wined3d: Avoid using gl_ViewportIndex unnecessarily.
commit3702e2bc42c7116a9c3bc6301ed40e6fa504853c
authorJózef Kucia <jkucia@codeweavers.com>
Mon, 23 Apr 2018 14:20:17 +0000 (23 16:20 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 23 Apr 2018 22:25:15 +0000 (24 00:25 +0200)
treea0b1f6dbb064bb4165b098c47068aafdf1fad161
parentca8e05154e4be5f9f378dd5611c775ec5621e74f
wined3d: Avoid using gl_ViewportIndex unnecessarily.

Fixes geometry shaders when ARB_viewport_array is not available.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/glsl_shader.c
dlls/wined3d/shader.c
dlls/wined3d/wined3d_private.h