comctl32: Fix a typo in comment.
[wine.git] / dlls / ddraw / ddraw_private.h
blob0b6666a851599f2079330c32cb11ba116e9344e2
1 /*
2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
22 #include <assert.h>
23 #include <limits.h>
24 #define COBJMACROS
25 #define NONAMELESSSTRUCT
26 #define NONAMELESSUNION
27 #include "wine/debug.h"
29 #include "winbase.h"
30 #include "wingdi.h"
31 #include "winuser.h"
33 #include "d3d.h"
34 #include "ddraw.h"
35 #ifdef DDRAW_INIT_GUID
36 #include "initguid.h"
37 #endif
38 #include "wine/list.h"
39 #include "wine/wined3d.h"
41 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
43 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
44 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
46 /*****************************************************************************
47 * IDirectDraw implementation structure
48 *****************************************************************************/
49 struct FvfToDecl
51 DWORD fvf;
52 struct wined3d_vertex_declaration *decl;
55 #define DDRAW_INITIALIZED 0x00000001
56 #define DDRAW_D3D_INITIALIZED 0x00000002
57 #define DDRAW_RESTORE_MODE 0x00000004
58 #define DDRAW_NO3D 0x00000008
59 #define DDRAW_SCL_DDRAW1 0x00000010
60 #define DDRAW_SCL_RECURSIVE 0x00000020
62 #define DDRAW_STRIDE_ALIGNMENT 8
64 #define DDRAW_WINED3D_FLAGS (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \
65 | WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER \
66 | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART \
67 | WINED3D_LEGACY_CUBEMAP_FILTERING)
69 enum ddraw_device_state
71 DDRAW_DEVICE_STATE_OK,
72 DDRAW_DEVICE_STATE_LOST,
73 DDRAW_DEVICE_STATE_NOT_RESTORED,
76 struct ddraw
78 /* Interfaces */
79 IDirectDraw7 IDirectDraw7_iface;
80 IDirectDraw4 IDirectDraw4_iface;
81 IDirectDraw2 IDirectDraw2_iface;
82 IDirectDraw IDirectDraw_iface;
83 IDirect3D7 IDirect3D7_iface;
84 IDirect3D3 IDirect3D3_iface;
85 IDirect3D2 IDirect3D2_iface;
86 IDirect3D IDirect3D_iface;
87 struct wined3d_device_parent device_parent;
89 /* See comment in IDirectDraw::AddRef */
90 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
92 struct wined3d *wined3d;
93 struct wined3d_device *wined3d_device;
94 DWORD flags;
95 LONG device_state;
97 struct ddraw_surface *primary;
98 RECT primary_lock;
99 struct wined3d_texture *wined3d_frontbuffer;
100 struct wined3d_swapchain *wined3d_swapchain;
101 HWND swapchain_window;
103 /* DirectDraw things, which are not handled by WineD3D */
104 DWORD cooperative_level;
106 /* D3D things */
107 HWND d3d_window;
108 struct d3d_device *d3ddevice;
109 int d3dversion;
111 /* Various HWNDs */
112 HWND focuswindow;
113 HWND devicewindow;
114 HWND dest_window;
116 /* For the dll unload cleanup code */
117 struct list ddraw_list_entry;
118 /* The surface list - can't relay this to WineD3D
119 * because of IParent
121 struct list surface_list;
123 /* FVF management */
124 struct FvfToDecl *decls;
125 UINT numConvertedDecls, declArraySize;
128 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
130 HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
131 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7) DECLSPEC_HIDDEN;
132 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps) DECLSPEC_HIDDEN;
133 void ddraw_update_lost_surfaces(struct ddraw *ddraw) DECLSPEC_HIDDEN;
135 static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
137 if (window == GetDesktopWindow())
138 window = NULL;
139 ddraw->swapchain_window = window;
142 /* Utility functions */
143 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
144 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
145 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
147 struct ddraw_surface
149 /* IUnknown fields */
150 IDirectDrawSurface7 IDirectDrawSurface7_iface;
151 IDirectDrawSurface4 IDirectDrawSurface4_iface;
152 IDirectDrawSurface3 IDirectDrawSurface3_iface;
153 IDirectDrawSurface2 IDirectDrawSurface2_iface;
154 IDirectDrawSurface IDirectDrawSurface_iface;
155 IDirectDrawGammaControl IDirectDrawGammaControl_iface;
156 IDirect3DTexture2 IDirect3DTexture2_iface;
157 IDirect3DTexture IDirect3DTexture_iface;
159 LONG ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
160 IUnknown *ifaceToRelease;
161 IUnknown *texture_outer;
163 int version;
165 /* Connections to other Objects */
166 struct ddraw *ddraw;
167 struct wined3d_texture *wined3d_texture;
168 unsigned int sub_resource_idx;
169 struct wined3d_rendertarget_view *wined3d_rtv;
170 struct wined3d_private_store private_store;
171 struct d3d_device *device1;
173 /* This implementation handles attaching surfaces to other surfaces */
174 struct ddraw_surface *next_attached;
175 struct ddraw_surface *first_attached;
176 IUnknown *attached_iface;
178 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
