Enable parsing of vendor strings not matching the expected template.
[wine.git] / dlls / wined3d / directx.c
blob7019cf089291489d66609a6e88b2dec82e2abe24
1 /*
2 * IWineD3D implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 /* Compile time diagnostics: */
25 /* Uncomment this to force only a single display mode to be exposed: */
26 /*#define DEBUG_SINGLE_MODE*/
29 #include "config.h"
30 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
34 #define GLINFO_LOCATION This->gl_info
36 /**********************************************************
37 * Utility functions follow
38 **********************************************************/
40 /* x11drv GDI escapes */
41 #define X11DRV_ESCAPE 6789
42 enum x11drv_escape_codes
44 X11DRV_GET_DISPLAY, /* get X11 display for a DC */
45 X11DRV_GET_DRAWABLE, /* get current drawable for a DC */
46 X11DRV_GET_FONT, /* get current X font for a DC */
49 /* retrieve the X display to use on a given DC */
50 inline static Display *get_display( HDC hdc )
52 Display *display;
53 enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
55 if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape,
56 sizeof(display), (LPSTR)&display )) display = NULL;
57 return display;
60 /**
61 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
62 * ie there is no GL Context - Get a default rendering context to enable the
63 * function query some info from GL
64 */
65 static WineD3D_Context* WineD3D_CreateFakeGLContext(void) {
66 static WineD3D_Context ctx = { NULL, NULL, NULL, 0, 0 };
67 WineD3D_Context* ret = NULL;
69 if (glXGetCurrentContext() == NULL) {
70 BOOL gotContext = FALSE;
71 BOOL created = FALSE;
72 XVisualInfo template;
73 HDC device_context;
74 Visual* visual;
75 BOOL failed = FALSE;
76 int num;
77 XWindowAttributes win_attr;
79 TRACE_(d3d_caps)("Creating Fake GL Context\n");
81 ctx.drawable = (Drawable) GetPropA(GetDesktopWindow(), "__wine_x11_whole_window");
83 /* Get the display */
84 device_context = GetDC(0);
85 ctx.display = get_display(device_context);
86 ReleaseDC(0, device_context);
88 /* Get the X visual */
89 ENTER_GL();
90 if (XGetWindowAttributes(ctx.display, ctx.drawable, &win_attr)) {
91 visual = win_attr.visual;
92 } else {
93 visual = DefaultVisual(ctx.display, DefaultScreen(ctx.display));
95 template.visualid = XVisualIDFromVisual(visual);
96 ctx.visInfo = XGetVisualInfo(ctx.display, VisualIDMask, &template, &num);
97 if (ctx.visInfo == NULL) {
98 LEAVE_GL();
99 WARN_(d3d_caps)("Error creating visual info for capabilities initialization\n");
100 failed = TRUE;
103 /* Create a GL context */
104 if (!failed) {
105 ctx.glCtx = glXCreateContext(ctx.display, ctx.visInfo, NULL, GL_TRUE);
107 if (ctx.glCtx == NULL) {
108 LEAVE_GL();
109 WARN_(d3d_caps)("Error creating default context for capabilities initialization\n");
110 failed = TRUE;
114 /* Make it the current GL context */
115 if (!failed && glXMakeCurrent(ctx.display, ctx.drawable, ctx.glCtx) == False) {
116 glXDestroyContext(ctx.display, ctx.glCtx);
117 LEAVE_GL();
118 WARN_(d3d_caps)("Error setting default context as current for capabilities initialization\n");
119 failed = TRUE;
122 /* It worked! Wow... */
123 if (!failed) {
124 gotContext = TRUE;
125 created = TRUE;
126 ret = &ctx;
127 } else {
128 ret = NULL;
131 } else {
132 if (ctx.ref > 0) ret = &ctx;
135 if (NULL != ret) InterlockedIncrement(&ret->ref);
136 return ret;
139 static void WineD3D_ReleaseFakeGLContext(WineD3D_Context* ctx) {
140 /* If we created a dummy context, throw it away */
141 if (NULL != ctx) {
142 if (0 == InterlockedDecrement(&ctx->ref)) {
143 glXMakeCurrent(ctx->display, None, NULL);
144 glXDestroyContext(ctx->display, ctx->glCtx);
145 ctx->display = NULL;
146 ctx->glCtx = NULL;
147 LEAVE_GL();
152 static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info, Display* display) {
153 const char *GL_Extensions = NULL;
154 const char *GLX_Extensions = NULL;
155 const char *gl_string = NULL;
156 const char *gl_string_cursor = NULL;
157 GLint gl_max;
158 Bool test = 0;
159 int major, minor;
161 TRACE_(d3d_caps)("(%p, %p)\n", gl_info, display);
163 /* Fill in the GL info retrievable depending on the display */
164 if (NULL != display) {
165 test = glXQueryVersion(display, &major, &minor);
166 gl_info->glx_version = ((major & 0x0000FFFF) << 16) | (minor & 0x0000FFFF);
167 gl_string = glXGetClientString(display, GLX_VENDOR);
168 } else {
169 gl_string = glGetString(GL_VENDOR);
172 /* Fill in the GL vendor */
173 if (strstr(gl_string, "NVIDIA")) {
174 gl_info->gl_vendor = VENDOR_NVIDIA;
175 } else if (strstr(gl_string, "ATI")) {
176 gl_info->gl_vendor = VENDOR_ATI;
177 } else {
178 gl_info->gl_vendor = VENDOR_WINE;
181 TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string), gl_info->gl_vendor);
183 /* Parse the GL_VERSION field into major and minor information */
184 gl_string = glGetString(GL_VERSION);
185 switch (gl_info->gl_vendor) {
186 case VENDOR_NVIDIA:
187 gl_string_cursor = strstr(gl_string, "NVIDIA");
188 gl_string_cursor = strstr(gl_string_cursor, " ");
189 while (*gl_string_cursor && ' ' == *gl_string_cursor) ++gl_string_cursor;
190 if (*gl_string_cursor) {
191 char tmp[16];
192 int cursor = 0;
194 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
195 tmp[cursor++] = *gl_string_cursor;
196 ++gl_string_cursor;
198 tmp[cursor] = 0;
199 major = atoi(tmp);
201 if (*gl_string_cursor != '.') WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
202 ++gl_string_cursor;
204 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
205 tmp[cursor++] = *gl_string_cursor;
206 ++gl_string_cursor;
208 tmp[cursor] = 0;
209 minor = atoi(tmp);
211 break;
213 case VENDOR_ATI:
214 major = minor = 0;
215 gl_string_cursor = strchr(gl_string, '-');
216 if (gl_string_cursor) {
217 int error = 0;
218 gl_string_cursor++;
220 /* Check if version number is of the form x.y.z */
221 if (*gl_string_cursor > '9' && *gl_string_cursor < '0')
222 error = 1;
223 if (!error && *(gl_string_cursor+2) > '9' && *(gl_string_cursor+2) < '0')
224 error = 1;
225 if (!error && *(gl_string_cursor+4) > '9' && *(gl_string_cursor+4) < '0')
226 error = 1;
227 if (!error && *(gl_string_cursor+1) != '.' && *(gl_string_cursor+3) != '.')
