wined3d: Trace wined3d_swapchain_vk_blit() failures.
[wine.git] / dlls / wined3d / swapchain.c
blob95db586c6974b5d78b0d0afd4d2cba2e3bec3a2c
1 /*
2 * Copyright 2002-2003 Jason Edmeades
3 * Copyright 2002-2003 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
6 * Copyright 2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
29 void wined3d_swapchain_cleanup(struct wined3d_swapchain *swapchain)
31 HRESULT hr;
32 UINT i;
34 TRACE("Destroying swapchain %p.\n", swapchain);
36 wined3d_swapchain_state_cleanup(&swapchain->state);
37 wined3d_swapchain_set_gamma_ramp(swapchain, 0, &swapchain->orig_gamma);
39 /* Release the swapchain's draw buffers. Make sure swapchain->back_buffers[0]
40 * is the last buffer to be destroyed, FindContext() depends on that. */
41 if (swapchain->front_buffer)
43 wined3d_texture_set_swapchain(swapchain->front_buffer, NULL);
44 if (wined3d_texture_decref(swapchain->front_buffer))
45 WARN("Something's still holding the front buffer (%p).\n", swapchain->front_buffer);
46 swapchain->front_buffer = NULL;
49 if (swapchain->back_buffers)
51 i = swapchain->state.desc.backbuffer_count;
53 while (i--)
55 wined3d_texture_set_swapchain(swapchain->back_buffers[i], NULL);
56 if (wined3d_texture_decref(swapchain->back_buffers[i]))
57 WARN("Something's still holding back buffer %u (%p).\n", i, swapchain->back_buffers[i]);
59 heap_free(swapchain->back_buffers);
60 swapchain->back_buffers = NULL;
63 /* Restore the screen resolution if we rendered in fullscreen.
64 * This will restore the screen resolution to what it was before creating
65 * the swapchain. In case of d3d8 and d3d9 this will be the original
66 * desktop resolution. In case of d3d7 this will be a NOP because ddraw
67 * sets the resolution before starting up Direct3D, thus orig_width and
68 * orig_height will be equal to the modes in the presentation params. */
69 if (!swapchain->state.desc.windowed)
71 if (swapchain->state.desc.auto_restore_display_mode)
73 if (FAILED(hr = wined3d_restore_display_modes(swapchain->device->wined3d)))
74 ERR("Failed to restore display mode, hr %#x.\n", hr);
76 if (swapchain->state.desc.flags & WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT)
78 wined3d_swapchain_state_restore_from_fullscreen(&swapchain->state,
79 swapchain->state.device_window, &swapchain->state.original_window_rect);
80 wined3d_device_release_focus_window(swapchain->device);
83 else
85 wined3d_swapchain_state_restore_from_fullscreen(&swapchain->state, swapchain->state.device_window, NULL);
90 static void wined3d_swapchain_gl_destroy_object(void *object)
92 wined3d_swapchain_gl_destroy_contexts(object);
95 void wined3d_swapchain_gl_cleanup(struct wined3d_swapchain_gl *swapchain_gl)
97 struct wined3d_cs *cs = swapchain_gl->s.device->cs;
99 wined3d_swapchain_cleanup(&swapchain_gl->s);
101 wined3d_cs_destroy_object(cs, wined3d_swapchain_gl_destroy_object, swapchain_gl);
102 wined3d_cs_finish(cs, WINED3D_CS_QUEUE_DEFAULT);
104 if (swapchain_gl->backup_dc)
106 TRACE("Destroying backup wined3d window %p, dc %p.\n", swapchain_gl->backup_wnd, swapchain_gl->backup_dc);
108 wined3d_release_dc(swapchain_gl->backup_wnd, swapchain_gl->backup_dc);
109 DestroyWindow(swapchain_gl->backup_wnd);
113 static void wined3d_swapchain_vk_destroy_vulkan_swapchain(struct wined3d_swapchain_vk *swapchain_vk)
115 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
116 const struct wined3d_vk_info *vk_info;
117 unsigned int i;
118 VkResult vr;
120 TRACE("swapchain_vk %p.\n", swapchain_vk);
122 vk_info = &wined3d_adapter_vk(device_vk->d.adapter)->vk_info;
124 if ((vr = VK_CALL(vkQueueWaitIdle(device_vk->vk_queue))) < 0)
125 ERR("Failed to wait on queue, vr %s.\n", wined3d_debug_vkresult(vr));
126 heap_free(swapchain_vk->vk_images);
127 for (i = 0; i < swapchain_vk->image_count; ++i)
129 VK_CALL(vkDestroySemaphore(device_vk->vk_device, swapchain_vk->vk_semaphores[i].available, NULL));
130 VK_CALL(vkDestroySemaphore(device_vk->vk_device, swapchain_vk->vk_semaphores[i].presentable, NULL));
132 heap_free(swapchain_vk->vk_semaphores);
133 VK_CALL(vkDestroySwapchainKHR(device_vk->vk_device, swapchain_vk->vk_swapchain, NULL));
134 VK_CALL(vkDestroySurfaceKHR(vk_info->instance, swapchain_vk->vk_surface, NULL));
137 static void wined3d_swapchain_vk_destroy_object(void *object)
139 wined3d_swapchain_vk_destroy_vulkan_swapchain(object);
142 void wined3d_swapchain_vk_cleanup(struct wined3d_swapchain_vk *swapchain_vk)
144 struct wined3d_cs *cs = swapchain_vk->s.device->cs;
146 wined3d_cs_destroy_object(cs, wined3d_swapchain_vk_destroy_object, swapchain_vk);
147 wined3d_cs_finish(cs, WINED3D_CS_QUEUE_DEFAULT);
149 wined3d_swapchain_cleanup(&swapchain_vk->s);
152 ULONG CDECL wined3d_swapchain_incref(struct wined3d_swapchain *swapchain)
154 ULONG refcount = InterlockedIncrement(&swapchain->ref);
156 TRACE("%p increasing refcount to %u.\n", swapchain, refcount);
158 return refcount;
161 ULONG CDECL wined3d_swapchain_decref(struct wined3d_swapchain *swapchain)
163 ULONG refcount = InterlockedDecrement(&swapchain->ref);
165 TRACE("%p decreasing refcount to %u.\n", swapchain, refcount);
167 if (!refcount)
169 struct wined3d_device *device;
171 wined3d_mutex_lock();
173 device = swapchain->device;
174 if (device->swapchain_count && device->swapchains[0] == swapchain)
175 wined3d_device_uninit_3d(device);
176 wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
178 swapchain->parent_ops->wined3d_object_destroyed(swapchain->parent);
179 swapchain->device->adapter->adapter_ops->adapter_destroy_swapchain(swapchain);
181 wined3d_mutex_unlock();
184 return refcount;
187 void * CDECL wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain)
189 TRACE("swapchain %p.\n", swapchain);
191 return swapchain->parent;
194 void CDECL wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window)
196 if (!window)
197 window = swapchain->state.device_window;
198 if (window == swapchain->win_handle)
199 return;
201 TRACE("Setting swapchain %p window from %p to %p.\n",
202 swapchain, swapchain->win_handle, window);
204 wined3d_cs_finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT);
206 swapchain->win_handle = window;
209 HRESULT CDECL wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
210 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
211 unsigned int swap_interval, DWORD flags)
213 RECT s, d;
215 TRACE("swapchain %p, src_rect %s, dst_rect %s, dst_window_override %p, swap_interval %u, flags %#x.\n",
216 swapchain, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
217 dst_window_override, swap_interval, flags);
219 if (flags)
220 FIXME("Ignoring flags %#x.\n", flags);
222 wined3d_mutex_lock();
224 if (!swapchain->back_buffers)
226 WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL.\n");
227 wined3d_mutex_unlock();
228 return WINED3DERR_INVALIDCALL;
231 if (!src_rect)
233 SetRect(&s, 0, 0, swapchain->state.desc.backbuffer_width,
234 swapchain->state.desc.backbuffer_height);
235 src_rect = &s;
238 if (!dst_rect)
240 GetClientRect(swapchain->win_handle, &d);
241 dst_rect = &d;
244 wined3d_cs_emit_present(swapchain->device->cs, swapchain, src_rect,
245 dst_rect, dst_window_override, swap_interval, flags);
247 wined3d_mutex_unlock();
249 return WINED3D_OK;
252 HRESULT CDECL wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
253 struct wined3d_texture *dst_texture, unsigned int sub_resource_idx)
255 RECT src_rect, dst_rect;
257 TRACE("swapchain %p, dst_texture %p, sub_resource_idx %u.\n", swapchain, dst_texture, sub_resource_idx);
259 SetRect(&src_rect, 0, 0, swapchain->front_buffer->resource.width, swapchain->front_buffer->resource.height);
260 dst_rect = src_rect;
262 if (swapchain->state.desc.windowed)
264 MapWindowPoints(swapchain->win_handle, NULL, (POINT *)&dst_rect, 2);
265 FIXME("Using destination rect %s in windowed mode, this is likely wrong.\n",
266 wine_dbgstr_rect(&dst_rect));
269 return wined3d_texture_blt(dst_texture, sub_resource_idx, &dst_rect,
270 swapchain->front_buffer, 0, &src_rect, 0, NULL, WINED3D_TEXF_POINT);
273 struct wined3d_texture * CDECL wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
274 UINT back_buffer_idx)
276 TRACE("swapchain %p, back_buffer_idx %u.\n",
277 swapchain, back_buffer_idx);
279 /* Return invalid if there is no backbuffer array, otherwise it will
280 * crash when ddraw is used (there swapchain->back_buffers is always
281 * NULL). We need this because this function is called from
282 * stateblock_init_default_state() to get the default scissorrect
283 * dimensions. */
284 if (!swapchain->back_buffers || back_buffer_idx >= swapchain->state.desc.backbuffer_count)
286 WARN("Invalid back buffer index.\n");
287 /* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it
288 * here in wined3d to avoid problems in other libs. */
289 return NULL;
292 TRACE("Returning back buffer %p.\n", swapchain->back_buffers[back_buffer_idx]);
294 return swapchain->back_buffers[back_buffer_idx];
297 struct wined3d_output * wined3d_swapchain_get_output(const struct wined3d_swapchain *swapchain)
299 TRACE("swapchain %p.\n", swapchain);
301 return swapchain->state.desc.output;
304 HRESULT CDECL wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
305 struct wined3d_raster_status *raster_status)
307 struct wined3d_output *output;
309 TRACE("swapchain %p, raster_status %p.\n", swapchain, raster_status);
311 output = wined3d_swapchain_get_output(swapchain);
312 if (!output)
314 ERR("Failed to get output from swapchain %p.\n", swapchain);
315 return E_FAIL;
318 return wined3d_output_get_raster_status(output, raster_status);
321 struct wined3d_swapchain_state * CDECL wined3d_swapchain_get_state(struct wined3d_swapchain *swapchain)
323 return &swapchain->state;
326 HRESULT CDECL wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
327 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
329 struct wined3d_output *output;
