vbscript: Added support for title and type arguments of MsgBox.
[wine.git] / dlls / wined3d / directx.c
blob6a84b854f2d0f6a73eac3a6d00c63475b0db8e7f
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
30 #include "winternl.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
34 WINE_DECLARE_DEBUG_CHANNEL(winediag);
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
37 #define DEFAULT_REFRESH_RATE 0
39 /* The driver names reflect the lowest GPU supported
40 * by a certain driver, so DRIVER_AMD_R300 supports
41 * R3xx, R4xx and R5xx GPUs. */
42 enum wined3d_display_driver
44 DRIVER_AMD_RAGE_128PRO,
45 DRIVER_AMD_R100,
46 DRIVER_AMD_R300,
47 DRIVER_AMD_R600,
48 DRIVER_INTEL_GMA800,
49 DRIVER_INTEL_GMA900,
50 DRIVER_INTEL_GMA950,
51 DRIVER_INTEL_GMA3000,
52 DRIVER_NVIDIA_TNT,
53 DRIVER_NVIDIA_GEFORCE2MX,
54 DRIVER_NVIDIA_GEFORCEFX,
55 DRIVER_NVIDIA_GEFORCE6,
56 DRIVER_VMWARE,
57 DRIVER_UNKNOWN
60 enum wined3d_driver_model
62 DRIVER_MODEL_WIN9X,
63 DRIVER_MODEL_NT40,
64 DRIVER_MODEL_NT5X,
65 DRIVER_MODEL_NT6X
68 enum wined3d_gl_vendor
70 GL_VENDOR_UNKNOWN,
71 GL_VENDOR_APPLE,
72 GL_VENDOR_FGLRX,
73 GL_VENDOR_MESA,
74 GL_VENDOR_NVIDIA,
77 /* The d3d device ID */
78 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
80 /* Extension detection */
81 struct wined3d_extension_map
83 const char *extension_string;
84 enum wined3d_gl_extension extension;
87 static const struct wined3d_extension_map gl_extension_map[] =
89 /* APPLE */
90 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE },
91 {"GL_APPLE_fence", APPLE_FENCE },
92 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
93 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
94 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
96 /* ARB */
97 {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED },
98 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
99 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
100 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
101 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP },
102 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
103 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
104 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
105 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
106 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
107 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
108 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
109 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
110 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
111 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
112 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
113 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS, },
114 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2, },
115 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
116 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
117 {"GL_ARB_multisample", ARB_MULTISAMPLE }, /* needs GLX_ARB_MULTISAMPLE as well */
118 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
119 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
120 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
121 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
122 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
123 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
124 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
125 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS },
126 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
127 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
128 {"GL_ARB_shadow", ARB_SHADOW },
129 {"GL_ARB_sync", ARB_SYNC },
130 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
131 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
132 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
133 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
134 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD },
135 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
136 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
137 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
138 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
139 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE},
140 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
141 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
142 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
143 {"GL_ARB_timer_query", ARB_TIMER_QUERY },
144 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
145 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
146 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
147 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
148 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
150 /* ATI */
151 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
152 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
153 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
154 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
155 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
157 /* EXT */
158 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
159 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
160 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
161 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
162 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
163 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
164 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
165 {"GL_EXT_fog_coord", EXT_FOG_COORD },
166 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
167 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
168 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
169 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
170 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
171 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
172 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
173 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
174 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
175 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
176 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
177 {"GL_EXT_texture3D", EXT_TEXTURE3D },
178 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
179 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
180 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD },
181 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
182 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
183 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
184 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
185 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP },
186 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
187 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
188 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
190 /* NV */
191 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP },
192 {"GL_NV_fence", NV_FENCE },
193 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
194 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
195 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
196 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
197 {"GL_NV_half_float", NV_HALF_FLOAT },
198 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
199 {"GL_NV_point_sprite", NV_POINT_SPRITE },
200 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
201 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
202 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
203 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
204 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
205 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
206 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
207 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
208 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
209 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
210 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
212 /* SGI */
213 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
216 static const struct wined3d_extension_map wgl_extension_map[] =
218 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
219 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
220 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
223 /**********************************************************
224 * Utility functions follow
225 **********************************************************/
227 const struct min_lookup minMipLookup[] =
229 /* NONE POINT LINEAR */
230 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
231 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
232 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
235 const struct min_lookup minMipLookup_noFilter[] =
237 /* NONE POINT LINEAR */
238 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
239 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
240 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
243 const struct min_lookup minMipLookup_noMip[] =
245 /* NONE POINT LINEAR */
246 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
247 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
248 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
251 const GLenum magLookup[] =
253 /* NONE POINT LINEAR */
254 GL_NEAREST, GL_NEAREST, GL_LINEAR,
257 const GLenum magLookup_noFilter[] =
259 /* NONE POINT LINEAR */
260 GL_NEAREST, GL_NEAREST, GL_NEAREST,
263 struct wined3d_caps_gl_ctx
265 HDC dc;
266 HWND wnd;
267 HGLRC gl_ctx;
268 HDC restore_dc;
269 HGLRC restore_gl_ctx;
272 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx *ctx)
274 TRACE("Destroying caps GL context.\n");
276 if (!wglMakeCurrent(NULL, NULL))
277 ERR("Failed to disable caps GL context.\n");
279 if (!wglDeleteContext(ctx->gl_ctx))
281 DWORD err = GetLastError();
282 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
285 wined3d_release_dc(ctx->wnd, ctx->dc);
286 DestroyWindow(ctx->wnd);
288 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
289 ERR("Failed to restore previous GL context.\n");
292 static void wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx *caps_gl_ctx,
293 struct wined3d_gl_info *gl_info, const GLint *ctx_attribs)
295 HGLRC new_ctx;
297 if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
298 return;
300 if (!(new_ctx = gl_info->p_wglCreateContextAttribsARB(caps_gl_ctx->dc, NULL, ctx_attribs)))
302 ERR("Failed to create a context using wglCreateContextAttribsARB(), last error %#x.\n", GetLastError());
303 gl_info->p_wglCreateContextAttribsARB = NULL;
304 return;
307 if (!wglMakeCurrent(caps_gl_ctx->dc, new_ctx))
309 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
310 if (!wglDeleteContext(new_ctx))
311 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
312 gl_info->p_wglCreateContextAttribsARB = NULL;
313 return;
316 if (!wglDeleteContext(caps_gl_ctx->gl_ctx))
317 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
318 caps_gl_ctx->gl_ctx = new_ctx;
321 static BOOL wined3d_caps_gl_ctx_create(struct wined3d_caps_gl_ctx *ctx)
323 PIXELFORMATDESCRIPTOR pfd;
324 int iPixelFormat;
326 TRACE("getting context...\n");
328 ctx->restore_dc = wglGetCurrentDC();
329 ctx->restore_gl_ctx = wglGetCurrentContext();
331 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
332 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
333 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
334 if (!ctx->wnd)
336 ERR("Failed to create a window.\n");
337 goto fail;
340 ctx->dc = GetDC(ctx->wnd);
341 if (!ctx->dc)
343 ERR("Failed to get a DC.\n");
344 goto fail;
347 /* PixelFormat selection */
348 ZeroMemory(&pfd, sizeof(pfd));
349 pfd.nSize = sizeof(pfd);
350 pfd.nVersion = 1;
351 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
352 pfd.iPixelType = PFD_TYPE_RGBA;
353 pfd.cColorBits = 32;
354 pfd.iLayerType = PFD_MAIN_PLANE;
356 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
358 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
359 ERR("Failed to find a suitable pixel format.\n");
360 goto fail;
362 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
363 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
365 /* Create a GL context. */
366 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
368 WARN("Failed to create default context for capabilities initialization.\n");
369 goto fail;
372 /* Make it the current GL context. */
373 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
375 ERR("Failed to make caps GL context current.\n");
376 goto fail;
379 return TRUE;
381 fail:
382 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
383 ctx->gl_ctx = NULL;
384 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
385 ctx->dc = NULL;
386 if (ctx->wnd) DestroyWindow(ctx->wnd);
387 ctx->wnd = NULL;
388 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
389 ERR("Failed to restore previous GL context.\n");
391 return FALSE;
394 /* Adjust the amount of used texture memory */
395 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
397 adapter->UsedTextureRam += amount;
398 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
399 return adapter->UsedTextureRam;
402 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
404 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
405 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
408 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
410 ULONG refcount = InterlockedIncrement(&wined3d->ref);
412 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
414 return refcount;
417 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
419 ULONG refcount = InterlockedDecrement(&wined3d->ref);
421 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
423 if (!refcount)
425 unsigned int i;
427 for (i = 0; i < wined3d->adapter_count; ++i)
429 wined3d_adapter_cleanup(&wined3d->adapters[i]);
431 HeapFree(GetProcessHeap(), 0, wined3d);
434 return refcount;
437 /* Context activation is done by the caller. */
438 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
440 GLuint prog;
441 BOOL ret = FALSE;
442 static const char testcode[] =
443 "!!ARBvp1.0\n"
444 "PARAM C[66] = { program.env[0..65] };\n"
445 "ADDRESS A0;"
446 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
447 "ARL A0.x, zero.x;\n"
448 "MOV result.position, C[A0.x + 65];\n"
449 "END\n";
451 while (gl_info->gl_ops.gl.p_glGetError());
452 GL_EXTCALL(glGenProgramsARB(1, &prog));
453 if(!prog) {
454 ERR("Failed to create an ARB offset limit test program\n");
456 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
457 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
458 strlen(testcode), testcode));
459 if (gl_info->gl_ops.gl.p_glGetError())
461 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
462 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
463 ret = TRUE;
464 } else TRACE("OpenGL implementation allows offsets > 63\n");
466 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
467 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
468 checkGLcall("ARB vp offset limit test cleanup");
470 return ret;
473 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
474 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
476 if (card_vendor != HW_VENDOR_AMD) return FALSE;
477 if (device == CARD_AMD_RADEON_9500) return TRUE;
478 if (device == CARD_AMD_RADEON_X700) return TRUE;
479 if (device == CARD_AMD_RADEON_X1600) return TRUE;
480 return FALSE;
483 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
484 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
486 if (card_vendor == HW_VENDOR_NVIDIA)
488 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
489 device == CARD_NVIDIA_GEFORCEFX_5600 ||
490 device == CARD_NVIDIA_GEFORCEFX_5800)
492 return TRUE;
495 return FALSE;
498 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
499 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
501 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
502 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
503 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
505 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
506 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
507 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
508 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
509 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
510 * the chance that other implementations support them is rather small since Win32 QuickTime uses
511 * DirectDraw, not OpenGL.
513 * This test has been moved into wined3d_guess_gl_vendor()
515 if (gl_vendor == GL_VENDOR_APPLE)
517 return TRUE;
519 return FALSE;
522 /* Context activation is done by the caller. */
523 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
525 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
526 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
527 * all the texture. This function detects this bug by its symptom and disables PBOs
528 * if the test fails.
530 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
531 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
532 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
533 * read back is compared to the original. If they are equal PBOs are assumed to work,
534 * otherwise the PBO extension is disabled. */
535 GLuint texture, pbo;
536 static const unsigned int pattern[] =
538 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
539 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
540 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
541 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
543 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
545 /* No PBO -> No point in testing them. */
546 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
548 while (gl_info->gl_ops.gl.p_glGetError());
549 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
550 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
552 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
553 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
554 checkGLcall("Specifying the PBO test texture");
556 GL_EXTCALL(glGenBuffersARB(1, &pbo));
557 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
558 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
559 checkGLcall("Specifying the PBO test pbo");
561 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
562 checkGLcall("Loading the PBO test texture");
564 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
566 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
568 memset(check, 0, sizeof(check));
569 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
570 checkGLcall("Reading back the PBO test texture");
572 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
573 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
574 checkGLcall("PBO test cleanup");
576 if (memcmp(check, pattern, sizeof(check)))
578 WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
579 "Disabling PBOs. This may result in slower performance.\n");
580 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
582 else
584 TRACE("PBO test successful.\n");
588 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
589 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
591 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
594 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
595 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
597 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
598 if (card_vendor != HW_VENDOR_AMD) return FALSE;
599 if (device == CARD_AMD_RADEON_X1600) return FALSE;
600 return TRUE;
603 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
604 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
606 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
607 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
608 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
609 * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
610 * hardcoded
612 * dx10 cards usually have 64 varyings */
613 return gl_info->limits.glsl_varyings > 44;
616 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
617 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
619 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
622 /* A GL context is provided by the caller */
623 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
624 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
626 GLenum error;
627 DWORD data[16];
629 if (!gl_info->supported[EXT_SECONDARY_COLOR])
630 return FALSE;
632 while (gl_info->gl_ops.gl.p_glGetError());
633 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
634 error = gl_info->gl_ops.gl.p_glGetError();
636 if (error == GL_NO_ERROR)
638 TRACE("GL Implementation accepts 4 component specular color pointers\n");
639 return TRUE;
641 else
643 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
644 debug_glerror(error));
645 return FALSE;
649 /* A GL context is provided by the caller */
650 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
651 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
653 GLuint prog;
654 BOOL ret = FALSE;
655 GLint pos;
656 static const char testcode[] =
657 "!!ARBvp1.0\n"
658 "OPTION NV_vertex_program2;\n"
659 "MOV result.clip[0], 0.0;\n"
660 "MOV result.position, 0.0;\n"
661 "END\n";
663 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
665 while (gl_info->gl_ops.gl.p_glGetError());
667 GL_EXTCALL(glGenProgramsARB(1, &prog));
668 if(!prog)
670 ERR("Failed to create the NVvp clip test program\n");
671 return FALSE;
673 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
674 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
675 strlen(testcode), testcode));
676 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
677 if(pos != -1)
679 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
680 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
681 ret = TRUE;
682 while (gl_info->gl_ops.gl.p_glGetError());
684 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
686 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
687 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
688 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
690 return ret;
693 /* Context activation is done by the caller. */
694 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
695 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
697 char data[4 * 4 * 4];
698 GLuint tex, fbo;
699 GLenum status;
701 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
703 memset(data, 0xcc, sizeof(data));
705 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
706 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
707 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
708 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
709 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
710 checkGLcall("glTexImage2D");
712 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
713 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
714 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
715 checkGLcall("glFramebufferTexture2D");
717 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
718 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
719 checkGLcall("glCheckFramebufferStatus");
721 memset(data, 0x11, sizeof(data));
722 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
723 checkGLcall("glTexSubImage2D");
725 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
726 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
727 checkGLcall("glClear");
729 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
730 checkGLcall("glGetTexImage");
732 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
733 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
734 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
735 checkGLcall("glBindTexture");
737 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
738 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
739 checkGLcall("glDeleteTextures");
741 return *(DWORD *)data == 0x11111111;
744 /* Context activation is done by the caller. */
745 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
746 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
748 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
749 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
750 GLuint tex;
751 GLint size;
753 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
754 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
755 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
756 checkGLcall("glTexImage2D");
758 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
759 checkGLcall("glGetTexLevelParameteriv");
760 TRACE("Real color depth is %d\n", size);
762 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
763 checkGLcall("glBindTexture");
764 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
765 checkGLcall("glDeleteTextures");
767 return size < 16;
770 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
771 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
773 return gl_vendor == GL_VENDOR_FGLRX;
776 static BOOL match_r200(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
777 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
779 if (card_vendor != HW_VENDOR_AMD) return FALSE;
780 if (device == CARD_AMD_RADEON_8500) return TRUE;
781 return FALSE;
784 static BOOL match_broken_arb_fog(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
785 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
787 DWORD data[4];
788 GLuint tex, fbo;
789 GLenum status;
790 float color[4] = {0.0f, 1.0f, 0.0f, 0.0f};
791 GLuint prog;
792 GLint err_pos;
793 static const char program_code[] =
794 "!!ARBfp1.0\n"
795 "OPTION ARB_fog_linear;\n"
796 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
797 "END\n";
799 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
800 return FALSE;
801 if (!gl_info->supported[ARB_FRAGMENT_PROGRAM])
802 return FALSE;
804 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
805 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
806 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
807 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
808 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
809 checkGLcall("glTexImage2D");
811 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
812 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
813 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
814 checkGLcall("glFramebufferTexture2D");
816 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
817 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
818 checkGLcall("glCheckFramebufferStatus");
820 gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
821 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
822 checkGLcall("glClear");
823 gl_info->gl_ops.gl.p_glViewport(0, 0, 4, 1);
824 checkGLcall("glViewport");
826 gl_info->gl_ops.gl.p_glEnable(GL_FOG);
827 gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, 0.5f);
828 gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, 0.5f);
829 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
830 gl_info->gl_ops.gl.p_glHint(GL_FOG_HINT, GL_NICEST);
831 gl_info->gl_ops.gl.p_glFogfv(GL_FOG_COLOR, color);
832 checkGLcall("fog setup");
834 GL_EXTCALL(glGenProgramsARB(1, &prog));
835 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog));
836 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
837 strlen(program_code), program_code));
838 gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
839 checkGLcall("Test fragment program setup");
841 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err_pos);
842 if (err_pos != -1)
844 const char *error_str;
845 error_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB);
846 FIXME("Fog test program error at position %d: %s\n\n", err_pos, debugstr_a(error_str));
849 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
850 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, -1.0f, 0.0f);
851 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, -1.0f, 1.0f);
852 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, 1.0f, 0.0f);
853 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, 1.0f, 1.0f);
854 gl_info->gl_ops.gl.p_glEnd();
855 checkGLcall("ARBfp fog test draw");
857 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
858 checkGLcall("glGetTexImage");
859 data[0] &= 0x00ffffff;
860 data[1] &= 0x00ffffff;
861 data[2] &= 0x00ffffff;
862 data[3] &= 0x00ffffff;
864 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
865 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
867 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
868 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
869 gl_info->gl_ops.gl.p_glDisable(GL_FOG);
870 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0));
871 gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB);
872 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
873 checkGLcall("ARBfp fog test teardown");
875 TRACE("Fog test data: %08x %08x %08x %08x\n", data[0], data[1], data[2], data[3]);
876 return data[0] != 0x00ff0000 || data[3] != 0x0000ff00;
879 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
881 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
882 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
883 * allow 48 different offsets or other helper immediate values. */
884 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
885 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
888 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
890 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
891 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
892 * If real NP2 textures are used, the driver falls back to software. We could just remove the
893 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
894 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
895 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
896 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
898 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
899 * has this extension promoted to core. The extension loading code sets this extension supported
900 * due to that, so this code works on fglrx as well. */
901 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
903 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
904 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
905 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
909 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
911 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
912 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
913 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
914 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
915 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
916 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
918 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
919 * triggering the software fallback. There is not much we can do here apart from disabling the
920 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
921 * in wined3d_adapter_init_gl_caps).
