2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
31 #include "wine/debug.h"
33 #include "d3d8_private.h"
35 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
37 static void STDMETHODCALLTYPE
d3d8_null_wined3d_object_destroyed(void *parent
) {}
39 static const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops
=
41 d3d8_null_wined3d_object_destroyed
,
44 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
46 BYTE
*c
= (BYTE
*)&format
;
48 /* Don't translate FOURCC formats */
49 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
53 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
54 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
55 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
56 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
57 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
58 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
59 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
60 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
61 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
62 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
63 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
64 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
65 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
66 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
67 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
68 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
69 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
70 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
71 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
72 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
73 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
74 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
75 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
76 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
77 case WINED3DFMT_R10G11B11_SNORM
: return D3DFMT_W11V11U10
;
78 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
79 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
80 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
81 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
82 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
83 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
84 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
85 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
86 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
87 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
88 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
90 FIXME("Unhandled wined3d format %#x.\n", format
);
91 return D3DFMT_UNKNOWN
;
95 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
97 BYTE
*c
= (BYTE
*)&format
;
99 /* Don't translate FOURCC formats */
100 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
104 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
105 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
106 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
107 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
108 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
109 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
110 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
111 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
112 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
113 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
114 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
115 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
116 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
117 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
118 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
119 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
120 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
121 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
122 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
123 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
124 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
125 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
126 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
127 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
128 case D3DFMT_W11V11U10
: return WINED3DFMT_R10G11B11_SNORM
;
129 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
130 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
131 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
132 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
133 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
134 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
135 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
136 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
137 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
138 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
139 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
141 FIXME("Unhandled D3DFORMAT %#x\n", format
);
142 return WINED3DFMT_UNKNOWN
;
146 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
148 switch(primitive_type
)
150 case D3DPT_POINTLIST
:
151 return primitive_count
;
154 return primitive_count
* 2;
156 case D3DPT_LINESTRIP
:
157 return primitive_count
+ 1;
159 case D3DPT_TRIANGLELIST
:
160 return primitive_count
* 3;
162 case D3DPT_TRIANGLESTRIP
:
163 case D3DPT_TRIANGLEFAN
:
164 return primitive_count
+ 2;
167 FIXME("Unhandled primitive type %#x\n", primitive_type
);
172 static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
173 const struct wined3d_swapchain_desc
*swapchain_desc
)
175 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
176 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
177 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
178 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
179 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
180 present_parameters
->SwapEffect
= swapchain_desc
->swap_effect
;
181 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
182 present_parameters
->Windowed
= swapchain_desc
->windowed
;
183 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
184 present_parameters
->AutoDepthStencilFormat
185 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
186 present_parameters
->Flags
= swapchain_desc
->flags
;
187 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
188 present_parameters
->FullScreen_PresentationInterval
= swapchain_desc
->swap_interval
;
191 static BOOL
wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
192 const D3DPRESENT_PARAMETERS
*present_parameters
)
194 if (!present_parameters
->SwapEffect
|| present_parameters
->SwapEffect
> D3DSWAPEFFECT_COPY_VSYNC
)
196 WARN("Invalid swap effect %u passed.\n", present_parameters
->SwapEffect
);
199 if (present_parameters
->BackBufferCount
> 3
200 || ((present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY
201 || present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY_VSYNC
)
202 && present_parameters
->BackBufferCount
> 1))
204 WARN("Invalid backbuffer count %u.\n", present_parameters
->BackBufferCount
);
208 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
209 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
210 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
211 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
212 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
213 swapchain_desc
->multisample_quality
= 0; /* d3d9 only */
214 swapchain_desc
->swap_effect
= present_parameters
->SwapEffect
;
215 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
216 swapchain_desc
->windowed
= present_parameters
->Windowed
;
217 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
218 swapchain_desc
->auto_depth_stencil_format
219 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
220 swapchain_desc
->flags
= present_parameters
->Flags
;
221 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
222 swapchain_desc
->swap_interval
= present_parameters
->FullScreen_PresentationInterval
;
223 swapchain_desc
->auto_restore_display_mode
= TRUE
;
228 /* Handle table functions */
229 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
231 struct d3d8_handle_entry
*entry
;
235 DWORD index
= t
->free_entries
- t
->entries
;
236 /* Use a free handle */
237 entry
= t
->free_entries
;
238 if (entry
->type
!= D3D8_HANDLE_FREE
)
240 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index
, entry
, entry
->type
);
241 return D3D8_INVALID_HANDLE
;
243 t
->free_entries
= entry
->object
;
244 entry
->object
= object
;
250 if (!(t
->entry_count
< t
->table_size
))
253 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
254 struct d3d8_handle_entry
*new_entries
= HeapReAlloc(GetProcessHeap(),
255 0, t
->entries
, new_size
* sizeof(*t
->entries
));
258 ERR("Failed to grow the handle table.\n");
259 return D3D8_INVALID_HANDLE
;
261 t
->entries
= new_entries
;
262 t
->table_size
= new_size
;
265 entry
= &t
->entries
[t
->entry_count
];
266 entry
->object
= object
;
269 return t
->entry_count
++;
272 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
274 struct d3d8_handle_entry
*entry
;
277 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
279 WARN("Invalid handle %u passed.\n", handle
);
283 entry
= &t
->entries
[handle
];
284 if (entry
->type
!= type
)
286 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
290 object
= entry
->object
;
291 entry
->object
= t
->free_entries
;
292 entry
->type
= D3D8_HANDLE_FREE
;
293 t
->free_entries
= entry
;
298 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
300 struct d3d8_handle_entry
*entry
;
302 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
304 WARN("Invalid handle %u passed.\n", handle
);
308 entry
= &t
->entries
[handle
];
309 if (entry
->type
!= type
)
311 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
315 return entry
->object
;
318 static HRESULT WINAPI
d3d8_device_QueryInterface(IDirect3DDevice8
*iface
, REFIID riid
, void **out
)
320 TRACE("iface %p, riid %s, out %p.\n",
321 iface
, debugstr_guid(riid
), out
);
323 if (IsEqualGUID(riid
, &IID_IDirect3DDevice8
)
324 || IsEqualGUID(riid
, &IID_IUnknown
))
326 IDirect3DDevice8_AddRef(iface
);
331 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
334 return E_NOINTERFACE
;
337 static ULONG WINAPI
d3d8_device_AddRef(IDirect3DDevice8
*iface
)
339 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
340 ULONG ref
= InterlockedIncrement(&device
->ref
);
342 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
347 static ULONG WINAPI
d3d8_device_Release(IDirect3DDevice8
*iface
)
349 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
352 if (device
->inDestruction
)
355 ref
= InterlockedDecrement(&device
->ref
);
357 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
361 IDirect3D8
*parent
= device
->d3d_parent
;
364 TRACE("Releasing wined3d device %p.\n", device
->wined3d_device
);
366 wined3d_mutex_lock();
368 device
->inDestruction
= TRUE
;
370 for (i
= 0; i
< device
->numConvertedDecls
; ++i
)
372 d3d8_vertex_declaration_destroy(device
->decls
[i
].declaration
);
374 HeapFree(GetProcessHeap(), 0, device
->decls
);
376 if (device
->vertex_buffer
)
377 wined3d_buffer_decref(device
->vertex_buffer
);
378 if (device
->index_buffer
)
379 wined3d_buffer_decref(device
->index_buffer
);
381 wined3d_device_uninit_3d(device
->wined3d_device
);
382 wined3d_device_release_focus_window(device
->wined3d_device
);
383 wined3d_device_decref(device
->wined3d_device
);
384 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
385 HeapFree(GetProcessHeap(), 0, device
);
387 wined3d_mutex_unlock();
389 IDirect3D8_Release(parent
);
394 static HRESULT WINAPI
d3d8_device_TestCooperativeLevel(IDirect3DDevice8
*iface
)
396 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
398 TRACE("iface %p.\n", iface
);
400 TRACE("device state: %#x.\n", device
->device_state