228 error = 1;
230 /* Mark version number as malformed */
231 if (error)
232 gl_string_cursor = 0;
235 if (!gl_string_cursor)
236 WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
237 else {
238 major = *gl_string_cursor - '0';
239 minor = (*(gl_string_cursor+2) - '0') * 256 + (*(gl_string_cursor+4) - '0');
241 break;
243 default:
244 major = 0;
245 minor = 9;
247 gl_info->gl_driver_version = MAKEDWORD_VERSION(major, minor);
248 TRACE_(d3d_caps)("found GL_VERSION (%s)->(0x%08lx)\n", debugstr_a(gl_string), gl_info->gl_driver_version);
250 /* Fill in the renderer information */
251 gl_string = glGetString(GL_RENDERER);
252 strcpy(gl_info->gl_renderer, gl_string);
254 switch (gl_info->gl_vendor) {
255 case VENDOR_NVIDIA:
256 if (strstr(gl_info->gl_renderer, "GeForce4 Ti")) {
257 gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
258 } else if (strstr(gl_info->gl_renderer, "GeForceFX")) {
259 gl_info->gl_card = CARD_NVIDIA_GEFORCEFX_5900ULTRA;
260 } else {
261 gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
263 break;
265 case VENDOR_ATI:
266 if (strstr(gl_info->gl_renderer, "RADEON 9800 PRO")) {
267 gl_info->gl_card = CARD_ATI_RADEON_9800PRO;
268 } else if (strstr(gl_info->gl_renderer, "RADEON 9700 PRO")) {
269 gl_info->gl_card = CARD_ATI_RADEON_9700PRO;
270 } else {
271 gl_info->gl_card = CARD_ATI_RADEON_8500;
273 break;
275 default:
276 gl_info->gl_card = CARD_WINE;
277 break;
280 TRACE_(d3d_caps)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(gl_info->gl_renderer), gl_info->gl_card);
283 * Initialize openGL extension related variables
284 * with Default values
286 memset(&gl_info->supported, 0, sizeof(gl_info->supported));
287 gl_info->max_textures = 1;
288 gl_info->ps_arb_version = PS_VERSION_NOT_SUPPORTED;
289 gl_info->vs_arb_version = VS_VERSION_NOT_SUPPORTED;
290 gl_info->vs_nv_version = VS_VERSION_NOT_SUPPORTED;
291 gl_info->vs_ati_version = VS_VERSION_NOT_SUPPORTED;
293 /* Now work out what GL support this card really has */
294 #define USE_GL_FUNC(type, pfn) gl_info->pfn = NULL;
295 GL_EXT_FUNCS_GEN;
296 #undef USE_GL_FUNC
298 /* Retrieve opengl defaults */
299 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
300 gl_info->max_clipplanes = min(D3DMAXUSERCLIPPLANES, gl_max);
301 TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
303 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
304 gl_info->max_lights = gl_max;
305 TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
307 /* Parse the gl supported features, in theory enabling parts of our code appropriately */
308 GL_Extensions = glGetString(GL_EXTENSIONS);
309 TRACE_(d3d_caps)("GL_Extensions reported:\n");
311 if (NULL == GL_Extensions) {
312 ERR(" GL_Extensions returns NULL\n");
313 } else {
314 while (*GL_Extensions != 0x00) {
315 const char *Start = GL_Extensions;
316 char ThisExtn[256];
318 memset(ThisExtn, 0x00, sizeof(ThisExtn));
319 while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) {
320 GL_Extensions++;
322 memcpy(ThisExtn, Start, (GL_Extensions - Start));
323 TRACE_(d3d_caps)("- %s\n", ThisExtn);
326 * ARB
328 if (strcmp(ThisExtn, "GL_ARB_fragment_program") == 0) {
329 gl_info->ps_arb_version = PS_VERSION_11;
330 TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - version=%02x\n", gl_info->ps_arb_version);
331 gl_info->supported[ARB_FRAGMENT_PROGRAM] = TRUE;
332 } else if (strcmp(ThisExtn, "GL_ARB_multisample") == 0) {
333 TRACE_(d3d_caps)(" FOUND: ARB Multisample support\n");
334 gl_info->supported[ARB_MULTISAMPLE] = TRUE;
335 } else if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) {
336 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
337 TRACE_(d3d_caps)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max);
338 gl_info->supported[ARB_MULTITEXTURE] = TRUE;
339 gl_info->max_textures = min(8, gl_max);
340 } else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) {
341 TRACE_(d3d_caps)(" FOUND: ARB Texture Cube Map support\n");
342 gl_info->supported[ARB_TEXTURE_CUBE_MAP] = TRUE;
343 TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n");
344 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
345 } else if (strcmp(ThisExtn, "GL_ARB_texture_compression") == 0) {
346 TRACE_(d3d_caps)(" FOUND: ARB Texture Compression support\n");
347 gl_info->supported[ARB_TEXTURE_COMPRESSION] = TRUE;
348 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_add") == 0) {
349 TRACE_(d3d_caps)(" FOUND: ARB Texture Env Add support\n");
350 gl_info->supported[ARB_TEXTURE_ENV_ADD] = TRUE;
351 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_combine") == 0) {
352 TRACE_(d3d_caps)(" FOUND: ARB Texture Env combine support\n");
353 gl_info->supported[ARB_TEXTURE_ENV_COMBINE] = TRUE;
354 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) {
355 TRACE_(d3d_caps)(" FOUND: ARB Dot3 support\n");
356 gl_info->supported[ARB_TEXTURE_ENV_DOT3] = TRUE;
357 } else if (strcmp(ThisExtn, "GL_ARB_texture_border_clamp") == 0) {
358 TRACE_(d3d_caps)(" FOUND: ARB Texture border clamp support\n");
359 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] = TRUE;
360 } else if (strcmp(ThisExtn, "GL_ARB_texture_mirrored_repeat") == 0) {
361 TRACE_(d3d_caps)(" FOUND: ARB Texture mirrored repeat support\n");
362 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] = TRUE;
363 } else if (strstr(ThisExtn, "GL_ARB_vertex_program")) {
364 gl_info->vs_arb_version = VS_VERSION_11;
365 TRACE_(d3d_caps)(" FOUND: ARB Vertex Shader support - version=%02x\n", gl_info->vs_arb_version);
366 gl_info->supported[ARB_VERTEX_PROGRAM] = TRUE;
367 } else if (strcmp(ThisExtn, "GL_ARB_vertex_blend") == 0) {
368 TRACE_(d3d_caps)(" FOUND: ARB Vertex Blend support\n");
369 gl_info->supported[ARB_VERTEX_BLEND] = TRUE;
370 } else if (strcmp(ThisExtn, "GL_ARB_vertex_buffer_object") == 0) {
371 TRACE_(d3d_caps)(" FOUND: ARB Vertex Buffer support\n");
372 gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] = TRUE;
375 * EXT
377 } else if (strcmp(ThisExtn, "GL_EXT_fog_coord") == 0) {
378 TRACE_(d3d_caps)(" FOUND: EXT Fog coord support\n");
379 gl_info->supported[EXT_FOG_COORD] = TRUE;
380 } else if (strcmp(ThisExtn, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
381 TRACE_(d3d_caps)(" FOUND: EXT Paletted texture support\n");
382 gl_info->supported[EXT_PALETTED_TEXTURE] = TRUE;
383 } else if (strcmp(ThisExtn, "GL_EXT_point_parameters") == 0) {
384 TRACE_(d3d_caps)(" FOUND: EXT Point parameters support\n");
385 gl_info->supported[EXT_POINT_PARAMETERS] = TRUE;
386 } else if (strcmp(ThisExtn, "GL_EXT_secondary_color") == 0) {
387 TRACE_(d3d_caps)(" FOUND: EXT Secondary coord support\n");
388 gl_info->supported[EXT_SECONDARY_COLOR] = TRUE;
389 } else if (strcmp(ThisExtn, "GL_EXT_stencil_wrap") == 0) {
390 TRACE_(d3d_caps)(" FOUND: EXT Stencil wrap support\n");
391 gl_info->supported[EXT_STENCIL_WRAP] = TRUE;
392 } else if (strcmp(ThisExtn, "GL_EXT_texture_compression_s3tc") == 0) {
393 TRACE_(d3d_caps)(" FOUND: EXT Texture S3TC compression support\n");
394 gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC] = TRUE;
395 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_add") == 0) {
396 TRACE_(d3d_caps)(" FOUND: EXT Texture Env Add support\n");
397 gl_info->supported[EXT_TEXTURE_ENV_ADD] = TRUE;
398 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_combine") == 0) {
399 TRACE_(d3d_caps)(" FOUND: EXT Texture Env combine support\n");
