ddraw: Use wined3d_texture_preload() in d3d_device7_PreLoad().
[wine.git] / include / wine / wined3d.h
blob24e4063369aa8545e99f8496fa59ea3c9adda42e
1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
29 #ifndef __WINE_CONFIG_H
30 # error You must include config.h to use this header
31 #endif
33 #include "wine/list.h"
35 #define WINED3D_OK S_OK
37 #define _FACWINED3D 0x876
38 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
39 #define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
41 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
42 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
43 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
44 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
45 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
46 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
47 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
48 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
49 #define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)
50 #define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)
51 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
52 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
53 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
55 enum wined3d_light_type
57 WINED3D_LIGHT_POINT = 1,
58 WINED3D_LIGHT_SPOT = 2,
59 WINED3D_LIGHT_DIRECTIONAL = 3,
60 WINED3D_LIGHT_PARALLELPOINT = 4, /* < D3D7 */
61 WINED3D_LIGHT_GLSPOT = 5, /* < D3D5, not actually usable */
64 enum wined3d_primitive_type
66 WINED3D_PT_UNDEFINED = 0,
67 WINED3D_PT_POINTLIST = 1,
68 WINED3D_PT_LINELIST = 2,
69 WINED3D_PT_LINESTRIP = 3,
70 WINED3D_PT_TRIANGLELIST = 4,
71 WINED3D_PT_TRIANGLESTRIP = 5,
72 WINED3D_PT_TRIANGLEFAN = 6,
73 WINED3D_PT_LINELIST_ADJ = 10,
74 WINED3D_PT_LINESTRIP_ADJ = 11,
75 WINED3D_PT_TRIANGLELIST_ADJ = 12,
76 WINED3D_PT_TRIANGLESTRIP_ADJ = 13,
79 enum wined3d_device_type
81 WINED3D_DEVICE_TYPE_HAL = 1,
82 WINED3D_DEVICE_TYPE_REF = 2,
83 WINED3D_DEVICE_TYPE_SW = 3,
84 WINED3D_DEVICE_TYPE_NULLREF = 4,
87 enum wined3d_degree_type
89 WINED3D_DEGREE_LINEAR = 1,
90 WINED3D_DEGREE_QUADRATIC = 2,
91 WINED3D_DEGREE_CUBIC = 3,
92 WINED3D_DEGREE_QUINTIC = 5,
95 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
96 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
97 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
99 enum wined3d_format_id
101 WINED3DFMT_UNKNOWN,
102 WINED3DFMT_B8G8R8_UNORM,
103 WINED3DFMT_B5G5R5X1_UNORM,
104 WINED3DFMT_B4G4R4A4_UNORM,
105 WINED3DFMT_B2G3R3_UNORM,
106 WINED3DFMT_B2G3R3A8_UNORM,
107 WINED3DFMT_B4G4R4X4_UNORM,
108 WINED3DFMT_R8G8B8X8_UNORM,
109 WINED3DFMT_B10G10R10A2_UNORM,
110 WINED3DFMT_P8_UINT_A8_UNORM,
111 WINED3DFMT_P8_UINT,
112 WINED3DFMT_L8_UNORM,
113 WINED3DFMT_L8A8_UNORM,
114 WINED3DFMT_L4A4_UNORM,
115 WINED3DFMT_R5G5_SNORM_L6_UNORM,
116 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
117 WINED3DFMT_R10G11B11_SNORM,
118 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
119 WINED3DFMT_D16_LOCKABLE,
120 WINED3DFMT_D32_UNORM,
121 WINED3DFMT_S1_UINT_D15_UNORM,
122 WINED3DFMT_X8D24_UNORM,
123 WINED3DFMT_S4X4_UINT_D24_UNORM,
124 WINED3DFMT_L16_UNORM,
125 WINED3DFMT_S8_UINT_D24_FLOAT,
126 WINED3DFMT_VERTEXDATA,
127 WINED3DFMT_R8G8_SNORM_Cx,
128 WINED3DFMT_R32G32B32A32_TYPELESS,
129 WINED3DFMT_R32G32B32A32_FLOAT,
130 WINED3DFMT_R32G32B32A32_UINT,
131 WINED3DFMT_R32G32B32A32_SINT,
132 WINED3DFMT_R32G32B32_TYPELESS,
133 WINED3DFMT_R32G32B32_FLOAT,
134 WINED3DFMT_R32G32B32_UINT,
135 WINED3DFMT_R32G32B32_SINT,
136 WINED3DFMT_R16G16B16A16_TYPELESS,
137 WINED3DFMT_R16G16B16A16_FLOAT,
138 WINED3DFMT_R16G16B16A16_UNORM,
139 WINED3DFMT_R16G16B16A16_UINT,
140 WINED3DFMT_R16G16B16A16_SNORM,
141 WINED3DFMT_R16G16B16A16_SINT,
142 WINED3DFMT_R32G32_TYPELESS,
143 WINED3DFMT_R32G32_FLOAT,
144 WINED3DFMT_R32G32_UINT,
145 WINED3DFMT_R32G32_SINT,
146 WINED3DFMT_R32G8X24_TYPELESS,
147 WINED3DFMT_D32_FLOAT_S8X24_UINT,
148 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
149 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
150 WINED3DFMT_R10G10B10A2_TYPELESS,
151 WINED3DFMT_R10G10B10A2_UNORM,
152 WINED3DFMT_R10G10B10A2_UINT,
153 WINED3DFMT_R10G10B10A2_SNORM,
154 WINED3DFMT_R11G11B10_FLOAT,
155 WINED3DFMT_R8G8B8A8_TYPELESS,
156 WINED3DFMT_R8G8B8A8_UNORM,
157 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
158 WINED3DFMT_R8G8B8A8_UINT,
159 WINED3DFMT_R8G8B8A8_SNORM,
160 WINED3DFMT_R8G8B8A8_SINT,
161 WINED3DFMT_R16G16_TYPELESS,
162 WINED3DFMT_R16G16_FLOAT,
163 WINED3DFMT_R16G16_UNORM,
164 WINED3DFMT_R16G16_UINT,
165 WINED3DFMT_R16G16_SNORM,
166 WINED3DFMT_R16G16_SINT,
167 WINED3DFMT_R32_TYPELESS,
168 WINED3DFMT_D32_FLOAT,
169 WINED3DFMT_R32_FLOAT,
170 WINED3DFMT_R32_UINT,
171 WINED3DFMT_R32_SINT,
172 WINED3DFMT_R24G8_TYPELESS,
173 WINED3DFMT_D24_UNORM_S8_UINT,
174 WINED3DFMT_R24_UNORM_X8_TYPELESS,
175 WINED3DFMT_X24_TYPELESS_G8_UINT,
176 WINED3DFMT_R8G8_TYPELESS,
177 WINED3DFMT_R8G8_UNORM,
178 WINED3DFMT_R8G8_UINT,
179 WINED3DFMT_R8G8_SNORM,
180 WINED3DFMT_R8G8_SINT,
181 WINED3DFMT_R16_TYPELESS,
182 WINED3DFMT_R16_FLOAT,
183 WINED3DFMT_D16_UNORM,
184 WINED3DFMT_R16_UNORM,
185 WINED3DFMT_R16_UINT,
186 WINED3DFMT_R16_SNORM,
187 WINED3DFMT_R16_SINT,
188 WINED3DFMT_R8_TYPELESS,
189 WINED3DFMT_R8_UNORM,
190 WINED3DFMT_R8_UINT,
191 WINED3DFMT_R8_SNORM,
192 WINED3DFMT_R8_SINT,
193 WINED3DFMT_A8_UNORM,
194 WINED3DFMT_R1_UNORM,
195 WINED3DFMT_R9G9B9E5_SHAREDEXP,
196 WINED3DFMT_R8G8_B8G8_UNORM,
197 WINED3DFMT_G8R8_G8B8_UNORM,
198 WINED3DFMT_BC1_TYPELESS,
199 WINED3DFMT_BC1_UNORM,
200 WINED3DFMT_BC1_UNORM_SRGB,
201 WINED3DFMT_BC2_TYPELESS,
202 WINED3DFMT_BC2_UNORM,
203 WINED3DFMT_BC2_UNORM_SRGB,
204 WINED3DFMT_BC3_TYPELESS,
205 WINED3DFMT_BC3_UNORM,
206 WINED3DFMT_BC3_UNORM_SRGB,
207 WINED3DFMT_BC4_TYPELESS,
208 WINED3DFMT_BC4_UNORM,
209 WINED3DFMT_BC4_SNORM,
210 WINED3DFMT_BC5_TYPELESS,
211 WINED3DFMT_BC5_UNORM,
212 WINED3DFMT_BC5_SNORM,
213 WINED3DFMT_B5G6R5_UNORM,
214 WINED3DFMT_B5G5R5A1_UNORM,
215 WINED3DFMT_B8G8R8A8_UNORM,
216 WINED3DFMT_B8G8R8X8_UNORM,
217 /* FOURCC formats. */
218 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
219 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
220 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
221 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
222 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
223 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
224 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
225 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
226 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
227 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
228 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
229 WINED3DFMT_ATI1N = WINEMAKEFOURCC('A','T','I','1'),
230 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
231 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
232 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
233 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
234 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
235 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
236 WINED3DFMT_RESZ = WINEMAKEFOURCC('R','E','S','Z'),
237 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
238 WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
239 WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
240 WINED3DFMT_NV12 = WINEMAKEFOURCC('N','V','1','2'),
242 WINED3DFMT_FORCE_DWORD = 0xffffffff
245 enum wined3d_render_state
247 WINED3D_RS_ANTIALIAS = 2, /* d3d7 */
248 WINED3D_RS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
249 WINED3D_RS_WRAPU = 5, /* d3d7 */
250 WINED3D_RS_WRAPV = 6, /* d3d7 */
251 WINED3D_RS_ZENABLE = 7,
252 WINED3D_RS_FILLMODE = 8,
253 WINED3D_RS_SHADEMODE = 9,
254 WINED3D_RS_LINEPATTERN = 10, /* d3d7, d3d8 */
255 WINED3D_RS_MONOENABLE = 11, /* d3d7 */
256 WINED3D_RS_ROP2 = 12, /* d3d7 */
257 WINED3D_RS_PLANEMASK = 13, /* d3d7 */
258 WINED3D_RS_ZWRITEENABLE = 14,
259 WINED3D_RS_ALPHATESTENABLE = 15,
260 WINED3D_RS_LASTPIXEL = 16,
261 WINED3D_RS_SRCBLEND = 19,
262 WINED3D_RS_DESTBLEND = 20,
263 WINED3D_RS_CULLMODE = 22,
264 WINED3D_RS_ZFUNC = 23,
265 WINED3D_RS_ALPHAREF = 24,
266 WINED3D_RS_ALPHAFUNC = 25,
267 WINED3D_RS_DITHERENABLE = 26,
268 WINED3D_RS_ALPHABLENDENABLE = 27,
269 WINED3D_RS_FOGENABLE = 28,
270 WINED3D_RS_SPECULARENABLE = 29,
271 WINED3D_RS_ZVISIBLE = 30, /* d3d7, d3d8 */
272 WINED3D_RS_SUBPIXEL = 31, /* d3d7 */
273 WINED3D_RS_SUBPIXELX = 32, /* d3d7 */
274 WINED3D_RS_STIPPLEDALPHA = 33, /* d3d7 */
275 WINED3D_RS_FOGCOLOR = 34,
276 WINED3D_RS_FOGTABLEMODE = 35,
277 WINED3D_RS_FOGSTART = 36,
278 WINED3D_RS_FOGEND = 37,
279 WINED3D_RS_FOGDENSITY = 38,
280 WINED3D_RS_STIPPLEENABLE = 39, /* d3d7 */
281 WINED3D_RS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
282 WINED3D_RS_COLORKEYENABLE = 41, /* d3d7 */
283 WINED3D_RS_MIPMAPLODBIAS = 46, /* d3d7 */
284 WINED3D_RS_RANGEFOGENABLE = 48,
285 WINED3D_RS_ANISOTROPY = 49, /* d3d7 */
286 WINED3D_RS_FLUSHBATCH = 50, /* d3d7 */
287 WINED3D_RS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
288 WINED3D_RS_STENCILENABLE = 52,
289 WINED3D_RS_STENCILFAIL = 53,
290 WINED3D_RS_STENCILZFAIL = 54,
291 WINED3D_RS_STENCILPASS = 55,
292 WINED3D_RS_STENCILFUNC = 56,
293 WINED3D_RS_STENCILREF = 57,
294 WINED3D_RS_STENCILMASK = 58,
295 WINED3D_RS_STENCILWRITEMASK = 59,
296 WINED3D_RS_TEXTUREFACTOR = 60,
297 WINED3D_RS_WRAP0 = 128,
298 WINED3D_RS_WRAP1 = 129,
299 WINED3D_RS_WRAP2 = 130,
300 WINED3D_RS_WRAP3 = 131,
301 WINED3D_RS_WRAP4 = 132,
302 WINED3D_RS_WRAP5 = 133,
303 WINED3D_RS_WRAP6 = 134,
304 WINED3D_RS_WRAP7 = 135,
305 WINED3D_RS_CLIPPING = 136,
306 WINED3D_RS_LIGHTING = 137,
307 WINED3D_RS_EXTENTS = 138, /* d3d7 */
308 WINED3D_RS_AMBIENT = 139,
309 WINED3D_RS_FOGVERTEXMODE = 140,
310 WINED3D_RS_COLORVERTEX = 141,
311 WINED3D_RS_LOCALVIEWER = 142,
312 WINED3D_RS_NORMALIZENORMALS = 143,
313 WINED3D_RS_COLORKEYBLENDENABLE = 144, /* d3d7 */
314 WINED3D_RS_DIFFUSEMATERIALSOURCE = 145,
315 WINED3D_RS_SPECULARMATERIALSOURCE = 146,
316 WINED3D_RS_AMBIENTMATERIALSOURCE = 147,
317 WINED3D_RS_EMISSIVEMATERIALSOURCE = 148,
318 WINED3D_RS_VERTEXBLEND = 151,
319 WINED3D_RS_CLIPPLANEENABLE = 152,
320 WINED3D_RS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
321 WINED3D_RS_POINTSIZE = 154,
322 WINED3D_RS_POINTSIZE_MIN = 155,
323 WINED3D_RS_POINTSPRITEENABLE = 156,
324 WINED3D_RS_POINTSCALEENABLE = 157,
325 WINED3D_RS_POINTSCALE_A = 158,
326 WINED3D_RS_POINTSCALE_B = 159,
327 WINED3D_RS_POINTSCALE_C = 160,
328 WINED3D_RS_MULTISAMPLEANTIALIAS = 161,
329 WINED3D_RS_MULTISAMPLEMASK = 162,
330 WINED3D_RS_PATCHEDGESTYLE = 163,
331 WINED3D_RS_PATCHSEGMENTS = 164, /* d3d8 */
332 WINED3D_RS_DEBUGMONITORTOKEN = 165,
333 WINED3D_RS_POINTSIZE_MAX = 166,
334 WINED3D_RS_INDEXEDVERTEXBLENDENABLE = 167,
335 WINED3D_RS_COLORWRITEENABLE = 168,
336 WINED3D_RS_TWEENFACTOR = 170,
337 WINED3D_RS_BLENDOP = 171,
338 WINED3D_RS_POSITIONDEGREE = 172,
339 WINED3D_RS_NORMALDEGREE = 173,
340 WINED3D_RS_SCISSORTESTENABLE = 174,
341 WINED3D_RS_SLOPESCALEDEPTHBIAS = 175,
342 WINED3D_RS_ANTIALIASEDLINEENABLE = 176,
343 WINED3D_RS_MINTESSELLATIONLEVEL = 178,
344 WINED3D_RS_MAXTESSELLATIONLEVEL = 179,
345 WINED3D_RS_ADAPTIVETESS_X = 180,
346 WINED3D_RS_ADAPTIVETESS_Y = 181,
347 WINED3D_RS_ADAPTIVETESS_Z = 182,
348 WINED3D_RS_ADAPTIVETESS_W = 183,
349 WINED3D_RS_ENABLEADAPTIVETESSELLATION = 184,
350 WINED3D_RS_TWOSIDEDSTENCILMODE = 185,
351 WINED3D_RS_CCW_STENCILFAIL = 186,
352 WINED3D_RS_CCW_STENCILZFAIL = 187,
353 WINED3D_RS_CCW_STENCILPASS = 188,
354 WINED3D_RS_CCW_STENCILFUNC = 189,
355 WINED3D_RS_COLORWRITEENABLE1 = 190,
356 WINED3D_RS_COLORWRITEENABLE2 = 191,
357 WINED3D_RS_COLORWRITEENABLE3 = 192,
358 WINED3D_RS_BLENDFACTOR = 193,
359 WINED3D_RS_SRGBWRITEENABLE = 194,
360 WINED3D_RS_DEPTHBIAS = 195,
361 WINED3D_RS_WRAP8 = 198,
362 WINED3D_RS_WRAP9 = 199,
363 WINED3D_RS_WRAP10 = 200,
364 WINED3D_RS_WRAP11 = 201,
365 WINED3D_RS_WRAP12 = 202,
366 WINED3D_RS_WRAP13 = 203,
367 WINED3D_RS_WRAP14 = 204,
368 WINED3D_RS_WRAP15 = 205,
369 WINED3D_RS_SEPARATEALPHABLENDENABLE = 206,
370 WINED3D_RS_SRCBLENDALPHA = 207,
371 WINED3D_RS_DESTBLENDALPHA = 208,
372 WINED3D_RS_BLENDOPALPHA = 209,
374 #define WINEHIGHEST_RENDER_STATE WINED3D_RS_BLENDOPALPHA
376 enum wined3d_blend
378 WINED3D_BLEND_ZERO = 1,
379 WINED3D_BLEND_ONE = 2,
380 WINED3D_BLEND_SRCCOLOR = 3,
381 WINED3D_BLEND_INVSRCCOLOR = 4,
382 WINED3D_BLEND_SRCALPHA = 5,
383 WINED3D_BLEND_INVSRCALPHA = 6,
384 WINED3D_BLEND_DESTALPHA = 7,
385 WINED3D_BLEND_INVDESTALPHA = 8,
386 WINED3D_BLEND_DESTCOLOR = 9,
387 WINED3D_BLEND_INVDESTCOLOR = 10,
388 WINED3D_BLEND_SRCALPHASAT = 11,
