2 * Compatibility functions for older GL implementations
4 * Copyright 2008 Stefan Dösinger for CodeWeavers
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/port.h"
29 #include "wined3d_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(gl_compat
);
32 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
34 /* Start GL_ARB_multitexture emulation */
35 static void WINE_GLAPI
wine_glMultiTexCoord1fARB(GLenum target
, GLfloat s
) {
36 if(target
!= GL_TEXTURE0
) {
37 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
40 context_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord1f(s
);
43 static void WINE_GLAPI
wine_glMultiTexCoord1fvARB(GLenum target
, const GLfloat
*v
) {
44 if(target
!= GL_TEXTURE0
) {
45 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
48 context_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord1fv(v
);
51 static void WINE_GLAPI
wine_glMultiTexCoord2fARB(GLenum target
, GLfloat s
, GLfloat t
) {
52 if(target
!= GL_TEXTURE0
) {
53 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
56 context_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord2f(s
, t
);
59 static void WINE_GLAPI
wine_glMultiTexCoord2fvARB(GLenum target
, const GLfloat
*v
) {
60 if(target
!= GL_TEXTURE0
) {
61 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
64 context_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord2fv(v
);
67 static void WINE_GLAPI
wine_glMultiTexCoord3fARB(GLenum target
, GLfloat s
, GLfloat t
, GLfloat r
) {
68 if(target
!= GL_TEXTURE0
) {
69 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
72 context_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord3f(s
, t
, r
);
75 static void WINE_GLAPI
wine_glMultiTexCoord3fvARB(GLenum target
, const GLfloat
*v
) {
76 if(target
!= GL_TEXTURE0
) {
77 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
80 context_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord3fv(v
);
83 static void WINE_GLAPI
wine_glMultiTexCoord4fARB(GLenum target
, GLfloat s
, GLfloat t
, GLfloat r
, GLfloat q
) {
84 if(target
!= GL_TEXTURE0
) {
85 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
88 context_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord4f(s
, t
, r
, q
);
91 static void WINE_GLAPI
wine_glMultiTexCoord4fvARB(GLenum target
, const GLfloat
*v
) {
92 if(target
!= GL_TEXTURE0
) {
93 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
96 context_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord4fv(v
);
99 static void WINE_GLAPI
wine_glMultiTexCoord2svARB(GLenum target
, const GLshort
*v
) {
100 if(target
!= GL_TEXTURE0
) {
101 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
104 context_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord2sv(v
);
107 static void WINE_GLAPI
wine_glMultiTexCoord4svARB(GLenum target
, const GLshort
*v
) {
108 if(target
!= GL_TEXTURE0
) {
109 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
112 context_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord4sv(v
);
115 static void WINE_GLAPI
wine_glActiveTexture(GLenum texture
)
117 if(texture
!= GL_TEXTURE0
) {
118 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
123 static void WINE_GLAPI
wine_glClientActiveTextureARB(GLenum texture
) {
124 if(texture
!= GL_TEXTURE0
) {
125 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
