2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D11_PRIVATE_H
20 #define __WINE_D3D11_PRIVATE_H
22 #include "wine/debug.h"
23 #include "wine/heap.h"
34 #ifdef D3D11_INIT_GUID
37 #include "wine/wined3d.h"
38 #include "wine/winedxgi.h"
39 #include "wine/rbtree.h"
41 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
42 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
43 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
44 #define TAG_AON9 MAKE_TAG('A', 'o', 'n', '9')
45 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
46 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
47 #define TAG_OSG5 MAKE_TAG('O', 'S', 'G', '5')
48 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
49 #define TAG_PCSG MAKE_TAG('P', 'C', 'S', 'G')
50 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
51 #define TAG_SHEX MAKE_TAG('S', 'H', 'E', 'X')
55 /* TRACE helper functions */
56 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology
) DECLSPEC_HIDDEN
;
57 const char *debug_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
58 const char *debug_float4(const float *values
) DECLSPEC_HIDDEN
;
60 DXGI_FORMAT
dxgi_format_from_wined3dformat(enum wined3d_format_id format
) DECLSPEC_HIDDEN
;
61 enum wined3d_format_id
wined3dformat_from_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
62 void d3d11_primitive_topology_from_wined3d_primitive_type(enum wined3d_primitive_type primitive_type
,
63 unsigned int patch_vertex_count
, D3D11_PRIMITIVE_TOPOLOGY
*topology
) DECLSPEC_HIDDEN
;
64 void wined3d_primitive_type_from_d3d11_primitive_topology(D3D11_PRIMITIVE_TOPOLOGY topology
,
65 enum wined3d_primitive_type
*type
, unsigned int *patch_vertex_count
) DECLSPEC_HIDDEN
;
66 unsigned int wined3d_getdata_flags_from_d3d11_async_getdata_flags(unsigned int d3d11_flags
) DECLSPEC_HIDDEN
;
67 UINT
d3d11_bind_flags_from_wined3d_usage(DWORD wined3d_usage
) DECLSPEC_HIDDEN
;
68 DWORD
wined3d_usage_from_d3d11(UINT bind_flags
, enum D3D11_USAGE usage
) DECLSPEC_HIDDEN
;
69 struct wined3d_resource
*wined3d_resource_from_d3d11_resource(ID3D11Resource
*resource
) DECLSPEC_HIDDEN
;
70 struct wined3d_resource
*wined3d_resource_from_d3d10_resource(ID3D10Resource
*resource
) DECLSPEC_HIDDEN
;
71 DWORD
wined3d_map_flags_from_d3d11_map_type(D3D11_MAP map_type
) DECLSPEC_HIDDEN
;
72 DWORD
wined3d_clear_flags_from_d3d11_clear_flags(UINT clear_flags
) DECLSPEC_HIDDEN
;
73 unsigned int wined3d_access_from_d3d11(D3D11_USAGE usage
, UINT cpu_access
) DECLSPEC_HIDDEN
;
75 enum D3D11_USAGE
d3d11_usage_from_d3d10_usage(enum D3D10_USAGE usage
) DECLSPEC_HIDDEN
;
76 enum D3D10_USAGE
d3d10_usage_from_d3d11_usage(enum D3D11_USAGE usage
) DECLSPEC_HIDDEN
;
77 UINT
d3d11_bind_flags_from_d3d10_bind_flags(UINT bind_flags
) DECLSPEC_HIDDEN
;
78 UINT
d3d10_bind_flags_from_d3d11_bind_flags(UINT bind_flags
) DECLSPEC_HIDDEN
;
79 UINT
d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(UINT cpu_access_flags
) DECLSPEC_HIDDEN
;
80 UINT
d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(UINT cpu_access_flags
) DECLSPEC_HIDDEN
;
81 UINT
d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(UINT resource_misc_flags
) DECLSPEC_HIDDEN
;
82 UINT
d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc_flags
