buildimage: Use "rsvg-convert" as the default RSVG command.
[wine.git] / dlls / wined3d / directx.c
blobda66ad36fd27131f75f15d7dc302b96d3af06382
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
30 #include "winternl.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
34 WINE_DECLARE_DEBUG_CHANNEL(winediag);
36 #define DEFAULT_REFRESH_RATE 0
38 /* The driver names reflect the lowest GPU supported
39 * by a certain driver, so DRIVER_AMD_R300 supports
40 * R3xx, R4xx and R5xx GPUs. */
41 enum wined3d_display_driver
43 DRIVER_AMD_RAGE_128PRO,
44 DRIVER_AMD_R100,
45 DRIVER_AMD_R300,
46 DRIVER_AMD_R600,
47 DRIVER_AMD_RX,
48 DRIVER_INTEL_GMA800,
49 DRIVER_INTEL_GMA900,
50 DRIVER_INTEL_GMA950,
51 DRIVER_INTEL_GMA3000,
52 DRIVER_INTEL_HD4000,
53 DRIVER_NVIDIA_TNT,
54 DRIVER_NVIDIA_GEFORCE2MX,
55 DRIVER_NVIDIA_GEFORCEFX,
56 DRIVER_NVIDIA_GEFORCE6,
57 DRIVER_NVIDIA_GEFORCE8,
58 DRIVER_VMWARE,
59 DRIVER_UNKNOWN
62 enum wined3d_driver_model
64 DRIVER_MODEL_GENERIC,
65 DRIVER_MODEL_WIN9X,
66 DRIVER_MODEL_NT40,
67 DRIVER_MODEL_NT5X,
68 DRIVER_MODEL_NT6X
71 enum wined3d_gl_vendor
73 GL_VENDOR_UNKNOWN,
74 GL_VENDOR_APPLE,
75 GL_VENDOR_FGLRX,
76 GL_VENDOR_MESA,
77 GL_VENDOR_NVIDIA,
80 enum wined3d_d3d_level
82 WINED3D_D3D_LEVEL_5,
83 WINED3D_D3D_LEVEL_6,
84 WINED3D_D3D_LEVEL_7,
85 WINED3D_D3D_LEVEL_8,
86 WINED3D_D3D_LEVEL_9_SM2,
87 WINED3D_D3D_LEVEL_9_SM3,
88 WINED3D_D3D_LEVEL_10,
89 WINED3D_D3D_LEVEL_11,
90 WINED3D_D3D_LEVEL_COUNT
93 /* The d3d device ID */
94 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
96 /* Extension detection */
97 struct wined3d_extension_map
99 const char *extension_string;
100 enum wined3d_gl_extension extension;
103 static const struct wined3d_extension_map gl_extension_map[] =
105 /* APPLE */
106 {"GL_APPLE_fence", APPLE_FENCE },
107 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
108 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
109 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
111 /* ARB */
112 {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED },
113 {"GL_ARB_clear_buffer_object", ARB_CLEAR_BUFFER_OBJECT },
114 {"GL_ARB_clear_texture", ARB_CLEAR_TEXTURE },
115 {"GL_ARB_clip_control", ARB_CLIP_CONTROL },
116 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
117 {"GL_ARB_compute_shader", ARB_COMPUTE_SHADER },
118 {"GL_ARB_conservative_depth", ARB_CONSERVATIVE_DEPTH },
119 {"GL_ARB_copy_buffer", ARB_COPY_BUFFER },
120 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
121 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
122 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
123 {"GL_ARB_derivative_control", ARB_DERIVATIVE_CONTROL },
124 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
125 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
126 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
127 {"GL_ARB_ES2_compatibility", ARB_ES2_COMPATIBILITY },
128 {"GL_ARB_ES3_compatibility", ARB_ES3_COMPATIBILITY },
129 {"GL_ARB_explicit_attrib_location", ARB_EXPLICIT_ATTRIB_LOCATION },
130 {"GL_ARB_fragment_coord_conventions", ARB_FRAGMENT_COORD_CONVENTIONS},
131 {"GL_ARB_fragment_layer_viewport", ARB_FRAGMENT_LAYER_VIEWPORT },
132 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
133 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
134 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
135 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
136 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
137 {"GL_ARB_gpu_shader5", ARB_GPU_SHADER5 },
138 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
139 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
140 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS },
141 {"GL_ARB_internalformat_query", ARB_INTERNALFORMAT_QUERY },
142 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2 },
143 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
144 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
145 {"GL_ARB_multisample", ARB_MULTISAMPLE },
146 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
147 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
148 {"GL_ARB_pipeline_statistics_query", ARB_PIPELINE_STATISTICS_QUERY },
149 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
150 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
151 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
152 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
153 {"GL_ARB_sampler_objects", ARB_SAMPLER_OBJECTS },
154 {"GL_ARB_seamless_cube_map", ARB_SEAMLESS_CUBE_MAP },
155 {"GL_ARB_shader_atomic_counters", ARB_SHADER_ATOMIC_COUNTERS },
156 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
157 {"GL_ARB_shader_image_load_store", ARB_SHADER_IMAGE_LOAD_STORE },
158 {"GL_ARB_shader_image_size", ARB_SHADER_IMAGE_SIZE },
159 {"GL_ARB_shader_storage_buffer_object", ARB_SHADER_STORAGE_BUFFER_OBJECT},
160 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
161 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
162 {"GL_ARB_shading_language_420pack", ARB_SHADING_LANGUAGE_420PACK },
163 {"GL_ARB_shading_language_packing", ARB_SHADING_LANGUAGE_PACKING },
164 {"GL_ARB_shadow", ARB_SHADOW },
165 {"GL_ARB_stencil_texturing", ARB_STENCIL_TEXTURING },
166 {"GL_ARB_sync", ARB_SYNC },
167 {"GL_ARB_tessellation_shader", ARB_TESSELLATION_SHADER },
168 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
169 {"GL_ARB_texture_buffer_object", ARB_TEXTURE_BUFFER_OBJECT },
170 {"GL_ARB_texture_buffer_range", ARB_TEXTURE_BUFFER_RANGE },
171 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
172 {"GL_ARB_texture_compression_bptc", ARB_TEXTURE_COMPRESSION_BPTC },
173 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
174 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
175 {"GL_ARB_texture_cube_map_array", ARB_TEXTURE_CUBE_MAP_ARRAY },
176 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
177 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
178 {"GL_ARB_texture_filter_anisotropic", ARB_TEXTURE_FILTER_ANISOTROPIC},
179 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
180 {"GL_ARB_texture_gather", ARB_TEXTURE_GATHER },
181 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
182 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE},
183 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
184 {"GL_ARB_texture_query_levels", ARB_TEXTURE_QUERY_LEVELS },
185 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
186 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
187 {"GL_ARB_texture_rgb10_a2ui", ARB_TEXTURE_RGB10_A2UI },
188 {"GL_ARB_texture_storage", ARB_TEXTURE_STORAGE },
189 {"GL_ARB_texture_swizzle", ARB_TEXTURE_SWIZZLE },
190 {"GL_ARB_texture_view", ARB_TEXTURE_VIEW },
191 {"GL_ARB_timer_query", ARB_TIMER_QUERY },
192 {"GL_ARB_transform_feedback2", ARB_TRANSFORM_FEEDBACK2 },
193 {"GL_ARB_transform_feedback3", ARB_TRANSFORM_FEEDBACK3 },
194 {"GL_ARB_uniform_buffer_object", ARB_UNIFORM_BUFFER_OBJECT },
195 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
196 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
197 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
198 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
199 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
200 {"GL_ARB_vertex_type_2_10_10_10_rev", ARB_VERTEX_TYPE_2_10_10_10_REV},
201 {"GL_ARB_viewport_array", ARB_VIEWPORT_ARRAY },
203 /* ATI */
204 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
205 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
206 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
207 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
208 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
210 /* EXT */
211 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
212 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
213 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
214 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
215 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
216 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
217 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
218 {"GL_EXT_fog_coord", EXT_FOG_COORD },
219 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
220 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
221 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
222 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
223 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
224 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
225 {"GL_EXT_packed_float", EXT_PACKED_FLOAT },
226 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
227 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
228 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
229 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
230 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
231 {"GL_EXT_texture3D", EXT_TEXTURE3D },
232 {"GL_EXT_texture_array", EXT_TEXTURE_ARRAY },
233 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
234 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
235 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
236 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
237 {"GL_EXT_texture_filter_anisotropic", ARB_TEXTURE_FILTER_ANISOTROPIC},
238 {"GL_EXT_texture_integer", EXT_TEXTURE_INTEGER },
239 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
240 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP },
241 {"GL_EXT_texture_shared_exponent", EXT_TEXTURE_SHARED_EXPONENT },
242 {"GL_EXT_texture_snorm", EXT_TEXTURE_SNORM },
243 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
244 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
245 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
247 /* NV */
248 {"GL_NV_fence", NV_FENCE },
249 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
250 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
251 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
252 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
253 {"GL_NV_half_float", NV_HALF_FLOAT },
254 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
255 {"GL_NV_point_sprite", NV_POINT_SPRITE },
256 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
257 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
258 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
259 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
260 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
261 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
262 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
263 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
264 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
265 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
266 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
268 /* SGI */
269 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
272 static const struct wined3d_extension_map wgl_extension_map[] =
274 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
275 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
276 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
277 {"WGL_WINE_query_renderer", WGL_WINE_QUERY_RENDERER },
280 /**********************************************************
281 * Utility functions follow
282 **********************************************************/
284 const struct min_lookup minMipLookup[] =
286 /* NONE POINT LINEAR */
287 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
288 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
289 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
292 const GLenum magLookup[] =
294 /* NONE POINT LINEAR */
295 GL_NEAREST, GL_NEAREST, GL_LINEAR,
298 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx *ctx)
300 const struct wined3d_gl_info *gl_info = ctx->gl_info;
302 TRACE("Destroying caps GL context.\n");
304 /* Both glDeleteProgram and glDeleteBuffers silently ignore 0 IDs but
305 * this function might be called before the relevant function pointers
306 * in gl_info are initialized. */
307 if (ctx->test_program_id || ctx->test_vbo)
309 GL_EXTCALL(glDeleteProgram(ctx->test_program_id));
310 GL_EXTCALL(glDeleteBuffers(1, &ctx->test_vbo));
313 if (!wglMakeCurrent(NULL, NULL))
314 ERR("Failed to disable caps GL context.\n");
316 if (!wglDeleteContext(ctx->gl_ctx))
318 DWORD err = GetLastError();
319 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
322 wined3d_release_dc(ctx->wnd, ctx->dc);
323 DestroyWindow(ctx->wnd);
325 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
326 ERR("Failed to restore previous GL context.\n");
329 static BOOL wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx *caps_gl_ctx,
330 struct wined3d_gl_info *gl_info)
332 HGLRC new_ctx;
334 if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
335 return TRUE;
337 if (!(new_ctx = context_create_wgl_attribs(gl_info, caps_gl_ctx->dc, NULL)))
339 gl_info->p_wglCreateContextAttribsARB = NULL;
340 return FALSE;
343 if (!wglMakeCurrent(caps_gl_ctx->dc, new_ctx))
345 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
346 if (!wglDeleteContext(new_ctx))
347 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
348 gl_info->p_wglCreateContextAttribsARB = NULL;
349 return TRUE;
352 if (!wglDeleteContext(caps_gl_ctx->gl_ctx))
353 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
354 caps_gl_ctx->gl_ctx = new_ctx;
356 return TRUE;
359 static BOOL wined3d_caps_gl_ctx_create(struct wined3d_adapter *adapter, struct wined3d_caps_gl_ctx *ctx)
361 PIXELFORMATDESCRIPTOR pfd;
362 int iPixelFormat;
364 TRACE("getting context...\n");
366 ctx->restore_dc = wglGetCurrentDC();
367 ctx->restore_gl_ctx = wglGetCurrentContext();
369 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
370 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
371 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
372 if (!ctx->wnd)
374 ERR("Failed to create a window.\n");
375 goto fail;
378 ctx->dc = GetDC(ctx->wnd);
379 if (!ctx->dc)
381 ERR("Failed to get a DC.\n");
382 goto fail;
385 /* PixelFormat selection */
386 ZeroMemory(&pfd, sizeof(pfd));
387 pfd.nSize = sizeof(pfd);
388 pfd.nVersion = 1;
389 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
390 pfd.iPixelType = PFD_TYPE_RGBA;
391 pfd.cColorBits = 32;
392 pfd.iLayerType = PFD_MAIN_PLANE;
394 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
396 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
397 ERR("Failed to find a suitable pixel format.\n");
398 goto fail;
400 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
401 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
403 /* Create a GL context. */
404 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
406 WARN("Failed to create default context for capabilities initialization.\n");
407 goto fail;
410 /* Make it the current GL context. */
411 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
413 ERR("Failed to make caps GL context current.\n");
414 goto fail;
417 ctx->gl_info = &adapter->gl_info;
418 return TRUE;
420 fail:
421 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
422 ctx->gl_ctx = NULL;
423 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
424 ctx->dc = NULL;
425 if (ctx->wnd) DestroyWindow(ctx->wnd);
426 ctx->wnd = NULL;
427 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
428 ERR("Failed to restore previous GL context.\n");
430 return FALSE;
433 /* Adjust the amount of used texture memory */
434 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
436 adapter->vram_bytes_used += amount;
437 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
438 wine_dbgstr_longlong(amount),
439 wine_dbgstr_longlong(adapter->vram_bytes_used));
440 return adapter->vram_bytes_used;
443 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
445 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
446 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
449 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
451 ULONG refcount = InterlockedIncrement(&wined3d->ref);
453 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
455 return refcount;
458 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
460 ULONG refcount = InterlockedDecrement(&wined3d->ref);
462 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
464 if (!refcount)
466 unsigned int i;
468 for (i = 0; i < wined3d->adapter_count; ++i)
470 wined3d_adapter_cleanup(&wined3d->adapters[i]);
472 HeapFree(GetProcessHeap(), 0, wined3d);
475 return refcount;
478 /* Context activation is done by the caller. */
479 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
481 GLuint prog;
482 BOOL ret = FALSE;
483 static const char testcode[] =
484 "!!ARBvp1.0\n"
485 "PARAM C[66] = { program.env[0..65] };\n"
486 "ADDRESS A0;"
487 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
488 "ARL A0.x, zero.x;\n"
489 "MOV result.position, C[A0.x + 65];\n"
490 "END\n";
492 while (gl_info->gl_ops.gl.p_glGetError());
493 GL_EXTCALL(glGenProgramsARB(1, &prog));
494 if(!prog) {
495 ERR("Failed to create an ARB offset limit test program\n");
497 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
498 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
499 strlen(testcode), testcode));
500 if (gl_info->gl_ops.gl.p_glGetError())
502 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
503 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
504 ret = TRUE;
505 } else TRACE("OpenGL implementation allows offsets > 63\n");
507 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
508 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
509 checkGLcall("ARB vp offset limit test cleanup");
511 return ret;
514 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
515 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
516 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
518 if (card_vendor != HW_VENDOR_AMD) return FALSE;
519 if (device == CARD_AMD_RADEON_9500) return TRUE;
520 if (device == CARD_AMD_RADEON_X700) return TRUE;
521 if (device == CARD_AMD_RADEON_X1600) return TRUE;
522 return FALSE;
525 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
526 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
527 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
529 if (card_vendor == HW_VENDOR_NVIDIA)
531 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
532 device == CARD_NVIDIA_GEFORCEFX_5600 ||
533 device == CARD_NVIDIA_GEFORCEFX_5800)
535 return TRUE;
538 return FALSE;
541 static BOOL match_apple(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
542 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
543 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
545 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
546 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
547 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
549 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
550 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
551 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
552 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
553 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
554 * the chance that other implementations support them is rather small since Win32 QuickTime uses
555 * DirectDraw, not OpenGL.
557 * This test has been moved into wined3d_guess_gl_vendor()
559 return gl_vendor == GL_VENDOR_APPLE;
562 /* Context activation is done by the caller. */
563 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
565 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
566 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
567 * all the texture. This function detects this bug by its symptom and disables PBOs
568 * if the test fails.
570 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
571 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
572 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
573 * read back is compared to the original. If they are equal PBOs are assumed to work,
574 * otherwise the PBO extension is disabled. */
575 GLuint texture, pbo;
576 static const unsigned int pattern[] =
578 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
579 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
580 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
581 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
583 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
585 /* No PBO -> No point in testing them. */
586 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
588 while (gl_info->gl_ops.gl.p_glGetError());
589 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
590 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
592 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
593 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
594 checkGLcall("Specifying the PBO test texture");
596 GL_EXTCALL(glGenBuffers(1, &pbo));
597 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo));
598 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(pattern), pattern, GL_STREAM_DRAW));
599 checkGLcall("Specifying the PBO test pbo");
601 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
602 checkGLcall("Loading the PBO test texture");
604 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
606 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
608 memset(check, 0, sizeof(check));
609 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
610 checkGLcall("Reading back the PBO test texture");
612 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
613 GL_EXTCALL(glDeleteBuffers(1, &pbo));
614 checkGLcall("PBO test cleanup");
616 if (memcmp(check, pattern, sizeof(check)))
618 WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
619 "Disabling PBOs. This may result in slower performance.\n");
620 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
622 else
624 TRACE("PBO test successful.\n");
628 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
629 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
630 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
632 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
635 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
636 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
637 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
639 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
640 if (card_vendor != HW_VENDOR_AMD) return FALSE;
641 if (device == CARD_AMD_RADEON_X1600) return FALSE;
642 return TRUE;
645 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
646 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
647 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
649 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
650 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
651 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
652 * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
653 * hardcoded
655 * dx10 cards usually have 64 varyings */
656 return gl_info->limits.glsl_varyings > 44;
659 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
660 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
661 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
663 return !match_dx10_capable(gl_info, ctx, gl_renderer, gl_vendor, card_vendor, device);
666 /* A GL context is provided by the caller */
667 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
668 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
669 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
671 GLenum error;
672 DWORD data[16];
674 if (!gl_info->supported[EXT_SECONDARY_COLOR])
675 return FALSE;
677 while (gl_info->gl_ops.gl.p_glGetError());
678 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
679 error = gl_info->gl_ops.gl.p_glGetError();
681 if (error == GL_NO_ERROR)
683 TRACE("GL Implementation accepts 4 component specular color pointers\n");
684 return TRUE;
686 else
688 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
689 debug_glerror(error));
690 return FALSE;
694 /* A GL context is provided by the caller */
695 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
696 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
697 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
699 GLuint prog;
700 BOOL ret = FALSE;
701 GLint pos;
702 static const char testcode[] =
703 "!!ARBvp1.0\n"
704 "OPTION NV_vertex_program2;\n"
705 "MOV result.clip[0], 0.0;\n"
706 "MOV result.position, 0.0;\n"
707 "END\n";
709 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
711 while (gl_info->gl_ops.gl.p_glGetError());
713 GL_EXTCALL(glGenProgramsARB(1, &prog));
714 if(!prog)
716 ERR("Failed to create the NVvp clip test program\n");
717 return FALSE;
719 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
720 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
721 strlen(testcode), testcode));
722 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
723 if(pos != -1)
725 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
726 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
727 ret = TRUE;
728 while (gl_info->gl_ops.gl.p_glGetError());
730 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
732 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
733 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
734 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
736 return ret;
739 /* Context activation is done by the caller. */
740 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
741 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
742 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
744 char data[4 * 4 * 4];
745 GLuint tex, fbo;
746 GLenum status;
748 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
750 memset(data, 0xcc, sizeof(data));
752 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
753 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
754 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
755 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
756 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
757 checkGLcall("glTexImage2D");
759 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
760 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
761 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
762 checkGLcall("glFramebufferTexture2D");
764 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
765 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
766 checkGLcall("glCheckFramebufferStatus");
768 memset(data, 0x11, sizeof(data));
769 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
770 checkGLcall("glTexSubImage2D");
772 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
773 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
774 checkGLcall("glClear");
776 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
777 checkGLcall("glGetTexImage");
779 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
780 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
781 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
782 checkGLcall("glBindTexture");
784 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
785 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
786 checkGLcall("glDeleteTextures");
788 return *(DWORD *)data == 0x11111111;
791 /* Context activation is done by the caller. */
792 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
793 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
794 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
796 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
797 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
798 GLuint tex;
799 GLint size;
801 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
802 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
803 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
804 checkGLcall("glTexImage2D");
806 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
807 checkGLcall("glGetTexLevelParameteriv");
808 TRACE("Real color depth is %d\n", size);
810 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
811 checkGLcall("glBindTexture");
812 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
813 checkGLcall("glDeleteTextures");
815 return size < 16;
818 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
819 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
820 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
822 return gl_vendor == GL_VENDOR_FGLRX;
825 static BOOL match_r200(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
826 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
827 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
829 if (card_vendor != HW_VENDOR_AMD) return FALSE;
830 if (device == CARD_AMD_RADEON_8500) return TRUE;
831 return FALSE;
834 static BOOL match_broken_arb_fog(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
835 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
836 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
838 DWORD data[4];
839 GLuint tex, fbo;
840 GLenum status;
841 float color[4] = {0.0f, 1.0f, 0.0f, 0.0f};
842 GLuint prog;
843 GLint err_pos;
844 static const char program_code[] =
845 "!!ARBfp1.0\n"
846 "OPTION ARB_fog_linear;\n"
847 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
848 "END\n";
850 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
851 return FALSE;
852 if (!gl_info->supported[ARB_FRAGMENT_PROGRAM])
853 return FALSE;
855 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
856 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
857 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
858 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
859 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
860 checkGLcall("glTexImage2D");
862 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
863 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
864 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
865 checkGLcall("glFramebufferTexture2D");
867 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
868 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
869 checkGLcall("glCheckFramebufferStatus");
871 gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
872 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
873 checkGLcall("glClear");
874 gl_info->gl_ops.gl.p_glViewport(0, 0, 4, 1);
875 checkGLcall("glViewport");
877 gl_info->gl_ops.gl.p_glEnable(GL_FOG);
878 gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, 0.5f);
879 gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, 0.5f);
880 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
881 gl_info->gl_ops.gl.p_glHint(GL_FOG_HINT, GL_NICEST);
882 gl_info->gl_ops.gl.p_glFogfv(GL_FOG_COLOR, color);
883 checkGLcall("fog setup");
885 GL_EXTCALL(glGenProgramsARB(1, &prog));
886 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog));
887 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
888 strlen(program_code), program_code));
889 gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
890 checkGLcall("Test fragment program setup");
892 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err_pos);
893 if (err_pos != -1)
895 const char *error_str;
896 error_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB);
897 FIXME("Fog test program error at position %d: %s\n\n", err_pos, debugstr_a(error_str));
900 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
901 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, -1.0f, 0.0f);
902 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, -1.0f, 1.0f);
903 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, 1.0f, 0.0f);
904 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, 1.0f, 1.0f);
905 gl_info->gl_ops.gl.p_glEnd();
906 checkGLcall("ARBfp fog test draw");
908 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
909 checkGLcall("glGetTexImage");
910 data[0] &= 0x00ffffff;
911 data[1] &= 0x00ffffff;
912 data[2] &= 0x00ffffff;
913 data[3] &= 0x00ffffff;
915 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
916 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
918 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
919 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
920 gl_info->gl_ops.gl.p_glDisable(GL_FOG);
921 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0));
922 gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB);
923 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
924 checkGLcall("ARBfp fog test teardown");
926 TRACE("Fog test data: %08x %08x %08x %08x\n", data[0], data[1], data[2], data[3]);
927 return data[0] != 0x00ff0000 || data[3] != 0x0000ff00;
930 static BOOL match_broken_viewport_subpixel_bits(const struct wined3d_gl_info *gl_info,
931 struct wined3d_caps_gl_ctx *ctx, const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
932 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
934 if (!gl_info->supported[ARB_VIEWPORT_ARRAY])
935 return FALSE;
936 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
937 return FALSE;
938 return !wined3d_caps_gl_ctx_test_viewport_subpixel_bits(ctx);
941 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
943 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
944 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
945 * allow 48 different offsets or other helper immediate values. */
946 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
947 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
950 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
952 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
953 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
954 * If real NP2 textures are used, the driver falls back to software. We could just remove the
955 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
956 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
957 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
958 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
960 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
961 * has this extension promoted to core. The extension loading code sets this extension supported
962 * due to that, so this code works on fglrx as well. */
963 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
965 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
966 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
967 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
971 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
973 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
974 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
975 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
976 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
977 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
978 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
980 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
981 * triggering the software fallback. There is not much we can do here apart from disabling the
982 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
983 * in wined3d_adapter_init_gl_caps).
984 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
985 * post-processing effects in the game "Max Payne 2").
986 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
987 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
988 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
989 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
992 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
994 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
995 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
996 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
997 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
998 * according to the spec.
1000 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
1001 * makes the shader slower and eats instruction slots which should be available to the d3d app.
1003 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
1004 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
1005 * this workaround is activated on cards that do not need it, it won't break things, just affect
1006 * performance negatively. */
1007 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
1008 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
1011 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
1013 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
1016 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
1018 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
1021 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
1023 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
1026 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
1028 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
1031 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
1033 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
1036 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
1038 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
1041 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
1043 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
1044 selected texture formats. They are apparently the only DX9 class GPUs
1045 supporting VTF.
1046 Also, DX9-era GPUs are somewhat limited with float textures
1047 filtering and blending. */
1048 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
1051 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
1053 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
1054 * loads some fog parameters (start, end, exponent, but not the color) into the
1055 * program.
1057 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
1058 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
1059 * linear fog with start and end other than 0.0 and 1.0. */
1060 TRACE("Reserving 1 ARB constant for compiler private use.\n");
1061 gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
1064 static void quirk_broken_arb_fog(struct wined3d_gl_info *gl_info)
1066 gl_info->quirks |= WINED3D_QUIRK_BROKEN_ARB_FOG;
1069 static void quirk_broken_viewport_subpixel_bits(struct wined3d_gl_info *gl_info)
1071 if (gl_info->supported[ARB_CLIP_CONTROL])
1073 TRACE("Disabling ARB_clip_control.\n");
1074 gl_info->supported[ARB_CLIP_CONTROL] = FALSE;
1078 struct driver_quirk
1080 BOOL (*match)(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
1081 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
1082 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
1083 void (*apply)(struct wined3d_gl_info *gl_info);
1084 const char *description;
1087 static const struct driver_quirk quirk_table[] =
1090 match_amd_r300_to_500,
1091 quirk_amd_dx9,
1092 "AMD normalized texrect quirk"
1095 match_apple,
1096 quirk_apple_glsl_constants,
1097 "Apple GLSL uniform override"
1100 match_geforce5,
1101 quirk_no_np2,
1102 "Geforce 5 NP2 disable"
1105 match_apple_intel,
1106 quirk_texcoord_w,
1107 "Init texcoord .w for Apple Intel GPU driver"
1110 match_apple_nonr500ati,
1111 quirk_texcoord_w,
1112 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1115 match_dx10_capable,
1116 quirk_clip_varying,
1117 "Reserved varying for gl_ClipPos"
1120 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1121 * GL implementations accept it. The Mac GL is the only implementation known to
1122 * reject it.
1124 * If we can pass 4 component specular colors, do it, because (a) we don't have
1125 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1126 * passes specular alpha to the pixel shader if any is used. Otherwise the
1127 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1128 * via GL_EXT_fog_coord.
1130 match_allows_spec_alpha,
1131 quirk_allows_specular_alpha,
1132 "Allow specular alpha quirk"
1135 match_broken_nv_clip,
1136 quirk_disable_nvvp_clip,
1137 "Apple NV_vertex_program clip bug quirk"
1140 match_fbo_tex_update,
1141 quirk_fbo_tex_update,
1142 "FBO rebind for attachment updates"
1145 match_broken_rgba16,
1146 quirk_broken_rgba16,
1147 "True RGBA16 is not available"
1150 match_fglrx,
1151 quirk_infolog_spam,
1152 "Not printing GLSL infolog"
1155 match_not_dx10_capable,
1156 quirk_limited_tex_filtering,
1157 "Texture filtering, blending and VTF support is limited"
1160 match_r200,
1161 quirk_r200_constants,
1162 "r200 vertex shader constants"
1165 match_broken_arb_fog,
1166 quirk_broken_arb_fog,
1167 "ARBfp fogstart == fogend workaround"
1170 match_broken_viewport_subpixel_bits,
1171 quirk_broken_viewport_subpixel_bits,
1172 "Nvidia viewport subpixel bits bug"
1176 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1177 * reporting a driver version is moot because we are not the Windows driver, and we have different
1178 * bugs, features, etc.
1180 * The driver version has the form "x.y.z.w".
1182 * "x" is the Windows version the driver is meant for:
1183 * 4 -> 95/98/NT4
1184 * 5 -> 2000
1185 * 6 -> 2000/XP
1186 * 7 -> Vista
1187 * 8 -> Win 7
1189 * "y" is the maximum Direct3D version the driver supports.
1190 * y -> d3d version mapping:
1191 * 11 -> d3d6
1192 * 12 -> d3d7
1193 * 13 -> d3d8
1194 * 14 -> d3d9
1195 * 15 -> d3d10
1196 * 16 -> d3d10.1
1197 * 17 -> d3d11
1199 * "z" is the subversion number.
1201 * "w" is the vendor specific driver build number.
1204 struct driver_version_information
1206 enum wined3d_display_driver driver;
1207 enum wined3d_driver_model driver_model;
1208 const char *driver_name; /* name of Windows driver */
1209 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1210 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1211 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1214 /* The driver version table contains driver information for different devices on several OS versions. */
1215 static const struct driver_version_information driver_version_table[] =
1217 /* AMD
1218 * - Radeon HD2x00 (R600) and up supported by current drivers.
