wined3d: Add Nvidia 9700M GT.
[wine.git] / dlls / wined3d / directx.c
blob8f47b2455686b3fa5462a090bc66f0d14ccbfd4c
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
30 #include "winternl.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
34 WINE_DECLARE_DEBUG_CHANNEL(winediag);
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
37 #define DEFAULT_REFRESH_RATE 0
39 /* The driver names reflect the lowest GPU supported
40 * by a certain driver, so DRIVER_AMD_R300 supports
41 * R3xx, R4xx and R5xx GPUs. */
42 enum wined3d_display_driver
44 DRIVER_AMD_RAGE_128PRO,
45 DRIVER_AMD_R100,
46 DRIVER_AMD_R300,
47 DRIVER_AMD_R600,
48 DRIVER_INTEL_GMA800,
49 DRIVER_INTEL_GMA900,
50 DRIVER_INTEL_GMA950,
51 DRIVER_INTEL_GMA3000,
52 DRIVER_NVIDIA_TNT,
53 DRIVER_NVIDIA_GEFORCE2MX,
54 DRIVER_NVIDIA_GEFORCEFX,
55 DRIVER_NVIDIA_GEFORCE6,
56 DRIVER_NVIDIA_GEFORCE8,
57 DRIVER_VMWARE,
58 DRIVER_UNKNOWN
61 enum wined3d_driver_model
63 DRIVER_MODEL_WIN9X,
64 DRIVER_MODEL_NT40,
65 DRIVER_MODEL_NT5X,
66 DRIVER_MODEL_NT6X
69 enum wined3d_gl_vendor
71 GL_VENDOR_UNKNOWN,
72 GL_VENDOR_APPLE,
73 GL_VENDOR_FGLRX,
74 GL_VENDOR_MESA,
75 GL_VENDOR_NVIDIA,
78 enum wined3d_d3d_level
80 WINED3D_D3D_LEVEL_5,
81 WINED3D_D3D_LEVEL_6,
82 WINED3D_D3D_LEVEL_7,
83 WINED3D_D3D_LEVEL_8,
84 WINED3D_D3D_LEVEL_9_SM2,
85 WINED3D_D3D_LEVEL_9_SM3,
86 WINED3D_D3D_LEVEL_10,
87 WINED3D_D3D_LEVEL_11,
88 WINED3D_D3D_LEVEL_COUNT
91 /* The d3d device ID */
92 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
94 /* Extension detection */
95 struct wined3d_extension_map
97 const char *extension_string;
98 enum wined3d_gl_extension extension;
101 static const struct wined3d_extension_map gl_extension_map[] =
103 /* APPLE */
104 {"GL_APPLE_fence", APPLE_FENCE },
105 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
106 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
107 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
109 /* ARB */
110 {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED },
111 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
112 {"GL_ARB_copy_buffer", ARB_COPY_BUFFER },
113 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
114 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
115 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
116 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
117 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
118 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
119 {"GL_ARB_ES2_compatibility", ARB_ES2_COMPATIBILITY },
120 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
121 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
122 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
123 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
124 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
125 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
126 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
127 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS },
128 {"GL_ARB_internalformat_query", ARB_INTERNALFORMAT_QUERY },
129 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2 },
130 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
131 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
132 {"GL_ARB_multisample", ARB_MULTISAMPLE },
133 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
134 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
135 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
136 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
137 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
138 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
139 {"GL_ARB_sampler_objects", ARB_SAMPLER_OBJECTS },
140 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
141 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
142 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
143 {"GL_ARB_shadow", ARB_SHADOW },
144 {"GL_ARB_sync", ARB_SYNC },
145 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
146 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
147 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
148 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
149 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
150 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
151 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
152 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
153 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE},
154 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
155 {"GL_ARB_texture_query_levels", ARB_TEXTURE_QUERY_LEVELS },
156 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
157 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
158 {"GL_ARB_texture_rgb10_a2ui", ARB_TEXTURE_RGB10_A2UI },
159 {"GL_ARB_texture_swizzle", ARB_TEXTURE_SWIZZLE },
160 {"GL_ARB_timer_query", ARB_TIMER_QUERY },
161 {"GL_ARB_uniform_buffer_object", ARB_UNIFORM_BUFFER_OBJECT },
162 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
163 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
164 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
165 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
166 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
168 /* ATI */
169 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
170 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
171 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
172 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
173 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
175 /* EXT */
176 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
177 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
178 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
179 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
180 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
181 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
182 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
183 {"GL_EXT_fog_coord", EXT_FOG_COORD },
184 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
185 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
186 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
187 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
188 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
189 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
190 {"GL_EXT_packed_float", EXT_PACKED_FLOAT },
191 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
192 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
193 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
194 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
195 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
196 {"GL_EXT_texture3D", EXT_TEXTURE3D },
197 {"GL_EXT_texture_array", EXT_TEXTURE_ARRAY },
198 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
199 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
200 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
201 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
202 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
203 {"GL_EXT_texture_integer", EXT_TEXTURE_INTEGER },
204 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
205 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP },
206 {"GL_EXT_texture_snorm", EXT_TEXTURE_SNORM },
207 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
208 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
209 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
211 /* NV */
212 {"GL_NV_fence", NV_FENCE },
213 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
214 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
215 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
216 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
217 {"GL_NV_half_float", NV_HALF_FLOAT },
218 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
219 {"GL_NV_point_sprite", NV_POINT_SPRITE },
220 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
221 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
222 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
223 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
224 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
225 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
226 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
227 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
228 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
229 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
230 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
232 /* SGI */
233 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
236 static const struct wined3d_extension_map wgl_extension_map[] =
238 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
239 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
240 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
241 {"WGL_WINE_query_renderer", WGL_WINE_QUERY_RENDERER },
244 /**********************************************************
245 * Utility functions follow
246 **********************************************************/
248 const struct min_lookup minMipLookup[] =
250 /* NONE POINT LINEAR */
251 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
252 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
253 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
256 const GLenum magLookup[] =
258 /* NONE POINT LINEAR */
259 GL_NEAREST, GL_NEAREST, GL_LINEAR,
262 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx *ctx)
264 const struct wined3d_gl_info *gl_info = ctx->gl_info;
266 TRACE("Destroying caps GL context.\n");
268 /* Both glDeleteProgram and glDeleteBuffers silently ignore 0 IDs but
269 * this function might be called before the relevant function pointers
270 * in gl_info are initialized. */
271 if (ctx->test_program_id || ctx->test_vbo)
273 GL_EXTCALL(glDeleteProgram(ctx->test_program_id));
274 GL_EXTCALL(glDeleteBuffers(1, &ctx->test_vbo));
277 if (!wglMakeCurrent(NULL, NULL))
278 ERR("Failed to disable caps GL context.\n");
280 if (!wglDeleteContext(ctx->gl_ctx))
282 DWORD err = GetLastError();
283 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
286 wined3d_release_dc(ctx->wnd, ctx->dc);
287 DestroyWindow(ctx->wnd);
289 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
290 ERR("Failed to restore previous GL context.\n");
293 static BOOL wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx *caps_gl_ctx,
294 struct wined3d_gl_info *gl_info)
296 HGLRC new_ctx;
298 if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
299 return TRUE;
301 if (!(new_ctx = context_create_wgl_attribs(gl_info, caps_gl_ctx->dc, NULL)))
303 gl_info->p_wglCreateContextAttribsARB = NULL;
304 return FALSE;
307 if (!wglMakeCurrent(caps_gl_ctx->dc, new_ctx))
309 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
310 if (!wglDeleteContext(new_ctx))
311 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
312 gl_info->p_wglCreateContextAttribsARB = NULL;
313 return TRUE;
316 if (!wglDeleteContext(caps_gl_ctx->gl_ctx))
317 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
318 caps_gl_ctx->gl_ctx = new_ctx;
320 return TRUE;
323 static BOOL wined3d_caps_gl_ctx_create(struct wined3d_adapter *adapter, struct wined3d_caps_gl_ctx *ctx)
325 PIXELFORMATDESCRIPTOR pfd;
326 int iPixelFormat;
328 TRACE("getting context...\n");
330 ctx->restore_dc = wglGetCurrentDC();
331 ctx->restore_gl_ctx = wglGetCurrentContext();
333 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
334 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
335 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
336 if (!ctx->wnd)
338 ERR("Failed to create a window.\n");
339 goto fail;
342 ctx->dc = GetDC(ctx->wnd);
343 if (!ctx->dc)
345 ERR("Failed to get a DC.\n");
346 goto fail;
349 /* PixelFormat selection */
350 ZeroMemory(&pfd, sizeof(pfd));
351 pfd.nSize = sizeof(pfd);
352 pfd.nVersion = 1;
353 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
354 pfd.iPixelType = PFD_TYPE_RGBA;
355 pfd.cColorBits = 32;
356 pfd.iLayerType = PFD_MAIN_PLANE;
358 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
360 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
361 ERR("Failed to find a suitable pixel format.\n");
362 goto fail;
364 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
365 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
367 /* Create a GL context. */
368 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
370 WARN("Failed to create default context for capabilities initialization.\n");
371 goto fail;
374 /* Make it the current GL context. */
375 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
377 ERR("Failed to make caps GL context current.\n");
378 goto fail;
381 ctx->gl_info = &adapter->gl_info;
382 return TRUE;
384 fail:
385 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
386 ctx->gl_ctx = NULL;
387 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
388 ctx->dc = NULL;
389 if (ctx->wnd) DestroyWindow(ctx->wnd);
390 ctx->wnd = NULL;
391 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
392 ERR("Failed to restore previous GL context.\n");
394 return FALSE;
397 /* Adjust the amount of used texture memory */
398 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
400 adapter->vram_bytes_used += amount;
401 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
402 wine_dbgstr_longlong(amount),
403 wine_dbgstr_longlong(adapter->vram_bytes_used));
404 return adapter->vram_bytes_used;
407 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
409 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
410 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
413 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
415 ULONG refcount = InterlockedIncrement(&wined3d->ref);
417 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
419 return refcount;
422 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
424 ULONG refcount = InterlockedDecrement(&wined3d->ref);
426 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
428 if (!refcount)
430 unsigned int i;
432 for (i = 0; i < wined3d->adapter_count; ++i)
434 wined3d_adapter_cleanup(&wined3d->adapters[i]);
436 HeapFree(GetProcessHeap(), 0, wined3d);
439 return refcount;
442 /* Context activation is done by the caller. */
443 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
445 GLuint prog;
446 BOOL ret = FALSE;
447 static const char testcode[] =
448 "!!ARBvp1.0\n"
449 "PARAM C[66] = { program.env[0..65] };\n"
450 "ADDRESS A0;"
451 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
452 "ARL A0.x, zero.x;\n"
453 "MOV result.position, C[A0.x + 65];\n"
454 "END\n";
456 while (gl_info->gl_ops.gl.p_glGetError());
457 GL_EXTCALL(glGenProgramsARB(1, &prog));
458 if(!prog) {
459 ERR("Failed to create an ARB offset limit test program\n");
461 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
462 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
463 strlen(testcode), testcode));
464 if (gl_info->gl_ops.gl.p_glGetError())
466 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
467 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
468 ret = TRUE;
469 } else TRACE("OpenGL implementation allows offsets > 63\n");
471 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
472 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
473 checkGLcall("ARB vp offset limit test cleanup");
475 return ret;
478 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
479 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
481 if (card_vendor != HW_VENDOR_AMD) return FALSE;
482 if (device == CARD_AMD_RADEON_9500) return TRUE;
483 if (device == CARD_AMD_RADEON_X700) return TRUE;
484 if (device == CARD_AMD_RADEON_X1600) return TRUE;
485 return FALSE;
488 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
489 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
491 if (card_vendor == HW_VENDOR_NVIDIA)
493 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
494 device == CARD_NVIDIA_GEFORCEFX_5600 ||
495 device == CARD_NVIDIA_GEFORCEFX_5800)
497 return TRUE;
500 return FALSE;
503 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
504 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
506 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
507 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
508 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
510 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
511 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
512 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
513 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
514 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
515 * the chance that other implementations support them is rather small since Win32 QuickTime uses
516 * DirectDraw, not OpenGL.
518 * This test has been moved into wined3d_guess_gl_vendor()
520 if (gl_vendor == GL_VENDOR_APPLE)
522 return TRUE;
524 return FALSE;
527 /* Context activation is done by the caller. */
528 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
530 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
531 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
532 * all the texture. This function detects this bug by its symptom and disables PBOs
533 * if the test fails.
535 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
536 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
537 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
538 * read back is compared to the original. If they are equal PBOs are assumed to work,
539 * otherwise the PBO extension is disabled. */
540 GLuint texture, pbo;
541 static const unsigned int pattern[] =
543 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
544 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
545 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
546 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
548 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
550 /* No PBO -> No point in testing them. */
551 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
553 while (gl_info->gl_ops.gl.p_glGetError());
554 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
555 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
557 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
558 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
559 checkGLcall("Specifying the PBO test texture");
561 GL_EXTCALL(glGenBuffers(1, &pbo));
562 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo));
563 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(pattern), pattern, GL_STREAM_DRAW));
564 checkGLcall("Specifying the PBO test pbo");
566 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
567 checkGLcall("Loading the PBO test texture");
569 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
571 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
573 memset(check, 0, sizeof(check));
574 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
575 checkGLcall("Reading back the PBO test texture");
577 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
578 GL_EXTCALL(glDeleteBuffers(1, &pbo));
579 checkGLcall("PBO test cleanup");
581 if (memcmp(check, pattern, sizeof(check)))
583 WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
584 "Disabling PBOs. This may result in slower performance.\n");
585 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
587 else
589 TRACE("PBO test successful.\n");
593 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
594 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
596 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
599 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
600 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
602 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
603 if (card_vendor != HW_VENDOR_AMD) return FALSE;
604 if (device == CARD_AMD_RADEON_X1600) return FALSE;
605 return TRUE;
608 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
609 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
611 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
612 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
613 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
614 * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
615 * hardcoded
617 * dx10 cards usually have 64 varyings */
618 return gl_info->limits.glsl_varyings > 44;
621 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
622 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
624 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
627 /* A GL context is provided by the caller */
628 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
629 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
631 GLenum error;
632 DWORD data[16];
634 if (!gl_info->supported[EXT_SECONDARY_COLOR])
635 return FALSE;
637 while (gl_info->gl_ops.gl.p_glGetError());
638 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
639 error = gl_info->gl_ops.gl.p_glGetError();
641 if (error == GL_NO_ERROR)
643 TRACE("GL Implementation accepts 4 component specular color pointers\n");
644 return TRUE;
646 else
648 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
649 debug_glerror(error));
650 return FALSE;
654 /* A GL context is provided by the caller */
655 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
656 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
658 GLuint prog;
659 BOOL ret = FALSE;
660 GLint pos;
661 static const char testcode[] =
662 "!!ARBvp1.0\n"
663 "OPTION NV_vertex_program2;\n"
664 "MOV result.clip[0], 0.0;\n"
665 "MOV result.position, 0.0;\n"
666 "END\n";
668 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
670 while (gl_info->gl_ops.gl.p_glGetError());
672 GL_EXTCALL(glGenProgramsARB(1, &prog));
673 if(!prog)
675 ERR("Failed to create the NVvp clip test program\n");
676 return FALSE;
678 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
679 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
680 strlen(testcode), testcode));
681 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
682 if(pos != -1)
684 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
685 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
686 ret = TRUE;
687 while (gl_info->gl_ops.gl.p_glGetError());
689 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
691 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
692 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
693 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
695 return ret;
698 /* Context activation is done by the caller. */
699 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
700 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
702 char data[4 * 4 * 4];
703 GLuint tex, fbo;
704 GLenum status;
706 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
708 memset(data, 0xcc, sizeof(data));
710 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
711 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
712 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
713 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
714 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
715 checkGLcall("glTexImage2D");
717 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
718 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
719 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
720 checkGLcall("glFramebufferTexture2D");
722 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
723 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
724 checkGLcall("glCheckFramebufferStatus");
726 memset(data, 0x11, sizeof(data));
727 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
728 checkGLcall("glTexSubImage2D");
730 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
731 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
732 checkGLcall("glClear");
734 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
735 checkGLcall("glGetTexImage");
737 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
738 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
739 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
740 checkGLcall("glBindTexture");
742 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
743 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
744 checkGLcall("glDeleteTextures");
746 return *(DWORD *)data == 0x11111111;
749 /* Context activation is done by the caller. */
750 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
751 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
753 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
754 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
755 GLuint tex;
756 GLint size;
758 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
759 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
760 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
761 checkGLcall("glTexImage2D");
763 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
764 checkGLcall("glGetTexLevelParameteriv");
765 TRACE("Real color depth is %d\n", size);
767 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
768 checkGLcall("glBindTexture");
769 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
770 checkGLcall("glDeleteTextures");
772 return size < 16;
775 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
776 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
778 return gl_vendor == GL_VENDOR_FGLRX;
781 static BOOL match_r200(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
782 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
784 if (card_vendor != HW_VENDOR_AMD) return FALSE;
785 if (device == CARD_AMD_RADEON_8500) return TRUE;
786 return FALSE;
789 static BOOL match_broken_arb_fog(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
790 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
792 DWORD data[4];
793 GLuint tex, fbo;
794 GLenum status;
795 float color[4] = {0.0f, 1.0f, 0.0f, 0.0f};
796 GLuint prog;
797 GLint err_pos;
798 static const char program_code[] =
799 "!!ARBfp1.0\n"
800 "OPTION ARB_fog_linear;\n"
801 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
802 "END\n";
804 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
805 return FALSE;
806 if (!gl_info->supported[ARB_FRAGMENT_PROGRAM])
807 return FALSE;
809 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
810 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
811 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
812 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
813 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
814 checkGLcall("glTexImage2D");
816 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
817 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
818 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
819 checkGLcall("glFramebufferTexture2D");
821 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
822 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
823 checkGLcall("glCheckFramebufferStatus");
825 gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
826 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
827 checkGLcall("glClear");
828 gl_info->gl_ops.gl.p_glViewport(0, 0, 4, 1);
829 checkGLcall("glViewport");
831 gl_info->gl_ops.gl.p_glEnable(GL_FOG);
832 gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, 0.5f);
833 gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, 0.5f);
834 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
835 gl_info->gl_ops.gl.p_glHint(GL_FOG_HINT, GL_NICEST);
836 gl_info->gl_ops.gl.p_glFogfv(GL_FOG_COLOR, color);
837 checkGLcall("fog setup");
839 GL_EXTCALL(glGenProgramsARB(1, &prog));
840 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog));
841 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
842 strlen(program_code), program_code));
843 gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
844 checkGLcall("Test fragment program setup");
846 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err_pos);
847 if (err_pos != -1)
849 const char *error_str;
850 error_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB);
851 FIXME("Fog test program error at position %d: %s\n\n", err_pos, debugstr_a(error_str));
854 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
855 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, -1.0f, 0.0f);
856 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, -1.0f, 1.0f);
857 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, 1.0f, 0.0f);
858 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, 1.0f, 1.0f);
859 gl_info->gl_ops.gl.p_glEnd();
860 checkGLcall("ARBfp fog test draw");
862 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
863 checkGLcall("glGetTexImage");
864 data[0] &= 0x00ffffff;
865 data[1] &= 0x00ffffff;
866 data[2] &= 0x00ffffff;
867 data[3] &= 0x00ffffff;
869 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
870 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
872 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
873 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
874 gl_info->gl_ops.gl.p_glDisable(GL_FOG);
875 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0));
876 gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB);
877 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
878 checkGLcall("ARBfp fog test teardown");
880 TRACE("Fog test data: %08x %08x %08x %08x\n", data[0], data[1], data[2], data[3]);
881 return data[0] != 0x00ff0000 || data[3] != 0x0000ff00;
884 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
886 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
887 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
888 * allow 48 different offsets or other helper immediate values. */
889 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
890 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
893 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
895 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
896 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
897 * If real NP2 textures are used, the driver falls back to software. We could just remove the
898 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
899 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
900 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
901 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
903 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
904 * has this extension promoted to core. The extension loading code sets this extension supported
905 * due to that, so this code works on fglrx as well. */
906 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
908 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
909 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
910 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
914 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
916 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
917 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
918 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
919 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
920 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
921 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
923 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
924 * triggering the software fallback. There is not much we can do here apart from disabling the
925 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
926 * in wined3d_adapter_init_gl_caps).
927 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
928 * post-processing effects in the game "Max Payne 2").
929 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
930 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
931 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
932 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
935 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
937 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
938 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
939 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
940 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
941 * according to the spec.
943 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
944 * makes the shader slower and eats instruction slots which should be available to the d3d app.
946 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
947 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
948 * this workaround is activated on cards that do not need it, it won't break things, just affect
949 * performance negatively. */
950 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
951 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
954 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
956 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
959 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
961 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
964 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
966 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
969 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
971 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
974 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
976 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
979 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
981 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
984 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
986 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
987 selected texture formats. They are apparently the only DX9 class GPUs
988 supporting VTF.
989 Also, DX9-era GPUs are somewhat limited with float textures
990 filtering and blending. */
991 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
994 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
996 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
997 * loads some fog parameters (start, end, exponent, but not the color) into the
998 * program.
1000 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
1001 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
1002 * linear fog with start and end other than 0.0 and 1.0. */
1003 TRACE("Reserving 1 ARB constant for compiler private use.\n");
1004 gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
1007 static void quirk_broken_arb_fog(struct wined3d_gl_info *gl_info)
1009 gl_info->quirks |= WINED3D_QUIRK_BROKEN_ARB_FOG;
1012 struct driver_quirk
1014 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
1015 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
1016 void (*apply)(struct wined3d_gl_info *gl_info);
1017 const char *description;
1020 static const struct driver_quirk quirk_table[] =
1023 match_amd_r300_to_500,
1024 quirk_amd_dx9,
1025 "AMD normalized texrect quirk"
1028 match_apple,
1029 quirk_apple_glsl_constants,
1030 "Apple GLSL uniform override"
1033 match_geforce5,
1034 quirk_no_np2,
1035 "Geforce 5 NP2 disable"
1038 match_apple_intel,
1039 quirk_texcoord_w,
1040 "Init texcoord .w for Apple Intel GPU driver"
1043 match_apple_nonr500ati,
1044 quirk_texcoord_w,
1045 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1048 match_dx10_capable,
1049 quirk_clip_varying,
1050 "Reserved varying for gl_ClipPos"
1053 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1054 * GL implementations accept it. The Mac GL is the only implementation known to
1055 * reject it.
1057 * If we can pass 4 component specular colors, do it, because (a) we don't have
1058 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1059 * passes specular alpha to the pixel shader if any is used. Otherwise the
1060 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1061 * via GL_EXT_fog_coord.
1063 match_allows_spec_alpha,
1064 quirk_allows_specular_alpha,
1065 "Allow specular alpha quirk"
1068 match_broken_nv_clip,
1069 quirk_disable_nvvp_clip,
1070 "Apple NV_vertex_program clip bug quirk"
1073 match_fbo_tex_update,
1074 quirk_fbo_tex_update,
1075 "FBO rebind for attachment updates"
1078 match_broken_rgba16,
1079 quirk_broken_rgba16,
1080 "True RGBA16 is not available"
1083 match_fglrx,
1084 quirk_infolog_spam,
1085 "Not printing GLSL infolog"
1088 match_not_dx10_capable,
1089 quirk_limited_tex_filtering,
1090 "Texture filtering, blending and VTF support is limited"
1093 match_r200,
1094 quirk_r200_constants,
1095 "r200 vertex shader constants"
1098 match_broken_arb_fog,
1099 quirk_broken_arb_fog,
1100 "ARBfp fogstart == fogend workaround"
1104 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1105 * reporting a driver version is moot because we are not the Windows driver, and we have different
1106 * bugs, features, etc.
1108 * The driver version has the form "x.y.z.w".
1110 * "x" is the Windows version the driver is meant for:
1111 * 4 -> 95/98/NT4
1112 * 5 -> 2000
1113 * 6 -> 2000/XP
1114 * 7 -> Vista
1115 * 8 -> Win 7
1117 * "y" is the maximum Direct3D version the driver supports.
1118 * y -> d3d version mapping:
1119 * 11 -> d3d6
1120 * 12 -> d3d7
1121 * 13 -> d3d8
1122 * 14 -> d3d9
1123 * 15 -> d3d10
1124 * 16 -> d3d10.1
1125 * 17 -> d3d11
1127 * "z" is the subversion number.
1129 * "w" is the vendor specific driver build number.
1132 struct driver_version_information
1134 enum wined3d_display_driver driver;
1135 enum wined3d_driver_model driver_model;
1136 const char *driver_name; /* name of Windows driver */
1137 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1138 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1139 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1142 /* The driver version table contains driver information for different devices on several OS versions. */
1143 static const struct driver_version_information driver_version_table[] =
1145 /* AMD
1146 * - Radeon HD2x00 (R600) and up supported by current drivers.
