2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
38 #define WIN32_NO_STATUS
39 #define NONAMELESSUNION
40 #define NONAMELESSSTRUCT
48 #include "ddk/d3dkmthk.h"
49 #include "wine/debug.h"
50 #include "wine/unicode.h"
53 #include "wine/wined3d.h"
54 #include "wined3d_gl.h"
55 #include "wine/list.h"
56 #include "wine/rbtree.h"
57 #include "wine/wgl_driver.h"
60 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
64 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
65 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
66 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
67 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
68 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
69 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
70 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
71 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
72 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
73 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
75 /* Texture format fixups */
77 enum fixup_channel_source
79 CHANNEL_SOURCE_ZERO
= 0,
80 CHANNEL_SOURCE_ONE
= 1,
85 CHANNEL_SOURCE_COMPLEX0
= 6,
86 CHANNEL_SOURCE_COMPLEX1
= 7,
91 COMPLEX_FIXUP_NONE
= 0,
92 COMPLEX_FIXUP_YUY2
= 1,
93 COMPLEX_FIXUP_UYVY
= 2,
94 COMPLEX_FIXUP_YV12
= 3,
96 COMPLEX_FIXUP_NV12
= 5,
100 struct color_fixup_desc
102 unsigned short x_sign_fixup
: 1;
103 unsigned short x_source
: 3;
104 unsigned short y_sign_fixup
: 1;
105 unsigned short y_source
: 3;
106 unsigned short z_sign_fixup
: 1;
107 unsigned short z_source
: 3;
108 unsigned short w_sign_fixup
: 1;
109 unsigned short w_source
: 3;
113 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
114 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
116 static inline struct color_fixup_desc
create_color_fixup_desc(
117 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
118 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
120 struct color_fixup_desc fixup
=
130 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
132 struct color_fixup_desc fixup
=
134 0u, complex_fixup
& (1u << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
135 0u, complex_fixup
& (1u << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
136 0u, complex_fixup
& (1u << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
137 0u, complex_fixup
& (1u << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
142 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
144 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
147 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
149 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
152 static inline BOOL
is_scaling_fixup(struct color_fixup_desc fixup
)
154 return fixup
.x_sign_fixup
|| fixup
.y_sign_fixup
|| fixup
.z_sign_fixup
|| fixup
.w_sign_fixup
;
157 static inline BOOL
is_same_fixup(struct color_fixup_desc f1
, struct color_fixup_desc f2
)
159 return f1
.x_sign_fixup
== f2
.x_sign_fixup
&& f1
.x_source
== f2
.x_source
160 && f1
.y_sign_fixup
== f2
.y_sign_fixup
&& f1
.y_source
== f2
.y_source
161 && f1
.z_sign_fixup
== f2
.z_sign_fixup
&& f1
.z_source
== f2
.z_source
162 && f1
.w_sign_fixup
== f2
.w_sign_fixup
&& f1
.w_source
== f2
.w_source
;
165 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
167 enum complex_fixup complex_fixup
= 0;
168 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 0);
169 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 1);
170 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 2);
171 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 3);
172 return complex_fixup
;
175 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
176 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
177 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
180 #define MAX_STREAM_OUT 4
181 #define MAX_STREAMS 16
182 #define MAX_TEXTURES 8
183 #define MAX_FRAGMENT_SAMPLERS 16
184 #define MAX_VERTEX_SAMPLERS 4
185 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
186 #define MAX_ACTIVE_LIGHTS 8
187 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
188 #define MAX_CONSTANT_BUFFERS 15
189 #define MAX_SAMPLER_OBJECTS 16
190 #define MAX_SHADER_RESOURCE_VIEWS 128
191 #define MAX_VERTEX_BLENDS 4
192 #define MAX_MULTISAMPLE_TYPES 8
196 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
199 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
200 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
202 GLenum
wined3d_gl_compare_func(enum wined3d_cmp_func f
) DECLSPEC_HIDDEN
;
204 static inline GLenum
wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter
)
206 return magLookup
[mag_filter
];
209 static inline GLenum
wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter
,
210 enum wined3d_texture_filter_type mip_filter
)
212 return minMipLookup
[min_filter
].mip
[mip_filter
];
215 /* float_16_to_32() and float_32_to_16() (see implementation in
216 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
217 * to standard C floats and vice versa. They do not depend on the encoding
218 * of the C float, so they are platform independent, but slow. On x86 and
219 * other IEEE 754 compliant platforms the conversion can be accelerated by
220 * bit shifting the exponent and mantissa. There are also some SSE-based
221 * assembly routines out there.
223 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
225 static inline float float_16_to_32(const unsigned short *in
)
227 const unsigned short s
= ((*in
) & 0x8000u
);
228 const unsigned short e
= ((*in
) & 0x7c00u
) >> 10;
229 const unsigned short m
= (*in
) & 0x3ffu
;
230 const float sgn
= (s
? -1.0f
: 1.0f
);
233 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
234 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
236 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
238 if(m
== 0) return sgn
* INFINITY
;
243 static inline float float_24_to_32(DWORD in
)
245 const float sgn
= in
& 0x800000u
? -1.0f
: 1.0f
;
246 const unsigned short e
= (in
& 0x780000u
) >> 19;
247 const unsigned int m
= in
& 0x7ffffu
;
251 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
252 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
256 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
260 if (m
== 0) return sgn
* INFINITY
;
265 static inline unsigned int wined3d_popcount(unsigned int x
)
267 #ifdef HAVE___BUILTIN_POPCOUNT
268 return __builtin_popcount(x
);
270 x
-= x
>> 1 & 0x55555555;
271 x
= (x
& 0x33333333) + (x
>> 2 & 0x33333333);
272 return ((x
+ (x
>> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
276 #define ORM_BACKBUFFER 0
279 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
280 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
282 /* NOTE: When adding fields to this structure, make sure to update the default
283 * values in wined3d_main.c as well. */
284 struct wined3d_settings
286 DWORD max_gl_version
;
288 int offscreen_rendering_mode
;
289 unsigned short pci_vendor_id
;
290 unsigned short pci_device_id
;
291 /* Memory tracking and object counting. */
292 UINT64 emulated_textureram
;
294 int allow_multisampling
;
295 unsigned int sample_count
;
296 BOOL strict_draw_ordering
;
297 BOOL always_offscreen
;
298 BOOL check_float_constants
;
299 unsigned int max_sm_vs
;
300 unsigned int max_sm_hs
;
301 unsigned int max_sm_ds
;
302 unsigned int max_sm_gs
;
303 unsigned int max_sm_ps
;
307 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
309 enum wined3d_shader_resource_type
311 WINED3D_SHADER_RESOURCE_NONE
,
312 WINED3D_SHADER_RESOURCE_BUFFER
,
313 WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
314 WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
315 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
,
316 WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
317 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
318 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
,
319 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
,
320 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
,
323 #define WINED3D_SHADER_CONST_VS_F 0x00000001
324 #define WINED3D_SHADER_CONST_VS_I 0x00000002
325 #define WINED3D_SHADER_CONST_VS_B 0x00000004
326 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000008
327 #define WINED3D_SHADER_CONST_VS_POS_FIXUP 0x00000010
328 #define WINED3D_SHADER_CONST_PS_F 0x00000020
329 #define WINED3D_SHADER_CONST_PS_I 0x00000040
330 #define WINED3D_SHADER_CONST_PS_B 0x00000080
331 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000100
332 #define WINED3D_SHADER_CONST_PS_FOG 0x00000200
333 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00000400
334 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00000800
335 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00001000
336 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00002000
337 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00004000
338 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00008000
339 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00010000
340 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00020000
341 #define WINED3D_SHADER_CONST_FFP_PS 0x00040000
342 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00080000
344 enum wined3d_shader_register_type
347 WINED3DSPR_INPUT
= 1,
348 WINED3DSPR_CONST
= 2,
350 WINED3DSPR_TEXTURE
= 3,
351 WINED3DSPR_RASTOUT
= 4,
352 WINED3DSPR_ATTROUT
= 5,
353 WINED3DSPR_TEXCRDOUT
= 6,
354 WINED3DSPR_OUTPUT
= 6,
355 WINED3DSPR_CONSTINT
= 7,
356 WINED3DSPR_COLOROUT
= 8,
357 WINED3DSPR_DEPTHOUT
= 9,
358 WINED3DSPR_SAMPLER
= 10,
359 WINED3DSPR_CONST2
= 11,
360 WINED3DSPR_CONST3
= 12,
361 WINED3DSPR_CONST4
= 13,
362 WINED3DSPR_CONSTBOOL
= 14,
363 WINED3DSPR_LOOP
= 15,
364 WINED3DSPR_TEMPFLOAT16
= 16,
365 WINED3DSPR_MISCTYPE
= 17,
366 WINED3DSPR_LABEL
= 18,
367 WINED3DSPR_PREDICATE
= 19,
369 WINED3DSPR_CONSTBUFFER
,
370 WINED3DSPR_IMMCONSTBUFFER
,
375 WINED3DSPR_OUTPOINTID
,
376 WINED3DSPR_FORKINSTID
,
377 WINED3DSPR_INCONTROLPOINT
,
378 WINED3DSPR_PATCHCONST
,
379 WINED3DSPR_TESSCOORD
,
382 enum wined3d_data_type
386 WINED3D_DATA_RESOURCE
,
387 WINED3D_DATA_SAMPLER
,
394 enum wined3d_immconst_type
396 WINED3D_IMMCONST_SCALAR
,
397 WINED3D_IMMCONST_VEC4
,
400 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
402 enum wined3d_shader_src_modifier
404 WINED3DSPSM_NONE
= 0,
406 WINED3DSPSM_BIAS
= 2,
407 WINED3DSPSM_BIASNEG
= 3,
408 WINED3DSPSM_SIGN
= 4,
409 WINED3DSPSM_SIGNNEG
= 5,
410 WINED3DSPSM_COMP
= 6,
412 WINED3DSPSM_X2NEG
= 8,
415 WINED3DSPSM_ABS
= 11,
416 WINED3DSPSM_ABSNEG
= 12,
417 WINED3DSPSM_NOT
= 13,
420 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
421 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
422 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
423 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
424 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
426 enum wined3d_shader_dst_modifier
428 WINED3DSPDM_NONE
= 0,
429 WINED3DSPDM_SATURATE
= 1,
430 WINED3DSPDM_PARTIALPRECISION
= 2,
431 WINED3DSPDM_MSAMPCENTROID
= 4,
434 enum wined3d_shader_interpolation_mode
436 WINED3DSIM_CONSTANT
= 1,
437 WINED3DSIM_LINEAR
= 2,
438 WINED3DSIM_LINEAR_CENTROID
= 3,
439 WINED3DSIM_LINEAR_NOPERSPECTIVE
= 4,
440 WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID
= 5,
441 WINED3DSIM_LINEAR_SAMPLE
= 6,
442 WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE
= 7,
445 enum wined3d_shader_global_flags
447 WINED3DSGF_REFACTORING_ALLOWED
= 0x1,
448 WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS
= 0x8,
451 enum wined3d_tessellator_domain
453 WINED3D_TESSELLATOR_DOMAIN_LINE
= 1,
454 WINED3D_TESSELLATOR_DOMAIN_TRIANGLE
= 2,
455 WINED3D_TESSELLATOR_DOMAIN_QUAD
= 3,
458 enum wined3d_tessellator_output_primitive
460 WINED3D_TESSELLATOR_OUTPUT_POINT
= 1,
461 WINED3D_TESSELLATOR_OUTPUT_LINE
= 2,
462 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW
= 3,
463 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
= 4,
466 enum wined3d_tessellator_partitioning
468 WINED3D_TESSELLATOR_PARTITIONING_INTEGER
= 1,
469 WINED3D_TESSELLATOR_PARTITIONING_POW2
= 2,
470 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD
= 3,
471 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
= 4,
474 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
475 #define WINED3DSI_TEXLD_PROJECT 0x1
476 #define WINED3DSI_TEXLD_BIAS 0x2
477 #define WINED3DSI_INDEXED_DYNAMIC 0x4
478 #define WINED3DSI_RESINFO_RCP_FLOAT 0x1
479 #define WINED3DSI_RESINFO_UINT 0x2
480 #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
482 enum wined3d_shader_rel_op
484 WINED3D_SHADER_REL_OP_GT
= 1,
485 WINED3D_SHADER_REL_OP_EQ
= 2,
486 WINED3D_SHADER_REL_OP_GE
= 3,
487 WINED3D_SHADER_REL_OP_LT
= 4,
488 WINED3D_SHADER_REL_OP_NE
= 5,
489 WINED3D_SHADER_REL_OP_LE
= 6,
492 #define WINED3D_SM1_VS 0xfffeu
493 #define WINED3D_SM1_PS 0xffffu
494 #define WINED3D_SM4_PS 0x0000u
495 #define WINED3D_SM4_VS 0x0001u
496 #define WINED3D_SM4_GS 0x0002u
497 #define WINED3D_SM5_HS 0x0003u
498 #define WINED3D_SM5_DS 0x0004u
500 /* Shader version tokens, and shader end tokens */
501 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
502 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
504 /* Shader backends */
506 /* TODO: Make this dynamic, based on shader limits ? */
507 #define MAX_ATTRIBS 16
508 #define MAX_REG_ADDR 1
509 #define MAX_REG_TEMP 32
510 #define MAX_REG_TEXCRD 8
511 #define MAX_REG_INPUT 32
512 #define MAX_REG_OUTPUT 32
513 #define MAX_CONST_B 16
514 #define WINED3D_MAX_CBS 15
515 #define WINED3D_MAX_CONSTS_I 16
516 #define WINED3D_MAX_VS_CONSTS_F 256
517 #define WINED3D_MAX_PS_CONSTS_F 224
519 /* FIXME: This needs to go up to 2048 for
520 * Shader model 3 according to msdn (and for software shaders) */
521 #define MAX_LABELS 16
523 #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
525 struct wined3d_string_buffer
529 unsigned int buffer_size
;
530 unsigned int content_size
;
533 enum WINED3D_SHADER_INSTRUCTION_HANDLER
549 WINED3DSIH_DCL_CONSTANT_BUFFER
,
550 WINED3DSIH_DCL_GLOBAL_FLAGS
,
551 WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
,
552 WINED3DSIH_DCL_HS_MAX_TESSFACTOR
,
553 WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER
