2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
26 #define NONAMELESSSTRUCT
27 #define NONAMELESSUNION
28 #include "wine/debug.h"
29 #include "wine/heap.h"
37 #ifdef DDRAW_INIT_GUID
40 #include "wine/list.h"
41 #include "wine/wined3d.h"
43 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN
;
44 extern DWORD force_refresh_rate DECLSPEC_HIDDEN
;
46 /*****************************************************************************
47 * IDirectDraw implementation structure
48 *****************************************************************************/
52 struct wined3d_vertex_declaration
*decl
;
55 #define DDRAW_INITIALIZED 0x00000001
56 #define DDRAW_D3D_INITIALIZED 0x00000002
57 #define DDRAW_RESTORE_MODE 0x00000004
58 #define DDRAW_NO3D 0x00000008
59 #define DDRAW_SCL_DDRAW1 0x00000010
60 #define DDRAW_SCL_RECURSIVE 0x00000020
61 #define DDRAW_SWAPPED 0x00000040
63 #define DDRAW_STRIDE_ALIGNMENT 8
65 #define DDRAW_WINED3D_FLAGS (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \
66 | WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER \
67 | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART \
68 | WINED3D_LEGACY_CUBEMAP_FILTERING)
70 #define DDRAW_MAX_ACTIVE_LIGHTS 32
71 #define DDRAW_MAX_TEXTURES 8
73 enum ddraw_device_state
75 DDRAW_DEVICE_STATE_OK
,
76 DDRAW_DEVICE_STATE_LOST
,
77 DDRAW_DEVICE_STATE_NOT_RESTORED
,
83 IDirectDraw7 IDirectDraw7_iface
;
84 IDirectDraw4 IDirectDraw4_iface
;
85 IDirectDraw2 IDirectDraw2_iface
;
86 IDirectDraw IDirectDraw_iface
;
87 IDirect3D7 IDirect3D7_iface
;
88 IDirect3D3 IDirect3D3_iface
;
89 IDirect3D2 IDirect3D2_iface
;
90 IDirect3D IDirect3D_iface
;
91 struct wined3d_device_parent device_parent
;
93 /* See comment in IDirectDraw::AddRef */
94 LONG ref7
, ref4
, ref2
, ref3
, ref1
, numIfaces
;
96 struct wined3d
*wined3d
;
97 struct wined3d_adapter
*wined3d_adapter
;
98 struct wined3d_output
*wined3d_output
;
99 struct wined3d_device
*wined3d_device
;
103 struct ddraw_surface
*primary
;
105 struct wined3d_texture
*wined3d_frontbuffer
;
106 struct wined3d_texture
*gdi_surface
;
107 struct wined3d_swapchain
*wined3d_swapchain
;
108 HWND swapchain_window
;
110 /* DirectDraw things, which are not handled by WineD3D */
111 DWORD cooperative_level
;
115 struct d3d_device
*d3ddevice
;
123 /* For the dll unload cleanup code */
124 struct list ddraw_list_entry
;
125 /* The surface list - can't relay this to WineD3D
128 struct list surface_list
;
131 struct FvfToDecl
*decls
;
132 UINT numConvertedDecls
, declArraySize
;
134 struct wined3d_stateblock
*state
;
135 const struct wined3d_stateblock_state
*stateblock_state
;
138 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
140 HRESULT
ddraw_init(struct ddraw
*ddraw
, DWORD flags
, enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
141 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC
*caps1
, D3DDEVICEDESC7
*caps7
) DECLSPEC_HIDDEN
;
142 HRESULT
ddraw_get_d3dcaps(const struct ddraw
*ddraw
, D3DDEVICEDESC7
*caps
) DECLSPEC_HIDDEN
;
143 void ddraw_update_lost_surfaces(struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
145 static inline void ddraw_set_swapchain_window(struct ddraw
*ddraw
, HWND window
)
147 if (window
== GetDesktopWindow())
149 ddraw
->swapchain_window
= window
;
152 /* Utility functions */
153 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS
*pIn
, DDSCAPS2
*pOut
) DECLSPEC_HIDDEN
;
154 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2
*pIn
, DDDEVICEIDENTIFIER
*pOut
) DECLSPEC_HIDDEN
;
155 struct wined3d_vertex_declaration
*ddraw_find_decl(struct ddraw
