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HEAD
wined3d: Use the shader_sm1_read_*() functions in shader_trace_init().
[wine.git]
/
dlls
/
sane.ds
/
Makefile.in
blob
d13659406e63a637a6f14913a432a3f934cfc7df
1
TOPSRCDIR
=
@top_srcdir@
2
TOPOBJDIR
=
..
/
..
3
SRCDIR
=
@
srcdir
@
4
VPATH
=
@
srcdir
@
5
MODULE
=
sane.ds
6
IMPORTS
=
comctl32 user32 gdi32 kernel32
7
EXTRAINCL
=
@SANEINCL@
8
9
C_SRCS
=
\
10
capability.c \
11
ds_ctrl.c \
12
ds_image.c \
13
options.c \
14
sane_main.c \
15
ui.c
16
17
RC_SRCS
=
\
18
rsrc.rc
19
20
@MAKE_DLL_RULES@
21
22
@DEPENDENCIES@
# everything below this line is overwritten by make depend