wined3d: Get resource info from the texture in surface_load_renderbuffer().
[wine.git] / dlls / d3d10 / d3d10.spec
blob1e6eb3611c02fb68b4760758b59be5d83147660f
1 @ stdcall D3D10CompileEffectFromMemory(ptr long ptr ptr ptr long long ptr ptr)
2 @ stdcall D3D10CompileShader(ptr long str ptr ptr str str long ptr ptr)
3 @ stdcall D3D10CreateBlob(long ptr) d3dcompiler_43.D3DCreateBlob
4 @ stdcall D3D10CreateDevice(ptr long ptr long long ptr)
5 @ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr)
6 @ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr)
7 @ stub D3D10CreateEffectPoolFromMemory
8 @ stdcall D3D10CreateStateBlock(ptr ptr ptr)
9 @ stub D3D10DisassembleEffect
10 @ stdcall D3D10DisassembleShader(ptr long long ptr ptr)
11 @ stdcall D3D10GetGeometryShaderProfile(ptr)
12 @ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputAndOutputSignatureBlob
13 @ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob
14 @ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetOutputSignatureBlob
15 @ stdcall D3D10GetPixelShaderProfile(ptr)
16 @ stdcall D3D10GetShaderDebugInfo(ptr long ptr) d3dcompiler_43.D3DGetDebugInfo
17 @ stub D3D10GetVersion
18 @ stdcall D3D10GetVertexShaderProfile(ptr)
19 @ stub D3D10PreprocessShader
20 @ stdcall D3D10ReflectShader(ptr long ptr)
21 @ stub D3D10RegisterLayers
22 @ stdcall D3D10StateBlockMaskDifference(ptr ptr ptr)
23 @ stdcall D3D10StateBlockMaskDisableAll(ptr)
24 @ stdcall D3D10StateBlockMaskDisableCapture(ptr long long long)
25 @ stdcall D3D10StateBlockMaskEnableAll(ptr)
26 @ stdcall D3D10StateBlockMaskEnableCapture(ptr long long long)
27 @ stdcall D3D10StateBlockMaskGetSetting(ptr long long)
28 @ stdcall D3D10StateBlockMaskIntersect(ptr ptr ptr)
29 @ stdcall D3D10StateBlockMaskUnion(ptr ptr ptr)