1219 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1220 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1221 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1222 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1223 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1224 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1225 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 17, 10, 1280},
1226 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1227 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 17, 10, 1280},
1228 {DRIVER_AMD_RX, DRIVER_MODEL_NT6X, "aticfx32.dll", 17, 10, 1474},
1230 /* Intel
1231 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1232 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1233 * igxprd32.dll but the GMA800 driver was never updated. */
1234 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1235 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1236 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1237 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1238 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1239 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1240 {DRIVER_INTEL_HD4000, DRIVER_MODEL_NT6X, "igdumdim32.dll", 19, 15, 4352},
1242 /* Nvidia
1243 * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
1244 * - Geforce6 and 7 support is up to 307.83 on XP-Win8
1245 * - GeforceFX support is up to 173.x on <= XP
1246 * - Geforce2MX/3/4 up to 96.x on <= XP
1247 * - TNT/Geforce1/2 up to 71.x on <= XP
1248 * All version numbers used below are from the Linux nvidia drivers. */
1249 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1250 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1251 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1252 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 783},
1253 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 4052},
1254 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 783},
1255 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 4052},
1257 /* VMware */
1258 {DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 14, 1, 1134},
1261 struct gpu_description
1263 WORD vendor; /* reported PCI card vendor ID */
1264 WORD card; /* reported PCI card device ID */
1265 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1266 enum wined3d_display_driver driver;
1267 unsigned int vidmem;
1270 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1271 * found on a board containing a specific GPU. */
1272 static const struct gpu_description gpu_description_table[] =
1274 /* Nvidia cards */
1275 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT, 4 },
1276 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1277 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1278 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1279 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1280 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1281 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1282 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1283 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1284 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1285 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1286 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1287 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1288 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1289 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1290 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1291 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1292 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1293 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1294 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8200, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8, 512 },
1295 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
1296 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
1297 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8500GT, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1298 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1299 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1300 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8, 320 },
1301 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8, 768 },
1302 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8, 256 },
1303 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8, 256 },
1304 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8, 256 },
1305 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1306 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1307 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1308 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9700MGT, "NVIDIA GeForce 9700M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1309 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1310 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8, 512 },
1311 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8, 512 },
1312 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8, 512 },
1313 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS250, "NVIDIA GeForce GTS 250", DRIVER_NVIDIA_GEFORCE8, 1024},
1314 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8, 1024},
1315 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8, 896 },
1316 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8, 1024},
1317 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8, 512 },
1318 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8, 256},
1319 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8, 1024},
1320 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8, 1024},
1321 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8, 1024},
1322 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8, 1024},
1323 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE8, 512},
1324 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE8, 2048},
1325 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT425M, "NVIDIA GeForce GT 425M", DRIVER_NVIDIA_GEFORCE8, 1024},
1326 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE8, 1024},
1327 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE8, 1024},
1328 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE8, 1024},
1329 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE8, 768 },
1330 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE8, 1536},
1331 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE8, 1024},
1332 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE8, 1280},
1333 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE8, 1536},
1334 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE8, 1024},
1335 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT525M, "NVIDIA GeForce GT 525M", DRIVER_NVIDIA_GEFORCE8, 1024},
1336 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE8, 1024},
1337 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1338 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8, 1024},
1339 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1340 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8, 1024},
1341 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8, 1280},
1342 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8, 1536},
1343 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE8, 1024},
1344 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE8, 1024},
1345 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE8, 1024},
1346 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE8, 1024},
1347 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE8, 2048},
1348 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE8, 1024},
1349 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1350 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE8, 2048},
1351 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE8, 2048},
1352 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
1353 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE8, 2048},
1354 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE8, 3072},
1355 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX675MX, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_GEFORCE8, 4096},
1356 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE8, 2048},
1357 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX690, "NVIDIA GeForce GTX 690", DRIVER_NVIDIA_GEFORCE8, 2048},
1358 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730, "NVIDIA GeForce GT 730", DRIVER_NVIDIA_GEFORCE8, 2048},
1359 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730M, "NVIDIA GeForce GT 730M", DRIVER_NVIDIA_GEFORCE8, 1024},
1360 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT740M, "NVIDIA GeForce GT 740M", DRIVER_NVIDIA_GEFORCE8, 2048},
1361 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT750M, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_GEFORCE8, 1024},
1362 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE8, 1024},
1363 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
1364 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA GeForce GTX 760", DRIVER_NVIDIA_GEFORCE8, 2048},
1365 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760TI, "NVIDIA GeForce GTX 760 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
1366 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE8, 2048},
1367 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE8, 3072},
1368 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE8, 2048},
1369 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE8, 3072},
1370 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE8, 3072},
1371 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITAN, "NVIDIA GeForce GTX TITAN", DRIVER_NVIDIA_GEFORCE8, 6144},
1372 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANB, "NVIDIA GeForce GTX TITAN Black", DRIVER_NVIDIA_GEFORCE8, 6144},
1373 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANX, "NVIDIA GeForce GTX TITAN X", DRIVER_NVIDIA_GEFORCE8, 12288},
1374 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANZ, "NVIDIA GeForce GTX TITAN Z", DRIVER_NVIDIA_GEFORCE8, 12288},
1375 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_820M, "NVIDIA GeForce 820M", DRIVER_NVIDIA_GEFORCE8, 2048},
1376 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_830M, "NVIDIA GeForce 830M", DRIVER_NVIDIA_GEFORCE8, 2048},
1377 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_840M, "NVIDIA GeForce 840M", DRIVER_NVIDIA_GEFORCE8, 2048},
1378 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_845M, "NVIDIA GeForce 845M", DRIVER_NVIDIA_GEFORCE8, 2048},
1379 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX850M, "NVIDIA GeForce GTX 850M", DRIVER_NVIDIA_GEFORCE8, 2048},
1380 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX860M, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_GEFORCE8, 2048},
1381 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX870M, "NVIDIA GeForce GTX 870M", DRIVER_NVIDIA_GEFORCE8, 3072},
1382 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX880M, "NVIDIA GeForce GTX 880M", DRIVER_NVIDIA_GEFORCE8, 4096},
1383 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_940M, "NVIDIA GeForce 940M", DRIVER_NVIDIA_GEFORCE8, 4096},
1384 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_GEFORCE8, 2048},
1385 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950M, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_GEFORCE8, 4096},
1386 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_GEFORCE8, 4096},
1387 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960M, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_GEFORCE8, 2048},
1388 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_GEFORCE8, 4096},
1389 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970M, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_GEFORCE8, 3072},
1390 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_GEFORCE8, 4096},
1391 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980TI, "NVIDIA GeForce GTX 980 Ti", DRIVER_NVIDIA_GEFORCE8, 6144},
1392 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050, "NVIDIA GeForce GTX 1050", DRIVER_NVIDIA_GEFORCE8, 2048},
1393 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060, "NVIDIA GeForce GTX 1060", DRIVER_NVIDIA_GEFORCE8, 6144},
1394 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1070, "NVIDIA GeForce GTX 1070", DRIVER_NVIDIA_GEFORCE8, 8192},
1395 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080, "NVIDIA GeForce GTX 1080", DRIVER_NVIDIA_GEFORCE8, 8192},
1396 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080TI, "NVIDIA GeForce GTX 1080 Ti", DRIVER_NVIDIA_GEFORCE8, 11264},
1397 {HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANX_PASCAL, "NVIDIA TITAN X (Pascal)", DRIVER_NVIDIA_GEFORCE8, 12288},
1399 /* AMD cards */
1400 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1401 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1402 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1403 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1404 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1405 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1406 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1407 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1408 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1409 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1410 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1411 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3850, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600, 512 },
1412 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
1413 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1414 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1415 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1416 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1417 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1418 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1419 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1420 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1421 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1422 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1423 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1424 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1425 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6480G, "AMD Radeon HD 6480G", DRIVER_AMD_R600, 512 },
1426 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1427 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1428 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1429 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1430 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1431 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1432 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7660D, "AMD Radeon HD 7660D", DRIVER_AMD_R600, 2048},
1433 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1434 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1435 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1436 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8600M, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600, 1024},
1437 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8670, "AMD Radeon HD 8670", DRIVER_AMD_R600, 2048},
1438 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8770, "AMD Radeon HD 8770", DRIVER_AMD_R600, 2048},
1439 {HW_VENDOR_AMD, CARD_AMD_RADEON_R3, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600, 2048},
1440 {HW_VENDOR_AMD, CARD_AMD_RADEON_R7, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600, 2048},
1441 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_285, "AMD Radeon R9 285", DRIVER_AMD_RX, 2048},
1442 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_290, "AMD Radeon R9 290", DRIVER_AMD_RX, 4096},
1443 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_FURY, "AMD Radeon (TM) R9 Fury Series", DRIVER_AMD_RX, 4096},
1444 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_460, "Radeon(TM) RX 460 Graphics", DRIVER_AMD_RX, 4096},
1445 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_480, "Radeon (TM) RX 480 Graphics", DRIVER_AMD_RX, 4096},
1447 /* VMware */
1448 {HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024},
1450 /* Intel cards */
1451 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1452 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1453 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1454 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1455 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1456 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1457 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1458 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1459 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1460 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1461 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1462 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1463 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1464 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1465 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1466 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1467 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1468 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1469 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1470 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1471 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1472 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1473 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1474 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1475 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1476 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1477 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
1478 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
1479 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
1480 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
1481 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_GMA3000, 1536},
1482 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
1483 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
1484 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_HD4000, 1536},
1485 {HW_VENDOR_INTEL, CARD_INTEL_HWD, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
1486 {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
1487 {HW_VENDOR_INTEL, CARD_INTEL_I5100_1, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
1488 {HW_VENDOR_INTEL, CARD_INTEL_I5100_2, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
1489 {HW_VENDOR_INTEL, CARD_INTEL_I5100_3, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
1490 {HW_VENDOR_INTEL, CARD_INTEL_I5100_4, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
1491 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_1, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
1492 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_2, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
1493 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_3, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
1494 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_4, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
1495 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_5, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
1496 {HW_VENDOR_INTEL, CARD_INTEL_HD5300, "Intel(R) HD Graphics 5300", DRIVER_INTEL_HD4000, 2048},
1497 {HW_VENDOR_INTEL, CARD_INTEL_HD5500, "Intel(R) HD Graphics 5500", DRIVER_INTEL_HD4000, 2048},
1498 {HW_VENDOR_INTEL, CARD_INTEL_HD5600, "Intel(R) HD Graphics 5600", DRIVER_INTEL_HD4000, 2048},
1499 {HW_VENDOR_INTEL, CARD_INTEL_HD6000, "Intel(R) HD Graphics 6000", DRIVER_INTEL_HD4000, 2048},
1500 {HW_VENDOR_INTEL, CARD_INTEL_I6100, "Intel(R) Iris(TM) Graphics 6100", DRIVER_INTEL_HD4000, 2048},
1501 {HW_VENDOR_INTEL, CARD_INTEL_IP6200, "Intel(R) Iris(TM) Pro Graphics 6200", DRIVER_INTEL_HD4000, 2048},
1502 {HW_VENDOR_INTEL, CARD_INTEL_IPP6300, "Intel(R) Iris(TM) Pro Graphics P6300", DRIVER_INTEL_HD4000, 2048},
1503 {HW_VENDOR_INTEL, CARD_INTEL_HD510_1, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
1504 {HW_VENDOR_INTEL, CARD_INTEL_HD510_2, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
1505 {HW_VENDOR_INTEL, CARD_INTEL_HD510_3, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
1506 {HW_VENDOR_INTEL, CARD_INTEL_HD515, "Intel(R) HD Graphics 515", DRIVER_INTEL_HD4000, 2048},
1507 {HW_VENDOR_INTEL, CARD_INTEL_HD520_1, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
1508 {HW_VENDOR_INTEL, CARD_INTEL_HD520_2, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
1509 {HW_VENDOR_INTEL, CARD_INTEL_HD530_1, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
1510 {HW_VENDOR_INTEL, CARD_INTEL_HD530_2, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
1511 {HW_VENDOR_INTEL, CARD_INTEL_HDP530, "Intel(R) HD Graphics P530", DRIVER_INTEL_HD4000, 2048},
1512 {HW_VENDOR_INTEL, CARD_INTEL_I540, "Intel(R) Iris(TM) Graphics 540", DRIVER_INTEL_HD4000, 2048},
1513 {HW_VENDOR_INTEL, CARD_INTEL_I550, "Intel(R) Iris(TM) Graphics 550", DRIVER_INTEL_HD4000, 2048},
1514 {HW_VENDOR_INTEL, CARD_INTEL_I555, "Intel(R) Iris(TM) Graphics 555", DRIVER_INTEL_HD4000, 2048},
1515 {HW_VENDOR_INTEL, CARD_INTEL_IP555, "Intel(R) Iris(TM) Graphics P555", DRIVER_INTEL_HD4000, 2048},
1516 {HW_VENDOR_INTEL, CARD_INTEL_IP580_1, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048},
1517 {HW_VENDOR_INTEL, CARD_INTEL_IP580_2, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048},
1518 {HW_VENDOR_INTEL, CARD_INTEL_IPP580_1, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048},
1519 {HW_VENDOR_INTEL, CARD_INTEL_IPP580_2, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048},
1522 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1523 enum wined3d_driver_model driver_model)
1525 unsigned int i;
1527 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1528 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1530 const struct driver_version_information *entry = &driver_version_table[i];
1532 if (entry->driver == driver && (driver_model == DRIVER_MODEL_GENERIC
1533 || entry->driver_model == driver_model))
1535 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1536 entry->driver_name, entry->version, entry->subversion, entry->build);
1537 return entry;
1540 return NULL;
1543 static const struct gpu_description *get_gpu_description(enum wined3d_pci_vendor vendor,
1544 enum wined3d_pci_device device)
1546 unsigned int i;
1548 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(*gpu_description_table)); ++i)
1550 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1551 return &gpu_description_table[i];
1554 return NULL;
1557 static const struct gpu_description *query_gpu_description(const struct wined3d_gl_info *gl_info, UINT64 *vram_bytes)
1559 enum wined3d_pci_vendor vendor = PCI_VENDOR_NONE;
1560 enum wined3d_pci_device device = PCI_DEVICE_NONE;
1561 const struct gpu_description *gpu_description;
1562 static unsigned int once;
1564 if (gl_info->supported[WGL_WINE_QUERY_RENDERER])
1566 GLuint value;
1568 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VENDOR_ID_WINE, &value)))
1569 vendor = value;
1570 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_DEVICE_ID_WINE, &value)))
1571 device = value;
1572 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VIDEO_MEMORY_WINE, &value)))
1573 *vram_bytes = (UINT64)value * 1024 * 1024;
1574 TRACE("Card reports vendor PCI ID 0x%04x, device PCI ID 0x%04x, 0x%s bytes of video memory.\n",
1575 vendor, device, wine_dbgstr_longlong(*vram_bytes));
1578 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1580 vendor = wined3d_settings.pci_vendor_id;
1581 TRACE("Overriding vendor PCI ID with 0x%04x.\n", vendor);
1584 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1586 device = wined3d_settings.pci_device_id;
1587 TRACE("Overriding device PCI ID with 0x%04x.\n", device);
1590 if (wined3d_settings.emulated_textureram)
1592 *vram_bytes = wined3d_settings.emulated_textureram;
1593 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
1594 wine_dbgstr_longlong(*vram_bytes));
1597 if (!(gpu_description = get_gpu_description(vendor, device))
1598 && (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE
1599 || wined3d_settings.pci_device_id != PCI_DEVICE_NONE) && !once++)
1600 ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor, device);
1602 return gpu_description;
1605 static void init_driver_info(struct wined3d_driver_info *driver_info,
1606 const struct gpu_description *gpu_desc, UINT64 vram_bytes)
1608 OSVERSIONINFOW os_version;
1609 WORD driver_os_version;
1610 enum wined3d_display_driver driver;
1611 enum wined3d_driver_model driver_model;
1612 const struct driver_version_information *version_info;
1614 memset(&os_version, 0, sizeof(os_version));
1615 os_version.dwOSVersionInfoSize = sizeof(os_version);
1616 if (!GetVersionExW(&os_version))
1618 ERR("Failed to get OS version, reporting 2000/XP.\n");
1619 driver_os_version = 6;
1620 driver_model = DRIVER_MODEL_NT5X;
1622 else
1624 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1625 switch (os_version.dwMajorVersion)
1627 case 4:
1628 /* If needed we could distinguish between 9x and NT4, but this code won't make
1629 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1631 driver_os_version = 4;
1632 driver_model = DRIVER_MODEL_WIN9X;
1633 break;
1635 case 5:
1636 driver_os_version = 6;
1637 driver_model = DRIVER_MODEL_NT5X;
1638 break;
1640 case 6:
1641 if (os_version.dwMinorVersion == 0)
1643 driver_os_version = 7;
1644 driver_model = DRIVER_MODEL_NT6X;
1646 else if (os_version.dwMinorVersion == 1)
1648 driver_os_version = 8;
1649 driver_model = DRIVER_MODEL_NT6X;
1651 else
1653 if (os_version.dwMinorVersion > 2)
1655 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1656 os_version.dwMajorVersion, os_version.dwMinorVersion);
1658 driver_os_version = 9;
1659 driver_model = DRIVER_MODEL_NT6X;
1661 break;
1663 case 10:
1664 driver_os_version = 10;
1665 driver_model = DRIVER_MODEL_NT6X;
1666 break;
1668 default:
1669 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1670 os_version.dwMajorVersion, os_version.dwMinorVersion);
1671 driver_os_version = 6;
1672 driver_model = DRIVER_MODEL_NT5X;
1673 break;
1677 driver_info->vendor = gpu_desc->vendor;
1678 driver_info->device = gpu_desc->card;
1679 driver_info->description = gpu_desc->description;
1680 driver_info->vram_bytes = vram_bytes ? vram_bytes : (UINT64)gpu_desc->vidmem * 1024 * 1024;
1681 driver = gpu_desc->driver;
1684 * Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff.
1685 * In order to avoid this application bug we limit the amount of video memory
1686 * to LONG_MAX for older Windows versions.
1688 if (driver_model < DRIVER_MODEL_NT6X && driver_info->vram_bytes > LONG_MAX)
1690 TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX);
1691 driver_info->vram_bytes = LONG_MAX;
1694 /* Try to obtain driver version information for the current Windows version. This fails in
1695 * some cases:
1696 * - the gpu is not available on the currently selected OS version:
1697 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1698 * version information for the current Windows version is returned instead of faked info.
1699 * We do the same and assume the default Windows version to emulate is WinXP.
1701 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1702 * For now return the XP driver info. Perhaps later on we should return VESA.
1704 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1705 * This could be an indication that our database is not up to date, so this should be fixed.
1707 if ((version_info = get_driver_version_info(driver, driver_model))
1708 || (version_info = get_driver_version_info(driver, DRIVER_MODEL_GENERIC)))
1710 driver_info->name = version_info->driver_name;
1711 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1712 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1714 else
1716 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
1717 driver_info->vendor, driver_info->device, driver_model);
1718 driver_info->name = "Display";
1719 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1720 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1723 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1724 driver_info->version_high, driver_info->version_low);
1727 /* Context activation is done by the caller. */
1728 static void fixup_extensions(struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
1729 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
1730 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1732 unsigned int i;
1734 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1736 if (!quirk_table[i].match(gl_info, ctx, gl_renderer, gl_vendor, card_vendor, device)) continue;
1737 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1738 quirk_table[i].apply(gl_info);
1741 /* Find out if PBOs work as they are supposed to. */
1742 test_pbo_functionality(gl_info);
1745 static DWORD wined3d_parse_gl_version(const char *gl_version)
1747 const char *ptr = gl_version;
1748 int major, minor;
1750 major = atoi(ptr);
1751 if (major <= 0)
1752 ERR("Invalid OpenGL major version %d.\n", major);
1754 while (isdigit(*ptr)) ++ptr;
1755 if (*ptr++ != '.')
1756 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1758 minor = atoi(ptr);
1760 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1762 return MAKEDWORD_VERSION(major, minor);
1765 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1766 const char *gl_vendor_string, const char *gl_renderer, const char *gl_version)
1768 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1769 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1770 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1772 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1773 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1774 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1775 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1776 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1777 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1778 * DirectDraw, not OpenGL. */
1779 if (gl_info->supported[APPLE_FENCE] && gl_info->supported[APPLE_YCBCR_422])
1780 return GL_VENDOR_APPLE;
1782 if (strstr(gl_vendor_string, "NVIDIA"))
1783 return GL_VENDOR_NVIDIA;
1785 if (strstr(gl_vendor_string, "ATI"))
1786 return GL_VENDOR_FGLRX;
1788 if (strstr(gl_vendor_string, "Mesa")
1789 || strstr(gl_vendor_string, "X.Org")
1790 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1791 || strstr(gl_vendor_string, "DRI R300 Project")
1792 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1793 || strstr(gl_vendor_string, "VMware, Inc.")
1794 || strstr(gl_vendor_string, "Intel")
1795 || strstr(gl_renderer, "Mesa")
1796 || strstr(gl_renderer, "Gallium")
1797 || strstr(gl_renderer, "Intel")
1798 || strstr(gl_version, "Mesa"))
1799 return GL_VENDOR_MESA;
1801 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1802 debugstr_a(gl_vendor_string));
1804 return GL_VENDOR_UNKNOWN;
1807 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1809 if (strstr(gl_vendor_string, "NVIDIA")
1810 || strstr(gl_vendor_string, "Nouveau")
1811 || strstr(gl_vendor_string, "nouveau"))
1812 return HW_VENDOR_NVIDIA;
1814 if (strstr(gl_vendor_string, "ATI")
1815 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1816 || strstr(gl_vendor_string, "X.Org R300 Project")
1817 || strstr(gl_renderer, "AMD")
1818 || strstr(gl_renderer, "FirePro")
1819 || strstr(gl_renderer, "Radeon")
1820 || strstr(gl_renderer, "R100")
1821 || strstr(gl_renderer, "R200")
1822 || strstr(gl_renderer, "R300")
1823 || strstr(gl_renderer, "R600")
1824 || strstr(gl_renderer, "R700"))
1825 return HW_VENDOR_AMD;
1827 if (strstr(gl_vendor_string, "Intel(R)")
1828 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1829 || strstr(gl_renderer, "Intel")
1830 || strstr(gl_renderer, "i915")
1831 || strstr(gl_vendor_string, "Intel Inc."))
