2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
25 #define NONAMELESSSTRUCT
26 #define NONAMELESSUNION
27 #include "wine/debug.h"
35 #ifdef DDRAW_INIT_GUID
38 #include "wine/list.h"
39 #include "wine/wined3d.h"
41 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN
;
42 extern DWORD force_refresh_rate DECLSPEC_HIDDEN
;
44 /*****************************************************************************
45 * IDirectDraw implementation structure
46 *****************************************************************************/
50 struct wined3d_vertex_declaration
*decl
;
53 #define DDRAW_INITIALIZED 0x00000001
54 #define DDRAW_D3D_INITIALIZED 0x00000002
55 #define DDRAW_RESTORE_MODE 0x00000004
56 #define DDRAW_NO3D 0x00000008
57 #define DDRAW_SCL_DDRAW1 0x00000010
58 #define DDRAW_SCL_RECURSIVE 0x00000020
60 #define DDRAW_STRIDE_ALIGNMENT 8
62 #define DDRAW_WINED3D_FLAGS (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \
63 | WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER \
64 | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR)
66 enum ddraw_device_state
68 DDRAW_DEVICE_STATE_OK
,
69 DDRAW_DEVICE_STATE_LOST
,
70 DDRAW_DEVICE_STATE_NOT_RESTORED
,
76 IDirectDraw7 IDirectDraw7_iface
;
77 IDirectDraw4 IDirectDraw4_iface
;
78 IDirectDraw2 IDirectDraw2_iface
;
79 IDirectDraw IDirectDraw_iface
;
80 IDirect3D7 IDirect3D7_iface
;
81 IDirect3D3 IDirect3D3_iface
;
82 IDirect3D2 IDirect3D2_iface
;
83 IDirect3D IDirect3D_iface
;
84 struct wined3d_device_parent device_parent
;
86 /* See comment in IDirectDraw::AddRef */
87 LONG ref7
, ref4
, ref2
, ref3
, ref1
, numIfaces
;
89 struct wined3d
*wined3d
;
90 struct wined3d_device
*wined3d_device
;
94 struct ddraw_surface
*primary
;
96 struct wined3d_texture
*wined3d_frontbuffer
;
97 struct wined3d_swapchain
*wined3d_swapchain
;
98 HWND swapchain_window
;
100 /* DirectDraw things, which are not handled by WineD3D */
101 DWORD cooperative_level
;
105 struct d3d_device
*d3ddevice
;
113 /* For the dll unload cleanup code */
114 struct list ddraw_list_entry
;
115 /* The surface list - can't relay this to WineD3D
118 struct list surface_list
;
121 struct FvfToDecl
*decls
;
122 UINT numConvertedDecls
, declArraySize
;
125 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
127 HRESULT
ddraw_init(struct ddraw
*ddraw
, DWORD flags
, enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
128 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC
*caps1
, D3DDEVICEDESC7
*caps7
) DECLSPEC_HIDDEN
;
129 void ddraw_destroy_swapchain(struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
130 HRESULT
ddraw_get_d3dcaps(const struct ddraw
*ddraw
, D3DDEVICEDESC7
*caps
) DECLSPEC_HIDDEN
;
131 void ddraw_update_lost_surfaces(struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
133 static inline void ddraw_set_swapchain_window(struct ddraw
*ddraw
, HWND window
)
135 if (window
== GetDesktopWindow())
137 ddraw
->swapchain_window
= window
;
140 /* Utility functions */
141 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS
*pIn
, DDSCAPS2
*pOut
) DECLSPEC_HIDDEN
;
142 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2
*pIn
, DDDEVICEIDENTIFIER
*pOut
) DECLSPEC_HIDDEN
;
143 struct wined3d_vertex_declaration
*ddraw_find_decl(struct ddraw
*ddraw
, DWORD fvf
) DECLSPEC_HIDDEN
;
147 /* IUnknown fields */
148 IDirectDrawSurface7 IDirectDrawSurface7_iface
;
149 IDirectDrawSurface4 IDirectDrawSurface4_iface
;
150 IDirectDrawSurface3 IDirectDrawSurface3_iface
;
151 IDirectDrawSurface2 IDirectDrawSurface2_iface
;
152 IDirectDrawSurface IDirectDrawSurface_iface
;
153 IDirectDrawGammaControl IDirectDrawGammaControl_iface
;
154 IDirect3DTexture2 IDirect3DTexture2_iface
;
155 IDirect3DTexture IDirect3DTexture_iface
;
157 LONG ref7
, ref4
, ref3
, ref2
, ref1
, iface_count
, gamma_count
;
158 IUnknown
*ifaceToRelease
;
159 IUnknown