130 static void (WINE_GLAPI
*old_multitex_glGetIntegerv
) (GLenum pname
, GLint
* params
) = NULL
;
131 static void WINE_GLAPI
wine_glGetIntegerv(GLenum pname
, GLint
* params
) {
133 case GL_ACTIVE_TEXTURE
: *params
= 0; break;
134 case GL_MAX_TEXTURE_UNITS_ARB
: *params
= 1; break;
135 default: old_multitex_glGetIntegerv(pname
, params
);
139 static void (WINE_GLAPI
*old_multitex_glGetFloatv
) (GLenum pname
, GLfloat
* params
) = NULL
;
140 static void WINE_GLAPI
wine_glGetFloatv(GLenum pname
, GLfloat
* params
) {
141 if (pname
== GL_ACTIVE_TEXTURE
) *params
= 0.0f
;
142 else old_multitex_glGetFloatv(pname
, params
);
145 static void (WINE_GLAPI
*old_multitex_glGetDoublev
) (GLenum pname
, GLdouble
* params
) = NULL
;
146 static void WINE_GLAPI
wine_glGetDoublev(GLenum pname
, GLdouble
* params
) {
147 if(pname
== GL_ACTIVE_TEXTURE
) *params
= 0.0;
148 else old_multitex_glGetDoublev(pname
, params
);
151 /* Start GL_EXT_fogcoord emulation */
152 static void (WINE_GLAPI
*old_fogcoord_glEnable
) (GLenum cap
) = NULL
;
153 static void WINE_GLAPI
wine_glEnable(GLenum cap
) {
155 struct wined3d_context
*ctx
= context_get_current();
156 ctx
->fog_enabled
= 1;
157 if(ctx
->gl_fog_source
!= GL_FRAGMENT_DEPTH_EXT
) return;
159 old_fogcoord_glEnable(cap
);
162 static void (WINE_GLAPI
*old_fogcoord_glDisable
) (GLenum cap
) = NULL
;
163 static void WINE_GLAPI
wine_glDisable(GLenum cap
) {
165 struct wined3d_context
*ctx
= context_get_current();
166 ctx
->fog_enabled
= 0;
167 if(ctx
->gl_fog_source
!= GL_FRAGMENT_DEPTH_EXT
) return;
169 old_fogcoord_glDisable(cap
);
172 static void (WINE_GLAPI
*old_fogcoord_glFogi
) (GLenum pname
, GLint param
) = NULL
;
173 static void WINE_GLAPI
wine_glFogi(GLenum pname
, GLint param
) {
174 struct wined3d_context
*ctx
= context_get_current();
176 if(pname
== GL_FOG_COORDINATE_SOURCE_EXT
) {
177 ctx
->gl_fog_source
= param
;
178 if(param
== GL_FRAGMENT_DEPTH_EXT
) {
179 if(ctx
->fog_enabled
) old_fogcoord_glEnable(GL_FOG
);
181 WARN_(d3d_perf
)("Fog coords activated, but not supported. Using slow emulation\n");
182 old_fogcoord_glDisable(GL_FOG
);
185 if(pname
== GL_FOG_START
) {
186 ctx
->fogstart
= (float) param
;
187 } else if(pname
== GL_FOG_END
) {
188 ctx
->fogend
= (float) param
;
190 old_fogcoord_glFogi(pname
, param
);
194 static void (WINE_GLAPI
*old_fogcoord_glFogiv
) (GLenum pname
, const GLint
*param
) = NULL
;
195 static void WINE_GLAPI
wine_glFogiv(GLenum pname
, const GLint
*param
) {
196 struct wined3d_context
*ctx
= context_get_current();
197 if(pname
== GL_FOG_COORDINATE_SOURCE_EXT
) {
198 ctx
->gl_fog_source
= *param
;
199 if(*param
== GL_FRAGMENT_DEPTH_EXT
) {
200 if(ctx
->fog_enabled
) old_fogcoord_glEnable(GL_FOG
);
202 WARN_(d3d_perf
)("Fog coords activated, but not supported. Using slow emulation\n");
203 old_fogcoord_glDisable(GL_FOG
);
206 if(pname
== GL_FOG_START
) {
207 ctx
->fogstart
= (float) *param
;
208 } else if(pname
== GL_FOG_END
) {
209 ctx
->fogend
= (float) *param
;
211 old_fogcoord_glFogiv(pname
, param
);
215 static void (WINE_GLAPI
*old_fogcoord_glFogf
) (GLenum pname
, GLfloat param
) = NULL
;
216 static void WINE_GLAPI
wine_glFogf(GLenum pname
, GLfloat param
) {
217 struct wined3d_context
*ctx
= context_get_current();
218 if(pname
== GL_FOG_COORDINATE_SOURCE_EXT