1832 return HW_VENDOR_INTEL;
1834 if (strstr(gl_renderer, "SVGA3D"))
1835 return HW_VENDOR_VMWARE;
1837 if (strstr(gl_vendor_string, "Mesa")
1838 || strstr(gl_vendor_string, "Brian Paul")
1839 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1840 || strstr(gl_vendor_string, "VMware, Inc."))
1841 return HW_VENDOR_SOFTWARE;
1843 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1845 return HW_VENDOR_NVIDIA;
1848 static enum wined3d_d3d_level d3d_level_from_caps(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps, DWORD glsl_version)
1850 if (shader_caps->vs_version >= 5)
1851 return WINED3D_D3D_LEVEL_11;
1852 if (shader_caps->vs_version == 4)
1853 return WINED3D_D3D_LEVEL_10;
1854 if (shader_caps->vs_version == 3)
1856 /* wined3d with default settings at the moment doesn't expose SM4+ on
1857 * Mesa drivers. */
1858 if (glsl_version >= MAKEDWORD_VERSION(4, 30))
1859 return WINED3D_D3D_LEVEL_11;
1860 if (glsl_version >= MAKEDWORD_VERSION(1, 30))
1861 return WINED3D_D3D_LEVEL_10;
1862 return WINED3D_D3D_LEVEL_9_SM3;
1864 if (shader_caps->vs_version == 2)
1865 return WINED3D_D3D_LEVEL_9_SM2;
1866 if (shader_caps->vs_version == 1)
1867 return WINED3D_D3D_LEVEL_8;
1869 if (fragment_caps->TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3)
1870 return WINED3D_D3D_LEVEL_7;
1871 if (fragment_caps->MaxSimultaneousTextures > 1)
1872 return WINED3D_D3D_LEVEL_6;
1874 return WINED3D_D3D_LEVEL_5;
1877 static const struct wined3d_renderer_table
1879 const char *renderer;
1880 enum wined3d_pci_device id;
1882 cards_nvidia_binary[] =
1884 /* Direct 3D 11 */
1885 {"TITAN X (Pascal)", CARD_NVIDIA_TITANX_PASCAL}, /* GeForce 1000 - highend */
1886 {"GTX 1080 Ti", CARD_NVIDIA_GEFORCE_GTX1080TI}, /* GeForce 1000 - highend */
1887 {"GTX 1080", CARD_NVIDIA_GEFORCE_GTX1080}, /* GeForce 1000 - highend */
1888 {"GTX 1070", CARD_NVIDIA_GEFORCE_GTX1070}, /* GeForce 1000 - highend */
1889 {"GTX 1060", CARD_NVIDIA_GEFORCE_GTX1060}, /* GeForce 1000 - midend high */
1890 {"GTX 1050", CARD_NVIDIA_GEFORCE_GTX1050}, /* GeForce 1000 - midend */
1891 {"GTX 980 Ti", CARD_NVIDIA_GEFORCE_GTX980TI}, /* GeForce 900 - highend */
1892 {"GTX 980", CARD_NVIDIA_GEFORCE_GTX980}, /* GeForce 900 - highend */
1893 {"GTX 970M", CARD_NVIDIA_GEFORCE_GTX970M}, /* GeForce 900 - highend mobile*/
1894 {"GTX 970", CARD_NVIDIA_GEFORCE_GTX970}, /* GeForce 900 - highend */
1895 {"GTX TITAN X", CARD_NVIDIA_GEFORCE_GTXTITANX}, /* Geforce 900 - highend */
1896 {"GTX 960M", CARD_NVIDIA_GEFORCE_GTX960M}, /* GeForce 900 - midend high mobile */
1897 {"GTX 960", CARD_NVIDIA_GEFORCE_GTX960}, /* GeForce 900 - midend high */
1898 {"GTX 950M", CARD_NVIDIA_GEFORCE_GTX950M}, /* GeForce 900 - midend mobile */
1899 {"GTX 950", CARD_NVIDIA_GEFORCE_GTX950}, /* GeForce 900 - midend */
1900 {"GeForce 940M", CARD_NVIDIA_GEFORCE_940M}, /* GeForce 900 - midend mobile */
1901 {"GTX 880M", CARD_NVIDIA_GEFORCE_GTX880M}, /* GeForce 800 - mobile */
1902 {"GTX 870M", CARD_NVIDIA_GEFORCE_GTX870M}, /* GeForce 800 - mobile */
1903 {"GTX 860M", CARD_NVIDIA_GEFORCE_GTX860M}, /* GeForce 800 - mobile */
1904 {"GTX 850M", CARD_NVIDIA_GEFORCE_GTX850M}, /* GeForce 800 - mobile */
1905 {"GeForce 845M", CARD_NVIDIA_GEFORCE_845M}, /* GeForce 800 - mobile */
1906 {"GeForce 840M", CARD_NVIDIA_GEFORCE_840M}, /* GeForce 800 - mobile */
1907 {"GeForce 830M", CARD_NVIDIA_GEFORCE_830M}, /* GeForce 800 - mobile */
1908 {"GeForce 820M", CARD_NVIDIA_GEFORCE_820M}, /* GeForce 800 - mobile */
1909 {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI}, /* Geforce 700 - highend */
1910 {"GTX TITAN Black", CARD_NVIDIA_GEFORCE_GTXTITANB}, /* Geforce 700 - highend */
1911 {"GTX TITAN Z", CARD_NVIDIA_GEFORCE_GTXTITANZ}, /* Geforce 700 - highend */
1912 {"GTX TITAN", CARD_NVIDIA_GEFORCE_GTXTITAN}, /* Geforce 700 - highend */
1913 {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780}, /* Geforce 700 - highend */
1914 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M}, /* Geforce 700 - midend high mobile */
1915 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770}, /* Geforce 700 - highend */
1916 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M}, /* Geforce 700 - midend high mobile */
1917 {"GTX 760 Ti", CARD_NVIDIA_GEFORCE_GTX760TI}, /* Geforce 700 - midend high */
1918 {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760}, /* Geforce 700 - midend high */
1919 {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI}, /* Geforce 700 - midend */
1920 {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750}, /* Geforce 700 - midend */
1921 {"GT 750M", CARD_NVIDIA_GEFORCE_GT750M}, /* Geforce 700 - midend mobile */
1922 {"GT 740M", CARD_NVIDIA_GEFORCE_GT740M}, /* Geforce 700 - midend mobile */
1923 {"GT 730M", CARD_NVIDIA_GEFORCE_GT730M}, /* Geforce 700 - midend mobile */
1924 {"GT 730", CARD_NVIDIA_GEFORCE_GT730}, /* Geforce 700 - lowend */
1925 {"GTX 690", CARD_NVIDIA_GEFORCE_GTX690}, /* Geforce 600 - highend */
1926 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1927 {"GTX 675MX", CARD_NVIDIA_GEFORCE_GTX675MX}, /* Geforce 600 - highend */
1928 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX}, /* Geforce 600 - highend */
1929 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1930 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
1931 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M}, /* Geforce 600 - midend high mobile */
1932 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
1933 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
1934 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
1935 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1936 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1937 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1938 {"GT 630", CARD_NVIDIA_GEFORCE_GT630}, /* Geforce 600 - lowend */
1939 {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
1940 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1941 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1942 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1943 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1944 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1945 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1946 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1947 {"GT 525M", CARD_NVIDIA_GEFORCE_GT525M}, /* Geforce 500 - lowend mobile */
1948 {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
1949 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1950 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1951 /* Direct 3D 10 */
1952 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1953 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1954 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1955 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1956 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1957 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1958 {"GT 425M", CARD_NVIDIA_GEFORCE_GT425M}, /* Geforce 400 - lowend mobile */
1959 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1960 {"410M", CARD_NVIDIA_GEFORCE_410M}, /* Geforce 400 - lowend mobile */
1961 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1962 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1963 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1964 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1965 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1966 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1967 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1968 {"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */
1969 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1970 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1971 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1972 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1973 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1974 {"GTS 250", CARD_NVIDIA_GEFORCE_GTS250}, /* Geforce 200 - midend */
1975 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1976 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1977 {"GeForce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1978 {"GeForce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1979 {"GeForce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1980 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1981 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1982 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1983 {"9700M GT", CARD_NVIDIA_GEFORCE_9700MGT}, /* Geforce 9 - midend */
1984 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1985 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1986 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1987 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1988 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1989 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1990 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1991 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1992 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1993 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1994 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1995 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1996 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1997 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1998 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1999 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
2000 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
2001 {"8500", CARD_NVIDIA_GEFORCE_8500GT}, /* Geforce 8 - mid-lowend */
2002 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
2003 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
2004 {"8200", CARD_NVIDIA_GEFORCE_8200}, /* Geforce 8 - lowend */
2005 {"8100", CARD_NVIDIA_GEFORCE_8200}, /* Geforce 8 - lowend */
2006 /* Direct 3D 9 SM3 */
2007 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
2008 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
2009 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
2010 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
2011 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
2012 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
2013 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
2014 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
2015 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
2016 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
2017 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
2018 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
2019 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
2020 /* Direct 3D 9 SM2 */
2021 {"Quadro FX", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
2022 {"5950", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
2023 {"5900", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
2024 {"5800", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
2025 {"5750", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
2026 {"5700", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
2027 {"5650", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
2028 {"5600", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
2029 {"5500", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
2030 {"5300", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
2031 {"5250", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
2032 {"5200", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
2033 {"5100", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
2034 /* Direct 3D 8 */
2035 {"Quadro4", CARD_NVIDIA_GEFORCE4_TI4200},
2036 {"GeForce4 Ti", CARD_NVIDIA_GEFORCE4_TI4200}, /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */
2037 /* Direct 3D 7 */
2038 {"GeForce4 MX", CARD_NVIDIA_GEFORCE4_MX}, /* MX420/MX440/MX460/MX4000 */
2039 {"Quadro2 MXR", CARD_NVIDIA_GEFORCE2_MX},
2040 {"GeForce2 MX", CARD_NVIDIA_GEFORCE2_MX}, /* Geforce2 standard/MX100/MX200/MX400 */
2041 {"Quadro2", CARD_NVIDIA_GEFORCE2},
2042 {"GeForce2", CARD_NVIDIA_GEFORCE2}, /* Geforce2 GTS/Pro/Ti/Ultra */
2043 /* Direct 3D 6 */
2044 {"TNT2", CARD_NVIDIA_RIVA_TNT2}, /* Riva TNT2 standard/M64/Pro/Ultra */
2046 /* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/
2048 * Beware: renderer string do not match exact card model,
2049 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
2050 cards_amd_binary[] =
2052 {"RX 480", CARD_AMD_RADEON_RX_480},
2053 {"RX 460", CARD_AMD_RADEON_RX_460},
2054 {"R9 Fury Series", CARD_AMD_RADEON_R9_FURY},
2055 /* Southern Islands */
2056 {"HD 7900", CARD_AMD_RADEON_HD7900},
2057 {"HD 7800", CARD_AMD_RADEON_HD7800},
2058 {"HD 7700", CARD_AMD_RADEON_HD7700},
2059 /* Northern Islands */
2060 {"HD 6970", CARD_AMD_RADEON_HD6900},
2061 {"HD 6900", CARD_AMD_RADEON_HD6900},
2062 {"HD 6800", CARD_AMD_RADEON_HD6800},
2063 {"HD 6770M", CARD_AMD_RADEON_HD6600M},
2064 {"HD 6750M", CARD_AMD_RADEON_HD6600M},
2065 {"HD 6700", CARD_AMD_RADEON_HD6700},
2066 {"HD 6670", CARD_AMD_RADEON_HD6600},
2067 {"HD 6630M", CARD_AMD_RADEON_HD6600M},
2068 {"HD 6600M", CARD_AMD_RADEON_HD6600M},
2069 {"HD 6600", CARD_AMD_RADEON_HD6600},
2070 {"HD 6570", CARD_AMD_RADEON_HD6600},
2071 {"HD 6500M", CARD_AMD_RADEON_HD6600M},
2072 {"HD 6500", CARD_AMD_RADEON_HD6600},
2073 {"HD 6480G", CARD_AMD_RADEON_HD6480G},
2074 {"HD 6400", CARD_AMD_RADEON_HD6400},
2075 {"HD 6300", CARD_AMD_RADEON_HD6300},
2076 {"HD 6200", CARD_AMD_RADEON_HD6300},
2077 /* Evergreen */
2078 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
2079 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
2080 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
2081 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
2082 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
2083 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
2084 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
2085 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
2086 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
2087 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
2088 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
2089 /* R700 */
2090 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
2091 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
2092 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
2093 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
2094 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
2095 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
2096 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
2097 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
2098 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
2099 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
2100 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
2101 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
2102 /* R600/R700 integrated */
2103 {"HD 4200M", CARD_AMD_RADEON_HD4200M},
2104 {"HD 3300", CARD_AMD_RADEON_HD3200},
2105 {"HD 3200", CARD_AMD_RADEON_HD3200},
2106 {"HD 3100", CARD_AMD_RADEON_HD3200},
2107 /* R600 */
2108 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
2109 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
2110 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
2111 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
2112 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
2113 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
2114 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
2115 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
2116 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
2117 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
2118 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
2119 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
2120 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
2121 /* Radeon R5xx */
2122 {"X1950", CARD_AMD_RADEON_X1600},
2123 {"X1900", CARD_AMD_RADEON_X1600},
2124 {"X1800", CARD_AMD_RADEON_X1600},
2125 {"X1650", CARD_AMD_RADEON_X1600},
2126 {"X1600", CARD_AMD_RADEON_X1600},
2127 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
2128 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
2129 {"HD 2300", CARD_AMD_RADEON_X700},
2130 {"X2500", CARD_AMD_RADEON_X700},
2131 {"X2300", CARD_AMD_RADEON_X700},
2132 {"X1550", CARD_AMD_RADEON_X700},
2133 {"X1450", CARD_AMD_RADEON_X700},
2134 {"X1400", CARD_AMD_RADEON_X700},
2135 {"X1300", CARD_AMD_RADEON_X700},
2136 {"X850", CARD_AMD_RADEON_X700},
2137 {"X800", CARD_AMD_RADEON_X700},
2138 {"X700", CARD_AMD_RADEON_X700},
2139 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
2140 {"Radeon Xpress", CARD_AMD_RADEON_XPRESS_200M},
2142 cards_intel[] =
2144 /* Skylake */
2145 {"Iris Pro Graphics P580", CARD_INTEL_IPP580_1},
2146 {"Skylake", CARD_INTEL_HD520_1},
2147 /* Broadwell */
2148 {"Iris Pro P6300", CARD_INTEL_IPP6300},
2149 {"Iris Pro 6200", CARD_INTEL_IP6200},
2150 {"Iris 6100", CARD_INTEL_I6100},
2151 {"Iris(TM) Graphics 6100", CARD_INTEL_I6100}, /* MacOS */
2152 /* Haswell */
2153 {"Iris Pro 5200", CARD_INTEL_IP5200_1},
2154 {"Iris 5100", CARD_INTEL_I5100_1},
2155 {"Haswell Mobile", CARD_INTEL_HWM},
2156 {"Iris OpenGL Engine", CARD_INTEL_HWM}, /* MacOS */
2157 /* Ivybridge */
2158 {"Ivybridge Server", CARD_INTEL_IVBS},
2159 {"Ivybridge Mobile", CARD_INTEL_IVBM},
2160 {"Ivybridge Desktop", CARD_INTEL_IVBD},
2161 {"HD Graphics 4000", CARD_INTEL_IVBD}, /* MacOS */
2162 /* Sandybridge */
2163 {"Sandybridge Server", CARD_INTEL_SNBS},
2164 {"Sandybridge Mobile", CARD_INTEL_SNBM},
2165 {"Sandybridge Desktop", CARD_INTEL_SNBD},
2166 /* Ironlake */
2167 {"Ironlake Mobile", CARD_INTEL_ILKM},
2168 {"Ironlake Desktop", CARD_INTEL_ILKD},
2169 /* G4x */
2170 {"B43", CARD_INTEL_B43},
2171 {"G41", CARD_INTEL_G41},
2172 {"G45", CARD_INTEL_G45},
2173 {"Q45", CARD_INTEL_Q45},
2174 {"Integrated Graphics Device", CARD_INTEL_IGD},
2175 {"GM45", CARD_INTEL_GM45},
2176 /* i965 */
2177 {"965GME", CARD_INTEL_965GME},
2178 {"965GM", CARD_INTEL_965GM},
2179 {"X3100", CARD_INTEL_965GM}, /* MacOS */
2180 {"946GZ", CARD_INTEL_946GZ},
2181 {"965G", CARD_INTEL_965G},
2182 {"965Q", CARD_INTEL_965Q},
2183 /* i945 */
2184 {"Pineview M", CARD_INTEL_PNVM},
2185 {"Pineview G", CARD_INTEL_PNVG},
2186 {"IGD", CARD_INTEL_PNVG},
2187 {"Q33", CARD_INTEL_Q33},
2188 {"G33", CARD_INTEL_G33},
2189 {"Q35", CARD_INTEL_Q35},
2190 {"945GME", CARD_INTEL_945GME},
2191 {"945GM", CARD_INTEL_945GM},
2192 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
2193 {"945G", CARD_INTEL_945G},
2194 /* i915 */
2195 {"915GM", CARD_INTEL_915GM},
2196 {"E7221G", CARD_INTEL_E7221G},
2197 {"915G", CARD_INTEL_915G},
2198 /* i8xx */
2199 {"865G", CARD_INTEL_865G},
2200 {"845G", CARD_INTEL_845G},
2201 {"855GM", CARD_INTEL_855GM},
2202 {"830M", CARD_INTEL_830M},
2204 /* 20101109 - These are never returned by current Gallium radeon
2205 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
2207 * These are returned but not handled: RC410, RV380. */
2208 cards_amd_mesa[] =
2210 /* Polaris 10/11 */
2211 {"POLARIS10", CARD_AMD_RADEON_RX_480},
2212 {"POLARIS11", CARD_AMD_RADEON_RX_460},
2213 /* Volcanic Islands */
2214 {"FIJI", CARD_AMD_RADEON_R9_FURY},
2215 {"TONGA", CARD_AMD_RADEON_R9_285},
2216 /* Sea Islands */
2217 {"HAWAII", CARD_AMD_RADEON_R9_290},
2218 {"KAVERI", CARD_AMD_RADEON_R7 },
2219 {"KABINI", CARD_AMD_RADEON_R3 },
2220 {"BONAIRE", CARD_AMD_RADEON_HD8770},
2221 /* Southern Islands */
2222 {"OLAND", CARD_AMD_RADEON_HD8670},
2223 {"HAINAN", CARD_AMD_RADEON_HD8600M},
2224 {"TAHITI", CARD_AMD_RADEON_HD7900},
2225 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
2226 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
2227 /* Northern Islands */
2228 {"ARUBA", CARD_AMD_RADEON_HD7660D},
2229 {"CAYMAN", CARD_AMD_RADEON_HD6900},
2230 {"BARTS", CARD_AMD_RADEON_HD6800},
2231 {"TURKS", CARD_AMD_RADEON_HD6600},
2232 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
2233 {"SUMO", CARD_AMD_RADEON_HD6550D},
2234 {"CAICOS", CARD_AMD_RADEON_HD6400},
2235 {"PALM", CARD_AMD_RADEON_HD6300},
2236 /* Evergreen */
2237 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
2238 {"CYPRESS", CARD_AMD_RADEON_HD5800},
2239 {"JUNIPER", CARD_AMD_RADEON_HD5700},
2240 {"REDWOOD", CARD_AMD_RADEON_HD5600},
2241 {"CEDAR", CARD_AMD_RADEON_HD5400},
2242 /* R700 */
2243 {"R700", CARD_AMD_RADEON_HD4800},
2244 {"RV790", CARD_AMD_RADEON_HD4800},
2245 {"RV770", CARD_AMD_RADEON_HD4800},
2246 {"RV740", CARD_AMD_RADEON_HD4700},
2247 {"RV730", CARD_AMD_RADEON_HD4600},
2248 {"RV710", CARD_AMD_RADEON_HD4350},
2249 /* R600/R700 integrated */
2250 {"RS880", CARD_AMD_RADEON_HD4200M},
2251 {"RS780", CARD_AMD_RADEON_HD3200},
2252 /* R600 */
2253 {"R680", CARD_AMD_RADEON_HD2900},
2254 {"R600", CARD_AMD_RADEON_HD2900},
2255 {"RV670", CARD_AMD_RADEON_HD3850},
2256 {"RV635", CARD_AMD_RADEON_HD2600},
2257 {"RV630", CARD_AMD_RADEON_HD2600},
2258 {"RV620", CARD_AMD_RADEON_HD2350},
2259 {"RV610", CARD_AMD_RADEON_HD2350},
2260 /* R500 */
2261 {"R580", CARD_AMD_RADEON_X1600},
2262 {"R520", CARD_AMD_RADEON_X1600},
2263 {"RV570", CARD_AMD_RADEON_X1600},
2264 {"RV560", CARD_AMD_RADEON_X1600},
2265 {"RV535", CARD_AMD_RADEON_X1600},
2266 {"RV530", CARD_AMD_RADEON_X1600},
2267 {"RV516", CARD_AMD_RADEON_X700},
2268 {"RV515", CARD_AMD_RADEON_X700},
2269 /* R400 */
2270 {"R481", CARD_AMD_RADEON_X700},
2271 {"R480", CARD_AMD_RADEON_X700},
2272 {"R430", CARD_AMD_RADEON_X700},
2273 {"R423", CARD_AMD_RADEON_X700},
2274 {"R420", CARD_AMD_RADEON_X700},
2275 {"R410", CARD_AMD_RADEON_X700},
2276 {"RV410", CARD_AMD_RADEON_X700},
2277 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
2278 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
2279 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
2280 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
2281 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
2282 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
2283 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
2284 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
2285 /* R300 */
2286 {"R360", CARD_AMD_RADEON_9500},
2287 {"R350", CARD_AMD_RADEON_9500},
2288 {"R300", CARD_AMD_RADEON_9500},
2289 {"RV370", CARD_AMD_RADEON_9500},
2290 {"RV360", CARD_AMD_RADEON_9500},
2291 {"RV351", CARD_AMD_RADEON_9500},
2292 {"RV350", CARD_AMD_RADEON_9500},
2294 cards_nvidia_mesa[] =
2296 /* Maxwell */
2297 {"NV124", CARD_NVIDIA_GEFORCE_GTX970},
2298 {"NV120", CARD_NVIDIA_GEFORCE_GTX980TI},
2299 {"NV118", CARD_NVIDIA_GEFORCE_840M},
2300 {"NV117", CARD_NVIDIA_GEFORCE_GTX750},
2301 /* Kepler */
2302 {"NV108", CARD_NVIDIA_GEFORCE_GT740M},
2303 {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI},
2304 {"NVF0", CARD_NVIDIA_GEFORCE_GTX780},
2305 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M},
2306 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680}, /* 690 / 675MX / 760TI */
2307 /* Fermi */
2308 {"NVD9", CARD_NVIDIA_GEFORCE_GT520},
2309 {"NVD7", CARD_NVIDIA_GEFORCE_820M},
2310 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2311 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2312 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2313 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2314 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2315 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2316 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2317 /* Tesla */
2318 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2319 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2320 {"NVAA", CARD_NVIDIA_GEFORCE_8200}, /* 8100 */
2321 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2322 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2323 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2324 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2325 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2326 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2327 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2328 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2329 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2330 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2331 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2332 /* Curie */
2333 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2334 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2335 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2336 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2337 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2338 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2339 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2340 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2341 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2342 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2343 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2344 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2345 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2346 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2347 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2348 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2349 /* Rankine */
2350 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2351 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2352 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2353 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2354 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2355 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2356 /* Kelvin */
2357 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2358 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2359 {"nv20", CARD_NVIDIA_GEFORCE3},
2360 /* Celsius */
2361 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2362 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2363 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2364 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2365 {"nv16", CARD_NVIDIA_GEFORCE2},
2366 {"nv15", CARD_NVIDIA_GEFORCE2},
2367 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2368 {"nv10", CARD_NVIDIA_GEFORCE},
2369 /* Fahrenheit */
2370 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2371 {"nv04", CARD_NVIDIA_RIVA_TNT},
2372 {"nv03", CARD_NVIDIA_RIVA_128},
2374 cards_vmware[] =
2376 {"SVGA3D", CARD_VMWARE_SVGA3D},
2379 static const struct gl_vendor_selection
2381 enum wined3d_gl_vendor gl_vendor;
2382 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2383 const struct wined3d_renderer_table *cards; /* To be used as cards[], pointer to the first member in an array */
2384 size_t cards_size; /* Number of entries in the array above */
2386 amd_gl_vendor_table[] =
2388 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
2389 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
2390 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", cards_amd_mesa, ARRAY_SIZE(cards_amd_mesa)},
2392 nvidia_gl_vendor_table[] =
2394 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
2395 {GL_VENDOR_MESA, "Mesa Nouveau driver", cards_nvidia_mesa, ARRAY_SIZE(cards_nvidia_mesa)},
2396 {GL_VENDOR_NVIDIA, "Nvidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
2398 vmware_gl_vendor_table[] =
2400 {GL_VENDOR_MESA, "VMware driver", cards_vmware, ARRAY_SIZE(cards_vmware)},
2402 intel_gl_vendor_table[] =
2404 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", cards_intel, ARRAY_SIZE(cards_intel)},
2405 {GL_VENDOR_MESA, "Mesa Intel driver", cards_intel, ARRAY_SIZE(cards_intel)},
2408 static const enum wined3d_pci_device
2409 card_fallback_nvidia[] =
2411 CARD_NVIDIA_RIVA_128, /* D3D5 */
2412 CARD_NVIDIA_RIVA_TNT, /* D3D6 */
2413 CARD_NVIDIA_GEFORCE, /* D3D7 */
2414 CARD_NVIDIA_GEFORCE3, /* D3D8 */
2415 CARD_NVIDIA_GEFORCEFX_5800, /* D3D9_SM2 */
2416 CARD_NVIDIA_GEFORCE_6800, /* D3D9_SM3 */
2417 CARD_NVIDIA_GEFORCE_8800GTX, /* D3D10 */
2418 CARD_NVIDIA_GEFORCE_GTX470, /* D3D11 */
2420 card_fallback_amd[] =
2422 CARD_AMD_RAGE_128PRO, /* D3D5 */
2423 CARD_AMD_RAGE_128PRO, /* D3D6 */
2424 CARD_AMD_RADEON_7200, /* D3D7 */
2425 CARD_AMD_RADEON_8500, /* D3D8 */
2426 CARD_AMD_RADEON_9500, /* D3D9_SM2 */
2427 CARD_AMD_RADEON_X1600, /* D3D9_SM3 */
2428 CARD_AMD_RADEON_HD2900, /* D3D10 */
2429 CARD_AMD_RADEON_HD5600, /* D3D11 */
2431 card_fallback_intel[] =
2433 CARD_INTEL_845G, /* D3D5 */
2434 CARD_INTEL_845G, /* D3D6 */
2435 CARD_INTEL_845G, /* D3D7 */
2436 CARD_INTEL_915G, /* D3D8 */
2437 CARD_INTEL_915G, /* D3D9_SM2 */
2438 CARD_INTEL_945G, /* D3D9_SM3 */
2439 CARD_INTEL_G45, /* D3D10 */
2440 CARD_INTEL_IVBD, /* D3D11 */
2442 C_ASSERT(ARRAY_SIZE(card_fallback_nvidia) == WINED3D_D3D_LEVEL_COUNT);
2443 C_ASSERT(ARRAY_SIZE(card_fallback_amd) == WINED3D_D3D_LEVEL_COUNT);
2444 C_ASSERT(ARRAY_SIZE(card_fallback_intel) == WINED3D_D3D_LEVEL_COUNT);
2446 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2447 unsigned int table_size, enum wined3d_gl_vendor gl_vendor, const char *gl_renderer)
2449 unsigned int i, j;
2451 for (i = 0; i < table_size; ++i)
2453 if (table[i].gl_vendor != gl_vendor)
2454 continue;
2456 TRACE("Applying card selector \"%s\".\n", table[i].description);
2458 for (j = 0; j < table[i].cards_size; ++j)
2460 if (strstr(gl_renderer, table[i].cards[j].renderer))
2461 return table[i].cards[j].id;
2463 return PCI_DEVICE_NONE;
2465 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2466 gl_vendor, debugstr_a(gl_renderer));
2468 return PCI_DEVICE_NONE;
2471 static const struct
2473 enum wined3d_pci_vendor card_vendor;
2474 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2475 const struct gl_vendor_selection *gl_vendor_selection;
2476 unsigned int gl_vendor_count;
2477 const enum wined3d_pci_device *card_fallback; /* An array with D3D_LEVEL_COUNT elements */
2479 card_vendor_table[] =
2481 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
2482 sizeof(amd_gl_vendor_table) / sizeof(*amd_gl_vendor_table),
2483 card_fallback_amd},
2484 {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
2485 sizeof(nvidia_gl_vendor_table) / sizeof(*nvidia_gl_vendor_table),
2486 card_fallback_nvidia},
2487 {HW_VENDOR_VMWARE, "VMware", vmware_gl_vendor_table,
2488 sizeof(vmware_gl_vendor_table) / sizeof(*vmware_gl_vendor_table),
2489 card_fallback_amd},
2490 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
2491 sizeof(intel_gl_vendor_table) / sizeof(*intel_gl_vendor_table),
2492 card_fallback_intel},
2496 static enum wined3d_pci_device wined3d_guess_card(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps,
2497 DWORD glsl_version, const char *gl_renderer, enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2499 /* A Direct3D device object contains the PCI id (vendor + device) of the
2500 * videocard which is used for rendering. Various applications use this
2501 * information to get a rough estimation of the features of the card and
2502 * some might use it for enabling 3d effects only on certain types of
2503 * videocards. In some cases games might even use it to work around bugs
2504 * which happen on certain videocards/driver combinations. The problem is
2505 * that OpenGL only exposes a rendering string containing the name of the
2506 * videocard and not the PCI id.
2508 * Various games depend on the PCI id, so somehow we need to provide one.
2509 * A simple option is to parse the renderer string and translate this to
2510 * the right PCI id. This is a lot of work because there are more than 200
2511 * GPUs just for Nvidia. Various cards share the same renderer string, so
2512 * the amount of code might be 'small' but there are quite a number of
2513 * exceptions which would make this a pain to maintain. Another way would
2514 * be to query the PCI id from the operating system (assuming this is the
2515 * videocard which is used for rendering which is not always the case).
2516 * This would work but it is not very portable. Second it would not work
2517 * well in, let's say, a remote X situation in which the amount of 3d
2518 * features which can be used is limited.
2520 * As said most games only use the PCI id to get an indication of the
2521 * capabilities of the card. It doesn't really matter if the given id is
2522 * the correct one if we return the id of a card with similar 3d features.
