2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/port.h"
29 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
34 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
37 #define DEFAULT_REFRESH_RATE 0
39 /* The driver names reflect the lowest GPU supported
40 * by a certain driver, so DRIVER_AMD_R300 supports
41 * R3xx, R4xx and R5xx GPUs. */
42 enum wined3d_display_driver
44 DRIVER_AMD_RAGE_128PRO
,
53 DRIVER_NVIDIA_GEFORCE2MX
,
54 DRIVER_NVIDIA_GEFORCEFX
,
55 DRIVER_NVIDIA_GEFORCE6
,
60 enum wined3d_driver_model
68 enum wined3d_gl_vendor
77 /* The d3d device ID */
78 static const GUID IID_D3DDEVICE_D3DUID
= { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
80 /* Extension detection */
81 struct wined3d_extension_map
83 const char *extension_string
;
84 enum wined3d_gl_extension extension
;
87 static const struct wined3d_extension_map gl_extension_map
[] =
90 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE
},
91 {"GL_APPLE_fence", APPLE_FENCE
},
92 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS
},
93 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE
},
94 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422
},
97 {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED
},
98 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT
},
99 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT
},
100 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT
},
101 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP
},
102 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE
},
103 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS
},
104 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX
},
105 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED
},
106 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM
},
107 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER
},
108 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT
},
109 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB
},
110 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4
},
111 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL
},
112 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX
},
113 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS
, },
114 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2
, },
115 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT
},
116 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE
},
117 {"GL_ARB_multisample", ARB_MULTISAMPLE
}, /* needs GLX_ARB_MULTISAMPLE as well */
118 {"GL_ARB_multitexture", ARB_MULTITEXTURE
},
119 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY
},
120 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT
},
121 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS
},
122 {"GL_ARB_point_sprite", ARB_POINT_SPRITE
},
123 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX
},
124 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING
},
125 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS
},
126 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD
},
127 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100
},
128 {"GL_ARB_shadow", ARB_SHADOW
},
129 {"GL_ARB_sync", ARB_SYNC
},
130 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP
},
131 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION
},
132 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC
},
133 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP
},
134 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD
},
135 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE
},
136 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3
},
137 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT
},
138 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT
},
139 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
},
140 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO
},
141 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE
},
142 {"GL_ARB_texture_rg", ARB_TEXTURE_RG
},
143 {"GL_ARB_timer_query", ARB_TIMER_QUERY
},
144 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA
},
145 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND
},
146 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT
},
147 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM
},
148 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER
},
151 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER
},
152 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL
},
153 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC
},
154 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3
},
155 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE
},
158 {"GL_EXT_blend_color", EXT_BLEND_COLOR
},
159 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE
},
160 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE
},
161 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX
},
162 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT
},
163 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST
},
164 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2
},
165 {"GL_EXT_fog_coord", EXT_FOG_COORD
},
166 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT
},
167 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE
},
168 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT
},
169 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS
},
170 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4
},
171 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL
},
172 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS
},
173 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX
},
174 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR
},
175 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE
},
176 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP
},
177 {"GL_EXT_texture3D", EXT_TEXTURE3D
},
178 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC
},
179 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC
},
180 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD
},
181 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE
},
182 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3
},
183 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC
},
184 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS
},
185 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP
},
186 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB
},
187 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE
},
188 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA
},
191 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP
},
192 {"GL_NV_fence", NV_FENCE
},
193 {"GL_NV_fog_distance", NV_FOG_DISTANCE
},
194 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM
},
195 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2
},
196 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION
},
197 {"GL_NV_half_float", NV_HALF_FLOAT
},
198 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT
},
199 {"GL_NV_point_sprite", NV_POINT_SPRITE
},
200 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS
},
201 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2
},
202 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION
},
203 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4
},
204 {"GL_NV_texture_shader", NV_TEXTURE_SHADER
},
205 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2
},
206 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM
},
207 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1
},
208 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2
},
209 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION
},
210 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3
},
213 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP
},
216 static const struct wined3d_extension_map wgl_extension_map
[] =
218 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT
},
219 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL
},
220 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH
},
223 /**********************************************************
224 * Utility functions follow
225 **********************************************************/
227 const struct min_lookup minMipLookup
[] =
229 /* NONE POINT LINEAR */
230 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
231 {{GL_NEAREST
, GL_NEAREST_MIPMAP_NEAREST
, GL_NEAREST_MIPMAP_LINEAR
}}, /* POINT*/
232 {{GL_LINEAR
, GL_LINEAR_MIPMAP_NEAREST
, GL_LINEAR_MIPMAP_LINEAR
}}, /* LINEAR */
235 const struct min_lookup minMipLookup_noFilter
[] =
237 /* NONE POINT LINEAR */
238 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
239 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
240 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* LINEAR */
243 const struct min_lookup minMipLookup_noMip
[] =
245 /* NONE POINT LINEAR */
246 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
247 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
248 {{GL_LINEAR
, GL_LINEAR
, GL_LINEAR
}}, /* LINEAR */
251 const GLenum magLookup
[] =
253 /* NONE POINT LINEAR */
254 GL_NEAREST
, GL_NEAREST
, GL_LINEAR
,
257 const GLenum magLookup_noFilter
[] =
259 /* NONE POINT LINEAR */
260 GL_NEAREST
, GL_NEAREST
, GL_NEAREST
,
263 struct wined3d_caps_gl_ctx
269 HGLRC restore_gl_ctx
;
272 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx
*ctx
)
274 TRACE("Destroying caps GL context.\n");
276 if (!wglMakeCurrent(NULL
, NULL
))
277 ERR("Failed to disable caps GL context.\n");
279 if (!wglDeleteContext(ctx
->gl_ctx
))
281 DWORD err
= GetLastError();
282 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx
->gl_ctx
, err
);
285 wined3d_release_dc(ctx
->wnd
, ctx
->dc
);
286 DestroyWindow(ctx
->wnd
);
288 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
289 ERR("Failed to restore previous GL context.\n");
292 static void wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx
*caps_gl_ctx
,
293 struct wined3d_gl_info
*gl_info
, const GLint
*ctx_attribs
)
297 if (!(gl_info
->p_wglCreateContextAttribsARB
= (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
300 if (!(new_ctx
= gl_info
->p_wglCreateContextAttribsARB(caps_gl_ctx
->dc
, NULL
, ctx_attribs
)))
302 ERR("Failed to create a context using wglCreateContextAttribsARB(), last error %#x.\n", GetLastError());
303 gl_info
->p_wglCreateContextAttribsARB
= NULL
;
307 if (!wglMakeCurrent(caps_gl_ctx
->dc
, new_ctx
))
309 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
310 if (!wglDeleteContext(new_ctx
))
311 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
312 gl_info
->p_wglCreateContextAttribsARB
= NULL
;
316 if (!wglDeleteContext(caps_gl_ctx
->gl_ctx
))
317 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
318 caps_gl_ctx
->gl_ctx
= new_ctx
;
321 static BOOL
wined3d_caps_gl_ctx_create(struct wined3d_caps_gl_ctx
*ctx
)
323 PIXELFORMATDESCRIPTOR pfd
;
326 TRACE("getting context...\n");
328 ctx
->restore_dc
= wglGetCurrentDC();
329 ctx
->restore_gl_ctx
= wglGetCurrentContext();
331 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
332 ctx
->wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
333 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
);
336 ERR("Failed to create a window.\n");
340 ctx
->dc
= GetDC(ctx
->wnd
);
343 ERR("Failed to get a DC.\n");
347 /* PixelFormat selection */
348 ZeroMemory(&pfd
, sizeof(pfd
));
349 pfd
.nSize
= sizeof(pfd
);
351 pfd
.dwFlags
= PFD_SUPPORT_OPENGL
| PFD_DOUBLEBUFFER
| PFD_DRAW_TO_WINDOW
; /* PFD_GENERIC_ACCELERATED */
352 pfd
.iPixelType
= PFD_TYPE_RGBA
;
354 pfd
.iLayerType
= PFD_MAIN_PLANE
;
356 if (!(iPixelFormat
= ChoosePixelFormat(ctx
->dc
, &pfd
)))
358 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
359 ERR("Failed to find a suitable pixel format.\n");
362 DescribePixelFormat(ctx
->dc
, iPixelFormat
, sizeof(pfd
), &pfd
);
363 SetPixelFormat(ctx
->dc
, iPixelFormat
, &pfd
);
365 /* Create a GL context. */
366 if (!(ctx
->gl_ctx
= wglCreateContext(ctx
->dc
)))
368 WARN("Failed to create default context for capabilities initialization.\n");
372 /* Make it the current GL context. */
373 if (!wglMakeCurrent(ctx
->dc
, ctx
->gl_ctx
))
375 ERR("Failed to make caps GL context current.\n");
382 if (ctx
->gl_ctx
) wglDeleteContext(ctx
->gl_ctx
);
384 if (ctx
->dc
) ReleaseDC(ctx
->wnd
, ctx
->dc
);
386 if (ctx
->wnd
) DestroyWindow(ctx
->wnd
);
388 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
389 ERR("Failed to restore previous GL context.\n");
394 /* Adjust the amount of used texture memory */
395 unsigned int adapter_adjust_memory(struct wined3d_adapter
*adapter
, int amount
)
397 adapter
->UsedTextureRam
+= amount
;
398 TRACE("Adjusted adapter memory by %d to %d.\n", amount
, adapter
->UsedTextureRam
);
399 return adapter
->UsedTextureRam
;
402 static void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
)
404 HeapFree(GetProcessHeap(), 0, adapter
->gl_info
.formats
);
405 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
408 ULONG CDECL
wined3d_incref(struct wined3d
*wined3d
)
410 ULONG refcount
= InterlockedIncrement(&wined3d
->ref
);
412 TRACE("%p increasing refcount to %u.\n", wined3d
, refcount
);
417 ULONG CDECL
wined3d_decref(struct wined3d
*wined3d
)
419 ULONG refcount
= InterlockedDecrement(&wined3d
->ref
);
421 TRACE("%p decreasing refcount to %u.\n", wined3d
, refcount
);
427 for (i
= 0; i
< wined3d
->adapter_count
; ++i
)
429 wined3d_adapter_cleanup(&wined3d
->adapters
[i
]);
431 HeapFree(GetProcessHeap(), 0, wined3d
);
437 /* Context activation is done by the caller. */
438 static BOOL
test_arb_vs_offset_limit(const struct wined3d_gl_info
*gl_info
)
442 static const char testcode
[] =
444 "PARAM C[66] = { program.env[0..65] };\n"
446 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
447 "ARL A0.x, zero.x;\n"
448 "MOV result.position, C[A0.x + 65];\n"
451 while (gl_info
->gl_ops
.gl
.p_glGetError());
452 GL_EXTCALL(glGenProgramsARB(1, &prog
));
454 ERR("Failed to create an ARB offset limit test program\n");
456 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
457 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
458 strlen(testcode
), testcode
));
459 if (gl_info
->gl_ops
.gl
.p_glGetError())
461 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
462 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
464 } else TRACE("OpenGL implementation allows offsets > 63\n");
466 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
467 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
468 checkGLcall("ARB vp offset limit test cleanup");
473 static BOOL
match_amd_r300_to_500(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
474 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
476 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
477 if (device
== CARD_AMD_RADEON_9500
) return TRUE
;
478 if (device
== CARD_AMD_RADEON_X700
) return TRUE
;
479 if (device
== CARD_AMD_RADEON_X1600
) return TRUE
;
483 static BOOL
match_geforce5(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
484 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
486 if (card_vendor
== HW_VENDOR_NVIDIA
)
488 if (device
== CARD_NVIDIA_GEFORCEFX_5200
||
489 device
== CARD_NVIDIA_GEFORCEFX_5600
||
490 device
== CARD_NVIDIA_GEFORCEFX_5800
)
498 static BOOL
match_apple(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
499 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
501 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
502 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
503 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
505 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
506 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
507 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
508 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
509 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
510 * the chance that other implementations support them is rather small since Win32 QuickTime uses
511 * DirectDraw, not OpenGL.
513 * This test has been moved into wined3d_guess_gl_vendor()
515 if (gl_vendor
== GL_VENDOR_APPLE
)
522 /* Context activation is done by the caller. */
523 static void test_pbo_functionality(struct wined3d_gl_info
*gl_info
)
525 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
526 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
527 * all the texture. This function detects this bug by its symptom and disables PBOs
530 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
531 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
532 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
533 * read back is compared to the original. If they are equal PBOs are assumed to work,
534 * otherwise the PBO extension is disabled. */
536 static const unsigned int pattern
[] =
538 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
539 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
540 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
541 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
543 unsigned int check
[sizeof(pattern
) / sizeof(pattern
[0])];
545 /* No PBO -> No point in testing them. */
546 if (!gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]) return;
548 while (gl_info
->gl_ops
.gl
.p_glGetError());
549 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &texture
);
550 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
552 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
553 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
554 checkGLcall("Specifying the PBO test texture");
556 GL_EXTCALL(glGenBuffersARB(1, &pbo
));
557 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, pbo
));
558 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB
, sizeof(pattern
), pattern
, GL_STREAM_DRAW_ARB
));
559 checkGLcall("Specifying the PBO test pbo");
561 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
562 checkGLcall("Loading the PBO test texture");
564 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, 0));
566 gl_info
->gl_ops
.gl
.p_glFinish(); /* just to be sure */
568 memset(check
, 0, sizeof(check
));
569 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, check
);
570 checkGLcall("Reading back the PBO test texture");
572 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &texture
);
573 GL_EXTCALL(glDeleteBuffersARB(1, &pbo
));
574 checkGLcall("PBO test cleanup");
576 if (memcmp(check
, pattern
, sizeof(check
)))
578 WARN_(d3d_perf
)("PBO test failed, read back data doesn't match original.\n"
579 "Disabling PBOs. This may result in slower performance.\n");
580 gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
] = FALSE
;
584 TRACE("PBO test successful.\n");
588 static BOOL
match_apple_intel(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
589 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
591 return (card_vendor
== HW_VENDOR_INTEL
) && (gl_vendor
== GL_VENDOR_APPLE
);
594 static BOOL
match_apple_nonr500ati(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
595 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
597 if (gl_vendor
!= GL_VENDOR_APPLE
) return FALSE
;
598 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
599 if (device
== CARD_AMD_RADEON_X1600
) return FALSE
;
603 static BOOL
match_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
604 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
606 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
607 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
608 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
609 * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
612 * dx10 cards usually have 64 varyings */
613 return gl_info
->limits
.glsl_varyings
> 44;
616 static BOOL
match_not_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
617 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
619 return !match_dx10_capable(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
);
622 /* A GL context is provided by the caller */
623 static BOOL
match_allows_spec_alpha(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
624 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
629 if (!gl_info
->supported
[EXT_SECONDARY_COLOR
])
632 while (gl_info
->gl_ops
.gl
.p_glGetError());
633 GL_EXTCALL(glSecondaryColorPointerEXT
)(4, GL_UNSIGNED_BYTE
, 4, data
);
634 error
= gl_info
->gl_ops
.gl
.p_glGetError();
636 if (error
== GL_NO_ERROR
)
638 TRACE("GL Implementation accepts 4 component specular color pointers\n");
643 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
644 debug_glerror(error
));
649 /* A GL context is provided by the caller */
650 static BOOL
match_broken_nv_clip(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
651 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
656 static const char testcode
[] =
658 "OPTION NV_vertex_program2;\n"
659 "MOV result.clip[0], 0.0;\n"
660 "MOV result.position, 0.0;\n"
663 if (!gl_info
->supported
[NV_VERTEX_PROGRAM2_OPTION
]) return FALSE
;
665 while (gl_info
->gl_ops
.gl
.p_glGetError());
667 GL_EXTCALL(glGenProgramsARB(1, &prog
));
670 ERR("Failed to create the NVvp clip test program\n");
673 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
674 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
675 strlen(testcode
), testcode
));
676 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &pos
);
679 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
680 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
682 while (gl_info
->gl_ops
.gl
.p_glGetError());
684 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
686 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
687 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
688 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
693 /* Context activation is done by the caller. */
694 static BOOL
match_fbo_tex_update(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
695 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
697 char data
[4 * 4 * 4];
701 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
) return FALSE
;
703 memset(data
, 0xcc, sizeof(data
));
705 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
706 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
707 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
708 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
709 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
710 checkGLcall("glTexImage2D");
712 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
713 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
714 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
715 checkGLcall("glFramebufferTexture2D");
717 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
718 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
719 checkGLcall("glCheckFramebufferStatus");
721 memset(data
, 0x11, sizeof(data
));
722 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
723 checkGLcall("glTexSubImage2D");
725 gl_info
->gl_ops
.gl
.p_glClearColor(0.996f
, 0.729f
, 0.745f
, 0.792f
);
726 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
727 checkGLcall("glClear");
729 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
730 checkGLcall("glGetTexImage");
732 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, 0, 0);
733 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
734 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
735 checkGLcall("glBindTexture");
737 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
738 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
739 checkGLcall("glDeleteTextures");
741 return *(DWORD
*)data
== 0x11111111;
744 /* Context activation is done by the caller. */
745 static BOOL
match_broken_rgba16(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
746 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
748 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
749 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
753 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
754 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
755 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA16
, 4, 4, 0, GL_RGBA
, GL_UNSIGNED_SHORT
, NULL
);
756 checkGLcall("glTexImage2D");
758 gl_info
->gl_ops
.gl
.p_glGetTexLevelParameteriv(GL_TEXTURE_2D
, 0, GL_TEXTURE_RED_SIZE
, &size
);
759 checkGLcall("glGetTexLevelParameteriv");
760 TRACE("Real color depth is %d\n", size
);
762 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
763 checkGLcall("glBindTexture");
764 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
765 checkGLcall("glDeleteTextures");
770 static BOOL
match_fglrx(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
771 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
773 return gl_vendor
== GL_VENDOR_FGLRX
;
776 static BOOL
match_r200(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
777 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
779 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
780 if (device
== CARD_AMD_RADEON_8500
) return TRUE
;
784 static BOOL
match_broken_arb_fog(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
785 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
790 float color
[4] = {0.0f
, 1.0f
, 0.0f
, 0.0f
};
793 static const char program_code
[] =
795 "OPTION ARB_fog_linear;\n"
796 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
799 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
801 if (!gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
804 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
805 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
806 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
807 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
808 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGB8
, 4, 1, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
809 checkGLcall("glTexImage2D");
811 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
812 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
813 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
814 checkGLcall("glFramebufferTexture2D");
816 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
817 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
818 checkGLcall("glCheckFramebufferStatus");
820 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 1.0f
, 0.0f
);
821 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
822 checkGLcall("glClear");
823 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 4, 1);
824 checkGLcall("glViewport");
826 gl_info
->gl_ops
.gl
.p_glEnable(GL_FOG
);
827 gl_info
->gl_ops
.gl
.p_glFogf(GL_FOG_START
, 0.5f
);
828 gl_info
->gl_ops
.gl
.p_glFogf(GL_FOG_END
, 0.5f
);
829 gl_info
->gl_ops
.gl
.p_glFogi(GL_FOG_MODE
, GL_LINEAR
);
830 gl_info
->gl_ops
.gl
.p_glHint(GL_FOG_HINT
, GL_NICEST
);
831 gl_info
->gl_ops
.gl
.p_glFogfv(GL_FOG_COLOR
, color
);
832 checkGLcall("fog setup");
834 GL_EXTCALL(glGenProgramsARB(1, &prog
));
835 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB
, prog
));
836 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
837 strlen(program_code
), program_code
));
838 gl_info
->gl_ops
.gl
.p_glEnable(GL_FRAGMENT_PROGRAM_ARB
);
839 checkGLcall("Test fragment program setup");
841 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &err_pos
);
844 const char *error_str
;
845 error_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
);
846 FIXME("Fog test program error at position %d: %s\n\n", err_pos
, debugstr_a(error_str
));
849 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
850 gl_info
->gl_ops
.gl
.p_glVertex3f(-1.0f
, -1.0f
, 0.0f
);
851 gl_info
->gl_ops
.gl
.p_glVertex3f( 1.0f
, -1.0f
, 1.0f
);
852 gl_info
->gl_ops
.gl
.p_glVertex3f(-1.0f
, 1.0f
, 0.0f
);
853 gl_info
->gl_ops
.gl
.p_glVertex3f( 1.0f
, 1.0f
, 1.0f
);
854 gl_info
->gl_ops
.gl
.p_glEnd();
855 checkGLcall("ARBfp fog test draw");
857 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
858 checkGLcall("glGetTexImage");
859 data
[0] &= 0x00ffffff;
860 data
[1] &= 0x00ffffff;
861 data
[2] &= 0x00ffffff;
862 data
[3] &= 0x00ffffff;
864 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
865 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
867 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
868 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
869 gl_info
->gl_ops
.gl
.p_glDisable(GL_FOG
);
870 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB
, 0));
871 gl_info
->gl_ops
.gl
.p_glDisable(GL_FRAGMENT_PROGRAM_ARB
);
872 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
873 checkGLcall("ARBfp fog test teardown");
875 TRACE("Fog test data: %08x %08x %08x %08x\n", data
[0], data
[1], data
[2], data
[3]);
876 return data
[0] != 0x00ff0000 || data
[3] != 0x0000ff00;
879 static void quirk_apple_glsl_constants(struct wined3d_gl_info
*gl_info
)
881 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
882 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
883 * allow 48 different offsets or other helper immediate values. */
884 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
885 gl_info
->reserved_glsl_constants
= max(gl_info
->reserved_glsl_constants
, 12);
888 static void quirk_amd_dx9(struct wined3d_gl_info
*gl_info
)
890 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
891 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
892 * If real NP2 textures are used, the driver falls back to software. We could just remove the
893 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
894 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
895 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
896 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
898 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
899 * has this extension promoted to core. The extension loading code sets this extension supported
900 * due to that, so this code works on fglrx as well. */
901 if(gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
903 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
904 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
905 gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] = TRUE
;
909 static void quirk_no_np2(struct wined3d_gl_info
*gl_info
)
911 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
912 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
913 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
914 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
915 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
916 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
918 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
919 * triggering the software fallback. There is not much we can do here apart from disabling the
920 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
921 * in wined3d_adapter_init_gl_caps).
922 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
923 * post-processing effects in the game "Max Payne 2").
924 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
925 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
926 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
927 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = TRUE
;
930 static void quirk_texcoord_w(struct wined3d_gl_info
*gl_info
)
932 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
933 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
934 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
935 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
936 * according to the spec.
938 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
939 * makes the shader slower and eats instruction slots which should be available to the d3d app.
