wined3d: Store the blend factor as a struct wined3d_color.
[wine.git] / include / wine / wined3d.h
blob95549e96cb4a3904b745263e2f153c3a5b0c20ce
1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
29 #ifndef __WINE_CONFIG_H
30 # error You must include config.h to use this header
31 #endif
33 #include "wine/list.h"
35 #define WINED3D_OK S_OK
37 #define _FACWINED3D 0x876
38 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
39 #define WINED3DOK_NOMIPGEN MAKE_WINED3DSTATUS(2159)
41 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
42 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
43 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
44 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
45 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
46 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
47 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
48 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
49 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
50 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
51 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
53 #define WINED3D_RESOURCE_ACCESS_GPU 0x1u
54 #define WINED3D_RESOURCE_ACCESS_CPU 0x2u
55 #define WINED3D_RESOURCE_ACCESS_MAP_R 0x4u
56 #define WINED3D_RESOURCE_ACCESS_MAP_W 0x8u
58 enum wined3d_light_type
60 WINED3D_LIGHT_POINT = 1,
61 WINED3D_LIGHT_SPOT = 2,
62 WINED3D_LIGHT_DIRECTIONAL = 3,
63 WINED3D_LIGHT_PARALLELPOINT = 4, /* < D3D7 */
64 WINED3D_LIGHT_GLSPOT = 5, /* < D3D5, not actually usable */
67 enum wined3d_primitive_type
69 WINED3D_PT_UNDEFINED = 0,
70 WINED3D_PT_POINTLIST = 1,
71 WINED3D_PT_LINELIST = 2,
72 WINED3D_PT_LINESTRIP = 3,
73 WINED3D_PT_TRIANGLELIST = 4,
74 WINED3D_PT_TRIANGLESTRIP = 5,
75 WINED3D_PT_TRIANGLEFAN = 6,
76 WINED3D_PT_LINELIST_ADJ = 10,
77 WINED3D_PT_LINESTRIP_ADJ = 11,
78 WINED3D_PT_TRIANGLELIST_ADJ = 12,
79 WINED3D_PT_TRIANGLESTRIP_ADJ = 13,
80 WINED3D_PT_PATCH = 14,
83 enum wined3d_device_type
85 WINED3D_DEVICE_TYPE_HAL = 1,
86 WINED3D_DEVICE_TYPE_REF = 2,
87 WINED3D_DEVICE_TYPE_SW = 3,
88 WINED3D_DEVICE_TYPE_NULLREF = 4,
91 enum wined3d_feature_level
93 WINED3D_FEATURE_LEVEL_NONE = 0x0000,
94 WINED3D_FEATURE_LEVEL_5 = 0x5000,
95 WINED3D_FEATURE_LEVEL_6 = 0x6000,
96 WINED3D_FEATURE_LEVEL_7 = 0x7000,
97 WINED3D_FEATURE_LEVEL_8 = 0x8000,
98 WINED3D_FEATURE_LEVEL_9_1 = 0x9100,
99 WINED3D_FEATURE_LEVEL_9_SM2 = 0x9200,
100 WINED3D_FEATURE_LEVEL_9_SM3 = 0x9300,
101 WINED3D_FEATURE_LEVEL_10 = 0xa000,
102 WINED3D_FEATURE_LEVEL_10_1 = 0xa100,
103 WINED3D_FEATURE_LEVEL_11 = 0xb000,
104 WINED3D_FEATURE_LEVEL_11_1 = 0xb100,
107 enum wined3d_degree_type
109 WINED3D_DEGREE_LINEAR = 1,
110 WINED3D_DEGREE_QUADRATIC = 2,
111 WINED3D_DEGREE_CUBIC = 3,
112 WINED3D_DEGREE_QUINTIC = 5,
115 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
116 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
117 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
119 enum wined3d_format_id
121 WINED3DFMT_UNKNOWN,
122 WINED3DFMT_B8G8R8_UNORM,
123 WINED3DFMT_B5G5R5X1_UNORM,
124 WINED3DFMT_B4G4R4A4_UNORM,
125 WINED3DFMT_B2G3R3_UNORM,
126 WINED3DFMT_B2G3R3A8_UNORM,
127 WINED3DFMT_B4G4R4X4_UNORM,
128 WINED3DFMT_R8G8B8X8_UNORM,
129 WINED3DFMT_B10G10R10A2_UNORM,
130 WINED3DFMT_P8_UINT_A8_UNORM,
131 WINED3DFMT_P8_UINT,
132 WINED3DFMT_L8_UNORM,
133 WINED3DFMT_L8A8_UNORM,
134 WINED3DFMT_L4A4_UNORM,
135 WINED3DFMT_R5G5_SNORM_L6_UNORM,
136 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
137 WINED3DFMT_R10G11B11_SNORM,
138 WINED3DFMT_R10G10B10X2_TYPELESS,
139 WINED3DFMT_R10G10B10X2_UINT,
140 WINED3DFMT_R10G10B10X2_SNORM,
141 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
142 WINED3DFMT_D16_LOCKABLE,
143 WINED3DFMT_D32_UNORM,
144 WINED3DFMT_S1_UINT_D15_UNORM,
145 WINED3DFMT_X8D24_UNORM,
146 WINED3DFMT_S4X4_UINT_D24_UNORM,
147 WINED3DFMT_L16_UNORM,
148 WINED3DFMT_S8_UINT_D24_FLOAT,
149 WINED3DFMT_R8G8_SNORM_Cx,
150 WINED3DFMT_R32G32B32A32_TYPELESS,
151 WINED3DFMT_R32G32B32A32_FLOAT,
152 WINED3DFMT_R32G32B32A32_UINT,
153 WINED3DFMT_R32G32B32A32_SINT,
154 WINED3DFMT_R32G32B32_TYPELESS,
155 WINED3DFMT_R32G32B32_FLOAT,
156 WINED3DFMT_R32G32B32_UINT,
157 WINED3DFMT_R32G32B32_SINT,
158 WINED3DFMT_R16G16B16A16_TYPELESS,
159 WINED3DFMT_R16G16B16A16_FLOAT,
160 WINED3DFMT_R16G16B16A16_UNORM,
161 WINED3DFMT_R16G16B16A16_UINT,
162 WINED3DFMT_R16G16B16A16_SNORM,
163 WINED3DFMT_R16G16B16A16_SINT,
164 WINED3DFMT_R32G32_TYPELESS,
165 WINED3DFMT_R32G32_FLOAT,
166 WINED3DFMT_R32G32_UINT,
167 WINED3DFMT_R32G32_SINT,
168 WINED3DFMT_R32G8X24_TYPELESS,
169 WINED3DFMT_D32_FLOAT_S8X24_UINT,
170 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
171 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
172 WINED3DFMT_R10G10B10A2_TYPELESS,
173 WINED3DFMT_R10G10B10A2_UNORM,
174 WINED3DFMT_R10G10B10A2_UINT,
175 WINED3DFMT_R10G10B10A2_SNORM,
176 WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM,
177 WINED3DFMT_R11G11B10_FLOAT,
178 WINED3DFMT_R8G8B8A8_TYPELESS,
179 WINED3DFMT_R8G8B8A8_UNORM,
180 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
181 WINED3DFMT_R8G8B8A8_UINT,
182 WINED3DFMT_R8G8B8A8_SNORM,
183 WINED3DFMT_R8G8B8A8_SINT,
184 WINED3DFMT_R16G16_TYPELESS,
185 WINED3DFMT_R16G16_FLOAT,
186 WINED3DFMT_R16G16_UNORM,
187 WINED3DFMT_R16G16_UINT,
188 WINED3DFMT_R16G16_SNORM,
189 WINED3DFMT_R16G16_SINT,
190 WINED3DFMT_R32_TYPELESS,
191 WINED3DFMT_D32_FLOAT,
192 WINED3DFMT_R32_FLOAT,
193 WINED3DFMT_R32_UINT,
194 WINED3DFMT_R32_SINT,
195 WINED3DFMT_R24G8_TYPELESS,
196 WINED3DFMT_D24_UNORM_S8_UINT,
197 WINED3DFMT_R24_UNORM_X8_TYPELESS,
198 WINED3DFMT_X24_TYPELESS_G8_UINT,
199 WINED3DFMT_R8G8_TYPELESS,
200 WINED3DFMT_R8G8_UNORM,
201 WINED3DFMT_R8G8_UINT,
202 WINED3DFMT_R8G8_SNORM,
203 WINED3DFMT_R8G8_SINT,
204 WINED3DFMT_R16_TYPELESS,
205 WINED3DFMT_R16_FLOAT,
206 WINED3DFMT_D16_UNORM,
207 WINED3DFMT_R16_UNORM,
208 WINED3DFMT_R16_UINT,
209 WINED3DFMT_R16_SNORM,
210 WINED3DFMT_R16_SINT,
211 WINED3DFMT_R8_TYPELESS,
212 WINED3DFMT_R8_UNORM,
213 WINED3DFMT_R8_UINT,
214 WINED3DFMT_R8_SNORM,
215 WINED3DFMT_R8_SINT,
216 WINED3DFMT_A8_UNORM,
217 WINED3DFMT_R1_UNORM,
218 WINED3DFMT_R9G9B9E5_SHAREDEXP,
219 WINED3DFMT_R8G8_B8G8_UNORM,
220 WINED3DFMT_G8R8_G8B8_UNORM,
221 WINED3DFMT_BC1_TYPELESS,
222 WINED3DFMT_BC1_UNORM,
223 WINED3DFMT_BC1_UNORM_SRGB,
224 WINED3DFMT_BC2_TYPELESS,
225 WINED3DFMT_BC2_UNORM,
226 WINED3DFMT_BC2_UNORM_SRGB,
227 WINED3DFMT_BC3_TYPELESS,
228 WINED3DFMT_BC3_UNORM,
229 WINED3DFMT_BC3_UNORM_SRGB,
230 WINED3DFMT_BC4_TYPELESS,
231 WINED3DFMT_BC4_UNORM,
232 WINED3DFMT_BC4_SNORM,
233 WINED3DFMT_BC5_TYPELESS,
234 WINED3DFMT_BC5_UNORM,
235 WINED3DFMT_BC5_SNORM,
236 WINED3DFMT_B5G6R5_UNORM,
237 WINED3DFMT_B5G5R5A1_UNORM,
238 WINED3DFMT_B8G8R8A8_UNORM,
239 WINED3DFMT_B8G8R8X8_UNORM,
240 WINED3DFMT_B8G8R8A8_TYPELESS,
241 WINED3DFMT_B8G8R8A8_UNORM_SRGB,
242 WINED3DFMT_B8G8R8X8_TYPELESS,
243 WINED3DFMT_B8G8R8X8_UNORM_SRGB,
244 WINED3DFMT_BC6H_TYPELESS,
245 WINED3DFMT_BC6H_UF16,
246 WINED3DFMT_BC6H_SF16,
247 WINED3DFMT_BC7_TYPELESS,
248 WINED3DFMT_BC7_UNORM,
249 WINED3DFMT_BC7_UNORM_SRGB,
250 /* FOURCC formats. */
251 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
252 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
253 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
254 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
255 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
256 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
257 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
258 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
259 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
260 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
261 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
262 WINED3DFMT_ATI1N = WINEMAKEFOURCC('A','T','I','1'),
263 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
264 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
265 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
266 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
267 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
268 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
269 WINED3DFMT_RESZ = WINEMAKEFOURCC('R','E','S','Z'),
270 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
271 WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
272 WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
273 WINED3DFMT_NV12 = WINEMAKEFOURCC('N','V','1','2'),
275 WINED3DFMT_FORCE_DWORD = 0xffffffff
278 enum wined3d_render_state
280 WINED3D_RS_ANTIALIAS = 2,
281 WINED3D_RS_TEXTUREPERSPECTIVE = 4,
282 WINED3D_RS_WRAPU = 5,
283 WINED3D_RS_WRAPV = 6,
284 WINED3D_RS_ZENABLE = 7,
285 WINED3D_RS_FILLMODE = 8,
286 WINED3D_RS_SHADEMODE = 9,
287 WINED3D_RS_LINEPATTERN = 10,
288 WINED3D_RS_MONOENABLE = 11,
289 WINED3D_RS_ROP2 = 12,
290 WINED3D_RS_PLANEMASK = 13,
291 WINED3D_RS_ZWRITEENABLE = 14,
292 WINED3D_RS_ALPHATESTENABLE = 15,
293 WINED3D_RS_LASTPIXEL = 16,
294 WINED3D_RS_SRCBLEND = 19,
295 WINED3D_RS_DESTBLEND = 20,
296 WINED3D_RS_CULLMODE = 22,
297 WINED3D_RS_ZFUNC = 23,
298 WINED3D_RS_ALPHAREF = 24,
299 WINED3D_RS_ALPHAFUNC = 25,
300 WINED3D_RS_DITHERENABLE = 26,
301 WINED3D_RS_ALPHABLENDENABLE = 27,
302 WINED3D_RS_FOGENABLE = 28,
303 WINED3D_RS_SPECULARENABLE = 29,
304 WINED3D_RS_ZVISIBLE = 30,
305 WINED3D_RS_SUBPIXEL = 31,
306 WINED3D_RS_SUBPIXELX = 32,
307 WINED3D_RS_STIPPLEDALPHA = 33,
308 WINED3D_RS_FOGCOLOR = 34,
309 WINED3D_RS_FOGTABLEMODE = 35,
310 WINED3D_RS_FOGSTART = 36,
311 WINED3D_RS_FOGEND = 37,
312 WINED3D_RS_FOGDENSITY = 38,
313 WINED3D_RS_STIPPLEENABLE = 39,
314 WINED3D_RS_EDGEANTIALIAS = 40,
315 WINED3D_RS_COLORKEYENABLE = 41,
316 WINED3D_RS_MIPMAPLODBIAS = 46,
317 WINED3D_RS_RANGEFOGENABLE = 48,
318 WINED3D_RS_ANISOTROPY = 49,
319 WINED3D_RS_FLUSHBATCH = 50,
320 WINED3D_RS_TRANSLUCENTSORTINDEPENDENT = 51,
321 WINED3D_RS_STENCILENABLE = 52,
322 WINED3D_RS_STENCILFAIL = 53,
323 WINED3D_RS_STENCILZFAIL = 54,
324 WINED3D_RS_STENCILPASS = 55,
325 WINED3D_RS_STENCILFUNC = 56,
326 WINED3D_RS_STENCILREF = 57,
327 WINED3D_RS_STENCILMASK = 58,
328 WINED3D_RS_STENCILWRITEMASK = 59,
329 WINED3D_RS_TEXTUREFACTOR = 60,
330 WINED3D_RS_WRAP0 = 128,
331 WINED3D_RS_WRAP1 = 129,
332 WINED3D_RS_WRAP2 = 130,
333 WINED3D_RS_WRAP3 = 131,
334 WINED3D_RS_WRAP4 = 132,
335 WINED3D_RS_WRAP5 = 133,
336 WINED3D_RS_WRAP6 = 134,
337 WINED3D_RS_WRAP7 = 135,
338 WINED3D_RS_CLIPPING = 136,
339 WINED3D_RS_LIGHTING = 137,
340 WINED3D_RS_EXTENTS = 138,
341 WINED3D_RS_AMBIENT = 139,
342 WINED3D_RS_FOGVERTEXMODE = 140,
343 WINED3D_RS_COLORVERTEX = 141,
344 WINED3D_RS_LOCALVIEWER = 142,
345 WINED3D_RS_NORMALIZENORMALS = 143,
346 WINED3D_RS_COLORKEYBLENDENABLE = 144,
347 WINED3D_RS_DIFFUSEMATERIALSOURCE = 145,
348 WINED3D_RS_SPECULARMATERIALSOURCE = 146,
349 WINED3D_RS_AMBIENTMATERIALSOURCE = 147,
350 WINED3D_RS_EMISSIVEMATERIALSOURCE = 148,
351 WINED3D_RS_VERTEXBLEND = 151,
352 WINED3D_RS_CLIPPLANEENABLE = 152,
353 WINED3D_RS_SOFTWAREVERTEXPROCESSING = 153,
354 WINED3D_RS_POINTSIZE = 154,
355 WINED3D_RS_POINTSIZE_MIN = 155,
356 WINED3D_RS_POINTSPRITEENABLE = 156,
357 WINED3D_RS_POINTSCALEENABLE = 157,
358 WINED3D_RS_POINTSCALE_A = 158,
359 WINED3D_RS_POINTSCALE_B = 159,
360 WINED3D_RS_POINTSCALE_C = 160,
361 WINED3D_RS_MULTISAMPLEANTIALIAS = 161,
362 WINED3D_RS_MULTISAMPLEMASK = 162,
363 WINED3D_RS_PATCHEDGESTYLE = 163,
364 WINED3D_RS_PATCHSEGMENTS = 164,
365 WINED3D_RS_DEBUGMONITORTOKEN = 165,
366 WINED3D_RS_POINTSIZE_MAX = 166,
367 WINED3D_RS_INDEXEDVERTEXBLENDENABLE = 167,
368 WINED3D_RS_COLORWRITEENABLE = 168,
369 WINED3D_RS_TWEENFACTOR = 170,
370 WINED3D_RS_BLENDOP = 171,
371 WINED3D_RS_POSITIONDEGREE = 172,
372 WINED3D_RS_NORMALDEGREE = 173,
373 WINED3D_RS_SCISSORTESTENABLE = 174,
374 WINED3D_RS_SLOPESCALEDEPTHBIAS = 175,
375 WINED3D_RS_ANTIALIASEDLINEENABLE = 176,
376 WINED3D_RS_MINTESSELLATIONLEVEL = 178,
377 WINED3D_RS_MAXTESSELLATIONLEVEL = 179,
378 WINED3D_RS_ADAPTIVETESS_X = 180,
379 WINED3D_RS_ADAPTIVETESS_Y = 181,
380 WINED3D_RS_ADAPTIVETESS_Z = 182,
381 WINED3D_RS_ADAPTIVETESS_W = 183,
382 WINED3D_RS_ENABLEADAPTIVETESSELLATION = 184,
383 WINED3D_RS_TWOSIDEDSTENCILMODE = 185,
384 WINED3D_RS_BACK_STENCILFAIL = 186,
385 WINED3D_RS_BACK_STENCILZFAIL = 187,
386 WINED3D_RS_BACK_STENCILPASS = 188,
387 WINED3D_RS_BACK_STENCILFUNC = 189,
388 WINED3D_RS_COLORWRITEENABLE1 = 190,
389 WINED3D_RS_COLORWRITEENABLE2 = 191,
390 WINED3D_RS_COLORWRITEENABLE3 = 192,
391 WINED3D_RS_SRGBWRITEENABLE = 194,
392 WINED3D_RS_DEPTHBIAS = 195,
393 WINED3D_RS_WRAP8 = 198,
394 WINED3D_RS_WRAP9 = 199,
395 WINED3D_RS_WRAP10 = 200,
396 WINED3D_RS_WRAP11 = 201,
397 WINED3D_RS_WRAP12 = 202,
398 WINED3D_RS_WRAP13 = 203,
399 WINED3D_RS_WRAP14 = 204,
400 WINED3D_RS_WRAP15 = 205,
401 WINED3D_RS_SEPARATEALPHABLENDENABLE = 206,
402 WINED3D_RS_SRCBLENDALPHA = 207,
403 WINED3D_RS_DESTBLENDALPHA = 208,
404 WINED3D_RS_BLENDOPALPHA = 209,
406 #define WINEHIGHEST_RENDER_STATE WINED3D_RS_BLENDOPALPHA
408 enum wined3d_blend
410 WINED3D_BLEND_ZERO = 1,
411 WINED3D_BLEND_ONE = 2,
412 WINED3D_BLEND_SRCCOLOR = 3,
413 WINED3D_BLEND_INVSRCCOLOR = 4,
414 WINED3D_BLEND_SRCALPHA = 5,
415 WINED3D_BLEND_INVSRCALPHA = 6,
416 WINED3D_BLEND_DESTALPHA = 7,
417 WINED3D_BLEND_INVDESTALPHA = 8,
418 WINED3D_BLEND_DESTCOLOR = 9,
419 WINED3D_BLEND_INVDESTCOLOR = 10,
420 WINED3D_BLEND_SRCALPHASAT = 11,
421 WINED3D_BLEND_BOTHSRCALPHA = 12,
422 WINED3D_BLEND_BOTHINVSRCALPHA = 13,
423 WINED3D_BLEND_BLENDFACTOR = 14,
424 WINED3D_BLEND_INVBLENDFACTOR = 15,
425 WINED3D_BLEND_SRC1COLOR = 16,
426 WINED3D_BLEND_INVSRC1COLOR = 17,
427 WINED3D_BLEND_SRC1ALPHA = 18,
428 WINED3D_BLEND_INVSRC1ALPHA = 19,
431 enum wined3d_blend_op
433 WINED3D_BLEND_OP_ADD = 1,
434 WINED3D_BLEND_OP_SUBTRACT = 2,
435 WINED3D_BLEND_OP_REVSUBTRACT = 3,
436 WINED3D_BLEND_OP_MIN = 4,
437 WINED3D_BLEND_OP_MAX = 5,
