server: Create the initial thread as a separate request.
[wine.git] / dlls / wined3d / directx.c
blobb6c6ecba41072e43451e21829ca4dad9240b397a
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include "wined3d_private.h"
28 #include "winternl.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
32 #define DEFAULT_REFRESH_RATE 0
34 enum wined3d_driver_model
36 DRIVER_MODEL_GENERIC,
37 DRIVER_MODEL_WIN9X,
38 DRIVER_MODEL_NT40,
39 DRIVER_MODEL_NT5X,
40 DRIVER_MODEL_NT6X
43 /* The d3d device ID */
44 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
46 /**********************************************************
47 * Utility functions follow
48 **********************************************************/
50 const struct min_lookup minMipLookup[] =
52 /* NONE POINT LINEAR */
53 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
54 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
55 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
58 const GLenum magLookup[] =
60 /* NONE POINT LINEAR */
61 GL_NEAREST, GL_NEAREST, GL_LINEAR,
64 /* Adjust the amount of used texture memory */
65 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
67 adapter->vram_bytes_used += amount;
68 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
69 wine_dbgstr_longlong(amount),
70 wine_dbgstr_longlong(adapter->vram_bytes_used));
71 return adapter->vram_bytes_used;
74 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
76 heap_free(adapter->formats);
77 heap_free(adapter->cfgs);
80 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
82 ULONG refcount = InterlockedIncrement(&wined3d->ref);
84 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
86 return refcount;
89 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
91 ULONG refcount = InterlockedDecrement(&wined3d->ref);
93 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
95 if (!refcount)
97 unsigned int i;
99 for (i = 0; i < wined3d->adapter_count; ++i)
101 wined3d_adapter_cleanup(&wined3d->adapters[i]);
103 heap_free(wined3d);
106 return refcount;
109 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
110 * reporting a driver version is moot because we are not the Windows driver, and we have different
111 * bugs, features, etc.
113 * The driver version has the form "x.y.z.w".
115 * "x" is the Windows version the driver is meant for:
116 * 4 -> 95/98/NT4
117 * 5 -> 2000
118 * 6 -> 2000/XP
119 * 7 -> Vista
120 * 8 -> Win 7
122 * "y" is the maximum Direct3D version the driver supports.
123 * y -> d3d version mapping:
124 * 11 -> d3d6
125 * 12 -> d3d7
126 * 13 -> d3d8
127 * 14 -> d3d9
128 * 15 -> d3d10
129 * 16 -> d3d10.1
130 * 17 -> d3d11
132 * "z" is the subversion number.
134 * "w" is the vendor specific driver build number.
137 struct driver_version_information
139 enum wined3d_display_driver driver;
140 enum wined3d_driver_model driver_model;
141 const char *driver_name; /* name of Windows driver */
142 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
143 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
144 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
147 /* The driver version table contains driver information for different devices on several OS versions. */
148 static const struct driver_version_information driver_version_table[] =
150 /* AMD
151 * - Radeon HD2x00 (R600) and up supported by current drivers.
152 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
153 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
154 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
155 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
156 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
157 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
158 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 17, 10, 1280},
159 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
160 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 17, 10, 1280},
161 {DRIVER_AMD_RX, DRIVER_MODEL_NT6X, "aticfx32.dll", 17, 10, 1474},
163 /* Intel
164 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
165 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
166 * igxprd32.dll but the GMA800 driver was never updated. */
167 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
168 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
169 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
170 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
171 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
172 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
173 {DRIVER_INTEL_HD4000, DRIVER_MODEL_NT6X, "igdumdim32.dll", 19, 15, 4352},
175 /* Nvidia
176 * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
177 * - Geforce6 and 7 support is up to 307.83 on XP-Win8
178 * - GeforceFX support is up to 173.x on <= XP
179 * - Geforce2MX/3/4 up to 96.x on <= XP
180 * - TNT/Geforce1/2 up to 71.x on <= XP
181 * All version numbers used below are from the Linux nvidia drivers. */
182 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
183 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
184 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
185 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 783},
186 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 4052},
187 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 783},
188 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 4052},
190 /* VMware */
191 {DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 14, 1, 1134},
193 /* Wine */
194 {DRIVER_WINE, DRIVER_MODEL_GENERIC, "wined3d.dll", 0, 0, 0},
197 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
198 * found on a board containing a specific GPU. */
199 static const struct wined3d_gpu_description gpu_description_table[] =
201 /* Nvidia cards */
202 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT, 4 },
203 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
204 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
205 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
206 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
207 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
208 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
209 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
210 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
211 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
212 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
213 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
214 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
215 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
216 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
217 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
218 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
219 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
220 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
221 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8200, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8, 512 },
222 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
223 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
224 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8500GT, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
225 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
226 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
227 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8, 320 },
228 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8, 768 },
229 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8, 256 },
230 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8, 256 },
231 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8, 256 },
232 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
233 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
234 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
235 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9700MGT, "NVIDIA GeForce 9700M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
236 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
237 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8, 512 },
238 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8, 512 },
239 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8, 512 },
240 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS250, "NVIDIA GeForce GTS 250", DRIVER_NVIDIA_GEFORCE8, 1024},
241 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8, 1024},
242 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8, 896 },
243 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8, 1024},
244 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8, 512 },
245 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8, 256},
246 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8, 1024},
247 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8, 1024},
248 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8, 1024},
249 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8, 1024},
250 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE8, 512},
251 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE8, 2048},
252 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT425M, "NVIDIA GeForce GT 425M", DRIVER_NVIDIA_GEFORCE8, 1024},
253 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE8, 1024},
254 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE8, 1024},
255 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE8, 1024},
256 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE8, 768 },
257 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE8, 1536},
258 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE8, 1024},
259 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE8, 1280},
260 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE8, 1536},
261 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE8, 1024},
262 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT525M, "NVIDIA GeForce GT 525M", DRIVER_NVIDIA_GEFORCE8, 1024},
263 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE8, 1024},
264 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
265 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8, 1024},
266 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
267 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560M, "NVIDIA GeForce GTX 560M", DRIVER_NVIDIA_GEFORCE8, 3072},
268 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8, 1024},
269 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8, 1280},
270 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8, 1536},
271 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE8, 1024},
272 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE8, 1024},
273 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE8, 1024},
274 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE8, 1024},
275 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE8, 2048},
276 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE8, 1024},
277 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
278 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE8, 2048},
279 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE8, 2048},
280 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
281 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE8, 2048},
282 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE8, 3072},
283 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX675MX, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_GEFORCE8, 4096},
284 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE8, 2048},
285 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX690, "NVIDIA GeForce GTX 690", DRIVER_NVIDIA_GEFORCE8, 2048},
286 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730, "NVIDIA GeForce GT 730", DRIVER_NVIDIA_GEFORCE8, 2048},
287 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730M, "NVIDIA GeForce GT 730M", DRIVER_NVIDIA_GEFORCE8, 1024},
288 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT740M, "NVIDIA GeForce GT 740M", DRIVER_NVIDIA_GEFORCE8, 2048},
289 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT750M, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_GEFORCE8, 1024},
290 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE8, 1024},
291 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
292 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA GeForce GTX 760", DRIVER_NVIDIA_GEFORCE8, 2048},
293 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760TI, "NVIDIA GeForce GTX 760 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
294 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE8, 2048},
295 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE8, 3072},
296 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE8, 2048},
297 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE8, 3072},
298 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE8, 3072},
299 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITAN, "NVIDIA GeForce GTX TITAN", DRIVER_NVIDIA_GEFORCE8, 6144},
300 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANB, "NVIDIA GeForce GTX TITAN Black", DRIVER_NVIDIA_GEFORCE8, 6144},
301 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANX, "NVIDIA GeForce GTX TITAN X", DRIVER_NVIDIA_GEFORCE8, 12288},
302 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANZ, "NVIDIA GeForce GTX TITAN Z", DRIVER_NVIDIA_GEFORCE8, 12288},
303 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_820M, "NVIDIA GeForce 820M", DRIVER_NVIDIA_GEFORCE8, 2048},
304 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_830M, "NVIDIA GeForce 830M", DRIVER_NVIDIA_GEFORCE8, 2048},
305 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_840M, "NVIDIA GeForce 840M", DRIVER_NVIDIA_GEFORCE8, 2048},
306 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_845M, "NVIDIA GeForce 845M", DRIVER_NVIDIA_GEFORCE8, 2048},
307 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX850M, "NVIDIA GeForce GTX 850M", DRIVER_NVIDIA_GEFORCE8, 2048},
308 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX860M, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_GEFORCE8, 2048},
309 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX870M, "NVIDIA GeForce GTX 870M", DRIVER_NVIDIA_GEFORCE8, 3072},
310 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX880M, "NVIDIA GeForce GTX 880M", DRIVER_NVIDIA_GEFORCE8, 4096},
311 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_940M, "NVIDIA GeForce 940M", DRIVER_NVIDIA_GEFORCE8, 4096},
312 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_GEFORCE8, 2048},
313 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950M, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_GEFORCE8, 4096},
314 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_GEFORCE8, 4096},
315 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960M, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_GEFORCE8, 2048},
316 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_GEFORCE8, 4096},