) {
219 ctx
->gl_fog_source
= (GLint
) param
;
220 if(param
== GL_FRAGMENT_DEPTH_EXT
) {
221 if(ctx
->fog_enabled
) old_fogcoord_glEnable(GL_FOG
);
223 WARN_(d3d_perf
)("Fog coords activated, but not supported. Using slow emulation\n");
224 old_fogcoord_glDisable(GL_FOG
);
227 if(pname
== GL_FOG_START
) {
228 ctx
->fogstart
= param
;
229 } else if(pname
== GL_FOG_END
) {
232 old_fogcoord_glFogf(pname
, param
);
236 static void (WINE_GLAPI
*old_fogcoord_glFogfv
) (GLenum pname
, const GLfloat
*param
) = NULL
;
237 static void WINE_GLAPI
wine_glFogfv(GLenum pname
, const GLfloat
*param
) {
238 struct wined3d_context
*ctx
= context_get_current();
239 if(pname
== GL_FOG_COORDINATE_SOURCE_EXT
) {
240 ctx
->gl_fog_source
= (GLint
) *param
;
241 if(*param
== GL_FRAGMENT_DEPTH_EXT
) {
242 if(ctx
->fog_enabled
) old_fogcoord_glEnable(GL_FOG
);
244 WARN_(d3d_perf
)("Fog coords activated, but not supported. Using slow emulation\n");
245 old_fogcoord_glDisable(GL_FOG
);
248 if(pname
== GL_FOG_COLOR
) {
249 ctx
->fogcolor
[0] = param
[0];
250 ctx
->fogcolor
[1] = param
[1];
251 ctx
->fogcolor
[2] = param
[2];
252 ctx
->fogcolor
[3] = param
[3];
253 } else if(pname
== GL_FOG_START
) {
254 ctx
->fogstart
= *param
;
255 } else if(pname
== GL_FOG_END
) {
256 ctx
->fogend
= *param
;
258 old_fogcoord_glFogfv(pname
, param
);
262 static void (WINE_GLAPI
*old_fogcoord_glVertex4f
) (GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
) = NULL
;
263 static void (WINE_GLAPI
*old_fogcoord_glColor4f
) (GLfloat r
, GLfloat g
, GLfloat b
, GLfloat a
) = NULL
;
265 static void WINE_GLAPI
wine_glVertex4f(GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
) {
266 struct wined3d_context
*ctx
= context_get_current();
268 /* This can be called from draw_test_quad() and at that point there is no
269 * wined3d_context current. */
272 old_fogcoord_glVertex4f(x
, y
, z
, w
);
275 if(ctx
->gl_fog_source
== GL_FOG_COORDINATE_EXT
&& ctx
->fog_enabled
) {
276 GLfloat c
[4] = {ctx
->color
[0], ctx
->color
[1], ctx
->color
[2], ctx
->color
[3]};
279 i
= (ctx
->fogend
- ctx
->fog_coord_value
) / (ctx
->fogend
- ctx
->fogstart
);
280 c
[0] = i
* c
[0] + (1.0f
- i
) * ctx
->fogcolor
[0];
281 c
[1] = i
* c
[1] + (1.0f
- i
) * ctx
->fogcolor
[1];
282 c
[2] = i
* c
[2] + (1.0f
- i
) * ctx
->fogcolor
[2];
284 old_fogcoord_glColor4f(c
[0], c
[1], c
[2], c
[3]);
285 old_fogcoord_glVertex4f(x
, y
, z
, w
);
287 old_fogcoord_glVertex4f(x
, y
, z
, w
);
291 static void WINE_GLAPI
wine_glVertex4fv(const GLfloat
*pos
) {
292 wine_glVertex4f(pos
[0], pos
[1], pos
[2], pos
[3]);
295 static void WINE_GLAPI
wine_glVertex3f(GLfloat x
, GLfloat y
, GLfloat z
) {
296 wine_glVertex4f(x
, y
, z
, 1.0f
);
299 static void WINE_GLAPI
wine_glVertex3fv(const GLfloat
*pos
) {
300 wine_glVertex4f(pos
[0], pos
[1], pos
[2], 1.0f
);
303 static void WINE_GLAPI
wine_glColor4f(GLfloat r
, GLfloat g
, GLfloat b
, GLfloat a
) {
304 struct wined3d_context
*ctx
= context_get_current();
306 /* This can be called from draw_test_quad() and at that point there is no
307 * wined3d_context current. */
310 old_fogcoord_glColor4f(r
, g
, b
, a
);
317 old_fogcoord_glColor4f(r
, g
, b
, a
);
320 static void WINE_GLAPI
wine_glColor4fv(const GLfloat
*c
) {
321 wine_glColor4f(c
[0], c
[1], c
[2], c
[3]);