922 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
923 * post-processing effects in the game "Max Payne 2").
924 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
925 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
926 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
927 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
930 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
932 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
933 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
934 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
935 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
936 * according to the spec.
938 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
939 * makes the shader slower and eats instruction slots which should be available to the d3d app.
941 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
942 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
943 * this workaround is activated on cards that do not need it, it won't break things, just affect
944 * performance negatively. */
945 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
946 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
949 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
951 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
954 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
956 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
959 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
961 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
964 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
966 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
969 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
971 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
974 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
976 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
979 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
981 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
982 selected texture formats. They are apparently the only DX9 class GPUs
983 supporting VTF.
984 Also, DX9-era GPUs are somewhat limited with float textures
985 filtering and blending. */
986 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
989 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
991 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
992 * loads some fog parameters (start, end, exponent, but not the color) into the
993 * program.
995 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
996 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
997 * linear fog with start and end other than 0.0 and 1.0. */
998 TRACE("Reserving 1 ARB constant for compiler private use.\n");
999 gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
1002 static void quirk_broken_arb_fog(struct wined3d_gl_info *gl_info)
1004 gl_info->quirks |= WINED3D_QUIRK_BROKEN_ARB_FOG;
1007 struct driver_quirk
1009 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
1010 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
1011 void (*apply)(struct wined3d_gl_info *gl_info);
1012 const char *description;
1015 static const struct driver_quirk quirk_table[] =
1018 match_amd_r300_to_500,
1019 quirk_amd_dx9,
1020 "AMD normalized texrect quirk"
1023 match_apple,
1024 quirk_apple_glsl_constants,
1025 "Apple GLSL uniform override"
1028 match_geforce5,
1029 quirk_no_np2,
1030 "Geforce 5 NP2 disable"
1033 match_apple_intel,
1034 quirk_texcoord_w,
1035 "Init texcoord .w for Apple Intel GPU driver"
1038 match_apple_nonr500ati,
1039 quirk_texcoord_w,
1040 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1043 match_dx10_capable,
1044 quirk_clip_varying,
1045 "Reserved varying for gl_ClipPos"
1048 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1049 * GL implementations accept it. The Mac GL is the only implementation known to
1050 * reject it.
1052 * If we can pass 4 component specular colors, do it, because (a) we don't have
1053 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1054 * passes specular alpha to the pixel shader if any is used. Otherwise the
1055 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1056 * via GL_EXT_fog_coord.
1058 match_allows_spec_alpha,
1059 quirk_allows_specular_alpha,
1060 "Allow specular alpha quirk"
1063 match_broken_nv_clip,
1064 quirk_disable_nvvp_clip,
1065 "Apple NV_vertex_program clip bug quirk"
1068 match_fbo_tex_update,
1069 quirk_fbo_tex_update,
1070 "FBO rebind for attachment updates"
1073 match_broken_rgba16,
1074 quirk_broken_rgba16,
1075 "True RGBA16 is not available"
1078 match_fglrx,
1079 quirk_infolog_spam,
1080 "Not printing GLSL infolog"
1083 match_not_dx10_capable,
1084 quirk_limited_tex_filtering,
1085 "Texture filtering, blending and VTF support is limited"
1088 match_r200,
1089 quirk_r200_constants,
1090 "r200 vertex shader constants"
1093 match_broken_arb_fog,
1094 quirk_broken_arb_fog,
1095 "ARBfp fogstart == fogend workaround"
1099 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1100 * reporting a driver version is moot because we are not the Windows driver, and we have different
1101 * bugs, features, etc.
1103 * The driver version has the form "x.y.z.w".
1105 * "x" is the Windows version the driver is meant for:
1106 * 4 -> 95/98/NT4
1107 * 5 -> 2000
1108 * 6 -> 2000/XP
1109 * 7 -> Vista
1110 * 8 -> Win 7
1112 * "y" is the maximum Direct3D version the driver supports.
1113 * y -> d3d version mapping:
1114 * 11 -> d3d6
1115 * 12 -> d3d7
1116 * 13 -> d3d8
1117 * 14 -> d3d9
1118 * 15 -> d3d10
1119 * 16 -> d3d10.1
1120 * 17 -> d3d11
1122 * "z" is the subversion number.
1124 * "w" is the vendor specific driver build number.
1127 struct driver_version_information
1129 enum wined3d_display_driver driver;
1130 enum wined3d_driver_model driver_model;
1131 const char *driver_name; /* name of Windows driver */
1132 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1133 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1134 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1137 /* The driver version table contains driver information for different devices on several OS versions. */
1138 static const struct driver_version_information driver_version_table[] =
1140 /* AMD
1141 * - Radeon HD2x00 (R600) and up supported by current drivers.
1142 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1143 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1144 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1145 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1146 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1147 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1148 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1149 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1150 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1152 /* Intel
1153 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1154 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1155 * igxprd32.dll but the GMA800 driver was never updated. */
1156 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1157 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1158 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1159 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1160 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1161 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1163 /* Nvidia
1164 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1165 * - GeforceFX support is up to 173.x on <= XP
1166 * - Geforce2MX/3/4 up to 96.x on <= XP
1167 * - TNT/Geforce1/2 up to 71.x on <= XP
1168 * All version numbers used below are from the Linux nvidia drivers. */
1169 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1170 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1171 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1172 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1173 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1175 /* VMware */
1176 {DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 14, 1, 1134},
1179 struct gpu_description
1181 WORD vendor; /* reported PCI card vendor ID */
1182 WORD card; /* reported PCI card device ID */
1183 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1184 enum wined3d_display_driver driver;
1185 unsigned int vidmem;
1188 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1189 * found on a board containing a specific GPU. */
1190 static const struct gpu_description gpu_description_table[] =
1192 /* Nvidia cards */
1193 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1194 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1195 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1196 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1197 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1198 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1199 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1200 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1201 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1202 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1203 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1204 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1205 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1206 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1207 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1208 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1209 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1210 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1211 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1212 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1213 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1214 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1215 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1216 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1217 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1218 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE6, 256 },
1219 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1220 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1221 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1222 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1223 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1224 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1225 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1226 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1227 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1228 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1229 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1230 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE6, 512 },
1231 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1232 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE6, 512},
1233 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1234 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1235 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1236 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1237 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1238 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1239 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1240 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1241 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1242 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1243 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1244 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1245 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1246 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE6, 1024},
1247 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1248 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1249 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1250 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1251 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1252 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1253 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1254 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE6, 1024},
1255 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE6, 1024},
1256 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6, 1024},
1257 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE6, 1024},
1258 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE6, 2048},
1259 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE6, 1024},
1260 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1261 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE6, 2048},
1262 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE6, 2048},
1263 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE6, 2048},
1264 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6, 2048},
1265 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE6, 3072},
1266 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6, 2048},
1267 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE6, 1024},
1268 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE6, 2048},
1269 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA Geforce GTX 760", DRIVER_NVIDIA_GEFORCE6, 2048},
1270 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE6, 2048},
1271 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE6, 3072},
1272 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE6, 2048},
1273 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE6, 3072},
1274 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE6, 3072},
1276 /* AMD cards */
1277 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1278 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1279 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1280 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1281 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1282 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1283 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1284 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1285 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1286 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1287 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1288 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
1289 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1290 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1291 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1292 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1293 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1294 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1295 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1296 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1297 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1298 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1299 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1300 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1301 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1302 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1303 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1304 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1305 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1306 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1307 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1308 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1309 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1311 /* VMware */
1312 {HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024},
1314 /* Intel cards */
1315 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1316 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1317 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1318 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1319 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1320 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1321 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1322 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1323 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1324 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1325 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1326 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1327 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1328 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1329 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1330 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1331 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1332 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1333 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1334 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1335 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1336 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1337 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1338 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1339 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1340 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1341 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1342 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1343 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1344 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1345 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1346 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1347 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1348 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1349 {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) Haswell Mobile", DRIVER_INTEL_GMA3000, 1024},
1352 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1353 enum wined3d_driver_model driver_model)
1355 unsigned int i;
1357 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1358 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1360 const struct driver_version_information *entry = &driver_version_table[i];
1362 if (entry->driver == driver && entry->driver_model == driver_model)
1364 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1365 entry->driver_name, entry->version, entry->subversion, entry->build);
1366 return entry;
1369 return NULL;
1372 static const struct gpu_description *get_gpu_description(enum wined3d_pci_vendor vendor,
1373 enum wined3d_pci_device device)
1375 unsigned int i;
1377 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(*gpu_description_table)); ++i)
1379 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1380 return &gpu_description_table[i];
1383 return NULL;
1386 static void init_driver_info(struct wined3d_driver_info *driver_info,
1387 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1389 OSVERSIONINFOW os_version;
1390 WORD driver_os_version;
1391 enum wined3d_display_driver driver;
1392 enum wined3d_driver_model driver_model;
1393 const struct driver_version_information *version_info;
1394 const struct gpu_description *gpu_desc;
1396 if (driver_info->vendor != PCI_VENDOR_NONE || driver_info->device != PCI_DEVICE_NONE)
1398 static unsigned int once;
1400 TRACE("GPU override %04x:%04x.\n", wined3d_settings.pci_vendor_id, wined3d_settings.pci_device_id);
1402 driver_info->vendor = wined3d_settings.pci_vendor_id;
1403 if (driver_info->vendor == PCI_VENDOR_NONE)
1404 driver_info->vendor = vendor;
1406 driver_info->device = wined3d_settings.pci_device_id;
1407 if (driver_info->device == PCI_DEVICE_NONE)
1408 driver_info->device = device;
1410 if (get_gpu_description(driver_info->vendor, driver_info->device))
1412 vendor = driver_info->vendor;
1413 device = driver_info->device;
1415 else if (!once++)
1416 ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n",
1417 driver_info->vendor, driver_info->device);
1420 driver_info->vendor = vendor;
1421 driver_info->device = device;
1423 memset(&os_version, 0, sizeof(os_version));
1424 os_version.dwOSVersionInfoSize = sizeof(os_version);
1425 if (!GetVersionExW(&os_version))
1427 ERR("Failed to get OS version, reporting 2000/XP.\n");
1428 driver_os_version = 6;
1429 driver_model = DRIVER_MODEL_NT5X;
1431 else
1433 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1434 switch (os_version.dwMajorVersion)
1436 case 4:
1437 /* If needed we could distinguish between 9x and NT4, but this code won't make
1438 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1440 driver_os_version = 4;
1441 driver_model = DRIVER_MODEL_WIN9X;
1442 break;
1444 case 5:
1445 driver_os_version = 6;
1446 driver_model = DRIVER_MODEL_NT5X;
1447 break;
1449 case 6:
1450 if (os_version.dwMinorVersion == 0)
1452 driver_os_version = 7;
1453 driver_model = DRIVER_MODEL_NT6X;
1455 else if (os_version.dwMinorVersion == 1)
1457 driver_os_version = 8;
1458 driver_model = DRIVER_MODEL_NT6X;
1460 else
1462 if (os_version.dwMinorVersion > 2)
1464 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1465 os_version.dwMajorVersion, os_version.dwMinorVersion);
1467 driver_os_version = 9;
1468 driver_model = DRIVER_MODEL_NT6X;
1470 break;
1472 default:
1473 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1474 os_version.dwMajorVersion, os_version.dwMinorVersion);
1475 driver_os_version = 6;
1476 driver_model = DRIVER_MODEL_NT5X;
1477 break;
1481 if ((gpu_desc = get_gpu_description(driver_info->vendor, driver_info->device)))
1483 driver_info->description = gpu_desc->description;
1484 driver_info->vidmem = gpu_desc->vidmem * 1024 * 1024;
1485 driver = gpu_desc->driver;
1487 else
1489 ERR("Card %04x:%04x not found in driver DB.\n", vendor, device);
1490 driver_info->description = "Direct3D HAL";
1491 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1492 driver = DRIVER_UNKNOWN;
1495 if (wined3d_settings.emulated_textureram)
1497 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1498 driver_info->vidmem = wined3d_settings.emulated_textureram;
1501 /* Try to obtain driver version information for the current Windows version. This fails in
1502 * some cases:
1503 * - the gpu is not available on the currently selected OS version:
1504 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1505 * version information for the current Windows version is returned instead of faked info.
1506 * We do the same and assume the default Windows version to emulate is WinXP.
1508 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1509 * For now return the XP driver info. Perhaps later on we should return VESA.
1511 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1512 * This could be an indication that our database is not up to date, so this should be fixed.
1514 if ((version_info = get_driver_version_info(driver, driver_model))
1515 || (version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X)))
1517 driver_info->name = version_info->driver_name;
1518 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1519 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1521 else
1523 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
1524 vendor, device, driver_model);
1525 driver_info->name = "Display";
1526 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1527 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1530 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1531 driver_info->version_high, driver_info->version_low);
1534 /* Context activation is done by the caller. */
1535 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1536 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1538 unsigned int i;
1540 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1542 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1543 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1544 quirk_table[i].apply(gl_info);
1547 /* Find out if PBOs work as they are supposed to. */
1548 test_pbo_functionality(gl_info);
1551 static DWORD wined3d_parse_gl_version(const char *gl_version)
1553 const char *ptr = gl_version;
1554 int major, minor;
1556 major = atoi(ptr);
1557 if (major <= 0)
1558 ERR("Invalid OpenGL major version %d.\n", major);
1560 while (isdigit(*ptr)) ++ptr;
1561 if (*ptr++ != '.')
