wineqtdecoder: Recreate audio extraction session when we run out of frames.
[wine.git] / dlls / wined3d / directx.c
blob7810d7ba7cf0587d5260efc5d8ba9e58f829ae94
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include <stdio.h>
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
29 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
31 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
33 /* The driver names reflect the lowest GPU supported
34 * by a certain driver, so DRIVER_AMD_R300 supports
35 * R3xx, R4xx and R5xx GPUs. */
36 enum wined3d_display_driver
38 DRIVER_AMD_RAGE_128PRO,
39 DRIVER_AMD_R100,
40 DRIVER_AMD_R300,
41 DRIVER_AMD_R600,
42 DRIVER_INTEL_GMA800,
43 DRIVER_INTEL_GMA900,
44 DRIVER_INTEL_GMA950,
45 DRIVER_INTEL_GMA3000,
46 DRIVER_NVIDIA_TNT,
47 DRIVER_NVIDIA_GEFORCE2MX,
48 DRIVER_NVIDIA_GEFORCEFX,
49 DRIVER_NVIDIA_GEFORCE6,
50 DRIVER_UNKNOWN
53 enum wined3d_driver_model
55 DRIVER_MODEL_WIN9X,
56 DRIVER_MODEL_NT40,
57 DRIVER_MODEL_NT5X,
58 DRIVER_MODEL_NT6X
61 enum wined3d_gl_vendor
63 GL_VENDOR_UNKNOWN,
64 GL_VENDOR_APPLE,
65 GL_VENDOR_FGLRX,
66 GL_VENDOR_INTEL,
67 GL_VENDOR_MESA,
68 GL_VENDOR_NVIDIA,
71 /* The d3d device ID */
72 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
74 /* Extension detection */
75 struct wined3d_extension_map
77 const char *extension_string;
78 enum wined3d_gl_extension extension;
79 DWORD version;
82 static const struct wined3d_extension_map gl_extension_map[] =
84 /* APPLE */
85 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE, 0 },
86 {"GL_APPLE_fence", APPLE_FENCE, 0 },
87 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS, 0 },
88 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE, 0 },
89 {"GL_APPLE_flush_render", APPLE_FLUSH_RENDER, 0 },
90 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422, 0 },
92 /* ARB */
93 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT, 0 },
94 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT, 0 },
95 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP, 0 },
96 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE, 0 },
97 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS, 0 },
98 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX, 0 },
99 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM, 0 },
100 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER, 0 },
101 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT, 0 },
102 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4, 0 },
103 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL, 0 },
104 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX, 0 },
105 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT, 0 },
106 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE, 0 },
107 {"GL_ARB_multisample", ARB_MULTISAMPLE, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */
108 {"GL_ARB_multitexture", ARB_MULTITEXTURE, 0 },
109 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY, 0 },
110 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT, 0 },
111 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS, 0 },
112 {"GL_ARB_point_sprite", ARB_POINT_SPRITE, 0 },
113 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX, 0 },
114 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS, 0 },
115 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD, 0 },
116 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100, 0 },
117 {"GL_ARB_shadow", ARB_SHADOW, 0 },
118 {"GL_ARB_sync", ARB_SYNC, 0 },
119 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP, 0 },
120 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION, 0 },
121 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC, 0 },
122 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP, 0 },
123 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD, 0 },
124 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE, 0 },
125 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3, 0 },
126 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT, 0 },
127 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT, 0 },
128 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0) },
129 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE, 0 },
130 {"GL_ARB_texture_rg", ARB_TEXTURE_RG, 0 },
131 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA, 0 },
132 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND, 0 },
133 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT, 0 },
134 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM, 0 },
135 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER, 0 },
137 /* ATI */
138 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER, 0 },
139 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL, 0 },
140 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC, 0 },
141 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3, 0 },
142 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE, 0 },
144 /* EXT */
145 {"GL_EXT_blend_color", EXT_BLEND_COLOR, 0 },
146 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE, 0 },
147 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE, 0 },
148 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX, 0 },
149 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT, 0 },
150 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST, 0 },
151 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2, 0 },
152 {"GL_EXT_fog_coord", EXT_FOG_COORD, 0 },
153 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT, 0 },
154 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE, 0 },
155 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT, 0 },
156 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS, 0 },
157 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4, 0 },
158 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL, 0 },
159 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE, 0 },
160 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS, 0 },
161 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX, 0 },
162 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR, 0 },
163 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE, 0 },
164 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP, 0 },
165 {"GL_EXT_texture3D", EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2) },
166 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC, 0 },
167 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC, 0 },
168 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD, 0 },
169 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE, 0 },
170 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3, 0 },
171 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC, 0 },
172 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS, 0 },
173 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB, 0 },
174 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE, 0 },
175 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA, 0 },
177 /* NV */
178 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP, 0 },
179 {"GL_NV_fence", NV_FENCE, 0 },
180 {"GL_NV_fog_distance", NV_FOG_DISTANCE, 0 },
181 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM, 0 },
182 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2, 0 },
183 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION, 0 },
184 {"GL_NV_half_float", NV_HALF_FLOAT, 0 },
185 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT, 0 },
186 {"GL_NV_point_sprite", NV_POINT_SPRITE, 0 },
187 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS, 0 },
188 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2, 0 },
189 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION, 0 },
190 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4, 0 },
191 {"GL_NV_texture_shader", NV_TEXTURE_SHADER, 0 },
192 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2, 0 },
193 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM, 0 },
194 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1, 0 },
195 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2, 0 },
196 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION, 0 },
197 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3, 0 },
199 /* SGI */
200 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP, 0 },
203 static const struct wined3d_extension_map wgl_extension_map[] =
205 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT, 0 },
206 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL, 0 },
207 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH, 0 },
210 /**********************************************************
211 * Utility functions follow
212 **********************************************************/
214 const struct min_lookup minMipLookup[] =
216 /* NONE POINT LINEAR */
217 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
218 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
219 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
222 const struct min_lookup minMipLookup_noFilter[] =
224 /* NONE POINT LINEAR */
225 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
226 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
227 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
230 const struct min_lookup minMipLookup_noMip[] =
232 /* NONE POINT LINEAR */
233 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
234 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
235 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
238 const GLenum magLookup[] =
240 /* NONE POINT LINEAR */
241 GL_NEAREST, GL_NEAREST, GL_LINEAR,
244 const GLenum magLookup_noFilter[] =
246 /* NONE POINT LINEAR */
247 GL_NEAREST, GL_NEAREST, GL_NEAREST,
250 /* drawStridedSlow attributes */
251 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
252 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
253 glAttribFunc specular_func_3ubv;
254 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
255 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
256 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
259 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
260 * i.e., there is no GL Context - Get a default rendering context to enable the
261 * function query some info from GL.
264 struct wined3d_fake_gl_ctx
266 HDC dc;
267 HWND wnd;
268 HGLRC gl_ctx;
269 HDC restore_dc;
270 HGLRC restore_gl_ctx;
273 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
275 TRACE_(d3d_caps)("Destroying fake GL context.\n");
277 if (!pwglMakeCurrent(NULL, NULL))
279 ERR_(d3d_caps)("Failed to disable fake GL context.\n");
282 if (!pwglDeleteContext(ctx->gl_ctx))
284 DWORD err = GetLastError();
285 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
288 ReleaseDC(ctx->wnd, ctx->dc);
289 DestroyWindow(ctx->wnd);
291 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
293 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
297 /* Do not call while under the GL lock. */
298 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
300 PIXELFORMATDESCRIPTOR pfd;
301 int iPixelFormat;
303 TRACE("getting context...\n");
305 ctx->restore_dc = pwglGetCurrentDC();
306 ctx->restore_gl_ctx = pwglGetCurrentContext();
308 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
309 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
310 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
311 if (!ctx->wnd)
313 ERR_(d3d_caps)("Failed to create a window.\n");
314 goto fail;
317 ctx->dc = GetDC(ctx->wnd);
318 if (!ctx->dc)
320 ERR_(d3d_caps)("Failed to get a DC.\n");
321 goto fail;
324 /* PixelFormat selection */
325 ZeroMemory(&pfd, sizeof(pfd));
326 pfd.nSize = sizeof(pfd);
327 pfd.nVersion = 1;
328 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
329 pfd.iPixelType = PFD_TYPE_RGBA;
330 pfd.cColorBits = 32;
331 pfd.iLayerType = PFD_MAIN_PLANE;
333 iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd);
334 if (!iPixelFormat)
336 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
337 ERR_(d3d_caps)("Can't find a suitable iPixelFormat.\n");
338 goto fail;
340 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
341 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
343 /* Create a GL context. */
344 ctx->gl_ctx = pwglCreateContext(ctx->dc);
345 if (!ctx->gl_ctx)
347 WARN_(d3d_caps)("Error creating default context for capabilities initialization.\n");
348 goto fail;
351 /* Make it the current GL context. */
352 if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
354 ERR_(d3d_caps)("Failed to make fake GL context current.\n");
355 goto fail;
358 return TRUE;
360 fail:
361 if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
362 ctx->gl_ctx = NULL;
363 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
364 ctx->dc = NULL;
365 if (ctx->wnd) DestroyWindow(ctx->wnd);
366 ctx->wnd = NULL;
367 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
369 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
372 return FALSE;
375 /* Adjust the amount of used texture memory */
376 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
378 adapter->UsedTextureRam += amount;
379 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
380 return adapter->UsedTextureRam;
383 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
385 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
386 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
389 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
391 ULONG refcount = InterlockedIncrement(&wined3d->ref);
393 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
395 return refcount;
398 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
400 ULONG refcount = InterlockedDecrement(&wined3d->ref);
402 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
404 if (!refcount)
406 unsigned int i;
408 for (i = 0; i < wined3d->adapter_count; ++i)
410 wined3d_adapter_cleanup(&wined3d->adapters[i]);
412 HeapFree(GetProcessHeap(), 0, wined3d);
415 return refcount;
418 /* GL locking is done by the caller */
419 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
421 GLuint prog;
422 BOOL ret = FALSE;
423 const char *testcode =
424 "!!ARBvp1.0\n"
425 "PARAM C[66] = { program.env[0..65] };\n"
426 "ADDRESS A0;"
427 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
428 "ARL A0.x, zero.x;\n"
429 "MOV result.position, C[A0.x + 65];\n"
430 "END\n";
432 while(glGetError());
433 GL_EXTCALL(glGenProgramsARB(1, &prog));
434 if(!prog) {
435 ERR("Failed to create an ARB offset limit test program\n");
437 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
438 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
439 strlen(testcode), testcode));
440 if (glGetError())
442 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
443 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
444 ret = TRUE;
445 } else TRACE("OpenGL implementation allows offsets > 63\n");
447 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
448 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
449 checkGLcall("ARB vp offset limit test cleanup");
451 return ret;
454 static DWORD ver_for_ext(enum wined3d_gl_extension ext)
456 unsigned int i;
458 for (i = 0; i < (sizeof(gl_extension_map) / sizeof(*gl_extension_map)); ++i)
460 if (gl_extension_map[i].extension == ext)
461 return gl_extension_map[i].version;
463 return 0;
466 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
467 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
469 if (card_vendor != HW_VENDOR_AMD) return FALSE;
470 if (device == CARD_AMD_RADEON_9500) return TRUE;
471 if (device == CARD_AMD_RADEON_X700) return TRUE;
472 if (device == CARD_AMD_RADEON_X1600) return TRUE;
473 return FALSE;
476 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
477 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
479 if (card_vendor == HW_VENDOR_NVIDIA)
481 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
482 device == CARD_NVIDIA_GEFORCEFX_5600 ||
483 device == CARD_NVIDIA_GEFORCEFX_5800)
485 return TRUE;
488 return FALSE;
491 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
492 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
494 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
495 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
496 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
498 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
499 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
500 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
501 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
502 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
503 * the chance that other implementations support them is rather small since Win32 QuickTime uses
504 * DirectDraw, not OpenGL.
506 * This test has been moved into wined3d_guess_gl_vendor()
508 if (gl_vendor == GL_VENDOR_APPLE)
510 return TRUE;
512 return FALSE;
515 /* Context activation is done by the caller. */
516 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
518 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
519 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
520 * all the texture. This function detects this bug by its symptom and disables PBOs
521 * if the test fails.
523 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
524 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
525 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
526 * read back is compared to the original. If they are equal PBOs are assumed to work,
527 * otherwise the PBO extension is disabled. */
528 GLuint texture, pbo;
529 static const unsigned int pattern[] =
531 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
532 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
533 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
534 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
536 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
538 /* No PBO -> No point in testing them. */
539 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
541 ENTER_GL();
543 while (glGetError());
544 glGenTextures(1, &texture);
545 glBindTexture(GL_TEXTURE_2D, texture);
547 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
548 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
549 checkGLcall("Specifying the PBO test texture");
551 GL_EXTCALL(glGenBuffersARB(1, &pbo));
552 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
553 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
554 checkGLcall("Specifying the PBO test pbo");
556 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
557 checkGLcall("Loading the PBO test texture");
559 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
560 LEAVE_GL();
562 wglFinish(); /* just to be sure */
564 memset(check, 0, sizeof(check));
565 ENTER_GL();
566 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
567 checkGLcall("Reading back the PBO test texture");
569 glDeleteTextures(1, &texture);
570 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
571 checkGLcall("PBO test cleanup");
573 LEAVE_GL();
575 if (memcmp(check, pattern, sizeof(check)))
577 WARN_(d3d_caps)("PBO test failed, read back data doesn't match original.\n");
578 WARN_(d3d_caps)("Disabling PBOs. This may result in slower performance.\n");
579 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
581 else
583 TRACE_(d3d_caps)("PBO test successful.\n");
587 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
588 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
590 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
593 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
594 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
596 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
597 if (card_vendor != HW_VENDOR_AMD) return FALSE;
598 if (device == CARD_AMD_RADEON_X1600) return FALSE;
599 return TRUE;
602 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
603 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
605 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
606 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
607 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
608 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
609 * hardcoded
611 * dx10 cards usually have 64 varyings */
612 return gl_info->limits.glsl_varyings > 44;
615 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
616 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
618 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
621 /* A GL context is provided by the caller */
622 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
623 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
625 GLenum error;
626 DWORD data[16];
628 if (!gl_info->supported[EXT_SECONDARY_COLOR]) return FALSE;
630 ENTER_GL();
631 while(glGetError());
632 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
633 error = glGetError();
634 LEAVE_GL();
636 if(error == GL_NO_ERROR)
638 TRACE("GL Implementation accepts 4 component specular color pointers\n");
639 return TRUE;
641 else
643 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
644 debug_glerror(error));
645 return FALSE;
649 /* A GL context is provided by the caller */
650 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
651 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
653 GLuint prog;
654 BOOL ret = FALSE;
655 GLint pos;
656 const char *testcode =
657 "!!ARBvp1.0\n"
658 "OPTION NV_vertex_program2;\n"
659 "MOV result.clip[0], 0.0;\n"
660 "MOV result.position, 0.0;\n"
661 "END\n";
663 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
665 ENTER_GL();
666 while(glGetError());
668 GL_EXTCALL(glGenProgramsARB(1, &prog));
669 if(!prog)
671 ERR("Failed to create the NVvp clip test program\n");
672 LEAVE_GL();
673 return FALSE;
675 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
676 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
677 strlen(testcode), testcode));
678 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
679 if(pos != -1)
681 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
682 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
683 ret = TRUE;
684 while(glGetError());
686 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
688 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
689 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
690 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
692 LEAVE_GL();
693 return ret;
696 /* Context activation is done by the caller. */
697 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
698 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
700 char data[4 * 4 * 4];
701 GLuint tex, fbo;
702 GLenum status;
704 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
706 memset(data, 0xcc, sizeof(data));
708 ENTER_GL();
710 glGenTextures(1, &tex);
711 glBindTexture(GL_TEXTURE_2D, tex);
712 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
713 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
714 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
715 checkGLcall("glTexImage2D");
717 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
718 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
719 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
720 checkGLcall("glFramebufferTexture2D");
722 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
723 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
724 checkGLcall("glCheckFramebufferStatus");
726 memset(data, 0x11, sizeof(data));
727 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
728 checkGLcall("glTexSubImage2D");
730 glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
731 glClear(GL_COLOR_BUFFER_BIT);
732 checkGLcall("glClear");
734 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
735 checkGLcall("glGetTexImage");
737 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
738 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
739 glBindTexture(GL_TEXTURE_2D, 0);
740 checkGLcall("glBindTexture");
742 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
743 glDeleteTextures(1, &tex);
744 checkGLcall("glDeleteTextures");
746 LEAVE_GL();
748 return *(DWORD *)data == 0x11111111;
751 /* Context activation is done by the caller. */
752 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
753 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
755 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
756 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
757 GLuint tex;
758 GLint size;
760 ENTER_GL();
762 glGenTextures(1, &tex);
763 glBindTexture(GL_TEXTURE_2D, tex);
764 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
765 checkGLcall("glTexImage2D");
767 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
768 checkGLcall("glGetTexLevelParameteriv");
769 TRACE("Real color depth is %d\n", size);
771 glBindTexture(GL_TEXTURE_2D, 0);
772 checkGLcall("glBindTexture");
773 glDeleteTextures(1, &tex);
774 checkGLcall("glDeleteTextures");
776 LEAVE_GL();
778 return size < 16;
781 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
782 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
784 return gl_vendor == GL_VENDOR_FGLRX;
787 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
789 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
790 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
791 * allow 48 different offsets or other helper immediate values. */
792 TRACE_(d3d_caps)("Reserving 12 GLSL constants for compiler private use.\n");
793 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
796 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
798 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
799 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
800 * If real NP2 textures are used, the driver falls back to software. We could just remove the
801 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
802 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
803 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
804 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
806 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
807 * has this extension promoted to core. The extension loading code sets this extension supported
808 * due to that, so this code works on fglrx as well. */
809 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
811 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
812 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
813 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
817 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
819 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
820 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
821 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
822 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
823 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
824 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
826 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
827 * triggering the software fallback. There is not much we can do here apart from disabling the
828 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
829 * in wined3d_adapter_init_gl_caps).