400 gl_info->supported[EXT_TEXTURE_ENV_COMBINE] = TRUE;
401 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) {
402 TRACE_(d3d_caps)(" FOUND: EXT Dot3 support\n");
403 gl_info->supported[EXT_TEXTURE_ENV_DOT3] = TRUE;
404 } else if (strcmp(ThisExtn, "GL_EXT_texture_filter_anisotropic") == 0) {
405 TRACE_(d3d_caps)(" FOUND: EXT Texture Anisotropic filter support\n");
406 gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] = TRUE;
407 } else if (strcmp(ThisExtn, "GL_EXT_texture_lod") == 0) {
408 TRACE_(d3d_caps)(" FOUND: EXT Texture LOD support\n");
409 gl_info->supported[EXT_TEXTURE_LOD] = TRUE;
410 } else if (strcmp(ThisExtn, "GL_EXT_texture_lod_bias") == 0) {
411 TRACE_(d3d_caps)(" FOUND: EXT Texture LOD bias support\n");
412 gl_info->supported[EXT_TEXTURE_LOD_BIAS] = TRUE;
413 } else if (strcmp(ThisExtn, "GL_EXT_vertex_weighting") == 0) {
414 TRACE_(d3d_caps)(" FOUND: EXT Vertex weighting support\n");
415 gl_info->supported[EXT_VERTEX_WEIGHTING] = TRUE;
418 * NVIDIA
420 } else if (strstr(ThisExtn, "GL_NV_fog_distance")) {
421 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Fog Distance support\n");
422 gl_info->supported[NV_FOG_DISTANCE] = TRUE;
423 } else if (strstr(ThisExtn, "GL_NV_fragment_program")) {
424 gl_info->ps_nv_version = PS_VERSION_11;
425 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", gl_info->ps_nv_version);
426 } else if (strcmp(ThisExtn, "GL_NV_register_combiners") == 0) {
427 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (1) support\n");
428 gl_info->supported[NV_REGISTER_COMBINERS] = TRUE;
429 } else if (strcmp(ThisExtn, "GL_NV_register_combiners2") == 0) {
430 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (2) support\n");
431 gl_info->supported[NV_REGISTER_COMBINERS2] = TRUE;
432 } else if (strcmp(ThisExtn, "GL_NV_texgen_reflection") == 0) {
433 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n");
434 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
435 } else if (strcmp(ThisExtn, "GL_NV_texture_env_combine4") == 0) {
436 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n");
437 gl_info->supported[NV_TEXTURE_ENV_COMBINE4] = TRUE;
438 } else if (strcmp(ThisExtn, "GL_NV_texture_shader") == 0) {
439 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n");
440 gl_info->supported[NV_TEXTURE_SHADER] = TRUE;
441 } else if (strcmp(ThisExtn, "GL_NV_texture_shader2") == 0) {
442 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n");
443 gl_info->supported[NV_TEXTURE_SHADER2] = TRUE;
444 } else if (strcmp(ThisExtn, "GL_NV_texture_shader3") == 0) {
445 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n");
446 gl_info->supported[NV_TEXTURE_SHADER3] = TRUE;
447 } else if (strstr(ThisExtn, "GL_NV_vertex_program")) {
448 gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program1_1")) ? VS_VERSION_11 : VS_VERSION_10);
449 gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program2")) ? VS_VERSION_20 : VS_VERSION_10);
450 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", gl_info->vs_nv_version);
451 gl_info->supported[NV_VERTEX_PROGRAM] = TRUE;
454 * ATI
456 /** TODO */
457 } else if (strcmp(ThisExtn, "GL_ATI_texture_env_combine3") == 0) {
458 TRACE_(d3d_caps)(" FOUND: ATI Texture Env combine (3) support\n");
459 gl_info->supported[ATI_TEXTURE_ENV_COMBINE3] = TRUE;
460 } else if (strcmp(ThisExtn, "GL_ATI_texture_mirror_once") == 0) {
461 TRACE_(d3d_caps)(" FOUND: ATI Texture Mirror Once support\n");
462 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
463 } else if (strcmp(ThisExtn, "GL_EXT_vertex_shader") == 0) {
464 gl_info->vs_ati_version = VS_VERSION_11;
465 TRACE_(d3d_caps)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", gl_info->vs_ati_version);
466 gl_info->supported[EXT_VERTEX_SHADER] = TRUE;
470 if (*GL_Extensions == ' ') GL_Extensions++;
474 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB(#pfn);
475 GL_EXT_FUNCS_GEN;
476 #undef USE_GL_FUNC
478 if (display != NULL) {
479 GLX_Extensions = glXQueryExtensionsString(display, DefaultScreen(display));
480 TRACE_(d3d_caps)("GLX_Extensions reported:\n");
482 if (NULL == GLX_Extensions) {
483 ERR(" GLX_Extensions returns NULL\n");
484 } else {
485 while (*GLX_Extensions != 0x00) {
486 const char *Start = GLX_Extensions;
487 char ThisExtn[256];
489 memset(ThisExtn, 0x00, sizeof(ThisExtn));
490 while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) {
491 GLX_Extensions++;
493 memcpy(ThisExtn, Start, (GLX_Extensions - Start));
494 TRACE_(d3d_caps)("- %s\n", ThisExtn);
495 if (*GLX_Extensions == ' ') GLX_Extensions++;
500 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB(#pfn);
501 GLX_EXT_FUNCS_GEN;
502 #undef USE_GL_FUNC
504 /* Only save the values obtained when a display is provided */
505 if (display != NULL) {
506 return TRUE;
507 } else {
508 return FALSE;
512 /**********************************************************
513 * IWineD3D implementation follows
514 **********************************************************/
516 UINT WINAPI IWineD3DImpl_GetAdapterCount (IWineD3D *iface) {
517 IWineD3DImpl *This = (IWineD3DImpl *)iface;
519 /* FIXME: Set to one for now to imply the display */
520 TRACE_(d3d_caps)("(%p): Mostly stub, only returns primary display\n", This);
521 return 1;
524 HRESULT WINAPI IWineD3DImpl_RegisterSoftwareDevice(IWineD3D *iface, void* pInitializeFunction) {
525 IWineD3DImpl *This = (IWineD3DImpl *)iface;
526 FIXME("(%p)->(%p): stub\n", This, pInitializeFunction);
527 return D3D_OK;
530 HMONITOR WINAPI IWineD3DImpl_GetAdapterMonitor(IWineD3D *iface, UINT Adapter) {
531 IWineD3DImpl *This = (IWineD3DImpl *)iface;
532 FIXME_(d3d_caps)("(%p)->(Adptr:%d)\n", This, Adapter);
533 if (Adapter >= IWineD3DImpl_GetAdapterCount(iface)) {
534 return NULL;
536 return D3D_OK;
539 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
540 of the same bpp but different resolutions */
542 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
543 UINT WINAPI IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Adapter, D3DFORMAT Format) {
544 IWineD3DImpl *This = (IWineD3DImpl *)iface;
545 TRACE_(d3d_caps)("(%p}->(Adapter: %d, Format: %s)\n", This, Adapter, debug_d3dformat(Format));
547 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
548 return 0;
551 if (Adapter == 0) { /* Display */
552 int i = 0;
553 int j = 0;
554 #if !defined( DEBUG_SINGLE_MODE )
555 DEVMODEW DevModeW;
557 /* Work out the current screen bpp */
558 HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
559 int bpp = GetDeviceCaps(hdc, BITSPIXEL);
560 DeleteDC(hdc);
562 while (EnumDisplaySettingsExW(NULL, j, &DevModeW, 0)) {
563 j++;
564 switch (Format)
566 case D3DFMT_UNKNOWN:
567 i++;
568 break;
569 case D3DFMT_X8R8G8B8:
570 case D3DFMT_A8R8G8B8:
571 if (min(DevModeW.dmBitsPerPel, bpp) == 32) i++;
572 if (min(DevModeW.dmBitsPerPel, bpp) == 24) i++;
573 break;
574 case D3DFMT_X1R5G5B5:
575 case D3DFMT_A1R5G5B5:
576 case D3DFMT_R5G6B5:
577 if (min(DevModeW.dmBitsPerPel, bpp) == 16) i++;
578 break;
579 default:
580 /* Skip other modes as they do not match requested format */
581 break;
584 #else
585 i = 1;
586 j = 1;
587 #endif
588 TRACE_(d3d_caps)("(%p}->(Adapter: %d) => %d (out of %d)\n", This, Adapter, i, j);
589 return i;
590 } else {
591 FIXME_(d3d_caps)("Adapter not primary display\n");
593 return 0;
596 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