,
554 WINED3DSIH_DCL_INPUT
,
555 WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT
,
556 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
557 WINED3DSIH_DCL_INPUT_PS
,
558 WINED3DSIH_DCL_INPUT_PS_SGV
,
559 WINED3DSIH_DCL_INPUT_PS_SIV
,
560 WINED3DSIH_DCL_INPUT_SGV
,
561 WINED3DSIH_DCL_INPUT_SIV
,
562 WINED3DSIH_DCL_OUTPUT
,
563 WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT
,
564 WINED3DSIH_DCL_OUTPUT_SIV
,
565 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
566 WINED3DSIH_DCL_RESOURCE_STRUCTURED
,
567 WINED3DSIH_DCL_SAMPLER
,
568 WINED3DSIH_DCL_TEMPS
,
569 WINED3DSIH_DCL_TESSELLATOR_DOMAIN
,
570 WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE
,
571 WINED3DSIH_DCL_TESSELLATOR_PARTITIONING
,
572 WINED3DSIH_DCL_UAV_TYPED
,
573 WINED3DSIH_DCL_VERTICES_OUT
,
584 WINED3DSIH_DSX_COARSE
,
587 WINED3DSIH_DSY_COARSE
,
601 WINED3DSIH_HS_CONTROL_POINT_PHASE
,
603 WINED3DSIH_HS_FORK_PHASE
,
604 WINED3DSIH_HS_JOIN_PHASE
,
622 WINED3DSIH_LD_STRUCTURED
,
660 WINED3DSIH_SAMPLE_C_LZ
,
661 WINED3DSIH_SAMPLE_GRAD
,
662 WINED3DSIH_SAMPLE_LOD
,
669 WINED3DSIH_STORE_UAV_TYPED
,
677 WINED3DSIH_TEXDP3TEX
,
681 WINED3DSIH_TEXM3x2DEPTH
,
682 WINED3DSIH_TEXM3x2PAD
,
683 WINED3DSIH_TEXM3x2TEX
,
685 WINED3DSIH_TEXM3x3DIFF
,
686 WINED3DSIH_TEXM3x3PAD
,
687 WINED3DSIH_TEXM3x3SPEC
,
688 WINED3DSIH_TEXM3x3TEX
,
689 WINED3DSIH_TEXM3x3VSPEC
,
690 WINED3DSIH_TEXREG2AR
,
691 WINED3DSIH_TEXREG2GB
,
692 WINED3DSIH_TEXREG2RGB
,
699 WINED3DSIH_TABLE_SIZE
702 enum wined3d_shader_type
704 WINED3D_SHADER_TYPE_PIXEL
,
705 WINED3D_SHADER_TYPE_VERTEX
,
706 WINED3D_SHADER_TYPE_GEOMETRY
,
707 WINED3D_SHADER_TYPE_HULL
,
708 WINED3D_SHADER_TYPE_DOMAIN
,
709 WINED3D_SHADER_TYPE_COUNT
,
712 struct wined3d_shader_version
714 enum wined3d_shader_type type
;
719 struct wined3d_shader_resource_info
721 enum wined3d_shader_resource_type type
;
722 enum wined3d_data_type data_type
;
725 #define WINED3D_SAMPLER_DEFAULT ~0x0u
727 struct wined3d_shader_sampler_map_entry
729 unsigned int resource_idx
;
730 unsigned int sampler_idx
;
731 unsigned int bind_idx
;
734 struct wined3d_shader_sampler_map
736 struct wined3d_shader_sampler_map_entry
*entries
;
741 struct wined3d_shader_immediate_constant_buffer
744 DWORD data
[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE
];
747 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
749 struct wined3d_shader_reg_maps
751 struct wined3d_shader_version shader_version
;
752 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
753 BYTE address
; /* MAX_REG_ADDR, 1 */
754 WORD labels
; /* MAX_LABELS, 16 */
755 DWORD temporary
; /* MAX_REG_TEMP, 32 */
756 DWORD
*constf
; /* pixel, vertex */
757 const struct wined3d_shader_immediate_constant_buffer
*icb
;
760 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
761 BYTE output_registers_mask
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
763 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
764 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
765 WORD integer_constants
; /* WINED3D_MAX_CONSTS_I, 16 */
766 WORD boolean_constants
; /* MAX_CONST_B, 16 */
767 WORD local_int_consts
; /* WINED3D_MAX_CONSTS_I, 16 */
768 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
769 UINT cb_sizes
[WINED3D_MAX_CBS
];
771 struct wined3d_shader_resource_info resource_info
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
772 struct wined3d_shader_sampler_map sampler_map
;
773 DWORD sampler_comparison_mode
;
774 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
775 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
784 WORD usesrelconstF
: 1;
793 DWORD rt_mask
; /* Used render targets, 32 max. */
795 /* Whether or not loops are used in this shader, and nesting depth */
797 UINT min_rel_offset
, max_rel_offset
;
800 /* Keeps track of details for TEX_M#x# instructions which need to maintain
801 * state information between multiple instructions. */
802 struct wined3d_shader_tex_mx
804 unsigned int current_row
;
808 struct wined3d_shader_loop_state
814 struct wined3d_shader_context
816 const struct wined3d_shader
*shader
;
817 const struct wined3d_gl_info
*gl_info
;
818 const struct wined3d_shader_reg_maps
*reg_maps
;
819 struct wined3d_string_buffer
*buffer
;
820 struct wined3d_shader_tex_mx
*tex_mx
;
821 struct wined3d_shader_loop_state
*loop_state
;
825 struct wined3d_shader_register_index
827 const struct wined3d_shader_src_param
*rel_addr
;
831 struct wined3d_shader_register
833 enum wined3d_shader_register_type type
;
834 enum wined3d_data_type data_type
;
835 struct wined3d_shader_register_index idx
[2];
836 enum wined3d_immconst_type immconst_type
;
837 DWORD immconst_data
[4];
840 struct wined3d_shader_dst_param
842 struct wined3d_shader_register reg
;
848 struct wined3d_shader_src_param
850 struct wined3d_shader_register reg
;
852 enum wined3d_shader_src_modifier modifiers
;
855 struct wined3d_shader_semantic
857 enum wined3d_decl_usage usage
;
859 enum wined3d_shader_resource_type resource_type
;
860 enum wined3d_data_type resource_data_type
;
861 struct wined3d_shader_dst_param reg
;
864 struct wined3d_shader_register_semantic
866 struct wined3d_shader_dst_param reg
;
867 enum wined3d_sysval_semantic sysval_semantic
;
870 struct wined3d_shader_structured_resource
872 struct wined3d_shader_dst_param reg
;
873 unsigned int byte_stride
;
876 struct wined3d_shader_texel_offset
881 struct wined3d_shader_instruction
883 const struct wined3d_shader_context
*ctx
;
884 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
887 const struct wined3d_shader_src_param
*predicate
;
889 const struct wined3d_shader_dst_param
*dst
;
891 const struct wined3d_shader_src_param
*src
;
892 struct wined3d_shader_texel_offset texel_offset
;
895 struct wined3d_shader_semantic semantic
;
896 struct wined3d_shader_register_semantic register_semantic
;
897 enum wined3d_primitive_type primitive_type
;
898 struct wined3d_shader_dst_param dst
;
899 struct wined3d_shader_src_param src
;
901 const struct wined3d_shader_immediate_constant_buffer
*icb
;
902 struct wined3d_shader_structured_resource structured_resource
;
903 enum wined3d_tessellator_domain tessellator_domain
;
904 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
905 enum wined3d_tessellator_partitioning tessellator_partitioning
;
906 float max_tessellation_factor
;
910 static inline BOOL
wined3d_shader_instruction_has_texel_offset(const struct wined3d_shader_instruction
*ins
)
912 return ins
->texel_offset
.u
|| ins
->texel_offset
.v
|| ins
->texel_offset
.w
;
915 struct wined3d_shader_attribute
917 enum wined3d_decl_usage usage
;
921 struct wined3d_shader_loop_control
928 struct wined3d_shader_frontend
930 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
931 void (*shader_free
)(void *data
);
932 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
933 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
934 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
937 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
938 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
940 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
942 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
943 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
947 unsigned int vs_version
;
948 unsigned int hs_version
;
949 unsigned int ds_version
;
950 unsigned int gs_version
;
951 unsigned int ps_version
;
953 DWORD vs_uniform_count
;
954 DWORD ps_uniform_count
;
955 float ps_1x_max_value
;
961 enum wined3d_gl_resource_type
963 WINED3D_GL_RES_TYPE_TEX_1D
= 0,
964 WINED3D_GL_RES_TYPE_TEX_2D
= 1,
965 WINED3D_GL_RES_TYPE_TEX_3D
= 2,
966 WINED3D_GL_RES_TYPE_TEX_CUBE
= 3,
967 WINED3D_GL_RES_TYPE_TEX_RECT
= 4,
968 WINED3D_GL_RES_TYPE_BUFFER
= 5,
969 WINED3D_GL_RES_TYPE_RB
= 6,
970 WINED3D_GL_RES_TYPE_COUNT
= 7,
973 enum vertexprocessing_mode
{
979 #define WINED3D_CONST_NUM_UNUSED ~0U
981 enum wined3d_ffp_ps_fog_mode
983 WINED3D_FFP_PS_FOG_OFF
,
984 WINED3D_FFP_PS_FOG_LINEAR
,
985 WINED3D_FFP_PS_FOG_EXP
,
986 WINED3D_FFP_PS_FOG_EXP2
,
989 /* Stateblock dependent parameters which have to be hardcoded
990 * into the shader code
993 #define WINED3D_PSARGS_PROJECTED (1u << 3)
994 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
995 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
996 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
997 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
999 /* Used for Shader Model 1 pixel shaders to track the bound texture
1000 * type. 2D and RECT textures are separated through NP2 fixup. */
1001 enum wined3d_shader_tex_types
1003 WINED3D_SHADER_TEX_2D
= 0,
1004 WINED3D_SHADER_TEX_3D
= 1,
1005 WINED3D_SHADER_TEX_CUBE
= 2,
1008 struct ps_compile_args
{
1009 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
1010 enum vertexprocessing_mode vp_mode
;
1011 enum wined3d_ffp_ps_fog_mode fog
;
1012 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
1013 WORD tex_types
; /* ps 1.0 - 1.4, 6 textures */
1014 WORD srgb_correction
;
1015 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
1016 D3D9 has a limit of 16 samplers and the fixup is superfluous
1017 in D3D10 (unconditional NP2 support mandatory). */
1019 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
1020 WORD texcoords_initialized
; /* MAX_TEXTURES, 8 */
1030 struct vs_compile_args
1033 BYTE clip_enabled
: 1;
1034 BYTE point_size
: 1;
1035 BYTE per_vertex_point_size
: 1;
1036 BYTE flatshading
: 1;
1038 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1041 struct wined3d_context
;
1042 struct wined3d_state
;
1043 struct fragment_pipeline
;
1044 struct wined3d_vertex_pipe_ops
;
1046 struct wined3d_shader_backend_ops
1048 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
1049 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
1050 const struct wined3d_state
*state
);
1051 void (*shader_disable
)(void *shader_priv
, struct wined3d_context
*context
);
1052 void (*shader_select_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
1053 enum wined3d_gl_resource_type tex_type
, const SIZE
*ds_mask_size
);
1054 void (*shader_deselect_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
);
1055 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1056 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1057 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
1058 const struct wined3d_state
*state
);
1059 void (*shader_destroy
)(struct wined3d_shader
*shader
);
1060 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
1061 const struct fragment_pipeline
*fragment_pipe
);
1062 void (*shader_free_private
)(struct wined3d_device
*device
);
1063 BOOL (*shader_allocate_context_data
)(struct wined3d_context
*context
);
1064 void (*shader_free_context_data
)(struct wined3d_context
*context
);
1065 void (*shader_init_context_state
)(struct wined3d_context
*context
);
1066 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
1067 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
1068 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
1071 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
1072 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
1073 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
1075 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
1077 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
1078 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
1079 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
1080 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
1082 static inline void wined3d_color_from_d3dcolor(struct wined3d_color
*wined3d_color
, DWORD d3d_color
)
1084 wined3d_color
->r
= D3DCOLOR_B_R(d3d_color
) / 255.0f
;
1085 wined3d_color
->g
= D3DCOLOR_B_G(d3d_color
) / 255.0f
;
1086 wined3d_color
->b
= D3DCOLOR_B_B(d3d_color
) / 255.0f
;
1087 wined3d_color
->a
= D3DCOLOR_B_A(d3d_color
) / 255.0f
;
1090 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
1092 /* Checking of API calls */
1093 /* --------------------- */
1094 #ifndef WINE_NO_DEBUG_MSGS
1095 #define checkGLcall(A) \
1098 if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
1099 err = gl_info->gl_ops.gl.p_glGetError(); \
1100 if (err == GL_NO_ERROR) { \
1101 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
1104 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
1105 debug_glerror(err), err, A, __FILE__, __LINE__); \
1106 err = gl_info->gl_ops.gl.p_glGetError(); \
1107 } while (err != GL_NO_ERROR); \
1110 #define checkGLcall(A) do {} while(0)
1113 enum wined3d_ffp_idx
1115 WINED3D_FFP_POSITION
= 0,
1116 WINED3D_FFP_BLENDWEIGHT
= 1,
1117 WINED3D_FFP_BLENDINDICES
= 2,
1118 WINED3D_FFP_NORMAL
= 3,
1119 WINED3D_FFP_PSIZE
= 4,
1120 WINED3D_FFP_DIFFUSE
= 5,
1121 WINED3D_FFP_SPECULAR
= 6,
1122 WINED3D_FFP_TEXCOORD0
= 7,
1123 WINED3D_FFP_TEXCOORD1
= 8,
1124 WINED3D_FFP_TEXCOORD2
= 9,
1125 WINED3D_FFP_TEXCOORD3
= 10,
1126 WINED3D_FFP_TEXCOORD4
= 11,
1127 WINED3D_FFP_TEXCOORD5
= 12,
1128 WINED3D_FFP_TEXCOORD6
= 13,
1129 WINED3D_FFP_TEXCOORD7
= 14,
1130 WINED3D_FFP_ATTRIBS_COUNT
= 15,
1133 enum wined3d_ffp_emit_idx
1135 WINED3D_FFP_EMIT_FLOAT1
= 0,
1136 WINED3D_FFP_EMIT_FLOAT2
= 1,
1137 WINED3D_FFP_EMIT_FLOAT3
= 2,
1138 WINED3D_FFP_EMIT_FLOAT4
= 3,
1139 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
1140 WINED3D_FFP_EMIT_UBYTE4
= 5,
1141 WINED3D_FFP_EMIT_SHORT2
= 6,
1142 WINED3D_FFP_EMIT_SHORT4
= 7,
1143 WINED3D_FFP_EMIT_UBYTE4N
= 8,
1144 WINED3D_FFP_EMIT_SHORT2N
= 9,
1145 WINED3D_FFP_EMIT_SHORT4N
= 10,
1146 WINED3D_FFP_EMIT_USHORT2N
= 11,
1147 WINED3D_FFP_EMIT_USHORT4N
= 12,
1148 WINED3D_FFP_EMIT_UDEC3
= 13,
1149 WINED3D_FFP_EMIT_DEC3N
= 14,
1150 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
1151 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
1152 WINED3D_FFP_EMIT_INVALID
= 17,
1153 WINED3D_FFP_EMIT_COUNT
= 18
1156 struct wined3d_bo_address
1158 GLuint buffer_object
;
1162 struct wined3d_const_bo_address
1164 GLuint buffer_object
;
1168 static inline struct wined3d_const_bo_address
*wined3d_const_bo_address(struct wined3d_bo_address
*data
)
1170 return (struct wined3d_const_bo_address
*)data
;