*ddraw
, DWORD fvf
) DECLSPEC_HIDDEN
;
159 /* IUnknown fields */
160 IDirectDrawSurface7 IDirectDrawSurface7_iface
;
161 IDirectDrawSurface4 IDirectDrawSurface4_iface
;
162 IDirectDrawSurface3 IDirectDrawSurface3_iface
;
163 IDirectDrawSurface2 IDirectDrawSurface2_iface
;
164 IDirectDrawSurface IDirectDrawSurface_iface
;
165 IDirectDrawGammaControl IDirectDrawGammaControl_iface
;
166 IDirect3DTexture2 IDirect3DTexture2_iface
;
167 IDirect3DTexture IDirect3DTexture_iface
;
169 LONG ref7
, ref4
, ref3
, ref2
, ref1
, iface_count
, gamma_count
;
170 IUnknown
*ifaceToRelease
;
171 IUnknown
*texture_outer
;
175 /* Connections to other Objects */
177 struct wined3d_texture
*wined3d_texture
;
178 unsigned int sub_resource_idx
;
179 struct wined3d_rendertarget_view
*wined3d_rtv
;
180 struct wined3d_private_store private_store
;
181 struct d3d_device
*device1
;
183 /* This implementation handles attaching surfaces to other surfaces */
184 struct ddraw_surface
*next_attached
;
185 struct ddraw_surface
*first_attached
;
186 IUnknown
*attached_iface
;
188 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
189 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
190 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
191 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
193 #define MAX_COMPLEX_ATTACHED 6
194 struct ddraw_surface
*complex_array
[MAX_COMPLEX_ATTACHED
];
195 /* You can't traverse the tree upwards. Only a flag for Surface::Release because it's needed there,
196 * but no pointer to prevent temptations to traverse it in the wrong direction.
198 unsigned int is_complex_root
: 1;
199 unsigned int is_lost
: 1;
200 unsigned int sysmem_fallback
: 1;
202 /* Surface description, for GetAttachedSurface */
203 DDSURFACEDESC2 surface_desc
;
205 /* Clipper objects */
206 struct ddraw_clipper
*clipper
;
207 struct ddraw_palette
*palette
;
209 /* For the ddraw surface list */
210 struct list surface_list_entry
;
218 unsigned int version
;
219 DDSURFACEDESC2 surface_desc
;
221 struct ddraw_surface
*root
;
222 struct wined3d_device
*wined3d_device
;
224 void *texture_memory
;
227 HRESULT
ddraw_surface_create(struct ddraw
*ddraw
, const DDSURFACEDESC2
*surface_desc
,
228 struct ddraw_surface
**surface
, IUnknown
*outer_unknown
, unsigned int version
) DECLSPEC_HIDDEN
;
229 struct wined3d_rendertarget_view
*ddraw_surface_get_rendertarget_view(struct ddraw_surface
*surface
) DECLSPEC_HIDDEN
;
230 void ddraw_surface_init(struct ddraw_surface
*surface
, struct ddraw
*ddraw
,
231 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
232 const struct wined3d_parent_ops
**parent_ops
) DECLSPEC_HIDDEN
;
233 HRESULT
ddraw_surface_update_frontbuffer(struct ddraw_surface
*surface
,
234 const RECT
*rect
, BOOL read
, unsigned int swap_interval
) DECLSPEC_HIDDEN
;
236 static inline struct ddraw_surface
*impl_from_IDirect3DTexture(IDirect3DTexture
*iface
)
238 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirect3DTexture_iface
);
241 static inline struct ddraw_surface
*impl_from_IDirect3DTexture2(IDirect3DTexture2
*iface
)
243 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirect3DTexture2_iface
);
246 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface(IDirectDrawSurface
*iface
)
248 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface_iface
);
251 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface2(IDirectDrawSurface2
*iface
)
253 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface2_iface
);
256 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface3(IDirectDrawSurface3
*iface
)