389 WINED3D_BLEND_BOTHSRCALPHA = 12,
390 WINED3D_BLEND_BOTHINVSRCALPHA = 13,
391 WINED3D_BLEND_BLENDFACTOR = 14,
392 WINED3D_BLEND_INVBLENDFACTOR = 15,
395 enum wined3d_blend_op
397 WINED3D_BLEND_OP_ADD = 1,
398 WINED3D_BLEND_OP_SUBTRACT = 2,
399 WINED3D_BLEND_OP_REVSUBTRACT = 3,
400 WINED3D_BLEND_OP_MIN = 4,
401 WINED3D_BLEND_OP_MAX = 5,
404 enum wined3d_vertex_blend_flags
406 WINED3D_VBF_DISABLE = 0,
407 WINED3D_VBF_1WEIGHTS = 1,
408 WINED3D_VBF_2WEIGHTS = 2,
409 WINED3D_VBF_3WEIGHTS = 3,
410 WINED3D_VBF_TWEENING = 255,
411 WINED3D_VBF_0WEIGHTS = 256,
414 enum wined3d_cmp_func
416 WINED3D_CMP_NEVER = 1,
417 WINED3D_CMP_LESS = 2,
418 WINED3D_CMP_EQUAL = 3,
419 WINED3D_CMP_LESSEQUAL = 4,
420 WINED3D_CMP_GREATER = 5,
421 WINED3D_CMP_NOTEQUAL = 6,
422 WINED3D_CMP_GREATEREQUAL = 7,
423 WINED3D_CMP_ALWAYS = 8,
426 enum wined3d_depth_buffer_type
428 WINED3D_ZB_FALSE = 0,
429 WINED3D_ZB_TRUE = 1,
430 WINED3D_ZB_USEW = 2,
433 enum wined3d_fog_mode
435 WINED3D_FOG_NONE = 0,
436 WINED3D_FOG_EXP = 1,
437 WINED3D_FOG_EXP2 = 2,
438 WINED3D_FOG_LINEAR = 3,
441 enum wined3d_shade_mode
443 WINED3D_SHADE_FLAT = 1,
444 WINED3D_SHADE_GOURAUD = 2,
445 WINED3D_SHADE_PHONG = 3,
448 enum wined3d_fill_mode
450 WINED3D_FILL_POINT = 1,
451 WINED3D_FILL_WIREFRAME = 2,
452 WINED3D_FILL_SOLID = 3,
455 enum wined3d_cull
457 WINED3D_CULL_NONE = 1,
458 WINED3D_CULL_CW = 2,
459 WINED3D_CULL_CCW = 3,
462 enum wined3d_stencil_op
464 WINED3D_STENCIL_OP_KEEP = 1,
465 WINED3D_STENCIL_OP_ZERO = 2,
466 WINED3D_STENCIL_OP_REPLACE = 3,
467 WINED3D_STENCIL_OP_INCR_SAT = 4,
468 WINED3D_STENCIL_OP_DECR_SAT = 5,
469 WINED3D_STENCIL_OP_INVERT = 6,
470 WINED3D_STENCIL_OP_INCR = 7,
471 WINED3D_STENCIL_OP_DECR = 8,
474 enum wined3d_material_color_source
476 WINED3D_MCS_MATERIAL = 0,
477 WINED3D_MCS_COLOR1 = 1,
478 WINED3D_MCS_COLOR2 = 2,
481 enum wined3d_patch_edge_style
483 WINED3D_PATCH_EDGE_DISCRETE = 0,
484 WINED3D_PATCH_EDGE_CONTINUOUS = 1,
487 enum wined3d_swap_effect
489 WINED3D_SWAP_EFFECT_DISCARD = 1,
490 WINED3D_SWAP_EFFECT_FLIP = 2,
491 WINED3D_SWAP_EFFECT_COPY = 3,
492 WINED3D_SWAP_EFFECT_COPY_VSYNC = 4,
495 enum wined3d_sampler_state
497 WINED3D_SAMP_ADDRESS_U = 1,
498 WINED3D_SAMP_ADDRESS_V = 2,
499 WINED3D_SAMP_ADDRESS_W = 3,
500 WINED3D_SAMP_BORDER_COLOR = 4,
501 WINED3D_SAMP_MAG_FILTER = 5,
502 WINED3D_SAMP_MIN_FILTER = 6,
503 WINED3D_SAMP_MIP_FILTER = 7,
504 WINED3D_SAMP_MIPMAP_LOD_BIAS = 8,
505 WINED3D_SAMP_MAX_MIP_LEVEL = 9,
506 WINED3D_SAMP_MAX_ANISOTROPY = 10,
507 WINED3D_SAMP_SRGB_TEXTURE = 11,
508 WINED3D_SAMP_ELEMENT_INDEX = 12,
509 WINED3D_SAMP_DMAP_OFFSET = 13,
511 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET
513 enum wined3d_multisample_type
515 WINED3D_MULTISAMPLE_NONE = 0,
516 WINED3D_MULTISAMPLE_NON_MASKABLE = 1,
517 WINED3D_MULTISAMPLE_2_SAMPLES = 2,
518 WINED3D_MULTISAMPLE_3_SAMPLES = 3,
519 WINED3D_MULTISAMPLE_4_SAMPLES = 4,
520 WINED3D_MULTISAMPLE_5_SAMPLES = 5,
521 WINED3D_MULTISAMPLE_6_SAMPLES = 6,
522 WINED3D_MULTISAMPLE_7_SAMPLES = 7,
523 WINED3D_MULTISAMPLE_8_SAMPLES = 8,
524 WINED3D_MULTISAMPLE_9_SAMPLES = 9,
525 WINED3D_MULTISAMPLE_10_SAMPLES = 10,
526 WINED3D_MULTISAMPLE_11_SAMPLES = 11,
527 WINED3D_MULTISAMPLE_12_SAMPLES = 12,
528 WINED3D_MULTISAMPLE_13_SAMPLES = 13,
529 WINED3D_MULTISAMPLE_14_SAMPLES = 14,
530 WINED3D_MULTISAMPLE_15_SAMPLES = 15,
531 WINED3D_MULTISAMPLE_16_SAMPLES = 16,
534 enum wined3d_texture_stage_state
536 WINED3D_TSS_COLOR_OP = 0,
537 WINED3D_TSS_COLOR_ARG1 = 1,
538 WINED3D_TSS_COLOR_ARG2 = 2,
539 WINED3D_TSS_ALPHA_OP = 3,
540 WINED3D_TSS_ALPHA_ARG1 = 4,
541 WINED3D_TSS_ALPHA_ARG2 = 5,
542 WINED3D_TSS_BUMPENV_MAT00 = 6,
543 WINED3D_TSS_BUMPENV_MAT01 = 7,
544 WINED3D_TSS_BUMPENV_MAT10 = 8,
545 WINED3D_TSS_BUMPENV_MAT11 = 9,
546 WINED3D_TSS_TEXCOORD_INDEX = 10,
547 WINED3D_TSS_BUMPENV_LSCALE = 11,
548 WINED3D_TSS_BUMPENV_LOFFSET = 12,
549 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS = 13,
550 WINED3D_TSS_COLOR_ARG0 = 14,
551 WINED3D_TSS_ALPHA_ARG0 = 15,
552 WINED3D_TSS_RESULT_ARG = 16,
553 WINED3D_TSS_CONSTANT = 17,
554 WINED3D_TSS_INVALID = ~0U,
556 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT
558 enum wined3d_texture_transform_flags
560 WINED3D_TTFF_DISABLE = 0,
561 WINED3D_TTFF_COUNT1 = 1,
562 WINED3D_TTFF_COUNT2 = 2,
563 WINED3D_TTFF_COUNT3 = 3,
564 WINED3D_TTFF_COUNT4 = 4,
565 WINED3D_TTFF_PROJECTED = 256,
568 enum wined3d_texture_op
570 WINED3D_TOP_DISABLE = 1,
571 WINED3D_TOP_SELECT_ARG1 = 2,
572 WINED3D_TOP_SELECT_ARG2 = 3,
573 WINED3D_TOP_MODULATE = 4,
574 WINED3D_TOP_MODULATE_2X = 5,
575 WINED3D_TOP_MODULATE_4X = 6,
576 WINED3D_TOP_ADD = 7,
577 WINED3D_TOP_ADD_SIGNED = 8,
578 WINED3D_TOP_ADD_SIGNED_2X = 9,
579 WINED3D_TOP_SUBTRACT = 10,
580 WINED3D_TOP_ADD_SMOOTH = 11,
581 WINED3D_TOP_BLEND_DIFFUSE_ALPHA = 12,
582 WINED3D_TOP_BLEND_TEXTURE_ALPHA = 13,
583 WINED3D_TOP_BLEND_FACTOR_ALPHA = 14,
584 WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM = 15,
585 WINED3D_TOP_BLEND_CURRENT_ALPHA = 16,
586 WINED3D_TOP_PREMODULATE = 17,
587 WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR = 18,
588 WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA = 19,
589 WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR = 20,
590 WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA = 21,
591 WINED3D_TOP_BUMPENVMAP = 22,
592 WINED3D_TOP_BUMPENVMAP_LUMINANCE = 23,
593 WINED3D_TOP_DOTPRODUCT3 = 24,
594 WINED3D_TOP_MULTIPLY_ADD = 25,
595 WINED3D_TOP_LERP = 26,
598 enum wined3d_texture_address
600 WINED3D_TADDRESS_WRAP = 1,
601 WINED3D_TADDRESS_MIRROR = 2,
602 WINED3D_TADDRESS_CLAMP = 3,
603 WINED3D_TADDRESS_BORDER = 4,
604 WINED3D_TADDRESS_MIRROR_ONCE = 5,
607 enum wined3d_transform_state
609 WINED3D_TS_VIEW = 2,
610 WINED3D_TS_PROJECTION = 3,
611 WINED3D_TS_TEXTURE0 = 16,
612 WINED3D_TS_TEXTURE1 = 17,
613 WINED3D_TS_TEXTURE2 = 18,
614 WINED3D_TS_TEXTURE3 = 19,
615 WINED3D_TS_TEXTURE4 = 20,
616 WINED3D_TS_TEXTURE5 = 21,
617 WINED3D_TS_TEXTURE6 = 22,
618 WINED3D_TS_TEXTURE7 = 23,
619 WINED3D_TS_WORLD = 256, /* WINED3D_TS_WORLD_MATRIX(0) */
620 WINED3D_TS_WORLD1 = 257,
621 WINED3D_TS_WORLD2 = 258,
622 WINED3D_TS_WORLD3 = 259,
625 #define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(index + 256)
627 enum wined3d_basis_type
629 WINED3D_BASIS_BEZIER = 0,
630 WINED3D_BASIS_BSPLINE = 1,
631 WINED3D_BASIS_INTERPOLATE = 2,
634 enum wined3d_cubemap_face
636 WINED3D_CUBEMAP_FACE_POSITIVE_X = 0,
637 WINED3D_CUBEMAP_FACE_NEGATIVE_X = 1,
638 WINED3D_CUBEMAP_FACE_POSITIVE_Y = 2,
639 WINED3D_CUBEMAP_FACE_NEGATIVE_Y = 3,
640 WINED3D_CUBEMAP_FACE_POSITIVE_Z = 4,
641 WINED3D_CUBEMAP_FACE_NEGATIVE_Z = 5,
644 enum wined3d_texture_filter_type
646 WINED3D_TEXF_NONE = 0,
647 WINED3D_TEXF_POINT = 1,
648 WINED3D_TEXF_LINEAR = 2,
649 WINED3D_TEXF_ANISOTROPIC = 3,
650 WINED3D_TEXF_FLAT_CUBIC = 4,
651 WINED3D_TEXF_GAUSSIAN_CUBIC = 5,
652 WINED3D_TEXF_PYRAMIDAL_QUAD = 6,
653 WINED3D_TEXF_GAUSSIAN_QUAD = 7,
656 enum wined3d_resource_type
658 WINED3D_RTYPE_SURFACE = 1,
659 WINED3D_RTYPE_VOLUME = 2,
660 WINED3D_RTYPE_BUFFER = 3,
661 WINED3D_RTYPE_TEXTURE_2D = 4,
662 WINED3D_RTYPE_TEXTURE_3D = 5,
665 enum wined3d_pool
667 WINED3D_POOL_DEFAULT = 0,
668 WINED3D_POOL_MANAGED = 1,
669 WINED3D_POOL_SYSTEM_MEM = 2,
670 WINED3D_POOL_SCRATCH = 3,
673 enum wined3d_query_type
675 WINED3D_QUERY_TYPE_PIPELINE_STATISTICS = 1,
676 WINED3D_QUERY_TYPE_SO_STATISTICS = 2,
677 WINED3D_QUERY_TYPE_SO_OVERFLOW = 3,
678 WINED3D_QUERY_TYPE_VCACHE = 4,
679 WINED3D_QUERY_TYPE_RESOURCE_MANAGER = 5,
680 WINED3D_QUERY_TYPE_VERTEX_STATS = 6,
681 WINED3D_QUERY_TYPE_EVENT = 8,
682 WINED3D_QUERY_TYPE_OCCLUSION = 9,
683 WINED3D_QUERY_TYPE_TIMESTAMP = 10,
684 WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT = 11,
685 WINED3D_QUERY_TYPE_TIMESTAMP_FREQ = 12,
686 WINED3D_QUERY_TYPE_PIPELINE_TIMINGS = 13,
687 WINED3D_QUERY_TYPE_INTERFACE_TIMINGS = 14,
688 WINED3D_QUERY_TYPE_VERTEX_TIMINGS = 15,
689 WINED3D_QUERY_TYPE_PIXEL_TIMINGS = 16,
690 WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS = 17,
691 WINED3D_QUERY_TYPE_CACHE_UTILIZATION = 18
694 struct wined3d_query_data_timestamp_disjoint
696 UINT64 frequency;
697 BOOL disjoint;
700 #define WINED3DISSUE_BEGIN (1u << 1)
701 #define WINED3DISSUE_END (1u << 0)
702 #define WINED3DGETDATA_FLUSH (1u << 0)
704 enum wined3d_stateblock_type
706 WINED3D_SBT_ALL = 1,
707 WINED3D_SBT_PIXEL_STATE = 2,
708 WINED3D_SBT_VERTEX_STATE = 3,
709 WINED3D_SBT_RECORDED = 4, /* WineD3D private */
712 enum wined3d_decl_method
714 WINED3D_DECL_METHOD_DEFAULT = 0,
715 WINED3D_DECL_METHOD_PARTIAL_U = 1,
716 WINED3D_DECL_METHOD_PARTIAL_V = 2,
717 WINED3D_DECL_METHOD_CROSS_UV = 3,
718 WINED3D_DECL_METHOD_UV = 4,
719 WINED3D_DECL_METHOD_LOOKUP = 5,
720 WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED = 6,
723 enum wined3d_decl_usage
725 WINED3D_DECL_USAGE_POSITION = 0,
726 WINED3D_DECL_USAGE_BLEND_WEIGHT = 1,
727 WINED3D_DECL_USAGE_BLEND_INDICES = 2,
728 WINED3D_DECL_USAGE_NORMAL = 3,
729 WINED3D_DECL_USAGE_PSIZE = 4,
730 WINED3D_DECL_USAGE_TEXCOORD = 5,
731 WINED3D_DECL_USAGE_TANGENT = 6,
732 WINED3D_DECL_USAGE_BINORMAL = 7,
733 WINED3D_DECL_USAGE_TESS_FACTOR = 8,
734 WINED3D_DECL_USAGE_POSITIONT = 9,
735 WINED3D_DECL_USAGE_COLOR = 10,
736 WINED3D_DECL_USAGE_FOG = 11,
737 WINED3D_DECL_USAGE_DEPTH = 12,
738 WINED3D_DECL_USAGE_SAMPLE = 13
741 enum wined3d_sysval_semantic
743 WINED3D_SV_POSITION = 1,
744 WINED3D_SV_INSTANCEID = 8,
746 WINED3D_SV_DEPTH = 0xffffffff,
747 WINED3D_SV_TARGET0 = 0,
748 WINED3D_SV_TARGET1 = 1,
749 WINED3D_SV_TARGET2 = 2,
750 WINED3D_SV_TARGET3 = 3,
751 WINED3D_SV_TARGET4 = 4,
752 WINED3D_SV_TARGET5 = 5,
753 WINED3D_SV_TARGET6 = 6,
754 WINED3D_SV_TARGET7 = 7,
757 enum wined3d_scanline_ordering
759 WINED3D_SCANLINE_ORDERING_UNKNOWN = 0,
760 WINED3D_SCANLINE_ORDERING_PROGRESSIVE = 1,
761 WINED3D_SCANLINE_ORDERING_INTERLACED = 2,
764 enum wined3d_display_rotation
766 WINED3D_DISPLAY_ROTATION_UNSPECIFIED = 0,
767 WINED3D_DISPLAY_ROTATION_0 = 1,
768 WINED3D_DISPLAY_ROTATION_90 = 2,
769 WINED3D_DISPLAY_ROTATION_180 = 3,
770 WINED3D_DISPLAY_ROTATION_270 = 4,
773 #define WINED3DCOLORWRITEENABLE_RED (1u << 0)
774 #define WINED3DCOLORWRITEENABLE_GREEN (1u << 1)
775 #define WINED3DCOLORWRITEENABLE_BLUE (1u << 2)
776 #define WINED3DCOLORWRITEENABLE_ALPHA (1u << 3)
778 #define WINED3DADAPTER_DEFAULT 0
779 #define WINED3DENUM_NO_WHQL_LEVEL 2
781 #define WINED3DTSS_TCI_PASSTHRU 0x00000
782 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
783 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
784 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
785 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
787 #define WINED3DTA_SELECTMASK 0x0000000f
788 #define WINED3DTA_DIFFUSE 0x00000000
789 #define WINED3DTA_CURRENT 0x00000001
790 #define WINED3DTA_TEXTURE 0x00000002
791 #define WINED3DTA_TFACTOR 0x00000003
792 #define WINED3DTA_SPECULAR 0x00000004
793 #define WINED3DTA_TEMP 0x00000005
794 #define WINED3DTA_CONSTANT 0x00000006
795 #define WINED3DTA_COMPLEMENT 0x00000010
796 #define WINED3DTA_ALPHAREPLICATE 0x00000020
798 #define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
799 #define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002
800 #define WINED3DPRESENTFLAG_DEVICECLIP 0x00000004
801 #define WINED3DPRESENTFLAG_VIDEO 0x00000010
802 #define WINED3DPRESENTFLAG_NOAUTOROTATE 0x00000020
803 #define WINED3DPRESENTFLAG_UNPRUNEDMODE 0x00000040
805 #define WINED3DDP_MAXTEXCOORD 8
807 #define WINED3DUSAGE_RENDERTARGET 0x00000001
808 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002
809 #define WINED3DUSAGE_WRITEONLY 0x00000008
810 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
811 #define WINED3DUSAGE_DONOTCLIP 0x00000020
812 #define WINED3DUSAGE_POINTS 0x00000040
813 #define WINED3DUSAGE_RTPATCHES 0x00000080
814 #define WINED3DUSAGE_NPATCHES 0x00000100
815 #define WINED3DUSAGE_DYNAMIC 0x00000200
816 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400
817 #define WINED3DUSAGE_RESTRICTED_CONTENT 0x00000800
818 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER 0x00001000
819 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE 0x00002000
820 #define WINED3DUSAGE_DMAP 0x00004000
821 #define WINED3DUSAGE_TEXTAPI 0x10000000
822 #define WINED3DUSAGE_MASK 0x10007fff
824 #define WINED3DUSAGE_LEGACY_CUBEMAP 0x00800000
825 #define WINED3DUSAGE_TEXTURE 0x01000000
826 #define WINED3DUSAGE_OWNDC 0x02000000
827 #define WINED3DUSAGE_STATICDECL 0x04000000
828 #define WINED3DUSAGE_OVERLAY 0x08000000
830 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
831 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
832 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
