ddraw: Mark surfaces as lost when the device window is deactivated.
[wine.git] / dlls / ddraw / ddraw_private.h
blob38139f8b0eee55a11e3908753be276079b1ee394
1 /*
2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
22 #include <assert.h>
23 #include <limits.h>
24 #define COBJMACROS
25 #define NONAMELESSSTRUCT
26 #define NONAMELESSUNION
27 #include "wine/debug.h"
29 #include "winbase.h"
30 #include "wingdi.h"
31 #include "winuser.h"
33 #include "d3d.h"
34 #include "ddraw.h"
35 #ifdef DDRAW_INIT_GUID
36 #include "initguid.h"
37 #endif
38 #include "wine/list.h"
39 #include "wine/wined3d.h"
41 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
42 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
44 /*****************************************************************************
45 * IDirectDraw implementation structure
46 *****************************************************************************/
47 struct FvfToDecl
49 DWORD fvf;
50 struct wined3d_vertex_declaration *decl;
53 #define DDRAW_INITIALIZED 0x00000001
54 #define DDRAW_D3D_INITIALIZED 0x00000002
55 #define DDRAW_RESTORE_MODE 0x00000004
56 #define DDRAW_NO3D 0x00000008
57 #define DDRAW_SCL_DDRAW1 0x00000010
58 #define DDRAW_SCL_RECURSIVE 0x00000020
60 #define DDRAW_STRIDE_ALIGNMENT 8
62 #define DDRAW_WINED3D_FLAGS (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \
63 | WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER)
65 enum ddraw_device_state
67 DDRAW_DEVICE_STATE_OK,
68 DDRAW_DEVICE_STATE_LOST,
69 DDRAW_DEVICE_STATE_NOT_RESTORED,
72 struct ddraw
74 /* Interfaces */
75 IDirectDraw7 IDirectDraw7_iface;
76 IDirectDraw4 IDirectDraw4_iface;
77 IDirectDraw2 IDirectDraw2_iface;
78 IDirectDraw IDirectDraw_iface;
79 IDirect3D7 IDirect3D7_iface;
80 IDirect3D3 IDirect3D3_iface;
81 IDirect3D2 IDirect3D2_iface;
82 IDirect3D IDirect3D_iface;
83 struct wined3d_device_parent device_parent;
85 /* See comment in IDirectDraw::AddRef */
86 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
88 struct wined3d *wined3d;
89 struct wined3d_device *wined3d_device;
90 DWORD flags;
91 LONG device_state;
93 struct ddraw_surface *primary;
94 RECT primary_lock;
95 struct wined3d_surface *wined3d_frontbuffer;
96 struct wined3d_swapchain *wined3d_swapchain;
97 HWND swapchain_window;
99 /* DirectDraw things, which are not handled by WineD3D */
100 DWORD cooperative_level;
102 /* D3D things */
103 HWND d3d_window;
104 struct d3d_device *d3ddevice;
105 int d3dversion;
107 /* Various HWNDs */
108 HWND focuswindow;
109 HWND devicewindow;
110 HWND dest_window;
112 /* For the dll unload cleanup code */
113 struct list ddraw_list_entry;
114 /* The surface list - can't relay this to WineD3D
115 * because of IParent
117 struct list surface_list;
119 /* FVF management */
120 struct FvfToDecl *decls;
121 UINT numConvertedDecls, declArraySize;
124 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
126 HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
127 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7) DECLSPEC_HIDDEN;
128 void ddraw_destroy_swapchain(struct ddraw *ddraw) DECLSPEC_HIDDEN;
129 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps) DECLSPEC_HIDDEN;
130 void ddraw_update_lost_surfaces(struct ddraw *ddraw) DECLSPEC_HIDDEN;
132 static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
134 if (window == GetDesktopWindow())
135 window = NULL;
136 ddraw->swapchain_window = window;
139 /* Utility functions */
140 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
141 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
142 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
144 struct ddraw_surface
146 /* IUnknown fields */
147 IDirectDrawSurface7 IDirectDrawSurface7_iface;
148 IDirectDrawSurface4 IDirectDrawSurface4_iface;
149 IDirectDrawSurface3 IDirectDrawSurface3_iface;
150 IDirectDrawSurface2 IDirectDrawSurface2_iface;
151 IDirectDrawSurface IDirectDrawSurface_iface;
152 IDirectDrawGammaControl IDirectDrawGammaControl_iface;
153 IDirect3DTexture2 IDirect3DTexture2_iface;
154 IDirect3DTexture IDirect3DTexture_iface;
156 LONG ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
157 IUnknown *ifaceToRelease;
158 IUnknown *texture_outer;
160 int version;
162 /* Connections to other Objects */
163 struct ddraw *ddraw;
164 struct wined3d_surface *wined3d_surface;
165 struct wined3d_texture *wined3d_texture;
166 struct wined3d_rendertarget_view *wined3d_rtv;
167 struct wined3d_private_store private_store;
168 struct d3d_device *device1;
170 /* This implementation handles attaching surfaces to other surfaces */
171 struct ddraw_surface *next_attached;
172 struct ddraw_surface *first_attached;
173 IUnknown *attached_iface;
175 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
