wined3d: Add support for WINED3DFMT_BC7_UNORM format.
[wine.git] / dlls / wined3d / directx.c
blob9ff88a8cb7ac9cb048ba388f10724284f9ce7341
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
30 #include "winternl.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
34 WINE_DECLARE_DEBUG_CHANNEL(winediag);
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
37 #define DEFAULT_REFRESH_RATE 0
39 /* The driver names reflect the lowest GPU supported
40 * by a certain driver, so DRIVER_AMD_R300 supports
41 * R3xx, R4xx and R5xx GPUs. */
42 enum wined3d_display_driver
44 DRIVER_AMD_RAGE_128PRO,
45 DRIVER_AMD_R100,
46 DRIVER_AMD_R300,
47 DRIVER_AMD_R600,
48 DRIVER_INTEL_GMA800,
49 DRIVER_INTEL_GMA900,
50 DRIVER_INTEL_GMA950,
51 DRIVER_INTEL_GMA3000,
52 DRIVER_INTEL_HD4000,
53 DRIVER_NVIDIA_TNT,
54 DRIVER_NVIDIA_GEFORCE2MX,
55 DRIVER_NVIDIA_GEFORCEFX,
56 DRIVER_NVIDIA_GEFORCE6,
57 DRIVER_NVIDIA_GEFORCE8,
58 DRIVER_VMWARE,
59 DRIVER_UNKNOWN
62 enum wined3d_driver_model
64 DRIVER_MODEL_WIN9X,
65 DRIVER_MODEL_NT40,
66 DRIVER_MODEL_NT5X,
67 DRIVER_MODEL_NT6X
70 enum wined3d_gl_vendor
72 GL_VENDOR_UNKNOWN,
73 GL_VENDOR_APPLE,
74 GL_VENDOR_FGLRX,
75 GL_VENDOR_MESA,
76 GL_VENDOR_NVIDIA,
79 enum wined3d_d3d_level
81 WINED3D_D3D_LEVEL_5,
82 WINED3D_D3D_LEVEL_6,
83 WINED3D_D3D_LEVEL_7,
84 WINED3D_D3D_LEVEL_8,
85 WINED3D_D3D_LEVEL_9_SM2,
86 WINED3D_D3D_LEVEL_9_SM3,
87 WINED3D_D3D_LEVEL_10,
88 WINED3D_D3D_LEVEL_11,
89 WINED3D_D3D_LEVEL_COUNT
92 /* The d3d device ID */
93 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
95 /* Extension detection */
96 struct wined3d_extension_map
98 const char *extension_string;
99 enum wined3d_gl_extension extension;
102 static const struct wined3d_extension_map gl_extension_map[] =
104 /* APPLE */
105 {"GL_APPLE_fence", APPLE_FENCE },
106 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
107 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
108 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
110 /* ARB */
111 {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED },
112 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
113 {"GL_ARB_copy_buffer", ARB_COPY_BUFFER },
114 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
115 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
116 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
117 {"GL_ARB_derivative_control", ARB_DERIVATIVE_CONTROL },
118 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
119 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
120 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
121 {"GL_ARB_ES2_compatibility", ARB_ES2_COMPATIBILITY },
122 {"GL_ARB_explicit_attrib_location", ARB_EXPLICIT_ATTRIB_LOCATION },
123 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
124 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
125 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
126 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
127 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
128 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
129 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
130 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS },
131 {"GL_ARB_internalformat_query", ARB_INTERNALFORMAT_QUERY },
132 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2 },
133 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
134 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
135 {"GL_ARB_multisample", ARB_MULTISAMPLE },
136 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
137 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
138 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
139 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
140 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
141 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
142 {"GL_ARB_sampler_objects", ARB_SAMPLER_OBJECTS },
143 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
144 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
145 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
146 {"GL_ARB_shadow", ARB_SHADOW },
147 {"GL_ARB_sync", ARB_SYNC },
148 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
149 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
150 {"GL_ARB_texture_compression_bptc", ARB_TEXTURE_COMPRESSION_BPTC },
151 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
152 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
153 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
154 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
155 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
156 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
157 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE},
158 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
159 {"GL_ARB_texture_query_levels", ARB_TEXTURE_QUERY_LEVELS },
160 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
161 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
162 {"GL_ARB_texture_rgb10_a2ui", ARB_TEXTURE_RGB10_A2UI },
163 {"GL_ARB_texture_storage", ARB_TEXTURE_STORAGE },
164 {"GL_ARB_texture_swizzle", ARB_TEXTURE_SWIZZLE },
165 {"GL_ARB_texture_view", ARB_TEXTURE_VIEW },
166 {"GL_ARB_timer_query", ARB_TIMER_QUERY },
167 {"GL_ARB_uniform_buffer_object", ARB_UNIFORM_BUFFER_OBJECT },
168 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
169 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
170 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
171 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
172 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
173 {"GL_ARB_vertex_type_2_10_10_10_rev", ARB_VERTEX_TYPE_2_10_10_10_REV},
175 /* ATI */
176 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
177 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
178 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
179 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
180 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
182 /* EXT */
183 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
184 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
185 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
186 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
187 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
188 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
189 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
190 {"GL_EXT_fog_coord", EXT_FOG_COORD },
191 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
192 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
193 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
194 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
195 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
196 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
197 {"GL_EXT_packed_float", EXT_PACKED_FLOAT },
198 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
199 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
200 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
201 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
202 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
203 {"GL_EXT_texture3D", EXT_TEXTURE3D },
204 {"GL_EXT_texture_array", EXT_TEXTURE_ARRAY },
205 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
206 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
207 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
208 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
209 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
210 {"GL_EXT_texture_integer", EXT_TEXTURE_INTEGER },
211 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
212 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP },
213 {"GL_EXT_texture_snorm", EXT_TEXTURE_SNORM },
214 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
215 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
216 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
218 /* NV */
219 {"GL_NV_fence", NV_FENCE },
220 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
221 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
222 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
223 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
224 {"GL_NV_half_float", NV_HALF_FLOAT },
225 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
226 {"GL_NV_point_sprite", NV_POINT_SPRITE },
227 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
228 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
229 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
230 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
231 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
232 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
233 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
234 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
235 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
236 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
237 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
239 /* SGI */
240 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
243 static const struct wined3d_extension_map wgl_extension_map[] =
245 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
246 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
247 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
248 {"WGL_WINE_query_renderer", WGL_WINE_QUERY_RENDERER },
251 /**********************************************************
252 * Utility functions follow
253 **********************************************************/
255 const struct min_lookup minMipLookup[] =
257 /* NONE POINT LINEAR */
258 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
259 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
260 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
263 const GLenum magLookup[] =
265 /* NONE POINT LINEAR */
266 GL_NEAREST, GL_NEAREST, GL_LINEAR,
269 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx *ctx)
271 const struct wined3d_gl_info *gl_info = ctx->gl_info;
273 TRACE("Destroying caps GL context.\n");
275 /* Both glDeleteProgram and glDeleteBuffers silently ignore 0 IDs but
276 * this function might be called before the relevant function pointers
277 * in gl_info are initialized. */
278 if (ctx->test_program_id || ctx->test_vbo)
280 GL_EXTCALL(glDeleteProgram(ctx->test_program_id));
281 GL_EXTCALL(glDeleteBuffers(1, &ctx->test_vbo));
284 if (!wglMakeCurrent(NULL, NULL))
285 ERR("Failed to disable caps GL context.\n");
287 if (!wglDeleteContext(ctx->gl_ctx))
289 DWORD err = GetLastError();
290 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
293 wined3d_release_dc(ctx->wnd, ctx->dc);
294 DestroyWindow(ctx->wnd);
296 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
297 ERR("Failed to restore previous GL context.\n");
300 static BOOL wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx *caps_gl_ctx,
301 struct wined3d_gl_info *gl_info)
303 HGLRC new_ctx;
305 if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
306 return TRUE;
308 if (!(new_ctx = context_create_wgl_attribs(gl_info, caps_gl_ctx->dc, NULL)))
310 gl_info->p_wglCreateContextAttribsARB = NULL;
311 return FALSE;
314 if (!wglMakeCurrent(caps_gl_ctx->dc, new_ctx))
316 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
317 if (!wglDeleteContext(new_ctx))
318 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
319 gl_info->p_wglCreateContextAttribsARB = NULL;
320 return TRUE;
323 if (!wglDeleteContext(caps_gl_ctx->gl_ctx))
324 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
325 caps_gl_ctx->gl_ctx = new_ctx;
327 return TRUE;
330 static BOOL wined3d_caps_gl_ctx_create(struct wined3d_adapter *adapter, struct wined3d_caps_gl_ctx *ctx)
332 PIXELFORMATDESCRIPTOR pfd;
333 int iPixelFormat;
335 TRACE("getting context...\n");
337 ctx->restore_dc = wglGetCurrentDC();
338 ctx->restore_gl_ctx = wglGetCurrentContext();
340 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
341 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
342 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
343 if (!ctx->wnd)
345 ERR("Failed to create a window.\n");
346 goto fail;
349 ctx->dc = GetDC(ctx->wnd);
350 if (!ctx->dc)
352 ERR("Failed to get a DC.\n");
353 goto fail;
356 /* PixelFormat selection */
357 ZeroMemory(&pfd, sizeof(pfd));
358 pfd.nSize = sizeof(pfd);
359 pfd.nVersion = 1;
360 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
361 pfd.iPixelType = PFD_TYPE_RGBA;
362 pfd.cColorBits = 32;
363 pfd.iLayerType = PFD_MAIN_PLANE;
365 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
367 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
368 ERR("Failed to find a suitable pixel format.\n");
369 goto fail;
371 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
372 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
374 /* Create a GL context. */
375 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
377 WARN("Failed to create default context for capabilities initialization.\n");
378 goto fail;
381 /* Make it the current GL context. */
382 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
384 ERR("Failed to make caps GL context current.\n");
385 goto fail;
388 ctx->gl_info = &adapter->gl_info;
389 return TRUE;
391 fail:
392 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
393 ctx->gl_ctx = NULL;
394 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
395 ctx->dc = NULL;
396 if (ctx->wnd) DestroyWindow(ctx->wnd);
397 ctx->wnd = NULL;
398 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
399 ERR("Failed to restore previous GL context.\n");
401 return FALSE;
404 /* Adjust the amount of used texture memory */
405 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
407 adapter->vram_bytes_used += amount;
408 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
409 wine_dbgstr_longlong(amount),
410 wine_dbgstr_longlong(adapter->vram_bytes_used));
411 return adapter->vram_bytes_used;
414 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
416 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
417 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
420 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
422 ULONG refcount = InterlockedIncrement(&wined3d->ref);
424 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
426 return refcount;
429 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
431 ULONG refcount = InterlockedDecrement(&wined3d->ref);
433 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
435 if (!refcount)
437 unsigned int i;
439 for (i = 0; i < wined3d->adapter_count; ++i)
441 wined3d_adapter_cleanup(&wined3d->adapters[i]);
443 HeapFree(GetProcessHeap(), 0, wined3d);
446 return refcount;
449 /* Context activation is done by the caller. */
450 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
452 GLuint prog;
453 BOOL ret = FALSE;
454 static const char testcode[] =
455 "!!ARBvp1.0\n"
456 "PARAM C[66] = { program.env[0..65] };\n"
457 "ADDRESS A0;"
458 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
459 "ARL A0.x, zero.x;\n"
460 "MOV result.position, C[A0.x + 65];\n"
461 "END\n";
463 while (gl_info->gl_ops.gl.p_glGetError());
464 GL_EXTCALL(glGenProgramsARB(1, &prog));
465 if(!prog) {
466 ERR("Failed to create an ARB offset limit test program\n");
468 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
469 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
470 strlen(testcode), testcode));
471 if (gl_info->gl_ops.gl.p_glGetError())
473 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
474 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
475 ret = TRUE;
476 } else TRACE("OpenGL implementation allows offsets > 63\n");
478 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
479 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
480 checkGLcall("ARB vp offset limit test cleanup");
482 return ret;
485 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
486 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
488 if (card_vendor != HW_VENDOR_AMD) return FALSE;
489 if (device == CARD_AMD_RADEON_9500) return TRUE;
490 if (device == CARD_AMD_RADEON_X700) return TRUE;
491 if (device == CARD_AMD_RADEON_X1600) return TRUE;
492 return FALSE;
495 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
496 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
498 if (card_vendor == HW_VENDOR_NVIDIA)
500 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
501 device == CARD_NVIDIA_GEFORCEFX_5600 ||
502 device == CARD_NVIDIA_GEFORCEFX_5800)
504 return TRUE;
507 return FALSE;
510 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
511 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
513 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
514 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
515 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
517 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
518 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
519 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
520 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
521 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
522 * the chance that other implementations support them is rather small since Win32 QuickTime uses
523 * DirectDraw, not OpenGL.
525 * This test has been moved into wined3d_guess_gl_vendor()
527 return gl_vendor == GL_VENDOR_APPLE;
530 /* Context activation is done by the caller. */
531 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
533 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
534 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
535 * all the texture. This function detects this bug by its symptom and disables PBOs
536 * if the test fails.
538 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
539 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
540 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
541 * read back is compared to the original. If they are equal PBOs are assumed to work,
542 * otherwise the PBO extension is disabled. */
543 GLuint texture, pbo;
544 static const unsigned int pattern[] =
546 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
547 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
548 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
549 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
551 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
553 /* No PBO -> No point in testing them. */
554 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
556 while (gl_info->gl_ops.gl.p_glGetError());
557 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
558 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
560 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
561 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
562 checkGLcall("Specifying the PBO test texture");
564 GL_EXTCALL(glGenBuffers(1, &pbo));
565 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo));
566 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(pattern), pattern, GL_STREAM_DRAW));
567 checkGLcall("Specifying the PBO test pbo");
569 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
570 checkGLcall("Loading the PBO test texture");
572 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
574 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
576 memset(check, 0, sizeof(check));
577 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
578 checkGLcall("Reading back the PBO test texture");
580 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
581 GL_EXTCALL(glDeleteBuffers(1, &pbo));
582 checkGLcall("PBO test cleanup");
584 if (memcmp(check, pattern, sizeof(check)))
586 WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
587 "Disabling PBOs. This may result in slower performance.\n");
588 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
590 else
592 TRACE("PBO test successful.\n");
596 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
597 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
599 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
602 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
603 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
605 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
606 if (card_vendor != HW_VENDOR_AMD) return FALSE;
607 if (device == CARD_AMD_RADEON_X1600) return FALSE;
608 return TRUE;
611 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
612 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
614 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
615 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
616 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
617 * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
618 * hardcoded
620 * dx10 cards usually have 64 varyings */
621 return gl_info->limits.glsl_varyings > 44;
624 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
625 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
627 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
630 /* A GL context is provided by the caller */
631 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
632 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
634 GLenum error;
635 DWORD data[16];
637 if (!gl_info->supported[EXT_SECONDARY_COLOR])
638 return FALSE;
640 while (gl_info->gl_ops.gl.p_glGetError());
641 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
642 error = gl_info->gl_ops.gl.p_glGetError();
644 if (error == GL_NO_ERROR)
646 TRACE("GL Implementation accepts 4 component specular color pointers\n");
647 return TRUE;
649 else
651 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
652 debug_glerror(error));
653 return FALSE;
657 /* A GL context is provided by the caller */
658 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
659 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
661 GLuint prog;
662 BOOL ret = FALSE;
663 GLint pos;
664 static const char testcode[] =
665 "!!ARBvp1.0\n"
666 "OPTION NV_vertex_program2;\n"
667 "MOV result.clip[0], 0.0;\n"
668 "MOV result.position, 0.0;\n"
669 "END\n";
671 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
673 while (gl_info->gl_ops.gl.p_glGetError());
675 GL_EXTCALL(glGenProgramsARB(1, &prog));
676 if(!prog)
678 ERR("Failed to create the NVvp clip test program\n");
679 return FALSE;
681 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
682 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
683 strlen(testcode), testcode));
684 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
685 if(pos != -1)
687 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
688 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
689 ret = TRUE;
690 while (gl_info->gl_ops.gl.p_glGetError());
692 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
694 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
695 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
696 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
698 return ret;
701 /* Context activation is done by the caller. */
702 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
703 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
705 char data[4 * 4 * 4];
706 GLuint tex, fbo;
707 GLenum status;
709 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
711 memset(data, 0xcc, sizeof(data));
713 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
714 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
715 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
716 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
717 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
718 checkGLcall("glTexImage2D");
720 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
721 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
722 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
723 checkGLcall("glFramebufferTexture2D");
725 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
726 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
727 checkGLcall("glCheckFramebufferStatus");
729 memset(data, 0x11, sizeof(data));
730 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
731 checkGLcall("glTexSubImage2D");
733 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
734 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
735 checkGLcall("glClear");
737 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
738 checkGLcall("glGetTexImage");
740 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
741 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
742 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
743 checkGLcall("glBindTexture");
745 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
746 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
747 checkGLcall("glDeleteTextures");
749 return *(DWORD *)data == 0x11111111;
752 /* Context activation is done by the caller. */
753 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
754 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
756 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
757 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
758 GLuint tex;
759 GLint size;
761 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
762 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
763 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
764 checkGLcall("glTexImage2D");
766 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
767 checkGLcall("glGetTexLevelParameteriv");
768 TRACE("Real color depth is %d\n", size);
770 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
771 checkGLcall("glBindTexture");
772 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
773 checkGLcall("glDeleteTextures");
775 return size < 16;
778 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
779 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
781 return gl_vendor == GL_VENDOR_FGLRX;
784 static BOOL match_r200(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
785 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
787 if (card_vendor != HW_VENDOR_AMD) return FALSE;
788 if (device == CARD_AMD_RADEON_8500) return TRUE;
789 return FALSE;
792 static BOOL match_broken_arb_fog(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
793 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
795 DWORD data[4];
796 GLuint tex, fbo;
797 GLenum status;
798 float color[4] = {0.0f, 1.0f, 0.0f, 0.0f};
799 GLuint prog;
800 GLint err_pos;
801 static const char program_code[] =
802 "!!ARBfp1.0\n"
803 "OPTION ARB_fog_linear;\n"
804 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
805 "END\n";
807 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
808 return FALSE;
809 if (!gl_info->supported[ARB_FRAGMENT_PROGRAM])
810 return FALSE;
812 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
813 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
814 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
815 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
816 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
817 checkGLcall("glTexImage2D");
819 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
820 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
821 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
822 checkGLcall("glFramebufferTexture2D");
824 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
825 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
826 checkGLcall("glCheckFramebufferStatus");
828 gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
829 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
830 checkGLcall("glClear");
831 gl_info->gl_ops.gl.p_glViewport(0, 0, 4, 1);
832 checkGLcall("glViewport");
834 gl_info->gl_ops.gl.p_glEnable(GL_FOG);
835 gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, 0.5f);
836 gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, 0.5f);
837 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
838 gl_info->gl_ops.gl.p_glHint(GL_FOG_HINT, GL_NICEST);
839 gl_info->gl_ops.gl.p_glFogfv(GL_FOG_COLOR, color);
840 checkGLcall("fog setup");
842 GL_EXTCALL(glGenProgramsARB(1, &prog));
843 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog));
844 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
845 strlen(program_code), program_code));
846 gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
847 checkGLcall("Test fragment program setup");
849 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err_pos);
850 if (err_pos != -1)
852 const char *error_str;
853 error_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB);
854 FIXME("Fog test program error at position %d: %s\n\n", err_pos, debugstr_a(error_str));
857 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
858 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, -1.0f, 0.0f);
859 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, -1.0f, 1.0f);
860 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, 1.0f, 0.0f);
861 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, 1.0f, 1.0f);
862 gl_info->gl_ops.gl.p_glEnd();
863 checkGLcall("ARBfp fog test draw");
865 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
866 checkGLcall("glGetTexImage");
867 data[0] &= 0x00ffffff;
868 data[1] &= 0x00ffffff;
869 data[2] &= 0x00ffffff;
870 data[3] &= 0x00ffffff;
872 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
873 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
875 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
876 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
877 gl_info->gl_ops.gl.p_glDisable(GL_FOG);
878 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0));
879 gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB);
880 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
881 checkGLcall("ARBfp fog test teardown");
883 TRACE("Fog test data: %08x %08x %08x %08x\n", data[0], data[1], data[2], data[3]);
884 return data[0] != 0x00ff0000 || data[3] != 0x0000ff00;
887 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
889 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
890 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
891 * allow 48 different offsets or other helper immediate values. */
892 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
893 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
896 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
898 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
899 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
900 * If real NP2 textures are used, the driver falls back to software. We could just remove the
901 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
902 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
903 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
904 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
906 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
907 * has this extension promoted to core. The extension loading code sets this extension supported
908 * due to that, so this code works on fglrx as well. */
909 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
911 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
912 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
913 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
917 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
919 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
920 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
921 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
922 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
923 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
924 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
926 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
927 * triggering the software fallback. There is not much we can do here apart from disabling the
928 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
929 * in wined3d_adapter_init_gl_caps).
930 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
931 * post-processing effects in the game "Max Payne 2").
932 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
933 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
934 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
935 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
938 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
940 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
941 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
942 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
943 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
944 * according to the spec.
946 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
947 * makes the shader slower and eats instruction slots which should be available to the d3d app.
949 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
950 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
951 * this workaround is activated on cards that do not need it, it won't break things, just affect
952 * performance negatively. */
953 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
954 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
957 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
959 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
962 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
964 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
967 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
969 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
972 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
974 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
977 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
979 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
982 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
984 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
987 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
989 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
990 selected texture formats. They are apparently the only DX9 class GPUs
991 supporting VTF.
992 Also, DX9-era GPUs are somewhat limited with float textures
993 filtering and blending. */
994 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
997 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
999 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
1000 * loads some fog parameters (start, end, exponent, but not the color) into the
1001 * program.
1003 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
1004 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
1005 * linear fog with start and end other than 0.0 and 1.0. */
1006 TRACE("Reserving 1 ARB constant for compiler private use.\n");
1007 gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
1010 static void quirk_broken_arb_fog(struct wined3d_gl_info *gl_info)
1012 gl_info->quirks |= WINED3D_QUIRK_BROKEN_ARB_FOG;
1015 struct driver_quirk
1017 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
1018 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
1019 void (*apply)(struct wined3d_gl_info *gl_info);
1020 const char *description;
1023 static const struct driver_quirk quirk_table[] =
1026 match_amd_r300_to_500,
1027 quirk_amd_dx9,
1028 "AMD normalized texrect quirk"
1031 match_apple,
1032 quirk_apple_glsl_constants,
1033 "Apple GLSL uniform override"
1036 match_geforce5,
1037 quirk_no_np2,
1038 "Geforce 5 NP2 disable"
1041 match_apple_intel,
1042 quirk_texcoord_w,
1043 "Init texcoord .w for Apple Intel GPU driver"
1046 match_apple_nonr500ati,
1047 quirk_texcoord_w,
1048 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1051 match_dx10_capable,
1052 quirk_clip_varying,
1053 "Reserved varying for gl_ClipPos"
1056 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1057 * GL implementations accept it. The Mac GL is the only implementation known to
1058 * reject it.
1060 * If we can pass 4 component specular colors, do it, because (a) we don't have
1061 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1062 * passes specular alpha to the pixel shader if any is used. Otherwise the
1063 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1064 * via GL_EXT_fog_coord.
1066 match_allows_spec_alpha,
1067 quirk_allows_specular_alpha,
1068 "Allow specular alpha quirk"
1071 match_broken_nv_clip,
1072 quirk_disable_nvvp_clip,
1073 "Apple NV_vertex_program clip bug quirk"
1076 match_fbo_tex_update,
1077 quirk_fbo_tex_update,
1078 "FBO rebind for attachment updates"
1081 match_broken_rgba16,
1082 quirk_broken_rgba16,
1083 "True RGBA16 is not available"
1086 match_fglrx,
1087 quirk_infolog_spam,
1088 "Not printing GLSL infolog"
1091 match_not_dx10_capable,
1092 quirk_limited_tex_filtering,
1093 "Texture filtering, blending and VTF support is limited"
1096 match_r200,
1097 quirk_r200_constants,
1098 "r200 vertex shader constants"
1101 match_broken_arb_fog,
1102 quirk_broken_arb_fog,
1103 "ARBfp fogstart == fogend workaround"
1107 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1108 * reporting a driver version is moot because we are not the Windows driver, and we have different
1109 * bugs, features, etc.
1111 * The driver version has the form "x.y.z.w".
1113 * "x" is the Windows version the driver is meant for:
1114 * 4 -> 95/98/NT4
1115 * 5 -> 2000
1116 * 6 -> 2000/XP
1117 * 7 -> Vista
1118 * 8 -> Win 7
1120 * "y" is the maximum Direct3D version the driver supports.
1121 * y -> d3d version mapping:
1122 * 11 -> d3d6
1123 * 12 -> d3d7
1124 * 13 -> d3d8
1125 * 14 -> d3d9
1126 * 15 -> d3d10
1127 * 16 -> d3d10.1
1128 * 17 -> d3d11
1130 * "z" is the subversion number.
1132 * "w" is the vendor specific driver build number.
1135 struct driver_version_information
1137 enum wined3d_display_driver driver;
1138 enum wined3d_driver_model driver_model;
1139 const char *driver_name; /* name of Windows driver */
1140 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1141 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1142 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1145 /* The driver version table contains driver information for different devices on several OS versions. */
1146 static const struct driver_version_information driver_version_table[] =
1148 /* AMD
1149 * - Radeon HD2x00 (R600) and up supported by current drivers.