1147 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1148 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1149 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1150 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1151 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1152 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1153 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 17, 10, 1280},
1154 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1155 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 17, 10, 1280},
1157 /* Intel
1158 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1159 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1160 * igxprd32.dll but the GMA800 driver was never updated. */
1161 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1162 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1163 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1164 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1165 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1166 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1168 /* Nvidia
1169 * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
1170 * - Geforce6 and 7 support is up to 307.83 on XP-Win8
1171 * - GeforceFX support is up to 173.x on <= XP
1172 * - Geforce2MX/3/4 up to 96.x on <= XP
1173 * - TNT/Geforce1/2 up to 71.x on <= XP
1174 * All version numbers used below are from the Linux nvidia drivers. */
1175 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1176 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1177 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1178 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 783},
1179 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 4052},
1180 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 783},
1181 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 4052},
1183 /* VMware */
1184 {DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 14, 1, 1134},
1187 struct gpu_description
1189 WORD vendor; /* reported PCI card vendor ID */
1190 WORD card; /* reported PCI card device ID */
1191 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1192 enum wined3d_display_driver driver;
1193 unsigned int vidmem;
1196 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1197 * found on a board containing a specific GPU. */
1198 static const struct gpu_description gpu_description_table[] =
1200 /* Nvidia cards */
1201 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT, 4 },
1202 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1203 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1204 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1205 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1206 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1207 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1208 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1209 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1210 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1211 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1212 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1213 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1214 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1215 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1216 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1217 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1218 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1219 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1220 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8200, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8, 512 },
1221 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
1222 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
1223 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8500GT, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1224 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1225 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1226 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8, 320 },
1227 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8, 768 },
1228 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8, 256 },
1229 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8, 256 },
1230 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8, 256 },
1231 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1232 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1233 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8, 384 },
1234 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9700MGT, "NVIDIA GeForce 9700M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1235 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1236 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8, 512 },
1237 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8, 512 },
1238 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8, 512 },
1239 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8, 1024},
1240 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8, 896 },
1241 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8, 1024},
1242 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8, 512 },
1243 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8, 256},
1244 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8, 1024},
1245 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8, 1024},
1246 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8, 1024},
1247 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8, 1024},
1248 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE8, 512},
1249 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE8, 2048},
1250 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT425M, "NVIDIA GeForce GT 425M", DRIVER_NVIDIA_GEFORCE8, 1024},
1251 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE8, 1024},
1252 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE8, 1024},
1253 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE8, 1024},
1254 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE8, 768 },
1255 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE8, 1536},
1256 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE8, 1024},
1257 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE8, 1280},
1258 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE8, 1536},
1259 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE8, 1024},
1260 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE8, 1024},
1261 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1262 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8, 1024},
1263 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1264 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8, 1024},
1265 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8, 1280},
1266 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8, 1536},
1267 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE8, 1024},
1268 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE8, 1024},
1269 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE8, 1024},
1270 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE8, 1024},
1271 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE8, 2048},
1272 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE8, 1024},
1273 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1274 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE8, 2048},
1275 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE8, 2048},
1276 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
1277 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE8, 2048},
1278 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE8, 3072},
1279 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE8, 2048},
1280 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT750M, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_GEFORCE8, 1024},
1281 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE8, 1024},
1282 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
1283 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA Geforce GTX 760", DRIVER_NVIDIA_GEFORCE8, 2048},
1284 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE8, 2048},
1285 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE8, 3072},
1286 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE8, 2048},
1287 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE8, 3072},
1288 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE8, 3072},
1289 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITAN, "NVIDIA GeForce GTX TITAN Black", DRIVER_NVIDIA_GEFORCE8, 6144},
1290 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_820M, "NVIDIA GeForce 820M", DRIVER_NVIDIA_GEFORCE8, 2048},
1291 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_830M, "NVIDIA GeForce 830M", DRIVER_NVIDIA_GEFORCE8, 2048},
1292 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_840M, "NVIDIA GeForce 840M", DRIVER_NVIDIA_GEFORCE8, 2048},
1293 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_845M, "NVIDIA GeForce 845M", DRIVER_NVIDIA_GEFORCE8, 2048},
1294 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX860M, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_GEFORCE8, 2048},
1295 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_GEFORCE8, 2048},
1296 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950M, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_GEFORCE8, 4096},
1297 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_GEFORCE8, 4096},
1298 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960M, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_GEFORCE8, 2048},
1299 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_GEFORCE8, 4096},
1300 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970M, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_GEFORCE8, 3072},
1301 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_GEFORCE8, 4096},
1303 /* AMD cards */
1304 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1305 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1306 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1307 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1308 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1309 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1310 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1311 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1312 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1313 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1314 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1315 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3850, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600, 512 },
1316 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
1317 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1318 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1319 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1320 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1321 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1322 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1323 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1324 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1325 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1326 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1327 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1328 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1329 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1330 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1331 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1332 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1333 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1334 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1335 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7660D, "AMD Radeon HD 7660D", DRIVER_AMD_R600, 2048},
1336 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1337 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1338 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1339 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8600M, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600, 1024},
1340 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8670, "AMD Radeon HD 8670", DRIVER_AMD_R600, 2048},
1341 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8770, "AMD Radeon HD 8770", DRIVER_AMD_R600, 2048},
1342 {HW_VENDOR_AMD, CARD_AMD_RADEON_R3, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600, 2048},
1343 {HW_VENDOR_AMD, CARD_AMD_RADEON_R7, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600, 2048},
1344 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9, "AMD Radeon R9 290", DRIVER_AMD_R600, 4096},
1346 /* VMware */
1347 {HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024},
1349 /* Intel cards */
1350 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1351 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1352 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1353 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1354 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1355 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1356 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1357 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1358 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1359 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1360 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1361 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1362 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1363 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1364 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1365 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1366 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1367 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1368 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1369 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1370 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1371 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1372 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1373 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1374 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1375 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1376 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1377 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1378 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1379 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1380 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1381 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1382 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1383 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1384 {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) Haswell Mobile", DRIVER_INTEL_GMA3000, 1024},
1387 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1388 enum wined3d_driver_model driver_model)
1390 unsigned int i;
1392 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1393 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1395 const struct driver_version_information *entry = &driver_version_table[i];
1397 if (entry->driver == driver && entry->driver_model == driver_model)
1399 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1400 entry->driver_name, entry->version, entry->subversion, entry->build);
1401 return entry;
1404 return NULL;
1407 static const struct gpu_description *get_gpu_description(enum wined3d_pci_vendor vendor,
1408 enum wined3d_pci_device device)
1410 unsigned int i;
1412 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(*gpu_description_table)); ++i)
1414 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1415 return &gpu_description_table[i];
1418 return NULL;
1421 static const struct gpu_description *query_gpu_description(const struct wined3d_gl_info *gl_info, UINT64 *vram_bytes)
1423 enum wined3d_pci_vendor vendor = PCI_VENDOR_NONE;
1424 enum wined3d_pci_device device = PCI_DEVICE_NONE;
1425 const struct gpu_description *gpu_description;
1426 static unsigned int once;
1428 if (gl_info->supported[WGL_WINE_QUERY_RENDERER])
1430 GLuint value;
1432 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VENDOR_ID_WINE, &value)))
1433 vendor = value;
1434 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_DEVICE_ID_WINE, &value)))
1435 device = value;
1436 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VIDEO_MEMORY_WINE, &value)))
1437 *vram_bytes = (UINT64)value * 1024 * 1024;
1438 TRACE("Card reports vendor PCI ID 0x%04x, device PCI ID 0x%04x, 0x%s bytes of video memory.\n",
1439 vendor, device, wine_dbgstr_longlong(*vram_bytes));
1442 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1444 vendor = wined3d_settings.pci_vendor_id;
1445 TRACE("Overriding vendor PCI ID with 0x%04x.\n", vendor);
1448 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1450 device = wined3d_settings.pci_device_id;
1451 TRACE("Overriding device PCI ID with 0x%04x.\n", vendor);
1454 if (wined3d_settings.emulated_textureram)
1456 *vram_bytes = wined3d_settings.emulated_textureram;
1457 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
1458 wine_dbgstr_longlong(*vram_bytes));
1461 if (!(gpu_description = get_gpu_description(vendor, device))
1462 && (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE
1463 || wined3d_settings.pci_device_id != PCI_DEVICE_NONE) && !once++)
1464 ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor, device);
1466 return gpu_description;
1469 static void init_driver_info(struct wined3d_driver_info *driver_info,
1470 const struct gpu_description *gpu_desc, UINT64 vram_bytes)
1472 OSVERSIONINFOW os_version;
1473 WORD driver_os_version;
1474 enum wined3d_display_driver driver;
1475 enum wined3d_driver_model driver_model;
1476 const struct driver_version_information *version_info;
1478 memset(&os_version, 0, sizeof(os_version));
1479 os_version.dwOSVersionInfoSize = sizeof(os_version);
1480 if (!GetVersionExW(&os_version))
1482 ERR("Failed to get OS version, reporting 2000/XP.\n");
1483 driver_os_version = 6;
1484 driver_model = DRIVER_MODEL_NT5X;
1486 else
1488 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1489 switch (os_version.dwMajorVersion)
1491 case 4:
1492 /* If needed we could distinguish between 9x and NT4, but this code won't make
1493 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1495 driver_os_version = 4;
1496 driver_model = DRIVER_MODEL_WIN9X;
1497 break;
1499 case 5:
1500 driver_os_version = 6;
1501 driver_model = DRIVER_MODEL_NT5X;
1502 break;
1504 case 6:
1505 if (os_version.dwMinorVersion == 0)
1507 driver_os_version = 7;
1508 driver_model = DRIVER_MODEL_NT6X;
1510 else if (os_version.dwMinorVersion == 1)
1512 driver_os_version = 8;
1513 driver_model = DRIVER_MODEL_NT6X;
1515 else
1517 if (os_version.dwMinorVersion > 2)
1519 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1520 os_version.dwMajorVersion, os_version.dwMinorVersion);
1522 driver_os_version = 9;
1523 driver_model = DRIVER_MODEL_NT6X;
1525 break;
1527 case 10:
1528 driver_os_version = 10;
1529 driver_model = DRIVER_MODEL_NT6X;
1530 break;
1532 default:
1533 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1534 os_version.dwMajorVersion, os_version.dwMinorVersion);
1535 driver_os_version = 6;
1536 driver_model = DRIVER_MODEL_NT5X;
1537 break;
1541 driver_info->vendor = gpu_desc->vendor;
1542 driver_info->device = gpu_desc->card;
1543 driver_info->description = gpu_desc->description;
1544 driver_info->vram_bytes = vram_bytes ? vram_bytes : (UINT64)gpu_desc->vidmem * 1024 * 1024;
1545 driver = gpu_desc->driver;
1548 * Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff.
1549 * In order to avoid this application bug we limit the amount of video memory
1550 * to LONG_MAX for older Windows versions.
1552 if (driver_model < DRIVER_MODEL_NT6X && driver_info->vram_bytes > LONG_MAX)
1554 TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX);
1555 driver_info->vram_bytes = LONG_MAX;
1558 /* Try to obtain driver version information for the current Windows version. This fails in
1559 * some cases:
1560 * - the gpu is not available on the currently selected OS version:
1561 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1562 * version information for the current Windows version is returned instead of faked info.
1563 * We do the same and assume the default Windows version to emulate is WinXP.
1565 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1566 * For now return the XP driver info. Perhaps later on we should return VESA.
1568 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1569 * This could be an indication that our database is not up to date, so this should be fixed.
1571 if ((version_info = get_driver_version_info(driver, driver_model))
1572 || (version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X)))
1574 driver_info->name = version_info->driver_name;
1575 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1576 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1578 else
1580 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
1581 driver_info->vendor, driver_info->device, driver_model);
1582 driver_info->name = "Display";
1583 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1584 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1587 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1588 driver_info->version_high, driver_info->version_low);
1591 /* Context activation is done by the caller. */
1592 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1593 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1595 unsigned int i;
1597 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1599 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1600 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1601 quirk_table[i].apply(gl_info);
1604 /* Find out if PBOs work as they are supposed to. */
1605 test_pbo_functionality(gl_info);
1608 static DWORD wined3d_parse_gl_version(const char *gl_version)
1610 const char *ptr = gl_version;
1611 int major, minor;
1613 major = atoi(ptr);
1614 if (major <= 0)
1615 ERR("Invalid OpenGL major version %d.\n", major);
1617 while (isdigit(*ptr)) ++ptr;
1618 if (*ptr++ != '.')
1619 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1621 minor = atoi(ptr);
1623 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1625 return MAKEDWORD_VERSION(major, minor);
1628 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1629 const char *gl_vendor_string, const char *gl_renderer)
1632 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1633 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1634 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1636 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1637 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1638 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1639 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1640 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1641 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1642 * DirectDraw, not OpenGL. */
1643 if (gl_info->supported[APPLE_FENCE]
1644 && gl_info->supported[APPLE_YCBCR_422])
1645 return GL_VENDOR_APPLE;
1647 if (strstr(gl_vendor_string, "NVIDIA"))
1648 return GL_VENDOR_NVIDIA;
1650 if (strstr(gl_vendor_string, "ATI"))
1651 return GL_VENDOR_FGLRX;
1653 if (strstr(gl_vendor_string, "Mesa")
1654 || strstr(gl_vendor_string, "X.Org")
1655 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1656 || strstr(gl_vendor_string, "DRI R300 Project")
1657 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1658 || strstr(gl_vendor_string, "VMware, Inc.")
1659 || strstr(gl_vendor_string, "Intel")
1660 || strstr(gl_renderer, "Mesa")
1661 || strstr(gl_renderer, "Gallium")
1662 || strstr(gl_renderer, "Intel"))
1663 return GL_VENDOR_MESA;
1665 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1666 debugstr_a(gl_vendor_string));
1668 return GL_VENDOR_UNKNOWN;
1671 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1673 if (strstr(gl_vendor_string, "NVIDIA")
1674 || strstr(gl_vendor_string, "Nouveau")
1675 || strstr(gl_vendor_string, "nouveau"))
1676 return HW_VENDOR_NVIDIA;
1678 if (strstr(gl_vendor_string, "ATI")
1679 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1680 || strstr(gl_vendor_string, "X.Org R300 Project")
1681 || strstr(gl_renderer, "AMD")
1682 || strstr(gl_renderer, "R100")
1683 || strstr(gl_renderer, "R200")
1684 || strstr(gl_renderer, "R300")
1685 || strstr(gl_renderer, "R600")
1686 || strstr(gl_renderer, "R700"))
1687 return HW_VENDOR_AMD;
1689 if (strstr(gl_vendor_string, "Intel(R)")
1690 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1691 || strstr(gl_renderer, "Intel")
1692 || strstr(gl_renderer, "i915")
1693 || strstr(gl_vendor_string, "Intel Inc."))
1694 return HW_VENDOR_INTEL;
1696 if (strstr(gl_renderer, "SVGA3D"))
1697 return HW_VENDOR_VMWARE;
1699 if (strstr(gl_vendor_string, "Mesa")
1700 || strstr(gl_vendor_string, "Brian Paul")
1701 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1702 || strstr(gl_vendor_string, "VMware, Inc."))
1703 return HW_VENDOR_SOFTWARE;
1705 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1707 return HW_VENDOR_NVIDIA;
1710 static enum wined3d_d3d_level d3d_level_from_caps(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps, DWORD glsl_version)
1712 if (shader_caps->vs_version >= 5)
1713 return WINED3D_D3D_LEVEL_11;
1714 if (shader_caps->vs_version == 4)
1716 /* No backed supports SM 5 at the moment */
1717 if (glsl_version >= MAKEDWORD_VERSION(4, 00))
1718 return WINED3D_D3D_LEVEL_11;
1719 return WINED3D_D3D_LEVEL_10;
1721 if (shader_caps->vs_version == 3)
1723 /* Wine cannot use SM 4 on mesa drivers as the necessary functionality
1724 * is not exposed on compatibility contexts */
1725 if (glsl_version >= MAKEDWORD_VERSION(1, 30))
1726 return WINED3D_D3D_LEVEL_10;
1727 return WINED3D_D3D_LEVEL_9_SM3;
1729 if (shader_caps->vs_version == 2)
1730 return WINED3D_D3D_LEVEL_9_SM2;
1731 if (shader_caps->vs_version == 1)
1732 return WINED3D_D3D_LEVEL_8;
1734 if (fragment_caps->TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3)
1735 return WINED3D_D3D_LEVEL_7;
1736 if (fragment_caps->MaxSimultaneousTextures > 1)
1737 return WINED3D_D3D_LEVEL_6;
1739 return WINED3D_D3D_LEVEL_5;
1742 static const struct wined3d_renderer_table
1744 const char *renderer;
1745 enum wined3d_pci_device id;
1747 cards_nvidia_binary[] =
1749 /* Direct 3D 11 */
1750 {"GTX 980", CARD_NVIDIA_GEFORCE_GTX980}, /* GeForce 900 - highend */
1751 {"GTX 970M", CARD_NVIDIA_GEFORCE_GTX970M}, /* GeForce 900 - highend mobile*/
1752 {"GTX 970", CARD_NVIDIA_GEFORCE_GTX970}, /* GeForce 900 - highend */
1753 {"GTX 960M", CARD_NVIDIA_GEFORCE_GTX960M}, /* GeForce 900 - midend high mobile */
1754 {"GTX 960", CARD_NVIDIA_GEFORCE_GTX960}, /* GeForce 900 - midend high */
1755 {"GTX 950M", CARD_NVIDIA_GEFORCE_GTX950M}, /* GeForce 900 - midend mobile */
1756 {"GTX 950", CARD_NVIDIA_GEFORCE_GTX950}, /* GeForce 900 - midend */
1757 {"GTX 860M", CARD_NVIDIA_GEFORCE_GTX860M}, /* GeForce 800 - mobile */
1758 {"GeForce 845M", CARD_NVIDIA_GEFORCE_845M}, /* GeForce 800 - mobile */
1759 {"GeForce 840M", CARD_NVIDIA_GEFORCE_840M}, /* GeForce 800 - mobile */
1760 {"GeForce 830M", CARD_NVIDIA_GEFORCE_830M}, /* GeForce 800 - mobile */
1761 {"GeForce 820M", CARD_NVIDIA_GEFORCE_820M}, /* GeForce 800 - mobile */
1762 {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI}, /* Geforce 700 - highend */
1763 {"GTX TITAN Black", CARD_NVIDIA_GEFORCE_GTXTITAN}, /* Geforce 700 - highend */