833 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
834 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
835 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
836 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
837 #define WINED3DUSAGE_QUERY_MASK 0x003f8000
839 #define WINED3D_MAP_READONLY 0x0010
840 #define WINED3D_MAP_NOSYSLOCK 0x0800
841 #define WINED3D_MAP_NOOVERWRITE 0x1000
842 #define WINED3D_MAP_DISCARD 0x2000
843 #define WINED3D_MAP_DONOTWAIT 0x4000
844 #define WINED3D_MAP_NO_DIRTY_UPDATE 0x8000
846 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
848 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
849 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001
850 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002
851 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004
852 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
853 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
855 #define WINED3DMAXUSERCLIPPLANES 32
856 #define WINED3DCLIPPLANE0 (1u << 0)
857 #define WINED3DCLIPPLANE1 (1u << 1)
858 #define WINED3DCLIPPLANE2 (1u << 2)
859 #define WINED3DCLIPPLANE3 (1u << 3)
860 #define WINED3DCLIPPLANE4 (1u << 4)
861 #define WINED3DCLIPPLANE5 (1u << 5)
863 /* FVF (Flexible Vertex Format) codes */
864 #define WINED3DFVF_RESERVED0 0x0001
865 #define WINED3DFVF_POSITION_MASK 0x400e
866 #define WINED3DFVF_XYZ 0x0002
867 #define WINED3DFVF_XYZRHW 0x0004
868 #define WINED3DFVF_XYZB1 0x0006
869 #define WINED3DFVF_XYZB2 0x0008
870 #define WINED3DFVF_XYZB3 0x000a
871 #define WINED3DFVF_XYZB4 0x000c
872 #define WINED3DFVF_XYZB5 0x000e
873 #define WINED3DFVF_XYZW 0x4002
874 #define WINED3DFVF_NORMAL 0x0010
875 #define WINED3DFVF_PSIZE 0x0020
876 #define WINED3DFVF_DIFFUSE 0x0040
877 #define WINED3DFVF_SPECULAR 0x0080
878 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
879 #define WINED3DFVF_TEXCOUNT_SHIFT 8
880 #define WINED3DFVF_TEX0 0x0000
881 #define WINED3DFVF_TEX1 0x0100
882 #define WINED3DFVF_TEX2 0x0200
883 #define WINED3DFVF_TEX3 0x0300
884 #define WINED3DFVF_TEX4 0x0400
885 #define WINED3DFVF_TEX5 0x0500
886 #define WINED3DFVF_TEX6 0x0600
887 #define WINED3DFVF_TEX7 0x0700
888 #define WINED3DFVF_TEX8 0x0800
889 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
890 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
891 #define WINED3DFVF_RESERVED2 0x6000
893 #define WINED3DFVF_TEXTUREFORMAT1 3u
894 #define WINED3DFVF_TEXTUREFORMAT2 0u
895 #define WINED3DFVF_TEXTUREFORMAT3 1u
896 #define WINED3DFVF_TEXTUREFORMAT4 2u
897 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
898 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
899 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
900 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
902 /* Clear flags */
903 #define WINED3DCLEAR_TARGET 0x00000001
904 #define WINED3DCLEAR_ZBUFFER 0x00000002
905 #define WINED3DCLEAR_STENCIL 0x00000004
907 /* Stream source flags */
908 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1u << 30)
909 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2u << 30)
911 /* SetPrivateData flags */
912 #define WINED3DSPD_IUNKNOWN 0x00000001
914 /* IWineD3D::CreateDevice behaviour flags */
915 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
916 #define WINED3DCREATE_PUREDEVICE 0x00000010
917 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
918 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
919 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
920 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
921 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
922 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX 0x00000400
923 #define WINED3DCREATE_NOWINDOWCHANGES 0x00000800
924 #define WINED3DCREATE_DISABLE_PSGP_THREADING 0x00002000
925 #define WINED3DCREATE_ENABLE_PRESENTSTATS 0x00004000
926 #define WINED3DCREATE_DISABLE_PRINTSCREEN 0x00008000
927 #define WINED3DCREATE_SCREENSAVER 0x10000000
929 /* VTF defines */
930 #define WINED3DDMAPSAMPLER 0x100
931 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
932 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
933 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
934 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
936 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
937 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
938 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
939 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
940 #define WINED3DCAPS3_RESERVED 0x8000001f
942 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
943 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
944 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
945 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
946 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
947 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
948 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
950 #define WINED3DDTCAPS_UBYTE4 0x00000001
951 #define WINED3DDTCAPS_UBYTE4N 0x00000002
952 #define WINED3DDTCAPS_SHORT2N 0x00000004
953 #define WINED3DDTCAPS_SHORT4N 0x00000008
954 #define WINED3DDTCAPS_USHORT2N 0x00000010
955 #define WINED3DDTCAPS_USHORT4N 0x00000020
956 #define WINED3DDTCAPS_UDEC3 0x00000040
957 #define WINED3DDTCAPS_DEC3N 0x00000080
958 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
959 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
961 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
962 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
963 #define WINED3DFVFCAPS_PSIZE 0x00100000
965 #define WINED3DLINECAPS_TEXTURE 0x00000001
966 #define WINED3DLINECAPS_ZTEST 0x00000002
967 #define WINED3DLINECAPS_BLEND 0x00000004
968 #define WINED3DLINECAPS_ALPHACMP 0x00000008
969 #define WINED3DLINECAPS_FOG 0x00000010
970 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
972 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
973 #define WINED3DMIN30SHADERINSTRUCTIONS 512
975 #define WINED3DPBLENDCAPS_ZERO 0x00000001
976 #define WINED3DPBLENDCAPS_ONE 0x00000002
977 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
978 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
979 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
980 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
981 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
982 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
983 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
984 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
985 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
986 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
987 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
988 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
990 #define WINED3DPCMPCAPS_NEVER 0x00000001
991 #define WINED3DPCMPCAPS_LESS 0x00000002
992 #define WINED3DPCMPCAPS_EQUAL 0x00000004
993 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
994 #define WINED3DPCMPCAPS_GREATER 0x00000010
995 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
996 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
997 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
999 #define WINED3DPMISCCAPS_MASKZ 0x00000002
1000 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
1001 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
1002 #define WINED3DPMISCCAPS_CULLCW 0x00000020
1003 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1004 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1005 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1006 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1007 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1008 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1009 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1010 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1011 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1012 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1013 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1014 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1015 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1016 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1017 #define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
1019 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1020 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1021 #define WINED3DPS20_MAX_NUMTEMPS 32
1022 #define WINED3DPS20_MIN_NUMTEMPS 12
1023 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1024 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1025 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1026 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1028 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1029 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1030 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1031 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1032 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1034 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1035 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1036 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1037 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1038 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1039 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1041 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1042 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1043 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1044 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1045 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1046 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1047 #define WINED3DSTENCILCAPS_INCR 0x00000040
1048 #define WINED3DSTENCILCAPS_DECR 0x00000080
1049 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1051 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1052 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1053 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1054 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1055 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1056 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1057 #define WINED3DTEXOPCAPS_ADD 0x00000040
1058 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1059 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1060 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1061 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1062 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1063 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1064 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1065 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1066 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1067 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1068 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1069 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1070 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1071 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1072 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1073 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1074 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1075 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1076 #define WINED3DTEXOPCAPS_LERP 0x02000000
1078 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1079 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1080 #define WINED3DVS20_MAX_NUMTEMPS 32
1081 #define WINED3DVS20_MIN_NUMTEMPS 12
1082 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1083 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1085 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1087 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1088 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1089 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1090 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1091 #define WINED3DCAPS2_RESERVED 0x02000000
1092 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1093 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1094 #define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000
1096 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1097 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1098 #define WINED3DPRASTERCAPS_XOR 0x00000004
1099 #define WINED3DPRASTERCAPS_PAT 0x00000008
