wined3d: Store the EXT_fbo "renderbuffers" list in the texture instead of the surface.
[wine.git] / dlls / rpcrt4 / tests / server_defines.h
blob51f934f2488b2bc344bdce4a475a744d4fa07a2a
1 /*
2 * Constants shared between server.c and server.idl
4 * Copyright (C) Google 2007 (Dan Hipschman)
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 /* sun_t case values */
22 #define SUN_I 10
23 #define SUN_F1 -2
24 #define SUN_F2 7
25 #define SUN_PI 399
27 /* test_list_t case values */
28 #define TL_NULL 0
29 #define TL_LIST 1
31 /* encu_t case values */
32 #define ENCU_I 27
33 #define ENCU_F 0