);
402 switch (device
->device_state
)
405 case D3D8_DEVICE_STATE_OK
:
407 case D3D8_DEVICE_STATE_LOST
:
408 return D3DERR_DEVICELOST
;
409 case D3D8_DEVICE_STATE_NOT_RESET
:
410 return D3DERR_DEVICENOTRESET
;
414 static UINT WINAPI
d3d8_device_GetAvailableTextureMem(IDirect3DDevice8
*iface
)
416 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
419 TRACE("iface %p.\n", iface
);
421 wined3d_mutex_lock();
422 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
423 wined3d_mutex_unlock();
428 static HRESULT WINAPI
d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8
*iface
, DWORD byte_count
)
430 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
432 TRACE("iface %p, byte_count %u.\n", iface
, byte_count
);
435 FIXME("Byte count ignored.\n");
437 wined3d_mutex_lock();
438 wined3d_device_evict_managed_resources(device
->wined3d_device
);
439 wined3d_mutex_unlock();
444 static HRESULT WINAPI
d3d8_device_GetDirect3D(IDirect3DDevice8
*iface
, IDirect3D8
**d3d8
)
446 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
448 TRACE("iface %p, d3d8 %p.\n", iface
, d3d8
);
451 return D3DERR_INVALIDCALL
;
453 return IDirect3D8_QueryInterface(device
->d3d_parent
, &IID_IDirect3D8
, (void **)d3d8
);
456 static HRESULT WINAPI
d3d8_device_GetDeviceCaps(IDirect3DDevice8
*iface
, D3DCAPS8
*caps
)
458 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
459 WINED3DCAPS
*wined3d_caps
;
462 TRACE("iface %p, caps %p.\n", iface
, caps
);
465 return D3DERR_INVALIDCALL
;
467 if (!(wined3d_caps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wined3d_caps
))))
468 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
470 wined3d_mutex_lock();
471 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, wined3d_caps
);
472 wined3d_mutex_unlock();
474 fixup_caps(wined3d_caps
);
475 WINECAPSTOD3D8CAPS(caps
, wined3d_caps
)
476 HeapFree(GetProcessHeap(), 0, wined3d_caps
);
481 static HRESULT WINAPI
d3d8_device_GetDisplayMode(IDirect3DDevice8
*iface
, D3DDISPLAYMODE
*mode
)
483 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
484 struct wined3d_display_mode wined3d_mode
;
487 TRACE("iface %p, mode %p.\n", iface
, mode
);
489 wined3d_mutex_lock();
490 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, 0, &wined3d_mode
, NULL
);
491 wined3d_mutex_unlock();
495 mode
->Width
= wined3d_mode
.width
;
496 mode
->Height
= wined3d_mode
.height
;
497 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
498 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
504 static HRESULT WINAPI
d3d8_device_GetCreationParameters(IDirect3DDevice8
*iface
,
505 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
507 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
509 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
511 wined3d_mutex_lock();
512 wined3d_device_get_creation_parameters(device
->wined3d_device
,
513 (struct wined3d_device_creation_parameters
*)parameters
);
514 wined3d_mutex_unlock();
519 static HRESULT WINAPI
d3d8_device_SetCursorProperties(IDirect3DDevice8
*iface
,
520 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface8
*bitmap
)
522 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
523 struct d3d8_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface8(bitmap
);
526 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
527 iface
, hotspot_x
, hotspot_y
, bitmap
);
531 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
532 return D3DERR_INVALIDCALL
;
535 wined3d_mutex_lock();
536 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
537 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_texture
, bitmap_impl
->sub_resource_idx
);
538 wined3d_mutex_unlock();
543 static void WINAPI
d3d8_device_SetCursorPosition(IDirect3DDevice8
*iface
, UINT x
, UINT y
, DWORD flags
)
545 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
547 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
549 wined3d_mutex_lock();
550 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
551 wined3d_mutex_unlock();
554 static BOOL WINAPI
d3d8_device_ShowCursor(IDirect3DDevice8
*iface
, BOOL show
)
556 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
559 TRACE("iface %p, show %#x.\n", iface
, show
);
561 wined3d_mutex_lock();
562 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
563 wined3d_mutex_unlock();
568 static HRESULT WINAPI
d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8
*iface
,
569 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain8
**swapchain
)
571 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
572 struct wined3d_swapchain_desc desc
;
573 struct d3d8_swapchain
*object
;
577 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
578 iface
, present_parameters
, swapchain
);
580 if (!present_parameters
->Windowed
)
582 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
583 return D3DERR_INVALIDCALL
;
586 wined3d_mutex_lock();
587 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
588 for (i
= 0; i
< count
; ++i
)
590 struct wined3d_swapchain
*wined3d_swapchain
;
592 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
593 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
597 wined3d_mutex_unlock();
598 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
599 return D3DERR_INVALIDCALL
;
602 wined3d_mutex_unlock();
604 if (!wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
))
605 return D3DERR_INVALIDCALL
;
606 if (SUCCEEDED(hr
= d3d8_swapchain_create(device
, &desc
, &object
)))
607 *swapchain
= &object
->IDirect3DSwapChain8_iface
;
608 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
613 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
615 struct wined3d_resource_desc desc
;
616 IDirect3DBaseTexture8
*texture
;
617 struct d3d8_surface
*surface
;
620 wined3d_resource_get_desc(resource
, &desc
);
621 if (desc
.pool
!= WINED3D_POOL_DEFAULT
)
624 if (desc
.resource_type
!= WINED3D_RTYPE_TEXTURE_2D
)
626 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
627 return D3DERR_DEVICELOST
;
630 parent
= wined3d_resource_get_parent(resource
);
631 if (parent
&& SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture8
, (void **)&texture
)))
633 IDirect3DBaseTexture8_Release(texture
);
634 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
635 return D3DERR_DEVICELOST
;
638 surface
= wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource
), 0);
639 if (!surface
->resource
.refcount
)
642 WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
);
643 return D3DERR_DEVICELOST
;
646 static HRESULT WINAPI
d3d8_device_Reset(IDirect3DDevice8
*iface
,
647 D3DPRESENT_PARAMETERS
*present_parameters
)
649 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
650 struct wined3d_swapchain_desc swapchain_desc
;
653 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
655 if (device
->device_state
== D3D8_DEVICE_STATE_LOST
)
657 WARN("App not active, returning D3DERR_DEVICELOST.\n");
658 return D3DERR_DEVICELOST
;
660 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
))
661 return D3DERR_INVALIDCALL
;
663 wined3d_mutex_lock();
665 if (device
->vertex_buffer
)
667 wined3d_buffer_decref(device
->vertex_buffer
);
668 device
->vertex_buffer
= NULL
;
669 device
->vertex_buffer_size
= 0;
671 if (device
->index_buffer
)
673 wined3d_buffer_decref(device
->index_buffer
);
674 device
->index_buffer
= NULL
;
675 device
->index_buffer_size
= 0;
678 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
679 NULL
, reset_enum_callback
, TRUE
)))
681 present_parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
682 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
683 device
->device_state
= D3D8_DEVICE_STATE_OK
;
687 device
->device_state
= D3D8_DEVICE_STATE_NOT_RESET
;
689 wined3d_mutex_unlock();
694 static HRESULT WINAPI
d3d8_device_Present(IDirect3DDevice8
*iface
, const RECT
*src_rect
,
695 const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
697 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
699 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
700 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
), dst_window_override
, dirty_region
);
702 /* Fraps does not hook IDirect3DDevice8::Present regardless of the hotpatch
703 * attribute. It only hooks IDirect3DSwapChain8::Present. Yet it properly
704 * shows a framerate on Windows in applications that only call the device
705 * method, like e.g. the dx8 sdk samples. The conclusion is that native
706 * calls the swapchain's public method from the device. */
707 return IDirect3DSwapChain8_Present(&device
->implicit_swapchain
->IDirect3DSwapChain8_iface
,
708 src_rect
, dst_rect
, dst_window_override
, dirty_region
);
711 static HRESULT WINAPI
d3d8_device_GetBackBuffer(IDirect3DDevice8
*iface
,
712 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface8
**backbuffer
)
714 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
715 struct wined3d_swapchain
*wined3d_swapchain
;
716 struct wined3d_texture
*wined3d_texture
;
717 struct d3d8_surface
*surface_impl
;
719 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
720 iface
, backbuffer_idx
, backbuffer_type
, backbuffer
);
722 /* backbuffer_type is ignored by native. */
724 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
725 wined3d_mutex_lock();
727 wined3d_swapchain
= device
->implicit_swapchain
->wined3d_swapchain
;
728 if (!(wined3d_texture
= wined3d_swapchain_get_back_buffer(wined3d_swapchain
, backbuffer_idx
)))
730 wined3d_mutex_unlock();
732 return D3DERR_INVALIDCALL
;
735 surface_impl
= wined3d_texture_get_sub_resource_parent(wined3d_texture
, 0);
736 *backbuffer
= &surface_impl
->IDirect3DSurface8_iface
;
737 IDirect3DSurface8_AddRef(*backbuffer
);
739 wined3d_mutex_unlock();
743 static HRESULT WINAPI
d3d8_device_GetRasterStatus(IDirect3DDevice8
*iface
, D3DRASTER_STATUS
*raster_status
)
745 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
748 TRACE("iface %p, raster_status %p.\n", iface
, raster_status
);
750 wined3d_mutex_lock();
751 hr
= wined3d_device_get_raster_status(device
->wined3d_device
, 0, (struct wined3d_raster_status
*)raster_status
);
752 wined3d_mutex_unlock();
757 static void WINAPI
d3d8_device_SetGammaRamp(IDirect3DDevice8
*iface
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
759 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
761 TRACE("iface %p, flags %#x, ramp %p.\n", iface
, flags
, ramp
);
763 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
764 wined3d_mutex_lock();
765 wined3d_device_set_gamma_ramp(device
->wined3d_device
, 0, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
766 wined3d_mutex_unlock();
769 static void WINAPI
d3d8_device_GetGammaRamp(IDirect3DDevice8
*iface
, D3DGAMMARAMP
*ramp
)
771 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
773 TRACE("iface %p, ramp %p.\n", iface
, ramp
);
775 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
776 wined3d_mutex_lock();
777 wined3d_device_get_gamma_ramp(device
->wined3d_device
, 0, (struct wined3d_gamma_ramp
*)ramp
);
778 wined3d_mutex_unlock();
781 static HRESULT WINAPI
d3d8_device_CreateTexture(IDirect3DDevice8
*iface
,
782 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
783 D3DPOOL pool
, IDirect3DTexture8
**texture
)
785 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
786 struct d3d8_texture
*object
;
789 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
790 iface
, width
, height
, levels
, usage
, format
, pool
, texture
);
793 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
795 return D3DERR_OUTOFVIDEOMEMORY
;
797 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
800 WARN("Failed to initialize texture, hr %#x.\n", hr
);
801 HeapFree(GetProcessHeap(), 0, object
);
805 TRACE("Created texture %p.\n", object
);
806 *texture
= (IDirect3DTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
811 static HRESULT WINAPI
d3d8_device_CreateVolumeTexture(IDirect3DDevice8
*iface
,
812 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