1764 {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780}, /* Geforce 700 - highend */
1765 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M}, /* Geforce 700 - midend high mobile */
1766 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770}, /* Geforce 700 - highend */
1767 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M}, /* Geforce 700 - midend high mobile */
1768 {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760}, /* Geforce 700 - midend high */
1769 {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI}, /* Geforce 700 - midend */
1770 {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750}, /* Geforce 700 - midend */
1771 {"GT 750M", CARD_NVIDIA_GEFORCE_GT750M}, /* Geforce 700 - midend mobile */
1772 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1773 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX}, /* Geforce 600 - highend */
1774 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1775 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
1776 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M}, /* Geforce 600 - midend high mobile */
1777 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
1778 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
1779 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
1780 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1781 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1782 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1783 {"GT 630", CARD_NVIDIA_GEFORCE_GT630}, /* Geforce 600 - lowend */
1784 {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
1785 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1786 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1787 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1788 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1789 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1790 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1791 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1792 {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
1793 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1794 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1795 /* Direct 3D 10 */
1796 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1797 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1798 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1799 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1800 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1801 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1802 {"GT 425M", CARD_NVIDIA_GEFORCE_GT425M}, /* Geforce 400 - lowend mobile */
1803 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1804 {"410M", CARD_NVIDIA_GEFORCE_410M}, /* Geforce 400 - lowend mobile */
1805 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1806 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1807 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1808 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1809 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1810 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1811 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1812 {"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */
1813 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1814 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1815 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1816 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1817 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1818 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1819 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1820 {"GeForce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1821 {"GeForce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1822 {"GeForce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1823 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1824 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1825 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1826 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1827 {"9700M GT", CARD_NVIDIA_GEFORCE_9700MGT}, /* Geforce 9 - midend */
1828 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1829 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1830 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1831 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1832 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1833 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1834 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1835 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1836 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1837 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1838 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1839 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1840 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1841 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1842 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1843 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1844 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1845 {"8500", CARD_NVIDIA_GEFORCE_8500GT}, /* Geforce 8 - mid-lowend */
1846 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1847 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1848 {"8200", CARD_NVIDIA_GEFORCE_8200}, /* Geforce 8 - lowend */
1849 {"8100", CARD_NVIDIA_GEFORCE_8200}, /* Geforce 8 - lowend */
1850 /* Direct 3D 9 SM3 */
1851 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1852 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1853 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1854 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1855 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1856 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1857 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1858 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1859 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1860 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1861 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1862 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1863 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1864 /* Direct 3D 9 SM2 */
1865 {"Quadro FX", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1866 {"5950", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1867 {"5900", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1868 {"5800", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1869 {"5750", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1870 {"5700", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1871 {"5650", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1872 {"5600", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1873 {"5500", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1874 {"5300", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1875 {"5250", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1876 {"5200", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1877 {"5100", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1878 /* Direct 3D 8 */
1879 {"Quadro4", CARD_NVIDIA_GEFORCE4_TI4200},
1880 {"GeForce4 Ti", CARD_NVIDIA_GEFORCE4_TI4200}, /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */
1881 /* Direct 3D 7 */
1882 {"GeForce4 MX", CARD_NVIDIA_GEFORCE4_MX}, /* MX420/MX440/MX460/MX4000 */
1883 {"Quadro2 MXR", CARD_NVIDIA_GEFORCE2_MX},
1884 {"GeForce2 MX", CARD_NVIDIA_GEFORCE2_MX}, /* Geforce2 standard/MX100/MX200/MX400 */
1885 {"Quadro2", CARD_NVIDIA_GEFORCE2},
1886 {"GeForce2", CARD_NVIDIA_GEFORCE2}, /* Geforce2 GTS/Pro/Ti/Ultra */
1887 /* Direct 3D 6 */
1888 {"TNT2", CARD_NVIDIA_RIVA_TNT2}, /* Riva TNT2 standard/M64/Pro/Ultra */
1890 /* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/
1892 * Beware: renderer string do not match exact card model,
1893 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1894 cards_amd_binary[] =
1896 /* Southern Islands */
1897 {"HD 7900", CARD_AMD_RADEON_HD7900},
1898 {"HD 7800", CARD_AMD_RADEON_HD7800},
1899 {"HD 7700", CARD_AMD_RADEON_HD7700},
1900 /* Northern Islands */
1901 {"HD 6970", CARD_AMD_RADEON_HD6900},
1902 {"HD 6900", CARD_AMD_RADEON_HD6900},
1903 {"HD 6800", CARD_AMD_RADEON_HD6800},
1904 {"HD 6770M", CARD_AMD_RADEON_HD6600M},
1905 {"HD 6750M", CARD_AMD_RADEON_HD6600M},
1906 {"HD 6700", CARD_AMD_RADEON_HD6700},
1907 {"HD 6670", CARD_AMD_RADEON_HD6600},
1908 {"HD 6630M", CARD_AMD_RADEON_HD6600M},
1909 {"HD 6600M", CARD_AMD_RADEON_HD6600M},
1910 {"HD 6600", CARD_AMD_RADEON_HD6600},
1911 {"HD 6570", CARD_AMD_RADEON_HD6600},
1912 {"HD 6500M", CARD_AMD_RADEON_HD6600M},
1913 {"HD 6500", CARD_AMD_RADEON_HD6600},
1914 {"HD 6400", CARD_AMD_RADEON_HD6400},
1915 {"HD 6300", CARD_AMD_RADEON_HD6300},
1916 {"HD 6200", CARD_AMD_RADEON_HD6300},
1917 /* Evergreen */
1918 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1919 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1920 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1921 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1922 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1923 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1924 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1925 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1926 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1927 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1928 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
1929 /* R700 */
1930 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1931 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1932 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1933 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1934 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1935 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1936 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1937 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1938 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1939 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1940 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1941 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1942 /* R600/R700 integrated */
1943 {"HD 4200M", CARD_AMD_RADEON_HD4200M},
1944 {"HD 3300", CARD_AMD_RADEON_HD3200},
1945 {"HD 3200", CARD_AMD_RADEON_HD3200},
1946 {"HD 3100", CARD_AMD_RADEON_HD3200},
1947 /* R600 */
1948 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1949 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1950 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1951 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1952 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1953 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1954 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1955 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1956 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1957 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1958 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1959 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1960 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1961 /* Radeon R5xx */
1962 {"X1950", CARD_AMD_RADEON_X1600},
1963 {"X1900", CARD_AMD_RADEON_X1600},
1964 {"X1800", CARD_AMD_RADEON_X1600},
1965 {"X1650", CARD_AMD_RADEON_X1600},
1966 {"X1600", CARD_AMD_RADEON_X1600},
1967 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1968 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1969 {"HD 2300", CARD_AMD_RADEON_X700},
1970 {"X2500", CARD_AMD_RADEON_X700},
1971 {"X2300", CARD_AMD_RADEON_X700},
1972 {"X1550", CARD_AMD_RADEON_X700},
1973 {"X1450", CARD_AMD_RADEON_X700},
1974 {"X1400", CARD_AMD_RADEON_X700},
1975 {"X1300", CARD_AMD_RADEON_X700},
1976 {"X850", CARD_AMD_RADEON_X700},
1977 {"X800", CARD_AMD_RADEON_X700},
1978 {"X700", CARD_AMD_RADEON_X700},
1979 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
1980 {"Radeon Xpress", CARD_AMD_RADEON_XPRESS_200M},
1982 cards_intel[] =
1984 /* Haswell */
1985 {"Haswell Mobile", CARD_INTEL_HWM},
1986 /* Ivybridge */
1987 {"Ivybridge Server", CARD_INTEL_IVBS},
1988 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1989 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1990 {"HD Graphics 4000", CARD_INTEL_IVBD}, /* MacOS */
1991 /* Sandybridge */
1992 {"Sandybridge Server", CARD_INTEL_SNBS},
1993 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1994 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1995 /* Ironlake */
1996 {"Ironlake Mobile", CARD_INTEL_ILKM},
1997 {"Ironlake Desktop", CARD_INTEL_ILKD},
1998 /* G4x */
1999 {"B43", CARD_INTEL_B43},
2000 {"G41", CARD_INTEL_G41},
2001 {"G45", CARD_INTEL_G45},
2002 {"Q45", CARD_INTEL_Q45},
2003 {"Integrated Graphics Device", CARD_INTEL_IGD},
2004 {"GM45", CARD_INTEL_GM45},
2005 /* i965 */
2006 {"965GME", CARD_INTEL_965GME},
2007 {"965GM", CARD_INTEL_965GM},
2008 {"X3100", CARD_INTEL_965GM}, /* MacOS */
2009 {"946GZ", CARD_INTEL_946GZ},
2010 {"965G", CARD_INTEL_965G},
2011 {"965Q", CARD_INTEL_965Q},
2012 /* i945 */
2013 {"Pineview M", CARD_INTEL_PNVM},
2014 {"Pineview G", CARD_INTEL_PNVG},
2015 {"IGD", CARD_INTEL_PNVG},
2016 {"Q33", CARD_INTEL_Q33},
2017 {"G33", CARD_INTEL_G33},
2018 {"Q35", CARD_INTEL_Q35},
2019 {"945GME", CARD_INTEL_945GME},
2020 {"945GM", CARD_INTEL_945GM},
2021 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
2022 {"945G", CARD_INTEL_945G},
2023 /* i915 */
2024 {"915GM", CARD_INTEL_915GM},
2025 {"E7221G", CARD_INTEL_E7221G},
2026 {"915G", CARD_INTEL_915G},
2027 /* i8xx */
2028 {"865G", CARD_INTEL_865G},
2029 {"845G", CARD_INTEL_845G},
2030 {"855GM", CARD_INTEL_855GM},
2031 {"830M", CARD_INTEL_830M},
2033 /* 20101109 - These are never returned by current Gallium radeon
2034 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
2036 * These are returned but not handled: RC410, RV380. */
2037 cards_amd_mesa[] =
2039 /* Sea Islands */
2040 {"HAWAII", CARD_AMD_RADEON_R9 },
2041 {"KAVERI", CARD_AMD_RADEON_R7 },
2042 {"KABINI", CARD_AMD_RADEON_R3 },
2043 {"BONAIRE", CARD_AMD_RADEON_HD8770},
2044 /* Southern Islands */
2045 {"OLAND", CARD_AMD_RADEON_HD8670},
2046 {"HAINAN", CARD_AMD_RADEON_HD8600M},
2047 {"TAHITI", CARD_AMD_RADEON_HD7900},
2048 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
2049 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
2050 /* Northern Islands */
2051 {"ARUBA", CARD_AMD_RADEON_HD7660D},
2052 {"CAYMAN", CARD_AMD_RADEON_HD6900},
2053 {"BARTS", CARD_AMD_RADEON_HD6800},
2054 {"TURKS", CARD_AMD_RADEON_HD6600},
2055 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
2056 {"SUMO", CARD_AMD_RADEON_HD6550D},
2057 {"CAICOS", CARD_AMD_RADEON_HD6400},
2058 {"PALM", CARD_AMD_RADEON_HD6300},
2059 /* Evergreen */
2060 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
2061 {"CYPRESS", CARD_AMD_RADEON_HD5800},
2062 {"JUNIPER", CARD_AMD_RADEON_HD5700},
2063 {"REDWOOD", CARD_AMD_RADEON_HD5600},
2064 {"CEDAR", CARD_AMD_RADEON_HD5400},
2065 /* R700 */
2066 {"R700", CARD_AMD_RADEON_HD4800},
2067 {"RV790", CARD_AMD_RADEON_HD4800},
2068 {"RV770", CARD_AMD_RADEON_HD4800},
2069 {"RV740", CARD_AMD_RADEON_HD4700},
2070 {"RV730", CARD_AMD_RADEON_HD4600},
2071 {"RV710", CARD_AMD_RADEON_HD4350},
2072 /* R600/R700 integrated */
2073 {"RS880", CARD_AMD_RADEON_HD4200M},
2074 {"RS780", CARD_AMD_RADEON_HD3200},
2075 /* R600 */
2076 {"R680", CARD_AMD_RADEON_HD2900},
2077 {"R600", CARD_AMD_RADEON_HD2900},
2078 {"RV670", CARD_AMD_RADEON_HD3850},
2079 {"RV635", CARD_AMD_RADEON_HD2600},
2080 {"RV630", CARD_AMD_RADEON_HD2600},
2081 {"RV620", CARD_AMD_RADEON_HD2350},
2082 {"RV610", CARD_AMD_RADEON_HD2350},
2083 /* R500 */
2084 {"R580", CARD_AMD_RADEON_X1600},
2085 {"R520", CARD_AMD_RADEON_X1600},
2086 {"RV570", CARD_AMD_RADEON_X1600},
2087 {"RV560", CARD_AMD_RADEON_X1600},
2088 {"RV535", CARD_AMD_RADEON_X1600},
2089 {"RV530", CARD_AMD_RADEON_X1600},
2090 {"RV516", CARD_AMD_RADEON_X700},
2091 {"RV515", CARD_AMD_RADEON_X700},
2092 /* R400 */
2093 {"R481", CARD_AMD_RADEON_X700},
2094 {"R480", CARD_AMD_RADEON_X700},
2095 {"R430", CARD_AMD_RADEON_X700},
2096 {"R423", CARD_AMD_RADEON_X700},
2097 {"R420", CARD_AMD_RADEON_X700},
2098 {"R410", CARD_AMD_RADEON_X700},
2099 {"RV410", CARD_AMD_RADEON_X700},
2100 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
2101 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
2102 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
2103 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
2104 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
2105 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
2106 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
2107 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
2108 /* R300 */
2109 {"R360", CARD_AMD_RADEON_9500},
2110 {"R350", CARD_AMD_RADEON_9500},
2111 {"R300", CARD_AMD_RADEON_9500},
2112 {"RV370", CARD_AMD_RADEON_9500},
2113 {"RV360", CARD_AMD_RADEON_9500},
2114 {"RV351", CARD_AMD_RADEON_9500},
2115 {"RV350", CARD_AMD_RADEON_9500},
2117 cards_nvidia_mesa[] =
2119 /* Maxwell */
2120 {"NV124", CARD_NVIDIA_GEFORCE_GTX970},
2121 {"NV118", CARD_NVIDIA_GEFORCE_840M},
2122 {"NV117", CARD_NVIDIA_GEFORCE_GTX750},
2123 /* Kepler */
2124 {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI},
2125 {"NVF0", CARD_NVIDIA_GEFORCE_GTX780},
2126 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M},
2127 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2128 /* Fermi */
2129 {"NVD9", CARD_NVIDIA_GEFORCE_GT520},
2130 {"NVD7", CARD_NVIDIA_GEFORCE_820M},
2131 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2132 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2133 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2134 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2135 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2136 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2137 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2138 /* Tesla */
2139 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2140 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2141 {"NVAA", CARD_NVIDIA_GEFORCE_8200}, /* 8100 */
2142 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2143 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2144 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2145 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2146 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2147 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2148 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2149 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2150 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2151 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2152 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2153 /* Curie */
2154 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2155 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2156 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2157 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2158 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2159 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2160 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2161 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2162 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2163 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2164 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2165 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2166 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2167 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2168 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2169 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2170 /* Rankine */
2171 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2172 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2173 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2174 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2175 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2176 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2177 /* Kelvin */
2178 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2179 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2180 {"nv20", CARD_NVIDIA_GEFORCE3},
2181 /* Celsius */
2182 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2183 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2184 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2185 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2186 {"nv16", CARD_NVIDIA_GEFORCE2},
2187 {"nv15", CARD_NVIDIA_GEFORCE2},
2188 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2189 {"nv10", CARD_NVIDIA_GEFORCE},
2190 /* Fahrenheit */
2191 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2192 {"nv04", CARD_NVIDIA_RIVA_TNT},
2193 {"nv03", CARD_NVIDIA_RIVA_128},
2195 cards_vmware[] =
2197 {"SVGA3D", CARD_VMWARE_SVGA3D},
2200 static const struct gl_vendor_selection
2202 enum wined3d_gl_vendor gl_vendor;
2203 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2204 const struct wined3d_renderer_table *cards; /* To be used as cards[], pointer to the first member in an array */
2205 size_t cards_size; /* Number of entries in the array above */
2207 amd_gl_vendor_table[] =
2209 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
2210 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
2211 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", cards_amd_mesa, ARRAY_SIZE(cards_amd_mesa)},
2213 nvidia_gl_vendor_table[] =
2215 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
2216 {GL_VENDOR_MESA, "Mesa Nouveau driver", cards_nvidia_mesa, ARRAY_SIZE(cards_nvidia_mesa)},
2217 {GL_VENDOR_NVIDIA, "Nvidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
2219 vmware_gl_vendor_table[] =
2221 {GL_VENDOR_MESA, "VMware driver", cards_vmware, ARRAY_SIZE(cards_vmware)},
2223 intel_gl_vendor_table[] =
2225 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", cards_intel, ARRAY_SIZE(cards_intel)},
2226 {GL_VENDOR_MESA, "Mesa Intel driver", cards_intel, ARRAY_SIZE(cards_intel)},
2229 static const enum wined3d_pci_device
2230 card_fallback_nvidia[] =
2232 CARD_NVIDIA_RIVA_128, /* D3D5 */
2233 CARD_NVIDIA_RIVA_TNT, /* D3D6 */
2234 CARD_NVIDIA_GEFORCE, /* D3D7 */
2235 CARD_NVIDIA_GEFORCE3, /* D3D8 */
2236 CARD_NVIDIA_GEFORCEFX_5800, /* D3D9_SM2 */
2237 CARD_NVIDIA_GEFORCE_6800, /* D3D9_SM3 */
2238 CARD_NVIDIA_GEFORCE_8800GTX, /* D3D10 */
2239 CARD_NVIDIA_GEFORCE_GTX470, /* D3D11 */
2241 card_fallback_amd[] =
2243 CARD_AMD_RAGE_128PRO, /* D3D5 */
2244 CARD_AMD_RAGE_128PRO, /* D3D6 */
2245 CARD_AMD_RADEON_7200, /* D3D7 */
2246 CARD_AMD_RADEON_8500, /* D3D8 */
2247 CARD_AMD_RADEON_9500, /* D3D9_SM2 */
2248 CARD_AMD_RADEON_X1600, /* D3D9_SM3 */
2249 CARD_AMD_RADEON_HD2900, /* D3D10 */
2250 CARD_AMD_RADEON_HD5600, /* D3D11 */
2252 card_fallback_intel[] =
2254 CARD_INTEL_845G, /* D3D5 */
2255 CARD_INTEL_845G, /* D3D6 */
2256 CARD_INTEL_845G, /* D3D7 */
2257 CARD_INTEL_915G, /* D3D8 */
2258 CARD_INTEL_915G, /* D3D9_SM2 */
2259 CARD_INTEL_945G, /* D3D9_SM3 */
2260 CARD_INTEL_G45, /* D3D10 */
2261 CARD_INTEL_IVBD, /* D3D11 */
2263 C_ASSERT(ARRAY_SIZE(card_fallback_nvidia) == WINED3D_D3D_LEVEL_COUNT);
2264 C_ASSERT(ARRAY_SIZE(card_fallback_amd) == WINED3D_D3D_LEVEL_COUNT);
2265 C_ASSERT(ARRAY_SIZE(card_fallback_intel) == WINED3D_D3D_LEVEL_COUNT);
2267 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2268 unsigned int table_size, enum wined3d_gl_vendor gl_vendor, const char *gl_renderer)
2270 unsigned int i, j;
2272 for (i = 0; i < table_size; ++i)
2274 if (table[i].gl_vendor != gl_vendor)
2275 continue;
2277 TRACE("Applying card selector \"%s\".\n", table[i].description);
2279 for (j = 0; j < table[i].cards_size; ++j)
2281 if (strstr(gl_renderer, table[i].cards[j].renderer))
2282 return table[i].cards[j].id;
2284 return PCI_DEVICE_NONE;
2286 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2287 gl_vendor, debugstr_a(gl_renderer));
2289 return PCI_DEVICE_NONE;
2292 static const struct
2294 enum wined3d_pci_vendor card_vendor;
2295 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2296 const struct gl_vendor_selection *gl_vendor_selection;
2297 unsigned int gl_vendor_count;
2298 const enum wined3d_pci_device *card_fallback; /* An array with D3D_LEVEL_COUNT elements */
2300 card_vendor_table[] =
2302 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
2303 sizeof(amd_gl_vendor_table) / sizeof(*amd_gl_vendor_table),
2304 card_fallback_amd},
2305 {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
2306 sizeof(nvidia_gl_vendor_table) / sizeof(*nvidia_gl_vendor_table),
2307 card_fallback_nvidia},
2308 {HW_VENDOR_VMWARE, "VMware", vmware_gl_vendor_table,
2309 sizeof(vmware_gl_vendor_table) / sizeof(*vmware_gl_vendor_table),
2310 card_fallback_amd},
2311 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
2312 sizeof(intel_gl_vendor_table) / sizeof(*intel_gl_vendor_table),
2313 card_fallback_intel},
2317 static enum wined3d_pci_device wined3d_guess_card(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps,
2318 DWORD glsl_version, const char *gl_renderer, enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2320 /* A Direct3D device object contains the PCI id (vendor + device) of the
2321 * videocard which is used for rendering. Various applications use this
2322 * information to get a rough estimation of the features of the card and
2323 * some might use it for enabling 3d effects only on certain types of
2324 * videocards. In some cases games might even use it to work around bugs
2325 * which happen on certain videocards/driver combinations. The problem is
2326 * that OpenGL only exposes a rendering string containing the name of the
2327 * videocard and not the PCI id.
2329 * Various games depend on the PCI id, so somehow we need to provide one.
2330 * A simple option is to parse the renderer string and translate this to
2331 * the right PCI id. This is a lot of work because there are more than 200
2332 * GPUs just for Nvidia. Various cards share the same renderer string, so
2333 * the amount of code might be 'small' but there are quite a number of
2334 * exceptions which would make this a pain to maintain. Another way would
2335 * be to query the PCI id from the operating system (assuming this is the
2336 * videocard which is used for rendering which is not always the case).
2337 * This would work but it is not very portable. Second it would not work
2338 * well in, let's say, a remote X situation in which the amount of 3d
2339 * features which can be used is limited.
2341 * As said most games only use the PCI id to get an indication of the
2342 * capabilities of the card. It doesn't really matter if the given id is
2343 * the correct one if we return the id of a card with similar 3d features.
2345 * The code below checks the OpenGL capabilities of a videocard and matches
2346 * that to a certain level of Direct3D functionality. Once a card passes
2347 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2348 * least a GeforceFX. To give a better estimate we do a basic check on the
2349 * renderer string but if that won't pass we return a default card. This
2350 * way is better than maintaining a full card database as even without a
2351 * full database we can return a card with similar features. Second the
2352 * size of the database can be made quite small because when you know what
2353 * type of 3d functionality a card has, you know to which GPU family the
2354 * GPU must belong. Because of this you only have to check a small part of
2355 * the renderer string to distinguish between different models from that
2356 * family.
2358 * The code also selects a default amount of video memory which we will
