2 * Copyright 2002-2003 Jason Edmeades
3 * Copyright 2002-2003 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
6 * Copyright 2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
29 void wined3d_swapchain_cleanup(struct wined3d_swapchain
*swapchain
)
34 TRACE("Destroying swapchain %p.\n", swapchain
);
36 wined3d_swapchain_state_cleanup(&swapchain
->state
);
37 wined3d_swapchain_set_gamma_ramp(swapchain
, 0, &swapchain
->orig_gamma
);
39 /* Release the swapchain's draw buffers. Make sure swapchain->back_buffers[0]
40 * is the last buffer to be destroyed, FindContext() depends on that. */
41 if (swapchain
->front_buffer
)
43 wined3d_texture_set_swapchain(swapchain
->front_buffer
, NULL
);
44 if (wined3d_texture_decref(swapchain
->front_buffer
))
45 WARN("Something's still holding the front buffer (%p).\n", swapchain
->front_buffer
);
46 swapchain
->front_buffer
= NULL
;
49 if (swapchain
->back_buffers
)
51 i
= swapchain
->state
.desc
.backbuffer_count
;
55 wined3d_texture_set_swapchain(swapchain
->back_buffers
[i
], NULL
);
56 if (wined3d_texture_decref(swapchain
->back_buffers
[i
]))
57 WARN("Something's still holding back buffer %u (%p).\n", i
, swapchain
->back_buffers
[i
]);
59 heap_free(swapchain
->back_buffers
);
60 swapchain
->back_buffers
= NULL
;
63 /* Restore the screen resolution if we rendered in fullscreen.
64 * This will restore the screen resolution to what it was before creating
65 * the swapchain. In case of d3d8 and d3d9 this will be the original
66 * desktop resolution. In case of d3d7 this will be a NOP because ddraw
67 * sets the resolution before starting up Direct3D, thus orig_width and
68 * orig_height will be equal to the modes in the presentation params. */
69 if (!swapchain
->state
.desc
.windowed
)
71 if (swapchain
->state
.desc
.auto_restore_display_mode
)
73 if (FAILED(hr
= wined3d_restore_display_modes(swapchain
->device
->wined3d
)))
74 ERR("Failed to restore display mode, hr %#x.\n", hr
);
76 if (swapchain
->state
.desc
.flags
& WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT
)
78 wined3d_swapchain_state_restore_from_fullscreen(&swapchain
->state
,
79 swapchain
->state
.device_window
, &swapchain
->state
.original_window_rect
);
80 wined3d_device_release_focus_window(swapchain
->device
);
85 wined3d_swapchain_state_restore_from_fullscreen(&swapchain
->state
, swapchain
->state
.device_window
, NULL
);
90 static void wined3d_swapchain_gl_destroy_object(void *object
)
92 wined3d_swapchain_gl_destroy_contexts(object
);
95 void wined3d_swapchain_gl_cleanup(struct wined3d_swapchain_gl
*swapchain_gl
)
97 struct wined3d_cs
*cs
= swapchain_gl
->s
.device
->cs
;
99 wined3d_swapchain_cleanup(&swapchain_gl
->s
);
101 wined3d_cs_destroy_object(cs
, wined3d_swapchain_gl_destroy_object
, swapchain_gl
);
102 wined3d_cs_finish(cs
, WINED3D_CS_QUEUE_DEFAULT
);
104 if (swapchain_gl
->backup_dc
)
106 TRACE("Destroying backup wined3d window %p, dc %p.\n", swapchain_gl
->backup_wnd
, swapchain_gl
->backup_dc
);
108 wined3d_release_dc(swapchain_gl
->backup_wnd
, swapchain_gl
->backup_dc
);
109 DestroyWindow(swapchain_gl
->backup_wnd
);
113 static void wined3d_swapchain_vk_destroy_vulkan_swapchain(struct wined3d_swapchain_vk
*swapchain_vk
)
115 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(swapchain_vk
->s
.device
);
116 const struct wined3d_vk_info
*vk_info
;
120 TRACE("swapchain_vk %p.\n", swapchain_vk
);
122 vk_info
= &wined3d_adapter_vk(device_vk
->d
.adapter
)->vk_info
;
124 if ((vr
= VK_CALL(vkQueueWaitIdle(device_vk
->vk_queue
))) < 0)
125 ERR("Failed to wait on queue, vr %s.\n", wined3d_debug_vkresult(vr
));
126 heap_free(swapchain_vk
->vk_images
);
127 for (i
= 0; i
< swapchain_vk
->image_count
; ++i
)
129 VK_CALL(vkDestroySemaphore(device_vk
->vk_device
, swapchain_vk
->vk_semaphores
[i
].available
, NULL
));
130 VK_CALL(vkDestroySemaphore(device_vk
->vk_device
, swapchain_vk
->vk_semaphores
[i
].presentable
, NULL
));
132 heap_free(swapchain_vk
->vk_semaphores
);
133 VK_CALL(vkDestroySwapchainKHR(device_vk
->vk_device
, swapchain_vk
->vk_swapchain
, NULL
));
134 VK_CALL(vkDestroySurfaceKHR(vk_info
->instance
, swapchain_vk
->vk_surface
, NULL
));
137 static void wined3d_swapchain_vk_destroy_object(void *object
)
139 wined3d_swapchain_vk_destroy_vulkan_swapchain(object
);
142 void wined3d_swapchain_vk_cleanup(struct wined3d_swapchain_vk
*swapchain_vk
)
144 struct wined3d_cs
*cs
= swapchain_vk
->s
.device
->cs
;
146 wined3d_cs_destroy_object(cs
, wined3d_swapchain_vk_destroy_object
, swapchain_vk
);
147 wined3d_cs_finish(cs
, WINED3D_CS_QUEUE_DEFAULT
);
149 wined3d_swapchain_cleanup(&swapchain_vk
->s
);
152 ULONG CDECL
wined3d_swapchain_incref(struct wined3d_swapchain
*swapchain
)
154 ULONG refcount
= InterlockedIncrement(&swapchain
->ref
);
156 TRACE("%p increasing refcount to %u.\n", swapchain
, refcount
);
161 ULONG CDECL
wined3d_swapchain_decref(struct wined3d_swapchain
*swapchain
)
163 ULONG refcount
= InterlockedDecrement(&swapchain
->ref
);
165 TRACE("%p decreasing refcount to %u.\n", swapchain
, refcount
);
169 struct wined3d_device
*device
;
171 wined3d_mutex_lock();
173 device
= swapchain
->device
;
174 if (device
->swapchain_count
&& device
->swapchains
[0] == swapchain
)
175 wined3d_device_uninit_3d(device
);
176 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
178 swapchain
->parent_ops
->wined3d_object_destroyed(swapchain
->parent
);
179 swapchain
->device
->adapter
->adapter_ops
->adapter_destroy_swapchain(swapchain
);
181 wined3d_mutex_unlock();
187 void * CDECL
wined3d_swapchain_get_parent(const struct wined3d_swapchain
*swapchain
)
189 TRACE("swapchain %p.\n", swapchain
);
191 return swapchain
->parent
;
194 void CDECL
wined3d_swapchain_set_window(struct wined3d_swapchain
*swapchain
, HWND window
)
197 window
= swapchain
->state
.device_window
;
198 if (window
== swapchain
->win_handle
)
201 TRACE("Setting swapchain %p window from %p to %p.\n",
202 swapchain
, swapchain
->win_handle
, window
);
204 wined3d_cs_finish(swapchain
->device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
206 swapchain
->win_handle
= window
;
209 HRESULT CDECL
wined3d_swapchain_present(struct wined3d_swapchain
*swapchain
,
210 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
211 unsigned int swap_interval
, DWORD flags
)
215 TRACE("swapchain %p, src_rect %s, dst_rect %s, dst_window_override %p, swap_interval %u, flags %#x.\n",
216 swapchain
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
217 dst_window_override
, swap_interval
, flags
);
220 FIXME("Ignoring flags %#x.\n", flags
);
222 wined3d_mutex_lock();
224 if (!swapchain
->back_buffers
)
226 WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL.\n");
227 wined3d_mutex_unlock();
228 return WINED3DERR_INVALIDCALL
;
233 SetRect(&s
, 0, 0, swapchain
->state
.desc
.backbuffer_width
,
234 swapchain
->state
.desc
.backbuffer_height
);
240 GetClientRect(swapchain
->win_handle
, &d
);
244 wined3d_cs_emit_present(swapchain
->device
->cs
, swapchain
, src_rect
,
245 dst_rect
, dst_window_override
, swap_interval
, flags
);
247 wined3d_mutex_unlock();
252 HRESULT CDECL
wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain
*swapchain
,
253 struct wined3d_texture
*dst_texture
, unsigned int sub_resource_idx
)
255 RECT src_rect
, dst_rect
;
257 TRACE("swapchain %p, dst_texture %p, sub_resource_idx %u.\n", swapchain
, dst_texture
, sub_resource_idx
);
259 SetRect(&src_rect
, 0, 0, swapchain
->front_buffer
->resource
.width
, swapchain
->front_buffer
->resource
.height
);
262 if (swapchain
->state
.desc
.windowed
)
264 MapWindowPoints(swapchain
->win_handle
, NULL
, (POINT
*)&dst_rect
, 2);
265 FIXME("Using destination rect %s in windowed mode, this is likely wrong.\n",
266 wine_dbgstr_rect(&dst_rect
));
269 return wined3d_texture_blt(dst_texture
, sub_resource_idx
, &dst_rect
,
270 swapchain
->front_buffer
, 0, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
273 struct wined3d_texture
* CDECL
wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain
*swapchain
,
274 UINT back_buffer_idx
)
276 TRACE("swapchain %p, back_buffer_idx %u.\n",
277 swapchain
, back_buffer_idx
);
279 /* Return invalid if there is no backbuffer array, otherwise it will
280 * crash when ddraw is used (there swapchain->back_buffers is always
281 * NULL). We need this because this function is called from
282 * stateblock_init_default_state() to get the default scissorrect
284 if (!swapchain
->back_buffers
|| back_buffer_idx
>= swapchain
->state
.desc
.backbuffer_count
)
286 WARN("Invalid back buffer index.\n");
287 /* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it
