2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
33 #include "wine/debug.h"
34 #include "wine/heap.h"
36 #include "wine/wined3d.h"
38 #define D3DPRESENTFLAGS_MASK 0x00000fffu
40 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
41 #define D3D8_MAX_PIXEL_SHADER_CONSTANTF 8
42 #define D3D8_MAX_STREAMS 16
44 #define D3DFMT_RESZ MAKEFOURCC('R','E','S','Z')
45 #define D3D8_RESZ_CODE 0x7fa05000
47 /* CreateVertexShader can return > 0xFFFF */
48 #define VS_HIGHESTFIXEDFXF 0xF0000000
50 extern const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops
;
52 void d3dcaps_from_wined3dcaps(D3DCAPS8
*caps
, const struct wined3d_caps
*wined3d_caps
,
53 unsigned int adapter_ordinal
);
57 IDirect3D8 IDirect3D8_iface
;
59 struct wined3d
*wined3d
;
60 struct wined3d_output
**wined3d_outputs
;
61 unsigned int wined3d_output_count
;
64 BOOL
d3d8_init(struct d3d8
*d3d8
);
66 /*****************************************************************************
67 * IDirect3DDevice8 implementation structure
70 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
71 #define D3D8_INVALID_HANDLE ~0U
81 struct d3d8_handle_entry
84 enum d3d8_handle_type type
;
87 struct d3d8_handle_table
89 struct d3d8_handle_entry
*entries
;
90 struct d3d8_handle_entry
*free_entries
;
98 struct d3d8_vertex_declaration
*declaration
;
101 enum d3d8_device_state
103 D3D8_DEVICE_STATE_OK
,
104 D3D8_DEVICE_STATE_LOST
,
105 D3D8_DEVICE_STATE_NOT_RESET
,
110 /* IUnknown fields */
111 IDirect3DDevice8 IDirect3DDevice8_iface
;
112 struct wined3d_device_parent device_parent
;
114 struct wined3d_device
*wined3d_device
;
115 struct wined3d_device_context
*immediate_context
;
116 unsigned int adapter_ordinal
;
117 struct d3d8
*d3d_parent
;
118 struct d3d8_handle_table handle_table
;
121 struct FvfToDecl
*decls
;
122 UINT numConvertedDecls
, declArraySize
;
124 struct wined3d_streaming_buffer vertex_buffer
, index_buffer
;
127 DWORD sysmem_vb
: 16; /* D3D8_MAX_STREAMS */
129 DWORD in_destruction
: 1;
132 unsigned int max_user_clip_planes
, vs_uniform_count
;
134 /* The d3d8 API supports only one implicit swapchain (no D3DCREATE_ADAPTERGROUP_DEVICE,
135 * no GetSwapchain, GetBackBuffer doesn't accept a swapchain number). */
136 struct wined3d_swapchain
*implicit_swapchain
;
138 struct wined3d_stateblock
*recording
, *state
, *update_state
;
139 const struct wined3d_stateblock_state
*stateblock_state
;
142 HRESULT
device_init(struct d3d8_device
*device
, struct d3d8
*parent
, struct wined3d
*wined3d
, UINT adapter
,
143 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
);
145 static inline struct d3d8_device
*impl_from_IDirect3DDevice8(IDirect3DDevice8
*iface
)
147 return CONTAINING_RECORD(iface
, struct d3d8_device
, IDirect3DDevice8_iface
);
153 struct wined3d_private_store private_store
;
156 void d3d8_resource_cleanup(struct d3d8_resource
*resource
);
157 HRESULT
d3d8_resource_free_private_data(struct d3d8_resource
*resource
, const GUID
*guid
);
158 HRESULT
d3d8_resource_get_private_data(struct d3d8_resource
*resource
, const GUID
*guid
,
159 void *data
, DWORD
*data_size
);
160 void d3d8_resource_init(struct d3d8_resource
*resource
);
161 HRESULT
d3d8_resource_set_private_data(struct d3d8_resource
*resource
, const GUID
*guid
,
162 const void *data
, DWORD data_size
, DWORD flags
);
166 IDirect3DVolume8 IDirect3DVolume8_iface
;
167 struct d3d8_resource resource
;
168 struct wined3d_texture
*wined3d_texture
;
169 unsigned int sub_resource_idx
;
170 struct d3d8_texture
*texture
;
173 void volume_init(struct d3d8_volume
*volume
, struct wined3d_texture
*wined3d_texture
,
174 unsigned int sub_resource_idx
, const struct wined3d_parent_ops
**parent_ops
);
176 struct d3d8_swapchain
178 IDirect3DSwapChain8 IDirect3DSwapChain8_iface
;
180 struct wined3d_swapchain
