wined3d: Store the EXT_fbo "renderbuffers" list in the texture instead of the surface.
[wine.git] / dlls / api-ms-win-core-toolhelp-l1-1-0 / Makefile.in
blob50368cb321e534665d6acbe9be991e43c0bbde88
1 MODULE = api-ms-win-core-toolhelp-l1-1-0.dll