258 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface3_iface
);
261 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface4(IDirectDrawSurface4
*iface
)
263 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface4_iface
);
266 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface7(IDirectDrawSurface7
*iface
)
268 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface7_iface
);
271 struct ddraw_surface
*unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface
*iface
) DECLSPEC_HIDDEN
;
272 struct ddraw_surface
*unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4
*iface
) DECLSPEC_HIDDEN
;
273 struct ddraw_surface
*unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7
*iface
) DECLSPEC_HIDDEN
;
275 struct ddraw_surface
*unsafe_impl_from_IDirect3DTexture(IDirect3DTexture
*iface
) DECLSPEC_HIDDEN
;
276 struct ddraw_surface
*unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2
*iface
) DECLSPEC_HIDDEN
;
278 #define DDRAW_INVALID_HANDLE ~0U
280 enum ddraw_handle_type
283 DDRAW_HANDLE_MATERIAL
,
285 DDRAW_HANDLE_STATEBLOCK
,
286 DDRAW_HANDLE_SURFACE
,
289 struct ddraw_handle_entry
292 enum ddraw_handle_type type
;
295 struct ddraw_handle_table
297 struct ddraw_handle_entry
*entries
;
298 struct ddraw_handle_entry
*free_entries
;
303 BOOL
ddraw_handle_table_init(struct ddraw_handle_table
*t
, UINT initial_size
) DECLSPEC_HIDDEN
;
304 void ddraw_handle_table_destroy(struct ddraw_handle_table
*t
) DECLSPEC_HIDDEN
;
305 DWORD
ddraw_allocate_handle(struct ddraw_handle_table
*t
, void *object
, enum ddraw_handle_type type
) DECLSPEC_HIDDEN
;
306 void *ddraw_free_handle(struct ddraw_handle_table
*t
, DWORD handle
, enum ddraw_handle_type type
) DECLSPEC_HIDDEN
;
307 void *ddraw_get_object(struct ddraw_handle_table
*t
, DWORD handle
, enum ddraw_handle_type type
) DECLSPEC_HIDDEN
;
312 IDirect3DDevice7 IDirect3DDevice7_iface
;
313 IDirect3DDevice3 IDirect3DDevice3_iface
;
314 IDirect3DDevice2 IDirect3DDevice2_iface
;
315 IDirect3DDevice IDirect3DDevice_iface
;
316 IUnknown IUnknown_inner
;
320 IUnknown
*outer_unknown
;
321 struct wined3d_device
*wined3d_device
;
325 struct wined3d_buffer
*index_buffer
;
326 UINT index_buffer_size
;
327 UINT index_buffer_pos
;
329 struct wined3d_buffer
*vertex_buffer
;
330 UINT vertex_buffer_size
;
331 UINT vertex_buffer_pos
;
333 /* Viewport management */
334 struct list viewport_list
;
335 struct d3d_viewport
*current_viewport
;
336 D3DVIEWPORT7 active_viewport
;
338 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
339 BOOL legacyTextureBlending
;
340 D3DTEXTUREBLEND texture_map_blend
;
342 struct wined3d_matrix legacy_projection
, legacy_clipspace
;
347 /* Rendering functions to wrap D3D(1-3) to D3D7 */
348 D3DPRIMITIVETYPE primitive_type
;
352 BYTE
*sysmem_vertex_buffer
;
356 /* Handle management */
357 struct ddraw_handle_table handle_table
;
358 D3DMATRIXHANDLE world
, proj
, view
;
360 struct wined3d_vec4 user_clip_planes
[D3DMAXUSERCLIPPLANES
];
362 struct wined3d_stateblock
*recording
, *state
, *update_state
;
363 const struct wined3d_stateblock_state
*stateblock_state
;
366 HRESULT
d3d_device_create(struct ddraw
*ddraw
, struct ddraw_surface
*target
, IUnknown
*rt_iface
,
367 UINT version
, struct d3d_device
**device
, IUnknown
*outer_unknown
) DECLSPEC_HIDDEN
;
368 enum wined3d_depth_buffer_type
d3d_device_update_depth_stencil(struct d3d_device
*device
) DECLSPEC_HIDDEN
;
371 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN
;
373 static inline struct d3d_device
*impl_from_IDirect3DDevice(IDirect3DDevice
*iface
)
