2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
27 #define NONAMELESSSTRUCT
28 #define NONAMELESSUNION
29 #include "wine/debug.h"
30 #include "wine/heap.h"
38 #ifdef DDRAW_INIT_GUID
41 #include "wine/list.h"
42 #include "wine/wined3d.h"
44 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN
;
45 extern DWORD force_refresh_rate DECLSPEC_HIDDEN
;
47 /*****************************************************************************
48 * IDirectDraw implementation structure
49 *****************************************************************************/
53 struct wined3d_vertex_declaration
*decl
;
56 #define DDRAW_INITIALIZED 0x00000001
57 #define DDRAW_D3D_INITIALIZED 0x00000002
58 #define DDRAW_RESTORE_MODE 0x00000004
59 #define DDRAW_NO3D 0x00000008
60 #define DDRAW_SCL_DDRAW1 0x00000010
61 #define DDRAW_SCL_RECURSIVE 0x00000020
62 #define DDRAW_SWAPPED 0x00000040
64 #define DDRAW_STRIDE_ALIGNMENT 8
66 #define DDRAW_WINED3D_FLAGS (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \
67 | WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER \
68 | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART \
69 | WINED3D_LEGACY_CUBEMAP_FILTERING)
71 #define DDRAW_MAX_ACTIVE_LIGHTS 32
72 #define DDRAW_MAX_TEXTURES 8
74 enum ddraw_device_state
76 DDRAW_DEVICE_STATE_OK
,
77 DDRAW_DEVICE_STATE_LOST
,
78 DDRAW_DEVICE_STATE_NOT_RESTORED
,
84 IDirectDraw7 IDirectDraw7_iface
;
85 IDirectDraw4 IDirectDraw4_iface
;
86 IDirectDraw2 IDirectDraw2_iface
;
87 IDirectDraw IDirectDraw_iface
;
88 IDirect3D7 IDirect3D7_iface
;
89 IDirect3D3 IDirect3D3_iface
;
90 IDirect3D2 IDirect3D2_iface
;
91 IDirect3D IDirect3D_iface
;
92 struct wined3d_device_parent device_parent
;
94 /* See comment in IDirectDraw::AddRef */
95 LONG ref7
, ref4
, ref2
, ref3
, ref1
, numIfaces
;
97 struct wined3d
*wined3d
;
98 struct wined3d_adapter
*wined3d_adapter
;
99 struct wined3d_output
*wined3d_output
;
100 struct wined3d_device
*wined3d_device
;
101 struct wined3d_device_context
*immediate_context
;
105 struct ddraw_surface
*primary
;
107 struct wined3d_texture
*wined3d_frontbuffer
;
108 struct wined3d_texture
*gdi_surface
;
109 struct wined3d_swapchain
*wined3d_swapchain
;
110 struct wined3d_swapchain_state_parent state_parent
;
111 HWND swapchain_window
;
113 /* DirectDraw things, which are not handled by WineD3D */
114 DWORD cooperative_level
;
118 struct d3d_device
*d3ddevice
;
126 /* For the dll unload cleanup code */
127 struct list ddraw_list_entry
;
128 /* The surface list - can't relay this to WineD3D
131 struct list surface_list
;
134 struct FvfToDecl
*decls
;
135 UINT numConvertedDecls
, declArraySize
;
137 struct wined3d_stateblock
*state
;
138 const struct wined3d_stateblock_state
*stateblock_state
;
141 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
143 HRESULT
ddraw_init(struct ddraw
*ddraw
, DWORD flags
, enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
144 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC
*caps1
, D3DDEVICEDESC7
*caps7
) DECLSPEC_HIDDEN
;
145 HRESULT
ddraw_get_d3dcaps(const struct ddraw
*ddraw
, D3DDEVICEDESC7
*caps
) DECLSPEC_HIDDEN
;
146 void ddraw_update_lost_surfaces(struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
148 static inline void ddraw_set_swapchain_window(struct ddraw
*ddraw
, HWND window
)
150 if (window
== GetDesktopWindow())
152 ddraw
->swapchain_window
= window
;
155 /* Utility functions */