1150 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1151 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1152 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1153 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1154 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1155 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1156 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 17, 10, 1280},
1157 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1158 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 17, 10, 1280},
1160 /* Intel
1161 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1162 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1163 * igxprd32.dll but the GMA800 driver was never updated. */
1164 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1165 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1166 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1167 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1168 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1169 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1170 {DRIVER_INTEL_HD4000, DRIVER_MODEL_NT6X, "igdumdim32.dll", 19, 15, 4352},
1172 /* Nvidia
1173 * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
1174 * - Geforce6 and 7 support is up to 307.83 on XP-Win8
1175 * - GeforceFX support is up to 173.x on <= XP
1176 * - Geforce2MX/3/4 up to 96.x on <= XP
1177 * - TNT/Geforce1/2 up to 71.x on <= XP
1178 * All version numbers used below are from the Linux nvidia drivers. */
1179 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1180 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1181 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1182 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 783},
1183 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 4052},
1184 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 783},
1185 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 4052},
1187 /* VMware */
1188 {DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 14, 1, 1134},
1191 struct gpu_description
1193 WORD vendor; /* reported PCI card vendor ID */
1194 WORD card; /* reported PCI card device ID */
1195 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1196 enum wined3d_display_driver driver;
1197 unsigned int vidmem;
1200 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1201 * found on a board containing a specific GPU. */
1202 static const struct gpu_description gpu_description_table[] =
1204 /* Nvidia cards */
1205 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT, 4 },
1206 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1207 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1208 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1209 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1210 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1211 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1212 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1213 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1214 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1215 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1216 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1217 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1218 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1219 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1220 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1221 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1222 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1223 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1224 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8200, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8, 512 },
1225 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
1226 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
1227 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8500GT, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1228 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1229 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1230 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8, 320 },
1231 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8, 768 },
1232 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8, 256 },
1233 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8, 256 },
1234 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8, 256 },
1235 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1236 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1237 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1238 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9700MGT, "NVIDIA GeForce 9700M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1239 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1240 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8, 512 },
1241 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8, 512 },
1242 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8, 512 },
1243 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS250, "NVIDIA GeForce GTS 250", DRIVER_NVIDIA_GEFORCE8, 1024},
1244 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8, 1024},
1245 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8, 896 },
1246 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8, 1024},
1247 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8, 512 },
1248 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8, 256},
1249 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8, 1024},
1250 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8, 1024},
1251 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8, 1024},
1252 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8, 1024},
1253 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE8, 512},
1254 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE8, 2048},
1255 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT425M, "NVIDIA GeForce GT 425M", DRIVER_NVIDIA_GEFORCE8, 1024},
1256 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE8, 1024},
1257 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE8, 1024},
1258 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE8, 1024},
1259 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE8, 768 },
1260 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE8, 1536},
1261 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE8, 1024},
1262 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE8, 1280},
1263 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE8, 1536},
1264 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE8, 1024},
1265 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE8, 1024},
1266 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1267 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8, 1024},
1268 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1269 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8, 1024},
1270 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8, 1280},
1271 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8, 1536},
1272 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE8, 1024},
1273 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE8, 1024},
1274 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE8, 1024},
1275 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE8, 1024},
1276 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE8, 2048},
1277 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE8, 1024},
1278 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1279 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE8, 2048},
1280 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE8, 2048},
1281 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
1282 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE8, 2048},
1283 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE8, 3072},
1284 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE8, 2048},
1285 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730, "NVIDIA GeForce GT 730", DRIVER_NVIDIA_GEFORCE8, 2048},
1286 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730M, "NVIDIA GeForce GT 730M", DRIVER_NVIDIA_GEFORCE8, 1024},
1287 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT740M, "NVIDIA GeForce GT 740M", DRIVER_NVIDIA_GEFORCE8, 2048},
1288 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT750M, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_GEFORCE8, 1024},
1289 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE8, 1024},
1290 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
1291 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA Geforce GTX 760", DRIVER_NVIDIA_GEFORCE8, 2048},
1292 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE8, 2048},
1293 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE8, 3072},
1294 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE8, 2048},
1295 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE8, 3072},
1296 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE8, 3072},
1297 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITAN, "NVIDIA GeForce GTX TITAN", DRIVER_NVIDIA_GEFORCE8, 6144},
1298 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANB, "NVIDIA GeForce GTX TITAN Black", DRIVER_NVIDIA_GEFORCE8, 6144},
1299 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANX, "NVIDIA GeForce GTX TITAN X", DRIVER_NVIDIA_GEFORCE8, 12288},
1300 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANZ, "NVIDIA GeForce GTX TITAN Z", DRIVER_NVIDIA_GEFORCE8, 12288},
1301 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_820M, "NVIDIA GeForce 820M", DRIVER_NVIDIA_GEFORCE8, 2048},
1302 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_830M, "NVIDIA GeForce 830M", DRIVER_NVIDIA_GEFORCE8, 2048},
1303 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_840M, "NVIDIA GeForce 840M", DRIVER_NVIDIA_GEFORCE8, 2048},
1304 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_845M, "NVIDIA GeForce 845M", DRIVER_NVIDIA_GEFORCE8, 2048},
1305 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX850M, "NVIDIA GeForce GTX 850M", DRIVER_NVIDIA_GEFORCE8, 2048},
1306 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX860M, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_GEFORCE8, 2048},
1307 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX870M, "NVIDIA GeForce GTX 870M", DRIVER_NVIDIA_GEFORCE8, 3072},
1308 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX880M, "NVIDIA GeForce GTX 880M", DRIVER_NVIDIA_GEFORCE8, 4096},
1309 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_GEFORCE8, 2048},
1310 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950M, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_GEFORCE8, 4096},
1311 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_GEFORCE8, 4096},
1312 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960M, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_GEFORCE8, 2048},
1313 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_GEFORCE8, 4096},
1314 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970M, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_GEFORCE8, 3072},
1315 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_GEFORCE8, 4096},
1316 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060, "NVIDIA GeForce GTX 1060", DRIVER_NVIDIA_GEFORCE8, 6144},
1317 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1070, "NVIDIA GeForce GTX 1070", DRIVER_NVIDIA_GEFORCE8, 8192},
1318 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080, "NVIDIA GeForce GTX 1080", DRIVER_NVIDIA_GEFORCE8, 8192},
1320 /* AMD cards */
1321 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1322 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1323 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1324 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1325 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1326 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1327 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1328 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1329 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1330 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1331 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1332 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3850, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600, 512 },
1333 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
1334 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1335 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1336 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1337 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1338 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1339 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1340 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1341 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1342 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1343 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1344 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1345 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1346 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1347 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1348 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1349 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1350 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1351 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1352 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7660D, "AMD Radeon HD 7660D", DRIVER_AMD_R600, 2048},
1353 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1354 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1355 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1356 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8600M, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600, 1024},
1357 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8670, "AMD Radeon HD 8670", DRIVER_AMD_R600, 2048},
1358 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8770, "AMD Radeon HD 8770", DRIVER_AMD_R600, 2048},
1359 {HW_VENDOR_AMD, CARD_AMD_RADEON_R3, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600, 2048},
1360 {HW_VENDOR_AMD, CARD_AMD_RADEON_R7, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600, 2048},
1361 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9, "AMD Radeon R9 290", DRIVER_AMD_R600, 4096},
1363 /* VMware */
1364 {HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024},
1366 /* Intel cards */
1367 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1368 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1369 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1370 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1371 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1372 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1373 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1374 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1375 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1376 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1377 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1378 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1379 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1380 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1381 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1382 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1383 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1384 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1385 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1386 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1387 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1388 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1389 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1390 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1391 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1392 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1393 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
1394 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
1395 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
1396 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
1397 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_GMA3000, 1536},
1398 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
1399 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
1400 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_HD4000, 1536},
1401 {HW_VENDOR_INTEL, CARD_INTEL_HWD, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
1402 {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
1403 {HW_VENDOR_INTEL, CARD_INTEL_IG6100, "Intel(R) Iris(TM) Graphics 6100", DRIVER_INTEL_HD4000, 2048},
1404 {HW_VENDOR_INTEL, CARD_INTEL_IP6200, "Intel(R) Iris(TM) Pro Graphics 6200", DRIVER_INTEL_HD4000, 2048},
1405 {HW_VENDOR_INTEL, CARD_INTEL_HD520, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
1406 {HW_VENDOR_INTEL, CARD_INTEL_HD530_1, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
1407 {HW_VENDOR_INTEL, CARD_INTEL_HD530_2, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
1408 {HW_VENDOR_INTEL, CARD_INTEL_HD540, "Intel(R) Iris(TM) Graphics 540", DRIVER_INTEL_HD4000, 2048},
1409 {HW_VENDOR_INTEL, CARD_INTEL_IPP580, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048},
1412 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1413 enum wined3d_driver_model driver_model)
1415 unsigned int i;
1417 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1418 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1420 const struct driver_version_information *entry = &driver_version_table[i];
1422 if (entry->driver == driver && entry->driver_model == driver_model)
1424 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1425 entry->driver_name, entry->version, entry->subversion, entry->build);
1426 return entry;
1429 return NULL;
1432 static const struct gpu_description *get_gpu_description(enum wined3d_pci_vendor vendor,
1433 enum wined3d_pci_device device)
1435 unsigned int i;
1437 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(*gpu_description_table)); ++i)
1439 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1440 return &gpu_description_table[i];
1443 return NULL;
1446 static const struct gpu_description *query_gpu_description(const struct wined3d_gl_info *gl_info, UINT64 *vram_bytes)
1448 enum wined3d_pci_vendor vendor = PCI_VENDOR_NONE;
1449 enum wined3d_pci_device device = PCI_DEVICE_NONE;
1450 const struct gpu_description *gpu_description;
1451 static unsigned int once;
1453 if (gl_info->supported[WGL_WINE_QUERY_RENDERER])
1455 GLuint value;
1457 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VENDOR_ID_WINE, &value)))
1458 vendor = value;
1459 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_DEVICE_ID_WINE, &value)))
1460 device = value;
1461 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VIDEO_MEMORY_WINE, &value)))
1462 *vram_bytes = (UINT64)value * 1024 * 1024;
1463 TRACE("Card reports vendor PCI ID 0x%04x, device PCI ID 0x%04x, 0x%s bytes of video memory.\n",
1464 vendor, device, wine_dbgstr_longlong(*vram_bytes));
1467 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1469 vendor = wined3d_settings.pci_vendor_id;
1470 TRACE("Overriding vendor PCI ID with 0x%04x.\n", vendor);
1473 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1475 device = wined3d_settings.pci_device_id;
1476 TRACE("Overriding device PCI ID with 0x%04x.\n", device);
1479 if (wined3d_settings.emulated_textureram)
1481 *vram_bytes = wined3d_settings.emulated_textureram;
1482 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
1483 wine_dbgstr_longlong(*vram_bytes));
1486 if (!(gpu_description = get_gpu_description(vendor, device))
1487 && (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE
1488 || wined3d_settings.pci_device_id != PCI_DEVICE_NONE) && !once++)
1489 ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor, device);
1491 return gpu_description;
1494 static void init_driver_info(struct wined3d_driver_info *driver_info,
1495 const struct gpu_description *gpu_desc, UINT64 vram_bytes)
1497 OSVERSIONINFOW os_version;
1498 WORD driver_os_version;
1499 enum wined3d_display_driver driver;
1500 enum wined3d_driver_model driver_model;
1501 const struct driver_version_information *version_info;
1503 memset(&os_version, 0, sizeof(os_version));
1504 os_version.dwOSVersionInfoSize = sizeof(os_version);
1505 if (!GetVersionExW(&os_version))
1507 ERR("Failed to get OS version, reporting 2000/XP.\n");
1508 driver_os_version = 6;
1509 driver_model = DRIVER_MODEL_NT5X;
1511 else
1513 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1514 switch (os_version.dwMajorVersion)
1516 case 4:
1517 /* If needed we could distinguish between 9x and NT4, but this code won't make
1518 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1520 driver_os_version = 4;
1521 driver_model = DRIVER_MODEL_WIN9X;
1522 break;
1524 case 5:
1525 driver_os_version = 6;
1526 driver_model = DRIVER_MODEL_NT5X;
1527 break;
1529 case 6:
1530 if (os_version.dwMinorVersion == 0)
1532 driver_os_version = 7;
1533 driver_model = DRIVER_MODEL_NT6X;
1535 else if (os_version.dwMinorVersion == 1)
1537 driver_os_version = 8;
1538 driver_model = DRIVER_MODEL_NT6X;
1540 else
1542 if (os_version.dwMinorVersion > 2)
1544 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1545 os_version.dwMajorVersion, os_version.dwMinorVersion);
1547 driver_os_version = 9;
1548 driver_model = DRIVER_MODEL_NT6X;
1550 break;
1552 case 10:
1553 driver_os_version = 10;
1554 driver_model = DRIVER_MODEL_NT6X;
1555 break;
1557 default:
1558 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1559 os_version.dwMajorVersion, os_version.dwMinorVersion);
1560 driver_os_version = 6;
1561 driver_model = DRIVER_MODEL_NT5X;
1562 break;
1566 driver_info->vendor = gpu_desc->vendor;
1567 driver_info->device = gpu_desc->card;
1568 driver_info->description = gpu_desc->description;
1569 driver_info->vram_bytes = vram_bytes ? vram_bytes : (UINT64)gpu_desc->vidmem * 1024 * 1024;
1570 driver = gpu_desc->driver;
1573 * Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff.
1574 * In order to avoid this application bug we limit the amount of video memory
1575 * to LONG_MAX for older Windows versions.
1577 if (driver_model < DRIVER_MODEL_NT6X && driver_info->vram_bytes > LONG_MAX)
1579 TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX);
1580 driver_info->vram_bytes = LONG_MAX;
1583 /* Try to obtain driver version information for the current Windows version. This fails in
1584 * some cases:
1585 * - the gpu is not available on the currently selected OS version:
1586 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1587 * version information for the current Windows version is returned instead of faked info.
1588 * We do the same and assume the default Windows version to emulate is WinXP.
1590 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1591 * For now return the XP driver info. Perhaps later on we should return VESA.
1593 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1594 * This could be an indication that our database is not up to date, so this should be fixed.
1596 if ((version_info = get_driver_version_info(driver, driver_model))
1597 || (version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X))
1598 || (version_info = get_driver_version_info(driver, DRIVER_MODEL_NT6X)))
1600 driver_info->name = version_info->driver_name;
1601 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1602 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1604 else
1606 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
1607 driver_info->vendor, driver_info->device, driver_model);
1608 driver_info->name = "Display";
1609 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1610 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1613 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1614 driver_info->version_high, driver_info->version_low);
1617 /* Context activation is done by the caller. */
1618 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1619 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1621 unsigned int i;
1623 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1625 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1626 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1627 quirk_table[i].apply(gl_info);
1630 /* Find out if PBOs work as they are supposed to. */