176 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
177 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
178 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
180 #define MAX_COMPLEX_ATTACHED 6
181 struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
182 /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
183 * but no pointer to prevent temptations to traverse it in the wrong direction.
185 BOOL is_complex_root;
186 BOOL is_lost;
188 /* Surface description, for GetAttachedSurface */
189 DDSURFACEDESC2 surface_desc;
191 /* Clipper objects */
192 struct ddraw_clipper *clipper;
193 struct ddraw_palette *palette;
195 /* For the ddraw surface list */
196 struct list surface_list_entry;
198 DWORD Handle;
201 struct ddraw_texture
203 unsigned int version;
204 DDSURFACEDESC2 surface_desc;
206 struct ddraw_surface *root;
209 HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_desc,
210 struct ddraw_surface **surface, IUnknown *outer_unknown, unsigned int version) DECLSPEC_HIDDEN;
211 struct wined3d_rendertarget_view *ddraw_surface_get_rendertarget_view(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
212 void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw, struct ddraw_texture *texture,
213 struct wined3d_surface *wined3d_surface, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
214 ULONG ddraw_surface_release_iface(struct ddraw_surface *This) DECLSPEC_HIDDEN;
215 HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface,
216 const RECT *rect, BOOL read) DECLSPEC_HIDDEN;
218 static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
220 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
223 static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
225 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
228 static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
230 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
233 static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
235 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
238 static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
240 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
243 static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
245 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
248 static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
250 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
253 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
254 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
255 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
257 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
258 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
260 #define DDRAW_INVALID_HANDLE ~0U
262 enum ddraw_handle_type
264 DDRAW_HANDLE_FREE,
265 DDRAW_HANDLE_MATERIAL,
266 DDRAW_HANDLE_MATRIX,
267 DDRAW_HANDLE_STATEBLOCK,
268 DDRAW_HANDLE_SURFACE,
271 struct ddraw_handle_entry
273 void *object;
274 enum ddraw_handle_type type;
277 struct ddraw_handle_table
279 struct ddraw_handle_entry *entries;
280 struct ddraw_handle_entry *free_entries;
281 UINT table_size;
282 UINT entry_count;
285 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
286 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
287 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
288 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
289 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
291 struct d3d_device
293 /* IUnknown */
294 IDirect3DDevice7 IDirect3DDevice7_iface;
295 IDirect3DDevice3 IDirect3DDevice3_iface;
296 IDirect3DDevice2 IDirect3DDevice2_iface;
297 IDirect3DDevice IDirect3DDevice_iface;
298 IUnknown IUnknown_inner;
299 LONG ref;
300 UINT version;
302 IUnknown *outer_unknown;
303 struct wined3d_device *wined3d_device;
304 struct ddraw *ddraw;
305 IUnknown *rt_iface;
307 struct wined3d_buffer *index_buffer;
308 UINT index_buffer_size;
309 UINT index_buffer_pos;
311 struct wined3d_buffer *vertex_buffer;
312 UINT vertex_buffer_size;
313 UINT vertex_buffer_pos;
315 /* Viewport management */
316 struct list viewport_list;
317 struct d3d_viewport *current_viewport;
318 D3DVIEWPORT7 active_viewport;
320 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
321 BOOL legacyTextureBlending;
323 D3DMATRIX legacy_projection;
324 D3DMATRIX legacy_clipspace;
326 /* Light state */
327 DWORD material;
329 /* Rendering functions to wrap D3D(1-3) to D3D7 */
330 D3DPRIMITIVETYPE primitive_type;
331 DWORD vertex_type;
332 DWORD render_flags;
333 DWORD nb_vertices;
334 BYTE *sysmem_vertex_buffer;
335 DWORD vertex_size;
336 DWORD buffer_size;
338 /* Handle management */
339 struct ddraw_handle_table handle_table;
340 D3DMATRIXHANDLE world, proj, view;