330 HRESULT hr;
332 TRACE("swapchain %p, mode %p, rotation %p.\n", swapchain, mode, rotation);
334 if (!(output = wined3d_swapchain_get_output(swapchain)))
336 ERR("Failed to get output from swapchain %p.\n", swapchain);
337 return E_FAIL;
340 hr = wined3d_output_get_display_mode(output, mode, rotation);
342 TRACE("Returning w %u, h %u, refresh rate %u, format %s.\n",
343 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id));
345 return hr;
348 struct wined3d_device * CDECL wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain)
350 TRACE("swapchain %p.\n", swapchain);
352 return swapchain->device;
355 void CDECL wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
356 struct wined3d_swapchain_desc *desc)
358 TRACE("swapchain %p, desc %p.\n", swapchain, desc);
360 *desc = swapchain->state.desc;
363 HRESULT CDECL wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
364 DWORD flags, const struct wined3d_gamma_ramp *ramp)
366 HDC dc;
368 TRACE("swapchain %p, flags %#x, ramp %p.\n", swapchain, flags, ramp);
370 if (flags)
371 FIXME("Ignoring flags %#x.\n", flags);
373 dc = GetDCEx(swapchain->state.device_window, 0, DCX_USESTYLE | DCX_CACHE);
374 SetDeviceGammaRamp(dc, (void *)ramp);
375 ReleaseDC(swapchain->state.device_window, dc);
377 return WINED3D_OK;
380 void CDECL wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette)
382 TRACE("swapchain %p, palette %p.\n", swapchain, palette);
384 wined3d_cs_finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT);
386 swapchain->palette = palette;
389 HRESULT CDECL wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
390 struct wined3d_gamma_ramp *ramp)
392 HDC dc;
394 TRACE("swapchain %p, ramp %p.\n", swapchain, ramp);
396 dc = GetDCEx(swapchain->state.device_window, 0, DCX_USESTYLE | DCX_CACHE);
397 GetDeviceGammaRamp(dc, ramp);
398 ReleaseDC(swapchain->state.device_window, dc);
400 return WINED3D_OK;
403 /* The is a fallback for cases where we e.g. can't create a GL context or
404 * Vulkan swapchain for the swapchain window. */
405 static void swapchain_blit_gdi(struct wined3d_swapchain *swapchain,
406 struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect)
408 struct wined3d_texture *back_buffer = swapchain->back_buffers[0];
409 D3DKMT_DESTROYDCFROMMEMORY destroy_desc;
410 D3DKMT_CREATEDCFROMMEMORY create_desc;
411 const struct wined3d_format *format;
412 unsigned int row_pitch, slice_pitch;
413 HDC src_dc, dst_dc;
414 NTSTATUS status;
415 HBITMAP bitmap;
417 static unsigned int once;
419 TRACE("swapchain %p, context %p, src_rect %s, dst_rect %s.\n",
420 swapchain, context, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect));
422 if (!once++)
423 FIXME("Using GDI present.\n");
425 format = back_buffer->resource.format;
426 if (!format->ddi_format)
428 WARN("Cannot create a DC for format %s.\n", debug_d3dformat(format->id));
429 return;
432 wined3d_texture_load_location(back_buffer, 0, context, WINED3D_LOCATION_SYSMEM);
433 wined3d_texture_get_pitch(back_buffer, 0, &row_pitch, &slice_pitch);
435 create_desc.pMemory = back_buffer->resource.heap_memory;
436 create_desc.Format = format->ddi_format;
437 create_desc.Width = wined3d_texture_get_level_width(back_buffer, 0);
438 create_desc.Height = wined3d_texture_get_level_height(back_buffer, 0);
439 create_desc.Pitch = row_pitch;
440 create_desc.hDeviceDc = CreateCompatibleDC(NULL);
441 create_desc.pColorTable = NULL;
443 status = D3DKMTCreateDCFromMemory(&create_desc);
444 DeleteDC(create_desc.hDeviceDc);
445 if (status)
447 WARN("Failed to create DC, status %#x.\n", status);
448 return;
451 src_dc = create_desc.hDc;
452 bitmap = create_desc.hBitmap;
454 TRACE("Created source DC %p, bitmap %p for backbuffer %p.\n", src_dc, bitmap, back_buffer);
456 if (!(dst_dc = GetDCEx(swapchain->win_handle, 0, DCX_USESTYLE | DCX_CACHE)))
457 ERR("Failed to get destination DC.\n");
459 if (!BitBlt(dst_dc, dst_rect->left, dst_rect->top, dst_rect->right - dst_rect->left,
460 dst_rect->bottom - dst_rect->top, src_dc, src_rect->left, src_rect->top, SRCCOPY))
461 ERR("Failed to blit.\n");
463 ReleaseDC(swapchain->win_handle, dst_dc);
464 destroy_desc.hDc = src_dc;
465 destroy_desc.hBitmap = bitmap;
466 if ((status = D3DKMTDestroyDCFromMemory(&destroy_desc)))
467 ERR("Failed to destroy src dc, status %#x.\n", status);
470 /* A GL context is provided by the caller */
471 static void swapchain_blit(const struct wined3d_swapchain *swapchain,
472 struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect)
474 struct wined3d_texture *texture = swapchain->back_buffers[0];
475 struct wined3d_device *device = swapchain->device;
476 enum wined3d_texture_filter_type filter;
477 DWORD location;
479 TRACE("swapchain %p, context %p, src_rect %s, dst_rect %s.\n",
480 swapchain, context, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect));
482 if ((src_rect->right - src_rect->left == dst_rect->right - dst_rect->left
483 && src_rect->bottom - src_rect->top == dst_rect->bottom - dst_rect->top)
484 || is_complex_fixup(texture->resource.format->color_fixup))
485 filter = WINED3D_TEXF_NONE;
486 else
487 filter = WINED3D_TEXF_LINEAR;
489 location = WINED3D_LOCATION_TEXTURE_RGB;
490 if (texture->resource.multisample_type)
491 location = WINED3D_LOCATION_RB_RESOLVED;
493 wined3d_texture_validate_location(texture, 0, WINED3D_LOCATION_DRAWABLE);
494 device->blitter->ops->blitter_blit(device->blitter, WINED3D_BLIT_OP_COLOR_BLIT, context, texture, 0,
495 location, src_rect, texture, 0, WINED3D_LOCATION_DRAWABLE, dst_rect, NULL, filter);
496 wined3d_texture_invalidate_location(texture, 0, WINED3D_LOCATION_DRAWABLE);
499 static void swapchain_gl_set_swap_interval(struct wined3d_swapchain *swapchain,
500 struct wined3d_context_gl *context_gl, unsigned int swap_interval)
502 const struct wined3d_gl_info *gl_info = context_gl->gl_info;
504 swap_interval = swap_interval <= 4 ? swap_interval : 1;
505 if (swapchain->swap_interval == swap_interval)
506 return;
508 swapchain->swap_interval = swap_interval;
510 if (!gl_info->supported[WGL_EXT_SWAP_CONTROL])
511 return;
513 if (!GL_EXTCALL(wglSwapIntervalEXT(swap_interval)))
515 ERR("Failed to set swap interval %u for context %p, last error %#x.\n",
516 swap_interval, context_gl, GetLastError());
520 /* Context activation is done by the caller. */
521 static void wined3d_swapchain_gl_rotate(struct wined3d_swapchain *swapchain, struct wined3d_context *context)
523 struct wined3d_texture_sub_resource *sub_resource;
524 struct wined3d_texture_gl *texture, *texture_prev;
525 struct gl_texture tex0;
526 GLuint rb0;
527 DWORD locations0;
528 unsigned int i;
529 static const DWORD supported_locations = WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_RB_MULTISAMPLE;
531 if (swapchain->state.desc.backbuffer_count < 2 || !swapchain->render_to_fbo)
532 return;
534 texture_prev = wined3d_texture_gl(swapchain->back_buffers[0]);
536 /* Back buffer 0 is already in the draw binding. */
537 tex0 = texture_prev->texture_rgb;
538 rb0 = texture_prev->rb_multisample;
539 locations0 = texture_prev->t.sub_resources[0].locations;
541 for (i = 1; i < swapchain->state.desc.backbuffer_count; ++i)
543 texture = wined3d_texture_gl(swapchain->back_buffers[i]);
544 sub_resource = &texture->t.sub_resources[0];
546 if (!(sub_resource->locations & supported_locations))
547 wined3d_texture_load_location(&texture->t, 0, context, texture->t.resource.draw_binding);
549 texture_prev->texture_rgb = texture->texture_rgb;
550 texture_prev->rb_multisample = texture->rb_multisample;
552 wined3d_texture_validate_location(&texture_prev->t, 0, sub_resource->locations & supported_locations);
553 wined3d_texture_invalidate_location(&texture_prev->t, 0, ~(sub_resource->locations & supported_locations));
555 texture_prev = texture;
558 texture_prev->texture_rgb = tex0;
559 texture_prev->rb_multisample = rb0;
561 wined3d_texture_validate_location(&texture_prev->t, 0, locations0 & supported_locations);
562 wined3d_texture_invalidate_location(&texture_prev->t, 0, ~(locations0 & supported_locations));
564 device_invalidate_state(swapchain->device, STATE_FRAMEBUFFER);
567 static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
568 const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval, DWORD flags)
570 struct wined3d_swapchain_gl *swapchain_gl = wined3d_swapchain_gl(swapchain);
571 const struct wined3d_swapchain_desc *desc = &swapchain->state.desc;
572 struct wined3d_texture *back_buffer = swapchain->back_buffers[0];
573 const struct wined3d_gl_info *gl_info;
574 struct wined3d_context_gl *context_gl;
575 struct wined3d_context *context;
576 BOOL render_to_fbo;
578 context = context_acquire(swapchain->device, swapchain->front_buffer, 0);
579 context_gl = wined3d_context_gl(context);
580 if (!context_gl->valid)
582 context_release(context);
583 WARN("Invalid context, skipping present.\n");
584 return;
587 gl_info = context_gl->gl_info;
589 swapchain_gl_set_swap_interval(swapchain, context_gl, swap_interval);
591 TRACE("Presenting DC %p.\n", context_gl->dc);
593 if (context_gl->dc == swapchain_gl->backup_dc)
594 swapchain_blit_gdi(swapchain, context, src_rect, dst_rect);
596 if (!(render_to_fbo = swapchain->render_to_fbo)
597 && (src_rect->left || src_rect->top
598 || src_rect->right != desc->backbuffer_width
599 || src_rect->bottom != desc->backbuffer_height
600 || dst_rect->left || dst_rect->top
601 || dst_rect->right != desc->backbuffer_width
602 || dst_rect->bottom != desc->backbuffer_height))
603 render_to_fbo = TRUE;
605 /* Rendering to a window of different size, presenting partial rectangles,
606 * or rendering to a different window needs help from FBO_blit or a textured
607 * draw. Render the swapchain to a FBO in the future.
609 * Note that FBO_blit from the backbuffer to the frontbuffer cannot solve
610 * all these issues - this fails if the window is smaller than the backbuffer.
