include: Add SetDefaultDllDirectories.
[wine.git] / dlls / wined3d / gl_compat.c
blob7e6b5101bc4b6a05c52735be5ee7a5c724da25e8
1 /*
2 * Compatibility functions for older GL implementations
4 * Copyright 2008 Stefan Dösinger for CodeWeavers
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "wine/port.h"
24 #include <stdio.h>
25 #ifdef HAVE_FLOAT_H
26 # include <float.h>
27 #endif
29 #include "wined3d_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(gl_compat);
32 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
34 /* Start GL_ARB_multitexture emulation */
35 static void WINE_GLAPI wine_glMultiTexCoord1fARB(GLenum target, GLfloat s) {
36 if(target != GL_TEXTURE0) {
37 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
38 return;
40 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord1f(s);
43 static void WINE_GLAPI wine_glMultiTexCoord1fvARB(GLenum target, const GLfloat *v) {
44 if(target != GL_TEXTURE0) {
45 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
46 return;
48 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord1fv(v);
51 static void WINE_GLAPI wine_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) {
52 if(target != GL_TEXTURE0) {
53 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
54 return;
56 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord2f(s, t);
59 static void WINE_GLAPI wine_glMultiTexCoord2fvARB(GLenum target, const GLfloat *v) {
60 if(target != GL_TEXTURE0) {
61 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
62 return;
64 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord2fv(v);
67 static void WINE_GLAPI wine_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) {
68 if(target != GL_TEXTURE0) {
69 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
70 return;
72 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord3f(s, t, r);
75 static void WINE_GLAPI wine_glMultiTexCoord3fvARB(GLenum target, const GLfloat *v) {
76 if(target != GL_TEXTURE0) {
77 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
78 return;
80 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord3fv(v);
83 static void WINE_GLAPI wine_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
84 if(target != GL_TEXTURE0) {
85 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
86 return;
88 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord4f(s, t, r, q);
91 static void WINE_GLAPI wine_glMultiTexCoord4fvARB(GLenum target, const GLfloat *v) {
92 if(target != GL_TEXTURE0) {
93 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
94 return;
96 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord4fv(v);
99 static void WINE_GLAPI wine_glMultiTexCoord2svARB(GLenum target, const GLshort *v) {
100 if(target != GL_TEXTURE0) {
101 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
102 return;
104 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord2sv(v);
107 static void WINE_GLAPI wine_glMultiTexCoord4svARB(GLenum target, const GLshort *v) {
108 if(target != GL_TEXTURE0) {
109 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
110 return;
112 context_get_current()->gl_info->gl_ops.gl.p_glTexCoord4sv(v);
115 static void WINE_GLAPI wine_glActiveTexture(GLenum texture)
117 if(texture != GL_TEXTURE0) {
118 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
119 return;
123 static void WINE_GLAPI wine_glClientActiveTextureARB(GLenum texture) {
