wined3d: Spawn a separate thread to adjust the window state of windows belonging...
[wine.git] / dlls / wined3d / swapchain.c
blobeef7d46ba39e34497e526521073ddaba33233c73
1 /*
2 * Copyright 2002-2003 Jason Edmeades
3 * Copyright 2002-2003 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
6 * Copyright 2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wined3d_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 void wined3d_swapchain_cleanup(struct wined3d_swapchain *swapchain)
29 HRESULT hr;
30 UINT i;
32 TRACE("Destroying swapchain %p.\n", swapchain);
34 wined3d_swapchain_state_cleanup(&swapchain->state);
35 wined3d_swapchain_set_gamma_ramp(swapchain, 0, &swapchain->orig_gamma);
37 /* Release the swapchain's draw buffers. Make sure swapchain->back_buffers[0]
38 * is the last buffer to be destroyed, FindContext() depends on that. */
39 if (swapchain->front_buffer)
41 wined3d_texture_set_swapchain(swapchain->front_buffer, NULL);
42 if (wined3d_texture_decref(swapchain->front_buffer))
43 WARN("Something's still holding the front buffer (%p).\n", swapchain->front_buffer);
44 swapchain->front_buffer = NULL;
47 if (swapchain->back_buffers)
49 i = swapchain->state.desc.backbuffer_count;
51 while (i--)
53 wined3d_texture_set_swapchain(swapchain->back_buffers[i], NULL);
54 if (wined3d_texture_decref(swapchain->back_buffers[i]))
55 WARN("Something's still holding back buffer %u (%p).\n", i, swapchain->back_buffers[i]);
57 heap_free(swapchain->back_buffers);
58 swapchain->back_buffers = NULL;
61 /* Restore the screen resolution if we rendered in fullscreen.
62 * This will restore the screen resolution to what it was before creating
63 * the swapchain. In case of d3d8 and d3d9 this will be the original
64 * desktop resolution. In case of d3d7 this will be a NOP because ddraw
65 * sets the resolution before starting up Direct3D, thus orig_width and
66 * orig_height will be equal to the modes in the presentation params. */
67 if (!swapchain->state.desc.windowed)
69 if (swapchain->state.desc.auto_restore_display_mode)
71 if (FAILED(hr = wined3d_restore_display_modes(swapchain->device->wined3d)))
72 ERR("Failed to restore display mode, hr %#x.\n", hr);
74 if (swapchain->state.desc.flags & WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT)
76 wined3d_swapchain_state_restore_from_fullscreen(&swapchain->state,
77 swapchain->state.device_window, &swapchain->state.original_window_rect);
78 wined3d_device_release_focus_window(swapchain->device);
81 else
83 wined3d_swapchain_state_restore_from_fullscreen(&swapchain->state, swapchain->state.device_window, NULL);
88 static void wined3d_swapchain_gl_destroy_object(void *object)
90 wined3d_swapchain_gl_destroy_contexts(object);
93 void wined3d_swapchain_gl_cleanup(struct wined3d_swapchain_gl *swapchain_gl)
95 struct wined3d_cs *cs = swapchain_gl->s.device->cs;
97 wined3d_swapchain_cleanup(&swapchain_gl->s);
99 wined3d_cs_destroy_object(cs, wined3d_swapchain_gl_destroy_object, swapchain_gl);
100 wined3d_cs_finish(cs, WINED3D_CS_QUEUE_DEFAULT);
102 if (swapchain_gl->backup_dc)
104 TRACE("Destroying backup wined3d window %p, dc %p.\n", swapchain_gl->backup_wnd, swapchain_gl->backup_dc);
106 wined3d_release_dc(swapchain_gl->backup_wnd, swapchain_gl->backup_dc);
107 DestroyWindow(swapchain_gl->backup_wnd);
111 static void wined3d_swapchain_vk_destroy_vulkan_swapchain(struct wined3d_swapchain_vk *swapchain_vk)
113 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
114 const struct wined3d_vk_info *vk_info;
115 unsigned int i;
116 VkResult vr;
118 TRACE("swapchain_vk %p.\n", swapchain_vk);
120 vk_info = &wined3d_adapter_vk(device_vk->d.adapter)->vk_info;
122 if ((vr = VK_CALL(vkQueueWaitIdle(device_vk->vk_queue))) < 0)
123 ERR("Failed to wait on queue, vr %s.\n", wined3d_debug_vkresult(vr));
124 heap_free(swapchain_vk->vk_images);
125 for (i = 0; i < swapchain_vk->image_count; ++i)
127 VK_CALL(vkDestroySemaphore(device_vk->vk_device, swapchain_vk->vk_semaphores[i].available, NULL));
128 VK_CALL(vkDestroySemaphore(device_vk->vk_device, swapchain_vk->vk_semaphores[i].presentable, NULL));
130 heap_free(swapchain_vk->vk_semaphores);
131 VK_CALL(vkDestroySwapchainKHR(device_vk->vk_device, swapchain_vk->vk_swapchain, NULL));
132 VK_CALL(vkDestroySurfaceKHR(vk_info->instance, swapchain_vk->vk_surface, NULL));
135 static void wined3d_swapchain_vk_destroy_object(void *object)
137 wined3d_swapchain_vk_destroy_vulkan_swapchain(object);
140 void wined3d_swapchain_vk_cleanup(struct wined3d_swapchain_vk *swapchain_vk)
142 struct wined3d_cs *cs = swapchain_vk->s.device->cs;
144 wined3d_cs_destroy_object(cs, wined3d_swapchain_vk_destroy_object, swapchain_vk);