1562 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1564 minor = atoi(ptr);
1566 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1568 return MAKEDWORD_VERSION(major, minor);
1571 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1572 const char *gl_vendor_string, const char *gl_renderer)
1575 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1576 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1577 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1579 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1580 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1581 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1582 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1583 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1584 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1585 * DirectDraw, not OpenGL. */
1586 if (gl_info->supported[APPLE_FENCE]
1587 && gl_info->supported[APPLE_CLIENT_STORAGE]
1588 && gl_info->supported[APPLE_YCBCR_422])
1589 return GL_VENDOR_APPLE;
1591 if (strstr(gl_vendor_string, "NVIDIA"))
1592 return GL_VENDOR_NVIDIA;
1594 if (strstr(gl_vendor_string, "ATI"))
1595 return GL_VENDOR_FGLRX;
1597 if (strstr(gl_vendor_string, "Mesa")
1598 || strstr(gl_vendor_string, "X.Org")
1599 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1600 || strstr(gl_vendor_string, "DRI R300 Project")
1601 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1602 || strstr(gl_vendor_string, "VMware, Inc.")
1603 || strstr(gl_vendor_string, "Intel")
1604 || strstr(gl_renderer, "Mesa")
1605 || strstr(gl_renderer, "Gallium")
1606 || strstr(gl_renderer, "Intel"))
1607 return GL_VENDOR_MESA;
1609 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1610 debugstr_a(gl_vendor_string));
1612 return GL_VENDOR_UNKNOWN;
1615 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1617 if (strstr(gl_vendor_string, "NVIDIA")
1618 || strstr(gl_vendor_string, "Nouveau")
1619 || strstr(gl_vendor_string, "nouveau"))
1620 return HW_VENDOR_NVIDIA;
1622 if (strstr(gl_vendor_string, "ATI")
1623 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1624 || strstr(gl_vendor_string, "X.Org R300 Project")
1625 || strstr(gl_renderer, "AMD")
1626 || strstr(gl_renderer, "R100")
1627 || strstr(gl_renderer, "R200")
1628 || strstr(gl_renderer, "R300")
1629 || strstr(gl_renderer, "R600")
1630 || strstr(gl_renderer, "R700"))
1631 return HW_VENDOR_AMD;
1633 if (strstr(gl_vendor_string, "Intel(R)")
1634 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1635 || strstr(gl_renderer, "Intel")
1636 || strstr(gl_renderer, "i915")
1637 || strstr(gl_vendor_string, "Intel Inc."))
1638 return HW_VENDOR_INTEL;
1640 if (strstr(gl_renderer, "SVGA3D"))
1641 return HW_VENDOR_VMWARE;
1643 if (strstr(gl_vendor_string, "Mesa")
1644 || strstr(gl_vendor_string, "Brian Paul")
1645 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1646 || strstr(gl_vendor_string, "VMware, Inc."))
1647 return HW_VENDOR_SOFTWARE;
1649 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1651 return HW_VENDOR_NVIDIA;
1654 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1656 UINT level = 0;
1658 if (gl_info->supported[ARB_MULTITEXTURE])
1659 level = 6;
1660 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1661 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1662 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1663 level = 7;
1664 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1665 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1666 level = 8;
1667 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1668 && gl_info->supported[ARB_VERTEX_SHADER])
1669 level = 9;
1670 if (level == 9 && (gl_info->supported[EXT_GPU_SHADER4]
1671 || gl_info->glsl_version >= MAKEDWORD_VERSION(1, 30)))
1672 level = 10;
1674 return level;
1677 static enum wined3d_pci_device select_card_nvidia_binary(const char *gl_renderer)
1679 unsigned int i;
1681 static const struct
1683 const char *renderer;
1684 enum wined3d_pci_device id;
1686 cards[] =
1688 /* Direct3D 11 */
1689 {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI}, /* Geforce 700 - highend */
1690 {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780}, /* Geforce 700 - highend */
1691 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M}, /* Geforce 700 - midend high mobile */
1692 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770}, /* Geforce 700 - highend */
1693 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M}, /* Geforce 700 - midend high mobile */
1694 {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760}, /* Geforce 700 - midend high */
1695 {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI}, /* Geforce 700 - midend */
1696 {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750}, /* Geforce 700 - midend */
1697 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1698 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX}, /* Geforce 600 - highend */
1699 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1700 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
1701 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M}, /* Geforce 600 - midend high mobile */
1702 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
1703 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
1704 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
1705 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1706 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1707 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1708 {"GT 630", CARD_NVIDIA_GEFORCE_GT630}, /* Geforce 600 - lowend */
1709 {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
1710 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1711 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1712 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1713 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1714 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1715 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1716 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1717 {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
1718 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1719 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1720 /* Direct3D 10 */
1721 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1722 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1723 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1724 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1725 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1726 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1727 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1728 {"410M", CARD_NVIDIA_GEFORCE_410M}, /* Geforce 400 - lowend mobile */
1729 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1730 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1731 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1732 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1733 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1734 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1735 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1736 {"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */
1737 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1738 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1739 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1740 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1741 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1742 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1743 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1744 {"GeForce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1745 {"GeForce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1746 {"GeForce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1747 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1748 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1749 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1750 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1751 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1752 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1753 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1754 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1755 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1756 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1757 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1758 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1759 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1760 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1761 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1762 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1763 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1764 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1765 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1766 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1767 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1768 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1769 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1770 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1771 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1772 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1773 /* Direct3D 9 SM3 */
1774 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1775 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1776 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1777 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1778 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1779 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1780 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1781 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1782 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1783 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1784 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1785 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1786 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1789 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1791 if (strstr(gl_renderer, cards[i].renderer))
1792 return cards[i].id;
1795 /* Direct3D 9 SM2 */
1796 /* GeforceFX - highend */
1797 if (strstr(gl_renderer, "5800")
1798 || strstr(gl_renderer, "5900")
1799 || strstr(gl_renderer, "5950")
1800 || strstr(gl_renderer, "Quadro FX"))
1802 return CARD_NVIDIA_GEFORCEFX_5800;
1805 /* GeforceFX - midend */
1806 if (strstr(gl_renderer, "5600")
1807 || strstr(gl_renderer, "5650")
1808 || strstr(gl_renderer, "5700")
1809 || strstr(gl_renderer, "5750"))
1811 return CARD_NVIDIA_GEFORCEFX_5600;
1814 /* GeforceFX - lowend */
1815 if (strstr(gl_renderer, "5100")
1816 || strstr(gl_renderer, "5200")
1817 || strstr(gl_renderer, "5250")
1818 || strstr(gl_renderer, "5300")
1819 || strstr(gl_renderer, "5500"))
1821 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1824 /* Direct3D 8 */
1825 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1827 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1830 /* Direct3D 7 */
1831 if (strstr(gl_renderer, "GeForce4 MX"))
1833 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1836 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1838 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1841 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1843 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1846 /* Direct3D 6 */
1847 if (strstr(gl_renderer, "TNT2"))
1849 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1852 return PCI_DEVICE_NONE;
1855 static enum wined3d_pci_device select_card_amd_binary(const char *gl_renderer)
1857 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1859 * Beware: renderer string do not match exact card model,
1860 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1861 unsigned int i;
1863 static const struct
1865 const char *renderer;
1866 enum wined3d_pci_device id;
1868 cards[] =
1870 /* Southern Islands */
1871 {"HD 7900", CARD_AMD_RADEON_HD7900},
1872 {"HD 7800", CARD_AMD_RADEON_HD7800},
1873 {"HD 7700", CARD_AMD_RADEON_HD7700},
1874 /* Northern Islands */
1875 {"HD 6970", CARD_AMD_RADEON_HD6900},
1876 {"HD 6900", CARD_AMD_RADEON_HD6900},
1877 {"HD 6800", CARD_AMD_RADEON_HD6800},
1878 {"HD 6770M", CARD_AMD_RADEON_HD6600M},
1879 {"HD 6750M", CARD_AMD_RADEON_HD6600M},
1880 {"HD 6700", CARD_AMD_RADEON_HD6700},
1881 {"HD 6670", CARD_AMD_RADEON_HD6600},
1882 {"HD 6630M", CARD_AMD_RADEON_HD6600M},
1883 {"HD 6600M", CARD_AMD_RADEON_HD6600M},
1884 {"HD 6600", CARD_AMD_RADEON_HD6600},
1885 {"HD 6570", CARD_AMD_RADEON_HD6600},
1886 {"HD 6500M", CARD_AMD_RADEON_HD6600M},
1887 {"HD 6500", CARD_AMD_RADEON_HD6600},
1888 {"HD 6400", CARD_AMD_RADEON_HD6400},
1889 {"HD 6300", CARD_AMD_RADEON_HD6300},
1890 {"HD 6200", CARD_AMD_RADEON_HD6300},
1891 /* Evergreen */
1892 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1893 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1894 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1895 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1896 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1897 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1898 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1899 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1900 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1901 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1902 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
1903 /* R700 */
1904 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1905 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1906 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1907 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1908 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1909 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1910 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1911 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1912 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1913 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1914 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1915 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1916 /* R600/R700 integrated */
1917 {"HD 4200M", CARD_AMD_RADEON_HD4200M},
1918 {"HD 3300", CARD_AMD_RADEON_HD3200},
1919 {"HD 3200", CARD_AMD_RADEON_HD3200},
1920 {"HD 3100", CARD_AMD_RADEON_HD3200},
1921 /* R600 */
1922 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1923 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1924 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1925 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1926 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1927 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1928 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1929 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1930 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1931 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1932 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1933 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1934 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1937 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1939 if (strstr(gl_renderer, cards[i].renderer))
1940 return cards[i].id;
1943 /* Radeon R5xx */
1944 if (strstr(gl_renderer, "X1600")
1945 || strstr(gl_renderer, "X1650")
1946 || strstr(gl_renderer, "X1800")
1947 || strstr(gl_renderer, "X1900")
1948 || strstr(gl_renderer, "X1950"))
1950 return CARD_AMD_RADEON_X1600;
1953 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1954 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1955 if (strstr(gl_renderer, "X700")
1956 || strstr(gl_renderer, "X800")
1957 || strstr(gl_renderer, "X850")
1958 || strstr(gl_renderer, "X1300")
1959 || strstr(gl_renderer, "X1400")
1960 || strstr(gl_renderer, "X1450")
1961 || strstr(gl_renderer, "X1550")
1962 || strstr(gl_renderer, "X2300")
1963 || strstr(gl_renderer, "X2500")
1964 || strstr(gl_renderer, "HD 2300")
1967 return CARD_AMD_RADEON_X700;
1970 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
1971 if (strstr(gl_renderer, "Radeon Xpress"))
1973 return CARD_AMD_RADEON_XPRESS_200M;
1976 return PCI_DEVICE_NONE;
1979 static enum wined3d_pci_device select_card_intel(const char *gl_renderer)
1981 unsigned int i;
1983 static const struct
1985 const char *renderer;
1986 enum wined3d_pci_device id;
1988 cards[] =
1990 /* Haswell */
1991 {"Haswell Mobile", CARD_INTEL_HWM},
1992 /* Ivybridge */
1993 {"Ivybridge Server", CARD_INTEL_IVBS},
1994 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1995 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1996 /* Sandybridge */
1997 {"Sandybridge Server", CARD_INTEL_SNBS},
1998 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1999 {"Sandybridge Desktop", CARD_INTEL_SNBD},
2000 /* Ironlake */
2001 {"Ironlake Mobile", CARD_INTEL_ILKM},
2002 {"Ironlake Desktop", CARD_INTEL_ILKD},
2003 /* G4x */
2004 {"B43", CARD_INTEL_B43},
2005 {"G41", CARD_INTEL_G41},
2006 {"G45", CARD_INTEL_G45},
2007 {"Q45", CARD_INTEL_Q45},
2008 {"Integrated Graphics Device", CARD_INTEL_IGD},
2009 {"GM45", CARD_INTEL_GM45},
2010 /* i965 */
2011 {"965GME", CARD_INTEL_965GME},
2012 {"965GM", CARD_INTEL_965GM},
2013 {"X3100", CARD_INTEL_965GM}, /* MacOS */
2014 {"946GZ", CARD_INTEL_946GZ},
2015 {"965G", CARD_INTEL_965G},
2016 {"965Q", CARD_INTEL_965Q},
2017 /* i945 */
2018 {"Pineview M", CARD_INTEL_PNVM},
2019 {"Pineview G", CARD_INTEL_PNVG},
2020 {"IGD", CARD_INTEL_PNVG},
2021 {"Q33", CARD_INTEL_Q33},
2022 {"G33", CARD_INTEL_G33},
2023 {"Q35", CARD_INTEL_Q35},
2024 {"945GME", CARD_INTEL_945GME},
2025 {"945GM", CARD_INTEL_945GM},
2026 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
2027 {"945G", CARD_INTEL_945G},
2028 /* i915 */
2029 {"915GM", CARD_INTEL_915GM},
2030 {"E7221G", CARD_INTEL_E7221G},
2031 {"915G", CARD_INTEL_915G},
2032 /* i8xx */
2033 {"865G", CARD_INTEL_865G},
2034 {"845G", CARD_INTEL_845G},
2035 {"855GM", CARD_INTEL_855GM},
2036 {"830M", CARD_INTEL_830M},
2039 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2041 if (strstr(gl_renderer, cards[i].renderer))
2042 return cards[i].id;
2045 return PCI_DEVICE_NONE;
2048 static enum wined3d_pci_device select_card_amd_mesa(const char *gl_renderer)
2050 unsigned int i;
2052 /* 20101109 - These are never returned by current Gallium radeon
2053 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
2055 * These are returned but not handled: RC410, RV380. */
2056 static const struct
2058 const char *renderer;
2059 enum wined3d_pci_device id;
2061 cards[] =
2063 /* Southern Islands */
2064 {"TAHITI", CARD_AMD_RADEON_HD7900},
2065 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
2066 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
2067 /* Northern Islands */
2068 {"CAYMAN", CARD_AMD_RADEON_HD6900},
2069 {"BARTS", CARD_AMD_RADEON_HD6800},
2070 {"TURKS", CARD_AMD_RADEON_HD6600},
2071 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
2072 {"SUMO", CARD_AMD_RADEON_HD6550D},
2073 {"CAICOS", CARD_AMD_RADEON_HD6400},
2074 {"PALM", CARD_AMD_RADEON_HD6300},
2075 /* Evergreen */
2076 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
2077 {"CYPRESS", CARD_AMD_RADEON_HD5800},
2078 {"JUNIPER", CARD_AMD_RADEON_HD5700},
2079 {"REDWOOD", CARD_AMD_RADEON_HD5600},
2080 {"CEDAR", CARD_AMD_RADEON_HD5400},
2081 /* R700 */
2082 {"R700", CARD_AMD_RADEON_HD4800},
2083 {"RV790", CARD_AMD_RADEON_HD4800},
2084 {"RV770", CARD_AMD_RADEON_HD4800},
2085 {"RV740", CARD_AMD_RADEON_HD4700},
2086 {"RV730", CARD_AMD_RADEON_HD4600},
2087 {"RV710", CARD_AMD_RADEON_HD4350},
2088 /* R600/R700 integrated */
2089 {"RS880", CARD_AMD_RADEON_HD4200M},
2090 {"RS780", CARD_AMD_RADEON_HD3200},
2091 /* R600 */
2092 {"R680", CARD_AMD_RADEON_HD2900},
2093 {"R600", CARD_AMD_RADEON_HD2900},
2094 {"RV670", CARD_AMD_RADEON_HD2900},
2095 {"RV635", CARD_AMD_RADEON_HD2600},
2096 {"RV630", CARD_AMD_RADEON_HD2600},
2097 {"RV620", CARD_AMD_RADEON_HD2350},
2098 {"RV610", CARD_AMD_RADEON_HD2350},
2099 /* R500 */
2100 {"R580", CARD_AMD_RADEON_X1600},
2101 {"R520", CARD_AMD_RADEON_X1600},
2102 {"RV570", CARD_AMD_RADEON_X1600},
2103 {"RV560", CARD_AMD_RADEON_X1600},
2104 {"RV535", CARD_AMD_RADEON_X1600},
2105 {"RV530", CARD_AMD_RADEON_X1600},
2106 {"RV516", CARD_AMD_RADEON_X700},
2107 {"RV515", CARD_AMD_RADEON_X700},
2108 /* R400 */
2109 {"R481", CARD_AMD_RADEON_X700},
2110 {"R480", CARD_AMD_RADEON_X700},