813 D3DPOOL pool
, IDirect3DVolumeTexture8
**texture
)
815 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
816 struct d3d8_texture
*object
;
819 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
820 iface
, width
, height
, depth
, levels
, usage
, format
, pool
, texture
);
823 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
825 return D3DERR_OUTOFVIDEOMEMORY
;
827 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
830 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
831 HeapFree(GetProcessHeap(), 0, object
);
835 TRACE("Created volume texture %p.\n", object
);
836 *texture
= (IDirect3DVolumeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
841 static HRESULT WINAPI
d3d8_device_CreateCubeTexture(IDirect3DDevice8
*iface
, UINT edge_length
,
842 UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DCubeTexture8
**texture
)
844 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
845 struct d3d8_texture
*object
;
848 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
849 iface
, edge_length
, levels
, usage
, format
, pool
, texture
);
852 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
854 return D3DERR_OUTOFVIDEOMEMORY
;
856 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
859 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
860 HeapFree(GetProcessHeap(), 0, object
);
864 TRACE("Created cube texture %p.\n", object
);
865 *texture
= (IDirect3DCubeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
870 static HRESULT WINAPI
d3d8_device_CreateVertexBuffer(IDirect3DDevice8
*iface
, UINT size
,
871 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer8
**buffer
)
873 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
874 struct d3d8_vertexbuffer
*object
;
877 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
878 iface
, size
, usage
, fvf
, pool
, buffer
);
880 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
882 return D3DERR_OUTOFVIDEOMEMORY
;
884 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
887 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
888 HeapFree(GetProcessHeap(), 0, object
);
892 TRACE("Created vertex buffer %p.\n", object
);
893 *buffer
= &object
->IDirect3DVertexBuffer8_iface
;
898 static HRESULT WINAPI
d3d8_device_CreateIndexBuffer(IDirect3DDevice8
*iface
, UINT size
,
899 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer8
**buffer
)
901 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
902 struct d3d8_indexbuffer
*object
;
905 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
906 iface
, size
, usage
, format
, pool
, buffer
);
908 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
910 return D3DERR_OUTOFVIDEOMEMORY
;
912 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
915 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
916 HeapFree(GetProcessHeap(), 0, object
);
920 TRACE("Created index buffer %p.\n", object
);
921 *buffer
= &object
->IDirect3DIndexBuffer8_iface
;
926 static HRESULT
d3d8_device_create_surface(struct d3d8_device
*device
, UINT width
, UINT height
,
927 D3DFORMAT format
, DWORD flags
, IDirect3DSurface8
**surface
, UINT usage
, D3DPOOL pool
,
928 D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
)
930 struct wined3d_resource_desc desc
;
931 struct d3d8_surface
*surface_impl
;
932 struct wined3d_texture
*texture
;
935 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p, "
936 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
937 device
, width
, height
, format
, flags
, surface
,
938 usage
, pool
, multisample_type
, multisample_quality
);
940 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
941 desc
.format
= wined3dformat_from_d3dformat(format
);
942 desc
.multisample_type
= multisample_type
;
943 desc
.multisample_quality
= multisample_quality
;
944 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
947 desc
.height
= height
;
951 wined3d_mutex_lock();
953 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
954 1, 1, flags
, NULL
, NULL
, &d3d8_null_wined3d_parent_ops
, &texture
)))
956 wined3d_mutex_unlock();
957 WARN("Failed to create texture, hr %#x.\n", hr
);
961 surface_impl
= wined3d_texture_get_sub_resource_parent(texture
, 0);
962 surface_impl
->parent_device
= &device
->IDirect3DDevice8_iface
;
963 *surface
= &surface_impl
->IDirect3DSurface8_iface
;
964 IDirect3DSurface8_AddRef(*surface
);
965 wined3d_texture_decref(texture
);
967 wined3d_mutex_unlock();
972 static HRESULT WINAPI
d3d8_device_CreateRenderTarget(IDirect3DDevice8
*iface
, UINT width
,
973 UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, BOOL lockable
,
974 IDirect3DSurface8
**surface
)
976 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
979 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
980 iface
, width
, height
, format
, multisample_type
, lockable
, surface
);
984 flags
|= WINED3D_TEXTURE_CREATE_MAPPABLE
;
986 return d3d8_device_create_surface(device
, width
, height
, format
, flags
, surface
,
987 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, 0);
990 static HRESULT WINAPI
d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8
*iface
,
991 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
,
992 IDirect3DSurface8
**surface
)
994 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
996 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
997 iface
, width
, height
, format
, multisample_type
, surface
);
1001 /* TODO: Verify that Discard is false */
1002 return d3d8_device_create_surface(device
, width
, height
, format
, WINED3D_TEXTURE_CREATE_MAPPABLE
,
1003 surface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, 0);
1006 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
1007 static HRESULT WINAPI
d3d8_device_CreateImageSurface(IDirect3DDevice8
*iface
, UINT width
,
1008 UINT height
, D3DFORMAT format
, IDirect3DSurface8
**surface
)
1010 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1012 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
1013 iface
, width
, height
, format
, surface
);
1017 return d3d8_device_create_surface(device
, width
, height
, format
, WINED3D_TEXTURE_CREATE_MAPPABLE
,
1018 surface
, 0, D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
, 0);
1021 static HRESULT WINAPI
d3d8_device_CopyRects(IDirect3DDevice8
*iface
,
1022 IDirect3DSurface8
*src_surface
, const RECT
*src_rects
, UINT rect_count
,
1023 IDirect3DSurface8
*dst_surface
, const POINT
*dst_points
)
1025 struct d3d8_surface
*src
= unsafe_impl_from_IDirect3DSurface8(src_surface
);
1026 struct d3d8_surface
*dst
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
1027 enum wined3d_format_id src_format
, dst_format
;
1028 struct wined3d_sub_resource_desc wined3d_desc
;
1031 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
1032 iface
, src_surface
, src_rects
, rect_count
, dst_surface
, dst_points
);
1034 /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
1035 * destination texture is in WINED3D_POOL_DEFAULT. */
1037 wined3d_mutex_lock();
1038 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &wined3d_desc
);
1039 if (wined3d_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1041 WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface
);
1042 wined3d_mutex_unlock();
1043 return D3DERR_INVALIDCALL
;
1045 src_format
= wined3d_desc
.format
;
1046 src_w
= wined3d_desc
.width
;
1047 src_h
= wined3d_desc
.height
;
1049 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &wined3d_desc
);
1050 if (wined3d_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1052 WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface
);
1053 wined3d_mutex_unlock();
1054 return D3DERR_INVALIDCALL
;
1056 dst_format
= wined3d_desc
.format
;
1058 /* Check that the source and destination formats match */
1059 if (src_format
!= dst_format
)
1061 WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
1062 src_surface
, dst_surface
);
1063 wined3d_mutex_unlock();
1064 return D3DERR_INVALIDCALL
;
1067 /* Quick if complete copy ... */
1068 if (!rect_count
&& !src_rects
&& !dst_points
)
1070 RECT rect
= {0, 0, src_w
, src_h
};
1071 wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, &rect
,
1072 src
->wined3d_texture
, src
->sub_resource_idx
, &rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1077 /* Copy rect by rect */
1078 if (src_rects
&& dst_points
)
1080 for (i
= 0; i
< rect_count
; ++i
)
1082 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1083 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1084 RECT dst_rect
= {dst_points
[i
].x
, dst_points
[i
].y
,
1085 dst_points
[i
].x
+ w
, dst_points
[i
].y
+ h
};
1087 wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_rect
,
1088 src
->wined3d_texture
, src
->sub_resource_idx
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1093 for (i
= 0; i
< rect_count
; ++i
)
1095 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1096 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1097 RECT dst_rect
= {0, 0, w
, h
};
1099 wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_rect
,
1100 src
->wined3d_texture
, src
->sub_resource_idx
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1104 wined3d_mutex_unlock();
1109 static HRESULT WINAPI
d3d8_device_UpdateTexture(IDirect3DDevice8
*iface
,
1110 IDirect3DBaseTexture8
*src_texture
, IDirect3DBaseTexture8
*dst_texture
)
1112 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1113 struct d3d8_texture
*src_impl
, *dst_impl
;
1116 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1118 src_impl
= unsafe_impl_from_IDirect3DBaseTexture8(src_texture
);
1119 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture8(dst_texture
);
1121 wined3d_mutex_lock();
1122 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1123 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1124 wined3d_mutex_unlock();
1129 static HRESULT WINAPI
d3d8_device_GetFrontBuffer(IDirect3DDevice8
*iface
, IDirect3DSurface8
*dst_surface
)
1131 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1132 struct d3d8_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
1135 TRACE("iface %p, dst_surface %p.\n", iface
, dst_surface
);
1139 WARN("Invalid destination surface passed.\n");
1140 return D3DERR_INVALIDCALL
;
1143 wined3d_mutex_lock();
1144 hr
= wined3d_swapchain_get_front_buffer_data(device
->implicit_swapchain
->wined3d_swapchain
,
1145 dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
);
1146 wined3d_mutex_unlock();
1151 static HRESULT WINAPI
d3d8_device_SetRenderTarget(IDirect3DDevice8
*iface
,
1152 IDirect3DSurface8
*render_target
, IDirect3DSurface8
*depth_stencil
)
1154 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1155 struct d3d8_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface8(render_target
);
1156 struct d3d8_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface8(depth_stencil
);
1157 struct wined3d_rendertarget_view
*original_dsv
;
1158 HRESULT hr
= D3D_OK
;
1160 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface
, render_target
, depth_stencil
);
1162 wined3d_mutex_lock();
1166 struct wined3d_sub_resource_desc ds_desc
, rt_desc
;
1167 struct wined3d_rendertarget_view
*original_rtv
;
1168 struct d3d8_surface
*original_surface
;
1170 /* If no render target is passed in check the size against the current RT */
1174 if (!(original_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1176 wined3d_mutex_unlock();
1177 return D3DERR_NOTFOUND
;
1179 original_surface
= wined3d_rendertarget_view_get_sub_resource_parent(original_rtv
);
1180 wined3d_texture_get_sub_resource_desc(original_surface
->wined3d_texture
,
1181 original_surface
->sub_resource_idx
, &rt_desc
);
1184 wined3d_texture_get_sub_resource_desc(rt_impl
->wined3d_texture
,
1185 rt_impl
->sub_resource_idx
, &rt_desc
);
1187 wined3d_texture_get_sub_resource_desc(ds_impl
->wined3d_texture
, ds_impl
->sub_resource_idx
, &ds_desc
);
1189 if (ds_desc
.width
< rt_desc
.width
|| ds_desc
.height
< rt_desc