941 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
942 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
943 * this workaround is activated on cards that do not need it, it won't break things, just affect
944 * performance negatively. */
945 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
946 gl_info
->quirks
|= WINED3D_QUIRK_SET_TEXCOORD_W
;
949 static void quirk_clip_varying(struct wined3d_gl_info
*gl_info
)
951 gl_info
->quirks
|= WINED3D_QUIRK_GLSL_CLIP_VARYING
;
954 static void quirk_allows_specular_alpha(struct wined3d_gl_info
*gl_info
)
956 gl_info
->quirks
|= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA
;
959 static void quirk_disable_nvvp_clip(struct wined3d_gl_info
*gl_info
)
961 gl_info
->quirks
|= WINED3D_QUIRK_NV_CLIP_BROKEN
;
964 static void quirk_fbo_tex_update(struct wined3d_gl_info
*gl_info
)
966 gl_info
->quirks
|= WINED3D_QUIRK_FBO_TEX_UPDATE
;
969 static void quirk_broken_rgba16(struct wined3d_gl_info
*gl_info
)
971 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_RGBA16
;
974 static void quirk_infolog_spam(struct wined3d_gl_info
*gl_info
)
976 gl_info
->quirks
|= WINED3D_QUIRK_INFO_LOG_SPAM
;
979 static void quirk_limited_tex_filtering(struct wined3d_gl_info
*gl_info
)
981 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
982 selected texture formats. They are apparently the only DX9 class GPUs
984 Also, DX9-era GPUs are somewhat limited with float textures
985 filtering and blending. */
986 gl_info
->quirks
|= WINED3D_QUIRK_LIMITED_TEX_FILTERING
;
989 static void quirk_r200_constants(struct wined3d_gl_info
*gl_info
)
991 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
992 * loads some fog parameters (start, end, exponent, but not the color) into the
995 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
996 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
997 * linear fog with start and end other than 0.0 and 1.0. */
998 TRACE("Reserving 1 ARB constant for compiler private use.\n");
999 gl_info
->reserved_arb_constants
= max(gl_info
->reserved_arb_constants
, 1);
1002 static void quirk_broken_arb_fog(struct wined3d_gl_info
*gl_info
)
1004 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_ARB_FOG
;
1009 BOOL (*match
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
1010 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
);
1011 void (*apply
)(struct wined3d_gl_info
*gl_info
);
1012 const char *description
;
1015 static const struct driver_quirk quirk_table
[] =
1018 match_amd_r300_to_500
,
1020 "AMD normalized texrect quirk"
1024 quirk_apple_glsl_constants
,
1025 "Apple GLSL uniform override"
1030 "Geforce 5 NP2 disable"
1035 "Init texcoord .w for Apple Intel GPU driver"
1038 match_apple_nonr500ati
,
1040 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1045 "Reserved varying for gl_ClipPos"
1048 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1049 * GL implementations accept it. The Mac GL is the only implementation known to
1052 * If we can pass 4 component specular colors, do it, because (a) we don't have
1053 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1054 * passes specular alpha to the pixel shader if any is used. Otherwise the
1055 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1056 * via GL_EXT_fog_coord.
1058 match_allows_spec_alpha
,
1059 quirk_allows_specular_alpha
,
1060 "Allow specular alpha quirk"
1063 match_broken_nv_clip
,
1064 quirk_disable_nvvp_clip
,
1065 "Apple NV_vertex_program clip bug quirk"
1068 match_fbo_tex_update
,
1069 quirk_fbo_tex_update
,
1070 "FBO rebind for attachment updates"
1073 match_broken_rgba16
,
1074 quirk_broken_rgba16
,
1075 "True RGBA16 is not available"
1080 "Not printing GLSL infolog"
1083 match_not_dx10_capable
,
1084 quirk_limited_tex_filtering
,
1085 "Texture filtering, blending and VTF support is limited"
1089 quirk_r200_constants
,
1090 "r200 vertex shader constants"
1093 match_broken_arb_fog
,
1094 quirk_broken_arb_fog
,
1095 "ARBfp fogstart == fogend workaround"
1099 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1100 * reporting a driver version is moot because we are not the Windows driver, and we have different
1101 * bugs, features, etc.
1103 * The driver version has the form "x.y.z.w".
1105 * "x" is the Windows version the driver is meant for:
1112 * "y" is the maximum Direct3D version the driver supports.
1113 * y -> d3d version mapping:
1122 * "z" is the subversion number.
1124 * "w" is the vendor specific driver build number.
1127 struct driver_version_information
1129 enum wined3d_display_driver driver
;
1130 enum wined3d_driver_model driver_model
;
1131 const char *driver_name
; /* name of Windows driver */
1132 WORD version
; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1133 WORD subversion
; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1134 WORD build
; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1137 /* The driver version table contains driver information for different devices on several OS versions. */
1138 static const struct driver_version_information driver_version_table
[] =
1141 * - Radeon HD2x00 (R600) and up supported by current drivers.
1142 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1143 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1144 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1145 {DRIVER_AMD_RAGE_128PRO
, DRIVER_MODEL_NT5X
, "ati2dvaa.dll", 13, 3279, 0},
1146 {DRIVER_AMD_R100
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6614},
1147 {DRIVER_AMD_R300
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6764},
1148 {DRIVER_AMD_R600
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 8681},
1149 {DRIVER_AMD_R300
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1150 {DRIVER_AMD_R600
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1153 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1154 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1155 * igxprd32.dll but the GMA800 driver was never updated. */
1156 {DRIVER_INTEL_GMA800
, DRIVER_MODEL_NT5X
, "ialmrnt5.dll", 14, 10, 3889},
1157 {DRIVER_INTEL_GMA900
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4764},
1158 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4926},
1159 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 5218},
1160 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 14, 10, 1504},
1161 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 15, 10, 1666},
1164 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1165 * - GeforceFX support is up to 173.x on <= XP
1166 * - Geforce2MX/3/4 up to 96.x on <= XP
1167 * - TNT/Geforce1/2 up to 71.x on <= XP
1168 * All version numbers used below are from the Linux nvidia drivers. */
1169 {DRIVER_NVIDIA_TNT
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 7186},
1170 {DRIVER_NVIDIA_GEFORCE2MX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 9371},
1171 {DRIVER_NVIDIA_GEFORCEFX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 11, 7516},
1172 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 15, 12, 6658},
1173 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 15, 12, 6658},
1176 {DRIVER_VMWARE
, DRIVER_MODEL_NT5X
, "vm3dum.dll", 14, 1, 1134},
1179 struct gpu_description
1181 WORD vendor
; /* reported PCI card vendor ID */
1182 WORD card
; /* reported PCI card device ID */
1183 const char *description
; /* Description of the card e.g. NVIDIA RIVA TNT */
1184 enum wined3d_display_driver driver
;
1185 unsigned int vidmem
;
1188 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1189 * found on a board containing a specific GPU. */
1190 static const struct gpu_description gpu_description_table
[] =
1193 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT
, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT
, 16 },
1194 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT2
, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1195 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE
, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT
, 32 },
1196 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2
, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1197 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2_MX
, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX
,32 },
1198 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE3
, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1199 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_MX
, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1200 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_TI4200
, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX
,64, },
1201 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5200
, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX
, 64 },
1202 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5600
, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX
, 128 },
1203 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5800
, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX
, 256 },
1204 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6200
, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6
, 64 },
1205 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6600GT
, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6
, 128 },
1206 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6800
, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6
, 128 },
1207 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7300
, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6
, 256 },
1208 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7400
, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6
, 256 },
1209 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7600
, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1210 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7800GT
, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1211 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8300GS
, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1212 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8400GS
, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1213 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600GT
, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1214 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600MGT
, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1215 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTS
, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6
, 320 },
1216 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTX
, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6
, 768 },
1217 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9200
, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6
, 256 },
1218 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9300
, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE6
, 256 },
1219 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400M
, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6
, 256 },
1220 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400GT
, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1221 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9500GT
, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1222 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9600GT
, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6
, 384 },
1223 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9800GT
, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1224 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_210
, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6
, 512 },
1225 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT220
, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6
, 512 },
1226 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT240
, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6
, 512 },
1227 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX260
, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6
, 1024},
1228 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX275
, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6
, 896 },
1229 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX280
, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6
, 1024},
1230 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_315M
, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE6
, 512 },
1231 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_320M
, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6
, 256},
1232 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_410M
, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE6
, 512},
1233 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT320M
, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1234 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT325M
, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1235 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT330
, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6
, 1024},
1236 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS350M
, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1237 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT420
, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6
, 2048},
1238 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT430
, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6
, 1024},
1239 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT440
, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6
, 1024},
1240 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS450
, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6
, 1024},
1241 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460
, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6
, 768 },
1242 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460M
, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6
, 1536},
1243 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX465
, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6
, 1024},
1244 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX470
, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6
, 1280},
1245 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX480
, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6
, 1536},
1246 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT520
, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE6
, 1024},
1247 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT540M
, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1248 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX550
, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1249 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT555M
, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1250 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560TI
, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1251 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560
, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6
, 1024},
1252 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX570
, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6
, 1280},
1253 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX580
, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6
, 1536},
1254 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT610
, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE6
, 1024},
1255 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630
, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE6
, 1024},
1256 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630M
, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1257 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT640M
, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1258 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT650M
, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE6
, 2048},
1259 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650
, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE6
, 1024},
1260 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650TI
, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1261 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660
, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE6
, 2048},
1262 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660M
, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE6
, 2048},
1263 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660TI
, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE6
, 2048},
1264 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670
, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6
, 2048},
1265 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670MX
, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE6
, 3072},
1266 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX680
, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6
, 2048},
1267 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX750
, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE6
, 1024},
1268 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX750TI
, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE6
, 2048},
1269 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX760
, "NVIDIA Geforce GTX 760", DRIVER_NVIDIA_GEFORCE6
, 2048},
1270 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX765M
, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE6
, 2048},
1271 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX770M
, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE6
, 3072},
1272 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX770
, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE6
, 2048},
1273 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX780
, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE6
, 3072},
1274 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX780TI
, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE6
, 3072},
1277 {HW_VENDOR_AMD
, CARD_AMD_RAGE_128PRO
, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO
, 16 },
1278 {HW_VENDOR_AMD
, CARD_AMD_RADEON_7200
, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100
, 32 },
1279 {HW_VENDOR_AMD
, CARD_AMD_RADEON_8500
, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100
, 64 },
1280 {HW_VENDOR_AMD
, CARD_AMD_RADEON_9500
, "ATI Radeon 9500", DRIVER_AMD_R300
, 64 },
1281 {HW_VENDOR_AMD
, CARD_AMD_RADEON_XPRESS_200M
, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300
, 64 },
1282 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X700
, "ATI Radeon X700 SE", DRIVER_AMD_R300
, 128 },
1283 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X1600
, "ATI Radeon X1600 Series", DRIVER_AMD_R300
, 128 },
1284 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2350
, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600
, 256 },
1285 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2600
, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600
, 256 },
1286 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2900
, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600
, 512 },
1287 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3200
, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600
, 128 },
1288 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4200M
, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600
, 256 },
1289 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4350
, "ATI Radeon HD 4350", DRIVER_AMD_R600
, 256 },
1290 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4600
, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600
, 512 },
1291 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4700
, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600
, 512 },
1292 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4800
, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600
, 512 },
1293 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5400
, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600
, 512 },
1294 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5600
, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600
, 512 },
1295 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5700
, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600
, 512 },
1296 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5800
, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600
, 1024},
1297 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5900
, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600
, 1024},
1298 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6300
, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600
, 1024},
1299 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6400
, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600
, 1024},
1300 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6410D
, "AMD Radeon HD 6410D", DRIVER_AMD_R600
, 1024},
1301 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6550D
, "AMD Radeon HD 6550D", DRIVER_AMD_R600
, 1024},
1302 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600
, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600
, 1024},
1303 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600M
, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600
, 512 },
1304 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6700
, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600
, 1024},
1305 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6800
, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600
, 1024},
1306 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6900
, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600
, 2048},
1307 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7700
, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600
, 1024},
1308 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7800
, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600
, 2048},
1309 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7900
, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600
, 2048},
1312 {HW_VENDOR_VMWARE
, CARD_VMWARE_SVGA3D
, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE
, 1024},
1315 {HW_VENDOR_INTEL
, CARD_INTEL_830M
, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1316 {HW_VENDOR_INTEL
, CARD_INTEL_855GM
, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1317 {HW_VENDOR_INTEL
, CARD_INTEL_845G
, "Intel(R) 845G", DRIVER_INTEL_GMA800
, 32 },
1318 {HW_VENDOR_INTEL
, CARD_INTEL_865G
, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1319 {HW_VENDOR_INTEL
, CARD_INTEL_915G
, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1320 {HW_VENDOR_INTEL
, CARD_INTEL_E7221G
, "Intel(R) E7221G", DRIVER_INTEL_GMA900
, 64 },
1321 {HW_VENDOR_INTEL
, CARD_INTEL_915GM
, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1322 {HW_VENDOR_INTEL
, CARD_INTEL_945G
, "Intel(R) 945G", DRIVER_INTEL_GMA950
, 64 },
1323 {HW_VENDOR_INTEL
, CARD_INTEL_945GM
, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950
, 64 },
1324 {HW_VENDOR_INTEL
, CARD_INTEL_945GME
, "Intel(R) 945GME", DRIVER_INTEL_GMA950
, 64 },
1325 {HW_VENDOR_INTEL
, CARD_INTEL_Q35
, "Intel(R) Q35", DRIVER_INTEL_GMA950
, 64 },
1326 {HW_VENDOR_INTEL
, CARD_INTEL_G33
, "Intel(R) G33", DRIVER_INTEL_GMA950
, 64 },
1327 {HW_VENDOR_INTEL
, CARD_INTEL_Q33
, "Intel(R) Q33", DRIVER_INTEL_GMA950
, 64 },
1328 {HW_VENDOR_INTEL
, CARD_INTEL_PNVG
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1329 {HW_VENDOR_INTEL
, CARD_INTEL_PNVM
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1330 {HW_VENDOR_INTEL
, CARD_INTEL_965Q
, "Intel(R) 965Q", DRIVER_INTEL_GMA3000
, 128},
1331 {HW_VENDOR_INTEL
, CARD_INTEL_965G
, "Intel(R) 965G", DRIVER_INTEL_GMA3000
, 128},
1332 {HW_VENDOR_INTEL
, CARD_INTEL_946GZ
, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000
, 128},
1333 {HW_VENDOR_INTEL
, CARD_INTEL_965GM
, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000
, 128},
1334 {HW_VENDOR_INTEL
, CARD_INTEL_965GME
, "Intel(R) 965GME", DRIVER_INTEL_GMA3000
, 128},
1335 {HW_VENDOR_INTEL
, CARD_INTEL_GM45
, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000
, 512},
1336 {HW_VENDOR_INTEL
, CARD_INTEL_IGD
, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000
, 512},
1337 {HW_VENDOR_INTEL
, CARD_INTEL_G45
, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000
, 512},
1338 {HW_VENDOR_INTEL
, CARD_INTEL_Q45
, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000
, 512},
1339 {HW_VENDOR_INTEL
, CARD_INTEL_G41
, "Intel(R) G41", DRIVER_INTEL_GMA3000
, 512},
1340 {HW_VENDOR_INTEL
, CARD_INTEL_B43
, "Intel(R) B43", DRIVER_INTEL_GMA3000
, 512},
1341 {HW_VENDOR_INTEL
, CARD_INTEL_ILKD
, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000
, 1024},
1342 {HW_VENDOR_INTEL
, CARD_INTEL_ILKM
, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000
, 1024},
1343 {HW_VENDOR_INTEL
, CARD_INTEL_SNBD
, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000
, 1024},
1344 {HW_VENDOR_INTEL
, CARD_INTEL_SNBM
, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000
, 1024},
1345 {HW_VENDOR_INTEL
, CARD_INTEL_SNBS
, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000
, 1024},
1346 {HW_VENDOR_INTEL
, CARD_INTEL_IVBD
, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000
, 1024},
1347 {HW_VENDOR_INTEL
, CARD_INTEL_IVBM
, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000
, 1024},
1348 {HW_VENDOR_INTEL
, CARD_INTEL_IVBS
, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000
, 1024},
1349 {HW_VENDOR_INTEL
, CARD_INTEL_HWM
, "Intel(R) Haswell Mobile", DRIVER_INTEL_GMA3000
, 1024},
1352 static const struct driver_version_information
*get_driver_version_info(enum wined3d_display_driver driver
,
1353 enum wined3d_driver_model driver_model
)
1357 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver
, driver_model
);
1358 for (i
= 0; i
< (sizeof(driver_version_table
) / sizeof(driver_version_table
[0])); i
++)
1360 const struct driver_version_information
*entry
= &driver_version_table
[i
];
1362 if (entry
->driver
== driver
&& entry
->driver_model
== driver_model
)
1364 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1365 entry
->driver_name
, entry
->version
, entry
->subversion
, entry
->build
);
1372 static const struct gpu_description
*get_gpu_description(enum wined3d_pci_vendor vendor
,
1373 enum wined3d_pci_device device
)
1377 for (i
= 0; i
< (sizeof(gpu_description_table
) / sizeof(*gpu_description_table
)); ++i
)
1379 if (vendor
== gpu_description_table
[i
].vendor
&& device
== gpu_description_table
[i
].card
)
1380 return &gpu_description_table
[i
];
1386 static void init_driver_info(struct wined3d_driver_info
*driver_info
,
1387 enum wined3d_pci_vendor vendor
, enum wined3d_pci_device device
)
1389 OSVERSIONINFOW os_version
;
1390 WORD driver_os_version
;
1391 enum wined3d_display_driver driver
;
1392 enum wined3d_driver_model driver_model
;
1393 const struct driver_version_information
*version_info
;
1394 const struct gpu_description
*gpu_desc
;
1396 if (driver_info
->vendor
!= PCI_VENDOR_NONE
|| driver_info
->device
!= PCI_DEVICE_NONE
)
1398 static unsigned int once
;
1400 TRACE("GPU override %04x:%04x.\n", wined3d_settings
.pci_vendor_id
, wined3d_settings
.pci_device_id
);
1402 driver_info
->vendor
= wined3d_settings
.pci_vendor_id
;
1403 if (driver_info
->vendor
== PCI_VENDOR_NONE
)
1404 driver_info
->vendor
= vendor
;
1406 driver_info
->device
= wined3d_settings
.pci_device_id
;
1407 if (driver_info
->device
== PCI_DEVICE_NONE
)
1408 driver_info
->device
= device
;
1410 if (get_gpu_description(driver_info
->vendor
, driver_info
->device
))
1412 vendor
= driver_info
->vendor
;
1413 device
= driver_info
->device
;
1416 ERR_(winediag
)("Invalid GPU override %04x:%04x specified, ignoring.\n",
1417 driver_info
->vendor
, driver_info
->device
);
1420 driver_info
->vendor
= vendor
;
1421 driver_info
->device
= device
;
1423 memset(&os_version
, 0, sizeof(os_version
));
1424 os_version
.dwOSVersionInfoSize
= sizeof(os_version
);
1425 if (!GetVersionExW(&os_version
))
1427 ERR("Failed to get OS version, reporting 2000/XP.\n");
1428 driver_os_version
= 6;
1429 driver_model
= DRIVER_MODEL_NT5X
;
1433 TRACE("OS version %u.%u.\n", os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1434 switch (os_version
.dwMajorVersion
)
1437 /* If needed we could distinguish between 9x and NT4, but this code won't make
1438 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1440 driver_os_version
= 4;
1441 driver_model
= DRIVER_MODEL_WIN9X
;
1445 driver_os_version
= 6;
1446 driver_model
= DRIVER_MODEL_NT5X
;
1450 if (os_version
.dwMinorVersion
== 0)
1452 driver_os_version
= 7;
1453 driver_model
= DRIVER_MODEL_NT6X
;
1455 else if (os_version
.dwMinorVersion
== 1)
1457 driver_os_version
= 8;
1458 driver_model
= DRIVER_MODEL_NT6X
;
1462 if (os_version
.dwMinorVersion
> 2)
1464 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1465 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1467 driver_os_version
= 9;
1468 driver_model
= DRIVER_MODEL_NT6X
;
1473 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1474 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1475 driver_os_version
= 6;
1476 driver_model
= DRIVER_MODEL_NT5X
;
1481 if ((gpu_desc
= get_gpu_description(driver_info
->vendor
, driver_info
->device
)))
1483 driver_info
->description
= gpu_desc
->description
;
1484 driver_info
->vidmem
= gpu_desc
->vidmem
* 1024 * 1024;
1485 driver
= gpu_desc
->driver
;
1489 ERR("Card %04x:%04x not found in driver DB.\n", vendor
, device
);
1490 driver_info
->description
= "Direct3D HAL";
1491 driver_info
->vidmem
= WINE_DEFAULT_VIDMEM
;
1492 driver
= DRIVER_UNKNOWN
;
1495 if (wined3d_settings
.emulated_textureram
)
1497 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings
.emulated_textureram
);
1498 driver_info
->vidmem
= wined3d_settings
.emulated_textureram
;
1501 /* Try to obtain driver version information for the current Windows version. This fails in
1503 * - the gpu is not available on the currently selected OS version:
1504 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1505 * version information for the current Windows version is returned instead of faked info.
1506 * We do the same and assume the default Windows version to emulate is WinXP.
1508 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1509 * For now return the XP driver info. Perhaps later on we should return VESA.
1511 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1512 * This could be an indication that our database is not up to date, so this should be fixed.
1514 if ((version_info
= get_driver_version_info(driver
, driver_model
))
1515 || (version_info
= get_driver_version_info(driver
, DRIVER_MODEL_NT5X
)))
1517 driver_info
->name
= version_info
->driver_name
;
1518 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1519 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1523 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
1524 vendor
, device
, driver_model
);
1525 driver_info
->name
= "Display";
1526 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, 15);
1527 driver_info
->version_low
= MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1530 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1531 driver_info
->version_high
, driver_info
->version_low
);
1534 /* Context activation is done by the caller. */
1535 static void fixup_extensions(struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
1536 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
1540 for (i
= 0; i
< (sizeof(quirk_table
) / sizeof(*quirk_table
)); ++i
)
1542 if (!quirk_table
[i
].match(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
)) continue;
1543 TRACE("Applying driver quirk \"%s\".\n", quirk_table
[i
].description
);
1544 quirk_table
[i
].apply(gl_info
);
1547 /* Find out if PBOs work as they are supposed to. */
1548 test_pbo_functionality(gl_info
);
1551 static DWORD
wined3d_parse_gl_version(const char *gl_version
)
1553 const char *ptr
= gl_version
;
1558 ERR("Invalid OpenGL major version %d.\n", major
);
1560 while (isdigit(*ptr
)) ++ptr
;
1562 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version
));
1566 TRACE("Found OpenGL version %d.%d.\n", major
, minor
);
1568 return MAKEDWORD_VERSION(major
, minor
);
1571 static enum wined3d_gl_vendor
wined3d_guess_gl_vendor(const struct wined3d_gl_info
*gl_info
,
1572 const char *gl_vendor_string
, const char *gl_renderer
)
1575 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1576 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1577 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1579 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1580 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1581 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1582 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1583 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1584 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1585 * DirectDraw, not OpenGL. */
1586 if (gl_info
->supported
[APPLE_FENCE
]
1587 && gl_info
->supported
[APPLE_CLIENT_STORAGE
]
1588 && gl_info
->supported
[APPLE_YCBCR_422
])
1589 return GL_VENDOR_APPLE
;
1591 if (strstr(gl_vendor_string
, "NVIDIA"))
1592 return GL_VENDOR_NVIDIA
;
1594 if (strstr(gl_vendor_string
, "ATI"))
1595 return GL_VENDOR_FGLRX
;
1597 if (strstr(gl_vendor_string
, "Mesa")
1598 || strstr(gl_vendor_string
, "X.Org")
1599 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1600 || strstr(gl_vendor_string
, "DRI R300 Project")
1601 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1602 || strstr(gl_vendor_string
, "VMware, Inc.")
