winhttp: Fix a couple of corner cases in header processing.
[wine.git] / dlls / wined3d / directx.c
blob243f5aed2177edf9489c7fbe5a3ecba3f3d08f80
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
30 #include "winternl.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
34 WINE_DECLARE_DEBUG_CHANNEL(winediag);
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
37 #define DEFAULT_REFRESH_RATE 0
39 /* The driver names reflect the lowest GPU supported
40 * by a certain driver, so DRIVER_AMD_R300 supports
41 * R3xx, R4xx and R5xx GPUs. */
42 enum wined3d_display_driver
44 DRIVER_AMD_RAGE_128PRO,
45 DRIVER_AMD_R100,
46 DRIVER_AMD_R300,
47 DRIVER_AMD_R600,
48 DRIVER_INTEL_GMA800,
49 DRIVER_INTEL_GMA900,
50 DRIVER_INTEL_GMA950,
51 DRIVER_INTEL_GMA3000,
52 DRIVER_NVIDIA_TNT,
53 DRIVER_NVIDIA_GEFORCE2MX,
54 DRIVER_NVIDIA_GEFORCEFX,
55 DRIVER_NVIDIA_GEFORCE6,
56 DRIVER_NVIDIA_GEFORCE8,
57 DRIVER_VMWARE,
58 DRIVER_UNKNOWN
61 enum wined3d_driver_model
63 DRIVER_MODEL_WIN9X,
64 DRIVER_MODEL_NT40,
65 DRIVER_MODEL_NT5X,
66 DRIVER_MODEL_NT6X
69 enum wined3d_gl_vendor
71 GL_VENDOR_UNKNOWN,
72 GL_VENDOR_APPLE,
73 GL_VENDOR_FGLRX,
74 GL_VENDOR_MESA,
75 GL_VENDOR_NVIDIA,
78 enum wined3d_d3d_level
80 WINED3D_D3D_LEVEL_5,
81 WINED3D_D3D_LEVEL_6,
82 WINED3D_D3D_LEVEL_7,
83 WINED3D_D3D_LEVEL_8,
84 WINED3D_D3D_LEVEL_9_SM2,
85 WINED3D_D3D_LEVEL_9_SM3,
86 WINED3D_D3D_LEVEL_10,
87 WINED3D_D3D_LEVEL_11,
88 WINED3D_D3D_LEVEL_COUNT
91 /* The d3d device ID */
92 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
94 /* Extension detection */
95 struct wined3d_extension_map
97 const char *extension_string;
98 enum wined3d_gl_extension extension;
101 static const struct wined3d_extension_map gl_extension_map[] =
103 /* APPLE */
104 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE },
105 {"GL_APPLE_fence", APPLE_FENCE },
106 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
107 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
108 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
110 /* ARB */
111 {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED },
112 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
113 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
114 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
115 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
116 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
117 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
118 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
119 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
120 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
121 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
122 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
123 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
124 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
125 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
126 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS, },
127 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2, },
128 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
129 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
130 {"GL_ARB_multisample", ARB_MULTISAMPLE },
131 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
132 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
133 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
134 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
135 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
136 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
137 {"GL_ARB_sampler_objects", ARB_SAMPLER_OBJECTS },
138 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
139 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
140 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
141 {"GL_ARB_shadow", ARB_SHADOW },
142 {"GL_ARB_sync", ARB_SYNC },
143 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
144 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
145 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
146 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
147 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
148 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
149 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
150 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
151 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE},
152 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
153 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
154 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
155 {"GL_ARB_timer_query", ARB_TIMER_QUERY },
156 {"GL_ARB_uniform_buffer_object", ARB_UNIFORM_BUFFER_OBJECT },
157 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
158 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
159 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
160 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
161 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
163 /* ATI */
164 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
165 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
166 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
167 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
168 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
170 /* EXT */
171 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
172 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
173 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
174 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
175 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
176 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
177 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
178 {"GL_EXT_fog_coord", EXT_FOG_COORD },
179 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
180 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
181 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
182 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
183 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
184 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
185 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
186 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
187 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
188 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
189 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
190 {"GL_EXT_texture3D", EXT_TEXTURE3D },
191 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
192 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
193 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
194 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
195 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
196 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
197 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP },
198 {"GL_EXT_texture_snorm", EXT_TEXTURE_SNORM },
199 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
200 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
201 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
203 /* NV */
204 {"GL_NV_fence", NV_FENCE },
205 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
206 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
207 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
208 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
209 {"GL_NV_half_float", NV_HALF_FLOAT },
210 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
211 {"GL_NV_point_sprite", NV_POINT_SPRITE },
212 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
213 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
214 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
215 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
216 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
217 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
218 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
219 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
220 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
221 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
222 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
224 /* SGI */
225 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
228 static const struct wined3d_extension_map wgl_extension_map[] =
230 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
231 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
232 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
235 /**********************************************************
236 * Utility functions follow
237 **********************************************************/
239 const struct min_lookup minMipLookup[] =
241 /* NONE POINT LINEAR */
242 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
243 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
244 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
247 const GLenum magLookup[] =
249 /* NONE POINT LINEAR */
250 GL_NEAREST, GL_NEAREST, GL_LINEAR,
253 struct wined3d_caps_gl_ctx
255 HDC dc;
256 HWND wnd;
257 HGLRC gl_ctx;
258 HDC restore_dc;
259 HGLRC restore_gl_ctx;
262 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx *ctx)
264 TRACE("Destroying caps GL context.\n");
266 if (!wglMakeCurrent(NULL, NULL))
267 ERR("Failed to disable caps GL context.\n");
269 if (!wglDeleteContext(ctx->gl_ctx))
271 DWORD err = GetLastError();
272 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
275 wined3d_release_dc(ctx->wnd, ctx->dc);
276 DestroyWindow(ctx->wnd);
278 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
279 ERR("Failed to restore previous GL context.\n");
282 static void wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx *caps_gl_ctx,
283 struct wined3d_gl_info *gl_info, const GLint *ctx_attribs)
285 HGLRC new_ctx;
287 if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
288 return;
290 if (!(new_ctx = gl_info->p_wglCreateContextAttribsARB(caps_gl_ctx->dc, NULL, ctx_attribs)))
292 ERR("Failed to create a context using wglCreateContextAttribsARB(), last error %#x.\n", GetLastError());
293 gl_info->p_wglCreateContextAttribsARB = NULL;
294 return;
297 if (!wglMakeCurrent(caps_gl_ctx->dc, new_ctx))
299 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
300 if (!wglDeleteContext(new_ctx))
301 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
302 gl_info->p_wglCreateContextAttribsARB = NULL;
303 return;
306 if (!wglDeleteContext(caps_gl_ctx->gl_ctx))
307 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
308 caps_gl_ctx->gl_ctx = new_ctx;
311 static BOOL wined3d_caps_gl_ctx_create(struct wined3d_caps_gl_ctx *ctx)
313 PIXELFORMATDESCRIPTOR pfd;
314 int iPixelFormat;
316 TRACE("getting context...\n");
318 ctx->restore_dc = wglGetCurrentDC();
319 ctx->restore_gl_ctx = wglGetCurrentContext();
321 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
322 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
323 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
324 if (!ctx->wnd)
326 ERR("Failed to create a window.\n");
327 goto fail;
330 ctx->dc = GetDC(ctx->wnd);
331 if (!ctx->dc)
333 ERR("Failed to get a DC.\n");
334 goto fail;
337 /* PixelFormat selection */
338 ZeroMemory(&pfd, sizeof(pfd));
339 pfd.nSize = sizeof(pfd);
340 pfd.nVersion = 1;
341 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
342 pfd.iPixelType = PFD_TYPE_RGBA;
343 pfd.cColorBits = 32;
344 pfd.iLayerType = PFD_MAIN_PLANE;
346 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
348 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
349 ERR("Failed to find a suitable pixel format.\n");
350 goto fail;
352 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
353 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
355 /* Create a GL context. */
356 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
358 WARN("Failed to create default context for capabilities initialization.\n");
359 goto fail;
362 /* Make it the current GL context. */
363 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
365 ERR("Failed to make caps GL context current.\n");
366 goto fail;
369 return TRUE;
371 fail:
372 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
373 ctx->gl_ctx = NULL;
374 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
375 ctx->dc = NULL;
376 if (ctx->wnd) DestroyWindow(ctx->wnd);
377 ctx->wnd = NULL;
378 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
379 ERR("Failed to restore previous GL context.\n");
381 return FALSE;
384 /* Adjust the amount of used texture memory */
385 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
387 adapter->vram_bytes_used += amount;
388 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
389 wine_dbgstr_longlong(amount),
390 wine_dbgstr_longlong(adapter->vram_bytes_used));
391 return adapter->vram_bytes_used;
394 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
396 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
397 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
400 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
402 ULONG refcount = InterlockedIncrement(&wined3d->ref);
404 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
406 return refcount;
409 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
411 ULONG refcount = InterlockedDecrement(&wined3d->ref);
413 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
415 if (!refcount)
417 unsigned int i;
419 for (i = 0; i < wined3d->adapter_count; ++i)
421 wined3d_adapter_cleanup(&wined3d->adapters[i]);
423 HeapFree(GetProcessHeap(), 0, wined3d);
426 return refcount;
429 /* Context activation is done by the caller. */
430 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
432 GLuint prog;
433 BOOL ret = FALSE;
434 static const char testcode[] =
435 "!!ARBvp1.0\n"
436 "PARAM C[66] = { program.env[0..65] };\n"
437 "ADDRESS A0;"
438 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
439 "ARL A0.x, zero.x;\n"
440 "MOV result.position, C[A0.x + 65];\n"
441 "END\n";
443 while (gl_info->gl_ops.gl.p_glGetError());
444 GL_EXTCALL(glGenProgramsARB(1, &prog));
445 if(!prog) {
446 ERR("Failed to create an ARB offset limit test program\n");
448 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
449 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
450 strlen(testcode), testcode));
451 if (gl_info->gl_ops.gl.p_glGetError())
453 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
454 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
455 ret = TRUE;
456 } else TRACE("OpenGL implementation allows offsets > 63\n");
458 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
459 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
460 checkGLcall("ARB vp offset limit test cleanup");
462 return ret;
465 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
466 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
468 if (card_vendor != HW_VENDOR_AMD) return FALSE;
469 if (device == CARD_AMD_RADEON_9500) return TRUE;
470 if (device == CARD_AMD_RADEON_X700) return TRUE;
471 if (device == CARD_AMD_RADEON_X1600) return TRUE;
472 return FALSE;
475 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
476 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
478 if (card_vendor == HW_VENDOR_NVIDIA)
480 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
481 device == CARD_NVIDIA_GEFORCEFX_5600 ||
482 device == CARD_NVIDIA_GEFORCEFX_5800)
484 return TRUE;
487 return FALSE;
490 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
491 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
493 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
494 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
495 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
497 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
498 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
499 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
500 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
501 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
502 * the chance that other implementations support them is rather small since Win32 QuickTime uses
503 * DirectDraw, not OpenGL.
505 * This test has been moved into wined3d_guess_gl_vendor()
507 if (gl_vendor == GL_VENDOR_APPLE)
509 return TRUE;
511 return FALSE;
514 /* Context activation is done by the caller. */
515 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
517 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
518 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
519 * all the texture. This function detects this bug by its symptom and disables PBOs
520 * if the test fails.
522 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
523 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
524 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
525 * read back is compared to the original. If they are equal PBOs are assumed to work,
526 * otherwise the PBO extension is disabled. */
527 GLuint texture, pbo;
528 static const unsigned int pattern[] =
530 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
531 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
532 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
533 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
535 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
537 /* No PBO -> No point in testing them. */
538 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
540 while (gl_info->gl_ops.gl.p_glGetError());
541 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
542 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
544 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
545 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
546 checkGLcall("Specifying the PBO test texture");
548 GL_EXTCALL(glGenBuffers(1, &pbo));
549 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo));
550 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(pattern), pattern, GL_STREAM_DRAW));
551 checkGLcall("Specifying the PBO test pbo");
553 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
554 checkGLcall("Loading the PBO test texture");
556 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
558 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
560 memset(check, 0, sizeof(check));
561 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
562 checkGLcall("Reading back the PBO test texture");
564 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
565 GL_EXTCALL(glDeleteBuffers(1, &pbo));
566 checkGLcall("PBO test cleanup");
568 if (memcmp(check, pattern, sizeof(check)))
570 WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
571 "Disabling PBOs. This may result in slower performance.\n");
572 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
574 else
576 TRACE("PBO test successful.\n");
580 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
581 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
583 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
586 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
587 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
589 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
590 if (card_vendor != HW_VENDOR_AMD) return FALSE;
591 if (device == CARD_AMD_RADEON_X1600) return FALSE;
592 return TRUE;
595 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
596 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
598 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
599 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
600 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
601 * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
602 * hardcoded
604 * dx10 cards usually have 64 varyings */
605 return gl_info->limits.glsl_varyings > 44;
608 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
609 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
611 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
614 /* A GL context is provided by the caller */
615 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
616 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
618 GLenum error;
619 DWORD data[16];
621 if (!gl_info->supported[EXT_SECONDARY_COLOR])
622 return FALSE;
624 while (gl_info->gl_ops.gl.p_glGetError());
625 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
626 error = gl_info->gl_ops.gl.p_glGetError();
628 if (error == GL_NO_ERROR)
630 TRACE("GL Implementation accepts 4 component specular color pointers\n");
631 return TRUE;
633 else
635 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
636 debug_glerror(error));
637 return FALSE;
641 /* A GL context is provided by the caller */
642 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
643 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
645 GLuint prog;
646 BOOL ret = FALSE;
647 GLint pos;
648 static const char testcode[] =
649 "!!ARBvp1.0\n"
650 "OPTION NV_vertex_program2;\n"
651 "MOV result.clip[0], 0.0;\n"
652 "MOV result.position, 0.0;\n"
653 "END\n";
655 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
657 while (gl_info->gl_ops.gl.p_glGetError());
659 GL_EXTCALL(glGenProgramsARB(1, &prog));
660 if(!prog)
662 ERR("Failed to create the NVvp clip test program\n");
663 return FALSE;
665 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
666 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
667 strlen(testcode), testcode));
668 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
669 if(pos != -1)
671 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
672 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
673 ret = TRUE;
674 while (gl_info->gl_ops.gl.p_glGetError());
676 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
678 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
679 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
680 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
682 return ret;
685 /* Context activation is done by the caller. */
686 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
687 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
689 char data[4 * 4 * 4];
690 GLuint tex, fbo;
691 GLenum status;
693 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
695 memset(data, 0xcc, sizeof(data));
697 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
698 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
699 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
700 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
701 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
702 checkGLcall("glTexImage2D");
704 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
705 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
706 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
707 checkGLcall("glFramebufferTexture2D");
709 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
710 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
711 checkGLcall("glCheckFramebufferStatus");
713 memset(data, 0x11, sizeof(data));
714 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
715 checkGLcall("glTexSubImage2D");
717 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
718 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
719 checkGLcall("glClear");
721 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
722 checkGLcall("glGetTexImage");
724 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
725 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
726 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
727 checkGLcall("glBindTexture");
729 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
730 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
731 checkGLcall("glDeleteTextures");
733 return *(DWORD *)data == 0x11111111;
736 /* Context activation is done by the caller. */
737 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
738 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
740 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
741 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
742 GLuint tex;
743 GLint size;
745 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
746 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
747 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
748 checkGLcall("glTexImage2D");
750 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
751 checkGLcall("glGetTexLevelParameteriv");
752 TRACE("Real color depth is %d\n", size);
754 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
755 checkGLcall("glBindTexture");
756 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
757 checkGLcall("glDeleteTextures");
759 return size < 16;
762 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
763 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
765 return gl_vendor == GL_VENDOR_FGLRX;
768 static BOOL match_r200(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
769 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
771 if (card_vendor != HW_VENDOR_AMD) return FALSE;
772 if (device == CARD_AMD_RADEON_8500) return TRUE;
773 return FALSE;
776 static BOOL match_broken_arb_fog(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
777 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
779 DWORD data[4];
780 GLuint tex, fbo;
781 GLenum status;
782 float color[4] = {0.0f, 1.0f, 0.0f, 0.0f};
783 GLuint prog;
784 GLint err_pos;
785 static const char program_code[] =
786 "!!ARBfp1.0\n"
787 "OPTION ARB_fog_linear;\n"
788 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
789 "END\n";
791 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
792 return FALSE;
793 if (!gl_info->supported[ARB_FRAGMENT_PROGRAM])
794 return FALSE;
796 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
797 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
798 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
799 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
800 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
801 checkGLcall("glTexImage2D");
803 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
804 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
805 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
806 checkGLcall("glFramebufferTexture2D");
808 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
809 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
810 checkGLcall("glCheckFramebufferStatus");
812 gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
813 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
814 checkGLcall("glClear");
815 gl_info->gl_ops.gl.p_glViewport(0, 0, 4, 1);
816 checkGLcall("glViewport");
818 gl_info->gl_ops.gl.p_glEnable(GL_FOG);
819 gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, 0.5f);
820 gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, 0.5f);
821 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
822 gl_info->gl_ops.gl.p_glHint(GL_FOG_HINT, GL_NICEST);
823 gl_info->gl_ops.gl.p_glFogfv(GL_FOG_COLOR, color);
824 checkGLcall("fog setup");
826 GL_EXTCALL(glGenProgramsARB(1, &prog));
827 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog));
828 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
829 strlen(program_code), program_code));
830 gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
831 checkGLcall("Test fragment program setup");
833 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err_pos);
834 if (err_pos != -1)
836 const char *error_str;
837 error_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB);
838 FIXME("Fog test program error at position %d: %s\n\n", err_pos, debugstr_a(error_str));
841 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
842 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, -1.0f, 0.0f);
843 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, -1.0f, 1.0f);
844 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, 1.0f, 0.0f);
845 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, 1.0f, 1.0f);
846 gl_info->gl_ops.gl.p_glEnd();
847 checkGLcall("ARBfp fog test draw");
849 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
850 checkGLcall("glGetTexImage");
851 data[0] &= 0x00ffffff;
852 data[1] &= 0x00ffffff;
853 data[2] &= 0x00ffffff;
854 data[3] &= 0x00ffffff;
856 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
857 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
859 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
860 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
861 gl_info->gl_ops.gl.p_glDisable(GL_FOG);
862 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0));
863 gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB);
864 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
865 checkGLcall("ARBfp fog test teardown");
867 TRACE("Fog test data: %08x %08x %08x %08x\n", data[0], data[1], data[2], data[3]);
868 return data[0] != 0x00ff0000 || data[3] != 0x0000ff00;
871 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
873 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
874 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
875 * allow 48 different offsets or other helper immediate values. */
876 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
877 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
880 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
882 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
883 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
884 * If real NP2 textures are used, the driver falls back to software. We could just remove the
885 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
886 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
887 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
888 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
890 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
891 * has this extension promoted to core. The extension loading code sets this extension supported
892 * due to that, so this code works on fglrx as well. */
893 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
895 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
896 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
897 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
901 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
903 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
904 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
905 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
906 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
907 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
908 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
910 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
911 * triggering the software fallback. There is not much we can do here apart from disabling the
912 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
913 * in wined3d_adapter_init_gl_caps).
914 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
915 * post-processing effects in the game "Max Payne 2").
916 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
917 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
918 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
919 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
922 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
924 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
925 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
926 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
927 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
928 * according to the spec.
930 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
931 * makes the shader slower and eats instruction slots which should be available to the d3d app.
933 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
934 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
935 * this workaround is activated on cards that do not need it, it won't break things, just affect
936 * performance negatively. */
937 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
938 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
941 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
943 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
946 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
948 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
951 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
953 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
956 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
958 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
961 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
963 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
966 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
968 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
971 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
973 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
974 selected texture formats. They are apparently the only DX9 class GPUs
975 supporting VTF.
976 Also, DX9-era GPUs are somewhat limited with float textures
977 filtering and blending. */
978 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
981 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
983 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
984 * loads some fog parameters (start, end, exponent, but not the color) into the
985 * program.
987 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
988 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
989 * linear fog with start and end other than 0.0 and 1.0. */
990 TRACE("Reserving 1 ARB constant for compiler private use.\n");
991 gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
994 static void quirk_broken_arb_fog(struct wined3d_gl_info *gl_info)
996 gl_info->quirks |= WINED3D_QUIRK_BROKEN_ARB_FOG;
999 struct driver_quirk
1001 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
1002 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
1003 void (*apply)(struct wined3d_gl_info *gl_info);
1004 const char *description;
1007 static const struct driver_quirk quirk_table[] =
1010 match_amd_r300_to_500,
1011 quirk_amd_dx9,
1012 "AMD normalized texrect quirk"
1015 match_apple,
1016 quirk_apple_glsl_constants,
1017 "Apple GLSL uniform override"
1020 match_geforce5,
1021 quirk_no_np2,
1022 "Geforce 5 NP2 disable"
1025 match_apple_intel,
1026 quirk_texcoord_w,
1027 "Init texcoord .w for Apple Intel GPU driver"
1030 match_apple_nonr500ati,
1031 quirk_texcoord_w,
1032 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1035 match_dx10_capable,
1036 quirk_clip_varying,
1037 "Reserved varying for gl_ClipPos"
1040 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1041 * GL implementations accept it. The Mac GL is the only implementation known to
1042 * reject it.
1044 * If we can pass 4 component specular colors, do it, because (a) we don't have
1045 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1046 * passes specular alpha to the pixel shader if any is used. Otherwise the
1047 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1048 * via GL_EXT_fog_coord.
1050 match_allows_spec_alpha,
1051 quirk_allows_specular_alpha,
1052 "Allow specular alpha quirk"
1055 match_broken_nv_clip,
1056 quirk_disable_nvvp_clip,
1057 "Apple NV_vertex_program clip bug quirk"
1060 match_fbo_tex_update,
1061 quirk_fbo_tex_update,
1062 "FBO rebind for attachment updates"
1065 match_broken_rgba16,
1066 quirk_broken_rgba16,
1067 "True RGBA16 is not available"
1070 match_fglrx,
1071 quirk_infolog_spam,
1072 "Not printing GLSL infolog"
1075 match_not_dx10_capable,
1076 quirk_limited_tex_filtering,
1077 "Texture filtering, blending and VTF support is limited"
1080 match_r200,
1081 quirk_r200_constants,
1082 "r200 vertex shader constants"
1085 match_broken_arb_fog,
1086 quirk_broken_arb_fog,
1087 "ARBfp fogstart == fogend workaround"
1091 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1092 * reporting a driver version is moot because we are not the Windows driver, and we have different
1093 * bugs, features, etc.
1095 * The driver version has the form "x.y.z.w".
1097 * "x" is the Windows version the driver is meant for:
1098 * 4 -> 95/98/NT4
1099 * 5 -> 2000
1100 * 6 -> 2000/XP
1101 * 7 -> Vista
1102 * 8 -> Win 7
1104 * "y" is the maximum Direct3D version the driver supports.
1105 * y -> d3d version mapping:
1106 * 11 -> d3d6
1107 * 12 -> d3d7
1108 * 13 -> d3d8
1109 * 14 -> d3d9
1110 * 15 -> d3d10
1111 * 16 -> d3d10.1
1112 * 17 -> d3d11
1114 * "z" is the subversion number.