288 * here in wined3d to avoid problems in other libs. */
292 TRACE("Returning back buffer %p.\n", swapchain
->back_buffers
[back_buffer_idx
]);
294 return swapchain
->back_buffers
[back_buffer_idx
];
297 struct wined3d_output
* wined3d_swapchain_get_output(const struct wined3d_swapchain
*swapchain
)
299 TRACE("swapchain %p.\n", swapchain
);
301 return swapchain
->state
.desc
.output
;
304 HRESULT CDECL
wined3d_swapchain_get_raster_status(const struct wined3d_swapchain
*swapchain
,
305 struct wined3d_raster_status
*raster_status
)
307 struct wined3d_output
*output
;
309 TRACE("swapchain %p, raster_status %p.\n", swapchain
, raster_status
);
311 output
= wined3d_swapchain_get_output(swapchain
);
314 ERR("Failed to get output from swapchain %p.\n", swapchain
);
318 return wined3d_output_get_raster_status(output
, raster_status
);
321 struct wined3d_swapchain_state
* CDECL
wined3d_swapchain_get_state(struct wined3d_swapchain
*swapchain
)
323 return &swapchain
->state
;
326 HRESULT CDECL
wined3d_swapchain_get_display_mode(const struct wined3d_swapchain
*swapchain
,
327 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
329 struct wined3d_output
*output
;
332 TRACE("swapchain %p, mode %p, rotation %p.\n", swapchain
, mode
, rotation
);
334 if (!(output
= wined3d_swapchain_get_output(swapchain
)))
336 ERR("Failed to get output from swapchain %p.\n", swapchain
);
340 hr
= wined3d_output_get_display_mode(output
, mode
, rotation
);
342 TRACE("Returning w %u, h %u, refresh rate %u, format %s.\n",
343 mode
->width
, mode
->height
, mode
->refresh_rate
, debug_d3dformat(mode
->format_id
));
348 struct wined3d_device
* CDECL
wined3d_swapchain_get_device(const struct wined3d_swapchain
*swapchain
)
350 TRACE("swapchain %p.\n", swapchain
);
352 return swapchain
->device
;
355 void CDECL
wined3d_swapchain_get_desc(const struct wined3d_swapchain
*swapchain
,
356 struct wined3d_swapchain_desc
*desc
)
358 TRACE("swapchain %p, desc %p.\n", swapchain
, desc
);
360 *desc
= swapchain
->state
.desc
;
363 HRESULT CDECL
wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain
*swapchain
,
364 DWORD flags
, const struct wined3d_gamma_ramp
*ramp
)
368 TRACE("swapchain %p, flags %#x, ramp %p.\n", swapchain
, flags
, ramp
);
371 FIXME("Ignoring flags %#x.\n", flags
);
373 dc
= GetDCEx(swapchain
->state
.device_window
, 0, DCX_USESTYLE
| DCX_CACHE
);
374 SetDeviceGammaRamp(dc
, (void *)ramp
);
375 ReleaseDC(swapchain
->state
.device_window
, dc
);
380 void CDECL
wined3d_swapchain_set_palette(struct wined3d_swapchain
*swapchain
, struct wined3d_palette
*palette
)
382 TRACE("swapchain %p, palette %p.\n", swapchain
, palette
);
384 wined3d_cs_finish(swapchain
->device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
386 swapchain
->palette
= palette
;
389 HRESULT CDECL
wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain
*swapchain
,
390 struct wined3d_gamma_ramp
*ramp
)
394 TRACE("swapchain %p, ramp %p.\n", swapchain
, ramp
);
396 dc
= GetDCEx(swapchain
->state
.device_window
, 0, DCX_USESTYLE
| DCX_CACHE
);
397 GetDeviceGammaRamp(dc
, ramp
);
398 ReleaseDC(swapchain
->state
.device_window
, dc
);
403 /* A GL context is provided by the caller */
404 static void swapchain_blit(const struct wined3d_swapchain
*swapchain
,
405 struct wined3d_context
*context
, const RECT
*src_rect
, const RECT
*dst_rect
)
407 struct wined3d_texture
*texture
= swapchain
->back_buffers
[0];
408 struct wined3d_device
*device
= swapchain
->device
;
409 enum wined3d_texture_filter_type filter
;
412 TRACE("swapchain %p, context %p, src_rect %s, dst_rect %s.\n",
413 swapchain
, context
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
));
415 if ((src_rect
->right
- src_rect
->left
== dst_rect
->right
- dst_rect
->left
416 && src_rect
->bottom
- src_rect
->top
== dst_rect
->bottom
- dst_rect
->top
)
417 || is_complex_fixup(texture
->resource
.format
->color_fixup
))
418 filter
= WINED3D_TEXF_NONE
;
420 filter
= WINED3D_TEXF_LINEAR
;
422 location
= WINED3D_LOCATION_TEXTURE_RGB
;
423 if (texture
->resource
.multisample_type
)
424 location
= WINED3D_LOCATION_RB_RESOLVED
;
426 wined3d_texture_validate_location(texture
, 0, WINED3D_LOCATION_DRAWABLE
);
427 device
->blitter
->ops
->blitter_blit(device
->blitter
, WINED3D_BLIT_OP_COLOR_BLIT
, context
, texture
, 0,
428 location
, src_rect
, texture
, 0, WINED3D_LOCATION_DRAWABLE
, dst_rect
, NULL
, filter
);
429 wined3d_texture_invalidate_location(texture
, 0, WINED3D_LOCATION_DRAWABLE
);
432 static void swapchain_gl_set_swap_interval(struct wined3d_swapchain
*swapchain
,
433 struct wined3d_context_gl
*context_gl
, unsigned int swap_interval
)
435 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
437 swap_interval
= swap_interval
<= 4 ? swap_interval
: 1;
438 if (swapchain
->swap_interval
== swap_interval
)
441 swapchain
->swap_interval
= swap_interval
;
443 if (!gl_info
->supported
[WGL_EXT_SWAP_CONTROL
])
446 if (!GL_EXTCALL(wglSwapIntervalEXT(swap_interval
)))
448 ERR("Failed to set swap interval %u for context %p, last error %#x.\n",
449 swap_interval
, context_gl
, GetLastError());
453 /* Context activation is done by the caller. */
454 static void wined3d_swapchain_gl_rotate(struct wined3d_swapchain
*swapchain
, struct wined3d_context
*context
)
456 struct wined3d_texture_sub_resource
*sub_resource
;
457 struct wined3d_texture_gl
*texture
, *texture_prev
;
458 struct gl_texture tex0
;
462 static const DWORD supported_locations
= WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_RB_MULTISAMPLE
;
464 if (swapchain
->state
.desc
.backbuffer_count
< 2 || !swapchain
->render_to_fbo
)
467 texture_prev
= wined3d_texture_gl(swapchain
->back_buffers
[0]);
469 /* Back buffer 0 is already in the draw binding. */
470 tex0
= texture_prev
->texture_rgb
;
471 rb0
= texture_prev
->rb_multisample
;
472 locations0
= texture_prev
->t
.sub_resources
[0].locations
;
474 for (i
= 1; i
< swapchain
->state
.desc
.backbuffer_count
; ++i
)
476 texture
= wined3d_texture_gl(swapchain
->back_buffers
[i
]);
477 sub_resource
= &texture
->t
.sub_resources
[0];
479 if (!(sub_resource
->locations
& supported_locations
))
480 wined3d_texture_load_location(&texture
->t
, 0, context
, texture
->t
.resource
.draw_binding
);
482 texture_prev
->texture_rgb
= texture
->texture_rgb
;
483 texture_prev
->rb_multisample
= texture
->rb_multisample
;
485 wined3d_texture_validate_location(&texture_prev
->t
, 0, sub_resource
->locations
& supported_locations
);
486 wined3d_texture_invalidate_location(&texture_prev
->t
, 0, ~(sub_resource
->locations
& supported_locations
));
488 texture_prev
= texture
;
491 texture_prev
->texture_rgb
= tex0
;
492 texture_prev
->rb_multisample
= rb0
;
494 wined3d_texture_validate_location(&texture_prev
->t
, 0, locations0
& supported_locations
);
495 wined3d_texture_invalidate_location(&texture_prev
->t
, 0, ~(locations0
& supported_locations
));
497 device_invalidate_state(swapchain
->device
, STATE_FRAMEBUFFER
);
500 static void swapchain_gl_present(struct wined3d_swapchain
*swapchain
,
501 const RECT
*src_rect
, const RECT
*dst_rect
, unsigned int swap_interval
, DWORD flags
)
503 struct wined3d_swapchain_gl
*swapchain_gl
= wined3d_swapchain_gl(swapchain
);
504 const struct wined3d_swapchain_desc
*desc
= &swapchain
->state
.desc
;
505 struct wined3d_texture
*back_buffer
= swapchain
->back_buffers
[0];
506 const struct wined3d_gl_info
*gl_info
;
507 struct wined3d_context_gl
*context_gl
;
508 struct wined3d_context
*context
;
511 context
= context_acquire(swapchain
->device
, swapchain
->front_buffer
, 0);
512 context_gl
= wined3d_context_gl(context
);
513 if (!context_gl
->valid
)
515 context_release(context
);
516 WARN("Invalid context, skipping present.\n");
520 gl_info
= context_gl
->gl_info
;
522 swapchain_gl_set_swap_interval(swapchain
, context_gl
, swap_interval
);
524 TRACE("Presenting DC %p.\n", context_gl
->dc
);
526 if (!(render_to_fbo
= swapchain
->render_to_fbo
)
527 && (src_rect
->left
|| src_rect
->top
528 || src_rect
->right
!= desc
->backbuffer_width
529 || src_rect
->bottom
!= desc
->backbuffer_height
530 || dst_rect
->left
|| dst_rect
->top
531 || dst_rect
->right
!= desc
->backbuffer_width
532 || dst_rect
->bottom
!= desc
->backbuffer_height
))
533 render_to_fbo
= TRUE
;
535 /* Rendering to a window of different size, presenting partial rectangles,
536 * or rendering to a different window needs help from FBO_blit or a textured
537 * draw. Render the swapchain to a FBO in the future.
539 * Note that FBO_blit from the backbuffer to the frontbuffer cannot solve
540 * all these issues - this fails if the window is smaller than the backbuffer.