1603 || strstr(gl_vendor_string
, "Intel")
1604 || strstr(gl_renderer
, "Mesa")
1605 || strstr(gl_renderer
, "Gallium")
1606 || strstr(gl_renderer
, "Intel"))
1607 return GL_VENDOR_MESA
;
1609 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1610 debugstr_a(gl_vendor_string
));
1612 return GL_VENDOR_UNKNOWN
;
1615 static enum wined3d_pci_vendor
wined3d_guess_card_vendor(const char *gl_vendor_string
, const char *gl_renderer
)
1617 if (strstr(gl_vendor_string
, "NVIDIA")
1618 || strstr(gl_vendor_string
, "Nouveau")
1619 || strstr(gl_vendor_string
, "nouveau"))
1620 return HW_VENDOR_NVIDIA
;
1622 if (strstr(gl_vendor_string
, "ATI")
1623 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1624 || strstr(gl_vendor_string
, "X.Org R300 Project")
1625 || strstr(gl_renderer
, "AMD")
1626 || strstr(gl_renderer
, "R100")
1627 || strstr(gl_renderer
, "R200")
1628 || strstr(gl_renderer
, "R300")
1629 || strstr(gl_renderer
, "R600")
1630 || strstr(gl_renderer
, "R700"))
1631 return HW_VENDOR_AMD
;
1633 if (strstr(gl_vendor_string
, "Intel(R)")
1634 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1635 || strstr(gl_renderer
, "Intel")
1636 || strstr(gl_renderer
, "i915")
1637 || strstr(gl_vendor_string
, "Intel Inc."))
1638 return HW_VENDOR_INTEL
;
1640 if (strstr(gl_renderer
, "SVGA3D"))
1641 return HW_VENDOR_VMWARE
;
1643 if (strstr(gl_vendor_string
, "Mesa")
1644 || strstr(gl_vendor_string
, "Brian Paul")
1645 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1646 || strstr(gl_vendor_string
, "VMware, Inc."))
1647 return HW_VENDOR_SOFTWARE
;
1649 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string
));
1651 return HW_VENDOR_NVIDIA
;
1654 static UINT
d3d_level_from_gl_info(const struct wined3d_gl_info
*gl_info
)
1658 if (gl_info
->supported
[ARB_MULTITEXTURE
])
1660 if (gl_info
->supported
[ARB_TEXTURE_COMPRESSION
]
1661 && gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
]
1662 && gl_info
->supported
[ARB_TEXTURE_ENV_DOT3
])
1664 if (level
== 7 && gl_info
->supported
[ARB_MULTISAMPLE
]
1665 && gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
1667 if (level
== 8 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
1668 && gl_info
->supported
[ARB_VERTEX_SHADER
])
1670 if (level
== 9 && (gl_info
->supported
[EXT_GPU_SHADER4
]
1671 || gl_info
->glsl_version
>= MAKEDWORD_VERSION(1, 30)))
1677 static enum wined3d_pci_device
select_card_nvidia_binary(const char *gl_renderer
)
1683 const char *renderer
;
1684 enum wined3d_pci_device id
;
1689 {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI
}, /* Geforce 700 - highend */
1690 {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780
}, /* Geforce 700 - highend */
1691 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M
}, /* Geforce 700 - midend high mobile */
1692 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770
}, /* Geforce 700 - highend */
1693 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M
}, /* Geforce 700 - midend high mobile */
1694 {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760
}, /* Geforce 700 - midend high */
1695 {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI
}, /* Geforce 700 - midend */
1696 {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750
}, /* Geforce 700 - midend */
1697 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680
}, /* Geforce 600 - highend */
1698 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX
}, /* Geforce 600 - highend */
1699 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670
}, /* Geforce 600 - midend high */
1700 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI
}, /* Geforce 600 - midend high */
1701 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M
}, /* Geforce 600 - midend high mobile */
1702 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660
}, /* Geforce 600 - midend high */
1703 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI
}, /* Geforce 600 - lowend */
1704 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650
}, /* Geforce 600 - lowend */
1705 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M
}, /* Geforce 600 - midend mobile */
1706 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M
}, /* Geforce 600 - midend mobile */
1707 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M
}, /* Geforce 600 - midend mobile */
1708 {"GT 630", CARD_NVIDIA_GEFORCE_GT630
}, /* Geforce 600 - lowend */
1709 {"GT 610", CARD_NVIDIA_GEFORCE_GT610
}, /* Geforce 600 - lowend */
1710 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580
}, /* Geforce 500 - highend */
1711 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570
}, /* Geforce 500 - midend high */
1712 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI
}, /* Geforce 500 - midend */
1713 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560
}, /* Geforce 500 - midend */
1714 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M
}, /* Geforce 500 - midend mobile */
1715 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550
}, /* Geforce 500 - midend */
1716 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M
}, /* Geforce 500 - midend mobile */
1717 {"GT 520", CARD_NVIDIA_GEFORCE_GT520
}, /* Geforce 500 - lowend */
1718 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480
}, /* Geforce 400 - highend */
1719 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470
}, /* Geforce 400 - midend high */
1721 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465
}, /* Geforce 400 - midend */
1722 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M
}, /* Geforce 400 - highend mobile */
1723 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460
}, /* Geforce 400 - midend */
1724 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450
}, /* Geforce 400 - midend low */
1725 {"GT 440", CARD_NVIDIA_GEFORCE_GT440
}, /* Geforce 400 - lowend */
1726 {"GT 430", CARD_NVIDIA_GEFORCE_GT430
}, /* Geforce 400 - lowend */
1727 {"GT 420", CARD_NVIDIA_GEFORCE_GT420
}, /* Geforce 400 - lowend */
1728 {"410M", CARD_NVIDIA_GEFORCE_410M
}, /* Geforce 400 - lowend mobile */
1729 {"GT 330", CARD_NVIDIA_GEFORCE_GT330
}, /* Geforce 300 - highend */
1730 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1731 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1732 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1733 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1734 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M
}, /* Geforce 300 - midend mobile */
1735 {"320M", CARD_NVIDIA_GEFORCE_320M
}, /* Geforce 300 - midend mobile */
1736 {"315M", CARD_NVIDIA_GEFORCE_315M
}, /* Geforce 300 - midend mobile */
1737 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1738 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1739 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1740 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275
}, /* Geforce 200 - midend high */
1741 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260
}, /* Geforce 200 - midend */
1742 {"GT 240", CARD_NVIDIA_GEFORCE_GT240
}, /* Geforce 200 - midend */
1743 {"GT 220", CARD_NVIDIA_GEFORCE_GT220
}, /* Geforce 200 - lowend */
1744 {"GeForce 310", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1745 {"GeForce 305", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1746 {"GeForce 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1747 {"G 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1748 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1749 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1750 {"9800", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1751 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1752 {"9600", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1753 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1754 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1755 {"9500", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1756 {"9400M", CARD_NVIDIA_GEFORCE_9400M
}, /* Geforce 9 - lowend */
1757 {"9400", CARD_NVIDIA_GEFORCE_9400GT
}, /* Geforce 9 - lowend */
1758 {"9300", CARD_NVIDIA_GEFORCE_9300
}, /* Geforce 9 - lowend low */
1759 {"9200", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1760 {"9100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1761 {"G 100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1762 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX
}, /* Geforce 8 - highend high */
1763 {"8800", CARD_NVIDIA_GEFORCE_8800GTS
}, /* Geforce 8 - highend */
1764 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1765 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1766 {"8700", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1767 {"8600", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1768 {"8500", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1769 {"8400", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1770 {"8300", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1771 {"8200", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1772 {"8100", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1773 /* Direct3D 9 SM3 */
1774 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1775 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1776 {"7950", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1777 {"7900", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1778 {"7800", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1779 {"7700", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1780 {"7600", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1781 {"7400", CARD_NVIDIA_GEFORCE_7400
}, /* Geforce 7 - lower medium */
1782 {"7300", CARD_NVIDIA_GEFORCE_7300
}, /* Geforce 7 - lowend */
1783 {"6800", CARD_NVIDIA_GEFORCE_6800
}, /* Geforce 6 - highend */
1784 {"6700", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1785 {"6610", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1786 {"6600", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1789 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1791 if (strstr(gl_renderer
, cards
[i
].renderer
))
1795 /* Direct3D 9 SM2 */
1796 /* GeforceFX - highend */
1797 if (strstr(gl_renderer
, "5800")
1798 || strstr(gl_renderer
, "5900")
1799 || strstr(gl_renderer
, "5950")
1800 || strstr(gl_renderer
, "Quadro FX"))
1802 return CARD_NVIDIA_GEFORCEFX_5800
;
1805 /* GeforceFX - midend */
1806 if (strstr(gl_renderer
, "5600")
1807 || strstr(gl_renderer
, "5650")
1808 || strstr(gl_renderer
, "5700")
1809 || strstr(gl_renderer
, "5750"))
1811 return CARD_NVIDIA_GEFORCEFX_5600
;
1814 /* GeforceFX - lowend */
1815 if (strstr(gl_renderer
, "5100")
1816 || strstr(gl_renderer
, "5200")
1817 || strstr(gl_renderer
, "5250")
1818 || strstr(gl_renderer
, "5300")
1819 || strstr(gl_renderer
, "5500"))
1821 return CARD_NVIDIA_GEFORCEFX_5200
; /* GeforceFX 5100/5200/5250/5300/5500 */
1825 if (strstr(gl_renderer
, "GeForce4 Ti") || strstr(gl_renderer
, "Quadro4"))
1827 return CARD_NVIDIA_GEFORCE4_TI4200
; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1831 if (strstr(gl_renderer
, "GeForce4 MX"))
1833 return CARD_NVIDIA_GEFORCE4_MX
; /* MX420/MX440/MX460/MX4000 */
1836 if (strstr(gl_renderer
, "GeForce2 MX") || strstr(gl_renderer
, "Quadro2 MXR"))
1838 return CARD_NVIDIA_GEFORCE2_MX
; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1841 if (strstr(gl_renderer
, "GeForce2") || strstr(gl_renderer
, "Quadro2"))
1843 return CARD_NVIDIA_GEFORCE2
; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1847 if (strstr(gl_renderer
, "TNT2"))
1849 return CARD_NVIDIA_RIVA_TNT2
; /* Riva TNT2 standard/M64/Pro/Ultra */
1852 return PCI_DEVICE_NONE
;
1855 static enum wined3d_pci_device
select_card_amd_binary(const char *gl_renderer
)
1857 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1859 * Beware: renderer string do not match exact card model,
1860 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1865 const char *renderer
;
1866 enum wined3d_pci_device id
;
1870 /* Southern Islands */
1871 {"HD 7900", CARD_AMD_RADEON_HD7900
},
1872 {"HD 7800", CARD_AMD_RADEON_HD7800
},
1873 {"HD 7700", CARD_AMD_RADEON_HD7700
},
1874 /* Northern Islands */
1875 {"HD 6970", CARD_AMD_RADEON_HD6900
},
1876 {"HD 6900", CARD_AMD_RADEON_HD6900
},
1877 {"HD 6800", CARD_AMD_RADEON_HD6800
},
1878 {"HD 6770M", CARD_AMD_RADEON_HD6600M
},
1879 {"HD 6750M", CARD_AMD_RADEON_HD6600M
},
1880 {"HD 6700", CARD_AMD_RADEON_HD6700
},
1881 {"HD 6670", CARD_AMD_RADEON_HD6600
},
1882 {"HD 6630M", CARD_AMD_RADEON_HD6600M
},
1883 {"HD 6600M", CARD_AMD_RADEON_HD6600M
},
1884 {"HD 6600", CARD_AMD_RADEON_HD6600
},
1885 {"HD 6570", CARD_AMD_RADEON_HD6600
},
1886 {"HD 6500M", CARD_AMD_RADEON_HD6600M
},
1887 {"HD 6500", CARD_AMD_RADEON_HD6600
},
1888 {"HD 6400", CARD_AMD_RADEON_HD6400
},
1889 {"HD 6300", CARD_AMD_RADEON_HD6300
},
1890 {"HD 6200", CARD_AMD_RADEON_HD6300
},
1892 {"HD 5870", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS PRO */
1893 {"HD 5850", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS XT */
1894 {"HD 5800", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1895 {"HD 5770", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER XT */
1896 {"HD 5750", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER LE */
1897 {"HD 5700", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1898 {"HD 5670", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD XT */
1899 {"HD 5570", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1900 {"HD 5550", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1901 {"HD 5450", CARD_AMD_RADEON_HD5400
}, /* Radeon EG CEDAR PRO */
1902 {"HD 5000", CARD_AMD_RADEON_HD5600
}, /* Defaulting to HD 5600 */
1904 {"HD 4890", CARD_AMD_RADEON_HD4800
}, /* Radeon RV790 */
1905 {"HD 4870", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1906 {"HD 4850", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1907 {"HD 4830", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1908 {"HD 4800", CARD_AMD_RADEON_HD4800
}, /* Radeon RV7xx HD48xx generic renderer string */
1909 {"HD 4770", CARD_AMD_RADEON_HD4700
}, /* Radeon RV740 */
1910 {"HD 4700", CARD_AMD_RADEON_HD4700
}, /* Radeon RV7xx HD47xx generic renderer string */
1911 {"HD 4670", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1912 {"HD 4650", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1913 {"HD 4600", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1914 {"HD 4550", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1915 {"HD 4350", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1916 /* R600/R700 integrated */
1917 {"HD 4200M", CARD_AMD_RADEON_HD4200M
},
1918 {"HD 3300", CARD_AMD_RADEON_HD3200
},
1919 {"HD 3200", CARD_AMD_RADEON_HD3200
},
1920 {"HD 3100", CARD_AMD_RADEON_HD3200
},
1922 {"HD 3870", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1923 {"HD 3850", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1924 {"HD 2900", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1925 {"HD 3830", CARD_AMD_RADEON_HD2600
}, /* China-only midend */
1926 {"HD 3690", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1927 {"HD 3650", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1928 {"HD 2600", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1929 {"HD 3470", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1930 {"HD 3450", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1931 {"HD 3430", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1932 {"HD 3400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1933 {"HD 2400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1934 {"HD 2350", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1937 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1939 if (strstr(gl_renderer
, cards
[i
].renderer
))
1944 if (strstr(gl_renderer
, "X1600")
1945 || strstr(gl_renderer
, "X1650")
1946 || strstr(gl_renderer
, "X1800")
1947 || strstr(gl_renderer
, "X1900")
1948 || strstr(gl_renderer
, "X1950"))
1950 return CARD_AMD_RADEON_X1600
;
1953 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1954 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1955 if (strstr(gl_renderer
, "X700")
1956 || strstr(gl_renderer
, "X800")
1957 || strstr(gl_renderer
, "X850")
1958 || strstr(gl_renderer
, "X1300")
1959 || strstr(gl_renderer
, "X1400")
1960 || strstr(gl_renderer
, "X1450")
1961 || strstr(gl_renderer
, "X1550")
1962 || strstr(gl_renderer
, "X2300")
1963 || strstr(gl_renderer
, "X2500")
1964 || strstr(gl_renderer
, "HD 2300")
1967 return CARD_AMD_RADEON_X700
;
1970 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
1971 if (strstr(gl_renderer
, "Radeon Xpress"))
1973 return CARD_AMD_RADEON_XPRESS_200M
;
1976 return PCI_DEVICE_NONE
;
1979 static enum wined3d_pci_device
select_card_intel(const char *gl_renderer
)
1985 const char *renderer
;
1986 enum wined3d_pci_device id
;
1991 {"Haswell Mobile", CARD_INTEL_HWM
},
1993 {"Ivybridge Server", CARD_INTEL_IVBS
},
1994 {"Ivybridge Mobile", CARD_INTEL_IVBM
},
1995 {"Ivybridge Desktop", CARD_INTEL_IVBD
},
1997 {"Sandybridge Server", CARD_INTEL_SNBS
},
1998 {"Sandybridge Mobile", CARD_INTEL_SNBM
},
1999 {"Sandybridge Desktop", CARD_INTEL_SNBD
},
2001 {"Ironlake Mobile", CARD_INTEL_ILKM
},
2002 {"Ironlake Desktop", CARD_INTEL_ILKD
},
2004 {"B43", CARD_INTEL_B43
},
2005 {"G41", CARD_INTEL_G41
},
2006 {"G45", CARD_INTEL_G45
},
2007 {"Q45", CARD_INTEL_Q45
},
2008 {"Integrated Graphics Device", CARD_INTEL_IGD
},
2009 {"GM45", CARD_INTEL_GM45
},
2011 {"965GME", CARD_INTEL_965GME
},
2012 {"965GM", CARD_INTEL_965GM
},
2013 {"X3100", CARD_INTEL_965GM
}, /* MacOS */
2014 {"946GZ", CARD_INTEL_946GZ
},
2015 {"965G", CARD_INTEL_965G
},
2016 {"965Q", CARD_INTEL_965Q
},
2018 {"Pineview M", CARD_INTEL_PNVM
},
2019 {"Pineview G", CARD_INTEL_PNVG
},
2020 {"IGD", CARD_INTEL_PNVG
},
2021 {"Q33", CARD_INTEL_Q33
},
2022 {"G33", CARD_INTEL_G33
},
2023 {"Q35", CARD_INTEL_Q35
},
2024 {"945GME", CARD_INTEL_945GME
},
2025 {"945GM", CARD_INTEL_945GM
},
2026 {"GMA 950", CARD_INTEL_945GM
}, /* MacOS */
2027 {"945G", CARD_INTEL_945G
},
2029 {"915GM", CARD_INTEL_915GM
},
2030 {"E7221G", CARD_INTEL_E7221G
},
2031 {"915G", CARD_INTEL_915G
},
2033 {"865G", CARD_INTEL_865G
},
2034 {"845G", CARD_INTEL_845G
},
2035 {"855GM", CARD_INTEL_855GM
},
2036 {"830M", CARD_INTEL_830M
},
2039 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
2041 if (strstr(gl_renderer
, cards
[i
].renderer
))
2045 return PCI_DEVICE_NONE
;
2048 static enum wined3d_pci_device
select_card_amd_mesa(const char *gl_renderer
)
2052 /* 20101109 - These are never returned by current Gallium radeon
2053 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
2055 * These are returned but not handled: RC410, RV380. */
2058 const char *renderer
;
2059 enum wined3d_pci_device id
;
2063 /* Southern Islands */
2064 {"TAHITI", CARD_AMD_RADEON_HD7900
},
2065 {"PITCAIRN", CARD_AMD_RADEON_HD7800
},
2066 {"CAPE VERDE", CARD_AMD_RADEON_HD7700
},
2067 /* Northern Islands */
2068 {"CAYMAN", CARD_AMD_RADEON_HD6900
},
2069 {"BARTS", CARD_AMD_RADEON_HD6800
},
2070 {"TURKS", CARD_AMD_RADEON_HD6600
},
2071 {"SUMO2", CARD_AMD_RADEON_HD6410D
}, /* SUMO2 first, because we do a strstr(). */
2072 {"SUMO", CARD_AMD_RADEON_HD6550D
},
2073 {"CAICOS", CARD_AMD_RADEON_HD6400
},
2074 {"PALM", CARD_AMD_RADEON_HD6300
},
2076 {"HEMLOCK", CARD_AMD_RADEON_HD5900
},
2077 {"CYPRESS", CARD_AMD_RADEON_HD5800
},
2078 {"JUNIPER", CARD_AMD_RADEON_HD5700
},
2079 {"REDWOOD", CARD_AMD_RADEON_HD5600
},
2080 {"CEDAR", CARD_AMD_RADEON_HD5400
},
2082 {"R700", CARD_AMD_RADEON_HD4800
},
2083 {"RV790", CARD_AMD_RADEON_HD4800
},
2084 {"RV770", CARD_AMD_RADEON_HD4800
},
2085 {"RV740", CARD_AMD_RADEON_HD4700
},
2086 {"RV730", CARD_AMD_RADEON_HD4600
},
2087 {"RV710", CARD_AMD_RADEON_HD4350
},
2088 /* R600/R700 integrated */
2089 {"RS880", CARD_AMD_RADEON_HD4200M
},
2090 {"RS780", CARD_AMD_RADEON_HD3200
},
2092 {"R680", CARD_AMD_RADEON_HD2900
},
2093 {"R600", CARD_AMD_RADEON_HD2900
},
2094 {"RV670", CARD_AMD_RADEON_HD2900
},
2095 {"RV635", CARD_AMD_RADEON_HD2600
},
2096 {"RV630", CARD_AMD_RADEON_HD2600
},
2097 {"RV620", CARD_AMD_RADEON_HD2350
},
2098 {"RV610", CARD_AMD_RADEON_HD2350
},
2100 {"R580", CARD_AMD_RADEON_X1600
},
2101 {"R520", CARD_AMD_RADEON_X1600
},
2102 {"RV570", CARD_AMD_RADEON_X1600
},
2103 {"RV560", CARD_AMD_RADEON_X1600
},
2104 {"RV535", CARD_AMD_RADEON_X1600
},
2105 {"RV530", CARD_AMD_RADEON_X1600
},
2106 {"RV516", CARD_AMD_RADEON_X700
},
2107 {"RV515", CARD_AMD_RADEON_X700
},
2109 {"R481", CARD_AMD_RADEON_X700
},
2110 {"R480", CARD_AMD_RADEON_X700
},