2359 * use for an estimation of the amount of free texture memory. In case of
2360 * real D3D the amount of texture memory includes video memory and system
2361 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2362 * HyperMemory). We don't know how much system memory can be addressed by
2363 * the system but we can make a reasonable estimation about the amount of
2364 * video memory. If the value is slightly wrong it doesn't matter as we
2365 * didn't include AGP-like memory which makes the amount of addressable
2366 * memory higher and second OpenGL isn't that critical it moves to system
2367 * memory behind our backs if really needed. Note that the amount of video
2368 * memory can be overruled using a registry setting. */
2370 unsigned int i;
2371 enum wined3d_d3d_level d3d_level = d3d_level_from_caps(shader_caps, fragment_caps, glsl_version);
2372 enum wined3d_pci_device device;
2374 for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2376 if (card_vendor_table[i].card_vendor != *card_vendor)
2377 continue;
2379 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2380 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2381 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_renderer);
2382 if (device != PCI_DEVICE_NONE)
2383 return device;
2385 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2386 return card_vendor_table[i].card_fallback[d3d_level];
2389 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2390 *card_vendor, debugstr_a(gl_renderer));
2392 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2393 *card_vendor = HW_VENDOR_NVIDIA;
2394 return card_fallback_nvidia[d3d_level];
2397 static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info,
2398 const struct wined3d_shader_backend_ops *shader_backend_ops)
2400 if (shader_backend_ops == &glsl_shader_backend)
2401 return &glsl_vertex_pipe;
2402 return &ffp_vertex_pipe;
2405 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2406 const struct wined3d_shader_backend_ops *shader_backend_ops)
2408 if (shader_backend_ops == &glsl_shader_backend)
2409 return &glsl_fragment_pipe;
2410 if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2411 return &arbfp_fragment_pipeline;
2412 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2413 return &atifs_fragment_pipeline;
2414 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2415 return &nvts_fragment_pipeline;
2416 if (gl_info->supported[NV_REGISTER_COMBINERS])
2417 return &nvrc_fragment_pipeline;
2418 return &ffp_fragment_pipeline;
2421 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2423 BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2425 if (glsl && gl_info->supported[ARB_FRAGMENT_SHADER])
2426 return &glsl_shader_backend;
2427 if (glsl && gl_info->supported[ARB_VERTEX_SHADER])
2429 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2430 * its reported GLSL caps are wrong. This combined with the fact that
2431 * GLSL won't offer more features or performance, use ARB shaders only
2432 * on this card. */
2433 if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2])
2434 return &arb_program_shader_backend;
2435 return &glsl_shader_backend;
2437 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2438 return &arb_program_shader_backend;
2439 return &none_shader_backend;
2442 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info,
2443 const struct wined3d_shader_backend_ops *shader_backend_ops)
2445 if ((shader_backend_ops == &glsl_shader_backend
2446 || shader_backend_ops == &arb_program_shader_backend)
2447 && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2448 return &arbfp_blit;
2449 return &ffp_blit;
2452 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2453 const struct wined3d_extension_map *map, UINT entry_count)
2455 while (*extensions)
2457 const char *start;
2458 size_t len;
2459 UINT i;
2461 while (isspace(*extensions))
2462 ++extensions;
2463 start = extensions;
2464 while (!isspace(*extensions) && *extensions)
2465 ++extensions;
2467 len = extensions - start;
2468 if (!len)
2469 continue;
2471 TRACE("- %s.\n", debugstr_an(start, len));
2473 for (i = 0; i < entry_count; ++i)
2475 if (len == strlen(map[i].extension_string)
2476 && !memcmp(start, map[i].extension_string, len))
2478 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2479 gl_info->supported[map[i].extension] = TRUE;
2480 break;
2486 static void enumerate_gl_extensions(struct wined3d_gl_info *gl_info,
2487 const struct wined3d_extension_map *map, unsigned int map_entries_count)
2489 const char *gl_extension_name;
2490 unsigned int i, j;
2491 GLint extensions_count;
2493 glGetIntegerv(GL_NUM_EXTENSIONS, &extensions_count);
2494 for (i = 0; i < extensions_count; ++i)
2496 gl_extension_name = (const char *)GL_EXTCALL(glGetStringi(GL_EXTENSIONS, i));
2497 TRACE("- %s.\n", debugstr_a(gl_extension_name));
2498 for (j = 0; j < map_entries_count; ++j)
2500 if (!strcmp(gl_extension_name, map[j].extension_string))
2502 TRACE("FOUND: %s support.\n", map[j].extension_string);
2503 gl_info->supported[map[j].extension] = TRUE;
2504 break;
2510 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2512 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2513 /* GL_APPLE_fence */
2514 USE_GL_FUNC(glDeleteFencesAPPLE)
2515 USE_GL_FUNC(glFinishFenceAPPLE)
2516 USE_GL_FUNC(glFinishObjectAPPLE)
2517 USE_GL_FUNC(glGenFencesAPPLE)
2518 USE_GL_FUNC(glIsFenceAPPLE)
2519 USE_GL_FUNC(glSetFenceAPPLE)
2520 USE_GL_FUNC(glTestFenceAPPLE)
2521 USE_GL_FUNC(glTestObjectAPPLE)
2522 /* GL_APPLE_flush_buffer_range */
2523 USE_GL_FUNC(glBufferParameteriAPPLE)
2524 USE_GL_FUNC(glFlushMappedBufferRangeAPPLE)
2525 /* GL_ARB_blend_func_extended */
2526 USE_GL_FUNC(glBindFragDataLocationIndexed)
2527 USE_GL_FUNC(glGetFragDataIndex)
2528 /* GL_ARB_color_buffer_float */
2529 USE_GL_FUNC(glClampColorARB)
2530 /* GL_ARB_copy_buffer */
2531 USE_GL_FUNC(glCopyBufferSubData)
2532 /* GL_ARB_debug_output */
2533 USE_GL_FUNC(glDebugMessageCallbackARB)
2534 USE_GL_FUNC(glDebugMessageControlARB)
2535 USE_GL_FUNC(glDebugMessageInsertARB)
2536 USE_GL_FUNC(glGetDebugMessageLogARB)
2537 /* GL_ARB_draw_buffers */
2538 USE_GL_FUNC(glDrawBuffersARB)
2539 /* GL_ARB_draw_elements_base_vertex */
2540 USE_GL_FUNC(glDrawElementsBaseVertex)
2541 USE_GL_FUNC(glDrawElementsInstancedBaseVertex)
2542 USE_GL_FUNC(glDrawRangeElementsBaseVertex)
2543 USE_GL_FUNC(glMultiDrawElementsBaseVertex)
2544 /* GL_ARB_draw_instanced */
2545 USE_GL_FUNC(glDrawArraysInstancedARB)
2546 USE_GL_FUNC(glDrawElementsInstancedARB)
2547 /* GL_ARB_ES2_compatibility */
2548 USE_GL_FUNC(glReleaseShaderCompiler)
2549 USE_GL_FUNC(glShaderBinary)
2550 USE_GL_FUNC(glGetShaderPrecisionFormat)
2551 USE_GL_FUNC(glDepthRangef)
2552 USE_GL_FUNC(glClearDepthf)
2553 /* GL_ARB_framebuffer_object */
2554 USE_GL_FUNC(glBindFramebuffer)
2555 USE_GL_FUNC(glBindRenderbuffer)
2556 USE_GL_FUNC(glBlitFramebuffer)
2557 USE_GL_FUNC(glCheckFramebufferStatus)
2558 USE_GL_FUNC(glDeleteFramebuffers)
2559 USE_GL_FUNC(glDeleteRenderbuffers)
2560 USE_GL_FUNC(glFramebufferRenderbuffer)
2561 USE_GL_FUNC(glFramebufferTexture1D)
2562 USE_GL_FUNC(glFramebufferTexture2D)
2563 USE_GL_FUNC(glFramebufferTexture3D)
2564 USE_GL_FUNC(glFramebufferTextureLayer)
2565 USE_GL_FUNC(glGenFramebuffers)
2566 USE_GL_FUNC(glGenRenderbuffers)
2567 USE_GL_FUNC(glGenerateMipmap)
2568 USE_GL_FUNC(glGetFramebufferAttachmentParameteriv)
2569 USE_GL_FUNC(glGetRenderbufferParameteriv)
2570 USE_GL_FUNC(glIsFramebuffer)
2571 USE_GL_FUNC(glIsRenderbuffer)
2572 USE_GL_FUNC(glRenderbufferStorage)
2573 USE_GL_FUNC(glRenderbufferStorageMultisample)
2574 /* GL_ARB_geometry_shader4 */
2575 USE_GL_FUNC(glFramebufferTextureARB)
2576 USE_GL_FUNC(glFramebufferTextureFaceARB)
2577 USE_GL_FUNC(glFramebufferTextureLayerARB)
2578 USE_GL_FUNC(glProgramParameteriARB)
2579 /* GL_ARB_instanced_arrays */
2580 USE_GL_FUNC(glVertexAttribDivisorARB)
2581 /* GL_ARB_internalformat_query */
2582 USE_GL_FUNC(glGetInternalformativ)
2583 /* GL_ARB_internalformat_query2 */
2584 USE_GL_FUNC(glGetInternalformati64v)
2585 /* GL_ARB_map_buffer_range */
2586 USE_GL_FUNC(glFlushMappedBufferRange)
2587 USE_GL_FUNC(glMapBufferRange)
2588 /* GL_ARB_multisample */
2589 USE_GL_FUNC(glSampleCoverageARB)
2590 /* GL_ARB_multitexture */
2591 USE_GL_FUNC(glActiveTextureARB)
2592 USE_GL_FUNC(glClientActiveTextureARB)
2593 USE_GL_FUNC(glMultiTexCoord1fARB)
2594 USE_GL_FUNC(glMultiTexCoord1fvARB)
2595 USE_GL_FUNC(glMultiTexCoord2fARB)
2596 USE_GL_FUNC(glMultiTexCoord2fvARB)
2597 USE_GL_FUNC(glMultiTexCoord2svARB)
2598 USE_GL_FUNC(glMultiTexCoord3fARB)
2599 USE_GL_FUNC(glMultiTexCoord3fvARB)
2600 USE_GL_FUNC(glMultiTexCoord4fARB)
2601 USE_GL_FUNC(glMultiTexCoord4fvARB)
2602 USE_GL_FUNC(glMultiTexCoord4svARB)
2603 /* GL_ARB_occlusion_query */
2604 USE_GL_FUNC(glBeginQueryARB)
2605 USE_GL_FUNC(glDeleteQueriesARB)
2606 USE_GL_FUNC(glEndQueryARB)
2607 USE_GL_FUNC(glGenQueriesARB)
2608 USE_GL_FUNC(glGetQueryivARB)
2609 USE_GL_FUNC(glGetQueryObjectivARB)
2610 USE_GL_FUNC(glGetQueryObjectuivARB)
2611 USE_GL_FUNC(glIsQueryARB)
2612 /* GL_ARB_point_parameters */
2613 USE_GL_FUNC(glPointParameterfARB)
2614 USE_GL_FUNC(glPointParameterfvARB)
2615 /* GL_ARB_provoking_vertex */
2616 USE_GL_FUNC(glProvokingVertex)
2617 /* GL_ARB_sampler_objects */
2618 USE_GL_FUNC(glGenSamplers)
2619 USE_GL_FUNC(glDeleteSamplers)
2620 USE_GL_FUNC(glIsSampler)
2621 USE_GL_FUNC(glBindSampler)
2622 USE_GL_FUNC(glSamplerParameteri)
2623 USE_GL_FUNC(glSamplerParameterf)
2624 USE_GL_FUNC(glSamplerParameteriv)
2625 USE_GL_FUNC(glSamplerParameterfv)
2626 USE_GL_FUNC(glSamplerParameterIiv)
2627 USE_GL_FUNC(glSamplerParameterIuiv)
2628 USE_GL_FUNC(glGetSamplerParameteriv)
2629 USE_GL_FUNC(glGetSamplerParameterfv)
2630 USE_GL_FUNC(glGetSamplerParameterIiv)
2631 USE_GL_FUNC(glGetSamplerParameterIuiv)
2632 /* GL_ARB_shader_objects */
2633 USE_GL_FUNC(glAttachObjectARB)
2634 USE_GL_FUNC(glBindAttribLocationARB)
2635 USE_GL_FUNC(glCompileShaderARB)
2636 USE_GL_FUNC(glCreateProgramObjectARB)
2637 USE_GL_FUNC(glCreateShaderObjectARB)
2638 USE_GL_FUNC(glDeleteObjectARB)
2639 USE_GL_FUNC(glDetachObjectARB)
2640 USE_GL_FUNC(glGetActiveUniformARB)
2641 USE_GL_FUNC(glGetAttachedObjectsARB)
2642 USE_GL_FUNC(glGetAttribLocationARB)
2643 USE_GL_FUNC(glGetHandleARB)
2644 USE_GL_FUNC(glGetInfoLogARB)
2645 USE_GL_FUNC(glGetObjectParameterfvARB)
2646 USE_GL_FUNC(glGetObjectParameterivARB)
2647 USE_GL_FUNC(glGetShaderSourceARB)
2648 USE_GL_FUNC(glGetUniformLocationARB)
2649 USE_GL_FUNC(glGetUniformfvARB)
2650 USE_GL_FUNC(glGetUniformivARB)
2651 USE_GL_FUNC(glLinkProgramARB)
2652 USE_GL_FUNC(glShaderSourceARB)
2653 USE_GL_FUNC(glUniform1fARB)
2654 USE_GL_FUNC(glUniform1fvARB)
2655 USE_GL_FUNC(glUniform1iARB)
2656 USE_GL_FUNC(glUniform1ivARB)
2657 USE_GL_FUNC(glUniform2fARB)
2658 USE_GL_FUNC(glUniform2fvARB)
2659 USE_GL_FUNC(glUniform2iARB)
2660 USE_GL_FUNC(glUniform2ivARB)
2661 USE_GL_FUNC(glUniform3fARB)
2662 USE_GL_FUNC(glUniform3fvARB)
2663 USE_GL_FUNC(glUniform3iARB)
2664 USE_GL_FUNC(glUniform3ivARB)
2665 USE_GL_FUNC(glUniform4fARB)
2666 USE_GL_FUNC(glUniform4fvARB)
2667 USE_GL_FUNC(glUniform4iARB)
2668 USE_GL_FUNC(glUniform4ivARB)
2669 USE_GL_FUNC(glUniformMatrix2fvARB)
2670 USE_GL_FUNC(glUniformMatrix3fvARB)
2671 USE_GL_FUNC(glUniformMatrix4fvARB)
2672 USE_GL_FUNC(glUseProgramObjectARB)
2673 USE_GL_FUNC(glValidateProgramARB)
2674 /* GL_ARB_sync */
2675 USE_GL_FUNC(glClientWaitSync)
2676 USE_GL_FUNC(glDeleteSync)
2677 USE_GL_FUNC(glFenceSync)
2678 USE_GL_FUNC(glGetInteger64v)
2679 USE_GL_FUNC(glGetSynciv)
2680 USE_GL_FUNC(glIsSync)
2681 USE_GL_FUNC(glWaitSync)
2682 /* GL_ARB_texture_compression */
2683 USE_GL_FUNC(glCompressedTexImage2DARB)
2684 USE_GL_FUNC(glCompressedTexImage3DARB)
2685 USE_GL_FUNC(glCompressedTexSubImage2DARB)
2686 USE_GL_FUNC(glCompressedTexSubImage3DARB)
2687 USE_GL_FUNC(glGetCompressedTexImageARB)
2688 /* GL_ARB_timer_query */
2689 USE_GL_FUNC(glQueryCounter)
2690 USE_GL_FUNC(glGetQueryObjectui64v)
2691 /* GL_ARB_uniform_buffer_object */
2692 USE_GL_FUNC(glBindBufferBase)
2693 USE_GL_FUNC(glBindBufferRange)
2694 USE_GL_FUNC(glGetActiveUniformBlockName)
2695 USE_GL_FUNC(glGetActiveUniformBlockiv)
2696 USE_GL_FUNC(glGetActiveUniformName)
2697 USE_GL_FUNC(glGetActiveUniformsiv)
2698 USE_GL_FUNC(glGetIntegeri_v)
2699 USE_GL_FUNC(glGetUniformBlockIndex)
2700 USE_GL_FUNC(glGetUniformIndices)
2701 USE_GL_FUNC(glUniformBlockBinding)
2702 /* GL_ARB_vertex_blend */
2703 USE_GL_FUNC(glVertexBlendARB)
2704 USE_GL_FUNC(glWeightPointerARB)
2705 USE_GL_FUNC(glWeightbvARB)
2706 USE_GL_FUNC(glWeightdvARB)
2707 USE_GL_FUNC(glWeightfvARB)
2708 USE_GL_FUNC(glWeightivARB)
2709 USE_GL_FUNC(glWeightsvARB)
2710 USE_GL_FUNC(glWeightubvARB)
2711 USE_GL_FUNC(glWeightuivARB)
2712 USE_GL_FUNC(glWeightusvARB)
2713 /* GL_ARB_vertex_buffer_object */
2714 USE_GL_FUNC(glBindBufferARB)
2715 USE_GL_FUNC(glBufferDataARB)
2716 USE_GL_FUNC(glBufferSubDataARB)
2717 USE_GL_FUNC(glDeleteBuffersARB)
2718 USE_GL_FUNC(glGenBuffersARB)
2719 USE_GL_FUNC(glGetBufferParameterivARB)
2720 USE_GL_FUNC(glGetBufferPointervARB)
2721 USE_GL_FUNC(glGetBufferSubDataARB)
2722 USE_GL_FUNC(glIsBufferARB)
2723 USE_GL_FUNC(glMapBufferARB)
2724 USE_GL_FUNC(glUnmapBufferARB)
2725 /* GL_ARB_vertex_program */
2726 USE_GL_FUNC(glBindProgramARB)
2727 USE_GL_FUNC(glDeleteProgramsARB)
2728 USE_GL_FUNC(glDisableVertexAttribArrayARB)
2729 USE_GL_FUNC(glEnableVertexAttribArrayARB)
2730 USE_GL_FUNC(glGenProgramsARB)
2731 USE_GL_FUNC(glGetProgramivARB)
2732 USE_GL_FUNC(glProgramEnvParameter4fvARB)
2733 USE_GL_FUNC(glProgramLocalParameter4fvARB)
2734 USE_GL_FUNC(glProgramStringARB)
2735 USE_GL_FUNC(glVertexAttrib1dARB)
2736 USE_GL_FUNC(glVertexAttrib1dvARB)
2737 USE_GL_FUNC(glVertexAttrib1fARB)
2738 USE_GL_FUNC(glVertexAttrib1fvARB)
2739 USE_GL_FUNC(glVertexAttrib1sARB)
2740 USE_GL_FUNC(glVertexAttrib1svARB)
2741 USE_GL_FUNC(glVertexAttrib2dARB)
2742 USE_GL_FUNC(glVertexAttrib2dvARB)
2743 USE_GL_FUNC(glVertexAttrib2fARB)
2744 USE_GL_FUNC(glVertexAttrib2fvARB)
2745 USE_GL_FUNC(glVertexAttrib2sARB)
2746 USE_GL_FUNC(glVertexAttrib2svARB)
2747 USE_GL_FUNC(glVertexAttrib3dARB)
2748 USE_GL_FUNC(glVertexAttrib3dvARB)
2749 USE_GL_FUNC(glVertexAttrib3fARB)
2750 USE_GL_FUNC(glVertexAttrib3fvARB)
2751 USE_GL_FUNC(glVertexAttrib3sARB)
2752 USE_GL_FUNC(glVertexAttrib3svARB)
2753 USE_GL_FUNC(glVertexAttrib4NbvARB)
2754 USE_GL_FUNC(glVertexAttrib4NivARB)
2755 USE_GL_FUNC(glVertexAttrib4NsvARB)
2756 USE_GL_FUNC(glVertexAttrib4NubARB)
2757 USE_GL_FUNC(glVertexAttrib4NubvARB)
2758 USE_GL_FUNC(glVertexAttrib4NuivARB)
2759 USE_GL_FUNC(glVertexAttrib4NusvARB)
2760 USE_GL_FUNC(glVertexAttrib4bvARB)
2761 USE_GL_FUNC(glVertexAttrib4dARB)
2762 USE_GL_FUNC(glVertexAttrib4dvARB)
2763 USE_GL_FUNC(glVertexAttrib4fARB)
2764 USE_GL_FUNC(glVertexAttrib4fvARB)
2765 USE_GL_FUNC(glVertexAttrib4ivARB)
2766 USE_GL_FUNC(glVertexAttrib4sARB)
2767 USE_GL_FUNC(glVertexAttrib4svARB)
2768 USE_GL_FUNC(glVertexAttrib4ubvARB)
2769 USE_GL_FUNC(glVertexAttrib4uivARB)
2770 USE_GL_FUNC(glVertexAttrib4usvARB)
2771 USE_GL_FUNC(glVertexAttribPointerARB)
2772 /* GL_ATI_fragment_shader */
2773 USE_GL_FUNC(glAlphaFragmentOp1ATI)
2774 USE_GL_FUNC(glAlphaFragmentOp2ATI)
2775 USE_GL_FUNC(glAlphaFragmentOp3ATI)
2776 USE_GL_FUNC(glBeginFragmentShaderATI)
2777 USE_GL_FUNC(glBindFragmentShaderATI)
2778 USE_GL_FUNC(glColorFragmentOp1ATI)
2779 USE_GL_FUNC(glColorFragmentOp2ATI)
2780 USE_GL_FUNC(glColorFragmentOp3ATI)
2781 USE_GL_FUNC(glDeleteFragmentShaderATI)
2782 USE_GL_FUNC(glEndFragmentShaderATI)
2783 USE_GL_FUNC(glGenFragmentShadersATI)
2784 USE_GL_FUNC(glPassTexCoordATI)
2785 USE_GL_FUNC(glSampleMapATI)
2786 USE_GL_FUNC(glSetFragmentShaderConstantATI)
2787 /* GL_ATI_separate_stencil */
2788 USE_GL_FUNC(glStencilOpSeparateATI)
2789 USE_GL_FUNC(glStencilFuncSeparateATI)
2790 /* GL_EXT_blend_color */
2791 USE_GL_FUNC(glBlendColorEXT)
2792 /* GL_EXT_blend_equation_separate */
2793 USE_GL_FUNC(glBlendFuncSeparateEXT)
2794 /* GL_EXT_blend_func_separate */
2795 USE_GL_FUNC(glBlendEquationSeparateEXT)
2796 /* GL_EXT_blend_minmax */
2797 USE_GL_FUNC(glBlendEquationEXT)
2798 /* GL_EXT_depth_bounds_test */
2799 USE_GL_FUNC(glDepthBoundsEXT)
2800 /* GL_EXT_draw_buffers2 */
2801 USE_GL_FUNC(glColorMaskIndexedEXT)
2802 USE_GL_FUNC(glDisableIndexedEXT)
2803 USE_GL_FUNC(glEnableIndexedEXT)
2804 USE_GL_FUNC(glGetBooleanIndexedvEXT)
2805 USE_GL_FUNC(glGetIntegerIndexedvEXT)
2806 USE_GL_FUNC(glIsEnabledIndexedEXT)
2807 /* GL_EXT_fog_coord */
2808 USE_GL_FUNC(glFogCoordPointerEXT)
2809 USE_GL_FUNC(glFogCoorddEXT)
2810 USE_GL_FUNC(glFogCoorddvEXT)
2811 USE_GL_FUNC(glFogCoordfEXT)
2812 USE_GL_FUNC(glFogCoordfvEXT)
2813 /* GL_EXT_framebuffer_blit */
2814 USE_GL_FUNC(glBlitFramebufferEXT)
2815 /* GL_EXT_framebuffer_multisample */
2816 USE_GL_FUNC(glRenderbufferStorageMultisampleEXT)
2817 /* GL_EXT_framebuffer_object */
2818 USE_GL_FUNC(glBindFramebufferEXT)
2819 USE_GL_FUNC(glBindRenderbufferEXT)
2820 USE_GL_FUNC(glCheckFramebufferStatusEXT)
2821 USE_GL_FUNC(glDeleteFramebuffersEXT)
2822 USE_GL_FUNC(glDeleteRenderbuffersEXT)
2823 USE_GL_FUNC(glFramebufferRenderbufferEXT)
2824 USE_GL_FUNC(glFramebufferTexture1DEXT)
2825 USE_GL_FUNC(glFramebufferTexture2DEXT)
2826 USE_GL_FUNC(glFramebufferTexture3DEXT)
2827 USE_GL_FUNC(glGenFramebuffersEXT)
2828 USE_GL_FUNC(glGenRenderbuffersEXT)
2829 USE_GL_FUNC(glGenerateMipmapEXT)
2830 USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT)
2831 USE_GL_FUNC(glGetRenderbufferParameterivEXT)
2832 USE_GL_FUNC(glIsFramebufferEXT)
2833 USE_GL_FUNC(glIsRenderbufferEXT)
2834 USE_GL_FUNC(glRenderbufferStorageEXT)
2835 /* GL_EXT_gpu_program_parameters */
2836 USE_GL_FUNC(glProgramEnvParameters4fvEXT)
2837 USE_GL_FUNC(glProgramLocalParameters4fvEXT)
2838 /* GL_EXT_gpu_shader4 */
2839 USE_GL_FUNC(glBindFragDataLocationEXT)
2840 USE_GL_FUNC(glGetFragDataLocationEXT)
2841 USE_GL_FUNC(glGetUniformuivEXT)
2842 USE_GL_FUNC(glGetVertexAttribIivEXT)
2843 USE_GL_FUNC(glGetVertexAttribIuivEXT)
2844 USE_GL_FUNC(glUniform1uiEXT)
2845 USE_GL_FUNC(glUniform1uivEXT)
2846 USE_GL_FUNC(glUniform2uiEXT)
2847 USE_GL_FUNC(glUniform2uivEXT)
2848 USE_GL_FUNC(glUniform3uiEXT)
2849 USE_GL_FUNC(glUniform3uivEXT)
2850 USE_GL_FUNC(glUniform4uiEXT)
2851 USE_GL_FUNC(glUniform4uivEXT)
2852 USE_GL_FUNC(glVertexAttribI1iEXT)
2853 USE_GL_FUNC(glVertexAttribI1ivEXT)
2854 USE_GL_FUNC(glVertexAttribI1uiEXT)
2855 USE_GL_FUNC(glVertexAttribI1uivEXT)
2856 USE_GL_FUNC(glVertexAttribI2iEXT)
2857 USE_GL_FUNC(glVertexAttribI2ivEXT)
2858 USE_GL_FUNC(glVertexAttribI2uiEXT)
2859 USE_GL_FUNC(glVertexAttribI2uivEXT)
2860 USE_GL_FUNC(glVertexAttribI3iEXT)
2861 USE_GL_FUNC(glVertexAttribI3ivEXT)
2862 USE_GL_FUNC(glVertexAttribI3uiEXT)
2863 USE_GL_FUNC(glVertexAttribI3uivEXT)
2864 USE_GL_FUNC(glVertexAttribI4bvEXT)
2865 USE_GL_FUNC(glVertexAttribI4iEXT)
2866 USE_GL_FUNC(glVertexAttribI4ivEXT)
2867 USE_GL_FUNC(glVertexAttribI4svEXT)
2868 USE_GL_FUNC(glVertexAttribI4ubvEXT)
2869 USE_GL_FUNC(glVertexAttribI4uiEXT)
2870 USE_GL_FUNC(glVertexAttribI4uivEXT)
2871 USE_GL_FUNC(glVertexAttribI4usvEXT)
2872 USE_GL_FUNC(glVertexAttribIPointerEXT)
2873 /* GL_EXT_point_parameters */
2874 USE_GL_FUNC(glPointParameterfEXT)
2875 USE_GL_FUNC(glPointParameterfvEXT)
2876 /* GL_EXT_provoking_vertex */
2877 USE_GL_FUNC(glProvokingVertexEXT)
2878 /* GL_EXT_secondary_color */
2879 USE_GL_FUNC(glSecondaryColor3fEXT)
2880 USE_GL_FUNC(glSecondaryColor3fvEXT)
2881 USE_GL_FUNC(glSecondaryColor3ubEXT)
2882 USE_GL_FUNC(glSecondaryColor3ubvEXT)
2883 USE_GL_FUNC(glSecondaryColorPointerEXT)
2884 /* GL_EXT_stencil_two_side */
2885 USE_GL_FUNC(glActiveStencilFaceEXT)
2886 /* GL_EXT_texture3D */
2887 USE_GL_FUNC(glTexImage3D)
2888 USE_GL_FUNC(glTexImage3DEXT)
2889 USE_GL_FUNC(glTexSubImage3D)
2890 USE_GL_FUNC(glTexSubImage3DEXT)
2891 /* GL_NV_fence */
2892 USE_GL_FUNC(glDeleteFencesNV)
2893 USE_GL_FUNC(glFinishFenceNV)
2894 USE_GL_FUNC(glGenFencesNV)
2895 USE_GL_FUNC(glGetFenceivNV)
2896 USE_GL_FUNC(glIsFenceNV)
2897 USE_GL_FUNC(glSetFenceNV)
2898 USE_GL_FUNC(glTestFenceNV)
2899 /* GL_NV_half_float */
2900 USE_GL_FUNC(glColor3hNV)
2901 USE_GL_FUNC(glColor3hvNV)
2902 USE_GL_FUNC(glColor4hNV)
2903 USE_GL_FUNC(glColor4hvNV)
2904 USE_GL_FUNC(glFogCoordhNV)
2905 USE_GL_FUNC(glFogCoordhvNV)
2906 USE_GL_FUNC(glMultiTexCoord1hNV)
2907 USE_GL_FUNC(glMultiTexCoord1hvNV)
2908 USE_GL_FUNC(glMultiTexCoord2hNV)
2909 USE_GL_FUNC(glMultiTexCoord2hvNV)
2910 USE_GL_FUNC(glMultiTexCoord3hNV)
2911 USE_GL_FUNC(glMultiTexCoord3hvNV)
2912 USE_GL_FUNC(glMultiTexCoord4hNV)
2913 USE_GL_FUNC(glMultiTexCoord4hvNV)
2914 USE_GL_FUNC(glNormal3hNV)
2915 USE_GL_FUNC(glNormal3hvNV)
2916 USE_GL_FUNC(glSecondaryColor3hNV)
2917 USE_GL_FUNC(glSecondaryColor3hvNV)
2918 USE_GL_FUNC(glTexCoord1hNV)
2919 USE_GL_FUNC(glTexCoord1hvNV)
2920 USE_GL_FUNC(glTexCoord2hNV)
2921 USE_GL_FUNC(glTexCoord2hvNV)
2922 USE_GL_FUNC(glTexCoord3hNV)
2923 USE_GL_FUNC(glTexCoord3hvNV)
2924 USE_GL_FUNC(glTexCoord4hNV)
2925 USE_GL_FUNC(glTexCoord4hvNV)
2926 USE_GL_FUNC(glVertex2hNV)
2927 USE_GL_FUNC(glVertex2hvNV)
2928 USE_GL_FUNC(glVertex3hNV)
2929 USE_GL_FUNC(glVertex3hvNV)
2930 USE_GL_FUNC(glVertex4hNV)
2931 USE_GL_FUNC(glVertex4hvNV)
2932 USE_GL_FUNC(glVertexAttrib1hNV)
2933 USE_GL_FUNC(glVertexAttrib1hvNV)
2934 USE_GL_FUNC(glVertexAttrib2hNV)
2935 USE_GL_FUNC(glVertexAttrib2hvNV)
2936 USE_GL_FUNC(glVertexAttrib3hNV)
2937 USE_GL_FUNC(glVertexAttrib3hvNV)
2938 USE_GL_FUNC(glVertexAttrib4hNV)
2939 USE_GL_FUNC(glVertexAttrib4hvNV)
2940 USE_GL_FUNC(glVertexAttribs1hvNV)
2941 USE_GL_FUNC(glVertexAttribs2hvNV)
2942 USE_GL_FUNC(glVertexAttribs3hvNV)
2943 USE_GL_FUNC(glVertexAttribs4hvNV)
2944 USE_GL_FUNC(glVertexWeighthNV)
2945 USE_GL_FUNC(glVertexWeighthvNV)
2946 /* GL_NV_point_sprite */
2947 USE_GL_FUNC(glPointParameteriNV)
2948 USE_GL_FUNC(glPointParameterivNV)
2949 /* GL_NV_register_combiners */
2950 USE_GL_FUNC(glCombinerInputNV)
2951 USE_GL_FUNC(glCombinerOutputNV)
2952 USE_GL_FUNC(glCombinerParameterfNV)
2953 USE_GL_FUNC(glCombinerParameterfvNV)
2954 USE_GL_FUNC(glCombinerParameteriNV)
2955 USE_GL_FUNC(glCombinerParameterivNV)
2956 USE_GL_FUNC(glFinalCombinerInputNV)
2957 /* WGL extensions */
2958 USE_GL_FUNC(wglChoosePixelFormatARB)
2959 USE_GL_FUNC(wglGetExtensionsStringARB)
2960 USE_GL_FUNC(wglGetPixelFormatAttribfvARB)
2961 USE_GL_FUNC(wglGetPixelFormatAttribivARB)
2962 USE_GL_FUNC(wglQueryCurrentRendererIntegerWINE)
2963 USE_GL_FUNC(wglQueryCurrentRendererStringWINE)
2964 USE_GL_FUNC(wglQueryRendererIntegerWINE)
2965 USE_GL_FUNC(wglQueryRendererStringWINE)
2966 USE_GL_FUNC(wglSetPixelFormatWINE)
2967 USE_GL_FUNC(wglSwapIntervalEXT)
2969 /* Newer core functions */
2970 USE_GL_FUNC(glActiveTexture) /* OpenGL 1.3 */
2971 USE_GL_FUNC(glAttachShader) /* OpenGL 2.0 */
2972 USE_GL_FUNC(glBeginQuery) /* OpenGL 1.5 */
2973 USE_GL_FUNC(glBindAttribLocation) /* OpenGL 2.0 */
2974 USE_GL_FUNC(glBindBuffer) /* OpenGL 1.5 */
2975 USE_GL_FUNC(glBindVertexArray) /* OpenGL 3.0 */
2976 USE_GL_FUNC(glBlendColor) /* OpenGL 1.4 */
2977 USE_GL_FUNC(glBlendEquation) /* OpenGL 1.4 */
2978 USE_GL_FUNC(glBlendEquationSeparate) /* OpenGL 2.0 */
2979 USE_GL_FUNC(glBlendFuncSeparate) /* OpenGL 1.4 */
2980 USE_GL_FUNC(glBufferData) /* OpenGL 1.5 */
2981 USE_GL_FUNC(glBufferSubData) /* OpenGL 1.5 */
2982 USE_GL_FUNC(glColorMaski) /* OpenGL 3.0 */
2983 USE_GL_FUNC(glCompileShader) /* OpenGL 2.0 */
2984 USE_GL_FUNC(glCompressedTexImage2D) /* OpenGL 1.3 */
2985 USE_GL_FUNC(glCompressedTexImage3D) /* OpenGL 1.3 */
2986 USE_GL_FUNC(glCompressedTexSubImage2D) /* OpenGL 1.3 */
2987 USE_GL_FUNC(glCompressedTexSubImage3D) /* OpenGL 1.3 */
2988 USE_GL_FUNC(glCreateProgram) /* OpenGL 2.0 */
2989 USE_GL_FUNC(glCreateShader) /* OpenGL 2.0 */
2990 USE_GL_FUNC(glDebugMessageCallback) /* OpenGL 4.3 */
2991 USE_GL_FUNC(glDebugMessageControl) /* OpenGL 4.3 */
2992 USE_GL_FUNC(glDebugMessageInsert) /* OpenGL 4.3 */
2993 USE_GL_FUNC(glDeleteBuffers) /* OpenGL 1.5 */
2994 USE_GL_FUNC(glDeleteProgram) /* OpenGL 2.0 */
2995 USE_GL_FUNC(glDeleteQueries) /* OpenGL 1.5 */
2996 USE_GL_FUNC(glDeleteShader) /* OpenGL 2.0 */
2997 USE_GL_FUNC(glDeleteVertexArrays) /* OpenGL 3.0 */
2998 USE_GL_FUNC(glDetachShader) /* OpenGL 2.0 */
2999 USE_GL_FUNC(glDisableVertexAttribArray) /* OpenGL 2.0 */
3000 USE_GL_FUNC(glDrawArraysInstanced) /* OpenGL 3.1 */
3001 USE_GL_FUNC(glDrawBuffers) /* OpenGL 2.0 */
3002 USE_GL_FUNC(glDrawElementsInstanced) /* OpenGL 3.1 */
3003 USE_GL_FUNC(glEnableVertexAttribArray) /* OpenGL 2.0 */
3004 USE_GL_FUNC(glEndQuery) /* OpenGL 1.5 */
3005 USE_GL_FUNC(glGenBuffers) /* OpenGL 1.5 */
3006 USE_GL_FUNC(glGenQueries) /* OpenGL 1.5 */
3007 USE_GL_FUNC(glGenVertexArrays) /* OpenGL 3.0 */
3008 USE_GL_FUNC(glGetActiveUniform) /* OpenGL 2.0 */
3009 USE_GL_FUNC(glGetAttachedShaders) /* OpenGL 2.0 */
3010 USE_GL_FUNC(glGetAttribLocation) /* OpenGL 2.0 */
3011 USE_GL_FUNC(glGetBufferSubData) /* OpenGL 1.5 */
3012 USE_GL_FUNC(glGetCompressedTexImage) /* OpenGL 1.3 */
3013 USE_GL_FUNC(glGetDebugMessageLog) /* OpenGL 4.3 */
3014 USE_GL_FUNC(glGetProgramInfoLog) /* OpenGL 2.0 */
3015 USE_GL_FUNC(glGetProgramiv) /* OpenGL 2.0 */
3016 USE_GL_FUNC(glGetQueryiv) /* OpenGL 1.5 */
3017 USE_GL_FUNC(glGetQueryObjectuiv) /* OpenGL 1.5 */
3018 USE_GL_FUNC(glGetShaderInfoLog) /* OpenGL 2.0 */
3019 USE_GL_FUNC(glGetShaderiv) /* OpenGL 2.0 */
3020 USE_GL_FUNC(glGetShaderSource) /* OpenGL 2.0 */
3021 USE_GL_FUNC(glGetStringi) /* OpenGL 3.0 */
3022 USE_GL_FUNC(glGetUniformfv) /* OpenGL 2.0 */
3023 USE_GL_FUNC(glGetUniformiv) /* OpenGL 2.0 */
3024 USE_GL_FUNC(glGetUniformLocation) /* OpenGL 2.0 */
3025 USE_GL_FUNC(glLinkProgram) /* OpenGL 2.0 */
3026 USE_GL_FUNC(glMapBuffer) /* OpenGL 1.5 */
3027 USE_GL_FUNC(glPointParameteri) /* OpenGL 1.4 */
3028 USE_GL_FUNC(glPointParameteriv) /* OpenGL 1.4 */
3029 USE_GL_FUNC(glShaderSource) /* OpenGL 2.0 */
3030 USE_GL_FUNC(glStencilFuncSeparate) /* OpenGL 2.0 */
3031 USE_GL_FUNC(glStencilOpSeparate) /* OpenGL 2.0 */
3032 USE_GL_FUNC(glTexImage3D) /* OpenGL 1.2 */
3033 USE_GL_FUNC(glTexSubImage3D) /* OpenGL 1.2 */
3034 USE_GL_FUNC(glUniform1f) /* OpenGL 2.0 */
3035 USE_GL_FUNC(glUniform1fv) /* OpenGL 2.0 */
3036 USE_GL_FUNC(glUniform1i) /* OpenGL 2.0 */
3037 USE_GL_FUNC(glUniform1iv) /* OpenGL 2.0 */
3038 USE_GL_FUNC(glUniform2f) /* OpenGL 2.0 */
3039 USE_GL_FUNC(glUniform2fv) /* OpenGL 2.0 */
3040 USE_GL_FUNC(glUniform2i) /* OpenGL 2.0 */
3041 USE_GL_FUNC(glUniform2iv) /* OpenGL 2.0 */
3042 USE_GL_FUNC(glUniform3f) /* OpenGL 2.0 */
3043 USE_GL_FUNC(glUniform3fv) /* OpenGL 2.0 */
3044 USE_GL_FUNC(glUniform3i) /* OpenGL 2.0 */
3045 USE_GL_FUNC(glUniform3iv) /* OpenGL 2.0 */
3046 USE_GL_FUNC(glUniform4f) /* OpenGL 2.0 */
3047 USE_GL_FUNC(glUniform4fv) /* OpenGL 2.0 */
3048 USE_GL_FUNC(glUniform4i) /* OpenGL 2.0 */
3049 USE_GL_FUNC(glUniform4iv) /* OpenGL 2.0 */
3050 USE_GL_FUNC(glUniformMatrix2fv) /* OpenGL 2.0 */
3051 USE_GL_FUNC(glUniformMatrix3fv) /* OpenGL 2.0 */
3052 USE_GL_FUNC(glUniformMatrix4fv) /* OpenGL 2.0 */
3053 USE_GL_FUNC(glUnmapBuffer) /* OpenGL 1.5 */
3054 USE_GL_FUNC(glUseProgram) /* OpenGL 2.0 */
3055 USE_GL_FUNC(glValidateProgram) /* OpenGL 2.0 */
3056 USE_GL_FUNC(glVertexAttrib1f) /* OpenGL 2.0 */
3057 USE_GL_FUNC(glVertexAttrib1fv) /* OpenGL 2.0 */
3058 USE_GL_FUNC(glVertexAttrib2f) /* OpenGL 2.0 */
3059 USE_GL_FUNC(glVertexAttrib2fv) /* OpenGL 2.0 */
3060 USE_GL_FUNC(glVertexAttrib3f) /* OpenGL 2.0 */
3061 USE_GL_FUNC(glVertexAttrib3fv) /* OpenGL 2.0 */
3062 USE_GL_FUNC(glVertexAttrib4f) /* OpenGL 2.0 */
3063 USE_GL_FUNC(glVertexAttrib4fv) /* OpenGL 2.0 */
3064 USE_GL_FUNC(glVertexAttrib4Nsv) /* OpenGL 2.0 */
3065 USE_GL_FUNC(glVertexAttrib4Nubv) /* OpenGL 2.0 */
3066 USE_GL_FUNC(glVertexAttrib4Nusv) /* OpenGL 2.0 */
3067 USE_GL_FUNC(glVertexAttrib4sv) /* OpenGL 2.0 */
3068 USE_GL_FUNC(glVertexAttrib4ubv) /* OpenGL 2.0 */