*texture_outer
;
163 /* Connections to other Objects */
165 struct wined3d_texture
*wined3d_texture
;
166 unsigned int sub_resource_idx
;
167 struct wined3d_rendertarget_view
*wined3d_rtv
;
168 struct wined3d_private_store private_store
;
169 struct d3d_device
*device1
;
171 /* This implementation handles attaching surfaces to other surfaces */
172 struct ddraw_surface
*next_attached
;
173 struct ddraw_surface
*first_attached
;
174 IUnknown
*attached_iface
;
176 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
177 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
178 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
179 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
181 #define MAX_COMPLEX_ATTACHED 6
182 struct ddraw_surface
*complex_array
[MAX_COMPLEX_ATTACHED
];
183 /* You can't traverse the tree upwards. Only a flag for Surface::Release because it's needed there,
184 * but no pointer to prevent temptations to traverse it in the wrong direction.
186 BOOL is_complex_root
;
189 /* Surface description, for GetAttachedSurface */
190 DDSURFACEDESC2 surface_desc
;
192 /* Clipper objects */
193 struct ddraw_clipper
*clipper
;
194 struct ddraw_palette
*palette
;
196 /* For the ddraw surface list */
197 struct list surface_list_entry
;
205 unsigned int version
;
206 DDSURFACEDESC2 surface_desc
;
208 struct ddraw_surface
*root
;
211 HRESULT
ddraw_surface_create(struct ddraw
*ddraw
, const DDSURFACEDESC2
*surface_desc
,
212 struct ddraw_surface
**surface
, IUnknown
*outer_unknown
, unsigned int version
) DECLSPEC_HIDDEN
;
213 struct wined3d_rendertarget_view
*ddraw_surface_get_rendertarget_view(struct ddraw_surface
*surface
) DECLSPEC_HIDDEN
;
214 void ddraw_surface_init(struct ddraw_surface
*surface
, struct ddraw
*ddraw
,
215 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
216 const struct wined3d_parent_ops
**parent_ops
) DECLSPEC_HIDDEN
;
217 ULONG
ddraw_surface_release_iface(struct ddraw_surface
*This
) DECLSPEC_HIDDEN
;
218 HRESULT
ddraw_surface_update_frontbuffer(struct ddraw_surface
*surface
,
219 const RECT
*rect
, BOOL read
) DECLSPEC_HIDDEN
;
221 static inline struct ddraw_surface
*impl_from_IDirect3DTexture(IDirect3DTexture
*iface
)
223 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirect3DTexture_iface
);
226 static inline struct ddraw_surface
*impl_from_IDirect3DTexture2(IDirect3DTexture2
*iface
)
228 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirect3DTexture2_iface
);
231 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface(IDirectDrawSurface
*iface
)
233 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface_iface
);
236 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface2(IDirectDrawSurface2
*iface
)
238 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface2_iface
);
241 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface3(IDirectDrawSurface3
*iface
)
243 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface3_iface
);
246 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface4(IDirectDrawSurface4
*iface
)
248 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface4_iface
);
251 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface7(IDirectDrawSurface7
*iface
)
253 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface7_iface
);
256 struct ddraw_surface
*unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface
*iface
) DECLSPEC_HIDDEN
;
257 struct ddraw_surface
*unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4
*iface
) DECLSPEC_HIDDEN
;
258 struct ddraw_surface
*unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7
*iface
) DECLSPEC_HIDDEN
;
260 struct ddraw_surface
*unsafe_impl_from_IDirect3DTexture(IDirect3DTexture
*iface
) DECLSPEC_HIDDEN
;
261 struct ddraw_surface
*unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2
*iface
) DECLSPEC_HIDDEN
;
263 #define DDRAW_INVALID_HANDLE ~0U