612 if (!swapchain->render_to_fbo && render_to_fbo && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
614 wined3d_texture_load_location(back_buffer, 0, context, WINED3D_LOCATION_TEXTURE_RGB);
615 wined3d_texture_invalidate_location(back_buffer, 0, WINED3D_LOCATION_DRAWABLE);
616 swapchain->render_to_fbo = TRUE;
617 swapchain_update_draw_bindings(swapchain);
619 else
621 wined3d_texture_load_location(back_buffer, 0, context, back_buffer->resource.draw_binding);
624 if (swapchain->render_to_fbo)
625 swapchain_blit(swapchain, context, src_rect, dst_rect);
627 if (swapchain_gl->context_count > 1)
628 gl_info->gl_ops.gl.p_glFinish();
630 /* call wglSwapBuffers through the gl table to avoid confusing the Steam overlay */
631 gl_info->gl_ops.wgl.p_wglSwapBuffers(context_gl->dc);
632 wined3d_context_gl_submit_command_fence(context_gl);
634 wined3d_swapchain_gl_rotate(swapchain, context);
636 TRACE("SwapBuffers called, Starting new frame\n");
638 wined3d_texture_validate_location(swapchain->front_buffer, 0, WINED3D_LOCATION_DRAWABLE);
639 wined3d_texture_invalidate_location(swapchain->front_buffer, 0, ~WINED3D_LOCATION_DRAWABLE);
641 context_release(context);
644 static void swapchain_frontbuffer_updated(struct wined3d_swapchain *swapchain)
646 struct wined3d_texture *front_buffer = swapchain->front_buffer;
647 struct wined3d_context *context;
649 context = context_acquire(swapchain->device, front_buffer, 0);
650 wined3d_texture_load_location(front_buffer, 0, context, front_buffer->resource.draw_binding);
651 context_release(context);
652 SetRectEmpty(&swapchain->front_buffer_update);
655 static const struct wined3d_swapchain_ops swapchain_gl_ops =
657 swapchain_gl_present,
658 swapchain_frontbuffer_updated,
661 static bool wined3d_swapchain_vk_present_mode_supported(struct wined3d_swapchain_vk *swapchain_vk,
662 VkPresentModeKHR vk_present_mode)
664 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
665 const struct wined3d_vk_info *vk_info;
666 struct wined3d_adapter_vk *adapter_vk;
667 VkPhysicalDevice vk_physical_device;
668 VkPresentModeKHR *vk_modes;
669 bool supported = false;
670 uint32_t count, i;
671 VkResult vr;
673 adapter_vk = wined3d_adapter_vk(device_vk->d.adapter);
674 vk_physical_device = adapter_vk->physical_device;
675 vk_info = &adapter_vk->vk_info;
677 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfacePresentModesKHR(vk_physical_device,
678 swapchain_vk->vk_surface, &count, NULL))) < 0)
680 ERR("Failed to get supported present mode count, vr %s.\n", wined3d_debug_vkresult(vr));
681 return false;
684 if (!(vk_modes = heap_calloc(count, sizeof(*vk_modes))))
685 return false;
687 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfacePresentModesKHR(vk_physical_device,
688 swapchain_vk->vk_surface, &count, vk_modes))) < 0)
690 ERR("Failed to get supported present modes, vr %s.\n", wined3d_debug_vkresult(vr));
691 goto done;
694 for (i = 0; i < count; ++i)
696 if (vk_modes[i] == vk_present_mode)
698 supported = true;
699 goto done;
703 done:
704 heap_free(vk_modes);
705 return supported;
708 static VkFormat get_swapchain_fallback_format(VkFormat vk_format)
710 switch (vk_format)
712 case VK_FORMAT_R8G8B8A8_SRGB:
713 return VK_FORMAT_B8G8R8A8_SRGB;
714 case VK_FORMAT_R8G8B8A8_UNORM:
715 case VK_FORMAT_A2B10G10R10_UNORM_PACK32:
716 case VK_FORMAT_R16G16B16A16_SFLOAT:
717 return VK_FORMAT_B8G8R8A8_UNORM;
718 default:
719 WARN("Unhandled format %#x.\n", vk_format);
720 return VK_FORMAT_UNDEFINED;
724 static VkFormat wined3d_swapchain_vk_select_vk_format(struct wined3d_swapchain_vk *swapchain_vk,
725 VkSurfaceKHR vk_surface)
727 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
728 const struct wined3d_swapchain_desc *desc = &swapchain_vk->s.state.desc;
729 const struct wined3d_vk_info *vk_info;
730 struct wined3d_adapter_vk *adapter_vk;
731 const struct wined3d_format *format;
732 VkPhysicalDevice vk_physical_device;
733 VkSurfaceFormatKHR *vk_formats;
734 uint32_t format_count, i;
735 VkFormat vk_format;
736 VkResult vr;
738 adapter_vk = wined3d_adapter_vk(device_vk->d.adapter);
739 vk_physical_device = adapter_vk->physical_device;
740 vk_info = &adapter_vk->vk_info;
742 if ((format = wined3d_get_format(&adapter_vk->a, desc->backbuffer_format, WINED3D_BIND_RENDER_TARGET)))
743 vk_format = wined3d_format_vk(format)->vk_format;
744 else
745 vk_format = VK_FORMAT_B8G8R8A8_UNORM;
747 vr = VK_CALL(vkGetPhysicalDeviceSurfaceFormatsKHR(vk_physical_device, vk_surface, &format_count, NULL));
748 if (vr < 0 || !format_count)
750 WARN("Failed to get supported surface format count, vr %s.\n", wined3d_debug_vkresult(vr));
751 return VK_FORMAT_UNDEFINED;
754 if (!(vk_formats = heap_calloc(format_count, sizeof(*vk_formats))))
755 return VK_FORMAT_UNDEFINED;
757 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfaceFormatsKHR(vk_physical_device,
758 vk_surface, &format_count, vk_formats))) < 0)
760 WARN("Failed to get supported surface formats, vr %s.\n", wined3d_debug_vkresult(vr));
761 heap_free(vk_formats);
762 return VK_FORMAT_UNDEFINED;
765 for (i = 0; i < format_count; ++i)
767 if (vk_formats[i].format == vk_format && vk_formats[i].colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
768 break;
770 if (i == format_count)
772 /* Try to create a swapchain with format conversion. */
773 vk_format = get_swapchain_fallback_format(vk_format);
774 WARN("Failed to find Vulkan swapchain format for %s.\n", debug_d3dformat(desc->backbuffer_format));
775 for (i = 0; i < format_count; ++i)
777 if (vk_formats[i].format == vk_format && vk_formats[i].colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
778 break;
781 heap_free(vk_formats);
782 if (i == format_count)
784 FIXME("Failed to find Vulkan swapchain format for %s.\n", debug_d3dformat(desc->backbuffer_format));
785 return VK_FORMAT_UNDEFINED;
788 TRACE("Using Vulkan swapchain format %#x.\n", vk_format);
790 return vk_format;
793 static bool wined3d_swapchain_vk_create_vulkan_swapchain_images(struct wined3d_swapchain_vk *swapchain_vk,
794 VkSwapchainKHR vk_swapchain)
796 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
797 const struct wined3d_vk_info *vk_info;
798 VkSemaphoreCreateInfo semaphore_info;
799 uint32_t image_count, i;
800 VkResult vr;
802 vk_info = &wined3d_adapter_vk(device_vk->d.adapter)->vk_info;
804 if ((vr = VK_CALL(vkGetSwapchainImagesKHR(device_vk->vk_device, vk_swapchain, &image_count, NULL))) < 0)
806 ERR("Failed to get image count, vr %s\n", wined3d_debug_vkresult(vr));
807 return false;
810 if (!(swapchain_vk->vk_images = heap_calloc(image_count, sizeof(*swapchain_vk->vk_images))))
812 ERR("Failed to allocate images array.\n");
813 return false;
816 if ((vr = VK_CALL(vkGetSwapchainImagesKHR(device_vk->vk_device,
817 vk_swapchain, &image_count, swapchain_vk->vk_images))) < 0)
819 ERR("Failed to get swapchain images, vr %s.\n", wined3d_debug_vkresult(vr));
820 heap_free(swapchain_vk->vk_images);
821 return false;
824 if (!(swapchain_vk->vk_semaphores = heap_calloc(image_count, sizeof(*swapchain_vk->vk_semaphores))))
826 ERR("Failed to allocate semaphores array.\n");
827 heap_free(swapchain_vk->vk_images);
828 return false;
831 semaphore_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
832 semaphore_info.pNext = NULL;
833 semaphore_info.flags = 0;
834 for (i = 0; i < image_count; ++i)
836 if ((vr = VK_CALL(vkCreateSemaphore(device_vk->vk_device,
837 &semaphore_info, NULL, &swapchain_vk->vk_semaphores[i].available))) < 0)
839 ERR("Failed to create semaphore, vr %s.\n", wined3d_debug_vkresult(vr));
840 goto fail;
843 if ((vr = VK_CALL(vkCreateSemaphore(device_vk->vk_device,
844 &semaphore_info, NULL, &swapchain_vk->vk_semaphores[i].presentable))) < 0)
846 ERR("Failed to create semaphore, vr %s.\n", wined3d_debug_vkresult(vr));
847 goto fail;
850 swapchain_vk->image_count = image_count;
852 return true;
854 fail:
855 for (i = 0; i < image_count; ++i)
857 if (swapchain_vk->vk_semaphores[i].available)
858 VK_CALL(vkDestroySemaphore(device_vk->vk_device, swapchain_vk->vk_semaphores[i].available, NULL));
859 if (swapchain_vk->vk_semaphores[i].presentable)
860 VK_CALL(vkDestroySemaphore(device_vk->vk_device, swapchain_vk->vk_semaphores[i].presentable, NULL));
862 heap_free(swapchain_vk->vk_semaphores);
863 heap_free(swapchain_vk->vk_images);
864 return false;
867 static HRESULT wined3d_swapchain_vk_create_vulkan_swapchain(struct wined3d_swapchain_vk *swapchain_vk)
869 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
870 const struct wined3d_swapchain_desc *desc = &swapchain_vk->s.state.desc;
871 VkSwapchainCreateInfoKHR vk_swapchain_desc;
872 VkWin32SurfaceCreateInfoKHR surface_desc;
873 unsigned int width, height, image_count;
874 const struct wined3d_vk_info *vk_info;
875 VkSurfaceCapabilitiesKHR surface_caps;
876 struct wined3d_adapter_vk *adapter_vk;
877 VkPresentModeKHR vk_present_mode;
878 VkSwapchainKHR vk_swapchain;
879 VkImageUsageFlags usage;
880 VkSurfaceKHR vk_surface;
881 VkBool32 supported;
882 VkFormat vk_format;
883 VkResult vr;
885 adapter_vk = wined3d_adapter_vk(device_vk->d.adapter);
886 vk_info = &adapter_vk->vk_info;
888 surface_desc.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
889 surface_desc.pNext = NULL;
890 surface_desc.flags = 0;
891 surface_desc.hinstance = (HINSTANCE)GetWindowLongPtrW(swapchain_vk->s.win_handle, GWLP_HINSTANCE);
892 surface_desc.hwnd = swapchain_vk->s.win_handle;
893 if ((vr = VK_CALL(vkCreateWin32SurfaceKHR(vk_info->instance, &surface_desc, NULL, &vk_surface))) < 0)
895 ERR("Failed to create Vulkan surface, vr %s.\n", wined3d_debug_vkresult(vr));
896 return E_FAIL;
898 swapchain_vk->vk_surface = vk_surface;
900 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfaceSupportKHR(adapter_vk->physical_device,
901 device_vk->vk_queue_family_index, vk_surface, &supported))) < 0 || !supported)
903 ERR("Queue family does not support presentation on this surface, vr %s.\n", wined3d_debug_vkresult(vr));
904 goto fail;
907 if ((vk_format = wined3d_swapchain_vk_select_vk_format(swapchain_vk, vk_surface)) == VK_FORMAT_UNDEFINED)
909 ERR("Failed to select swapchain format.\n");
910 goto fail;
913 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfaceCapabilitiesKHR(adapter_vk->physical_device,
914 swapchain_vk->vk_surface, &surface_caps))) < 0)
916 ERR("Failed to get surface capabilities, vr %s.\n", wined3d_debug_vkresult(vr));
917 goto fail;
920 image_count = desc->backbuffer_count;