1100 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1101 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1102 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1103 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1104 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1105 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1106 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1107 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1108 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
1109 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1110 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000
1111 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1112 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1113 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1114 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1115 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1116 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1117 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1118 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1119 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1120 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1121 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1122 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1124 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1125 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1126 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1127 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1128 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1129 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1130 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1131 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1132 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1133 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1134 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1135 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1136 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1137 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1138 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1139 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1140 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1141 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1142 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1143 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1144 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1146 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1147 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1148 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1149 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1150 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1151 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1152 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1153 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1154 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1155 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1156 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1157 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1158 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1159 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1160 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1161 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1162 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1163 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1164 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1166 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1167 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1168 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1169 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1170 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1171 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1172 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1173 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1174 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1175 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1176 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1177 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1178 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1179 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1180 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1181 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1183 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1184 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1185 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1186 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1187 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1188 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1189 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1190 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1191 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1193 #define WINED3DCURSORCAPS_COLOR 0x00000001
1194 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1196 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1197 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1198 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1199 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1200 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1201 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1202 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1203 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1204 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1205 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1206 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1207 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1208 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1209 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1210 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1211 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1212 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1213 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1214 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1215 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1216 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1217 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1218 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1219 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1221 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
1222 #define WINED3D_NO3D 0x00000002
1223 #define WINED3D_VIDMEM_ACCOUNTING 0x00000004
1224 #define WINED3D_PRESENT_CONVERSION 0x00000008
1225 #define WINED3D_RESTORE_MODE_ON_ACTIVATE 0x00000010
1226 #define WINED3D_FOCUS_MESSAGES 0x00000020
1227 #define WINED3D_HANDLE_RESTORE 0x00000040
1228 #define WINED3D_PIXEL_CENTER_INTEGER 0x00000080
1229 #define WINED3D_LEGACY_FFP_LIGHTING 0x00000100
1231 #define WINED3D_RESZ_CODE 0x7fa05000
1233 #define WINED3D_CKEY_DST_BLT 0x00000002
1234 #define WINED3D_CKEY_DST_OVERLAY 0x00000004
1235 #define WINED3D_CKEY_SRC_BLT 0x00000008
1236 #define WINED3D_CKEY_SRC_OVERLAY 0x00000010
1238 /* dwDDFX */
1239 /* arithmetic stretching along y axis */
1240 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1241 /* mirror on y axis */
1242 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1243 /* mirror on x axis */
1244 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1245 /* do not tear */
1246 #define WINEDDBLTFX_NOTEARING 0x00000008
1247 /* 180 degrees clockwise rotation */
1248 #define WINEDDBLTFX_ROTATE180 0x00000010
1249 /* 270 degrees clockwise rotation */
1250 #define WINEDDBLTFX_ROTATE270 0x00000020
1251 /* 90 degrees clockwise rotation */
1252 #define WINEDDBLTFX_ROTATE90 0x00000040
1253 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1254 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1255 /* add dwZBufferBaseDest to every source z value before compare */
1256 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1258 /* dwFlags for Blt* */
1259 #define WINEDDBLT_ALPHADEST 0x00000001
1260 #define WINEDDBLT_ALPHADESTCONSTOVERRIDE 0x00000002
1261 #define WINEDDBLT_ALPHADESTNEG 0x00000004
1262 #define WINEDDBLT_ALPHADESTSURFACEOVERRIDE 0x00000008
1263 #define WINEDDBLT_ALPHAEDGEBLEND 0x00000010
1264 #define WINEDDBLT_ALPHASRC 0x00000020
1265 #define WINEDDBLT_ALPHASRCCONSTOVERRIDE 0x00000040
1266 #define WINEDDBLT_ALPHASRCNEG 0x00000080
1267 #define WINEDDBLT_ALPHASRCSURFACEOVERRIDE 0x00000100
1268 #define WINEDDBLT_ASYNC 0x00000200
1269 #define WINEDDBLT_COLORFILL 0x00000400
1270 #define WINEDDBLT_DDFX 0x00000800
1271 #define WINEDDBLT_DDROPS 0x00001000
1272 #define WINEDDBLT_KEYDEST 0x00002000
1273 #define WINEDDBLT_KEYDESTOVERRIDE 0x00004000
1274 #define WINEDDBLT_KEYSRC 0x00008000
1275 #define WINEDDBLT_KEYSRCOVERRIDE 0x00010000
1276 #define WINEDDBLT_ROP 0x00020000
1277 #define WINEDDBLT_ROTATIONANGLE 0x00040000
1278 #define WINEDDBLT_ZBUFFER 0x00080000
1279 #define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE 0x00100000
1280 #define WINEDDBLT_ZBUFFERDESTOVERRIDE 0x00200000
1281 #define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE 0x00400000
1282 #define WINEDDBLT_ZBUFFERSRCOVERRIDE 0x00800000
1283 #define WINEDDBLT_WAIT 0x01000000
1284 #define WINEDDBLT_DEPTHFILL 0x02000000
1285 #define WINEDDBLT_DONOTWAIT 0x08000000
1286 #define WINEDDBLT_ALPHATEST 0x80000000
1288 /* dwFlags for GetBltStatus */
1289 #define WINEDDGBS_CANBLT 0x00000001
1290 #define WINEDDGBS_ISBLTDONE 0x00000002
1292 /* dwFlags for GetFlipStatus */
1293 #define WINEDDGFS_CANFLIP 0x00000001
1294 #define WINEDDGFS_ISFLIPDONE 0x00000002
1296 /* dwFlags for Flip */
1297 #define WINEDDFLIP_WAIT 0x00000001
1298 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1299 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1300 #define WINEDDFLIP_NOVSYNC 0x00000008
1301 #define WINEDDFLIP_STEREO 0x00000010
1302 #define WINEDDFLIP_DONOTWAIT 0x00000020
1303 #define WINEDDFLIP_INTERVAL2 0x02000000
1304 #define WINEDDFLIP_INTERVAL3 0x03000000
1305 #define WINEDDFLIP_INTERVAL4 0x04000000
1307 #define WINEDDOVER_ALPHADEST 0x00000001
1308 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1309 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1310 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1311 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1312 #define WINEDDOVER_ALPHASRC 0x00000020
1313 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1314 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1315 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1316 #define WINEDDOVER_HIDE 0x00000200
1317 #define WINEDDOVER_KEYDEST 0x00000400
1318 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1319 #define WINEDDOVER_KEYSRC 0x00001000
1320 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1321 #define WINEDDOVER_SHOW 0x00004000
1322 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1323 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1324 #define WINEDDOVER_REFRESHALL 0x00020000
1325 #define WINEDDOVER_DDFX 0x00080000
1326 #define WINEDDOVER_AUTOFLIP 0x00100000
1327 #define WINEDDOVER_BOB 0x00200000
1328 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1329 #define WINEDDOVER_INTERLEAVED 0x00800000
1331 /* DirectDraw Caps */
1332 #define WINEDDSCAPS_RESERVED1 0x00000001
1333 #define WINEDDSCAPS_ALPHA 0x00000002
1334 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1335 #define WINEDDSCAPS_COMPLEX 0x00000008
1336 #define WINEDDSCAPS_FLIP 0x00000010
1337 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1338 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1339 #define WINEDDSCAPS_OVERLAY 0x00000080
1340 #define WINEDDSCAPS_PALETTE 0x00000100
1341 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1342 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1343 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1344 #define WINEDDSCAPS_TEXTURE 0x00001000
1345 #define WINEDDSCAPS_3DDEVICE 0x00002000
1346 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1347 #define WINEDDSCAPS_VISIBLE 0x00008000
1348 #define WINEDDSCAPS_WRITEONLY 0x00010000
1349 #define WINEDDSCAPS_ZBUFFER 0x00020000
1350 #define WINEDDSCAPS_OWNDC 0x00040000
1351 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1352 #define WINEDDSCAPS_HWCODEC 0x00100000
1353 #define WINEDDSCAPS_MODEX 0x00200000
1354 #define WINEDDSCAPS_MIPMAP 0x00400000
1355 #define WINEDDSCAPS_RESERVED2 0x00800000