145 wined3d_cs_finish(cs, WINED3D_CS_QUEUE_DEFAULT);
147 wined3d_swapchain_cleanup(&swapchain_vk->s);
150 ULONG CDECL wined3d_swapchain_incref(struct wined3d_swapchain *swapchain)
152 ULONG refcount = InterlockedIncrement(&swapchain->ref);
154 TRACE("%p increasing refcount to %u.\n", swapchain, refcount);
156 return refcount;
159 ULONG CDECL wined3d_swapchain_decref(struct wined3d_swapchain *swapchain)
161 ULONG refcount = InterlockedDecrement(&swapchain->ref);
163 TRACE("%p decreasing refcount to %u.\n", swapchain, refcount);
165 if (!refcount)
167 struct wined3d_device *device;
169 wined3d_mutex_lock();
171 device = swapchain->device;
172 if (device->swapchain_count && device->swapchains[0] == swapchain)
173 wined3d_device_uninit_3d(device);
174 wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
176 swapchain->parent_ops->wined3d_object_destroyed(swapchain->parent);
177 swapchain->device->adapter->adapter_ops->adapter_destroy_swapchain(swapchain);
179 wined3d_mutex_unlock();
182 return refcount;
185 void * CDECL wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain)
187 TRACE("swapchain %p.\n", swapchain);
189 return swapchain->parent;
192 void CDECL wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window)
194 if (!window)
195 window = swapchain->state.device_window;
196 if (window == swapchain->win_handle)
197 return;
199 TRACE("Setting swapchain %p window from %p to %p.\n",
200 swapchain, swapchain->win_handle, window);
202 wined3d_cs_finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT);
204 swapchain->win_handle = window;
207 HRESULT CDECL wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
208 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
209 unsigned int swap_interval, DWORD flags)
211 RECT s, d;
213 TRACE("swapchain %p, src_rect %s, dst_rect %s, dst_window_override %p, swap_interval %u, flags %#x.\n",
214 swapchain, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
215 dst_window_override, swap_interval, flags);
217 if (flags)
218 FIXME("Ignoring flags %#x.\n", flags);
220 wined3d_mutex_lock();
222 if (!swapchain->back_buffers)
224 WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL.\n");
225 wined3d_mutex_unlock();
226 return WINED3DERR_INVALIDCALL;
229 if (!src_rect)
231 SetRect(&s, 0, 0, swapchain->state.desc.backbuffer_width,
232 swapchain->state.desc.backbuffer_height);
233 src_rect = &s;
236 if (!dst_rect)
238 GetClientRect(swapchain->win_handle, &d);
239 dst_rect = &d;
242 wined3d_cs_emit_present(swapchain->device->cs, swapchain, src_rect,
243 dst_rect, dst_window_override, swap_interval, flags);
245 wined3d_mutex_unlock();
247 return WINED3D_OK;
250 HRESULT CDECL wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
251 struct wined3d_texture *dst_texture, unsigned int sub_resource_idx)
253 RECT src_rect, dst_rect;
255 TRACE("swapchain %p, dst_texture %p, sub_resource_idx %u.\n", swapchain, dst_texture, sub_resource_idx);
257 SetRect(&src_rect, 0, 0, swapchain->front_buffer->resource.width, swapchain->front_buffer->resource.height);
258 dst_rect = src_rect;
260 if (swapchain->state.desc.windowed)
262 MapWindowPoints(swapchain->win_handle, NULL, (POINT *)&dst_rect, 2);
263 FIXME("Using destination rect %s in windowed mode, this is likely wrong.\n",
264 wine_dbgstr_rect(&dst_rect));
267 return wined3d_device_context_blt(&swapchain->device->cs->c, dst_texture, sub_resource_idx, &dst_rect,
268 swapchain->front_buffer, 0, &src_rect, 0, NULL, WINED3D_TEXF_POINT);
271 struct wined3d_texture * CDECL wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
272 UINT back_buffer_idx)
274 TRACE("swapchain %p, back_buffer_idx %u.\n",
275 swapchain, back_buffer_idx);
277 /* Return invalid if there is no backbuffer array, otherwise it will
278 * crash when ddraw is used (there swapchain->back_buffers is always
279 * NULL). We need this because this function is called from
280 * stateblock_init_default_state() to get the default scissorrect
281 * dimensions. */
282 if (!swapchain->back_buffers || back_buffer_idx >= swapchain->state.desc.backbuffer_count)
284 WARN("Invalid back buffer index.\n");
285 /* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it
286 * here in wined3d to avoid problems in other libs. */
287 return NULL;
290 TRACE("Returning back buffer %p.\n", swapchain->back_buffers[back_buffer_idx]);
292 return swapchain->back_buffers[back_buffer_idx];
295 struct wined3d_output * wined3d_swapchain_get_output(const struct wined3d_swapchain *swapchain)
297 TRACE("swapchain %p.\n", swapchain);
299 return swapchain->state.desc.output;
302 HRESULT CDECL wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
303 struct wined3d_raster_status *raster_status)