2111 {"R430", CARD_AMD_RADEON_X700
},
2112 {"R423", CARD_AMD_RADEON_X700
},
2113 {"R420", CARD_AMD_RADEON_X700
},
2114 {"R410", CARD_AMD_RADEON_X700
},
2115 {"RV410", CARD_AMD_RADEON_X700
},
2116 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
2117 {"RS740", CARD_AMD_RADEON_XPRESS_200M
},
2118 {"RS690", CARD_AMD_RADEON_XPRESS_200M
},
2119 {"RS600", CARD_AMD_RADEON_XPRESS_200M
},
2120 {"RS485", CARD_AMD_RADEON_XPRESS_200M
},
2121 {"RS482", CARD_AMD_RADEON_XPRESS_200M
},
2122 {"RS480", CARD_AMD_RADEON_XPRESS_200M
},
2123 {"RS400", CARD_AMD_RADEON_XPRESS_200M
},
2125 {"R360", CARD_AMD_RADEON_9500
},
2126 {"R350", CARD_AMD_RADEON_9500
},
2127 {"R300", CARD_AMD_RADEON_9500
},
2128 {"RV370", CARD_AMD_RADEON_9500
},
2129 {"RV360", CARD_AMD_RADEON_9500
},
2130 {"RV351", CARD_AMD_RADEON_9500
},
2131 {"RV350", CARD_AMD_RADEON_9500
},
2134 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
2136 if (strstr(gl_renderer
, cards
[i
].renderer
))
2140 return PCI_DEVICE_NONE
;
2143 static enum wined3d_pci_device
select_card_nvidia_mesa(const char *gl_renderer
)
2149 const char *renderer
;
2150 enum wined3d_pci_device id
;
2155 {"NV117", CARD_NVIDIA_GEFORCE_GTX750
},
2157 {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI
},
2158 {"NVF0", CARD_NVIDIA_GEFORCE_GTX780
},
2159 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M
},
2160 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680
},
2162 {"NVD9", CARD_NVIDIA_GEFORCE_GT520
},
2163 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550
},
2164 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560
},
2165 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570
},
2166 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460
},
2167 {"NVC3", CARD_NVIDIA_GEFORCE_GT440
},
2168 {"NVC1", CARD_NVIDIA_GEFORCE_GT420
},
2169 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480
},
2171 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M
},
2172 {"NVAC", CARD_NVIDIA_GEFORCE_8200
},
2173 {"NVAA", CARD_NVIDIA_GEFORCE_8200
},
2174 {"NVA8", CARD_NVIDIA_GEFORCE_210
},
2175 {"NVA5", CARD_NVIDIA_GEFORCE_GT220
},
2176 {"NVA3", CARD_NVIDIA_GEFORCE_GT240
},
2177 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280
},
2178 {"NV98", CARD_NVIDIA_GEFORCE_9200
},
2179 {"NV96", CARD_NVIDIA_GEFORCE_9400GT
},
2180 {"NV94", CARD_NVIDIA_GEFORCE_9600GT
},
2181 {"NV92", CARD_NVIDIA_GEFORCE_9800GT
},
2182 {"NV86", CARD_NVIDIA_GEFORCE_8500GT
},
2183 {"NV84", CARD_NVIDIA_GEFORCE_8600GT
},
2184 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX
},
2186 {"NV68", CARD_NVIDIA_GEFORCE_6200
}, /* 7050 */
2187 {"NV67", CARD_NVIDIA_GEFORCE_6200
}, /* 7000M */
2188 {"NV63", CARD_NVIDIA_GEFORCE_6200
}, /* 7100 */
2189 {"NV4E", CARD_NVIDIA_GEFORCE_6200
}, /* 6100 Go / 6150 Go */
2190 {"NV4C", CARD_NVIDIA_GEFORCE_6200
}, /* 6150SE */
2191 {"NV4B", CARD_NVIDIA_GEFORCE_7600
},
2192 {"NV4A", CARD_NVIDIA_GEFORCE_6200
},
2193 {"NV49", CARD_NVIDIA_GEFORCE_7800GT
}, /* 7900 */
2194 {"NV47", CARD_NVIDIA_GEFORCE_7800GT
},
2195 {"NV46", CARD_NVIDIA_GEFORCE_7400
},
2196 {"NV45", CARD_NVIDIA_GEFORCE_6800
},
2197 {"NV44", CARD_NVIDIA_GEFORCE_6200
},
2198 {"NV43", CARD_NVIDIA_GEFORCE_6600GT
},
2199 {"NV42", CARD_NVIDIA_GEFORCE_6800
},
2200 {"NV41", CARD_NVIDIA_GEFORCE_6800
},
2201 {"NV40", CARD_NVIDIA_GEFORCE_6800
},
2203 {"NV38", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5950 Ultra */
2204 {"NV36", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5700/5750 */
2205 {"NV35", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5900 */
2206 {"NV34", CARD_NVIDIA_GEFORCEFX_5200
},
2207 {"NV31", CARD_NVIDIA_GEFORCEFX_5600
},
2208 {"NV30", CARD_NVIDIA_GEFORCEFX_5800
},
2210 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200
},
2211 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200
},
2212 {"nv20", CARD_NVIDIA_GEFORCE3
},
2214 {"nv1F", CARD_NVIDIA_GEFORCE4_MX
}, /* GF4 MX IGP */
2215 {"nv1A", CARD_NVIDIA_GEFORCE2
}, /* GF2 IGP */
2216 {"nv18", CARD_NVIDIA_GEFORCE4_MX
},
2217 {"nv17", CARD_NVIDIA_GEFORCE4_MX
},
2218 {"nv16", CARD_NVIDIA_GEFORCE2
},
2219 {"nv15", CARD_NVIDIA_GEFORCE2
},
2220 {"nv11", CARD_NVIDIA_GEFORCE2_MX
},
2221 {"nv10", CARD_NVIDIA_GEFORCE
},
2223 {"nv05", CARD_NVIDIA_RIVA_TNT2
},
2224 {"nv04", CARD_NVIDIA_RIVA_TNT
},
2225 {"nv03", CARD_NVIDIA_RIVA_128
},
2228 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
2230 if (strstr(gl_renderer
, cards
[i
].renderer
))
2233 return PCI_DEVICE_NONE
;
2236 static enum wined3d_pci_device
select_card_vmware(const char *gl_renderer
)
2238 if (strstr(gl_renderer
, "SVGA3D"))
2239 return CARD_VMWARE_SVGA3D
;
2241 return PCI_DEVICE_NONE
;
2244 static const struct gl_vendor_selection
2246 enum wined3d_gl_vendor gl_vendor
;
2247 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2248 enum wined3d_pci_device (*select_card
)(const char *gl_renderer
);
2250 amd_gl_vendor_table
[] =
2252 {GL_VENDOR_APPLE
, "Apple OSX AMD/ATI binary driver", select_card_amd_binary
},
2253 {GL_VENDOR_FGLRX
, "AMD/ATI binary driver", select_card_amd_binary
},
2254 {GL_VENDOR_MESA
, "Mesa AMD/ATI driver", select_card_amd_mesa
},
2256 nvidia_gl_vendor_table
[] =
2258 {GL_VENDOR_APPLE
, "Apple OSX NVidia binary driver", select_card_nvidia_binary
},
2259 {GL_VENDOR_MESA
, "Mesa Nouveau driver", select_card_nvidia_mesa
},
2260 {GL_VENDOR_NVIDIA
, "Nvidia binary driver", select_card_nvidia_binary
},
2262 vmware_gl_vendor_table
[] =
2264 {GL_VENDOR_MESA
, "VMware driver", select_card_vmware
},
2266 intel_gl_vendor_table
[] =
2268 {GL_VENDOR_APPLE
, "Apple OSX Intel binary driver", select_card_intel
},
2269 {GL_VENDOR_MESA
, "Mesa Intel driver", select_card_intel
},
2272 static enum wined3d_pci_device
select_card_fallback_nvidia(const struct wined3d_gl_info
*gl_info
)
2274 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
2275 if (d3d_level
>= 10)
2276 return CARD_NVIDIA_GEFORCE_8800GTX
;
2277 if (d3d_level
>= 9 && gl_info
->supported
[NV_VERTEX_PROGRAM3
])
2278 return CARD_NVIDIA_GEFORCE_6800
;
2280 return CARD_NVIDIA_GEFORCEFX_5800
;
2282 return CARD_NVIDIA_GEFORCE3
;
2284 return CARD_NVIDIA_GEFORCE
;
2286 return CARD_NVIDIA_RIVA_TNT
;
2287 return CARD_NVIDIA_RIVA_128
;
2290 static enum wined3d_pci_device
select_card_fallback_amd(const struct wined3d_gl_info
*gl_info
)
2292 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
2293 if (d3d_level
>= 10)
2294 return CARD_AMD_RADEON_HD2900
;
2296 return CARD_AMD_RADEON_9500
;
2298 return CARD_AMD_RADEON_8500
;
2300 return CARD_AMD_RADEON_7200
;
2301 return CARD_AMD_RAGE_128PRO
;
2304 static enum wined3d_pci_device
select_card_fallback_intel(const struct wined3d_gl_info
*gl_info
)
2306 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
2307 if (d3d_level
>= 10)
2308 return CARD_INTEL_G45
;
2309 return CARD_INTEL_915G
;
2312 static enum wined3d_pci_device
select_card_handler(const struct gl_vendor_selection
*table
,
2313 unsigned int table_size
, enum wined3d_gl_vendor gl_vendor
, const char *gl_renderer
)
2317 for (i
= 0; i
< table_size
; ++i
)
2319 if (table
[i
].gl_vendor
!= gl_vendor
)
2322 TRACE("Applying card selector \"%s\".\n", table
[i
].description
);
2323 return table
[i
].select_card(gl_renderer
);
2325 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2326 gl_vendor
, debugstr_a(gl_renderer
));
2328 return PCI_DEVICE_NONE
;
2333 enum wined3d_pci_vendor card_vendor
;
2334 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2335 const struct gl_vendor_selection
*gl_vendor_selection
;
2336 unsigned int gl_vendor_count
;
2337 enum wined3d_pci_device (*select_card_fallback
)(const struct wined3d_gl_info
*gl_info
);
2339 card_vendor_table
[] =
2341 {HW_VENDOR_AMD
, "AMD", amd_gl_vendor_table
,
2342 sizeof(amd_gl_vendor_table
) / sizeof(*amd_gl_vendor_table
),
2343 select_card_fallback_amd
},
2344 {HW_VENDOR_NVIDIA
, "Nvidia", nvidia_gl_vendor_table
,
2345 sizeof(nvidia_gl_vendor_table
) / sizeof(*nvidia_gl_vendor_table
),
2346 select_card_fallback_nvidia
},
2347 {HW_VENDOR_VMWARE
, "VMware", vmware_gl_vendor_table
,
2348 sizeof(vmware_gl_vendor_table
) / sizeof(*vmware_gl_vendor_table
),
2349 select_card_fallback_amd
},
2350 {HW_VENDOR_INTEL
, "Intel", intel_gl_vendor_table
,
2351 sizeof(intel_gl_vendor_table
) / sizeof(*intel_gl_vendor_table
),
2352 select_card_fallback_intel
},
2356 static enum wined3d_pci_device
wined3d_guess_card(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
2357 enum wined3d_gl_vendor
*gl_vendor
, enum wined3d_pci_vendor
*card_vendor
)
2359 /* A Direct3D device object contains the PCI id (vendor + device) of the
2360 * videocard which is used for rendering. Various applications use this
2361 * information to get a rough estimation of the features of the card and
2362 * some might use it for enabling 3d effects only on certain types of
2363 * videocards. In some cases games might even use it to work around bugs
2364 * which happen on certain videocards/driver combinations. The problem is
2365 * that OpenGL only exposes a rendering string containing the name of the
2366 * videocard and not the PCI id.
2368 * Various games depend on the PCI id, so somehow we need to provide one.
2369 * A simple option is to parse the renderer string and translate this to
2370 * the right PCI id. This is a lot of work because there are more than 200
2371 * GPUs just for Nvidia. Various cards share the same renderer string, so
2372 * the amount of code might be 'small' but there are quite a number of
2373 * exceptions which would make this a pain to maintain. Another way would
2374 * be to query the PCI id from the operating system (assuming this is the
2375 * videocard which is used for rendering which is not always the case).
2376 * This would work but it is not very portable. Second it would not work
2377 * well in, let's say, a remote X situation in which the amount of 3d
2378 * features which can be used is limited.
2380 * As said most games only use the PCI id to get an indication of the
2381 * capabilities of the card. It doesn't really matter if the given id is
2382 * the correct one if we return the id of a card with similar 3d features.
2384 * The code below checks the OpenGL capabilities of a videocard and matches
2385 * that to a certain level of Direct3D functionality. Once a card passes
2386 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2387 * least a GeforceFX. To give a better estimate we do a basic check on the
2388 * renderer string but if that won't pass we return a default card. This
2389 * way is better than maintaining a full card database as even without a
2390 * full database we can return a card with similar features. Second the
2391 * size of the database can be made quite small because when you know what
2392 * type of 3d functionality a card has, you know to which GPU family the
2393 * GPU must belong. Because of this you only have to check a small part of
2394 * the renderer string to distinguish between different models from that
2397 * The code also selects a default amount of video memory which we will
2398 * use for an estimation of the amount of free texture memory. In case of
2399 * real D3D the amount of texture memory includes video memory and system
2400 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2401 * HyperMemory). We don't know how much system memory can be addressed by
2402 * the system but we can make a reasonable estimation about the amount of
2403 * video memory. If the value is slightly wrong it doesn't matter as we
2404 * didn't include AGP-like memory which makes the amount of addressable
2405 * memory higher and second OpenGL isn't that critical it moves to system
2406 * memory behind our backs if really needed. Note that the amount of video
2407 * memory can be overruled using a registry setting. */
2410 enum wined3d_pci_device device
;
2412 for (i
= 0; i
< (sizeof(card_vendor_table
) / sizeof(*card_vendor_table
)); ++i
)
2414 if (card_vendor_table
[i
].card_vendor
!= *card_vendor
)
2417 TRACE("Applying card selector \"%s\".\n", card_vendor_table
[i
].description
);
2418 device
= select_card_handler(card_vendor_table
[i
].gl_vendor_selection
,
2419 card_vendor_table
[i
].gl_vendor_count
, *gl_vendor
, gl_renderer
);
2420 if (device
!= PCI_DEVICE_NONE
)
2423 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer
));
2424 return card_vendor_table
[i
].select_card_fallback(gl_info
);
2427 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2428 *card_vendor
, debugstr_a(gl_renderer
));
2430 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2431 *card_vendor
= HW_VENDOR_NVIDIA
;
2432 return select_card_fallback_nvidia(gl_info
);
2435 static const struct wined3d_vertex_pipe_ops
*select_vertex_implementation(const struct wined3d_gl_info
*gl_info
,
2436 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2438 if (shader_backend_ops
== &glsl_shader_backend
)
2439 return &glsl_vertex_pipe
;
2440 return &ffp_vertex_pipe
;
2443 static const struct fragment_pipeline
*select_fragment_implementation(const struct wined3d_gl_info
*gl_info
,
2444 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2446 if (shader_backend_ops
== &glsl_shader_backend
)
2447 return &glsl_fragment_pipe
;
2448 if (shader_backend_ops
== &arb_program_shader_backend
&& gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2449 return &arbfp_fragment_pipeline
;
2450 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2451 return &atifs_fragment_pipeline
;
2452 if (gl_info
->supported
[NV_REGISTER_COMBINERS
] && gl_info
->supported
[NV_TEXTURE_SHADER2
])
2453 return &nvts_fragment_pipeline
;
2454 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2455 return &nvrc_fragment_pipeline
;
2456 return &ffp_fragment_pipeline
;
2459 static const struct wined3d_shader_backend_ops
*select_shader_backend(const struct wined3d_gl_info
*gl_info
)
2461 BOOL glsl
= wined3d_settings
.glslRequested
&& gl_info
->glsl_version
>= MAKEDWORD_VERSION(1, 20);
2463 if (glsl
&& gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2464 return &glsl_shader_backend
;
2465 if (glsl
&& gl_info
->supported
[ARB_VERTEX_SHADER
])
2467 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2468 * its reported GLSL caps are wrong. This combined with the fact that
2469 * GLSL won't offer more features or performance, use ARB shaders only
2471 if (gl_info
->supported
[NV_VERTEX_PROGRAM
] && !gl_info
->supported
[NV_VERTEX_PROGRAM2
])
2472 return &arb_program_shader_backend
;
2473 return &glsl_shader_backend
;
2475 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2476 return &arb_program_shader_backend
;
2477 return &none_shader_backend
;
2480 static const struct blit_shader
*select_blit_implementation(const struct wined3d_gl_info
*gl_info
,
2481 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2483 if ((shader_backend_ops
== &glsl_shader_backend
2484 || shader_backend_ops
== &arb_program_shader_backend
)
2485 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2490 static void parse_extension_string(struct wined3d_gl_info
*gl_info
, const char *extensions
,
2491 const struct wined3d_extension_map
*map
, UINT entry_count
)
2499 while (isspace(*extensions
))
2502 while (!isspace(*extensions
) && *extensions
)
2505 len
= extensions
- start
;
2509 TRACE("- %s.\n", debugstr_an(start
, len
));
2511 for (i
= 0; i
< entry_count
; ++i
)
2513 if (len
== strlen(map
[i
].extension_string
)
2514 && !memcmp(start
, map
[i
].extension_string
, len
))
2516 TRACE(" FOUND: %s support.\n", map
[i
].extension_string
);
2517 gl_info
->supported
[map
[i
].extension
] = TRUE
;
2524 static void load_gl_funcs(struct wined3d_gl_info
*gl_info
)
2526 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2530 #ifndef USE_WIN32_OPENGL
2531 /* hack: use the functions directly from the TEB table to bypass the thunks */
2532 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2533 gl_info
->gl_ops
.ext
= ((struct opengl_funcs
*)NtCurrentTeb()->glTable
)->ext
;
2537 static void wined3d_adapter_init_limits(struct wined3d_gl_info
*gl_info
)
2539 GLfloat gl_floatv
[2];
2542 gl_info
->limits
.blends
= 1;
2543 gl_info
->limits
.buffers
= 1;
2544 gl_info
->limits
.textures
= 1;
2545 gl_info
->limits
.texture_coords
= 1;
2546 gl_info
->limits
.fragment_samplers
= 1;
2547 gl_info
->limits
.vertex_samplers
= 0;
2548 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
+ gl_info
->limits
.vertex_samplers
;
2549 gl_info
->limits
.vertex_attribs
= 16;
2550 gl_info
->limits
.glsl_vs_float_constants
= 0;
2551 gl_info
->limits
.glsl_ps_float_constants
= 0;
2552 gl_info
->limits
.arb_vs_float_constants
= 0;
2553 gl_info
->limits
.arb_vs_native_constants
= 0;
2554 gl_info
->limits
.arb_vs_instructions
= 0;
2555 gl_info
->limits
.arb_vs_temps
= 0;
2556 gl_info
->limits
.arb_ps_float_constants
= 0;
2557 gl_info
->limits
.arb_ps_local_constants
= 0;
2558 gl_info
->limits
.arb_ps_instructions
= 0;
2559 gl_info
->limits
.arb_ps_temps
= 0;
2561 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
2562 gl_info
->limits
.clipplanes
= min(WINED3DMAXUSERCLIPPLANES
, gl_max
);
2563 TRACE("Clip plane support - max planes %d.\n", gl_max
);
2565 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
2566 gl_info
->limits
.lights
= gl_max
;
2567 TRACE("Light support - max lights %d.\n", gl_max
);
2569 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &gl_max
);
2570 gl_info
->limits
.texture_size
= gl_max
;
2571 TRACE("Maximum texture size support - max texture size %d.\n", gl_max
);
2573 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE
, gl_floatv
);
2574 gl_info
->limits
.pointsize_min
= gl_floatv
[0];
2575 gl_info
->limits
.pointsize_max
= gl_floatv
[1];
2576 TRACE("Maximum point size support - max point size %f.\n", gl_floatv
[1]);
2578 if (gl_info
->supported
[ARB_MAP_BUFFER_ALIGNMENT
])
2580 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT
, &gl_max
);
2581 TRACE("Minimum buffer map alignment: %d.\n", gl_max
);
2585 WARN_(d3d_perf
)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2587 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2589 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV
, &gl_max
);
2590 gl_info
->limits
.general_combiners
= gl_max
;
2591 TRACE("Max general combiners: %d.\n", gl_max
);
2593 if (gl_info
->supported
[ARB_DRAW_BUFFERS
] && wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2595 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &gl_max
);
2596 gl_info
->limits
.buffers
= gl_max
;
2597 TRACE("Max draw buffers: %u.\n", gl_max
);
2599 if (gl_info
->supported
[ARB_MULTITEXTURE
])
2601 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
2602 gl_info
->limits
.textures
= min(MAX_TEXTURES
, gl_max
);
2603 TRACE("Max textures: %d.\n", gl_info
->limits
.textures
);
2605 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2608 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB
, &gl_max
);
2609 gl_info
->limits
.texture_coords
= min(MAX_TEXTURES
, gl_max
);
2610 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2611 gl_info
->limits
.fragment_samplers
= min(MAX_FRAGMENT_SAMPLERS
, tmp
);
2615 gl_info
->limits
.texture_coords
= max(gl_info
->limits
.texture_coords
, gl_max
);
2616 gl_info
->limits
.fragment_samplers
= max(gl_info
->limits
.fragment_samplers
, gl_max
);
2618 TRACE("Max texture coords: %d.\n", gl_info
->limits
.texture_coords
);
2619 TRACE("Max fragment samplers: %d.\n", gl_info
->limits
.fragment_samplers
);
2621 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2624 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2625 gl_info
->limits
.vertex_samplers
= tmp
;
2626 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2627 gl_info
->limits
.combined_samplers
= tmp
;
2628 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB
, &tmp
);
2629 gl_info
->limits
.vertex_attribs
= tmp
;
2631 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2632 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2633 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2634 * shader is used with fixed function vertex processing we're fine too because fixed function
2635 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2636 * used we have to make sure that all vertex sampler setups are valid together with all
2637 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2638 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2639 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2640 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2641 * a fixed function pipeline anymore.