440 enum wined3d_vertex_blend_flags
442 WINED3D_VBF_DISABLE = 0,
443 WINED3D_VBF_1WEIGHTS = 1,
444 WINED3D_VBF_2WEIGHTS = 2,
445 WINED3D_VBF_3WEIGHTS = 3,
446 WINED3D_VBF_TWEENING = 255,
447 WINED3D_VBF_0WEIGHTS = 256,
450 enum wined3d_cmp_func
452 WINED3D_CMP_NEVER = 1,
453 WINED3D_CMP_LESS = 2,
454 WINED3D_CMP_EQUAL = 3,
455 WINED3D_CMP_LESSEQUAL = 4,
456 WINED3D_CMP_GREATER = 5,
457 WINED3D_CMP_NOTEQUAL = 6,
458 WINED3D_CMP_GREATEREQUAL = 7,
459 WINED3D_CMP_ALWAYS = 8,
462 enum wined3d_depth_buffer_type
464 WINED3D_ZB_FALSE = 0,
465 WINED3D_ZB_TRUE = 1,
466 WINED3D_ZB_USEW = 2,
469 enum wined3d_fog_mode
471 WINED3D_FOG_NONE = 0,
472 WINED3D_FOG_EXP = 1,
473 WINED3D_FOG_EXP2 = 2,
474 WINED3D_FOG_LINEAR = 3,
477 enum wined3d_shade_mode
479 WINED3D_SHADE_FLAT = 1,
480 WINED3D_SHADE_GOURAUD = 2,
481 WINED3D_SHADE_PHONG = 3,
484 enum wined3d_fill_mode
486 WINED3D_FILL_POINT = 1,
487 WINED3D_FILL_WIREFRAME = 2,
488 WINED3D_FILL_SOLID = 3,
491 enum wined3d_cull
493 WINED3D_CULL_NONE = 1,
494 WINED3D_CULL_FRONT = 2,
495 WINED3D_CULL_BACK = 3,
498 enum wined3d_stencil_op
500 WINED3D_STENCIL_OP_KEEP = 1,
501 WINED3D_STENCIL_OP_ZERO = 2,
502 WINED3D_STENCIL_OP_REPLACE = 3,
503 WINED3D_STENCIL_OP_INCR_SAT = 4,
504 WINED3D_STENCIL_OP_DECR_SAT = 5,
505 WINED3D_STENCIL_OP_INVERT = 6,
506 WINED3D_STENCIL_OP_INCR = 7,
507 WINED3D_STENCIL_OP_DECR = 8,
510 enum wined3d_material_color_source
512 WINED3D_MCS_MATERIAL = 0,
513 WINED3D_MCS_COLOR1 = 1,
514 WINED3D_MCS_COLOR2 = 2,
517 enum wined3d_patch_edge_style
519 WINED3D_PATCH_EDGE_DISCRETE = 0,
520 WINED3D_PATCH_EDGE_CONTINUOUS = 1,
523 enum wined3d_swap_effect
525 WINED3D_SWAP_EFFECT_DISCARD,
526 WINED3D_SWAP_EFFECT_SEQUENTIAL,
527 WINED3D_SWAP_EFFECT_FLIP_DISCARD,
528 WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL,
529 WINED3D_SWAP_EFFECT_COPY,
530 WINED3D_SWAP_EFFECT_COPY_VSYNC,
531 WINED3D_SWAP_EFFECT_OVERLAY,
534 enum wined3d_swap_interval
536 WINED3D_SWAP_INTERVAL_IMMEDIATE = 0,
537 WINED3D_SWAP_INTERVAL_ONE = 1,
538 WINED3D_SWAP_INTERVAL_TWO = 2,
539 WINED3D_SWAP_INTERVAL_THREE = 3,
540 WINED3D_SWAP_INTERVAL_FOUR = 4,
541 WINED3D_SWAP_INTERVAL_DEFAULT = ~0u,
544 enum wined3d_sampler_state
546 WINED3D_SAMP_ADDRESS_U = 1,
547 WINED3D_SAMP_ADDRESS_V = 2,
548 WINED3D_SAMP_ADDRESS_W = 3,
549 WINED3D_SAMP_BORDER_COLOR = 4,
550 WINED3D_SAMP_MAG_FILTER = 5,
551 WINED3D_SAMP_MIN_FILTER = 6,
552 WINED3D_SAMP_MIP_FILTER = 7,
553 WINED3D_SAMP_MIPMAP_LOD_BIAS = 8,
554 WINED3D_SAMP_MAX_MIP_LEVEL = 9,
555 WINED3D_SAMP_MAX_ANISOTROPY = 10,
556 WINED3D_SAMP_SRGB_TEXTURE = 11,
557 WINED3D_SAMP_ELEMENT_INDEX = 12,
558 WINED3D_SAMP_DMAP_OFFSET = 13,
560 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET
562 enum wined3d_multisample_type
564 WINED3D_MULTISAMPLE_NONE = 0,
565 WINED3D_MULTISAMPLE_NON_MASKABLE = 1,
566 WINED3D_MULTISAMPLE_2_SAMPLES = 2,
567 WINED3D_MULTISAMPLE_3_SAMPLES = 3,
568 WINED3D_MULTISAMPLE_4_SAMPLES = 4,
569 WINED3D_MULTISAMPLE_5_SAMPLES = 5,
570 WINED3D_MULTISAMPLE_6_SAMPLES = 6,
571 WINED3D_MULTISAMPLE_7_SAMPLES = 7,
572 WINED3D_MULTISAMPLE_8_SAMPLES = 8,
573 WINED3D_MULTISAMPLE_9_SAMPLES = 9,
574 WINED3D_MULTISAMPLE_10_SAMPLES = 10,
575 WINED3D_MULTISAMPLE_11_SAMPLES = 11,
576 WINED3D_MULTISAMPLE_12_SAMPLES = 12,
577 WINED3D_MULTISAMPLE_13_SAMPLES = 13,
578 WINED3D_MULTISAMPLE_14_SAMPLES = 14,
579 WINED3D_MULTISAMPLE_15_SAMPLES = 15,
580 WINED3D_MULTISAMPLE_16_SAMPLES = 16,
583 enum wined3d_texture_stage_state
585 WINED3D_TSS_COLOR_OP = 0,
586 WINED3D_TSS_COLOR_ARG1 = 1,
587 WINED3D_TSS_COLOR_ARG2 = 2,
588 WINED3D_TSS_ALPHA_OP = 3,
589 WINED3D_TSS_ALPHA_ARG1 = 4,
590 WINED3D_TSS_ALPHA_ARG2 = 5,
591 WINED3D_TSS_BUMPENV_MAT00 = 6,
592 WINED3D_TSS_BUMPENV_MAT01 = 7,
593 WINED3D_TSS_BUMPENV_MAT10 = 8,
594 WINED3D_TSS_BUMPENV_MAT11 = 9,
595 WINED3D_TSS_TEXCOORD_INDEX = 10,
596 WINED3D_TSS_BUMPENV_LSCALE = 11,
597 WINED3D_TSS_BUMPENV_LOFFSET = 12,
598 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS = 13,
599 WINED3D_TSS_COLOR_ARG0 = 14,
600 WINED3D_TSS_ALPHA_ARG0 = 15,
601 WINED3D_TSS_RESULT_ARG = 16,
602 WINED3D_TSS_CONSTANT = 17,
603 WINED3D_TSS_INVALID = ~0u,
605 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT
607 enum wined3d_texture_transform_flags
609 WINED3D_TTFF_DISABLE = 0,
610 WINED3D_TTFF_COUNT1 = 1,
611 WINED3D_TTFF_COUNT2 = 2,
612 WINED3D_TTFF_COUNT3 = 3,
613 WINED3D_TTFF_COUNT4 = 4,
614 WINED3D_TTFF_PROJECTED = 256,
617 enum wined3d_texture_op
619 WINED3D_TOP_DISABLE = 1,
620 WINED3D_TOP_SELECT_ARG1 = 2,
621 WINED3D_TOP_SELECT_ARG2 = 3,
622 WINED3D_TOP_MODULATE = 4,
623 WINED3D_TOP_MODULATE_2X = 5,
624 WINED3D_TOP_MODULATE_4X = 6,
625 WINED3D_TOP_ADD = 7,
626 WINED3D_TOP_ADD_SIGNED = 8,
627 WINED3D_TOP_ADD_SIGNED_2X = 9,
628 WINED3D_TOP_SUBTRACT = 10,
629 WINED3D_TOP_ADD_SMOOTH = 11,
630 WINED3D_TOP_BLEND_DIFFUSE_ALPHA = 12,
631 WINED3D_TOP_BLEND_TEXTURE_ALPHA = 13,
632 WINED3D_TOP_BLEND_FACTOR_ALPHA = 14,
633 WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM = 15,
634 WINED3D_TOP_BLEND_CURRENT_ALPHA = 16,
635 WINED3D_TOP_PREMODULATE = 17,
636 WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR = 18,
637 WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA = 19,
638 WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR = 20,
639 WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA = 21,
640 WINED3D_TOP_BUMPENVMAP = 22,
641 WINED3D_TOP_BUMPENVMAP_LUMINANCE = 23,
642 WINED3D_TOP_DOTPRODUCT3 = 24,
643 WINED3D_TOP_MULTIPLY_ADD = 25,
644 WINED3D_TOP_LERP = 26,
647 enum wined3d_texture_address
649 WINED3D_TADDRESS_WRAP = 1,
650 WINED3D_TADDRESS_MIRROR = 2,
651 WINED3D_TADDRESS_CLAMP = 3,
652 WINED3D_TADDRESS_BORDER = 4,
653 WINED3D_TADDRESS_MIRROR_ONCE = 5,
656 enum wined3d_transform_state
658 WINED3D_TS_VIEW = 2,
659 WINED3D_TS_PROJECTION = 3,
660 WINED3D_TS_TEXTURE0 = 16,
661 WINED3D_TS_TEXTURE1 = 17,
662 WINED3D_TS_TEXTURE2 = 18,
663 WINED3D_TS_TEXTURE3 = 19,
664 WINED3D_TS_TEXTURE4 = 20,
665 WINED3D_TS_TEXTURE5 = 21,
666 WINED3D_TS_TEXTURE6 = 22,
667 WINED3D_TS_TEXTURE7 = 23,
668 WINED3D_TS_WORLD = 256, /* WINED3D_TS_WORLD_MATRIX(0) */
669 WINED3D_TS_WORLD1 = 257,
670 WINED3D_TS_WORLD2 = 258,
671 WINED3D_TS_WORLD3 = 259,
674 #define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(index + 256)
676 enum wined3d_basis_type
678 WINED3D_BASIS_BEZIER = 0,
679 WINED3D_BASIS_BSPLINE = 1,
680 WINED3D_BASIS_INTERPOLATE = 2,
683 enum wined3d_cubemap_face
685 WINED3D_CUBEMAP_FACE_POSITIVE_X = 0,
686 WINED3D_CUBEMAP_FACE_NEGATIVE_X = 1,
687 WINED3D_CUBEMAP_FACE_POSITIVE_Y = 2,
688 WINED3D_CUBEMAP_FACE_NEGATIVE_Y = 3,
689 WINED3D_CUBEMAP_FACE_POSITIVE_Z = 4,
690 WINED3D_CUBEMAP_FACE_NEGATIVE_Z = 5,
693 enum wined3d_texture_filter_type
695 WINED3D_TEXF_NONE = 0,
696 WINED3D_TEXF_POINT = 1,
697 WINED3D_TEXF_LINEAR = 2,
698 WINED3D_TEXF_ANISOTROPIC = 3,
699 WINED3D_TEXF_FLAT_CUBIC = 4,
700 WINED3D_TEXF_GAUSSIAN_CUBIC = 5,
701 WINED3D_TEXF_PYRAMIDAL_QUAD = 6,
702 WINED3D_TEXF_GAUSSIAN_QUAD = 7,
705 enum wined3d_resource_type
707 WINED3D_RTYPE_NONE = 0,
708 WINED3D_RTYPE_BUFFER = 1,
709 WINED3D_RTYPE_TEXTURE_1D = 2,
710 WINED3D_RTYPE_TEXTURE_2D = 3,
711 WINED3D_RTYPE_TEXTURE_3D = 4,
714 enum wined3d_query_type
716 WINED3D_QUERY_TYPE_VCACHE = 4,
717 WINED3D_QUERY_TYPE_RESOURCE_MANAGER = 5,
718 WINED3D_QUERY_TYPE_VERTEX_STATS = 6,
719 WINED3D_QUERY_TYPE_EVENT = 8,
720 WINED3D_QUERY_TYPE_OCCLUSION = 9,
721 WINED3D_QUERY_TYPE_TIMESTAMP = 10,
722 WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT = 11,
723 WINED3D_QUERY_TYPE_TIMESTAMP_FREQ = 12,
724 WINED3D_QUERY_TYPE_PIPELINE_TIMINGS = 13,
725 WINED3D_QUERY_TYPE_INTERFACE_TIMINGS = 14,
726 WINED3D_QUERY_TYPE_VERTEX_TIMINGS = 15,
727 WINED3D_QUERY_TYPE_PIXEL_TIMINGS = 16,
728 WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS = 17,
729 WINED3D_QUERY_TYPE_CACHE_UTILIZATION = 18,
730 WINED3D_QUERY_TYPE_MEMORY_PRESSURE = 19,
731 WINED3D_QUERY_TYPE_PIPELINE_STATISTICS = 20,
732 WINED3D_QUERY_TYPE_SO_STATISTICS = 21,
733 WINED3D_QUERY_TYPE_SO_OVERFLOW = 22,
734 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0 = 23,
735 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1 = 24,
736 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2 = 25,
737 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3 = 26,
738 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM0 = 27,
739 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM1 = 28,
740 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM2 = 29,
741 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM3 = 30,
744 struct wined3d_query_data_timestamp_disjoint
746 UINT64 frequency;
747 BOOL disjoint;
750 struct wined3d_query_data_so_statistics
752 UINT64 primitives_written;
753 UINT64 primitives_generated;
756 struct wined3d_query_data_pipeline_statistics
758 UINT64 vertices_submitted;
759 UINT64 primitives_submitted;
760 UINT64 vs_invocations;
761 UINT64 gs_invocations;
762 UINT64 gs_primitives;
763 UINT64 clipping_input_primitives;
764 UINT64 clipping_output_primitives;
765 UINT64 ps_invocations;
766 UINT64 hs_invocations;
767 UINT64 ds_invocations;
768 UINT64 cs_invocations;
771 #define WINED3DISSUE_BEGIN (1u << 1)
772 #define WINED3DISSUE_END (1u << 0)
773 #define WINED3DGETDATA_FLUSH (1u << 0)
775 enum wined3d_stateblock_type
777 WINED3D_SBT_ALL = 1,
778 WINED3D_SBT_PIXEL_STATE = 2,
779 WINED3D_SBT_VERTEX_STATE = 3,
780 WINED3D_SBT_RECORDED = 4, /* WineD3D private */
783 enum wined3d_decl_method
785 WINED3D_DECL_METHOD_DEFAULT = 0,
786 WINED3D_DECL_METHOD_PARTIAL_U = 1,
787 WINED3D_DECL_METHOD_PARTIAL_V = 2,
788 WINED3D_DECL_METHOD_CROSS_UV = 3,
789 WINED3D_DECL_METHOD_UV = 4,
790 WINED3D_DECL_METHOD_LOOKUP = 5,
791 WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED = 6,
794 enum wined3d_decl_usage
796 WINED3D_DECL_USAGE_POSITION = 0,
797 WINED3D_DECL_USAGE_BLEND_WEIGHT = 1,
798 WINED3D_DECL_USAGE_BLEND_INDICES = 2,
799 WINED3D_DECL_USAGE_NORMAL = 3,
800 WINED3D_DECL_USAGE_PSIZE = 4,
801 WINED3D_DECL_USAGE_TEXCOORD = 5,
802 WINED3D_DECL_USAGE_TANGENT = 6,
803 WINED3D_DECL_USAGE_BINORMAL = 7,
804 WINED3D_DECL_USAGE_TESS_FACTOR = 8,
805 WINED3D_DECL_USAGE_POSITIONT = 9,
806 WINED3D_DECL_USAGE_COLOR = 10,
807 WINED3D_DECL_USAGE_FOG = 11,
808 WINED3D_DECL_USAGE_DEPTH = 12,
809 WINED3D_DECL_USAGE_SAMPLE = 13
812 enum wined3d_sysval_semantic
814 WINED3D_SV_POSITION = 1,
815 WINED3D_SV_CLIP_DISTANCE = 2,
816 WINED3D_SV_CULL_DISTANCE = 3,
817 WINED3D_SV_RENDER_TARGET_ARRAY_INDEX = 4,
818 WINED3D_SV_VIEWPORT_ARRAY_INDEX = 5,
819 WINED3D_SV_VERTEX_ID = 6,
820 WINED3D_SV_PRIMITIVE_ID = 7,
821 WINED3D_SV_INSTANCE_ID = 8,
822 WINED3D_SV_IS_FRONT_FACE = 9,
823 WINED3D_SV_SAMPLE_INDEX = 10,
824 WINED3D_SV_TESS_FACTOR_QUADEDGE = 11,
825 WINED3D_SV_TESS_FACTOR_QUADINT = 12,
826 WINED3D_SV_TESS_FACTOR_TRIEDGE = 13,
827 WINED3D_SV_TESS_FACTOR_TRIINT = 14,
828 WINED3D_SV_TESS_FACTOR_LINEDET = 15,
829 WINED3D_SV_TESS_FACTOR_LINEDEN = 16,
832 enum wined3d_component_type
834 WINED3D_TYPE_UNKNOWN = 0,
835 WINED3D_TYPE_UINT = 1,
836 WINED3D_TYPE_INT = 2,
837 WINED3D_TYPE_FLOAT = 3,
840 enum wined3d_scanline_ordering
842 WINED3D_SCANLINE_ORDERING_UNKNOWN = 0,
843 WINED3D_SCANLINE_ORDERING_PROGRESSIVE = 1,
844 WINED3D_SCANLINE_ORDERING_INTERLACED = 2,
847 enum wined3d_display_rotation
849 WINED3D_DISPLAY_ROTATION_UNSPECIFIED = 0,
850 WINED3D_DISPLAY_ROTATION_0 = 1,
851 WINED3D_DISPLAY_ROTATION_90 = 2,
852 WINED3D_DISPLAY_ROTATION_180 = 3,
853 WINED3D_DISPLAY_ROTATION_270 = 4,
856 enum wined3d_shader_type
858 WINED3D_SHADER_TYPE_PIXEL,
859 WINED3D_SHADER_TYPE_VERTEX,
860 WINED3D_SHADER_TYPE_GEOMETRY,
861 WINED3D_SHADER_TYPE_HULL,
862 WINED3D_SHADER_TYPE_DOMAIN,
863 WINED3D_SHADER_TYPE_GRAPHICS_COUNT,
865 WINED3D_SHADER_TYPE_COMPUTE = WINED3D_SHADER_TYPE_GRAPHICS_COUNT,
866 WINED3D_SHADER_TYPE_COUNT,
867 WINED3D_SHADER_TYPE_INVALID = WINED3D_SHADER_TYPE_COUNT,
870 #define WINED3DCOLORWRITEENABLE_RED (1u << 0)
871 #define WINED3DCOLORWRITEENABLE_GREEN (1u << 1)
872 #define WINED3DCOLORWRITEENABLE_BLUE (1u << 2)
873 #define WINED3DCOLORWRITEENABLE_ALPHA (1u << 3)
875 #define WINED3DADAPTER_DEFAULT 0
876 #define WINED3DENUM_NO_WHQL_LEVEL 2
878 #define WINED3DTSS_TCI_PASSTHRU 0x00000
879 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
880 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
881 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
882 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
884 #define WINED3DTA_SELECTMASK 0x0000000f
885 #define WINED3DTA_DIFFUSE 0x00000000
886 #define WINED3DTA_CURRENT 0x00000001
887 #define WINED3DTA_TEXTURE 0x00000002
888 #define WINED3DTA_TFACTOR 0x00000003
889 #define WINED3DTA_SPECULAR 0x00000004
890 #define WINED3DTA_TEMP 0x00000005
891 #define WINED3DTA_CONSTANT 0x00000006
892 #define WINED3DTA_COMPLEMENT 0x00000010
893 #define WINED3DTA_ALPHAREPLICATE 0x00000020
895 #define WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER 0x00000001u
896 #define WINED3D_SWAPCHAIN_DISCARD_DEPTHSTENCIL 0x00000002u
897 #define WINED3D_SWAPCHAIN_DEVICECLIP 0x00000004u
898 #define WINED3D_SWAPCHAIN_VIDEO 0x00000010u
899 #define WINED3D_SWAPCHAIN_NOAUTOROTATE 0x00000020u
900 #define WINED3D_SWAPCHAIN_UNPRUNEDMODE 0x00000040u
901 #define WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH 0x00001000u
902 #define WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE 0x00002000u
903 #define WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT 0x00004000u
904 #define WINED3D_SWAPCHAIN_GDI_COMPATIBLE 0x00008000u
906 #define WINED3DDP_MAXTEXCOORD 8
908 #define WINED3D_BIND_VERTEX_BUFFER 0x00000001
909 #define WINED3D_BIND_INDEX_BUFFER 0x00000002
910 #define WINED3D_BIND_CONSTANT_BUFFER 0x00000004
911 #define WINED3D_BIND_SHADER_RESOURCE 0x00000008
912 #define WINED3D_BIND_STREAM_OUTPUT 0x00000010
913 #define WINED3D_BIND_RENDER_TARGET 0x00000020