921 if (image_count < surface_caps.minImageCount)
922 image_count = surface_caps.minImageCount;
923 else if (surface_caps.maxImageCount && image_count > surface_caps.maxImageCount)
924 image_count = surface_caps.maxImageCount;
926 if (image_count != desc->backbuffer_count)
927 WARN("Image count %u is not supported (%u-%u).\n", desc->backbuffer_count,
928 surface_caps.minImageCount, surface_caps.maxImageCount);
930 width = desc->backbuffer_width;
931 if (width < surface_caps.minImageExtent.width)
932 width = surface_caps.minImageExtent.width;
933 else if (width > surface_caps.maxImageExtent.width)
934 width = surface_caps.maxImageExtent.width;
936 height = desc->backbuffer_height;
937 if (height < surface_caps.minImageExtent.height)
938 height = surface_caps.minImageExtent.height;
939 else if (height > surface_caps.maxImageExtent.height)
940 height = surface_caps.maxImageExtent.height;
942 if (width != desc->backbuffer_width || height != desc->backbuffer_height)
943 WARN("Swapchain dimensions %ux%u are not supported (%u-%u x %u-%u).\n",
944 desc->backbuffer_width, desc->backbuffer_height,
945 surface_caps.minImageExtent.width, surface_caps.maxImageExtent.width,
946 surface_caps.minImageExtent.height, surface_caps.maxImageExtent.height);
948 usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
949 usage |= surface_caps.supportedUsageFlags & VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
950 usage |= surface_caps.supportedUsageFlags & VK_IMAGE_USAGE_TRANSFER_DST_BIT;
951 if (!(usage & VK_IMAGE_USAGE_TRANSFER_SRC_BIT) || !(usage & VK_IMAGE_USAGE_TRANSFER_DST_BIT))
952 WARN("Transfer not supported for swapchain images.\n");
954 if (!(surface_caps.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR))
956 FIXME("Unsupported alpha mode, %#x.\n", surface_caps.supportedCompositeAlpha);
957 goto fail;
960 vk_present_mode = VK_PRESENT_MODE_FIFO_KHR;
961 if (!swapchain_vk->s.swap_interval)
963 if (wined3d_swapchain_vk_present_mode_supported(swapchain_vk, VK_PRESENT_MODE_IMMEDIATE_KHR))
964 vk_present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR;
965 else
966 FIXME("Unsupported swap interval %u.\n", swapchain_vk->s.swap_interval);
969 vk_swapchain_desc.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
970 vk_swapchain_desc.pNext = NULL;
971 vk_swapchain_desc.flags = 0;
972 vk_swapchain_desc.surface = vk_surface;
973 vk_swapchain_desc.minImageCount = image_count;
974 vk_swapchain_desc.imageFormat = vk_format;
975 vk_swapchain_desc.imageColorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
976 vk_swapchain_desc.imageExtent.width = width;
977 vk_swapchain_desc.imageExtent.height = height;
978 vk_swapchain_desc.imageArrayLayers = 1;
979 vk_swapchain_desc.imageUsage = usage;
980 vk_swapchain_desc.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
981 vk_swapchain_desc.queueFamilyIndexCount = 0;
982 vk_swapchain_desc.pQueueFamilyIndices = NULL;
983 vk_swapchain_desc.preTransform = surface_caps.currentTransform;
984 vk_swapchain_desc.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
985 vk_swapchain_desc.presentMode = vk_present_mode;
986 vk_swapchain_desc.clipped = VK_TRUE;
987 vk_swapchain_desc.oldSwapchain = VK_NULL_HANDLE;
988 if ((vr = VK_CALL(vkCreateSwapchainKHR(device_vk->vk_device, &vk_swapchain_desc, NULL, &vk_swapchain))) < 0)
990 ERR("Failed to create Vulkan swapchain, vr %s.\n", wined3d_debug_vkresult(vr));
991 goto fail;
993 swapchain_vk->vk_swapchain = vk_swapchain;
995 if (!wined3d_swapchain_vk_create_vulkan_swapchain_images(swapchain_vk, vk_swapchain))
997 VK_CALL(vkDestroySwapchainKHR(device_vk->vk_device, vk_swapchain, NULL));
998 goto fail;
1001 swapchain_vk->width = width;
1002 swapchain_vk->height = height;
1004 return WINED3D_OK;
1006 fail:
1007 VK_CALL(vkDestroySurfaceKHR(vk_info->instance, vk_surface, NULL));
1008 return E_FAIL;
1011 static HRESULT wined3d_swapchain_vk_recreate(struct wined3d_swapchain_vk *swapchain_vk)
1013 TRACE("swapchain_vk %p.\n", swapchain_vk);
1015 wined3d_swapchain_vk_destroy_vulkan_swapchain(swapchain_vk);
1017 return wined3d_swapchain_vk_create_vulkan_swapchain(swapchain_vk);
1020 static void wined3d_swapchain_vk_set_swap_interval(struct wined3d_swapchain_vk *swapchain_vk,
1021 unsigned int swap_interval)
1023 if (swap_interval > 1)
1025 if (swap_interval <= 4)
1026 FIXME("Unsupported swap interval %u.\n", swap_interval);
1027 swap_interval = 1;
1030 if (swapchain_vk->s.swap_interval == swap_interval)
1031 return;
1033 swapchain_vk->s.swap_interval = swap_interval;
1034 wined3d_swapchain_vk_recreate(swapchain_vk);
1037 static VkResult wined3d_swapchain_vk_blit(struct wined3d_swapchain_vk *swapchain_vk,
1038 struct wined3d_context_vk *context_vk, const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval)
1040 struct wined3d_texture_vk *back_buffer_vk = wined3d_texture_vk(swapchain_vk->s.back_buffers[0]);
1041 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
1042 const struct wined3d_swapchain_desc *desc = &swapchain_vk->s.state.desc;
1043 const struct wined3d_vk_info *vk_info = context_vk->vk_info;
1044 VkCommandBuffer vk_command_buffer;
1045 VkImageSubresourceRange vk_range;
1046 VkPresentInfoKHR present_desc;
1047 unsigned int present_idx;
1048 VkImageLayout vk_layout;
1049 uint32_t image_idx;
1050 RECT dst_rect_tmp;
1051 VkImageBlit blit;
1052 VkFilter filter;
1053 VkResult vr;
1055 static const VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
1057 TRACE("swapchain_vk %p, context_vk %p, src_rect %s, dst_rect %s, swap_interval %u.\n",
1058 swapchain_vk, context_vk, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), swap_interval);
1060 wined3d_swapchain_vk_set_swap_interval(swapchain_vk, swap_interval);
1062 present_idx = swapchain_vk->current++ % swapchain_vk->image_count;
1063 wined3d_context_vk_wait_command_buffer(context_vk, swapchain_vk->vk_semaphores[present_idx].command_buffer_id);
1064 if ((vr = VK_CALL(vkAcquireNextImageKHR(device_vk->vk_device, swapchain_vk->vk_swapchain, UINT64_MAX,
1065 swapchain_vk->vk_semaphores[present_idx].available, VK_NULL_HANDLE, &image_idx))) < 0)
1067 WARN("Failed to acquire image, vr %s.\n", wined3d_debug_vkresult(vr));
1068 return vr;
1071 if (dst_rect->right > swapchain_vk->width || dst_rect->bottom > swapchain_vk->height)
1073 dst_rect_tmp = *dst_rect;
1074 if (dst_rect->right > swapchain_vk->width)
1075 dst_rect_tmp.right = swapchain_vk->width;
1076 if (dst_rect->bottom > swapchain_vk->height)
1077 dst_rect_tmp.bottom = swapchain_vk->height;
1078 dst_rect = &dst_rect_tmp;
1080 filter = src_rect->right - src_rect->left != dst_rect->right - dst_rect->left
1081 || src_rect->bottom - src_rect->top != dst_rect->bottom - dst_rect->top
1082 ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
1083 vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk);
1085 wined3d_context_vk_end_current_render_pass(context_vk);
1087 vk_range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
1088 vk_range.baseMipLevel = 0;
1089 vk_range.levelCount = 1;
1090 vk_range.baseArrayLayer = 0;
1091 vk_range.layerCount = 1;
1093 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1094 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
1095 vk_access_mask_from_bind_flags(back_buffer_vk->t.resource.bind_flags),
1096 VK_ACCESS_TRANSFER_READ_BIT,
1097 back_buffer_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
1098 back_buffer_vk->image.vk_image, &vk_range);
1100 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1101 VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
1102 0, VK_ACCESS_TRANSFER_WRITE_BIT,
1103 VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1104 swapchain_vk->vk_images[image_idx], &vk_range);
1106 blit.srcSubresource.aspectMask = vk_range.aspectMask;
1107 blit.srcSubresource.mipLevel = vk_range.baseMipLevel;
1108 blit.srcSubresource.baseArrayLayer = vk_range.baseArrayLayer;
1109 blit.srcSubresource.layerCount = vk_range.layerCount;
1110 blit.srcOffsets[0].x = src_rect->left;
1111 blit.srcOffsets[0].y = src_rect->top;
1112 blit.srcOffsets[0].z = 0;
1113 blit.srcOffsets[1].x = src_rect->right;
1114 blit.srcOffsets[1].y = src_rect->bottom;
1115 blit.srcOffsets[1].z = 1;
1116 blit.dstSubresource = blit.srcSubresource;
1117 blit.dstOffsets[0].x = dst_rect->left;
1118 blit.dstOffsets[0].y = dst_rect->top;
1119 blit.dstOffsets[0].z = 0;
1120 blit.dstOffsets[1].x = dst_rect->right;
1121 blit.dstOffsets[1].y = dst_rect->bottom;
1122 blit.dstOffsets[1].z = 1;
1123 VK_CALL(vkCmdBlitImage(vk_command_buffer,
1124 back_buffer_vk->image.vk_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
1125 swapchain_vk->vk_images[image_idx], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1126 1, &blit, filter));
1128 wined3d_context_vk_reference_texture(context_vk, back_buffer_vk);
1129 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1130 VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
1131 VK_ACCESS_TRANSFER_WRITE_BIT, 0,
1132 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
1133 swapchain_vk->vk_images[image_idx], &vk_range);
1135 if (desc->swap_effect == WINED3D_SWAP_EFFECT_DISCARD || desc->swap_effect == WINED3D_SWAP_EFFECT_FLIP_DISCARD)
1136 vk_layout = VK_IMAGE_LAYOUT_UNDEFINED;
1137 else
1138 vk_layout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
1139 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1140 VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
1141 VK_ACCESS_TRANSFER_READ_BIT,
1142 vk_access_mask_from_bind_flags(back_buffer_vk->t.resource.bind_flags),
1143 vk_layout, back_buffer_vk->layout,
1144 back_buffer_vk->image.vk_image, &vk_range);
1145 back_buffer_vk->bind_mask = 0;
1147 swapchain_vk->vk_semaphores[present_idx].command_buffer_id = context_vk->current_command_buffer.id;
1148 wined3d_context_vk_submit_command_buffer(context_vk,
1149 1, &swapchain_vk->vk_semaphores[present_idx].available, &wait_stage,
1150 1, &swapchain_vk->vk_semaphores[present_idx].presentable);
1152 present_desc.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
1153 present_desc.pNext = NULL;
1154 present_desc.waitSemaphoreCount = 1;
1155 present_desc.pWaitSemaphores = &swapchain_vk->vk_semaphores[present_idx].presentable;
1156 present_desc.swapchainCount = 1;
1157 present_desc.pSwapchains = &swapchain_vk->vk_swapchain;
1158 present_desc.pImageIndices = &image_idx;
1159 present_desc.pResults = NULL;
1160 if ((vr = VK_CALL(vkQueuePresentKHR(device_vk->vk_queue, &present_desc))))
1161 WARN("Present returned vr %s.\n", wined3d_debug_vkresult(vr));