1356 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1357 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1358 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1359 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1360 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1361 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1363 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1364 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1365 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1366 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1367 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1368 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1369 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1370 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1371 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1372 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1373 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1374 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1375 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1376 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1377 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1378 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1379 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1380 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1381 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1383 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1384 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1385 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1386 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1387 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1388 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1389 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1390 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1391 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1392 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1393 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1394 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1395 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1396 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1397 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1398 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1399 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1400 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1401 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1402 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1403 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1404 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1405 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1406 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1407 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1408 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1409 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1410 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1412 #define WINEDDCAPS_3D 0x00000001
1413 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1414 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1415 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1416 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1417 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1418 #define WINEDDCAPS_BLT 0x00000040
1419 #define WINEDDCAPS_BLTQUEUE 0x00000080
1420 #define WINEDDCAPS_BLTFOURCC 0x00000100
1421 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1422 #define WINEDDCAPS_GDI 0x00000400
1423 #define WINEDDCAPS_OVERLAY 0x00000800
1424 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1425 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1426 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1427 #define WINEDDCAPS_PALETTE 0x00008000
1428 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1429 #define WINEDDCAPS_READSCANLINE 0x00020000
1430 #define WINEDDCAPS_STEREOVIEW 0x00040000
1431 #define WINEDDCAPS_VBI 0x00080000
1432 #define WINEDDCAPS_ZBLTS 0x00100000
1433 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1434 #define WINEDDCAPS_COLORKEY 0x00400000
1435 #define WINEDDCAPS_ALPHA 0x00800000
1436 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1437 #define WINEDDCAPS_NOHARDWARE 0x02000000
1438 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1439 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1440 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1441 #define WINEDDCAPS_CANCLIP 0x20000000
1442 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1443 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1445 #define WINEDDCAPS2_CERTIFIED 0x00000001
1446 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1447 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1448 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1449 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1450 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1451 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1452 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1453 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1454 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1455 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1456 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1457 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1458 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1459 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1460 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1461 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1462 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1463 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1464 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1465 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1466 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1467 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1468 #define WINEDDCAPS2_STEREO 0x02000000
1469 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1471 #define WINED3D_PALETTE_8BIT_ENTRIES 0x00000001
1472 #define WINED3D_PALETTE_ALLOW_256 0x00000002
1473 #define WINED3D_PALETTE_ALPHA 0x00000004
1475 #define WINED3D_TEXTURE_CREATE_MAPPABLE 0x00000001
1476 #define WINED3D_TEXTURE_CREATE_DISCARD 0x00000002
1477 #define WINED3D_TEXTURE_CREATE_PIN_SYSMEM 0x00000004
1479 #define WINED3D_APPEND_ALIGNED_ELEMENT 0xffffffff
1481 #define WINED3D_OUTPUT_SLOT_SEMANTIC 0xffffffff
1482 #define WINED3D_OUTPUT_SLOT_UNUSED 0xfffffffe
1484 struct wined3d_display_mode
1486 UINT width;
1487 UINT height;
1488 UINT refresh_rate;
1489 enum wined3d_format_id format_id;
1490 enum wined3d_scanline_ordering scanline_ordering;
1493 struct wined3d_color
1495 float r;
1496 float g;
1497 float b;
1498 float a;
1501 struct wined3d_vec3
1503 float x;
1504 float y;
1505 float z;
1508 struct wined3d_vec4
1510 float x;
1511 float y;
1512 float z;
1513 float w;
1516 struct wined3d_matrix
1518 float _11, _12, _13, _14;
1519 float _21, _22, _23, _24;
1520 float _31, _32, _33, _34;
1521 float _41, _42, _43, _44;
1524 struct wined3d_light
1526 enum wined3d_light_type type;
1527 struct wined3d_color diffuse;
1528 struct wined3d_color specular;
1529 struct wined3d_color ambient;
1530 struct wined3d_vec3 position;
1531 struct wined3d_vec3 direction;
1532 float range;
1533 float falloff;
1534 float attenuation0;
1535 float attenuation1;
1536 float attenuation2;
1537 float theta;
1538 float phi;
1541 struct wined3d_material
1543 struct wined3d_color diffuse;
1544 struct wined3d_color ambient;
1545 struct wined3d_color specular;
1546 struct wined3d_color emissive;
1547 float power;
1550 struct wined3d_viewport
1552 UINT x;
1553 UINT y;
1554 UINT width;
1555 UINT height;
1556 float min_z;
1557 float max_z;
1560 struct wined3d_gamma_ramp
1562 WORD red[256];
1563 WORD green[256];
1564 WORD blue[256];
1567 struct wined3d_line_pattern
1569 WORD repeat_factor;
1570 WORD line_pattern;
1573 struct wined3d_rect_patch_info
1575 UINT start_vertex_offset_width;
1576 UINT start_vertex_offset_height;
1577 UINT width;
1578 UINT height;
1579 UINT stride;
1580 enum wined3d_basis_type basis;
1581 enum wined3d_degree_type degree;
1584 struct wined3d_tri_patch_info
1586 UINT start_vertex_offset;
1587 UINT vertex_count;
1588 enum wined3d_basis_type basis;
1589 enum wined3d_degree_type degree;
1592 struct wined3d_adapter_identifier
1594 char *driver;
1595 UINT driver_size;
1596 char *description;
1597 UINT description_size;
1598 char *device_name;
1599 UINT device_name_size;
1600 LARGE_INTEGER driver_version;
1601 DWORD vendor_id;
1602 DWORD device_id;
1603 DWORD subsystem_id;
1604 DWORD revision;
1605 GUID device_identifier;
1606 DWORD whql_level;
1607 LUID adapter_luid;
1608 SIZE_T video_memory;
1611 struct wined3d_swapchain_desc
1613 UINT backbuffer_width;
1614 UINT backbuffer_height;
1615 enum wined3d_format_id backbuffer_format;
1616 UINT backbuffer_count;
1617 enum wined3d_multisample_type multisample_type;
1618 DWORD multisample_quality;
1619 enum wined3d_swap_effect swap_effect;
1620 HWND device_window;
1621 BOOL windowed;
1622 BOOL enable_auto_depth_stencil;
1623 enum wined3d_format_id auto_depth_stencil_format;
1624 DWORD flags;
1625 UINT refresh_rate;
1626 UINT swap_interval;
1627 BOOL auto_restore_display_mode;
1630 struct wined3d_resource_desc
1632 enum wined3d_resource_type resource_type;
1633 enum wined3d_format_id format;
1634 enum wined3d_multisample_type multisample_type;
1635 UINT multisample_quality;
1636 DWORD usage;
1637 enum wined3d_pool pool;
1638 UINT width;
1639 UINT height;
1640 UINT depth;
1641 UINT size;
1644 struct wined3d_clip_status
1646 DWORD clip_union;
1647 DWORD clip_intersection;
1650 enum wined3d_input_classification
1652 WINED3D_INPUT_PER_VERTEX_DATA,
1653 WINED3D_INPUT_PER_INSTANCE_DATA,
1656 struct wined3d_vertex_element
1658 enum wined3d_format_id format;
1659 unsigned int input_slot;
1660 unsigned int offset;
1661 unsigned int output_slot; /* D3D 8 & 10 */
1662 enum wined3d_input_classification input_slot_class;
1663 unsigned int instance_data_step_rate;
1664 BYTE method;
1665 BYTE usage;
1666 BYTE usage_idx;
1669 struct wined3d_device_creation_parameters
1671 UINT adapter_idx;
1672 enum wined3d_device_type device_type;
1673 HWND focus_window;
1674 DWORD flags;
1677 struct wined3d_raster_status
1679 BOOL in_vblank;
1680 UINT scan_line;
1683 struct wined3d_map_desc
1685 UINT row_pitch;
1686 UINT slice_pitch;
1687 void *data;
1690 struct wined3d_sub_resource_data
1692 const void *data;
1693 unsigned int row_pitch;
1694 unsigned int slice_pitch;
1697 struct wined3d_box
1699 UINT left;
1700 UINT top;
1701 UINT right;
1702 UINT bottom;
1703 UINT front;
1704 UINT back;
1707 struct wined3d_vertex_shader_caps
1709 DWORD caps;
1710 INT dynamic_flow_control_depth;
1711 INT temp_count;
1712 INT static_flow_control_depth;
1715 struct wined3d_pixel_shader_caps
1717 DWORD caps;
1718 INT dynamic_flow_control_depth;
1719 INT temp_count;
1720 INT static_flow_control_depth;
1721 INT instruction_slot_count;
1724 struct wined3d_ddraw_caps
1726 DWORD caps;
1727 DWORD caps2;
1728 DWORD color_key_caps;
1729 DWORD fx_caps;
1730 DWORD fx_alpha_caps;
1731 DWORD sv_caps;
1732 DWORD svb_caps;
1733 DWORD svb_color_key_caps;
1734 DWORD svb_fx_caps;
1735 DWORD vsb_caps;
1736 DWORD vsb_color_key_caps;
1737 DWORD vsb_fx_caps;
1738 DWORD ssb_caps;
1739 DWORD ssb_color_key_caps;
1740 DWORD ssb_fx_caps;
1741 DWORD dds_caps;
1744 typedef struct _WINED3DCAPS
1746 enum wined3d_device_type DeviceType;
1747 UINT AdapterOrdinal;
1749 DWORD Caps;
1750 DWORD Caps2;
1751 DWORD Caps3;
1752 DWORD PresentationIntervals;
1754 DWORD CursorCaps;
1755 DWORD DevCaps;
1756 DWORD PrimitiveMiscCaps;
1757 DWORD RasterCaps;
1758 DWORD ZCmpCaps;
1759 DWORD SrcBlendCaps;
1760 DWORD DestBlendCaps;
1761 DWORD AlphaCmpCaps;
1762 DWORD ShadeCaps;
1763 DWORD TextureCaps;
1764 DWORD TextureFilterCaps;
1765 DWORD CubeTextureFilterCaps;
1766 DWORD VolumeTextureFilterCaps;
1767 DWORD TextureAddressCaps;
1768 DWORD VolumeTextureAddressCaps;
1769 DWORD LineCaps;
1771 DWORD MaxTextureWidth;
1772 DWORD MaxTextureHeight;
1773 DWORD MaxVolumeExtent;
1774 DWORD MaxTextureRepeat;
1775 DWORD MaxTextureAspectRatio;
1776 DWORD MaxAnisotropy;
1777 float MaxVertexW;
1779 float GuardBandLeft;
1780 float GuardBandTop;
1781 float GuardBandRight;
1782 float GuardBandBottom;
1784 float ExtentsAdjust;
1785 DWORD StencilCaps;
1787 DWORD FVFCaps;
1788 DWORD TextureOpCaps;
1789 DWORD MaxTextureBlendStages;
1790 DWORD MaxSimultaneousTextures;
1792 DWORD VertexProcessingCaps;
1793 DWORD MaxActiveLights;
1794 DWORD MaxUserClipPlanes;