2111 {"R430", CARD_AMD_RADEON_X700},
2112 {"R423", CARD_AMD_RADEON_X700},
2113 {"R420", CARD_AMD_RADEON_X700},
2114 {"R410", CARD_AMD_RADEON_X700},
2115 {"RV410", CARD_AMD_RADEON_X700},
2116 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
2117 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
2118 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
2119 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
2120 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
2121 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
2122 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
2123 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
2124 /* R300 */
2125 {"R360", CARD_AMD_RADEON_9500},
2126 {"R350", CARD_AMD_RADEON_9500},
2127 {"R300", CARD_AMD_RADEON_9500},
2128 {"RV370", CARD_AMD_RADEON_9500},
2129 {"RV360", CARD_AMD_RADEON_9500},
2130 {"RV351", CARD_AMD_RADEON_9500},
2131 {"RV350", CARD_AMD_RADEON_9500},
2134 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2136 if (strstr(gl_renderer, cards[i].renderer))
2137 return cards[i].id;
2140 return PCI_DEVICE_NONE;
2143 static enum wined3d_pci_device select_card_nvidia_mesa(const char *gl_renderer)
2145 unsigned int i;
2147 static const struct
2149 const char *renderer;
2150 enum wined3d_pci_device id;
2152 cards[] =
2154 /* Maxwell */
2155 {"NV117", CARD_NVIDIA_GEFORCE_GTX750},
2156 /* Kepler */
2157 {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI},
2158 {"NVF0", CARD_NVIDIA_GEFORCE_GTX780},
2159 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M},
2160 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2161 /* Fermi */
2162 {"NVD9", CARD_NVIDIA_GEFORCE_GT520},
2163 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2164 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2165 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2166 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2167 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2168 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2169 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2170 /* Tesla */
2171 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2172 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2173 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2174 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2175 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2176 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2177 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2178 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2179 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2180 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2181 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2182 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2183 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2184 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2185 /* Curie */
2186 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2187 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2188 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2189 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2190 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2191 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2192 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2193 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2194 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2195 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2196 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2197 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2198 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2199 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2200 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2201 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2202 /* Rankine */
2203 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2204 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2205 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2206 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2207 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2208 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2209 /* Kelvin */
2210 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2211 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2212 {"nv20", CARD_NVIDIA_GEFORCE3},
2213 /* Celsius */
2214 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2215 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2216 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2217 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2218 {"nv16", CARD_NVIDIA_GEFORCE2},
2219 {"nv15", CARD_NVIDIA_GEFORCE2},
2220 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2221 {"nv10", CARD_NVIDIA_GEFORCE},
2222 /* Fahrenheit */
2223 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2224 {"nv04", CARD_NVIDIA_RIVA_TNT},
2225 {"nv03", CARD_NVIDIA_RIVA_128},
2228 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2230 if (strstr(gl_renderer, cards[i].renderer))
2231 return cards[i].id;
2233 return PCI_DEVICE_NONE;
2236 static enum wined3d_pci_device select_card_vmware(const char *gl_renderer)
2238 if (strstr(gl_renderer, "SVGA3D"))
2239 return CARD_VMWARE_SVGA3D;
2241 return PCI_DEVICE_NONE;
2244 static const struct gl_vendor_selection
2246 enum wined3d_gl_vendor gl_vendor;
2247 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2248 enum wined3d_pci_device (*select_card)(const char *gl_renderer);
2250 amd_gl_vendor_table[] =
2252 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2253 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", select_card_amd_binary},
2254 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", select_card_amd_mesa},
2256 nvidia_gl_vendor_table[] =
2258 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2259 {GL_VENDOR_MESA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2260 {GL_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2262 vmware_gl_vendor_table[] =
2264 {GL_VENDOR_MESA, "VMware driver", select_card_vmware},
2266 intel_gl_vendor_table[] =
2268 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", select_card_intel},
2269 {GL_VENDOR_MESA, "Mesa Intel driver", select_card_intel},
2272 static enum wined3d_pci_device select_card_fallback_nvidia(const struct wined3d_gl_info *gl_info)
2274 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2275 if (d3d_level >= 10)
2276 return CARD_NVIDIA_GEFORCE_8800GTX;
2277 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
2278 return CARD_NVIDIA_GEFORCE_6800;
2279 if (d3d_level >= 9)
2280 return CARD_NVIDIA_GEFORCEFX_5800;
2281 if (d3d_level >= 8)
2282 return CARD_NVIDIA_GEFORCE3;
2283 if (d3d_level >= 7)
2284 return CARD_NVIDIA_GEFORCE;
2285 if (d3d_level >= 6)
2286 return CARD_NVIDIA_RIVA_TNT;
2287 return CARD_NVIDIA_RIVA_128;
2290 static enum wined3d_pci_device select_card_fallback_amd(const struct wined3d_gl_info *gl_info)
2292 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2293 if (d3d_level >= 10)
2294 return CARD_AMD_RADEON_HD2900;
2295 if (d3d_level >= 9)
2296 return CARD_AMD_RADEON_9500;
2297 if (d3d_level >= 8)
2298 return CARD_AMD_RADEON_8500;
2299 if (d3d_level >= 7)
2300 return CARD_AMD_RADEON_7200;
2301 return CARD_AMD_RAGE_128PRO;
2304 static enum wined3d_pci_device select_card_fallback_intel(const struct wined3d_gl_info *gl_info)
2306 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2307 if (d3d_level >= 10)
2308 return CARD_INTEL_G45;
2309 return CARD_INTEL_915G;
2312 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2313 unsigned int table_size, enum wined3d_gl_vendor gl_vendor, const char *gl_renderer)
2315 unsigned int i;
2317 for (i = 0; i < table_size; ++i)
2319 if (table[i].gl_vendor != gl_vendor)
2320 continue;
2322 TRACE("Applying card selector \"%s\".\n", table[i].description);
2323 return table[i].select_card(gl_renderer);
2325 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2326 gl_vendor, debugstr_a(gl_renderer));
2328 return PCI_DEVICE_NONE;
2331 static const struct
2333 enum wined3d_pci_vendor card_vendor;
2334 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2335 const struct gl_vendor_selection *gl_vendor_selection;
2336 unsigned int gl_vendor_count;
2337 enum wined3d_pci_device (*select_card_fallback)(const struct wined3d_gl_info *gl_info);
2339 card_vendor_table[] =
2341 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
2342 sizeof(amd_gl_vendor_table) / sizeof(*amd_gl_vendor_table),
2343 select_card_fallback_amd},
2344 {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
2345 sizeof(nvidia_gl_vendor_table) / sizeof(*nvidia_gl_vendor_table),
2346 select_card_fallback_nvidia},
2347 {HW_VENDOR_VMWARE, "VMware", vmware_gl_vendor_table,
2348 sizeof(vmware_gl_vendor_table) / sizeof(*vmware_gl_vendor_table),
2349 select_card_fallback_amd},
2350 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
2351 sizeof(intel_gl_vendor_table) / sizeof(*intel_gl_vendor_table),
2352 select_card_fallback_intel},
2356 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2357 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2359 /* A Direct3D device object contains the PCI id (vendor + device) of the
2360 * videocard which is used for rendering. Various applications use this
2361 * information to get a rough estimation of the features of the card and
2362 * some might use it for enabling 3d effects only on certain types of
2363 * videocards. In some cases games might even use it to work around bugs
2364 * which happen on certain videocards/driver combinations. The problem is
2365 * that OpenGL only exposes a rendering string containing the name of the
2366 * videocard and not the PCI id.
2368 * Various games depend on the PCI id, so somehow we need to provide one.
2369 * A simple option is to parse the renderer string and translate this to
2370 * the right PCI id. This is a lot of work because there are more than 200
2371 * GPUs just for Nvidia. Various cards share the same renderer string, so
2372 * the amount of code might be 'small' but there are quite a number of
2373 * exceptions which would make this a pain to maintain. Another way would
2374 * be to query the PCI id from the operating system (assuming this is the
2375 * videocard which is used for rendering which is not always the case).
2376 * This would work but it is not very portable. Second it would not work
2377 * well in, let's say, a remote X situation in which the amount of 3d
2378 * features which can be used is limited.
2380 * As said most games only use the PCI id to get an indication of the
2381 * capabilities of the card. It doesn't really matter if the given id is
2382 * the correct one if we return the id of a card with similar 3d features.
2384 * The code below checks the OpenGL capabilities of a videocard and matches
2385 * that to a certain level of Direct3D functionality. Once a card passes
2386 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2387 * least a GeforceFX. To give a better estimate we do a basic check on the
2388 * renderer string but if that won't pass we return a default card. This
2389 * way is better than maintaining a full card database as even without a
2390 * full database we can return a card with similar features. Second the
2391 * size of the database can be made quite small because when you know what
2392 * type of 3d functionality a card has, you know to which GPU family the
2393 * GPU must belong. Because of this you only have to check a small part of
2394 * the renderer string to distinguish between different models from that
2395 * family.
2397 * The code also selects a default amount of video memory which we will
2398 * use for an estimation of the amount of free texture memory. In case of
2399 * real D3D the amount of texture memory includes video memory and system
2400 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2401 * HyperMemory). We don't know how much system memory can be addressed by
2402 * the system but we can make a reasonable estimation about the amount of
2403 * video memory. If the value is slightly wrong it doesn't matter as we
2404 * didn't include AGP-like memory which makes the amount of addressable
2405 * memory higher and second OpenGL isn't that critical it moves to system
2406 * memory behind our backs if really needed. Note that the amount of video
2407 * memory can be overruled using a registry setting. */
2409 unsigned int i;
2410 enum wined3d_pci_device device;
2412 for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2414 if (card_vendor_table[i].card_vendor != *card_vendor)
2415 continue;
2417 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2418 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2419 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_renderer);
2420 if (device != PCI_DEVICE_NONE)
2421 return device;
2423 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2424 return card_vendor_table[i].select_card_fallback(gl_info);
2427 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2428 *card_vendor, debugstr_a(gl_renderer));
2430 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2431 *card_vendor = HW_VENDOR_NVIDIA;
2432 return select_card_fallback_nvidia(gl_info);
2435 static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info,
2436 const struct wined3d_shader_backend_ops *shader_backend_ops)
2438 if (shader_backend_ops == &glsl_shader_backend)
2439 return &glsl_vertex_pipe;
2440 return &ffp_vertex_pipe;
2443 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2444 const struct wined3d_shader_backend_ops *shader_backend_ops)
2446 if (shader_backend_ops == &glsl_shader_backend)
2447 return &glsl_fragment_pipe;
2448 if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2449 return &arbfp_fragment_pipeline;
2450 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2451 return &atifs_fragment_pipeline;
2452 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2453 return &nvts_fragment_pipeline;
2454 if (gl_info->supported[NV_REGISTER_COMBINERS])
2455 return &nvrc_fragment_pipeline;
2456 return &ffp_fragment_pipeline;
2459 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2461 BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2463 if (glsl && gl_info->supported[ARB_FRAGMENT_SHADER])
2464 return &glsl_shader_backend;
2465 if (glsl && gl_info->supported[ARB_VERTEX_SHADER])
2467 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2468 * its reported GLSL caps are wrong. This combined with the fact that
2469 * GLSL won't offer more features or performance, use ARB shaders only
2470 * on this card. */
2471 if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2])
2472 return &arb_program_shader_backend;
2473 return &glsl_shader_backend;
2475 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2476 return &arb_program_shader_backend;
2477 return &none_shader_backend;
2480 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info,
2481 const struct wined3d_shader_backend_ops *shader_backend_ops)
2483 if ((shader_backend_ops == &glsl_shader_backend
2484 || shader_backend_ops == &arb_program_shader_backend)
2485 && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2486 return &arbfp_blit;
2487 return &ffp_blit;
2490 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2491 const struct wined3d_extension_map *map, UINT entry_count)
2493 while (*extensions)
2495 const char *start;
2496 size_t len;
2497 UINT i;
2499 while (isspace(*extensions))
2500 ++extensions;
2501 start = extensions;
2502 while (!isspace(*extensions) && *extensions)
2503 ++extensions;
2505 len = extensions - start;
2506 if (!len)
2507 continue;
2509 TRACE("- %s.\n", debugstr_an(start, len));
2511 for (i = 0; i < entry_count; ++i)
2513 if (len == strlen(map[i].extension_string)
2514 && !memcmp(start, map[i].extension_string, len))
2516 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2517 gl_info->supported[map[i].extension] = TRUE;
2518 break;
2524 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2526 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2527 GL_EXT_FUNCS_GEN;
2528 #undef USE_GL_FUNC
2530 #ifndef USE_WIN32_OPENGL
2531 /* hack: use the functions directly from the TEB table to bypass the thunks */
2532 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2533 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2534 #endif
2537 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2539 GLfloat gl_floatv[2];
2540 GLint gl_max;
2542 gl_info->limits.blends = 1;
2543 gl_info->limits.buffers = 1;
2544 gl_info->limits.textures = 1;
2545 gl_info->limits.texture_coords = 1;
2546 gl_info->limits.fragment_samplers = 1;
2547 gl_info->limits.vertex_samplers = 0;
2548 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2549 gl_info->limits.vertex_attribs = 16;
2550 gl_info->limits.glsl_vs_float_constants = 0;
2551 gl_info->limits.glsl_ps_float_constants = 0;
2552 gl_info->limits.arb_vs_float_constants = 0;
2553 gl_info->limits.arb_vs_native_constants = 0;
2554 gl_info->limits.arb_vs_instructions = 0;
2555 gl_info->limits.arb_vs_temps = 0;
2556 gl_info->limits.arb_ps_float_constants = 0;
2557 gl_info->limits.arb_ps_local_constants = 0;
2558 gl_info->limits.arb_ps_instructions = 0;
2559 gl_info->limits.arb_ps_temps = 0;
2561 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2562 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2563 TRACE("Clip plane support - max planes %d.\n", gl_max);
2565 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2566 gl_info->limits.lights = gl_max;
2567 TRACE("Light support - max lights %d.\n", gl_max);
2569 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2570 gl_info->limits.texture_size = gl_max;
2571 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2573 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2574 gl_info->limits.pointsize_min = gl_floatv[0];
2575 gl_info->limits.pointsize_max = gl_floatv[1];
2576 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2578 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2580 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2581 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2583 else
2585 WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2587 if (gl_info->supported[NV_REGISTER_COMBINERS])
2589 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2590 gl_info->limits.general_combiners = gl_max;
2591 TRACE("Max general combiners: %d.\n", gl_max);
2593 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2595 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2596 gl_info->limits.buffers = gl_max;
2597 TRACE("Max draw buffers: %u.\n", gl_max);
2599 if (gl_info->supported[ARB_MULTITEXTURE])
2601 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2602 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2603 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2605 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2607 GLint tmp;
2608 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2609 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2610 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2611 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2613 else
2615 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2616 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2618 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2619 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2621 if (gl_info->supported[ARB_VERTEX_SHADER])
2623 GLint tmp;
2624 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2625 gl_info->limits.vertex_samplers = tmp;
2626 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2627 gl_info->limits.combined_samplers = tmp;
2628 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2629 gl_info->limits.vertex_attribs = tmp;
2631 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2632 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2633 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2634 * shader is used with fixed function vertex processing we're fine too because fixed function
2635 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2636 * used we have to make sure that all vertex sampler setups are valid together with all
2637 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2638 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2639 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2640 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2641 * a fixed function pipeline anymore.