3069 USE_GL_FUNC(glVertexAttribDivisor) /* OpenGL 3.3 */
3070 USE_GL_FUNC(glVertexAttribPointer) /* OpenGL 2.0 */
3071 #undef USE_GL_FUNC
3073 #ifndef USE_WIN32_OPENGL
3074 /* hack: use the functions directly from the TEB table to bypass the thunks */
3075 /* note that we still need the above wglGetProcAddress calls to initialize the table */
3076 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
3077 #endif
3079 #define MAP_GL_FUNCTION(core_func, ext_func) \
3080 do \
3082 if (!gl_info->gl_ops.ext.p_##core_func) \
3083 gl_info->gl_ops.ext.p_##core_func = gl_info->gl_ops.ext.p_##ext_func; \
3084 } while (0)
3085 #define MAP_GL_FUNCTION_CAST(core_func, ext_func) \
3086 do \
3088 if (!gl_info->gl_ops.ext.p_##core_func) \
3089 gl_info->gl_ops.ext.p_##core_func = (void *)gl_info->gl_ops.ext.p_##ext_func; \
3090 } while (0)
3092 MAP_GL_FUNCTION(glActiveTexture, glActiveTextureARB);
3093 MAP_GL_FUNCTION(glAttachShader, glAttachObjectARB);
3094 MAP_GL_FUNCTION(glBeginQuery, glBeginQueryARB);
3095 MAP_GL_FUNCTION(glBindAttribLocation, glBindAttribLocationARB);
3096 MAP_GL_FUNCTION(glBindBuffer, glBindBufferARB);
3097 MAP_GL_FUNCTION(glBlendColor, glBlendColorEXT);
3098 MAP_GL_FUNCTION(glBlendEquation, glBlendEquationEXT);
3099 MAP_GL_FUNCTION(glBlendEquationSeparate, glBlendEquationSeparateEXT);
3100 MAP_GL_FUNCTION(glBlendFuncSeparate, glBlendFuncSeparateEXT);
3101 MAP_GL_FUNCTION(glBufferData, glBufferDataARB);
3102 MAP_GL_FUNCTION(glBufferSubData, glBufferSubDataARB);
3103 MAP_GL_FUNCTION(glColorMaski, glColorMaskIndexedEXT);
3104 MAP_GL_FUNCTION(glCompileShader, glCompileShaderARB);
3105 MAP_GL_FUNCTION(glCompressedTexImage2D, glCompressedTexImage2DARB);
3106 MAP_GL_FUNCTION(glCompressedTexImage3D, glCompressedTexImage3DARB);
3107 MAP_GL_FUNCTION(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB);
3108 MAP_GL_FUNCTION(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB);
3109 MAP_GL_FUNCTION(glCreateProgram, glCreateProgramObjectARB);
3110 MAP_GL_FUNCTION(glCreateShader, glCreateShaderObjectARB);
3111 MAP_GL_FUNCTION(glDebugMessageCallback, glDebugMessageCallbackARB);
3112 MAP_GL_FUNCTION(glDebugMessageControl, glDebugMessageControlARB);
3113 MAP_GL_FUNCTION(glDebugMessageInsert, glDebugMessageInsertARB);
3114 MAP_GL_FUNCTION(glDeleteBuffers, glDeleteBuffersARB);
3115 MAP_GL_FUNCTION(glDeleteProgram, glDeleteObjectARB);
3116 MAP_GL_FUNCTION(glDeleteQueries, glDeleteQueriesARB);
3117 MAP_GL_FUNCTION(glDeleteShader, glDeleteObjectARB);
3118 MAP_GL_FUNCTION(glDetachShader, glDetachObjectARB);
3119 MAP_GL_FUNCTION(glDisableVertexAttribArray, glDisableVertexAttribArrayARB);
3120 MAP_GL_FUNCTION(glDrawArraysInstanced, glDrawArraysInstancedARB);
3121 MAP_GL_FUNCTION(glDrawBuffers, glDrawBuffersARB);
3122 MAP_GL_FUNCTION(glDrawElementsInstanced, glDrawElementsInstancedARB);
3123 MAP_GL_FUNCTION(glEnableVertexAttribArray, glEnableVertexAttribArrayARB);
3124 MAP_GL_FUNCTION(glEndQuery, glEndQueryARB);
3125 MAP_GL_FUNCTION(glGenBuffers, glGenBuffersARB);
3126 MAP_GL_FUNCTION(glGenQueries, glGenQueriesARB);
3127 MAP_GL_FUNCTION(glGetActiveUniform, glGetActiveUniformARB);
3128 MAP_GL_FUNCTION(glGetAttachedShaders, glGetAttachedObjectsARB);
3129 MAP_GL_FUNCTION(glGetAttribLocation, glGetAttribLocationARB);
3130 MAP_GL_FUNCTION(glGetBufferSubData, glGetBufferSubDataARB);
3131 MAP_GL_FUNCTION(glGetCompressedTexImage, glGetCompressedTexImageARB);
3132 MAP_GL_FUNCTION(glGetDebugMessageLog, glGetDebugMessageLogARB);
3133 MAP_GL_FUNCTION(glGetProgramInfoLog, glGetInfoLogARB);
3134 MAP_GL_FUNCTION(glGetProgramiv, glGetObjectParameterivARB);
3135 MAP_GL_FUNCTION(glGetQueryiv, glGetQueryivARB);
3136 MAP_GL_FUNCTION(glGetQueryObjectuiv, glGetQueryObjectuivARB);
3137 MAP_GL_FUNCTION(glGetShaderInfoLog, glGetInfoLogARB);
3138 MAP_GL_FUNCTION(glGetShaderiv, glGetObjectParameterivARB);
3139 MAP_GL_FUNCTION(glGetShaderSource, glGetShaderSourceARB);
3140 MAP_GL_FUNCTION(glGetUniformfv, glGetUniformfvARB);
3141 MAP_GL_FUNCTION(glGetUniformiv, glGetUniformivARB);
3142 MAP_GL_FUNCTION(glGetUniformLocation, glGetUniformLocationARB);
3143 MAP_GL_FUNCTION(glLinkProgram, glLinkProgramARB);
3144 MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB);
3145 MAP_GL_FUNCTION_CAST(glShaderSource, glShaderSourceARB);
3146 MAP_GL_FUNCTION_CAST(glTexImage3D, glTexImage3DEXT);
3147 MAP_GL_FUNCTION(glTexSubImage3D, glTexSubImage3DEXT);
3148 MAP_GL_FUNCTION(glUniform1f, glUniform1fARB);
3149 MAP_GL_FUNCTION(glUniform1fv, glUniform1fvARB);
3150 MAP_GL_FUNCTION(glUniform1i, glUniform1iARB);
3151 MAP_GL_FUNCTION(glUniform1iv, glUniform1ivARB);
3152 MAP_GL_FUNCTION(glUniform2f, glUniform2fARB);
3153 MAP_GL_FUNCTION(glUniform2fv, glUniform2fvARB);
3154 MAP_GL_FUNCTION(glUniform2i, glUniform2iARB);
3155 MAP_GL_FUNCTION(glUniform2iv, glUniform2ivARB);
3156 MAP_GL_FUNCTION(glUniform3f, glUniform3fARB);
3157 MAP_GL_FUNCTION(glUniform3fv, glUniform3fvARB);
3158 MAP_GL_FUNCTION(glUniform3i, glUniform3iARB);
3159 MAP_GL_FUNCTION(glUniform3iv, glUniform3ivARB);
3160 MAP_GL_FUNCTION(glUniform4f, glUniform4fARB);
3161 MAP_GL_FUNCTION(glUniform4fv, glUniform4fvARB);
3162 MAP_GL_FUNCTION(glUniform4i, glUniform4iARB);
3163 MAP_GL_FUNCTION(glUniform4iv, glUniform4ivARB);
3164 MAP_GL_FUNCTION(glUniformMatrix2fv, glUniformMatrix2fvARB);
3165 MAP_GL_FUNCTION(glUniformMatrix3fv, glUniformMatrix3fvARB);
3166 MAP_GL_FUNCTION(glUniformMatrix4fv, glUniformMatrix4fvARB);
3167 MAP_GL_FUNCTION(glUnmapBuffer, glUnmapBufferARB);
3168 MAP_GL_FUNCTION(glUseProgram, glUseProgramObjectARB);
3169 MAP_GL_FUNCTION(glValidateProgram, glValidateProgramARB);
3170 MAP_GL_FUNCTION(glVertexAttrib1f, glVertexAttrib1fARB);
3171 MAP_GL_FUNCTION(glVertexAttrib1fv, glVertexAttrib1fvARB);
3172 MAP_GL_FUNCTION(glVertexAttrib2f, glVertexAttrib2fARB);
3173 MAP_GL_FUNCTION(glVertexAttrib2fv, glVertexAttrib2fvARB);
3174 MAP_GL_FUNCTION(glVertexAttrib3f, glVertexAttrib3fARB);
3175 MAP_GL_FUNCTION(glVertexAttrib3fv, glVertexAttrib3fvARB);
3176 MAP_GL_FUNCTION(glVertexAttrib4f, glVertexAttrib4fARB);
3177 MAP_GL_FUNCTION(glVertexAttrib4fv, glVertexAttrib4fvARB);
3178 MAP_GL_FUNCTION(glVertexAttrib4Nsv, glVertexAttrib4NsvARB);
3179 MAP_GL_FUNCTION(glVertexAttrib4Nubv, glVertexAttrib4NubvARB);
3180 MAP_GL_FUNCTION(glVertexAttrib4Nusv, glVertexAttrib4NusvARB);
3181 MAP_GL_FUNCTION(glVertexAttrib4sv, glVertexAttrib4svARB);
3182 MAP_GL_FUNCTION(glVertexAttrib4ubv, glVertexAttrib4ubvARB);
3183 MAP_GL_FUNCTION(glVertexAttribDivisor, glVertexAttribDivisorARB);
3184 MAP_GL_FUNCTION(glVertexAttribPointer, glVertexAttribPointerARB);
3185 #undef MAP_GL_FUNCTION
3186 #undef MAP_GL_FUNCTION_CAST
3189 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
3191 GLfloat gl_floatv[2];
3192 GLint gl_max;
3194 gl_info->limits.blends = 1;
3195 gl_info->limits.buffers = 1;
3196 gl_info->limits.textures = 1;
3197 gl_info->limits.texture_coords = 1;
3198 gl_info->limits.vertex_uniform_blocks = 0;
3199 gl_info->limits.geometry_uniform_blocks = 0;
3200 gl_info->limits.fragment_uniform_blocks = 0;
3201 gl_info->limits.fragment_samplers = 1;
3202 gl_info->limits.vertex_samplers = 0;
3203 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
3204 gl_info->limits.vertex_attribs = 16;
3205 gl_info->limits.glsl_vs_float_constants = 0;
3206 gl_info->limits.glsl_ps_float_constants = 0;
3207 gl_info->limits.arb_vs_float_constants = 0;
3208 gl_info->limits.arb_vs_native_constants = 0;
3209 gl_info->limits.arb_vs_instructions = 0;
3210 gl_info->limits.arb_vs_temps = 0;
3211 gl_info->limits.arb_ps_float_constants = 0;
3212 gl_info->limits.arb_ps_local_constants = 0;
3213 gl_info->limits.arb_ps_instructions = 0;
3214 gl_info->limits.arb_ps_temps = 0;
3216 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
3217 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
3218 TRACE("Clip plane support - max planes %d.\n", gl_max);
3220 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
3221 gl_info->limits.lights = gl_max;
3222 TRACE("Light support - max lights %d.\n", gl_max);
3224 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
3225 gl_info->limits.texture_size = gl_max;
3226 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
3228 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
3229 gl_info->limits.pointsize_min = gl_floatv[0];
3230 gl_info->limits.pointsize_max = gl_floatv[1];
3231 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
3233 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
3235 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
3236 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
3238 else
3240 WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
3242 if (gl_info->supported[NV_REGISTER_COMBINERS])
3244 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
3245 gl_info->limits.general_combiners = gl_max;
3246 TRACE("Max general combiners: %d.\n", gl_max);
3248 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3250 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
3251 gl_info->limits.buffers = gl_max;
3252 TRACE("Max draw buffers: %u.\n", gl_max);
3254 if (gl_info->supported[ARB_MULTITEXTURE])
3256 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
3257 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
3258 TRACE("Max textures: %d.\n", gl_info->limits.textures);
3260 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
3262 GLint tmp;
3263 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
3264 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
3265 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
3266 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
3268 else
3270 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
3271 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
3273 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
3274 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
3276 if (gl_info->supported[ARB_VERTEX_SHADER])
3278 GLint tmp;
3279 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
3280 gl_info->limits.vertex_samplers = tmp;
3281 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
3282 gl_info->limits.combined_samplers = tmp;
3283 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
3284 gl_info->limits.vertex_attribs = tmp;
3286 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
3287 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
3288 * an issue because then the sampler setup only depends on the two shaders. If a pixel
3289 * shader is used with fixed function vertex processing we're fine too because fixed function
3290 * vertex processing doesn't use any samplers. If fixed function fragment processing is
3291 * used we have to make sure that all vertex sampler setups are valid together with all
3292 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
3293 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
3294 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
3295 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
3296 * a fixed function pipeline anymore.
3298 * So this is just a check to check that our assumption holds true. If not, write a warning
3299 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
3300 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
3301 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
3303 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
3304 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
3305 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
3306 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
3307 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
3308 else
3309 gl_info->limits.vertex_samplers = 0;
3312 else
3314 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
3316 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
3317 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
3319 if (gl_info->supported[ARB_VERTEX_BLEND])
3321 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
3322 gl_info->limits.blends = gl_max;
3323 TRACE("Max blends: %u.\n", gl_info->limits.blends);
3325 if (gl_info->supported[EXT_TEXTURE3D])
3327 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
3328 gl_info->limits.texture3d_size = gl_max;
3329 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
3331 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
3333 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
3334 gl_info->limits.anisotropy = gl_max;
3335 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
3337 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
3339 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
3340 gl_info->limits.arb_ps_float_constants = gl_max;
3341 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
3342 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
3343 gl_info->limits.arb_ps_native_constants = gl_max;
3344 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
3345 gl_info->limits.arb_ps_native_constants);
3346 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
3347 gl_info->limits.arb_ps_temps = gl_max;
3348 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
3349 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
3350 gl_info->limits.arb_ps_instructions = gl_max;
3351 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
3352 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
3353 gl_info->limits.arb_ps_local_constants = gl_max;
3354 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
3356 if (gl_info->supported[ARB_VERTEX_PROGRAM])
3358 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
3359 gl_info->limits.arb_vs_float_constants = gl_max;
3360 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
3361 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
3362 gl_info->limits.arb_vs_native_constants = gl_max;
3363 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
3364 gl_info->limits.arb_vs_native_constants);
3365 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
3366 gl_info->limits.arb_vs_temps = gl_max;
3367 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
3368 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
3369 gl_info->limits.arb_vs_instructions = gl_max;
3370 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
3372 if (gl_info->supported[ARB_VERTEX_SHADER])
3374 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
3375 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
3376 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
3378 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3380 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &gl_max);
3381 gl_info->limits.vertex_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
3382 TRACE("Max vertex uniform blocks: %u (%d).\n", gl_info->limits.vertex_uniform_blocks, gl_max);
3385 if (gl_info->supported[ARB_GEOMETRY_SHADER4] && gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3387 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &gl_max);
3388 gl_info->limits.geometry_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
3389 TRACE("Max geometry uniform blocks: %u (%d).\n", gl_info->limits.geometry_uniform_blocks, gl_max);
3391 if (gl_info->supported[ARB_FRAGMENT_SHADER])
3393 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
3394 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
3395 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
3396 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
3397 gl_info->limits.glsl_varyings = gl_max;
3398 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
3400 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3402 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &gl_max);
3403 gl_info->limits.fragment_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
3404 TRACE("Max fragment uniform blocks: %u (%d).\n", gl_info->limits.fragment_uniform_blocks, gl_max);
3407 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3409 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &gl_max);
3410 TRACE("Max combined uniform blocks: %d.\n", gl_max);
3411 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &gl_max);
3412 TRACE("Max uniform buffer bindings: %d.\n", gl_max);
3415 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
3416 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
3417 else
3418 gl_info->limits.shininess = 128.0f;
3420 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3421 && wined3d_settings.allow_multisampling)
3423 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
3424 gl_info->limits.samples = gl_max;
3428 /* Context activation is done by the caller. */
3429 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, DWORD wined3d_creation_flags)
3431 static const struct
3433 enum wined3d_gl_extension extension;
3434 DWORD min_gl_version;
3436 core_extensions[] =
3438 {EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2)},
3439 {ARB_MULTISAMPLE, MAKEDWORD_VERSION(1, 3)},
3440 {ARB_MULTITEXTURE, MAKEDWORD_VERSION(1, 3)},
3441 {ARB_TEXTURE_BORDER_CLAMP, MAKEDWORD_VERSION(1, 3)},
3442 {ARB_TEXTURE_COMPRESSION, MAKEDWORD_VERSION(1, 3)},
3443 {ARB_TEXTURE_CUBE_MAP, MAKEDWORD_VERSION(1, 3)},
3444 {ARB_DEPTH_TEXTURE, MAKEDWORD_VERSION(1, 4)},
3445 {ARB_POINT_PARAMETERS, MAKEDWORD_VERSION(1, 4)},
3446 {ARB_SHADOW, MAKEDWORD_VERSION(1, 4)},
3447 {ARB_TEXTURE_MIRRORED_REPEAT, MAKEDWORD_VERSION(1, 4)},
3448 {EXT_BLEND_COLOR, MAKEDWORD_VERSION(1, 4)},
3449 {EXT_BLEND_FUNC_SEPARATE, MAKEDWORD_VERSION(1, 4)},
3450 {EXT_BLEND_MINMAX, MAKEDWORD_VERSION(1, 4)},
3451 {EXT_BLEND_SUBTRACT, MAKEDWORD_VERSION(1, 4)},
3452 {EXT_STENCIL_WRAP, MAKEDWORD_VERSION(1, 4)},
3453 {NV_POINT_SPRITE, MAKEDWORD_VERSION(1, 4)},
3454 {ARB_OCCLUSION_QUERY, MAKEDWORD_VERSION(1, 5)},
3455 {ARB_VERTEX_BUFFER_OBJECT, MAKEDWORD_VERSION(1, 5)},
3456 {ARB_DRAW_BUFFERS, MAKEDWORD_VERSION(2, 0)},
3457 {ARB_FRAGMENT_SHADER, MAKEDWORD_VERSION(2, 0)},
3458 {ARB_SHADING_LANGUAGE_100, MAKEDWORD_VERSION(2, 0)},
3459 {ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0)},
3460 {ARB_VERTEX_SHADER, MAKEDWORD_VERSION(2, 0)},
3461 {EXT_BLEND_EQUATION_SEPARATE, MAKEDWORD_VERSION(2, 0)},
3462 {ARB_PIXEL_BUFFER_OBJECT, MAKEDWORD_VERSION(2, 1)},
3463 {EXT_TEXTURE_SRGB, MAKEDWORD_VERSION(2, 1)},
3464 {ARB_COLOR_BUFFER_FLOAT, MAKEDWORD_VERSION(3, 0)},
3465 {ARB_DEPTH_BUFFER_FLOAT, MAKEDWORD_VERSION(3, 0)},
3466 {ARB_FRAMEBUFFER_OBJECT, MAKEDWORD_VERSION(3, 0)},
3467 {ARB_FRAMEBUFFER_SRGB, MAKEDWORD_VERSION(3, 0)},
3468 {ARB_HALF_FLOAT_PIXEL, MAKEDWORD_VERSION(3, 0)},
3469 {ARB_HALF_FLOAT_VERTEX, MAKEDWORD_VERSION(3, 0)},
3470 {ARB_MAP_BUFFER_RANGE, MAKEDWORD_VERSION(3, 0)},
3471 {ARB_TEXTURE_COMPRESSION_RGTC, MAKEDWORD_VERSION(3, 0)},
3472 {ARB_TEXTURE_FLOAT, MAKEDWORD_VERSION(3, 0)},
3473 {ARB_TEXTURE_RG, MAKEDWORD_VERSION(3, 0)},
3474 {EXT_DRAW_BUFFERS2, MAKEDWORD_VERSION(3, 0)},
3475 {EXT_PACKED_FLOAT, MAKEDWORD_VERSION(3, 0)},
3476 {EXT_TEXTURE_ARRAY, MAKEDWORD_VERSION(3, 0)},
3477 {EXT_TEXTURE_INTEGER, MAKEDWORD_VERSION(3, 0)},
3478 /* We don't want to enable EXT_GPU_SHADER4: even though similar
3479 * functionality is available in core GL 3.0 / GLSL 1.30, it's different
3480 * enough that reusing the same flag for the new features hurts more
3481 * than it helps. */
3482 /* EXT_framebuffer_object, EXT_framebuffer_blit,
3483 * EXT_framebuffer_multisample and EXT_packed_depth_stencil
3484 * are integrated into ARB_framebuffer_object. */
3486 {ARB_COPY_BUFFER, MAKEDWORD_VERSION(3, 1)},
3487 {ARB_DRAW_INSTANCED, MAKEDWORD_VERSION(3, 1)},
3488 {ARB_UNIFORM_BUFFER_OBJECT, MAKEDWORD_VERSION(3, 1)},
3489 {EXT_TEXTURE_SNORM, MAKEDWORD_VERSION(3, 1)},
3490 /* We don't need or want GL_ARB_texture_rectangle (core in 3.1). */
3492 {ARB_DRAW_ELEMENTS_BASE_VERTEX, MAKEDWORD_VERSION(3, 2)},
3493 /* ARB_geometry_shader4 exposes a somewhat different API compared to 3.2
3494 * core geometry shaders so it's not really correct to expose the
3495 * extension for core-only support. */
3496 {ARB_PROVOKING_VERTEX, MAKEDWORD_VERSION(3, 2)},
3497 {ARB_SYNC, MAKEDWORD_VERSION(3, 2)},
3498 {ARB_VERTEX_ARRAY_BGRA, MAKEDWORD_VERSION(3, 2)},
3500 {ARB_BLEND_FUNC_EXTENDED, MAKEDWORD_VERSION(3, 3)},
3501 {ARB_INSTANCED_ARRAYS, MAKEDWORD_VERSION(3, 3)},
3502 {ARB_SAMPLER_OBJECTS, MAKEDWORD_VERSION(3, 3)},
3503 {ARB_SHADER_BIT_ENCODING, MAKEDWORD_VERSION(3, 3)},
3504 {ARB_TEXTURE_RGB10_A2UI, MAKEDWORD_VERSION(3, 3)},
3505 {ARB_TEXTURE_SWIZZLE, MAKEDWORD_VERSION(3, 3)},
3506 {ARB_TIMER_QUERY, MAKEDWORD_VERSION(3, 3)},
3508 {ARB_ES2_COMPATIBILITY, MAKEDWORD_VERSION(4, 1)},
3510 {ARB_INTERNALFORMAT_QUERY, MAKEDWORD_VERSION(4, 2)},
3511 {ARB_MAP_BUFFER_ALIGNMENT, MAKEDWORD_VERSION(4, 2)},
3513 {ARB_DEBUG_OUTPUT, MAKEDWORD_VERSION(4, 3)},
3514 {ARB_INTERNALFORMAT_QUERY2, MAKEDWORD_VERSION(4, 3)},
3515 {ARB_TEXTURE_QUERY_LEVELS, MAKEDWORD_VERSION(4, 3)},
3517 struct wined3d_driver_info *driver_info = &adapter->driver_info;
3518 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
3519 struct wined3d_gl_info *gl_info = &adapter->gl_info;
3520 const struct gpu_description *gpu_description;
3521 struct wined3d_vertex_caps vertex_caps;
3522 struct fragment_caps fragment_caps;
3523 struct shader_caps shader_caps;
3524 const char *WGL_Extensions = NULL;
3525 enum wined3d_gl_vendor gl_vendor;
3526 DWORD gl_version, gl_ext_emul_mask;
3527 UINT64 vram_bytes = 0;
3528 HDC hdc;
3529 unsigned int i, j;
3530 GLint context_profile = 0;
3532 TRACE("adapter %p.\n", adapter);
3534 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
3535 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
3536 if (!gl_renderer_str)
3538 ERR("Received a NULL GL_RENDERER.\n");
3539 return FALSE;
3542 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
3543 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
3544 if (!gl_vendor_str)
3546 ERR("Received a NULL GL_VENDOR.\n");
3547 return FALSE;
3550 /* Parse the GL_VERSION field into major and minor information */
3551 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
3552 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
3553 if (!gl_version_str)
3555 ERR("Received a NULL GL_VERSION.\n");
3556 return FALSE;
3558 gl_version = wined3d_parse_gl_version(gl_version_str);
3560 load_gl_funcs(gl_info);
3562 memset(gl_info->supported, 0, sizeof(gl_info->supported));
3563 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
3565 if (gl_version >= MAKEDWORD_VERSION(3, 2))
3567 glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &context_profile);
3568 checkGLcall("Querying context profile");
3570 if (context_profile & GL_CONTEXT_CORE_PROFILE_BIT)
3571 TRACE("Got a core profile context.\n");
3572 else
3573 gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] = TRUE;
3575 TRACE("GL extensions reported:\n");
3576 if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3578 const char *gl_extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
3580 if (!gl_extensions)
3582 ERR("Received a NULL GL_EXTENSIONS.\n");
3583 return FALSE;
3585 parse_extension_string(gl_info, gl_extensions, gl_extension_map,
3586 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
3588 else
3590 enumerate_gl_extensions(gl_info, gl_extension_map,
3591 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
3594 hdc = wglGetCurrentDC();
3595 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
3596 if (GL_EXTCALL(wglGetExtensionsStringARB))
3597 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
3598 if (!WGL_Extensions)
3599 WARN("WGL extensions not supported.\n");
3600 else
3601 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
3602 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
3604 for (i = 0; i < ARRAY_SIZE(core_extensions); ++i)
3606 if (!gl_info->supported[core_extensions[i].extension]
3607 && gl_version >= core_extensions[i].min_gl_version)
3609 for (j = 0; j < ARRAY_SIZE(gl_extension_map); ++j)
3610 if (gl_extension_map[j].extension == core_extensions[i].extension)
3611 break;
3613 if (j < ARRAY_SIZE(gl_extension_map))
3615 TRACE("GL CORE: %s support.\n", gl_extension_map[j].extension_string);
3616 gl_info->supported[core_extensions[i].extension] = TRUE;
3618 else
3620 FIXME("GL extension %u not in the GL extensions map.\n", core_extensions[i].extension);
3625 if (gl_info->supported[EXT_BLEND_MINMAX] || gl_info->supported[EXT_BLEND_SUBTRACT])
3626 gl_info->supported[WINED3D_GL_BLEND_EQUATION] = TRUE;
3628 if (gl_version >= MAKEDWORD_VERSION(2, 0))
3629 gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
3630 if (gl_version >= MAKEDWORD_VERSION(3, 2))
3631 gl_info->supported[WINED3D_GL_VERSION_3_2] = TRUE;
3632 if (gl_version >= MAKEDWORD_VERSION(4, 3))
3633 gl_info->supported[WINED3D_GL_VERSION_4_3] = TRUE;
3635 /* All the points are actually point sprites in core contexts, the APIs from
3636 * ARB_point_sprite are not supported anymore. */
3637 if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3638 gl_info->supported[ARB_POINT_SPRITE] = FALSE;
3640 if (gl_info->supported[APPLE_FENCE])
3642 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
3643 * The apple extension interacts with some other apple exts. Disable the NV
3644 * extension if the apple one is support to prevent confusion in other parts
3645 * of the code. */
3646 gl_info->supported[NV_FENCE] = FALSE;
3648 if (gl_info->supported[APPLE_FLOAT_PIXELS])
3650 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
3652 * The enums are the same:
3653 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
3654 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
3655 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
3656 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
3657 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
3659 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
3661 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
3662 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
3664 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3666 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
3667 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
3670 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
3672 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
3673 * functionality. Prefer the ARB extension */
3674 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
3676 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3678 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
3679 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
3681 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
3683 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
3684 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
3686 if (!gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3688 TRACE(" IMPLIED: EXT_texture_compression_rgtc support (by ARB_texture_compression_rgtc).\n");
3689 gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] = TRUE;
3691 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
3693 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
3694 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
3696 if (gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && !gl_info->supported[ARB_TEXTURE_RG])
3698 TRACE("ARB_texture_rg not supported, disabling ARB_texture_compression_rgtc.\n");
3699 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = FALSE;
3701 if (gl_info->supported[NV_TEXTURE_SHADER2])
3703 if (gl_info->supported[NV_REGISTER_COMBINERS])
3705 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
3706 * are supported. The nv extensions provide the same functionality as the
3707 * ATI one, and a bit more(signed pixelformats). */
3708 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
3711 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
3713 /* If we have full NP2 texture support, disable
3714 * GL_ARB_texture_rectangle because we will never use it.