*wined3d_swapchain
;
181 struct wined3d_swapchain_state_parent state_parent
;
182 IDirect3DDevice8
*parent_device
;
183 unsigned int swap_interval
;
186 HRESULT
d3d8_swapchain_create(struct d3d8_device
*device
, struct wined3d_swapchain_desc
*desc
,
187 unsigned int swap_interval
, struct d3d8_swapchain
**swapchain
);
191 IDirect3DSurface8 IDirect3DSurface8_iface
;
192 struct d3d8_resource resource
;
193 struct wined3d_texture
*wined3d_texture
;
194 unsigned int sub_resource_idx
;
195 struct list rtv_entry
;
196 struct wined3d_rendertarget_view
*wined3d_rtv
;
197 IDirect3DDevice8
*parent_device
;
199 struct d3d8_texture
*texture
;
200 struct wined3d_swapchain
*swapchain
;
203 struct wined3d_rendertarget_view
*d3d8_surface_acquire_rendertarget_view(struct d3d8_surface
*surface
);
204 struct d3d8_surface
*d3d8_surface_create(struct wined3d_texture
*wined3d_texture
,
205 unsigned int sub_resource_idx
, IUnknown
*container
);
206 struct d3d8_device
*d3d8_surface_get_device(const struct d3d8_surface
*surface
);
207 void d3d8_surface_release_rendertarget_view(struct d3d8_surface
*surface
,
208 struct wined3d_rendertarget_view
*rtv
);
209 struct d3d8_surface
*unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8
*iface
);
211 struct d3d8_vertexbuffer
213 IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface
;
214 struct d3d8_resource resource
;
215 struct wined3d_buffer
*wined3d_buffer
;
216 IDirect3DDevice8
*parent_device
;
217 struct wined3d_buffer
*draw_buffer
;
222 HRESULT
vertexbuffer_init(struct d3d8_vertexbuffer
*buffer
, struct d3d8_device
*device
,
223 UINT size
, DWORD usage
, DWORD fvf
, D3DPOOL pool
);
224 struct d3d8_vertexbuffer
*unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8
*iface
);
226 struct d3d8_indexbuffer
228 IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface
;
229 struct d3d8_resource resource
;
230 struct wined3d_buffer
*wined3d_buffer
;
231 IDirect3DDevice8
*parent_device
;
232 enum wined3d_format_id format
;
238 HRESULT
indexbuffer_init(struct d3d8_indexbuffer
*buffer
, struct d3d8_device
*device
,
239 UINT size
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
);
240 struct d3d8_indexbuffer
*unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8
*iface
);
244 IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface
;
245 struct d3d8_resource resource
;
246 struct wined3d_texture
*wined3d_texture
, *draw_texture
;
247 IDirect3DDevice8
*parent_device
;
248 struct list rtv_list
;
251 HRESULT
d3d8_texture_2d_init(struct d3d8_texture
*texture
, struct d3d8_device
*device
, unsigned int width
,
252 unsigned int height
, unsigned int level_count
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
);
253 HRESULT
d3d8_texture_3d_init(struct d3d8_texture
*texture
, struct d3d8_device
*device
, unsigned int width
,
254 unsigned int height
, unsigned int depth
, unsigned int levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
);
255 HRESULT
d3d8_texture_cube_init(struct d3d8_texture
*texture
, struct d3d8_device
*device
,
256 unsigned int edge_length
, unsigned int level_count
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
);
258 static inline struct wined3d_texture
*d3d8_texture_get_draw_texture(struct d3d8_texture
*texture
)
260 return texture
->draw_texture
? texture
->draw_texture
: texture
->wined3d_texture
;
263 struct d3d8_texture
*unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8
*iface
);
265 struct d3d8_vertex_declaration
268 DWORD elements_size
; /* Size of elements, in bytes */
270 struct wined3d_vertex_declaration
*wined3d_vertex_declaration
;
274 void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration
*declaration
);
275 HRESULT
d3d8_vertex_declaration_init(struct d3d8_vertex_declaration
*declaration
,