2643 * So this is just a check to check that our assumption holds true. If not, write a warning
2644 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2645 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2646 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2648 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2649 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2650 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2651 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2652 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2653 else
2654 gl_info->limits.vertex_samplers = 0;
2657 else
2659 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2661 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2662 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2664 if (gl_info->supported[ARB_VERTEX_BLEND])
2666 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2667 gl_info->limits.blends = gl_max;
2668 TRACE("Max blends: %u.\n", gl_info->limits.blends);
2670 if (gl_info->supported[EXT_TEXTURE3D])
2672 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2673 gl_info->limits.texture3d_size = gl_max;
2674 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2676 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2678 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2679 gl_info->limits.anisotropy = gl_max;
2680 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2682 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2684 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2685 gl_info->limits.arb_ps_float_constants = gl_max;
2686 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2687 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2688 gl_info->limits.arb_ps_native_constants = gl_max;
2689 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2690 gl_info->limits.arb_ps_native_constants);
2691 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2692 gl_info->limits.arb_ps_temps = gl_max;
2693 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2694 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2695 gl_info->limits.arb_ps_instructions = gl_max;
2696 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2697 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2698 gl_info->limits.arb_ps_local_constants = gl_max;
2699 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2701 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2703 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2704 gl_info->limits.arb_vs_float_constants = gl_max;
2705 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2706 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2707 gl_info->limits.arb_vs_native_constants = gl_max;
2708 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2709 gl_info->limits.arb_vs_native_constants);
2710 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2711 gl_info->limits.arb_vs_temps = gl_max;
2712 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2713 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2714 gl_info->limits.arb_vs_instructions = gl_max;
2715 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2717 if (gl_info->supported[ARB_VERTEX_SHADER])
2719 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2720 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2721 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2723 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2725 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2726 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2727 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2728 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2729 gl_info->limits.glsl_varyings = gl_max;
2730 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2733 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2734 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2735 else
2736 gl_info->limits.shininess = 128.0f;
2738 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2739 && wined3d_settings.allow_multisampling)
2741 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2742 gl_info->limits.samples = gl_max;
2746 /* Context activation is done by the caller. */
2747 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2749 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2750 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2751 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2752 struct wined3d_vertex_caps vertex_caps;
2753 enum wined3d_pci_vendor card_vendor;
2754 struct fragment_caps fragment_caps;
2755 struct shader_caps shader_caps;
2756 const char *WGL_Extensions = NULL;
2757 const char *GL_Extensions = NULL;
2758 enum wined3d_gl_vendor gl_vendor;
2759 enum wined3d_pci_device device;
2760 DWORD gl_version;
2761 HDC hdc;
2762 unsigned int i;
2764 TRACE("adapter %p.\n", adapter);
2766 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2767 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2768 if (!gl_renderer_str)
2770 ERR("Received a NULL GL_RENDERER.\n");
2771 return FALSE;
2774 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2775 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2776 if (!gl_vendor_str)
2778 ERR("Received a NULL GL_VENDOR.\n");
2779 return FALSE;
2782 /* Parse the GL_VERSION field into major and minor information */
2783 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2784 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2785 if (!gl_version_str)
2787 ERR("Received a NULL GL_VERSION.\n");
2788 return FALSE;
2790 gl_version = wined3d_parse_gl_version(gl_version_str);
2792 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2793 GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2794 if (!GL_Extensions)
2796 ERR("Received a NULL GL_EXTENSIONS.\n");
2797 return FALSE;
2800 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2801 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2803 TRACE("GL extensions reported:\n");
2804 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2805 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2807 /* Now work out what GL support this card really has. */
2808 load_gl_funcs( gl_info );
2810 hdc = wglGetCurrentDC();
2811 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2812 if (GL_EXTCALL(wglGetExtensionsStringARB))
2813 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2814 if (!WGL_Extensions)
2815 WARN("WGL extensions not supported.\n");
2816 else
2817 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2818 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2820 if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2822 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2823 gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2824 gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2825 gl_info->supported[EXT_TEXTURE3D] = TRUE;
2828 if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2830 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2831 gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2832 gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2833 gl_info->supported[NV_POINT_SPRITE] = TRUE;
2836 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2838 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2839 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2842 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2844 if (gl_info->supported[APPLE_FENCE])
2846 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2847 * The apple extension interacts with some other apple exts. Disable the NV
2848 * extension if the apple one is support to prevent confusion in other parts
2849 * of the code. */
2850 gl_info->supported[NV_FENCE] = FALSE;
2852 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2854 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2856 * The enums are the same:
2857 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2858 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2859 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2860 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2861 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2863 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2865 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2866 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2868 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2870 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2871 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2874 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2876 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2877 * functionality. Prefer the ARB extension */
2878 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2880 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2882 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2883 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2885 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2887 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2888 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2890 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2892 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2893 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2895 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2897 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2898 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2900 if (gl_info->supported[NV_TEXTURE_SHADER2])
2902 if (gl_info->supported[NV_REGISTER_COMBINERS])
2904 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2905 * are supported. The nv extensions provide the same functionality as the
2906 * ATI one, and a bit more(signed pixelformats). */
2907 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2910 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2912 /* If we have full NP2 texture support, disable
2913 * GL_ARB_texture_rectangle because we will never use it.
2914 * This saves a few redundant glDisable calls. */
2915 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2917 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2919 /* Disable NV_register_combiners and fragment shader if this is supported.
2920 * generally the NV extensions are preferred over the ATI ones, and this
2921 * extension is disabled if register_combiners and texture_shader2 are both
2922 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2923 * fragment processing support. */
2924 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2925 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2926 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2927 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2929 if (gl_info->supported[NV_HALF_FLOAT])
2931 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2932 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2934 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2936 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2937 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2938 * we never render to sRGB surfaces). */
2939 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2941 if (gl_info->supported[ARB_OCCLUSION_QUERY])
2943 GLint counter_bits;
2945 GL_EXTCALL(glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &counter_bits));
2946 TRACE("Occlusion query counter has %d bits.\n", counter_bits);
2947 if (!counter_bits)
2948 gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
2950 if (gl_info->supported[ARB_TIMER_QUERY])
2952 GLint counter_bits;
2954 GL_EXTCALL(glGetQueryivARB(GL_TIMESTAMP, GL_QUERY_COUNTER_BITS_ARB, &counter_bits));
2955 TRACE("Timestamp query counter has %d bits.\n", counter_bits);
2956 if (!counter_bits)
2957 gl_info->supported[ARB_TIMER_QUERY] = FALSE;
2959 if (!gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] && gl_info->supported[EXT_TEXTURE_MIRROR_CLAMP])
2961 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
2962 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
2964 if (!gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] && gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
2966 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
2967 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] = TRUE;
2970 wined3d_adapter_init_limits(gl_info);
2972 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2973 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2975 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2977 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2978 unsigned int major, minor;
2980 TRACE("GLSL version string: %s.\n", debugstr_a(str));
2982 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2983 sscanf(str, "%u.%u", &major, &minor);
2984 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2987 checkGLcall("extension detection");
2989 adapter->shader_backend = select_shader_backend(gl_info);
2990 adapter->vertex_pipe = select_vertex_implementation(gl_info, adapter->shader_backend);
2991 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
2992 adapter->blitter = select_blit_implementation(gl_info, adapter->shader_backend);
2994 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
2995 adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
2996 adapter->d3d_info.limits.vs_version = shader_caps.vs_version;
2997 adapter->d3d_info.limits.gs_version = shader_caps.gs_version;
2998 adapter->d3d_info.limits.ps_version = shader_caps.ps_version;
2999 adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count;
3000 adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count;
3002 adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
3003 adapter->d3d_info.xyzrhw = vertex_caps.xyzrhw;
3005 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
3006 adapter->d3d_info.limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
3007 adapter->d3d_info.limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
3008 TRACE("Max texture stages: %u.\n", adapter->d3d_info.limits.ffp_blend_stages);
3010 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3012 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
3013 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
3014 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
3015 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
3016 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
3017 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
3018 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
3019 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
3020 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
3021 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
3022 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
3023 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
3024 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
3025 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
3026 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
3027 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
3028 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3029 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
3030 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
3031 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
3033 else
3035 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
3037 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
3038 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
3039 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
3040 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
3041 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
3042 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
3043 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
3044 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
3045 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
3046 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
3047 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
3048 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
3049 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
3050 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
3051 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
3052 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3053 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
3054 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
3056 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3058 WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
3059 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
3061 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
3063 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
3065 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3067 gl_info->fbo_ops.glRenderbufferStorageMultisample
3068 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
3072 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
3073 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
3074 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
3076 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
3077 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
3079 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
3080 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
3081 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
3082 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
3083 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
3084 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
3085 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
3086 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] ? GL_MIRROR_CLAMP_TO_EDGE : GL_REPEAT;
3088 adapter->d3d_info.valid_rt_mask = 0;
3089 for (i = 0; i < gl_info->limits.buffers; ++i)
3090 adapter->d3d_info.valid_rt_mask |= (1 << i);
3092 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
3093 init_driver_info(driver_info, card_vendor, device);
3094 add_gl_compat_wrappers(gl_info);
3096 return TRUE;
3099 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
3101 TRACE("wined3d %p, reporting %u adapters.\n",
3102 wined3d, wined3d->adapter_count);
3104 return wined3d->adapter_count;
3107 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
3109 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
3111 return WINED3D_OK;
3114 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
3116 TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
3118 if (adapter_idx >= wined3d->adapter_count)
3119 return NULL;
3121 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
3124 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
3125 of the same bpp but different resolutions */
3127 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3128 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
3129 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
3131 const struct wined3d_adapter *adapter;
3132 const struct wined3d_format *format;
3133 unsigned int i = 0;
3134 unsigned int j = 0;
3135 UINT format_bits;
3136 DEVMODEW mode;
3138 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
3139 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
3141 if (adapter_idx >= wined3d->adapter_count)
3142 return 0;
3144 adapter = &wined3d->adapters[adapter_idx];
3145 format = wined3d_get_format(&adapter->gl_info, format_id);
3146 format_bits = format->byte_count * CHAR_BIT;
3148 memset(&mode, 0, sizeof(mode));
3149 mode.dmSize = sizeof(mode);
3151 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
3153 if (mode.dmFields & DM_DISPLAYFLAGS)
3155 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3156 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
3157 continue;
3159 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3160 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
3161 continue;
3164 if (format_id == WINED3DFMT_UNKNOWN)
3166 /* This is for d3d8, do not enumerate P8 here. */
3167 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
3169 else if (mode.dmBitsPerPel == format_bits)
3171 ++i;
3175 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
3177 return i;
3180 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3181 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
3182 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
3183 UINT mode_idx, struct wined3d_display_mode *mode)
3185 const struct wined3d_adapter *adapter;
3186 const struct wined3d_format *format;
3187 UINT format_bits;
3188 DEVMODEW m;
3189 UINT i = 0;
3190 int j = 0;
3192 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
3193 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
3195 if (!mode || adapter_idx >= wined3d->adapter_count)
3196 return WINED3DERR_INVALIDCALL;
3198 adapter = &wined3d->adapters[adapter_idx];
3199 format = wined3d_get_format(&adapter->gl_info, format_id);
3200 format_bits = format->byte_count * CHAR_BIT;
3202 memset(&m, 0, sizeof(m));
3203 m.dmSize = sizeof(m);
3205 while (i <= mode_idx)
3207 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
3209 WARN("Invalid mode_idx %u.\n", mode_idx);
3210 return WINED3DERR_INVALIDCALL;
3213 if (m.dmFields & DM_DISPLAYFLAGS)
3215 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3216 && (m.u2.dmDisplayFlags & DM_INTERLACED))
3217 continue;
3219 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3220 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3221 continue;
3224 if (format_id == WINED3DFMT_UNKNOWN)
3226 /* This is for d3d8, do not enumerate P8 here. */
3227 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3229 else if (m.dmBitsPerPel == format_bits)
3231 ++i;
3235 mode->width = m.dmPelsWidth;
3236 mode->height = m.dmPelsHeight;
3237 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3238 if (m.dmFields & DM_DISPLAYFREQUENCY)
3239 mode->refresh_rate = m.dmDisplayFrequency;
3241 if (format_id == WINED3DFMT_UNKNOWN)
3242 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3243 else
3244 mode->format_id = format_id;
3246 if (!(m.dmFields & DM_DISPLAYFLAGS))
3247 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3248 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3249 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3250 else
3251 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3253 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3254 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3256 return WINED3D_OK;
3259 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3260 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3262 const struct wined3d_adapter *adapter;
3263 DEVMODEW m;
3265 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3266 wined3d, adapter_idx, mode, rotation);
3268 if (!mode || adapter_idx >= wined3d->adapter_count)
3269 return WINED3DERR_INVALIDCALL;
3271 adapter = &wined3d->adapters[adapter_idx];
3273 memset(&m, 0, sizeof(m));
3274 m.dmSize = sizeof(m);
3276 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3277 mode->width = m.dmPelsWidth;
3278 mode->height = m.dmPelsHeight;
3279 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3280 if (m.dmFields & DM_DISPLAYFREQUENCY)
3281 mode->refresh_rate = m.dmDisplayFrequency;
3282 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3284 /* Lie about the format. X11 can't change the color depth, and some apps
3285 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3286 * that GetDisplayMode still returns 24 bpp. This should probably be
3287 * handled in winex11 instead. */
3288 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3290 WARN("Overriding format %s with stored format %s.\n",
3291 debug_d3dformat(mode->format_id),
3292 debug_d3dformat(adapter->screen_format));
3293 mode->format_id = adapter->screen_format;
3296 if (!(m.dmFields & DM_DISPLAYFLAGS))
3297 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3298 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3299 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3300 else
3301 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3303 if (rotation)
3305 switch (m.u1.s2.dmDisplayOrientation)
3307 case DMDO_DEFAULT:
3308 *rotation = WINED3D_DISPLAY_ROTATION_0;
3309 break;
3310 case DMDO_90:
3311 *rotation = WINED3D_DISPLAY_ROTATION_90;
3312 break;
3313 case DMDO_180:
3314 *rotation = WINED3D_DISPLAY_ROTATION_180;
3315 break;
3316 case DMDO_270:
3317 *rotation = WINED3D_DISPLAY_ROTATION_270;
3318 break;
3319 default:
3320 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3321 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3322 break;
3326 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3327 mode->refresh_rate, debug_d3dformat(mode->format_id),
3328 mode->scanline_ordering);
3329 return WINED3D_OK;
3332 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3333 UINT adapter_idx, const struct wined3d_display_mode *mode)
3335 struct wined3d_display_mode current_mode;
3336 const struct wined3d_format *format;
3337 struct wined3d_adapter *adapter;
3338 DEVMODEW devmode;
3339 RECT clip_rc;
3340 HRESULT hr;
3341 LONG ret;
3343 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3344 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3345 mode->scanline_ordering);
3347 if (adapter_idx >= wined3d->adapter_count)
3348 return WINED3DERR_INVALIDCALL;
3350 adapter = &wined3d->adapters[adapter_idx];
3351 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3353 memset(&devmode, 0, sizeof(devmode));
3354 devmode.dmSize = sizeof(devmode);
3355 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3356 devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3357 devmode.dmPelsWidth = mode->width;
3358 devmode.dmPelsHeight = mode->height;
3360 devmode.dmDisplayFrequency = mode->refresh_rate;
3361 if (mode->refresh_rate)
3362 devmode.dmFields |= DM_DISPLAYFREQUENCY;
3364 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3366 devmode.dmFields |= DM_DISPLAYFLAGS;
3367 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3368 devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3371 /* Only change the mode if necessary. */
3372 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3374 ERR("Failed to get current display mode, hr %#x.\n", hr);
3376 else if (current_mode.width == mode->width
3377 && current_mode.height == mode->height
3378 && current_mode.format_id == mode->format_id
3379 && (current_mode.refresh_rate == mode->refresh_rate
3380 || !mode->refresh_rate)
3381 && (current_mode.scanline_ordering == mode->scanline_ordering
3382 || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3384 TRACE("Skipping redundant mode setting call.\n");
3385 return WINED3D_OK;
3388 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3389 if (ret != DISP_CHANGE_SUCCESSFUL)
3391 if (devmode.dmDisplayFrequency)
3393 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3394 devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3395 devmode.dmDisplayFrequency = 0;
3396 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3398 if (ret != DISP_CHANGE_SUCCESSFUL)
3399 return WINED3DERR_NOTAVAILABLE;
3402 /* Store the new values. */
3403 adapter->screen_format = mode->format_id;
3405 /* And finally clip mouse to our screen. */
3406 SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3407 ClipCursor(&clip_rc);
3409 return WINED3D_OK;
3412 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3413 and fields being inserted in the middle, a new structure is used in place */
3414 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3415 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3417 const struct wined3d_adapter *adapter;
3418 size_t len;
3420 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3421 wined3d, adapter_idx, flags, identifier);
3423 if (adapter_idx >= wined3d->adapter_count)
3424 return WINED3DERR_INVALIDCALL;
3426 adapter = &wined3d->adapters[adapter_idx];
3428 if (identifier->driver_size)
3430 const char *name = adapter->driver_info.name;
3431 len = min(strlen(name), identifier->driver_size - 1);
3432 memcpy(identifier->driver, name, len);
3433 memset(&identifier->driver[len], 0, identifier->driver_size - len);
3436 if (identifier->description_size)
3438 const char *description = adapter->driver_info.description;
3439 len = min(strlen(description), identifier->description_size - 1);
3440 memcpy(identifier->description, description, len);
3441 memset(&identifier->description[len], 0, identifier->description_size - len);
3444 /* Note that d3d8 doesn't supply a device name. */
3445 if (identifier->device_name_size)
3447 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3448 identifier->device_name_size, NULL, NULL))
3450 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3451 return WINED3DERR_INVALIDCALL;
3455 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3456 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3457 identifier->vendor_id = adapter->driver_info.vendor;
3458 identifier->device_id = adapter->driver_info.device;
3459 identifier->subsystem_id = 0;
3460 identifier->revision = 0;
3461 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3462 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3463 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3464 identifier->video_memory = adapter->TextureRam;
3466 return WINED3D_OK;
3469 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3470 struct wined3d_raster_status *raster_status)
3472 LONGLONG freq_per_frame, freq_per_line;
3473 LARGE_INTEGER counter, freq_per_sec;
3474 struct wined3d_display_mode mode;
3475 static UINT once;
3477 if (!once++)
3478 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3479 wined3d, adapter_idx, raster_status);
3480 else
3481 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3482 wined3d, adapter_idx, raster_status);
3484 /* Obtaining the raster status is a widely implemented but optional
3485 * feature. When this method returns OK StarCraft 2 expects the
3486 * raster_status->InVBlank value to actually change over time.