830 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
831 * post-processing effects in the game "Max Payne 2").
832 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
833 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
834 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
835 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
838 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
840 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
841 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
842 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
843 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
844 * according to the spec.
846 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
847 * makes the shader slower and eats instruction slots which should be available to the d3d app.
849 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
850 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
851 * this workaround is activated on cards that do not need it, it won't break things, just affect
852 * performance negatively. */
853 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
854 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
857 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
859 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
862 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
864 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
867 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
869 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
872 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
874 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
877 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
879 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
882 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
884 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
887 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
889 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
890 selected texture formats. They are apparently the only DX9 class GPUs
891 supporting VTF.
892 Also, DX9-era GPUs are somewhat limited with float textures
893 filtering and blending. */
894 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
897 struct driver_quirk
899 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
900 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
901 void (*apply)(struct wined3d_gl_info *gl_info);
902 const char *description;
905 static const struct driver_quirk quirk_table[] =
908 match_amd_r300_to_500,
909 quirk_amd_dx9,
910 "AMD normalized texrect quirk"
913 match_apple,
914 quirk_apple_glsl_constants,
915 "Apple GLSL uniform override"
918 match_geforce5,
919 quirk_no_np2,
920 "Geforce 5 NP2 disable"
923 match_apple_intel,
924 quirk_texcoord_w,
925 "Init texcoord .w for Apple Intel GPU driver"
928 match_apple_nonr500ati,
929 quirk_texcoord_w,
930 "Init texcoord .w for Apple ATI >= r600 GPU driver"
933 match_dx10_capable,
934 quirk_clip_varying,
935 "Reserved varying for gl_ClipPos"
938 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
939 * GL implementations accept it. The Mac GL is the only implementation known to
940 * reject it.
942 * If we can pass 4 component specular colors, do it, because (a) we don't have
943 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
944 * passes specular alpha to the pixel shader if any is used. Otherwise the
945 * specular alpha is used to pass the fog coordinate, which we pass to opengl
946 * via GL_EXT_fog_coord.
948 match_allows_spec_alpha,
949 quirk_allows_specular_alpha,
950 "Allow specular alpha quirk"
953 match_broken_nv_clip,
954 quirk_disable_nvvp_clip,
955 "Apple NV_vertex_program clip bug quirk"
958 match_fbo_tex_update,
959 quirk_fbo_tex_update,
960 "FBO rebind for attachment updates"
963 match_broken_rgba16,
964 quirk_broken_rgba16,
965 "True RGBA16 is not available"
968 match_fglrx,
969 quirk_infolog_spam,
970 "Not printing GLSL infolog"
973 match_not_dx10_capable,
974 quirk_limited_tex_filtering,
975 "Texture filtering, blending and VTF support is limited"
979 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
980 * reporting a driver version is moot because we are not the Windows driver, and we have different
981 * bugs, features, etc.
983 * The driver version has the form "x.y.z.w".
985 * "x" is the Windows version the driver is meant for:
986 * 4 -> 95/98/NT4
987 * 5 -> 2000
988 * 6 -> 2000/XP
989 * 7 -> Vista
990 * 8 -> Win 7
992 * "y" is the maximum Direct3D version the driver supports.
993 * y -> d3d version mapping:
994 * 11 -> d3d6
995 * 12 -> d3d7
996 * 13 -> d3d8
997 * 14 -> d3d9
998 * 15 -> d3d10
999 * 16 -> d3d10.1
1000 * 17 -> d3d11
1002 * "z" is the subversion number.
1004 * "w" is the vendor specific driver build number.
1007 struct driver_version_information
1009 enum wined3d_display_driver driver;
1010 enum wined3d_driver_model driver_model;
1011 const char *driver_name; /* name of Windows driver */
1012 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1013 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1014 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1017 /* The driver version table contains driver information for different devices on several OS versions. */
1018 static const struct driver_version_information driver_version_table[] =
1020 /* AMD
1021 * - Radeon HD2x00 (R600) and up supported by current drivers.
1022 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1023 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1024 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1025 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1026 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1027 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1028 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1029 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1030 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1032 /* Intel
1033 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1034 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1035 * igxprd32.dll but the GMA800 driver was never updated. */
1036 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1037 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1038 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1039 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1040 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1041 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1043 /* Nvidia
1044 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1045 * - GeforceFX support is up to 173.x on <= XP
1046 * - Geforce2MX/3/4 up to 96.x on <= XP
1047 * - TNT/Geforce1/2 up to 71.x on <= XP
1048 * All version numbers used below are from the Linux nvidia drivers. */
1049 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1050 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1051 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1052 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1053 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1056 struct gpu_description
1058 WORD vendor; /* reported PCI card vendor ID */
1059 WORD card; /* reported PCI card device ID */
1060 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1061 enum wined3d_display_driver driver;
1062 unsigned int vidmem;
1065 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1066 * found on a board containing a specific GPU. */
1067 static const struct gpu_description gpu_description_table[] =
1069 /* Nvidia cards */
1070 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1071 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1072 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1073 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1074 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1075 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1076 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1077 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1078 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1079 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1080 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1081 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1082 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1083 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1084 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1085 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1086 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1087 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1088 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1089 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1090 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1091 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1092 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1093 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1094 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1095 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1096 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1097 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1098 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1099 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1100 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1101 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1102 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1103 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1104 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1105 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1106 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1107 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1108 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1109 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1110 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1111 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1112 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1113 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1114 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1115 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1116 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1117 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1118 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1119 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1120 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1121 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1122 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1123 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1124 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1125 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1126 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1127 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6, 2048},
1129 /* AMD cards */
1130 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1131 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1132 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1133 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1134 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1135 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1136 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1137 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1138 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1139 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1140 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1141 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1142 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1143 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1144 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1145 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1146 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1147 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1148 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1149 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1150 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1151 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1152 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1153 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1154 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1155 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1156 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1157 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1158 /* Intel cards */
1159 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1160 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1161 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1162 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1163 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1164 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1165 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1166 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1167 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1168 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1169 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1170 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1171 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1172 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1173 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1174 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1175 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1176 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1177 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1178 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1179 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1180 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1181 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1182 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1183 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1184 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1185 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1186 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1187 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1188 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1189 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1190 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1191 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1192 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1195 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1196 enum wined3d_driver_model driver_model)
1198 unsigned int i;
1200 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1201 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1203 const struct driver_version_information *entry = &driver_version_table[i];
1205 if (entry->driver == driver && entry->driver_model == driver_model)
1207 TRACE_(d3d_caps)("Found driver '%s' version=%d subversion=%d build=%d\n",
1208 entry->driver_name, entry->version, entry->subversion, entry->build);
1210 return entry;
1213 return NULL;
1216 static void init_driver_info(struct wined3d_driver_info *driver_info,
1217 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1219 OSVERSIONINFOW os_version;
1220 WORD driver_os_version;
1221 unsigned int i;
1222 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1223 enum wined3d_driver_model driver_model;
1224 const struct driver_version_information *version_info;
1226 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1228 TRACE_(d3d_caps)("Overriding PCI vendor ID with: %04x\n", wined3d_settings.pci_vendor_id);
1229 vendor = wined3d_settings.pci_vendor_id;
1231 driver_info->vendor = vendor;
1233 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1235 TRACE_(d3d_caps)("Overriding PCI device ID with: %04x\n", wined3d_settings.pci_device_id);
1236 device = wined3d_settings.pci_device_id;
1238 driver_info->device = device;
1240 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1241 * overrides the pci ids to a card which is not in our database. */
1242 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1244 memset(&os_version, 0, sizeof(os_version));
1245 os_version.dwOSVersionInfoSize = sizeof(os_version);
1246 if (!GetVersionExW(&os_version))
1248 ERR("Failed to get OS version, reporting 2000/XP.\n");
1249 driver_os_version = 6;
1250 driver_model = DRIVER_MODEL_NT5X;
1252 else
1254 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1255 switch (os_version.dwMajorVersion)
1257 case 4:
1258 /* If needed we could distinguish between 9x and NT4, but this code won't make
1259 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1261 driver_os_version = 4;
1262 driver_model = DRIVER_MODEL_WIN9X;
1263 break;
1265 case 5:
1266 driver_os_version = 6;
1267 driver_model = DRIVER_MODEL_NT5X;
1268 break;
1270 case 6:
1271 if (os_version.dwMinorVersion == 0)
1273 driver_os_version = 7;
1274 driver_model = DRIVER_MODEL_NT6X;
1276 else
1278 if (os_version.dwMinorVersion > 1)
1280 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1281 os_version.dwMajorVersion, os_version.dwMinorVersion);
1283 driver_os_version = 8;
1284 driver_model = DRIVER_MODEL_NT6X;
1286 break;
1288 default:
1289 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1290 os_version.dwMajorVersion, os_version.dwMinorVersion);
1291 driver_os_version = 6;
1292 driver_model = DRIVER_MODEL_NT5X;
1293 break;
1297 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1298 * This means that unless the ids are overridden, we will always find a GPU description. */
1299 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1301 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1303 TRACE_(d3d_caps)("Found card %04x:%04x in driver DB.\n", vendor, device);
1305 driver_info->description = gpu_description_table[i].description;
1306 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1307 driver = gpu_description_table[i].driver;
1308 break;
1312 if (wined3d_settings.emulated_textureram)
1314 TRACE_(d3d_caps)("Overriding amount of video memory with: %d byte\n", wined3d_settings.emulated_textureram);
1315 driver_info->vidmem = wined3d_settings.emulated_textureram;
1318 /* Try to obtain driver version information for the current Windows version. This fails in
1319 * some cases:
1320 * - the gpu is not available on the currently selected OS version:
1321 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1322 * version information for the current Windows version is returned instead of faked info.
1323 * We do the same and assume the default Windows version to emulate is WinXP.
1325 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1326 * For now return the XP driver info. Perhaps later on we should return VESA.
1328 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1329 * This could be an indication that our database is not up to date, so this should be fixed.
1331 version_info = get_driver_version_info(driver, driver_model);
1332 if (version_info)
1334 driver_info->name = version_info->driver_name;
1335 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1336 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1338 else
1340 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1341 if (version_info)
1343 driver_info->name = version_info->driver_name;
1344 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1345 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1347 else
1349 driver_info->description = "Direct3D HAL";
1350 driver_info->name = "Display";
1351 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1352 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1354 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1355 vendor, device, driver_model);
1359 TRACE_(d3d_caps)("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1360 driver_info->version_high, driver_info->version_low);
1363 /* Context activation is done by the caller. */
1364 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1365 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1367 unsigned int i;
1369 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1371 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1372 TRACE_(d3d_caps)("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1373 quirk_table[i].apply(gl_info);
1376 /* Find out if PBOs work as they are supposed to. */
1377 test_pbo_functionality(gl_info);
1380 static DWORD wined3d_parse_gl_version(const char *gl_version)
1382 const char *ptr = gl_version;
1383 int major, minor;
1385 major = atoi(ptr);
1386 if (major <= 0) ERR_(d3d_caps)("Invalid opengl major version: %d.\n", major);
1388 while (isdigit(*ptr)) ++ptr;
1389 if (*ptr++ != '.') ERR_(d3d_caps)("Invalid opengl version string: %s.\n", debugstr_a(gl_version));
1391 minor = atoi(ptr);
1393 TRACE_(d3d_caps)("Found OpenGL version: %d.%d.\n", major, minor);
1395 return MAKEDWORD_VERSION(major, minor);
1398 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1399 const char *gl_vendor_string, const char *gl_renderer)
1402 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1403 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1404 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1406 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1407 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1408 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1409 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1410 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1411 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1412 * DirectDraw, not OpenGL. */
1413 if (gl_info->supported[APPLE_FENCE]
1414 && gl_info->supported[APPLE_CLIENT_STORAGE]
1415 && gl_info->supported[APPLE_FLUSH_RENDER]
1416 && gl_info->supported[APPLE_YCBCR_422])
1417 return GL_VENDOR_APPLE;
1419 if (strstr(gl_vendor_string, "NVIDIA"))
1420 return GL_VENDOR_NVIDIA;
1422 if (strstr(gl_vendor_string, "ATI"))
1423 return GL_VENDOR_FGLRX;
1425 if (strstr(gl_vendor_string, "Intel(R)")
1426 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1427 || strstr(gl_renderer, "Intel")
1428 || strstr(gl_vendor_string, "Intel Inc."))
1429 return GL_VENDOR_INTEL;
1431 if (strstr(gl_vendor_string, "Mesa")
1432 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1433 || strstr(gl_vendor_string, "DRI R300 Project")
1434 || strstr(gl_vendor_string, "X.Org R300 Project")
1435 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1436 || strstr(gl_vendor_string, "VMware, Inc.")
1437 || strstr(gl_renderer, "Mesa")
1438 || strstr(gl_renderer, "Gallium"))
1439 return GL_VENDOR_MESA;
1441 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1442 debugstr_a(gl_vendor_string));
1444 return GL_VENDOR_UNKNOWN;
1447 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1449 if (strstr(gl_vendor_string, "NVIDIA")
1450 || strstr(gl_vendor_string, "Nouveau")
1451 || strstr(gl_vendor_string, "nouveau"))
1452 return HW_VENDOR_NVIDIA;
1454 if (strstr(gl_vendor_string, "ATI")
1455 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1456 || strstr(gl_vendor_string, "X.Org R300 Project")
1457 || strstr(gl_renderer, "AMD")
1458 || strstr(gl_renderer, "R100")
1459 || strstr(gl_renderer, "R200")
1460 || strstr(gl_renderer, "R300")
1461 || strstr(gl_renderer, "R600")
1462 || strstr(gl_renderer, "R700"))
1463 return HW_VENDOR_AMD;
1465 if (strstr(gl_vendor_string, "Intel(R)")
1466 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1467 || strstr(gl_renderer, "Intel")
1468 || strstr(gl_renderer, "i915")
1469 || strstr(gl_vendor_string, "Intel Inc."))
1470 return HW_VENDOR_INTEL;
1472 if (strstr(gl_vendor_string, "Mesa")
1473 || strstr(gl_vendor_string, "Brian Paul")
1474 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1475 || strstr(gl_vendor_string, "VMware, Inc."))
