wined3d: Add Iris Haswell PCI ids and descriptions.
[wine.git] / dlls / wined3d / directx.c
blob3783d4975cb709594ed6b811a4595aecdc411b50
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
30 #include "winternl.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
34 WINE_DECLARE_DEBUG_CHANNEL(winediag);
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
37 #define DEFAULT_REFRESH_RATE 0
39 /* The driver names reflect the lowest GPU supported
40 * by a certain driver, so DRIVER_AMD_R300 supports
41 * R3xx, R4xx and R5xx GPUs. */
42 enum wined3d_display_driver
44 DRIVER_AMD_RAGE_128PRO,
45 DRIVER_AMD_R100,
46 DRIVER_AMD_R300,
47 DRIVER_AMD_R600,
48 DRIVER_AMD_RX,
49 DRIVER_INTEL_GMA800,
50 DRIVER_INTEL_GMA900,
51 DRIVER_INTEL_GMA950,
52 DRIVER_INTEL_GMA3000,
53 DRIVER_INTEL_HD4000,
54 DRIVER_NVIDIA_TNT,
55 DRIVER_NVIDIA_GEFORCE2MX,
56 DRIVER_NVIDIA_GEFORCEFX,
57 DRIVER_NVIDIA_GEFORCE6,
58 DRIVER_NVIDIA_GEFORCE8,
59 DRIVER_VMWARE,
60 DRIVER_UNKNOWN
63 enum wined3d_driver_model
65 DRIVER_MODEL_GENERIC,
66 DRIVER_MODEL_WIN9X,
67 DRIVER_MODEL_NT40,
68 DRIVER_MODEL_NT5X,
69 DRIVER_MODEL_NT6X
72 enum wined3d_gl_vendor
74 GL_VENDOR_UNKNOWN,
75 GL_VENDOR_APPLE,
76 GL_VENDOR_FGLRX,
77 GL_VENDOR_MESA,
78 GL_VENDOR_NVIDIA,
81 enum wined3d_d3d_level
83 WINED3D_D3D_LEVEL_5,
84 WINED3D_D3D_LEVEL_6,
85 WINED3D_D3D_LEVEL_7,
86 WINED3D_D3D_LEVEL_8,
87 WINED3D_D3D_LEVEL_9_SM2,
88 WINED3D_D3D_LEVEL_9_SM3,
89 WINED3D_D3D_LEVEL_10,
90 WINED3D_D3D_LEVEL_11,
91 WINED3D_D3D_LEVEL_COUNT
94 /* The d3d device ID */
95 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
97 /* Extension detection */
98 struct wined3d_extension_map
100 const char *extension_string;
101 enum wined3d_gl_extension extension;
104 static const struct wined3d_extension_map gl_extension_map[] =
106 /* APPLE */
107 {"GL_APPLE_fence", APPLE_FENCE },
108 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
109 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
110 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
112 /* ARB */
113 {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED },
114 {"GL_ARB_clip_control", ARB_CLIP_CONTROL },
115 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
116 {"GL_ARB_copy_buffer", ARB_COPY_BUFFER },
117 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
118 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
119 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
120 {"GL_ARB_derivative_control", ARB_DERIVATIVE_CONTROL },
121 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
122 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
123 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
124 {"GL_ARB_ES2_compatibility", ARB_ES2_COMPATIBILITY },
125 {"GL_ARB_ES3_compatibility", ARB_ES3_COMPATIBILITY },
126 {"GL_ARB_explicit_attrib_location", ARB_EXPLICIT_ATTRIB_LOCATION },
127 {"GL_ARB_fragment_coord_conventions", ARB_FRAGMENT_COORD_CONVENTIONS},
128 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
129 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
130 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
131 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
132 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
133 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
134 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
135 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS },
136 {"GL_ARB_internalformat_query", ARB_INTERNALFORMAT_QUERY },
137 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2 },
138 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
139 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
140 {"GL_ARB_multisample", ARB_MULTISAMPLE },
141 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
142 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
143 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
144 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
145 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
146 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
147 {"GL_ARB_sampler_objects", ARB_SAMPLER_OBJECTS },
148 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
149 {"GL_ARB_shader_image_load_store", ARB_SHADER_IMAGE_LOAD_STORE },
150 {"GL_ARB_shader_image_size", ARB_SHADER_IMAGE_SIZE },
151 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
152 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
153 {"GL_ARB_shadow", ARB_SHADOW },
154 {"GL_ARB_stencil_texturing", ARB_STENCIL_TEXTURING },
155 {"GL_ARB_sync", ARB_SYNC },
156 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
157 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
158 {"GL_ARB_texture_compression_bptc", ARB_TEXTURE_COMPRESSION_BPTC },
159 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
160 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
161 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
162 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
163 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
164 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
165 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE},
166 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
167 {"GL_ARB_texture_query_levels", ARB_TEXTURE_QUERY_LEVELS },
168 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
169 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
170 {"GL_ARB_texture_rgb10_a2ui", ARB_TEXTURE_RGB10_A2UI },
171 {"GL_ARB_texture_storage", ARB_TEXTURE_STORAGE },
172 {"GL_ARB_texture_swizzle", ARB_TEXTURE_SWIZZLE },
173 {"GL_ARB_texture_view", ARB_TEXTURE_VIEW },
174 {"GL_ARB_timer_query", ARB_TIMER_QUERY },
175 {"GL_ARB_uniform_buffer_object", ARB_UNIFORM_BUFFER_OBJECT },
176 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
177 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
178 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
179 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
180 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
181 {"GL_ARB_vertex_type_2_10_10_10_rev", ARB_VERTEX_TYPE_2_10_10_10_REV},
182 {"GL_ARB_viewport_array", ARB_VIEWPORT_ARRAY },
184 /* ATI */
185 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
186 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
187 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
188 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
189 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
191 /* EXT */
192 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
193 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
194 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
195 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
196 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
197 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
198 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
199 {"GL_EXT_fog_coord", EXT_FOG_COORD },
200 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
201 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
202 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
203 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
204 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
205 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
206 {"GL_EXT_packed_float", EXT_PACKED_FLOAT },
207 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
208 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
209 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
210 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
211 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
212 {"GL_EXT_texture3D", EXT_TEXTURE3D },
213 {"GL_EXT_texture_array", EXT_TEXTURE_ARRAY },
214 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
215 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
216 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
217 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
218 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
219 {"GL_EXT_texture_integer", EXT_TEXTURE_INTEGER },
220 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
221 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP },
222 {"GL_EXT_texture_snorm", EXT_TEXTURE_SNORM },
223 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
224 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
225 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
227 /* NV */
228 {"GL_NV_fence", NV_FENCE },
229 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
230 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
231 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
232 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
233 {"GL_NV_half_float", NV_HALF_FLOAT },
234 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
235 {"GL_NV_point_sprite", NV_POINT_SPRITE },
236 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
237 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
238 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
239 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
240 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
241 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
242 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
243 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
244 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
245 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
246 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
248 /* SGI */
249 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
252 static const struct wined3d_extension_map wgl_extension_map[] =
254 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
255 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
256 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
257 {"WGL_WINE_query_renderer", WGL_WINE_QUERY_RENDERER },
260 /**********************************************************
261 * Utility functions follow
262 **********************************************************/
264 const struct min_lookup minMipLookup[] =
266 /* NONE POINT LINEAR */
267 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
268 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
269 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
272 const GLenum magLookup[] =
274 /* NONE POINT LINEAR */
275 GL_NEAREST, GL_NEAREST, GL_LINEAR,
278 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx *ctx)
280 const struct wined3d_gl_info *gl_info = ctx->gl_info;
282 TRACE("Destroying caps GL context.\n");
284 /* Both glDeleteProgram and glDeleteBuffers silently ignore 0 IDs but
285 * this function might be called before the relevant function pointers
286 * in gl_info are initialized. */
287 if (ctx->test_program_id || ctx->test_vbo)
289 GL_EXTCALL(glDeleteProgram(ctx->test_program_id));
290 GL_EXTCALL(glDeleteBuffers(1, &ctx->test_vbo));
293 if (!wglMakeCurrent(NULL, NULL))
294 ERR("Failed to disable caps GL context.\n");
296 if (!wglDeleteContext(ctx->gl_ctx))
298 DWORD err = GetLastError();
299 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
302 wined3d_release_dc(ctx->wnd, ctx->dc);
303 DestroyWindow(ctx->wnd);
305 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
306 ERR("Failed to restore previous GL context.\n");
309 static BOOL wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx *caps_gl_ctx,
310 struct wined3d_gl_info *gl_info)
312 HGLRC new_ctx;
314 if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
315 return TRUE;
317 if (!(new_ctx = context_create_wgl_attribs(gl_info, caps_gl_ctx->dc, NULL)))
319 gl_info->p_wglCreateContextAttribsARB = NULL;
320 return FALSE;
323 if (!wglMakeCurrent(caps_gl_ctx->dc, new_ctx))
325 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
326 if (!wglDeleteContext(new_ctx))
327 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
328 gl_info->p_wglCreateContextAttribsARB = NULL;
329 return TRUE;
332 if (!wglDeleteContext(caps_gl_ctx->gl_ctx))
333 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
334 caps_gl_ctx->gl_ctx = new_ctx;
336 return TRUE;
339 static BOOL wined3d_caps_gl_ctx_create(struct wined3d_adapter *adapter, struct wined3d_caps_gl_ctx *ctx)
341 PIXELFORMATDESCRIPTOR pfd;
342 int iPixelFormat;
344 TRACE("getting context...\n");
346 ctx->restore_dc = wglGetCurrentDC();
347 ctx->restore_gl_ctx = wglGetCurrentContext();
349 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
350 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
351 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
352 if (!ctx->wnd)
354 ERR("Failed to create a window.\n");
355 goto fail;
358 ctx->dc = GetDC(ctx->wnd);
359 if (!ctx->dc)
361 ERR("Failed to get a DC.\n");
362 goto fail;
365 /* PixelFormat selection */
366 ZeroMemory(&pfd, sizeof(pfd));
367 pfd.nSize = sizeof(pfd);
368 pfd.nVersion = 1;
369 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
370 pfd.iPixelType = PFD_TYPE_RGBA;
371 pfd.cColorBits = 32;
372 pfd.iLayerType = PFD_MAIN_PLANE;
374 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
376 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
377 ERR("Failed to find a suitable pixel format.\n");
378 goto fail;
380 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
381 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
383 /* Create a GL context. */
384 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
386 WARN("Failed to create default context for capabilities initialization.\n");
387 goto fail;
390 /* Make it the current GL context. */
391 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
393 ERR("Failed to make caps GL context current.\n");
394 goto fail;
397 ctx->gl_info = &adapter->gl_info;
398 return TRUE;
400 fail:
401 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
402 ctx->gl_ctx = NULL;
403 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
404 ctx->dc = NULL;
405 if (ctx->wnd) DestroyWindow(ctx->wnd);
406 ctx->wnd = NULL;
407 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
408 ERR("Failed to restore previous GL context.\n");
410 return FALSE;
413 /* Adjust the amount of used texture memory */
414 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
416 adapter->vram_bytes_used += amount;
417 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
418 wine_dbgstr_longlong(amount),
419 wine_dbgstr_longlong(adapter->vram_bytes_used));
420 return adapter->vram_bytes_used;
423 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
425 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
426 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
429 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
431 ULONG refcount = InterlockedIncrement(&wined3d->ref);
433 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
435 return refcount;
438 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
440 ULONG refcount = InterlockedDecrement(&wined3d->ref);
442 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
444 if (!refcount)
446 unsigned int i;
448 for (i = 0; i < wined3d->adapter_count; ++i)
450 wined3d_adapter_cleanup(&wined3d->adapters[i]);
452 HeapFree(GetProcessHeap(), 0, wined3d);
455 return refcount;
458 /* Context activation is done by the caller. */
459 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
461 GLuint prog;
462 BOOL ret = FALSE;
463 static const char testcode[] =
464 "!!ARBvp1.0\n"
465 "PARAM C[66] = { program.env[0..65] };\n"
466 "ADDRESS A0;"
467 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
468 "ARL A0.x, zero.x;\n"
469 "MOV result.position, C[A0.x + 65];\n"
470 "END\n";
472 while (gl_info->gl_ops.gl.p_glGetError());
473 GL_EXTCALL(glGenProgramsARB(1, &prog));
474 if(!prog) {
475 ERR("Failed to create an ARB offset limit test program\n");
477 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
478 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
479 strlen(testcode), testcode));
480 if (gl_info->gl_ops.gl.p_glGetError())
482 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
483 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
484 ret = TRUE;
485 } else TRACE("OpenGL implementation allows offsets > 63\n");
487 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
488 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
489 checkGLcall("ARB vp offset limit test cleanup");
491 return ret;
494 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
495 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
497 if (card_vendor != HW_VENDOR_AMD) return FALSE;
498 if (device == CARD_AMD_RADEON_9500) return TRUE;
499 if (device == CARD_AMD_RADEON_X700) return TRUE;
500 if (device == CARD_AMD_RADEON_X1600) return TRUE;
501 return FALSE;
504 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
505 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
507 if (card_vendor == HW_VENDOR_NVIDIA)
509 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
510 device == CARD_NVIDIA_GEFORCEFX_5600 ||
511 device == CARD_NVIDIA_GEFORCEFX_5800)
513 return TRUE;
516 return FALSE;
519 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
520 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
522 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
523 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
524 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
526 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
527 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
528 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
529 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
530 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
531 * the chance that other implementations support them is rather small since Win32 QuickTime uses
532 * DirectDraw, not OpenGL.
534 * This test has been moved into wined3d_guess_gl_vendor()
536 return gl_vendor == GL_VENDOR_APPLE;
539 /* Context activation is done by the caller. */
540 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
542 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
543 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
544 * all the texture. This function detects this bug by its symptom and disables PBOs
545 * if the test fails.
547 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
548 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
549 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
550 * read back is compared to the original. If they are equal PBOs are assumed to work,
551 * otherwise the PBO extension is disabled. */
552 GLuint texture, pbo;
553 static const unsigned int pattern[] =
555 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
556 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
557 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
558 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
560 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
562 /* No PBO -> No point in testing them. */
563 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
565 while (gl_info->gl_ops.gl.p_glGetError());
566 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
567 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
569 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
570 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
571 checkGLcall("Specifying the PBO test texture");
573 GL_EXTCALL(glGenBuffers(1, &pbo));
574 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo));
575 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(pattern), pattern, GL_STREAM_DRAW));
576 checkGLcall("Specifying the PBO test pbo");
578 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
579 checkGLcall("Loading the PBO test texture");
581 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
583 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
585 memset(check, 0, sizeof(check));
586 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
587 checkGLcall("Reading back the PBO test texture");
589 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
590 GL_EXTCALL(glDeleteBuffers(1, &pbo));
591 checkGLcall("PBO test cleanup");
593 if (memcmp(check, pattern, sizeof(check)))
595 WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
596 "Disabling PBOs. This may result in slower performance.\n");
597 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
599 else
601 TRACE("PBO test successful.\n");
605 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
606 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
608 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
611 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
612 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
614 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
615 if (card_vendor != HW_VENDOR_AMD) return FALSE;
616 if (device == CARD_AMD_RADEON_X1600) return FALSE;
617 return TRUE;
620 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
621 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
623 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
624 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
625 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
626 * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
627 * hardcoded
629 * dx10 cards usually have 64 varyings */
630 return gl_info->limits.glsl_varyings > 44;
633 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
634 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
636 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
639 /* A GL context is provided by the caller */
640 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
641 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
643 GLenum error;
644 DWORD data[16];
646 if (!gl_info->supported[EXT_SECONDARY_COLOR])
647 return FALSE;
649 while (gl_info->gl_ops.gl.p_glGetError());
650 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
651 error = gl_info->gl_ops.gl.p_glGetError();
653 if (error == GL_NO_ERROR)
655 TRACE("GL Implementation accepts 4 component specular color pointers\n");
656 return TRUE;
658 else
660 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
661 debug_glerror(error));
662 return FALSE;
666 /* A GL context is provided by the caller */
667 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
668 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
670 GLuint prog;
671 BOOL ret = FALSE;
672 GLint pos;
673 static const char testcode[] =
674 "!!ARBvp1.0\n"
675 "OPTION NV_vertex_program2;\n"
676 "MOV result.clip[0], 0.0;\n"
677 "MOV result.position, 0.0;\n"
678 "END\n";
680 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
682 while (gl_info->gl_ops.gl.p_glGetError());
684 GL_EXTCALL(glGenProgramsARB(1, &prog));
685 if(!prog)
687 ERR("Failed to create the NVvp clip test program\n");
688 return FALSE;
690 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
691 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
692 strlen(testcode), testcode));
693 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
694 if(pos != -1)
696 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
697 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
698 ret = TRUE;
699 while (gl_info->gl_ops.gl.p_glGetError());
701 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
703 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
704 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
705 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
707 return ret;
710 /* Context activation is done by the caller. */
711 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
712 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
714 char data[4 * 4 * 4];
715 GLuint tex, fbo;
716 GLenum status;
718 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
720 memset(data, 0xcc, sizeof(data));
722 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
723 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
724 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
725 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
726 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
727 checkGLcall("glTexImage2D");
729 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
730 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
731 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
732 checkGLcall("glFramebufferTexture2D");
734 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
735 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
736 checkGLcall("glCheckFramebufferStatus");
738 memset(data, 0x11, sizeof(data));
739 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
740 checkGLcall("glTexSubImage2D");
742 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
743 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
744 checkGLcall("glClear");
746 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
747 checkGLcall("glGetTexImage");
749 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
750 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
751 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
752 checkGLcall("glBindTexture");
754 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
755 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
756 checkGLcall("glDeleteTextures");
758 return *(DWORD *)data == 0x11111111;
761 /* Context activation is done by the caller. */
762 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
763 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
765 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
766 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
767 GLuint tex;
768 GLint size;
770 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
771 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
772 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
773 checkGLcall("glTexImage2D");
775 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
776 checkGLcall("glGetTexLevelParameteriv");
777 TRACE("Real color depth is %d\n", size);
779 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
780 checkGLcall("glBindTexture");
781 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
782 checkGLcall("glDeleteTextures");
784 return size < 16;
787 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
788 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
790 return gl_vendor == GL_VENDOR_FGLRX;
793 static BOOL match_r200(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
794 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
796 if (card_vendor != HW_VENDOR_AMD) return FALSE;
797 if (device == CARD_AMD_RADEON_8500) return TRUE;
798 return FALSE;
801 static BOOL match_broken_arb_fog(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
802 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
804 DWORD data[4];
805 GLuint tex, fbo;
806 GLenum status;
807 float color[4] = {0.0f, 1.0f, 0.0f, 0.0f};
808 GLuint prog;
809 GLint err_pos;
810 static const char program_code[] =
811 "!!ARBfp1.0\n"
812 "OPTION ARB_fog_linear;\n"
813 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
814 "END\n";
816 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
817 return FALSE;
818 if (!gl_info->supported[ARB_FRAGMENT_PROGRAM])
819 return FALSE;
821 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
822 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
823 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
824 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
825 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
826 checkGLcall("glTexImage2D");
828 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
829 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
830 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
831 checkGLcall("glFramebufferTexture2D");
833 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
834 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
835 checkGLcall("glCheckFramebufferStatus");
837 gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
838 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
839 checkGLcall("glClear");
840 gl_info->gl_ops.gl.p_glViewport(0, 0, 4, 1);
841 checkGLcall("glViewport");
843 gl_info->gl_ops.gl.p_glEnable(GL_FOG);
844 gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, 0.5f);
845 gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, 0.5f);
846 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
847 gl_info->gl_ops.gl.p_glHint(GL_FOG_HINT, GL_NICEST);
848 gl_info->gl_ops.gl.p_glFogfv(GL_FOG_COLOR, color);
849 checkGLcall("fog setup");
851 GL_EXTCALL(glGenProgramsARB(1, &prog));
852 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog));
853 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
854 strlen(program_code), program_code));
855 gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
856 checkGLcall("Test fragment program setup");
858 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err_pos);
859 if (err_pos != -1)
861 const char *error_str;
862 error_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB);
863 FIXME("Fog test program error at position %d: %s\n\n", err_pos, debugstr_a(error_str));
866 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
867 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, -1.0f, 0.0f);
868 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, -1.0f, 1.0f);
869 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, 1.0f, 0.0f);
870 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, 1.0f, 1.0f);
871 gl_info->gl_ops.gl.p_glEnd();
872 checkGLcall("ARBfp fog test draw");
874 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
875 checkGLcall("glGetTexImage");
876 data[0] &= 0x00ffffff;
877 data[1] &= 0x00ffffff;
878 data[2] &= 0x00ffffff;
879 data[3] &= 0x00ffffff;
881 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
882 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
884 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
885 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
886 gl_info->gl_ops.gl.p_glDisable(GL_FOG);
887 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0));
888 gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB);
889 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
890 checkGLcall("ARBfp fog test teardown");
892 TRACE("Fog test data: %08x %08x %08x %08x\n", data[0], data[1], data[2], data[3]);
893 return data[0] != 0x00ff0000 || data[3] != 0x0000ff00;
896 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
898 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
899 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
900 * allow 48 different offsets or other helper immediate values. */
901 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
902 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
905 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
907 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
908 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
909 * If real NP2 textures are used, the driver falls back to software. We could just remove the
910 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
911 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
912 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
913 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
915 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
916 * has this extension promoted to core. The extension loading code sets this extension supported
917 * due to that, so this code works on fglrx as well. */
918 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
920 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
921 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
922 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
926 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
928 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
929 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
930 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
931 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
932 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
933 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
935 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
936 * triggering the software fallback. There is not much we can do here apart from disabling the
937 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
938 * in wined3d_adapter_init_gl_caps).
939 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
940 * post-processing effects in the game "Max Payne 2").
941 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
942 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
943 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
944 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
947 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
949 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
950 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
951 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
952 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
953 * according to the spec.
955 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
956 * makes the shader slower and eats instruction slots which should be available to the d3d app.
958 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
959 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
960 * this workaround is activated on cards that do not need it, it won't break things, just affect
961 * performance negatively. */
962 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
963 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
966 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
968 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
971 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
973 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
976 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
978 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
981 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
983 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
986 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
988 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
991 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
993 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
996 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
998 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
999 selected texture formats. They are apparently the only DX9 class GPUs
1000 supporting VTF.
1001 Also, DX9-era GPUs are somewhat limited with float textures
1002 filtering and blending. */
1003 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
1006 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
1008 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
1009 * loads some fog parameters (start, end, exponent, but not the color) into the
1010 * program.
1012 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
1013 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
1014 * linear fog with start and end other than 0.0 and 1.0. */
1015 TRACE("Reserving 1 ARB constant for compiler private use.\n");
1016 gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
1019 static void quirk_broken_arb_fog(struct wined3d_gl_info *gl_info)
1021 gl_info->quirks |= WINED3D_QUIRK_BROKEN_ARB_FOG;
1024 struct driver_quirk
1026 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
1027 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
1028 void (*apply)(struct wined3d_gl_info *gl_info);
1029 const char *description;
1032 static const struct driver_quirk quirk_table[] =
1035 match_amd_r300_to_500,
1036 quirk_amd_dx9,
1037 "AMD normalized texrect quirk"
1040 match_apple,
1041 quirk_apple_glsl_constants,
1042 "Apple GLSL uniform override"
1045 match_geforce5,
1046 quirk_no_np2,
1047 "Geforce 5 NP2 disable"
1050 match_apple_intel,
1051 quirk_texcoord_w,
1052 "Init texcoord .w for Apple Intel GPU driver"
1055 match_apple_nonr500ati,
1056 quirk_texcoord_w,
1057 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1060 match_dx10_capable,
1061 quirk_clip_varying,
1062 "Reserved varying for gl_ClipPos"
1065 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1066 * GL implementations accept it. The Mac GL is the only implementation known to
1067 * reject it.
1069 * If we can pass 4 component specular colors, do it, because (a) we don't have
1070 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1071 * passes specular alpha to the pixel shader if any is used. Otherwise the
1072 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1073 * via GL_EXT_fog_coord.
1075 match_allows_spec_alpha,
1076 quirk_allows_specular_alpha,
1077 "Allow specular alpha quirk"
1080 match_broken_nv_clip,
1081 quirk_disable_nvvp_clip,
1082 "Apple NV_vertex_program clip bug quirk"
1085 match_fbo_tex_update,
1086 quirk_fbo_tex_update,
1087 "FBO rebind for attachment updates"
1090 match_broken_rgba16,
1091 quirk_broken_rgba16,
1092 "True RGBA16 is not available"
1095 match_fglrx,
1096 quirk_infolog_spam,
1097 "Not printing GLSL infolog"
1100 match_not_dx10_capable,
1101 quirk_limited_tex_filtering,
1102 "Texture filtering, blending and VTF support is limited"
1105 match_r200,
1106 quirk_r200_constants,
1107 "r200 vertex shader constants"
1110 match_broken_arb_fog,
1111 quirk_broken_arb_fog,
1112 "ARBfp fogstart == fogend workaround"
1116 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1117 * reporting a driver version is moot because we are not the Windows driver, and we have different
1118 * bugs, features, etc.
1120 * The driver version has the form "x.y.z.w".
1122 * "x" is the Windows version the driver is meant for:
1123 * 4 -> 95/98/NT4
1124 * 5 -> 2000
1125 * 6 -> 2000/XP
1126 * 7 -> Vista
1127 * 8 -> Win 7
1129 * "y" is the maximum Direct3D version the driver supports.
1130 * y -> d3d version mapping:
1131 * 11 -> d3d6
1132 * 12 -> d3d7
1133 * 13 -> d3d8
1134 * 14 -> d3d9
1135 * 15 -> d3d10
1136 * 16 -> d3d10.1
1137 * 17 -> d3d11
1139 * "z" is the subversion number.
1141 * "w" is the vendor specific driver build number.
1144 struct driver_version_information
1146 enum wined3d_display_driver driver;
1147 enum wined3d_driver_model driver_model;
1148 const char *driver_name; /* name of Windows driver */
1149 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1150 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1151 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1154 /* The driver version table contains driver information for different devices on several OS versions. */
1155 static const struct driver_version_information driver_version_table[] =
1157 /* AMD
1158 * - Radeon HD2x00 (R600) and up supported by current drivers.