317 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970M, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_GEFORCE8, 3072},
318 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_GEFORCE8, 4096},
319 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980TI, "NVIDIA GeForce GTX 980 Ti", DRIVER_NVIDIA_GEFORCE8, 6144},
320 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050, "NVIDIA GeForce GTX 1050", DRIVER_NVIDIA_GEFORCE8, 2048},
321 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050TI, "NVIDIA GeForce GTX 1050 Ti", DRIVER_NVIDIA_GEFORCE8, 4096},
322 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060, "NVIDIA GeForce GTX 1060", DRIVER_NVIDIA_GEFORCE8, 6144},
323 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1070, "NVIDIA GeForce GTX 1070", DRIVER_NVIDIA_GEFORCE8, 8192},
324 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080, "NVIDIA GeForce GTX 1080", DRIVER_NVIDIA_GEFORCE8, 8192},
325 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080TI, "NVIDIA GeForce GTX 1080 Ti", DRIVER_NVIDIA_GEFORCE8, 11264},
326 {HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANX_PASCAL, "NVIDIA TITAN X (Pascal)", DRIVER_NVIDIA_GEFORCE8, 12288},
327 {HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANV, "NVIDIA TITAN V", DRIVER_NVIDIA_GEFORCE8, 12288},
329 /* AMD cards */
330 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
331 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
332 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
333 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
334 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
335 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
336 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
337 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
338 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
339 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
340 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
341 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3850, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600, 512 },
342 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
343 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
344 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
345 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
346 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
347 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
348 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
349 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
350 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
351 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
352 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
353 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
354 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
355 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6480G, "AMD Radeon HD 6480G", DRIVER_AMD_R600, 512 },
356 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
357 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
358 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
359 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
360 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
361 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
362 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7660D, "AMD Radeon HD 7660D", DRIVER_AMD_R600, 2048},
363 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
364 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
365 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
366 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8600M, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600, 1024},
367 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8670, "AMD Radeon HD 8670", DRIVER_AMD_R600, 2048},
368 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8770, "AMD Radeon HD 8770", DRIVER_AMD_R600, 2048},
369 {HW_VENDOR_AMD, CARD_AMD_RADEON_R3, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600, 2048},
370 {HW_VENDOR_AMD, CARD_AMD_RADEON_R7, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600, 2048},
371 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_285, "AMD Radeon R9 285", DRIVER_AMD_RX, 2048},
372 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_290, "AMD Radeon R9 290", DRIVER_AMD_RX, 4096},
373 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_FURY, "AMD Radeon (TM) R9 Fury Series", DRIVER_AMD_RX, 4096},
374 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_460, "Radeon(TM) RX 460 Graphics", DRIVER_AMD_RX, 4096},
375 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_480, "Radeon (TM) RX 480 Graphics", DRIVER_AMD_RX, 4096},
376 {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_VEGA, "Radeon RX Vega", DRIVER_AMD_RX, 8192},
378 /* VMware */
379 {HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024},
381 /* Intel cards */
382 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
383 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
384 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
385 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
386 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
387 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
388 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
389 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
390 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
391 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
392 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
393 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
394 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
395 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
396 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
397 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
398 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
399 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
400 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
401 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
402 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
403 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
404 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
405 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
406 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
407 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
408 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
409 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
410 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
411 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
412 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_GMA3000, 1536},
413 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
414 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
415 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_HD4000, 1536},
416 {HW_VENDOR_INTEL, CARD_INTEL_HWD, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
417 {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
418 {HW_VENDOR_INTEL, CARD_INTEL_HD5000, "Intel(R) HD Graphics 5000", DRIVER_INTEL_HD4000, 1536},
419 {HW_VENDOR_INTEL, CARD_INTEL_I5100_1, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
420 {HW_VENDOR_INTEL, CARD_INTEL_I5100_2, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
421 {HW_VENDOR_INTEL, CARD_INTEL_I5100_3, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
422 {HW_VENDOR_INTEL, CARD_INTEL_I5100_4, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
423 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_1, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
424 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_2, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
425 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_3, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
426 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_4, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
427 {HW_VENDOR_INTEL, CARD_INTEL_IP5200_5, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
428 {HW_VENDOR_INTEL, CARD_INTEL_HD5300, "Intel(R) HD Graphics 5300", DRIVER_INTEL_HD4000, 2048},
429 {HW_VENDOR_INTEL, CARD_INTEL_HD5500, "Intel(R) HD Graphics 5500", DRIVER_INTEL_HD4000, 2048},
430 {HW_VENDOR_INTEL, CARD_INTEL_HD5600, "Intel(R) HD Graphics 5600", DRIVER_INTEL_HD4000, 2048},
431 {HW_VENDOR_INTEL, CARD_INTEL_HD6000, "Intel(R) HD Graphics 6000", DRIVER_INTEL_HD4000, 2048},
432 {HW_VENDOR_INTEL, CARD_INTEL_I6100, "Intel(R) Iris(TM) Graphics 6100", DRIVER_INTEL_HD4000, 2048},
433 {HW_VENDOR_INTEL, CARD_INTEL_IP6200, "Intel(R) Iris(TM) Pro Graphics 6200", DRIVER_INTEL_HD4000, 2048},
434 {HW_VENDOR_INTEL, CARD_INTEL_IPP6300, "Intel(R) Iris(TM) Pro Graphics P6300", DRIVER_INTEL_HD4000, 2048},
435 {HW_VENDOR_INTEL, CARD_INTEL_HD510_1, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
436 {HW_VENDOR_INTEL, CARD_INTEL_HD510_2, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
437 {HW_VENDOR_INTEL, CARD_INTEL_HD510_3, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
438 {HW_VENDOR_INTEL, CARD_INTEL_HD515, "Intel(R) HD Graphics 515", DRIVER_INTEL_HD4000, 2048},
439 {HW_VENDOR_INTEL, CARD_INTEL_HD520_1, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
440 {HW_VENDOR_INTEL, CARD_INTEL_HD520_2, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
441 {HW_VENDOR_INTEL, CARD_INTEL_HD530_1, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
442 {HW_VENDOR_INTEL, CARD_INTEL_HD530_2, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
443 {HW_VENDOR_INTEL, CARD_INTEL_HDP530, "Intel(R) HD Graphics P530", DRIVER_INTEL_HD4000, 2048},
444 {HW_VENDOR_INTEL, CARD_INTEL_I540, "Intel(R) Iris(TM) Graphics 540", DRIVER_INTEL_HD4000, 2048},
445 {HW_VENDOR_INTEL, CARD_INTEL_I550, "Intel(R) Iris(TM) Graphics 550", DRIVER_INTEL_HD4000, 2048},
446 {HW_VENDOR_INTEL, CARD_INTEL_I555, "Intel(R) Iris(TM) Graphics 555", DRIVER_INTEL_HD4000, 2048},
447 {HW_VENDOR_INTEL, CARD_INTEL_IP555, "Intel(R) Iris(TM) Graphics P555", DRIVER_INTEL_HD4000, 2048},
448 {HW_VENDOR_INTEL, CARD_INTEL_IP580_1, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048},
449 {HW_VENDOR_INTEL, CARD_INTEL_IP580_2, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048},
450 {HW_VENDOR_INTEL, CARD_INTEL_IPP580_1, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048},
451 {HW_VENDOR_INTEL, CARD_INTEL_IPP580_2, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048},
452 {HW_VENDOR_INTEL, CARD_INTEL_HD630, "Intel(R) HD Graphics 630", DRIVER_INTEL_HD4000, 3072},
455 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
456 enum wined3d_driver_model driver_model)
458 unsigned int i;
460 TRACE("Looking up version info for driver %#x, driver_model %#x.\n", driver, driver_model);
462 for (i = 0; i < ARRAY_SIZE(driver_version_table); ++i)
464 const struct driver_version_information *entry = &driver_version_table[i];
466 if (entry->driver == driver && (driver_model == DRIVER_MODEL_GENERIC
467 || entry->driver_model == driver_model))
469 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
470 entry->driver_name, entry->version, entry->subversion, entry->build);
471 return entry;
474 return NULL;
477 const struct wined3d_gpu_description *wined3d_get_gpu_description(enum wined3d_pci_vendor vendor,
478 enum wined3d_pci_device device)
480 unsigned int i;
482 for (i = 0; i < ARRAY_SIZE(gpu_description_table); ++i)
484 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].device)
485 return &gpu_description_table[i];
488 return NULL;
491 void wined3d_driver_info_init(struct wined3d_driver_info *driver_info,
492 const struct wined3d_gpu_description *gpu_desc, UINT64 vram_bytes)
494 OSVERSIONINFOW os_version;
495 WORD driver_os_version;
496 enum wined3d_display_driver driver;
497 enum wined3d_driver_model driver_model;
498 const struct driver_version_information *version_info;
500 memset(&os_version, 0, sizeof(os_version));
501 os_version.dwOSVersionInfoSize = sizeof(os_version);
502 if (!GetVersionExW(&os_version))
504 ERR("Failed to get OS version, reporting 2000/XP.\n");
505 driver_os_version = 6;
506 driver_model = DRIVER_MODEL_NT5X;
508 else
510 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
511 switch (os_version.dwMajorVersion)
513 case 4:
514 /* If needed we could distinguish between 9x and NT4, but this code won't make
515 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
517 driver_os_version = 4;
518 driver_model = DRIVER_MODEL_WIN9X;
519 break;
521 case 5:
522 driver_os_version = 6;
523 driver_model = DRIVER_MODEL_NT5X;
524 break;
526 case 6:
527 if (os_version.dwMinorVersion == 0)
529 driver_os_version = 7;
530 driver_model = DRIVER_MODEL_NT6X;
532 else if (os_version.dwMinorVersion == 1)
534 driver_os_version = 8;
535 driver_model = DRIVER_MODEL_NT6X;
537 else
539 if (os_version.dwMinorVersion > 2)
541 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
542 os_version.dwMajorVersion, os_version.dwMinorVersion);
544 driver_os_version = 9;
545 driver_model = DRIVER_MODEL_NT6X;
547 break;
549 case 10:
550 driver_os_version = 10;
551 driver_model = DRIVER_MODEL_NT6X;
552 break;
554 default:
555 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
556 os_version.dwMajorVersion, os_version.dwMinorVersion);
557 driver_os_version = 6;
558 driver_model = DRIVER_MODEL_NT5X;
559 break;
563 driver_info->vendor = gpu_desc->vendor;
564 driver_info->device = gpu_desc->device;
565 driver_info->description = gpu_desc->description;
566 driver_info->vram_bytes = vram_bytes ? vram_bytes : (UINT64)gpu_desc->vidmem * 1024 * 1024;
567 driver = gpu_desc->driver;
569 if (wined3d_settings.emulated_textureram)
571 driver_info->vram_bytes = wined3d_settings.emulated_textureram;
572 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
573 wine_dbgstr_longlong(driver_info->vram_bytes));
577 * Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff.
578 * In order to avoid this application bug we limit the amount of video memory
579 * to LONG_MAX for older Windows versions.
581 if (driver_model < DRIVER_MODEL_NT6X && driver_info->vram_bytes > LONG_MAX)
583 TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX);
584 driver_info->vram_bytes = LONG_MAX;
587 /* Try to obtain driver version information for the current Windows version. This fails in
588 * some cases:
589 * - the gpu is not available on the currently selected OS version:
590 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
591 * version information for the current Windows version is returned instead of faked info.
592 * We do the same and assume the default Windows version to emulate is WinXP.
594 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
595 * For now return the XP driver info. Perhaps later on we should return VESA.
597 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
598 * This could be an indication that our database is not up to date, so this should be fixed.