156 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS
*pIn
, DDSCAPS2
*pOut
) DECLSPEC_HIDDEN
;
157 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2
*pIn
, DDDEVICEIDENTIFIER
*pOut
) DECLSPEC_HIDDEN
;
158 struct wined3d_vertex_declaration
*ddraw_find_decl(struct ddraw
*ddraw
, DWORD fvf
) DECLSPEC_HIDDEN
;
160 #define DDRAW_SURFACE_LOCATION_DEFAULT 0x00000001
161 #define DDRAW_SURFACE_LOCATION_DRAW 0x00000002
165 /* IUnknown fields */
166 IDirectDrawSurface7 IDirectDrawSurface7_iface
;
167 IDirectDrawSurface4 IDirectDrawSurface4_iface
;
168 IDirectDrawSurface3 IDirectDrawSurface3_iface
;
169 IDirectDrawSurface2 IDirectDrawSurface2_iface
;
170 IDirectDrawSurface IDirectDrawSurface_iface
;
171 IDirectDrawGammaControl IDirectDrawGammaControl_iface
;
172 IDirect3DTexture2 IDirect3DTexture2_iface
;
173 IDirect3DTexture IDirect3DTexture_iface
;
175 LONG ref7
, ref4
, ref3
, ref2
, ref1
, iface_count
, gamma_count
;
176 IUnknown
*ifaceToRelease
;
177 IUnknown
*texture_outer
;
181 /* Connections to other Objects */
183 unsigned int texture_location
;
184 struct wined3d_texture
*wined3d_texture
;
185 struct wined3d_texture
*draw_texture
;
186 unsigned int sub_resource_idx
;
187 struct wined3d_rendertarget_view
*wined3d_rtv
;
188 struct wined3d_private_store private_store
;
189 struct d3d_device
*device1
;
191 /* This implementation handles attaching surfaces to other surfaces */
192 struct ddraw_surface
*next_attached
;
193 struct ddraw_surface
*first_attached
;
194 IUnknown
*attached_iface
;
196 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
197 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
198 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
199 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
201 #define MAX_COMPLEX_ATTACHED 6
202 struct ddraw_surface
*complex_array
[MAX_COMPLEX_ATTACHED
];
203 /* You can't traverse the tree upwards. Only a flag for Surface::Release because it's needed there,
204 * but no pointer to prevent temptations to traverse it in the wrong direction.
206 unsigned int is_complex_root
: 1;
207 unsigned int is_lost
: 1;
208 unsigned int sysmem_fallback
: 1;
210 /* Surface description, for GetAttachedSurface */
211 DDSURFACEDESC2 surface_desc
;
213 /* Clipper objects */
214 struct ddraw_clipper
*clipper
;
215 struct ddraw_palette
*palette
;
217 /* For the ddraw surface list */
218 struct list surface_list_entry
;
226 unsigned int version
;
227 DDSURFACEDESC2 surface_desc
;
229 struct ddraw_surface
*root
;
230 struct wined3d_device
*wined3d_device
;
232 void *texture_memory
;
235 HRESULT
ddraw_surface_create(struct ddraw
*ddraw
, const DDSURFACEDESC2
*surface_desc
,
236 struct ddraw_surface
**surface
, IUnknown
*outer_unknown
, unsigned int version
) DECLSPEC_HIDDEN
;
237 struct wined3d_rendertarget_view
*ddraw_surface_get_rendertarget_view(struct ddraw_surface
*surface
) DECLSPEC_HIDDEN
;
238 void ddraw_surface_init(struct ddraw_surface
*surface
, struct ddraw
*ddraw
,
239 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
240 const struct wined3d_parent_ops
**parent_ops
) DECLSPEC_HIDDEN
;
241 HRESULT
ddraw_surface_update_frontbuffer(struct ddraw_surface
*surface
,
242 const RECT
*rect
, BOOL read
, unsigned int swap_interval
) DECLSPEC_HIDDEN
;
244 static inline struct ddraw_surface
*impl_from_IDirect3DTexture(IDirect3DTexture
*iface
)
246 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirect3DTexture_iface
);
249 static inline struct ddraw_surface
