2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/port.h"
29 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
34 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
37 #define DEFAULT_REFRESH_RATE 0
39 /* The driver names reflect the lowest GPU supported
40 * by a certain driver, so DRIVER_AMD_R300 supports
41 * R3xx, R4xx and R5xx GPUs. */
42 enum wined3d_display_driver
44 DRIVER_AMD_RAGE_128PRO
,
54 DRIVER_NVIDIA_GEFORCE2MX
,
55 DRIVER_NVIDIA_GEFORCEFX
,
56 DRIVER_NVIDIA_GEFORCE6
,
57 DRIVER_NVIDIA_GEFORCE8
,
62 enum wined3d_driver_model
70 enum wined3d_gl_vendor
79 enum wined3d_d3d_level
85 WINED3D_D3D_LEVEL_9_SM2
,
86 WINED3D_D3D_LEVEL_9_SM3
,
89 WINED3D_D3D_LEVEL_COUNT
92 /* The d3d device ID */
93 static const GUID IID_D3DDEVICE_D3DUID
= { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
95 /* Extension detection */
96 struct wined3d_extension_map
98 const char *extension_string
;
99 enum wined3d_gl_extension extension
;
102 static const struct wined3d_extension_map gl_extension_map
[] =
105 {"GL_APPLE_fence", APPLE_FENCE
},
106 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS
},
107 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE
},
108 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422
},
111 {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED
},
112 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT
},
113 {"GL_ARB_copy_buffer", ARB_COPY_BUFFER
},
114 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT
},
115 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT
},
116 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE
},
117 {"GL_ARB_derivative_control", ARB_DERIVATIVE_CONTROL
},
118 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS
},
119 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX
},
120 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED
},
121 {"GL_ARB_ES2_compatibility", ARB_ES2_COMPATIBILITY
},
122 {"GL_ARB_explicit_attrib_location", ARB_EXPLICIT_ATTRIB_LOCATION
},
123 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM
},
124 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER
},
125 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT
},
126 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB
},
127 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4
},
128 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL
},
129 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX
},
130 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS
},
131 {"GL_ARB_internalformat_query", ARB_INTERNALFORMAT_QUERY
},
132 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2
},
133 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT
},
134 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE
},
135 {"GL_ARB_multisample", ARB_MULTISAMPLE
},
136 {"GL_ARB_multitexture", ARB_MULTITEXTURE
},
137 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY
},
138 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT
},
139 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS
},
140 {"GL_ARB_point_sprite", ARB_POINT_SPRITE
},
141 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX
},
142 {"GL_ARB_sampler_objects", ARB_SAMPLER_OBJECTS
},
143 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING
},
144 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD
},
145 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100
},
146 {"GL_ARB_shadow", ARB_SHADOW
},
147 {"GL_ARB_sync", ARB_SYNC
},
148 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP
},
149 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION
},
150 {"GL_ARB_texture_compression_bptc", ARB_TEXTURE_COMPRESSION_BPTC
},
151 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC
},
152 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP
},
153 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE
},
154 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3
},
155 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT
},
156 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT
},
157 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
},
158 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO
},
159 {"GL_ARB_texture_query_levels", ARB_TEXTURE_QUERY_LEVELS
},
160 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE
},
161 {"GL_ARB_texture_rg", ARB_TEXTURE_RG
},
162 {"GL_ARB_texture_rgb10_a2ui", ARB_TEXTURE_RGB10_A2UI
},
163 {"GL_ARB_texture_storage", ARB_TEXTURE_STORAGE
},
164 {"GL_ARB_texture_swizzle", ARB_TEXTURE_SWIZZLE
},
165 {"GL_ARB_texture_view", ARB_TEXTURE_VIEW
},
166 {"GL_ARB_timer_query", ARB_TIMER_QUERY
},
167 {"GL_ARB_uniform_buffer_object", ARB_UNIFORM_BUFFER_OBJECT
},
168 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA
},
169 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND
},
170 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT
},
171 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM
},
172 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER
},
173 {"GL_ARB_vertex_type_2_10_10_10_rev", ARB_VERTEX_TYPE_2_10_10_10_REV
},
176 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER
},
177 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL
},
178 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC
},
179 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3
},
180 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE
},
183 {"GL_EXT_blend_color", EXT_BLEND_COLOR
},
184 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE
},
185 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE
},
186 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX
},
187 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT
},
188 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST
},
189 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2
},
190 {"GL_EXT_fog_coord", EXT_FOG_COORD
},
191 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT
},
192 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE
},
193 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT
},
194 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS
},
195 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4
},
196 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL
},
197 {"GL_EXT_packed_float", EXT_PACKED_FLOAT
},
198 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS
},
199 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX
},
200 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR
},
201 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE
},
202 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP
},
203 {"GL_EXT_texture3D", EXT_TEXTURE3D
},
204 {"GL_EXT_texture_array", EXT_TEXTURE_ARRAY
},
205 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC
},
206 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC
},
207 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE
},
208 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3
},
209 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC
},
210 {"GL_EXT_texture_integer", EXT_TEXTURE_INTEGER
},
211 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS
},
212 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP
},
213 {"GL_EXT_texture_snorm", EXT_TEXTURE_SNORM
},
214 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB
},
215 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE
},
216 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA
},
219 {"GL_NV_fence", NV_FENCE
},
220 {"GL_NV_fog_distance", NV_FOG_DISTANCE
},
221 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM
},
222 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2
},
223 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION
},
224 {"GL_NV_half_float", NV_HALF_FLOAT
},
225 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT
},
226 {"GL_NV_point_sprite", NV_POINT_SPRITE
},
227 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS
},
228 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2
},
229 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION
},
230 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4
},
231 {"GL_NV_texture_shader", NV_TEXTURE_SHADER
},
232 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2
},
233 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM
},
234 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1
},
235 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2
},
236 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION
},
237 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3
},
240 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP
},
243 static const struct wined3d_extension_map wgl_extension_map
[] =
245 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT
},
246 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL
},
247 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH
},
248 {"WGL_WINE_query_renderer", WGL_WINE_QUERY_RENDERER
},
251 /**********************************************************
252 * Utility functions follow
253 **********************************************************/
255 const struct min_lookup minMipLookup
[] =
257 /* NONE POINT LINEAR */
258 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
259 {{GL_NEAREST
, GL_NEAREST_MIPMAP_NEAREST
, GL_NEAREST_MIPMAP_LINEAR
}}, /* POINT*/
260 {{GL_LINEAR
, GL_LINEAR_MIPMAP_NEAREST
, GL_LINEAR_MIPMAP_LINEAR
}}, /* LINEAR */
263 const GLenum magLookup
[] =
265 /* NONE POINT LINEAR */
266 GL_NEAREST
, GL_NEAREST
, GL_LINEAR
,
269 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx
*ctx
)
271 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
273 TRACE("Destroying caps GL context.\n");
275 /* Both glDeleteProgram and glDeleteBuffers silently ignore 0 IDs but
276 * this function might be called before the relevant function pointers
277 * in gl_info are initialized. */
278 if (ctx
->test_program_id
|| ctx
->test_vbo
)
280 GL_EXTCALL(glDeleteProgram(ctx
->test_program_id
));
281 GL_EXTCALL(glDeleteBuffers(1, &ctx
->test_vbo
));
284 if (!wglMakeCurrent(NULL
, NULL
))
285 ERR("Failed to disable caps GL context.\n");
287 if (!wglDeleteContext(ctx
->gl_ctx
))
289 DWORD err
= GetLastError();
290 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx
->gl_ctx
, err
);
293 wined3d_release_dc(ctx
->wnd
, ctx
->dc
);
294 DestroyWindow(ctx
->wnd
);
296 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
297 ERR("Failed to restore previous GL context.\n");
300 static BOOL
wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx
*caps_gl_ctx
,
301 struct wined3d_gl_info
*gl_info
)
305 if (!(gl_info
->p_wglCreateContextAttribsARB
= (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
308 if (!(new_ctx
= context_create_wgl_attribs(gl_info
, caps_gl_ctx
->dc
, NULL
)))
310 gl_info
->p_wglCreateContextAttribsARB
= NULL
;
314 if (!wglMakeCurrent(caps_gl_ctx
->dc
, new_ctx
))
316 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
317 if (!wglDeleteContext(new_ctx
))
318 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
319 gl_info
->p_wglCreateContextAttribsARB
= NULL
;
323 if (!wglDeleteContext(caps_gl_ctx
->gl_ctx
))
324 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
325 caps_gl_ctx
->gl_ctx
= new_ctx
;
330 static BOOL
wined3d_caps_gl_ctx_create(struct wined3d_adapter
*adapter
, struct wined3d_caps_gl_ctx
*ctx
)
332 PIXELFORMATDESCRIPTOR pfd
;
335 TRACE("getting context...\n");
337 ctx
->restore_dc
= wglGetCurrentDC();
338 ctx
->restore_gl_ctx
= wglGetCurrentContext();
340 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
341 ctx
->wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
342 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
);
345 ERR("Failed to create a window.\n");
349 ctx
->dc
= GetDC(ctx
->wnd
);
352 ERR("Failed to get a DC.\n");
356 /* PixelFormat selection */
357 ZeroMemory(&pfd
, sizeof(pfd
));
358 pfd
.nSize
= sizeof(pfd
);
360 pfd
.dwFlags
= PFD_SUPPORT_OPENGL
| PFD_DOUBLEBUFFER
| PFD_DRAW_TO_WINDOW
; /* PFD_GENERIC_ACCELERATED */
361 pfd
.iPixelType
= PFD_TYPE_RGBA
;
363 pfd
.iLayerType
= PFD_MAIN_PLANE
;
365 if (!(iPixelFormat
= ChoosePixelFormat(ctx
->dc
, &pfd
)))
367 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
368 ERR("Failed to find a suitable pixel format.\n");
371 DescribePixelFormat(ctx
->dc
, iPixelFormat
, sizeof(pfd
), &pfd
);
372 SetPixelFormat(ctx
->dc
, iPixelFormat
, &pfd
);
374 /* Create a GL context. */
375 if (!(ctx
->gl_ctx
= wglCreateContext(ctx
->dc
)))
377 WARN("Failed to create default context for capabilities initialization.\n");
381 /* Make it the current GL context. */
382 if (!wglMakeCurrent(ctx
->dc
, ctx
->gl_ctx
))
384 ERR("Failed to make caps GL context current.\n");
388 ctx
->gl_info
= &adapter
->gl_info
;
392 if (ctx
->gl_ctx
) wglDeleteContext(ctx
->gl_ctx
);
394 if (ctx
->dc
) ReleaseDC(ctx
->wnd
, ctx
->dc
);
396 if (ctx
->wnd
) DestroyWindow(ctx
->wnd
);
398 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
399 ERR("Failed to restore previous GL context.\n");
404 /* Adjust the amount of used texture memory */
405 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
)
407 adapter
->vram_bytes_used
+= amount
;
408 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
409 wine_dbgstr_longlong(amount
),
410 wine_dbgstr_longlong(adapter
->vram_bytes_used
));
411 return adapter
->vram_bytes_used
;
414 static void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
)
416 HeapFree(GetProcessHeap(), 0, adapter
->gl_info
.formats
);
417 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
420 ULONG CDECL
wined3d_incref(struct wined3d
*wined3d
)
422 ULONG refcount
= InterlockedIncrement(&wined3d
->ref
);
424 TRACE("%p increasing refcount to %u.\n", wined3d
, refcount
);
429 ULONG CDECL
wined3d_decref(struct wined3d
*wined3d
)
431 ULONG refcount
= InterlockedDecrement(&wined3d
->ref
);
433 TRACE("%p decreasing refcount to %u.\n", wined3d
, refcount
);
439 for (i
= 0; i
< wined3d
->adapter_count
; ++i
)
441 wined3d_adapter_cleanup(&wined3d
->adapters
[i
]);
443 HeapFree(GetProcessHeap(), 0, wined3d
);
449 /* Context activation is done by the caller. */
450 static BOOL
test_arb_vs_offset_limit(const struct wined3d_gl_info
*gl_info
)
454 static const char testcode
[] =
456 "PARAM C[66] = { program.env[0..65] };\n"
458 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
459 "ARL A0.x, zero.x;\n"
460 "MOV result.position, C[A0.x + 65];\n"
463 while (gl_info
->gl_ops
.gl
.p_glGetError());
464 GL_EXTCALL(glGenProgramsARB(1, &prog
));
466 ERR("Failed to create an ARB offset limit test program\n");
468 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
469 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
470 strlen(testcode
), testcode
));
471 if (gl_info
->gl_ops
.gl
.p_glGetError())
473 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
474 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
476 } else TRACE("OpenGL implementation allows offsets > 63\n");
478 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
479 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
480 checkGLcall("ARB vp offset limit test cleanup");
485 static BOOL
match_amd_r300_to_500(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
486 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
488 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
489 if (device
== CARD_AMD_RADEON_9500
) return TRUE
;
490 if (device
== CARD_AMD_RADEON_X700
) return TRUE
;
491 if (device
== CARD_AMD_RADEON_X1600
) return TRUE
;
495 static BOOL
match_geforce5(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
496 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
498 if (card_vendor
== HW_VENDOR_NVIDIA
)
500 if (device
== CARD_NVIDIA_GEFORCEFX_5200
||
501 device
== CARD_NVIDIA_GEFORCEFX_5600
||
502 device
== CARD_NVIDIA_GEFORCEFX_5800
)
510 static BOOL
match_apple(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
511 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
513 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
514 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
515 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
517 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
518 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
519 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
520 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
521 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
522 * the chance that other implementations support them is rather small since Win32 QuickTime uses
523 * DirectDraw, not OpenGL.
525 * This test has been moved into wined3d_guess_gl_vendor()
527 return gl_vendor
== GL_VENDOR_APPLE
;
530 /* Context activation is done by the caller. */
531 static void test_pbo_functionality(struct wined3d_gl_info
*gl_info
)
533 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
534 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
535 * all the texture. This function detects this bug by its symptom and disables PBOs
538 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
539 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
540 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
541 * read back is compared to the original. If they are equal PBOs are assumed to work,
542 * otherwise the PBO extension is disabled. */
544 static const unsigned int pattern
[] =
546 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
547 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
548 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
549 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
551 unsigned int check
[sizeof(pattern
) / sizeof(pattern
[0])];
553 /* No PBO -> No point in testing them. */
554 if (!gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]) return;
556 while (gl_info
->gl_ops
.gl
.p_glGetError());
557 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &texture
);
558 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
560 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
561 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
562 checkGLcall("Specifying the PBO test texture");
564 GL_EXTCALL(glGenBuffers(1, &pbo
));
565 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, pbo
));
566 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER
, sizeof(pattern
), pattern
, GL_STREAM_DRAW
));
567 checkGLcall("Specifying the PBO test pbo");
569 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
570 checkGLcall("Loading the PBO test texture");
572 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
574 gl_info
->gl_ops
.gl
.p_glFinish(); /* just to be sure */
576 memset(check
, 0, sizeof(check
));
577 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, check
);
578 checkGLcall("Reading back the PBO test texture");
580 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &texture
);
581 GL_EXTCALL(glDeleteBuffers(1, &pbo
));
582 checkGLcall("PBO test cleanup");
584 if (memcmp(check
, pattern
, sizeof(check
)))
586 WARN_(d3d_perf
)("PBO test failed, read back data doesn't match original.\n"
587 "Disabling PBOs. This may result in slower performance.\n");
588 gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
] = FALSE
;
592 TRACE("PBO test successful.\n");
596 static BOOL
match_apple_intel(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
597 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
599 return (card_vendor
== HW_VENDOR_INTEL
) && (gl_vendor
== GL_VENDOR_APPLE
);
602 static BOOL
match_apple_nonr500ati(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
603 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
605 if (gl_vendor
!= GL_VENDOR_APPLE
) return FALSE
;
606 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
607 if (device
== CARD_AMD_RADEON_X1600
) return FALSE
;
611 static BOOL
match_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
612 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
614 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
615 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
616 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
617 * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
620 * dx10 cards usually have 64 varyings */
621 return gl_info
->limits
.glsl_varyings
> 44;
624 static BOOL
match_not_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
625 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
627 return !match_dx10_capable(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
);
630 /* A GL context is provided by the caller */
631 static BOOL
match_allows_spec_alpha(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
632 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
637 if (!gl_info
->supported
[EXT_SECONDARY_COLOR
])
640 while (gl_info
->gl_ops
.gl
.p_glGetError());
641 GL_EXTCALL(glSecondaryColorPointerEXT
)(4, GL_UNSIGNED_BYTE
, 4, data
);
642 error
= gl_info
->gl_ops
.gl
.p_glGetError();
644 if (error
== GL_NO_ERROR
)
646 TRACE("GL Implementation accepts 4 component specular color pointers\n");
651 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
652 debug_glerror(error
));
657 /* A GL context is provided by the caller */
658 static BOOL
match_broken_nv_clip(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
659 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
664 static const char testcode
[] =
666 "OPTION NV_vertex_program2;\n"
667 "MOV result.clip[0], 0.0;\n"
668 "MOV result.position, 0.0;\n"
671 if (!gl_info
->supported
[NV_VERTEX_PROGRAM2_OPTION
]) return FALSE
;
673 while (gl_info
->gl_ops
.gl
.p_glGetError());
675 GL_EXTCALL(glGenProgramsARB(1, &prog
));
678 ERR("Failed to create the NVvp clip test program\n");
681 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
682 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
683 strlen(testcode
), testcode
));
684 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &pos
);
687 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
688 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
690 while (gl_info
->gl_ops
.gl
.p_glGetError());
692 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
694 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
695 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
696 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
701 /* Context activation is done by the caller. */
702 static BOOL
match_fbo_tex_update(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
703 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
705 char data
[4 * 4 * 4];
709 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
) return FALSE
;
711 memset(data
, 0xcc, sizeof(data
));
713 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
714 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
715 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
716 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
717 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
718 checkGLcall("glTexImage2D");
720 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
721 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
722 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
723 checkGLcall("glFramebufferTexture2D");
725 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
726 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
727 checkGLcall("glCheckFramebufferStatus");
729 memset(data
, 0x11, sizeof(data
));
730 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
731 checkGLcall("glTexSubImage2D");
733 gl_info
->gl_ops
.gl
.p_glClearColor(0.996f
, 0.729f
, 0.745f
, 0.792f
);
734 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
735 checkGLcall("glClear");
737 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
738 checkGLcall("glGetTexImage");
740 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, 0, 0);
741 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
742 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
743 checkGLcall("glBindTexture");
745 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
746 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
747 checkGLcall("glDeleteTextures");
749 return *(DWORD
*)data
== 0x11111111;
752 /* Context activation is done by the caller. */
753 static BOOL
match_broken_rgba16(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
754 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
756 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
757 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
761 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
762 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
763 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA16
, 4, 4, 0, GL_RGBA
, GL_UNSIGNED_SHORT
, NULL
);
764 checkGLcall("glTexImage2D");
766 gl_info
->gl_ops
.gl
.p_glGetTexLevelParameteriv(GL_TEXTURE_2D
, 0, GL_TEXTURE_RED_SIZE
, &size
);
767 checkGLcall("glGetTexLevelParameteriv");
768 TRACE("Real color depth is %d\n", size
);
770 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
771 checkGLcall("glBindTexture");
772 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
773 checkGLcall("glDeleteTextures");
778 static BOOL
match_fglrx(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
779 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
781 return gl_vendor
== GL_VENDOR_FGLRX
;
784 static BOOL
match_r200(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
785 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
787 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
788 if (device
== CARD_AMD_RADEON_8500
) return TRUE
;
792 static BOOL
match_broken_arb_fog(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
793 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
798 float color
[4] = {0.0f
, 1.0f
, 0.0f
, 0.0f
};
801 static const char program_code
[] =
803 "OPTION ARB_fog_linear;\n"
804 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
807 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
809 if (!gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
812 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
813 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
814 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
815 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
816 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGB8
, 4, 1, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
817 checkGLcall("glTexImage2D");
819 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
820 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
821 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
822 checkGLcall("glFramebufferTexture2D");
824 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
825 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
826 checkGLcall("glCheckFramebufferStatus");
828 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 1.0f
, 0.0f
);
829 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
830 checkGLcall("glClear");
831 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 4, 1);
832 checkGLcall("glViewport");
834 gl_info
->gl_ops
.gl
.p_glEnable(GL_FOG
);
835 gl_info
->gl_ops
.gl
.p_glFogf(GL_FOG_START
, 0.5f
);
836 gl_info
->gl_ops
.gl
.p_glFogf(GL_FOG_END
, 0.5f
);
837 gl_info
->gl_ops
.gl
.p_glFogi(GL_FOG_MODE
, GL_LINEAR
);
838 gl_info
->gl_ops
.gl
.p_glHint(GL_FOG_HINT
, GL_NICEST
);
839 gl_info
->gl_ops
.gl
.p_glFogfv(GL_FOG_COLOR
, color
);
840 checkGLcall("fog setup");
842 GL_EXTCALL(glGenProgramsARB(1, &prog
));
843 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB
, prog
));
844 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
845 strlen(program_code
), program_code
));
846 gl_info
->gl_ops
.gl
.p_glEnable(GL_FRAGMENT_PROGRAM_ARB
);
847 checkGLcall("Test fragment program setup");
849 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &err_pos
);
852 const char *error_str
;
853 error_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
);
854 FIXME("Fog test program error at position %d: %s\n\n", err_pos
, debugstr_a(error_str
));
857 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
858 gl_info
->gl_ops
.gl
.p_glVertex3f(-1.0f
, -1.0f
, 0.0f
);
859 gl_info
->gl_ops
.gl
.p_glVertex3f( 1.0f
, -1.0f
, 1.0f
);
860 gl_info
->gl_ops
.gl
.p_glVertex3f(-1.0f
, 1.0f
, 0.0f
);
861 gl_info
->gl_ops
.gl
.p_glVertex3f( 1.0f
, 1.0f
, 1.0f
);
862 gl_info
->gl_ops
.gl
.p_glEnd();
863 checkGLcall("ARBfp fog test draw");
865 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
866 checkGLcall("glGetTexImage");
867 data
[0] &= 0x00ffffff;
868 data
[1] &= 0x00ffffff;
869 data
[2] &= 0x00ffffff;
870 data
[3] &= 0x00ffffff;
872 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
873 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
875 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
876 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
877 gl_info
->gl_ops
.gl
.p_glDisable(GL_FOG
);
878 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB
, 0));
879 gl_info
->gl_ops
.gl
.p_glDisable(GL_FRAGMENT_PROGRAM_ARB
);
880 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
881 checkGLcall("ARBfp fog test teardown");
883 TRACE("Fog test data: %08x %08x %08x %08x\n", data
[0], data
[1], data
[2], data
[3]);
884 return data
[0] != 0x00ff0000 || data
[3] != 0x0000ff00;
887 static void quirk_apple_glsl_constants(struct wined3d_gl_info
*gl_info
)
889 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
890 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
891 * allow 48 different offsets or other helper immediate values. */
892 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
893 gl_info
->reserved_glsl_constants
= max(gl_info
->reserved_glsl_constants
, 12);
896 static void quirk_amd_dx9(struct wined3d_gl_info
*gl_info
)
898 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
899 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
900 * If real NP2 textures are used, the driver falls back to software. We could just remove the
901 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
902 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
903 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
904 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
906 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
907 * has this extension promoted to core. The extension loading code sets this extension supported
908 * due to that, so this code works on fglrx as well. */
909 if(gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
911 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
912 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
913 gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] = TRUE
;
917 static void quirk_no_np2(struct wined3d_gl_info
*gl_info
)
919 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
920 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
921 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
922 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
923 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
924 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
926 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
927 * triggering the software fallback. There is not much we can do here apart from disabling the
928 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
929 * in wined3d_adapter_init_gl_caps).
930 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
931 * post-processing effects in the game "Max Payne 2").
932 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
933 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
934 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
935 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = TRUE
;
938 static void quirk_texcoord_w(struct wined3d_gl_info
*gl_info
)
940 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
941 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
942 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
943 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
944 * according to the spec.
946 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
947 * makes the shader slower and eats instruction slots which should be available to the d3d app.
949 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
950 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
951 * this workaround is activated on cards that do not need it, it won't break things, just affect
952 * performance negatively. */
953 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
954 gl_info
->quirks
|= WINED3D_QUIRK_SET_TEXCOORD_W
;
957 static void quirk_clip_varying(struct wined3d_gl_info
*gl_info
)
959 gl_info
->quirks
|= WINED3D_QUIRK_GLSL_CLIP_VARYING
;
962 static void quirk_allows_specular_alpha(struct wined3d_gl_info
*gl_info
)
964 gl_info
->quirks
|= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA
;
967 static void quirk_disable_nvvp_clip(struct wined3d_gl_info
*gl_info
)
969 gl_info
->quirks
|= WINED3D_QUIRK_NV_CLIP_BROKEN
;
972 static void quirk_fbo_tex_update(struct wined3d_gl_info
*gl_info
)
974 gl_info
->quirks
|= WINED3D_QUIRK_FBO_TEX_UPDATE
;
977 static void quirk_broken_rgba16(struct wined3d_gl_info
*gl_info
)
979 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_RGBA16
;
982 static void quirk_infolog_spam(struct wined3d_gl_info
*gl_info
)
984 gl_info
->quirks
|= WINED3D_QUIRK_INFO_LOG_SPAM
;
987 static void quirk_limited_tex_filtering(struct wined3d_gl_info
*gl_info
)
989 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
990 selected texture formats. They are apparently the only DX9 class GPUs
992 Also, DX9-era GPUs are somewhat limited with float textures
993 filtering and blending. */
994 gl_info
->quirks
|= WINED3D_QUIRK_LIMITED_TEX_FILTERING
;
997 static void quirk_r200_constants(struct wined3d_gl_info
*gl_info
)
999 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
1000 * loads some fog parameters (start, end, exponent, but not the color) into the
1003 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
1004 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
1005 * linear fog with start and end other than 0.0 and 1.0. */
1006 TRACE("Reserving 1 ARB constant for compiler private use.\n");
1007 gl_info
->reserved_arb_constants
= max(gl_info
->reserved_arb_constants
, 1);
1010 static void quirk_broken_arb_fog(struct wined3d_gl_info
*gl_info
)
1012 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_ARB_FOG
;
1017 BOOL (*match
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
1018 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
);
1019 void (*apply
)(struct wined3d_gl_info
*gl_info
);
1020 const char *description
;
1023 static const struct driver_quirk quirk_table
[] =
1026 match_amd_r300_to_500
,
1028 "AMD normalized texrect quirk"
1032 quirk_apple_glsl_constants
,
1033 "Apple GLSL uniform override"
1038 "Geforce 5 NP2 disable"
1043 "Init texcoord .w for Apple Intel GPU driver"
1046 match_apple_nonr500ati
,
1048 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1053 "Reserved varying for gl_ClipPos"
1056 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1057 * GL implementations accept it. The Mac GL is the only implementation known to
1060 * If we can pass 4 component specular colors, do it, because (a) we don't have
1061 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1062 * passes specular alpha to the pixel shader if any is used. Otherwise the
1063 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1064 * via GL_EXT_fog_coord.
1066 match_allows_spec_alpha
,
1067 quirk_allows_specular_alpha
,
1068 "Allow specular alpha quirk"
1071 match_broken_nv_clip
,
1072 quirk_disable_nvvp_clip
,
1073 "Apple NV_vertex_program clip bug quirk"
1076 match_fbo_tex_update
,
1077 quirk_fbo_tex_update
,
1078 "FBO rebind for attachment updates"
1081 match_broken_rgba16
,
1082 quirk_broken_rgba16
,
1083 "True RGBA16 is not available"
1088 "Not printing GLSL infolog"
1091 match_not_dx10_capable
,
1092 quirk_limited_tex_filtering
,
1093 "Texture filtering, blending and VTF support is limited"
1097 quirk_r200_constants
,
1098 "r200 vertex shader constants"
1101 match_broken_arb_fog
,
1102 quirk_broken_arb_fog
,
1103 "ARBfp fogstart == fogend workaround"
1107 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1108 * reporting a driver version is moot because we are not the Windows driver, and we have different
1109 * bugs, features, etc.
1111 * The driver version has the form "x.y.z.w".
1113 * "x" is the Windows version the driver is meant for:
1120 * "y" is the maximum Direct3D version the driver supports.
1121 * y -> d3d version mapping:
1130 * "z" is the subversion number.
1132 * "w" is the vendor specific driver build number.
1135 struct driver_version_information
1137 enum wined3d_display_driver driver
;
1138 enum wined3d_driver_model driver_model
;
1139 const char *driver_name
; /* name of Windows driver */
1140 WORD version
; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1141 WORD subversion
; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1142 WORD build
; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1145 /* The driver version table contains driver information for different devices on several OS versions. */
1146 static const struct driver_version_information driver_version_table
[] =
1149 * - Radeon HD2x00 (R600) and up supported by current drivers.