597 HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
598 IWineD3DImpl *This = (IWineD3DImpl *)iface;
599 TRACE_(d3d_caps)("(%p}->(Adapter:%d, mode:%d, pMode:%p, format:%s)\n", This, Adapter, Mode, pMode, debug_d3dformat(Format));
601 /* Validate the parameters as much as possible */
602 if (NULL == pMode ||
603 Adapter >= IWineD3DImpl_GetAdapterCount(iface) ||
604 Mode >= IWineD3DImpl_GetAdapterModeCount(iface, Adapter, Format)) {
605 return D3DERR_INVALIDCALL;
608 if (Adapter == 0) { /* Display */
609 #if !defined( DEBUG_SINGLE_MODE )
610 DEVMODEW DevModeW;
611 int ModeIdx = 0;
613 /* Work out the current screen bpp */
614 HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
615 int bpp = GetDeviceCaps(hdc, BITSPIXEL);
616 DeleteDC(hdc);
618 /* If we are filtering to a specific format, then need to skip all unrelated
619 modes, but if mode is irrelevant, then we can use the index directly */
620 if (Format == D3DFMT_UNKNOWN)
622 ModeIdx = Mode;
623 } else {
624 int i = 0;
625 int j = 0;
626 DEVMODEW DevModeWtmp;
629 while (i<(Mode+1) && EnumDisplaySettingsExW(NULL, j, &DevModeWtmp, 0)) {
630 j++;
631 switch (Format)
633 case D3DFMT_UNKNOWN:
634 i++;
635 break;
636 case D3DFMT_X8R8G8B8:
637 case D3DFMT_A8R8G8B8:
638 if (min(DevModeWtmp.dmBitsPerPel, bpp) == 32) i++;
639 if (min(DevModeWtmp.dmBitsPerPel, bpp) == 24) i++;
640 break;
641 case D3DFMT_X1R5G5B5:
642 case D3DFMT_A1R5G5B5:
643 case D3DFMT_R5G6B5:
644 if (min(DevModeWtmp.dmBitsPerPel, bpp) == 16) i++;
645 break;
646 default:
647 /* Skip other modes as they do not match requested format */
648 break;
651 ModeIdx = j;
654 /* Now get the display mode via the calculated index */
655 if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
657 pMode->Width = DevModeW.dmPelsWidth;
658 pMode->Height = DevModeW.dmPelsHeight;
659 bpp = min(DevModeW.dmBitsPerPel, bpp);
660 pMode->RefreshRate = D3DADAPTER_DEFAULT;
661 if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
663 pMode->RefreshRate = DevModeW.dmDisplayFrequency;
666 if (Format == D3DFMT_UNKNOWN)
668 switch (bpp) {
669 case 8: pMode->Format = D3DFMT_R3G3B2; break;
670 case 16: pMode->Format = D3DFMT_R5G6B5; break;
671 case 24: /* pMode->Format = D3DFMT_R5G6B5; break;*/ /* Make 24bit appear as 32 bit */
672 case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
673 default: pMode->Format = D3DFMT_UNKNOWN;
675 } else {
676 pMode->Format = Format;
679 else
681 TRACE_(d3d_caps)("Requested mode out of range %d\n", Mode);
682 return D3DERR_INVALIDCALL;
685 #else
686 /* Return one setting of the format requested */
687 if (Mode > 0) return D3DERR_INVALIDCALL;
688 pMode->Width = 800;
689 pMode->Height = 600;
690 pMode->RefreshRate = D3DADAPTER_DEFAULT;
691 pMode->Format = (Format==D3DFMT_UNKNOWN)?D3DFMT_A8R8G8B8:Format;
692 bpp = 32;
693 #endif
694 TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n", pMode->Width, pMode->Height,
695 pMode->RefreshRate, pMode->Format, debug_d3dformat(pMode->Format), bpp);
697 } else {
698 FIXME_(d3d_caps)("Adapter not primary display\n");
701 return D3D_OK;
704 HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
705 IWineD3DImpl *This = (IWineD3DImpl *)iface;
706 TRACE_(d3d_caps)("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode);
708 if (NULL == pMode ||
709 Adapter >= IWineD3D_GetAdapterCount(iface)) {
710 return D3DERR_INVALIDCALL;
713 if (Adapter == 0) { /* Display */
714 int bpp = 0;
715 DEVMODEW DevModeW;
717 EnumDisplaySettingsExW(NULL, (DWORD)-1, &DevModeW, 0);
718 pMode->Width = DevModeW.dmPelsWidth;
719 pMode->Height = DevModeW.dmPelsHeight;
720 bpp = DevModeW.dmBitsPerPel;
721 pMode->RefreshRate = D3DADAPTER_DEFAULT;
722 if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
724 pMode->RefreshRate = DevModeW.dmDisplayFrequency;
727 switch (bpp) {
728 case 8: pMode->Format = D3DFMT_R3G3B2; break;
729 case 16: pMode->Format = D3DFMT_R5G6B5; break;
730 case 24: /*pMode->Format = D3DFMT_R5G6B5; break;*/ /* Make 24bit appear as 32 bit */
731 case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
732 default: pMode->Format = D3DFMT_UNKNOWN;
735 } else {
736 FIXME_(d3d_caps)("Adapter not primary display\n");
739 TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", pMode->Width,
740 pMode->Height, pMode->RefreshRate, debug_d3dformat(pMode->Format));
741 return D3D_OK;
744 /* Note due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
745 and fields being inserted in the middle, a new structure is used in place */
746 HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Adapter, DWORD Flags,
747 WINED3DADAPTER_IDENTIFIER* pIdentifier) {
748 IWineD3DImpl *This = (IWineD3DImpl *)iface;
750 TRACE_(d3d_caps)("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This, Adapter, Flags, pIdentifier);
752 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
753 return D3DERR_INVALIDCALL;
756 if (Adapter == 0) { /* Display - only device supported for now */
758 BOOL isGLInfoValid = This->isGLInfoValid;
760 /* FillGLCaps updates gl_info, but we only want to store and
761 reuse the values once we have a context which is valid. Values from
762 a temporary context may differ from the final ones */
763 if (isGLInfoValid == FALSE) {
765 /* If we don't know the device settings, go query them now via a
766 fake context */
767 WineD3D_Context* ctx = WineD3D_CreateFakeGLContext();
768 if (NULL != ctx) {
769 isGLInfoValid = IWineD3DImpl_FillGLCaps(&This->gl_info, ctx->display);
770 WineD3D_ReleaseFakeGLContext(ctx);
774 /* If it worked, return the information requested */
775 if (isGLInfoValid) {
776 TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
777 strcpy(pIdentifier->Driver, "Display");
778 strcpy(pIdentifier->Description, "Direct3D HAL");
780 /* Note dx8 doesn't supply a DeviceName */
781 if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
782 pIdentifier->DriverVersion->u.HighPart = 0xa;
783 pIdentifier->DriverVersion->u.LowPart = This->gl_info.gl_driver_version;
784 *(pIdentifier->VendorId) = This->gl_info.gl_vendor;
785 *(pIdentifier->DeviceId) = This->gl_info.gl_card;
786 *(pIdentifier->SubSysId) = 0;
787 *(pIdentifier->Revision) = 0;
789 } else {
791 /* If it failed, return dummy values from an NVidia driver */
792 WARN_(d3d_caps)("Cannot get GLCaps for device/Vendor Name and Version detection using FillGLCaps, currently using NVIDIA identifiers\n");
793 strcpy(pIdentifier->Driver, "Display");
794 strcpy(pIdentifier->Description, "Direct3D HAL");
795 if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
796 pIdentifier->DriverVersion->u.HighPart = 0xa;
797 pIdentifier->DriverVersion->u.LowPart = MAKEDWORD_VERSION(53, 96); /* last Linux Nvidia drivers */
798 *(pIdentifier->VendorId) = VENDOR_NVIDIA;
799 *(pIdentifier->DeviceId) = CARD_NVIDIA_GEFORCE4_TI4600;
800 *(pIdentifier->SubSysId) = 0;
801 *(pIdentifier->Revision) = 0;
804 /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */
805 if (Flags & D3DENUM_NO_WHQL_LEVEL) {
806 *(pIdentifier->WHQLLevel) = 0;
807 } else {
808 *(pIdentifier->WHQLLevel) = 1;
811 } else {
812 FIXME_(d3d_caps)("Adapter not primary display\n");
815 return D3D_OK;
818 HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
819 D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
820 IWineD3DImpl *This = (IWineD3DImpl *)iface;
821 WARN_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
822 This, Adapter,
