Release 1.9.16.
[wine.git] / dlls / ddraw / ddraw_private.h
blob667dcd0d2b4be6bb0098e8355601aab400961751
1 /*
2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
22 #include <assert.h>
23 #include <limits.h>
24 #define COBJMACROS
25 #define NONAMELESSSTRUCT
26 #define NONAMELESSUNION
27 #include "wine/debug.h"
29 #include "winbase.h"
30 #include "wingdi.h"
31 #include "winuser.h"
33 #include "d3d.h"
34 #include "ddraw.h"
35 #ifdef DDRAW_INIT_GUID
36 #include "initguid.h"
37 #endif
38 #include "wine/list.h"
39 #include "wine/wined3d.h"
41 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
42 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
44 /*****************************************************************************
45 * IDirectDraw implementation structure
46 *****************************************************************************/
47 struct FvfToDecl
49 DWORD fvf;
50 struct wined3d_vertex_declaration *decl;
53 #define DDRAW_INITIALIZED 0x00000001
54 #define DDRAW_D3D_INITIALIZED 0x00000002
55 #define DDRAW_RESTORE_MODE 0x00000004
56 #define DDRAW_NO3D 0x00000008
57 #define DDRAW_SCL_DDRAW1 0x00000010
58 #define DDRAW_SCL_RECURSIVE 0x00000020
60 #define DDRAW_STRIDE_ALIGNMENT 8
62 #define DDRAW_WINED3D_FLAGS (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \
63 | WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER \
64 | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR)
66 enum ddraw_device_state
68 DDRAW_DEVICE_STATE_OK,
69 DDRAW_DEVICE_STATE_LOST,
70 DDRAW_DEVICE_STATE_NOT_RESTORED,
73 struct ddraw
75 /* Interfaces */
76 IDirectDraw7 IDirectDraw7_iface;
77 IDirectDraw4 IDirectDraw4_iface;
78 IDirectDraw2 IDirectDraw2_iface;
79 IDirectDraw IDirectDraw_iface;
80 IDirect3D7 IDirect3D7_iface;
81 IDirect3D3 IDirect3D3_iface;
82 IDirect3D2 IDirect3D2_iface;
83 IDirect3D IDirect3D_iface;
84 struct wined3d_device_parent device_parent;
86 /* See comment in IDirectDraw::AddRef */
87 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
89 struct wined3d *wined3d;
90 struct wined3d_device *wined3d_device;
91 DWORD flags;
92 LONG device_state;
94 struct ddraw_surface *primary;
95 RECT primary_lock;
96 struct wined3d_texture *wined3d_frontbuffer;
97 struct wined3d_swapchain *wined3d_swapchain;
98 HWND swapchain_window;
100 /* DirectDraw things, which are not handled by WineD3D */
101 DWORD cooperative_level;
103 /* D3D things */
104 HWND d3d_window;
105 struct d3d_device *d3ddevice;
106 int d3dversion;
108 /* Various HWNDs */
109 HWND focuswindow;
110 HWND devicewindow;
111 HWND dest_window;
113 /* For the dll unload cleanup code */
114 struct list ddraw_list_entry;
115 /* The surface list - can't relay this to WineD3D
116 * because of IParent
118 struct list surface_list;
120 /* FVF management */
121 struct FvfToDecl *decls;
122 UINT numConvertedDecls, declArraySize;
125 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
127 HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
128 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7) DECLSPEC_HIDDEN;
129 void ddraw_destroy_swapchain(struct ddraw *ddraw) DECLSPEC_HIDDEN;
130 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps) DECLSPEC_HIDDEN;
131 void ddraw_update_lost_surfaces(struct ddraw *ddraw) DECLSPEC_HIDDEN;
133 static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
135 if (window == GetDesktopWindow())
136 window = NULL;
137 ddraw->swapchain_window = window;
140 /* Utility functions */
141 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
142 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
143 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
145 struct ddraw_surface
147 /* IUnknown fields */
148 IDirectDrawSurface7 IDirectDrawSurface7_iface;
149 IDirectDrawSurface4 IDirectDrawSurface4_iface;
150 IDirectDrawSurface3 IDirectDrawSurface3_iface;
151 IDirectDrawSurface2 IDirectDrawSurface2_iface;
152 IDirectDrawSurface IDirectDrawSurface_iface;
153 IDirectDrawGammaControl IDirectDrawGammaControl_iface;
154 IDirect3DTexture2 IDirect3DTexture2_iface;
155 IDirect3DTexture IDirect3DTexture_iface;
157 LONG ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
158 IUnknown *ifaceToRelease;
159 IUnknown *texture_outer;
161 int version;
163 /* Connections to other Objects */
164 struct ddraw *ddraw;
165 struct wined3d_texture *wined3d_texture;
166 unsigned int sub_resource_idx;
167 struct wined3d_rendertarget_view *wined3d_rtv;
168 struct wined3d_private_store private_store;
169 struct d3d_device *device1;
171 /* This implementation handles attaching surfaces to other surfaces */
172 struct ddraw_surface *next_attached;
173 struct ddraw_surface *first_attached;
174 IUnknown *attached_iface;
176 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
