wined3d: Store the blend factor as a struct wined3d_color.
[wine.git] / dlls / d3d11 / d3d11_private.h
blob771e923a5c1bf3d67c2da4c7e5bcd29c782b08b5
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D11_PRIVATE_H
20 #define __WINE_D3D11_PRIVATE_H
22 #include "wine/debug.h"
23 #include "wine/heap.h"
25 #include <assert.h>
27 #define COBJMACROS
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
31 #include "objbase.h"
33 #include "d3d11_4.h"
34 #ifdef D3D11_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/wined3d.h"
38 #include "wine/winedxgi.h"
39 #include "wine/rbtree.h"
41 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
42 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
43 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
44 #define TAG_AON9 MAKE_TAG('A', 'o', 'n', '9')
45 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
46 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
47 #define TAG_OSG5 MAKE_TAG('O', 'S', 'G', '5')
48 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
49 #define TAG_PCSG MAKE_TAG('P', 'C', 'S', 'G')
50 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
51 #define TAG_SHEX MAKE_TAG('S', 'H', 'E', 'X')
53 struct d3d_device;
55 /* TRACE helper functions */
56 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
57 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
58 const char *debug_float4(const float *values) DECLSPEC_HIDDEN;
60 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
61 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
62 void d3d11_primitive_topology_from_wined3d_primitive_type(enum wined3d_primitive_type primitive_type,
63 unsigned int patch_vertex_count, D3D11_PRIMITIVE_TOPOLOGY *topology) DECLSPEC_HIDDEN;
64 void wined3d_primitive_type_from_d3d11_primitive_topology(D3D11_PRIMITIVE_TOPOLOGY topology,
65 enum wined3d_primitive_type *type, unsigned int *patch_vertex_count) DECLSPEC_HIDDEN;
66 unsigned int wined3d_getdata_flags_from_d3d11_async_getdata_flags(unsigned int d3d11_flags) DECLSPEC_HIDDEN;
67 UINT d3d11_bind_flags_from_wined3d_usage(DWORD wined3d_usage) DECLSPEC_HIDDEN;
68 DWORD wined3d_usage_from_d3d11(UINT bind_flags, enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
69 struct wined3d_resource *wined3d_resource_from_d3d11_resource(ID3D11Resource *resource) DECLSPEC_HIDDEN;
70 struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
71 DWORD wined3d_map_flags_from_d3d11_map_type(D3D11_MAP map_type) DECLSPEC_HIDDEN;
72 DWORD wined3d_clear_flags_from_d3d11_clear_flags(UINT clear_flags) DECLSPEC_HIDDEN;
73 unsigned int wined3d_access_from_d3d11(D3D11_USAGE usage, UINT cpu_access) DECLSPEC_HIDDEN;
75 enum D3D11_USAGE d3d11_usage_from_d3d10_usage(enum D3D10_USAGE usage) DECLSPEC_HIDDEN;
76 enum D3D10_USAGE d3d10_usage_from_d3d11_usage(enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
77 UINT d3d11_bind_flags_from_d3d10_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN;
78 UINT d3d10_bind_flags_from_d3d11_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN;
79 UINT d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN;
80 UINT d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN;
81 UINT d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
82 UINT d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
84 BOOL validate_d3d11_resource_access_flags(D3D11_RESOURCE_DIMENSION resource_dimension,
85 D3D11_USAGE usage, UINT bind_flags, UINT cpu_access_flags,
86 D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN;
88 HRESULT d3d_get_private_data(struct wined3d_private_store *store,
89 REFGUID guid, UINT *data_size, void *data) DECLSPEC_HIDDEN;