542 if (!swapchain
->render_to_fbo
&& render_to_fbo
&& wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
544 wined3d_texture_load_location(back_buffer
, 0, context
, WINED3D_LOCATION_TEXTURE_RGB
);
545 wined3d_texture_invalidate_location(back_buffer
, 0, WINED3D_LOCATION_DRAWABLE
);
546 swapchain
->render_to_fbo
= TRUE
;
547 swapchain_update_draw_bindings(swapchain
);
551 wined3d_texture_load_location(back_buffer
, 0, context
, back_buffer
->resource
.draw_binding
);
554 if (swapchain
->render_to_fbo
)
555 swapchain_blit(swapchain
, context
, src_rect
, dst_rect
);
557 if (swapchain_gl
->context_count
> 1)
558 gl_info
->gl_ops
.gl
.p_glFinish();
560 /* call wglSwapBuffers through the gl table to avoid confusing the Steam overlay */
561 gl_info
->gl_ops
.wgl
.p_wglSwapBuffers(context_gl
->dc
);
562 wined3d_context_gl_submit_command_fence(context_gl
);
564 wined3d_swapchain_gl_rotate(swapchain
, context
);
566 TRACE("SwapBuffers called, Starting new frame\n");
568 wined3d_texture_validate_location(swapchain
->front_buffer
, 0, WINED3D_LOCATION_DRAWABLE
);
569 wined3d_texture_invalidate_location(swapchain
->front_buffer
, 0, ~WINED3D_LOCATION_DRAWABLE
);
571 context_release(context
);
574 static void swapchain_frontbuffer_updated(struct wined3d_swapchain
*swapchain
)
576 struct wined3d_texture
*front_buffer
= swapchain
->front_buffer
;
577 struct wined3d_context
*context
;
579 context
= context_acquire(swapchain
->device
, front_buffer
, 0);
580 wined3d_texture_load_location(front_buffer
, 0, context
, front_buffer
->resource
.draw_binding
);
581 context_release(context
);
582 SetRectEmpty(&swapchain
->front_buffer_update
);
585 static const struct wined3d_swapchain_ops swapchain_gl_ops
=
587 swapchain_gl_present
,
588 swapchain_frontbuffer_updated
,
591 static bool wined3d_swapchain_vk_present_mode_supported(struct wined3d_swapchain_vk
*swapchain_vk
,
592 VkPresentModeKHR vk_present_mode
)
594 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(swapchain_vk
->s
.device
);
595 const struct wined3d_vk_info
*vk_info
;
596 struct wined3d_adapter_vk
*adapter_vk
;
597 VkPhysicalDevice vk_physical_device
;
598 VkPresentModeKHR
*vk_modes
;
599 bool supported
= false;
603 adapter_vk
= wined3d_adapter_vk(device_vk
->d
.adapter
);
604 vk_physical_device
= adapter_vk
->physical_device
;
605 vk_info
= &adapter_vk
->vk_info
;
607 if ((vr
= VK_CALL(vkGetPhysicalDeviceSurfacePresentModesKHR(vk_physical_device
,
608 swapchain_vk
->vk_surface
, &count
, NULL
))) < 0)
610 ERR("Failed to get supported present mode count, vr %s.\n", wined3d_debug_vkresult(vr
));
614 if (!(vk_modes
= heap_calloc(count
, sizeof(*vk_modes
))))
617 if ((vr
= VK_CALL(vkGetPhysicalDeviceSurfacePresentModesKHR(vk_physical_device
,
618 swapchain_vk
->vk_surface
, &count
, vk_modes
))) < 0)
620 ERR("Failed to get supported present modes, vr %s.\n", wined3d_debug_vkresult(vr
));
624 for (i
= 0; i
< count
; ++i
)
626 if (vk_modes
[i
] == vk_present_mode
)
638 static VkFormat
get_swapchain_fallback_format(VkFormat vk_format
)
642 case VK_FORMAT_R8G8B8A8_SRGB
:
643 return VK_FORMAT_B8G8R8A8_SRGB
;
644 case VK_FORMAT_R8G8B8A8_UNORM
:
645 case VK_FORMAT_A2B10G10R10_UNORM_PACK32
:
646 case VK_FORMAT_R16G16B16A16_SFLOAT
:
647 return VK_FORMAT_B8G8R8A8_UNORM
;
649 WARN("Unhandled format %#x.\n", vk_format
);
650 return VK_FORMAT_UNDEFINED
;
654 static VkFormat
wined3d_swapchain_vk_select_vk_format(struct wined3d_swapchain_vk
*swapchain_vk
,
655 VkSurfaceKHR vk_surface
)
657 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(swapchain_vk
->s
.device
);
658 const struct wined3d_swapchain_desc
*desc
= &swapchain_vk
->s
.state
.desc
;
659 const struct wined3d_vk_info
*vk_info
;
660 struct wined3d_adapter_vk
*adapter_vk
;
661 const struct wined3d_format
*format
;
662 VkPhysicalDevice vk_physical_device
;
663 VkSurfaceFormatKHR
*vk_formats
;
664 uint32_t format_count
, i
;
668 adapter_vk
= wined3d_adapter_vk(device_vk
->d
.adapter
);
669 vk_physical_device
= adapter_vk
->physical_device
;
670 vk_info
= &adapter_vk
->vk_info
;
672 if ((format
= wined3d_get_format(&adapter_vk
->a
, desc
->backbuffer_format
, WINED3D_BIND_RENDER_TARGET
)))
673 vk_format
= wined3d_format_vk(format
)->vk_format
;
675 vk_format
= VK_FORMAT_B8G8R8A8_UNORM
;
677 vr
= VK_CALL(vkGetPhysicalDeviceSurfaceFormatsKHR(vk_physical_device
, vk_surface
, &format_count
, NULL
));
678 if (vr
< 0 || !format_count
)
680 WARN("Failed to get supported surface format count, vr %s.\n", wined3d_debug_vkresult(vr
));
681 return VK_FORMAT_UNDEFINED
;
684 if (!(vk_formats
= heap_calloc(format_count
, sizeof(*vk_formats
))))
685 return VK_FORMAT_UNDEFINED
;
687 if ((vr
= VK_CALL(vkGetPhysicalDeviceSurfaceFormatsKHR(vk_physical_device
,
688 vk_surface
, &format_count
, vk_formats
))) < 0)
690 WARN("Failed to get supported surface formats, vr %s.\n", wined3d_debug_vkresult(vr
));
691 heap_free(vk_formats
);
692 return VK_FORMAT_UNDEFINED
;
695 for (i
= 0; i
< format_count
; ++i
)
697 if (vk_formats
[i
].format
== vk_format
&& vk_formats
[i
].colorSpace
== VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
)
700 if (i
== format_count
)
702 /* Try to create a swapchain with format conversion. */
703 vk_format
= get_swapchain_fallback_format(vk_format
);
704 WARN("Failed to find Vulkan swapchain format for %s.\n", debug_d3dformat(desc
->backbuffer_format
));
705 for (i
= 0; i
< format_count
; ++i
)
707 if (vk_formats
[i
].format
== vk_format
&& vk_formats
[i
].colorSpace
== VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
)
711 heap_free(vk_formats
);
712 if (i
== format_count
)
714 FIXME("Failed to find Vulkan swapchain format for %s.\n", debug_d3dformat(desc
->backbuffer_format
));
715 return VK_FORMAT_UNDEFINED
;
718 TRACE("Using Vulkan swapchain format %#x.\n", vk_format
);
723 static bool wined3d_swapchain_vk_create_vulkan_swapchain_images(struct wined3d_swapchain_vk
*swapchain_vk
,
724 VkSwapchainKHR vk_swapchain
)
726 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(swapchain_vk
->s
.device
);
727 const struct wined3d_vk_info
*vk_info
;
728 VkSemaphoreCreateInfo semaphore_info
;
729 uint32_t image_count
, i
;
732 vk_info
= &wined3d_adapter_vk(device_vk
->d
.adapter
)->vk_info
;
734 if ((vr
= VK_CALL(vkGetSwapchainImagesKHR(device_vk
->vk_device
, vk_swapchain
, &image_count
, NULL
))) < 0)
736 ERR("Failed to get image count, vr %s\n", wined3d_debug_vkresult(vr
));
740 if (!(swapchain_vk
->vk_images
= heap_calloc(image_count
, sizeof(*swapchain_vk
->vk_images
))))
742 ERR("Failed to allocate images array.\n");
746 if ((vr
= VK_CALL(vkGetSwapchainImagesKHR(device_vk
->vk_device
,
747 vk_swapchain
, &image_count
, swapchain_vk
->vk_images
))) < 0)
749 ERR("Failed to get swapchain images, vr %s.\n", wined3d_debug_vkresult(vr
));
750 heap_free(swapchain_vk
->vk_images
);
754 if (!(swapchain_vk
->vk_semaphores
= heap_calloc(image_count
, sizeof(*swapchain_vk
->vk_semaphores
))))
756 ERR("Failed to allocate semaphores array.\n");
757 heap_free(swapchain_vk
->vk_images
);
761 semaphore_info
.sType
= VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO
;
762 semaphore_info
.pNext
= NULL
;
763 semaphore_info
.flags
= 0;
764 for (i
= 0; i
< image_count
; ++i
)
766 if ((vr
= VK_CALL(vkCreateSemaphore(device_vk
->vk_device
,
767 &semaphore_info
, NULL
, &swapchain_vk
->vk_semaphores
[i
].available
))) < 0)
769 ERR("Failed to create semaphore, vr %s.\n", wined3d_debug_vkresult(vr
));
773 if ((vr
= VK_CALL(vkCreateSemaphore(device_vk
->vk_device
,
774 &semaphore_info
, NULL
, &swapchain_vk
->vk_semaphores
[i
].presentable
))) < 0)
776 ERR("Failed to create semaphore, vr %s.\n", wined3d_debug_vkresult(vr
));
780 swapchain_vk
->image_count
= image_count
;
785 for (i
= 0; i
< image_count
; ++i
)
787 if (swapchain_vk
->vk_semaphores
[i
].available
)
788 VK_CALL(vkDestroySemaphore(device_vk
->vk_device
, swapchain_vk
->vk_semaphores
[i
].available
, NULL
));
789 if (swapchain_vk
->vk_semaphores
[i
].presentable
)
790 VK_CALL(vkDestroySemaphore(device_vk
->vk_device
, swapchain_vk
->vk_semaphores
[i
].presentable
, NULL
));
792 heap_free(swapchain_vk
->vk_semaphores
);
793 heap_free(swapchain_vk
->vk_images
);
797 static HRESULT
wined3d_swapchain_vk_create_vulkan_swapchain(struct wined3d_swapchain_vk
*swapchain_vk
)
799 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(swapchain_vk
->s
.device
);
800 const struct wined3d_swapchain_desc
*desc
= &swapchain_vk
->s
.state
.desc
;
801 VkSwapchainCreateInfoKHR vk_swapchain_desc
;
802 VkWin32SurfaceCreateInfoKHR surface_desc
;
803 unsigned int width
, height
, image_count
;
804 const struct wined3d_vk_info
*vk_info
;
805 VkSurfaceCapabilitiesKHR surface_caps
;
806 struct wined3d_adapter_vk
*adapter_vk
;
807 VkPresentModeKHR vk_present_mode
;
808 VkSwapchainKHR vk_swapchain
;
809 VkImageUsageFlags usage
;
810 VkSurfaceKHR vk_surface
;
815 adapter_vk
= wined3d_adapter_vk(device_vk
->d
.adapter
);
816 vk_info
= &adapter_vk
->vk_info
;
818 surface_desc
.sType
= VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR
;
819 surface_desc
.pNext
= NULL
;
820 surface_desc
.flags
= 0;
821 surface_desc
.hinstance
= (HINSTANCE
)GetWindowLongPtrW(swapchain_vk
->s
.win_handle
, GWLP_HINSTANCE
);
822 surface_desc
.hwnd
= swapchain_vk
->s
.win_handle
;
823 if ((vr
= VK_CALL(vkCreateWin32SurfaceKHR(vk_info
->instance
, &surface_desc
, NULL
, &vk_surface
))) < 0)
825 ERR("Failed to create Vulkan surface, vr %s.\n", wined3d_debug_vkresult(vr
));
828 swapchain_vk
->vk_surface
= vk_surface
;
830 if ((vr
= VK_CALL(vkGetPhysicalDeviceSurfaceSupportKHR(adapter_vk
->physical_device
,
831 device_vk
->vk_queue_family_index
, vk_surface
, &supported
))) < 0 || !supported
)
833 ERR("Queue family does not support presentation on this surface, vr %s.\n", wined3d_debug_vkresult(vr
));
837 if ((vk_format
= wined3d_swapchain_vk_select_vk_format(swapchain_vk
, vk_surface
)) == VK_FORMAT_UNDEFINED
)
839 ERR("Failed to select swapchain format.\n");
843 if ((vr
= VK_CALL(vkGetPhysicalDeviceSurfaceCapabilitiesKHR(adapter_vk
->physical_device
,
844 swapchain_vk
->vk_surface
, &surface_caps
))) < 0)
846 ERR("Failed to get surface capabilities, vr %s.\n", wined3d_debug_vkresult(vr