) DECLSPEC_HIDDEN
;
84 BOOL
validate_d3d11_resource_access_flags(D3D11_RESOURCE_DIMENSION resource_dimension
,
85 D3D11_USAGE usage
, UINT bind_flags
, UINT cpu_access_flags
,
86 D3D_FEATURE_LEVEL feature_level
) DECLSPEC_HIDDEN
;
88 HRESULT
d3d_get_private_data(struct wined3d_private_store
*store
,
89 REFGUID guid
, UINT
*data_size
, void *data
) DECLSPEC_HIDDEN
;
90 HRESULT
d3d_set_private_data(struct wined3d_private_store
*store
,
91 REFGUID guid
, UINT data_size
, const void *data
) DECLSPEC_HIDDEN
;
92 HRESULT
d3d_set_private_data_interface(struct wined3d_private_store
*store
,
93 REFGUID guid
, const IUnknown
*object
) DECLSPEC_HIDDEN
;
95 static inline void read_dword(const char **ptr
, DWORD
*d
)
97 memcpy(d
, *ptr
, sizeof(*d
));
101 static inline BOOL
require_space(size_t offset
, size_t count
, size_t size
, size_t data_size
)
103 return !count
|| (data_size
- offset
) / count
>= size
;
106 void skip_dword_unknown(const char **ptr
, unsigned int count
) DECLSPEC_HIDDEN
;
108 HRESULT
parse_dxbc(const char *data
, SIZE_T data_size
,
109 HRESULT (*chunk_handler
)(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
), void *ctx
) DECLSPEC_HIDDEN
;
111 /* ID3D11Texture1D, ID3D10Texture1D */
114 ID3D11Texture1D ID3D11Texture1D_iface
;
115 ID3D10Texture1D ID3D10Texture1D_iface
;
118 struct wined3d_private_store private_store
;
119 IUnknown
*dxgi_surface
;
120 struct wined3d_texture
*wined3d_texture
;
121 D3D11_TEXTURE1D_DESC desc
;
122 ID3D11Device2
*device
;
125 HRESULT
d3d_texture1d_create(struct d3d_device
*device
, const D3D11_TEXTURE1D_DESC
*desc
,
126 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_texture1d
**texture
) DECLSPEC_HIDDEN
;
127 struct d3d_texture1d
*unsafe_impl_from_ID3D11Texture1D(ID3D11Texture1D
*iface
) DECLSPEC_HIDDEN
;
128 struct d3d_texture1d
*unsafe_impl_from_ID3D10Texture1D(ID3D10Texture1D
*iface
) DECLSPEC_HIDDEN
;
130 /* ID3D11Texture2D, ID3D10Texture2D */
133 ID3D11Texture2D ID3D11Texture2D_iface
;
134 ID3D10Texture2D ID3D10Texture2D_iface
;
137 struct wined3d_private_store private_store
;
138 IUnknown
*dxgi_surface
;
139 struct wined3d_texture
*wined3d_texture
;
140 D3D11_TEXTURE2D_DESC desc
;
141 ID3D11Device2
*device
;
144 static inline struct d3d_texture2d
*impl_from_ID3D11Texture2D(ID3D11Texture2D
*iface
)
146 return CONTAINING_RECORD(iface
, struct d3d_texture2d
, ID3D11Texture2D_iface
);
149 HRESULT
d3d_texture2d_create(struct d3d_device
*device
, const D3D11_TEXTURE2D_DESC
*desc
,
150 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_texture2d
**texture
) DECLSPEC_HIDDEN
;
151 struct d3d_texture2d
*unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D
*iface
) DECLSPEC_HIDDEN
;
152 struct d3d_texture2d
*unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D
*iface
) DECLSPEC_HIDDEN
;
154 /* ID3D11Texture3D, ID3D10Texture3D */
157 ID3D11Texture3D ID3D11Texture3D_iface
;
158 ID3D10Texture3D ID3D10Texture3D_iface
;
161 struct wined3d_private_store private_store
;
162 struct wined3d_texture
*wined3d_texture
;
163 D3D11_TEXTURE3D_DESC desc
;
164 ID3D11Device2
*device
;
167 HRESULT
d3d_texture3d_create(struct d3d_device
*device
, const D3D11_TEXTURE3D_DESC
*desc
,