823 DeviceType, debug_d3ddevicetype(DeviceType),
824 AdapterFormat, debug_d3dformat(AdapterFormat),
825 RenderTargetFormat, debug_d3dformat(RenderTargetFormat),
826 DepthStencilFormat, debug_d3dformat(DepthStencilFormat));
828 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
829 return D3DERR_INVALIDCALL;
832 return D3D_OK;
835 HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface,
836 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
837 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
839 IWineD3DImpl *This = (IWineD3DImpl *)iface;
840 TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n",
841 This,
842 Adapter,
843 DeviceType, debug_d3ddevicetype(DeviceType),
844 SurfaceFormat, debug_d3dformat(SurfaceFormat),
845 Windowed,
846 MultiSampleType,
847 pQualityLevels);
849 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
850 return D3DERR_INVALIDCALL;
853 if (pQualityLevels != NULL) {
854 static int s_single_shot = 0;
855 if (!s_single_shot) {
856 FIXME("Quality levels unsupported at present\n");
857 s_single_shot = 1;
859 *pQualityLevels = 1; /* Guess at a value! */
862 if (D3DMULTISAMPLE_NONE == MultiSampleType)
863 return D3D_OK;
864 return D3DERR_NOTAVAILABLE;
867 HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface,
868 UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
869 D3DFORMAT BackBufferFormat, BOOL Windowed) {
871 IWineD3DImpl *This = (IWineD3DImpl *)iface;
872 TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n",
873 This,
874 Adapter,
875 CheckType, debug_d3ddevicetype(CheckType),
876 DisplayFormat, debug_d3dformat(DisplayFormat),
877 BackBufferFormat, debug_d3dformat(BackBufferFormat),
878 Windowed);
880 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
881 return D3DERR_INVALIDCALL;
884 switch (DisplayFormat) {
885 /*case D3DFMT_R5G6B5:*/
886 case D3DFMT_R3G3B2:
887 return D3DERR_NOTAVAILABLE;
888 default:
889 break;
891 return D3D_OK;
894 HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface,
895 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
896 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
897 IWineD3DImpl *This = (IWineD3DImpl *)iface;
898 TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s)) ",
899 This,
900 Adapter,
901 DeviceType, debug_d3ddevicetype(DeviceType),
902 AdapterFormat, debug_d3dformat(AdapterFormat),
903 Usage, debug_d3dusage(Usage),
904 RType, debug_d3dresourcetype(RType),
905 CheckFormat, debug_d3dformat(CheckFormat));
907 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
908 return D3DERR_INVALIDCALL;
911 if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
912 switch (CheckFormat) {
913 case D3DFMT_DXT1:
914 case D3DFMT_DXT3:
915 case D3DFMT_DXT5:
916 TRACE_(d3d_caps)("[OK]\n");
917 return D3D_OK;
918 default:
919 break; /* Avoid compiler warnings */
923 switch (CheckFormat) {
924 /*****
925 * check supported using GL_SUPPORT
927 case D3DFMT_DXT1:
928 case D3DFMT_DXT2:
929 case D3DFMT_DXT3:
930 case D3DFMT_DXT4:
931 case D3DFMT_DXT5:
933 /*****
934 * supported
936 /*case D3DFMT_R5G6B5: */
937 /*case D3DFMT_X1R5G5B5:*/
938 /*case D3DFMT_A1R5G5B5: */
939 /*case D3DFMT_A4R4G4B4:*/
941 /*****
942 * unsupported
945 /* color buffer */
946 /*case D3DFMT_X8R8G8B8:*/
947 case D3DFMT_A8R3G3B2:
949 /* Paletted */
950 case D3DFMT_P8:
951 case D3DFMT_A8P8:
953 /* Luminance */
954 case D3DFMT_L8:
955 case D3DFMT_A8L8:
956 case D3DFMT_A4L4:
958 /* Bump */
959 #if 0
960 case D3DFMT_V8U8:
961 case D3DFMT_V16U16:
962 #endif
963 case D3DFMT_L6V5U5:
964 case D3DFMT_X8L8V8U8:
965 case D3DFMT_Q8W8V8U8:
966 case D3DFMT_W11V11U10:
968 /****
969 * currently hard to support
971 case D3DFMT_UYVY:
972 case D3DFMT_YUY2:
974 /* Since we do not support these formats right now, don't pretend to. */
975 TRACE_(d3d_caps)("[FAILED]\n");
976 return D3DERR_NOTAVAILABLE;
977 default:
978 break;
981 TRACE_(d3d_caps)("[OK]\n");
982 return D3D_OK;
985 HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
986 IWineD3DImpl *This = (IWineD3DImpl *)iface;
988 FIXME_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), SrcFmt:(%u,%s), TgtFmt:(%u,%s))",
989 This,
990 Adapter,
991 DeviceType, debug_d3ddevicetype(DeviceType),
992 SourceFormat, debug_d3dformat(SourceFormat),
993 TargetFormat, debug_d3dformat(TargetFormat));
994 return D3D_OK;
997 /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
998 subset of a D3DCAPS9 structure. However, it has to come via a void *
999 as the d3d8 interface cannot import the d3d9 header */
1000 HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, WINED3DCAPS* pCapsIn) {
1002 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1003 BOOL gotContext = FALSE;
1004 GLint gl_tex_size = 0;
1005 WineD3D_Context *fake_ctx = NULL;
1006 D3DCAPS9 *pCaps = (D3DCAPS9 *)pCapsIn;
1008 TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps);
1010 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1011 return D3DERR_INVALIDCALL;
1014 /* Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
1015 ie there is no GL Context - Get a default rendering context to enable the
1016 function query some info from GL */
1017 if (glXGetCurrentContext() == NULL) {
1018 fake_ctx = WineD3D_CreateFakeGLContext();
1019 if (NULL != fake_ctx) gotContext = TRUE;
1020 } else {
1021 gotContext = TRUE;
1024 if (gotContext == FALSE) {
1026 FIXME_(d3d_caps)("GetDeviceCaps called but no GL Context - Returning dummy values\n");
1027 gl_tex_size=65535;
1028 pCaps->MaxTextureBlendStages = 2;
1029 pCaps->MaxSimultaneousTextures = 2;
1030 pCaps->MaxUserClipPlanes = 8;
1031 pCaps->MaxActiveLights = 8;
1032 pCaps->MaxVertexBlendMatrices = 0;
1033 pCaps->MaxVertexBlendMatrixIndex = 1;
1034 pCaps->MaxAnisotropy = 0;
1035 pCaps->MaxPointSize = 255.0;
1036 } else {
1037 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_tex_size);
1040 /* If we don't know the device settings, go query them now */
1041 if (This->isGLInfoValid == FALSE) {
1042 BOOL rc = IWineD3DImpl_FillGLCaps(&This->gl_info, NULL);
1044 /* If we are running off a real context, save the values */
1045 if (rc && ((NULL != fake_ctx))) This->isGLInfoValid = TRUE;
1048 /* ------------------------------------------------
1049 The following fields apply to both d3d8 and d3d9
1050 ------------------------------------------------ */
1051 pCaps->DeviceType = (DeviceType == D3DDEVTYPE_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */
1052 pCaps->AdapterOrdinal = Adapter;
1054 pCaps->Caps = 0;
1055 pCaps->Caps2 = D3DCAPS2_CANRENDERWINDOWED;
1056 pCaps->Caps3 = D3DDEVCAPS_HWTRANSFORMANDLIGHT;
1057 pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE;
1059 pCaps->CursorCaps = 0;
1061 pCaps->DevCaps = D3DDEVCAPS_DRAWPRIMTLVERTEX |
1062 D3DDEVCAPS_HWTRANSFORMANDLIGHT |
1063 D3DDEVCAPS_PUREDEVICE;
1065 pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW |
1066 D3DPMISCCAPS_CULLCW |
1067 D3DPMISCCAPS_COLORWRITEENABLE |
1068 D3DPMISCCAPS_CLIPTLVERTS |
1069 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
1070 D3DPMISCCAPS_MASKZ;
1071 /*NOT: D3DPMISCCAPS_TSSARGTEMP*/
1073 pCaps->RasterCaps = D3DPRASTERCAPS_DITHER |
1074 D3DPRASTERCAPS_PAT |
1075 D3DPRASTERCAPS_WFOG |
1076 D3DPRASTERCAPS_ZFOG |
1077 D3DPRASTERCAPS_FOGVERTEX |
1078 D3DPRASTERCAPS_FOGTABLE |
1079 D3DPRASTERCAPS_FOGRANGE;
1081 if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) {
1082 pCaps->RasterCaps |= D3DPRASTERCAPS_ANISOTROPY;