1795 DWORD MaxVertexBlendMatrices;
1796 DWORD MaxVertexBlendMatrixIndex;
1798 float MaxPointSize;
1800 DWORD MaxPrimitiveCount;
1801 DWORD MaxVertexIndex;
1802 DWORD MaxStreams;
1803 DWORD MaxStreamStride;
1805 DWORD VertexShaderVersion;
1806 DWORD MaxVertexShaderConst;
1808 DWORD PixelShaderVersion;
1809 float PixelShader1xMaxValue;
1811 /* DX 9 */
1812 DWORD DevCaps2;
1814 float MaxNpatchTessellationLevel;
1815 DWORD Reserved5; /* undocumented */
1817 UINT MasterAdapterOrdinal;
1818 UINT AdapterOrdinalInGroup;
1819 UINT NumberOfAdaptersInGroup;
1820 DWORD DeclTypes;
1821 DWORD NumSimultaneousRTs;
1822 DWORD StretchRectFilterCaps;
1823 struct wined3d_vertex_shader_caps VS20Caps;
1824 struct wined3d_pixel_shader_caps PS20Caps;
1825 DWORD VertexTextureFilterCaps;
1826 DWORD MaxVShaderInstructionsExecuted;
1827 DWORD MaxPShaderInstructionsExecuted;
1828 DWORD MaxVertexShader30InstructionSlots;
1829 DWORD MaxPixelShader30InstructionSlots;
1830 DWORD Reserved2; /* Not in the microsoft headers but documented */
1831 DWORD Reserved3;
1833 struct wined3d_ddraw_caps ddraw_caps;
1834 } WINED3DCAPS;
1836 struct wined3d_color_key
1838 DWORD color_space_low_value; /* low boundary of color space that is to
1839 * be treated as Color Key, inclusive */
1840 DWORD color_space_high_value; /* high boundary of color space that is
1841 * to be treated as Color Key, inclusive */
1844 typedef struct _WINEDDBLTFX
1846 DWORD dwSize; /* size of structure */
1847 DWORD dwDDFX; /* FX operations */
1848 DWORD dwROP; /* Win32 raster operations */
1849 DWORD dwDDROP; /* Raster operations new for DirectDraw */
1850 DWORD dwRotationAngle; /* Rotation angle for blt */
1851 DWORD dwZBufferOpCode; /* ZBuffer compares */
1852 DWORD dwZBufferLow; /* Low limit of Z buffer */
1853 DWORD dwZBufferHigh; /* High limit of Z buffer */
1854 DWORD dwZBufferBaseDest; /* Destination base value */
1855 DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */
1856 union
1858 DWORD dwZDestConst; /* Constant to use as Z buffer for dest */
1859 struct wined3d_surface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
1860 } DUMMYUNIONNAME1;
1861 DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */
1862 union
1864 DWORD dwZSrcConst; /* Constant to use as Z buffer for src */
1865 struct wined3d_surface *lpDDSZBufferSrc; /* Surface to use as Z buffer for src */
1866 } DUMMYUNIONNAME2;
1867 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
1868 DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */
1869 DWORD dwReserved;
1870 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
1871 union
1873 DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */
1874 struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */
1875 } DUMMYUNIONNAME3;
1876 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
1877 union
1879 DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */
1880 struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
1881 } DUMMYUNIONNAME4;
1882 union
1884 DWORD dwFillColor; /* color in RGB or Palettized */
1885 DWORD dwFillDepth; /* depth value for z-buffer */
1886 DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */
1887 struct wined3d_surface *lpDDSPattern; /* Surface to use as pattern */
1888 } DUMMYUNIONNAME5;
1889 struct wined3d_color_key ddckDestColorkey; /* DestColorkey override */
1890 struct wined3d_color_key ddckSrcColorkey; /* SrcColorkey override */
1891 } WINEDDBLTFX,*LPWINEDDBLTFX;
1893 typedef struct _WINEDDOVERLAYFX
1895 DWORD dwSize; /* size of structure */
1896 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
1897 DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
1898 DWORD dwReserved;
1899 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
1900 union
1902 DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
1903 struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
1904 } DUMMYUNIONNAME1;
1905 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
1906 union
1908 DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
1909 struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
1910 } DUMMYUNIONNAME2;
1911 struct wined3d_color_key dckDestColorkey; /* DestColorkey override */
1912 struct wined3d_color_key dckSrcColorkey; /* SrcColorkey override */
1913 DWORD dwDDFX; /* Overlay FX */
1914 DWORD dwFlags; /* flags */
1915 } WINEDDOVERLAYFX;
1917 struct wined3d_buffer_desc
1919 UINT byte_width;
1920 DWORD usage;
1921 UINT bind_flags;
1922 UINT cpu_access_flags;
1923 UINT misc_flags;
1926 struct wined3d_rendertarget_view_desc
1928 enum wined3d_format_id format_id;
1929 union
1931 struct
1933 unsigned int start_idx;
1934 unsigned int count;
1935 } buffer;
1936 struct
1938 unsigned int level_idx;
1939 unsigned int layer_idx;
1940 unsigned int layer_count;
1941 } texture;
1942 } u;
1945 struct wined3d_sampler_desc
1947 enum wined3d_texture_address address_u;
1948 enum wined3d_texture_address address_v;
1949 enum wined3d_texture_address address_w;
1950 float border_color[4];
1951 enum wined3d_texture_filter_type mag_filter;
1952 enum wined3d_texture_filter_type min_filter;
1953 enum wined3d_texture_filter_type mip_filter;
1954 float lod_bias;
1955 float min_lod;
1956 float max_lod;
1957 unsigned int max_anisotropy;
1958 BOOL compare;
1959 enum wined3d_cmp_func comparison_func;
1960 BOOL srgb_decode;
1963 struct wined3d_shader_signature_element
1965 const char *semantic_name;
1966 UINT semantic_idx;
1967 enum wined3d_sysval_semantic sysval_semantic;
1968 DWORD component_type;
1969 UINT register_idx;
1970 DWORD mask;
1973 struct wined3d_shader_signature
1975 UINT element_count;
1976 struct wined3d_shader_signature_element *elements;
1979 struct wined3d_shader_desc
1981 const DWORD *byte_code;
1982 const struct wined3d_shader_signature *input_signature;
1983 const struct wined3d_shader_signature *output_signature;
1984 unsigned int max_version;
1987 struct wined3d_output_desc
1989 WCHAR device_name[CCHDEVICENAME];
1990 RECT desktop_rect;
1991 BOOL attached_to_desktop;
1992 enum wined3d_display_rotation rotation;
1993 HMONITOR monitor;
1996 struct wined3d_parent_ops
1998 void (__stdcall *wined3d_object_destroyed)(void *parent);
2001 struct wined3d;
2002 struct wined3d_buffer;
2003 struct wined3d_device;
2004 struct wined3d_palette;
2005 struct wined3d_query;
2006 struct wined3d_rendertarget_view;
2007 struct wined3d_resource;
2008 struct wined3d_sampler;
2009 struct wined3d_shader;
2010 struct wined3d_shader_resource_view;
2011 struct wined3d_stateblock;
2012 struct wined3d_surface;
2013 struct wined3d_swapchain;
2014 struct wined3d_texture;
2015 struct wined3d_vertex_declaration;
2017 struct wined3d_device_parent
2019 const struct wined3d_device_parent_ops *ops;
2022 struct wined3d_device_parent_ops
2024 void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
2025 void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
2026 void (__cdecl *activate)(struct wined3d_device_parent *device_parent, BOOL activate);
2027 HRESULT (__cdecl *surface_created)(struct wined3d_device_parent *device_parent,
2028 struct wined3d_texture *texture, unsigned int sub_resource_idx,
2029 struct wined3d_surface *surface, void **parent, const struct wined3d_parent_ops **parent_ops);
2030 HRESULT (__cdecl *volume_created)(struct wined3d_device_parent *device_parent,
2031 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
2032 void **parent, const struct wined3d_parent_ops **parent_ops);
2033 HRESULT (__cdecl *create_swapchain_texture)(struct wined3d_device_parent *device_parent, void *parent,
2034 const struct wined3d_resource_desc *desc, struct wined3d_texture **texture);
2035 HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
2036 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
2039 struct wined3d_private_store
2041 struct list content;
2044 struct wined3d_private_data
2046 struct list entry;
2048 GUID tag;
2049 DWORD flags; /* DDSPD_* */
2050 DWORD size;
2051 union
2053 BYTE data[1];
2054 IUnknown *object;
2055 } content;
2058 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2060 void __stdcall wined3d_mutex_lock(void);
2061 void __stdcall wined3d_mutex_unlock(void);
2063 UINT __cdecl wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
2064 enum wined3d_format_id format_id, UINT width);
2065 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
2066 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
2067 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2068 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2069 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
2070 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
2071 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2072 enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
2073 enum wined3d_format_id target_format_id);
2074 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2075 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2076 enum wined3d_multisample_type multisample_type, DWORD *quality_levels);
2077 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2078 enum wined3d_device_type device_type, enum wined3d_format_id display_format_id,
2079 enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2080 struct wined3d * __cdecl wined3d_create(DWORD flags);
2081 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2082 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2083 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2084 UINT mode_idx, struct wined3d_display_mode *mode);
2085 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2086 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2087 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2088 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2089 DWORD flags, struct wined3d_adapter_identifier *identifier);
2090 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2091 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering);
2092 HRESULT __cdecl wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
2093 struct wined3d_raster_status *raster_status);
2094 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
2095 enum wined3d_device_type device_type, WINED3DCAPS *caps);
2096 HRESULT __cdecl wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
2097 struct wined3d_output_desc *desc);
2098 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2099 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2100 HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d,
2101 UINT adapter_idx, const struct wined3d_display_mode *mode);
2103 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
2104 const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
2105 struct wined3d_buffer **buffer);
2106 HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage,
2107 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2108 struct wined3d_buffer **buffer);
2109 HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage,
2110 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2111 struct wined3d_buffer **buffer);
2112 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2113 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2114 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2115 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2116 HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags);
2117 void __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer);
2118 void __cdecl wined3d_buffer_unmap(struct wined3d_buffer *buffer);
2120 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2121 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2122 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
2123 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2124 const struct wined3d_color *color, float z, DWORD stencil);
2125 HRESULT __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2126 struct wined3d_rendertarget_view *view, const RECT *rect, const struct wined3d_color *color);
2127 void __cdecl wined3d_device_copy_resource(struct wined3d_device *device,
2128 struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource);
2129 HRESULT __cdecl wined3d_device_copy_sub_resource_region(struct wined3d_device *device,
2130 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, unsigned int dst_x,
2131 unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
2132 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box);
2133 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
2134 enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2135 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2136 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2137 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2138 void __cdecl wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