*impl_from_IDirect3DTexture2(IDirect3DTexture2
*iface
)
251 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirect3DTexture2_iface
);
254 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface(IDirectDrawSurface
*iface
)
256 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface_iface
);
259 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface2(IDirectDrawSurface2
*iface
)
261 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface2_iface
);
264 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface3(IDirectDrawSurface3
*iface
)
266 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface3_iface
);
269 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface4(IDirectDrawSurface4
*iface
)
271 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface4_iface
);
274 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface7(IDirectDrawSurface7
*iface
)
276 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface7_iface
);
279 struct ddraw_surface
*unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface
*iface
) DECLSPEC_HIDDEN
;
280 struct ddraw_surface
*unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4
*iface
) DECLSPEC_HIDDEN
;
281 struct ddraw_surface
*unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7
*iface
) DECLSPEC_HIDDEN
;
283 struct ddraw_surface
*unsafe_impl_from_IDirect3DTexture(IDirect3DTexture
*iface
) DECLSPEC_HIDDEN
;
284 struct ddraw_surface
*unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2
*iface
) DECLSPEC_HIDDEN
;
286 #define DDRAW_INVALID_HANDLE ~0U
288 enum ddraw_handle_type
291 DDRAW_HANDLE_MATERIAL
,
293 DDRAW_HANDLE_STATEBLOCK
,
294 DDRAW_HANDLE_SURFACE
,
297 struct ddraw_handle_entry
300 enum ddraw_handle_type type
;
303 struct ddraw_handle_table
305 struct ddraw_handle_entry
*entries
;
306 struct ddraw_handle_entry
*free_entries
;
311 BOOL
ddraw_handle_table_init(struct ddraw_handle_table
*t
, UINT initial_size
) DECLSPEC_HIDDEN
;
312 void ddraw_handle_table_destroy(struct ddraw_handle_table
*t
) DECLSPEC_HIDDEN
;
313 DWORD
ddraw_allocate_handle(struct ddraw_handle_table
*t
, void *object
, enum ddraw_handle_type type
) DECLSPEC_HIDDEN
;
314 void *ddraw_free_handle(struct ddraw_handle_table
*t
, DWORD handle
, enum ddraw_handle_type type
) DECLSPEC_HIDDEN
;
315 void *ddraw_get_object(struct ddraw_handle_table
*t
, DWORD handle
, enum ddraw_handle_type type
) DECLSPEC_HIDDEN
;
320 IDirect3DDevice7 IDirect3DDevice7_iface
;
321 IDirect3DDevice3 IDirect3DDevice3_iface
;
322 IDirect3DDevice2 IDirect3DDevice2_iface
;
323 IDirect3DDevice IDirect3DDevice_iface
;
324 IUnknown IUnknown_inner
;
327 BOOL hardware_device
;
329 IUnknown
*outer_unknown
;
330 struct wined3d_device
*wined3d_device
;
331 struct wined3d_device_context
*immediate_context
;
335 struct wined3d_buffer
*index_buffer
;
336 UINT index_buffer_size
;
337 UINT index_buffer_pos
;
339 struct wined3d_buffer
*vertex_buffer
;
340 UINT vertex_buffer_size
;
341 UINT vertex_buffer_pos
;
343 /* Viewport management */
344 struct list viewport_list
;
345 struct d3d_viewport
*current_viewport
;
346 D3DVIEWPORT7 active_viewport
;
348 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
349 BOOL legacyTextureBlending
;
350 D3DTEXTUREBLEND texture_map_blend
;
352 struct wined3d_matrix legacy_projection
, legacy_clipspace
;
357 /* Rendering functions to wrap D3D(1-3) to D3D7 */
358 D3DPRIMITIVETYPE primitive_type
;
362 BYTE
*sysmem_vertex_buffer