90 HRESULT d3d_set_private_data(struct wined3d_private_store *store,
91 REFGUID guid, UINT data_size, const void *data) DECLSPEC_HIDDEN;
92 HRESULT d3d_set_private_data_interface(struct wined3d_private_store *store,
93 REFGUID guid, const IUnknown *object) DECLSPEC_HIDDEN;
95 static inline void read_dword(const char **ptr, DWORD *d)
97 memcpy(d, *ptr, sizeof(*d));
98 *ptr += sizeof(*d);
101 static inline BOOL require_space(size_t offset, size_t count, size_t size, size_t data_size)
103 return !count || (data_size - offset) / count >= size;
106 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
108 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
109 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
111 /* ID3D11Texture1D, ID3D10Texture1D */
112 struct d3d_texture1d
114 ID3D11Texture1D ID3D11Texture1D_iface;
115 ID3D10Texture1D ID3D10Texture1D_iface;
116 LONG refcount;
118 struct wined3d_private_store private_store;
119 IUnknown *dxgi_surface;
120 struct wined3d_texture *wined3d_texture;
121 D3D11_TEXTURE1D_DESC desc;
122 ID3D11Device2 *device;
125 HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DESC *desc,
126 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture1d **texture) DECLSPEC_HIDDEN;
127 struct d3d_texture1d *unsafe_impl_from_ID3D11Texture1D(ID3D11Texture1D *iface) DECLSPEC_HIDDEN;
128 struct d3d_texture1d *unsafe_impl_from_ID3D10Texture1D(ID3D10Texture1D *iface) DECLSPEC_HIDDEN;
130 /* ID3D11Texture2D, ID3D10Texture2D */
131 struct d3d_texture2d
133 ID3D11Texture2D ID3D11Texture2D_iface;
134 ID3D10Texture2D ID3D10Texture2D_iface;
135 LONG refcount;
137 struct wined3d_private_store private_store;
138 IUnknown *dxgi_surface;
139 struct wined3d_texture *wined3d_texture;
140 D3D11_TEXTURE2D_DESC desc;
141 ID3D11Device2 *device;
144 static inline struct d3d_texture2d *impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
146 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D11Texture2D_iface);
149 HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
150 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **texture) DECLSPEC_HIDDEN;
151 struct d3d_texture2d *unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D *iface) DECLSPEC_HIDDEN;
152 struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
154 /* ID3D11Texture3D, ID3D10Texture3D */
155 struct d3d_texture3d
157 ID3D11Texture3D ID3D11Texture3D_iface;
158 ID3D10Texture3D ID3D10Texture3D_iface;
159 LONG refcount;
161 struct wined3d_private_store private_store;
162 struct wined3d_texture *wined3d_texture;
163 D3D11_TEXTURE3D_DESC desc;
164 ID3D11Device2 *device;
167 HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc,
168 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture3d **texture) DECLSPEC_HIDDEN;
169 struct d3d_texture3d *unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D *iface) DECLSPEC_HIDDEN;
170 struct d3d_texture3d *unsafe_impl_from_ID3D10Texture3D(ID3D10Texture3D *iface) DECLSPEC_HIDDEN;
172 /* ID3D11Buffer, ID3D10Buffer */
173 struct d3d_buffer
175 ID3D11Buffer ID3D11Buffer_iface;
176 ID3D10Buffer ID3D10Buffer_iface;
177 LONG refcount;
179 struct wined3d_private_store private_store;
180 struct wined3d_buffer *wined3d_buffer;
181 D3D11_BUFFER_DESC desc;
182 ID3D11Device2 *device;
185 HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *desc,
186 const D3D11_SUBRESOURCE_DATA *data, struct d3d_buffer **buffer) DECLSPEC_HIDDEN;
187 struct d3d_buffer *unsafe_impl_from_ID3D11Buffer(ID3D11Buffer *iface) DECLSPEC_HIDDEN;
188 struct d3d_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
190 /* ID3D11DepthStencilView, ID3D10DepthStencilView */
191 struct d3d_depthstencil_view