124 if(texture != GL_TEXTURE0) {
125 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
126 return;
130 static void (WINE_GLAPI *old_multitex_glGetIntegerv) (GLenum pname, GLint* params) = NULL;
131 static void WINE_GLAPI wine_glGetIntegerv(GLenum pname, GLint* params) {
132 switch(pname) {
133 case GL_ACTIVE_TEXTURE: *params = 0; break;
134 case GL_MAX_TEXTURE_UNITS_ARB: *params = 1; break;
135 default: old_multitex_glGetIntegerv(pname, params);
139 static void (WINE_GLAPI *old_multitex_glGetFloatv) (GLenum pname, GLfloat* params) = NULL;
140 static void WINE_GLAPI wine_glGetFloatv(GLenum pname, GLfloat* params) {
141 if (pname == GL_ACTIVE_TEXTURE) *params = 0.0f;
142 else old_multitex_glGetFloatv(pname, params);
145 static void (WINE_GLAPI *old_multitex_glGetDoublev) (GLenum pname, GLdouble* params) = NULL;
146 static void WINE_GLAPI wine_glGetDoublev(GLenum pname, GLdouble* params) {
147 if(pname == GL_ACTIVE_TEXTURE) *params = 0.0;
148 else old_multitex_glGetDoublev(pname, params);
151 /* Start GL_EXT_fogcoord emulation */
152 static void (WINE_GLAPI *old_fogcoord_glEnable) (GLenum cap) = NULL;
153 static void WINE_GLAPI wine_glEnable(GLenum cap) {
154 if(cap == GL_FOG) {
155 struct wined3d_context *ctx = context_get_current();
156 ctx->fog_enabled = 1;
157 if(ctx->gl_fog_source != GL_FRAGMENT_DEPTH_EXT) return;
159 old_fogcoord_glEnable(cap);
162 static void (WINE_GLAPI *old_fogcoord_glDisable) (GLenum cap) = NULL;
163 static void WINE_GLAPI wine_glDisable(GLenum cap) {
164 if(cap == GL_FOG) {
165 struct wined3d_context *ctx = context_get_current();
166 ctx->fog_enabled = 0;
167 if(ctx->gl_fog_source != GL_FRAGMENT_DEPTH_EXT) return;
169 old_fogcoord_glDisable(cap);
172 static void (WINE_GLAPI *old_fogcoord_glFogi) (GLenum pname, GLint param) = NULL;
173 static void WINE_GLAPI wine_glFogi(GLenum pname, GLint param) {
174 struct wined3d_context *ctx = context_get_current();
176 if(pname == GL_FOG_COORDINATE_SOURCE_EXT) {
177 ctx->gl_fog_source = param;
178 if(param == GL_FRAGMENT_DEPTH_EXT) {
179 if(ctx->fog_enabled) old_fogcoord_glEnable(GL_FOG);
180 } else {
181 WARN_(d3d_perf)("Fog coords activated, but not supported. Using slow emulation\n");
182 old_fogcoord_glDisable(GL_FOG);
184 } else {
185 if(pname == GL_FOG_START) {
186 ctx->fogstart = (float) param;
187 } else if(pname == GL_FOG_END) {
188 ctx->fogend = (float) param;
190 old_fogcoord_glFogi(pname, param);
194 static void (WINE_GLAPI *old_fogcoord_glFogiv) (GLenum pname, const GLint *param) = NULL;
195 static void WINE_GLAPI wine_glFogiv(GLenum pname, const GLint *param) {
196 struct wined3d_context *ctx = context_get_current();
197 if(pname == GL_FOG_COORDINATE_SOURCE_EXT) {
198 ctx->gl_fog_source = *param;
199 if(*param == GL_FRAGMENT_DEPTH_EXT) {
200 if(ctx->fog_enabled) old_fogcoord_glEnable(GL_FOG);
201 } else {
202 WARN_(d3d_perf)("Fog coords activated, but not supported. Using slow emulation\n");
203 old_fogcoord_glDisable(GL_FOG);
205 } else {
206 if(pname == GL_FOG_START) {
207 ctx->fogstart = (float) *param;
208 } else if(pname == GL_FOG_END) {
209 ctx->fogend = (float) *param;
211 old_fogcoord_glFogiv(pname, param);
215 static void (WINE_GLAPI *old_fogcoord_glFogf) (GLenum pname, GLfloat param) = NULL;
216 static void WINE_GLAPI wine_glFogf(GLenum pname, GLfloat param) {
217 struct wined3d_context *ctx = context_get_current();
