d3d10core: Implement d3d10_device_OMGetRenderTargets().
[wine.git] / dlls / ddraw / ddraw_private.h
blob7d028dd3e6e3c6630ecbce244c3d12ff90e56ad6
1 /*
2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
22 #include <assert.h>
23 #include <limits.h>
24 #define COBJMACROS
25 #define NONAMELESSSTRUCT
26 #define NONAMELESSUNION
27 #include "wine/debug.h"
29 #include "winbase.h"
30 #include "wingdi.h"
31 #include "winuser.h"
33 #include "d3d.h"
34 #include "ddraw.h"
35 #ifdef DDRAW_INIT_GUID
36 #include "initguid.h"
37 #endif
38 #include "wine/list.h"
39 #include "wine/wined3d.h"
41 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
42 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
44 /*****************************************************************************
45 * IDirectDraw implementation structure
46 *****************************************************************************/
47 struct FvfToDecl
49 DWORD fvf;
50 struct wined3d_vertex_declaration *decl;
53 #define DDRAW_INITIALIZED 0x00000001
54 #define DDRAW_D3D_INITIALIZED 0x00000002
55 #define DDRAW_RESTORE_MODE 0x00000004
56 #define DDRAW_NO3D 0x00000008
57 #define DDRAW_SCL_DDRAW1 0x00000010
58 #define DDRAW_SCL_RECURSIVE 0x00000020
60 #define DDRAW_STRIDE_ALIGNMENT 8
62 enum ddraw_device_state
64 DDRAW_DEVICE_STATE_OK,
65 DDRAW_DEVICE_STATE_LOST,
68 struct ddraw
70 /* Interfaces */
71 IDirectDraw7 IDirectDraw7_iface;
72 IDirectDraw4 IDirectDraw4_iface;
73 IDirectDraw2 IDirectDraw2_iface;
74 IDirectDraw IDirectDraw_iface;
75 IDirect3D7 IDirect3D7_iface;
76 IDirect3D3 IDirect3D3_iface;
77 IDirect3D2 IDirect3D2_iface;
78 IDirect3D IDirect3D_iface;
79 struct wined3d_device_parent device_parent;
81 /* See comment in IDirectDraw::AddRef */
82 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
84 struct wined3d *wined3d;
85 struct wined3d_device *wined3d_device;
86 DWORD flags;
87 LONG device_state;
89 struct ddraw_surface *primary;
90 RECT primary_lock;
91 struct wined3d_surface *wined3d_frontbuffer;
92 struct wined3d_swapchain *wined3d_swapchain;
93 HWND swapchain_window;
95 /* DirectDraw things, which are not handled by WineD3D */
96 DWORD cooperative_level;
98 /* D3D things */
99 HWND d3d_window;
100 struct d3d_device *d3ddevice;
101 int d3dversion;
103 /* Various HWNDs */
104 HWND focuswindow;
105 HWND devicewindow;
106 HWND dest_window;
108 /* For the dll unload cleanup code */
109 struct list ddraw_list_entry;
110 /* The surface list - can't relay this to WineD3D
111 * because of IParent
113 struct list surface_list;
115 /* FVF management */
116 struct FvfToDecl *decls;
117 UINT numConvertedDecls, declArraySize;
120 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
122 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
123 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7) DECLSPEC_HIDDEN;
124 void ddraw_destroy_swapchain(struct ddraw *ddraw) DECLSPEC_HIDDEN;
125 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps) DECLSPEC_HIDDEN;
127 static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
129 if (window == GetDesktopWindow())
130 window = NULL;
131 ddraw->swapchain_window = window;
134 /* Utility functions */
135 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
136 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
137 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
139 struct ddraw_surface
141 /* IUnknown fields */
142 IDirectDrawSurface7 IDirectDrawSurface7_iface;
143 IDirectDrawSurface4 IDirectDrawSurface4_iface;
144 IDirectDrawSurface3 IDirectDrawSurface3_iface;
145 IDirectDrawSurface2 IDirectDrawSurface2_iface;
146 IDirectDrawSurface IDirectDrawSurface_iface;
147 IDirectDrawGammaControl IDirectDrawGammaControl_iface;
148 IDirect3DTexture2 IDirect3DTexture2_iface;
149 IDirect3DTexture IDirect3DTexture_iface;
151 LONG ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
152 IUnknown *ifaceToRelease;
153 IUnknown *texture_outer;
155 int version;
157 /* Connections to other Objects */
158 struct ddraw *ddraw;
159 struct wined3d_surface *wined3d_surface;
160 struct wined3d_texture *wined3d_texture;
161 struct wined3d_rendertarget_view *wined3d_rtv;
162 struct wined3d_private_store private_store;
163 struct d3d_device *device1;
165 /* This implementation handles attaching surfaces to other surfaces */
166 struct ddraw_surface *next_attached;
167 struct ddraw_surface *first_attached;
168 IUnknown *attached_iface;
170 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
171 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
172 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
173 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
175 #define MAX_COMPLEX_ATTACHED 6