1116 * "w" is the vendor specific driver build number.
1119 struct driver_version_information
1121 enum wined3d_display_driver driver;
1122 enum wined3d_driver_model driver_model;
1123 const char *driver_name; /* name of Windows driver */
1124 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1125 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1126 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1129 /* The driver version table contains driver information for different devices on several OS versions. */
1130 static const struct driver_version_information driver_version_table[] =
1132 /* AMD
1133 * - Radeon HD2x00 (R600) and up supported by current drivers.
1134 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1135 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1136 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1137 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1138 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1139 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1140 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 17, 10, 1280},
1141 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1142 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 17, 10, 1280 },
1144 /* Intel
1145 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1146 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1147 * igxprd32.dll but the GMA800 driver was never updated. */
1148 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1149 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1150 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1151 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1152 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1153 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1155 /* Nvidia
1156 * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
1157 * - Geforce6 and 7 support is up to 307.83 on XP-Win8
1158 * - GeforceFX support is up to 173.x on <= XP
1159 * - Geforce2MX/3/4 up to 96.x on <= XP
1160 * - TNT/Geforce1/2 up to 71.x on <= XP
1161 * All version numbers used below are from the Linux nvidia drivers. */
1162 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1163 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1164 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1165 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 783},
1166 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 4052},
1167 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 783},
1168 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 4052},
1170 /* VMware */
1171 {DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 14, 1, 1134},
1174 struct gpu_description
1176 WORD vendor; /* reported PCI card vendor ID */
1177 WORD card; /* reported PCI card device ID */
1178 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1179 enum wined3d_display_driver driver;
1180 unsigned int vidmem;
1183 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1184 * found on a board containing a specific GPU. */
1185 static const struct gpu_description gpu_description_table[] =
1187 /* Nvidia cards */
1188 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT, 4 },
1189 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1190 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1191 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1192 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1193 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1194 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1195 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1196 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1197 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1198 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1199 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1200 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1201 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1202 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1203 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1204 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1205 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1206 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1207 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8200, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8, 512 },
1208 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
1209 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
1210 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8500GT, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1211 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1212 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1213 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8, 320 },
1214 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8, 768 },
1215 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8, 256 },
1216 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8, 256 },
1217 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8, 256 },
1218 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1219 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1220 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8, 384 },
1221 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1222 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8, 512 },
1223 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8, 512 },
1224 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8, 512 },
1225 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8, 1024},
1226 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8, 896 },
1227 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8, 1024},
1228 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8, 512 },
1229 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8, 256},
1230 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8, 1024},
1231 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8, 1024},
1232 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8, 1024},
1233 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8, 1024},
1234 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE8, 512},
1235 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE8, 2048},
1236 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE8, 1024},
1237 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE8, 1024},
1238 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE8, 1024},
1239 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE8, 768 },
1240 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE8, 1536},
1241 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE8, 1024},
1242 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE8, 1280},
1243 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE8, 1536},
1244 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE8, 1024},
1245 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE8, 1024},
1246 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1247 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8, 1024},
1248 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1249 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8, 1024},
1250 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8, 1280},
1251 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8, 1536},
1252 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE8, 1024},
1253 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE8, 1024},
1254 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE8, 1024},
1255 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE8, 1024},
1256 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE8, 2048},
1257 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE8, 1024},
1258 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1259 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE8, 2048},
1260 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE8, 2048},
1261 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
1262 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE8, 2048},
1263 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE8, 3072},
1264 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE8, 2048},
1265 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT750M, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_GEFORCE8, 1024},
1266 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE8, 1024},
1267 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
1268 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA Geforce GTX 760", DRIVER_NVIDIA_GEFORCE8, 2048},
1269 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE8, 2048},
1270 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE8, 3072},
1271 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE8, 2048},
1272 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE8, 3072},
1273 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE8, 3072},
1274 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_GEFORCE8, 4096},
1275 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970M, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_GEFORCE8, 3072},
1277 /* AMD cards */
1278 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1279 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1280 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1281 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1282 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1283 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1284 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1285 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1286 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1287 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1288 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1289 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
1290 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1291 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1292 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1293 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1294 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1295 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1296 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1297 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1298 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1299 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1300 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1301 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1302 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1303 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1304 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1305 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1306 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1307 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1308 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7660D, "AMD Radeon HD 7660D", DRIVER_AMD_R600, 2048},
1309 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1310 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1311 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1312 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8600M, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600, 1024},
1313 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8670, "AMD Radeon HD 8670", DRIVER_AMD_R600, 2048},
1314 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8770, "AMD Radeon HD 8770", DRIVER_AMD_R600, 2048},
1315 {HW_VENDOR_AMD, CARD_AMD_RADEON_R3, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600, 2048},
1316 {HW_VENDOR_AMD, CARD_AMD_RADEON_R7, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600, 2048},
1317 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9, "AMD Radeon R9 290", DRIVER_AMD_R600, 4096},
1319 /* VMware */
1320 {HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024},
1322 /* Intel cards */
1323 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1324 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1325 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1326 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1327 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1328 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1329 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1330 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1331 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1332 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1333 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1334 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1335 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1336 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1337 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1338 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1339 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1340 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1341 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1342 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1343 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1344 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1345 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1346 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1347 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1348 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1349 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1350 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1351 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1352 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1353 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1354 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1355 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1356 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1357 {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) Haswell Mobile", DRIVER_INTEL_GMA3000, 1024},
1360 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1361 enum wined3d_driver_model driver_model)
1363 unsigned int i;
1365 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1366 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1368 const struct driver_version_information *entry = &driver_version_table[i];
1370 if (entry->driver == driver && entry->driver_model == driver_model)
1372 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1373 entry->driver_name, entry->version, entry->subversion, entry->build);
1374 return entry;
1377 return NULL;
1380 static const struct gpu_description *get_gpu_description(enum wined3d_pci_vendor vendor,
1381 enum wined3d_pci_device device)
1383 unsigned int i;
1385 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(*gpu_description_table)); ++i)
1387 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1388 return &gpu_description_table[i];
1391 return NULL;
1394 static void init_driver_info(struct wined3d_driver_info *driver_info,
1395 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1397 OSVERSIONINFOW os_version;
1398 WORD driver_os_version;
1399 enum wined3d_display_driver driver;
1400 enum wined3d_driver_model driver_model;
1401 const struct driver_version_information *version_info;
1402 const struct gpu_description *gpu_desc;
1404 if (driver_info->vendor != PCI_VENDOR_NONE || driver_info->device != PCI_DEVICE_NONE)
1406 static unsigned int once;
1408 TRACE("GPU override %04x:%04x.\n", wined3d_settings.pci_vendor_id, wined3d_settings.pci_device_id);
1410 driver_info->vendor = wined3d_settings.pci_vendor_id;
1411 if (driver_info->vendor == PCI_VENDOR_NONE)
1412 driver_info->vendor = vendor;
1414 driver_info->device = wined3d_settings.pci_device_id;
1415 if (driver_info->device == PCI_DEVICE_NONE)
1416 driver_info->device = device;
1418 if (get_gpu_description(driver_info->vendor, driver_info->device))
1420 vendor = driver_info->vendor;
1421 device = driver_info->device;
1423 else if (!once++)
1424 ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n",
1425 driver_info->vendor, driver_info->device);
1428 driver_info->vendor = vendor;
1429 driver_info->device = device;
1431 memset(&os_version, 0, sizeof(os_version));
1432 os_version.dwOSVersionInfoSize = sizeof(os_version);
1433 if (!GetVersionExW(&os_version))
1435 ERR("Failed to get OS version, reporting 2000/XP.\n");
1436 driver_os_version = 6;
1437 driver_model = DRIVER_MODEL_NT5X;
1439 else
1441 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1442 switch (os_version.dwMajorVersion)
1444 case 4:
1445 /* If needed we could distinguish between 9x and NT4, but this code won't make
1446 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1448 driver_os_version = 4;
1449 driver_model = DRIVER_MODEL_WIN9X;
1450 break;
1452 case 5:
1453 driver_os_version = 6;
1454 driver_model = DRIVER_MODEL_NT5X;
1455 break;
1457 case 6:
1458 if (os_version.dwMinorVersion == 0)
1460 driver_os_version = 7;
1461 driver_model = DRIVER_MODEL_NT6X;
1463 else if (os_version.dwMinorVersion == 1)
1465 driver_os_version = 8;
1466 driver_model = DRIVER_MODEL_NT6X;
1468 else
1470 if (os_version.dwMinorVersion > 2)
1472 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1473 os_version.dwMajorVersion, os_version.dwMinorVersion);
1475 driver_os_version = 9;
1476 driver_model = DRIVER_MODEL_NT6X;
1478 break;
1480 default:
1481 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1482 os_version.dwMajorVersion, os_version.dwMinorVersion);
1483 driver_os_version = 6;
1484 driver_model = DRIVER_MODEL_NT5X;
1485 break;
1489 if ((gpu_desc = get_gpu_description(driver_info->vendor, driver_info->device)))
1491 driver_info->description = gpu_desc->description;
1492 driver_info->vram_bytes = (UINT64)gpu_desc->vidmem * 1024 * 1024;
1493 driver = gpu_desc->driver;
1495 else
1497 ERR("Card %04x:%04x not found in driver DB.\n", vendor, device);
1498 driver_info->description = "Direct3D HAL";
1499 driver_info->vram_bytes = WINE_DEFAULT_VIDMEM;
1500 driver = DRIVER_UNKNOWN;
1503 if (wined3d_settings.emulated_textureram)
1505 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
1506 wine_dbgstr_longlong(wined3d_settings.emulated_textureram));
1507 driver_info->vram_bytes = wined3d_settings.emulated_textureram;
1510 /* Try to obtain driver version information for the current Windows version. This fails in
1511 * some cases:
1512 * - the gpu is not available on the currently selected OS version:
1513 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1514 * version information for the current Windows version is returned instead of faked info.
1515 * We do the same and assume the default Windows version to emulate is WinXP.
1517 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1518 * For now return the XP driver info. Perhaps later on we should return VESA.
1520 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1521 * This could be an indication that our database is not up to date, so this should be fixed.
1523 if ((version_info = get_driver_version_info(driver, driver_model))
1524 || (version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X)))
1526 driver_info->name = version_info->driver_name;
1527 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1528 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1530 else
1532 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
1533 vendor, device, driver_model);
1534 driver_info->name = "Display";
1535 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1536 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1539 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1540 driver_info->version_high, driver_info->version_low);
1543 /* Context activation is done by the caller. */
1544 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1545 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1547 unsigned int i;
1549 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1551 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1552 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1553 quirk_table[i].apply(gl_info);
1556 /* Find out if PBOs work as they are supposed to. */
1557 test_pbo_functionality(gl_info);
1560 static DWORD wined3d_parse_gl_version(const char *gl_version)
1562 const char *ptr = gl_version;
1563 int major, minor;
1565 major = atoi(ptr);
1566 if (major <= 0)
1567 ERR("Invalid OpenGL major version %d.\n", major);
1569 while (isdigit(*ptr)) ++ptr;
1570 if (*ptr++ != '.')
1571 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1573 minor = atoi(ptr);
1575 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1577 return MAKEDWORD_VERSION(major, minor);
1580 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1581 const char *gl_vendor_string, const char *gl_renderer)
1584 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1585 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1586 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1588 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1589 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1590 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1591 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1592 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1593 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1594 * DirectDraw, not OpenGL. */
1595 if (gl_info->supported[APPLE_FENCE]
1596 && gl_info->supported[APPLE_CLIENT_STORAGE]
1597 && gl_info->supported[APPLE_YCBCR_422])
1598 return GL_VENDOR_APPLE;
1600 if (strstr(gl_vendor_string, "NVIDIA"))
1601 return GL_VENDOR_NVIDIA;
1603 if (strstr(gl_vendor_string, "ATI"))
1604 return GL_VENDOR_FGLRX;
1606 if (strstr(gl_vendor_string, "Mesa")
1607 || strstr(gl_vendor_string, "X.Org")
1608 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1609 || strstr(gl_vendor_string, "DRI R300 Project")
1610 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1611 || strstr(gl_vendor_string, "VMware, Inc.")
1612 || strstr(gl_vendor_string, "Intel")
1613 || strstr(gl_renderer, "Mesa")
1614 || strstr(gl_renderer, "Gallium")
1615 || strstr(gl_renderer, "Intel"))
1616 return GL_VENDOR_MESA;
1618 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1619 debugstr_a(gl_vendor_string));
1621 return GL_VENDOR_UNKNOWN;
