wined3d: Get rid of IWineD3DVertexShader.
[wine.git] / dlls / d3d8 / d3d8_private.h
blob45fea6dbab264e210a0763a348d42e8ee5975bce
1 /*
2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #include <stdarg.h>
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "wine/wined3d.h"
38 /* CreateVertexShader can return > 0xFFFF */
39 #define VS_HIGHESTFIXEDFXF 0xF0000000
41 /* ===========================================================================
42 Macros
43 =========================================================================== */
44 /* Not nice, but it lets wined3d support different versions of directx */
45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
46 _pD3D8Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
47 _pD3D8Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
48 _pD3D8Caps->Caps = _pWineCaps->Caps; \
49 _pD3D8Caps->Caps2 = _pWineCaps->Caps2; \
50 _pD3D8Caps->Caps3 = _pWineCaps->Caps3; \
51 _pD3D8Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
52 _pD3D8Caps->CursorCaps = _pWineCaps->CursorCaps; \
53 _pD3D8Caps->DevCaps = _pWineCaps->DevCaps; \
54 _pD3D8Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
55 _pD3D8Caps->RasterCaps = _pWineCaps->RasterCaps; \
56 _pD3D8Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
57 _pD3D8Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
58 _pD3D8Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
59 _pD3D8Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
60 _pD3D8Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
61 _pD3D8Caps->TextureCaps = _pWineCaps->TextureCaps; \
62 _pD3D8Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
63 _pD3D8Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
64 _pD3D8Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
65 _pD3D8Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
66 _pD3D8Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
67 _pD3D8Caps->LineCaps = _pWineCaps->LineCaps; \
68 _pD3D8Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
69 _pD3D8Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
70 _pD3D8Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
71 _pD3D8Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
72 _pD3D8Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
73 _pD3D8Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
74 _pD3D8Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
75 _pD3D8Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
76 _pD3D8Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
77 _pD3D8Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
78 _pD3D8Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
79 _pD3D8Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
80 _pD3D8Caps->StencilCaps = _pWineCaps->StencilCaps; \
81 _pD3D8Caps->FVFCaps = _pWineCaps->FVFCaps; \
82 _pD3D8Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
83 _pD3D8Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
84 _pD3D8Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
85 _pD3D8Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
86 _pD3D8Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
87 _pD3D8Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
88 _pD3D8Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
89 _pD3D8Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
90 _pD3D8Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
91 _pD3D8Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
92 _pD3D8Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
93 _pD3D8Caps->MaxStreams = _pWineCaps->MaxStreams; \
94 _pD3D8Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
95 _pD3D8Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
96 _pD3D8Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
97 _pD3D8Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
98 _pD3D8Caps->MaxPixelShaderValue = _pWineCaps->PixelShader1xMaxValue;
100 void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
102 /* Direct3D8 Interfaces: */
103 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
104 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
105 typedef struct IDirect3D8Impl IDirect3D8Impl;
106 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
107 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
108 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
109 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
110 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
111 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
112 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
113 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
114 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
116 /* ===========================================================================
117 The interfaces themselves
118 =========================================================================== */
120 /* ---------- */
121 /* IDirect3D8 */
122 /* ---------- */
124 /*****************************************************************************
125 * Predeclare the interface implementation structures
127 extern const IDirect3D8Vtbl Direct3D8_Vtbl DECLSPEC_HIDDEN;
129 /*****************************************************************************
130 * IDirect3D implementation structure
132 struct IDirect3D8Impl
134 IDirect3D8 IDirect3D8_iface;
135 LONG ref;
136 struct wined3d *WineD3D;
139 /*****************************************************************************
140 * IDirect3DDevice8 implementation structure