2139 UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count);
2140 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2141 void __cdecl wined3d_device_draw_primitive_instanced(struct wined3d_device *device,
2142 UINT start_vertex, UINT vertex_count, UINT start_instance, UINT instance_count);
2143 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2144 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
2145 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2146 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2147 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
2148 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device,
2149 UINT plane_idx, struct wined3d_vec4 *plane);
2150 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2151 struct wined3d_clip_status *clip_status);
2152 void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2153 struct wined3d_device_creation_parameters *creation_parameters);
2154 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device);
2155 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
2156 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
2157 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2158 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2159 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2160 struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
2161 struct wined3d_buffer * __cdecl wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx);
2162 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_view(const struct wined3d_device *device,
2163 UINT idx);
2164 struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
2165 struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2166 enum wined3d_format_id *format);
2167 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
2168 UINT light_idx, struct wined3d_light *light);
2169 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
2170 void __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
2171 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2172 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2173 struct wined3d_query * __cdecl wined3d_device_get_predication(struct wined3d_device *device, BOOL *value);
2174 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
2175 enum wined3d_primitive_type *primitive_topology);
2176 struct wined3d_buffer * __cdecl wined3d_device_get_ps_cb(const struct wined3d_device *device, UINT idx);
2177 HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
2178 UINT start_register, BOOL *constants, UINT bool_count);
2179 HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
2180 UINT start_register, float *constants, UINT vector4f_count);
2181 HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
2182 UINT start_register, int *constants, UINT vector4i_count);
2183 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ps_resource_view(const struct wined3d_device *device,
2184 UINT idx);
2185 struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx);
2186 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2187 UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2188 DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
2189 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
2190 unsigned int view_idx);
2191 DWORD __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
2192 UINT sampler_idx, enum wined3d_sampler_state state);
2193 void __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
2194 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2195 struct wined3d_buffer * __cdecl wined3d_device_get_stream_output(struct wined3d_device *device,
2196 UINT idx, UINT *offset);
2197 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2198 UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2199 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
2200 UINT stream_idx, UINT *divider);
2201 struct wined3d_surface * __cdecl wined3d_device_get_surface_from_dc(const struct wined3d_device *device, HDC dc);
2202 struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2203 UINT swapchain_idx);
2204 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2205 struct wined3d_texture * __cdecl wined3d_device_get_texture(const struct wined3d_device *device, UINT stage);
2206 DWORD __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
2207 UINT stage, enum wined3d_texture_stage_state state);
2208 void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
2209 enum wined3d_transform_state state, struct wined3d_matrix *matrix);
2210 struct wined3d_vertex_declaration * __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device);
2211 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2212 void __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
2213 struct wined3d_buffer * __cdecl wined3d_device_get_vs_cb(const struct wined3d_device *device, UINT idx);
2214 HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
2215 UINT start_register, BOOL *constants, UINT bool_count);
2216 HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
2217 UINT start_register, float *constants, UINT vector4f_count);
2218 HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
2219 UINT start_register, int *constants, UINT vector4i_count);
2220 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_vs_resource_view(const struct wined3d_device *device,
2221 UINT idx);
2222 struct wined3d_sampler * __cdecl wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx);
2223 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2224 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2225 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2226 void __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
2227 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2228 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2229 UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2230 const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2231 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2232 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2233 const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
2234 wined3d_device_reset_cb callback, BOOL reset_state);
2235 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window);
2236 void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2237 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
2238 UINT plane_idx, const struct wined3d_vec4 *plane);
2239 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2240 const struct wined3d_clip_status *clip_status);
2241 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2242 int x_screen_space, int y_screen_space, DWORD flags);
2243 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2244 UINT x_hotspot, UINT y_hotspot, struct wined3d_texture *texture, unsigned int sub_resource_idx);
2245 void __cdecl wined3d_device_set_depth_stencil_view(struct wined3d_device *device,
2246 struct wined3d_rendertarget_view *view);
2247 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2248 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2249 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2250 void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2251 void __cdecl wined3d_device_set_gs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2252 void __cdecl wined3d_device_set_gs_resource_view(struct wined3d_device *device,
2253 UINT idx, struct wined3d_shader_resource_view *view);
2254 void __cdecl wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2255 void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2256 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
2257 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
2258 UINT light_idx, const struct wined3d_light *light);
2259 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
2260 void __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
2261 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2262 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2263 void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2264 void __cdecl wined3d_device_set_predication(struct wined3d_device *device,
2265 struct wined3d_query *predicate, BOOL value);
2266 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
2267 enum wined3d_primitive_type primitive_topology);
2268 void __cdecl wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2269 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
2270 UINT start_register, const BOOL *constants, UINT bool_count);
2271 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
2272 UINT start_register, const float *constants, UINT vector4f_count);
2273 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
2274 UINT start_register, const int *constants, UINT vector4i_count);
2275 void __cdecl wined3d_device_set_ps_resource_view(struct wined3d_device *device,
2276 UINT idx, struct wined3d_shader_resource_view *view);
2277 void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2278 void __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2279 enum wined3d_render_state state, DWORD value);
2280 HRESULT __cdecl wined3d_device_set_rendertarget_view(struct wined3d_device *device,
2281 unsigned int view_idx, struct wined3d_rendertarget_view *view, BOOL set_viewport);
2282 void __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
2283 UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
2284 void __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
2285 void __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2286 void __cdecl wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
2287 struct wined3d_buffer *buffer, UINT offset);
2288 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2289 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2290 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
2291 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2292 void __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
2293 UINT stage, enum wined3d_texture_stage_state state, DWORD value);
2294 void __cdecl wined3d_device_set_transform(struct wined3d_device *device,
2295 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2296 void __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2297 struct wined3d_vertex_declaration *declaration);
2298 void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2299 void __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
2300 void __cdecl wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2301 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
2302 UINT start_register, const BOOL *constants, UINT bool_count);
2303 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
2304 UINT start_register, const float *constants, UINT vector4f_count);
2305 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
2306 UINT start_register, const int *constants, UINT vector4i_count);
2307 void __cdecl wined3d_device_set_vs_resource_view(struct wined3d_device *device,
2308 UINT idx, struct wined3d_shader_resource_view *view);
2309 void __cdecl wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2310 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
2311 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2312 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
2313 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
2314 void __cdecl wined3d_device_update_sub_resource(struct wined3d_device *device, struct wined3d_resource *resource,
2315 unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
2316 unsigned int depth_pitch);
2317 HRESULT __cdecl wined3d_device_update_surface(struct wined3d_device *device, struct wined3d_surface *src_surface,
2318 const RECT *src_rect, struct wined3d_surface *dst_surface, const POINT *dst_point);
2319 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2320 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2321 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2323 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2324 unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette);
2325 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2326 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2327 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2328 void __cdecl wined3d_palette_apply_to_dc(const struct wined3d_palette *palette, HDC dc);
2329 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2330 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2331 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2333 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device,