1159 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1160 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1161 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1162 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1163 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1164 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1165 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 17, 10, 1280},
1166 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1167 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 17, 10, 1280},
1168 {DRIVER_AMD_RX, DRIVER_MODEL_NT6X, "aticfx32.dll", 17, 10, 1474},
1170 /* Intel
1171 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1172 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1173 * igxprd32.dll but the GMA800 driver was never updated. */
1174 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1175 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1176 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1177 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1178 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1179 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1180 {DRIVER_INTEL_HD4000, DRIVER_MODEL_NT6X, "igdumdim32.dll", 19, 15, 4352},
1182 /* Nvidia
1183 * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
1184 * - Geforce6 and 7 support is up to 307.83 on XP-Win8
1185 * - GeforceFX support is up to 173.x on <= XP
1186 * - Geforce2MX/3/4 up to 96.x on <= XP
1187 * - TNT/Geforce1/2 up to 71.x on <= XP
1188 * All version numbers used below are from the Linux nvidia drivers. */
1189 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1190 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1191 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1192 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 783},
1193 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 4052},
1194 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 783},
1195 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 4052},
1197 /* VMware */
1198 {DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 14, 1, 1134},
1201 struct gpu_description
1203 WORD vendor; /* reported PCI card vendor ID */
1204 WORD card; /* reported PCI card device ID */
1205 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1206 enum wined3d_display_driver driver;
1207 unsigned int vidmem;
1210 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1211 * found on a board containing a specific GPU. */
1212 static const struct gpu_description gpu_description_table[] =
1214 /* Nvidia cards */
1215 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT, 4 },
1216 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1217 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1218 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1219 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1220 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1221 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1222 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1223 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1224 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1225 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1226 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1227 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1228 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1229 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1230 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1231 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1232 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1233 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1234 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8200, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8, 512 },
1235 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
1236 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
1237 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8500GT, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1238 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1239 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1240 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8, 320 },
1241 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8, 768 },
1242 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8, 256 },
1243 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8, 256 },
1244 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8, 256 },
1245 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1246 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1247 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1248 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9700MGT, "NVIDIA GeForce 9700M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1249 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1250 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8, 512 },
1251 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8, 512 },
1252 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8, 512 },
1253 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS250, "NVIDIA GeForce GTS 250", DRIVER_NVIDIA_GEFORCE8, 1024},
1254 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8, 1024},
1255 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8, 896 },
1256 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8, 1024},
1257 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8, 512 },
1258 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8, 256},
1259 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8, 1024},
1260 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8, 1024},
1261 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8, 1024},
1262 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8, 1024},
1263 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE8, 512},
1264 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE8, 2048},
1265 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT425M, "NVIDIA GeForce GT 425M", DRIVER_NVIDIA_GEFORCE8, 1024},
1266 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE8, 1024},
1267 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE8, 1024},
1268 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE8, 1024},
1269 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE8, 768 },
1270 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE8, 1536},
1271 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE8, 1024},
1272 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE8, 1280},
1273 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE8, 1536},
1274 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE8, 1024},
1275 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE8, 1024},
1276 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1277 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8, 1024},
1278 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1279 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8, 1024},
1280 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8, 1280},
1281 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8, 1536},
1282 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE8, 1024},
1283 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE8, 1024},
1284 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE8, 1024},
1285 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE8, 1024},
1286 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE8, 2048},
1287 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE8, 1024},
1288 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1289 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE8, 2048},
1290 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE8, 2048},
1291 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
1292 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE8, 2048},
1293 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE8, 3072},
1294 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX675MX, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_GEFORCE8, 4096},
1295 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE8, 2048},
1296 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX690, "NVIDIA GeForce GTX 690", DRIVER_NVIDIA_GEFORCE8, 2048},
1297 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730, "NVIDIA GeForce GT 730", DRIVER_NVIDIA_GEFORCE8, 2048},
1298 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730M, "NVIDIA GeForce GT 730M", DRIVER_NVIDIA_GEFORCE8, 1024},
1299 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT740M, "NVIDIA GeForce GT 740M", DRIVER_NVIDIA_GEFORCE8, 2048},
1300 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT750M, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_GEFORCE8, 1024},
1301 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE8, 1024},
1302 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
1303 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA GeForce GTX 760", DRIVER_NVIDIA_GEFORCE8, 2048},
1304 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760TI, "NVIDIA GeForce GTX 760 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
1305 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE8, 2048},
1306 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE8, 3072},
1307 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE8, 2048},
1308 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE8, 3072},
1309 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE8, 3072},
1310 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITAN, "NVIDIA GeForce GTX TITAN", DRIVER_NVIDIA_GEFORCE8, 6144},
1311 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANB, "NVIDIA GeForce GTX TITAN Black", DRIVER_NVIDIA_GEFORCE8, 6144},
1312 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANX, "NVIDIA GeForce GTX TITAN X", DRIVER_NVIDIA_GEFORCE8, 12288},
1313 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANZ, "NVIDIA GeForce GTX TITAN Z", DRIVER_NVIDIA_GEFORCE8, 12288},
1314 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_820M, "NVIDIA GeForce 820M", DRIVER_NVIDIA_GEFORCE8, 2048},
1315 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_830M, "NVIDIA GeForce 830M", DRIVER_NVIDIA_GEFORCE8, 2048},
1316 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_840M, "NVIDIA GeForce 840M", DRIVER_NVIDIA_GEFORCE8, 2048},
1317 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_845M, "NVIDIA GeForce 845M", DRIVER_NVIDIA_GEFORCE8, 2048},
1318 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX850M, "NVIDIA GeForce GTX 850M", DRIVER_NVIDIA_GEFORCE8, 2048},
1319 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX860M, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_GEFORCE8, 2048},
1320 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX870M, "NVIDIA GeForce GTX 870M", DRIVER_NVIDIA_GEFORCE8, 3072},
1321 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX880M, "NVIDIA GeForce GTX 880M", DRIVER_NVIDIA_GEFORCE8, 4096},
1322 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_GEFORCE8, 2048},
1323 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950M, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_GEFORCE8, 4096},
1324 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_GEFORCE8, 4096},
1325 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960M, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_GEFORCE8, 2048},
1326 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_GEFORCE8, 4096},
1327 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970M, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_GEFORCE8, 3072},
1328 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_GEFORCE8, 4096},
1329 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980TI, "NVIDIA GeForce GTX 980 Ti", DRIVER_NVIDIA_GEFORCE8, 6144},
1330 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050, "NVIDIA GeForce GTX 1050", DRIVER_NVIDIA_GEFORCE8, 2048},
1331 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060, "NVIDIA GeForce GTX 1060", DRIVER_NVIDIA_GEFORCE8, 6144},
1332 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1070, "NVIDIA GeForce GTX 1070", DRIVER_NVIDIA_GEFORCE8, 8192},
1333 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080, "NVIDIA GeForce GTX 1080", DRIVER_NVIDIA_GEFORCE8, 8192},
1335 /* AMD cards */
1336 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1337 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1338 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1339 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1340 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1341 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1342 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1343 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1344 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1345 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1346 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1347 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3850, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600, 512 },
1348 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
1349 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1350 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1351 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1352 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1353 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1354 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1355 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1356 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1357 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1358 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1359 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1360 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1361 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6480G, "AMD Radeon HD 6480G", DRIVER_AMD_R600, 512 },
1362 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1363 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1364 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1365 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1366 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1367 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1368 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7660D, "AMD Radeon HD 7660D", DRIVER_AMD_R600, 2048},
1369 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1370 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1371 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1372 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8600M, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600, 1024},
1373 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8670, "AMD Radeon HD 8670", DRIVER_AMD_R600, 2048},
1374 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8770, "AMD Radeon HD 8770", DRIVER_AMD_R600, 2048},
1375 {HW_VENDOR_AMD, CARD_AMD_RADEON_R3, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600, 2048},
1376 {HW_VENDOR_AMD, CARD_AMD_RADEON_R7, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600, 2048},
1377 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9, "AMD Radeon R9 290", DRIVER_AMD_RX, 4096},
1378 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_460, "Radeon(TM) RX 460 Graphics", DRIVER_AMD_RX, 4096},
1379 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_480, "Radeon (TM) RX 480 Graphics", DRIVER_AMD_RX, 4096},
1381 /* VMware */
1382 {HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024},
1384 /* Intel cards */
1385 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1386 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1387 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1388 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1389 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1390 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1391 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1392 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1393 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1394 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1395 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1396 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1397 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1398 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1399 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1400 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1401 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1402 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1403 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1404 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1405 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1406 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1407 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1408 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1409 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1410 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1411 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
1412 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
1413 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
1414 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
1415 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_GMA3000, 1536},
1416 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
1417 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
1418 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_HD4000, 1536},
1419 {HW_VENDOR_INTEL, CARD_INTEL_HWD, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
1420 {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
1421 {HW_VENDOR_INTEL, CARD_INTEL_I5100_1, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
1422 {HW_VENDOR_INTEL, CARD_INTEL_I5100_2, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
1423 {HW_VENDOR_INTEL, CARD_INTEL_I5100_3, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
1424 {HW_VENDOR_INTEL, CARD_INTEL_I5100_4, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
1425 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_1, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
1426 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_2, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
1427 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_3, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
1428 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_4, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
1429 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_5, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
1430 {HW_VENDOR_INTEL, CARD_INTEL_HD5300, "Intel(R) HD Graphics 5300", DRIVER_INTEL_HD4000, 2048},
1431 {HW_VENDOR_INTEL, CARD_INTEL_HD5500, "Intel(R) HD Graphics 5500", DRIVER_INTEL_HD4000, 2048},
1432 {HW_VENDOR_INTEL, CARD_INTEL_HD5600, "Intel(R) HD Graphics 5600", DRIVER_INTEL_HD4000, 2048},
1433 {HW_VENDOR_INTEL, CARD_INTEL_HD6000, "Intel(R) HD Graphics 6000", DRIVER_INTEL_HD4000, 2048},
1434 {HW_VENDOR_INTEL, CARD_INTEL_I6100, "Intel(R) Iris(TM) Graphics 6100", DRIVER_INTEL_HD4000, 2048},
1435 {HW_VENDOR_INTEL, CARD_INTEL_IP6200, "Intel(R) Iris(TM) Pro Graphics 6200", DRIVER_INTEL_HD4000, 2048},
1436 {HW_VENDOR_INTEL, CARD_INTEL_IPP6300, "Intel(R) Iris(TM) Pro Graphics P6300", DRIVER_INTEL_HD4000, 2048},
1437 {HW_VENDOR_INTEL, CARD_INTEL_HD510_1, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
1438 {HW_VENDOR_INTEL, CARD_INTEL_HD510_2, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
1439 {HW_VENDOR_INTEL, CARD_INTEL_HD510_3, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
1440 {HW_VENDOR_INTEL, CARD_INTEL_HD515, "Intel(R) HD Graphics 515", DRIVER_INTEL_HD4000, 2048},
1441 {HW_VENDOR_INTEL, CARD_INTEL_HD520_1, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
1442 {HW_VENDOR_INTEL, CARD_INTEL_HD520_2, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
1443 {HW_VENDOR_INTEL, CARD_INTEL_HD530_1, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
1444 {HW_VENDOR_INTEL, CARD_INTEL_HD530_2, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
1445 {HW_VENDOR_INTEL, CARD_INTEL_HDP530, "Intel(R) HD Graphics P530", DRIVER_INTEL_HD4000, 2048},
1446 {HW_VENDOR_INTEL, CARD_INTEL_I540, "Intel(R) Iris(TM) Graphics 540", DRIVER_INTEL_HD4000, 2048},
1447 {HW_VENDOR_INTEL, CARD_INTEL_I550, "Intel(R) Iris(TM) Graphics 550", DRIVER_INTEL_HD4000, 2048},
1448 {HW_VENDOR_INTEL, CARD_INTEL_I555, "Intel(R) Iris(TM) Graphics 555", DRIVER_INTEL_HD4000, 2048},
1449 {HW_VENDOR_INTEL, CARD_INTEL_IP555, "Intel(R) Iris(TM) Graphics P555", DRIVER_INTEL_HD4000, 2048},
1450 {HW_VENDOR_INTEL, CARD_INTEL_IP580_1, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048},
1451 {HW_VENDOR_INTEL, CARD_INTEL_IP580_2, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048},
1452 {HW_VENDOR_INTEL, CARD_INTEL_IPP580_1, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048},
1453 {HW_VENDOR_INTEL, CARD_INTEL_IPP580_2, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048},
1456 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1457 enum wined3d_driver_model driver_model)
1459 unsigned int i;
1461 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1462 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1464 const struct driver_version_information *entry = &driver_version_table[i];
1466 if (entry->driver == driver && (driver_model == DRIVER_MODEL_GENERIC
1467 || entry->driver_model == driver_model))
1469 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1470 entry->driver_name, entry->version, entry->subversion, entry->build);
1471 return entry;
1474 return NULL;
1477 static const struct gpu_description *get_gpu_description(enum wined3d_pci_vendor vendor,
1478 enum wined3d_pci_device device)
1480 unsigned int i;
1482 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(*gpu_description_table)); ++i)
1484 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1485 return &gpu_description_table[i];
1488 return NULL;
1491 static const struct gpu_description *query_gpu_description(const struct wined3d_gl_info *gl_info, UINT64 *vram_bytes)
1493 enum wined3d_pci_vendor vendor = PCI_VENDOR_NONE;
1494 enum wined3d_pci_device device = PCI_DEVICE_NONE;
1495 const struct gpu_description *gpu_description;
1496 static unsigned int once;
1498 if (gl_info->supported[WGL_WINE_QUERY_RENDERER])
1500 GLuint value;
1502 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VENDOR_ID_WINE, &value)))
1503 vendor = value;
1504 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_DEVICE_ID_WINE, &value)))
1505 device = value;
1506 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VIDEO_MEMORY_WINE, &value)))
1507 *vram_bytes = (UINT64)value * 1024 * 1024;
1508 TRACE("Card reports vendor PCI ID 0x%04x, device PCI ID 0x%04x, 0x%s bytes of video memory.\n",
1509 vendor, device, wine_dbgstr_longlong(*vram_bytes));
1512 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1514 vendor = wined3d_settings.pci_vendor_id;
1515 TRACE("Overriding vendor PCI ID with 0x%04x.\n", vendor);
1518 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1520 device = wined3d_settings.pci_device_id;
1521 TRACE("Overriding device PCI ID with 0x%04x.\n", device);
1524 if (wined3d_settings.emulated_textureram)
1526 *vram_bytes = wined3d_settings.emulated_textureram;
1527 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
1528 wine_dbgstr_longlong(*vram_bytes));
1531 if (!(gpu_description = get_gpu_description(vendor, device))
1532 && (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE
1533 || wined3d_settings.pci_device_id != PCI_DEVICE_NONE) && !once++)
1534 ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor, device);
1536 return gpu_description;
1539 static void init_driver_info(struct wined3d_driver_info *driver_info,
1540 const struct gpu_description *gpu_desc, UINT64 vram_bytes)
1542 OSVERSIONINFOW os_version;
1543 WORD driver_os_version;
1544 enum wined3d_display_driver driver;
1545 enum wined3d_driver_model driver_model;
1546 const struct driver_version_information *version_info;
1548 memset(&os_version, 0, sizeof(os_version));
1549 os_version.dwOSVersionInfoSize = sizeof(os_version);
1550 if (!GetVersionExW(&os_version))
1552 ERR("Failed to get OS version, reporting 2000/XP.\n");
1553 driver_os_version = 6;
1554 driver_model = DRIVER_MODEL_NT5X;
1556 else
1558 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1559 switch (os_version.dwMajorVersion)
1561 case 4:
1562 /* If needed we could distinguish between 9x and NT4, but this code won't make
1563 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1565 driver_os_version = 4;
1566 driver_model = DRIVER_MODEL_WIN9X;
1567 break;
1569 case 5:
1570 driver_os_version = 6;
1571 driver_model = DRIVER_MODEL_NT5X;
1572 break;
1574 case 6:
1575 if (os_version.dwMinorVersion == 0)
1577 driver_os_version = 7;
1578 driver_model = DRIVER_MODEL_NT6X;
1580 else if (os_version.dwMinorVersion == 1)
1582 driver_os_version = 8;
1583 driver_model = DRIVER_MODEL_NT6X;
1585 else
1587 if (os_version.dwMinorVersion > 2)
1589 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1590 os_version.dwMajorVersion, os_version.dwMinorVersion);
1592 driver_os_version = 9;
1593 driver_model = DRIVER_MODEL_NT6X;
1595 break;
1597 case 10:
1598 driver_os_version = 10;
1599 driver_model = DRIVER_MODEL_NT6X;
1600 break;
1602 default:
1603 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1604 os_version.dwMajorVersion, os_version.dwMinorVersion);
1605 driver_os_version = 6;
1606 driver_model = DRIVER_MODEL_NT5X;
1607 break;
1611 driver_info->vendor = gpu_desc->vendor;
1612 driver_info->device = gpu_desc->card;
1613 driver_info->description = gpu_desc->description;
1614 driver_info->vram_bytes = vram_bytes ? vram_bytes : (UINT64)gpu_desc->vidmem * 1024 * 1024;
1615 driver = gpu_desc->driver;