3487 * And Endless Alice Crysis doesn't care even if this method fails.
3488 * Thus this method returns OK and fakes raster_status by
3489 * QueryPerformanceCounter. */
3491 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3492 return WINED3DERR_INVALIDCALL;
3493 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3494 return WINED3DERR_INVALIDCALL;
3495 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3496 mode.refresh_rate = 60;
3498 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3499 /* Assume 20 scan lines in the vertical blank. */
3500 freq_per_line = freq_per_frame / (mode.height + 20);
3501 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3502 if (raster_status->scan_line < mode.height)
3503 raster_status->in_vblank = FALSE;
3504 else
3506 raster_status->scan_line = 0;
3507 raster_status->in_vblank = TRUE;
3510 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3511 raster_status->in_vblank, raster_status->scan_line);
3513 return WINED3D_OK;
3516 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3517 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3519 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3521 /* Float formats need FBOs. If FBOs are used this function isn't called */
3522 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3524 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3525 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3527 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3528 return FALSE;
3531 if(cfg->redSize < redSize)
3532 return FALSE;
3534 if(cfg->greenSize < greenSize)
3535 return FALSE;
3537 if(cfg->blueSize < blueSize)
3538 return FALSE;
3540 if(cfg->alphaSize < alphaSize)
3541 return FALSE;
3543 return TRUE;
3546 /* Probably a RGBA_float or color index mode */
3547 return FALSE;
3550 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3551 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3553 BYTE depthSize, stencilSize;
3554 BOOL lockable = FALSE;
3556 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3558 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3559 return FALSE;
3562 /* Float formats need FBOs. If FBOs are used this function isn't called */
3563 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3565 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3566 lockable = TRUE;
3568 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3569 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3570 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3571 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3572 return FALSE;
3574 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3575 * allow more stencil bits than requested. */
3576 if(cfg->stencilSize < stencilSize)
3577 return FALSE;
3579 return TRUE;
3582 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3583 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3584 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3586 const struct wined3d_format *rt_format;
3587 const struct wined3d_format *ds_format;
3588 const struct wined3d_adapter *adapter;
3590 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3591 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3592 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3593 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3595 if (adapter_idx >= wined3d->adapter_count)
3596 return WINED3DERR_INVALIDCALL;
3598 adapter = &wined3d->adapters[adapter_idx];
3599 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3600 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3601 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3603 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3604 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3606 TRACE("Formats match.\n");
3607 return WINED3D_OK;
3610 else
3612 const struct wined3d_pixel_format *cfgs;
3613 unsigned int cfg_count;
3614 unsigned int i;
3616 cfgs = adapter->cfgs;
3617 cfg_count = adapter->cfg_count;
3618 for (i = 0; i < cfg_count; ++i)
3620 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3621 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3623 TRACE("Formats match.\n");
3624 return WINED3D_OK;
3629 TRACE("Unsupported format pair: %s and %s.\n",
3630 debug_d3dformat(render_target_format_id),
3631 debug_d3dformat(depth_stencil_format_id));
3633 return WINED3DERR_NOTAVAILABLE;
3636 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3637 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3638 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3640 const struct wined3d_gl_info *gl_info;
3642 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3643 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3644 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3645 windowed, multisample_type, quality_levels);
3647 if (adapter_idx >= wined3d->adapter_count)
3648 return WINED3DERR_INVALIDCALL;
3650 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3652 if (multisample_type > gl_info->limits.samples)
3654 TRACE("Returning not supported.\n");
3655 if (quality_levels)
3656 *quality_levels = 0;
3658 return WINED3DERR_NOTAVAILABLE;
3661 if (quality_levels)
3663 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3664 /* FIXME: This is probably wrong. */
3665 *quality_levels = gl_info->limits.samples;
3666 else
3667 *quality_levels = 1;
3670 return WINED3D_OK;
3673 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3674 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3675 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3677 /* Only allow depth/stencil formats */
3678 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3680 /* Blacklist formats not supported on Windows */
3681 switch (ds_format->id)
3683 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3684 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3685 TRACE("[FAILED] - not supported on windows.\n");
3686 return FALSE;
3688 default:
3689 break;
3692 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3694 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3695 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3697 else
3699 unsigned int i;
3701 /* Walk through all WGL pixel formats to find a match */
3702 for (i = 0; i < adapter->cfg_count; ++i)
3704 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3705 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3706 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3707 return TRUE;
3711 return FALSE;
3714 /* Check the render target capabilities of a format */
3715 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3716 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3718 /* Filter out non-RT formats */
3719 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3720 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3722 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3723 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3724 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3725 unsigned int i;
3727 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3728 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3730 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3731 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3732 if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3734 TRACE("[FAILED]\n");
3735 return FALSE;
3738 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3739 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3740 for (i = 0; i < adapter->cfg_count; ++i)
3742 if (cfgs[i].windowDrawable
3743 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3745 TRACE("Pixel format %d is compatible with format %s.\n",
3746 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3747 return TRUE;
3751 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3753 /* For now return TRUE for FBOs until we have some proper checks.
3754 * Note that this function will only be called when the format is around for texturing. */
3755 return TRUE;
3757 return FALSE;
3760 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3761 const struct wined3d_format *adapter_format,
3762 const struct wined3d_format *check_format, BOOL no3d)
3764 if (no3d)
3766 switch (check_format->id)
3768 case WINED3DFMT_B8G8R8_UNORM:
3769 TRACE("[FAILED] - Not enumerated on Windows.\n");
3770 return FALSE;
3771 case WINED3DFMT_B8G8R8A8_UNORM:
3772 case WINED3DFMT_B8G8R8X8_UNORM:
3773 case WINED3DFMT_B5G6R5_UNORM:
3774 case WINED3DFMT_B5G5R5X1_UNORM:
3775 case WINED3DFMT_B5G5R5A1_UNORM:
3776 case WINED3DFMT_B4G4R4A4_UNORM:
3777 case WINED3DFMT_B2G3R3_UNORM:
3778 case WINED3DFMT_A8_UNORM:
3779 case WINED3DFMT_B2G3R3A8_UNORM:
3780 case WINED3DFMT_B4G4R4X4_UNORM:
3781 case WINED3DFMT_R10G10B10A2_UNORM:
3782 case WINED3DFMT_R8G8B8A8_UNORM:
3783 case WINED3DFMT_R8G8B8X8_UNORM:
3784 case WINED3DFMT_R16G16_UNORM:
3785 case WINED3DFMT_B10G10R10A2_UNORM:
3786 case WINED3DFMT_R16G16B16A16_UNORM:
3787 case WINED3DFMT_P8_UINT:
3788 TRACE("[OK]\n");
3789 return TRUE;
3790 default:
3791 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3792 return FALSE;
3796 /* All formats that are supported for textures are supported for surfaces
3797 * as well. */
3798 if (check_format->flags & WINED3DFMT_FLAG_TEXTURE)
3799 return TRUE;
3800 /* All depth stencil formats are supported on surfaces */
3801 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3803 /* If opengl can't process the format natively, the blitter may be able to convert it */
3804 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3805 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3806 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3808 TRACE("[OK]\n");
3809 return TRUE;
3812 /* Reject other formats */
3813 TRACE("[FAILED]\n");
3814 return FALSE;
3817 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
3818 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
3819 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
3820 * show that wrapping is supported. The lack of filtering will sort out the
3821 * mipmapping capability anyway.
3823 * For now lets report this on all formats, but in the future we may want to
3824 * restrict it to some should applications need that. */
3825 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3826 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3827 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
3829 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3830 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3831 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3832 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3833 DWORD format_flags = 0;
3834 DWORD allowed_usage;
3836 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3837 "resource_type %s, check_format %s.\n",
3838 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3839 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3840 debug_d3dformat(check_format_id));
3842 if (adapter_idx >= wined3d->adapter_count)
3843 return WINED3DERR_INVALIDCALL;
3845 switch (resource_type)
3847 case WINED3D_RTYPE_CUBE_TEXTURE:
3848 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3850 TRACE("[FAILED] - No cube texture support.\n");
3851 return WINED3DERR_NOTAVAILABLE;
3854 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3855 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
3856 | WINED3DUSAGE_DYNAMIC
3857 | WINED3DUSAGE_RENDERTARGET
3858 | WINED3DUSAGE_SOFTWAREPROCESSING
3859 | WINED3DUSAGE_QUERY_FILTER
3860 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3861 | WINED3DUSAGE_QUERY_SRGBREAD
3862 | WINED3DUSAGE_QUERY_SRGBWRITE
3863 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3864 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3865 break;
3867 case WINED3D_RTYPE_SURFACE:
3868 if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
3870 TRACE("[FAILED] - Not supported for plain surfaces.\n");
3871 return WINED3DERR_NOTAVAILABLE;
3874 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
3875 | WINED3DUSAGE_RENDERTARGET
3876 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3877 break;
3879 case WINED3D_RTYPE_TEXTURE:
3880 if ((usage & WINED3DUSAGE_DEPTHSTENCIL) && (format->flags & WINED3DFMT_FLAG_SHADOW)
3881 && !gl_info->supported[ARB_SHADOW])
3883 TRACE("[FAILED] - No shadow sampler support.\n");
3884 return WINED3DERR_NOTAVAILABLE;
3887 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3888 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
3889 | WINED3DUSAGE_DEPTHSTENCIL
3890 | WINED3DUSAGE_DYNAMIC
3891 | WINED3DUSAGE_RENDERTARGET
3892 | WINED3DUSAGE_SOFTWAREPROCESSING
3893 | WINED3DUSAGE_QUERY_FILTER
3894 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
3895 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3896 | WINED3DUSAGE_QUERY_SRGBREAD
3897 | WINED3DUSAGE_QUERY_SRGBWRITE
3898 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3899 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3900 break;
3902 case WINED3D_RTYPE_VOLUME_TEXTURE:
3903 case WINED3D_RTYPE_VOLUME:
3904 /* Volume is to VolumeTexture what Surface is to Texture, but its
3905 * usage caps are not documented. Most driver seem to offer
3906 * (nearly) the same on Volume and VolumeTexture, so do that too. */
3907 if (!gl_info->supported[EXT_TEXTURE3D])
3909 TRACE("[FAILED] - No volume texture support.\n");
3910 return WINED3DERR_NOTAVAILABLE;
3913 /* The GL_EXT_texture_compression_s3tc spec requires that loading
3914 * an s3tc compressed texture results in an error. While the D3D
3915 * refrast does support s3tc volumes, at least the nvidia Windows
3916 * driver does not, so we're free not to support this format. */
3917 switch (check_format_id)
3919 case WINED3DFMT_DXT1:
3920 case WINED3DFMT_DXT2:
3921 case WINED3DFMT_DXT3:
3922 case WINED3DFMT_DXT4:
3923 case WINED3DFMT_DXT5:
3924 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
3925 return WINED3DERR_NOTAVAILABLE;
3927 default:
3928 /* Do nothing, continue with checking the format below */
3929 break;
3932 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3933 allowed_usage = WINED3DUSAGE_DYNAMIC
3934 | WINED3DUSAGE_SOFTWAREPROCESSING
3935 | WINED3DUSAGE_QUERY_FILTER
3936 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3937 | WINED3DUSAGE_QUERY_SRGBREAD
3938 | WINED3DUSAGE_QUERY_SRGBWRITE
3939 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3940 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3941 break;
3943 default:
3944 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
3945 return WINED3DERR_NOTAVAILABLE;
3948 if ((usage & allowed_usage) != usage)
3950 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
3951 usage, debug_d3dresourcetype(resource_type), allowed_usage);
3952 return WINED3DERR_NOTAVAILABLE;
3955 if (usage & WINED3DUSAGE_QUERY_FILTER)
3956 format_flags |= WINED3DFMT_FLAG_FILTERING;
3957 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3958 format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
3959 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3960 format_flags |= WINED3DFMT_FLAG_SRGB_READ;
3961 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3962 format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
3963 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3964 format_flags |= WINED3DFMT_FLAG_VTF;
3965 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
3966 format_flags |= WINED3DFMT_FLAG_BUMPMAP;
3968 if ((format->flags & format_flags) != format_flags)
3970 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
3971 format_flags, debug_d3dformat(check_format_id), format->flags);
3972 return WINED3DERR_NOTAVAILABLE;
3975 if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
3977 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
3978 return WINED3DERR_NOTAVAILABLE;
3981 if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
3982 && !CheckDepthStencilCapability(adapter, adapter_format, format))
3984 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
3985 debug_d3dformat(check_format_id));
3986 return WINED3DERR_NOTAVAILABLE;
3989 if ((usage & WINED3DUSAGE_RENDERTARGET)
3990 && !CheckRenderTargetCapability(adapter, adapter_format, format))
3992 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
3993 debug_d3dformat(check_format_id));
3994 return WINED3DERR_NOTAVAILABLE;
3997 if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && !gl_info->supported[SGIS_GENERATE_MIPMAP])
3999 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
4000 return WINED3DOK_NOAUTOGEN;
4003 return WINED3D_OK;
4006 UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
4007 enum wined3d_format_id format_id, UINT width)
4009 const struct wined3d_gl_info *gl_info;
4011 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
4012 wined3d, adapter_idx, debug_d3dformat(format_id), width);
4014 if (adapter_idx >= wined3d->adapter_count)
4015 return ~0u;
4017 gl_info = &wined3d->adapters[adapter_idx].gl_info;
4018 return wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id), width);
4021 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4022 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4024 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4025 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4026 debug_d3dformat(dst_format));
4028 return WINED3D_OK;
4031 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4032 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4033 enum wined3d_format_id backbuffer_format, BOOL windowed)
4035 BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
4037 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4038 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4039 debug_d3dformat(backbuffer_format), windowed);
4041 if (adapter_idx >= wined3d->adapter_count)
4042 return WINED3DERR_INVALIDCALL;
4044 /* The task of this function is to check whether a certain display / backbuffer format
4045 * combination is available on the given adapter. In fullscreen mode microsoft specified
4046 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4047 * and display format should match exactly.