1162 return vr;
1165 static void wined3d_swapchain_vk_rotate(struct wined3d_swapchain *swapchain, struct wined3d_context_vk *context_vk)
1167 struct wined3d_texture_sub_resource *sub_resource;
1168 struct wined3d_texture_vk *texture, *texture_prev;
1169 struct wined3d_image_vk image0;
1170 VkDescriptorImageInfo vk_info0;
1171 VkImageLayout vk_layout0;
1172 DWORD locations0;
1173 unsigned int i;
1175 static const DWORD supported_locations = WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_RB_MULTISAMPLE;
1177 if (swapchain->state.desc.backbuffer_count < 2)
1178 return;
1180 texture_prev = wined3d_texture_vk(swapchain->back_buffers[0]);
1182 /* Back buffer 0 is already in the draw binding. */
1183 image0 = texture_prev->image;
1184 vk_layout0 = texture_prev->layout;
1185 vk_info0 = texture_prev->default_image_info;
1186 locations0 = texture_prev->t.sub_resources[0].locations;
1188 for (i = 1; i < swapchain->state.desc.backbuffer_count; ++i)
1190 texture = wined3d_texture_vk(swapchain->back_buffers[i]);
1191 sub_resource = &texture->t.sub_resources[0];
1193 if (!(sub_resource->locations & supported_locations))
1194 wined3d_texture_load_location(&texture->t, 0, &context_vk->c, texture->t.resource.draw_binding);
1196 texture_prev->image = texture->image;
1197 texture_prev->layout = texture->layout;
1198 texture_prev->default_image_info = texture->default_image_info;
1200 wined3d_texture_validate_location(&texture_prev->t, 0, sub_resource->locations & supported_locations);
1201 wined3d_texture_invalidate_location(&texture_prev->t, 0, ~(sub_resource->locations & supported_locations));
1203 texture_prev = texture;
1206 texture_prev->image = image0;
1207 texture_prev->layout = vk_layout0;
1208 texture_prev->default_image_info = vk_info0;
1210 wined3d_texture_validate_location(&texture_prev->t, 0, locations0 & supported_locations);
1211 wined3d_texture_invalidate_location(&texture_prev->t, 0, ~(locations0 & supported_locations));
1213 device_invalidate_state(swapchain->device, STATE_FRAMEBUFFER);
1216 static void swapchain_vk_present(struct wined3d_swapchain *swapchain, const RECT *src_rect,
1217 const RECT *dst_rect, unsigned int swap_interval, uint32_t flags)
1219 struct wined3d_swapchain_vk *swapchain_vk = wined3d_swapchain_vk(swapchain);
1220 struct wined3d_texture *back_buffer = swapchain->back_buffers[0];
1221 struct wined3d_context_vk *context_vk;
1222 VkResult vr;
1223 HRESULT hr;
1225 context_vk = wined3d_context_vk(context_acquire(swapchain->device, back_buffer, 0));
1227 wined3d_texture_load_location(back_buffer, 0, &context_vk->c, back_buffer->resource.draw_binding);
1229 if (swapchain_vk->vk_swapchain)
1231 if ((vr = wined3d_swapchain_vk_blit(swapchain_vk, context_vk, src_rect, dst_rect, swap_interval)))
1233 if (vr == VK_ERROR_OUT_OF_DATE_KHR || vr == VK_SUBOPTIMAL_KHR)
1235 if (FAILED(hr = wined3d_swapchain_vk_recreate(swapchain_vk)))
1236 ERR("Failed to recreate swapchain, hr %#x.\n", hr);
1237 else if (vr == VK_ERROR_OUT_OF_DATE_KHR && (vr = wined3d_swapchain_vk_blit(
1238 swapchain_vk, context_vk, src_rect, dst_rect, swap_interval)))
1239 ERR("Failed to blit image, vr %s.\n", wined3d_debug_vkresult(vr));
1241 else
1243 ERR("Failed to blit image, vr %s.\n", wined3d_debug_vkresult(vr));
1247 else
1249 swapchain_blit_gdi(swapchain, &context_vk->c, src_rect, dst_rect);
1252 wined3d_swapchain_vk_rotate(swapchain, context_vk);
1254 wined3d_texture_validate_location(swapchain->front_buffer, 0, WINED3D_LOCATION_DRAWABLE);
1255 wined3d_texture_invalidate_location(swapchain->front_buffer, 0, ~WINED3D_LOCATION_DRAWABLE);
1257 TRACE("Starting new frame.\n");
1259 context_release(&context_vk->c);
1262 static const struct wined3d_swapchain_ops swapchain_vk_ops =
1264 swapchain_vk_present,
1265 swapchain_frontbuffer_updated,
1268 static void swapchain_gdi_frontbuffer_updated(struct wined3d_swapchain *swapchain)
1270 struct wined3d_dc_info *front;
1271 POINT offset = {0, 0};
1272 HDC src_dc, dst_dc;
1273 RECT draw_rect;
1274 HWND window;
1276 TRACE("swapchain %p.\n", swapchain);
1278 front = &swapchain->front_buffer->dc_info[0];
1279 if (swapchain->palette)
1280 wined3d_palette_apply_to_dc(swapchain->palette, front->dc);
1282 if (swapchain->front_buffer->resource.map_count)
1283 ERR("Trying to blit a mapped surface.\n");
1285 TRACE("Copying surface %p to screen.\n", front);
1287 src_dc = front->dc;
1288 window = swapchain->win_handle;
1289 dst_dc = GetDCEx(window, 0, DCX_CLIPSIBLINGS | DCX_CACHE);
1291 /* Front buffer coordinates are screen coordinates. Map them to the
1292 * destination window if not fullscreened. */
1293 if (swapchain->state.desc.windowed)
1294 ClientToScreen(window, &offset);
1296 TRACE("offset %s.\n", wine_dbgstr_point(&offset));
1298 SetRect(&draw_rect, 0, 0, swapchain->front_buffer->resource.width,
1299 swapchain->front_buffer->resource.height);
1300 IntersectRect(&draw_rect, &draw_rect, &swapchain->front_buffer_update);
1302 BitBlt(dst_dc, draw_rect.left - offset.x, draw_rect.top - offset.y,
1303 draw_rect.right - draw_rect.left, draw_rect.bottom - draw_rect.top,
1304 src_dc, draw_rect.left, draw_rect.top, SRCCOPY);
1305 ReleaseDC(window, dst_dc);
1307 SetRectEmpty(&swapchain->front_buffer_update);
1310 static void swapchain_gdi_present(struct wined3d_swapchain *swapchain,
1311 const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval, DWORD flags)
1313 struct wined3d_dc_info *front, *back;
1314 HBITMAP bitmap;
1315 void *data;
1316 HDC dc;
1318 front = &swapchain->front_buffer->dc_info[0];
1319 back = &swapchain->back_buffers[0]->dc_info[0];
1321 /* Flip the surface data. */
1322 dc = front->dc;
1323 bitmap = front->bitmap;
1324 data = swapchain->front_buffer->resource.heap_memory;
1326 front->dc = back->dc;
1327 front->bitmap = back->bitmap;
1328 swapchain->front_buffer->resource.heap_memory = swapchain->back_buffers[0]->resource.heap_memory;
1330 back->dc = dc;
1331 back->bitmap = bitmap;
1332 swapchain->back_buffers[0]->resource.heap_memory = data;
1334 SetRect(&swapchain->front_buffer_update, 0, 0,
1335 swapchain->front_buffer->resource.width,
1336 swapchain->front_buffer->resource.height);
1337 swapchain_gdi_frontbuffer_updated(swapchain);
1340 static const struct wined3d_swapchain_ops swapchain_no3d_ops =
1342 swapchain_gdi_present,
1343 swapchain_gdi_frontbuffer_updated,
1346 static void swapchain_update_render_to_fbo(struct wined3d_swapchain *swapchain)
1348 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
1349 return;
1351 if (!swapchain->state.desc.backbuffer_count)
1353 TRACE("Single buffered rendering.\n");
1354 swapchain->render_to_fbo = FALSE;
1355 return;
1358 TRACE("Rendering to FBO.\n");
1359 swapchain->render_to_fbo = TRUE;
1362 static void wined3d_swapchain_apply_sample_count_override(const struct wined3d_swapchain *swapchain,
1363 enum wined3d_format_id format_id, enum wined3d_multisample_type *type, DWORD *quality)
1365 const struct wined3d_adapter *adapter;
1366 const struct wined3d_gl_info *gl_info;
1367 const struct wined3d_format *format;
1368 enum wined3d_multisample_type t;
1370 if (wined3d_settings.sample_count == ~0u)
1371 return;
1373 adapter = swapchain->device->adapter;
1374 gl_info = &adapter->gl_info;
1375 if (!(format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET)))
1376 return;
1378 if ((t = min(wined3d_settings.sample_count, gl_info->limits.samples)))
1379 while (!(format->multisample_types & 1u << (t - 1)))
1380 ++t;
1381 TRACE("Using sample count %u.\n", t);
1382 *type = t;
1383 *quality = 0;
1386 void swapchain_set_max_frame_latency(struct wined3d_swapchain *swapchain, const struct wined3d_device *device)
1388 /* Subtract 1 for the implicit OpenGL latency. */
1389 swapchain->max_frame_latency = device->max_frame_latency >= 2 ? device->max_frame_latency - 1 : 1;
1392 static enum wined3d_format_id adapter_format_from_backbuffer_format(const struct wined3d_adapter *adapter,
1393 enum wined3d_format_id format_id)
1395 const struct wined3d_format *backbuffer_format;
1397 backbuffer_format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET);
1398 return pixelformat_for_depth(backbuffer_format->byte_count * CHAR_BIT);
1401 static HRESULT wined3d_swapchain_state_init(struct wined3d_swapchain_state *state,
1402 const struct wined3d_swapchain_desc *desc, HWND window, struct wined3d *wined3d,
1403 struct wined3d_swapchain_state_parent *parent)
1405 HRESULT hr;
1407 state->desc = *desc;
1409 if (FAILED(hr = wined3d_output_get_display_mode(desc->output, &state->original_mode, NULL)))
1411 ERR("Failed to get current display mode, hr %#x.\n", hr);
1412 return hr;
1415 if (!desc->windowed)
1417 if (desc->flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
1419 state->d3d_mode.width = desc->backbuffer_width;
1420 state->d3d_mode.height = desc->backbuffer_height;
1421 state->d3d_mode.format_id = adapter_format_from_backbuffer_format(desc->output->adapter,
1422 desc->backbuffer_format);
1423 state->d3d_mode.refresh_rate = desc->refresh_rate;
1424 state->d3d_mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1426 else
1428 state->d3d_mode = state->original_mode;
1432 GetWindowRect(window, &state->original_window_rect);
1433 state->wined3d = wined3d;
1434 state->device_window = window;
1435 state->parent = parent;
1437 if (desc->flags & WINED3D_SWAPCHAIN_REGISTER_STATE)
1438 wined3d_swapchain_state_register(state);
1440 return hr;
1443 static HRESULT wined3d_swapchain_init(struct wined3d_swapchain *swapchain, struct wined3d_device *device,
1444 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1445 void *parent, const struct wined3d_parent_ops *parent_ops,
1446 const struct wined3d_swapchain_ops *swapchain_ops)
1448 struct wined3d_resource_desc texture_desc;
1449 struct wined3d_output_desc output_desc;
1450 BOOL displaymode_set = FALSE;
1451 DWORD texture_flags = 0;
1452 HRESULT hr = E_FAIL;
1453 RECT client_rect;
1454 unsigned int i;
1455 HWND window;
1457 wined3d_mutex_lock();
1459 if (desc->backbuffer_count > 1)
1461 FIXME("The application requested more than one back buffer, this is not properly supported.\n"
1462 "Please configure the application to use double buffering (1 back buffer) if possible.\n");
1465 if (desc->swap_effect != WINED3D_SWAP_EFFECT_DISCARD
1466 && desc->swap_effect != WINED3D_SWAP_EFFECT_SEQUENTIAL
1467 && desc->swap_effect != WINED3D_SWAP_EFFECT_COPY)
1468 FIXME("Unimplemented swap effect %#x.\n", desc->swap_effect);
