wined3d: Avoid using gl_ViewportIndex unnecessarily.
[wine.git] / include / pathcch.h
blob2b2aed4c8f9f2b9c43aa44e324b3417428cadaef
1 /*
2 * Copyright 2017 Michael Müller
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #define PATHCCH_NONE 0x00
20 #define PATHCCH_ALLOW_LONG_PATHS 0x01
21 #define PATHCCH_FORCE_ENABLE_LONG_NAME_PROCESS 0x02
22 #define PATHCCH_FORCE_DISABLE_LONG_NAME_PROCESS 0x04
23 #define PATHCCH_DO_NOT_NORMALIZE_SEGMENTS 0x08
24 #define PATHCCH_ENSURE_IS_EXTENDED_LENGTH_PATH 0x10
26 HRESULT WINAPI PathCchAddBackslash(WCHAR *path, SIZE_T size);
27 HRESULT WINAPI PathCchAddBackslashEx(WCHAR *path, SIZE_T size, WCHAR **end, SIZE_T *remaining);
28 HRESULT WINAPI PathCchCombineEx(WCHAR *out, SIZE_T size, const WCHAR *path1, const WCHAR *path2, DWORD flags);