179 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
180 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
181 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
183 #define MAX_COMPLEX_ATTACHED 6
184 struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
185 /* You can't traverse the tree upwards. Only a flag for Surface::Release because it's needed there,
186 * but no pointer to prevent temptations to traverse it in the wrong direction.
188 BOOL is_complex_root;
189 BOOL is_lost;
191 /* Surface description, for GetAttachedSurface */
192 DDSURFACEDESC2 surface_desc;
194 /* Clipper objects */
195 struct ddraw_clipper *clipper;
196 struct ddraw_palette *palette;
198 /* For the ddraw surface list */
199 struct list surface_list_entry;
201 DWORD Handle;
202 HDC dc;
205 struct ddraw_texture
207 unsigned int version;
208 DDSURFACEDESC2 surface_desc;
210 struct ddraw_surface *root;
211 struct wined3d_device *wined3d_device;
214 HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_desc,
215 struct ddraw_surface **surface, IUnknown *outer_unknown, unsigned int version) DECLSPEC_HIDDEN;
216 struct wined3d_rendertarget_view *ddraw_surface_get_rendertarget_view(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
217 void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
218 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
219 const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
220 HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface,
221 const RECT *rect, BOOL read) DECLSPEC_HIDDEN;
223 static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
225 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
228 static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
230 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
233 static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
235 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
238 static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
240 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
243 static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
245 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
248 static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
250 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
253 static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
255 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
258 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
259 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
260 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
262 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
263 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
265 #define DDRAW_INVALID_HANDLE ~0U
267 enum ddraw_handle_type
269 DDRAW_HANDLE_FREE,
270 DDRAW_HANDLE_MATERIAL,
271 DDRAW_HANDLE_MATRIX,
272 DDRAW_HANDLE_STATEBLOCK,
273 DDRAW_HANDLE_SURFACE,
276 struct ddraw_handle_entry
278 void *object;
279 enum ddraw_handle_type type;
282 struct ddraw_handle_table
284 struct ddraw_handle_entry *entries;
285 struct ddraw_handle_entry *free_entries;
286 UINT table_size;
287 UINT entry_count;
290 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
291 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
292 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
293 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
294 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
296 struct d3d_device
298 /* IUnknown */
299 IDirect3DDevice7 IDirect3DDevice7_iface;
300 IDirect3DDevice3 IDirect3DDevice3_iface;
301 IDirect3DDevice2 IDirect3DDevice2_iface;
302 IDirect3DDevice IDirect3DDevice_iface;
303 IUnknown IUnknown_inner;
304 LONG ref;
305 UINT version;
307 IUnknown *outer_unknown;
308 struct wined3d_device *wined3d_device;
309 struct ddraw *ddraw;
310 IUnknown *rt_iface;
312 struct wined3d_buffer *index_buffer;
313 UINT index_buffer_size;
314 UINT index_buffer_pos;
316 struct wined3d_buffer *vertex_buffer;
317 UINT vertex_buffer_size;
318 UINT vertex_buffer_pos;
320 /* Viewport management */
321 struct list viewport_list;
322 struct d3d_viewport *current_viewport;
323 D3DVIEWPORT7 active_viewport;
325 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
326 BOOL legacyTextureBlending;
328 D3DMATRIX legacy_projection;
329 D3DMATRIX legacy_clipspace;
331 /* Light state */
332 DWORD material;
334 /* Rendering functions to wrap D3D(1-3) to D3D7 */
335 D3DPRIMITIVETYPE primitive_type;
336 DWORD vertex_type;
337 DWORD render_flags;
338 DWORD nb_vertices;
339 BYTE *sysmem_vertex_buffer;
340 DWORD vertex_size;
341 DWORD buffer_size;
343 /* Handle management */
344 struct ddraw_handle_table handle_table;
345 D3DMATRIXHANDLE world, proj, view;
347 struct wined3d_vec4 user_clip_planes[D3DMAXUSERCLIPPLANES];
350 HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUnknown *rt_iface,