1618 * Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff.
1619 * In order to avoid this application bug we limit the amount of video memory
1620 * to LONG_MAX for older Windows versions.
1622 if (driver_model < DRIVER_MODEL_NT6X && driver_info->vram_bytes > LONG_MAX)
1624 TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX);
1625 driver_info->vram_bytes = LONG_MAX;
1628 /* Try to obtain driver version information for the current Windows version. This fails in
1629 * some cases:
1630 * - the gpu is not available on the currently selected OS version:
1631 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1632 * version information for the current Windows version is returned instead of faked info.
1633 * We do the same and assume the default Windows version to emulate is WinXP.
1635 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1636 * For now return the XP driver info. Perhaps later on we should return VESA.
1638 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1639 * This could be an indication that our database is not up to date, so this should be fixed.
1641 if ((version_info = get_driver_version_info(driver, driver_model))
1642 || (version_info = get_driver_version_info(driver, DRIVER_MODEL_GENERIC)))
1644 driver_info->name = version_info->driver_name;
1645 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1646 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1648 else
1650 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
1651 driver_info->vendor, driver_info->device, driver_model);
1652 driver_info->name = "Display";
1653 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1654 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1657 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1658 driver_info->version_high, driver_info->version_low);
1661 /* Context activation is done by the caller. */
1662 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1663 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1665 unsigned int i;
1667 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1669 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1670 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1671 quirk_table[i].apply(gl_info);
1674 /* Find out if PBOs work as they are supposed to. */
1675 test_pbo_functionality(gl_info);
1678 static DWORD wined3d_parse_gl_version(const char *gl_version)
1680 const char *ptr = gl_version;
1681 int major, minor;
1683 major = atoi(ptr);
1684 if (major <= 0)
1685 ERR("Invalid OpenGL major version %d.\n", major);
1687 while (isdigit(*ptr)) ++ptr;
1688 if (*ptr++ != '.')
1689 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1691 minor = atoi(ptr);
1693 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1695 return MAKEDWORD_VERSION(major, minor);
1698 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1699 const char *gl_vendor_string, const char *gl_renderer)
1701 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1702 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1703 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1705 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1706 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1707 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1708 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1709 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1710 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1711 * DirectDraw, not OpenGL. */
1712 if (gl_info->supported[APPLE_FENCE] && gl_info->supported[APPLE_YCBCR_422])
1713 return GL_VENDOR_APPLE;
1715 if (strstr(gl_vendor_string, "NVIDIA"))
1716 return GL_VENDOR_NVIDIA;
1718 if (strstr(gl_vendor_string, "ATI"))
1719 return GL_VENDOR_FGLRX;
1721 if (strstr(gl_vendor_string, "Mesa")
1722 || strstr(gl_vendor_string, "X.Org")
1723 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1724 || strstr(gl_vendor_string, "DRI R300 Project")
1725 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1726 || strstr(gl_vendor_string, "VMware, Inc.")
1727 || strstr(gl_vendor_string, "Intel")
1728 || strstr(gl_renderer, "Mesa")
1729 || strstr(gl_renderer, "Gallium")
1730 || strstr(gl_renderer, "Intel"))
1731 return GL_VENDOR_MESA;
1733 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1734 debugstr_a(gl_vendor_string));
1736 return GL_VENDOR_UNKNOWN;
1739 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1741 if (strstr(gl_vendor_string, "NVIDIA")
1742 || strstr(gl_vendor_string, "Nouveau")
1743 || strstr(gl_vendor_string, "nouveau"))
1744 return HW_VENDOR_NVIDIA;
1746 if (strstr(gl_vendor_string, "ATI")
1747 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1748 || strstr(gl_vendor_string, "X.Org R300 Project")
1749 || strstr(gl_renderer, "AMD")
1750 || strstr(gl_renderer, "R100")
1751 || strstr(gl_renderer, "R200")
1752 || strstr(gl_renderer, "R300")
1753 || strstr(gl_renderer, "R600")
1754 || strstr(gl_renderer, "R700"))
1755 return HW_VENDOR_AMD;
1757 if (strstr(gl_vendor_string, "Intel(R)")
1758 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1759 || strstr(gl_renderer, "Intel")
1760 || strstr(gl_renderer, "i915")
1761 || strstr(gl_vendor_string, "Intel Inc."))
1762 return HW_VENDOR_INTEL;
1764 if (strstr(gl_renderer, "SVGA3D"))
1765 return HW_VENDOR_VMWARE;
1767 if (strstr(gl_vendor_string, "Mesa")
1768 || strstr(gl_vendor_string, "Brian Paul")
1769 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1770 || strstr(gl_vendor_string, "VMware, Inc."))
1771 return HW_VENDOR_SOFTWARE;
1773 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1775 return HW_VENDOR_NVIDIA;
1778 static enum wined3d_d3d_level d3d_level_from_caps(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps, DWORD glsl_version)
1780 if (shader_caps->vs_version >= 5)
1781 return WINED3D_D3D_LEVEL_11;
1782 if (shader_caps->vs_version == 4)
1783 return WINED3D_D3D_LEVEL_10;
1784 if (shader_caps->vs_version == 3)
1786 /* wined3d with default settings at the moment doesn't expose SM4+ on
1787 * Mesa drivers. */
1788 if (glsl_version >= MAKEDWORD_VERSION(4, 30))
1789 return WINED3D_D3D_LEVEL_11;
1790 if (glsl_version >= MAKEDWORD_VERSION(1, 30))
1791 return WINED3D_D3D_LEVEL_10;
1792 return WINED3D_D3D_LEVEL_9_SM3;
1794 if (shader_caps->vs_version == 2)
1795 return WINED3D_D3D_LEVEL_9_SM2;
1796 if (shader_caps->vs_version == 1)
1797 return WINED3D_D3D_LEVEL_8;
1799 if (fragment_caps->TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3)
1800 return WINED3D_D3D_LEVEL_7;
1801 if (fragment_caps->MaxSimultaneousTextures > 1)
1802 return WINED3D_D3D_LEVEL_6;
1804 return WINED3D_D3D_LEVEL_5;
1807 static const struct wined3d_renderer_table
1809 const char *renderer;
1810 enum wined3d_pci_device id;
1812 cards_nvidia_binary[] =
1814 /* Direct 3D 11 */
1815 {"GTX 1080", CARD_NVIDIA_GEFORCE_GTX1080}, /* GeForce 1000 - highend */
1816 {"GTX 1070", CARD_NVIDIA_GEFORCE_GTX1070}, /* GeForce 1000 - highend */
1817 {"GTX 1060", CARD_NVIDIA_GEFORCE_GTX1060}, /* GeForce 1000 - midend high */
1818 {"GTX 1050", CARD_NVIDIA_GEFORCE_GTX1050}, /* GeForce 1000 - midend */
1819 {"GTX 980 Ti", CARD_NVIDIA_GEFORCE_GTX980TI}, /* GeForce 900 - highend */
1820 {"GTX 980", CARD_NVIDIA_GEFORCE_GTX980}, /* GeForce 900 - highend */
1821 {"GTX 970M", CARD_NVIDIA_GEFORCE_GTX970M}, /* GeForce 900 - highend mobile*/
1822 {"GTX 970", CARD_NVIDIA_GEFORCE_GTX970}, /* GeForce 900 - highend */
1823 {"GTX TITAN X", CARD_NVIDIA_GEFORCE_GTXTITANX}, /* Geforce 900 - highend */
1824 {"GTX 960M", CARD_NVIDIA_GEFORCE_GTX960M}, /* GeForce 900 - midend high mobile */
1825 {"GTX 960", CARD_NVIDIA_GEFORCE_GTX960}, /* GeForce 900 - midend high */
1826 {"GTX 950M", CARD_NVIDIA_GEFORCE_GTX950M}, /* GeForce 900 - midend mobile */
1827 {"GTX 950", CARD_NVIDIA_GEFORCE_GTX950}, /* GeForce 900 - midend */
1828 {"GTX 880M", CARD_NVIDIA_GEFORCE_GTX880M}, /* GeForce 800 - mobile */
1829 {"GTX 870M", CARD_NVIDIA_GEFORCE_GTX870M}, /* GeForce 800 - mobile */
1830 {"GTX 860M", CARD_NVIDIA_GEFORCE_GTX860M}, /* GeForce 800 - mobile */
1831 {"GTX 850M", CARD_NVIDIA_GEFORCE_GTX850M}, /* GeForce 800 - mobile */
1832 {"GeForce 845M", CARD_NVIDIA_GEFORCE_845M}, /* GeForce 800 - mobile */
1833 {"GeForce 840M", CARD_NVIDIA_GEFORCE_840M}, /* GeForce 800 - mobile */
1834 {"GeForce 830M", CARD_NVIDIA_GEFORCE_830M}, /* GeForce 800 - mobile */
1835 {"GeForce 820M", CARD_NVIDIA_GEFORCE_820M}, /* GeForce 800 - mobile */
1836 {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI}, /* Geforce 700 - highend */
1837 {"GTX TITAN Black", CARD_NVIDIA_GEFORCE_GTXTITANB}, /* Geforce 700 - highend */
1838 {"GTX TITAN Z", CARD_NVIDIA_GEFORCE_GTXTITANZ}, /* Geforce 700 - highend */
1839 {"GTX TITAN", CARD_NVIDIA_GEFORCE_GTXTITAN}, /* Geforce 700 - highend */
1840 {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780}, /* Geforce 700 - highend */
1841 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M}, /* Geforce 700 - midend high mobile */
1842 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770}, /* Geforce 700 - highend */
1843 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M}, /* Geforce 700 - midend high mobile */
1844 {"GTX 760 Ti", CARD_NVIDIA_GEFORCE_GTX760TI}, /* Geforce 700 - midend high */
1845 {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760}, /* Geforce 700 - midend high */
1846 {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI}, /* Geforce 700 - midend */
1847 {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750}, /* Geforce 700 - midend */
1848 {"GT 750M", CARD_NVIDIA_GEFORCE_GT750M}, /* Geforce 700 - midend mobile */
1849 {"GT 740M", CARD_NVIDIA_GEFORCE_GT740M}, /* Geforce 700 - midend mobile */
1850 {"GT 730M", CARD_NVIDIA_GEFORCE_GT730M}, /* Geforce 700 - midend mobile */
1851 {"GT 730", CARD_NVIDIA_GEFORCE_GT730}, /* Geforce 700 - lowend */
1852 {"GTX 690", CARD_NVIDIA_GEFORCE_GTX690}, /* Geforce 600 - highend */
1853 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1854 {"GTX 675MX", CARD_NVIDIA_GEFORCE_GTX675MX}, /* Geforce 600 - highend */
1855 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX}, /* Geforce 600 - highend */
1856 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1857 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
1858 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M}, /* Geforce 600 - midend high mobile */
1859 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
1860 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
1861 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
1862 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1863 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1864 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1865 {"GT 630", CARD_NVIDIA_GEFORCE_GT630}, /* Geforce 600 - lowend */
1866 {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
1867 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1868 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1869 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1870 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1871 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1872 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1873 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1874 {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
1875 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1876 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1877 /* Direct 3D 10 */
1878 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1879 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1880 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1881 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1882 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1883 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1884 {"GT 425M", CARD_NVIDIA_GEFORCE_GT425M}, /* Geforce 400 - lowend mobile */
1885 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1886 {"410M", CARD_NVIDIA_GEFORCE_410M}, /* Geforce 400 - lowend mobile */
1887 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1888 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1889 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1890 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1891 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1892 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1893 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1894 {"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */
1895 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1896 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1897 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1898 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1899 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1900 {"GTS 250", CARD_NVIDIA_GEFORCE_GTS250}, /* Geforce 200 - midend */
1901 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1902 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1903 {"GeForce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1904 {"GeForce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1905 {"GeForce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1906 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1907 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1908 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1909 {"9700M GT", CARD_NVIDIA_GEFORCE_9700MGT}, /* Geforce 9 - midend */
1910 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1911 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1912 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1913 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1914 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1915 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1916 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1917 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1918 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1919 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1920 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1921 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1922 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1923 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1924 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1925 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1926 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1927 {"8500", CARD_NVIDIA_GEFORCE_8500GT}, /* Geforce 8 - mid-lowend */
1928 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1929 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1930 {"8200", CARD_NVIDIA_GEFORCE_8200}, /* Geforce 8 - lowend */
1931 {"8100", CARD_NVIDIA_GEFORCE_8200}, /* Geforce 8 - lowend */
1932 /* Direct 3D 9 SM3 */
1933 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1934 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1935 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1936 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1937 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1938 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1939 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1940 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1941 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1942 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1943 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1944 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1945 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1946 /* Direct 3D 9 SM2 */
1947 {"Quadro FX", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1948 {"5950", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1949 {"5900", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1950 {"5800", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1951 {"5750", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1952 {"5700", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1953 {"5650", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1954 {"5600", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1955 {"5500", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1956 {"5300", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1957 {"5250", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1958 {"5200", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1959 {"5100", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1960 /* Direct 3D 8 */
1961 {"Quadro4", CARD_NVIDIA_GEFORCE4_TI4200},
1962 {"GeForce4 Ti", CARD_NVIDIA_GEFORCE4_TI4200}, /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */
1963 /* Direct 3D 7 */
1964 {"GeForce4 MX", CARD_NVIDIA_GEFORCE4_MX}, /* MX420/MX440/MX460/MX4000 */
1965 {"Quadro2 MXR", CARD_NVIDIA_GEFORCE2_MX},
1966 {"GeForce2 MX", CARD_NVIDIA_GEFORCE2_MX}, /* Geforce2 standard/MX100/MX200/MX400 */
1967 {"Quadro2", CARD_NVIDIA_GEFORCE2},
1968 {"GeForce2", CARD_NVIDIA_GEFORCE2}, /* Geforce2 GTS/Pro/Ti/Ultra */
1969 /* Direct 3D 6 */
1970 {"TNT2", CARD_NVIDIA_RIVA_TNT2}, /* Riva TNT2 standard/M64/Pro/Ultra */
1972 /* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/
1974 * Beware: renderer string do not match exact card model,
1975 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1976 cards_amd_binary[] =
1978 {"RX 480", CARD_AMD_RADEON_RX_480},
1979 /* Southern Islands */
1980 {"HD 7900", CARD_AMD_RADEON_HD7900},
1981 {"HD 7800", CARD_AMD_RADEON_HD7800},
1982 {"HD 7700", CARD_AMD_RADEON_HD7700},
1983 /* Northern Islands */
1984 {"HD 6970", CARD_AMD_RADEON_HD6900},
1985 {"HD 6900", CARD_AMD_RADEON_HD6900},
1986 {"HD 6800", CARD_AMD_RADEON_HD6800},
1987 {"HD 6770M", CARD_AMD_RADEON_HD6600M},
1988 {"HD 6750M", CARD_AMD_RADEON_HD6600M},
1989 {"HD 6700", CARD_AMD_RADEON_HD6700},
1990 {"HD 6670", CARD_AMD_RADEON_HD6600},
1991 {"HD 6630M", CARD_AMD_RADEON_HD6600M},
1992 {"HD 6600M", CARD_AMD_RADEON_HD6600M},
1993 {"HD 6600", CARD_AMD_RADEON_HD6600},
1994 {"HD 6570", CARD_AMD_RADEON_HD6600},
1995 {"HD 6500M", CARD_AMD_RADEON_HD6600M},
1996 {"HD 6500", CARD_AMD_RADEON_HD6600},
1997 {"HD 6480G", CARD_AMD_RADEON_HD6480G},
1998 {"HD 6400", CARD_AMD_RADEON_HD6400},
1999 {"HD 6300", CARD_AMD_RADEON_HD6300},
2000 {"HD 6200", CARD_AMD_RADEON_HD6300},
2001 /* Evergreen */
2002 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
2003 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
2004 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
2005 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
2006 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
2007 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
2008 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
2009 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
2010 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
2011 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
2012 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
2013 /* R700 */
2014 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
2015 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
2016 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
2017 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
2018 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
2019 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
2020 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
2021 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
2022 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
2023 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
2024 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
2025 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
2026 /* R600/R700 integrated */
2027 {"HD 4200M", CARD_AMD_RADEON_HD4200M},
2028 {"HD 3300", CARD_AMD_RADEON_HD3200},
2029 {"HD 3200", CARD_AMD_RADEON_HD3200},
2030 {"HD 3100", CARD_AMD_RADEON_HD3200},
2031 /* R600 */
2032 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
2033 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
2034 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
2035 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
2036 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
2037 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
2038 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
2039 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
2040 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
2041 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
2042 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
2043 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
2044 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
2045 /* Radeon R5xx */
2046 {"X1950", CARD_AMD_RADEON_X1600},
2047 {"X1900", CARD_AMD_RADEON_X1600},
2048 {"X1800", CARD_AMD_RADEON_X1600},
2049 {"X1650", CARD_AMD_RADEON_X1600},
2050 {"X1600", CARD_AMD_RADEON_X1600},
2051 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
2052 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
2053 {"HD 2300", CARD_AMD_RADEON_X700},
2054 {"X2500", CARD_AMD_RADEON_X700},
2055 {"X2300", CARD_AMD_RADEON_X700},
2056 {"X1550", CARD_AMD_RADEON_X700},
2057 {"X1450", CARD_AMD_RADEON_X700},
2058 {"X1400", CARD_AMD_RADEON_X700},
2059 {"X1300", CARD_AMD_RADEON_X700},
2060 {"X850", CARD_AMD_RADEON_X700},
2061 {"X800", CARD_AMD_RADEON_X700},
2062 {"X700", CARD_AMD_RADEON_X700},
2063 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
2064 {"Radeon Xpress", CARD_AMD_RADEON_XPRESS_200M},
2066 cards_intel[] =
2068 /* Skylake */
2069 {"Iris Pro Graphics P580", CARD_INTEL_IPP580_1},
2070 {"Skylake", CARD_INTEL_HD520_1},
2071 /* Broadwell */
2072 {"Iris Pro P6300", CARD_INTEL_IPP6300},
2073 {"Iris Pro 6200", CARD_INTEL_IP6200},
2074 {"Iris 6100", CARD_INTEL_I6100},
2075 {"Iris(TM) Graphics 6100", CARD_INTEL_I6100}, /* MacOS */
2076 /* Haswell */
2077 {"Iris Pro 5200", CARD_INTEL_IP5200_1},
2078 {"Iris 5100", CARD_INTEL_I5100_1},
2079 {"Haswell Mobile", CARD_INTEL_HWM},
2080 {"Iris OpenGL Engine", CARD_INTEL_HWM}, /* MacOS */
2081 /* Ivybridge */
2082 {"Ivybridge Server", CARD_INTEL_IVBS},
2083 {"Ivybridge Mobile", CARD_INTEL_IVBM},
2084 {"Ivybridge Desktop", CARD_INTEL_IVBD},
2085 {"HD Graphics 4000", CARD_INTEL_IVBD}, /* MacOS */
2086 /* Sandybridge */
2087 {"Sandybridge Server", CARD_INTEL_SNBS},
2088 {"Sandybridge Mobile", CARD_INTEL_SNBM},
2089 {"Sandybridge Desktop", CARD_INTEL_SNBD},
2090 /* Ironlake */
2091 {"Ironlake Mobile", CARD_INTEL_ILKM},
2092 {"Ironlake Desktop", CARD_INTEL_ILKD},
2093 /* G4x */
2094 {"B43", CARD_INTEL_B43},
2095 {"G41", CARD_INTEL_G41},
2096 {"G45", CARD_INTEL_G45},
2097 {"Q45", CARD_INTEL_Q45},
2098 {"Integrated Graphics Device", CARD_INTEL_IGD},
2099 {"GM45", CARD_INTEL_GM45},
2100 /* i965 */
2101 {"965GME", CARD_INTEL_965GME},
2102 {"965GM", CARD_INTEL_965GM},
2103 {"X3100", CARD_INTEL_965GM}, /* MacOS */
2104 {"946GZ", CARD_INTEL_946GZ},
2105 {"965G", CARD_INTEL_965G},
2106 {"965Q", CARD_INTEL_965Q},
2107 /* i945 */
2108 {"Pineview M", CARD_INTEL_PNVM},
2109 {"Pineview G", CARD_INTEL_PNVG},
2110 {"IGD", CARD_INTEL_PNVG},
2111 {"Q33", CARD_INTEL_Q33},
2112 {"G33", CARD_INTEL_G33},
2113 {"Q35", CARD_INTEL_Q35},
2114 {"945GME", CARD_INTEL_945GME},
2115 {"945GM", CARD_INTEL_945GM},
2116 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
2117 {"945G", CARD_INTEL_945G},
2118 /* i915 */
2119 {"915GM", CARD_INTEL_915GM},
2120 {"E7221G", CARD_INTEL_E7221G},
2121 {"915G", CARD_INTEL_915G},
2122 /* i8xx */
2123 {"865G", CARD_INTEL_865G},
2124 {"845G", CARD_INTEL_845G},
2125 {"855GM", CARD_INTEL_855GM},
2126 {"830M", CARD_INTEL_830M},
2128 /* 20101109 - These are never returned by current Gallium radeon
2129 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
2131 * These are returned but not handled: RC410, RV380. */
2132 cards_amd_mesa[] =
2134 /* Polaris 10/11 */
2135 {"POLARIS10", CARD_AMD_RADEON_RX_480},
2136 {"POLARIS11", CARD_AMD_RADEON_RX_460},
2137 /* Sea Islands */
2138 {"HAWAII", CARD_AMD_RADEON_R9 },
2139 {"KAVERI", CARD_AMD_RADEON_R7 },
2140 {"KABINI", CARD_AMD_RADEON_R3 },
2141 {"BONAIRE", CARD_AMD_RADEON_HD8770},
2142 /* Southern Islands */
2143 {"OLAND", CARD_AMD_RADEON_HD8670},
2144 {"HAINAN", CARD_AMD_RADEON_HD8600M},
2145 {"TAHITI", CARD_AMD_RADEON_HD7900},
2146 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
2147 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
2148 /* Northern Islands */
2149 {"ARUBA", CARD_AMD_RADEON_HD7660D},
2150 {"CAYMAN", CARD_AMD_RADEON_HD6900},
2151 {"BARTS", CARD_AMD_RADEON_HD6800},
2152 {"TURKS", CARD_AMD_RADEON_HD6600},
2153 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
2154 {"SUMO", CARD_AMD_RADEON_HD6550D},
2155 {"CAICOS", CARD_AMD_RADEON_HD6400},
2156 {"PALM", CARD_AMD_RADEON_HD6300},
2157 /* Evergreen */
2158 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
2159 {"CYPRESS", CARD_AMD_RADEON_HD5800},
2160 {"JUNIPER", CARD_AMD_RADEON_HD5700},
2161 {"REDWOOD", CARD_AMD_RADEON_HD5600},
2162 {"CEDAR", CARD_AMD_RADEON_HD5400},
2163 /* R700 */
2164 {"R700", CARD_AMD_RADEON_HD4800},
2165 {"RV790", CARD_AMD_RADEON_HD4800},
2166 {"RV770", CARD_AMD_RADEON_HD4800},
2167 {"RV740", CARD_AMD_RADEON_HD4700},
2168 {"RV730", CARD_AMD_RADEON_HD4600},
2169 {"RV710", CARD_AMD_RADEON_HD4350},
2170 /* R600/R700 integrated */
2171 {"RS880", CARD_AMD_RADEON_HD4200M},
2172 {"RS780", CARD_AMD_RADEON_HD3200},
2173 /* R600 */
2174 {"R680", CARD_AMD_RADEON_HD2900},
2175 {"R600", CARD_AMD_RADEON_HD2900},
2176 {"RV670", CARD_AMD_RADEON_HD3850},
2177 {"RV635", CARD_AMD_RADEON_HD2600},
2178 {"RV630", CARD_AMD_RADEON_HD2600},
2179 {"RV620", CARD_AMD_RADEON_HD2350},
2180 {"RV610", CARD_AMD_RADEON_HD2350},
2181 /* R500 */
2182 {"R580", CARD_AMD_RADEON_X1600},
2183 {"R520", CARD_AMD_RADEON_X1600},
2184 {"RV570", CARD_AMD_RADEON_X1600},
2185 {"RV560", CARD_AMD_RADEON_X1600},
2186 {"RV535", CARD_AMD_RADEON_X1600},
2187 {"RV530", CARD_AMD_RADEON_X1600},
2188 {"RV516", CARD_AMD_RADEON_X700},
2189 {"RV515", CARD_AMD_RADEON_X700},
2190 /* R400 */
2191 {"R481", CARD_AMD_RADEON_X700},
2192 {"R480", CARD_AMD_RADEON_X700},
2193 {"R430", CARD_AMD_RADEON_X700},
2194 {"R423", CARD_AMD_RADEON_X700},
