crypt32: Store CERT_KEY_CONTEXT in a platform independent way.
[wine.git] / dlls / ddraw / ddraw_private.h
blob776f61e1024dc7a130df0bbb313188a777ac84b4
1 /*
2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
22 #include <assert.h>
23 #include <limits.h>
24 #include <math.h>
25 #define COBJMACROS
26 #define NONAMELESSSTRUCT
27 #define NONAMELESSUNION
28 #include "wine/debug.h"
29 #include "wine/heap.h"
31 #include "winbase.h"
32 #include "wingdi.h"
33 #include "winuser.h"
35 #include "d3d.h"
36 #include "ddraw.h"
37 #ifdef DDRAW_INIT_GUID
38 #include "initguid.h"
39 #endif
40 #include "wine/list.h"
41 #include "wine/wined3d.h"
43 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
44 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
46 /*****************************************************************************
47 * IDirectDraw implementation structure
48 *****************************************************************************/
49 struct FvfToDecl
51 DWORD fvf;
52 struct wined3d_vertex_declaration *decl;
55 #define DDRAW_INITIALIZED 0x00000001
56 #define DDRAW_D3D_INITIALIZED 0x00000002
57 #define DDRAW_RESTORE_MODE 0x00000004
58 #define DDRAW_NO3D 0x00000008
59 #define DDRAW_SCL_DDRAW1 0x00000010
60 #define DDRAW_SCL_RECURSIVE 0x00000020
61 #define DDRAW_SWAPPED 0x00000040
63 #define DDRAW_STRIDE_ALIGNMENT 8
65 #define DDRAW_WINED3D_FLAGS (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \
66 | WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER \
67 | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART \
68 | WINED3D_LEGACY_CUBEMAP_FILTERING)
70 #define DDRAW_MAX_ACTIVE_LIGHTS 32
71 #define DDRAW_MAX_TEXTURES 8
73 enum ddraw_device_state
75 DDRAW_DEVICE_STATE_OK,
76 DDRAW_DEVICE_STATE_LOST,
77 DDRAW_DEVICE_STATE_NOT_RESTORED,
80 struct ddraw
82 /* Interfaces */
83 IDirectDraw7 IDirectDraw7_iface;
84 IDirectDraw4 IDirectDraw4_iface;
85 IDirectDraw2 IDirectDraw2_iface;
86 IDirectDraw IDirectDraw_iface;
87 IDirect3D7 IDirect3D7_iface;
88 IDirect3D3 IDirect3D3_iface;
89 IDirect3D2 IDirect3D2_iface;
90 IDirect3D IDirect3D_iface;
91 struct wined3d_device_parent device_parent;
93 /* See comment in IDirectDraw::AddRef */
94 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
96 struct wined3d *wined3d;
97 struct wined3d_adapter *wined3d_adapter;
98 struct wined3d_output *wined3d_output;
99 struct wined3d_device *wined3d_device;
100 DWORD flags;
101 LONG device_state;
103 struct ddraw_surface *primary;
104 RECT primary_lock;
105 struct wined3d_texture *wined3d_frontbuffer;
106 struct wined3d_texture *gdi_surface;
107 struct wined3d_swapchain *wined3d_swapchain;
108 HWND swapchain_window;
110 /* DirectDraw things, which are not handled by WineD3D */
111 DWORD cooperative_level;
113 /* D3D things */
114 HWND d3d_window;
115 struct d3d_device *d3ddevice;
116 int d3dversion;
118 /* Various HWNDs */
119 HWND focuswindow;
120 HWND devicewindow;
121 HWND dest_window;
123 /* For the dll unload cleanup code */
124 struct list ddraw_list_entry;
125 /* The surface list - can't relay this to WineD3D
126 * because of IParent
128 struct list surface_list;
130 /* FVF management */
131 struct FvfToDecl *decls;
132 UINT numConvertedDecls, declArraySize;
134 struct wined3d_stateblock *state;
135 const struct wined3d_stateblock_state *stateblock_state;
138 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
140 HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
141 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7) DECLSPEC_HIDDEN;
142 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps) DECLSPEC_HIDDEN;
143 void ddraw_update_lost_surfaces(struct ddraw *ddraw) DECLSPEC_HIDDEN;
145 static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
147 if (window == GetDesktopWindow())
148 window = NULL;
149 ddraw->swapchain_window = window;
152 /* Utility functions */
153 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
154 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
155 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
157 struct ddraw_surface
159 /* IUnknown fields */
160 IDirectDrawSurface7 IDirectDrawSurface7_iface;
161 IDirectDrawSurface4 IDirectDrawSurface4_iface;
162 IDirectDrawSurface3 IDirectDrawSurface3_iface;
163 IDirectDrawSurface2 IDirectDrawSurface2_iface;
164 IDirectDrawSurface IDirectDrawSurface_iface;
165 IDirectDrawGammaControl IDirectDrawGammaControl_iface;
166 IDirect3DTexture2 IDirect3DTexture2_iface;
167 IDirect3DTexture IDirect3DTexture_iface;
169 LONG ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
170 IUnknown *ifaceToRelease;
171 IUnknown *texture_outer;
173 int version;
175 /* Connections to other Objects */
176 struct ddraw *ddraw;
177 struct wined3d_texture *wined3d_texture;
178 unsigned int sub_resource_idx;
179 struct wined3d_rendertarget_view *wined3d_rtv;
180 struct wined3d_private_store private_store;
181 struct d3d_device *device1;
183 /* This implementation handles attaching surfaces to other surfaces */
184 struct ddraw_surface *next_attached;
185 struct ddraw_surface *first_attached;
186 IUnknown *attached_iface;
188 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
189 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
190 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
191 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
193 #define MAX_COMPLEX_ATTACHED 6
194 struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
195 /* You can't traverse the tree upwards. Only a flag for Surface::Release because it's needed there,
196 * but no pointer to prevent temptations to traverse it in the wrong direction.