3715 * This saves a few redundant glDisable calls. */
3716 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
3718 if (gl_info->supported[ATI_FRAGMENT_SHADER])
3720 /* Disable NV_register_combiners and fragment shader if this is supported.
3721 * generally the NV extensions are preferred over the ATI ones, and this
3722 * extension is disabled if register_combiners and texture_shader2 are both
3723 * supported. So we reach this place only if we have incomplete NV dxlevel 8
3724 * fragment processing support. */
3725 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
3726 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
3727 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
3728 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
3730 if (gl_info->supported[NV_HALF_FLOAT])
3732 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
3733 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
3735 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
3737 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
3738 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
3739 * we never render to sRGB surfaces). */
3740 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
3742 if (gl_info->supported[ARB_OCCLUSION_QUERY])
3744 GLint counter_bits;
3746 GL_EXTCALL(glGetQueryiv(GL_SAMPLES_PASSED, GL_QUERY_COUNTER_BITS, &counter_bits));
3747 TRACE("Occlusion query counter has %d bits.\n", counter_bits);
3748 if (!counter_bits)
3749 gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
3751 if (gl_info->supported[ARB_TIMER_QUERY])
3753 GLint counter_bits;
3755 GL_EXTCALL(glGetQueryiv(GL_TIMESTAMP, GL_QUERY_COUNTER_BITS, &counter_bits));
3756 TRACE("Timestamp query counter has %d bits.\n", counter_bits);
3757 if (!counter_bits)
3758 gl_info->supported[ARB_TIMER_QUERY] = FALSE;
3760 if (!gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] && gl_info->supported[EXT_TEXTURE_MIRROR_CLAMP])
3762 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
3763 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
3765 if (!gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] && gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
3767 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
3768 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] = TRUE;
3771 wined3d_adapter_init_limits(gl_info);
3773 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
3774 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
3776 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
3778 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
3779 unsigned int major, minor;
3781 TRACE("GLSL version string: %s.\n", debugstr_a(str));
3783 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
3784 sscanf(str, "%u.%u", &major, &minor);
3785 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
3788 checkGLcall("extension detection");
3790 adapter->shader_backend = select_shader_backend(gl_info);
3791 adapter->vertex_pipe = select_vertex_implementation(gl_info, adapter->shader_backend);
3792 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
3793 adapter->blitter = select_blit_implementation(gl_info, adapter->shader_backend);
3795 adapter->shader_backend->shader_get_caps(gl_info, &shader_caps);
3796 adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
3797 adapter->d3d_info.limits.vs_version = shader_caps.vs_version;
3798 adapter->d3d_info.limits.hs_version = shader_caps.hs_version;
3799 adapter->d3d_info.limits.ds_version = shader_caps.ds_version;
3800 adapter->d3d_info.limits.gs_version = shader_caps.gs_version;
3801 adapter->d3d_info.limits.ps_version = shader_caps.ps_version;
3802 adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count;
3803 adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count;
3804 adapter->d3d_info.limits.varying_count = shader_caps.varying_count;
3806 adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
3807 adapter->d3d_info.xyzrhw = vertex_caps.xyzrhw;
3808 adapter->d3d_info.ffp_generic_attributes = vertex_caps.ffp_generic_attributes;
3809 adapter->d3d_info.limits.ffp_vertex_blend_matrices = vertex_caps.max_vertex_blend_matrices;
3810 adapter->d3d_info.emulated_flatshading = vertex_caps.emulated_flatshading;
3812 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
3813 adapter->d3d_info.limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
3814 adapter->d3d_info.limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
3815 adapter->d3d_info.shader_color_key = fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_COLOR_KEY;
3816 adapter->d3d_info.wined3d_creation_flags = wined3d_creation_flags;
3817 TRACE("Max texture stages: %u.\n", adapter->d3d_info.limits.ffp_blend_stages);
3819 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3821 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
3822 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
3823 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
3824 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
3825 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
3826 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
3827 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
3828 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
3829 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
3830 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
3831 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
3832 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
3833 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
3834 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
3835 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
3836 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
3837 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3838 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
3839 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
3840 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
3842 else
3844 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
3846 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
3847 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
3848 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
3849 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
3850 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
3851 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
3852 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
3853 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
3854 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
3855 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
3856 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
3857 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
3858 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
3859 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
3860 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
3861 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3862 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
3863 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
3865 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3867 WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
3868 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
3870 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
3872 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
3874 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3876 gl_info->fbo_ops.glRenderbufferStorageMultisample
3877 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
3881 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
3882 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
3883 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
3884 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
3885 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
3886 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
3887 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
3888 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] ? GL_MIRROR_CLAMP_TO_EDGE : GL_REPEAT;
3890 adapter->d3d_info.valid_rt_mask = 0;
3891 for (i = 0; i < gl_info->limits.buffers; ++i)
3892 adapter->d3d_info.valid_rt_mask |= (1u << i);
3894 if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3896 GLuint vao;
3898 GL_EXTCALL(glGenVertexArrays(1, &vao));
3899 GL_EXTCALL(glBindVertexArray(vao));
3900 checkGLcall("creating VAO");
3903 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
3904 TRACE("Guessed GL vendor %#x.\n", gl_vendor);
3906 if (!(gpu_description = query_gpu_description(gl_info, &vram_bytes)))
3908 static const struct gpu_description default_gpu_description =
3909 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "Direct3D HAL", DRIVER_UNKNOWN, WINE_DEFAULT_VIDMEM};
3910 enum wined3d_pci_vendor vendor;
3911 enum wined3d_pci_device device;
3913 vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
3914 TRACE("Guessed vendor PCI ID 0x%04x.\n", vendor);
3916 device = wined3d_guess_card(&shader_caps, &fragment_caps, gl_info->glsl_version,
3917 gl_renderer_str, &gl_vendor, &vendor);
3918 TRACE("Guessed device PCI ID 0x%04x.\n", device);
3920 if (!(gpu_description = get_gpu_description(vendor, device)))
3922 ERR("Card %04x:%04x not found in driver DB.\n", vendor, device);
3923 gpu_description = &default_gpu_description;
3926 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, gpu_description->vendor, gpu_description->card);
3927 init_driver_info(driver_info, gpu_description, vram_bytes);
3929 gl_ext_emul_mask = adapter->vertex_pipe->vp_get_emul_mask(gl_info)
3930 | adapter->fragment_pipe->get_emul_mask(gl_info);
3931 if (gl_ext_emul_mask & GL_EXT_EMUL_ARB_MULTITEXTURE)
3932 install_gl_compat_wrapper(gl_info, ARB_MULTITEXTURE);
3933 if (gl_ext_emul_mask & GL_EXT_EMUL_EXT_FOG_COORD)
3934 install_gl_compat_wrapper(gl_info, EXT_FOG_COORD);
3936 return TRUE;
3939 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
3941 TRACE("wined3d %p, reporting %u adapters.\n",
3942 wined3d, wined3d->adapter_count);
3944 return wined3d->adapter_count;
3947 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
3949 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
3951 return WINED3D_OK;
3954 HRESULT CDECL wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
3955 struct wined3d_output_desc *desc)
3957 enum wined3d_display_rotation rotation;
3958 const struct wined3d_adapter *adapter;
3959 struct wined3d_display_mode mode;
3960 HMONITOR monitor;
3961 HRESULT hr;
3963 TRACE("wined3d %p, adapter_idx %u, desc %p.\n", wined3d, adapter_idx, desc);
3965 if (adapter_idx >= wined3d->adapter_count)
3966 return WINED3DERR_INVALIDCALL;
3968 adapter = &wined3d->adapters[adapter_idx];
3969 if (!(monitor = MonitorFromPoint(adapter->monitor_position, MONITOR_DEFAULTTOPRIMARY)))
3970 return WINED3DERR_INVALIDCALL;
3972 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, &rotation)))
3973 return hr;
3975 memcpy(desc->device_name, adapter->DeviceName, sizeof(desc->device_name));
3976 SetRect(&desc->desktop_rect, 0, 0, mode.width, mode.height);
3977 OffsetRect(&desc->desktop_rect, adapter->monitor_position.x, adapter->monitor_position.y);
3978 /* FIXME: We should get this from EnumDisplayDevices() when the adapters
3979 * are created. */
3980 desc->attached_to_desktop = TRUE;
3981 desc->rotation = rotation;
3982 desc->monitor = monitor;
3984 return WINED3D_OK;
3987 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
3988 of the same bpp but different resolutions */
3990 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3991 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
3992 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
3994 const struct wined3d_adapter *adapter;
3995 const struct wined3d_format *format;
3996 unsigned int i = 0;
3997 unsigned int j = 0;
3998 UINT format_bits;
3999 DEVMODEW mode;
4001 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
4002 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
4004 if (adapter_idx >= wined3d->adapter_count)
4005 return 0;
4007 adapter = &wined3d->adapters[adapter_idx];
4008 format = wined3d_get_format(&adapter->gl_info, format_id);
4009 format_bits = format->byte_count * CHAR_BIT;
4011 memset(&mode, 0, sizeof(mode));
4012 mode.dmSize = sizeof(mode);
4014 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
4016 if (mode.dmFields & DM_DISPLAYFLAGS)
4018 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
4019 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
4020 continue;
4022 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
4023 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
4024 continue;
4027 if (format_id == WINED3DFMT_UNKNOWN)
4029 /* This is for d3d8, do not enumerate P8 here. */
4030 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
4032 else if (mode.dmBitsPerPel == format_bits)
4034 ++i;
4038 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
4040 return i;
4043 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
4044 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
4045 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
4046 UINT mode_idx, struct wined3d_display_mode *mode)
4048 const struct wined3d_adapter *adapter;
4049 const struct wined3d_format *format;
4050 UINT format_bits;
4051 DEVMODEW m;
4052 UINT i = 0;
4053 int j = 0;
4055 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
4056 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
4058 if (!mode || adapter_idx >= wined3d->adapter_count)
4059 return WINED3DERR_INVALIDCALL;
4061 adapter = &wined3d->adapters[adapter_idx];
4062 format = wined3d_get_format(&adapter->gl_info, format_id);
4063 format_bits = format->byte_count * CHAR_BIT;
4065 memset(&m, 0, sizeof(m));
4066 m.dmSize = sizeof(m);
4068 while (i <= mode_idx)
4070 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
4072 WARN("Invalid mode_idx %u.\n", mode_idx);
4073 return WINED3DERR_INVALIDCALL;
4076 if (m.dmFields & DM_DISPLAYFLAGS)
4078 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
4079 && (m.u2.dmDisplayFlags & DM_INTERLACED))
4080 continue;
4082 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
4083 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
4084 continue;
4087 if (format_id == WINED3DFMT_UNKNOWN)
4089 /* This is for d3d8, do not enumerate P8 here. */
4090 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
4092 else if (m.dmBitsPerPel == format_bits)
4094 ++i;
4098 mode->width = m.dmPelsWidth;
4099 mode->height = m.dmPelsHeight;
4100 mode->refresh_rate = DEFAULT_REFRESH_RATE;
4101 if (m.dmFields & DM_DISPLAYFREQUENCY)
4102 mode->refresh_rate = m.dmDisplayFrequency;
4104 if (format_id == WINED3DFMT_UNKNOWN)
4105 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
4106 else
4107 mode->format_id = format_id;
4109 if (!(m.dmFields & DM_DISPLAYFLAGS))
4110 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
4111 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
4112 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
4113 else
4114 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
4116 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
4117 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
4119 return WINED3D_OK;
4122 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
4123 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
4125 const struct wined3d_adapter *adapter;
4126 DEVMODEW m;
4128 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
4129 wined3d, adapter_idx, mode, rotation);
4131 if (!mode || adapter_idx >= wined3d->adapter_count)
4132 return WINED3DERR_INVALIDCALL;
4134 adapter = &wined3d->adapters[adapter_idx];
4136 memset(&m, 0, sizeof(m));
4137 m.dmSize = sizeof(m);
4139 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
4140 mode->width = m.dmPelsWidth;
4141 mode->height = m.dmPelsHeight;
4142 mode->refresh_rate = DEFAULT_REFRESH_RATE;
4143 if (m.dmFields & DM_DISPLAYFREQUENCY)
4144 mode->refresh_rate = m.dmDisplayFrequency;
4145 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
4147 /* Lie about the format. X11 can't change the color depth, and some apps
4148 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
4149 * that GetDisplayMode still returns 24 bpp. This should probably be
4150 * handled in winex11 instead. */
4151 if (adapter->screen_format && adapter->screen_format != mode->format_id)
4153 WARN("Overriding format %s with stored format %s.\n",
4154 debug_d3dformat(mode->format_id),
4155 debug_d3dformat(adapter->screen_format));
4156 mode->format_id = adapter->screen_format;
4159 if (!(m.dmFields & DM_DISPLAYFLAGS))
4160 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
4161 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
4162 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
4163 else
4164 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
4166 if (rotation)
4168 switch (m.u1.s2.dmDisplayOrientation)
4170 case DMDO_DEFAULT:
4171 *rotation = WINED3D_DISPLAY_ROTATION_0;
4172 break;
4173 case DMDO_90:
4174 *rotation = WINED3D_DISPLAY_ROTATION_90;
4175 break;
4176 case DMDO_180:
4177 *rotation = WINED3D_DISPLAY_ROTATION_180;
4178 break;
4179 case DMDO_270:
4180 *rotation = WINED3D_DISPLAY_ROTATION_270;
4181 break;
4182 default:
4183 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
4184 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
4185 break;
4189 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
4190 mode->refresh_rate, debug_d3dformat(mode->format_id),
4191 mode->scanline_ordering);
4192 return WINED3D_OK;
4195 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
4196 UINT adapter_idx, const struct wined3d_display_mode *mode)
4198 struct wined3d_adapter *adapter;
4199 DEVMODEW new_mode, current_mode;
4200 RECT clip_rc;
4201 LONG ret;
4202 enum wined3d_format_id new_format_id;
4204 TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode);
4206 if (adapter_idx >= wined3d->adapter_count)
4207 return WINED3DERR_INVALIDCALL;
4208 adapter = &wined3d->adapters[adapter_idx];
4210 memset(&new_mode, 0, sizeof(new_mode));
4211 new_mode.dmSize = sizeof(new_mode);
4212 memset(&current_mode, 0, sizeof(current_mode));
4213 current_mode.dmSize = sizeof(current_mode);
4214 if (mode)
4216 const struct wined3d_format *format;
4218 TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
4219 debug_d3dformat(mode->format_id), mode->scanline_ordering);
4221 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
4223 new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
4224 new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT;
4225 new_mode.dmPelsWidth = mode->width;
4226 new_mode.dmPelsHeight = mode->height;
4228 new_mode.dmDisplayFrequency = mode->refresh_rate;
4229 if (mode->refresh_rate)
4230 new_mode.dmFields |= DM_DISPLAYFREQUENCY;
4232 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
4234 new_mode.dmFields |= DM_DISPLAYFLAGS;
4235 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
4236 new_mode.u2.dmDisplayFlags |= DM_INTERLACED;
4238 new_format_id = mode->format_id;
4240 else
4242 if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_REGISTRY_SETTINGS, &new_mode))
4244 ERR("Failed to read mode from registry.\n");
4245 return WINED3DERR_NOTAVAILABLE;
4247 new_format_id = pixelformat_for_depth(new_mode.dmBitsPerPel);
4250 /* Only change the mode if necessary. */
4251 if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &current_mode))
4253 ERR("Failed to get current display mode.\n");
4255 else if (current_mode.dmPelsWidth == new_mode.dmPelsWidth
4256 && current_mode.dmPelsHeight == new_mode.dmPelsHeight
4257 && current_mode.dmBitsPerPel == new_mode.dmBitsPerPel
4258 && (current_mode.dmDisplayFrequency == new_mode.dmDisplayFrequency
4259 || !(new_mode.dmFields & DM_DISPLAYFREQUENCY))
4260 && (current_mode.u2.dmDisplayFlags == new_mode.u2.dmDisplayFlags
4261 || !(new_mode.dmFields & DM_DISPLAYFLAGS)))
4263 TRACE("Skipping redundant mode setting call.\n");
4264 return WINED3D_OK;
4267 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
4268 if (ret != DISP_CHANGE_SUCCESSFUL)
4270 if (new_mode.dmFields & DM_DISPLAYFREQUENCY)
4272 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
4273 new_mode.dmFields &= ~DM_DISPLAYFREQUENCY;
4274 new_mode.dmDisplayFrequency = 0;
4275 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
4277 if (ret != DISP_CHANGE_SUCCESSFUL)
4278 return WINED3DERR_NOTAVAILABLE;
4281 /* Store the new values. */
4282 adapter->screen_format = new_format_id;
4284 /* And finally clip mouse to our screen. */
4285 SetRect(&clip_rc, 0, 0, new_mode.dmPelsWidth, new_mode.dmPelsHeight);
4286 ClipCursor(&clip_rc);
4288 return WINED3D_OK;
4291 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
4292 and fields being inserted in the middle, a new structure is used in place */
4293 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
4294 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
4296 const struct wined3d_adapter *adapter;
4297 size_t len;
4299 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
4300 wined3d, adapter_idx, flags, identifier);
4302 if (adapter_idx >= wined3d->adapter_count)
4303 return WINED3DERR_INVALIDCALL;
4305 adapter = &wined3d->adapters[adapter_idx];
4307 if (identifier->driver_size)
4309 const char *name = adapter->driver_info.name;
4310 len = min(strlen(name), identifier->driver_size - 1);
4311 memcpy(identifier->driver, name, len);
4312 memset(&identifier->driver[len], 0, identifier->driver_size - len);
4315 if (identifier->description_size)
4317 const char *description = adapter->driver_info.description;
4318 len = min(strlen(description), identifier->description_size - 1);
4319 memcpy(identifier->description, description, len);
4320 memset(&identifier->description[len], 0, identifier->description_size - len);
4323 /* Note that d3d8 doesn't supply a device name. */
4324 if (identifier->device_name_size)
4326 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
4327 identifier->device_name_size, NULL, NULL))
4329 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
4330 return WINED3DERR_INVALIDCALL;
4334 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
4335 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
4336 identifier->vendor_id = adapter->driver_info.vendor;
4337 identifier->device_id = adapter->driver_info.device;
4338 identifier->subsystem_id = 0;
4339 identifier->revision = 0;
4340 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
4341 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
4342 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
4343 identifier->video_memory = min(~(SIZE_T)0, adapter->vram_bytes);
4345 return WINED3D_OK;
4348 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
4349 struct wined3d_raster_status *raster_status)
4351 LONGLONG freq_per_frame, freq_per_line;
4352 LARGE_INTEGER counter, freq_per_sec;
4353 struct wined3d_display_mode mode;
4354 static UINT once;
4356 if (!once++)
4357 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
4358 wined3d, adapter_idx, raster_status);
4359 else
4360 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
4361 wined3d, adapter_idx, raster_status);
4363 /* Obtaining the raster status is a widely implemented but optional
4364 * feature. When this method returns OK StarCraft 2 expects the
4365 * raster_status->InVBlank value to actually change over time.
4366 * And Endless Alice Crysis doesn't care even if this method fails.