193 ID3D11DepthStencilView ID3D11DepthStencilView_iface;
194 ID3D10DepthStencilView ID3D10DepthStencilView_iface;
195 LONG refcount;
197 struct wined3d_private_store private_store;
198 struct wined3d_rendertarget_view *wined3d_view;
199 D3D11_DEPTH_STENCIL_VIEW_DESC desc;
200 ID3D11Resource *resource;
201 ID3D11Device2 *device;
204 HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *resource,
205 const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, struct d3d_depthstencil_view **view) DECLSPEC_HIDDEN;
206 struct d3d_depthstencil_view *unsafe_impl_from_ID3D11DepthStencilView(ID3D11DepthStencilView *iface) DECLSPEC_HIDDEN;
207 struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
209 /* ID3D11RenderTargetView, ID3D10RenderTargetView */
210 struct d3d_rendertarget_view
212 ID3D11RenderTargetView ID3D11RenderTargetView_iface;
213 ID3D10RenderTargetView ID3D10RenderTargetView_iface;
214 LONG refcount;
216 struct wined3d_private_store private_store;
217 struct wined3d_rendertarget_view *wined3d_view;
218 D3D11_RENDER_TARGET_VIEW_DESC desc;
219 ID3D11Resource *resource;
220 ID3D11Device2 *device;
223 HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *resource,
224 const D3D11_RENDER_TARGET_VIEW_DESC *desc, struct d3d_rendertarget_view **view) DECLSPEC_HIDDEN;
225 struct d3d_rendertarget_view *unsafe_impl_from_ID3D11RenderTargetView(ID3D11RenderTargetView *iface) DECLSPEC_HIDDEN;
226 struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
228 /* ID3D11ShaderResourceView, ID3D10ShaderResourceView1 */
229 struct d3d_shader_resource_view
231 ID3D11ShaderResourceView ID3D11ShaderResourceView_iface;
232 ID3D10ShaderResourceView1 ID3D10ShaderResourceView1_iface;
233 LONG refcount;
235 struct wined3d_private_store private_store;
236 struct wined3d_shader_resource_view *wined3d_view;
237 D3D11_SHADER_RESOURCE_VIEW_DESC desc;
238 ID3D11Resource *resource;
239 ID3D11Device2 *device;
242 HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resource *resource,
243 const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, struct d3d_shader_resource_view **view) DECLSPEC_HIDDEN;
244 struct d3d_shader_resource_view *unsafe_impl_from_ID3D11ShaderResourceView(
245 ID3D11ShaderResourceView *iface) DECLSPEC_HIDDEN;
246 struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
247 ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
249 /* ID3D11UnorderedAccessView */
250 struct d3d11_unordered_access_view
252 ID3D11UnorderedAccessView ID3D11UnorderedAccessView_iface;
253 LONG refcount;
255 struct wined3d_private_store private_store;
256 struct wined3d_unordered_access_view *wined3d_view;
257 D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
258 ID3D11Resource *resource;
259 ID3D11Device2 *device;
262 HRESULT d3d11_unordered_access_view_create(struct d3d_device *device, ID3D11Resource *resource,
263 const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, struct d3d11_unordered_access_view **view) DECLSPEC_HIDDEN;
264 struct d3d11_unordered_access_view *unsafe_impl_from_ID3D11UnorderedAccessView(
265 ID3D11UnorderedAccessView *iface) DECLSPEC_HIDDEN;
267 /* ID3D11InputLayout, ID3D10InputLayout */
268 struct d3d_input_layout
270 ID3D11InputLayout ID3D11InputLayout_iface;
271 ID3D10InputLayout ID3D10InputLayout_iface;
272 LONG refcount;
274 struct wined3d_private_store private_store;
275 struct wined3d_vertex_declaration *wined3d_decl;
276 ID3D11Device2 *device;
279 HRESULT d3d_input_layout_create(struct d3d_device *device,
280 const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
281 const void *shader_byte_code, SIZE_T shader_byte_code_length,
282 struct d3d_input_layout **layout) DECLSPEC_HIDDEN;