600 if ((version_info = get_driver_version_info(driver, driver_model))
601 || (version_info = get_driver_version_info(driver, DRIVER_MODEL_GENERIC)))
603 driver_info->name = version_info->driver_name;
604 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
605 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
607 else
609 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
610 driver_info->vendor, driver_info->device, driver_model);
611 driver_info->name = "Display";
612 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
613 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* NVIDIA RIVA TNT, arbitrary */
617 enum wined3d_pci_device wined3d_gpu_from_feature_level(enum wined3d_pci_vendor *vendor,
618 enum wined3d_feature_level feature_level)
620 unsigned int i;
622 static const enum wined3d_pci_device card_fallback_nvidia[] =
624 CARD_NVIDIA_RIVA_128, /* D3D5 */
625 CARD_NVIDIA_RIVA_TNT, /* D3D6 */
626 CARD_NVIDIA_GEFORCE, /* D3D7 */
627 CARD_NVIDIA_GEFORCE3, /* D3D8 */
628 CARD_NVIDIA_GEFORCEFX_5800, /* D3D9_SM2 */
629 CARD_NVIDIA_GEFORCE_6800, /* D3D9_SM3 */
630 CARD_NVIDIA_GEFORCE_8800GTX, /* D3D10 */
631 CARD_NVIDIA_GEFORCE_GTX470, /* D3D11 */
633 card_fallback_amd[] =
635 CARD_AMD_RAGE_128PRO, /* D3D5 */
636 CARD_AMD_RAGE_128PRO, /* D3D6 */
637 CARD_AMD_RADEON_7200, /* D3D7 */
638 CARD_AMD_RADEON_8500, /* D3D8 */
639 CARD_AMD_RADEON_9500, /* D3D9_SM2 */
640 CARD_AMD_RADEON_X1600, /* D3D9_SM3 */
641 CARD_AMD_RADEON_HD2900, /* D3D10 */
642 CARD_AMD_RADEON_HD5600, /* D3D11 */
644 card_fallback_intel[] =
646 CARD_INTEL_845G, /* D3D5 */
647 CARD_INTEL_845G, /* D3D6 */
648 CARD_INTEL_845G, /* D3D7 */
649 CARD_INTEL_915G, /* D3D8 */
650 CARD_INTEL_915G, /* D3D9_SM2 */
651 CARD_INTEL_945G, /* D3D9_SM3 */
652 CARD_INTEL_G45, /* D3D10 */
653 CARD_INTEL_IVBD, /* D3D11 */
655 C_ASSERT(ARRAY_SIZE(card_fallback_nvidia) == WINED3D_FEATURE_LEVEL_COUNT);
656 C_ASSERT(ARRAY_SIZE(card_fallback_amd) == WINED3D_FEATURE_LEVEL_COUNT);
657 C_ASSERT(ARRAY_SIZE(card_fallback_intel) == WINED3D_FEATURE_LEVEL_COUNT);
659 static const struct
661 enum wined3d_pci_vendor vendor;
662 const enum wined3d_pci_device *device;
664 fallbacks[] =
666 {HW_VENDOR_AMD, card_fallback_amd},
667 {HW_VENDOR_NVIDIA, card_fallback_nvidia},
668 {HW_VENDOR_VMWARE, card_fallback_amd},
669 {HW_VENDOR_INTEL, card_fallback_intel},
672 for (i = 0; i < ARRAY_SIZE(fallbacks); ++i)
674 if (*vendor == fallbacks[i].vendor)
675 return fallbacks[i].device[feature_level];
678 *vendor = HW_VENDOR_NVIDIA;
680 return card_fallback_nvidia[feature_level];
683 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
685 TRACE("wined3d %p, reporting %u adapters.\n",
686 wined3d, wined3d->adapter_count);
688 return wined3d->adapter_count;
691 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
693 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
695 return WINED3D_OK;
698 HRESULT CDECL wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
699 struct wined3d_output_desc *desc)
701 enum wined3d_display_rotation rotation;
702 const struct wined3d_adapter *adapter;
703 struct wined3d_display_mode mode;
704 HMONITOR monitor;
705 HRESULT hr;
707 TRACE("wined3d %p, adapter_idx %u, desc %p.\n", wined3d, adapter_idx, desc);
709 if (adapter_idx >= wined3d->adapter_count)
710 return WINED3DERR_INVALIDCALL;
712 adapter = &wined3d->adapters[adapter_idx];
713 if (!(monitor = MonitorFromPoint(adapter->monitor_position, MONITOR_DEFAULTTOPRIMARY)))
714 return WINED3DERR_INVALIDCALL;
716 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, &rotation)))
717 return hr;
719 memcpy(desc->device_name, adapter->DeviceName, sizeof(desc->device_name));
720 SetRect(&desc->desktop_rect, 0, 0, mode.width, mode.height);
721 OffsetRect(&desc->desktop_rect, adapter->monitor_position.x, adapter->monitor_position.y);
722 /* FIXME: We should get this from EnumDisplayDevices() when the adapters
723 * are created. */
724 desc->attached_to_desktop = TRUE;
725 desc->rotation = rotation;
726 desc->monitor = monitor;
728 return WINED3D_OK;
731 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
732 of the same bpp but different resolutions */
734 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
735 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
736 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
738 const struct wined3d_adapter *adapter;
739 const struct wined3d_format *format;
740 unsigned int i = 0;
741 unsigned int j = 0;
742 UINT format_bits;
743 DEVMODEW mode;
745 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
746 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
748 if (adapter_idx >= wined3d->adapter_count)
749 return 0;
751 adapter = &wined3d->adapters[adapter_idx];
752 format = wined3d_get_format(adapter, format_id, WINED3DUSAGE_RENDERTARGET);
753 format_bits = format->byte_count * CHAR_BIT;
755 memset(&mode, 0, sizeof(mode));
756 mode.dmSize = sizeof(mode);
758 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
760 if (mode.dmFields & DM_DISPLAYFLAGS)
762 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
763 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
764 continue;
766 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
767 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
768 continue;
771 if (format_id == WINED3DFMT_UNKNOWN)
773 /* This is for d3d8, do not enumerate P8 here. */
774 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
776 else if (mode.dmBitsPerPel == format_bits)
778 ++i;
782 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
784 return i;
787 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
788 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
789 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
790 UINT mode_idx, struct wined3d_display_mode *mode)
792 const struct wined3d_adapter *adapter;
793 const struct wined3d_format *format;
794 UINT format_bits;
795 DEVMODEW m;
796 UINT i = 0;
797 int j = 0;
799 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
800 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
802 if (!mode || adapter_idx >= wined3d->adapter_count)
803 return WINED3DERR_INVALIDCALL;
805 adapter = &wined3d->adapters[adapter_idx];
806 format = wined3d_get_format(adapter, format_id, WINED3DUSAGE_RENDERTARGET);
807 format_bits = format->byte_count * CHAR_BIT;
809 memset(&m, 0, sizeof(m));
810 m.dmSize = sizeof(m);
812 while (i <= mode_idx)
814 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
816 WARN("Invalid mode_idx %u.\n", mode_idx);
817 return WINED3DERR_INVALIDCALL;
820 if (m.dmFields & DM_DISPLAYFLAGS)
822 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
823 && (m.u2.dmDisplayFlags & DM_INTERLACED))
824 continue;
826 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
827 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
828 continue;
831 if (format_id == WINED3DFMT_UNKNOWN)
833 /* This is for d3d8, do not enumerate P8 here. */
834 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
836 else if (m.dmBitsPerPel == format_bits)
838 ++i;
842 mode->width = m.dmPelsWidth;
843 mode->height = m.dmPelsHeight;
844 mode->refresh_rate = DEFAULT_REFRESH_RATE;
845 if (m.dmFields & DM_DISPLAYFREQUENCY)
846 mode->refresh_rate = m.dmDisplayFrequency;
848 if (format_id == WINED3DFMT_UNKNOWN)
849 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
850 else
851 mode->format_id = format_id;
853 if (!(m.dmFields & DM_DISPLAYFLAGS))
854 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
855 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
856 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
857 else
858 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
860 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
861 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
863 return WINED3D_OK;
866 HRESULT CDECL wined3d_find_closest_matching_adapter_mode(const struct wined3d *wined3d,
867 unsigned int adapter_idx, struct wined3d_display_mode *mode)
869 unsigned int i, j, mode_count, matching_mode_count, closest;
870 struct wined3d_display_mode **matching_modes;
871 struct wined3d_display_mode *modes;
872 HRESULT hr;
874 TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode);
876 if (!(mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
877 mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN)))
879 WARN("Adapter has 0 matching modes.\n");
880 return E_FAIL;
883 if (!(modes = heap_calloc(mode_count, sizeof(*modes))))
884 return E_OUTOFMEMORY;
885 if (!(matching_modes = heap_calloc(mode_count, sizeof(*matching_modes))))
887 heap_free(modes);
888 return E_OUTOFMEMORY;
891 for (i = 0; i < mode_count; ++i)
893 if (FAILED(hr = wined3d_enum_adapter_modes(wined3d, adapter_idx,
894 mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN, i, &modes[i])))
896 heap_free(matching_modes);
897 heap_free(modes);
898 return hr;
900 matching_modes[i] = &modes[i];
903 matching_mode_count = mode_count;
905 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
907 for (i = 0, j = 0; i < matching_mode_count; ++i)
909 if (matching_modes[i]->scanline_ordering == mode->scanline_ordering)
910 matching_modes[j++] = matching_modes[i];
912 if (j > 0)
913 matching_mode_count = j;
916 if (mode->refresh_rate)