1150 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1151 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1152 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1153 {DRIVER_AMD_RAGE_128PRO
, DRIVER_MODEL_NT5X
, "ati2dvaa.dll", 13, 3279, 0},
1154 {DRIVER_AMD_R100
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6614},
1155 {DRIVER_AMD_R300
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6764},
1156 {DRIVER_AMD_R600
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 17, 10, 1280},
1157 {DRIVER_AMD_R300
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1158 {DRIVER_AMD_R600
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 17, 10, 1280},
1161 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1162 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1163 * igxprd32.dll but the GMA800 driver was never updated. */
1164 {DRIVER_INTEL_GMA800
, DRIVER_MODEL_NT5X
, "ialmrnt5.dll", 14, 10, 3889},
1165 {DRIVER_INTEL_GMA900
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4764},
1166 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4926},
1167 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 5218},
1168 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 14, 10, 1504},
1169 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 15, 10, 1666},
1170 {DRIVER_INTEL_HD4000
, DRIVER_MODEL_NT6X
, "igdumdim32.dll", 19, 15, 4352},
1173 * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
1174 * - Geforce6 and 7 support is up to 307.83 on XP-Win8
1175 * - GeforceFX support is up to 173.x on <= XP
1176 * - Geforce2MX/3/4 up to 96.x on <= XP
1177 * - TNT/Geforce1/2 up to 71.x on <= XP
1178 * All version numbers used below are from the Linux nvidia drivers. */
1179 {DRIVER_NVIDIA_TNT
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 7186},
1180 {DRIVER_NVIDIA_GEFORCE2MX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 9371},
1181 {DRIVER_NVIDIA_GEFORCEFX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 11, 7516},
1182 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 18, 13, 783},
1183 {DRIVER_NVIDIA_GEFORCE8
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 18, 13, 4052},
1184 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 18, 13, 783},
1185 {DRIVER_NVIDIA_GEFORCE8
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 18, 13, 4052},
1188 {DRIVER_VMWARE
, DRIVER_MODEL_NT5X
, "vm3dum.dll", 14, 1, 1134},
1191 struct gpu_description
1193 WORD vendor
; /* reported PCI card vendor ID */
1194 WORD card
; /* reported PCI card device ID */
1195 const char *description
; /* Description of the card e.g. NVIDIA RIVA TNT */
1196 enum wined3d_display_driver driver
;
1197 unsigned int vidmem
;
1200 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1201 * found on a board containing a specific GPU. */
1202 static const struct gpu_description gpu_description_table
[] =
1205 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_128
, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT
, 4 },
1206 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT
, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT
, 16 },
1207 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT2
, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1208 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE
, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT
, 32 },
1209 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2
, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1210 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2_MX
, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX
,32 },
1211 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE3
, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1212 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_MX
, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1213 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_TI4200
, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX
,64, },
1214 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5200
, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX
, 64 },
1215 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5600
, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX
, 128 },
1216 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5800
, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX
, 256 },
1217 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6200
, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6
, 64 },
1218 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6600GT
, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6
, 128 },
1219 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6800
, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6
, 128 },
1220 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7300
, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6
, 256 },
1221 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7400
, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6
, 256 },
1222 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7600
, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1223 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7800GT
, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1224 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8200
, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8
, 512 },
1225 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8300GS
, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8
, 128 },
1226 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8400GS
, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8
, 128 },
1227 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8500GT
, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
1228 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600GT
, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
1229 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600MGT
, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8
, 512 },
1230 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTS
, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8
, 320 },
1231 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTX
, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8
, 768 },
1232 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9200
, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8
, 256 },
1233 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9300
, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8
, 256 },
1234 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400M
, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8
, 256 },
1235 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400GT
, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
1236 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9500GT
, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
1237 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9600GT
, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8
, 512 },
1238 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9700MGT
, "NVIDIA GeForce 9700M GT", DRIVER_NVIDIA_GEFORCE8
, 512 },
1239 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9800GT
, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8
, 512 },
1240 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_210
, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8
, 512 },
1241 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT220
, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8
, 512 },
1242 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT240
, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8
, 512 },
1243 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS250
, "NVIDIA GeForce GTS 250", DRIVER_NVIDIA_GEFORCE8
, 1024},
1244 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX260
, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8
, 1024},
1245 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX275
, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8
, 896 },
1246 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX280
, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8
, 1024},
1247 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_315M
, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8
, 512 },
1248 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_320M
, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8
, 256},
1249 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT320M
, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1250 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT325M
, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1251 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT330
, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8
, 1024},
1252 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS350M
, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1253 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_410M
, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE8
, 512},
1254 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT420
, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE8
, 2048},
1255 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT425M
, "NVIDIA GeForce GT 425M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1256 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT430
, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE8
, 1024},
1257 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT440
, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE8
, 1024},
1258 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS450
, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE8
, 1024},
1259 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460
, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE8
, 768 },
1260 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460M
, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE8
, 1536},
1261 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX465
, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE8
, 1024},
1262 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX470
, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE8
, 1280},
1263 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX480
, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE8
, 1536},
1264 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT520
, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE8
, 1024},
1265 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT540M
, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1266 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX550
, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8
, 1024},
1267 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT555M
, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1268 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560TI
, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8
, 1024},
1269 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560
, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8
, 1024},
1270 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX570
, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8
, 1280},
1271 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX580
, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8
, 1536},
1272 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT610
, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE8
, 1024},
1273 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630
, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE8
, 1024},
1274 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630M
, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1275 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT640M
, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1276 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT650M
, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1277 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650
, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE8
, 1024},
1278 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650TI
, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE8
, 1024},
1279 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660
, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE8
, 2048},
1280 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660M
, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1281 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660TI
, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE8
, 2048},
1282 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670
, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE8
, 2048},
1283 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670MX
, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE8
, 3072},
1284 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX680
, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE8
, 2048},
1285 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT730
, "NVIDIA GeForce GT 730", DRIVER_NVIDIA_GEFORCE8
, 2048},
1286 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT730M
, "NVIDIA GeForce GT 730M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1287 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT740M
, "NVIDIA GeForce GT 740M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1288 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT750M
, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1289 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX750
, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE8
, 1024},
1290 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX750TI
, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE8
, 2048},
1291 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX760
, "NVIDIA Geforce GTX 760", DRIVER_NVIDIA_GEFORCE8
, 2048},
1292 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX765M
, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1293 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX770M
, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE8
, 3072},
1294 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX770
, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE8
, 2048},
1295 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX780
, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE8
, 3072},
1296 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX780TI
, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE8
, 3072},
1297 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTXTITAN
, "NVIDIA GeForce GTX TITAN", DRIVER_NVIDIA_GEFORCE8
, 6144},
1298 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTXTITANB
, "NVIDIA GeForce GTX TITAN Black", DRIVER_NVIDIA_GEFORCE8
, 6144},
1299 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTXTITANX
, "NVIDIA GeForce GTX TITAN X", DRIVER_NVIDIA_GEFORCE8
, 12288},
1300 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTXTITANZ
, "NVIDIA GeForce GTX TITAN Z", DRIVER_NVIDIA_GEFORCE8
, 12288},
1301 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_820M
, "NVIDIA GeForce 820M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1302 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_830M
, "NVIDIA GeForce 830M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1303 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_840M
, "NVIDIA GeForce 840M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1304 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_845M
, "NVIDIA GeForce 845M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1305 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX850M
, "NVIDIA GeForce GTX 850M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1306 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX860M
, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1307 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX870M
, "NVIDIA GeForce GTX 870M", DRIVER_NVIDIA_GEFORCE8
, 3072},
1308 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX880M
, "NVIDIA GeForce GTX 880M", DRIVER_NVIDIA_GEFORCE8
, 4096},
1309 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX950
, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_GEFORCE8
, 2048},
1310 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX950M
, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_GEFORCE8
, 4096},
1311 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX960
, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_GEFORCE8
, 4096},
1312 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX960M
, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1313 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX970
, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_GEFORCE8
, 4096},
1314 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX970M
, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_GEFORCE8
, 3072},
1315 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX980
, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_GEFORCE8
, 4096},
1316 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1060
, "NVIDIA GeForce GTX 1060", DRIVER_NVIDIA_GEFORCE8
, 6144},
1317 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1070
, "NVIDIA GeForce GTX 1070", DRIVER_NVIDIA_GEFORCE8
, 8192},
1318 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1080
, "NVIDIA GeForce GTX 1080", DRIVER_NVIDIA_GEFORCE8
, 8192},
1321 {HW_VENDOR_AMD
, CARD_AMD_RAGE_128PRO
, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO
, 16 },
1322 {HW_VENDOR_AMD
, CARD_AMD_RADEON_7200
, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100
, 32 },
1323 {HW_VENDOR_AMD
, CARD_AMD_RADEON_8500
, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100
, 64 },
1324 {HW_VENDOR_AMD
, CARD_AMD_RADEON_9500
, "ATI Radeon 9500", DRIVER_AMD_R300
, 64 },
1325 {HW_VENDOR_AMD
, CARD_AMD_RADEON_XPRESS_200M
, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300
, 64 },
1326 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X700
, "ATI Radeon X700 SE", DRIVER_AMD_R300
, 128 },
1327 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X1600
, "ATI Radeon X1600 Series", DRIVER_AMD_R300
, 128 },
1328 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2350
, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600
, 256 },
1329 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2600
, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600
, 256 },
1330 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2900
, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600
, 512 },
1331 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3200
, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600
, 128 },
1332 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3850
, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600
, 512 },
1333 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4200M
, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600
, 256 },
1334 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4350
, "ATI Radeon HD 4350", DRIVER_AMD_R600
, 256 },
1335 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4600
, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600
, 512 },
1336 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4700
, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600
, 512 },
1337 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4800
, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600
, 512 },
1338 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5400
, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600
, 512 },
1339 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5600
, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600
, 512 },
1340 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5700
, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600
, 512 },
1341 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5800
, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600
, 1024},
1342 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5900
, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600
, 1024},
1343 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6300
, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600
, 1024},
1344 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6400
, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600
, 1024},
1345 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6410D
, "AMD Radeon HD 6410D", DRIVER_AMD_R600
, 1024},
1346 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6550D
, "AMD Radeon HD 6550D", DRIVER_AMD_R600
, 1024},
1347 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600
, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600
, 1024},
1348 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600M
, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600
, 512 },
1349 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6700
, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600
, 1024},
1350 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6800
, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600
, 1024},
1351 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6900
, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600
, 2048},
1352 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7660D
, "AMD Radeon HD 7660D", DRIVER_AMD_R600
, 2048},
1353 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7700
, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600
, 1024},
1354 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7800
, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600
, 2048},
1355 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7900
, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600
, 2048},
1356 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD8600M
, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600
, 1024},
1357 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD8670
, "AMD Radeon HD 8670", DRIVER_AMD_R600
, 2048},
1358 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD8770
, "AMD Radeon HD 8770", DRIVER_AMD_R600
, 2048},
1359 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R3
, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600
, 2048},
1360 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R7
, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600
, 2048},
1361 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9
, "AMD Radeon R9 290", DRIVER_AMD_R600
, 4096},
1364 {HW_VENDOR_VMWARE
, CARD_VMWARE_SVGA3D
, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE
, 1024},
1367 {HW_VENDOR_INTEL
, CARD_INTEL_830M
, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1368 {HW_VENDOR_INTEL
, CARD_INTEL_855GM
, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1369 {HW_VENDOR_INTEL
, CARD_INTEL_845G
, "Intel(R) 845G", DRIVER_INTEL_GMA800
, 32 },
1370 {HW_VENDOR_INTEL
, CARD_INTEL_865G
, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1371 {HW_VENDOR_INTEL
, CARD_INTEL_915G
, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1372 {HW_VENDOR_INTEL
, CARD_INTEL_E7221G
, "Intel(R) E7221G", DRIVER_INTEL_GMA900
, 64 },
1373 {HW_VENDOR_INTEL
, CARD_INTEL_915GM
, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1374 {HW_VENDOR_INTEL
, CARD_INTEL_945G
, "Intel(R) 945G", DRIVER_INTEL_GMA950
, 64 },
1375 {HW_VENDOR_INTEL
, CARD_INTEL_945GM
, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950
, 64 },
1376 {HW_VENDOR_INTEL
, CARD_INTEL_945GME
, "Intel(R) 945GME", DRIVER_INTEL_GMA950
, 64 },
1377 {HW_VENDOR_INTEL
, CARD_INTEL_Q35
, "Intel(R) Q35", DRIVER_INTEL_GMA950
, 64 },
1378 {HW_VENDOR_INTEL
, CARD_INTEL_G33
, "Intel(R) G33", DRIVER_INTEL_GMA950
, 64 },
1379 {HW_VENDOR_INTEL
, CARD_INTEL_Q33
, "Intel(R) Q33", DRIVER_INTEL_GMA950
, 64 },
1380 {HW_VENDOR_INTEL
, CARD_INTEL_PNVG
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1381 {HW_VENDOR_INTEL
, CARD_INTEL_PNVM
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1382 {HW_VENDOR_INTEL
, CARD_INTEL_965Q
, "Intel(R) 965Q", DRIVER_INTEL_GMA3000
, 128},
1383 {HW_VENDOR_INTEL
, CARD_INTEL_965G
, "Intel(R) 965G", DRIVER_INTEL_GMA3000
, 128},
1384 {HW_VENDOR_INTEL
, CARD_INTEL_946GZ
, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000
, 128},
1385 {HW_VENDOR_INTEL
, CARD_INTEL_965GM
, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000
, 128},
1386 {HW_VENDOR_INTEL
, CARD_INTEL_965GME
, "Intel(R) 965GME", DRIVER_INTEL_GMA3000
, 128},
1387 {HW_VENDOR_INTEL
, CARD_INTEL_GM45
, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000
, 512},
1388 {HW_VENDOR_INTEL
, CARD_INTEL_IGD
, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000
, 512},
1389 {HW_VENDOR_INTEL
, CARD_INTEL_G45
, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000
, 512},
1390 {HW_VENDOR_INTEL
, CARD_INTEL_Q45
, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000
, 512},
1391 {HW_VENDOR_INTEL
, CARD_INTEL_G41
, "Intel(R) G41", DRIVER_INTEL_GMA3000
, 512},
1392 {HW_VENDOR_INTEL
, CARD_INTEL_B43
, "Intel(R) B43", DRIVER_INTEL_GMA3000
, 512},
1393 {HW_VENDOR_INTEL
, CARD_INTEL_ILKD
, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000
, 1536},
1394 {HW_VENDOR_INTEL
, CARD_INTEL_ILKM
, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000
, 1536},
1395 {HW_VENDOR_INTEL
, CARD_INTEL_SNBD
, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000
, 1536},
1396 {HW_VENDOR_INTEL
, CARD_INTEL_SNBM
, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000
, 1536},
1397 {HW_VENDOR_INTEL
, CARD_INTEL_SNBS
, "Intel(R) HD Graphics Family", DRIVER_INTEL_GMA3000
, 1536},
1398 {HW_VENDOR_INTEL
, CARD_INTEL_IVBD
, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000
, 1536},
1399 {HW_VENDOR_INTEL
, CARD_INTEL_IVBM
, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000
, 1536},
1400 {HW_VENDOR_INTEL
, CARD_INTEL_IVBS
, "Intel(R) HD Graphics Family", DRIVER_INTEL_HD4000
, 1536},
1401 {HW_VENDOR_INTEL
, CARD_INTEL_HWD
, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000
, 1536},
1402 {HW_VENDOR_INTEL
, CARD_INTEL_HWM
, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000
, 1536},
1403 {HW_VENDOR_INTEL
, CARD_INTEL_IG6100
, "Intel(R) Iris(TM) Graphics 6100", DRIVER_INTEL_HD4000
, 2048},
1404 {HW_VENDOR_INTEL
, CARD_INTEL_IP6200
, "Intel(R) Iris(TM) Pro Graphics 6200", DRIVER_INTEL_HD4000
, 2048},
1405 {HW_VENDOR_INTEL
, CARD_INTEL_HD520
, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000
, 2048},
1406 {HW_VENDOR_INTEL
, CARD_INTEL_HD530_1
, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000
, 2048},
1407 {HW_VENDOR_INTEL
, CARD_INTEL_HD530_2
, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000
, 2048},
1408 {HW_VENDOR_INTEL
, CARD_INTEL_HD540
, "Intel(R) Iris(TM) Graphics 540", DRIVER_INTEL_HD4000
, 2048},
1409 {HW_VENDOR_INTEL
, CARD_INTEL_IPP580
, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000
, 2048},
1412 static const struct driver_version_information
*get_driver_version_info(enum wined3d_display_driver driver
,
1413 enum wined3d_driver_model driver_model
)
1417 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver
, driver_model
);
1418 for (i
= 0; i
< (sizeof(driver_version_table
) / sizeof(driver_version_table
[0])); i
++)
1420 const struct driver_version_information
*entry
= &driver_version_table
[i
];
1422 if (entry
->driver
== driver
&& entry
->driver_model
== driver_model
)
1424 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1425 entry
->driver_name
, entry
->version
, entry
->subversion
, entry
->build
);
1432 static const struct gpu_description
*get_gpu_description(enum wined3d_pci_vendor vendor
,
1433 enum wined3d_pci_device device
)
1437 for (i
= 0; i
< (sizeof(gpu_description_table
) / sizeof(*gpu_description_table
)); ++i
)
1439 if (vendor
== gpu_description_table
[i
].vendor
&& device
== gpu_description_table
[i
].card
)
1440 return &gpu_description_table
[i
];
1446 static const struct gpu_description
*query_gpu_description(const struct wined3d_gl_info
*gl_info
, UINT64
*vram_bytes
)
1448 enum wined3d_pci_vendor vendor
= PCI_VENDOR_NONE
;
1449 enum wined3d_pci_device device
= PCI_DEVICE_NONE
;
1450 const struct gpu_description
*gpu_description
;
1451 static unsigned int once
;
1453 if (gl_info
->supported
[WGL_WINE_QUERY_RENDERER
])
1457 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VENDOR_ID_WINE
, &value
)))
1459 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_DEVICE_ID_WINE
, &value
)))
1461 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VIDEO_MEMORY_WINE
, &value
)))
1462 *vram_bytes
= (UINT64
)value
* 1024 * 1024;
1463 TRACE("Card reports vendor PCI ID 0x%04x, device PCI ID 0x%04x, 0x%s bytes of video memory.\n",
1464 vendor
, device
, wine_dbgstr_longlong(*vram_bytes
));
1467 if (wined3d_settings
.pci_vendor_id
!= PCI_VENDOR_NONE
)
1469 vendor
= wined3d_settings
.pci_vendor_id
;
1470 TRACE("Overriding vendor PCI ID with 0x%04x.\n", vendor
);
1473 if (wined3d_settings
.pci_device_id
!= PCI_DEVICE_NONE
)
1475 device
= wined3d_settings
.pci_device_id
;
1476 TRACE("Overriding device PCI ID with 0x%04x.\n", device
);
1479 if (wined3d_settings
.emulated_textureram
)
1481 *vram_bytes
= wined3d_settings
.emulated_textureram
;
1482 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
1483 wine_dbgstr_longlong(*vram_bytes
));
1486 if (!(gpu_description
= get_gpu_description(vendor
, device
))
1487 && (wined3d_settings
.pci_vendor_id
!= PCI_VENDOR_NONE
1488 || wined3d_settings
.pci_device_id
!= PCI_DEVICE_NONE
) && !once
++)
1489 ERR_(winediag
)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor
, device
);
1491 return gpu_description
;
1494 static void init_driver_info(struct wined3d_driver_info
*driver_info
,
1495 const struct gpu_description
*gpu_desc
, UINT64 vram_bytes
)
1497 OSVERSIONINFOW os_version
;
1498 WORD driver_os_version
;
1499 enum wined3d_display_driver driver
;
1500 enum wined3d_driver_model driver_model
;
1501 const struct driver_version_information
*version_info
;
1503 memset(&os_version
, 0, sizeof(os_version
));
1504 os_version
.dwOSVersionInfoSize
= sizeof(os_version
);
1505 if (!GetVersionExW(&os_version
))
1507 ERR("Failed to get OS version, reporting 2000/XP.\n");
1508 driver_os_version
= 6;
1509 driver_model
= DRIVER_MODEL_NT5X
;
1513 TRACE("OS version %u.%u.\n", os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1514 switch (os_version
.dwMajorVersion
)
1517 /* If needed we could distinguish between 9x and NT4, but this code won't make
1518 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1520 driver_os_version
= 4;
1521 driver_model
= DRIVER_MODEL_WIN9X
;
1525 driver_os_version
= 6;
1526 driver_model
= DRIVER_MODEL_NT5X
;
1530 if (os_version
.dwMinorVersion
== 0)
1532 driver_os_version
= 7;
1533 driver_model
= DRIVER_MODEL_NT6X
;
1535 else if (os_version
.dwMinorVersion
== 1)
1537 driver_os_version
= 8;
1538 driver_model
= DRIVER_MODEL_NT6X
;
1542 if (os_version
.dwMinorVersion
> 2)
1544 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1545 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1547 driver_os_version
= 9;
1548 driver_model
= DRIVER_MODEL_NT6X
;
1553 driver_os_version
= 10;
1554 driver_model
= DRIVER_MODEL_NT6X
;
1558 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1559 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1560 driver_os_version
= 6;
1561 driver_model
= DRIVER_MODEL_NT5X
;
1566 driver_info
->vendor
= gpu_desc
->vendor
;
1567 driver_info
->device
= gpu_desc
->card
;
1568 driver_info
->description
= gpu_desc
->description
;
1569 driver_info
->vram_bytes
= vram_bytes
? vram_bytes
: (UINT64
)gpu_desc
->vidmem
* 1024 * 1024;
1570 driver
= gpu_desc
->driver
;
1573 * Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff.
1574 * In order to avoid this application bug we limit the amount of video memory
1575 * to LONG_MAX for older Windows versions.
1577 if (driver_model
< DRIVER_MODEL_NT6X
&& driver_info
->vram_bytes
> LONG_MAX
)
1579 TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX
);
1580 driver_info
->vram_bytes
= LONG_MAX
;
1583 /* Try to obtain driver version information for the current Windows version. This fails in
1585 * - the gpu is not available on the currently selected OS version:
1586 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1587 * version information for the current Windows version is returned instead of faked info.
1588 * We do the same and assume the default Windows version to emulate is WinXP.
1590 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1591 * For now return the XP driver info. Perhaps later on we should return VESA.
1593 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1594 * This could be an indication that our database is not up to date, so this should be fixed.
1596 if ((version_info
= get_driver_version_info(driver
, driver_model
))
1597 || (version_info
= get_driver_version_info(driver
, DRIVER_MODEL_NT5X
))
1598 || (version_info
= get_driver_version_info(driver
, DRIVER_MODEL_NT6X
)))
1600 driver_info
->name
= version_info
->driver_name
;
1601 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1602 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1606 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
1607 driver_info
->vendor
, driver_info
->device
, driver_model
);
1608 driver_info
->name
= "Display";
1609 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, 15);
1610 driver_info
->version_low
= MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1613 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1614 driver_info
->version_high
, driver_info
->version_low
);
1617 /* Context activation is done by the caller. */
1618 static void fixup_extensions(struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
1619 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
1623 for (i
= 0; i
< (sizeof(quirk_table
) / sizeof(*quirk_table
)); ++i
)
1625 if (!quirk_table
[i
].match(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
)) continue;
1626 TRACE("Applying driver quirk \"%s\".\n", quirk_table
[i
].description
);
1627 quirk_table
[i
].apply(gl_info
);
1630 /* Find out if PBOs work as they are supposed to. */
1631 test_pbo_functionality(gl_info
);
1634 static DWORD
wined3d_parse_gl_version(const char *gl_version
)
1636 const char *ptr
= gl_version
;
1641 ERR("Invalid OpenGL major version %d.\n", major
);
1643 while (isdigit(*ptr
)) ++ptr
;
1645 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version
));