1470 window = desc->device_window ? desc->device_window : device->create_parms.focus_window;
1471 if (FAILED(hr = wined3d_swapchain_state_init(&swapchain->state, desc, window, device->wined3d, state_parent)))
1473 ERR("Failed to initialise swapchain state, hr %#x.\n", hr);
1474 wined3d_mutex_unlock();
1475 return hr;
1478 swapchain->swapchain_ops = swapchain_ops;
1479 swapchain->device = device;
1480 swapchain->parent = parent;
1481 swapchain->parent_ops = parent_ops;
1482 swapchain->ref = 1;
1483 swapchain->win_handle = window;
1484 swapchain->swap_interval = WINED3D_SWAP_INTERVAL_DEFAULT;
1485 swapchain_set_max_frame_latency(swapchain, device);
1487 GetClientRect(window, &client_rect);
1488 if (desc->windowed)
1490 TRACE("Client rect %s.\n", wine_dbgstr_rect(&client_rect));
1492 if (!desc->backbuffer_width)
1494 desc->backbuffer_width = client_rect.right ? client_rect.right : 8;
1495 TRACE("Updating width to %u.\n", desc->backbuffer_width);
1497 if (!desc->backbuffer_height)
1499 desc->backbuffer_height = client_rect.bottom ? client_rect.bottom : 8;
1500 TRACE("Updating height to %u.\n", desc->backbuffer_height);
1503 if (desc->backbuffer_format == WINED3DFMT_UNKNOWN)
1505 desc->backbuffer_format = swapchain->state.original_mode.format_id;
1506 TRACE("Updating format to %s.\n", debug_d3dformat(swapchain->state.original_mode.format_id));
1509 else
1511 if (FAILED(hr = wined3d_output_get_desc(desc->output, &output_desc)))
1513 ERR("Failed to get output description, hr %#x.\n", hr);
1514 goto err;
1517 wined3d_swapchain_state_setup_fullscreen(&swapchain->state, window,
1518 output_desc.desktop_rect.left, output_desc.desktop_rect.top, desc->backbuffer_width,
1519 desc->backbuffer_height);
1521 swapchain->state.desc = *desc;
1522 wined3d_swapchain_apply_sample_count_override(swapchain, swapchain->state.desc.backbuffer_format,
1523 &swapchain->state.desc.multisample_type, &swapchain->state.desc.multisample_quality);
1524 swapchain_update_render_to_fbo(swapchain);
1526 TRACE("Creating front buffer.\n");
1528 texture_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
1529 texture_desc.format = swapchain->state.desc.backbuffer_format;
1530 texture_desc.multisample_type = swapchain->state.desc.multisample_type;
1531 texture_desc.multisample_quality = swapchain->state.desc.multisample_quality;
1532 texture_desc.usage = 0;
1533 if (device->wined3d->flags & WINED3D_NO3D)
1534 texture_desc.usage |= WINED3DUSAGE_OWNDC;
1535 texture_desc.bind_flags = 0;
1536 if (device->wined3d->flags & WINED3D_NO3D)
1537 texture_desc.access = WINED3D_RESOURCE_ACCESS_CPU;
1538 else
1539 texture_desc.access = WINED3D_RESOURCE_ACCESS_GPU;
1540 if (swapchain->state.desc.flags & WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER)
1541 texture_desc.access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
1542 texture_desc.width = swapchain->state.desc.backbuffer_width;
1543 texture_desc.height = swapchain->state.desc.backbuffer_height;
1544 texture_desc.depth = 1;
1545 texture_desc.size = 0;
1547 if (swapchain->state.desc.flags & WINED3D_SWAPCHAIN_GDI_COMPATIBLE)
1548 texture_flags |= WINED3D_TEXTURE_CREATE_GET_DC;
1550 if (FAILED(hr = device->device_parent->ops->create_swapchain_texture(device->device_parent,
1551 parent, &texture_desc, texture_flags, &swapchain->front_buffer)))
1553 WARN("Failed to create front buffer, hr %#x.\n", hr);
1554 goto err;
1557 wined3d_texture_set_swapchain(swapchain->front_buffer, swapchain);
1558 if (!(device->wined3d->flags & WINED3D_NO3D))
1560 wined3d_texture_validate_location(swapchain->front_buffer, 0, WINED3D_LOCATION_DRAWABLE);
1561 wined3d_texture_invalidate_location(swapchain->front_buffer, 0, ~WINED3D_LOCATION_DRAWABLE);
1564 /* MSDN says we're only allowed a single fullscreen swapchain per device,
1565 * so we should really check to see if there is a fullscreen swapchain
1566 * already. Does a single head count as full screen? */
1567 if (!desc->windowed && desc->flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
1569 /* Change the display settings */
1570 if (FAILED(hr = wined3d_output_set_display_mode(desc->output,
1571 &swapchain->state.d3d_mode)))
1573 WARN("Failed to set display mode, hr %#x.\n", hr);
1574 goto err;
1576 displaymode_set = TRUE;
1579 if (swapchain->state.desc.backbuffer_count > 0)
1581 if (!(swapchain->back_buffers = heap_calloc(swapchain->state.desc.backbuffer_count,
1582 sizeof(*swapchain->back_buffers))))
1584 ERR("Failed to allocate backbuffer array memory.\n");
1585 hr = E_OUTOFMEMORY;
1586 goto err;
1589 texture_desc.bind_flags = swapchain->state.desc.backbuffer_bind_flags;
1590 texture_desc.usage = 0;
1591 if (device->wined3d->flags & WINED3D_NO3D)
1592 texture_desc.usage |= WINED3DUSAGE_OWNDC;
1593 for (i = 0; i < swapchain->state.desc.backbuffer_count; ++i)
1595 TRACE("Creating back buffer %u.\n", i);
1596 if (FAILED(hr = device->device_parent->ops->create_swapchain_texture(device->device_parent,
1597 parent, &texture_desc, texture_flags, &swapchain->back_buffers[i])))
1599 WARN("Failed to create back buffer %u, hr %#x.\n", i, hr);
1600 swapchain->state.desc.backbuffer_count = i;
1601 goto err;
1603 wined3d_texture_set_swapchain(swapchain->back_buffers[i], swapchain);
1607 /* Swapchains share the depth/stencil buffer, so only create a single depthstencil surface. */
1608 if (desc->enable_auto_depth_stencil)
1610 TRACE("Creating depth/stencil buffer.\n");
1611 if (!device->auto_depth_stencil_view)
1613 struct wined3d_view_desc desc;
1614 struct wined3d_texture *ds;
1616 texture_desc.format = swapchain->state.desc.auto_depth_stencil_format;
1617 texture_desc.usage = 0;
1618 texture_desc.bind_flags = WINED3D_BIND_DEPTH_STENCIL;
1619 if (device->wined3d->flags & WINED3D_NO3D)
1620 texture_desc.access = WINED3D_RESOURCE_ACCESS_CPU;
1621 else
1622 texture_desc.access = WINED3D_RESOURCE_ACCESS_GPU;
1624 if (FAILED(hr = device->device_parent->ops->create_swapchain_texture(device->device_parent,
1625 device->device_parent, &texture_desc, 0, &ds)))
1627 WARN("Failed to create the auto depth/stencil surface, hr %#x.\n", hr);
1628 goto err;
1631 desc.format_id = ds->resource.format->id;
1632 desc.flags = 0;
1633 desc.u.texture.level_idx = 0;
1634 desc.u.texture.level_count = 1;
1635 desc.u.texture.layer_idx = 0;
1636 desc.u.texture.layer_count = 1;
1637 hr = wined3d_rendertarget_view_create(&desc, &ds->resource, NULL, &wined3d_null_parent_ops,
1638 &device->auto_depth_stencil_view);
1639 wined3d_texture_decref(ds);
1640 if (FAILED(hr))
1642 ERR("Failed to create rendertarget view, hr %#x.\n", hr);
1643 goto err;
1648 wined3d_swapchain_get_gamma_ramp(swapchain, &swapchain->orig_gamma);
1650 wined3d_mutex_unlock();
1652 return WINED3D_OK;
1654 err:
1655 if (displaymode_set)
1657 if (FAILED(wined3d_restore_display_modes(device->wined3d)))
1658 ERR("Failed to restore display mode.\n");
1661 if (swapchain->back_buffers)
1663 for (i = 0; i < swapchain->state.desc.backbuffer_count; ++i)
1665 if (swapchain->back_buffers[i])
1667 wined3d_texture_set_swapchain(swapchain->back_buffers[i], NULL);
1668 wined3d_texture_decref(swapchain->back_buffers[i]);
1671 heap_free(swapchain->back_buffers);
1674 if (swapchain->front_buffer)
1676 wined3d_texture_set_swapchain(swapchain->front_buffer, NULL);
1677 wined3d_texture_decref(swapchain->front_buffer);
1680 wined3d_swapchain_state_cleanup(&swapchain->state);
1681 wined3d_mutex_unlock();
1683 return hr;
1686 HRESULT wined3d_swapchain_no3d_init(struct wined3d_swapchain *swapchain_no3d, struct wined3d_device *device,
1687 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1688 void *parent, const struct wined3d_parent_ops *parent_ops)
1690 TRACE("swapchain_no3d %p, device %p, desc %p, state_parent %p, parent %p, parent_ops %p.\n",
1691 swapchain_no3d, device, desc, state_parent, parent, parent_ops);
1693 return wined3d_swapchain_init(swapchain_no3d, device, desc, state_parent, parent, parent_ops,
1694 &swapchain_no3d_ops);
1697 HRESULT wined3d_swapchain_gl_init(struct wined3d_swapchain_gl *swapchain_gl, struct wined3d_device *device,
1698 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1699 void *parent, const struct wined3d_parent_ops *parent_ops)
1701 HRESULT hr;
1703 TRACE("swapchain_gl %p, device %p, desc %p, state_parent %p, parent %p, parent_ops %p.\n",
1704 swapchain_gl, device, desc, state_parent, parent, parent_ops);
1706 if (FAILED(hr = wined3d_swapchain_init(&swapchain_gl->s, device, desc, state_parent, parent,
1707 parent_ops, &swapchain_gl_ops)))
1709 /* Cleanup any context that may have been created for the swapchain. */
1710 wined3d_cs_destroy_object(device->cs, wined3d_swapchain_gl_destroy_object, swapchain_gl);
1711 wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
1714 return hr;
1717 HRESULT wined3d_swapchain_vk_init(struct wined3d_swapchain_vk *swapchain_vk, struct wined3d_device *device,
1718 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1719 void *parent, const struct wined3d_parent_ops *parent_ops)
1721 HRESULT hr;
1723 TRACE("swapchain_vk %p, device %p, desc %p, parent %p, parent_ops %p.\n",
1724 swapchain_vk, device, desc, parent, parent_ops);
1726 if (FAILED(hr = wined3d_swapchain_init(&swapchain_vk->s, device, desc, state_parent, parent,
1727 parent_ops, &swapchain_vk_ops)))
1728 return hr;
1730 if (swapchain_vk->s.win_handle == GetDesktopWindow())
1732 WARN("Creating a desktop window swapchain.\n");
1733 return hr;
1736 if (FAILED(hr = wined3d_swapchain_vk_create_vulkan_swapchain(swapchain_vk)))
1737 WARN("Failed to create a Vulkan swapchain, hr %#x.\n", hr);
1739 return WINED3D_OK;
1742 HRESULT CDECL wined3d_swapchain_create(struct wined3d_device *device,
1743 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1744 void *parent, const struct wined3d_parent_ops *parent_ops,
1745 struct wined3d_swapchain **swapchain)
1747 struct wined3d_swapchain *object;
1748 HRESULT hr;
1750 if (FAILED(hr = device->adapter->adapter_ops->adapter_create_swapchain(device,
1751 desc, state_parent, parent, parent_ops, &object)))
1752 return hr;
1754 if (desc->flags & WINED3D_SWAPCHAIN_IMPLICIT)
1756 wined3d_mutex_lock();
1757 if (FAILED(hr = wined3d_device_set_implicit_swapchain(device, object)))
1759 wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
1760 device->adapter->adapter_ops->adapter_destroy_swapchain(object);
1761 wined3d_mutex_unlock();
1762 return hr;
1764 wined3d_mutex_unlock();
1767 *swapchain = object;
1769 return hr;