4367 * Thus this method returns OK and fakes raster_status by
4368 * QueryPerformanceCounter. */
4370 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
4371 return WINED3DERR_INVALIDCALL;
4372 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
4373 return WINED3DERR_INVALIDCALL;
4374 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
4375 mode.refresh_rate = 60;
4377 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
4378 /* Assume 20 scan lines in the vertical blank. */
4379 freq_per_line = freq_per_frame / (mode.height + 20);
4380 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
4381 if (raster_status->scan_line < mode.height)
4382 raster_status->in_vblank = FALSE;
4383 else
4385 raster_status->scan_line = 0;
4386 raster_status->in_vblank = TRUE;
4389 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
4390 raster_status->in_vblank, raster_status->scan_line);
4392 return WINED3D_OK;
4395 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
4396 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
4398 /* Float formats need FBOs. If FBOs are used this function isn't called */
4399 if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
4400 return FALSE;
4402 /* Probably a RGBA_float or color index mode. */
4403 if (cfg->iPixelType != WGL_TYPE_RGBA_ARB)
4404 return FALSE;
4406 if (cfg->redSize < format->red_size
4407 || cfg->greenSize < format->green_size
4408 || cfg->blueSize < format->blue_size
4409 || cfg->alphaSize < format->alpha_size)
4410 return FALSE;
4412 return TRUE;
4415 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
4416 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
4418 BOOL lockable = FALSE;
4420 /* Float formats need FBOs. If FBOs are used this function isn't called */
4421 if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
4422 return FALSE;
4424 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
4425 lockable = TRUE;
4427 /* On some modern cards like the Geforce8/9, GLX doesn't offer some
4428 * dephth/stencil formats which D3D9 reports. We can safely report
4429 * "compatible" formats (e.g. D24 can be used for D16) as long as we
4430 * aren't dealing with a lockable format. This also helps D3D <= 7 as they
4431 * expect D16 which isn't offered without this on Geforce8 cards. */
4432 if (!(cfg->depthSize == format->depth_size || (!lockable && cfg->depthSize > format->depth_size)))
4433 return FALSE;
4435 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also
4436 * need a format without stencil. We can allow a mismatch if the format
4437 * doesn't have any stencil bits. If it does have stencil bits the size
4438 * must match, or stencil wrapping would break. */
4439 if (format->stencil_size && cfg->stencilSize != format->stencil_size)
4440 return FALSE;
4442 return TRUE;
4445 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
4446 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
4447 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
4449 const struct wined3d_format *rt_format;
4450 const struct wined3d_format *ds_format;
4451 const struct wined3d_adapter *adapter;
4453 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
4454 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
4455 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
4456 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
4458 if (adapter_idx >= wined3d->adapter_count)
4459 return WINED3DERR_INVALIDCALL;
4461 adapter = &wined3d->adapters[adapter_idx];
4462 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
4463 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
4464 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4466 if ((rt_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET)
4467 && (ds_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
4469 TRACE("Formats match.\n");
4470 return WINED3D_OK;
4473 else
4475 const struct wined3d_pixel_format *cfgs;
4476 unsigned int cfg_count;
4477 unsigned int i;
4479 cfgs = adapter->cfgs;
4480 cfg_count = adapter->cfg_count;
4481 for (i = 0; i < cfg_count; ++i)
4483 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
4484 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
4486 TRACE("Formats match.\n");
4487 return WINED3D_OK;
4492 TRACE("Unsupported format pair: %s and %s.\n",
4493 debug_d3dformat(render_target_format_id),
4494 debug_d3dformat(depth_stencil_format_id));
4496 return WINED3DERR_NOTAVAILABLE;
4499 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
4500 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
4501 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
4503 const struct wined3d_gl_info *gl_info = &wined3d->adapters[adapter_idx].gl_info;
4504 const struct wined3d_format *format = wined3d_get_format(gl_info, surface_format_id);
4505 HRESULT hr = WINED3D_OK;
4507 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s, "
4508 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
4509 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
4510 windowed, multisample_type, quality_levels);
4512 if (adapter_idx >= wined3d->adapter_count)
4513 return WINED3DERR_INVALIDCALL;
4514 if (surface_format_id == WINED3DFMT_UNKNOWN)
4515 return WINED3DERR_INVALIDCALL;
4516 if (multisample_type < WINED3D_MULTISAMPLE_NONE)
4517 return WINED3DERR_INVALIDCALL;
4518 if (multisample_type > WINED3D_MULTISAMPLE_16_SAMPLES)
4520 FIXME("multisample_type %u not handled yet.\n", multisample_type);
4521 return WINED3DERR_NOTAVAILABLE;
4524 if (multisample_type && !(format->multisample_types & 1u << (multisample_type - 1)))
4525 hr = WINED3DERR_NOTAVAILABLE;
4527 if (SUCCEEDED(hr) || (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE && format->multisample_types))
4529 if (quality_levels)
4531 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
4532 *quality_levels = wined3d_popcount(format->multisample_types);
4533 else
4534 *quality_levels = 1;
4536 return WINED3D_OK;
4539 TRACE("Returning not supported.\n");
4540 return hr;
4543 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
4544 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
4545 const struct wined3d_format *display_format, const struct wined3d_format *ds_format,
4546 enum wined3d_gl_resource_type gl_type)
4548 /* Only allow depth/stencil formats */
4549 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
4551 /* Blacklist formats not supported on Windows */
4552 switch (ds_format->id)
4554 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
4555 case WINED3DFMT_S4X4_UINT_D24_UNORM:
4556 TRACE("[FAILED] - not supported on windows.\n");
4557 return FALSE;
4559 default:
4560 break;
4563 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4565 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
4566 if (ds_format->flags[gl_type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
4567 return TRUE;
4569 else
4571 unsigned int i;
4573 /* Walk through all WGL pixel formats to find a match */
4574 for (i = 0; i < adapter->cfg_count; ++i)
4576 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
4577 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
4578 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
4579 return TRUE;
4583 return FALSE;
4586 /* Check the render target capabilities of a format */
4587 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
4588 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format,
4589 enum wined3d_gl_resource_type gl_type)
4591 /* Filter out non-RT formats */
4592 if (!(check_format->flags[gl_type] & WINED3DFMT_FLAG_RENDERTARGET))
4593 return FALSE;
4594 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
4596 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
4597 unsigned int i;
4599 /* In backbuffer mode the front and backbuffer share the same WGL
4600 * pixelformat. The format must match in RGB, alpha is allowed to be
4601 * different. (Only the backbuffer can have alpha.) */
4602 if (adapter_format->red_size != check_format->red_size
4603 || adapter_format->green_size != check_format->green_size
4604 || adapter_format->blue_size != check_format->blue_size)
4606 TRACE("[FAILED]\n");
4607 return FALSE;
4610 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
4611 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
4612 for (i = 0; i < adapter->cfg_count; ++i)
4614 if (cfgs[i].windowDrawable
4615 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
4617 TRACE("Pixel format %d is compatible with format %s.\n",
4618 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
4619 return TRUE;
4623 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4625 /* For now return TRUE for FBOs until we have some proper checks.
4626 * Note that this function will only be called when the format is around for texturing. */
4627 return TRUE;
4629 return FALSE;
4632 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
4633 const struct wined3d_format *adapter_format,
4634 const struct wined3d_format *check_format, BOOL no3d)
4636 if (no3d)
4638 switch (check_format->id)
4640 case WINED3DFMT_B8G8R8_UNORM:
4641 TRACE("[FAILED] - Not enumerated on Windows.\n");
4642 return FALSE;
4643 case WINED3DFMT_B8G8R8A8_UNORM:
4644 case WINED3DFMT_B8G8R8X8_UNORM:
4645 case WINED3DFMT_B5G6R5_UNORM:
4646 case WINED3DFMT_B5G5R5X1_UNORM:
4647 case WINED3DFMT_B5G5R5A1_UNORM:
4648 case WINED3DFMT_B4G4R4A4_UNORM:
4649 case WINED3DFMT_B2G3R3_UNORM:
4650 case WINED3DFMT_A8_UNORM:
4651 case WINED3DFMT_B2G3R3A8_UNORM:
4652 case WINED3DFMT_B4G4R4X4_UNORM:
4653 case WINED3DFMT_R10G10B10A2_UNORM:
4654 case WINED3DFMT_R8G8B8A8_UNORM:
4655 case WINED3DFMT_R8G8B8X8_UNORM:
4656 case WINED3DFMT_R16G16_UNORM:
4657 case WINED3DFMT_B10G10R10A2_UNORM:
4658 case WINED3DFMT_R16G16B16A16_UNORM:
4659 case WINED3DFMT_P8_UINT:
4660 TRACE("[OK]\n");
4661 return TRUE;
4662 default:
4663 TRACE("[FAILED] - Not available on GDI surfaces.\n");
4664 return FALSE;
4668 /* All formats that are supported for textures are supported for surfaces
4669 * as well. */
4670 if (check_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_TEXTURE)
4671 return TRUE;
4672 /* All depth stencil formats are supported on surfaces */
4673 if (CheckDepthStencilCapability(adapter, adapter_format, check_format, WINED3D_GL_RES_TYPE_TEX_2D))
4674 return TRUE;
4675 if (CheckDepthStencilCapability(adapter, adapter_format, check_format, WINED3D_GL_RES_TYPE_RB))
4676 return TRUE;
4678 /* If opengl can't process the format natively, the blitter may be able to convert it */
4679 if (adapter->blitter->blit_supported(&adapter->gl_info, &adapter->d3d_info,
4680 WINED3D_BLIT_OP_COLOR_BLIT,
4681 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
4682 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
4684 TRACE("[OK]\n");
4685 return TRUE;
4688 /* Reject other formats */
4689 TRACE("[FAILED]\n");
4690 return FALSE;
4693 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
4694 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
4695 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
4696 * show that wrapping is supported. The lack of filtering will sort out the
4697 * mipmapping capability anyway.
4699 * For now lets report this on all formats, but in the future we may want to
4700 * restrict it to some should applications need that. */
4701 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
4702 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
4703 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
4705 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4706 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4707 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
4708 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
4709 DWORD format_flags = 0;
4710 DWORD allowed_usage;
4711 enum wined3d_gl_resource_type gl_type;
4713 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
4714 "resource_type %s, check_format %s.\n",
4715 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
4716 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
4717 debug_d3dformat(check_format_id));
4719 if (adapter_idx >= wined3d->adapter_count)
4720 return WINED3DERR_INVALIDCALL;
4722 if (resource_type == WINED3D_RTYPE_SURFACE || resource_type == WINED3D_RTYPE_VOLUME)
4724 WARN("Invalid resource_type %s.\n", debug_d3dresourcetype(resource_type));
4725 return WINED3DERR_INVALIDCALL;
4728 switch (resource_type)
4730 case WINED3D_RTYPE_TEXTURE_2D:
4731 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
4732 | WINED3DUSAGE_RENDERTARGET
4733 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4734 if (usage & WINED3DUSAGE_RENDERTARGET)
4735 allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE;
4736 if (!(usage & WINED3DUSAGE_TEXTURE))
4738 if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
4740 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4741 return WINED3DERR_NOTAVAILABLE;
4744 gl_type = WINED3D_GL_RES_TYPE_RB;
4745 break;
4747 allowed_usage |= WINED3DUSAGE_AUTOGENMIPMAP
4748 | WINED3DUSAGE_DYNAMIC
4749 | WINED3DUSAGE_LEGACY_CUBEMAP
4750 | WINED3DUSAGE_SOFTWAREPROCESSING
4751 | WINED3DUSAGE_TEXTURE
4752 | WINED3DUSAGE_QUERY_FILTER
4753 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
4754 | WINED3DUSAGE_QUERY_SRGBREAD
4755 | WINED3DUSAGE_QUERY_SRGBWRITE
4756 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
4757 | WINED3DUSAGE_QUERY_WRAPANDMIP;
4758 gl_type = WINED3D_GL_RES_TYPE_TEX_2D;
4759 if (usage & WINED3DUSAGE_LEGACY_CUBEMAP)
4761 allowed_usage &= ~(WINED3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_QUERY_LEGACYBUMPMAP);
4762 gl_type = WINED3D_GL_RES_TYPE_TEX_CUBE;
4764 else if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
4765 && (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW)
4766 && !gl_info->supported[ARB_SHADOW])
4768 TRACE("[FAILED] - No shadow sampler support.\n");
4769 return WINED3DERR_NOTAVAILABLE;
4771 break;
4773 case WINED3D_RTYPE_TEXTURE_3D:
4774 allowed_usage = WINED3DUSAGE_DYNAMIC
4775 | WINED3DUSAGE_SOFTWAREPROCESSING
4776 | WINED3DUSAGE_TEXTURE
4777 | WINED3DUSAGE_QUERY_FILTER
4778 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
4779 | WINED3DUSAGE_QUERY_SRGBREAD
4780 | WINED3DUSAGE_QUERY_SRGBWRITE
4781 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
4782 | WINED3DUSAGE_QUERY_WRAPANDMIP;
4783 gl_type = WINED3D_GL_RES_TYPE_TEX_3D;
4784 break;
4786 default:
4787 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4788 return WINED3DERR_NOTAVAILABLE;
4791 if ((usage & allowed_usage) != usage)
4793 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
4794 usage, debug_d3dresourcetype(resource_type), allowed_usage);
4795 return WINED3DERR_NOTAVAILABLE;
4798 if (usage & WINED3DUSAGE_TEXTURE)
4799 format_flags |= WINED3DFMT_FLAG_TEXTURE;
4800 if (usage & WINED3DUSAGE_QUERY_FILTER)
4801 format_flags |= WINED3DFMT_FLAG_FILTERING;
4802 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4803 format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
4804 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4805 format_flags |= WINED3DFMT_FLAG_SRGB_READ;
4806 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4807 format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
4808 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4809 format_flags |= WINED3DFMT_FLAG_VTF;
4810 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4811 format_flags |= WINED3DFMT_FLAG_BUMPMAP;
4813 if ((format->flags[gl_type] & format_flags) != format_flags)
4815 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
4816 format_flags, debug_d3dformat(check_format_id), format->flags[gl_type]);
4817 return WINED3DERR_NOTAVAILABLE;
4820 if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
4822 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
4823 return WINED3DERR_NOTAVAILABLE;
4826 if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
4827 && !CheckDepthStencilCapability(adapter, adapter_format, format, gl_type))
4829 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
4830 debug_d3dformat(check_format_id));
4831 return WINED3DERR_NOTAVAILABLE;
4834 if ((usage & WINED3DUSAGE_RENDERTARGET)
4835 && !CheckRenderTargetCapability(adapter, adapter_format, format, gl_type))
4837 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
4838 debug_d3dformat(check_format_id));
4839 return WINED3DERR_NOTAVAILABLE;
4842 if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && !gl_info->supported[SGIS_GENERATE_MIPMAP])
4844 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
4845 return WINED3DOK_NOAUTOGEN;
4848 return WINED3D_OK;
4851 UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
4852 enum wined3d_format_id format_id, UINT width)
4854 const struct wined3d_gl_info *gl_info;
4855 unsigned int row_pitch, slice_pitch;
4857 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
4858 wined3d, adapter_idx, debug_d3dformat(format_id), width);
4860 if (adapter_idx >= wined3d->adapter_count)
4861 return ~0u;
4863 gl_info = &wined3d->adapters[adapter_idx].gl_info;
4864 wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id),
4865 1, width, 1, &row_pitch, &slice_pitch);
4867 return row_pitch;
4870 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4871 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4873 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4874 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4875 debug_d3dformat(dst_format));
4877 return WINED3D_OK;
4880 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4881 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4882 enum wined3d_format_id backbuffer_format, BOOL windowed)
4884 BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
4886 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4887 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4888 debug_d3dformat(backbuffer_format), windowed);
4890 if (adapter_idx >= wined3d->adapter_count)
4891 return WINED3DERR_INVALIDCALL;
4893 /* The task of this function is to check whether a certain display / backbuffer format
4894 * combination is available on the given adapter. In fullscreen mode microsoft specified
4895 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4896 * and display format should match exactly.
4897 * In windowed mode format conversion can occur and this depends on the driver. */
4899 /* There are only 4 display formats. */
4900 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4901 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4902 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4903 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4905 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4906 return WINED3DERR_NOTAVAILABLE;
4909 if (!windowed)
4911 /* If the requested display format is not available, don't continue. */
4912 if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4913 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN))
4915 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4916 return WINED3DERR_NOTAVAILABLE;
4919 present_conversion = FALSE;
4921 else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
4923 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
4924 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
4925 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4926 return WINED3DERR_NOTAVAILABLE;
4929 if (present_conversion)
4931 /* Use the display format as back buffer format if the latter is
4932 * WINED3DFMT_UNKNOWN. */
4933 if (backbuffer_format == WINED3DFMT_UNKNOWN)
4934 backbuffer_format = display_format;
4936 if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx,
4937 device_type, backbuffer_format, display_format)))
4939 TRACE("Format conversion from %s to %s not supported.\n",
4940 debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
4941 return WINED3DERR_NOTAVAILABLE;
4944 else
4946 /* When format conversion from the back buffer format to the display
4947 * format is not allowed, only a limited number of combinations are
4948 * valid. */
4950 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4952 TRACE("Unsupported format combination %s / %s.\n",
4953 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4954 return WINED3DERR_NOTAVAILABLE;
4957 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4958 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4960 TRACE("Unsupported format combination %s / %s.\n",
4961 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4962 return WINED3DERR_NOTAVAILABLE;
4965 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4966 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4968 TRACE("Unsupported format combination %s / %s.\n",
4969 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4970 return WINED3DERR_NOTAVAILABLE;
4973 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4974 && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
4976 TRACE("Unsupported format combination %s / %s.\n",
4977 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4978 return WINED3DERR_NOTAVAILABLE;
4982 /* Validate that the back buffer format is usable for render targets. */
4983 if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4984 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_TEXTURE_2D, backbuffer_format)))
4986 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
4987 return WINED3DERR_NOTAVAILABLE;
4990 return WINED3D_OK;
4993 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4994 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4996 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4997 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4998 struct shader_caps shader_caps;
4999 struct fragment_caps fragment_caps;
5000 struct wined3d_vertex_caps vertex_caps;
5001 DWORD ckey_caps, blit_caps, fx_caps;
5003 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
5004 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
5006 if (adapter_idx >= wined3d->adapter_count)
5007 return WINED3DERR_INVALIDCALL;
5009 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
5010 caps->AdapterOrdinal = adapter_idx;
5012 caps->Caps = 0;
5013 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
5014 WINED3DCAPS2_FULLSCREENGAMMA |
5015 WINED3DCAPS2_DYNAMICTEXTURES;
5016 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
5017 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
5019 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
5020 WINED3DCAPS3_COPY_TO_VIDMEM |
5021 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
5023 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
5024 WINED3DPRESENT_INTERVAL_ONE;
5026 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
5027 WINED3DCURSORCAPS_LOWRES;
5029 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
5030 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
5031 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
5032 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
5033 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
5034 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
5035 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
5036 WINED3DDEVCAPS_PUREDEVICE |
5037 WINED3DDEVCAPS_HWRASTERIZATION |
5038 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
5039 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
5040 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
5041 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
5042 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
5044 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
5045 WINED3DPMISCCAPS_CULLCCW |
5046 WINED3DPMISCCAPS_CULLCW |
5047 WINED3DPMISCCAPS_COLORWRITEENABLE |
5048 WINED3DPMISCCAPS_CLIPTLVERTS |
5049 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
5050 WINED3DPMISCCAPS_MASKZ |
5051 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
5052 /* TODO:
5053 WINED3DPMISCCAPS_NULLREFERENCE
5054 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
5055 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
5056 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
5058 if (gl_info->supported[WINED3D_GL_BLEND_EQUATION])
5059 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_BLENDOP;
5060 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
5061 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
5062 if (gl_info->supported[EXT_DRAW_BUFFERS2])
5063 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
5064 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
5065 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
5067 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
5068 WINED3DPRASTERCAPS_PAT |
5069 WINED3DPRASTERCAPS_WFOG |
5070 WINED3DPRASTERCAPS_ZFOG |
5071 WINED3DPRASTERCAPS_FOGVERTEX |
5072 WINED3DPRASTERCAPS_FOGTABLE |
5073 WINED3DPRASTERCAPS_STIPPLE |
5074 WINED3DPRASTERCAPS_SUBPIXEL |
5075 WINED3DPRASTERCAPS_ZTEST |
5076 WINED3DPRASTERCAPS_SCISSORTEST |
5077 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
5078 WINED3DPRASTERCAPS_DEPTHBIAS;
5080 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
5082 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
5083 WINED3DPRASTERCAPS_ZBIAS |
5084 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
5087 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
5088 WINED3DPCMPCAPS_EQUAL |
5089 WINED3DPCMPCAPS_GREATER |
5090 WINED3DPCMPCAPS_GREATEREQUAL |
5091 WINED3DPCMPCAPS_LESS |
5092 WINED3DPCMPCAPS_LESSEQUAL |
5093 WINED3DPCMPCAPS_NEVER |
5094 WINED3DPCMPCAPS_NOTEQUAL;
5096 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
5097 * are legacy settings for srcblend only. */
5098 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
5099 WINED3DPBLENDCAPS_BOTHSRCALPHA |
5100 WINED3DPBLENDCAPS_DESTALPHA |
5101 WINED3DPBLENDCAPS_DESTCOLOR |
5102 WINED3DPBLENDCAPS_INVDESTALPHA |
5103 WINED3DPBLENDCAPS_INVDESTCOLOR |
5104 WINED3DPBLENDCAPS_INVSRCALPHA |
5105 WINED3DPBLENDCAPS_INVSRCCOLOR |
5106 WINED3DPBLENDCAPS_ONE |
5107 WINED3DPBLENDCAPS_SRCALPHA |
5108 WINED3DPBLENDCAPS_SRCALPHASAT |
5109 WINED3DPBLENDCAPS_SRCCOLOR |
5110 WINED3DPBLENDCAPS_ZERO;
5112 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
5113 WINED3DPBLENDCAPS_DESTCOLOR |
5114 WINED3DPBLENDCAPS_INVDESTALPHA |
5115 WINED3DPBLENDCAPS_INVDESTCOLOR |
5116 WINED3DPBLENDCAPS_INVSRCALPHA |
5117 WINED3DPBLENDCAPS_INVSRCCOLOR |
5118 WINED3DPBLENDCAPS_ONE |
5119 WINED3DPBLENDCAPS_SRCALPHA |
5120 WINED3DPBLENDCAPS_SRCCOLOR |
5121 WINED3DPBLENDCAPS_ZERO;
5123 if (gl_info->supported[ARB_BLEND_FUNC_EXTENDED])
5124 caps->DestBlendCaps |= WINED3DPBLENDCAPS_SRCALPHASAT;
5126 if (gl_info->supported[EXT_BLEND_COLOR])
5128 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
5129 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
5133 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
5134 WINED3DPCMPCAPS_EQUAL |
5135 WINED3DPCMPCAPS_GREATER |
5136 WINED3DPCMPCAPS_GREATEREQUAL |
5137 WINED3DPCMPCAPS_LESS |
5138 WINED3DPCMPCAPS_LESSEQUAL |
5139 WINED3DPCMPCAPS_NEVER |
5140 WINED3DPCMPCAPS_NOTEQUAL;
5142 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
5143 WINED3DPSHADECAPS_COLORGOURAUDRGB |
5144 WINED3DPSHADECAPS_ALPHAFLATBLEND |
5145 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
5146 WINED3DPSHADECAPS_COLORFLATRGB |
5147 WINED3DPSHADECAPS_FOGFLAT |
5148 WINED3DPSHADECAPS_FOGGOURAUD |
5149 WINED3DPSHADECAPS_SPECULARFLATRGB;
5151 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
5152 WINED3DPTEXTURECAPS_ALPHAPALETTE |
5153 WINED3DPTEXTURECAPS_TRANSPARENCY |
5154 WINED3DPTEXTURECAPS_BORDER |
5155 WINED3DPTEXTURECAPS_MIPMAP |
5156 WINED3DPTEXTURECAPS_PROJECTED |
5157 WINED3DPTEXTURECAPS_PERSPECTIVE;
5159 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
5161 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2;
5162 if (gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] || gl_info->supported[ARB_TEXTURE_RECTANGLE])
5163 caps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
5166 if (gl_info->supported[EXT_TEXTURE3D])
5168 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
5169 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
5170 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
5172 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
5176 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
5178 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
5179 WINED3DPTEXTURECAPS_MIPCUBEMAP;
5180 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
5182 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
5186 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
5187 WINED3DPTFILTERCAPS_MAGFPOINT |
5188 WINED3DPTFILTERCAPS_MINFLINEAR |
5189 WINED3DPTFILTERCAPS_MINFPOINT |
5190 WINED3DPTFILTERCAPS_MIPFLINEAR |
5191 WINED3DPTFILTERCAPS_MIPFPOINT |
5192 WINED3DPTFILTERCAPS_LINEAR |
5193 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
5194 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
5195 WINED3DPTFILTERCAPS_MIPLINEAR |
5196 WINED3DPTFILTERCAPS_MIPNEAREST |
5197 WINED3DPTFILTERCAPS_NEAREST;
5199 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
5201 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
5202 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
5205 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
5207 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
5208 WINED3DPTFILTERCAPS_MAGFPOINT |
5209 WINED3DPTFILTERCAPS_MINFLINEAR |
5210 WINED3DPTFILTERCAPS_MINFPOINT |
5211 WINED3DPTFILTERCAPS_MIPFLINEAR |
5212 WINED3DPTFILTERCAPS_MIPFPOINT |
5213 WINED3DPTFILTERCAPS_LINEAR |
5214 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
5215 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
5216 WINED3DPTFILTERCAPS_MIPLINEAR |
5217 WINED3DPTFILTERCAPS_MIPNEAREST |
5218 WINED3DPTFILTERCAPS_NEAREST;
5220 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
5222 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
5223 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
5226 else
5228 caps->CubeTextureFilterCaps = 0;
5231 if (gl_info->supported[EXT_TEXTURE3D])
5233 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
5234 WINED3DPTFILTERCAPS_MAGFPOINT |
5235 WINED3DPTFILTERCAPS_MINFLINEAR |
5236 WINED3DPTFILTERCAPS_MINFPOINT |
5237 WINED3DPTFILTERCAPS_MIPFLINEAR |
5238 WINED3DPTFILTERCAPS_MIPFPOINT |
5239 WINED3DPTFILTERCAPS_LINEAR |
5240 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
5241 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
5242 WINED3DPTFILTERCAPS_MIPLINEAR |
5243 WINED3DPTFILTERCAPS_MIPNEAREST |
5244 WINED3DPTFILTERCAPS_NEAREST;
5246 else
5248 caps->VolumeTextureFilterCaps = 0;
5251 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
5252 WINED3DPTADDRESSCAPS_CLAMP |
5253 WINED3DPTADDRESSCAPS_WRAP;
5255 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
5257 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
5259 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
5261 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
5263 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
5265 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
5268 if (gl_info->supported[EXT_TEXTURE3D])
5270 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
5271 WINED3DPTADDRESSCAPS_CLAMP |
5272 WINED3DPTADDRESSCAPS_WRAP;
5273 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
5275 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
5277 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
5279 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
5281 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
5283 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
5286 else
5288 caps->VolumeTextureAddressCaps = 0;
5291 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
5292 WINED3DLINECAPS_ZTEST |
5293 WINED3DLINECAPS_BLEND |
5294 WINED3DLINECAPS_ALPHACMP |
5295 WINED3DLINECAPS_FOG;
5296 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
5297 * idea how generating the smoothing alpha values works; the result is different
5300 caps->MaxTextureWidth = gl_info->limits.texture_size;
5301 caps->MaxTextureHeight = gl_info->limits.texture_size;
5303 if (gl_info->supported[EXT_TEXTURE3D])
5304 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
5305 else
5306 caps->MaxVolumeExtent = 0;
5308 caps->MaxTextureRepeat = 32768;
5309 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
5310 caps->MaxVertexW = 1.0f;
5312 caps->GuardBandLeft = 0.0f;
5313 caps->GuardBandTop = 0.0f;
5314 caps->GuardBandRight = 0.0f;
5315 caps->GuardBandBottom = 0.0f;
5317 caps->ExtentsAdjust = 0.0f;
5319 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
5320 WINED3DSTENCILCAPS_INCRSAT |
5321 WINED3DSTENCILCAPS_INVERT |
5322 WINED3DSTENCILCAPS_KEEP |
5323 WINED3DSTENCILCAPS_REPLACE |
5324 WINED3DSTENCILCAPS_ZERO;
5325 if (gl_info->supported[EXT_STENCIL_WRAP])
5327 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
5328 WINED3DSTENCILCAPS_INCR;
5330 if (gl_info->supported[WINED3D_GL_VERSION_2_0] || gl_info->supported[EXT_STENCIL_TWO_SIDE]
5331 || gl_info->supported[ATI_SEPARATE_STENCIL])
5333 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
5336 caps->MaxAnisotropy = gl_info->limits.anisotropy;
5337 caps->MaxPointSize = gl_info->limits.pointsize_max;
5339 caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
5340 caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
5341 caps->MaxStreams = MAX_STREAMS;
5342 caps->MaxStreamStride = 1024;
5344 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
5345 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
5346 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
5347 caps->MaxNpatchTessellationLevel = 0;
5348 caps->MasterAdapterOrdinal = 0;
5349 caps->AdapterOrdinalInGroup = 0;
5350 caps->NumberOfAdaptersInGroup = 1;
5352 caps->NumSimultaneousRTs = gl_info->limits.buffers;
5354 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
5355 WINED3DPTFILTERCAPS_MAGFPOINT |
5356 WINED3DPTFILTERCAPS_MINFLINEAR |
5357 WINED3DPTFILTERCAPS_MAGFLINEAR;
5358 caps->VertexTextureFilterCaps = 0;
5360 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
5361 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
5362 adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps);
5364 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
5365 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
5367 caps->VertexShaderVersion = shader_caps.vs_version;
5368 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
5370 caps->PixelShaderVersion = shader_caps.ps_version;
5371 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
5373 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
5374 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
5375 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
5377 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
5378 caps->MaxActiveLights = vertex_caps.max_active_lights;
5379 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
5380 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
5381 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
5382 caps->FVFCaps = vertex_caps.fvf_caps;
5383 caps->RasterCaps |= vertex_caps.raster_caps;
5385 /* The following caps are shader specific, but they are things we cannot detect, or which
5386 * are the same among all shader models. So to avoid code duplication set the shader version
5387 * specific, but otherwise constant caps here
5389 if (caps->VertexShaderVersion >= 3)
5391 /* Where possible set the caps based on OpenGL extensions and if they
5392 * aren't set (in case of software rendering) use the VS 3.0 from
5393 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5394 * VS3.0 value. */
5395 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
5396 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5397 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5398 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
5399 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
5400 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
5402 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
5403 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
5404 caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
5406 else if (caps->VertexShaderVersion == 2)
5408 caps->VS20Caps.caps = 0;
5409 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
5410 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
5411 caps->VS20Caps.static_flow_control_depth = 1;
5413 caps->MaxVShaderInstructionsExecuted = 65535;
5414 caps->MaxVertexShader30InstructionSlots = 0;
5416 else
5417 { /* VS 1.x */
5418 caps->VS20Caps.caps = 0;
5419 caps->VS20Caps.dynamic_flow_control_depth = 0;
5420 caps->VS20Caps.temp_count = 0;
5421 caps->VS20Caps.static_flow_control_depth = 0;
5423 caps->MaxVShaderInstructionsExecuted = 0;
5424 caps->MaxVertexShader30InstructionSlots = 0;
5427 if (caps->PixelShaderVersion >= 3)
5429 /* Where possible set the caps based on OpenGL extensions and if they
5430 * aren't set (in case of software rendering) use the PS 3.0 from
5431 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5432 * PS 3.0 value. */
5434 /* Caps is more or less undocumented on MSDN but it appears to be
5435 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5436 * cards from Windows */
5437 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
5438 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
5439 WINED3DPS20CAPS_PREDICATION |
5440 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5441 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
5442 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5443 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5444 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
5445 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5446 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
5447 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5448 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
5450 caps->MaxPShaderInstructionsExecuted = 65535;
5451 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
5452 adapter->gl_info.limits.arb_ps_instructions);
5454 else if(caps->PixelShaderVersion == 2)
5456 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5457 caps->PS20Caps.caps = 0;
5458 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5459 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
5460 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
5461 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5462 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5464 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
5465 caps->MaxPixelShader30InstructionSlots = 0;
5467 else /* PS 1.x */
5469 caps->PS20Caps.caps = 0;
5470 caps->PS20Caps.dynamic_flow_control_depth = 0;
5471 caps->PS20Caps.temp_count = 0;
5472 caps->PS20Caps.static_flow_control_depth = 0;
5473 caps->PS20Caps.instruction_slot_count = 0;
5475 caps->MaxPShaderInstructionsExecuted = 0;
5476 caps->MaxPixelShader30InstructionSlots = 0;
5479 if (caps->VertexShaderVersion >= 2)
5481 /* OpenGL supports all the formats below, perhaps not always
5482 * without conversion, but it supports them.