));
850 image_count
= desc
->backbuffer_count
;
851 if (image_count
< surface_caps
.minImageCount
)
852 image_count
= surface_caps
.minImageCount
;
853 else if (surface_caps
.maxImageCount
&& image_count
> surface_caps
.maxImageCount
)
854 image_count
= surface_caps
.maxImageCount
;
856 if (image_count
!= desc
->backbuffer_count
)
857 WARN("Image count %u is not supported (%u-%u).\n", desc
->backbuffer_count
,
858 surface_caps
.minImageCount
, surface_caps
.maxImageCount
);
860 width
= desc
->backbuffer_width
;
861 if (width
< surface_caps
.minImageExtent
.width
)
862 width
= surface_caps
.minImageExtent
.width
;
863 else if (width
> surface_caps
.maxImageExtent
.width
)
864 width
= surface_caps
.maxImageExtent
.width
;
866 height
= desc
->backbuffer_height
;
867 if (height
< surface_caps
.minImageExtent
.height
)
868 height
= surface_caps
.minImageExtent
.height
;
869 else if (height
> surface_caps
.maxImageExtent
.height
)
870 height
= surface_caps
.maxImageExtent
.height
;
872 if (width
!= desc
->backbuffer_width
|| height
!= desc
->backbuffer_height
)
873 WARN("Swapchain dimensions %ux%u are not supported (%u-%u x %u-%u).\n",
874 desc
->backbuffer_width
, desc
->backbuffer_height
,
875 surface_caps
.minImageExtent
.width
, surface_caps
.maxImageExtent
.width
,
876 surface_caps
.minImageExtent
.height
, surface_caps
.maxImageExtent
.height
);
878 usage
= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
;
879 usage
|= surface_caps
.supportedUsageFlags
& VK_IMAGE_USAGE_TRANSFER_SRC_BIT
;
880 usage
|= surface_caps
.supportedUsageFlags
& VK_IMAGE_USAGE_TRANSFER_DST_BIT
;
881 if (!(usage
& VK_IMAGE_USAGE_TRANSFER_SRC_BIT
) || !(usage
& VK_IMAGE_USAGE_TRANSFER_DST_BIT
))
882 WARN("Transfer not supported for swapchain images.\n");
884 if (!(surface_caps
.supportedCompositeAlpha
& VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR
))
886 FIXME("Unsupported alpha mode, %#x.\n", surface_caps
.supportedCompositeAlpha
);
890 vk_present_mode
= VK_PRESENT_MODE_FIFO_KHR
;
891 if (!swapchain_vk
->s
.swap_interval
)
893 if (wined3d_swapchain_vk_present_mode_supported(swapchain_vk
, VK_PRESENT_MODE_IMMEDIATE_KHR
))
894 vk_present_mode
= VK_PRESENT_MODE_IMMEDIATE_KHR
;
896 FIXME("Unsupported swap interval %u.\n", swapchain_vk
->s
.swap_interval
);
899 vk_swapchain_desc
.sType
= VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR
;
900 vk_swapchain_desc
.pNext
= NULL
;
901 vk_swapchain_desc
.flags
= 0;
902 vk_swapchain_desc
.surface
= vk_surface
;
903 vk_swapchain_desc
.minImageCount
= image_count
;
904 vk_swapchain_desc
.imageFormat
= vk_format
;
905 vk_swapchain_desc
.imageColorSpace
= VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
;
906 vk_swapchain_desc
.imageExtent
.width
= width
;
907 vk_swapchain_desc
.imageExtent
.height
= height
;
908 vk_swapchain_desc
.imageArrayLayers
= 1;
909 vk_swapchain_desc
.imageUsage
= usage
;
910 vk_swapchain_desc
.imageSharingMode
= VK_SHARING_MODE_EXCLUSIVE
;
911 vk_swapchain_desc
.queueFamilyIndexCount
= 0;
912 vk_swapchain_desc
.pQueueFamilyIndices
= NULL
;
913 vk_swapchain_desc
.preTransform
= surface_caps
.currentTransform
;
914 vk_swapchain_desc
.compositeAlpha
= VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR
;
915 vk_swapchain_desc
.presentMode
= vk_present_mode
;
916 vk_swapchain_desc
.clipped
= VK_TRUE
;
917 vk_swapchain_desc
.oldSwapchain
= VK_NULL_HANDLE
;
918 if ((vr
= VK_CALL(vkCreateSwapchainKHR(device_vk
->vk_device
, &vk_swapchain_desc
, NULL
, &vk_swapchain
))) < 0)
920 ERR("Failed to create Vulkan swapchain, vr %s.\n", wined3d_debug_vkresult(vr
));
923 swapchain_vk
->vk_swapchain
= vk_swapchain
;
925 if (!wined3d_swapchain_vk_create_vulkan_swapchain_images(swapchain_vk
, vk_swapchain
))
927 VK_CALL(vkDestroySwapchainKHR(device_vk
->vk_device
, vk_swapchain
, NULL
));
934 VK_CALL(vkDestroySurfaceKHR(vk_info
->instance
, vk_surface
, NULL
));
938 static HRESULT
wined3d_swapchain_vk_recreate(struct wined3d_swapchain_vk
*swapchain_vk
)
940 TRACE("swapchain_vk %p.\n", swapchain_vk
);
942 wined3d_swapchain_vk_destroy_vulkan_swapchain(swapchain_vk
);
944 return wined3d_swapchain_vk_create_vulkan_swapchain(swapchain_vk
);
947 static void wined3d_swapchain_vk_set_swap_interval(struct wined3d_swapchain_vk
*swapchain_vk
,
948 unsigned int swap_interval
)
950 if (swap_interval
> 1)
952 if (swap_interval
<= 4)
953 FIXME("Unsupported swap interval %u.\n", swap_interval
);
957 if (swapchain_vk
->s
.swap_interval
== swap_interval
)
960 swapchain_vk
->s
.swap_interval
= swap_interval
;
961 wined3d_swapchain_vk_recreate(swapchain_vk
);
964 static void wined3d_swapchain_vk_blit(struct wined3d_swapchain_vk
*swapchain_vk
,
965 struct wined3d_context_vk
*context_vk
, const RECT
*src_rect
, const RECT
*dst_rect
, unsigned int swap_interval
)
967 struct wined3d_texture_vk
*back_buffer_vk
= wined3d_texture_vk(swapchain_vk
->s
.back_buffers
[0]);
968 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(swapchain_vk
->s
.device
);
969 const struct wined3d_swapchain_desc
*desc
= &swapchain_vk
->s
.state
.desc
;
970 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
971 VkCommandBuffer vk_command_buffer
;
972 VkPresentInfoKHR present_desc
;
973 unsigned int present_idx
;
974 VkImageLayout vk_layout
;
980 static const VkPipelineStageFlags wait_stage
= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
;
982 wined3d_swapchain_vk_set_swap_interval(swapchain_vk
, swap_interval
);
984 present_idx
= swapchain_vk
->current
++ % swapchain_vk
->image_count
;
985 wined3d_context_vk_wait_command_buffer(context_vk
, swapchain_vk
->vk_semaphores
[present_idx
].command_buffer_id
);
986 vr
= VK_CALL(vkAcquireNextImageKHR(device_vk
->vk_device
, swapchain_vk
->vk_swapchain
, UINT64_MAX
,
987 swapchain_vk
->vk_semaphores
[present_idx
].available
, VK_NULL_HANDLE
, &image_idx
));
988 if (vr
== VK_ERROR_OUT_OF_DATE_KHR
)
990 if (FAILED(hr
= wined3d_swapchain_vk_recreate(swapchain_vk
)))
992 ERR("Failed to recreate swapchain, hr %#x.\n", hr
);
995 vr
= VK_CALL(vkAcquireNextImageKHR(device_vk
->vk_device
, swapchain_vk
->vk_swapchain
, UINT64_MAX
,
996 swapchain_vk
->vk_semaphores
[present_idx
].available
, VK_NULL_HANDLE
, &image_idx
));
1000 ERR("Failed to acquire next Vulkan image, vr %s.\n", wined3d_debug_vkresult(vr
));
1004 vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
);
1006 wined3d_context_vk_end_current_render_pass(context_vk
);
1008 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
1009 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
1010 vk_access_mask_from_bind_flags(back_buffer_vk
->t
.resource
.bind_flags
),
1011 VK_ACCESS_TRANSFER_READ_BIT
,
1012 back_buffer_vk
->layout
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
1013 back_buffer_vk
->vk_image
, VK_IMAGE_ASPECT_COLOR_BIT
);
1015 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
1016 VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
1017 0, VK_ACCESS_TRANSFER_WRITE_BIT
,
1018 VK_IMAGE_LAYOUT_UNDEFINED
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
,
1019 swapchain_vk
->vk_images
[image_idx
], VK_IMAGE_ASPECT_COLOR_BIT
);
1021 blit
.srcSubresource
.aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
;
1022 blit
.srcSubresource
.mipLevel
= 0;
1023 blit
.srcSubresource
.baseArrayLayer
= 0;
1024 blit
.srcSubresource
.layerCount
= 1;
1025 blit
.srcOffsets
[0].x
= src_rect
->left
;
1026 blit
.srcOffsets
[0].y
= src_rect
->top
;
1027 blit
.srcOffsets
[0].z
= 0;
1028 blit
.srcOffsets
[1].x
= src_rect
->right
;
1029 blit
.srcOffsets
[1].y
= src_rect
->bottom
;
1030 blit
.srcOffsets
[1].z
= 1;
1031 blit
.dstSubresource
= blit
.srcSubresource
;
1032 blit
.dstOffsets
[0].x
= dst_rect
->left
;
1033 blit
.dstOffsets
[0].y
= dst_rect
->top
;
1034 blit
.dstOffsets
[0].z
= 0;
1035 blit
.dstOffsets
[1].x
= dst_rect
->right
;
1036 blit
.dstOffsets
[1].y
= dst_rect
->bottom
;
1037 blit
.dstOffsets
[1].z
= 1;
1038 VK_CALL(vkCmdBlitImage(vk_command_buffer
,
1039 back_buffer_vk
->vk_image
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
1040 swapchain_vk
->vk_images
[image_idx
], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
,
1041 1, &blit
, VK_FILTER_NEAREST
));
1043 wined3d_context_vk_reference_texture(context_vk
, back_buffer_vk
);
1044 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
1045 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
,
1046 VK_ACCESS_TRANSFER_WRITE_BIT
, 0,
1047 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
,
1048 swapchain_vk
->vk_images
[image_idx
], VK_IMAGE_ASPECT_COLOR_BIT
);
1050 if (desc
->swap_effect
== WINED3D_SWAP_EFFECT_DISCARD
|| desc
->swap_effect
== WINED3D_SWAP_EFFECT_FLIP_DISCARD
)
1051 vk_layout
= VK_IMAGE_LAYOUT_UNDEFINED
;
1053 vk_layout
= VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
;
1054 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
1055 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
1056 VK_ACCESS_TRANSFER_READ_BIT
,
1057 vk_access_mask_from_bind_flags(back_buffer_vk
->t
.resource
.bind_flags
),
1058 vk_layout
, back_buffer_vk
->layout
,
1059 back_buffer_vk
->vk_image
, VK_IMAGE_ASPECT_COLOR_BIT
);
1060 back_buffer_vk
->bind_mask
= 0;
1062 swapchain_vk
->vk_semaphores
[present_idx
].command_buffer_id
= context_vk
->current_command_buffer
.id
;
1063 wined3d_context_vk_submit_command_buffer(context_vk
,
1064 1, &swapchain_vk
->vk_semaphores
[present_idx
].available
, &wait_stage
,
1065 1, &swapchain_vk
->vk_semaphores
[present_idx
].presentable
);
1067 present_desc
.sType
= VK_STRUCTURE_TYPE_PRESENT_INFO_KHR
;
1068 present_desc
.pNext
= NULL
;
1069 present_desc
.waitSemaphoreCount
= 1;
1070 present_desc
.pWaitSemaphores
= &swapchain_vk
->vk_semaphores
[present_idx
].presentable
;
1071 present_desc
.swapchainCount
= 1;
1072 present_desc
.pSwapchains
= &swapchain_vk
->vk_swapchain
;
1073 present_desc
.pImageIndices
= &image_idx
;
1074 present_desc
.pResults
= NULL
;
1075 if ((vr
= VK_CALL(vkQueuePresentKHR(device_vk
->vk_queue
, &present_desc
))))
1076 ERR("Present returned vr %s.\n", wined3d_debug_vkresult(vr
));
1079 static void wined3d_swapchain_vk_rotate(struct wined3d_swapchain
*swapchain
, struct wined3d_context_vk
*context_vk