168 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_texture3d
**texture
) DECLSPEC_HIDDEN
;
169 struct d3d_texture3d
*unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D
*iface
) DECLSPEC_HIDDEN
;
170 struct d3d_texture3d
*unsafe_impl_from_ID3D10Texture3D(ID3D10Texture3D
*iface
) DECLSPEC_HIDDEN
;
172 /* ID3D11Buffer, ID3D10Buffer */
175 ID3D11Buffer ID3D11Buffer_iface
;
176 ID3D10Buffer ID3D10Buffer_iface
;
179 struct wined3d_private_store private_store
;
180 struct wined3d_buffer
*wined3d_buffer
;
181 D3D11_BUFFER_DESC desc
;
182 ID3D11Device2
*device
;
185 HRESULT
d3d_buffer_create(struct d3d_device
*device
, const D3D11_BUFFER_DESC
*desc
,
186 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_buffer
**buffer
) DECLSPEC_HIDDEN
;
187 struct d3d_buffer
*unsafe_impl_from_ID3D11Buffer(ID3D11Buffer
*iface
) DECLSPEC_HIDDEN
;
188 struct d3d_buffer
*unsafe_impl_from_ID3D10Buffer(ID3D10Buffer
*iface
) DECLSPEC_HIDDEN
;
190 /* ID3D11DepthStencilView, ID3D10DepthStencilView */
191 struct d3d_depthstencil_view
193 ID3D11DepthStencilView ID3D11DepthStencilView_iface
;
194 ID3D10DepthStencilView ID3D10DepthStencilView_iface
;
197 struct wined3d_private_store private_store
;
198 struct wined3d_rendertarget_view
*wined3d_view
;
199 D3D11_DEPTH_STENCIL_VIEW_DESC desc
;
200 ID3D11Resource
*resource
;
201 ID3D11Device2
*device
;
204 HRESULT
d3d_depthstencil_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
205 const D3D11_DEPTH_STENCIL_VIEW_DESC
*desc
, struct d3d_depthstencil_view
**view
) DECLSPEC_HIDDEN
;
206 struct d3d_depthstencil_view
*unsafe_impl_from_ID3D11DepthStencilView(ID3D11DepthStencilView
*iface
) DECLSPEC_HIDDEN
;
207 struct d3d_depthstencil_view
*unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView
*iface
) DECLSPEC_HIDDEN
;
209 /* ID3D11RenderTargetView, ID3D10RenderTargetView */
210 struct d3d_rendertarget_view
212 ID3D11RenderTargetView ID3D11RenderTargetView_iface
;
213 ID3D10RenderTargetView ID3D10RenderTargetView_iface
;
216 struct wined3d_private_store private_store
;
217 struct wined3d_rendertarget_view
*wined3d_view
;
218 D3D11_RENDER_TARGET_VIEW_DESC desc
;
219 ID3D11Resource
*resource
;
220 ID3D11Device2
*device
;
223 HRESULT
d3d_rendertarget_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
224 const D3D11_RENDER_TARGET_VIEW_DESC
*desc
, struct d3d_rendertarget_view
**view
) DECLSPEC_HIDDEN
;
225 struct d3d_rendertarget_view
*unsafe_impl_from_ID3D11RenderTargetView(ID3D11RenderTargetView
*iface
) DECLSPEC_HIDDEN
;
226 struct d3d_rendertarget_view
*unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView
*iface
) DECLSPEC_HIDDEN
;
228 /* ID3D11ShaderResourceView, ID3D10ShaderResourceView1 */
229 struct d3d_shader_resource_view
231 ID3D11ShaderResourceView ID3D11ShaderResourceView_iface
;
232 ID3D10ShaderResourceView1 ID3D10ShaderResourceView1_iface
;
235 struct wined3d_private_store private_store
;
236 struct wined3d_shader_resource_view
*wined3d_view
;
237 D3D11_SHADER_RESOURCE_VIEW_DESC desc
;
238 ID3D11Resource
*resource
;
239 ID3D11Device2
*device
;
242 HRESULT
d3d_shader_resource_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
243 const D3D11_SHADER_RESOURCE_VIEW_DESC
*desc
, struct d3d_shader_resource_view