198 unsigned int is_complex_root : 1;
199 unsigned int is_lost : 1;
200 unsigned int sysmem_fallback : 1;
202 /* Surface description, for GetAttachedSurface */
203 DDSURFACEDESC2 surface_desc;
205 /* Clipper objects */
206 struct ddraw_clipper *clipper;
207 struct ddraw_palette *palette;
209 /* For the ddraw surface list */
210 struct list surface_list_entry;
212 DWORD Handle;
213 HDC dc;
216 struct ddraw_texture
218 unsigned int version;
219 DDSURFACEDESC2 surface_desc;
221 struct ddraw_surface *root;
222 struct wined3d_device *wined3d_device;
224 void *texture_memory;
227 HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_desc,
228 struct ddraw_surface **surface, IUnknown *outer_unknown, unsigned int version) DECLSPEC_HIDDEN;
229 struct wined3d_rendertarget_view *ddraw_surface_get_rendertarget_view(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
230 void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
231 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
232 const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
233 HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface,
234 const RECT *rect, BOOL read, unsigned int swap_interval) DECLSPEC_HIDDEN;
236 static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
238 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
241 static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
243 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
246 static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
248 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
251 static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
253 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
256 static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
258 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
261 static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
263 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
266 static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
268 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
271 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
272 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
273 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
275 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
276 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
278 #define DDRAW_INVALID_HANDLE ~0U
280 enum ddraw_handle_type
282 DDRAW_HANDLE_FREE,
283 DDRAW_HANDLE_MATERIAL,
284 DDRAW_HANDLE_MATRIX,
285 DDRAW_HANDLE_STATEBLOCK,
286 DDRAW_HANDLE_SURFACE,
289 struct ddraw_handle_entry
291 void *object;
292 enum ddraw_handle_type type;
295 struct ddraw_handle_table
297 struct ddraw_handle_entry *entries;
298 struct ddraw_handle_entry *free_entries;
299 UINT table_size;
300 UINT entry_count;
303 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
304 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
305 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
306 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
307 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
309 struct d3d_device
311 /* IUnknown */
312 IDirect3DDevice7 IDirect3DDevice7_iface;
313 IDirect3DDevice3 IDirect3DDevice3_iface;
314 IDirect3DDevice2 IDirect3DDevice2_iface;
315 IDirect3DDevice IDirect3DDevice_iface;
316 IUnknown IUnknown_inner;
317 LONG ref;
318 UINT version;
320 IUnknown *outer_unknown;
321 struct wined3d_device *wined3d_device;
322 struct ddraw *ddraw;
323 IUnknown *rt_iface;
325 struct wined3d_buffer *index_buffer;
326 UINT index_buffer_size;
327 UINT index_buffer_pos;
329 struct wined3d_buffer *vertex_buffer;
330 UINT vertex_buffer_size;
331 UINT vertex_buffer_pos;
333 /* Viewport management */
334 struct list viewport_list;
335 struct d3d_viewport *current_viewport;
336 D3DVIEWPORT7 active_viewport;
338 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
339 BOOL legacyTextureBlending;
340 D3DTEXTUREBLEND texture_map_blend;
342 struct wined3d_matrix legacy_projection, legacy_clipspace;
344 /* Light state */
345 DWORD material;
347 /* Rendering functions to wrap D3D(1-3) to D3D7 */
348 D3DPRIMITIVETYPE primitive_type;
349 DWORD vertex_type;
350 DWORD render_flags;
351 DWORD nb_vertices;
352 BYTE *sysmem_vertex_buffer;
353 DWORD vertex_size;
354 DWORD buffer_size;
356 /* Handle management */
357 struct ddraw_handle_table handle_table;
358 D3DMATRIXHANDLE world, proj, view;
360 struct wined3d_vec4 user_clip_planes[D3DMAXUSERCLIPPLANES];
362 struct wined3d_stateblock *recording, *state, *update_state;
363 const struct wined3d_stateblock_state *stateblock_state;
366 HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUnknown *rt_iface,
367 UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
368 enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN;
370 /* The IID */
371 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
373 static inline struct d3d_device *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
375 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
378 static inline struct d3d_device *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
380 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