1624 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1626 if (strstr(gl_vendor_string, "NVIDIA")
1627 || strstr(gl_vendor_string, "Nouveau")
1628 || strstr(gl_vendor_string, "nouveau"))
1629 return HW_VENDOR_NVIDIA;
1631 if (strstr(gl_vendor_string, "ATI")
1632 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1633 || strstr(gl_vendor_string, "X.Org R300 Project")
1634 || strstr(gl_renderer, "AMD")
1635 || strstr(gl_renderer, "R100")
1636 || strstr(gl_renderer, "R200")
1637 || strstr(gl_renderer, "R300")
1638 || strstr(gl_renderer, "R600")
1639 || strstr(gl_renderer, "R700"))
1640 return HW_VENDOR_AMD;
1642 if (strstr(gl_vendor_string, "Intel(R)")
1643 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1644 || strstr(gl_renderer, "Intel")
1645 || strstr(gl_renderer, "i915")
1646 || strstr(gl_vendor_string, "Intel Inc."))
1647 return HW_VENDOR_INTEL;
1649 if (strstr(gl_renderer, "SVGA3D"))
1650 return HW_VENDOR_VMWARE;
1652 if (strstr(gl_vendor_string, "Mesa")
1653 || strstr(gl_vendor_string, "Brian Paul")
1654 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1655 || strstr(gl_vendor_string, "VMware, Inc."))
1656 return HW_VENDOR_SOFTWARE;
1658 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1660 return HW_VENDOR_NVIDIA;
1663 static enum wined3d_d3d_level d3d_level_from_caps(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps, DWORD glsl_version)
1665 if (shader_caps->vs_version >= 5)
1666 return WINED3D_D3D_LEVEL_11;
1667 if (shader_caps->vs_version == 4)
1669 /* No backed supports SM 5 at the moment */
1670 if (glsl_version >= MAKEDWORD_VERSION(4, 00))
1671 return WINED3D_D3D_LEVEL_11;
1672 return WINED3D_D3D_LEVEL_10;
1674 if (shader_caps->vs_version == 3)
1676 /* Wine cannot use SM 4 on mesa drivers as the necessary functionality
1677 * is not exposed on compatibility contexts */
1678 if (glsl_version >= MAKEDWORD_VERSION(1, 30))
1679 return WINED3D_D3D_LEVEL_10;
1680 return WINED3D_D3D_LEVEL_9_SM3;
1682 if (shader_caps->vs_version == 2)
1683 return WINED3D_D3D_LEVEL_9_SM2;
1684 if (shader_caps->vs_version == 1)
1685 return WINED3D_D3D_LEVEL_8;
1687 if (fragment_caps->TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3)
1688 return WINED3D_D3D_LEVEL_7;
1689 if (fragment_caps->MaxSimultaneousTextures > 1)
1690 return WINED3D_D3D_LEVEL_6;
1692 return WINED3D_D3D_LEVEL_5;
1695 static const struct wined3d_renderer_table
1697 const char *renderer;
1698 enum wined3d_pci_device id;
1700 cards_nvidia_binary[] =
1702 /* Direct 3D 11 */
1703 {"GTX 970M", CARD_NVIDIA_GEFORCE_GTX970M}, /* GeForce 900 - highend mobile*/
1704 {"GTX 970", CARD_NVIDIA_GEFORCE_GTX970}, /* GeForce 900 - highend */
1705 {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI}, /* Geforce 700 - highend */
1706 {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780}, /* Geforce 700 - highend */
1707 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M}, /* Geforce 700 - midend high mobile */
1708 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770}, /* Geforce 700 - highend */
1709 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M}, /* Geforce 700 - midend high mobile */
1710 {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760}, /* Geforce 700 - midend high */
1711 {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI}, /* Geforce 700 - midend */
1712 {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750}, /* Geforce 700 - midend */
1713 {"GT 750M", CARD_NVIDIA_GEFORCE_GT750M}, /* Geforce 700 - midend mobile */
1714 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1715 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX}, /* Geforce 600 - highend */
1716 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1717 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
1718 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M}, /* Geforce 600 - midend high mobile */
1719 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
1720 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
1721 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
1722 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1723 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1724 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1725 {"GT 630", CARD_NVIDIA_GEFORCE_GT630}, /* Geforce 600 - lowend */
1726 {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
1727 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1728 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1729 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1730 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1731 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1732 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1733 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1734 {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
1735 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1736 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1737 /* Direct 3D 10 */
1738 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1739 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1740 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1741 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1742 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1743 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1744 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1745 {"410M", CARD_NVIDIA_GEFORCE_410M}, /* Geforce 400 - lowend mobile */
1746 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1747 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1748 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1749 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1750 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1751 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1752 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1753 {"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */
1754 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1755 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1756 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1757 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1758 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1759 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1760 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1761 {"GeForce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1762 {"GeForce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1763 {"GeForce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1764 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1765 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1766 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1767 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1768 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1769 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1770 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1771 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1772 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1773 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1774 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1775 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1776 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1777 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1778 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1779 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1780 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1781 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1782 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1783 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1784 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1785 {"8500", CARD_NVIDIA_GEFORCE_8500GT}, /* Geforce 8 - mid-lowend */
1786 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1787 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1788 {"8200", CARD_NVIDIA_GEFORCE_8200}, /* Geforce 8 - lowend */
1789 {"8100", CARD_NVIDIA_GEFORCE_8200}, /* Geforce 8 - lowend */
1790 /* Direct 3D 9 SM3 */
1791 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1792 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1793 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1794 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1795 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1796 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1797 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1798 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1799 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1800 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1801 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1802 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1803 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1804 /* Direct 3D 9 SM2 */
1805 {"Quadro FX", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1806 {"5950", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1807 {"5900", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1808 {"5800", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1809 {"5750", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1810 {"5700", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1811 {"5650", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1812 {"5600", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1813 {"5500", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1814 {"5300", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1815 {"5250", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1816 {"5200", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1817 {"5100", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1818 /* Direct 3D 8 */
1819 {"Quadro4", CARD_NVIDIA_GEFORCE4_TI4200},
1820 {"GeForce4 Ti", CARD_NVIDIA_GEFORCE4_TI4200}, /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */
1821 /* Direct 3D 7 */
1822 {"GeForce4 MX", CARD_NVIDIA_GEFORCE4_MX}, /* MX420/MX440/MX460/MX4000 */
1823 {"Quadro2 MXR", CARD_NVIDIA_GEFORCE2_MX},
1824 {"GeForce2 MX", CARD_NVIDIA_GEFORCE2_MX}, /* Geforce2 standard/MX100/MX200/MX400 */
1825 {"Quadro2", CARD_NVIDIA_GEFORCE2},
1826 {"GeForce2", CARD_NVIDIA_GEFORCE2}, /* Geforce2 GTS/Pro/Ti/Ultra */
1827 /* Direct 3D 6 */
1828 {"TNT2", CARD_NVIDIA_RIVA_TNT2}, /* Riva TNT2 standard/M64/Pro/Ultra */
1830 /* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/
1832 * Beware: renderer string do not match exact card model,
1833 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1834 cards_amd_binary[] =
1836 /* Southern Islands */
1837 {"HD 7900", CARD_AMD_RADEON_HD7900},
1838 {"HD 7800", CARD_AMD_RADEON_HD7800},
1839 {"HD 7700", CARD_AMD_RADEON_HD7700},
1840 /* Northern Islands */
1841 {"HD 6970", CARD_AMD_RADEON_HD6900},
1842 {"HD 6900", CARD_AMD_RADEON_HD6900},
1843 {"HD 6800", CARD_AMD_RADEON_HD6800},
1844 {"HD 6770M", CARD_AMD_RADEON_HD6600M},
1845 {"HD 6750M", CARD_AMD_RADEON_HD6600M},
1846 {"HD 6700", CARD_AMD_RADEON_HD6700},
1847 {"HD 6670", CARD_AMD_RADEON_HD6600},
1848 {"HD 6630M", CARD_AMD_RADEON_HD6600M},
1849 {"HD 6600M", CARD_AMD_RADEON_HD6600M},
1850 {"HD 6600", CARD_AMD_RADEON_HD6600},
1851 {"HD 6570", CARD_AMD_RADEON_HD6600},
1852 {"HD 6500M", CARD_AMD_RADEON_HD6600M},
1853 {"HD 6500", CARD_AMD_RADEON_HD6600},
1854 {"HD 6400", CARD_AMD_RADEON_HD6400},
1855 {"HD 6300", CARD_AMD_RADEON_HD6300},
1856 {"HD 6200", CARD_AMD_RADEON_HD6300},
1857 /* Evergreen */
1858 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1859 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1860 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1861 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1862 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1863 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1864 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1865 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1866 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1867 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1868 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
1869 /* R700 */
1870 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1871 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1872 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1873 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1874 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1875 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1876 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1877 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1878 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1879 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1880 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1881 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1882 /* R600/R700 integrated */
1883 {"HD 4200M", CARD_AMD_RADEON_HD4200M},
1884 {"HD 3300", CARD_AMD_RADEON_HD3200},
1885 {"HD 3200", CARD_AMD_RADEON_HD3200},
1886 {"HD 3100", CARD_AMD_RADEON_HD3200},
1887 /* R600 */
1888 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1889 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1890 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1891 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1892 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1893 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1894 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1895 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1896 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1897 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1898 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1899 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1900 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1901 /* Radeon R5xx */
1902 {"X1950", CARD_AMD_RADEON_X1600},
1903 {"X1900", CARD_AMD_RADEON_X1600},
1904 {"X1800", CARD_AMD_RADEON_X1600},
1905 {"X1650", CARD_AMD_RADEON_X1600},
1906 {"X1600", CARD_AMD_RADEON_X1600},
1907 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1908 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1909 {"HD 2300", CARD_AMD_RADEON_X700},
1910 {"X2500", CARD_AMD_RADEON_X700},
1911 {"X2300", CARD_AMD_RADEON_X700},
1912 {"X1550", CARD_AMD_RADEON_X700},
1913 {"X1450", CARD_AMD_RADEON_X700},
1914 {"X1400", CARD_AMD_RADEON_X700},
1915 {"X1300", CARD_AMD_RADEON_X700},
1916 {"X850", CARD_AMD_RADEON_X700},
1917 {"X800", CARD_AMD_RADEON_X700},
1918 {"X700", CARD_AMD_RADEON_X700},
1919 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
1920 {"Radeon Xpress", CARD_AMD_RADEON_XPRESS_200M},
1922 cards_intel[] =
1924 /* Haswell */
1925 {"Haswell Mobile", CARD_INTEL_HWM},
1926 /* Ivybridge */
1927 {"Ivybridge Server", CARD_INTEL_IVBS},
1928 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1929 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1930 /* Sandybridge */
1931 {"Sandybridge Server", CARD_INTEL_SNBS},
1932 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1933 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1934 /* Ironlake */
1935 {"Ironlake Mobile", CARD_INTEL_ILKM},
1936 {"Ironlake Desktop", CARD_INTEL_ILKD},
1937 /* G4x */
1938 {"B43", CARD_INTEL_B43},
1939 {"G41", CARD_INTEL_G41},
1940 {"G45", CARD_INTEL_G45},
1941 {"Q45", CARD_INTEL_Q45},
1942 {"Integrated Graphics Device", CARD_INTEL_IGD},
1943 {"GM45", CARD_INTEL_GM45},
1944 /* i965 */
1945 {"965GME", CARD_INTEL_965GME},
1946 {"965GM", CARD_INTEL_965GM},
1947 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1948 {"946GZ", CARD_INTEL_946GZ},
1949 {"965G", CARD_INTEL_965G},
1950 {"965Q", CARD_INTEL_965Q},
1951 /* i945 */
1952 {"Pineview M", CARD_INTEL_PNVM},
1953 {"Pineview G", CARD_INTEL_PNVG},
1954 {"IGD", CARD_INTEL_PNVG},
1955 {"Q33", CARD_INTEL_Q33},
1956 {"G33", CARD_INTEL_G33},
1957 {"Q35", CARD_INTEL_Q35},
1958 {"945GME", CARD_INTEL_945GME},
1959 {"945GM", CARD_INTEL_945GM},
1960 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1961 {"945G", CARD_INTEL_945G},
1962 /* i915 */
1963 {"915GM", CARD_INTEL_915GM},
1964 {"E7221G", CARD_INTEL_E7221G},
1965 {"915G", CARD_INTEL_915G},
1966 /* i8xx */
1967 {"865G", CARD_INTEL_865G},
1968 {"845G", CARD_INTEL_845G},
1969 {"855GM", CARD_INTEL_855GM},
1970 {"830M", CARD_INTEL_830M},
1972 /* 20101109 - These are never returned by current Gallium radeon
1973 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1975 * These are returned but not handled: RC410, RV380. */
1976 cards_amd_mesa[] =
1978 /* Sea Islands */
1979 {"HAWAII", CARD_AMD_RADEON_R9 },
1980 {"KAVERI", CARD_AMD_RADEON_R7 },
1981 {"KABINI", CARD_AMD_RADEON_R3 },
1982 {"BONAIRE", CARD_AMD_RADEON_HD8770},
1983 /* Southern Islands */
1984 {"OLAND", CARD_AMD_RADEON_HD8670},
1985 {"HAINAN", CARD_AMD_RADEON_HD8600M},
1986 {"TAHITI", CARD_AMD_RADEON_HD7900},
1987 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
1988 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
1989 /* Northern Islands */
1990 {"ARUBA", CARD_AMD_RADEON_HD7660D},
1991 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1992 {"BARTS", CARD_AMD_RADEON_HD6800},
1993 {"TURKS", CARD_AMD_RADEON_HD6600},
1994 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1995 {"SUMO", CARD_AMD_RADEON_HD6550D},
1996 {"CAICOS", CARD_AMD_RADEON_HD6400},
1997 {"PALM", CARD_AMD_RADEON_HD6300},
1998 /* Evergreen */
1999 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
2000 {"CYPRESS", CARD_AMD_RADEON_HD5800},
2001 {"JUNIPER", CARD_AMD_RADEON_HD5700},
2002 {"REDWOOD", CARD_AMD_RADEON_HD5600},
2003 {"CEDAR", CARD_AMD_RADEON_HD5400},
2004 /* R700 */
2005 {"R700", CARD_AMD_RADEON_HD4800},
2006 {"RV790", CARD_AMD_RADEON_HD4800},
2007 {"RV770", CARD_AMD_RADEON_HD4800},
2008 {"RV740", CARD_AMD_RADEON_HD4700},
2009 {"RV730", CARD_AMD_RADEON_HD4600},
2010 {"RV710", CARD_AMD_RADEON_HD4350},
2011 /* R600/R700 integrated */
2012 {"RS880", CARD_AMD_RADEON_HD4200M},
2013 {"RS780", CARD_AMD_RADEON_HD3200},
2014 /* R600 */
2015 {"R680", CARD_AMD_RADEON_HD2900},
2016 {"R600", CARD_AMD_RADEON_HD2900},
2017 {"RV670", CARD_AMD_RADEON_HD2900},
2018 {"RV635", CARD_AMD_RADEON_HD2600},
2019 {"RV630", CARD_AMD_RADEON_HD2600},
2020 {"RV620", CARD_AMD_RADEON_HD2350},
2021 {"RV610", CARD_AMD_RADEON_HD2350},
2022 /* R500 */
2023 {"R580", CARD_AMD_RADEON_X1600},
2024 {"R520", CARD_AMD_RADEON_X1600},
2025 {"RV570", CARD_AMD_RADEON_X1600},
2026 {"RV560", CARD_AMD_RADEON_X1600},
2027 {"RV535", CARD_AMD_RADEON_X1600},
2028 {"RV530", CARD_AMD_RADEON_X1600},
2029 {"RV516", CARD_AMD_RADEON_X700},
2030 {"RV515", CARD_AMD_RADEON_X700},
2031 /* R400 */
2032 {"R481", CARD_AMD_RADEON_X700},
2033 {"R480", CARD_AMD_RADEON_X700},
2034 {"R430", CARD_AMD_RADEON_X700},
2035 {"R423", CARD_AMD_RADEON_X700},
2036 {"R420", CARD_AMD_RADEON_X700},
2037 {"R410", CARD_AMD_RADEON_X700},
2038 {"RV410", CARD_AMD_RADEON_X700},
2039 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
2040 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
2041 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
2042 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
2043 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
2044 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
2045 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
2046 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
2047 /* R300 */
2048 {"R360", CARD_AMD_RADEON_9500},
2049 {"R350", CARD_AMD_RADEON_9500},
2050 {"R300", CARD_AMD_RADEON_9500},
2051 {"RV370", CARD_AMD_RADEON_9500},
2052 {"RV360", CARD_AMD_RADEON_9500},
2053 {"RV351", CARD_AMD_RADEON_9500},
2054 {"RV350", CARD_AMD_RADEON_9500},
2056 cards_nvidia_mesa[] =
2058 /* Maxwell */
2059 {"NV124", CARD_NVIDIA_GEFORCE_GTX970},
2060 {"NV117", CARD_NVIDIA_GEFORCE_GTX750},
2061 /* Kepler */
2062 {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI},
2063 {"NVF0", CARD_NVIDIA_GEFORCE_GTX780},
2064 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M},
2065 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2066 /* Fermi */
2067 {"NVD9", CARD_NVIDIA_GEFORCE_GT520},
2068 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2069 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2070 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2071 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2072 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2073 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2074 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2075 /* Tesla */
2076 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2077 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2078 {"NVAA", CARD_NVIDIA_GEFORCE_8200}, /* 8100 */
2079 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2080 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2081 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2082 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2083 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2084 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2085 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2086 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2087 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2088 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2089 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2090 /* Curie */
2091 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2092 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2093 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2094 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2095 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2096 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2097 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2098 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2099 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2100 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2101 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2102 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2103 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2104 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2105 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2106 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2107 /* Rankine */