**view
) DECLSPEC_HIDDEN
;
244 struct d3d_shader_resource_view
*unsafe_impl_from_ID3D11ShaderResourceView(
245 ID3D11ShaderResourceView
*iface
) DECLSPEC_HIDDEN
;
246 struct d3d_shader_resource_view
*unsafe_impl_from_ID3D10ShaderResourceView(
247 ID3D10ShaderResourceView
*iface
) DECLSPEC_HIDDEN
;
249 /* ID3D11UnorderedAccessView */
250 struct d3d11_unordered_access_view
252 ID3D11UnorderedAccessView ID3D11UnorderedAccessView_iface
;
255 struct wined3d_private_store private_store
;
256 struct wined3d_unordered_access_view
*wined3d_view
;
257 D3D11_UNORDERED_ACCESS_VIEW_DESC desc
;
258 ID3D11Resource
*resource
;
259 ID3D11Device2
*device
;
262 HRESULT
d3d11_unordered_access_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
263 const D3D11_UNORDERED_ACCESS_VIEW_DESC
*desc
, struct d3d11_unordered_access_view
**view
) DECLSPEC_HIDDEN
;
264 struct d3d11_unordered_access_view
*unsafe_impl_from_ID3D11UnorderedAccessView(
265 ID3D11UnorderedAccessView
*iface
) DECLSPEC_HIDDEN
;
267 /* ID3D11InputLayout, ID3D10InputLayout */
268 struct d3d_input_layout
270 ID3D11InputLayout ID3D11InputLayout_iface
;
271 ID3D10InputLayout ID3D10InputLayout_iface
;
274 struct wined3d_private_store private_store
;
275 struct wined3d_vertex_declaration
*wined3d_decl
;
276 ID3D11Device2
*device
;
279 HRESULT
d3d_input_layout_create(struct d3d_device
*device
,
280 const D3D11_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
281 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
282 struct d3d_input_layout
**layout
) DECLSPEC_HIDDEN
;
283 struct d3d_input_layout
*unsafe_impl_from_ID3D11InputLayout(ID3D11InputLayout
*iface
) DECLSPEC_HIDDEN
;
284 struct d3d_input_layout
*unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout
*iface
) DECLSPEC_HIDDEN
;
286 /* ID3D11VertexShader, ID3D10VertexShader */
287 struct d3d_vertex_shader
289 ID3D11VertexShader ID3D11VertexShader_iface
;
290 ID3D10VertexShader ID3D10VertexShader_iface
;
293 struct wined3d_private_store private_store
;
294 struct wined3d_shader
*wined3d_shader
;
295 ID3D11Device2
*device
;
298 HRESULT
d3d_vertex_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
299 struct d3d_vertex_shader
**shader
) DECLSPEC_HIDDEN
;
300 struct d3d_vertex_shader
*unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader
*iface
) DECLSPEC_HIDDEN
;
301 struct d3d_vertex_shader
*unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader
*iface
) DECLSPEC_HIDDEN
;
303 /* ID3D11HullShader */
304 struct d3d11_hull_shader
306 ID3D11HullShader ID3D11HullShader_iface
;
309 struct wined3d_private_store private_store
;
310 struct wined3d_shader
*wined3d_shader
;
311 ID3D11Device2
*device
;
314 HRESULT
d3d11_hull_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
315 struct d3d11_hull_shader
**shader
) DECLSPEC_HIDDEN
;
316 struct d3d11_hull_shader
*unsafe_impl_from_ID3D11HullShader(ID3D11HullShader
*iface
) DECLSPEC_HIDDEN
;
318 /* ID3D11DomainShader */
319 struct d3d11_domain_shader
321 ID3D11DomainShader ID3D11DomainShader_iface
;
324 struct wined3d_private_store private_store
;
325 struct wined3d_shader
*wined3d_shader
;
326 ID3D11Device2
*device
;
329 HRESULT
d3d11_domain_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