383 static inline struct d3d_device *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
385 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
388 static inline struct d3d_device *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
390 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
393 struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
394 struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
395 struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
396 struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
398 struct ddraw_clipper
400 IDirectDrawClipper IDirectDrawClipper_iface;
401 LONG ref;
402 HWND window;
403 HRGN region;
404 BOOL initialized;
407 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
408 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
409 BOOL ddraw_clipper_is_valid(const struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
411 /*****************************************************************************
412 * IDirectDrawPalette implementation structure
413 *****************************************************************************/
414 struct ddraw_palette
416 /* IUnknown fields */
417 IDirectDrawPalette IDirectDrawPalette_iface;
418 LONG ref;
420 struct wined3d_palette *wined3d_palette;
421 struct ddraw *ddraw;
422 IUnknown *ifaceToRelease;
423 DWORD flags;
426 static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
428 return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
431 struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
433 HRESULT ddraw_palette_init(struct ddraw_palette *palette,
434 struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
436 /* Helper structures */
437 struct object_creation_info
439 const CLSID *clsid;
440 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
441 void **ppObj);
444 /******************************************************************************
445 * IDirect3DLight implementation structure - Wraps to D3D7
446 ******************************************************************************/
447 struct d3d_light
449 IDirect3DLight IDirect3DLight_iface;
450 LONG ref;
452 /* IDirect3DLight fields */
453 struct ddraw *ddraw;
455 /* If this light is active for one viewport, put the viewport here */
456 struct d3d_viewport *active_viewport;
458 D3DLIGHT2 light;
459 D3DLIGHT7 light7;
461 DWORD active_light_index;
463 struct list entry;
466 /* Helper functions */
467 void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
468 void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
469 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
470 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
472 /******************************************************************************
473 * IDirect3DMaterial implementation structure - Wraps to D3D7
474 ******************************************************************************/
475 struct d3d_material
477 IDirect3DMaterial3 IDirect3DMaterial3_iface;
478 IDirect3DMaterial2 IDirect3DMaterial2_iface;
479 IDirect3DMaterial IDirect3DMaterial_iface;
480 LONG ref;
482 /* IDirect3DMaterial2 fields */
483 struct ddraw *ddraw;
484 struct d3d_device *active_device;
486 D3DMATERIAL mat;
487 DWORD Handle;
490 /* Helper functions */
491 void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
492 struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
494 enum ddraw_viewport_version
496 DDRAW_VIEWPORT_VERSION_NONE,
497 DDRAW_VIEWPORT_VERSION_1,
498 DDRAW_VIEWPORT_VERSION_2,
501 /*****************************************************************************
502 * IDirect3DViewport - Wraps to D3D7
503 *****************************************************************************/
504 struct d3d_viewport
506 IDirect3DViewport3 IDirect3DViewport3_iface;
507 LONG ref;
509 /* IDirect3DViewport fields */
510 struct ddraw *ddraw;
512 /* If this viewport is active for one device, put the device here */
513 struct d3d_device *active_device;
515 DWORD active_lights_count;
516 DWORD map_lights;
518 enum ddraw_viewport_version version;
520 union
522 D3DVIEWPORT vp1;
523 D3DVIEWPORT2 vp2;
524 } viewports;
526 struct list entry;
527 struct list light_list;
528 struct d3d_material *background;
531 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
532 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
533 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
535 /* Helper functions */
536 void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
537 void viewport_deactivate(struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
538 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
540 /*****************************************************************************
541 * IDirect3DExecuteBuffer - Wraps to D3D7
542 *****************************************************************************/
543 struct d3d_execute_buffer
545 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
546 LONG ref;
547 /* IDirect3DExecuteBuffer fields */
548 struct ddraw *ddraw;
549 struct d3d_device *d3ddev;
551 D3DEXECUTEBUFFERDESC desc;
552 D3DEXECUTEDATA data;
554 /* This buffer will store the transformed vertices */