2108 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2109 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2110 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2111 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2112 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2113 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2114 /* Kelvin */
2115 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2116 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2117 {"nv20", CARD_NVIDIA_GEFORCE3},
2118 /* Celsius */
2119 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2120 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2121 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2122 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2123 {"nv16", CARD_NVIDIA_GEFORCE2},
2124 {"nv15", CARD_NVIDIA_GEFORCE2},
2125 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2126 {"nv10", CARD_NVIDIA_GEFORCE},
2127 /* Fahrenheit */
2128 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2129 {"nv04", CARD_NVIDIA_RIVA_TNT},
2130 {"nv03", CARD_NVIDIA_RIVA_128},
2132 cards_vmware[] =
2134 {"SVGA3D", CARD_VMWARE_SVGA3D},
2137 static const struct gl_vendor_selection
2139 enum wined3d_gl_vendor gl_vendor;
2140 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2141 const struct wined3d_renderer_table *cards; /* To be used as cards[], pointer to the first member in an array */
2142 size_t cards_size; /* Number of entries in the array above */
2144 amd_gl_vendor_table[] =
2146 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
2147 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
2148 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", cards_amd_mesa, ARRAY_SIZE(cards_amd_mesa)},
2150 nvidia_gl_vendor_table[] =
2152 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
2153 {GL_VENDOR_MESA, "Mesa Nouveau driver", cards_nvidia_mesa, ARRAY_SIZE(cards_nvidia_mesa)},
2154 {GL_VENDOR_NVIDIA, "Nvidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
2156 vmware_gl_vendor_table[] =
2158 {GL_VENDOR_MESA, "VMware driver", cards_vmware, ARRAY_SIZE(cards_vmware)},
2160 intel_gl_vendor_table[] =
2162 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", cards_intel, ARRAY_SIZE(cards_intel)},
2163 {GL_VENDOR_MESA, "Mesa Intel driver", cards_intel, ARRAY_SIZE(cards_intel)},
2166 static const enum wined3d_pci_device
2167 card_fallback_nvidia[] =
2169 CARD_NVIDIA_RIVA_128, /* D3D5 */
2170 CARD_NVIDIA_RIVA_TNT, /* D3D6 */
2171 CARD_NVIDIA_GEFORCE, /* D3D7 */
2172 CARD_NVIDIA_GEFORCE3, /* D3D8 */
2173 CARD_NVIDIA_GEFORCEFX_5800, /* D3D9_SM2 */
2174 CARD_NVIDIA_GEFORCE_6800, /* D3D9_SM3 */
2175 CARD_NVIDIA_GEFORCE_8800GTX, /* D3D10 */
2176 CARD_NVIDIA_GEFORCE_GTX470, /* D3D11 */
2178 card_fallback_amd[] =
2180 CARD_AMD_RAGE_128PRO, /* D3D5 */
2181 CARD_AMD_RAGE_128PRO, /* D3D6 */
2182 CARD_AMD_RADEON_7200, /* D3D7 */
2183 CARD_AMD_RADEON_8500, /* D3D8 */
2184 CARD_AMD_RADEON_9500, /* D3D9_SM2 */
2185 CARD_AMD_RADEON_X1600, /* D3D9_SM3 */
2186 CARD_AMD_RADEON_HD2900, /* D3D10 */
2187 CARD_AMD_RADEON_HD5600, /* D3D11 */
2189 card_fallback_intel[] =
2191 CARD_INTEL_845G, /* D3D5 */
2192 CARD_INTEL_845G, /* D3D6 */
2193 CARD_INTEL_845G, /* D3D7 */
2194 CARD_INTEL_915G, /* D3D8 */
2195 CARD_INTEL_915G, /* D3D9_SM2 */
2196 CARD_INTEL_945G, /* D3D9_SM3 */
2197 CARD_INTEL_G45, /* D3D10 */
2198 CARD_INTEL_IVBD, /* D3D11 */
2200 C_ASSERT(ARRAY_SIZE(card_fallback_nvidia) == WINED3D_D3D_LEVEL_COUNT);
2201 C_ASSERT(ARRAY_SIZE(card_fallback_amd) == WINED3D_D3D_LEVEL_COUNT);
2202 C_ASSERT(ARRAY_SIZE(card_fallback_intel) == WINED3D_D3D_LEVEL_COUNT);
2204 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2205 unsigned int table_size, enum wined3d_gl_vendor gl_vendor, const char *gl_renderer)
2207 unsigned int i, j;
2209 for (i = 0; i < table_size; ++i)
2211 if (table[i].gl_vendor != gl_vendor)
2212 continue;
2214 TRACE("Applying card selector \"%s\".\n", table[i].description);
2216 for (j = 0; j < table[i].cards_size; ++j)
2218 if (strstr(gl_renderer, table[i].cards[j].renderer))
2219 return table[i].cards[j].id;
2221 return PCI_DEVICE_NONE;
2223 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2224 gl_vendor, debugstr_a(gl_renderer));
2226 return PCI_DEVICE_NONE;
2229 static const struct
2231 enum wined3d_pci_vendor card_vendor;
2232 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2233 const struct gl_vendor_selection *gl_vendor_selection;
2234 unsigned int gl_vendor_count;
2235 const enum wined3d_pci_device *card_fallback; /* An array with D3D_LEVEL_COUNT elements */
2237 card_vendor_table[] =
2239 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
2240 sizeof(amd_gl_vendor_table) / sizeof(*amd_gl_vendor_table),
2241 card_fallback_amd},
2242 {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
2243 sizeof(nvidia_gl_vendor_table) / sizeof(*nvidia_gl_vendor_table),
2244 card_fallback_nvidia},
2245 {HW_VENDOR_VMWARE, "VMware", vmware_gl_vendor_table,
2246 sizeof(vmware_gl_vendor_table) / sizeof(*vmware_gl_vendor_table),
2247 card_fallback_amd},
2248 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
2249 sizeof(intel_gl_vendor_table) / sizeof(*intel_gl_vendor_table),
2250 card_fallback_intel},
2254 static enum wined3d_pci_device wined3d_guess_card(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps,
2255 DWORD glsl_version, const char *gl_renderer, enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2257 /* A Direct3D device object contains the PCI id (vendor + device) of the
2258 * videocard which is used for rendering. Various applications use this
2259 * information to get a rough estimation of the features of the card and
2260 * some might use it for enabling 3d effects only on certain types of
2261 * videocards. In some cases games might even use it to work around bugs
2262 * which happen on certain videocards/driver combinations. The problem is
2263 * that OpenGL only exposes a rendering string containing the name of the
2264 * videocard and not the PCI id.
2266 * Various games depend on the PCI id, so somehow we need to provide one.
2267 * A simple option is to parse the renderer string and translate this to
2268 * the right PCI id. This is a lot of work because there are more than 200
2269 * GPUs just for Nvidia. Various cards share the same renderer string, so
2270 * the amount of code might be 'small' but there are quite a number of
2271 * exceptions which would make this a pain to maintain. Another way would
2272 * be to query the PCI id from the operating system (assuming this is the
2273 * videocard which is used for rendering which is not always the case).
2274 * This would work but it is not very portable. Second it would not work
2275 * well in, let's say, a remote X situation in which the amount of 3d
2276 * features which can be used is limited.
2278 * As said most games only use the PCI id to get an indication of the
2279 * capabilities of the card. It doesn't really matter if the given id is
2280 * the correct one if we return the id of a card with similar 3d features.
2282 * The code below checks the OpenGL capabilities of a videocard and matches
2283 * that to a certain level of Direct3D functionality. Once a card passes
2284 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2285 * least a GeforceFX. To give a better estimate we do a basic check on the
2286 * renderer string but if that won't pass we return a default card. This
2287 * way is better than maintaining a full card database as even without a
2288 * full database we can return a card with similar features. Second the
2289 * size of the database can be made quite small because when you know what
2290 * type of 3d functionality a card has, you know to which GPU family the
2291 * GPU must belong. Because of this you only have to check a small part of
2292 * the renderer string to distinguish between different models from that
2293 * family.
2295 * The code also selects a default amount of video memory which we will
2296 * use for an estimation of the amount of free texture memory. In case of
2297 * real D3D the amount of texture memory includes video memory and system
2298 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2299 * HyperMemory). We don't know how much system memory can be addressed by
2300 * the system but we can make a reasonable estimation about the amount of
2301 * video memory. If the value is slightly wrong it doesn't matter as we
2302 * didn't include AGP-like memory which makes the amount of addressable
2303 * memory higher and second OpenGL isn't that critical it moves to system
2304 * memory behind our backs if really needed. Note that the amount of video
2305 * memory can be overruled using a registry setting. */
2307 unsigned int i;
2308 enum wined3d_d3d_level d3d_level = d3d_level_from_caps(shader_caps, fragment_caps, glsl_version);
2309 enum wined3d_pci_device device;
2311 for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2313 if (card_vendor_table[i].card_vendor != *card_vendor)
2314 continue;
2316 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2317 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2318 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_renderer);
2319 if (device != PCI_DEVICE_NONE)
2320 return device;
2322 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2323 return card_vendor_table[i].card_fallback[d3d_level];
2326 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2327 *card_vendor, debugstr_a(gl_renderer));
2329 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2330 *card_vendor = HW_VENDOR_NVIDIA;
2331 return card_fallback_nvidia[d3d_level];
2334 static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info,
2335 const struct wined3d_shader_backend_ops *shader_backend_ops)
2337 if (shader_backend_ops == &glsl_shader_backend)
2338 return &glsl_vertex_pipe;
2339 return &ffp_vertex_pipe;
2342 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2343 const struct wined3d_shader_backend_ops *shader_backend_ops)
2345 if (shader_backend_ops == &glsl_shader_backend)
2346 return &glsl_fragment_pipe;
2347 if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2348 return &arbfp_fragment_pipeline;
2349 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2350 return &atifs_fragment_pipeline;
2351 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2352 return &nvts_fragment_pipeline;
2353 if (gl_info->supported[NV_REGISTER_COMBINERS])
2354 return &nvrc_fragment_pipeline;
2355 return &ffp_fragment_pipeline;
2358 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2360 BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2362 if (glsl && gl_info->supported[ARB_FRAGMENT_SHADER])
2363 return &glsl_shader_backend;
2364 if (glsl && gl_info->supported[ARB_VERTEX_SHADER])
2366 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2367 * its reported GLSL caps are wrong. This combined with the fact that
2368 * GLSL won't offer more features or performance, use ARB shaders only
2369 * on this card. */
2370 if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2])
2371 return &arb_program_shader_backend;
2372 return &glsl_shader_backend;
2374 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2375 return &arb_program_shader_backend;
2376 return &none_shader_backend;
2379 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info,
2380 const struct wined3d_shader_backend_ops *shader_backend_ops)
2382 if ((shader_backend_ops == &glsl_shader_backend
2383 || shader_backend_ops == &arb_program_shader_backend)
2384 && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2385 return &arbfp_blit;
2386 return &ffp_blit;
2389 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2390 const struct wined3d_extension_map *map, UINT entry_count)
2392 while (*extensions)
2394 const char *start;
2395 size_t len;
2396 UINT i;
2398 while (isspace(*extensions))
2399 ++extensions;
2400 start = extensions;
2401 while (!isspace(*extensions) && *extensions)
2402 ++extensions;
2404 len = extensions - start;
2405 if (!len)
2406 continue;
2408 TRACE("- %s.\n", debugstr_an(start, len));
2410 for (i = 0; i < entry_count; ++i)
2412 if (len == strlen(map[i].extension_string)
2413 && !memcmp(start, map[i].extension_string, len))
2415 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2416 gl_info->supported[map[i].extension] = TRUE;
2417 break;
2423 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2425 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2426 /* GL_APPLE_fence */
2427 USE_GL_FUNC(glDeleteFencesAPPLE)
2428 USE_GL_FUNC(glFinishFenceAPPLE)
2429 USE_GL_FUNC(glFinishObjectAPPLE)
2430 USE_GL_FUNC(glGenFencesAPPLE)
2431 USE_GL_FUNC(glIsFenceAPPLE)
2432 USE_GL_FUNC(glSetFenceAPPLE)
2433 USE_GL_FUNC(glTestFenceAPPLE)
2434 USE_GL_FUNC(glTestObjectAPPLE)
2435 /* GL_APPLE_flush_buffer_range */
2436 USE_GL_FUNC(glBufferParameteriAPPLE)
2437 USE_GL_FUNC(glFlushMappedBufferRangeAPPLE)
2438 /* GL_ARB_blend_func_extended */
2439 USE_GL_FUNC(glBindFragDataLocationIndexed)
2440 USE_GL_FUNC(glGetFragDataIndex)
2441 /* GL_ARB_color_buffer_float */
2442 USE_GL_FUNC(glClampColorARB)
2443 /* GL_ARB_debug_output */
2444 USE_GL_FUNC(glDebugMessageCallbackARB)
2445 USE_GL_FUNC(glDebugMessageControlARB)
2446 USE_GL_FUNC(glDebugMessageInsertARB)
2447 USE_GL_FUNC(glGetDebugMessageLogARB)
2448 /* GL_ARB_draw_buffers */
2449 USE_GL_FUNC(glDrawBuffersARB)
2450 /* GL_ARB_draw_elements_base_vertex */
2451 USE_GL_FUNC(glDrawElementsBaseVertex)
2452 USE_GL_FUNC(glDrawElementsInstancedBaseVertex)
2453 USE_GL_FUNC(glDrawRangeElementsBaseVertex)
2454 USE_GL_FUNC(glMultiDrawElementsBaseVertex)
2455 /* GL_ARB_draw_instanced */
2456 USE_GL_FUNC(glDrawArraysInstancedARB)
2457 USE_GL_FUNC(glDrawElementsInstancedARB)
2458 /* GL_ARB_framebuffer_object */
2459 USE_GL_FUNC(glBindFramebuffer)
2460 USE_GL_FUNC(glBindRenderbuffer)
2461 USE_GL_FUNC(glBlitFramebuffer)
2462 USE_GL_FUNC(glCheckFramebufferStatus)
2463 USE_GL_FUNC(glDeleteFramebuffers)
2464 USE_GL_FUNC(glDeleteRenderbuffers)
2465 USE_GL_FUNC(glFramebufferRenderbuffer)
2466 USE_GL_FUNC(glFramebufferTexture1D)
2467 USE_GL_FUNC(glFramebufferTexture2D)
2468 USE_GL_FUNC(glFramebufferTexture3D)
2469 USE_GL_FUNC(glFramebufferTextureLayer)
2470 USE_GL_FUNC(glGenFramebuffers)
2471 USE_GL_FUNC(glGenRenderbuffers)
2472 USE_GL_FUNC(glGenerateMipmap)
2473 USE_GL_FUNC(glGetFramebufferAttachmentParameteriv)
2474 USE_GL_FUNC(glGetRenderbufferParameteriv)
2475 USE_GL_FUNC(glIsFramebuffer)
2476 USE_GL_FUNC(glIsRenderbuffer)
2477 USE_GL_FUNC(glRenderbufferStorage)
2478 USE_GL_FUNC(glRenderbufferStorageMultisample)
2479 /* GL_ARB_geometry_shader4 */
2480 USE_GL_FUNC(glFramebufferTextureARB)
2481 USE_GL_FUNC(glFramebufferTextureFaceARB)
2482 USE_GL_FUNC(glFramebufferTextureLayerARB)
2483 USE_GL_FUNC(glProgramParameteriARB)
2484 /* GL_ARB_instanced_arrays */
2485 USE_GL_FUNC(glVertexAttribDivisorARB)
2486 /* GL_ARB_internalformat_query */
2487 USE_GL_FUNC(glGetInternalformativ)
2488 /* GL_ARB_internalformat_query2 */
2489 USE_GL_FUNC(glGetInternalformati64v)
2490 /* GL_ARB_map_buffer_range */
2491 USE_GL_FUNC(glFlushMappedBufferRange)
2492 USE_GL_FUNC(glMapBufferRange)
2493 /* GL_ARB_multisample */
2494 USE_GL_FUNC(glSampleCoverageARB)
2495 /* GL_ARB_multitexture */
2496 USE_GL_FUNC(glActiveTextureARB)
2497 USE_GL_FUNC(glClientActiveTextureARB)
2498 USE_GL_FUNC(glMultiTexCoord1fARB)
2499 USE_GL_FUNC(glMultiTexCoord1fvARB)
2500 USE_GL_FUNC(glMultiTexCoord2fARB)
2501 USE_GL_FUNC(glMultiTexCoord2fvARB)
2502 USE_GL_FUNC(glMultiTexCoord2svARB)
2503 USE_GL_FUNC(glMultiTexCoord3fARB)
2504 USE_GL_FUNC(glMultiTexCoord3fvARB)
2505 USE_GL_FUNC(glMultiTexCoord4fARB)
2506 USE_GL_FUNC(glMultiTexCoord4fvARB)
2507 USE_GL_FUNC(glMultiTexCoord4svARB)
2508 /* GL_ARB_occlusion_query */
2509 USE_GL_FUNC(glBeginQueryARB)
2510 USE_GL_FUNC(glDeleteQueriesARB)
2511 USE_GL_FUNC(glEndQueryARB)
2512 USE_GL_FUNC(glGenQueriesARB)
2513 USE_GL_FUNC(glGetQueryivARB)
2514 USE_GL_FUNC(glGetQueryObjectivARB)
2515 USE_GL_FUNC(glGetQueryObjectuivARB)
2516 USE_GL_FUNC(glIsQueryARB)
2517 /* GL_ARB_point_parameters */
2518 USE_GL_FUNC(glPointParameterfARB)
2519 USE_GL_FUNC(glPointParameterfvARB)
2520 /* GL_ARB_provoking_vertex */
2521 USE_GL_FUNC(glProvokingVertex)
2522 /* GL_ARB_sampler_objects */
2523 USE_GL_FUNC(glGenSamplers)
2524 USE_GL_FUNC(glDeleteSamplers)
2525 USE_GL_FUNC(glIsSampler)
2526 USE_GL_FUNC(glBindSampler)
2527 USE_GL_FUNC(glSamplerParameteri)
2528 USE_GL_FUNC(glSamplerParameterf)
2529 USE_GL_FUNC(glSamplerParameteriv)
2530 USE_GL_FUNC(glSamplerParameterfv)
2531 USE_GL_FUNC(glSamplerParameterIiv)
2532 USE_GL_FUNC(glSamplerParameterIuiv)
2533 USE_GL_FUNC(glGetSamplerParameteriv)
2534 USE_GL_FUNC(glGetSamplerParameterfv)
2535 USE_GL_FUNC(glGetSamplerParameterIiv)
2536 USE_GL_FUNC(glGetSamplerParameterIuiv)
2537 /* GL_ARB_shader_objects */
2538 USE_GL_FUNC(glAttachObjectARB)
2539 USE_GL_FUNC(glBindAttribLocationARB)
2540 USE_GL_FUNC(glCompileShaderARB)
2541 USE_GL_FUNC(glCreateProgramObjectARB)
2542 USE_GL_FUNC(glCreateShaderObjectARB)
2543 USE_GL_FUNC(glDeleteObjectARB)
2544 USE_GL_FUNC(glDetachObjectARB)
2545 USE_GL_FUNC(glGetActiveUniformARB)
2546 USE_GL_FUNC(glGetAttachedObjectsARB)
2547 USE_GL_FUNC(glGetAttribLocationARB)
2548 USE_GL_FUNC(glGetHandleARB)
2549 USE_GL_FUNC(glGetInfoLogARB)
2550 USE_GL_FUNC(glGetObjectParameterfvARB)
2551 USE_GL_FUNC(glGetObjectParameterivARB)
2552 USE_GL_FUNC(glGetShaderSourceARB)
2553 USE_GL_FUNC(glGetUniformLocationARB)
2554 USE_GL_FUNC(glGetUniformfvARB)
2555 USE_GL_FUNC(glGetUniformivARB)
2556 USE_GL_FUNC(glLinkProgramARB)
2557 USE_GL_FUNC(glShaderSourceARB)
2558 USE_GL_FUNC(glUniform1fARB)
2559 USE_GL_FUNC(glUniform1fvARB)
2560 USE_GL_FUNC(glUniform1iARB)
2561 USE_GL_FUNC(glUniform1ivARB)
2562 USE_GL_FUNC(glUniform2fARB)
2563 USE_GL_FUNC(glUniform2fvARB)
2564 USE_GL_FUNC(glUniform2iARB)
2565 USE_GL_FUNC(glUniform2ivARB)
2566 USE_GL_FUNC(glUniform3fARB)
2567 USE_GL_FUNC(glUniform3fvARB)
2568 USE_GL_FUNC(glUniform3iARB)
2569 USE_GL_FUNC(glUniform3ivARB)
2570 USE_GL_FUNC(glUniform4fARB)
2571 USE_GL_FUNC(glUniform4fvARB)
2572 USE_GL_FUNC(glUniform4iARB)
2573 USE_GL_FUNC(glUniform4ivARB)
2574 USE_GL_FUNC(glUniformMatrix2fvARB)
2575 USE_GL_FUNC(glUniformMatrix3fvARB)
2576 USE_GL_FUNC(glUniformMatrix4fvARB)
2577 USE_GL_FUNC(glUseProgramObjectARB)
2578 USE_GL_FUNC(glValidateProgramARB)
2579 /* GL_ARB_sync */
2580 USE_GL_FUNC(glClientWaitSync)
2581 USE_GL_FUNC(glDeleteSync)
2582 USE_GL_FUNC(glFenceSync)
2583 USE_GL_FUNC(glGetInteger64v)
2584 USE_GL_FUNC(glGetSynciv)
2585 USE_GL_FUNC(glIsSync)
2586 USE_GL_FUNC(glWaitSync)
2587 /* GL_ARB_texture_compression */
2588 USE_GL_FUNC(glCompressedTexImage2DARB)
2589 USE_GL_FUNC(glCompressedTexImage3DARB)
2590 USE_GL_FUNC(glCompressedTexSubImage2DARB)
2591 USE_GL_FUNC(glCompressedTexSubImage3DARB)
2592 USE_GL_FUNC(glGetCompressedTexImageARB)
2593 /* GL_ARB_timer_query */
2594 USE_GL_FUNC(glQueryCounter)
2595 USE_GL_FUNC(glGetQueryObjectui64v)
2596 /* GL_ARB_uniform_buffer_object */
2597 USE_GL_FUNC(glBindBufferBase)
2598 USE_GL_FUNC(glBindBufferRange)
2599 USE_GL_FUNC(glGetActiveUniformBlockName)
2600 USE_GL_FUNC(glGetActiveUniformBlockiv)
2601 USE_GL_FUNC(glGetActiveUniformName)
2602 USE_GL_FUNC(glGetActiveUniformsiv)
2603 USE_GL_FUNC(glGetIntegeri_v)
2604 USE_GL_FUNC(glGetUniformBlockIndex)
2605 USE_GL_FUNC(glGetUniformIndices)
2606 USE_GL_FUNC(glUniformBlockBinding)
2607 /* GL_ARB_vertex_blend */
2608 USE_GL_FUNC(glVertexBlendARB)
2609 USE_GL_FUNC(glWeightPointerARB)
2610 USE_GL_FUNC(glWeightbvARB)
2611 USE_GL_FUNC(glWeightdvARB)
2612 USE_GL_FUNC(glWeightfvARB)
2613 USE_GL_FUNC(glWeightivARB)
2614 USE_GL_FUNC(glWeightsvARB)
2615 USE_GL_FUNC(glWeightubvARB)
2616 USE_GL_FUNC(glWeightuivARB)
2617 USE_GL_FUNC(glWeightusvARB)
2618 /* GL_ARB_vertex_buffer_object */
2619 USE_GL_FUNC(glBindBufferARB)
2620 USE_GL_FUNC(glBufferDataARB)
2621 USE_GL_FUNC(glBufferSubDataARB)
2622 USE_GL_FUNC(glDeleteBuffersARB)
2623 USE_GL_FUNC(glGenBuffersARB)
2624 USE_GL_FUNC(glGetBufferParameterivARB)
2625 USE_GL_FUNC(glGetBufferPointervARB)
2626 USE_GL_FUNC(glGetBufferSubDataARB)
2627 USE_GL_FUNC(glIsBufferARB)
2628 USE_GL_FUNC(glMapBufferARB)
2629 USE_GL_FUNC(glUnmapBufferARB)
2630 /* GL_ARB_vertex_program */
2631 USE_GL_FUNC(glBindProgramARB)
2632 USE_GL_FUNC(glDeleteProgramsARB)
2633 USE_GL_FUNC(glDisableVertexAttribArrayARB)
2634 USE_GL_FUNC(glEnableVertexAttribArrayARB)
2635 USE_GL_FUNC(glGenProgramsARB)
2636 USE_GL_FUNC(glGetProgramivARB)
2637 USE_GL_FUNC(glProgramEnvParameter4fvARB)
2638 USE_GL_FUNC(glProgramLocalParameter4fvARB)
2639 USE_GL_FUNC(glProgramStringARB)
2640 USE_GL_FUNC(glVertexAttrib1dARB)
2641 USE_GL_FUNC(glVertexAttrib1dvARB)
2642 USE_GL_FUNC(glVertexAttrib1fARB)
2643 USE_GL_FUNC(glVertexAttrib1fvARB)
2644 USE_GL_FUNC(glVertexAttrib1sARB)
2645 USE_GL_FUNC(glVertexAttrib1svARB)
2646 USE_GL_FUNC(glVertexAttrib2dARB)
2647 USE_GL_FUNC(glVertexAttrib2dvARB)
2648 USE_GL_FUNC(glVertexAttrib2fARB)
2649 USE_GL_FUNC(glVertexAttrib2fvARB)
2650 USE_GL_FUNC(glVertexAttrib2sARB)
2651 USE_GL_FUNC(glVertexAttrib2svARB)
2652 USE_GL_FUNC(glVertexAttrib3dARB)
2653 USE_GL_FUNC(glVertexAttrib3dvARB)
2654 USE_GL_FUNC(glVertexAttrib3fARB)
2655 USE_GL_FUNC(glVertexAttrib3fvARB)
2656 USE_GL_FUNC(glVertexAttrib3sARB)
2657 USE_GL_FUNC(glVertexAttrib3svARB)
2658 USE_GL_FUNC(glVertexAttrib4NbvARB)
2659 USE_GL_FUNC(glVertexAttrib4NivARB)
2660 USE_GL_FUNC(glVertexAttrib4NsvARB)
2661 USE_GL_FUNC(glVertexAttrib4NubARB)
2662 USE_GL_FUNC(glVertexAttrib4NubvARB)
2663 USE_GL_FUNC(glVertexAttrib4NuivARB)
2664 USE_GL_FUNC(glVertexAttrib4NusvARB)
2665 USE_GL_FUNC(glVertexAttrib4bvARB)
2666 USE_GL_FUNC(glVertexAttrib4dARB)
2667 USE_GL_FUNC(glVertexAttrib4dvARB)
2668 USE_GL_FUNC(glVertexAttrib4fARB)
2669 USE_GL_FUNC(glVertexAttrib4fvARB)
2670 USE_GL_FUNC(glVertexAttrib4ivARB)
2671 USE_GL_FUNC(glVertexAttrib4sARB)
2672 USE_GL_FUNC(glVertexAttrib4svARB)
2673 USE_GL_FUNC(glVertexAttrib4ubvARB)
2674 USE_GL_FUNC(glVertexAttrib4uivARB)
2675 USE_GL_FUNC(glVertexAttrib4usvARB)
2676 USE_GL_FUNC(glVertexAttribPointerARB)
2677 /* GL_ATI_fragment_shader */
2678 USE_GL_FUNC(glAlphaFragmentOp1ATI)
2679 USE_GL_FUNC(glAlphaFragmentOp2ATI)
2680 USE_GL_FUNC(glAlphaFragmentOp3ATI)
2681 USE_GL_FUNC(glBeginFragmentShaderATI)
2682 USE_GL_FUNC(glBindFragmentShaderATI)
2683 USE_GL_FUNC(glColorFragmentOp1ATI)
2684 USE_GL_FUNC(glColorFragmentOp2ATI)
2685 USE_GL_FUNC(glColorFragmentOp3ATI)
