ddraw: Just use a static variable for scanline emulation.
[wine.git] / dlls / ddraw / ddraw_private.h
blob0731eb0c5800dda5632adf8ab429f2d20a0c2278
1 /*
2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
40 extern const struct wined3d_parent_ops ddraw_surface_wined3d_parent_ops DECLSPEC_HIDDEN;
41 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
43 /* Typdef the interfaces */
44 typedef struct IDirectDrawImpl IDirectDrawImpl;
45 typedef struct IDirectDrawSurfaceImpl IDirectDrawSurfaceImpl;
46 typedef struct IDirectDrawClipperImpl IDirectDrawClipperImpl;
47 typedef struct IDirectDrawPaletteImpl IDirectDrawPaletteImpl;
48 typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
49 typedef struct IDirect3DLightImpl IDirect3DLightImpl;
50 typedef struct IDirect3DViewportImpl IDirect3DViewportImpl;
51 typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl;
52 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
53 typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
55 /* Global critical section */
56 extern CRITICAL_SECTION ddraw_cs DECLSPEC_HIDDEN;
58 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
60 /*****************************************************************************
61 * IDirectDraw implementation structure
62 *****************************************************************************/
63 struct FvfToDecl
65 DWORD fvf;
66 struct wined3d_vertex_declaration *decl;
69 struct IDirectDrawImpl
71 /* Interfaces */
72 IDirectDraw7 IDirectDraw7_iface;
73 IDirectDraw4 IDirectDraw4_iface;
74 IDirectDraw3 IDirectDraw3_iface;
75 IDirectDraw2 IDirectDraw2_iface;
76 IDirectDraw IDirectDraw_iface;
77 IDirect3D7 IDirect3D7_iface;
78 IDirect3D3 IDirect3D3_iface;
79 IDirect3D2 IDirect3D2_iface;
80 IDirect3D IDirect3D_iface;
81 struct wined3d_device_parent device_parent;
83 /* See comment in IDirectDraw::AddRef */
84 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
86 /* WineD3D linkage */
87 struct wined3d *wineD3D;
88 struct wined3d_device *wined3d_device;
89 BOOL d3d_initialized;
91 /* Misc ddraw fields */
92 BOOL fake_vblank;
93 BOOL initialized;
95 /* DirectDraw things, which are not handled by WineD3D */
96 DWORD cooperative_level;
98 DWORD orig_width, orig_height;
99 DWORD orig_bpp;
101 /* D3D things */
102 IDirectDrawSurfaceImpl *d3d_target;
103 HWND d3d_window;
104 IDirect3DDeviceImpl *d3ddevice;
105 int d3dversion;
107 /* Various HWNDs */
108 HWND focuswindow;
109 HWND devicewindow;
110 HWND dest_window;
112 /* Helpers for surface creation */
113 IDirectDrawSurfaceImpl *tex_root;
115 /* For the dll unload cleanup code */
116 struct list ddraw_list_entry;
117 /* The surface list - can't relay this to WineD3D
118 * because of IParent
120 struct list surface_list;
121 LONG surfaces;
123 /* FVF management */
124 struct FvfToDecl *decls;
125 UINT numConvertedDecls, declArraySize;
128 #define DDRAW_WINDOW_CLASS_NAME "ddraw_wc"
130 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type) DECLSPEC_HIDDEN;
132 /* Utility functions */
133 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
134 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
135 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf) DECLSPEC_HIDDEN;
137 /* The default surface type */
138 extern WINED3DSURFTYPE DefaultSurfaceType DECLSPEC_HIDDEN;
140 /*****************************************************************************
141 * IDirectDrawSurface implementation structure
142 *****************************************************************************/
144 struct IDirectDrawSurfaceImpl
146 /* IUnknown fields */
147 IDirectDrawSurface7 IDirectDrawSurface7_iface;
148 IDirectDrawSurface4 IDirectDrawSurface4_iface;
149 IDirectDrawSurface3 IDirectDrawSurface3_iface;
150 IDirectDrawSurface2 IDirectDrawSurface2_iface;
151 IDirectDrawSurface IDirectDrawSurface_iface;
152 IDirectDrawGammaControl IDirectDrawGammaControl_iface;
153 IDirect3DTexture2 IDirect3DTexture2_iface;
154 IDirect3DTexture IDirect3DTexture_iface;
156 LONG ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
157 IUnknown *ifaceToRelease;
159 int version;
161 /* Connections to other Objects */
162 IDirectDrawImpl *ddraw;
163 struct wined3d_surface *wined3d_surface;
164 struct wined3d_texture *wined3d_texture;
165 struct wined3d_swapchain *wined3d_swapchain;
167 /* This implementation handles attaching surfaces to other surfaces */
168 IDirectDrawSurfaceImpl *next_attached;
169 IDirectDrawSurfaceImpl *first_attached;
171 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
172 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
173 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
174 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
176 #define MAX_COMPLEX_ATTACHED 6
177 IDirectDrawSurfaceImpl *complex_array[MAX_COMPLEX_ATTACHED];
178 /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
179 * but no pointer to prevent temptations to traverse it in the wrong direction.