;
366 /* Handle management */
367 struct ddraw_handle_table handle_table
;
368 D3DMATRIXHANDLE world
, proj
, view
;
370 struct wined3d_vec4 user_clip_planes
[D3DMAXUSERCLIPPLANES
];
372 struct wined3d_stateblock
*recording
, *state
, *update_state
;
373 const struct wined3d_stateblock_state
*stateblock_state
;
376 HRESULT
d3d_device_create(struct ddraw
*ddraw
, const GUID
*guid
, struct ddraw_surface
*target
, IUnknown
*rt_iface
,
377 UINT version
, struct d3d_device
**device
, IUnknown
*outer_unknown
) DECLSPEC_HIDDEN
;
378 enum wined3d_depth_buffer_type
d3d_device_update_depth_stencil(struct d3d_device
*device
) DECLSPEC_HIDDEN
;
381 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN
;
383 static inline struct d3d_device
*impl_from_IDirect3DDevice(IDirect3DDevice
*iface
)
385 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice_iface
);
388 static inline struct d3d_device
*impl_from_IDirect3DDevice2(IDirect3DDevice2
*iface
)
390 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice2_iface
);
393 static inline struct d3d_device
*impl_from_IDirect3DDevice3(IDirect3DDevice3
*iface
)
395 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice3_iface
);
398 static inline struct d3d_device
*impl_from_IDirect3DDevice7(IDirect3DDevice7
*iface
)
400 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice7_iface
);
403 struct d3d_device
*unsafe_impl_from_IDirect3DDevice(IDirect3DDevice
*iface
) DECLSPEC_HIDDEN
;
404 struct d3d_device
*unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2
*iface
) DECLSPEC_HIDDEN
;
405 struct d3d_device
*unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3
*iface
) DECLSPEC_HIDDEN
;
406 struct d3d_device
*unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7
*iface
) DECLSPEC_HIDDEN
;
410 IDirectDrawClipper IDirectDrawClipper_iface
;
417 HRESULT
ddraw_clipper_init(struct ddraw_clipper
*clipper
) DECLSPEC_HIDDEN
;
418 struct ddraw_clipper
*unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper
*iface
) DECLSPEC_HIDDEN
;
419 BOOL
ddraw_clipper_is_valid(const struct ddraw_clipper
*clipper
) DECLSPEC_HIDDEN
;
421 /*****************************************************************************
422 * IDirectDrawPalette implementation structure
423 *****************************************************************************/
426 /* IUnknown fields */
427 IDirectDrawPalette IDirectDrawPalette_iface
;
430 struct wined3d_palette
*wined3d_palette
;
432 IUnknown
*ifaceToRelease
;
436 static inline struct ddraw_palette
*impl_from_IDirectDrawPalette(IDirectDrawPalette
*iface
)
438 return CONTAINING_RECORD(iface
, struct ddraw_palette
, IDirectDrawPalette_iface
);
441 struct ddraw_palette
*unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette
*iface
) DECLSPEC_HIDDEN
;
443 HRESULT
ddraw_palette_init(struct ddraw_palette
*palette
,
444 struct ddraw
*ddraw
, DWORD flags
, PALETTEENTRY
*entries
) DECLSPEC_HIDDEN
;
446 /* Helper structures */
447 struct object_creation_info
450 HRESULT (*pfnCreateInstance
)(IUnknown
*pUnkOuter
, REFIID riid
,
454 /******************************************************************************
455 * IDirect3DLight implementation structure - Wraps to D3D7
456 ******************************************************************************/
459 IDirect3DLight IDirect3DLight_iface
;
462 /* IDirect3DLight fields */
465 /* If this light is active for one viewport, put the viewport here */