305 struct wined3d_output *output;
307 TRACE("swapchain %p, raster_status %p.\n", swapchain, raster_status);
309 output = wined3d_swapchain_get_output(swapchain);
310 if (!output)
312 ERR("Failed to get output from swapchain %p.\n", swapchain);
313 return E_FAIL;
316 return wined3d_output_get_raster_status(output, raster_status);
319 struct wined3d_swapchain_state * CDECL wined3d_swapchain_get_state(struct wined3d_swapchain *swapchain)
321 return &swapchain->state;
324 HRESULT CDECL wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
325 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
327 struct wined3d_output *output;
328 HRESULT hr;
330 TRACE("swapchain %p, mode %p, rotation %p.\n", swapchain, mode, rotation);
332 if (!(output = wined3d_swapchain_get_output(swapchain)))
334 ERR("Failed to get output from swapchain %p.\n", swapchain);
335 return E_FAIL;
338 hr = wined3d_output_get_display_mode(output, mode, rotation);
340 TRACE("Returning w %u, h %u, refresh rate %u, format %s.\n",
341 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id));
343 return hr;
346 struct wined3d_device * CDECL wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain)
348 TRACE("swapchain %p.\n", swapchain);
350 return swapchain->device;
353 void CDECL wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
354 struct wined3d_swapchain_desc *desc)
356 TRACE("swapchain %p, desc %p.\n", swapchain, desc);
358 *desc = swapchain->state.desc;
361 HRESULT CDECL wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
362 DWORD flags, const struct wined3d_gamma_ramp *ramp)
364 struct wined3d_output *output;
366 TRACE("swapchain %p, flags %#x, ramp %p.\n", swapchain, flags, ramp);
368 if (flags)
369 FIXME("Ignoring flags %#x.\n", flags);
371 if (!(output = wined3d_swapchain_get_output(swapchain)))
373 ERR("Failed to get output from swapchain %p.\n", swapchain);
374 return E_FAIL;
377 return wined3d_output_set_gamma_ramp(output, ramp);
380 void CDECL wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette)
382 TRACE("swapchain %p, palette %p.\n", swapchain, palette);
384 wined3d_cs_finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT);
386 swapchain->palette = palette;
389 HRESULT CDECL wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
390 struct wined3d_gamma_ramp *ramp)
392 struct wined3d_output *output;
394 TRACE("swapchain %p, ramp %p.\n", swapchain, ramp);
396 if (!(output = wined3d_swapchain_get_output(swapchain)))
398 ERR("Failed to get output from swapchain %p.\n", swapchain);
399 return E_FAIL;
402 return wined3d_output_get_gamma_ramp(output, ramp);
405 /* The is a fallback for cases where we e.g. can't create a GL context or
406 * Vulkan swapchain for the swapchain window. */
407 static void swapchain_blit_gdi(struct wined3d_swapchain *swapchain,
408 struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect)
410 struct wined3d_texture *back_buffer = swapchain->back_buffers[0];
411 D3DKMT_DESTROYDCFROMMEMORY destroy_desc;
412 D3DKMT_CREATEDCFROMMEMORY create_desc;
413 const struct wined3d_format *format;
414 unsigned int row_pitch, slice_pitch;
415 HDC src_dc, dst_dc;
416 NTSTATUS status;
417 HBITMAP bitmap;
419 static unsigned int once;
421 TRACE("swapchain %p, context %p, src_rect %s, dst_rect %s.\n",
422 swapchain, context, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect));
424 if (!once++)
425 FIXME("Using GDI present.\n");
427 format = back_buffer->resource.format;
428 if (!format->ddi_format)
430 WARN("Cannot create a DC for format %s.\n", debug_d3dformat(format->id));
431 return;
434 wined3d_texture_load_location(back_buffer, 0, context, WINED3D_LOCATION_SYSMEM);
435 wined3d_texture_get_pitch(back_buffer, 0, &row_pitch, &slice_pitch);
437 create_desc.pMemory = back_buffer->resource.heap_memory;
438 create_desc.Format = format->ddi_format;
439 create_desc.Width = wined3d_texture_get_level_width(back_buffer, 0);
440 create_desc.Height = wined3d_texture_get_level_height(back_buffer, 0);
441 create_desc.Pitch = row_pitch;
442 create_desc.hDeviceDc = CreateCompatibleDC(NULL);
443 create_desc.pColorTable = NULL;
445 status = D3DKMTCreateDCFromMemory(&create_desc);
446 DeleteDC(create_desc.hDeviceDc);
447 if (status)
449 WARN("Failed to create DC, status %#x.\n", status);
450 return;
453 src_dc = create_desc.hDc;
454 bitmap = create_desc.hBitmap;
456 TRACE("Created source DC %p, bitmap %p for backbuffer %p.\n", src_dc, bitmap, back_buffer);
458 if (!(dst_dc = GetDCEx(swapchain->win_handle, 0, DCX_USESTYLE | DCX_CACHE)))
459 ERR("Failed to get destination DC.\n");
461 if (!StretchBlt(dst_dc, dst_rect->left, dst_rect->top, dst_rect->right - dst_rect->left,