1476 return HW_VENDOR_SOFTWARE;
1478 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1480 return HW_VENDOR_NVIDIA;
1483 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1485 UINT level = 0;
1487 if (gl_info->supported[ARB_MULTITEXTURE])
1488 level = 6;
1489 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1490 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1491 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1492 level = 7;
1493 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1494 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1495 level = 8;
1496 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1497 && gl_info->supported[ARB_VERTEX_SHADER])
1498 level = 9;
1499 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1500 level = 10;
1502 return level;
1505 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1506 const char *gl_renderer)
1508 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1509 unsigned int i;
1511 if (d3d_level >= 10)
1513 static const struct
1515 const char *renderer;
1516 enum wined3d_pci_device id;
1518 cards[] =
1520 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1521 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1522 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1523 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1524 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1525 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1526 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1527 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1528 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1529 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1530 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1531 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1532 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1533 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1534 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1535 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1536 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1537 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1538 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1539 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1540 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1541 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1542 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1543 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1544 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1545 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1546 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1547 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1548 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1549 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1550 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1551 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1552 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1553 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1554 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1555 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1556 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1557 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1558 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1559 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1560 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1561 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1562 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1563 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1564 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1565 {"9300", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1566 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1567 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1568 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1569 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1570 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1571 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1572 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1573 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1574 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1575 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1576 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1577 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1578 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1579 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1582 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1584 if (strstr(gl_renderer, cards[i].renderer))
1585 return cards[i].id;
1588 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1589 return CARD_NVIDIA_GEFORCE_8300GS;
1592 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1593 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1595 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1597 static const struct
1599 const char *renderer;
1600 enum wined3d_pci_device id;
1602 cards[] =
1604 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1605 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1606 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1607 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1608 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1609 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1610 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1611 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1612 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1613 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1614 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1615 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1616 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1619 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1621 if (strstr(gl_renderer, cards[i].renderer))
1622 return cards[i].id;
1625 /* Geforce 6/7 - lowend */
1626 return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1629 if (d3d_level >= 9)
1631 /* GeforceFX - highend */
1632 if (strstr(gl_renderer, "5800")
1633 || strstr(gl_renderer, "5900")
1634 || strstr(gl_renderer, "5950")
1635 || strstr(gl_renderer, "Quadro FX"))
1637 return CARD_NVIDIA_GEFORCEFX_5800;
1640 /* GeforceFX - midend */
1641 if (strstr(gl_renderer, "5600")
1642 || strstr(gl_renderer, "5650")
1643 || strstr(gl_renderer, "5700")
1644 || strstr(gl_renderer, "5750"))
1646 return CARD_NVIDIA_GEFORCEFX_5600;
1649 /* GeforceFX - lowend */
1650 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1653 if (d3d_level >= 8)
1655 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1657 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1660 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1663 if (d3d_level >= 7)
1665 if (strstr(gl_renderer, "GeForce4 MX"))
1667 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1670 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1672 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1675 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1677 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1680 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1683 if (strstr(gl_renderer, "TNT2"))
1685 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1688 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1691 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1692 const char *gl_renderer)
1694 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1696 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1698 * Beware: renderer string do not match exact card model,
1699 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1700 if (d3d_level >= 10)
1702 unsigned int i;
1704 static const struct
1706 const char *renderer;
1707 enum wined3d_pci_device id;
1709 cards[] =
1711 /* Northern Islands */
1712 {"HD 6900", CARD_AMD_RADEON_HD6900},
1713 {"HD 6800", CARD_AMD_RADEON_HD6800},
1714 {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1715 {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1716 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1717 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1718 {"HD 6600", CARD_AMD_RADEON_HD6600},
1719 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1720 {"HD 6500", CARD_AMD_RADEON_HD6600},
1721 {"HD 6400", CARD_AMD_RADEON_HD6400},
1722 {"HD 6300", CARD_AMD_RADEON_HD6300},
1723 {"HD 6200", CARD_AMD_RADEON_HD6300},
1724 /* Evergreen */
1725 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1726 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1727 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1728 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1729 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1730 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1731 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1732 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1733 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1734 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1735 /* R700 */
1736 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1737 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1738 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1739 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1740 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1741 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1742 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1743 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1744 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1745 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1746 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1747 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1748 /* R600/R700 integrated */
1749 {"HD 3300", CARD_AMD_RADEON_HD3200},
1750 {"HD 3200", CARD_AMD_RADEON_HD3200},
1751 {"HD 3100", CARD_AMD_RADEON_HD3200},
1752 /* R600 */
1753 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1754 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1755 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1756 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1757 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1758 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1759 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1760 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1761 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1762 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1763 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1764 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1765 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1768 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1770 if (strstr(gl_renderer, cards[i].renderer))
1771 return cards[i].id;
1774 /* Default for when no GPU has been found */
1775 return CARD_AMD_RADEON_HD3200;
1778 if (d3d_level >= 9)
1780 /* Radeon R5xx */
1781 if (strstr(gl_renderer, "X1600")
1782 || strstr(gl_renderer, "X1650")
1783 || strstr(gl_renderer, "X1800")
1784 || strstr(gl_renderer, "X1900")
1785 || strstr(gl_renderer, "X1950"))
1787 return CARD_AMD_RADEON_X1600;
1790 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1791 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1792 if (strstr(gl_renderer, "X700")
1793 || strstr(gl_renderer, "X800")
1794 || strstr(gl_renderer, "X850")
1795 || strstr(gl_renderer, "X1300")
1796 || strstr(gl_renderer, "X1400")
1797 || strstr(gl_renderer, "X1450")
1798 || strstr(gl_renderer, "X1550")
1799 || strstr(gl_renderer, "X2300")
1800 || strstr(gl_renderer, "X2500")
1801 || strstr(gl_renderer, "HD 2300")
1804 return CARD_AMD_RADEON_X700;
1807 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1808 if (strstr(gl_renderer, "Radeon Xpress"))
1810 return CARD_AMD_RADEON_XPRESS_200M;
1813 /* Radeon R3xx */
1814 return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1817 if (d3d_level >= 8)
1818 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1820 if (d3d_level >= 7)
1821 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1823 return CARD_AMD_RAGE_128PRO;
1826 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1827 const char *gl_renderer)
1829 unsigned int i;
1831 static const struct
1833 const char *renderer;
1834 enum wined3d_pci_device id;
1836 cards[] =
1838 /* Ivybridge */
1839 {"Ivybridge Server", CARD_INTEL_IVBS},
1840 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1841 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1842 /* Sandybridge */
1843 {"Sandybridge Server", CARD_INTEL_SNBS},
1844 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1845 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1846 /* Ironlake */
1847 {"Ironlake Mobile", CARD_INTEL_ILKM},
1848 {"Ironlake Desktop", CARD_INTEL_ILKD},
1849 /* G4x */
1850 {"B43", CARD_INTEL_B43},
1851 {"G41", CARD_INTEL_G41},
1852 {"G45", CARD_INTEL_G45},
1853 {"Q45", CARD_INTEL_Q45},
1854 {"Integrated Graphics Device", CARD_INTEL_IGD},
1855 {"GM45", CARD_INTEL_GM45},
1856 /* i965 */
1857 {"965GME", CARD_INTEL_965GME},
1858 {"965GM", CARD_INTEL_965GM},
1859 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1860 {"946GZ", CARD_INTEL_946GZ},
1861 {"965G", CARD_INTEL_965G},
1862 {"965Q", CARD_INTEL_965Q},
1863 /* i945 */
1864 {"Pineview M", CARD_INTEL_PNVM},
1865 {"Pineview G", CARD_INTEL_PNVG},
1866 {"IGD", CARD_INTEL_PNVG},
1867 {"Q33", CARD_INTEL_Q33},
1868 {"G33", CARD_INTEL_G33},
1869 {"Q35", CARD_INTEL_Q35},
1870 {"945GME", CARD_INTEL_945GME},
1871 {"945GM", CARD_INTEL_945GM},
1872 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1873 {"945G", CARD_INTEL_945G},
1874 /* i915 */
1875 {"915GM", CARD_INTEL_915GM},
1876 {"E7221G", CARD_INTEL_E7221G},
1877 {"915G", CARD_INTEL_915G},
1878 /* i8xx */
1879 {"865G", CARD_INTEL_865G},
1880 {"845G", CARD_INTEL_845G},
1881 {"855GM", CARD_INTEL_855GM},
1882 {"830M", CARD_INTEL_830M},
1885 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1887 if (strstr(gl_renderer, cards[i].renderer))
1888 return cards[i].id;
1891 return CARD_INTEL_915G;
1894 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1895 const char *gl_renderer)
1897 UINT d3d_level;
1898 unsigned int i;
1900 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1902 * Beware: renderer string do not match exact card model,
1903 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1904 if (strstr(gl_renderer, "Gallium"))
1906 /* 20101109 - These are never returned by current Gallium radeon
1907 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1909 * These are returned but not handled: RC410, RV380. */
1910 static const struct
1912 const char *renderer;
1913 enum wined3d_pci_device id;
1915 cards[] =
1917 /* Northern Islands */
1918 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1919 {"BARTS", CARD_AMD_RADEON_HD6800},
1920 {"TURKS", CARD_AMD_RADEON_HD6600},
1921 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1922 {"SUMO", CARD_AMD_RADEON_HD6550D},
1923 {"CAICOS", CARD_AMD_RADEON_HD6400},
1924 {"PALM", CARD_AMD_RADEON_HD6300},
1925 /* Evergreen */
1926 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1927 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1928 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1929 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1930 {"CEDAR", CARD_AMD_RADEON_HD5400},
1931 /* R700 */
1932 {"R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1933 {"RV790", CARD_AMD_RADEON_HD4800},
1934 {"RV770", CARD_AMD_RADEON_HD4800},
1935 {"RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1936 {"RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1937 {"RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1938 /* R600/R700 integrated */
1939 {"RS880", CARD_AMD_RADEON_HD3200},
1940 {"RS780", CARD_AMD_RADEON_HD3200},
1941 /* R600 */
1942 {"R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1943 {"R600", CARD_AMD_RADEON_HD2900},
1944 {"RV670", CARD_AMD_RADEON_HD2900},
1945 {"RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1946 {"RV630", CARD_AMD_RADEON_HD2600},
1947 {"RV620", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1948 {"RV610", CARD_AMD_RADEON_HD2350},
1949 /* R500 */
1950 {"R580", CARD_AMD_RADEON_X1600},
1951 {"R520", CARD_AMD_RADEON_X1600},
1952 {"RV570", CARD_AMD_RADEON_X1600},
1953 {"RV560", CARD_AMD_RADEON_X1600},
1954 {"RV535", CARD_AMD_RADEON_X1600},
1955 {"RV530", CARD_AMD_RADEON_X1600},
1956 {"RV516", CARD_AMD_RADEON_X700}, /* X700 is actually R400. */
1957 {"RV515", CARD_AMD_RADEON_X700},
1958 /* R400 */
1959 {"R481", CARD_AMD_RADEON_X700},
1960 {"R480", CARD_AMD_RADEON_X700},
1961 {"R430", CARD_AMD_RADEON_X700},
1962 {"R423", CARD_AMD_RADEON_X700},
1963 {"R420", CARD_AMD_RADEON_X700},
1964 {"R410", CARD_AMD_RADEON_X700},
1965 {"RV410", CARD_AMD_RADEON_X700},
1966 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1967 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
1968 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
1969 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
1970 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
1971 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
1972 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
1973 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
1974 /* R300 */
1975 {"R360", CARD_AMD_RADEON_9500},
1976 {"R350", CARD_AMD_RADEON_9500},
1977 {"R300", CARD_AMD_RADEON_9500},
1978 {"RV370", CARD_AMD_RADEON_9500},
1979 {"RV360", CARD_AMD_RADEON_9500},
1980 {"RV351", CARD_AMD_RADEON_9500},
1981 {"RV350", CARD_AMD_RADEON_9500},
1984 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1986 if (strstr(gl_renderer, cards[i].renderer))
1987 return cards[i].id;
1991 d3d_level = d3d_level_from_gl_info(gl_info);
1992 if (d3d_level >= 10)
1993 return CARD_AMD_RADEON_HD2600;
1995 if (d3d_level >= 9)
1997 static const struct
1999 const char *renderer;
2000 enum wined3d_pci_device id;
2002 cards[] =
2004 /* R700 */
2005 {"(R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
2006 {"(RV790", CARD_AMD_RADEON_HD4800},
2007 {"(RV770", CARD_AMD_RADEON_HD4800},
2008 {"(RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
2009 {"(RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
2010 {"(RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
2011 /* R600/R700 integrated */
2012 {"RS880", CARD_AMD_RADEON_HD3200},
2013 {"RS780", CARD_AMD_RADEON_HD3200},
2014 /* R600 */
2015 {"(R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
2016 {"(R600", CARD_AMD_RADEON_HD2900},
2017 {"(RV670", CARD_AMD_RADEON_HD2900},
2018 {"(RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2019 {"(RV630", CARD_AMD_RADEON_HD2600},
2020 {"(RV620", CARD_AMD_RADEON_HD2350}, /* HD2300/HD2400/HD3400 - lowend */
2021 {"(RV610", CARD_AMD_RADEON_HD2350},
2024 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2026 if (strstr(gl_renderer, cards[i].renderer))
2027 return cards[i].id;
2030 return CARD_AMD_RADEON_9500;
2033 if (d3d_level >= 8)
2034 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
2036 if (d3d_level >= 7)
2037 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
2039 return CARD_AMD_RAGE_128PRO;
2042 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2043 const char *gl_renderer)
2045 UINT d3d_level;
2046 unsigned int i;
2048 static const struct
2050 const char *renderer;
2051 enum wined3d_pci_device id;
2053 cards[] =
2055 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2056 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2057 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2058 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2059 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2060 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2061 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2062 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2063 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2064 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2065 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2066 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2067 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2068 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2069 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2070 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2071 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2072 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2073 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2074 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2075 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2076 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2077 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2078 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2079 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2080 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2081 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2082 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2083 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2084 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2085 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2086 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2087 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2088 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2089 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2090 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2091 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2092 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2093 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2094 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2095 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2096 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2097 {"nv20", CARD_NVIDIA_GEFORCE3},
2098 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2099 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2100 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2101 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2102 {"nv16", CARD_NVIDIA_GEFORCE2},
2103 {"nv15", CARD_NVIDIA_GEFORCE2},
2104 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2105 {"nv10", CARD_NVIDIA_GEFORCE},
2106 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2107 {"nv04", CARD_NVIDIA_RIVA_TNT},
2108 {"nv03", CARD_NVIDIA_RIVA_128},
2111 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2113 if (strstr(gl_renderer, cards[i].renderer))
2114 return cards[i].id;
2117 FIXME_(d3d_caps)("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2119 d3d_level = d3d_level_from_gl_info(gl_info);
2120 if (d3d_level >= 9)
2121 return CARD_NVIDIA_GEFORCEFX_5600;
2122 if (d3d_level >= 8)
2123 return CARD_NVIDIA_GEFORCE3;
2124 if (d3d_level >= 7)
2125 return CARD_NVIDIA_GEFORCE;
2126 if (d3d_level >= 6)
2127 return CARD_NVIDIA_RIVA_TNT;
2128 return CARD_NVIDIA_RIVA_128;
2132 struct vendor_card_selection
2134 enum wined3d_gl_vendor gl_vendor;
2135 enum wined3d_pci_vendor card_vendor;
2136 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2137 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2140 static const struct vendor_card_selection vendor_card_select_table[] =
2142 {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2143 {GL_VENDOR_APPLE, HW_VENDOR_NVIDIA, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2144 {GL_VENDOR_APPLE, HW_VENDOR_AMD, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2145 {GL_VENDOR_APPLE, HW_VENDOR_INTEL, "Apple OSX Intel binary driver", select_card_intel},
2146 {GL_VENDOR_FGLRX, HW_VENDOR_AMD, "AMD/ATI binary driver", select_card_amd_binary},
2147 {GL_VENDOR_MESA, HW_VENDOR_AMD, "Mesa AMD/ATI driver", select_card_amd_mesa},
2148 {GL_VENDOR_MESA, HW_VENDOR_NVIDIA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2149 {GL_VENDOR_MESA, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2150 {GL_VENDOR_INTEL, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel}
2154 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2155 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2157 UINT d3d_level;
2159 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2160 * different GPUs with roughly the same features. In most cases GPUs from a
2161 * certain family differ in clockspeeds, the amount of video memory and the
2162 * number of shader pipelines.
2164 * A Direct3D device object contains the PCI id (vendor + device) of the
2165 * videocard which is used for rendering. Various applications use this
2166 * information to get a rough estimation of the features of the card and
2167 * some might use it for enabling 3d effects only on certain types of
2168 * videocards. In some cases games might even use it to work around bugs
2169 * which happen on certain videocards/driver combinations. The problem is
2170 * that OpenGL only exposes a rendering string containing the name of the
2171 * videocard and not the PCI id.
2173 * Various games depend on the PCI id, so somehow we need to provide one.
2174 * A simple option is to parse the renderer string and translate this to
2175 * the right PCI id. This is a lot of work because there are more than 200
2176 * GPUs just for Nvidia. Various cards share the same renderer string, so
2177 * the amount of code might be 'small' but there are quite a number of
2178 * exceptions which would make this a pain to maintain. Another way would
2179 * be to query the PCI id from the operating system (assuming this is the
2180 * videocard which is used for rendering which is not always the case).
2181 * This would work but it is not very portable. Second it would not work
2182 * well in, let's say, a remote X situation in which the amount of 3d
2183 * features which can be used is limited.
2185 * As said most games only use the PCI id to get an indication of the
2186 * capabilities of the card. It doesn't really matter if the given id is
2187 * the correct one if we return the id of a card with similar 3d features.
2189 * The code below checks the OpenGL capabilities of a videocard and matches
2190 * that to a certain level of Direct3D functionality. Once a card passes
2191 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2192 * least a GeforceFX. To give a better estimate we do a basic check on the
2193 * renderer string but if that won't pass we return a default card. This
2194 * way is better than maintaining a full card database as even without a
2195 * full database we can return a card with similar features. Second the
2196 * size of the database can be made quite small because when you know what
2197 * type of 3d functionality a card has, you know to which GPU family the
2198 * GPU must belong. Because of this you only have to check a small part of
2199 * the renderer string to distinguishes between different models from that
2200 * family.