283 struct d3d_input_layout *unsafe_impl_from_ID3D11InputLayout(ID3D11InputLayout *iface) DECLSPEC_HIDDEN;
284 struct d3d_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
286 /* ID3D11VertexShader, ID3D10VertexShader */
287 struct d3d_vertex_shader
289 ID3D11VertexShader ID3D11VertexShader_iface;
290 ID3D10VertexShader ID3D10VertexShader_iface;
291 LONG refcount;
293 struct wined3d_private_store private_store;
294 struct wined3d_shader *wined3d_shader;
295 ID3D11Device2 *device;
298 HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
299 struct d3d_vertex_shader **shader) DECLSPEC_HIDDEN;
300 struct d3d_vertex_shader *unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader *iface) DECLSPEC_HIDDEN;
301 struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
303 /* ID3D11HullShader */
304 struct d3d11_hull_shader
306 ID3D11HullShader ID3D11HullShader_iface;
307 LONG refcount;
309 struct wined3d_private_store private_store;
310 struct wined3d_shader *wined3d_shader;
311 ID3D11Device2 *device;
314 HRESULT d3d11_hull_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
315 struct d3d11_hull_shader **shader) DECLSPEC_HIDDEN;
316 struct d3d11_hull_shader *unsafe_impl_from_ID3D11HullShader(ID3D11HullShader *iface) DECLSPEC_HIDDEN;
318 /* ID3D11DomainShader */
319 struct d3d11_domain_shader
321 ID3D11DomainShader ID3D11DomainShader_iface;
322 LONG refcount;
324 struct wined3d_private_store private_store;
325 struct wined3d_shader *wined3d_shader;
326 ID3D11Device2 *device;
329 HRESULT d3d11_domain_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
330 struct d3d11_domain_shader **shader) DECLSPEC_HIDDEN;
331 struct d3d11_domain_shader *unsafe_impl_from_ID3D11DomainShader(ID3D11DomainShader *iface) DECLSPEC_HIDDEN;
333 /* ID3D11GeometryShader, ID3D10GeometryShader */
334 struct d3d_geometry_shader
336 ID3D11GeometryShader ID3D11GeometryShader_iface;
337 ID3D10GeometryShader ID3D10GeometryShader_iface;
338 LONG refcount;
340 struct wined3d_private_store private_store;
341 struct wined3d_shader *wined3d_shader;
342 ID3D11Device2 *device;
345 HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
346 const D3D11_SO_DECLARATION_ENTRY *so_entries, unsigned int so_entry_count,
347 const unsigned int *buffer_strides, unsigned int buffer_stride_count, unsigned int rasterizer_stream,
348 struct d3d_geometry_shader **shader) DECLSPEC_HIDDEN;
349 struct d3d_geometry_shader *unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader *iface) DECLSPEC_HIDDEN;
350 struct d3d_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
352 /* ID3D11PixelShader, ID3D10PixelShader */
353 struct d3d_pixel_shader
355 ID3D11PixelShader ID3D11PixelShader_iface;
356 ID3D10PixelShader ID3D10PixelShader_iface;
357 LONG refcount;
359 struct wined3d_private_store private_store;
360 struct wined3d_shader *wined3d_shader;
361 ID3D11Device2 *device;
364 HRESULT d3d_pixel_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
365 struct d3d_pixel_shader **shader) DECLSPEC_HIDDEN;
366 struct d3d_pixel_shader *unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader *iface) DECLSPEC_HIDDEN;
367 struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
369 /* ID3D11ComputeShader */
370 struct d3d11_compute_shader
372 ID3D11ComputeShader ID3D11ComputeShader_iface;
373 LONG refcount;
375 struct wined3d_private_store private_store;
376 struct wined3d_shader *wined3d_shader;
377 ID3D11Device2 *device;
380 HRESULT d3d11_compute_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
381 struct d3d11_compute_shader **shader) DECLSPEC_HIDDEN;
382 struct d3d11_compute_shader *unsafe_impl_from_ID3D11ComputeShader(ID3D11ComputeShader *iface) DECLSPEC_HIDDEN;