462 dst_rect->bottom - dst_rect->top, src_dc, src_rect->left, src_rect->top,
463 src_rect->right - src_rect->left, src_rect->bottom - src_rect->top, SRCCOPY))
464 ERR("Failed to blit.\n");
466 ReleaseDC(swapchain->win_handle, dst_dc);
467 destroy_desc.hDc = src_dc;
468 destroy_desc.hBitmap = bitmap;
469 if ((status = D3DKMTDestroyDCFromMemory(&destroy_desc)))
470 ERR("Failed to destroy src dc, status %#x.\n", status);
473 /* A GL context is provided by the caller */
474 static void swapchain_blit(const struct wined3d_swapchain *swapchain,
475 struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect)
477 struct wined3d_texture *texture = swapchain->back_buffers[0];
478 struct wined3d_device *device = swapchain->device;
479 enum wined3d_texture_filter_type filter;
480 DWORD location;
482 TRACE("swapchain %p, context %p, src_rect %s, dst_rect %s.\n",
483 swapchain, context, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect));
485 if ((src_rect->right - src_rect->left == dst_rect->right - dst_rect->left
486 && src_rect->bottom - src_rect->top == dst_rect->bottom - dst_rect->top)
487 || is_complex_fixup(texture->resource.format->color_fixup))
488 filter = WINED3D_TEXF_NONE;
489 else
490 filter = WINED3D_TEXF_LINEAR;
492 location = WINED3D_LOCATION_TEXTURE_RGB;
493 if (texture->resource.multisample_type)
494 location = WINED3D_LOCATION_RB_RESOLVED;
496 wined3d_texture_validate_location(texture, 0, WINED3D_LOCATION_DRAWABLE);
497 device->blitter->ops->blitter_blit(device->blitter, WINED3D_BLIT_OP_COLOR_BLIT, context, texture, 0,
498 location, src_rect, texture, 0, WINED3D_LOCATION_DRAWABLE, dst_rect, NULL, filter, NULL);
499 wined3d_texture_invalidate_location(texture, 0, WINED3D_LOCATION_DRAWABLE);
502 static void swapchain_gl_set_swap_interval(struct wined3d_swapchain *swapchain,
503 struct wined3d_context_gl *context_gl, unsigned int swap_interval)
505 const struct wined3d_gl_info *gl_info = context_gl->gl_info;
507 swap_interval = swap_interval <= 4 ? swap_interval : 1;
508 if (swapchain->swap_interval == swap_interval)
509 return;
511 swapchain->swap_interval = swap_interval;
513 if (!gl_info->supported[WGL_EXT_SWAP_CONTROL])
514 return;
516 if (!GL_EXTCALL(wglSwapIntervalEXT(swap_interval)))
518 ERR("Failed to set swap interval %u for context %p, last error %#x.\n",
519 swap_interval, context_gl, GetLastError());
523 /* Context activation is done by the caller. */
524 static void wined3d_swapchain_gl_rotate(struct wined3d_swapchain *swapchain, struct wined3d_context *context)
526 struct wined3d_texture_sub_resource *sub_resource;
527 struct wined3d_texture_gl *texture, *texture_prev;
528 struct gl_texture tex0;
529 GLuint rb0;
530 DWORD locations0;
531 unsigned int i;
532 static const DWORD supported_locations = WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_RB_MULTISAMPLE;
534 if (swapchain->state.desc.backbuffer_count < 2 || wined3d_settings.offscreen_rendering_mode != ORM_FBO)
535 return;
537 texture_prev = wined3d_texture_gl(swapchain->back_buffers[0]);
539 /* Back buffer 0 is already in the draw binding. */
540 tex0 = texture_prev->texture_rgb;
541 rb0 = texture_prev->rb_multisample;
542 locations0 = texture_prev->t.sub_resources[0].locations;
544 for (i = 1; i < swapchain->state.desc.backbuffer_count; ++i)
546 texture = wined3d_texture_gl(swapchain->back_buffers[i]);
547 sub_resource = &texture->t.sub_resources[0];
549 if (!(sub_resource->locations & supported_locations))
550 wined3d_texture_load_location(&texture->t, 0, context, texture->t.resource.draw_binding);
552 texture_prev->texture_rgb = texture->texture_rgb;
553 texture_prev->rb_multisample = texture->rb_multisample;
555 wined3d_texture_validate_location(&texture_prev->t, 0, sub_resource->locations & supported_locations);
556 wined3d_texture_invalidate_location(&texture_prev->t, 0, ~(sub_resource->locations & supported_locations));
558 texture_prev = texture;
561 texture_prev->texture_rgb = tex0;
562 texture_prev->rb_multisample = rb0;
564 wined3d_texture_validate_location(&texture_prev->t, 0, locations0 & supported_locations);
565 wined3d_texture_invalidate_location(&texture_prev->t, 0, ~(locations0 & supported_locations));
567 device_invalidate_state(swapchain->device, STATE_FRAMEBUFFER);
570 static bool swapchain_present_is_partial_copy(struct wined3d_swapchain *swapchain, const RECT *dst_rect)
572 enum wined3d_swap_effect swap_effect = swapchain->state.desc.swap_effect;
573 RECT client_rect;
574 unsigned int t;
576 if (swap_effect != WINED3D_SWAP_EFFECT_COPY && swap_effect != WINED3D_SWAP_EFFECT_COPY_VSYNC)
577 return false;
579 GetClientRect(swapchain->win_handle, &client_rect);
581 t = client_rect.right - client_rect.left;