2686 USE_GL_FUNC(glDeleteFragmentShaderATI)
2687 USE_GL_FUNC(glEndFragmentShaderATI)
2688 USE_GL_FUNC(glGenFragmentShadersATI)
2689 USE_GL_FUNC(glPassTexCoordATI)
2690 USE_GL_FUNC(glSampleMapATI)
2691 USE_GL_FUNC(glSetFragmentShaderConstantATI)
2692 /* GL_ATI_separate_stencil */
2693 USE_GL_FUNC(glStencilOpSeparateATI)
2694 USE_GL_FUNC(glStencilFuncSeparateATI)
2695 /* GL_EXT_blend_color */
2696 USE_GL_FUNC(glBlendColorEXT)
2697 /* GL_EXT_blend_equation_separate */
2698 USE_GL_FUNC(glBlendFuncSeparateEXT)
2699 /* GL_EXT_blend_func_separate */
2700 USE_GL_FUNC(glBlendEquationSeparateEXT)
2701 /* GL_EXT_blend_minmax */
2702 USE_GL_FUNC(glBlendEquationEXT)
2703 /* GL_EXT_depth_bounds_test */
2704 USE_GL_FUNC(glDepthBoundsEXT)
2705 /* GL_EXT_draw_buffers2 */
2706 USE_GL_FUNC(glColorMaskIndexedEXT)
2707 USE_GL_FUNC(glDisableIndexedEXT)
2708 USE_GL_FUNC(glEnableIndexedEXT)
2709 USE_GL_FUNC(glGetBooleanIndexedvEXT)
2710 USE_GL_FUNC(glGetIntegerIndexedvEXT)
2711 USE_GL_FUNC(glIsEnabledIndexedEXT)
2712 /* GL_EXT_fog_coord */
2713 USE_GL_FUNC(glFogCoordPointerEXT)
2714 USE_GL_FUNC(glFogCoorddEXT)
2715 USE_GL_FUNC(glFogCoorddvEXT)
2716 USE_GL_FUNC(glFogCoordfEXT)
2717 USE_GL_FUNC(glFogCoordfvEXT)
2718 /* GL_EXT_framebuffer_blit */
2719 USE_GL_FUNC(glBlitFramebufferEXT)
2720 /* GL_EXT_framebuffer_multisample */
2721 USE_GL_FUNC(glRenderbufferStorageMultisampleEXT)
2722 /* GL_EXT_framebuffer_object */
2723 USE_GL_FUNC(glBindFramebufferEXT)
2724 USE_GL_FUNC(glBindRenderbufferEXT)
2725 USE_GL_FUNC(glCheckFramebufferStatusEXT)
2726 USE_GL_FUNC(glDeleteFramebuffersEXT)
2727 USE_GL_FUNC(glDeleteRenderbuffersEXT)
2728 USE_GL_FUNC(glFramebufferRenderbufferEXT)
2729 USE_GL_FUNC(glFramebufferTexture1DEXT)
2730 USE_GL_FUNC(glFramebufferTexture2DEXT)
2731 USE_GL_FUNC(glFramebufferTexture3DEXT)
2732 USE_GL_FUNC(glGenFramebuffersEXT)
2733 USE_GL_FUNC(glGenRenderbuffersEXT)
2734 USE_GL_FUNC(glGenerateMipmapEXT)
2735 USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT)
2736 USE_GL_FUNC(glGetRenderbufferParameterivEXT)
2737 USE_GL_FUNC(glIsFramebufferEXT)
2738 USE_GL_FUNC(glIsRenderbufferEXT)
2739 USE_GL_FUNC(glRenderbufferStorageEXT)
2740 /* GL_EXT_gpu_program_parameters */
2741 USE_GL_FUNC(glProgramEnvParameters4fvEXT)
2742 USE_GL_FUNC(glProgramLocalParameters4fvEXT)
2743 /* GL_EXT_gpu_shader4 */
2744 USE_GL_FUNC(glBindFragDataLocationEXT)
2745 USE_GL_FUNC(glGetFragDataLocationEXT)
2746 USE_GL_FUNC(glGetUniformuivEXT)
2747 USE_GL_FUNC(glGetVertexAttribIivEXT)
2748 USE_GL_FUNC(glGetVertexAttribIuivEXT)
2749 USE_GL_FUNC(glUniform1uiEXT)
2750 USE_GL_FUNC(glUniform1uivEXT)
2751 USE_GL_FUNC(glUniform2uiEXT)
2752 USE_GL_FUNC(glUniform2uivEXT)
2753 USE_GL_FUNC(glUniform3uiEXT)
2754 USE_GL_FUNC(glUniform3uivEXT)
2755 USE_GL_FUNC(glUniform4uiEXT)
2756 USE_GL_FUNC(glUniform4uivEXT)
2757 USE_GL_FUNC(glVertexAttribI1iEXT)
2758 USE_GL_FUNC(glVertexAttribI1ivEXT)
2759 USE_GL_FUNC(glVertexAttribI1uiEXT)
2760 USE_GL_FUNC(glVertexAttribI1uivEXT)
2761 USE_GL_FUNC(glVertexAttribI2iEXT)
2762 USE_GL_FUNC(glVertexAttribI2ivEXT)
2763 USE_GL_FUNC(glVertexAttribI2uiEXT)
2764 USE_GL_FUNC(glVertexAttribI2uivEXT)
2765 USE_GL_FUNC(glVertexAttribI3iEXT)
2766 USE_GL_FUNC(glVertexAttribI3ivEXT)
2767 USE_GL_FUNC(glVertexAttribI3uiEXT)
2768 USE_GL_FUNC(glVertexAttribI3uivEXT)
2769 USE_GL_FUNC(glVertexAttribI4bvEXT)
2770 USE_GL_FUNC(glVertexAttribI4iEXT)
2771 USE_GL_FUNC(glVertexAttribI4ivEXT)
2772 USE_GL_FUNC(glVertexAttribI4svEXT)
2773 USE_GL_FUNC(glVertexAttribI4ubvEXT)
2774 USE_GL_FUNC(glVertexAttribI4uiEXT)
2775 USE_GL_FUNC(glVertexAttribI4uivEXT)
2776 USE_GL_FUNC(glVertexAttribI4usvEXT)
2777 USE_GL_FUNC(glVertexAttribIPointerEXT)
2778 /* GL_EXT_point_parameters */
2779 USE_GL_FUNC(glPointParameterfEXT)
2780 USE_GL_FUNC(glPointParameterfvEXT)
2781 /* GL_EXT_provoking_vertex */
2782 USE_GL_FUNC(glProvokingVertexEXT)
2783 /* GL_EXT_secondary_color */
2784 USE_GL_FUNC(glSecondaryColor3fEXT)
2785 USE_GL_FUNC(glSecondaryColor3fvEXT)
2786 USE_GL_FUNC(glSecondaryColor3ubEXT)
2787 USE_GL_FUNC(glSecondaryColor3ubvEXT)
2788 USE_GL_FUNC(glSecondaryColorPointerEXT)
2789 /* GL_EXT_stencil_two_side */
2790 USE_GL_FUNC(glActiveStencilFaceEXT)
2791 /* GL_EXT_texture3D */
2792 USE_GL_FUNC(glTexImage3D)
2793 USE_GL_FUNC(glTexImage3DEXT)
2794 USE_GL_FUNC(glTexSubImage3D)
2795 USE_GL_FUNC(glTexSubImage3DEXT)
2796 /* GL_NV_fence */
2797 USE_GL_FUNC(glDeleteFencesNV)
2798 USE_GL_FUNC(glFinishFenceNV)
2799 USE_GL_FUNC(glGenFencesNV)
2800 USE_GL_FUNC(glGetFenceivNV)
2801 USE_GL_FUNC(glIsFenceNV)
2802 USE_GL_FUNC(glSetFenceNV)
2803 USE_GL_FUNC(glTestFenceNV)
2804 /* GL_NV_half_float */
2805 USE_GL_FUNC(glColor3hNV)
2806 USE_GL_FUNC(glColor3hvNV)
2807 USE_GL_FUNC(glColor4hNV)
2808 USE_GL_FUNC(glColor4hvNV)
2809 USE_GL_FUNC(glFogCoordhNV)
2810 USE_GL_FUNC(glFogCoordhvNV)
2811 USE_GL_FUNC(glMultiTexCoord1hNV)
2812 USE_GL_FUNC(glMultiTexCoord1hvNV)
2813 USE_GL_FUNC(glMultiTexCoord2hNV)
2814 USE_GL_FUNC(glMultiTexCoord2hvNV)
2815 USE_GL_FUNC(glMultiTexCoord3hNV)
2816 USE_GL_FUNC(glMultiTexCoord3hvNV)
2817 USE_GL_FUNC(glMultiTexCoord4hNV)
2818 USE_GL_FUNC(glMultiTexCoord4hvNV)
2819 USE_GL_FUNC(glNormal3hNV)
2820 USE_GL_FUNC(glNormal3hvNV)
2821 USE_GL_FUNC(glSecondaryColor3hNV)
2822 USE_GL_FUNC(glSecondaryColor3hvNV)
2823 USE_GL_FUNC(glTexCoord1hNV)
2824 USE_GL_FUNC(glTexCoord1hvNV)
2825 USE_GL_FUNC(glTexCoord2hNV)
2826 USE_GL_FUNC(glTexCoord2hvNV)
2827 USE_GL_FUNC(glTexCoord3hNV)
2828 USE_GL_FUNC(glTexCoord3hvNV)
2829 USE_GL_FUNC(glTexCoord4hNV)
2830 USE_GL_FUNC(glTexCoord4hvNV)
2831 USE_GL_FUNC(glVertex2hNV)
2832 USE_GL_FUNC(glVertex2hvNV)
2833 USE_GL_FUNC(glVertex3hNV)
2834 USE_GL_FUNC(glVertex3hvNV)
2835 USE_GL_FUNC(glVertex4hNV)
2836 USE_GL_FUNC(glVertex4hvNV)
2837 USE_GL_FUNC(glVertexAttrib1hNV)
2838 USE_GL_FUNC(glVertexAttrib1hvNV)
2839 USE_GL_FUNC(glVertexAttrib2hNV)
2840 USE_GL_FUNC(glVertexAttrib2hvNV)
2841 USE_GL_FUNC(glVertexAttrib3hNV)
2842 USE_GL_FUNC(glVertexAttrib3hvNV)
2843 USE_GL_FUNC(glVertexAttrib4hNV)
2844 USE_GL_FUNC(glVertexAttrib4hvNV)
2845 USE_GL_FUNC(glVertexAttribs1hvNV)
2846 USE_GL_FUNC(glVertexAttribs2hvNV)
2847 USE_GL_FUNC(glVertexAttribs3hvNV)
2848 USE_GL_FUNC(glVertexAttribs4hvNV)
2849 USE_GL_FUNC(glVertexWeighthNV)
2850 USE_GL_FUNC(glVertexWeighthvNV)
2851 /* GL_NV_point_sprite */
2852 USE_GL_FUNC(glPointParameteriNV)
2853 USE_GL_FUNC(glPointParameterivNV)
2854 /* GL_NV_register_combiners */
2855 USE_GL_FUNC(glCombinerInputNV)
2856 USE_GL_FUNC(glCombinerOutputNV)
2857 USE_GL_FUNC(glCombinerParameterfNV)
2858 USE_GL_FUNC(glCombinerParameterfvNV)
2859 USE_GL_FUNC(glCombinerParameteriNV)
2860 USE_GL_FUNC(glCombinerParameterivNV)
2861 USE_GL_FUNC(glFinalCombinerInputNV)
2862 /* WGL extensions */
2863 USE_GL_FUNC(wglChoosePixelFormatARB)
2864 USE_GL_FUNC(wglGetExtensionsStringARB)
2865 USE_GL_FUNC(wglGetPixelFormatAttribfvARB)
2866 USE_GL_FUNC(wglGetPixelFormatAttribivARB)
2867 USE_GL_FUNC(wglSetPixelFormatWINE)
2868 USE_GL_FUNC(wglSwapIntervalEXT)
2870 /* Newer core functions */
2871 USE_GL_FUNC(glActiveTexture) /* OpenGL 1.3 */
2872 USE_GL_FUNC(glAttachShader) /* OpenGL 2.0 */
2873 USE_GL_FUNC(glBeginQuery) /* OpenGL 1.5 */
2874 USE_GL_FUNC(glBindAttribLocation) /* OpenGL 2.0 */
2875 USE_GL_FUNC(glBindBuffer) /* OpenGL 1.5 */
2876 USE_GL_FUNC(glBlendColor) /* OpenGL 1.4 */
2877 USE_GL_FUNC(glBlendEquation) /* OpenGL 1.4 */
2878 USE_GL_FUNC(glBlendEquationSeparate) /* OpenGL 2.0 */
2879 USE_GL_FUNC(glBlendFuncSeparate) /* OpenGL 1.4 */
2880 USE_GL_FUNC(glBufferData) /* OpenGL 1.5 */
2881 USE_GL_FUNC(glBufferSubData) /* OpenGL 1.5 */
2882 USE_GL_FUNC(glColorMaski) /* OpenGL 3.0 */
2883 USE_GL_FUNC(glCompileShader) /* OpenGL 2.0 */
2884 USE_GL_FUNC(glCompressedTexImage2D) /* OpenGL 1.3 */
2885 USE_GL_FUNC(glCompressedTexImage3D) /* OpenGL 1.3 */
2886 USE_GL_FUNC(glCompressedTexSubImage2D) /* OpenGL 1.3 */
2887 USE_GL_FUNC(glCompressedTexSubImage3D) /* OpenGL 1.3 */
2888 USE_GL_FUNC(glCreateProgram) /* OpenGL 2.0 */
2889 USE_GL_FUNC(glCreateShader) /* OpenGL 2.0 */
2890 USE_GL_FUNC(glDeleteBuffers) /* OpenGL 1.5 */
2891 USE_GL_FUNC(glDeleteProgram) /* OpenGL 2.0 */
2892 USE_GL_FUNC(glDeleteQueries) /* OpenGL 1.5 */
2893 USE_GL_FUNC(glDeleteShader) /* OpenGL 2.0 */
2894 USE_GL_FUNC(glDetachShader) /* OpenGL 2.0 */
2895 USE_GL_FUNC(glDisableVertexAttribArray) /* OpenGL 2.0 */
2896 USE_GL_FUNC(glDrawArraysInstanced) /* OpenGL 3.1 */
2897 USE_GL_FUNC(glDrawBuffers) /* OpenGL 2.0 */
2898 USE_GL_FUNC(glDrawElementsInstanced) /* OpenGL 3.1 */
2899 USE_GL_FUNC(glEnableVertexAttribArray) /* OpenGL 2.0 */
2900 USE_GL_FUNC(glEndQuery) /* OpenGL 1.5 */
2901 USE_GL_FUNC(glGenBuffers) /* OpenGL 1.5 */
2902 USE_GL_FUNC(glGenQueries) /* OpenGL 1.5 */
2903 USE_GL_FUNC(glGetActiveUniform) /* OpenGL 2.0 */
2904 USE_GL_FUNC(glGetAttachedShaders) /* OpenGL 2.0 */
2905 USE_GL_FUNC(glGetAttribLocation) /* OpenGL 2.0 */
2906 USE_GL_FUNC(glGetBufferSubData) /* OpenGL 1.5 */
2907 USE_GL_FUNC(glGetCompressedTexImage) /* OpenGL 1.3 */
2908 USE_GL_FUNC(glGetProgramInfoLog) /* OpenGL 2.0 */
2909 USE_GL_FUNC(glGetProgramiv) /* OpenGL 2.0 */
2910 USE_GL_FUNC(glGetQueryiv) /* OpenGL 1.5 */
2911 USE_GL_FUNC(glGetQueryObjectuiv) /* OpenGL 1.5 */
2912 USE_GL_FUNC(glGetShaderInfoLog) /* OpenGL 2.0 */
2913 USE_GL_FUNC(glGetShaderiv) /* OpenGL 2.0 */
2914 USE_GL_FUNC(glGetShaderSource) /* OpenGL 2.0 */
2915 USE_GL_FUNC(glGetUniformfv) /* OpenGL 2.0 */
2916 USE_GL_FUNC(glGetUniformiv) /* OpenGL 2.0 */
2917 USE_GL_FUNC(glGetUniformLocation) /* OpenGL 2.0 */
2918 USE_GL_FUNC(glLinkProgram) /* OpenGL 2.0 */
2919 USE_GL_FUNC(glMapBuffer) /* OpenGL 1.5 */
2920 USE_GL_FUNC(glPointParameteri) /* OpenGL 1.4 */
2921 USE_GL_FUNC(glPointParameteriv) /* OpenGL 1.4 */
2922 USE_GL_FUNC(glShaderSource) /* OpenGL 2.0 */
2923 USE_GL_FUNC(glStencilFuncSeparate) /* OpenGL 2.0 */
2924 USE_GL_FUNC(glStencilOpSeparate) /* OpenGL 2.0 */
2925 USE_GL_FUNC(glTexImage3D) /* OpenGL 1.2 */
2926 USE_GL_FUNC(glTexSubImage3D) /* OpenGL 1.2 */
2927 USE_GL_FUNC(glUniform1f) /* OpenGL 2.0 */
2928 USE_GL_FUNC(glUniform1fv) /* OpenGL 2.0 */
2929 USE_GL_FUNC(glUniform1i) /* OpenGL 2.0 */
2930 USE_GL_FUNC(glUniform1iv) /* OpenGL 2.0 */
2931 USE_GL_FUNC(glUniform2f) /* OpenGL 2.0 */
2932 USE_GL_FUNC(glUniform2fv) /* OpenGL 2.0 */
2933 USE_GL_FUNC(glUniform2i) /* OpenGL 2.0 */
2934 USE_GL_FUNC(glUniform2iv) /* OpenGL 2.0 */
2935 USE_GL_FUNC(glUniform3f) /* OpenGL 2.0 */
2936 USE_GL_FUNC(glUniform3fv) /* OpenGL 2.0 */
2937 USE_GL_FUNC(glUniform3i) /* OpenGL 2.0 */
2938 USE_GL_FUNC(glUniform3iv) /* OpenGL 2.0 */
2939 USE_GL_FUNC(glUniform4f) /* OpenGL 2.0 */
2940 USE_GL_FUNC(glUniform4fv) /* OpenGL 2.0 */
2941 USE_GL_FUNC(glUniform4i) /* OpenGL 2.0 */
2942 USE_GL_FUNC(glUniform4iv) /* OpenGL 2.0 */
2943 USE_GL_FUNC(glUniformMatrix2fv) /* OpenGL 2.0 */
2944 USE_GL_FUNC(glUniformMatrix3fv) /* OpenGL 2.0 */
2945 USE_GL_FUNC(glUniformMatrix4fv) /* OpenGL 2.0 */
2946 USE_GL_FUNC(glUnmapBuffer) /* OpenGL 1.5 */
2947 USE_GL_FUNC(glUseProgram) /* OpenGL 2.0 */
2948 USE_GL_FUNC(glValidateProgram) /* OpenGL 2.0 */
2949 USE_GL_FUNC(glVertexAttrib1f) /* OpenGL 2.0 */
2950 USE_GL_FUNC(glVertexAttrib1fv) /* OpenGL 2.0 */
2951 USE_GL_FUNC(glVertexAttrib2f) /* OpenGL 2.0 */
2952 USE_GL_FUNC(glVertexAttrib2fv) /* OpenGL 2.0 */
2953 USE_GL_FUNC(glVertexAttrib3f) /* OpenGL 2.0 */
2954 USE_GL_FUNC(glVertexAttrib3fv) /* OpenGL 2.0 */
2955 USE_GL_FUNC(glVertexAttrib4f) /* OpenGL 2.0 */
2956 USE_GL_FUNC(glVertexAttrib4fv) /* OpenGL 2.0 */
2957 USE_GL_FUNC(glVertexAttrib4Nsv) /* OpenGL 2.0 */
2958 USE_GL_FUNC(glVertexAttrib4Nubv) /* OpenGL 2.0 */
2959 USE_GL_FUNC(glVertexAttrib4Nusv) /* OpenGL 2.0 */
2960 USE_GL_FUNC(glVertexAttrib4sv) /* OpenGL 2.0 */
2961 USE_GL_FUNC(glVertexAttrib4ubv) /* OpenGL 2.0 */
2962 USE_GL_FUNC(glVertexAttribDivisor) /* OpenGL 3.3 */
2963 USE_GL_FUNC(glVertexAttribPointer) /* OpenGL 2.0 */
2964 #undef USE_GL_FUNC
2966 #ifndef USE_WIN32_OPENGL
2967 /* hack: use the functions directly from the TEB table to bypass the thunks */
2968 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2969 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2970 #endif
2972 #define MAP_GL_FUNCTION(core_func, ext_func) \
2973 do \
2975 if (!gl_info->gl_ops.ext.p_##core_func) \
2976 gl_info->gl_ops.ext.p_##core_func = gl_info->gl_ops.ext.p_##ext_func; \
2977 } while (0)
2978 #define MAP_GL_FUNCTION_CAST(core_func, ext_func) \
2979 do \
2981 if (!gl_info->gl_ops.ext.p_##core_func) \
2982 gl_info->gl_ops.ext.p_##core_func = (void *)gl_info->gl_ops.ext.p_##ext_func; \
2983 } while (0)
2985 MAP_GL_FUNCTION(glActiveTexture, glActiveTextureARB);
2986 MAP_GL_FUNCTION(glAttachShader, glAttachObjectARB);
2987 MAP_GL_FUNCTION(glBeginQuery, glBeginQueryARB);
2988 MAP_GL_FUNCTION(glBindAttribLocation, glBindAttribLocationARB);
2989 MAP_GL_FUNCTION(glBindBuffer, glBindBufferARB);
2990 MAP_GL_FUNCTION(glBlendColor, glBlendColorEXT);
2991 MAP_GL_FUNCTION(glBlendEquation, glBlendEquationEXT);
2992 MAP_GL_FUNCTION(glBlendEquationSeparate, glBlendEquationSeparateEXT);
2993 MAP_GL_FUNCTION(glBlendFuncSeparate, glBlendFuncSeparateEXT);
2994 MAP_GL_FUNCTION(glBufferData, glBufferDataARB);
2995 MAP_GL_FUNCTION(glBufferSubData, glBufferSubDataARB);
2996 MAP_GL_FUNCTION(glColorMaski, glColorMaskIndexedEXT);
2997 MAP_GL_FUNCTION(glCompileShader, glCompileShaderARB);
2998 MAP_GL_FUNCTION(glCompressedTexImage2D, glCompressedTexImage2DARB);
2999 MAP_GL_FUNCTION(glCompressedTexImage3D, glCompressedTexImage3DARB);
3000 MAP_GL_FUNCTION(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB);
3001 MAP_GL_FUNCTION(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB);
3002 MAP_GL_FUNCTION(glCreateProgram, glCreateProgramObjectARB);
3003 MAP_GL_FUNCTION(glCreateShader, glCreateShaderObjectARB);
3004 MAP_GL_FUNCTION(glDeleteBuffers, glDeleteBuffersARB);
3005 MAP_GL_FUNCTION(glDeleteProgram, glDeleteObjectARB);
3006 MAP_GL_FUNCTION(glDeleteQueries, glDeleteQueriesARB);
3007 MAP_GL_FUNCTION(glDeleteShader, glDeleteObjectARB);
3008 MAP_GL_FUNCTION(glDetachShader, glDetachObjectARB);
3009 MAP_GL_FUNCTION(glDisableVertexAttribArray, glDisableVertexAttribArrayARB);
3010 MAP_GL_FUNCTION(glDrawBuffers, glDrawBuffersARB);
3011 MAP_GL_FUNCTION(glDrawElementsInstanced, glDrawElementsInstancedARB);
3012 MAP_GL_FUNCTION(glEnableVertexAttribArray, glEnableVertexAttribArrayARB);
3013 MAP_GL_FUNCTION(glEndQuery, glEndQueryARB);
3014 MAP_GL_FUNCTION(glGenBuffers, glGenBuffersARB);
3015 MAP_GL_FUNCTION(glGenQueries, glGenQueriesARB);
3016 MAP_GL_FUNCTION(glGetActiveUniform, glGetActiveUniformARB);
3017 MAP_GL_FUNCTION(glGetAttachedShaders, glGetAttachedObjectsARB);
3018 MAP_GL_FUNCTION(glGetAttribLocation, glGetAttribLocationARB);
3019 MAP_GL_FUNCTION(glGetBufferSubData, glGetBufferSubDataARB);
3020 MAP_GL_FUNCTION(glGetCompressedTexImage, glGetCompressedTexImageARB);
3021 MAP_GL_FUNCTION(glGetProgramInfoLog, glGetInfoLogARB);
3022 MAP_GL_FUNCTION(glGetProgramiv, glGetObjectParameterivARB);
3023 MAP_GL_FUNCTION(glGetQueryiv, glGetQueryivARB);
3024 MAP_GL_FUNCTION(glGetQueryObjectuiv, glGetQueryObjectuivARB);
3025 MAP_GL_FUNCTION(glGetShaderInfoLog, glGetInfoLogARB);
3026 MAP_GL_FUNCTION(glGetShaderiv, glGetObjectParameterivARB);
3027 MAP_GL_FUNCTION(glGetShaderSource, glGetShaderSourceARB);
3028 MAP_GL_FUNCTION(glGetUniformfv, glGetUniformfvARB);
3029 MAP_GL_FUNCTION(glGetUniformiv, glGetUniformivARB);
3030 MAP_GL_FUNCTION(glGetUniformLocation, glGetUniformLocationARB);
3031 MAP_GL_FUNCTION(glLinkProgram, glLinkProgramARB);
3032 MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB);
3033 MAP_GL_FUNCTION_CAST(glShaderSource, glShaderSourceARB);
3034 MAP_GL_FUNCTION_CAST(glTexImage3D, glTexImage3DEXT);
3035 MAP_GL_FUNCTION(glTexSubImage3D, glTexSubImage3DEXT);
3036 MAP_GL_FUNCTION(glUniform1f, glUniform1fARB);
3037 MAP_GL_FUNCTION(glUniform1fv, glUniform1fvARB);
3038 MAP_GL_FUNCTION(glUniform1i, glUniform1iARB);
3039 MAP_GL_FUNCTION(glUniform1iv, glUniform1ivARB);
3040 MAP_GL_FUNCTION(glUniform2f, glUniform2fARB);
3041 MAP_GL_FUNCTION(glUniform2fv, glUniform2fvARB);
3042 MAP_GL_FUNCTION(glUniform2i, glUniform2iARB);
3043 MAP_GL_FUNCTION(glUniform2iv, glUniform2ivARB);
3044 MAP_GL_FUNCTION(glUniform3f, glUniform3fARB);
3045 MAP_GL_FUNCTION(glUniform3fv, glUniform3fvARB);
3046 MAP_GL_FUNCTION(glUniform3i, glUniform3iARB);
3047 MAP_GL_FUNCTION(glUniform3iv, glUniform3ivARB);
3048 MAP_GL_FUNCTION(glUniform4f, glUniform4fARB);
3049 MAP_GL_FUNCTION(glUniform4fv, glUniform4fvARB);
3050 MAP_GL_FUNCTION(glUniform4i, glUniform4iARB);
3051 MAP_GL_FUNCTION(glUniform4iv, glUniform4ivARB);
3052 MAP_GL_FUNCTION(glUniformMatrix2fv, glUniformMatrix2fvARB);
3053 MAP_GL_FUNCTION(glUniformMatrix3fv, glUniformMatrix3fvARB);
3054 MAP_GL_FUNCTION(glUniformMatrix4fv, glUniformMatrix4fvARB);
3055 MAP_GL_FUNCTION(glUnmapBuffer, glUnmapBufferARB);
3056 MAP_GL_FUNCTION(glUseProgram, glUseProgramObjectARB);
3057 MAP_GL_FUNCTION(glValidateProgram, glValidateProgramARB);
3058 MAP_GL_FUNCTION(glVertexAttrib1f, glVertexAttrib1fARB);
3059 MAP_GL_FUNCTION(glVertexAttrib1fv, glVertexAttrib1fvARB);
3060 MAP_GL_FUNCTION(glVertexAttrib2f, glVertexAttrib2fARB);
3061 MAP_GL_FUNCTION(glVertexAttrib2fv, glVertexAttrib2fvARB);
3062 MAP_GL_FUNCTION(glVertexAttrib3f, glVertexAttrib3fARB);
3063 MAP_GL_FUNCTION(glVertexAttrib3fv, glVertexAttrib3fvARB);
3064 MAP_GL_FUNCTION(glVertexAttrib4f, glVertexAttrib4fARB);
3065 MAP_GL_FUNCTION(glVertexAttrib4fv, glVertexAttrib4fvARB);
3066 MAP_GL_FUNCTION(glVertexAttrib4Nsv, glVertexAttrib4NsvARB);
3067 MAP_GL_FUNCTION(glVertexAttrib4Nubv, glVertexAttrib4NubvARB);
3068 MAP_GL_FUNCTION(glVertexAttrib4Nusv, glVertexAttrib4NusvARB);
3069 MAP_GL_FUNCTION(glVertexAttrib4sv, glVertexAttrib4svARB);
3070 MAP_GL_FUNCTION(glVertexAttrib4ubv, glVertexAttrib4ubvARB);
3071 MAP_GL_FUNCTION(glVertexAttribDivisor, glVertexAttribDivisorARB);
3072 MAP_GL_FUNCTION(glVertexAttribPointer, glVertexAttribPointerARB);
3073 #undef MAP_GL_FUNCTION
3074 #undef MAP_GL_FUNCTION_CAST
3077 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
3079 GLfloat gl_floatv[2];
3080 GLint gl_max;
3082 gl_info->limits.blends = 1;
3083 gl_info->limits.buffers = 1;
3084 gl_info->limits.textures = 1;
3085 gl_info->limits.texture_coords = 1;
3086 gl_info->limits.vertex_uniform_blocks = 0;
3087 gl_info->limits.geometry_uniform_blocks = 0;
3088 gl_info->limits.fragment_uniform_blocks = 0;
3089 gl_info->limits.fragment_samplers = 1;
3090 gl_info->limits.vertex_samplers = 0;
3091 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
3092 gl_info->limits.vertex_attribs = 16;
3093 gl_info->limits.glsl_vs_float_constants = 0;
3094 gl_info->limits.glsl_ps_float_constants = 0;
3095 gl_info->limits.arb_vs_float_constants = 0;
3096 gl_info->limits.arb_vs_native_constants = 0;
3097 gl_info->limits.arb_vs_instructions = 0;
3098 gl_info->limits.arb_vs_temps = 0;
3099 gl_info->limits.arb_ps_float_constants = 0;
3100 gl_info->limits.arb_ps_local_constants = 0;
3101 gl_info->limits.arb_ps_instructions = 0;
3102 gl_info->limits.arb_ps_temps = 0;
3104 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
3105 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
3106 TRACE("Clip plane support - max planes %d.\n", gl_max);
3108 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
3109 gl_info->limits.lights = gl_max;
3110 TRACE("Light support - max lights %d.\n", gl_max);
3112 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
3113 gl_info->limits.texture_size = gl_max;
3114 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
3116 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
3117 gl_info->limits.pointsize_min = gl_floatv[0];
3118 gl_info->limits.pointsize_max = gl_floatv[1];
3119 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
3121 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
3123 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
3124 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
3126 else
3128 WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
3130 if (gl_info->supported[NV_REGISTER_COMBINERS])
3132 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
3133 gl_info->limits.general_combiners = gl_max;
3134 TRACE("Max general combiners: %d.\n", gl_max);
3136 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3138 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
3139 gl_info->limits.buffers = gl_max;
3140 TRACE("Max draw buffers: %u.\n", gl_max);
3142 if (gl_info->supported[ARB_MULTITEXTURE])
3144 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
3145 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
3146 TRACE("Max textures: %d.\n", gl_info->limits.textures);
3148 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
3150 GLint tmp;
3151 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
3152 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
3153 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
3154 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
3156 else
3158 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
3159 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
3161 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
3162 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
3164 if (gl_info->supported[ARB_VERTEX_SHADER])
3166 GLint tmp;
3167 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
3168 gl_info->limits.vertex_samplers = tmp;
3169 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
3170 gl_info->limits.combined_samplers = tmp;
3171 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
3172 gl_info->limits.vertex_attribs = tmp;
3174 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
3175 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
3176 * an issue because then the sampler setup only depends on the two shaders. If a pixel
3177 * shader is used with fixed function vertex processing we're fine too because fixed function
3178 * vertex processing doesn't use any samplers. If fixed function fragment processing is
3179 * used we have to make sure that all vertex sampler setups are valid together with all
3180 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
3181 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
3182 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
3183 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
3184 * a fixed function pipeline anymore.