914 #define WINED3D_BIND_DEPTH_STENCIL 0x00000040
915 #define WINED3D_BIND_UNORDERED_ACCESS 0x00000080
917 #define WINED3DUSAGE_RENDERTARGET 0x00000001
918 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002
919 #define WINED3DUSAGE_WRITEONLY 0x00000008
920 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
921 #define WINED3DUSAGE_DONOTCLIP 0x00000020
922 #define WINED3DUSAGE_POINTS 0x00000040
923 #define WINED3DUSAGE_RTPATCHES 0x00000080
924 #define WINED3DUSAGE_NPATCHES 0x00000100
925 #define WINED3DUSAGE_DYNAMIC 0x00000200
926 #define WINED3DUSAGE_RESTRICTED_CONTENT 0x00000800
927 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER 0x00001000
928 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE 0x00002000
929 #define WINED3DUSAGE_DMAP 0x00004000
930 #define WINED3DUSAGE_TEXTAPI 0x10000000
931 #define WINED3DUSAGE_MASK 0x10007bff
933 #define WINED3DUSAGE_SCRATCH 0x00200000
934 #define WINED3DUSAGE_PRIVATE 0x00400000
935 #define WINED3DUSAGE_LEGACY_CUBEMAP 0x00800000
936 #define WINED3DUSAGE_TEXTURE 0x01000000
937 #define WINED3DUSAGE_OWNDC 0x02000000
938 #define WINED3DUSAGE_STATICDECL 0x04000000
939 #define WINED3DUSAGE_OVERLAY 0x08000000
941 #define WINED3DUSAGE_QUERY_GENMIPMAP 0x00000400
942 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
943 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
944 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
945 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
946 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
947 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
948 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
949 #define WINED3DUSAGE_QUERY_MASK 0x003f8400
951 #define WINED3D_MAP_NOSYSLOCK 0x00000800
952 #define WINED3D_MAP_NOOVERWRITE 0x00001000
953 #define WINED3D_MAP_DISCARD 0x00002000
954 #define WINED3D_MAP_DONOTWAIT 0x00004000
955 #define WINED3D_MAP_NO_DIRTY_UPDATE 0x00008000
956 #define WINED3D_MAP_WRITE 0x40000000
957 #define WINED3D_MAP_READ 0x80000000
959 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
961 #define WINED3DCLIPPLANE0 (1u << 0)
962 #define WINED3DCLIPPLANE1 (1u << 1)
963 #define WINED3DCLIPPLANE2 (1u << 2)
964 #define WINED3DCLIPPLANE3 (1u << 3)
965 #define WINED3DCLIPPLANE4 (1u << 4)
966 #define WINED3DCLIPPLANE5 (1u << 5)
968 /* FVF (Flexible Vertex Format) codes */
969 #define WINED3DFVF_RESERVED0 0x0001
970 #define WINED3DFVF_POSITION_MASK 0x400e
971 #define WINED3DFVF_XYZ 0x0002
972 #define WINED3DFVF_XYZRHW 0x0004
973 #define WINED3DFVF_XYZB1 0x0006
974 #define WINED3DFVF_XYZB2 0x0008
975 #define WINED3DFVF_XYZB3 0x000a
976 #define WINED3DFVF_XYZB4 0x000c
977 #define WINED3DFVF_XYZB5 0x000e
978 #define WINED3DFVF_XYZW 0x4002
979 #define WINED3DFVF_NORMAL 0x0010
980 #define WINED3DFVF_PSIZE 0x0020
981 #define WINED3DFVF_DIFFUSE 0x0040
982 #define WINED3DFVF_SPECULAR 0x0080
983 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
984 #define WINED3DFVF_TEXCOUNT_SHIFT 8
985 #define WINED3DFVF_TEX0 0x0000
986 #define WINED3DFVF_TEX1 0x0100
987 #define WINED3DFVF_TEX2 0x0200
988 #define WINED3DFVF_TEX3 0x0300
989 #define WINED3DFVF_TEX4 0x0400
990 #define WINED3DFVF_TEX5 0x0500
991 #define WINED3DFVF_TEX6 0x0600
992 #define WINED3DFVF_TEX7 0x0700
993 #define WINED3DFVF_TEX8 0x0800
994 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
995 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
996 #define WINED3DFVF_RESERVED2 0x6000
998 #define WINED3DFVF_TEXTUREFORMAT1 3u
999 #define WINED3DFVF_TEXTUREFORMAT2 0u
1000 #define WINED3DFVF_TEXTUREFORMAT3 1u
1001 #define WINED3DFVF_TEXTUREFORMAT4 2u
1002 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
1003 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
1004 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
1005 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
1007 /* Clear flags */
1008 #define WINED3DCLEAR_TARGET 0x00000001
1009 #define WINED3DCLEAR_ZBUFFER 0x00000002
1010 #define WINED3DCLEAR_STENCIL 0x00000004
1011 #define WINED3DCLEAR_SYNCHRONOUS 0x80000000
1013 /* Stream source flags */
1014 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1u << 30)
1015 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2u << 30)
1017 /* SetPrivateData flags */
1018 #define WINED3DSPD_IUNKNOWN 0x00000001
1020 /* IWineD3D::CreateDevice behaviour flags */
1021 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
1022 #define WINED3DCREATE_PUREDEVICE 0x00000010
1023 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
1024 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
1025 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
1026 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
1027 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
1028 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX 0x00000400
1029 #define WINED3DCREATE_NOWINDOWCHANGES 0x00000800
1030 #define WINED3DCREATE_DISABLE_PSGP_THREADING 0x00002000
1031 #define WINED3DCREATE_ENABLE_PRESENTSTATS 0x00004000
1032 #define WINED3DCREATE_DISABLE_PRINTSCREEN 0x00008000
1033 #define WINED3DCREATE_SCREENSAVER 0x10000000
1035 /* VTF defines */
1036 #define WINED3DDMAPSAMPLER 0x100
1037 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
1038 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
1039 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
1040 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
1042 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
1043 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
1044 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
1045 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
1046 #define WINED3DCAPS3_RESERVED 0x8000001f
1048 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
1049 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
1050 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
1051 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
1052 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
1053 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
1054 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
1056 #define WINED3DDTCAPS_UBYTE4 0x00000001
1057 #define WINED3DDTCAPS_UBYTE4N 0x00000002
1058 #define WINED3DDTCAPS_SHORT2N 0x00000004
1059 #define WINED3DDTCAPS_SHORT4N 0x00000008
1060 #define WINED3DDTCAPS_USHORT2N 0x00000010
1061 #define WINED3DDTCAPS_USHORT4N 0x00000020
1062 #define WINED3DDTCAPS_UDEC3 0x00000040
1063 #define WINED3DDTCAPS_DEC3N 0x00000080
1064 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
1065 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
1067 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
1068 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
1069 #define WINED3DFVFCAPS_PSIZE 0x00100000
1071 #define WINED3DLINECAPS_TEXTURE 0x00000001
1072 #define WINED3DLINECAPS_ZTEST 0x00000002
1073 #define WINED3DLINECAPS_BLEND 0x00000004
1074 #define WINED3DLINECAPS_ALPHACMP 0x00000008
1075 #define WINED3DLINECAPS_FOG 0x00000010
1076 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
1078 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
1079 #define WINED3DMIN30SHADERINSTRUCTIONS 512
1081 #define WINED3DPBLENDCAPS_ZERO 0x00000001
1082 #define WINED3DPBLENDCAPS_ONE 0x00000002
1083 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
1084 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
1085 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
1086 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
1087 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
1088 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
1089 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
1090 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
1091 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
1092 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
1093 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
1094 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
1096 #define WINED3DPCMPCAPS_NEVER 0x00000001
1097 #define WINED3DPCMPCAPS_LESS 0x00000002
1098 #define WINED3DPCMPCAPS_EQUAL 0x00000004
1099 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
1100 #define WINED3DPCMPCAPS_GREATER 0x00000010
1101 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
1102 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
1103 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
1105 #define WINED3DPMISCCAPS_MASKZ 0x00000002
1106 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
1107 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
1108 #define WINED3DPMISCCAPS_CULLCW 0x00000020
1109 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1110 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1111 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1112 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1113 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1114 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1115 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1116 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1117 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1118 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1119 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1120 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1121 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1122 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1123 #define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
1125 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1126 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1127 #define WINED3DPS20_MAX_NUMTEMPS 32
1128 #define WINED3DPS20_MIN_NUMTEMPS 12
1129 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1130 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1131 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1132 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1134 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1135 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1136 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1137 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1138 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1140 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1141 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1142 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1143 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1144 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1145 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1147 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1148 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1149 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1150 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1151 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1152 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1153 #define WINED3DSTENCILCAPS_INCR 0x00000040
1154 #define WINED3DSTENCILCAPS_DECR 0x00000080
1155 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1157 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1158 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1159 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1160 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1161 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1162 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1163 #define WINED3DTEXOPCAPS_ADD 0x00000040
1164 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1165 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1166 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1167 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1168 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1169 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1170 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1171 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1172 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1173 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1174 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1175 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1176 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1177 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1178 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1179 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1180 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1181 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1182 #define WINED3DTEXOPCAPS_LERP 0x02000000
1184 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1185 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1186 #define WINED3DVS20_MAX_NUMTEMPS 32
1187 #define WINED3DVS20_MIN_NUMTEMPS 12
1188 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1189 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1191 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1193 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1194 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1195 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1196 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1197 #define WINED3DCAPS2_RESERVED 0x02000000
1198 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1199 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1200 #define WINED3DCAPS2_CANGENMIPMAP 0x40000000
1202 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1203 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1204 #define WINED3DPRASTERCAPS_XOR 0x00000004
1205 #define WINED3DPRASTERCAPS_PAT 0x00000008