)
1081 struct wined3d_texture_sub_resource
*sub_resource
;
1082 struct wined3d_texture_vk
*texture
, *texture_prev
;
1083 struct wined3d_allocator_block
*memory0
;
1084 VkDescriptorImageInfo vk_info0
;
1085 VkDeviceMemory vk_memory0
;
1086 VkImageLayout vk_layout0
;
1092 static const DWORD supported_locations
= WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_RB_MULTISAMPLE
;
1094 if (swapchain
->state
.desc
.backbuffer_count
< 2)
1097 texture_prev
= wined3d_texture_vk(swapchain
->back_buffers
[0]);
1099 /* Back buffer 0 is already in the draw binding. */
1100 vk_image0
= texture_prev
->vk_image
;
1101 memory0
= texture_prev
->memory
;
1102 vk_memory0
= texture_prev
->vk_memory
;
1103 vk_layout0
= texture_prev
->layout
;
1104 id0
= texture_prev
->command_buffer_id
;
1105 vk_info0
= texture_prev
->default_image_info
;
1106 locations0
= texture_prev
->t
.sub_resources
[0].locations
;
1108 for (i
= 1; i
< swapchain
->state
.desc
.backbuffer_count
; ++i
)
1110 texture
= wined3d_texture_vk(swapchain
->back_buffers
[i
]);
1111 sub_resource
= &texture
->t
.sub_resources
[0];
1113 if (!(sub_resource
->locations
& supported_locations
))
1114 wined3d_texture_load_location(&texture
->t
, 0, &context_vk
->c
, texture
->t
.resource
.draw_binding
);
1116 texture_prev
->vk_image
= texture
->vk_image
;
1117 texture_prev
->memory
= texture
->memory
;
1118 texture_prev
->vk_memory
= texture
->vk_memory
;
1119 texture_prev
->layout
= texture
->layout
;
1120 texture_prev
->command_buffer_id
= texture
->command_buffer_id
;
1121 texture_prev
->default_image_info
= texture
->default_image_info
;
1123 wined3d_texture_validate_location(&texture_prev
->t
, 0, sub_resource
->locations
& supported_locations
);
1124 wined3d_texture_invalidate_location(&texture_prev
->t
, 0, ~(sub_resource
->locations
& supported_locations
));
1126 texture_prev
= texture
;
1129 texture_prev
->vk_image
= vk_image0
;
1130 texture_prev
->memory
= memory0
;
1131 texture_prev
->vk_memory
= vk_memory0
;
1132 texture_prev
->layout
= vk_layout0
;
1133 texture_prev
->command_buffer_id
= id0
;
1134 texture_prev
->default_image_info
= vk_info0
;
1136 wined3d_texture_validate_location(&texture_prev
->t
, 0, locations0
& supported_locations
);
1137 wined3d_texture_invalidate_location(&texture_prev
->t
, 0, ~(locations0
& supported_locations
));
1139 device_invalidate_state(swapchain
->device
, STATE_FRAMEBUFFER
);
1142 static void swapchain_vk_present(struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
1143 const RECT
*dst_rect
, unsigned int swap_interval
, uint32_t flags
)
1145 struct wined3d_swapchain_vk
*swapchain_vk
= wined3d_swapchain_vk(swapchain
);
1146 struct wined3d_texture
*back_buffer
= swapchain
->back_buffers
[0];
1147 struct wined3d_context_vk
*context_vk
;
1149 context_vk
= wined3d_context_vk(context_acquire(swapchain
->device
, back_buffer
, 0));
1151 wined3d_texture_load_location(back_buffer
, 0, &context_vk
->c
, back_buffer
->resource
.draw_binding
);
1153 if (swapchain_vk
->vk_swapchain
)
1154 wined3d_swapchain_vk_blit(swapchain_vk
, context_vk
, src_rect
, dst_rect
, swap_interval
);
1156 wined3d_swapchain_vk_rotate(swapchain
, context_vk
);
1158 wined3d_texture_validate_location(swapchain
->front_buffer
, 0, WINED3D_LOCATION_DRAWABLE
);
1159 wined3d_texture_invalidate_location(swapchain
->front_buffer
, 0, ~WINED3D_LOCATION_DRAWABLE
);
1161 TRACE("Starting new frame.\n");
1163 context_release(&context_vk
->c
);
1166 static const struct wined3d_swapchain_ops swapchain_vk_ops
=
1168 swapchain_vk_present
,
1169 swapchain_frontbuffer_updated
,
1172 static void swapchain_gdi_frontbuffer_updated(struct wined3d_swapchain
*swapchain
)
1174 struct wined3d_dc_info
*front
;
1175 POINT offset
= {0, 0};
1180 TRACE("swapchain %p.\n", swapchain
);
1182 front
= &swapchain
->front_buffer
->dc_info
[0];
1183 if (swapchain
->palette
)
1184 wined3d_palette_apply_to_dc(swapchain
->palette
, front
->dc
);
1186 if (swapchain
->front_buffer
->resource
.map_count
)
1187 ERR("Trying to blit a mapped surface.\n");
1189 TRACE("Copying surface %p to screen.\n", front
);
1192 window
= swapchain
->win_handle
;
1193 dst_dc
= GetDCEx(window
, 0, DCX_CLIPSIBLINGS
| DCX_CACHE
);
1195 /* Front buffer coordinates are screen coordinates. Map them to the
1196 * destination window if not fullscreened. */
1197 if (swapchain
->state
.desc
.windowed
)
1198 ClientToScreen(window
, &offset
);
1200 TRACE("offset %s.\n", wine_dbgstr_point(&offset
));
1202 SetRect(&draw_rect
, 0, 0, swapchain
->front_buffer
->resource
.width
,
1203 swapchain
->front_buffer
->resource
.height
);
1204 IntersectRect(&draw_rect
, &draw_rect
, &swapchain
->front_buffer_update
);
1206 BitBlt(dst_dc
, draw_rect
.left
- offset
.x
, draw_rect
.top
- offset
.y
,
1207 draw_rect
.right
- draw_rect
.left
, draw_rect
.bottom
- draw_rect
.top
,
1208 src_dc
, draw_rect
.left
, draw_rect
.top
, SRCCOPY
);
1209 ReleaseDC(window
, dst_dc
);
1211 SetRectEmpty(&swapchain
->front_buffer_update
);
1214 static void swapchain_gdi_present(struct wined3d_swapchain
*swapchain
,
1215 const RECT
*src_rect
, const RECT
*dst_rect
, unsigned int swap_interval
, DWORD flags
)
1217 struct wined3d_dc_info
*front
, *back
;
1222 front
= &swapchain
->front_buffer
->dc_info
[0];
1223 back
= &swapchain
->back_buffers
[0]->dc_info
[0];
1225 /* Flip the surface data. */
1227 bitmap
= front
->bitmap
;
1228 data
= swapchain
->front_buffer
->resource
.heap_memory
;
1230 front
->dc
= back
->dc
;
1231 front
->bitmap
= back
->bitmap
;
1232 swapchain
->front_buffer
->resource
.heap_memory
= swapchain
->back_buffers
[0]->resource
.heap_memory
;
1235 back
->bitmap
= bitmap
;
1236 swapchain
->back_buffers
[0]->resource
.heap_memory
= data
;
1238 SetRect(&swapchain
->front_buffer_update
, 0, 0,
1239 swapchain
->front_buffer
->resource
.width
,
1240 swapchain
->front_buffer
->resource
.height
);
1241 swapchain_gdi_frontbuffer_updated(swapchain
);
1244 static const struct wined3d_swapchain_ops swapchain_no3d_ops
=
1246 swapchain_gdi_present
,
1247 swapchain_gdi_frontbuffer_updated
,
1250 static void swapchain_update_render_to_fbo(struct wined3d_swapchain
*swapchain
)
1252 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
1255 if (!swapchain
->state
.desc
.backbuffer_count
)
1257 TRACE("Single buffered rendering.\n");
1258 swapchain
->render_to_fbo
= FALSE
;
1262 TRACE("Rendering to FBO.\n");
1263 swapchain
->render_to_fbo
= TRUE
;
1266 static void wined3d_swapchain_apply_sample_count_override(const struct wined3d_swapchain
*swapchain
,
1267 enum wined3d_format_id format_id
, enum wined3d_multisample_type
*type
, DWORD
*quality
)
1269 const struct wined3d_adapter
*adapter
;
1270 const struct wined3d_gl_info
*gl_info
;
1271 const struct wined3d_format
*format
;
1272 enum wined3d_multisample_type t
;
1274 if (wined3d_settings
.sample_count
== ~0u)
1277 adapter
= swapchain
->device
->adapter
;
1278 gl_info
= &adapter
->gl_info
;
1279 if (!(format
= wined3d_get_format(adapter
, format_id
, WINED3D_BIND_RENDER_TARGET
)))
1282 if ((t
= min(wined3d_settings
.sample_count
, gl_info
->limits
.samples
)))
1283 while (!(format
->multisample_types
& 1u << (t
- 1)))
1285 TRACE("Using sample count %u.\n", t
);
1290 void swapchain_set_max_frame_latency(struct wined3d_swapchain
*swapchain
, const struct wined3d_device
*device
)
1292 /* Subtract 1 for the implicit OpenGL latency. */
1293 swapchain
->max_frame_latency
= device
->max_frame_latency
>= 2 ? device
->max_frame_latency
- 1 : 1;
1296 static enum wined3d_format_id
adapter_format_from_backbuffer_format(const struct wined3d_adapter
*adapter
,
1297 enum wined3d_format_id format_id
)
1299 const struct wined3d_format
*backbuffer_format
;
1301 backbuffer_format
= wined3d_get_format(adapter
, format_id
, WINED3D_BIND_RENDER_TARGET
);
1302 return pixelformat_for_depth(backbuffer_format
->byte_count
* CHAR_BIT
);
1305 static HRESULT
wined3d_swapchain_state_init(struct wined3d_swapchain_state
*state
,
1306 const struct wined3d_swapchain_desc
*desc
, HWND window
, struct wined3d
*wined3d
,
1307 struct wined3d_swapchain_state_parent
*parent
)
1311 state
->desc
= *desc
;
1313 if (FAILED(hr
= wined3d_output_get_display_mode(desc
->output
, &state
->original_mode
, NULL
)))
1315 ERR("Failed to get current display mode, hr %#x.\n", hr
);
1319 if (!desc
->windowed
)
1321 if (desc
->flags
& WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
)
1323 state
->d3d_mode
.width
= desc
->backbuffer_width
;
1324 state
->d3d_mode
.height
= desc
->backbuffer_height
;
1325 state
->d3d_mode
.format_id
= adapter_format_from_backbuffer_format(desc
->output
->adapter
,
1326 desc
->backbuffer_format
);
1327 state
->d3d_mode
.refresh_rate
= desc
->refresh_rate
;
1328 state
->d3d_mode
.scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
1332 state
->d3d_mode
= state
->original_mode
;
1336 GetWindowRect(window
, &state
->original_window_rect
);
1337 state
->wined3d
= wined3d
;
1338 state
->device_window
= window
;
1339 state
->parent
= parent
;
1341 if (desc
->flags
& WINED3D_SWAPCHAIN_REGISTER_STATE
)
1342 wined3d_swapchain_state_register(state
);
1347 static HRESULT
wined3d_swapchain_init(struct wined3d_swapchain
*swapchain
, struct wined3d_device
*device
,
1348 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain_state_parent
*state_parent
,
1349 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1350 const struct wined3d_swapchain_ops
*swapchain_ops
)
1352 struct wined3d_resource_desc texture_desc
;
1353 struct wined3d_output_desc output_desc
;
1354 BOOL displaymode_set
= FALSE
;
1355 DWORD texture_flags
= 0;
1356 HRESULT hr
= E_FAIL
;
1361 wined3d_mutex_lock();
1363 if (desc
->backbuffer_count
> 1)
1365 FIXME("The application requested more than one back buffer, this is not properly supported.\n"
1366 "Please configure the application to use double buffering (1 back buffer) if possible.\n");
1369 if (desc
->swap_effect
!= WINED3D_SWAP_EFFECT_DISCARD
1370 && desc
->swap_effect
!= WINED3D_SWAP_EFFECT_SEQUENTIAL
1371 && desc
->swap_effect
!= WINED3D_SWAP_EFFECT_COPY
)
1372 FIXME("Unimplemented swap effect %#x.\n", desc
->swap_effect
);
1374 window
= desc
->device_window
? desc