265 enum ddraw_handle_type
268 DDRAW_HANDLE_MATERIAL
,
270 DDRAW_HANDLE_STATEBLOCK
,
271 DDRAW_HANDLE_SURFACE
,
274 struct ddraw_handle_entry
277 enum ddraw_handle_type type
;
280 struct ddraw_handle_table
282 struct ddraw_handle_entry
*entries
;
283 struct ddraw_handle_entry
*free_entries
;
288 BOOL
ddraw_handle_table_init(struct ddraw_handle_table
*t
, UINT initial_size
) DECLSPEC_HIDDEN
;
289 void ddraw_handle_table_destroy(struct ddraw_handle_table
*t
) DECLSPEC_HIDDEN
;
290 DWORD
ddraw_allocate_handle(struct ddraw_handle_table
*t
, void *object
, enum ddraw_handle_type type
) DECLSPEC_HIDDEN
;
291 void *ddraw_free_handle(struct ddraw_handle_table
*t
, DWORD handle
, enum ddraw_handle_type type
) DECLSPEC_HIDDEN
;
292 void *ddraw_get_object(struct ddraw_handle_table
*t
, DWORD handle
, enum ddraw_handle_type type
) DECLSPEC_HIDDEN
;
297 IDirect3DDevice7 IDirect3DDevice7_iface
;
298 IDirect3DDevice3 IDirect3DDevice3_iface
;
299 IDirect3DDevice2 IDirect3DDevice2_iface
;
300 IDirect3DDevice IDirect3DDevice_iface
;
301 IUnknown IUnknown_inner
;
305 IUnknown
*outer_unknown
;
306 struct wined3d_device
*wined3d_device
;
310 struct wined3d_buffer
*index_buffer
;
311 UINT index_buffer_size
;
312 UINT index_buffer_pos
;
314 struct wined3d_buffer
*vertex_buffer
;
315 UINT vertex_buffer_size
;
316 UINT vertex_buffer_pos
;
318 /* Viewport management */
319 struct list viewport_list
;
320 struct d3d_viewport
*current_viewport
;
321 D3DVIEWPORT7 active_viewport
;
323 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
324 BOOL legacyTextureBlending
;
326 D3DMATRIX legacy_projection
;
327 D3DMATRIX legacy_clipspace
;
332 /* Rendering functions to wrap D3D(1-3) to D3D7 */
333 D3DPRIMITIVETYPE primitive_type
;
337 BYTE
*sysmem_vertex_buffer
;
341 /* Handle management */
342 struct ddraw_handle_table handle_table
;
343 D3DMATRIXHANDLE world
, proj
, view
;
346 HRESULT
d3d_device_create(struct ddraw
*ddraw
, struct ddraw_surface
*target
, IUnknown
*rt_iface
,
347 UINT version
, struct d3d_device
**device
, IUnknown
*outer_unknown
) DECLSPEC_HIDDEN
;
348 enum wined3d_depth_buffer_type
d3d_device_update_depth_stencil(struct d3d_device
*device
) DECLSPEC_HIDDEN
;
351 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN
;
353 static inline struct d3d_device
*impl_from_IDirect3DDevice(IDirect3DDevice
*iface
)
355 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice_iface
);
358 static inline struct d3d_device
*impl_from_IDirect3DDevice2(IDirect3DDevice2
*iface
)
360 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice2_iface
);
363 static inline struct d3d_device
*impl_from_IDirect3DDevice3(IDirect3DDevice3
*iface
)
365 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice3_iface
);
368 static inline struct d3d_device
*impl_from_IDirect3DDevice7(IDirect3DDevice7
*iface
)
370 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice7_iface
);
373 struct d3d_device
*unsafe_impl_from_IDirect3DDevice(IDirect3DDevice
*iface
) DECLSPEC_HIDDEN
;
374 struct d3d_device
*unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2
*iface
) DECLSPEC_HIDDEN
;
375 struct d3d_device
*unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3
*iface
) DECLSPEC_HIDDEN
;
376 struct d3d_device
*unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7
*iface
) DECLSPEC_HIDDEN
;
380 IDirectDrawClipper IDirectDrawClipper_iface
;
387 HRESULT
ddraw_clipper_init(struct ddraw_clipper
*clipper
) DECLSPEC_HIDDEN
;
388 struct ddraw_clipper
*unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper
*iface
) DECLSPEC_HIDDEN
;
390 /*****************************************************************************
391 * IDirectDrawPalette implementation structure
392 *****************************************************************************/
395 /* IUnknown fields */
396 IDirectDrawPalette IDirectDrawPalette_iface