1206 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1207 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1208 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1209 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1210 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1211 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1212 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1213 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1214 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
1215 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1216 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000
1217 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1218 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1219 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1220 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1221 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1222 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1223 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1224 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1225 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1226 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1227 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1228 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1230 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1231 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1232 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1233 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1234 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1235 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1236 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1237 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1238 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1239 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1240 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1241 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1242 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1243 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1244 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1245 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1246 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1247 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1248 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1249 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1250 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1252 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1253 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1254 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1255 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1256 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1257 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1258 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1259 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1260 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1261 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1262 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1263 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1264 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1265 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1266 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1267 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1268 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1269 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1270 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1272 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1273 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1274 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1275 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1276 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1277 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1278 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1279 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1280 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1281 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1282 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1283 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1284 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1285 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1286 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1287 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1289 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1290 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1291 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1292 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1293 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1294 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1295 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1296 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1297 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1299 #define WINED3DCURSORCAPS_COLOR 0x00000001
1300 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1302 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1303 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1304 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1305 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1306 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1307 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1308 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1309 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1310 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1311 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1312 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1313 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1314 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1315 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1316 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1317 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1318 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1319 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1320 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1321 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1322 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1323 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1324 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1325 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1327 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
1328 #define WINED3D_NO3D 0x00000002
1329 #define WINED3D_VIDMEM_ACCOUNTING 0x00000004
1330 #define WINED3D_PRESENT_CONVERSION 0x00000008
1331 #define WINED3D_RESTORE_MODE_ON_ACTIVATE 0x00000010
1332 #define WINED3D_FOCUS_MESSAGES 0x00000020
1333 #define WINED3D_HANDLE_RESTORE 0x00000040
1334 #define WINED3D_PIXEL_CENTER_INTEGER 0x00000080
1335 #define WINED3D_LEGACY_FFP_LIGHTING 0x00000100
1336 #define WINED3D_SRGB_READ_WRITE_CONTROL 0x00000200
1337 #define WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR 0x00000400
1338 #define WINED3D_NO_PRIMITIVE_RESTART 0x00000800
1339 #define WINED3D_LEGACY_CUBEMAP_FILTERING 0x00001000
1340 #define WINED3D_NORMALIZED_DEPTH_BIAS 0x00002000
1342 #define WINED3D_RESZ_CODE 0x7fa05000
1344 #define WINED3D_CKEY_DST_BLT 0x00000002
1345 #define WINED3D_CKEY_DST_OVERLAY 0x00000004
1346 #define WINED3D_CKEY_SRC_BLT 0x00000008
1347 #define WINED3D_CKEY_SRC_OVERLAY 0x00000010
1349 /* dwDDFX */
1350 /* arithmetic stretching along y axis */
1351 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1352 /* mirror on y axis */
1353 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1354 /* mirror on x axis */
1355 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1356 /* do not tear */
1357 #define WINEDDBLTFX_NOTEARING 0x00000008
1358 /* 180 degrees clockwise rotation */
1359 #define WINEDDBLTFX_ROTATE180 0x00000010
1360 /* 270 degrees clockwise rotation */
1361 #define WINEDDBLTFX_ROTATE270 0x00000020
1362 /* 90 degrees clockwise rotation */
1363 #define WINEDDBLTFX_ROTATE90 0x00000040
1364 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1365 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1366 /* add dwZBufferBaseDest to every source z value before compare */
1367 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1369 #define WINED3D_BLT_FX 0x00000800
1370 #define WINED3D_BLT_DST_CKEY 0x00002000
1371 #define WINED3D_BLT_DST_CKEY_OVERRIDE 0x00004000
1372 #define WINED3D_BLT_SRC_CKEY 0x00008000
1373 #define WINED3D_BLT_SRC_CKEY_OVERRIDE 0x00010000
1374 #define WINED3D_BLT_WAIT 0x01000000
1375 #define WINED3D_BLT_DO_NOT_WAIT 0x08000000
1376 #define WINED3D_BLT_RAW 0x20000000
1377 #define WINED3D_BLT_SYNCHRONOUS 0x40000000
1378 #define WINED3D_BLT_ALPHA_TEST 0x80000000
1379 #define WINED3D_BLT_MASK 0x0901e800
1381 /* dwFlags for GetBltStatus */
1382 #define WINEDDGBS_CANBLT 0x00000001
1383 #define WINEDDGBS_ISBLTDONE 0x00000002
1385 /* dwFlags for GetFlipStatus */
1386 #define WINEDDGFS_CANFLIP 0x00000001
1387 #define WINEDDGFS_ISFLIPDONE 0x00000002
1389 /* dwFlags for Flip */
1390 #define WINEDDFLIP_WAIT 0x00000001
1391 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1392 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1393 #define WINEDDFLIP_NOVSYNC 0x00000008
1394 #define WINEDDFLIP_STEREO 0x00000010
1395 #define WINEDDFLIP_DONOTWAIT 0x00000020
1396 #define WINEDDFLIP_INTERVAL2 0x02000000
1397 #define WINEDDFLIP_INTERVAL3 0x03000000
1398 #define WINEDDFLIP_INTERVAL4 0x04000000
1400 #define WINEDDOVER_ALPHADEST 0x00000001
1401 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1402 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1403 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1404 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1405 #define WINEDDOVER_ALPHASRC 0x00000020
1406 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1407 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1408 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1409 #define WINEDDOVER_HIDE 0x00000200
1410 #define WINEDDOVER_KEYDEST 0x00000400
1411 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1412 #define WINEDDOVER_KEYSRC 0x00001000
1413 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1414 #define WINEDDOVER_SHOW 0x00004000
1415 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1416 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1417 #define WINEDDOVER_REFRESHALL 0x00020000
1418 #define WINEDDOVER_DDFX 0x00080000
1419 #define WINEDDOVER_AUTOFLIP 0x00100000
1420 #define WINEDDOVER_BOB 0x00200000
1421 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1422 #define WINEDDOVER_INTERLEAVED 0x00800000
1424 /* DirectDraw Caps */
1425 #define WINEDDSCAPS_RESERVED1 0x00000001
1426 #define WINEDDSCAPS_ALPHA 0x00000002
1427 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1428 #define WINEDDSCAPS_COMPLEX 0x00000008
1429 #define WINEDDSCAPS_FLIP 0x00000010
1430 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1431 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1432 #define WINEDDSCAPS_OVERLAY 0x00000080
1433 #define WINEDDSCAPS_PALETTE 0x00000100
1434 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1435 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1436 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1437 #define WINEDDSCAPS_TEXTURE 0x00001000
1438 #define WINEDDSCAPS_3DDEVICE 0x00002000
1439 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1440 #define WINEDDSCAPS_VISIBLE 0x00008000
1441 #define WINEDDSCAPS_WRITEONLY 0x00010000
1442 #define WINEDDSCAPS_ZBUFFER 0x00020000
1443 #define WINEDDSCAPS_OWNDC 0x00040000
1444 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1445 #define WINEDDSCAPS_HWCODEC 0x00100000
1446 #define WINEDDSCAPS_MODEX 0x00200000
1447 #define WINEDDSCAPS_MIPMAP 0x00400000
1448 #define WINEDDSCAPS_RESERVED2 0x00800000
1449 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1450 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1451 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1452 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1453 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1454 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1456 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1457 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1458 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1459 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1460 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1461 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1462 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1463 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1464 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1465 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1466 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1467 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1468 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1469 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1470 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1471 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1472 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1473 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1474 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1476 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1477 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1478 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1479 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1480 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1481 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1482 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1483 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1484 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1485 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1486 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1487 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1488 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1489 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1490 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1491 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1492 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1493 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1494 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1495 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1496 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1497 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1498 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1499 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1500 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1501 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1502 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1503 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1505 #define WINEDDCAPS_3D 0x00000001