351 UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
352 enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN;
354 /* The IID */
355 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
357 static inline struct d3d_device *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
359 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
362 static inline struct d3d_device *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
364 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
367 static inline struct d3d_device *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
369 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
372 static inline struct d3d_device *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
374 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
377 struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
378 struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
379 struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
380 struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
382 struct ddraw_clipper
384 IDirectDrawClipper IDirectDrawClipper_iface;
385 LONG ref;
386 HWND window;
387 HRGN region;
388 BOOL initialized;
391 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
392 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
394 /*****************************************************************************
395 * IDirectDrawPalette implementation structure
396 *****************************************************************************/
397 struct ddraw_palette
399 /* IUnknown fields */
400 IDirectDrawPalette IDirectDrawPalette_iface;
401 LONG ref;
403 struct wined3d_palette *wined3d_palette;
404 struct ddraw *ddraw;
405 IUnknown *ifaceToRelease;
406 DWORD flags;
409 static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
411 return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
414 struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
416 HRESULT ddraw_palette_init(struct ddraw_palette *palette,
417 struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
419 /* Helper structures */
420 struct object_creation_info
422 const CLSID *clsid;
423 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
424 void **ppObj);
427 /******************************************************************************
428 * IDirect3DLight implementation structure - Wraps to D3D7
429 ******************************************************************************/
430 struct d3d_light
432 IDirect3DLight IDirect3DLight_iface;
433 LONG ref;
435 /* IDirect3DLight fields */
436 struct ddraw *ddraw;
438 /* If this light is active for one viewport, put the viewport here */
439 struct d3d_viewport *active_viewport;
441 D3DLIGHT2 light;
442 D3DLIGHT7 light7;
444 DWORD dwLightIndex;
446 struct list entry;
449 /* Helper functions */
450 void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
451 void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
452 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
453 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
455 /******************************************************************************
456 * IDirect3DMaterial implementation structure - Wraps to D3D7
457 ******************************************************************************/
458 struct d3d_material
460 IDirect3DMaterial3 IDirect3DMaterial3_iface;
461 IDirect3DMaterial2 IDirect3DMaterial2_iface;
462 IDirect3DMaterial IDirect3DMaterial_iface;
463 LONG ref;
465 /* IDirect3DMaterial2 fields */
466 struct ddraw *ddraw;
467 struct d3d_device *active_device;
469 D3DMATERIAL mat;
470 DWORD Handle;
473 /* Helper functions */
474 void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
475 struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
477 /*****************************************************************************
478 * IDirect3DViewport - Wraps to D3D7
479 *****************************************************************************/
480 struct d3d_viewport
482 IDirect3DViewport3 IDirect3DViewport3_iface;
483 LONG ref;
485 /* IDirect3DViewport fields */
486 struct ddraw *ddraw;
488 /* If this viewport is active for one device, put the device here */
489 struct d3d_device *active_device;
491 DWORD num_lights;
492 DWORD map_lights;
494 int use_vp2;
496 union
498 D3DVIEWPORT vp1;
499 D3DVIEWPORT2 vp2;
500 } viewports;
502 struct list entry;
503 struct list light_list;
504 struct d3d_material *background;
507 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
508 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
509 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
511 /* Helper functions */
512 void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
513 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