1649 TRACE("Found OpenGL version %d.%d.\n", major
, minor
);
1651 return MAKEDWORD_VERSION(major
, minor
);
1654 static enum wined3d_gl_vendor
wined3d_guess_gl_vendor(const struct wined3d_gl_info
*gl_info
,
1655 const char *gl_vendor_string
, const char *gl_renderer
)
1657 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1658 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1659 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1661 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1662 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1663 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1664 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1665 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1666 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1667 * DirectDraw, not OpenGL. */
1668 if (gl_info
->supported
[APPLE_FENCE
] && gl_info
->supported
[APPLE_YCBCR_422
])
1669 return GL_VENDOR_APPLE
;
1671 if (strstr(gl_vendor_string
, "NVIDIA"))
1672 return GL_VENDOR_NVIDIA
;
1674 if (strstr(gl_vendor_string
, "ATI"))
1675 return GL_VENDOR_FGLRX
;
1677 if (strstr(gl_vendor_string
, "Mesa")
1678 || strstr(gl_vendor_string
, "X.Org")
1679 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1680 || strstr(gl_vendor_string
, "DRI R300 Project")
1681 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1682 || strstr(gl_vendor_string
, "VMware, Inc.")
1683 || strstr(gl_vendor_string
, "Intel")
1684 || strstr(gl_renderer
, "Mesa")
1685 || strstr(gl_renderer
, "Gallium")
1686 || strstr(gl_renderer
, "Intel"))
1687 return GL_VENDOR_MESA
;
1689 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1690 debugstr_a(gl_vendor_string
));
1692 return GL_VENDOR_UNKNOWN
;
1695 static enum wined3d_pci_vendor
wined3d_guess_card_vendor(const char *gl_vendor_string
, const char *gl_renderer
)
1697 if (strstr(gl_vendor_string
, "NVIDIA")
1698 || strstr(gl_vendor_string
, "Nouveau")
1699 || strstr(gl_vendor_string
, "nouveau"))
1700 return HW_VENDOR_NVIDIA
;
1702 if (strstr(gl_vendor_string
, "ATI")
1703 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1704 || strstr(gl_vendor_string
, "X.Org R300 Project")
1705 || strstr(gl_renderer
, "AMD")
1706 || strstr(gl_renderer
, "R100")
1707 || strstr(gl_renderer
, "R200")
1708 || strstr(gl_renderer
, "R300")
1709 || strstr(gl_renderer
, "R600")
1710 || strstr(gl_renderer
, "R700"))
1711 return HW_VENDOR_AMD
;
1713 if (strstr(gl_vendor_string
, "Intel(R)")
1714 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1715 || strstr(gl_renderer
, "Intel")
1716 || strstr(gl_renderer
, "i915")
1717 || strstr(gl_vendor_string
, "Intel Inc."))
1718 return HW_VENDOR_INTEL
;
1720 if (strstr(gl_renderer
, "SVGA3D"))
1721 return HW_VENDOR_VMWARE
;
1723 if (strstr(gl_vendor_string
, "Mesa")
1724 || strstr(gl_vendor_string
, "Brian Paul")
1725 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1726 || strstr(gl_vendor_string
, "VMware, Inc."))
1727 return HW_VENDOR_SOFTWARE
;
1729 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string
));
1731 return HW_VENDOR_NVIDIA
;
1734 static enum wined3d_d3d_level
d3d_level_from_caps(const struct shader_caps
*shader_caps
, const struct fragment_caps
*fragment_caps
, DWORD glsl_version
)
1736 if (shader_caps
->vs_version
>= 5)
1737 return WINED3D_D3D_LEVEL_11
;
1738 if (shader_caps
->vs_version
== 4)
1740 /* No backed supports SM 5 at the moment */
1741 if (glsl_version
>= MAKEDWORD_VERSION(4, 00))
1742 return WINED3D_D3D_LEVEL_11
;
1743 return WINED3D_D3D_LEVEL_10
;
1745 if (shader_caps
->vs_version
== 3)
1747 /* Wine cannot use SM 4 on mesa drivers as the necessary functionality
1748 * is not exposed on compatibility contexts */
1749 if (glsl_version
>= MAKEDWORD_VERSION(1, 30))
1750 return WINED3D_D3D_LEVEL_10
;
1751 return WINED3D_D3D_LEVEL_9_SM3
;
1753 if (shader_caps
->vs_version
== 2)
1754 return WINED3D_D3D_LEVEL_9_SM2
;
1755 if (shader_caps
->vs_version
== 1)
1756 return WINED3D_D3D_LEVEL_8
;
1758 if (fragment_caps
->TextureOpCaps
& WINED3DTEXOPCAPS_DOTPRODUCT3
)
1759 return WINED3D_D3D_LEVEL_7
;
1760 if (fragment_caps
->MaxSimultaneousTextures
> 1)
1761 return WINED3D_D3D_LEVEL_6
;
1763 return WINED3D_D3D_LEVEL_5
;
1766 static const struct wined3d_renderer_table
1768 const char *renderer
;
1769 enum wined3d_pci_device id
;
1771 cards_nvidia_binary
[] =
1774 {"GTX 1080", CARD_NVIDIA_GEFORCE_GTX1080
}, /* GeForce 1000 - highend */
1775 {"GTX 1070", CARD_NVIDIA_GEFORCE_GTX1070
}, /* GeForce 1000 - highend */
1776 {"GTX 1060", CARD_NVIDIA_GEFORCE_GTX1060
}, /* GeForce 1000 - midend high */
1777 {"GTX 980", CARD_NVIDIA_GEFORCE_GTX980
}, /* GeForce 900 - highend */
1778 {"GTX 970M", CARD_NVIDIA_GEFORCE_GTX970M
}, /* GeForce 900 - highend mobile*/
1779 {"GTX 970", CARD_NVIDIA_GEFORCE_GTX970
}, /* GeForce 900 - highend */
1780 {"GTX TITAN X", CARD_NVIDIA_GEFORCE_GTXTITANX
}, /* Geforce 900 - highend */
1781 {"GTX 960M", CARD_NVIDIA_GEFORCE_GTX960M
}, /* GeForce 900 - midend high mobile */
1782 {"GTX 960", CARD_NVIDIA_GEFORCE_GTX960
}, /* GeForce 900 - midend high */
1783 {"GTX 950M", CARD_NVIDIA_GEFORCE_GTX950M
}, /* GeForce 900 - midend mobile */
1784 {"GTX 950", CARD_NVIDIA_GEFORCE_GTX950
}, /* GeForce 900 - midend */
1785 {"GTX 880M", CARD_NVIDIA_GEFORCE_GTX880M
}, /* GeForce 800 - mobile */
1786 {"GTX 870M", CARD_NVIDIA_GEFORCE_GTX870M
}, /* GeForce 800 - mobile */
1787 {"GTX 860M", CARD_NVIDIA_GEFORCE_GTX860M
}, /* GeForce 800 - mobile */
1788 {"GTX 850M", CARD_NVIDIA_GEFORCE_GTX850M
}, /* GeForce 800 - mobile */
1789 {"GeForce 845M", CARD_NVIDIA_GEFORCE_845M
}, /* GeForce 800 - mobile */
1790 {"GeForce 840M", CARD_NVIDIA_GEFORCE_840M
}, /* GeForce 800 - mobile */
1791 {"GeForce 830M", CARD_NVIDIA_GEFORCE_830M
}, /* GeForce 800 - mobile */
1792 {"GeForce 820M", CARD_NVIDIA_GEFORCE_820M
}, /* GeForce 800 - mobile */
1793 {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI
}, /* Geforce 700 - highend */
1794 {"GTX TITAN Black", CARD_NVIDIA_GEFORCE_GTXTITANB
}, /* Geforce 700 - highend */
1795 {"GTX TITAN Z", CARD_NVIDIA_GEFORCE_GTXTITANZ
}, /* Geforce 700 - highend */
1796 {"GTX TITAN", CARD_NVIDIA_GEFORCE_GTXTITAN
}, /* Geforce 700 - highend */
1797 {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780
}, /* Geforce 700 - highend */
1798 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M
}, /* Geforce 700 - midend high mobile */
1799 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770
}, /* Geforce 700 - highend */
1800 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M
}, /* Geforce 700 - midend high mobile */
1801 {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760
}, /* Geforce 700 - midend high */
1802 {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI
}, /* Geforce 700 - midend */
1803 {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750
}, /* Geforce 700 - midend */
1804 {"GT 750M", CARD_NVIDIA_GEFORCE_GT750M
}, /* Geforce 700 - midend mobile */
1805 {"GT 740M", CARD_NVIDIA_GEFORCE_GT740M
}, /* Geforce 700 - midend mobile */
1806 {"GT 730M", CARD_NVIDIA_GEFORCE_GT730M
}, /* Geforce 700 - midend mobile */
1807 {"GT 730", CARD_NVIDIA_GEFORCE_GT730
}, /* Geforce 700 - lowend */
1808 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680
}, /* Geforce 600 - highend */
1809 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX
}, /* Geforce 600 - highend */
1810 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670
}, /* Geforce 600 - midend high */
1811 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI
}, /* Geforce 600 - midend high */
1812 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M
}, /* Geforce 600 - midend high mobile */
1813 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660
}, /* Geforce 600 - midend high */
1814 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI
}, /* Geforce 600 - lowend */
1815 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650
}, /* Geforce 600 - lowend */
1816 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M
}, /* Geforce 600 - midend mobile */
1817 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M
}, /* Geforce 600 - midend mobile */
1818 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M
}, /* Geforce 600 - midend mobile */
1819 {"GT 630", CARD_NVIDIA_GEFORCE_GT630
}, /* Geforce 600 - lowend */
1820 {"GT 610", CARD_NVIDIA_GEFORCE_GT610
}, /* Geforce 600 - lowend */
1821 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580
}, /* Geforce 500 - highend */
1822 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570
}, /* Geforce 500 - midend high */
1823 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI
}, /* Geforce 500 - midend */
1824 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560
}, /* Geforce 500 - midend */
1825 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M
}, /* Geforce 500 - midend mobile */
1826 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550
}, /* Geforce 500 - midend */
1827 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M
}, /* Geforce 500 - midend mobile */
1828 {"GT 520", CARD_NVIDIA_GEFORCE_GT520
}, /* Geforce 500 - lowend */
1829 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480
}, /* Geforce 400 - highend */
1830 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470
}, /* Geforce 400 - midend high */
1832 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465
}, /* Geforce 400 - midend */
1833 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M
}, /* Geforce 400 - highend mobile */
1834 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460
}, /* Geforce 400 - midend */
1835 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450
}, /* Geforce 400 - midend low */
1836 {"GT 440", CARD_NVIDIA_GEFORCE_GT440
}, /* Geforce 400 - lowend */
1837 {"GT 430", CARD_NVIDIA_GEFORCE_GT430
}, /* Geforce 400 - lowend */
1838 {"GT 425M", CARD_NVIDIA_GEFORCE_GT425M
}, /* Geforce 400 - lowend mobile */
1839 {"GT 420", CARD_NVIDIA_GEFORCE_GT420
}, /* Geforce 400 - lowend */
1840 {"410M", CARD_NVIDIA_GEFORCE_410M
}, /* Geforce 400 - lowend mobile */
1841 {"GT 330", CARD_NVIDIA_GEFORCE_GT330
}, /* Geforce 300 - highend */
1842 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1843 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1844 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1845 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1846 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M
}, /* Geforce 300 - midend mobile */
1847 {"320M", CARD_NVIDIA_GEFORCE_320M
}, /* Geforce 300 - midend mobile */
1848 {"315M", CARD_NVIDIA_GEFORCE_315M
}, /* Geforce 300 - midend mobile */
1849 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1850 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1851 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1852 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275
}, /* Geforce 200 - midend high */
1853 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260
}, /* Geforce 200 - midend */
1854 {"GTS 250", CARD_NVIDIA_GEFORCE_GTS250
}, /* Geforce 200 - midend */
1855 {"GT 240", CARD_NVIDIA_GEFORCE_GT240
}, /* Geforce 200 - midend */
1856 {"GT 220", CARD_NVIDIA_GEFORCE_GT220
}, /* Geforce 200 - lowend */
1857 {"GeForce 310", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1858 {"GeForce 305", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1859 {"GeForce 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1860 {"G 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1861 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1862 {"9800", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1863 {"9700M GT", CARD_NVIDIA_GEFORCE_9700MGT
}, /* Geforce 9 - midend */
1864 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1865 {"9600", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1866 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1867 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1868 {"9500", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1869 {"9400M", CARD_NVIDIA_GEFORCE_9400M
}, /* Geforce 9 - lowend */
1870 {"9400", CARD_NVIDIA_GEFORCE_9400GT
}, /* Geforce 9 - lowend */
1871 {"9300", CARD_NVIDIA_GEFORCE_9300
}, /* Geforce 9 - lowend low */
1872 {"9200", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1873 {"9100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1874 {"G 100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1875 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX
}, /* Geforce 8 - highend high */
1876 {"8800", CARD_NVIDIA_GEFORCE_8800GTS
}, /* Geforce 8 - highend */
1877 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1878 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1879 {"8700", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1880 {"8600", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1881 {"8500", CARD_NVIDIA_GEFORCE_8500GT
}, /* Geforce 8 - mid-lowend */
1882 {"8400", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1883 {"8300", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1884 {"8200", CARD_NVIDIA_GEFORCE_8200
}, /* Geforce 8 - lowend */
1885 {"8100", CARD_NVIDIA_GEFORCE_8200
}, /* Geforce 8 - lowend */
1886 /* Direct 3D 9 SM3 */
1887 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1888 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1889 {"7950", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1890 {"7900", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1891 {"7800", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1892 {"7700", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1893 {"7600", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1894 {"7400", CARD_NVIDIA_GEFORCE_7400
}, /* Geforce 7 - lower medium */
1895 {"7300", CARD_NVIDIA_GEFORCE_7300
}, /* Geforce 7 - lowend */
1896 {"6800", CARD_NVIDIA_GEFORCE_6800
}, /* Geforce 6 - highend */
1897 {"6700", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1898 {"6610", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1899 {"6600", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1900 /* Direct 3D 9 SM2 */
1901 {"Quadro FX", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1902 {"5950", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1903 {"5900", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1904 {"5800", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1905 {"5750", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1906 {"5700", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1907 {"5650", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1908 {"5600", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1909 {"5500", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1910 {"5300", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1911 {"5250", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1912 {"5200", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1913 {"5100", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1915 {"Quadro4", CARD_NVIDIA_GEFORCE4_TI4200
},
1916 {"GeForce4 Ti", CARD_NVIDIA_GEFORCE4_TI4200
}, /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */
1918 {"GeForce4 MX", CARD_NVIDIA_GEFORCE4_MX
}, /* MX420/MX440/MX460/MX4000 */
1919 {"Quadro2 MXR", CARD_NVIDIA_GEFORCE2_MX
},
1920 {"GeForce2 MX", CARD_NVIDIA_GEFORCE2_MX
}, /* Geforce2 standard/MX100/MX200/MX400 */
1921 {"Quadro2", CARD_NVIDIA_GEFORCE2
},
1922 {"GeForce2", CARD_NVIDIA_GEFORCE2
}, /* Geforce2 GTS/Pro/Ti/Ultra */
1924 {"TNT2", CARD_NVIDIA_RIVA_TNT2
}, /* Riva TNT2 standard/M64/Pro/Ultra */
1926 /* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/
1928 * Beware: renderer string do not match exact card model,
1929 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1930 cards_amd_binary
[] =
1932 /* Southern Islands */
1933 {"HD 7900", CARD_AMD_RADEON_HD7900
},
1934 {"HD 7800", CARD_AMD_RADEON_HD7800
},
1935 {"HD 7700", CARD_AMD_RADEON_HD7700
},
1936 /* Northern Islands */
1937 {"HD 6970", CARD_AMD_RADEON_HD6900
},
1938 {"HD 6900", CARD_AMD_RADEON_HD6900
},
1939 {"HD 6800", CARD_AMD_RADEON_HD6800
},
1940 {"HD 6770M", CARD_AMD_RADEON_HD6600M
},
1941 {"HD 6750M", CARD_AMD_RADEON_HD6600M
},
1942 {"HD 6700", CARD_AMD_RADEON_HD6700
},
1943 {"HD 6670", CARD_AMD_RADEON_HD6600
},
1944 {"HD 6630M", CARD_AMD_RADEON_HD6600M
},
1945 {"HD 6600M", CARD_AMD_RADEON_HD6600M
},
1946 {"HD 6600", CARD_AMD_RADEON_HD6600
},
1947 {"HD 6570", CARD_AMD_RADEON_HD6600
},
1948 {"HD 6500M", CARD_AMD_RADEON_HD6600M
},
1949 {"HD 6500", CARD_AMD_RADEON_HD6600
},
1950 {"HD 6400", CARD_AMD_RADEON_HD6400
},
1951 {"HD 6300", CARD_AMD_RADEON_HD6300
},
1952 {"HD 6200", CARD_AMD_RADEON_HD6300
},
1954 {"HD 5870", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS PRO */
1955 {"HD 5850", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS XT */
1956 {"HD 5800", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1957 {"HD 5770", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER XT */
1958 {"HD 5750", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER LE */
1959 {"HD 5700", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1960 {"HD 5670", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD XT */
1961 {"HD 5570", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1962 {"HD 5550", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1963 {"HD 5450", CARD_AMD_RADEON_HD5400
}, /* Radeon EG CEDAR PRO */
1964 {"HD 5000", CARD_AMD_RADEON_HD5600
}, /* Defaulting to HD 5600 */
1966 {"HD 4890", CARD_AMD_RADEON_HD4800
}, /* Radeon RV790 */
1967 {"HD 4870", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1968 {"HD 4850", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1969 {"HD 4830", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1970 {"HD 4800", CARD_AMD_RADEON_HD4800
}, /* Radeon RV7xx HD48xx generic renderer string */
1971 {"HD 4770", CARD_AMD_RADEON_HD4700
}, /* Radeon RV740 */
1972 {"HD 4700", CARD_AMD_RADEON_HD4700
}, /* Radeon RV7xx HD47xx generic renderer string */
1973 {"HD 4670", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1974 {"HD 4650", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1975 {"HD 4600", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1976 {"HD 4550", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1977 {"HD 4350", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1978 /* R600/R700 integrated */
1979 {"HD 4200M", CARD_AMD_RADEON_HD4200M
},
1980 {"HD 3300", CARD_AMD_RADEON_HD3200
},
1981 {"HD 3200", CARD_AMD_RADEON_HD3200
},
1982 {"HD 3100", CARD_AMD_RADEON_HD3200
},
1984 {"HD 3870", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1985 {"HD 3850", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1986 {"HD 2900", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1987 {"HD 3830", CARD_AMD_RADEON_HD2600
}, /* China-only midend */
1988 {"HD 3690", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1989 {"HD 3650", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1990 {"HD 2600", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1991 {"HD 3470", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1992 {"HD 3450", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1993 {"HD 3430", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1994 {"HD 3400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1995 {"HD 2400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1996 {"HD 2350", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1998 {"X1950", CARD_AMD_RADEON_X1600
},
1999 {"X1900", CARD_AMD_RADEON_X1600
},
2000 {"X1800", CARD_AMD_RADEON_X1600
},
2001 {"X1650", CARD_AMD_RADEON_X1600
},
2002 {"X1600", CARD_AMD_RADEON_X1600
},
2003 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
2004 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
2005 {"HD 2300", CARD_AMD_RADEON_X700
},
2006 {"X2500", CARD_AMD_RADEON_X700
},
2007 {"X2300", CARD_AMD_RADEON_X700
},
2008 {"X1550", CARD_AMD_RADEON_X700
},
2009 {"X1450", CARD_AMD_RADEON_X700
},
2010 {"X1400", CARD_AMD_RADEON_X700
},
2011 {"X1300", CARD_AMD_RADEON_X700
},
2012 {"X850", CARD_AMD_RADEON_X700
},
2013 {"X800", CARD_AMD_RADEON_X700
},
2014 {"X700", CARD_AMD_RADEON_X700
},
2015 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
2016 {"Radeon Xpress", CARD_AMD_RADEON_XPRESS_200M
},
2021 {"Iris Pro Graphics P580", CARD_INTEL_IPP580
},
2022 {"Skylake", CARD_INTEL_HD520
},
2024 {"Iris Pro 6200", CARD_INTEL_IP6200
},
2025 {"Iris 6100", CARD_INTEL_IG6100
},
2027 {"Haswell Mobile", CARD_INTEL_HWM
},
2029 {"Ivybridge Server", CARD_INTEL_IVBS
},
2030 {"Ivybridge Mobile", CARD_INTEL_IVBM
},
2031 {"Ivybridge Desktop", CARD_INTEL_IVBD
},
2032 {"HD Graphics 4000", CARD_INTEL_IVBD
}, /* MacOS */
2034 {"Sandybridge Server", CARD_INTEL_SNBS
},
2035 {"Sandybridge Mobile", CARD_INTEL_SNBM
},
2036 {"Sandybridge Desktop", CARD_INTEL_SNBD
},
2038 {"Ironlake Mobile", CARD_INTEL_ILKM
},
2039 {"Ironlake Desktop", CARD_INTEL_ILKD
},
2041 {"B43", CARD_INTEL_B43
},
2042 {"G41", CARD_INTEL_G41
},
2043 {"G45", CARD_INTEL_G45
},
2044 {"Q45", CARD_INTEL_Q45
},
2045 {"Integrated Graphics Device", CARD_INTEL_IGD
},
2046 {"GM45", CARD_INTEL_GM45
},
2048 {"965GME", CARD_INTEL_965GME
},
2049 {"965GM", CARD_INTEL_965GM
},
2050 {"X3100", CARD_INTEL_965GM
}, /* MacOS */
2051 {"946GZ", CARD_INTEL_946GZ
},
2052 {"965G", CARD_INTEL_965G
},
2053 {"965Q", CARD_INTEL_965Q
},
2055 {"Pineview M", CARD_INTEL_PNVM
},
2056 {"Pineview G", CARD_INTEL_PNVG
},
2057 {"IGD", CARD_INTEL_PNVG
},
2058 {"Q33", CARD_INTEL_Q33
},
2059 {"G33", CARD_INTEL_G33
},
2060 {"Q35", CARD_INTEL_Q35
},
2061 {"945GME", CARD_INTEL_945GME
},
2062 {"945GM", CARD_INTEL_945GM
},
2063 {"GMA 950", CARD_INTEL_945GM
}, /* MacOS */
2064 {"945G", CARD_INTEL_945G
},
2066 {"915GM", CARD_INTEL_915GM
},
2067 {"E7221G", CARD_INTEL_E7221G
},
2068 {"915G", CARD_INTEL_915G
},
2070 {"865G", CARD_INTEL_865G
},
2071 {"845G", CARD_INTEL_845G
},
2072 {"855GM", CARD_INTEL_855GM
},
2073 {"830M", CARD_INTEL_830M
},
2075 /* 20101109 - These are never returned by current Gallium radeon
2076 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
2078 * These are returned but not handled: RC410, RV380. */
2082 {"HAWAII", CARD_AMD_RADEON_R9
},
2083 {"KAVERI", CARD_AMD_RADEON_R7
},
2084 {"KABINI", CARD_AMD_RADEON_R3
},
2085 {"BONAIRE", CARD_AMD_RADEON_HD8770
},
2086 /* Southern Islands */
2087 {"OLAND", CARD_AMD_RADEON_HD8670
},
2088 {"HAINAN", CARD_AMD_RADEON_HD8600M
},
2089 {"TAHITI", CARD_AMD_RADEON_HD7900
},
2090 {"PITCAIRN", CARD_AMD_RADEON_HD7800
},
2091 {"CAPE VERDE", CARD_AMD_RADEON_HD7700
},
2092 /* Northern Islands */
2093 {"ARUBA", CARD_AMD_RADEON_HD7660D
},
2094 {"CAYMAN", CARD_AMD_RADEON_HD6900
},
2095 {"BARTS", CARD_AMD_RADEON_HD6800
},
2096 {"TURKS", CARD_AMD_RADEON_HD6600
},
2097 {"SUMO2", CARD_AMD_RADEON_HD6410D
}, /* SUMO2 first, because we do a strstr(). */
2098 {"SUMO", CARD_AMD_RADEON_HD6550D
},
2099 {"CAICOS", CARD_AMD_RADEON_HD6400
},
2100 {"PALM", CARD_AMD_RADEON_HD6300
},
2102 {"HEMLOCK", CARD_AMD_RADEON_HD5900
},
2103 {"CYPRESS", CARD_AMD_RADEON_HD5800
},
2104 {"JUNIPER", CARD_AMD_RADEON_HD5700
},
2105 {"REDWOOD", CARD_AMD_RADEON_HD5600
},
2106 {"CEDAR", CARD_AMD_RADEON_HD5400
},
2108 {"R700", CARD_AMD_RADEON_HD4800
},
2109 {"RV790", CARD_AMD_RADEON_HD4800
},
2110 {"RV770", CARD_AMD_RADEON_HD4800
},
2111 {"RV740", CARD_AMD_RADEON_HD4700
},
2112 {"RV730", CARD_AMD_RADEON_HD4600
},
2113 {"RV710", CARD_AMD_RADEON_HD4350
},
2114 /* R600/R700 integrated */
2115 {"RS880", CARD_AMD_RADEON_HD4200M
},
2116 {"RS780", CARD_AMD_RADEON_HD3200
},
2118 {"R680", CARD_AMD_RADEON_HD2900
},
2119 {"R600", CARD_AMD_RADEON_HD2900
},
2120 {"RV670", CARD_AMD_RADEON_HD3850
},
2121 {"RV635", CARD_AMD_RADEON_HD2600
},
2122 {"RV630", CARD_AMD_RADEON_HD2600
},
2123 {"RV620", CARD_AMD_RADEON_HD2350
},
2124 {"RV610", CARD_AMD_RADEON_HD2350
},
2126 {"R580", CARD_AMD_RADEON_X1600
},
2127 {"R520", CARD_AMD_RADEON_X1600
},
2128 {"RV570", CARD_AMD_RADEON_X1600
},
2129 {"RV560", CARD_AMD_RADEON_X1600
},
2130 {"RV535", CARD_AMD_RADEON_X1600
},
2131 {"RV530", CARD_AMD_RADEON_X1600
},
2132 {"RV516", CARD_AMD_RADEON_X700
},
2133 {"RV515", CARD_AMD_RADEON_X700
},
2135 {"R481", CARD_AMD_RADEON_X700
},
2136 {"R480", CARD_AMD_RADEON_X700
},
2137 {"R430", CARD_AMD_RADEON_X700
},
2138 {"R423", CARD_AMD_RADEON_X700
},
2139 {"R420", CARD_AMD_RADEON_X700
},
2140 {"R410", CARD_AMD_RADEON_X700
},
2141 {"RV410", CARD_AMD_RADEON_X700
},
2142 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
2143 {"RS740", CARD_AMD_RADEON_XPRESS_200M
},
2144 {"RS690", CARD_AMD_RADEON_XPRESS_200M
},
2145 {"RS600", CARD_AMD_RADEON_XPRESS_200M
},
2146 {"RS485", CARD_AMD_RADEON_XPRESS_200M
},
2147 {"RS482", CARD_AMD_RADEON_XPRESS_200M
},
2148 {"RS480", CARD_AMD_RADEON_XPRESS_200M
},
2149 {"RS400", CARD_AMD_RADEON_XPRESS_200M
},
2151 {"R360", CARD_AMD_RADEON_9500
},
2152 {"R350", CARD_AMD_RADEON_9500
},
2153 {"R300", CARD_AMD_RADEON_9500
},
2154 {"RV370", CARD_AMD_RADEON_9500
},
2155 {"RV360", CARD_AMD_RADEON_9500
},
2156 {"RV351", CARD_AMD_RADEON_9500
},
2157 {"RV350", CARD_AMD_RADEON_9500
},
2159 cards_nvidia_mesa
[] =
2162 {"NV124", CARD_NVIDIA_GEFORCE_GTX970
},
2163 {"NV118", CARD_NVIDIA_GEFORCE_840M
},
2164 {"NV117", CARD_NVIDIA_GEFORCE_GTX750
},
2166 {"NV108", CARD_NVIDIA_GEFORCE_GT740M
},
2167 {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI
},
2168 {"NVF0", CARD_NVIDIA_GEFORCE_GTX780
},
2169 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M
},
2170 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680
},
2172 {"NVD9", CARD_NVIDIA_GEFORCE_GT520
},
2173 {"NVD7", CARD_NVIDIA_GEFORCE_820M
},
2174 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550
},
2175 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560
},
2176 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570
},
2177 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460
},
2178 {"NVC3", CARD_NVIDIA_GEFORCE_GT440
},
2179 {"NVC1", CARD_NVIDIA_GEFORCE_GT420
},
2180 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480
},
2182 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M
},
2183 {"NVAC", CARD_NVIDIA_GEFORCE_8200
},
2184 {"NVAA", CARD_NVIDIA_GEFORCE_8200
}, /* 8100 */
2185 {"NVA8", CARD_NVIDIA_GEFORCE_210
},
2186 {"NVA5", CARD_NVIDIA_GEFORCE_GT220
},
2187 {"NVA3", CARD_NVIDIA_GEFORCE_GT240
},
2188 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280
},
2189 {"NV98", CARD_NVIDIA_GEFORCE_9200
},
2190 {"NV96", CARD_NVIDIA_GEFORCE_9400GT
},
2191 {"NV94", CARD_NVIDIA_GEFORCE_9600GT
},
2192 {"NV92", CARD_NVIDIA_GEFORCE_9800GT
},
2193 {"NV86", CARD_NVIDIA_GEFORCE_8500GT
},
2194 {"NV84", CARD_NVIDIA_GEFORCE_8600GT
},
2195 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX
},
2197 {"NV68", CARD_NVIDIA_GEFORCE_6200
}, /* 7050 */
2198 {"NV67", CARD_NVIDIA_GEFORCE_6200
}, /* 7000M */
2199 {"NV63", CARD_NVIDIA_GEFORCE_6200
}, /* 7100 */
2200 {"NV4E", CARD_NVIDIA_GEFORCE_6200
}, /* 6100 Go / 6150 Go */
2201 {"NV4C", CARD_NVIDIA_GEFORCE_6200
}, /* 6150SE */
2202 {"NV4B", CARD_NVIDIA_GEFORCE_7600
},
2203 {"NV4A", CARD_NVIDIA_GEFORCE_6200
},
2204 {"NV49", CARD_NVIDIA_GEFORCE_7800GT
}, /* 7900 */
2205 {"NV47", CARD_NVIDIA_GEFORCE_7800GT
},
2206 {"NV46", CARD_NVIDIA_GEFORCE_7400
},
2207 {"NV45", CARD_NVIDIA_GEFORCE_6800
},
2208 {"NV44", CARD_NVIDIA_GEFORCE_6200
},
2209 {"NV43", CARD_NVIDIA_GEFORCE_6600GT
},
2210 {"NV42", CARD_NVIDIA_GEFORCE_6800
},
2211 {"NV41", CARD_NVIDIA_GEFORCE_6800
},
2212 {"NV40", CARD_NVIDIA_GEFORCE_6800
},
2214 {"NV38", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5950 Ultra */
2215 {"NV36", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5700/5750 */
2216 {"NV35", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5900 */
2217 {"NV34", CARD_NVIDIA_GEFORCEFX_5200
},
2218 {"NV31", CARD_NVIDIA_GEFORCEFX_5600
},
2219 {"NV30", CARD_NVIDIA_GEFORCEFX_5800
},
2221 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200
},
2222 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200
},
2223 {"nv20", CARD_NVIDIA_GEFORCE3
},
2225 {"nv1F", CARD_NVIDIA_GEFORCE4_MX
}, /* GF4 MX IGP */
2226 {"nv1A", CARD_NVIDIA_GEFORCE2
}, /* GF2 IGP */
2227 {"nv18", CARD_NVIDIA_GEFORCE4_MX
},
2228 {"nv17", CARD_NVIDIA_GEFORCE4_MX
},
2229 {"nv16", CARD_NVIDIA_GEFORCE2
},
2230 {"nv15", CARD_NVIDIA_GEFORCE2
},
2231 {"nv11", CARD_NVIDIA_GEFORCE2_MX
},
2232 {"nv10", CARD_NVIDIA_GEFORCE
},
2234 {"nv05", CARD_NVIDIA_RIVA_TNT2
},
2235 {"nv04", CARD_NVIDIA_RIVA_TNT
},
2236 {"nv03", CARD_NVIDIA_RIVA_128
},
2240 {"SVGA3D", CARD_VMWARE_SVGA3D
},
2243 static const struct gl_vendor_selection
2245 enum wined3d_gl_vendor gl_vendor
;
2246 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2247 const struct wined3d_renderer_table
*cards
; /* To be used as cards[], pointer to the first member in an array */
2248 size_t cards_size
; /* Number of entries in the array above */
2250 amd_gl_vendor_table
[] =
2252 {GL_VENDOR_APPLE
, "Apple OSX AMD/ATI binary driver", cards_amd_binary
, ARRAY_SIZE(cards_amd_binary
)},
2253 {GL_VENDOR_FGLRX
, "AMD/ATI binary driver", cards_amd_binary
, ARRAY_SIZE(cards_amd_binary
)},
2254 {GL_VENDOR_MESA
, "Mesa AMD/ATI driver", cards_amd_mesa
, ARRAY_SIZE(cards_amd_mesa
)},
2256 nvidia_gl_vendor_table
[] =
2258 {GL_VENDOR_APPLE
, "Apple OSX NVidia binary driver", cards_nvidia_binary
, ARRAY_SIZE(cards_nvidia_binary
)},
2259 {GL_VENDOR_MESA
, "Mesa Nouveau driver", cards_nvidia_mesa
, ARRAY_SIZE(cards_nvidia_mesa
)},
2260 {GL_VENDOR_NVIDIA
, "Nvidia binary driver", cards_nvidia_binary
, ARRAY_SIZE(cards_nvidia_binary
)},
2262 vmware_gl_vendor_table
[] =
2264 {GL_VENDOR_MESA
, "VMware driver", cards_vmware
, ARRAY_SIZE(cards_vmware
)},
2266 intel_gl_vendor_table
[] =
2268 {GL_VENDOR_APPLE
, "Apple OSX Intel binary driver", cards_intel
, ARRAY_SIZE(cards_intel
)},
2269 {GL_VENDOR_MESA
, "Mesa Intel driver", cards_intel
, ARRAY_SIZE(cards_intel
)},
2272 static const enum wined3d_pci_device
2273 card_fallback_nvidia
[] =
2275 CARD_NVIDIA_RIVA_128
, /* D3D5 */
2276 CARD_NVIDIA_RIVA_TNT
, /* D3D6 */
2277 CARD_NVIDIA_GEFORCE
, /* D3D7 */
2278 CARD_NVIDIA_GEFORCE3
, /* D3D8 */
2279 CARD_NVIDIA_GEFORCEFX_5800
, /* D3D9_SM2 */
2280 CARD_NVIDIA_GEFORCE_6800
, /* D3D9_SM3 */
2281 CARD_NVIDIA_GEFORCE_8800GTX
, /* D3D10 */
2282 CARD_NVIDIA_GEFORCE_GTX470
, /* D3D11 */
2284 card_fallback_amd
[] =
2286 CARD_AMD_RAGE_128PRO
, /* D3D5 */
2287 CARD_AMD_RAGE_128PRO
, /* D3D6 */
2288 CARD_AMD_RADEON_7200
, /* D3D7 */
2289 CARD_AMD_RADEON_8500
, /* D3D8 */
2290 CARD_AMD_RADEON_9500
, /* D3D9_SM2 */
2291 CARD_AMD_RADEON_X1600
, /* D3D9_SM3 */
2292 CARD_AMD_RADEON_HD2900
, /* D3D10 */
2293 CARD_AMD_RADEON_HD5600
, /* D3D11 */
2295 card_fallback_intel
[] =
2297 CARD_INTEL_845G
, /* D3D5 */
2298 CARD_INTEL_845G
, /* D3D6 */
2299 CARD_INTEL_845G
, /* D3D7 */
2300 CARD_INTEL_915G
, /* D3D8 */
2301 CARD_INTEL_915G
, /* D3D9_SM2 */
2302 CARD_INTEL_945G
, /* D3D9_SM3 */
2303 CARD_INTEL_G45
, /* D3D10 */
2304 CARD_INTEL_IVBD
, /* D3D11 */
2306 C_ASSERT(ARRAY_SIZE(card_fallback_nvidia
) == WINED3D_D3D_LEVEL_COUNT
);
2307 C_ASSERT(ARRAY_SIZE(card_fallback_amd
) == WINED3D_D3D_LEVEL_COUNT
);
2308 C_ASSERT(ARRAY_SIZE(card_fallback_intel
) == WINED3D_D3D_LEVEL_COUNT
);
2310 static enum wined3d_pci_device
select_card_handler(const struct gl_vendor_selection
*table
,
2311 unsigned int table_size
, enum wined3d_gl_vendor gl_vendor
, const char *gl_renderer
)
2315 for (i
= 0; i
< table_size
; ++i
)
2317 if (table
[i
].gl_vendor
!= gl_vendor
)
2320 TRACE("Applying card selector \"%s\".\n", table
[i
].description
);
2322 for (j
= 0; j
< table
[i
].cards_size
; ++j
)
2324 if (strstr(gl_renderer
, table
[i
].cards
[j
].renderer
))
2325 return table
[i
].cards
[j
].id
;
2327 return PCI_DEVICE_NONE
;
2329 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2330 gl_vendor
, debugstr_a(gl_renderer
));
2332 return PCI_DEVICE_NONE
;
2337 enum wined3d_pci_vendor card_vendor
;
2338 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2339 const struct gl_vendor_selection
*gl_vendor_selection
;
2340 unsigned int gl_vendor_count
;
2341 const enum wined3d_pci_device
*card_fallback
; /* An array with D3D_LEVEL_COUNT elements */
2343 card_vendor_table
[] =
2345 {HW_VENDOR_AMD
, "AMD", amd_gl_vendor_table
,
2346 sizeof(amd_gl_vendor_table
) / sizeof(*amd_gl_vendor_table
),
2348 {HW_VENDOR_NVIDIA
, "Nvidia", nvidia_gl_vendor_table
,
2349 sizeof(nvidia_gl_vendor_table
) / sizeof(*nvidia_gl_vendor_table
),
2350 card_fallback_nvidia
},
2351 {HW_VENDOR_VMWARE
, "VMware", vmware_gl_vendor_table
,
2352 sizeof(vmware_gl_vendor_table
) / sizeof(*vmware_gl_vendor_table
),
2354 {HW_VENDOR_INTEL
, "Intel", intel_gl_vendor_table
,
2355 sizeof(intel_gl_vendor_table
) / sizeof(*intel_gl_vendor_table
),
2356 card_fallback_intel
},
2360 static enum wined3d_pci_device
wined3d_guess_card(const struct shader_caps
*shader_caps
, const struct fragment_caps
*fragment_caps
,
2361 DWORD glsl_version
, const char *gl_renderer
, enum wined3d_gl_vendor
*gl_vendor
, enum wined3d_pci_vendor
*card_vendor
)
2363 /* A Direct3D device object contains the PCI id (vendor + device) of the
2364 * videocard which is used for rendering. Various applications use this
2365 * information to get a rough estimation of the features of the card and
2366 * some might use it for enabling 3d effects only on certain types of
2367 * videocards. In some cases games might even use it to work around bugs
2368 * which happen on certain videocards/driver combinations. The problem is
2369 * that OpenGL only exposes a rendering string containing the name of the
2370 * videocard and not the PCI id.
2372 * Various games depend on the PCI id, so somehow we need to provide one.
2373 * A simple option is to parse the renderer string and translate this to
2374 * the right PCI id. This is a lot of work because there are more than 200
2375 * GPUs just for Nvidia. Various cards share the same renderer string, so
2376 * the amount of code might be 'small' but there are quite a number of
2377 * exceptions which would make this a pain to maintain. Another way would
2378 * be to query the PCI id from the operating system (assuming this is the
2379 * videocard which is used for rendering which is not always the case).
2380 * This would work but it is not very portable. Second it would not work
2381 * well in, let's say, a remote X situation in which the amount of 3d
2382 * features which can be used is limited.
2384 * As said most games only use the PCI id to get an indication of the
2385 * capabilities of the card. It doesn't really matter if the given id is
2386 * the correct one if we return the id of a card with similar 3d features.