1506 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1507 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1508 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1509 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1510 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1511 #define WINEDDCAPS_BLT 0x00000040
1512 #define WINEDDCAPS_BLTQUEUE 0x00000080
1513 #define WINEDDCAPS_BLTFOURCC 0x00000100
1514 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1515 #define WINEDDCAPS_GDI 0x00000400
1516 #define WINEDDCAPS_OVERLAY 0x00000800
1517 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1518 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1519 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1520 #define WINEDDCAPS_PALETTE 0x00008000
1521 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1522 #define WINEDDCAPS_READSCANLINE 0x00020000
1523 #define WINEDDCAPS_STEREOVIEW 0x00040000
1524 #define WINEDDCAPS_VBI 0x00080000
1525 #define WINEDDCAPS_ZBLTS 0x00100000
1526 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1527 #define WINEDDCAPS_COLORKEY 0x00400000
1528 #define WINEDDCAPS_ALPHA 0x00800000
1529 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1530 #define WINEDDCAPS_NOHARDWARE 0x02000000
1531 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1532 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1533 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1534 #define WINEDDCAPS_CANCLIP 0x20000000
1535 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1536 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1538 #define WINEDDCAPS2_CERTIFIED 0x00000001
1539 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1540 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1541 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1542 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1543 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1544 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1545 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1546 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1547 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1548 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1549 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1550 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1551 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1552 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1553 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1554 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1555 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1556 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1557 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1558 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1559 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1560 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1561 #define WINEDDCAPS2_STEREO 0x02000000
1562 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1564 #define WINED3D_PALETTE_8BIT_ENTRIES 0x00000001
1565 #define WINED3D_PALETTE_ALLOW_256 0x00000002
1566 #define WINED3D_PALETTE_ALPHA 0x00000004
1568 #define WINED3D_TEXTURE_CREATE_MAPPABLE 0x00000001
1569 #define WINED3D_TEXTURE_CREATE_DISCARD 0x00000002
1570 #define WINED3D_TEXTURE_CREATE_GET_DC_LENIENT 0x00000004
1571 #define WINED3D_TEXTURE_CREATE_GET_DC 0x00000008
1572 #define WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS 0x00000010
1574 #define WINED3D_APPEND_ALIGNED_ELEMENT 0xffffffff
1576 #define WINED3D_OUTPUT_SLOT_SEMANTIC 0xffffffff
1577 #define WINED3D_OUTPUT_SLOT_UNUSED 0xfffffffe
1579 #define WINED3D_MAX_STREAM_OUTPUT_BUFFERS 4
1580 #define WINED3D_STREAM_OUTPUT_GAP 0xffffffff
1581 #define WINED3D_NO_RASTERIZER_STREAM 0xffffffff
1583 #define WINED3D_VIEW_BUFFER_RAW 0x00000001
1584 #define WINED3D_VIEW_BUFFER_APPEND 0x00000002
1585 #define WINED3D_VIEW_BUFFER_COUNTER 0x00000004
1586 #define WINED3D_VIEW_TEXTURE_CUBE 0x00000008
1587 #define WINED3D_VIEW_TEXTURE_ARRAY 0x00000010
1589 #define WINED3D_MAX_VIEWPORTS 16
1591 struct wined3d_display_mode
1593 UINT width;
1594 UINT height;
1595 UINT refresh_rate;
1596 enum wined3d_format_id format_id;
1597 enum wined3d_scanline_ordering scanline_ordering;
1600 struct wined3d_color
1602 float r;
1603 float g;
1604 float b;
1605 float a;
1608 struct wined3d_vec3
1610 float x;
1611 float y;
1612 float z;
1615 struct wined3d_vec4
1617 float x;
1618 float y;
1619 float z;
1620 float w;
1623 struct wined3d_dvec4
1625 double x;
1626 double y;
1627 double z;
1628 double w;
1631 struct wined3d_ivec4
1633 int x;
1634 int y;
1635 int z;
1636 int w;
1639 struct wined3d_uvec4
1641 unsigned int x;
1642 unsigned int y;
1643 unsigned int z;
1644 unsigned int w;
1647 struct wined3d_matrix
1649 float _11, _12, _13, _14;
1650 float _21, _22, _23, _24;
1651 float _31, _32, _33, _34;
1652 float _41, _42, _43, _44;
1655 struct wined3d_light
1657 enum wined3d_light_type type;
1658 struct wined3d_color diffuse;
1659 struct wined3d_color specular;
1660 struct wined3d_color ambient;
1661 struct wined3d_vec3 position;
1662 struct wined3d_vec3 direction;
1663 float range;
1664 float falloff;
1665 float attenuation0;
1666 float attenuation1;
1667 float attenuation2;
1668 float theta;
1669 float phi;
1672 struct wined3d_material
1674 struct wined3d_color diffuse;
1675 struct wined3d_color ambient;
1676 struct wined3d_color specular;
1677 struct wined3d_color emissive;
1678 float power;
1681 struct wined3d_viewport
1683 float x;
1684 float y;
1685 float width;
1686 float height;
1687 float min_z;
1688 float max_z;
1691 struct wined3d_gamma_ramp
1693 WORD red[256];
1694 WORD green[256];
1695 WORD blue[256];
1698 struct wined3d_line_pattern
1700 WORD repeat_factor;
1701 WORD line_pattern;
1704 struct wined3d_rect_patch_info
1706 UINT start_vertex_offset_width;
1707 UINT start_vertex_offset_height;
1708 UINT width;
1709 UINT height;
1710 UINT stride;
1711 enum wined3d_basis_type basis;
1712 enum wined3d_degree_type degree;
1715 struct wined3d_tri_patch_info
1717 UINT start_vertex_offset;
1718 UINT vertex_count;
1719 enum wined3d_basis_type basis;
1720 enum wined3d_degree_type degree;
1723 struct wined3d_adapter_identifier
1725 char *driver;
1726 UINT driver_size;
1727 char *description;
1728 UINT description_size;
1729 char *device_name;
1730 UINT device_name_size;
1731 LARGE_INTEGER driver_version;
1732 DWORD vendor_id;
1733 DWORD device_id;
1734 DWORD subsystem_id;
1735 DWORD revision;
1736 GUID device_identifier;
1737 DWORD whql_level;
1738 LUID adapter_luid;
1739 SIZE_T video_memory;
1742 struct wined3d_swapchain_desc
1744 unsigned int backbuffer_width;
1745 unsigned int backbuffer_height;
1746 enum wined3d_format_id backbuffer_format;
1747 unsigned int backbuffer_count;
1748 DWORD backbuffer_usage;
1749 enum wined3d_multisample_type multisample_type;
1750 DWORD multisample_quality;
1751 enum wined3d_swap_effect swap_effect;
1752 HWND device_window;
1753 BOOL windowed;
1754 BOOL enable_auto_depth_stencil;
1755 enum wined3d_format_id auto_depth_stencil_format;
1756 DWORD flags;
1757 unsigned int refresh_rate;
1758 BOOL auto_restore_display_mode;
1761 struct wined3d_resource_desc
1763 enum wined3d_resource_type resource_type;
1764 enum wined3d_format_id format;
1765 enum wined3d_multisample_type multisample_type;
1766 unsigned int multisample_quality;
1767 unsigned int usage;
1768 unsigned int access;
1769 unsigned int width;
1770 unsigned int height;
1771 unsigned int depth;
1772 unsigned int size;
1775 struct wined3d_sub_resource_desc
1777 enum wined3d_format_id format;
1778 enum wined3d_multisample_type multisample_type;
1779 unsigned int multisample_quality;
1780 unsigned int usage;
1781 unsigned int access;
1782 unsigned int width;
1783 unsigned int height;
1784 unsigned int depth;
1785 unsigned int size;
1788 struct wined3d_clip_status
1790 DWORD clip_union;
1791 DWORD clip_intersection;
1794 enum wined3d_input_classification
1796 WINED3D_INPUT_PER_VERTEX_DATA,
1797 WINED3D_INPUT_PER_INSTANCE_DATA,
1800 struct wined3d_vertex_element
1802 enum wined3d_format_id format;
1803 unsigned int input_slot;
1804 unsigned int offset;
1805 unsigned int output_slot; /* D3D 8 & 10 */
1806 enum wined3d_input_classification input_slot_class;
1807 unsigned int instance_data_step_rate;
1808 BYTE method;
1809 BYTE usage;
1810 BYTE usage_idx;
1813 struct wined3d_device_creation_parameters
1815 UINT adapter_idx;
1816 enum wined3d_device_type device_type;
1817 HWND focus_window;
1818 DWORD flags;
1821 struct wined3d_raster_status
1823 BOOL in_vblank;
1824 UINT scan_line;
1827 struct wined3d_map_desc
1829 UINT row_pitch;
1830 UINT slice_pitch;
1831 void *data;
1834 struct wined3d_sub_resource_data
1836 const void *data;
1837 unsigned int row_pitch;
1838 unsigned int slice_pitch;
1841 struct wined3d_box
1843 UINT left;
1844 UINT top;
1845 UINT right;
1846 UINT bottom;
1847 UINT front;
1848 UINT back;
1851 struct wined3d_vertex_shader_caps
1853 DWORD caps;
1854 INT dynamic_flow_control_depth;
1855 INT temp_count;
1856 INT static_flow_control_depth;
1859 struct wined3d_pixel_shader_caps
1861 DWORD caps;
1862 INT dynamic_flow_control_depth;
1863 INT temp_count;
1864 INT static_flow_control_depth;
1865 INT instruction_slot_count;
1868 struct wined3d_ddraw_caps
1870 DWORD caps;
1871 DWORD caps2;
1872 DWORD color_key_caps;
1873 DWORD fx_caps;
1874 DWORD fx_alpha_caps;
1875 DWORD sv_caps;
1876 DWORD svb_caps;
1877 DWORD svb_color_key_caps;
1878 DWORD svb_fx_caps;
1879 DWORD vsb_caps;
1880 DWORD vsb_color_key_caps;
1881 DWORD vsb_fx_caps;
1882 DWORD ssb_caps;
1883 DWORD ssb_color_key_caps;
1884 DWORD ssb_fx_caps;
1885 DWORD dds_caps;
1888 struct wined3d_caps
1890 enum wined3d_device_type DeviceType;
1891 UINT AdapterOrdinal;
1893 DWORD Caps;
1894 DWORD Caps2;
1895 DWORD Caps3;
1897 DWORD CursorCaps;
1898 DWORD DevCaps;
1899 DWORD PrimitiveMiscCaps;
1900 DWORD RasterCaps;
1901 DWORD ZCmpCaps;
1902 DWORD SrcBlendCaps;
1903 DWORD DestBlendCaps;
1904 DWORD AlphaCmpCaps;
1905 DWORD ShadeCaps;
1906 DWORD TextureCaps;
1907 DWORD TextureFilterCaps;
1908 DWORD CubeTextureFilterCaps;
1909 DWORD VolumeTextureFilterCaps;
1910 DWORD TextureAddressCaps;
1911 DWORD VolumeTextureAddressCaps;
1912 DWORD LineCaps;
1914 DWORD MaxTextureWidth;
1915 DWORD MaxTextureHeight;
1916 DWORD MaxVolumeExtent;
1917 DWORD MaxTextureRepeat;
1918 DWORD MaxTextureAspectRatio;
1919 DWORD MaxAnisotropy;
1920 float MaxVertexW;
1922 float GuardBandLeft;
1923 float GuardBandTop;
1924 float GuardBandRight;
1925 float GuardBandBottom;
1927 float ExtentsAdjust;
1928 DWORD StencilCaps;
1930 DWORD FVFCaps;
1931 DWORD TextureOpCaps;
1932 DWORD MaxTextureBlendStages;
1933 DWORD MaxSimultaneousTextures;
1935 DWORD VertexProcessingCaps;
1936 DWORD MaxActiveLights;
1937 DWORD MaxUserClipPlanes;
1938 DWORD MaxVertexBlendMatrices;
1939 DWORD MaxVertexBlendMatrixIndex;
1941 float MaxPointSize;
1943 DWORD MaxPrimitiveCount;
1944 DWORD MaxVertexIndex;
1945 DWORD MaxStreams;
1946 DWORD MaxStreamStride;
1948 DWORD VertexShaderVersion;
1949 DWORD MaxVertexShaderConst;
1951 DWORD PixelShaderVersion;
1952 float PixelShader1xMaxValue;
1954 /* DX 9 */
1955 DWORD DevCaps2;
1957 float MaxNpatchTessellationLevel;
1959 UINT MasterAdapterOrdinal;
1960 UINT AdapterOrdinalInGroup;
1961 UINT NumberOfAdaptersInGroup;
1962 DWORD DeclTypes;
1963 DWORD NumSimultaneousRTs;
1964 DWORD StretchRectFilterCaps;
1965 struct wined3d_vertex_shader_caps VS20Caps;
1966 struct wined3d_pixel_shader_caps PS20Caps;
1967 DWORD VertexTextureFilterCaps;
1968 DWORD MaxVShaderInstructionsExecuted;
1969 DWORD MaxPShaderInstructionsExecuted;
1970 DWORD MaxVertexShader30InstructionSlots;
1971 DWORD MaxPixelShader30InstructionSlots;
1973 struct wined3d_ddraw_caps ddraw_caps;
1975 BOOL shader_double_precision;
1976 BOOL viewport_array_index_any_shader;
1978 enum wined3d_feature_level max_feature_level;
1981 struct wined3d_color_key
1983 DWORD color_space_low_value; /* low boundary of color space that is to
1984 * be treated as Color Key, inclusive */
1985 DWORD color_space_high_value; /* high boundary of color space that is
1986 * to be treated as Color Key, inclusive */
1989 struct wined3d_blt_fx
1991 DWORD fx;
1992 struct wined3d_color_key dst_color_key;
1993 struct wined3d_color_key src_color_key;
1996 struct wined3d_buffer_desc
1998 unsigned int byte_width;
1999 unsigned int usage;
2000 unsigned int bind_flags;
2001 unsigned int access;
2002 unsigned int misc_flags;
2003 unsigned int structure_byte_stride;