181 BOOL is_complex_root;
183 /* Surface description, for GetAttachedSurface */
184 DDSURFACEDESC2 surface_desc;
186 /* Misc things */
187 DWORD uniqueness_value;
188 UINT mipmap_level;
190 /* For D3DDevice creation */
191 BOOL isRenderTarget;
193 /* Clipper objects */
194 IDirectDrawClipperImpl *clipper;
196 /* For the ddraw surface list */
197 struct list surface_list_entry;
199 DWORD Handle;
202 HRESULT ddraw_surface_create_texture(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
203 void ddraw_surface_destroy(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
204 HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddraw,
205 DDSURFACEDESC2 *desc, UINT mip_level, UINT version) DECLSPEC_HIDDEN;
206 ULONG ddraw_surface_release_iface(IDirectDrawSurfaceImpl *This) DECLSPEC_HIDDEN;
208 static inline IDirectDrawSurfaceImpl *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
210 return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirect3DTexture_iface);
213 static inline IDirectDrawSurfaceImpl *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
215 return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirect3DTexture2_iface);
218 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
220 return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface_iface);
223 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
225 return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface2_iface);
228 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
230 return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface3_iface);
233 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
235 return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface4_iface);
238 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
240 return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface7_iface);
243 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
244 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
245 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
247 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
248 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
250 /* Get the number of bytes per pixel for a given surface */
251 #define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.dwRGBBitCount+7)/8))
252 #define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat)
254 #define DDRAW_INVALID_HANDLE ~0U
256 enum ddraw_handle_type
258 DDRAW_HANDLE_FREE,
259 DDRAW_HANDLE_MATERIAL,
260 DDRAW_HANDLE_MATRIX,
261 DDRAW_HANDLE_STATEBLOCK,
262 DDRAW_HANDLE_SURFACE,
265 struct ddraw_handle_entry
267 void *object;
268 enum ddraw_handle_type type;
271 struct ddraw_handle_table
273 struct ddraw_handle_entry *entries;
274 struct ddraw_handle_entry *free_entries;
275 UINT table_size;
276 UINT entry_count;
279 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
280 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
281 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
282 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
283 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
285 struct IDirect3DDeviceImpl
287 /* IUnknown */
288 const IDirect3DDevice7Vtbl *lpVtbl;
289 const IDirect3DDevice3Vtbl *IDirect3DDevice3_vtbl;
290 const IDirect3DDevice2Vtbl *IDirect3DDevice2_vtbl;
291 const IDirect3DDeviceVtbl *IDirect3DDevice_vtbl;
292 LONG ref;
294 /* Other object connections */
295 struct wined3d_device *wined3d_device;
296 IDirectDrawImpl *ddraw;
297 struct wined3d_buffer *indexbuffer;
298 IDirectDrawSurfaceImpl *target;
300 /* Viewport management */
301 struct list viewport_list;
302 IDirect3DViewportImpl *current_viewport;
303 D3DVIEWPORT7 active_viewport;
305 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
306 BOOL legacyTextureBlending;
308 /* Light state */
309 DWORD material;
311 /* Rendering functions to wrap D3D(1-3) to D3D7 */
312 D3DPRIMITIVETYPE primitive_type;
313 DWORD vertex_type;
314 DWORD render_flags;
315 DWORD nb_vertices;
316 LPBYTE vertex_buffer;
317 DWORD vertex_size;
318 DWORD buffer_size;
320 /* Handle management */
321 struct ddraw_handle_table handle_table;
322 D3DMATRIXHANDLE world, proj, view;
325 HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw,
326 IDirectDrawSurfaceImpl *target) DECLSPEC_HIDDEN;
328 /* The IID */
329 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
331 /* Helper functions */
332 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d,
333 D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