176 struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
177 /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
178 * but no pointer to prevent temptations to traverse it in the wrong direction.
180 BOOL is_complex_root;
182 /* Surface description, for GetAttachedSurface */
183 DDSURFACEDESC2 surface_desc;
185 /* Misc things */
186 DWORD uniqueness_value;
187 UINT mipmap_level;
189 /* Clipper objects */
190 struct ddraw_clipper *clipper;
191 struct ddraw_palette *palette;
193 /* For the ddraw surface list */
194 struct list surface_list_entry;
196 DWORD Handle;
199 struct ddraw_texture
201 unsigned int version;
202 DDSURFACEDESC2 surface_desc;
204 struct ddraw_surface *root;
207 HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_desc,
208 struct ddraw_surface **surface, IUnknown *outer_unknown, unsigned int version) DECLSPEC_HIDDEN;
209 struct wined3d_rendertarget_view *ddraw_surface_get_rendertarget_view(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
210 HRESULT ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw, struct ddraw_texture *texture,
211 struct wined3d_surface *wined3d_surface, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
212 ULONG ddraw_surface_release_iface(struct ddraw_surface *This) DECLSPEC_HIDDEN;
213 HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface,
214 const RECT *rect, BOOL read) DECLSPEC_HIDDEN;
216 static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
218 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
221 static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
223 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
226 static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
228 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
231 static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
233 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
236 static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
238 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
241 static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
243 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
246 static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
248 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
251 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
252 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
253 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
255 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
256 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
258 #define DDRAW_INVALID_HANDLE ~0U
260 enum ddraw_handle_type
262 DDRAW_HANDLE_FREE,
263 DDRAW_HANDLE_MATERIAL,
264 DDRAW_HANDLE_MATRIX,
265 DDRAW_HANDLE_STATEBLOCK,
266 DDRAW_HANDLE_SURFACE,
269 struct ddraw_handle_entry
271 void *object;
272 enum ddraw_handle_type type;
275 struct ddraw_handle_table
277 struct ddraw_handle_entry *entries;
278 struct ddraw_handle_entry *free_entries;
279 UINT table_size;
280 UINT entry_count;
283 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
284 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
285 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
286 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
287 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
289 struct d3d_device
291 /* IUnknown */
292 IDirect3DDevice7 IDirect3DDevice7_iface;
293 IDirect3DDevice3 IDirect3DDevice3_iface;
294 IDirect3DDevice2 IDirect3DDevice2_iface;
295 IDirect3DDevice IDirect3DDevice_iface;
296 IUnknown IUnknown_inner;
297 LONG ref;
298 UINT version;
300 IUnknown *outer_unknown;
301 struct wined3d_device *wined3d_device;
302 struct ddraw *ddraw;
303 IUnknown *rt_iface;
305 struct wined3d_buffer *index_buffer;
306 UINT index_buffer_size;
307 UINT index_buffer_pos;
309 struct wined3d_buffer *vertex_buffer;
310 UINT vertex_buffer_size;
311 UINT vertex_buffer_pos;
313 /* Viewport management */
314 struct list viewport_list;
315 struct d3d_viewport *current_viewport;
316 D3DVIEWPORT7 active_viewport;
318 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
319 BOOL legacyTextureBlending;
321 D3DMATRIX legacy_projection;
322 D3DMATRIX legacy_clipspace;
324 /* Light state */
325 DWORD material;
327 /* Rendering functions to wrap D3D(1-3) to D3D7 */
328 D3DPRIMITIVETYPE primitive_type;
329 DWORD vertex_type;
330 DWORD render_flags;
331 DWORD nb_vertices;
332 BYTE *sysmem_vertex_buffer;
333 DWORD vertex_size;
334 DWORD buffer_size;
336 /* Handle management */
337 struct ddraw_handle_table handle_table;
338 D3DMATRIXHANDLE world, proj, view;
341 HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUnknown *rt_iface,
342 UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