3186 * So this is just a check to check that our assumption holds true. If not, write a warning
3187 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
3188 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
3189 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
3191 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
3192 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
3193 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
3194 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
3195 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
3196 else
3197 gl_info->limits.vertex_samplers = 0;
3200 else
3202 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
3204 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
3205 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
3207 if (gl_info->supported[ARB_VERTEX_BLEND])
3209 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
3210 gl_info->limits.blends = gl_max;
3211 TRACE("Max blends: %u.\n", gl_info->limits.blends);
3213 if (gl_info->supported[EXT_TEXTURE3D])
3215 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
3216 gl_info->limits.texture3d_size = gl_max;
3217 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
3219 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
3221 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
3222 gl_info->limits.anisotropy = gl_max;
3223 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
3225 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
3227 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
3228 gl_info->limits.arb_ps_float_constants = gl_max;
3229 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
3230 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
3231 gl_info->limits.arb_ps_native_constants = gl_max;
3232 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
3233 gl_info->limits.arb_ps_native_constants);
3234 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
3235 gl_info->limits.arb_ps_temps = gl_max;
3236 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
3237 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
3238 gl_info->limits.arb_ps_instructions = gl_max;
3239 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
3240 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
3241 gl_info->limits.arb_ps_local_constants = gl_max;
3242 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
3244 if (gl_info->supported[ARB_VERTEX_PROGRAM])
3246 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
3247 gl_info->limits.arb_vs_float_constants = gl_max;
3248 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
3249 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
3250 gl_info->limits.arb_vs_native_constants = gl_max;
3251 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
3252 gl_info->limits.arb_vs_native_constants);
3253 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
3254 gl_info->limits.arb_vs_temps = gl_max;
3255 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
3256 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
3257 gl_info->limits.arb_vs_instructions = gl_max;
3258 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
3260 if (gl_info->supported[ARB_VERTEX_SHADER])
3262 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
3263 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
3264 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
3266 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3268 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &gl_max);
3269 gl_info->limits.vertex_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
3270 TRACE("Max vertex uniform blocks: %u (%d).\n", gl_info->limits.vertex_uniform_blocks, gl_max);
3273 if (gl_info->supported[ARB_GEOMETRY_SHADER4] && gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3275 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &gl_max);
3276 gl_info->limits.geometry_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
3277 TRACE("Max geometry uniform blocks: %u (%d).\n", gl_info->limits.geometry_uniform_blocks, gl_max);
3279 if (gl_info->supported[ARB_FRAGMENT_SHADER])
3281 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
3282 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
3283 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
3284 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
3285 gl_info->limits.glsl_varyings = gl_max;
3286 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
3288 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3290 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &gl_max);
3291 gl_info->limits.fragment_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
3292 TRACE("Max fragment uniform blocks: %u (%d).\n", gl_info->limits.fragment_uniform_blocks, gl_max);
3295 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3297 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &gl_max);
3298 TRACE("Max combined uniform blocks: %d.\n", gl_max);
3299 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &gl_max);
3300 TRACE("Max uniform buffer bindings: %d.\n", gl_max);
3303 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
3304 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
3305 else
3306 gl_info->limits.shininess = 128.0f;
3308 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3309 && wined3d_settings.allow_multisampling)
3311 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
3312 gl_info->limits.samples = gl_max;
3316 /* Context activation is done by the caller. */
3317 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
3319 struct wined3d_driver_info *driver_info = &adapter->driver_info;
3320 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
3321 struct wined3d_gl_info *gl_info = &adapter->gl_info;
3322 struct wined3d_vertex_caps vertex_caps;
3323 enum wined3d_pci_vendor card_vendor;
3324 struct fragment_caps fragment_caps;
3325 struct shader_caps shader_caps;
3326 const char *WGL_Extensions = NULL;
3327 const char *GL_Extensions = NULL;
3328 enum wined3d_gl_vendor gl_vendor;
3329 enum wined3d_pci_device device;
3330 DWORD gl_version;
3331 HDC hdc;
3332 unsigned int i;
3334 TRACE("adapter %p.\n", adapter);
3336 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
3337 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
3338 if (!gl_renderer_str)
3340 ERR("Received a NULL GL_RENDERER.\n");
3341 return FALSE;
3344 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
3345 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
3346 if (!gl_vendor_str)
3348 ERR("Received a NULL GL_VENDOR.\n");
3349 return FALSE;
3352 /* Parse the GL_VERSION field into major and minor information */
3353 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
3354 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
3355 if (!gl_version_str)
3357 ERR("Received a NULL GL_VERSION.\n");
3358 return FALSE;
3360 gl_version = wined3d_parse_gl_version(gl_version_str);
3362 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
3363 GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
3364 if (!GL_Extensions)
3366 ERR("Received a NULL GL_EXTENSIONS.\n");
3367 return FALSE;
3370 memset(gl_info->supported, 0, sizeof(gl_info->supported));
3371 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
3373 TRACE("GL extensions reported:\n");
3374 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
3375 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
3377 /* Now work out what GL support this card really has. */
3378 load_gl_funcs( gl_info );
3380 hdc = wglGetCurrentDC();
3381 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
3382 if (GL_EXTCALL(wglGetExtensionsStringARB))
3383 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
3384 if (!WGL_Extensions)
3385 WARN("WGL extensions not supported.\n");
3386 else
3387 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
3388 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
3390 if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
3392 TRACE("GL CORE: GL_EXT_texture3D support.\n");
3393 gl_info->supported[EXT_TEXTURE3D] = TRUE;
3396 if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
3398 TRACE("GL CORE: GL_NV_point_sprite support.\n");
3399 gl_info->supported[NV_POINT_SPRITE] = TRUE;
3402 if ((!gl_info->supported[EXT_BLEND_MINMAX] || !gl_info->supported[EXT_BLEND_SUBTRACT])
3403 && gl_version >= MAKEDWORD_VERSION(1, 4))
3405 TRACE("GL CORE: GL_EXT_blend_minmax / GL_EXT_blend_subtract support.\n");
3406 gl_info->supported[EXT_BLEND_MINMAX] = TRUE;
3407 gl_info->supported[EXT_BLEND_SUBTRACT] = TRUE;
3410 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
3412 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
3413 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
3416 if (gl_info->supported[EXT_BLEND_MINMAX] || gl_info->supported[EXT_BLEND_SUBTRACT])
3417 gl_info->supported[WINED3D_GL_BLEND_EQUATION] = TRUE;
3419 if (gl_version >= MAKEDWORD_VERSION(2, 0))
3420 gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
3422 if (gl_info->supported[APPLE_FENCE])
3424 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
3425 * The apple extension interacts with some other apple exts. Disable the NV
3426 * extension if the apple one is support to prevent confusion in other parts
3427 * of the code. */
3428 gl_info->supported[NV_FENCE] = FALSE;
3430 if (gl_info->supported[APPLE_FLOAT_PIXELS])
3432 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
3434 * The enums are the same:
3435 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
3436 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
3437 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
3438 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
3439 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
3441 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
3443 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
3444 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
3446 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3448 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
3449 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
3452 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
3454 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
3455 * functionality. Prefer the ARB extension */
3456 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
3458 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3460 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
3461 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
3463 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
3465 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
3466 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
3468 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
3470 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
3471 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
3473 if (gl_info->supported[NV_TEXTURE_SHADER2])
3475 if (gl_info->supported[NV_REGISTER_COMBINERS])
3477 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
3478 * are supported. The nv extensions provide the same functionality as the
3479 * ATI one, and a bit more(signed pixelformats). */
3480 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
3483 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
3485 /* If we have full NP2 texture support, disable
3486 * GL_ARB_texture_rectangle because we will never use it.
3487 * This saves a few redundant glDisable calls. */
3488 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
3490 if (gl_info->supported[ATI_FRAGMENT_SHADER])
3492 /* Disable NV_register_combiners and fragment shader if this is supported.
3493 * generally the NV extensions are preferred over the ATI ones, and this
3494 * extension is disabled if register_combiners and texture_shader2 are both
3495 * supported. So we reach this place only if we have incomplete NV dxlevel 8
3496 * fragment processing support. */
3497 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
3498 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
3499 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
3500 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
3502 if (gl_info->supported[NV_HALF_FLOAT])
3504 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
3505 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
3507 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
3509 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
3510 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
3511 * we never render to sRGB surfaces). */
3512 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
3514 if (gl_info->supported[ARB_OCCLUSION_QUERY])
3516 GLint counter_bits;
3518 GL_EXTCALL(glGetQueryiv(GL_SAMPLES_PASSED, GL_QUERY_COUNTER_BITS, &counter_bits));
3519 TRACE("Occlusion query counter has %d bits.\n", counter_bits);
3520 if (!counter_bits)
3521 gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
3523 if (gl_info->supported[ARB_TIMER_QUERY])
3525 GLint counter_bits;
3527 GL_EXTCALL(glGetQueryiv(GL_TIMESTAMP, GL_QUERY_COUNTER_BITS, &counter_bits));
3528 TRACE("Timestamp query counter has %d bits.\n", counter_bits);
3529 if (!counter_bits)
3530 gl_info->supported[ARB_TIMER_QUERY] = FALSE;
3532 if (!gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] && gl_info->supported[EXT_TEXTURE_MIRROR_CLAMP])
3534 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
3535 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
3537 if (!gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] && gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
3539 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
3540 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] = TRUE;
3543 wined3d_adapter_init_limits(gl_info);
3545 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
3546 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
3548 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
3550 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
3551 unsigned int major, minor;
3553 TRACE("GLSL version string: %s.\n", debugstr_a(str));
3555 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
3556 sscanf(str, "%u.%u", &major, &minor);
3557 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
3560 checkGLcall("extension detection");
3562 adapter->shader_backend = select_shader_backend(gl_info);
3563 adapter->vertex_pipe = select_vertex_implementation(gl_info, adapter->shader_backend);
3564 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
3565 adapter->blitter = select_blit_implementation(gl_info, adapter->shader_backend);
3567 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
3568 adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
3569 adapter->d3d_info.limits.vs_version = shader_caps.vs_version;
3570 adapter->d3d_info.limits.gs_version = shader_caps.gs_version;
3571 adapter->d3d_info.limits.ps_version = shader_caps.ps_version;
3572 adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count;
3573 adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count;
3575 adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
3576 adapter->d3d_info.xyzrhw = vertex_caps.xyzrhw;
3577 adapter->d3d_info.ffp_generic_attributes = vertex_caps.ffp_generic_attributes;
3579 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
3580 adapter->d3d_info.limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
3581 adapter->d3d_info.limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
3582 adapter->d3d_info.shader_color_key = fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_COLOR_KEY;
3583 TRACE("Max texture stages: %u.\n", adapter->d3d_info.limits.ffp_blend_stages);
3585 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3587 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
3588 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
3589 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
3590 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
3591 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
3592 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
3593 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
3594 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
3595 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
3596 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
3597 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
3598 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
3599 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
3600 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
3601 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
3602 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
3603 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3604 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
3605 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
3606 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
3608 else
3610 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
3612 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
3613 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
3614 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
3615 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
3616 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
3617 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
3618 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
3619 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
3620 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
3621 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
3622 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
3623 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
3624 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
3625 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
3626 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
3627 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3628 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
3629 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
3631 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3633 WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
3634 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
3636 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
3638 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
3640 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3642 gl_info->fbo_ops.glRenderbufferStorageMultisample
3643 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
3647 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
3648 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
3649 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
3651 device = wined3d_guess_card(&shader_caps, &fragment_caps, gl_info->glsl_version, gl_renderer_str, &gl_vendor, &card_vendor);
3652 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
3654 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
3655 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
3656 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
3657 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
3658 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
3659 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
3660 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
3661 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] ? GL_MIRROR_CLAMP_TO_EDGE : GL_REPEAT;
3663 adapter->d3d_info.valid_rt_mask = 0;
3664 for (i = 0; i < gl_info->limits.buffers; ++i)
3665 adapter->d3d_info.valid_rt_mask |= (1 << i);
3667 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
3668 init_driver_info(driver_info, card_vendor, device);
3669 add_gl_compat_wrappers(gl_info);
3671 return TRUE;
3674 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
3676 TRACE("wined3d %p, reporting %u adapters.\n",
3677 wined3d, wined3d->adapter_count);
3679 return wined3d->adapter_count;
3682 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
3684 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
3686 return WINED3D_OK;
3689 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
3691 TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
3693 if (adapter_idx >= wined3d->adapter_count)
3694 return NULL;
3696 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
3699 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
3700 of the same bpp but different resolutions */
3702 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3703 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
3704 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
3706 const struct wined3d_adapter *adapter;
3707 const struct wined3d_format *format;
3708 unsigned int i = 0;
3709 unsigned int j = 0;
3710 UINT format_bits;
3711 DEVMODEW mode;
3713 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
3714 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
3716 if (adapter_idx >= wined3d->adapter_count)
3717 return 0;
3719 adapter = &wined3d->adapters[adapter_idx];
3720 format = wined3d_get_format(&adapter->gl_info, format_id);
3721 format_bits = format->byte_count * CHAR_BIT;
3723 memset(&mode, 0, sizeof(mode));
3724 mode.dmSize = sizeof(mode);
3726 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
3728 if (mode.dmFields & DM_DISPLAYFLAGS)
3730 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3731 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
3732 continue;
3734 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3735 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
3736 continue;
3739 if (format_id == WINED3DFMT_UNKNOWN)
3741 /* This is for d3d8, do not enumerate P8 here. */
3742 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
3744 else if (mode.dmBitsPerPel == format_bits)
3746 ++i;
3750 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
3752 return i;
3755 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3756 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
3757 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
3758 UINT mode_idx, struct wined3d_display_mode *mode)
3760 const struct wined3d_adapter *adapter;
3761 const struct wined3d_format *format;
3762 UINT format_bits;
3763 DEVMODEW m;
3764 UINT i = 0;
3765 int j = 0;
3767 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
3768 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
3770 if (!mode || adapter_idx >= wined3d->adapter_count)
3771 return WINED3DERR_INVALIDCALL;
3773 adapter = &wined3d->adapters[adapter_idx];
3774 format = wined3d_get_format(&adapter->gl_info, format_id);
3775 format_bits = format->byte_count * CHAR_BIT;
3777 memset(&m, 0, sizeof(m));
3778 m.dmSize = sizeof(m);
3780 while (i <= mode_idx)
3782 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
3784 WARN("Invalid mode_idx %u.\n", mode_idx);
3785 return WINED3DERR_INVALIDCALL;
3788 if (m.dmFields & DM_DISPLAYFLAGS)
3790 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3791 && (m.u2.dmDisplayFlags & DM_INTERLACED))
3792 continue;
3794 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3795 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3796 continue;
3799 if (format_id == WINED3DFMT_UNKNOWN)
3801 /* This is for d3d8, do not enumerate P8 here. */
3802 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3804 else if (m.dmBitsPerPel == format_bits)
3806 ++i;
3810 mode->width = m.dmPelsWidth;
3811 mode->height = m.dmPelsHeight;
3812 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3813 if (m.dmFields & DM_DISPLAYFREQUENCY)
3814 mode->refresh_rate = m.dmDisplayFrequency;
3816 if (format_id == WINED3DFMT_UNKNOWN)
3817 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3818 else
3819 mode->format_id = format_id;
3821 if (!(m.dmFields & DM_DISPLAYFLAGS))
3822 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3823 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3824 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3825 else
3826 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3828 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3829 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3831 return WINED3D_OK;
3834 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3835 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3837 const struct wined3d_adapter *adapter;
3838 DEVMODEW m;
3840 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3841 wined3d, adapter_idx, mode, rotation);
3843 if (!mode || adapter_idx >= wined3d->adapter_count)
3844 return WINED3DERR_INVALIDCALL;
3846 adapter = &wined3d->adapters[adapter_idx];
3848 memset(&m, 0, sizeof(m));
3849 m.dmSize = sizeof(m);
3851 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3852 mode->width = m.dmPelsWidth;
3853 mode->height = m.dmPelsHeight;
3854 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3855 if (m.dmFields & DM_DISPLAYFREQUENCY)
3856 mode->refresh_rate = m.dmDisplayFrequency;
3857 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3859 /* Lie about the format. X11 can't change the color depth, and some apps
3860 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3861 * that GetDisplayMode still returns 24 bpp. This should probably be
3862 * handled in winex11 instead. */
3863 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3865 WARN("Overriding format %s with stored format %s.\n",
3866 debug_d3dformat(mode->format_id),
3867 debug_d3dformat(adapter->screen_format));
3868 mode->format_id = adapter->screen_format;
3871 if (!(m.dmFields & DM_DISPLAYFLAGS))
3872 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3873 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3874 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3875 else
3876 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3878 if (rotation)
3880 switch (m.u1.s2.dmDisplayOrientation)
3882 case DMDO_DEFAULT:
3883 *rotation = WINED3D_DISPLAY_ROTATION_0;
3884 break;
3885 case DMDO_90:
3886 *rotation = WINED3D_DISPLAY_ROTATION_90;
3887 break;
3888 case DMDO_180:
3889 *rotation = WINED3D_DISPLAY_ROTATION_180;
3890 break;
3891 case DMDO_270:
3892 *rotation = WINED3D_DISPLAY_ROTATION_270;
3893 break;
3894 default:
3895 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3896 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3897 break;
3901 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3902 mode->refresh_rate, debug_d3dformat(mode->format_id),
3903 mode->scanline_ordering);
3904 return WINED3D_OK;
3907 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3908 UINT adapter_idx, const struct wined3d_display_mode *mode)
3910 struct wined3d_adapter *adapter;
3911 DEVMODEW new_mode, current_mode;
3912 RECT clip_rc;
3913 LONG ret;
3914 enum wined3d_format_id new_format_id;
3916 TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode);
3918 if (adapter_idx >= wined3d->adapter_count)
3919 return WINED3DERR_INVALIDCALL;
3920 adapter = &wined3d->adapters[adapter_idx];
3922 memset(&new_mode, 0, sizeof(new_mode));
3923 new_mode.dmSize = sizeof(new_mode);
3924 memset(&current_mode, 0, sizeof(current_mode));
3925 current_mode.dmSize = sizeof(current_mode);
3926 if (mode)
3928 const struct wined3d_format *format;
3930 TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3931 debug_d3dformat(mode->format_id), mode->scanline_ordering);
3933 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3935 new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3936 new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3937 new_mode.dmPelsWidth = mode->width;
3938 new_mode.dmPelsHeight = mode->height;
3940 new_mode.dmDisplayFrequency = mode->refresh_rate;
3941 if (mode->refresh_rate)
3942 new_mode.dmFields |= DM_DISPLAYFREQUENCY;
3944 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3946 new_mode.dmFields |= DM_DISPLAYFLAGS;
3947 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3948 new_mode.u2.dmDisplayFlags |= DM_INTERLACED;
3950 new_format_id = mode->format_id;
3952 else
3954 if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_REGISTRY_SETTINGS, &new_mode))
3956 ERR("Failed to read mode from registry.\n");
3957 return WINED3DERR_NOTAVAILABLE;
3959 new_format_id = pixelformat_for_depth(new_mode.dmBitsPerPel);
3962 /* Only change the mode if necessary. */
3963 if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &current_mode))
3965 ERR("Failed to get current display mode.\n");
3967 else if (current_mode.dmPelsWidth == new_mode.dmPelsWidth
3968 && current_mode.dmPelsHeight == new_mode.dmPelsHeight
3969 && current_mode.dmBitsPerPel == new_mode.dmBitsPerPel
3970 && (current_mode.dmDisplayFrequency == new_mode.dmDisplayFrequency
3971 || !(new_mode.dmFields & DM_DISPLAYFREQUENCY))
3972 && (current_mode.u2.dmDisplayFlags == new_mode.u2.dmDisplayFlags
3973 || !(new_mode.dmFields & DM_DISPLAYFLAGS)))
3975 TRACE("Skipping redundant mode setting call.\n");
3976 return WINED3D_OK;
3979 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
3980 if (ret != DISP_CHANGE_SUCCESSFUL)
3982 if (new_mode.dmFields & DM_DISPLAYFREQUENCY)
3984 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3985 new_mode.dmFields &= ~DM_DISPLAYFREQUENCY;
3986 new_mode.dmDisplayFrequency = 0;
3987 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
3989 if (ret != DISP_CHANGE_SUCCESSFUL)
3990 return WINED3DERR_NOTAVAILABLE;
3993 /* Store the new values. */
3994 adapter->screen_format = new_format_id;
3996 /* And finally clip mouse to our screen. */
3997 SetRect(&clip_rc, 0, 0, new_mode.dmPelsWidth, new_mode.dmPelsHeight);
3998 ClipCursor(&clip_rc);
4000 return WINED3D_OK;
4003 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
4004 and fields being inserted in the middle, a new structure is used in place */
4005 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
4006 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
4008 const struct wined3d_adapter *adapter;
4009 size_t len;
4011 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
4012 wined3d, adapter_idx, flags, identifier);
4014 if (adapter_idx >= wined3d->adapter_count)
4015 return WINED3DERR_INVALIDCALL;
4017 adapter = &wined3d->adapters[adapter_idx];
4019 if (identifier->driver_size)
4021 const char *name = adapter->driver_info.name;
4022 len = min(strlen(name), identifier->driver_size - 1);
4023 memcpy(identifier->driver, name, len);
4024 memset(&identifier->driver[len], 0, identifier->driver_size - len);
4027 if (identifier->description_size)
4029 const char *description = adapter->driver_info.description;
4030 len = min(strlen(description), identifier->description_size - 1);
4031 memcpy(identifier->description, description, len);
4032 memset(&identifier->description[len], 0, identifier->description_size - len);
4035 /* Note that d3d8 doesn't supply a device name. */
4036 if (identifier->device_name_size)
4038 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
4039 identifier->device_name_size, NULL, NULL))
4041 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
4042 return WINED3DERR_INVALIDCALL;
4046 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
4047 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
4048 identifier->vendor_id = adapter->driver_info.vendor;
4049 identifier->device_id = adapter->driver_info.device;
4050 identifier->subsystem_id = 0;
4051 identifier->revision = 0;
4052 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
4053 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
4054 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
4055 identifier->video_memory = min(~(SIZE_T)0, adapter->vram_bytes);
4057 return WINED3D_OK;
4060 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
4061 struct wined3d_raster_status *raster_status)
4063 LONGLONG freq_per_frame, freq_per_line;
4064 LARGE_INTEGER counter, freq_per_sec;
4065 struct wined3d_display_mode mode;
4066 static UINT once;
4068 if (!once++)
4069 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
4070 wined3d, adapter_idx, raster_status);
4071 else
4072 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
4073 wined3d, adapter_idx, raster_status);
4075 /* Obtaining the raster status is a widely implemented but optional
4076 * feature. When this method returns OK StarCraft 2 expects the
4077 * raster_status->InVBlank value to actually change over time.
4078 * And Endless Alice Crysis doesn't care even if this method fails.
