imagehlp: Use the IMAGE_FIRST_SECTION helper macro.
[wine.git] / dlls / d3d8 / d3d8_private.h
blob5533bf08575ee31f5100853e38356c9e7b040d96
1 /*
2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #include <assert.h>
27 #include <stdarg.h>
29 #define COBJMACROS
30 #include "windef.h"
31 #include "winbase.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
34 #include "wine/heap.h"
35 #include "d3d8.h"
36 #include "wine/wined3d.h"
38 #define D3DPRESENTFLAGS_MASK 0x00000fffu
40 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
41 #define D3D8_MAX_PIXEL_SHADER_CONSTANTF 8
42 #define D3D8_MAX_STREAMS 16
44 #define D3DFMT_RESZ MAKEFOURCC('R','E','S','Z')
45 #define D3D8_RESZ_CODE 0x7fa05000
47 /* CreateVertexShader can return > 0xFFFF */
48 #define VS_HIGHESTFIXEDFXF 0xF0000000
50 extern const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops;
52 void d3dcaps_from_wined3dcaps(D3DCAPS8 *caps, const struct wined3d_caps *wined3d_caps,
53 unsigned int adapter_ordinal);
55 struct d3d8
57 IDirect3D8 IDirect3D8_iface;
58 LONG refcount;
59 struct wined3d *wined3d;
60 struct wined3d_output **wined3d_outputs;
61 unsigned int wined3d_output_count;
64 BOOL d3d8_init(struct d3d8 *d3d8);
66 /*****************************************************************************
67 * IDirect3DDevice8 implementation structure
70 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
71 #define D3D8_INVALID_HANDLE ~0U
73 enum d3d8_handle_type
75 D3D8_HANDLE_FREE,
76 D3D8_HANDLE_VS,
77 D3D8_HANDLE_PS,
78 D3D8_HANDLE_SB,
81 struct d3d8_handle_entry
83 void *object;
84 enum d3d8_handle_type type;
87 struct d3d8_handle_table
89 struct d3d8_handle_entry *entries;
90 struct d3d8_handle_entry *free_entries;
91 UINT table_size;
92 UINT entry_count;
95 struct FvfToDecl
97 DWORD fvf;
98 struct d3d8_vertex_declaration *declaration;
101 enum d3d8_device_state
103 D3D8_DEVICE_STATE_OK,
104 D3D8_DEVICE_STATE_LOST,
105 D3D8_DEVICE_STATE_NOT_RESET,
108 struct d3d8_device
110 /* IUnknown fields */
111 IDirect3DDevice8 IDirect3DDevice8_iface;
112 struct wined3d_device_parent device_parent;
113 LONG ref;
114 struct wined3d_device *wined3d_device;
115 struct wined3d_device_context *immediate_context;
116 unsigned int adapter_ordinal;
117 struct d3d8 *d3d_parent;
118 struct d3d8_handle_table handle_table;
120 /* FVF management */
121 struct FvfToDecl *decls;
122 UINT numConvertedDecls, declArraySize;
124 struct wined3d_streaming_buffer vertex_buffer, index_buffer;
126 LONG device_state;
127 DWORD sysmem_vb : 16; /* D3D8_MAX_STREAMS */
128 DWORD sysmem_ib : 1;
129 DWORD in_destruction : 1;
130 DWORD padding : 14;
132 unsigned int max_user_clip_planes, vs_uniform_count;
134 /* The d3d8 API supports only one implicit swapchain (no D3DCREATE_ADAPTERGROUP_DEVICE,
135 * no GetSwapchain, GetBackBuffer doesn't accept a swapchain number). */
136 struct wined3d_swapchain *implicit_swapchain;
138 struct wined3d_stateblock *recording, *state, *update_state;
139 const struct wined3d_stateblock_state *stateblock_state;
142 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
143 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters);
145 static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
147 return CONTAINING_RECORD(iface, struct d3d8_device, IDirect3DDevice8_iface);
150 struct d3d8_resource
152 LONG refcount;
153 struct wined3d_private_store private_store;
156 void d3d8_resource_cleanup(struct d3d8_resource *resource);
157 HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid);
158 HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid,
159 void *data, DWORD *data_size);
160 void d3d8_resource_init(struct d3d8_resource *resource);
161 HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid,
162 const void *data, DWORD data_size, DWORD flags);
164 struct d3d8_volume
166 IDirect3DVolume8 IDirect3DVolume8_iface;
167 struct d3d8_resource resource;