.height
)
1191 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1192 wined3d_mutex_unlock();
1193 return D3DERR_INVALIDCALL
;
1195 if (ds_desc
.multisample_type
!= rt_desc
.multisample_type
1196 || ds_desc
.multisample_quality
!= rt_desc
.multisample_quality
)
1198 WARN("Multisample settings do not match, returning D3DERR_INVALIDCALL\n");
1199 wined3d_mutex_unlock();
1200 return D3DERR_INVALIDCALL
;
1205 original_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
);
1206 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
1207 ds_impl
? d3d8_surface_get_rendertarget_view(ds_impl
) : NULL
);
1208 if (render_target
&& FAILED(hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
, 0,
1209 d3d8_surface_get_rendertarget_view(rt_impl
), TRUE
)))
1210 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, original_dsv
);
1212 wined3d_mutex_unlock();
1217 static HRESULT WINAPI
d3d8_device_GetRenderTarget(IDirect3DDevice8
*iface
, IDirect3DSurface8
**render_target
)
1219 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1220 struct wined3d_rendertarget_view
*wined3d_rtv
;
1221 struct d3d8_surface
*surface_impl
;
1224 TRACE("iface %p, render_target %p.\n", iface
, render_target
);
1227 return D3DERR_INVALIDCALL
;
1229 wined3d_mutex_lock();
1230 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1232 /* We want the sub resource parent here, since the view itself may be
1233 * internal to wined3d and may not have a parent. */
1234 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
1235 *render_target
= &surface_impl
->IDirect3DSurface8_iface
;
1236 IDirect3DSurface8_AddRef(*render_target
);
1241 ERR("Failed to get wined3d render target.\n");
1242 *render_target
= NULL
;
1243 hr
= D3DERR_NOTFOUND
;
1245 wined3d_mutex_unlock();
1250 static HRESULT WINAPI
d3d8_device_GetDepthStencilSurface(IDirect3DDevice8
*iface
, IDirect3DSurface8
**depth_stencil
)
1252 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1253 struct wined3d_rendertarget_view
*wined3d_dsv
;
1254 struct d3d8_surface
*surface_impl
;
1255 HRESULT hr
= D3D_OK
;
1257 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1260 return D3DERR_INVALIDCALL
;
1262 wined3d_mutex_lock();
1263 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1265 /* We want the sub resource parent here, since the view itself may be
1266 * internal to wined3d and may not have a parent. */
1267 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1268 *depth_stencil
= &surface_impl
->IDirect3DSurface8_iface
;
1269 IDirect3DSurface8_AddRef(*depth_stencil
);
1273 hr
= D3DERR_NOTFOUND
;
1274 *depth_stencil
= NULL
;
1276 wined3d_mutex_unlock();
1281 static HRESULT WINAPI
d3d8_device_BeginScene(IDirect3DDevice8
*iface
)
1283 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1286 TRACE("iface %p.\n", iface
);
1288 wined3d_mutex_lock();
1289 hr
= wined3d_device_begin_scene(device
->wined3d_device
);
1290 wined3d_mutex_unlock();
1295 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d8_device_EndScene(IDirect3DDevice8
*iface
)
1297 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1300 TRACE("iface %p.\n", iface
);
1302 wined3d_mutex_lock();
1303 hr
= wined3d_device_end_scene(device
->wined3d_device
);
1304 wined3d_mutex_unlock();
1309 static HRESULT WINAPI
d3d8_device_Clear(IDirect3DDevice8
*iface
, DWORD rect_count
,
1310 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1312 const struct wined3d_color c
=
1314 ((color
>> 16) & 0xff) / 255.0f
,
1315 ((color
>> 8) & 0xff) / 255.0f
,
1316 (color
& 0xff) / 255.0f
,
1317 ((color
>> 24) & 0xff) / 255.0f
,
1319 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1322 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1323 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1325 if (rect_count
&& !rects
)
1327 WARN("count %u with NULL rects.\n", rect_count
);
1331 wined3d_mutex_lock();
1332 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1333 wined3d_mutex_unlock();
1338 static HRESULT WINAPI
d3d8_device_SetTransform(IDirect3DDevice8
*iface
,
1339 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1341 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1343 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1345 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1346 wined3d_mutex_lock();
1347 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1348 wined3d_mutex_unlock();
1353 static HRESULT WINAPI
d3d8_device_GetTransform(IDirect3DDevice8
*iface
,
1354 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1356 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1358 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1360 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1361 wined3d_mutex_lock();
1362 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1363 wined3d_mutex_unlock();
1368 static HRESULT WINAPI
d3d8_device_MultiplyTransform(IDirect3DDevice8
*iface
,
1369 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1371 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1373 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1375 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1376 wined3d_mutex_lock();
1377 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1378 wined3d_mutex_unlock();
1383 static HRESULT WINAPI
d3d8_device_SetViewport(IDirect3DDevice8
*iface
, const D3DVIEWPORT8
*viewport
)
1385 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1387 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1389 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1390 wined3d_mutex_lock();
1391 wined3d_device_set_viewport(device
->wined3d_device
, (const struct wined3d_viewport
*)viewport
);
1392 wined3d_mutex_unlock();
1397 static HRESULT WINAPI
d3d8_device_GetViewport(IDirect3DDevice8
*iface
, D3DVIEWPORT8
*viewport
)
1399 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1401 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1403 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1404 wined3d_mutex_lock();
1405 wined3d_device_get_viewport(device
->wined3d_device
, (struct wined3d_viewport
*)viewport
);
1406 wined3d_mutex_unlock();
1411 static HRESULT WINAPI
d3d8_device_SetMaterial(IDirect3DDevice8
*iface
, const D3DMATERIAL8
*material
)
1413 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1415 TRACE("iface %p, material %p.\n", iface
, material
);
1417 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1418 wined3d_mutex_lock();
1419 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1420 wined3d_mutex_unlock();
1425 static HRESULT WINAPI
d3d8_device_GetMaterial(IDirect3DDevice8
*iface
, D3DMATERIAL8
*material
)
1427 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1429 TRACE("iface %p, material %p.\n", iface
, material
);
1431 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1432 wined3d_mutex_lock();
1433 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1434 wined3d_mutex_unlock();
1439 static HRESULT WINAPI
d3d8_device_SetLight(IDirect3DDevice8
*iface
, DWORD index
, const D3DLIGHT8
*light
)
1441 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1444 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1446 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1447 wined3d_mutex_lock();
1448 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1449 wined3d_mutex_unlock();
1454 static HRESULT WINAPI
d3d8_device_GetLight(IDirect3DDevice8
*iface
, DWORD index
, D3DLIGHT8
*light
)
1456 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1459 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1461 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1462 wined3d_mutex_lock();
1463 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1464 wined3d_mutex_unlock();
1469 static HRESULT WINAPI
d3d8_device_LightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL enable
)
1471 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1474 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1476 wined3d_mutex_lock();
1477 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1478 wined3d_mutex_unlock();
1483 static HRESULT WINAPI
d3d8_device_GetLightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL
*enable
)
1485 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1488 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1490 wined3d_mutex_lock();
1491 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1492 wined3d_mutex_unlock();
1497 static HRESULT WINAPI
d3d8_device_SetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, const float *plane
)
1499 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1502 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1504 wined3d_mutex_lock();
1505 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1506 wined3d_mutex_unlock();
1511 static HRESULT WINAPI
d3d8_device_GetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, float *plane
)
1513 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1516 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1518 wined3d_mutex_lock();
1519 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1520 wined3d_mutex_unlock();
1525 static HRESULT WINAPI
d3d8_device_SetRenderState(IDirect3DDevice8
*iface
,
1526 D3DRENDERSTATETYPE state
, DWORD value
)
1528 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1530 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1532 wined3d_mutex_lock();
1536 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DEPTHBIAS
, value
);
1540 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
1542 wined3d_mutex_unlock();
1547 static HRESULT WINAPI
d3d8_device_GetRenderState(IDirect3DDevice8
*iface
,
1548 D3DRENDERSTATETYPE state
, DWORD
*value
)
1550 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1552 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1554 wined3d_mutex_lock();
1558 *value
= wined3d_device_get_render_state(device
->wined3d_device
, WINED3D_RS_DEPTHBIAS
);
1562 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
1564 wined3d_mutex_unlock();
1569 static HRESULT WINAPI
d3d8_device_BeginStateBlock(IDirect3DDevice8
*iface
)
1571 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1574 TRACE("iface %p.\n", iface
);
1576 wined3d_mutex_lock();
1577 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
1578 wined3d_mutex_unlock();
1583 static HRESULT WINAPI
d3d8_device_EndStateBlock(IDirect3DDevice8
*iface
, DWORD
*token
)
1585 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1586 struct wined3d_stateblock
*stateblock
;
1589 TRACE("iface %p, token %p.\n", iface
, token
);
1591 /* Tell wineD3D to endstateblock before anything else (in case we run out
1592 * of memory later and cause locking problems)
1594 wined3d_mutex_lock();
1595 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &stateblock
);
1598 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1599 wined3d_mutex_unlock();
1603 *token
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1604 wined3d_mutex_unlock();
1606 if (*token
== D3D8_INVALID_HANDLE
)
1608 ERR("Failed to create a handle\n");
1609 wined3d_mutex_lock();
1610 wined3d_stateblock_decref(stateblock
);
1611 wined3d_mutex_unlock();
1616 TRACE("Returning %#x (%p).\n", *token
, stateblock
);
1621 static HRESULT WINAPI
d3d8_device_ApplyStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1623 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1624 struct wined3d_stateblock
*stateblock
;
1626 TRACE("iface %p, token %#x.\n", iface
, token
);
1631 wined3d_mutex_lock();
1632 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1635 WARN("Invalid handle (%#x) passed.\n", token
);
1636 wined3d_mutex_unlock();
1637 return D3DERR_INVALIDCALL
;
1639 wined3d_stateblock_apply(stateblock
);
1640 wined3d_mutex_unlock();
1645 static HRESULT WINAPI
d3d8_device_CaptureStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1647 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1648 struct wined3d_stateblock
*stateblock
;