334 WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN;
336 static inline IDirect3DDeviceImpl *device_from_device1(IDirect3DDevice *iface)
338 return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice_vtbl));
341 static inline IDirect3DDeviceImpl *device_from_device2(IDirect3DDevice2 *iface)
343 return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice2_vtbl));
346 static inline IDirect3DDeviceImpl *device_from_device3(IDirect3DDevice3 *iface)
348 return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice3_vtbl));
351 /*****************************************************************************
352 * IDirectDrawClipper implementation structure
353 *****************************************************************************/
354 struct IDirectDrawClipperImpl
356 IDirectDrawClipper IDirectDrawClipper_iface;
357 LONG ref;
359 struct wined3d_clipper *wineD3DClipper;
360 BOOL initialized;
363 HRESULT ddraw_clipper_init(IDirectDrawClipperImpl *clipper) DECLSPEC_HIDDEN;
364 IDirectDrawClipperImpl *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
366 /*****************************************************************************
367 * IDirectDrawPalette implementation structure
368 *****************************************************************************/
369 struct IDirectDrawPaletteImpl
371 /* IUnknown fields */
372 const IDirectDrawPaletteVtbl *lpVtbl;
373 LONG ref;
375 struct wined3d_palette *wineD3DPalette;
377 /* IDirectDrawPalette fields */
378 IUnknown *ifaceToRelease;
381 HRESULT ddraw_palette_init(IDirectDrawPaletteImpl *palette,
382 IDirectDrawImpl *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
384 /* Helper structures */
385 struct object_creation_info
387 const CLSID *clsid;
388 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
389 void **ppObj);
392 /******************************************************************************
393 * IDirect3DLight implementation structure - Wraps to D3D7
394 ******************************************************************************/
395 struct IDirect3DLightImpl
397 IDirect3DLight IDirect3DLight_iface;
398 LONG ref;
400 /* IDirect3DLight fields */
401 IDirectDrawImpl *ddraw;
403 /* If this light is active for one viewport, put the viewport here */
404 IDirect3DViewportImpl *active_viewport;
406 D3DLIGHT2 light;
407 D3DLIGHT7 light7;
409 DWORD dwLightIndex;
411 struct list entry;
414 /* Helper functions */
415 void light_activate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
416 void light_deactivate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
417 void d3d_light_init(IDirect3DLightImpl *light, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
418 IDirect3DLightImpl *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
420 /******************************************************************************
421 * IDirect3DMaterial implementation structure - Wraps to D3D7
422 ******************************************************************************/
423 struct IDirect3DMaterialImpl
425 IDirect3DMaterial3 IDirect3DMaterial3_iface;
426 IDirect3DMaterial2 IDirect3DMaterial2_iface;
427 IDirect3DMaterial IDirect3DMaterial_iface;
428 LONG ref;
430 /* IDirect3DMaterial2 fields */
431 IDirectDrawImpl *ddraw;
432 IDirect3DDeviceImpl *active_device;
434 D3DMATERIAL mat;
435 DWORD Handle;
438 /* Helper functions */
439 void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN;
440 IDirect3DMaterialImpl *d3d_material_create(IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
442 /*****************************************************************************
443 * IDirect3DViewport - Wraps to D3D7
444 *****************************************************************************/
445 struct IDirect3DViewportImpl
447 const IDirect3DViewport3Vtbl *lpVtbl;
448 LONG ref;
450 /* IDirect3DViewport fields */
451 IDirectDrawImpl *ddraw;
453 /* If this viewport is active for one device, put the device here */
454 IDirect3DDeviceImpl *active_device;
456 DWORD num_lights;
457 DWORD map_lights;
459 int use_vp2;
461 union
463 D3DVIEWPORT vp1;
464 D3DVIEWPORT2 vp2;
465 } viewports;
467 struct list entry;
468 struct list light_list;
470 /* Background material */
471 IDirect3DMaterialImpl *background;
474 /* Helper functions */
475 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN;
476 void d3d_viewport_init(IDirect3DViewportImpl *viewport, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
478 /*****************************************************************************
