ddraw: Use wined3d_texture_preload() in d3d_device7_PreLoad().
commit59116f833ea29839b186617b625bb3aa01927944
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 29 Jan 2016 17:48:57 +0000 (29 18:48 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 1 Feb 2016 08:53:38 +0000 (1 17:53 +0900)
tree17a129235f7f6a4f83461fdd5e363ede783620e7
parent8ae4580137c2fbd4815e7e7eababf3bc7a0dba65
ddraw: Use wined3d_texture_preload() in d3d_device7_PreLoad().

This is safe because D3D is always initialized in D3D device methods.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/ddraw/device.c
dlls/wined3d/surface.c
dlls/wined3d/wined3d.spec
include/wine/wined3d.h