582 if ((dst_rect->left && dst_rect->right) || abs(dst_rect->right - dst_rect->left) != t)
583 return true;
584 t = client_rect.bottom - client_rect.top;
585 if ((dst_rect->top && dst_rect->bottom) || abs(dst_rect->bottom - dst_rect->top) != t)
586 return true;
588 return false;
591 static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
592 const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval, DWORD flags)
594 struct wined3d_swapchain_gl *swapchain_gl = wined3d_swapchain_gl(swapchain);
595 struct wined3d_texture *back_buffer = swapchain->back_buffers[0];
596 const struct wined3d_pixel_format *pixel_format;
597 const struct wined3d_gl_info *gl_info;
598 struct wined3d_context_gl *context_gl;
599 struct wined3d_context *context;
601 context = context_acquire(swapchain->device, swapchain->front_buffer, 0);
602 context_gl = wined3d_context_gl(context);
603 if (!context_gl->valid)
605 context_release(context);
606 WARN("Invalid context, skipping present.\n");
607 return;
610 TRACE("Presenting DC %p.\n", context_gl->dc);
612 pixel_format = &wined3d_adapter_gl(swapchain->device->adapter)->pixel_formats[context_gl->pixel_format];
613 if (context_gl->dc == swapchain_gl->backup_dc || (pixel_format->swap_method != WGL_SWAP_COPY_ARB
614 && swapchain_present_is_partial_copy(swapchain, dst_rect)))
616 swapchain_blit_gdi(swapchain, context, src_rect, dst_rect);
618 else
620 gl_info = context_gl->gl_info;
622 swapchain_gl_set_swap_interval(swapchain, context_gl, swap_interval);
624 wined3d_texture_load_location(back_buffer, 0, context, back_buffer->resource.draw_binding);
626 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
627 swapchain_blit(swapchain, context, src_rect, dst_rect);
629 if (swapchain_gl->context_count > 1)
630 gl_info->gl_ops.gl.p_glFinish();
632 /* call wglSwapBuffers through the gl table to avoid confusing the Steam overlay */
633 gl_info->gl_ops.wgl.p_wglSwapBuffers(context_gl->dc);
636 wined3d_context_gl_submit_command_fence(context_gl);
638 wined3d_swapchain_gl_rotate(swapchain, context);
640 TRACE("SwapBuffers called, Starting new frame\n");
642 wined3d_texture_validate_location(swapchain->front_buffer, 0, WINED3D_LOCATION_DRAWABLE);
643 wined3d_texture_invalidate_location(swapchain->front_buffer, 0, ~WINED3D_LOCATION_DRAWABLE);
645 context_release(context);
648 static void swapchain_frontbuffer_updated(struct wined3d_swapchain *swapchain)
650 struct wined3d_texture *front_buffer = swapchain->front_buffer;
651 struct wined3d_context *context;
653 context = context_acquire(swapchain->device, front_buffer, 0);
654 wined3d_texture_load_location(front_buffer, 0, context, front_buffer->resource.draw_binding);
655 context_release(context);
656 SetRectEmpty(&swapchain->front_buffer_update);
659 static const struct wined3d_swapchain_ops swapchain_gl_ops =
661 swapchain_gl_present,
662 swapchain_frontbuffer_updated,
665 static bool wined3d_swapchain_vk_present_mode_supported(struct wined3d_swapchain_vk *swapchain_vk,
666 VkPresentModeKHR vk_present_mode)
668 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
669 const struct wined3d_vk_info *vk_info;
670 struct wined3d_adapter_vk *adapter_vk;
671 VkPhysicalDevice vk_physical_device;
672 VkPresentModeKHR *vk_modes;
673 bool supported = false;
674 uint32_t count, i;
675 VkResult vr;
677 adapter_vk = wined3d_adapter_vk(device_vk->d.adapter);
678 vk_physical_device = adapter_vk->physical_device;
679 vk_info = &adapter_vk->vk_info;
681 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfacePresentModesKHR(vk_physical_device,
682 swapchain_vk->vk_surface, &count, NULL))) < 0)
684 ERR("Failed to get supported present mode count, vr %s.\n", wined3d_debug_vkresult(vr));
685 return false;
688 if (!(vk_modes = heap_calloc(count, sizeof(*vk_modes))))
689 return false;
691 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfacePresentModesKHR(vk_physical_device,
692 swapchain_vk->vk_surface, &count, vk_modes))) < 0)
694 ERR("Failed to get supported present modes, vr %s.\n", wined3d_debug_vkresult(vr));
695 goto done;
698 for (i = 0; i < count; ++i)
700 if (vk_modes[i] == vk_present_mode)
702 supported = true;
703 goto done;
707 done:
708 heap_free(vk_modes);
709 return supported;
712 static VkFormat get_swapchain_fallback_format(VkFormat vk_format)
714 switch (vk_format)
716 case VK_FORMAT_R8G8B8A8_SRGB:
717 return VK_FORMAT_B8G8R8A8_SRGB;
718 case VK_FORMAT_R8G8B8A8_UNORM:
719 case VK_FORMAT_A2B10G10R10_UNORM_PACK32:
720 case VK_FORMAT_R16G16B16A16_SFLOAT:
721 return VK_FORMAT_B8G8R8A8_UNORM;
722 default:
723 WARN("Unhandled format %#x.\n", vk_format);
724 return VK_FORMAT_UNDEFINED;