1084 /* FIXME Add:
1085 D3DPRASTERCAPS_MIPMAPLODBIAS
1086 D3DPRASTERCAPS_ZBIAS
1087 D3DPRASTERCAPS_COLORPERSPECTIVE
1088 D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
1089 D3DPRASTERCAPS_ANTIALIASEDGES
1090 D3DPRASTERCAPS_ZBUFFERLESSHSR
1091 D3DPRASTERCAPS_WBUFFER */
1093 pCaps->ZCmpCaps = D3DPCMPCAPS_ALWAYS |
1094 D3DPCMPCAPS_EQUAL |
1095 D3DPCMPCAPS_GREATER |
1096 D3DPCMPCAPS_GREATEREQUAL |
1097 D3DPCMPCAPS_LESS |
1098 D3DPCMPCAPS_LESSEQUAL |
1099 D3DPCMPCAPS_NEVER |
1100 D3DPCMPCAPS_NOTEQUAL;
1102 pCaps->SrcBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
1103 pCaps->DestBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
1104 pCaps->AlphaCmpCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
1106 pCaps->ShadeCaps = D3DPSHADECAPS_SPECULARGOURAUDRGB |
1107 D3DPSHADECAPS_COLORGOURAUDRGB;
1109 pCaps->TextureCaps = D3DPTEXTURECAPS_ALPHA |
1110 D3DPTEXTURECAPS_ALPHAPALETTE |
1111 D3DPTEXTURECAPS_POW2 |
1112 D3DPTEXTURECAPS_VOLUMEMAP |
1113 D3DPTEXTURECAPS_MIPMAP |
1114 D3DPTEXTURECAPS_PROJECTED;
1116 if (GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) {
1117 pCaps->TextureCaps |= D3DPTEXTURECAPS_CUBEMAP |
1118 D3DPTEXTURECAPS_MIPCUBEMAP |
1119 D3DPTEXTURECAPS_CUBEMAP_POW2;
1122 pCaps->TextureFilterCaps = D3DPTFILTERCAPS_MAGFLINEAR |
1123 D3DPTFILTERCAPS_MAGFPOINT |
1124 D3DPTFILTERCAPS_MINFLINEAR |
1125 D3DPTFILTERCAPS_MINFPOINT |
1126 D3DPTFILTERCAPS_MIPFLINEAR |
1127 D3DPTFILTERCAPS_MIPFPOINT;
1129 pCaps->CubeTextureFilterCaps = 0;
1130 pCaps->VolumeTextureFilterCaps = 0;
1132 pCaps->TextureAddressCaps = D3DPTADDRESSCAPS_BORDER |
1133 D3DPTADDRESSCAPS_CLAMP |
1134 D3DPTADDRESSCAPS_WRAP;
1136 if (GL_SUPPORT(ARB_TEXTURE_BORDER_CLAMP)) {
1137 pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_BORDER;
1139 if (GL_SUPPORT(ARB_TEXTURE_MIRRORED_REPEAT)) {
1140 pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRROR;
1142 if (GL_SUPPORT(ATI_TEXTURE_MIRROR_ONCE)) {
1143 pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRRORONCE;
1146 pCaps->VolumeTextureAddressCaps = 0;
1148 pCaps->LineCaps = D3DLINECAPS_TEXTURE |
1149 D3DLINECAPS_ZTEST;
1150 /* FIXME: Add
1151 D3DLINECAPS_BLEND
1152 D3DLINECAPS_ALPHACMP
1153 D3DLINECAPS_FOG */
1155 pCaps->MaxTextureWidth = gl_tex_size;
1156 pCaps->MaxTextureHeight = gl_tex_size;
1158 pCaps->MaxVolumeExtent = 0;
1160 pCaps->MaxTextureRepeat = 32768;
1161 pCaps->MaxTextureAspectRatio = 32768;
1162 pCaps->MaxVertexW = 1.0;
1164 pCaps->GuardBandLeft = 0;
1165 pCaps->GuardBandTop = 0;
1166 pCaps->GuardBandRight = 0;
1167 pCaps->GuardBandBottom = 0;
1169 pCaps->ExtentsAdjust = 0;
1171 pCaps->StencilCaps = D3DSTENCILCAPS_DECRSAT |
1172 D3DSTENCILCAPS_INCRSAT |
1173 D3DSTENCILCAPS_INVERT |
1174 D3DSTENCILCAPS_KEEP |
1175 D3DSTENCILCAPS_REPLACE |
1176 D3DSTENCILCAPS_ZERO;
1177 if (GL_SUPPORT(EXT_STENCIL_WRAP)) {
1178 pCaps->StencilCaps |= D3DSTENCILCAPS_DECR |
1179 D3DSTENCILCAPS_INCR;
1182 pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
1184 pCaps->TextureOpCaps = D3DTEXOPCAPS_ADD |
1185 D3DTEXOPCAPS_ADDSIGNED |
1186 D3DTEXOPCAPS_ADDSIGNED2X |
1187 D3DTEXOPCAPS_MODULATE |
1188 D3DTEXOPCAPS_MODULATE2X |
1189 D3DTEXOPCAPS_MODULATE4X |
1190 D3DTEXOPCAPS_SELECTARG1 |
1191 D3DTEXOPCAPS_SELECTARG2 |
1192 D3DTEXOPCAPS_DISABLE;
1193 #if defined(GL_VERSION_1_3)
1194 pCaps->TextureOpCaps |= D3DTEXOPCAPS_DOTPRODUCT3 |
1195 D3DTEXOPCAPS_SUBTRACT;
1196 #endif
1197 if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE) ||
1198 GL_SUPPORT(EXT_TEXTURE_ENV_COMBINE) ||
1199 GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
1200 pCaps->TextureOpCaps |= D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
1201 D3DTEXOPCAPS_BLENDTEXTUREALPHA |
1202 D3DTEXOPCAPS_BLENDFACTORALPHA |
1203 D3DTEXOPCAPS_BLENDCURRENTALPHA |
1204 D3DTEXOPCAPS_LERP;
1206 if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
1207 pCaps->TextureOpCaps |= D3DTEXOPCAPS_ADDSMOOTH |
1208 D3DTEXOPCAPS_MULTIPLYADD |
1209 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
1210 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
1211 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM;
1214 #if 0
1215 pCaps->TextureOpCaps |= D3DTEXOPCAPS_BUMPENVMAP;
1216 /* FIXME: Add
1217 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
1218 D3DTEXOPCAPS_PREMODULATE */
1219 #endif
1221 if (gotContext) {
1222 GLint gl_max;
1223 GLfloat gl_float;
1224 #if defined(GL_VERSION_1_3)
1225 glGetIntegerv(GL_MAX_TEXTURE_UNITS, &gl_max);
1226 #else
1227 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
1228 #endif
1229 TRACE_(d3d_caps)("GLCaps: GL_MAX_TEXTURE_UNITS_ARB=%d\n", gl_max);
1230 pCaps->MaxTextureBlendStages = min(8, gl_max);
1231 pCaps->MaxSimultaneousTextures = min(8, gl_max);
1233 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
1234 pCaps->MaxUserClipPlanes = min(D3DMAXUSERCLIPPLANES, gl_max);
1235 TRACE_(d3d_caps)("GLCaps: GL_MAX_CLIP_PLANES=%ld\n", pCaps->MaxUserClipPlanes);
1237 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
1238 pCaps->MaxActiveLights = gl_max;
1239 TRACE_(d3d_caps)("GLCaps: GL_MAX_LIGHTS=%ld\n", pCaps->MaxActiveLights);
1241 if (GL_SUPPORT(ARB_VERTEX_BLEND)) {
1242 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
1243 pCaps->MaxVertexBlendMatrices = gl_max;
1244 pCaps->MaxVertexBlendMatrixIndex = 1;
1245 } else {
1246 pCaps->MaxVertexBlendMatrices = 0;
1247 pCaps->MaxVertexBlendMatrixIndex = 1;
1250 if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) {
1251 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
1252 pCaps->MaxAnisotropy = gl_max;
1253 } else {
1254 pCaps->MaxAnisotropy = 0;
1257 glGetFloatv(GL_POINT_SIZE_RANGE, &gl_float);
1258 pCaps->MaxPointSize = gl_float;
1261 pCaps->VertexProcessingCaps = D3DVTXPCAPS_DIRECTIONALLIGHTS |
1262 D3DVTXPCAPS_MATERIALSOURCE7 |
1263 D3DVTXPCAPS_POSITIONALLIGHTS |
1264 D3DVTXPCAPS_LOCALVIEWER |
1265 D3DVTXPCAPS_TEXGEN;
1266 /* FIXME: Add
1267 D3DVTXPCAPS_TWEENING */
1269 pCaps->MaxPrimitiveCount = 0xFFFFFFFF;
1270 pCaps->MaxVertexIndex = 0xFFFFFFFF;
1271 pCaps->MaxStreams = MAX_STREAMS;
1272 pCaps->MaxStreamStride = 1024;
1274 if (((vs_mode == VS_HW) && GL_SUPPORT(ARB_VERTEX_PROGRAM)) || (vs_mode == VS_SW) || (DeviceType == D3DDEVTYPE_REF)) {
1275 pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
1277 if (This->gl_info.gl_vendor == VENDOR_MESA ||
1278 This->gl_info.gl_vendor == VENDOR_WINE) {
1279 pCaps->MaxVertexShaderConst = 95;
1280 } else {
1281 pCaps->MaxVertexShaderConst = WINED3D_VSHADER_MAX_CONSTANTS;
1283 } else {
1284 pCaps->VertexShaderVersion = 0;
1285 pCaps->MaxVertexShaderConst = 0;
1288 if ((ps_mode == PS_HW) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && (DeviceType != D3DDEVTYPE_REF)) {
1289 pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
1290 pCaps->MaxPixelShaderValue = 1.0;
1291 } else {
1292 pCaps->PixelShaderVersion = 0;
1293 pCaps->MaxPixelShaderValue = 0.0;
1296 /* ------------------------------------------------
1297 The following fields apply to d3d9 only
1298 ------------------------------------------------ */
1299 if (This->dxVersion > 8) {
1300 FIXME("Caps support for directx9 is nonexistent at the moment!\n");
1301 pCaps->DevCaps2 = 0;
1302 pCaps->MaxNpatchTessellationLevel = 0;
1303 pCaps->MasterAdapterOrdinal = 0;
1304 pCaps->AdapterOrdinalInGroup = 0;
1305 pCaps->NumberOfAdaptersInGroup = 1;
1306 pCaps->DeclTypes = 0;
1307 pCaps->NumSimultaneousRTs = 0;