2006 struct wined3d_blend_state_desc
2008 BOOL alpha_to_coverage;
2011 struct wined3d_rasterizer_state_desc
2013 BOOL front_ccw;
2014 float depth_bias_clamp;
2015 BOOL depth_clip;
2018 struct wined3d_sampler_desc
2020 enum wined3d_texture_address address_u;
2021 enum wined3d_texture_address address_v;
2022 enum wined3d_texture_address address_w;
2023 float border_color[4];
2024 enum wined3d_texture_filter_type mag_filter;
2025 enum wined3d_texture_filter_type min_filter;
2026 enum wined3d_texture_filter_type mip_filter;
2027 float lod_bias;
2028 float min_lod;
2029 float max_lod;
2030 unsigned int mip_base_level;
2031 unsigned int max_anisotropy;
2032 BOOL compare;
2033 enum wined3d_cmp_func comparison_func;
2034 BOOL srgb_decode;
2037 struct wined3d_shader_signature_element
2039 const char *semantic_name;
2040 unsigned int semantic_idx;
2041 unsigned int stream_idx;
2042 enum wined3d_sysval_semantic sysval_semantic;
2043 enum wined3d_component_type component_type;
2044 unsigned int register_idx;
2045 DWORD mask;
2048 struct wined3d_shader_signature
2050 UINT element_count;
2051 struct wined3d_shader_signature_element *elements;
2054 struct wined3d_shader_desc
2056 const DWORD *byte_code;
2057 size_t byte_code_size;
2060 struct wined3d_stream_output_element
2062 unsigned int stream_idx;
2063 unsigned int register_idx;
2064 BYTE component_idx;
2065 BYTE component_count;
2066 BYTE output_slot;
2069 struct wined3d_stream_output_desc
2071 struct wined3d_stream_output_element *elements;
2072 unsigned int element_count;
2073 unsigned int buffer_strides[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
2074 unsigned int buffer_stride_count;
2075 unsigned int rasterizer_stream_idx;
2078 struct wined3d_view_desc
2080 enum wined3d_format_id format_id;
2081 unsigned int flags;
2082 union
2084 struct
2086 unsigned int start_idx;
2087 unsigned int count;
2088 } buffer;
2089 struct
2091 unsigned int level_idx;
2092 unsigned int level_count;
2093 unsigned int layer_idx;
2094 unsigned int layer_count;
2095 } texture;
2096 } u;
2099 struct wined3d_output_desc
2101 WCHAR device_name[CCHDEVICENAME];
2102 RECT desktop_rect;
2103 BOOL attached_to_desktop;
2104 enum wined3d_display_rotation rotation;
2105 HMONITOR monitor;
2108 struct wined3d_parent_ops
2110 void (__stdcall *wined3d_object_destroyed)(void *parent);
2113 struct wined3d;
2114 struct wined3d_buffer;
2115 struct wined3d_device;
2116 struct wined3d_palette;
2117 struct wined3d_query;
2118 struct wined3d_blend_state;
2119 struct wined3d_rasterizer_state;
2120 struct wined3d_rendertarget_view;
2121 struct wined3d_resource;
2122 struct wined3d_sampler;
2123 struct wined3d_shader;
2124 struct wined3d_shader_resource_view;
2125 struct wined3d_stateblock;
2126 struct wined3d_swapchain;
2127 struct wined3d_texture;
2128 struct wined3d_unordered_access_view;
2129 struct wined3d_vertex_declaration;
2131 struct wined3d_device_parent
2133 const struct wined3d_device_parent_ops *ops;
2136 struct wined3d_device_parent_ops
2138 void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
2139 void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
2140 void (__cdecl *activate)(struct wined3d_device_parent *device_parent, BOOL activate);
2141 HRESULT (__cdecl *texture_sub_resource_created)(struct wined3d_device_parent *device_parent,
2142 enum wined3d_resource_type type, struct wined3d_texture *texture, unsigned int sub_resource_idx,
2143 void **parent, const struct wined3d_parent_ops **parent_ops);
2144 HRESULT (__cdecl *create_swapchain_texture)(struct wined3d_device_parent *device_parent, void *parent,
2145 const struct wined3d_resource_desc *desc, DWORD texture_flags, struct wined3d_texture **texture);
2146 HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
2147 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
2150 struct wined3d_private_store
2152 struct list content;
2155 struct wined3d_private_data
2157 struct list entry;
2159 GUID tag;
2160 DWORD flags; /* DDSPD_* */
2161 DWORD size;
2162 union
2164 BYTE data[1];
2165 IUnknown *object;
2166 } content;
2169 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2171 void __stdcall wined3d_mutex_lock(void);
2172 void __stdcall wined3d_mutex_unlock(void);
2174 UINT __cdecl wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
2175 enum wined3d_format_id format_id, UINT width);
2176 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
2177 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
2178 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2179 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2180 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
2181 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
2182 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2183 enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
2184 enum wined3d_format_id target_format_id);
2185 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2186 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2187 enum wined3d_multisample_type multisample_type, DWORD *quality_levels);
2188 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2189 enum wined3d_device_type device_type, enum wined3d_format_id display_format_id,
2190 enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2191 struct wined3d * __cdecl wined3d_create(DWORD flags);
2192 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2193 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2194 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2195 UINT mode_idx, struct wined3d_display_mode *mode);
2196 HRESULT __cdecl wined3d_find_closest_matching_adapter_mode(const struct wined3d *wined3d,
2197 unsigned int adapter_idx, struct wined3d_display_mode *mode);
2198 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2199 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2200 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2201 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2202 DWORD flags, struct wined3d_adapter_identifier *identifier);
2203 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2204 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering);
2205 HRESULT __cdecl wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
2206 struct wined3d_raster_status *raster_status);
2207 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
2208 enum wined3d_device_type device_type, struct wined3d_caps *caps);
2209 HRESULT __cdecl wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
2210 struct wined3d_output_desc *desc);
2211 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2212 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2213 HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d,
2214 UINT adapter_idx, const struct wined3d_display_mode *mode);
2216 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
2217 const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
2218 struct wined3d_buffer **buffer);
2219 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2220 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2221 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2222 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2224 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2225 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2226 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
2227 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2228 const struct wined3d_color *color, float z, DWORD stencil);
2229 HRESULT __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2230 struct wined3d_rendertarget_view *view, const RECT *rect, DWORD flags,
2231 const struct wined3d_color *color, float depth, DWORD stencil);
2232 void __cdecl wined3d_device_clear_unordered_access_view_uint(struct wined3d_device *device,
2233 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value);
2234 void __cdecl wined3d_device_copy_resource(struct wined3d_device *device,
2235 struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource);
2236 HRESULT __cdecl wined3d_device_copy_sub_resource_region(struct wined3d_device *device,
2237 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, unsigned int dst_x,
2238 unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
2239 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, unsigned int flags);
2240 void __cdecl wined3d_device_copy_uav_counter(struct wined3d_device *device,
2241 struct wined3d_buffer *dst_buffer, unsigned int offset, struct wined3d_unordered_access_view *uav);
2242 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, unsigned int adapter_idx,
2243 enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2244 const enum wined3d_feature_level *feature_levels, unsigned int feature_level_count,
2245 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2246 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2247 void __cdecl wined3d_device_dispatch_compute(struct wined3d_device *device,
2248 unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z);
2249 void __cdecl wined3d_device_dispatch_compute_indirect(struct wined3d_device *device,
2250 struct wined3d_buffer *buffer, unsigned int offset);
2251 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2252 void __cdecl wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
2253 UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count);
2254 void __cdecl wined3d_device_draw_indexed_primitive_instanced_indirect(struct wined3d_device *device,
2255 struct wined3d_buffer *buffer, unsigned int offset);
2256 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2257 void __cdecl wined3d_device_draw_primitive_instanced(struct wined3d_device *device,
2258 UINT start_vertex, UINT vertex_count, UINT start_instance, UINT instance_count);
2259 void __cdecl wined3d_device_draw_primitive_instanced_indirect(struct wined3d_device *device,
2260 struct wined3d_buffer *buffer, unsigned int offset);
2261 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2262 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
2263 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2264 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2265 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
2266 struct wined3d_blend_state * __cdecl wined3d_device_get_blend_state(const struct wined3d_device *device,
2267 struct wined3d_color *blend_factor);
2268 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device,
2269 UINT plane_idx, struct wined3d_vec4 *plane);
2270 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2271 struct wined3d_clip_status *clip_status);
2272 struct wined3d_shader * __cdecl wined3d_device_get_compute_shader(const struct wined3d_device *device);
2273 struct wined3d_buffer * __cdecl wined3d_device_get_constant_buffer(const struct wined3d_device *device,
2274 enum wined3d_shader_type shader_type, unsigned int idx);
2275 void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2276 struct wined3d_device_creation_parameters *creation_parameters);
2277 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_cs_resource_view(const struct wined3d_device *device,
2278 unsigned int idx);
2279 struct wined3d_sampler * __cdecl wined3d_device_get_cs_sampler(const struct wined3d_device *device, unsigned int idx);
2280 struct wined3d_unordered_access_view * __cdecl wined3d_device_get_cs_uav(const struct wined3d_device *device,
2281 unsigned int idx);
2282 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device);
2283 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, struct wined3d_caps *caps);
2284 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
2285 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2286 struct wined3d_shader * __cdecl wined3d_device_get_domain_shader(const struct wined3d_device *device);
2287 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ds_resource_view(const struct wined3d_device *device,
2288 unsigned int idx);
2289 struct wined3d_sampler * __cdecl wined3d_device_get_ds_sampler(const struct wined3d_device *device, unsigned int idx);
2290 enum wined3d_feature_level __cdecl wined3d_device_get_feature_level(const struct wined3d_device *device);
2291 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2292 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2293 struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
2294 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_view(const struct wined3d_device *device,
2295 UINT idx);
2296 struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
2297 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_hs_resource_view(const struct wined3d_device *device,
2298 unsigned int idx);
2299 struct wined3d_sampler * __cdecl wined3d_device_get_hs_sampler(const struct wined3d_device *device, unsigned int idx);
2300 struct wined3d_shader * __cdecl wined3d_device_get_hull_shader(const struct wined3d_device *device);
2301 struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2302 enum wined3d_format_id *format, unsigned int *offset);
2303 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
2304 UINT light_idx, struct wined3d_light *light);
2305 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
2306 void __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
2307 unsigned int __cdecl wined3d_device_get_max_frame_latency(const struct wined3d_device *device);
2308 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2309 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2310 struct wined3d_query * __cdecl wined3d_device_get_predication(struct wined3d_device *device, BOOL *value);
2311 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
2312 enum wined3d_primitive_type *primitive_topology, unsigned int *patch_vertex_count);
2313 HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