2388 * The code below checks the OpenGL capabilities of a videocard and matches
2389 * that to a certain level of Direct3D functionality. Once a card passes
2390 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2391 * least a GeforceFX. To give a better estimate we do a basic check on the
2392 * renderer string but if that won't pass we return a default card. This
2393 * way is better than maintaining a full card database as even without a
2394 * full database we can return a card with similar features. Second the
2395 * size of the database can be made quite small because when you know what
2396 * type of 3d functionality a card has, you know to which GPU family the
2397 * GPU must belong. Because of this you only have to check a small part of
2398 * the renderer string to distinguish between different models from that
2401 * The code also selects a default amount of video memory which we will
2402 * use for an estimation of the amount of free texture memory. In case of
2403 * real D3D the amount of texture memory includes video memory and system
2404 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2405 * HyperMemory). We don't know how much system memory can be addressed by
2406 * the system but we can make a reasonable estimation about the amount of
2407 * video memory. If the value is slightly wrong it doesn't matter as we
2408 * didn't include AGP-like memory which makes the amount of addressable
2409 * memory higher and second OpenGL isn't that critical it moves to system
2410 * memory behind our backs if really needed. Note that the amount of video
2411 * memory can be overruled using a registry setting. */
2414 enum wined3d_d3d_level d3d_level
= d3d_level_from_caps(shader_caps
, fragment_caps
, glsl_version
);
2415 enum wined3d_pci_device device
;
2417 for (i
= 0; i
< (sizeof(card_vendor_table
) / sizeof(*card_vendor_table
)); ++i
)
2419 if (card_vendor_table
[i
].card_vendor
!= *card_vendor
)
2422 TRACE("Applying card selector \"%s\".\n", card_vendor_table
[i
].description
);
2423 device
= select_card_handler(card_vendor_table
[i
].gl_vendor_selection
,
2424 card_vendor_table
[i
].gl_vendor_count
, *gl_vendor
, gl_renderer
);
2425 if (device
!= PCI_DEVICE_NONE
)
2428 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer
));
2429 return card_vendor_table
[i
].card_fallback
[d3d_level
];
2432 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2433 *card_vendor
, debugstr_a(gl_renderer
));
2435 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2436 *card_vendor
= HW_VENDOR_NVIDIA
;
2437 return card_fallback_nvidia
[d3d_level
];
2440 static const struct wined3d_vertex_pipe_ops
*select_vertex_implementation(const struct wined3d_gl_info
*gl_info
,
2441 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2443 if (shader_backend_ops
== &glsl_shader_backend
)
2444 return &glsl_vertex_pipe
;
2445 return &ffp_vertex_pipe
;
2448 static const struct fragment_pipeline
*select_fragment_implementation(const struct wined3d_gl_info
*gl_info
,
2449 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2451 if (shader_backend_ops
== &glsl_shader_backend
)
2452 return &glsl_fragment_pipe
;
2453 if (shader_backend_ops
== &arb_program_shader_backend
&& gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2454 return &arbfp_fragment_pipeline
;
2455 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2456 return &atifs_fragment_pipeline
;
2457 if (gl_info
->supported
[NV_REGISTER_COMBINERS
] && gl_info
->supported
[NV_TEXTURE_SHADER2
])
2458 return &nvts_fragment_pipeline
;
2459 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2460 return &nvrc_fragment_pipeline
;
2461 return &ffp_fragment_pipeline
;
2464 static const struct wined3d_shader_backend_ops
*select_shader_backend(const struct wined3d_gl_info
*gl_info
)
2466 BOOL glsl
= wined3d_settings
.glslRequested
&& gl_info
->glsl_version
>= MAKEDWORD_VERSION(1, 20);
2468 if (glsl
&& gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2469 return &glsl_shader_backend
;
2470 if (glsl
&& gl_info
->supported
[ARB_VERTEX_SHADER
])
2472 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2473 * its reported GLSL caps are wrong. This combined with the fact that
2474 * GLSL won't offer more features or performance, use ARB shaders only
2476 if (gl_info
->supported
[NV_VERTEX_PROGRAM
] && !gl_info
->supported
[NV_VERTEX_PROGRAM2
])
2477 return &arb_program_shader_backend
;
2478 return &glsl_shader_backend
;
2480 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2481 return &arb_program_shader_backend
;
2482 return &none_shader_backend
;
2485 static const struct blit_shader
*select_blit_implementation(const struct wined3d_gl_info
*gl_info
,
2486 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2488 if ((shader_backend_ops
== &glsl_shader_backend
2489 || shader_backend_ops
== &arb_program_shader_backend
)
2490 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2495 static void parse_extension_string(struct wined3d_gl_info
*gl_info
, const char *extensions
,
2496 const struct wined3d_extension_map
*map
, UINT entry_count
)
2504 while (isspace(*extensions
))
2507 while (!isspace(*extensions
) && *extensions
)
2510 len
= extensions
- start
;
2514 TRACE("- %s.\n", debugstr_an(start
, len
));
2516 for (i
= 0; i
< entry_count
; ++i
)
2518 if (len
== strlen(map
[i
].extension_string
)
2519 && !memcmp(start
, map
[i
].extension_string
, len
))
2521 TRACE(" FOUND: %s support.\n", map
[i
].extension_string
);
2522 gl_info
->supported
[map
[i
].extension
] = TRUE
;
2529 static void enumerate_gl_extensions(struct wined3d_gl_info
*gl_info
,
2530 const struct wined3d_extension_map
*map
, unsigned int map_entries_count
)
2532 const char *gl_extension_name
;
2534 GLint extensions_count
;
2536 glGetIntegerv(GL_NUM_EXTENSIONS
, &extensions_count
);
2537 for (i
= 0; i
< extensions_count
; ++i
)
2539 gl_extension_name
= (const char *)GL_EXTCALL(glGetStringi(GL_EXTENSIONS
, i
));
2540 TRACE("- %s.\n", debugstr_a(gl_extension_name
));
2541 for (j
= 0; j
< map_entries_count
; ++j
)
2543 if (!strcmp(gl_extension_name
, map
[j
].extension_string
))
2545 TRACE("FOUND: %s support.\n", map
[j
].extension_string
);
2546 gl_info
->supported
[map
[j
].extension
] = TRUE
;
2553 static void load_gl_funcs(struct wined3d_gl_info
*gl_info
)
2555 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2556 /* GL_APPLE_fence */
2557 USE_GL_FUNC(glDeleteFencesAPPLE
)
2558 USE_GL_FUNC(glFinishFenceAPPLE
)
2559 USE_GL_FUNC(glFinishObjectAPPLE
)
2560 USE_GL_FUNC(glGenFencesAPPLE
)
2561 USE_GL_FUNC(glIsFenceAPPLE
)
2562 USE_GL_FUNC(glSetFenceAPPLE
)
2563 USE_GL_FUNC(glTestFenceAPPLE
)
2564 USE_GL_FUNC(glTestObjectAPPLE
)
2565 /* GL_APPLE_flush_buffer_range */
2566 USE_GL_FUNC(glBufferParameteriAPPLE
)
2567 USE_GL_FUNC(glFlushMappedBufferRangeAPPLE
)
2568 /* GL_ARB_blend_func_extended */
2569 USE_GL_FUNC(glBindFragDataLocationIndexed
)
2570 USE_GL_FUNC(glGetFragDataIndex
)
2571 /* GL_ARB_color_buffer_float */
2572 USE_GL_FUNC(glClampColorARB
)
2573 /* GL_ARB_copy_buffer */
2574 USE_GL_FUNC(glCopyBufferSubData
)
2575 /* GL_ARB_debug_output */
2576 USE_GL_FUNC(glDebugMessageCallbackARB
)
2577 USE_GL_FUNC(glDebugMessageControlARB
)
2578 USE_GL_FUNC(glDebugMessageInsertARB
)
2579 USE_GL_FUNC(glGetDebugMessageLogARB
)
2580 /* GL_ARB_draw_buffers */
2581 USE_GL_FUNC(glDrawBuffersARB
)
2582 /* GL_ARB_draw_elements_base_vertex */
2583 USE_GL_FUNC(glDrawElementsBaseVertex
)
2584 USE_GL_FUNC(glDrawElementsInstancedBaseVertex
)
2585 USE_GL_FUNC(glDrawRangeElementsBaseVertex
)
2586 USE_GL_FUNC(glMultiDrawElementsBaseVertex
)
2587 /* GL_ARB_draw_instanced */
2588 USE_GL_FUNC(glDrawArraysInstancedARB
)
2589 USE_GL_FUNC(glDrawElementsInstancedARB
)
2590 /* GL_ARB_ES2_compatibility */
2591 USE_GL_FUNC(glReleaseShaderCompiler
)
2592 USE_GL_FUNC(glShaderBinary
)
2593 USE_GL_FUNC(glGetShaderPrecisionFormat
)
2594 USE_GL_FUNC(glDepthRangef
)
2595 USE_GL_FUNC(glClearDepthf
)
2596 /* GL_ARB_framebuffer_object */
2597 USE_GL_FUNC(glBindFramebuffer
)
2598 USE_GL_FUNC(glBindRenderbuffer
)
2599 USE_GL_FUNC(glBlitFramebuffer
)
2600 USE_GL_FUNC(glCheckFramebufferStatus
)
2601 USE_GL_FUNC(glDeleteFramebuffers
)
2602 USE_GL_FUNC(glDeleteRenderbuffers
)
2603 USE_GL_FUNC(glFramebufferRenderbuffer
)
2604 USE_GL_FUNC(glFramebufferTexture1D
)
2605 USE_GL_FUNC(glFramebufferTexture2D
)
2606 USE_GL_FUNC(glFramebufferTexture3D
)
2607 USE_GL_FUNC(glFramebufferTextureLayer
)
2608 USE_GL_FUNC(glGenFramebuffers
)
2609 USE_GL_FUNC(glGenRenderbuffers
)
2610 USE_GL_FUNC(glGenerateMipmap
)
2611 USE_GL_FUNC(glGetFramebufferAttachmentParameteriv
)
2612 USE_GL_FUNC(glGetRenderbufferParameteriv
)
2613 USE_GL_FUNC(glIsFramebuffer
)
2614 USE_GL_FUNC(glIsRenderbuffer
)
2615 USE_GL_FUNC(glRenderbufferStorage
)
2616 USE_GL_FUNC(glRenderbufferStorageMultisample
)
2617 /* GL_ARB_geometry_shader4 */
2618 USE_GL_FUNC(glFramebufferTextureARB
)
2619 USE_GL_FUNC(glFramebufferTextureFaceARB
)
2620 USE_GL_FUNC(glFramebufferTextureLayerARB
)
2621 USE_GL_FUNC(glProgramParameteriARB
)
2622 /* GL_ARB_instanced_arrays */
2623 USE_GL_FUNC(glVertexAttribDivisorARB
)
2624 /* GL_ARB_internalformat_query */
2625 USE_GL_FUNC(glGetInternalformativ
)
2626 /* GL_ARB_internalformat_query2 */
2627 USE_GL_FUNC(glGetInternalformati64v
)
2628 /* GL_ARB_map_buffer_range */
2629 USE_GL_FUNC(glFlushMappedBufferRange
)
2630 USE_GL_FUNC(glMapBufferRange
)
2631 /* GL_ARB_multisample */
2632 USE_GL_FUNC(glSampleCoverageARB
)
2633 /* GL_ARB_multitexture */
2634 USE_GL_FUNC(glActiveTextureARB
)
2635 USE_GL_FUNC(glClientActiveTextureARB
)
2636 USE_GL_FUNC(glMultiTexCoord1fARB
)
2637 USE_GL_FUNC(glMultiTexCoord1fvARB
)
2638 USE_GL_FUNC(glMultiTexCoord2fARB
)
2639 USE_GL_FUNC(glMultiTexCoord2fvARB
)
2640 USE_GL_FUNC(glMultiTexCoord2svARB
)
2641 USE_GL_FUNC(glMultiTexCoord3fARB
)
2642 USE_GL_FUNC(glMultiTexCoord3fvARB
)
2643 USE_GL_FUNC(glMultiTexCoord4fARB
)
2644 USE_GL_FUNC(glMultiTexCoord4fvARB
)
2645 USE_GL_FUNC(glMultiTexCoord4svARB
)
2646 /* GL_ARB_occlusion_query */
2647 USE_GL_FUNC(glBeginQueryARB
)
2648 USE_GL_FUNC(glDeleteQueriesARB
)
2649 USE_GL_FUNC(glEndQueryARB
)
2650 USE_GL_FUNC(glGenQueriesARB
)
2651 USE_GL_FUNC(glGetQueryivARB
)
2652 USE_GL_FUNC(glGetQueryObjectivARB
)
2653 USE_GL_FUNC(glGetQueryObjectuivARB
)
2654 USE_GL_FUNC(glIsQueryARB
)
2655 /* GL_ARB_point_parameters */
2656 USE_GL_FUNC(glPointParameterfARB
)
2657 USE_GL_FUNC(glPointParameterfvARB
)
2658 /* GL_ARB_provoking_vertex */
2659 USE_GL_FUNC(glProvokingVertex
)
2660 /* GL_ARB_sampler_objects */
2661 USE_GL_FUNC(glGenSamplers
)
2662 USE_GL_FUNC(glDeleteSamplers
)
2663 USE_GL_FUNC(glIsSampler
)
2664 USE_GL_FUNC(glBindSampler
)
2665 USE_GL_FUNC(glSamplerParameteri
)
2666 USE_GL_FUNC(glSamplerParameterf
)
2667 USE_GL_FUNC(glSamplerParameteriv
)
2668 USE_GL_FUNC(glSamplerParameterfv
)
2669 USE_GL_FUNC(glSamplerParameterIiv
)
2670 USE_GL_FUNC(glSamplerParameterIuiv
)
2671 USE_GL_FUNC(glGetSamplerParameteriv
)
2672 USE_GL_FUNC(glGetSamplerParameterfv
)
2673 USE_GL_FUNC(glGetSamplerParameterIiv
)
2674 USE_GL_FUNC(glGetSamplerParameterIuiv
)
2675 /* GL_ARB_shader_objects */
2676 USE_GL_FUNC(glAttachObjectARB
)
2677 USE_GL_FUNC(glBindAttribLocationARB
)
2678 USE_GL_FUNC(glCompileShaderARB
)
2679 USE_GL_FUNC(glCreateProgramObjectARB
)
2680 USE_GL_FUNC(glCreateShaderObjectARB
)
2681 USE_GL_FUNC(glDeleteObjectARB
)
2682 USE_GL_FUNC(glDetachObjectARB
)
2683 USE_GL_FUNC(glGetActiveUniformARB
)
2684 USE_GL_FUNC(glGetAttachedObjectsARB
)
2685 USE_GL_FUNC(glGetAttribLocationARB
)
2686 USE_GL_FUNC(glGetHandleARB
)
2687 USE_GL_FUNC(glGetInfoLogARB
)
2688 USE_GL_FUNC(glGetObjectParameterfvARB
)
2689 USE_GL_FUNC(glGetObjectParameterivARB
)
2690 USE_GL_FUNC(glGetShaderSourceARB
)
2691 USE_GL_FUNC(glGetUniformLocationARB
)
2692 USE_GL_FUNC(glGetUniformfvARB
)
2693 USE_GL_FUNC(glGetUniformivARB
)
2694 USE_GL_FUNC(glLinkProgramARB
)
2695 USE_GL_FUNC(glShaderSourceARB
)
2696 USE_GL_FUNC(glUniform1fARB
)
2697 USE_GL_FUNC(glUniform1fvARB
)
2698 USE_GL_FUNC(glUniform1iARB
)
2699 USE_GL_FUNC(glUniform1ivARB
)
2700 USE_GL_FUNC(glUniform2fARB
)
2701 USE_GL_FUNC(glUniform2fvARB
)
2702 USE_GL_FUNC(glUniform2iARB
)
2703 USE_GL_FUNC(glUniform2ivARB
)
2704 USE_GL_FUNC(glUniform3fARB
)
2705 USE_GL_FUNC(glUniform3fvARB
)
2706 USE_GL_FUNC(glUniform3iARB
)
2707 USE_GL_FUNC(glUniform3ivARB
)
2708 USE_GL_FUNC(glUniform4fARB
)
2709 USE_GL_FUNC(glUniform4fvARB
)
2710 USE_GL_FUNC(glUniform4iARB
)
2711 USE_GL_FUNC(glUniform4ivARB
)
2712 USE_GL_FUNC(glUniformMatrix2fvARB
)
2713 USE_GL_FUNC(glUniformMatrix3fvARB
)
2714 USE_GL_FUNC(glUniformMatrix4fvARB
)
2715 USE_GL_FUNC(glUseProgramObjectARB
)
2716 USE_GL_FUNC(glValidateProgramARB
)
2718 USE_GL_FUNC(glClientWaitSync
)
2719 USE_GL_FUNC(glDeleteSync
)
2720 USE_GL_FUNC(glFenceSync
)
2721 USE_GL_FUNC(glGetInteger64v
)
2722 USE_GL_FUNC(glGetSynciv
)
2723 USE_GL_FUNC(glIsSync
)
2724 USE_GL_FUNC(glWaitSync
)
2725 /* GL_ARB_texture_compression */
2726 USE_GL_FUNC(glCompressedTexImage2DARB
)
2727 USE_GL_FUNC(glCompressedTexImage3DARB
)
2728 USE_GL_FUNC(glCompressedTexSubImage2DARB
)
2729 USE_GL_FUNC(glCompressedTexSubImage3DARB
)
2730 USE_GL_FUNC(glGetCompressedTexImageARB
)
2731 /* GL_ARB_texture_storage */
2732 USE_GL_FUNC(glTexStorage1D
)
2733 USE_GL_FUNC(glTexStorage2D
)
2734 USE_GL_FUNC(glTexStorage3D
)
2735 /* GL_ARB_texture_view */
2736 USE_GL_FUNC(glTextureView
)
2737 /* GL_ARB_timer_query */
2738 USE_GL_FUNC(glQueryCounter
)
2739 USE_GL_FUNC(glGetQueryObjectui64v
)
2740 /* GL_ARB_uniform_buffer_object */
2741 USE_GL_FUNC(glBindBufferBase
)
2742 USE_GL_FUNC(glBindBufferRange
)
2743 USE_GL_FUNC(glGetActiveUniformBlockName
)
2744 USE_GL_FUNC(glGetActiveUniformBlockiv
)
2745 USE_GL_FUNC(glGetActiveUniformName
)
2746 USE_GL_FUNC(glGetActiveUniformsiv
)
2747 USE_GL_FUNC(glGetIntegeri_v
)
2748 USE_GL_FUNC(glGetUniformBlockIndex
)
2749 USE_GL_FUNC(glGetUniformIndices
)
2750 USE_GL_FUNC(glUniformBlockBinding
)
2751 /* GL_ARB_vertex_blend */
2752 USE_GL_FUNC(glVertexBlendARB
)
2753 USE_GL_FUNC(glWeightPointerARB
)
2754 USE_GL_FUNC(glWeightbvARB
)
2755 USE_GL_FUNC(glWeightdvARB
)
2756 USE_GL_FUNC(glWeightfvARB
)
2757 USE_GL_FUNC(glWeightivARB
)
2758 USE_GL_FUNC(glWeightsvARB
)
2759 USE_GL_FUNC(glWeightubvARB
)
2760 USE_GL_FUNC(glWeightuivARB
)
2761 USE_GL_FUNC(glWeightusvARB
)
2762 /* GL_ARB_vertex_buffer_object */
2763 USE_GL_FUNC(glBindBufferARB
)
2764 USE_GL_FUNC(glBufferDataARB
)
2765 USE_GL_FUNC(glBufferSubDataARB
)
2766 USE_GL_FUNC(glDeleteBuffersARB
)
2767 USE_GL_FUNC(glGenBuffersARB
)
2768 USE_GL_FUNC(glGetBufferParameterivARB
)
2769 USE_GL_FUNC(glGetBufferPointervARB
)
2770 USE_GL_FUNC(glGetBufferSubDataARB
)
2771 USE_GL_FUNC(glIsBufferARB
)
2772 USE_GL_FUNC(glMapBufferARB
)
2773 USE_GL_FUNC(glUnmapBufferARB
)
2774 /* GL_ARB_vertex_program */
2775 USE_GL_FUNC(glBindProgramARB
)
2776 USE_GL_FUNC(glDeleteProgramsARB
)
2777 USE_GL_FUNC(glDisableVertexAttribArrayARB
)
2778 USE_GL_FUNC(glEnableVertexAttribArrayARB
)
2779 USE_GL_FUNC(glGenProgramsARB
)
2780 USE_GL_FUNC(glGetProgramivARB
)
2781 USE_GL_FUNC(glProgramEnvParameter4fvARB
)
2782 USE_GL_FUNC(glProgramLocalParameter4fvARB
)
2783 USE_GL_FUNC(glProgramStringARB
)
2784 USE_GL_FUNC(glVertexAttrib1dARB
)
2785 USE_GL_FUNC(glVertexAttrib1dvARB
)
2786 USE_GL_FUNC(glVertexAttrib1fARB
)
2787 USE_GL_FUNC(glVertexAttrib1fvARB
)
2788 USE_GL_FUNC(glVertexAttrib1sARB
)
2789 USE_GL_FUNC(glVertexAttrib1svARB
)
2790 USE_GL_FUNC(glVertexAttrib2dARB
)
2791 USE_GL_FUNC(glVertexAttrib2dvARB
)
2792 USE_GL_FUNC(glVertexAttrib2fARB
)
2793 USE_GL_FUNC(glVertexAttrib2fvARB
)
2794 USE_GL_FUNC(glVertexAttrib2sARB
)
2795 USE_GL_FUNC(glVertexAttrib2svARB
)
2796 USE_GL_FUNC(glVertexAttrib3dARB
)
2797 USE_GL_FUNC(glVertexAttrib3dvARB
)
2798 USE_GL_FUNC(glVertexAttrib3fARB
)
2799 USE_GL_FUNC(glVertexAttrib3fvARB
)
2800 USE_GL_FUNC(glVertexAttrib3sARB
)
2801 USE_GL_FUNC(glVertexAttrib3svARB
)
2802 USE_GL_FUNC(glVertexAttrib4NbvARB
)
2803 USE_GL_FUNC(glVertexAttrib4NivARB
)
2804 USE_GL_FUNC(glVertexAttrib4NsvARB
)
2805 USE_GL_FUNC(glVertexAttrib4NubARB
)
2806 USE_GL_FUNC(glVertexAttrib4NubvARB
)
2807 USE_GL_FUNC(glVertexAttrib4NuivARB
)
2808 USE_GL_FUNC(glVertexAttrib4NusvARB
)
2809 USE_GL_FUNC(glVertexAttrib4bvARB
)
2810 USE_GL_FUNC(glVertexAttrib4dARB
)
2811 USE_GL_FUNC(glVertexAttrib4dvARB
)
2812 USE_GL_FUNC(glVertexAttrib4fARB
)
2813 USE_GL_FUNC(glVertexAttrib4fvARB
)
2814 USE_GL_FUNC(glVertexAttrib4ivARB
)
2815 USE_GL_FUNC(glVertexAttrib4sARB
)
2816 USE_GL_FUNC(glVertexAttrib4svARB
)
2817 USE_GL_FUNC(glVertexAttrib4ubvARB
)
2818 USE_GL_FUNC(glVertexAttrib4uivARB
)
2819 USE_GL_FUNC(glVertexAttrib4usvARB
)
2820 USE_GL_FUNC(glVertexAttribPointerARB
)
2821 /* GL_ATI_fragment_shader */
2822 USE_GL_FUNC(glAlphaFragmentOp1ATI
)
2823 USE_GL_FUNC(glAlphaFragmentOp2ATI
)
2824 USE_GL_FUNC(glAlphaFragmentOp3ATI
)
2825 USE_GL_FUNC(glBeginFragmentShaderATI
)
2826 USE_GL_FUNC(glBindFragmentShaderATI
)
2827 USE_GL_FUNC(glColorFragmentOp1ATI
)
2828 USE_GL_FUNC(glColorFragmentOp2ATI
)
2829 USE_GL_FUNC(glColorFragmentOp3ATI
)
2830 USE_GL_FUNC(glDeleteFragmentShaderATI
)
2831 USE_GL_FUNC(glEndFragmentShaderATI
)
2832 USE_GL_FUNC(glGenFragmentShadersATI
)
2833 USE_GL_FUNC(glPassTexCoordATI
)
2834 USE_GL_FUNC(glSampleMapATI
)
2835 USE_GL_FUNC(glSetFragmentShaderConstantATI
)
2836 /* GL_ATI_separate_stencil */
2837 USE_GL_FUNC(glStencilOpSeparateATI
)
2838 USE_GL_FUNC(glStencilFuncSeparateATI
)
2839 /* GL_EXT_blend_color */
2840 USE_GL_FUNC(glBlendColorEXT
)
2841 /* GL_EXT_blend_equation_separate */
2842 USE_GL_FUNC(glBlendFuncSeparateEXT
)
2843 /* GL_EXT_blend_func_separate */
2844 USE_GL_FUNC(glBlendEquationSeparateEXT
)
2845 /* GL_EXT_blend_minmax */
2846 USE_GL_FUNC(glBlendEquationEXT
)
2847 /* GL_EXT_depth_bounds_test */
2848 USE_GL_FUNC(glDepthBoundsEXT
)
2849 /* GL_EXT_draw_buffers2 */
2850 USE_GL_FUNC(glColorMaskIndexedEXT
)
2851 USE_GL_FUNC(glDisableIndexedEXT
)
2852 USE_GL_FUNC(glEnableIndexedEXT
)
2853 USE_GL_FUNC(glGetBooleanIndexedvEXT
)
2854 USE_GL_FUNC(glGetIntegerIndexedvEXT
)
2855 USE_GL_FUNC(glIsEnabledIndexedEXT
)
2856 /* GL_EXT_fog_coord */
2857 USE_GL_FUNC(glFogCoordPointerEXT
)
2858 USE_GL_FUNC(glFogCoorddEXT
)
2859 USE_GL_FUNC(glFogCoorddvEXT
)
2860 USE_GL_FUNC(glFogCoordfEXT
)
2861 USE_GL_FUNC(glFogCoordfvEXT
)
2862 /* GL_EXT_framebuffer_blit */
2863 USE_GL_FUNC(glBlitFramebufferEXT
)
2864 /* GL_EXT_framebuffer_multisample */
2865 USE_GL_FUNC(glRenderbufferStorageMultisampleEXT
)
2866 /* GL_EXT_framebuffer_object */
2867 USE_GL_FUNC(glBindFramebufferEXT
)
2868 USE_GL_FUNC(glBindRenderbufferEXT
)
2869 USE_GL_FUNC(glCheckFramebufferStatusEXT
)
2870 USE_GL_FUNC(glDeleteFramebuffersEXT
)
2871 USE_GL_FUNC(glDeleteRenderbuffersEXT
)
2872 USE_GL_FUNC(glFramebufferRenderbufferEXT
)
2873 USE_GL_FUNC(glFramebufferTexture1DEXT
)
2874 USE_GL_FUNC(glFramebufferTexture2DEXT
)
2875 USE_GL_FUNC(glFramebufferTexture3DEXT
)
2876 USE_GL_FUNC(glGenFramebuffersEXT
)
2877 USE_GL_FUNC(glGenRenderbuffersEXT
)
2878 USE_GL_FUNC(glGenerateMipmapEXT
)
2879 USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT
)
2880 USE_GL_FUNC(glGetRenderbufferParameterivEXT
)
2881 USE_GL_FUNC(glIsFramebufferEXT
)
2882 USE_GL_FUNC(glIsRenderbufferEXT
)
2883 USE_GL_FUNC(glRenderbufferStorageEXT
)
2884 /* GL_EXT_gpu_program_parameters */
2885 USE_GL_FUNC(glProgramEnvParameters4fvEXT
)
2886 USE_GL_FUNC(glProgramLocalParameters4fvEXT
)
2887 /* GL_EXT_gpu_shader4 */
2888 USE_GL_FUNC(glBindFragDataLocationEXT
)
2889 USE_GL_FUNC(glGetFragDataLocationEXT
)
2890 USE_GL_FUNC(glGetUniformuivEXT
)
2891 USE_GL_FUNC(glGetVertexAttribIivEXT
)
2892 USE_GL_FUNC(glGetVertexAttribIuivEXT
)
2893 USE_GL_FUNC(glUniform1uiEXT
)
2894 USE_GL_FUNC(glUniform1uivEXT
)
2895 USE_GL_FUNC(glUniform2uiEXT
)
2896 USE_GL_FUNC(glUniform2uivEXT
)
2897 USE_GL_FUNC(glUniform3uiEXT
)
2898 USE_GL_FUNC(glUniform3uivEXT
)
2899 USE_GL_FUNC(glUniform4uiEXT
)
2900 USE_GL_FUNC(glUniform4uivEXT
)
2901 USE_GL_FUNC(glVertexAttribI1iEXT
)
2902 USE_GL_FUNC(glVertexAttribI1ivEXT
)
2903 USE_GL_FUNC(glVertexAttribI1uiEXT
)
2904 USE_GL_FUNC(glVertexAttribI1uivEXT
)
2905 USE_GL_FUNC(glVertexAttribI2iEXT
)
2906 USE_GL_FUNC(glVertexAttribI2ivEXT
)
2907 USE_GL_FUNC(glVertexAttribI2uiEXT
)
2908 USE_GL_FUNC(glVertexAttribI2uivEXT
)
2909 USE_GL_FUNC(glVertexAttribI3iEXT
)
2910 USE_GL_FUNC(glVertexAttribI3ivEXT
)
2911 USE_GL_FUNC(glVertexAttribI3uiEXT
)
2912 USE_GL_FUNC(glVertexAttribI3uivEXT
)
2913 USE_GL_FUNC(glVertexAttribI4bvEXT
)
2914 USE_GL_FUNC(glVertexAttribI4iEXT
)
2915 USE_GL_FUNC(glVertexAttribI4ivEXT
)
2916 USE_GL_FUNC(glVertexAttribI4svEXT
)
2917 USE_GL_FUNC(glVertexAttribI4ubvEXT
)
2918 USE_GL_FUNC(glVertexAttribI4uiEXT
)
2919 USE_GL_FUNC(glVertexAttribI4uivEXT
)
2920 USE_GL_FUNC(glVertexAttribI4usvEXT
)
2921 USE_GL_FUNC(glVertexAttribIPointerEXT
)
2922 /* GL_EXT_point_parameters */
2923 USE_GL_FUNC(glPointParameterfEXT
)
2924 USE_GL_FUNC(glPointParameterfvEXT
)
2925 /* GL_EXT_provoking_vertex */
2926 USE_GL_FUNC(glProvokingVertexEXT
)
2927 /* GL_EXT_secondary_color */
2928 USE_GL_FUNC(glSecondaryColor3fEXT
)
2929 USE_GL_FUNC(glSecondaryColor3fvEXT
)
2930 USE_GL_FUNC(glSecondaryColor3ubEXT
)
2931 USE_GL_FUNC(glSecondaryColor3ubvEXT
)
2932 USE_GL_FUNC(glSecondaryColorPointerEXT
)
2933 /* GL_EXT_stencil_two_side */
2934 USE_GL_FUNC(glActiveStencilFaceEXT
)
2935 /* GL_EXT_texture3D */
2936 USE_GL_FUNC(glTexImage3D
)
2937 USE_GL_FUNC(glTexImage3DEXT
)
2938 USE_GL_FUNC(glTexSubImage3D
)
2939 USE_GL_FUNC(glTexSubImage3DEXT
)
2941 USE_GL_FUNC(glDeleteFencesNV
)
2942 USE_GL_FUNC(glFinishFenceNV
)
2943 USE_GL_FUNC(glGenFencesNV
)
2944 USE_GL_FUNC(glGetFenceivNV
)
2945 USE_GL_FUNC(glIsFenceNV
)
2946 USE_GL_FUNC(glSetFenceNV
)
2947 USE_GL_FUNC(glTestFenceNV
)
2948 /* GL_NV_half_float */
2949 USE_GL_FUNC(glColor3hNV
)
2950 USE_GL_FUNC(glColor3hvNV
)
2951 USE_GL_FUNC(glColor4hNV
)
2952 USE_GL_FUNC(glColor4hvNV
)
2953 USE_GL_FUNC(glFogCoordhNV
)
2954 USE_GL_FUNC(glFogCoordhvNV
)
2955 USE_GL_FUNC(glMultiTexCoord1hNV
)
2956 USE_GL_FUNC(glMultiTexCoord1hvNV
)
2957 USE_GL_FUNC(glMultiTexCoord2hNV
)
2958 USE_GL_FUNC(glMultiTexCoord2hvNV
)
2959 USE_GL_FUNC(glMultiTexCoord3hNV
)
2960 USE_GL_FUNC(glMultiTexCoord3hvNV
)
2961 USE_GL_FUNC(glMultiTexCoord4hNV
)
2962 USE_GL_FUNC(glMultiTexCoord4hvNV
)
2963 USE_GL_FUNC(glNormal3hNV
)
2964 USE_GL_FUNC(glNormal3hvNV
)
2965 USE_GL_FUNC(glSecondaryColor3hNV
)
2966 USE_GL_FUNC(glSecondaryColor3hvNV
)
2967 USE_GL_FUNC(glTexCoord1hNV
)
2968 USE_GL_FUNC(glTexCoord1hvNV
)
2969 USE_GL_FUNC(glTexCoord2hNV
)
2970 USE_GL_FUNC(glTexCoord2hvNV
)
2971 USE_GL_FUNC(glTexCoord3hNV
)
2972 USE_GL_FUNC(glTexCoord3hvNV
)
2973 USE_GL_FUNC(glTexCoord4hNV
)
2974 USE_GL_FUNC(glTexCoord4hvNV
)
2975 USE_GL_FUNC(glVertex2hNV
)
2976 USE_GL_FUNC(glVertex2hvNV
)
2977 USE_GL_FUNC(glVertex3hNV
)
2978 USE_GL_FUNC(glVertex3hvNV
)
2979 USE_GL_FUNC(glVertex4hNV
)
2980 USE_GL_FUNC(glVertex4hvNV
)
2981 USE_GL_FUNC(glVertexAttrib1hNV
)
2982 USE_GL_FUNC(glVertexAttrib1hvNV
)
2983 USE_GL_FUNC(glVertexAttrib2hNV
)
2984 USE_GL_FUNC(glVertexAttrib2hvNV
)
2985 USE_GL_FUNC(glVertexAttrib3hNV
)
2986 USE_GL_FUNC(glVertexAttrib3hvNV
)
2987 USE_GL_FUNC(glVertexAttrib4hNV
)
2988 USE_GL_FUNC(glVertexAttrib4hvNV
)
2989 USE_GL_FUNC(glVertexAttribs1hvNV
)
2990 USE_GL_FUNC(glVertexAttribs2hvNV
)
2991 USE_GL_FUNC(glVertexAttribs3hvNV
)
2992 USE_GL_FUNC(glVertexAttribs4hvNV
)
2993 USE_GL_FUNC(glVertexWeighthNV
)
2994 USE_GL_FUNC(glVertexWeighthvNV
)
2995 /* GL_NV_point_sprite */
2996 USE_GL_FUNC(glPointParameteriNV
)
2997 USE_GL_FUNC(glPointParameterivNV
)
2998 /* GL_NV_register_combiners */
2999 USE_GL_FUNC(glCombinerInputNV
)
3000 USE_GL_FUNC(glCombinerOutputNV
)
3001 USE_GL_FUNC(glCombinerParameterfNV
)
3002 USE_GL_FUNC(glCombinerParameterfvNV
)
3003 USE_GL_FUNC(glCombinerParameteriNV
)
3004 USE_GL_FUNC(glCombinerParameterivNV
)
3005 USE_GL_FUNC(glFinalCombinerInputNV
)
3006 /* WGL extensions */
3007 USE_GL_FUNC(wglChoosePixelFormatARB
)
3008 USE_GL_FUNC(wglGetExtensionsStringARB
)
3009 USE_GL_FUNC(wglGetPixelFormatAttribfvARB
)
3010 USE_GL_FUNC(wglGetPixelFormatAttribivARB
)
3011 USE_GL_FUNC(wglQueryCurrentRendererIntegerWINE
)
3012 USE_GL_FUNC(wglQueryCurrentRendererStringWINE
)
3013 USE_GL_FUNC(wglQueryRendererIntegerWINE
)
3014 USE_GL_FUNC(wglQueryRendererStringWINE
)
3015 USE_GL_FUNC(wglSetPixelFormatWINE
)
3016 USE_GL_FUNC(wglSwapIntervalEXT
)
3018 /* Newer core functions */
3019 USE_GL_FUNC(glActiveTexture
) /* OpenGL 1.3 */
3020 USE_GL_FUNC(glAttachShader
) /* OpenGL 2.0 */
3021 USE_GL_FUNC(glBeginQuery
) /* OpenGL 1.5 */
3022 USE_GL_FUNC(glBindAttribLocation
) /* OpenGL 2.0 */
3023 USE_GL_FUNC(glBindBuffer
) /* OpenGL 1.5 */
3024 USE_GL_FUNC(glBindVertexArray
) /* OpenGL 3.0 */
3025 USE_GL_FUNC(glBlendColor
) /* OpenGL 1.4 */
3026 USE_GL_FUNC(glBlendEquation
) /* OpenGL 1.4 */
3027 USE_GL_FUNC(glBlendEquationSeparate
) /* OpenGL 2.0 */
3028 USE_GL_FUNC(glBlendFuncSeparate
) /* OpenGL 1.4 */
3029 USE_GL_FUNC(glBufferData
) /* OpenGL 1.5 */
3030 USE_GL_FUNC(glBufferSubData
) /* OpenGL 1.5 */
3031 USE_GL_FUNC(glColorMaski
) /* OpenGL 3.0 */
3032 USE_GL_FUNC(glCompileShader
) /* OpenGL 2.0 */
3033 USE_GL_FUNC(glCompressedTexImage2D
) /* OpenGL 1.3 */
3034 USE_GL_FUNC(glCompressedTexImage3D
) /* OpenGL 1.3 */
3035 USE_GL_FUNC(glCompressedTexSubImage2D
) /* OpenGL 1.3 */
3036 USE_GL_FUNC(glCompressedTexSubImage3D
) /* OpenGL 1.3 */
3037 USE_GL_FUNC(glCreateProgram
) /* OpenGL 2.0 */
3038 USE_GL_FUNC(glCreateShader
) /* OpenGL 2.0 */
3039 USE_GL_FUNC(glDebugMessageCallback
) /* OpenGL 4.3 */
3040 USE_GL_FUNC(glDebugMessageControl
) /* OpenGL 4.3 */
3041 USE_GL_FUNC(glDebugMessageInsert
) /* OpenGL 4.3 */
3042 USE_GL_FUNC(glDeleteBuffers
) /* OpenGL 1.5 */
3043 USE_GL_FUNC(glDeleteProgram
) /* OpenGL 2.0 */
3044 USE_GL_FUNC(glDeleteQueries
) /* OpenGL 1.5 */
3045 USE_GL_FUNC(glDeleteShader
) /* OpenGL 2.0 */
3046 USE_GL_FUNC(glDeleteVertexArrays
) /* OpenGL 3.0 */
3047 USE_GL_FUNC(glDetachShader
) /* OpenGL 2.0 */
3048 USE_GL_FUNC(glDisableVertexAttribArray
) /* OpenGL 2.0 */
3049 USE_GL_FUNC(glDrawArraysInstanced
) /* OpenGL 3.1 */
3050 USE_GL_FUNC(glDrawBuffers
) /* OpenGL 2.0 */
3051 USE_GL_FUNC(glDrawElementsInstanced
) /* OpenGL 3.1 */
3052 USE_GL_FUNC(glEnableVertexAttribArray
) /* OpenGL 2.0 */
3053 USE_GL_FUNC(glEndQuery
) /* OpenGL 1.5 */
3054 USE_GL_FUNC(glGenBuffers
) /* OpenGL 1.5 */
3055 USE_GL_FUNC(glGenQueries
) /* OpenGL 1.5 */
3056 USE_GL_FUNC(glGenVertexArrays
) /* OpenGL 3.0 */
3057 USE_GL_FUNC(glGetActiveUniform
) /* OpenGL 2.0 */
3058 USE_GL_FUNC(glGetAttachedShaders
) /* OpenGL 2.0 */
3059 USE_GL_FUNC(glGetAttribLocation
) /* OpenGL 2.0 */
3060 USE_GL_FUNC(glGetBufferSubData
) /* OpenGL 1.5 */
3061 USE_GL_FUNC(glGetCompressedTexImage
) /* OpenGL 1.3 */
3062 USE_GL_FUNC(glGetDebugMessageLog
) /* OpenGL 4.3 */
3063 USE_GL_FUNC(glGetProgramInfoLog
) /* OpenGL 2.0 */
3064 USE_GL_FUNC(glGetProgramiv
) /* OpenGL 2.0 */
3065 USE_GL_FUNC(glGetQueryiv
) /* OpenGL 1.5 */
3066 USE_GL_FUNC(glGetQueryObjectuiv
) /* OpenGL 1.5 */
3067 USE_GL_FUNC(glGetShaderInfoLog
) /* OpenGL 2.0 */
3068 USE_GL_FUNC(glGetShaderiv
) /* OpenGL 2.0 */
3069 USE_GL_FUNC(glGetShaderSource
) /* OpenGL 2.0 */
3070 USE_GL_FUNC(glGetStringi
) /* OpenGL 3.0 */
3071 USE_GL_FUNC(glGetUniformfv
) /* OpenGL 2.0 */
3072 USE_GL_FUNC(glGetUniformiv
) /* OpenGL 2.0 */
3073 USE_GL_FUNC(glGetUniformLocation
) /* OpenGL 2.0 */
3074 USE_GL_FUNC(glLinkProgram
) /* OpenGL 2.0 */
3075 USE_GL_FUNC(glMapBuffer
) /* OpenGL 1.5 */
3076 USE_GL_FUNC(glPointParameteri
) /* OpenGL 1.4 */
3077 USE_GL_FUNC(glPointParameteriv
) /* OpenGL 1.4 */
3078 USE_GL_FUNC(glShaderSource
) /* OpenGL 2.0 */
3079 USE_GL_FUNC(glStencilFuncSeparate
) /* OpenGL 2.0 */
3080 USE_GL_FUNC(glStencilOpSeparate
) /* OpenGL 2.0 */
3081 USE_GL_FUNC(glTexImage3D
) /* OpenGL 1.2 */
3082 USE_GL_FUNC(glTexSubImage3D
) /* OpenGL 1.2 */
3083 USE_GL_FUNC(glUniform1f
) /* OpenGL 2.0 */
3084 USE_GL_FUNC(glUniform1fv
) /* OpenGL 2.0 */
3085 USE_GL_FUNC(glUniform1i
) /* OpenGL 2.0 */
3086 USE_GL_FUNC(glUniform1iv
) /* OpenGL 2.0 */
3087 USE_GL_FUNC(glUniform2f
) /* OpenGL 2.0 */
3088 USE_GL_FUNC(glUniform2fv
) /* OpenGL 2.0 */
3089 USE_GL_FUNC(glUniform2i
) /* OpenGL 2.0 */
3090 USE_GL_FUNC(glUniform2iv
) /* OpenGL 2.0 */
3091 USE_GL_FUNC(glUniform3f
) /* OpenGL 2.0 */
3092 USE_GL_FUNC(glUniform3fv
) /* OpenGL 2.0 */
3093 USE_GL_FUNC(glUniform3i
) /* OpenGL 2.0 */
3094 USE_GL_FUNC(glUniform3iv
) /* OpenGL 2.0 */
3095 USE_GL_FUNC(glUniform4f
) /* OpenGL 2.0 */
3096 USE_GL_FUNC(glUniform4fv
) /* OpenGL 2.0 */
3097 USE_GL_FUNC(glUniform4i
) /* OpenGL 2.0 */
3098 USE_GL_FUNC(glUniform4iv
) /* OpenGL 2.0 */
3099 USE_GL_FUNC(glUniformMatrix2fv
) /* OpenGL 2.0 */
3100 USE_GL_FUNC(glUniformMatrix3fv
) /* OpenGL 2.0 */
3101 USE_GL_FUNC(glUniformMatrix4fv
) /* OpenGL 2.0 */
3102 USE_GL_FUNC(glUnmapBuffer
) /* OpenGL 1.5 */
3103 USE_GL_FUNC(glUseProgram
) /* OpenGL 2.0 */
3104 USE_GL_FUNC(glValidateProgram
) /* OpenGL 2.0 */
3105 USE_GL_FUNC(glVertexAttrib1f
) /* OpenGL 2.0 */
3106 USE_GL_FUNC(glVertexAttrib1fv
) /* OpenGL 2.0 */
3107 USE_GL_FUNC(glVertexAttrib2f
) /* OpenGL 2.0 */
3108 USE_GL_FUNC(glVertexAttrib2fv
) /* OpenGL 2.0 */
3109 USE_GL_FUNC(glVertexAttrib3f
) /* OpenGL 2.0 */
3110 USE_GL_FUNC(glVertexAttrib3fv
) /* OpenGL 2.0 */
3111 USE_GL_FUNC(glVertexAttrib4f
) /* OpenGL 2.0 */
3112 USE_GL_FUNC(glVertexAttrib4fv
) /* OpenGL 2.0 */
3113 USE_GL_FUNC(glVertexAttrib4Nsv
) /* OpenGL 2.0 */
3114 USE_GL_FUNC(glVertexAttrib4Nub
) /* OpenGL 2.0 */
3115 USE_GL_FUNC(glVertexAttrib4Nubv
) /* OpenGL 2.0 */
3116 USE_GL_FUNC(glVertexAttrib4Nusv
) /* OpenGL 2.0 */
3117 USE_GL_FUNC(glVertexAttrib4sv
) /* OpenGL 2.0 */
3118 USE_GL_FUNC(glVertexAttrib4ubv
) /* OpenGL 2.0 */
3119 USE_GL_FUNC(glVertexAttribDivisor
) /* OpenGL 3.3 */
3120 USE_GL_FUNC(glVertexAttribIPointer
) /* OpenGL 3.0 */