4048 * In windowed mode format conversion can occur and this depends on the driver. */
4050 /* There are only 4 display formats. */
4051 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4052 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4053 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4054 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4056 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4057 return WINED3DERR_NOTAVAILABLE;
4060 if (!windowed)
4062 /* If the requested display format is not available, don't continue. */
4063 if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4064 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN))
4066 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4067 return WINED3DERR_NOTAVAILABLE;
4070 present_conversion = FALSE;
4072 else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
4074 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
4075 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
4076 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4077 return WINED3DERR_NOTAVAILABLE;
4080 if (present_conversion)
4082 /* Use the display format as back buffer format if the latter is
4083 * WINED3DFMT_UNKNOWN. */
4084 if (backbuffer_format == WINED3DFMT_UNKNOWN)
4085 backbuffer_format = display_format;
4087 if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx,
4088 device_type, backbuffer_format, display_format)))
4090 TRACE("Format conversion from %s to %s not supported.\n",
4091 debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
4092 return WINED3DERR_NOTAVAILABLE;
4095 else
4097 /* When format conversion from the back buffer format to the display
4098 * format is not allowed, only a limited number of combinations are
4099 * valid. */
4101 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4103 TRACE("Unsupported format combination %s / %s.\n",
4104 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4105 return WINED3DERR_NOTAVAILABLE;
4108 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4109 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4111 TRACE("Unsupported format combination %s / %s.\n",
4112 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4113 return WINED3DERR_NOTAVAILABLE;
4116 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4117 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4119 TRACE("Unsupported format combination %s / %s.\n",
4120 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4121 return WINED3DERR_NOTAVAILABLE;
4124 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4125 && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
4127 TRACE("Unsupported format combination %s / %s.\n",
4128 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4129 return WINED3DERR_NOTAVAILABLE;
4133 /* Validate that the back buffer format is usable for render targets. */
4134 if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4135 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format)))
4137 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
4138 return WINED3DERR_NOTAVAILABLE;
4141 return WINED3D_OK;
4144 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4145 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4147 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4148 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4149 struct shader_caps shader_caps;
4150 struct fragment_caps fragment_caps;
4151 struct wined3d_vertex_caps vertex_caps;
4152 DWORD ckey_caps, blit_caps, fx_caps;
4154 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4155 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4157 if (adapter_idx >= wined3d->adapter_count)
4158 return WINED3DERR_INVALIDCALL;
4160 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4161 caps->AdapterOrdinal = adapter_idx;
4163 caps->Caps = 0;
4164 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4165 WINED3DCAPS2_FULLSCREENGAMMA |
4166 WINED3DCAPS2_DYNAMICTEXTURES;
4167 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4168 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4170 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4171 WINED3DCAPS3_COPY_TO_VIDMEM |
4172 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4174 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4175 WINED3DPRESENT_INTERVAL_ONE;
4177 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4178 WINED3DCURSORCAPS_LOWRES;
4180 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4181 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4182 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4183 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4184 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4185 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4186 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4187 WINED3DDEVCAPS_PUREDEVICE |
4188 WINED3DDEVCAPS_HWRASTERIZATION |
4189 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4190 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4191 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4192 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4193 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
4195 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4196 WINED3DPMISCCAPS_CULLCCW |
4197 WINED3DPMISCCAPS_CULLCW |
4198 WINED3DPMISCCAPS_COLORWRITEENABLE |
4199 WINED3DPMISCCAPS_CLIPTLVERTS |
4200 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4201 WINED3DPMISCCAPS_MASKZ |
4202 WINED3DPMISCCAPS_BLENDOP |
4203 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4204 /* TODO:
4205 WINED3DPMISCCAPS_NULLREFERENCE
4206 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4207 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4208 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4210 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4211 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4212 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4213 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4214 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4215 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4217 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4218 WINED3DPRASTERCAPS_PAT |
4219 WINED3DPRASTERCAPS_WFOG |
4220 WINED3DPRASTERCAPS_ZFOG |
4221 WINED3DPRASTERCAPS_FOGVERTEX |
4222 WINED3DPRASTERCAPS_FOGTABLE |
4223 WINED3DPRASTERCAPS_STIPPLE |
4224 WINED3DPRASTERCAPS_SUBPIXEL |
4225 WINED3DPRASTERCAPS_ZTEST |
4226 WINED3DPRASTERCAPS_SCISSORTEST |
4227 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4228 WINED3DPRASTERCAPS_DEPTHBIAS;
4230 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4232 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4233 WINED3DPRASTERCAPS_ZBIAS |
4234 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4237 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4238 WINED3DPCMPCAPS_EQUAL |
4239 WINED3DPCMPCAPS_GREATER |
4240 WINED3DPCMPCAPS_GREATEREQUAL |
4241 WINED3DPCMPCAPS_LESS |
4242 WINED3DPCMPCAPS_LESSEQUAL |
4243 WINED3DPCMPCAPS_NEVER |
4244 WINED3DPCMPCAPS_NOTEQUAL;
4246 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
4247 * are legacy settings for srcblend only. */
4248 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4249 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4250 WINED3DPBLENDCAPS_DESTALPHA |
4251 WINED3DPBLENDCAPS_DESTCOLOR |
4252 WINED3DPBLENDCAPS_INVDESTALPHA |
4253 WINED3DPBLENDCAPS_INVDESTCOLOR |
4254 WINED3DPBLENDCAPS_INVSRCALPHA |
4255 WINED3DPBLENDCAPS_INVSRCCOLOR |
4256 WINED3DPBLENDCAPS_ONE |
4257 WINED3DPBLENDCAPS_SRCALPHA |
4258 WINED3DPBLENDCAPS_SRCALPHASAT |
4259 WINED3DPBLENDCAPS_SRCCOLOR |
4260 WINED3DPBLENDCAPS_ZERO;
4262 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4263 WINED3DPBLENDCAPS_DESTCOLOR |
4264 WINED3DPBLENDCAPS_INVDESTALPHA |
4265 WINED3DPBLENDCAPS_INVDESTCOLOR |
4266 WINED3DPBLENDCAPS_INVSRCALPHA |
4267 WINED3DPBLENDCAPS_INVSRCCOLOR |
4268 WINED3DPBLENDCAPS_ONE |
4269 WINED3DPBLENDCAPS_SRCALPHA |
4270 WINED3DPBLENDCAPS_SRCCOLOR |
4271 WINED3DPBLENDCAPS_ZERO;
4273 if (gl_info->supported[ARB_BLEND_FUNC_EXTENDED])
4274 caps->DestBlendCaps |= WINED3DPBLENDCAPS_SRCALPHASAT;
4276 if (gl_info->supported[EXT_BLEND_COLOR])
4278 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4279 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4283 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4284 WINED3DPCMPCAPS_EQUAL |
4285 WINED3DPCMPCAPS_GREATER |
4286 WINED3DPCMPCAPS_GREATEREQUAL |
4287 WINED3DPCMPCAPS_LESS |
4288 WINED3DPCMPCAPS_LESSEQUAL |
4289 WINED3DPCMPCAPS_NEVER |
4290 WINED3DPCMPCAPS_NOTEQUAL;
4292 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4293 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4294 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4295 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4296 WINED3DPSHADECAPS_COLORFLATRGB |
4297 WINED3DPSHADECAPS_FOGFLAT |
4298 WINED3DPSHADECAPS_FOGGOURAUD |
4299 WINED3DPSHADECAPS_SPECULARFLATRGB;
4301 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4302 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4303 WINED3DPTEXTURECAPS_TRANSPARENCY |
4304 WINED3DPTEXTURECAPS_BORDER |
4305 WINED3DPTEXTURECAPS_MIPMAP |
4306 WINED3DPTEXTURECAPS_PROJECTED |
4307 WINED3DPTEXTURECAPS_PERSPECTIVE;
4309 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4311 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4312 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4315 if (gl_info->supported[EXT_TEXTURE3D])
4317 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4318 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4319 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4321 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4325 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4327 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4328 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4329 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4331 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4335 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4336 WINED3DPTFILTERCAPS_MAGFPOINT |
4337 WINED3DPTFILTERCAPS_MINFLINEAR |
4338 WINED3DPTFILTERCAPS_MINFPOINT |
4339 WINED3DPTFILTERCAPS_MIPFLINEAR |
4340 WINED3DPTFILTERCAPS_MIPFPOINT |
4341 WINED3DPTFILTERCAPS_LINEAR |
4342 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4343 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4344 WINED3DPTFILTERCAPS_MIPLINEAR |
4345 WINED3DPTFILTERCAPS_MIPNEAREST |
4346 WINED3DPTFILTERCAPS_NEAREST;
4348 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4350 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4351 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4354 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4356 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4357 WINED3DPTFILTERCAPS_MAGFPOINT |
4358 WINED3DPTFILTERCAPS_MINFLINEAR |
4359 WINED3DPTFILTERCAPS_MINFPOINT |
4360 WINED3DPTFILTERCAPS_MIPFLINEAR |
4361 WINED3DPTFILTERCAPS_MIPFPOINT |
4362 WINED3DPTFILTERCAPS_LINEAR |
4363 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4364 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4365 WINED3DPTFILTERCAPS_MIPLINEAR |
4366 WINED3DPTFILTERCAPS_MIPNEAREST |
4367 WINED3DPTFILTERCAPS_NEAREST;
4369 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4371 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4372 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4375 else
4377 caps->CubeTextureFilterCaps = 0;
4380 if (gl_info->supported[EXT_TEXTURE3D])
4382 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4383 WINED3DPTFILTERCAPS_MAGFPOINT |
4384 WINED3DPTFILTERCAPS_MINFLINEAR |
4385 WINED3DPTFILTERCAPS_MINFPOINT |
4386 WINED3DPTFILTERCAPS_MIPFLINEAR |
4387 WINED3DPTFILTERCAPS_MIPFPOINT |
4388 WINED3DPTFILTERCAPS_LINEAR |
4389 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4390 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4391 WINED3DPTFILTERCAPS_MIPLINEAR |
4392 WINED3DPTFILTERCAPS_MIPNEAREST |
4393 WINED3DPTFILTERCAPS_NEAREST;
4395 else
4397 caps->VolumeTextureFilterCaps = 0;
4400 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4401 WINED3DPTADDRESSCAPS_CLAMP |
4402 WINED3DPTADDRESSCAPS_WRAP;
4404 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4406 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4408 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4410 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4412 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
4414 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4417 if (gl_info->supported[EXT_TEXTURE3D])
4419 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4420 WINED3DPTADDRESSCAPS_CLAMP |
4421 WINED3DPTADDRESSCAPS_WRAP;
4422 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4424 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4426 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4428 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4430 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
4432 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4435 else
4437 caps->VolumeTextureAddressCaps = 0;
4440 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4441 WINED3DLINECAPS_ZTEST |
4442 WINED3DLINECAPS_BLEND |
4443 WINED3DLINECAPS_ALPHACMP |
4444 WINED3DLINECAPS_FOG;
4445 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4446 * idea how generating the smoothing alpha values works; the result is different
4449 caps->MaxTextureWidth = gl_info->limits.texture_size;
4450 caps->MaxTextureHeight = gl_info->limits.texture_size;
4452 if (gl_info->supported[EXT_TEXTURE3D])
4453 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4454 else
4455 caps->MaxVolumeExtent = 0;
4457 caps->MaxTextureRepeat = 32768;
4458 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4459 caps->MaxVertexW = 1.0f;
4461 caps->GuardBandLeft = 0.0f;
4462 caps->GuardBandTop = 0.0f;
4463 caps->GuardBandRight = 0.0f;
4464 caps->GuardBandBottom = 0.0f;
4466 caps->ExtentsAdjust = 0.0f;
4468 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4469 WINED3DSTENCILCAPS_INCRSAT |
4470 WINED3DSTENCILCAPS_INVERT |
4471 WINED3DSTENCILCAPS_KEEP |
4472 WINED3DSTENCILCAPS_REPLACE |
4473 WINED3DSTENCILCAPS_ZERO;
4474 if (gl_info->supported[EXT_STENCIL_WRAP])
4476 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4477 WINED3DSTENCILCAPS_INCR;
4479 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4481 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4484 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4485 caps->MaxPointSize = gl_info->limits.pointsize_max;
4487 caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
4488 caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
4489 caps->MaxStreams = MAX_STREAMS;
4490 caps->MaxStreamStride = 1024;
4492 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4493 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4494 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4495 caps->MaxNpatchTessellationLevel = 0;
4496 caps->MasterAdapterOrdinal = 0;
4497 caps->AdapterOrdinalInGroup = 0;
4498 caps->NumberOfAdaptersInGroup = 1;
4500 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4502 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4503 WINED3DPTFILTERCAPS_MAGFPOINT |
4504 WINED3DPTFILTERCAPS_MINFLINEAR |
4505 WINED3DPTFILTERCAPS_MAGFLINEAR;
4506 caps->VertexTextureFilterCaps = 0;
4508 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4509 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4510 adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps);
4512 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4513 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4515 caps->VertexShaderVersion = shader_caps.vs_version;
4516 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
4518 caps->PixelShaderVersion = shader_caps.ps_version;
4519 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
4521 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4522 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4523 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4525 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
4526 caps->MaxActiveLights = vertex_caps.max_active_lights;
4527 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
4528 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
4529 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
4530 caps->FVFCaps = vertex_caps.fvf_caps;
4531 caps->RasterCaps |= vertex_caps.raster_caps;
4533 /* The following caps are shader specific, but they are things we cannot detect, or which
4534 * are the same among all shader models. So to avoid code duplication set the shader version
4535 * specific, but otherwise constant caps here
4537 if (caps->VertexShaderVersion >= 3)
4539 /* Where possible set the caps based on OpenGL extensions and if they
4540 * aren't set (in case of software rendering) use the VS 3.0 from
4541 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4542 * VS3.0 value. */
4543 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4544 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4545 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4546 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4547 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4548 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4550 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4551 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4552 caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
4554 else if (caps->VertexShaderVersion == 2)
4556 caps->VS20Caps.caps = 0;
4557 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4558 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4559 caps->VS20Caps.static_flow_control_depth = 1;
4561 caps->MaxVShaderInstructionsExecuted = 65535;
4562 caps->MaxVertexShader30InstructionSlots = 0;
4564 else
4565 { /* VS 1.x */
4566 caps->VS20Caps.caps = 0;
4567 caps->VS20Caps.dynamic_flow_control_depth = 0;
4568 caps->VS20Caps.temp_count = 0;
4569 caps->VS20Caps.static_flow_control_depth = 0;
4571 caps->MaxVShaderInstructionsExecuted = 0;
4572 caps->MaxVertexShader30InstructionSlots = 0;
4575 if (caps->PixelShaderVersion >= 3)
4577 /* Where possible set the caps based on OpenGL extensions and if they
4578 * aren't set (in case of software rendering) use the PS 3.0 from
4579 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4580 * PS 3.0 value. */
4582 /* Caps is more or less undocumented on MSDN but it appears to be
4583 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4584 * cards from Windows */
4585 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4586 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4587 WINED3DPS20CAPS_PREDICATION |
4588 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4589 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4590 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4591 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4592 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4593 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4594 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4595 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4596 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4598 caps->MaxPShaderInstructionsExecuted = 65535;
4599 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4600 adapter->gl_info.limits.arb_ps_instructions);
4602 else if(caps->PixelShaderVersion == 2)
4604 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4605 caps->PS20Caps.caps = 0;
4606 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4607 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4608 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4609 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4610 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4612 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4613 caps->MaxPixelShader30InstructionSlots = 0;
4615 else /* PS 1.x */
4617 caps->PS20Caps.caps = 0;
4618 caps->PS20Caps.dynamic_flow_control_depth = 0;
4619 caps->PS20Caps.temp_count = 0;
4620 caps->PS20Caps.static_flow_control_depth = 0;
4621 caps->PS20Caps.instruction_slot_count = 0;
4623 caps->MaxPShaderInstructionsExecuted = 0;
4624 caps->MaxPixelShader30InstructionSlots = 0;
4627 if (caps->VertexShaderVersion >= 2)
4629 /* OpenGL supports all the formats below, perhaps not always
4630 * without conversion, but it supports them.
4631 * Further GLSL doesn't seem to have an official unsigned type so
4632 * don't advertise it yet as I'm not sure how we handle it.
4633 * We might need to add some clamping in the shader engine to
4634 * support it.