1173 struct wined3d_stream_info_element
1175 const struct wined3d_format
*format
;
1176 struct wined3d_bo_address data
;
1178 unsigned int stream_idx
;
1179 unsigned int divisor
;
1182 struct wined3d_stream_info
1184 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
1185 DWORD position_transformed
: 1;
1187 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1188 WORD use_map
; /* MAX_ATTRIBS, 16 */
1191 void draw_primitive(struct wined3d_device
*device
, const struct wined3d_state
*state
,
1192 unsigned int start_idx
, unsigned int index_count
, unsigned int start_instance
,
1193 unsigned int instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
1194 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
1198 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1199 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1201 /* Routines and structures related to state management */
1203 #define STATE_RENDER(a) (a)
1204 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1206 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1207 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1209 /* + 1 because samplers start with 0 */
1210 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1211 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1213 #define STATE_SHADER(a) (STATE_SAMPLER(MAX_COMBINED_SAMPLERS) + (a))
1214 #define STATE_IS_SHADER(a) ((a) >= STATE_SHADER(0) && (a) < STATE_SHADER(WINED3D_SHADER_TYPE_COUNT))
1216 #define STATE_CONSTANT_BUFFER(a) (STATE_SHADER(WINED3D_SHADER_TYPE_COUNT) + (a))
1217 #define STATE_IS_CONSTANT_BUFFER(a) ((a) >= STATE_CONSTANT_BUFFER(0) && (a) < STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1219 #define STATE_SHADER_RESOURCE_BINDING (STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1220 #define STATE_IS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_SHADER_RESOURCE_BINDING)
1222 #define STATE_TRANSFORM(a) (STATE_SHADER_RESOURCE_BINDING + (a))
1223 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1225 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1226 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1227 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1228 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1230 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1231 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1233 #define STATE_VIEWPORT (STATE_VDECL + 1)
1234 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1236 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1237 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1238 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1239 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1241 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1242 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1244 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1245 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
1247 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
1248 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1250 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1251 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1253 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
1254 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1256 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1257 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1259 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1260 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1262 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1263 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1265 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1266 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1268 #define STATE_HIGHEST (STATE_COLOR_KEY)
1276 struct wined3d_occlusion_query
1280 struct wined3d_context
*context
;
1283 union wined3d_gl_query_object
1289 struct wined3d_event_query
1292 union wined3d_gl_query_object object
;
1293 struct wined3d_context
*context
;
1296 enum wined3d_event_query_result
1298 WINED3D_EVENT_QUERY_OK
,
1299 WINED3D_EVENT_QUERY_WAITING
,
1300 WINED3D_EVENT_QUERY_NOT_STARTED
,
1301 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1302 WINED3D_EVENT_QUERY_ERROR
1305 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1306 enum wined3d_event_query_result
wined3d_event_query_finish(const struct wined3d_event_query
*query
,
1307 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1308 void wined3d_event_query_issue(struct wined3d_event_query
*query
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1309 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1311 struct wined3d_timestamp_query
1315 struct wined3d_context
*context
;
1318 void context_alloc_timestamp_query(struct wined3d_context
*context
, struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1319 void context_free_timestamp_query(struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1321 struct wined3d_context
1323 const struct wined3d_gl_info
*gl_info
;
1324 const struct wined3d_d3d_info
*d3d_info
;
1325 const struct StateEntry
*state_table
;
1326 /* State dirtification
1327 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1328 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1329 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1330 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1332 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1333 DWORD numDirtyEntries
;
1334 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1336 struct wined3d_swapchain
*swapchain
;
1339 struct wined3d_texture
*texture
;
1340 unsigned int sub_resource_idx
;
1342 DWORD tid
; /* Thread ID which owns this context at the moment */
1344 /* Stores some information about the context state for optimization */
1345 DWORD render_offscreen
: 1;
1346 DWORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1347 DWORD last_was_pshader
: 1;
1348 DWORD last_was_vshader
: 1;
1349 DWORD last_was_normal
: 1;
1350 DWORD namedArraysLoaded
: 1;
1351 DWORD numberedArraysLoaded
: 1;
1352 DWORD last_was_blit
: 1;
1353 DWORD last_was_ckey
: 1;
1354 DWORD fog_coord
: 1;
1355 DWORD fog_enabled
: 1;
1356 DWORD num_untracked_materials
: 2; /* Max value 2 */
1358 DWORD destroyed
: 1;
1360 DWORD texShaderBumpMap
: 8; /* MAX_TEXTURES, 8 */
1361 DWORD lastWasPow2Texture
: 8; /* MAX_TEXTURES, 8 */
1362 DWORD fixed_function_usage_map
: 8; /* MAX_TEXTURES, 8 */
1363 DWORD lowest_disabled_stage
: 4; /* Max MAX_TEXTURES, 8 */
1364 DWORD use_immediate_mode_draw
: 1;
1365 DWORD rebind_fbo
: 1;
1366 DWORD needs_set
: 1;
1367 DWORD hdc_is_private
: 1;
1368 DWORD hdc_has_format
: 1; /* only meaningful if hdc_is_private */
1369 DWORD update_shader_resource_bindings
: 1;
1371 DWORD shader_update_mask
;
1372 DWORD constant_update_mask
;
1373 DWORD numbered_array_mask
;
1374 GLenum tracking_parm
; /* Which source is tracking current colour */
1375 GLenum untracked_materials
[2];
1376 UINT blit_w
, blit_h
;
1377 enum fogsource fog_source
;
1378 DWORD active_texture
;
1379 DWORD texture_type
[MAX_COMBINED_SAMPLERS
];
1381 UINT instance_count
;
1383 /* The actual opengl context */
1388 HWND restore_pf_win
;
1395 void *shader_backend_data
;
1396 void *fragment_pipe_data
;
1399 UINT fbo_entry_count
;
1400 struct list fbo_list
;
1401 struct list fbo_destroy_list
;
1402 struct fbo_entry
*current_fbo
;
1403 GLuint fbo_read_binding
;
1404 GLuint fbo_draw_binding
;
1405 struct wined3d_surface
**blit_targets
;
1406 struct wined3d_fbo_entry_key
*fbo_key
;
1407 GLenum
*draw_buffers
;
1408 DWORD draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
1411 GLuint
*free_occlusion_queries
;
1412 UINT free_occlusion_query_size
;
1413 UINT free_occlusion_query_count
;
1414 struct list occlusion_queries
;
1416 union wined3d_gl_query_object
*free_event_queries
;
1417 UINT free_event_query_size
;
1418 UINT free_event_query_count
;
1419 struct list event_queries
;
1421 GLuint
*free_timestamp_queries
;
1422 UINT free_timestamp_query_size
;
1423 UINT free_timestamp_query_count
;
1424 struct list timestamp_queries
;
1426 struct wined3d_stream_info stream_info
;
1428 /* Fences for GL_APPLE_flush_buffer_range */
1429 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1430 unsigned int num_buffer_queries
;
1432 DWORD tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1433 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1435 /* Extension emulation */
1436 GLint gl_fog_source
;
1437 GLfloat fog_coord_value
;
1438 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1439 GLuint dummy_arbfp_prog
;
1442 struct wined3d_fb_state
1444 struct wined3d_rendertarget_view
**render_targets
;
1445 struct wined3d_rendertarget_view
*depth_stencil
;
1448 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
1452 DWORD representative
;
1453 APPLYSTATEFUNC apply
;
1456 struct StateEntryTemplate
1459 struct StateEntry content
;
1460 enum wined3d_gl_extension extension
;
1463 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
1464 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
1465 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
1467 struct fragment_caps
1470 DWORD PrimitiveMiscCaps
;
1471 DWORD TextureOpCaps
;
1472 DWORD MaxTextureBlendStages
;
1473 DWORD MaxSimultaneousTextures
;
1476 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
1477 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
1479 struct fragment_pipeline
1481 void (*enable_extension
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1482 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1483 DWORD (*get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
1484 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1485 void (*free_private
)(struct wined3d_device
*device
);
1486 BOOL (*allocate_context_data
)(struct wined3d_context
*context
);
1487 void (*free_context_data
)(struct wined3d_context
*context
);
1488 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1489 const struct StateEntryTemplate
*states
;
1492 struct wined3d_vertex_caps
1495 BOOL emulated_flatshading
;
1496 BOOL ffp_generic_attributes
;
1497 DWORD max_active_lights
;
1498 DWORD max_vertex_blend_matrices
;
1499 DWORD max_vertex_blend_matrix_index
;
1500 DWORD vertex_processing_caps
;
1502 DWORD max_user_clip_planes
;
1506 struct wined3d_vertex_pipe_ops
1508 void (*vp_enable
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1509 void (*vp_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct wined3d_vertex_caps
*caps
);
1510 DWORD (*vp_get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
1511 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1512 void (*vp_free
)(struct wined3d_device
*device
);
1513 const struct StateEntryTemplate
*vp_states
;
1516 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1517 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN
;
1518 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1519 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1520 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1521 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1522 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1523 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN
;
1525 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
1526 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
1527 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
1529 /* "Base" state table */
1530 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1531 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
1532 const struct wined3d_vertex_pipe_ops
*vertex
, const struct fragment_pipeline
*fragment
,
1533 const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1535 enum wined3d_blit_op
1537 WINED3D_BLIT_OP_COLOR_BLIT
,
1538 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST
,
1539 WINED3D_BLIT_OP_COLOR_BLIT_CKEY
,
1540 WINED3D_BLIT_OP_COLOR_FILL
,
1541 WINED3D_BLIT_OP_DEPTH_FILL
,
1542 WINED3D_BLIT_OP_DEPTH_BLIT
,
1545 /* Shaders for color conversions in blits. Do not do blit operations while
1546 * already under the GL lock. */
1549 HRESULT (*alloc_private
)(struct wined3d_device
*device
);
1550 void (*free_private
)(struct wined3d_device
*device
);
1551 HRESULT (*set_shader
)(void *blit_priv
, struct wined3d_context
*context
, const struct wined3d_surface
*surface
,
1552 const struct wined3d_color_key
*color_key
);
1553 void (*unset_shader
)(const struct wined3d_gl_info
*gl_info
);
1554 BOOL (*blit_supported
)(const struct wined3d_gl_info
*gl_info
,
1555 const struct wined3d_d3d_info
*d3d_info
, enum wined3d_blit_op blit_op
,
1556 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1557 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
);
1558 HRESULT (*color_fill
)(struct wined3d_device
*device
, struct wined3d_rendertarget_view
*view
,
1559 const RECT
*rect
, const struct wined3d_color
*color
);
1560 HRESULT (*depth_fill
)(struct wined3d_device
*device
, struct wined3d_rendertarget_view
*view
,
1561 const RECT
*rect
, DWORD clear_flags
, float depth
, DWORD stencil
);
1562 void (*blit_surface
)(struct wined3d_device
*device
, enum wined3d_blit_op op
, DWORD filter
,
1563 struct wined3d_surface
*src_surface
, const RECT
*src_rect
,
1564 struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
,
1565 const struct wined3d_color_key
*color_key
);
1568 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1569 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1570 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1572 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
) DECLSPEC_HIDDEN
;
1573 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
,
1574 const struct wined3d_d3d_info
*d3d_info
, enum wined3d_blit_op blit_op
,
1575 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1576 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
)
1579 struct wined3d_context
*context_acquire(const struct wined3d_device
*device
,
1580 struct wined3d_surface
*target
) DECLSPEC_HIDDEN
;
1581 void context_alloc_event_query(struct wined3d_context
*context
,