3121 USE_GL_FUNC(glVertexAttribPointer
) /* OpenGL 2.0 */
3124 #ifndef USE_WIN32_OPENGL
3125 /* hack: use the functions directly from the TEB table to bypass the thunks */
3126 /* note that we still need the above wglGetProcAddress calls to initialize the table */
3127 gl_info
->gl_ops
.ext
= ((struct opengl_funcs
*)NtCurrentTeb()->glTable
)->ext
;
3130 #define MAP_GL_FUNCTION(core_func, ext_func) \
3133 if (!gl_info->gl_ops.ext.p_##core_func) \
3134 gl_info->gl_ops.ext.p_##core_func = gl_info->gl_ops.ext.p_##ext_func; \
3136 #define MAP_GL_FUNCTION_CAST(core_func, ext_func) \
3139 if (!gl_info->gl_ops.ext.p_##core_func) \
3140 gl_info->gl_ops.ext.p_##core_func = (void *)gl_info->gl_ops.ext.p_##ext_func; \
3143 MAP_GL_FUNCTION(glActiveTexture
, glActiveTextureARB
);
3144 MAP_GL_FUNCTION(glAttachShader
, glAttachObjectARB
);
3145 MAP_GL_FUNCTION(glBeginQuery
, glBeginQueryARB
);
3146 MAP_GL_FUNCTION(glBindAttribLocation
, glBindAttribLocationARB
);
3147 MAP_GL_FUNCTION(glBindBuffer
, glBindBufferARB
);
3148 MAP_GL_FUNCTION(glBlendColor
, glBlendColorEXT
);
3149 MAP_GL_FUNCTION(glBlendEquation
, glBlendEquationEXT
);
3150 MAP_GL_FUNCTION(glBlendEquationSeparate
, glBlendEquationSeparateEXT
);
3151 MAP_GL_FUNCTION(glBlendFuncSeparate
, glBlendFuncSeparateEXT
);
3152 MAP_GL_FUNCTION(glBufferData
, glBufferDataARB
);
3153 MAP_GL_FUNCTION(glBufferSubData
, glBufferSubDataARB
);
3154 MAP_GL_FUNCTION(glColorMaski
, glColorMaskIndexedEXT
);
3155 MAP_GL_FUNCTION(glCompileShader
, glCompileShaderARB
);
3156 MAP_GL_FUNCTION(glCompressedTexImage2D
, glCompressedTexImage2DARB
);
3157 MAP_GL_FUNCTION(glCompressedTexImage3D
, glCompressedTexImage3DARB
);
3158 MAP_GL_FUNCTION(glCompressedTexSubImage2D
, glCompressedTexSubImage2DARB
);
3159 MAP_GL_FUNCTION(glCompressedTexSubImage3D
, glCompressedTexSubImage3DARB
);
3160 MAP_GL_FUNCTION(glCreateProgram
, glCreateProgramObjectARB
);
3161 MAP_GL_FUNCTION(glCreateShader
, glCreateShaderObjectARB
);
3162 MAP_GL_FUNCTION(glDebugMessageCallback
, glDebugMessageCallbackARB
);
3163 MAP_GL_FUNCTION(glDebugMessageControl
, glDebugMessageControlARB
);
3164 MAP_GL_FUNCTION(glDebugMessageInsert
, glDebugMessageInsertARB
);
3165 MAP_GL_FUNCTION(glDeleteBuffers
, glDeleteBuffersARB
);
3166 MAP_GL_FUNCTION(glDeleteProgram
, glDeleteObjectARB
);
3167 MAP_GL_FUNCTION(glDeleteQueries
, glDeleteQueriesARB
);
3168 MAP_GL_FUNCTION(glDeleteShader
, glDeleteObjectARB
);
3169 MAP_GL_FUNCTION(glDetachShader
, glDetachObjectARB
);
3170 MAP_GL_FUNCTION(glDisableVertexAttribArray
, glDisableVertexAttribArrayARB
);
3171 MAP_GL_FUNCTION(glDrawArraysInstanced
, glDrawArraysInstancedARB
);
3172 MAP_GL_FUNCTION(glDrawBuffers
, glDrawBuffersARB
);
3173 MAP_GL_FUNCTION(glDrawElementsInstanced
, glDrawElementsInstancedARB
);
3174 MAP_GL_FUNCTION(glEnableVertexAttribArray
, glEnableVertexAttribArrayARB
);
3175 MAP_GL_FUNCTION(glEndQuery
, glEndQueryARB
);
3176 MAP_GL_FUNCTION(glGenBuffers
, glGenBuffersARB
);
3177 MAP_GL_FUNCTION(glGenQueries
, glGenQueriesARB
);
3178 MAP_GL_FUNCTION(glGetActiveUniform
, glGetActiveUniformARB
);
3179 MAP_GL_FUNCTION(glGetAttachedShaders
, glGetAttachedObjectsARB
);
3180 MAP_GL_FUNCTION(glGetAttribLocation
, glGetAttribLocationARB
);
3181 MAP_GL_FUNCTION(glGetBufferSubData
, glGetBufferSubDataARB
);
3182 MAP_GL_FUNCTION(glGetCompressedTexImage
, glGetCompressedTexImageARB
);
3183 MAP_GL_FUNCTION(glGetDebugMessageLog
, glGetDebugMessageLogARB
);
3184 MAP_GL_FUNCTION(glGetProgramInfoLog
, glGetInfoLogARB
);
3185 MAP_GL_FUNCTION(glGetProgramiv
, glGetObjectParameterivARB
);
3186 MAP_GL_FUNCTION(glGetQueryiv
, glGetQueryivARB
);
3187 MAP_GL_FUNCTION(glGetQueryObjectuiv
, glGetQueryObjectuivARB
);
3188 MAP_GL_FUNCTION(glGetShaderInfoLog
, glGetInfoLogARB
);
3189 MAP_GL_FUNCTION(glGetShaderiv
, glGetObjectParameterivARB
);
3190 MAP_GL_FUNCTION(glGetShaderSource
, glGetShaderSourceARB
);
3191 MAP_GL_FUNCTION(glGetUniformfv
, glGetUniformfvARB
);
3192 MAP_GL_FUNCTION(glGetUniformiv
, glGetUniformivARB
);
3193 MAP_GL_FUNCTION(glGetUniformLocation
, glGetUniformLocationARB
);
3194 MAP_GL_FUNCTION(glLinkProgram
, glLinkProgramARB
);
3195 MAP_GL_FUNCTION(glMapBuffer
, glMapBufferARB
);
3196 MAP_GL_FUNCTION_CAST(glShaderSource
, glShaderSourceARB
);
3197 MAP_GL_FUNCTION_CAST(glTexImage3D
, glTexImage3DEXT
);
3198 MAP_GL_FUNCTION(glTexSubImage3D
, glTexSubImage3DEXT
);
3199 MAP_GL_FUNCTION(glUniform1f
, glUniform1fARB
);
3200 MAP_GL_FUNCTION(glUniform1fv
, glUniform1fvARB
);
3201 MAP_GL_FUNCTION(glUniform1i
, glUniform1iARB
);
3202 MAP_GL_FUNCTION(glUniform1iv
, glUniform1ivARB
);
3203 MAP_GL_FUNCTION(glUniform2f
, glUniform2fARB
);
3204 MAP_GL_FUNCTION(glUniform2fv
, glUniform2fvARB
);
3205 MAP_GL_FUNCTION(glUniform2i
, glUniform2iARB
);
3206 MAP_GL_FUNCTION(glUniform2iv
, glUniform2ivARB
);
3207 MAP_GL_FUNCTION(glUniform3f
, glUniform3fARB
);
3208 MAP_GL_FUNCTION(glUniform3fv
, glUniform3fvARB
);
3209 MAP_GL_FUNCTION(glUniform3i
, glUniform3iARB
);
3210 MAP_GL_FUNCTION(glUniform3iv
, glUniform3ivARB
);
3211 MAP_GL_FUNCTION(glUniform4f
, glUniform4fARB
);
3212 MAP_GL_FUNCTION(glUniform4fv
, glUniform4fvARB
);
3213 MAP_GL_FUNCTION(glUniform4i
, glUniform4iARB
);
3214 MAP_GL_FUNCTION(glUniform4iv
, glUniform4ivARB
);
3215 MAP_GL_FUNCTION(glUniformMatrix2fv
, glUniformMatrix2fvARB
);
3216 MAP_GL_FUNCTION(glUniformMatrix3fv
, glUniformMatrix3fvARB
);
3217 MAP_GL_FUNCTION(glUniformMatrix4fv
, glUniformMatrix4fvARB
);
3218 MAP_GL_FUNCTION(glUnmapBuffer
, glUnmapBufferARB
);
3219 MAP_GL_FUNCTION(glUseProgram
, glUseProgramObjectARB
);
3220 MAP_GL_FUNCTION(glValidateProgram
, glValidateProgramARB
);
3221 MAP_GL_FUNCTION(glVertexAttrib1f
, glVertexAttrib1fARB
);
3222 MAP_GL_FUNCTION(glVertexAttrib1fv
, glVertexAttrib1fvARB
);
3223 MAP_GL_FUNCTION(glVertexAttrib2f
, glVertexAttrib2fARB
);
3224 MAP_GL_FUNCTION(glVertexAttrib2fv
, glVertexAttrib2fvARB
);
3225 MAP_GL_FUNCTION(glVertexAttrib3f
, glVertexAttrib3fARB
);
3226 MAP_GL_FUNCTION(glVertexAttrib3fv
, glVertexAttrib3fvARB
);
3227 MAP_GL_FUNCTION(glVertexAttrib4f
, glVertexAttrib4fARB
);
3228 MAP_GL_FUNCTION(glVertexAttrib4fv
, glVertexAttrib4fvARB
);
3229 MAP_GL_FUNCTION(glVertexAttrib4Nsv
, glVertexAttrib4NsvARB
);
3230 MAP_GL_FUNCTION(glVertexAttrib4Nub
, glVertexAttrib4NubARB
);
3231 MAP_GL_FUNCTION(glVertexAttrib4Nubv
, glVertexAttrib4NubvARB
);
3232 MAP_GL_FUNCTION(glVertexAttrib4Nusv
, glVertexAttrib4NusvARB
);
3233 MAP_GL_FUNCTION(glVertexAttrib4sv
, glVertexAttrib4svARB
);
3234 MAP_GL_FUNCTION(glVertexAttrib4ubv
, glVertexAttrib4ubvARB
);
3235 MAP_GL_FUNCTION(glVertexAttribDivisor
, glVertexAttribDivisorARB
);
3236 MAP_GL_FUNCTION(glVertexAttribIPointer
, glVertexAttribIPointerEXT
);
3237 MAP_GL_FUNCTION(glVertexAttribPointer
, glVertexAttribPointerARB
);
3238 #undef MAP_GL_FUNCTION
3239 #undef MAP_GL_FUNCTION_CAST
3242 static void wined3d_adapter_init_limits(struct wined3d_gl_info
*gl_info
)
3244 GLfloat gl_floatv
[2];
3247 gl_info
->limits
.blends
= 1;
3248 gl_info
->limits
.buffers
= 1;
3249 gl_info
->limits
.textures
= 1;
3250 gl_info
->limits
.texture_coords
= 1;
3251 gl_info
->limits
.vertex_uniform_blocks
= 0;
3252 gl_info
->limits
.geometry_uniform_blocks
= 0;
3253 gl_info
->limits
.fragment_uniform_blocks
= 0;
3254 gl_info
->limits
.fragment_samplers
= 1;
3255 gl_info
->limits
.vertex_samplers
= 0;
3256 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
+ gl_info
->limits
.vertex_samplers
;
3257 gl_info
->limits
.vertex_attribs
= 16;
3258 gl_info
->limits
.glsl_vs_float_constants
= 0;
3259 gl_info
->limits
.glsl_ps_float_constants
= 0;
3260 gl_info
->limits
.arb_vs_float_constants
= 0;
3261 gl_info
->limits
.arb_vs_native_constants
= 0;
3262 gl_info
->limits
.arb_vs_instructions
= 0;
3263 gl_info
->limits
.arb_vs_temps
= 0;
3264 gl_info
->limits
.arb_ps_float_constants
= 0;
3265 gl_info
->limits
.arb_ps_local_constants
= 0;
3266 gl_info
->limits
.arb_ps_instructions
= 0;
3267 gl_info
->limits
.arb_ps_temps
= 0;
3269 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
3270 gl_info
->limits
.clipplanes
= min(WINED3DMAXUSERCLIPPLANES
, gl_max
);
3271 TRACE("Clip plane support - max planes %d.\n", gl_max
);
3273 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
3274 gl_info
->limits
.lights
= gl_max
;
3275 TRACE("Light support - max lights %d.\n", gl_max
);
3277 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &gl_max
);
3278 gl_info
->limits
.texture_size
= gl_max
;
3279 TRACE("Maximum texture size support - max texture size %d.\n", gl_max
);
3281 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE
, gl_floatv
);
3282 gl_info
->limits
.pointsize_min
= gl_floatv
[0];
3283 gl_info
->limits
.pointsize_max
= gl_floatv
[1];
3284 TRACE("Maximum point size support - max point size %f.\n", gl_floatv
[1]);
3286 if (gl_info
->supported
[ARB_MAP_BUFFER_ALIGNMENT
])
3288 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT
, &gl_max
);
3289 TRACE("Minimum buffer map alignment: %d.\n", gl_max
);
3293 WARN_(d3d_perf
)("Driver doesn't guarantee a minimum buffer map alignment.\n");
3295 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
3297 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV
, &gl_max
);
3298 gl_info
->limits
.general_combiners
= gl_max
;
3299 TRACE("Max general combiners: %d.\n", gl_max
);
3301 if (gl_info
->supported
[ARB_DRAW_BUFFERS
] && wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3303 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &gl_max
);
3304 gl_info
->limits
.buffers
= gl_max
;
3305 TRACE("Max draw buffers: %u.\n", gl_max
);
3307 if (gl_info
->supported
[ARB_MULTITEXTURE
])
3309 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
3310 gl_info
->limits
.textures
= min(MAX_TEXTURES
, gl_max
);
3311 TRACE("Max textures: %d.\n", gl_info
->limits
.textures
);
3313 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
3316 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB
, &gl_max
);
3317 gl_info
->limits
.texture_coords
= min(MAX_TEXTURES
, gl_max
);
3318 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
3319 gl_info
->limits
.fragment_samplers
= min(MAX_FRAGMENT_SAMPLERS
, tmp
);
3323 gl_info
->limits
.texture_coords
= max(gl_info
->limits
.texture_coords
, gl_max
);
3324 gl_info
->limits
.fragment_samplers
= max(gl_info
->limits
.fragment_samplers
, gl_max
);
3326 TRACE("Max texture coords: %d.\n", gl_info
->limits
.texture_coords
);
3327 TRACE("Max fragment samplers: %d.\n", gl_info
->limits
.fragment_samplers
);
3329 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
3332 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
3333 gl_info
->limits
.vertex_samplers
= tmp
;
3334 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
3335 gl_info
->limits
.combined_samplers
= tmp
;
3336 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB
, &tmp
);
3337 gl_info
->limits
.vertex_attribs
= tmp
;
3339 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
3340 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
3341 * an issue because then the sampler setup only depends on the two shaders. If a pixel
3342 * shader is used with fixed function vertex processing we're fine too because fixed function
3343 * vertex processing doesn't use any samplers. If fixed function fragment processing is
3344 * used we have to make sure that all vertex sampler setups are valid together with all
3345 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
3346 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
3347 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
3348 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
3349 * a fixed function pipeline anymore.
3351 * So this is just a check to check that our assumption holds true. If not, write a warning
3352 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
3353 if (gl_info
->limits
.vertex_samplers
&& gl_info
->limits
.combined_samplers
< 12
3354 && MAX_TEXTURES
+ gl_info
->limits
.vertex_samplers
> gl_info
->limits
.combined_samplers
)
3356 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
3357 gl_info
->limits
.vertex_samplers
, gl_info
->limits
.combined_samplers
);
3358 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
3359 if (gl_info
->limits
.combined_samplers
> MAX_TEXTURES
)
3360 gl_info
->limits
.vertex_samplers
= gl_info
->limits
.combined_samplers
- MAX_TEXTURES
;
3362 gl_info
->limits
.vertex_samplers
= 0;
3367 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
;
3369 TRACE("Max vertex samplers: %u.\n", gl_info
->limits
.vertex_samplers
);
3370 TRACE("Max combined samplers: %u.\n", gl_info
->limits
.combined_samplers
);
3372 if (gl_info
->supported
[ARB_VERTEX_BLEND
])
3374 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB
, &gl_max
);
3375 gl_info
->limits
.blends
= gl_max
;
3376 TRACE("Max blends: %u.\n", gl_info
->limits
.blends
);
3378 if (gl_info
->supported
[EXT_TEXTURE3D
])
3380 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT
, &gl_max
);
3381 gl_info
->limits
.texture3d_size
= gl_max
;
3382 TRACE("Max texture3D size: %d.\n", gl_info
->limits
.texture3d_size
);
3384 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
3386 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
, &gl_max
);
3387 gl_info
->limits
.anisotropy
= gl_max
;
3388 TRACE("Max anisotropy: %d.\n", gl_info
->limits
.anisotropy
);
3390 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
3392 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
3393 gl_info
->limits
.arb_ps_float_constants
= gl_max
;
3394 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_ps_float_constants
);
3395 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
3396 gl_info
->limits
.arb_ps_native_constants
= gl_max
;
3397 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
3398 gl_info
->limits
.arb_ps_native_constants
);
3399 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
3400 gl_info
->limits
.arb_ps_temps
= gl_max
;
3401 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_ps_temps
);
3402 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
3403 gl_info
->limits
.arb_ps_instructions
= gl_max
;
3404 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_ps_instructions
);
3405 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
, &gl_max
));
3406 gl_info
->limits
.arb_ps_local_constants
= gl_max
;
3407 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info
->limits
.arb_ps_instructions
);
3409 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
])
3411 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
3412 gl_info
->limits
.arb_vs_float_constants
= gl_max
;
3413 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_vs_float_constants
);
3414 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
3415 gl_info
->limits
.arb_vs_native_constants
= gl_max
;
3416 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
3417 gl_info
->limits
.arb_vs_native_constants
);
3418 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
3419 gl_info
->limits
.arb_vs_temps
= gl_max
;
3420 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_vs_temps
);
3421 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
3422 gl_info
->limits
.arb_vs_instructions
= gl_max
;
3423 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_vs_instructions
);
3425 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
3427 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
, &gl_max
);
3428 gl_info
->limits
.glsl_vs_float_constants
= gl_max
/ 4;
3429 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info
->limits
.glsl_vs_float_constants
);
3431 if (gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
3433 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS
, &gl_max
);
3434 gl_info
->limits
.vertex_uniform_blocks
= min(gl_max
, WINED3D_MAX_CBS
);
3435 TRACE("Max vertex uniform blocks: %u (%d).\n", gl_info
->limits
.vertex_uniform_blocks
, gl_max
);
3438 if (gl_info
->supported
[ARB_GEOMETRY_SHADER4
] && gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
3440 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS
, &gl_max
);
3441 gl_info
->limits
.geometry_uniform_blocks
= min(gl_max
, WINED3D_MAX_CBS
);
3442 TRACE("Max geometry uniform blocks: %u (%d).\n", gl_info
->limits
.geometry_uniform_blocks
, gl_max
);
3444 if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
3446 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
, &gl_max
);
3447 gl_info
->limits
.glsl_ps_float_constants
= gl_max
/ 4;
3448 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info
->limits
.glsl_ps_float_constants
);
3449 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB
, &gl_max
);
3450 gl_info
->limits
.glsl_varyings
= gl_max
;
3451 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max
, gl_max
/ 4);
3453 if (gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
3455 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS
, &gl_max
);
3456 gl_info
->limits
.fragment_uniform_blocks
= min(gl_max
, WINED3D_MAX_CBS
);
3457 TRACE("Max fragment uniform blocks: %u (%d).\n", gl_info
->limits
.fragment_uniform_blocks
, gl_max
);
3460 if (gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
3462 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS
, &gl_max
);
3463 TRACE("Max combined uniform blocks: %d.\n", gl_max
);
3464 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS
, &gl_max
);
3465 TRACE("Max uniform buffer bindings: %d.\n", gl_max
);
3468 if (gl_info
->supported
[NV_LIGHT_MAX_EXPONENT
])
3469 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_MAX_SHININESS_NV
, &gl_info
->limits
.shininess
);
3471 gl_info
->limits
.shininess
= 128.0f
;
3473 if ((gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
] || gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
3474 && wined3d_settings
.allow_multisampling
)
3476 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_SAMPLES
, &gl_max
);
3477 gl_info
->limits
.samples
= gl_max
;
3481 /* Context activation is done by the caller. */
3482 static BOOL
wined3d_adapter_init_gl_caps(struct wined3d_adapter
*adapter
, DWORD wined3d_creation_flags
)
3486 enum wined3d_gl_extension extension
;
3487 DWORD min_gl_version
;
3491 {EXT_TEXTURE3D
, MAKEDWORD_VERSION(1, 2)},
3492 {ARB_MULTISAMPLE
, MAKEDWORD_VERSION(1, 3)},
3493 {ARB_MULTITEXTURE
, MAKEDWORD_VERSION(1, 3)},
3494 {ARB_TEXTURE_BORDER_CLAMP
, MAKEDWORD_VERSION(1, 3)},
3495 {ARB_TEXTURE_COMPRESSION
, MAKEDWORD_VERSION(1, 3)},
3496 {ARB_TEXTURE_CUBE_MAP
, MAKEDWORD_VERSION(1, 3)},
3497 {ARB_DEPTH_TEXTURE
, MAKEDWORD_VERSION(1, 4)},
3498 {ARB_POINT_PARAMETERS
, MAKEDWORD_VERSION(1, 4)},
3499 {ARB_SHADOW
, MAKEDWORD_VERSION(1, 4)},
3500 {ARB_TEXTURE_MIRRORED_REPEAT
, MAKEDWORD_VERSION(1, 4)},
3501 {EXT_BLEND_COLOR
, MAKEDWORD_VERSION(1, 4)},
3502 {EXT_BLEND_FUNC_SEPARATE
, MAKEDWORD_VERSION(1, 4)},
3503 {EXT_BLEND_MINMAX
, MAKEDWORD_VERSION(1, 4)},
3504 {EXT_BLEND_SUBTRACT
, MAKEDWORD_VERSION(1, 4)},
3505 {EXT_STENCIL_WRAP
, MAKEDWORD_VERSION(1, 4)},
3506 {NV_POINT_SPRITE
, MAKEDWORD_VERSION(1, 4)},
3507 {ARB_OCCLUSION_QUERY
, MAKEDWORD_VERSION(1, 5)},
3508 {ARB_VERTEX_BUFFER_OBJECT
, MAKEDWORD_VERSION(1, 5)},
3509 {ARB_DRAW_BUFFERS
, MAKEDWORD_VERSION(2, 0)},
3510 {ARB_FRAGMENT_SHADER
, MAKEDWORD_VERSION(2, 0)},
3511 {ARB_SHADING_LANGUAGE_100
, MAKEDWORD_VERSION(2, 0)},
3512 {ARB_TEXTURE_NON_POWER_OF_TWO
, MAKEDWORD_VERSION(2, 0)},
3513 {ARB_VERTEX_SHADER
, MAKEDWORD_VERSION(2, 0)},
3514 {EXT_BLEND_EQUATION_SEPARATE
, MAKEDWORD_VERSION(2, 0)},
3515 {ARB_PIXEL_BUFFER_OBJECT
, MAKEDWORD_VERSION(2, 1)},
3516 {EXT_TEXTURE_SRGB
, MAKEDWORD_VERSION(2, 1)},
3517 {ARB_COLOR_BUFFER_FLOAT
, MAKEDWORD_VERSION(3, 0)},
3518 {ARB_DEPTH_BUFFER_FLOAT
, MAKEDWORD_VERSION(3, 0)},
3519 {ARB_FRAMEBUFFER_OBJECT
, MAKEDWORD_VERSION(3, 0)},
3520 {ARB_FRAMEBUFFER_SRGB
, MAKEDWORD_VERSION(3, 0)},
3521 {ARB_HALF_FLOAT_PIXEL
, MAKEDWORD_VERSION(3, 0)},
3522 {ARB_HALF_FLOAT_VERTEX
, MAKEDWORD_VERSION(3, 0)},
3523 {ARB_MAP_BUFFER_RANGE
, MAKEDWORD_VERSION(3, 0)},
3524 {ARB_TEXTURE_COMPRESSION_RGTC
, MAKEDWORD_VERSION(3, 0)},
3525 {ARB_TEXTURE_FLOAT
, MAKEDWORD_VERSION(3, 0)},
3526 {ARB_TEXTURE_RG
, MAKEDWORD_VERSION(3, 0)},
3527 {EXT_DRAW_BUFFERS2
, MAKEDWORD_VERSION(3, 0)},
3528 {EXT_PACKED_FLOAT
, MAKEDWORD_VERSION(3, 0)},
3529 {EXT_TEXTURE_ARRAY
, MAKEDWORD_VERSION(3, 0)},
3530 {EXT_TEXTURE_INTEGER
, MAKEDWORD_VERSION(3, 0)},
3531 /* We don't want to enable EXT_GPU_SHADER4: even though similar
3532 * functionality is available in core GL 3.0 / GLSL 1.30, it's different
3533 * enough that reusing the same flag for the new features hurts more
3535 /* EXT_framebuffer_object, EXT_framebuffer_blit,
3536 * EXT_framebuffer_multisample and EXT_packed_depth_stencil
3537 * are integrated into ARB_framebuffer_object. */
3539 {ARB_COPY_BUFFER
, MAKEDWORD_VERSION(3, 1)},
3540 {ARB_DRAW_INSTANCED
, MAKEDWORD_VERSION(3, 1)},
3541 {ARB_UNIFORM_BUFFER_OBJECT
, MAKEDWORD_VERSION(3, 1)},
3542 {EXT_TEXTURE_SNORM
, MAKEDWORD_VERSION(3, 1)},
3543 /* We don't need or want GL_ARB_texture_rectangle (core in 3.1). */
3545 {ARB_DRAW_ELEMENTS_BASE_VERTEX
, MAKEDWORD_VERSION(3, 2)},
3546 /* ARB_geometry_shader4 exposes a somewhat different API compared to 3.2
3547 * core geometry shaders so it's not really correct to expose the
3548 * extension for core-only support. */
3549 {ARB_PROVOKING_VERTEX
, MAKEDWORD_VERSION(3, 2)},
3550 {ARB_SYNC
, MAKEDWORD_VERSION(3, 2)},
3551 {ARB_VERTEX_ARRAY_BGRA
, MAKEDWORD_VERSION(3, 2)},
3553 {ARB_BLEND_FUNC_EXTENDED
, MAKEDWORD_VERSION(3, 3)},
3554 {ARB_EXPLICIT_ATTRIB_LOCATION
, MAKEDWORD_VERSION(3, 3)},
3555 {ARB_INSTANCED_ARRAYS
, MAKEDWORD_VERSION(3, 3)},
3556 {ARB_SAMPLER_OBJECTS
, MAKEDWORD_VERSION(3, 3)},
3557 {ARB_SHADER_BIT_ENCODING
, MAKEDWORD_VERSION(3, 3)},
3558 {ARB_TEXTURE_RGB10_A2UI
, MAKEDWORD_VERSION(3, 3)},
3559 {ARB_TEXTURE_SWIZZLE
, MAKEDWORD_VERSION(3, 3)},
3560 {ARB_TIMER_QUERY
, MAKEDWORD_VERSION(3, 3)},
3561 {ARB_VERTEX_TYPE_2_10_10_10_REV
, MAKEDWORD_VERSION(3, 3)},
3563 {ARB_ES2_COMPATIBILITY
, MAKEDWORD_VERSION(4, 1)},
3565 {ARB_INTERNALFORMAT_QUERY
, MAKEDWORD_VERSION(4, 2)},
3566 {ARB_MAP_BUFFER_ALIGNMENT
, MAKEDWORD_VERSION(4, 2)},
3567 {ARB_TEXTURE_COMPRESSION_BPTC
, MAKEDWORD_VERSION(4, 2)},
3568 {ARB_TEXTURE_STORAGE
, MAKEDWORD_VERSION(4, 2)},
3570 {ARB_DEBUG_OUTPUT
, MAKEDWORD_VERSION(4, 3)},
3571 {ARB_INTERNALFORMAT_QUERY2
, MAKEDWORD_VERSION(4, 3)},
3572 {ARB_TEXTURE_QUERY_LEVELS
, MAKEDWORD_VERSION(4, 3)},
3573 {ARB_TEXTURE_VIEW
, MAKEDWORD_VERSION(4, 3)},
3575 {ARB_DERIVATIVE_CONTROL
, MAKEDWORD_VERSION(4, 5)},
3577 struct wined3d_driver_info
*driver_info
= &adapter
->driver_info
;
3578 const char *gl_vendor_str
, *gl_renderer_str
, *gl_version_str
;
3579 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3580 const struct gpu_description
*gpu_description
;
3581 struct wined3d_vertex_caps vertex_caps
;
3582 struct fragment_caps fragment_caps
;
3583 struct shader_caps shader_caps
;
3584 const char *WGL_Extensions
= NULL
;
3585 enum wined3d_gl_vendor gl_vendor
;
3586 DWORD gl_version
, gl_ext_emul_mask
;
3587 UINT64 vram_bytes
= 0;
3590 GLint context_profile
= 0;
3592 TRACE("adapter %p.\n", adapter
);
3594 gl_renderer_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_RENDERER
);
3595 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str
));
3596 if (!gl_renderer_str
)
3598 ERR("Received a NULL GL_RENDERER.\n");
3602 gl_vendor_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VENDOR
);
3603 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str
));
3606 ERR("Received a NULL GL_VENDOR.\n");
3610 /* Parse the GL_VERSION field into major and minor information */
3611 gl_version_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VERSION
);
3612 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str
));
3613 if (!gl_version_str
)
3615 ERR("Received a NULL GL_VERSION.\n");
3618 gl_version
= wined3d_parse_gl_version(gl_version_str
);
3620 load_gl_funcs(gl_info
);
3622 memset(gl_info
->supported
, 0, sizeof(gl_info
->supported
));
3623 gl_info
->supported
[WINED3D_GL_EXT_NONE
] = TRUE
;
3625 if (gl_version
>= MAKEDWORD_VERSION(3, 2))
3627 glGetIntegerv(GL_CONTEXT_PROFILE_MASK
, &context_profile
);
3628 checkGLcall("Querying context profile");
3630 if (context_profile
& GL_CONTEXT_CORE_PROFILE_BIT
)
3631 TRACE("Got a core profile context.\n");
3633 gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] = TRUE
;
3635 TRACE("GL extensions reported:\n");
3636 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3638 const char *gl_extensions
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_EXTENSIONS
);
3642 ERR("Received a NULL GL_EXTENSIONS.\n");
3645 parse_extension_string(gl_info
, gl_extensions
, gl_extension_map
,
3646 sizeof(gl_extension_map
) / sizeof(*gl_extension_map
));
3650 enumerate_gl_extensions(gl_info
, gl_extension_map
,
3651 sizeof(gl_extension_map
) / sizeof(*gl_extension_map
));
3654 hdc
= wglGetCurrentDC();
3655 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
3656 if (GL_EXTCALL(wglGetExtensionsStringARB
))
3657 WGL_Extensions
= (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc
));
3658 if (!WGL_Extensions
)
3659 WARN("WGL extensions not supported.\n");
3661 parse_extension_string(gl_info
, WGL_Extensions
, wgl_extension_map
,
3662 sizeof(wgl_extension_map
) / sizeof(*wgl_extension_map
));
3664 for (i
= 0; i
< ARRAY_SIZE(core_extensions
); ++i
)
3666 if (!gl_info
->supported
[core_extensions
[i
].extension
]
3667 && gl_version
>= core_extensions
[i
].min_gl_version
)
3669 for (j
= 0; j
< ARRAY_SIZE(gl_extension_map
); ++j
)
3670 if (gl_extension_map
[j
].extension
== core_extensions
[i
].extension
)
3673 if (j
< ARRAY_SIZE(gl_extension_map
))
3675 TRACE("GL CORE: %s support.\n", gl_extension_map
[j
].extension_string
);
3676 gl_info
->supported
[core_extensions
[i
].extension
] = TRUE
;
3680 FIXME("GL extension %u not in the GL extensions map.\n", core_extensions
[i
].extension
);
3685 if (gl_info
->supported
[EXT_BLEND_MINMAX
] || gl_info
->supported
[EXT_BLEND_SUBTRACT
])
3686 gl_info
->supported
[WINED3D_GL_BLEND_EQUATION
] = TRUE
;
3688 if (gl_version
>= MAKEDWORD_VERSION(2, 0))
3689 gl_info
->supported
[WINED3D_GL_VERSION_2_0
] = TRUE
;
3690 if (gl_version
>= MAKEDWORD_VERSION(3, 2))
3691 gl_info
->supported
[WINED3D_GL_VERSION_3_2
] = TRUE
;
3692 if (gl_version
>= MAKEDWORD_VERSION(4, 3))
3693 gl_info
->supported
[WINED3D_GL_VERSION_4_3
] = TRUE
;
3695 /* All the points are actually point sprites in core contexts, the APIs from
3696 * ARB_point_sprite are not supported anymore. */
3697 if (!gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3698 gl_info
->supported
[ARB_POINT_SPRITE
] = FALSE
;
3700 if (gl_info
->supported
[APPLE_FENCE
])
3702 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
3703 * The apple extension interacts with some other apple exts. Disable the NV
3704 * extension if the apple one is support to prevent confusion in other parts
3706 gl_info
->supported
[NV_FENCE
] = FALSE
;
3708 if (gl_info
->supported
[APPLE_FLOAT_PIXELS
])
3710 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
3712 * The enums are the same:
3713 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
3714 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
3715 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
3716 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
3717 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
3719 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
])
3721 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
3722 gl_info
->supported
[ARB_TEXTURE_FLOAT
] = TRUE
;
3724 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
3726 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
3727 gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
] = TRUE
;
3730 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
3732 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
3733 * functionality. Prefer the ARB extension */
3734 gl_info
->supported
[APPLE_FLUSH_BUFFER_RANGE
] = FALSE
;
3736 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
3738 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
3739 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
3741 if (!gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] && gl_info
->supported
[EXT_VERTEX_ARRAY_BGRA
])
3743 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
3744 gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] = TRUE
;
3746 if (!gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
] && gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
])
3748 TRACE(" IMPLIED: EXT_texture_compression_rgtc support (by ARB_texture_compression_rgtc).\n");
3749 gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
] = TRUE
;
3751 if (!gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] && gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
])
3753 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
3754 gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] = TRUE
;
3756 if (gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] && !gl_info
->supported
[ARB_TEXTURE_RG
])
3758 TRACE("ARB_texture_rg not supported, disabling ARB_texture_compression_rgtc.\n");
3759 gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] = FALSE
;
3761 if (gl_info
->supported
[NV_TEXTURE_SHADER2
])
3763 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
3765 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
3766 * are supported. The nv extensions provide the same functionality as the
3767 * ATI one, and a bit more(signed pixelformats). */
3768 gl_info
->supported
[ATI_FRAGMENT_SHADER
] = FALSE
;
3771 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
3773 /* If we have full NP2 texture support, disable
3774 * GL_ARB_texture_rectangle because we will never use it.