168 struct wined3d_texture *wined3d_texture;
169 unsigned int sub_resource_idx;
170 struct d3d8_texture *texture;
173 void volume_init(struct d3d8_volume *volume, struct wined3d_texture *wined3d_texture,
174 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops);
176 struct d3d8_swapchain
178 IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
179 LONG refcount;
180 struct wined3d_swapchain *wined3d_swapchain;
181 struct wined3d_swapchain_state_parent state_parent;
182 IDirect3DDevice8 *parent_device;
183 unsigned int swap_interval;
186 HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc,
187 unsigned int swap_interval, struct d3d8_swapchain **swapchain);
189 struct d3d8_surface
191 IDirect3DSurface8 IDirect3DSurface8_iface;
192 struct d3d8_resource resource;
193 struct wined3d_texture *wined3d_texture;
194 unsigned int sub_resource_idx;
195 struct list rtv_entry;
196 struct wined3d_rendertarget_view *wined3d_rtv;
197 IDirect3DDevice8 *parent_device;
198 IUnknown *container;
199 struct d3d8_texture *texture;
200 struct wined3d_swapchain *swapchain;
203 struct wined3d_rendertarget_view *d3d8_surface_acquire_rendertarget_view(struct d3d8_surface *surface);
204 struct d3d8_surface *d3d8_surface_create(struct wined3d_texture *wined3d_texture,
205 unsigned int sub_resource_idx, IUnknown *container);
206 struct d3d8_device *d3d8_surface_get_device(const struct d3d8_surface *surface);
207 void d3d8_surface_release_rendertarget_view(struct d3d8_surface *surface,
208 struct wined3d_rendertarget_view *rtv);
209 struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface);
211 struct d3d8_vertexbuffer
213 IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface;
214 struct d3d8_resource resource;
215 struct wined3d_buffer *wined3d_buffer;
216 IDirect3DDevice8 *parent_device;
217 struct wined3d_buffer *draw_buffer;
218 DWORD fvf, usage;
219 bool discarded;
222 HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
223 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool);
224 struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface);
226 struct d3d8_indexbuffer
228 IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface;
229 struct d3d8_resource resource;
230 struct wined3d_buffer *wined3d_buffer;
231 IDirect3DDevice8 *parent_device;
232 enum wined3d_format_id format;
233 DWORD usage;
234 bool sysmem;
235 bool discarded;
238 HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
239 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool);
240 struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface);
242 struct d3d8_texture
244 IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface;
245 struct d3d8_resource resource;
246 struct wined3d_texture *wined3d_texture, *draw_texture;
247 IDirect3DDevice8 *parent_device;
248 struct list rtv_list;
251 HRESULT d3d8_texture_2d_init(struct d3d8_texture *texture, struct d3d8_device *device, unsigned int width,
252 unsigned int height, unsigned int level_count, DWORD usage, D3DFORMAT format, D3DPOOL pool);
253 HRESULT d3d8_texture_3d_init(struct d3d8_texture *texture, struct d3d8_device *device, unsigned int width,
254 unsigned int height, unsigned int depth, unsigned int levels, DWORD usage, D3DFORMAT format, D3DPOOL pool);
255 HRESULT d3d8_texture_cube_init(struct d3d8_texture *texture, struct d3d8_device *device,
256 unsigned int edge_length, unsigned int level_count, DWORD usage, D3DFORMAT format, D3DPOOL pool);
258 static inline struct wined3d_texture *d3d8_texture_get_draw_texture(struct d3d8_texture *texture)
260 return texture->draw_texture ? texture->draw_texture : texture->wined3d_texture;
263 struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface);
265 struct d3d8_vertex_declaration
267 DWORD *elements;
268 DWORD elements_size; /* Size of elements, in bytes */
269 DWORD stream_map;
270 struct wined3d_vertex_declaration *wined3d_vertex_declaration;