2202 * The code also selects a default amount of video memory which we will
2203 * use for an estimation of the amount of free texture memory. In case of
2204 * real D3D the amount of texture memory includes video memory and system
2205 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2206 * HyperMemory). We don't know how much system memory can be addressed by
2207 * the system but we can make a reasonable estimation about the amount of
2208 * video memory. If the value is slightly wrong it doesn't matter as we
2209 * didn't include AGP-like memory which makes the amount of addressable
2210 * memory higher and second OpenGL isn't that critical it moves to system
2211 * memory behind our backs if really needed. Note that the amount of video
2212 * memory can be overruled using a registry setting. */
2214 int i;
2216 for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2218 if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2219 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2220 continue;
2221 TRACE_(d3d_caps)("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2222 return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2225 FIXME_(d3d_caps)("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
2226 *gl_vendor, *card_vendor, debugstr_a(gl_renderer));
2228 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2229 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2230 * them a good generic choice. */
2231 *card_vendor = HW_VENDOR_NVIDIA;
2232 d3d_level = d3d_level_from_gl_info(gl_info);
2233 if (d3d_level >= 9)
2234 return CARD_NVIDIA_GEFORCEFX_5600;
2235 if (d3d_level >= 8)
2236 return CARD_NVIDIA_GEFORCE3;
2237 if (d3d_level >= 7)
2238 return CARD_NVIDIA_GEFORCE;
2239 if (d3d_level >= 6)
2240 return CARD_NVIDIA_RIVA_TNT;
2241 return CARD_NVIDIA_RIVA_128;
2244 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2246 int vs_selected_mode, ps_selected_mode;
2248 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2249 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2250 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2251 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2252 else if (gl_info->supported[NV_REGISTER_COMBINERS]
2253 && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2254 else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2255 else return &ffp_fragment_pipeline;
2258 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2260 int vs_selected_mode, ps_selected_mode;
2262 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2263 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2264 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2265 return &none_shader_backend;
2268 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2270 int vs_selected_mode, ps_selected_mode;
2272 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2273 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2274 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2275 else return &ffp_blit;
2278 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2279 const struct wined3d_extension_map *map, UINT entry_count)
2281 while (*extensions)
2283 const char *start;
2284 size_t len;
2285 UINT i;
2287 while (isspace(*extensions))
2288 ++extensions;
2289 start = extensions;
2290 while (!isspace(*extensions) && *extensions)
2291 ++extensions;
2293 len = extensions - start;
2294 if (!len)
2295 continue;
2297 TRACE_(d3d_caps)("- %s\n", debugstr_an(start, len));
2299 for (i = 0; i < entry_count; ++i)
2301 if (len == strlen(map[i].extension_string)
2302 && !memcmp(start, map[i].extension_string, len))
2304 TRACE_(d3d_caps)(" FOUND: %s support.\n", map[i].extension_string);
2305 gl_info->supported[map[i].extension] = TRUE;
2306 break;
2312 static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
2314 DWORD ver;
2316 #define USE_GL_FUNC(type, pfn, ext, replace) \
2317 if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2318 else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2319 else gl_info->pfn = NULL;
2321 GL_EXT_FUNCS_GEN;
2322 #undef USE_GL_FUNC
2324 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2325 WGL_EXT_FUNCS_GEN;
2326 #undef USE_GL_FUNC
2329 /* Context activation is done by the caller. */
2330 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2332 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2333 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2334 const char *GL_Extensions = NULL;
2335 const char *WGL_Extensions = NULL;
2336 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2337 struct fragment_caps fragment_caps;
2338 enum wined3d_gl_vendor gl_vendor;
2339 enum wined3d_pci_vendor card_vendor;
2340 enum wined3d_pci_device device;
2341 GLint gl_max;
2342 GLfloat gl_floatv[2];
2343 unsigned i;
2344 HDC hdc;
2345 DWORD gl_version;
2347 TRACE_(d3d_caps)("(%p)\n", gl_info);
2349 ENTER_GL();
2351 gl_renderer_str = (const char *)glGetString(GL_RENDERER);
2352 TRACE_(d3d_caps)("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2353 if (!gl_renderer_str)
2355 LEAVE_GL();
2356 ERR_(d3d_caps)("Received a NULL GL_RENDERER.\n");
2357 return FALSE;
2360 gl_vendor_str = (const char *)glGetString(GL_VENDOR);
2361 TRACE_(d3d_caps)("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2362 if (!gl_vendor_str)
2364 LEAVE_GL();
2365 ERR_(d3d_caps)("Received a NULL GL_VENDOR.\n");
2366 return FALSE;
2369 /* Parse the GL_VERSION field into major and minor information */
2370 gl_version_str = (const char *)glGetString(GL_VERSION);
2371 TRACE_(d3d_caps)("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2372 if (!gl_version_str)
2374 LEAVE_GL();
2375 ERR_(d3d_caps)("Received a NULL GL_VERSION.\n");
2376 return FALSE;
2378 gl_version = wined3d_parse_gl_version(gl_version_str);
2381 * Initialize openGL extension related variables
2382 * with Default values
2384 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2385 gl_info->limits.blends = 1;
2386 gl_info->limits.buffers = 1;
2387 gl_info->limits.textures = 1;
2388 gl_info->limits.texture_coords = 1;
2389 gl_info->limits.fragment_samplers = 1;
2390 gl_info->limits.vertex_samplers = 0;
2391 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2392 gl_info->limits.sampler_stages = 1;
2393 gl_info->limits.vertex_attribs = 16;
2394 gl_info->limits.glsl_vs_float_constants = 0;
2395 gl_info->limits.glsl_ps_float_constants = 0;
2396 gl_info->limits.arb_vs_float_constants = 0;
2397 gl_info->limits.arb_vs_native_constants = 0;
2398 gl_info->limits.arb_vs_instructions = 0;
2399 gl_info->limits.arb_vs_temps = 0;
2400 gl_info->limits.arb_ps_float_constants = 0;
2401 gl_info->limits.arb_ps_local_constants = 0;
2402 gl_info->limits.arb_ps_instructions = 0;
2403 gl_info->limits.arb_ps_temps = 0;
2405 /* Retrieve opengl defaults */
2406 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2407 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2408 TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
2410 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2411 gl_info->limits.lights = gl_max;
2412 TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
2414 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2415 gl_info->limits.texture_size = gl_max;
2416 TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
2418 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2419 gl_info->limits.pointsize_min = gl_floatv[0];
2420 gl_info->limits.pointsize_max = gl_floatv[1];
2421 TRACE_(d3d_caps)("Maximum point size support - max point size=%f\n", gl_floatv[1]);
2423 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2424 GL_Extensions = (const char *)glGetString(GL_EXTENSIONS);
2425 if (!GL_Extensions)
2427 LEAVE_GL();
2428 ERR_(d3d_caps)("Received a NULL GL_EXTENSIONS.\n");
2429 return FALSE;
2432 LEAVE_GL();
2434 TRACE_(d3d_caps)("GL_Extensions reported:\n");
2436 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2438 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2439 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2441 /* Now work out what GL support this card really has */
2442 load_gl_funcs( gl_info, gl_version );
2444 hdc = pwglGetCurrentDC();
2445 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2446 if (GL_EXTCALL(wglGetExtensionsStringARB))
2447 WGL_Extensions = GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2448 if (!WGL_Extensions)
2449 WARN_(d3d_caps)("WGL extensions not supported.\n");
2450 else
2451 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2452 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2454 ENTER_GL();
2456 /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2457 * loading the functions, otherwise the code above will load the extension entry points instead of the
2458 * core functions, which may not work. */
2459 for (i = 0; i < (sizeof(gl_extension_map) / sizeof(*gl_extension_map)); ++i)
2461 if (!gl_info->supported[gl_extension_map[i].extension]
2462 && gl_extension_map[i].version <= gl_version && gl_extension_map[i].version)
2464 TRACE_(d3d_caps)(" GL CORE: %s support.\n", gl_extension_map[i].extension_string);
2465 gl_info->supported[gl_extension_map[i].extension] = TRUE;
2469 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2471 if (gl_info->supported[APPLE_FENCE])
2473 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2474 * The apple extension interacts with some other apple exts. Disable the NV
2475 * extension if the apple one is support to prevent confusion in other parts
2476 * of the code. */
2477 gl_info->supported[NV_FENCE] = FALSE;
2479 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2481 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2483 * The enums are the same:
2484 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881A
2485 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881B
2486 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2487 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2488 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140B
2490 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2492 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_texture_float support(from GL_APPLE_float_pixels.\n");
2493 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2495 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2497 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_half_float_pixel support(from GL_APPLE_float_pixels.\n");
2498 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2501 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2503 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2504 * functionality. Prefer the ARB extension */
2505 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2507 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2509 TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2510 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2512 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2514 TRACE_(d3d_caps)(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2515 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2517 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2519 TRACE_(d3d_caps)(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2520 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2522 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2524 TRACE_(d3d_caps)(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2525 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2527 if (gl_info->supported[NV_TEXTURE_SHADER2])
2529 if (gl_info->supported[NV_REGISTER_COMBINERS])
2531 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2532 * are supported. The nv extensions provide the same functionality as the
2533 * ATI one, and a bit more(signed pixelformats). */
2534 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2538 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2540 glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2541 TRACE_(d3d_caps)("Minimum buffer map alignment: %d.\n", gl_max);
2543 else
2545 WARN_(d3d_caps)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2547 if (gl_info->supported[NV_REGISTER_COMBINERS])
2549 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2550 gl_info->limits.general_combiners = gl_max;
2551 TRACE_(d3d_caps)("Max general combiners: %d.\n", gl_max);
2553 if (gl_info->supported[ARB_DRAW_BUFFERS])
2555 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2556 gl_info->limits.buffers = gl_max;
2557 TRACE_(d3d_caps)("Max draw buffers: %u.\n", gl_max);
2559 if (gl_info->supported[ARB_MULTITEXTURE])
2561 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2562 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2563 TRACE_(d3d_caps)("Max textures: %d.\n", gl_info->limits.textures);
2565 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2567 GLint tmp;
2568 glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2569 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2570 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2571 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2573 else
2575 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2576 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2578 TRACE_(d3d_caps)("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2579 TRACE_(d3d_caps)("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2581 if (gl_info->supported[ARB_VERTEX_SHADER])
2583 GLint tmp;
2584 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2585 gl_info->limits.vertex_samplers = tmp;
2586 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2587 gl_info->limits.combined_samplers = tmp;
2588 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2589 gl_info->limits.vertex_attribs = tmp;
2591 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2592 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2593 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2594 * shader is used with fixed function vertex processing we're fine too because fixed function
2595 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2596 * used we have to make sure that all vertex sampler setups are valid together with all
2597 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2598 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2599 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2600 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2601 * a fixed function pipeline anymore.
2603 * So this is just a check to check that our assumption holds true. If not, write a warning
2604 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2605 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2606 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2608 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2609 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2610 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2611 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2612 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2613 else
2614 gl_info->limits.vertex_samplers = 0;
2617 else
2619 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2621 TRACE_(d3d_caps)("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2622 TRACE_(d3d_caps)("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2624 if (gl_info->supported[ARB_VERTEX_BLEND])
2626 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2627 gl_info->limits.blends = gl_max;
2628 TRACE_(d3d_caps)("Max blends: %u.\n", gl_info->limits.blends);
2630 if (gl_info->supported[EXT_TEXTURE3D])
2632 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2633 gl_info->limits.texture3d_size = gl_max;
2634 TRACE_(d3d_caps)("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2636 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2638 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2639 gl_info->limits.anisotropy = gl_max;
2640 TRACE_(d3d_caps)("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2642 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2644 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2645 gl_info->limits.arb_ps_float_constants = gl_max;
2646 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2647 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2648 gl_info->limits.arb_ps_native_constants = gl_max;
2649 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2650 gl_info->limits.arb_ps_native_constants);
2651 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2652 gl_info->limits.arb_ps_temps = gl_max;
2653 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2654 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2655 gl_info->limits.arb_ps_instructions = gl_max;
2656 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2657 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2658 gl_info->limits.arb_ps_local_constants = gl_max;
2659 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2661 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2663 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2664 gl_info->limits.arb_vs_float_constants = gl_max;
2665 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2666 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2667 gl_info->limits.arb_vs_native_constants = gl_max;
2668 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2669 gl_info->limits.arb_vs_native_constants);
2670 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2671 gl_info->limits.arb_vs_temps = gl_max;
2672 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2673 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2674 gl_info->limits.arb_vs_instructions = gl_max;
2675 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2677 if (test_arb_vs_offset_limit(gl_info)) gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2679 if (gl_info->supported[ARB_VERTEX_SHADER])
2681 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2682 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2683 TRACE_(d3d_caps)("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2685 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2687 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2688 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2689 TRACE_(d3d_caps)("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2690 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2691 gl_info->limits.glsl_varyings = gl_max;
2692 TRACE_(d3d_caps)("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2694 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2696 const char *str = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2697 unsigned int major, minor;
2699 TRACE_(d3d_caps)("GLSL version string: %s.\n", debugstr_a(str));
2701 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2702 sscanf(str, "%u.%u", &major, &minor);
2703 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2705 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2707 glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2709 else
2711 gl_info->limits.shininess = 128.0f;
2713 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2715 /* If we have full NP2 texture support, disable
2716 * GL_ARB_texture_rectangle because we will never use it.
2717 * This saves a few redundant glDisable calls. */
2718 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2720 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2722 /* Disable NV_register_combiners and fragment shader if this is supported.