466 struct d3d_viewport
*active_viewport
;
471 DWORD active_light_index
;
476 /* Helper functions */
477 void light_activate(struct d3d_light
*light
) DECLSPEC_HIDDEN
;
478 void light_deactivate(struct d3d_light
*light
) DECLSPEC_HIDDEN
;
479 void d3d_light_init(struct d3d_light
*light
, struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
480 struct d3d_light
*unsafe_impl_from_IDirect3DLight(IDirect3DLight
*iface
) DECLSPEC_HIDDEN
;
482 /******************************************************************************
483 * IDirect3DMaterial implementation structure - Wraps to D3D7
484 ******************************************************************************/
487 IDirect3DMaterial3 IDirect3DMaterial3_iface
;
488 IDirect3DMaterial2 IDirect3DMaterial2_iface
;
489 IDirect3DMaterial IDirect3DMaterial_iface
;
492 /* IDirect3DMaterial2 fields */
494 struct d3d_device
*active_device
;
500 /* Helper functions */
501 void material_activate(struct d3d_material
*material
) DECLSPEC_HIDDEN
;
502 struct d3d_material
*d3d_material_create(struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
504 enum ddraw_viewport_version
506 DDRAW_VIEWPORT_VERSION_NONE
,
507 DDRAW_VIEWPORT_VERSION_1
,
508 DDRAW_VIEWPORT_VERSION_2
,
511 /*****************************************************************************
512 * IDirect3DViewport - Wraps to D3D7
513 *****************************************************************************/
516 IDirect3DViewport3 IDirect3DViewport3_iface
;
519 /* IDirect3DViewport fields */
522 /* If this viewport is active for one device, put the device here */
523 struct d3d_device
*active_device
;
525 DWORD active_lights_count
;
528 enum ddraw_viewport_version version
;
537 struct list light_list
;
538 struct d3d_material
*background
;
541 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3
*iface
) DECLSPEC_HIDDEN
;
542 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2
*iface
) DECLSPEC_HIDDEN
;
543 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport(IDirect3DViewport
*iface
) DECLSPEC_HIDDEN
;
545 /* Helper functions */
546 void viewport_activate(struct d3d_viewport
*viewport
, BOOL ignore_lights
) DECLSPEC_HIDDEN
;
547 void viewport_deactivate(struct d3d_viewport
*viewport
) DECLSPEC_HIDDEN
;
548 void d3d_viewport_init(struct d3d_viewport
*viewport
, struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
550 /*****************************************************************************
551 * IDirect3DExecuteBuffer - Wraps to D3D7
552 *****************************************************************************/
553 struct d3d_execute_buffer
555 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface
;
557 /* IDirect3DExecuteBuffer fields */
559 struct d3d_device
*d3ddev
;
561 D3DEXECUTEBUFFERDESC desc
;
564 /* This buffer will store the transformed vertices */
565 unsigned int index_size
, index_pos
;
566 unsigned int vertex_size
, src_vertex_pos
;
567 struct wined3d_buffer
*src_vertex_buffer
, *dst_vertex_buffer
, *index_buffer
;
569 /* This flags is set to TRUE if we allocated ourselves the
575 HRESULT
d3d_execute_buffer_init(struct d3d_execute_buffer
*execute_buffer
,
576 struct d3d_device
*device
, D3DEXECUTEBUFFERDESC
*desc
) DECLSPEC_HIDDEN
;
577 struct d3d_execute_buffer
*unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer
*iface
) DECLSPEC_HIDDEN
;
579 /* The execute function */
580 HRESULT