343 enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN;
345 /* The IID */
346 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
348 static inline struct d3d_device *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
350 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
353 static inline struct d3d_device *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
355 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
358 static inline struct d3d_device *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
360 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
363 static inline struct d3d_device *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
365 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
368 struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
369 struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
370 struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
371 struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
373 struct ddraw_clipper
375 IDirectDrawClipper IDirectDrawClipper_iface;
376 LONG ref;
377 HWND window;
378 HRGN region;
379 BOOL initialized;
382 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
383 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
385 /*****************************************************************************
386 * IDirectDrawPalette implementation structure
387 *****************************************************************************/
388 struct ddraw_palette
390 /* IUnknown fields */
391 IDirectDrawPalette IDirectDrawPalette_iface;
392 LONG ref;
394 struct wined3d_palette *wineD3DPalette;
395 struct ddraw *ddraw;
396 IUnknown *ifaceToRelease;
397 DWORD flags;
400 static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
402 return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
405 struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
407 HRESULT ddraw_palette_init(struct ddraw_palette *palette,
408 struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
410 /* Helper structures */
411 struct object_creation_info
413 const CLSID *clsid;
414 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
415 void **ppObj);
418 /******************************************************************************
419 * IDirect3DLight implementation structure - Wraps to D3D7
420 ******************************************************************************/
421 struct d3d_light
423 IDirect3DLight IDirect3DLight_iface;
424 LONG ref;
426 /* IDirect3DLight fields */
427 struct ddraw *ddraw;
429 /* If this light is active for one viewport, put the viewport here */
430 struct d3d_viewport *active_viewport;
432 D3DLIGHT2 light;
433 D3DLIGHT7 light7;
435 DWORD dwLightIndex;
437 struct list entry;
440 /* Helper functions */
441 void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
442 void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
443 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
444 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
446 /******************************************************************************
447 * IDirect3DMaterial implementation structure - Wraps to D3D7
448 ******************************************************************************/
449 struct d3d_material
451 IDirect3DMaterial3 IDirect3DMaterial3_iface;
452 IDirect3DMaterial2 IDirect3DMaterial2_iface;
453 IDirect3DMaterial IDirect3DMaterial_iface;
454 LONG ref;
456 /* IDirect3DMaterial2 fields */
457 struct ddraw *ddraw;
458 struct d3d_device *active_device;
460 D3DMATERIAL mat;
461 DWORD Handle;
464 /* Helper functions */
465 void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
466 struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
468 /*****************************************************************************
469 * IDirect3DViewport - Wraps to D3D7
470 *****************************************************************************/
471 struct d3d_viewport
473 IDirect3DViewport3 IDirect3DViewport3_iface;
474 LONG ref;
476 /* IDirect3DViewport fields */
477 struct ddraw *ddraw;
479 /* If this viewport is active for one device, put the device here */
480 struct d3d_device *active_device;
482 DWORD num_lights;
483 DWORD map_lights;
485 int use_vp2;
487 union
489 D3DVIEWPORT vp1;
490 D3DVIEWPORT2 vp2;
491 } viewports;
493 struct list entry;
494 struct list light_list;
495 struct d3d_material *background;
498 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
499 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
500 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
502 /* Helper functions */
503 void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