1650 TRACE("iface %p, token %#x.\n", iface
, token
);
1652 wined3d_mutex_lock();
1653 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1656 WARN("Invalid handle (%#x) passed.\n", token
);
1657 wined3d_mutex_unlock();
1658 return D3DERR_INVALIDCALL
;
1660 wined3d_stateblock_capture(stateblock
);
1661 wined3d_mutex_unlock();
1666 static HRESULT WINAPI
d3d8_device_DeleteStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1668 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1669 struct wined3d_stateblock
*stateblock
;
1671 TRACE("iface %p, token %#x.\n", iface
, token
);
1673 wined3d_mutex_lock();
1674 stateblock
= d3d8_free_handle(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1678 WARN("Invalid handle (%#x) passed.\n", token
);
1679 wined3d_mutex_unlock();
1680 return D3DERR_INVALIDCALL
;
1683 if (wined3d_stateblock_decref(stateblock
))
1685 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock
);
1687 wined3d_mutex_unlock();
1692 static HRESULT WINAPI
d3d8_device_CreateStateBlock(IDirect3DDevice8
*iface
,
1693 D3DSTATEBLOCKTYPE type
, DWORD
*handle
)
1695 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1696 struct wined3d_stateblock
*stateblock
;
1699 TRACE("iface %p, type %#x, handle %p.\n", iface
, type
, handle
);
1701 if (type
!= D3DSBT_ALL
1702 && type
!= D3DSBT_PIXELSTATE
1703 && type
!= D3DSBT_VERTEXSTATE
)
1705 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1706 return D3DERR_INVALIDCALL
;
1709 wined3d_mutex_lock();
1710 hr
= wined3d_stateblock_create(device
->wined3d_device
, (enum wined3d_stateblock_type
)type
, &stateblock
);
1713 wined3d_mutex_unlock();
1714 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr
);
1718 *handle
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1719 wined3d_mutex_unlock();
1721 if (*handle
== D3D8_INVALID_HANDLE
)
1723 ERR("Failed to allocate a handle.\n");
1724 wined3d_mutex_lock();
1725 wined3d_stateblock_decref(stateblock
);
1726 wined3d_mutex_unlock();
1731 TRACE("Returning %#x (%p).\n", *handle
, stateblock
);
1736 static HRESULT WINAPI
d3d8_device_SetClipStatus(IDirect3DDevice8
*iface
, const D3DCLIPSTATUS8
*clip_status
)
1738 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1741 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1742 /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
1744 wined3d_mutex_lock();
1745 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
1746 wined3d_mutex_unlock();
1751 static HRESULT WINAPI
d3d8_device_GetClipStatus(IDirect3DDevice8
*iface
, D3DCLIPSTATUS8
*clip_status
)
1753 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1756 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1758 wined3d_mutex_lock();
1759 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
1760 wined3d_mutex_unlock();
1765 static HRESULT WINAPI
d3d8_device_GetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
**texture
)
1767 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1768 struct wined3d_texture
*wined3d_texture
;
1769 struct d3d8_texture
*texture_impl
;
1771 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1774 return D3DERR_INVALIDCALL
;
1776 wined3d_mutex_lock();
1777 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
1779 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
1780 *texture
= &texture_impl
->IDirect3DBaseTexture8_iface
;
1781 IDirect3DBaseTexture8_AddRef(*texture
);
1787 wined3d_mutex_unlock();
1792 static HRESULT WINAPI
d3d8_device_SetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
*texture
)
1794 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1795 struct d3d8_texture
*texture_impl
;
1798 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1800 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture8(texture
);
1802 wined3d_mutex_lock();
1803 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1804 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
1805 wined3d_mutex_unlock();
1810 static const struct tss_lookup
1813 enum wined3d_texture_stage_state state
;
1817 {FALSE
, WINED3D_TSS_INVALID
}, /* 0, unused */
1818 {FALSE
, WINED3D_TSS_COLOR_OP
}, /* 1, D3DTSS_COLOROP */
1819 {FALSE
, WINED3D_TSS_COLOR_ARG1
}, /* 2, D3DTSS_COLORARG1 */
1820 {FALSE
, WINED3D_TSS_COLOR_ARG2
}, /* 3, D3DTSS_COLORARG2 */
1821 {FALSE
, WINED3D_TSS_ALPHA_OP
}, /* 4, D3DTSS_ALPHAOP */
1822 {FALSE
, WINED3D_TSS_ALPHA_ARG1
}, /* 5, D3DTSS_ALPHAARG1 */
1823 {FALSE
, WINED3D_TSS_ALPHA_ARG2
}, /* 6, D3DTSS_ALPHAARG2 */
1824 {FALSE
, WINED3D_TSS_BUMPENV_MAT00
}, /* 7, D3DTSS_BUMPENVMAT00 */
1825 {FALSE
, WINED3D_TSS_BUMPENV_MAT01
}, /* 8, D3DTSS_BUMPENVMAT01 */
1826 {FALSE
, WINED3D_TSS_BUMPENV_MAT10
}, /* 9, D3DTSS_BUMPENVMAT10 */
1827 {FALSE
, WINED3D_TSS_BUMPENV_MAT11
}, /* 10, D3DTSS_BUMPENVMAT11 */
1828 {FALSE
, WINED3D_TSS_TEXCOORD_INDEX
}, /* 11, D3DTSS_TEXCOORDINDEX */
1829 {FALSE
, WINED3D_TSS_INVALID
}, /* 12, unused */
1830 {TRUE
, WINED3D_SAMP_ADDRESS_U
}, /* 13, D3DTSS_ADDRESSU */
1831 {TRUE
, WINED3D_SAMP_ADDRESS_V
}, /* 14, D3DTSS_ADDRESSV */
1832 {TRUE
, WINED3D_SAMP_BORDER_COLOR
}, /* 15, D3DTSS_BORDERCOLOR */
1833 {TRUE
, WINED3D_SAMP_MAG_FILTER
}, /* 16, D3DTSS_MAGFILTER */
1834 {TRUE
, WINED3D_SAMP_MIN_FILTER
}, /* 17, D3DTSS_MINFILTER */
1835 {TRUE
, WINED3D_SAMP_MIP_FILTER
}, /* 18, D3DTSS_MIPFILTER */
1836 {TRUE
, WINED3D_SAMP_MIPMAP_LOD_BIAS
}, /* 19, D3DTSS_MIPMAPLODBIAS */
1837 {TRUE
, WINED3D_SAMP_MAX_MIP_LEVEL
}, /* 20, D3DTSS_MAXMIPLEVEL */
1838 {TRUE
, WINED3D_SAMP_MAX_ANISOTROPY
}, /* 21, D3DTSS_MAXANISOTROPY */
1839 {FALSE
, WINED3D_TSS_BUMPENV_LSCALE
}, /* 22, D3DTSS_BUMPENVLSCALE */
1840 {FALSE
, WINED3D_TSS_BUMPENV_LOFFSET
}, /* 23, D3DTSS_BUMPENVLOFFSET */
1841 {FALSE
, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1842 {TRUE
, WINED3D_SAMP_ADDRESS_W
}, /* 25, D3DTSS_ADDRESSW */
1843 {FALSE
, WINED3D_TSS_COLOR_ARG0
}, /* 26, D3DTSS_COLORARG0 */
1844 {FALSE
, WINED3D_TSS_ALPHA_ARG0
}, /* 27, D3DTSS_ALPHAARG0 */
1845 {FALSE
, WINED3D_TSS_RESULT_ARG
}, /* 28, D3DTSS_RESULTARG */
1848 static HRESULT WINAPI
d3d8_device_GetTextureStageState(IDirect3DDevice8
*iface
,
1849 DWORD stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*value
)
1851 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1852 const struct tss_lookup
*l
;
1854 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, Type
, value
);
1856 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1858 WARN("Invalid Type %#x passed.\n", Type
);
1862 l
= &tss_lookup
[Type
];
1864 wined3d_mutex_lock();
1865 if (l
->sampler_state
)
1866 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, stage
, l
->state
);
1868 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, l
->state
);
1869 wined3d_mutex_unlock();
1874 static HRESULT WINAPI
d3d8_device_SetTextureStageState(IDirect3DDevice8
*iface
,
1875 DWORD stage
, D3DTEXTURESTAGESTATETYPE type
, DWORD value
)
1877 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1878 const struct tss_lookup
*l
;
1880 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, type
, value
);
1882 if (type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1884 WARN("Invalid type %#x passed.\n", type
);
1888 l
= &tss_lookup
[type
];
1890 wined3d_mutex_lock();
1891 if (l
->sampler_state
)
1892 wined3d_device_set_sampler_state(device
->wined3d_device
, stage
, l
->state
, value
);
1894 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, l
->state
, value
);
1895 wined3d_mutex_unlock();
1900 static HRESULT WINAPI
d3d8_device_ValidateDevice(IDirect3DDevice8
*iface
, DWORD
*pass_count
)
1902 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1905 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
1907 wined3d_mutex_lock();
1908 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
1909 wined3d_mutex_unlock();
1914 static HRESULT WINAPI
d3d8_device_GetInfo(IDirect3DDevice8
*iface
,
1915 DWORD info_id
, void *info
, DWORD info_size
)
1917 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface
, info_id
, info
, info_size
);
1922 static HRESULT WINAPI
d3d8_device_SetPaletteEntries(IDirect3DDevice8
*iface
,
1923 UINT palette_idx
, const PALETTEENTRY
*entries
)
1925 WARN("iface %p, palette_idx %u, entries %p unimplemented\n", iface
, palette_idx
, entries
);
1927 /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
1928 * does not have a d3d8/9-style palette API */
1933 static HRESULT WINAPI
d3d8_device_GetPaletteEntries(IDirect3DDevice8
*iface
,
1934 UINT palette_idx
, PALETTEENTRY
*entries
)
1936 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
1938 return D3DERR_INVALIDCALL
;
1941 static HRESULT WINAPI
d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT palette_idx
)
1943 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
1948 static HRESULT WINAPI
d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT
*palette_idx
)
1950 FIXME("iface %p, palette_idx %p unimplemented.\n", iface
, palette_idx
);
1952 return D3DERR_INVALIDCALL
;
1955 static HRESULT WINAPI
d3d8_device_DrawPrimitive(IDirect3DDevice8
*iface
,
1956 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
1958 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1961 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1962 iface
, primitive_type
, start_vertex
, primitive_count
);
1964 wined3d_mutex_lock();
1965 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1966 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
1967 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
1968 wined3d_mutex_unlock();
1973 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8
*iface
,
1974 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
1975 UINT start_idx
, UINT primitive_count
)
1977 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1980 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1981 iface
, primitive_type
, min_vertex_idx
, vertex_count
, start_idx
, primitive_count
);
1983 wined3d_mutex_lock();
1984 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1985 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
1986 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
1987 wined3d_mutex_unlock();
1992 /* The caller is responsible for wined3d locking */
1993 static HRESULT
d3d8_device_prepare_vertex_buffer(struct d3d8_device
*device
, UINT min_size
)
1997 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
1999 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
2000 struct wined3d_buffer
*buffer
;
2002 TRACE("Growing vertex buffer to %u bytes\n", size
);
2004 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2005 WINED3D_POOL_DEFAULT
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
);
2008 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device
, hr
);
2012 if (device
->vertex_buffer
)
2013 wined3d_buffer_decref(device
->vertex_buffer
);
2015 device
->vertex_buffer
= buffer
;
2016 device
->vertex_buffer_size
= size
;
2017 device
->vertex_buffer_pos
= 0;
2022 static HRESULT WINAPI
d3d8_device_DrawPrimitiveUP(IDirect3DDevice8
*iface
,
2023 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
,
2026 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2028 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2029 UINT size
= vtx_count
* stride
;
2033 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2034 iface
, primitive_type
, primitive_count
, data
, stride
);
2036 if (!primitive_count
)
2038 WARN("primitive_count is 0, returning D3D_OK\n");
2042 wined3d_mutex_lock();
2043 hr
= d3d8_device_prepare_vertex_buffer(device
, size
);
2047 vb_pos
= device
->vertex_buffer_pos
;
2048 align
= vb_pos
% stride
;
2049 if (align
) align
= stride
- align
;
2050 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2055 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, size
, &buffer_data
,
2056 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2059 memcpy(buffer_data
, data
, size
);
2060 wined3d_buffer_unmap(device
->vertex_buffer
);
2061 device
->vertex_buffer_pos
= vb_pos
+ size
;