d3d_execute_buffer_execute(struct d3d_execute_buffer
*execute_buffer
,
581 struct d3d_device
*device
) DECLSPEC_HIDDEN
;
583 /*****************************************************************************
584 * IDirect3DVertexBuffer
585 *****************************************************************************/
586 struct d3d_vertex_buffer
588 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface
;
590 unsigned int version
;
592 /*** WineD3D and ddraw links ***/
593 struct wined3d_buffer
*wined3d_buffer
;
594 struct wined3d_vertex_declaration
*wined3d_declaration
;
597 /*** Storage for D3D7 specific things ***/
605 HRESULT
d3d_vertex_buffer_create(struct d3d_vertex_buffer
**buffer
, struct ddraw
*ddraw
,
606 D3DVERTEXBUFFERDESC
*desc
) DECLSPEC_HIDDEN
;
607 struct d3d_vertex_buffer
*unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer
*iface
) DECLSPEC_HIDDEN
;
608 struct d3d_vertex_buffer
*unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7
*iface
) DECLSPEC_HIDDEN
;
610 /*****************************************************************************
611 * Helper functions from utils.c
612 *****************************************************************************/
614 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
615 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
617 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
618 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
620 void ddrawformat_from_wined3dformat(DDPIXELFORMAT
*ddraw_format
,
621 enum wined3d_format_id wined3d_format
) DECLSPEC_HIDDEN
;
622 BOOL
wined3d_colour_from_ddraw_colour(const DDPIXELFORMAT
*pf
, const struct ddraw_palette
*palette
,
623 DWORD colour
, struct wined3d_color
*wined3d_colour
) DECLSPEC_HIDDEN
;
624 enum wined3d_format_id
wined3dformat_from_ddrawformat(const DDPIXELFORMAT
*format
) DECLSPEC_HIDDEN
;
625 unsigned int wined3dmapflags_from_ddrawmapflags(unsigned int flags
) DECLSPEC_HIDDEN
;
626 void DDRAW_dump_surface_desc(const DDSURFACEDESC2
*lpddsd
) DECLSPEC_HIDDEN
;
627 void dump_D3DMATRIX(const D3DMATRIX
*mat
) DECLSPEC_HIDDEN
;
628 void DDRAW_dump_DDCAPS(const DDCAPS
*lpcaps
) DECLSPEC_HIDDEN
;
629 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
630 void DDRAW_dump_DDSCAPS2(const DDSCAPS2
*in
) DECLSPEC_HIDDEN
;
631 void DDRAW_dump_cooperativelevel(DWORD cooplevel
) DECLSPEC_HIDDEN
;
632 void DDSD_to_DDSD2(const DDSURFACEDESC
*in
, DDSURFACEDESC2
*out
) DECLSPEC_HIDDEN
;
633 void DDSD2_to_DDSD(const DDSURFACEDESC2
*in
, DDSURFACEDESC
*out
) DECLSPEC_HIDDEN
;
635 void multiply_matrix(struct wined3d_matrix
*dst
, const struct wined3d_matrix
*src1
,
636 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
638 static inline BOOL
format_is_compressed(const DDPIXELFORMAT
*format
)
640 return (format
->dwFlags
& DDPF_FOURCC
) && (format
->dwFourCC
== WINED3DFMT_DXT1
641 || format
->dwFourCC
== WINED3DFMT_DXT2
|| format
->dwFourCC
== WINED3DFMT_DXT3
642 || format
->dwFourCC
== WINED3DFMT_DXT4
|| format
->dwFourCC
== WINED3DFMT_DXT5
);
645 static inline BOOL
format_is_paletteindexed(const DDPIXELFORMAT
*fmt
)
647 DWORD flags
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
| DDPF_PALETTEINDEXED4
648 | DDPF_PALETTEINDEXED8
| DDPF_PALETTEINDEXEDTO8
;
649 return !!(fmt
->dwFlags
& flags
);
652 static inline BOOL
ddraw_surface_can_be_lost(const struct ddraw_surface
*surface
)
654 DWORD caps
= surface
->surface_desc
.ddsCaps
.dwCaps
;
