);
5387 cfgs
->iPixelFormat
= iPixelFormat
;
5388 cfgs
->redSize
= ppfd
.cRedBits
;
5389 cfgs
->greenSize
= ppfd
.cGreenBits
;
5390 cfgs
->blueSize
= ppfd
.cBlueBits
;
5391 cfgs
->alphaSize
= ppfd
.cAlphaBits
;
5392 cfgs
->colorSize
= ppfd
.cColorBits
;
5393 cfgs
->depthSize
= ppfd
.cDepthBits
;
5394 cfgs
->stencilSize
= ppfd
.cStencilBits
;
5395 cfgs
->windowDrawable
= (ppfd
.dwFlags
& PFD_DRAW_TO_WINDOW
) ? 1 : 0;
5396 cfgs
->iPixelType
= (ppfd
.iPixelType
== PFD_TYPE_RGBA
) ? WGL_TYPE_RGBA_ARB
: WGL_TYPE_COLORINDEX_ARB
;
5397 cfgs
->doubleBuffer
= (ppfd
.dwFlags
& PFD_DOUBLEBUFFER
) ? 1 : 0;
5398 cfgs
->auxBuffers
= ppfd
.cAuxBuffers
;
5399 cfgs
->numSamples
= 0;
5401 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5402 "depth=%d, stencil=%d, windowDrawable=%d\n",
5403 cfgs
->iPixelFormat
, cfgs
->iPixelType
, cfgs
->doubleBuffer
,
5404 cfgs
->redSize
, cfgs
->greenSize
, cfgs
->blueSize
, cfgs
->alphaSize
,
5405 cfgs
->depthSize
, cfgs
->stencilSize
, cfgs
->windowDrawable
);
5407 adapter
->cfg_count
++;
5410 /* We haven't found any suitable formats. This should only happen
5411 * in case of GDI software rendering, which is pretty useless
5413 if (!adapter
->cfg_count
)
5415 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5417 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5418 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
5423 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5425 select_shader_mode(&adapter
->gl_info
, &ps_selected_mode
, &vs_selected_mode
);
5426 fillGLAttribFuncs(&adapter
->gl_info
);
5427 adapter
->opengl
= TRUE
;
5429 wined3d
->adapter_count
= 1;
5430 TRACE("%u adapters successfully initialized.\n", wined3d
->adapter_count
);
5435 /* Initialize an adapter for ddraw-only memory counting */
5436 memset(wined3d
->adapters
, 0, sizeof(wined3d
->adapters
));
5437 wined3d
->adapters
[0].ordinal
= 0;
5438 wined3d
->adapters
[0].opengl
= FALSE
;
5439 wined3d
->adapters
[0].monitorPoint
.x
= -1;
5440 wined3d
->adapters
[0].monitorPoint
.y
= -1;
5442 wined3d
->adapters
[0].driver_info
.name
= "Display";
5443 wined3d
->adapters
[0].driver_info
.description
= "WineD3D DirectDraw Emulation";
5444 if (wined3d_settings
.emulated_textureram
)
5445 wined3d
->adapters
[0].TextureRam
= wined3d_settings
.emulated_textureram
;
5447 wined3d
->adapters
[0].TextureRam
= 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5449 initPixelFormatsNoGL(&wined3d
->adapters
[0].gl_info
);
5451 wined3d
->adapter_count
= 1;
5455 static void STDMETHODCALLTYPE
wined3d_null_wined3d_object_destroyed(void *parent
) {}
5457 const struct wined3d_parent_ops wined3d_null_parent_ops
=
5459 wined3d_null_wined3d_object_destroyed
,
5462 /* Do not call while under the GL lock. */
5463 HRESULT
wined3d_init(struct wined3d
*wined3d
, UINT version
, DWORD flags
, void *parent
)
5465 wined3d
->dxVersion
= version
;
5467 wined3d
->parent
= parent
;
5468 wined3d
->flags
= flags
;
5470 if (!InitAdapters(wined3d
))
5472 WARN("Failed to initialize adapters.\n");
5475 MESSAGE("Direct3D%u is not available without OpenGL.\n", version
);