1772 static struct wined3d_context_gl *wined3d_swapchain_gl_create_context(struct wined3d_swapchain_gl *swapchain_gl)
1774 struct wined3d_device *device = swapchain_gl->s.device;
1775 struct wined3d_context_gl *context_gl;
1777 TRACE("Creating a new context for swapchain %p, thread %u.\n", swapchain_gl, GetCurrentThreadId());
1779 wined3d_from_cs(device->cs);
1781 if (!(context_gl = heap_alloc_zero(sizeof(*context_gl))))
1783 ERR("Failed to allocate context memory.\n");
1784 return NULL;
1787 if (FAILED(wined3d_context_gl_init(context_gl, swapchain_gl)))
1789 WARN("Failed to initialise context.\n");
1790 heap_free(context_gl);
1791 return NULL;
1794 if (!device_context_add(device, &context_gl->c))
1796 ERR("Failed to add the newly created context to the context list.\n");
1797 wined3d_context_gl_destroy(context_gl);
1798 return NULL;
1801 TRACE("Created context %p.\n", context_gl);
1803 context_release(&context_gl->c);
1805 if (!wined3d_array_reserve((void **)&swapchain_gl->contexts, &swapchain_gl->contexts_size,
1806 swapchain_gl->context_count + 1, sizeof(*swapchain_gl->contexts)))
1808 ERR("Failed to allocate new context array memory.\n");
1809 wined3d_context_gl_destroy(context_gl);
1810 return NULL;
1812 swapchain_gl->contexts[swapchain_gl->context_count++] = context_gl;
1814 return context_gl;
1817 void wined3d_swapchain_gl_destroy_contexts(struct wined3d_swapchain_gl *swapchain_gl)
1819 unsigned int i;
1821 TRACE("swapchain_gl %p.\n", swapchain_gl);
1823 for (i = 0; i < swapchain_gl->context_count; ++i)
1825 wined3d_context_gl_destroy(swapchain_gl->contexts[i]);
1827 heap_free(swapchain_gl->contexts);
1828 swapchain_gl->contexts_size = 0;
1829 swapchain_gl->context_count = 0;
1830 swapchain_gl->contexts = NULL;
1833 struct wined3d_context_gl *wined3d_swapchain_gl_get_context(struct wined3d_swapchain_gl *swapchain_gl)
1835 DWORD tid = GetCurrentThreadId();
1836 unsigned int i;
1838 for (i = 0; i < swapchain_gl->context_count; ++i)
1840 if (swapchain_gl->contexts[i]->tid == tid)
1841 return swapchain_gl->contexts[i];
1844 /* Create a new context for the thread. */
1845 return wined3d_swapchain_gl_create_context(swapchain_gl);
1848 HDC wined3d_swapchain_gl_get_backup_dc(struct wined3d_swapchain_gl *swapchain_gl)
1850 if (!swapchain_gl->backup_dc)
1852 TRACE("Creating the backup window for swapchain %p.\n", swapchain_gl);
1854 if (!(swapchain_gl->backup_wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
1855 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL)))
1857 ERR("Failed to create a window.\n");
1858 return NULL;
1861 if (!(swapchain_gl->backup_dc = GetDC(swapchain_gl->backup_wnd)))
1863 ERR("Failed to get a DC.\n");
1864 DestroyWindow(swapchain_gl->backup_wnd);
1865 swapchain_gl->backup_wnd = NULL;
1866 return NULL;
1870 return swapchain_gl->backup_dc;
1873 void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain)
1875 UINT i;
1877 wined3d_resource_update_draw_binding(&swapchain->front_buffer->resource);
1879 for (i = 0; i < swapchain->state.desc.backbuffer_count; ++i)
1881 wined3d_resource_update_draw_binding(&swapchain->back_buffers[i]->resource);
1885 void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate)
1887 struct wined3d_device *device = swapchain->device;
1888 HWND window = swapchain->state.device_window;
1889 struct wined3d_output_desc output_desc;
1890 unsigned int screensaver_active;
1891 struct wined3d_output *output;
1892 BOOL focus_messages, filter;
1893 HRESULT hr;
1895 /* This code is not protected by the wined3d mutex, so it may run while
1896 * wined3d_device_reset is active. Testing on Windows shows that changing
1897 * focus during resets and resetting during focus change events causes
1898 * the application to crash with an invalid memory access. */
1900 if (!(focus_messages = device->wined3d->flags & WINED3D_FOCUS_MESSAGES))
1901 filter = wined3d_filter_messages(window, TRUE);
1903 if (activate)
1905 SystemParametersInfoW(SPI_GETSCREENSAVEACTIVE, 0, &screensaver_active, 0);
1906 if ((device->restore_screensaver = !!screensaver_active))
1907 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE, FALSE, NULL, 0);
1909 if (!(device->create_parms.flags & WINED3DCREATE_NOWINDOWCHANGES))
1911 /* The d3d versions do not agree on the exact messages here. D3d8 restores
1912 * the window but leaves the size untouched, d3d9 sets the size on an
1913 * invisible window, generates messages but doesn't change the window
1914 * properties. The implementation follows d3d9.
1916 * Guild Wars 1 wants a WINDOWPOSCHANGED message on the device window to
1917 * resume drawing after a focus loss. */
1918 output = wined3d_swapchain_get_output(swapchain);
1919 if (!output)
1921 ERR("Failed to get output from swapchain %p.\n", swapchain);
1922 return;
1925 if (SUCCEEDED(hr = wined3d_output_get_desc(output, &output_desc)))
1926 SetWindowPos(window, NULL, output_desc.desktop_rect.left,
1927 output_desc.desktop_rect.top, swapchain->state.desc.backbuffer_width,
1928 swapchain->state.desc.backbuffer_height, SWP_NOACTIVATE | SWP_NOZORDER);
1929 else
1930 ERR("Failed to get output description, hr %#x.\n", hr);
1933 if (device->wined3d->flags & WINED3D_RESTORE_MODE_ON_ACTIVATE)
1935 output = wined3d_swapchain_get_output(swapchain);
1936 if (!output)
1938 ERR("Failed to get output from swapchain %p.\n", swapchain);
1939 return;
1942 if (FAILED(hr = wined3d_output_set_display_mode(output,
1943 &swapchain->state.d3d_mode)))
1944 ERR("Failed to set display mode, hr %#x.\n", hr);
1947 if (swapchain == device->swapchains[0])
1948 device->device_parent->ops->activate(device->device_parent, TRUE);
1950 else
1952 if (device->restore_screensaver)
1954 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE, TRUE, NULL, 0);
1955 device->restore_screensaver = FALSE;
1958 if (FAILED(hr = wined3d_restore_display_modes(device->wined3d)))
1959 ERR("Failed to restore display modes, hr %#x.\n", hr);
1961 swapchain->reapply_mode = TRUE;
1963 /* Some DDraw apps (Deus Ex: GOTY, and presumably all UT 1 based games) destroy the device
1964 * during window minimization. Do our housekeeping now, as the device may not exist after
1965 * the ShowWindow call.
1967 * In d3d9, the device is marked lost after the window is minimized. If we find an app
1968 * that needs this behavior (e.g. because it calls TestCooperativeLevel in the window proc)
1969 * we'll have to control this via a create flag. Note that the device and swapchain are not
1970 * safe to access after the ShowWindow call. */
1971 if (swapchain == device->swapchains[0])
1972 device->device_parent->ops->activate(device->device_parent, FALSE);
1974 if (!(device->create_parms.flags & WINED3DCREATE_NOWINDOWCHANGES) && IsWindowVisible(window))
1975 ShowWindow(window, SW_MINIMIZE);
1978 if (!focus_messages)
1979 wined3d_filter_messages(window, filter);
1982 HRESULT CDECL wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
1983 unsigned int width, unsigned int height, enum wined3d_format_id format_id,
1984 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality)
1986 struct wined3d_swapchain_desc *desc = &swapchain->state.desc;
1987 BOOL update_desc = FALSE;
1989 TRACE("swapchain %p, buffer_count %u, width %u, height %u, format %s, "
1990 "multisample_type %#x, multisample_quality %#x.\n",
1991 swapchain, buffer_count, width, height, debug_d3dformat(format_id),
1992 multisample_type, multisample_quality);
1994 wined3d_swapchain_apply_sample_count_override(swapchain, format_id, &multisample_type, &multisample_quality);
1996 if (buffer_count && buffer_count != desc->backbuffer_count)
1997 FIXME("Cannot change the back buffer count yet.\n");
1999 wined3d_cs_finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT);
2001 if (!width || !height)
2003 /* The application is requesting that either the swapchain width or
2004 * height be set to the corresponding dimension in the window's
2005 * client rect. */
2007 RECT client_rect;
2009 if (!desc->windowed)
2010 return WINED3DERR_INVALIDCALL;
2012 if (!GetClientRect(swapchain->state.device_window, &client_rect))
2014 ERR("Failed to get client rect, last error %#x.\n", GetLastError());
2015 return WINED3DERR_INVALIDCALL;
2018 if (!width)
2019 width = client_rect.right;
2021 if (!height)
2022 height = client_rect.bottom;
2025 if (width != desc->backbuffer_width || height != desc->backbuffer_height)
2027 desc->backbuffer_width = width;
2028 desc->backbuffer_height = height;
2029 update_desc = TRUE;
2032 if (format_id == WINED3DFMT_UNKNOWN)
2034 if (!desc->windowed)
2035 return WINED3DERR_INVALIDCALL;
2036 format_id = swapchain->state.original_mode.format_id;
2039 if (format_id != desc->backbuffer_format)
2041 desc->backbuffer_format = format_id;
2042 update_desc = TRUE;
2045 if (multisample_type != desc->multisample_type
2046 || multisample_quality != desc->multisample_quality)
2048 desc->multisample_type = multisample_type;
2049 desc->multisample_quality = multisample_quality;
2050 update_desc = TRUE;
2053 if (update_desc)
2055 HRESULT hr;
2056 UINT i;
2058 if (FAILED(hr = wined3d_texture_update_desc(swapchain->front_buffer, 0, desc->backbuffer_width,
2059 desc->backbuffer_height, desc->backbuffer_format,
2060 desc->multisample_type, desc->multisample_quality, NULL, 0)))
2061 return hr;
2063 for (i = 0; i < desc->backbuffer_count; ++i)
2065 if (FAILED(hr = wined3d_texture_update_desc(swapchain->back_buffers[i], 0, desc->backbuffer_width,
2066 desc->backbuffer_height, desc->backbuffer_format,
2067 desc->multisample_type, desc->multisample_quality, NULL, 0)))
2068 return hr;
2072 swapchain_update_render_to_fbo(swapchain);
2073 swapchain_update_draw_bindings(swapchain);
2075 return WINED3D_OK;
2078 static HRESULT wined3d_swapchain_state_set_display_mode(struct wined3d_swapchain_state *state,
2079 struct wined3d_output *output, struct wined3d_display_mode *mode)
2081 HRESULT hr;
2083 if (state->desc.flags & WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE)
2085 if (FAILED(hr = wined3d_output_find_closest_matching_mode(output, mode)))
2087 WARN("Failed to find closest matching mode, hr %#x.\n", hr);
2091 if (output != state->desc.output)
2093 if (FAILED(hr = wined3d_restore_display_modes(state->wined3d)))
2095 WARN("Failed to restore display modes, hr %#x.\n", hr);
2096 return hr;
2099 if (FAILED(hr = wined3d_output_get_display_mode(output, &state->original_mode, NULL)))
2101 WARN("Failed to get current display mode, hr %#x.\n", hr);
2102 return hr;