555 unsigned int index_size, index_pos;
556 unsigned int vertex_size, src_vertex_pos;
557 struct wined3d_buffer *src_vertex_buffer, *dst_vertex_buffer, *index_buffer;
559 /* This flags is set to TRUE if we allocated ourselves the
560 * data buffer
562 BOOL need_free;
565 HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer,
566 struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
567 struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
569 /* The execute function */
570 HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *execute_buffer,
571 struct d3d_device *device) DECLSPEC_HIDDEN;
573 /*****************************************************************************
574 * IDirect3DVertexBuffer
575 *****************************************************************************/
576 struct d3d_vertex_buffer
578 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
579 LONG ref;
580 unsigned int version;
582 /*** WineD3D and ddraw links ***/
583 struct wined3d_buffer *wined3d_buffer;
584 struct wined3d_vertex_declaration *wined3d_declaration;
585 struct ddraw *ddraw;
587 /*** Storage for D3D7 specific things ***/
588 DWORD Caps;
589 DWORD fvf;
590 DWORD size;
591 BOOL dynamic;
594 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw,
595 D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
596 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
597 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
599 /*****************************************************************************
600 * Helper functions from utils.c
601 *****************************************************************************/
603 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
604 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
606 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
607 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
609 void ddrawformat_from_wined3dformat(DDPIXELFORMAT *ddraw_format,
610 enum wined3d_format_id wined3d_format) DECLSPEC_HIDDEN;
611 BOOL wined3d_colour_from_ddraw_colour(const DDPIXELFORMAT *pf, const struct ddraw_palette *palette,
612 DWORD colour, struct wined3d_color *wined3d_colour) DECLSPEC_HIDDEN;
613 enum wined3d_format_id wined3dformat_from_ddrawformat(const DDPIXELFORMAT *format) DECLSPEC_HIDDEN;
614 unsigned int wined3dmapflags_from_ddrawmapflags(unsigned int flags) DECLSPEC_HIDDEN;
615 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
616 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
617 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
618 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
619 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
620 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
621 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
622 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
624 void multiply_matrix(struct wined3d_matrix *dst, const struct wined3d_matrix *src1,
625 const struct wined3d_matrix *src2) DECLSPEC_HIDDEN;
627 static inline BOOL format_is_compressed(const DDPIXELFORMAT *format)
629 return (format->dwFlags & DDPF_FOURCC) && (format->dwFourCC == WINED3DFMT_DXT1
630 || format->dwFourCC == WINED3DFMT_DXT2 || format->dwFourCC == WINED3DFMT_DXT3
631 || format->dwFourCC == WINED3DFMT_DXT4 || format->dwFourCC == WINED3DFMT_DXT5);
634 static inline BOOL format_is_paletteindexed(const DDPIXELFORMAT *fmt)
636 DWORD flags = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4
637 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8;
638 return !!(fmt->dwFlags & flags);
641 static inline BOOL ddraw_surface_can_be_lost(const struct ddraw_surface *surface)
643 DWORD caps = surface->surface_desc.ddsCaps.dwCaps;
645 /* Testing with DDCREATE_EMULATIONONLY showed that primary surfaces and Z buffers can
646 * be lost even if created with explicit DDCAPS_SYSTEMMEMORY. Textures can or cannot be lost
647 * depending on whether _SYSTEMMEMORY was given explicitly by the application. */
648 if (!(caps & DDSCAPS_SYSTEMMEMORY) || caps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_ZBUFFER))
649 return TRUE;
651 return surface->sysmem_fallback;
654 /* Used for generic dumping */
655 struct flag_info
657 DWORD val;
658 const char *name;
661 #define FE(x) { x, #x }
663 struct member_info
665 DWORD val;
666 const char *name;
667 void (*func)(const void *);
668 ptrdiff_t offset;
671 /* Structure copy */
672 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
674 #define DD_STRUCT_COPY_BYSIZE_(to,from,to_size,from_size) \
675 do { \
676 DWORD __size = (to)->dwSize; \
677 DWORD __resetsize = min(to_size, sizeof(*to)); \
678 DWORD __copysize = min(__resetsize, from_size); \
679 assert(to != from); \
680 memcpy(to, from, __copysize); \
681 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
682 (to)->dwSize = __size; /* restore size */ \
683 } while (0)
685 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(to)->dwSize,(from)->dwSize)
687 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
689 void viewport_alloc_active_light_index(struct d3d_light *light) DECLSPEC_HIDDEN;
690 void viewport_free_active_light_index(struct d3d_light *light) DECLSPEC_HIDDEN;
692 #endif