2063 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2067 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2068 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2069 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2072 wined3d_mutex_unlock();
2076 /* The caller is responsible for wined3d locking */
2077 static HRESULT
d3d8_device_prepare_index_buffer(struct d3d8_device
*device
, UINT min_size
)
2081 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2083 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2084 struct wined3d_buffer
*buffer
;
2086 TRACE("Growing index buffer to %u bytes\n", size
);
2088 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2089 WINED3D_POOL_DEFAULT
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
);
2092 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device
, hr
);
2096 if (device
->index_buffer
)
2097 wined3d_buffer_decref(device
->index_buffer
);
2099 device
->index_buffer
= buffer
;
2100 device
->index_buffer_size
= size
;
2101 device
->index_buffer_pos
= 0;
2106 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8
*iface
,
2107 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2108 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2109 const void *vertex_data
, UINT vertex_stride
)
2111 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2115 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2116 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2117 UINT idx_size
= idx_count
* idx_fmt_size
;
2120 UINT vtx_size
= vertex_count
* vertex_stride
;
2123 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
2124 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2125 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2126 index_data
, index_format
, vertex_data
, vertex_stride
);
2128 if (!primitive_count
)
2130 WARN("primitive_count is 0, returning D3D_OK\n");
2134 wined3d_mutex_lock();
2136 hr
= d3d8_device_prepare_vertex_buffer(device
, vtx_size
);
2140 vb_pos
= device
->vertex_buffer_pos
;
2141 align
= vb_pos
% vertex_stride
;
2142 if (align
) align
= vertex_stride
- align
;
2143 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2148 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, vtx_size
, &buffer_data
,
2149 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2152 memcpy(buffer_data
, vertex_data
, vtx_size
);
2153 wined3d_buffer_unmap(device
->vertex_buffer
);
2154 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2156 hr
= d3d8_device_prepare_index_buffer(device
, idx_size
);
2160 ib_pos
= device
->index_buffer_pos
;
2161 align
= ib_pos
% idx_fmt_size
;
2162 if (align
) align
= idx_fmt_size
- align
;
2163 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2168 hr
= wined3d_buffer_map(device
->index_buffer
, ib_pos
, idx_size
, &buffer_data
,
2169 ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2172 memcpy(buffer_data
, index_data
, idx_size
);
2173 wined3d_buffer_unmap(device
->index_buffer
);
2174 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2176 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2180 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2181 wined3dformat_from_d3dformat(index_format
));
2182 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
);
2184 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2185 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2187 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2188 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
);
2189 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2192 wined3d_mutex_unlock();
2196 static HRESULT WINAPI
d3d8_device_ProcessVertices(IDirect3DDevice8
*iface
, UINT src_start_idx
,
2197 UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer8
*dst_buffer
, DWORD flags
)
2199 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2200 struct d3d8_vertexbuffer
*dst
= unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer
);
2203 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
2204 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, flags
);
2206 wined3d_mutex_lock();
2207 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
,
2208 vertex_count
, dst
->wined3d_buffer
, NULL
, flags
, dst
->fvf
);
2209 wined3d_mutex_unlock();
2214 static HRESULT WINAPI
d3d8_device_CreateVertexShader(IDirect3DDevice8
*iface
,
2215 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD
*shader
, DWORD usage
)
2217 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2218 struct d3d8_vertex_shader
*object
;
2219 DWORD shader_handle
;
2223 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2224 iface
, declaration
, byte_code
, shader
, usage
);
2226 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2230 return E_OUTOFMEMORY
;
2233 wined3d_mutex_lock();
2234 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_VS
);
2235 wined3d_mutex_unlock();
2236 if (handle
== D3D8_INVALID_HANDLE
)
2238 ERR("Failed to allocate vertex shader handle.\n");
2239 HeapFree(GetProcessHeap(), 0, object
);
2241 return E_OUTOFMEMORY
;
2244 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2246 hr
= d3d8_vertex_shader_init(object
, device
, declaration
, byte_code
, shader_handle
, usage
);
2249 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2250 wined3d_mutex_lock();
2251 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_VS
);
2252 wined3d_mutex_unlock();
2253 HeapFree(GetProcessHeap(), 0, object
);
2258 TRACE("Created vertex shader %p (handle %#x).\n", object
, shader_handle
);
2259 *shader
= shader_handle
;
2264 static struct d3d8_vertex_declaration
*d3d8_device_get_fvf_declaration(struct d3d8_device
*device
, DWORD fvf
)
2266 struct d3d8_vertex_declaration
*d3d8_declaration
;
2267 struct FvfToDecl
*convertedDecls
= device
->decls
;
2268 int p
, low
, high
; /* deliberately signed */
2271 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2274 high
= device
->numConvertedDecls
- 1;
2277 p
= (low
+ high
) >> 1;
2280 if (convertedDecls
[p
].fvf
== fvf
)
2282 TRACE("found %p\n", convertedDecls
[p
].declaration
);
2283 return convertedDecls
[p
].declaration
;
2286 if (convertedDecls
[p
].fvf
< fvf
)
2291 TRACE("not found. Creating and inserting at position %d.\n", low
);
2293 if (!(d3d8_declaration
= HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration
))))
2296 if (FAILED(hr
= d3d8_vertex_declaration_init_fvf(d3d8_declaration
, device
, fvf
)))
2298 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2299 HeapFree(GetProcessHeap(), 0, d3d8_declaration
);
2303 if (device
->declArraySize
== device
->numConvertedDecls
)
2305 UINT grow
= device
->declArraySize
/ 2;
2307 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
2308 sizeof(*convertedDecls
) * (device
->numConvertedDecls
+ grow
));
2309 if (!convertedDecls
)
2311 d3d8_vertex_declaration_destroy(d3d8_declaration
);
2314 device
->decls
= convertedDecls
;
2315 device
->declArraySize
+= grow
;
2318 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
,
2319 sizeof(*convertedDecls
) * (device
->numConvertedDecls
- low
));
2320 convertedDecls
[low
].declaration
= d3d8_declaration
;
2321 convertedDecls
[low
].fvf
= fvf
;
2322 ++device
->numConvertedDecls
;
2324 TRACE("Returning %p. %u decls in array.\n", d3d8_declaration
, device
->numConvertedDecls
);
2326 return d3d8_declaration
;
2329 static HRESULT WINAPI
d3d8_device_SetVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2331 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2332 struct d3d8_vertex_shader
*shader_impl
;
2334 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2336 if (VS_HIGHESTFIXEDFXF
>= shader
)
2338 TRACE("Setting FVF, %#x\n", shader
);
2340 wined3d_mutex_lock();
2341 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2342 d3d8_device_get_fvf_declaration(device
, shader
)->wined3d_vertex_declaration
);
2343 wined3d_device_set_vertex_shader(device
->wined3d_device
, NULL
);
2344 wined3d_mutex_unlock();
2349 TRACE("Setting shader\n");
2351 wined3d_mutex_lock();
2352 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2354 WARN("Invalid handle (%#x) passed.\n", shader
);
2355 wined3d_mutex_unlock();
2357 return D3DERR_INVALIDCALL
;
2360 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2361 shader_impl
->vertex_declaration
->wined3d_vertex_declaration
);
2362 wined3d_device_set_vertex_shader(device
->wined3d_device
, shader_impl
->wined3d_shader
);
2363 wined3d_mutex_unlock();
2368 static HRESULT WINAPI
d3d8_device_GetVertexShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
2370 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2371 struct wined3d_vertex_declaration
*wined3d_declaration
;
2372 struct d3d8_vertex_declaration
*d3d8_declaration
;
2374 TRACE("iface %p, shader %p.\n", iface
, shader
);
2376 wined3d_mutex_lock();
2377 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2379 d3d8_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2380 *shader
= d3d8_declaration
->shader_handle
;
2386 wined3d_mutex_unlock();
2388 TRACE("Returning %#x.\n", *shader
);
2393 static HRESULT WINAPI
d3d8_device_DeleteVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2395 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2396 struct d3d8_vertex_shader
*shader_impl
;
2398 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2400 wined3d_mutex_lock();
2401 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2403 WARN("Invalid handle (%#x) passed.\n", shader
);
2404 wined3d_mutex_unlock();
2406 return D3DERR_INVALIDCALL
;
2409 if (shader_impl
->wined3d_shader
2410 && wined3d_device_get_vertex_shader(device
->wined3d_device
) == shader_impl
->wined3d_shader
)
2411 IDirect3DDevice8_SetVertexShader(iface
, 0);
2413 wined3d_mutex_unlock();
2415 d3d8_vertex_shader_destroy(shader_impl
);
2420 static HRESULT WINAPI
d3d8_device_SetVertexShaderConstant(IDirect3DDevice8
*iface
,
2421 DWORD start_register
, const void *data
, DWORD count
)
2423 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2426 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2427 iface
, start_register
, data
, count
);
2429 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
2431 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2432 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2433 return D3DERR_INVALIDCALL
;
2436 wined3d_mutex_lock();
2437 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
, start_register
, count
, data
);
2438 wined3d_mutex_unlock();
2443 static HRESULT WINAPI
d3d8_device_GetVertexShaderConstant(IDirect3DDevice8
*iface
,
2444 DWORD start_register
, void *data
, DWORD count
)
2446 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2449 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2450 iface
, start_register
, data
, count
);
2452 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
2454 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2455 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2456 return D3DERR_INVALIDCALL
;
2459 wined3d_mutex_lock();
2460 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
, start_register
, count
, data
);
2461 wined3d_mutex_unlock();
2466 static HRESULT WINAPI
d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8
*iface
,
2467 DWORD shader
, void *data
, DWORD
*data_size
)
2469 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2470 struct d3d8_vertex_declaration
*declaration
;
2471 struct d3d8_vertex_shader
*shader_impl
;
2473 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2474 iface
, shader
, data
, data_size
);
2476 wined3d_mutex_lock();
2477 shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2478 wined3d_mutex_unlock();
2482 WARN("Invalid handle (%#x) passed.\n", shader
);
2483 return D3DERR_INVALIDCALL
;
2485 declaration
= shader_impl
->vertex_declaration
;
2489 *data_size
= declaration
->elements_size
;
2493 /* MSDN claims that if *data_size is smaller than the required size
2494 * we should write the required size and return D3DERR_MOREDATA.