177 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
178 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
179 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
181 #define MAX_COMPLEX_ATTACHED 6
182 struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
183 /* You can't traverse the tree upwards. Only a flag for Surface::Release because it's needed there,
184 * but no pointer to prevent temptations to traverse it in the wrong direction.
186 BOOL is_complex_root;
187 BOOL is_lost;
189 /* Surface description, for GetAttachedSurface */
190 DDSURFACEDESC2 surface_desc;
192 /* Clipper objects */
193 struct ddraw_clipper *clipper;
194 struct ddraw_palette *palette;
196 /* For the ddraw surface list */
197 struct list surface_list_entry;
199 DWORD Handle;
200 HDC dc;
203 struct ddraw_texture
205 unsigned int version;
206 DDSURFACEDESC2 surface_desc;
208 struct ddraw_surface *root;
211 HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_desc,
212 struct ddraw_surface **surface, IUnknown *outer_unknown, unsigned int version) DECLSPEC_HIDDEN;
213 struct wined3d_rendertarget_view *ddraw_surface_get_rendertarget_view(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
214 void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
215 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
216 const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
217 ULONG ddraw_surface_release_iface(struct ddraw_surface *This) DECLSPEC_HIDDEN;
218 HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface,
219 const RECT *rect, BOOL read) DECLSPEC_HIDDEN;
221 static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
223 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
226 static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
228 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
231 static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
233 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
236 static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
238 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
241 static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
243 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
246 static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
248 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
251 static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
253 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
256 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
257 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
258 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
260 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
261 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
263 #define DDRAW_INVALID_HANDLE ~0U
265 enum ddraw_handle_type
267 DDRAW_HANDLE_FREE,
268 DDRAW_HANDLE_MATERIAL,
269 DDRAW_HANDLE_MATRIX,
270 DDRAW_HANDLE_STATEBLOCK,
271 DDRAW_HANDLE_SURFACE,
274 struct ddraw_handle_entry
276 void *object;
277 enum ddraw_handle_type type;
280 struct ddraw_handle_table
282 struct ddraw_handle_entry *entries;
283 struct ddraw_handle_entry *free_entries;
284 UINT table_size;
285 UINT entry_count;
288 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
289 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
290 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
291 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
292 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
294 struct d3d_device
296 /* IUnknown */
297 IDirect3DDevice7 IDirect3DDevice7_iface;
298 IDirect3DDevice3 IDirect3DDevice3_iface;
299 IDirect3DDevice2 IDirect3DDevice2_iface;
300 IDirect3DDevice IDirect3DDevice_iface;
301 IUnknown IUnknown_inner;
302 LONG ref;
303 UINT version;
305 IUnknown *outer_unknown;
306 struct wined3d_device *wined3d_device;
307 struct ddraw *ddraw;
308 IUnknown *rt_iface;
310 struct wined3d_buffer *index_buffer;
311 UINT index_buffer_size;
312 UINT index_buffer_pos;
314 struct wined3d_buffer *vertex_buffer;
315 UINT vertex_buffer_size;
316 UINT vertex_buffer_pos;
318 /* Viewport management */
319 struct list viewport_list;
320 struct d3d_viewport *current_viewport;
321 D3DVIEWPORT7 active_viewport;
323 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
324 BOOL legacyTextureBlending;
326 D3DMATRIX legacy_projection;
327 D3DMATRIX legacy_clipspace;
329 /* Light state */
330 DWORD material;
332 /* Rendering functions to wrap D3D(1-3) to D3D7 */
333 D3DPRIMITIVETYPE primitive_type;
334 DWORD vertex_type;
335 DWORD render_flags;
336 DWORD nb_vertices;
337 BYTE *sysmem_vertex_buffer;
338 DWORD vertex_size;
339 DWORD buffer_size;
341 /* Handle management */
342 struct ddraw_handle_table handle_table;
343 D3DMATRIXHANDLE world, proj, view;