2314 unsigned int start_idx, unsigned int count, BOOL *constants);
2315 HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
2316 unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants);
2317 HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
2318 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants);
2319 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ps_resource_view(const struct wined3d_device *device,
2320 UINT idx);
2321 struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx);
2322 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2323 UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2324 struct wined3d_rasterizer_state * __cdecl wined3d_device_get_rasterizer_state(struct wined3d_device *device);
2325 DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
2326 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
2327 unsigned int view_idx);
2328 DWORD __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
2329 UINT sampler_idx, enum wined3d_sampler_state state);
2330 void __cdecl wined3d_device_get_scissor_rects(const struct wined3d_device *device, unsigned int *rect_count,
2331 RECT *rect);
2332 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2333 struct wined3d_buffer * __cdecl wined3d_device_get_stream_output(struct wined3d_device *device,
2334 UINT idx, UINT *offset);
2335 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2336 UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2337 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
2338 UINT stream_idx, UINT *divider);
2339 struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2340 UINT swapchain_idx);
2341 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2342 struct wined3d_texture * __cdecl wined3d_device_get_texture(const struct wined3d_device *device, UINT stage);
2343 DWORD __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
2344 UINT stage, enum wined3d_texture_stage_state state);
2345 void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
2346 enum wined3d_transform_state state, struct wined3d_matrix *matrix);
2347 struct wined3d_unordered_access_view * __cdecl wined3d_device_get_unordered_access_view(
2348 const struct wined3d_device *device, unsigned int idx);
2349 struct wined3d_vertex_declaration * __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device);
2350 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2351 void __cdecl wined3d_device_get_viewports(const struct wined3d_device *device, unsigned int *viewport_count,
2352 struct wined3d_viewport *viewports);
2353 HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
2354 unsigned int start_idx, unsigned int count, BOOL *constants);
2355 HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
2356 unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants);
2357 HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
2358 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants);
2359 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_vs_resource_view(const struct wined3d_device *device,
2360 UINT idx);
2361 struct wined3d_sampler * __cdecl wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx);
2362 struct wined3d * __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device);
2363 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2364 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2365 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2366 void __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
2367 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2368 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2369 UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2370 const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2371 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2372 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2373 const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
2374 wined3d_device_reset_cb callback, BOOL reset_state);
2375 void __cdecl wined3d_device_resolve_sub_resource(struct wined3d_device *device,
2376 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx,
2377 struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx,
2378 enum wined3d_format_id format_id);
2379 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window,
2380 const RECT *window_rect);
2381 void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2382 void __cdecl wined3d_device_set_blend_state(struct wined3d_device *device, struct wined3d_blend_state *blend_state,
2383 const struct wined3d_color *blend_factor);
2384 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
2385 UINT plane_idx, const struct wined3d_vec4 *plane);
2386 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2387 const struct wined3d_clip_status *clip_status);
2388 void __cdecl wined3d_device_set_compute_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2389 void __cdecl wined3d_device_set_constant_buffer(struct wined3d_device *device, enum wined3d_shader_type type, UINT idx,
2390 struct wined3d_buffer *buffer);
2391 void __cdecl wined3d_device_set_cs_resource_view(struct wined3d_device *device,
2392 unsigned int idx, struct wined3d_shader_resource_view *view);
2393 void __cdecl wined3d_device_set_cs_sampler(struct wined3d_device *device,
2394 unsigned int idx, struct wined3d_sampler *sampler);
2395 void __cdecl wined3d_device_set_cs_uav(struct wined3d_device *device, unsigned int idx,
2396 struct wined3d_unordered_access_view *uav, unsigned int initial_count);
2397 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2398 int x_screen_space, int y_screen_space, DWORD flags);
2399 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2400 UINT x_hotspot, UINT y_hotspot, struct wined3d_texture *texture, unsigned int sub_resource_idx);
2401 void __cdecl wined3d_device_set_depth_stencil_view(struct wined3d_device *device,
2402 struct wined3d_rendertarget_view *view);
2403 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2404 void __cdecl wined3d_device_set_domain_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2405 void __cdecl wined3d_device_set_ds_resource_view(struct wined3d_device *device,
2406 unsigned int idx, struct wined3d_shader_resource_view *view);
2407 void __cdecl wined3d_device_set_ds_sampler(struct wined3d_device *device,
2408 unsigned int idx, struct wined3d_sampler *sampler);
2409 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2410 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2411 void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2412 void __cdecl wined3d_device_set_gs_resource_view(struct wined3d_device *device,
2413 UINT idx, struct wined3d_shader_resource_view *view);
2414 void __cdecl wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2415 void __cdecl wined3d_device_set_hs_resource_view(struct wined3d_device *device,
2416 unsigned int idx, struct wined3d_shader_resource_view *view);
2417 void __cdecl wined3d_device_set_hs_sampler(struct wined3d_device *device,
2418 unsigned int idx, struct wined3d_sampler *sampler);
2419 void __cdecl wined3d_device_set_hull_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2420 void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2421 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id, unsigned int offset);
2422 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
2423 UINT light_idx, const struct wined3d_light *light);
2424 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
2425 void __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
2426 void __cdecl wined3d_device_set_max_frame_latency(struct wined3d_device *device, unsigned int max_frame_latency);
2427 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2428 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2429 void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2430 void __cdecl wined3d_device_set_predication(struct wined3d_device *device,
2431 struct wined3d_query *predicate, BOOL value);
2432 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
2433 enum wined3d_primitive_type primitive_topology, unsigned int patch_vertex_count);
2434 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
2435 unsigned int start_idx, unsigned int count, const BOOL *constants);
2436 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
2437 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2438 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
2439 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2440 void __cdecl wined3d_device_set_ps_resource_view(struct wined3d_device *device,
2441 UINT idx, struct wined3d_shader_resource_view *view);
2442 void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2443 void __cdecl wined3d_device_set_rasterizer_state(struct wined3d_device *device,
2444 struct wined3d_rasterizer_state *rasterizer_state);
2445 void __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2446 enum wined3d_render_state state, DWORD value);
2447 HRESULT __cdecl wined3d_device_set_rendertarget_view(struct wined3d_device *device,
2448 unsigned int view_idx, struct wined3d_rendertarget_view *view, BOOL set_viewport);
2449 void __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
2450 UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
2451 void __cdecl wined3d_device_set_scissor_rects(struct wined3d_device *device,
2452 unsigned int rect_count, const RECT *rect);
2453 void __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2454 void __cdecl wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
2455 struct wined3d_buffer *buffer, UINT offset);
2456 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2457 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2458 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
2459 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2460 void __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
2461 UINT stage, enum wined3d_texture_stage_state state, DWORD value);
2462 void __cdecl wined3d_device_set_transform(struct wined3d_device *device,
2463 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2464 void __cdecl wined3d_device_set_unordered_access_view(struct wined3d_device *device,
2465 unsigned int idx, struct wined3d_unordered_access_view *uav, unsigned int initial_count);
2466 void __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2467 struct wined3d_vertex_declaration *declaration);
2468 void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2469 void __cdecl wined3d_device_set_viewports(struct wined3d_device *device, unsigned int viewport_count,
2470 const struct wined3d_viewport *viewports);
2471 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
2472 unsigned int start_idx, unsigned int count, const BOOL *constants);
2473 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
2474 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2475 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
2476 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2477 void __cdecl wined3d_device_set_vs_resource_view(struct wined3d_device *device,
2478 UINT idx, struct wined3d_shader_resource_view *view);
2479 void __cdecl wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2480 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
2481 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2482 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
2483 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
2484 void __cdecl wined3d_device_update_sub_resource(struct wined3d_device *device, struct wined3d_resource *resource,
2485 unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
2486 unsigned int depth_pitch, unsigned int flags);
2487 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2488 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2489 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2491 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2492 unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette);
2493 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2494 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2495 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2496 void __cdecl wined3d_palette_apply_to_dc(const struct wined3d_palette *palette, HDC dc);
2497 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2498 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2499 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2501 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device, enum wined3d_query_type type,
2502 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query);
2503 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2504 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2505 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2506 void * __cdecl wined3d_query_get_parent(const struct wined3d_query *query);
2507 enum wined3d_query_type __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2508 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2509 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2511 static inline void wined3d_private_store_init(struct wined3d_private_store *store)
2513 list_init(&store->content);
2516 static inline struct wined3d_private_data *wined3d_private_store_get_private_data(
2517 const struct wined3d_private_store *store, const GUID *tag)
2519 struct wined3d_private_data *data;
2520 struct list *entry;
2522 LIST_FOR_EACH(entry, &store->content)
2524 data = LIST_ENTRY(entry, struct wined3d_private_data, entry);
2525 if (IsEqualGUID(&data->tag, tag))
2526 return data;
2528 return NULL;
2531 static inline void wined3d_private_store_free_private_data(struct wined3d_private_store *store,
2532 struct wined3d_private_data *entry)
2534 if (entry->flags & WINED3DSPD_IUNKNOWN)
2535 IUnknown_Release(entry->content.object);