2723 * generally the NV extensions are preferred over the ATI ones, and this
2724 * extension is disabled if register_combiners and texture_shader2 are both
2725 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2726 * fragment processing support. */
2727 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2728 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2729 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2730 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2732 if (gl_info->supported[NV_HALF_FLOAT])
2734 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2735 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2737 checkGLcall("extension detection");
2739 LEAVE_GL();
2741 adapter->fragment_pipe = select_fragment_implementation(gl_info);
2742 adapter->shader_backend = select_shader_backend(gl_info);
2743 adapter->blitter = select_blit_implementation(gl_info);
2745 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2746 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2747 TRACE_(d3d_caps)("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2749 /* In some cases the number of texture stages can be larger than the number
2750 * of samplers. The GF4 for example can use only 2 samplers (no fragment
2751 * shaders), but 8 texture stages (register combiners). */
2752 gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
2754 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2756 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
2757 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer;
2758 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffers;
2759 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffers;
2760 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorage;
2761 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisample;
2762 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameteriv;
2763 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebuffer;
2764 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer;
2765 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffers;
2766 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffers;
2767 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus;
2768 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1D;
2769 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2D;
2770 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D;
2771 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer;
2772 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameteriv;
2773 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebuffer;
2774 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmap;
2775 if (wined3d_settings.allow_multisampling)
2777 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2778 gl_info->limits.samples = gl_max;
2781 else
2783 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2785 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbufferEXT;
2786 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbufferEXT;
2787 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffersEXT;
2788 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffersEXT;
2789 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorageEXT;
2790 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameterivEXT;
2791 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebufferEXT;
2792 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
2793 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffersEXT;
2794 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffersEXT;
2795 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT;
2796 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1DEXT;
2797 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2DEXT;
2798 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT;
2799 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT;
2800 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameterivEXT;
2801 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmapEXT;
2803 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2805 WARN_(d3d_caps)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2806 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2808 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2810 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebufferEXT;
2812 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2814 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisampleEXT;
2815 if (wined3d_settings.allow_multisampling)
2817 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2818 gl_info->limits.samples = gl_max;
2823 /* MRTs are currently only supported when FBOs are used. */
2824 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
2826 gl_info->limits.buffers = 1;
2829 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2830 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2831 TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x/0x%04x)\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2833 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2834 TRACE_(d3d_caps)("FOUND (fake) card: 0x%x (vendor id), 0x%x (device id)\n", card_vendor, device);
2836 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2837 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2838 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2839 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2840 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2841 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2842 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2843 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2845 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2846 init_driver_info(driver_info, card_vendor, device);
2847 add_gl_compat_wrappers(gl_info);
2849 return TRUE;
2852 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2854 TRACE_(d3d_caps)("wined3d %p, reporting %u adapters.\n",
2855 wined3d, wined3d->adapter_count);
2857 return wined3d->adapter_count;
2860 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2862 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2864 return WINED3D_OK;
2867 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2869 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2871 if (adapter_idx >= wined3d->adapter_count)
2872 return NULL;
2874 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2877 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2878 of the same bpp but different resolutions */
2880 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2881 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2882 enum wined3d_format_id format_id)
2884 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s.\n", wined3d, adapter_idx, debug_d3dformat(format_id));
2886 if (adapter_idx >= wined3d->adapter_count)
2887 return 0;
2889 /* TODO: Store modes per adapter and read it from the adapter structure */
2890 if (!adapter_idx)
2892 const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2893 UINT format_bits = format->byte_count * CHAR_BIT;
2894 unsigned int i = 0;
2895 unsigned int j = 0;
2896 DEVMODEW mode;
2898 memset(&mode, 0, sizeof(mode));
2899 mode.dmSize = sizeof(mode);
2901 while (EnumDisplaySettingsExW(NULL, j, &mode, 0))
2903 ++j;
2905 if (format_id == WINED3DFMT_UNKNOWN)
2907 /* This is for D3D8, do not enumerate P8 here */
2908 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2910 else if (mode.dmBitsPerPel == format_bits)
2912 ++i;
2916 TRACE_(d3d_caps)("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2918 return i;
2920 else
2922 FIXME_(d3d_caps)("Adapter not primary display.\n");
2925 return 0;
2928 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2929 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2930 enum wined3d_format_id format_id, UINT mode_idx, struct wined3d_display_mode *mode)
2932 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s, mode_idx %u, mode %p.\n",
2933 wined3d, adapter_idx, debug_d3dformat(format_id), mode_idx, mode);
2935 /* Validate the parameters as much as possible */
2936 if (!mode || adapter_idx >= wined3d->adapter_count
2937 || mode_idx >= wined3d_get_adapter_mode_count(wined3d, adapter_idx, format_id))
2939 return WINED3DERR_INVALIDCALL;
2942 /* TODO: Store modes per adapter and read it from the adapter structure */
2943 if (!adapter_idx)
2945 const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2946 UINT format_bits = format->byte_count * CHAR_BIT;
2947 DEVMODEW DevModeW;
2948 int ModeIdx = 0;
2949 UINT i = 0;
2950 int j = 0;
2952 ZeroMemory(&DevModeW, sizeof(DevModeW));
2953 DevModeW.dmSize = sizeof(DevModeW);
2955 /* If we are filtering to a specific format (D3D9), then need to skip
2956 all unrelated modes, but if mode is irrelevant (D3D8), then we can
2957 just count through the ones with valid bit depths */
2958 while (i <= mode_idx && EnumDisplaySettingsExW(NULL, j++, &DevModeW, 0))
2960 if (format_id == WINED3DFMT_UNKNOWN)
2962 /* This is for D3D8, do not enumerate P8 here */
2963 if (DevModeW.dmBitsPerPel == 32 || DevModeW.dmBitsPerPel == 16) ++i;
2965 else if (DevModeW.dmBitsPerPel == format_bits)
2967 ++i;
2971 if (!i)
2973 TRACE_(d3d_caps)("No modes found for format (%x - %s)\n", format_id, debug_d3dformat(format_id));
2974 return WINED3DERR_INVALIDCALL;
2976 ModeIdx = j - 1;
2978 /* Now get the display mode via the calculated index */
2979 if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
2981 mode->width = DevModeW.dmPelsWidth;
2982 mode->height = DevModeW.dmPelsHeight;
2983 mode->refresh_rate = DEFAULT_REFRESH_RATE;
2984 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
2985 mode->refresh_rate = DevModeW.dmDisplayFrequency;
2987 if (format_id == WINED3DFMT_UNKNOWN)
2988 mode->format_id = pixelformat_for_depth(DevModeW.dmBitsPerPel);
2989 else
2990 mode->format_id = format_id;
2992 else
2994 TRACE_(d3d_caps)("Requested mode %u out of range.\n", mode_idx);
2995 return WINED3DERR_INVALIDCALL;
2998 TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n",
2999 mode->width, mode->height, mode->refresh_rate, mode->format_id,
3000 debug_d3dformat(mode->format_id), DevModeW.dmBitsPerPel);
3002 else
3004 FIXME_(d3d_caps)("Adapter not primary display\n");
3007 return WINED3D_OK;
3010 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3011 struct wined3d_display_mode *mode)
3013 TRACE("wined3d %p, adapter_idx %u, display_mode %p.\n", wined3d, adapter_idx, mode);
3015 if (!mode || adapter_idx >= wined3d->adapter_count)
3016 return WINED3DERR_INVALIDCALL;
3018 if (!adapter_idx)
3020 DEVMODEW DevModeW;
3021 unsigned int bpp;
3023 ZeroMemory(&DevModeW, sizeof(DevModeW));
3024 DevModeW.dmSize = sizeof(DevModeW);
3026 EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &DevModeW, 0);
3027 mode->width = DevModeW.dmPelsWidth;
3028 mode->height = DevModeW.dmPelsHeight;
3029 bpp = DevModeW.dmBitsPerPel;
3030 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3031 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
3032 mode->refresh_rate = DevModeW.dmDisplayFrequency;
3033 mode->format_id = pixelformat_for_depth(bpp);
3035 else
3037 FIXME_(d3d_caps)("Adapter not primary display\n");
3040 TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", mode->width,
3041 mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id));
3042 return WINED3D_OK;
3045 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3046 and fields being inserted in the middle, a new structure is used in place */
3047 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3048 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3050 const struct wined3d_adapter *adapter;
3051 size_t len;
3053 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3054 wined3d, adapter_idx, flags, identifier);
3056 if (adapter_idx >= wined3d->adapter_count)
3057 return WINED3DERR_INVALIDCALL;
3059 adapter = &wined3d->adapters[adapter_idx];
3061 /* Return the information requested */
3062 TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
3064 if (identifier->driver_size)
3066 const char *name = adapter->driver_info.name;
3067 len = min(strlen(name), identifier->driver_size - 1);
3068 memcpy(identifier->driver, name, len);
3069 identifier->driver[len] = '\0';
3072 if (identifier->description_size)
3074 const char *description = adapter->driver_info.description;
3075 len = min(strlen(description), identifier->description_size - 1);
3076 memcpy(identifier->description, description, len);
3077 identifier->description[len] = '\0';
3080 /* Note that d3d8 doesn't supply a device name. */
3081 if (identifier->device_name_size)
3083 static const char *device_name = "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */
3085 len = strlen(device_name);
3086 if (len >= identifier->device_name_size)
3088 ERR("Device name size too small.\n");
3089 return WINED3DERR_INVALIDCALL;
3092 memcpy(identifier->device_name, device_name, len);
3093 identifier->device_name[len] = '\0';
3096 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3097 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3098 identifier->vendor_id = adapter->driver_info.vendor;
3099 identifier->device_id = adapter->driver_info.device;
3100 identifier->subsystem_id = 0;
3101 identifier->revision = 0;
3102 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3103 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3104 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3105 identifier->video_memory = adapter->TextureRam;
3107 return WINED3D_OK;
3110 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3111 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3113 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3115 /* Float formats need FBOs. If FBOs are used this function isn't called */
3116 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3118 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3119 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3121 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3122 return FALSE;
3125 if(cfg->redSize < redSize)
3126 return FALSE;
3128 if(cfg->greenSize < greenSize)
3129 return FALSE;
3131 if(cfg->blueSize < blueSize)
3132 return FALSE;
3134 if(cfg->alphaSize < alphaSize)
3135 return FALSE;
3137 return TRUE;
3140 /* Probably a RGBA_float or color index mode */
3141 return FALSE;
3144 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3145 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3147 BYTE depthSize, stencilSize;
3148 BOOL lockable = FALSE;
3150 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3152 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3153 return FALSE;
3156 /* Float formats need FBOs. If FBOs are used this function isn't called */
3157 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3159 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3160 lockable = TRUE;
3162 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3163 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3164 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3165 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3166 return FALSE;
3168 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3169 * allow more stencil bits than requested. */
3170 if(cfg->stencilSize < stencilSize)
3171 return FALSE;
3173 return TRUE;
3176 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3177 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3178 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3180 const struct wined3d_format *rt_format;
3181 const struct wined3d_format *ds_format;
3182 const struct wined3d_adapter *adapter;
3184 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s,\n"
3185 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3186 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3187 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3189 if (adapter_idx >= wined3d->adapter_count)
3190 return WINED3DERR_INVALIDCALL;
3192 adapter = &wined3d->adapters[adapter_idx];
3193 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3194 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3195 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3197 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3198 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3200 TRACE_(d3d_caps)("Formats match.\n");
3201 return WINED3D_OK;
3204 else
3206 const struct wined3d_pixel_format *cfgs;
3207 unsigned int cfg_count;
3208 unsigned int i;
3210 cfgs = adapter->cfgs;
3211 cfg_count = adapter->cfg_count;
3212 for (i = 0; i < cfg_count; ++i)
3214 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3215 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3217 TRACE_(d3d_caps)("Formats match.\n");
3218 return WINED3D_OK;
3223 TRACE_(d3d_caps)("Unsupported format pair: %s and %s.\n",
3224 debug_d3dformat(render_target_format_id),
3225 debug_d3dformat(depth_stencil_format_id));
3227 return WINED3DERR_NOTAVAILABLE;
3230 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3231 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3232 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3234 const struct wined3d_gl_info *gl_info;
3236 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3237 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3238 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3239 windowed, multisample_type, quality_levels);
3241 if (adapter_idx >= wined3d->adapter_count)
3242 return WINED3DERR_INVALIDCALL;
3244 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3246 if (multisample_type > gl_info->limits.samples)
3248 TRACE("Returning not supported.\n");
3249 if (quality_levels)
3250 *quality_levels = 0;
3252 return WINED3DERR_NOTAVAILABLE;
3255 if (quality_levels)
3257 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3258 /* FIXME: This is probably wrong. */
3259 *quality_levels = gl_info->limits.samples;
3260 else
3261 *quality_levels = 1;
3264 return WINED3D_OK;
3267 /* Check if we support bumpmapping for a format */
3268 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3270 /* Ask the fixed function pipeline implementation if it can deal
3271 * with the conversion. If we've got a GL extension giving native
3272 * support this will be an identity conversion. */
3273 return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3274 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3277 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3278 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3279 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3281 /* Only allow depth/stencil formats */
3282 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3284 /* Blacklist formats not supported on Windows */
3285 switch (ds_format->id)
3287 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3288 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3289 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3290 return FALSE;
3292 default:
3293 break;
3296 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3298 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3299 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3301 else
3303 unsigned int i;
3305 /* Walk through all WGL pixel formats to find a match */
3306 for (i = 0; i < adapter->cfg_count; ++i)
3308 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3309 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3310 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3311 return TRUE;
3315 return FALSE;
3318 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3320 /* The flags entry of a format contains the filtering capability */
3321 if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3322 || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3323 return TRUE;
3325 return FALSE;
3328 /* Check the render target capabilities of a format */
3329 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3330 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3332 /* Filter out non-RT formats */
3333 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3334 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3336 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3337 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3338 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3339 unsigned int i;
3341 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3342 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3344 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3345 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3346 if(!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue))) {
3347 TRACE_(d3d_caps)("[FAILED]\n");
3348 return FALSE;
3351 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3352 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3353 for (i = 0; i < adapter->cfg_count; ++i)
3355 if (cfgs[i].windowDrawable
3356 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3358 TRACE_(d3d_caps)("Pixel format %d is compatible with format %s.\n",
3359 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3360 return TRUE;
3364 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3366 /* For now return TRUE for FBOs until we have some proper checks.
3367 * Note that this function will only be called when the format is around for texturing. */
3368 return TRUE;
3370 return FALSE;
3373 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3375 return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3378 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3380 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3381 * doing the color fixup in shaders.
3382 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3383 if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3385 int vs_selected_mode;
3386 int ps_selected_mode;
3387 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3389 if((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL)) {
3390 TRACE_(d3d_caps)("[OK]\n");
3391 return TRUE;
3395 TRACE_(d3d_caps)("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3396 return FALSE;
3399 /* Check if a format support blending in combination with pixel shaders */
3400 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3401 const struct wined3d_format *format)
3403 /* The flags entry of a format contains the post pixel shader blending capability */
3404 if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3406 return FALSE;
3409 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3411 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3412 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3413 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3414 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3415 * capability anyway.
3417 * For now lets report this on all formats, but in the future we may want to
3418 * restrict it to some should games need that
3420 return TRUE;
3423 /* Check if a texture format is supported on the given adapter */
3424 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3426 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3428 switch (format->id)
3430 /*****
3431 * supported: RGB(A) formats
3433 case WINED3DFMT_B8G8R8_UNORM:
3434 TRACE_(d3d_caps)("[FAILED] - Not enumerated on Windows\n");
3435 return FALSE;
3436 case WINED3DFMT_B8G8R8A8_UNORM:
3437 case WINED3DFMT_B8G8R8X8_UNORM:
3438 case WINED3DFMT_B5G6R5_UNORM:
3439 case WINED3DFMT_B5G5R5X1_UNORM:
3440 case WINED3DFMT_B5G5R5A1_UNORM:
3441 case WINED3DFMT_B4G4R4A4_UNORM:
3442 case WINED3DFMT_A8_UNORM:
3443 case WINED3DFMT_B4G4R4X4_UNORM:
3444 case WINED3DFMT_R8G8B8A8_UNORM:
3445 case WINED3DFMT_R8G8B8X8_UNORM:
3446 case WINED3DFMT_B10G10R10A2_UNORM:
3447 case WINED3DFMT_R10G10B10A2_UNORM:
3448 case WINED3DFMT_R16G16_UNORM:
3449 TRACE_(d3d_caps)("[OK]\n");
3450 return TRUE;
3452 case WINED3DFMT_B2G3R3_UNORM:
3453 TRACE_(d3d_caps)("[FAILED] - Not supported on Windows\n");
3454 return FALSE;
3456 /*****
3457 * Not supported: Palettized
3458 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3459 * Since it is not widely available, don't offer it. Further no Windows driver offers
3460 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3462 case WINED3DFMT_P8_UINT:
3463 case WINED3DFMT_P8_UINT_A8_UNORM:
3464 return FALSE;
3466 /*****
3467 * Supported: (Alpha)-Luminance
3469 case WINED3DFMT_L8_UNORM:
3470 case WINED3DFMT_L8A8_UNORM:
3471 case WINED3DFMT_L16_UNORM:
3472 TRACE_(d3d_caps)("[OK]\n");
3473 return TRUE;
3475 /* Not supported on Windows, thus disabled */
3476 case WINED3DFMT_L4A4_UNORM:
3477 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3478 return FALSE;
3480 /*****
3481 * Supported: Depth/Stencil formats
3483 case WINED3DFMT_D16_LOCKABLE:
3484 case WINED3DFMT_D16_UNORM:
3485 case WINED3DFMT_X8D24_UNORM:
3486 case WINED3DFMT_D24_UNORM_S8_UINT:
3487 case WINED3DFMT_S8_UINT_D24_FLOAT:
3488 case WINED3DFMT_D32_UNORM:
3489 case WINED3DFMT_D32_FLOAT:
3490 return TRUE;
3492 case WINED3DFMT_INTZ:
3493 if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3494 || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3495 return TRUE;
3496 return FALSE;
3498 /* Not supported on Windows */
3499 case WINED3DFMT_S1_UINT_D15_UNORM:
3500 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3501 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3502 return FALSE;
3504 /*****
3505 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3506 * GL_NV_texture_shader). Emulated by shaders
3508 case WINED3DFMT_R8G8_SNORM:
3509 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3510 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3511 case WINED3DFMT_R8G8B8A8_SNORM:
3512 case WINED3DFMT_R16G16_SNORM:
3513 /* Ask the shader backend if it can deal with the conversion. If
3514 * we've got a GL extension giving native support this will be an
3515 * identity conversion. */
3516 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3518 TRACE_(d3d_caps)("[OK]\n");
3519 return TRUE;
3521 TRACE_(d3d_caps)("[FAILED]\n");
3522 return FALSE;
3524 case WINED3DFMT_DXT1:
3525 case WINED3DFMT_DXT2:
3526 case WINED3DFMT_DXT3:
3527 case WINED3DFMT_DXT4:
3528 case WINED3DFMT_DXT5:
3529 if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3531 TRACE_(d3d_caps)("[OK]\n");
3532 return TRUE;
3534 TRACE_(d3d_caps)("[FAILED]\n");
3535 return FALSE;
3538 /*****
3539 * Odd formats - not supported
3541 case WINED3DFMT_VERTEXDATA:
3542 case WINED3DFMT_R16_UINT:
3543 case WINED3DFMT_R32_UINT:
3544 case WINED3DFMT_R16G16B16A16_SNORM:
3545 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3546 case WINED3DFMT_R10G11B11_SNORM:
3547 case WINED3DFMT_R16:
3548 case WINED3DFMT_AL16:
3549 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3550 return FALSE;
3552 /*****
3553 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3555 case WINED3DFMT_R8G8_SNORM_Cx:
3556 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3557 return FALSE;
3559 /* YUV formats */
3560 case WINED3DFMT_UYVY:
3561 case WINED3DFMT_YUY2:
3562 if (gl_info->supported[APPLE_YCBCR_422])
3564 TRACE_(d3d_caps)("[OK]\n");
3565 return TRUE;
3567 TRACE_(d3d_caps)("[FAILED]\n");
3568 return FALSE;
3569 case WINED3DFMT_YV12:
3570 TRACE_(d3d_caps)("[FAILED]\n");
3571 return FALSE;
3573 case WINED3DFMT_R16G16B16A16_UNORM:
3574 if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3576 TRACE_(d3d_caps)("[FAILED]\n");
3577 return FALSE;
3579 TRACE_(d3d_caps)("[OK]\n");
3580 return TRUE;
3582 /* Not supported */
3583 case WINED3DFMT_B2G3R3A8_UNORM:
3584 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3585 return FALSE;
3587 /* Floating point formats */
3588 case WINED3DFMT_R16_FLOAT:
3589 case WINED3DFMT_R16G16_FLOAT:
3590 case WINED3DFMT_R16G16B16A16_FLOAT:
3591 if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3593 TRACE_(d3d_caps)("[OK]\n");
3594 return TRUE;
3596 TRACE_(d3d_caps)("[FAILED]\n");
3597 return FALSE;
3599 case WINED3DFMT_R32_FLOAT:
3600 case WINED3DFMT_R32G32_FLOAT:
3601 case WINED3DFMT_R32G32B32A32_FLOAT:
3602 if (gl_info->supported[ARB_TEXTURE_FLOAT])
3604 TRACE_(d3d_caps)("[OK]\n");
3605 return TRUE;
3607 TRACE_(d3d_caps)("[FAILED]\n");
3608 return FALSE;
3610 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3611 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3612 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3613 * We can do instancing with all shader versions, but we need vertex shaders.