218 if(pname == GL_FOG_COORDINATE_SOURCE_EXT) {
219 ctx->gl_fog_source = (GLint) param;
220 if(param == GL_FRAGMENT_DEPTH_EXT) {
221 if(ctx->fog_enabled) old_fogcoord_glEnable(GL_FOG);
222 } else {
223 WARN_(d3d_perf)("Fog coords activated, but not supported. Using slow emulation\n");
224 old_fogcoord_glDisable(GL_FOG);
226 } else {
227 if(pname == GL_FOG_START) {
228 ctx->fogstart = param;
229 } else if(pname == GL_FOG_END) {
230 ctx->fogend = param;
232 old_fogcoord_glFogf(pname, param);
236 static void (WINE_GLAPI *old_fogcoord_glFogfv) (GLenum pname, const GLfloat *param) = NULL;
237 static void WINE_GLAPI wine_glFogfv(GLenum pname, const GLfloat *param) {
238 struct wined3d_context *ctx = context_get_current();
239 if(pname == GL_FOG_COORDINATE_SOURCE_EXT) {
240 ctx->gl_fog_source = (GLint) *param;
241 if(*param == GL_FRAGMENT_DEPTH_EXT) {
242 if(ctx->fog_enabled) old_fogcoord_glEnable(GL_FOG);
243 } else {
244 WARN_(d3d_perf)("Fog coords activated, but not supported. Using slow emulation\n");
245 old_fogcoord_glDisable(GL_FOG);
247 } else {
248 if(pname == GL_FOG_COLOR) {
249 ctx->fogcolor[0] = param[0];
250 ctx->fogcolor[1] = param[1];
251 ctx->fogcolor[2] = param[2];
252 ctx->fogcolor[3] = param[3];
253 } else if(pname == GL_FOG_START) {
254 ctx->fogstart = *param;
255 } else if(pname == GL_FOG_END) {
256 ctx->fogend = *param;
258 old_fogcoord_glFogfv(pname, param);
262 static void (WINE_GLAPI *old_fogcoord_glVertex4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL;
263 static void (WINE_GLAPI *old_fogcoord_glColor4f) (GLfloat r, GLfloat g, GLfloat b, GLfloat a) = NULL;
265 static void WINE_GLAPI wine_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
266 struct wined3d_context *ctx = context_get_current();
268 /* This can be called from draw_test_quad() and at that point there is no
269 * wined3d_context current. */
270 if (!ctx)
272 old_fogcoord_glVertex4f(x, y, z, w);
273 return;
275 if(ctx->gl_fog_source == GL_FOG_COORDINATE_EXT && ctx->fog_enabled) {
276 GLfloat c[4] = {ctx->color[0], ctx->color[1], ctx->color[2], ctx->color[3]};
277 GLfloat i;
279 i = (ctx->fogend - ctx->fog_coord_value) / (ctx->fogend - ctx->fogstart);
280 c[0] = i * c[0] + (1.0f - i) * ctx->fogcolor[0];
281 c[1] = i * c[1] + (1.0f - i) * ctx->fogcolor[1];
282 c[2] = i * c[2] + (1.0f - i) * ctx->fogcolor[2];
284 old_fogcoord_glColor4f(c[0], c[1], c[2], c[3]);
285 old_fogcoord_glVertex4f(x, y, z, w);
286 } else {
287 old_fogcoord_glVertex4f(x, y, z, w);
291 static void WINE_GLAPI wine_glVertex4fv(const GLfloat *pos) {
292 wine_glVertex4f(pos[0], pos[1], pos[2], pos[3]);
295 static void WINE_GLAPI wine_glVertex3f(GLfloat x, GLfloat y, GLfloat z) {
296 wine_glVertex4f(x, y, z, 1.0f);
299 static void WINE_GLAPI wine_glVertex3fv(const GLfloat *pos) {
300 wine_glVertex4f(pos[0], pos[1], pos[2], 1.0f);
303 static void WINE_GLAPI wine_glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
304 struct wined3d_context *ctx = context_get_current();
306 /* This can be called from draw_test_quad() and at that point there is no
307 * wined3d_context current. */
308 if (!ctx)
310 old_fogcoord_glColor4f(r, g, b, a);
311 return;
313 ctx->color[0] = r;
314 ctx->color[1] = g;
315 ctx->color[2] = b;
316 ctx->color[3] = a;
317 old_fogcoord_glColor4f(r, g, b, a);
320 static void WINE_GLAPI wine_glColor4fv(const GLfloat *c) {
321 wine_glColor4f(c[0], c[1], c[2], c[3]);