2536 list_remove(&entry->entry);
2537 HeapFree(GetProcessHeap(), 0, entry);
2540 static inline void wined3d_private_store_cleanup(struct wined3d_private_store *store)
2542 struct wined3d_private_data *data;
2543 struct list *e1, *e2;
2545 LIST_FOR_EACH_SAFE(e1, e2, &store->content)
2547 data = LIST_ENTRY(e1, struct wined3d_private_data, entry);
2548 wined3d_private_store_free_private_data(store, data);
2552 static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_private_store *store,
2553 const GUID *guid, const void *data, DWORD data_size, DWORD flags)
2555 struct wined3d_private_data *d, *old;
2556 const void *ptr = data;
2558 if (flags & WINED3DSPD_IUNKNOWN)
2560 if (data_size != sizeof(IUnknown *))
2561 return WINED3DERR_INVALIDCALL;
2562 ptr = &data;
2565 if (!(d = HeapAlloc(GetProcessHeap(), 0,
2566 FIELD_OFFSET(struct wined3d_private_data, content.data[data_size]))))
2567 return E_OUTOFMEMORY;
2569 d->tag = *guid;
2570 d->flags = flags;
2571 d->size = data_size;
2573 memcpy(d->content.data, ptr, data_size);
2574 if (flags & WINED3DSPD_IUNKNOWN)
2575 IUnknown_AddRef(d->content.object);
2577 old = wined3d_private_store_get_private_data(store, guid);
2578 if (old)
2579 wined3d_private_store_free_private_data(store, old);
2580 list_add_tail(&store->content, &d->entry);
2582 return WINED3D_OK;
2585 HRESULT __cdecl wined3d_blend_state_create(struct wined3d_device *device,
2586 const struct wined3d_blend_state_desc *desc, void *parent,
2587 const struct wined3d_parent_ops *parent_ops, struct wined3d_blend_state **state);
2588 ULONG __cdecl wined3d_blend_state_decref(struct wined3d_blend_state *state);
2589 void * __cdecl wined3d_blend_state_get_parent(const struct wined3d_blend_state *state);
2590 ULONG __cdecl wined3d_blend_state_incref(struct wined3d_blend_state *state);
2592 HRESULT __cdecl wined3d_rasterizer_state_create(struct wined3d_device *device,
2593 const struct wined3d_rasterizer_state_desc *desc, void *parent,
2594 const struct wined3d_parent_ops *parent_ops, struct wined3d_rasterizer_state **state);
2595 ULONG __cdecl wined3d_rasterizer_state_decref(struct wined3d_rasterizer_state *state);
2596 void * __cdecl wined3d_rasterizer_state_get_parent(const struct wined3d_rasterizer_state *state);
2597 ULONG __cdecl wined3d_rasterizer_state_incref(struct wined3d_rasterizer_state *state);
2599 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2600 struct wined3d_resource_desc *desc);
2601 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2602 DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
2603 HRESULT __cdecl wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
2604 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2605 void __cdecl wined3d_resource_preload(struct wined3d_resource *resource);
2606 void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
2607 DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
2608 HRESULT __cdecl wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx);
2610 HRESULT __cdecl wined3d_rendertarget_view_create(const struct wined3d_view_desc *desc,
2611 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2612 struct wined3d_rendertarget_view **view);
2613 HRESULT __cdecl wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
2614 unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
2615 struct wined3d_rendertarget_view **view);
2616 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2617 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2618 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2619 void * __cdecl wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view);
2620 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2621 void __cdecl wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent);
2623 HRESULT __cdecl wined3d_sampler_create(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
2624 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler);
2625 ULONG __cdecl wined3d_sampler_decref(struct wined3d_sampler *sampler);
2626 void * __cdecl wined3d_sampler_get_parent(const struct wined3d_sampler *sampler);
2627 ULONG __cdecl wined3d_sampler_incref(struct wined3d_sampler *sampler);
2629 HRESULT __cdecl wined3d_shader_create_cs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2630 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2631 HRESULT __cdecl wined3d_shader_create_ds(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2632 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2633 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2634 const struct wined3d_stream_output_desc *so_desc, void *parent, const struct wined3d_parent_ops *parent_ops,
2635 struct wined3d_shader **shader);
2636 HRESULT __cdecl wined3d_shader_create_hs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2637 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2638 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2639 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2640 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2641 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2642 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2643 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2644 void *byte_code, UINT *byte_code_size);
2645 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2646 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2647 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2648 UINT start_idx, const float *src_data, UINT vector4f_count);
2650 HRESULT __cdecl wined3d_shader_resource_view_create(const struct wined3d_view_desc *desc,
2651 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2652 struct wined3d_shader_resource_view **view);
2653 ULONG __cdecl wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view);
2654 void __cdecl wined3d_shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view *view);
2655 void * __cdecl wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view);
2656 ULONG __cdecl wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view);
2658 void __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
2659 void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
2660 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
2661 enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
2662 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2663 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2665 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
2666 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2667 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2668 struct wined3d_texture * __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2669 UINT backbuffer_idx);
2670 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2671 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2672 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2673 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2674 struct wined3d_texture *dst_texture, unsigned int sub_resource_idx);
2675 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2676 struct wined3d_gamma_ramp *ramp);
2677 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2678 void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2679 struct wined3d_swapchain_desc *desc);
2680 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2681 struct wined3d_raster_status *raster_status);
2682 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2683 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain, const RECT *src_rect,
2684 const RECT *dst_rect, HWND dst_window_override, unsigned int swap_interval, DWORD flags);
2685 HRESULT __cdecl wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
2686 unsigned int width, unsigned int height, enum wined3d_format_id format_id,
2687 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality);
2688 HRESULT __cdecl wined3d_swapchain_resize_target(struct wined3d_swapchain *swapchain,
2689 const struct wined3d_display_mode *mode);
2690 HRESULT __cdecl wined3d_swapchain_set_fullscreen(struct wined3d_swapchain *swapchain,
2691 const struct wined3d_swapchain_desc *desc, const struct wined3d_display_mode *mode);
2692 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2693 DWORD flags, const struct wined3d_gamma_ramp *ramp);
2694 void __cdecl wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette);
2695 void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2697 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2698 UINT layer, const struct wined3d_box *dirty_region);
2699 HRESULT __cdecl wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned int dst_idx, const RECT *dst_rect_in,
2700 struct wined3d_texture *src_texture, unsigned int src_idx, const RECT *src_rect_in, DWORD flags,
2701 const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter);
2702 HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
2703 UINT layer_count, UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data,
2704 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2705 struct wined3d_texture * __cdecl wined3d_texture_from_resource(struct wined3d_resource *resource);
2706 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2707 HRESULT __cdecl wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc);
2708 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2709 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2710 HRESULT __cdecl wined3d_texture_get_overlay_position(const struct wined3d_texture *texture,
2711 unsigned int sub_resource_idx, LONG *x, LONG *y);
2712 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2713 void __cdecl wined3d_texture_get_pitch(const struct wined3d_texture *texture,
2714 unsigned int level, unsigned int *row_pitch, unsigned int *slice_pitch);
2715 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2716 HRESULT __cdecl wined3d_texture_get_sub_resource_desc(const struct wined3d_texture *texture,
2717 unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc);
2718 void * __cdecl wined3d_texture_get_sub_resource_parent(struct wined3d_texture *texture, unsigned int sub_resource_idx);
2719 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2720 HRESULT __cdecl wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc);
2721 HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
2722 DWORD flags, const struct wined3d_color_key *color_key);
2723 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2724 HRESULT __cdecl wined3d_texture_set_overlay_position(struct wined3d_texture *texture,
2725 unsigned int sub_resource_idx, LONG x, LONG y);
2726 void __cdecl wined3d_texture_set_sub_resource_parent(struct wined3d_texture *texture,
2727 unsigned int sub_resource_idx, void *parent);
2728 HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
2729 UINT width, UINT height, enum wined3d_format_id format_id,
2730 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
2731 void *mem, UINT pitch);
2732 HRESULT __cdecl wined3d_texture_update_overlay(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2733 const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
2734 const RECT *dst_rect, DWORD flags);
2736 HRESULT __cdecl wined3d_unordered_access_view_create(const struct wined3d_view_desc *desc,
2737 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2738 struct wined3d_unordered_access_view **view);
2739 ULONG __cdecl wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view *view);
2740 void * __cdecl wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view *view);
2741 ULONG __cdecl wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view *view);
2743 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2744 const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2745 const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2746 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2747 DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2748 struct wined3d_vertex_declaration **declaration);
2749 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2750 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2751 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2753 /* Return the integer base-2 logarithm of x. Undefined for x == 0. */
2754 static inline unsigned int wined3d_log2i(unsigned int x)
2756 #ifdef HAVE___BUILTIN_CLZ
2757 return __builtin_clz(x) ^ 0x1f;
2758 #else
2759 static const unsigned int l[] =
2761 ~0u, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
2762 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
2763 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2764 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2765 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2766 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2767 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2768 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2769 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2770 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2771 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2772 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2773 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2774 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2775 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2776 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2778 unsigned int i;
2780 return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
2781 #endif
2784 static inline void wined3d_box_set(struct wined3d_box *box, unsigned int left, unsigned int top,
2785 unsigned int right, unsigned int bottom, unsigned int front, unsigned int back)
2787 box->left = left;
2788 box->top = top;
2789 box->right = right;
2790 box->bottom = bottom;
2791 box->front = front;
2792 box->back = back;
2795 #endif /* __WINE_WINED3D_H */