2195 {"R420", CARD_AMD_RADEON_X700},
2196 {"R410", CARD_AMD_RADEON_X700},
2197 {"RV410", CARD_AMD_RADEON_X700},
2198 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
2199 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
2200 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
2201 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
2202 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
2203 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
2204 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
2205 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
2206 /* R300 */
2207 {"R360", CARD_AMD_RADEON_9500},
2208 {"R350", CARD_AMD_RADEON_9500},
2209 {"R300", CARD_AMD_RADEON_9500},
2210 {"RV370", CARD_AMD_RADEON_9500},
2211 {"RV360", CARD_AMD_RADEON_9500},
2212 {"RV351", CARD_AMD_RADEON_9500},
2213 {"RV350", CARD_AMD_RADEON_9500},
2215 cards_nvidia_mesa[] =
2217 /* Maxwell */
2218 {"NV124", CARD_NVIDIA_GEFORCE_GTX970},
2219 {"NV120", CARD_NVIDIA_GEFORCE_GTX980TI},
2220 {"NV118", CARD_NVIDIA_GEFORCE_840M},
2221 {"NV117", CARD_NVIDIA_GEFORCE_GTX750},
2222 /* Kepler */
2223 {"NV108", CARD_NVIDIA_GEFORCE_GT740M},
2224 {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI},
2225 {"NVF0", CARD_NVIDIA_GEFORCE_GTX780},
2226 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M},
2227 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680}, /* 690 / 675MX / 760TI */
2228 /* Fermi */
2229 {"NVD9", CARD_NVIDIA_GEFORCE_GT520},
2230 {"NVD7", CARD_NVIDIA_GEFORCE_820M},
2231 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2232 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2233 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2234 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2235 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2236 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2237 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2238 /* Tesla */
2239 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2240 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2241 {"NVAA", CARD_NVIDIA_GEFORCE_8200}, /* 8100 */
2242 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2243 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2244 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2245 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2246 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2247 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2248 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2249 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2250 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2251 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2252 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2253 /* Curie */
2254 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2255 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2256 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2257 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2258 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2259 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2260 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2261 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2262 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2263 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2264 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2265 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2266 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2267 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2268 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2269 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2270 /* Rankine */
2271 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2272 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2273 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2274 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2275 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2276 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2277 /* Kelvin */
2278 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2279 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2280 {"nv20", CARD_NVIDIA_GEFORCE3},
2281 /* Celsius */
2282 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2283 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2284 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2285 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2286 {"nv16", CARD_NVIDIA_GEFORCE2},
2287 {"nv15", CARD_NVIDIA_GEFORCE2},
2288 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2289 {"nv10", CARD_NVIDIA_GEFORCE},
2290 /* Fahrenheit */
2291 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2292 {"nv04", CARD_NVIDIA_RIVA_TNT},
2293 {"nv03", CARD_NVIDIA_RIVA_128},
2295 cards_vmware[] =
2297 {"SVGA3D", CARD_VMWARE_SVGA3D},
2300 static const struct gl_vendor_selection
2302 enum wined3d_gl_vendor gl_vendor;
2303 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2304 const struct wined3d_renderer_table *cards; /* To be used as cards[], pointer to the first member in an array */
2305 size_t cards_size; /* Number of entries in the array above */
2307 amd_gl_vendor_table[] =
2309 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
2310 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
2311 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", cards_amd_mesa, ARRAY_SIZE(cards_amd_mesa)},
2313 nvidia_gl_vendor_table[] =
2315 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
2316 {GL_VENDOR_MESA, "Mesa Nouveau driver", cards_nvidia_mesa, ARRAY_SIZE(cards_nvidia_mesa)},
2317 {GL_VENDOR_NVIDIA, "Nvidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
2319 vmware_gl_vendor_table[] =
2321 {GL_VENDOR_MESA, "VMware driver", cards_vmware, ARRAY_SIZE(cards_vmware)},
2323 intel_gl_vendor_table[] =
2325 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", cards_intel, ARRAY_SIZE(cards_intel)},
2326 {GL_VENDOR_MESA, "Mesa Intel driver", cards_intel, ARRAY_SIZE(cards_intel)},
2329 static const enum wined3d_pci_device
2330 card_fallback_nvidia[] =
2332 CARD_NVIDIA_RIVA_128, /* D3D5 */
2333 CARD_NVIDIA_RIVA_TNT, /* D3D6 */
2334 CARD_NVIDIA_GEFORCE, /* D3D7 */
2335 CARD_NVIDIA_GEFORCE3, /* D3D8 */
2336 CARD_NVIDIA_GEFORCEFX_5800, /* D3D9_SM2 */
2337 CARD_NVIDIA_GEFORCE_6800, /* D3D9_SM3 */
2338 CARD_NVIDIA_GEFORCE_8800GTX, /* D3D10 */
2339 CARD_NVIDIA_GEFORCE_GTX470, /* D3D11 */
2341 card_fallback_amd[] =
2343 CARD_AMD_RAGE_128PRO, /* D3D5 */
2344 CARD_AMD_RAGE_128PRO, /* D3D6 */
2345 CARD_AMD_RADEON_7200, /* D3D7 */
2346 CARD_AMD_RADEON_8500, /* D3D8 */
2347 CARD_AMD_RADEON_9500, /* D3D9_SM2 */
2348 CARD_AMD_RADEON_X1600, /* D3D9_SM3 */
2349 CARD_AMD_RADEON_HD2900, /* D3D10 */
2350 CARD_AMD_RADEON_HD5600, /* D3D11 */
2352 card_fallback_intel[] =
2354 CARD_INTEL_845G, /* D3D5 */
2355 CARD_INTEL_845G, /* D3D6 */
2356 CARD_INTEL_845G, /* D3D7 */
2357 CARD_INTEL_915G, /* D3D8 */
2358 CARD_INTEL_915G, /* D3D9_SM2 */
2359 CARD_INTEL_945G, /* D3D9_SM3 */
2360 CARD_INTEL_G45, /* D3D10 */
2361 CARD_INTEL_IVBD, /* D3D11 */
2363 C_ASSERT(ARRAY_SIZE(card_fallback_nvidia) == WINED3D_D3D_LEVEL_COUNT);
2364 C_ASSERT(ARRAY_SIZE(card_fallback_amd) == WINED3D_D3D_LEVEL_COUNT);
2365 C_ASSERT(ARRAY_SIZE(card_fallback_intel) == WINED3D_D3D_LEVEL_COUNT);
2367 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2368 unsigned int table_size, enum wined3d_gl_vendor gl_vendor, const char *gl_renderer)
2370 unsigned int i, j;
2372 for (i = 0; i < table_size; ++i)
2374 if (table[i].gl_vendor != gl_vendor)
2375 continue;
2377 TRACE("Applying card selector \"%s\".\n", table[i].description);
2379 for (j = 0; j < table[i].cards_size; ++j)
2381 if (strstr(gl_renderer, table[i].cards[j].renderer))
2382 return table[i].cards[j].id;
2384 return PCI_DEVICE_NONE;
2386 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2387 gl_vendor, debugstr_a(gl_renderer));
2389 return PCI_DEVICE_NONE;
2392 static const struct
2394 enum wined3d_pci_vendor card_vendor;
2395 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2396 const struct gl_vendor_selection *gl_vendor_selection;
2397 unsigned int gl_vendor_count;
2398 const enum wined3d_pci_device *card_fallback; /* An array with D3D_LEVEL_COUNT elements */
2400 card_vendor_table[] =
2402 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
2403 sizeof(amd_gl_vendor_table) / sizeof(*amd_gl_vendor_table),
2404 card_fallback_amd},
2405 {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
2406 sizeof(nvidia_gl_vendor_table) / sizeof(*nvidia_gl_vendor_table),
2407 card_fallback_nvidia},
2408 {HW_VENDOR_VMWARE, "VMware", vmware_gl_vendor_table,
2409 sizeof(vmware_gl_vendor_table) / sizeof(*vmware_gl_vendor_table),
2410 card_fallback_amd},
2411 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
2412 sizeof(intel_gl_vendor_table) / sizeof(*intel_gl_vendor_table),
2413 card_fallback_intel},
2417 static enum wined3d_pci_device wined3d_guess_card(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps,
2418 DWORD glsl_version, const char *gl_renderer, enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2420 /* A Direct3D device object contains the PCI id (vendor + device) of the
2421 * videocard which is used for rendering. Various applications use this
2422 * information to get a rough estimation of the features of the card and
2423 * some might use it for enabling 3d effects only on certain types of
2424 * videocards. In some cases games might even use it to work around bugs
2425 * which happen on certain videocards/driver combinations. The problem is
2426 * that OpenGL only exposes a rendering string containing the name of the
2427 * videocard and not the PCI id.
2429 * Various games depend on the PCI id, so somehow we need to provide one.
2430 * A simple option is to parse the renderer string and translate this to
2431 * the right PCI id. This is a lot of work because there are more than 200
2432 * GPUs just for Nvidia. Various cards share the same renderer string, so
2433 * the amount of code might be 'small' but there are quite a number of
2434 * exceptions which would make this a pain to maintain. Another way would
2435 * be to query the PCI id from the operating system (assuming this is the
2436 * videocard which is used for rendering which is not always the case).
2437 * This would work but it is not very portable. Second it would not work
2438 * well in, let's say, a remote X situation in which the amount of 3d
2439 * features which can be used is limited.
2441 * As said most games only use the PCI id to get an indication of the
2442 * capabilities of the card. It doesn't really matter if the given id is
2443 * the correct one if we return the id of a card with similar 3d features.
2445 * The code below checks the OpenGL capabilities of a videocard and matches
2446 * that to a certain level of Direct3D functionality. Once a card passes
2447 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2448 * least a GeforceFX. To give a better estimate we do a basic check on the
2449 * renderer string but if that won't pass we return a default card. This
2450 * way is better than maintaining a full card database as even without a
2451 * full database we can return a card with similar features. Second the
2452 * size of the database can be made quite small because when you know what
2453 * type of 3d functionality a card has, you know to which GPU family the
2454 * GPU must belong. Because of this you only have to check a small part of
2455 * the renderer string to distinguish between different models from that
2456 * family.
2458 * The code also selects a default amount of video memory which we will
2459 * use for an estimation of the amount of free texture memory. In case of
2460 * real D3D the amount of texture memory includes video memory and system
2461 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2462 * HyperMemory). We don't know how much system memory can be addressed by
2463 * the system but we can make a reasonable estimation about the amount of
2464 * video memory. If the value is slightly wrong it doesn't matter as we
2465 * didn't include AGP-like memory which makes the amount of addressable
2466 * memory higher and second OpenGL isn't that critical it moves to system
2467 * memory behind our backs if really needed. Note that the amount of video
2468 * memory can be overruled using a registry setting. */
2470 unsigned int i;
2471 enum wined3d_d3d_level d3d_level = d3d_level_from_caps(shader_caps, fragment_caps, glsl_version);
2472 enum wined3d_pci_device device;
2474 for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2476 if (card_vendor_table[i].card_vendor != *card_vendor)
2477 continue;
2479 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2480 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2481 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_renderer);
2482 if (device != PCI_DEVICE_NONE)
2483 return device;
2485 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2486 return card_vendor_table[i].card_fallback[d3d_level];
2489 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2490 *card_vendor, debugstr_a(gl_renderer));
2492 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2493 *card_vendor = HW_VENDOR_NVIDIA;
2494 return card_fallback_nvidia[d3d_level];
2497 static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info,
2498 const struct wined3d_shader_backend_ops *shader_backend_ops)
2500 if (shader_backend_ops == &glsl_shader_backend && gl_info->supported[ARB_VERTEX_SHADER])
2501 return &glsl_vertex_pipe;
2502 return &ffp_vertex_pipe;
2505 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2506 const struct wined3d_shader_backend_ops *shader_backend_ops)
2508 if (shader_backend_ops == &glsl_shader_backend && gl_info->supported[ARB_FRAGMENT_SHADER])
2509 return &glsl_fragment_pipe;
2510 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2511 return &arbfp_fragment_pipeline;
2512 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2513 return &atifs_fragment_pipeline;
2514 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2515 return &nvts_fragment_pipeline;
2516 if (gl_info->supported[NV_REGISTER_COMBINERS])
2517 return &nvrc_fragment_pipeline;
2518 return &ffp_fragment_pipeline;
2521 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2523 BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2525 if (glsl && gl_info->supported[ARB_VERTEX_SHADER] && gl_info->supported[ARB_FRAGMENT_SHADER])
2526 return &glsl_shader_backend;
2527 if (gl_info->supported[ARB_VERTEX_PROGRAM] && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2528 return &arb_program_shader_backend;
2529 if (glsl && (gl_info->supported[ARB_VERTEX_SHADER] || gl_info->supported[ARB_FRAGMENT_SHADER]))
2530 return &glsl_shader_backend;
2531 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2532 return &arb_program_shader_backend;
2533 return &none_shader_backend;
2536 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info,
2537 const struct wined3d_shader_backend_ops *shader_backend_ops)
2539 if ((shader_backend_ops == &glsl_shader_backend
2540 || shader_backend_ops == &arb_program_shader_backend)
2541 && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2542 return &arbfp_blit;
2543 return &ffp_blit;
2546 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2547 const struct wined3d_extension_map *map, UINT entry_count)
2549 while (*extensions)
2551 const char *start;
2552 size_t len;
2553 UINT i;
2555 while (isspace(*extensions))
2556 ++extensions;
2557 start = extensions;
2558 while (!isspace(*extensions) && *extensions)
2559 ++extensions;
2561 len = extensions - start;
2562 if (!len)
2563 continue;
2565 TRACE("- %s.\n", debugstr_an(start, len));
2567 for (i = 0; i < entry_count; ++i)
2569 if (len == strlen(map[i].extension_string)
2570 && !memcmp(start, map[i].extension_string, len))
2572 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2573 gl_info->supported[map[i].extension] = TRUE;
2574 break;
2580 static void enumerate_gl_extensions(struct wined3d_gl_info *gl_info,
2581 const struct wined3d_extension_map *map, unsigned int map_entries_count)
2583 const char *gl_extension_name;
2584 unsigned int i, j;
2585 GLint extensions_count;
2587 gl_info->gl_ops.gl.p_glGetIntegerv(GL_NUM_EXTENSIONS, &extensions_count);
2588 for (i = 0; i < extensions_count; ++i)
2590 gl_extension_name = (const char *)GL_EXTCALL(glGetStringi(GL_EXTENSIONS, i));
2591 TRACE("- %s.\n", debugstr_a(gl_extension_name));
2592 for (j = 0; j < map_entries_count; ++j)
2594 if (!strcmp(gl_extension_name, map[j].extension_string))
2596 TRACE("FOUND: %s support.\n", map[j].extension_string);
2597 gl_info->supported[map[j].extension] = TRUE;
2598 break;
2604 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2606 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2607 /* GL_APPLE_fence */
2608 USE_GL_FUNC(glDeleteFencesAPPLE)
2609 USE_GL_FUNC(glFinishFenceAPPLE)
2610 USE_GL_FUNC(glFinishObjectAPPLE)
2611 USE_GL_FUNC(glGenFencesAPPLE)
2612 USE_GL_FUNC(glIsFenceAPPLE)
2613 USE_GL_FUNC(glSetFenceAPPLE)
2614 USE_GL_FUNC(glTestFenceAPPLE)
2615 USE_GL_FUNC(glTestObjectAPPLE)
2616 /* GL_APPLE_flush_buffer_range */
2617 USE_GL_FUNC(glBufferParameteriAPPLE)
2618 USE_GL_FUNC(glFlushMappedBufferRangeAPPLE)
2619 /* GL_ARB_blend_func_extended */
2620 USE_GL_FUNC(glBindFragDataLocationIndexed)
2621 USE_GL_FUNC(glGetFragDataIndex)
2622 /* GL_ARB_clip_control */
2623 USE_GL_FUNC(glClipControl)
2624 /* GL_ARB_color_buffer_float */
2625 USE_GL_FUNC(glClampColorARB)
2626 /* GL_ARB_copy_buffer */
2627 USE_GL_FUNC(glCopyBufferSubData)
2628 /* GL_ARB_debug_output */
2629 USE_GL_FUNC(glDebugMessageCallbackARB)
2630 USE_GL_FUNC(glDebugMessageControlARB)
2631 USE_GL_FUNC(glDebugMessageInsertARB)
2632 USE_GL_FUNC(glGetDebugMessageLogARB)
2633 /* GL_ARB_draw_buffers */
2634 USE_GL_FUNC(glDrawBuffersARB)
2635 /* GL_ARB_draw_elements_base_vertex */
2636 USE_GL_FUNC(glDrawElementsBaseVertex)
2637 USE_GL_FUNC(glDrawElementsInstancedBaseVertex)
2638 USE_GL_FUNC(glDrawRangeElementsBaseVertex)
2639 USE_GL_FUNC(glMultiDrawElementsBaseVertex)
2640 /* GL_ARB_draw_instanced */
2641 USE_GL_FUNC(glDrawArraysInstancedARB)
2642 USE_GL_FUNC(glDrawElementsInstancedARB)
2643 /* GL_ARB_ES2_compatibility */
2644 USE_GL_FUNC(glReleaseShaderCompiler)
2645 USE_GL_FUNC(glShaderBinary)
2646 USE_GL_FUNC(glGetShaderPrecisionFormat)
2647 USE_GL_FUNC(glDepthRangef)
2648 USE_GL_FUNC(glClearDepthf)
2649 /* GL_ARB_framebuffer_object */
2650 USE_GL_FUNC(glBindFramebuffer)
2651 USE_GL_FUNC(glBindRenderbuffer)
2652 USE_GL_FUNC(glBlitFramebuffer)
2653 USE_GL_FUNC(glCheckFramebufferStatus)
2654 USE_GL_FUNC(glDeleteFramebuffers)
2655 USE_GL_FUNC(glDeleteRenderbuffers)
2656 USE_GL_FUNC(glFramebufferRenderbuffer)
2657 USE_GL_FUNC(glFramebufferTexture1D)
2658 USE_GL_FUNC(glFramebufferTexture2D)
2659 USE_GL_FUNC(glFramebufferTexture3D)
2660 USE_GL_FUNC(glFramebufferTextureLayer)
2661 USE_GL_FUNC(glGenFramebuffers)
2662 USE_GL_FUNC(glGenRenderbuffers)
2663 USE_GL_FUNC(glGenerateMipmap)
2664 USE_GL_FUNC(glGetFramebufferAttachmentParameteriv)
2665 USE_GL_FUNC(glGetRenderbufferParameteriv)
2666 USE_GL_FUNC(glIsFramebuffer)
2667 USE_GL_FUNC(glIsRenderbuffer)
2668 USE_GL_FUNC(glRenderbufferStorage)
2669 USE_GL_FUNC(glRenderbufferStorageMultisample)
2670 /* GL_ARB_geometry_shader4 */
2671 USE_GL_FUNC(glFramebufferTextureARB)
2672 USE_GL_FUNC(glFramebufferTextureFaceARB)
2673 USE_GL_FUNC(glFramebufferTextureLayerARB)
2674 USE_GL_FUNC(glProgramParameteriARB)
2675 /* GL_ARB_instanced_arrays */
2676 USE_GL_FUNC(glVertexAttribDivisorARB)
2677 /* GL_ARB_internalformat_query */
2678 USE_GL_FUNC(glGetInternalformativ)
2679 /* GL_ARB_internalformat_query2 */
2680 USE_GL_FUNC(glGetInternalformati64v)
2681 /* GL_ARB_map_buffer_range */
2682 USE_GL_FUNC(glFlushMappedBufferRange)
2683 USE_GL_FUNC(glMapBufferRange)
2684 /* GL_ARB_multisample */
2685 USE_GL_FUNC(glSampleCoverageARB)
2686 /* GL_ARB_multitexture */
2687 USE_GL_FUNC(glActiveTextureARB)
2688 USE_GL_FUNC(glClientActiveTextureARB)
2689 USE_GL_FUNC(glMultiTexCoord1fARB)
2690 USE_GL_FUNC(glMultiTexCoord1fvARB)
2691 USE_GL_FUNC(glMultiTexCoord2fARB)
2692 USE_GL_FUNC(glMultiTexCoord2fvARB)
2693 USE_GL_FUNC(glMultiTexCoord2svARB)
2694 USE_GL_FUNC(glMultiTexCoord3fARB)
2695 USE_GL_FUNC(glMultiTexCoord3fvARB)
2696 USE_GL_FUNC(glMultiTexCoord4fARB)
2697 USE_GL_FUNC(glMultiTexCoord4fvARB)
2698 USE_GL_FUNC(glMultiTexCoord4svARB)
2699 /* GL_ARB_occlusion_query */
2700 USE_GL_FUNC(glBeginQueryARB)
2701 USE_GL_FUNC(glDeleteQueriesARB)
2702 USE_GL_FUNC(glEndQueryARB)
2703 USE_GL_FUNC(glGenQueriesARB)
2704 USE_GL_FUNC(glGetQueryivARB)
2705 USE_GL_FUNC(glGetQueryObjectivARB)
2706 USE_GL_FUNC(glGetQueryObjectuivARB)
2707 USE_GL_FUNC(glIsQueryARB)
2708 /* GL_ARB_point_parameters */
2709 USE_GL_FUNC(glPointParameterfARB)
2710 USE_GL_FUNC(glPointParameterfvARB)
2711 /* GL_ARB_provoking_vertex */
2712 USE_GL_FUNC(glProvokingVertex)
2713 /* GL_ARB_sampler_objects */
2714 USE_GL_FUNC(glGenSamplers)
2715 USE_GL_FUNC(glDeleteSamplers)
2716 USE_GL_FUNC(glIsSampler)
2717 USE_GL_FUNC(glBindSampler)
2718 USE_GL_FUNC(glSamplerParameteri)
2719 USE_GL_FUNC(glSamplerParameterf)
2720 USE_GL_FUNC(glSamplerParameteriv)
2721 USE_GL_FUNC(glSamplerParameterfv)
2722 USE_GL_FUNC(glSamplerParameterIiv)
2723 USE_GL_FUNC(glSamplerParameterIuiv)
2724 USE_GL_FUNC(glGetSamplerParameteriv)
2725 USE_GL_FUNC(glGetSamplerParameterfv)
2726 USE_GL_FUNC(glGetSamplerParameterIiv)
2727 USE_GL_FUNC(glGetSamplerParameterIuiv)
2728 /* GL_ARB_shader_image_load_store */
2729 USE_GL_FUNC(glBindImageTexture)
2730 USE_GL_FUNC(glMemoryBarrier)
2731 /* GL_ARB_shader_objects */
2732 USE_GL_FUNC(glAttachObjectARB)
2733 USE_GL_FUNC(glBindAttribLocationARB)
2734 USE_GL_FUNC(glCompileShaderARB)
2735 USE_GL_FUNC(glCreateProgramObjectARB)
2736 USE_GL_FUNC(glCreateShaderObjectARB)
2737 USE_GL_FUNC(glDeleteObjectARB)
2738 USE_GL_FUNC(glDetachObjectARB)
2739 USE_GL_FUNC(glGetActiveUniformARB)
2740 USE_GL_FUNC(glGetAttachedObjectsARB)
2741 USE_GL_FUNC(glGetAttribLocationARB)
2742 USE_GL_FUNC(glGetHandleARB)
2743 USE_GL_FUNC(glGetInfoLogARB)
2744 USE_GL_FUNC(glGetObjectParameterfvARB)
2745 USE_GL_FUNC(glGetObjectParameterivARB)
2746 USE_GL_FUNC(glGetShaderSourceARB)
2747 USE_GL_FUNC(glGetUniformLocationARB)
2748 USE_GL_FUNC(glGetUniformfvARB)
2749 USE_GL_FUNC(glGetUniformivARB)
2750 USE_GL_FUNC(glLinkProgramARB)
2751 USE_GL_FUNC(glShaderSourceARB)
2752 USE_GL_FUNC(glUniform1fARB)
2753 USE_GL_FUNC(glUniform1fvARB)
2754 USE_GL_FUNC(glUniform1iARB)
2755 USE_GL_FUNC(glUniform1ivARB)
2756 USE_GL_FUNC(glUniform2fARB)
2757 USE_GL_FUNC(glUniform2fvARB)
2758 USE_GL_FUNC(glUniform2iARB)
2759 USE_GL_FUNC(glUniform2ivARB)
2760 USE_GL_FUNC(glUniform3fARB)
2761 USE_GL_FUNC(glUniform3fvARB)
2762 USE_GL_FUNC(glUniform3iARB)
2763 USE_GL_FUNC(glUniform3ivARB)
2764 USE_GL_FUNC(glUniform4fARB)
2765 USE_GL_FUNC(glUniform4fvARB)
2766 USE_GL_FUNC(glUniform4iARB)
2767 USE_GL_FUNC(glUniform4ivARB)
2768 USE_GL_FUNC(glUniformMatrix2fvARB)
2769 USE_GL_FUNC(glUniformMatrix3fvARB)
2770 USE_GL_FUNC(glUniformMatrix4fvARB)
2771 USE_GL_FUNC(glUseProgramObjectARB)
2772 USE_GL_FUNC(glValidateProgramARB)
2773 /* GL_ARB_sync */
2774 USE_GL_FUNC(glClientWaitSync)
2775 USE_GL_FUNC(glDeleteSync)
2776 USE_GL_FUNC(glFenceSync)
2777 USE_GL_FUNC(glGetInteger64v)
2778 USE_GL_FUNC(glGetSynciv)
2779 USE_GL_FUNC(glIsSync)
2780 USE_GL_FUNC(glWaitSync)
2781 /* GL_ARB_texture_compression */
2782 USE_GL_FUNC(glCompressedTexImage2DARB)
2783 USE_GL_FUNC(glCompressedTexImage3DARB)
2784 USE_GL_FUNC(glCompressedTexSubImage2DARB)
2785 USE_GL_FUNC(glCompressedTexSubImage3DARB)
2786 USE_GL_FUNC(glGetCompressedTexImageARB)
2787 /* GL_ARB_texture_storage */
2788 USE_GL_FUNC(glTexStorage1D)
2789 USE_GL_FUNC(glTexStorage2D)
2790 USE_GL_FUNC(glTexStorage3D)
2791 /* GL_ARB_texture_view */
2792 USE_GL_FUNC(glTextureView)
2793 /* GL_ARB_timer_query */
2794 USE_GL_FUNC(glQueryCounter)
2795 USE_GL_FUNC(glGetQueryObjectui64v)
2796 /* GL_ARB_uniform_buffer_object */
2797 USE_GL_FUNC(glBindBufferBase)
2798 USE_GL_FUNC(glBindBufferRange)
2799 USE_GL_FUNC(glGetActiveUniformBlockName)
2800 USE_GL_FUNC(glGetActiveUniformBlockiv)
2801 USE_GL_FUNC(glGetActiveUniformName)
2802 USE_GL_FUNC(glGetActiveUniformsiv)
2803 USE_GL_FUNC(glGetIntegeri_v)
2804 USE_GL_FUNC(glGetUniformBlockIndex)
2805 USE_GL_FUNC(glGetUniformIndices)
2806 USE_GL_FUNC(glUniformBlockBinding)
2807 /* GL_ARB_vertex_blend */
2808 USE_GL_FUNC(glVertexBlendARB)
2809 USE_GL_FUNC(glWeightPointerARB)
2810 USE_GL_FUNC(glWeightbvARB)
2811 USE_GL_FUNC(glWeightdvARB)
2812 USE_GL_FUNC(glWeightfvARB)
2813 USE_GL_FUNC(glWeightivARB)
2814 USE_GL_FUNC(glWeightsvARB)
2815 USE_GL_FUNC(glWeightubvARB)
2816 USE_GL_FUNC(glWeightuivARB)
2817 USE_GL_FUNC(glWeightusvARB)
2818 /* GL_ARB_vertex_buffer_object */
2819 USE_GL_FUNC(glBindBufferARB)
2820 USE_GL_FUNC(glBufferDataARB)
2821 USE_GL_FUNC(glBufferSubDataARB)
2822 USE_GL_FUNC(glDeleteBuffersARB)
2823 USE_GL_FUNC(glGenBuffersARB)
2824 USE_GL_FUNC(glGetBufferParameterivARB)
2825 USE_GL_FUNC(glGetBufferPointervARB)
2826 USE_GL_FUNC(glGetBufferSubDataARB)
2827 USE_GL_FUNC(glIsBufferARB)
2828 USE_GL_FUNC(glMapBufferARB)
2829 USE_GL_FUNC(glUnmapBufferARB)
2830 /* GL_ARB_vertex_program */
2831 USE_GL_FUNC(glBindProgramARB)
2832 USE_GL_FUNC(glDeleteProgramsARB)
2833 USE_GL_FUNC(glDisableVertexAttribArrayARB)
2834 USE_GL_FUNC(glEnableVertexAttribArrayARB)
2835 USE_GL_FUNC(glGenProgramsARB)
2836 USE_GL_FUNC(glGetProgramivARB)
2837 USE_GL_FUNC(glProgramEnvParameter4fvARB)
2838 USE_GL_FUNC(glProgramLocalParameter4fvARB)
2839 USE_GL_FUNC(glProgramStringARB)
2840 USE_GL_FUNC(glVertexAttrib1dARB)
2841 USE_GL_FUNC(glVertexAttrib1dvARB)
2842 USE_GL_FUNC(glVertexAttrib1fARB)
2843 USE_GL_FUNC(glVertexAttrib1fvARB)
2844 USE_GL_FUNC(glVertexAttrib1sARB)
2845 USE_GL_FUNC(glVertexAttrib1svARB)
2846 USE_GL_FUNC(glVertexAttrib2dARB)
2847 USE_GL_FUNC(glVertexAttrib2dvARB)
2848 USE_GL_FUNC(glVertexAttrib2fARB)