346 HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUnknown *rt_iface,
347 UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
348 enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN;
350 /* The IID */
351 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
353 static inline struct d3d_device *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
355 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
358 static inline struct d3d_device *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
360 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
363 static inline struct d3d_device *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
365 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
368 static inline struct d3d_device *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
370 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
373 struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
374 struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
375 struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
376 struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
378 struct ddraw_clipper
380 IDirectDrawClipper IDirectDrawClipper_iface;
381 LONG ref;
382 HWND window;
383 HRGN region;
384 BOOL initialized;
387 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
388 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
390 /*****************************************************************************
391 * IDirectDrawPalette implementation structure
392 *****************************************************************************/
393 struct ddraw_palette
395 /* IUnknown fields */
396 IDirectDrawPalette IDirectDrawPalette_iface;
397 LONG ref;
399 struct wined3d_palette *wineD3DPalette;
400 struct ddraw *ddraw;
401 IUnknown *ifaceToRelease;
402 DWORD flags;
405 static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
407 return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
410 struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
412 HRESULT ddraw_palette_init(struct ddraw_palette *palette,
413 struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
415 /* Helper structures */
416 struct object_creation_info
418 const CLSID *clsid;
419 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
420 void **ppObj);
423 /******************************************************************************
424 * IDirect3DLight implementation structure - Wraps to D3D7
425 ******************************************************************************/
426 struct d3d_light
428 IDirect3DLight IDirect3DLight_iface;
429 LONG ref;
431 /* IDirect3DLight fields */
432 struct ddraw *ddraw;
434 /* If this light is active for one viewport, put the viewport here */
435 struct d3d_viewport *active_viewport;
437 D3DLIGHT2 light;
438 D3DLIGHT7 light7;
440 DWORD dwLightIndex;
442 struct list entry;
445 /* Helper functions */
446 void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
447 void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
448 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
449 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
451 /******************************************************************************
452 * IDirect3DMaterial implementation structure - Wraps to D3D7
453 ******************************************************************************/
454 struct d3d_material
456 IDirect3DMaterial3 IDirect3DMaterial3_iface;
457 IDirect3DMaterial2 IDirect3DMaterial2_iface;
458 IDirect3DMaterial IDirect3DMaterial_iface;
459 LONG ref;
461 /* IDirect3DMaterial2 fields */
462 struct ddraw *ddraw;
463 struct d3d_device *active_device;
465 D3DMATERIAL mat;
466 DWORD Handle;
469 /* Helper functions */
470 void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
471 struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
473 /*****************************************************************************
474 * IDirect3DViewport - Wraps to D3D7
475 *****************************************************************************/
476 struct d3d_viewport
478 IDirect3DViewport3 IDirect3DViewport3_iface;
479 LONG ref;
481 /* IDirect3DViewport fields */
482 struct ddraw *ddraw;
484 /* If this viewport is active for one device, put the device here */
485 struct d3d_device *active_device;
487 DWORD num_lights;
488 DWORD map_lights;
490 int use_vp2;
492 union
494 D3DVIEWPORT vp1;
495 D3DVIEWPORT2 vp2;
496 } viewports;
498 struct list entry;
499 struct list light_list;
500 struct d3d_material *background;
503 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
504 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
505 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
507 /* Helper functions */