276 struct d3d8_device
*device
, const DWORD
*elements
, DWORD shader_handle
);
277 HRESULT
d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration
*declaration
,
278 struct d3d8_device
*device
, DWORD fvf
);
280 struct d3d8_vertex_shader
282 struct d3d8_vertex_declaration
*vertex_declaration
;
283 struct wined3d_shader
*wined3d_shader
;
286 void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader
*shader
);
287 HRESULT
d3d8_vertex_shader_init(struct d3d8_vertex_shader
*shader
, struct d3d8_device
*device
,
288 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD shader_handle
, DWORD usage
);
290 struct d3d8_pixel_shader
293 struct wined3d_shader
*wined3d_shader
;
296 void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader
*shader
);
297 HRESULT
d3d8_pixel_shader_init(struct d3d8_pixel_shader
*shader
, struct d3d8_device
*device
,
298 const DWORD
*byte_code
, DWORD shader_handle
);
300 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
);
301 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
);
302 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags
, unsigned int usage
);
303 void load_local_constants(const DWORD
*d3d8_elements
, struct wined3d_shader
*wined3d_vertex_shader
);
304 size_t parse_token(const DWORD
*pToken
);
306 static inline DWORD
d3dusage_from_wined3dusage(unsigned int wined3d_usage
, unsigned int bind_flags
)
308 DWORD usage
= wined3d_usage
& WINED3DUSAGE_MASK
;
309 if (bind_flags
& WINED3D_BIND_RENDER_TARGET
)
310 usage
|= D3DUSAGE_RENDERTARGET
;
311 if (bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
312 usage
|= D3DUSAGE_DEPTHSTENCIL
;
316 static inline D3DPOOL
d3dpool_from_wined3daccess(unsigned int access
, unsigned int usage
)
318 if (usage
& WINED3DUSAGE_MANAGED
)
319 return D3DPOOL_MANAGED
;
321 switch (access
& (WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_CPU
))
324 case WINED3D_RESOURCE_ACCESS_GPU
:
325 return D3DPOOL_DEFAULT
;
326 case WINED3D_RESOURCE_ACCESS_CPU
:
327 if (usage
& WINED3DUSAGE_SCRATCH
)
328 return D3DPOOL_SCRATCH
;
329 return D3DPOOL_SYSTEMMEM
;
330 case WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_CPU
:
331 return D3DPOOL_MANAGED
;
335 static inline unsigned int map_access_from_usage(unsigned int usage
)
337 if (usage
& D3DUSAGE_WRITEONLY
)
338 return WINED3D_RESOURCE_ACCESS_MAP_W
;
339 return WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
342 static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool
, unsigned int usage
)
348 case D3DPOOL_DEFAULT
:
349 access
= WINED3D_RESOURCE_ACCESS_GPU
;
351 case D3DPOOL_MANAGED
:
352 access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_CPU
;
354 case D3DPOOL_SYSTEMMEM
:
355 case D3DPOOL_SCRATCH
:
356 access
= WINED3D_RESOURCE_ACCESS_CPU
;
361 if (pool
!= D3DPOOL_DEFAULT
|| usage
& D3DUSAGE_DYNAMIC
)
362 access
|= map_access_from_usage(usage
);
366 static inline unsigned int wined3d_usage_from_d3d(D3DPOOL pool
, DWORD usage
)
368 usage
&= WINED3DUSAGE_MASK
;
369 if (pool
== D3DPOOL_SCRATCH
)
370 usage
|= WINED3DUSAGE_SCRATCH
;
371 else if (pool
== D3DPOOL_MANAGED
)
372 usage
|= WINED3DUSAGE_MANAGED
;
373 return usage
| WINED3DUSAGE_VIDMEM_ACCOUNTING
;
376 static inline unsigned int wined3d_bind_flags_from_d3d8_usage(DWORD usage
)
378 unsigned int bind_flags
= 0;
380 if (usage
& D3DUSAGE_RENDERTARGET
)
381 bind_flags
|= WINED3D_BIND_RENDER_TARGET
;
382 if (usage
& D3DUSAGE_DEPTHSTENCIL
)
383 bind_flags
|= WINED3D_BIND_DEPTH_STENCIL
;
388 static inline D3DMULTISAMPLE_TYPE
d3dmultisample_type_from_wined3d(enum wined3d_multisample_type type
)
390 return (D3DMULTISAMPLE_TYPE
)type
;
393 static inline enum wined3d_device_type
wined3d_device_type_from_d3d(D3DDEVTYPE type
)
395 return (enum wined3d_device_type
)type
;
398 #endif /* __WINE_D3DX8_PRIVATE_H */