2849 USE_GL_FUNC(glVertexAttrib2fvARB)
2850 USE_GL_FUNC(glVertexAttrib2sARB)
2851 USE_GL_FUNC(glVertexAttrib2svARB)
2852 USE_GL_FUNC(glVertexAttrib3dARB)
2853 USE_GL_FUNC(glVertexAttrib3dvARB)
2854 USE_GL_FUNC(glVertexAttrib3fARB)
2855 USE_GL_FUNC(glVertexAttrib3fvARB)
2856 USE_GL_FUNC(glVertexAttrib3sARB)
2857 USE_GL_FUNC(glVertexAttrib3svARB)
2858 USE_GL_FUNC(glVertexAttrib4NbvARB)
2859 USE_GL_FUNC(glVertexAttrib4NivARB)
2860 USE_GL_FUNC(glVertexAttrib4NsvARB)
2861 USE_GL_FUNC(glVertexAttrib4NubARB)
2862 USE_GL_FUNC(glVertexAttrib4NubvARB)
2863 USE_GL_FUNC(glVertexAttrib4NuivARB)
2864 USE_GL_FUNC(glVertexAttrib4NusvARB)
2865 USE_GL_FUNC(glVertexAttrib4bvARB)
2866 USE_GL_FUNC(glVertexAttrib4dARB)
2867 USE_GL_FUNC(glVertexAttrib4dvARB)
2868 USE_GL_FUNC(glVertexAttrib4fARB)
2869 USE_GL_FUNC(glVertexAttrib4fvARB)
2870 USE_GL_FUNC(glVertexAttrib4ivARB)
2871 USE_GL_FUNC(glVertexAttrib4sARB)
2872 USE_GL_FUNC(glVertexAttrib4svARB)
2873 USE_GL_FUNC(glVertexAttrib4ubvARB)
2874 USE_GL_FUNC(glVertexAttrib4uivARB)
2875 USE_GL_FUNC(glVertexAttrib4usvARB)
2876 USE_GL_FUNC(glVertexAttribPointerARB)
2877 /* GL_ARB_viewport_array */
2878 USE_GL_FUNC(glDepthRangeArrayv)
2879 USE_GL_FUNC(glDepthRangeIndexed)
2880 USE_GL_FUNC(glGetDoublei_v)
2881 USE_GL_FUNC(glGetFloati_v)
2882 USE_GL_FUNC(glScissorArrayv)
2883 USE_GL_FUNC(glScissorIndexed)
2884 USE_GL_FUNC(glScissorIndexedv)
2885 USE_GL_FUNC(glViewportArrayv)
2886 USE_GL_FUNC(glViewportIndexedf)
2887 USE_GL_FUNC(glViewportIndexedfv)
2888 /* GL_ATI_fragment_shader */
2889 USE_GL_FUNC(glAlphaFragmentOp1ATI)
2890 USE_GL_FUNC(glAlphaFragmentOp2ATI)
2891 USE_GL_FUNC(glAlphaFragmentOp3ATI)
2892 USE_GL_FUNC(glBeginFragmentShaderATI)
2893 USE_GL_FUNC(glBindFragmentShaderATI)
2894 USE_GL_FUNC(glColorFragmentOp1ATI)
2895 USE_GL_FUNC(glColorFragmentOp2ATI)
2896 USE_GL_FUNC(glColorFragmentOp3ATI)
2897 USE_GL_FUNC(glDeleteFragmentShaderATI)
2898 USE_GL_FUNC(glEndFragmentShaderATI)
2899 USE_GL_FUNC(glGenFragmentShadersATI)
2900 USE_GL_FUNC(glPassTexCoordATI)
2901 USE_GL_FUNC(glSampleMapATI)
2902 USE_GL_FUNC(glSetFragmentShaderConstantATI)
2903 /* GL_ATI_separate_stencil */
2904 USE_GL_FUNC(glStencilOpSeparateATI)
2905 USE_GL_FUNC(glStencilFuncSeparateATI)
2906 /* GL_EXT_blend_color */
2907 USE_GL_FUNC(glBlendColorEXT)
2908 /* GL_EXT_blend_equation_separate */
2909 USE_GL_FUNC(glBlendFuncSeparateEXT)
2910 /* GL_EXT_blend_func_separate */
2911 USE_GL_FUNC(glBlendEquationSeparateEXT)
2912 /* GL_EXT_blend_minmax */
2913 USE_GL_FUNC(glBlendEquationEXT)
2914 /* GL_EXT_depth_bounds_test */
2915 USE_GL_FUNC(glDepthBoundsEXT)
2916 /* GL_EXT_draw_buffers2 */
2917 USE_GL_FUNC(glColorMaskIndexedEXT)
2918 USE_GL_FUNC(glDisableIndexedEXT)
2919 USE_GL_FUNC(glEnableIndexedEXT)
2920 USE_GL_FUNC(glGetBooleanIndexedvEXT)
2921 USE_GL_FUNC(glGetIntegerIndexedvEXT)
2922 USE_GL_FUNC(glIsEnabledIndexedEXT)
2923 /* GL_EXT_fog_coord */
2924 USE_GL_FUNC(glFogCoordPointerEXT)
2925 USE_GL_FUNC(glFogCoorddEXT)
2926 USE_GL_FUNC(glFogCoorddvEXT)
2927 USE_GL_FUNC(glFogCoordfEXT)
2928 USE_GL_FUNC(glFogCoordfvEXT)
2929 /* GL_EXT_framebuffer_blit */
2930 USE_GL_FUNC(glBlitFramebufferEXT)
2931 /* GL_EXT_framebuffer_multisample */
2932 USE_GL_FUNC(glRenderbufferStorageMultisampleEXT)
2933 /* GL_EXT_framebuffer_object */
2934 USE_GL_FUNC(glBindFramebufferEXT)
2935 USE_GL_FUNC(glBindRenderbufferEXT)
2936 USE_GL_FUNC(glCheckFramebufferStatusEXT)
2937 USE_GL_FUNC(glDeleteFramebuffersEXT)
2938 USE_GL_FUNC(glDeleteRenderbuffersEXT)
2939 USE_GL_FUNC(glFramebufferRenderbufferEXT)
2940 USE_GL_FUNC(glFramebufferTexture1DEXT)
2941 USE_GL_FUNC(glFramebufferTexture2DEXT)
2942 USE_GL_FUNC(glFramebufferTexture3DEXT)
2943 USE_GL_FUNC(glGenFramebuffersEXT)
2944 USE_GL_FUNC(glGenRenderbuffersEXT)
2945 USE_GL_FUNC(glGenerateMipmapEXT)
2946 USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT)
2947 USE_GL_FUNC(glGetRenderbufferParameterivEXT)
2948 USE_GL_FUNC(glIsFramebufferEXT)
2949 USE_GL_FUNC(glIsRenderbufferEXT)
2950 USE_GL_FUNC(glRenderbufferStorageEXT)
2951 /* GL_EXT_gpu_program_parameters */
2952 USE_GL_FUNC(glProgramEnvParameters4fvEXT)
2953 USE_GL_FUNC(glProgramLocalParameters4fvEXT)
2954 /* GL_EXT_gpu_shader4 */
2955 USE_GL_FUNC(glBindFragDataLocationEXT)
2956 USE_GL_FUNC(glGetFragDataLocationEXT)
2957 USE_GL_FUNC(glGetUniformuivEXT)
2958 USE_GL_FUNC(glGetVertexAttribIivEXT)
2959 USE_GL_FUNC(glGetVertexAttribIuivEXT)
2960 USE_GL_FUNC(glUniform1uiEXT)
2961 USE_GL_FUNC(glUniform1uivEXT)
2962 USE_GL_FUNC(glUniform2uiEXT)
2963 USE_GL_FUNC(glUniform2uivEXT)
2964 USE_GL_FUNC(glUniform3uiEXT)
2965 USE_GL_FUNC(glUniform3uivEXT)
2966 USE_GL_FUNC(glUniform4uiEXT)
2967 USE_GL_FUNC(glUniform4uivEXT)
2968 USE_GL_FUNC(glVertexAttribI1iEXT)
2969 USE_GL_FUNC(glVertexAttribI1ivEXT)
2970 USE_GL_FUNC(glVertexAttribI1uiEXT)
2971 USE_GL_FUNC(glVertexAttribI1uivEXT)
2972 USE_GL_FUNC(glVertexAttribI2iEXT)
2973 USE_GL_FUNC(glVertexAttribI2ivEXT)
2974 USE_GL_FUNC(glVertexAttribI2uiEXT)
2975 USE_GL_FUNC(glVertexAttribI2uivEXT)
2976 USE_GL_FUNC(glVertexAttribI3iEXT)
2977 USE_GL_FUNC(glVertexAttribI3ivEXT)
2978 USE_GL_FUNC(glVertexAttribI3uiEXT)
2979 USE_GL_FUNC(glVertexAttribI3uivEXT)
2980 USE_GL_FUNC(glVertexAttribI4bvEXT)
2981 USE_GL_FUNC(glVertexAttribI4iEXT)
2982 USE_GL_FUNC(glVertexAttribI4ivEXT)
2983 USE_GL_FUNC(glVertexAttribI4svEXT)
2984 USE_GL_FUNC(glVertexAttribI4ubvEXT)
2985 USE_GL_FUNC(glVertexAttribI4uiEXT)
2986 USE_GL_FUNC(glVertexAttribI4uivEXT)
2987 USE_GL_FUNC(glVertexAttribI4usvEXT)
2988 USE_GL_FUNC(glVertexAttribIPointerEXT)
2989 /* GL_EXT_point_parameters */
2990 USE_GL_FUNC(glPointParameterfEXT)
2991 USE_GL_FUNC(glPointParameterfvEXT)
2992 /* GL_EXT_provoking_vertex */
2993 USE_GL_FUNC(glProvokingVertexEXT)
2994 /* GL_EXT_secondary_color */
2995 USE_GL_FUNC(glSecondaryColor3fEXT)
2996 USE_GL_FUNC(glSecondaryColor3fvEXT)
2997 USE_GL_FUNC(glSecondaryColor3ubEXT)
2998 USE_GL_FUNC(glSecondaryColor3ubvEXT)
2999 USE_GL_FUNC(glSecondaryColorPointerEXT)
3000 /* GL_EXT_stencil_two_side */
3001 USE_GL_FUNC(glActiveStencilFaceEXT)
3002 /* GL_EXT_texture3D */
3003 USE_GL_FUNC(glTexImage3D)
3004 USE_GL_FUNC(glTexImage3DEXT)
3005 USE_GL_FUNC(glTexSubImage3D)
3006 USE_GL_FUNC(glTexSubImage3DEXT)
3007 /* GL_NV_fence */
3008 USE_GL_FUNC(glDeleteFencesNV)
3009 USE_GL_FUNC(glFinishFenceNV)
3010 USE_GL_FUNC(glGenFencesNV)
3011 USE_GL_FUNC(glGetFenceivNV)
3012 USE_GL_FUNC(glIsFenceNV)
3013 USE_GL_FUNC(glSetFenceNV)
3014 USE_GL_FUNC(glTestFenceNV)
3015 /* GL_NV_half_float */
3016 USE_GL_FUNC(glColor3hNV)
3017 USE_GL_FUNC(glColor3hvNV)
3018 USE_GL_FUNC(glColor4hNV)
3019 USE_GL_FUNC(glColor4hvNV)
3020 USE_GL_FUNC(glFogCoordhNV)
3021 USE_GL_FUNC(glFogCoordhvNV)
3022 USE_GL_FUNC(glMultiTexCoord1hNV)
3023 USE_GL_FUNC(glMultiTexCoord1hvNV)
3024 USE_GL_FUNC(glMultiTexCoord2hNV)
3025 USE_GL_FUNC(glMultiTexCoord2hvNV)
3026 USE_GL_FUNC(glMultiTexCoord3hNV)
3027 USE_GL_FUNC(glMultiTexCoord3hvNV)
3028 USE_GL_FUNC(glMultiTexCoord4hNV)
3029 USE_GL_FUNC(glMultiTexCoord4hvNV)
3030 USE_GL_FUNC(glNormal3hNV)
3031 USE_GL_FUNC(glNormal3hvNV)
3032 USE_GL_FUNC(glSecondaryColor3hNV)
3033 USE_GL_FUNC(glSecondaryColor3hvNV)
3034 USE_GL_FUNC(glTexCoord1hNV)
3035 USE_GL_FUNC(glTexCoord1hvNV)
3036 USE_GL_FUNC(glTexCoord2hNV)
3037 USE_GL_FUNC(glTexCoord2hvNV)
3038 USE_GL_FUNC(glTexCoord3hNV)
3039 USE_GL_FUNC(glTexCoord3hvNV)
3040 USE_GL_FUNC(glTexCoord4hNV)
3041 USE_GL_FUNC(glTexCoord4hvNV)
3042 USE_GL_FUNC(glVertex2hNV)
3043 USE_GL_FUNC(glVertex2hvNV)
3044 USE_GL_FUNC(glVertex3hNV)
3045 USE_GL_FUNC(glVertex3hvNV)
3046 USE_GL_FUNC(glVertex4hNV)
3047 USE_GL_FUNC(glVertex4hvNV)
3048 USE_GL_FUNC(glVertexAttrib1hNV)
3049 USE_GL_FUNC(glVertexAttrib1hvNV)
3050 USE_GL_FUNC(glVertexAttrib2hNV)
3051 USE_GL_FUNC(glVertexAttrib2hvNV)
3052 USE_GL_FUNC(glVertexAttrib3hNV)
3053 USE_GL_FUNC(glVertexAttrib3hvNV)
3054 USE_GL_FUNC(glVertexAttrib4hNV)
3055 USE_GL_FUNC(glVertexAttrib4hvNV)
3056 USE_GL_FUNC(glVertexAttribs1hvNV)
3057 USE_GL_FUNC(glVertexAttribs2hvNV)
3058 USE_GL_FUNC(glVertexAttribs3hvNV)
3059 USE_GL_FUNC(glVertexAttribs4hvNV)
3060 USE_GL_FUNC(glVertexWeighthNV)
3061 USE_GL_FUNC(glVertexWeighthvNV)
3062 /* GL_NV_point_sprite */
3063 USE_GL_FUNC(glPointParameteriNV)
3064 USE_GL_FUNC(glPointParameterivNV)
3065 /* GL_NV_register_combiners */
3066 USE_GL_FUNC(glCombinerInputNV)
3067 USE_GL_FUNC(glCombinerOutputNV)
3068 USE_GL_FUNC(glCombinerParameterfNV)
3069 USE_GL_FUNC(glCombinerParameterfvNV)
3070 USE_GL_FUNC(glCombinerParameteriNV)
3071 USE_GL_FUNC(glCombinerParameterivNV)
3072 USE_GL_FUNC(glFinalCombinerInputNV)
3073 /* WGL extensions */
3074 USE_GL_FUNC(wglChoosePixelFormatARB)
3075 USE_GL_FUNC(wglGetExtensionsStringARB)
3076 USE_GL_FUNC(wglGetPixelFormatAttribfvARB)
3077 USE_GL_FUNC(wglGetPixelFormatAttribivARB)
3078 USE_GL_FUNC(wglQueryCurrentRendererIntegerWINE)
3079 USE_GL_FUNC(wglQueryCurrentRendererStringWINE)
3080 USE_GL_FUNC(wglQueryRendererIntegerWINE)
3081 USE_GL_FUNC(wglQueryRendererStringWINE)
3082 USE_GL_FUNC(wglSetPixelFormatWINE)
3083 USE_GL_FUNC(wglSwapIntervalEXT)
3085 /* Newer core functions */
3086 USE_GL_FUNC(glActiveTexture) /* OpenGL 1.3 */
3087 USE_GL_FUNC(glAttachShader) /* OpenGL 2.0 */
3088 USE_GL_FUNC(glBeginQuery) /* OpenGL 1.5 */
3089 USE_GL_FUNC(glBindAttribLocation) /* OpenGL 2.0 */
3090 USE_GL_FUNC(glBindBuffer) /* OpenGL 1.5 */
3091 USE_GL_FUNC(glBindVertexArray) /* OpenGL 3.0 */
3092 USE_GL_FUNC(glBlendColor) /* OpenGL 1.4 */
3093 USE_GL_FUNC(glBlendEquation) /* OpenGL 1.4 */
3094 USE_GL_FUNC(glBlendEquationSeparate) /* OpenGL 2.0 */
3095 USE_GL_FUNC(glBlendFuncSeparate) /* OpenGL 1.4 */
3096 USE_GL_FUNC(glBufferData) /* OpenGL 1.5 */
3097 USE_GL_FUNC(glBufferSubData) /* OpenGL 1.5 */
3098 USE_GL_FUNC(glColorMaski) /* OpenGL 3.0 */
3099 USE_GL_FUNC(glCompileShader) /* OpenGL 2.0 */
3100 USE_GL_FUNC(glCompressedTexImage2D) /* OpenGL 1.3 */
3101 USE_GL_FUNC(glCompressedTexImage3D) /* OpenGL 1.3 */
3102 USE_GL_FUNC(glCompressedTexSubImage2D) /* OpenGL 1.3 */
3103 USE_GL_FUNC(glCompressedTexSubImage3D) /* OpenGL 1.3 */
3104 USE_GL_FUNC(glCreateProgram) /* OpenGL 2.0 */
3105 USE_GL_FUNC(glCreateShader) /* OpenGL 2.0 */
3106 USE_GL_FUNC(glDebugMessageCallback) /* OpenGL 4.3 */
3107 USE_GL_FUNC(glDebugMessageControl) /* OpenGL 4.3 */
3108 USE_GL_FUNC(glDebugMessageInsert) /* OpenGL 4.3 */
3109 USE_GL_FUNC(glDeleteBuffers) /* OpenGL 1.5 */
3110 USE_GL_FUNC(glDeleteProgram) /* OpenGL 2.0 */
3111 USE_GL_FUNC(glDeleteQueries) /* OpenGL 1.5 */
3112 USE_GL_FUNC(glDeleteShader) /* OpenGL 2.0 */
3113 USE_GL_FUNC(glDeleteVertexArrays) /* OpenGL 3.0 */
3114 USE_GL_FUNC(glDetachShader) /* OpenGL 2.0 */
3115 USE_GL_FUNC(glDisablei) /* OpenGL 3.0 */
3116 USE_GL_FUNC(glDisableVertexAttribArray) /* OpenGL 2.0 */
3117 USE_GL_FUNC(glDrawArraysInstanced) /* OpenGL 3.1 */
3118 USE_GL_FUNC(glDrawBuffers) /* OpenGL 2.0 */
3119 USE_GL_FUNC(glDrawElementsInstanced) /* OpenGL 3.1 */
3120 USE_GL_FUNC(glEnablei) /* OpenGL 3.0 */
3121 USE_GL_FUNC(glEnableVertexAttribArray) /* OpenGL 2.0 */
3122 USE_GL_FUNC(glEndQuery) /* OpenGL 1.5 */
3123 USE_GL_FUNC(glGenBuffers) /* OpenGL 1.5 */
3124 USE_GL_FUNC(glGenQueries) /* OpenGL 1.5 */
3125 USE_GL_FUNC(glGenVertexArrays) /* OpenGL 3.0 */
3126 USE_GL_FUNC(glGetActiveUniform) /* OpenGL 2.0 */
3127 USE_GL_FUNC(glGetAttachedShaders) /* OpenGL 2.0 */
3128 USE_GL_FUNC(glGetAttribLocation) /* OpenGL 2.0 */
3129 USE_GL_FUNC(glGetBooleani_v) /* OpenGL 3.0 */
3130 USE_GL_FUNC(glGetBufferSubData) /* OpenGL 1.5 */
3131 USE_GL_FUNC(glGetCompressedTexImage) /* OpenGL 1.3 */
3132 USE_GL_FUNC(glGetDebugMessageLog) /* OpenGL 4.3 */
3133 USE_GL_FUNC(glGetIntegeri_v) /* OpenGL 3.0 */
3134 USE_GL_FUNC(glGetProgramInfoLog) /* OpenGL 2.0 */
3135 USE_GL_FUNC(glGetProgramiv) /* OpenGL 2.0 */
3136 USE_GL_FUNC(glGetQueryiv) /* OpenGL 1.5 */
3137 USE_GL_FUNC(glGetQueryObjectuiv) /* OpenGL 1.5 */
3138 USE_GL_FUNC(glGetShaderInfoLog) /* OpenGL 2.0 */
3139 USE_GL_FUNC(glGetShaderiv) /* OpenGL 2.0 */
3140 USE_GL_FUNC(glGetShaderSource) /* OpenGL 2.0 */
3141 USE_GL_FUNC(glGetStringi) /* OpenGL 3.0 */
3142 USE_GL_FUNC(glGetUniformfv) /* OpenGL 2.0 */
3143 USE_GL_FUNC(glGetUniformiv) /* OpenGL 2.0 */
3144 USE_GL_FUNC(glGetUniformLocation) /* OpenGL 2.0 */
3145 USE_GL_FUNC(glIsEnabledi) /* OpenGL 3.0 */
3146 USE_GL_FUNC(glLinkProgram) /* OpenGL 2.0 */
3147 USE_GL_FUNC(glMapBuffer) /* OpenGL 1.5 */
3148 USE_GL_FUNC(glPointParameteri) /* OpenGL 1.4 */
3149 USE_GL_FUNC(glPointParameteriv) /* OpenGL 1.4 */
3150 USE_GL_FUNC(glShaderSource) /* OpenGL 2.0 */
3151 USE_GL_FUNC(glStencilFuncSeparate) /* OpenGL 2.0 */
3152 USE_GL_FUNC(glStencilOpSeparate) /* OpenGL 2.0 */
3153 USE_GL_FUNC(glTexImage3D) /* OpenGL 1.2 */
3154 USE_GL_FUNC(glTexSubImage3D) /* OpenGL 1.2 */
3155 USE_GL_FUNC(glUniform1f) /* OpenGL 2.0 */
3156 USE_GL_FUNC(glUniform1fv) /* OpenGL 2.0 */
3157 USE_GL_FUNC(glUniform1i) /* OpenGL 2.0 */
3158 USE_GL_FUNC(glUniform1iv) /* OpenGL 2.0 */
3159 USE_GL_FUNC(glUniform2f) /* OpenGL 2.0 */
3160 USE_GL_FUNC(glUniform2fv) /* OpenGL 2.0 */
3161 USE_GL_FUNC(glUniform2i) /* OpenGL 2.0 */
3162 USE_GL_FUNC(glUniform2iv) /* OpenGL 2.0 */
3163 USE_GL_FUNC(glUniform3f) /* OpenGL 2.0 */
3164 USE_GL_FUNC(glUniform3fv) /* OpenGL 2.0 */
3165 USE_GL_FUNC(glUniform3i) /* OpenGL 2.0 */
3166 USE_GL_FUNC(glUniform3iv) /* OpenGL 2.0 */
3167 USE_GL_FUNC(glUniform4f) /* OpenGL 2.0 */
3168 USE_GL_FUNC(glUniform4fv) /* OpenGL 2.0 */
3169 USE_GL_FUNC(glUniform4i) /* OpenGL 2.0 */
3170 USE_GL_FUNC(glUniform4iv) /* OpenGL 2.0 */
3171 USE_GL_FUNC(glUniformMatrix2fv) /* OpenGL 2.0 */
3172 USE_GL_FUNC(glUniformMatrix3fv) /* OpenGL 2.0 */
3173 USE_GL_FUNC(glUniformMatrix4fv) /* OpenGL 2.0 */
3174 USE_GL_FUNC(glUnmapBuffer) /* OpenGL 1.5 */
3175 USE_GL_FUNC(glUseProgram) /* OpenGL 2.0 */
3176 USE_GL_FUNC(glValidateProgram) /* OpenGL 2.0 */
3177 USE_GL_FUNC(glVertexAttrib1f) /* OpenGL 2.0 */
3178 USE_GL_FUNC(glVertexAttrib1fv) /* OpenGL 2.0 */
3179 USE_GL_FUNC(glVertexAttrib2f) /* OpenGL 2.0 */
3180 USE_GL_FUNC(glVertexAttrib2fv) /* OpenGL 2.0 */
3181 USE_GL_FUNC(glVertexAttrib3f) /* OpenGL 2.0 */
3182 USE_GL_FUNC(glVertexAttrib3fv) /* OpenGL 2.0 */
3183 USE_GL_FUNC(glVertexAttrib4f) /* OpenGL 2.0 */
3184 USE_GL_FUNC(glVertexAttrib4fv) /* OpenGL 2.0 */
3185 USE_GL_FUNC(glVertexAttrib4Nsv) /* OpenGL 2.0 */
3186 USE_GL_FUNC(glVertexAttrib4Nub) /* OpenGL 2.0 */
3187 USE_GL_FUNC(glVertexAttrib4Nubv) /* OpenGL 2.0 */
3188 USE_GL_FUNC(glVertexAttrib4Nusv) /* OpenGL 2.0 */
3189 USE_GL_FUNC(glVertexAttrib4sv) /* OpenGL 2.0 */
3190 USE_GL_FUNC(glVertexAttrib4ubv) /* OpenGL 2.0 */
3191 USE_GL_FUNC(glVertexAttribDivisor) /* OpenGL 3.3 */
3192 USE_GL_FUNC(glVertexAttribIPointer) /* OpenGL 3.0 */
3193 USE_GL_FUNC(glVertexAttribPointer) /* OpenGL 2.0 */
3194 #undef USE_GL_FUNC
3196 #ifndef USE_WIN32_OPENGL
3197 /* hack: use the functions directly from the TEB table to bypass the thunks */
3198 /* note that we still need the above wglGetProcAddress calls to initialize the table */
3199 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
3200 #endif
3202 #define MAP_GL_FUNCTION(core_func, ext_func) \
3203 do \
3205 if (!gl_info->gl_ops.ext.p_##core_func) \
3206 gl_info->gl_ops.ext.p_##core_func = gl_info->gl_ops.ext.p_##ext_func; \
3207 } while (0)
3208 #define MAP_GL_FUNCTION_CAST(core_func, ext_func) \
3209 do \
3211 if (!gl_info->gl_ops.ext.p_##core_func) \
3212 gl_info->gl_ops.ext.p_##core_func = (void *)gl_info->gl_ops.ext.p_##ext_func; \
3213 } while (0)
3215 MAP_GL_FUNCTION(glActiveTexture, glActiveTextureARB);
3216 MAP_GL_FUNCTION(glAttachShader, glAttachObjectARB);
3217 MAP_GL_FUNCTION(glBeginQuery, glBeginQueryARB);
3218 MAP_GL_FUNCTION(glBindAttribLocation, glBindAttribLocationARB);
3219 MAP_GL_FUNCTION(glBindBuffer, glBindBufferARB);
3220 MAP_GL_FUNCTION(glBlendColor, glBlendColorEXT);
3221 MAP_GL_FUNCTION(glBlendEquation, glBlendEquationEXT);
3222 MAP_GL_FUNCTION(glBlendEquationSeparate, glBlendEquationSeparateEXT);
3223 MAP_GL_FUNCTION(glBlendFuncSeparate, glBlendFuncSeparateEXT);
3224 MAP_GL_FUNCTION(glBufferData, glBufferDataARB);
3225 MAP_GL_FUNCTION(glBufferSubData, glBufferSubDataARB);
3226 MAP_GL_FUNCTION(glColorMaski, glColorMaskIndexedEXT);
3227 MAP_GL_FUNCTION(glCompileShader, glCompileShaderARB);
3228 MAP_GL_FUNCTION(glCompressedTexImage2D, glCompressedTexImage2DARB);
3229 MAP_GL_FUNCTION(glCompressedTexImage3D, glCompressedTexImage3DARB);
3230 MAP_GL_FUNCTION(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB);
3231 MAP_GL_FUNCTION(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB);
3232 MAP_GL_FUNCTION(glCreateProgram, glCreateProgramObjectARB);
3233 MAP_GL_FUNCTION(glCreateShader, glCreateShaderObjectARB);
3234 MAP_GL_FUNCTION(glDebugMessageCallback, glDebugMessageCallbackARB);
3235 MAP_GL_FUNCTION(glDebugMessageControl, glDebugMessageControlARB);
3236 MAP_GL_FUNCTION(glDebugMessageInsert, glDebugMessageInsertARB);
3237 MAP_GL_FUNCTION(glDeleteBuffers, glDeleteBuffersARB);
3238 MAP_GL_FUNCTION(glDeleteProgram, glDeleteObjectARB);
3239 MAP_GL_FUNCTION(glDeleteQueries, glDeleteQueriesARB);
3240 MAP_GL_FUNCTION(glDeleteShader, glDeleteObjectARB);
3241 MAP_GL_FUNCTION(glDetachShader, glDetachObjectARB);
3242 MAP_GL_FUNCTION(glDisablei, glDisableIndexedEXT);
3243 MAP_GL_FUNCTION(glDisableVertexAttribArray, glDisableVertexAttribArrayARB);
3244 MAP_GL_FUNCTION(glDrawArraysInstanced, glDrawArraysInstancedARB);
3245 MAP_GL_FUNCTION(glDrawBuffers, glDrawBuffersARB);
3246 MAP_GL_FUNCTION(glDrawElementsInstanced, glDrawElementsInstancedARB);
3247 MAP_GL_FUNCTION(glEnablei, glEnableIndexedEXT);
3248 MAP_GL_FUNCTION(glEnableVertexAttribArray, glEnableVertexAttribArrayARB);
3249 MAP_GL_FUNCTION(glEndQuery, glEndQueryARB);
3250 MAP_GL_FUNCTION(glGenBuffers, glGenBuffersARB);
3251 MAP_GL_FUNCTION(glGenQueries, glGenQueriesARB);
3252 MAP_GL_FUNCTION(glGetActiveUniform, glGetActiveUniformARB);
3253 MAP_GL_FUNCTION(glGetAttachedShaders, glGetAttachedObjectsARB);
3254 MAP_GL_FUNCTION(glGetAttribLocation, glGetAttribLocationARB);
3255 MAP_GL_FUNCTION(glGetBooleani_v, glGetBooleanIndexedvEXT);
3256 MAP_GL_FUNCTION(glGetBufferSubData, glGetBufferSubDataARB);
3257 MAP_GL_FUNCTION(glGetCompressedTexImage, glGetCompressedTexImageARB);
3258 MAP_GL_FUNCTION(glGetDebugMessageLog, glGetDebugMessageLogARB);
3259 MAP_GL_FUNCTION(glGetIntegeri_v, glGetIntegerIndexedvEXT);
3260 MAP_GL_FUNCTION(glGetProgramInfoLog, glGetInfoLogARB);
3261 MAP_GL_FUNCTION(glGetProgramiv, glGetObjectParameterivARB);
3262 MAP_GL_FUNCTION(glGetQueryiv, glGetQueryivARB);
3263 MAP_GL_FUNCTION(glGetQueryObjectuiv, glGetQueryObjectuivARB);
3264 MAP_GL_FUNCTION(glGetShaderInfoLog, glGetInfoLogARB);
3265 MAP_GL_FUNCTION(glGetShaderiv, glGetObjectParameterivARB);
3266 MAP_GL_FUNCTION(glGetShaderSource, glGetShaderSourceARB);
3267 MAP_GL_FUNCTION(glGetUniformfv, glGetUniformfvARB);
3268 MAP_GL_FUNCTION(glGetUniformiv, glGetUniformivARB);
3269 MAP_GL_FUNCTION(glGetUniformLocation, glGetUniformLocationARB);
3270 MAP_GL_FUNCTION(glIsEnabledi, glIsEnabledIndexedEXT);
3271 MAP_GL_FUNCTION(glLinkProgram, glLinkProgramARB);
3272 MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB);
3273 MAP_GL_FUNCTION_CAST(glShaderSource, glShaderSourceARB);
3274 MAP_GL_FUNCTION_CAST(glTexImage3D, glTexImage3DEXT);
3275 MAP_GL_FUNCTION(glTexSubImage3D, glTexSubImage3DEXT);
3276 MAP_GL_FUNCTION(glUniform1f, glUniform1fARB);
3277 MAP_GL_FUNCTION(glUniform1fv, glUniform1fvARB);
3278 MAP_GL_FUNCTION(glUniform1i, glUniform1iARB);
3279 MAP_GL_FUNCTION(glUniform1iv, glUniform1ivARB);
3280 MAP_GL_FUNCTION(glUniform2f, glUniform2fARB);
3281 MAP_GL_FUNCTION(glUniform2fv, glUniform2fvARB);
3282 MAP_GL_FUNCTION(glUniform2i, glUniform2iARB);
3283 MAP_GL_FUNCTION(glUniform2iv, glUniform2ivARB);
3284 MAP_GL_FUNCTION(glUniform3f, glUniform3fARB);
3285 MAP_GL_FUNCTION(glUniform3fv, glUniform3fvARB);
3286 MAP_GL_FUNCTION(glUniform3i, glUniform3iARB);
3287 MAP_GL_FUNCTION(glUniform3iv, glUniform3ivARB);
3288 MAP_GL_FUNCTION(glUniform4f, glUniform4fARB);
3289 MAP_GL_FUNCTION(glUniform4fv, glUniform4fvARB);
3290 MAP_GL_FUNCTION(glUniform4i, glUniform4iARB);
3291 MAP_GL_FUNCTION(glUniform4iv, glUniform4ivARB);
3292 MAP_GL_FUNCTION(glUniformMatrix2fv, glUniformMatrix2fvARB);
3293 MAP_GL_FUNCTION(glUniformMatrix3fv, glUniformMatrix3fvARB);
3294 MAP_GL_FUNCTION(glUniformMatrix4fv, glUniformMatrix4fvARB);
3295 MAP_GL_FUNCTION(glUnmapBuffer, glUnmapBufferARB);
3296 MAP_GL_FUNCTION(glUseProgram, glUseProgramObjectARB);
3297 MAP_GL_FUNCTION(glValidateProgram, glValidateProgramARB);
3298 MAP_GL_FUNCTION(glVertexAttrib1f, glVertexAttrib1fARB);
3299 MAP_GL_FUNCTION(glVertexAttrib1fv, glVertexAttrib1fvARB);
3300 MAP_GL_FUNCTION(glVertexAttrib2f, glVertexAttrib2fARB);
3301 MAP_GL_FUNCTION(glVertexAttrib2fv, glVertexAttrib2fvARB);
3302 MAP_GL_FUNCTION(glVertexAttrib3f, glVertexAttrib3fARB);
3303 MAP_GL_FUNCTION(glVertexAttrib3fv, glVertexAttrib3fvARB);
3304 MAP_GL_FUNCTION(glVertexAttrib4f, glVertexAttrib4fARB);
3305 MAP_GL_FUNCTION(glVertexAttrib4fv, glVertexAttrib4fvARB);
3306 MAP_GL_FUNCTION(glVertexAttrib4Nsv, glVertexAttrib4NsvARB);
3307 MAP_GL_FUNCTION(glVertexAttrib4Nub, glVertexAttrib4NubARB);
3308 MAP_GL_FUNCTION(glVertexAttrib4Nubv, glVertexAttrib4NubvARB);
3309 MAP_GL_FUNCTION(glVertexAttrib4Nusv, glVertexAttrib4NusvARB);
3310 MAP_GL_FUNCTION(glVertexAttrib4sv, glVertexAttrib4svARB);
3311 MAP_GL_FUNCTION(glVertexAttrib4ubv, glVertexAttrib4ubvARB);
3312 MAP_GL_FUNCTION(glVertexAttribDivisor, glVertexAttribDivisorARB);
3313 MAP_GL_FUNCTION(glVertexAttribIPointer, glVertexAttribIPointerEXT);
3314 MAP_GL_FUNCTION(glVertexAttribPointer, glVertexAttribPointerARB);
3315 #undef MAP_GL_FUNCTION
3316 #undef MAP_GL_FUNCTION_CAST
3319 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
3321 GLfloat gl_floatv[2];
3322 GLint gl_max;
3324 gl_info->limits.blends = 1;
3325 gl_info->limits.buffers = 1;
3326 gl_info->limits.textures = 1;
3327 gl_info->limits.texture_coords = 1;
3328 gl_info->limits.vertex_uniform_blocks = 0;
3329 gl_info->limits.geometry_uniform_blocks = 0;
3330 gl_info->limits.fragment_uniform_blocks = 0;
3331 gl_info->limits.fragment_samplers = 1;
3332 gl_info->limits.vertex_samplers = 0;
3333 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
3334 gl_info->limits.vertex_attribs = 16;
3335 gl_info->limits.glsl_vs_float_constants = 0;
3336 gl_info->limits.glsl_ps_float_constants = 0;
3337 gl_info->limits.arb_vs_float_constants = 0;
3338 gl_info->limits.arb_vs_native_constants = 0;
3339 gl_info->limits.arb_vs_instructions = 0;
3340 gl_info->limits.arb_vs_temps = 0;
3341 gl_info->limits.arb_ps_float_constants = 0;
3342 gl_info->limits.arb_ps_local_constants = 0;
3343 gl_info->limits.arb_ps_instructions = 0;
3344 gl_info->limits.arb_ps_temps = 0;
3346 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_DISTANCES, &gl_max);
3347 gl_info->limits.user_clip_distances = min(MAX_CLIP_DISTANCES, gl_max);
3348 TRACE("Clip plane support - max planes %d.\n", gl_max);
3350 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
3351 gl_info->limits.lights = gl_max;
3352 TRACE("Light support - max lights %d.\n", gl_max);
3354 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
3355 gl_info->limits.texture_size = gl_max;
3356 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
3358 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
3359 gl_info->limits.pointsize_min = gl_floatv[0];
3360 gl_info->limits.pointsize_max = gl_floatv[1];
3361 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
3363 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
3365 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
3366 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
3368 else
3370 WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
3372 if (gl_info->supported[NV_REGISTER_COMBINERS])
3374 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
3375 gl_info->limits.general_combiners = gl_max;
3376 TRACE("Max general combiners: %d.\n", gl_max);
3378 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3380 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
3381 gl_info->limits.buffers = gl_max;
3382 TRACE("Max draw buffers: %u.\n", gl_max);
3384 if (gl_info->supported[ARB_MULTITEXTURE])
3386 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
3387 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
3388 TRACE("Max textures: %d.\n", gl_info->limits.textures);
3390 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
3392 GLint tmp;
3393 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
3394 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
3395 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
3396 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
3398 else
3400 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
3401 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
3403 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
3404 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
3406 if (gl_info->supported[ARB_VERTEX_SHADER])
3408 GLint tmp;
3409 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
3410 gl_info->limits.vertex_samplers = tmp;
3411 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
3412 gl_info->limits.combined_samplers = tmp;
3413 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
3414 gl_info->limits.vertex_attribs = tmp;
3416 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
3417 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
3418 * an issue because then the sampler setup only depends on the two shaders. If a pixel
3419 * shader is used with fixed function vertex processing we're fine too because fixed function
3420 * vertex processing doesn't use any samplers. If fixed function fragment processing is
3421 * used we have to make sure that all vertex sampler setups are valid together with all
3422 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
3423 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
3424 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
3425 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
3426 * a fixed function pipeline anymore.