2524 * The code below checks the OpenGL capabilities of a videocard and matches
2525 * that to a certain level of Direct3D functionality. Once a card passes
2526 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2527 * least a GeforceFX. To give a better estimate we do a basic check on the
2528 * renderer string but if that won't pass we return a default card. This
2529 * way is better than maintaining a full card database as even without a
2530 * full database we can return a card with similar features. Second the
2531 * size of the database can be made quite small because when you know what
2532 * type of 3d functionality a card has, you know to which GPU family the
2533 * GPU must belong. Because of this you only have to check a small part of
2534 * the renderer string to distinguish between different models from that
2535 * family.
2537 * The code also selects a default amount of video memory which we will
2538 * use for an estimation of the amount of free texture memory. In case of
2539 * real D3D the amount of texture memory includes video memory and system
2540 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2541 * HyperMemory). We don't know how much system memory can be addressed by
2542 * the system but we can make a reasonable estimation about the amount of
2543 * video memory. If the value is slightly wrong it doesn't matter as we
2544 * didn't include AGP-like memory which makes the amount of addressable
2545 * memory higher and second OpenGL isn't that critical it moves to system
2546 * memory behind our backs if really needed. Note that the amount of video
2547 * memory can be overruled using a registry setting. */
2549 unsigned int i;
2550 enum wined3d_d3d_level d3d_level = d3d_level_from_caps(shader_caps, fragment_caps, glsl_version);
2551 enum wined3d_pci_device device;
2553 for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2555 if (card_vendor_table[i].card_vendor != *card_vendor)
2556 continue;
2558 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2559 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2560 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_renderer);
2561 if (device != PCI_DEVICE_NONE)
2562 return device;
2564 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2565 return card_vendor_table[i].card_fallback[d3d_level];
2568 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2569 *card_vendor, debugstr_a(gl_renderer));
2571 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2572 *card_vendor = HW_VENDOR_NVIDIA;
2573 return card_fallback_nvidia[d3d_level];
2576 static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info,
2577 const struct wined3d_shader_backend_ops *shader_backend_ops)
2579 if (shader_backend_ops == &glsl_shader_backend && gl_info->supported[ARB_VERTEX_SHADER])
2580 return &glsl_vertex_pipe;
2581 return &ffp_vertex_pipe;
2584 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2585 const struct wined3d_shader_backend_ops *shader_backend_ops)
2587 if (shader_backend_ops == &glsl_shader_backend && gl_info->supported[ARB_FRAGMENT_SHADER])
2588 return &glsl_fragment_pipe;
2589 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2590 return &arbfp_fragment_pipeline;
2591 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2592 return &atifs_fragment_pipeline;
2593 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2594 return &nvts_fragment_pipeline;
2595 if (gl_info->supported[NV_REGISTER_COMBINERS])
2596 return &nvrc_fragment_pipeline;
2597 return &ffp_fragment_pipeline;
2600 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2602 BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2604 if (glsl && gl_info->supported[ARB_VERTEX_SHADER] && gl_info->supported[ARB_FRAGMENT_SHADER])
2605 return &glsl_shader_backend;
2606 if (gl_info->supported[ARB_VERTEX_PROGRAM] && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2607 return &arb_program_shader_backend;
2608 if (glsl && (gl_info->supported[ARB_VERTEX_SHADER] || gl_info->supported[ARB_FRAGMENT_SHADER]))
2609 return &glsl_shader_backend;
2610 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2611 return &arb_program_shader_backend;
2612 return &none_shader_backend;
2615 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2616 const struct wined3d_extension_map *map, UINT entry_count)
2618 while (*extensions)
2620 const char *start;
2621 size_t len;
2622 UINT i;
2624 while (isspace(*extensions))
2625 ++extensions;
2626 start = extensions;
2627 while (!isspace(*extensions) && *extensions)
2628 ++extensions;
2630 len = extensions - start;
2631 if (!len)
2632 continue;
2634 TRACE("- %s.\n", debugstr_an(start, len));
2636 for (i = 0; i < entry_count; ++i)
2638 if (len == strlen(map[i].extension_string)
2639 && !memcmp(start, map[i].extension_string, len))
2641 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2642 gl_info->supported[map[i].extension] = TRUE;
2643 break;
2649 static void enumerate_gl_extensions(struct wined3d_gl_info *gl_info,
2650 const struct wined3d_extension_map *map, unsigned int map_entries_count)
2652 const char *gl_extension_name;
2653 unsigned int i, j;
2654 GLint extensions_count;
2656 gl_info->gl_ops.gl.p_glGetIntegerv(GL_NUM_EXTENSIONS, &extensions_count);
2657 for (i = 0; i < extensions_count; ++i)
2659 gl_extension_name = (const char *)GL_EXTCALL(glGetStringi(GL_EXTENSIONS, i));
2660 TRACE("- %s.\n", debugstr_a(gl_extension_name));
2661 for (j = 0; j < map_entries_count; ++j)
2663 if (!strcmp(gl_extension_name, map[j].extension_string))
2665 TRACE("FOUND: %s support.\n", map[j].extension_string);
2666 gl_info->supported[map[j].extension] = TRUE;
2667 break;
2673 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2675 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2676 /* GL_APPLE_fence */
2677 USE_GL_FUNC(glDeleteFencesAPPLE)
2678 USE_GL_FUNC(glFinishFenceAPPLE)
2679 USE_GL_FUNC(glFinishObjectAPPLE)
2680 USE_GL_FUNC(glGenFencesAPPLE)
2681 USE_GL_FUNC(glIsFenceAPPLE)
2682 USE_GL_FUNC(glSetFenceAPPLE)
2683 USE_GL_FUNC(glTestFenceAPPLE)
2684 USE_GL_FUNC(glTestObjectAPPLE)
2685 /* GL_APPLE_flush_buffer_range */
2686 USE_GL_FUNC(glBufferParameteriAPPLE)
2687 USE_GL_FUNC(glFlushMappedBufferRangeAPPLE)
2688 /* GL_ARB_blend_func_extended */
2689 USE_GL_FUNC(glBindFragDataLocationIndexed)
2690 USE_GL_FUNC(glGetFragDataIndex)
2691 /* GL_ARB_clear_buffer_object */
2692 USE_GL_FUNC(glClearBufferData)
2693 USE_GL_FUNC(glClearBufferSubData)
2694 /* GL_ARB_clear_texture */
2695 USE_GL_FUNC(glClearTexImage)
2696 USE_GL_FUNC(glClearTexSubImage)
2697 /* GL_ARB_clip_control */
2698 USE_GL_FUNC(glClipControl)
2699 /* GL_ARB_color_buffer_float */
2700 USE_GL_FUNC(glClampColorARB)
2701 /* GL_ARB_compute_shader */
2702 USE_GL_FUNC(glDispatchCompute)
2703 USE_GL_FUNC(glDispatchComputeIndirect)
2704 /* GL_ARB_copy_buffer */
2705 USE_GL_FUNC(glCopyBufferSubData)
2706 /* GL_ARB_debug_output */
2707 USE_GL_FUNC(glDebugMessageCallbackARB)
2708 USE_GL_FUNC(glDebugMessageControlARB)
2709 USE_GL_FUNC(glDebugMessageInsertARB)
2710 USE_GL_FUNC(glGetDebugMessageLogARB)
2711 /* GL_ARB_draw_buffers */
2712 USE_GL_FUNC(glDrawBuffersARB)
2713 /* GL_ARB_draw_elements_base_vertex */
2714 USE_GL_FUNC(glDrawElementsBaseVertex)
2715 USE_GL_FUNC(glDrawElementsInstancedBaseVertex)
2716 USE_GL_FUNC(glDrawRangeElementsBaseVertex)
2717 USE_GL_FUNC(glMultiDrawElementsBaseVertex)
2718 /* GL_ARB_draw_instanced */
2719 USE_GL_FUNC(glDrawArraysInstancedARB)
2720 USE_GL_FUNC(glDrawElementsInstancedARB)
2721 /* GL_ARB_ES2_compatibility */
2722 USE_GL_FUNC(glReleaseShaderCompiler)
2723 USE_GL_FUNC(glShaderBinary)
2724 USE_GL_FUNC(glGetShaderPrecisionFormat)
2725 USE_GL_FUNC(glDepthRangef)
2726 USE_GL_FUNC(glClearDepthf)
2727 /* GL_ARB_framebuffer_object */
2728 USE_GL_FUNC(glBindFramebuffer)
2729 USE_GL_FUNC(glBindRenderbuffer)
2730 USE_GL_FUNC(glBlitFramebuffer)
2731 USE_GL_FUNC(glCheckFramebufferStatus)
2732 USE_GL_FUNC(glDeleteFramebuffers)
2733 USE_GL_FUNC(glDeleteRenderbuffers)
2734 USE_GL_FUNC(glFramebufferRenderbuffer)
2735 USE_GL_FUNC(glFramebufferTexture)
2736 USE_GL_FUNC(glFramebufferTexture1D)
2737 USE_GL_FUNC(glFramebufferTexture2D)
2738 USE_GL_FUNC(glFramebufferTexture3D)
2739 USE_GL_FUNC(glFramebufferTextureLayer)
2740 USE_GL_FUNC(glGenFramebuffers)
2741 USE_GL_FUNC(glGenRenderbuffers)
2742 USE_GL_FUNC(glGenerateMipmap)
2743 USE_GL_FUNC(glGetFramebufferAttachmentParameteriv)
2744 USE_GL_FUNC(glGetRenderbufferParameteriv)
2745 USE_GL_FUNC(glIsFramebuffer)
2746 USE_GL_FUNC(glIsRenderbuffer)
2747 USE_GL_FUNC(glRenderbufferStorage)
2748 USE_GL_FUNC(glRenderbufferStorageMultisample)
2749 /* GL_ARB_geometry_shader4 */
2750 USE_GL_FUNC(glFramebufferTextureARB)
2751 USE_GL_FUNC(glFramebufferTextureFaceARB)
2752 USE_GL_FUNC(glFramebufferTextureLayerARB)
2753 USE_GL_FUNC(glProgramParameteriARB)
2754 /* GL_ARB_instanced_arrays */
2755 USE_GL_FUNC(glVertexAttribDivisorARB)
2756 /* GL_ARB_internalformat_query */
2757 USE_GL_FUNC(glGetInternalformativ)
2758 /* GL_ARB_internalformat_query2 */
2759 USE_GL_FUNC(glGetInternalformati64v)
2760 /* GL_ARB_map_buffer_range */
2761 USE_GL_FUNC(glFlushMappedBufferRange)
2762 USE_GL_FUNC(glMapBufferRange)
2763 /* GL_ARB_multisample */
2764 USE_GL_FUNC(glSampleCoverageARB)
2765 /* GL_ARB_multitexture */
2766 USE_GL_FUNC(glActiveTextureARB)
2767 USE_GL_FUNC(glClientActiveTextureARB)
2768 USE_GL_FUNC(glMultiTexCoord1fARB)
2769 USE_GL_FUNC(glMultiTexCoord1fvARB)
2770 USE_GL_FUNC(glMultiTexCoord2fARB)
2771 USE_GL_FUNC(glMultiTexCoord2fvARB)
2772 USE_GL_FUNC(glMultiTexCoord2svARB)
2773 USE_GL_FUNC(glMultiTexCoord3fARB)
2774 USE_GL_FUNC(glMultiTexCoord3fvARB)
2775 USE_GL_FUNC(glMultiTexCoord4fARB)
2776 USE_GL_FUNC(glMultiTexCoord4fvARB)
2777 USE_GL_FUNC(glMultiTexCoord4svARB)
2778 /* GL_ARB_occlusion_query */
2779 USE_GL_FUNC(glBeginQueryARB)
2780 USE_GL_FUNC(glDeleteQueriesARB)
2781 USE_GL_FUNC(glEndQueryARB)
2782 USE_GL_FUNC(glGenQueriesARB)
2783 USE_GL_FUNC(glGetQueryivARB)
2784 USE_GL_FUNC(glGetQueryObjectivARB)
2785 USE_GL_FUNC(glGetQueryObjectuivARB)
2786 USE_GL_FUNC(glIsQueryARB)
2787 /* GL_ARB_point_parameters */
2788 USE_GL_FUNC(glPointParameterfARB)
2789 USE_GL_FUNC(glPointParameterfvARB)
2790 /* GL_ARB_provoking_vertex */
2791 USE_GL_FUNC(glProvokingVertex)
2792 /* GL_ARB_sampler_objects */
2793 USE_GL_FUNC(glGenSamplers)
2794 USE_GL_FUNC(glDeleteSamplers)
2795 USE_GL_FUNC(glIsSampler)
2796 USE_GL_FUNC(glBindSampler)
2797 USE_GL_FUNC(glSamplerParameteri)
2798 USE_GL_FUNC(glSamplerParameterf)
2799 USE_GL_FUNC(glSamplerParameteriv)
2800 USE_GL_FUNC(glSamplerParameterfv)
2801 USE_GL_FUNC(glSamplerParameterIiv)
2802 USE_GL_FUNC(glSamplerParameterIuiv)
2803 USE_GL_FUNC(glGetSamplerParameteriv)
2804 USE_GL_FUNC(glGetSamplerParameterfv)
2805 USE_GL_FUNC(glGetSamplerParameterIiv)
2806 USE_GL_FUNC(glGetSamplerParameterIuiv)
2807 /* GL_ARB_shader_atomic_counters */
2808 USE_GL_FUNC(glGetActiveAtomicCounterBufferiv)
2809 /* GL_ARB_shader_image_load_store */
2810 USE_GL_FUNC(glBindImageTexture)
2811 USE_GL_FUNC(glMemoryBarrier)
2812 /* GL_ARB_shader_objects */
2813 USE_GL_FUNC(glAttachObjectARB)
2814 USE_GL_FUNC(glBindAttribLocationARB)
2815 USE_GL_FUNC(glCompileShaderARB)
2816 USE_GL_FUNC(glCreateProgramObjectARB)
2817 USE_GL_FUNC(glCreateShaderObjectARB)
2818 USE_GL_FUNC(glDeleteObjectARB)
2819 USE_GL_FUNC(glDetachObjectARB)
2820 USE_GL_FUNC(glGetActiveUniformARB)
2821 USE_GL_FUNC(glGetAttachedObjectsARB)
2822 USE_GL_FUNC(glGetAttribLocationARB)
2823 USE_GL_FUNC(glGetHandleARB)
2824 USE_GL_FUNC(glGetInfoLogARB)
2825 USE_GL_FUNC(glGetObjectParameterfvARB)
2826 USE_GL_FUNC(glGetObjectParameterivARB)
2827 USE_GL_FUNC(glGetShaderSourceARB)
2828 USE_GL_FUNC(glGetUniformLocationARB)
2829 USE_GL_FUNC(glGetUniformfvARB)
2830 USE_GL_FUNC(glGetUniformivARB)
2831 USE_GL_FUNC(glLinkProgramARB)
2832 USE_GL_FUNC(glShaderSourceARB)
2833 USE_GL_FUNC(glUniform1fARB)
2834 USE_GL_FUNC(glUniform1fvARB)
2835 USE_GL_FUNC(glUniform1iARB)
2836 USE_GL_FUNC(glUniform1ivARB)
2837 USE_GL_FUNC(glUniform2fARB)
2838 USE_GL_FUNC(glUniform2fvARB)
2839 USE_GL_FUNC(glUniform2iARB)
2840 USE_GL_FUNC(glUniform2ivARB)
2841 USE_GL_FUNC(glUniform3fARB)
2842 USE_GL_FUNC(glUniform3fvARB)
2843 USE_GL_FUNC(glUniform3iARB)
2844 USE_GL_FUNC(glUniform3ivARB)
2845 USE_GL_FUNC(glUniform4fARB)
2846 USE_GL_FUNC(glUniform4fvARB)
2847 USE_GL_FUNC(glUniform4iARB)
2848 USE_GL_FUNC(glUniform4ivARB)
2849 USE_GL_FUNC(glUniformMatrix2fvARB)
2850 USE_GL_FUNC(glUniformMatrix3fvARB)
2851 USE_GL_FUNC(glUniformMatrix4fvARB)
2852 USE_GL_FUNC(glUseProgramObjectARB)
2853 USE_GL_FUNC(glValidateProgramARB)
2854 /* GL_ARB_shader_storage_buffer_object */
2855 USE_GL_FUNC(glShaderStorageBlockBinding)
2856 /* GL_ARB_sync */
2857 USE_GL_FUNC(glClientWaitSync)
2858 USE_GL_FUNC(glDeleteSync)
2859 USE_GL_FUNC(glFenceSync)
2860 USE_GL_FUNC(glGetInteger64v)
2861 USE_GL_FUNC(glGetSynciv)
2862 USE_GL_FUNC(glIsSync)
2863 USE_GL_FUNC(glWaitSync)
2864 /* GL_ARB_tessellation_shader */
2865 USE_GL_FUNC(glPatchParameteri)
2866 USE_GL_FUNC(glPatchParameterfv)
2867 /* GL_ARB_texture_buffer_object */
2868 USE_GL_FUNC(glTexBufferARB)
2869 /* GL_ARB_texture_buffer_range */
2870 USE_GL_FUNC(glTexBufferRange)
2871 /* GL_ARB_texture_compression */
2872 USE_GL_FUNC(glCompressedTexImage2DARB)
2873 USE_GL_FUNC(glCompressedTexImage3DARB)
2874 USE_GL_FUNC(glCompressedTexSubImage2DARB)
2875 USE_GL_FUNC(glCompressedTexSubImage3DARB)
2876 USE_GL_FUNC(glGetCompressedTexImageARB)
2877 /* GL_ARB_texture_storage */
2878 USE_GL_FUNC(glTexStorage1D)
2879 USE_GL_FUNC(glTexStorage2D)
2880 USE_GL_FUNC(glTexStorage3D)
2881 /* GL_ARB_texture_view */
2882 USE_GL_FUNC(glTextureView)
2883 /* GL_ARB_timer_query */
2884 USE_GL_FUNC(glQueryCounter)
2885 USE_GL_FUNC(glGetQueryObjectui64v)
2886 /* GL_ARB_transform_feedback2 */
2887 USE_GL_FUNC(glBindTransformFeedback);
2888 USE_GL_FUNC(glDeleteTransformFeedbacks);
2889 USE_GL_FUNC(glDrawTransformFeedback);
2890 USE_GL_FUNC(glGenTransformFeedbacks);
2891 USE_GL_FUNC(glIsTransformFeedback);
2892 USE_GL_FUNC(glPauseTransformFeedback);
2893 USE_GL_FUNC(glResumeTransformFeedback);
2894 /* GL_ARB_transform_feedback3 */
2895 USE_GL_FUNC(glBeginQueryIndexed);
2896 USE_GL_FUNC(glDrawTransformFeedbackStream);
2897 USE_GL_FUNC(glEndQueryIndexed);
2898 USE_GL_FUNC(glGetQueryIndexediv);
2899 /* GL_ARB_uniform_buffer_object */
2900 USE_GL_FUNC(glBindBufferBase)
2901 USE_GL_FUNC(glBindBufferRange)
2902 USE_GL_FUNC(glGetActiveUniformBlockName)
2903 USE_GL_FUNC(glGetActiveUniformBlockiv)
2904 USE_GL_FUNC(glGetActiveUniformName)
2905 USE_GL_FUNC(glGetActiveUniformsiv)
2906 USE_GL_FUNC(glGetIntegeri_v)
2907 USE_GL_FUNC(glGetUniformBlockIndex)
2908 USE_GL_FUNC(glGetUniformIndices)
2909 USE_GL_FUNC(glUniformBlockBinding)
2910 /* GL_ARB_vertex_blend */
2911 USE_GL_FUNC(glVertexBlendARB)
2912 USE_GL_FUNC(glWeightPointerARB)
2913 USE_GL_FUNC(glWeightbvARB)
2914 USE_GL_FUNC(glWeightdvARB)
2915 USE_GL_FUNC(glWeightfvARB)
2916 USE_GL_FUNC(glWeightivARB)
2917 USE_GL_FUNC(glWeightsvARB)
2918 USE_GL_FUNC(glWeightubvARB)
2919 USE_GL_FUNC(glWeightuivARB)
2920 USE_GL_FUNC(glWeightusvARB)
2921 /* GL_ARB_vertex_buffer_object */
2922 USE_GL_FUNC(glBindBufferARB)
2923 USE_GL_FUNC(glBufferDataARB)
2924 USE_GL_FUNC(glBufferSubDataARB)
2925 USE_GL_FUNC(glDeleteBuffersARB)
2926 USE_GL_FUNC(glGenBuffersARB)
2927 USE_GL_FUNC(glGetBufferParameterivARB)
2928 USE_GL_FUNC(glGetBufferPointervARB)
2929 USE_GL_FUNC(glGetBufferSubDataARB)
2930 USE_GL_FUNC(glIsBufferARB)
2931 USE_GL_FUNC(glMapBufferARB)
2932 USE_GL_FUNC(glUnmapBufferARB)
2933 /* GL_ARB_vertex_program */
2934 USE_GL_FUNC(glBindProgramARB)
2935 USE_GL_FUNC(glDeleteProgramsARB)
2936 USE_GL_FUNC(glDisableVertexAttribArrayARB)
2937 USE_GL_FUNC(glEnableVertexAttribArrayARB)
2938 USE_GL_FUNC(glGenProgramsARB)
2939 USE_GL_FUNC(glGetProgramivARB)
2940 USE_GL_FUNC(glProgramEnvParameter4fvARB)
2941 USE_GL_FUNC(glProgramLocalParameter4fvARB)
2942 USE_GL_FUNC(glProgramStringARB)
2943 USE_GL_FUNC(glVertexAttrib1dARB)
2944 USE_GL_FUNC(glVertexAttrib1dvARB)
2945 USE_GL_FUNC(glVertexAttrib1fARB)
2946 USE_GL_FUNC(glVertexAttrib1fvARB)
2947 USE_GL_FUNC(glVertexAttrib1sARB)
2948 USE_GL_FUNC(glVertexAttrib1svARB)
2949 USE_GL_FUNC(glVertexAttrib2dARB)
2950 USE_GL_FUNC(glVertexAttrib2dvARB)
2951 USE_GL_FUNC(glVertexAttrib2fARB)
2952 USE_GL_FUNC(glVertexAttrib2fvARB)
2953 USE_GL_FUNC(glVertexAttrib2sARB)
2954 USE_GL_FUNC(glVertexAttrib2svARB)
2955 USE_GL_FUNC(glVertexAttrib3dARB)
2956 USE_GL_FUNC(glVertexAttrib3dvARB)
2957 USE_GL_FUNC(glVertexAttrib3fARB)
2958 USE_GL_FUNC(glVertexAttrib3fvARB)
2959 USE_GL_FUNC(glVertexAttrib3sARB)
2960 USE_GL_FUNC(glVertexAttrib3svARB)
2961 USE_GL_FUNC(glVertexAttrib4NbvARB)
2962 USE_GL_FUNC(glVertexAttrib4NivARB)
2963 USE_GL_FUNC(glVertexAttrib4NsvARB)
2964 USE_GL_FUNC(glVertexAttrib4NubARB)
2965 USE_GL_FUNC(glVertexAttrib4NubvARB)
2966 USE_GL_FUNC(glVertexAttrib4NuivARB)
2967 USE_GL_FUNC(glVertexAttrib4NusvARB)
2968 USE_GL_FUNC(glVertexAttrib4bvARB)
2969 USE_GL_FUNC(glVertexAttrib4dARB)
2970 USE_GL_FUNC(glVertexAttrib4dvARB)
2971 USE_GL_FUNC(glVertexAttrib4fARB)
2972 USE_GL_FUNC(glVertexAttrib4fvARB)
2973 USE_GL_FUNC(glVertexAttrib4ivARB)
2974 USE_GL_FUNC(glVertexAttrib4sARB)
2975 USE_GL_FUNC(glVertexAttrib4svARB)
2976 USE_GL_FUNC(glVertexAttrib4ubvARB)
2977 USE_GL_FUNC(glVertexAttrib4uivARB)
2978 USE_GL_FUNC(glVertexAttrib4usvARB)
2979 USE_GL_FUNC(glVertexAttribPointerARB)
2980 /* GL_ARB_viewport_array */
2981 USE_GL_FUNC(glDepthRangeArrayv)
2982 USE_GL_FUNC(glDepthRangeIndexed)
2983 USE_GL_FUNC(glGetDoublei_v)
2984 USE_GL_FUNC(glGetFloati_v)
2985 USE_GL_FUNC(glScissorArrayv)
2986 USE_GL_FUNC(glScissorIndexed)
2987 USE_GL_FUNC(glScissorIndexedv)
2988 USE_GL_FUNC(glViewportArrayv)
2989 USE_GL_FUNC(glViewportIndexedf)
2990 USE_GL_FUNC(glViewportIndexedfv)
2991 /* GL_ATI_fragment_shader */
2992 USE_GL_FUNC(glAlphaFragmentOp1ATI)
2993 USE_GL_FUNC(glAlphaFragmentOp2ATI)
2994 USE_GL_FUNC(glAlphaFragmentOp3ATI)
2995 USE_GL_FUNC(glBeginFragmentShaderATI)
2996 USE_GL_FUNC(glBindFragmentShaderATI)
2997 USE_GL_FUNC(glColorFragmentOp1ATI)
2998 USE_GL_FUNC(glColorFragmentOp2ATI)
2999 USE_GL_FUNC(glColorFragmentOp3ATI)
3000 USE_GL_FUNC(glDeleteFragmentShaderATI)
3001 USE_GL_FUNC(glEndFragmentShaderATI)
3002 USE_GL_FUNC(glGenFragmentShadersATI)
3003 USE_GL_FUNC(glPassTexCoordATI)
3004 USE_GL_FUNC(glSampleMapATI)
3005 USE_GL_FUNC(glSetFragmentShaderConstantATI)
3006 /* GL_ATI_separate_stencil */
3007 USE_GL_FUNC(glStencilOpSeparateATI)
3008 USE_GL_FUNC(glStencilFuncSeparateATI)
3009 /* GL_EXT_blend_color */
3010 USE_GL_FUNC(glBlendColorEXT)
3011 /* GL_EXT_blend_equation_separate */
3012 USE_GL_FUNC(glBlendFuncSeparateEXT)
3013 /* GL_EXT_blend_func_separate */
3014 USE_GL_FUNC(glBlendEquationSeparateEXT)
3015 /* GL_EXT_blend_minmax */
3016 USE_GL_FUNC(glBlendEquationEXT)
3017 /* GL_EXT_depth_bounds_test */
3018 USE_GL_FUNC(glDepthBoundsEXT)
3019 /* GL_EXT_draw_buffers2 */
3020 USE_GL_FUNC(glColorMaskIndexedEXT)
3021 USE_GL_FUNC(glDisableIndexedEXT)
3022 USE_GL_FUNC(glEnableIndexedEXT)
3023 USE_GL_FUNC(glGetBooleanIndexedvEXT)
3024 USE_GL_FUNC(glGetIntegerIndexedvEXT)
3025 USE_GL_FUNC(glIsEnabledIndexedEXT)
3026 /* GL_EXT_fog_coord */
3027 USE_GL_FUNC(glFogCoordPointerEXT)
3028 USE_GL_FUNC(glFogCoorddEXT)
3029 USE_GL_FUNC(glFogCoorddvEXT)
3030 USE_GL_FUNC(glFogCoordfEXT)
3031 USE_GL_FUNC(glFogCoordfvEXT)
3032 /* GL_EXT_framebuffer_blit */
3033 USE_GL_FUNC(glBlitFramebufferEXT)
3034 /* GL_EXT_framebuffer_multisample */
3035 USE_GL_FUNC(glRenderbufferStorageMultisampleEXT)
3036 /* GL_EXT_framebuffer_object */
3037 USE_GL_FUNC(glBindFramebufferEXT)
3038 USE_GL_FUNC(glBindRenderbufferEXT)
3039 USE_GL_FUNC(glCheckFramebufferStatusEXT)
3040 USE_GL_FUNC(glDeleteFramebuffersEXT)
3041 USE_GL_FUNC(glDeleteRenderbuffersEXT)
3042 USE_GL_FUNC(glFramebufferRenderbufferEXT)
3043 USE_GL_FUNC(glFramebufferTexture1DEXT)
3044 USE_GL_FUNC(glFramebufferTexture2DEXT)
3045 USE_GL_FUNC(glFramebufferTexture3DEXT)
3046 USE_GL_FUNC(glGenFramebuffersEXT)
3047 USE_GL_FUNC(glGenRenderbuffersEXT)
3048 USE_GL_FUNC(glGenerateMipmapEXT)
3049 USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT)
3050 USE_GL_FUNC(glGetRenderbufferParameterivEXT)
3051 USE_GL_FUNC(glIsFramebufferEXT)
3052 USE_GL_FUNC(glIsRenderbufferEXT)
3053 USE_GL_FUNC(glRenderbufferStorageEXT)
3054 /* GL_EXT_gpu_program_parameters */
3055 USE_GL_FUNC(glProgramEnvParameters4fvEXT)
3056 USE_GL_FUNC(glProgramLocalParameters4fvEXT)
3057 /* GL_EXT_gpu_shader4 */
3058 USE_GL_FUNC(glBindFragDataLocationEXT)
3059 USE_GL_FUNC(glGetFragDataLocationEXT)
3060 USE_GL_FUNC(glGetUniformuivEXT)
3061 USE_GL_FUNC(glGetVertexAttribIivEXT)
3062 USE_GL_FUNC(glGetVertexAttribIuivEXT)
3063 USE_GL_FUNC(glUniform1uiEXT)
3064 USE_GL_FUNC(glUniform1uivEXT)
3065 USE_GL_FUNC(glUniform2uiEXT)
3066 USE_GL_FUNC(glUniform2uivEXT)
3067 USE_GL_FUNC(glUniform3uiEXT)
3068 USE_GL_FUNC(glUniform3uivEXT)
3069 USE_GL_FUNC(glUniform4uiEXT)
3070 USE_GL_FUNC(glUniform4uivEXT)
3071 USE_GL_FUNC(glVertexAttribI1iEXT)
3072 USE_GL_FUNC(glVertexAttribI1ivEXT)
3073 USE_GL_FUNC(glVertexAttribI1uiEXT)
3074 USE_GL_FUNC(glVertexAttribI1uivEXT)
3075 USE_GL_FUNC(glVertexAttribI2iEXT)
3076 USE_GL_FUNC(glVertexAttribI2ivEXT)
3077 USE_GL_FUNC(glVertexAttribI2uiEXT)
3078 USE_GL_FUNC(glVertexAttribI2uivEXT)
3079 USE_GL_FUNC(glVertexAttribI3iEXT)
3080 USE_GL_FUNC(glVertexAttribI3ivEXT)
3081 USE_GL_FUNC(glVertexAttribI3uiEXT)
3082 USE_GL_FUNC(glVertexAttribI3uivEXT)
3083 USE_GL_FUNC(glVertexAttribI4bvEXT)
3084 USE_GL_FUNC(glVertexAttribI4iEXT)
3085 USE_GL_FUNC(glVertexAttribI4ivEXT)
3086 USE_GL_FUNC(glVertexAttribI4svEXT)
3087 USE_GL_FUNC(glVertexAttribI4ubvEXT)
3088 USE_GL_FUNC(glVertexAttribI4uiEXT)
3089 USE_GL_FUNC(glVertexAttribI4uivEXT)
3090 USE_GL_FUNC(glVertexAttribI4usvEXT)
3091 USE_GL_FUNC(glVertexAttribIPointerEXT)
3092 /* GL_EXT_point_parameters */
3093 USE_GL_FUNC(glPointParameterfEXT)
3094 USE_GL_FUNC(glPointParameterfvEXT)
3095 /* GL_EXT_provoking_vertex */
3096 USE_GL_FUNC(glProvokingVertexEXT)
3097 /* GL_EXT_secondary_color */
3098 USE_GL_FUNC(glSecondaryColor3fEXT)
3099 USE_GL_FUNC(glSecondaryColor3fvEXT)
3100 USE_GL_FUNC(glSecondaryColor3ubEXT)
3101 USE_GL_FUNC(glSecondaryColor3ubvEXT)
3102 USE_GL_FUNC(glSecondaryColorPointerEXT)
3103 /* GL_EXT_stencil_two_side */
3104 USE_GL_FUNC(glActiveStencilFaceEXT)
3105 /* GL_EXT_texture3D */
3106 USE_GL_FUNC(glTexImage3D)
3107 USE_GL_FUNC(glTexImage3DEXT)
3108 USE_GL_FUNC(glTexSubImage3D)
3109 USE_GL_FUNC(glTexSubImage3DEXT)
3110 /* GL_NV_fence */
3111 USE_GL_FUNC(glDeleteFencesNV)
3112 USE_GL_FUNC(glFinishFenceNV)
3113 USE_GL_FUNC(glGenFencesNV)
3114 USE_GL_FUNC(glGetFenceivNV)
3115 USE_GL_FUNC(glIsFenceNV)
3116 USE_GL_FUNC(glSetFenceNV)
3117 USE_GL_FUNC(glTestFenceNV)
3118 /* GL_NV_half_float */
3119 USE_GL_FUNC(glColor3hNV)
3120 USE_GL_FUNC(glColor3hvNV)
3121 USE_GL_FUNC(glColor4hNV)
3122 USE_GL_FUNC(glColor4hvNV)
3123 USE_GL_FUNC(glFogCoordhNV)
3124 USE_GL_FUNC(glFogCoordhvNV)
3125 USE_GL_FUNC(glMultiTexCoord1hNV)
3126 USE_GL_FUNC(glMultiTexCoord1hvNV)
3127 USE_GL_FUNC(glMultiTexCoord2hNV)
3128 USE_GL_FUNC(glMultiTexCoord2hvNV)
3129 USE_GL_FUNC(glMultiTexCoord3hNV)
3130 USE_GL_FUNC(glMultiTexCoord3hvNV)
3131 USE_GL_FUNC(glMultiTexCoord4hNV)
3132 USE_GL_FUNC(glMultiTexCoord4hvNV)
3133 USE_GL_FUNC(glNormal3hNV)
3134 USE_GL_FUNC(glNormal3hvNV)
3135 USE_GL_FUNC(glSecondaryColor3hNV)
3136 USE_GL_FUNC(glSecondaryColor3hvNV)
3137 USE_GL_FUNC(glTexCoord1hNV)
3138 USE_GL_FUNC(glTexCoord1hvNV)
3139 USE_GL_FUNC(glTexCoord2hNV)
3140 USE_GL_FUNC(glTexCoord2hvNV)
3141 USE_GL_FUNC(glTexCoord3hNV)
3142 USE_GL_FUNC(glTexCoord3hvNV)
3143 USE_GL_FUNC(glTexCoord4hNV)
3144 USE_GL_FUNC(glTexCoord4hvNV)
3145 USE_GL_FUNC(glVertex2hNV)
3146 USE_GL_FUNC(glVertex2hvNV)
3147 USE_GL_FUNC(glVertex3hNV)
3148 USE_GL_FUNC(glVertex3hvNV)
3149 USE_GL_FUNC(glVertex4hNV)
3150 USE_GL_FUNC(glVertex4hvNV)
3151 USE_GL_FUNC(glVertexAttrib1hNV)
3152 USE_GL_FUNC(glVertexAttrib1hvNV)
3153 USE_GL_FUNC(glVertexAttrib2hNV)
3154 USE_GL_FUNC(glVertexAttrib2hvNV)
3155 USE_GL_FUNC(glVertexAttrib3hNV)
3156 USE_GL_FUNC(glVertexAttrib3hvNV)
3157 USE_GL_FUNC(glVertexAttrib4hNV)
3158 USE_GL_FUNC(glVertexAttrib4hvNV)
3159 USE_GL_FUNC(glVertexAttribs1hvNV)
3160 USE_GL_FUNC(glVertexAttribs2hvNV)
3161 USE_GL_FUNC(glVertexAttribs3hvNV)
3162 USE_GL_FUNC(glVertexAttribs4hvNV)
3163 USE_GL_FUNC(glVertexWeighthNV)
3164 USE_GL_FUNC(glVertexWeighthvNV)
3165 /* GL_NV_point_sprite */
3166 USE_GL_FUNC(glPointParameteriNV)
3167 USE_GL_FUNC(glPointParameterivNV)
3168 /* GL_NV_register_combiners */
3169 USE_GL_FUNC(glCombinerInputNV)
3170 USE_GL_FUNC(glCombinerOutputNV)
3171 USE_GL_FUNC(glCombinerParameterfNV)
3172 USE_GL_FUNC(glCombinerParameterfvNV)
3173 USE_GL_FUNC(glCombinerParameteriNV)
3174 USE_GL_FUNC(glCombinerParameterivNV)
3175 USE_GL_FUNC(glFinalCombinerInputNV)
3176 /* WGL extensions */
3177 USE_GL_FUNC(wglChoosePixelFormatARB)
3178 USE_GL_FUNC(wglGetExtensionsStringARB)
3179 USE_GL_FUNC(wglGetPixelFormatAttribfvARB)
3180 USE_GL_FUNC(wglGetPixelFormatAttribivARB)
3181 USE_GL_FUNC(wglQueryCurrentRendererIntegerWINE)
3182 USE_GL_FUNC(wglQueryCurrentRendererStringWINE)
3183 USE_GL_FUNC(wglQueryRendererIntegerWINE)
3184 USE_GL_FUNC(wglQueryRendererStringWINE)
3185 USE_GL_FUNC(wglSetPixelFormatWINE)
3186 USE_GL_FUNC(wglSwapIntervalEXT)
3188 /* Newer core functions */
3189 USE_GL_FUNC(glActiveTexture) /* OpenGL 1.3 */
3190 USE_GL_FUNC(glAttachShader) /* OpenGL 2.0 */
3191 USE_GL_FUNC(glBeginQuery) /* OpenGL 1.5 */
3192 USE_GL_FUNC(glBeginTransformFeedback) /* OpenGL 3.0 */
3193 USE_GL_FUNC(glBindAttribLocation) /* OpenGL 2.0 */
3194 USE_GL_FUNC(glBindBuffer) /* OpenGL 1.5 */
3195 USE_GL_FUNC(glBindFragDataLocation) /* OpenGL 3.0 */
3196 USE_GL_FUNC(glBindVertexArray) /* OpenGL 3.0 */
3197 USE_GL_FUNC(glBlendColor) /* OpenGL 1.4 */
3198 USE_GL_FUNC(glBlendEquation) /* OpenGL 1.4 */
3199 USE_GL_FUNC(glBlendEquationSeparate) /* OpenGL 2.0 */
3200 USE_GL_FUNC(glBlendFuncSeparate) /* OpenGL 1.4 */
3201 USE_GL_FUNC(glBufferData) /* OpenGL 1.5 */
3202 USE_GL_FUNC(glBufferSubData) /* OpenGL 1.5 */
3203 USE_GL_FUNC(glColorMaski) /* OpenGL 3.0 */
3204 USE_GL_FUNC(glCompileShader) /* OpenGL 2.0 */
3205 USE_GL_FUNC(glCompressedTexImage2D) /* OpenGL 1.3 */
3206 USE_GL_FUNC(glCompressedTexImage3D) /* OpenGL 1.3 */
3207 USE_GL_FUNC(glCompressedTexSubImage2D) /* OpenGL 1.3 */
3208 USE_GL_FUNC(glCompressedTexSubImage3D) /* OpenGL 1.3 */
3209 USE_GL_FUNC(glCreateProgram) /* OpenGL 2.0 */
3210 USE_GL_FUNC(glCreateShader) /* OpenGL 2.0 */
3211 USE_GL_FUNC(glDebugMessageCallback) /* OpenGL 4.3 */
3212 USE_GL_FUNC(glDebugMessageControl) /* OpenGL 4.3 */
3213 USE_GL_FUNC(glDebugMessageInsert) /* OpenGL 4.3 */
3214 USE_GL_FUNC(glDeleteBuffers) /* OpenGL 1.5 */
3215 USE_GL_FUNC(glDeleteProgram) /* OpenGL 2.0 */
3216 USE_GL_FUNC(glDeleteQueries) /* OpenGL 1.5 */
3217 USE_GL_FUNC(glDeleteShader) /* OpenGL 2.0 */
3218 USE_GL_FUNC(glDeleteVertexArrays) /* OpenGL 3.0 */
3219 USE_GL_FUNC(glDetachShader) /* OpenGL 2.0 */
3220 USE_GL_FUNC(glDisablei) /* OpenGL 3.0 */
3221 USE_GL_FUNC(glDisableVertexAttribArray) /* OpenGL 2.0 */
3222 USE_GL_FUNC(glDrawArraysInstanced) /* OpenGL 3.1 */
3223 USE_GL_FUNC(glDrawBuffers) /* OpenGL 2.0 */
3224 USE_GL_FUNC(glDrawElementsInstanced) /* OpenGL 3.1 */
3225 USE_GL_FUNC(glEnablei) /* OpenGL 3.0 */
3226 USE_GL_FUNC(glEnableVertexAttribArray) /* OpenGL 2.0 */
3227 USE_GL_FUNC(glEndQuery) /* OpenGL 1.5 */
3228 USE_GL_FUNC(glEndTransformFeedback) /* OpenGL 3.0 */
3229 USE_GL_FUNC(glFramebufferTexture) /* OpenGL 3.2 */
3230 USE_GL_FUNC(glGenBuffers) /* OpenGL 1.5 */
3231 USE_GL_FUNC(glGenQueries) /* OpenGL 1.5 */
3232 USE_GL_FUNC(glGenVertexArrays) /* OpenGL 3.0 */
3233 USE_GL_FUNC(glGetActiveUniform) /* OpenGL 2.0 */
3234 USE_GL_FUNC(glGetAttachedShaders) /* OpenGL 2.0 */
3235 USE_GL_FUNC(glGetAttribLocation) /* OpenGL 2.0 */
3236 USE_GL_FUNC(glGetBooleani_v) /* OpenGL 3.0 */
3237 USE_GL_FUNC(glGetBufferSubData) /* OpenGL 1.5 */
3238 USE_GL_FUNC(glGetCompressedTexImage) /* OpenGL 1.3 */
3239 USE_GL_FUNC(glGetDebugMessageLog) /* OpenGL 4.3 */
3240 USE_GL_FUNC(glGetIntegeri_v) /* OpenGL 3.0 */
3241 USE_GL_FUNC(glGetProgramInfoLog) /* OpenGL 2.0 */
3242 USE_GL_FUNC(glGetProgramiv) /* OpenGL 2.0 */
3243 USE_GL_FUNC(glGetQueryiv) /* OpenGL 1.5 */
3244 USE_GL_FUNC(glGetQueryObjectuiv) /* OpenGL 1.5 */
3245 USE_GL_FUNC(glGetShaderInfoLog) /* OpenGL 2.0 */
3246 USE_GL_FUNC(glGetShaderiv) /* OpenGL 2.0 */
3247 USE_GL_FUNC(glGetShaderSource) /* OpenGL 2.0 */
3248 USE_GL_FUNC(glGetStringi) /* OpenGL 3.0 */
3249 USE_GL_FUNC(glGetUniformfv) /* OpenGL 2.0 */
3250 USE_GL_FUNC(glGetUniformiv) /* OpenGL 2.0 */
3251 USE_GL_FUNC(glGetUniformLocation) /* OpenGL 2.0 */
3252 USE_GL_FUNC(glIsEnabledi) /* OpenGL 3.0 */
3253 USE_GL_FUNC(glLinkProgram) /* OpenGL 2.0 */
3254 USE_GL_FUNC(glMapBuffer) /* OpenGL 1.5 */
3255 USE_GL_FUNC(glPointParameteri) /* OpenGL 1.4 */
3256 USE_GL_FUNC(glPointParameteriv) /* OpenGL 1.4 */
3257 USE_GL_FUNC(glShaderSource) /* OpenGL 2.0 */
3258 USE_GL_FUNC(glStencilFuncSeparate) /* OpenGL 2.0 */
3259 USE_GL_FUNC(glStencilOpSeparate) /* OpenGL 2.0 */
3260 USE_GL_FUNC(glTexBuffer) /* OpenGL 3.1 */
3261 USE_GL_FUNC(glTexImage3D) /* OpenGL 1.2 */
3262 USE_GL_FUNC(glTexSubImage3D) /* OpenGL 1.2 */
3263 USE_GL_FUNC(glTransformFeedbackVaryings)/* OpenGL 3.0 */
3264 USE_GL_FUNC(glUniform1f) /* OpenGL 2.0 */
3265 USE_GL_FUNC(glUniform1fv) /* OpenGL 2.0 */
3266 USE_GL_FUNC(glUniform1i) /* OpenGL 2.0 */
3267 USE_GL_FUNC(glUniform1iv) /* OpenGL 2.0 */
3268 USE_GL_FUNC(glUniform2f) /* OpenGL 2.0 */
3269 USE_GL_FUNC(glUniform2fv) /* OpenGL 2.0 */
3270 USE_GL_FUNC(glUniform2i) /* OpenGL 2.0 */
3271 USE_GL_FUNC(glUniform2iv) /* OpenGL 2.0 */
3272 USE_GL_FUNC(glUniform3f) /* OpenGL 2.0 */
3273 USE_GL_FUNC(glUniform3fv) /* OpenGL 2.0 */
3274 USE_GL_FUNC(glUniform3i) /* OpenGL 2.0 */
3275 USE_GL_FUNC(glUniform3iv) /* OpenGL 2.0 */
3276 USE_GL_FUNC(glUniform4f) /* OpenGL 2.0 */
3277 USE_GL_FUNC(glUniform4fv) /* OpenGL 2.0 */
3278 USE_GL_FUNC(glUniform4i) /* OpenGL 2.0 */
3279 USE_GL_FUNC(glUniform4iv) /* OpenGL 2.0 */
3280 USE_GL_FUNC(glUniformMatrix2fv) /* OpenGL 2.0 */
3281 USE_GL_FUNC(glUniformMatrix3fv) /* OpenGL 2.0 */
3282 USE_GL_FUNC(glUniformMatrix4fv) /* OpenGL 2.0 */
3283 USE_GL_FUNC(glUnmapBuffer) /* OpenGL 1.5 */
3284 USE_GL_FUNC(glUseProgram) /* OpenGL 2.0 */
3285 USE_GL_FUNC(glValidateProgram) /* OpenGL 2.0 */
3286 USE_GL_FUNC(glVertexAttrib1f) /* OpenGL 2.0 */
3287 USE_GL_FUNC(glVertexAttrib1fv) /* OpenGL 2.0 */
3288 USE_GL_FUNC(glVertexAttrib2f) /* OpenGL 2.0 */
3289 USE_GL_FUNC(glVertexAttrib2fv) /* OpenGL 2.0 */
3290 USE_GL_FUNC(glVertexAttrib3f) /* OpenGL 2.0 */
3291 USE_GL_FUNC(glVertexAttrib3fv) /* OpenGL 2.0 */
3292 USE_GL_FUNC(glVertexAttrib4f) /* OpenGL 2.0 */
3293 USE_GL_FUNC(glVertexAttrib4fv) /* OpenGL 2.0 */
3294 USE_GL_FUNC(glVertexAttrib4Nsv) /* OpenGL 2.0 */
3295 USE_GL_FUNC(glVertexAttrib4Nub) /* OpenGL 2.0 */
3296 USE_GL_FUNC(glVertexAttrib4Nubv) /* OpenGL 2.0 */
3297 USE_GL_FUNC(glVertexAttrib4Nusv) /* OpenGL 2.0 */
3298 USE_GL_FUNC(glVertexAttrib4sv) /* OpenGL 2.0 */
3299 USE_GL_FUNC(glVertexAttrib4ubv) /* OpenGL 2.0 */
3300 USE_GL_FUNC(glVertexAttribDivisor) /* OpenGL 3.3 */
3301 USE_GL_FUNC(glVertexAttribIPointer) /* OpenGL 3.0 */
3302 USE_GL_FUNC(glVertexAttribPointer) /* OpenGL 2.0 */
3303 #undef USE_GL_FUNC
3305 #ifndef USE_WIN32_OPENGL
3306 /* hack: use the functions directly from the TEB table to bypass the thunks */
3307 /* note that we still need the above wglGetProcAddress calls to initialize the table */
3308 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
3309 #endif
3311 #define MAP_GL_FUNCTION(core_func, ext_func) \
3312 do \
3314 if (!gl_info->gl_ops.ext.p_##core_func) \
3315 gl_info->gl_ops.ext.p_##core_func = gl_info->gl_ops.ext.p_##ext_func; \
3316 } while (0)
3317 #define MAP_GL_FUNCTION_CAST(core_func, ext_func) \
3318 do \
3320 if (!gl_info->gl_ops.ext.p_##core_func) \
3321 gl_info->gl_ops.ext.p_##core_func = (void *)gl_info->gl_ops.ext.p_##ext_func; \
3322 } while (0)
3324 MAP_GL_FUNCTION(glActiveTexture, glActiveTextureARB);
3325 MAP_GL_FUNCTION(glAttachShader, glAttachObjectARB);
3326 MAP_GL_FUNCTION(glBeginQuery, glBeginQueryARB);