3775 * This saves a few redundant glDisable calls. */
3776 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = FALSE
;
3778 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
3780 /* Disable NV_register_combiners and fragment shader if this is supported.
3781 * generally the NV extensions are preferred over the ATI ones, and this
3782 * extension is disabled if register_combiners and texture_shader2 are both
3783 * supported. So we reach this place only if we have incomplete NV dxlevel 8
3784 * fragment processing support. */
3785 gl_info
->supported
[NV_REGISTER_COMBINERS
] = FALSE
;
3786 gl_info
->supported
[NV_REGISTER_COMBINERS2
] = FALSE
;
3787 gl_info
->supported
[NV_TEXTURE_SHADER
] = FALSE
;
3788 gl_info
->supported
[NV_TEXTURE_SHADER2
] = FALSE
;
3790 if (gl_info
->supported
[NV_HALF_FLOAT
])
3792 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
3793 gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
] = TRUE
;
3795 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
3797 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
3798 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
3799 * we never render to sRGB surfaces). */
3800 gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] = FALSE
;
3802 if (gl_info
->supported
[ARB_OCCLUSION_QUERY
])
3806 GL_EXTCALL(glGetQueryiv(GL_SAMPLES_PASSED
, GL_QUERY_COUNTER_BITS
, &counter_bits
));
3807 TRACE("Occlusion query counter has %d bits.\n", counter_bits
);
3809 gl_info
->supported
[ARB_OCCLUSION_QUERY
] = FALSE
;
3811 if (gl_info
->supported
[ARB_TIMER_QUERY
])
3815 GL_EXTCALL(glGetQueryiv(GL_TIMESTAMP
, GL_QUERY_COUNTER_BITS
, &counter_bits
));
3816 TRACE("Timestamp query counter has %d bits.\n", counter_bits
);
3818 gl_info
->supported
[ARB_TIMER_QUERY
] = FALSE
;
3820 if (!gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] && gl_info
->supported
[EXT_TEXTURE_MIRROR_CLAMP
])
3822 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
3823 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] = TRUE
;
3825 if (!gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] && gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
3827 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
3828 gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] = TRUE
;
3830 if (gl_info
->supported
[ARB_TEXTURE_STORAGE
] && gl_info
->supported
[APPLE_YCBCR_422
])
3832 /* AFAIK APPLE_ycbcr_422 is only available in legacy contexts so we shouldn't ever hit this. */
3833 FIXME("Disabling APPLE_ycbcr_422 because of ARB_texture_storage.\n");
3834 gl_info
->supported
[APPLE_YCBCR_422
] = FALSE
;
3837 wined3d_adapter_init_limits(gl_info
);
3839 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] && test_arb_vs_offset_limit(gl_info
))
3840 gl_info
->quirks
|= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
;
3842 if (gl_info
->supported
[ARB_SHADING_LANGUAGE_100
])
3844 const char *str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB
);
3845 unsigned int major
, minor
;
3847 TRACE("GLSL version string: %s.\n", debugstr_a(str
));
3849 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
3850 sscanf(str
, "%u.%u", &major
, &minor
);
3851 gl_info
->glsl_version
= MAKEDWORD_VERSION(major
, minor
);
3854 checkGLcall("extension detection");
3856 adapter
->shader_backend
= select_shader_backend(gl_info
);
3857 adapter
->vertex_pipe
= select_vertex_implementation(gl_info
, adapter
->shader_backend
);
3858 adapter
->fragment_pipe
= select_fragment_implementation(gl_info
, adapter
->shader_backend
);
3859 adapter
->blitter
= select_blit_implementation(gl_info
, adapter
->shader_backend
);
3861 adapter
->shader_backend
->shader_get_caps(gl_info
, &shader_caps
);
3862 adapter
->d3d_info
.vs_clipping
= shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_VS_CLIPPING
;
3863 adapter
->d3d_info
.limits
.vs_version
= shader_caps
.vs_version
;
3864 adapter
->d3d_info
.limits
.hs_version
= shader_caps
.hs_version
;
3865 adapter
->d3d_info
.limits
.ds_version
= shader_caps
.ds_version
;
3866 adapter
->d3d_info
.limits
.gs_version
= shader_caps
.gs_version
;
3867 adapter
->d3d_info
.limits
.ps_version
= shader_caps
.ps_version
;
3868 adapter
->d3d_info
.limits
.cs_version
= shader_caps
.cs_version
;
3869 adapter
->d3d_info
.limits
.vs_uniform_count
= shader_caps
.vs_uniform_count
;
3870 adapter
->d3d_info
.limits
.ps_uniform_count
= shader_caps
.ps_uniform_count
;
3871 adapter
->d3d_info
.limits
.varying_count
= shader_caps
.varying_count
;
3873 adapter
->vertex_pipe
->vp_get_caps(gl_info
, &vertex_caps
);
3874 adapter
->d3d_info
.xyzrhw
= vertex_caps
.xyzrhw
;
3875 adapter
->d3d_info
.ffp_generic_attributes
= vertex_caps
.ffp_generic_attributes
;
3876 adapter
->d3d_info
.limits
.ffp_vertex_blend_matrices
= vertex_caps
.max_vertex_blend_matrices
;
3877 adapter
->d3d_info
.emulated_flatshading
= vertex_caps
.emulated_flatshading
;
3879 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
3880 adapter
->d3d_info
.limits
.ffp_blend_stages
= fragment_caps
.MaxTextureBlendStages
;
3881 adapter
->d3d_info
.limits
.ffp_textures
= fragment_caps
.MaxSimultaneousTextures
;
3882 adapter
->d3d_info
.shader_color_key
= fragment_caps
.wined3d_caps
& WINED3D_FRAGMENT_CAP_COLOR_KEY
;
3883 adapter
->d3d_info
.wined3d_creation_flags
= wined3d_creation_flags
;
3884 TRACE("Max texture stages: %u.\n", adapter
->d3d_info
.limits
.ffp_blend_stages
);
3886 adapter
->d3d_info
.valid_rt_mask
= 0;
3887 for (i
= 0; i
< gl_info
->limits
.buffers
; ++i
)
3888 adapter
->d3d_info
.valid_rt_mask
|= (1u << i
);
3890 if (!adapter
->d3d_info
.shader_color_key
)
3892 /* We do not want to deal with re-creating immutable texture storage for color keying emulation. */
3893 WARN("Disabling ARB_texture_storage because fragment pipe doesn't support color keying.\n");
3894 gl_info
->supported
[ARB_TEXTURE_STORAGE
] = FALSE
;
3897 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3899 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbuffer
;
3900 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbuffer
;
3901 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffers
;
3902 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffers
;
3903 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorage
;
3904 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisample
;
3905 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameteriv
;
3906 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebuffer
;
3907 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebuffer
;
3908 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffers
;
3909 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffers
;
3910 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatus
;
3911 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1D
;
3912 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2D
;
3913 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3D
;
3914 gl_info
->fbo_ops
.glFramebufferTextureLayer
= gl_info
->gl_ops
.ext
.p_glFramebufferTextureLayer
;
3915 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbuffer
;
3916 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
3917 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameteriv
;
3918 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebuffer
;
3919 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmap
;
3923 if (gl_info
->supported
[EXT_FRAMEBUFFER_OBJECT
])
3925 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbufferEXT
;
3926 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbufferEXT
;
3927 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffersEXT
;
3928 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffersEXT
;
3929 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageEXT
;
3930 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameterivEXT
;
3931 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebufferEXT
;
3932 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebufferEXT
;
3933 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffersEXT
;
3934 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffersEXT
;
3935 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatusEXT
;
3936 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1DEXT
;
3937 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2DEXT
;
3938 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3DEXT
;
3939 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbufferEXT
;
3940 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
3941 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameterivEXT
;
3942 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmapEXT
;
3944 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3946 WARN_(d3d_perf
)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
3947 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
3950 if (gl_info
->supported
[ARB_GEOMETRY_SHADER4
])
3952 gl_info
->fbo_ops
.glFramebufferTextureLayer
= gl_info
->gl_ops
.ext
.p_glFramebufferTextureLayerARB
;
3954 if (gl_info
->supported
[EXT_FRAMEBUFFER_BLIT
])
3956 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebufferEXT
;
3958 if (gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
3960 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
3961 = gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisampleEXT
;
3965 gl_info
->wrap_lookup
[WINED3D_TADDRESS_WRAP
- WINED3D_TADDRESS_WRAP
] = GL_REPEAT
;
3966 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR
- WINED3D_TADDRESS_WRAP
] =
3967 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] ? GL_MIRRORED_REPEAT_ARB
: GL_REPEAT
;
3968 gl_info
->wrap_lookup
[WINED3D_TADDRESS_CLAMP
- WINED3D_TADDRESS_WRAP
] = GL_CLAMP_TO_EDGE
;
3969 gl_info
->wrap_lookup
[WINED3D_TADDRESS_BORDER
- WINED3D_TADDRESS_WRAP
] =
3970 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
3971 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
] =
3972 gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] ? GL_MIRROR_CLAMP_TO_EDGE
: GL_REPEAT
;
3974 if (!gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3978 GL_EXTCALL(glGenVertexArrays(1, &vao
));
3979 GL_EXTCALL(glBindVertexArray(vao
));
3980 checkGLcall("creating VAO");
3983 gl_vendor
= wined3d_guess_gl_vendor(gl_info
, gl_vendor_str
, gl_renderer_str
);
3984 TRACE("Guessed GL vendor %#x.\n", gl_vendor
);
3986 if (!(gpu_description
= query_gpu_description(gl_info
, &vram_bytes
)))
3988 static const struct gpu_description default_gpu_description
=
3989 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_128
, "Direct3D HAL", DRIVER_UNKNOWN
, WINE_DEFAULT_VIDMEM
};
3990 enum wined3d_pci_vendor vendor
;
3991 enum wined3d_pci_device device
;
3993 vendor
= wined3d_guess_card_vendor(gl_vendor_str
, gl_renderer_str
);
3994 TRACE("Guessed vendor PCI ID 0x%04x.\n", vendor
);
3996 device
= wined3d_guess_card(&shader_caps
, &fragment_caps
, gl_info
->glsl_version
,
3997 gl_renderer_str
, &gl_vendor
, &vendor
);
3998 TRACE("Guessed device PCI ID 0x%04x.\n", device
);
4000 if (!(gpu_description
= get_gpu_description(vendor
, device
)))
4002 ERR("Card %04x:%04x not found in driver DB.\n", vendor
, device
);
4003 gpu_description
= &default_gpu_description
;
4006 fixup_extensions(gl_info
, gl_renderer_str
, gl_vendor
, gpu_description
->vendor
, gpu_description
->card
);
4007 init_driver_info(driver_info
, gpu_description
, vram_bytes
);
4009 gl_ext_emul_mask
= adapter
->vertex_pipe
->vp_get_emul_mask(gl_info
)
4010 | adapter
->fragment_pipe
->get_emul_mask(gl_info
);
4011 if (gl_ext_emul_mask
& GL_EXT_EMUL_ARB_MULTITEXTURE
)
4012 install_gl_compat_wrapper(gl_info
, ARB_MULTITEXTURE
);
4013 if (gl_ext_emul_mask
& GL_EXT_EMUL_EXT_FOG_COORD
)
4014 install_gl_compat_wrapper(gl_info
, EXT_FOG_COORD
);
4019 UINT CDECL
wined3d_get_adapter_count(const struct wined3d
*wined3d
)
4021 TRACE("wined3d %p, reporting %u adapters.\n",
4022 wined3d
, wined3d
->adapter_count
);
4024 return wined3d
->adapter_count
;
4027 HRESULT CDECL
wined3d_register_software_device(struct wined3d
*wined3d
, void *init_function
)
4029 FIXME("wined3d %p, init_function %p stub!\n", wined3d
, init_function
);
4034 HRESULT CDECL
wined3d_get_output_desc(const struct wined3d
*wined3d
, unsigned int adapter_idx
,
4035 struct wined3d_output_desc
*desc
)
4037 enum wined3d_display_rotation rotation
;
4038 const struct wined3d_adapter
*adapter
;
4039 struct wined3d_display_mode mode
;
4043 TRACE("wined3d %p, adapter_idx %u, desc %p.\n", wined3d
, adapter_idx
, desc
);
4045 if (adapter_idx
>= wined3d
->adapter_count
)
4046 return WINED3DERR_INVALIDCALL
;
4048 adapter
= &wined3d
->adapters
[adapter_idx
];
4049 if (!(monitor
= MonitorFromPoint(adapter
->monitor_position
, MONITOR_DEFAULTTOPRIMARY
)))
4050 return WINED3DERR_INVALIDCALL
;
4052 if (FAILED(hr
= wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, &mode
, &rotation
)))
4055 memcpy(desc
->device_name
, adapter
->DeviceName
, sizeof(desc
->device_name
));
4056 SetRect(&desc
->desktop_rect
, 0, 0, mode
.width
, mode
.height
);
4057 OffsetRect(&desc
->desktop_rect
, adapter
->monitor_position
.x
, adapter
->monitor_position
.y
);
4058 /* FIXME: We should get this from EnumDisplayDevices() when the adapters
4060 desc
->attached_to_desktop
= TRUE
;
4061 desc
->rotation
= rotation
;
4062 desc
->monitor
= monitor
;
4067 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
4068 of the same bpp but different resolutions */
4070 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
4071 UINT CDECL
wined3d_get_adapter_mode_count(const struct wined3d
*wined3d
, UINT adapter_idx
,
4072 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
)
4074 const struct wined3d_adapter
*adapter
;
4075 const struct wined3d_format
*format
;
4081 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
4082 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
);
4084 if (adapter_idx
>= wined3d
->adapter_count
)
4087 adapter
= &wined3d
->adapters
[adapter_idx
];
4088 format
= wined3d_get_format(&adapter
->gl_info
, format_id
);
4089 format_bits
= format
->byte_count
* CHAR_BIT
;
4091 memset(&mode
, 0, sizeof(mode
));
4092 mode
.dmSize
= sizeof(mode
);
4094 while (EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &mode
, 0))
4096 if (mode
.dmFields
& DM_DISPLAYFLAGS
)
4098 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
4099 && (mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
4102 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
4103 && !(mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
4107 if (format_id
== WINED3DFMT_UNKNOWN
)
4109 /* This is for d3d8, do not enumerate P8 here. */
4110 if (mode
.dmBitsPerPel
== 32 || mode
.dmBitsPerPel
== 16) ++i
;
4112 else if (mode
.dmBitsPerPel
== format_bits
)
4118 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i
, j
, adapter_idx
);
4123 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
4124 HRESULT CDECL
wined3d_enum_adapter_modes(const struct wined3d
*wined3d
, UINT adapter_idx
,
4125 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
,
4126 UINT mode_idx
, struct wined3d_display_mode
*mode
)
4128 const struct wined3d_adapter
*adapter
;
4129 const struct wined3d_format
*format
;
4135 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
4136 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
, mode_idx
, mode
);
4138 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
4139 return WINED3DERR_INVALIDCALL
;
4141 adapter
= &wined3d
->adapters
[adapter_idx
];
4142 format
= wined3d_get_format(&adapter
->gl_info
, format_id
);
4143 format_bits
= format
->byte_count
* CHAR_BIT
;
4145 memset(&m
, 0, sizeof(m
));
4146 m
.dmSize
= sizeof(m
);
4148 while (i
<= mode_idx
)
4150 if (!EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &m
, 0))
4152 WARN("Invalid mode_idx %u.\n", mode_idx
);
4153 return WINED3DERR_INVALIDCALL
;
4156 if (m
.dmFields
& DM_DISPLAYFLAGS
)
4158 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
4159 && (m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
4162 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
4163 && !(m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
4167 if (format_id
== WINED3DFMT_UNKNOWN
)
4169 /* This is for d3d8, do not enumerate P8 here. */
4170 if (m
.dmBitsPerPel
== 32 || m
.dmBitsPerPel
== 16) ++i
;
4172 else if (m
.dmBitsPerPel
== format_bits
)
4178 mode
->width
= m
.dmPelsWidth
;
4179 mode
->height
= m
.dmPelsHeight
;
4180 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
4181 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
4182 mode
->refresh_rate
= m
.dmDisplayFrequency
;
4184 if (format_id
== WINED3DFMT_UNKNOWN
)
4185 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
4187 mode
->format_id
= format_id
;
4189 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
4190 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
4191 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
4192 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
4194 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
4196 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode
->width
, mode
->height
, mode
->refresh_rate
,
4197 m
.dmBitsPerPel
, debug_d3dformat(mode
->format_id
), mode
->scanline_ordering
);
4202 HRESULT CDECL
wined3d_get_adapter_display_mode(const struct wined3d
*wined3d
, UINT adapter_idx
,
4203 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
4205 const struct wined3d_adapter
*adapter
;
4208 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
4209 wined3d
, adapter_idx
, mode
, rotation
);
4211 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
4212 return WINED3DERR_INVALIDCALL
;
4214 adapter
= &wined3d
->adapters
[adapter_idx
];
4216 memset(&m
, 0, sizeof(m
));
4217 m
.dmSize
= sizeof(m
);
4219 EnumDisplaySettingsExW(adapter
->DeviceName
, ENUM_CURRENT_SETTINGS
, &m
, 0);
4220 mode
->width
= m
.dmPelsWidth
;
4221 mode
->height
= m
.dmPelsHeight
;
4222 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
4223 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
4224 mode
->refresh_rate
= m
.dmDisplayFrequency
;
4225 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
4227 /* Lie about the format. X11 can't change the color depth, and some apps
4228 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
4229 * that GetDisplayMode still returns 24 bpp. This should probably be
4230 * handled in winex11 instead. */
4231 if (adapter
->screen_format
&& adapter
->screen_format
!= mode
->format_id
)
4233 WARN("Overriding format %s with stored format %s.\n",
4234 debug_d3dformat(mode
->format_id
),
4235 debug_d3dformat(adapter
->screen_format
));
4236 mode
->format_id
= adapter
->screen_format
;
4239 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
4240 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
4241 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
4242 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
4244 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
4248 switch (m
.u1
.s2
.dmDisplayOrientation
)
4251 *rotation
= WINED3D_DISPLAY_ROTATION_0
;
4254 *rotation
= WINED3D_DISPLAY_ROTATION_90
;
4257 *rotation
= WINED3D_DISPLAY_ROTATION_180
;
4260 *rotation
= WINED3D_DISPLAY_ROTATION_270
;
4263 FIXME("Unhandled display rotation %#x.\n", m
.u1
.s2
.dmDisplayOrientation
);
4264 *rotation
= WINED3D_DISPLAY_ROTATION_UNSPECIFIED
;
4269 TRACE("Returning %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
,
4270 mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
4271 mode
->scanline_ordering
);
4275 HRESULT CDECL
wined3d_set_adapter_display_mode(struct wined3d
*wined3d
,
4276 UINT adapter_idx
, const struct wined3d_display_mode
*mode
)
4278 struct wined3d_adapter
*adapter
;
4279 DEVMODEW new_mode
, current_mode
;
4282 enum wined3d_format_id new_format_id
;
4284 TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d
, adapter_idx
, mode
);
4286 if (adapter_idx
>= wined3d
->adapter_count
)
4287 return WINED3DERR_INVALIDCALL
;
4288 adapter
= &wined3d
->adapters
[adapter_idx
];
4290 memset(&new_mode
, 0, sizeof(new_mode
));
4291 new_mode
.dmSize
= sizeof(new_mode
);
4292 memset(¤t_mode
, 0, sizeof(current_mode
));
4293 current_mode
.dmSize
= sizeof(current_mode
);
4296 const struct wined3d_format
*format
;
4298 TRACE("mode %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
, mode
->refresh_rate
,
4299 debug_d3dformat(mode
->format_id
), mode
->scanline_ordering
);
4301 format
= wined3d_get_format(&adapter
->gl_info
, mode
->format_id
);
4303 new_mode
.dmFields
= DM_BITSPERPEL
| DM_PELSWIDTH
| DM_PELSHEIGHT
;
4304 new_mode
.dmBitsPerPel
= format
->byte_count
* CHAR_BIT
;
4305 new_mode
.dmPelsWidth
= mode
->width
;
4306 new_mode
.dmPelsHeight
= mode
->height
;
4308 new_mode
.dmDisplayFrequency
= mode
->refresh_rate
;
4309 if (mode
->refresh_rate
)
4310 new_mode
.dmFields
|= DM_DISPLAYFREQUENCY
;
4312 if (mode
->scanline_ordering
!= WINED3D_SCANLINE_ORDERING_UNKNOWN
)
4314 new_mode
.dmFields
|= DM_DISPLAYFLAGS
;
4315 if (mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
)
4316 new_mode
.u2
.dmDisplayFlags
|= DM_INTERLACED
;
4318 new_format_id
= mode
->format_id
;
4322 if (!EnumDisplaySettingsW(adapter
->DeviceName
, ENUM_REGISTRY_SETTINGS
, &new_mode
))
4324 ERR("Failed to read mode from registry.\n");
4325 return WINED3DERR_NOTAVAILABLE
;
4327 new_format_id
= pixelformat_for_depth(new_mode
.dmBitsPerPel
);
4330 /* Only change the mode if necessary. */
4331 if (!EnumDisplaySettingsW(adapter
->DeviceName
, ENUM_CURRENT_SETTINGS
, ¤t_mode
))
4333 ERR("Failed to get current display mode.\n");
4335 else if (current_mode
.dmPelsWidth
== new_mode
.dmPelsWidth
4336 && current_mode
.dmPelsHeight
== new_mode
.dmPelsHeight
4337 && current_mode
.dmBitsPerPel
== new_mode
.dmBitsPerPel
4338 && (current_mode
.dmDisplayFrequency
== new_mode
.dmDisplayFrequency
4339 || !(new_mode
.dmFields
& DM_DISPLAYFREQUENCY
))
4340 && (current_mode
.u2
.dmDisplayFlags
== new_mode
.u2
.dmDisplayFlags
4341 || !(new_mode
.dmFields
& DM_DISPLAYFLAGS
)))
4343 TRACE("Skipping redundant mode setting call.\n");
4347 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &new_mode
, NULL
, CDS_FULLSCREEN
, NULL
);
4348 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
4350 if (new_mode
.dmFields
& DM_DISPLAYFREQUENCY
)
4352 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
4353 new_mode
.dmFields
&= ~DM_DISPLAYFREQUENCY
;
4354 new_mode
.dmDisplayFrequency
= 0;
4355 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &new_mode
, NULL
, CDS_FULLSCREEN
, NULL
);
4357 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
4358 return WINED3DERR_NOTAVAILABLE
;
4361 /* Store the new values. */
4362 adapter
->screen_format
= new_format_id
;
4364 /* And finally clip mouse to our screen. */
4365 SetRect(&clip_rc
, 0, 0, new_mode
.dmPelsWidth
, new_mode
.dmPelsHeight
);
4366 ClipCursor(&clip_rc
);
4371 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
4372 and fields being inserted in the middle, a new structure is used in place */
4373 HRESULT CDECL
wined3d_get_adapter_identifier(const struct wined3d
*wined3d
,
4374 UINT adapter_idx
, DWORD flags
, struct wined3d_adapter_identifier
*identifier
)
4376 const struct wined3d_adapter
*adapter
;
4379 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
4380 wined3d
, adapter_idx
, flags
, identifier
);
4382 if (adapter_idx
>= wined3d
->adapter_count
)
4383 return WINED3DERR_INVALIDCALL
;
4385 adapter
= &wined3d
->adapters
[adapter_idx
];
4387 if (identifier
->driver_size
)
4389 const char *name
= adapter
->driver_info
.name
;
4390 len
= min(strlen(name
), identifier
->driver_size
- 1);
4391 memcpy(identifier
->driver
, name
, len
);
4392 memset(&identifier
->driver
[len
], 0, identifier
->driver_size
- len
);
4395 if (identifier
->description_size
)
4397 const char *description
= adapter
->driver_info
.description
;
4398 len
= min(strlen(description
), identifier
->description_size
- 1);
4399 memcpy(identifier
->description
, description
, len
);
4400 memset(&identifier
->description
[len
], 0, identifier
->description_size
- len
);
4403 /* Note that d3d8 doesn't supply a device name. */
4404 if (identifier
->device_name_size
)
4406 if (!WideCharToMultiByte(CP_ACP
, 0, adapter
->DeviceName
, -1, identifier
->device_name
,
4407 identifier
->device_name_size
, NULL
, NULL
))
4409 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
4410 return WINED3DERR_INVALIDCALL
;
4414 identifier
->driver_version
.u
.HighPart
= adapter
->driver_info
.version_high
;
4415 identifier
->driver_version
.u
.LowPart
= adapter
->driver_info
.version_low
;
4416 identifier
->vendor_id
= adapter
->driver_info
.vendor
;
4417 identifier
->device_id
= adapter
->driver_info
.device
;
4418 identifier
->subsystem_id
= 0;
4419 identifier
->revision
= 0;
4420 memcpy(&identifier
->device_identifier
, &IID_D3DDEVICE_D3DUID
, sizeof(identifier
->device_identifier
));
4421 identifier
->whql_level
= (flags
& WINED3DENUM_NO_WHQL_LEVEL
) ? 0 : 1;
4422 memcpy(&identifier
->adapter_luid
, &adapter
->luid
, sizeof(identifier
->adapter_luid
));
4423 identifier
->video_memory
= min(~(SIZE_T
)0, adapter
->vram_bytes
);
4428 HRESULT CDECL
wined3d_get_adapter_raster_status(const struct wined3d
*wined3d
, UINT adapter_idx
,
4429 struct wined3d_raster_status
*raster_status
)
4431 LONGLONG freq_per_frame
, freq_per_line
;
4432 LARGE_INTEGER counter
, freq_per_sec
;
4433 struct wined3d_display_mode mode
;
4437 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
4438 wined3d
, adapter_idx
, raster_status
);
4440 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
4441 wined3d
, adapter_idx
, raster_status
);
4443 /* Obtaining the raster status is a widely implemented but optional
4444 * feature. When this method returns OK StarCraft 2 expects the
4445 * raster_status->InVBlank value to actually change over time.
4446 * And Endless Alice Crysis doesn't care even if this method fails.