918 for (i = 0, j = 0; i < matching_mode_count; ++i)
920 if (matching_modes[i]->refresh_rate == mode->refresh_rate)
921 matching_modes[j++] = matching_modes[i];
923 if (j > 0)
924 matching_mode_count = j;
927 if (!mode->width || !mode->height)
929 struct wined3d_display_mode current_mode;
930 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx,
931 &current_mode, NULL)))
933 heap_free(matching_modes);
934 heap_free(modes);
935 return hr;
937 mode->width = current_mode.width;
938 mode->height = current_mode.height;
941 closest = ~0u;
942 for (i = 0, j = 0; i < matching_mode_count; ++i)
944 unsigned int d = abs(mode->width - matching_modes[i]->width)
945 + abs(mode->height - matching_modes[i]->height);
947 if (closest > d)
949 closest = d;
950 j = i;
954 *mode = *matching_modes[j];
956 heap_free(matching_modes);
957 heap_free(modes);
959 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
960 mode->refresh_rate, debug_d3dformat(mode->format_id),
961 mode->scanline_ordering);
963 return WINED3D_OK;
966 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
967 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
969 const struct wined3d_adapter *adapter;
970 DEVMODEW m;
972 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
973 wined3d, adapter_idx, mode, rotation);
975 if (!mode || adapter_idx >= wined3d->adapter_count)
976 return WINED3DERR_INVALIDCALL;
978 adapter = &wined3d->adapters[adapter_idx];
980 memset(&m, 0, sizeof(m));
981 m.dmSize = sizeof(m);
983 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
984 mode->width = m.dmPelsWidth;
985 mode->height = m.dmPelsHeight;
986 mode->refresh_rate = DEFAULT_REFRESH_RATE;
987 if (m.dmFields & DM_DISPLAYFREQUENCY)
988 mode->refresh_rate = m.dmDisplayFrequency;
989 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
991 /* Lie about the format. X11 can't change the color depth, and some apps
992 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
993 * that GetDisplayMode still returns 24 bpp. This should probably be
994 * handled in winex11 instead. */
995 if (adapter->screen_format && adapter->screen_format != mode->format_id)
997 WARN("Overriding format %s with stored format %s.\n",
998 debug_d3dformat(mode->format_id),
999 debug_d3dformat(adapter->screen_format));
1000 mode->format_id = adapter->screen_format;
1003 if (!(m.dmFields & DM_DISPLAYFLAGS))
1004 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1005 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
1006 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
1007 else
1008 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
1010 if (rotation)
1012 switch (m.u1.s2.dmDisplayOrientation)
1014 case DMDO_DEFAULT:
1015 *rotation = WINED3D_DISPLAY_ROTATION_0;
1016 break;
1017 case DMDO_90:
1018 *rotation = WINED3D_DISPLAY_ROTATION_90;
1019 break;
1020 case DMDO_180:
1021 *rotation = WINED3D_DISPLAY_ROTATION_180;
1022 break;
1023 case DMDO_270:
1024 *rotation = WINED3D_DISPLAY_ROTATION_270;
1025 break;
1026 default:
1027 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
1028 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
1029 break;
1033 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
1034 mode->refresh_rate, debug_d3dformat(mode->format_id),
1035 mode->scanline_ordering);
1036 return WINED3D_OK;
1039 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
1040 UINT adapter_idx, const struct wined3d_display_mode *mode)
1042 struct wined3d_adapter *adapter;
1043 DEVMODEW new_mode, current_mode;
1044 RECT clip_rc;
1045 LONG ret;
1046 enum wined3d_format_id new_format_id;
1048 TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode);
1050 if (adapter_idx >= wined3d->adapter_count)
1051 return WINED3DERR_INVALIDCALL;
1052 adapter = &wined3d->adapters[adapter_idx];
1054 memset(&new_mode, 0, sizeof(new_mode));
1055 new_mode.dmSize = sizeof(new_mode);
1056 memset(&current_mode, 0, sizeof(current_mode));
1057 current_mode.dmSize = sizeof(current_mode);
1058 if (mode)
1060 const struct wined3d_format *format;
1062 TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
1063 debug_d3dformat(mode->format_id), mode->scanline_ordering);
1065 format = wined3d_get_format(adapter, mode->format_id, WINED3DUSAGE_RENDERTARGET);
1067 new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
1068 new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT;
1069 new_mode.dmPelsWidth = mode->width;
1070 new_mode.dmPelsHeight = mode->height;
1072 new_mode.dmDisplayFrequency = mode->refresh_rate;
1073 if (mode->refresh_rate)
1074 new_mode.dmFields |= DM_DISPLAYFREQUENCY;
1076 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
1078 new_mode.dmFields |= DM_DISPLAYFLAGS;
1079 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
1080 new_mode.u2.dmDisplayFlags |= DM_INTERLACED;
1082 new_format_id = mode->format_id;
1084 else
1086 if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_REGISTRY_SETTINGS, &new_mode))
1088 ERR("Failed to read mode from registry.\n");
1089 return WINED3DERR_NOTAVAILABLE;
1091 new_format_id = pixelformat_for_depth(new_mode.dmBitsPerPel);
1094 /* Only change the mode if necessary. */
1095 if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &current_mode))
1097 ERR("Failed to get current display mode.\n");
1099 else if (current_mode.dmPelsWidth == new_mode.dmPelsWidth
1100 && current_mode.dmPelsHeight == new_mode.dmPelsHeight
1101 && current_mode.dmBitsPerPel == new_mode.dmBitsPerPel
1102 && (current_mode.dmDisplayFrequency == new_mode.dmDisplayFrequency
1103 || !(new_mode.dmFields & DM_DISPLAYFREQUENCY))
1104 && (current_mode.u2.dmDisplayFlags == new_mode.u2.dmDisplayFlags
1105 || !(new_mode.dmFields & DM_DISPLAYFLAGS)))
1107 TRACE("Skipping redundant mode setting call.\n");
1108 adapter->screen_format = new_format_id;
1109 return WINED3D_OK;
1112 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
1113 if (ret != DISP_CHANGE_SUCCESSFUL)
1115 if (new_mode.dmFields & DM_DISPLAYFREQUENCY)
1117 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
1118 new_mode.dmFields &= ~DM_DISPLAYFREQUENCY;
1119 new_mode.dmDisplayFrequency = 0;
1120 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
1122 if (ret != DISP_CHANGE_SUCCESSFUL)
1123 return WINED3DERR_NOTAVAILABLE;
1126 /* Store the new values. */
1127 adapter->screen_format = new_format_id;
1129 /* And finally clip mouse to our screen. */
1130 SetRect(&clip_rc, 0, 0, new_mode.dmPelsWidth, new_mode.dmPelsHeight);
1131 ClipCursor(&clip_rc);
1133 return WINED3D_OK;
1136 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
1137 and fields being inserted in the middle, a new structure is used in place */
1138 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
1139 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
1141 const struct wined3d_adapter *adapter;
1142 size_t len;
1144 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
1145 wined3d, adapter_idx, flags, identifier);
1147 if (adapter_idx >= wined3d->adapter_count)
1148 return WINED3DERR_INVALIDCALL;
1150 adapter = &wined3d->adapters[adapter_idx];
1152 if (identifier->driver_size)
1154 const char *name = adapter->driver_info.name;
1155 len = min(strlen(name), identifier->driver_size - 1);
1156 memcpy(identifier->driver, name, len);
1157 memset(&identifier->driver[len], 0, identifier->driver_size - len);
1160 if (identifier->description_size)
1162 const char *description = adapter->driver_info.description;
1163 len = min(strlen(description), identifier->description_size - 1);
1164 memcpy(identifier->description, description, len);
1165 memset(&identifier->description[len], 0, identifier->description_size - len);
1168 /* Note that d3d8 doesn't supply a device name. */
1169 if (identifier->device_name_size)
1171 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
1172 identifier->device_name_size, NULL, NULL))
1174 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
1175 return WINED3DERR_INVALIDCALL;
1179 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
1180 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
1181 identifier->vendor_id = adapter->driver_info.vendor;
1182 identifier->device_id = adapter->driver_info.device;
1183 identifier->subsystem_id = 0;
1184 identifier->revision = 0;
1185 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
1186 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
1187 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
1188 identifier->video_memory = min(~(SIZE_T)0, adapter->vram_bytes);
1190 return WINED3D_OK;
1193 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
1194 struct wined3d_raster_status *raster_status)
1196 LONGLONG freq_per_frame, freq_per_line;
1197 LARGE_INTEGER counter, freq_per_sec;
1198 struct wined3d_display_mode mode;
1199 static UINT once;
1201 if (!once++)
1202 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
1203 wined3d, adapter_idx, raster_status);
1204 else
1205 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
1206 wined3d, adapter_idx, raster_status);
1208 /* Obtaining the raster status is a widely implemented but optional
1209 * feature. When this method returns OK StarCraft 2 expects the
1210 * raster_status->InVBlank value to actually change over time.
1211 * And Endless Alice Crysis doesn't care even if this method fails.