->device_window
: device
->create_parms
.focus_window
;
1375 if (FAILED(hr
= wined3d_swapchain_state_init(&swapchain
->state
, desc
, window
, device
->wined3d
, state_parent
)))
1377 ERR("Failed to initialise swapchain state, hr %#x.\n", hr
);
1378 wined3d_mutex_unlock();
1382 swapchain
->swapchain_ops
= swapchain_ops
;
1383 swapchain
->device
= device
;
1384 swapchain
->parent
= parent
;
1385 swapchain
->parent_ops
= parent_ops
;
1387 swapchain
->win_handle
= window
;
1388 swapchain
->swap_interval
= WINED3D_SWAP_INTERVAL_DEFAULT
;
1389 swapchain_set_max_frame_latency(swapchain
, device
);
1391 GetClientRect(window
, &client_rect
);
1394 TRACE("Client rect %s.\n", wine_dbgstr_rect(&client_rect
));
1396 if (!desc
->backbuffer_width
)
1398 desc
->backbuffer_width
= client_rect
.right
? client_rect
.right
: 8;
1399 TRACE("Updating width to %u.\n", desc
->backbuffer_width
);
1401 if (!desc
->backbuffer_height
)
1403 desc
->backbuffer_height
= client_rect
.bottom
? client_rect
.bottom
: 8;
1404 TRACE("Updating height to %u.\n", desc
->backbuffer_height
);
1407 if (desc
->backbuffer_format
== WINED3DFMT_UNKNOWN
)
1409 desc
->backbuffer_format
= swapchain
->state
.original_mode
.format_id
;
1410 TRACE("Updating format to %s.\n", debug_d3dformat(swapchain
->state
.original_mode
.format_id
));
1415 if (FAILED(hr
= wined3d_output_get_desc(desc
->output
, &output_desc
)))
1417 ERR("Failed to get output description, hr %#x.\n", hr
);
1421 wined3d_swapchain_state_setup_fullscreen(&swapchain
->state
, window
,
1422 output_desc
.desktop_rect
.left
, output_desc
.desktop_rect
.top
, desc
->backbuffer_width
,
1423 desc
->backbuffer_height
);
1425 swapchain
->state
.desc
= *desc
;
1426 wined3d_swapchain_apply_sample_count_override(swapchain
, swapchain
->state
.desc
.backbuffer_format
,
1427 &swapchain
->state
.desc
.multisample_type
, &swapchain
->state
.desc
.multisample_quality
);
1428 swapchain_update_render_to_fbo(swapchain
);
1430 TRACE("Creating front buffer.\n");
1432 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1433 texture_desc
.format
= swapchain
->state
.desc
.backbuffer_format
;
1434 texture_desc
.multisample_type
= swapchain
->state
.desc
.multisample_type
;
1435 texture_desc
.multisample_quality
= swapchain
->state
.desc
.multisample_quality
;
1436 texture_desc
.usage
= 0;
1437 if (device
->wined3d
->flags
& WINED3D_NO3D
)
1438 texture_desc
.usage
|= WINED3DUSAGE_OWNDC
;
1439 texture_desc
.bind_flags
= 0;
1440 if (device
->wined3d
->flags
& WINED3D_NO3D
)
1441 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_CPU
;
1443 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
1444 if (swapchain
->state
.desc
.flags
& WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER
)
1445 texture_desc
.access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
1446 texture_desc
.width
= swapchain
->state
.desc
.backbuffer_width
;
1447 texture_desc
.height
= swapchain
->state
.desc
.backbuffer_height
;
1448 texture_desc
.depth
= 1;
1449 texture_desc
.size
= 0;
1451 if (swapchain
->state
.desc
.flags
& WINED3D_SWAPCHAIN_GDI_COMPATIBLE
)
1452 texture_flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
1454 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
1455 parent
, &texture_desc
, texture_flags
, &swapchain
->front_buffer
)))
1457 WARN("Failed to create front buffer, hr %#x.\n", hr
);
1461 wined3d_texture_set_swapchain(swapchain
->front_buffer
, swapchain
);
1462 if (!(device
->wined3d
->flags
& WINED3D_NO3D
))
1464 wined3d_texture_validate_location(swapchain
->front_buffer
, 0, WINED3D_LOCATION_DRAWABLE
);
1465 wined3d_texture_invalidate_location(swapchain
->front_buffer
, 0, ~WINED3D_LOCATION_DRAWABLE
);
1468 /* MSDN says we're only allowed a single fullscreen swapchain per device,
1469 * so we should really check to see if there is a fullscreen swapchain
1470 * already. Does a single head count as full screen? */
1471 if (!desc
->windowed
&& desc
->flags
& WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
)
1473 /* Change the display settings */
1474 if (FAILED(hr
= wined3d_output_set_display_mode(desc
->output
,
1475 &swapchain
->state
.d3d_mode
)))
1477 WARN("Failed to set display mode, hr %#x.\n", hr
);
1480 displaymode_set
= TRUE
;
1483 if (swapchain
->state
.desc
.backbuffer_count
> 0)
1485 if (!(swapchain
->back_buffers
= heap_calloc(swapchain
->state
.desc
.backbuffer_count
,
1486 sizeof(*swapchain
->back_buffers
))))
1488 ERR("Failed to allocate backbuffer array memory.\n");
1493 texture_desc
.bind_flags
= swapchain
->state
.desc
.backbuffer_bind_flags
;
1494 texture_desc
.usage
= 0;
1495 if (device
->wined3d
->flags
& WINED3D_NO3D
)
1496 texture_desc
.usage
|= WINED3DUSAGE_OWNDC
;
1497 for (i
= 0; i
< swapchain
->state
.desc
.backbuffer_count
; ++i
)
1499 TRACE("Creating back buffer %u.\n", i
);
1500 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
1501 parent
, &texture_desc
, texture_flags
, &swapchain
->back_buffers
[i
])))
1503 WARN("Failed to create back buffer %u, hr %#x.\n", i
, hr
);
1504 swapchain
->state
.desc
.backbuffer_count
= i
;
1507 wined3d_texture_set_swapchain(swapchain
->back_buffers
[i
], swapchain
);
1511 /* Swapchains share the depth/stencil buffer, so only create a single depthstencil surface. */
1512 if (desc
->enable_auto_depth_stencil
)
1514 TRACE("Creating depth/stencil buffer.\n");
1515 if (!device
->auto_depth_stencil_view
)
1517 struct wined3d_view_desc desc
;
1518 struct wined3d_texture
*ds
;
1520 texture_desc
.format
= swapchain
->state
.desc
.auto_depth_stencil_format
;
1521 texture_desc
.usage
= 0;
1522 texture_desc
.bind_flags
= WINED3D_BIND_DEPTH_STENCIL
;
1523 if (device
->wined3d
->flags
& WINED3D_NO3D
)
1524 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_CPU
;
1526 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
1528 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
1529 device
->device_parent
, &texture_desc
, 0, &ds
)))
1531 WARN("Failed to create the auto depth/stencil surface, hr %#x.\n", hr
);
1535 desc
.format_id
= ds
->resource
.format
->id
;
1537 desc
.u
.texture
.level_idx
= 0;
1538 desc
.u
.texture
.level_count
= 1;
1539 desc
.u
.texture
.layer_idx
= 0;
1540 desc
.u
.texture
.layer_count
= 1;
1541 hr
= wined3d_rendertarget_view_create(&desc
, &ds
->resource
, NULL
, &wined3d_null_parent_ops
,
1542 &device
->auto_depth_stencil_view
);
1543 wined3d_texture_decref(ds
);
1546 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
1552 wined3d_swapchain_get_gamma_ramp(swapchain
, &swapchain
->orig_gamma
);
1554 wined3d_mutex_unlock();
1559 if (displaymode_set
)
1561 if (FAILED(wined3d_restore_display_modes(device
->wined3d
)))
1562 ERR("Failed to restore display mode.\n");
1565 if (swapchain
->back_buffers
)
1567 for (i
= 0; i
< swapchain
->state
.desc
.backbuffer_count
; ++i
)
1569 if (swapchain
->back_buffers
[i
])
1571 wined3d_texture_set_swapchain(swapchain
->back_buffers
[i
], NULL
);
1572 wined3d_texture_decref(swapchain
->back_buffers
[i
]);
1575 heap_free(swapchain
->back_buffers
);
1578 if (swapchain
->front_buffer
)
1580 wined3d_texture_set_swapchain(swapchain
->front_buffer
, NULL
);
1581 wined3d_texture_decref(swapchain
->front_buffer
);
1584 wined3d_swapchain_state_cleanup(&swapchain
->state
);
1585 wined3d_mutex_unlock();
1590 HRESULT
wined3d_swapchain_no3d_init(struct wined3d_swapchain
*swapchain_no3d
, struct wined3d_device
*device
,
1591 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain_state_parent
*state_parent
,
1592 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1594 TRACE("swapchain_no3d %p, device %p, desc %p, state_parent %p, parent %p, parent_ops %p.\n",
1595 swapchain_no3d
, device
, desc
, state_parent
, parent
, parent_ops
);
1597 return wined3d_swapchain_init(swapchain_no3d
, device
, desc
, state_parent
, parent
, parent_ops
,
1598 &swapchain_no3d_ops
);
1601 HRESULT
wined3d_swapchain_gl_init(struct wined3d_swapchain_gl
*swapchain_gl
, struct wined3d_device
*device
,
1602 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain_state_parent
*state_parent
,
1603 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1607 TRACE("swapchain_gl %p, device %p, desc %p, state_parent %p, parent %p, parent_ops %p.\n",
1608 swapchain_gl
, device
, desc
, state_parent
, parent
, parent_ops
);
1610 if (FAILED(hr
= wined3d_swapchain_init(&swapchain_gl
->s
, device
, desc
, state_parent
, parent
,
1611 parent_ops
, &swapchain_gl_ops
)))
1613 /* Cleanup any context that may have been created for the swapchain. */
1614 wined3d_cs_destroy_object(device
->cs
, wined3d_swapchain_gl_destroy_object
, swapchain_gl
);
1615 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1621 HRESULT
wined3d_swapchain_vk_init(struct wined3d_swapchain_vk
*swapchain_vk
, struct wined3d_device
*device
,
1622 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain_state_parent
*state_parent
,
1623 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1627 TRACE("swapchain_vk %p, device %p, desc %p, parent %p, parent_ops %p.\n",
1628 swapchain_vk
, device
, desc
, parent
, parent_ops
);
1630 if (FAILED(hr
= wined3d_swapchain_init(&swapchain_vk
->s
, device
, desc
, state_parent
, parent
,
1631 parent_ops
, &swapchain_vk_ops
)))
1634 if (swapchain_vk
->s
.win_handle
== GetDesktopWindow())
1636 WARN("Creating a desktop window swapchain.\n");
1640 if (FAILED(hr
= wined3d_swapchain_vk_create_vulkan_swapchain(swapchain_vk
)))
1642 wined3d_swapchain_cleanup(&swapchain_vk
->s
);
1649 HRESULT CDECL
wined3d_swapchain_create(struct wined3d_device
*device
,
1650 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain_state_parent
*state_parent
,
1651 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1652 struct wined3d_swapchain
**swapchain
)
1654 struct wined3d_swapchain
*object
;
1657 if (FAILED(hr
= device
->adapter
->adapter_ops
->adapter_create_swapchain(device
,
1658 desc
, state_parent
, parent
, parent_ops
, &object
)))
1661 if (desc
->flags
& WINED3D_SWAPCHAIN_IMPLICIT
)
1663 wined3d_mutex_lock();
1664 if (FAILED(hr
= wined3d_device_set_implicit_swapchain(device
, object
)))
1666 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1667 device
->adapter
->adapter_ops