3428 * So this is just a check to check that our assumption holds true. If not, write a warning
3429 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
3430 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
3431 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
3433 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
3434 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
3435 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
3436 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
3437 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
3438 else
3439 gl_info->limits.vertex_samplers = 0;
3442 else
3444 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
3446 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
3447 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
3449 if (gl_info->supported[ARB_VERTEX_BLEND])
3451 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
3452 gl_info->limits.blends = gl_max;
3453 TRACE("Max blends: %u.\n", gl_info->limits.blends);
3455 if (gl_info->supported[EXT_TEXTURE3D])
3457 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
3458 gl_info->limits.texture3d_size = gl_max;
3459 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
3461 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
3463 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
3464 gl_info->limits.anisotropy = gl_max;
3465 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
3467 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
3469 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
3470 gl_info->limits.arb_ps_float_constants = gl_max;
3471 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
3472 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
3473 gl_info->limits.arb_ps_native_constants = gl_max;
3474 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
3475 gl_info->limits.arb_ps_native_constants);
3476 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
3477 gl_info->limits.arb_ps_temps = gl_max;
3478 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
3479 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
3480 gl_info->limits.arb_ps_instructions = gl_max;
3481 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
3482 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
3483 gl_info->limits.arb_ps_local_constants = gl_max;
3484 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
3486 if (gl_info->supported[ARB_VERTEX_PROGRAM])
3488 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
3489 gl_info->limits.arb_vs_float_constants = gl_max;
3490 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
3491 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
3492 gl_info->limits.arb_vs_native_constants = gl_max;
3493 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
3494 gl_info->limits.arb_vs_native_constants);
3495 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
3496 gl_info->limits.arb_vs_temps = gl_max;
3497 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
3498 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
3499 gl_info->limits.arb_vs_instructions = gl_max;
3500 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
3502 if (gl_info->supported[ARB_VERTEX_SHADER])
3504 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
3505 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
3506 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
3508 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3510 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &gl_max);
3511 gl_info->limits.vertex_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
3512 TRACE("Max vertex uniform blocks: %u (%d).\n", gl_info->limits.vertex_uniform_blocks, gl_max);
3515 if (gl_info->supported[ARB_GEOMETRY_SHADER4] && gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3517 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &gl_max);
3518 gl_info->limits.geometry_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
3519 TRACE("Max geometry uniform blocks: %u (%d).\n", gl_info->limits.geometry_uniform_blocks, gl_max);
3521 if (gl_info->supported[ARB_FRAGMENT_SHADER])
3523 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
3524 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
3525 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
3526 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
3527 gl_info->limits.glsl_varyings = gl_max;
3528 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
3530 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3532 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &gl_max);
3533 gl_info->limits.fragment_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
3534 TRACE("Max fragment uniform blocks: %u (%d).\n", gl_info->limits.fragment_uniform_blocks, gl_max);
3537 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3539 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &gl_max);
3540 TRACE("Max combined uniform blocks: %d.\n", gl_max);
3541 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &gl_max);
3542 TRACE("Max uniform buffer bindings: %d.\n", gl_max);
3545 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
3546 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
3547 else
3548 gl_info->limits.shininess = 128.0f;
3550 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3551 && wined3d_settings.allow_multisampling)
3553 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
3554 gl_info->limits.samples = gl_max;
3558 /* Context activation is done by the caller. */
3559 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, DWORD wined3d_creation_flags)
3561 static const struct
3563 enum wined3d_gl_extension extension;
3564 DWORD min_gl_version;
3566 core_extensions[] =
3568 {EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2)},
3569 {ARB_MULTISAMPLE, MAKEDWORD_VERSION(1, 3)},
3570 {ARB_MULTITEXTURE, MAKEDWORD_VERSION(1, 3)},
3571 {ARB_TEXTURE_BORDER_CLAMP, MAKEDWORD_VERSION(1, 3)},
3572 {ARB_TEXTURE_COMPRESSION, MAKEDWORD_VERSION(1, 3)},
3573 {ARB_TEXTURE_CUBE_MAP, MAKEDWORD_VERSION(1, 3)},
3574 {ARB_DEPTH_TEXTURE, MAKEDWORD_VERSION(1, 4)},
3575 {ARB_POINT_PARAMETERS, MAKEDWORD_VERSION(1, 4)},
3576 {ARB_SHADOW, MAKEDWORD_VERSION(1, 4)},
3577 {ARB_TEXTURE_MIRRORED_REPEAT, MAKEDWORD_VERSION(1, 4)},
3578 {EXT_BLEND_COLOR, MAKEDWORD_VERSION(1, 4)},
3579 {EXT_BLEND_FUNC_SEPARATE, MAKEDWORD_VERSION(1, 4)},
3580 {EXT_BLEND_MINMAX, MAKEDWORD_VERSION(1, 4)},
3581 {EXT_BLEND_SUBTRACT, MAKEDWORD_VERSION(1, 4)},
3582 {EXT_STENCIL_WRAP, MAKEDWORD_VERSION(1, 4)},
3583 {NV_POINT_SPRITE, MAKEDWORD_VERSION(1, 4)},
3584 {ARB_OCCLUSION_QUERY, MAKEDWORD_VERSION(1, 5)},
3585 {ARB_VERTEX_BUFFER_OBJECT, MAKEDWORD_VERSION(1, 5)},
3586 {ARB_DRAW_BUFFERS, MAKEDWORD_VERSION(2, 0)},
3587 {ARB_FRAGMENT_SHADER, MAKEDWORD_VERSION(2, 0)},
3588 {ARB_SHADING_LANGUAGE_100, MAKEDWORD_VERSION(2, 0)},
3589 {ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0)},
3590 {ARB_VERTEX_SHADER, MAKEDWORD_VERSION(2, 0)},
3591 {EXT_BLEND_EQUATION_SEPARATE, MAKEDWORD_VERSION(2, 0)},
3592 {ARB_PIXEL_BUFFER_OBJECT, MAKEDWORD_VERSION(2, 1)},
3593 {EXT_TEXTURE_SRGB, MAKEDWORD_VERSION(2, 1)},
3594 {ARB_COLOR_BUFFER_FLOAT, MAKEDWORD_VERSION(3, 0)},
3595 {ARB_DEPTH_BUFFER_FLOAT, MAKEDWORD_VERSION(3, 0)},
3596 {ARB_FRAMEBUFFER_OBJECT, MAKEDWORD_VERSION(3, 0)},
3597 {ARB_FRAMEBUFFER_SRGB, MAKEDWORD_VERSION(3, 0)},
3598 {ARB_HALF_FLOAT_PIXEL, MAKEDWORD_VERSION(3, 0)},
3599 {ARB_HALF_FLOAT_VERTEX, MAKEDWORD_VERSION(3, 0)},
3600 {ARB_MAP_BUFFER_RANGE, MAKEDWORD_VERSION(3, 0)},
3601 {ARB_TEXTURE_COMPRESSION_RGTC, MAKEDWORD_VERSION(3, 0)},
3602 {ARB_TEXTURE_FLOAT, MAKEDWORD_VERSION(3, 0)},
3603 {ARB_TEXTURE_RG, MAKEDWORD_VERSION(3, 0)},
3604 {EXT_DRAW_BUFFERS2, MAKEDWORD_VERSION(3, 0)},
3605 {EXT_PACKED_FLOAT, MAKEDWORD_VERSION(3, 0)},
3606 {EXT_TEXTURE_ARRAY, MAKEDWORD_VERSION(3, 0)},
3607 {EXT_TEXTURE_INTEGER, MAKEDWORD_VERSION(3, 0)},
3608 /* We don't want to enable EXT_GPU_SHADER4: even though similar
3609 * functionality is available in core GL 3.0 / GLSL 1.30, it's different
3610 * enough that reusing the same flag for the new features hurts more
3611 * than it helps. */
3612 /* EXT_framebuffer_object, EXT_framebuffer_blit,
3613 * EXT_framebuffer_multisample and EXT_packed_depth_stencil
3614 * are integrated into ARB_framebuffer_object. */
3616 {ARB_COPY_BUFFER, MAKEDWORD_VERSION(3, 1)},
3617 {ARB_DRAW_INSTANCED, MAKEDWORD_VERSION(3, 1)},
3618 {ARB_UNIFORM_BUFFER_OBJECT, MAKEDWORD_VERSION(3, 1)},
3619 {EXT_TEXTURE_SNORM, MAKEDWORD_VERSION(3, 1)},
3620 /* We don't need or want GL_ARB_texture_rectangle (core in 3.1). */
3622 {ARB_DRAW_ELEMENTS_BASE_VERTEX, MAKEDWORD_VERSION(3, 2)},
3623 /* ARB_geometry_shader4 exposes a somewhat different API compared to 3.2
3624 * core geometry shaders so it's not really correct to expose the
3625 * extension for core-only support. */
3626 {ARB_FRAGMENT_COORD_CONVENTIONS, MAKEDWORD_VERSION(3, 2)},
3627 {ARB_PROVOKING_VERTEX, MAKEDWORD_VERSION(3, 2)},
3628 {ARB_SYNC, MAKEDWORD_VERSION(3, 2)},
3629 {ARB_VERTEX_ARRAY_BGRA, MAKEDWORD_VERSION(3, 2)},
3631 {ARB_BLEND_FUNC_EXTENDED, MAKEDWORD_VERSION(3, 3)},
3632 {ARB_EXPLICIT_ATTRIB_LOCATION, MAKEDWORD_VERSION(3, 3)},
3633 {ARB_INSTANCED_ARRAYS, MAKEDWORD_VERSION(3, 3)},
3634 {ARB_SAMPLER_OBJECTS, MAKEDWORD_VERSION(3, 3)},
3635 {ARB_SHADER_BIT_ENCODING, MAKEDWORD_VERSION(3, 3)},
3636 {ARB_TEXTURE_RGB10_A2UI, MAKEDWORD_VERSION(3, 3)},
3637 {ARB_TEXTURE_SWIZZLE, MAKEDWORD_VERSION(3, 3)},
3638 {ARB_TIMER_QUERY, MAKEDWORD_VERSION(3, 3)},
3639 {ARB_VERTEX_TYPE_2_10_10_10_REV, MAKEDWORD_VERSION(3, 3)},
3641 {ARB_ES2_COMPATIBILITY, MAKEDWORD_VERSION(4, 1)},
3642 {ARB_VIEWPORT_ARRAY, MAKEDWORD_VERSION(4, 1)},
3644 {ARB_INTERNALFORMAT_QUERY, MAKEDWORD_VERSION(4, 2)},
3645 {ARB_MAP_BUFFER_ALIGNMENT, MAKEDWORD_VERSION(4, 2)},
3646 {ARB_SHADER_IMAGE_LOAD_STORE, MAKEDWORD_VERSION(4, 2)},
3647 {ARB_TEXTURE_COMPRESSION_BPTC, MAKEDWORD_VERSION(4, 2)},
3648 {ARB_TEXTURE_STORAGE, MAKEDWORD_VERSION(4, 2)},
3650 {ARB_DEBUG_OUTPUT, MAKEDWORD_VERSION(4, 3)},
3651 {ARB_ES3_COMPATIBILITY, MAKEDWORD_VERSION(4, 3)},
3652 {ARB_INTERNALFORMAT_QUERY2, MAKEDWORD_VERSION(4, 3)},
3653 {ARB_SHADER_IMAGE_SIZE, MAKEDWORD_VERSION(4, 3)},
3654 {ARB_STENCIL_TEXTURING, MAKEDWORD_VERSION(4, 3)},
3655 {ARB_TEXTURE_QUERY_LEVELS, MAKEDWORD_VERSION(4, 3)},
3656 {ARB_TEXTURE_VIEW, MAKEDWORD_VERSION(4, 3)},
3658 {ARB_CLIP_CONTROL, MAKEDWORD_VERSION(4, 5)},
3659 {ARB_DERIVATIVE_CONTROL, MAKEDWORD_VERSION(4, 5)},
3661 struct wined3d_driver_info *driver_info = &adapter->driver_info;
3662 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
3663 struct wined3d_gl_info *gl_info = &adapter->gl_info;
3664 const struct gpu_description *gpu_description;
3665 struct wined3d_vertex_caps vertex_caps;
3666 struct fragment_caps fragment_caps;
3667 struct shader_caps shader_caps;
3668 const char *WGL_Extensions = NULL;
3669 enum wined3d_gl_vendor gl_vendor;
3670 DWORD gl_version, gl_ext_emul_mask;
3671 UINT64 vram_bytes = 0;
3672 HDC hdc;
3673 unsigned int i, j;
3674 GLint context_profile = 0;
3676 TRACE("adapter %p.\n", adapter);
3678 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
3679 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
3680 if (!gl_renderer_str)
3682 ERR("Received a NULL GL_RENDERER.\n");
3683 return FALSE;
3686 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
3687 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
3688 if (!gl_vendor_str)
3690 ERR("Received a NULL GL_VENDOR.\n");
3691 return FALSE;
3694 /* Parse the GL_VERSION field into major and minor information */
3695 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
3696 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
3697 if (!gl_version_str)
3699 ERR("Received a NULL GL_VERSION.\n");
3700 return FALSE;
3702 gl_version = wined3d_parse_gl_version(gl_version_str);
3704 load_gl_funcs(gl_info);
3706 memset(gl_info->supported, 0, sizeof(gl_info->supported));
3707 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
3709 if (gl_version >= MAKEDWORD_VERSION(3, 2))
3711 gl_info->gl_ops.gl.p_glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &context_profile);
3712 checkGLcall("Querying context profile");
3714 if (context_profile & GL_CONTEXT_CORE_PROFILE_BIT)
3715 TRACE("Got a core profile context.\n");
3716 else
3717 gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] = TRUE;
3719 TRACE("GL extensions reported:\n");
3720 if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3722 const char *gl_extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
3724 if (!gl_extensions)
3726 ERR("Received a NULL GL_EXTENSIONS.\n");
3727 return FALSE;
3729 parse_extension_string(gl_info, gl_extensions, gl_extension_map,
3730 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
3732 else
3734 enumerate_gl_extensions(gl_info, gl_extension_map,
3735 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
3738 hdc = wglGetCurrentDC();
3739 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
3740 if (GL_EXTCALL(wglGetExtensionsStringARB))
3741 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
3742 if (!WGL_Extensions)
3743 WARN("WGL extensions not supported.\n");
3744 else
3745 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
3746 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
3748 for (i = 0; i < ARRAY_SIZE(core_extensions); ++i)
3750 if (!gl_info->supported[core_extensions[i].extension]
3751 && gl_version >= core_extensions[i].min_gl_version)
3753 for (j = 0; j < ARRAY_SIZE(gl_extension_map); ++j)
3754 if (gl_extension_map[j].extension == core_extensions[i].extension)
3755 break;
3757 if (j < ARRAY_SIZE(gl_extension_map))
3759 TRACE("GL CORE: %s support.\n", gl_extension_map[j].extension_string);
3760 gl_info->supported[core_extensions[i].extension] = TRUE;
3762 else
3764 FIXME("GL extension %u not in the GL extensions map.\n", core_extensions[i].extension);
3769 if (gl_info->supported[EXT_BLEND_MINMAX] || gl_info->supported[EXT_BLEND_SUBTRACT])
3770 gl_info->supported[WINED3D_GL_BLEND_EQUATION] = TRUE;
3772 if (gl_version >= MAKEDWORD_VERSION(2, 0))
3773 gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
3774 if (gl_version >= MAKEDWORD_VERSION(3, 2))
3775 gl_info->supported[WINED3D_GL_VERSION_3_2] = TRUE;
3776 if (gl_version >= MAKEDWORD_VERSION(4, 3))
3777 gl_info->supported[WINED3D_GL_VERSION_4_3] = TRUE;
3779 /* All the points are actually point sprites in core contexts, the APIs from
3780 * ARB_point_sprite are not supported anymore. */
3781 if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3782 gl_info->supported[ARB_POINT_SPRITE] = FALSE;
3784 if (gl_info->supported[APPLE_FENCE])
3786 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
3787 * The apple extension interacts with some other apple exts. Disable the NV
3788 * extension if the apple one is support to prevent confusion in other parts
3789 * of the code. */
3790 gl_info->supported[NV_FENCE] = FALSE;
3792 if (gl_info->supported[APPLE_FLOAT_PIXELS])
3794 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
3796 * The enums are the same:
3797 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
3798 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
3799 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
3800 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
3801 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
3803 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
3805 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
3806 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
3808 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3810 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
3811 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
3814 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
3816 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
3817 * functionality. Prefer the ARB extension */
3818 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
3820 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3822 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
3823 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
3825 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
3827 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
3828 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
3830 if (!gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3832 TRACE(" IMPLIED: EXT_texture_compression_rgtc support (by ARB_texture_compression_rgtc).\n");
3833 gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] = TRUE;
3835 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
3837 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
3838 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
3840 if (gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && !gl_info->supported[ARB_TEXTURE_RG])
3842 TRACE("ARB_texture_rg not supported, disabling ARB_texture_compression_rgtc.\n");
3843 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = FALSE;
3845 if (gl_info->supported[NV_TEXTURE_SHADER2])
3847 if (gl_info->supported[NV_REGISTER_COMBINERS])
3849 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
3850 * are supported. The nv extensions provide the same functionality as the
3851 * ATI one, and a bit more(signed pixelformats). */
3852 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
3855 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
3857 /* If we have full NP2 texture support, disable
3858 * GL_ARB_texture_rectangle because we will never use it.
3859 * This saves a few redundant glDisable calls. */
3860 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
3862 if (gl_info->supported[ATI_FRAGMENT_SHADER])
3864 /* Disable NV_register_combiners and fragment shader if this is supported.
3865 * generally the NV extensions are preferred over the ATI ones, and this
3866 * extension is disabled if register_combiners and texture_shader2 are both
3867 * supported. So we reach this place only if we have incomplete NV dxlevel 8
3868 * fragment processing support. */
3869 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
3870 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
3871 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
3872 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
3874 if (gl_info->supported[NV_HALF_FLOAT])
3876 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
3877 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
3879 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
3881 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
3882 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
3883 * we never render to sRGB surfaces). */
3884 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
3886 if (gl_info->supported[ARB_OCCLUSION_QUERY])
3888 GLint counter_bits;
3890 GL_EXTCALL(glGetQueryiv(GL_SAMPLES_PASSED, GL_QUERY_COUNTER_BITS, &counter_bits));
3891 TRACE("Occlusion query counter has %d bits.\n", counter_bits);
3892 if (!counter_bits)
3893 gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
3895 if (gl_info->supported[ARB_TIMER_QUERY])
3897 GLint counter_bits;
3899 GL_EXTCALL(glGetQueryiv(GL_TIMESTAMP, GL_QUERY_COUNTER_BITS, &counter_bits));
3900 TRACE("Timestamp query counter has %d bits.\n", counter_bits);
3901 if (!counter_bits)
3902 gl_info->supported[ARB_TIMER_QUERY] = FALSE;
3904 if (gl_info->supported[ARB_VIEWPORT_ARRAY])
3906 GLint subpixel_bits;
3908 gl_info->gl_ops.gl.p_glGetIntegerv(GL_VIEWPORT_SUBPIXEL_BITS, &subpixel_bits);
3909 TRACE("Viewport supports %d subpixel bits.\n", subpixel_bits);
3910 if (subpixel_bits < 8)
3911 gl_info->supported[ARB_VIEWPORT_ARRAY] = FALSE;
3913 if (gl_info->supported[ARB_CLIP_CONTROL] && !gl_info->supported[ARB_VIEWPORT_ARRAY])
3915 /* When using ARB_clip_control we need the float viewport parameters
3916 * introduced by ARB_viewport_array to take care of the shifted pixel
3917 * coordinates. */
3918 TRACE("Disabling ARB_clip_control because ARB_viewport_array is not supported.\n");
3919 gl_info->supported[ARB_CLIP_CONTROL] = FALSE;
3921 if (gl_info->supported[ARB_STENCIL_TEXTURING] && !gl_info->supported[ARB_TEXTURE_SWIZZLE])
3923 /* The stencil value needs to be placed in the green channel. */
3924 TRACE("Disabling ARB_stencil_texturing because ARB_texture_swizzle is not supported.\n");
3925 gl_info->supported[ARB_STENCIL_TEXTURING] = FALSE;
3927 if (!gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] && gl_info->supported[EXT_TEXTURE_MIRROR_CLAMP])
3929 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
3930 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
3932 if (!gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] && gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
3934 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
3935 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] = TRUE;
3937 if (gl_info->supported[ARB_TEXTURE_STORAGE] && gl_info->supported[APPLE_YCBCR_422])
3939 /* AFAIK APPLE_ycbcr_422 is only available in legacy contexts so we shouldn't ever hit this. */
3940 FIXME("Disabling APPLE_ycbcr_422 because of ARB_texture_storage.\n");
3941 gl_info->supported[APPLE_YCBCR_422] = FALSE;
3944 wined3d_adapter_init_limits(gl_info);
3946 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
3947 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
3949 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
3951 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
3952 unsigned int major, minor;
3954 TRACE("GLSL version string: %s.\n", debugstr_a(str));
3956 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
3957 sscanf(str, "%u.%u", &major, &minor);
3958 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
3961 checkGLcall("extension detection");
3963 adapter->shader_backend = select_shader_backend(gl_info);
3964 adapter->vertex_pipe = select_vertex_implementation(gl_info, adapter->shader_backend);
3965 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
3966 adapter->blitter = select_blit_implementation(gl_info, adapter->shader_backend);
3968 adapter->shader_backend->shader_get_caps(gl_info, &shader_caps);
3969 adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
3970 adapter->d3d_info.limits.vs_version = shader_caps.vs_version;
3971 adapter->d3d_info.limits.hs_version = shader_caps.hs_version;
3972 adapter->d3d_info.limits.ds_version = shader_caps.ds_version;
3973 adapter->d3d_info.limits.gs_version = shader_caps.gs_version;
3974 adapter->d3d_info.limits.ps_version = shader_caps.ps_version;
3975 adapter->d3d_info.limits.cs_version = shader_caps.cs_version;
3976 adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count;
3977 adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count;
3978 adapter->d3d_info.limits.varying_count = shader_caps.varying_count;
3980 adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
3981 adapter->d3d_info.xyzrhw = vertex_caps.xyzrhw;
3982 adapter->d3d_info.ffp_generic_attributes = vertex_caps.ffp_generic_attributes;
3983 adapter->d3d_info.limits.ffp_vertex_blend_matrices = vertex_caps.max_vertex_blend_matrices;
3984 adapter->d3d_info.emulated_flatshading = vertex_caps.emulated_flatshading;
3986 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
3987 adapter->d3d_info.limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
3988 adapter->d3d_info.limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
3989 adapter->d3d_info.shader_color_key = fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_COLOR_KEY;
3990 adapter->d3d_info.wined3d_creation_flags = wined3d_creation_flags;
3991 TRACE("Max texture stages: %u.\n", adapter->d3d_info.limits.ffp_blend_stages);
3993 adapter->d3d_info.valid_rt_mask = 0;
3994 for (i = 0; i < gl_info->limits.buffers; ++i)
3995 adapter->d3d_info.valid_rt_mask |= (1u << i);
3997 if (!adapter->d3d_info.shader_color_key)
3999 /* We do not want to deal with re-creating immutable texture storage for color keying emulation. */
4000 WARN("Disabling ARB_texture_storage because fragment pipe doesn't support color keying.\n");
4001 gl_info->supported[ARB_TEXTURE_STORAGE] = FALSE;
4004 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
4006 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
4007 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
4008 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
4009 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
4010 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
4011 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
4012 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
4013 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
4014 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
4015 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
4016 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
4017 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
4018 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
4019 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
4020 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
4021 gl_info->fbo_ops.glFramebufferTextureLayer = gl_info->gl_ops.ext.p_glFramebufferTextureLayer;
4022 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
4023 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
4024 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
4025 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
4026 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
4028 else
4030 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
4032 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
4033 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
4034 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
4035 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
4036 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
4037 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
4038 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
4039 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
4040 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
4041 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
4042 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
4043 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
4044 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
4045 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
4046 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
4047 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
4048 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
4049 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
4051 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4053 WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
4054 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
4057 if (gl_info->supported[ARB_GEOMETRY_SHADER4])
4059 gl_info->fbo_ops.glFramebufferTextureLayer = gl_info->gl_ops.ext.p_glFramebufferTextureLayerARB;
4061 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
4063 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
4065 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
4067 gl_info->fbo_ops.glRenderbufferStorageMultisample
4068 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
4072 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
4073 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
4074 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
4075 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
4076 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
4077 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
4078 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
4079 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] ? GL_MIRROR_CLAMP_TO_EDGE : GL_REPEAT;
4081 if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
4083 GLuint vao;
4085 GL_EXTCALL(glGenVertexArrays(1, &vao));
4086 GL_EXTCALL(glBindVertexArray(vao));
4087 checkGLcall("creating VAO");
4090 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
4091 TRACE("Guessed GL vendor %#x.\n", gl_vendor);
4093 if (!(gpu_description = query_gpu_description(gl_info, &vram_bytes)))
4095 static const struct gpu_description default_gpu_description =
4096 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "Direct3D HAL", DRIVER_UNKNOWN, WINE_DEFAULT_VIDMEM};
4097 enum wined3d_pci_vendor vendor;
4098 enum wined3d_pci_device device;
4100 vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
4101 TRACE("Guessed vendor PCI ID 0x%04x.\n", vendor);
4103 device = wined3d_guess_card(&shader_caps, &fragment_caps, gl_info->glsl_version,
4104 gl_renderer_str, &gl_vendor, &vendor);
4105 TRACE("Guessed device PCI ID 0x%04x.\n", device);
4107 if (!(gpu_description = get_gpu_description(vendor, device)))
4109 ERR("Card %04x:%04x not found in driver DB.\n", vendor, device);
4110 gpu_description = &default_gpu_description;
4113 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, gpu_description->vendor, gpu_description->card);
4114 init_driver_info(driver_info, gpu_description, vram_bytes);
4116 gl_ext_emul_mask = adapter->vertex_pipe->vp_get_emul_mask(gl_info)
4117 | adapter->fragment_pipe->get_emul_mask(gl_info);
4118 if (gl_ext_emul_mask & GL_EXT_EMUL_ARB_MULTITEXTURE)
4119 install_gl_compat_wrapper(gl_info, ARB_MULTITEXTURE);
4120 if (gl_ext_emul_mask & GL_EXT_EMUL_EXT_FOG_COORD)
4121 install_gl_compat_wrapper(gl_info, EXT_FOG_COORD);
4123 return TRUE;
4126 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
4128 TRACE("wined3d %p, reporting %u adapters.\n",
4129 wined3d, wined3d->adapter_count);
4131 return wined3d->adapter_count;
4134 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
4136 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
4138 return WINED3D_OK;
4141 HRESULT CDECL wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
4142 struct wined3d_output_desc *desc)
4144 enum wined3d_display_rotation rotation;
4145 const struct wined3d_adapter *adapter;
4146 struct wined3d_display_mode mode;
4147 HMONITOR monitor;
4148 HRESULT hr;
4150 TRACE("wined3d %p, adapter_idx %u, desc %p.\n", wined3d, adapter_idx, desc);
4152 if (adapter_idx >= wined3d->adapter_count)
4153 return WINED3DERR_INVALIDCALL;
4155 adapter = &wined3d->adapters[adapter_idx];
4156 if (!(monitor = MonitorFromPoint(adapter->monitor_position, MONITOR_DEFAULTTOPRIMARY)))
4157 return WINED3DERR_INVALIDCALL;
4159 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, &rotation)))
4160 return hr;
4162 memcpy(desc->device_name, adapter->DeviceName, sizeof(desc->device_name));
4163 SetRect(&desc->desktop_rect, 0, 0, mode.width, mode.height);
4164 OffsetRect(&desc->desktop_rect, adapter->monitor_position.x, adapter->monitor_position.y);
4165 /* FIXME: We should get this from EnumDisplayDevices() when the adapters
4166 * are created. */
4167 desc->attached_to_desktop = TRUE;
4168 desc->rotation = rotation;
4169 desc->monitor = monitor;
4171 return WINED3D_OK;
4174 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
4175 of the same bpp but different resolutions */
4177 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
4178 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
4179 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
4181 const struct wined3d_adapter *adapter;
4182 const struct wined3d_format *format;
4183 unsigned int i = 0;
4184 unsigned int j = 0;
4185 UINT format_bits;
4186 DEVMODEW mode;
4188 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
4189 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
4191 if (adapter_idx >= wined3d->adapter_count)
4192 return 0;
4194 adapter = &wined3d->adapters[adapter_idx];
4195 format = wined3d_get_format(&adapter->gl_info, format_id, WINED3DUSAGE_RENDERTARGET);
4196 format_bits = format->byte_count * CHAR_BIT;
4198 memset(&mode, 0, sizeof(mode));
4199 mode.dmSize = sizeof(mode);
4201 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
4203 if (mode.dmFields & DM_DISPLAYFLAGS)
4205 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
4206 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
4207 continue;
4209 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
4210 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
4211 continue;
4214 if (format_id == WINED3DFMT_UNKNOWN)
4216 /* This is for d3d8, do not enumerate P8 here. */
4217 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
4219 else if (mode.dmBitsPerPel == format_bits)
4221 ++i;
4225 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
4227 return i;
4230 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
4231 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
4232 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
4233 UINT mode_idx, struct wined3d_display_mode *mode)
4235 const struct wined3d_adapter *adapter;
4236 const struct wined3d_format *format;
4237 UINT format_bits;
4238 DEVMODEW m;
4239 UINT i = 0;
4240 int j = 0;
4242 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
4243 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
4245 if (!mode || adapter_idx >= wined3d->adapter_count)
4246 return WINED3DERR_INVALIDCALL;
4248 adapter = &wined3d->adapters[adapter_idx];
4249 format = wined3d_get_format(&adapter->gl_info, format_id, WINED3DUSAGE_RENDERTARGET);
4250 format_bits = format->byte_count * CHAR_BIT;
4252 memset(&m, 0, sizeof(m));
4253 m.dmSize = sizeof(m);
4255 while (i <= mode_idx)
4257 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
4259 WARN("Invalid mode_idx %u.\n", mode_idx);
4260 return WINED3DERR_INVALIDCALL;
4263 if (m.dmFields & DM_DISPLAYFLAGS)
4265 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
4266 && (m.u2.dmDisplayFlags & DM_INTERLACED))
4267 continue;
4269 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
4270 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
4271 continue;
4274 if (format_id == WINED3DFMT_UNKNOWN)
4276 /* This is for d3d8, do not enumerate P8 here. */
4277 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
4279 else if (m.dmBitsPerPel == format_bits)
4281 ++i;
4285 mode->width = m.dmPelsWidth;
4286 mode->height = m.dmPelsHeight;
4287 mode->refresh_rate = DEFAULT_REFRESH_RATE;
4288 if (m.dmFields & DM_DISPLAYFREQUENCY)
4289 mode->refresh_rate = m.dmDisplayFrequency;
4291 if (format_id == WINED3DFMT_UNKNOWN)
4292 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
4293 else
4294 mode->format_id = format_id;
4296 if (!(m.dmFields & DM_DISPLAYFLAGS))
4297 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
4298 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
4299 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
4300 else
4301 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
4303 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
4304 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
4306 return WINED3D_OK;
4309 HRESULT CDECL wined3d_find_closest_matching_adapter_mode(const struct wined3d *wined3d,
4310 unsigned int adapter_idx, struct wined3d_display_mode *mode)
4312 unsigned int i, j, mode_count, matching_mode_count, closest;
4313 struct wined3d_display_mode **matching_modes;
4314 struct wined3d_display_mode *modes;
4315 HRESULT hr;
4317 TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode);
4319 if (!(mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4320 mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN)))
4322 WARN("Adapter has 0 matching modes.\n");
4323 return E_FAIL;
4326 if (!(modes = wined3d_calloc(mode_count, sizeof(*modes))))
4327 return E_OUTOFMEMORY;
4328 if (!(matching_modes = wined3d_calloc(mode_count, sizeof(*matching_modes))))
4330 HeapFree(GetProcessHeap(), 0, modes);
4331 return E_OUTOFMEMORY;
4334 for (i = 0; i < mode_count; ++i)
4336 if (FAILED(hr = wined3d_enum_adapter_modes(wined3d, adapter_idx,
4337 mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN, i, &modes[i])))
4339 HeapFree(GetProcessHeap(), 0, matching_modes);
4340 HeapFree(GetProcessHeap(), 0, modes);
4341 return hr;
4343 matching_modes[i] = &modes[i];
4346 matching_mode_count = mode_count;
4348 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
4350 for (i = 0, j = 0; i < matching_mode_count; ++i)
4352 if (matching_modes[i]->scanline_ordering == mode->scanline_ordering)
4353 matching_modes[j++] = matching_modes[i];
4355 if (j > 0)
4356 matching_mode_count = j;
4359 if (mode->refresh_rate)
4361 for (i = 0, j = 0; i < matching_mode_count; ++i)
4363 if (matching_modes[i]->refresh_rate == mode->refresh_rate)
4364 matching_modes[j++] = matching_modes[i];
4366 if (j > 0)
4367 matching_mode_count = j;
4370 if (!mode->width || !mode->height)
4372 struct wined3d_display_mode current_mode;
4373 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx,
4374 &current_mode, NULL)))
4376 HeapFree(GetProcessHeap(), 0, matching_modes);
4377 HeapFree(GetProcessHeap(), 0, modes);
4378 return hr;
4380 mode->width = current_mode.width;
4381 mode->height = current_mode.height;
4384 closest = ~0u;
4385 for (i = 0, j = 0; i < matching_mode_count; ++i)
4387 unsigned int d = abs(mode->width - matching_modes[i]->width)
4388 + abs(mode->height - matching_modes[i]->height);
4390 if (closest > d)
4392 closest = d;
4393 j = i;
4397 *mode = *matching_modes[j];
4399 HeapFree(GetProcessHeap(), 0, matching_modes);
4400 HeapFree(GetProcessHeap(), 0, modes);
4402 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
4403 mode->refresh_rate, debug_d3dformat(mode->format_id),
4404 mode->scanline_ordering);
4406 return WINED3D_OK;
4409 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
4410 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
4412 const struct wined3d_adapter *adapter;
4413 DEVMODEW m;
4415 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
4416 wined3d, adapter_idx, mode, rotation);
4418 if (!mode || adapter_idx >= wined3d->adapter_count)
4419 return WINED3DERR_INVALIDCALL;
4421 adapter = &wined3d->adapters[adapter_idx];
4423 memset(&m, 0, sizeof(m));
4424 m.dmSize = sizeof(m);
4426 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
4427 mode->width = m.dmPelsWidth;
4428 mode->height = m.dmPelsHeight;
4429 mode->refresh_rate = DEFAULT_REFRESH_RATE;
4430 if (m.dmFields & DM_DISPLAYFREQUENCY)
4431 mode->refresh_rate = m.dmDisplayFrequency;
4432 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
4434 /* Lie about the format. X11 can't change the color depth, and some apps
4435 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
4436 * that GetDisplayMode still returns 24 bpp. This should probably be
4437 * handled in winex11 instead. */
4438 if (adapter->screen_format && adapter->screen_format != mode->format_id)
4440 WARN("Overriding format %s with stored format %s.\n",
4441 debug_d3dformat(mode->format_id),
4442 debug_d3dformat(adapter->screen_format));
4443 mode->format_id = adapter->screen_format;
4446 if (!(m.dmFields & DM_DISPLAYFLAGS))
4447 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
4448 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
4449 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
4450 else
4451 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
4453 if (rotation)
4455 switch (m.u1.s2.dmDisplayOrientation)
4457 case DMDO_DEFAULT:
4458 *rotation = WINED3D_DISPLAY_ROTATION_0;
4459 break;
4460 case DMDO_90:
4461 *rotation = WINED3D_DISPLAY_ROTATION_90;
4462 break;
4463 case DMDO_180:
4464 *rotation = WINED3D_DISPLAY_ROTATION_180;
4465 break;
4466 case DMDO_270:
4467 *rotation = WINED3D_DISPLAY_ROTATION_270;
4468 break;
4469 default:
4470 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
4471 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
4472 break;
4476 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
4477 mode->refresh_rate, debug_d3dformat(mode->format_id),
4478 mode->scanline_ordering);
4479 return WINED3D_OK;
4482 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
4483 UINT adapter_idx, const struct wined3d_display_mode *mode)
4485 struct wined3d_adapter *adapter;
4486 DEVMODEW new_mode, current_mode;
4487 RECT clip_rc;
4488 LONG ret;
4489 enum wined3d_format_id new_format_id;
4491 TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode);
4493 if (adapter_idx >= wined3d->adapter_count)
4494 return WINED3DERR_INVALIDCALL;
4495 adapter = &wined3d->adapters[adapter_idx];
4497 memset(&new_mode, 0, sizeof(new_mode));
4498 new_mode.dmSize = sizeof(new_mode);
4499 memset(&current_mode, 0, sizeof(current_mode));
4500 current_mode.dmSize = sizeof(current_mode);
4501 if (mode)
4503 const struct wined3d_format *format;
4505 TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
4506 debug_d3dformat(mode->format_id), mode->scanline_ordering);
4508 format = wined3d_get_format(&adapter->gl_info, mode->format_id, WINED3DUSAGE_RENDERTARGET);
4510 new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
4511 new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT;
4512 new_mode.dmPelsWidth = mode->width;
4513 new_mode.dmPelsHeight = mode->height;
4515 new_mode.dmDisplayFrequency = mode->refresh_rate;
4516 if (mode->refresh_rate)
4517 new_mode.dmFields |= DM_DISPLAYFREQUENCY;
4519 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
4521 new_mode.dmFields |= DM_DISPLAYFLAGS;
4522 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
4523 new_mode.u2.dmDisplayFlags |= DM_INTERLACED;
4525 new_format_id = mode->format_id;
4527 else
4529 if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_REGISTRY_SETTINGS, &new_mode))
4531 ERR("Failed to read mode from registry.\n");
4532 return WINED3DERR_NOTAVAILABLE;
4534 new_format_id = pixelformat_for_depth(new_mode.dmBitsPerPel);
4537 /* Only change the mode if necessary. */
4538 if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &current_mode))
4540 ERR("Failed to get current display mode.\n");
4542 else if (current_mode.dmPelsWidth == new_mode.dmPelsWidth
4543 && current_mode.dmPelsHeight == new_mode.dmPelsHeight
4544 && current_mode.dmBitsPerPel == new_mode.dmBitsPerPel
4545 && (current_mode.dmDisplayFrequency == new_mode.dmDisplayFrequency
4546 || !(new_mode.dmFields & DM_DISPLAYFREQUENCY))
4547 && (current_mode.u2.dmDisplayFlags == new_mode.u2.dmDisplayFlags
4548 || !(new_mode.dmFields & DM_DISPLAYFLAGS)))
4550 TRACE("Skipping redundant mode setting call.\n");
4551 adapter->screen_format = new_format_id;
4552 return WINED3D_OK;
4555 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
4556 if (ret != DISP_CHANGE_SUCCESSFUL)
4558 if (new_mode.dmFields & DM_DISPLAYFREQUENCY)
4560 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
4561 new_mode.dmFields &= ~DM_DISPLAYFREQUENCY;
4562 new_mode.dmDisplayFrequency = 0;
4563 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
4565 if (ret != DISP_CHANGE_SUCCESSFUL)
4566 return WINED3DERR_NOTAVAILABLE;
4569 /* Store the new values. */
4570 adapter->screen_format = new_format_id;
4572 /* And finally clip mouse to our screen. */
4573 SetRect(&clip_rc, 0, 0, new_mode.dmPelsWidth, new_mode.dmPelsHeight);
4574 ClipCursor(&clip_rc);
4576 return WINED3D_OK;
4579 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
4580 and fields being inserted in the middle, a new structure is used in place */
4581 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
4582 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
4584 const struct wined3d_adapter *adapter;
4585 size_t len;
4587 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
4588 wined3d, adapter_idx, flags, identifier);
4590 if (adapter_idx >= wined3d->adapter_count)
4591 return WINED3DERR_INVALIDCALL;
4593 adapter = &wined3d->adapters[adapter_idx];
4595 if (identifier->driver_size)
4597 const char *name = adapter->driver_info.name;
4598 len = min(strlen(name), identifier->driver_size - 1);
4599 memcpy(identifier->driver, name, len);
4600 memset(&identifier->driver[len], 0, identifier->driver_size - len);
4603 if (identifier->description_size)
4605 const char *description = adapter->driver_info.description;
4606 len = min(strlen(description), identifier->description_size - 1);
4607 memcpy(identifier->description, description, len);
4608 memset(&identifier->description[len], 0, identifier->description_size - len);
4611 /* Note that d3d8 doesn't supply a device name. */
4612 if (identifier->device_name_size)
4614 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
4615 identifier->device_name_size, NULL, NULL))
4617 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
4618 return WINED3DERR_INVALIDCALL;
4622 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
4623 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
4624 identifier->vendor_id = adapter->driver_info.vendor;
4625 identifier->device_id = adapter->driver_info.device;
4626 identifier->subsystem_id = 0;
4627 identifier->revision = 0;
4628 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
4629 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
4630 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
4631 identifier->video_memory = min(~(SIZE_T)0, adapter->vram_bytes);
4633 return WINED3D_OK;
4636 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
4637 struct wined3d_raster_status *raster_status)
4639 LONGLONG freq_per_frame, freq_per_line;
4640 LARGE_INTEGER counter, freq_per_sec;
4641 struct wined3d_display_mode mode;
4642 static UINT once;
4644 if (!once++)
4645 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
4646 wined3d, adapter_idx, raster_status);
4647 else
4648 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
4649 wined3d, adapter_idx, raster_status);
4651 /* Obtaining the raster status is a widely implemented but optional
4652 * feature. When this method returns OK StarCraft 2 expects the
4653 * raster_status->InVBlank value to actually change over time.