343 HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUnknown *rt_iface,
344 UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
345 enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN;
347 /* The IID */
348 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
350 static inline struct d3d_device *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
352 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
355 static inline struct d3d_device *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
357 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
360 static inline struct d3d_device *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
362 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
365 static inline struct d3d_device *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
367 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
370 struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
371 struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
372 struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
373 struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
375 struct ddraw_clipper
377 IDirectDrawClipper IDirectDrawClipper_iface;
378 LONG ref;
379 HWND window;
380 HRGN region;
381 BOOL initialized;
384 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
385 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
387 /*****************************************************************************
388 * IDirectDrawPalette implementation structure
389 *****************************************************************************/
390 struct ddraw_palette
392 /* IUnknown fields */
393 IDirectDrawPalette IDirectDrawPalette_iface;
394 LONG ref;
396 struct wined3d_palette *wineD3DPalette;
397 struct ddraw *ddraw;
398 IUnknown *ifaceToRelease;
399 DWORD flags;
402 static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
404 return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
407 struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
409 HRESULT ddraw_palette_init(struct ddraw_palette *palette,
410 struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
412 /* Helper structures */
413 struct object_creation_info
415 const CLSID *clsid;
416 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
417 void **ppObj);
420 /******************************************************************************
421 * IDirect3DLight implementation structure - Wraps to D3D7
422 ******************************************************************************/
423 struct d3d_light
425 IDirect3DLight IDirect3DLight_iface;
426 LONG ref;
428 /* IDirect3DLight fields */
429 struct ddraw *ddraw;
431 /* If this light is active for one viewport, put the viewport here */
432 struct d3d_viewport *active_viewport;
434 D3DLIGHT2 light;
435 D3DLIGHT7 light7;
437 DWORD dwLightIndex;
439 struct list entry;
442 /* Helper functions */
443 void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
444 void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
445 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
446 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
448 /******************************************************************************
449 * IDirect3DMaterial implementation structure - Wraps to D3D7
450 ******************************************************************************/
451 struct d3d_material
453 IDirect3DMaterial3 IDirect3DMaterial3_iface;
454 IDirect3DMaterial2 IDirect3DMaterial2_iface;
455 IDirect3DMaterial IDirect3DMaterial_iface;
456 LONG ref;
458 /* IDirect3DMaterial2 fields */
459 struct ddraw *ddraw;
460 struct d3d_device *active_device;
462 D3DMATERIAL mat;
463 DWORD Handle;
466 /* Helper functions */
467 void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
468 struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
470 /*****************************************************************************
471 * IDirect3DViewport - Wraps to D3D7
472 *****************************************************************************/
473 struct d3d_viewport
475 IDirect3DViewport3 IDirect3DViewport3_iface;
476 LONG ref;
478 /* IDirect3DViewport fields */
479 struct ddraw *ddraw;
481 /* If this viewport is active for one device, put the device here */
482 struct d3d_device *active_device;
484 DWORD num_lights;
485 DWORD map_lights;
487 int use_vp2;
489 union
491 D3DVIEWPORT vp1;
492 D3DVIEWPORT2 vp2;
493 } viewports;
495 struct list entry;
496 struct list light_list;
497 struct d3d_material *background;
500 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
501 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
502 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
504 /* Helper functions */