1631 test_pbo_functionality(gl_info);
1634 static DWORD wined3d_parse_gl_version(const char *gl_version)
1636 const char *ptr = gl_version;
1637 int major, minor;
1639 major = atoi(ptr);
1640 if (major <= 0)
1641 ERR("Invalid OpenGL major version %d.\n", major);
1643 while (isdigit(*ptr)) ++ptr;
1644 if (*ptr++ != '.')
1645 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1647 minor = atoi(ptr);
1649 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1651 return MAKEDWORD_VERSION(major, minor);
1654 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1655 const char *gl_vendor_string, const char *gl_renderer)
1657 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1658 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1659 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1661 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1662 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1663 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1664 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1665 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1666 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1667 * DirectDraw, not OpenGL. */
1668 if (gl_info->supported[APPLE_FENCE] && gl_info->supported[APPLE_YCBCR_422])
1669 return GL_VENDOR_APPLE;
1671 if (strstr(gl_vendor_string, "NVIDIA"))
1672 return GL_VENDOR_NVIDIA;
1674 if (strstr(gl_vendor_string, "ATI"))
1675 return GL_VENDOR_FGLRX;
1677 if (strstr(gl_vendor_string, "Mesa")
1678 || strstr(gl_vendor_string, "X.Org")
1679 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1680 || strstr(gl_vendor_string, "DRI R300 Project")
1681 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1682 || strstr(gl_vendor_string, "VMware, Inc.")
1683 || strstr(gl_vendor_string, "Intel")
1684 || strstr(gl_renderer, "Mesa")
1685 || strstr(gl_renderer, "Gallium")
1686 || strstr(gl_renderer, "Intel"))
1687 return GL_VENDOR_MESA;
1689 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1690 debugstr_a(gl_vendor_string));
1692 return GL_VENDOR_UNKNOWN;
1695 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1697 if (strstr(gl_vendor_string, "NVIDIA")
1698 || strstr(gl_vendor_string, "Nouveau")
1699 || strstr(gl_vendor_string, "nouveau"))
1700 return HW_VENDOR_NVIDIA;
1702 if (strstr(gl_vendor_string, "ATI")
1703 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1704 || strstr(gl_vendor_string, "X.Org R300 Project")
1705 || strstr(gl_renderer, "AMD")
1706 || strstr(gl_renderer, "R100")
1707 || strstr(gl_renderer, "R200")
1708 || strstr(gl_renderer, "R300")
1709 || strstr(gl_renderer, "R600")
1710 || strstr(gl_renderer, "R700"))
1711 return HW_VENDOR_AMD;
1713 if (strstr(gl_vendor_string, "Intel(R)")
1714 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1715 || strstr(gl_renderer, "Intel")
1716 || strstr(gl_renderer, "i915")
1717 || strstr(gl_vendor_string, "Intel Inc."))
1718 return HW_VENDOR_INTEL;
1720 if (strstr(gl_renderer, "SVGA3D"))
1721 return HW_VENDOR_VMWARE;
1723 if (strstr(gl_vendor_string, "Mesa")
1724 || strstr(gl_vendor_string, "Brian Paul")
1725 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1726 || strstr(gl_vendor_string, "VMware, Inc."))
1727 return HW_VENDOR_SOFTWARE;
1729 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1731 return HW_VENDOR_NVIDIA;
1734 static enum wined3d_d3d_level d3d_level_from_caps(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps, DWORD glsl_version)
1736 if (shader_caps->vs_version >= 5)
1737 return WINED3D_D3D_LEVEL_11;
1738 if (shader_caps->vs_version == 4)
1740 /* No backed supports SM 5 at the moment */
1741 if (glsl_version >= MAKEDWORD_VERSION(4, 00))
1742 return WINED3D_D3D_LEVEL_11;
1743 return WINED3D_D3D_LEVEL_10;
1745 if (shader_caps->vs_version == 3)
1747 /* Wine cannot use SM 4 on mesa drivers as the necessary functionality
1748 * is not exposed on compatibility contexts */
1749 if (glsl_version >= MAKEDWORD_VERSION(1, 30))
1750 return WINED3D_D3D_LEVEL_10;
1751 return WINED3D_D3D_LEVEL_9_SM3;
1753 if (shader_caps->vs_version == 2)
1754 return WINED3D_D3D_LEVEL_9_SM2;
1755 if (shader_caps->vs_version == 1)
1756 return WINED3D_D3D_LEVEL_8;
1758 if (fragment_caps->TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3)
1759 return WINED3D_D3D_LEVEL_7;
1760 if (fragment_caps->MaxSimultaneousTextures > 1)
1761 return WINED3D_D3D_LEVEL_6;
1763 return WINED3D_D3D_LEVEL_5;
1766 static const struct wined3d_renderer_table
1768 const char *renderer;
1769 enum wined3d_pci_device id;
1771 cards_nvidia_binary[] =
1773 /* Direct 3D 11 */
1774 {"GTX 1080", CARD_NVIDIA_GEFORCE_GTX1080}, /* GeForce 1000 - highend */
1775 {"GTX 1070", CARD_NVIDIA_GEFORCE_GTX1070}, /* GeForce 1000 - highend */
1776 {"GTX 1060", CARD_NVIDIA_GEFORCE_GTX1060}, /* GeForce 1000 - midend high */
1777 {"GTX 980", CARD_NVIDIA_GEFORCE_GTX980}, /* GeForce 900 - highend */
1778 {"GTX 970M", CARD_NVIDIA_GEFORCE_GTX970M}, /* GeForce 900 - highend mobile*/
1779 {"GTX 970", CARD_NVIDIA_GEFORCE_GTX970}, /* GeForce 900 - highend */
1780 {"GTX TITAN X", CARD_NVIDIA_GEFORCE_GTXTITANX}, /* Geforce 900 - highend */
1781 {"GTX 960M", CARD_NVIDIA_GEFORCE_GTX960M}, /* GeForce 900 - midend high mobile */
1782 {"GTX 960", CARD_NVIDIA_GEFORCE_GTX960}, /* GeForce 900 - midend high */
1783 {"GTX 950M", CARD_NVIDIA_GEFORCE_GTX950M}, /* GeForce 900 - midend mobile */
1784 {"GTX 950", CARD_NVIDIA_GEFORCE_GTX950}, /* GeForce 900 - midend */
1785 {"GTX 880M", CARD_NVIDIA_GEFORCE_GTX880M}, /* GeForce 800 - mobile */
1786 {"GTX 870M", CARD_NVIDIA_GEFORCE_GTX870M}, /* GeForce 800 - mobile */
1787 {"GTX 860M", CARD_NVIDIA_GEFORCE_GTX860M}, /* GeForce 800 - mobile */
1788 {"GTX 850M", CARD_NVIDIA_GEFORCE_GTX850M}, /* GeForce 800 - mobile */
1789 {"GeForce 845M", CARD_NVIDIA_GEFORCE_845M}, /* GeForce 800 - mobile */
1790 {"GeForce 840M", CARD_NVIDIA_GEFORCE_840M}, /* GeForce 800 - mobile */
1791 {"GeForce 830M", CARD_NVIDIA_GEFORCE_830M}, /* GeForce 800 - mobile */
1792 {"GeForce 820M", CARD_NVIDIA_GEFORCE_820M}, /* GeForce 800 - mobile */
1793 {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI}, /* Geforce 700 - highend */
1794 {"GTX TITAN Black", CARD_NVIDIA_GEFORCE_GTXTITANB}, /* Geforce 700 - highend */
1795 {"GTX TITAN Z", CARD_NVIDIA_GEFORCE_GTXTITANZ}, /* Geforce 700 - highend */
1796 {"GTX TITAN", CARD_NVIDIA_GEFORCE_GTXTITAN}, /* Geforce 700 - highend */
1797 {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780}, /* Geforce 700 - highend */
1798 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M}, /* Geforce 700 - midend high mobile */
1799 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770}, /* Geforce 700 - highend */
1800 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M}, /* Geforce 700 - midend high mobile */
1801 {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760}, /* Geforce 700 - midend high */
1802 {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI}, /* Geforce 700 - midend */
1803 {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750}, /* Geforce 700 - midend */
1804 {"GT 750M", CARD_NVIDIA_GEFORCE_GT750M}, /* Geforce 700 - midend mobile */
1805 {"GT 740M", CARD_NVIDIA_GEFORCE_GT740M}, /* Geforce 700 - midend mobile */
1806 {"GT 730M", CARD_NVIDIA_GEFORCE_GT730M}, /* Geforce 700 - midend mobile */
1807 {"GT 730", CARD_NVIDIA_GEFORCE_GT730}, /* Geforce 700 - lowend */
1808 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1809 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX}, /* Geforce 600 - highend */
1810 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1811 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
1812 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M}, /* Geforce 600 - midend high mobile */
1813 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
1814 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
1815 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
1816 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1817 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1818 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1819 {"GT 630", CARD_NVIDIA_GEFORCE_GT630}, /* Geforce 600 - lowend */
1820 {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
1821 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1822 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1823 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1824 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1825 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1826 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1827 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1828 {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
1829 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1830 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1831 /* Direct 3D 10 */
1832 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1833 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1834 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1835 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1836 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1837 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1838 {"GT 425M", CARD_NVIDIA_GEFORCE_GT425M}, /* Geforce 400 - lowend mobile */
1839 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1840 {"410M", CARD_NVIDIA_GEFORCE_410M}, /* Geforce 400 - lowend mobile */
1841 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1842 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1843 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1844 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1845 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1846 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1847 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1848 {"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */
1849 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1850 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1851 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1852 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1853 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1854 {"GTS 250", CARD_NVIDIA_GEFORCE_GTS250}, /* Geforce 200 - midend */
1855 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1856 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1857 {"GeForce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1858 {"GeForce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1859 {"GeForce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1860 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1861 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1862 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1863 {"9700M GT", CARD_NVIDIA_GEFORCE_9700MGT}, /* Geforce 9 - midend */
1864 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1865 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1866 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1867 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1868 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1869 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1870 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1871 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1872 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1873 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1874 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1875 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1876 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1877 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1878 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1879 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1880 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1881 {"8500", CARD_NVIDIA_GEFORCE_8500GT}, /* Geforce 8 - mid-lowend */
1882 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1883 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1884 {"8200", CARD_NVIDIA_GEFORCE_8200}, /* Geforce 8 - lowend */
1885 {"8100", CARD_NVIDIA_GEFORCE_8200}, /* Geforce 8 - lowend */
1886 /* Direct 3D 9 SM3 */
1887 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1888 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1889 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1890 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1891 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1892 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1893 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1894 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1895 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1896 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1897 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1898 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1899 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1900 /* Direct 3D 9 SM2 */
1901 {"Quadro FX", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1902 {"5950", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1903 {"5900", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1904 {"5800", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1905 {"5750", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1906 {"5700", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1907 {"5650", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1908 {"5600", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1909 {"5500", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1910 {"5300", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1911 {"5250", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1912 {"5200", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1913 {"5100", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1914 /* Direct 3D 8 */
1915 {"Quadro4", CARD_NVIDIA_GEFORCE4_TI4200},
1916 {"GeForce4 Ti", CARD_NVIDIA_GEFORCE4_TI4200}, /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */
1917 /* Direct 3D 7 */
1918 {"GeForce4 MX", CARD_NVIDIA_GEFORCE4_MX}, /* MX420/MX440/MX460/MX4000 */
1919 {"Quadro2 MXR", CARD_NVIDIA_GEFORCE2_MX},
1920 {"GeForce2 MX", CARD_NVIDIA_GEFORCE2_MX}, /* Geforce2 standard/MX100/MX200/MX400 */
1921 {"Quadro2", CARD_NVIDIA_GEFORCE2},
1922 {"GeForce2", CARD_NVIDIA_GEFORCE2}, /* Geforce2 GTS/Pro/Ti/Ultra */
1923 /* Direct 3D 6 */
1924 {"TNT2", CARD_NVIDIA_RIVA_TNT2}, /* Riva TNT2 standard/M64/Pro/Ultra */
1926 /* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/
1928 * Beware: renderer string do not match exact card model,
1929 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1930 cards_amd_binary[] =
1932 /* Southern Islands */
1933 {"HD 7900", CARD_AMD_RADEON_HD7900},
1934 {"HD 7800", CARD_AMD_RADEON_HD7800},
1935 {"HD 7700", CARD_AMD_RADEON_HD7700},
1936 /* Northern Islands */
1937 {"HD 6970", CARD_AMD_RADEON_HD6900},
1938 {"HD 6900", CARD_AMD_RADEON_HD6900},
1939 {"HD 6800", CARD_AMD_RADEON_HD6800},
1940 {"HD 6770M", CARD_AMD_RADEON_HD6600M},
1941 {"HD 6750M", CARD_AMD_RADEON_HD6600M},
1942 {"HD 6700", CARD_AMD_RADEON_HD6700},
1943 {"HD 6670", CARD_AMD_RADEON_HD6600},
1944 {"HD 6630M", CARD_AMD_RADEON_HD6600M},
1945 {"HD 6600M", CARD_AMD_RADEON_HD6600M},
1946 {"HD 6600", CARD_AMD_RADEON_HD6600},
1947 {"HD 6570", CARD_AMD_RADEON_HD6600},
1948 {"HD 6500M", CARD_AMD_RADEON_HD6600M},
1949 {"HD 6500", CARD_AMD_RADEON_HD6600},
1950 {"HD 6400", CARD_AMD_RADEON_HD6400},
1951 {"HD 6300", CARD_AMD_RADEON_HD6300},
1952 {"HD 6200", CARD_AMD_RADEON_HD6300},
1953 /* Evergreen */
1954 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1955 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1956 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1957 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1958 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1959 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1960 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1961 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1962 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1963 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1964 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
1965 /* R700 */
1966 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1967 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1968 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1969 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1970 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1971 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1972 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1973 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1974 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1975 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1976 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1977 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1978 /* R600/R700 integrated */
1979 {"HD 4200M", CARD_AMD_RADEON_HD4200M},
1980 {"HD 3300", CARD_AMD_RADEON_HD3200},
1981 {"HD 3200", CARD_AMD_RADEON_HD3200},
1982 {"HD 3100", CARD_AMD_RADEON_HD3200},
1983 /* R600 */
1984 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1985 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1986 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1987 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1988 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1989 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1990 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1991 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1992 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1993 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1994 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1995 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1996 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1997 /* Radeon R5xx */
1998 {"X1950", CARD_AMD_RADEON_X1600},
1999 {"X1900", CARD_AMD_RADEON_X1600},
2000 {"X1800", CARD_AMD_RADEON_X1600},
2001 {"X1650", CARD_AMD_RADEON_X1600},
2002 {"X1600", CARD_AMD_RADEON_X1600},
2003 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
2004 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
2005 {"HD 2300", CARD_AMD_RADEON_X700},
2006 {"X2500", CARD_AMD_RADEON_X700},
2007 {"X2300", CARD_AMD_RADEON_X700},
2008 {"X1550", CARD_AMD_RADEON_X700},
2009 {"X1450", CARD_AMD_RADEON_X700},
2010 {"X1400", CARD_AMD_RADEON_X700},
2011 {"X1300", CARD_AMD_RADEON_X700},
2012 {"X850", CARD_AMD_RADEON_X700},
2013 {"X800", CARD_AMD_RADEON_X700},
2014 {"X700", CARD_AMD_RADEON_X700},
2015 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
2016 {"Radeon Xpress", CARD_AMD_RADEON_XPRESS_200M},
2018 cards_intel[] =
2020 /* Skylake */
2021 {"Iris Pro Graphics P580", CARD_INTEL_IPP580},
2022 {"Skylake", CARD_INTEL_HD520},
2023 /* Broadwell */
2024 {"Iris Pro 6200", CARD_INTEL_IP6200},
2025 {"Iris 6100", CARD_INTEL_IG6100},
2026 /* Haswell */
2027 {"Haswell Mobile", CARD_INTEL_HWM},
2028 /* Ivybridge */
2029 {"Ivybridge Server", CARD_INTEL_IVBS},
2030 {"Ivybridge Mobile", CARD_INTEL_IVBM},
2031 {"Ivybridge Desktop", CARD_INTEL_IVBD},
2032 {"HD Graphics 4000", CARD_INTEL_IVBD}, /* MacOS */
2033 /* Sandybridge */
2034 {"Sandybridge Server", CARD_INTEL_SNBS},
2035 {"Sandybridge Mobile", CARD_INTEL_SNBM},
2036 {"Sandybridge Desktop", CARD_INTEL_SNBD},
2037 /* Ironlake */
2038 {"Ironlake Mobile", CARD_INTEL_ILKM},
2039 {"Ironlake Desktop", CARD_INTEL_ILKD},
2040 /* G4x */
2041 {"B43", CARD_INTEL_B43},
2042 {"G41", CARD_INTEL_G41},
2043 {"G45", CARD_INTEL_G45},
2044 {"Q45", CARD_INTEL_Q45},
2045 {"Integrated Graphics Device", CARD_INTEL_IGD},
2046 {"GM45", CARD_INTEL_GM45},
2047 /* i965 */
2048 {"965GME", CARD_INTEL_965GME},
2049 {"965GM", CARD_INTEL_965GM},
2050 {"X3100", CARD_INTEL_965GM}, /* MacOS */
2051 {"946GZ", CARD_INTEL_946GZ},
2052 {"965G", CARD_INTEL_965G},
2053 {"965Q", CARD_INTEL_965Q},
2054 /* i945 */
2055 {"Pineview M", CARD_INTEL_PNVM},
2056 {"Pineview G", CARD_INTEL_PNVG},
2057 {"IGD", CARD_INTEL_PNVG},
2058 {"Q33", CARD_INTEL_Q33},
2059 {"G33", CARD_INTEL_G33},
2060 {"Q35", CARD_INTEL_Q35},
2061 {"945GME", CARD_INTEL_945GME},
2062 {"945GM", CARD_INTEL_945GM},
2063 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
2064 {"945G", CARD_INTEL_945G},
2065 /* i915 */
2066 {"915GM", CARD_INTEL_915GM},
2067 {"E7221G", CARD_INTEL_E7221G},
2068 {"915G", CARD_INTEL_915G},
2069 /* i8xx */
2070 {"865G", CARD_INTEL_865G},
2071 {"845G", CARD_INTEL_845G},
2072 {"855GM", CARD_INTEL_855GM},
2073 {"830M", CARD_INTEL_830M},
2075 /* 20101109 - These are never returned by current Gallium radeon
2076 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
2078 * These are returned but not handled: RC410, RV380. */
2079 cards_amd_mesa[] =
2081 /* Sea Islands */
2082 {"HAWAII", CARD_AMD_RADEON_R9 },
2083 {"KAVERI", CARD_AMD_RADEON_R7 },
2084 {"KABINI", CARD_AMD_RADEON_R3 },
2085 {"BONAIRE", CARD_AMD_RADEON_HD8770},
2086 /* Southern Islands */
2087 {"OLAND", CARD_AMD_RADEON_HD8670},
2088 {"HAINAN", CARD_AMD_RADEON_HD8600M},
2089 {"TAHITI", CARD_AMD_RADEON_HD7900},
2090 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
2091 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
2092 /* Northern Islands */
2093 {"ARUBA", CARD_AMD_RADEON_HD7660D},
2094 {"CAYMAN", CARD_AMD_RADEON_HD6900},
2095 {"BARTS", CARD_AMD_RADEON_HD6800},
2096 {"TURKS", CARD_AMD_RADEON_HD6600},
2097 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
2098 {"SUMO", CARD_AMD_RADEON_HD6550D},
2099 {"CAICOS", CARD_AMD_RADEON_HD6400},
2100 {"PALM", CARD_AMD_RADEON_HD6300},
2101 /* Evergreen */
2102 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
2103 {"CYPRESS", CARD_AMD_RADEON_HD5800},
2104 {"JUNIPER", CARD_AMD_RADEON_HD5700},
2105 {"REDWOOD", CARD_AMD_RADEON_HD5600},
2106 {"CEDAR", CARD_AMD_RADEON_HD5400},
2107 /* R700 */
2108 {"R700", CARD_AMD_RADEON_HD4800},
2109 {"RV790", CARD_AMD_RADEON_HD4800},
2110 {"RV770", CARD_AMD_RADEON_HD4800},
2111 {"RV740", CARD_AMD_RADEON_HD4700},
2112 {"RV730", CARD_AMD_RADEON_HD4600},
2113 {"RV710", CARD_AMD_RADEON_HD4350},
2114 /* R600/R700 integrated */
2115 {"RS880", CARD_AMD_RADEON_HD4200M},
2116 {"RS780", CARD_AMD_RADEON_HD3200},
2117 /* R600 */
2118 {"R680", CARD_AMD_RADEON_HD2900},
2119 {"R600", CARD_AMD_RADEON_HD2900},
2120 {"RV670", CARD_AMD_RADEON_HD3850},
2121 {"RV635", CARD_AMD_RADEON_HD2600},
2122 {"RV630", CARD_AMD_RADEON_HD2600},
2123 {"RV620", CARD_AMD_RADEON_HD2350},
2124 {"RV610", CARD_AMD_RADEON_HD2350},
2125 /* R500 */
2126 {"R580", CARD_AMD_RADEON_X1600},
2127 {"R520", CARD_AMD_RADEON_X1600},
2128 {"RV570", CARD_AMD_RADEON_X1600},
2129 {"RV560", CARD_AMD_RADEON_X1600},
2130 {"RV535", CARD_AMD_RADEON_X1600},
2131 {"RV530", CARD_AMD_RADEON_X1600},
2132 {"RV516", CARD_AMD_RADEON_X700},
2133 {"RV515", CARD_AMD_RADEON_X700},
2134 /* R400 */
2135 {"R481", CARD_AMD_RADEON_X700},
2136 {"R480", CARD_AMD_RADEON_X700},
2137 {"R430", CARD_AMD_RADEON_X700},
2138 {"R423", CARD_AMD_RADEON_X700},
2139 {"R420", CARD_AMD_RADEON_X700},
2140 {"R410", CARD_AMD_RADEON_X700},
2141 {"RV410", CARD_AMD_RADEON_X700},
2142 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
2143 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
2144 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
2145 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
2146 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
2147 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
2148 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
2149 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
2150 /* R300 */
2151 {"R360", CARD_AMD_RADEON_9500},
2152 {"R350", CARD_AMD_RADEON_9500},
2153 {"R300", CARD_AMD_RADEON_9500},
2154 {"RV370", CARD_AMD_RADEON_9500},
2155 {"RV360", CARD_AMD_RADEON_9500},
2156 {"RV351", CARD_AMD_RADEON_9500},
2157 {"RV350", CARD_AMD_RADEON_9500},
2159 cards_nvidia_mesa[] =
2161 /* Maxwell */
2162 {"NV124", CARD_NVIDIA_GEFORCE_GTX970},
2163 {"NV118", CARD_NVIDIA_GEFORCE_840M},
2164 {"NV117", CARD_NVIDIA_GEFORCE_GTX750},
2165 /* Kepler */
2166 {"NV108", CARD_NVIDIA_GEFORCE_GT740M},
2167 {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI},
2168 {"NVF0", CARD_NVIDIA_GEFORCE_GTX780},
2169 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M},
2170 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2171 /* Fermi */
2172 {"NVD9", CARD_NVIDIA_GEFORCE_GT520},
2173 {"NVD7", CARD_NVIDIA_GEFORCE_820M},
2174 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2175 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2176 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2177 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2178 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2179 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2180 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2181 /* Tesla */