728 static VkFormat wined3d_swapchain_vk_select_vk_format(struct wined3d_swapchain_vk *swapchain_vk,
729 VkSurfaceKHR vk_surface)
731 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
732 const struct wined3d_swapchain_desc *desc = &swapchain_vk->s.state.desc;
733 const struct wined3d_vk_info *vk_info;
734 struct wined3d_adapter_vk *adapter_vk;
735 const struct wined3d_format *format;
736 VkPhysicalDevice vk_physical_device;
737 VkSurfaceFormatKHR *vk_formats;
738 uint32_t format_count, i;
739 VkFormat vk_format;
740 VkResult vr;
742 adapter_vk = wined3d_adapter_vk(device_vk->d.adapter);
743 vk_physical_device = adapter_vk->physical_device;
744 vk_info = &adapter_vk->vk_info;
746 if ((format = wined3d_get_format(&adapter_vk->a, desc->backbuffer_format, WINED3D_BIND_RENDER_TARGET)))
747 vk_format = wined3d_format_vk(format)->vk_format;
748 else
749 vk_format = VK_FORMAT_B8G8R8A8_UNORM;
751 vr = VK_CALL(vkGetPhysicalDeviceSurfaceFormatsKHR(vk_physical_device, vk_surface, &format_count, NULL));
752 if (vr < 0 || !format_count)
754 WARN("Failed to get supported surface format count, vr %s.\n", wined3d_debug_vkresult(vr));
755 return VK_FORMAT_UNDEFINED;
758 if (!(vk_formats = heap_calloc(format_count, sizeof(*vk_formats))))
759 return VK_FORMAT_UNDEFINED;
761 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfaceFormatsKHR(vk_physical_device,
762 vk_surface, &format_count, vk_formats))) < 0)
764 WARN("Failed to get supported surface formats, vr %s.\n", wined3d_debug_vkresult(vr));
765 heap_free(vk_formats);
766 return VK_FORMAT_UNDEFINED;
769 for (i = 0; i < format_count; ++i)
771 if (vk_formats[i].format == vk_format && vk_formats[i].colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
772 break;
774 if (i == format_count)
776 /* Try to create a swapchain with format conversion. */
777 vk_format = get_swapchain_fallback_format(vk_format);
778 WARN("Failed to find Vulkan swapchain format for %s.\n", debug_d3dformat(desc->backbuffer_format));
779 for (i = 0; i < format_count; ++i)
781 if (vk_formats[i].format == vk_format && vk_formats[i].colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
782 break;
785 heap_free(vk_formats);
786 if (i == format_count)
788 FIXME("Failed to find Vulkan swapchain format for %s.\n", debug_d3dformat(desc->backbuffer_format));
789 return VK_FORMAT_UNDEFINED;
792 TRACE("Using Vulkan swapchain format %#x.\n", vk_format);
794 return vk_format;
797 static bool wined3d_swapchain_vk_create_vulkan_swapchain_images(struct wined3d_swapchain_vk *swapchain_vk,
798 VkSwapchainKHR vk_swapchain)
800 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
801 const struct wined3d_vk_info *vk_info;
802 VkSemaphoreCreateInfo semaphore_info;
803 uint32_t image_count, i;
804 VkResult vr;
806 vk_info = &wined3d_adapter_vk(device_vk->d.adapter)->vk_info;
808 if ((vr = VK_CALL(vkGetSwapchainImagesKHR(device_vk->vk_device, vk_swapchain, &image_count, NULL))) < 0)
810 ERR("Failed to get image count, vr %s\n", wined3d_debug_vkresult(vr));
811 return false;
814 if (!(swapchain_vk->vk_images = heap_calloc(image_count, sizeof(*swapchain_vk->vk_images))))
816 ERR("Failed to allocate images array.\n");
817 return false;
820 if ((vr = VK_CALL(vkGetSwapchainImagesKHR(device_vk->vk_device,
821 vk_swapchain, &image_count, swapchain_vk->vk_images))) < 0)
823 ERR("Failed to get swapchain images, vr %s.\n", wined3d_debug_vkresult(vr));
824 heap_free(swapchain_vk->vk_images);
825 return false;
828 if (!(swapchain_vk->vk_semaphores = heap_calloc(image_count, sizeof(*swapchain_vk->vk_semaphores))))
830 ERR("Failed to allocate semaphores array.\n");
831 heap_free(swapchain_vk->vk_images);
832 return false;
835 semaphore_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
836 semaphore_info.pNext = NULL;
837 semaphore_info.flags = 0;
838 for (i = 0; i < image_count; ++i)
840 if ((vr = VK_CALL(vkCreateSemaphore(device_vk->vk_device,
841 &semaphore_info, NULL, &swapchain_vk->vk_semaphores[i].available))) < 0)
843 ERR("Failed to create semaphore, vr %s.\n", wined3d_debug_vkresult(vr));
844 goto fail;
847 if ((vr = VK_CALL(vkCreateSemaphore(device_vk->vk_device,
848 &semaphore_info, NULL, &swapchain_vk->vk_semaphores[i].presentable))) < 0)
850 ERR("Failed to create semaphore, vr %s.\n", wined3d_debug_vkresult(vr));
851 goto fail;
854 swapchain_vk->image_count = image_count;
856 return true;
858 fail:
859 for (i = 0; i < image_count; ++i)
861 if (swapchain_vk->vk_semaphores[i].available)
862 VK_CALL(vkDestroySemaphore(device_vk->vk_device, swapchain_vk->vk_semaphores[i].available, NULL));
863 if (swapchain_vk->vk_semaphores[i].presentable)
864 VK_CALL(vkDestroySemaphore(device_vk->vk_device, swapchain_vk->vk_semaphores[i].presentable, NULL));