1582 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1583 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1584 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1585 void context_apply_blit_state(struct wined3d_context
*context
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1586 BOOL
context_apply_clear_state(struct wined3d_context
*context
, const struct wined3d_state
*state
,
1587 UINT rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
1588 BOOL
context_apply_draw_state(struct wined3d_context
*context
,
1589 const struct wined3d_device
*device
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
1590 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
1591 struct wined3d_surface
*render_target
, struct wined3d_surface
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
1592 void context_active_texture(struct wined3d_context
*context
, const struct wined3d_gl_info
*gl_info
,
1593 unsigned int unit
) DECLSPEC_HIDDEN
;
1594 void context_bind_texture(struct wined3d_context
*context
, GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
1595 void context_check_fbo_status(const struct wined3d_context
*context
, GLenum target
) DECLSPEC_HIDDEN
;
1596 struct wined3d_context
*context_create(struct wined3d_swapchain
*swapchain
, struct wined3d_texture
*target
,
1597 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
1598 HGLRC
context_create_wgl_attribs(const struct wined3d_gl_info
*gl_info
, HDC hdc
, HGLRC share_ctx
) DECLSPEC_HIDDEN
;
1599 void context_destroy(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1600 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1601 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1602 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1603 GLenum
context_get_offscreen_gl_buffer(const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1604 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1605 void context_gl_resource_released(struct wined3d_device
*device
,
1606 GLuint name
, BOOL rb_namespace
) DECLSPEC_HIDDEN
;
1607 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
1608 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1609 void context_resource_released(const struct wined3d_device
*device
,
1610 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1611 void context_restore(struct wined3d_context
*context
, struct wined3d_surface
*restore
) DECLSPEC_HIDDEN
;
1612 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1613 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1614 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1615 void context_state_drawbuf(struct wined3d_context
*context
,
1616 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1617 void context_state_fb(struct wined3d_context
*context
,
1618 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1619 void context_surface_update(struct wined3d_context
*context
, const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
1620 void context_stream_info_from_declaration(struct wined3d_context
*context
,
1621 const struct wined3d_state
*state
, struct wined3d_stream_info
*stream_info
) DECLSPEC_HIDDEN
;
1623 /*****************************************************************************
1624 * Internal representation of a light
1626 struct wined3d_light_info
1628 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1629 DWORD OriginalIndex
;
1633 /* Converted parms to speed up swapping lights */
1634 struct wined3d_vec4 position
;
1635 struct wined3d_vec4 direction
;
1642 /* The default light parameters */
1643 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
1645 struct wined3d_pixel_format
1647 int iPixelFormat
; /* WGL pixel format */
1648 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1649 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1650 int depthSize
, stencilSize
;
1651 BOOL windowDrawable
;
1657 enum wined3d_pci_vendor
1659 HW_VENDOR_SOFTWARE
= 0x0000,
1660 HW_VENDOR_AMD
= 0x1002,
1661 HW_VENDOR_NVIDIA
= 0x10de,
1662 HW_VENDOR_VMWARE
= 0x15ad,
1663 HW_VENDOR_INTEL
= 0x8086,
1666 enum wined3d_pci_device
1670 CARD_AMD_RAGE_128PRO
= 0x5246,
1671 CARD_AMD_RADEON_7200
= 0x5144,
1672 CARD_AMD_RADEON_8500
= 0x514c,
1673 CARD_AMD_RADEON_9500
= 0x4144,
1674 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
1675 CARD_AMD_RADEON_X700
= 0x5e4c,
1676 CARD_AMD_RADEON_X1600
= 0x71c2,
1677 CARD_AMD_RADEON_HD2350
= 0x94c7,
1678 CARD_AMD_RADEON_HD2600
= 0x9581,
1679 CARD_AMD_RADEON_HD2900
= 0x9400,
1680 CARD_AMD_RADEON_HD3200
= 0x9620,
1681 CARD_AMD_RADEON_HD3850
= 0x9515,
1682 CARD_AMD_RADEON_HD4200M
= 0x9712,
1683 CARD_AMD_RADEON_HD4350
= 0x954f,
1684 CARD_AMD_RADEON_HD4600
= 0x9495,
1685 CARD_AMD_RADEON_HD4700
= 0x944e,
1686 CARD_AMD_RADEON_HD4800
= 0x944c,
1687 CARD_AMD_RADEON_HD5400
= 0x68f9,
1688 CARD_AMD_RADEON_HD5600
= 0x68d8,
1689 CARD_AMD_RADEON_HD5700
= 0x68be,
1690 CARD_AMD_RADEON_HD5800
= 0x6898,
1691 CARD_AMD_RADEON_HD5900
= 0x689c,
1692 CARD_AMD_RADEON_HD6300
= 0x9803,
1693 CARD_AMD_RADEON_HD6400
= 0x6770,
1694 CARD_AMD_RADEON_HD6410D
= 0x9644,
1695 CARD_AMD_RADEON_HD6550D
= 0x9640,
1696 CARD_AMD_RADEON_HD6600
= 0x6758,
1697 CARD_AMD_RADEON_HD6600M
= 0x6741,
1698 CARD_AMD_RADEON_HD6700
= 0x68ba,
1699 CARD_AMD_RADEON_HD6800
= 0x6739,
1700 CARD_AMD_RADEON_HD6900
= 0x6719,
1701 CARD_AMD_RADEON_HD7660D
= 0x9901,
1702 CARD_AMD_RADEON_HD7700
= 0x683d,
1703 CARD_AMD_RADEON_HD7800
= 0x6819,
1704 CARD_AMD_RADEON_HD7900
= 0x679a,
1705 CARD_AMD_RADEON_HD8600M
= 0x6660,
1706 CARD_AMD_RADEON_HD8670
= 0x6610,
1707 CARD_AMD_RADEON_HD8770
= 0x665c,
1708 CARD_AMD_RADEON_R3
= 0x9830,
1709 CARD_AMD_RADEON_R7
= 0x130f,
1710 CARD_AMD_RADEON_R9
= 0x67b1,
1712 CARD_NVIDIA_RIVA_128
= 0x0018,
1713 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1714 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1715 CARD_NVIDIA_GEFORCE
= 0x0100,
1716 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1717 CARD_NVIDIA_GEFORCE2
= 0x0150,
1718 CARD_NVIDIA_GEFORCE3
= 0x0200,
1719 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1720 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1721 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1722 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1723 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1724 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1725 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1726 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1727 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1728 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1729 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1730 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1731 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
1732 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1733 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1734 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1735 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1736 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1737 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1738 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
1739 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1740 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
1741 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
1742 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1743 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1744 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1745 CARD_NVIDIA_GEFORCE_9700MGT
= 0x064a,
1746 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1747 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
1748 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
1749 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1750 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1751 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1752 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1753 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
1754 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
1755 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
1756 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
1757 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
1758 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
1759 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
1760 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
1761 CARD_NVIDIA_GEFORCE_GT425M
= 0x0df0,
1762 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
1763 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
1764 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
1765 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
1766 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
1767 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
1768 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
1769 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
1770 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
1771 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
1772 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
1773 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
1774 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
1775 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
1776 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
1777 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
1778 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
1779 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
1780 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
1781 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
1782 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
1783 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
1784 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
1785 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
1786 CARD_NVIDIA_GEFORCE_GTX660M
= 0x0fd4,
1787 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
1788 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
1789 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
1790 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
1791 CARD_NVIDIA_GEFORCE_GT750M
= 0x0fe9,
1792 CARD_NVIDIA_GEFORCE_GTX750
= 0x1381,
1793 CARD_NVIDIA_GEFORCE_GTX750TI
= 0x1380,
1794 CARD_NVIDIA_GEFORCE_GTX760
= 0x1187,
1795 CARD_NVIDIA_GEFORCE_GTX765M
= 0x11e2,
1796 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
1797 CARD_NVIDIA_GEFORCE_GTX770
= 0x1184,
1798 CARD_NVIDIA_GEFORCE_GTX780
= 0x1004,
1799 CARD_NVIDIA_GEFORCE_GTX780TI
= 0x100a,
1800 CARD_NVIDIA_GEFORCE_GTXTITAN
= 0x1005,
1801 CARD_NVIDIA_GEFORCE_GTXTITANB
= 0x100c,
1802 CARD_NVIDIA_GEFORCE_GTXTITANX
= 0x17c2,
1803 CARD_NVIDIA_GEFORCE_GTXTITANZ
= 0x1001,
1804 CARD_NVIDIA_GEFORCE_820M
= 0x0fed,
1805 CARD_NVIDIA_GEFORCE_830M
= 0x1340,
1806 CARD_NVIDIA_GEFORCE_840M
= 0x1341,
1807 CARD_NVIDIA_GEFORCE_845M
= 0x1344,
1808 CARD_NVIDIA_GEFORCE_GTX850M
= 0x1391,
1809 CARD_NVIDIA_GEFORCE_GTX860M
= 0x1392, /* Other PCI ID 0x119a */
1810 CARD_NVIDIA_GEFORCE_GTX870M
= 0x1199,
1811 CARD_NVIDIA_GEFORCE_GTX880M
= 0x1198,
1812 CARD_NVIDIA_GEFORCE_GTX950
= 0x1402,
1813 CARD_NVIDIA_GEFORCE_GTX950M
= 0x139a,
1814 CARD_NVIDIA_GEFORCE_GTX960
= 0x1401,
1815 CARD_NVIDIA_GEFORCE_GTX960M
= 0x139b,
1816 CARD_NVIDIA_GEFORCE_GTX970
= 0x13c2,
1817 CARD_NVIDIA_GEFORCE_GTX970M
= 0x13d8,
1818 CARD_NVIDIA_GEFORCE_GTX980
= 0x13c0,
1820 CARD_VMWARE_SVGA3D
= 0x0405,
1822 CARD_INTEL_830M
= 0x3577,
1823 CARD_INTEL_855GM
= 0x3582,
1824 CARD_INTEL_845G
= 0x2562,
1825 CARD_INTEL_865G
= 0x2572,
1826 CARD_INTEL_915G
= 0x2582,
1827 CARD_INTEL_E7221G
= 0x258a,
1828 CARD_INTEL_915GM
= 0x2592,
1829 CARD_INTEL_945G
= 0x2772,
1830 CARD_INTEL_945GM
= 0x27a2,
1831 CARD_INTEL_945GME
= 0x27ae,
1832 CARD_INTEL_Q35
= 0x29b2,
1833 CARD_INTEL_G33
= 0x29c2,
1834 CARD_INTEL_Q33
= 0x29d2,
1835 CARD_INTEL_PNVG
= 0xa001,
1836 CARD_INTEL_PNVM
= 0xa011,
1837 CARD_INTEL_965Q
= 0x2992,
1838 CARD_INTEL_965G
= 0x2982,
1839 CARD_INTEL_946GZ
= 0x2972,
1840 CARD_INTEL_965GM
= 0x2a02,
1841 CARD_INTEL_965GME
= 0x2a12,
1842 CARD_INTEL_GM45
= 0x2a42,
1843 CARD_INTEL_IGD
= 0x2e02,
1844 CARD_INTEL_Q45
= 0x2e12,
1845 CARD_INTEL_G45
= 0x2e22,
1846 CARD_INTEL_G41
= 0x2e32,
1847 CARD_INTEL_B43
= 0x2e92,
1848 CARD_INTEL_ILKD
= 0x0042,
1849 CARD_INTEL_ILKM
= 0x0046,
1850 CARD_INTEL_SNBD
= 0x0122,
1851 CARD_INTEL_SNBM
= 0x0126,
1852 CARD_INTEL_SNBS
= 0x010a,
1853 CARD_INTEL_IVBD
= 0x0162,
1854 CARD_INTEL_IVBM
= 0x0166,
1855 CARD_INTEL_IVBS
= 0x015a,
1856 CARD_INTEL_HWM
= 0x0416,
1859 struct wined3d_fbo_ops
1861 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
1862 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
1863 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
1864 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
1865 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
1866 GLsizei width
, GLsizei height
);
1867 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
1868 GLenum internalformat
, GLsizei width
, GLsizei height
);
1869 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
1870 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
1871 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
1872 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
1873 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
1874 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
1875 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
1876 GLenum textarget
, GLuint texture
, GLint level
);
1877 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
1878 GLenum textarget
, GLuint texture
, GLint level
);
1879 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
1880 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
1881 void (WINE_GLAPI
*glFramebufferTextureLayer
)(GLenum target
, GLenum attachment
,
1882 GLuint texture
, GLint level
, GLint layer
);
1883 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
1884 GLenum renderbuffertarget
, GLuint renderbuffer
);
1885 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
1886 GLenum pname
, GLint
*params
);
1887 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
1888 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