2182 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2183 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2184 {"NVAA", CARD_NVIDIA_GEFORCE_8200}, /* 8100 */
2185 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2186 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2187 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2188 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2189 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2190 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2191 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2192 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2193 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2194 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2195 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2196 /* Curie */
2197 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2198 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2199 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2200 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2201 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2202 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2203 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2204 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2205 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2206 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2207 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2208 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2209 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2210 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2211 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2212 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2213 /* Rankine */
2214 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2215 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2216 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2217 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2218 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2219 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2220 /* Kelvin */
2221 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2222 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2223 {"nv20", CARD_NVIDIA_GEFORCE3},
2224 /* Celsius */
2225 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2226 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2227 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2228 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2229 {"nv16", CARD_NVIDIA_GEFORCE2},
2230 {"nv15", CARD_NVIDIA_GEFORCE2},
2231 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2232 {"nv10", CARD_NVIDIA_GEFORCE},
2233 /* Fahrenheit */
2234 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2235 {"nv04", CARD_NVIDIA_RIVA_TNT},
2236 {"nv03", CARD_NVIDIA_RIVA_128},
2238 cards_vmware[] =
2240 {"SVGA3D", CARD_VMWARE_SVGA3D},
2243 static const struct gl_vendor_selection
2245 enum wined3d_gl_vendor gl_vendor;
2246 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2247 const struct wined3d_renderer_table *cards; /* To be used as cards[], pointer to the first member in an array */
2248 size_t cards_size; /* Number of entries in the array above */
2250 amd_gl_vendor_table[] =
2252 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
2253 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
2254 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", cards_amd_mesa, ARRAY_SIZE(cards_amd_mesa)},
2256 nvidia_gl_vendor_table[] =
2258 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
2259 {GL_VENDOR_MESA, "Mesa Nouveau driver", cards_nvidia_mesa, ARRAY_SIZE(cards_nvidia_mesa)},
2260 {GL_VENDOR_NVIDIA, "Nvidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
2262 vmware_gl_vendor_table[] =
2264 {GL_VENDOR_MESA, "VMware driver", cards_vmware, ARRAY_SIZE(cards_vmware)},
2266 intel_gl_vendor_table[] =
2268 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", cards_intel, ARRAY_SIZE(cards_intel)},
2269 {GL_VENDOR_MESA, "Mesa Intel driver", cards_intel, ARRAY_SIZE(cards_intel)},
2272 static const enum wined3d_pci_device
2273 card_fallback_nvidia[] =
2275 CARD_NVIDIA_RIVA_128, /* D3D5 */
2276 CARD_NVIDIA_RIVA_TNT, /* D3D6 */
2277 CARD_NVIDIA_GEFORCE, /* D3D7 */
2278 CARD_NVIDIA_GEFORCE3, /* D3D8 */
2279 CARD_NVIDIA_GEFORCEFX_5800, /* D3D9_SM2 */
2280 CARD_NVIDIA_GEFORCE_6800, /* D3D9_SM3 */
2281 CARD_NVIDIA_GEFORCE_8800GTX, /* D3D10 */
2282 CARD_NVIDIA_GEFORCE_GTX470, /* D3D11 */
2284 card_fallback_amd[] =
2286 CARD_AMD_RAGE_128PRO, /* D3D5 */
2287 CARD_AMD_RAGE_128PRO, /* D3D6 */
2288 CARD_AMD_RADEON_7200, /* D3D7 */
2289 CARD_AMD_RADEON_8500, /* D3D8 */
2290 CARD_AMD_RADEON_9500, /* D3D9_SM2 */
2291 CARD_AMD_RADEON_X1600, /* D3D9_SM3 */
2292 CARD_AMD_RADEON_HD2900, /* D3D10 */
2293 CARD_AMD_RADEON_HD5600, /* D3D11 */
2295 card_fallback_intel[] =
2297 CARD_INTEL_845G, /* D3D5 */
2298 CARD_INTEL_845G, /* D3D6 */
2299 CARD_INTEL_845G, /* D3D7 */
2300 CARD_INTEL_915G, /* D3D8 */
2301 CARD_INTEL_915G, /* D3D9_SM2 */
2302 CARD_INTEL_945G, /* D3D9_SM3 */
2303 CARD_INTEL_G45, /* D3D10 */
2304 CARD_INTEL_IVBD, /* D3D11 */
2306 C_ASSERT(ARRAY_SIZE(card_fallback_nvidia) == WINED3D_D3D_LEVEL_COUNT);
2307 C_ASSERT(ARRAY_SIZE(card_fallback_amd) == WINED3D_D3D_LEVEL_COUNT);
2308 C_ASSERT(ARRAY_SIZE(card_fallback_intel) == WINED3D_D3D_LEVEL_COUNT);
2310 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2311 unsigned int table_size, enum wined3d_gl_vendor gl_vendor, const char *gl_renderer)
2313 unsigned int i, j;
2315 for (i = 0; i < table_size; ++i)
2317 if (table[i].gl_vendor != gl_vendor)
2318 continue;
2320 TRACE("Applying card selector \"%s\".\n", table[i].description);
2322 for (j = 0; j < table[i].cards_size; ++j)
2324 if (strstr(gl_renderer, table[i].cards[j].renderer))
2325 return table[i].cards[j].id;
2327 return PCI_DEVICE_NONE;
2329 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2330 gl_vendor, debugstr_a(gl_renderer));
2332 return PCI_DEVICE_NONE;
2335 static const struct
2337 enum wined3d_pci_vendor card_vendor;
2338 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2339 const struct gl_vendor_selection *gl_vendor_selection;
2340 unsigned int gl_vendor_count;
2341 const enum wined3d_pci_device *card_fallback; /* An array with D3D_LEVEL_COUNT elements */
2343 card_vendor_table[] =
2345 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
2346 sizeof(amd_gl_vendor_table) / sizeof(*amd_gl_vendor_table),
2347 card_fallback_amd},
2348 {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
2349 sizeof(nvidia_gl_vendor_table) / sizeof(*nvidia_gl_vendor_table),
2350 card_fallback_nvidia},
2351 {HW_VENDOR_VMWARE, "VMware", vmware_gl_vendor_table,
2352 sizeof(vmware_gl_vendor_table) / sizeof(*vmware_gl_vendor_table),
2353 card_fallback_amd},
2354 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
2355 sizeof(intel_gl_vendor_table) / sizeof(*intel_gl_vendor_table),
2356 card_fallback_intel},
2360 static enum wined3d_pci_device wined3d_guess_card(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps,
2361 DWORD glsl_version, const char *gl_renderer, enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2363 /* A Direct3D device object contains the PCI id (vendor + device) of the
2364 * videocard which is used for rendering. Various applications use this
2365 * information to get a rough estimation of the features of the card and
2366 * some might use it for enabling 3d effects only on certain types of
2367 * videocards. In some cases games might even use it to work around bugs
2368 * which happen on certain videocards/driver combinations. The problem is
2369 * that OpenGL only exposes a rendering string containing the name of the
2370 * videocard and not the PCI id.
2372 * Various games depend on the PCI id, so somehow we need to provide one.
2373 * A simple option is to parse the renderer string and translate this to
2374 * the right PCI id. This is a lot of work because there are more than 200
2375 * GPUs just for Nvidia. Various cards share the same renderer string, so
2376 * the amount of code might be 'small' but there are quite a number of
2377 * exceptions which would make this a pain to maintain. Another way would
2378 * be to query the PCI id from the operating system (assuming this is the
2379 * videocard which is used for rendering which is not always the case).
2380 * This would work but it is not very portable. Second it would not work
2381 * well in, let's say, a remote X situation in which the amount of 3d
2382 * features which can be used is limited.
2384 * As said most games only use the PCI id to get an indication of the
2385 * capabilities of the card. It doesn't really matter if the given id is
2386 * the correct one if we return the id of a card with similar 3d features.
2388 * The code below checks the OpenGL capabilities of a videocard and matches
2389 * that to a certain level of Direct3D functionality. Once a card passes
2390 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2391 * least a GeforceFX. To give a better estimate we do a basic check on the
2392 * renderer string but if that won't pass we return a default card. This
2393 * way is better than maintaining a full card database as even without a
2394 * full database we can return a card with similar features. Second the
2395 * size of the database can be made quite small because when you know what
2396 * type of 3d functionality a card has, you know to which GPU family the
2397 * GPU must belong. Because of this you only have to check a small part of
2398 * the renderer string to distinguish between different models from that
2399 * family.
2401 * The code also selects a default amount of video memory which we will
2402 * use for an estimation of the amount of free texture memory. In case of
2403 * real D3D the amount of texture memory includes video memory and system
2404 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2405 * HyperMemory). We don't know how much system memory can be addressed by
2406 * the system but we can make a reasonable estimation about the amount of
2407 * video memory. If the value is slightly wrong it doesn't matter as we
2408 * didn't include AGP-like memory which makes the amount of addressable
2409 * memory higher and second OpenGL isn't that critical it moves to system
2410 * memory behind our backs if really needed. Note that the amount of video
2411 * memory can be overruled using a registry setting. */
2413 unsigned int i;
2414 enum wined3d_d3d_level d3d_level = d3d_level_from_caps(shader_caps, fragment_caps, glsl_version);
2415 enum wined3d_pci_device device;
2417 for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2419 if (card_vendor_table[i].card_vendor != *card_vendor)
2420 continue;
2422 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2423 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2424 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_renderer);
2425 if (device != PCI_DEVICE_NONE)
2426 return device;
2428 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2429 return card_vendor_table[i].card_fallback[d3d_level];
2432 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2433 *card_vendor, debugstr_a(gl_renderer));
2435 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2436 *card_vendor = HW_VENDOR_NVIDIA;
2437 return card_fallback_nvidia[d3d_level];
2440 static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info,
2441 const struct wined3d_shader_backend_ops *shader_backend_ops)
2443 if (shader_backend_ops == &glsl_shader_backend)
2444 return &glsl_vertex_pipe;
2445 return &ffp_vertex_pipe;
2448 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2449 const struct wined3d_shader_backend_ops *shader_backend_ops)
2451 if (shader_backend_ops == &glsl_shader_backend)
2452 return &glsl_fragment_pipe;
2453 if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2454 return &arbfp_fragment_pipeline;
2455 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2456 return &atifs_fragment_pipeline;
2457 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2458 return &nvts_fragment_pipeline;
2459 if (gl_info->supported[NV_REGISTER_COMBINERS])
2460 return &nvrc_fragment_pipeline;
2461 return &ffp_fragment_pipeline;
2464 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2466 BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2468 if (glsl && gl_info->supported[ARB_FRAGMENT_SHADER])
2469 return &glsl_shader_backend;
2470 if (glsl && gl_info->supported[ARB_VERTEX_SHADER])
2472 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2473 * its reported GLSL caps are wrong. This combined with the fact that
2474 * GLSL won't offer more features or performance, use ARB shaders only
2475 * on this card. */
2476 if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2])
2477 return &arb_program_shader_backend;
2478 return &glsl_shader_backend;
2480 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2481 return &arb_program_shader_backend;
2482 return &none_shader_backend;
2485 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info,
2486 const struct wined3d_shader_backend_ops *shader_backend_ops)
2488 if ((shader_backend_ops == &glsl_shader_backend
2489 || shader_backend_ops == &arb_program_shader_backend)
2490 && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2491 return &arbfp_blit;
2492 return &ffp_blit;
2495 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2496 const struct wined3d_extension_map *map, UINT entry_count)
2498 while (*extensions)
2500 const char *start;
2501 size_t len;
2502 UINT i;
2504 while (isspace(*extensions))
2505 ++extensions;
2506 start = extensions;
2507 while (!isspace(*extensions) && *extensions)
2508 ++extensions;
2510 len = extensions - start;
2511 if (!len)
2512 continue;
2514 TRACE("- %s.\n", debugstr_an(start, len));
2516 for (i = 0; i < entry_count; ++i)
2518 if (len == strlen(map[i].extension_string)
2519 && !memcmp(start, map[i].extension_string, len))
2521 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2522 gl_info->supported[map[i].extension] = TRUE;
2523 break;
2529 static void enumerate_gl_extensions(struct wined3d_gl_info *gl_info,
2530 const struct wined3d_extension_map *map, unsigned int map_entries_count)
2532 const char *gl_extension_name;
2533 unsigned int i, j;
2534 GLint extensions_count;
2536 glGetIntegerv(GL_NUM_EXTENSIONS, &extensions_count);
2537 for (i = 0; i < extensions_count; ++i)
2539 gl_extension_name = (const char *)GL_EXTCALL(glGetStringi(GL_EXTENSIONS, i));
2540 TRACE("- %s.\n", debugstr_a(gl_extension_name));
2541 for (j = 0; j < map_entries_count; ++j)
2543 if (!strcmp(gl_extension_name, map[j].extension_string))
2545 TRACE("FOUND: %s support.\n", map[j].extension_string);
2546 gl_info->supported[map[j].extension] = TRUE;
2547 break;
2553 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2555 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2556 /* GL_APPLE_fence */
2557 USE_GL_FUNC(glDeleteFencesAPPLE)
2558 USE_GL_FUNC(glFinishFenceAPPLE)
2559 USE_GL_FUNC(glFinishObjectAPPLE)
2560 USE_GL_FUNC(glGenFencesAPPLE)
2561 USE_GL_FUNC(glIsFenceAPPLE)
2562 USE_GL_FUNC(glSetFenceAPPLE)
2563 USE_GL_FUNC(glTestFenceAPPLE)
2564 USE_GL_FUNC(glTestObjectAPPLE)
2565 /* GL_APPLE_flush_buffer_range */
2566 USE_GL_FUNC(glBufferParameteriAPPLE)
2567 USE_GL_FUNC(glFlushMappedBufferRangeAPPLE)
2568 /* GL_ARB_blend_func_extended */
2569 USE_GL_FUNC(glBindFragDataLocationIndexed)
2570 USE_GL_FUNC(glGetFragDataIndex)
2571 /* GL_ARB_color_buffer_float */
2572 USE_GL_FUNC(glClampColorARB)
2573 /* GL_ARB_copy_buffer */
2574 USE_GL_FUNC(glCopyBufferSubData)
2575 /* GL_ARB_debug_output */
2576 USE_GL_FUNC(glDebugMessageCallbackARB)
2577 USE_GL_FUNC(glDebugMessageControlARB)
2578 USE_GL_FUNC(glDebugMessageInsertARB)
2579 USE_GL_FUNC(glGetDebugMessageLogARB)
2580 /* GL_ARB_draw_buffers */
2581 USE_GL_FUNC(glDrawBuffersARB)
2582 /* GL_ARB_draw_elements_base_vertex */
2583 USE_GL_FUNC(glDrawElementsBaseVertex)
2584 USE_GL_FUNC(glDrawElementsInstancedBaseVertex)
2585 USE_GL_FUNC(glDrawRangeElementsBaseVertex)
2586 USE_GL_FUNC(glMultiDrawElementsBaseVertex)
2587 /* GL_ARB_draw_instanced */
2588 USE_GL_FUNC(glDrawArraysInstancedARB)
2589 USE_GL_FUNC(glDrawElementsInstancedARB)
2590 /* GL_ARB_ES2_compatibility */
2591 USE_GL_FUNC(glReleaseShaderCompiler)
2592 USE_GL_FUNC(glShaderBinary)
2593 USE_GL_FUNC(glGetShaderPrecisionFormat)
2594 USE_GL_FUNC(glDepthRangef)
2595 USE_GL_FUNC(glClearDepthf)
2596 /* GL_ARB_framebuffer_object */
2597 USE_GL_FUNC(glBindFramebuffer)
2598 USE_GL_FUNC(glBindRenderbuffer)
2599 USE_GL_FUNC(glBlitFramebuffer)
2600 USE_GL_FUNC(glCheckFramebufferStatus)
2601 USE_GL_FUNC(glDeleteFramebuffers)
2602 USE_GL_FUNC(glDeleteRenderbuffers)
2603 USE_GL_FUNC(glFramebufferRenderbuffer)
2604 USE_GL_FUNC(glFramebufferTexture1D)
2605 USE_GL_FUNC(glFramebufferTexture2D)
2606 USE_GL_FUNC(glFramebufferTexture3D)
2607 USE_GL_FUNC(glFramebufferTextureLayer)
2608 USE_GL_FUNC(glGenFramebuffers)
2609 USE_GL_FUNC(glGenRenderbuffers)
2610 USE_GL_FUNC(glGenerateMipmap)
2611 USE_GL_FUNC(glGetFramebufferAttachmentParameteriv)
2612 USE_GL_FUNC(glGetRenderbufferParameteriv)
2613 USE_GL_FUNC(glIsFramebuffer)
2614 USE_GL_FUNC(glIsRenderbuffer)
2615 USE_GL_FUNC(glRenderbufferStorage)
2616 USE_GL_FUNC(glRenderbufferStorageMultisample)
2617 /* GL_ARB_geometry_shader4 */
2618 USE_GL_FUNC(glFramebufferTextureARB)
2619 USE_GL_FUNC(glFramebufferTextureFaceARB)
2620 USE_GL_FUNC(glFramebufferTextureLayerARB)
2621 USE_GL_FUNC(glProgramParameteriARB)
2622 /* GL_ARB_instanced_arrays */
2623 USE_GL_FUNC(glVertexAttribDivisorARB)
2624 /* GL_ARB_internalformat_query */
2625 USE_GL_FUNC(glGetInternalformativ)
2626 /* GL_ARB_internalformat_query2 */
2627 USE_GL_FUNC(glGetInternalformati64v)
2628 /* GL_ARB_map_buffer_range */
2629 USE_GL_FUNC(glFlushMappedBufferRange)
2630 USE_GL_FUNC(glMapBufferRange)
2631 /* GL_ARB_multisample */
2632 USE_GL_FUNC(glSampleCoverageARB)
2633 /* GL_ARB_multitexture */
2634 USE_GL_FUNC(glActiveTextureARB)
2635 USE_GL_FUNC(glClientActiveTextureARB)
2636 USE_GL_FUNC(glMultiTexCoord1fARB)
2637 USE_GL_FUNC(glMultiTexCoord1fvARB)
2638 USE_GL_FUNC(glMultiTexCoord2fARB)
2639 USE_GL_FUNC(glMultiTexCoord2fvARB)
2640 USE_GL_FUNC(glMultiTexCoord2svARB)
2641 USE_GL_FUNC(glMultiTexCoord3fARB)
2642 USE_GL_FUNC(glMultiTexCoord3fvARB)
2643 USE_GL_FUNC(glMultiTexCoord4fARB)
2644 USE_GL_FUNC(glMultiTexCoord4fvARB)
2645 USE_GL_FUNC(glMultiTexCoord4svARB)
2646 /* GL_ARB_occlusion_query */
2647 USE_GL_FUNC(glBeginQueryARB)
2648 USE_GL_FUNC(glDeleteQueriesARB)
2649 USE_GL_FUNC(glEndQueryARB)
2650 USE_GL_FUNC(glGenQueriesARB)
2651 USE_GL_FUNC(glGetQueryivARB)
2652 USE_GL_FUNC(glGetQueryObjectivARB)
2653 USE_GL_FUNC(glGetQueryObjectuivARB)
2654 USE_GL_FUNC(glIsQueryARB)
2655 /* GL_ARB_point_parameters */
2656 USE_GL_FUNC(glPointParameterfARB)
2657 USE_GL_FUNC(glPointParameterfvARB)
2658 /* GL_ARB_provoking_vertex */
2659 USE_GL_FUNC(glProvokingVertex)
2660 /* GL_ARB_sampler_objects */
2661 USE_GL_FUNC(glGenSamplers)
2662 USE_GL_FUNC(glDeleteSamplers)
2663 USE_GL_FUNC(glIsSampler)
2664 USE_GL_FUNC(glBindSampler)
2665 USE_GL_FUNC(glSamplerParameteri)
2666 USE_GL_FUNC(glSamplerParameterf)
2667 USE_GL_FUNC(glSamplerParameteriv)
2668 USE_GL_FUNC(glSamplerParameterfv)
2669 USE_GL_FUNC(glSamplerParameterIiv)
2670 USE_GL_FUNC(glSamplerParameterIuiv)
2671 USE_GL_FUNC(glGetSamplerParameteriv)
2672 USE_GL_FUNC(glGetSamplerParameterfv)
2673 USE_GL_FUNC(glGetSamplerParameterIiv)
2674 USE_GL_FUNC(glGetSamplerParameterIuiv)
2675 /* GL_ARB_shader_objects */
2676 USE_GL_FUNC(glAttachObjectARB)
2677 USE_GL_FUNC(glBindAttribLocationARB)
2678 USE_GL_FUNC(glCompileShaderARB)
2679 USE_GL_FUNC(glCreateProgramObjectARB)
2680 USE_GL_FUNC(glCreateShaderObjectARB)
2681 USE_GL_FUNC(glDeleteObjectARB)
2682 USE_GL_FUNC(glDetachObjectARB)
2683 USE_GL_FUNC(glGetActiveUniformARB)
2684 USE_GL_FUNC(glGetAttachedObjectsARB)
2685 USE_GL_FUNC(glGetAttribLocationARB)
2686 USE_GL_FUNC(glGetHandleARB)
2687 USE_GL_FUNC(glGetInfoLogARB)
2688 USE_GL_FUNC(glGetObjectParameterfvARB)
2689 USE_GL_FUNC(glGetObjectParameterivARB)
2690 USE_GL_FUNC(glGetShaderSourceARB)
2691 USE_GL_FUNC(glGetUniformLocationARB)
2692 USE_GL_FUNC(glGetUniformfvARB)
2693 USE_GL_FUNC(glGetUniformivARB)
2694 USE_GL_FUNC(glLinkProgramARB)
2695 USE_GL_FUNC(glShaderSourceARB)
2696 USE_GL_FUNC(glUniform1fARB)
2697 USE_GL_FUNC(glUniform1fvARB)
2698 USE_GL_FUNC(glUniform1iARB)
2699 USE_GL_FUNC(glUniform1ivARB)
2700 USE_GL_FUNC(glUniform2fARB)
2701 USE_GL_FUNC(glUniform2fvARB)
2702 USE_GL_FUNC(glUniform2iARB)
2703 USE_GL_FUNC(glUniform2ivARB)
2704 USE_GL_FUNC(glUniform3fARB)
2705 USE_GL_FUNC(glUniform3fvARB)
2706 USE_GL_FUNC(glUniform3iARB)
2707 USE_GL_FUNC(glUniform3ivARB)
2708 USE_GL_FUNC(glUniform4fARB)
2709 USE_GL_FUNC(glUniform4fvARB)
2710 USE_GL_FUNC(glUniform4iARB)
2711 USE_GL_FUNC(glUniform4ivARB)
2712 USE_GL_FUNC(glUniformMatrix2fvARB)
2713 USE_GL_FUNC(glUniformMatrix3fvARB)
2714 USE_GL_FUNC(glUniformMatrix4fvARB)
2715 USE_GL_FUNC(glUseProgramObjectARB)
2716 USE_GL_FUNC(glValidateProgramARB)
2717 /* GL_ARB_sync */
2718 USE_GL_FUNC(glClientWaitSync)
2719 USE_GL_FUNC(glDeleteSync)
2720 USE_GL_FUNC(glFenceSync)
2721 USE_GL_FUNC(glGetInteger64v)
2722 USE_GL_FUNC(glGetSynciv)
2723 USE_GL_FUNC(glIsSync)
2724 USE_GL_FUNC(glWaitSync)
2725 /* GL_ARB_texture_compression */
2726 USE_GL_FUNC(glCompressedTexImage2DARB)
2727 USE_GL_FUNC(glCompressedTexImage3DARB)
2728 USE_GL_FUNC(glCompressedTexSubImage2DARB)
2729 USE_GL_FUNC(glCompressedTexSubImage3DARB)
2730 USE_GL_FUNC(glGetCompressedTexImageARB)
2731 /* GL_ARB_texture_storage */
2732 USE_GL_FUNC(glTexStorage1D)
2733 USE_GL_FUNC(glTexStorage2D)
2734 USE_GL_FUNC(glTexStorage3D)
2735 /* GL_ARB_texture_view */
2736 USE_GL_FUNC(glTextureView)
2737 /* GL_ARB_timer_query */
2738 USE_GL_FUNC(glQueryCounter)
2739 USE_GL_FUNC(glGetQueryObjectui64v)
2740 /* GL_ARB_uniform_buffer_object */
2741 USE_GL_FUNC(glBindBufferBase)
2742 USE_GL_FUNC(glBindBufferRange)
2743 USE_GL_FUNC(glGetActiveUniformBlockName)
2744 USE_GL_FUNC(glGetActiveUniformBlockiv)
2745 USE_GL_FUNC(glGetActiveUniformName)
2746 USE_GL_FUNC(glGetActiveUniformsiv)
2747 USE_GL_FUNC(glGetIntegeri_v)
2748 USE_GL_FUNC(glGetUniformBlockIndex)
2749 USE_GL_FUNC(glGetUniformIndices)
2750 USE_GL_FUNC(glUniformBlockBinding)
2751 /* GL_ARB_vertex_blend */
2752 USE_GL_FUNC(glVertexBlendARB)
2753 USE_GL_FUNC(glWeightPointerARB)
2754 USE_GL_FUNC(glWeightbvARB)
2755 USE_GL_FUNC(glWeightdvARB)
2756 USE_GL_FUNC(glWeightfvARB)
2757 USE_GL_FUNC(glWeightivARB)
2758 USE_GL_FUNC(glWeightsvARB)
2759 USE_GL_FUNC(glWeightubvARB)
2760 USE_GL_FUNC(glWeightuivARB)
2761 USE_GL_FUNC(glWeightusvARB)
2762 /* GL_ARB_vertex_buffer_object */
2763 USE_GL_FUNC(glBindBufferARB)
2764 USE_GL_FUNC(glBufferDataARB)
2765 USE_GL_FUNC(glBufferSubDataARB)
2766 USE_GL_FUNC(glDeleteBuffersARB)
2767 USE_GL_FUNC(glGenBuffersARB)
2768 USE_GL_FUNC(glGetBufferParameterivARB)
2769 USE_GL_FUNC(glGetBufferPointervARB)
2770 USE_GL_FUNC(glGetBufferSubDataARB)
2771 USE_GL_FUNC(glIsBufferARB)
2772 USE_GL_FUNC(glMapBufferARB)
2773 USE_GL_FUNC(glUnmapBufferARB)
2774 /* GL_ARB_vertex_program */
2775 USE_GL_FUNC(glBindProgramARB)
2776 USE_GL_FUNC(glDeleteProgramsARB)
2777 USE_GL_FUNC(glDisableVertexAttribArrayARB)
2778 USE_GL_FUNC(glEnableVertexAttribArrayARB)
2779 USE_GL_FUNC(glGenProgramsARB)
2780 USE_GL_FUNC(glGetProgramivARB)
2781 USE_GL_FUNC(glProgramEnvParameter4fvARB)
2782 USE_GL_FUNC(glProgramLocalParameter4fvARB)
2783 USE_GL_FUNC(glProgramStringARB)
2784 USE_GL_FUNC(glVertexAttrib1dARB)
2785 USE_GL_FUNC(glVertexAttrib1dvARB)
2786 USE_GL_FUNC(glVertexAttrib1fARB)
2787 USE_GL_FUNC(glVertexAttrib1fvARB)
2788 USE_GL_FUNC(glVertexAttrib1sARB)
2789 USE_GL_FUNC(glVertexAttrib1svARB)
2790 USE_GL_FUNC(glVertexAttrib2dARB)
2791 USE_GL_FUNC(glVertexAttrib2dvARB)
2792 USE_GL_FUNC(glVertexAttrib2fARB)
2793 USE_GL_FUNC(glVertexAttrib2fvARB)
2794 USE_GL_FUNC(glVertexAttrib2sARB)
2795 USE_GL_FUNC(glVertexAttrib2svARB)
2796 USE_GL_FUNC(glVertexAttrib3dARB)
2797 USE_GL_FUNC(glVertexAttrib3dvARB)
2798 USE_GL_FUNC(glVertexAttrib3fARB)
2799 USE_GL_FUNC(glVertexAttrib3fvARB)
2800 USE_GL_FUNC(glVertexAttrib3sARB)
2801 USE_GL_FUNC(glVertexAttrib3svARB)
2802 USE_GL_FUNC(glVertexAttrib4NbvARB)
2803 USE_GL_FUNC(glVertexAttrib4NivARB)
2804 USE_GL_FUNC(glVertexAttrib4NsvARB)