1212 * Thus this method returns OK and fakes raster_status by
1213 * QueryPerformanceCounter. */
1215 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
1216 return WINED3DERR_INVALIDCALL;
1217 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
1218 return WINED3DERR_INVALIDCALL;
1219 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
1220 mode.refresh_rate = 60;
1222 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
1223 /* Assume 20 scan lines in the vertical blank. */
1224 freq_per_line = freq_per_frame / (mode.height + 20);
1225 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
1226 if (raster_status->scan_line < mode.height)
1227 raster_status->in_vblank = FALSE;
1228 else
1230 raster_status->scan_line = 0;
1231 raster_status->in_vblank = TRUE;
1234 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
1235 raster_status->in_vblank, raster_status->scan_line);
1237 return WINED3D_OK;
1240 static BOOL wined3d_check_pixel_format_color(const struct wined3d_pixel_format *cfg,
1241 const struct wined3d_format *format)
1243 /* Float formats need FBOs. If FBOs are used this function isn't called */
1244 if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
1245 return FALSE;
1247 /* Probably a RGBA_float or color index mode. */
1248 if (cfg->iPixelType != WGL_TYPE_RGBA_ARB)
1249 return FALSE;
1251 if (cfg->redSize < format->red_size
1252 || cfg->greenSize < format->green_size
1253 || cfg->blueSize < format->blue_size
1254 || cfg->alphaSize < format->alpha_size)
1255 return FALSE;
1257 return TRUE;
1260 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_pixel_format *cfg,
1261 const struct wined3d_format *format)
1263 BOOL lockable = FALSE;
1265 /* Float formats need FBOs. If FBOs are used this function isn't called */
1266 if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
1267 return FALSE;
1269 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
1270 lockable = TRUE;
1272 /* On some modern cards like the Geforce8/9, GLX doesn't offer some
1273 * depth/stencil formats which D3D9 reports. We can safely report
1274 * "compatible" formats (e.g. D24 can be used for D16) as long as we
1275 * aren't dealing with a lockable format. This also helps D3D <= 7 as they
1276 * expect D16 which isn't offered without this on Geforce8 cards. */
1277 if (!(cfg->depthSize == format->depth_size || (!lockable && cfg->depthSize > format->depth_size)))
1278 return FALSE;
1280 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also
1281 * need a format without stencil. We can allow a mismatch if the format
1282 * doesn't have any stencil bits. If it does have stencil bits the size
1283 * must match, or stencil wrapping would break. */
1284 if (format->stencil_size && cfg->stencilSize != format->stencil_size)
1285 return FALSE;
1287 return TRUE;
1290 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
1291 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
1292 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
1294 const struct wined3d_format *rt_format;
1295 const struct wined3d_format *ds_format;
1296 const struct wined3d_adapter *adapter;
1298 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
1299 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
1300 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
1301 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
1303 if (adapter_idx >= wined3d->adapter_count)
1304 return WINED3DERR_INVALIDCALL;
1306 adapter = &wined3d->adapters[adapter_idx];
1307 rt_format = wined3d_get_format(adapter, render_target_format_id, WINED3DUSAGE_RENDERTARGET);
1308 ds_format = wined3d_get_format(adapter, depth_stencil_format_id, WINED3DUSAGE_DEPTHSTENCIL);
1309 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
1311 if ((rt_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET)
1312 && (ds_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
1314 TRACE("Formats match.\n");
1315 return WINED3D_OK;
1318 else
1320 const struct wined3d_pixel_format *cfgs;
1321 unsigned int cfg_count;
1322 unsigned int i;
1324 cfgs = adapter->cfgs;
1325 cfg_count = adapter->cfg_count;
1326 for (i = 0; i < cfg_count; ++i)
1328 if (wined3d_check_pixel_format_color(&cfgs[i], rt_format)
1329 && wined3d_check_pixel_format_depth(&cfgs[i], ds_format))
1331 TRACE("Formats match.\n");
1332 return WINED3D_OK;
1337 TRACE("Unsupported format pair: %s and %s.\n",
1338 debug_d3dformat(render_target_format_id),
1339 debug_d3dformat(depth_stencil_format_id));
1341 return WINED3DERR_NOTAVAILABLE;
1344 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
1345 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
1346 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
1348 const struct wined3d_adapter *adapter;
1349 const struct wined3d_format *format;
1350 HRESULT hr = WINED3D_OK;
1352 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s, "
1353 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
1354 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
1355 windowed, multisample_type, quality_levels);
1357 if (adapter_idx >= wined3d->adapter_count)
1358 return WINED3DERR_INVALIDCALL;
1359 if (surface_format_id == WINED3DFMT_UNKNOWN)
1360 return WINED3DERR_INVALIDCALL;
1361 if (multisample_type < WINED3D_MULTISAMPLE_NONE)
1362 return WINED3DERR_INVALIDCALL;
1363 if (multisample_type > WINED3D_MULTISAMPLE_16_SAMPLES)
1365 FIXME("multisample_type %u not handled yet.\n", multisample_type);
1366 return WINED3DERR_NOTAVAILABLE;
1369 adapter = &wined3d->adapters[adapter_idx];
1370 format = wined3d_get_format(adapter, surface_format_id, 0);
1372 if (multisample_type && !(format->multisample_types & 1u << (multisample_type - 1)))
1373 hr = WINED3DERR_NOTAVAILABLE;
1375 if (SUCCEEDED(hr) || (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE && format->multisample_types))
1377 if (quality_levels)
1379 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
1380 *quality_levels = wined3d_popcount(format->multisample_types);
1381 else
1382 *quality_levels = 1;
1384 return WINED3D_OK;
1387 TRACE("Returning not supported.\n");
1388 return hr;
1391 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
1392 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
1393 const struct wined3d_format *display_format, const struct wined3d_format *ds_format,
1394 enum wined3d_gl_resource_type gl_type)
1396 /* Only allow depth/stencil formats */
1397 if (!(ds_format->depth_size || ds_format->stencil_size))
1398 return FALSE;
1400 /* Blacklist formats not supported on Windows */
1401 switch (ds_format->id)
1403 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
1404 case WINED3DFMT_S4X4_UINT_D24_UNORM:
1405 TRACE("[FAILED] - not supported on windows.\n");
1406 return FALSE;
1408 default:
1409 break;
1412 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
1414 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
1415 if (ds_format->flags[gl_type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
1416 return TRUE;
1418 else
1420 unsigned int i;
1422 /* Walk through all WGL pixel formats to find a match */
1423 for (i = 0; i < adapter->cfg_count; ++i)
1425 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
1426 if (wined3d_check_pixel_format_color(cfg, display_format)
1427 && wined3d_check_pixel_format_depth(cfg, ds_format))
1428 return TRUE;
1432 return FALSE;
1435 /* Check the render target capabilities of a format */
1436 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
1437 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format,
1438 enum wined3d_gl_resource_type gl_type)
1440 /* Filter out non-RT formats */
1441 if (!(check_format->flags[gl_type] & WINED3DFMT_FLAG_RENDERTARGET))
1442 return FALSE;
1443 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
1444 return TRUE;
1445 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
1447 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
1448 unsigned int i;
1450 /* In backbuffer mode the front and backbuffer share the same WGL
1451 * pixelformat. The format must match in RGB, alpha is allowed to be
1452 * different. (Only the backbuffer can have alpha.) */
1453 if (adapter_format->red_size != check_format->red_size
1454 || adapter_format->green_size != check_format->green_size
1455 || adapter_format->blue_size != check_format->blue_size)
1457 TRACE("[FAILED]\n");
1458 return FALSE;
1461 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
1462 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
1463 for (i = 0; i < adapter->cfg_count; ++i)
1465 if (cfgs[i].windowDrawable
1466 && wined3d_check_pixel_format_color(&cfgs[i], check_format))
1468 TRACE("Pixel format %d is compatible with format %s.\n",
1469 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
1470 return TRUE;
1474 return FALSE;
1477 static BOOL wined3d_check_surface_capability(const struct wined3d_format *format, BOOL no3d)
1479 if (no3d)
1481 switch (format->id)
1483 case WINED3DFMT_B8G8R8_UNORM:
1484 TRACE("[FAILED] - Not enumerated on Windows.\n");
1485 return FALSE;
1486 case WINED3DFMT_B8G8R8A8_UNORM:
1487 case WINED3DFMT_B8G8R8X8_UNORM:
1488 case WINED3DFMT_B5G6R5_UNORM:
1489 case WINED3DFMT_B5G5R5X1_UNORM:
1490 case WINED3DFMT_B5G5R5A1_UNORM:
1491 case WINED3DFMT_B4G4R4A4_UNORM:
1492 case WINED3DFMT_B2G3R3_UNORM:
1493 case WINED3DFMT_A8_UNORM:
1494 case WINED3DFMT_B2G3R3A8_UNORM:
1495 case WINED3DFMT_B4G4R4X4_UNORM:
1496 case WINED3DFMT_R10G10B10A2_UNORM:
1497 case WINED3DFMT_R8G8B8A8_UNORM:
1498 case WINED3DFMT_R8G8B8X8_UNORM:
1499 case WINED3DFMT_R16G16_UNORM:
1500 case WINED3DFMT_B10G10R10A2_UNORM:
1501 case WINED3DFMT_R16G16B16A16_UNORM:
1502 case WINED3DFMT_P8_UINT:
1503 TRACE("[OK]\n");
1504 return TRUE;
1505 default:
1506 TRACE("[FAILED] - Not available on GDI surfaces.\n");
1507 return FALSE;
1511 if (format->glInternal)
1513 TRACE("[OK]\n");
1514 return TRUE;
1517 if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE))
1518 == (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE))
1520 TRACE("[OK]\n");
1521 return TRUE;
1524 /* Reject other formats */
1525 TRACE("[FAILED]\n");
1526 return FALSE;
1529 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
1530 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
1531 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
1532 * show that wrapping is supported. The lack of filtering will sort out the
1533 * mipmapping capability anyway.