1889 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
1892 struct wined3d_gl_limits
1897 UINT texture_coords
;
1898 UINT vertex_uniform_blocks
;
1899 UINT geometry_uniform_blocks
;
1900 UINT fragment_uniform_blocks
;
1901 UINT fragment_samplers
;
1902 UINT vertex_samplers
;
1903 UINT combined_samplers
;
1904 UINT general_combiners
;
1907 UINT texture3d_size
;
1908 float pointsize_max
;
1909 float pointsize_min
;
1914 UINT vertex_attribs
;
1917 UINT glsl_vs_float_constants
;
1918 UINT glsl_ps_float_constants
;
1920 UINT arb_vs_float_constants
;
1921 UINT arb_vs_native_constants
;
1922 UINT arb_vs_instructions
;
1924 UINT arb_ps_float_constants
;
1925 UINT arb_ps_local_constants
;
1926 UINT arb_ps_native_constants
;
1927 UINT arb_ps_instructions
;
1931 struct wined3d_gl_info
1933 DWORD selected_gl_version
;
1935 struct wined3d_gl_limits limits
;
1936 DWORD reserved_glsl_constants
, reserved_arb_constants
;
1938 BOOL supported
[WINED3D_GL_EXT_COUNT
];
1939 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
1940 float fixed_polyoffset_scale
, float_polyoffset_scale
;
1942 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
1943 struct opengl_funcs gl_ops
;
1944 struct wined3d_fbo_ops fbo_ops
;
1946 struct wined3d_format
*formats
;
1947 unsigned int format_count
;
1950 struct wined3d_driver_info
1952 enum wined3d_pci_vendor vendor
;
1953 enum wined3d_pci_device device
;
1955 const char *description
;
1961 struct wined3d_d3d_limits
1963 unsigned int vs_version
, hs_version
, ds_version
, gs_version
, ps_version
;
1964 DWORD vs_uniform_count
;
1965 DWORD ps_uniform_count
;
1968 UINT ffp_blend_stages
;
1969 UINT ffp_vertex_blend_matrices
;
1972 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
1973 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
1974 typedef void (WINE_GLAPI
*wined3d_generic_attrib_func
)(GLuint idx
, const void *data
);
1975 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
1977 struct wined3d_ffp_attrib_ops
1979 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
1980 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
1981 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
1982 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
1983 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
1984 wined3d_generic_attrib_func generic
[WINED3D_FFP_EMIT_COUNT
];
1987 struct wined3d_d3d_info
1989 struct wined3d_d3d_limits limits
;
1990 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
1992 BOOL emulated_flatshading
;
1993 BOOL ffp_generic_attributes
;
1995 BOOL shader_color_key
;
1996 DWORD valid_rt_mask
;
1997 DWORD wined3d_creation_flags
;
2000 /* The adapter structure */
2001 struct wined3d_adapter
2004 POINT monitor_position
;
2005 enum wined3d_format_id screen_format
;
2007 struct wined3d_gl_info gl_info
;
2008 struct wined3d_d3d_info d3d_info
;
2009 struct wined3d_driver_info driver_info
;
2010 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
2011 unsigned int cfg_count
;
2012 struct wined3d_pixel_format
*cfgs
;
2014 UINT64 vram_bytes_used
;
2017 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
2018 const struct fragment_pipeline
*fragment_pipe
;
2019 const struct wined3d_shader_backend_ops
*shader_backend
;
2020 const struct blit_shader
*blitter
;
2023 struct wined3d_caps_gl_ctx
2029 HGLRC restore_gl_ctx
;
2031 const struct wined3d_gl_info
*gl_info
;
2033 GLuint test_program_id
;
2036 float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx
*ctx
, GLenum format
) DECLSPEC_HIDDEN
;
2037 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
,
2038 struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
2039 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
) DECLSPEC_HIDDEN
;
2041 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2042 void install_gl_compat_wrapper(struct wined3d_gl_info
*gl_info
, enum wined3d_gl_extension ext
) DECLSPEC_HIDDEN
;
2044 enum projection_types
2057 /*****************************************************************************
2058 * Fixed function pipeline replacements
2060 #define ARG_UNUSED 0xff
2061 struct texture_stage_op
2073 struct color_fixup_desc color_fixup
;
2074 unsigned tex_type
: 3;
2076 unsigned projected
: 2;
2077 unsigned padding
: 10;
2080 struct ffp_frag_settings
2082 struct texture_stage_op op
[MAX_TEXTURES
];
2083 enum wined3d_ffp_ps_fog_mode fog
;
2084 unsigned char sRGB_write
;
2085 unsigned char emul_clipplanes
;
2086 unsigned char texcoords_initialized
;
2087 unsigned char color_key_enabled
: 1;
2088 unsigned char pointsprite
: 1;
2089 unsigned char flatshading
: 1;
2090 unsigned char padding
: 5;
2093 struct ffp_frag_desc
2095 struct wine_rb_entry entry
;
2096 struct ffp_frag_settings settings
;
2099 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
2100 extern const struct wine_rb_functions wined3d_ffp_vertex_program_rb_functions DECLSPEC_HIDDEN
;
2101 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
2103 unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2104 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
2105 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
2106 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
2107 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
2108 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
2109 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
) DECLSPEC_HIDDEN
;
2110 void wined3d_ftoa(float value
, char *s
) DECLSPEC_HIDDEN
;
2112 extern const float wined3d_srgb_const0
[] DECLSPEC_HIDDEN
;
2113 extern const float wined3d_srgb_const1
[] DECLSPEC_HIDDEN
;
2115 enum wined3d_ffp_vs_fog_mode
2117 WINED3D_FFP_VS_FOG_OFF
= 0,
2118 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
2119 WINED3D_FFP_VS_FOG_DEPTH
= 2,
2120 WINED3D_FFP_VS_FOG_RANGE
= 3,
2123 #define WINED3D_FFP_TCI_SHIFT 16
2124 #define WINED3D_FFP_TCI_MASK 0xffu
2126 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
2127 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
2129 struct wined3d_ffp_vs_settings
2131 DWORD light_type
: 24; /* MAX_ACTIVE_LIGHTS, 8 * 3 */
2132 DWORD diffuse_source
: 2;
2133 DWORD emissive_source
: 2;
2134 DWORD ambient_source
: 2;
2135 DWORD specular_source
: 2;
2137 DWORD transformed
: 1;
2138 DWORD vertexblends
: 2;
2141 DWORD normalize
: 1;
2143 DWORD localviewer
: 1;
2144 DWORD point_size
: 1;
2145 DWORD per_vertex_point_size
: 1;
2147 DWORD texcoords
: 8; /* MAX_TEXTURES */
2148 DWORD ortho_fog
: 1;
2149 DWORD flatshading
: 1;
2152 DWORD texgen
[MAX_TEXTURES
];
2155 struct wined3d_ffp_vs_desc
2157 struct wine_rb_entry entry
;
2158 struct wined3d_ffp_vs_settings settings
;
2161 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
2162 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
2169 struct wined3d_adapter adapters
[1];
2172 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
) DECLSPEC_HIDDEN
;
2173 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2174 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
2176 struct wined3d_stream_output
2178 struct wined3d_buffer
*buffer
;
2182 struct wined3d_stream_state
2184 struct wined3d_buffer
*buffer
;
2191 #define WINED3D_STATE_NO_REF 0x00000001
2192 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
2194 struct wined3d_state
2197 const struct wined3d_fb_state
*fb
;
2199 struct wined3d_vertex_declaration
*vertex_declaration
;
2200 struct wined3d_stream_output stream_output
[MAX_STREAM_OUT
];
2201 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
2202 struct wined3d_buffer
*index_buffer
;
2203 enum wined3d_format_id index_format
;
2204 INT base_vertex_index
;
2205 INT load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2206 GLenum gl_primitive_type
;
2207 struct wined3d_query
*predicate
;
2208 BOOL predicate_value
;
2210 struct wined3d_shader
*shader
[WINED3D_SHADER_TYPE_COUNT
];
2211 struct wined3d_buffer
*cb
[WINED3D_SHADER_TYPE_COUNT
][MAX_CONSTANT_BUFFERS
];
2212 struct wined3d_sampler
*sampler
[WINED3D_SHADER_TYPE_COUNT
][MAX_SAMPLER_OBJECTS
];
2213 struct wined3d_shader_resource_view
*shader_resource_view
[WINED3D_SHADER_TYPE_COUNT
][MAX_SHADER_RESOURCE_VIEWS
];
2215 BOOL vs_consts_b
[MAX_CONST_B
];
2216 struct wined3d_ivec4 vs_consts_i
[WINED3D_MAX_CONSTS_I
];
2217 struct wined3d_vec4 vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
2219 BOOL ps_consts_b
[MAX_CONST_B
];
2220 INT ps_consts_i
[WINED3D_MAX_CONSTS_I
* 4];
2221 struct wined3d_vec4 ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
2223 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
2224 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2225 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2227 struct wined3d_matrix transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2228 struct wined3d_vec4 clip_planes
[MAX_CLIPPLANES
];
2229 struct wined3d_material material
;
2230 struct wined3d_viewport viewport
;
2233 /* Light hashmap. Collisions are handled using linked lists. */
2234 #define LIGHTMAP_SIZE 43
2235 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
2236 struct list light_map
[LIGHTMAP_SIZE
];
2237 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
];
2239 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2242 #define WINED3D_UNMAPPED_STAGE ~0U
2244 /* Multithreaded flag. Removed from the public header to signal that
2245 * wined3d_device_create() ignores it. */
2246 #define WINED3DCREATE_MULTITHREADED 0x00000004
2248 struct wined3d_device
2252 /* WineD3D Information */
2253 struct wined3d_device_parent
*device_parent
;
2254 struct wined3d
*wined3d
;
2255 struct wined3d_adapter
*adapter
;
2257 /* Window styles to restore when switching fullscreen mode */
2261 const struct wined3d_shader_backend_ops
*shader_backend
;
2263 void *fragment_priv
;
2266 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
2267 /* Array of functions for states which are handled by more than one pipeline part */
2268 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
2269 const struct blit_shader
*blitter
;
2271 BYTE vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
2272 BYTE bCursorVisible
: 1;
2273 BYTE d3d_initialized
: 1;
2274 BYTE inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
2275 BYTE softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
2276 BYTE filter_messages
: 1;
2279 unsigned char surface_alignment
; /* Line Alignment of surfaces */
2283 struct wined3d_state state
;
2284 struct wined3d_state
*update_state
;
2285 struct wined3d_stateblock
*recording
;
2287 /* Internal use fields */
2288 struct wined3d_device_creation_parameters create_parms
;
2291 struct wined3d_rendertarget_view
*back_buffer_view
;
2292 struct wined3d_swapchain
**swapchains
;
2293 UINT swapchain_count
;
2295 struct list resources
; /* a linked list to track resources created by the device */
2296 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
2297 struct wine_rb_tree samplers
;
2299 /* Render Target Support */
2300 struct wined3d_fb_state fb
;
2301 struct wined3d_surface
*onscreen_depth_stencil
;
2302 struct wined3d_rendertarget_view
*auto_depth_stencil_view
;
2304 /* For rendering to a texture using glCopyTexImage */
2305 GLuint depth_blt_texture
;
2307 /* Cursor management */
2312 UINT cursorWidth
, cursorHeight
;
2313 struct wined3d_texture
*cursor_texture
;
2314 HCURSOR hardwareCursor
;
2316 /* The Wine logo texture */
2317 struct wined3d_texture
*logo_texture
;
2319 /* Textures for when no other textures are mapped */
2320 GLuint dummy_texture_2d
[MAX_COMBINED_SAMPLERS
];
2321 GLuint dummy_texture_rect
[MAX_COMBINED_SAMPLERS
];
2322 GLuint dummy_texture_3d
[MAX_COMBINED_SAMPLERS
];
2323 GLuint dummy_texture_cube
[MAX_COMBINED_SAMPLERS
];
2324 GLuint dummy_texture_2d_array
[MAX_COMBINED_SAMPLERS
];
2326 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
2327 GLuint default_sampler
;
2329 /* Command stream */
2330 struct wined3d_cs
*cs
;
2332 /* Context management */
2333 struct wined3d_context
**contexts
;
2337 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
2338 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
2339 const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
2340 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2341 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2342 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
2343 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
2344 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
2345 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
2346 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
2347 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2348 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2349 void device_switch_onscreen_ds(struct wined3d_device
*device
, struct wined3d_context
*context
,
2350 struct wined3d_surface
*depth_stencil
) DECLSPEC_HIDDEN
;
2351 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
2353 static inline BOOL
isStateDirty(const struct wined3d_context
*context
, DWORD state
)
2355 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
2356 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
2357 return context
->isStateDirty
[idx
] & (1u << shift
);
2360 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
2361 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
2363 struct wined3d_resource_ops
2365 ULONG (*resource_incref
)(struct wined3d_resource
*resource
);
2366 ULONG (*resource_decref
)(struct wined3d_resource
*resource
);
2367 void (*resource_unload
)(struct wined3d_resource
*resource
);
2368 HRESULT (*resource_sub_resource_map
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
2369 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
);
2370 HRESULT (*resource_sub_resource_unmap
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
);
2373 struct wined3d_resource
2378 struct wined3d_device
*device
;
2379 enum wined3d_resource_type type
;
2380 enum wined3d_gl_resource_type gl_type
;
2381 const struct wined3d_format
*format
;
2382 unsigned int format_flags
;
2383 enum wined3d_multisample_type multisample_type
;
2384 UINT multisample_quality
;
2386 enum wined3d_pool pool