2805 USE_GL_FUNC(glVertexAttrib4NubARB)
2806 USE_GL_FUNC(glVertexAttrib4NubvARB)
2807 USE_GL_FUNC(glVertexAttrib4NuivARB)
2808 USE_GL_FUNC(glVertexAttrib4NusvARB)
2809 USE_GL_FUNC(glVertexAttrib4bvARB)
2810 USE_GL_FUNC(glVertexAttrib4dARB)
2811 USE_GL_FUNC(glVertexAttrib4dvARB)
2812 USE_GL_FUNC(glVertexAttrib4fARB)
2813 USE_GL_FUNC(glVertexAttrib4fvARB)
2814 USE_GL_FUNC(glVertexAttrib4ivARB)
2815 USE_GL_FUNC(glVertexAttrib4sARB)
2816 USE_GL_FUNC(glVertexAttrib4svARB)
2817 USE_GL_FUNC(glVertexAttrib4ubvARB)
2818 USE_GL_FUNC(glVertexAttrib4uivARB)
2819 USE_GL_FUNC(glVertexAttrib4usvARB)
2820 USE_GL_FUNC(glVertexAttribPointerARB)
2821 /* GL_ATI_fragment_shader */
2822 USE_GL_FUNC(glAlphaFragmentOp1ATI)
2823 USE_GL_FUNC(glAlphaFragmentOp2ATI)
2824 USE_GL_FUNC(glAlphaFragmentOp3ATI)
2825 USE_GL_FUNC(glBeginFragmentShaderATI)
2826 USE_GL_FUNC(glBindFragmentShaderATI)
2827 USE_GL_FUNC(glColorFragmentOp1ATI)
2828 USE_GL_FUNC(glColorFragmentOp2ATI)
2829 USE_GL_FUNC(glColorFragmentOp3ATI)
2830 USE_GL_FUNC(glDeleteFragmentShaderATI)
2831 USE_GL_FUNC(glEndFragmentShaderATI)
2832 USE_GL_FUNC(glGenFragmentShadersATI)
2833 USE_GL_FUNC(glPassTexCoordATI)
2834 USE_GL_FUNC(glSampleMapATI)
2835 USE_GL_FUNC(glSetFragmentShaderConstantATI)
2836 /* GL_ATI_separate_stencil */
2837 USE_GL_FUNC(glStencilOpSeparateATI)
2838 USE_GL_FUNC(glStencilFuncSeparateATI)
2839 /* GL_EXT_blend_color */
2840 USE_GL_FUNC(glBlendColorEXT)
2841 /* GL_EXT_blend_equation_separate */
2842 USE_GL_FUNC(glBlendFuncSeparateEXT)
2843 /* GL_EXT_blend_func_separate */
2844 USE_GL_FUNC(glBlendEquationSeparateEXT)
2845 /* GL_EXT_blend_minmax */
2846 USE_GL_FUNC(glBlendEquationEXT)
2847 /* GL_EXT_depth_bounds_test */
2848 USE_GL_FUNC(glDepthBoundsEXT)
2849 /* GL_EXT_draw_buffers2 */
2850 USE_GL_FUNC(glColorMaskIndexedEXT)
2851 USE_GL_FUNC(glDisableIndexedEXT)
2852 USE_GL_FUNC(glEnableIndexedEXT)
2853 USE_GL_FUNC(glGetBooleanIndexedvEXT)
2854 USE_GL_FUNC(glGetIntegerIndexedvEXT)
2855 USE_GL_FUNC(glIsEnabledIndexedEXT)
2856 /* GL_EXT_fog_coord */
2857 USE_GL_FUNC(glFogCoordPointerEXT)
2858 USE_GL_FUNC(glFogCoorddEXT)
2859 USE_GL_FUNC(glFogCoorddvEXT)
2860 USE_GL_FUNC(glFogCoordfEXT)
2861 USE_GL_FUNC(glFogCoordfvEXT)
2862 /* GL_EXT_framebuffer_blit */
2863 USE_GL_FUNC(glBlitFramebufferEXT)
2864 /* GL_EXT_framebuffer_multisample */
2865 USE_GL_FUNC(glRenderbufferStorageMultisampleEXT)
2866 /* GL_EXT_framebuffer_object */
2867 USE_GL_FUNC(glBindFramebufferEXT)
2868 USE_GL_FUNC(glBindRenderbufferEXT)
2869 USE_GL_FUNC(glCheckFramebufferStatusEXT)
2870 USE_GL_FUNC(glDeleteFramebuffersEXT)
2871 USE_GL_FUNC(glDeleteRenderbuffersEXT)
2872 USE_GL_FUNC(glFramebufferRenderbufferEXT)
2873 USE_GL_FUNC(glFramebufferTexture1DEXT)
2874 USE_GL_FUNC(glFramebufferTexture2DEXT)
2875 USE_GL_FUNC(glFramebufferTexture3DEXT)
2876 USE_GL_FUNC(glGenFramebuffersEXT)
2877 USE_GL_FUNC(glGenRenderbuffersEXT)
2878 USE_GL_FUNC(glGenerateMipmapEXT)
2879 USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT)
2880 USE_GL_FUNC(glGetRenderbufferParameterivEXT)
2881 USE_GL_FUNC(glIsFramebufferEXT)
2882 USE_GL_FUNC(glIsRenderbufferEXT)
2883 USE_GL_FUNC(glRenderbufferStorageEXT)
2884 /* GL_EXT_gpu_program_parameters */
2885 USE_GL_FUNC(glProgramEnvParameters4fvEXT)
2886 USE_GL_FUNC(glProgramLocalParameters4fvEXT)
2887 /* GL_EXT_gpu_shader4 */
2888 USE_GL_FUNC(glBindFragDataLocationEXT)
2889 USE_GL_FUNC(glGetFragDataLocationEXT)
2890 USE_GL_FUNC(glGetUniformuivEXT)
2891 USE_GL_FUNC(glGetVertexAttribIivEXT)
2892 USE_GL_FUNC(glGetVertexAttribIuivEXT)
2893 USE_GL_FUNC(glUniform1uiEXT)
2894 USE_GL_FUNC(glUniform1uivEXT)
2895 USE_GL_FUNC(glUniform2uiEXT)
2896 USE_GL_FUNC(glUniform2uivEXT)
2897 USE_GL_FUNC(glUniform3uiEXT)
2898 USE_GL_FUNC(glUniform3uivEXT)
2899 USE_GL_FUNC(glUniform4uiEXT)
2900 USE_GL_FUNC(glUniform4uivEXT)
2901 USE_GL_FUNC(glVertexAttribI1iEXT)
2902 USE_GL_FUNC(glVertexAttribI1ivEXT)
2903 USE_GL_FUNC(glVertexAttribI1uiEXT)
2904 USE_GL_FUNC(glVertexAttribI1uivEXT)
2905 USE_GL_FUNC(glVertexAttribI2iEXT)
2906 USE_GL_FUNC(glVertexAttribI2ivEXT)
2907 USE_GL_FUNC(glVertexAttribI2uiEXT)
2908 USE_GL_FUNC(glVertexAttribI2uivEXT)
2909 USE_GL_FUNC(glVertexAttribI3iEXT)
2910 USE_GL_FUNC(glVertexAttribI3ivEXT)
2911 USE_GL_FUNC(glVertexAttribI3uiEXT)
2912 USE_GL_FUNC(glVertexAttribI3uivEXT)
2913 USE_GL_FUNC(glVertexAttribI4bvEXT)
2914 USE_GL_FUNC(glVertexAttribI4iEXT)
2915 USE_GL_FUNC(glVertexAttribI4ivEXT)
2916 USE_GL_FUNC(glVertexAttribI4svEXT)
2917 USE_GL_FUNC(glVertexAttribI4ubvEXT)
2918 USE_GL_FUNC(glVertexAttribI4uiEXT)
2919 USE_GL_FUNC(glVertexAttribI4uivEXT)
2920 USE_GL_FUNC(glVertexAttribI4usvEXT)
2921 USE_GL_FUNC(glVertexAttribIPointerEXT)
2922 /* GL_EXT_point_parameters */
2923 USE_GL_FUNC(glPointParameterfEXT)
2924 USE_GL_FUNC(glPointParameterfvEXT)
2925 /* GL_EXT_provoking_vertex */
2926 USE_GL_FUNC(glProvokingVertexEXT)
2927 /* GL_EXT_secondary_color */
2928 USE_GL_FUNC(glSecondaryColor3fEXT)
2929 USE_GL_FUNC(glSecondaryColor3fvEXT)
2930 USE_GL_FUNC(glSecondaryColor3ubEXT)
2931 USE_GL_FUNC(glSecondaryColor3ubvEXT)
2932 USE_GL_FUNC(glSecondaryColorPointerEXT)
2933 /* GL_EXT_stencil_two_side */
2934 USE_GL_FUNC(glActiveStencilFaceEXT)
2935 /* GL_EXT_texture3D */
2936 USE_GL_FUNC(glTexImage3D)
2937 USE_GL_FUNC(glTexImage3DEXT)
2938 USE_GL_FUNC(glTexSubImage3D)
2939 USE_GL_FUNC(glTexSubImage3DEXT)
2940 /* GL_NV_fence */
2941 USE_GL_FUNC(glDeleteFencesNV)
2942 USE_GL_FUNC(glFinishFenceNV)
2943 USE_GL_FUNC(glGenFencesNV)
2944 USE_GL_FUNC(glGetFenceivNV)
2945 USE_GL_FUNC(glIsFenceNV)
2946 USE_GL_FUNC(glSetFenceNV)
2947 USE_GL_FUNC(glTestFenceNV)
2948 /* GL_NV_half_float */
2949 USE_GL_FUNC(glColor3hNV)
2950 USE_GL_FUNC(glColor3hvNV)
2951 USE_GL_FUNC(glColor4hNV)
2952 USE_GL_FUNC(glColor4hvNV)
2953 USE_GL_FUNC(glFogCoordhNV)
2954 USE_GL_FUNC(glFogCoordhvNV)
2955 USE_GL_FUNC(glMultiTexCoord1hNV)
2956 USE_GL_FUNC(glMultiTexCoord1hvNV)
2957 USE_GL_FUNC(glMultiTexCoord2hNV)
2958 USE_GL_FUNC(glMultiTexCoord2hvNV)
2959 USE_GL_FUNC(glMultiTexCoord3hNV)
2960 USE_GL_FUNC(glMultiTexCoord3hvNV)
2961 USE_GL_FUNC(glMultiTexCoord4hNV)
2962 USE_GL_FUNC(glMultiTexCoord4hvNV)
2963 USE_GL_FUNC(glNormal3hNV)
2964 USE_GL_FUNC(glNormal3hvNV)
2965 USE_GL_FUNC(glSecondaryColor3hNV)
2966 USE_GL_FUNC(glSecondaryColor3hvNV)
2967 USE_GL_FUNC(glTexCoord1hNV)
2968 USE_GL_FUNC(glTexCoord1hvNV)
2969 USE_GL_FUNC(glTexCoord2hNV)
2970 USE_GL_FUNC(glTexCoord2hvNV)
2971 USE_GL_FUNC(glTexCoord3hNV)
2972 USE_GL_FUNC(glTexCoord3hvNV)
2973 USE_GL_FUNC(glTexCoord4hNV)
2974 USE_GL_FUNC(glTexCoord4hvNV)
2975 USE_GL_FUNC(glVertex2hNV)
2976 USE_GL_FUNC(glVertex2hvNV)
2977 USE_GL_FUNC(glVertex3hNV)
2978 USE_GL_FUNC(glVertex3hvNV)
2979 USE_GL_FUNC(glVertex4hNV)
2980 USE_GL_FUNC(glVertex4hvNV)
2981 USE_GL_FUNC(glVertexAttrib1hNV)
2982 USE_GL_FUNC(glVertexAttrib1hvNV)
2983 USE_GL_FUNC(glVertexAttrib2hNV)
2984 USE_GL_FUNC(glVertexAttrib2hvNV)
2985 USE_GL_FUNC(glVertexAttrib3hNV)
2986 USE_GL_FUNC(glVertexAttrib3hvNV)
2987 USE_GL_FUNC(glVertexAttrib4hNV)
2988 USE_GL_FUNC(glVertexAttrib4hvNV)
2989 USE_GL_FUNC(glVertexAttribs1hvNV)
2990 USE_GL_FUNC(glVertexAttribs2hvNV)
2991 USE_GL_FUNC(glVertexAttribs3hvNV)
2992 USE_GL_FUNC(glVertexAttribs4hvNV)
2993 USE_GL_FUNC(glVertexWeighthNV)
2994 USE_GL_FUNC(glVertexWeighthvNV)
2995 /* GL_NV_point_sprite */
2996 USE_GL_FUNC(glPointParameteriNV)
2997 USE_GL_FUNC(glPointParameterivNV)
2998 /* GL_NV_register_combiners */
2999 USE_GL_FUNC(glCombinerInputNV)
3000 USE_GL_FUNC(glCombinerOutputNV)
3001 USE_GL_FUNC(glCombinerParameterfNV)
3002 USE_GL_FUNC(glCombinerParameterfvNV)
3003 USE_GL_FUNC(glCombinerParameteriNV)
3004 USE_GL_FUNC(glCombinerParameterivNV)
3005 USE_GL_FUNC(glFinalCombinerInputNV)
3006 /* WGL extensions */
3007 USE_GL_FUNC(wglChoosePixelFormatARB)
3008 USE_GL_FUNC(wglGetExtensionsStringARB)
3009 USE_GL_FUNC(wglGetPixelFormatAttribfvARB)
3010 USE_GL_FUNC(wglGetPixelFormatAttribivARB)
3011 USE_GL_FUNC(wglQueryCurrentRendererIntegerWINE)
3012 USE_GL_FUNC(wglQueryCurrentRendererStringWINE)
3013 USE_GL_FUNC(wglQueryRendererIntegerWINE)
3014 USE_GL_FUNC(wglQueryRendererStringWINE)
3015 USE_GL_FUNC(wglSetPixelFormatWINE)
3016 USE_GL_FUNC(wglSwapIntervalEXT)
3018 /* Newer core functions */
3019 USE_GL_FUNC(glActiveTexture) /* OpenGL 1.3 */
3020 USE_GL_FUNC(glAttachShader) /* OpenGL 2.0 */
3021 USE_GL_FUNC(glBeginQuery) /* OpenGL 1.5 */
3022 USE_GL_FUNC(glBindAttribLocation) /* OpenGL 2.0 */
3023 USE_GL_FUNC(glBindBuffer) /* OpenGL 1.5 */
3024 USE_GL_FUNC(glBindVertexArray) /* OpenGL 3.0 */
3025 USE_GL_FUNC(glBlendColor) /* OpenGL 1.4 */
3026 USE_GL_FUNC(glBlendEquation) /* OpenGL 1.4 */
3027 USE_GL_FUNC(glBlendEquationSeparate) /* OpenGL 2.0 */
3028 USE_GL_FUNC(glBlendFuncSeparate) /* OpenGL 1.4 */
3029 USE_GL_FUNC(glBufferData) /* OpenGL 1.5 */
3030 USE_GL_FUNC(glBufferSubData) /* OpenGL 1.5 */
3031 USE_GL_FUNC(glColorMaski) /* OpenGL 3.0 */
3032 USE_GL_FUNC(glCompileShader) /* OpenGL 2.0 */
3033 USE_GL_FUNC(glCompressedTexImage2D) /* OpenGL 1.3 */
3034 USE_GL_FUNC(glCompressedTexImage3D) /* OpenGL 1.3 */
3035 USE_GL_FUNC(glCompressedTexSubImage2D) /* OpenGL 1.3 */
3036 USE_GL_FUNC(glCompressedTexSubImage3D) /* OpenGL 1.3 */
3037 USE_GL_FUNC(glCreateProgram) /* OpenGL 2.0 */
3038 USE_GL_FUNC(glCreateShader) /* OpenGL 2.0 */
3039 USE_GL_FUNC(glDebugMessageCallback) /* OpenGL 4.3 */
3040 USE_GL_FUNC(glDebugMessageControl) /* OpenGL 4.3 */
3041 USE_GL_FUNC(glDebugMessageInsert) /* OpenGL 4.3 */
3042 USE_GL_FUNC(glDeleteBuffers) /* OpenGL 1.5 */
3043 USE_GL_FUNC(glDeleteProgram) /* OpenGL 2.0 */
3044 USE_GL_FUNC(glDeleteQueries) /* OpenGL 1.5 */
3045 USE_GL_FUNC(glDeleteShader) /* OpenGL 2.0 */
3046 USE_GL_FUNC(glDeleteVertexArrays) /* OpenGL 3.0 */
3047 USE_GL_FUNC(glDetachShader) /* OpenGL 2.0 */
3048 USE_GL_FUNC(glDisableVertexAttribArray) /* OpenGL 2.0 */
3049 USE_GL_FUNC(glDrawArraysInstanced) /* OpenGL 3.1 */
3050 USE_GL_FUNC(glDrawBuffers) /* OpenGL 2.0 */
3051 USE_GL_FUNC(glDrawElementsInstanced) /* OpenGL 3.1 */
3052 USE_GL_FUNC(glEnableVertexAttribArray) /* OpenGL 2.0 */
3053 USE_GL_FUNC(glEndQuery) /* OpenGL 1.5 */
3054 USE_GL_FUNC(glGenBuffers) /* OpenGL 1.5 */
3055 USE_GL_FUNC(glGenQueries) /* OpenGL 1.5 */
3056 USE_GL_FUNC(glGenVertexArrays) /* OpenGL 3.0 */
3057 USE_GL_FUNC(glGetActiveUniform) /* OpenGL 2.0 */
3058 USE_GL_FUNC(glGetAttachedShaders) /* OpenGL 2.0 */
3059 USE_GL_FUNC(glGetAttribLocation) /* OpenGL 2.0 */
3060 USE_GL_FUNC(glGetBufferSubData) /* OpenGL 1.5 */
3061 USE_GL_FUNC(glGetCompressedTexImage) /* OpenGL 1.3 */
3062 USE_GL_FUNC(glGetDebugMessageLog) /* OpenGL 4.3 */
3063 USE_GL_FUNC(glGetProgramInfoLog) /* OpenGL 2.0 */
3064 USE_GL_FUNC(glGetProgramiv) /* OpenGL 2.0 */
3065 USE_GL_FUNC(glGetQueryiv) /* OpenGL 1.5 */
3066 USE_GL_FUNC(glGetQueryObjectuiv) /* OpenGL 1.5 */
3067 USE_GL_FUNC(glGetShaderInfoLog) /* OpenGL 2.0 */
3068 USE_GL_FUNC(glGetShaderiv) /* OpenGL 2.0 */
3069 USE_GL_FUNC(glGetShaderSource) /* OpenGL 2.0 */
3070 USE_GL_FUNC(glGetStringi) /* OpenGL 3.0 */
3071 USE_GL_FUNC(glGetUniformfv) /* OpenGL 2.0 */
3072 USE_GL_FUNC(glGetUniformiv) /* OpenGL 2.0 */
3073 USE_GL_FUNC(glGetUniformLocation) /* OpenGL 2.0 */
3074 USE_GL_FUNC(glLinkProgram) /* OpenGL 2.0 */
3075 USE_GL_FUNC(glMapBuffer) /* OpenGL 1.5 */
3076 USE_GL_FUNC(glPointParameteri) /* OpenGL 1.4 */
3077 USE_GL_FUNC(glPointParameteriv) /* OpenGL 1.4 */
3078 USE_GL_FUNC(glShaderSource) /* OpenGL 2.0 */
3079 USE_GL_FUNC(glStencilFuncSeparate) /* OpenGL 2.0 */
3080 USE_GL_FUNC(glStencilOpSeparate) /* OpenGL 2.0 */
3081 USE_GL_FUNC(glTexImage3D) /* OpenGL 1.2 */
3082 USE_GL_FUNC(glTexSubImage3D) /* OpenGL 1.2 */
3083 USE_GL_FUNC(glUniform1f) /* OpenGL 2.0 */
3084 USE_GL_FUNC(glUniform1fv) /* OpenGL 2.0 */
3085 USE_GL_FUNC(glUniform1i) /* OpenGL 2.0 */
3086 USE_GL_FUNC(glUniform1iv) /* OpenGL 2.0 */
3087 USE_GL_FUNC(glUniform2f) /* OpenGL 2.0 */
3088 USE_GL_FUNC(glUniform2fv) /* OpenGL 2.0 */
3089 USE_GL_FUNC(glUniform2i) /* OpenGL 2.0 */
3090 USE_GL_FUNC(glUniform2iv) /* OpenGL 2.0 */
3091 USE_GL_FUNC(glUniform3f) /* OpenGL 2.0 */
3092 USE_GL_FUNC(glUniform3fv) /* OpenGL 2.0 */
3093 USE_GL_FUNC(glUniform3i) /* OpenGL 2.0 */
3094 USE_GL_FUNC(glUniform3iv) /* OpenGL 2.0 */
3095 USE_GL_FUNC(glUniform4f) /* OpenGL 2.0 */
3096 USE_GL_FUNC(glUniform4fv) /* OpenGL 2.0 */
3097 USE_GL_FUNC(glUniform4i) /* OpenGL 2.0 */
3098 USE_GL_FUNC(glUniform4iv) /* OpenGL 2.0 */
3099 USE_GL_FUNC(glUniformMatrix2fv) /* OpenGL 2.0 */
3100 USE_GL_FUNC(glUniformMatrix3fv) /* OpenGL 2.0 */
3101 USE_GL_FUNC(glUniformMatrix4fv) /* OpenGL 2.0 */
3102 USE_GL_FUNC(glUnmapBuffer) /* OpenGL 1.5 */
3103 USE_GL_FUNC(glUseProgram) /* OpenGL 2.0 */
3104 USE_GL_FUNC(glValidateProgram) /* OpenGL 2.0 */
3105 USE_GL_FUNC(glVertexAttrib1f) /* OpenGL 2.0 */
3106 USE_GL_FUNC(glVertexAttrib1fv) /* OpenGL 2.0 */
3107 USE_GL_FUNC(glVertexAttrib2f) /* OpenGL 2.0 */
3108 USE_GL_FUNC(glVertexAttrib2fv) /* OpenGL 2.0 */
3109 USE_GL_FUNC(glVertexAttrib3f) /* OpenGL 2.0 */
3110 USE_GL_FUNC(glVertexAttrib3fv) /* OpenGL 2.0 */
3111 USE_GL_FUNC(glVertexAttrib4f) /* OpenGL 2.0 */
3112 USE_GL_FUNC(glVertexAttrib4fv) /* OpenGL 2.0 */
3113 USE_GL_FUNC(glVertexAttrib4Nsv) /* OpenGL 2.0 */
3114 USE_GL_FUNC(glVertexAttrib4Nub) /* OpenGL 2.0 */
3115 USE_GL_FUNC(glVertexAttrib4Nubv) /* OpenGL 2.0 */
3116 USE_GL_FUNC(glVertexAttrib4Nusv) /* OpenGL 2.0 */
3117 USE_GL_FUNC(glVertexAttrib4sv) /* OpenGL 2.0 */
3118 USE_GL_FUNC(glVertexAttrib4ubv) /* OpenGL 2.0 */
3119 USE_GL_FUNC(glVertexAttribDivisor) /* OpenGL 3.3 */
3120 USE_GL_FUNC(glVertexAttribIPointer) /* OpenGL 3.0 */
3121 USE_GL_FUNC(glVertexAttribPointer) /* OpenGL 2.0 */
3122 #undef USE_GL_FUNC
3124 #ifndef USE_WIN32_OPENGL
3125 /* hack: use the functions directly from the TEB table to bypass the thunks */
3126 /* note that we still need the above wglGetProcAddress calls to initialize the table */
3127 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
3128 #endif
3130 #define MAP_GL_FUNCTION(core_func, ext_func) \
3131 do \
3133 if (!gl_info->gl_ops.ext.p_##core_func) \
3134 gl_info->gl_ops.ext.p_##core_func = gl_info->gl_ops.ext.p_##ext_func; \
3135 } while (0)
3136 #define MAP_GL_FUNCTION_CAST(core_func, ext_func) \
3137 do \
3139 if (!gl_info->gl_ops.ext.p_##core_func) \
3140 gl_info->gl_ops.ext.p_##core_func = (void *)gl_info->gl_ops.ext.p_##ext_func; \
3141 } while (0)
3143 MAP_GL_FUNCTION(glActiveTexture, glActiveTextureARB);
3144 MAP_GL_FUNCTION(glAttachShader, glAttachObjectARB);
3145 MAP_GL_FUNCTION(glBeginQuery, glBeginQueryARB);
3146 MAP_GL_FUNCTION(glBindAttribLocation, glBindAttribLocationARB);
3147 MAP_GL_FUNCTION(glBindBuffer, glBindBufferARB);
3148 MAP_GL_FUNCTION(glBlendColor, glBlendColorEXT);
3149 MAP_GL_FUNCTION(glBlendEquation, glBlendEquationEXT);
3150 MAP_GL_FUNCTION(glBlendEquationSeparate, glBlendEquationSeparateEXT);
3151 MAP_GL_FUNCTION(glBlendFuncSeparate, glBlendFuncSeparateEXT);
3152 MAP_GL_FUNCTION(glBufferData, glBufferDataARB);
3153 MAP_GL_FUNCTION(glBufferSubData, glBufferSubDataARB);
3154 MAP_GL_FUNCTION(glColorMaski, glColorMaskIndexedEXT);
3155 MAP_GL_FUNCTION(glCompileShader, glCompileShaderARB);
3156 MAP_GL_FUNCTION(glCompressedTexImage2D, glCompressedTexImage2DARB);
3157 MAP_GL_FUNCTION(glCompressedTexImage3D, glCompressedTexImage3DARB);
3158 MAP_GL_FUNCTION(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB);
3159 MAP_GL_FUNCTION(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB);
3160 MAP_GL_FUNCTION(glCreateProgram, glCreateProgramObjectARB);
3161 MAP_GL_FUNCTION(glCreateShader, glCreateShaderObjectARB);
3162 MAP_GL_FUNCTION(glDebugMessageCallback, glDebugMessageCallbackARB);
3163 MAP_GL_FUNCTION(glDebugMessageControl, glDebugMessageControlARB);
3164 MAP_GL_FUNCTION(glDebugMessageInsert, glDebugMessageInsertARB);
3165 MAP_GL_FUNCTION(glDeleteBuffers, glDeleteBuffersARB);
3166 MAP_GL_FUNCTION(glDeleteProgram, glDeleteObjectARB);
3167 MAP_GL_FUNCTION(glDeleteQueries, glDeleteQueriesARB);
3168 MAP_GL_FUNCTION(glDeleteShader, glDeleteObjectARB);
3169 MAP_GL_FUNCTION(glDetachShader, glDetachObjectARB);
3170 MAP_GL_FUNCTION(glDisableVertexAttribArray, glDisableVertexAttribArrayARB);
3171 MAP_GL_FUNCTION(glDrawArraysInstanced, glDrawArraysInstancedARB);
3172 MAP_GL_FUNCTION(glDrawBuffers, glDrawBuffersARB);
3173 MAP_GL_FUNCTION(glDrawElementsInstanced, glDrawElementsInstancedARB);
3174 MAP_GL_FUNCTION(glEnableVertexAttribArray, glEnableVertexAttribArrayARB);
3175 MAP_GL_FUNCTION(glEndQuery, glEndQueryARB);
3176 MAP_GL_FUNCTION(glGenBuffers, glGenBuffersARB);
3177 MAP_GL_FUNCTION(glGenQueries, glGenQueriesARB);
3178 MAP_GL_FUNCTION(glGetActiveUniform, glGetActiveUniformARB);
3179 MAP_GL_FUNCTION(glGetAttachedShaders, glGetAttachedObjectsARB);
3180 MAP_GL_FUNCTION(glGetAttribLocation, glGetAttribLocationARB);
3181 MAP_GL_FUNCTION(glGetBufferSubData, glGetBufferSubDataARB);
3182 MAP_GL_FUNCTION(glGetCompressedTexImage, glGetCompressedTexImageARB);
3183 MAP_GL_FUNCTION(glGetDebugMessageLog, glGetDebugMessageLogARB);
3184 MAP_GL_FUNCTION(glGetProgramInfoLog, glGetInfoLogARB);
3185 MAP_GL_FUNCTION(glGetProgramiv, glGetObjectParameterivARB);
3186 MAP_GL_FUNCTION(glGetQueryiv, glGetQueryivARB);
3187 MAP_GL_FUNCTION(glGetQueryObjectuiv, glGetQueryObjectuivARB);
3188 MAP_GL_FUNCTION(glGetShaderInfoLog, glGetInfoLogARB);
3189 MAP_GL_FUNCTION(glGetShaderiv, glGetObjectParameterivARB);
3190 MAP_GL_FUNCTION(glGetShaderSource, glGetShaderSourceARB);
3191 MAP_GL_FUNCTION(glGetUniformfv, glGetUniformfvARB);
3192 MAP_GL_FUNCTION(glGetUniformiv, glGetUniformivARB);
3193 MAP_GL_FUNCTION(glGetUniformLocation, glGetUniformLocationARB);
3194 MAP_GL_FUNCTION(glLinkProgram, glLinkProgramARB);
3195 MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB);
3196 MAP_GL_FUNCTION_CAST(glShaderSource, glShaderSourceARB);
3197 MAP_GL_FUNCTION_CAST(glTexImage3D, glTexImage3DEXT);
3198 MAP_GL_FUNCTION(glTexSubImage3D, glTexSubImage3DEXT);
3199 MAP_GL_FUNCTION(glUniform1f, glUniform1fARB);
3200 MAP_GL_FUNCTION(glUniform1fv, glUniform1fvARB);
3201 MAP_GL_FUNCTION(glUniform1i, glUniform1iARB);
3202 MAP_GL_FUNCTION(glUniform1iv, glUniform1ivARB);
3203 MAP_GL_FUNCTION(glUniform2f, glUniform2fARB);
3204 MAP_GL_FUNCTION(glUniform2fv, glUniform2fvARB);
3205 MAP_GL_FUNCTION(glUniform2i, glUniform2iARB);
3206 MAP_GL_FUNCTION(glUniform2iv, glUniform2ivARB);
3207 MAP_GL_FUNCTION(glUniform3f, glUniform3fARB);
3208 MAP_GL_FUNCTION(glUniform3fv, glUniform3fvARB);
3209 MAP_GL_FUNCTION(glUniform3i, glUniform3iARB);
3210 MAP_GL_FUNCTION(glUniform3iv, glUniform3ivARB);
3211 MAP_GL_FUNCTION(glUniform4f, glUniform4fARB);
3212 MAP_GL_FUNCTION(glUniform4fv, glUniform4fvARB);
3213 MAP_GL_FUNCTION(glUniform4i, glUniform4iARB);
3214 MAP_GL_FUNCTION(glUniform4iv, glUniform4ivARB);
3215 MAP_GL_FUNCTION(glUniformMatrix2fv, glUniformMatrix2fvARB);
3216 MAP_GL_FUNCTION(glUniformMatrix3fv, glUniformMatrix3fvARB);
3217 MAP_GL_FUNCTION(glUniformMatrix4fv, glUniformMatrix4fvARB);
3218 MAP_GL_FUNCTION(glUnmapBuffer, glUnmapBufferARB);
3219 MAP_GL_FUNCTION(glUseProgram, glUseProgramObjectARB);
3220 MAP_GL_FUNCTION(glValidateProgram, glValidateProgramARB);
3221 MAP_GL_FUNCTION(glVertexAttrib1f, glVertexAttrib1fARB);
3222 MAP_GL_FUNCTION(glVertexAttrib1fv, glVertexAttrib1fvARB);
3223 MAP_GL_FUNCTION(glVertexAttrib2f, glVertexAttrib2fARB);
3224 MAP_GL_FUNCTION(glVertexAttrib2fv, glVertexAttrib2fvARB);
3225 MAP_GL_FUNCTION(glVertexAttrib3f, glVertexAttrib3fARB);
3226 MAP_GL_FUNCTION(glVertexAttrib3fv, glVertexAttrib3fvARB);
3227 MAP_GL_FUNCTION(glVertexAttrib4f, glVertexAttrib4fARB);
3228 MAP_GL_FUNCTION(glVertexAttrib4fv, glVertexAttrib4fvARB);
3229 MAP_GL_FUNCTION(glVertexAttrib4Nsv, glVertexAttrib4NsvARB);
3230 MAP_GL_FUNCTION(glVertexAttrib4Nub, glVertexAttrib4NubARB);
3231 MAP_GL_FUNCTION(glVertexAttrib4Nubv, glVertexAttrib4NubvARB);
3232 MAP_GL_FUNCTION(glVertexAttrib4Nusv, glVertexAttrib4NusvARB);
3233 MAP_GL_FUNCTION(glVertexAttrib4sv, glVertexAttrib4svARB);
3234 MAP_GL_FUNCTION(glVertexAttrib4ubv, glVertexAttrib4ubvARB);
3235 MAP_GL_FUNCTION(glVertexAttribDivisor, glVertexAttribDivisorARB);
3236 MAP_GL_FUNCTION(glVertexAttribIPointer, glVertexAttribIPointerEXT);
3237 MAP_GL_FUNCTION(glVertexAttribPointer, glVertexAttribPointerARB);
3238 #undef MAP_GL_FUNCTION
3239 #undef MAP_GL_FUNCTION_CAST
3242 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
3244 GLfloat gl_floatv[2];
3245 GLint gl_max;
3247 gl_info->limits.blends = 1;
3248 gl_info->limits.buffers = 1;
3249 gl_info->limits.textures = 1;
3250 gl_info->limits.texture_coords = 1;
3251 gl_info->limits.vertex_uniform_blocks = 0;
3252 gl_info->limits.geometry_uniform_blocks = 0;
3253 gl_info->limits.fragment_uniform_blocks = 0;
3254 gl_info->limits.fragment_samplers = 1;
3255 gl_info->limits.vertex_samplers = 0;
3256 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
3257 gl_info->limits.vertex_attribs = 16;
3258 gl_info->limits.glsl_vs_float_constants = 0;
3259 gl_info->limits.glsl_ps_float_constants = 0;
3260 gl_info->limits.arb_vs_float_constants = 0;
3261 gl_info->limits.arb_vs_native_constants = 0;
3262 gl_info->limits.arb_vs_instructions = 0;
3263 gl_info->limits.arb_vs_temps = 0;
3264 gl_info->limits.arb_ps_float_constants = 0;
3265 gl_info->limits.arb_ps_local_constants = 0;
3266 gl_info->limits.arb_ps_instructions = 0;
3267 gl_info->limits.arb_ps_temps = 0;
3269 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
3270 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
3271 TRACE("Clip plane support - max planes %d.\n", gl_max);
3273 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
3274 gl_info->limits.lights = gl_max;
3275 TRACE("Light support - max lights %d.\n", gl_max);
3277 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
3278 gl_info->limits.texture_size = gl_max;
3279 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
3281 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
3282 gl_info->limits.pointsize_min = gl_floatv[0];
3283 gl_info->limits.pointsize_max = gl_floatv[1];
3284 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
3286 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
3288 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
3289 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
3291 else
3293 WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
3295 if (gl_info->supported[NV_REGISTER_COMBINERS])
3297 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
3298 gl_info->limits.general_combiners = gl_max;
3299 TRACE("Max general combiners: %d.\n", gl_max);
3301 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3303 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
3304 gl_info->limits.buffers = gl_max;
3305 TRACE("Max draw buffers: %u.\n", gl_max);
3307 if (gl_info->supported[ARB_MULTITEXTURE])
3309 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
3310 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
3311 TRACE("Max textures: %d.\n", gl_info->limits.textures);
3313 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
3315 GLint tmp;
3316 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
3317 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
3318 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
3319 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
3321 else
3323 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
3324 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
3326 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
3327 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
3329 if (gl_info->supported[ARB_VERTEX_SHADER])
3331 GLint tmp;
3332 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
3333 gl_info->limits.vertex_samplers = tmp;
3334 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
3335 gl_info->limits.combined_samplers = tmp;
3336 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
3337 gl_info->limits.vertex_attribs = tmp;
3339 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
3340 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
3341 * an issue because then the sampler setup only depends on the two shaders. If a pixel
3342 * shader is used with fixed function vertex processing we're fine too because fixed function
3343 * vertex processing doesn't use any samplers. If fixed function fragment processing is
3344 * used we have to make sure that all vertex sampler setups are valid together with all
3345 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
3346 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
3347 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
3348 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
3349 * a fixed function pipeline anymore.