4654 * And Endless Alice Crysis doesn't care even if this method fails.
4655 * Thus this method returns OK and fakes raster_status by
4656 * QueryPerformanceCounter. */
4658 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
4659 return WINED3DERR_INVALIDCALL;
4660 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
4661 return WINED3DERR_INVALIDCALL;
4662 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
4663 mode.refresh_rate = 60;
4665 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
4666 /* Assume 20 scan lines in the vertical blank. */
4667 freq_per_line = freq_per_frame / (mode.height + 20);
4668 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
4669 if (raster_status->scan_line < mode.height)
4670 raster_status->in_vblank = FALSE;
4671 else
4673 raster_status->scan_line = 0;
4674 raster_status->in_vblank = TRUE;
4677 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
4678 raster_status->in_vblank, raster_status->scan_line);
4680 return WINED3D_OK;
4683 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
4684 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
4686 /* Float formats need FBOs. If FBOs are used this function isn't called */
4687 if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
4688 return FALSE;
4690 /* Probably a RGBA_float or color index mode. */
4691 if (cfg->iPixelType != WGL_TYPE_RGBA_ARB)
4692 return FALSE;
4694 if (cfg->redSize < format->red_size
4695 || cfg->greenSize < format->green_size
4696 || cfg->blueSize < format->blue_size
4697 || cfg->alphaSize < format->alpha_size)
4698 return FALSE;
4700 return TRUE;
4703 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
4704 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
4706 BOOL lockable = FALSE;
4708 /* Float formats need FBOs. If FBOs are used this function isn't called */
4709 if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
4710 return FALSE;
4712 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
4713 lockable = TRUE;
4715 /* On some modern cards like the Geforce8/9, GLX doesn't offer some
4716 * depth/stencil formats which D3D9 reports. We can safely report
4717 * "compatible" formats (e.g. D24 can be used for D16) as long as we
4718 * aren't dealing with a lockable format. This also helps D3D <= 7 as they
4719 * expect D16 which isn't offered without this on Geforce8 cards. */
4720 if (!(cfg->depthSize == format->depth_size || (!lockable && cfg->depthSize > format->depth_size)))
4721 return FALSE;
4723 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also
4724 * need a format without stencil. We can allow a mismatch if the format
4725 * doesn't have any stencil bits. If it does have stencil bits the size
4726 * must match, or stencil wrapping would break. */
4727 if (format->stencil_size && cfg->stencilSize != format->stencil_size)
4728 return FALSE;
4730 return TRUE;
4733 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
4734 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
4735 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
4737 const struct wined3d_format *rt_format;
4738 const struct wined3d_format *ds_format;
4739 const struct wined3d_adapter *adapter;
4741 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
4742 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
4743 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
4744 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
4746 if (adapter_idx >= wined3d->adapter_count)
4747 return WINED3DERR_INVALIDCALL;
4749 adapter = &wined3d->adapters[adapter_idx];
4750 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id, WINED3DUSAGE_RENDERTARGET);
4751 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id, WINED3DUSAGE_DEPTHSTENCIL);
4752 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4754 if ((rt_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET)
4755 && (ds_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
4757 TRACE("Formats match.\n");
4758 return WINED3D_OK;
4761 else
4763 const struct wined3d_pixel_format *cfgs;
4764 unsigned int cfg_count;
4765 unsigned int i;
4767 cfgs = adapter->cfgs;
4768 cfg_count = adapter->cfg_count;
4769 for (i = 0; i < cfg_count; ++i)
4771 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
4772 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
4774 TRACE("Formats match.\n");
4775 return WINED3D_OK;
4780 TRACE("Unsupported format pair: %s and %s.\n",
4781 debug_d3dformat(render_target_format_id),
4782 debug_d3dformat(depth_stencil_format_id));
4784 return WINED3DERR_NOTAVAILABLE;
4787 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
4788 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
4789 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
4791 const struct wined3d_gl_info *gl_info = &wined3d->adapters[adapter_idx].gl_info;
4792 const struct wined3d_format *format = wined3d_get_format(gl_info, surface_format_id, 0);
4793 HRESULT hr = WINED3D_OK;
4795 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s, "
4796 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
4797 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
4798 windowed, multisample_type, quality_levels);
4800 if (adapter_idx >= wined3d->adapter_count)
4801 return WINED3DERR_INVALIDCALL;
4802 if (surface_format_id == WINED3DFMT_UNKNOWN)
4803 return WINED3DERR_INVALIDCALL;
4804 if (multisample_type < WINED3D_MULTISAMPLE_NONE)
4805 return WINED3DERR_INVALIDCALL;
4806 if (multisample_type > WINED3D_MULTISAMPLE_16_SAMPLES)
4808 FIXME("multisample_type %u not handled yet.\n", multisample_type);
4809 return WINED3DERR_NOTAVAILABLE;
4812 if (multisample_type && !(format->multisample_types & 1u << (multisample_type - 1)))
4813 hr = WINED3DERR_NOTAVAILABLE;
4815 if (SUCCEEDED(hr) || (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE && format->multisample_types))
4817 if (quality_levels)
4819 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
4820 *quality_levels = wined3d_popcount(format->multisample_types);
4821 else
4822 *quality_levels = 1;
4824 return WINED3D_OK;
4827 TRACE("Returning not supported.\n");
4828 return hr;
4831 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
4832 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
4833 const struct wined3d_format *display_format, const struct wined3d_format *ds_format,
4834 enum wined3d_gl_resource_type gl_type)
4836 /* Only allow depth/stencil formats */
4837 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
4839 /* Blacklist formats not supported on Windows */
4840 switch (ds_format->id)
4842 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
4843 case WINED3DFMT_S4X4_UINT_D24_UNORM:
4844 TRACE("[FAILED] - not supported on windows.\n");
4845 return FALSE;
4847 default:
4848 break;
4851 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4853 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
4854 if (ds_format->flags[gl_type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
4855 return TRUE;
4857 else
4859 unsigned int i;
4861 /* Walk through all WGL pixel formats to find a match */
4862 for (i = 0; i < adapter->cfg_count; ++i)
4864 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
4865 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
4866 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
4867 return TRUE;
4871 return FALSE;
4874 /* Check the render target capabilities of a format */
4875 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
4876 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format,
4877 enum wined3d_gl_resource_type gl_type)
4879 /* Filter out non-RT formats */
4880 if (!(check_format->flags[gl_type] & WINED3DFMT_FLAG_RENDERTARGET))
4881 return FALSE;
4882 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
4884 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
4885 unsigned int i;
4887 /* In backbuffer mode the front and backbuffer share the same WGL
4888 * pixelformat. The format must match in RGB, alpha is allowed to be
4889 * different. (Only the backbuffer can have alpha.) */
4890 if (adapter_format->red_size != check_format->red_size
4891 || adapter_format->green_size != check_format->green_size
4892 || adapter_format->blue_size != check_format->blue_size)
4894 TRACE("[FAILED]\n");
4895 return FALSE;
4898 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
4899 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
4900 for (i = 0; i < adapter->cfg_count; ++i)
4902 if (cfgs[i].windowDrawable
4903 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
4905 TRACE("Pixel format %d is compatible with format %s.\n",
4906 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
4907 return TRUE;
4911 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4913 /* For now return TRUE for FBOs until we have some proper checks.
4914 * Note that this function will only be called when the format is around for texturing. */
4915 return TRUE;
4917 return FALSE;
4920 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
4921 const struct wined3d_format *adapter_format,
4922 const struct wined3d_format *check_format, BOOL no3d)
4924 if (no3d)
4926 switch (check_format->id)
4928 case WINED3DFMT_B8G8R8_UNORM:
4929 TRACE("[FAILED] - Not enumerated on Windows.\n");
4930 return FALSE;
4931 case WINED3DFMT_B8G8R8A8_UNORM:
4932 case WINED3DFMT_B8G8R8X8_UNORM:
4933 case WINED3DFMT_B5G6R5_UNORM:
4934 case WINED3DFMT_B5G5R5X1_UNORM:
4935 case WINED3DFMT_B5G5R5A1_UNORM:
4936 case WINED3DFMT_B4G4R4A4_UNORM:
4937 case WINED3DFMT_B2G3R3_UNORM:
4938 case WINED3DFMT_A8_UNORM:
4939 case WINED3DFMT_B2G3R3A8_UNORM:
4940 case WINED3DFMT_B4G4R4X4_UNORM:
4941 case WINED3DFMT_R10G10B10A2_UNORM:
4942 case WINED3DFMT_R8G8B8A8_UNORM:
4943 case WINED3DFMT_R8G8B8X8_UNORM:
4944 case WINED3DFMT_R16G16_UNORM:
4945 case WINED3DFMT_B10G10R10A2_UNORM:
4946 case WINED3DFMT_R16G16B16A16_UNORM:
4947 case WINED3DFMT_P8_UINT:
4948 TRACE("[OK]\n");
4949 return TRUE;
4950 default:
4951 TRACE("[FAILED] - Not available on GDI surfaces.\n");
4952 return FALSE;
4956 /* All formats that are supported for textures are supported for surfaces
4957 * as well. */
4958 if (check_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_TEXTURE)
4959 return TRUE;
4960 /* All depth stencil formats are supported on surfaces */
4961 if (CheckDepthStencilCapability(adapter, adapter_format, check_format, WINED3D_GL_RES_TYPE_TEX_2D))
4962 return TRUE;
4963 if (CheckDepthStencilCapability(adapter, adapter_format, check_format, WINED3D_GL_RES_TYPE_RB))
4964 return TRUE;
4966 /* If opengl can't process the format natively, the blitter may be able to convert it */
4967 if (adapter->blitter->blit_supported(&adapter->gl_info, &adapter->d3d_info,
4968 WINED3D_BLIT_OP_COLOR_BLIT,
4969 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
4970 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
4972 TRACE("[OK]\n");
4973 return TRUE;
4976 /* Reject other formats */
4977 TRACE("[FAILED]\n");
4978 return FALSE;
4981 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
4982 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
4983 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
4984 * show that wrapping is supported. The lack of filtering will sort out the
4985 * mipmapping capability anyway.
4987 * For now lets report this on all formats, but in the future we may want to
4988 * restrict it to some should applications need that. */
4989 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
4990 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
4991 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
4993 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4994 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4995 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id,
4996 WINED3DUSAGE_RENDERTARGET);
4997 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id, usage);
4998 DWORD format_flags = 0;
4999 DWORD allowed_usage;
5000 enum wined3d_gl_resource_type gl_type;
5002 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
5003 "resource_type %s, check_format %s.\n",
5004 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
5005 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
5006 debug_d3dformat(check_format_id));
5008 if (adapter_idx >= wined3d->adapter_count)
5009 return WINED3DERR_INVALIDCALL;
5011 switch (resource_type)
5013 case WINED3D_RTYPE_TEXTURE_2D:
5014 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
5015 | WINED3DUSAGE_RENDERTARGET
5016 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
5017 if (usage & WINED3DUSAGE_RENDERTARGET)
5018 allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE;
5019 if (!(usage & WINED3DUSAGE_TEXTURE))
5021 if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
5023 TRACE("[FAILED] - Not supported for plain surfaces.\n");
5024 return WINED3DERR_NOTAVAILABLE;
5027 gl_type = WINED3D_GL_RES_TYPE_RB;
5028 break;
5030 allowed_usage |= WINED3DUSAGE_AUTOGENMIPMAP
5031 | WINED3DUSAGE_DYNAMIC
5032 | WINED3DUSAGE_LEGACY_CUBEMAP
5033 | WINED3DUSAGE_SOFTWAREPROCESSING
5034 | WINED3DUSAGE_TEXTURE
5035 | WINED3DUSAGE_QUERY_FILTER
5036 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
5037 | WINED3DUSAGE_QUERY_SRGBREAD
5038 | WINED3DUSAGE_QUERY_SRGBWRITE
5039 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
5040 | WINED3DUSAGE_QUERY_WRAPANDMIP;
5041 gl_type = WINED3D_GL_RES_TYPE_TEX_2D;
5042 if (usage & WINED3DUSAGE_LEGACY_CUBEMAP)
5044 allowed_usage &= ~(WINED3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_QUERY_LEGACYBUMPMAP);
5045 gl_type = WINED3D_GL_RES_TYPE_TEX_CUBE;
5047 else if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
5048 && (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW)
5049 && !gl_info->supported[ARB_SHADOW])
5051 TRACE("[FAILED] - No shadow sampler support.\n");
5052 return WINED3DERR_NOTAVAILABLE;
5054 break;
5056 case WINED3D_RTYPE_TEXTURE_3D:
5057 allowed_usage = WINED3DUSAGE_DYNAMIC
5058 | WINED3DUSAGE_SOFTWAREPROCESSING
5059 | WINED3DUSAGE_TEXTURE
5060 | WINED3DUSAGE_QUERY_FILTER
5061 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
5062 | WINED3DUSAGE_QUERY_SRGBREAD
5063 | WINED3DUSAGE_QUERY_SRGBWRITE
5064 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
5065 | WINED3DUSAGE_QUERY_WRAPANDMIP;
5066 gl_type = WINED3D_GL_RES_TYPE_TEX_3D;
5067 break;
5069 default:
5070 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
5071 return WINED3DERR_NOTAVAILABLE;
5074 if ((usage & allowed_usage) != usage)
5076 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
5077 usage, debug_d3dresourcetype(resource_type), allowed_usage);
5078 return WINED3DERR_NOTAVAILABLE;
5081 if (usage & WINED3DUSAGE_TEXTURE)
5082 format_flags |= WINED3DFMT_FLAG_TEXTURE;
5083 if (usage & WINED3DUSAGE_QUERY_FILTER)
5084 format_flags |= WINED3DFMT_FLAG_FILTERING;
5085 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
5086 format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
5087 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
5088 format_flags |= WINED3DFMT_FLAG_SRGB_READ;
5089 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
5090 format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
5091 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
5092 format_flags |= WINED3DFMT_FLAG_VTF;
5093 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
5094 format_flags |= WINED3DFMT_FLAG_BUMPMAP;
5096 if ((format->flags[gl_type] & format_flags) != format_flags)
5098 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
5099 format_flags, debug_d3dformat(check_format_id), format->flags[gl_type]);
5100 return WINED3DERR_NOTAVAILABLE;
5103 if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
5105 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
5106 return WINED3DERR_NOTAVAILABLE;
5109 if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
5110 && !CheckDepthStencilCapability(adapter, adapter_format, format, gl_type))
5112 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
5113 debug_d3dformat(check_format_id));
5114 return WINED3DERR_NOTAVAILABLE;
5117 if ((usage & WINED3DUSAGE_RENDERTARGET)
5118 && !CheckRenderTargetCapability(adapter, adapter_format, format, gl_type))
5120 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
5121 debug_d3dformat(check_format_id));
5122 return WINED3DERR_NOTAVAILABLE;
5125 if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && !gl_info->supported[SGIS_GENERATE_MIPMAP])
5127 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
5128 return WINED3DOK_NOAUTOGEN;
5131 return WINED3D_OK;
5134 UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
5135 enum wined3d_format_id format_id, UINT width)
5137 const struct wined3d_gl_info *gl_info;
5138 unsigned int row_pitch, slice_pitch;
5140 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
5141 wined3d, adapter_idx, debug_d3dformat(format_id), width);
5143 if (adapter_idx >= wined3d->adapter_count)
5144 return ~0u;
5146 gl_info = &wined3d->adapters[adapter_idx].gl_info;
5147 wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id, 0),
5148 1, width, 1, &row_pitch, &slice_pitch);
5150 return row_pitch;
5153 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
5154 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
5156 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
5157 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
5158 debug_d3dformat(dst_format));
5160 return WINED3D_OK;
5163 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
5164 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
5165 enum wined3d_format_id backbuffer_format, BOOL windowed)
5167 BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
5169 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
5170 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
5171 debug_d3dformat(backbuffer_format), windowed);
5173 if (adapter_idx >= wined3d->adapter_count)
5174 return WINED3DERR_INVALIDCALL;
5176 /* The task of this function is to check whether a certain display / backbuffer format
5177 * combination is available on the given adapter. In fullscreen mode microsoft specified
5178 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
5179 * and display format should match exactly.
