wined3d: Store the EXT_fbo "renderbuffers" list in the texture instead of the surface.
[wine.git] / dlls / atl90 / Makefile.in
blobd3aebe6883f33d88bd140f27795ca814b9074fd5
1 MODULE = atl90.dll
2 IMPORTS = oleaut32 user32 ole32 gdi32 advapi32 uuid shlwapi
3 EXTRADEFS = -D_ATL_VER=_ATL_VER_90
4 PARENTSRC = ../atl
6 C_SRCS = \
7 atl.c \
8 atl_ax.c \
9 registrar.c
11 IDL_SRCS = atl_lib.idl
13 RC_SRCS = atl90.rc