375 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice_iface
);
378 static inline struct d3d_device
*impl_from_IDirect3DDevice2(IDirect3DDevice2
*iface
)
380 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice2_iface
);
383 static inline struct d3d_device
*impl_from_IDirect3DDevice3(IDirect3DDevice3
*iface
)
385 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice3_iface
);
388 static inline struct d3d_device
*impl_from_IDirect3DDevice7(IDirect3DDevice7
*iface
)
390 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice7_iface
);
393 struct d3d_device
*unsafe_impl_from_IDirect3DDevice(IDirect3DDevice
*iface
) DECLSPEC_HIDDEN
;
394 struct d3d_device
*unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2
*iface
) DECLSPEC_HIDDEN
;
395 struct d3d_device
*unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3
*iface
) DECLSPEC_HIDDEN
;
396 struct d3d_device
*unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7
*iface
) DECLSPEC_HIDDEN
;
400 IDirectDrawClipper IDirectDrawClipper_iface
;
407 HRESULT
ddraw_clipper_init(struct ddraw_clipper
*clipper
) DECLSPEC_HIDDEN
;
408 struct ddraw_clipper
*unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper
*iface
) DECLSPEC_HIDDEN
;
409 BOOL
ddraw_clipper_is_valid(const struct ddraw_clipper
*clipper
) DECLSPEC_HIDDEN
;
411 /*****************************************************************************
412 * IDirectDrawPalette implementation structure
413 *****************************************************************************/
416 /* IUnknown fields */
417 IDirectDrawPalette IDirectDrawPalette_iface
;
420 struct wined3d_palette
*wined3d_palette
;
422 IUnknown
*ifaceToRelease
;
426 static inline struct ddraw_palette
*impl_from_IDirectDrawPalette(IDirectDrawPalette
*iface
)
428 return CONTAINING_RECORD(iface
, struct ddraw_palette
, IDirectDrawPalette_iface
);
431 struct ddraw_palette
*unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette
*iface
) DECLSPEC_HIDDEN
;
433 HRESULT
ddraw_palette_init(struct ddraw_palette
*palette
,
434 struct ddraw
*ddraw
, DWORD flags
, PALETTEENTRY
*entries
) DECLSPEC_HIDDEN
;
436 /* Helper structures */
437 struct object_creation_info
440 HRESULT (*pfnCreateInstance
)(IUnknown
*pUnkOuter
, REFIID riid
,
444 /******************************************************************************
445 * IDirect3DLight implementation structure - Wraps to D3D7
446 ******************************************************************************/
449 IDirect3DLight IDirect3DLight_iface
;
452 /* IDirect3DLight fields */
455 /* If this light is active for one viewport, put the viewport here */
456 struct d3d_viewport
*active_viewport
;
461 DWORD active_light_index
;
466 /* Helper functions */
467 void light_activate(struct d3d_light
*light
) DECLSPEC_HIDDEN
;
468 void light_deactivate(struct d3d_light
*light
) DECLSPEC_HIDDEN
;
469 void d3d_light_init(struct d3d_light
*light
, struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
470 struct d3d_light
*unsafe_impl_from_IDirect3DLight(IDirect3DLight
*iface
) DECLSPEC_HIDDEN
;
472 /******************************************************************************
473 * IDirect3DMaterial implementation structure - Wraps to D3D7
474 ******************************************************************************/
477 IDirect3DMaterial3 IDirect3DMaterial3_iface
;
478 IDirect3DMaterial2 IDirect3DMaterial2_iface
;
479 IDirect3DMaterial IDirect3DMaterial_iface
;
482 /* IDirect3DMaterial2 fields */
484 struct d3d_device
*active_device
;
490 /* Helper functions */
491 void material_activate(struct d3d_material