4079 * Thus this method returns OK and fakes raster_status by
4080 * QueryPerformanceCounter. */
4082 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
4083 return WINED3DERR_INVALIDCALL;
4084 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
4085 return WINED3DERR_INVALIDCALL;
4086 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
4087 mode.refresh_rate = 60;
4089 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
4090 /* Assume 20 scan lines in the vertical blank. */
4091 freq_per_line = freq_per_frame / (mode.height + 20);
4092 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
4093 if (raster_status->scan_line < mode.height)
4094 raster_status->in_vblank = FALSE;
4095 else
4097 raster_status->scan_line = 0;
4098 raster_status->in_vblank = TRUE;
4101 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
4102 raster_status->in_vblank, raster_status->scan_line);
4104 return WINED3D_OK;
4107 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
4108 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
4110 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
4112 /* Float formats need FBOs. If FBOs are used this function isn't called */
4113 if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
4114 return FALSE;
4116 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
4117 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
4119 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
4120 return FALSE;
4123 if(cfg->redSize < redSize)
4124 return FALSE;
4126 if(cfg->greenSize < greenSize)
4127 return FALSE;
4129 if(cfg->blueSize < blueSize)
4130 return FALSE;
4132 if(cfg->alphaSize < alphaSize)
4133 return FALSE;
4135 return TRUE;
4138 /* Probably a RGBA_float or color index mode */
4139 return FALSE;
4142 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
4143 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
4145 BYTE depthSize, stencilSize;
4146 BOOL lockable = FALSE;
4148 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
4150 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
4151 return FALSE;
4154 /* Float formats need FBOs. If FBOs are used this function isn't called */
4155 if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
4156 return FALSE;
4158 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
4159 lockable = TRUE;
4161 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
4162 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
4163 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
4164 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
4165 return FALSE;
4167 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
4168 * allow more stencil bits than requested. */
4169 if(cfg->stencilSize < stencilSize)
4170 return FALSE;
4172 return TRUE;
4175 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
4176 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
4177 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
4179 const struct wined3d_format *rt_format;
4180 const struct wined3d_format *ds_format;
4181 const struct wined3d_adapter *adapter;
4183 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
4184 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
4185 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
4186 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
4188 if (adapter_idx >= wined3d->adapter_count)
4189 return WINED3DERR_INVALIDCALL;
4191 adapter = &wined3d->adapters[adapter_idx];
4192 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
4193 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
4194 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4196 if ((rt_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET)
4197 && (ds_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
4199 TRACE("Formats match.\n");
4200 return WINED3D_OK;
4203 else
4205 const struct wined3d_pixel_format *cfgs;
4206 unsigned int cfg_count;
4207 unsigned int i;
4209 cfgs = adapter->cfgs;
4210 cfg_count = adapter->cfg_count;
4211 for (i = 0; i < cfg_count; ++i)
4213 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
4214 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
4216 TRACE("Formats match.\n");
4217 return WINED3D_OK;
4222 TRACE("Unsupported format pair: %s and %s.\n",
4223 debug_d3dformat(render_target_format_id),
4224 debug_d3dformat(depth_stencil_format_id));
4226 return WINED3DERR_NOTAVAILABLE;
4229 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
4230 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
4231 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
4233 const struct wined3d_gl_info *gl_info;
4235 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
4236 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
4237 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
4238 windowed, multisample_type, quality_levels);
4240 if (adapter_idx >= wined3d->adapter_count)
4241 return WINED3DERR_INVALIDCALL;
4243 gl_info = &wined3d->adapters[adapter_idx].gl_info;
4245 if (multisample_type > gl_info->limits.samples)
4247 TRACE("Returning not supported.\n");
4248 if (quality_levels)
4249 *quality_levels = 0;
4251 return WINED3DERR_NOTAVAILABLE;
4254 if (quality_levels)
4256 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
4257 /* FIXME: This is probably wrong. */
4258 *quality_levels = gl_info->limits.samples;
4259 else
4260 *quality_levels = 1;
4263 return WINED3D_OK;
4266 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
4267 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
4268 const struct wined3d_format *display_format, const struct wined3d_format *ds_format,
4269 enum wined3d_gl_resource_type gl_type)
4271 /* Only allow depth/stencil formats */
4272 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
4274 /* Blacklist formats not supported on Windows */
4275 switch (ds_format->id)
4277 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
4278 case WINED3DFMT_S4X4_UINT_D24_UNORM:
4279 TRACE("[FAILED] - not supported on windows.\n");
4280 return FALSE;
4282 default:
4283 break;
4286 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4288 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
4289 if (ds_format->flags[gl_type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
4290 return TRUE;
4292 else
4294 unsigned int i;
4296 /* Walk through all WGL pixel formats to find a match */
4297 for (i = 0; i < adapter->cfg_count; ++i)
4299 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
4300 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
4301 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
4302 return TRUE;
4306 return FALSE;
4309 /* Check the render target capabilities of a format */
4310 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
4311 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format,
4312 enum wined3d_gl_resource_type gl_type)
4314 /* Filter out non-RT formats */
4315 if (!(check_format->flags[gl_type] & WINED3DFMT_FLAG_RENDERTARGET))
4316 return FALSE;
4317 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
4319 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
4320 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
4321 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
4322 unsigned int i;
4324 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
4325 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
4327 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
4328 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
4329 if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
4331 TRACE("[FAILED]\n");
4332 return FALSE;
4335 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
4336 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
4337 for (i = 0; i < adapter->cfg_count; ++i)
4339 if (cfgs[i].windowDrawable
4340 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
4342 TRACE("Pixel format %d is compatible with format %s.\n",
4343 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
4344 return TRUE;
4348 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4350 /* For now return TRUE for FBOs until we have some proper checks.
4351 * Note that this function will only be called when the format is around for texturing. */
4352 return TRUE;
4354 return FALSE;
4357 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
4358 const struct wined3d_format *adapter_format,
4359 const struct wined3d_format *check_format, BOOL no3d)
4361 if (no3d)
4363 switch (check_format->id)
4365 case WINED3DFMT_B8G8R8_UNORM:
4366 TRACE("[FAILED] - Not enumerated on Windows.\n");
4367 return FALSE;
4368 case WINED3DFMT_B8G8R8A8_UNORM:
4369 case WINED3DFMT_B8G8R8X8_UNORM:
4370 case WINED3DFMT_B5G6R5_UNORM:
4371 case WINED3DFMT_B5G5R5X1_UNORM:
4372 case WINED3DFMT_B5G5R5A1_UNORM:
4373 case WINED3DFMT_B4G4R4A4_UNORM:
4374 case WINED3DFMT_B2G3R3_UNORM:
4375 case WINED3DFMT_A8_UNORM:
4376 case WINED3DFMT_B2G3R3A8_UNORM:
4377 case WINED3DFMT_B4G4R4X4_UNORM:
4378 case WINED3DFMT_R10G10B10A2_UNORM:
4379 case WINED3DFMT_R8G8B8A8_UNORM:
4380 case WINED3DFMT_R8G8B8X8_UNORM:
4381 case WINED3DFMT_R16G16_UNORM:
4382 case WINED3DFMT_B10G10R10A2_UNORM:
4383 case WINED3DFMT_R16G16B16A16_UNORM:
4384 case WINED3DFMT_P8_UINT:
4385 TRACE("[OK]\n");
4386 return TRUE;
4387 default:
4388 TRACE("[FAILED] - Not available on GDI surfaces.\n");
4389 return FALSE;
4393 /* All formats that are supported for textures are supported for surfaces
4394 * as well. */
4395 if (check_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_TEXTURE)
4396 return TRUE;
4397 /* All depth stencil formats are supported on surfaces */
4398 if (CheckDepthStencilCapability(adapter, adapter_format, check_format, WINED3D_GL_RES_TYPE_TEX_2D))
4399 return TRUE;
4400 if (CheckDepthStencilCapability(adapter, adapter_format, check_format, WINED3D_GL_RES_TYPE_RB))
4401 return TRUE;
4403 /* If opengl can't process the format natively, the blitter may be able to convert it */
4404 if (adapter->blitter->blit_supported(&adapter->gl_info, &adapter->d3d_info,
4405 WINED3D_BLIT_OP_COLOR_BLIT,
4406 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
4407 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
4409 TRACE("[OK]\n");
4410 return TRUE;
4413 /* Reject other formats */
4414 TRACE("[FAILED]\n");
4415 return FALSE;
4418 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
4419 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
4420 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
4421 * show that wrapping is supported. The lack of filtering will sort out the
4422 * mipmapping capability anyway.
4424 * For now lets report this on all formats, but in the future we may want to
4425 * restrict it to some should applications need that. */
4426 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
4427 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
4428 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
4430 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4431 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4432 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
4433 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
4434 DWORD format_flags = 0;
4435 DWORD allowed_usage;
4436 enum wined3d_gl_resource_type gl_type;
4438 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
4439 "resource_type %s, check_format %s.\n",
4440 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
4441 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
4442 debug_d3dformat(check_format_id));
4444 if (adapter_idx >= wined3d->adapter_count)
4445 return WINED3DERR_INVALIDCALL;
4447 switch (resource_type)
4449 case WINED3D_RTYPE_CUBE_TEXTURE:
4450 format_flags |= WINED3DFMT_FLAG_TEXTURE;
4451 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
4452 | WINED3DUSAGE_DYNAMIC
4453 | WINED3DUSAGE_RENDERTARGET
4454 | WINED3DUSAGE_SOFTWAREPROCESSING
4455 | WINED3DUSAGE_QUERY_FILTER
4456 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
4457 | WINED3DUSAGE_QUERY_SRGBREAD
4458 | WINED3DUSAGE_QUERY_SRGBWRITE
4459 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
4460 | WINED3DUSAGE_QUERY_WRAPANDMIP;
4461 gl_type = WINED3D_GL_RES_TYPE_TEX_CUBE;
4462 break;
4464 case WINED3D_RTYPE_SURFACE:
4465 if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
4467 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4468 return WINED3DERR_NOTAVAILABLE;
4471 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
4472 | WINED3DUSAGE_RENDERTARGET
4473 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4474 gl_type = WINED3D_GL_RES_TYPE_RB;
4475 break;
4477 case WINED3D_RTYPE_TEXTURE:
4478 if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
4479 && (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW)
4480 && !gl_info->supported[ARB_SHADOW])
4482 TRACE("[FAILED] - No shadow sampler support.\n");
4483 return WINED3DERR_NOTAVAILABLE;
4486 format_flags |= WINED3DFMT_FLAG_TEXTURE;
4487 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
4488 | WINED3DUSAGE_DEPTHSTENCIL
4489 | WINED3DUSAGE_DYNAMIC
4490 | WINED3DUSAGE_RENDERTARGET
4491 | WINED3DUSAGE_SOFTWAREPROCESSING
4492 | WINED3DUSAGE_QUERY_FILTER
4493 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
4494 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
4495 | WINED3DUSAGE_QUERY_SRGBREAD
4496 | WINED3DUSAGE_QUERY_SRGBWRITE
4497 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
4498 | WINED3DUSAGE_QUERY_WRAPANDMIP;
4499 gl_type = WINED3D_GL_RES_TYPE_TEX_2D;
4500 break;
4502 case WINED3D_RTYPE_VOLUME_TEXTURE:
4503 case WINED3D_RTYPE_VOLUME:
4504 format_flags |= WINED3DFMT_FLAG_TEXTURE;
4505 allowed_usage = WINED3DUSAGE_DYNAMIC
4506 | WINED3DUSAGE_SOFTWAREPROCESSING
4507 | WINED3DUSAGE_QUERY_FILTER
4508 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
4509 | WINED3DUSAGE_QUERY_SRGBREAD
4510 | WINED3DUSAGE_QUERY_SRGBWRITE
4511 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
4512 | WINED3DUSAGE_QUERY_WRAPANDMIP;
4513 gl_type = WINED3D_GL_RES_TYPE_TEX_3D;
4514 break;
4516 default:
4517 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4518 return WINED3DERR_NOTAVAILABLE;
4521 if ((usage & allowed_usage) != usage)
4523 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
4524 usage, debug_d3dresourcetype(resource_type), allowed_usage);
4525 return WINED3DERR_NOTAVAILABLE;
4528 if (usage & WINED3DUSAGE_QUERY_FILTER)
4529 format_flags |= WINED3DFMT_FLAG_FILTERING;
4530 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4531 format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
4532 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4533 format_flags |= WINED3DFMT_FLAG_SRGB_READ;
4534 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4535 format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
4536 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4537 format_flags |= WINED3DFMT_FLAG_VTF;
4538 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4539 format_flags |= WINED3DFMT_FLAG_BUMPMAP;
4541 if ((format->flags[gl_type] & format_flags) != format_flags)
4543 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
4544 format_flags, debug_d3dformat(check_format_id), format->flags[gl_type]);
4545 return WINED3DERR_NOTAVAILABLE;
4548 if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
4550 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
4551 return WINED3DERR_NOTAVAILABLE;
4554 if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
4555 && !CheckDepthStencilCapability(adapter, adapter_format, format, gl_type))
4557 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
4558 debug_d3dformat(check_format_id));
4559 return WINED3DERR_NOTAVAILABLE;
4562 if ((usage & WINED3DUSAGE_RENDERTARGET)
4563 && !CheckRenderTargetCapability(adapter, adapter_format, format, gl_type))
4565 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
4566 debug_d3dformat(check_format_id));
4567 return WINED3DERR_NOTAVAILABLE;
4570 if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && !gl_info->supported[SGIS_GENERATE_MIPMAP])
4572 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
4573 return WINED3DOK_NOAUTOGEN;
4576 return WINED3D_OK;
4579 UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
4580 enum wined3d_format_id format_id, UINT width)
4582 const struct wined3d_gl_info *gl_info;
4584 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
4585 wined3d, adapter_idx, debug_d3dformat(format_id), width);
4587 if (adapter_idx >= wined3d->adapter_count)
4588 return ~0u;
4590 gl_info = &wined3d->adapters[adapter_idx].gl_info;
4591 return wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id), width);
4594 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4595 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4597 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4598 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4599 debug_d3dformat(dst_format));
4601 return WINED3D_OK;
4604 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4605 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4606 enum wined3d_format_id backbuffer_format, BOOL windowed)
4608 BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
4610 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4611 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4612 debug_d3dformat(backbuffer_format), windowed);
4614 if (adapter_idx >= wined3d->adapter_count)
4615 return WINED3DERR_INVALIDCALL;
4617 /* The task of this function is to check whether a certain display / backbuffer format
4618 * combination is available on the given adapter. In fullscreen mode microsoft specified
4619 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4620 * and display format should match exactly.
4621 * In windowed mode format conversion can occur and this depends on the driver. */
4623 /* There are only 4 display formats. */
4624 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4625 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4626 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4627 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4629 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4630 return WINED3DERR_NOTAVAILABLE;
4633 if (!windowed)
4635 /* If the requested display format is not available, don't continue. */
4636 if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4637 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN))
4639 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4640 return WINED3DERR_NOTAVAILABLE;
4643 present_conversion = FALSE;
4645 else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
4647 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
4648 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
4649 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4650 return WINED3DERR_NOTAVAILABLE;
4653 if (present_conversion)
4655 /* Use the display format as back buffer format if the latter is
4656 * WINED3DFMT_UNKNOWN. */
4657 if (backbuffer_format == WINED3DFMT_UNKNOWN)
4658 backbuffer_format = display_format;
4660 if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx,
4661 device_type, backbuffer_format, display_format)))
4663 TRACE("Format conversion from %s to %s not supported.\n",
4664 debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
4665 return WINED3DERR_NOTAVAILABLE;
4668 else
4670 /* When format conversion from the back buffer format to the display
4671 * format is not allowed, only a limited number of combinations are
4672 * valid. */
4674 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4676 TRACE("Unsupported format combination %s / %s.\n",
4677 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4678 return WINED3DERR_NOTAVAILABLE;
4681 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4682 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4684 TRACE("Unsupported format combination %s / %s.\n",
4685 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4686 return WINED3DERR_NOTAVAILABLE;
4689 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4690 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4692 TRACE("Unsupported format combination %s / %s.\n",
4693 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4694 return WINED3DERR_NOTAVAILABLE;
4697 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4698 && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
4700 TRACE("Unsupported format combination %s / %s.\n",
4701 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4702 return WINED3DERR_NOTAVAILABLE;
4706 /* Validate that the back buffer format is usable for render targets. */
4707 if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4708 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format)))
4710 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
4711 return WINED3DERR_NOTAVAILABLE;
4714 return WINED3D_OK;
4717 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4718 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4720 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4721 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4722 struct shader_caps shader_caps;
4723 struct fragment_caps fragment_caps;
4724 struct wined3d_vertex_caps vertex_caps;
4725 DWORD ckey_caps, blit_caps, fx_caps;
4727 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4728 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4730 if (adapter_idx >= wined3d->adapter_count)
4731 return WINED3DERR_INVALIDCALL;
4733 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4734 caps->AdapterOrdinal = adapter_idx;
4736 caps->Caps = 0;
4737 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4738 WINED3DCAPS2_FULLSCREENGAMMA |
4739 WINED3DCAPS2_DYNAMICTEXTURES;
4740 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4741 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4743 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4744 WINED3DCAPS3_COPY_TO_VIDMEM |
4745 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4747 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4748 WINED3DPRESENT_INTERVAL_ONE;
4750 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4751 WINED3DCURSORCAPS_LOWRES;
4753 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4754 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4755 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4756 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4757 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4758 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4759 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4760 WINED3DDEVCAPS_PUREDEVICE |
4761 WINED3DDEVCAPS_HWRASTERIZATION |
4762 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4763 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4764 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4765 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4766 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
4768 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4769 WINED3DPMISCCAPS_CULLCCW |
4770 WINED3DPMISCCAPS_CULLCW |
4771 WINED3DPMISCCAPS_COLORWRITEENABLE |
4772 WINED3DPMISCCAPS_CLIPTLVERTS |
4773 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4774 WINED3DPMISCCAPS_MASKZ |
4775 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4776 /* TODO:
4777 WINED3DPMISCCAPS_NULLREFERENCE
4778 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4779 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4780 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4782 if (gl_info->supported[WINED3D_GL_BLEND_EQUATION])
4783 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_BLENDOP;
4784 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4785 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4786 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4787 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4788 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4789 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4791 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4792 WINED3DPRASTERCAPS_PAT |
4793 WINED3DPRASTERCAPS_WFOG |
4794 WINED3DPRASTERCAPS_ZFOG |
4795 WINED3DPRASTERCAPS_FOGVERTEX |
4796 WINED3DPRASTERCAPS_FOGTABLE |
4797 WINED3DPRASTERCAPS_STIPPLE |
4798 WINED3DPRASTERCAPS_SUBPIXEL |
4799 WINED3DPRASTERCAPS_ZTEST |
4800 WINED3DPRASTERCAPS_SCISSORTEST |
4801 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4802 WINED3DPRASTERCAPS_DEPTHBIAS;
4804 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4806 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4807 WINED3DPRASTERCAPS_ZBIAS |
4808 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4811 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4812 WINED3DPCMPCAPS_EQUAL |
4813 WINED3DPCMPCAPS_GREATER |
4814 WINED3DPCMPCAPS_GREATEREQUAL |
4815 WINED3DPCMPCAPS_LESS |
4816 WINED3DPCMPCAPS_LESSEQUAL |
4817 WINED3DPCMPCAPS_NEVER |
4818 WINED3DPCMPCAPS_NOTEQUAL;
4820 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
4821 * are legacy settings for srcblend only. */
4822 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4823 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4824 WINED3DPBLENDCAPS_DESTALPHA |
4825 WINED3DPBLENDCAPS_DESTCOLOR |
4826 WINED3DPBLENDCAPS_INVDESTALPHA |
4827 WINED3DPBLENDCAPS_INVDESTCOLOR |
4828 WINED3DPBLENDCAPS_INVSRCALPHA |
4829 WINED3DPBLENDCAPS_INVSRCCOLOR |
4830 WINED3DPBLENDCAPS_ONE |
4831 WINED3DPBLENDCAPS_SRCALPHA |
4832 WINED3DPBLENDCAPS_SRCALPHASAT |
4833 WINED3DPBLENDCAPS_SRCCOLOR |
4834 WINED3DPBLENDCAPS_ZERO;
4836 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4837 WINED3DPBLENDCAPS_DESTCOLOR |
4838 WINED3DPBLENDCAPS_INVDESTALPHA |
4839 WINED3DPBLENDCAPS_INVDESTCOLOR |
4840 WINED3DPBLENDCAPS_INVSRCALPHA |
4841 WINED3DPBLENDCAPS_INVSRCCOLOR |
4842 WINED3DPBLENDCAPS_ONE |
4843 WINED3DPBLENDCAPS_SRCALPHA |
4844 WINED3DPBLENDCAPS_SRCCOLOR |
4845 WINED3DPBLENDCAPS_ZERO;
4847 if (gl_info->supported[ARB_BLEND_FUNC_EXTENDED])
4848 caps->DestBlendCaps |= WINED3DPBLENDCAPS_SRCALPHASAT;
4850 if (gl_info->supported[EXT_BLEND_COLOR])
4852 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4853 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4857 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4858 WINED3DPCMPCAPS_EQUAL |
4859 WINED3DPCMPCAPS_GREATER |
4860 WINED3DPCMPCAPS_GREATEREQUAL |
4861 WINED3DPCMPCAPS_LESS |
4862 WINED3DPCMPCAPS_LESSEQUAL |
4863 WINED3DPCMPCAPS_NEVER |
4864 WINED3DPCMPCAPS_NOTEQUAL;
4866 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4867 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4868 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4869 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4870 WINED3DPSHADECAPS_COLORFLATRGB |
4871 WINED3DPSHADECAPS_FOGFLAT |
4872 WINED3DPSHADECAPS_FOGGOURAUD |
4873 WINED3DPSHADECAPS_SPECULARFLATRGB;
4875 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4876 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4877 WINED3DPTEXTURECAPS_TRANSPARENCY |
4878 WINED3DPTEXTURECAPS_BORDER |
4879 WINED3DPTEXTURECAPS_MIPMAP |
4880 WINED3DPTEXTURECAPS_PROJECTED |
4881 WINED3DPTEXTURECAPS_PERSPECTIVE;
4883 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4885 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4886 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4889 if (gl_info->supported[EXT_TEXTURE3D])
4891 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4892 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4893 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4895 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4899 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4901 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4902 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4903 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4905 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4909 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4910 WINED3DPTFILTERCAPS_MAGFPOINT |
4911 WINED3DPTFILTERCAPS_MINFLINEAR |
4912 WINED3DPTFILTERCAPS_MINFPOINT |
4913 WINED3DPTFILTERCAPS_MIPFLINEAR |
4914 WINED3DPTFILTERCAPS_MIPFPOINT |
4915 WINED3DPTFILTERCAPS_LINEAR |
4916 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4917 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4918 WINED3DPTFILTERCAPS_MIPLINEAR |
4919 WINED3DPTFILTERCAPS_MIPNEAREST |
4920 WINED3DPTFILTERCAPS_NEAREST;
4922 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4924 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4925 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4928 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4930 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4931 WINED3DPTFILTERCAPS_MAGFPOINT |
4932 WINED3DPTFILTERCAPS_MINFLINEAR |
4933 WINED3DPTFILTERCAPS_MINFPOINT |
4934 WINED3DPTFILTERCAPS_MIPFLINEAR |
4935 WINED3DPTFILTERCAPS_MIPFPOINT |
4936 WINED3DPTFILTERCAPS_LINEAR |
4937 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4938 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4939 WINED3DPTFILTERCAPS_MIPLINEAR |
4940 WINED3DPTFILTERCAPS_MIPNEAREST |
4941 WINED3DPTFILTERCAPS_NEAREST;
4943 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4945 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4946 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4949 else
4951 caps->CubeTextureFilterCaps = 0;
4954 if (gl_info->supported[EXT_TEXTURE3D])
4956 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4957 WINED3DPTFILTERCAPS_MAGFPOINT |
4958 WINED3DPTFILTERCAPS_MINFLINEAR |
4959 WINED3DPTFILTERCAPS_MINFPOINT |
4960 WINED3DPTFILTERCAPS_MIPFLINEAR |
4961 WINED3DPTFILTERCAPS_MIPFPOINT |
4962 WINED3DPTFILTERCAPS_LINEAR |
4963 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4964 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4965 WINED3DPTFILTERCAPS_MIPLINEAR |
4966 WINED3DPTFILTERCAPS_MIPNEAREST |
4967 WINED3DPTFILTERCAPS_NEAREST;
4969 else
4971 caps->VolumeTextureFilterCaps = 0;
4974 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4975 WINED3DPTADDRESSCAPS_CLAMP |
4976 WINED3DPTADDRESSCAPS_WRAP;
4978 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4980 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4982 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4984 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4986 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
4988 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4991 if (gl_info->supported[EXT_TEXTURE3D])
4993 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4994 WINED3DPTADDRESSCAPS_CLAMP |
4995 WINED3DPTADDRESSCAPS_WRAP;
4996 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4998 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
5000 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
5002 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
5004 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
5006 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
5009 else
5011 caps->VolumeTextureAddressCaps = 0;
5014 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
5015 WINED3DLINECAPS_ZTEST |
5016 WINED3DLINECAPS_BLEND |
5017 WINED3DLINECAPS_ALPHACMP |
5018 WINED3DLINECAPS_FOG;
5019 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
5020 * idea how generating the smoothing alpha values works; the result is different
5023 caps->MaxTextureWidth = gl_info->limits.texture_size;
5024 caps->MaxTextureHeight = gl_info->limits.texture_size;
5026 if (gl_info->supported[EXT_TEXTURE3D])
5027 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
5028 else
5029 caps->MaxVolumeExtent = 0;
5031 caps->MaxTextureRepeat = 32768;
5032 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
5033 caps->MaxVertexW = 1.0f;
5035 caps->GuardBandLeft = 0.0f;
5036 caps->GuardBandTop = 0.0f;
5037 caps->GuardBandRight = 0.0f;
5038 caps->GuardBandBottom = 0.0f;
5040 caps->ExtentsAdjust = 0.0f;
5042 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
5043 WINED3DSTENCILCAPS_INCRSAT |
5044 WINED3DSTENCILCAPS_INVERT |
5045 WINED3DSTENCILCAPS_KEEP |
5046 WINED3DSTENCILCAPS_REPLACE |
5047 WINED3DSTENCILCAPS_ZERO;
5048 if (gl_info->supported[EXT_STENCIL_WRAP])
5050 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
5051 WINED3DSTENCILCAPS_INCR;
5053 if (gl_info->supported[WINED3D_GL_VERSION_2_0] || gl_info->supported[EXT_STENCIL_TWO_SIDE]
5054 || gl_info->supported[ATI_SEPARATE_STENCIL])
5056 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
5059 caps->MaxAnisotropy = gl_info->limits.anisotropy;
5060 caps->MaxPointSize = gl_info->limits.pointsize_max;
5062 caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
5063 caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
5064 caps->MaxStreams = MAX_STREAMS;
5065 caps->MaxStreamStride = 1024;
5067 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
5068 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
5069 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
5070 caps->MaxNpatchTessellationLevel = 0;
5071 caps->MasterAdapterOrdinal = 0;
5072 caps->AdapterOrdinalInGroup = 0;
5073 caps->NumberOfAdaptersInGroup = 1;
5075 caps->NumSimultaneousRTs = gl_info->limits.buffers;
5077 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
5078 WINED3DPTFILTERCAPS_MAGFPOINT |
5079 WINED3DPTFILTERCAPS_MINFLINEAR |
5080 WINED3DPTFILTERCAPS_MAGFLINEAR;
5081 caps->VertexTextureFilterCaps = 0;
5083 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
5084 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
5085 adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps);
5087 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
5088 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
5090 caps->VertexShaderVersion = shader_caps.vs_version;
5091 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
5093 caps->PixelShaderVersion = shader_caps.ps_version;
5094 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
5096 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
5097 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
5098 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
5100 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
5101 caps->MaxActiveLights = vertex_caps.max_active_lights;
5102 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
5103 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
5104 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
5105 caps->FVFCaps = vertex_caps.fvf_caps;
5106 caps->RasterCaps |= vertex_caps.raster_caps;
5108 /* The following caps are shader specific, but they are things we cannot detect, or which
5109 * are the same among all shader models. So to avoid code duplication set the shader version
5110 * specific, but otherwise constant caps here
5112 if (caps->VertexShaderVersion >= 3)
5114 /* Where possible set the caps based on OpenGL extensions and if they
5115 * aren't set (in case of software rendering) use the VS 3.0 from
5116 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5117 * VS3.0 value. */
5118 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
5119 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5120 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5121 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
5122 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
5123 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
5125 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
5126 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
5127 caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
5129 else if (caps->VertexShaderVersion == 2)
5131 caps->VS20Caps.caps = 0;
5132 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
5133 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
5134 caps->VS20Caps.static_flow_control_depth = 1;
5136 caps->MaxVShaderInstructionsExecuted = 65535;
5137 caps->MaxVertexShader30InstructionSlots = 0;
5139 else
5140 { /* VS 1.x */
5141 caps->VS20Caps.caps = 0;
5142 caps->VS20Caps.dynamic_flow_control_depth = 0;
5143 caps->VS20Caps.temp_count = 0;
5144 caps->VS20Caps.static_flow_control_depth = 0;
5146 caps->MaxVShaderInstructionsExecuted = 0;
5147 caps->MaxVertexShader30InstructionSlots = 0;
5150 if (caps->PixelShaderVersion >= 3)
5152 /* Where possible set the caps based on OpenGL extensions and if they
5153 * aren't set (in case of software rendering) use the PS 3.0 from
5154 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5155 * PS 3.0 value. */
5157 /* Caps is more or less undocumented on MSDN but it appears to be
5158 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5159 * cards from Windows */
5160 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
5161 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
5162 WINED3DPS20CAPS_PREDICATION |
5163 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5164 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
5165 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5166 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5167 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
5168 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5169 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
5170 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5171 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
5173 caps->MaxPShaderInstructionsExecuted = 65535;
5174 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
5175 adapter->gl_info.limits.arb_ps_instructions);
5177 else if(caps->PixelShaderVersion == 2)
5179 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5180 caps->PS20Caps.caps = 0;
5181 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5182 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
5183 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
5184 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5185 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5187 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
5188 caps->MaxPixelShader30InstructionSlots = 0;
5190 else /* PS 1.x */
5192 caps->PS20Caps.caps = 0;
5193 caps->PS20Caps.dynamic_flow_control_depth = 0;
5194 caps->PS20Caps.temp_count = 0;
5195 caps->PS20Caps.static_flow_control_depth = 0;
5196 caps->PS20Caps.instruction_slot_count = 0;
5198 caps->MaxPShaderInstructionsExecuted = 0;
5199 caps->MaxPixelShader30InstructionSlots = 0;
5202 if (caps->VertexShaderVersion >= 2)
5204 /* OpenGL supports all the formats below, perhaps not always
5205 * without conversion, but it supports them.