2643 * So this is just a check to check that our assumption holds true. If not, write a warning
2644 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2645 if (gl_info
->limits
.vertex_samplers
&& gl_info
->limits
.combined_samplers
< 12
2646 && MAX_TEXTURES
+ gl_info
->limits
.vertex_samplers
> gl_info
->limits
.combined_samplers
)
2648 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2649 gl_info
->limits
.vertex_samplers
, gl_info
->limits
.combined_samplers
);
2650 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2651 if (gl_info
->limits
.combined_samplers
> MAX_TEXTURES
)
2652 gl_info
->limits
.vertex_samplers
= gl_info
->limits
.combined_samplers
- MAX_TEXTURES
;
2654 gl_info
->limits
.vertex_samplers
= 0;
2659 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
;
2661 TRACE("Max vertex samplers: %u.\n", gl_info
->limits
.vertex_samplers
);
2662 TRACE("Max combined samplers: %u.\n", gl_info
->limits
.combined_samplers
);
2664 if (gl_info
->supported
[ARB_VERTEX_BLEND
])
2666 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB
, &gl_max
);
2667 gl_info
->limits
.blends
= gl_max
;
2668 TRACE("Max blends: %u.\n", gl_info
->limits
.blends
);
2670 if (gl_info
->supported
[EXT_TEXTURE3D
])
2672 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT
, &gl_max
);
2673 gl_info
->limits
.texture3d_size
= gl_max
;
2674 TRACE("Max texture3D size: %d.\n", gl_info
->limits
.texture3d_size
);
2676 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
2678 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
, &gl_max
);
2679 gl_info
->limits
.anisotropy
= gl_max
;
2680 TRACE("Max anisotropy: %d.\n", gl_info
->limits
.anisotropy
);
2682 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2684 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2685 gl_info
->limits
.arb_ps_float_constants
= gl_max
;
2686 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_ps_float_constants
);
2687 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2688 gl_info
->limits
.arb_ps_native_constants
= gl_max
;
2689 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2690 gl_info
->limits
.arb_ps_native_constants
);
2691 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2692 gl_info
->limits
.arb_ps_temps
= gl_max
;
2693 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_ps_temps
);
2694 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2695 gl_info
->limits
.arb_ps_instructions
= gl_max
;
2696 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2697 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
, &gl_max
));
2698 gl_info
->limits
.arb_ps_local_constants
= gl_max
;
2699 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2701 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
])
2703 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2704 gl_info
->limits
.arb_vs_float_constants
= gl_max
;
2705 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_vs_float_constants
);
2706 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2707 gl_info
->limits
.arb_vs_native_constants
= gl_max
;
2708 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2709 gl_info
->limits
.arb_vs_native_constants
);
2710 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2711 gl_info
->limits
.arb_vs_temps
= gl_max
;
2712 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_vs_temps
);
2713 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2714 gl_info
->limits
.arb_vs_instructions
= gl_max
;
2715 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_vs_instructions
);
2717 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2719 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2720 gl_info
->limits
.glsl_vs_float_constants
= gl_max
/ 4;
2721 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info
->limits
.glsl_vs_float_constants
);
2723 if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2725 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2726 gl_info
->limits
.glsl_ps_float_constants
= gl_max
/ 4;
2727 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info
->limits
.glsl_ps_float_constants
);
2728 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB
, &gl_max
);
2729 gl_info
->limits
.glsl_varyings
= gl_max
;
2730 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max
, gl_max
/ 4);
2733 if (gl_info
->supported
[NV_LIGHT_MAX_EXPONENT
])
2734 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_MAX_SHININESS_NV
, &gl_info
->limits
.shininess
);
2736 gl_info
->limits
.shininess
= 128.0f
;
2738 if ((gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
] || gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
2739 && wined3d_settings
.allow_multisampling
)
2741 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_SAMPLES
, &gl_max
);
2742 gl_info
->limits
.samples
= gl_max
;
2746 /* Context activation is done by the caller. */
2747 static BOOL
wined3d_adapter_init_gl_caps(struct wined3d_adapter
*adapter
)
2749 struct wined3d_driver_info
*driver_info
= &adapter
->driver_info
;
2750 const char *gl_vendor_str
, *gl_renderer_str
, *gl_version_str
;
2751 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
2752 struct wined3d_vertex_caps vertex_caps
;
2753 enum wined3d_pci_vendor card_vendor
;
2754 struct fragment_caps fragment_caps
;
2755 struct shader_caps shader_caps
;
2756 const char *WGL_Extensions
= NULL
;
2757 const char *GL_Extensions
= NULL
;
2758 enum wined3d_gl_vendor gl_vendor
;
2759 enum wined3d_pci_device device
;
2764 TRACE("adapter %p.\n", adapter
);
2766 gl_renderer_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_RENDERER
);
2767 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str
));
2768 if (!gl_renderer_str
)
2770 ERR("Received a NULL GL_RENDERER.\n");
2774 gl_vendor_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VENDOR
);
2775 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str
));
2778 ERR("Received a NULL GL_VENDOR.\n");
2782 /* Parse the GL_VERSION field into major and minor information */
2783 gl_version_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VERSION
);
2784 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str
));
2785 if (!gl_version_str
)
2787 ERR("Received a NULL GL_VERSION.\n");
2790 gl_version
= wined3d_parse_gl_version(gl_version_str
);
2792 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2793 GL_Extensions
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_EXTENSIONS
);
2796 ERR("Received a NULL GL_EXTENSIONS.\n");
2800 memset(gl_info
->supported
, 0, sizeof(gl_info
->supported
));
2801 gl_info
->supported
[WINED3D_GL_EXT_NONE
] = TRUE
;
2803 TRACE("GL extensions reported:\n");
2804 parse_extension_string(gl_info
, GL_Extensions
, gl_extension_map
,
2805 sizeof(gl_extension_map
) / sizeof(*gl_extension_map
));
2807 /* Now work out what GL support this card really has. */
2808 load_gl_funcs( gl_info
);
2810 hdc
= wglGetCurrentDC();
2811 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2812 if (GL_EXTCALL(wglGetExtensionsStringARB
))
2813 WGL_Extensions
= (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc
));
2814 if (!WGL_Extensions
)
2815 WARN("WGL extensions not supported.\n");
2817 parse_extension_string(gl_info
, WGL_Extensions
, wgl_extension_map
,
2818 sizeof(wgl_extension_map
) / sizeof(*wgl_extension_map
));
2820 if (!gl_info
->supported
[EXT_TEXTURE3D
] && gl_version
>= MAKEDWORD_VERSION(1, 2))
2822 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2823 gl_info
->gl_ops
.ext
.p_glTexImage3DEXT
= (void *)gl_info
->gl_ops
.ext
.p_glTexImage3D
;
2824 gl_info
->gl_ops
.ext
.p_glTexSubImage3DEXT
= gl_info
->gl_ops
.ext
.p_glTexSubImage3D
;
2825 gl_info
->supported
[EXT_TEXTURE3D
] = TRUE
;
2828 if (!gl_info
->supported
[NV_POINT_SPRITE
] && gl_version
>= MAKEDWORD_VERSION(1, 4))
2830 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2831 gl_info
->gl_ops
.ext
.p_glPointParameterivNV
= gl_info
->gl_ops
.ext
.p_glPointParameteriv
;
2832 gl_info
->gl_ops
.ext
.p_glPointParameteriNV
= gl_info
->gl_ops
.ext
.p_glPointParameteri
;
2833 gl_info
->supported
[NV_POINT_SPRITE
] = TRUE
;
2836 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] && gl_version
>= MAKEDWORD_VERSION(2, 0))
2838 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2839 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = TRUE
;
2842 if (gl_version
>= MAKEDWORD_VERSION(2, 0)) gl_info
->supported
[WINED3D_GL_VERSION_2_0
] = TRUE
;
2844 if (gl_info
->supported
[APPLE_FENCE
])
2846 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2847 * The apple extension interacts with some other apple exts. Disable the NV
2848 * extension if the apple one is support to prevent confusion in other parts
2850 gl_info
->supported
[NV_FENCE
] = FALSE
;
2852 if (gl_info
->supported
[APPLE_FLOAT_PIXELS
])
2854 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2856 * The enums are the same:
2857 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2858 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2859 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2860 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2861 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2863 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
])
2865 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2866 gl_info
->supported
[ARB_TEXTURE_FLOAT
] = TRUE
;
2868 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
2870 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2871 gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
] = TRUE
;
2874 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
2876 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2877 * functionality. Prefer the ARB extension */
2878 gl_info
->supported
[APPLE_FLUSH_BUFFER_RANGE
] = FALSE
;
2880 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
2882 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2883 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
2885 if (!gl_info
->supported
[ARB_DEPTH_CLAMP
] && gl_info
->supported
[NV_DEPTH_CLAMP
])
2887 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2888 gl_info
->supported
[ARB_DEPTH_CLAMP
] = TRUE
;
2890 if (!gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] && gl_info
->supported
[EXT_VERTEX_ARRAY_BGRA
])
2892 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2893 gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] = TRUE
;
2895 if (!gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] && gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
])
2897 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2898 gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] = TRUE
;
2900 if (gl_info
->supported
[NV_TEXTURE_SHADER2
])
2902 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2904 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2905 * are supported. The nv extensions provide the same functionality as the
2906 * ATI one, and a bit more(signed pixelformats). */
2907 gl_info
->supported
[ATI_FRAGMENT_SHADER
] = FALSE
;
2910 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
2912 /* If we have full NP2 texture support, disable
2913 * GL_ARB_texture_rectangle because we will never use it.
2914 * This saves a few redundant glDisable calls. */
2915 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = FALSE
;
2917 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2919 /* Disable NV_register_combiners and fragment shader if this is supported.
2920 * generally the NV extensions are preferred over the ATI ones, and this
2921 * extension is disabled if register_combiners and texture_shader2 are both
2922 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2923 * fragment processing support. */
2924 gl_info
->supported
[NV_REGISTER_COMBINERS
] = FALSE
;
2925 gl_info
->supported
[NV_REGISTER_COMBINERS2
] = FALSE
;
2926 gl_info
->supported
[NV_TEXTURE_SHADER
] = FALSE
;
2927 gl_info
->supported
[NV_TEXTURE_SHADER2
] = FALSE
;
2929 if (gl_info
->supported
[NV_HALF_FLOAT
])
2931 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2932 gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
] = TRUE
;
2934 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2936 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2937 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2938 * we never render to sRGB surfaces). */
2939 gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] = FALSE
;
2941 if (gl_info
->supported
[ARB_OCCLUSION_QUERY
])
2945 GL_EXTCALL(glGetQueryivARB(GL_SAMPLES_PASSED_ARB
, GL_QUERY_COUNTER_BITS_ARB
, &counter_bits
));
2946 TRACE("Occlusion query counter has %d bits.\n", counter_bits
);
2948 gl_info
->supported
[ARB_OCCLUSION_QUERY
] = FALSE
;
2950 if (gl_info
->supported
[ARB_TIMER_QUERY
])
2954 GL_EXTCALL(glGetQueryivARB(GL_TIMESTAMP
, GL_QUERY_COUNTER_BITS_ARB
, &counter_bits
));
2955 TRACE("Timestamp query counter has %d bits.\n", counter_bits
);
2957 gl_info
->supported
[ARB_TIMER_QUERY
] = FALSE
;
2959 if (!gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] && gl_info
->supported
[EXT_TEXTURE_MIRROR_CLAMP
])
2961 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
2962 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] = TRUE
;
2964 if (!gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] && gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
2966 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
2967 gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] = TRUE
;
2970 wined3d_adapter_init_limits(gl_info
);
2972 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] && test_arb_vs_offset_limit(gl_info
))
2973 gl_info
->quirks
|= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
;
2975 if (gl_info
->supported
[ARB_SHADING_LANGUAGE_100
])
2977 const char *str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB
);
2978 unsigned int major
, minor
;
2980 TRACE("GLSL version string: %s.\n", debugstr_a(str
));
2982 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2983 sscanf(str
, "%u.%u", &major
, &minor
);
2984 gl_info
->glsl_version
= MAKEDWORD_VERSION(major
, minor
);
2987 checkGLcall("extension detection");
2989 adapter
->shader_backend
= select_shader_backend(gl_info
);
2990 adapter
->vertex_pipe
= select_vertex_implementation(gl_info
, adapter
->shader_backend
);
2991 adapter
->fragment_pipe
= select_fragment_implementation(gl_info
, adapter
->shader_backend
);
2992 adapter
->blitter
= select_blit_implementation(gl_info
, adapter
->shader_backend
);
2994 adapter
->shader_backend
->shader_get_caps(&adapter
->gl_info
, &shader_caps
);
2995 adapter
->d3d_info
.vs_clipping
= shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_VS_CLIPPING
;
2996 adapter
->d3d_info
.limits
.vs_version
= shader_caps
.vs_version
;
2997 adapter
->d3d_info
.limits
.gs_version
= shader_caps
.gs_version
;
2998 adapter
->d3d_info
.limits
.ps_version
= shader_caps
.ps_version
;
2999 adapter
->d3d_info
.limits
.vs_uniform_count
= shader_caps
.vs_uniform_count
;
3000 adapter
->d3d_info
.limits
.ps_uniform_count
= shader_caps
.ps_uniform_count
;
3002 adapter
->vertex_pipe
->vp_get_caps(gl_info
, &vertex_caps
);
3003 adapter
->d3d_info
.xyzrhw
= vertex_caps
.xyzrhw
;
3005 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
3006 adapter
->d3d_info
.limits
.ffp_blend_stages
= fragment_caps
.MaxTextureBlendStages
;
3007 adapter
->d3d_info
.limits
.ffp_textures
= fragment_caps
.MaxSimultaneousTextures
;
3008 TRACE("Max texture stages: %u.\n", adapter
->d3d_info
.limits
.ffp_blend_stages
);
3010 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3012 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbuffer
;
3013 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbuffer
;
3014 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffers
;
3015 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffers
;
3016 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorage
;
3017 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisample
;
3018 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameteriv
;
3019 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebuffer
;
3020 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebuffer
;
3021 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffers
;
3022 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffers
;
3023 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatus
;
3024 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1D
;
3025 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2D
;
3026 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3D
;
3027 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbuffer
;
3028 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
3029 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameteriv
;
3030 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebuffer
;
3031 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmap
;
3035 if (gl_info
->supported
[EXT_FRAMEBUFFER_OBJECT
])
3037 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbufferEXT
;
3038 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbufferEXT
;
3039 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffersEXT
;
3040 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffersEXT
;
3041 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageEXT
;
3042 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameterivEXT
;
3043 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebufferEXT
;
3044 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebufferEXT
;
3045 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffersEXT
;
3046 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffersEXT
;
3047 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatusEXT
;
3048 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1DEXT
;
3049 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2DEXT
;
3050 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3DEXT
;
3051 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbufferEXT
;
3052 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
3053 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameterivEXT
;
3054 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmapEXT
;
3056 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3058 WARN_(d3d_perf
)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
3059 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
3061 if (gl_info
->supported
[EXT_FRAMEBUFFER_BLIT
])
3063 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebufferEXT
;
3065 if (gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
3067 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
3068 = gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisampleEXT
;
3072 gl_vendor
= wined3d_guess_gl_vendor(gl_info
, gl_vendor_str
, gl_renderer_str
);
3073 card_vendor
= wined3d_guess_card_vendor(gl_vendor_str
, gl_renderer_str
);
3074 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str
), gl_vendor
, card_vendor
);
3076 device
= wined3d_guess_card(gl_info
, gl_renderer_str
, &gl_vendor
, &card_vendor
);
3077 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor
, device
);
3079 gl_info
->wrap_lookup
[WINED3D_TADDRESS_WRAP
- WINED3D_TADDRESS_WRAP
] = GL_REPEAT
;
3080 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR
- WINED3D_TADDRESS_WRAP
] =
3081 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] ? GL_MIRRORED_REPEAT_ARB
: GL_REPEAT
;
3082 gl_info
->wrap_lookup
[WINED3D_TADDRESS_CLAMP
- WINED3D_TADDRESS_WRAP
] = GL_CLAMP_TO_EDGE
;
3083 gl_info
->wrap_lookup
[WINED3D_TADDRESS_BORDER
- WINED3D_TADDRESS_WRAP
] =
3084 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
3085 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
] =
3086 gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] ? GL_MIRROR_CLAMP_TO_EDGE
: GL_REPEAT
;
3088 adapter
->d3d_info
.valid_rt_mask
= 0;
3089 for (i
= 0; i
< gl_info
->limits
.buffers
; ++i
)
3090 adapter
->d3d_info
.valid_rt_mask
|= (1 << i
);
3092 fixup_extensions(gl_info
, gl_renderer_str
, gl_vendor
, card_vendor
, device
);
3093 init_driver_info(driver_info
, card_vendor
, device
);
3094 add_gl_compat_wrappers(gl_info
);
3099 UINT CDECL
wined3d_get_adapter_count(const struct wined3d
*wined3d
)
3101 TRACE("wined3d %p, reporting %u adapters.\n",
3102 wined3d
, wined3d
->adapter_count
);
3104 return wined3d
->adapter_count
;
3107 HRESULT CDECL
wined3d_register_software_device(struct wined3d
*wined3d
, void *init_function
)
3109 FIXME("wined3d %p, init_function %p stub!\n", wined3d
, init_function
);
3114 HMONITOR CDECL
wined3d_get_adapter_monitor(const struct wined3d
*wined3d
, UINT adapter_idx
)
3116 TRACE("wined3d %p, adapter_idx %u.\n", wined3d
, adapter_idx
);
3118 if (adapter_idx
>= wined3d
->adapter_count
)
3121 return MonitorFromPoint(wined3d
->adapters
[adapter_idx
].monitorPoint
, MONITOR_DEFAULTTOPRIMARY
);
3124 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
3125 of the same bpp but different resolutions */
3127 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3128 UINT CDECL
wined3d_get_adapter_mode_count(const struct wined3d
*wined3d
, UINT adapter_idx
,
3129 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
)
3131 const struct wined3d_adapter
*adapter
;
3132 const struct wined3d_format
*format
;
3138 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
3139 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
);
3141 if (adapter_idx
>= wined3d
->adapter_count
)
3144 adapter
= &wined3d
->adapters
[adapter_idx
];
3145 format
= wined3d_get_format(&adapter
->gl_info
, format_id
);
3146 format_bits
= format
->byte_count
* CHAR_BIT
;
3148 memset(&mode
, 0, sizeof(mode
));
3149 mode
.dmSize
= sizeof(mode
);
3151 while (EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &mode
, 0))
3153 if (mode
.dmFields
& DM_DISPLAYFLAGS
)
3155 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3156 && (mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3159 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
3160 && !(mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3164 if (format_id
== WINED3DFMT_UNKNOWN
)
3166 /* This is for d3d8, do not enumerate P8 here. */
3167 if (mode
.dmBitsPerPel
== 32 || mode
.dmBitsPerPel
== 16) ++i
;
3169 else if (mode
.dmBitsPerPel
== format_bits
)
3175 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i
, j
, adapter_idx
);
3180 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3181 HRESULT CDECL
wined3d_enum_adapter_modes(const struct wined3d
*wined3d
, UINT adapter_idx
,
3182 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
,
3183 UINT mode_idx
, struct wined3d_display_mode
*mode
)
3185 const struct wined3d_adapter
*adapter
;
3186 const struct wined3d_format
*format
;
3192 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
3193 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
, mode_idx
, mode
);
3195 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
3196 return WINED3DERR_INVALIDCALL
;
3198 adapter
= &wined3d
->adapters
[adapter_idx
];
3199 format
= wined3d_get_format(&adapter
->gl_info
, format_id
);
3200 format_bits
= format
->byte_count
* CHAR_BIT
;
3202 memset(&m
, 0, sizeof(m
));
3203 m
.dmSize
= sizeof(m
);
3205 while (i
<= mode_idx
)
3207 if (!EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &m
, 0))
3209 WARN("Invalid mode_idx %u.\n", mode_idx
);
3210 return WINED3DERR_INVALIDCALL
;
3213 if (m
.dmFields
& DM_DISPLAYFLAGS
)
3215 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3216 && (m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3219 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
3220 && !(m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3224 if (format_id
== WINED3DFMT_UNKNOWN
)
3226 /* This is for d3d8, do not enumerate P8 here. */
3227 if (m
.dmBitsPerPel
== 32 || m
.dmBitsPerPel
== 16) ++i
;
3229 else if (m
.dmBitsPerPel
== format_bits
)
3235 mode
->width
= m
.dmPelsWidth
;
3236 mode
->height
= m
.dmPelsHeight
;
3237 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
3238 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
3239 mode
->refresh_rate
= m
.dmDisplayFrequency
;
3241 if (format_id
== WINED3DFMT_UNKNOWN
)
3242 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
3244 mode
->format_id
= format_id
;
3246 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
3247 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
3248 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
3249 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
3251 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
3253 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode
->width
, mode
->height
, mode
->refresh_rate
,
3254 m
.dmBitsPerPel
, debug_d3dformat(mode
->format_id
), mode
->scanline_ordering
);
3259 HRESULT CDECL
wined3d_get_adapter_display_mode(const struct wined3d
*wined3d
, UINT adapter_idx
,
3260 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
3262 const struct wined3d_adapter
*adapter
;
3265 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3266 wined3d
, adapter_idx
, mode
, rotation
);
3268 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
3269 return WINED3DERR_INVALIDCALL
;
3271 adapter
= &wined3d
->adapters
[adapter_idx
];
3273 memset(&m
, 0, sizeof(m
));
3274 m
.dmSize
= sizeof(m
);
3276 EnumDisplaySettingsExW(adapter
->DeviceName
, ENUM_CURRENT_SETTINGS
, &m
, 0);
3277 mode
->width
= m
.dmPelsWidth
;
3278 mode
->height
= m
.dmPelsHeight
;
3279 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
3280 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
3281 mode
->refresh_rate
= m
.dmDisplayFrequency
;
3282 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
3284 /* Lie about the format. X11 can't change the color depth, and some apps
3285 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3286 * that GetDisplayMode still returns 24 bpp. This should probably be
3287 * handled in winex11 instead. */
3288 if (adapter
->screen_format
&& adapter
->screen_format
!= mode
->format_id
)
3290 WARN("Overriding format %s with stored format %s.\n",
3291 debug_d3dformat(mode
->format_id
),
3292 debug_d3dformat(adapter
->screen_format
));
3293 mode
->format_id
= adapter
->screen_format
;
3296 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
3297 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
3298 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
3299 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
3301 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
3305 switch (m
.u1
.s2
.dmDisplayOrientation
)
3308 *rotation
= WINED3D_DISPLAY_ROTATION_0
;
3311 *rotation
= WINED3D_DISPLAY_ROTATION_90
;
3314 *rotation
= WINED3D_DISPLAY_ROTATION_180
;
3317 *rotation
= WINED3D_DISPLAY_ROTATION_270
;
3320 FIXME("Unhandled display rotation %#x.\n", m
.u1
.s2
.dmDisplayOrientation
);
3321 *rotation
= WINED3D_DISPLAY_ROTATION_UNSPECIFIED
;
3326 TRACE("Returning %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
,
3327 mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
3328 mode
->scanline_ordering
);
3332 HRESULT CDECL
wined3d_set_adapter_display_mode(struct wined3d
*wined3d
,
3333 UINT adapter_idx
, const struct wined3d_display_mode
*mode
)
3335 struct wined3d_display_mode current_mode
;
3336 const struct wined3d_format
*format
;
3337 struct wined3d_adapter
*adapter
;
3343 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d
, adapter_idx
, mode
,
3344 mode
->width
, mode
->height
, mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
3345 mode
->scanline_ordering
);
3347 if (adapter_idx
>= wined3d
->adapter_count
)
3348 return WINED3DERR_INVALIDCALL
;
3350 adapter
= &wined3d
->adapters
[adapter_idx
];
3351 format
= wined3d_get_format(&adapter
->gl_info
, mode
->format_id
);
3353 memset(&devmode
, 0, sizeof(devmode
));
3354 devmode
.dmSize
= sizeof(devmode
);
3355 devmode
.dmFields
= DM_BITSPERPEL
| DM_PELSWIDTH
| DM_PELSHEIGHT
;
3356 devmode
.dmBitsPerPel
= format
->byte_count
* CHAR_BIT
;
3357 devmode
.dmPelsWidth
= mode
->width
;
3358 devmode
.dmPelsHeight
= mode
->height
;
3360 devmode
.dmDisplayFrequency
= mode
->refresh_rate
;
3361 if (mode
->refresh_rate
)
3362 devmode
.dmFields
|= DM_DISPLAYFREQUENCY
;
3364 if (mode
->scanline_ordering
!= WINED3D_SCANLINE_ORDERING_UNKNOWN
)
3366 devmode
.dmFields
|= DM_DISPLAYFLAGS
;
3367 if (mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
)
3368 devmode
.u2
.dmDisplayFlags
|= DM_INTERLACED
;
3371 /* Only change the mode if necessary. */
3372 if (FAILED(hr
= wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, ¤t_mode
, NULL
)))
3374 ERR("Failed to get current display mode, hr %#x.\n", hr
);
3376 else if (current_mode
.width
== mode
->width
3377 && current_mode
.height
== mode
->height
3378 && current_mode
.format_id
== mode
->format_id
3379 && (current_mode
.refresh_rate
== mode
->refresh_rate
3380 || !mode
->refresh_rate
)
3381 && (current_mode
.scanline_ordering
== mode
->scanline_ordering
3382 || mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_UNKNOWN
))
3384 TRACE("Skipping redundant mode setting call.\n");
3388 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &devmode
, NULL
, CDS_FULLSCREEN
, NULL
);
3389 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
3391 if (devmode
.dmDisplayFrequency
)
3393 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3394 devmode
.dmFields
&= ~DM_DISPLAYFREQUENCY
;
3395 devmode
.dmDisplayFrequency
= 0;
3396 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &devmode
, NULL
, CDS_FULLSCREEN
, NULL
);
3398 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
3399 return WINED3DERR_NOTAVAILABLE
;
3402 /* Store the new values. */
3403 adapter
->screen_format
= mode
->format_id
;
3405 /* And finally clip mouse to our screen. */
3406 SetRect(&clip_rc
, 0, 0, mode
->width
, mode
->height
);
3407 ClipCursor(&clip_rc
);
3412 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3413 and fields being inserted in the middle, a new structure is used in place */
3414 HRESULT CDECL
wined3d_get_adapter_identifier(const struct wined3d
*wined3d
,
3415 UINT adapter_idx
, DWORD flags
, struct wined3d_adapter_identifier
*identifier
)
3417 const struct wined3d_adapter
*adapter
;
3420 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3421 wined3d
, adapter_idx
, flags
, identifier
);
3423 if (adapter_idx
>= wined3d
->adapter_count
)
3424 return WINED3DERR_INVALIDCALL
;
3426 adapter
= &wined3d
->adapters
[adapter_idx
];
3428 if (identifier
->driver_size
)
3430 const char *name
= adapter
->driver_info
.name
;
3431 len
= min(strlen(name
), identifier
->driver_size
- 1);
3432 memcpy(identifier
->driver
, name
, len
);
3433 memset(&identifier
->driver
[len
], 0, identifier
->driver_size
- len
);
3436 if (identifier
->description_size
)
3438 const char *description
= adapter
->driver_info
.description
;
3439 len
= min(strlen(description
), identifier
->description_size
- 1);
3440 memcpy(identifier
->description
, description
, len
);
3441 memset(&identifier
->description
[len
], 0, identifier
->description_size
- len
);
3444 /* Note that d3d8 doesn't supply a device name. */
3445 if (identifier
->device_name_size
)
3447 if (!WideCharToMultiByte(CP_ACP
, 0, adapter
->DeviceName
, -1, identifier
->device_name
,
3448 identifier
->device_name_size
, NULL
, NULL
))
3450 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3451 return WINED3DERR_INVALIDCALL
;
3455 identifier
->driver_version
.u
.HighPart
= adapter
->driver_info
.version_high
;
3456 identifier
->driver_version
.u
.LowPart
= adapter
->driver_info
.version_low
;
3457 identifier
->vendor_id
= adapter
->driver_info
.vendor
;
3458 identifier
->device_id
= adapter
->driver_info
.device
;
3459 identifier
->subsystem_id
= 0;
3460 identifier
->revision
= 0;
3461 memcpy(&identifier
->device_identifier
, &IID_D3DDEVICE_D3DUID
, sizeof(identifier
->device_identifier
));
3462 identifier
->whql_level
= (flags
& WINED3DENUM_NO_WHQL_LEVEL
) ? 0 : 1;
3463 memcpy(&identifier
->adapter_luid
, &adapter
->luid
, sizeof(identifier
->adapter_luid
));
3464 identifier
->video_memory
= adapter
->TextureRam
;
3469 HRESULT CDECL
wined3d_get_adapter_raster_status(const struct wined3d
*wined3d
, UINT adapter_idx
,
3470 struct wined3d_raster_status
*raster_status
)
3472 LONGLONG freq_per_frame
, freq_per_line
;
3473 LARGE_INTEGER counter
, freq_per_sec
;
3474 struct wined3d_display_mode mode
;
3478 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3479 wined3d
, adapter_idx
, raster_status
);
3481 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3482 wined3d
, adapter_idx
, raster_status
);
3484 /* Obtaining the raster status is a widely implemented but optional
3485 * feature. When this method returns OK StarCraft 2 expects the
3486 * raster_status->InVBlank value to actually change over time.