*material
) DECLSPEC_HIDDEN
;
492 struct d3d_material
*d3d_material_create(struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
494 enum ddraw_viewport_version
496 DDRAW_VIEWPORT_VERSION_NONE
,
497 DDRAW_VIEWPORT_VERSION_1
,
498 DDRAW_VIEWPORT_VERSION_2
,
501 /*****************************************************************************
502 * IDirect3DViewport - Wraps to D3D7
503 *****************************************************************************/
506 IDirect3DViewport3 IDirect3DViewport3_iface
;
509 /* IDirect3DViewport fields */
512 /* If this viewport is active for one device, put the device here */
513 struct d3d_device
*active_device
;
515 DWORD active_lights_count
;
518 enum ddraw_viewport_version version
;
527 struct list light_list
;
528 struct d3d_material
*background
;
531 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3
*iface
) DECLSPEC_HIDDEN
;
532 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2
*iface
) DECLSPEC_HIDDEN
;
533 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport(IDirect3DViewport
*iface
) DECLSPEC_HIDDEN
;
535 /* Helper functions */
536 void viewport_activate(struct d3d_viewport
*viewport
, BOOL ignore_lights
) DECLSPEC_HIDDEN
;
537 void viewport_deactivate(struct d3d_viewport
*viewport
) DECLSPEC_HIDDEN
;
538 void d3d_viewport_init(struct d3d_viewport
*viewport
, struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
540 /*****************************************************************************
541 * IDirect3DExecuteBuffer - Wraps to D3D7
542 *****************************************************************************/
543 struct d3d_execute_buffer
545 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface
;
547 /* IDirect3DExecuteBuffer fields */
549 struct d3d_device
*d3ddev
;
551 D3DEXECUTEBUFFERDESC desc
;
554 /* This buffer will store the transformed vertices */
555 unsigned int index_size
, index_pos
;
556 unsigned int vertex_size
, src_vertex_pos
;
557 struct wined3d_buffer
*src_vertex_buffer
, *dst_vertex_buffer
, *index_buffer
;
559 /* This flags is set to TRUE if we allocated ourselves the
565 HRESULT
d3d_execute_buffer_init(struct d3d_execute_buffer
*execute_buffer
,
566 struct d3d_device
*device
, D3DEXECUTEBUFFERDESC
*desc
) DECLSPEC_HIDDEN
;
567 struct d3d_execute_buffer
*unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer
*iface
) DECLSPEC_HIDDEN
;
569 /* The execute function */
570 HRESULT
d3d_execute_buffer_execute(struct d3d_execute_buffer
*execute_buffer
,
571 struct d3d_device
*device
) DECLSPEC_HIDDEN
;
573 /*****************************************************************************
574 * IDirect3DVertexBuffer
575 *****************************************************************************/
576 struct d3d_vertex_buffer
578 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface
;
580 unsigned int version
;
582 /*** WineD3D and ddraw links ***/
583 struct wined3d_buffer
*wined3d_buffer
;
584 struct wined3d_vertex_declaration
*wined3d_declaration
;
587 /*** Storage for D3D7 specific things ***/
594 HRESULT
d3d_vertex_buffer_create(struct d3d_vertex_buffer
**buffer
, struct ddraw
*ddraw
,
595 D3DVERTEXBUFFERDESC
*desc
) DECLSPEC_HIDDEN
;
596 struct d3d_vertex_buffer
*unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer
*iface
) DECLSPEC_HIDDEN
;
597 struct d3d_vertex_buffer
*unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7
*iface
) DECLSPEC_HIDDEN
;
599 /*****************************************************************************
600 * Helper functions from utils.c