1308 pCaps->StretchRectFilterCaps = 0;
1309 pCaps->VS20Caps.Caps = 0;
1310 pCaps->PS20Caps.Caps = 0;
1311 pCaps->VertexTextureFilterCaps = 0;
1312 pCaps->MaxVShaderInstructionsExecuted = 0;
1313 pCaps->MaxPShaderInstructionsExecuted = 0;
1314 pCaps->MaxVertexShader30InstructionSlots = 0;
1315 pCaps->MaxPixelShader30InstructionSlots = 0;
1318 /* If we created a dummy context, throw it away */
1319 if (NULL != fake_ctx) WineD3D_ReleaseFakeGLContext(fake_ctx);
1320 return D3D_OK;
1323 /* Note due to structure differences between dx8 and dx9 D3DPRESENT_PARAMETERS,
1324 and fields being inserted in the middle, a new structure is used in place */
1325 HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
1326 DWORD BehaviourFlags, WINED3DPRESENT_PARAMETERS* pPresentationParameters,
1327 IWineD3DDevice** ppReturnedDeviceInterface, IUnknown *parent, D3DCB_CREATERENDERTARGETFN D3DCB_CreateRenderTarget) {
1329 HWND whichHWND;
1330 HDC hDc;
1331 IWineD3DDeviceImpl *object = NULL;
1332 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1333 int num;
1334 XVisualInfo template;
1336 /* Validate the adapter number */
1337 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1338 return D3DERR_INVALIDCALL;
1341 /* Create a WineD3DDevice object */
1342 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DDeviceImpl));
1343 *ppReturnedDeviceInterface = (IWineD3DDevice *)object;
1344 TRACE("Created WineD3DDevice object @ %p \n", object);
1345 if (NULL == object) {
1346 return D3DERR_OUTOFVIDEOMEMORY;
1349 /* Set up initial COM information */
1350 object->lpVtbl = &IWineD3DDevice_Vtbl;
1351 object->ref = 1;
1352 object->wineD3D = iface;
1353 IWineD3D_AddRef(object->wineD3D);
1354 object->parent = parent;
1356 TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType,
1357 hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface);
1358 TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This,
1359 *(pPresentationParameters->AutoDepthStencilFormat), debug_d3dformat(*(pPresentationParameters->AutoDepthStencilFormat)),
1360 *(pPresentationParameters->BackBufferFormat), debug_d3dformat(*(pPresentationParameters->BackBufferFormat)));
1362 /* Save the creation parameters */
1363 object->createParms.AdapterOrdinal = Adapter;
1364 object->createParms.DeviceType = DeviceType;
1365 object->createParms.hFocusWindow = hFocusWindow;
1366 object->createParms.BehaviorFlags = BehaviourFlags;
1368 /* Initialize other useful values */
1369 object->presentParms.BackBufferCount = 1; /* Opengl only supports one? */
1370 object->adapterNo = Adapter;
1371 object->devType = DeviceType;
1373 /* Setup hwnd we are using, plus which display this equates to */
1374 whichHWND = *(pPresentationParameters->hDeviceWindow);
1375 if (!whichHWND) {
1376 whichHWND = hFocusWindow;
1378 object->win_handle = whichHWND;
1379 object->win = (Window)GetPropA( whichHWND, "__wine_x11_whole_window" );
1380 hDc = GetDC(whichHWND);
1381 object->display = get_display(hDc);
1382 ReleaseDC(whichHWND, hDc);
1384 /* FIXME: Use for dx8 code eventually too! */
1385 /* Deliberately no indentation here, as this if will be removed when dx8 support merged in */
1386 if (This->dxVersion > 8) {
1388 /* Create a context based off the properties of the existing visual */
1389 /* Note the visual is chosen as the window is created and the glcontext cannot
1390 use different properties after that point in time. FIXME: How to handle when requested format
1391 doesn't match actual visual? Cannot choose one here - code removed as it ONLY works if the one
1392 it chooses is identical to the one already being used! */
1393 /* FIXME: Handle stencil appropriately via EnableAutoDepthStencil / AutoDepthStencilFormat */
1394 ENTER_GL();
1395 template.visualid = (VisualID)GetPropA(GetDesktopWindow(), "__wine_x11_visual_id");
1396 object->visInfo = XGetVisualInfo(object->display, VisualIDMask, &template, &num);
1397 if (NULL == object->visInfo) {
1398 ERR("cannot really get XVisual\n");
1399 LEAVE_GL();
1400 return D3DERR_NOTAVAILABLE;
1402 object->glCtx = glXCreateContext(object->display, object->visInfo, NULL, GL_TRUE);
1403 if (NULL == object->glCtx) {
1404 ERR("cannot create glxContext\n");
1405 LEAVE_GL();
1406 return D3DERR_NOTAVAILABLE;
1408 LEAVE_GL();
1410 if (object->glCtx == NULL) {
1411 ERR("Error in context creation !\n");
1412 return D3DERR_INVALIDCALL;
1413 } else {
1414 TRACE("Context created (HWND=%p, glContext=%p, Window=%ld, VisInfo=%p)\n",
1415 whichHWND, object->glCtx, object->win, object->visInfo);
1418 /* If not windowed, need to go fullscreen, and resize the HWND to the appropriate */
1419 /* dimensions */
1420 if (!*(pPresentationParameters->Windowed)) {
1422 DEVMODEW devmode;
1423 HDC hdc;
1424 int bpp = 0;
1426 /* Get info on the current display setup */
1427 hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
1428 bpp = GetDeviceCaps(hdc, BITSPIXEL);
1429 DeleteDC(hdc);
1431 /* Change the display settings */
1432 memset(&devmode, 0, sizeof(DEVMODEW));
1433 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
1434 devmode.dmBitsPerPel = (bpp >= 24) ? 32 : bpp; /*Stupid XVidMode cannot change bpp D3DFmtGetBpp(object, pPresentationParameters->BackBufferFormat);*/
1435 devmode.dmPelsWidth = *(pPresentationParameters->BackBufferWidth);
1436 devmode.dmPelsHeight = *(pPresentationParameters->BackBufferHeight);
1437 MultiByteToWideChar(CP_ACP, 0, "Gamers CG", -1, devmode.dmDeviceName, CCHDEVICENAME);
1438 ChangeDisplaySettingsExW(devmode.dmDeviceName, &devmode, object->win_handle, CDS_FULLSCREEN, NULL);
1440 /* Make popup window */
1441 SetWindowLongA(whichHWND, GWL_STYLE, WS_POPUP);
1442 SetWindowPos(object->win_handle, HWND_TOP, 0, 0,
1443 *(pPresentationParameters->BackBufferWidth),
1444 *(pPresentationParameters->BackBufferHeight), SWP_SHOWWINDOW | SWP_FRAMECHANGED);
1447 /* MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero,
1448 then the corresponding dimension of the client area of the hDeviceWindow
1449 (or the focus window, if hDeviceWindow is NULL) is taken. */
1450 if (*(pPresentationParameters->Windowed) &&
1451 ((*(pPresentationParameters->BackBufferWidth) == 0) ||
1452 (*(pPresentationParameters->BackBufferHeight) == 0))) {
1454 RECT Rect;
1455 GetClientRect(whichHWND, &Rect);
1457 if (*(pPresentationParameters->BackBufferWidth) == 0) {
1458 *(pPresentationParameters->BackBufferWidth) = Rect.right;
1459 TRACE("Updating width to %d\n", *(pPresentationParameters->BackBufferWidth));
1461 if (*(pPresentationParameters->BackBufferHeight) == 0) {
1462 *(pPresentationParameters->BackBufferHeight) = Rect.bottom;
1463 TRACE("Updating height to %d\n", *(pPresentationParameters->BackBufferHeight));
1467 /* Save the presentation parms now filled in correctly */
1468 object->presentParms.BackBufferWidth = *(pPresentationParameters->BackBufferWidth);
1469 object->presentParms.BackBufferHeight = *(pPresentationParameters->BackBufferHeight);
1470 object->presentParms.BackBufferFormat = *(pPresentationParameters->BackBufferFormat);
1471 object->presentParms.BackBufferCount = *(pPresentationParameters->BackBufferCount);
1472 object->presentParms.MultiSampleType = *(pPresentationParameters->MultiSampleType);
1473 object->presentParms.MultiSampleQuality = *(pPresentationParameters->MultiSampleQuality);
1474 object->presentParms.SwapEffect = *(pPresentationParameters->SwapEffect);