;
2396 struct list resource_list_entry
;
2399 const struct wined3d_parent_ops
*parent_ops
;
2400 const struct wined3d_resource_ops
*resource_ops
;
2403 static inline ULONG
wined3d_resource_incref(struct wined3d_resource
*resource
)
2405 return resource
->resource_ops
->resource_incref(resource
);
2408 static inline ULONG
wined3d_resource_decref(struct wined3d_resource
*resource
)
2410 return resource
->resource_ops
->resource_decref(resource
);
2413 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2414 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
2415 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
2416 enum wined3d_multisample_type multisample_type
, UINT multisample_quality
,
2417 DWORD usage
, enum wined3d_pool pool
, UINT width
, UINT height
, UINT depth
, UINT size
,
2418 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2419 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
2420 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2421 BOOL
wined3d_resource_allocate_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2422 void wined3d_resource_free_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2423 GLbitfield
wined3d_resource_gl_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2424 GLenum
wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2425 BOOL
wined3d_resource_is_offscreen(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2426 DWORD
wined3d_resource_sanitize_map_flags(const struct wined3d_resource
*resource
, DWORD flags
) DECLSPEC_HIDDEN
;
2427 void wined3d_resource_update_draw_binding(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2429 /* Tests show that the start address of resources is 32 byte aligned */
2430 #define RESOURCE_ALIGNMENT 16
2434 struct wined3d_sampler_desc sampler_desc
;
2435 unsigned int base_level
;
2439 struct wined3d_texture_ops
2441 void (*texture_upload_data
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2442 const struct wined3d_context
*context
, const struct wined3d_sub_resource_data
*data
);
2443 BOOL (*texture_load_location
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2444 struct wined3d_context
*context
, DWORD location
);
2445 void (*texture_prepare_texture
)(struct wined3d_texture
*texture
,
2446 struct wined3d_context
*context
, BOOL srgb
);
2447 void (*texture_cleanup_sub_resources
)(struct wined3d_texture
*texture
);
2450 #define WINED3D_TEXTURE_COND_NP2 0x00000001
2451 #define WINED3D_TEXTURE_COND_NP2_EMULATED 0x00000002
2452 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000004
2453 #define WINED3D_TEXTURE_IS_SRGB 0x00000008
2454 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000010
2455 #define WINED3D_TEXTURE_RGB_VALID 0x00000020
2456 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040
2457 #define WINED3D_TEXTURE_SRGB_VALID 0x00000080
2458 #define WINED3D_TEXTURE_CONVERTED 0x00000100
2459 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000200
2460 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
2461 #define WINED3D_TEXTURE_GET_DC_LENIENT 0x00000800
2462 #define WINED3D_TEXTURE_DC_IN_USE 0x00001000
2463 #define WINED3D_TEXTURE_DISCARD 0x00002000
2465 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
2467 struct wined3d_texture
2469 struct wined3d_resource resource
;
2470 const struct wined3d_texture_ops
*texture_ops
;
2471 struct gl_texture texture_rgb
, texture_srgb
;
2472 struct wined3d_swapchain
*swapchain
;
2473 unsigned int pow2_width
;
2474 unsigned int pow2_height
;
2477 unsigned int download_count
;
2478 unsigned int sysmem_count
;
2479 float pow2_matrix
[16];
2481 enum wined3d_texture_filter_type filter_type
;
2485 DWORD update_map_binding
;
2487 GLuint rb_multisample
;
2491 unsigned int row_pitch
;
2492 unsigned int slice_pitch
;
2494 /* May only be accessed from the command stream worker thread. */
2495 struct wined3d_texture_async
2499 /* Color keys for DDraw */
2500 struct wined3d_color_key dst_blt_color_key
;
2501 struct wined3d_color_key src_blt_color_key
;
2502 struct wined3d_color_key dst_overlay_color_key
;
2503 struct wined3d_color_key src_overlay_color_key
;
2504 struct wined3d_color_key gl_color_key
;
2505 DWORD color_key_flags
;
2508 struct wined3d_texture_sub_resource
2511 const struct wined3d_parent_ops
*parent_ops
;
2515 struct wined3d_surface
*surface
;
2516 struct wined3d_volume
*volume
;
2518 unsigned int offset
;
2521 unsigned int map_count
;
2523 GLuint buffer_object
;
2527 static inline struct wined3d_texture
*texture_from_resource(struct wined3d_resource
*resource
)
2529 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
2532 static inline struct gl_texture
*wined3d_texture_get_gl_texture(struct wined3d_texture
*texture
,
2535 return srgb
? &texture
->texture_srgb
: &texture
->texture_rgb
;
2538 static inline unsigned int wined3d_texture_get_level_width(const struct wined3d_texture
*texture
,
2541 return max(1, texture
->resource
.width
>> level
);
2544 static inline unsigned int wined3d_texture_get_level_height(const struct wined3d_texture
*texture
,
2547 return max(1, texture
->resource
.height
>> level
);
2550 static inline unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture
*texture
,
2553 return max(1, texture
->resource
.depth
>> level
);
2556 static inline unsigned int wined3d_texture_get_level_pow2_width(const struct wined3d_texture
*texture
,
2559 return max(1, texture
->pow2_width
>> level
);
2562 static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wined3d_texture
*texture
,
2565 return max(1, texture
->pow2_height
>> level
);
2568 void wined3d_texture_apply_sampler_desc(struct wined3d_texture
*texture
,
2569 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2570 void wined3d_texture_bind(struct wined3d_texture
*texture
,
2571 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2572 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
2573 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2574 BOOL
wined3d_texture_check_block_align(const struct wined3d_texture
*texture
,
2575 unsigned int level
, const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
2576 GLenum
wined3d_texture_get_gl_buffer(const struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2577 void wined3d_texture_get_memory(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2578 struct wined3d_bo_address
*data
, DWORD locations
) DECLSPEC_HIDDEN
;
2579 struct wined3d_texture_sub_resource
*wined3d_texture_get_sub_resource(struct wined3d_texture
*texture
,
2580 unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
2581 void wined3d_texture_invalidate_location(struct wined3d_texture
*texture
,
2582 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
2583 void wined3d_texture_load(struct wined3d_texture
*texture
,
2584 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2585 void *wined3d_texture_map_bo_address(const struct wined3d_bo_address
*data
, size_t size
,
2586 const struct wined3d_gl_info
*gl_info
, GLenum binding
, DWORD flags
) DECLSPEC_HIDDEN
;
2587 BOOL
wined3d_texture_prepare_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2588 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2589 void wined3d_texture_prepare_texture(struct wined3d_texture
*texture
,
2590 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2591 void wined3d_texture_set_map_binding(struct wined3d_texture
*texture
, DWORD map_binding
) DECLSPEC_HIDDEN
;
2592 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
,
2593 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2594 void wined3d_texture_unmap_bo_address(const struct wined3d_bo_address
*data
,
2595 const struct wined3d_gl_info
*gl_info
, GLenum binding
) DECLSPEC_HIDDEN
;
2596 void wined3d_texture_validate_location(struct wined3d_texture
*texture
,
2597 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
2599 #define WINED3D_LOCATION_DISCARDED 0x00000001
2600 #define WINED3D_LOCATION_SYSMEM 0x00000002
2601 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
2602 #define WINED3D_LOCATION_BUFFER 0x00000008
2603 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000010
2604 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000020
2605 #define WINED3D_LOCATION_DRAWABLE 0x00000040
2606 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000080
2607 #define WINED3D_LOCATION_RB_RESOLVED 0x00000100
2609 const char *wined3d_debug_location(DWORD location
) DECLSPEC_HIDDEN
;
2611 struct wined3d_volume
2613 struct wined3d_texture
*container
;
2615 GLint texture_level
;
2618 BOOL
wined3d_volume_load_location(struct wined3d_volume
*volume
,
2619 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2620 void wined3d_volume_upload_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2621 const struct wined3d_context
*context
, const struct wined3d_const_bo_address
*data
) DECLSPEC_HIDDEN
;
2623 struct wined3d_renderbuffer_entry
2631 struct wined3d_fbo_resource
2635 GLuint level
, layer
;
2638 #define WINED3D_FBO_ENTRY_FLAG_ATTACHED 0x1
2639 #define WINED3D_FBO_ENTRY_FLAG_DEPTH 0x2
2640 #define WINED3D_FBO_ENTRY_FLAG_STENCIL 0x4
2648 struct wined3d_fbo_entry_key
2651 struct wined3d_fbo_resource objects
[1];
2655 struct wined3d_surface
2657 struct wined3d_texture
*container
;
2659 GLenum texture_target
;
2660 unsigned int texture_level
;
2661 unsigned int texture_layer
;
2667 struct list renderbuffers
;
2668 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
2669 SIZE ds_current_size
;
2671 /* DirectDraw Overlay handling */
2672 RECT overlay_srcrect
;
2673 RECT overlay_destrect
;
2674 struct wined3d_surface
*overlay_dest
;
2675 struct list overlays
;
2676 struct list overlay_entry
;
2679 static inline BOOL
needs_separate_srgb_gl_texture(const struct wined3d_context
*context
)
2681 return !context
->gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
2682 && context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
;
2685 static inline unsigned int surface_get_sub_resource_idx(const struct wined3d_surface
*surface
)
2687 return surface
->texture_layer
* surface
->container
->level_count
+ surface
->texture_level
;
2690 static inline struct wined3d_texture_sub_resource
*surface_get_sub_resource(struct wined3d_surface
*surface
)
2692 return &surface
->container
->sub_resources
[surface_get_sub_resource_idx(surface
)];
2695 static inline GLuint
surface_get_texture_name(const struct wined3d_surface
*surface
,
2696 const struct wined3d_context
*context
, BOOL srgb
)
2698 return srgb
&& needs_separate_srgb_gl_texture(context
)
2699 ? surface
->container
->texture_srgb
.name
: surface
->container
->texture_rgb
.name
;
2702 HRESULT
wined3d_surface_blt(struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
,
2703 struct wined3d_surface
*src_surface
, const RECT
*src_rect
, DWORD flags
,
2704 const struct wined3d_blt_fx
*blt_fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2705 HRESULT
surface_color_fill(struct wined3d_surface
*s
,
2706 const RECT
*rect
, const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
2707 HRESULT
wined3d_surface_create_dc(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2708 void wined3d_surface_destroy_dc(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2709 void surface_get_drawable_size(const struct wined3d_surface
*surface
, const struct wined3d_context
*context
,
2710 unsigned int *width
, unsigned int *height
) DECLSPEC_HIDDEN
;
2711 void surface_load_fb_texture(struct wined3d_surface
*surface
, BOOL srgb
,
2712 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2713 HRESULT
surface_load_location(struct wined3d_surface
*surface
,
2714 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2715 void surface_modify_ds_location(struct wined3d_surface
*surface
, DWORD location
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2716 void wined3d_surface_prepare(struct wined3d_surface
*surface
, struct wined3d_context
*context
,
2717 DWORD location
) DECLSPEC_HIDDEN
;
2718 void surface_set_compatible_renderbuffer(struct wined3d_surface
*surface
,
2719 const struct wined3d_surface
*rt
) DECLSPEC_HIDDEN
;
2720 void surface_set_dirty(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2721 void surface_set_texture_target(struct wined3d_surface
*surface
, GLenum target
, GLint level
) DECLSPEC_HIDDEN
;
2722 void surface_translate_drawable_coords(const struct wined3d_surface
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
2723 HRESULT
surface_upload_from_surface(struct wined3d_surface
*dst_surface
, const POINT
*dst_point
,
2724 struct wined3d_surface
*src_surface
, const RECT
*src_rect
) DECLSPEC_HIDDEN
;
2725 void wined3d_surface_upload_data(struct wined3d_surface
*surface
, const struct wined3d_gl_info
*gl_info
,
2726 const struct wined3d_format
*format
, const RECT
*src_rect
, UINT src_pitch
, const POINT
*dst_point
,
2727 BOOL srgb
, const struct wined3d_const_bo_address
*data
) DECLSPEC_HIDDEN
;
2729 void draw_textured_quad(const struct wined3d_surface
*src_surface
, struct wined3d_context
*context
,
2730 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2732 struct wined3d_sampler
2734 struct wine_rb_entry entry
;
2736 struct wined3d_device
*device
;
2738 struct wined3d_sampler_desc desc
;
2742 struct wined3d_vertex_declaration_element
2744 const struct wined3d_format
*format
;
2746 unsigned int input_slot
;
2747 unsigned int offset
;
2748 unsigned int output_slot
;
2749 enum wined3d_input_classification input_slot_class
;
2750 unsigned int instance_data_step_rate
;
2756 struct wined3d_vertex_declaration
2760 const struct wined3d_parent_ops
*parent_ops
;
2761 struct wined3d_device
*device
;
2763 struct wined3d_vertex_declaration_element
*elements
;
2766 BOOL position_transformed
;
2767 BOOL half_float_conv_needed
;
2770 struct wined3d_saved_states
2772 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2773 WORD streamSource
; /* MAX_STREAMS, 16 */
2774 WORD streamFreq
; /* MAX_STREAMS, 16 */
2775 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2776 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2777 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2778 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2779 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2780 WORD pixelShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