143 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
144 #define D3D8_INVALID_HANDLE ~0U
146 enum d3d8_handle_type
148 D3D8_HANDLE_FREE,
149 D3D8_HANDLE_VS,
150 D3D8_HANDLE_PS,
151 D3D8_HANDLE_SB,
154 struct d3d8_handle_entry
156 void *object;
157 enum d3d8_handle_type type;
160 struct d3d8_handle_table
162 struct d3d8_handle_entry *entries;
163 struct d3d8_handle_entry *free_entries;
164 UINT table_size;
165 UINT entry_count;
168 struct FvfToDecl
170 DWORD fvf;
171 struct IDirect3DVertexDeclaration8 *decl;
174 struct IDirect3DDevice8Impl
176 /* IUnknown fields */
177 IDirect3DDevice8 IDirect3DDevice8_iface;
178 IWineD3DDeviceParent IWineD3DDeviceParent_iface;
179 LONG ref;
180 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
181 IWineD3DDevice *WineD3DDevice;
182 struct d3d8_handle_table handle_table;
184 /* FVF management */
185 struct FvfToDecl *decls;
186 UINT numConvertedDecls, declArraySize;
188 /* Avoids recursion with nested ReleaseRef to 0 */
189 BOOL inDestruction;
192 HRESULT device_init(IDirect3DDevice8Impl *device, struct wined3d *wined3d, UINT adapter,
193 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
195 /* ---------------- */
196 /* IDirect3DVolume8 */
197 /* ---------------- */
199 /*****************************************************************************
200 * IDirect3DVolume8 implementation structure
202 struct IDirect3DVolume8Impl
204 IDirect3DVolume8 IDirect3DVolume8_iface;
205 LONG ref;
207 /* IDirect3DVolume8 fields */
208 IWineD3DVolume *wineD3DVolume;
210 /* The volume container */
211 IUnknown *container;
213 /* If set forward refcounting to this object */
214 IUnknown *forwardReference;
217 HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
218 UINT depth, DWORD usage, enum wined3d_format_id format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
220 /* ------------------- */
221 /* IDirect3DSwapChain8 */
222 /* ------------------- */
224 /*****************************************************************************
225 * IDirect3DSwapChain8 implementation structure
227 struct IDirect3DSwapChain8Impl
229 /* IUnknown fields */
230 IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
231 LONG ref;
233 /* IDirect3DSwapChain8 fields */
234 IWineD3DSwapChain *wineD3DSwapChain;
236 /* Parent reference */
237 IDirect3DDevice8 *parentDevice;
240 HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device,
241 D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
243 /* ----------------- */
244 /* IDirect3DSurface8 */
245 /* ----------------- */
247 /*****************************************************************************
248 * IDirect3DSurface8 implementation structure
250 struct IDirect3DSurface8Impl
252 /* IUnknown fields */
253 const IDirect3DSurface8Vtbl *lpVtbl;
254 LONG ref;
256 /* IDirect3DSurface8 fields */
257 IWineD3DSurface *wineD3DSurface;
259 /* Parent reference */
260 LPDIRECT3DDEVICE8 parentDevice;
262 /* The surface container */
263 IUnknown *container;
265 /* If set forward refcounting to this object */
266 IUnknown *forwardReference;
269 HRESULT surface_init(IDirect3DSurface8Impl *surface, IDirect3DDevice8Impl *device,
270 UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
271 DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
273 /* ---------------------- */
274 /* IDirect3DVertexBuffer8 */
275 /* ---------------------- */
277 /*****************************************************************************
278 * IDirect3DVertexBuffer8 implementation structure
280 struct IDirect3DVertexBuffer8Impl
282 /* IUnknown fields */
283 const IDirect3DVertexBuffer8Vtbl *lpVtbl;
284 LONG ref;
286 struct wined3d_buffer *wineD3DVertexBuffer;
287 IDirect3DDevice8 *parentDevice;
288 DWORD fvf;
291 HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
292 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
294 /* --------------------- */
295 /* IDirect3DIndexBuffer8 */
296 /* --------------------- */
298 /*****************************************************************************
299 * IDirect3DIndexBuffer8 implementation structure
301 struct IDirect3DIndexBuffer8Impl
303 /* IUnknown fields */
304 const IDirect3DIndexBuffer8Vtbl *lpVtbl;
305 LONG ref;
307 struct wined3d_buffer *wineD3DIndexBuffer;
308 IDirect3DDevice8 *parentDevice;
309 enum wined3d_format_id format;
312 HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
313 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
315 /* --------------------- */
316 /* IDirect3DBaseTexture8 */
317 /* --------------------- */
319 /*****************************************************************************
320 * IDirect3DBaseTexture8 implementation structure
322 struct IDirect3DBaseTexture8Impl
324 /* IUnknown fields */
325 const IDirect3DBaseTexture8Vtbl *lpVtbl;
326 LONG ref;
327 struct wined3d_texture *wined3d_texture;
330 /* --------------------- */
331 /* IDirect3DCubeTexture8 */
332 /* --------------------- */
334 /*****************************************************************************
335 * IDirect3DCubeTexture8 implementation structure
337 struct IDirect3DCubeTexture8Impl
339 IDirect3DCubeTexture8 IDirect3DCubeTexture8_iface;
340 LONG ref;
341 struct wined3d_texture *wined3d_texture;
342 IDirect3DDevice8 *parentDevice;
345 HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
346 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
348 /* ----------------- */
349 /* IDirect3DTexture8 */
350 /* ----------------- */