515 /*****************************************************************************
516 * IDirect3DExecuteBuffer - Wraps to D3D7
517 *****************************************************************************/
518 struct d3d_execute_buffer
520 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
521 LONG ref;
522 /* IDirect3DExecuteBuffer fields */
523 struct ddraw *ddraw;
524 struct d3d_device *d3ddev;
526 D3DEXECUTEBUFFERDESC desc;
527 D3DEXECUTEDATA data;
529 /* This buffer will store the transformed vertices */
530 unsigned int index_size, index_pos;
531 unsigned int vertex_size, src_vertex_pos;
532 struct wined3d_buffer *src_vertex_buffer, *dst_vertex_buffer, *index_buffer;
534 /* This flags is set to TRUE if we allocated ourselves the
535 * data buffer
537 BOOL need_free;
540 HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer,
541 struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
542 struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
544 /* The execute function */
545 HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *execute_buffer,
546 struct d3d_device *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
548 /*****************************************************************************
549 * IDirect3DVertexBuffer
550 *****************************************************************************/
551 struct d3d_vertex_buffer
553 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
554 LONG ref;
555 unsigned int version;
557 /*** WineD3D and ddraw links ***/
558 struct wined3d_buffer *wined3d_buffer;
559 struct wined3d_vertex_declaration *wined3d_declaration;
560 struct ddraw *ddraw;
562 /*** Storage for D3D7 specific things ***/
563 DWORD Caps;
564 DWORD fvf;
565 DWORD size;
566 BOOL dynamic;
569 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw,
570 D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
571 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
572 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
574 /*****************************************************************************
575 * Helper functions from utils.c
576 *****************************************************************************/
578 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
579 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
581 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
582 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
584 void ddrawformat_from_wined3dformat(DDPIXELFORMAT *ddraw_format,
585 enum wined3d_format_id wined3d_format) DECLSPEC_HIDDEN;
586 BOOL wined3d_colour_from_ddraw_colour(const DDPIXELFORMAT *pf, const struct ddraw_palette *palette,
587 DWORD colour, struct wined3d_color *wined3d_colour) DECLSPEC_HIDDEN;
588 enum wined3d_format_id wined3dformat_from_ddrawformat(const DDPIXELFORMAT *format) DECLSPEC_HIDDEN;
589 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
590 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
591 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
592 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
593 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
594 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
595 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
596 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
598 void multiply_matrix(D3DMATRIX *dst, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
600 static inline BOOL format_is_compressed(const DDPIXELFORMAT *format)
602 return (format->dwFlags & DDPF_FOURCC) && (format->dwFourCC == WINED3DFMT_DXT1
603 || format->dwFourCC == WINED3DFMT_DXT2 || format->dwFourCC == WINED3DFMT_DXT3
604 || format->dwFourCC == WINED3DFMT_DXT4 || format->dwFourCC == WINED3DFMT_DXT5);
607 static inline BOOL format_is_paletteindexed(const DDPIXELFORMAT *fmt)
609 DWORD flags = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4
610 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8;
611 return !!(fmt->dwFlags & flags);
614 /* Used for generic dumping */
615 struct flag_info
617 DWORD val;
618 const char *name;
621 #define FE(x) { x, #x }
623 struct member_info
625 DWORD val;
626 const char *name;
627 void (*func)(const void *);
628 ptrdiff_t offset;
631 /* Structure copy */
632 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
634 #define DD_STRUCT_COPY_BYSIZE_(to,from,to_size,from_size) \
635 do { \
636 DWORD __size = (to)->dwSize; \
637 DWORD __resetsize = min(to_size, sizeof(*to)); \
638 DWORD __copysize = min(__resetsize, from_size); \
639 assert(to != from); \
640 memcpy(to, from, __copysize); \
641 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
642 (to)->dwSize = __size; /* restore size */ \
643 } while (0)
645 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(to)->dwSize,(from)->dwSize)
647 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
649 #endif