479 * IDirect3DExecuteBuffer - Wraps to D3D7
480 *****************************************************************************/
481 struct IDirect3DExecuteBufferImpl
483 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
484 LONG ref;
485 /* IDirect3DExecuteBuffer fields */
486 IDirectDrawImpl *ddraw;
487 IDirect3DDeviceImpl *d3ddev;
489 D3DEXECUTEBUFFERDESC desc;
490 D3DEXECUTEDATA data;
492 /* This buffer will store the transformed vertices */
493 void *vertex_data;
494 WORD *indices;
495 int nb_indices;
497 /* This flags is set to TRUE if we allocated ourselves the
498 * data buffer
500 BOOL need_free;
503 HRESULT d3d_execute_buffer_init(IDirect3DExecuteBufferImpl *execute_buffer,
504 IDirect3DDeviceImpl *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
505 IDirect3DExecuteBufferImpl *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
507 /* The execute function */
508 HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *execute_buffer,
509 IDirect3DDeviceImpl *device, IDirect3DViewportImpl *viewport) DECLSPEC_HIDDEN;
511 /*****************************************************************************
512 * IDirect3DVertexBuffer
513 *****************************************************************************/
514 struct IDirect3DVertexBufferImpl
516 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
517 IDirect3DVertexBuffer IDirect3DVertexBuffer_iface;
518 LONG ref;
520 /*** WineD3D and ddraw links ***/
521 struct wined3d_buffer *wineD3DVertexBuffer;
522 struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
523 IDirectDrawImpl *ddraw;
525 /*** Storage for D3D7 specific things ***/
526 DWORD Caps;
527 DWORD fvf;
530 HRESULT d3d_vertex_buffer_create(IDirect3DVertexBufferImpl **vertex_buf, IDirectDrawImpl *ddraw,
531 D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
532 IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
533 IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
535 /*****************************************************************************
536 * Helper functions from utils.c
537 *****************************************************************************/
539 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
540 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
542 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
543 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
545 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
546 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
547 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
548 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
549 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
550 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
551 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
552 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
553 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
554 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
556 /* This only needs to be here as long the processvertices functionality of
557 * IDirect3DExecuteBuffer isn't in WineD3D */
558 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
560 /* Used for generic dumping */
561 typedef struct
563 DWORD val;
564 const char* name;
565 } flag_info;
567 #define FE(x) { x, #x }
569 typedef struct
571 DWORD val;
572 const char* name;
573 void (*func)(const void *);
574 ptrdiff_t offset;
575 } member_info;
577 /* Structure copy */
578 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
580 #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size) \
581 do { \
582 DWORD __size = (to)->dwSize; \
583 DWORD __resetsize = min(__size, sizeof(*to)); \
584 DWORD __copysize = min(__resetsize, from_size); \
585 assert(to != from); \
586 memcpy(to, from, __copysize); \
587 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
588 (to)->dwSize = __size; /* restore size */ \
589 } while (0)
591 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
593 #define SIZEOF_END_PADDING(type, last_field) \
594 (sizeof(type) - offsetof(type, last_field) - sizeof(((type *)0)->last_field))
596 static inline void copy_to_surfacedesc2(DDSURFACEDESC2 *to, DDSURFACEDESC2 *from)
598 DWORD from_size = from->dwSize;
599 if (from_size == sizeof(DDSURFACEDESC))
600 from_size -= SIZEOF_END_PADDING(DDSURFACEDESC, ddsCaps);
601 to->dwSize = sizeof(DDSURFACEDESC2); /* for struct copy */
602 DD_STRUCT_COPY_BYSIZE_(to, from, from_size);
605 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
607 #endif