4447 * Thus this method returns OK and fakes raster_status by
4448 * QueryPerformanceCounter. */
4450 if (!QueryPerformanceCounter(&counter
) || !QueryPerformanceFrequency(&freq_per_sec
))
4451 return WINED3DERR_INVALIDCALL
;
4452 if (FAILED(wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, &mode
, NULL
)))
4453 return WINED3DERR_INVALIDCALL
;
4454 if (mode
.refresh_rate
== DEFAULT_REFRESH_RATE
)
4455 mode
.refresh_rate
= 60;
4457 freq_per_frame
= freq_per_sec
.QuadPart
/ mode
.refresh_rate
;
4458 /* Assume 20 scan lines in the vertical blank. */
4459 freq_per_line
= freq_per_frame
/ (mode
.height
+ 20);
4460 raster_status
->scan_line
= (counter
.QuadPart
% freq_per_frame
) / freq_per_line
;
4461 if (raster_status
->scan_line
< mode
.height
)
4462 raster_status
->in_vblank
= FALSE
;
4465 raster_status
->scan_line
= 0;
4466 raster_status
->in_vblank
= TRUE
;
4469 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
4470 raster_status
->in_vblank
, raster_status
->scan_line
);
4475 static BOOL
wined3d_check_pixel_format_color(const struct wined3d_gl_info
*gl_info
,
4476 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
4478 /* Float formats need FBOs. If FBOs are used this function isn't called */
4479 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FLOAT
)
4482 /* Probably a RGBA_float or color index mode. */
4483 if (cfg
->iPixelType
!= WGL_TYPE_RGBA_ARB
)
4486 if (cfg
->redSize
< format
->red_size
4487 || cfg
->greenSize
< format
->green_size
4488 || cfg
->blueSize
< format
->blue_size
4489 || cfg
->alphaSize
< format
->alpha_size
)
4495 static BOOL
wined3d_check_pixel_format_depth(const struct wined3d_gl_info
*gl_info
,
4496 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
4498 BOOL lockable
= FALSE
;
4500 /* Float formats need FBOs. If FBOs are used this function isn't called */
4501 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FLOAT
)
4504 if ((format
->id
== WINED3DFMT_D16_LOCKABLE
) || (format
->id
== WINED3DFMT_D32_FLOAT
))
4507 /* On some modern cards like the Geforce8/9, GLX doesn't offer some
4508 * depth/stencil formats which D3D9 reports. We can safely report
4509 * "compatible" formats (e.g. D24 can be used for D16) as long as we
4510 * aren't dealing with a lockable format. This also helps D3D <= 7 as they
4511 * expect D16 which isn't offered without this on Geforce8 cards. */
4512 if (!(cfg
->depthSize
== format
->depth_size
|| (!lockable
&& cfg
->depthSize
> format
->depth_size
)))
4515 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also
4516 * need a format without stencil. We can allow a mismatch if the format
4517 * doesn't have any stencil bits. If it does have stencil bits the size
4518 * must match, or stencil wrapping would break. */
4519 if (format
->stencil_size
&& cfg
->stencilSize
!= format
->stencil_size
)
4525 HRESULT CDECL
wined3d_check_depth_stencil_match(const struct wined3d
*wined3d
,
4526 UINT adapter_idx
, enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
,
4527 enum wined3d_format_id render_target_format_id
, enum wined3d_format_id depth_stencil_format_id
)
4529 const struct wined3d_format
*rt_format
;
4530 const struct wined3d_format
*ds_format
;
4531 const struct wined3d_adapter
*adapter
;
4533 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
4534 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
4535 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
4536 debug_d3dformat(render_target_format_id
), debug_d3dformat(depth_stencil_format_id
));
4538 if (adapter_idx
>= wined3d
->adapter_count
)
4539 return WINED3DERR_INVALIDCALL
;
4541 adapter
= &wined3d
->adapters
[adapter_idx
];
4542 rt_format
= wined3d_get_format(&adapter
->gl_info
, render_target_format_id
);
4543 ds_format
= wined3d_get_format(&adapter
->gl_info
, depth_stencil_format_id
);
4544 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
4546 if ((rt_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_RENDERTARGET
)
4547 && (ds_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
4549 TRACE("Formats match.\n");
4555 const struct wined3d_pixel_format
*cfgs
;
4556 unsigned int cfg_count
;
4559 cfgs
= adapter
->cfgs
;
4560 cfg_count
= adapter
->cfg_count
;
4561 for (i
= 0; i
< cfg_count
; ++i
)
4563 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], rt_format
)
4564 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, &cfgs
[i
], ds_format
))
4566 TRACE("Formats match.\n");
4572 TRACE("Unsupported format pair: %s and %s.\n",
4573 debug_d3dformat(render_target_format_id
),
4574 debug_d3dformat(depth_stencil_format_id
));
4576 return WINED3DERR_NOTAVAILABLE
;
4579 HRESULT CDECL
wined3d_check_device_multisample_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
4580 enum wined3d_device_type device_type
, enum wined3d_format_id surface_format_id
, BOOL windowed
,
4581 enum wined3d_multisample_type multisample_type
, DWORD
*quality_levels
)
4583 const struct wined3d_gl_info
*gl_info
= &wined3d
->adapters
[adapter_idx
].gl_info
;
4584 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, surface_format_id
);
4585 HRESULT hr
= WINED3D_OK
;
4587 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s, "
4588 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
4589 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(surface_format_id
),
4590 windowed
, multisample_type
, quality_levels
);
4592 if (adapter_idx
>= wined3d
->adapter_count
)
4593 return WINED3DERR_INVALIDCALL
;
4594 if (surface_format_id
== WINED3DFMT_UNKNOWN
)
4595 return WINED3DERR_INVALIDCALL
;
4596 if (multisample_type
< WINED3D_MULTISAMPLE_NONE
)
4597 return WINED3DERR_INVALIDCALL
;
4598 if (multisample_type
> WINED3D_MULTISAMPLE_16_SAMPLES
)
4600 FIXME("multisample_type %u not handled yet.\n", multisample_type
);
4601 return WINED3DERR_NOTAVAILABLE
;
4604 if (multisample_type
&& !(format
->multisample_types
& 1u << (multisample_type
- 1)))
4605 hr
= WINED3DERR_NOTAVAILABLE
;
4607 if (SUCCEEDED(hr
) || (multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
&& format
->multisample_types
))
4611 if (multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
)
4612 *quality_levels
= wined3d_popcount(format
->multisample_types
);
4614 *quality_levels
= 1;
4619 TRACE("Returning not supported.\n");
4623 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
4624 static BOOL
CheckDepthStencilCapability(const struct wined3d_adapter
*adapter
,
4625 const struct wined3d_format
*display_format
, const struct wined3d_format
*ds_format
,
4626 enum wined3d_gl_resource_type gl_type
)
4628 /* Only allow depth/stencil formats */
4629 if (!(ds_format
->depth_size
|| ds_format
->stencil_size
)) return FALSE
;
4631 /* Blacklist formats not supported on Windows */
4632 switch (ds_format
->id
)
4634 case WINED3DFMT_S1_UINT_D15_UNORM
: /* Breaks the shadowvol2 dx7 sdk sample */
4635 case WINED3DFMT_S4X4_UINT_D24_UNORM
:
4636 TRACE("[FAILED] - not supported on windows.\n");
4643 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
4645 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
4646 if (ds_format
->flags
[gl_type
] & (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
4653 /* Walk through all WGL pixel formats to find a match */
4654 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
4656 const struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[i
];
4657 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, cfg
, display_format
)
4658 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, cfg
, ds_format
))
4666 /* Check the render target capabilities of a format */
4667 static BOOL
CheckRenderTargetCapability(const struct wined3d_adapter
*adapter
,
4668 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*check_format
,
4669 enum wined3d_gl_resource_type gl_type
)
4671 /* Filter out non-RT formats */
4672 if (!(check_format
->flags
[gl_type
] & WINED3DFMT_FLAG_RENDERTARGET
))
4674 if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
4676 const struct wined3d_pixel_format
*cfgs
= adapter
->cfgs
;
4679 /* In backbuffer mode the front and backbuffer share the same WGL
4680 * pixelformat. The format must match in RGB, alpha is allowed to be
4681 * different. (Only the backbuffer can have alpha.) */
4682 if (adapter_format
->red_size
!= check_format
->red_size
4683 || adapter_format
->green_size
!= check_format
->green_size
4684 || adapter_format
->blue_size
!= check_format
->blue_size
)
4686 TRACE("[FAILED]\n");
4690 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
4691 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
4692 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
4694 if (cfgs
[i
].windowDrawable
4695 && wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], check_format
))
4697 TRACE("Pixel format %d is compatible with format %s.\n",
4698 cfgs
[i
].iPixelFormat
, debug_d3dformat(check_format
->id
));
4703 else if(wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
4705 /* For now return TRUE for FBOs until we have some proper checks.
4706 * Note that this function will only be called when the format is around for texturing. */
4712 static BOOL
CheckSurfaceCapability(const struct wined3d_adapter
*adapter
,
4713 const struct wined3d_format
*adapter_format
,
4714 const struct wined3d_format
*check_format
, BOOL no3d
)
4718 switch (check_format
->id
)
4720 case WINED3DFMT_B8G8R8_UNORM
:
4721 TRACE("[FAILED] - Not enumerated on Windows.\n");
4723 case WINED3DFMT_B8G8R8A8_UNORM
:
4724 case WINED3DFMT_B8G8R8X8_UNORM
:
4725 case WINED3DFMT_B5G6R5_UNORM
:
4726 case WINED3DFMT_B5G5R5X1_UNORM
:
4727 case WINED3DFMT_B5G5R5A1_UNORM
:
4728 case WINED3DFMT_B4G4R4A4_UNORM
:
4729 case WINED3DFMT_B2G3R3_UNORM
:
4730 case WINED3DFMT_A8_UNORM
:
4731 case WINED3DFMT_B2G3R3A8_UNORM
:
4732 case WINED3DFMT_B4G4R4X4_UNORM
:
4733 case WINED3DFMT_R10G10B10A2_UNORM
:
4734 case WINED3DFMT_R8G8B8A8_UNORM
:
4735 case WINED3DFMT_R8G8B8X8_UNORM
:
4736 case WINED3DFMT_R16G16_UNORM
:
4737 case WINED3DFMT_B10G10R10A2_UNORM
:
4738 case WINED3DFMT_R16G16B16A16_UNORM
:
4739 case WINED3DFMT_P8_UINT
:
4743 TRACE("[FAILED] - Not available on GDI surfaces.\n");
4748 /* All formats that are supported for textures are supported for surfaces
4750 if (check_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_TEXTURE
)
4752 /* All depth stencil formats are supported on surfaces */
4753 if (CheckDepthStencilCapability(adapter
, adapter_format
, check_format
, WINED3D_GL_RES_TYPE_TEX_2D
))
4755 if (CheckDepthStencilCapability(adapter
, adapter_format
, check_format
, WINED3D_GL_RES_TYPE_RB
))
4758 /* If opengl can't process the format natively, the blitter may be able to convert it */
4759 if (adapter
->blitter
->blit_supported(&adapter
->gl_info
, &adapter
->d3d_info
,
4760 WINED3D_BLIT_OP_COLOR_BLIT
,
4761 NULL
, WINED3D_POOL_DEFAULT
, 0, check_format
,
4762 NULL
, WINED3D_POOL_DEFAULT
, 0, adapter_format
))
4768 /* Reject other formats */
4769 TRACE("[FAILED]\n");
4773 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
4774 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
4775 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
4776 * show that wrapping is supported. The lack of filtering will sort out the
4777 * mipmapping capability anyway.
4779 * For now lets report this on all formats, but in the future we may want to
4780 * restrict it to some should applications need that. */
4781 HRESULT CDECL
wined3d_check_device_format(const struct wined3d
*wined3d
, UINT adapter_idx
,
4782 enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
, DWORD usage
,
4783 enum wined3d_resource_type resource_type
, enum wined3d_format_id check_format_id
)
4785 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
4786 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4787 const struct wined3d_format
*adapter_format
= wined3d_get_format(gl_info
, adapter_format_id
);
4788 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, check_format_id
);
4789 DWORD format_flags
= 0;
4790 DWORD allowed_usage
;
4791 enum wined3d_gl_resource_type gl_type
;
4793 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
4794 "resource_type %s, check_format %s.\n",
4795 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
4796 debug_d3dusage(usage
), debug_d3dusagequery(usage
), debug_d3dresourcetype(resource_type
),
4797 debug_d3dformat(check_format_id
));
4799 if (adapter_idx
>= wined3d
->adapter_count
)
4800 return WINED3DERR_INVALIDCALL
;
4802 switch (resource_type
)
4804 case WINED3D_RTYPE_TEXTURE_2D
:
4805 allowed_usage
= WINED3DUSAGE_DEPTHSTENCIL
4806 | WINED3DUSAGE_RENDERTARGET
4807 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
4808 if (usage
& WINED3DUSAGE_RENDERTARGET
)
4809 allowed_usage
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
4810 if (!(usage
& WINED3DUSAGE_TEXTURE
))
4812 if (!CheckSurfaceCapability(adapter
, adapter_format
, format
, wined3d
->flags
& WINED3D_NO3D
))
4814 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4815 return WINED3DERR_NOTAVAILABLE
;
4818 gl_type
= WINED3D_GL_RES_TYPE_RB
;
4821 allowed_usage
|= WINED3DUSAGE_AUTOGENMIPMAP
4822 | WINED3DUSAGE_DYNAMIC
4823 | WINED3DUSAGE_LEGACY_CUBEMAP
4824 | WINED3DUSAGE_SOFTWAREPROCESSING
4825 | WINED3DUSAGE_TEXTURE
4826 | WINED3DUSAGE_QUERY_FILTER
4827 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
4828 | WINED3DUSAGE_QUERY_SRGBREAD
4829 | WINED3DUSAGE_QUERY_SRGBWRITE
4830 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
4831 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
4832 gl_type
= WINED3D_GL_RES_TYPE_TEX_2D
;
4833 if (usage
& WINED3DUSAGE_LEGACY_CUBEMAP
)
4835 allowed_usage
&= ~(WINED3DUSAGE_DEPTHSTENCIL
| WINED3DUSAGE_QUERY_LEGACYBUMPMAP
);
4836 gl_type
= WINED3D_GL_RES_TYPE_TEX_CUBE
;
4838 else if ((usage
& WINED3DUSAGE_DEPTHSTENCIL
)
4839 && (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_SHADOW
)
4840 && !gl_info
->supported
[ARB_SHADOW
])
4842 TRACE("[FAILED] - No shadow sampler support.\n");
4843 return WINED3DERR_NOTAVAILABLE
;
4847 case WINED3D_RTYPE_TEXTURE_3D
:
4848 allowed_usage
= WINED3DUSAGE_DYNAMIC
4849 | WINED3DUSAGE_SOFTWAREPROCESSING
4850 | WINED3DUSAGE_TEXTURE
4851 | WINED3DUSAGE_QUERY_FILTER
4852 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
4853 | WINED3DUSAGE_QUERY_SRGBREAD
4854 | WINED3DUSAGE_QUERY_SRGBWRITE
4855 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
4856 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
4857 gl_type
= WINED3D_GL_RES_TYPE_TEX_3D
;
4861 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type
));
4862 return WINED3DERR_NOTAVAILABLE
;
4865 if ((usage
& allowed_usage
) != usage
)
4867 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
4868 usage
, debug_d3dresourcetype(resource_type
), allowed_usage
);
4869 return WINED3DERR_NOTAVAILABLE
;
4872 if (usage
& WINED3DUSAGE_TEXTURE
)
4873 format_flags
|= WINED3DFMT_FLAG_TEXTURE
;
4874 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
4875 format_flags
|= WINED3DFMT_FLAG_FILTERING
;
4876 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
4877 format_flags
|= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
4878 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
4879 format_flags
|= WINED3DFMT_FLAG_SRGB_READ
;
4880 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
4881 format_flags
|= WINED3DFMT_FLAG_SRGB_WRITE
;
4882 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
4883 format_flags
|= WINED3DFMT_FLAG_VTF
;
4884 if (usage
& WINED3DUSAGE_QUERY_LEGACYBUMPMAP
)
4885 format_flags
|= WINED3DFMT_FLAG_BUMPMAP
;
4887 if ((format
->flags
[gl_type
] & format_flags
) != format_flags
)
4889 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
4890 format_flags
, debug_d3dformat(check_format_id
), format
->flags
[gl_type
]);
4891 return WINED3DERR_NOTAVAILABLE
;
4894 if ((format_flags
& WINED3DFMT_FLAG_TEXTURE
) && (wined3d
->flags
& WINED3D_NO3D
))
4896 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
4897 return WINED3DERR_NOTAVAILABLE
;
4900 if ((usage
& WINED3DUSAGE_DEPTHSTENCIL
)
4901 && !CheckDepthStencilCapability(adapter
, adapter_format
, format
, gl_type
))
4903 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
4904 debug_d3dformat(check_format_id
));
4905 return WINED3DERR_NOTAVAILABLE
;
4908 if ((usage
& WINED3DUSAGE_RENDERTARGET
)
4909 && !CheckRenderTargetCapability(adapter
, adapter_format
, format
, gl_type
))
4911 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
4912 debug_d3dformat(check_format_id
));
4913 return WINED3DERR_NOTAVAILABLE
;
4916 if ((usage
& WINED3DUSAGE_AUTOGENMIPMAP
) && !gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
4918 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
4919 return WINED3DOK_NOAUTOGEN
;
4925 UINT CDECL
wined3d_calculate_format_pitch(const struct wined3d
*wined3d
, UINT adapter_idx
,
4926 enum wined3d_format_id format_id
, UINT width
)
4928 const struct wined3d_gl_info
*gl_info
;
4929 unsigned int row_pitch
, slice_pitch
;
4931 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
4932 wined3d
, adapter_idx
, debug_d3dformat(format_id
), width
);
4934 if (adapter_idx
>= wined3d
->adapter_count
)
4937 gl_info
= &wined3d
->adapters
[adapter_idx
].gl_info
;
4938 wined3d_format_calculate_pitch(wined3d_get_format(gl_info
, format_id
),
4939 1, width
, 1, &row_pitch
, &slice_pitch
);
4944 HRESULT CDECL
wined3d_check_device_format_conversion(const struct wined3d
*wined3d
, UINT adapter_idx
,
4945 enum wined3d_device_type device_type
, enum wined3d_format_id src_format
, enum wined3d_format_id dst_format
)
4947 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4948 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(src_format
),
4949 debug_d3dformat(dst_format
));
4954 HRESULT CDECL
wined3d_check_device_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
4955 enum wined3d_device_type device_type
, enum wined3d_format_id display_format
,
4956 enum wined3d_format_id backbuffer_format
, BOOL windowed
)
4958 BOOL present_conversion
= wined3d
->flags
& WINED3D_PRESENT_CONVERSION
;
4960 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4961 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(display_format
),
4962 debug_d3dformat(backbuffer_format
), windowed
);
4964 if (adapter_idx
>= wined3d
->adapter_count
)
4965 return WINED3DERR_INVALIDCALL
;
4967 /* The task of this function is to check whether a certain display / backbuffer format
4968 * combination is available on the given adapter. In fullscreen mode microsoft specified
4969 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4970 * and display format should match exactly.
4971 * In windowed mode format conversion can occur and this depends on the driver. */
4973 /* There are only 4 display formats. */
4974 if (!(display_format
== WINED3DFMT_B5G6R5_UNORM
4975 || display_format
== WINED3DFMT_B5G5R5X1_UNORM
4976 || display_format
== WINED3DFMT_B8G8R8X8_UNORM
4977 || display_format
== WINED3DFMT_B10G10R10A2_UNORM
))
4979 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format
));
4980 return WINED3DERR_NOTAVAILABLE
;
4985 /* If the requested display format is not available, don't continue. */
4986 if (!wined3d_get_adapter_mode_count(wined3d
, adapter_idx
,
4987 display_format
, WINED3D_SCANLINE_ORDERING_UNKNOWN
))
4989 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format
));
4990 return WINED3DERR_NOTAVAILABLE
;
4993 present_conversion
= FALSE
;
4995 else if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
)
4997 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
4998 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
4999 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
5000 return WINED3DERR_NOTAVAILABLE
;
5003 if (present_conversion
)
5005 /* Use the display format as back buffer format if the latter is
5006 * WINED3DFMT_UNKNOWN. */
5007 if (backbuffer_format
== WINED3DFMT_UNKNOWN
)
5008 backbuffer_format
= display_format
;
5010 if (FAILED(wined3d_check_device_format_conversion(wined3d
, adapter_idx
,
5011 device_type
, backbuffer_format
, display_format
)))
5013 TRACE("Format conversion from %s to %s not supported.\n",
5014 debug_d3dformat(backbuffer_format
), debug_d3dformat(display_format
));
5015 return WINED3DERR_NOTAVAILABLE
;
5020 /* When format conversion from the back buffer format to the display
5021 * format is not allowed, only a limited number of combinations are
5024 if (display_format
== WINED3DFMT_B5G6R5_UNORM
&& backbuffer_format
!= WINED3DFMT_B5G6R5_UNORM
)
5026 TRACE("Unsupported format combination %s / %s.\n",
5027 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
5028 return WINED3DERR_NOTAVAILABLE
;
5031 if (display_format
== WINED3DFMT_B5G5R5X1_UNORM
5032 && !(backbuffer_format
== WINED3DFMT_B5G5R5X1_UNORM
|| backbuffer_format
== WINED3DFMT_B5G5R5A1_UNORM
))
5034 TRACE("Unsupported format combination %s / %s.\n",
5035 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
5036 return WINED3DERR_NOTAVAILABLE
;
5039 if (display_format
== WINED3DFMT_B8G8R8X8_UNORM
5040 && !(backbuffer_format
== WINED3DFMT_B8G8R8X8_UNORM
|| backbuffer_format
== WINED3DFMT_B8G8R8A8_UNORM
))
5042 TRACE("Unsupported format combination %s / %s.\n",
5043 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
5044 return WINED3DERR_NOTAVAILABLE
;
5047 if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
5048 && backbuffer_format
!= WINED3DFMT_B10G10R10A2_UNORM
)
5050 TRACE("Unsupported format combination %s / %s.\n",
5051 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
5052 return WINED3DERR_NOTAVAILABLE
;
5056 /* Validate that the back buffer format is usable for render targets. */
5057 if (FAILED(wined3d_check_device_format(wined3d
, adapter_idx
, device_type
, display_format
,
5058 WINED3DUSAGE_RENDERTARGET
, WINED3D_RTYPE_TEXTURE_2D
, backbuffer_format
)))
5060 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format
));
5061 return WINED3DERR_NOTAVAILABLE
;
5067 HRESULT CDECL
wined3d_get_device_caps(const struct wined3d
*wined3d
, UINT adapter_idx
,
5068 enum wined3d_device_type device_type
, WINED3DCAPS
*caps
)
5070 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
5071 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5072 struct shader_caps shader_caps
;
5073 struct fragment_caps fragment_caps
;
5074 struct wined3d_vertex_caps vertex_caps
;
5075 DWORD ckey_caps
, blit_caps
, fx_caps
;
5077 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
5078 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), caps
);
5080 if (adapter_idx
>= wined3d
->adapter_count
)
5081 return WINED3DERR_INVALIDCALL
;
5083 caps
->DeviceType
= (device_type
== WINED3D_DEVICE_TYPE_HAL
) ? WINED3D_DEVICE_TYPE_HAL
: WINED3D_DEVICE_TYPE_REF
;
5084 caps
->AdapterOrdinal
= adapter_idx
;
5087 caps
->Caps2
= WINED3DCAPS2_CANRENDERWINDOWED
|
5088 WINED3DCAPS2_FULLSCREENGAMMA
|
5089 WINED3DCAPS2_DYNAMICTEXTURES
;
5090 if (gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
5091 caps
->Caps2
|= WINED3DCAPS2_CANAUTOGENMIPMAP
;
5093 caps
->Caps3
= WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
|
5094 WINED3DCAPS3_COPY_TO_VIDMEM
|
5095 WINED3DCAPS3_COPY_TO_SYSTEMMEM
;
5097 caps
->PresentationIntervals
= WINED3DPRESENT_INTERVAL_IMMEDIATE
|
5098 WINED3DPRESENT_INTERVAL_ONE
;
5100 caps
->CursorCaps
= WINED3DCURSORCAPS_COLOR
|
5101 WINED3DCURSORCAPS_LOWRES
;
5103 caps
->DevCaps
= WINED3DDEVCAPS_FLOATTLVERTEX
|
5104 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY
|
5105 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
5106 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY
|
5107 WINED3DDEVCAPS_DRAWPRIMTLVERTEX
|
5108 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT
|
5109 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY
|
5110 WINED3DDEVCAPS_PUREDEVICE
|
5111 WINED3DDEVCAPS_HWRASTERIZATION
|
5112 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY
|
5113 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY
|
5114 WINED3DDEVCAPS_CANRENDERAFTERFLIP
|
5115 WINED3DDEVCAPS_DRAWPRIMITIVES2
|
5116 WINED3DDEVCAPS_DRAWPRIMITIVES2EX
;
5118 caps
->PrimitiveMiscCaps
= WINED3DPMISCCAPS_CULLNONE
|
5119 WINED3DPMISCCAPS_CULLCCW
|
5120 WINED3DPMISCCAPS_CULLCW
|
5121 WINED3DPMISCCAPS_COLORWRITEENABLE
|
5122 WINED3DPMISCCAPS_CLIPTLVERTS
|
5123 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
5124 WINED3DPMISCCAPS_MASKZ
|
5125 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING
;
5127 WINED3DPMISCCAPS_NULLREFERENCE
5128 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
5129 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
5130 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
5132 if (gl_info
->supported
[WINED3D_GL_BLEND_EQUATION
])
5133 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_BLENDOP
;
5134 if (gl_info
->supported
[EXT_BLEND_EQUATION_SEPARATE
] && gl_info
->supported
[EXT_BLEND_FUNC_SEPARATE
])
5135 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_SEPARATEALPHABLEND
;
5136 if (gl_info
->supported
[EXT_DRAW_BUFFERS2
])
5137 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
;
5138 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
])
5139 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT
;
5141 caps
->RasterCaps
= WINED3DPRASTERCAPS_DITHER
|
5142 WINED3DPRASTERCAPS_PAT
|
5143 WINED3DPRASTERCAPS_WFOG
|
5144 WINED3DPRASTERCAPS_ZFOG
|
5145 WINED3DPRASTERCAPS_FOGVERTEX
|
5146 WINED3DPRASTERCAPS_FOGTABLE
|
5147 WINED3DPRASTERCAPS_STIPPLE
|
5148 WINED3DPRASTERCAPS_SUBPIXEL
|
5149 WINED3DPRASTERCAPS_ZTEST
|
5150 WINED3DPRASTERCAPS_SCISSORTEST
|
5151 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
5152 WINED3DPRASTERCAPS_DEPTHBIAS
;
5154 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
5156 caps
->RasterCaps
|= WINED3DPRASTERCAPS_ANISOTROPY
|
5157 WINED3DPRASTERCAPS_ZBIAS
|
5158 WINED3DPRASTERCAPS_MIPMAPLODBIAS
;
5161 caps
->ZCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
5162 WINED3DPCMPCAPS_EQUAL
|
5163 WINED3DPCMPCAPS_GREATER
|
5164 WINED3DPCMPCAPS_GREATEREQUAL
|
5165 WINED3DPCMPCAPS_LESS
|
5166 WINED3DPCMPCAPS_LESSEQUAL
|
5167 WINED3DPCMPCAPS_NEVER
|
5168 WINED3DPCMPCAPS_NOTEQUAL
;
5170 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
5171 * are legacy settings for srcblend only. */
5172 caps
->SrcBlendCaps
= WINED3DPBLENDCAPS_BOTHINVSRCALPHA
|
5173 WINED3DPBLENDCAPS_BOTHSRCALPHA
|
5174 WINED3DPBLENDCAPS_DESTALPHA
|
5175 WINED3DPBLENDCAPS_DESTCOLOR
|
5176 WINED3DPBLENDCAPS_INVDESTALPHA
|
5177 WINED3DPBLENDCAPS_INVDESTCOLOR
|
5178 WINED3DPBLENDCAPS_INVSRCALPHA
|
5179 WINED3DPBLENDCAPS_INVSRCCOLOR
|
5180 WINED3DPBLENDCAPS_ONE
|
5181 WINED3DPBLENDCAPS_SRCALPHA
|
5182 WINED3DPBLENDCAPS_SRCALPHASAT
|
5183 WINED3DPBLENDCAPS_SRCCOLOR
|
5184 WINED3DPBLENDCAPS_ZERO
;
5186 caps
->DestBlendCaps
= WINED3DPBLENDCAPS_DESTALPHA
|
5187 WINED3DPBLENDCAPS_DESTCOLOR
|
5188 WINED3DPBLENDCAPS_INVDESTALPHA
|
5189 WINED3DPBLENDCAPS_INVDESTCOLOR
|
5190 WINED3DPBLENDCAPS_INVSRCALPHA
|
5191 WINED3DPBLENDCAPS_INVSRCCOLOR
|
5192 WINED3DPBLENDCAPS_ONE
|
5193 WINED3DPBLENDCAPS_SRCALPHA
|
5194 WINED3DPBLENDCAPS_SRCCOLOR
|
5195 WINED3DPBLENDCAPS_ZERO
;
5197 if (gl_info
->supported
[ARB_BLEND_FUNC_EXTENDED
])
5198 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_SRCALPHASAT
;
5200 if (gl_info
->supported
[EXT_BLEND_COLOR
])
5202 caps
->SrcBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
5203 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
5207 caps
->AlphaCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
5208 WINED3DPCMPCAPS_EQUAL
|
5209 WINED3DPCMPCAPS_GREATER
|
5210 WINED3DPCMPCAPS_GREATEREQUAL
|
5211 WINED3DPCMPCAPS_LESS
|
5212 WINED3DPCMPCAPS_LESSEQUAL
|
5213 WINED3DPCMPCAPS_NEVER
|
5214 WINED3DPCMPCAPS_NOTEQUAL
;
5216 caps
->ShadeCaps
= WINED3DPSHADECAPS_SPECULARGOURAUDRGB
|
5217 WINED3DPSHADECAPS_COLORGOURAUDRGB
|
5218 WINED3DPSHADECAPS_ALPHAFLATBLEND
|
5219 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND
|
5220 WINED3DPSHADECAPS_COLORFLATRGB
|
5221 WINED3DPSHADECAPS_FOGFLAT
|
5222 WINED3DPSHADECAPS_FOGGOURAUD
|
5223 WINED3DPSHADECAPS_SPECULARFLATRGB
;
5225 caps
->TextureCaps
= WINED3DPTEXTURECAPS_ALPHA
|
5226 WINED3DPTEXTURECAPS_ALPHAPALETTE
|
5227 WINED3DPTEXTURECAPS_TRANSPARENCY
|
5228 WINED3DPTEXTURECAPS_BORDER
|
5229 WINED3DPTEXTURECAPS_MIPMAP
|
5230 WINED3DPTEXTURECAPS_PROJECTED
|
5231 WINED3DPTEXTURECAPS_PERSPECTIVE
;
5233 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
5235 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_POW2
;
5236 if (gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] || gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5237 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
5240 if (gl_info
->supported
[EXT_TEXTURE3D
])
5242 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP
|
5243 WINED3DPTEXTURECAPS_MIPVOLUMEMAP
;
5244 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
5246 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2
;
5250 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5252 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP
|
5253 WINED3DPTEXTURECAPS_MIPCUBEMAP
;
5254 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
5256 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP_POW2
;
5260 caps
->TextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
5261 WINED3DPTFILTERCAPS_MAGFPOINT
|
5262 WINED3DPTFILTERCAPS_MINFLINEAR
|
5263 WINED3DPTFILTERCAPS_MINFPOINT
|
5264 WINED3DPTFILTERCAPS_MIPFLINEAR
|
5265 WINED3DPTFILTERCAPS_MIPFPOINT
|
5266 WINED3DPTFILTERCAPS_LINEAR
|
5267 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
5268 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
5269 WINED3DPTFILTERCAPS_MIPLINEAR
|
5270 WINED3DPTFILTERCAPS_MIPNEAREST
|
5271 WINED3DPTFILTERCAPS_NEAREST
;
5273 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
5275 caps
->TextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
5276 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
5279 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5281 caps
->CubeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
5282 WINED3DPTFILTERCAPS_MAGFPOINT
|
5283 WINED3DPTFILTERCAPS_MINFLINEAR
|
5284 WINED3DPTFILTERCAPS_MINFPOINT
|
5285 WINED3DPTFILTERCAPS_MIPFLINEAR
|
5286 WINED3DPTFILTERCAPS_MIPFPOINT
|
5287 WINED3DPTFILTERCAPS_LINEAR
|
5288 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
5289 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
5290 WINED3DPTFILTERCAPS_MIPLINEAR
|
5291 WINED3DPTFILTERCAPS_MIPNEAREST
|
5292 WINED3DPTFILTERCAPS_NEAREST
;
5294 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
5296 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
5297 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
5302 caps
->CubeTextureFilterCaps
= 0;
5305 if (gl_info
->supported
[EXT_TEXTURE3D
])
5307 caps
->VolumeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
5308 WINED3DPTFILTERCAPS_MAGFPOINT
|
5309 WINED3DPTFILTERCAPS_MINFLINEAR
|
5310 WINED3DPTFILTERCAPS_MINFPOINT
|
5311 WINED3DPTFILTERCAPS_MIPFLINEAR
|
5312 WINED3DPTFILTERCAPS_MIPFPOINT
|
5313 WINED3DPTFILTERCAPS_LINEAR
|
5314 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
5315 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
5316 WINED3DPTFILTERCAPS_MIPLINEAR
|
5317 WINED3DPTFILTERCAPS_MIPNEAREST
|
5318 WINED3DPTFILTERCAPS_NEAREST
;
5322 caps
->VolumeTextureFilterCaps
= 0;
5325 caps
->TextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
5326 WINED3DPTADDRESSCAPS_CLAMP
|
5327 WINED3DPTADDRESSCAPS_WRAP
;
5329 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
5331 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
5333 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
5335 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
5337 if (gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
])
5339 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
5342 if (gl_info
->supported
[EXT_TEXTURE3D
])
5344 caps
->VolumeTextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
5345 WINED3DPTADDRESSCAPS_CLAMP
|
5346 WINED3DPTADDRESSCAPS_WRAP
;
5347 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
5349 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
5351 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
5353 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
5355 if (gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
])
5357 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
5362 caps
->VolumeTextureAddressCaps
= 0;
5365 caps
->LineCaps
= WINED3DLINECAPS_TEXTURE
|
5366 WINED3DLINECAPS_ZTEST
|
5367 WINED3DLINECAPS_BLEND
|
5368 WINED3DLINECAPS_ALPHACMP
|
5369 WINED3DLINECAPS_FOG
;
5370 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
5371 * idea how generating the smoothing alpha values works; the result is different
5374 caps
->MaxTextureWidth
= gl_info
->limits
.texture_size
;
5375 caps
->MaxTextureHeight
= gl_info
->limits
.texture_size
;
5377 if (gl_info
->supported
[EXT_TEXTURE3D
])
5378 caps
->MaxVolumeExtent
= gl_info
->limits
.texture3d_size
;
5380 caps
->MaxVolumeExtent
= 0;
5382 caps
->MaxTextureRepeat
= 32768;
5383 caps
->MaxTextureAspectRatio
= gl_info
->limits
.texture_size
;
5384 caps
->MaxVertexW
= 1.0f
;
5386 caps
->GuardBandLeft
= 0.0f
;
5387 caps
->GuardBandTop
= 0.0f
;
5388 caps
->GuardBandRight
= 0.0f
;
5389 caps
->GuardBandBottom
= 0.0f
;
5391 caps
->ExtentsAdjust
= 0.0f
;
5393 caps
->StencilCaps
= WINED3DSTENCILCAPS_DECRSAT
|
5394 WINED3DSTENCILCAPS_INCRSAT
|
5395 WINED3DSTENCILCAPS_INVERT
|
5396 WINED3DSTENCILCAPS_KEEP
|
5397 WINED3DSTENCILCAPS_REPLACE
|
5398 WINED3DSTENCILCAPS_ZERO
;
5399 if (gl_info
->supported
[EXT_STENCIL_WRAP
])
5401 caps
->StencilCaps
|= WINED3DSTENCILCAPS_DECR
|
5402 WINED3DSTENCILCAPS_INCR
;
5404 if (gl_info
->supported
[WINED3D_GL_VERSION_2_0
] || gl_info
->supported
[EXT_STENCIL_TWO_SIDE
]
5405 || gl_info
->supported
[ATI_SEPARATE_STENCIL
])
5407 caps
->StencilCaps
|= WINED3DSTENCILCAPS_TWOSIDED
;
5410 caps
->MaxAnisotropy
= gl_info
->limits
.anisotropy
;
5411 caps
->MaxPointSize
= gl_info
->limits
.pointsize_max
;
5413 caps
->MaxPrimitiveCount
= 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
5414 caps
->MaxVertexIndex
= 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
5415 caps
->MaxStreams
= MAX_STREAMS
;
5416 caps
->MaxStreamStride
= 1024;
5418 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
5419 caps
->DevCaps2
= WINED3DDEVCAPS2_STREAMOFFSET
|
5420 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
5421 caps
->MaxNpatchTessellationLevel
= 0;
5422 caps
->MasterAdapterOrdinal
= 0;
5423 caps
->AdapterOrdinalInGroup
= 0;
5424 caps
->NumberOfAdaptersInGroup
= 1;
5426 caps
->NumSimultaneousRTs
= gl_info
->limits
.buffers
;
5428 caps
->StretchRectFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
|
5429 WINED3DPTFILTERCAPS_MAGFPOINT
|
5430 WINED3DPTFILTERCAPS_MINFLINEAR
|
5431 WINED3DPTFILTERCAPS_MAGFLINEAR
;
5432 caps
->VertexTextureFilterCaps
= 0;
5434 adapter
->shader_backend
->shader_get_caps(&adapter
->gl_info
, &shader_caps
);
5435 adapter
->fragment_pipe
->get_caps(&adapter
->gl_info
, &fragment_caps
);
5436 adapter
->vertex_pipe
->vp_get_caps(&adapter
->gl_info
, &vertex_caps
);
5438 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
5439 caps
->PrimitiveMiscCaps
|= fragment_caps
.PrimitiveMiscCaps
;
5441 caps
->VertexShaderVersion
= shader_caps
.vs_version
;
5442 caps
->MaxVertexShaderConst
= shader_caps
.vs_uniform_count
;
5444 caps
->PixelShaderVersion
= shader_caps
.ps_version
;
5445 caps
->PixelShader1xMaxValue
= shader_caps
.ps_1x_max_value
;
5447 caps
->TextureOpCaps
= fragment_caps
.TextureOpCaps
;
5448 caps
->MaxTextureBlendStages
= fragment_caps
.MaxTextureBlendStages
;
5449 caps
->MaxSimultaneousTextures
= fragment_caps
.MaxSimultaneousTextures
;
5451 caps
->MaxUserClipPlanes
= vertex_caps
.max_user_clip_planes
;
5452 caps
->MaxActiveLights
= vertex_caps
.max_active_lights
;
5453 caps
->MaxVertexBlendMatrices
= vertex_caps
.max_vertex_blend_matrices
;
5454 caps
->MaxVertexBlendMatrixIndex
= vertex_caps
.max_vertex_blend_matrix_index
;
5455 caps
->VertexProcessingCaps
= vertex_caps
.vertex_processing_caps
;
5456 caps
->FVFCaps
= vertex_caps
.fvf_caps
;
5457 caps
->RasterCaps
|= vertex_caps
.raster_caps
;
5459 /* The following caps are shader specific, but they are things we cannot detect, or which
5460 * are the same among all shader models. So to avoid code duplication set the shader version
5461 * specific, but otherwise constant caps here
5463 if (caps
->VertexShaderVersion
>= 3)
5465 /* Where possible set the caps based on OpenGL extensions and if they
5466 * aren't set (in case of software rendering) use the VS 3.0 from
5467 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5469 caps
->VS20Caps
.caps
= WINED3DVS20CAPS_PREDICATION
;
5470 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5471 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
5472 caps
->VS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_vs_temps
);
5473 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
5474 caps
->VS20Caps
.static_flow_control_depth
= WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH
;
5476 caps
->MaxVShaderInstructionsExecuted
= 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
5477 caps
->MaxVertexShader30InstructionSlots
= max(512, adapter
->gl_info
.limits
.arb_vs_instructions
);
5478 caps
->VertexTextureFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
| WINED3DPTFILTERCAPS_MAGFPOINT
;
5480 else if (caps
->VertexShaderVersion
== 2)
5482 caps
->VS20Caps
.caps
= 0;
5483 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH
;
5484 caps
->VS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_vs_temps
);
5485 caps
->VS20Caps
.static_flow_control_depth
= 1;
5487 caps
->MaxVShaderInstructionsExecuted
= 65535;
5488 caps
->MaxVertexShader30InstructionSlots
= 0;
5492 caps
->VS20Caps
.caps
= 0;
5493 caps
->VS20Caps
.dynamic_flow_control_depth
= 0;
5494 caps
->VS20Caps
.temp_count
= 0;
5495 caps
->VS20Caps
.static_flow_control_depth
= 0;
5497 caps
->MaxVShaderInstructionsExecuted
= 0;
5498 caps
->MaxVertexShader30InstructionSlots
= 0;
5501 if (caps
->PixelShaderVersion
>= 3)
5503 /* Where possible set the caps based on OpenGL extensions and if they
5504 * aren't set (in case of software rendering) use the PS 3.0 from
5505 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5508 /* Caps is more or less undocumented on MSDN but it appears to be
5509 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5510 * cards from Windows */
5511 caps
->PS20Caps
.caps
= WINED3DPS20CAPS_ARBITRARYSWIZZLE
|
5512 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS
|
5513 WINED3DPS20CAPS_PREDICATION
|
5514 WINED3DPS20CAPS_NODEPENDENTREADLIMIT
|
5515 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
;
5516 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5517 caps
->PS20Caps
.dynamic_flow_control_depth
= WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
5518 caps
->PS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_ps_temps
);
5519 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5520 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH
;
5521 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5522 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS
;
5524 caps
->MaxPShaderInstructionsExecuted
= 65535;
5525 caps
->MaxPixelShader30InstructionSlots
= max(WINED3DMIN30SHADERINSTRUCTIONS
,
5526 adapter
->gl_info
.limits
.arb_ps_instructions
);
5528 else if(caps
->PixelShaderVersion
== 2)
5530 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5531 caps
->PS20Caps
.caps
= 0;
5532 caps
->PS20Caps
.dynamic_flow_control_depth
= 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5533 caps
->PS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_ps_temps
);
5534 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH
; /* Minimum: 1 */
5535 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5536 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS
;
5538 caps
->MaxPShaderInstructionsExecuted
= 512; /* Minimum value, a GeforceFX uses 1024 */
5539 caps
->MaxPixelShader30InstructionSlots
= 0;
5543 caps
->PS20Caps
.caps
= 0;
5544 caps
->PS20Caps
.dynamic_flow_control_depth
= 0;
5545 caps
->PS20Caps
.temp_count
= 0;
5546 caps
->PS20Caps
.static_flow_control_depth
= 0;
5547 caps
->PS20Caps
.instruction_slot_count
= 0;
5549 caps
->MaxPShaderInstructionsExecuted
= 0;
5550 caps
->MaxPixelShader30InstructionSlots
= 0;
5553 if (caps
->VertexShaderVersion
>= 2)
5555 /* OpenGL supports all the formats below, perhaps not always
5556 * without conversion, but it supports them.