504 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
506 /*****************************************************************************
507 * IDirect3DExecuteBuffer - Wraps to D3D7
508 *****************************************************************************/
509 struct d3d_execute_buffer
511 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
512 LONG ref;
513 /* IDirect3DExecuteBuffer fields */
514 struct ddraw *ddraw;
515 struct d3d_device *d3ddev;
517 D3DEXECUTEBUFFERDESC desc;
518 D3DEXECUTEDATA data;
520 /* This buffer will store the transformed vertices */
521 void *vertex_data;
522 WORD *indices;
523 unsigned int nb_indices;
524 unsigned int nb_vertices;
526 /* This flags is set to TRUE if we allocated ourselves the
527 * data buffer
529 BOOL need_free;
532 HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer,
533 struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
534 struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
536 /* The execute function */
537 HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *execute_buffer,
538 struct d3d_device *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
540 /*****************************************************************************
541 * IDirect3DVertexBuffer
542 *****************************************************************************/
543 struct d3d_vertex_buffer
545 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
546 IDirect3DVertexBuffer IDirect3DVertexBuffer_iface;
547 LONG ref;
549 /*** WineD3D and ddraw links ***/
550 struct wined3d_buffer *wineD3DVertexBuffer;
551 struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
552 struct ddraw *ddraw;
554 /*** Storage for D3D7 specific things ***/
555 DWORD Caps;
556 DWORD fvf;
557 DWORD size;
558 BOOL dynamic;
561 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw,
562 D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
563 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
564 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
566 /*****************************************************************************
567 * Helper functions from utils.c
568 *****************************************************************************/
570 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
571 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
573 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
574 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
576 void ddrawformat_from_wined3dformat(DDPIXELFORMAT *ddraw_format,
577 enum wined3d_format_id wined3d_format) DECLSPEC_HIDDEN;
578 enum wined3d_format_id wined3dformat_from_ddrawformat(const DDPIXELFORMAT *format) DECLSPEC_HIDDEN;
579 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
580 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
581 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
582 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
583 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
584 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
585 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
586 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
588 void multiply_matrix(D3DMATRIX *dst, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
590 static inline BOOL format_is_compressed(const DDPIXELFORMAT *format)
592 return (format->dwFlags & DDPF_FOURCC) && (format->dwFourCC == WINED3DFMT_DXT1
593 || format->dwFourCC == WINED3DFMT_DXT2 || format->dwFourCC == WINED3DFMT_DXT3
594 || format->dwFourCC == WINED3DFMT_DXT4 || format->dwFourCC == WINED3DFMT_DXT5);
597 static inline BOOL format_is_paletteindexed(const DDPIXELFORMAT *fmt)
599 DWORD flags = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4
600 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8;
601 return !!(fmt->dwFlags & flags);
604 /* Used for generic dumping */
605 struct flag_info
607 DWORD val;
608 const char *name;
611 #define FE(x) { x, #x }
613 struct member_info
615 DWORD val;
616 const char *name;
617 void (*func)(const void *);
618 ptrdiff_t offset;
621 /* Structure copy */
622 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
624 #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size) \
625 do { \
626 DWORD __size = (to)->dwSize; \
627 DWORD __resetsize = min(__size, sizeof(*to)); \
628 DWORD __copysize = min(__resetsize, from_size); \
629 assert(to != from); \
630 memcpy(to, from, __copysize); \
631 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
632 (to)->dwSize = __size; /* restore size */ \
633 } while (0)
635 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
637 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
639 #endif