330 struct d3d11_domain_shader
**shader
) DECLSPEC_HIDDEN
;
331 struct d3d11_domain_shader
*unsafe_impl_from_ID3D11DomainShader(ID3D11DomainShader
*iface
) DECLSPEC_HIDDEN
;
333 /* ID3D11GeometryShader, ID3D10GeometryShader */
334 struct d3d_geometry_shader
336 ID3D11GeometryShader ID3D11GeometryShader_iface
;
337 ID3D10GeometryShader ID3D10GeometryShader_iface
;
340 struct wined3d_private_store private_store
;
341 struct wined3d_shader
*wined3d_shader
;
342 ID3D11Device2
*device
;
345 HRESULT
d3d_geometry_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
346 const D3D11_SO_DECLARATION_ENTRY
*so_entries
, unsigned int so_entry_count
,
347 const unsigned int *buffer_strides
, unsigned int buffer_stride_count
, unsigned int rasterizer_stream
,
348 struct d3d_geometry_shader
**shader
) DECLSPEC_HIDDEN
;
349 struct d3d_geometry_shader
*unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader
*iface
) DECLSPEC_HIDDEN
;
350 struct d3d_geometry_shader
*unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader
*iface
) DECLSPEC_HIDDEN
;
352 /* ID3D11PixelShader, ID3D10PixelShader */
353 struct d3d_pixel_shader
355 ID3D11PixelShader ID3D11PixelShader_iface
;
356 ID3D10PixelShader ID3D10PixelShader_iface
;
359 struct wined3d_private_store private_store
;
360 struct wined3d_shader
*wined3d_shader
;
361 ID3D11Device2
*device
;
364 HRESULT
d3d_pixel_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
365 struct d3d_pixel_shader
**shader
) DECLSPEC_HIDDEN
;
366 struct d3d_pixel_shader
*unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader
*iface
) DECLSPEC_HIDDEN
;
367 struct d3d_pixel_shader
*unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader
*iface
) DECLSPEC_HIDDEN
;
369 /* ID3D11ComputeShader */
370 struct d3d11_compute_shader
372 ID3D11ComputeShader ID3D11ComputeShader_iface
;
375 struct wined3d_private_store private_store
;
376 struct wined3d_shader
*wined3d_shader
;
377 ID3D11Device2
*device
;
380 HRESULT
d3d11_compute_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
381 struct d3d11_compute_shader
**shader
) DECLSPEC_HIDDEN
;
382 struct d3d11_compute_shader
*unsafe_impl_from_ID3D11ComputeShader(ID3D11ComputeShader
*iface
) DECLSPEC_HIDDEN
;
384 HRESULT
shader_parse_signature(DWORD tag
, const char *data
, DWORD data_size
,
385 struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
386 struct wined3d_shader_signature_element
*shader_find_signature_element(const struct wined3d_shader_signature
*s
,
387 const char *semantic_name
, unsigned int semantic_idx
, unsigned int stream_idx
) DECLSPEC_HIDDEN
;
388 void shader_free_signature(struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
390 /* ID3D11ClassLinkage */
391 struct d3d11_class_linkage
393 ID3D11ClassLinkage ID3D11ClassLinkage_iface
;
396 struct wined3d_private_store private_store
;
397 ID3D11Device2
*device
;
400 HRESULT
d3d11_class_linkage_create(struct d3d_device
*device
,
401 struct d3d11_class_linkage
**class_linkage
) DECLSPEC_HIDDEN
;
403 /* ID3D11BlendState, ID3D10BlendState1 */
404 struct d3d_blend_state
406 ID3D11BlendState ID3D11BlendState_iface
;
407 ID3D10BlendState1 ID3D10BlendState1_iface
;
410 struct wined3d_private_store private_store