3327 MAP_GL_FUNCTION(glBindAttribLocation, glBindAttribLocationARB);
3328 MAP_GL_FUNCTION(glBindBuffer, glBindBufferARB);
3329 MAP_GL_FUNCTION(glBindFragDataLocation, glBindFragDataLocationEXT);
3330 MAP_GL_FUNCTION(glBlendColor, glBlendColorEXT);
3331 MAP_GL_FUNCTION(glBlendEquation, glBlendEquationEXT);
3332 MAP_GL_FUNCTION(glBlendEquationSeparate, glBlendEquationSeparateEXT);
3333 MAP_GL_FUNCTION(glBlendFuncSeparate, glBlendFuncSeparateEXT);
3334 MAP_GL_FUNCTION(glBufferData, glBufferDataARB);
3335 MAP_GL_FUNCTION(glBufferSubData, glBufferSubDataARB);
3336 MAP_GL_FUNCTION(glColorMaski, glColorMaskIndexedEXT);
3337 MAP_GL_FUNCTION(glCompileShader, glCompileShaderARB);
3338 MAP_GL_FUNCTION(glCompressedTexImage2D, glCompressedTexImage2DARB);
3339 MAP_GL_FUNCTION(glCompressedTexImage3D, glCompressedTexImage3DARB);
3340 MAP_GL_FUNCTION(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB);
3341 MAP_GL_FUNCTION(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB);
3342 MAP_GL_FUNCTION(glCreateProgram, glCreateProgramObjectARB);
3343 MAP_GL_FUNCTION(glCreateShader, glCreateShaderObjectARB);
3344 MAP_GL_FUNCTION(glDebugMessageCallback, glDebugMessageCallbackARB);
3345 MAP_GL_FUNCTION(glDebugMessageControl, glDebugMessageControlARB);
3346 MAP_GL_FUNCTION(glDebugMessageInsert, glDebugMessageInsertARB);
3347 MAP_GL_FUNCTION(glDeleteBuffers, glDeleteBuffersARB);
3348 MAP_GL_FUNCTION(glDeleteProgram, glDeleteObjectARB);
3349 MAP_GL_FUNCTION(glDeleteQueries, glDeleteQueriesARB);
3350 MAP_GL_FUNCTION(glDeleteShader, glDeleteObjectARB);
3351 MAP_GL_FUNCTION(glDetachShader, glDetachObjectARB);
3352 MAP_GL_FUNCTION(glDisablei, glDisableIndexedEXT);
3353 MAP_GL_FUNCTION(glDisableVertexAttribArray, glDisableVertexAttribArrayARB);
3354 MAP_GL_FUNCTION(glDrawArraysInstanced, glDrawArraysInstancedARB);
3355 MAP_GL_FUNCTION(glDrawBuffers, glDrawBuffersARB);
3356 MAP_GL_FUNCTION(glDrawElementsInstanced, glDrawElementsInstancedARB);
3357 MAP_GL_FUNCTION(glEnablei, glEnableIndexedEXT);
3358 MAP_GL_FUNCTION(glEnableVertexAttribArray, glEnableVertexAttribArrayARB);
3359 MAP_GL_FUNCTION(glEndQuery, glEndQueryARB);
3360 MAP_GL_FUNCTION(glFramebufferTexture, glFramebufferTextureARB);
3361 MAP_GL_FUNCTION(glGenBuffers, glGenBuffersARB);
3362 MAP_GL_FUNCTION(glGenQueries, glGenQueriesARB);
3363 MAP_GL_FUNCTION(glGetActiveUniform, glGetActiveUniformARB);
3364 MAP_GL_FUNCTION(glGetAttachedShaders, glGetAttachedObjectsARB);
3365 MAP_GL_FUNCTION(glGetAttribLocation, glGetAttribLocationARB);
3366 MAP_GL_FUNCTION(glGetBooleani_v, glGetBooleanIndexedvEXT);
3367 MAP_GL_FUNCTION(glGetBufferSubData, glGetBufferSubDataARB);
3368 MAP_GL_FUNCTION(glGetCompressedTexImage, glGetCompressedTexImageARB);
3369 MAP_GL_FUNCTION(glGetDebugMessageLog, glGetDebugMessageLogARB);
3370 MAP_GL_FUNCTION(glGetIntegeri_v, glGetIntegerIndexedvEXT);
3371 MAP_GL_FUNCTION(glGetProgramInfoLog, glGetInfoLogARB);
3372 MAP_GL_FUNCTION(glGetProgramiv, glGetObjectParameterivARB);
3373 MAP_GL_FUNCTION(glGetQueryiv, glGetQueryivARB);
3374 MAP_GL_FUNCTION(glGetQueryObjectuiv, glGetQueryObjectuivARB);
3375 MAP_GL_FUNCTION(glGetShaderInfoLog, glGetInfoLogARB);
3376 MAP_GL_FUNCTION(glGetShaderiv, glGetObjectParameterivARB);
3377 MAP_GL_FUNCTION(glGetShaderSource, glGetShaderSourceARB);
3378 MAP_GL_FUNCTION(glGetUniformfv, glGetUniformfvARB);
3379 MAP_GL_FUNCTION(glGetUniformiv, glGetUniformivARB);
3380 MAP_GL_FUNCTION(glGetUniformLocation, glGetUniformLocationARB);
3381 MAP_GL_FUNCTION(glIsEnabledi, glIsEnabledIndexedEXT);
3382 MAP_GL_FUNCTION(glLinkProgram, glLinkProgramARB);
3383 MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB);
3384 MAP_GL_FUNCTION_CAST(glShaderSource, glShaderSourceARB);
3385 MAP_GL_FUNCTION(glTexBuffer, glTexBufferARB);
3386 MAP_GL_FUNCTION_CAST(glTexImage3D, glTexImage3DEXT);
3387 MAP_GL_FUNCTION(glTexSubImage3D, glTexSubImage3DEXT);
3388 MAP_GL_FUNCTION(glUniform1f, glUniform1fARB);
3389 MAP_GL_FUNCTION(glUniform1fv, glUniform1fvARB);
3390 MAP_GL_FUNCTION(glUniform1i, glUniform1iARB);
3391 MAP_GL_FUNCTION(glUniform1iv, glUniform1ivARB);
3392 MAP_GL_FUNCTION(glUniform2f, glUniform2fARB);
3393 MAP_GL_FUNCTION(glUniform2fv, glUniform2fvARB);
3394 MAP_GL_FUNCTION(glUniform2i, glUniform2iARB);
3395 MAP_GL_FUNCTION(glUniform2iv, glUniform2ivARB);
3396 MAP_GL_FUNCTION(glUniform3f, glUniform3fARB);
3397 MAP_GL_FUNCTION(glUniform3fv, glUniform3fvARB);
3398 MAP_GL_FUNCTION(glUniform3i, glUniform3iARB);
3399 MAP_GL_FUNCTION(glUniform3iv, glUniform3ivARB);
3400 MAP_GL_FUNCTION(glUniform4f, glUniform4fARB);
3401 MAP_GL_FUNCTION(glUniform4fv, glUniform4fvARB);
3402 MAP_GL_FUNCTION(glUniform4i, glUniform4iARB);
3403 MAP_GL_FUNCTION(glUniform4iv, glUniform4ivARB);
3404 MAP_GL_FUNCTION(glUniformMatrix2fv, glUniformMatrix2fvARB);
3405 MAP_GL_FUNCTION(glUniformMatrix3fv, glUniformMatrix3fvARB);
3406 MAP_GL_FUNCTION(glUniformMatrix4fv, glUniformMatrix4fvARB);
3407 MAP_GL_FUNCTION(glUnmapBuffer, glUnmapBufferARB);
3408 MAP_GL_FUNCTION(glUseProgram, glUseProgramObjectARB);
3409 MAP_GL_FUNCTION(glValidateProgram, glValidateProgramARB);
3410 MAP_GL_FUNCTION(glVertexAttrib1f, glVertexAttrib1fARB);
3411 MAP_GL_FUNCTION(glVertexAttrib1fv, glVertexAttrib1fvARB);
3412 MAP_GL_FUNCTION(glVertexAttrib2f, glVertexAttrib2fARB);
3413 MAP_GL_FUNCTION(glVertexAttrib2fv, glVertexAttrib2fvARB);
3414 MAP_GL_FUNCTION(glVertexAttrib3f, glVertexAttrib3fARB);
3415 MAP_GL_FUNCTION(glVertexAttrib3fv, glVertexAttrib3fvARB);
3416 MAP_GL_FUNCTION(glVertexAttrib4f, glVertexAttrib4fARB);
3417 MAP_GL_FUNCTION(glVertexAttrib4fv, glVertexAttrib4fvARB);
3418 MAP_GL_FUNCTION(glVertexAttrib4Nsv, glVertexAttrib4NsvARB);
3419 MAP_GL_FUNCTION(glVertexAttrib4Nub, glVertexAttrib4NubARB);
3420 MAP_GL_FUNCTION(glVertexAttrib4Nubv, glVertexAttrib4NubvARB);
3421 MAP_GL_FUNCTION(glVertexAttrib4Nusv, glVertexAttrib4NusvARB);
3422 MAP_GL_FUNCTION(glVertexAttrib4sv, glVertexAttrib4svARB);
3423 MAP_GL_FUNCTION(glVertexAttrib4ubv, glVertexAttrib4ubvARB);
3424 MAP_GL_FUNCTION(glVertexAttribDivisor, glVertexAttribDivisorARB);
3425 MAP_GL_FUNCTION(glVertexAttribIPointer, glVertexAttribIPointerEXT);
3426 MAP_GL_FUNCTION(glVertexAttribPointer, glVertexAttribPointerARB);
3427 #undef MAP_GL_FUNCTION
3428 #undef MAP_GL_FUNCTION_CAST
3431 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
3433 unsigned int i, sampler_count;
3434 GLfloat gl_floatv[2];
3435 GLint gl_max;
3437 gl_info->limits.blends = 1;
3438 gl_info->limits.buffers = 1;
3439 gl_info->limits.textures = 0;
3440 gl_info->limits.texture_coords = 0;
3441 for (i = 0; i < WINED3D_SHADER_TYPE_COUNT; ++i)
3443 gl_info->limits.uniform_blocks[i] = 0;
3444 gl_info->limits.samplers[i] = 0;
3446 gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] = 1;
3447 gl_info->limits.combined_samplers = gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL];
3448 gl_info->limits.graphics_samplers = gl_info->limits.combined_samplers;
3449 gl_info->limits.vertex_attribs = 16;
3450 gl_info->limits.texture_buffer_offset_alignment = 1;
3451 gl_info->limits.glsl_vs_float_constants = 0;
3452 gl_info->limits.glsl_ps_float_constants = 0;
3453 gl_info->limits.arb_vs_float_constants = 0;
3454 gl_info->limits.arb_vs_native_constants = 0;
3455 gl_info->limits.arb_vs_instructions = 0;
3456 gl_info->limits.arb_vs_temps = 0;
3457 gl_info->limits.arb_ps_float_constants = 0;
3458 gl_info->limits.arb_ps_local_constants = 0;
3459 gl_info->limits.arb_ps_instructions = 0;
3460 gl_info->limits.arb_ps_temps = 0;
3462 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_DISTANCES, &gl_max);
3463 gl_info->limits.user_clip_distances = min(MAX_CLIP_DISTANCES, gl_max);
3464 TRACE("Clip plane support - max planes %d.\n", gl_max);
3466 if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3468 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
3469 gl_info->limits.lights = gl_max;
3470 TRACE("Light support - max lights %d.\n", gl_max);
3473 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
3474 gl_info->limits.texture_size = gl_max;
3475 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
3477 gl_info->gl_ops.gl.p_glGetFloatv(gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]
3478 ? GL_ALIASED_POINT_SIZE_RANGE : GL_POINT_SIZE_RANGE, gl_floatv);
3479 gl_info->limits.pointsize_min = gl_floatv[0];
3480 gl_info->limits.pointsize_max = gl_floatv[1];
3481 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
3483 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
3485 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
3486 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
3488 else
3490 WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
3492 if (gl_info->supported[NV_REGISTER_COMBINERS])
3494 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
3495 gl_info->limits.general_combiners = gl_max;
3496 TRACE("Max general combiners: %d.\n", gl_max);
3498 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3500 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
3501 gl_info->limits.buffers = gl_max;
3502 TRACE("Max draw buffers: %u.\n", gl_max);
3504 if (gl_info->supported[ARB_MULTITEXTURE])
3506 if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3508 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
3509 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
3510 TRACE("Max textures: %d.\n", gl_info->limits.textures);
3512 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
3514 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
3515 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
3517 else
3519 gl_info->limits.texture_coords = gl_info->limits.textures;
3521 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
3524 if (gl_info->supported[ARB_FRAGMENT_PROGRAM] || gl_info->supported[ARB_FRAGMENT_SHADER])
3526 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &gl_max);
3527 gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] = gl_max;
3529 else
3531 gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] = gl_info->limits.textures;
3533 TRACE("Max fragment samplers: %d.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL]);
3535 if (gl_info->supported[ARB_VERTEX_SHADER])
3537 unsigned int vertex_sampler_count;
3539 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &gl_max);
3540 vertex_sampler_count = gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX] = gl_max;
3541 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &gl_max);
3542 gl_info->limits.combined_samplers = gl_max;
3543 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &gl_max);
3544 gl_info->limits.vertex_attribs = gl_max;
3546 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
3547 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
3548 * an issue because then the sampler setup only depends on the two shaders. If a pixel
3549 * shader is used with fixed function vertex processing we're fine too because fixed function
3550 * vertex processing doesn't use any samplers. If fixed function fragment processing is
3551 * used we have to make sure that all vertex sampler setups are valid together with all
3552 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
3553 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
3554 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
3555 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
3556 * a fixed function pipeline anymore.
3558 * So this is just a check to check that our assumption holds true. If not, write a warning
3559 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
3560 if (vertex_sampler_count && gl_info->limits.combined_samplers < 12
3561 && MAX_TEXTURES + vertex_sampler_count > gl_info->limits.combined_samplers)
3563 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
3564 vertex_sampler_count, gl_info->limits.combined_samplers);
3565 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
3566 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
3567 vertex_sampler_count = gl_info->limits.combined_samplers - MAX_TEXTURES;
3568 else
3569 vertex_sampler_count = 0;
3570 gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX] = vertex_sampler_count;
3573 else
3575 gl_info->limits.combined_samplers = gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL];
3577 TRACE("Max vertex samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX]);
3578 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
3579 TRACE("Max vertex attributes: %u.\n", gl_info->limits.vertex_attribs);
3581 else
3583 gl_info->limits.textures = 1;
3584 gl_info->limits.texture_coords = 1;
3587 if (gl_info->supported[ARB_VERTEX_BLEND])
3589 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
3590 gl_info->limits.blends = gl_max;
3591 TRACE("Max blends: %u.\n", gl_info->limits.blends);
3593 if (gl_info->supported[EXT_TEXTURE3D])
3595 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
3596 gl_info->limits.texture3d_size = gl_max;
3597 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
3599 if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC])
3601 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &gl_max);
3602 gl_info->limits.anisotropy = gl_max;
3603 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
3605 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
3607 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
3608 gl_info->limits.arb_ps_float_constants = gl_max;
3609 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
3610 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
3611 gl_info->limits.arb_ps_native_constants = gl_max;
3612 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
3613 gl_info->limits.arb_ps_native_constants);
3614 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
3615 gl_info->limits.arb_ps_temps = gl_max;
3616 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
3617 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
3618 gl_info->limits.arb_ps_instructions = gl_max;
3619 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
3620 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
3621 gl_info->limits.arb_ps_local_constants = gl_max;
3622 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
3624 if (gl_info->supported[ARB_VERTEX_PROGRAM])
3626 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
3627 gl_info->limits.arb_vs_float_constants = gl_max;
3628 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
3629 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
3630 gl_info->limits.arb_vs_native_constants = gl_max;
3631 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
3632 gl_info->limits.arb_vs_native_constants);
3633 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
3634 gl_info->limits.arb_vs_temps = gl_max;
3635 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
3636 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
3637 gl_info->limits.arb_vs_instructions = gl_max;
3638 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
3640 if (gl_info->supported[ARB_VERTEX_SHADER])
3642 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
3643 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
3644 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
3646 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3648 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &gl_max);
3649 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_VERTEX] = min(gl_max, WINED3D_MAX_CBS);
3650 TRACE("Max vertex uniform blocks: %u (%d).\n",
3651 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_VERTEX], gl_max);
3654 if (gl_info->supported[ARB_TESSELLATION_SHADER])
3656 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, &gl_max);
3657 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_HULL] = min(gl_max, WINED3D_MAX_CBS);
3658 TRACE("Max hull uniform blocks: %u (%d).\n",
3659 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_HULL], gl_max);
3660 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, &gl_max);
3661 gl_info->limits.samplers[WINED3D_SHADER_TYPE_HULL] = gl_max;
3662 TRACE("Max hull samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_HULL]);
3664 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, &gl_max);
3665 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_DOMAIN] = min(gl_max, WINED3D_MAX_CBS);
3666 TRACE("Max domain uniform blocks: %u (%d).\n",
3667 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_DOMAIN], gl_max);
3668 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, &gl_max);
3669 gl_info->limits.samplers[WINED3D_SHADER_TYPE_DOMAIN] = gl_max;
3670 TRACE("Max domain samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_DOMAIN]);
3672 if (gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3674 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &gl_max);
3675 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_GEOMETRY] = min(gl_max, WINED3D_MAX_CBS);
3676 TRACE("Max geometry uniform blocks: %u (%d).\n",
3677 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_GEOMETRY], gl_max);
3678 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, &gl_max);
3679 gl_info->limits.samplers[WINED3D_SHADER_TYPE_GEOMETRY] = gl_max;
3680 TRACE("Max geometry samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_GEOMETRY]);
3682 if (gl_info->supported[ARB_FRAGMENT_SHADER])
3684 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
3685 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
3686 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
3687 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
3688 gl_info->limits.glsl_varyings = gl_max;
3689 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
3691 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3693 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &gl_max);
3694 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_PIXEL] = min(gl_max, WINED3D_MAX_CBS);
3695 TRACE("Max fragment uniform blocks: %u (%d).\n",
3696 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_PIXEL], gl_max);
3699 if (gl_info->supported[ARB_COMPUTE_SHADER])
3701 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMPUTE_UNIFORM_BLOCKS, &gl_max);
3702 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_COMPUTE] = min(gl_max, WINED3D_MAX_CBS);
3703 TRACE("Max compute uniform blocks: %u (%d).\n",
3704 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_COMPUTE], gl_max);
3705 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, &gl_max);
3706 gl_info->limits.samplers[WINED3D_SHADER_TYPE_COMPUTE] = gl_max;
3707 TRACE("Max compute samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_COMPUTE]);
3709 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3711 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &gl_max);
3712 TRACE("Max combined uniform blocks: %d.\n", gl_max);
3713 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &gl_max);
3714 TRACE("Max uniform buffer bindings: %d.\n", gl_max);
3716 if (gl_info->supported[ARB_TEXTURE_BUFFER_RANGE])
3718 gl_info->gl_ops.gl.p_glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &gl_max);
3719 gl_info->limits.texture_buffer_offset_alignment = gl_max;
3720 TRACE("Minimum required texture buffer offset alignment %d.\n", gl_max);
3722 if (gl_info->supported[ARB_SHADER_ATOMIC_COUNTERS])
3724 GLint max_fragment_buffers, max_combined_buffers, max_bindings;
3725 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, &max_fragment_buffers);
3726 TRACE("Max fragment atomic counter buffers: %d.\n", max_fragment_buffers);
3727 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, &max_combined_buffers);
3728 TRACE("Max combined atomic counter buffers: %d.\n", max_combined_buffers);
3729 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &max_bindings);
3730 TRACE("Max atomic counter buffer bindings: %d.\n", max_bindings);
3731 if (max_fragment_buffers < MAX_UNORDERED_ACCESS_VIEWS
3732 || max_combined_buffers < MAX_UNORDERED_ACCESS_VIEWS
3733 || max_bindings < MAX_UNORDERED_ACCESS_VIEWS)
3735 WARN("Disabling ARB_shader_atomic_counters.\n");
3736 gl_info->supported[ARB_SHADER_ATOMIC_COUNTERS] = FALSE;
3739 if (gl_info->supported[ARB_TRANSFORM_FEEDBACK3])
3741 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_STREAMS, &gl_max);
3742 TRACE("Max vertex streams: %d.\n", gl_max);
3745 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
3746 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
3747 else
3748 gl_info->limits.shininess = 128.0f;
3750 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3752 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
3753 gl_info->limits.samples = gl_max;
3756 gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] =
3757 min(gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL], MAX_GL_FRAGMENT_SAMPLERS);
3758 sampler_count = 0;
3759 for (i = 0; i < WINED3D_SHADER_TYPE_GRAPHICS_COUNT; ++i)
3760 sampler_count += gl_info->limits.samplers[i];
3761 if (gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->limits.combined_samplers < sampler_count)
3763 /* The minimum value for GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS in OpenGL
3764 * 3.2 is 48 (16 per stage). When tessellation shaders are supported
3765 * the minimum value is increased to 80. */
3766 WARN("Graphics pipeline sampler count %u is greater than combined sampler count %u.\n",
3767 sampler_count, gl_info->limits.combined_samplers);
3768 for (i = 0; i < WINED3D_SHADER_TYPE_GRAPHICS_COUNT; ++i)
3769 gl_info->limits.samplers[i] = min(gl_info->limits.samplers[i], 16);
3772 /* A majority of OpenGL implementations allow us to statically partition
3773 * the set of texture bindings into six separate sets. */
3774 gl_info->limits.graphics_samplers = gl_info->limits.combined_samplers;
3775 sampler_count = 0;
3776 for (i = 0; i < WINED3D_SHADER_TYPE_COUNT; ++i)
3777 sampler_count += gl_info->limits.samplers[i];
3778 if (gl_info->limits.combined_samplers >= sampler_count)
3779 gl_info->limits.graphics_samplers -= gl_info->limits.samplers[WINED3D_SHADER_TYPE_COMPUTE];
3782 /* Context activation is done by the caller. */
3783 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
3784 struct wined3d_caps_gl_ctx *caps_gl_ctx, DWORD wined3d_creation_flags)
3786 static const struct
3788 enum wined3d_gl_extension extension;
3789 DWORD min_gl_version;
3791 core_extensions[] =
3793 {EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2)},
3794 {ARB_MULTISAMPLE, MAKEDWORD_VERSION(1, 3)},
3795 {ARB_MULTITEXTURE, MAKEDWORD_VERSION(1, 3)},
3796 {ARB_TEXTURE_BORDER_CLAMP, MAKEDWORD_VERSION(1, 3)},
3797 {ARB_TEXTURE_COMPRESSION, MAKEDWORD_VERSION(1, 3)},
3798 {ARB_TEXTURE_CUBE_MAP, MAKEDWORD_VERSION(1, 3)},
3799 {ARB_DEPTH_TEXTURE, MAKEDWORD_VERSION(1, 4)},
3800 {ARB_POINT_PARAMETERS, MAKEDWORD_VERSION(1, 4)},
3801 {ARB_SHADOW, MAKEDWORD_VERSION(1, 4)},
3802 {ARB_TEXTURE_MIRRORED_REPEAT, MAKEDWORD_VERSION(1, 4)},
3803 {EXT_BLEND_COLOR, MAKEDWORD_VERSION(1, 4)},
3804 {EXT_BLEND_FUNC_SEPARATE, MAKEDWORD_VERSION(1, 4)},
3805 {EXT_BLEND_MINMAX, MAKEDWORD_VERSION(1, 4)},
3806 {EXT_BLEND_SUBTRACT, MAKEDWORD_VERSION(1, 4)},
3807 {EXT_STENCIL_WRAP, MAKEDWORD_VERSION(1, 4)},
3808 {NV_POINT_SPRITE, MAKEDWORD_VERSION(1, 4)},
3809 {ARB_OCCLUSION_QUERY, MAKEDWORD_VERSION(1, 5)},
3810 {ARB_VERTEX_BUFFER_OBJECT, MAKEDWORD_VERSION(1, 5)},
3811 {ARB_DRAW_BUFFERS, MAKEDWORD_VERSION(2, 0)},
3812 {ARB_FRAGMENT_SHADER, MAKEDWORD_VERSION(2, 0)},
3813 {ARB_SHADING_LANGUAGE_100, MAKEDWORD_VERSION(2, 0)},
3814 {ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0)},
3815 {ARB_VERTEX_SHADER, MAKEDWORD_VERSION(2, 0)},
3816 {EXT_BLEND_EQUATION_SEPARATE, MAKEDWORD_VERSION(2, 0)},
3817 {ARB_PIXEL_BUFFER_OBJECT, MAKEDWORD_VERSION(2, 1)},
3818 {EXT_TEXTURE_SRGB, MAKEDWORD_VERSION(2, 1)},
3819 {ARB_COLOR_BUFFER_FLOAT, MAKEDWORD_VERSION(3, 0)},
3820 {ARB_DEPTH_BUFFER_FLOAT, MAKEDWORD_VERSION(3, 0)},
3821 {ARB_FRAMEBUFFER_OBJECT, MAKEDWORD_VERSION(3, 0)},
3822 {ARB_FRAMEBUFFER_SRGB, MAKEDWORD_VERSION(3, 0)},
3823 {ARB_HALF_FLOAT_PIXEL, MAKEDWORD_VERSION(3, 0)},
3824 {ARB_HALF_FLOAT_VERTEX, MAKEDWORD_VERSION(3, 0)},
3825 {ARB_MAP_BUFFER_RANGE, MAKEDWORD_VERSION(3, 0)},
3826 {ARB_TEXTURE_COMPRESSION_RGTC, MAKEDWORD_VERSION(3, 0)},
3827 {ARB_TEXTURE_FLOAT, MAKEDWORD_VERSION(3, 0)},
3828 {ARB_TEXTURE_RG, MAKEDWORD_VERSION(3, 0)},
3829 {EXT_DRAW_BUFFERS2, MAKEDWORD_VERSION(3, 0)},
3830 {EXT_PACKED_FLOAT, MAKEDWORD_VERSION(3, 0)},
3831 {EXT_TEXTURE_ARRAY, MAKEDWORD_VERSION(3, 0)},
3832 {EXT_TEXTURE_INTEGER, MAKEDWORD_VERSION(3, 0)},
3833 {EXT_TEXTURE_SHARED_EXPONENT, MAKEDWORD_VERSION(3, 0)},
3834 /* We don't want to enable EXT_GPU_SHADER4: even though similar
3835 * functionality is available in core GL 3.0 / GLSL 1.30, it's different
3836 * enough that reusing the same flag for the new features hurts more
3837 * than it helps. */
3838 /* EXT_framebuffer_object, EXT_framebuffer_blit,
3839 * EXT_framebuffer_multisample and EXT_packed_depth_stencil
3840 * are integrated into ARB_framebuffer_object. */
3842 {ARB_COPY_BUFFER, MAKEDWORD_VERSION(3, 1)},
3843 {ARB_DRAW_INSTANCED, MAKEDWORD_VERSION(3, 1)},
3844 {ARB_TEXTURE_BUFFER_OBJECT, MAKEDWORD_VERSION(3, 1)},
3845 {ARB_UNIFORM_BUFFER_OBJECT, MAKEDWORD_VERSION(3, 1)},
3846 {EXT_TEXTURE_SNORM, MAKEDWORD_VERSION(3, 1)},
3847 /* We don't need or want GL_ARB_texture_rectangle (core in 3.1). */
3849 {ARB_DRAW_ELEMENTS_BASE_VERTEX, MAKEDWORD_VERSION(3, 2)},
3850 /* ARB_geometry_shader4 exposes a somewhat different API compared to 3.2
3851 * core geometry shaders so it's not really correct to expose the
3852 * extension for core-only support. */
3853 {ARB_FRAGMENT_COORD_CONVENTIONS, MAKEDWORD_VERSION(3, 2)},
3854 {ARB_PROVOKING_VERTEX, MAKEDWORD_VERSION(3, 2)},
3855 {ARB_SEAMLESS_CUBE_MAP, MAKEDWORD_VERSION(3, 2)},
3856 {ARB_SYNC, MAKEDWORD_VERSION(3, 2)},
3857 {ARB_VERTEX_ARRAY_BGRA, MAKEDWORD_VERSION(3, 2)},
3859 {ARB_BLEND_FUNC_EXTENDED, MAKEDWORD_VERSION(3, 3)},
3860 {ARB_EXPLICIT_ATTRIB_LOCATION, MAKEDWORD_VERSION(3, 3)},
3861 {ARB_INSTANCED_ARRAYS, MAKEDWORD_VERSION(3, 3)},
3862 {ARB_SAMPLER_OBJECTS, MAKEDWORD_VERSION(3, 3)},
3863 {ARB_SHADER_BIT_ENCODING, MAKEDWORD_VERSION(3, 3)},
3864 {ARB_TEXTURE_RGB10_A2UI, MAKEDWORD_VERSION(3, 3)},
3865 {ARB_TEXTURE_SWIZZLE, MAKEDWORD_VERSION(3, 3)},
3866 {ARB_TIMER_QUERY, MAKEDWORD_VERSION(3, 3)},
3867 {ARB_VERTEX_TYPE_2_10_10_10_REV, MAKEDWORD_VERSION(3, 3)},
3869 {ARB_GPU_SHADER5, MAKEDWORD_VERSION(4, 0)},
3870 {ARB_TESSELLATION_SHADER, MAKEDWORD_VERSION(4, 0)},
3871 {ARB_TEXTURE_CUBE_MAP_ARRAY, MAKEDWORD_VERSION(4, 0)},
3872 {ARB_TEXTURE_GATHER, MAKEDWORD_VERSION(4, 0)},
3873 {ARB_TRANSFORM_FEEDBACK2, MAKEDWORD_VERSION(4, 0)},
3874 {ARB_TRANSFORM_FEEDBACK3, MAKEDWORD_VERSION(4, 0)},
3876 {ARB_ES2_COMPATIBILITY, MAKEDWORD_VERSION(4, 1)},
3877 {ARB_VIEWPORT_ARRAY, MAKEDWORD_VERSION(4, 1)},
3879 {ARB_CONSERVATIVE_DEPTH, MAKEDWORD_VERSION(4, 2)},
3880 {ARB_INTERNALFORMAT_QUERY, MAKEDWORD_VERSION(4, 2)},
3881 {ARB_MAP_BUFFER_ALIGNMENT, MAKEDWORD_VERSION(4, 2)},
3882 {ARB_SHADER_ATOMIC_COUNTERS, MAKEDWORD_VERSION(4, 2)},
3883 {ARB_SHADER_IMAGE_LOAD_STORE, MAKEDWORD_VERSION(4, 2)},
3884 {ARB_SHADING_LANGUAGE_420PACK, MAKEDWORD_VERSION(4, 2)},
3885 {ARB_SHADING_LANGUAGE_PACKING, MAKEDWORD_VERSION(4, 2)},
3886 {ARB_TEXTURE_COMPRESSION_BPTC, MAKEDWORD_VERSION(4, 2)},
3887 {ARB_TEXTURE_STORAGE, MAKEDWORD_VERSION(4, 2)},
3889 {ARB_CLEAR_BUFFER_OBJECT, MAKEDWORD_VERSION(4, 3)},
3890 {ARB_COMPUTE_SHADER, MAKEDWORD_VERSION(4, 3)},
3891 {ARB_DEBUG_OUTPUT, MAKEDWORD_VERSION(4, 3)},
3892 {ARB_ES3_COMPATIBILITY, MAKEDWORD_VERSION(4, 3)},
3893 {ARB_FRAGMENT_LAYER_VIEWPORT, MAKEDWORD_VERSION(4, 3)},
3894 {ARB_INTERNALFORMAT_QUERY2, MAKEDWORD_VERSION(4, 3)},
3895 {ARB_SHADER_IMAGE_SIZE, MAKEDWORD_VERSION(4, 3)},
3896 {ARB_SHADER_STORAGE_BUFFER_OBJECT, MAKEDWORD_VERSION(4, 3)},
3897 {ARB_STENCIL_TEXTURING, MAKEDWORD_VERSION(4, 3)},
3898 {ARB_TEXTURE_BUFFER_RANGE, MAKEDWORD_VERSION(4, 3)},
3899 {ARB_TEXTURE_QUERY_LEVELS, MAKEDWORD_VERSION(4, 3)},
3900 {ARB_TEXTURE_VIEW, MAKEDWORD_VERSION(4, 3)},
3902 {ARB_CLEAR_TEXTURE, MAKEDWORD_VERSION(4, 4)},
3904 {ARB_CLIP_CONTROL, MAKEDWORD_VERSION(4, 5)},
3905 {ARB_DERIVATIVE_CONTROL, MAKEDWORD_VERSION(4, 5)},
3907 {ARB_PIPELINE_STATISTICS_QUERY, MAKEDWORD_VERSION(4, 6)},
3908 {ARB_TEXTURE_FILTER_ANISOTROPIC, MAKEDWORD_VERSION(4, 6)},
3910 struct wined3d_driver_info *driver_info = &adapter->driver_info;
3911 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
3912 struct wined3d_gl_info *gl_info = &adapter->gl_info;
3913 const struct gpu_description *gpu_description;
3914 struct wined3d_vertex_caps vertex_caps;
3915 struct fragment_caps fragment_caps;
3916 struct shader_caps shader_caps;
3917 const char *WGL_Extensions = NULL;
3918 enum wined3d_gl_vendor gl_vendor;
3919 DWORD gl_version, gl_ext_emul_mask;
3920 UINT64 vram_bytes = 0;
3921 HDC hdc;
3922 unsigned int i, j;
3923 GLint context_profile = 0;
3925 TRACE("adapter %p.\n", adapter);
3927 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
3928 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
3929 if (!gl_renderer_str)
3931 ERR("Received a NULL GL_RENDERER.\n");
3932 return FALSE;
3935 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
3936 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
3937 if (!gl_vendor_str)
3939 ERR("Received a NULL GL_VENDOR.\n");
3940 return FALSE;
3943 /* Parse the GL_VERSION field into major and minor information */
3944 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
3945 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
3946 if (!gl_version_str)
3948 ERR("Received a NULL GL_VERSION.\n");
3949 return FALSE;
3951 gl_version = wined3d_parse_gl_version(gl_version_str);
3953 load_gl_funcs(gl_info);
3955 memset(gl_info->supported, 0, sizeof(gl_info->supported));
3956 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
3958 if (gl_version >= MAKEDWORD_VERSION(3, 2))
3960 gl_info->gl_ops.gl.p_glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &context_profile);
3961 checkGLcall("Querying context profile");
3963 if (context_profile & GL_CONTEXT_CORE_PROFILE_BIT)
3964 TRACE("Got a core profile context.\n");
3965 else
3966 gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] = TRUE;
3968 TRACE("GL extensions reported:\n");
3969 if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3971 const char *gl_extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
3973 if (!gl_extensions)
3975 ERR("Received a NULL GL_EXTENSIONS.\n");
3976 return FALSE;
3978 parse_extension_string(gl_info, gl_extensions, gl_extension_map,
3979 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
3981 else
3983 enumerate_gl_extensions(gl_info, gl_extension_map,
3984 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
3987 hdc = wglGetCurrentDC();
3988 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
3989 if (GL_EXTCALL(wglGetExtensionsStringARB))
3990 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
3991 if (!WGL_Extensions)
3992 WARN("WGL extensions not supported.\n");
3993 else
3994 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
3995 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
3997 for (i = 0; i < ARRAY_SIZE(core_extensions); ++i)
3999 if (!gl_info->supported[core_extensions[i].extension]
4000 && gl_version >= core_extensions[i].min_gl_version)
4002 for (j = 0; j < ARRAY_SIZE(gl_extension_map); ++j)
4003 if (gl_extension_map[j].extension == core_extensions[i].extension)
4004 break;
4006 if (j < ARRAY_SIZE(gl_extension_map))
4008 TRACE("GL CORE: %s support.\n", gl_extension_map[j].extension_string);
4009 gl_info->supported[core_extensions[i].extension] = TRUE;
4011 else
4013 FIXME("GL extension %u not in the GL extensions map.\n", core_extensions[i].extension);
4018 if (gl_info->supported[EXT_BLEND_MINMAX] || gl_info->supported[EXT_BLEND_SUBTRACT])
4019 gl_info->supported[WINED3D_GL_BLEND_EQUATION] = TRUE;
4021 if (gl_version >= MAKEDWORD_VERSION(2, 0))
4022 gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
4023 if (gl_version >= MAKEDWORD_VERSION(3, 2))
4024 gl_info->supported[WINED3D_GL_VERSION_3_2] = TRUE;
4026 /* All the points are actually point sprites in core contexts, the APIs from
4027 * ARB_point_sprite are not supported anymore. */
4028 if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
4029 gl_info->supported[ARB_POINT_SPRITE] = FALSE;