->adapter_destroy_swapchain(object
);
1668 wined3d_mutex_unlock();
1671 wined3d_mutex_unlock();
1674 *swapchain
= object
;
1679 static struct wined3d_context_gl
*wined3d_swapchain_gl_create_context(struct wined3d_swapchain_gl
*swapchain_gl
)
1681 struct wined3d_device
*device
= swapchain_gl
->s
.device
;
1682 struct wined3d_context_gl
*context_gl
;
1684 TRACE("Creating a new context for swapchain %p, thread %u.\n", swapchain_gl
, GetCurrentThreadId());
1686 wined3d_from_cs(device
->cs
);
1688 if (!(context_gl
= heap_alloc_zero(sizeof(*context_gl
))))
1690 ERR("Failed to allocate context memory.\n");
1694 if (FAILED(wined3d_context_gl_init(context_gl
, swapchain_gl
)))
1696 WARN("Failed to initialise context.\n");
1697 heap_free(context_gl
);
1701 if (!device_context_add(device
, &context_gl
->c
))
1703 ERR("Failed to add the newly created context to the context list.\n");
1704 wined3d_context_gl_destroy(context_gl
);
1708 TRACE("Created context %p.\n", context_gl
);
1710 context_release(&context_gl
->c
);
1712 if (!wined3d_array_reserve((void **)&swapchain_gl
->contexts
, &swapchain_gl
->contexts_size
,
1713 swapchain_gl
->context_count
+ 1, sizeof(*swapchain_gl
->contexts
)))
1715 ERR("Failed to allocate new context array memory.\n");
1716 wined3d_context_gl_destroy(context_gl
);
1719 swapchain_gl
->contexts
[swapchain_gl
->context_count
++] = context_gl
;
1724 void wined3d_swapchain_gl_destroy_contexts(struct wined3d_swapchain_gl
*swapchain_gl
)
1728 for (i
= 0; i
< swapchain_gl
->context_count
; ++i
)
1730 wined3d_context_gl_destroy(swapchain_gl
->contexts
[i
]);
1732 heap_free(swapchain_gl
->contexts
);
1733 swapchain_gl
->contexts_size
= 0;
1734 swapchain_gl
->context_count
= 0;
1735 swapchain_gl
->contexts
= NULL
;
1738 struct wined3d_context_gl
*wined3d_swapchain_gl_get_context(struct wined3d_swapchain_gl
*swapchain_gl
)
1740 DWORD tid
= GetCurrentThreadId();
1743 for (i
= 0; i
< swapchain_gl
->context_count
; ++i
)
1745 if (swapchain_gl
->contexts
[i
]->tid
== tid
)
1746 return swapchain_gl
->contexts
[i
];
1749 /* Create a new context for the thread. */
1750 return wined3d_swapchain_gl_create_context(swapchain_gl
);
1753 HDC
wined3d_swapchain_gl_get_backup_dc(struct wined3d_swapchain_gl
*swapchain_gl
)
1755 if (!swapchain_gl
->backup_dc
)
1757 TRACE("Creating the backup window for swapchain %p.\n", swapchain_gl
);
1759 if (!(swapchain_gl
->backup_wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
1760 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
)))
1762 ERR("Failed to create a window.\n");
1766 if (!(swapchain_gl
->backup_dc
= GetDC(swapchain_gl
->backup_wnd
)))
1768 ERR("Failed to get a DC.\n");
1769 DestroyWindow(swapchain_gl
->backup_wnd
);
1770 swapchain_gl
->backup_wnd
= NULL
;
1775 return swapchain_gl
->backup_dc
;
1778 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
)
1782 wined3d_resource_update_draw_binding(&swapchain
->front_buffer
->resource
);
1784 for (i
= 0; i
< swapchain
->state
.desc
.backbuffer_count
; ++i
)
1786 wined3d_resource_update_draw_binding(&swapchain
->back_buffers
[i
]->resource
);
1790 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
)
1792 struct wined3d_device
*device
= swapchain
->device
;
1793 HWND window
= swapchain
->state
.device_window
;
1794 struct wined3d_output_desc output_desc
;
1795 unsigned int screensaver_active
;
1796 struct wined3d_output
*output
;
1797 BOOL focus_messages
, filter
;
1800 /* This code is not protected by the wined3d mutex, so it may run while
1801 * wined3d_device_reset is active. Testing on Windows shows that changing
1802 * focus during resets and resetting during focus change events causes
1803 * the application to crash with an invalid memory access. */
1805 if (!(focus_messages
= device
->wined3d
->flags
& WINED3D_FOCUS_MESSAGES
))
1806 filter
= wined3d_filter_messages(window
, TRUE
);
1810 SystemParametersInfoW(SPI_GETSCREENSAVEACTIVE
, 0, &screensaver_active
, 0);
1811 if ((device
->restore_screensaver
= !!screensaver_active
))
1812 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE
, FALSE
, NULL
, 0);
1814 if (!(device
->create_parms
.flags
& WINED3DCREATE_NOWINDOWCHANGES
))
1816 /* The d3d versions do not agree on the exact messages here. D3d8 restores
1817 * the window but leaves the size untouched, d3d9 sets the size on an
1818 * invisible window, generates messages but doesn't change the window
1819 * properties. The implementation follows d3d9.
1821 * Guild Wars 1 wants a WINDOWPOSCHANGED message on the device window to
1822 * resume drawing after a focus loss. */
1823 output
= wined3d_swapchain_get_output(swapchain
);
1826 ERR("Failed to get output from swapchain %p.\n", swapchain
);
1830 if (SUCCEEDED(hr
= wined3d_output_get_desc(output
, &output_desc
)))
1831 SetWindowPos(window
, NULL
, output_desc
.desktop_rect
.left
,
1832 output_desc
.desktop_rect
.top
, swapchain
->state
.desc
.backbuffer_width
,
1833 swapchain
->state
.desc
.backbuffer_height
, SWP_NOACTIVATE
| SWP_NOZORDER
);
1835 ERR("Failed to get output description, hr %#x.\n", hr
);
1838 if (device
->wined3d
->flags
& WINED3D_RESTORE_MODE_ON_ACTIVATE
)
1840 output
= wined3d_swapchain_get_output(swapchain
);
1843 ERR("Failed to get output from swapchain %p.\n", swapchain
);
1847 if (FAILED(hr
= wined3d_output_set_display_mode(output
,
1848 &swapchain
->state
.d3d_mode
)))
1849 ERR("Failed to set display mode, hr %#x.\n", hr
);
1852 if (swapchain
== device
->swapchains
[0])
1853 device
->device_parent
->ops
->activate(device
->device_parent
, TRUE
);
1857 if (device
->restore_screensaver
)
1859 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE
, TRUE
, NULL
, 0);
1860 device
->restore_screensaver
= FALSE
;
1863 if (FAILED(hr
= wined3d_restore_display_modes(device
->wined3d
)))
1864 ERR("Failed to restore display modes, hr %#x.\n", hr
);
1866 swapchain
->reapply_mode
= TRUE
;
1868 /* Some DDraw apps (Deus Ex: GOTY, and presumably all UT 1 based games) destroy the device
1869 * during window minimization. Do our housekeeping now, as the device may not exist after
1870 * the ShowWindow call.
1872 * In d3d9, the device is marked lost after the window is minimized. If we find an app
1873 * that needs this behavior (e.g. because it calls TestCooperativeLevel in the window proc)
1874 * we'll have to control this via a create flag. Note that the device and swapchain are not
1875 * safe to access after the ShowWindow call. */
1876 if (swapchain
== device
->swapchains
[0])
1877 device
->device_parent
->ops
->activate(device
->device_parent
, FALSE
);
1879 if (!(device
->create_parms
.flags
& WINED3DCREATE_NOWINDOWCHANGES
) && IsWindowVisible(window
))
1880 ShowWindow(window
, SW_MINIMIZE
);
1883 if (!focus_messages
)
1884 wined3d_filter_messages(window
, filter
);
1887 HRESULT CDECL
wined3d_swapchain_resize_buffers(struct wined3d_swapchain
*swapchain
, unsigned int buffer_count
,
1888 unsigned int width
, unsigned int height
, enum wined3d_format_id format_id
,
1889 enum wined3d_multisample_type multisample_type
, unsigned int multisample_quality
)
1891 struct wined3d_swapchain_desc
*desc
= &swapchain
->state
.desc
;
1892 BOOL update_desc
= FALSE
;
1894 TRACE("swapchain %p, buffer_count %u, width %u, height %u, format %s, "
1895 "multisample_type %#x, multisample_quality %#x.\n",
1896 swapchain
, buffer_count
, width
, height
, debug_d3dformat(format_id
),
1897 multisample_type
, multisample_quality
);
1899 wined3d_swapchain_apply_sample_count_override(swapchain
, format_id
, &multisample_type
, &multisample_quality
);
1901 if (buffer_count
&& buffer_count
!= desc
->backbuffer_count
)
1902 FIXME("Cannot change the back buffer count yet.\n");
1904 wined3d_cs_finish(swapchain
->device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1906 if (!width
|| !height
)
1908 /* The application is requesting that either the swapchain width or
1909 * height be set to the corresponding dimension in the window's
1914 if (!desc
->windowed
)
1915 return WINED3DERR_INVALIDCALL
;
1917 if (!GetClientRect(swapchain
->state
.device_window
, &client_rect
))
1919 ERR("Failed to get client rect, last error %#x.\n", GetLastError());
1920 return WINED3DERR_INVALIDCALL
;
1924 width
= client_rect
.right
;
1927 height
= client_rect
.bottom
;
1930 if (width
!= desc
->backbuffer_width
|| height
!= desc
->backbuffer_height
)
1932 desc
->backbuffer_width
= width
;
1933 desc
->backbuffer_height
= height
;
1937 if (format_id
== WINED3DFMT_UNKNOWN
)
1939 if (!desc
->windowed
)
1940 return WINED3DERR_INVALIDCALL
;
1941 format_id
= swapchain
->state
.original_mode
.format_id
;
1944 if (format_id
!= desc
->backbuffer_format
)
1946 desc
->backbuffer_format
= format_id
;
1950 if (multisample_type
!= desc
->multisample_type
1951 || multisample_quality
!= desc
->multisample_quality
)
1953 desc
->multisample_type
= multisample_type
;
1954 desc
->multisample_quality
= multisample_quality
;
1963 if (FAILED(hr
= wined3d_texture_update_desc(swapchain
->front_buffer
, 0, desc
->backbuffer_width
,
1964 desc
->backbuffer_height
, desc
->backbuffer_format
,
1965 desc
->multisample_type
, desc
->multisample_quality
, NULL
, 0)))
1968 for (i
= 0; i
< desc
->backbuffer_count
; ++i
)
1970 if (FAILED(hr
= wined3d_texture_update_desc(swapchain
->back_buffers
[i
], 0, desc
->backbuffer_width
,
1971 desc
->backbuffer_height
, desc
->backbuffer_format
,
1972 desc
->multisample_type
, desc
->multisample_quality
, NULL
, 0)))
1977 swapchain_update_render_to_fbo(swapchain
);
1978 swapchain_update_draw_bindings(swapchain
);
1983 static HRESULT
wined3d_swapchain_state_set_display_mode(struct wined3d_swapchain_state
*state
,
1984 struct wined3d_output
*output
, struct wined3d_display_mode
*mode
)
1988 if (state
->desc
.flags
& WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE
)
1990 if (FAILED(hr
= wined3d_output_find_closest_matching_mode(output
, mode
)))
1992 WARN("Failed to find closest matching mode, hr %#x.\n", hr
);
1996 if (output
!= state
->desc
.output
)
1998 if (FAILED(hr
= wined3d_restore_display_modes(state
->wined3d
)))
2000 WARN("Failed to restore display modes, hr %#x.\n", hr
);
2004 if (FAILED(hr
= wined3d_output_get_display_mode(output