384 HRESULT shader_parse_signature(DWORD tag, const char *data, DWORD data_size,
385 struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
386 struct wined3d_shader_signature_element *shader_find_signature_element(const struct wined3d_shader_signature *s,
387 const char *semantic_name, unsigned int semantic_idx, unsigned int stream_idx) DECLSPEC_HIDDEN;
388 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
390 /* ID3D11ClassLinkage */
391 struct d3d11_class_linkage
393 ID3D11ClassLinkage ID3D11ClassLinkage_iface;
394 LONG refcount;
396 struct wined3d_private_store private_store;
397 ID3D11Device2 *device;
400 HRESULT d3d11_class_linkage_create(struct d3d_device *device,
401 struct d3d11_class_linkage **class_linkage) DECLSPEC_HIDDEN;
403 /* ID3D11BlendState, ID3D10BlendState1 */
404 struct d3d_blend_state
406 ID3D11BlendState ID3D11BlendState_iface;
407 ID3D10BlendState1 ID3D10BlendState1_iface;
408 LONG refcount;
410 struct wined3d_private_store private_store;
411 struct wined3d_blend_state *wined3d_state;
412 D3D11_BLEND_DESC desc;
413 struct wine_rb_entry entry;
414 ID3D11Device2 *device;
417 static inline struct d3d_blend_state *impl_from_ID3D11BlendState(ID3D11BlendState *iface)
419 return CONTAINING_RECORD(iface, struct d3d_blend_state, ID3D11BlendState_iface);
422 HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC *desc,
423 struct d3d_blend_state **state) DECLSPEC_HIDDEN;
424 struct d3d_blend_state *unsafe_impl_from_ID3D11BlendState(ID3D11BlendState *iface) DECLSPEC_HIDDEN;
425 struct d3d_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
427 /* ID3D11DepthStencilState, ID3D10DepthStencilState */
428 struct d3d_depthstencil_state
430 ID3D11DepthStencilState ID3D11DepthStencilState_iface;
431 ID3D10DepthStencilState ID3D10DepthStencilState_iface;
432 LONG refcount;
434 struct wined3d_private_store private_store;
435 D3D11_DEPTH_STENCIL_DESC desc;
436 struct wine_rb_entry entry;
437 ID3D11Device2 *device;
440 static inline struct d3d_depthstencil_state *impl_from_ID3D11DepthStencilState(ID3D11DepthStencilState *iface)
442 return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D11DepthStencilState_iface);
445 HRESULT d3d_depthstencil_state_create(struct d3d_device *device, const D3D11_DEPTH_STENCIL_DESC *desc,
446 struct d3d_depthstencil_state **state) DECLSPEC_HIDDEN;
447 struct d3d_depthstencil_state *unsafe_impl_from_ID3D11DepthStencilState(
448 ID3D11DepthStencilState *iface) DECLSPEC_HIDDEN;
449 struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
450 ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
452 /* ID3D11RasterizerState, ID3D10RasterizerState */
453 struct d3d_rasterizer_state
455 ID3D11RasterizerState ID3D11RasterizerState_iface;
456 ID3D10RasterizerState ID3D10RasterizerState_iface;
457 LONG refcount;
459 struct wined3d_private_store private_store;
460 struct wined3d_rasterizer_state *wined3d_state;
461 D3D11_RASTERIZER_DESC desc;
462 struct wine_rb_entry entry;
463 ID3D11Device2 *device;
466 HRESULT d3d_rasterizer_state_create(struct d3d_device *device, const D3D11_RASTERIZER_DESC *desc,
467 struct d3d_rasterizer_state **state) DECLSPEC_HIDDEN;
468 struct d3d_rasterizer_state *unsafe_impl_from_ID3D11RasterizerState(ID3D11RasterizerState *iface) DECLSPEC_HIDDEN;
469 struct d3d_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN;
471 /* ID3D11SamplerState, ID3D10SamplerState */
472 struct d3d_sampler_state
474 ID3D11SamplerState ID3D11SamplerState_iface;
475 ID3D10SamplerState ID3D10SamplerState_iface;
476 LONG refcount;
478 struct wined3d_private_store private_store;