3615 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3616 * to enable instancing. WineD3D doesn't need that and just ignores it.
3618 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3620 case WINED3DFMT_INST:
3621 TRACE("ATI Instancing check hack\n");
3622 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3624 TRACE_(d3d_caps)("[OK]\n");
3625 return TRUE;
3627 TRACE_(d3d_caps)("[FAILED]\n");
3628 return FALSE;
3630 /* Some weird FOURCC formats */
3631 case WINED3DFMT_R8G8_B8G8:
3632 case WINED3DFMT_G8R8_G8B8:
3633 case WINED3DFMT_MULTI2_ARGB8:
3634 TRACE_(d3d_caps)("[FAILED]\n");
3635 return FALSE;
3637 /* Vendor specific formats */
3638 case WINED3DFMT_ATI2N:
3639 if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3640 || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3642 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3643 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3645 TRACE_(d3d_caps)("[OK]\n");
3646 return TRUE;
3649 TRACE_(d3d_caps)("[OK]\n");
3650 return TRUE;
3652 TRACE_(d3d_caps)("[FAILED]\n");
3653 return FALSE;
3655 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3656 * format MAKEFOURCC('N','V','D','B') is used.
3657 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3658 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3659 * to test value.
3661 case WINED3DFMT_NVDB:
3662 if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3664 TRACE_(d3d_caps)("[OK]\n");
3665 return TRUE;
3667 TRACE_(d3d_caps)("[FAILED]\n");
3668 return FALSE;
3670 case WINED3DFMT_NVHU:
3671 case WINED3DFMT_NVHS:
3672 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3673 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3674 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3675 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3676 * Applications have to deal with not having NVHS and NVHU.
3678 TRACE_(d3d_caps)("[FAILED]\n");
3679 return FALSE;
3681 case WINED3DFMT_NULL:
3682 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3683 return TRUE;
3684 return FALSE;
3686 case WINED3DFMT_UNKNOWN:
3687 return FALSE;
3689 default:
3690 ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3691 break;
3693 return FALSE;
3696 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3697 const struct wined3d_format *adapter_format,
3698 const struct wined3d_format *check_format,
3699 enum wined3d_surface_type surface_type)
3701 if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3703 switch (check_format->id)
3705 case WINED3DFMT_B8G8R8_UNORM:
3706 TRACE_(d3d_caps)("[FAILED] - Not enumerated on Windows\n");
3707 return FALSE;
3708 case WINED3DFMT_B8G8R8A8_UNORM:
3709 case WINED3DFMT_B8G8R8X8_UNORM:
3710 case WINED3DFMT_B5G6R5_UNORM:
3711 case WINED3DFMT_B5G5R5X1_UNORM:
3712 case WINED3DFMT_B5G5R5A1_UNORM:
3713 case WINED3DFMT_B4G4R4A4_UNORM:
3714 case WINED3DFMT_B2G3R3_UNORM:
3715 case WINED3DFMT_A8_UNORM:
3716 case WINED3DFMT_B2G3R3A8_UNORM:
3717 case WINED3DFMT_B4G4R4X4_UNORM:
3718 case WINED3DFMT_R10G10B10A2_UNORM:
3719 case WINED3DFMT_R8G8B8A8_UNORM:
3720 case WINED3DFMT_R8G8B8X8_UNORM:
3721 case WINED3DFMT_R16G16_UNORM:
3722 case WINED3DFMT_B10G10R10A2_UNORM:
3723 case WINED3DFMT_R16G16B16A16_UNORM:
3724 case WINED3DFMT_P8_UINT:
3725 TRACE_(d3d_caps)("[OK]\n");
3726 return TRUE;
3727 default:
3728 TRACE_(d3d_caps)("[FAILED] - not available on GDI surfaces\n");
3729 return FALSE;
3733 /* All format that are supported for textures are supported for surfaces as well */
3734 if (CheckTextureCapability(adapter, check_format)) return TRUE;
3735 /* All depth stencil formats are supported on surfaces */
3736 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3738 /* If opengl can't process the format natively, the blitter may be able to convert it */
3739 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3740 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3741 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3743 TRACE_(d3d_caps)("[OK]\n");
3744 return TRUE;
3747 /* Reject other formats */
3748 TRACE_(d3d_caps)("[FAILED]\n");
3749 return FALSE;
3752 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3753 const struct wined3d_format *format)
3755 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3757 if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3758 return FALSE;
3760 switch (format->id)
3762 case WINED3DFMT_R32G32B32A32_FLOAT:
3763 case WINED3DFMT_R32_FLOAT:
3764 return TRUE;
3765 default:
3766 return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3770 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3771 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3772 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3773 enum wined3d_surface_type surface_type)
3775 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3776 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3777 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3778 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3779 DWORD usage_caps = 0;
3781 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3782 "resource_type %s, check_format %s, surface_type %#x.\n",
3783 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3784 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3785 debug_d3dformat(check_format_id), surface_type);
3787 if (adapter_idx >= wined3d->adapter_count)
3788 return WINED3DERR_INVALIDCALL;
3790 switch (resource_type)
3792 case WINED3D_RTYPE_CUBE_TEXTURE:
3793 /* Cubetexture allows:
3794 * - WINED3DUSAGE_AUTOGENMIPMAP
3795 * - WINED3DUSAGE_DEPTHSTENCIL
3796 * - WINED3DUSAGE_DYNAMIC
3797 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3798 * - WINED3DUSAGE_RENDERTARGET
3799 * - WINED3DUSAGE_SOFTWAREPROCESSING
3800 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3802 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3804 TRACE_(d3d_caps)("[FAILED]\n");
3805 return WINED3DERR_NOTAVAILABLE;
3808 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3810 TRACE_(d3d_caps)("[FAILED] - No cube texture support\n");
3811 return WINED3DERR_NOTAVAILABLE;
3814 if (!CheckTextureCapability(adapter, format))
3816 TRACE_(d3d_caps)("[FAILED] - Cube texture format not supported\n");
3817 return WINED3DERR_NOTAVAILABLE;
3820 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3822 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3823 /* When autogenmipmap isn't around continue and return
3824 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3825 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3826 else
3827 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3830 /* Always report dynamic locking. */
3831 if (usage & WINED3DUSAGE_DYNAMIC)
3832 usage_caps |= WINED3DUSAGE_DYNAMIC;
3834 if (usage & WINED3DUSAGE_RENDERTARGET)
3836 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3838 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3839 return WINED3DERR_NOTAVAILABLE;
3841 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3844 /* Always report software processing. */
3845 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3846 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3848 if (usage & WINED3DUSAGE_QUERY_FILTER)
3850 if (!CheckFilterCapability(adapter, format))
3852 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
3853 return WINED3DERR_NOTAVAILABLE;
3855 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3858 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3860 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3862 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3863 return WINED3DERR_NOTAVAILABLE;
3865 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3868 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3870 if (!CheckSrgbReadCapability(adapter, format))
3872 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
3873 return WINED3DERR_NOTAVAILABLE;
3875 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3878 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3880 if (!CheckSrgbWriteCapability(adapter, format))
3882 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
3883 return WINED3DERR_NOTAVAILABLE;
3885 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3888 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3890 if (!CheckVertexTextureCapability(adapter, format))
3892 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
3893 return WINED3DERR_NOTAVAILABLE;
3895 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3898 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3900 if (!CheckWrapAndMipCapability(adapter, format))
3902 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
3903 return WINED3DERR_NOTAVAILABLE;
3905 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3907 break;
3909 case WINED3D_RTYPE_SURFACE:
3910 /* Surface allows:
3911 * - WINED3DUSAGE_DEPTHSTENCIL
3912 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3913 * - WINED3DUSAGE_RENDERTARGET
3915 if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
3917 TRACE_(d3d_caps)("[FAILED] - Not supported for plain surfaces\n");
3918 return WINED3DERR_NOTAVAILABLE;
3921 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
3923 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3925 TRACE_(d3d_caps)("[FAILED] - No depthstencil support\n");
3926 return WINED3DERR_NOTAVAILABLE;
3928 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
3931 if (usage & WINED3DUSAGE_RENDERTARGET)
3933 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3935 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3936 return WINED3DERR_NOTAVAILABLE;
3938 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3941 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3943 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3945 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3946 return WINED3DERR_NOTAVAILABLE;
3948 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3950 break;
3952 case WINED3D_RTYPE_TEXTURE:
3953 /* Texture allows:
3954 * - WINED3DUSAGE_AUTOGENMIPMAP
3955 * - WINED3DUSAGE_DEPTHSTENCIL
3956 * - WINED3DUSAGE_DMAP
3957 * - WINED3DUSAGE_DYNAMIC
3958 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3959 * - WINED3DUSAGE_RENDERTARGET
3960 * - WINED3DUSAGE_SOFTWAREPROCESSING
3961 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
3962 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3964 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3966 TRACE_(d3d_caps)("[FAILED]\n");
3967 return WINED3DERR_NOTAVAILABLE;
3970 if (!CheckTextureCapability(adapter, format))
3972 TRACE_(d3d_caps)("[FAILED] - Texture format not supported\n");
3973 return WINED3DERR_NOTAVAILABLE;
3976 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3978 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3979 /* When autogenmipmap isn't around continue and return
3980 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3981 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3982 else
3983 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3986 /* Always report dynamic locking. */
3987 if (usage & WINED3DUSAGE_DYNAMIC)
3988 usage_caps |= WINED3DUSAGE_DYNAMIC;
3990 if (usage & WINED3DUSAGE_RENDERTARGET)
3992 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3994 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3995 return WINED3DERR_NOTAVAILABLE;
3997 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4000 /* Always report software processing. */
4001 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4002 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4004 if (usage & WINED3DUSAGE_QUERY_FILTER)
4006 if (!CheckFilterCapability(adapter, format))
4008 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
4009 return WINED3DERR_NOTAVAILABLE;
4011 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4014 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4016 if (!CheckBumpMapCapability(adapter, format))
4018 TRACE_(d3d_caps)("[FAILED] - No legacy bumpmap support\n");
4019 return WINED3DERR_NOTAVAILABLE;
4021 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4024 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4026 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4028 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4029 return WINED3DERR_NOTAVAILABLE;
4031 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4034 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4036 if (!CheckSrgbReadCapability(adapter, format))
4038 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4039 return WINED3DERR_NOTAVAILABLE;
4041 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4044 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4046 if (!CheckSrgbWriteCapability(adapter, format))
4048 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4049 return WINED3DERR_NOTAVAILABLE;
4051 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4054 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4056 if (!CheckVertexTextureCapability(adapter, format))
4058 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4059 return WINED3DERR_NOTAVAILABLE;
4061 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4064 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4066 if (!CheckWrapAndMipCapability(adapter, format))
4068 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4069 return WINED3DERR_NOTAVAILABLE;
4071 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4074 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4076 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4078 TRACE_(d3d_caps)("[FAILED] - No depth stencil support\n");
4079 return WINED3DERR_NOTAVAILABLE;
4081 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4083 TRACE_(d3d_caps)("[FAILED] - No shadow sampler support.\n");
4084 return WINED3DERR_NOTAVAILABLE;
4086 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4088 break;
4090 case WINED3D_RTYPE_VOLUME_TEXTURE:
4091 case WINED3D_RTYPE_VOLUME:
4092 /* Volume is to VolumeTexture what Surface is to Texture, but its
4093 * usage caps are not documented. Most driver seem to offer
4094 * (nearly) the same on Volume and VolumeTexture, so do that too.
4096 * Volumetexture allows:
4097 * - D3DUSAGE_DYNAMIC
4098 * - D3DUSAGE_NONSECURE (d3d9ex)
4099 * - D3DUSAGE_SOFTWAREPROCESSING
4100 * - D3DUSAGE_QUERY_WRAPANDMIP
4102 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4104 TRACE_(d3d_caps)("[FAILED]\n");
4105 return WINED3DERR_NOTAVAILABLE;
4108 if (!gl_info->supported[EXT_TEXTURE3D])
4110 TRACE_(d3d_caps)("[FAILED] - No volume texture support\n");
4111 return WINED3DERR_NOTAVAILABLE;
4114 if (!CheckTextureCapability(adapter, format))
4116 TRACE_(d3d_caps)("[FAILED] - Format not supported\n");
4117 return WINED3DERR_NOTAVAILABLE;
4120 /* Filter formats that need conversion; For one part, this
4121 * conversion is unimplemented, and volume textures are huge, so
4122 * it would be a big performance hit. Unless we hit an application
4123 * needing one of those formats, don't advertize them to avoid
4124 * leading applications into temptation. The windows drivers don't
4125 * support most of those formats on volumes anyway, except for
4126 * WINED3DFMT_R32_FLOAT. */
4127 switch (check_format_id)
4129 case WINED3DFMT_P8_UINT:
4130 case WINED3DFMT_L4A4_UNORM:
4131 case WINED3DFMT_R32_FLOAT:
4132 case WINED3DFMT_R16_FLOAT:
4133 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4134 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4135 case WINED3DFMT_R16G16_UNORM:
4136 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4137 return WINED3DERR_NOTAVAILABLE;
4139 case WINED3DFMT_R8G8B8A8_SNORM:
4140 case WINED3DFMT_R16G16_SNORM:
4141 if (!gl_info->supported[NV_TEXTURE_SHADER])
4143 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4144 return WINED3DERR_NOTAVAILABLE;
4146 break;
4148 case WINED3DFMT_R8G8_SNORM:
4149 if (!gl_info->supported[NV_TEXTURE_SHADER])
4151 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4152 return WINED3DERR_NOTAVAILABLE;
4154 break;
4156 case WINED3DFMT_DXT1:
4157 case WINED3DFMT_DXT2:
4158 case WINED3DFMT_DXT3:
4159 case WINED3DFMT_DXT4:
4160 case WINED3DFMT_DXT5:
4161 /* The GL_EXT_texture_compression_s3tc spec requires that
4162 * loading an s3tc compressed texture results in an error.
4163 * While the D3D refrast does support s3tc volumes, at
4164 * least the nvidia windows driver does not, so we're free
4165 * not to support this format. */
4166 TRACE_(d3d_caps)("[FAILED] - DXTn does not support 3D textures\n");
4167 return WINED3DERR_NOTAVAILABLE;
4169 default:
4170 /* Do nothing, continue with checking the format below */
4171 break;
4174 /* Always report dynamic locking. */
4175 if (usage & WINED3DUSAGE_DYNAMIC)
4176 usage_caps |= WINED3DUSAGE_DYNAMIC;
4178 /* Always report software processing. */
4179 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4180 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4182 if (usage & WINED3DUSAGE_QUERY_FILTER)
4184 if (!CheckFilterCapability(adapter, format))
4186 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
4187 return WINED3DERR_NOTAVAILABLE;
4189 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4192 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4194 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4196 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4197 return WINED3DERR_NOTAVAILABLE;
4199 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4202 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4204 if (!CheckSrgbReadCapability(adapter, format))
4206 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4207 return WINED3DERR_NOTAVAILABLE;
4209 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4212 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4214 if (!CheckSrgbWriteCapability(adapter, format))
4216 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4217 return WINED3DERR_NOTAVAILABLE;
4219 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4222 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4224 if (!CheckVertexTextureCapability(adapter, format))
4226 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4227 return WINED3DERR_NOTAVAILABLE;
4229 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4232 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4234 if (!CheckWrapAndMipCapability(adapter, format))
4236 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4237 return WINED3DERR_NOTAVAILABLE;
4239 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4241 break;
4243 default:
4244 FIXME_(d3d_caps)("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4245 return WINED3DERR_NOTAVAILABLE;
4248 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4249 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4250 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4251 if (usage_caps == usage)
4252 return WINED3D_OK;
4253 if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4254 return WINED3DOK_NOAUTOGEN;
4256 TRACE_(d3d_caps)("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4257 usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4259 return WINED3DERR_NOTAVAILABLE;
4262 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4263 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4265 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4266 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4267 debug_d3dformat(dst_format));
4269 return WINED3D_OK;
4272 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4273 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4274 enum wined3d_format_id backbuffer_format, BOOL windowed)
4276 UINT mode_count;
4277 HRESULT hr;
4279 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4280 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4281 debug_d3dformat(backbuffer_format), windowed);
4283 if (adapter_idx >= wined3d->adapter_count)
4284 return WINED3DERR_INVALIDCALL;
4286 /* The task of this function is to check whether a certain display / backbuffer format
4287 * combination is available on the given adapter. In fullscreen mode microsoft specified
4288 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4289 * and display format should match exactly.