656 /* Testing with DDCREATE_EMULATIONONLY showed that primary surfaces and Z buffers can
657 * be lost even if created with explicit DDCAPS_SYSTEMMEMORY. Textures can or cannot be lost
658 * depending on whether _SYSTEMMEMORY was given explicitly by the application. */
659 if (!(caps
& DDSCAPS_SYSTEMMEMORY
) || caps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_ZBUFFER
))
662 return surface
->sysmem_fallback
;
665 #define DDRAW_SURFACE_READ 0x00000001
666 #define DDRAW_SURFACE_WRITE 0x00000002
667 #define DDRAW_SURFACE_RW (DDRAW_SURFACE_READ | DDRAW_SURFACE_WRITE)
669 static inline struct wined3d_texture
*ddraw_surface_get_default_texture(struct ddraw_surface
*surface
, unsigned int flags
)
671 if (surface
->draw_texture
)
673 if (flags
& DDRAW_SURFACE_READ
&& !(surface
->texture_location
& DDRAW_SURFACE_LOCATION_DEFAULT
))
675 wined3d_device_context_copy_sub_resource_region(surface
->ddraw
->immediate_context
,
676 wined3d_texture_get_resource(surface
->wined3d_texture
), surface
->sub_resource_idx
, 0, 0, 0,
677 wined3d_texture_get_resource(surface
->draw_texture
), surface
->sub_resource_idx
, NULL
, 0);
678 surface
->texture_location
|= DDRAW_SURFACE_LOCATION_DEFAULT
;
681 if (flags
& DDRAW_SURFACE_WRITE
)
682 surface
->texture_location
= DDRAW_SURFACE_LOCATION_DEFAULT
;
684 return surface
->wined3d_texture
;
687 static inline struct wined3d_texture
*ddraw_surface_get_draw_texture(struct ddraw_surface
*surface
, unsigned int flags
)
689 if (!surface
->draw_texture
)
690 return surface
->wined3d_texture
;
692 if (flags
& DDRAW_SURFACE_READ
&& !(surface
->texture_location
& DDRAW_SURFACE_LOCATION_DRAW
))
694 wined3d_device_context_copy_sub_resource_region(surface
->ddraw
->immediate_context
,
695 wined3d_texture_get_resource(surface
->draw_texture
), surface
->sub_resource_idx
, 0, 0, 0,
696 wined3d_texture_get_resource(surface
->wined3d_texture
), surface
->sub_resource_idx
, NULL
, 0);
697 surface
->texture_location
|= DDRAW_SURFACE_LOCATION_DRAW
;
700 if (flags
& DDRAW_SURFACE_WRITE
)
701 surface
->texture_location
= DDRAW_SURFACE_LOCATION_DRAW
;
703 return surface
->draw_texture
;
706 static inline struct wined3d_texture
*ddraw_surface_get_any_texture(struct ddraw_surface
*surface
, unsigned int flags
)
708 if (surface
->texture_location
& DDRAW_SURFACE_LOCATION_DEFAULT
)
709 return ddraw_surface_get_default_texture(surface
, flags
);
711 assert(surface
->texture_location
& DDRAW_SURFACE_LOCATION_DRAW
);
712 return ddraw_surface_get_draw_texture(surface
, flags
);
715 void d3d_device_sync_surfaces(struct d3d_device
*device
) DECLSPEC_HIDDEN
;
717 /* Used for generic dumping */
724 #define FE(x) { x, #x }
730 void (*func
)(const void *);
735 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
737 #define DD_STRUCT_COPY_BYSIZE_(to,from,to_size,from_size) \
739 DWORD __size = (to)->dwSize; \
740 DWORD __resetsize = min(to_size, sizeof(*to)); \
741 DWORD __copysize = min(__resetsize, from_size); \
742 assert(to != from); \
743 memcpy(to, from, __copysize); \
744 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
745 (to)->dwSize = __size; /* restore size */ \
748 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(to)->dwSize,(from)->dwSize)
750 HRESULT
hr_ddraw_from_wined3d(HRESULT hr
) DECLSPEC_HIDDEN
;
752 void viewport_alloc_active_light_index(struct d3d_light
*light
) DECLSPEC_HIDDEN
;
753 void viewport_free_active_light_index(struct d3d_light
*light
) DECLSPEC_HIDDEN
;