2781 BOOL ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
2782 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2783 WORD vertexShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
2784 BOOL vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
2785 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2786 DWORD primitive_type
: 1;
2790 DWORD vertexDecl
: 1;
2791 DWORD pixelShader
: 1;
2792 DWORD vertexShader
: 1;
2793 DWORD scissorRect
: 1;
2802 struct wined3d_stateblock
2804 LONG ref
; /* Note: Ref counting not required */
2805 struct wined3d_device
*device
;
2807 /* Array indicating whether things have been set or changed */
2808 struct wined3d_saved_states changed
;
2809 struct wined3d_state state
;
2811 /* Contained state management */
2812 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2813 unsigned int num_contained_render_states
;
2814 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2815 unsigned int num_contained_transform_states
;
2816 DWORD contained_vs_consts_i
[WINED3D_MAX_CONSTS_I
];
2817 unsigned int num_contained_vs_consts_i
;
2818 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2819 unsigned int num_contained_vs_consts_b
;
2820 DWORD contained_vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
2821 unsigned int num_contained_vs_consts_f
;
2822 DWORD contained_ps_consts_i
[WINED3D_MAX_CONSTS_I
];
2823 unsigned int num_contained_ps_consts_i
;
2824 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2825 unsigned int num_contained_ps_consts_b
;
2826 DWORD contained_ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
2827 unsigned int num_contained_ps_consts_f
;
2828 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2829 unsigned int num_contained_tss_states
;
2830 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2831 unsigned int num_contained_sampler_states
;
2834 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2836 void state_cleanup(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2837 void state_init(struct wined3d_state
*state
, struct wined3d_fb_state
*fb
,
2838 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
2839 DWORD flags
) DECLSPEC_HIDDEN
;
2840 void state_unbind_resources(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2842 struct wined3d_cs_ops
2844 void *(*require_space
)(struct wined3d_cs
*cs
, size_t size
);
2845 void (*submit
)(struct wined3d_cs
*cs
);
2850 const struct wined3d_cs_ops
*ops
;
2851 struct wined3d_device
*device
;
2852 struct wined3d_fb_state fb
;
2853 struct wined3d_state state
;
2859 struct wined3d_cs
*wined3d_cs_create(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2860 void wined3d_cs_destroy(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
2862 void wined3d_cs_emit_clear(struct wined3d_cs
*cs
, DWORD rect_count
, const RECT
*rects
,
2863 DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
2864 void wined3d_cs_emit_draw(struct wined3d_cs
*cs
, UINT start_idx
, UINT index_count
,
2865 UINT start_instance
, UINT instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
2866 void wined3d_cs_emit_present(struct wined3d_cs
*cs
, struct wined3d_swapchain
*swapchain
,
2867 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, DWORD flags
) DECLSPEC_HIDDEN
;
2868 void wined3d_cs_emit_reset_state(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
2869 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs
*cs
, UINT plane_idx
,
2870 const struct wined3d_vec4
*plane
) DECLSPEC_HIDDEN
;
2871 void wined3d_cs_emit_set_color_key(struct wined3d_cs
*cs
, struct wined3d_texture
*texture
,
2872 WORD flags
, const struct wined3d_color_key
*color_key
) DECLSPEC_HIDDEN
;
2873 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2874 UINT cb_idx
, struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
2875 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs
*cs
,
2876 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
2877 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs
*cs
, struct wined3d_buffer
*buffer
,
2878 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2879 void wined3d_cs_emit_set_material(struct wined3d_cs
*cs
, const struct wined3d_material
*material
) DECLSPEC_HIDDEN
;
2880 void wined3d_cs_emit_set_predication(struct wined3d_cs
*cs
,
2881 struct wined3d_query
*predicate
, BOOL value
) DECLSPEC_HIDDEN
;
2882 void wined3d_cs_emit_set_render_state(struct wined3d_cs
*cs
,
2883 enum wined3d_render_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2884 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs
*cs
, unsigned int view_idx
,
2885 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
2886 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2887 UINT view_idx
, struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
2888 void wined3d_cs_emit_set_sampler(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2889 UINT sampler_idx
, struct wined3d_sampler
*sampler
) DECLSPEC_HIDDEN
;
2890 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs
*cs
, UINT sampler_idx
,
2891 enum wined3d_sampler_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2892 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs
*cs
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2893 void wined3d_cs_emit_set_shader(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2894 struct wined3d_shader
*shader
) DECLSPEC_HIDDEN
;
2895 void wined3d_cs_emit_set_stream_output(struct wined3d_cs
*cs
, UINT stream_idx
,
2896 struct wined3d_buffer
*buffer
, UINT offset
) DECLSPEC_HIDDEN
;
2897 void wined3d_cs_emit_set_stream_source(struct wined3d_cs
*cs
, UINT stream_idx
,
2898 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
) DECLSPEC_HIDDEN
;
2899 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs
*cs
, UINT stream_idx
,
2900 UINT frequency
, UINT flags
) DECLSPEC_HIDDEN
;
2901 void wined3d_cs_emit_set_texture(struct wined3d_cs
*cs
, UINT stage
, struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2902 void wined3d_cs_emit_set_texture_state(struct wined3d_cs
*cs
, UINT stage
,
2903 enum wined3d_texture_stage_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2904 void wined3d_cs_emit_set_transform(struct wined3d_cs
*cs
, enum wined3d_transform_state state
,
2905 const struct wined3d_matrix
*matrix
) DECLSPEC_HIDDEN
;
2906 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs
*cs
,
2907 struct wined3d_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
2908 void wined3d_cs_emit_set_viewport(struct wined3d_cs
*cs
, const struct wined3d_viewport
*viewport
) DECLSPEC_HIDDEN
;
2910 /* Direct3D terminology with little modifications. We do not have an issued state
2911 * because only the driver knows about it, but we have a created state because d3d
2912 * allows GetData on a created issue, but opengl doesn't
2920 struct wined3d_query_ops
2922 HRESULT (*query_get_data
)(struct wined3d_query
*query
, void *data
, DWORD data_size
, DWORD flags
);
2923 HRESULT (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
2926 struct wined3d_query
2931 const struct wined3d_query_ops
*query_ops
;
2932 struct wined3d_device
*device
;
2933 enum query_state state
;
2934 enum wined3d_query_type type
;
2939 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2940 * fixed function semantics as D3DCOLOR or FLOAT16 */
2941 enum wined3d_buffer_conversion_type
2948 struct wined3d_map_range
2954 struct wined3d_buffer
2956 struct wined3d_resource resource
;
2958 struct wined3d_buffer_desc desc
;
2960 GLuint buffer_object
;
2961 GLenum buffer_object_usage
;
2962 GLenum buffer_type_hint
;
2966 struct wined3d_map_range
*maps
;
2967 ULONG maps_size
, modified_areas
;
2968 struct wined3d_event_query
*query
;
2970 /* conversion stuff */
2971 UINT decl_change_count
, full_conversion_count
;
2973 UINT stride
; /* 0 if no conversion */
2974 UINT conversion_stride
; /* 0 if no shifted conversion */
2975 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2978 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
2980 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
2983 void buffer_get_memory(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
2984 struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
2985 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2986 void buffer_internal_preload(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
2987 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2988 void buffer_mark_used(struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
2989 HRESULT
wined3d_buffer_copy(struct wined3d_buffer
*dst_buffer
, unsigned int dst_offset
,
2990 struct wined3d_buffer
*src_buffer
, unsigned int src_offset
, unsigned int size
) DECLSPEC_HIDDEN
;
2991 HRESULT
wined3d_buffer_upload_data(struct wined3d_buffer
*buffer
,
2992 const struct wined3d_box
*box
, const void *data
) DECLSPEC_HIDDEN
;
2994 struct wined3d_rendertarget_view
2998 struct wined3d_resource
*resource
;
3000 const struct wined3d_parent_ops
*parent_ops
;
3002 const struct wined3d_format
*format
;
3003 unsigned int format_flags
;
3004 unsigned int sub_resource_idx
;
3005 unsigned int buffer_offset
;
3008 unsigned int height
;
3012 static inline struct wined3d_surface
*wined3d_rendertarget_view_get_surface(
3013 const struct wined3d_rendertarget_view
*view
)
3015 struct wined3d_texture
*texture
;
3017 if (!view
|| view
->resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
3020 texture
= texture_from_resource(view
->resource
);
3022 return texture
->sub_resources
[view
->sub_resource_idx
].u
.surface
;
3025 struct wined3d_shader_resource_view
3029 struct wined3d_resource
*resource
;
3031 const struct wined3d_parent_ops
*parent_ops
;
3034 struct wined3d_swapchain_ops
3036 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
,
3037 const RECT
*src_rect
, const RECT
*dst_rect
, DWORD flags
);
3038 void (*swapchain_frontbuffer_updated
)(struct wined3d_swapchain
*swaphchain
);
3041 struct wined3d_swapchain
3045 const struct wined3d_parent_ops
*parent_ops
;
3046 const struct wined3d_swapchain_ops
*swapchain_ops
;
3047 struct wined3d_device
*device
;
3049 struct wined3d_texture
**back_buffers
;
3050 struct wined3d_texture
*front_buffer
;
3051 struct wined3d_swapchain_desc desc
;
3052 struct wined3d_display_mode original_mode
, d3d_mode
;
3053 struct wined3d_gamma_ramp orig_gamma
;
3054 BOOL render_to_fbo
, reapply_mode
;
3055 const struct wined3d_format
*ds_format
;
3056 struct wined3d_palette
*palette
;
3057 RECT front_buffer_update
;
3059 LONG prev_time
, frames
; /* Performance tracking */
3061 struct wined3d_context
**context
;
3062 unsigned int num_contexts
;
3071 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
) DECLSPEC_HIDDEN
;
3072 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3073 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3074 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3075 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3076 void swapchain_update_swap_interval(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3078 /*****************************************************************************
3079 * Utility function prototypes
3082 /* Trace routines */
3083 const char *debug_box(const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
3084 const char *debug_color(const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
3085 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
) DECLSPEC_HIDDEN
;
3086 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
3087 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
3088 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
3089 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
3090 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
3091 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
3092 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
3093 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
) DECLSPEC_HIDDEN
;
3094 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
3095 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
3096 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
3097 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
3098 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
3099 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
3100 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
3101 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
3102 const char *debug_d3dpool(enum wined3d_pool pool
) DECLSPEC_HIDDEN
;
3103 const char *debug_fboattachment(GLenum attachment
) DECLSPEC_HIDDEN
;
3104 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
3105 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
3106 const char *debug_ivec4(const struct wined3d_ivec4
*v
) DECLSPEC_HIDDEN
;
3107 const char *debug_shader_type(enum wined3d_shader_type shader_type
) DECLSPEC_HIDDEN
;
3108 const char *debug_vec4(const struct wined3d_vec4
*v
) DECLSPEC_HIDDEN
;
3109 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
3111 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
3112 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
3113 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
3114 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
3115 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
3116 void texture_activate_dimensions(const struct wined3d_texture
*texture
,
3117 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
3118 void sampler_texdim(struct wined3d_context
*context
,
3119 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3120 void tex_alphaop(struct wined3d_context
*context
,
3121 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3122 void apply_pixelshader(struct wined3d_context
*context
,
3123 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3124 void state_alpha_test(struct wined3d_context
*context
,
3125 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3126 void state_fogcolor(struct wined3d_context
*context
,