5180 * In windowed mode format conversion can occur and this depends on the driver. */
5182 /* There are only 4 display formats. */
5183 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
5184 || display_format == WINED3DFMT_B5G5R5X1_UNORM
5185 || display_format == WINED3DFMT_B8G8R8X8_UNORM
5186 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
5188 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
5189 return WINED3DERR_NOTAVAILABLE;
5192 if (!windowed)
5194 /* If the requested display format is not available, don't continue. */
5195 if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx,
5196 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN))
5198 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
5199 return WINED3DERR_NOTAVAILABLE;
5202 present_conversion = FALSE;
5204 else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
5206 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
5207 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
5208 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
5209 return WINED3DERR_NOTAVAILABLE;
5212 if (present_conversion)
5214 /* Use the display format as back buffer format if the latter is
5215 * WINED3DFMT_UNKNOWN. */
5216 if (backbuffer_format == WINED3DFMT_UNKNOWN)
5217 backbuffer_format = display_format;
5219 if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx,
5220 device_type, backbuffer_format, display_format)))
5222 TRACE("Format conversion from %s to %s not supported.\n",
5223 debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
5224 return WINED3DERR_NOTAVAILABLE;
5227 else
5229 /* When format conversion from the back buffer format to the display
5230 * format is not allowed, only a limited number of combinations are
5231 * valid. */
5233 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
5235 TRACE("Unsupported format combination %s / %s.\n",
5236 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
5237 return WINED3DERR_NOTAVAILABLE;
5240 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
5241 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
5243 TRACE("Unsupported format combination %s / %s.\n",
5244 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
5245 return WINED3DERR_NOTAVAILABLE;
5248 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
5249 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
5251 TRACE("Unsupported format combination %s / %s.\n",
5252 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
5253 return WINED3DERR_NOTAVAILABLE;
5256 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
5257 && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
5259 TRACE("Unsupported format combination %s / %s.\n",
5260 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
5261 return WINED3DERR_NOTAVAILABLE;
5265 /* Validate that the back buffer format is usable for render targets. */
5266 if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
5267 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_TEXTURE_2D, backbuffer_format)))
5269 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
5270 return WINED3DERR_NOTAVAILABLE;
5273 return WINED3D_OK;
5276 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
5277 enum wined3d_device_type device_type, WINED3DCAPS *caps)
5279 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
5280 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5281 struct shader_caps shader_caps;
5282 struct fragment_caps fragment_caps;
5283 struct wined3d_vertex_caps vertex_caps;
5284 DWORD ckey_caps, blit_caps, fx_caps;
5286 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
5287 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
5289 if (adapter_idx >= wined3d->adapter_count)
5290 return WINED3DERR_INVALIDCALL;
5292 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
5293 caps->AdapterOrdinal = adapter_idx;
5295 caps->Caps = 0;
5296 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
5297 WINED3DCAPS2_FULLSCREENGAMMA |
5298 WINED3DCAPS2_DYNAMICTEXTURES;
5299 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
5300 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
5302 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
5303 WINED3DCAPS3_COPY_TO_VIDMEM |
5304 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
5306 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
5307 WINED3DPRESENT_INTERVAL_ONE;
5309 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
5310 WINED3DCURSORCAPS_LOWRES;
5312 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
5313 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
5314 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
5315 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
5316 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
5317 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
5318 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
5319 WINED3DDEVCAPS_PUREDEVICE |
5320 WINED3DDEVCAPS_HWRASTERIZATION |
5321 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
5322 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
5323 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
5324 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
5325 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
5327 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
5328 WINED3DPMISCCAPS_CULLCCW |
5329 WINED3DPMISCCAPS_CULLCW |
5330 WINED3DPMISCCAPS_COLORWRITEENABLE |
5331 WINED3DPMISCCAPS_CLIPTLVERTS |
5332 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
5333 WINED3DPMISCCAPS_MASKZ |
5334 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
5335 /* TODO:
5336 WINED3DPMISCCAPS_NULLREFERENCE
5337 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
5338 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
5339 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
5341 if (gl_info->supported[WINED3D_GL_BLEND_EQUATION])
5342 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_BLENDOP;
5343 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
5344 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
5345 if (gl_info->supported[EXT_DRAW_BUFFERS2])
5346 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
5347 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
5348 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
5350 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
5351 WINED3DPRASTERCAPS_PAT |
5352 WINED3DPRASTERCAPS_WFOG |
5353 WINED3DPRASTERCAPS_ZFOG |
5354 WINED3DPRASTERCAPS_FOGVERTEX |
5355 WINED3DPRASTERCAPS_FOGTABLE |
5356 WINED3DPRASTERCAPS_STIPPLE |
5357 WINED3DPRASTERCAPS_SUBPIXEL |
5358 WINED3DPRASTERCAPS_ZTEST |
5359 WINED3DPRASTERCAPS_SCISSORTEST |
5360 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
5361 WINED3DPRASTERCAPS_DEPTHBIAS;
5363 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
5365 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
5366 WINED3DPRASTERCAPS_ZBIAS |
5367 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
5370 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
5371 WINED3DPCMPCAPS_EQUAL |
5372 WINED3DPCMPCAPS_GREATER |
5373 WINED3DPCMPCAPS_GREATEREQUAL |
5374 WINED3DPCMPCAPS_LESS |
5375 WINED3DPCMPCAPS_LESSEQUAL |
5376 WINED3DPCMPCAPS_NEVER |
5377 WINED3DPCMPCAPS_NOTEQUAL;
5379 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
5380 * are legacy settings for srcblend only. */
5381 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
5382 WINED3DPBLENDCAPS_BOTHSRCALPHA |
5383 WINED3DPBLENDCAPS_DESTALPHA |
5384 WINED3DPBLENDCAPS_DESTCOLOR |
5385 WINED3DPBLENDCAPS_INVDESTALPHA |
5386 WINED3DPBLENDCAPS_INVDESTCOLOR |
5387 WINED3DPBLENDCAPS_INVSRCALPHA |
5388 WINED3DPBLENDCAPS_INVSRCCOLOR |
5389 WINED3DPBLENDCAPS_ONE |
5390 WINED3DPBLENDCAPS_SRCALPHA |
5391 WINED3DPBLENDCAPS_SRCALPHASAT |
5392 WINED3DPBLENDCAPS_SRCCOLOR |
5393 WINED3DPBLENDCAPS_ZERO;
5395 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
5396 WINED3DPBLENDCAPS_DESTCOLOR |
5397 WINED3DPBLENDCAPS_INVDESTALPHA |
5398 WINED3DPBLENDCAPS_INVDESTCOLOR |
5399 WINED3DPBLENDCAPS_INVSRCALPHA |
5400 WINED3DPBLENDCAPS_INVSRCCOLOR |
5401 WINED3DPBLENDCAPS_ONE |
5402 WINED3DPBLENDCAPS_SRCALPHA |
5403 WINED3DPBLENDCAPS_SRCCOLOR |
5404 WINED3DPBLENDCAPS_ZERO;
5406 if (gl_info->supported[ARB_BLEND_FUNC_EXTENDED])
5407 caps->DestBlendCaps |= WINED3DPBLENDCAPS_SRCALPHASAT;
5409 if (gl_info->supported[EXT_BLEND_COLOR])
5411 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
5412 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
5416 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
5417 WINED3DPCMPCAPS_EQUAL |
5418 WINED3DPCMPCAPS_GREATER |
5419 WINED3DPCMPCAPS_GREATEREQUAL |
5420 WINED3DPCMPCAPS_LESS |
5421 WINED3DPCMPCAPS_LESSEQUAL |
5422 WINED3DPCMPCAPS_NEVER |
5423 WINED3DPCMPCAPS_NOTEQUAL;
5425 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
5426 WINED3DPSHADECAPS_COLORGOURAUDRGB |
5427 WINED3DPSHADECAPS_ALPHAFLATBLEND |
5428 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
5429 WINED3DPSHADECAPS_COLORFLATRGB |
5430 WINED3DPSHADECAPS_FOGFLAT |
5431 WINED3DPSHADECAPS_FOGGOURAUD |
5432 WINED3DPSHADECAPS_SPECULARFLATRGB;
5434 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
5435 WINED3DPTEXTURECAPS_ALPHAPALETTE |
5436 WINED3DPTEXTURECAPS_TRANSPARENCY |
5437 WINED3DPTEXTURECAPS_BORDER |
5438 WINED3DPTEXTURECAPS_MIPMAP |
5439 WINED3DPTEXTURECAPS_PROJECTED |
5440 WINED3DPTEXTURECAPS_PERSPECTIVE;
5442 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
5444 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2;
5445 if (gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] || gl_info->supported[ARB_TEXTURE_RECTANGLE])
5446 caps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
5449 if (gl_info->supported[EXT_TEXTURE3D])
5451 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
5452 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
5453 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
5455 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
5459 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
5461 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
5462 WINED3DPTEXTURECAPS_MIPCUBEMAP;
5463 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
5465 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
5469 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
5470 WINED3DPTFILTERCAPS_MAGFPOINT |
5471 WINED3DPTFILTERCAPS_MINFLINEAR |
5472 WINED3DPTFILTERCAPS_MINFPOINT |
5473 WINED3DPTFILTERCAPS_MIPFLINEAR |
5474 WINED3DPTFILTERCAPS_MIPFPOINT |
5475 WINED3DPTFILTERCAPS_LINEAR |
5476 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
5477 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
5478 WINED3DPTFILTERCAPS_MIPLINEAR |
5479 WINED3DPTFILTERCAPS_MIPNEAREST |
5480 WINED3DPTFILTERCAPS_NEAREST;
5482 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
5484 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
5485 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
5488 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
5490 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
5491 WINED3DPTFILTERCAPS_MAGFPOINT |
5492 WINED3DPTFILTERCAPS_MINFLINEAR |
5493 WINED3DPTFILTERCAPS_MINFPOINT |
5494 WINED3DPTFILTERCAPS_MIPFLINEAR |
5495 WINED3DPTFILTERCAPS_MIPFPOINT |
5496 WINED3DPTFILTERCAPS_LINEAR |
5497 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
5498 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
5499 WINED3DPTFILTERCAPS_MIPLINEAR |
5500 WINED3DPTFILTERCAPS_MIPNEAREST |
5501 WINED3DPTFILTERCAPS_NEAREST;
5503 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
5505 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
5506 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
5509 else
5511 caps->CubeTextureFilterCaps = 0;
5514 if (gl_info->supported[EXT_TEXTURE3D])
5516 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
5517 WINED3DPTFILTERCAPS_MAGFPOINT |
5518 WINED3DPTFILTERCAPS_MINFLINEAR |
5519 WINED3DPTFILTERCAPS_MINFPOINT |
5520 WINED3DPTFILTERCAPS_MIPFLINEAR |
5521 WINED3DPTFILTERCAPS_MIPFPOINT |
5522 WINED3DPTFILTERCAPS_LINEAR |
5523 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
5524 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
5525 WINED3DPTFILTERCAPS_MIPLINEAR |
5526 WINED3DPTFILTERCAPS_MIPNEAREST |
5527 WINED3DPTFILTERCAPS_NEAREST;
5529 else
5531 caps->VolumeTextureFilterCaps = 0;
5534 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
5535 WINED3DPTADDRESSCAPS_CLAMP |
5536 WINED3DPTADDRESSCAPS_WRAP;
5538 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
5540 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
5542 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
5544 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
5546 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
5548 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
5551 if (gl_info->supported[EXT_TEXTURE3D])
5553 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
5554 WINED3DPTADDRESSCAPS_CLAMP |
5555 WINED3DPTADDRESSCAPS_WRAP;
5556 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
5558 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
5560 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
5562 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
5564 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
5566 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
5569 else
5571 caps->VolumeTextureAddressCaps = 0;
5574 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
5575 WINED3DLINECAPS_ZTEST |
5576 WINED3DLINECAPS_BLEND |
5577 WINED3DLINECAPS_ALPHACMP |
5578 WINED3DLINECAPS_FOG;
5579 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
5580 * idea how generating the smoothing alpha values works; the result is different
5583 caps->MaxTextureWidth = gl_info->limits.texture_size;
5584 caps->MaxTextureHeight = gl_info->limits.texture_size;
5586 if (gl_info->supported[EXT_TEXTURE3D])
5587 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
5588 else
5589 caps->MaxVolumeExtent = 0;
5591 caps->MaxTextureRepeat = 32768;
5592 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
5593 caps->MaxVertexW = 1.0f;
5595 caps->GuardBandLeft = 0.0f;
5596 caps->GuardBandTop = 0.0f;
5597 caps->GuardBandRight = 0.0f;
5598 caps->GuardBandBottom = 0.0f;
5600 caps->ExtentsAdjust = 0.0f;
5602 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
5603 WINED3DSTENCILCAPS_INCRSAT |
5604 WINED3DSTENCILCAPS_INVERT |
5605 WINED3DSTENCILCAPS_KEEP |
5606 WINED3DSTENCILCAPS_REPLACE |
5607 WINED3DSTENCILCAPS_ZERO;
5608 if (gl_info->supported[EXT_STENCIL_WRAP])
5610 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
5611 WINED3DSTENCILCAPS_INCR;
5613 if (gl_info->supported[WINED3D_GL_VERSION_2_0] || gl_info->supported[EXT_STENCIL_TWO_SIDE]
5614 || gl_info->supported[ATI_SEPARATE_STENCIL])
5616 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
5619 caps->MaxAnisotropy = gl_info->limits.anisotropy;
5620 caps->MaxPointSize = gl_info->limits.pointsize_max;
5622 caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
5623 caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
5624 caps->MaxStreams = MAX_STREAMS;
5625 caps->MaxStreamStride = 1024;
5627 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
5628 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
5629 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
5630 caps->MaxNpatchTessellationLevel = 0;
5631 caps->MasterAdapterOrdinal = 0;
5632 caps->AdapterOrdinalInGroup = 0;
5633 caps->NumberOfAdaptersInGroup = 1;
5635 caps->NumSimultaneousRTs = gl_info->limits.buffers;
5637 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
5638 WINED3DPTFILTERCAPS_MAGFPOINT |
5639 WINED3DPTFILTERCAPS_MINFLINEAR |
5640 WINED3DPTFILTERCAPS_MAGFLINEAR;
5641 caps->VertexTextureFilterCaps = 0;
5643 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
5644 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
5645 adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps);
5647 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
5648 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
5650 caps->VertexShaderVersion = shader_caps.vs_version;
5651 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
5653 caps->PixelShaderVersion = shader_caps.ps_version;
5654 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
5656 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
5657 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
5658 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
5660 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
5661 caps->MaxActiveLights = vertex_caps.max_active_lights;
5662 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
5663 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
5664 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
5665 caps->FVFCaps = vertex_caps.fvf_caps;
5666 caps->RasterCaps |= vertex_caps.raster_caps;
5668 /* The following caps are shader specific, but they are things we cannot detect, or which
5669 * are the same among all shader models. So to avoid code duplication set the shader version
5670 * specific, but otherwise constant caps here
5672 if (caps->VertexShaderVersion >= 3)
5674 /* Where possible set the caps based on OpenGL extensions and if they
5675 * aren't set (in case of software rendering) use the VS 3.0 from
5676 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5677 * VS3.0 value. */
5678 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
5679 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5680 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5681 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
5682 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
5683 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
5685 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
5686 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
5687 caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
5689 else if (caps->VertexShaderVersion == 2)
5691 caps->VS20Caps.caps = 0;
5692 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
5693 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
5694 caps->VS20Caps.static_flow_control_depth = 1;
5696 caps->MaxVShaderInstructionsExecuted = 65535;
5697 caps->MaxVertexShader30InstructionSlots = 0;
5699 else
5700 { /* VS 1.x */
5701 caps->VS20Caps.caps = 0;
5702 caps->VS20Caps.dynamic_flow_control_depth = 0;
5703 caps->VS20Caps.temp_count = 0;
5704 caps->VS20Caps.static_flow_control_depth = 0;
5706 caps->MaxVShaderInstructionsExecuted = 0;
5707 caps->MaxVertexShader30InstructionSlots = 0;
5710 if (caps->PixelShaderVersion >= 3)
5712 /* Where possible set the caps based on OpenGL extensions and if they
5713 * aren't set (in case of software rendering) use the PS 3.0 from
5714 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5715 * PS 3.0 value. */
5717 /* Caps is more or less undocumented on MSDN but it appears to be
5718 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5719 * cards from Windows */
5720 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
5721 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
5722 WINED3DPS20CAPS_PREDICATION |
5723 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5724 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
5725 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5726 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5727 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
5728 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5729 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
5730 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5731 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
5733 caps->MaxPShaderInstructionsExecuted = 65535;
5734 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
5735 adapter->gl_info.limits.arb_ps_instructions);
5737 else if(caps->PixelShaderVersion == 2)
5739 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5740 caps->PS20Caps.caps = 0;
5741 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5742 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
5743 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
5744 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5745 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5747 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
5748 caps->MaxPixelShader30InstructionSlots = 0;
5750 else /* PS 1.x */
5752 caps->PS20Caps.caps = 0;
5753 caps->PS20Caps.dynamic_flow_control_depth = 0;
5754 caps->PS20Caps.temp_count = 0;
5755 caps->PS20Caps.static_flow_control_depth = 0;
5756 caps->PS20Caps.instruction_slot_count = 0;
5758 caps->MaxPShaderInstructionsExecuted = 0;
5759 caps->MaxPixelShader30InstructionSlots = 0;
5762 if (caps->VertexShaderVersion >= 2)
5764 /* OpenGL supports all the formats below, perhaps not always
5765 * without conversion, but it supports them.
5766 * Further GLSL doesn't seem to have an official unsigned type so
5767 * don't advertise it yet as I'm not sure how we handle it.
5768 * We might need to add some clamping in the shader engine to
5769 * support it.
5770 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5771 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
5772 WINED3DDTCAPS_UBYTE4N |
5773 WINED3DDTCAPS_SHORT2N |
5774 WINED3DDTCAPS_SHORT4N;
5775 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5777 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5778 WINED3DDTCAPS_FLOAT16_4;
5781 else
5783 caps->DeclTypes = 0;
5786 /* Set DirectDraw helper Caps */
5787 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
5788 WINEDDCKEYCAPS_SRCBLT;
5789 fx_caps = WINEDDFXCAPS_BLTALPHA |
5790 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
5791 WINEDDFXCAPS_BLTMIRRORUPDOWN |
5792 WINEDDFXCAPS_BLTROTATION90 |
5793 WINEDDFXCAPS_BLTSHRINKX |
5794 WINEDDFXCAPS_BLTSHRINKXN |
5795 WINEDDFXCAPS_BLTSHRINKY |
5796 WINEDDFXCAPS_BLTSHRINKYN |
5797 WINEDDFXCAPS_BLTSTRETCHX |
5798 WINEDDFXCAPS_BLTSTRETCHXN |
5799 WINEDDFXCAPS_BLTSTRETCHY |
5800 WINEDDFXCAPS_BLTSTRETCHYN;
5801 blit_caps = WINEDDCAPS_BLT |
5802 WINEDDCAPS_BLTCOLORFILL |
5803 WINEDDCAPS_BLTDEPTHFILL |
5804 WINEDDCAPS_BLTSTRETCH |
5805 WINEDDCAPS_CANBLTSYSMEM |
5806 WINEDDCAPS_CANCLIP |
5807 WINEDDCAPS_CANCLIPSTRETCHED |
5808 WINEDDCAPS_COLORKEY |
5809 WINEDDCAPS_COLORKEYHWASSIST |
5810 WINEDDCAPS_ALIGNBOUNDARYSRC;
5812 /* Fill the ddraw caps structure */
5813 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
5814 WINEDDCAPS_PALETTE |
5815 blit_caps;
5816 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
5817 WINEDDCAPS2_NOPAGELOCKREQUIRED |
5818 WINEDDCAPS2_PRIMARYGAMMA |
5819 WINEDDCAPS2_WIDESURFACES |
5820 WINEDDCAPS2_CANRENDERWINDOWED;
5821 caps->ddraw_caps.color_key_caps = ckey_caps;
5822 caps->ddraw_caps.fx_caps = fx_caps;
5823 caps->ddraw_caps.svb_caps = blit_caps;
5824 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5825 caps->ddraw_caps.svb_fx_caps = fx_caps;
5826 caps->ddraw_caps.vsb_caps = blit_caps;
5827 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5828 caps->ddraw_caps.vsb_fx_caps = fx_caps;
5829 caps->ddraw_caps.ssb_caps = blit_caps;
5830 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5831 caps->ddraw_caps.ssb_fx_caps = fx_caps;
5833 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
5834 WINEDDSCAPS_BACKBUFFER |
5835 WINEDDSCAPS_FLIP |
5836 WINEDDSCAPS_FRONTBUFFER |
5837 WINEDDSCAPS_OFFSCREENPLAIN |
5838 WINEDDSCAPS_PALETTE |
5839 WINEDDSCAPS_PRIMARYSURFACE |
5840 WINEDDSCAPS_SYSTEMMEMORY |
5841 WINEDDSCAPS_VIDEOMEMORY |
5842 WINEDDSCAPS_VISIBLE;
5844 if (!(wined3d->flags & WINED3D_NO3D))
5846 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
5847 WINEDDSCAPS_MIPMAP |
5848 WINEDDSCAPS_TEXTURE |
5849 WINEDDSCAPS_ZBUFFER;
5850 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
5853 return WINED3D_OK;
5856 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5857 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5858 struct wined3d_device **device)
5860 struct wined3d_device *object;
5861 HRESULT hr;
5863 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, surface_alignment %u, device_parent %p, device %p.\n",
5864 wined3d, adapter_idx, device_type, focus_window, flags, surface_alignment, device_parent, device);
5866 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5867 * number and create a device without a 3D adapter for 2D only operation. */
5868 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5869 return WINED3DERR_INVALIDCALL;
5871 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5872 if (!object)
5873 return E_OUTOFMEMORY;
5875 hr = device_init(object, wined3d, adapter_idx, device_type,
5876 focus_window, flags, surface_alignment, device_parent);
5877 if (FAILED(hr))
5879 WARN("Failed to initialize device, hr %#x.\n", hr);
5880 HeapFree(GetProcessHeap(), 0, object);
5881 return hr;
5884 TRACE("Created device %p.\n", object);
5885 *device = object;
5887 device_parent->ops->wined3d_device_created(device_parent, *device);
5889 return WINED3D_OK;
5892 static void WINE_GLAPI invalid_func(const void *data)
5894 ERR("Invalid vertex attribute function called.\n");
5895 DebugBreak();
5898 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5900 ERR("Invalid texcoord function called.\n");
5901 DebugBreak();
5904 static void WINE_GLAPI invalid_generic_attrib_func(GLuint idx, const void *data)
5906 ERR("Invalid attribute function called.\n");
5907 DebugBreak();
5910 /* Helper functions for providing vertex data to OpenGL. The arrays are
5911 * initialised based on the extension detection and are used in
5912 * draw_primitive_immediate_mode(). */
5913 static void WINE_GLAPI position_d3dcolor(const void *data)
5915 DWORD pos = *((const DWORD *)data);
5917 FIXME("Add a test for fixed function position from d3dcolor type.\n");
5918 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
5919 D3DCOLOR_B_G(pos),
5920 D3DCOLOR_B_B(pos),
5921 D3DCOLOR_B_A(pos));
5924 static void WINE_GLAPI position_float4(const void *data)
5926 const GLfloat *pos = data;
5928 if (pos[3] != 0.0f && pos[3] != 1.0f)
5930 float w = 1.0f / pos[3];
5932 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5934 else
5936 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
5940 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5942 DWORD diffuseColor = *((const DWORD *)data);
5944 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
5945 D3DCOLOR_B_G(diffuseColor),
5946 D3DCOLOR_B_B(diffuseColor),
5947 D3DCOLOR_B_A(diffuseColor));
5950 static void WINE_GLAPI specular_d3dcolor(const void *data)
5952 DWORD specularColor = *((const DWORD *)data);
5953 GLubyte d[] =
5955 D3DCOLOR_B_R(specularColor),
5956 D3DCOLOR_B_G(specularColor),
5957 D3DCOLOR_B_B(specularColor)
5960 context_get_current()->gl_info->gl_ops.ext.p_glSecondaryColor3ubvEXT(d);
5963 static void WINE_GLAPI warn_no_specular_func(const void *data)
5965 WARN("GL_EXT_secondary_color not supported.\n");
5968 static void WINE_GLAPI generic_d3dcolor(GLuint idx, const void *data)
5970 DWORD color = *((const DWORD *)data);
5972 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nub(idx,
5973 D3DCOLOR_B_R(color), D3DCOLOR_B_G(color),
5974 D3DCOLOR_B_B(color), D3DCOLOR_B_A(color));
5977 static void WINE_GLAPI generic_short2n(GLuint idx, const void *data)
5979 const GLshort s[] = {((const GLshort *)data)[0], ((const GLshort *)data)[1], 0, 1};
5981 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nsv(idx, s);
5984 static void WINE_GLAPI generic_ushort2n(GLuint idx, const void *data)
5986 const GLushort s[] = {((const GLushort *)data)[0], ((const GLushort *)data)[1], 0, 1};
5988 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nusv(idx, s);
5991 static void WINE_GLAPI generic_float16_2(GLuint idx, const void *data)
5993 float x = float_16_to_32(((const unsigned short *)data) + 0);
5994 float y = float_16_to_32(((const unsigned short *)data) + 1);
5996 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib2f(idx, x, y);
5999 static void WINE_GLAPI generic_float16_4(GLuint idx, const void *data)
6001 float x = float_16_to_32(((const unsigned short *)data) + 0);
6002 float y = float_16_to_32(((const unsigned short *)data) + 1);
6003 float z = float_16_to_32(((const unsigned short *)data) + 2);
6004 float w = float_16_to_32(((const unsigned short *)data) + 3);
6006 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4f(idx, x, y, z, w);
6009 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter *adapter)
6011 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
6012 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
6013 struct wined3d_ffp_attrib_ops *ops = &d3d_info->ffp_attrib_ops;
6014 unsigned int i;
6016 for (i = 0; i < WINED3D_FFP_EMIT_COUNT; ++i)
6018 ops->position[i] = invalid_func;
6019 ops->diffuse[i] = invalid_func;
6020 ops->specular[i] = invalid_func;
6021 ops->normal[i] = invalid_func;
6022 ops->texcoord[i] = invalid_texcoord_func;
6023 ops->generic[i] = invalid_generic_attrib_func;
6026 ops->position[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex3fv;
6027 if (!d3d_info->xyzrhw)
6028 ops->position[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
6029 else
6030 ops->position[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex4fv;
6031 ops->position[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
6032 ops->position[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex2sv;
6034 ops->diffuse[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor3fv;
6035 ops->diffuse[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4fv;
6036 ops->diffuse[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
6037 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4ubv;
6038 ops->diffuse[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4sv;
6039 ops->diffuse[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4usv;
6041 /* No 4 component entry points here. */
6042 if (gl_info->supported[EXT_SECONDARY_COLOR])
6043 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)GL_EXTCALL(glSecondaryColor3fvEXT);
6044 else
6045 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
6046 if (gl_info->supported[EXT_SECONDARY_COLOR])
6047 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
6048 else
6049 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
6051 /* Only 3 component entry points here. Test how others behave. Float4
6052 * normals are used by one of our tests, trying to pass it to the pixel
6053 * shader, which fails on Windows. */
6054 ops->normal[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
6055 /* Just ignore the 4th value. */
6056 ops->normal[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
6058 ops->texcoord[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB;
6059 ops->texcoord[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB;
6060 ops->texcoord[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB;
6061 ops->texcoord[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB;
6062 ops->texcoord[WINED3D_FFP_EMIT_SHORT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2svARB;
6063 ops->texcoord[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4svARB;
6064 if (gl_info->supported[NV_HALF_FLOAT])
6066 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
6067 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] =
6068 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2hvNV;
6069 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] =
6070 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4hvNV;
6073 ops->generic[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib1fv;
6074 ops->generic[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2fv;
6075 ops->generic[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib3fv;
6076 ops->generic[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4fv;
6077 if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
6078 ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] = generic_d3dcolor;
6079 else
6080 ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] =
6081 (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nubv;
6082 ops->generic[WINED3D_FFP_EMIT_UBYTE4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4ubv;
6083 ops->generic[WINED3D_FFP_EMIT_SHORT2] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2sv;
6084 ops->generic[WINED3D_FFP_EMIT_SHORT4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4sv;
6085 ops->generic[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nubv;
6086 ops->generic[WINED3D_FFP_EMIT_SHORT2N] = generic_short2n;
6087 ops->generic[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nsv;
6088 ops->generic[WINED3D_FFP_EMIT_USHORT2N] = generic_ushort2n;
6089 ops->generic[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nusv;
6090 if (gl_info->supported[NV_HALF_FLOAT] && gl_info->supported[NV_VERTEX_PROGRAM])
6092 ops->generic[WINED3D_FFP_EMIT_FLOAT16_2] =
6093 (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2hvNV;
6094 ops->generic[WINED3D_FFP_EMIT_FLOAT16_4] =
6095 (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4hvNV;
6097 else
6099 ops->generic[WINED3D_FFP_EMIT_FLOAT16_2] = generic_float16_2;
6100 ops->generic[WINED3D_FFP_EMIT_FLOAT16_4] = generic_float16_4;
6104 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
6106 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
6107 int i;
6109 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
6111 UINT attrib_count = 0;
6112 GLint cfg_count;
6113 int attribs[11];
6114 int values[11];
6115 int attribute;
6117 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
6118 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
6120 adapter->cfgs = wined3d_calloc(cfg_count, sizeof(*adapter->cfgs));
6121 attribs[attrib_count++] = WGL_RED_BITS_ARB;
6122 attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
6123 attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
6124 attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
6125 attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
6126 attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
6127 attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
6128 attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
6129 attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
6130 attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
6131 attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
6133 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
6135 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
6136 int format_id = i + 1;
6138 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
6139 continue;
6141 cfg->iPixelFormat = format_id;
6142 cfg->redSize = values[0];
6143 cfg->greenSize = values[1];
6144 cfg->blueSize = values[2];
6145 cfg->alphaSize = values[3];
6146 cfg->colorSize = values[4];
6147 cfg->depthSize = values[5];
6148 cfg->stencilSize = values[6];
6149 cfg->windowDrawable = values[7];
6150 cfg->iPixelType = values[8];
6151 cfg->doubleBuffer = values[9];
6152 cfg->auxBuffers = values[10];
6154 cfg->numSamples = 0;
6155 /* Check multisample support. */
6156 if (gl_info->supported[ARB_MULTISAMPLE])
6158 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
6159 int values[2];
6161 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
6163 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
6164 * multisampling is supported. values[1] = number of
6165 * multisample buffers. */
6166 if (values[0])
6167 cfg->numSamples = values[1];
6171 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
6172 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
6173 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
6174 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
6175 cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
6177 ++adapter->cfg_count;
6180 else
6182 int cfg_count;
6184 cfg_count = DescribePixelFormat(dc, 0, 0, 0);
6185 adapter->cfgs = wined3d_calloc(cfg_count, sizeof(*adapter->cfgs));
6187 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
6189 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
6190 PIXELFORMATDESCRIPTOR pfd;
6191 int format_id = i + 1;
6193 if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
6194 continue;
6196 /* We only want HW acceleration using an OpenGL ICD driver.
6197 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
6198 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
6199 * driver (e.g. 3dfx minigl). */
6200 if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
6202 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
6203 continue;
6206 cfg->iPixelFormat = format_id;
6207 cfg->redSize = pfd.cRedBits;
6208 cfg->greenSize = pfd.cGreenBits;
6209 cfg->blueSize = pfd.cBlueBits;
6210 cfg->alphaSize = pfd.cAlphaBits;
6211 cfg->colorSize = pfd.cColorBits;
6212 cfg->depthSize = pfd.cDepthBits;
6213 cfg->stencilSize = pfd.cStencilBits;
6214 cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
6215 cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
6216 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
6217 cfg->auxBuffers = pfd.cAuxBuffers;
6218 cfg->numSamples = 0;
6220 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
6221 "depth=%d, stencil=%d, windowDrawable=%d\n",
6222 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
6223 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
6224 cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
6226 ++adapter->cfg_count;
6231 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal, DWORD wined3d_creation_flags)
6233 static const DWORD supported_gl_versions[] =
6235 MAKEDWORD_VERSION(3, 2),
6236 MAKEDWORD_VERSION(1, 0),
6238 struct wined3d_gl_info *gl_info = &adapter->gl_info;
6239 struct wined3d_caps_gl_ctx caps_gl_ctx = {0};
6240 unsigned int i;
6241 DISPLAY_DEVICEW display_device;
6243 TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
6245 adapter->ordinal = ordinal;
6247 /* Dynamically load all GL core functions */
6248 #ifdef USE_WIN32_OPENGL
6250 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
6251 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
6252 ALL_WGL_FUNCS
6253 #undef USE_GL_FUNC
6254 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
6255 gl_info->gl_ops.wgl.p_wglGetPixelFormat = (void *)GetProcAddress(mod_gl, "wglGetPixelFormat");
6257 #else
6258 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
6260 HDC hdc = GetDC( 0 );
6261 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
6262 ReleaseDC( 0, hdc );
6263 if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
6264 gl_info->gl_ops.wgl = wgl_driver->wgl;
6265 gl_info->gl_ops.gl = wgl_driver->gl;
6267 #endif
6269 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
6270 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
6272 if (!AllocateLocallyUniqueId(&adapter->luid))
6274 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
6275 return FALSE;
6277 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
6278 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
6280 if (!wined3d_caps_gl_ctx_create(adapter, &caps_gl_ctx))
6282 ERR("Failed to get a GL context for adapter %p.\n", adapter);
6283 return FALSE;
6286 for (i = 0; i < ARRAY_SIZE(supported_gl_versions); ++i)
6288 if (supported_gl_versions[i] <= wined3d_settings.max_gl_version)
6289 break;
6291 if (i == ARRAY_SIZE(supported_gl_versions))
6293 ERR_(winediag)("Requested invalid GL version %u.%u.\n",
6294 wined3d_settings.max_gl_version >> 16, wined3d_settings.max_gl_version & 0xffff);
6295 i = ARRAY_SIZE(supported_gl_versions) - 1;
6298 for (; i < ARRAY_SIZE(supported_gl_versions); ++i)
6300 gl_info->selected_gl_version = supported_gl_versions[i];
6302 if (wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx, gl_info))
6303 break;
6305 WARN("Couldn't create an OpenGL %u.%u context, trying fallback to a lower version.\n",
6306 supported_gl_versions[i] >> 16, supported_gl_versions[i] & 0xffff);
6309 if (!wined3d_adapter_init_gl_caps(adapter, wined3d_creation_flags))
6311 ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
6312 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6313 return FALSE;
6316 wined3d_adapter_init_fb_cfgs(adapter, caps_gl_ctx.dc);
6317 /* We haven't found any suitable formats. This should only happen in
6318 * case of GDI software rendering, which is pretty useless anyway. */
6319 if (!adapter->cfg_count)
6321 WARN("No suitable pixel formats found.\n");
6322 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6323 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
6324 return FALSE;
6327 if (!wined3d_adapter_init_format_info(adapter, &caps_gl_ctx))
6329 ERR("Failed to initialize GL format info.\n");
6330 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6331 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
6332 return FALSE;
6335 gl_info->fixed_polyoffset_scale = wined3d_adapter_find_polyoffset_scale(&caps_gl_ctx, GL_DEPTH_COMPONENT);
6336 if (gl_info->supported[ARB_DEPTH_BUFFER_FLOAT])
6337 gl_info->float_polyoffset_scale = wined3d_adapter_find_polyoffset_scale(&caps_gl_ctx, GL_DEPTH32F_STENCIL8);
6339 adapter->vram_bytes = adapter->driver_info.vram_bytes;
6340 adapter->vram_bytes_used = 0;
6341 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->vram_bytes));
6343 display_device.cb = sizeof(display_device);
6344 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
6345 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
6346 strcpyW(adapter->DeviceName, display_device.DeviceName);
6348 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6350 wined3d_adapter_init_ffp_attrib_ops(adapter);
6352 return TRUE;
6355 static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
6357 DISPLAY_DEVICEW display_device;
6359 memset(adapter, 0, sizeof(*adapter));
6360 adapter->ordinal = ordinal;
6362 adapter->driver_info.name = "Display";
6363 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
6364 if (wined3d_settings.emulated_textureram)
6365 adapter->vram_bytes = wined3d_settings.emulated_textureram;
6366 else
6367 adapter->vram_bytes = 128 * 1024 * 1024;
6369 initPixelFormatsNoGL(&adapter->gl_info);
6371 adapter->vertex_pipe = &none_vertex_pipe;
6372 adapter->fragment_pipe = &none_fragment_pipe;
6373 adapter->shader_backend = &none_shader_backend;
6374 adapter->blitter = &cpu_blit;
6376 display_device.cb = sizeof(display_device);
6377 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
6378 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
6379 strcpyW(adapter->DeviceName, display_device.DeviceName);
6382 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
6384 const struct wined3d_parent_ops wined3d_null_parent_ops =
6386 wined3d_null_wined3d_object_destroyed,
6389 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags)
6391 wined3d->ref = 1;
6392 wined3d->flags = flags;
6394 TRACE("Initializing adapters.\n");
6396 if (flags & WINED3D_NO3D)
6398 wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
6399 wined3d->adapter_count = 1;
6400 return WINED3D_OK;
6403 if (!wined3d_adapter_init(&wined3d->adapters[0], 0, flags))
6405 WARN("Failed to initialize adapter.\n");
6406 return E_FAIL;
6408 wined3d->adapter_count = 1;
6410 return WINED3D_OK;