wined3d: Don't setup FBO and draw buffers in wined3d_context_gl_apply_blit_state().
[wine.git] / programs / winevdm / winevdm.manifest
blob98bc91bd786b2aaf0f3b8fba0be7156d8f927dbc
1 <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
2 <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
3 <assemblyIdentity type="win32" name="Wine.Winevdm" version="0.0.0.0"/>
4 <application xmlns="urn:schemas-microsoft-com:asm.v3">
5 <windowsSettings>
6 <dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware>
7 </windowsSettings>
8 </application>
9 </assembly>