3127 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3128 void state_fogdensity(struct wined3d_context
*context
,
3129 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3130 void state_fogstartend(struct wined3d_context
*context
,
3131 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3132 void state_fog_fragpart(struct wined3d_context
*context
,
3133 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3134 void state_nop(struct wined3d_context
*context
,
3135 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3136 void state_srgbwrite(struct wined3d_context
*context
,
3137 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3139 void state_clipping(struct wined3d_context
*context
,
3140 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3141 void clipplane(struct wined3d_context
*context
,
3142 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3143 void state_pointsprite_w(struct wined3d_context
*context
,
3144 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3145 void state_pointsprite(struct wined3d_context
*context
,
3146 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3147 void state_shademode(struct wined3d_context
*context
,
3148 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3150 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
3153 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
3154 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
3156 void wined3d_release_dc(HWND window
, HDC dc
) DECLSPEC_HIDDEN
;
3158 struct wined3d_shader_lconst
3165 struct wined3d_shader_limits
3167 unsigned int sampler
;
3168 unsigned int constant_int
;
3169 unsigned int constant_float
;
3170 unsigned int constant_bool
;
3171 unsigned int packed_output
;
3172 unsigned int packed_input
;
3176 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
3178 #define PRINTF_ATTR(fmt,args)
3181 struct wined3d_string_buffer_list
3186 struct wined3d_string_buffer
*string_buffer_get(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
3187 void string_buffer_sprintf(struct wined3d_string_buffer
*buffer
, const char *format
, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN
;
3188 void string_buffer_release(struct wined3d_string_buffer_list
*list
, struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3189 void string_buffer_list_init(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
3190 void string_buffer_list_cleanup(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
3192 int shader_addline(struct wined3d_string_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
3193 BOOL
string_buffer_resize(struct wined3d_string_buffer
*buffer
, int rc
) DECLSPEC_HIDDEN
;
3194 int shader_vaddline(struct wined3d_string_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
3196 /* Vertex shader utility functions */
3197 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
3198 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
3200 struct wined3d_vertex_shader
3202 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
3205 struct wined3d_geometry_shader
3207 enum wined3d_primitive_type input_type
;
3208 enum wined3d_primitive_type output_type
;
3212 struct wined3d_pixel_shader
3214 /* Pixel shader input semantics */
3215 DWORD input_reg_map
[MAX_REG_INPUT
];
3216 BOOL input_reg_used
[MAX_REG_INPUT
];
3217 unsigned int declared_in_count
;
3219 /* Some information about the shader behavior */
3224 struct wined3d_shader
3227 const struct wined3d_shader_limits
*limits
;
3229 UINT functionLength
;
3230 BOOL load_local_constsF
;
3231 const struct wined3d_shader_frontend
*frontend
;
3232 void *frontend_data
;
3236 const struct wined3d_parent_ops
*parent_ops
;
3238 /* Programs this shader is linked with */
3239 struct list linked_programs
;
3241 /* Immediate constants (override global ones) */
3242 struct list constantsB
;
3243 struct list constantsF
;
3244 struct list constantsI
;
3245 struct wined3d_shader_reg_maps reg_maps
;
3246 BOOL lconst_inf_or_nan
;
3248 struct wined3d_shader_signature input_signature
;
3249 struct wined3d_shader_signature output_signature
;
3250 char *signature_strings
;
3252 /* Pointer to the parent device */
3253 struct wined3d_device
*device
;
3254 struct list shader_list_entry
;
3258 struct wined3d_vertex_shader vs
;
3259 struct wined3d_geometry_shader gs
;
3260 struct wined3d_pixel_shader ps
;
3264 void pixelshader_update_resource_types(struct wined3d_shader
*shader
, WORD tex_types
) DECLSPEC_HIDDEN
;
3265 void find_ps_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
3266 BOOL position_transformed
, struct ps_compile_args
*args
,
3267 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3269 void find_vs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
3270 WORD swizzle_map
, struct vs_compile_args
*args
,
3271 const struct wined3d_d3d_info
*d3d_info
) DECLSPEC_HIDDEN
;
3273 void string_buffer_clear(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3274 BOOL
string_buffer_init(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3275 void string_buffer_free(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3276 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
3277 unsigned int max
) DECLSPEC_HIDDEN
;
3278 void shader_generate_main(const struct wined3d_shader
*shader
, struct wined3d_string_buffer
*buffer
,
3279 const struct wined3d_shader_reg_maps
*reg_maps
, const DWORD
*byte_code
, void *backend_ctx
) DECLSPEC_HIDDEN
;
3280 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
3282 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
3286 case WINED3DSPR_RASTOUT
:
3288 if (reg
->idx
[0].offset
)
3293 case WINED3DSPR_DEPTHOUT
: /* oDepth */
3294 case WINED3DSPR_CONSTBOOL
: /* b# */
3295 case WINED3DSPR_LOOP
: /* aL */
3296 case WINED3DSPR_PREDICATE
: /* p0 */
3297 case WINED3DSPR_PRIMID
: /* primID */
3300 case WINED3DSPR_MISCTYPE
:
3301 switch (reg
->idx
[0].offset
)
3311 case WINED3DSPR_IMMCONST
:
3312 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
3319 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
3320 const struct wined3d_state
*state
, float *position_fixup
)
3322 float center_offset
;
3324 if (context
->swapchain
->device
->wined3d
->flags
& WINED3D_PIXEL_CENTER_INTEGER
)
3325 center_offset
= 63.0f
/ 64.0f
;
3327 center_offset
= -1.0f
/ 64.0f
;
3329 position_fixup
[0] = 1.0f
;
3330 position_fixup
[1] = 1.0f
;
3331 position_fixup
[2] = center_offset
/ state
->viewport
.width
;
3332 position_fixup
[3] = -center_offset
/ state
->viewport
.height
;
3334 if (context
->render_offscreen
)
3336 position_fixup
[1] *= -1.0f
;
3337 position_fixup
[3] *= -1.0f
;
3341 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
3343 struct wined3d_shader_lconst
*lconst
;
3345 if (shader
->load_local_constsF
)
3348 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
3350 if (lconst
->idx
== reg
)
3357 void get_identity_matrix(struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3358 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3359 unsigned int index
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3360 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3361 struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3362 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3363 unsigned int tex
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3364 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3365 float *out_min
, float *out_max
) DECLSPEC_HIDDEN
;
3366 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3367 float *out_pointsize
, float *out_att
) DECLSPEC_HIDDEN
;
3368 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3369 float *start
, float *end
) DECLSPEC_HIDDEN
;
3371 /* Using additional shader constants (uniforms in GLSL / program environment
3372 * or local parameters in ARB) is costly:
3373 * ARB only knows float4 parameters and GLSL compiler are not really smart
3374 * when it comes to efficiently pack float2 uniforms, so no space is wasted
3375 * (in fact most compilers map a float2 to a full float4 uniform).
3377 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
3378 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
3379 * into a single shader constant (uniform / program parameter).
3381 * This structure is shared between the GLSL and the ARB backend.*/
3382 struct ps_np2fixup_info
{
3383 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
3384 WORD active
; /* bitfield indicating if we can apply the fixup */
3388 void print_glsl_info_log(const struct wined3d_gl_info
*gl_info
, GLuint id
, BOOL program
) DECLSPEC_HIDDEN
;
3389 void shader_glsl_validate_link(const struct wined3d_gl_info
*gl_info
, GLuint program
) DECLSPEC_HIDDEN
;
3391 struct wined3d_palette
3394 struct wined3d_device
*device
;
3397 RGBQUAD colors
[256];
3401 /* DirectDraw utility functions */
3402 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
3404 /*****************************************************************************
3405 * Pixel format management
3408 /* WineD3D pixel format flags */
3409 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
3410 #define WINED3DFMT_FLAG_FILTERING 0x00000002
3411 #define WINED3DFMT_FLAG_DEPTH 0x00000004
3412 #define WINED3DFMT_FLAG_STENCIL 0x00000008
3413 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
3414 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
3415 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
3416 #define WINED3DFMT_FLAG_GETDC 0x00000100
3417 #define WINED3DFMT_FLAG_FLOAT 0x00000200
3418 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
3419 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
3420 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
3421 #define WINED3DFMT_FLAG_VTF 0x00002000
3422 #define WINED3DFMT_FLAG_SHADOW 0x00004000
3423 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
3424 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
3425 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
3426 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
3427 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
3428 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
3429 #define WINED3DFMT_FLAG_INTEGER 0x00200000
3431 struct wined3d_rational
3437 struct wined3d_color_key_conversion
3439 enum wined3d_format_id dst_format
;
3440 void (*convert
)(const BYTE
*src
, unsigned int src_pitch
, BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
,
3441 unsigned int height
, const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
);
3444 struct wined3d_format
3446 enum wined3d_format_id id
;
3448 D3DDDIFORMAT ddi_format
;
3463 UINT block_byte_count
;
3465 enum wined3d_ffp_emit_idx emit_idx
;
3466 GLint component_count
;
3468 GLint gl_vtx_format
;
3469 GLboolean gl_normalized
;
3470 unsigned int component_size
;
3473 GLint glGammaInternal
;
3477 UINT conv_byte_count
;
3478 DWORD multisample_types
;
3479 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
3480 struct wined3d_rational height_scale
;
3481 struct color_fixup_desc color_fixup
;
3482 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
3483 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
);
3486 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
3487 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
3488 void wined3d_format_calculate_pitch(const struct wined3d_format
*format
, unsigned int alignment
,
3489 unsigned int width
, unsigned int height
, unsigned int *row_pitch
, unsigned int *slice_pitch
) DECLSPEC_HIDDEN
;
3490 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
3491 UINT alignment
, UINT width
, UINT height
, UINT depth
) DECLSPEC_HIDDEN
;
3492 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
,
3493 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
3494 BOOL
wined3d_format_convert_color_to_float(const struct wined3d_format
*format
,
3495 const struct wined3d_palette
*palette
, DWORD color
, struct wined3d_color
*float_color
) DECLSPEC_HIDDEN
;
3496 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
3497 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
) DECLSPEC_HIDDEN
;
3498 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
3499 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
) DECLSPEC_HIDDEN
;
3501 static inline BOOL
use_vs(const struct wined3d_state
*state
)
3503 /* Check state->vertex_declaration to allow this to be used before the
3504 * stream info is validated, for example in device_update_tex_unit_map(). */
3505 return state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] && !state
->vertex_declaration
->position_transformed
;
3508 static inline BOOL
use_ps(const struct wined3d_state
*state
)
3510 return !!state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
3513 static inline void context_apply_state(struct wined3d_context
*context
,
3514 const struct wined3d_state
*state
, DWORD state_id
)
3516 const struct StateEntry
*state_table
= context
->state_table
;
3517 DWORD rep
= state_table
[state_id
].representative
;
3518 state_table
[rep
].apply(context
, state
, rep
);
3521 static inline BOOL
needs_srgb_write(const struct wined3d_context
*context
,
3522 const struct wined3d_state
*state
, const struct wined3d_fb_state
*fb
)
3524 return (!(context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
3525 || state
->render_states
[WINED3D_RS_SRGBWRITEENABLE
])
3526 && fb
->render_targets
[0] && fb
->render_targets
[0]->format_flags
& WINED3DFMT_FLAG_SRGB_WRITE
;
3529 static inline BOOL
can_use_texture_swizzle(const struct wined3d_gl_info
*gl_info
, const struct wined3d_format
*format
)
3531 return gl_info
->supported
[ARB_TEXTURE_SWIZZLE
] && !is_complex_fixup(format
->color_fixup
)
3532 && !is_scaling_fixup(format
->color_fixup
);
3535 static inline struct wined3d_surface
*context_get_rt_surface(const struct wined3d_context
*context
)
3537 struct wined3d_texture
*texture
= context
->current_rt
.texture
;
3541 return texture
->sub_resources
[context
->current_rt
.sub_resource_idx
].u
.surface
;
3544 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3545 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3547 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))