4031 if (gl_info->supported[APPLE_FENCE])
4033 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
4034 * The apple extension interacts with some other apple exts. Disable the NV
4035 * extension if the apple one is support to prevent confusion in other parts
4036 * of the code. */
4037 gl_info->supported[NV_FENCE] = FALSE;
4039 if (gl_info->supported[APPLE_FLOAT_PIXELS])
4041 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
4043 * The enums are the same:
4044 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
4045 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
4046 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
4047 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
4048 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
4050 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
4052 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
4053 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
4055 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
4057 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
4058 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
4061 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
4063 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
4064 * functionality. Prefer the ARB extension */
4065 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
4067 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4069 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
4070 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
4072 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
4074 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
4075 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
4077 if (!gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
4079 TRACE(" IMPLIED: EXT_texture_compression_rgtc support (by ARB_texture_compression_rgtc).\n");
4080 gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] = TRUE;
4082 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
4084 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
4085 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
4087 if (gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && !gl_info->supported[ARB_TEXTURE_RG])
4089 TRACE("ARB_texture_rg not supported, disabling ARB_texture_compression_rgtc.\n");
4090 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = FALSE;
4092 if (gl_info->supported[NV_TEXTURE_SHADER2])
4094 if (gl_info->supported[NV_REGISTER_COMBINERS])
4096 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
4097 * are supported. The nv extensions provide the same functionality as the
4098 * ATI one, and a bit more(signed pixelformats). */
4099 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
4102 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4104 /* If we have full NP2 texture support, disable
4105 * GL_ARB_texture_rectangle because we will never use it.
4106 * This saves a few redundant glDisable calls. */
4107 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
4109 if (gl_info->supported[ATI_FRAGMENT_SHADER])
4111 /* Disable NV_register_combiners and fragment shader if this is supported.
4112 * generally the NV extensions are preferred over the ATI ones, and this
4113 * extension is disabled if register_combiners and texture_shader2 are both
4114 * supported. So we reach this place only if we have incomplete NV dxlevel 8
4115 * fragment processing support. */
4116 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
4117 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
4118 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
4119 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
4121 if (gl_info->supported[NV_HALF_FLOAT])
4123 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
4124 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
4126 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
4128 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
4129 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
4130 * we never render to sRGB surfaces). */
4131 TRACE("EXT_texture_sRGB_decode is not supported, disabling ARB_framebuffer_sRGB.\n");
4132 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
4134 if (gl_info->supported[ARB_OCCLUSION_QUERY])
4136 GLint counter_bits;
4138 GL_EXTCALL(glGetQueryiv(GL_SAMPLES_PASSED, GL_QUERY_COUNTER_BITS, &counter_bits));
4139 TRACE("Occlusion query counter has %d bits.\n", counter_bits);
4140 if (!counter_bits)
4141 gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
4143 if (gl_info->supported[ARB_TIMER_QUERY])
4145 GLint counter_bits;
4147 GL_EXTCALL(glGetQueryiv(GL_TIMESTAMP, GL_QUERY_COUNTER_BITS, &counter_bits));
4148 TRACE("Timestamp query counter has %d bits.\n", counter_bits);
4149 if (!counter_bits)
4150 gl_info->supported[ARB_TIMER_QUERY] = FALSE;
4152 if (gl_version >= MAKEDWORD_VERSION(3, 0))
4154 GLint counter_bits;
4156 gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY] = TRUE;
4158 GL_EXTCALL(glGetQueryiv(GL_PRIMITIVES_GENERATED, GL_QUERY_COUNTER_BITS, &counter_bits));
4159 TRACE("Primitives query counter has %d bits.\n", counter_bits);
4160 if (!counter_bits)
4161 gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY] = FALSE;
4163 GL_EXTCALL(glGetQueryiv(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_QUERY_COUNTER_BITS, &counter_bits));
4164 TRACE("Transform feedback primitives query counter has %d bits.\n", counter_bits);
4165 if (!counter_bits)
4166 gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY] = FALSE;
4168 if (gl_info->supported[ARB_VIEWPORT_ARRAY])
4170 GLint subpixel_bits;
4172 gl_info->gl_ops.gl.p_glGetIntegerv(GL_VIEWPORT_SUBPIXEL_BITS, &subpixel_bits);
4173 TRACE("Viewport supports %d subpixel bits.\n", subpixel_bits);
4174 if (subpixel_bits < 8 && gl_info->supported[ARB_CLIP_CONTROL])
4176 TRACE("Disabling ARB_clip_control because viewport subpixel bits < 8.\n");
4177 gl_info->supported[ARB_CLIP_CONTROL] = FALSE;
4180 if (gl_info->supported[ARB_CLIP_CONTROL] && !gl_info->supported[ARB_VIEWPORT_ARRAY])
4182 /* When using ARB_clip_control we need the float viewport parameters
4183 * introduced by ARB_viewport_array to take care of the shifted pixel
4184 * coordinates. */
4185 TRACE("Disabling ARB_clip_control because ARB_viewport_array is not supported.\n");
4186 gl_info->supported[ARB_CLIP_CONTROL] = FALSE;
4188 if (gl_info->supported[ARB_STENCIL_TEXTURING] && !gl_info->supported[ARB_TEXTURE_SWIZZLE])
4190 /* The stencil value needs to be placed in the green channel. */
4191 TRACE("Disabling ARB_stencil_texturing because ARB_texture_swizzle is not supported.\n");
4192 gl_info->supported[ARB_STENCIL_TEXTURING] = FALSE;
4194 if (!gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] && gl_info->supported[EXT_TEXTURE_MIRROR_CLAMP])
4196 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
4197 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
4199 if (!gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] && gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4201 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
4202 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] = TRUE;
4204 if (gl_info->supported[ARB_TEXTURE_STORAGE] && gl_info->supported[APPLE_YCBCR_422])
4206 /* AFAIK APPLE_ycbcr_422 is only available in legacy contexts so we shouldn't ever hit this. */
4207 FIXME("Disabling APPLE_ycbcr_422 because of ARB_texture_storage.\n");
4208 gl_info->supported[APPLE_YCBCR_422] = FALSE;
4211 wined3d_adapter_init_limits(gl_info);
4213 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
4214 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
4216 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
4218 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
4219 unsigned int major, minor;
4221 TRACE("GLSL version string: %s.\n", debugstr_a(str));
4223 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
4224 sscanf(str, "%u.%u", &major, &minor);
4225 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
4226 if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 30))
4227 gl_info->supported[WINED3D_GLSL_130] = TRUE;
4230 checkGLcall("extension detection");
4232 adapter->shader_backend = select_shader_backend(gl_info);
4233 adapter->vertex_pipe = select_vertex_implementation(gl_info, adapter->shader_backend);
4234 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
4236 adapter->shader_backend->shader_get_caps(gl_info, &shader_caps);
4237 adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
4238 adapter->d3d_info.limits.vs_version = shader_caps.vs_version;
4239 adapter->d3d_info.limits.hs_version = shader_caps.hs_version;
4240 adapter->d3d_info.limits.ds_version = shader_caps.ds_version;
4241 adapter->d3d_info.limits.gs_version = shader_caps.gs_version;
4242 adapter->d3d_info.limits.ps_version = shader_caps.ps_version;
4243 adapter->d3d_info.limits.cs_version = shader_caps.cs_version;
4244 adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count;
4245 adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count;
4246 adapter->d3d_info.limits.varying_count = shader_caps.varying_count;
4247 adapter->d3d_info.shader_double_precision = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_DOUBLE_PRECISION;
4249 adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
4250 adapter->d3d_info.xyzrhw = vertex_caps.xyzrhw;
4251 adapter->d3d_info.ffp_generic_attributes = vertex_caps.ffp_generic_attributes;
4252 adapter->d3d_info.limits.ffp_vertex_blend_matrices = vertex_caps.max_vertex_blend_matrices;
4253 adapter->d3d_info.limits.active_light_count = vertex_caps.max_active_lights;
4254 adapter->d3d_info.emulated_flatshading = vertex_caps.emulated_flatshading;
4256 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
4257 adapter->d3d_info.limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
4258 adapter->d3d_info.limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
4259 adapter->d3d_info.shader_color_key = fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_COLOR_KEY;
4260 adapter->d3d_info.wined3d_creation_flags = wined3d_creation_flags;
4261 TRACE("Max texture stages: %u.\n", adapter->d3d_info.limits.ffp_blend_stages);
4263 adapter->d3d_info.valid_rt_mask = 0;
4264 for (i = 0; i < gl_info->limits.buffers; ++i)
4265 adapter->d3d_info.valid_rt_mask |= (1u << i);
4267 if (!adapter->d3d_info.shader_color_key)
4269 /* We do not want to deal with re-creating immutable texture storage for color keying emulation. */
4270 WARN("Disabling ARB_texture_storage because fragment pipe doesn't support color keying.\n");
4271 gl_info->supported[ARB_TEXTURE_STORAGE] = FALSE;
4274 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
4276 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
4277 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
4278 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
4279 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
4280 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
4281 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
4282 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
4283 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
4284 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
4285 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
4286 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
4287 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
4288 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
4289 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
4290 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
4291 gl_info->fbo_ops.glFramebufferTextureLayer = gl_info->gl_ops.ext.p_glFramebufferTextureLayer;
4292 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
4293 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
4294 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
4295 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
4296 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
4297 gl_info->fbo_ops.glFramebufferTexture = gl_info->gl_ops.ext.p_glFramebufferTexture;
4299 else
4301 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
4303 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
4304 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
4305 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
4306 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
4307 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
4308 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
4309 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
4310 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
4311 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
4312 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
4313 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
4314 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
4315 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
4316 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
4317 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
4318 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
4319 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
4320 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
4322 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4324 WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
4325 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
4328 if (gl_info->supported[ARB_GEOMETRY_SHADER4])
4330 gl_info->fbo_ops.glFramebufferTexture = gl_info->gl_ops.ext.p_glFramebufferTextureARB;
4331 gl_info->fbo_ops.glFramebufferTextureLayer = gl_info->gl_ops.ext.p_glFramebufferTextureLayerARB;
4333 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
4335 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
4337 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
4339 gl_info->fbo_ops.glRenderbufferStorageMultisample
4340 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
4344 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
4345 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
4346 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
4347 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
4348 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
4349 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
4350 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
4351 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] ? GL_MIRROR_CLAMP_TO_EDGE : GL_REPEAT;
4353 if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
4355 GLuint vao;
4357 GL_EXTCALL(glGenVertexArrays(1, &vao));
4358 GL_EXTCALL(glBindVertexArray(vao));
4359 checkGLcall("creating VAO");
4362 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str, gl_version_str);
4363 TRACE("Guessed GL vendor %#x.\n", gl_vendor);
4365 if (!(gpu_description = query_gpu_description(gl_info, &vram_bytes)))
4367 enum wined3d_pci_vendor vendor;
4368 enum wined3d_pci_device device;
4370 vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
4371 TRACE("Guessed vendor PCI ID 0x%04x.\n", vendor);
4373 device = wined3d_guess_card(&shader_caps, &fragment_caps, gl_info->glsl_version,
4374 gl_renderer_str, &gl_vendor, &vendor);
4375 TRACE("Guessed device PCI ID 0x%04x.\n", device);
4377 if (!(gpu_description = get_gpu_description(vendor, device)))
4379 ERR("Card %04x:%04x not found in driver DB.\n", vendor, device);
4380 return FALSE;
4383 fixup_extensions(gl_info, caps_gl_ctx, gl_renderer_str, gl_vendor,
4384 gpu_description->vendor, gpu_description->card);
4385 init_driver_info(driver_info, gpu_description, vram_bytes);
4387 gl_ext_emul_mask = adapter->vertex_pipe->vp_get_emul_mask(gl_info)
4388 | adapter->fragment_pipe->get_emul_mask(gl_info);
4389 if (gl_ext_emul_mask & GL_EXT_EMUL_ARB_MULTITEXTURE)
4390 install_gl_compat_wrapper(gl_info, ARB_MULTITEXTURE);
4391 if (gl_ext_emul_mask & GL_EXT_EMUL_EXT_FOG_COORD)
4392 install_gl_compat_wrapper(gl_info, EXT_FOG_COORD);
4394 return TRUE;
4397 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
4399 TRACE("wined3d %p, reporting %u adapters.\n",
4400 wined3d, wined3d->adapter_count);
4402 return wined3d->adapter_count;
4405 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
4407 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
4409 return WINED3D_OK;
4412 HRESULT CDECL wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
4413 struct wined3d_output_desc *desc)
4415 enum wined3d_display_rotation rotation;
4416 const struct wined3d_adapter *adapter;
4417 struct wined3d_display_mode mode;
4418 HMONITOR monitor;
4419 HRESULT hr;
4421 TRACE("wined3d %p, adapter_idx %u, desc %p.\n", wined3d, adapter_idx, desc);
4423 if (adapter_idx >= wined3d->adapter_count)
4424 return WINED3DERR_INVALIDCALL;
4426 adapter = &wined3d->adapters[adapter_idx];
4427 if (!(monitor = MonitorFromPoint(adapter->monitor_position, MONITOR_DEFAULTTOPRIMARY)))
4428 return WINED3DERR_INVALIDCALL;
4430 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, &rotation)))
4431 return hr;
4433 memcpy(desc->device_name, adapter->DeviceName, sizeof(desc->device_name));
4434 SetRect(&desc->desktop_rect, 0, 0, mode.width, mode.height);
4435 OffsetRect(&desc->desktop_rect, adapter->monitor_position.x, adapter->monitor_position.y);
4436 /* FIXME: We should get this from EnumDisplayDevices() when the adapters
4437 * are created. */
4438 desc->attached_to_desktop = TRUE;
4439 desc->rotation = rotation;
4440 desc->monitor = monitor;
4442 return WINED3D_OK;
4445 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
4446 of the same bpp but different resolutions */
4448 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
4449 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
4450 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
4452 const struct wined3d_adapter *adapter;
4453 const struct wined3d_format *format;
4454 unsigned int i = 0;
4455 unsigned int j = 0;
4456 UINT format_bits;
4457 DEVMODEW mode;
4459 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
4460 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
4462 if (adapter_idx >= wined3d->adapter_count)
4463 return 0;
4465 adapter = &wined3d->adapters[adapter_idx];
4466 format = wined3d_get_format(&adapter->gl_info, format_id, WINED3DUSAGE_RENDERTARGET);
4467 format_bits = format->byte_count * CHAR_BIT;
4469 memset(&mode, 0, sizeof(mode));
4470 mode.dmSize = sizeof(mode);
4472 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
4474 if (mode.dmFields & DM_DISPLAYFLAGS)
4476 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
4477 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
4478 continue;
4480 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
4481 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
4482 continue;
4485 if (format_id == WINED3DFMT_UNKNOWN)
4487 /* This is for d3d8, do not enumerate P8 here. */
4488 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
4490 else if (mode.dmBitsPerPel == format_bits)
4492 ++i;
4496 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
4498 return i;
4501 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
4502 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
4503 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
4504 UINT mode_idx, struct wined3d_display_mode *mode)
4506 const struct wined3d_adapter *adapter;
4507 const struct wined3d_format *format;
4508 UINT format_bits;
4509 DEVMODEW m;
4510 UINT i = 0;
4511 int j = 0;
4513 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
4514 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
4516 if (!mode || adapter_idx >= wined3d->adapter_count)
4517 return WINED3DERR_INVALIDCALL;
4519 adapter = &wined3d->adapters[adapter_idx];
4520 format = wined3d_get_format(&adapter->gl_info, format_id, WINED3DUSAGE_RENDERTARGET);
4521 format_bits = format->byte_count * CHAR_BIT;
4523 memset(&m, 0, sizeof(m));
4524 m.dmSize = sizeof(m);
4526 while (i <= mode_idx)
4528 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
4530 WARN("Invalid mode_idx %u.\n", mode_idx);
4531 return WINED3DERR_INVALIDCALL;
4534 if (m.dmFields & DM_DISPLAYFLAGS)
4536 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
4537 && (m.u2.dmDisplayFlags & DM_INTERLACED))
4538 continue;
4540 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
4541 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
4542 continue;
4545 if (format_id == WINED3DFMT_UNKNOWN)
4547 /* This is for d3d8, do not enumerate P8 here. */
4548 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
4550 else if (m.dmBitsPerPel == format_bits)
4552 ++i;
4556 mode->width = m.dmPelsWidth;
4557 mode->height = m.dmPelsHeight;
4558 mode->refresh_rate = DEFAULT_REFRESH_RATE;
4559 if (m.dmFields & DM_DISPLAYFREQUENCY)
4560 mode->refresh_rate = m.dmDisplayFrequency;
4562 if (format_id == WINED3DFMT_UNKNOWN)
4563 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
4564 else
4565 mode->format_id = format_id;
4567 if (!(m.dmFields & DM_DISPLAYFLAGS))
4568 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
4569 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
4570 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
4571 else
4572 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
4574 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
4575 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
4577 return WINED3D_OK;
4580 HRESULT CDECL wined3d_find_closest_matching_adapter_mode(const struct wined3d *wined3d,
4581 unsigned int adapter_idx, struct wined3d_display_mode *mode)
4583 unsigned int i, j, mode_count, matching_mode_count, closest;
4584 struct wined3d_display_mode **matching_modes;
4585 struct wined3d_display_mode *modes;
4586 HRESULT hr;
4588 TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode);
4590 if (!(mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4591 mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN)))
4593 WARN("Adapter has 0 matching modes.\n");
4594 return E_FAIL;
4597 if (!(modes = wined3d_calloc(mode_count, sizeof(*modes))))
4598 return E_OUTOFMEMORY;
4599 if (!(matching_modes = wined3d_calloc(mode_count, sizeof(*matching_modes))))
4601 HeapFree(GetProcessHeap(), 0, modes);
4602 return E_OUTOFMEMORY;
4605 for (i = 0; i < mode_count; ++i)
4607 if (FAILED(hr = wined3d_enum_adapter_modes(wined3d, adapter_idx,
4608 mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN, i, &modes[i])))
4610 HeapFree(GetProcessHeap(), 0, matching_modes);
4611 HeapFree(GetProcessHeap(), 0, modes);
4612 return hr;
4614 matching_modes[i] = &modes[i];
4617 matching_mode_count = mode_count;
4619 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
4621 for (i = 0, j = 0; i < matching_mode_count; ++i)
4623 if (matching_modes[i]->scanline_ordering == mode->scanline_ordering)
4624 matching_modes[j++] = matching_modes[i];
4626 if (j > 0)
4627 matching_mode_count = j;
4630 if (mode->refresh_rate)
4632 for (i = 0, j = 0; i < matching_mode_count; ++i)
4634 if (matching_modes[i]->refresh_rate == mode->refresh_rate)
4635 matching_modes[j++] = matching_modes[i];
4637 if (j > 0)
4638 matching_mode_count = j;
4641 if (!mode->width || !mode->height)
4643 struct wined3d_display_mode current_mode;
4644 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx,
4645 &current_mode, NULL)))
4647 HeapFree(GetProcessHeap(), 0, matching_modes);
4648 HeapFree(GetProcessHeap(), 0, modes);
4649 return hr;
4651 mode->width = current_mode.width;
4652 mode->height = current_mode.height;
4655 closest = ~0u;
4656 for (i = 0, j = 0; i < matching_mode_count; ++i)
4658 unsigned int d = abs(mode->width - matching_modes[i]->width)
4659 + abs(mode->height - matching_modes[i]->height);
4661 if (closest > d)
4663 closest = d;
4664 j = i;
4668 *mode = *matching_modes[j];
4670 HeapFree(GetProcessHeap(), 0, matching_modes);
4671 HeapFree(GetProcessHeap(), 0, modes);
4673 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
4674 mode->refresh_rate, debug_d3dformat(mode->format_id),
4675 mode->scanline_ordering);
4677 return WINED3D_OK;
4680 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
4681 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
4683 const struct wined3d_adapter *adapter;
4684 DEVMODEW m;
4686 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
4687 wined3d, adapter_idx, mode, rotation);
4689 if (!mode || adapter_idx >= wined3d->adapter_count)
4690 return WINED3DERR_INVALIDCALL;
4692 adapter = &wined3d->adapters[adapter_idx];
4694 memset(&m, 0, sizeof(m));
4695 m.dmSize = sizeof(m);
4697 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
4698 mode->width = m.dmPelsWidth;
4699 mode->height = m.dmPelsHeight;
4700 mode->refresh_rate = DEFAULT_REFRESH_RATE;
4701 if (m.dmFields & DM_DISPLAYFREQUENCY)
4702 mode->refresh_rate = m.dmDisplayFrequency;
4703 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
4705 /* Lie about the format. X11 can't change the color depth, and some apps
4706 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
4707 * that GetDisplayMode still returns 24 bpp. This should probably be
4708 * handled in winex11 instead. */
4709 if (adapter->screen_format && adapter->screen_format != mode->format_id)
4711 WARN("Overriding format %s with stored format %s.\n",
4712 debug_d3dformat(mode->format_id),
4713 debug_d3dformat(adapter->screen_format));
4714 mode->format_id = adapter->screen_format;
4717 if (!(m.dmFields & DM_DISPLAYFLAGS))
4718 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
4719 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
4720 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
4721 else
4722 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
4724 if (rotation)
4726 switch (m.u1.s2.dmDisplayOrientation)
4728 case DMDO_DEFAULT:
4729 *rotation = WINED3D_DISPLAY_ROTATION_0;
4730 break;
4731 case DMDO_90:
4732 *rotation = WINED3D_DISPLAY_ROTATION_90;
4733 break;
4734 case DMDO_180:
4735 *rotation = WINED3D_DISPLAY_ROTATION_180;
4736 break;
4737 case DMDO_270:
4738 *rotation = WINED3D_DISPLAY_ROTATION_270;
4739 break;
4740 default:
4741 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
4742 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
4743 break;
4747 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
4748 mode->refresh_rate, debug_d3dformat(mode->format_id),
4749 mode->scanline_ordering);
4750 return WINED3D_OK;
4753 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
4754 UINT adapter_idx, const struct wined3d_display_mode *mode)
4756 struct wined3d_adapter *adapter;
4757 DEVMODEW new_mode, current_mode;
4758 RECT clip_rc;
4759 LONG ret;
4760 enum wined3d_format_id new_format_id;
4762 TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode);
4764 if (adapter_idx >= wined3d->adapter_count)
4765 return WINED3DERR_INVALIDCALL;
4766 adapter = &wined3d->adapters[adapter_idx];
4768 memset(&new_mode, 0, sizeof(new_mode));
4769 new_mode.dmSize = sizeof(new_mode);
4770 memset(&current_mode, 0, sizeof(current_mode));
4771 current_mode.dmSize = sizeof(current_mode);
4772 if (mode)
4774 const struct wined3d_format *format;
4776 TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
4777 debug_d3dformat(mode->format_id), mode->scanline_ordering);
4779 format = wined3d_get_format(&adapter->gl_info, mode->format_id, WINED3DUSAGE_RENDERTARGET);
4781 new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
4782 new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT;
4783 new_mode.dmPelsWidth = mode->width;
4784 new_mode.dmPelsHeight = mode->height;
4786 new_mode.dmDisplayFrequency = mode->refresh_rate;
4787 if (mode->refresh_rate)
4788 new_mode.dmFields |= DM_DISPLAYFREQUENCY;
4790 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
4792 new_mode.dmFields |= DM_DISPLAYFLAGS;
4793 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
4794 new_mode.u2.dmDisplayFlags |= DM_INTERLACED;
4796 new_format_id = mode->format_id;
4798 else
4800 if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_REGISTRY_SETTINGS, &new_mode))
4802 ERR("Failed to read mode from registry.\n");
4803 return WINED3DERR_NOTAVAILABLE;
4805 new_format_id = pixelformat_for_depth(new_mode.dmBitsPerPel);
4808 /* Only change the mode if necessary. */
4809 if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &current_mode))
4811 ERR("Failed to get current display mode.\n");
4813 else if (current_mode.dmPelsWidth == new_mode.dmPelsWidth
4814 && current_mode.dmPelsHeight == new_mode.dmPelsHeight
4815 && current_mode.dmBitsPerPel == new_mode.dmBitsPerPel
4816 && (current_mode.dmDisplayFrequency == new_mode.dmDisplayFrequency
4817 || !(new_mode.dmFields & DM_DISPLAYFREQUENCY))
4818 && (current_mode.u2.dmDisplayFlags == new_mode.u2.dmDisplayFlags
4819 || !(new_mode.dmFields & DM_DISPLAYFLAGS)))
4821 TRACE("Skipping redundant mode setting call.\n");
4822 adapter->screen_format = new_format_id;
4823 return WINED3D_OK;
4826 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
4827 if (ret != DISP_CHANGE_SUCCESSFUL)
4829 if (new_mode.dmFields & DM_DISPLAYFREQUENCY)
4831 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
4832 new_mode.dmFields &= ~DM_DISPLAYFREQUENCY;
4833 new_mode.dmDisplayFrequency = 0;
4834 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
4836 if (ret != DISP_CHANGE_SUCCESSFUL)
4837 return WINED3DERR_NOTAVAILABLE;
4840 /* Store the new values. */
4841 adapter->screen_format = new_format_id;
4843 /* And finally clip mouse to our screen. */
4844 SetRect(&clip_rc, 0, 0, new_mode.dmPelsWidth, new_mode.dmPelsHeight);
4845 ClipCursor(&clip_rc);
4847 return WINED3D_OK;
4850 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
4851 and fields being inserted in the middle, a new structure is used in place */
4852 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
4853 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
4855 const struct wined3d_adapter *adapter;
4856 size_t len;
4858 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
4859 wined3d, adapter_idx, flags, identifier);
4861 if (adapter_idx >= wined3d->adapter_count)
4862 return WINED3DERR_INVALIDCALL;
4864 adapter = &wined3d->adapters[adapter_idx];
4866 if (identifier->driver_size)
4868 const char *name = adapter->driver_info.name;
4869 len = min(strlen(name), identifier->driver_size - 1);
4870 memcpy(identifier->driver, name, len);
4871 memset(&identifier->driver[len], 0, identifier->driver_size - len);
4874 if (identifier->description_size)
4876 const char *description = adapter->driver_info.description;
4877 len = min(strlen(description), identifier->description_size - 1);
4878 memcpy(identifier->description, description, len);
4879 memset(&identifier->description[len], 0, identifier->description_size - len);
4882 /* Note that d3d8 doesn't supply a device name. */
4883 if (identifier->device_name_size)
4885 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
4886 identifier->device_name_size, NULL, NULL))
4888 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
4889 return WINED3DERR_INVALIDCALL;
4893 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
4894 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
4895 identifier->vendor_id = adapter->driver_info.vendor;
4896 identifier->device_id = adapter->driver_info.device;
4897 identifier->subsystem_id = 0;
4898 identifier->revision = 0;
4899 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
4900 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
4901 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
4902 identifier->video_memory = min(~(SIZE_T)0, adapter->vram_bytes);
4904 return WINED3D_OK;
4907 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
4908 struct wined3d_raster_status *raster_status)
4910 LONGLONG freq_per_frame, freq_per_line;
4911 LARGE_INTEGER counter, freq_per_sec;
4912 struct wined3d_display_mode mode;
4913 static UINT once;
4915 if (!once++)
4916 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
4917 wined3d, adapter_idx, raster_status);
4918 else
4919 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
4920 wined3d, adapter_idx, raster_status);
4922 /* Obtaining the raster status is a widely implemented but optional
4923 * feature. When this method returns OK StarCraft 2 expects the
4924 * raster_status->InVBlank value to actually change over time.