5557 * Further GLSL doesn't seem to have an official unsigned type so
5558 * don't advertise it yet as I'm not sure how we handle it.
5559 * We might need to add some clamping in the shader engine to
5561 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5562 caps
->DeclTypes
= WINED3DDTCAPS_UBYTE4
|
5563 WINED3DDTCAPS_UBYTE4N
|
5564 WINED3DDTCAPS_SHORT2N
|
5565 WINED3DDTCAPS_SHORT4N
;
5566 if (gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
])
5568 caps
->DeclTypes
|= WINED3DDTCAPS_FLOAT16_2
|
5569 WINED3DDTCAPS_FLOAT16_4
;
5574 caps
->DeclTypes
= 0;
5577 /* Set DirectDraw helper Caps */
5578 ckey_caps
= WINEDDCKEYCAPS_DESTBLT
|
5579 WINEDDCKEYCAPS_SRCBLT
;
5580 fx_caps
= WINEDDFXCAPS_BLTALPHA
|
5581 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT
|
5582 WINEDDFXCAPS_BLTMIRRORUPDOWN
|
5583 WINEDDFXCAPS_BLTROTATION90
|
5584 WINEDDFXCAPS_BLTSHRINKX
|
5585 WINEDDFXCAPS_BLTSHRINKXN
|
5586 WINEDDFXCAPS_BLTSHRINKY
|
5587 WINEDDFXCAPS_BLTSHRINKYN
|
5588 WINEDDFXCAPS_BLTSTRETCHX
|
5589 WINEDDFXCAPS_BLTSTRETCHXN
|
5590 WINEDDFXCAPS_BLTSTRETCHY
|
5591 WINEDDFXCAPS_BLTSTRETCHYN
;
5592 blit_caps
= WINEDDCAPS_BLT
|
5593 WINEDDCAPS_BLTCOLORFILL
|
5594 WINEDDCAPS_BLTDEPTHFILL
|
5595 WINEDDCAPS_BLTSTRETCH
|
5596 WINEDDCAPS_CANBLTSYSMEM
|
5597 WINEDDCAPS_CANCLIP
|
5598 WINEDDCAPS_CANCLIPSTRETCHED
|
5599 WINEDDCAPS_COLORKEY
|
5600 WINEDDCAPS_COLORKEYHWASSIST
|
5601 WINEDDCAPS_ALIGNBOUNDARYSRC
;
5603 /* Fill the ddraw caps structure */
5604 caps
->ddraw_caps
.caps
= WINEDDCAPS_GDI
|
5605 WINEDDCAPS_PALETTE
|
5607 caps
->ddraw_caps
.caps2
= WINEDDCAPS2_CERTIFIED
|
5608 WINEDDCAPS2_NOPAGELOCKREQUIRED
|
5609 WINEDDCAPS2_PRIMARYGAMMA
|
5610 WINEDDCAPS2_WIDESURFACES
|
5611 WINEDDCAPS2_CANRENDERWINDOWED
;
5612 caps
->ddraw_caps
.color_key_caps
= ckey_caps
;
5613 caps
->ddraw_caps
.fx_caps
= fx_caps
;
5614 caps
->ddraw_caps
.svb_caps
= blit_caps
;
5615 caps
->ddraw_caps
.svb_color_key_caps
= ckey_caps
;
5616 caps
->ddraw_caps
.svb_fx_caps
= fx_caps
;
5617 caps
->ddraw_caps
.vsb_caps
= blit_caps
;
5618 caps
->ddraw_caps
.vsb_color_key_caps
= ckey_caps
;
5619 caps
->ddraw_caps
.vsb_fx_caps
= fx_caps
;
5620 caps
->ddraw_caps
.ssb_caps
= blit_caps
;
5621 caps
->ddraw_caps
.ssb_color_key_caps
= ckey_caps
;
5622 caps
->ddraw_caps
.ssb_fx_caps
= fx_caps
;
5624 caps
->ddraw_caps
.dds_caps
= WINEDDSCAPS_ALPHA
|
5625 WINEDDSCAPS_BACKBUFFER
|
5627 WINEDDSCAPS_FRONTBUFFER
|
5628 WINEDDSCAPS_OFFSCREENPLAIN
|
5629 WINEDDSCAPS_PALETTE
|
5630 WINEDDSCAPS_PRIMARYSURFACE
|
5631 WINEDDSCAPS_SYSTEMMEMORY
|
5632 WINEDDSCAPS_VIDEOMEMORY
|
5633 WINEDDSCAPS_VISIBLE
;
5635 if (!(wined3d
->flags
& WINED3D_NO3D
))
5637 caps
->ddraw_caps
.dds_caps
|= WINEDDSCAPS_3DDEVICE
|
5638 WINEDDSCAPS_MIPMAP
|
5639 WINEDDSCAPS_TEXTURE
|
5640 WINEDDSCAPS_ZBUFFER
;
5641 caps
->ddraw_caps
.caps
|= WINEDDCAPS_3D
;
5647 HRESULT CDECL
wined3d_device_create(struct wined3d
*wined3d
, UINT adapter_idx
, enum wined3d_device_type device_type
,
5648 HWND focus_window
, DWORD flags
, BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
,
5649 struct wined3d_device
**device
)
5651 struct wined3d_device
*object
;
5654 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, surface_alignment %u, device_parent %p, device %p.\n",
5655 wined3d
, adapter_idx
, device_type
, focus_window
, flags
, surface_alignment
, device_parent
, device
);
5657 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5658 * number and create a device without a 3D adapter for 2D only operation. */
5659 if (wined3d
->adapter_count
&& adapter_idx
>= wined3d
->adapter_count
)
5660 return WINED3DERR_INVALIDCALL
;
5662 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5664 return E_OUTOFMEMORY
;
5666 hr
= device_init(object
, wined3d
, adapter_idx
, device_type
,
5667 focus_window
, flags
, surface_alignment
, device_parent
);
5670 WARN("Failed to initialize device, hr %#x.\n", hr
);
5671 HeapFree(GetProcessHeap(), 0, object
);
5675 TRACE("Created device %p.\n", object
);
5678 device_parent
->ops
->wined3d_device_created(device_parent
, *device
);
5683 static void WINE_GLAPI
invalid_func(const void *data
)
5685 ERR("Invalid vertex attribute function called.\n");
5689 static void WINE_GLAPI
invalid_texcoord_func(GLenum unit
, const void *data
)
5691 ERR("Invalid texcoord function called.\n");
5695 static void WINE_GLAPI
invalid_generic_attrib_func(GLuint idx
, const void *data
)
5697 ERR("Invalid attribute function called.\n");
5701 /* Helper functions for providing vertex data to OpenGL. The arrays are
5702 * initialised based on the extension detection and are used in
5703 * draw_primitive_immediate_mode(). */
5704 static void WINE_GLAPI
position_d3dcolor(const void *data
)
5706 DWORD pos
= *((const DWORD
*)data
);
5708 FIXME("Add a test for fixed function position from d3dcolor type.\n");
5709 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4s(D3DCOLOR_B_R(pos
),
5715 static void WINE_GLAPI
position_float4(const void *data
)
5717 const GLfloat
*pos
= data
;
5719 if (pos
[3] != 0.0f
&& pos
[3] != 1.0f
)
5721 float w
= 1.0f
/ pos
[3];
5723 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4f(pos
[0] * w
, pos
[1] * w
, pos
[2] * w
, w
);
5727 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex3fv(pos
);
5731 static void WINE_GLAPI
diffuse_d3dcolor(const void *data
)
5733 DWORD diffuseColor
= *((const DWORD
*)data
);
5735 context_get_current()->gl_info
->gl_ops
.gl
.p_glColor4ub(D3DCOLOR_B_R(diffuseColor
),
5736 D3DCOLOR_B_G(diffuseColor
),
5737 D3DCOLOR_B_B(diffuseColor
),
5738 D3DCOLOR_B_A(diffuseColor
));
5741 static void WINE_GLAPI
specular_d3dcolor(const void *data
)
5743 DWORD specularColor
= *((const DWORD
*)data
);
5746 D3DCOLOR_B_R(specularColor
),
5747 D3DCOLOR_B_G(specularColor
),
5748 D3DCOLOR_B_B(specularColor
)
5751 context_get_current()->gl_info
->gl_ops
.ext
.p_glSecondaryColor3ubvEXT(d
);
5754 static void WINE_GLAPI
warn_no_specular_func(const void *data
)
5756 WARN("GL_EXT_secondary_color not supported.\n");
5759 static void WINE_GLAPI
generic_d3dcolor(GLuint idx
, const void *data
)
5761 DWORD color
= *((const DWORD
*)data
);
5763 context_get_current()->gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nub(idx
,
5764 D3DCOLOR_B_R(color
), D3DCOLOR_B_G(color
),
5765 D3DCOLOR_B_B(color
), D3DCOLOR_B_A(color
));
5768 static void WINE_GLAPI
generic_short2n(GLuint idx
, const void *data
)
5770 const GLshort s
[] = {((const GLshort
*)data
)[0], ((const GLshort
*)data
)[1], 0, 1};
5772 context_get_current()->gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nsv(idx
, s
);
5775 static void WINE_GLAPI
generic_ushort2n(GLuint idx
, const void *data
)
5777 const GLushort s
[] = {((const GLushort
*)data
)[0], ((const GLushort
*)data
)[1], 0, 1};
5779 context_get_current()->gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nusv(idx
, s
);
5782 static void WINE_GLAPI
generic_float16_2(GLuint idx
, const void *data
)
5784 float x
= float_16_to_32(((const unsigned short *)data
) + 0);
5785 float y
= float_16_to_32(((const unsigned short *)data
) + 1);
5787 context_get_current()->gl_info
->gl_ops
.ext
.p_glVertexAttrib2f(idx
, x
, y
);
5790 static void WINE_GLAPI
generic_float16_4(GLuint idx
, const void *data
)
5792 float x
= float_16_to_32(((const unsigned short *)data
) + 0);
5793 float y
= float_16_to_32(((const unsigned short *)data
) + 1);
5794 float z
= float_16_to_32(((const unsigned short *)data
) + 2);
5795 float w
= float_16_to_32(((const unsigned short *)data
) + 3);
5797 context_get_current()->gl_info
->gl_ops
.ext
.p_glVertexAttrib4f(idx
, x
, y
, z
, w
);
5800 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter
*adapter
)
5802 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5803 struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
5804 struct wined3d_ffp_attrib_ops
*ops
= &d3d_info
->ffp_attrib_ops
;
5807 for (i
= 0; i
< WINED3D_FFP_EMIT_COUNT
; ++i
)
5809 ops
->position
[i
] = invalid_func
;
5810 ops
->diffuse
[i
] = invalid_func
;
5811 ops
->specular
[i
] = invalid_func
;
5812 ops
->normal
[i
] = invalid_func
;
5813 ops
->texcoord
[i
] = invalid_texcoord_func
;
5814 ops
->generic
[i
] = invalid_generic_attrib_func
;
5817 ops
->position
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex3fv
;
5818 if (!d3d_info
->xyzrhw
)
5819 ops
->position
[WINED3D_FFP_EMIT_FLOAT4
] = position_float4
;
5821 ops
->position
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex4fv
;
5822 ops
->position
[WINED3D_FFP_EMIT_D3DCOLOR
] = position_d3dcolor
;
5823 ops
->position
[WINED3D_FFP_EMIT_SHORT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex2sv
;
5825 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor3fv
;
5826 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4fv
;
5827 ops
->diffuse
[WINED3D_FFP_EMIT_D3DCOLOR
] = diffuse_d3dcolor
;
5828 ops
->diffuse
[WINED3D_FFP_EMIT_UBYTE4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4ubv
;
5829 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4sv
;
5830 ops
->diffuse
[WINED3D_FFP_EMIT_USHORT4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4usv
;
5832 /* No 4 component entry points here. */
5833 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
5834 ops
->specular
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)GL_EXTCALL(glSecondaryColor3fvEXT
);
5836 ops
->specular
[WINED3D_FFP_EMIT_FLOAT3
] = warn_no_specular_func
;
5837 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
5838 ops
->specular
[WINED3D_FFP_EMIT_D3DCOLOR
] = specular_d3dcolor
;
5840 ops
->specular
[WINED3D_FFP_EMIT_D3DCOLOR
] = warn_no_specular_func
;
5842 /* Only 3 component entry points here. Test how others behave. Float4
5843 * normals are used by one of our tests, trying to pass it to the pixel
5844 * shader, which fails on Windows. */
5845 ops
->normal
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glNormal3fv
;
5846 /* Just ignore the 4th value. */
5847 ops
->normal
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glNormal3fv
;
5849 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT1
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord1fvARB
;
5850 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT2
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2fvARB
;
5851 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord3fvARB
;
5852 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4fvARB
;
5853 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT2
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2svARB
;
5854 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT4
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4svARB
;
5855 if (gl_info
->supported
[NV_HALF_FLOAT
])
5857 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
5858 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_2
] =
5859 (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2hvNV
;
5860 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_4
] =
5861 (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4hvNV
;
5864 ops
->generic
[WINED3D_FFP_EMIT_FLOAT1
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib1fv
;
5865 ops
->generic
[WINED3D_FFP_EMIT_FLOAT2
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib2fv
;
5866 ops
->generic
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib3fv
;
5867 ops
->generic
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4fv
;
5868 if (gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
])
5869 ops
->generic
[WINED3D_FFP_EMIT_D3DCOLOR
] = generic_d3dcolor
;
5871 ops
->generic
[WINED3D_FFP_EMIT_D3DCOLOR
] =
5872 (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nubv
;
5873 ops
->generic
[WINED3D_FFP_EMIT_UBYTE4
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4ubv
;
5874 ops
->generic
[WINED3D_FFP_EMIT_SHORT2
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib2sv
;
5875 ops
->generic
[WINED3D_FFP_EMIT_SHORT4
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4sv
;
5876 ops
->generic
[WINED3D_FFP_EMIT_UBYTE4N
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nubv
;
5877 ops
->generic
[WINED3D_FFP_EMIT_SHORT2N
] = generic_short2n
;
5878 ops
->generic
[WINED3D_FFP_EMIT_SHORT4N
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nsv
;
5879 ops
->generic
[WINED3D_FFP_EMIT_USHORT2N
] = generic_ushort2n
;
5880 ops
->generic
[WINED3D_FFP_EMIT_USHORT4N
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nusv
;
5881 if (gl_info
->supported
[NV_HALF_FLOAT
] && gl_info
->supported
[NV_VERTEX_PROGRAM
])
5883 ops
->generic
[WINED3D_FFP_EMIT_FLOAT16_2
] =
5884 (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib2hvNV
;
5885 ops
->generic
[WINED3D_FFP_EMIT_FLOAT16_4
] =
5886 (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4hvNV
;
5890 ops
->generic
[WINED3D_FFP_EMIT_FLOAT16_2
] = generic_float16_2
;
5891 ops
->generic
[WINED3D_FFP_EMIT_FLOAT16_4
] = generic_float16_4
;
5895 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter
*adapter
, HDC dc
)
5897 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5900 if (gl_info
->supported
[WGL_ARB_PIXEL_FORMAT
])
5902 UINT attrib_count
= 0;
5908 attribute
= WGL_NUMBER_PIXEL_FORMATS_ARB
;
5909 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, 0, 0, 1, &attribute
, &cfg_count
));
5911 adapter
->cfgs
= wined3d_calloc(cfg_count
, sizeof(*adapter
->cfgs
));
5912 attribs
[attrib_count
++] = WGL_RED_BITS_ARB
;
5913 attribs
[attrib_count
++] = WGL_GREEN_BITS_ARB
;
5914 attribs
[attrib_count
++] = WGL_BLUE_BITS_ARB
;
5915 attribs
[attrib_count
++] = WGL_ALPHA_BITS_ARB
;
5916 attribs
[attrib_count
++] = WGL_COLOR_BITS_ARB
;
5917 attribs
[attrib_count
++] = WGL_DEPTH_BITS_ARB
;
5918 attribs
[attrib_count
++] = WGL_STENCIL_BITS_ARB
;
5919 attribs
[attrib_count
++] = WGL_DRAW_TO_WINDOW_ARB
;
5920 attribs
[attrib_count
++] = WGL_PIXEL_TYPE_ARB
;
5921 attribs
[attrib_count
++] = WGL_DOUBLE_BUFFER_ARB
;
5922 attribs
[attrib_count
++] = WGL_AUX_BUFFERS_ARB
;
5924 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
5926 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
5927 int format_id
= i
+ 1;
5929 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, attrib_count
, attribs
, values
)))
5932 cfg
->iPixelFormat
= format_id
;
5933 cfg
->redSize
= values
[0];
5934 cfg
->greenSize
= values
[1];
5935 cfg
->blueSize
= values
[2];
5936 cfg
->alphaSize
= values
[3];
5937 cfg
->colorSize
= values
[4];
5938 cfg
->depthSize
= values
[5];
5939 cfg
->stencilSize
= values
[6];
5940 cfg
->windowDrawable
= values
[7];
5941 cfg
->iPixelType
= values
[8];
5942 cfg
->doubleBuffer
= values
[9];
5943 cfg
->auxBuffers
= values
[10];
5945 cfg
->numSamples
= 0;
5946 /* Check multisample support. */
5947 if (gl_info
->supported
[ARB_MULTISAMPLE
])
5949 int attribs
[2] = {WGL_SAMPLE_BUFFERS_ARB
, WGL_SAMPLES_ARB
};
5952 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, 2, attribs
, values
)))
5954 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
5955 * multisampling is supported. values[1] = number of
5956 * multisample buffers. */
5958 cfg
->numSamples
= values
[1];
5962 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5963 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5964 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
5965 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
5966 cfg
->depthSize
, cfg
->stencilSize
, cfg
->numSamples
, cfg
->windowDrawable
);
5968 ++adapter
->cfg_count
;
5975 cfg_count
= DescribePixelFormat(dc
, 0, 0, 0);
5976 adapter
->cfgs
= wined3d_calloc(cfg_count
, sizeof(*adapter
->cfgs
));
5978 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
5980 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
5981 PIXELFORMATDESCRIPTOR pfd
;
5982 int format_id
= i
+ 1;
5984 if (!DescribePixelFormat(dc
, format_id
, sizeof(pfd
), &pfd
))
5987 /* We only want HW acceleration using an OpenGL ICD driver.
5988 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
5989 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
5990 * driver (e.g. 3dfx minigl). */
5991 if (pfd
.dwFlags
& (PFD_GENERIC_FORMAT
| PFD_GENERIC_ACCELERATED
))
5993 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id
);
5997 cfg
->iPixelFormat
= format_id
;
5998 cfg
->redSize
= pfd
.cRedBits
;
5999 cfg
->greenSize
= pfd
.cGreenBits
;
6000 cfg
->blueSize
= pfd
.cBlueBits
;
6001 cfg
->alphaSize
= pfd
.cAlphaBits
;
6002 cfg
->colorSize
= pfd
.cColorBits
;
6003 cfg
->depthSize
= pfd
.cDepthBits
;
6004 cfg
->stencilSize
= pfd
.cStencilBits
;
6005 cfg
->windowDrawable
= (pfd
.dwFlags
& PFD_DRAW_TO_WINDOW
) ? 1 : 0;
6006 cfg
->iPixelType
= (pfd
.iPixelType
== PFD_TYPE_RGBA
) ? WGL_TYPE_RGBA_ARB
: WGL_TYPE_COLORINDEX_ARB
;
6007 cfg
->doubleBuffer
= (pfd
.dwFlags
& PFD_DOUBLEBUFFER
) ? 1 : 0;
6008 cfg
->auxBuffers
= pfd
.cAuxBuffers
;
6009 cfg
->numSamples
= 0;
6011 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
6012 "depth=%d, stencil=%d, windowDrawable=%d\n",
6013 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
6014 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
6015 cfg
->depthSize
, cfg
->stencilSize
, cfg
->windowDrawable
);
6017 ++adapter
->cfg_count
;
6022 static BOOL
wined3d_adapter_init(struct wined3d_adapter
*adapter
, UINT ordinal
, DWORD wined3d_creation_flags
)
6024 static const DWORD supported_gl_versions
[] =
6026 MAKEDWORD_VERSION(3, 2),
6027 MAKEDWORD_VERSION(1, 0),
6029 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
6030 struct wined3d_caps_gl_ctx caps_gl_ctx
= {0};
6032 DISPLAY_DEVICEW display_device
;
6034 TRACE("adapter %p, ordinal %u.\n", adapter
, ordinal
);
6036 adapter
->ordinal
= ordinal
;
6038 /* Dynamically load all GL core functions */
6039 #ifdef USE_WIN32_OPENGL
6041 HMODULE mod_gl
= GetModuleHandleA("opengl32.dll");
6042 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
6045 gl_info
->gl_ops
.wgl
.p_wglSwapBuffers
= (void *)GetProcAddress(mod_gl
, "wglSwapBuffers");
6048 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
6050 HDC hdc
= GetDC( 0 );
6051 const struct opengl_funcs
*wgl_driver
= __wine_get_wgl_driver( hdc
, WINE_WGL_DRIVER_VERSION
);
6052 ReleaseDC( 0, hdc
);
6053 if (!wgl_driver
|| wgl_driver
== (void *)-1) return FALSE
;
6054 gl_info
->gl_ops
.wgl
= wgl_driver
->wgl
;
6055 gl_info
->gl_ops
.gl
= wgl_driver
->gl
;
6059 glEnableWINE
= gl_info
->gl_ops
.gl
.p_glEnable
;
6060 glDisableWINE
= gl_info
->gl_ops
.gl
.p_glDisable
;
6062 if (!AllocateLocallyUniqueId(&adapter
->luid
))
6064 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
6067 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
6068 adapter
->luid
.HighPart
, adapter
->luid
.LowPart
, adapter
);
6070 if (!wined3d_caps_gl_ctx_create(adapter
, &caps_gl_ctx
))
6072 ERR("Failed to get a GL context for adapter %p.\n", adapter
);
6076 for (i
= 0; i
< ARRAY_SIZE(supported_gl_versions
); ++i
)
6078 if (supported_gl_versions
[i
] <= wined3d_settings
.max_gl_version
)
6081 if (i
== ARRAY_SIZE(supported_gl_versions
))
6083 ERR_(winediag
)("Requested invalid GL version %u.%u.\n",
6084 wined3d_settings
.max_gl_version
>> 16, wined3d_settings
.max_gl_version
& 0xffff);
6085 i
= ARRAY_SIZE(supported_gl_versions
) - 1;
6088 for (; i
< ARRAY_SIZE(supported_gl_versions
); ++i
)
6090 gl_info
->selected_gl_version
= supported_gl_versions
[i
];
6092 if (wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx
, gl_info
))
6095 WARN("Couldn't create an OpenGL %u.%u context, trying fallback to a lower version.\n",
6096 supported_gl_versions
[i
] >> 16, supported_gl_versions
[i
] & 0xffff);
6099 if (!wined3d_adapter_init_gl_caps(adapter
, wined3d_creation_flags
))
6101 ERR("Failed to initialize GL caps for adapter %p.\n", adapter
);
6102 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
6106 wined3d_adapter_init_fb_cfgs(adapter
, caps_gl_ctx
.dc
);
6107 /* We haven't found any suitable formats. This should only happen in
6108 * case of GDI software rendering, which is pretty useless anyway. */
6109 if (!adapter
->cfg_count
)
6111 WARN("No suitable pixel formats found.\n");
6112 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
6113 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
6117 if (!wined3d_adapter_init_format_info(adapter
, &caps_gl_ctx
))
6119 ERR("Failed to initialize GL format info.\n");
6120 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
6121 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
6125 gl_info
->fixed_polyoffset_scale
= wined3d_adapter_find_polyoffset_scale(&caps_gl_ctx
, GL_DEPTH_COMPONENT
);
6126 if (gl_info
->supported
[ARB_DEPTH_BUFFER_FLOAT
])
6127 gl_info
->float_polyoffset_scale
= wined3d_adapter_find_polyoffset_scale(&caps_gl_ctx
, GL_DEPTH32F_STENCIL8
);
6129 adapter
->vram_bytes
= adapter
->driver_info
.vram_bytes
;
6130 adapter
->vram_bytes_used
= 0;
6131 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter
->vram_bytes
));
6133 display_device
.cb
= sizeof(display_device
);
6134 EnumDisplayDevicesW(NULL
, ordinal
, &display_device
, 0);
6135 TRACE("DeviceName: %s\n", debugstr_w(display_device
.DeviceName
));
6136 strcpyW(adapter
->DeviceName
, display_device
.DeviceName
);
6138 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
6140 wined3d_adapter_init_ffp_attrib_ops(adapter
);
6145 static void wined3d_adapter_init_nogl(struct wined3d_adapter
*adapter
, UINT ordinal
)
6147 DISPLAY_DEVICEW display_device
;
6149 memset(adapter
, 0, sizeof(*adapter
));
6150 adapter
->ordinal
= ordinal
;
6152 adapter
->driver_info
.name
= "Display";
6153 adapter
->driver_info
.description
= "WineD3D DirectDraw Emulation";
6154 if (wined3d_settings
.emulated_textureram
)
6155 adapter
->vram_bytes
= wined3d_settings
.emulated_textureram
;
6157 adapter
->vram_bytes
= 128 * 1024 * 1024;
6159 initPixelFormatsNoGL(&adapter
->gl_info
);
6161 adapter
->vertex_pipe
= &none_vertex_pipe
;
6162 adapter
->fragment_pipe
= &none_fragment_pipe
;
6163 adapter
->shader_backend
= &none_shader_backend
;
6164 adapter
->blitter
= &cpu_blit
;
6166 display_device
.cb
= sizeof(display_device
);
6167 EnumDisplayDevicesW(NULL
, ordinal
, &display_device
, 0);
6168 TRACE("DeviceName: %s\n", debugstr_w(display_device
.DeviceName
));
6169 strcpyW(adapter
->DeviceName
, display_device
.DeviceName
);
6172 static void STDMETHODCALLTYPE
wined3d_null_wined3d_object_destroyed(void *parent
) {}
6174 const struct wined3d_parent_ops wined3d_null_parent_ops
=
6176 wined3d_null_wined3d_object_destroyed
,
6179 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
)
6182 wined3d
->flags
= flags
;
6184 TRACE("Initializing adapters.\n");
6186 if (flags
& WINED3D_NO3D
)
6188 wined3d_adapter_init_nogl(&wined3d
->adapters
[0], 0);
6189 wined3d
->adapter_count
= 1;
6193 if (!wined3d_adapter_init(&wined3d
->adapters
[0], 0, flags
))
6195 WARN("Failed to initialize adapter.\n");
6198 wined3d
->adapter_count
= 1;