866 heap_free(swapchain_vk->vk_semaphores);
867 heap_free(swapchain_vk->vk_images);
868 return false;
871 static HRESULT wined3d_swapchain_vk_create_vulkan_swapchain(struct wined3d_swapchain_vk *swapchain_vk)
873 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
874 const struct wined3d_swapchain_desc *desc = &swapchain_vk->s.state.desc;
875 VkSwapchainCreateInfoKHR vk_swapchain_desc;
876 VkWin32SurfaceCreateInfoKHR surface_desc;
877 unsigned int width, height, image_count;
878 const struct wined3d_vk_info *vk_info;
879 VkSurfaceCapabilitiesKHR surface_caps;
880 struct wined3d_adapter_vk *adapter_vk;
881 VkPresentModeKHR vk_present_mode;
882 VkSwapchainKHR vk_swapchain;
883 VkImageUsageFlags usage;
884 VkSurfaceKHR vk_surface;
885 VkBool32 supported;
886 VkFormat vk_format;
887 RECT client_rect;
888 VkResult vr;
890 adapter_vk = wined3d_adapter_vk(device_vk->d.adapter);
891 vk_info = &adapter_vk->vk_info;
893 surface_desc.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
894 surface_desc.pNext = NULL;
895 surface_desc.flags = 0;
896 surface_desc.hinstance = (HINSTANCE)GetWindowLongPtrW(swapchain_vk->s.win_handle, GWLP_HINSTANCE);
897 surface_desc.hwnd = swapchain_vk->s.win_handle;
898 if ((vr = VK_CALL(vkCreateWin32SurfaceKHR(vk_info->instance, &surface_desc, NULL, &vk_surface))) < 0)
900 ERR("Failed to create Vulkan surface, vr %s.\n", wined3d_debug_vkresult(vr));
901 return E_FAIL;
903 swapchain_vk->vk_surface = vk_surface;
905 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfaceSupportKHR(adapter_vk->physical_device,
906 device_vk->vk_queue_family_index, vk_surface, &supported))) < 0 || !supported)
908 ERR("Queue family does not support presentation on this surface, vr %s.\n", wined3d_debug_vkresult(vr));
909 goto fail;
912 if ((vk_format = wined3d_swapchain_vk_select_vk_format(swapchain_vk, vk_surface)) == VK_FORMAT_UNDEFINED)
914 ERR("Failed to select swapchain format.\n");
915 goto fail;
918 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfaceCapabilitiesKHR(adapter_vk->physical_device,
919 swapchain_vk->vk_surface, &surface_caps))) < 0)
921 ERR("Failed to get surface capabilities, vr %s.\n", wined3d_debug_vkresult(vr));
922 goto fail;
925 image_count = desc->backbuffer_count;
926 if (image_count < surface_caps.minImageCount)
927 image_count = surface_caps.minImageCount;
928 else if (surface_caps.maxImageCount && image_count > surface_caps.maxImageCount)
929 image_count = surface_caps.maxImageCount;
931 if (image_count != desc->backbuffer_count)
932 WARN("Image count %u is not supported (%u-%u).\n", desc->backbuffer_count,
933 surface_caps.minImageCount, surface_caps.maxImageCount);
935 GetClientRect(swapchain_vk->s.win_handle, &client_rect);
937 width = client_rect.right - client_rect.left;
938 if (width < surface_caps.minImageExtent.width)
939 width = surface_caps.minImageExtent.width;
940 else if (width > surface_caps.maxImageExtent.width)
941 width = surface_caps.maxImageExtent.width;
943 height = client_rect.bottom - client_rect.top;
944 if (height < surface_caps.minImageExtent.height)
945 height = surface_caps.minImageExtent.height;
946 else if (height > surface_caps.maxImageExtent.height)
947 height = surface_caps.maxImageExtent.height;
949 if (width != client_rect.right - client_rect.left || height != client_rect.bottom - client_rect.top)
950 WARN("Swapchain dimensions %ux%u are not supported (%u-%u x %u-%u).\n",
951 client_rect.right - client_rect.left, client_rect.bottom - client_rect.top,
952 surface_caps.minImageExtent.width, surface_caps.maxImageExtent.width,
953 surface_caps.minImageExtent.height, surface_caps.maxImageExtent.height);
955 usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
956 usage |= surface_caps.supportedUsageFlags & VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
957 usage |= surface_caps.supportedUsageFlags & VK_IMAGE_USAGE_TRANSFER_DST_BIT;
958 if (!(usage & VK_IMAGE_USAGE_TRANSFER_SRC_BIT) || !(usage & VK_IMAGE_USAGE_TRANSFER_DST_BIT))
959 WARN("Transfer not supported for swapchain images.\n");
961 if (!(surface_caps.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR))
963 FIXME("Unsupported alpha mode, %#x.\n", surface_caps.supportedCompositeAlpha);
964 goto fail;
967 vk_present_mode = VK_PRESENT_MODE_FIFO_KHR;
968 if (!swapchain_vk->s.swap_interval)
970 if (wined3d_swapchain_vk_present_mode_supported(swapchain_vk, VK_PRESENT_MODE_IMMEDIATE_KHR))
971 vk_present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR;
972 else
973 FIXME("Unsupported swap interval %u.\n", swapchain_vk->s.swap_interval);
976 vk_swapchain_desc.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
977 vk_swapchain_desc.pNext = NULL;