505 void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
506 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
508 /*****************************************************************************
509 * IDirect3DExecuteBuffer - Wraps to D3D7
510 *****************************************************************************/
511 struct d3d_execute_buffer
513 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
514 LONG ref;
515 /* IDirect3DExecuteBuffer fields */
516 struct ddraw *ddraw;
517 struct d3d_device *d3ddev;
519 D3DEXECUTEBUFFERDESC desc;
520 D3DEXECUTEDATA data;
522 /* This buffer will store the transformed vertices */
523 void *vertex_data;
524 WORD *indices;
525 unsigned int nb_indices;
526 unsigned int nb_vertices;
528 /* This flags is set to TRUE if we allocated ourselves the
529 * data buffer
531 BOOL need_free;
534 HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer,
535 struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
536 struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
538 /* The execute function */
539 HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *execute_buffer,
540 struct d3d_device *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
542 /*****************************************************************************
543 * IDirect3DVertexBuffer
544 *****************************************************************************/
545 struct d3d_vertex_buffer
547 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
548 IDirect3DVertexBuffer IDirect3DVertexBuffer_iface;
549 LONG ref;
551 /*** WineD3D and ddraw links ***/
552 struct wined3d_buffer *wineD3DVertexBuffer;
553 struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
554 struct ddraw *ddraw;
556 /*** Storage for D3D7 specific things ***/
557 DWORD Caps;
558 DWORD fvf;
559 DWORD size;
560 BOOL dynamic;
563 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw,
564 D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
565 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
566 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
568 /*****************************************************************************
569 * Helper functions from utils.c
570 *****************************************************************************/
572 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
573 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
575 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
576 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
578 void ddrawformat_from_wined3dformat(DDPIXELFORMAT *ddraw_format,
579 enum wined3d_format_id wined3d_format) DECLSPEC_HIDDEN;
580 enum wined3d_format_id wined3dformat_from_ddrawformat(const DDPIXELFORMAT *format) DECLSPEC_HIDDEN;
581 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
582 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
583 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
584 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
585 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
586 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
587 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
588 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
590 void multiply_matrix(D3DMATRIX *dst, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
592 static inline BOOL format_is_compressed(const DDPIXELFORMAT *format)
594 return (format->dwFlags & DDPF_FOURCC) && (format->dwFourCC == WINED3DFMT_DXT1
595 || format->dwFourCC == WINED3DFMT_DXT2 || format->dwFourCC == WINED3DFMT_DXT3
596 || format->dwFourCC == WINED3DFMT_DXT4 || format->dwFourCC == WINED3DFMT_DXT5);
599 static inline BOOL format_is_paletteindexed(const DDPIXELFORMAT *fmt)
601 DWORD flags = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4
602 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8;
603 return !!(fmt->dwFlags & flags);
606 /* Used for generic dumping */
607 struct flag_info
609 DWORD val;
610 const char *name;
613 #define FE(x) { x, #x }
615 struct member_info
617 DWORD val;
618 const char *name;
619 void (*func)(const void *);
620 ptrdiff_t offset;
623 /* Structure copy */
624 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
626 #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size) \
627 do { \
628 DWORD __size = (to)->dwSize; \
629 DWORD __resetsize = min(__size, sizeof(*to)); \
630 DWORD __copysize = min(__resetsize, from_size); \
631 assert(to != from); \
632 memcpy(to, from, __copysize); \
633 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
634 (to)->dwSize = __size; /* restore size */ \
635 } while (0)
637 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
639 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
641 #endif