3351 * So this is just a check to check that our assumption holds true. If not, write a warning
3352 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
3353 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
3354 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
3356 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
3357 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
3358 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
3359 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
3360 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
3361 else
3362 gl_info->limits.vertex_samplers = 0;
3365 else
3367 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
3369 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
3370 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
3372 if (gl_info->supported[ARB_VERTEX_BLEND])
3374 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
3375 gl_info->limits.blends = gl_max;
3376 TRACE("Max blends: %u.\n", gl_info->limits.blends);
3378 if (gl_info->supported[EXT_TEXTURE3D])
3380 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
3381 gl_info->limits.texture3d_size = gl_max;
3382 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
3384 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
3386 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
3387 gl_info->limits.anisotropy = gl_max;
3388 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
3390 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
3392 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
3393 gl_info->limits.arb_ps_float_constants = gl_max;
3394 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
3395 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
3396 gl_info->limits.arb_ps_native_constants = gl_max;
3397 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
3398 gl_info->limits.arb_ps_native_constants);
3399 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
3400 gl_info->limits.arb_ps_temps = gl_max;
3401 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
3402 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
3403 gl_info->limits.arb_ps_instructions = gl_max;
3404 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
3405 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
3406 gl_info->limits.arb_ps_local_constants = gl_max;
3407 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
3409 if (gl_info->supported[ARB_VERTEX_PROGRAM])
3411 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
3412 gl_info->limits.arb_vs_float_constants = gl_max;
3413 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
3414 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
3415 gl_info->limits.arb_vs_native_constants = gl_max;
3416 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
3417 gl_info->limits.arb_vs_native_constants);
3418 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
3419 gl_info->limits.arb_vs_temps = gl_max;
3420 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
3421 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
3422 gl_info->limits.arb_vs_instructions = gl_max;
3423 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
3425 if (gl_info->supported[ARB_VERTEX_SHADER])
3427 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
3428 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
3429 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
3431 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3433 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &gl_max);
3434 gl_info->limits.vertex_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
3435 TRACE("Max vertex uniform blocks: %u (%d).\n", gl_info->limits.vertex_uniform_blocks, gl_max);
3438 if (gl_info->supported[ARB_GEOMETRY_SHADER4] && gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3440 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &gl_max);
3441 gl_info->limits.geometry_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
3442 TRACE("Max geometry uniform blocks: %u (%d).\n", gl_info->limits.geometry_uniform_blocks, gl_max);
3444 if (gl_info->supported[ARB_FRAGMENT_SHADER])
3446 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
3447 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
3448 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
3449 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
3450 gl_info->limits.glsl_varyings = gl_max;
3451 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
3453 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3455 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &gl_max);
3456 gl_info->limits.fragment_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
3457 TRACE("Max fragment uniform blocks: %u (%d).\n", gl_info->limits.fragment_uniform_blocks, gl_max);
3460 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3462 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &gl_max);
3463 TRACE("Max combined uniform blocks: %d.\n", gl_max);
3464 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &gl_max);
3465 TRACE("Max uniform buffer bindings: %d.\n", gl_max);
3468 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
3469 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
3470 else
3471 gl_info->limits.shininess = 128.0f;
3473 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3474 && wined3d_settings.allow_multisampling)
3476 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
3477 gl_info->limits.samples = gl_max;
3481 /* Context activation is done by the caller. */
3482 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, DWORD wined3d_creation_flags)
3484 static const struct
3486 enum wined3d_gl_extension extension;
3487 DWORD min_gl_version;
3489 core_extensions[] =
3491 {EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2)},
3492 {ARB_MULTISAMPLE, MAKEDWORD_VERSION(1, 3)},
3493 {ARB_MULTITEXTURE, MAKEDWORD_VERSION(1, 3)},
3494 {ARB_TEXTURE_BORDER_CLAMP, MAKEDWORD_VERSION(1, 3)},
3495 {ARB_TEXTURE_COMPRESSION, MAKEDWORD_VERSION(1, 3)},
3496 {ARB_TEXTURE_CUBE_MAP, MAKEDWORD_VERSION(1, 3)},
3497 {ARB_DEPTH_TEXTURE, MAKEDWORD_VERSION(1, 4)},
3498 {ARB_POINT_PARAMETERS, MAKEDWORD_VERSION(1, 4)},
3499 {ARB_SHADOW, MAKEDWORD_VERSION(1, 4)},
3500 {ARB_TEXTURE_MIRRORED_REPEAT, MAKEDWORD_VERSION(1, 4)},
3501 {EXT_BLEND_COLOR, MAKEDWORD_VERSION(1, 4)},
3502 {EXT_BLEND_FUNC_SEPARATE, MAKEDWORD_VERSION(1, 4)},
3503 {EXT_BLEND_MINMAX, MAKEDWORD_VERSION(1, 4)},
3504 {EXT_BLEND_SUBTRACT, MAKEDWORD_VERSION(1, 4)},
3505 {EXT_STENCIL_WRAP, MAKEDWORD_VERSION(1, 4)},
3506 {NV_POINT_SPRITE, MAKEDWORD_VERSION(1, 4)},
3507 {ARB_OCCLUSION_QUERY, MAKEDWORD_VERSION(1, 5)},
3508 {ARB_VERTEX_BUFFER_OBJECT, MAKEDWORD_VERSION(1, 5)},
3509 {ARB_DRAW_BUFFERS, MAKEDWORD_VERSION(2, 0)},
3510 {ARB_FRAGMENT_SHADER, MAKEDWORD_VERSION(2, 0)},
3511 {ARB_SHADING_LANGUAGE_100, MAKEDWORD_VERSION(2, 0)},
3512 {ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0)},
3513 {ARB_VERTEX_SHADER, MAKEDWORD_VERSION(2, 0)},
3514 {EXT_BLEND_EQUATION_SEPARATE, MAKEDWORD_VERSION(2, 0)},
3515 {ARB_PIXEL_BUFFER_OBJECT, MAKEDWORD_VERSION(2, 1)},
3516 {EXT_TEXTURE_SRGB, MAKEDWORD_VERSION(2, 1)},
3517 {ARB_COLOR_BUFFER_FLOAT, MAKEDWORD_VERSION(3, 0)},
3518 {ARB_DEPTH_BUFFER_FLOAT, MAKEDWORD_VERSION(3, 0)},
3519 {ARB_FRAMEBUFFER_OBJECT, MAKEDWORD_VERSION(3, 0)},
3520 {ARB_FRAMEBUFFER_SRGB, MAKEDWORD_VERSION(3, 0)},
3521 {ARB_HALF_FLOAT_PIXEL, MAKEDWORD_VERSION(3, 0)},
3522 {ARB_HALF_FLOAT_VERTEX, MAKEDWORD_VERSION(3, 0)},
3523 {ARB_MAP_BUFFER_RANGE, MAKEDWORD_VERSION(3, 0)},
3524 {ARB_TEXTURE_COMPRESSION_RGTC, MAKEDWORD_VERSION(3, 0)},
3525 {ARB_TEXTURE_FLOAT, MAKEDWORD_VERSION(3, 0)},
3526 {ARB_TEXTURE_RG, MAKEDWORD_VERSION(3, 0)},
3527 {EXT_DRAW_BUFFERS2, MAKEDWORD_VERSION(3, 0)},
3528 {EXT_PACKED_FLOAT, MAKEDWORD_VERSION(3, 0)},
3529 {EXT_TEXTURE_ARRAY, MAKEDWORD_VERSION(3, 0)},
3530 {EXT_TEXTURE_INTEGER, MAKEDWORD_VERSION(3, 0)},
3531 /* We don't want to enable EXT_GPU_SHADER4: even though similar
3532 * functionality is available in core GL 3.0 / GLSL 1.30, it's different
3533 * enough that reusing the same flag for the new features hurts more
3534 * than it helps. */
3535 /* EXT_framebuffer_object, EXT_framebuffer_blit,
3536 * EXT_framebuffer_multisample and EXT_packed_depth_stencil
3537 * are integrated into ARB_framebuffer_object. */
3539 {ARB_COPY_BUFFER, MAKEDWORD_VERSION(3, 1)},
3540 {ARB_DRAW_INSTANCED, MAKEDWORD_VERSION(3, 1)},
3541 {ARB_UNIFORM_BUFFER_OBJECT, MAKEDWORD_VERSION(3, 1)},
3542 {EXT_TEXTURE_SNORM, MAKEDWORD_VERSION(3, 1)},
3543 /* We don't need or want GL_ARB_texture_rectangle (core in 3.1). */
3545 {ARB_DRAW_ELEMENTS_BASE_VERTEX, MAKEDWORD_VERSION(3, 2)},
3546 /* ARB_geometry_shader4 exposes a somewhat different API compared to 3.2
3547 * core geometry shaders so it's not really correct to expose the
3548 * extension for core-only support. */
3549 {ARB_PROVOKING_VERTEX, MAKEDWORD_VERSION(3, 2)},
3550 {ARB_SYNC, MAKEDWORD_VERSION(3, 2)},
3551 {ARB_VERTEX_ARRAY_BGRA, MAKEDWORD_VERSION(3, 2)},
3553 {ARB_BLEND_FUNC_EXTENDED, MAKEDWORD_VERSION(3, 3)},
3554 {ARB_EXPLICIT_ATTRIB_LOCATION, MAKEDWORD_VERSION(3, 3)},
3555 {ARB_INSTANCED_ARRAYS, MAKEDWORD_VERSION(3, 3)},
3556 {ARB_SAMPLER_OBJECTS, MAKEDWORD_VERSION(3, 3)},
3557 {ARB_SHADER_BIT_ENCODING, MAKEDWORD_VERSION(3, 3)},
3558 {ARB_TEXTURE_RGB10_A2UI, MAKEDWORD_VERSION(3, 3)},
3559 {ARB_TEXTURE_SWIZZLE, MAKEDWORD_VERSION(3, 3)},
3560 {ARB_TIMER_QUERY, MAKEDWORD_VERSION(3, 3)},
3561 {ARB_VERTEX_TYPE_2_10_10_10_REV, MAKEDWORD_VERSION(3, 3)},
3563 {ARB_ES2_COMPATIBILITY, MAKEDWORD_VERSION(4, 1)},
3565 {ARB_INTERNALFORMAT_QUERY, MAKEDWORD_VERSION(4, 2)},
3566 {ARB_MAP_BUFFER_ALIGNMENT, MAKEDWORD_VERSION(4, 2)},
3567 {ARB_TEXTURE_COMPRESSION_BPTC, MAKEDWORD_VERSION(4, 2)},
3568 {ARB_TEXTURE_STORAGE, MAKEDWORD_VERSION(4, 2)},
3570 {ARB_DEBUG_OUTPUT, MAKEDWORD_VERSION(4, 3)},
3571 {ARB_INTERNALFORMAT_QUERY2, MAKEDWORD_VERSION(4, 3)},
3572 {ARB_TEXTURE_QUERY_LEVELS, MAKEDWORD_VERSION(4, 3)},
3573 {ARB_TEXTURE_VIEW, MAKEDWORD_VERSION(4, 3)},
3575 {ARB_DERIVATIVE_CONTROL, MAKEDWORD_VERSION(4, 5)},
3577 struct wined3d_driver_info *driver_info = &adapter->driver_info;
3578 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
3579 struct wined3d_gl_info *gl_info = &adapter->gl_info;
3580 const struct gpu_description *gpu_description;
3581 struct wined3d_vertex_caps vertex_caps;
3582 struct fragment_caps fragment_caps;
3583 struct shader_caps shader_caps;
3584 const char *WGL_Extensions = NULL;
3585 enum wined3d_gl_vendor gl_vendor;
3586 DWORD gl_version, gl_ext_emul_mask;
3587 UINT64 vram_bytes = 0;
3588 HDC hdc;
3589 unsigned int i, j;
3590 GLint context_profile = 0;
3592 TRACE("adapter %p.\n", adapter);
3594 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
3595 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
3596 if (!gl_renderer_str)
3598 ERR("Received a NULL GL_RENDERER.\n");
3599 return FALSE;
3602 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
3603 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
3604 if (!gl_vendor_str)
3606 ERR("Received a NULL GL_VENDOR.\n");
3607 return FALSE;
3610 /* Parse the GL_VERSION field into major and minor information */
3611 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
3612 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
3613 if (!gl_version_str)
3615 ERR("Received a NULL GL_VERSION.\n");
3616 return FALSE;
3618 gl_version = wined3d_parse_gl_version(gl_version_str);
3620 load_gl_funcs(gl_info);
3622 memset(gl_info->supported, 0, sizeof(gl_info->supported));
3623 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
3625 if (gl_version >= MAKEDWORD_VERSION(3, 2))
3627 glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &context_profile);
3628 checkGLcall("Querying context profile");
3630 if (context_profile & GL_CONTEXT_CORE_PROFILE_BIT)
3631 TRACE("Got a core profile context.\n");
3632 else
3633 gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] = TRUE;
3635 TRACE("GL extensions reported:\n");
3636 if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3638 const char *gl_extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
3640 if (!gl_extensions)
3642 ERR("Received a NULL GL_EXTENSIONS.\n");
3643 return FALSE;
3645 parse_extension_string(gl_info, gl_extensions, gl_extension_map,
3646 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
3648 else
3650 enumerate_gl_extensions(gl_info, gl_extension_map,
3651 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
3654 hdc = wglGetCurrentDC();
3655 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
3656 if (GL_EXTCALL(wglGetExtensionsStringARB))
3657 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
3658 if (!WGL_Extensions)
3659 WARN("WGL extensions not supported.\n");
3660 else
3661 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
3662 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
3664 for (i = 0; i < ARRAY_SIZE(core_extensions); ++i)
3666 if (!gl_info->supported[core_extensions[i].extension]
3667 && gl_version >= core_extensions[i].min_gl_version)
3669 for (j = 0; j < ARRAY_SIZE(gl_extension_map); ++j)
3670 if (gl_extension_map[j].extension == core_extensions[i].extension)
3671 break;
3673 if (j < ARRAY_SIZE(gl_extension_map))
3675 TRACE("GL CORE: %s support.\n", gl_extension_map[j].extension_string);
3676 gl_info->supported[core_extensions[i].extension] = TRUE;
3678 else
3680 FIXME("GL extension %u not in the GL extensions map.\n", core_extensions[i].extension);
3685 if (gl_info->supported[EXT_BLEND_MINMAX] || gl_info->supported[EXT_BLEND_SUBTRACT])
3686 gl_info->supported[WINED3D_GL_BLEND_EQUATION] = TRUE;
3688 if (gl_version >= MAKEDWORD_VERSION(2, 0))
3689 gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
3690 if (gl_version >= MAKEDWORD_VERSION(3, 2))
3691 gl_info->supported[WINED3D_GL_VERSION_3_2] = TRUE;
3692 if (gl_version >= MAKEDWORD_VERSION(4, 3))
3693 gl_info->supported[WINED3D_GL_VERSION_4_3] = TRUE;
3695 /* All the points are actually point sprites in core contexts, the APIs from
3696 * ARB_point_sprite are not supported anymore. */
3697 if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3698 gl_info->supported[ARB_POINT_SPRITE] = FALSE;
3700 if (gl_info->supported[APPLE_FENCE])
3702 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
3703 * The apple extension interacts with some other apple exts. Disable the NV
3704 * extension if the apple one is support to prevent confusion in other parts
3705 * of the code. */
3706 gl_info->supported[NV_FENCE] = FALSE;
3708 if (gl_info->supported[APPLE_FLOAT_PIXELS])
3710 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
3712 * The enums are the same:
3713 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
3714 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
3715 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
3716 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
3717 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
3719 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
3721 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
3722 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
3724 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3726 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
3727 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
3730 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
3732 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
3733 * functionality. Prefer the ARB extension */
3734 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
3736 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3738 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
3739 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
3741 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
3743 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
3744 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
3746 if (!gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3748 TRACE(" IMPLIED: EXT_texture_compression_rgtc support (by ARB_texture_compression_rgtc).\n");
3749 gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] = TRUE;
3751 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
3753 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
3754 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
3756 if (gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && !gl_info->supported[ARB_TEXTURE_RG])
3758 TRACE("ARB_texture_rg not supported, disabling ARB_texture_compression_rgtc.\n");
3759 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = FALSE;
3761 if (gl_info->supported[NV_TEXTURE_SHADER2])
3763 if (gl_info->supported[NV_REGISTER_COMBINERS])
3765 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
3766 * are supported. The nv extensions provide the same functionality as the
3767 * ATI one, and a bit more(signed pixelformats). */
3768 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
3771 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
3773 /* If we have full NP2 texture support, disable
3774 * GL_ARB_texture_rectangle because we will never use it.
3775 * This saves a few redundant glDisable calls. */
3776 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
3778 if (gl_info->supported[ATI_FRAGMENT_SHADER])
3780 /* Disable NV_register_combiners and fragment shader if this is supported.
3781 * generally the NV extensions are preferred over the ATI ones, and this
3782 * extension is disabled if register_combiners and texture_shader2 are both
3783 * supported. So we reach this place only if we have incomplete NV dxlevel 8
3784 * fragment processing support. */
3785 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
3786 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
3787 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
3788 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
3790 if (gl_info->supported[NV_HALF_FLOAT])
3792 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
3793 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
3795 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
3797 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
3798 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
3799 * we never render to sRGB surfaces). */
3800 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
3802 if (gl_info->supported[ARB_OCCLUSION_QUERY])
3804 GLint counter_bits;
3806 GL_EXTCALL(glGetQueryiv(GL_SAMPLES_PASSED, GL_QUERY_COUNTER_BITS, &counter_bits));
3807 TRACE("Occlusion query counter has %d bits.\n", counter_bits);
3808 if (!counter_bits)
3809 gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
3811 if (gl_info->supported[ARB_TIMER_QUERY])
3813 GLint counter_bits;
3815 GL_EXTCALL(glGetQueryiv(GL_TIMESTAMP, GL_QUERY_COUNTER_BITS, &counter_bits));
3816 TRACE("Timestamp query counter has %d bits.\n", counter_bits);
3817 if (!counter_bits)
3818 gl_info->supported[ARB_TIMER_QUERY] = FALSE;
3820 if (!gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] && gl_info->supported[EXT_TEXTURE_MIRROR_CLAMP])
3822 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
3823 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
3825 if (!gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] && gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
3827 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
3828 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] = TRUE;
3830 if (gl_info->supported[ARB_TEXTURE_STORAGE] && gl_info->supported[APPLE_YCBCR_422])
3832 /* AFAIK APPLE_ycbcr_422 is only available in legacy contexts so we shouldn't ever hit this. */
3833 FIXME("Disabling APPLE_ycbcr_422 because of ARB_texture_storage.\n");
3834 gl_info->supported[APPLE_YCBCR_422] = FALSE;
3837 wined3d_adapter_init_limits(gl_info);
3839 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
3840 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
3842 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
3844 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
3845 unsigned int major, minor;
3847 TRACE("GLSL version string: %s.\n", debugstr_a(str));
3849 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
3850 sscanf(str, "%u.%u", &major, &minor);
3851 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
3854 checkGLcall("extension detection");
3856 adapter->shader_backend = select_shader_backend(gl_info);
3857 adapter->vertex_pipe = select_vertex_implementation(gl_info, adapter->shader_backend);
3858 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
3859 adapter->blitter = select_blit_implementation(gl_info, adapter->shader_backend);
3861 adapter->shader_backend->shader_get_caps(gl_info, &shader_caps);
3862 adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
3863 adapter->d3d_info.limits.vs_version = shader_caps.vs_version;
3864 adapter->d3d_info.limits.hs_version = shader_caps.hs_version;
3865 adapter->d3d_info.limits.ds_version = shader_caps.ds_version;
3866 adapter->d3d_info.limits.gs_version = shader_caps.gs_version;
3867 adapter->d3d_info.limits.ps_version = shader_caps.ps_version;
3868 adapter->d3d_info.limits.cs_version = shader_caps.cs_version;
3869 adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count;
3870 adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count;
3871 adapter->d3d_info.limits.varying_count = shader_caps.varying_count;
3873 adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
3874 adapter->d3d_info.xyzrhw = vertex_caps.xyzrhw;
3875 adapter->d3d_info.ffp_generic_attributes = vertex_caps.ffp_generic_attributes;
3876 adapter->d3d_info.limits.ffp_vertex_blend_matrices = vertex_caps.max_vertex_blend_matrices;
3877 adapter->d3d_info.emulated_flatshading = vertex_caps.emulated_flatshading;
3879 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
3880 adapter->d3d_info.limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
3881 adapter->d3d_info.limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
3882 adapter->d3d_info.shader_color_key = fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_COLOR_KEY;
3883 adapter->d3d_info.wined3d_creation_flags = wined3d_creation_flags;
3884 TRACE("Max texture stages: %u.\n", adapter->d3d_info.limits.ffp_blend_stages);
3886 adapter->d3d_info.valid_rt_mask = 0;
3887 for (i = 0; i < gl_info->limits.buffers; ++i)
3888 adapter->d3d_info.valid_rt_mask |= (1u << i);
3890 if (!adapter->d3d_info.shader_color_key)
3892 /* We do not want to deal with re-creating immutable texture storage for color keying emulation. */
3893 WARN("Disabling ARB_texture_storage because fragment pipe doesn't support color keying.\n");
3894 gl_info->supported[ARB_TEXTURE_STORAGE] = FALSE;
3897 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3899 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
3900 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
3901 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
3902 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
3903 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
3904 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
3905 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
3906 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
3907 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
3908 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
3909 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
3910 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
3911 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
3912 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
3913 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
3914 gl_info->fbo_ops.glFramebufferTextureLayer = gl_info->gl_ops.ext.p_glFramebufferTextureLayer;
3915 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
3916 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3917 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
3918 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
3919 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
3921 else
3923 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
3925 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
3926 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
3927 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
3928 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
3929 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
3930 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
3931 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
3932 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
3933 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
3934 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
3935 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
3936 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
3937 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
3938 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
3939 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
3940 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3941 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
3942 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
3944 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3946 WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
3947 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
3950 if (gl_info->supported[ARB_GEOMETRY_SHADER4])
3952 gl_info->fbo_ops.glFramebufferTextureLayer = gl_info->gl_ops.ext.p_glFramebufferTextureLayerARB;
3954 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
3956 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
3958 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3960 gl_info->fbo_ops.glRenderbufferStorageMultisample
3961 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
3965 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
3966 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
3967 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
3968 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
3969 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
3970 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
3971 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
3972 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] ? GL_MIRROR_CLAMP_TO_EDGE : GL_REPEAT;
3974 if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3976 GLuint vao;
3978 GL_EXTCALL(glGenVertexArrays(1, &vao));
3979 GL_EXTCALL(glBindVertexArray(vao));
3980 checkGLcall("creating VAO");
3983 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
3984 TRACE("Guessed GL vendor %#x.\n", gl_vendor);
3986 if (!(gpu_description = query_gpu_description(gl_info, &vram_bytes)))
3988 static const struct gpu_description default_gpu_description =
3989 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "Direct3D HAL", DRIVER_UNKNOWN, WINE_DEFAULT_VIDMEM};
3990 enum wined3d_pci_vendor vendor;
3991 enum wined3d_pci_device device;
3993 vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
3994 TRACE("Guessed vendor PCI ID 0x%04x.\n", vendor);
3996 device = wined3d_guess_card(&shader_caps, &fragment_caps, gl_info->glsl_version,
3997 gl_renderer_str, &gl_vendor, &vendor);
3998 TRACE("Guessed device PCI ID 0x%04x.\n", device);
4000 if (!(gpu_description = get_gpu_description(vendor, device)))
4002 ERR("Card %04x:%04x not found in driver DB.\n", vendor, device);
4003 gpu_description = &default_gpu_description;
4006 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, gpu_description->vendor, gpu_description->card);
4007 init_driver_info(driver_info, gpu_description, vram_bytes);
4009 gl_ext_emul_mask = adapter->vertex_pipe->vp_get_emul_mask(gl_info)
4010 | adapter->fragment_pipe->get_emul_mask(gl_info);
4011 if (gl_ext_emul_mask & GL_EXT_EMUL_ARB_MULTITEXTURE)
4012 install_gl_compat_wrapper(gl_info, ARB_MULTITEXTURE);
4013 if (gl_ext_emul_mask & GL_EXT_EMUL_EXT_FOG_COORD)
4014 install_gl_compat_wrapper(gl_info, EXT_FOG_COORD);
4016 return TRUE;
4019 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
4021 TRACE("wined3d %p, reporting %u adapters.\n",
4022 wined3d, wined3d->adapter_count);
4024 return wined3d->adapter_count;
4027 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
4029 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
4031 return WINED3D_OK;
4034 HRESULT CDECL wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
4035 struct wined3d_output_desc *desc)
4037 enum wined3d_display_rotation rotation;
4038 const struct wined3d_adapter *adapter;
4039 struct wined3d_display_mode mode;
4040 HMONITOR monitor;
4041 HRESULT hr;
4043 TRACE("wined3d %p, adapter_idx %u, desc %p.\n", wined3d, adapter_idx, desc);
4045 if (adapter_idx >= wined3d->adapter_count)
4046 return WINED3DERR_INVALIDCALL;
4048 adapter = &wined3d->adapters[adapter_idx];
4049 if (!(monitor = MonitorFromPoint(adapter->monitor_position, MONITOR_DEFAULTTOPRIMARY)))
4050 return WINED3DERR_INVALIDCALL;
4052 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, &rotation)))
4053 return hr;
4055 memcpy(desc->device_name, adapter->DeviceName, sizeof(desc->device_name));
4056 SetRect(&desc->desktop_rect, 0, 0, mode.width, mode.height);
4057 OffsetRect(&desc->desktop_rect, adapter->monitor_position.x, adapter->monitor_position.y);
4058 /* FIXME: We should get this from EnumDisplayDevices() when the adapters
4059 * are created. */
4060 desc->attached_to_desktop = TRUE;
4061 desc->rotation = rotation;
4062 desc->monitor = monitor;
4064 return WINED3D_OK;
4067 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
4068 of the same bpp but different resolutions */
4070 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
4071 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
4072 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
4074 const struct wined3d_adapter *adapter;
4075 const struct wined3d_format *format;
4076 unsigned int i = 0;
4077 unsigned int j = 0;
4078 UINT format_bits;
4079 DEVMODEW mode;
4081 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
4082 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
4084 if (adapter_idx >= wined3d->adapter_count)
4085 return 0;
4087 adapter = &wined3d->adapters[adapter_idx];
4088 format = wined3d_get_format(&adapter->gl_info, format_id);
4089 format_bits = format->byte_count * CHAR_BIT;
4091 memset(&mode, 0, sizeof(mode));
4092 mode.dmSize = sizeof(mode);
4094 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
4096 if (mode.dmFields & DM_DISPLAYFLAGS)
4098 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
4099 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
4100 continue;
4102 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
4103 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
4104 continue;
4107 if (format_id == WINED3DFMT_UNKNOWN)
4109 /* This is for d3d8, do not enumerate P8 here. */
4110 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
4112 else if (mode.dmBitsPerPel == format_bits)
4114 ++i;
4118 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
4120 return i;
4123 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
4124 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
4125 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
4126 UINT mode_idx, struct wined3d_display_mode *mode)
4128 const struct wined3d_adapter *adapter;
4129 const struct wined3d_format *format;
4130 UINT format_bits;
4131 DEVMODEW m;
4132 UINT i = 0;
4133 int j = 0;
4135 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
4136 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
4138 if (!mode || adapter_idx >= wined3d->adapter_count)
4139 return WINED3DERR_INVALIDCALL;
4141 adapter = &wined3d->adapters[adapter_idx];
4142 format = wined3d_get_format(&adapter->gl_info, format_id);
4143 format_bits = format->byte_count * CHAR_BIT;
4145 memset(&m, 0, sizeof(m));
4146 m.dmSize = sizeof(m);
4148 while (i <= mode_idx)
4150 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
4152 WARN("Invalid mode_idx %u.\n", mode_idx);
4153 return WINED3DERR_INVALIDCALL;
4156 if (m.dmFields & DM_DISPLAYFLAGS)
4158 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
4159 && (m.u2.dmDisplayFlags & DM_INTERLACED))
4160 continue;
4162 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
4163 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
4164 continue;
4167 if (format_id == WINED3DFMT_UNKNOWN)
4169 /* This is for d3d8, do not enumerate P8 here. */
4170 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
4172 else if (m.dmBitsPerPel == format_bits)
4174 ++i;
4178 mode->width = m.dmPelsWidth;
4179 mode->height = m.dmPelsHeight;
4180 mode->refresh_rate = DEFAULT_REFRESH_RATE;
4181 if (m.dmFields & DM_DISPLAYFREQUENCY)
4182 mode->refresh_rate = m.dmDisplayFrequency;
4184 if (format_id == WINED3DFMT_UNKNOWN)
4185 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
4186 else
4187 mode->format_id = format_id;
4189 if (!(m.dmFields & DM_DISPLAYFLAGS))
4190 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
4191 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
4192 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
4193 else
4194 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
4196 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
4197 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
4199 return WINED3D_OK;
4202 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
4203 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
4205 const struct wined3d_adapter *adapter;
4206 DEVMODEW m;
4208 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
4209 wined3d, adapter_idx, mode, rotation);
4211 if (!mode || adapter_idx >= wined3d->adapter_count)
4212 return WINED3DERR_INVALIDCALL;
4214 adapter = &wined3d->adapters[adapter_idx];
4216 memset(&m, 0, sizeof(m));
4217 m.dmSize = sizeof(m);
4219 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
4220 mode->width = m.dmPelsWidth;
4221 mode->height = m.dmPelsHeight;
4222 mode->refresh_rate = DEFAULT_REFRESH_RATE;
4223 if (m.dmFields & DM_DISPLAYFREQUENCY)
4224 mode->refresh_rate = m.dmDisplayFrequency;
4225 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
4227 /* Lie about the format. X11 can't change the color depth, and some apps
4228 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
4229 * that GetDisplayMode still returns 24 bpp. This should probably be
4230 * handled in winex11 instead. */
4231 if (adapter->screen_format && adapter->screen_format != mode->format_id)
4233 WARN("Overriding format %s with stored format %s.\n",
4234 debug_d3dformat(mode->format_id),
4235 debug_d3dformat(adapter->screen_format));
4236 mode->format_id = adapter->screen_format;
4239 if (!(m.dmFields & DM_DISPLAYFLAGS))
4240 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
4241 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
4242 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
4243 else
4244 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
4246 if (rotation)
4248 switch (m.u1.s2.dmDisplayOrientation)
4250 case DMDO_DEFAULT:
4251 *rotation = WINED3D_DISPLAY_ROTATION_0;
4252 break;
4253 case DMDO_90:
4254 *rotation = WINED3D_DISPLAY_ROTATION_90;
4255 break;
4256 case DMDO_180:
4257 *rotation = WINED3D_DISPLAY_ROTATION_180;
4258 break;
4259 case DMDO_270:
4260 *rotation = WINED3D_DISPLAY_ROTATION_270;
4261 break;
4262 default:
4263 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
4264 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
4265 break;
4269 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
4270 mode->refresh_rate, debug_d3dformat(mode->format_id),
4271 mode->scanline_ordering);
4272 return WINED3D_OK;
4275 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
4276 UINT adapter_idx, const struct wined3d_display_mode *mode)
4278 struct wined3d_adapter *adapter;
4279 DEVMODEW new_mode, current_mode;
4280 RECT clip_rc;
4281 LONG ret;
4282 enum wined3d_format_id new_format_id;
4284 TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode);
4286 if (adapter_idx >= wined3d->adapter_count)
4287 return WINED3DERR_INVALIDCALL;
4288 adapter = &wined3d->adapters[adapter_idx];
4290 memset(&new_mode, 0, sizeof(new_mode));
4291 new_mode.dmSize = sizeof(new_mode);
4292 memset(&current_mode, 0, sizeof(current_mode));
4293 current_mode.dmSize = sizeof(current_mode);
4294 if (mode)
4296 const struct wined3d_format *format;
4298 TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
4299 debug_d3dformat(mode->format_id), mode->scanline_ordering);
4301 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
4303 new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
4304 new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT;
4305 new_mode.dmPelsWidth = mode->width;
4306 new_mode.dmPelsHeight = mode->height;
4308 new_mode.dmDisplayFrequency = mode->refresh_rate;
4309 if (mode->refresh_rate)
4310 new_mode.dmFields |= DM_DISPLAYFREQUENCY;
4312 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
4314 new_mode.dmFields |= DM_DISPLAYFLAGS;
4315 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
4316 new_mode.u2.dmDisplayFlags |= DM_INTERLACED;
4318 new_format_id = mode->format_id;
4320 else
4322 if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_REGISTRY_SETTINGS, &new_mode))
4324 ERR("Failed to read mode from registry.\n");
4325 return WINED3DERR_NOTAVAILABLE;
4327 new_format_id = pixelformat_for_depth(new_mode.dmBitsPerPel);
4330 /* Only change the mode if necessary. */
4331 if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &current_mode))
4333 ERR("Failed to get current display mode.\n");
4335 else if (current_mode.dmPelsWidth == new_mode.dmPelsWidth
4336 && current_mode.dmPelsHeight == new_mode.dmPelsHeight
4337 && current_mode.dmBitsPerPel == new_mode.dmBitsPerPel
4338 && (current_mode.dmDisplayFrequency == new_mode.dmDisplayFrequency
4339 || !(new_mode.dmFields & DM_DISPLAYFREQUENCY))
4340 && (current_mode.u2.dmDisplayFlags == new_mode.u2.dmDisplayFlags
4341 || !(new_mode.dmFields & DM_DISPLAYFLAGS)))
4343 TRACE("Skipping redundant mode setting call.\n");
4344 return WINED3D_OK;
4347 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
4348 if (ret != DISP_CHANGE_SUCCESSFUL)
4350 if (new_mode.dmFields & DM_DISPLAYFREQUENCY)
4352 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
4353 new_mode.dmFields &= ~DM_DISPLAYFREQUENCY;
4354 new_mode.dmDisplayFrequency = 0;
4355 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
4357 if (ret != DISP_CHANGE_SUCCESSFUL)
4358 return WINED3DERR_NOTAVAILABLE;
4361 /* Store the new values. */
4362 adapter->screen_format = new_format_id;
4364 /* And finally clip mouse to our screen. */
4365 SetRect(&clip_rc, 0, 0, new_mode.dmPelsWidth, new_mode.dmPelsHeight);
4366 ClipCursor(&clip_rc);
4368 return WINED3D_OK;
4371 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
4372 and fields being inserted in the middle, a new structure is used in place */
4373 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
4374 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
4376 const struct wined3d_adapter *adapter;
4377 size_t len;
4379 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
4380 wined3d, adapter_idx, flags, identifier);
4382 if (adapter_idx >= wined3d->adapter_count)
4383 return WINED3DERR_INVALIDCALL;
4385 adapter = &wined3d->adapters[adapter_idx];
4387 if (identifier->driver_size)
4389 const char *name = adapter->driver_info.name;
4390 len = min(strlen(name), identifier->driver_size - 1);
4391 memcpy(identifier->driver, name, len);
4392 memset(&identifier->driver[len], 0, identifier->driver_size - len);
4395 if (identifier->description_size)
4397 const char *description = adapter->driver_info.description;
4398 len = min(strlen(description), identifier->description_size - 1);
4399 memcpy(identifier->description, description, len);
4400 memset(&identifier->description[len], 0, identifier->description_size - len);
4403 /* Note that d3d8 doesn't supply a device name. */
4404 if (identifier->device_name_size)
4406 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
4407 identifier->device_name_size, NULL, NULL))
4409 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
4410 return WINED3DERR_INVALIDCALL;
4414 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
4415 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
4416 identifier->vendor_id = adapter->driver_info.vendor;
4417 identifier->device_id = adapter->driver_info.device;
4418 identifier->subsystem_id = 0;
4419 identifier->revision = 0;
4420 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
4421 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
4422 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
4423 identifier->video_memory = min(~(SIZE_T)0, adapter->vram_bytes);
4425 return WINED3D_OK;
4428 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
4429 struct wined3d_raster_status *raster_status)
4431 LONGLONG freq_per_frame, freq_per_line;
4432 LARGE_INTEGER counter, freq_per_sec;
4433 struct wined3d_display_mode mode;
4434 static UINT once;
4436 if (!once++)
4437 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
4438 wined3d, adapter_idx, raster_status);
4439 else
4440 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
4441 wined3d, adapter_idx, raster_status);
4443 /* Obtaining the raster status is a widely implemented but optional
4444 * feature. When this method returns OK StarCraft 2 expects the
4445 * raster_status->InVBlank value to actually change over time.