479 struct wined3d_sampler *wined3d_sampler;
480 D3D11_SAMPLER_DESC desc;
481 struct wine_rb_entry entry;
482 ID3D11Device2 *device;
485 HRESULT d3d_sampler_state_create(struct d3d_device *device, const D3D11_SAMPLER_DESC *desc,
486 struct d3d_sampler_state **state) DECLSPEC_HIDDEN;
487 struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface) DECLSPEC_HIDDEN;
488 struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
490 /* ID3D11Query, ID3D10Query */
491 struct d3d_query
493 ID3D11Query ID3D11Query_iface;
494 ID3D10Query ID3D10Query_iface;
495 LONG refcount;
497 struct wined3d_private_store private_store;
498 struct wined3d_query *wined3d_query;
499 BOOL predicate;
500 D3D11_QUERY_DESC desc;
501 ID3D11Device2 *device;
504 HRESULT d3d_query_create(struct d3d_device *device, const D3D11_QUERY_DESC *desc, BOOL predicate,
505 struct d3d_query **query) DECLSPEC_HIDDEN;
506 struct d3d_query *unsafe_impl_from_ID3D11Query(ID3D11Query *iface) DECLSPEC_HIDDEN;
507 struct d3d_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HIDDEN;
508 struct d3d_query *unsafe_impl_from_ID3D11Asynchronous(ID3D11Asynchronous *iface) DECLSPEC_HIDDEN;
510 /* ID3D11DeviceContext - immediate context */
511 struct d3d11_immediate_context
513 ID3D11DeviceContext1 ID3D11DeviceContext1_iface;
514 LONG refcount;
516 struct wined3d_private_store private_store;
519 /* ID3D11Device, ID3D10Device1 */
520 struct d3d_device
522 IUnknown IUnknown_inner;
523 ID3D11Device2 ID3D11Device2_iface;
524 ID3D10Device1 ID3D10Device1_iface;
525 ID3D10Multithread ID3D10Multithread_iface;
526 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
527 IUnknown *outer_unk;
528 LONG refcount;
530 D3D_FEATURE_LEVEL feature_level;
532 struct d3d11_immediate_context immediate_context;
534 struct wined3d_device_parent device_parent;
535 struct wined3d_device *wined3d_device;
537 struct wine_rb_tree blend_states;
538 struct wine_rb_tree depthstencil_states;
539 struct wine_rb_tree rasterizer_states;
540 struct wine_rb_tree sampler_states;
542 struct d3d_depthstencil_state *depth_stencil_state;
543 UINT stencil_ref;
546 static inline struct d3d_device *impl_from_ID3D11Device2(ID3D11Device2 *iface)
548 return CONTAINING_RECORD(iface, struct d3d_device, ID3D11Device2_iface);
551 static inline struct d3d_device *impl_from_ID3D10Device(ID3D10Device1 *iface)
553 return CONTAINING_RECORD(iface, struct d3d_device, ID3D10Device1_iface);
556 void d3d_device_init(struct d3d_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
558 /* Layered device */
559 enum dxgi_device_layer_id
561 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
562 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
563 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
564 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
565 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
568 struct layer_get_size_args
570 DWORD unknown0;
571 DWORD unknown1;
572 DWORD *unknown2;
573 DWORD *unknown3;
574 IDXGIAdapter *adapter;
575 WORD interface_major;
576 WORD interface_minor;
577 WORD version_build;
578 WORD version_revision;
581 struct dxgi_device_layer
583 enum dxgi_device_layer_id id;
584 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
585 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
586 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
587 void *device_object, REFIID riid, void **device_layer);
590 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
591 unsigned int flags, const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count, void **device);
592 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
594 #endif /* __WINE_D3D11_PRIVATE_H */