271 DWORD shader_handle;
274 void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration);
275 HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration,
276 struct d3d8_device *device, const DWORD *elements, DWORD shader_handle);
277 HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration,
278 struct d3d8_device *device, DWORD fvf);
280 struct d3d8_vertex_shader
282 struct d3d8_vertex_declaration *vertex_declaration;
283 struct wined3d_shader *wined3d_shader;
286 void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader);
287 HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_device *device,
288 const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage);
290 struct d3d8_pixel_shader
292 DWORD handle;
293 struct wined3d_shader *wined3d_shader;
296 void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader);
297 HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_device *device,
298 const DWORD *byte_code, DWORD shader_handle);
300 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format);
301 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format);
302 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags, unsigned int usage);
303 void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader);
304 size_t parse_token(const DWORD *pToken);
306 static inline DWORD d3dusage_from_wined3dusage(unsigned int wined3d_usage, unsigned int bind_flags)
308 DWORD usage = wined3d_usage & WINED3DUSAGE_MASK;
309 if (bind_flags & WINED3D_BIND_RENDER_TARGET)
310 usage |= D3DUSAGE_RENDERTARGET;
311 if (bind_flags & WINED3D_BIND_DEPTH_STENCIL)
312 usage |= D3DUSAGE_DEPTHSTENCIL;
313 return usage;
316 static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
318 if (usage & WINED3DUSAGE_MANAGED)
319 return D3DPOOL_MANAGED;
321 switch (access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU))
323 default:
324 case WINED3D_RESOURCE_ACCESS_GPU:
325 return D3DPOOL_DEFAULT;
326 case WINED3D_RESOURCE_ACCESS_CPU:
327 if (usage & WINED3DUSAGE_SCRATCH)
328 return D3DPOOL_SCRATCH;
329 return D3DPOOL_SYSTEMMEM;
330 case WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU:
331 return D3DPOOL_MANAGED;
335 static inline unsigned int map_access_from_usage(unsigned int usage)
337 if (usage & D3DUSAGE_WRITEONLY)
338 return WINED3D_RESOURCE_ACCESS_MAP_W;
339 return WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
342 static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
344 unsigned int access;
346 switch (pool)
348 case D3DPOOL_DEFAULT:
349 access = WINED3D_RESOURCE_ACCESS_GPU;
350 break;
351 case D3DPOOL_MANAGED:
352 access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU;
353 break;
354 case D3DPOOL_SYSTEMMEM:
355 case D3DPOOL_SCRATCH:
356 access = WINED3D_RESOURCE_ACCESS_CPU;
357 break;
358 default:
359 access = 0;
361 if (pool != D3DPOOL_DEFAULT || usage & D3DUSAGE_DYNAMIC)
362 access |= map_access_from_usage(usage);
363 return access;
366 static inline unsigned int wined3d_usage_from_d3d(D3DPOOL pool, DWORD usage)
368 usage &= WINED3DUSAGE_MASK;
369 if (pool == D3DPOOL_SCRATCH)
370 usage |= WINED3DUSAGE_SCRATCH;
371 else if (pool == D3DPOOL_MANAGED)
372 usage |= WINED3DUSAGE_MANAGED;
373 return usage | WINED3DUSAGE_VIDMEM_ACCOUNTING;
376 static inline unsigned int wined3d_bind_flags_from_d3d8_usage(DWORD usage)
378 unsigned int bind_flags = 0;
380 if (usage & D3DUSAGE_RENDERTARGET)
381 bind_flags |= WINED3D_BIND_RENDER_TARGET;
382 if (usage & D3DUSAGE_DEPTHSTENCIL)
383 bind_flags |= WINED3D_BIND_DEPTH_STENCIL;
385 return bind_flags;
388 static inline D3DMULTISAMPLE_TYPE d3dmultisample_type_from_wined3d(enum wined3d_multisample_type type)
390 return (D3DMULTISAMPLE_TYPE)type;
393 static inline enum wined3d_device_type wined3d_device_type_from_d3d(D3DDEVTYPE type)
395 return (enum wined3d_device_type)type;
398 #endif /* __WINE_D3DX8_PRIVATE_H */