4290 * In windowed mode format conversion can occur and this depends on the driver. When format
4291 * conversion is done, this function should nevertheless fail and applications need to use
4292 * CheckDeviceFormatConversion.
4293 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4295 /* There are only 4 display formats. */
4296 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4297 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4298 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4299 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4301 TRACE_(d3d_caps)("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4302 return WINED3DERR_NOTAVAILABLE;
4305 /* If the requested display format is not available, don't continue. */
4306 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx, display_format);
4307 if (!mode_count)
4309 TRACE_(d3d_caps)("No available modes for display format %s.\n", debug_d3dformat(display_format));
4310 return WINED3DERR_NOTAVAILABLE;
4313 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4314 * it means 'reuse' the display format for the backbuffer. */
4315 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4317 TRACE_(d3d_caps)("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4318 return WINED3DERR_NOTAVAILABLE;
4321 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4322 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4323 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4325 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4326 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4327 return WINED3DERR_NOTAVAILABLE;
4330 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4331 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4332 * WINED3DFMT_B5G5R5A1_UNORM. */
4333 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4334 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4336 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4337 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4338 return WINED3DERR_NOTAVAILABLE;
4341 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4342 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4343 * WINED3DFMT_B8G8R8A8_UNORM. */
4344 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4345 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4347 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4348 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4349 return WINED3DERR_NOTAVAILABLE;
4352 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4353 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4354 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4355 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4357 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4358 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4359 return WINED3DERR_NOTAVAILABLE;
4362 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4363 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4364 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4365 if (FAILED(hr))
4366 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4367 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4369 return hr;
4372 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4373 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4375 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4376 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4377 int vs_selected_mode;
4378 int ps_selected_mode;
4379 struct shader_caps shader_caps;
4380 struct fragment_caps fragment_caps;
4381 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4383 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4384 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4386 if (adapter_idx >= wined3d->adapter_count)
4387 return WINED3DERR_INVALIDCALL;
4389 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4391 /* ------------------------------------------------
4392 The following fields apply to both d3d8 and d3d9
4393 ------------------------------------------------ */
4394 /* Not quite true, but use h/w supported by opengl I suppose */
4395 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4396 caps->AdapterOrdinal = adapter_idx;
4398 caps->Caps = 0;
4399 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4400 WINED3DCAPS2_FULLSCREENGAMMA |
4401 WINED3DCAPS2_DYNAMICTEXTURES;
4402 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4403 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4405 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4406 WINED3DCAPS3_COPY_TO_VIDMEM |
4407 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4409 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4410 WINED3DPRESENT_INTERVAL_ONE;
4412 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4413 WINED3DCURSORCAPS_LOWRES;
4415 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4416 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4417 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4418 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4419 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4420 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4421 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4422 WINED3DDEVCAPS_PUREDEVICE |
4423 WINED3DDEVCAPS_HWRASTERIZATION |
4424 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4425 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4426 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4427 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4428 WINED3DDEVCAPS_DRAWPRIMITIVES2EX |
4429 WINED3DDEVCAPS_RTPATCHES;
4431 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4432 WINED3DPMISCCAPS_CULLCCW |
4433 WINED3DPMISCCAPS_CULLCW |
4434 WINED3DPMISCCAPS_COLORWRITEENABLE |
4435 WINED3DPMISCCAPS_CLIPTLVERTS |
4436 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4437 WINED3DPMISCCAPS_MASKZ |
4438 WINED3DPMISCCAPS_BLENDOP |
4439 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4440 /* TODO:
4441 WINED3DPMISCCAPS_NULLREFERENCE
4442 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4443 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4444 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4446 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4447 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4448 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4449 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4451 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4452 WINED3DPRASTERCAPS_PAT |
4453 WINED3DPRASTERCAPS_WFOG |
4454 WINED3DPRASTERCAPS_ZFOG |
4455 WINED3DPRASTERCAPS_FOGVERTEX |
4456 WINED3DPRASTERCAPS_FOGTABLE |
4457 WINED3DPRASTERCAPS_STIPPLE |
4458 WINED3DPRASTERCAPS_SUBPIXEL |
4459 WINED3DPRASTERCAPS_ZTEST |
4460 WINED3DPRASTERCAPS_SCISSORTEST |
4461 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4462 WINED3DPRASTERCAPS_DEPTHBIAS;
4464 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4466 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4467 WINED3DPRASTERCAPS_ZBIAS |
4468 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4470 if (gl_info->supported[NV_FOG_DISTANCE])
4472 caps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
4474 /* FIXME Add:
4475 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4476 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4477 WINED3DPRASTERCAPS_ANTIALIASEDGES
4478 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4479 WINED3DPRASTERCAPS_WBUFFER */
4481 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4482 WINED3DPCMPCAPS_EQUAL |
4483 WINED3DPCMPCAPS_GREATER |
4484 WINED3DPCMPCAPS_GREATEREQUAL |
4485 WINED3DPCMPCAPS_LESS |
4486 WINED3DPCMPCAPS_LESSEQUAL |
4487 WINED3DPCMPCAPS_NEVER |
4488 WINED3DPCMPCAPS_NOTEQUAL;
4490 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4491 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4492 WINED3DPBLENDCAPS_DESTALPHA |
4493 WINED3DPBLENDCAPS_DESTCOLOR |
4494 WINED3DPBLENDCAPS_INVDESTALPHA |
4495 WINED3DPBLENDCAPS_INVDESTCOLOR |
4496 WINED3DPBLENDCAPS_INVSRCALPHA |
4497 WINED3DPBLENDCAPS_INVSRCCOLOR |
4498 WINED3DPBLENDCAPS_ONE |
4499 WINED3DPBLENDCAPS_SRCALPHA |
4500 WINED3DPBLENDCAPS_SRCALPHASAT |
4501 WINED3DPBLENDCAPS_SRCCOLOR |
4502 WINED3DPBLENDCAPS_ZERO;
4504 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4505 WINED3DPBLENDCAPS_DESTCOLOR |
4506 WINED3DPBLENDCAPS_INVDESTALPHA |
4507 WINED3DPBLENDCAPS_INVDESTCOLOR |
4508 WINED3DPBLENDCAPS_INVSRCALPHA |
4509 WINED3DPBLENDCAPS_INVSRCCOLOR |
4510 WINED3DPBLENDCAPS_ONE |
4511 WINED3DPBLENDCAPS_SRCALPHA |
4512 WINED3DPBLENDCAPS_SRCCOLOR |
4513 WINED3DPBLENDCAPS_ZERO;
4514 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4515 * according to the glBlendFunc manpage
4517 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4518 * legacy settings for srcblend only
4521 if (gl_info->supported[EXT_BLEND_COLOR])
4523 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4524 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4528 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4529 WINED3DPCMPCAPS_EQUAL |
4530 WINED3DPCMPCAPS_GREATER |
4531 WINED3DPCMPCAPS_GREATEREQUAL |
4532 WINED3DPCMPCAPS_LESS |
4533 WINED3DPCMPCAPS_LESSEQUAL |
4534 WINED3DPCMPCAPS_NEVER |
4535 WINED3DPCMPCAPS_NOTEQUAL;
4537 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4538 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4539 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4540 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4541 WINED3DPSHADECAPS_COLORFLATRGB |
4542 WINED3DPSHADECAPS_FOGFLAT |
4543 WINED3DPSHADECAPS_FOGGOURAUD |
4544 WINED3DPSHADECAPS_SPECULARFLATRGB;
4546 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4547 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4548 WINED3DPTEXTURECAPS_TRANSPARENCY |
4549 WINED3DPTEXTURECAPS_BORDER |
4550 WINED3DPTEXTURECAPS_MIPMAP |
4551 WINED3DPTEXTURECAPS_PROJECTED |
4552 WINED3DPTEXTURECAPS_PERSPECTIVE;
4554 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4556 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4557 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4560 if (gl_info->supported[EXT_TEXTURE3D])
4562 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4563 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4564 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4566 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4570 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4572 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4573 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4574 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4576 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4580 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4581 WINED3DPTFILTERCAPS_MAGFPOINT |
4582 WINED3DPTFILTERCAPS_MINFLINEAR |
4583 WINED3DPTFILTERCAPS_MINFPOINT |
4584 WINED3DPTFILTERCAPS_MIPFLINEAR |
4585 WINED3DPTFILTERCAPS_MIPFPOINT |
4586 WINED3DPTFILTERCAPS_LINEAR |
4587 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4588 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4589 WINED3DPTFILTERCAPS_MIPLINEAR |
4590 WINED3DPTFILTERCAPS_MIPNEAREST |
4591 WINED3DPTFILTERCAPS_NEAREST;
4593 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4595 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4596 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4599 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4601 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4602 WINED3DPTFILTERCAPS_MAGFPOINT |
4603 WINED3DPTFILTERCAPS_MINFLINEAR |
4604 WINED3DPTFILTERCAPS_MINFPOINT |
4605 WINED3DPTFILTERCAPS_MIPFLINEAR |
4606 WINED3DPTFILTERCAPS_MIPFPOINT |
4607 WINED3DPTFILTERCAPS_LINEAR |
4608 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4609 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4610 WINED3DPTFILTERCAPS_MIPLINEAR |
4611 WINED3DPTFILTERCAPS_MIPNEAREST |
4612 WINED3DPTFILTERCAPS_NEAREST;
4614 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4616 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4617 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4620 else
4622 caps->CubeTextureFilterCaps = 0;
4625 if (gl_info->supported[EXT_TEXTURE3D])
4627 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4628 WINED3DPTFILTERCAPS_MAGFPOINT |
4629 WINED3DPTFILTERCAPS_MINFLINEAR |
4630 WINED3DPTFILTERCAPS_MINFPOINT |
4631 WINED3DPTFILTERCAPS_MIPFLINEAR |
4632 WINED3DPTFILTERCAPS_MIPFPOINT |
4633 WINED3DPTFILTERCAPS_LINEAR |
4634 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4635 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4636 WINED3DPTFILTERCAPS_MIPLINEAR |
4637 WINED3DPTFILTERCAPS_MIPNEAREST |
4638 WINED3DPTFILTERCAPS_NEAREST;
4640 else
4642 caps->VolumeTextureFilterCaps = 0;
4645 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4646 WINED3DPTADDRESSCAPS_CLAMP |
4647 WINED3DPTADDRESSCAPS_WRAP;
4649 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4651 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4653 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4655 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4657 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4659 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4662 if (gl_info->supported[EXT_TEXTURE3D])
4664 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4665 WINED3DPTADDRESSCAPS_CLAMP |
4666 WINED3DPTADDRESSCAPS_WRAP;
4667 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4669 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4671 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4673 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4675 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4677 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4680 else
4682 caps->VolumeTextureAddressCaps = 0;
4685 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4686 WINED3DLINECAPS_ZTEST |
4687 WINED3DLINECAPS_BLEND |
4688 WINED3DLINECAPS_ALPHACMP |
4689 WINED3DLINECAPS_FOG;
4690 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4691 * idea how generating the smoothing alpha values works; the result is different
4694 caps->MaxTextureWidth = gl_info->limits.texture_size;
4695 caps->MaxTextureHeight = gl_info->limits.texture_size;
4697 if (gl_info->supported[EXT_TEXTURE3D])
4698 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4699 else
4700 caps->MaxVolumeExtent = 0;
4702 caps->MaxTextureRepeat = 32768;
4703 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4704 caps->MaxVertexW = 1.0f;
4706 caps->GuardBandLeft = 0.0f;
4707 caps->GuardBandTop = 0.0f;
4708 caps->GuardBandRight = 0.0f;
4709 caps->GuardBandBottom = 0.0f;
4711 caps->ExtentsAdjust = 0.0f;
4713 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4714 WINED3DSTENCILCAPS_INCRSAT |
4715 WINED3DSTENCILCAPS_INVERT |
4716 WINED3DSTENCILCAPS_KEEP |
4717 WINED3DSTENCILCAPS_REPLACE |
4718 WINED3DSTENCILCAPS_ZERO;
4719 if (gl_info->supported[EXT_STENCIL_WRAP])
4721 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4722 WINED3DSTENCILCAPS_INCR;
4724 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4726 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4729 caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4731 caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4732 caps->MaxActiveLights = gl_info->limits.lights;
4734 caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4735 caps->MaxVertexBlendMatrixIndex = 0;
4737 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4738 caps->MaxPointSize = gl_info->limits.pointsize_max;
4741 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4742 caps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4743 WINED3DVTXPCAPS_MATERIALSOURCE7 |
4744 WINED3DVTXPCAPS_POSITIONALLIGHTS |
4745 WINED3DVTXPCAPS_LOCALVIEWER |
4746 WINED3DVTXPCAPS_VERTEXFOG |
4747 WINED3DVTXPCAPS_TEXGEN;
4749 caps->MaxPrimitiveCount = 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4750 caps->MaxVertexIndex = 0xFFFFF;
4751 caps->MaxStreams = MAX_STREAMS;
4752 caps->MaxStreamStride = 1024;
4754 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4755 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4756 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4757 caps->MaxNpatchTessellationLevel = 0;
4758 caps->MasterAdapterOrdinal = 0;
4759 caps->AdapterOrdinalInGroup = 0;
4760 caps->NumberOfAdaptersInGroup = 1;
4762 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4764 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4765 WINED3DPTFILTERCAPS_MAGFPOINT |
4766 WINED3DPTFILTERCAPS_MINFLINEAR |
4767 WINED3DPTFILTERCAPS_MAGFLINEAR;
4768 caps->VertexTextureFilterCaps = 0;
4770 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4771 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4773 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4774 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4776 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4777 * Ignore shader model capabilities if disabled in config
4779 if (vs_selected_mode == SHADER_NONE)
4781 TRACE_(d3d_caps)("Vertex shader disabled in config, reporting version 0.0\n");
4782 caps->VertexShaderVersion = 0;
4783 caps->MaxVertexShaderConst = 0;
4785 else
4787 caps->VertexShaderVersion = shader_caps.VertexShaderVersion;
4788 caps->MaxVertexShaderConst = shader_caps.MaxVertexShaderConst;
4791 if (ps_selected_mode == SHADER_NONE)
4793 TRACE_(d3d_caps)("Pixel shader disabled in config, reporting version 0.0\n");
4794 caps->PixelShaderVersion = 0;
4795 caps->PixelShader1xMaxValue = 0.0f;
4796 } else {
4797 caps->PixelShaderVersion = shader_caps.PixelShaderVersion;
4798 caps->PixelShader1xMaxValue = shader_caps.PixelShader1xMaxValue;
4801 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4802 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4803 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4805 /* The following caps are shader specific, but they are things we cannot detect, or which
4806 * are the same among all shader models. So to avoid code duplication set the shader version
4807 * specific, but otherwise constant caps here
4809 if (caps->VertexShaderVersion >= 3)
4811 /* Where possible set the caps based on OpenGL extensions and if they
4812 * aren't set (in case of software rendering) use the VS 3.0 from
4813 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4814 * VS3.0 value. */
4815 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4816 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4817 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4818 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4819 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4820 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4822 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4823 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4825 else if (caps->VertexShaderVersion == 2)
4827 caps->VS20Caps.caps = 0;
4828 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4829 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4830 caps->VS20Caps.static_flow_control_depth = 1;
4832 caps->MaxVShaderInstructionsExecuted = 65535;
4833 caps->MaxVertexShader30InstructionSlots = 0;
4835 else
4836 { /* VS 1.x */
4837 caps->VS20Caps.caps = 0;
4838 caps->VS20Caps.dynamic_flow_control_depth = 0;
4839 caps->VS20Caps.temp_count = 0;
4840 caps->VS20Caps.static_flow_control_depth = 0;
4842 caps->MaxVShaderInstructionsExecuted = 0;
4843 caps->MaxVertexShader30InstructionSlots = 0;
4846 if (caps->PixelShaderVersion >= 3)
4848 /* Where possible set the caps based on OpenGL extensions and if they
4849 * aren't set (in case of software rendering) use the PS 3.0 from
4850 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4851 * PS 3.0 value. */
4853 /* Caps is more or less undocumented on MSDN but it appears to be
4854 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4855 * cards from Windows */
4856 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4857 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4858 WINED3DPS20CAPS_PREDICATION |
4859 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4860 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4861 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4862 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4863 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4864 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4865 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4866 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4867 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4869 caps->MaxPShaderInstructionsExecuted = 65535;
4870 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4871 adapter->gl_info.limits.arb_ps_instructions);
4873 else if(caps->PixelShaderVersion == 2)
4875 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4876 caps->PS20Caps.caps = 0;
4877 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4878 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4879 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4880 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4881 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4883 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4884 caps->MaxPixelShader30InstructionSlots = 0;
4886 else /* PS 1.x */
4888 caps->PS20Caps.caps = 0;
4889 caps->PS20Caps.dynamic_flow_control_depth = 0;
4890 caps->PS20Caps.temp_count = 0;
4891 caps->PS20Caps.static_flow_control_depth = 0;
4892 caps->PS20Caps.instruction_slot_count = 0;
4894 caps->MaxPShaderInstructionsExecuted = 0;
4895 caps->MaxPixelShader30InstructionSlots = 0;
4898 if (caps->VertexShaderVersion >= 2)
4900 /* OpenGL supports all the formats below, perhaps not always
4901 * without conversion, but it supports them.