2106 if (FAILED(hr = wined3d_output_set_display_mode(output, mode)))
2108 WARN("Failed to set display mode, hr %#x.\n", hr);
2109 return WINED3DERR_INVALIDCALL;
2112 return WINED3D_OK;
2115 HRESULT CDECL wined3d_swapchain_state_resize_target(struct wined3d_swapchain_state *state,
2116 const struct wined3d_display_mode *mode)
2118 struct wined3d_display_mode actual_mode;
2119 struct wined3d_output_desc output_desc;
2120 RECT original_window_rect, window_rect;
2121 int x, y, width, height;
2122 HWND window;
2123 HRESULT hr;
2125 TRACE("state %p, mode %p.\n", state, mode);
2127 wined3d_mutex_lock();
2129 window = state->device_window;
2131 if (state->desc.windowed)
2133 SetRect(&window_rect, 0, 0, mode->width, mode->height);
2134 AdjustWindowRectEx(&window_rect,
2135 GetWindowLongW(window, GWL_STYLE), FALSE,
2136 GetWindowLongW(window, GWL_EXSTYLE));
2137 GetWindowRect(window, &original_window_rect);
2139 x = original_window_rect.left;
2140 y = original_window_rect.top;
2141 width = window_rect.right - window_rect.left;
2142 height = window_rect.bottom - window_rect.top;
2144 else
2146 if (state->desc.flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
2148 actual_mode = *mode;
2149 if (FAILED(hr = wined3d_swapchain_state_set_display_mode(state, state->desc.output,
2150 &actual_mode)))
2152 ERR("Failed to set display mode, hr %#x.\n", hr);
2153 wined3d_mutex_unlock();
2154 return hr;
2158 if (FAILED(hr = wined3d_output_get_desc(state->desc.output, &output_desc)))
2160 ERR("Failed to get output description, hr %#x.\n", hr);
2161 wined3d_mutex_unlock();
2162 return hr;
2165 x = output_desc.desktop_rect.left;
2166 y = output_desc.desktop_rect.top;
2167 width = output_desc.desktop_rect.right - output_desc.desktop_rect.left;
2168 height = output_desc.desktop_rect.bottom - output_desc.desktop_rect.top;
2171 wined3d_mutex_unlock();
2173 MoveWindow(window, x, y, width, height, TRUE);
2175 return WINED3D_OK;
2178 static LONG fullscreen_style(LONG style)
2180 /* Make sure the window is managed, otherwise we won't get keyboard input. */
2181 style |= WS_POPUP | WS_SYSMENU;
2182 style &= ~(WS_CAPTION | WS_THICKFRAME);
2184 return style;
2187 static LONG fullscreen_exstyle(LONG exstyle)
2189 /* Filter out window decorations. */
2190 exstyle &= ~(WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE);
2192 return exstyle;
2195 HRESULT wined3d_swapchain_state_setup_fullscreen(struct wined3d_swapchain_state *state,
2196 HWND window, int x, int y, int width, int height)
2198 unsigned int window_pos_flags = SWP_FRAMECHANGED | SWP_NOACTIVATE;
2199 LONG style, exstyle;
2200 BOOL filter;
2202 TRACE("Setting up window %p for fullscreen mode.\n", window);
2204 if (!IsWindow(window))
2206 WARN("%p is not a valid window.\n", window);
2207 return WINED3DERR_NOTAVAILABLE;
2210 if (state->style || state->exstyle)
2212 ERR("Changing the window style for window %p, but another style (%08x, %08x) is already stored.\n",
2213 window, state->style, state->exstyle);
2216 if (state->desc.flags & WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES)
2217 window_pos_flags |= SWP_NOZORDER;
2218 else
2219 window_pos_flags |= SWP_SHOWWINDOW;
2221 state->style = GetWindowLongW(window, GWL_STYLE);
2222 state->exstyle = GetWindowLongW(window, GWL_EXSTYLE);
2224 style = fullscreen_style(state->style);
2225 exstyle = fullscreen_exstyle(state->exstyle);
2227 TRACE("Old style was %08x, %08x, setting to %08x, %08x.\n",
2228 state->style, state->exstyle, style, exstyle);
2230 filter = wined3d_filter_messages(window, TRUE);
2232 SetWindowLongW(window, GWL_STYLE, style);
2233 SetWindowLongW(window, GWL_EXSTYLE, exstyle);
2234 SetWindowPos(window, HWND_TOPMOST, x, y, width, height, window_pos_flags);
2236 wined3d_filter_messages(window, filter);
2238 return WINED3D_OK;
2241 void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_state *state,
2242 HWND window, const RECT *window_rect)
2244 unsigned int window_pos_flags = SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOACTIVATE;
2245 HWND window_pos_after = NULL;
2246 LONG style, exstyle;
2247 RECT rect = {0};
2248 BOOL filter;
2250 if (!state->style && !state->exstyle)
2251 return;
2253 if ((state->desc.flags & WINED3D_SWAPCHAIN_RESTORE_WINDOW_STATE)
2254 && !(state->desc.flags & WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES))
2256 window_pos_after = (state->exstyle & WS_EX_TOPMOST) ? HWND_TOPMOST : HWND_NOTOPMOST;
2257 window_pos_flags |= (state->style & WS_VISIBLE) ? SWP_SHOWWINDOW : SWP_HIDEWINDOW;
2258 window_pos_flags &= ~SWP_NOZORDER;
2261 style = GetWindowLongW(window, GWL_STYLE);
2262 exstyle = GetWindowLongW(window, GWL_EXSTYLE);
2264 /* These flags are set by wined3d_device_setup_fullscreen_window, not the
2265 * application, and we want to ignore them in the test below, since it's
2266 * not the application's fault that they changed. Additionally, we want to
2267 * preserve the current status of these flags (i.e. don't restore them) to
2268 * more closely emulate the behavior of Direct3D, which leaves these flags
2269 * alone when returning to windowed mode. */
2270 state->style ^= (state->style ^ style) & WS_VISIBLE;
2271 state->exstyle ^= (state->exstyle ^ exstyle) & WS_EX_TOPMOST;
2273 TRACE("Restoring window style of window %p to %08x, %08x.\n",
2274 window, state->style, state->exstyle);
2276 filter = wined3d_filter_messages(window, TRUE);
2278 /* Only restore the style if the application didn't modify it during the
2279 * fullscreen phase. Some applications change it before calling Reset()
2280 * when switching between windowed and fullscreen modes (HL2), some
2281 * depend on the original style (Eve Online). */
2282 if (style == fullscreen_style(state->style) && exstyle == fullscreen_exstyle(state->exstyle))
2284 SetWindowLongW(window, GWL_STYLE, state->style);
2285 SetWindowLongW(window, GWL_EXSTYLE, state->exstyle);
2288 if (window_rect)
2289 rect = *window_rect;
2290 else
2291 window_pos_flags |= (SWP_NOMOVE | SWP_NOSIZE);
2292 SetWindowPos(window, window_pos_after, rect.left, rect.top,
2293 rect.right - rect.left, rect.bottom - rect.top, window_pos_flags);
2295 wined3d_filter_messages(window, filter);
2297 /* Delete the old values. */
2298 state->style = 0;
2299 state->exstyle = 0;
2302 HRESULT CDECL wined3d_swapchain_state_set_fullscreen(struct wined3d_swapchain_state *state,
2303 const struct wined3d_swapchain_desc *swapchain_desc,
2304 const struct wined3d_display_mode *mode)
2306 struct wined3d_display_mode actual_mode;
2307 struct wined3d_output_desc output_desc;
2308 BOOL windowed = state->desc.windowed;
2309 HRESULT hr;
2311 TRACE("state %p, swapchain_desc %p, mode %p.\n", state, swapchain_desc, mode);
2313 if (state->desc.flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
2315 if (mode)
2317 actual_mode = *mode;
2318 if (FAILED(hr = wined3d_swapchain_state_set_display_mode(state, swapchain_desc->output,
2319 &actual_mode)))
2320 return hr;
2322 else
2324 if (!swapchain_desc->windowed)
2326 actual_mode.width = swapchain_desc->backbuffer_width;
2327 actual_mode.height = swapchain_desc->backbuffer_height;
2328 actual_mode.refresh_rate = swapchain_desc->refresh_rate;
2329 actual_mode.format_id = adapter_format_from_backbuffer_format(swapchain_desc->output->adapter,
2330 swapchain_desc->backbuffer_format);
2331 actual_mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
2332 if (FAILED(hr = wined3d_swapchain_state_set_display_mode(state, swapchain_desc->output,
2333 &actual_mode)))
2334 return hr;
2336 else
2338 if (FAILED(hr = wined3d_restore_display_modes(state->wined3d)))
2340 WARN("Failed to restore display modes for all outputs, hr %#x.\n", hr);
2341 return hr;
2346 else
2348 if (mode)
2349 WARN("WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH is not set, ignoring mode.\n");
2351 if (FAILED(hr = wined3d_output_get_display_mode(swapchain_desc->output, &actual_mode,
2352 NULL)))
2354 ERR("Failed to get display mode, hr %#x.\n", hr);
2355 return WINED3DERR_INVALIDCALL;
2359 if (!swapchain_desc->windowed)
2361 unsigned int width = actual_mode.width;
2362 unsigned int height = actual_mode.height;
2364 if (FAILED(hr = wined3d_output_get_desc(swapchain_desc->output, &output_desc)))
2366 ERR("Failed to get output description, hr %#x.\n", hr);
2367 return hr;
2370 if (state->desc.windowed)
2372 /* Switch from windowed to fullscreen */
2373 if (FAILED(hr = wined3d_swapchain_state_setup_fullscreen(state, state->device_window,
2374 output_desc.desktop_rect.left, output_desc.desktop_rect.top, width, height)))
2375 return hr;
2377 else
2379 HWND window = state->device_window;
2380 BOOL filter;
2382 /* Fullscreen -> fullscreen mode change */
2383 filter = wined3d_filter_messages(window, TRUE);
2384 MoveWindow(window, output_desc.desktop_rect.left, output_desc.desktop_rect.top, width,
2385 height, TRUE);
2386 ShowWindow(window, SW_SHOW);
2387 wined3d_filter_messages(window, filter);
2389 state->d3d_mode = actual_mode;
2391 else if (!state->desc.windowed)
2393 /* Fullscreen -> windowed switch */
2394 RECT *window_rect = NULL;
2395 if (state->desc.flags & WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT)
2396 window_rect = &state->original_window_rect;
2397 wined3d_swapchain_state_restore_from_fullscreen(state, state->device_window, window_rect);
2400 state->desc.output = swapchain_desc->output;
2401 state->desc.windowed = swapchain_desc->windowed;
2403 if (windowed != state->desc.windowed)
2404 state->parent->ops->windowed_state_changed(state->parent, state->desc.windowed);
2406 return WINED3D_OK;
2409 BOOL CDECL wined3d_swapchain_state_is_windowed(const struct wined3d_swapchain_state *state)
2411 TRACE("state %p.\n", state);
2413 return state->desc.windowed;
2416 void CDECL wined3d_swapchain_state_destroy(struct wined3d_swapchain_state *state)
2418 wined3d_swapchain_state_cleanup(state);
2419 heap_free(state);
2422 HRESULT CDECL wined3d_swapchain_state_create(const struct wined3d_swapchain_desc *desc,
2423 HWND window, struct wined3d *wined3d, struct wined3d_swapchain_state_parent *state_parent,
2424 struct wined3d_swapchain_state **state)
2426 struct wined3d_swapchain_state *s;
2427 HRESULT hr;
2429 TRACE("desc %p, window %p, wined3d %p, state %p.\n", desc, window, wined3d, state);
2431 if (!(s = heap_alloc_zero(sizeof(*s))))
2432 return E_OUTOFMEMORY;
2434 if (FAILED(hr = wined3d_swapchain_state_init(s, desc, window, wined3d, state_parent)))
2436 heap_free(s);
2437 return hr;
2440 *state = s;
2442 return hr;