3487 * And Endless Alice Crysis doesn't care even if this method fails.
3488 * Thus this method returns OK and fakes raster_status by
3489 * QueryPerformanceCounter. */
3491 if (!QueryPerformanceCounter(&counter
) || !QueryPerformanceFrequency(&freq_per_sec
))
3492 return WINED3DERR_INVALIDCALL
;
3493 if (FAILED(wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, &mode
, NULL
)))
3494 return WINED3DERR_INVALIDCALL
;
3495 if (mode
.refresh_rate
== DEFAULT_REFRESH_RATE
)
3496 mode
.refresh_rate
= 60;
3498 freq_per_frame
= freq_per_sec
.QuadPart
/ mode
.refresh_rate
;
3499 /* Assume 20 scan lines in the vertical blank. */
3500 freq_per_line
= freq_per_frame
/ (mode
.height
+ 20);
3501 raster_status
->scan_line
= (counter
.QuadPart
% freq_per_frame
) / freq_per_line
;
3502 if (raster_status
->scan_line
< mode
.height
)
3503 raster_status
->in_vblank
= FALSE
;
3506 raster_status
->scan_line
= 0;
3507 raster_status
->in_vblank
= TRUE
;
3510 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3511 raster_status
->in_vblank
, raster_status
->scan_line
);
3516 static BOOL
wined3d_check_pixel_format_color(const struct wined3d_gl_info
*gl_info
,
3517 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3519 BYTE redSize
, greenSize
, blueSize
, alphaSize
, colorBits
;
3521 /* Float formats need FBOs. If FBOs are used this function isn't called */
3522 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3524 if(cfg
->iPixelType
== WGL_TYPE_RGBA_ARB
) { /* Integer RGBA formats */
3525 if (!getColorBits(format
, &redSize
, &greenSize
, &blueSize
, &alphaSize
, &colorBits
))
3527 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3531 if(cfg
->redSize
< redSize
)
3534 if(cfg
->greenSize
< greenSize
)
3537 if(cfg
->blueSize
< blueSize
)
3540 if(cfg
->alphaSize
< alphaSize
)
3546 /* Probably a RGBA_float or color index mode */
3550 static BOOL
wined3d_check_pixel_format_depth(const struct wined3d_gl_info
*gl_info
,
3551 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3553 BYTE depthSize
, stencilSize
;
3554 BOOL lockable
= FALSE
;
3556 if (!getDepthStencilBits(format
, &depthSize
, &stencilSize
))
3558 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3562 /* Float formats need FBOs. If FBOs are used this function isn't called */
3563 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3565 if ((format
->id
== WINED3DFMT_D16_LOCKABLE
) || (format
->id
== WINED3DFMT_D32_FLOAT
))
3568 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3569 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3570 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3571 if(!(cfg
->depthSize
== depthSize
|| (!lockable
&& cfg
->depthSize
> depthSize
)))
3574 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3575 * allow more stencil bits than requested. */
3576 if(cfg
->stencilSize
< stencilSize
)
3582 HRESULT CDECL
wined3d_check_depth_stencil_match(const struct wined3d
*wined3d
,
3583 UINT adapter_idx
, enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
,
3584 enum wined3d_format_id render_target_format_id
, enum wined3d_format_id depth_stencil_format_id
)
3586 const struct wined3d_format
*rt_format
;
3587 const struct wined3d_format
*ds_format
;
3588 const struct wined3d_adapter
*adapter
;
3590 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3591 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3592 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3593 debug_d3dformat(render_target_format_id
), debug_d3dformat(depth_stencil_format_id
));
3595 if (adapter_idx
>= wined3d
->adapter_count
)
3596 return WINED3DERR_INVALIDCALL
;
3598 adapter
= &wined3d
->adapters
[adapter_idx
];
3599 rt_format
= wined3d_get_format(&adapter
->gl_info
, render_target_format_id
);
3600 ds_format
= wined3d_get_format(&adapter
->gl_info
, depth_stencil_format_id
);
3601 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3603 if ((rt_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)
3604 && (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
3606 TRACE("Formats match.\n");
3612 const struct wined3d_pixel_format
*cfgs
;
3613 unsigned int cfg_count
;
3616 cfgs
= adapter
->cfgs
;
3617 cfg_count
= adapter
->cfg_count
;
3618 for (i
= 0; i
< cfg_count
; ++i
)
3620 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], rt_format
)
3621 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, &cfgs
[i
], ds_format
))
3623 TRACE("Formats match.\n");
3629 TRACE("Unsupported format pair: %s and %s.\n",
3630 debug_d3dformat(render_target_format_id
),
3631 debug_d3dformat(depth_stencil_format_id
));
3633 return WINED3DERR_NOTAVAILABLE
;
3636 HRESULT CDECL
wined3d_check_device_multisample_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
3637 enum wined3d_device_type device_type
, enum wined3d_format_id surface_format_id
, BOOL windowed
,
3638 enum wined3d_multisample_type multisample_type
, DWORD
*quality_levels
)
3640 const struct wined3d_gl_info
*gl_info
;
3642 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3643 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3644 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(surface_format_id
),
3645 windowed
, multisample_type
, quality_levels
);
3647 if (adapter_idx
>= wined3d
->adapter_count
)
3648 return WINED3DERR_INVALIDCALL
;
3650 gl_info
= &wined3d
->adapters
[adapter_idx
].gl_info
;
3652 if (multisample_type
> gl_info
->limits
.samples
)
3654 TRACE("Returning not supported.\n");
3656 *quality_levels
= 0;
3658 return WINED3DERR_NOTAVAILABLE
;
3663 if (multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
)
3664 /* FIXME: This is probably wrong. */
3665 *quality_levels
= gl_info
->limits
.samples
;
3667 *quality_levels
= 1;
3673 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3674 static BOOL
CheckDepthStencilCapability(const struct wined3d_adapter
*adapter
,
3675 const struct wined3d_format
*display_format
, const struct wined3d_format
*ds_format
)
3677 /* Only allow depth/stencil formats */
3678 if (!(ds_format
->depth_size
|| ds_format
->stencil_size
)) return FALSE
;
3680 /* Blacklist formats not supported on Windows */
3681 switch (ds_format
->id
)
3683 case WINED3DFMT_S1_UINT_D15_UNORM
: /* Breaks the shadowvol2 dx7 sdk sample */
3684 case WINED3DFMT_S4X4_UINT_D24_UNORM
:
3685 TRACE("[FAILED] - not supported on windows.\n");
3692 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3694 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3695 if (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)) return TRUE
;
3701 /* Walk through all WGL pixel formats to find a match */
3702 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
3704 const struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[i
];
3705 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, cfg
, display_format
)
3706 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, cfg
, ds_format
))
3714 /* Check the render target capabilities of a format */
3715 static BOOL
CheckRenderTargetCapability(const struct wined3d_adapter
*adapter
,
3716 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*check_format
)
3718 /* Filter out non-RT formats */
3719 if (!(check_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)) return FALSE
;
3720 if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
3722 BYTE AdapterRed
, AdapterGreen
, AdapterBlue
, AdapterAlpha
, AdapterTotalSize
;
3723 BYTE CheckRed
, CheckGreen
, CheckBlue
, CheckAlpha
, CheckTotalSize
;
3724 const struct wined3d_pixel_format
*cfgs
= adapter
->cfgs
;
3727 getColorBits(adapter_format
, &AdapterRed
, &AdapterGreen
, &AdapterBlue
, &AdapterAlpha
, &AdapterTotalSize
);
3728 getColorBits(check_format
, &CheckRed
, &CheckGreen
, &CheckBlue
, &CheckAlpha
, &CheckTotalSize
);
3730 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3731 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3732 if (!((AdapterRed
== CheckRed
) && (AdapterGreen
== CheckGreen
) && (AdapterBlue
== CheckBlue
)))
3734 TRACE("[FAILED]\n");
3738 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3739 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3740 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
3742 if (cfgs
[i
].windowDrawable
3743 && wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], check_format
))
3745 TRACE("Pixel format %d is compatible with format %s.\n",
3746 cfgs
[i
].iPixelFormat
, debug_d3dformat(check_format
->id
));
3751 else if(wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3753 /* For now return TRUE for FBOs until we have some proper checks.
3754 * Note that this function will only be called when the format is around for texturing. */
3760 static BOOL
CheckSurfaceCapability(const struct wined3d_adapter
*adapter
,
3761 const struct wined3d_format
*adapter_format
,
3762 const struct wined3d_format
*check_format
, BOOL no3d
)
3766 switch (check_format
->id
)
3768 case WINED3DFMT_B8G8R8_UNORM
:
3769 TRACE("[FAILED] - Not enumerated on Windows.\n");
3771 case WINED3DFMT_B8G8R8A8_UNORM
:
3772 case WINED3DFMT_B8G8R8X8_UNORM
:
3773 case WINED3DFMT_B5G6R5_UNORM
:
3774 case WINED3DFMT_B5G5R5X1_UNORM
:
3775 case WINED3DFMT_B5G5R5A1_UNORM
:
3776 case WINED3DFMT_B4G4R4A4_UNORM
:
3777 case WINED3DFMT_B2G3R3_UNORM
:
3778 case WINED3DFMT_A8_UNORM
:
3779 case WINED3DFMT_B2G3R3A8_UNORM
:
3780 case WINED3DFMT_B4G4R4X4_UNORM
:
3781 case WINED3DFMT_R10G10B10A2_UNORM
:
3782 case WINED3DFMT_R8G8B8A8_UNORM
:
3783 case WINED3DFMT_R8G8B8X8_UNORM
:
3784 case WINED3DFMT_R16G16_UNORM
:
3785 case WINED3DFMT_B10G10R10A2_UNORM
:
3786 case WINED3DFMT_R16G16B16A16_UNORM
:
3787 case WINED3DFMT_P8_UINT
:
3791 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3796 /* All formats that are supported for textures are supported for surfaces
3798 if (check_format
->flags
& WINED3DFMT_FLAG_TEXTURE
)
3800 /* All depth stencil formats are supported on surfaces */
3801 if (CheckDepthStencilCapability(adapter
, adapter_format
, check_format
)) return TRUE
;
3803 /* If opengl can't process the format natively, the blitter may be able to convert it */
3804 if (adapter
->blitter
->blit_supported(&adapter
->gl_info
, WINED3D_BLIT_OP_COLOR_BLIT
,
3805 NULL
, WINED3D_POOL_DEFAULT
, 0, check_format
,
3806 NULL
, WINED3D_POOL_DEFAULT
, 0, adapter_format
))
3812 /* Reject other formats */
3813 TRACE("[FAILED]\n");
3817 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
3818 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
3819 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
3820 * show that wrapping is supported. The lack of filtering will sort out the
3821 * mipmapping capability anyway.
3823 * For now lets report this on all formats, but in the future we may want to
3824 * restrict it to some should applications need that. */
3825 HRESULT CDECL
wined3d_check_device_format(const struct wined3d
*wined3d
, UINT adapter_idx
,
3826 enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
, DWORD usage
,
3827 enum wined3d_resource_type resource_type
, enum wined3d_format_id check_format_id
)
3829 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
3830 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3831 const struct wined3d_format
*adapter_format
= wined3d_get_format(gl_info
, adapter_format_id
);
3832 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, check_format_id
);
3833 DWORD format_flags
= 0;
3834 DWORD allowed_usage
;
3836 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3837 "resource_type %s, check_format %s.\n",
3838 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3839 debug_d3dusage(usage
), debug_d3dusagequery(usage
), debug_d3dresourcetype(resource_type
),
3840 debug_d3dformat(check_format_id
));
3842 if (adapter_idx
>= wined3d
->adapter_count
)
3843 return WINED3DERR_INVALIDCALL
;
3845 switch (resource_type
)
3847 case WINED3D_RTYPE_CUBE_TEXTURE
:
3848 if (!gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
3850 TRACE("[FAILED] - No cube texture support.\n");
3851 return WINED3DERR_NOTAVAILABLE
;
3854 format_flags
|= WINED3DFMT_FLAG_TEXTURE
;
3855 allowed_usage
= WINED3DUSAGE_AUTOGENMIPMAP
3856 | WINED3DUSAGE_DYNAMIC
3857 | WINED3DUSAGE_RENDERTARGET
3858 | WINED3DUSAGE_SOFTWAREPROCESSING
3859 | WINED3DUSAGE_QUERY_FILTER
3860 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3861 | WINED3DUSAGE_QUERY_SRGBREAD
3862 | WINED3DUSAGE_QUERY_SRGBWRITE
3863 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3864 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
3867 case WINED3D_RTYPE_SURFACE
:
3868 if (!CheckSurfaceCapability(adapter
, adapter_format
, format
, wined3d
->flags
& WINED3D_NO3D
))
3870 TRACE("[FAILED] - Not supported for plain surfaces.\n");
3871 return WINED3DERR_NOTAVAILABLE
;
3874 allowed_usage
= WINED3DUSAGE_DEPTHSTENCIL
3875 | WINED3DUSAGE_RENDERTARGET
3876 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
3879 case WINED3D_RTYPE_TEXTURE
:
3880 if ((usage
& WINED3DUSAGE_DEPTHSTENCIL
) && (format
->flags
& WINED3DFMT_FLAG_SHADOW
)
3881 && !gl_info
->supported
[ARB_SHADOW
])
3883 TRACE("[FAILED] - No shadow sampler support.\n");
3884 return WINED3DERR_NOTAVAILABLE
;
3887 format_flags
|= WINED3DFMT_FLAG_TEXTURE
;
3888 allowed_usage
= WINED3DUSAGE_AUTOGENMIPMAP
3889 | WINED3DUSAGE_DEPTHSTENCIL
3890 | WINED3DUSAGE_DYNAMIC
3891 | WINED3DUSAGE_RENDERTARGET
3892 | WINED3DUSAGE_SOFTWAREPROCESSING
3893 | WINED3DUSAGE_QUERY_FILTER
3894 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
3895 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3896 | WINED3DUSAGE_QUERY_SRGBREAD
3897 | WINED3DUSAGE_QUERY_SRGBWRITE
3898 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3899 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
3902 case WINED3D_RTYPE_VOLUME_TEXTURE
:
3903 case WINED3D_RTYPE_VOLUME
:
3904 /* Volume is to VolumeTexture what Surface is to Texture, but its
3905 * usage caps are not documented. Most driver seem to offer
3906 * (nearly) the same on Volume and VolumeTexture, so do that too. */
3907 if (!gl_info
->supported
[EXT_TEXTURE3D
])
3909 TRACE("[FAILED] - No volume texture support.\n");
3910 return WINED3DERR_NOTAVAILABLE
;
3913 /* The GL_EXT_texture_compression_s3tc spec requires that loading
3914 * an s3tc compressed texture results in an error. While the D3D
3915 * refrast does support s3tc volumes, at least the nvidia Windows
3916 * driver does not, so we're free not to support this format. */
3917 switch (check_format_id
)
3919 case WINED3DFMT_DXT1
:
3920 case WINED3DFMT_DXT2
:
3921 case WINED3DFMT_DXT3
:
3922 case WINED3DFMT_DXT4
:
3923 case WINED3DFMT_DXT5
:
3924 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
3925 return WINED3DERR_NOTAVAILABLE
;
3928 /* Do nothing, continue with checking the format below */
3932 format_flags
|= WINED3DFMT_FLAG_TEXTURE
;
3933 allowed_usage
= WINED3DUSAGE_DYNAMIC
3934 | WINED3DUSAGE_SOFTWAREPROCESSING
3935 | WINED3DUSAGE_QUERY_FILTER
3936 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3937 | WINED3DUSAGE_QUERY_SRGBREAD
3938 | WINED3DUSAGE_QUERY_SRGBWRITE
3939 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3940 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
3944 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type
));
3945 return WINED3DERR_NOTAVAILABLE
;
3948 if ((usage
& allowed_usage
) != usage
)
3950 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
3951 usage
, debug_d3dresourcetype(resource_type
), allowed_usage
);
3952 return WINED3DERR_NOTAVAILABLE
;
3955 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
3956 format_flags
|= WINED3DFMT_FLAG_FILTERING
;
3957 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
3958 format_flags
|= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
3959 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
3960 format_flags
|= WINED3DFMT_FLAG_SRGB_READ
;
3961 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
3962 format_flags
|= WINED3DFMT_FLAG_SRGB_WRITE
;
3963 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
3964 format_flags
|= WINED3DFMT_FLAG_VTF
;
3965 if (usage
& WINED3DUSAGE_QUERY_LEGACYBUMPMAP
)
3966 format_flags
|= WINED3DFMT_FLAG_BUMPMAP
;
3968 if ((format
->flags
& format_flags
) != format_flags
)
3970 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
3971 format_flags
, debug_d3dformat(check_format_id
), format
->flags
);
3972 return WINED3DERR_NOTAVAILABLE
;
3975 if ((format_flags
& WINED3DFMT_FLAG_TEXTURE
) && (wined3d
->flags
& WINED3D_NO3D
))
3977 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
3978 return WINED3DERR_NOTAVAILABLE
;
3981 if ((usage
& WINED3DUSAGE_DEPTHSTENCIL
)
3982 && !CheckDepthStencilCapability(adapter
, adapter_format
, format
))
3984 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
3985 debug_d3dformat(check_format_id
));
3986 return WINED3DERR_NOTAVAILABLE
;
3989 if ((usage
& WINED3DUSAGE_RENDERTARGET
)
3990 && !CheckRenderTargetCapability(adapter
, adapter_format
, format
))
3992 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
3993 debug_d3dformat(check_format_id
));
3994 return WINED3DERR_NOTAVAILABLE
;
3997 if ((usage
& WINED3DUSAGE_AUTOGENMIPMAP
) && !gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
3999 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
4000 return WINED3DOK_NOAUTOGEN
;
4006 UINT CDECL
wined3d_calculate_format_pitch(const struct wined3d
*wined3d
, UINT adapter_idx
,
4007 enum wined3d_format_id format_id
, UINT width
)
4009 const struct wined3d_gl_info
*gl_info
;
4011 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
4012 wined3d
, adapter_idx
, debug_d3dformat(format_id
), width
);
4014 if (adapter_idx
>= wined3d
->adapter_count
)
4017 gl_info
= &wined3d
->adapters
[adapter_idx
].gl_info
;
4018 return wined3d_format_calculate_pitch(wined3d_get_format(gl_info
, format_id
), width
);
4021 HRESULT CDECL
wined3d_check_device_format_conversion(const struct wined3d
*wined3d
, UINT adapter_idx
,
4022 enum wined3d_device_type device_type
, enum wined3d_format_id src_format
, enum wined3d_format_id dst_format
)
4024 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4025 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(src_format
),
4026 debug_d3dformat(dst_format
));
4031 HRESULT CDECL
wined3d_check_device_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
4032 enum wined3d_device_type device_type
, enum wined3d_format_id display_format
,
4033 enum wined3d_format_id backbuffer_format
, BOOL windowed
)
4035 BOOL present_conversion
= wined3d
->flags
& WINED3D_PRESENT_CONVERSION
;
4037 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4038 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(display_format
),
4039 debug_d3dformat(backbuffer_format
), windowed
);
4041 if (adapter_idx
>= wined3d
->adapter_count
)
4042 return WINED3DERR_INVALIDCALL
;
4044 /* The task of this function is to check whether a certain display / backbuffer format
4045 * combination is available on the given adapter. In fullscreen mode microsoft specified
4046 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4047 * and display format should match exactly.