2495 * That's not actually true. */
2496 if (*data_size
< declaration
->elements_size
)
2497 return D3DERR_INVALIDCALL
;
2499 memcpy(data
, declaration
->elements
, declaration
->elements_size
);
2504 static HRESULT WINAPI
d3d8_device_GetVertexShaderFunction(IDirect3DDevice8
*iface
,
2505 DWORD shader
, void *data
, DWORD
*data_size
)
2507 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2508 struct d3d8_vertex_shader
*shader_impl
= NULL
;
2511 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2512 iface
, shader
, data
, data_size
);
2514 wined3d_mutex_lock();
2515 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2517 WARN("Invalid handle (%#x) passed.\n", shader
);
2518 wined3d_mutex_unlock();
2520 return D3DERR_INVALIDCALL
;
2523 if (!shader_impl
->wined3d_shader
)
2525 wined3d_mutex_unlock();
2530 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
2531 wined3d_mutex_unlock();
2536 static HRESULT WINAPI
d3d8_device_SetIndices(IDirect3DDevice8
*iface
,
2537 IDirect3DIndexBuffer8
*buffer
, UINT base_vertex_idx
)
2539 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2540 struct d3d8_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer8(buffer
);
2542 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface
, buffer
, base_vertex_idx
);
2544 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2545 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2546 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2547 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2550 wined3d_mutex_lock();
2551 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2552 wined3d_device_set_index_buffer(device
->wined3d_device
,
2553 ib
? ib
->wined3d_buffer
: NULL
,
2554 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2555 wined3d_mutex_unlock();
2560 static HRESULT WINAPI
d3d8_device_GetIndices(IDirect3DDevice8
*iface
,
2561 IDirect3DIndexBuffer8
**buffer
, UINT
*base_vertex_index
)
2563 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2564 enum wined3d_format_id wined3d_format
;
2565 struct wined3d_buffer
*wined3d_buffer
;
2566 struct d3d8_indexbuffer
*buffer_impl
;
2568 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface
, buffer
, base_vertex_index
);
2571 return D3DERR_INVALIDCALL
;
2573 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2574 wined3d_mutex_lock();
2575 *base_vertex_index
= wined3d_device_get_base_vertex_index(device
->wined3d_device
);
2576 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
)))
2578 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2579 *buffer
= &buffer_impl
->IDirect3DIndexBuffer8_iface
;
2580 IDirect3DIndexBuffer8_AddRef(*buffer
);
2586 wined3d_mutex_unlock();
2591 static HRESULT WINAPI
d3d8_device_CreatePixelShader(IDirect3DDevice8
*iface
,
2592 const DWORD
*byte_code
, DWORD
*shader
)
2594 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2595 struct d3d8_pixel_shader
*object
;
2596 DWORD shader_handle
;
2600 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2603 return D3DERR_INVALIDCALL
;
2605 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2607 return E_OUTOFMEMORY
;
2609 wined3d_mutex_lock();
2610 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_PS
);
2611 wined3d_mutex_unlock();
2612 if (handle
== D3D8_INVALID_HANDLE
)
2614 ERR("Failed to allocate pixel shader handle.\n");
2615 HeapFree(GetProcessHeap(), 0, object
);
2616 return E_OUTOFMEMORY
;
2619 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2621 hr
= d3d8_pixel_shader_init(object
, device
, byte_code
, shader_handle
);
2624 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2625 wined3d_mutex_lock();
2626 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_PS
);
2627 wined3d_mutex_unlock();
2628 HeapFree(GetProcessHeap(), 0, object
);
2633 TRACE("Created pixel shader %p (handle %#x).\n", object
, shader_handle
);
2634 *shader
= shader_handle
;
2639 static HRESULT WINAPI
d3d8_device_SetPixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
2641 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2642 struct d3d8_pixel_shader
*shader_impl
;
2644 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2646 wined3d_mutex_lock();
2650 wined3d_device_set_pixel_shader(device
->wined3d_device
, NULL
);
2651 wined3d_mutex_unlock();
2655 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2657 WARN("Invalid handle (%#x) passed.\n", shader
);
2658 wined3d_mutex_unlock();
2659 return D3DERR_INVALIDCALL
;
2662 TRACE("Setting shader %p.\n", shader_impl
);
2663 wined3d_device_set_pixel_shader(device
->wined3d_device
, shader_impl
->wined3d_shader
);
2664 wined3d_mutex_unlock();
2669 static HRESULT WINAPI
d3d8_device_GetPixelShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
2671 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2672 struct wined3d_shader
*object
;
2674 TRACE("iface %p, shader %p.\n", iface
, shader
);
2677 return D3DERR_INVALIDCALL
;
2679 wined3d_mutex_lock();
2680 if ((object
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
2682 struct d3d8_pixel_shader
*d3d8_shader
;
2683 d3d8_shader
= wined3d_shader_get_parent(object
);
2684 *shader
= d3d8_shader
->handle
;
2690 wined3d_mutex_unlock();
2692 TRACE("Returning %#x.\n", *shader
);
2697 static HRESULT WINAPI
d3d8_device_DeletePixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
2699 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2700 struct d3d8_pixel_shader
*shader_impl
;
2702 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2704 wined3d_mutex_lock();
2706 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2708 WARN("Invalid handle (%#x) passed.\n", shader
);
2709 wined3d_mutex_unlock();
2710 return D3DERR_INVALIDCALL
;
2713 if (wined3d_device_get_pixel_shader(device
->wined3d_device
) == shader_impl
->wined3d_shader
)
2714 IDirect3DDevice8_SetPixelShader(iface
, 0);
2716 wined3d_mutex_unlock();
2718 d3d8_pixel_shader_destroy(shader_impl
);
2723 static HRESULT WINAPI
d3d8_device_SetPixelShaderConstant(IDirect3DDevice8
*iface
,
2724 DWORD start_register
, const void *data
, DWORD count
)
2726 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2729 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2730 iface
, start_register
, data
, count
);
2732 wined3d_mutex_lock();
2733 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
, start_register
, count
, data
);
2734 wined3d_mutex_unlock();
2739 static HRESULT WINAPI
d3d8_device_GetPixelShaderConstant(IDirect3DDevice8
*iface
,
2740 DWORD start_register
, void *data
, DWORD count
)
2742 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2745 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2746 iface
, start_register
, data
, count
);
2748 wined3d_mutex_lock();
2749 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
, start_register
, count
, data
);
2750 wined3d_mutex_unlock();
2755 static HRESULT WINAPI
d3d8_device_GetPixelShaderFunction(IDirect3DDevice8
*iface
,
2756 DWORD shader
, void *data
, DWORD
*data_size
)
2758 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2759 struct d3d8_pixel_shader
*shader_impl
= NULL
;
2762 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2763 iface
, shader
, data
, data_size
);
2765 wined3d_mutex_lock();
2766 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2768 WARN("Invalid handle (%#x) passed.\n", shader
);
2769 wined3d_mutex_unlock();
2771 return D3DERR_INVALIDCALL
;
2774 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
2775 wined3d_mutex_unlock();
2780 static HRESULT WINAPI
d3d8_device_DrawRectPatch(IDirect3DDevice8
*iface
, UINT handle
,
2781 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
2783 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2784 iface
, handle
, segment_count
, patch_info
);
2788 static HRESULT WINAPI
d3d8_device_DrawTriPatch(IDirect3DDevice8
*iface
, UINT handle
,
2789 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
2791 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2792 iface
, handle
, segment_count
, patch_info
);
2796 static HRESULT WINAPI
d3d8_device_DeletePatch(IDirect3DDevice8
*iface
, UINT handle
)
2798 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
2799 return D3DERR_INVALIDCALL
;
2802 static HRESULT WINAPI
d3d8_device_SetStreamSource(IDirect3DDevice8
*iface
,
2803 UINT stream_idx
, IDirect3DVertexBuffer8
*buffer
, UINT stride
)
2805 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2806 struct d3d8_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer8(buffer
);
2809 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2810 iface
, stream_idx
, buffer
, stride
);
2812 wined3d_mutex_lock();
2813 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
2814 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, 0, stride
);
2815 wined3d_mutex_unlock();
2820 static HRESULT WINAPI
d3d8_device_GetStreamSource(IDirect3DDevice8
*iface
,
2821 UINT stream_idx
, IDirect3DVertexBuffer8
**buffer
, UINT
*stride
)
2823 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2824 struct d3d8_vertexbuffer
*buffer_impl
;
2825 struct wined3d_buffer
*wined3d_buffer
= NULL
;
2828 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2829 iface
, stream_idx
, buffer
, stride
);
2832 return D3DERR_INVALIDCALL
;
2834 wined3d_mutex_lock();
2835 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, 0, stride
);
2836 if (SUCCEEDED(hr
) && wined3d_buffer
)
2838 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2839 *buffer
= &buffer_impl
->IDirect3DVertexBuffer8_iface
;
2840 IDirect3DVertexBuffer8_AddRef(*buffer
);
2845 ERR("Failed to get wined3d stream source, hr %#x.\n", hr
);
2848 wined3d_mutex_unlock();
2853 static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl
=
2855 d3d8_device_QueryInterface
,
2857 d3d8_device_Release
,
2858 d3d8_device_TestCooperativeLevel
,
2859 d3d8_device_GetAvailableTextureMem
,
2860 d3d8_device_ResourceManagerDiscardBytes
,
2861 d3d8_device_GetDirect3D
,
2862 d3d8_device_GetDeviceCaps
,
2863 d3d8_device_GetDisplayMode
,
2864 d3d8_device_GetCreationParameters
,
2865 d3d8_device_SetCursorProperties
,
2866 d3d8_device_SetCursorPosition
,
2867 d3d8_device_ShowCursor
,
2868 d3d8_device_CreateAdditionalSwapChain
,
2870 d3d8_device_Present
,
2871 d3d8_device_GetBackBuffer
,
2872 d3d8_device_GetRasterStatus
,
2873 d3d8_device_SetGammaRamp