4925 * And Endless Alice Crysis doesn't care even if this method fails.
4926 * Thus this method returns OK and fakes raster_status by
4927 * QueryPerformanceCounter. */
4929 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
4930 return WINED3DERR_INVALIDCALL;
4931 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
4932 return WINED3DERR_INVALIDCALL;
4933 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
4934 mode.refresh_rate = 60;
4936 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
4937 /* Assume 20 scan lines in the vertical blank. */
4938 freq_per_line = freq_per_frame / (mode.height + 20);
4939 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
4940 if (raster_status->scan_line < mode.height)
4941 raster_status->in_vblank = FALSE;
4942 else
4944 raster_status->scan_line = 0;
4945 raster_status->in_vblank = TRUE;
4948 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
4949 raster_status->in_vblank, raster_status->scan_line);
4951 return WINED3D_OK;
4954 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
4955 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
4957 /* Float formats need FBOs. If FBOs are used this function isn't called */
4958 if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
4959 return FALSE;
4961 /* Probably a RGBA_float or color index mode. */
4962 if (cfg->iPixelType != WGL_TYPE_RGBA_ARB)
4963 return FALSE;
4965 if (cfg->redSize < format->red_size
4966 || cfg->greenSize < format->green_size
4967 || cfg->blueSize < format->blue_size
4968 || cfg->alphaSize < format->alpha_size)
4969 return FALSE;
4971 return TRUE;
4974 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
4975 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
4977 BOOL lockable = FALSE;
4979 /* Float formats need FBOs. If FBOs are used this function isn't called */
4980 if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
4981 return FALSE;
4983 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
4984 lockable = TRUE;
4986 /* On some modern cards like the Geforce8/9, GLX doesn't offer some
4987 * depth/stencil formats which D3D9 reports. We can safely report
4988 * "compatible" formats (e.g. D24 can be used for D16) as long as we
4989 * aren't dealing with a lockable format. This also helps D3D <= 7 as they
4990 * expect D16 which isn't offered without this on Geforce8 cards. */
4991 if (!(cfg->depthSize == format->depth_size || (!lockable && cfg->depthSize > format->depth_size)))
4992 return FALSE;
4994 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also
4995 * need a format without stencil. We can allow a mismatch if the format
4996 * doesn't have any stencil bits. If it does have stencil bits the size
4997 * must match, or stencil wrapping would break. */
4998 if (format->stencil_size && cfg->stencilSize != format->stencil_size)
4999 return FALSE;
5001 return TRUE;
5004 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
5005 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
5006 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
5008 const struct wined3d_format *rt_format;
5009 const struct wined3d_format *ds_format;
5010 const struct wined3d_adapter *adapter;
5012 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
5013 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
5014 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
5015 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
5017 if (adapter_idx >= wined3d->adapter_count)
5018 return WINED3DERR_INVALIDCALL;
5020 adapter = &wined3d->adapters[adapter_idx];
5021 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id, WINED3DUSAGE_RENDERTARGET);
5022 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id, WINED3DUSAGE_DEPTHSTENCIL);
5023 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
5025 if ((rt_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET)
5026 && (ds_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
5028 TRACE("Formats match.\n");
5029 return WINED3D_OK;
5032 else
5034 const struct wined3d_pixel_format *cfgs;
5035 unsigned int cfg_count;
5036 unsigned int i;
5038 cfgs = adapter->cfgs;
5039 cfg_count = adapter->cfg_count;
5040 for (i = 0; i < cfg_count; ++i)
5042 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
5043 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
5045 TRACE("Formats match.\n");
5046 return WINED3D_OK;
5051 TRACE("Unsupported format pair: %s and %s.\n",
5052 debug_d3dformat(render_target_format_id),
5053 debug_d3dformat(depth_stencil_format_id));
5055 return WINED3DERR_NOTAVAILABLE;
5058 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
5059 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
5060 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
5062 const struct wined3d_gl_info *gl_info = &wined3d->adapters[adapter_idx].gl_info;
5063 const struct wined3d_format *format = wined3d_get_format(gl_info, surface_format_id, 0);
5064 HRESULT hr = WINED3D_OK;
5066 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s, "
5067 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
5068 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
5069 windowed, multisample_type, quality_levels);
5071 if (adapter_idx >= wined3d->adapter_count)
5072 return WINED3DERR_INVALIDCALL;
5073 if (surface_format_id == WINED3DFMT_UNKNOWN)
5074 return WINED3DERR_INVALIDCALL;
5075 if (multisample_type < WINED3D_MULTISAMPLE_NONE)
5076 return WINED3DERR_INVALIDCALL;
5077 if (multisample_type > WINED3D_MULTISAMPLE_16_SAMPLES)
5079 FIXME("multisample_type %u not handled yet.\n", multisample_type);
5080 return WINED3DERR_NOTAVAILABLE;
5083 if (multisample_type && !(format->multisample_types & 1u << (multisample_type - 1)))
5084 hr = WINED3DERR_NOTAVAILABLE;
5086 if (SUCCEEDED(hr) || (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE && format->multisample_types))
5088 if (quality_levels)
5090 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
5091 *quality_levels = wined3d_popcount(format->multisample_types);
5092 else
5093 *quality_levels = 1;
5095 return WINED3D_OK;
5098 TRACE("Returning not supported.\n");
5099 return hr;
5102 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
5103 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
5104 const struct wined3d_format *display_format, const struct wined3d_format *ds_format,
5105 enum wined3d_gl_resource_type gl_type)
5107 /* Only allow depth/stencil formats */
5108 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
5110 /* Blacklist formats not supported on Windows */
5111 switch (ds_format->id)
5113 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
5114 case WINED3DFMT_S4X4_UINT_D24_UNORM:
5115 TRACE("[FAILED] - not supported on windows.\n");
5116 return FALSE;
5118 default:
5119 break;
5122 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
5124 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
5125 if (ds_format->flags[gl_type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
5126 return TRUE;
5128 else
5130 unsigned int i;
5132 /* Walk through all WGL pixel formats to find a match */
5133 for (i = 0; i < adapter->cfg_count; ++i)
5135 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
5136 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
5137 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
5138 return TRUE;
5142 return FALSE;
5145 /* Check the render target capabilities of a format */
5146 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
5147 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format,
5148 enum wined3d_gl_resource_type gl_type)
5150 /* Filter out non-RT formats */
5151 if (!(check_format->flags[gl_type] & WINED3DFMT_FLAG_RENDERTARGET))
5152 return FALSE;
5153 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
5154 return TRUE;
5155 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
5157 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
5158 unsigned int i;
5160 /* In backbuffer mode the front and backbuffer share the same WGL
5161 * pixelformat. The format must match in RGB, alpha is allowed to be
5162 * different. (Only the backbuffer can have alpha.) */
5163 if (adapter_format->red_size != check_format->red_size
5164 || adapter_format->green_size != check_format->green_size
5165 || adapter_format->blue_size != check_format->blue_size)
5167 TRACE("[FAILED]\n");
5168 return FALSE;
5171 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
5172 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
5173 for (i = 0; i < adapter->cfg_count; ++i)
5175 if (cfgs[i].windowDrawable
5176 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
5178 TRACE("Pixel format %d is compatible with format %s.\n",
5179 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
5180 return TRUE;
5184 return FALSE;
5187 static BOOL wined3d_check_surface_capability(const struct wined3d_format *format, BOOL no3d)
5189 if (no3d)
5191 switch (format->id)
5193 case WINED3DFMT_B8G8R8_UNORM:
5194 TRACE("[FAILED] - Not enumerated on Windows.\n");
5195 return FALSE;
5196 case WINED3DFMT_B8G8R8A8_UNORM:
5197 case WINED3DFMT_B8G8R8X8_UNORM:
5198 case WINED3DFMT_B5G6R5_UNORM:
5199 case WINED3DFMT_B5G5R5X1_UNORM:
5200 case WINED3DFMT_B5G5R5A1_UNORM:
5201 case WINED3DFMT_B4G4R4A4_UNORM:
5202 case WINED3DFMT_B2G3R3_UNORM:
5203 case WINED3DFMT_A8_UNORM:
5204 case WINED3DFMT_B2G3R3A8_UNORM:
5205 case WINED3DFMT_B4G4R4X4_UNORM:
5206 case WINED3DFMT_R10G10B10A2_UNORM:
5207 case WINED3DFMT_R8G8B8A8_UNORM:
5208 case WINED3DFMT_R8G8B8X8_UNORM:
5209 case WINED3DFMT_R16G16_UNORM:
5210 case WINED3DFMT_B10G10R10A2_UNORM:
5211 case WINED3DFMT_R16G16B16A16_UNORM:
5212 case WINED3DFMT_P8_UINT:
5213 TRACE("[OK]\n");
5214 return TRUE;
5215 default:
5216 TRACE("[FAILED] - Not available on GDI surfaces.\n");
5217 return FALSE;
5221 if (format->glInternal)
5223 TRACE("[OK]\n");
5224 return TRUE;
5227 if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE))
5228 == (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE))
5230 TRACE("[OK]\n");
5231 return TRUE;
5234 /* Reject other formats */
5235 TRACE("[FAILED]\n");
5236 return FALSE;
5239 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
5240 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
5241 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
5242 * show that wrapping is supported. The lack of filtering will sort out the
5243 * mipmapping capability anyway.
5245 * For now lets report this on all formats, but in the future we may want to
5246 * restrict it to some should applications need that. */
5247 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
5248 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
5249 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
5251 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
5252 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5253 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id,
5254 WINED3DUSAGE_RENDERTARGET);
5255 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id, usage);
5256 enum wined3d_gl_resource_type gl_type, gl_type_end;
5257 DWORD format_flags = 0;
5258 DWORD allowed_usage;
5260 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s, "
5261 "resource_type %s, check_format %s.\n",
5262 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
5263 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
5264 debug_d3dformat(check_format_id));
5266 if (adapter_idx >= wined3d->adapter_count)
5267 return WINED3DERR_INVALIDCALL;
5269 switch (resource_type)
5271 case WINED3D_RTYPE_NONE:
5272 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
5273 | WINED3DUSAGE_RENDERTARGET;
5274 gl_type = WINED3D_GL_RES_TYPE_TEX_2D;
5275 gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
5276 break;
5278 case WINED3D_RTYPE_TEXTURE_2D:
5279 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
5280 | WINED3DUSAGE_RENDERTARGET
5281 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
5282 if (usage & WINED3DUSAGE_RENDERTARGET)
5283 allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE;
5284 if (!(usage & WINED3DUSAGE_TEXTURE))
5286 if (!wined3d_check_surface_capability(format, wined3d->flags & WINED3D_NO3D))
5288 TRACE("[FAILED] - Not supported for plain surfaces.\n");
5289 return WINED3DERR_NOTAVAILABLE;
5292 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_RB;
5293 break;
5295 allowed_usage |= WINED3DUSAGE_AUTOGENMIPMAP
5296 | WINED3DUSAGE_DYNAMIC
5297 | WINED3DUSAGE_LEGACY_CUBEMAP
5298 | WINED3DUSAGE_SOFTWAREPROCESSING
5299 | WINED3DUSAGE_TEXTURE
5300 | WINED3DUSAGE_QUERY_FILTER
5301 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
5302 | WINED3DUSAGE_QUERY_SRGBREAD
5303 | WINED3DUSAGE_QUERY_SRGBWRITE
5304 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
5305 | WINED3DUSAGE_QUERY_WRAPANDMIP;
5306 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_2D;
5307 if (usage & WINED3DUSAGE_LEGACY_CUBEMAP)
5309 allowed_usage &= ~(WINED3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_QUERY_LEGACYBUMPMAP);
5310 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_CUBE;
5312 else if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
5313 && (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW)
5314 && !gl_info->supported[ARB_SHADOW])
5316 TRACE("[FAILED] - No shadow sampler support.\n");
5317 return WINED3DERR_NOTAVAILABLE;
5319 break;
5321 case WINED3D_RTYPE_TEXTURE_3D:
5322 allowed_usage = WINED3DUSAGE_DYNAMIC
5323 | WINED3DUSAGE_SOFTWAREPROCESSING
5324 | WINED3DUSAGE_TEXTURE
5325 | WINED3DUSAGE_QUERY_FILTER
5326 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
5327 | WINED3DUSAGE_QUERY_SRGBREAD
5328 | WINED3DUSAGE_QUERY_SRGBWRITE
5329 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
5330 | WINED3DUSAGE_QUERY_WRAPANDMIP;
5331 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
5332 break;
5334 default:
5335 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
5336 return WINED3DERR_NOTAVAILABLE;
5339 if ((usage & allowed_usage) != usage)
5341 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
5342 usage, debug_d3dresourcetype(resource_type), allowed_usage);
5343 return WINED3DERR_NOTAVAILABLE;
5346 if (usage & WINED3DUSAGE_TEXTURE)
5347 format_flags |= WINED3DFMT_FLAG_TEXTURE;
5348 if (usage & WINED3DUSAGE_QUERY_FILTER)
5349 format_flags |= WINED3DFMT_FLAG_FILTERING;
5350 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
5351 format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
5352 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
5353 format_flags |= WINED3DFMT_FLAG_SRGB_READ;
5354 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
5355 format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
5356 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
5357 format_flags |= WINED3DFMT_FLAG_VTF;
5358 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
5359 format_flags |= WINED3DFMT_FLAG_BUMPMAP;
5361 if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
5363 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
5364 return WINED3DERR_NOTAVAILABLE;
5367 if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && (!gl_info->supported[SGIS_GENERATE_MIPMAP]
5368 || (format->flags[gl_type] & (WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_FILTERING))
5369 != (WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_FILTERING)))
5371 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
5372 return WINED3DOK_NOAUTOGEN;
5375 for (; gl_type <= gl_type_end; ++gl_type)
5377 if ((format->flags[gl_type] & format_flags) != format_flags)
5379 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
5380 format_flags, debug_d3dformat(check_format_id), format->flags[gl_type]);
5381 return WINED3DERR_NOTAVAILABLE;
5384 if ((usage & WINED3DUSAGE_RENDERTARGET)
5385 && !CheckRenderTargetCapability(adapter, adapter_format, format, gl_type))
5387 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
5388 debug_d3dformat(check_format_id));
5389 return WINED3DERR_NOTAVAILABLE;
5392 /* 3D depth / stencil textures are never supported. */
5393 if (usage == WINED3DUSAGE_DEPTHSTENCIL && gl_type == WINED3D_GL_RES_TYPE_TEX_3D)
5394 continue;
5396 if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
5397 && !CheckDepthStencilCapability(adapter, adapter_format, format, gl_type))
5399 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
5400 debug_d3dformat(check_format_id));
5401 return WINED3DERR_NOTAVAILABLE;
5405 return WINED3D_OK;
5408 UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
5409 enum wined3d_format_id format_id, UINT width)
5411 const struct wined3d_gl_info *gl_info;
5412 unsigned int row_pitch, slice_pitch;
5414 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
5415 wined3d, adapter_idx, debug_d3dformat(format_id), width);
5417 if (adapter_idx >= wined3d->adapter_count)
5418 return ~0u;
5420 gl_info = &wined3d->adapters[adapter_idx].gl_info;
5421 wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id, 0),
5422 1, width, 1, &row_pitch, &slice_pitch);
5424 return row_pitch;
5427 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
5428 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
5430 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
5431 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
5432 debug_d3dformat(dst_format));
5434 return WINED3D_OK;
5437 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
5438 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
5439 enum wined3d_format_id backbuffer_format, BOOL windowed)
5441 BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
5443 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
5444 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
5445 debug_d3dformat(backbuffer_format), windowed);
5447 if (adapter_idx >= wined3d->adapter_count)
5448 return WINED3DERR_INVALIDCALL;
5450 /* The task of this function is to check whether a certain display / backbuffer format
5451 * combination is available on the given adapter. In fullscreen mode microsoft specified
5452 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
5453 * and display format should match exactly.