601 *****************************************************************************/
603 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
604 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
606 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
607 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
609 void ddrawformat_from_wined3dformat(DDPIXELFORMAT
*ddraw_format
,
610 enum wined3d_format_id wined3d_format
) DECLSPEC_HIDDEN
;
611 BOOL
wined3d_colour_from_ddraw_colour(const DDPIXELFORMAT
*pf
, const struct ddraw_palette
*palette
,
612 DWORD colour
, struct wined3d_color
*wined3d_colour
) DECLSPEC_HIDDEN
;
613 enum wined3d_format_id
wined3dformat_from_ddrawformat(const DDPIXELFORMAT
*format
) DECLSPEC_HIDDEN
;
614 unsigned int wined3dmapflags_from_ddrawmapflags(unsigned int flags
) DECLSPEC_HIDDEN
;
615 void DDRAW_dump_surface_desc(const DDSURFACEDESC2
*lpddsd
) DECLSPEC_HIDDEN
;
616 void dump_D3DMATRIX(const D3DMATRIX
*mat
) DECLSPEC_HIDDEN
;
617 void DDRAW_dump_DDCAPS(const DDCAPS
*lpcaps
) DECLSPEC_HIDDEN
;
618 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
619 void DDRAW_dump_DDSCAPS2(const DDSCAPS2
*in
) DECLSPEC_HIDDEN
;
620 void DDRAW_dump_cooperativelevel(DWORD cooplevel
) DECLSPEC_HIDDEN
;
621 void DDSD_to_DDSD2(const DDSURFACEDESC
*in
, DDSURFACEDESC2
*out
) DECLSPEC_HIDDEN
;
622 void DDSD2_to_DDSD(const DDSURFACEDESC2
*in
, DDSURFACEDESC
*out
) DECLSPEC_HIDDEN
;
624 void multiply_matrix(struct wined3d_matrix
*dst
, const struct wined3d_matrix
*src1
,
625 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
627 static inline BOOL
format_is_compressed(const DDPIXELFORMAT
*format
)
629 return (format
->dwFlags
& DDPF_FOURCC
) && (format
->dwFourCC
== WINED3DFMT_DXT1
630 || format
->dwFourCC
== WINED3DFMT_DXT2
|| format
->dwFourCC
== WINED3DFMT_DXT3
631 || format
->dwFourCC
== WINED3DFMT_DXT4
|| format
->dwFourCC
== WINED3DFMT_DXT5
);
634 static inline BOOL
format_is_paletteindexed(const DDPIXELFORMAT
*fmt
)
636 DWORD flags
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
| DDPF_PALETTEINDEXED4
637 | DDPF_PALETTEINDEXED8
| DDPF_PALETTEINDEXEDTO8
;
638 return !!(fmt
->dwFlags
& flags
);
641 static inline BOOL
ddraw_surface_can_be_lost(const struct ddraw_surface
*surface
)
643 DWORD caps
= surface
->surface_desc
.ddsCaps
.dwCaps
;
645 /* Testing with DDCREATE_EMULATIONONLY showed that primary surfaces and Z buffers can
646 * be lost even if created with explicit DDCAPS_SYSTEMMEMORY. Textures can or cannot be lost
647 * depending on whether _SYSTEMMEMORY was given explicitly by the application. */
648 if (!(caps
& DDSCAPS_SYSTEMMEMORY
) || caps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_ZBUFFER
))
651 return surface
->sysmem_fallback
;
654 /* Used for generic dumping */
661 #define FE(x) { x, #x }
667 void (*func
)(const void *);
672 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
674 #define DD_STRUCT_COPY_BYSIZE_(to,from,to_size,from_size) \
676 DWORD __size = (to)->dwSize; \
677 DWORD __resetsize = min(to_size, sizeof(*to)); \
678 DWORD __copysize = min(__resetsize, from_size); \
679 assert(to != from); \
680 memcpy(to, from, __copysize); \
681 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
682 (to)->dwSize = __size; /* restore size */ \
685 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(to)->dwSize,(from)->dwSize)
687 HRESULT
hr_ddraw_from_wined3d(HRESULT hr
) DECLSPEC_HIDDEN
;
689 void viewport_alloc_active_light_index(struct d3d_light
*light
) DECLSPEC_HIDDEN
;
690 void viewport_free_active_light_index(struct d3d_light
*light
) DECLSPEC_HIDDEN
;