508 void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
509 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
511 /*****************************************************************************
512 * IDirect3DExecuteBuffer - Wraps to D3D7
513 *****************************************************************************/
514 struct d3d_execute_buffer
516 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
517 LONG ref;
518 /* IDirect3DExecuteBuffer fields */
519 struct ddraw *ddraw;
520 struct d3d_device *d3ddev;
522 D3DEXECUTEBUFFERDESC desc;
523 D3DEXECUTEDATA data;
525 /* This buffer will store the transformed vertices */
526 void *vertex_data;
527 WORD *indices;
528 unsigned int nb_indices;
529 unsigned int nb_vertices;
531 /* This flags is set to TRUE if we allocated ourselves the
532 * data buffer
534 BOOL need_free;
537 HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer,
538 struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
539 struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
541 /* The execute function */
542 HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *execute_buffer,
543 struct d3d_device *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
545 /*****************************************************************************
546 * IDirect3DVertexBuffer
547 *****************************************************************************/
548 struct d3d_vertex_buffer
550 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
551 IDirect3DVertexBuffer IDirect3DVertexBuffer_iface;
552 LONG ref;
554 /*** WineD3D and ddraw links ***/
555 struct wined3d_buffer *wineD3DVertexBuffer;
556 struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
557 struct ddraw *ddraw;
559 /*** Storage for D3D7 specific things ***/
560 DWORD Caps;
561 DWORD fvf;
562 DWORD size;
563 BOOL dynamic;
566 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw,
567 D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
568 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
569 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
571 /*****************************************************************************
572 * Helper functions from utils.c
573 *****************************************************************************/
575 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
576 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
578 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
579 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
581 void ddrawformat_from_wined3dformat(DDPIXELFORMAT *ddraw_format,
582 enum wined3d_format_id wined3d_format) DECLSPEC_HIDDEN;
583 enum wined3d_format_id wined3dformat_from_ddrawformat(const DDPIXELFORMAT *format) DECLSPEC_HIDDEN;
584 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
585 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
586 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
587 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
588 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
589 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
590 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
591 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
593 void multiply_matrix(D3DMATRIX *dst, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
595 static inline BOOL format_is_compressed(const DDPIXELFORMAT *format)
597 return (format->dwFlags & DDPF_FOURCC) && (format->dwFourCC == WINED3DFMT_DXT1
598 || format->dwFourCC == WINED3DFMT_DXT2 || format->dwFourCC == WINED3DFMT_DXT3
599 || format->dwFourCC == WINED3DFMT_DXT4 || format->dwFourCC == WINED3DFMT_DXT5);
602 static inline BOOL format_is_paletteindexed(const DDPIXELFORMAT *fmt)
604 DWORD flags = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4
605 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8;
606 return !!(fmt->dwFlags & flags);
609 /* Used for generic dumping */
610 struct flag_info
612 DWORD val;
613 const char *name;
616 #define FE(x) { x, #x }
618 struct member_info
620 DWORD val;
621 const char *name;
622 void (*func)(const void *);
623 ptrdiff_t offset;
626 /* Structure copy */
627 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
629 #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size) \
630 do { \
631 DWORD __size = (to)->dwSize; \
632 DWORD __resetsize = min(__size, sizeof(*to)); \
633 DWORD __copysize = min(__resetsize, from_size); \
634 assert(to != from); \
635 memcpy(to, from, __copysize); \
636 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
637 (to)->dwSize = __size; /* restore size */ \
638 } while (0)
640 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
642 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
644 #endif