4048 * In windowed mode format conversion can occur and this depends on the driver. */
4050 /* There are only 4 display formats. */
4051 if (!(display_format
== WINED3DFMT_B5G6R5_UNORM
4052 || display_format
== WINED3DFMT_B5G5R5X1_UNORM
4053 || display_format
== WINED3DFMT_B8G8R8X8_UNORM
4054 || display_format
== WINED3DFMT_B10G10R10A2_UNORM
))
4056 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format
));
4057 return WINED3DERR_NOTAVAILABLE
;
4062 /* If the requested display format is not available, don't continue. */
4063 if (!wined3d_get_adapter_mode_count(wined3d
, adapter_idx
,
4064 display_format
, WINED3D_SCANLINE_ORDERING_UNKNOWN
))
4066 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format
));
4067 return WINED3DERR_NOTAVAILABLE
;
4070 present_conversion
= FALSE
;
4072 else if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
)
4074 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
4075 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
4076 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4077 return WINED3DERR_NOTAVAILABLE
;
4080 if (present_conversion
)
4082 /* Use the display format as back buffer format if the latter is
4083 * WINED3DFMT_UNKNOWN. */
4084 if (backbuffer_format
== WINED3DFMT_UNKNOWN
)
4085 backbuffer_format
= display_format
;
4087 if (FAILED(wined3d_check_device_format_conversion(wined3d
, adapter_idx
,
4088 device_type
, backbuffer_format
, display_format
)))
4090 TRACE("Format conversion from %s to %s not supported.\n",
4091 debug_d3dformat(backbuffer_format
), debug_d3dformat(display_format
));
4092 return WINED3DERR_NOTAVAILABLE
;
4097 /* When format conversion from the back buffer format to the display
4098 * format is not allowed, only a limited number of combinations are
4101 if (display_format
== WINED3DFMT_B5G6R5_UNORM
&& backbuffer_format
!= WINED3DFMT_B5G6R5_UNORM
)
4103 TRACE("Unsupported format combination %s / %s.\n",
4104 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4105 return WINED3DERR_NOTAVAILABLE
;
4108 if (display_format
== WINED3DFMT_B5G5R5X1_UNORM
4109 && !(backbuffer_format
== WINED3DFMT_B5G5R5X1_UNORM
|| backbuffer_format
== WINED3DFMT_B5G5R5A1_UNORM
))
4111 TRACE("Unsupported format combination %s / %s.\n",
4112 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4113 return WINED3DERR_NOTAVAILABLE
;
4116 if (display_format
== WINED3DFMT_B8G8R8X8_UNORM
4117 && !(backbuffer_format
== WINED3DFMT_B8G8R8X8_UNORM
|| backbuffer_format
== WINED3DFMT_B8G8R8A8_UNORM
))
4119 TRACE("Unsupported format combination %s / %s.\n",
4120 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4121 return WINED3DERR_NOTAVAILABLE
;
4124 if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
4125 && backbuffer_format
!= WINED3DFMT_B10G10R10A2_UNORM
)
4127 TRACE("Unsupported format combination %s / %s.\n",
4128 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4129 return WINED3DERR_NOTAVAILABLE
;
4133 /* Validate that the back buffer format is usable for render targets. */
4134 if (FAILED(wined3d_check_device_format(wined3d
, adapter_idx
, device_type
, display_format
,
4135 WINED3DUSAGE_RENDERTARGET
, WINED3D_RTYPE_SURFACE
, backbuffer_format
)))
4137 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format
));
4138 return WINED3DERR_NOTAVAILABLE
;
4144 HRESULT CDECL
wined3d_get_device_caps(const struct wined3d
*wined3d
, UINT adapter_idx
,
4145 enum wined3d_device_type device_type
, WINED3DCAPS
*caps
)
4147 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
4148 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4149 struct shader_caps shader_caps
;
4150 struct fragment_caps fragment_caps
;
4151 struct wined3d_vertex_caps vertex_caps
;
4152 DWORD ckey_caps
, blit_caps
, fx_caps
;
4154 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4155 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), caps
);
4157 if (adapter_idx
>= wined3d
->adapter_count
)
4158 return WINED3DERR_INVALIDCALL
;
4160 caps
->DeviceType
= (device_type
== WINED3D_DEVICE_TYPE_HAL
) ? WINED3D_DEVICE_TYPE_HAL
: WINED3D_DEVICE_TYPE_REF
;
4161 caps
->AdapterOrdinal
= adapter_idx
;
4164 caps
->Caps2
= WINED3DCAPS2_CANRENDERWINDOWED
|
4165 WINED3DCAPS2_FULLSCREENGAMMA
|
4166 WINED3DCAPS2_DYNAMICTEXTURES
;
4167 if (gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
4168 caps
->Caps2
|= WINED3DCAPS2_CANAUTOGENMIPMAP
;
4170 caps
->Caps3
= WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
|
4171 WINED3DCAPS3_COPY_TO_VIDMEM
|
4172 WINED3DCAPS3_COPY_TO_SYSTEMMEM
;
4174 caps
->PresentationIntervals
= WINED3DPRESENT_INTERVAL_IMMEDIATE
|
4175 WINED3DPRESENT_INTERVAL_ONE
;
4177 caps
->CursorCaps
= WINED3DCURSORCAPS_COLOR
|
4178 WINED3DCURSORCAPS_LOWRES
;
4180 caps
->DevCaps
= WINED3DDEVCAPS_FLOATTLVERTEX
|
4181 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY
|
4182 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
4183 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY
|
4184 WINED3DDEVCAPS_DRAWPRIMTLVERTEX
|
4185 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT
|
4186 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY
|
4187 WINED3DDEVCAPS_PUREDEVICE
|
4188 WINED3DDEVCAPS_HWRASTERIZATION
|
4189 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY
|
4190 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY
|
4191 WINED3DDEVCAPS_CANRENDERAFTERFLIP
|
4192 WINED3DDEVCAPS_DRAWPRIMITIVES2
|
4193 WINED3DDEVCAPS_DRAWPRIMITIVES2EX
;
4195 caps
->PrimitiveMiscCaps
= WINED3DPMISCCAPS_CULLNONE
|
4196 WINED3DPMISCCAPS_CULLCCW
|
4197 WINED3DPMISCCAPS_CULLCW
|
4198 WINED3DPMISCCAPS_COLORWRITEENABLE
|
4199 WINED3DPMISCCAPS_CLIPTLVERTS
|
4200 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
4201 WINED3DPMISCCAPS_MASKZ
|
4202 WINED3DPMISCCAPS_BLENDOP
|
4203 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING
;
4205 WINED3DPMISCCAPS_NULLREFERENCE
4206 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4207 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4208 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4210 if (gl_info
->supported
[EXT_BLEND_EQUATION_SEPARATE
] && gl_info
->supported
[EXT_BLEND_FUNC_SEPARATE
])
4211 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_SEPARATEALPHABLEND
;
4212 if (gl_info
->supported
[EXT_DRAW_BUFFERS2
])
4213 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
;
4214 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
])
4215 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT
;
4217 caps
->RasterCaps
= WINED3DPRASTERCAPS_DITHER
|
4218 WINED3DPRASTERCAPS_PAT
|
4219 WINED3DPRASTERCAPS_WFOG
|
4220 WINED3DPRASTERCAPS_ZFOG
|
4221 WINED3DPRASTERCAPS_FOGVERTEX
|
4222 WINED3DPRASTERCAPS_FOGTABLE
|
4223 WINED3DPRASTERCAPS_STIPPLE
|
4224 WINED3DPRASTERCAPS_SUBPIXEL
|
4225 WINED3DPRASTERCAPS_ZTEST
|
4226 WINED3DPRASTERCAPS_SCISSORTEST
|
4227 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
4228 WINED3DPRASTERCAPS_DEPTHBIAS
;
4230 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4232 caps
->RasterCaps
|= WINED3DPRASTERCAPS_ANISOTROPY
|
4233 WINED3DPRASTERCAPS_ZBIAS
|
4234 WINED3DPRASTERCAPS_MIPMAPLODBIAS
;
4237 caps
->ZCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4238 WINED3DPCMPCAPS_EQUAL
|
4239 WINED3DPCMPCAPS_GREATER
|
4240 WINED3DPCMPCAPS_GREATEREQUAL
|
4241 WINED3DPCMPCAPS_LESS
|
4242 WINED3DPCMPCAPS_LESSEQUAL
|
4243 WINED3DPCMPCAPS_NEVER
|
4244 WINED3DPCMPCAPS_NOTEQUAL
;
4246 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
4247 * are legacy settings for srcblend only. */
4248 caps
->SrcBlendCaps
= WINED3DPBLENDCAPS_BOTHINVSRCALPHA
|
4249 WINED3DPBLENDCAPS_BOTHSRCALPHA
|
4250 WINED3DPBLENDCAPS_DESTALPHA
|
4251 WINED3DPBLENDCAPS_DESTCOLOR
|
4252 WINED3DPBLENDCAPS_INVDESTALPHA
|
4253 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4254 WINED3DPBLENDCAPS_INVSRCALPHA
|
4255 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4256 WINED3DPBLENDCAPS_ONE
|
4257 WINED3DPBLENDCAPS_SRCALPHA
|
4258 WINED3DPBLENDCAPS_SRCALPHASAT
|
4259 WINED3DPBLENDCAPS_SRCCOLOR
|
4260 WINED3DPBLENDCAPS_ZERO
;
4262 caps
->DestBlendCaps
= WINED3DPBLENDCAPS_DESTALPHA
|
4263 WINED3DPBLENDCAPS_DESTCOLOR
|
4264 WINED3DPBLENDCAPS_INVDESTALPHA
|
4265 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4266 WINED3DPBLENDCAPS_INVSRCALPHA
|
4267 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4268 WINED3DPBLENDCAPS_ONE
|
4269 WINED3DPBLENDCAPS_SRCALPHA
|
4270 WINED3DPBLENDCAPS_SRCCOLOR
|
4271 WINED3DPBLENDCAPS_ZERO
;
4273 if (gl_info
->supported
[ARB_BLEND_FUNC_EXTENDED
])
4274 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_SRCALPHASAT
;
4276 if (gl_info
->supported
[EXT_BLEND_COLOR
])
4278 caps
->SrcBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4279 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4283 caps
->AlphaCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4284 WINED3DPCMPCAPS_EQUAL
|
4285 WINED3DPCMPCAPS_GREATER
|
4286 WINED3DPCMPCAPS_GREATEREQUAL
|
4287 WINED3DPCMPCAPS_LESS
|
4288 WINED3DPCMPCAPS_LESSEQUAL
|
4289 WINED3DPCMPCAPS_NEVER
|
4290 WINED3DPCMPCAPS_NOTEQUAL
;
4292 caps
->ShadeCaps
= WINED3DPSHADECAPS_SPECULARGOURAUDRGB
|
4293 WINED3DPSHADECAPS_COLORGOURAUDRGB
|
4294 WINED3DPSHADECAPS_ALPHAFLATBLEND
|
4295 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND
|
4296 WINED3DPSHADECAPS_COLORFLATRGB
|
4297 WINED3DPSHADECAPS_FOGFLAT
|
4298 WINED3DPSHADECAPS_FOGGOURAUD
|
4299 WINED3DPSHADECAPS_SPECULARFLATRGB
;
4301 caps
->TextureCaps
= WINED3DPTEXTURECAPS_ALPHA
|
4302 WINED3DPTEXTURECAPS_ALPHAPALETTE
|
4303 WINED3DPTEXTURECAPS_TRANSPARENCY
|
4304 WINED3DPTEXTURECAPS_BORDER
|
4305 WINED3DPTEXTURECAPS_MIPMAP
|
4306 WINED3DPTEXTURECAPS_PROJECTED
|
4307 WINED3DPTEXTURECAPS_PERSPECTIVE
;
4309 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4311 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_POW2
|
4312 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
4315 if (gl_info
->supported
[EXT_TEXTURE3D
])
4317 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP
|
4318 WINED3DPTEXTURECAPS_MIPVOLUMEMAP
;
4319 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4321 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2
;
4325 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4327 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP
|
4328 WINED3DPTEXTURECAPS_MIPCUBEMAP
;
4329 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4331 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP_POW2
;
4335 caps
->TextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4336 WINED3DPTFILTERCAPS_MAGFPOINT
|
4337 WINED3DPTFILTERCAPS_MINFLINEAR
|
4338 WINED3DPTFILTERCAPS_MINFPOINT
|
4339 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4340 WINED3DPTFILTERCAPS_MIPFPOINT
|
4341 WINED3DPTFILTERCAPS_LINEAR
|
4342 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4343 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4344 WINED3DPTFILTERCAPS_MIPLINEAR
|
4345 WINED3DPTFILTERCAPS_MIPNEAREST
|
4346 WINED3DPTFILTERCAPS_NEAREST
;
4348 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4350 caps
->TextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4351 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4354 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4356 caps
->CubeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4357 WINED3DPTFILTERCAPS_MAGFPOINT
|
4358 WINED3DPTFILTERCAPS_MINFLINEAR
|
4359 WINED3DPTFILTERCAPS_MINFPOINT
|
4360 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4361 WINED3DPTFILTERCAPS_MIPFPOINT
|
4362 WINED3DPTFILTERCAPS_LINEAR
|
4363 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4364 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4365 WINED3DPTFILTERCAPS_MIPLINEAR
|
4366 WINED3DPTFILTERCAPS_MIPNEAREST
|
4367 WINED3DPTFILTERCAPS_NEAREST
;
4369 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4371 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4372 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4377 caps
->CubeTextureFilterCaps
= 0;
4380 if (gl_info
->supported
[EXT_TEXTURE3D
])
4382 caps
->VolumeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4383 WINED3DPTFILTERCAPS_MAGFPOINT
|
4384 WINED3DPTFILTERCAPS_MINFLINEAR
|
4385 WINED3DPTFILTERCAPS_MINFPOINT
|
4386 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4387 WINED3DPTFILTERCAPS_MIPFPOINT
|
4388 WINED3DPTFILTERCAPS_LINEAR
|
4389 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4390 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4391 WINED3DPTFILTERCAPS_MIPLINEAR
|
4392 WINED3DPTFILTERCAPS_MIPNEAREST
|
4393 WINED3DPTFILTERCAPS_NEAREST
;
4397 caps
->VolumeTextureFilterCaps
= 0;
4400 caps
->TextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4401 WINED3DPTADDRESSCAPS_CLAMP
|
4402 WINED3DPTADDRESSCAPS_WRAP
;
4404 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4406 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4408 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4410 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4412 if (gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
])
4414 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4417 if (gl_info
->supported
[EXT_TEXTURE3D
])
4419 caps
->VolumeTextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4420 WINED3DPTADDRESSCAPS_CLAMP
|
4421 WINED3DPTADDRESSCAPS_WRAP
;
4422 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4424 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4426 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4428 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4430 if (gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
])
4432 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4437 caps
->VolumeTextureAddressCaps
= 0;
4440 caps
->LineCaps
= WINED3DLINECAPS_TEXTURE
|
4441 WINED3DLINECAPS_ZTEST
|
4442 WINED3DLINECAPS_BLEND
|
4443 WINED3DLINECAPS_ALPHACMP
|
4444 WINED3DLINECAPS_FOG
;
4445 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4446 * idea how generating the smoothing alpha values works; the result is different
4449 caps
->MaxTextureWidth
= gl_info
->limits
.texture_size
;
4450 caps
->MaxTextureHeight
= gl_info
->limits
.texture_size
;
4452 if (gl_info
->supported
[EXT_TEXTURE3D
])
4453 caps
->MaxVolumeExtent
= gl_info
->limits
.texture3d_size
;
4455 caps
->MaxVolumeExtent
= 0;
4457 caps
->MaxTextureRepeat
= 32768;
4458 caps
->MaxTextureAspectRatio
= gl_info
->limits
.texture_size
;
4459 caps
->MaxVertexW
= 1.0f
;
4461 caps
->GuardBandLeft
= 0.0f
;
4462 caps
->GuardBandTop
= 0.0f
;
4463 caps
->GuardBandRight
= 0.0f
;
4464 caps
->GuardBandBottom
= 0.0f
;
4466 caps
->ExtentsAdjust
= 0.0f
;
4468 caps
->StencilCaps
= WINED3DSTENCILCAPS_DECRSAT
|
4469 WINED3DSTENCILCAPS_INCRSAT
|
4470 WINED3DSTENCILCAPS_INVERT
|
4471 WINED3DSTENCILCAPS_KEEP
|
4472 WINED3DSTENCILCAPS_REPLACE
|
4473 WINED3DSTENCILCAPS_ZERO
;
4474 if (gl_info
->supported
[EXT_STENCIL_WRAP
])
4476 caps
->StencilCaps
|= WINED3DSTENCILCAPS_DECR
|
4477 WINED3DSTENCILCAPS_INCR
;
4479 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
] || gl_info
->supported
[ATI_SEPARATE_STENCIL
])
4481 caps
->StencilCaps
|= WINED3DSTENCILCAPS_TWOSIDED
;
4484 caps
->MaxAnisotropy
= gl_info
->limits
.anisotropy
;
4485 caps
->MaxPointSize
= gl_info
->limits
.pointsize_max
;
4487 caps
->MaxPrimitiveCount
= 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
4488 caps
->MaxVertexIndex
= 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
4489 caps
->MaxStreams
= MAX_STREAMS
;
4490 caps
->MaxStreamStride
= 1024;
4492 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4493 caps
->DevCaps2
= WINED3DDEVCAPS2_STREAMOFFSET
|
4494 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
4495 caps
->MaxNpatchTessellationLevel
= 0;
4496 caps
->MasterAdapterOrdinal
= 0;
4497 caps
->AdapterOrdinalInGroup
= 0;
4498 caps
->NumberOfAdaptersInGroup
= 1;
4500 caps
->NumSimultaneousRTs
= gl_info
->limits
.buffers
;
4502 caps
->StretchRectFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
|
4503 WINED3DPTFILTERCAPS_MAGFPOINT
|
4504 WINED3DPTFILTERCAPS_MINFLINEAR
|
4505 WINED3DPTFILTERCAPS_MAGFLINEAR
;
4506 caps
->VertexTextureFilterCaps
= 0;
4508 adapter
->shader_backend
->shader_get_caps(&adapter
->gl_info
, &shader_caps
);
4509 adapter
->fragment_pipe
->get_caps(&adapter
->gl_info
, &fragment_caps
);
4510 adapter
->vertex_pipe
->vp_get_caps(&adapter
->gl_info
, &vertex_caps
);
4512 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4513 caps
->PrimitiveMiscCaps
|= fragment_caps
.PrimitiveMiscCaps
;
4515 caps
->VertexShaderVersion
= shader_caps
.vs_version
;
4516 caps
->MaxVertexShaderConst
= shader_caps
.vs_uniform_count
;
4518 caps
->PixelShaderVersion
= shader_caps
.ps_version
;
4519 caps
->PixelShader1xMaxValue
= shader_caps
.ps_1x_max_value
;
4521 caps
->TextureOpCaps
= fragment_caps
.TextureOpCaps
;
4522 caps
->MaxTextureBlendStages
= fragment_caps
.MaxTextureBlendStages
;
4523 caps
->MaxSimultaneousTextures
= fragment_caps
.MaxSimultaneousTextures
;
4525 caps
->MaxUserClipPlanes
= vertex_caps
.max_user_clip_planes
;
4526 caps
->MaxActiveLights
= vertex_caps
.max_active_lights
;
4527 caps
->MaxVertexBlendMatrices
= vertex_caps
.max_vertex_blend_matrices
;
4528 caps
->MaxVertexBlendMatrixIndex
= vertex_caps
.max_vertex_blend_matrix_index
;
4529 caps
->VertexProcessingCaps
= vertex_caps
.vertex_processing_caps
;
4530 caps
->FVFCaps
= vertex_caps
.fvf_caps
;
4531 caps
->RasterCaps
|= vertex_caps
.raster_caps
;
4533 /* The following caps are shader specific, but they are things we cannot detect, or which
4534 * are the same among all shader models. So to avoid code duplication set the shader version
4535 * specific, but otherwise constant caps here
4537 if (caps
->VertexShaderVersion
>= 3)
4539 /* Where possible set the caps based on OpenGL extensions and if they
4540 * aren't set (in case of software rendering) use the VS 3.0 from
4541 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4543 caps
->VS20Caps
.caps
= WINED3DVS20CAPS_PREDICATION
;
4544 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4545 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
4546 caps
->VS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_vs_temps
);
4547 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4548 caps
->VS20Caps
.static_flow_control_depth
= WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH
;
4550 caps
->MaxVShaderInstructionsExecuted
= 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4551 caps
->MaxVertexShader30InstructionSlots
= max(512, adapter
->gl_info
.limits
.arb_vs_instructions
);
4552 caps
->VertexTextureFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
| WINED3DPTFILTERCAPS_MAGFPOINT
;
4554 else if (caps
->VertexShaderVersion
== 2)
4556 caps
->VS20Caps
.caps
= 0;
4557 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH
;
4558 caps
->VS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_vs_temps
);
4559 caps
->VS20Caps
.static_flow_control_depth
= 1;
4561 caps
->MaxVShaderInstructionsExecuted
= 65535;
4562 caps
->MaxVertexShader30InstructionSlots
= 0;
4566 caps
->VS20Caps
.caps
= 0;
4567 caps
->VS20Caps
.dynamic_flow_control_depth
= 0;
4568 caps
->VS20Caps
.temp_count
= 0;
4569 caps
->VS20Caps
.static_flow_control_depth
= 0;
4571 caps
->MaxVShaderInstructionsExecuted
= 0;
4572 caps
->MaxVertexShader30InstructionSlots
= 0;
4575 if (caps
->PixelShaderVersion
>= 3)
4577 /* Where possible set the caps based on OpenGL extensions and if they
4578 * aren't set (in case of software rendering) use the PS 3.0 from
4579 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4582 /* Caps is more or less undocumented on MSDN but it appears to be
4583 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4584 * cards from Windows */
4585 caps
->PS20Caps
.caps
= WINED3DPS20CAPS_ARBITRARYSWIZZLE
|
4586 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS
|
4587 WINED3DPS20CAPS_PREDICATION
|
4588 WINED3DPS20CAPS_NODEPENDENTREADLIMIT
|
4589 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
;
4590 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4591 caps
->PS20Caps
.dynamic_flow_control_depth
= WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
4592 caps
->PS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_ps_temps
);
4593 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4594 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH
;
4595 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4596 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS
;
4598 caps
->MaxPShaderInstructionsExecuted
= 65535;
4599 caps
->MaxPixelShader30InstructionSlots
= max(WINED3DMIN30SHADERINSTRUCTIONS
,
4600 adapter
->gl_info
.limits
.arb_ps_instructions
);
4602 else if(caps
->PixelShaderVersion
== 2)
4604 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4605 caps
->PS20Caps
.caps
= 0;
4606 caps
->PS20Caps
.dynamic_flow_control_depth
= 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4607 caps
->PS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_ps_temps
);
4608 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH
; /* Minimum: 1 */
4609 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4610 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS
;
4612 caps
->MaxPShaderInstructionsExecuted
= 512; /* Minimum value, a GeforceFX uses 1024 */
4613 caps
->MaxPixelShader30InstructionSlots
= 0;
4617 caps
->PS20Caps
.caps
= 0;
4618 caps
->PS20Caps
.dynamic_flow_control_depth
= 0;
4619 caps
->PS20Caps
.temp_count
= 0;
4620 caps
->PS20Caps
.static_flow_control_depth
= 0;
4621 caps
->PS20Caps
.instruction_slot_count
= 0;
4623 caps
->MaxPShaderInstructionsExecuted
= 0;
4624 caps
->MaxPixelShader30InstructionSlots
= 0;
4627 if (caps
->VertexShaderVersion
>= 2)
4629 /* OpenGL supports all the formats below, perhaps not always
4630 * without conversion, but it supports them.
4631 * Further GLSL doesn't seem to have an official unsigned type so
4632 * don't advertise it yet as I'm not sure how we handle it.
