wined3d: Don't setup FBO and draw buffers in wined3d_context_gl_apply_blit_state().
[wine.git] / programs / taskmgr / taskmgr.manifest
blobdc599d1ee9fb0a9c663fe0822b267e95a0e7b994
1 <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
2 <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
3 <assemblyIdentity type="win32" name="Wine.Taskmgr" version="0.0.0.0"/>
4 <dependency>
5 <dependentAssembly>
6 <assemblyIdentity
7 type="win32"
8 name="Microsoft.Windows.Common-Controls"
9 version="6.0.0.0"
10 processorArchitecture="*"
11 publicKeyToken="6595b64144ccf1df"
12 language="*"
14 </dependentAssembly>
15 </dependency>
16 <application xmlns="urn:schemas-microsoft-com:asm.v3">
17 <windowsSettings>
18 <dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware>
19 </windowsSettings>
20 </application>
21 </assembly>