;
399 struct wined3d_palette
*wineD3DPalette
;
401 IUnknown
*ifaceToRelease
;
405 static inline struct ddraw_palette
*impl_from_IDirectDrawPalette(IDirectDrawPalette
*iface
)
407 return CONTAINING_RECORD(iface
, struct ddraw_palette
, IDirectDrawPalette_iface
);
410 struct ddraw_palette
*unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette
*iface
) DECLSPEC_HIDDEN
;
412 HRESULT
ddraw_palette_init(struct ddraw_palette
*palette
,
413 struct ddraw
*ddraw
, DWORD flags
, PALETTEENTRY
*entries
) DECLSPEC_HIDDEN
;
415 /* Helper structures */
416 struct object_creation_info
419 HRESULT (*pfnCreateInstance
)(IUnknown
*pUnkOuter
, REFIID riid
,
423 /******************************************************************************
424 * IDirect3DLight implementation structure - Wraps to D3D7
425 ******************************************************************************/
428 IDirect3DLight IDirect3DLight_iface
;
431 /* IDirect3DLight fields */
434 /* If this light is active for one viewport, put the viewport here */
435 struct d3d_viewport
*active_viewport
;
445 /* Helper functions */
446 void light_activate(struct d3d_light
*light
) DECLSPEC_HIDDEN
;
447 void light_deactivate(struct d3d_light
*light
) DECLSPEC_HIDDEN
;
448 void d3d_light_init(struct d3d_light
*light
, struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
449 struct d3d_light
*unsafe_impl_from_IDirect3DLight(IDirect3DLight
*iface
) DECLSPEC_HIDDEN
;
451 /******************************************************************************
452 * IDirect3DMaterial implementation structure - Wraps to D3D7
453 ******************************************************************************/
456 IDirect3DMaterial3 IDirect3DMaterial3_iface
;
457 IDirect3DMaterial2 IDirect3DMaterial2_iface
;
458 IDirect3DMaterial IDirect3DMaterial_iface
;
461 /* IDirect3DMaterial2 fields */
463 struct d3d_device
*active_device
;
469 /* Helper functions */
470 void material_activate(struct d3d_material
*material
) DECLSPEC_HIDDEN
;
471 struct d3d_material
*d3d_material_create(struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
473 /*****************************************************************************
474 * IDirect3DViewport - Wraps to D3D7
475 *****************************************************************************/
478 IDirect3DViewport3 IDirect3DViewport3_iface
;
481 /* IDirect3DViewport fields */
484 /* If this viewport is active for one device, put the device here */
485 struct d3d_device
*active_device
;
499 struct list light_list
;
500 struct d3d_material
*background
;
503 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3
*iface
) DECLSPEC_HIDDEN
;
504 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2
*iface
) DECLSPEC_HIDDEN
;
505 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport(IDirect3DViewport
*iface
) DECLSPEC_HIDDEN
;
507 /* Helper functions */
508 void viewport_activate(struct d3d_viewport
*viewport
, BOOL ignore_lights
) DECLSPEC_HIDDEN
;
509 void d3d_viewport_init(struct d3d_viewport
*viewport
, struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
511 /*****************************************************************************
512 * IDirect3DExecuteBuffer - Wraps to D3D7
513 *****************************************************************************/
514 struct d3d_execute_buffer
516 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface
;
518 /* IDirect3DExecuteBuffer fields */
520 struct d3d_device
*d3ddev
;
522 D3DEXECUTEBUFFERDESC desc
;
525 /* This buffer will store the transformed vertices */
528 unsigned int nb_indices
;
529 unsigned int nb_vertices
;
531 /* This flags is set to TRUE if we allocated ourselves the
537 HRESULT
d3d_execute_buffer_init(struct d3d_execute_buffer
*execute_buffer
,
538 struct d3d_device
*device
, D3DEXECUTEBUFFERDESC
*desc
) DECLSPEC_HIDDEN