4633 * We might need to add some clamping in the shader engine to
4635 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4636 caps
->DeclTypes
= WINED3DDTCAPS_UBYTE4
|
4637 WINED3DDTCAPS_UBYTE4N
|
4638 WINED3DDTCAPS_SHORT2N
|
4639 WINED3DDTCAPS_SHORT4N
;
4640 if (gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
])
4642 caps
->DeclTypes
|= WINED3DDTCAPS_FLOAT16_2
|
4643 WINED3DDTCAPS_FLOAT16_4
;
4648 caps
->DeclTypes
= 0;
4651 /* Set DirectDraw helper Caps */
4652 ckey_caps
= WINEDDCKEYCAPS_DESTBLT
|
4653 WINEDDCKEYCAPS_SRCBLT
;
4654 fx_caps
= WINEDDFXCAPS_BLTALPHA
|
4655 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT
|
4656 WINEDDFXCAPS_BLTMIRRORUPDOWN
|
4657 WINEDDFXCAPS_BLTROTATION90
|
4658 WINEDDFXCAPS_BLTSHRINKX
|
4659 WINEDDFXCAPS_BLTSHRINKXN
|
4660 WINEDDFXCAPS_BLTSHRINKY
|
4661 WINEDDFXCAPS_BLTSHRINKXN
|
4662 WINEDDFXCAPS_BLTSTRETCHX
|
4663 WINEDDFXCAPS_BLTSTRETCHXN
|
4664 WINEDDFXCAPS_BLTSTRETCHY
|
4665 WINEDDFXCAPS_BLTSTRETCHYN
;
4666 blit_caps
= WINEDDCAPS_BLT
|
4667 WINEDDCAPS_BLTCOLORFILL
|
4668 WINEDDCAPS_BLTDEPTHFILL
|
4669 WINEDDCAPS_BLTSTRETCH
|
4670 WINEDDCAPS_CANBLTSYSMEM
|
4671 WINEDDCAPS_CANCLIP
|
4672 WINEDDCAPS_CANCLIPSTRETCHED
|
4673 WINEDDCAPS_COLORKEY
|
4674 WINEDDCAPS_COLORKEYHWASSIST
|
4675 WINEDDCAPS_ALIGNBOUNDARYSRC
;
4677 /* Fill the ddraw caps structure */
4678 caps
->ddraw_caps
.caps
= WINEDDCAPS_GDI
|
4679 WINEDDCAPS_PALETTE
|
4681 caps
->ddraw_caps
.caps2
= WINEDDCAPS2_CERTIFIED
|
4682 WINEDDCAPS2_NOPAGELOCKREQUIRED
|
4683 WINEDDCAPS2_PRIMARYGAMMA
|
4684 WINEDDCAPS2_WIDESURFACES
|
4685 WINEDDCAPS2_CANRENDERWINDOWED
;
4686 caps
->ddraw_caps
.color_key_caps
= ckey_caps
;
4687 caps
->ddraw_caps
.fx_caps
= fx_caps
;
4688 caps
->ddraw_caps
.svb_caps
= blit_caps
;
4689 caps
->ddraw_caps
.svb_color_key_caps
= ckey_caps
;
4690 caps
->ddraw_caps
.svb_fx_caps
= fx_caps
;
4691 caps
->ddraw_caps
.vsb_caps
= blit_caps
;
4692 caps
->ddraw_caps
.vsb_color_key_caps
= ckey_caps
;
4693 caps
->ddraw_caps
.vsb_fx_caps
= fx_caps
;
4694 caps
->ddraw_caps
.ssb_caps
= blit_caps
;
4695 caps
->ddraw_caps
.ssb_color_key_caps
= ckey_caps
;
4696 caps
->ddraw_caps
.ssb_fx_caps
= fx_caps
;
4698 caps
->ddraw_caps
.dds_caps
= WINEDDSCAPS_ALPHA
|
4699 WINEDDSCAPS_BACKBUFFER
|
4701 WINEDDSCAPS_FRONTBUFFER
|
4702 WINEDDSCAPS_OFFSCREENPLAIN
|
4703 WINEDDSCAPS_PALETTE
|
4704 WINEDDSCAPS_PRIMARYSURFACE
|
4705 WINEDDSCAPS_SYSTEMMEMORY
|
4706 WINEDDSCAPS_VIDEOMEMORY
|
4707 WINEDDSCAPS_VISIBLE
;
4709 if (!(wined3d
->flags
& WINED3D_NO3D
))
4711 caps
->ddraw_caps
.dds_caps
|= WINEDDSCAPS_3DDEVICE
|
4712 WINEDDSCAPS_MIPMAP
|
4713 WINEDDSCAPS_TEXTURE
|
4714 WINEDDSCAPS_ZBUFFER
;
4715 caps
->ddraw_caps
.caps
|= WINEDDCAPS_3D
;
4721 HRESULT CDECL
wined3d_device_create(struct wined3d
*wined3d
, UINT adapter_idx
, enum wined3d_device_type device_type
,
4722 HWND focus_window
, DWORD flags
, BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
,
4723 struct wined3d_device
**device
)
4725 struct wined3d_device
*object
;
4728 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4729 wined3d
, adapter_idx
, device_type
, focus_window
, flags
, device_parent
, device
);
4731 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4732 * number and create a device without a 3D adapter for 2D only operation. */
4733 if (wined3d
->adapter_count
&& adapter_idx
>= wined3d
->adapter_count
)
4734 return WINED3DERR_INVALIDCALL
;
4736 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4738 return E_OUTOFMEMORY
;
4740 hr
= device_init(object
, wined3d
, adapter_idx
, device_type
,
4741 focus_window
, flags
, surface_alignment
, device_parent
);
4744 WARN("Failed to initialize device, hr %#x.\n", hr
);
4745 HeapFree(GetProcessHeap(), 0, object
);
4749 TRACE("Created device %p.\n", object
);
4752 device_parent
->ops
->wined3d_device_created(device_parent
, *device
);
4757 static void WINE_GLAPI
invalid_func(const void *data
)
4759 ERR("Invalid vertex attribute function called\n");
4763 static void WINE_GLAPI
invalid_texcoord_func(GLenum unit
, const void *data
)
4765 ERR("Invalid texcoord function called\n");
4769 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4770 * the extension detection and are used in drawStridedSlow
4772 static void WINE_GLAPI
position_d3dcolor(const void *data
)
4774 DWORD pos
= *((const DWORD
*)data
);
4776 FIXME("Add a test for fixed function position from d3dcolor type\n");
4777 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4s(D3DCOLOR_B_R(pos
),
4783 static void WINE_GLAPI
position_float4(const void *data
)
4785 const GLfloat
*pos
= data
;
4787 if (pos
[3] != 0.0f
&& pos
[3] != 1.0f
)
4789 float w
= 1.0f
/ pos
[3];
4791 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4f(pos
[0] * w
, pos
[1] * w
, pos
[2] * w
, w
);
4795 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex3fv(pos
);
4799 static void WINE_GLAPI
diffuse_d3dcolor(const void *data
)
4801 DWORD diffuseColor
= *((const DWORD
*)data
);
4803 context_get_current()->gl_info
->gl_ops
.gl
.p_glColor4ub(D3DCOLOR_B_R(diffuseColor
),
4804 D3DCOLOR_B_G(diffuseColor
),
4805 D3DCOLOR_B_B(diffuseColor
),
4806 D3DCOLOR_B_A(diffuseColor
));
4809 static void WINE_GLAPI
specular_d3dcolor(const void *data
)
4811 DWORD specularColor
= *((const DWORD
*)data
);
4814 D3DCOLOR_B_R(specularColor
),
4815 D3DCOLOR_B_G(specularColor
),
4816 D3DCOLOR_B_B(specularColor
)
4819 context_get_current()->gl_info
->gl_ops
.ext
.p_glSecondaryColor3ubvEXT(d
);
4822 static void WINE_GLAPI
warn_no_specular_func(const void *data
)
4824 WARN("GL_EXT_secondary_color not supported\n");
4827 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter
*adapter
)
4829 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4830 struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
4831 struct wined3d_ffp_attrib_ops
*ops
= &d3d_info
->ffp_attrib_ops
;
4833 ops
->position
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4834 ops
->position
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4835 ops
->position
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex3fv
;
4836 if (!d3d_info
->xyzrhw
)
4837 ops
->position
[WINED3D_FFP_EMIT_FLOAT4
] = position_float4
;
4839 ops
->position
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex4fv
;
4840 ops
->position
[WINED3D_FFP_EMIT_D3DCOLOR
] = position_d3dcolor
;
4841 ops
->position
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4842 ops
->position
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4843 ops
->position
[WINED3D_FFP_EMIT_SHORT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex2sv
;
4844 ops
->position
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
4845 ops
->position
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4846 ops
->position
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
4847 ops
->position
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4848 ops
->position
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
4849 ops
->position
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4850 ops
->position
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4851 ops
->position
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4852 ops
->position
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4853 ops
->position
[WINED3D_FFP_EMIT_INVALID
] = invalid_func
;
4855 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4856 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4857 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor3fv
;
4858 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4fv
;
4859 ops
->diffuse
[WINED3D_FFP_EMIT_D3DCOLOR
] = diffuse_d3dcolor
;
4860 ops
->diffuse
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4861 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4862 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
4863 ops
->diffuse
[WINED3D_FFP_EMIT_UBYTE4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4ubv
;
4864 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4865 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4sv
;
4866 ops
->diffuse
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4867 ops
->diffuse
[WINED3D_FFP_EMIT_USHORT4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4usv
;
4868 ops
->diffuse
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4869 ops
->diffuse
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4870 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4871 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4872 ops
->diffuse
[WINED3D_FFP_EMIT_INVALID
] = invalid_func
;
4874 /* No 4 component entry points here. */
4875 ops
->specular
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4876 ops
->specular
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4877 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
4878 ops
->specular
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)GL_EXTCALL(glSecondaryColor3fvEXT
);
4880 ops
->specular
[WINED3D_FFP_EMIT_FLOAT3
] = warn_no_specular_func
;
4881 ops
->specular
[WINED3D_FFP_EMIT_FLOAT4
] = invalid_func
;
4882 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
4883 ops
->specular
[WINED3D_FFP_EMIT_D3DCOLOR
] = specular_d3dcolor
;
4885 ops
->specular
[WINED3D_FFP_EMIT_D3DCOLOR
] = warn_no_specular_func
;
4886 ops
->specular
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4887 ops
->specular
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4888 ops
->specular
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
4889 ops
->specular
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
4890 ops
->specular
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4891 ops
->specular
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
4892 ops
->specular
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4893 ops
->specular
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
4894 ops
->specular
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4895 ops
->specular
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4896 ops
->specular
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4897 ops
->specular
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4898 ops
->specular
[WINED3D_FFP_EMIT_INVALID
] = invalid_func
;
4900 /* Only 3 component entry points here. Test how others behave. Float4
4901 * normals are used by one of our tests, trying to pass it to the pixel
4902 * shader, which fails on Windows. */
4903 ops
->normal
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4904 ops
->normal
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4905 ops
->normal
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glNormal3fv
;
4906 /* Just ignore the 4th value. */
4907 ops
->normal
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glNormal3fv
;
4908 ops
->normal
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_func
;
4909 ops
->normal
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4910 ops
->normal
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4911 ops
->normal
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
4912 ops
->normal
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
4913 ops
->normal
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4914 ops
->normal
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
4915 ops
->normal
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4916 ops
->normal
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
4917 ops
->normal
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4918 ops
->normal
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4919 ops
->normal
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4920 ops
->normal
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4921 ops
->normal
[WINED3D_FFP_EMIT_INVALID
] = invalid_func
;
4923 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT1
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord1fvARB
;
4924 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT2
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2fvARB
;
4925 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord3fvARB
;
4926 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4fvARB
;
4927 ops
->texcoord
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_texcoord_func
;
4928 ops
->texcoord
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_texcoord_func
;
4929 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT2
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2svARB
;
4930 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT4
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4svARB
;
4931 ops
->texcoord
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_texcoord_func
;
4932 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_texcoord_func
;
4933 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_texcoord_func
;
4934 ops
->texcoord
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_texcoord_func
;
4935 ops
->texcoord
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_texcoord_func
;
4936 ops
->texcoord
[WINED3D_FFP_EMIT_UDEC3
] = invalid_texcoord_func
;
4937 ops
->texcoord
[WINED3D_FFP_EMIT_DEC3N
] = invalid_texcoord_func
;
4938 if (gl_info
->supported
[NV_HALF_FLOAT
])
4940 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
4941 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_2
] =
4942 (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2hvNV
;
4943 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_4
] =
4944 (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4hvNV
;
4948 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_texcoord_func
;
4949 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_texcoord_func
;
4951 ops
->texcoord
[WINED3D_FFP_EMIT_INVALID
] = invalid_texcoord_func
;
4954 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter
*adapter
, HDC dc
)
4956 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4959 if (gl_info
->supported
[WGL_ARB_PIXEL_FORMAT
])
4961 UINT attrib_count
= 0;
4967 attribute
= WGL_NUMBER_PIXEL_FORMATS_ARB
;
4968 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, 0, 0, 1, &attribute
, &cfg_count
));
4970 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, cfg_count
* sizeof(*adapter
->cfgs
));
4971 attribs
[attrib_count
++] = WGL_RED_BITS_ARB
;
4972 attribs
[attrib_count
++] = WGL_GREEN_BITS_ARB
;
4973 attribs
[attrib_count
++] = WGL_BLUE_BITS_ARB
;
4974 attribs
[attrib_count
++] = WGL_ALPHA_BITS_ARB
;
4975 attribs
[attrib_count
++] = WGL_COLOR_BITS_ARB
;
4976 attribs
[attrib_count
++] = WGL_DEPTH_BITS_ARB
;
4977 attribs
[attrib_count
++] = WGL_STENCIL_BITS_ARB
;
4978 attribs
[attrib_count
++] = WGL_DRAW_TO_WINDOW_ARB
;
4979 attribs
[attrib_count
++] = WGL_PIXEL_TYPE_ARB
;
4980 attribs
[attrib_count
++] = WGL_DOUBLE_BUFFER_ARB
;
4981 attribs
[attrib_count
++] = WGL_AUX_BUFFERS_ARB
;
4983 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
4985 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
4986 int format_id
= i
+ 1;
4988 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, attrib_count
, attribs
, values
)))
4991 cfg
->iPixelFormat
= format_id
;
4992 cfg
->redSize
= values
[0];
4993 cfg
->greenSize
= values
[1];
4994 cfg
->blueSize
= values
[2];
4995 cfg
->alphaSize
= values
[3];
4996 cfg
->colorSize
= values
[4];
4997 cfg
->depthSize
= values
[5];
4998 cfg
->stencilSize
= values
[6];
4999 cfg
->windowDrawable
= values
[7];
5000 cfg
->iPixelType
= values
[8];
5001 cfg
->doubleBuffer
= values
[9];
5002 cfg
->auxBuffers
= values
[10];
5004 cfg
->numSamples
= 0;
5005 /* Check multisample support. */
5006 if (gl_info
->supported
[ARB_MULTISAMPLE
])
5008 int attribs
[2] = {WGL_SAMPLE_BUFFERS_ARB
, WGL_SAMPLES_ARB
};
5011 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, 2, attribs
, values
)))
5013 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
5014 * multisampling is supported. values[1] = number of
5015 * multisample buffers. */
5017 cfg
->numSamples
= values
[1];
5021 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5022 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5023 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
5024 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
5025 cfg
->depthSize
, cfg
->stencilSize
, cfg
->numSamples
, cfg
->windowDrawable
);
5027 ++adapter
->cfg_count
;
5034 cfg_count
= DescribePixelFormat(dc
, 0, 0, 0);
5035 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, cfg_count
* sizeof(*adapter
->cfgs
));
5037 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
5039 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
5040 PIXELFORMATDESCRIPTOR pfd
;
5041 int format_id
= i
+ 1;
5043 if (!DescribePixelFormat(dc
, format_id
, sizeof(pfd
), &pfd
))
5046 /* We only want HW acceleration using an OpenGL ICD driver.
5047 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
5048 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
5049 * driver (e.g. 3dfx minigl). */
5050 if (pfd
.dwFlags
& (PFD_GENERIC_FORMAT
| PFD_GENERIC_ACCELERATED
))
5052 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id
);
5056 cfg
->iPixelFormat
= format_id
;
5057 cfg
->redSize
= pfd
.cRedBits
;
5058 cfg
->greenSize
= pfd
.cGreenBits
;
5059 cfg
->blueSize
= pfd
.cBlueBits
;
5060 cfg
->alphaSize
= pfd
.cAlphaBits
;
5061 cfg
->colorSize
= pfd
.cColorBits
;
5062 cfg
->depthSize
= pfd
.cDepthBits
;
5063 cfg
->stencilSize
= pfd
.cStencilBits
;
5064 cfg
->windowDrawable
= (pfd
.dwFlags
& PFD_DRAW_TO_WINDOW
) ? 1 : 0;
5065 cfg
->iPixelType
= (pfd
.iPixelType
== PFD_TYPE_RGBA
) ? WGL_TYPE_RGBA_ARB
: WGL_TYPE_COLORINDEX_ARB
;
5066 cfg
->doubleBuffer
= (pfd
.dwFlags
& PFD_DOUBLEBUFFER
) ? 1 : 0;
5067 cfg
->auxBuffers
= pfd
.cAuxBuffers
;
5068 cfg
->numSamples
= 0;
5070 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5071 "depth=%d, stencil=%d, windowDrawable=%d\n",
5072 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
5073 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
5074 cfg
->depthSize
, cfg
->stencilSize
, cfg
->windowDrawable
);
5076 ++adapter
->cfg_count
;
5081 static BOOL
wined3d_adapter_init(struct wined3d_adapter
*adapter
, UINT ordinal
)
5083 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5084 struct wined3d_caps_gl_ctx caps_gl_ctx
= {0};
5085 unsigned int ctx_attrib_idx
= 0;
5086 DISPLAY_DEVICEW display_device
;
5087 GLint ctx_attribs
[3];
5089 TRACE("adapter %p, ordinal %u.\n", adapter
, ordinal
);
5091 adapter
->ordinal
= ordinal
;
5092 adapter
->monitorPoint
.x
= -1;
5093 adapter
->monitorPoint
.y
= -1;
5095 /* Dynamically load all GL core functions */
5096 #ifdef USE_WIN32_OPENGL
5098 HMODULE mod_gl
= GetModuleHandleA("opengl32.dll");
5099 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5102 gl_info
->gl_ops
.wgl
.p_wglSwapBuffers
= (void *)GetProcAddress(mod_gl
, "wglSwapBuffers");
5105 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5107 HDC hdc
= GetDC( 0 );
5108 const struct opengl_funcs
*wgl_driver
= __wine_get_wgl_driver( hdc
, WINE_WGL_DRIVER_VERSION
);
5109 ReleaseDC( 0, hdc
);
5110 if (!wgl_driver
|| wgl_driver
== (void *)-1) return FALSE
;
5111 gl_info
->gl_ops
.wgl
= wgl_driver
->wgl
;
5112 gl_info
->gl_ops
.gl
= wgl_driver
->gl
;
5116 glEnableWINE
= gl_info
->gl_ops
.gl
.p_glEnable
;
5117 glDisableWINE
= gl_info
->gl_ops
.gl
.p_glDisable
;
5119 if (!AllocateLocallyUniqueId(&adapter
->luid
))
5121 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
5124 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
5125 adapter
->luid
.HighPart
, adapter
->luid
.LowPart
, adapter
);
5127 if (!wined3d_caps_gl_ctx_create(&caps_gl_ctx
))
5129 ERR("Failed to get a GL context for adapter %p.\n", adapter
);
5133 if (context_debug_output_enabled(gl_info
))
5135 ctx_attribs
[ctx_attrib_idx
++] = WGL_CONTEXT_FLAGS_ARB
;
5136 ctx_attribs
[ctx_attrib_idx
++] = WGL_CONTEXT_DEBUG_BIT_ARB
;
5138 ctx_attribs
[ctx_attrib_idx
] = 0;
5139 wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx
, gl_info
, ctx_attribs
);
5141 if (!wined3d_adapter_init_gl_caps(adapter
))
5143 ERR("Failed to initialize GL caps for adapter %p.\n", adapter
);
5144 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
5148 wined3d_adapter_init_fb_cfgs(adapter
, caps_gl_ctx
.dc
);
5149 /* We haven't found any suitable formats. This should only happen in
5150 * case of GDI software rendering, which is pretty useless anyway. */
5151 if (!adapter
->cfg_count
)
5153 WARN("No suitable pixel formats found.\n");
5154 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
5155 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
5159 if (!wined3d_adapter_init_format_info(adapter
))
5161 ERR("Failed to initialize GL format info.\n");
5162 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
5163 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
5167 adapter
->TextureRam
= adapter
->driver_info
.vidmem
;
5168 adapter
->UsedTextureRam
= 0;
5169 TRACE("Emulating %u MB of texture ram.\n", adapter
->TextureRam
/ (1024 * 1024));
5171 display_device
.cb
= sizeof(display_device
);
5172 EnumDisplayDevicesW(NULL
, ordinal
, &display_device
, 0);
5173 TRACE("DeviceName: %s\n", debugstr_w(display_device
.DeviceName
));
5174 strcpyW(adapter
->DeviceName
, display_device
.DeviceName
);
5176 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
5178 wined3d_adapter_init_ffp_attrib_ops(adapter
);
5183 static void wined3d_adapter_init_nogl(struct wined3d_adapter
*adapter
, UINT ordinal
)
5185 DISPLAY_DEVICEW display_device
;
5187 memset(adapter
, 0, sizeof(*adapter
));
5188 adapter
->ordinal
= ordinal
;
5189 adapter
->monitorPoint
.x
= -1;
5190 adapter
->monitorPoint
.y
= -1;
5192 adapter
->driver_info
.name
= "Display";
5193 adapter
->driver_info
.description
= "WineD3D DirectDraw Emulation";
5194 if (wined3d_settings
.emulated_textureram
)
5195 adapter
->TextureRam
= wined3d_settings
.emulated_textureram
;
5197 adapter
->TextureRam
= 128 * 1024 * 1024;
5199 initPixelFormatsNoGL(&adapter
->gl_info
);
5201 adapter
->vertex_pipe
= &none_vertex_pipe
;
5202 adapter
->fragment_pipe
= &none_fragment_pipe
;
5203 adapter
->shader_backend
= &none_shader_backend
;
5204 adapter
->blitter
= &cpu_blit
;
5206 display_device
.cb
= sizeof(display_device
);
5207 EnumDisplayDevicesW(NULL
, ordinal
, &display_device
, 0);
5208 TRACE("DeviceName: %s\n", debugstr_w(display_device
.DeviceName
));
5209 strcpyW(adapter
->DeviceName
, display_device
.DeviceName
);
5212 static void STDMETHODCALLTYPE
wined3d_null_wined3d_object_destroyed(void *parent
) {}
5214 const struct wined3d_parent_ops wined3d_null_parent_ops
=
5216 wined3d_null_wined3d_object_destroyed
,
5219 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
)
5222 wined3d
->flags
= flags
;
5224 TRACE("Initializing adapters.\n");
5226 if (flags
& WINED3D_NO3D
)
5228 wined3d_adapter_init_nogl(&wined3d
->adapters
[0], 0);
5229 wined3d
->adapter_count
= 1;
5233 if (!wined3d_adapter_init(&wined3d
->adapters
[0], 0))
5235 WARN("Failed to initialize adapter.\n");
5238 wined3d
->adapter_count
= 1;