2334 enum wined3d_query_type type, void *parent, struct wined3d_query **query);
2335 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2336 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2337 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2338 void * __cdecl wined3d_query_get_parent(const struct wined3d_query *query);
2339 enum wined3d_query_type __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2340 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2341 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2343 static inline void wined3d_private_store_init(struct wined3d_private_store *store)
2345 list_init(&store->content);
2348 static inline struct wined3d_private_data *wined3d_private_store_get_private_data(
2349 const struct wined3d_private_store *store, const GUID *tag)
2351 struct wined3d_private_data *data;
2352 struct list *entry;
2354 LIST_FOR_EACH(entry, &store->content)
2356 data = LIST_ENTRY(entry, struct wined3d_private_data, entry);
2357 if (IsEqualGUID(&data->tag, tag))
2358 return data;
2360 return NULL;
2363 static inline void wined3d_private_store_free_private_data(struct wined3d_private_store *store,
2364 struct wined3d_private_data *entry)
2366 if (entry->flags & WINED3DSPD_IUNKNOWN)
2367 IUnknown_Release(entry->content.object);
2368 list_remove(&entry->entry);
2369 HeapFree(GetProcessHeap(), 0, entry);
2372 static inline void wined3d_private_store_cleanup(struct wined3d_private_store *store)
2374 struct wined3d_private_data *data;
2375 struct list *e1, *e2;
2377 LIST_FOR_EACH_SAFE(e1, e2, &store->content)
2379 data = LIST_ENTRY(e1, struct wined3d_private_data, entry);
2380 wined3d_private_store_free_private_data(store, data);
2384 static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_private_store *store,
2385 const GUID *guid, const void *data, DWORD data_size, DWORD flags)
2387 struct wined3d_private_data *d, *old;
2388 const void *ptr = data;
2390 if (flags & WINED3DSPD_IUNKNOWN)
2392 if (data_size != sizeof(IUnknown *))
2393 return WINED3DERR_INVALIDCALL;
2394 ptr = &data;
2397 if (!(d = HeapAlloc(GetProcessHeap(), 0,
2398 FIELD_OFFSET(struct wined3d_private_data, content.data[data_size]))))
2399 return E_OUTOFMEMORY;
2401 d->tag = *guid;
2402 d->flags = flags;
2403 d->size = data_size;
2405 memcpy(d->content.data, ptr, data_size);
2406 if (flags & WINED3DSPD_IUNKNOWN)
2407 IUnknown_AddRef(d->content.object);
2409 old = wined3d_private_store_get_private_data(store, guid);
2410 if (old)
2411 wined3d_private_store_free_private_data(store, old);
2412 list_add_tail(&store->content, &d->entry);
2414 return WINED3D_OK;
2417 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2418 struct wined3d_resource_desc *desc);
2419 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2420 DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
2421 HRESULT __cdecl wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
2422 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2423 void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
2424 DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
2425 HRESULT __cdecl wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx);
2427 HRESULT __cdecl wined3d_rendertarget_view_create(const struct wined3d_rendertarget_view_desc *desc,
2428 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2429 struct wined3d_rendertarget_view **view);
2430 HRESULT __cdecl wined3d_rendertarget_view_create_from_surface(struct wined3d_surface *surface,
2431 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_rendertarget_view **view);
2432 HRESULT __cdecl wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
2433 unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
2434 struct wined3d_rendertarget_view **view);
2435 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2436 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2437 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2438 void * __cdecl wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view);
2439 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2440 void __cdecl wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent);
2442 HRESULT __cdecl wined3d_sampler_create(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
2443 void *parent, struct wined3d_sampler **sampler);
2444 ULONG __cdecl wined3d_sampler_decref(struct wined3d_sampler *sampler);
2445 void * __cdecl wined3d_sampler_get_parent(const struct wined3d_sampler *sampler);
2446 ULONG __cdecl wined3d_sampler_incref(struct wined3d_sampler *sampler);
2448 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2449 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2450 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2451 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2452 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2453 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2454 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2455 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2456 void *byte_code, UINT *byte_code_size);
2457 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2458 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2459 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2460 UINT start_idx, const float *src_data, UINT vector4f_count);
2462 HRESULT __cdecl wined3d_shader_resource_view_create(struct wined3d_resource *resource, void *parent,
2463 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader_resource_view **view);
2464 ULONG __cdecl wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view);
2465 void * __cdecl wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view);
2466 ULONG __cdecl wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view);
2468 void __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
2469 void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
2470 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
2471 enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
2472 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2473 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2475 HRESULT __cdecl wined3d_surface_get_overlay_position(const struct wined3d_surface *surface, LONG *x, LONG *y);
2476 void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface);
2477 DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface);
2478 struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface);
2479 HRESULT __cdecl wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc);
2480 HRESULT __cdecl wined3d_surface_map(struct wined3d_surface *surface,
2481 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2482 HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc);
2483 HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y);
2484 HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface);
2485 HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect,
2486 struct wined3d_surface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx);
2487 HRESULT __cdecl wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface,
2488 DWORD flags, struct wined3d_surface *ref);
2490 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
2491 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2492 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2493 struct wined3d_texture * __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2494 UINT backbuffer_idx);
2495 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2496 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2497 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2498 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2499 struct wined3d_texture *dst_texture, unsigned int sub_resource_idx);
2500 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2501 struct wined3d_gamma_ramp *ramp);
2502 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2503 void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2504 struct wined3d_swapchain_desc *desc);
2505 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2506 struct wined3d_raster_status *raster_status);
2507 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2508 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
2509 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2510 const RGNDATA *dirty_region, DWORD flags);
2511 HRESULT __cdecl wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
2512 unsigned int width, unsigned int height, enum wined3d_format_id format_id,
2513 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality);
2514 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2515 DWORD flags, const struct wined3d_gamma_ramp *ramp);
2516 void __cdecl wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette);
2517 void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2519 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2520 UINT layer, const struct wined3d_box *dirty_region);
2521 HRESULT __cdecl wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned int dst_idx, const RECT *dst_rect_in,
2522 struct wined3d_texture *src_texture, unsigned int src_idx, const RECT *src_rect_in, DWORD flags,
2523 const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter);
2524 HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
2525 UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data, void *parent,
2526 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2527 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2528 void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
2529 enum wined3d_texture_filter_type __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
2530 HRESULT __cdecl wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc);
2531 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2532 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2533 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2534 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2535 struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
2536 UINT sub_resource_idx);
2537 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2538 void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
2539 HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
2540 enum wined3d_texture_filter_type filter_type);
2541 HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
2542 DWORD flags, const struct wined3d_color_key *color_key);
2543 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2544 HRESULT __cdecl wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc);
2545 HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
2546 UINT width, UINT height, enum wined3d_format_id format_id,
2547 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
2548 void *mem, UINT pitch);
2550 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2551 const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2552 const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2553 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2554 DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2555 struct wined3d_vertex_declaration **declaration);
2556 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2557 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2558 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2560 /* Return the integer base-2 logarithm of x. Undefined for x == 0. */
2561 static inline unsigned int wined3d_log2i(unsigned int x)
2563 #ifdef HAVE___BUILTIN_CLZ
2564 return __builtin_clz(x) ^ 0x1f;
2565 #else
2566 static const unsigned int l[] =
2568 ~0u, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
2569 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
2570 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2571 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2572 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2573 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2574 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2575 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2576 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2577 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2578 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2579 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2580 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2581 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2582 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2583 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2585 unsigned int i;
2587 return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
2588 #endif
2591 #endif /* __WINE_WINED3D_H */