324 static void WINE_GLAPI wine_glColor3f(GLfloat r, GLfloat g, GLfloat b) {
325 wine_glColor4f(r, g, b, 1.0f);
328 static void WINE_GLAPI wine_glColor3fv(const GLfloat *c) {
329 wine_glColor4f(c[0], c[1], c[2], 1.0f);
332 static void WINE_GLAPI wine_glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a) {
333 wine_glColor4f(r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f);
336 /* In D3D the fog coord is a UBYTE, so there's no problem with using the single
337 * precision function
339 static void WINE_GLAPI wine_glFogCoordfEXT(GLfloat f) {
340 struct wined3d_context *ctx = context_get_current();
341 ctx->fog_coord_value = f;
343 static void WINE_GLAPI wine_glFogCoorddEXT(GLdouble f) {
344 wine_glFogCoordfEXT((GLfloat) f);
346 static void WINE_GLAPI wine_glFogCoordfvEXT(const GLfloat *f) {
347 wine_glFogCoordfEXT(*f);
349 static void WINE_GLAPI wine_glFogCoorddvEXT(const GLdouble *f) {
350 wine_glFogCoordfEXT((GLfloat) *f);
353 /* End GL_EXT_fog_coord emulation */
355 void install_gl_compat_wrapper(struct wined3d_gl_info *gl_info, enum wined3d_gl_extension ext)
357 switch (ext)
359 case ARB_MULTITEXTURE:
360 if (gl_info->supported[ARB_MULTITEXTURE])
361 return;
362 if (gl_info->gl_ops.ext.p_glActiveTexture == wine_glActiveTexture)
364 FIXME("ARB_multitexture emulation hooks already applied.\n");
365 return;
367 TRACE("Applying GL_ARB_multitexture emulation hooks.\n");
368 gl_info->gl_ops.ext.p_glActiveTexture = wine_glActiveTexture;
369 gl_info->gl_ops.ext.p_glClientActiveTextureARB = wine_glClientActiveTextureARB;
370 gl_info->gl_ops.ext.p_glMultiTexCoord1fARB = wine_glMultiTexCoord1fARB;
371 gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB = wine_glMultiTexCoord1fvARB;
372 gl_info->gl_ops.ext.p_glMultiTexCoord2fARB = wine_glMultiTexCoord2fARB;
373 gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB = wine_glMultiTexCoord2fvARB;
374 gl_info->gl_ops.ext.p_glMultiTexCoord3fARB = wine_glMultiTexCoord3fARB;
375 gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB = wine_glMultiTexCoord3fvARB;
376 gl_info->gl_ops.ext.p_glMultiTexCoord4fARB = wine_glMultiTexCoord4fARB;
377 gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB = wine_glMultiTexCoord4fvARB;
378 gl_info->gl_ops.ext.p_glMultiTexCoord2svARB = wine_glMultiTexCoord2svARB;
379 gl_info->gl_ops.ext.p_glMultiTexCoord4svARB = wine_glMultiTexCoord4svARB;
380 old_multitex_glGetIntegerv = gl_info->gl_ops.gl.p_glGetIntegerv;
381 gl_info->gl_ops.gl.p_glGetIntegerv = wine_glGetIntegerv;
382 old_multitex_glGetFloatv = gl_info->gl_ops.gl.p_glGetFloatv;
383 gl_info->gl_ops.gl.p_glGetFloatv = wine_glGetFloatv;
384 old_multitex_glGetDoublev = gl_info->gl_ops.gl.p_glGetDoublev;
385 gl_info->gl_ops.gl.p_glGetDoublev = wine_glGetDoublev;
386 gl_info->supported[ARB_MULTITEXTURE] = TRUE;
387 return;
389 case EXT_FOG_COORD:
390 /* This emulation isn't perfect. There are a number of potential problems, but they should
391 * not matter in practise:
393 * Fog vs fragment shader: If we are using GL_ARB_fragment_program with the fog option, the
394 * glDisable(GL_FOG) here won't matter. However, if we have GL_ARB_fragment_program, it is pretty
395 * unlikely that we don't have GL_EXT_fog_coord. Besides, we probably have GL_ARB_vertex_program
396 * too, which would allow fog coord emulation in a fixed function vertex pipeline replacement.