324 static void WINE_GLAPI
wine_glColor3f(GLfloat r
, GLfloat g
, GLfloat b
) {
325 wine_glColor4f(r
, g
, b
, 1.0f
);
328 static void WINE_GLAPI
wine_glColor3fv(const GLfloat
*c
) {
329 wine_glColor4f(c
[0], c
[1], c
[2], 1.0f
);
332 static void WINE_GLAPI
wine_glColor4ub(GLubyte r
, GLubyte g
, GLubyte b
, GLubyte a
) {
333 wine_glColor4f(r
/ 255.0f
, g
/ 255.0f
, b
/ 255.0f
, a
/ 255.0f
);
336 /* In D3D the fog coord is a UBYTE, so there's no problem with using the single
339 static void WINE_GLAPI
wine_glFogCoordfEXT(GLfloat f
) {
340 struct wined3d_context
*ctx
= context_get_current();
341 ctx
->fog_coord_value
= f
;
343 static void WINE_GLAPI
wine_glFogCoorddEXT(GLdouble f
) {
344 wine_glFogCoordfEXT((GLfloat
) f
);
346 static void WINE_GLAPI
wine_glFogCoordfvEXT(const GLfloat
*f
) {
347 wine_glFogCoordfEXT(*f
);
349 static void WINE_GLAPI
wine_glFogCoorddvEXT(const GLdouble
*f
) {
350 wine_glFogCoordfEXT((GLfloat
) *f
);
353 /* End GL_EXT_fog_coord emulation */
355 void install_gl_compat_wrapper(struct wined3d_gl_info
*gl_info
, enum wined3d_gl_extension ext
)
359 case ARB_MULTITEXTURE
:
360 if (gl_info
->supported
[ARB_MULTITEXTURE
])
362 if (gl_info
->gl_ops
.ext
.p_glActiveTexture
== wine_glActiveTexture
)
364 FIXME("ARB_multitexture emulation hooks already applied.\n");
367 TRACE("Applying GL_ARB_multitexture emulation hooks.\n");
368 gl_info
->gl_ops
.ext
.p_glActiveTexture
= wine_glActiveTexture
;
369 gl_info
->gl_ops
.ext
.p_glClientActiveTextureARB
= wine_glClientActiveTextureARB
;
370 gl_info
->gl_ops
.ext
.p_glMultiTexCoord1fARB
= wine_glMultiTexCoord1fARB
;
371 gl_info
->gl_ops
.ext
.p_glMultiTexCoord1fvARB
= wine_glMultiTexCoord1fvARB
;
372 gl_info
->gl_ops
.ext
.p_glMultiTexCoord2fARB
= wine_glMultiTexCoord2fARB
;
373 gl_info
->gl_ops
.ext
.p_glMultiTexCoord2fvARB
= wine_glMultiTexCoord2fvARB
;
374 gl_info
->gl_ops
.ext
.p_glMultiTexCoord3fARB
= wine_glMultiTexCoord3fARB
;
375 gl_info
->gl_ops
.ext
.p_glMultiTexCoord3fvARB
= wine_glMultiTexCoord3fvARB
;
376 gl_info
->gl_ops
.ext
.p_glMultiTexCoord4fARB
= wine_glMultiTexCoord4fARB
;
377 gl_info
->gl_ops
.ext
.p_glMultiTexCoord4fvARB
= wine_glMultiTexCoord4fvARB
;
378 gl_info
->gl_ops
.ext
.p_glMultiTexCoord2svARB
= wine_glMultiTexCoord2svARB
;
379 gl_info
->gl_ops
.ext
.p_glMultiTexCoord4svARB
= wine_glMultiTexCoord4svARB
;
380 old_multitex_glGetIntegerv
= gl_info
->gl_ops
.gl
.p_glGetIntegerv
;
381 gl_info
->gl_ops
.gl
.p_glGetIntegerv
= wine_glGetIntegerv
;
382 old_multitex_glGetFloatv
= gl_info
->gl_ops
.gl
.p_glGetFloatv
;
383 gl_info
->gl_ops
.gl
.p_glGetFloatv
= wine_glGetFloatv
;
384 old_multitex_glGetDoublev
= gl_info
->gl_ops
.gl
.p_glGetDoublev
;
385 gl_info
->gl_ops
.gl
.p_glGetDoublev
= wine_glGetDoublev
;
386 gl_info
->supported
[ARB_MULTITEXTURE
] = TRUE
;
390 /* This emulation isn't perfect. There are a number of potential problems, but they should
391 * not matter in practise:
393 * Fog vs fragment shader: If we are using GL_ARB_fragment_program with the fog option, the
394 * glDisable(GL_FOG) here won't matter. However, if we have GL_ARB_fragment_program, it is pretty
395 * unlikely that we don't have GL_EXT_fog_coord. Besides, we probably have GL_ARB_vertex_program
396 * too, which would allow fog coord emulation in a fixed function vertex pipeline replacement.