, &state
->original_mode
, NULL
)))
2006 WARN("Failed to get current display mode, hr %#x.\n", hr
);
2011 if (FAILED(hr
= wined3d_output_set_display_mode(output
, mode
)))
2013 WARN("Failed to set display mode, hr %#x.\n", hr
);
2014 return WINED3DERR_INVALIDCALL
;
2020 HRESULT CDECL
wined3d_swapchain_state_resize_target(struct wined3d_swapchain_state
*state
,
2021 const struct wined3d_display_mode
*mode
)
2023 struct wined3d_display_mode actual_mode
;
2024 struct wined3d_output_desc output_desc
;
2025 RECT original_window_rect
, window_rect
;
2026 int x
, y
, width
, height
;
2030 TRACE("state %p, mode %p.\n", state
, mode
);
2032 wined3d_mutex_lock();
2034 window
= state
->device_window
;
2036 if (state
->desc
.windowed
)
2038 SetRect(&window_rect
, 0, 0, mode
->width
, mode
->height
);
2039 AdjustWindowRectEx(&window_rect
,
2040 GetWindowLongW(window
, GWL_STYLE
), FALSE
,
2041 GetWindowLongW(window
, GWL_EXSTYLE
));
2042 GetWindowRect(window
, &original_window_rect
);
2044 x
= original_window_rect
.left
;
2045 y
= original_window_rect
.top
;
2046 width
= window_rect
.right
- window_rect
.left
;
2047 height
= window_rect
.bottom
- window_rect
.top
;
2051 if (state
->desc
.flags
& WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
)
2053 actual_mode
= *mode
;
2054 if (FAILED(hr
= wined3d_swapchain_state_set_display_mode(state
, state
->desc
.output
,
2057 ERR("Failed to set display mode, hr %#x.\n", hr
);
2058 wined3d_mutex_unlock();
2063 if (FAILED(hr
= wined3d_output_get_desc(state
->desc
.output
, &output_desc
)))
2065 ERR("Failed to get output description, hr %#x.\n", hr
);
2066 wined3d_mutex_unlock();
2070 x
= output_desc
.desktop_rect
.left
;
2071 y
= output_desc
.desktop_rect
.top
;
2072 width
= output_desc
.desktop_rect
.right
- output_desc
.desktop_rect
.left
;
2073 height
= output_desc
.desktop_rect
.bottom
- output_desc
.desktop_rect
.top
;
2076 wined3d_mutex_unlock();
2078 MoveWindow(window
, x
, y
, width
, height
, TRUE
);
2083 static LONG
fullscreen_style(LONG style
)
2085 /* Make sure the window is managed, otherwise we won't get keyboard input. */
2086 style
|= WS_POPUP
| WS_SYSMENU
;
2087 style
&= ~(WS_CAPTION
| WS_THICKFRAME
);
2092 static LONG
fullscreen_exstyle(LONG exstyle
)
2094 /* Filter out window decorations. */
2095 exstyle
&= ~(WS_EX_WINDOWEDGE
| WS_EX_CLIENTEDGE
);
2100 HRESULT
wined3d_swapchain_state_setup_fullscreen(struct wined3d_swapchain_state
*state
,
2101 HWND window
, int x
, int y
, int width
, int height
)
2103 unsigned int window_pos_flags
= SWP_FRAMECHANGED
| SWP_NOACTIVATE
;
2104 LONG style
, exstyle
;
2107 TRACE("Setting up window %p for fullscreen mode.\n", window
);
2109 if (!IsWindow(window
))
2111 WARN("%p is not a valid window.\n", window
);
2112 return WINED3DERR_NOTAVAILABLE
;
2115 if (state
->style
|| state
->exstyle
)
2117 ERR("Changing the window style for window %p, but another style (%08x, %08x) is already stored.\n",
2118 window
, state
->style
, state
->exstyle
);
2121 if (state
->desc
.flags
& WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES
)
2122 window_pos_flags
|= SWP_NOZORDER
;
2124 window_pos_flags
|= SWP_SHOWWINDOW
;
2126 state
->style
= GetWindowLongW(window
, GWL_STYLE
);
2127 state
->exstyle
= GetWindowLongW(window
, GWL_EXSTYLE
);
2129 style
= fullscreen_style(state
->style
);
2130 exstyle
= fullscreen_exstyle(state
->exstyle
);
2132 TRACE("Old style was %08x, %08x, setting to %08x, %08x.\n",
2133 state
->style
, state
->exstyle
, style
, exstyle
);
2135 filter
= wined3d_filter_messages(window
, TRUE
);
2137 SetWindowLongW(window
, GWL_STYLE
, style
);
2138 SetWindowLongW(window
, GWL_EXSTYLE
, exstyle
);
2139 SetWindowPos(window
, HWND_TOPMOST
, x
, y
, width
, height
, window_pos_flags
);
2141 wined3d_filter_messages(window
, filter
);
2146 void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_state
*state
,
2147 HWND window
, const RECT
*window_rect
)
2149 unsigned int window_pos_flags
= SWP_FRAMECHANGED
| SWP_NOZORDER
| SWP_NOACTIVATE
;
2150 HWND window_pos_after
= NULL
;
2151 LONG style
, exstyle
;
2155 if (!state
->style
&& !state
->exstyle
)
2158 if ((state
->desc
.flags
& WINED3D_SWAPCHAIN_RESTORE_WINDOW_STATE
)
2159 && !(state
->desc
.flags
& WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES
))
2161 window_pos_after
= (state
->exstyle
& WS_EX_TOPMOST
) ? HWND_TOPMOST
: HWND_NOTOPMOST
;
2162 window_pos_flags
|= (state
->style
& WS_VISIBLE
) ? SWP_SHOWWINDOW
: SWP_HIDEWINDOW
;
2163 window_pos_flags
&= ~SWP_NOZORDER
;
2166 style
= GetWindowLongW(window
, GWL_STYLE
);
2167 exstyle
= GetWindowLongW(window
, GWL_EXSTYLE
);
2169 /* These flags are set by wined3d_device_setup_fullscreen_window, not the
2170 * application, and we want to ignore them in the test below, since it's
2171 * not the application's fault that they changed. Additionally, we want to
2172 * preserve the current status of these flags (i.e. don't restore them) to
2173 * more closely emulate the behavior of Direct3D, which leaves these flags
2174 * alone when returning to windowed mode. */
2175 state
->style
^= (state
->style
^ style
) & WS_VISIBLE
;
2176 state
->exstyle
^= (state
->exstyle
^ exstyle
) & WS_EX_TOPMOST
;
2178 TRACE("Restoring window style of window %p to %08x, %08x.\n",
2179 window
, state
->style
, state
->exstyle
);
2181 filter
= wined3d_filter_messages(window
, TRUE
);
2183 /* Only restore the style if the application didn't modify it during the
2184 * fullscreen phase. Some applications change it before calling Reset()
2185 * when switching between windowed and fullscreen modes (HL2), some
2186 * depend on the original style (Eve Online). */
2187 if (style
== fullscreen_style(state
->style
) && exstyle
== fullscreen_exstyle(state
->exstyle
))
2189 SetWindowLongW(window
, GWL_STYLE
, state
->style
);
2190 SetWindowLongW(window
, GWL_EXSTYLE
, state
->exstyle
);
2194 rect
= *window_rect
;
2196 window_pos_flags
|= (SWP_NOMOVE
| SWP_NOSIZE
);
2197 SetWindowPos(window
, window_pos_after
, rect
.left
, rect
.top
,
2198 rect
.right
- rect
.left
, rect
.bottom
- rect
.top
, window_pos_flags
);
2200 wined3d_filter_messages(window
, filter
);
2202 /* Delete the old values. */
2207 HRESULT CDECL
wined3d_swapchain_state_set_fullscreen(struct wined3d_swapchain_state
*state
,
2208 const struct wined3d_swapchain_desc
*swapchain_desc
,
2209 const struct wined3d_display_mode
*mode
)
2211 struct wined3d_display_mode actual_mode
;
2212 struct wined3d_output_desc output_desc
;
2213 BOOL windowed
= state
->desc
.windowed
;
2216 TRACE("state %p, swapchain_desc %p, mode %p.\n", state
, swapchain_desc
, mode
);
2218 if (state
->desc
.flags
& WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
)
2222 actual_mode
= *mode
;
2223 if (FAILED(hr
= wined3d_swapchain_state_set_display_mode(state
, swapchain_desc
->output
,
2229 if (!swapchain_desc
->windowed
)
2231 actual_mode
.width
= swapchain_desc
->backbuffer_width
;
2232 actual_mode
.height
= swapchain_desc
->backbuffer_height
;
2233 actual_mode
.refresh_rate
= swapchain_desc
->refresh_rate
;
2234 actual_mode
.format_id
= adapter_format_from_backbuffer_format(swapchain_desc
->output
->adapter
,
2235 swapchain_desc
->backbuffer_format
);
2236 actual_mode
.scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
2237 if (FAILED(hr
= wined3d_swapchain_state_set_display_mode(state
, swapchain_desc
->output
,
2243 if (FAILED(hr
= wined3d_restore_display_modes(state
->wined3d
)))
2245 WARN("Failed to restore display modes for all outputs, hr %#x.\n", hr
);
2254 WARN("WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH is not set, ignoring mode.\n");
2256 if (FAILED(hr
= wined3d_output_get_display_mode(swapchain_desc
->output
, &actual_mode
,
2259 ERR("Failed to get display mode, hr %#x.\n", hr
);
2260 return WINED3DERR_INVALIDCALL
;
2264 if (!swapchain_desc
->windowed
)
2266 unsigned int width
= actual_mode
.width
;
2267 unsigned int height
= actual_mode
.height
;
2269 if (FAILED(hr
= wined3d_output_get_desc(swapchain_desc
->output
, &output_desc
)))
2271 ERR("Failed to get output description, hr %#x.\n", hr
);
2275 if (state
->desc
.windowed
)
2277 /* Switch from windowed to fullscreen */
2278 if (FAILED(hr
= wined3d_swapchain_state_setup_fullscreen(state
, state
->device_window
,
2279 output_desc
.desktop_rect
.left
, output_desc
.desktop_rect
.top
, width
, height
)))
2284 HWND window
= state
->device_window
;
2287 /* Fullscreen -> fullscreen mode change */
2288 filter
= wined3d_filter_messages(window
, TRUE
);
2289 MoveWindow(window
, output_desc
.desktop_rect
.left
, output_desc
.desktop_rect
.top
, width
,
2291 ShowWindow(window
, SW_SHOW
);
2292 wined3d_filter_messages(window
, filter
);
2294 state
->d3d_mode
= actual_mode
;
2296 else if (!state
->desc
.windowed
)
2298 /* Fullscreen -> windowed switch */
2299 RECT
*window_rect
= NULL
;
2300 if (state
->desc
.flags
& WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT
)
2301 window_rect
= &state
->original_window_rect
;
2302 wined3d_swapchain_state_restore_from_fullscreen(state
, state
->device_window
, window_rect
);
2305 state
->desc
.output
= swapchain_desc
->output
;
2306 state
->desc
.windowed
= swapchain_desc
->windowed
;
2308 if (windowed
!= state
->desc
.windowed
)
2309 state
->parent
->ops
->windowed_state_changed(state
->parent
, state
->desc
.windowed
);
2314 BOOL CDECL
wined3d_swapchain_state_is_windowed(const struct wined3d_swapchain_state
*state
)
2316 TRACE("state %p.\n", state
);
2318 return state
->desc
.windowed
;
2321 void CDECL
wined3d_swapchain_state_destroy(struct wined3d_swapchain_state
*state
)
2323 wined3d_swapchain_state_cleanup(state
);
2327 HRESULT CDECL
wined3d_swapchain_state_create(const struct wined3d_swapchain_desc
*desc
,
2328 HWND window
, struct wined3d
*wined3d
, struct wined3d_swapchain_state_parent
*state_parent
,
2329 struct wined3d_swapchain_state
**state
)
2331 struct wined3d_swapchain_state
*s
;
2334 TRACE("desc %p, window %p, wined3d %p, state %p.\n", desc
, window
, wined3d
, state
);
2336 if (!(s
= heap_alloc_zero(sizeof(*s
))))
2337 return E_OUTOFMEMORY
;
2339 if (FAILED(hr
= wined3d_swapchain_state_init(s
, desc
, window
, wined3d
, state_parent
)))