5483 * Further GLSL doesn't seem to have an official unsigned type so
5484 * don't advertise it yet as I'm not sure how we handle it.
5485 * We might need to add some clamping in the shader engine to
5486 * support it.
5487 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5488 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
5489 WINED3DDTCAPS_UBYTE4N |
5490 WINED3DDTCAPS_SHORT2N |
5491 WINED3DDTCAPS_SHORT4N;
5492 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5494 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5495 WINED3DDTCAPS_FLOAT16_4;
5498 else
5500 caps->DeclTypes = 0;
5503 /* Set DirectDraw helper Caps */
5504 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
5505 WINEDDCKEYCAPS_SRCBLT;
5506 fx_caps = WINEDDFXCAPS_BLTALPHA |
5507 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
5508 WINEDDFXCAPS_BLTMIRRORUPDOWN |
5509 WINEDDFXCAPS_BLTROTATION90 |
5510 WINEDDFXCAPS_BLTSHRINKX |
5511 WINEDDFXCAPS_BLTSHRINKXN |
5512 WINEDDFXCAPS_BLTSHRINKY |
5513 WINEDDFXCAPS_BLTSHRINKYN |
5514 WINEDDFXCAPS_BLTSTRETCHX |
5515 WINEDDFXCAPS_BLTSTRETCHXN |
5516 WINEDDFXCAPS_BLTSTRETCHY |
5517 WINEDDFXCAPS_BLTSTRETCHYN;
5518 blit_caps = WINEDDCAPS_BLT |
5519 WINEDDCAPS_BLTCOLORFILL |
5520 WINEDDCAPS_BLTDEPTHFILL |
5521 WINEDDCAPS_BLTSTRETCH |
5522 WINEDDCAPS_CANBLTSYSMEM |
5523 WINEDDCAPS_CANCLIP |
5524 WINEDDCAPS_CANCLIPSTRETCHED |
5525 WINEDDCAPS_COLORKEY |
5526 WINEDDCAPS_COLORKEYHWASSIST |
5527 WINEDDCAPS_ALIGNBOUNDARYSRC;
5529 /* Fill the ddraw caps structure */
5530 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
5531 WINEDDCAPS_PALETTE |
5532 blit_caps;
5533 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
5534 WINEDDCAPS2_NOPAGELOCKREQUIRED |
5535 WINEDDCAPS2_PRIMARYGAMMA |
5536 WINEDDCAPS2_WIDESURFACES |
5537 WINEDDCAPS2_CANRENDERWINDOWED;
5538 caps->ddraw_caps.color_key_caps = ckey_caps;
5539 caps->ddraw_caps.fx_caps = fx_caps;
5540 caps->ddraw_caps.svb_caps = blit_caps;
5541 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5542 caps->ddraw_caps.svb_fx_caps = fx_caps;
5543 caps->ddraw_caps.vsb_caps = blit_caps;
5544 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5545 caps->ddraw_caps.vsb_fx_caps = fx_caps;
5546 caps->ddraw_caps.ssb_caps = blit_caps;
5547 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5548 caps->ddraw_caps.ssb_fx_caps = fx_caps;
5550 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
5551 WINEDDSCAPS_BACKBUFFER |
5552 WINEDDSCAPS_FLIP |
5553 WINEDDSCAPS_FRONTBUFFER |
5554 WINEDDSCAPS_OFFSCREENPLAIN |
5555 WINEDDSCAPS_PALETTE |
5556 WINEDDSCAPS_PRIMARYSURFACE |
5557 WINEDDSCAPS_SYSTEMMEMORY |
5558 WINEDDSCAPS_VIDEOMEMORY |
5559 WINEDDSCAPS_VISIBLE;
5561 if (!(wined3d->flags & WINED3D_NO3D))
5563 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
5564 WINEDDSCAPS_MIPMAP |
5565 WINEDDSCAPS_TEXTURE |
5566 WINEDDSCAPS_ZBUFFER;
5567 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
5570 return WINED3D_OK;
5573 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5574 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5575 struct wined3d_device **device)
5577 struct wined3d_device *object;
5578 HRESULT hr;
5580 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, surface_alignment %u, device_parent %p, device %p.\n",
5581 wined3d, adapter_idx, device_type, focus_window, flags, surface_alignment, device_parent, device);
5583 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5584 * number and create a device without a 3D adapter for 2D only operation. */
5585 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5586 return WINED3DERR_INVALIDCALL;
5588 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5589 if (!object)
5590 return E_OUTOFMEMORY;
5592 hr = device_init(object, wined3d, adapter_idx, device_type,
5593 focus_window, flags, surface_alignment, device_parent);
5594 if (FAILED(hr))
5596 WARN("Failed to initialize device, hr %#x.\n", hr);
5597 HeapFree(GetProcessHeap(), 0, object);
5598 return hr;
5601 TRACE("Created device %p.\n", object);
5602 *device = object;
5604 device_parent->ops->wined3d_device_created(device_parent, *device);
5606 return WINED3D_OK;
5609 static void WINE_GLAPI invalid_func(const void *data)
5611 ERR("Invalid vertex attribute function called\n");
5612 DebugBreak();
5615 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5617 ERR("Invalid texcoord function called\n");
5618 DebugBreak();
5621 static void WINE_GLAPI invalid_generic_attrib_func(GLuint idx, const void *data)
5623 ERR("Invalid attribute function called.\n");
5624 DebugBreak();
5627 /* Helper functions for providing vertex data to OpenGL. The arrays are
5628 * initialised based on the extension detection and are used in
5629 * draw_primitive_immediate_mode(). */
5630 static void WINE_GLAPI position_d3dcolor(const void *data)
5632 DWORD pos = *((const DWORD *)data);
5634 FIXME("Add a test for fixed function position from d3dcolor type\n");
5635 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
5636 D3DCOLOR_B_G(pos),
5637 D3DCOLOR_B_B(pos),
5638 D3DCOLOR_B_A(pos));
5641 static void WINE_GLAPI position_float4(const void *data)
5643 const GLfloat *pos = data;
5645 if (pos[3] != 0.0f && pos[3] != 1.0f)
5647 float w = 1.0f / pos[3];
5649 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5651 else
5653 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
5657 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5659 DWORD diffuseColor = *((const DWORD *)data);
5661 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
5662 D3DCOLOR_B_G(diffuseColor),
5663 D3DCOLOR_B_B(diffuseColor),
5664 D3DCOLOR_B_A(diffuseColor));
5667 static void WINE_GLAPI specular_d3dcolor(const void *data)
5669 DWORD specularColor = *((const DWORD *)data);
5670 GLubyte d[] =
5672 D3DCOLOR_B_R(specularColor),
5673 D3DCOLOR_B_G(specularColor),
5674 D3DCOLOR_B_B(specularColor)
5677 context_get_current()->gl_info->gl_ops.ext.p_glSecondaryColor3ubvEXT(d);
5680 static void WINE_GLAPI warn_no_specular_func(const void *data)
5682 WARN("GL_EXT_secondary_color not supported\n");
5685 static void WINE_GLAPI generic_d3dcolor(GLuint idx, const void *data)
5687 DWORD color = *((const DWORD *)data);
5689 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nub(idx,
5690 D3DCOLOR_B_R(color), D3DCOLOR_B_G(color),
5691 D3DCOLOR_B_B(color), D3DCOLOR_B_A(color));
5694 static void WINE_GLAPI generic_short2n(GLuint idx, const void *data)
5696 const GLshort s[] = {((const GLshort *)data)[0], ((const GLshort *)data)[1], 0, 1};
5698 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nsv(idx, s);
5701 static void WINE_GLAPI generic_ushort2n(GLuint idx, const void *data)
5703 const GLushort s[] = {((const GLushort *)data)[0], ((const GLushort *)data)[1], 0, 1};
5705 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nusv(idx, s);
5708 static void WINE_GLAPI generic_float16_2(GLuint idx, const void *data)
5710 float x = float_16_to_32(((const unsigned short *)data) + 0);
5711 float y = float_16_to_32(((const unsigned short *)data) + 1);
5713 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib2f(idx, x, y);
5716 static void WINE_GLAPI generic_float16_4(GLuint idx, const void *data)
5718 float x = float_16_to_32(((const unsigned short *)data) + 0);
5719 float y = float_16_to_32(((const unsigned short *)data) + 1);
5720 float z = float_16_to_32(((const unsigned short *)data) + 2);
5721 float w = float_16_to_32(((const unsigned short *)data) + 3);
5723 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4f(idx, x, y, z, w);
5726 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter *adapter)
5728 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5729 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
5730 struct wined3d_ffp_attrib_ops *ops = &d3d_info->ffp_attrib_ops;
5732 ops->position[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5733 ops->position[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5734 ops->position[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex3fv;
5735 if (!d3d_info->xyzrhw)
5736 ops->position[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5737 else
5738 ops->position[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex4fv;
5739 ops->position[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5740 ops->position[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5741 ops->position[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5742 ops->position[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex2sv;
5743 ops->position[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5744 ops->position[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5745 ops->position[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5746 ops->position[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5747 ops->position[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5748 ops->position[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5749 ops->position[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5750 ops->position[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5751 ops->position[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5752 ops->position[WINED3D_FFP_EMIT_INVALID] = invalid_func;
5754 ops->diffuse[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5755 ops->diffuse[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5756 ops->diffuse[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor3fv;
5757 ops->diffuse[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4fv;
5758 ops->diffuse[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5759 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5760 ops->diffuse[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5761 ops->diffuse[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5762 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4ubv;
5763 ops->diffuse[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5764 ops->diffuse[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4sv;
5765 ops->diffuse[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5766 ops->diffuse[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4usv;
5767 ops->diffuse[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5768 ops->diffuse[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5769 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5770 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5771 ops->diffuse[WINED3D_FFP_EMIT_INVALID] = invalid_func;
5773 /* No 4 component entry points here. */
5774 ops->specular[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5775 ops->specular[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5776 if (gl_info->supported[EXT_SECONDARY_COLOR])
5777 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)GL_EXTCALL(glSecondaryColor3fvEXT);
5778 else
5779 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5780 ops->specular[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5781 if (gl_info->supported[EXT_SECONDARY_COLOR])
5782 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5783 else
5784 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5785 ops->specular[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5786 ops->specular[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5787 ops->specular[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5788 ops->specular[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5789 ops->specular[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5790 ops->specular[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5791 ops->specular[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5792 ops->specular[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5793 ops->specular[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5794 ops->specular[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5795 ops->specular[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5796 ops->specular[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5797 ops->specular[WINED3D_FFP_EMIT_INVALID] = invalid_func;
5799 /* Only 3 component entry points here. Test how others behave. Float4
5800 * normals are used by one of our tests, trying to pass it to the pixel
5801 * shader, which fails on Windows. */
5802 ops->normal[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5803 ops->normal[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5804 ops->normal[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
5805 /* Just ignore the 4th value. */
5806 ops->normal[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
5807 ops->normal[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5808 ops->normal[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5809 ops->normal[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5810 ops->normal[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5811 ops->normal[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5812 ops->normal[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5813 ops->normal[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5814 ops->normal[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5815 ops->normal[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5816 ops->normal[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5817 ops->normal[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5818 ops->normal[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5819 ops->normal[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5820 ops->normal[WINED3D_FFP_EMIT_INVALID] = invalid_func;
5822 ops->texcoord[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB;
5823 ops->texcoord[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB;
5824 ops->texcoord[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB;
5825 ops->texcoord[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB;
5826 ops->texcoord[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5827 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5828 ops->texcoord[WINED3D_FFP_EMIT_SHORT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2svARB;
5829 ops->texcoord[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4svARB;
5830 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5831 ops->texcoord[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5832 ops->texcoord[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5833 ops->texcoord[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5834 ops->texcoord[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5835 ops->texcoord[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5836 ops->texcoord[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5837 if (gl_info->supported[NV_HALF_FLOAT])
5839 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
5840 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] =
5841 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2hvNV;
5842 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] =
5843 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4hvNV;
5845 else
5847 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5848 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5850 ops->texcoord[WINED3D_FFP_EMIT_INVALID] = invalid_texcoord_func;
5852 ops->generic[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib1fv;
5853 ops->generic[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2fv;
5854 ops->generic[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib3fv;
5855 ops->generic[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4fv;
5856 if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
5857 ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] = generic_d3dcolor;
5858 else
5859 ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] =
5860 (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nubv;
5861 ops->generic[WINED3D_FFP_EMIT_UBYTE4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4ubv;
5862 ops->generic[WINED3D_FFP_EMIT_SHORT2] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2sv;
5863 ops->generic[WINED3D_FFP_EMIT_SHORT4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4sv;
5864 ops->generic[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nubv;
5865 ops->generic[WINED3D_FFP_EMIT_SHORT2N] = generic_short2n;
5866 ops->generic[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nsv;
5867 ops->generic[WINED3D_FFP_EMIT_USHORT2N] = generic_ushort2n;
5868 ops->generic[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nusv;
5869 ops->generic[WINED3D_FFP_EMIT_UDEC3] = invalid_generic_attrib_func;
5870 ops->generic[WINED3D_FFP_EMIT_DEC3N] = invalid_generic_attrib_func;
5871 if (gl_info->supported[NV_HALF_FLOAT] && gl_info->supported[NV_VERTEX_PROGRAM])
5873 ops->generic[WINED3D_FFP_EMIT_FLOAT16_2] =
5874 (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2hvNV;
5875 ops->generic[WINED3D_FFP_EMIT_FLOAT16_4] =
5876 (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4hvNV;
5878 else
5880 ops->generic[WINED3D_FFP_EMIT_FLOAT16_2] = generic_float16_2;
5881 ops->generic[WINED3D_FFP_EMIT_FLOAT16_4] = generic_float16_4;
5883 ops->generic[WINED3D_FFP_EMIT_INVALID] = invalid_generic_attrib_func;
5886 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
5888 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5889 int i;
5891 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5893 UINT attrib_count = 0;
5894 GLint cfg_count;
5895 int attribs[11];
5896 int values[11];
5897 int attribute;
5899 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5900 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
5902 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
5903 attribs[attrib_count++] = WGL_RED_BITS_ARB;
5904 attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
5905 attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
5906 attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
5907 attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
5908 attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
5909 attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
5910 attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
5911 attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
5912 attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
5913 attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
5915 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5917 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5918 int format_id = i + 1;
5920 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
5921 continue;
5923 cfg->iPixelFormat = format_id;
5924 cfg->redSize = values[0];
5925 cfg->greenSize = values[1];
5926 cfg->blueSize = values[2];
5927 cfg->alphaSize = values[3];
5928 cfg->colorSize = values[4];
5929 cfg->depthSize = values[5];
5930 cfg->stencilSize = values[6];
5931 cfg->windowDrawable = values[7];
5932 cfg->iPixelType = values[8];
5933 cfg->doubleBuffer = values[9];
5934 cfg->auxBuffers = values[10];
5936 cfg->numSamples = 0;
5937 /* Check multisample support. */
5938 if (gl_info->supported[ARB_MULTISAMPLE])
5940 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5941 int values[2];
5943 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
5945 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
5946 * multisampling is supported. values[1] = number of
5947 * multisample buffers. */
5948 if (values[0])
5949 cfg->numSamples = values[1];
5953 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5954 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5955 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5956 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5957 cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
5959 ++adapter->cfg_count;
5962 else
5964 int cfg_count;
5966 cfg_count = DescribePixelFormat(dc, 0, 0, 0);
5967 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
5969 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5971 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5972 PIXELFORMATDESCRIPTOR pfd;
5973 int format_id = i + 1;
5975 if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
5976 continue;
5978 /* We only want HW acceleration using an OpenGL ICD driver.
5979 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
5980 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
5981 * driver (e.g. 3dfx minigl). */
5982 if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5984 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
5985 continue;
5988 cfg->iPixelFormat = format_id;
5989 cfg->redSize = pfd.cRedBits;
5990 cfg->greenSize = pfd.cGreenBits;
5991 cfg->blueSize = pfd.cBlueBits;
5992 cfg->alphaSize = pfd.cAlphaBits;
5993 cfg->colorSize = pfd.cColorBits;
5994 cfg->depthSize = pfd.cDepthBits;
5995 cfg->stencilSize = pfd.cStencilBits;
5996 cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5997 cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5998 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5999 cfg->auxBuffers = pfd.cAuxBuffers;
6000 cfg->numSamples = 0;
6002 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
6003 "depth=%d, stencil=%d, windowDrawable=%d\n",
6004 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
6005 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
6006 cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
6008 ++adapter->cfg_count;
6013 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal, DWORD wined3d_creation_flags)
6015 static const DWORD supported_gl_versions[] =
6017 MAKEDWORD_VERSION(3, 2),
6018 MAKEDWORD_VERSION(1, 0),
6020 struct wined3d_gl_info *gl_info = &adapter->gl_info;
6021 struct wined3d_caps_gl_ctx caps_gl_ctx = {0};
6022 unsigned int i;
6023 DISPLAY_DEVICEW display_device;
6025 TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
6027 adapter->ordinal = ordinal;
6029 /* Dynamically load all GL core functions */
6030 #ifdef USE_WIN32_OPENGL
6032 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
6033 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
6034 ALL_WGL_FUNCS
6035 #undef USE_GL_FUNC
6036 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
6038 #else
6039 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
6041 HDC hdc = GetDC( 0 );
6042 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
6043 ReleaseDC( 0, hdc );
6044 if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
6045 gl_info->gl_ops.wgl = wgl_driver->wgl;
6046 gl_info->gl_ops.gl = wgl_driver->gl;
6048 #endif
6050 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
6051 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
6053 if (!AllocateLocallyUniqueId(&adapter->luid))
6055 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
6056 return FALSE;
6058 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
6059 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
6061 if (!wined3d_caps_gl_ctx_create(adapter, &caps_gl_ctx))
6063 ERR("Failed to get a GL context for adapter %p.\n", adapter);
6064 return FALSE;
6067 for (i = 0; i < ARRAY_SIZE(supported_gl_versions); ++i)
6069 if (supported_gl_versions[i] <= wined3d_settings.max_gl_version)
6070 break;
6072 if (i == ARRAY_SIZE(supported_gl_versions))
6074 ERR_(winediag)("Requested invalid GL version %u.%u.\n",
6075 wined3d_settings.max_gl_version >> 16, wined3d_settings.max_gl_version & 0xffff);
6076 i = ARRAY_SIZE(supported_gl_versions) - 1;
6079 for (; i < ARRAY_SIZE(supported_gl_versions); ++i)
6081 gl_info->selected_gl_version = supported_gl_versions[i];
6083 if (wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx, gl_info))
6084 break;
6086 WARN("Couldn't create an OpenGL %u.%u context, trying fallback to a lower version.\n",
6087 supported_gl_versions[i] >> 16, supported_gl_versions[i] & 0xffff);
6090 if (!wined3d_adapter_init_gl_caps(adapter, wined3d_creation_flags))
6092 ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
6093 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6094 return FALSE;
6097 wined3d_adapter_init_fb_cfgs(adapter, caps_gl_ctx.dc);
6098 /* We haven't found any suitable formats. This should only happen in
6099 * case of GDI software rendering, which is pretty useless anyway. */
6100 if (!adapter->cfg_count)
6102 WARN("No suitable pixel formats found.\n");
6103 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6104 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
6105 return FALSE;
6108 if (!wined3d_adapter_init_format_info(adapter, &caps_gl_ctx))
6110 ERR("Failed to initialize GL format info.\n");
6111 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6112 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
6113 return FALSE;
6116 gl_info->fixed_polyoffset_scale = wined3d_adapter_find_polyoffset_scale(&caps_gl_ctx, GL_DEPTH_COMPONENT);
6117 if (gl_info->supported[ARB_DEPTH_BUFFER_FLOAT])
6118 gl_info->float_polyoffset_scale = wined3d_adapter_find_polyoffset_scale(&caps_gl_ctx, GL_DEPTH32F_STENCIL8);
6120 adapter->vram_bytes = adapter->driver_info.vram_bytes;
6121 adapter->vram_bytes_used = 0;
6122 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->vram_bytes));
6124 display_device.cb = sizeof(display_device);
6125 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
6126 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
6127 strcpyW(adapter->DeviceName, display_device.DeviceName);
6129 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6131 wined3d_adapter_init_ffp_attrib_ops(adapter);
6133 return TRUE;
6136 static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
6138 DISPLAY_DEVICEW display_device;
6140 memset(adapter, 0, sizeof(*adapter));
6141 adapter->ordinal = ordinal;
6143 adapter->driver_info.name = "Display";
6144 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
6145 if (wined3d_settings.emulated_textureram)
6146 adapter->vram_bytes = wined3d_settings.emulated_textureram;
6147 else
6148 adapter->vram_bytes = 128 * 1024 * 1024;
6150 initPixelFormatsNoGL(&adapter->gl_info);
6152 adapter->vertex_pipe = &none_vertex_pipe;
6153 adapter->fragment_pipe = &none_fragment_pipe;
6154 adapter->shader_backend = &none_shader_backend;
6155 adapter->blitter = &cpu_blit;
6157 display_device.cb = sizeof(display_device);
6158 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
6159 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
6160 strcpyW(adapter->DeviceName, display_device.DeviceName);
6163 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
6165 const struct wined3d_parent_ops wined3d_null_parent_ops =
6167 wined3d_null_wined3d_object_destroyed,
6170 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags)
6172 wined3d->ref = 1;
6173 wined3d->flags = flags;
6175 TRACE("Initializing adapters.\n");
6177 if (flags & WINED3D_NO3D)
6179 wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
6180 wined3d->adapter_count = 1;
6181 return WINED3D_OK;
6184 if (!wined3d_adapter_init(&wined3d->adapters[0], 0, flags))
6186 WARN("Failed to initialize adapter.\n");
6187 return E_FAIL;
6189 wined3d->adapter_count = 1;
6191 return WINED3D_OK;