5206 * Further GLSL doesn't seem to have an official unsigned type so
5207 * don't advertise it yet as I'm not sure how we handle it.
5208 * We might need to add some clamping in the shader engine to
5209 * support it.
5210 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5211 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
5212 WINED3DDTCAPS_UBYTE4N |
5213 WINED3DDTCAPS_SHORT2N |
5214 WINED3DDTCAPS_SHORT4N;
5215 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5217 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5218 WINED3DDTCAPS_FLOAT16_4;
5221 else
5223 caps->DeclTypes = 0;
5226 /* Set DirectDraw helper Caps */
5227 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
5228 WINEDDCKEYCAPS_SRCBLT;
5229 fx_caps = WINEDDFXCAPS_BLTALPHA |
5230 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
5231 WINEDDFXCAPS_BLTMIRRORUPDOWN |
5232 WINEDDFXCAPS_BLTROTATION90 |
5233 WINEDDFXCAPS_BLTSHRINKX |
5234 WINEDDFXCAPS_BLTSHRINKXN |
5235 WINEDDFXCAPS_BLTSHRINKY |
5236 WINEDDFXCAPS_BLTSHRINKYN |
5237 WINEDDFXCAPS_BLTSTRETCHX |
5238 WINEDDFXCAPS_BLTSTRETCHXN |
5239 WINEDDFXCAPS_BLTSTRETCHY |
5240 WINEDDFXCAPS_BLTSTRETCHYN;
5241 blit_caps = WINEDDCAPS_BLT |
5242 WINEDDCAPS_BLTCOLORFILL |
5243 WINEDDCAPS_BLTDEPTHFILL |
5244 WINEDDCAPS_BLTSTRETCH |
5245 WINEDDCAPS_CANBLTSYSMEM |
5246 WINEDDCAPS_CANCLIP |
5247 WINEDDCAPS_CANCLIPSTRETCHED |
5248 WINEDDCAPS_COLORKEY |
5249 WINEDDCAPS_COLORKEYHWASSIST |
5250 WINEDDCAPS_ALIGNBOUNDARYSRC;
5252 /* Fill the ddraw caps structure */
5253 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
5254 WINEDDCAPS_PALETTE |
5255 blit_caps;
5256 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
5257 WINEDDCAPS2_NOPAGELOCKREQUIRED |
5258 WINEDDCAPS2_PRIMARYGAMMA |
5259 WINEDDCAPS2_WIDESURFACES |
5260 WINEDDCAPS2_CANRENDERWINDOWED;
5261 caps->ddraw_caps.color_key_caps = ckey_caps;
5262 caps->ddraw_caps.fx_caps = fx_caps;
5263 caps->ddraw_caps.svb_caps = blit_caps;
5264 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5265 caps->ddraw_caps.svb_fx_caps = fx_caps;
5266 caps->ddraw_caps.vsb_caps = blit_caps;
5267 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5268 caps->ddraw_caps.vsb_fx_caps = fx_caps;
5269 caps->ddraw_caps.ssb_caps = blit_caps;
5270 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5271 caps->ddraw_caps.ssb_fx_caps = fx_caps;
5273 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
5274 WINEDDSCAPS_BACKBUFFER |
5275 WINEDDSCAPS_FLIP |
5276 WINEDDSCAPS_FRONTBUFFER |
5277 WINEDDSCAPS_OFFSCREENPLAIN |
5278 WINEDDSCAPS_PALETTE |
5279 WINEDDSCAPS_PRIMARYSURFACE |
5280 WINEDDSCAPS_SYSTEMMEMORY |
5281 WINEDDSCAPS_VIDEOMEMORY |
5282 WINEDDSCAPS_VISIBLE;
5284 if (!(wined3d->flags & WINED3D_NO3D))
5286 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
5287 WINEDDSCAPS_MIPMAP |
5288 WINEDDSCAPS_TEXTURE |
5289 WINEDDSCAPS_ZBUFFER;
5290 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
5293 return WINED3D_OK;
5296 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5297 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5298 struct wined3d_device **device)
5300 struct wined3d_device *object;
5301 HRESULT hr;
5303 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5304 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5306 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5307 * number and create a device without a 3D adapter for 2D only operation. */
5308 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5309 return WINED3DERR_INVALIDCALL;
5311 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5312 if (!object)
5313 return E_OUTOFMEMORY;
5315 hr = device_init(object, wined3d, adapter_idx, device_type,
5316 focus_window, flags, surface_alignment, device_parent);
5317 if (FAILED(hr))
5319 WARN("Failed to initialize device, hr %#x.\n", hr);
5320 HeapFree(GetProcessHeap(), 0, object);
5321 return hr;
5324 TRACE("Created device %p.\n", object);
5325 *device = object;
5327 device_parent->ops->wined3d_device_created(device_parent, *device);
5329 return WINED3D_OK;
5332 static void WINE_GLAPI invalid_func(const void *data)
5334 ERR("Invalid vertex attribute function called\n");
5335 DebugBreak();
5338 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5340 ERR("Invalid texcoord function called\n");
5341 DebugBreak();
5344 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5345 * the extension detection and are used in drawStridedSlow
5347 static void WINE_GLAPI position_d3dcolor(const void *data)
5349 DWORD pos = *((const DWORD *)data);
5351 FIXME("Add a test for fixed function position from d3dcolor type\n");
5352 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
5353 D3DCOLOR_B_G(pos),
5354 D3DCOLOR_B_B(pos),
5355 D3DCOLOR_B_A(pos));
5358 static void WINE_GLAPI position_float4(const void *data)
5360 const GLfloat *pos = data;
5362 if (pos[3] != 0.0f && pos[3] != 1.0f)
5364 float w = 1.0f / pos[3];
5366 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5368 else
5370 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
5374 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5376 DWORD diffuseColor = *((const DWORD *)data);
5378 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
5379 D3DCOLOR_B_G(diffuseColor),
5380 D3DCOLOR_B_B(diffuseColor),
5381 D3DCOLOR_B_A(diffuseColor));
5384 static void WINE_GLAPI specular_d3dcolor(const void *data)
5386 DWORD specularColor = *((const DWORD *)data);
5387 GLubyte d[] =
5389 D3DCOLOR_B_R(specularColor),
5390 D3DCOLOR_B_G(specularColor),
5391 D3DCOLOR_B_B(specularColor)
5394 context_get_current()->gl_info->gl_ops.ext.p_glSecondaryColor3ubvEXT(d);
5397 static void WINE_GLAPI warn_no_specular_func(const void *data)
5399 WARN("GL_EXT_secondary_color not supported\n");
5402 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter *adapter)
5404 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5405 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
5406 struct wined3d_ffp_attrib_ops *ops = &d3d_info->ffp_attrib_ops;
5408 ops->position[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5409 ops->position[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5410 ops->position[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex3fv;
5411 if (!d3d_info->xyzrhw)
5412 ops->position[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5413 else
5414 ops->position[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex4fv;
5415 ops->position[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5416 ops->position[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5417 ops->position[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5418 ops->position[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex2sv;
5419 ops->position[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5420 ops->position[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5421 ops->position[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5422 ops->position[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5423 ops->position[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5424 ops->position[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5425 ops->position[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5426 ops->position[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5427 ops->position[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5428 ops->position[WINED3D_FFP_EMIT_INVALID] = invalid_func;
5430 ops->diffuse[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5431 ops->diffuse[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5432 ops->diffuse[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor3fv;
5433 ops->diffuse[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4fv;
5434 ops->diffuse[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5435 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5436 ops->diffuse[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5437 ops->diffuse[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5438 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4ubv;
5439 ops->diffuse[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5440 ops->diffuse[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4sv;
5441 ops->diffuse[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5442 ops->diffuse[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4usv;
5443 ops->diffuse[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5444 ops->diffuse[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5445 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5446 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5447 ops->diffuse[WINED3D_FFP_EMIT_INVALID] = invalid_func;
5449 /* No 4 component entry points here. */
5450 ops->specular[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5451 ops->specular[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5452 if (gl_info->supported[EXT_SECONDARY_COLOR])
5453 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)GL_EXTCALL(glSecondaryColor3fvEXT);
5454 else
5455 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5456 ops->specular[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5457 if (gl_info->supported[EXT_SECONDARY_COLOR])
5458 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5459 else
5460 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5461 ops->specular[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5462 ops->specular[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5463 ops->specular[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5464 ops->specular[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5465 ops->specular[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5466 ops->specular[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5467 ops->specular[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5468 ops->specular[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5469 ops->specular[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5470 ops->specular[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5471 ops->specular[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5472 ops->specular[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5473 ops->specular[WINED3D_FFP_EMIT_INVALID] = invalid_func;
5475 /* Only 3 component entry points here. Test how others behave. Float4
5476 * normals are used by one of our tests, trying to pass it to the pixel
5477 * shader, which fails on Windows. */
5478 ops->normal[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5479 ops->normal[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5480 ops->normal[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
5481 /* Just ignore the 4th value. */
5482 ops->normal[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
5483 ops->normal[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5484 ops->normal[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5485 ops->normal[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5486 ops->normal[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5487 ops->normal[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5488 ops->normal[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5489 ops->normal[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5490 ops->normal[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5491 ops->normal[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5492 ops->normal[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5493 ops->normal[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5494 ops->normal[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5495 ops->normal[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5496 ops->normal[WINED3D_FFP_EMIT_INVALID] = invalid_func;
5498 ops->texcoord[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB;
5499 ops->texcoord[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB;
5500 ops->texcoord[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB;
5501 ops->texcoord[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB;
5502 ops->texcoord[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5503 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5504 ops->texcoord[WINED3D_FFP_EMIT_SHORT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2svARB;
5505 ops->texcoord[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4svARB;
5506 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5507 ops->texcoord[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5508 ops->texcoord[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5509 ops->texcoord[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5510 ops->texcoord[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5511 ops->texcoord[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5512 ops->texcoord[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5513 if (gl_info->supported[NV_HALF_FLOAT])
5515 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
5516 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] =
5517 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2hvNV;
5518 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] =
5519 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4hvNV;
5521 else
5523 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5524 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5526 ops->texcoord[WINED3D_FFP_EMIT_INVALID] = invalid_texcoord_func;
5529 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
5531 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5532 int i;
5534 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5536 UINT attrib_count = 0;
5537 GLint cfg_count;
5538 int attribs[11];
5539 int values[11];
5540 int attribute;
5542 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5543 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
5545 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
5546 attribs[attrib_count++] = WGL_RED_BITS_ARB;
5547 attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
5548 attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
5549 attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
5550 attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
5551 attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
5552 attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
5553 attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
5554 attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
5555 attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
5556 attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
5558 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5560 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5561 int format_id = i + 1;
5563 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
5564 continue;
5566 cfg->iPixelFormat = format_id;
5567 cfg->redSize = values[0];
5568 cfg->greenSize = values[1];
5569 cfg->blueSize = values[2];
5570 cfg->alphaSize = values[3];
5571 cfg->colorSize = values[4];
5572 cfg->depthSize = values[5];
5573 cfg->stencilSize = values[6];
5574 cfg->windowDrawable = values[7];
5575 cfg->iPixelType = values[8];
5576 cfg->doubleBuffer = values[9];
5577 cfg->auxBuffers = values[10];
5579 cfg->numSamples = 0;
5580 /* Check multisample support. */
5581 if (gl_info->supported[ARB_MULTISAMPLE])
5583 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5584 int values[2];
5586 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
5588 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
5589 * multisampling is supported. values[1] = number of
5590 * multisample buffers. */
5591 if (values[0])
5592 cfg->numSamples = values[1];
5596 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5597 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5598 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5599 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5600 cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
5602 ++adapter->cfg_count;
5605 else
5607 int cfg_count;
5609 cfg_count = DescribePixelFormat(dc, 0, 0, 0);
5610 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
5612 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5614 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5615 PIXELFORMATDESCRIPTOR pfd;
5616 int format_id = i + 1;
5618 if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
5619 continue;
5621 /* We only want HW acceleration using an OpenGL ICD driver.
5622 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
5623 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
5624 * driver (e.g. 3dfx minigl). */
5625 if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5627 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
5628 continue;
5631 cfg->iPixelFormat = format_id;
5632 cfg->redSize = pfd.cRedBits;
5633 cfg->greenSize = pfd.cGreenBits;
5634 cfg->blueSize = pfd.cBlueBits;
5635 cfg->alphaSize = pfd.cAlphaBits;
5636 cfg->colorSize = pfd.cColorBits;
5637 cfg->depthSize = pfd.cDepthBits;
5638 cfg->stencilSize = pfd.cStencilBits;
5639 cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5640 cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5641 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5642 cfg->auxBuffers = pfd.cAuxBuffers;
5643 cfg->numSamples = 0;
5645 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5646 "depth=%d, stencil=%d, windowDrawable=%d\n",
5647 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5648 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5649 cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
5651 ++adapter->cfg_count;
5656 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
5658 struct wined3d_gl_info *gl_info = &adapter->gl_info;
5659 struct wined3d_caps_gl_ctx caps_gl_ctx = {0};
5660 unsigned int ctx_attrib_idx = 0;
5661 DISPLAY_DEVICEW display_device;
5662 GLint ctx_attribs[3];
5664 TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
5666 adapter->ordinal = ordinal;
5667 adapter->monitorPoint.x = -1;
5668 adapter->monitorPoint.y = -1;
5670 /* Dynamically load all GL core functions */
5671 #ifdef USE_WIN32_OPENGL
5673 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
5674 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5675 ALL_WGL_FUNCS
5676 #undef USE_GL_FUNC
5677 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
5679 #else
5680 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5682 HDC hdc = GetDC( 0 );
5683 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5684 ReleaseDC( 0, hdc );
5685 if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
5686 gl_info->gl_ops.wgl = wgl_driver->wgl;
5687 gl_info->gl_ops.gl = wgl_driver->gl;
5689 #endif
5691 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5692 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5694 if (!AllocateLocallyUniqueId(&adapter->luid))
5696 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
5697 return FALSE;
5699 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
5700 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
5702 if (!wined3d_caps_gl_ctx_create(&caps_gl_ctx))
5704 ERR("Failed to get a GL context for adapter %p.\n", adapter);
5705 return FALSE;
5708 if (context_debug_output_enabled(gl_info))
5710 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_FLAGS_ARB;
5711 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_DEBUG_BIT_ARB;
5713 ctx_attribs[ctx_attrib_idx] = 0;
5714 wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx, gl_info, ctx_attribs);
5716 if (!wined3d_adapter_init_gl_caps(adapter))
5718 ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
5719 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5720 return FALSE;
5723 wined3d_adapter_init_fb_cfgs(adapter, caps_gl_ctx.dc);
5724 /* We haven't found any suitable formats. This should only happen in
5725 * case of GDI software rendering, which is pretty useless anyway. */
5726 if (!adapter->cfg_count)
5728 WARN("No suitable pixel formats found.\n");
5729 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5730 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5731 return FALSE;
5734 if (!wined3d_adapter_init_format_info(adapter))
5736 ERR("Failed to initialize GL format info.\n");
5737 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5738 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5739 return FALSE;
5742 adapter->vram_bytes = adapter->driver_info.vram_bytes;
5743 adapter->vram_bytes_used = 0;
5744 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->vram_bytes));
5746 display_device.cb = sizeof(display_device);
5747 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5748 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5749 strcpyW(adapter->DeviceName, display_device.DeviceName);
5751 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5753 wined3d_adapter_init_ffp_attrib_ops(adapter);
5755 return TRUE;
5758 static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
5760 DISPLAY_DEVICEW display_device;
5762 memset(adapter, 0, sizeof(*adapter));
5763 adapter->ordinal = ordinal;
5764 adapter->monitorPoint.x = -1;
5765 adapter->monitorPoint.y = -1;
5767 adapter->driver_info.name = "Display";
5768 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
5769 if (wined3d_settings.emulated_textureram)
5770 adapter->vram_bytes = wined3d_settings.emulated_textureram;
5771 else
5772 adapter->vram_bytes = 128 * 1024 * 1024;
5774 initPixelFormatsNoGL(&adapter->gl_info);
5776 adapter->vertex_pipe = &none_vertex_pipe;
5777 adapter->fragment_pipe = &none_fragment_pipe;
5778 adapter->shader_backend = &none_shader_backend;
5779 adapter->blitter = &cpu_blit;
5781 display_device.cb = sizeof(display_device);
5782 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5783 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5784 strcpyW(adapter->DeviceName, display_device.DeviceName);
5787 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5789 const struct wined3d_parent_ops wined3d_null_parent_ops =
5791 wined3d_null_wined3d_object_destroyed,
5794 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags)
5796 wined3d->ref = 1;
5797 wined3d->flags = flags;
5799 TRACE("Initializing adapters.\n");
5801 if (flags & WINED3D_NO3D)
5803 wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
5804 wined3d->adapter_count = 1;
5805 return WINED3D_OK;
5808 if (!wined3d_adapter_init(&wined3d->adapters[0], 0))
5810 WARN("Failed to initialize adapter.\n");
5811 return E_FAIL;
5813 wined3d->adapter_count = 1;
5815 return WINED3D_OK;