398 * Fog vs texture: We apply the fog in the vertex color. An app could set up texturing settings which
399 * ignore the vertex color, thus effectively disabling our fog. However, in D3D this type of fog is
400 * a per-vertex fog too, so the apps shouldn't do that.
402 * Fog vs lighting: The app could in theory use D3DFOG_NONE table and D3DFOG_NONE vertex fog with
403 * untransformed vertices. That enables lighting and fog coords at the same time, and the lighting
404 * calculations could affect the already blended in fog color. There's nothing we can do against that,
405 * but most apps using fog color do their own lighting too and often even use RHW vertices. So live
408 if (gl_info
->supported
[EXT_FOG_COORD
])
410 if (gl_info
->gl_ops
.gl
.p_glFogi
== wine_glFogi
)
412 FIXME("EXT_fog_coord emulation hooks already applied.\n");
415 TRACE("Applying GL_ARB_fog_coord emulation hooks\n");
417 /* This probably means that the implementation doesn't advertise the extension, but implicitly supports
418 * it via the GL core version, or someone messed around in the extension table in directx.c. Add version-
419 * dependent loading for this extension if we ever hit this situation
421 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
423 FIXME("GL implementation supports GL_ARB_fragment_program but not GL_EXT_fog_coord\n");
424 FIXME("The fog coord emulation will most likely fail\n");
426 else if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
428 FIXME("GL implementation supports GL_ARB_fragment_shader but not GL_EXT_fog_coord\n");
429 FIXME("The fog coord emulation will most likely fail\n");
432 old_fogcoord_glFogi
= gl_info
->gl_ops
.gl
.p_glFogi
;
433 gl_info
->gl_ops
.gl
.p_glFogi
= wine_glFogi
;
434 old_fogcoord_glFogiv
= gl_info
->gl_ops
.gl
.p_glFogiv
;
435 gl_info
->gl_ops
.gl
.p_glFogiv
= wine_glFogiv
;
436 old_fogcoord_glFogf
= gl_info
->gl_ops
.gl
.p_glFogf
;
437 gl_info
->gl_ops
.gl
.p_glFogf
= wine_glFogf
;
438 old_fogcoord_glFogfv
= gl_info
->gl_ops
.gl
.p_glFogfv
;
439 gl_info
->gl_ops
.gl
.p_glFogfv
= wine_glFogfv
;
440 old_fogcoord_glEnable
= glEnableWINE
;
441 glEnableWINE
= wine_glEnable
;
442 old_fogcoord_glDisable
= glDisableWINE
;
443 glDisableWINE
= wine_glDisable
;
445 old_fogcoord_glVertex4f
= gl_info
->gl_ops
.gl
.p_glVertex4f
;
446 gl_info
->gl_ops
.gl
.p_glVertex4f
= wine_glVertex4f
;
447 gl_info
->gl_ops
.gl
.p_glVertex4fv
= wine_glVertex4fv
;
448 gl_info
->gl_ops
.gl
.p_glVertex3f
= wine_glVertex3f
;
449 gl_info
->gl_ops
.gl
.p_glVertex3fv
= wine_glVertex3fv
;
451 old_fogcoord_glColor4f
= gl_info
->gl_ops
.gl
.p_glColor4f
;
452 gl_info
->gl_ops
.gl
.p_glColor4f
= wine_glColor4f
;
453 gl_info
->gl_ops
.gl
.p_glColor4fv
= wine_glColor4fv
;
454 gl_info
->gl_ops
.gl
.p_glColor3f
= wine_glColor3f
;
455 gl_info
->gl_ops
.gl
.p_glColor3fv
= wine_glColor3fv
;
456 gl_info
->gl_ops
.gl
.p_glColor4ub
= wine_glColor4ub
;
458 gl_info
->gl_ops
.ext
.p_glFogCoordfEXT
= wine_glFogCoordfEXT
;
459 gl_info
->gl_ops
.ext
.p_glFogCoordfvEXT
= wine_glFogCoordfvEXT
;
460 gl_info
->gl_ops
.ext
.p_glFogCoorddEXT
= wine_glFogCoorddEXT
;
461 gl_info
->gl_ops
.ext
.p_glFogCoorddvEXT
= wine_glFogCoorddvEXT
;
462 gl_info
->supported
[EXT_FOG_COORD
] = TRUE
;
466 FIXME("Extension %u emulation not supported.\n", ext
);