5454 * In windowed mode format conversion can occur and this depends on the driver. */
5456 /* There are only 4 display formats. */
5457 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
5458 || display_format == WINED3DFMT_B5G5R5X1_UNORM
5459 || display_format == WINED3DFMT_B8G8R8X8_UNORM
5460 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
5462 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
5463 return WINED3DERR_NOTAVAILABLE;
5466 if (!windowed)
5468 /* If the requested display format is not available, don't continue. */
5469 if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx,
5470 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN))
5472 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
5473 return WINED3DERR_NOTAVAILABLE;
5476 present_conversion = FALSE;
5478 else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
5480 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
5481 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
5482 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
5483 return WINED3DERR_NOTAVAILABLE;
5486 if (present_conversion)
5488 /* Use the display format as back buffer format if the latter is
5489 * WINED3DFMT_UNKNOWN. */
5490 if (backbuffer_format == WINED3DFMT_UNKNOWN)
5491 backbuffer_format = display_format;
5493 if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx,
5494 device_type, backbuffer_format, display_format)))
5496 TRACE("Format conversion from %s to %s not supported.\n",
5497 debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
5498 return WINED3DERR_NOTAVAILABLE;
5501 else
5503 /* When format conversion from the back buffer format to the display
5504 * format is not allowed, only a limited number of combinations are
5505 * valid. */
5507 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
5509 TRACE("Unsupported format combination %s / %s.\n",
5510 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
5511 return WINED3DERR_NOTAVAILABLE;
5514 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
5515 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
5517 TRACE("Unsupported format combination %s / %s.\n",
5518 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
5519 return WINED3DERR_NOTAVAILABLE;
5522 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
5523 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
5525 TRACE("Unsupported format combination %s / %s.\n",
5526 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
5527 return WINED3DERR_NOTAVAILABLE;
5530 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
5531 && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
5533 TRACE("Unsupported format combination %s / %s.\n",
5534 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
5535 return WINED3DERR_NOTAVAILABLE;
5539 /* Validate that the back buffer format is usable for render targets. */
5540 if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
5541 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_TEXTURE_2D, backbuffer_format)))
5543 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
5544 return WINED3DERR_NOTAVAILABLE;
5547 return WINED3D_OK;
5550 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
5551 enum wined3d_device_type device_type, WINED3DCAPS *caps)
5553 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
5554 const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
5555 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5556 struct wined3d_vertex_caps vertex_caps;
5557 DWORD ckey_caps, blit_caps, fx_caps;
5558 struct fragment_caps fragment_caps;
5559 struct shader_caps shader_caps;
5561 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
5562 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
5564 if (adapter_idx >= wined3d->adapter_count)
5565 return WINED3DERR_INVALIDCALL;
5567 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
5568 caps->AdapterOrdinal = adapter_idx;
5570 caps->Caps = 0;
5571 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
5572 WINED3DCAPS2_FULLSCREENGAMMA |
5573 WINED3DCAPS2_DYNAMICTEXTURES;
5574 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
5575 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
5577 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
5578 WINED3DCAPS3_COPY_TO_VIDMEM |
5579 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
5581 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
5582 WINED3DPRESENT_INTERVAL_ONE;
5584 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
5585 WINED3DCURSORCAPS_LOWRES;
5587 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
5588 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
5589 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
5590 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
5591 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
5592 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
5593 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
5594 WINED3DDEVCAPS_PUREDEVICE |
5595 WINED3DDEVCAPS_HWRASTERIZATION |
5596 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
5597 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
5598 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
5599 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
5600 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
5602 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
5603 WINED3DPMISCCAPS_CULLCCW |
5604 WINED3DPMISCCAPS_CULLCW |
5605 WINED3DPMISCCAPS_COLORWRITEENABLE |
5606 WINED3DPMISCCAPS_CLIPTLVERTS |
5607 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
5608 WINED3DPMISCCAPS_MASKZ |
5609 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
5610 /* TODO:
5611 WINED3DPMISCCAPS_NULLREFERENCE
5612 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
5613 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
5614 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
5616 if (gl_info->supported[WINED3D_GL_BLEND_EQUATION])
5617 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_BLENDOP;
5618 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
5619 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
5620 if (gl_info->supported[EXT_DRAW_BUFFERS2])
5621 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
5622 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
5623 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
5625 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
5626 WINED3DPRASTERCAPS_PAT |
5627 WINED3DPRASTERCAPS_WFOG |
5628 WINED3DPRASTERCAPS_ZFOG |
5629 WINED3DPRASTERCAPS_FOGVERTEX |
5630 WINED3DPRASTERCAPS_FOGTABLE |
5631 WINED3DPRASTERCAPS_STIPPLE |
5632 WINED3DPRASTERCAPS_SUBPIXEL |
5633 WINED3DPRASTERCAPS_ZTEST |
5634 WINED3DPRASTERCAPS_SCISSORTEST |
5635 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
5636 WINED3DPRASTERCAPS_DEPTHBIAS;
5638 if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC])
5640 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
5641 WINED3DPRASTERCAPS_ZBIAS |
5642 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
5645 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
5646 WINED3DPCMPCAPS_EQUAL |
5647 WINED3DPCMPCAPS_GREATER |
5648 WINED3DPCMPCAPS_GREATEREQUAL |
5649 WINED3DPCMPCAPS_LESS |
5650 WINED3DPCMPCAPS_LESSEQUAL |
5651 WINED3DPCMPCAPS_NEVER |
5652 WINED3DPCMPCAPS_NOTEQUAL;
5654 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
5655 * are legacy settings for srcblend only. */
5656 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
5657 WINED3DPBLENDCAPS_BOTHSRCALPHA |
5658 WINED3DPBLENDCAPS_DESTALPHA |
5659 WINED3DPBLENDCAPS_DESTCOLOR |
5660 WINED3DPBLENDCAPS_INVDESTALPHA |
5661 WINED3DPBLENDCAPS_INVDESTCOLOR |
5662 WINED3DPBLENDCAPS_INVSRCALPHA |
5663 WINED3DPBLENDCAPS_INVSRCCOLOR |
5664 WINED3DPBLENDCAPS_ONE |
5665 WINED3DPBLENDCAPS_SRCALPHA |
5666 WINED3DPBLENDCAPS_SRCALPHASAT |
5667 WINED3DPBLENDCAPS_SRCCOLOR |
5668 WINED3DPBLENDCAPS_ZERO;
5670 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
5671 WINED3DPBLENDCAPS_DESTCOLOR |
5672 WINED3DPBLENDCAPS_INVDESTALPHA |
5673 WINED3DPBLENDCAPS_INVDESTCOLOR |
5674 WINED3DPBLENDCAPS_INVSRCALPHA |
5675 WINED3DPBLENDCAPS_INVSRCCOLOR |
5676 WINED3DPBLENDCAPS_ONE |
5677 WINED3DPBLENDCAPS_SRCALPHA |
5678 WINED3DPBLENDCAPS_SRCCOLOR |
5679 WINED3DPBLENDCAPS_ZERO;
5681 if (gl_info->supported[ARB_BLEND_FUNC_EXTENDED])
5682 caps->DestBlendCaps |= WINED3DPBLENDCAPS_SRCALPHASAT;
5684 if (gl_info->supported[EXT_BLEND_COLOR])
5686 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
5687 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
5691 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
5692 WINED3DPCMPCAPS_EQUAL |
5693 WINED3DPCMPCAPS_GREATER |
5694 WINED3DPCMPCAPS_GREATEREQUAL |
5695 WINED3DPCMPCAPS_LESS |
5696 WINED3DPCMPCAPS_LESSEQUAL |
5697 WINED3DPCMPCAPS_NEVER |
5698 WINED3DPCMPCAPS_NOTEQUAL;
5700 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
5701 WINED3DPSHADECAPS_COLORGOURAUDRGB |
5702 WINED3DPSHADECAPS_ALPHAFLATBLEND |
5703 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
5704 WINED3DPSHADECAPS_COLORFLATRGB |
5705 WINED3DPSHADECAPS_FOGFLAT |
5706 WINED3DPSHADECAPS_FOGGOURAUD |
5707 WINED3DPSHADECAPS_SPECULARFLATRGB;
5709 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
5710 WINED3DPTEXTURECAPS_ALPHAPALETTE |
5711 WINED3DPTEXTURECAPS_TRANSPARENCY |
5712 WINED3DPTEXTURECAPS_BORDER |
5713 WINED3DPTEXTURECAPS_MIPMAP |
5714 WINED3DPTEXTURECAPS_PROJECTED |
5715 WINED3DPTEXTURECAPS_PERSPECTIVE;
5717 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
5719 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2;
5720 if (gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] || gl_info->supported[ARB_TEXTURE_RECTANGLE])
5721 caps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
5724 if (gl_info->supported[EXT_TEXTURE3D])
5726 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
5727 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
5728 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
5730 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
5734 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
5736 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
5737 WINED3DPTEXTURECAPS_MIPCUBEMAP;
5738 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
5740 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
5744 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
5745 WINED3DPTFILTERCAPS_MAGFPOINT |
5746 WINED3DPTFILTERCAPS_MINFLINEAR |
5747 WINED3DPTFILTERCAPS_MINFPOINT |
5748 WINED3DPTFILTERCAPS_MIPFLINEAR |
5749 WINED3DPTFILTERCAPS_MIPFPOINT |
5750 WINED3DPTFILTERCAPS_LINEAR |
5751 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
5752 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
5753 WINED3DPTFILTERCAPS_MIPLINEAR |
5754 WINED3DPTFILTERCAPS_MIPNEAREST |
5755 WINED3DPTFILTERCAPS_NEAREST;
5757 if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC])
5759 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
5760 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
5763 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
5765 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
5766 WINED3DPTFILTERCAPS_MAGFPOINT |
5767 WINED3DPTFILTERCAPS_MINFLINEAR |
5768 WINED3DPTFILTERCAPS_MINFPOINT |
5769 WINED3DPTFILTERCAPS_MIPFLINEAR |
5770 WINED3DPTFILTERCAPS_MIPFPOINT |
5771 WINED3DPTFILTERCAPS_LINEAR |
5772 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
5773 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
5774 WINED3DPTFILTERCAPS_MIPLINEAR |
5775 WINED3DPTFILTERCAPS_MIPNEAREST |
5776 WINED3DPTFILTERCAPS_NEAREST;
5778 if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC])
5780 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
5781 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
5784 else
5786 caps->CubeTextureFilterCaps = 0;
5789 if (gl_info->supported[EXT_TEXTURE3D])
5791 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
5792 WINED3DPTFILTERCAPS_MAGFPOINT |
5793 WINED3DPTFILTERCAPS_MINFLINEAR |
5794 WINED3DPTFILTERCAPS_MINFPOINT |
5795 WINED3DPTFILTERCAPS_MIPFLINEAR |
5796 WINED3DPTFILTERCAPS_MIPFPOINT |
5797 WINED3DPTFILTERCAPS_LINEAR |
5798 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
5799 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
5800 WINED3DPTFILTERCAPS_MIPLINEAR |
5801 WINED3DPTFILTERCAPS_MIPNEAREST |
5802 WINED3DPTFILTERCAPS_NEAREST;
5804 else
5806 caps->VolumeTextureFilterCaps = 0;
5809 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
5810 WINED3DPTADDRESSCAPS_CLAMP |
5811 WINED3DPTADDRESSCAPS_WRAP;
5813 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
5815 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
5817 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
5819 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
5821 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
5823 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
5826 if (gl_info->supported[EXT_TEXTURE3D])
5828 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
5829 WINED3DPTADDRESSCAPS_CLAMP |
5830 WINED3DPTADDRESSCAPS_WRAP;
5831 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
5833 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
5835 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
5837 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
5839 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
5841 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
5844 else
5846 caps->VolumeTextureAddressCaps = 0;
5849 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
5850 WINED3DLINECAPS_ZTEST |
5851 WINED3DLINECAPS_BLEND |
5852 WINED3DLINECAPS_ALPHACMP |
5853 WINED3DLINECAPS_FOG;
5854 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
5855 * idea how generating the smoothing alpha values works; the result is different
5858 caps->MaxTextureWidth = gl_info->limits.texture_size;
5859 caps->MaxTextureHeight = gl_info->limits.texture_size;
5861 if (gl_info->supported[EXT_TEXTURE3D])
5862 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
5863 else
5864 caps->MaxVolumeExtent = 0;
5866 caps->MaxTextureRepeat = 32768;
5867 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
5868 caps->MaxVertexW = 1.0f;
5870 caps->GuardBandLeft = 0.0f;
5871 caps->GuardBandTop = 0.0f;
5872 caps->GuardBandRight = 0.0f;
5873 caps->GuardBandBottom = 0.0f;
5875 caps->ExtentsAdjust = 0.0f;
5877 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
5878 WINED3DSTENCILCAPS_INCRSAT |
5879 WINED3DSTENCILCAPS_INVERT |
5880 WINED3DSTENCILCAPS_KEEP |
5881 WINED3DSTENCILCAPS_REPLACE |
5882 WINED3DSTENCILCAPS_ZERO;
5883 if (gl_info->supported[EXT_STENCIL_WRAP])
5885 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
5886 WINED3DSTENCILCAPS_INCR;
5888 if (gl_info->supported[WINED3D_GL_VERSION_2_0] || gl_info->supported[EXT_STENCIL_TWO_SIDE]
5889 || gl_info->supported[ATI_SEPARATE_STENCIL])
5891 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
5894 caps->MaxAnisotropy = gl_info->limits.anisotropy;
5895 caps->MaxPointSize = gl_info->limits.pointsize_max;
5897 caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
5898 caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
5899 caps->MaxStreams = MAX_STREAMS;
5900 caps->MaxStreamStride = 1024;
5902 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
5903 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
5904 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
5905 caps->MaxNpatchTessellationLevel = 0;
5906 caps->MasterAdapterOrdinal = 0;
5907 caps->AdapterOrdinalInGroup = 0;
5908 caps->NumberOfAdaptersInGroup = 1;
5910 caps->NumSimultaneousRTs = gl_info->limits.buffers;
5912 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
5913 WINED3DPTFILTERCAPS_MAGFPOINT |
5914 WINED3DPTFILTERCAPS_MINFLINEAR |
5915 WINED3DPTFILTERCAPS_MAGFLINEAR;
5916 caps->VertexTextureFilterCaps = 0;
5918 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
5919 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
5920 adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps);
5922 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
5923 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
5925 caps->VertexShaderVersion = shader_caps.vs_version;
5926 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
5928 caps->PixelShaderVersion = shader_caps.ps_version;
5929 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
5931 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
5932 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
5933 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
5935 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
5936 caps->MaxActiveLights = vertex_caps.max_active_lights;
5937 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
5938 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
5939 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
5940 caps->FVFCaps = vertex_caps.fvf_caps;
5941 caps->RasterCaps |= vertex_caps.raster_caps;
5943 /* The following caps are shader specific, but they are things we cannot detect, or which
5944 * are the same among all shader models. So to avoid code duplication set the shader version
5945 * specific, but otherwise constant caps here
5947 if (caps->VertexShaderVersion >= 3)
5949 /* Where possible set the caps based on OpenGL extensions and if they
5950 * aren't set (in case of software rendering) use the VS 3.0 from
5951 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5952 * VS3.0 value. */
5953 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
5954 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5955 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5956 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
5957 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
5958 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
5960 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
5961 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
5962 caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
5964 else if (caps->VertexShaderVersion == 2)
5966 caps->VS20Caps.caps = 0;
5967 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
5968 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
5969 caps->VS20Caps.static_flow_control_depth = 1;
5971 caps->MaxVShaderInstructionsExecuted = 65535;
5972 caps->MaxVertexShader30InstructionSlots = 0;
5974 else
5975 { /* VS 1.x */
5976 caps->VS20Caps.caps = 0;
5977 caps->VS20Caps.dynamic_flow_control_depth = 0;
5978 caps->VS20Caps.temp_count = 0;
5979 caps->VS20Caps.static_flow_control_depth = 0;
5981 caps->MaxVShaderInstructionsExecuted = 0;
5982 caps->MaxVertexShader30InstructionSlots = 0;
5985 if (caps->PixelShaderVersion >= 3)
5987 /* Where possible set the caps based on OpenGL extensions and if they
5988 * aren't set (in case of software rendering) use the PS 3.0 from
5989 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5990 * PS 3.0 value. */
5992 /* Caps is more or less undocumented on MSDN but it appears to be
5993 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5994 * cards from Windows */
5995 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
5996 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
5997 WINED3DPS20CAPS_PREDICATION |
5998 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5999 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
6000 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
6001 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
6002 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
6003 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
6004 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
6005 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
6006 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
6008 caps->MaxPShaderInstructionsExecuted = 65535;
6009 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
6010 adapter->gl_info.limits.arb_ps_instructions);
6012 else if(caps->PixelShaderVersion == 2)
6014 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
6015 caps->PS20Caps.caps = 0;
6016 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
6017 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
6018 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
6019 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
6020 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
6022 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
6023 caps->MaxPixelShader30InstructionSlots = 0;
6025 else /* PS 1.x */
6027 caps->PS20Caps.caps = 0;
6028 caps->PS20Caps.dynamic_flow_control_depth = 0;
6029 caps->PS20Caps.temp_count = 0;
6030 caps->PS20Caps.static_flow_control_depth = 0;
6031 caps->PS20Caps.instruction_slot_count = 0;
6033 caps->MaxPShaderInstructionsExecuted = 0;
6034 caps->MaxPixelShader30InstructionSlots = 0;
6037 if (caps->VertexShaderVersion >= 2)
6039 /* OpenGL supports all the formats below, perhaps not always
6040 * without conversion, but it supports them.
6041 * Further GLSL doesn't seem to have an official unsigned type so
6042 * don't advertise it yet as I'm not sure how we handle it.
6043 * We might need to add some clamping in the shader engine to
6044 * support it.
6045 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
6046 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
6047 WINED3DDTCAPS_UBYTE4N |
6048 WINED3DDTCAPS_SHORT2N |
6049 WINED3DDTCAPS_SHORT4N;
6050 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
6052 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
6053 WINED3DDTCAPS_FLOAT16_4;
6056 else
6058 caps->DeclTypes = 0;
6061 /* Set DirectDraw helper Caps */
6062 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
6063 WINEDDCKEYCAPS_SRCBLT;
6064 fx_caps = WINEDDFXCAPS_BLTALPHA |
6065 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
6066 WINEDDFXCAPS_BLTMIRRORUPDOWN |
6067 WINEDDFXCAPS_BLTROTATION90 |
6068 WINEDDFXCAPS_BLTSHRINKX |
6069 WINEDDFXCAPS_BLTSHRINKXN |
6070 WINEDDFXCAPS_BLTSHRINKY |
6071 WINEDDFXCAPS_BLTSHRINKYN |
6072 WINEDDFXCAPS_BLTSTRETCHX |
6073 WINEDDFXCAPS_BLTSTRETCHXN |
6074 WINEDDFXCAPS_BLTSTRETCHY |
6075 WINEDDFXCAPS_BLTSTRETCHYN;
6076 blit_caps = WINEDDCAPS_BLT |
6077 WINEDDCAPS_BLTCOLORFILL |
6078 WINEDDCAPS_BLTDEPTHFILL |
6079 WINEDDCAPS_BLTSTRETCH |
6080 WINEDDCAPS_CANBLTSYSMEM |
6081 WINEDDCAPS_CANCLIP |
6082 WINEDDCAPS_CANCLIPSTRETCHED |
6083 WINEDDCAPS_COLORKEY |
6084 WINEDDCAPS_COLORKEYHWASSIST;
6086 /* Fill the ddraw caps structure */
6087 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
6088 WINEDDCAPS_PALETTE |
6089 blit_caps;
6090 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
6091 WINEDDCAPS2_NOPAGELOCKREQUIRED |
6092 WINEDDCAPS2_PRIMARYGAMMA |
6093 WINEDDCAPS2_WIDESURFACES |
6094 WINEDDCAPS2_CANRENDERWINDOWED;
6095 caps->ddraw_caps.color_key_caps = ckey_caps;
6096 caps->ddraw_caps.fx_caps = fx_caps;
6097 caps->ddraw_caps.svb_caps = blit_caps;
6098 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
6099 caps->ddraw_caps.svb_fx_caps = fx_caps;
6100 caps->ddraw_caps.vsb_caps = blit_caps;
6101 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
6102 caps->ddraw_caps.vsb_fx_caps = fx_caps;
6103 caps->ddraw_caps.ssb_caps = blit_caps;
6104 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
6105 caps->ddraw_caps.ssb_fx_caps = fx_caps;
6107 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
6108 WINEDDSCAPS_BACKBUFFER |
6109 WINEDDSCAPS_FLIP |
6110 WINEDDSCAPS_FRONTBUFFER |
6111 WINEDDSCAPS_OFFSCREENPLAIN |
6112 WINEDDSCAPS_PALETTE |
6113 WINEDDSCAPS_PRIMARYSURFACE |
6114 WINEDDSCAPS_SYSTEMMEMORY |
6115 WINEDDSCAPS_VIDEOMEMORY |
6116 WINEDDSCAPS_VISIBLE;
6118 if (!(wined3d->flags & WINED3D_NO3D))
6120 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
6121 WINEDDSCAPS_MIPMAP |
6122 WINEDDSCAPS_TEXTURE |
6123 WINEDDSCAPS_ZBUFFER;
6124 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
6127 caps->shader_double_precision = d3d_info->shader_double_precision;
6129 return WINED3D_OK;
6132 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
6133 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
6134 struct wined3d_device **device)
6136 struct wined3d_device *object;
6137 HRESULT hr;
6139 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, surface_alignment %u, device_parent %p, device %p.\n",
6140 wined3d, adapter_idx, device_type, focus_window, flags, surface_alignment, device_parent, device);
6142 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
6143 * number and create a device without a 3D adapter for 2D only operation. */
6144 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
6145 return WINED3DERR_INVALIDCALL;
6147 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
6148 if (!object)
6149 return E_OUTOFMEMORY;
6151 hr = device_init(object, wined3d, adapter_idx, device_type,
6152 focus_window, flags, surface_alignment, device_parent);
6153 if (FAILED(hr))
6155 WARN("Failed to initialize device, hr %#x.\n", hr);
6156 HeapFree(GetProcessHeap(), 0, object);
6157 return hr;
6160 TRACE("Created device %p.\n", object);
6161 *device = object;
6163 device_parent->ops->wined3d_device_created(device_parent, *device);
6165 return WINED3D_OK;
6168 static void WINE_GLAPI invalid_func(const void *data)
6170 ERR("Invalid vertex attribute function called.\n");
6171 DebugBreak();
6174 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
6176 ERR("Invalid texcoord function called.\n");
6177 DebugBreak();
6180 static void WINE_GLAPI invalid_generic_attrib_func(GLuint idx, const void *data)
6182 ERR("Invalid attribute function called.\n");
6183 DebugBreak();
6186 /* Helper functions for providing vertex data to OpenGL. The arrays are
6187 * initialised based on the extension detection and are used in
6188 * draw_primitive_immediate_mode(). */
6189 static void WINE_GLAPI position_d3dcolor(const void *data)
6191 DWORD pos = *((const DWORD *)data);
6193 FIXME("Add a test for fixed function position from d3dcolor type.\n");
6194 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
6195 D3DCOLOR_B_G(pos),
6196 D3DCOLOR_B_B(pos),
6197 D3DCOLOR_B_A(pos));
6200 static void WINE_GLAPI position_float4(const void *data)
6202 const GLfloat *pos = data;
6204 if (pos[3] != 0.0f && pos[3] != 1.0f)
6206 float w = 1.0f / pos[3];
6208 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
6210 else
6212 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
6216 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
6218 DWORD diffuseColor = *((const DWORD *)data);
6220 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
6221 D3DCOLOR_B_G(diffuseColor),
6222 D3DCOLOR_B_B(diffuseColor),
6223 D3DCOLOR_B_A(diffuseColor));
6226 static void WINE_GLAPI specular_d3dcolor(const void *data)
6228 DWORD specularColor = *((const DWORD *)data);
6229 GLubyte d[] =
6231 D3DCOLOR_B_R(specularColor),
6232 D3DCOLOR_B_G(specularColor),
6233 D3DCOLOR_B_B(specularColor)
6236 context_get_current()->gl_info->gl_ops.ext.p_glSecondaryColor3ubvEXT(d);
6239 static void WINE_GLAPI warn_no_specular_func(const void *data)
6241 WARN("GL_EXT_secondary_color not supported.\n");
6244 static void WINE_GLAPI generic_d3dcolor(GLuint idx, const void *data)
6246 DWORD color = *((const DWORD *)data);
6248 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nub(idx,
6249 D3DCOLOR_B_R(color), D3DCOLOR_B_G(color),
6250 D3DCOLOR_B_B(color), D3DCOLOR_B_A(color));
6253 static void WINE_GLAPI generic_short2n(GLuint idx, const void *data)
6255 const GLshort s[] = {((const GLshort *)data)[0], ((const GLshort *)data)[1], 0, 1};
6257 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nsv(idx, s);
6260 static void WINE_GLAPI generic_ushort2n(GLuint idx, const void *data)
6262 const GLushort s[] = {((const GLushort *)data)[0], ((const GLushort *)data)[1], 0, 1};
6264 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nusv(idx, s);
6267 static void WINE_GLAPI generic_float16_2(GLuint idx, const void *data)
6269 float x = float_16_to_32(((const unsigned short *)data) + 0);
6270 float y = float_16_to_32(((const unsigned short *)data) + 1);
6272 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib2f(idx, x, y);
6275 static void WINE_GLAPI generic_float16_4(GLuint idx, const void *data)
6277 float x = float_16_to_32(((const unsigned short *)data) + 0);
6278 float y = float_16_to_32(((const unsigned short *)data) + 1);
6279 float z = float_16_to_32(((const unsigned short *)data) + 2);
6280 float w = float_16_to_32(((const unsigned short *)data) + 3);
6282 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4f(idx, x, y, z, w);
6285 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter *adapter)
6287 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
6288 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
6289 struct wined3d_ffp_attrib_ops *ops = &d3d_info->ffp_attrib_ops;
6290 unsigned int i;
6292 for (i = 0; i < WINED3D_FFP_EMIT_COUNT; ++i)
6294 ops->position[i] = invalid_func;
6295 ops->diffuse[i] = invalid_func;
6296 ops->specular[i] = invalid_func;
6297 ops->normal[i] = invalid_func;
6298 ops->texcoord[i] = invalid_texcoord_func;
6299 ops->generic[i] = invalid_generic_attrib_func;
6302 ops->position[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex3fv;
6303 if (!d3d_info->xyzrhw)
6304 ops->position[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
6305 else
6306 ops->position[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex4fv;
6307 ops->position[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
6308 ops->position[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex2sv;
6310 ops->diffuse[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor3fv;
6311 ops->diffuse[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4fv;
6312 ops->diffuse[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
6313 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4ubv;
6314 ops->diffuse[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4sv;
6315 ops->diffuse[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4usv;
6317 /* No 4 component entry points here. */
6318 if (gl_info->supported[EXT_SECONDARY_COLOR])
6319 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)GL_EXTCALL(glSecondaryColor3fvEXT);
6320 else
6321 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
6322 if (gl_info->supported[EXT_SECONDARY_COLOR])
6323 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
6324 else
6325 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
6327 /* Only 3 component entry points here. Test how others behave. Float4
6328 * normals are used by one of our tests, trying to pass it to the pixel
6329 * shader, which fails on Windows. */
6330 ops->normal[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
6331 /* Just ignore the 4th value. */
6332 ops->normal[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
6334 ops->texcoord[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB;
6335 ops->texcoord[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB;
6336 ops->texcoord[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB;
6337 ops->texcoord[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB;
6338 ops->texcoord[WINED3D_FFP_EMIT_SHORT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2svARB;
6339 ops->texcoord[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4svARB;
6340 if (gl_info->supported[NV_HALF_FLOAT])
6342 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
6343 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] =
6344 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2hvNV;
6345 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] =
6346 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4hvNV;
6349 ops->generic[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib1fv;
6350 ops->generic[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2fv;
6351 ops->generic[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib3fv;
6352 ops->generic[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4fv;
6353 if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
6354 ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] = generic_d3dcolor;
6355 else
6356 ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] =
6357 (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nubv;
6358 ops->generic[WINED3D_FFP_EMIT_UBYTE4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4ubv;
6359 ops->generic[WINED3D_FFP_EMIT_SHORT2] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2sv;
6360 ops->generic[WINED3D_FFP_EMIT_SHORT4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4sv;
6361 ops->generic[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nubv;
6362 ops->generic[WINED3D_FFP_EMIT_SHORT2N] = generic_short2n;
6363 ops->generic[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nsv;
6364 ops->generic[WINED3D_FFP_EMIT_USHORT2N] = generic_ushort2n;
6365 ops->generic[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nusv;
6366 if (gl_info->supported[NV_HALF_FLOAT] && gl_info->supported[NV_VERTEX_PROGRAM])
6368 ops->generic[WINED3D_FFP_EMIT_FLOAT16_2] =
6369 (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2hvNV;
6370 ops->generic[WINED3D_FFP_EMIT_FLOAT16_4] =
6371 (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4hvNV;
6373 else
6375 ops->generic[WINED3D_FFP_EMIT_FLOAT16_2] = generic_float16_2;
6376 ops->generic[WINED3D_FFP_EMIT_FLOAT16_4] = generic_float16_4;
6380 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
6382 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
6383 int i;
6385 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
6387 UINT attrib_count = 0;
6388 GLint cfg_count;
6389 int attribs[11];
6390 int values[11];
6391 int attribute;
6393 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
6394 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
6396 adapter->cfgs = wined3d_calloc(cfg_count, sizeof(*adapter->cfgs));
6397 attribs[attrib_count++] = WGL_RED_BITS_ARB;
6398 attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
6399 attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
6400 attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
6401 attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
6402 attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
6403 attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
6404 attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
6405 attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
6406 attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
6407 attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
6409 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
6411 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
6412 int format_id = i + 1;
6414 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
6415 continue;
6417 cfg->iPixelFormat = format_id;
6418 cfg->redSize = values[0];
6419 cfg->greenSize = values[1];
6420 cfg->blueSize = values[2];
6421 cfg->alphaSize = values[3];
6422 cfg->colorSize = values[4];
6423 cfg->depthSize = values[5];
6424 cfg->stencilSize = values[6];
6425 cfg->windowDrawable = values[7];
6426 cfg->iPixelType = values[8];
6427 cfg->doubleBuffer = values[9];
6428 cfg->auxBuffers = values[10];
6430 cfg->numSamples = 0;
6431 /* Check multisample support. */
6432 if (gl_info->supported[ARB_MULTISAMPLE])
6434 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
6435 int values[2];
6437 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
6439 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
6440 * multisampling is supported. values[1] = number of
6441 * multisample buffers. */
6442 if (values[0])
6443 cfg->numSamples = values[1];
6447 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
6448 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
6449 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
6450 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
6451 cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
6453 ++adapter->cfg_count;
6456 else
6458 int cfg_count;
6460 cfg_count = DescribePixelFormat(dc, 0, 0, 0);
6461 adapter->cfgs = wined3d_calloc(cfg_count, sizeof(*adapter->cfgs));
6463 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
6465 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
6466 PIXELFORMATDESCRIPTOR pfd;
6467 int format_id = i + 1;
6469 if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
6470 continue;
6472 /* We only want HW acceleration using an OpenGL ICD driver.
6473 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
6474 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
6475 * driver (e.g. 3dfx minigl). */
6476 if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
6478 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
6479 continue;
6482 cfg->iPixelFormat = format_id;
6483 cfg->redSize = pfd.cRedBits;
6484 cfg->greenSize = pfd.cGreenBits;
6485 cfg->blueSize = pfd.cBlueBits;
6486 cfg->alphaSize = pfd.cAlphaBits;
6487 cfg->colorSize = pfd.cColorBits;
6488 cfg->depthSize = pfd.cDepthBits;
6489 cfg->stencilSize = pfd.cStencilBits;
6490 cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
6491 cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
6492 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
6493 cfg->auxBuffers = pfd.cAuxBuffers;
6494 cfg->numSamples = 0;
6496 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
6497 "depth=%d, stencil=%d, windowDrawable=%d\n",
6498 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
6499 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
6500 cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
6502 ++adapter->cfg_count;
6507 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal, DWORD wined3d_creation_flags)
6509 static const DWORD supported_gl_versions[] =
6511 MAKEDWORD_VERSION(3, 2),
6512 MAKEDWORD_VERSION(1, 0),
6514 struct wined3d_gl_info *gl_info = &adapter->gl_info;
6515 struct wined3d_caps_gl_ctx caps_gl_ctx = {0};
6516 unsigned int i;
6517 DISPLAY_DEVICEW display_device;
6519 TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
6521 adapter->ordinal = ordinal;
6523 /* Dynamically load all GL core functions */
6524 #ifdef USE_WIN32_OPENGL
6526 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
6527 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
6528 ALL_WGL_FUNCS
6529 #undef USE_GL_FUNC
6530 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
6531 gl_info->gl_ops.wgl.p_wglGetPixelFormat = (void *)GetProcAddress(mod_gl, "wglGetPixelFormat");
6533 #else
6534 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
6536 HDC hdc = GetDC( 0 );
6537 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
6538 ReleaseDC( 0, hdc );
6539 if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
6540 gl_info->gl_ops.wgl = wgl_driver->wgl;
6541 gl_info->gl_ops.gl = wgl_driver->gl;
6543 #endif
6545 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
6546 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
6548 if (!AllocateLocallyUniqueId(&adapter->luid))
6550 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
6551 return FALSE;
6553 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
6554 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
6556 if (!wined3d_caps_gl_ctx_create(adapter, &caps_gl_ctx))
6558 ERR("Failed to get a GL context for adapter %p.\n", adapter);
6559 return FALSE;
6562 for (i = 0; i < ARRAY_SIZE(supported_gl_versions); ++i)
6564 if (supported_gl_versions[i] <= wined3d_settings.max_gl_version)
6565 break;
6567 if (i == ARRAY_SIZE(supported_gl_versions))
6569 ERR_(winediag)("Requested invalid GL version %u.%u.\n",
6570 wined3d_settings.max_gl_version >> 16, wined3d_settings.max_gl_version & 0xffff);
6571 i = ARRAY_SIZE(supported_gl_versions) - 1;
6574 for (; i < ARRAY_SIZE(supported_gl_versions); ++i)
6576 gl_info->selected_gl_version = supported_gl_versions[i];
6578 if (wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx, gl_info))
6579 break;
6581 WARN("Couldn't create an OpenGL %u.%u context, trying fallback to a lower version.\n",
6582 supported_gl_versions[i] >> 16, supported_gl_versions[i] & 0xffff);
6585 if (!wined3d_adapter_init_gl_caps(adapter, &caps_gl_ctx, wined3d_creation_flags))
6587 ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
6588 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6589 return FALSE;
6592 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
6593 ERR_(winediag)("You are using the backbuffer for offscreen rendering. "
6594 "This is unsupported, and will be removed in a future version.\n");
6596 wined3d_adapter_init_fb_cfgs(adapter, caps_gl_ctx.dc);
6597 /* We haven't found any suitable formats. This should only happen in
6598 * case of GDI software rendering, which is pretty useless anyway. */
6599 if (!adapter->cfg_count)
6601 WARN("No suitable pixel formats found.\n");
6602 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6603 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
6604 return FALSE;
6607 if (!wined3d_adapter_init_format_info(adapter, &caps_gl_ctx))
6609 ERR("Failed to initialize GL format info.\n");
6610 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6611 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
6612 return FALSE;
6615 gl_info->fixed_polyoffset_scale = wined3d_adapter_find_polyoffset_scale(&caps_gl_ctx, GL_DEPTH_COMPONENT);
6616 if (gl_info->supported[ARB_DEPTH_BUFFER_FLOAT])
6617 gl_info->float_polyoffset_scale = wined3d_adapter_find_polyoffset_scale(&caps_gl_ctx, GL_DEPTH32F_STENCIL8);
6619 adapter->vram_bytes = adapter->driver_info.vram_bytes;
6620 adapter->vram_bytes_used = 0;
6621 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->vram_bytes));
6623 display_device.cb = sizeof(display_device);
6624 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
6625 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
6626 strcpyW(adapter->DeviceName, display_device.DeviceName);
6628 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6630 wined3d_adapter_init_ffp_attrib_ops(adapter);
6632 return TRUE;
6635 static BOOL wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
6637 DISPLAY_DEVICEW display_device;
6639 memset(adapter, 0, sizeof(*adapter));
6640 adapter->ordinal = ordinal;
6642 adapter->driver_info.name = "Display";
6643 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
6644 if (wined3d_settings.emulated_textureram)
6645 adapter->vram_bytes = wined3d_settings.emulated_textureram;
6646 else
6647 adapter->vram_bytes = 128 * 1024 * 1024;
6649 if (!wined3d_adapter_init_format_info(adapter, NULL))
6650 return FALSE;
6652 adapter->vertex_pipe = &none_vertex_pipe;
6653 adapter->fragment_pipe = &none_fragment_pipe;
6654 adapter->shader_backend = &none_shader_backend;
6656 display_device.cb = sizeof(display_device);
6657 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
6658 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
6659 strcpyW(adapter->DeviceName, display_device.DeviceName);
6661 return TRUE;
6664 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
6666 const struct wined3d_parent_ops wined3d_null_parent_ops =
6668 wined3d_null_wined3d_object_destroyed,
6671 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags)
6673 BOOL ret;
6675 wined3d->ref = 1;
6676 wined3d->flags = flags;
6678 TRACE("Initializing adapters.\n");
6680 if (flags & WINED3D_NO3D)
6681 ret = wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
6682 else
6683 ret = wined3d_adapter_init(&wined3d->adapters[0], 0, flags);
6684 if (!ret)
6686 WARN("Failed to initialize adapter.\n");
6687 return E_FAIL;
6689 wined3d->adapter_count = 1;
6691 return WINED3D_OK;