;
539 struct d3d_execute_buffer
*unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer
*iface
) DECLSPEC_HIDDEN
;
541 /* The execute function */
542 HRESULT
d3d_execute_buffer_execute(struct d3d_execute_buffer
*execute_buffer
,
543 struct d3d_device
*device
, struct d3d_viewport
*viewport
) DECLSPEC_HIDDEN
;
545 /*****************************************************************************
546 * IDirect3DVertexBuffer
547 *****************************************************************************/
548 struct d3d_vertex_buffer
550 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface
;
551 IDirect3DVertexBuffer IDirect3DVertexBuffer_iface
;
554 /*** WineD3D and ddraw links ***/
555 struct wined3d_buffer
*wineD3DVertexBuffer
;
556 struct wined3d_vertex_declaration
*wineD3DVertexDeclaration
;
559 /*** Storage for D3D7 specific things ***/
566 HRESULT
d3d_vertex_buffer_create(struct d3d_vertex_buffer
**buffer
, struct ddraw
*ddraw
,
567 D3DVERTEXBUFFERDESC
*desc
) DECLSPEC_HIDDEN
;
568 struct d3d_vertex_buffer
*unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer
*iface
) DECLSPEC_HIDDEN
;
569 struct d3d_vertex_buffer
*unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7
*iface
) DECLSPEC_HIDDEN
;
571 /*****************************************************************************
572 * Helper functions from utils.c
573 *****************************************************************************/
575 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
576 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
578 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
579 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
581 void ddrawformat_from_wined3dformat(DDPIXELFORMAT
*ddraw_format
,
582 enum wined3d_format_id wined3d_format
) DECLSPEC_HIDDEN
;
583 enum wined3d_format_id
wined3dformat_from_ddrawformat(const DDPIXELFORMAT
*format
) DECLSPEC_HIDDEN
;
584 void DDRAW_dump_surface_desc(const DDSURFACEDESC2
*lpddsd
) DECLSPEC_HIDDEN
;
585 void dump_D3DMATRIX(const D3DMATRIX
*mat
) DECLSPEC_HIDDEN
;
586 void DDRAW_dump_DDCAPS(const DDCAPS
*lpcaps
) DECLSPEC_HIDDEN
;
587 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
588 void DDRAW_dump_DDSCAPS2(const DDSCAPS2
*in
) DECLSPEC_HIDDEN
;
589 void DDRAW_dump_cooperativelevel(DWORD cooplevel
) DECLSPEC_HIDDEN
;
590 void DDSD_to_DDSD2(const DDSURFACEDESC
*in
, DDSURFACEDESC2
*out
) DECLSPEC_HIDDEN
;
591 void DDSD2_to_DDSD(const DDSURFACEDESC2
*in
, DDSURFACEDESC
*out
) DECLSPEC_HIDDEN
;
593 void multiply_matrix(D3DMATRIX
*dst
, const D3DMATRIX
*src1
, const D3DMATRIX
*src2
) DECLSPEC_HIDDEN
;
595 static inline BOOL
format_is_compressed(const DDPIXELFORMAT
*format
)
597 return (format
->dwFlags
& DDPF_FOURCC
) && (format
->dwFourCC
== WINED3DFMT_DXT1
598 || format
->dwFourCC
== WINED3DFMT_DXT2
|| format
->dwFourCC
== WINED3DFMT_DXT3
599 || format
->dwFourCC
== WINED3DFMT_DXT4
|| format
->dwFourCC
== WINED3DFMT_DXT5
);
602 static inline BOOL
format_is_paletteindexed(const DDPIXELFORMAT
*fmt
)
604 DWORD flags
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
| DDPF_PALETTEINDEXED4
605 | DDPF_PALETTEINDEXED8
| DDPF_PALETTEINDEXEDTO8
;
606 return !!(fmt
->dwFlags
& flags
);
609 /* Used for generic dumping */
616 #define FE(x) { x, #x }
622 void (*func
)(const void *);
627 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
629 #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size) \
631 DWORD __size = (to)->dwSize; \
632 DWORD __resetsize = min(__size, sizeof(*to)); \
633 DWORD __copysize = min(__resetsize, from_size); \
634 assert(to != from); \
635 memcpy(to, from, __copysize); \
636 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
637 (to)->dwSize = __size; /* restore size */ \
640 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
642 HRESULT
hr_ddraw_from_wined3d(HRESULT hr
) DECLSPEC_HIDDEN
;