4902 * Further GLSL doesn't seem to have an official unsigned type so
4903 * don't advertise it yet as I'm not sure how we handle it.
4904 * We might need to add some clamping in the shader engine to
4905 * support it.
4906 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4907 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4908 WINED3DDTCAPS_UBYTE4N |
4909 WINED3DDTCAPS_SHORT2N |
4910 WINED3DDTCAPS_SHORT4N;
4911 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4913 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4914 WINED3DDTCAPS_FLOAT16_4;
4917 else
4919 caps->DeclTypes = 0;
4922 /* Set DirectDraw helper Caps */
4923 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4924 WINEDDCKEYCAPS_SRCBLT;
4925 fx_caps = WINEDDFXCAPS_BLTALPHA |
4926 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4927 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4928 WINEDDFXCAPS_BLTROTATION90 |
4929 WINEDDFXCAPS_BLTSHRINKX |
4930 WINEDDFXCAPS_BLTSHRINKXN |
4931 WINEDDFXCAPS_BLTSHRINKY |
4932 WINEDDFXCAPS_BLTSHRINKXN |
4933 WINEDDFXCAPS_BLTSTRETCHX |
4934 WINEDDFXCAPS_BLTSTRETCHXN |
4935 WINEDDFXCAPS_BLTSTRETCHY |
4936 WINEDDFXCAPS_BLTSTRETCHYN;
4937 blit_caps = WINEDDCAPS_BLT |
4938 WINEDDCAPS_BLTCOLORFILL |
4939 WINEDDCAPS_BLTDEPTHFILL |
4940 WINEDDCAPS_BLTSTRETCH |
4941 WINEDDCAPS_CANBLTSYSMEM |
4942 WINEDDCAPS_CANCLIP |
4943 WINEDDCAPS_CANCLIPSTRETCHED |
4944 WINEDDCAPS_COLORKEY |
4945 WINEDDCAPS_COLORKEYHWASSIST |
4946 WINEDDCAPS_ALIGNBOUNDARYSRC;
4947 pal_caps = WINEDDPCAPS_8BIT |
4948 WINEDDPCAPS_PRIMARYSURFACE;
4950 /* Fill the ddraw caps structure */
4951 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
4952 WINEDDCAPS_PALETTE |
4953 blit_caps;
4954 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
4955 WINEDDCAPS2_NOPAGELOCKREQUIRED |
4956 WINEDDCAPS2_PRIMARYGAMMA |
4957 WINEDDCAPS2_WIDESURFACES |
4958 WINEDDCAPS2_CANRENDERWINDOWED;
4959 caps->ddraw_caps.color_key_caps = ckey_caps;
4960 caps->ddraw_caps.fx_caps = fx_caps;
4961 caps->ddraw_caps.pal_caps = pal_caps;
4962 caps->ddraw_caps.svb_caps = blit_caps;
4963 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
4964 caps->ddraw_caps.svb_fx_caps = fx_caps;
4965 caps->ddraw_caps.vsb_caps = blit_caps;
4966 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
4967 caps->ddraw_caps.vsb_fx_caps = fx_caps;
4968 caps->ddraw_caps.ssb_caps = blit_caps;
4969 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
4970 caps->ddraw_caps.ssb_fx_caps = fx_caps;
4972 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
4973 WINEDDSCAPS_BACKBUFFER |
4974 WINEDDSCAPS_FLIP |
4975 WINEDDSCAPS_FRONTBUFFER |
4976 WINEDDSCAPS_OFFSCREENPLAIN |
4977 WINEDDSCAPS_PALETTE |
4978 WINEDDSCAPS_PRIMARYSURFACE |
4979 WINEDDSCAPS_SYSTEMMEMORY |
4980 WINEDDSCAPS_VIDEOMEMORY |
4981 WINEDDSCAPS_VISIBLE;
4982 caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
4984 /* Set D3D caps if OpenGL is available. */
4985 if (adapter->opengl)
4987 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
4988 WINEDDSCAPS_MIPMAP |
4989 WINEDDSCAPS_TEXTURE |
4990 WINEDDSCAPS_ZBUFFER;
4991 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
4994 return WINED3D_OK;
4997 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
4998 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
4999 struct wined3d_device **device)
5001 struct wined3d_device *object;
5002 HRESULT hr;
5004 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5005 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5007 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5008 * number and create a device without a 3D adapter for 2D only operation. */
5009 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5010 return WINED3DERR_INVALIDCALL;
5012 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5013 if (!object)
5015 ERR("Failed to allocate device memory.\n");
5016 return E_OUTOFMEMORY;
5019 hr = device_init(object, wined3d, adapter_idx, device_type,
5020 focus_window, flags, surface_alignment, device_parent);
5021 if (FAILED(hr))
5023 WARN("Failed to initialize device, hr %#x.\n", hr);
5024 HeapFree(GetProcessHeap(), 0, object);
5025 return hr;
5028 TRACE("Created device %p.\n", object);
5029 *device = object;
5031 device_parent->ops->wined3d_device_created(device_parent, *device);
5033 return WINED3D_OK;
5036 static void WINE_GLAPI invalid_func(const void *data)
5038 ERR("Invalid vertex attribute function called\n");
5039 DebugBreak();
5042 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5044 ERR("Invalid texcoord function called\n");
5045 DebugBreak();
5048 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5049 * the extension detection and are used in drawStridedSlow
5051 static void WINE_GLAPI position_d3dcolor(const void *data)
5053 DWORD pos = *((const DWORD *)data);
5055 FIXME("Add a test for fixed function position from d3dcolor type\n");
5056 glVertex4s(D3DCOLOR_B_R(pos),
5057 D3DCOLOR_B_G(pos),
5058 D3DCOLOR_B_B(pos),
5059 D3DCOLOR_B_A(pos));
5062 static void WINE_GLAPI position_float4(const void *data)
5064 const GLfloat *pos = data;
5066 if (pos[3] != 0.0f && pos[3] != 1.0f)
5068 float w = 1.0f / pos[3];
5070 glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5072 else
5074 glVertex3fv(pos);
5078 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5080 DWORD diffuseColor = *((const DWORD *)data);
5082 glColor4ub(D3DCOLOR_B_R(diffuseColor),
5083 D3DCOLOR_B_G(diffuseColor),
5084 D3DCOLOR_B_B(diffuseColor),
5085 D3DCOLOR_B_A(diffuseColor));
5088 static void WINE_GLAPI specular_d3dcolor(const void *data)
5090 DWORD specularColor = *((const DWORD *)data);
5091 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5092 D3DCOLOR_B_G(specularColor),
5093 D3DCOLOR_B_B(specularColor)};
5095 specular_func_3ubv(d);
5098 static void WINE_GLAPI warn_no_specular_func(const void *data)
5100 WARN("GL_EXT_secondary_color not supported\n");
5103 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5105 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5106 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5107 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glVertex3fv;
5108 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5109 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5110 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5111 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5112 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)glVertex2sv;
5113 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5114 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5115 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5116 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5117 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5118 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5119 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5120 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5121 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5123 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5124 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5125 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glColor3fv;
5126 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glColor4fv;
5127 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5128 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5129 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5130 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5131 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)glColor4ubv;
5132 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5133 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)glColor4sv;
5134 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5135 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)glColor4usv;
5136 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5137 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5138 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5139 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5141 /* No 4 component entry points here */
5142 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5143 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5144 if (gl_info->supported[EXT_SECONDARY_COLOR])
5146 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5148 else
5150 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5152 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5153 if (gl_info->supported[EXT_SECONDARY_COLOR])
5155 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5156 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5158 else
5160 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5162 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5163 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5164 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5165 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5166 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5167 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5168 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5169 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5170 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5171 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5172 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5173 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5175 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5176 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5178 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5179 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5180 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glNormal3fv;
5181 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glNormal3fv; /* Just ignore the 4th value */
5182 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5183 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5184 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5185 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5186 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5187 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5188 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5189 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5190 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5191 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5192 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5193 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5194 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5196 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5197 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5198 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5199 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5200 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5201 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5202 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5203 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5204 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5205 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5206 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5207 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5208 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5209 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5210 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5211 if (gl_info->supported[NV_HALF_FLOAT])
5213 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5214 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5215 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5216 } else {
5217 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5218 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5222 /* Do not call while under the GL lock. */
5223 static BOOL InitAdapters(struct wined3d *wined3d)
5225 static HMODULE mod_gl;
5226 BOOL ret;
5227 int ps_selected_mode, vs_selected_mode;
5229 /* No need to hold any lock. The calling library makes sure only one thread calls
5230 * wined3d simultaneously
5233 TRACE("Initializing adapters\n");
5235 if(!mod_gl) {
5236 #ifdef USE_WIN32_OPENGL
5237 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5238 mod_gl = LoadLibraryA("opengl32.dll");
5239 if(!mod_gl) {
5240 ERR("Can't load opengl32.dll!\n");
5241 goto nogl_adapter;
5243 #else
5244 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5245 /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
5246 mod_gl = GetModuleHandleA("gdi32.dll");
5247 #endif
5250 /* Load WGL core functions from opengl32.dll */
5251 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5252 WGL_FUNCS_GEN;
5253 #undef USE_WGL_FUNC
5255 if(!pwglGetProcAddress) {
5256 ERR("Unable to load wglGetProcAddress!\n");
5257 goto nogl_adapter;
5260 /* Dynamically load all GL core functions */
5261 GL_FUNCS_GEN;
5262 #undef USE_GL_FUNC
5264 /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5265 * otherwise because we have to use winex11.drv's override
5267 #ifdef USE_WIN32_OPENGL
5268 wglFinish = (void*)GetProcAddress(mod_gl, "glFinish");
5269 wglFlush = (void*)GetProcAddress(mod_gl, "glFlush");
5270 #else
5271 wglFinish = (void*)pwglGetProcAddress("wglFinish");
5272 wglFlush = (void*)pwglGetProcAddress("wglFlush");
5273 #endif
5275 glEnableWINE = glEnable;
5276 glDisableWINE = glDisable;
5278 /* For now only one default adapter */
5280 struct wined3d_adapter *adapter = &wined3d->adapters[0];
5281 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5282 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5283 struct wined3d_pixel_format *cfgs;
5284 int iPixelFormat;
5285 int res;
5286 DISPLAY_DEVICEW DisplayDevice;
5287 HDC hdc;
5289 TRACE("Initializing default adapter\n");
5290 adapter->ordinal = 0;
5291 adapter->monitorPoint.x = -1;
5292 adapter->monitorPoint.y = -1;
5294 if (!AllocateLocallyUniqueId(&adapter->luid))
5296 DWORD err = GetLastError();
5297 ERR("Failed to set adapter LUID (%#x).\n", err);
5298 goto nogl_adapter;
5300 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5301 adapter->luid.HighPart, adapter->luid.LowPart);
5303 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5305 ERR("Failed to get a gl context for default adapter\n");
5306 goto nogl_adapter;
5309 ret = wined3d_adapter_init_gl_caps(adapter);
5310 if(!ret) {
5311 ERR("Failed to initialize gl caps for default adapter\n");
5312 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5313 goto nogl_adapter;
5315 ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5316 if(!ret) {
5317 ERR("Failed to init gl formats\n");
5318 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5319 goto nogl_adapter;
5322 hdc = fake_gl_ctx.dc;
5324 adapter->TextureRam = adapter->driver_info.vidmem;
5325 adapter->UsedTextureRam = 0;
5326 TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5328 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5329 DisplayDevice.cb = sizeof(DisplayDevice);
5330 EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5331 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5332 strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5334 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5336 GLint cfg_count;
5337 int attribute;
5338 int attribs[11];
5339 int values[11];
5340 int nAttribs = 0;
5342 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5343 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5344 adapter->cfg_count = cfg_count;
5346 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5347 cfgs = adapter->cfgs;
5348 attribs[nAttribs++] = WGL_RED_BITS_ARB;
5349 attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5350 attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5351 attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5352 attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5353 attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5354 attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5355 attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5356 attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5357 attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5358 attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5360 for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5362 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5364 if(!res)
5365 continue;
5367 /* Cache the pixel format */
5368 cfgs->iPixelFormat = iPixelFormat;
5369 cfgs->redSize = values[0];
5370 cfgs->greenSize = values[1];
5371 cfgs->blueSize = values[2];
5372 cfgs->alphaSize = values[3];
5373 cfgs->colorSize = values[4];
5374 cfgs->depthSize = values[5];
5375 cfgs->stencilSize = values[6];
5376 cfgs->windowDrawable = values[7];
5377 cfgs->iPixelType = values[8];
5378 cfgs->doubleBuffer = values[9];
5379 cfgs->auxBuffers = values[10];
5381 cfgs->numSamples = 0;
5382 /* Check multisample support */
5383 if (gl_info->supported[ARB_MULTISAMPLE])
5385 int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5386 int value[2];
5387 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5388 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5389 * value[1] = number of multi sample buffers*/
5390 if(value[0])
5391 cfgs->numSamples = value[1];
5395 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5396 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5397 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5398 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5399 cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5400 cfgs++;
5403 else
5405 int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5406 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5407 adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5409 cfgs = adapter->cfgs;
5410 for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5412 PIXELFORMATDESCRIPTOR ppfd;
5414 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5415 if(!res)
5416 continue;
5418 /* We only want HW acceleration using an OpenGL ICD driver.
5419 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5420 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5422 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5424 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5425 continue;
5428 cfgs->iPixelFormat = iPixelFormat;
5429 cfgs->redSize = ppfd.cRedBits;
5430 cfgs->greenSize = ppfd.cGreenBits;
5431 cfgs->blueSize = ppfd.cBlueBits;
5432 cfgs->alphaSize = ppfd.cAlphaBits;
5433 cfgs->colorSize = ppfd.cColorBits;
5434 cfgs->depthSize = ppfd.cDepthBits;
5435 cfgs->stencilSize = ppfd.cStencilBits;
5436 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5437 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5438 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5439 cfgs->auxBuffers = ppfd.cAuxBuffers;
5440 cfgs->numSamples = 0;
5442 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5443 "depth=%d, stencil=%d, windowDrawable=%d\n",
5444 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5445 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5446 cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5447 cfgs++;
5448 adapter->cfg_count++;
5451 /* We haven't found any suitable formats. This should only happen
5452 * in case of GDI software rendering, which is pretty useless
5453 * anyway. */
5454 if (!adapter->cfg_count)
5456 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5458 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5459 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5460 goto nogl_adapter;
5464 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5466 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5467 fillGLAttribFuncs(&adapter->gl_info);
5468 adapter->opengl = TRUE;
5470 wined3d->adapter_count = 1;
5471 TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5473 return TRUE;
5475 nogl_adapter:
5476 /* Initialize an adapter for ddraw-only memory counting */
5477 memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5478 wined3d->adapters[0].ordinal = 0;
5479 wined3d->adapters[0].opengl = FALSE;
5480 wined3d->adapters[0].monitorPoint.x = -1;
5481 wined3d->adapters[0].monitorPoint.y = -1;
5483 wined3d->adapters[0].driver_info.name = "Display";
5484 wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5485 if (wined3d_settings.emulated_textureram)
5486 wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5487 else
5488 wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5490 initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5492 wined3d->adapter_count = 1;
5493 return FALSE;
5496 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5498 const struct wined3d_parent_ops wined3d_null_parent_ops =
5500 wined3d_null_wined3d_object_destroyed,
5503 /* Do not call while under the GL lock. */
5504 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5506 wined3d->dxVersion = version;
5507 wined3d->ref = 1;
5508 wined3d->flags = flags;
5510 if (!InitAdapters(wined3d))
5512 WARN("Failed to initialize adapters.\n");
5513 if (version > 7)
5515 MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5516 return E_FAIL;
5520 return WINED3D_OK;