4446 * And Endless Alice Crysis doesn't care even if this method fails.
4447 * Thus this method returns OK and fakes raster_status by
4448 * QueryPerformanceCounter. */
4450 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
4451 return WINED3DERR_INVALIDCALL;
4452 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
4453 return WINED3DERR_INVALIDCALL;
4454 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
4455 mode.refresh_rate = 60;
4457 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
4458 /* Assume 20 scan lines in the vertical blank. */
4459 freq_per_line = freq_per_frame / (mode.height + 20);
4460 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
4461 if (raster_status->scan_line < mode.height)
4462 raster_status->in_vblank = FALSE;
4463 else
4465 raster_status->scan_line = 0;
4466 raster_status->in_vblank = TRUE;
4469 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
4470 raster_status->in_vblank, raster_status->scan_line);
4472 return WINED3D_OK;
4475 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
4476 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
4478 /* Float formats need FBOs. If FBOs are used this function isn't called */
4479 if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
4480 return FALSE;
4482 /* Probably a RGBA_float or color index mode. */
4483 if (cfg->iPixelType != WGL_TYPE_RGBA_ARB)
4484 return FALSE;
4486 if (cfg->redSize < format->red_size
4487 || cfg->greenSize < format->green_size
4488 || cfg->blueSize < format->blue_size
4489 || cfg->alphaSize < format->alpha_size)
4490 return FALSE;
4492 return TRUE;
4495 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
4496 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
4498 BOOL lockable = FALSE;
4500 /* Float formats need FBOs. If FBOs are used this function isn't called */
4501 if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
4502 return FALSE;
4504 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
4505 lockable = TRUE;
4507 /* On some modern cards like the Geforce8/9, GLX doesn't offer some
4508 * depth/stencil formats which D3D9 reports. We can safely report
4509 * "compatible" formats (e.g. D24 can be used for D16) as long as we
4510 * aren't dealing with a lockable format. This also helps D3D <= 7 as they
4511 * expect D16 which isn't offered without this on Geforce8 cards. */
4512 if (!(cfg->depthSize == format->depth_size || (!lockable && cfg->depthSize > format->depth_size)))
4513 return FALSE;
4515 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also
4516 * need a format without stencil. We can allow a mismatch if the format
4517 * doesn't have any stencil bits. If it does have stencil bits the size
4518 * must match, or stencil wrapping would break. */
4519 if (format->stencil_size && cfg->stencilSize != format->stencil_size)
4520 return FALSE;
4522 return TRUE;
4525 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
4526 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
4527 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
4529 const struct wined3d_format *rt_format;
4530 const struct wined3d_format *ds_format;
4531 const struct wined3d_adapter *adapter;
4533 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
4534 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
4535 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
4536 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
4538 if (adapter_idx >= wined3d->adapter_count)
4539 return WINED3DERR_INVALIDCALL;
4541 adapter = &wined3d->adapters[adapter_idx];
4542 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
4543 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
4544 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4546 if ((rt_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET)
4547 && (ds_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
4549 TRACE("Formats match.\n");
4550 return WINED3D_OK;
4553 else
4555 const struct wined3d_pixel_format *cfgs;
4556 unsigned int cfg_count;
4557 unsigned int i;
4559 cfgs = adapter->cfgs;
4560 cfg_count = adapter->cfg_count;
4561 for (i = 0; i < cfg_count; ++i)
4563 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
4564 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
4566 TRACE("Formats match.\n");
4567 return WINED3D_OK;
4572 TRACE("Unsupported format pair: %s and %s.\n",
4573 debug_d3dformat(render_target_format_id),
4574 debug_d3dformat(depth_stencil_format_id));
4576 return WINED3DERR_NOTAVAILABLE;
4579 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
4580 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
4581 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
4583 const struct wined3d_gl_info *gl_info = &wined3d->adapters[adapter_idx].gl_info;
4584 const struct wined3d_format *format = wined3d_get_format(gl_info, surface_format_id);
4585 HRESULT hr = WINED3D_OK;
4587 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s, "
4588 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
4589 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
4590 windowed, multisample_type, quality_levels);
4592 if (adapter_idx >= wined3d->adapter_count)
4593 return WINED3DERR_INVALIDCALL;
4594 if (surface_format_id == WINED3DFMT_UNKNOWN)
4595 return WINED3DERR_INVALIDCALL;
4596 if (multisample_type < WINED3D_MULTISAMPLE_NONE)
4597 return WINED3DERR_INVALIDCALL;
4598 if (multisample_type > WINED3D_MULTISAMPLE_16_SAMPLES)
4600 FIXME("multisample_type %u not handled yet.\n", multisample_type);
4601 return WINED3DERR_NOTAVAILABLE;
4604 if (multisample_type && !(format->multisample_types & 1u << (multisample_type - 1)))
4605 hr = WINED3DERR_NOTAVAILABLE;
4607 if (SUCCEEDED(hr) || (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE && format->multisample_types))
4609 if (quality_levels)
4611 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
4612 *quality_levels = wined3d_popcount(format->multisample_types);
4613 else
4614 *quality_levels = 1;
4616 return WINED3D_OK;
4619 TRACE("Returning not supported.\n");
4620 return hr;
4623 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
4624 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
4625 const struct wined3d_format *display_format, const struct wined3d_format *ds_format,
4626 enum wined3d_gl_resource_type gl_type)
4628 /* Only allow depth/stencil formats */
4629 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
4631 /* Blacklist formats not supported on Windows */
4632 switch (ds_format->id)
4634 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
4635 case WINED3DFMT_S4X4_UINT_D24_UNORM:
4636 TRACE("[FAILED] - not supported on windows.\n");
4637 return FALSE;
4639 default:
4640 break;
4643 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4645 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
4646 if (ds_format->flags[gl_type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
4647 return TRUE;
4649 else
4651 unsigned int i;
4653 /* Walk through all WGL pixel formats to find a match */
4654 for (i = 0; i < adapter->cfg_count; ++i)
4656 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
4657 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
4658 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
4659 return TRUE;
4663 return FALSE;
4666 /* Check the render target capabilities of a format */
4667 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
4668 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format,
4669 enum wined3d_gl_resource_type gl_type)
4671 /* Filter out non-RT formats */
4672 if (!(check_format->flags[gl_type] & WINED3DFMT_FLAG_RENDERTARGET))
4673 return FALSE;
4674 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
4676 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
4677 unsigned int i;
4679 /* In backbuffer mode the front and backbuffer share the same WGL
4680 * pixelformat. The format must match in RGB, alpha is allowed to be
4681 * different. (Only the backbuffer can have alpha.) */
4682 if (adapter_format->red_size != check_format->red_size
4683 || adapter_format->green_size != check_format->green_size
4684 || adapter_format->blue_size != check_format->blue_size)
4686 TRACE("[FAILED]\n");
4687 return FALSE;
4690 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
4691 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
4692 for (i = 0; i < adapter->cfg_count; ++i)
4694 if (cfgs[i].windowDrawable
4695 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
4697 TRACE("Pixel format %d is compatible with format %s.\n",
4698 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
4699 return TRUE;
4703 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4705 /* For now return TRUE for FBOs until we have some proper checks.
4706 * Note that this function will only be called when the format is around for texturing. */
4707 return TRUE;
4709 return FALSE;
4712 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
4713 const struct wined3d_format *adapter_format,
4714 const struct wined3d_format *check_format, BOOL no3d)
4716 if (no3d)
4718 switch (check_format->id)
4720 case WINED3DFMT_B8G8R8_UNORM:
4721 TRACE("[FAILED] - Not enumerated on Windows.\n");
4722 return FALSE;
4723 case WINED3DFMT_B8G8R8A8_UNORM:
4724 case WINED3DFMT_B8G8R8X8_UNORM:
4725 case WINED3DFMT_B5G6R5_UNORM:
4726 case WINED3DFMT_B5G5R5X1_UNORM:
4727 case WINED3DFMT_B5G5R5A1_UNORM:
4728 case WINED3DFMT_B4G4R4A4_UNORM:
4729 case WINED3DFMT_B2G3R3_UNORM:
4730 case WINED3DFMT_A8_UNORM:
4731 case WINED3DFMT_B2G3R3A8_UNORM:
4732 case WINED3DFMT_B4G4R4X4_UNORM:
4733 case WINED3DFMT_R10G10B10A2_UNORM:
4734 case WINED3DFMT_R8G8B8A8_UNORM:
4735 case WINED3DFMT_R8G8B8X8_UNORM:
4736 case WINED3DFMT_R16G16_UNORM:
4737 case WINED3DFMT_B10G10R10A2_UNORM:
4738 case WINED3DFMT_R16G16B16A16_UNORM:
4739 case WINED3DFMT_P8_UINT:
4740 TRACE("[OK]\n");
4741 return TRUE;
4742 default:
4743 TRACE("[FAILED] - Not available on GDI surfaces.\n");
4744 return FALSE;
4748 /* All formats that are supported for textures are supported for surfaces
4749 * as well. */
4750 if (check_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_TEXTURE)
4751 return TRUE;
4752 /* All depth stencil formats are supported on surfaces */
4753 if (CheckDepthStencilCapability(adapter, adapter_format, check_format, WINED3D_GL_RES_TYPE_TEX_2D))
4754 return TRUE;
4755 if (CheckDepthStencilCapability(adapter, adapter_format, check_format, WINED3D_GL_RES_TYPE_RB))
4756 return TRUE;
4758 /* If opengl can't process the format natively, the blitter may be able to convert it */
4759 if (adapter->blitter->blit_supported(&adapter->gl_info, &adapter->d3d_info,
4760 WINED3D_BLIT_OP_COLOR_BLIT,
4761 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
4762 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
4764 TRACE("[OK]\n");
4765 return TRUE;
4768 /* Reject other formats */
4769 TRACE("[FAILED]\n");
4770 return FALSE;
4773 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
4774 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
4775 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
4776 * show that wrapping is supported. The lack of filtering will sort out the
4777 * mipmapping capability anyway.
4779 * For now lets report this on all formats, but in the future we may want to
4780 * restrict it to some should applications need that. */
4781 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
4782 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
4783 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
4785 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4786 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4787 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
4788 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
4789 DWORD format_flags = 0;
4790 DWORD allowed_usage;
4791 enum wined3d_gl_resource_type gl_type;
4793 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
4794 "resource_type %s, check_format %s.\n",
4795 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
4796 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
4797 debug_d3dformat(check_format_id));
4799 if (adapter_idx >= wined3d->adapter_count)
4800 return WINED3DERR_INVALIDCALL;
4802 switch (resource_type)
4804 case WINED3D_RTYPE_TEXTURE_2D:
4805 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
4806 | WINED3DUSAGE_RENDERTARGET
4807 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4808 if (usage & WINED3DUSAGE_RENDERTARGET)
4809 allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE;
4810 if (!(usage & WINED3DUSAGE_TEXTURE))
4812 if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
4814 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4815 return WINED3DERR_NOTAVAILABLE;
4818 gl_type = WINED3D_GL_RES_TYPE_RB;
4819 break;
4821 allowed_usage |= WINED3DUSAGE_AUTOGENMIPMAP
4822 | WINED3DUSAGE_DYNAMIC
4823 | WINED3DUSAGE_LEGACY_CUBEMAP
4824 | WINED3DUSAGE_SOFTWAREPROCESSING
4825 | WINED3DUSAGE_TEXTURE
4826 | WINED3DUSAGE_QUERY_FILTER
4827 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
4828 | WINED3DUSAGE_QUERY_SRGBREAD
4829 | WINED3DUSAGE_QUERY_SRGBWRITE
4830 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
4831 | WINED3DUSAGE_QUERY_WRAPANDMIP;
4832 gl_type = WINED3D_GL_RES_TYPE_TEX_2D;
4833 if (usage & WINED3DUSAGE_LEGACY_CUBEMAP)
4835 allowed_usage &= ~(WINED3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_QUERY_LEGACYBUMPMAP);
4836 gl_type = WINED3D_GL_RES_TYPE_TEX_CUBE;
4838 else if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
4839 && (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW)
4840 && !gl_info->supported[ARB_SHADOW])
4842 TRACE("[FAILED] - No shadow sampler support.\n");
4843 return WINED3DERR_NOTAVAILABLE;
4845 break;
4847 case WINED3D_RTYPE_TEXTURE_3D:
4848 allowed_usage = WINED3DUSAGE_DYNAMIC
4849 | WINED3DUSAGE_SOFTWAREPROCESSING
4850 | WINED3DUSAGE_TEXTURE
4851 | WINED3DUSAGE_QUERY_FILTER
4852 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
4853 | WINED3DUSAGE_QUERY_SRGBREAD
4854 | WINED3DUSAGE_QUERY_SRGBWRITE
4855 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
4856 | WINED3DUSAGE_QUERY_WRAPANDMIP;
4857 gl_type = WINED3D_GL_RES_TYPE_TEX_3D;
4858 break;
4860 default:
4861 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4862 return WINED3DERR_NOTAVAILABLE;
4865 if ((usage & allowed_usage) != usage)
4867 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
4868 usage, debug_d3dresourcetype(resource_type), allowed_usage);
4869 return WINED3DERR_NOTAVAILABLE;
4872 if (usage & WINED3DUSAGE_TEXTURE)
4873 format_flags |= WINED3DFMT_FLAG_TEXTURE;
4874 if (usage & WINED3DUSAGE_QUERY_FILTER)
4875 format_flags |= WINED3DFMT_FLAG_FILTERING;
4876 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4877 format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
4878 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4879 format_flags |= WINED3DFMT_FLAG_SRGB_READ;
4880 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4881 format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
4882 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4883 format_flags |= WINED3DFMT_FLAG_VTF;
4884 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4885 format_flags |= WINED3DFMT_FLAG_BUMPMAP;
4887 if ((format->flags[gl_type] & format_flags) != format_flags)
4889 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
4890 format_flags, debug_d3dformat(check_format_id), format->flags[gl_type]);
4891 return WINED3DERR_NOTAVAILABLE;
4894 if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
4896 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
4897 return WINED3DERR_NOTAVAILABLE;
4900 if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
4901 && !CheckDepthStencilCapability(adapter, adapter_format, format, gl_type))
4903 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
4904 debug_d3dformat(check_format_id));
4905 return WINED3DERR_NOTAVAILABLE;
4908 if ((usage & WINED3DUSAGE_RENDERTARGET)
4909 && !CheckRenderTargetCapability(adapter, adapter_format, format, gl_type))
4911 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
4912 debug_d3dformat(check_format_id));
4913 return WINED3DERR_NOTAVAILABLE;
4916 if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && !gl_info->supported[SGIS_GENERATE_MIPMAP])
4918 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
4919 return WINED3DOK_NOAUTOGEN;
4922 return WINED3D_OK;
4925 UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
4926 enum wined3d_format_id format_id, UINT width)
4928 const struct wined3d_gl_info *gl_info;
4929 unsigned int row_pitch, slice_pitch;
4931 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
4932 wined3d, adapter_idx, debug_d3dformat(format_id), width);
4934 if (adapter_idx >= wined3d->adapter_count)
4935 return ~0u;
4937 gl_info = &wined3d->adapters[adapter_idx].gl_info;
4938 wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id),
4939 1, width, 1, &row_pitch, &slice_pitch);
4941 return row_pitch;
4944 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4945 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4947 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4948 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4949 debug_d3dformat(dst_format));
4951 return WINED3D_OK;
4954 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4955 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4956 enum wined3d_format_id backbuffer_format, BOOL windowed)
4958 BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
4960 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4961 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4962 debug_d3dformat(backbuffer_format), windowed);
4964 if (adapter_idx >= wined3d->adapter_count)
4965 return WINED3DERR_INVALIDCALL;
4967 /* The task of this function is to check whether a certain display / backbuffer format
4968 * combination is available on the given adapter. In fullscreen mode microsoft specified
4969 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4970 * and display format should match exactly.
4971 * In windowed mode format conversion can occur and this depends on the driver. */
4973 /* There are only 4 display formats. */
4974 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4975 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4976 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4977 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4979 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4980 return WINED3DERR_NOTAVAILABLE;
4983 if (!windowed)
4985 /* If the requested display format is not available, don't continue. */
4986 if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4987 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN))
4989 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4990 return WINED3DERR_NOTAVAILABLE;
4993 present_conversion = FALSE;
4995 else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
4997 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
4998 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
4999 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
5000 return WINED3DERR_NOTAVAILABLE;
5003 if (present_conversion)
5005 /* Use the display format as back buffer format if the latter is
5006 * WINED3DFMT_UNKNOWN. */
5007 if (backbuffer_format == WINED3DFMT_UNKNOWN)
5008 backbuffer_format = display_format;
5010 if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx,
5011 device_type, backbuffer_format, display_format)))
5013 TRACE("Format conversion from %s to %s not supported.\n",
5014 debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
5015 return WINED3DERR_NOTAVAILABLE;
5018 else
5020 /* When format conversion from the back buffer format to the display
5021 * format is not allowed, only a limited number of combinations are
5022 * valid. */
5024 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
5026 TRACE("Unsupported format combination %s / %s.\n",
5027 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
5028 return WINED3DERR_NOTAVAILABLE;
5031 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
5032 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
5034 TRACE("Unsupported format combination %s / %s.\n",
5035 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
5036 return WINED3DERR_NOTAVAILABLE;
5039 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
5040 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
5042 TRACE("Unsupported format combination %s / %s.\n",
5043 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
5044 return WINED3DERR_NOTAVAILABLE;
5047 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
5048 && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
5050 TRACE("Unsupported format combination %s / %s.\n",
5051 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
5052 return WINED3DERR_NOTAVAILABLE;
5056 /* Validate that the back buffer format is usable for render targets. */
5057 if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
5058 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_TEXTURE_2D, backbuffer_format)))
5060 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
5061 return WINED3DERR_NOTAVAILABLE;
5064 return WINED3D_OK;
5067 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
5068 enum wined3d_device_type device_type, WINED3DCAPS *caps)
5070 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
5071 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5072 struct shader_caps shader_caps;
5073 struct fragment_caps fragment_caps;
5074 struct wined3d_vertex_caps vertex_caps;
5075 DWORD ckey_caps, blit_caps, fx_caps;
5077 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
5078 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
5080 if (adapter_idx >= wined3d->adapter_count)
5081 return WINED3DERR_INVALIDCALL;
5083 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
5084 caps->AdapterOrdinal = adapter_idx;
5086 caps->Caps = 0;
5087 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
5088 WINED3DCAPS2_FULLSCREENGAMMA |
5089 WINED3DCAPS2_DYNAMICTEXTURES;
5090 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
5091 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
5093 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
5094 WINED3DCAPS3_COPY_TO_VIDMEM |
5095 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
5097 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
5098 WINED3DPRESENT_INTERVAL_ONE;
5100 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
5101 WINED3DCURSORCAPS_LOWRES;
5103 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
5104 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
5105 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
5106 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
5107 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
5108 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
5109 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
5110 WINED3DDEVCAPS_PUREDEVICE |
5111 WINED3DDEVCAPS_HWRASTERIZATION |
5112 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
5113 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
5114 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
5115 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
5116 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
5118 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
5119 WINED3DPMISCCAPS_CULLCCW |
5120 WINED3DPMISCCAPS_CULLCW |
5121 WINED3DPMISCCAPS_COLORWRITEENABLE |
5122 WINED3DPMISCCAPS_CLIPTLVERTS |
5123 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
5124 WINED3DPMISCCAPS_MASKZ |
5125 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
5126 /* TODO:
5127 WINED3DPMISCCAPS_NULLREFERENCE
5128 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
5129 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
5130 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
5132 if (gl_info->supported[WINED3D_GL_BLEND_EQUATION])
5133 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_BLENDOP;
5134 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
5135 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
5136 if (gl_info->supported[EXT_DRAW_BUFFERS2])
5137 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
5138 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
5139 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
5141 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
5142 WINED3DPRASTERCAPS_PAT |
5143 WINED3DPRASTERCAPS_WFOG |
5144 WINED3DPRASTERCAPS_ZFOG |
5145 WINED3DPRASTERCAPS_FOGVERTEX |
5146 WINED3DPRASTERCAPS_FOGTABLE |
5147 WINED3DPRASTERCAPS_STIPPLE |
5148 WINED3DPRASTERCAPS_SUBPIXEL |
5149 WINED3DPRASTERCAPS_ZTEST |
5150 WINED3DPRASTERCAPS_SCISSORTEST |
5151 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
5152 WINED3DPRASTERCAPS_DEPTHBIAS;
5154 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
5156 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
5157 WINED3DPRASTERCAPS_ZBIAS |
5158 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
5161 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
5162 WINED3DPCMPCAPS_EQUAL |
5163 WINED3DPCMPCAPS_GREATER |
5164 WINED3DPCMPCAPS_GREATEREQUAL |
5165 WINED3DPCMPCAPS_LESS |
5166 WINED3DPCMPCAPS_LESSEQUAL |
5167 WINED3DPCMPCAPS_NEVER |
5168 WINED3DPCMPCAPS_NOTEQUAL;
5170 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
5171 * are legacy settings for srcblend only. */
5172 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
5173 WINED3DPBLENDCAPS_BOTHSRCALPHA |
5174 WINED3DPBLENDCAPS_DESTALPHA |
5175 WINED3DPBLENDCAPS_DESTCOLOR |
5176 WINED3DPBLENDCAPS_INVDESTALPHA |
5177 WINED3DPBLENDCAPS_INVDESTCOLOR |
5178 WINED3DPBLENDCAPS_INVSRCALPHA |
5179 WINED3DPBLENDCAPS_INVSRCCOLOR |
5180 WINED3DPBLENDCAPS_ONE |
5181 WINED3DPBLENDCAPS_SRCALPHA |
5182 WINED3DPBLENDCAPS_SRCALPHASAT |
5183 WINED3DPBLENDCAPS_SRCCOLOR |
5184 WINED3DPBLENDCAPS_ZERO;
5186 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
5187 WINED3DPBLENDCAPS_DESTCOLOR |
5188 WINED3DPBLENDCAPS_INVDESTALPHA |
5189 WINED3DPBLENDCAPS_INVDESTCOLOR |
5190 WINED3DPBLENDCAPS_INVSRCALPHA |
5191 WINED3DPBLENDCAPS_INVSRCCOLOR |
5192 WINED3DPBLENDCAPS_ONE |
5193 WINED3DPBLENDCAPS_SRCALPHA |
5194 WINED3DPBLENDCAPS_SRCCOLOR |
5195 WINED3DPBLENDCAPS_ZERO;
5197 if (gl_info->supported[ARB_BLEND_FUNC_EXTENDED])
5198 caps->DestBlendCaps |= WINED3DPBLENDCAPS_SRCALPHASAT;
5200 if (gl_info->supported[EXT_BLEND_COLOR])
5202 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
5203 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
5207 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
5208 WINED3DPCMPCAPS_EQUAL |
5209 WINED3DPCMPCAPS_GREATER |
5210 WINED3DPCMPCAPS_GREATEREQUAL |
5211 WINED3DPCMPCAPS_LESS |
5212 WINED3DPCMPCAPS_LESSEQUAL |
5213 WINED3DPCMPCAPS_NEVER |
5214 WINED3DPCMPCAPS_NOTEQUAL;
5216 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
5217 WINED3DPSHADECAPS_COLORGOURAUDRGB |
5218 WINED3DPSHADECAPS_ALPHAFLATBLEND |
5219 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
5220 WINED3DPSHADECAPS_COLORFLATRGB |
5221 WINED3DPSHADECAPS_FOGFLAT |
5222 WINED3DPSHADECAPS_FOGGOURAUD |
5223 WINED3DPSHADECAPS_SPECULARFLATRGB;
5225 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
5226 WINED3DPTEXTURECAPS_ALPHAPALETTE |
5227 WINED3DPTEXTURECAPS_TRANSPARENCY |
5228 WINED3DPTEXTURECAPS_BORDER |
5229 WINED3DPTEXTURECAPS_MIPMAP |
5230 WINED3DPTEXTURECAPS_PROJECTED |
5231 WINED3DPTEXTURECAPS_PERSPECTIVE;
5233 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
5235 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2;
5236 if (gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] || gl_info->supported[ARB_TEXTURE_RECTANGLE])
5237 caps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
5240 if (gl_info->supported[EXT_TEXTURE3D])
5242 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
5243 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
5244 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
5246 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
5250 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
5252 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
5253 WINED3DPTEXTURECAPS_MIPCUBEMAP;
5254 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
5256 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
5260 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
5261 WINED3DPTFILTERCAPS_MAGFPOINT |
5262 WINED3DPTFILTERCAPS_MINFLINEAR |
5263 WINED3DPTFILTERCAPS_MINFPOINT |
5264 WINED3DPTFILTERCAPS_MIPFLINEAR |
5265 WINED3DPTFILTERCAPS_MIPFPOINT |
5266 WINED3DPTFILTERCAPS_LINEAR |
5267 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
5268 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
5269 WINED3DPTFILTERCAPS_MIPLINEAR |
5270 WINED3DPTFILTERCAPS_MIPNEAREST |
5271 WINED3DPTFILTERCAPS_NEAREST;
5273 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
5275 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
5276 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
5279 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
5281 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
5282 WINED3DPTFILTERCAPS_MAGFPOINT |
5283 WINED3DPTFILTERCAPS_MINFLINEAR |
5284 WINED3DPTFILTERCAPS_MINFPOINT |
5285 WINED3DPTFILTERCAPS_MIPFLINEAR |
5286 WINED3DPTFILTERCAPS_MIPFPOINT |
5287 WINED3DPTFILTERCAPS_LINEAR |
5288 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
5289 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
5290 WINED3DPTFILTERCAPS_MIPLINEAR |
5291 WINED3DPTFILTERCAPS_MIPNEAREST |
5292 WINED3DPTFILTERCAPS_NEAREST;
5294 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
5296 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
5297 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
5300 else
5302 caps->CubeTextureFilterCaps = 0;
5305 if (gl_info->supported[EXT_TEXTURE3D])
5307 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
5308 WINED3DPTFILTERCAPS_MAGFPOINT |
5309 WINED3DPTFILTERCAPS_MINFLINEAR |
5310 WINED3DPTFILTERCAPS_MINFPOINT |
5311 WINED3DPTFILTERCAPS_MIPFLINEAR |
5312 WINED3DPTFILTERCAPS_MIPFPOINT |
5313 WINED3DPTFILTERCAPS_LINEAR |
5314 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
5315 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
5316 WINED3DPTFILTERCAPS_MIPLINEAR |
5317 WINED3DPTFILTERCAPS_MIPNEAREST |
5318 WINED3DPTFILTERCAPS_NEAREST;
5320 else
5322 caps->VolumeTextureFilterCaps = 0;
5325 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
5326 WINED3DPTADDRESSCAPS_CLAMP |
5327 WINED3DPTADDRESSCAPS_WRAP;
5329 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
5331 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
5333 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
5335 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
5337 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
5339 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
5342 if (gl_info->supported[EXT_TEXTURE3D])
5344 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
5345 WINED3DPTADDRESSCAPS_CLAMP |
5346 WINED3DPTADDRESSCAPS_WRAP;
5347 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
5349 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
5351 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
5353 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
5355 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
5357 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
5360 else
5362 caps->VolumeTextureAddressCaps = 0;
5365 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
5366 WINED3DLINECAPS_ZTEST |
5367 WINED3DLINECAPS_BLEND |
5368 WINED3DLINECAPS_ALPHACMP |
5369 WINED3DLINECAPS_FOG;
5370 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
5371 * idea how generating the smoothing alpha values works; the result is different
5374 caps->MaxTextureWidth = gl_info->limits.texture_size;
5375 caps->MaxTextureHeight = gl_info->limits.texture_size;
5377 if (gl_info->supported[EXT_TEXTURE3D])
5378 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
5379 else
5380 caps->MaxVolumeExtent = 0;
5382 caps->MaxTextureRepeat = 32768;
5383 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
5384 caps->MaxVertexW = 1.0f;
5386 caps->GuardBandLeft = 0.0f;
5387 caps->GuardBandTop = 0.0f;
5388 caps->GuardBandRight = 0.0f;
5389 caps->GuardBandBottom = 0.0f;
5391 caps->ExtentsAdjust = 0.0f;
5393 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
5394 WINED3DSTENCILCAPS_INCRSAT |
5395 WINED3DSTENCILCAPS_INVERT |
5396 WINED3DSTENCILCAPS_KEEP |
5397 WINED3DSTENCILCAPS_REPLACE |
5398 WINED3DSTENCILCAPS_ZERO;
5399 if (gl_info->supported[EXT_STENCIL_WRAP])
5401 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
5402 WINED3DSTENCILCAPS_INCR;
5404 if (gl_info->supported[WINED3D_GL_VERSION_2_0] || gl_info->supported[EXT_STENCIL_TWO_SIDE]
5405 || gl_info->supported[ATI_SEPARATE_STENCIL])
5407 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
5410 caps->MaxAnisotropy = gl_info->limits.anisotropy;
5411 caps->MaxPointSize = gl_info->limits.pointsize_max;
5413 caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
5414 caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
5415 caps->MaxStreams = MAX_STREAMS;
5416 caps->MaxStreamStride = 1024;
5418 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
5419 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
5420 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
5421 caps->MaxNpatchTessellationLevel = 0;
5422 caps->MasterAdapterOrdinal = 0;
5423 caps->AdapterOrdinalInGroup = 0;
5424 caps->NumberOfAdaptersInGroup = 1;
5426 caps->NumSimultaneousRTs = gl_info->limits.buffers;
5428 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
5429 WINED3DPTFILTERCAPS_MAGFPOINT |
5430 WINED3DPTFILTERCAPS_MINFLINEAR |
5431 WINED3DPTFILTERCAPS_MAGFLINEAR;
5432 caps->VertexTextureFilterCaps = 0;
5434 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
5435 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
5436 adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps);
5438 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
5439 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
5441 caps->VertexShaderVersion = shader_caps.vs_version;
5442 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
5444 caps->PixelShaderVersion = shader_caps.ps_version;
5445 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
5447 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
5448 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
5449 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
5451 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
5452 caps->MaxActiveLights = vertex_caps.max_active_lights;
5453 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
5454 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
5455 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
5456 caps->FVFCaps = vertex_caps.fvf_caps;
5457 caps->RasterCaps |= vertex_caps.raster_caps;
5459 /* The following caps are shader specific, but they are things we cannot detect, or which
5460 * are the same among all shader models. So to avoid code duplication set the shader version
5461 * specific, but otherwise constant caps here
5463 if (caps->VertexShaderVersion >= 3)
5465 /* Where possible set the caps based on OpenGL extensions and if they
5466 * aren't set (in case of software rendering) use the VS 3.0 from
5467 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5468 * VS3.0 value. */
5469 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
5470 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5471 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5472 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
5473 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
5474 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
5476 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
5477 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
5478 caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
5480 else if (caps->VertexShaderVersion == 2)
5482 caps->VS20Caps.caps = 0;
5483 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
5484 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
5485 caps->VS20Caps.static_flow_control_depth = 1;
5487 caps->MaxVShaderInstructionsExecuted = 65535;
5488 caps->MaxVertexShader30InstructionSlots = 0;
5490 else
5491 { /* VS 1.x */
5492 caps->VS20Caps.caps = 0;
5493 caps->VS20Caps.dynamic_flow_control_depth = 0;
5494 caps->VS20Caps.temp_count = 0;
5495 caps->VS20Caps.static_flow_control_depth = 0;
5497 caps->MaxVShaderInstructionsExecuted = 0;
5498 caps->MaxVertexShader30InstructionSlots = 0;
5501 if (caps->PixelShaderVersion >= 3)
5503 /* Where possible set the caps based on OpenGL extensions and if they
5504 * aren't set (in case of software rendering) use the PS 3.0 from
5505 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5506 * PS 3.0 value. */
5508 /* Caps is more or less undocumented on MSDN but it appears to be
5509 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5510 * cards from Windows */
5511 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
5512 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
5513 WINED3DPS20CAPS_PREDICATION |
5514 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5515 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
5516 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5517 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5518 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
5519 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5520 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
5521 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5522 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
5524 caps->MaxPShaderInstructionsExecuted = 65535;
5525 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
5526 adapter->gl_info.limits.arb_ps_instructions);
5528 else if(caps->PixelShaderVersion == 2)
5530 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5531 caps->PS20Caps.caps = 0;
5532 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5533 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
5534 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
5535 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5536 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5538 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
5539 caps->MaxPixelShader30InstructionSlots = 0;
5541 else /* PS 1.x */
5543 caps->PS20Caps.caps = 0;
5544 caps->PS20Caps.dynamic_flow_control_depth = 0;
5545 caps->PS20Caps.temp_count = 0;
5546 caps->PS20Caps.static_flow_control_depth = 0;
5547 caps->PS20Caps.instruction_slot_count = 0;
5549 caps->MaxPShaderInstructionsExecuted = 0;
5550 caps->MaxPixelShader30InstructionSlots = 0;
5553 if (caps->VertexShaderVersion >= 2)
5555 /* OpenGL supports all the formats below, perhaps not always
5556 * without conversion, but it supports them.