398 * Fog vs texture: We apply the fog in the vertex color. An app could set up texturing settings which
399 * ignore the vertex color, thus effectively disabling our fog. However, in D3D this type of fog is
400 * a per-vertex fog too, so the apps shouldn't do that.
402 * Fog vs lighting: The app could in theory use D3DFOG_NONE table and D3DFOG_NONE vertex fog with
403 * untransformed vertices. That enables lighting and fog coords at the same time, and the lighting
404 * calculations could affect the already blended in fog color. There's nothing we can do against that,
405 * but most apps using fog color do their own lighting too and often even use RHW vertices. So live
406 * with it.
408 if (gl_info->supported[EXT_FOG_COORD])
409 return;
410 if (gl_info->gl_ops.gl.p_glFogi == wine_glFogi)
412 FIXME("EXT_fog_coord emulation hooks already applied.\n");
413 return;
415 TRACE("Applying GL_ARB_fog_coord emulation hooks\n");
417 /* This probably means that the implementation doesn't advertise the extension, but implicitly supports
418 * it via the GL core version, or someone messed around in the extension table in directx.c. Add version-
419 * dependent loading for this extension if we ever hit this situation
421 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
423 FIXME("GL implementation supports GL_ARB_fragment_program but not GL_EXT_fog_coord\n");
424 FIXME("The fog coord emulation will most likely fail\n");
426 else if (gl_info->supported[ARB_FRAGMENT_SHADER])
428 FIXME("GL implementation supports GL_ARB_fragment_shader but not GL_EXT_fog_coord\n");
429 FIXME("The fog coord emulation will most likely fail\n");
432 old_fogcoord_glFogi = gl_info->gl_ops.gl.p_glFogi;
433 gl_info->gl_ops.gl.p_glFogi = wine_glFogi;
434 old_fogcoord_glFogiv = gl_info->gl_ops.gl.p_glFogiv;
435 gl_info->gl_ops.gl.p_glFogiv = wine_glFogiv;
436 old_fogcoord_glFogf = gl_info->gl_ops.gl.p_glFogf;
437 gl_info->gl_ops.gl.p_glFogf = wine_glFogf;
438 old_fogcoord_glFogfv = gl_info->gl_ops.gl.p_glFogfv;
439 gl_info->gl_ops.gl.p_glFogfv = wine_glFogfv;
440 old_fogcoord_glEnable = glEnableWINE;
441 glEnableWINE = wine_glEnable;
442 old_fogcoord_glDisable = glDisableWINE;
443 glDisableWINE = wine_glDisable;
445 old_fogcoord_glVertex4f = gl_info->gl_ops.gl.p_glVertex4f;
446 gl_info->gl_ops.gl.p_glVertex4f = wine_glVertex4f;
447 gl_info->gl_ops.gl.p_glVertex4fv = wine_glVertex4fv;
448 gl_info->gl_ops.gl.p_glVertex3f = wine_glVertex3f;
449 gl_info->gl_ops.gl.p_glVertex3fv = wine_glVertex3fv;
451 old_fogcoord_glColor4f = gl_info->gl_ops.gl.p_glColor4f;
452 gl_info->gl_ops.gl.p_glColor4f = wine_glColor4f;
453 gl_info->gl_ops.gl.p_glColor4fv = wine_glColor4fv;
454 gl_info->gl_ops.gl.p_glColor3f = wine_glColor3f;
455 gl_info->gl_ops.gl.p_glColor3fv = wine_glColor3fv;
456 gl_info->gl_ops.gl.p_glColor4ub = wine_glColor4ub;
458 gl_info->gl_ops.ext.p_glFogCoordfEXT = wine_glFogCoordfEXT;
459 gl_info->gl_ops.ext.p_glFogCoordfvEXT = wine_glFogCoordfvEXT;
460 gl_info->gl_ops.ext.p_glFogCoorddEXT = wine_glFogCoorddEXT;
461 gl_info->gl_ops.ext.p_glFogCoorddvEXT = wine_glFogCoorddvEXT;
462 gl_info->supported[EXT_FOG_COORD] = TRUE;
463 return;
465 default:
466 FIXME("Extension %u emulation not supported.\n", ext);