wined3d: Use the shader_sm1_read_*() functions in shader_trace_init().
[wine.git] / dlls / sane.ds / Makefile.in
blobd13659406e63a637a6f14913a432a3f934cfc7df
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = sane.ds
6 IMPORTS = comctl32 user32 gdi32 kernel32
7 EXTRAINCL = @SANEINCL@
9 C_SRCS = \
10 capability.c \
11 ds_ctrl.c \
12 ds_image.c \
13 options.c \
14 sane_main.c \
15 ui.c
17 RC_SRCS = \
18 rsrc.rc
20 @MAKE_DLL_RULES@
22 @DEPENDENCIES@ # everything below this line is overwritten by make depend