1535 * For now lets report this on all formats, but in the future we may want to
1536 * restrict it to some should applications need that. */
1537 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
1538 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
1539 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
1541 const struct wined3d_format *adapter_format, *format;
1542 enum wined3d_gl_resource_type gl_type, gl_type_end;
1543 const struct wined3d_adapter *adapter;
1544 BOOL mipmap_gen_supported = TRUE;
1545 DWORD format_flags = 0;
1546 DWORD allowed_usage;
1548 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s, "
1549 "resource_type %s, check_format %s.\n",
1550 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
1551 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
1552 debug_d3dformat(check_format_id));
1554 if (adapter_idx >= wined3d->adapter_count)
1555 return WINED3DERR_INVALIDCALL;
1557 adapter = &wined3d->adapters[adapter_idx];
1558 adapter_format = wined3d_get_format(adapter, adapter_format_id, WINED3DUSAGE_RENDERTARGET);
1559 format = wined3d_get_format(adapter, check_format_id, usage);
1561 switch (resource_type)
1563 case WINED3D_RTYPE_NONE:
1564 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
1565 | WINED3DUSAGE_RENDERTARGET;
1566 gl_type = WINED3D_GL_RES_TYPE_TEX_2D;
1567 gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
1568 break;
1570 case WINED3D_RTYPE_TEXTURE_1D:
1571 allowed_usage = WINED3DUSAGE_DYNAMIC
1572 | WINED3DUSAGE_SOFTWAREPROCESSING
1573 | WINED3DUSAGE_TEXTURE
1574 | WINED3DUSAGE_QUERY_FILTER
1575 | WINED3DUSAGE_QUERY_GENMIPMAP
1576 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
1577 | WINED3DUSAGE_QUERY_SRGBREAD
1578 | WINED3DUSAGE_QUERY_SRGBWRITE
1579 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
1580 | WINED3DUSAGE_QUERY_WRAPANDMIP;
1581 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_1D;
1582 break;
1584 case WINED3D_RTYPE_TEXTURE_2D:
1585 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
1586 | WINED3DUSAGE_RENDERTARGET
1587 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
1588 if (usage & WINED3DUSAGE_RENDERTARGET)
1589 allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE;
1590 if (!(usage & WINED3DUSAGE_TEXTURE))
1592 if (!wined3d_check_surface_capability(format, wined3d->flags & WINED3D_NO3D))
1594 TRACE("[FAILED] - Not supported for plain surfaces.\n");
1595 return WINED3DERR_NOTAVAILABLE;
1598 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_RB;
1599 break;
1601 allowed_usage |= WINED3DUSAGE_DYNAMIC
1602 | WINED3DUSAGE_LEGACY_CUBEMAP
1603 | WINED3DUSAGE_SOFTWAREPROCESSING
1604 | WINED3DUSAGE_TEXTURE
1605 | WINED3DUSAGE_QUERY_FILTER
1606 | WINED3DUSAGE_QUERY_GENMIPMAP
1607 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
1608 | WINED3DUSAGE_QUERY_SRGBREAD
1609 | WINED3DUSAGE_QUERY_SRGBWRITE
1610 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
1611 | WINED3DUSAGE_QUERY_WRAPANDMIP;
1612 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_2D;
1613 if (usage & WINED3DUSAGE_LEGACY_CUBEMAP)
1615 allowed_usage &= ~(WINED3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_QUERY_LEGACYBUMPMAP);
1616 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_CUBE;
1618 else if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
1619 && (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW)
1620 && !adapter->gl_info.supported[ARB_SHADOW])
1622 TRACE("[FAILED] - No shadow sampler support.\n");
1623 return WINED3DERR_NOTAVAILABLE;
1625 break;
1627 case WINED3D_RTYPE_TEXTURE_3D:
1628 allowed_usage = WINED3DUSAGE_DYNAMIC
1629 | WINED3DUSAGE_SOFTWAREPROCESSING
1630 | WINED3DUSAGE_TEXTURE
1631 | WINED3DUSAGE_QUERY_FILTER
1632 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
1633 | WINED3DUSAGE_QUERY_SRGBREAD
1634 | WINED3DUSAGE_QUERY_SRGBWRITE
1635 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
1636 | WINED3DUSAGE_QUERY_WRAPANDMIP;
1637 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
1638 break;
1640 default:
1641 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
1642 return WINED3DERR_NOTAVAILABLE;
1645 if ((usage & allowed_usage) != usage)
1647 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
1648 usage, debug_d3dresourcetype(resource_type), allowed_usage);
1649 return WINED3DERR_NOTAVAILABLE;
1652 if (usage & WINED3DUSAGE_TEXTURE)
1653 format_flags |= WINED3DFMT_FLAG_TEXTURE;
1654 if (usage & WINED3DUSAGE_QUERY_FILTER)
1655 format_flags |= WINED3DFMT_FLAG_FILTERING;
1656 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
1657 format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
1658 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
1659 format_flags |= WINED3DFMT_FLAG_SRGB_READ;
1660 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
1661 format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
1662 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
1663 format_flags |= WINED3DFMT_FLAG_VTF;
1664 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
1665 format_flags |= WINED3DFMT_FLAG_BUMPMAP;
1667 if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
1669 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
1670 return WINED3DERR_NOTAVAILABLE;
1673 for (; gl_type <= gl_type_end; ++gl_type)
1675 if ((format->flags[gl_type] & format_flags) != format_flags)
1677 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
1678 format_flags, debug_d3dformat(check_format_id), format->flags[gl_type]);
1679 return WINED3DERR_NOTAVAILABLE;
1682 if ((usage & WINED3DUSAGE_RENDERTARGET)
1683 && !CheckRenderTargetCapability(adapter, adapter_format, format, gl_type))
1685 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
1686 debug_d3dformat(check_format_id));
1687 return WINED3DERR_NOTAVAILABLE;
1690 /* 3D depth / stencil textures are never supported. */
1691 if (usage == WINED3DUSAGE_DEPTHSTENCIL && gl_type == WINED3D_GL_RES_TYPE_TEX_3D)
1692 continue;
1694 if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
1695 && !CheckDepthStencilCapability(adapter, adapter_format, format, gl_type))
1697 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
1698 debug_d3dformat(check_format_id));
1699 return WINED3DERR_NOTAVAILABLE;
1702 if (!(format->flags[gl_type] & WINED3DFMT_FLAG_GEN_MIPMAP))
1703 mipmap_gen_supported = FALSE;
1706 if ((usage & WINED3DUSAGE_QUERY_GENMIPMAP) && !mipmap_gen_supported)
1708 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
1709 return WINED3DOK_NOMIPGEN;
1712 return WINED3D_OK;
1715 UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
1716 enum wined3d_format_id format_id, UINT width)
1718 const struct wined3d_adapter *adapter;
1719 unsigned int row_pitch, slice_pitch;
1721 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
1722 wined3d, adapter_idx, debug_d3dformat(format_id), width);
1724 if (adapter_idx >= wined3d->adapter_count)
1725 return ~0u;
1727 adapter = &wined3d->adapters[adapter_idx];
1728 wined3d_format_calculate_pitch(wined3d_get_format(adapter, format_id, 0),
1729 1, width, 1, &row_pitch, &slice_pitch);
1731 return row_pitch;
1734 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
1735 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
1737 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
1738 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
1739 debug_d3dformat(dst_format));
1741 return WINED3D_OK;
1744 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
1745 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
1746 enum wined3d_format_id backbuffer_format, BOOL windowed)
1748 BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
1750 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
1751 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
1752 debug_d3dformat(backbuffer_format), windowed);
1754 if (adapter_idx >= wined3d->adapter_count)
1755 return WINED3DERR_INVALIDCALL;
1757 /* The task of this function is to check whether a certain display / backbuffer format
1758 * combination is available on the given adapter. In fullscreen mode microsoft specified
1759 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
1760 * and display format should match exactly.
1761 * In windowed mode format conversion can occur and this depends on the driver. */
1763 /* There are only 4 display formats. */
1764 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
1765 || display_format == WINED3DFMT_B5G5R5X1_UNORM
1766 || display_format == WINED3DFMT_B8G8R8X8_UNORM
1767 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
1769 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
1770 return WINED3DERR_NOTAVAILABLE;
1773 if (!windowed)
1775 /* If the requested display format is not available, don't continue. */
1776 if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx,
1777 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN))
1779 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
1780 return WINED3DERR_NOTAVAILABLE;
1783 present_conversion = FALSE;
1785 else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
1787 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
1788 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
1789 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
1790 return WINED3DERR_NOTAVAILABLE;
1793 if (present_conversion)
1795 /* Use the display format as back buffer format if the latter is
1796 * WINED3DFMT_UNKNOWN. */
1797 if (backbuffer_format == WINED3DFMT_UNKNOWN)
1798 backbuffer_format = display_format;
1800 if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx,
1801 device_type, backbuffer_format, display_format)))
1803 TRACE("Format conversion from %s to %s not supported.\n",
1804 debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
1805 return WINED3DERR_NOTAVAILABLE;
1808 else
1810 /* When format conversion from the back buffer format to the display
1811 * format is not allowed, only a limited number of combinations are
1812 * valid. */
1814 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
1816 TRACE("Unsupported format combination %s / %s.\n",
1817 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
1818 return WINED3DERR_NOTAVAILABLE;
1821 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
1822 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
1824 TRACE("Unsupported format combination %s / %s.\n",
1825 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
1826 return WINED3DERR_NOTAVAILABLE;
1829 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
1830 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
1832 TRACE("Unsupported format combination %s / %s.\n",
1833 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
1834 return WINED3DERR_NOTAVAILABLE;
1837 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
1838 && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
1840 TRACE("Unsupported format combination %s / %s.\n",
1841 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
1842 return WINED3DERR_NOTAVAILABLE;
1846 /* Validate that the back buffer format is usable for render targets. */
1847 if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
1848 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_TEXTURE_2D, backbuffer_format)))
1850 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
1851 return WINED3DERR_NOTAVAILABLE;
1854 return WINED3D_OK;
1857 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
1858 enum wined3d_device_type device_type, struct wined3d_caps *caps)
1860 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
1861 const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
1862 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
1863 struct wined3d_vertex_caps vertex_caps;
1864 DWORD ckey_caps, blit_caps, fx_caps;
1865 struct fragment_caps fragment_caps;
1866 struct shader_caps shader_caps;
1868 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
1869 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
1871 if (adapter_idx >= wined3d->adapter_count)
1872 return WINED3DERR_INVALIDCALL;
1874 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
1875 caps->AdapterOrdinal = adapter_idx;
1877 caps->Caps = 0;
1878 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
1879 WINED3DCAPS2_FULLSCREENGAMMA |
1880 WINED3DCAPS2_DYNAMICTEXTURES;
1881 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
1882 caps->Caps2 |= WINED3DCAPS2_CANGENMIPMAP;
1884 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
1885 WINED3DCAPS3_COPY_TO_VIDMEM |
1886 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
1888 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
1889 WINED3DCURSORCAPS_LOWRES;
1891 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
1892 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
1893 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
1894 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
1895 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
1896 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
1897 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
1898 WINED3DDEVCAPS_PUREDEVICE |
1899 WINED3DDEVCAPS_HWRASTERIZATION |
1900 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
1901 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
1902 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
1903 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
1904 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
1906 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
1907 WINED3DPMISCCAPS_CULLCCW |
1908 WINED3DPMISCCAPS_CULLCW |
1909 WINED3DPMISCCAPS_COLORWRITEENABLE |
1910 WINED3DPMISCCAPS_CLIPTLVERTS |
1911 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
1912 WINED3DPMISCCAPS_MASKZ |
1913 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
1914 /* TODO:
1915 WINED3DPMISCCAPS_NULLREFERENCE
1916 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
1917 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
1918 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
1920 if (gl_info->supported[WINED3D_GL_BLEND_EQUATION])
1921 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_BLENDOP;
1922 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
1923 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
1924 if (gl_info->supported[EXT_DRAW_BUFFERS2])
1925 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
1926 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
1927 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
1929 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