352 /*****************************************************************************
353 * IDirect3DTexture8 implementation structure
355 struct IDirect3DTexture8Impl
357 IDirect3DTexture8 IDirect3DTexture8_iface;
358 LONG ref;
359 struct wined3d_texture *wined3d_texture;
360 IDirect3DDevice8 *parentDevice;
363 HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
364 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
366 /* ----------------------- */
367 /* IDirect3DVolumeTexture8 */
368 /* ----------------------- */
370 /*****************************************************************************
371 * IDirect3DVolumeTexture8 implementation structure
373 struct IDirect3DVolumeTexture8Impl
375 IDirect3DVolumeTexture8 IDirect3DVolumeTexture8_iface;
376 LONG ref;
377 struct wined3d_texture *wined3d_texture;
378 IDirect3DDevice8 *parentDevice;
381 HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
382 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
384 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
385 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
387 DEFINE_GUID(IID_IDirect3DVertexShader8,
388 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
390 DEFINE_GUID(IID_IDirect3DPixelShader8,
391 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
393 /*****************************************************************************
394 * IDirect3DVertexDeclaration8 interface
396 #define INTERFACE IDirect3DVertexDeclaration8
397 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
399 /*** IUnknown methods ***/
400 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
401 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
402 STDMETHOD_(ULONG,Release)(THIS) PURE;
404 #undef INTERFACE
406 /*** IUnknown methods ***/
407 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
408 #define IDirect3DVertexDeclaration8_AddRef(p) (p)->lpVtbl->AddRef(p)
409 #define IDirect3DVertexDeclaration8_Release(p) (p)->lpVtbl->Release(p)
411 typedef struct {
412 const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
413 LONG ref_count;
415 DWORD *elements;
416 DWORD elements_size; /* Size of elements, in bytes */
418 struct wined3d_vertex_declaration *wined3d_vertex_declaration;
419 DWORD shader_handle;
420 } IDirect3DVertexDeclaration8Impl;
422 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration,
423 IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
424 HRESULT vertexdeclaration_init_fvf(IDirect3DVertexDeclaration8Impl *declaration,
425 IDirect3DDevice8Impl *device, DWORD fvf) DECLSPEC_HIDDEN;
427 /*****************************************************************************
428 * IDirect3DVertexShader8 interface
430 #define INTERFACE IDirect3DVertexShader8
431 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
433 /*** IUnknown methods ***/
434 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
435 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
436 STDMETHOD_(ULONG,Release)(THIS) PURE;
438 #undef INTERFACE
440 /*** IUnknown methods ***/
441 #define IDirect3DVertexShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
442 #define IDirect3DVertexShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
443 #define IDirect3DVertexShader8_Release(p) (p)->lpVtbl->Release(p)
445 /* ------------------------- */
446 /* IDirect3DVertexShader8Impl */
447 /* ------------------------- */
449 /*****************************************************************************
450 * IDirect3DPixelShader8 interface
452 #define INTERFACE IDirect3DPixelShader8
453 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
455 /*** IUnknown methods ***/
456 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
457 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
458 STDMETHOD_(ULONG,Release)(THIS) PURE;
460 #undef INTERFACE
462 /*** IUnknown methods ***/
463 #define IDirect3DPixelShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
464 #define IDirect3DPixelShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
465 #define IDirect3DPixelShader8_Release(p) (p)->lpVtbl->Release(p)
467 /*****************************************************************************
468 * IDirect3DVertexShader implementation structure
471 struct IDirect3DVertexShader8Impl {
472 IDirect3DVertexShader8 IDirect3DVertexShader8_iface;
473 LONG ref;
474 IDirect3DVertexDeclaration8 *vertex_declaration;
475 IWineD3DBaseShader *wined3d_shader;
478 HRESULT vertexshader_init(IDirect3DVertexShader8Impl *shader, IDirect3DDevice8Impl *device,
479 const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
481 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
483 /*****************************************************************************
484 * IDirect3DPixelShader implementation structure
486 typedef struct IDirect3DPixelShader8Impl {
487 IDirect3DPixelShader8 IDirect3DPixelShader8_iface;
488 LONG ref;
490 DWORD handle;
491 IWineD3DPixelShader *wineD3DPixelShader;
492 } IDirect3DPixelShader8Impl;
494 HRESULT pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl *device,
495 const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
497 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
498 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
499 void load_local_constants(const DWORD *d3d8_elements, IWineD3DBaseShader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
500 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
502 #endif /* __WINE_D3DX8_PRIVATE_H */