1475 object->presentParms.hDeviceWindow = *(pPresentationParameters->hDeviceWindow);
1476 object->presentParms.Windowed = *(pPresentationParameters->Windowed);
1477 object->presentParms.EnableAutoDepthStencil = *(pPresentationParameters->EnableAutoDepthStencil);
1478 object->presentParms.AutoDepthStencilFormat = *(pPresentationParameters->AutoDepthStencilFormat);
1479 object->presentParms.Flags = *(pPresentationParameters->Flags);
1480 object->presentParms.FullScreen_RefreshRateInHz = *(pPresentationParameters->FullScreen_RefreshRateInHz);
1481 object->presentParms.PresentationInterval = *(pPresentationParameters->PresentationInterval);
1483 /* Creating the startup stateBlock - Note Special Case: 0 => Don't fill in yet! */
1484 IWineD3DDevice_CreateStateBlock((IWineD3DDevice *)object,
1485 (D3DSTATEBLOCKTYPE) 0,
1486 (IWineD3DStateBlock **)&object->stateBlock,
1487 NULL); /* Note: No parent needed for initial internal stateblock */
1488 object->updateStateBlock = object->stateBlock;
1490 /* Setup surfaces for the backbuffer, frontbuffer and depthstencil buffer */
1491 TRACE("Creating initial device surfaces\n");
1493 /* We need to 'magic' either d3d8 or d3d9 surfaces for the front and backbuuffer
1494 but the respective CreateRenderTarget functions take a differing number of
1495 parms. Fix this by passing in a function to call which takes identical parms
1496 and handles the differences at the d3dx layer, and returns the IWineD3DSurface
1497 pointer rather than the created D3D8/9 one */
1498 D3DCB_CreateRenderTarget((IUnknown *) parent,
1499 *(pPresentationParameters->BackBufferWidth),
1500 *(pPresentationParameters->BackBufferHeight),
1501 *(pPresentationParameters->BackBufferFormat),
1502 *(pPresentationParameters->MultiSampleType),
1503 *(pPresentationParameters->MultiSampleQuality),
1504 TRUE,
1505 (IWineD3DSurface **) &object->frontBuffer,
1506 NULL);
1508 D3DCB_CreateRenderTarget((IUnknown *) parent,
1509 *(pPresentationParameters->BackBufferWidth),
1510 *(pPresentationParameters->BackBufferHeight),
1511 *(pPresentationParameters->BackBufferFormat),
1512 *(pPresentationParameters->MultiSampleType),
1513 *(pPresentationParameters->MultiSampleQuality),
1514 TRUE,
1515 (IWineD3DSurface **) &object->backBuffer,
1516 NULL);
1518 /* TODO:
1519 if (*(pPresentationParameters->EnableAutoDepthStencil)) {
1520 IWineD3DDevice_CreateDepthStencilSurface((IWineD3DDevice *) object,
1521 *(pPresentationParameters->BackBufferWidth),
1522 *(pPresentationParameters->BackBufferHeight),
1523 *(pPresentationParameters->AutoDepthStencilFormat,
1524 D3DMULTISAMPLE_NONE,
1525 (IWineD3DSurface *) &object->depthStencilBuffer);
1526 } else {
1527 object->depthStencilBuffer = NULL;
1529 TRACE("FrontBuf @ %p, BackBuf @ %p, DepthStencil @ %p\n",object->frontBuffer, object->backBuffer, object->depthStencilBuffer);
1532 /* init the default renderTarget management */
1533 object->drawable = object->win;
1534 object->render_ctx = object->glCtx;
1535 object->renderTarget = object->backBuffer;
1537 IWineD3DSurface_AddRef((IWineD3DSurface *) object->renderTarget);
1538 /* TODO: Depth Stencil support
1539 object->stencilBufferTarget = object->depthStencilBuffer;
1540 if (NULL != object->stencilBufferTarget) {
1541 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) object->stencilBufferTarget);
1545 /* Set up some starting GL setup */
1546 ENTER_GL();
1548 if (glXMakeCurrent(object->display, object->win, object->glCtx) == False) {
1549 ERR("Error in setting current context (context %p drawable %ld)!\n", object->glCtx, object->win);
1551 checkGLcall("glXMakeCurrent");
1553 /* Clear the screen */
1554 glClearColor(1.0, 0.0, 0.0, 0.0);
1555 checkGLcall("glClearColor");
1556 glColor3f(1.0, 1.0, 1.0);
1557 checkGLcall("glColor3f");
1559 glEnable(GL_LIGHTING);
1560 checkGLcall("glEnable");
1562 glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
1563 checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);");
1565 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
1566 checkGLcall("glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);");
1568 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
1569 checkGLcall("glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);");
1572 * Initialize openGL extension related variables
1573 * with Default values
1575 This->isGLInfoValid = IWineD3DImpl_FillGLCaps(&This->gl_info, object->display);
1577 /* Setup all the devices defaults */
1578 IWineD3DStateBlock_InitStartupStateBlock((IWineD3DStateBlock *)object->stateBlock);
1580 LEAVE_GL();
1582 { /* Set a default viewport */
1583 D3DVIEWPORT9 vp;
1584 vp.X = 0;
1585 vp.Y = 0;
1586 vp.Width = *(pPresentationParameters->BackBufferWidth);
1587 vp.Height = *(pPresentationParameters->BackBufferHeight);
1588 vp.MinZ = 0.0f;
1589 vp.MaxZ = 1.0f;
1590 IWineD3DDevice_SetViewport((IWineD3DDevice *)object, &vp);
1593 /* Initialize the current view state */
1594 object->modelview_valid = 1;
1595 object->proj_valid = 0;
1596 object->view_ident = 1;
1597 object->last_was_rhw = 0;
1598 glGetIntegerv(GL_MAX_LIGHTS, &object->maxConcurrentLights);
1599 TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This, Adapter, object);
1601 /* Clear the screen */
1602 IWineD3DDevice_Clear((IWineD3DDevice *) object, 0, NULL, D3DCLEAR_STENCIL|D3DCLEAR_ZBUFFER|D3DCLEAR_TARGET, 0x00, 1.0, 0);
1604 } /* End of FIXME: remove when dx8 merged in */
1606 return D3D_OK;
1609 HRESULT WINAPI IWineD3DImpl_GetParent(IWineD3D *iface, IUnknown **pParent) {
1610 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1611 IUnknown_AddRef(This->parent);
1612 *pParent = This->parent;
1613 return D3D_OK;
1616 /**********************************************************
1617 * IUnknown parts follows
1618 **********************************************************/
1620 HRESULT WINAPI IWineD3DImpl_QueryInterface(IWineD3D *iface,REFIID riid,LPVOID *ppobj)
1622 return E_NOINTERFACE;
1625 ULONG WINAPI IWineD3DImpl_AddRef(IWineD3D *iface) {
1626 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1627 ULONG refCount = InterlockedIncrement(&This->ref);
1629 TRACE("(%p) : AddRef increasing from %ld\n", This, refCount - 1);
1630 return refCount;
1633 ULONG WINAPI IWineD3DImpl_Release(IWineD3D *iface) {
1634 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1635 ULONG refCount = InterlockedDecrement(&This->ref);
1637 TRACE("(%p) : Releasing from %ld\n", This, refCount + 1);
1639 if (!refCount) HeapFree(GetProcessHeap(), 0, This);
1640 return refCount;
1643 /**********************************************************
1644 * IWineD3D VTbl follows
1645 **********************************************************/
1647 IWineD3DVtbl IWineD3D_Vtbl =
1649 IWineD3DImpl_QueryInterface,
1650 IWineD3DImpl_AddRef,
1651 IWineD3DImpl_Release,
1652 IWineD3DImpl_GetParent,
1653 IWineD3DImpl_GetAdapterCount,
1654 IWineD3DImpl_RegisterSoftwareDevice,
1655 IWineD3DImpl_GetAdapterMonitor,
1656 IWineD3DImpl_GetAdapterModeCount,
1657 IWineD3DImpl_EnumAdapterModes,
1658 IWineD3DImpl_GetAdapterDisplayMode,
1659 IWineD3DImpl_GetAdapterIdentifier,
1660 IWineD3DImpl_CheckDeviceMultiSampleType,
1661 IWineD3DImpl_CheckDepthStencilMatch,
1662 IWineD3DImpl_CheckDeviceType,
1663 IWineD3DImpl_CheckDeviceFormat,
1664 IWineD3DImpl_CheckDeviceFormatConversion,
1665 IWineD3DImpl_GetDeviceCaps,
1666 IWineD3DImpl_CreateDevice