1930 WINED3DPRASTERCAPS_PAT |
1931 WINED3DPRASTERCAPS_WFOG |
1932 WINED3DPRASTERCAPS_ZFOG |
1933 WINED3DPRASTERCAPS_FOGVERTEX |
1934 WINED3DPRASTERCAPS_FOGTABLE |
1935 WINED3DPRASTERCAPS_STIPPLE |
1936 WINED3DPRASTERCAPS_SUBPIXEL |
1937 WINED3DPRASTERCAPS_ZTEST |
1938 WINED3DPRASTERCAPS_SCISSORTEST |
1939 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
1940 WINED3DPRASTERCAPS_DEPTHBIAS;
1942 if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC])
1944 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
1945 WINED3DPRASTERCAPS_ZBIAS |
1946 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
1949 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
1950 WINED3DPCMPCAPS_EQUAL |
1951 WINED3DPCMPCAPS_GREATER |
1952 WINED3DPCMPCAPS_GREATEREQUAL |
1953 WINED3DPCMPCAPS_LESS |
1954 WINED3DPCMPCAPS_LESSEQUAL |
1955 WINED3DPCMPCAPS_NEVER |
1956 WINED3DPCMPCAPS_NOTEQUAL;
1958 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
1959 * are legacy settings for srcblend only. */
1960 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
1961 WINED3DPBLENDCAPS_BOTHSRCALPHA |
1962 WINED3DPBLENDCAPS_DESTALPHA |
1963 WINED3DPBLENDCAPS_DESTCOLOR |
1964 WINED3DPBLENDCAPS_INVDESTALPHA |
1965 WINED3DPBLENDCAPS_INVDESTCOLOR |
1966 WINED3DPBLENDCAPS_INVSRCALPHA |
1967 WINED3DPBLENDCAPS_INVSRCCOLOR |
1968 WINED3DPBLENDCAPS_ONE |
1969 WINED3DPBLENDCAPS_SRCALPHA |
1970 WINED3DPBLENDCAPS_SRCALPHASAT |
1971 WINED3DPBLENDCAPS_SRCCOLOR |
1972 WINED3DPBLENDCAPS_ZERO;
1974 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
1975 WINED3DPBLENDCAPS_DESTCOLOR |
1976 WINED3DPBLENDCAPS_INVDESTALPHA |
1977 WINED3DPBLENDCAPS_INVDESTCOLOR |
1978 WINED3DPBLENDCAPS_INVSRCALPHA |
1979 WINED3DPBLENDCAPS_INVSRCCOLOR |
1980 WINED3DPBLENDCAPS_ONE |
1981 WINED3DPBLENDCAPS_SRCALPHA |
1982 WINED3DPBLENDCAPS_SRCCOLOR |
1983 WINED3DPBLENDCAPS_ZERO;
1985 if (gl_info->supported[ARB_BLEND_FUNC_EXTENDED])
1986 caps->DestBlendCaps |= WINED3DPBLENDCAPS_SRCALPHASAT;
1988 if (gl_info->supported[EXT_BLEND_COLOR])
1990 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
1991 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
1995 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
1996 WINED3DPCMPCAPS_EQUAL |
1997 WINED3DPCMPCAPS_GREATER |
1998 WINED3DPCMPCAPS_GREATEREQUAL |
1999 WINED3DPCMPCAPS_LESS |
2000 WINED3DPCMPCAPS_LESSEQUAL |
2001 WINED3DPCMPCAPS_NEVER |
2002 WINED3DPCMPCAPS_NOTEQUAL;
2004 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
2005 WINED3DPSHADECAPS_COLORGOURAUDRGB |
2006 WINED3DPSHADECAPS_ALPHAFLATBLEND |
2007 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
2008 WINED3DPSHADECAPS_COLORFLATRGB |
2009 WINED3DPSHADECAPS_FOGFLAT |
2010 WINED3DPSHADECAPS_FOGGOURAUD |
2011 WINED3DPSHADECAPS_SPECULARFLATRGB;
2013 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
2014 WINED3DPTEXTURECAPS_ALPHAPALETTE |
2015 WINED3DPTEXTURECAPS_TRANSPARENCY |
2016 WINED3DPTEXTURECAPS_BORDER |
2017 WINED3DPTEXTURECAPS_MIPMAP |
2018 WINED3DPTEXTURECAPS_PROJECTED |
2019 WINED3DPTEXTURECAPS_PERSPECTIVE;
2021 if (!d3d_info->texture_npot)
2023 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2;
2024 if (d3d_info->texture_npot_conditional)
2025 caps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
2028 if (gl_info->supported[EXT_TEXTURE3D])
2030 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP
2031 | WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
2032 if (!d3d_info->texture_npot)
2033 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
2036 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2038 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP
2039 | WINED3DPTEXTURECAPS_MIPCUBEMAP;
2040 if (!d3d_info->texture_npot)
2041 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
2044 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
2045 WINED3DPTFILTERCAPS_MAGFPOINT |
2046 WINED3DPTFILTERCAPS_MINFLINEAR |
2047 WINED3DPTFILTERCAPS_MINFPOINT |
2048 WINED3DPTFILTERCAPS_MIPFLINEAR |
2049 WINED3DPTFILTERCAPS_MIPFPOINT |
2050 WINED3DPTFILTERCAPS_LINEAR |
2051 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
2052 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
2053 WINED3DPTFILTERCAPS_MIPLINEAR |
2054 WINED3DPTFILTERCAPS_MIPNEAREST |
2055 WINED3DPTFILTERCAPS_NEAREST;
2057 if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC])
2059 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
2060 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
2063 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2065 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
2066 WINED3DPTFILTERCAPS_MAGFPOINT |
2067 WINED3DPTFILTERCAPS_MINFLINEAR |
2068 WINED3DPTFILTERCAPS_MINFPOINT |
2069 WINED3DPTFILTERCAPS_MIPFLINEAR |
2070 WINED3DPTFILTERCAPS_MIPFPOINT |
2071 WINED3DPTFILTERCAPS_LINEAR |
2072 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
2073 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
2074 WINED3DPTFILTERCAPS_MIPLINEAR |
2075 WINED3DPTFILTERCAPS_MIPNEAREST |
2076 WINED3DPTFILTERCAPS_NEAREST;
2078 if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC])
2080 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
2081 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
2084 else
2086 caps->CubeTextureFilterCaps = 0;
2089 if (gl_info->supported[EXT_TEXTURE3D])
2091 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
2092 WINED3DPTFILTERCAPS_MAGFPOINT |
2093 WINED3DPTFILTERCAPS_MINFLINEAR |
2094 WINED3DPTFILTERCAPS_MINFPOINT |
2095 WINED3DPTFILTERCAPS_MIPFLINEAR |
2096 WINED3DPTFILTERCAPS_MIPFPOINT |
2097 WINED3DPTFILTERCAPS_LINEAR |
2098 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
2099 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
2100 WINED3DPTFILTERCAPS_MIPLINEAR |
2101 WINED3DPTFILTERCAPS_MIPNEAREST |
2102 WINED3DPTFILTERCAPS_NEAREST;
2104 else
2106 caps->VolumeTextureFilterCaps = 0;
2109 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
2110 WINED3DPTADDRESSCAPS_CLAMP |
2111 WINED3DPTADDRESSCAPS_WRAP;
2113 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
2115 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
2117 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
2119 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
2121 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
2123 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
2126 if (gl_info->supported[EXT_TEXTURE3D])
2128 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
2129 WINED3DPTADDRESSCAPS_CLAMP |
2130 WINED3DPTADDRESSCAPS_WRAP;
2131 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
2133 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
2135 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
2137 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
2139 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
2141 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
2144 else
2146 caps->VolumeTextureAddressCaps = 0;
2149 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
2150 WINED3DLINECAPS_ZTEST |
2151 WINED3DLINECAPS_BLEND |
2152 WINED3DLINECAPS_ALPHACMP |
2153 WINED3DLINECAPS_FOG;
2154 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
2155 * idea how generating the smoothing alpha values works; the result is different
2158 caps->MaxTextureWidth = gl_info->limits.texture_size;
2159 caps->MaxTextureHeight = gl_info->limits.texture_size;
2161 if (gl_info->supported[EXT_TEXTURE3D])
2162 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
2163 else
2164 caps->MaxVolumeExtent = 0;
2166 caps->MaxTextureRepeat = 32768;
2167 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
2168 caps->MaxVertexW = 1.0f;
2170 caps->GuardBandLeft = 0.0f;
2171 caps->GuardBandTop = 0.0f;
2172 caps->GuardBandRight = 0.0f;
2173 caps->GuardBandBottom = 0.0f;
2175 caps->ExtentsAdjust = 0.0f;
2177 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
2178 WINED3DSTENCILCAPS_INCRSAT |
2179 WINED3DSTENCILCAPS_INVERT |
2180 WINED3DSTENCILCAPS_KEEP |
2181 WINED3DSTENCILCAPS_REPLACE |
2182 WINED3DSTENCILCAPS_ZERO;
2183 if (gl_info->supported[EXT_STENCIL_WRAP])
2185 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
2186 WINED3DSTENCILCAPS_INCR;
2188 if (gl_info->supported[WINED3D_GL_VERSION_2_0] || gl_info->supported[EXT_STENCIL_TWO_SIDE]
2189 || gl_info->supported[ATI_SEPARATE_STENCIL])
2191 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
2194 caps->MaxAnisotropy = gl_info->limits.anisotropy;
2195 caps->MaxPointSize = d3d_info->limits.pointsize_max;
2197 caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
2198 caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
2199 caps->MaxStreams = MAX_STREAMS;
2200 caps->MaxStreamStride = 1024;
2202 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
2203 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
2204 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
2205 caps->MaxNpatchTessellationLevel = 0;
2206 caps->MasterAdapterOrdinal = 0;
2207 caps->AdapterOrdinalInGroup = 0;
2208 caps->NumberOfAdaptersInGroup = 1;
2210 caps->NumSimultaneousRTs = d3d_info->limits.max_rt_count;
2212 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
2213 WINED3DPTFILTERCAPS_MAGFPOINT |
2214 WINED3DPTFILTERCAPS_MINFLINEAR |
2215 WINED3DPTFILTERCAPS_MAGFLINEAR;
2216 caps->VertexTextureFilterCaps = 0;
2218 adapter->shader_backend->shader_get_caps(gl_info, &shader_caps);
2219 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2220 adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
2222 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
2223 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
2225 caps->VertexShaderVersion = shader_caps.vs_version;
2226 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
2228 caps->PixelShaderVersion = shader_caps.ps_version;
2229 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
2231 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
2232 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
2233 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
2235 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
2236 caps->MaxActiveLights = vertex_caps.max_active_lights;
2237 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
2238 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
2239 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
2240 caps->FVFCaps = vertex_caps.fvf_caps;
2241 caps->RasterCaps |= vertex_caps.raster_caps;
2243 /* The following caps are shader specific, but they are things we cannot detect, or which
2244 * are the same among all shader models. So to avoid code duplication set the shader version
2245 * specific, but otherwise constant caps here
2247 if (caps->VertexShaderVersion >= 3)
2249 /* Where possible set the caps based on OpenGL extensions and if they
2250 * aren't set (in case of software rendering) use the VS 3.0 from
2251 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
2252 * VS3.0 value. */
2253 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
2254 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
2255 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
2256 caps->VS20Caps.temp_count = max(32, gl_info->limits.arb_vs_temps);
2257 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
2258 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
2260 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
2261 caps->MaxVertexShader30InstructionSlots = max(512, gl_info->limits.arb_vs_instructions);
2262 caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
2264 else if (caps->VertexShaderVersion == 2)
2266 caps->VS20Caps.caps = 0;
2267 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
2268 caps->VS20Caps.temp_count = max(12, gl_info->limits.arb_vs_temps);
2269 caps->VS20Caps.static_flow_control_depth = 1;
2271 caps->MaxVShaderInstructionsExecuted = 65535;
2272 caps->MaxVertexShader30InstructionSlots = 0;
2274 else
2275 { /* VS 1.x */
2276 caps->VS20Caps.caps = 0;
2277 caps->VS20Caps.dynamic_flow_control_depth = 0;
2278 caps->VS20Caps.temp_count = 0;
2279 caps->VS20Caps.static_flow_control_depth = 0;
2281 caps->MaxVShaderInstructionsExecuted = 0;
2282 caps->MaxVertexShader30InstructionSlots = 0;
2285 if (caps->PixelShaderVersion >= 3)
2287 /* Where possible set the caps based on OpenGL extensions and if they
2288 * aren't set (in case of software rendering) use the PS 3.0 from
2289 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
2290 * PS 3.0 value. */
2292 /* Caps is more or less undocumented on MSDN but it appears to be
2293 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
2294 * cards from Windows */
2295 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
2296 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
2297 WINED3DPS20CAPS_PREDICATION |
2298 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
2299 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
2300 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
2301 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
2302 caps->PS20Caps.temp_count = max(32, gl_info->limits.arb_ps_temps);
2303 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
2304 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
2305 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
2306 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
2308 caps->MaxPShaderInstructionsExecuted = 65535;
2309 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
2310 gl_info->limits.arb_ps_instructions);
2312 else if(caps->PixelShaderVersion == 2)
2314 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
2315 caps->PS20Caps.caps = 0;
2316 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
2317 caps->PS20Caps.temp_count = max(12, gl_info->limits.arb_ps_temps);
2318 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
2319 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
2320 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
2322 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
2323 caps->MaxPixelShader30InstructionSlots = 0;
2325 else /* PS 1.x */
2327 caps->PS20Caps.caps = 0;
2328 caps->PS20Caps.dynamic_flow_control_depth = 0;
2329 caps->PS20Caps.temp_count = 0;
2330 caps->PS20Caps.static_flow_control_depth = 0;
2331 caps->PS20Caps.instruction_slot_count = 0;
2333 caps->MaxPShaderInstructionsExecuted = 0;
2334 caps->MaxPixelShader30InstructionSlots = 0;
2337 if (caps->VertexShaderVersion >= 2)
2339 /* OpenGL supports all the formats below, perhaps not always
2340 * without conversion, but it supports them.