5557 * Further GLSL doesn't seem to have an official unsigned type so
5558 * don't advertise it yet as I'm not sure how we handle it.
5559 * We might need to add some clamping in the shader engine to
5560 * support it.
5561 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5562 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
5563 WINED3DDTCAPS_UBYTE4N |
5564 WINED3DDTCAPS_SHORT2N |
5565 WINED3DDTCAPS_SHORT4N;
5566 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5568 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5569 WINED3DDTCAPS_FLOAT16_4;
5572 else
5574 caps->DeclTypes = 0;
5577 /* Set DirectDraw helper Caps */
5578 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
5579 WINEDDCKEYCAPS_SRCBLT;
5580 fx_caps = WINEDDFXCAPS_BLTALPHA |
5581 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
5582 WINEDDFXCAPS_BLTMIRRORUPDOWN |
5583 WINEDDFXCAPS_BLTROTATION90 |
5584 WINEDDFXCAPS_BLTSHRINKX |
5585 WINEDDFXCAPS_BLTSHRINKXN |
5586 WINEDDFXCAPS_BLTSHRINKY |
5587 WINEDDFXCAPS_BLTSHRINKYN |
5588 WINEDDFXCAPS_BLTSTRETCHX |
5589 WINEDDFXCAPS_BLTSTRETCHXN |
5590 WINEDDFXCAPS_BLTSTRETCHY |
5591 WINEDDFXCAPS_BLTSTRETCHYN;
5592 blit_caps = WINEDDCAPS_BLT |
5593 WINEDDCAPS_BLTCOLORFILL |
5594 WINEDDCAPS_BLTDEPTHFILL |
5595 WINEDDCAPS_BLTSTRETCH |
5596 WINEDDCAPS_CANBLTSYSMEM |
5597 WINEDDCAPS_CANCLIP |
5598 WINEDDCAPS_CANCLIPSTRETCHED |
5599 WINEDDCAPS_COLORKEY |
5600 WINEDDCAPS_COLORKEYHWASSIST |
5601 WINEDDCAPS_ALIGNBOUNDARYSRC;
5603 /* Fill the ddraw caps structure */
5604 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
5605 WINEDDCAPS_PALETTE |
5606 blit_caps;
5607 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
5608 WINEDDCAPS2_NOPAGELOCKREQUIRED |
5609 WINEDDCAPS2_PRIMARYGAMMA |
5610 WINEDDCAPS2_WIDESURFACES |
5611 WINEDDCAPS2_CANRENDERWINDOWED;
5612 caps->ddraw_caps.color_key_caps = ckey_caps;
5613 caps->ddraw_caps.fx_caps = fx_caps;
5614 caps->ddraw_caps.svb_caps = blit_caps;
5615 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5616 caps->ddraw_caps.svb_fx_caps = fx_caps;
5617 caps->ddraw_caps.vsb_caps = blit_caps;
5618 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5619 caps->ddraw_caps.vsb_fx_caps = fx_caps;
5620 caps->ddraw_caps.ssb_caps = blit_caps;
5621 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5622 caps->ddraw_caps.ssb_fx_caps = fx_caps;
5624 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
5625 WINEDDSCAPS_BACKBUFFER |
5626 WINEDDSCAPS_FLIP |
5627 WINEDDSCAPS_FRONTBUFFER |
5628 WINEDDSCAPS_OFFSCREENPLAIN |
5629 WINEDDSCAPS_PALETTE |
5630 WINEDDSCAPS_PRIMARYSURFACE |
5631 WINEDDSCAPS_SYSTEMMEMORY |
5632 WINEDDSCAPS_VIDEOMEMORY |
5633 WINEDDSCAPS_VISIBLE;
5635 if (!(wined3d->flags & WINED3D_NO3D))
5637 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
5638 WINEDDSCAPS_MIPMAP |
5639 WINEDDSCAPS_TEXTURE |
5640 WINEDDSCAPS_ZBUFFER;
5641 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
5644 return WINED3D_OK;
5647 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5648 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5649 struct wined3d_device **device)
5651 struct wined3d_device *object;
5652 HRESULT hr;
5654 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, surface_alignment %u, device_parent %p, device %p.\n",
5655 wined3d, adapter_idx, device_type, focus_window, flags, surface_alignment, device_parent, device);
5657 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5658 * number and create a device without a 3D adapter for 2D only operation. */
5659 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5660 return WINED3DERR_INVALIDCALL;
5662 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5663 if (!object)
5664 return E_OUTOFMEMORY;
5666 hr = device_init(object, wined3d, adapter_idx, device_type,
5667 focus_window, flags, surface_alignment, device_parent);
5668 if (FAILED(hr))
5670 WARN("Failed to initialize device, hr %#x.\n", hr);
5671 HeapFree(GetProcessHeap(), 0, object);
5672 return hr;
5675 TRACE("Created device %p.\n", object);
5676 *device = object;
5678 device_parent->ops->wined3d_device_created(device_parent, *device);
5680 return WINED3D_OK;
5683 static void WINE_GLAPI invalid_func(const void *data)
5685 ERR("Invalid vertex attribute function called.\n");
5686 DebugBreak();
5689 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5691 ERR("Invalid texcoord function called.\n");
5692 DebugBreak();
5695 static void WINE_GLAPI invalid_generic_attrib_func(GLuint idx, const void *data)
5697 ERR("Invalid attribute function called.\n");
5698 DebugBreak();
5701 /* Helper functions for providing vertex data to OpenGL. The arrays are
5702 * initialised based on the extension detection and are used in
5703 * draw_primitive_immediate_mode(). */
5704 static void WINE_GLAPI position_d3dcolor(const void *data)
5706 DWORD pos = *((const DWORD *)data);
5708 FIXME("Add a test for fixed function position from d3dcolor type.\n");
5709 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
5710 D3DCOLOR_B_G(pos),
5711 D3DCOLOR_B_B(pos),
5712 D3DCOLOR_B_A(pos));
5715 static void WINE_GLAPI position_float4(const void *data)
5717 const GLfloat *pos = data;
5719 if (pos[3] != 0.0f && pos[3] != 1.0f)
5721 float w = 1.0f / pos[3];
5723 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5725 else
5727 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
5731 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5733 DWORD diffuseColor = *((const DWORD *)data);
5735 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
5736 D3DCOLOR_B_G(diffuseColor),
5737 D3DCOLOR_B_B(diffuseColor),
5738 D3DCOLOR_B_A(diffuseColor));
5741 static void WINE_GLAPI specular_d3dcolor(const void *data)
5743 DWORD specularColor = *((const DWORD *)data);
5744 GLubyte d[] =
5746 D3DCOLOR_B_R(specularColor),
5747 D3DCOLOR_B_G(specularColor),
5748 D3DCOLOR_B_B(specularColor)
5751 context_get_current()->gl_info->gl_ops.ext.p_glSecondaryColor3ubvEXT(d);
5754 static void WINE_GLAPI warn_no_specular_func(const void *data)
5756 WARN("GL_EXT_secondary_color not supported.\n");
5759 static void WINE_GLAPI generic_d3dcolor(GLuint idx, const void *data)
5761 DWORD color = *((const DWORD *)data);
5763 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nub(idx,
5764 D3DCOLOR_B_R(color), D3DCOLOR_B_G(color),
5765 D3DCOLOR_B_B(color), D3DCOLOR_B_A(color));
5768 static void WINE_GLAPI generic_short2n(GLuint idx, const void *data)
5770 const GLshort s[] = {((const GLshort *)data)[0], ((const GLshort *)data)[1], 0, 1};
5772 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nsv(idx, s);
5775 static void WINE_GLAPI generic_ushort2n(GLuint idx, const void *data)
5777 const GLushort s[] = {((const GLushort *)data)[0], ((const GLushort *)data)[1], 0, 1};
5779 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nusv(idx, s);
5782 static void WINE_GLAPI generic_float16_2(GLuint idx, const void *data)
5784 float x = float_16_to_32(((const unsigned short *)data) + 0);
5785 float y = float_16_to_32(((const unsigned short *)data) + 1);
5787 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib2f(idx, x, y);
5790 static void WINE_GLAPI generic_float16_4(GLuint idx, const void *data)
5792 float x = float_16_to_32(((const unsigned short *)data) + 0);
5793 float y = float_16_to_32(((const unsigned short *)data) + 1);
5794 float z = float_16_to_32(((const unsigned short *)data) + 2);
5795 float w = float_16_to_32(((const unsigned short *)data) + 3);
5797 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4f(idx, x, y, z, w);
5800 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter *adapter)
5802 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5803 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
5804 struct wined3d_ffp_attrib_ops *ops = &d3d_info->ffp_attrib_ops;
5805 unsigned int i;
5807 for (i = 0; i < WINED3D_FFP_EMIT_COUNT; ++i)
5809 ops->position[i] = invalid_func;
5810 ops->diffuse[i] = invalid_func;
5811 ops->specular[i] = invalid_func;
5812 ops->normal[i] = invalid_func;
5813 ops->texcoord[i] = invalid_texcoord_func;
5814 ops->generic[i] = invalid_generic_attrib_func;
5817 ops->position[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex3fv;
5818 if (!d3d_info->xyzrhw)
5819 ops->position[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5820 else
5821 ops->position[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex4fv;
5822 ops->position[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5823 ops->position[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex2sv;
5825 ops->diffuse[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor3fv;
5826 ops->diffuse[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4fv;
5827 ops->diffuse[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5828 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4ubv;
5829 ops->diffuse[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4sv;
5830 ops->diffuse[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4usv;
5832 /* No 4 component entry points here. */
5833 if (gl_info->supported[EXT_SECONDARY_COLOR])
5834 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)GL_EXTCALL(glSecondaryColor3fvEXT);
5835 else
5836 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5837 if (gl_info->supported[EXT_SECONDARY_COLOR])
5838 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5839 else
5840 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5842 /* Only 3 component entry points here. Test how others behave. Float4
5843 * normals are used by one of our tests, trying to pass it to the pixel
5844 * shader, which fails on Windows. */
5845 ops->normal[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
5846 /* Just ignore the 4th value. */
5847 ops->normal[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
5849 ops->texcoord[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB;
5850 ops->texcoord[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB;
5851 ops->texcoord[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB;
5852 ops->texcoord[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB;
5853 ops->texcoord[WINED3D_FFP_EMIT_SHORT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2svARB;
5854 ops->texcoord[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4svARB;
5855 if (gl_info->supported[NV_HALF_FLOAT])
5857 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
5858 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] =
5859 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2hvNV;
5860 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] =
5861 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4hvNV;
5864 ops->generic[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib1fv;
5865 ops->generic[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2fv;
5866 ops->generic[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib3fv;
5867 ops->generic[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4fv;
5868 if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
5869 ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] = generic_d3dcolor;
5870 else
5871 ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] =
5872 (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nubv;
5873 ops->generic[WINED3D_FFP_EMIT_UBYTE4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4ubv;
5874 ops->generic[WINED3D_FFP_EMIT_SHORT2] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2sv;
5875 ops->generic[WINED3D_FFP_EMIT_SHORT4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4sv;
5876 ops->generic[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nubv;
5877 ops->generic[WINED3D_FFP_EMIT_SHORT2N] = generic_short2n;
5878 ops->generic[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nsv;
5879 ops->generic[WINED3D_FFP_EMIT_USHORT2N] = generic_ushort2n;
5880 ops->generic[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nusv;
5881 if (gl_info->supported[NV_HALF_FLOAT] && gl_info->supported[NV_VERTEX_PROGRAM])
5883 ops->generic[WINED3D_FFP_EMIT_FLOAT16_2] =
5884 (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2hvNV;
5885 ops->generic[WINED3D_FFP_EMIT_FLOAT16_4] =
5886 (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4hvNV;
5888 else
5890 ops->generic[WINED3D_FFP_EMIT_FLOAT16_2] = generic_float16_2;
5891 ops->generic[WINED3D_FFP_EMIT_FLOAT16_4] = generic_float16_4;
5895 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
5897 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5898 int i;
5900 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5902 UINT attrib_count = 0;
5903 GLint cfg_count;
5904 int attribs[11];
5905 int values[11];
5906 int attribute;
5908 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5909 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
5911 adapter->cfgs = wined3d_calloc(cfg_count, sizeof(*adapter->cfgs));
5912 attribs[attrib_count++] = WGL_RED_BITS_ARB;
5913 attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
5914 attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
5915 attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
5916 attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
5917 attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
5918 attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
5919 attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
5920 attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
5921 attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
5922 attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
5924 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5926 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5927 int format_id = i + 1;
5929 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
5930 continue;
5932 cfg->iPixelFormat = format_id;
5933 cfg->redSize = values[0];
5934 cfg->greenSize = values[1];
5935 cfg->blueSize = values[2];
5936 cfg->alphaSize = values[3];
5937 cfg->colorSize = values[4];
5938 cfg->depthSize = values[5];
5939 cfg->stencilSize = values[6];
5940 cfg->windowDrawable = values[7];
5941 cfg->iPixelType = values[8];
5942 cfg->doubleBuffer = values[9];
5943 cfg->auxBuffers = values[10];
5945 cfg->numSamples = 0;
5946 /* Check multisample support. */
5947 if (gl_info->supported[ARB_MULTISAMPLE])
5949 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5950 int values[2];
5952 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
5954 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
5955 * multisampling is supported. values[1] = number of
5956 * multisample buffers. */
5957 if (values[0])
5958 cfg->numSamples = values[1];
5962 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5963 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5964 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5965 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5966 cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
5968 ++adapter->cfg_count;
5971 else
5973 int cfg_count;
5975 cfg_count = DescribePixelFormat(dc, 0, 0, 0);
5976 adapter->cfgs = wined3d_calloc(cfg_count, sizeof(*adapter->cfgs));
5978 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5980 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5981 PIXELFORMATDESCRIPTOR pfd;
5982 int format_id = i + 1;
5984 if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
5985 continue;
5987 /* We only want HW acceleration using an OpenGL ICD driver.
5988 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
5989 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
5990 * driver (e.g. 3dfx minigl). */
5991 if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5993 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
5994 continue;
5997 cfg->iPixelFormat = format_id;
5998 cfg->redSize = pfd.cRedBits;
5999 cfg->greenSize = pfd.cGreenBits;
6000 cfg->blueSize = pfd.cBlueBits;
6001 cfg->alphaSize = pfd.cAlphaBits;
6002 cfg->colorSize = pfd.cColorBits;
6003 cfg->depthSize = pfd.cDepthBits;
6004 cfg->stencilSize = pfd.cStencilBits;
6005 cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
6006 cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
6007 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
6008 cfg->auxBuffers = pfd.cAuxBuffers;
6009 cfg->numSamples = 0;
6011 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
6012 "depth=%d, stencil=%d, windowDrawable=%d\n",
6013 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
6014 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
6015 cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
6017 ++adapter->cfg_count;
6022 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal, DWORD wined3d_creation_flags)
6024 static const DWORD supported_gl_versions[] =
6026 MAKEDWORD_VERSION(3, 2),
6027 MAKEDWORD_VERSION(1, 0),
6029 struct wined3d_gl_info *gl_info = &adapter->gl_info;
6030 struct wined3d_caps_gl_ctx caps_gl_ctx = {0};
6031 unsigned int i;
6032 DISPLAY_DEVICEW display_device;
6034 TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
6036 adapter->ordinal = ordinal;
6038 /* Dynamically load all GL core functions */
6039 #ifdef USE_WIN32_OPENGL
6041 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
6042 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
6043 ALL_WGL_FUNCS
6044 #undef USE_GL_FUNC
6045 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
6047 #else
6048 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
6050 HDC hdc = GetDC( 0 );
6051 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
6052 ReleaseDC( 0, hdc );
6053 if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
6054 gl_info->gl_ops.wgl = wgl_driver->wgl;
6055 gl_info->gl_ops.gl = wgl_driver->gl;
6057 #endif
6059 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
6060 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
6062 if (!AllocateLocallyUniqueId(&adapter->luid))
6064 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
6065 return FALSE;
6067 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
6068 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
6070 if (!wined3d_caps_gl_ctx_create(adapter, &caps_gl_ctx))
6072 ERR("Failed to get a GL context for adapter %p.\n", adapter);
6073 return FALSE;
6076 for (i = 0; i < ARRAY_SIZE(supported_gl_versions); ++i)
6078 if (supported_gl_versions[i] <= wined3d_settings.max_gl_version)
6079 break;
6081 if (i == ARRAY_SIZE(supported_gl_versions))
6083 ERR_(winediag)("Requested invalid GL version %u.%u.\n",
6084 wined3d_settings.max_gl_version >> 16, wined3d_settings.max_gl_version & 0xffff);
6085 i = ARRAY_SIZE(supported_gl_versions) - 1;
6088 for (; i < ARRAY_SIZE(supported_gl_versions); ++i)
6090 gl_info->selected_gl_version = supported_gl_versions[i];
6092 if (wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx, gl_info))
6093 break;
6095 WARN("Couldn't create an OpenGL %u.%u context, trying fallback to a lower version.\n",
6096 supported_gl_versions[i] >> 16, supported_gl_versions[i] & 0xffff);
6099 if (!wined3d_adapter_init_gl_caps(adapter, wined3d_creation_flags))
6101 ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
6102 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6103 return FALSE;
6106 wined3d_adapter_init_fb_cfgs(adapter, caps_gl_ctx.dc);
6107 /* We haven't found any suitable formats. This should only happen in
6108 * case of GDI software rendering, which is pretty useless anyway. */
6109 if (!adapter->cfg_count)
6111 WARN("No suitable pixel formats found.\n");
6112 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6113 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
6114 return FALSE;
6117 if (!wined3d_adapter_init_format_info(adapter, &caps_gl_ctx))
6119 ERR("Failed to initialize GL format info.\n");
6120 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6121 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
6122 return FALSE;
6125 gl_info->fixed_polyoffset_scale = wined3d_adapter_find_polyoffset_scale(&caps_gl_ctx, GL_DEPTH_COMPONENT);
6126 if (gl_info->supported[ARB_DEPTH_BUFFER_FLOAT])
6127 gl_info->float_polyoffset_scale = wined3d_adapter_find_polyoffset_scale(&caps_gl_ctx, GL_DEPTH32F_STENCIL8);
6129 adapter->vram_bytes = adapter->driver_info.vram_bytes;
6130 adapter->vram_bytes_used = 0;
6131 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->vram_bytes));
6133 display_device.cb = sizeof(display_device);
6134 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
6135 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
6136 strcpyW(adapter->DeviceName, display_device.DeviceName);
6138 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6140 wined3d_adapter_init_ffp_attrib_ops(adapter);
6142 return TRUE;
6145 static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
6147 DISPLAY_DEVICEW display_device;
6149 memset(adapter, 0, sizeof(*adapter));
6150 adapter->ordinal = ordinal;
6152 adapter->driver_info.name = "Display";
6153 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
6154 if (wined3d_settings.emulated_textureram)
6155 adapter->vram_bytes = wined3d_settings.emulated_textureram;
6156 else
6157 adapter->vram_bytes = 128 * 1024 * 1024;
6159 initPixelFormatsNoGL(&adapter->gl_info);
6161 adapter->vertex_pipe = &none_vertex_pipe;
6162 adapter->fragment_pipe = &none_fragment_pipe;
6163 adapter->shader_backend = &none_shader_backend;
6164 adapter->blitter = &cpu_blit;
6166 display_device.cb = sizeof(display_device);
6167 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
6168 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
6169 strcpyW(adapter->DeviceName, display_device.DeviceName);
6172 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
6174 const struct wined3d_parent_ops wined3d_null_parent_ops =
6176 wined3d_null_wined3d_object_destroyed,
6179 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags)
6181 wined3d->ref = 1;
6182 wined3d->flags = flags;
6184 TRACE("Initializing adapters.\n");
6186 if (flags & WINED3D_NO3D)
6188 wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
6189 wined3d->adapter_count = 1;
6190 return WINED3D_OK;
6193 if (!wined3d_adapter_init(&wined3d->adapters[0], 0, flags))
6195 WARN("Failed to initialize adapter.\n");
6196 return E_FAIL;
6198 wined3d->adapter_count = 1;
6200 return WINED3D_OK;