;
411 struct wined3d_blend_state
*wined3d_state
;
412 D3D11_BLEND_DESC desc
;
413 struct wine_rb_entry entry
;
414 ID3D11Device2
*device
;
417 static inline struct d3d_blend_state
*impl_from_ID3D11BlendState(ID3D11BlendState
*iface
)
419 return CONTAINING_RECORD(iface
, struct d3d_blend_state
, ID3D11BlendState_iface
);
422 HRESULT
d3d_blend_state_create(struct d3d_device
*device
, const D3D11_BLEND_DESC
*desc
,
423 struct d3d_blend_state
**state
) DECLSPEC_HIDDEN
;
424 struct d3d_blend_state
*unsafe_impl_from_ID3D11BlendState(ID3D11BlendState
*iface
) DECLSPEC_HIDDEN
;
425 struct d3d_blend_state
*unsafe_impl_from_ID3D10BlendState(ID3D10BlendState
*iface
) DECLSPEC_HIDDEN
;
427 /* ID3D11DepthStencilState, ID3D10DepthStencilState */
428 struct d3d_depthstencil_state
430 ID3D11DepthStencilState ID3D11DepthStencilState_iface
;
431 ID3D10DepthStencilState ID3D10DepthStencilState_iface
;
434 struct wined3d_private_store private_store
;
435 D3D11_DEPTH_STENCIL_DESC desc
;
436 struct wine_rb_entry entry
;
437 ID3D11Device2
*device
;
440 static inline struct d3d_depthstencil_state
*impl_from_ID3D11DepthStencilState(ID3D11DepthStencilState
*iface
)
442 return CONTAINING_RECORD(iface
, struct d3d_depthstencil_state
, ID3D11DepthStencilState_iface
);
445 HRESULT
d3d_depthstencil_state_create(struct d3d_device
*device
, const D3D11_DEPTH_STENCIL_DESC
*desc
,
446 struct d3d_depthstencil_state
**state
) DECLSPEC_HIDDEN
;
447 struct d3d_depthstencil_state
*unsafe_impl_from_ID3D11DepthStencilState(
448 ID3D11DepthStencilState
*iface
) DECLSPEC_HIDDEN
;
449 struct d3d_depthstencil_state
*unsafe_impl_from_ID3D10DepthStencilState(
450 ID3D10DepthStencilState
*iface
) DECLSPEC_HIDDEN
;
452 /* ID3D11RasterizerState, ID3D10RasterizerState */
453 struct d3d_rasterizer_state
455 ID3D11RasterizerState ID3D11RasterizerState_iface
;
456 ID3D10RasterizerState ID3D10RasterizerState_iface
;
459 struct wined3d_private_store private_store
;
460 struct wined3d_rasterizer_state
*wined3d_state
;
461 D3D11_RASTERIZER_DESC desc
;
462 struct wine_rb_entry entry
;
463 ID3D11Device2
*device
;
466 HRESULT
d3d_rasterizer_state_create(struct d3d_device
*device
, const D3D11_RASTERIZER_DESC
*desc
,
467 struct d3d_rasterizer_state
**state
) DECLSPEC_HIDDEN
;
468 struct d3d_rasterizer_state
*unsafe_impl_from_ID3D11RasterizerState(ID3D11RasterizerState
*iface
) DECLSPEC_HIDDEN
;
469 struct d3d_rasterizer_state
*unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState
*iface
) DECLSPEC_HIDDEN
;
471 /* ID3D11SamplerState, ID3D10SamplerState */
472 struct d3d_sampler_state
474 ID3D11SamplerState ID3D11SamplerState_iface
;
475 ID3D10SamplerState ID3D10SamplerState_iface
;
478 struct wined3d_private_store private_store
;
479 struct wined3d_sampler
*wined3d_sampler
;
480 D3D11_SAMPLER_DESC desc
;
481 struct wine_rb_entry entry
;
482 ID3D11Device2
*device
;
485 HRESULT
d3d_sampler_state_create(struct d3d_device
*device
, const D3D11_SAMPLER_DESC
*desc
,
486 struct d3d_sampler_state
**state
) DECLSPEC_HIDDEN
;
487 struct d3d_sampler_state
*unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState
*iface
) DECLSPEC_HIDDEN
;
488 struct d3d_sampler_state
*unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState
*iface
) DECLSPEC_HIDDEN
;
490 /* ID3D11Query, ID3D10Query */
493 ID3D11Query ID3D11Query_iface
;
494 ID3D10Query ID3D10Query_iface
;
497 struct wined3d_private_store private_store
;
498 struct wined3d_query
*wined3d_query
;
500 D3D11_QUERY_DESC desc
;
501 ID3D11Device2
*device
;
504 HRESULT
d3d_query_create(struct d3d_device
*device
, const D3D11_QUERY_DESC
*desc
, BOOL predicate
,
505 struct d3d_query
**query
) DECLSPEC_HIDDEN
;
506 struct d3d_query
*unsafe_impl_from_ID3D11Query(ID3D11Query
*iface
) DECLSPEC_HIDDEN
;
507 struct d3d_query
*unsafe_impl_from_ID3D10Query(ID3D10Query
*iface
) DECLSPEC_HIDDEN
;
508 struct d3d_query
*unsafe_impl_from_ID3D11Asynchronous(ID3D11Asynchronous
*iface
) DECLSPEC_HIDDEN
;
510 /* ID3D11DeviceContext - immediate context */
511 struct d3d11_immediate_context
513 ID3D11DeviceContext1 ID3D11DeviceContext1_iface
;
516 struct wined3d_private_store private_store
;
519 /* ID3D11Device, ID3D10Device1 */
522 IUnknown IUnknown_inner
;
523 ID3D11Device2 ID3D11Device2_iface
;
524 ID3D10Device1 ID3D10Device1_iface
;
525 ID3D10Multithread ID3D10Multithread_iface
;
526 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface
;
530 D3D_FEATURE_LEVEL feature_level
;
532 struct d3d11_immediate_context immediate_context
;
534 struct wined3d_device_parent device_parent
;
535 struct wined3d_device
*wined3d_device
;
537 struct wine_rb_tree blend_states
;
538 struct wine_rb_tree depthstencil_states
;
539 struct wine_rb_tree rasterizer_states
;
540 struct wine_rb_tree sampler_states
;
542 struct d3d_depthstencil_state
*depth_stencil_state
;
546 static inline struct d3d_device
*impl_from_ID3D11Device2(ID3D11Device2
*iface
)
548 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D11Device2_iface
);
551 static inline struct d3d_device
*impl_from_ID3D10Device(ID3D10Device1
*iface
)
553 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D10Device1_iface
);
556 void d3d_device_init(struct d3d_device
*device
, void *outer_unknown
) DECLSPEC_HIDDEN
;
559 enum dxgi_device_layer_id
561 DXGI_DEVICE_LAYER_DEBUG1
= 0x8,
562 DXGI_DEVICE_LAYER_THREAD_SAFE
= 0x10,
563 DXGI_DEVICE_LAYER_DEBUG2
= 0x20,
564 DXGI_DEVICE_LAYER_SWITCH_TO_REF
= 0x30,
565 DXGI_DEVICE_LAYER_D3D10_DEVICE
= 0xffffffff,
568 struct layer_get_size_args
574 IDXGIAdapter
*adapter
;
575 WORD interface_major
;
576 WORD interface_minor
;
578 WORD version_revision
;
581 struct dxgi_device_layer
583 enum dxgi_device_layer_id id
;
584 HRESULT (WINAPI
*init
)(enum dxgi_device_layer_id id
, DWORD
*count
, DWORD
*values
);
585 UINT (WINAPI
*get_size
)(enum dxgi_device_layer_id id
, struct layer_get_size_args
*args
, DWORD unknown0
);
586 HRESULT (WINAPI
*create
)(enum dxgi_device_layer_id id
, void **layer_base
, DWORD unknown0
,
587 void *device_object
, REFIID riid
, void **device_layer
);
590 HRESULT WINAPI
DXGID3D10CreateDevice(HMODULE d3d10core
, IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
591 unsigned int flags
, const D3D_FEATURE_LEVEL
*feature_levels
, unsigned int level_count
, void **device
);
592 HRESULT WINAPI
DXGID3D10RegisterLayers(const struct dxgi_device_layer
*layers
, UINT layer_count
);
594 #endif /* __WINE_D3D11_PRIVATE_H */