2341 * Further GLSL doesn't seem to have an official unsigned type so
2342 * don't advertise it yet as I'm not sure how we handle it.
2343 * We might need to add some clamping in the shader engine to
2344 * support it.
2345 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
2346 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
2347 WINED3DDTCAPS_UBYTE4N |
2348 WINED3DDTCAPS_SHORT2N |
2349 WINED3DDTCAPS_SHORT4N;
2350 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
2352 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
2353 WINED3DDTCAPS_FLOAT16_4;
2356 else
2358 caps->DeclTypes = 0;
2361 /* Set DirectDraw helper Caps */
2362 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
2363 WINEDDCKEYCAPS_SRCBLT;
2364 fx_caps = WINEDDFXCAPS_BLTALPHA |
2365 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
2366 WINEDDFXCAPS_BLTMIRRORUPDOWN |
2367 WINEDDFXCAPS_BLTROTATION90 |
2368 WINEDDFXCAPS_BLTSHRINKX |
2369 WINEDDFXCAPS_BLTSHRINKXN |
2370 WINEDDFXCAPS_BLTSHRINKY |
2371 WINEDDFXCAPS_BLTSHRINKYN |
2372 WINEDDFXCAPS_BLTSTRETCHX |
2373 WINEDDFXCAPS_BLTSTRETCHXN |
2374 WINEDDFXCAPS_BLTSTRETCHY |
2375 WINEDDFXCAPS_BLTSTRETCHYN;
2376 blit_caps = WINEDDCAPS_BLT |
2377 WINEDDCAPS_BLTCOLORFILL |
2378 WINEDDCAPS_BLTDEPTHFILL |
2379 WINEDDCAPS_BLTSTRETCH |
2380 WINEDDCAPS_CANBLTSYSMEM |
2381 WINEDDCAPS_CANCLIP |
2382 WINEDDCAPS_CANCLIPSTRETCHED |
2383 WINEDDCAPS_COLORKEY |
2384 WINEDDCAPS_COLORKEYHWASSIST;
2386 /* Fill the ddraw caps structure */
2387 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
2388 WINEDDCAPS_PALETTE |
2389 blit_caps;
2390 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
2391 WINEDDCAPS2_NOPAGELOCKREQUIRED |
2392 WINEDDCAPS2_PRIMARYGAMMA |
2393 WINEDDCAPS2_WIDESURFACES |
2394 WINEDDCAPS2_CANRENDERWINDOWED;
2395 caps->ddraw_caps.color_key_caps = ckey_caps;
2396 caps->ddraw_caps.fx_caps = fx_caps;
2397 caps->ddraw_caps.svb_caps = blit_caps;
2398 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
2399 caps->ddraw_caps.svb_fx_caps = fx_caps;
2400 caps->ddraw_caps.vsb_caps = blit_caps;
2401 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
2402 caps->ddraw_caps.vsb_fx_caps = fx_caps;
2403 caps->ddraw_caps.ssb_caps = blit_caps;
2404 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
2405 caps->ddraw_caps.ssb_fx_caps = fx_caps;
2407 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
2408 WINEDDSCAPS_BACKBUFFER |
2409 WINEDDSCAPS_FLIP |
2410 WINEDDSCAPS_FRONTBUFFER |
2411 WINEDDSCAPS_OFFSCREENPLAIN |
2412 WINEDDSCAPS_PALETTE |
2413 WINEDDSCAPS_PRIMARYSURFACE |
2414 WINEDDSCAPS_SYSTEMMEMORY |
2415 WINEDDSCAPS_VIDEOMEMORY |
2416 WINEDDSCAPS_VISIBLE;
2418 if (!(wined3d->flags & WINED3D_NO3D))
2420 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
2421 WINEDDSCAPS_MIPMAP |
2422 WINEDDSCAPS_TEXTURE |
2423 WINEDDSCAPS_ZBUFFER;
2424 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
2427 caps->shader_double_precision = d3d_info->shader_double_precision;
2429 caps->max_feature_level = d3d_info->feature_level;
2431 return WINED3D_OK;
2434 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
2435 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
2436 struct wined3d_device **device)
2438 struct wined3d_device *object;
2439 HRESULT hr;
2441 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, "
2442 "flags %#x, surface_alignment %u, device_parent %p, device %p.\n",
2443 wined3d, adapter_idx, device_type, focus_window, flags, surface_alignment, device_parent, device);
2445 if (adapter_idx >= wined3d->adapter_count)
2446 return WINED3DERR_INVALIDCALL;
2448 if (!(object = heap_alloc_zero(sizeof(*object))))
2449 return E_OUTOFMEMORY;
2451 hr = device_init(object, wined3d, adapter_idx, device_type,
2452 focus_window, flags, surface_alignment, device_parent);
2453 if (FAILED(hr))
2455 WARN("Failed to initialize device, hr %#x.\n", hr);
2456 heap_free(object);
2457 return hr;
2460 TRACE("Created device %p.\n", object);
2461 *device = object;
2463 device_parent->ops->wined3d_device_created(device_parent, *device);
2465 return WINED3D_OK;
2468 static BOOL wined3d_adapter_no3d_create_context(struct wined3d_context *context,
2469 struct wined3d_texture *target, const struct wined3d_format *ds_format)
2471 return TRUE;
2474 static const struct wined3d_adapter_ops wined3d_adapter_no3d_ops =
2476 wined3d_adapter_no3d_create_context,
2479 static BOOL wined3d_adapter_no3d_init(struct wined3d_adapter *adapter)
2481 static const struct wined3d_gpu_description gpu_description =
2483 HW_VENDOR_SOFTWARE, CARD_WINE, "WineD3D DirectDraw Emulation", DRIVER_WINE, 128,
2486 TRACE("adapter %p.\n", adapter);
2488 wined3d_driver_info_init(&adapter->driver_info, &gpu_description, 0);
2489 adapter->vram_bytes = adapter->driver_info.vram_bytes;
2490 adapter->vram_bytes_used = 0;
2491 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->vram_bytes));
2493 if (!wined3d_adapter_init_format_info(adapter, NULL))
2494 return FALSE;
2496 adapter->vertex_pipe = &none_vertex_pipe;
2497 adapter->fragment_pipe = &none_fragment_pipe;
2498 adapter->shader_backend = &none_shader_backend;
2499 adapter->adapter_ops = &wined3d_adapter_no3d_ops;
2501 return TRUE;
2504 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal, DWORD wined3d_creation_flags)
2506 DISPLAY_DEVICEW display_device;
2508 adapter->ordinal = ordinal;
2510 display_device.cb = sizeof(display_device);
2511 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
2512 TRACE("Display device: %s\n", debugstr_w(display_device.DeviceName));
2513 strcpyW(adapter->DeviceName, display_device.DeviceName);
2515 if (!AllocateLocallyUniqueId(&adapter->luid))
2517 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
2518 return FALSE;
2520 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
2521 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
2523 adapter->formats = NULL;
2525 if (wined3d_creation_flags & WINED3D_NO3D)
2526 return wined3d_adapter_no3d_init(adapter);
2527 return wined3d_adapter_gl_init(adapter, wined3d_creation_flags);
2530 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
2532 const struct wined3d_parent_ops wined3d_null_parent_ops =
2534 wined3d_null_wined3d_object_destroyed,
2537 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags)
2539 wined3d->ref = 1;
2540 wined3d->flags = flags;
2542 TRACE("Initialising adapters.\n");
2544 if (!wined3d_adapter_init(&wined3d->adapters[0], 0, flags))
2546 WARN("Failed to initialise adapter.\n");
2547 return E_FAIL;
2549 wined3d->adapter_count = 1;
2551 return WINED3D_OK;