,
2874 d3d8_device_GetGammaRamp
,
2875 d3d8_device_CreateTexture
,
2876 d3d8_device_CreateVolumeTexture
,
2877 d3d8_device_CreateCubeTexture
,
2878 d3d8_device_CreateVertexBuffer
,
2879 d3d8_device_CreateIndexBuffer
,
2880 d3d8_device_CreateRenderTarget
,
2881 d3d8_device_CreateDepthStencilSurface
,
2882 d3d8_device_CreateImageSurface
,
2883 d3d8_device_CopyRects
,
2884 d3d8_device_UpdateTexture
,
2885 d3d8_device_GetFrontBuffer
,
2886 d3d8_device_SetRenderTarget
,
2887 d3d8_device_GetRenderTarget
,
2888 d3d8_device_GetDepthStencilSurface
,
2889 d3d8_device_BeginScene
,
2890 d3d8_device_EndScene
,
2892 d3d8_device_SetTransform
,
2893 d3d8_device_GetTransform
,
2894 d3d8_device_MultiplyTransform
,
2895 d3d8_device_SetViewport
,
2896 d3d8_device_GetViewport
,
2897 d3d8_device_SetMaterial
,
2898 d3d8_device_GetMaterial
,
2899 d3d8_device_SetLight
,
2900 d3d8_device_GetLight
,
2901 d3d8_device_LightEnable
,
2902 d3d8_device_GetLightEnable
,
2903 d3d8_device_SetClipPlane
,
2904 d3d8_device_GetClipPlane
,
2905 d3d8_device_SetRenderState
,
2906 d3d8_device_GetRenderState
,
2907 d3d8_device_BeginStateBlock
,
2908 d3d8_device_EndStateBlock
,
2909 d3d8_device_ApplyStateBlock
,
2910 d3d8_device_CaptureStateBlock
,
2911 d3d8_device_DeleteStateBlock
,
2912 d3d8_device_CreateStateBlock
,
2913 d3d8_device_SetClipStatus
,
2914 d3d8_device_GetClipStatus
,
2915 d3d8_device_GetTexture
,
2916 d3d8_device_SetTexture
,
2917 d3d8_device_GetTextureStageState
,
2918 d3d8_device_SetTextureStageState
,
2919 d3d8_device_ValidateDevice
,
2920 d3d8_device_GetInfo
,
2921 d3d8_device_SetPaletteEntries
,
2922 d3d8_device_GetPaletteEntries
,
2923 d3d8_device_SetCurrentTexturePalette
,
2924 d3d8_device_GetCurrentTexturePalette
,
2925 d3d8_device_DrawPrimitive
,
2926 d3d8_device_DrawIndexedPrimitive
,
2927 d3d8_device_DrawPrimitiveUP
,
2928 d3d8_device_DrawIndexedPrimitiveUP
,
2929 d3d8_device_ProcessVertices
,
2930 d3d8_device_CreateVertexShader
,
2931 d3d8_device_SetVertexShader
,
2932 d3d8_device_GetVertexShader
,
2933 d3d8_device_DeleteVertexShader
,
2934 d3d8_device_SetVertexShaderConstant
,
2935 d3d8_device_GetVertexShaderConstant
,
2936 d3d8_device_GetVertexShaderDeclaration
,
2937 d3d8_device_GetVertexShaderFunction
,
2938 d3d8_device_SetStreamSource
,
2939 d3d8_device_GetStreamSource
,
2940 d3d8_device_SetIndices
,
2941 d3d8_device_GetIndices
,
2942 d3d8_device_CreatePixelShader
,
2943 d3d8_device_SetPixelShader
,
2944 d3d8_device_GetPixelShader
,
2945 d3d8_device_DeletePixelShader
,
2946 d3d8_device_SetPixelShaderConstant
,
2947 d3d8_device_GetPixelShaderConstant
,
2948 d3d8_device_GetPixelShaderFunction
,
2949 d3d8_device_DrawRectPatch
,
2950 d3d8_device_DrawTriPatch
,
2951 d3d8_device_DeletePatch
,
2954 static inline struct d3d8_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
2956 return CONTAINING_RECORD(device_parent
, struct d3d8_device
, device_parent
);
2959 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
2960 struct wined3d_device
*device
)
2962 TRACE("device_parent %p, device %p\n", device_parent
, device
);
2965 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
2967 TRACE("device_parent %p.\n", device_parent
);
2970 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
2972 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
2974 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
2977 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_LOST
, D3D8_DEVICE_STATE_OK
);
2979 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_NOT_RESET
, D3D8_DEVICE_STATE_LOST
);
2982 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
2983 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
2984 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
2986 struct d3d8_surface
*d3d_surface
;
2988 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
2989 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
2991 if (!(d3d_surface
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_surface
))))
2992 return E_OUTOFMEMORY
;
2994 surface_init(d3d_surface
, wined3d_texture
, sub_resource_idx
, parent_ops
);
2995 *parent
= d3d_surface
;
2996 TRACE("Created surface %p.\n", d3d_surface
);
3001 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
3002 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3003 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3005 struct d3d8_volume
*d3d_volume
;
3007 TRACE("device_parent %p, texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3008 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3010 if (!(d3d_volume
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_volume
))))
3011 return E_OUTOFMEMORY
;
3013 volume_init(d3d_volume
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3014 *parent
= d3d_volume
;
3015 TRACE("Created volume %p.\n", d3d_volume
);
3020 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
3021 void *container_parent
, const struct wined3d_resource_desc
*desc
, struct wined3d_texture
**texture
)
3023 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3024 struct d3d8_surface
*d3d_surface
;
3027 TRACE("device_parent %p, container_parent %p, desc %p, texture %p.\n",
3028 device_parent
, container_parent
, desc
, texture
);
3030 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, desc
, 1, 1, WINED3D_TEXTURE_CREATE_MAPPABLE
,
3031 NULL
, &device
->IDirect3DDevice8_iface
, &d3d8_null_wined3d_parent_ops
, texture
)))
3033 WARN("Failed to create texture, hr %#x.\n", hr
);
3037 d3d_surface
= wined3d_texture_get_sub_resource_parent(*texture
, 0);
3038 d3d_surface
->parent_device
= &device
->IDirect3DDevice8_iface
;
3043 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3044 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3046 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3047 struct d3d8_swapchain
*d3d_swapchain
;
3050 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
3052 if (FAILED(hr
= d3d8_swapchain_create(device
, desc
, &d3d_swapchain
)))
3054 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3059 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3060 wined3d_swapchain_incref(*swapchain
);
3061 IDirect3DSwapChain8_Release(&d3d_swapchain
->IDirect3DSwapChain8_iface
);
3066 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops
=
3068 device_parent_wined3d_device_created
,
3069 device_parent_mode_changed
,
3070 device_parent_activate
,
3071 device_parent_surface_created
,
3072 device_parent_volume_created
,
3073 device_parent_create_swapchain_texture
,
3074 device_parent_create_swapchain
,
3077 static void setup_fpu(void)
3079 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3081 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3082 cw
= (cw
& ~0xf3f) | 0x3f;
3083 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3084 #elif defined(__i386__) && defined(_MSC_VER)
3087 cw
= (cw
& ~0xf3f) | 0x3f;
3090 FIXME("FPU setup not implemented for this platform.\n");
3094 HRESULT
device_init(struct d3d8_device
*device
, struct d3d8
*parent
, struct wined3d
*wined3d
, UINT adapter
,
3095 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
)
3097 struct wined3d_swapchain_desc swapchain_desc
;
3098 struct wined3d_swapchain
*wined3d_swapchain
;
3101 device
->IDirect3DDevice8_iface
.lpVtbl
= &d3d8_device_vtbl
;
3102 device
->device_parent
.ops
= &d3d8_wined3d_device_parent_ops
;
3104 device
->handle_table
.entries
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3105 D3D8_INITIAL_HANDLE_TABLE_SIZE
* sizeof(*device
->handle_table
.entries
));
3106 if (!device
->handle_table
.entries
)
3108 ERR("Failed to allocate handle table memory.\n");
3109 return E_OUTOFMEMORY
;
3111 device
->handle_table
.table_size
= D3D8_INITIAL_HANDLE_TABLE_SIZE
;
3113 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3115 wined3d_mutex_lock();
3116 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3117 &device
->device_parent
, &device
->wined3d_device
);
3120 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3121 wined3d_mutex_unlock();
3122 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3126 if (!parameters
->Windowed
)
3128 HWND device_window
= parameters
->hDeviceWindow
;
3131 focus_window
= device_window
;
3132 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3134 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3135 wined3d_device_decref(device
->wined3d_device
);
3136 wined3d_mutex_unlock();
3137 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3142 device_window
= focus_window
;
3143 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3144 parameters
->BackBufferWidth
,
3145 parameters
->BackBufferHeight
);
3148 if (flags
& D3DCREATE_MULTITHREADED
)
3149 wined3d_device_set_multithreaded(device
->wined3d_device
);
3151 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, parameters
))
3153 wined3d_device_release_focus_window(device
->wined3d_device
);
3154 wined3d_device_decref(device
->wined3d_device
);
3155 wined3d_mutex_unlock();
3156 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3157 return D3DERR_INVALIDCALL
;
3160 hr
= wined3d_device_init_3d(device
->wined3d_device
, &swapchain_desc
);
3163 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3164 wined3d_device_release_focus_window(device
->wined3d_device
);
3165 wined3d_device_decref(device
->wined3d_device
);
3166 wined3d_mutex_unlock();
3167 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3171 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
3172 wined3d_mutex_unlock();
3174 present_parameters_from_wined3d_swapchain_desc(parameters
, &swapchain_desc
);
3176 device
->declArraySize
= 16;
3177 device
->decls
= HeapAlloc(GetProcessHeap(), 0, device
->declArraySize
* sizeof(*device
->decls
));
3180 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3185 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, 0);
3186 device
->implicit_swapchain
= wined3d_swapchain_get_parent(wined3d_swapchain
);
3188 device
->d3d_parent
= &parent
->IDirect3D8_iface
;
3189 IDirect3D8_AddRef(device
->d3d_parent
);
3194 wined3d_mutex_lock();
3195 wined3d_device_uninit_3d(device
->wined3d_device
);
3196 wined3d_device_release_focus_window(device
->wined3d_device
);
3197 wined3d_device_decref(device
->wined3d_device
);
3198 wined3d_mutex_unlock();
3199 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);