4635 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4636 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4637 WINED3DDTCAPS_UBYTE4N |
4638 WINED3DDTCAPS_SHORT2N |
4639 WINED3DDTCAPS_SHORT4N;
4640 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4642 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4643 WINED3DDTCAPS_FLOAT16_4;
4646 else
4648 caps->DeclTypes = 0;
4651 /* Set DirectDraw helper Caps */
4652 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4653 WINEDDCKEYCAPS_SRCBLT;
4654 fx_caps = WINEDDFXCAPS_BLTALPHA |
4655 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4656 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4657 WINEDDFXCAPS_BLTROTATION90 |
4658 WINEDDFXCAPS_BLTSHRINKX |
4659 WINEDDFXCAPS_BLTSHRINKXN |
4660 WINEDDFXCAPS_BLTSHRINKY |
4661 WINEDDFXCAPS_BLTSHRINKXN |
4662 WINEDDFXCAPS_BLTSTRETCHX |
4663 WINEDDFXCAPS_BLTSTRETCHXN |
4664 WINEDDFXCAPS_BLTSTRETCHY |
4665 WINEDDFXCAPS_BLTSTRETCHYN;
4666 blit_caps = WINEDDCAPS_BLT |
4667 WINEDDCAPS_BLTCOLORFILL |
4668 WINEDDCAPS_BLTDEPTHFILL |
4669 WINEDDCAPS_BLTSTRETCH |
4670 WINEDDCAPS_CANBLTSYSMEM |
4671 WINEDDCAPS_CANCLIP |
4672 WINEDDCAPS_CANCLIPSTRETCHED |
4673 WINEDDCAPS_COLORKEY |
4674 WINEDDCAPS_COLORKEYHWASSIST |
4675 WINEDDCAPS_ALIGNBOUNDARYSRC;
4677 /* Fill the ddraw caps structure */
4678 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
4679 WINEDDCAPS_PALETTE |
4680 blit_caps;
4681 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
4682 WINEDDCAPS2_NOPAGELOCKREQUIRED |
4683 WINEDDCAPS2_PRIMARYGAMMA |
4684 WINEDDCAPS2_WIDESURFACES |
4685 WINEDDCAPS2_CANRENDERWINDOWED;
4686 caps->ddraw_caps.color_key_caps = ckey_caps;
4687 caps->ddraw_caps.fx_caps = fx_caps;
4688 caps->ddraw_caps.svb_caps = blit_caps;
4689 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
4690 caps->ddraw_caps.svb_fx_caps = fx_caps;
4691 caps->ddraw_caps.vsb_caps = blit_caps;
4692 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
4693 caps->ddraw_caps.vsb_fx_caps = fx_caps;
4694 caps->ddraw_caps.ssb_caps = blit_caps;
4695 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
4696 caps->ddraw_caps.ssb_fx_caps = fx_caps;
4698 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
4699 WINEDDSCAPS_BACKBUFFER |
4700 WINEDDSCAPS_FLIP |
4701 WINEDDSCAPS_FRONTBUFFER |
4702 WINEDDSCAPS_OFFSCREENPLAIN |
4703 WINEDDSCAPS_PALETTE |
4704 WINEDDSCAPS_PRIMARYSURFACE |
4705 WINEDDSCAPS_SYSTEMMEMORY |
4706 WINEDDSCAPS_VIDEOMEMORY |
4707 WINEDDSCAPS_VISIBLE;
4709 if (!(wined3d->flags & WINED3D_NO3D))
4711 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
4712 WINEDDSCAPS_MIPMAP |
4713 WINEDDSCAPS_TEXTURE |
4714 WINEDDSCAPS_ZBUFFER;
4715 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
4718 return WINED3D_OK;
4721 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
4722 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
4723 struct wined3d_device **device)
4725 struct wined3d_device *object;
4726 HRESULT hr;
4728 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4729 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
4731 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4732 * number and create a device without a 3D adapter for 2D only operation. */
4733 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
4734 return WINED3DERR_INVALIDCALL;
4736 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4737 if (!object)
4738 return E_OUTOFMEMORY;
4740 hr = device_init(object, wined3d, adapter_idx, device_type,
4741 focus_window, flags, surface_alignment, device_parent);
4742 if (FAILED(hr))
4744 WARN("Failed to initialize device, hr %#x.\n", hr);
4745 HeapFree(GetProcessHeap(), 0, object);
4746 return hr;
4749 TRACE("Created device %p.\n", object);
4750 *device = object;
4752 device_parent->ops->wined3d_device_created(device_parent, *device);
4754 return WINED3D_OK;
4757 static void WINE_GLAPI invalid_func(const void *data)
4759 ERR("Invalid vertex attribute function called\n");
4760 DebugBreak();
4763 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
4765 ERR("Invalid texcoord function called\n");
4766 DebugBreak();
4769 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4770 * the extension detection and are used in drawStridedSlow
4772 static void WINE_GLAPI position_d3dcolor(const void *data)
4774 DWORD pos = *((const DWORD *)data);
4776 FIXME("Add a test for fixed function position from d3dcolor type\n");
4777 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
4778 D3DCOLOR_B_G(pos),
4779 D3DCOLOR_B_B(pos),
4780 D3DCOLOR_B_A(pos));
4783 static void WINE_GLAPI position_float4(const void *data)
4785 const GLfloat *pos = data;
4787 if (pos[3] != 0.0f && pos[3] != 1.0f)
4789 float w = 1.0f / pos[3];
4791 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
4793 else
4795 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
4799 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
4801 DWORD diffuseColor = *((const DWORD *)data);
4803 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
4804 D3DCOLOR_B_G(diffuseColor),
4805 D3DCOLOR_B_B(diffuseColor),
4806 D3DCOLOR_B_A(diffuseColor));
4809 static void WINE_GLAPI specular_d3dcolor(const void *data)
4811 DWORD specularColor = *((const DWORD *)data);
4812 GLubyte d[] =
4814 D3DCOLOR_B_R(specularColor),
4815 D3DCOLOR_B_G(specularColor),
4816 D3DCOLOR_B_B(specularColor)
4819 context_get_current()->gl_info->gl_ops.ext.p_glSecondaryColor3ubvEXT(d);
4822 static void WINE_GLAPI warn_no_specular_func(const void *data)
4824 WARN("GL_EXT_secondary_color not supported\n");
4827 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter *adapter)
4829 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4830 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
4831 struct wined3d_ffp_attrib_ops *ops = &d3d_info->ffp_attrib_ops;
4833 ops->position[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4834 ops->position[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4835 ops->position[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex3fv;
4836 if (!d3d_info->xyzrhw)
4837 ops->position[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
4838 else
4839 ops->position[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex4fv;
4840 ops->position[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
4841 ops->position[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4842 ops->position[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4843 ops->position[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex2sv;
4844 ops->position[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4845 ops->position[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4846 ops->position[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4847 ops->position[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4848 ops->position[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4849 ops->position[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4850 ops->position[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4851 ops->position[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4852 ops->position[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4853 ops->position[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4855 ops->diffuse[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4856 ops->diffuse[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4857 ops->diffuse[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor3fv;
4858 ops->diffuse[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4fv;
4859 ops->diffuse[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
4860 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4861 ops->diffuse[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4862 ops->diffuse[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4863 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4ubv;
4864 ops->diffuse[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4865 ops->diffuse[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4sv;
4866 ops->diffuse[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4867 ops->diffuse[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4usv;
4868 ops->diffuse[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4869 ops->diffuse[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4870 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4871 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4872 ops->diffuse[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4874 /* No 4 component entry points here. */
4875 ops->specular[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4876 ops->specular[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4877 if (gl_info->supported[EXT_SECONDARY_COLOR])
4878 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)GL_EXTCALL(glSecondaryColor3fvEXT);
4879 else
4880 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
4881 ops->specular[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
4882 if (gl_info->supported[EXT_SECONDARY_COLOR])
4883 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
4884 else
4885 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
4886 ops->specular[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4887 ops->specular[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4888 ops->specular[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4889 ops->specular[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4890 ops->specular[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4891 ops->specular[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4892 ops->specular[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4893 ops->specular[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4894 ops->specular[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4895 ops->specular[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4896 ops->specular[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4897 ops->specular[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4898 ops->specular[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4900 /* Only 3 component entry points here. Test how others behave. Float4
4901 * normals are used by one of our tests, trying to pass it to the pixel
4902 * shader, which fails on Windows. */
4903 ops->normal[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4904 ops->normal[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4905 ops->normal[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
4906 /* Just ignore the 4th value. */
4907 ops->normal[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
4908 ops->normal[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
4909 ops->normal[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4910 ops->normal[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4911 ops->normal[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4912 ops->normal[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4913 ops->normal[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4914 ops->normal[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4915 ops->normal[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4916 ops->normal[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4917 ops->normal[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4918 ops->normal[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4919 ops->normal[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4920 ops->normal[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4921 ops->normal[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4923 ops->texcoord[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB;
4924 ops->texcoord[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB;
4925 ops->texcoord[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB;
4926 ops->texcoord[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB;
4927 ops->texcoord[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
4928 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
4929 ops->texcoord[WINED3D_FFP_EMIT_SHORT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2svARB;
4930 ops->texcoord[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4svARB;
4931 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
4932 ops->texcoord[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
4933 ops->texcoord[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
4934 ops->texcoord[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
4935 ops->texcoord[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
4936 ops->texcoord[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
4937 ops->texcoord[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
4938 if (gl_info->supported[NV_HALF_FLOAT])
4940 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
4941 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] =
4942 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2hvNV;
4943 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] =
4944 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4hvNV;
4946 else
4948 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
4949 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
4951 ops->texcoord[WINED3D_FFP_EMIT_INVALID] = invalid_texcoord_func;
4954 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
4956 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4957 int i;
4959 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
4961 UINT attrib_count = 0;
4962 GLint cfg_count;
4963 int attribs[11];
4964 int values[11];
4965 int attribute;
4967 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
4968 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
4970 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
4971 attribs[attrib_count++] = WGL_RED_BITS_ARB;
4972 attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
4973 attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
4974 attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
4975 attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
4976 attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
4977 attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
4978 attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
4979 attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
4980 attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
4981 attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
4983 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
4985 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
4986 int format_id = i + 1;
4988 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
4989 continue;
4991 cfg->iPixelFormat = format_id;
4992 cfg->redSize = values[0];
4993 cfg->greenSize = values[1];
4994 cfg->blueSize = values[2];
4995 cfg->alphaSize = values[3];
4996 cfg->colorSize = values[4];
4997 cfg->depthSize = values[5];
4998 cfg->stencilSize = values[6];
4999 cfg->windowDrawable = values[7];
5000 cfg->iPixelType = values[8];
5001 cfg->doubleBuffer = values[9];
5002 cfg->auxBuffers = values[10];
5004 cfg->numSamples = 0;
5005 /* Check multisample support. */
5006 if (gl_info->supported[ARB_MULTISAMPLE])
5008 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5009 int values[2];
5011 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
5013 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
5014 * multisampling is supported. values[1] = number of
5015 * multisample buffers. */
5016 if (values[0])
5017 cfg->numSamples = values[1];
5021 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5022 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5023 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5024 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5025 cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
5027 ++adapter->cfg_count;
5030 else
5032 int cfg_count;
5034 cfg_count = DescribePixelFormat(dc, 0, 0, 0);
5035 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
5037 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5039 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5040 PIXELFORMATDESCRIPTOR pfd;
5041 int format_id = i + 1;
5043 if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
5044 continue;
5046 /* We only want HW acceleration using an OpenGL ICD driver.
5047 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
5048 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
5049 * driver (e.g. 3dfx minigl). */
5050 if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5052 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
5053 continue;
5056 cfg->iPixelFormat = format_id;
5057 cfg->redSize = pfd.cRedBits;
5058 cfg->greenSize = pfd.cGreenBits;
5059 cfg->blueSize = pfd.cBlueBits;
5060 cfg->alphaSize = pfd.cAlphaBits;
5061 cfg->colorSize = pfd.cColorBits;
5062 cfg->depthSize = pfd.cDepthBits;
5063 cfg->stencilSize = pfd.cStencilBits;
5064 cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5065 cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5066 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5067 cfg->auxBuffers = pfd.cAuxBuffers;
5068 cfg->numSamples = 0;
5070 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5071 "depth=%d, stencil=%d, windowDrawable=%d\n",
5072 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5073 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5074 cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
5076 ++adapter->cfg_count;
5081 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
5083 struct wined3d_gl_info *gl_info = &adapter->gl_info;
5084 struct wined3d_caps_gl_ctx caps_gl_ctx = {0};
5085 unsigned int ctx_attrib_idx = 0;
5086 DISPLAY_DEVICEW display_device;
5087 GLint ctx_attribs[3];
5089 TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
5091 adapter->ordinal = ordinal;
5092 adapter->monitorPoint.x = -1;
5093 adapter->monitorPoint.y = -1;
5095 /* Dynamically load all GL core functions */
5096 #ifdef USE_WIN32_OPENGL
5098 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
5099 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5100 ALL_WGL_FUNCS
5101 #undef USE_GL_FUNC
5102 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
5104 #else
5105 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5107 HDC hdc = GetDC( 0 );
5108 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5109 ReleaseDC( 0, hdc );
5110 if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
5111 gl_info->gl_ops.wgl = wgl_driver->wgl;
5112 gl_info->gl_ops.gl = wgl_driver->gl;
5114 #endif
5116 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5117 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5119 if (!AllocateLocallyUniqueId(&adapter->luid))
5121 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
5122 return FALSE;
5124 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
5125 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
5127 if (!wined3d_caps_gl_ctx_create(&caps_gl_ctx))
5129 ERR("Failed to get a GL context for adapter %p.\n", adapter);
5130 return FALSE;
5133 if (context_debug_output_enabled(gl_info))
5135 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_FLAGS_ARB;
5136 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_DEBUG_BIT_ARB;
5138 ctx_attribs[ctx_attrib_idx] = 0;
5139 wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx, gl_info, ctx_attribs);
5141 if (!wined3d_adapter_init_gl_caps(adapter))
5143 ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
5144 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5145 return FALSE;
5148 wined3d_adapter_init_fb_cfgs(adapter, caps_gl_ctx.dc);
5149 /* We haven't found any suitable formats. This should only happen in
5150 * case of GDI software rendering, which is pretty useless anyway. */
5151 if (!adapter->cfg_count)
5153 WARN("No suitable pixel formats found.\n");
5154 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5155 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5156 return FALSE;
5159 if (!wined3d_adapter_init_format_info(adapter))
5161 ERR("Failed to initialize GL format info.\n");
5162 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5163 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5164 return FALSE;
5167 adapter->TextureRam = adapter->driver_info.vidmem;
5168 adapter->UsedTextureRam = 0;
5169 TRACE("Emulating %u MB of texture ram.\n", adapter->TextureRam / (1024 * 1024));
5171 display_device.cb = sizeof(display_device);
5172 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5173 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5174 strcpyW(adapter->DeviceName, display_device.DeviceName);
5176 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5178 wined3d_adapter_init_ffp_attrib_ops(adapter);
5180 return TRUE;
5183 static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
5185 DISPLAY_DEVICEW display_device;
5187 memset(adapter, 0, sizeof(*adapter));
5188 adapter->ordinal = ordinal;
5189 adapter->monitorPoint.x = -1;
5190 adapter->monitorPoint.y = -1;
5192 adapter->driver_info.name = "Display";
5193 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
5194 if (wined3d_settings.emulated_textureram)
5195 adapter->TextureRam = wined3d_settings.emulated_textureram;
5196 else
5197 adapter->TextureRam = 128 * 1024 * 1024;
5199 initPixelFormatsNoGL(&adapter->gl_info);
5201 adapter->vertex_pipe = &none_vertex_pipe;
5202 adapter->fragment_pipe = &none_fragment_pipe;
5203 adapter->shader_backend = &none_shader_backend;
5204 adapter->blitter = &cpu_blit;
5206 display_device.cb = sizeof(display_device);
5207 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5208 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5209 strcpyW(adapter->DeviceName, display_device.DeviceName);
5212 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5214 const struct wined3d_parent_ops wined3d_null_parent_ops =
5216 wined3d_null_wined3d_object_destroyed,
5219 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags)
5221 wined3d->ref = 1;
5222 wined3d->flags = flags;
5224 TRACE("Initializing adapters.\n");
5226 if (flags & WINED3D_NO3D)
5228 wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
5229 wined3d->adapter_count = 1;
5230 return WINED3D_OK;
5233 if (!wined3d_adapter_init(&wined3d->adapters[0], 0))
5235 WARN("Failed to initialize adapter.\n");
5236 return E_FAIL;
5238 wined3d->adapter_count = 1;
5240 return WINED3D_OK;