978 vk_swapchain_desc.flags = 0;
979 vk_swapchain_desc.surface = vk_surface;
980 vk_swapchain_desc.minImageCount = image_count;
981 vk_swapchain_desc.imageFormat = vk_format;
982 vk_swapchain_desc.imageColorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
983 vk_swapchain_desc.imageExtent.width = width;
984 vk_swapchain_desc.imageExtent.height = height;
985 vk_swapchain_desc.imageArrayLayers = 1;
986 vk_swapchain_desc.imageUsage = usage;
987 vk_swapchain_desc.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
988 vk_swapchain_desc.queueFamilyIndexCount = 0;
989 vk_swapchain_desc.pQueueFamilyIndices = NULL;
990 vk_swapchain_desc.preTransform = surface_caps.currentTransform;
991 vk_swapchain_desc.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
992 vk_swapchain_desc.presentMode = vk_present_mode;
993 vk_swapchain_desc.clipped = VK_TRUE;
994 vk_swapchain_desc.oldSwapchain = VK_NULL_HANDLE;
995 if ((vr = VK_CALL(vkCreateSwapchainKHR(device_vk->vk_device, &vk_swapchain_desc, NULL, &vk_swapchain))) < 0)
997 ERR("Failed to create Vulkan swapchain, vr %s.\n", wined3d_debug_vkresult(vr));
998 goto fail;
1000 swapchain_vk->vk_swapchain = vk_swapchain;
1002 if (!wined3d_swapchain_vk_create_vulkan_swapchain_images(swapchain_vk, vk_swapchain))
1004 VK_CALL(vkDestroySwapchainKHR(device_vk->vk_device, vk_swapchain, NULL));
1005 goto fail;
1008 swapchain_vk->width = width;
1009 swapchain_vk->height = height;
1011 return WINED3D_OK;
1013 fail:
1014 VK_CALL(vkDestroySurfaceKHR(vk_info->instance, vk_surface, NULL));
1015 return E_FAIL;
1018 static HRESULT wined3d_swapchain_vk_recreate(struct wined3d_swapchain_vk *swapchain_vk)
1020 TRACE("swapchain_vk %p.\n", swapchain_vk);
1022 wined3d_swapchain_vk_destroy_vulkan_swapchain(swapchain_vk);
1024 return wined3d_swapchain_vk_create_vulkan_swapchain(swapchain_vk);
1027 static void wined3d_swapchain_vk_set_swap_interval(struct wined3d_swapchain_vk *swapchain_vk,
1028 unsigned int swap_interval)
1030 if (swap_interval > 1)
1032 if (swap_interval <= 4)
1033 FIXME("Unsupported swap interval %u.\n", swap_interval);
1034 swap_interval = 1;
1037 if (swapchain_vk->s.swap_interval == swap_interval)
1038 return;
1040 swapchain_vk->s.swap_interval = swap_interval;
1041 wined3d_swapchain_vk_recreate(swapchain_vk);
1044 static VkResult wined3d_swapchain_vk_blit(struct wined3d_swapchain_vk *swapchain_vk,
1045 struct wined3d_context_vk *context_vk, const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval)
1047 struct wined3d_texture_vk *back_buffer_vk = wined3d_texture_vk(swapchain_vk->s.back_buffers[0]);
1048 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
1049 const struct wined3d_swapchain_desc *desc = &swapchain_vk->s.state.desc;
1050 const struct wined3d_vk_info *vk_info = context_vk->vk_info;
1051 VkCommandBuffer vk_command_buffer;
1052 VkImageSubresourceRange vk_range;
1053 VkPresentInfoKHR present_desc;
1054 unsigned int present_idx;
1055 VkImageLayout vk_layout;
1056 uint32_t image_idx;
1057 RECT dst_rect_tmp;
1058 VkImageBlit blit;
1059 VkFilter filter;
1060 VkResult vr;
1062 static const VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
1064 TRACE("swapchain_vk %p, context_vk %p, src_rect %s, dst_rect %s, swap_interval %u.\n",
1065 swapchain_vk, context_vk, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), swap_interval);
1067 wined3d_swapchain_vk_set_swap_interval(swapchain_vk, swap_interval);
1069 present_idx = swapchain_vk->current++ % swapchain_vk->image_count;
1070 wined3d_context_vk_wait_command_buffer(context_vk, swapchain_vk->vk_semaphores[present_idx].command_buffer_id);
1071 if ((vr = VK_CALL(vkAcquireNextImageKHR(device_vk->vk_device, swapchain_vk->vk_swapchain, UINT64_MAX,
1072 swapchain_vk->vk_semaphores[present_idx].available, VK_NULL_HANDLE, &image_idx))) < 0)
1074 WARN("Failed to acquire image, vr %s.\n", wined3d_debug_vkresult(vr));
1075 return vr;
1078 if (dst_rect->right > swapchain_vk->width || dst_rect->bottom > swapchain_vk->height)
1080 dst_rect_tmp = *dst_rect;
1081 if (dst_rect->right > swapchain_vk->width)
1082 dst_rect_tmp.right = swapchain_vk->width;
1083 if (dst_rect->bottom > swapchain_vk->height)
1084 dst_rect_tmp.bottom = swapchain_vk->height;
1085 dst_rect = &dst_rect_tmp;
1087 filter = src_rect->right - src_rect->left != dst_rect->right - dst_rect->left
1088 || src_rect->bottom - src_rect->top != dst_rect->bottom - dst_rect->top
1089 ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
1090 vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk);
1092 wined3d_context_vk_end_current_render_pass(context_vk);
1094 vk_range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
1095 vk_range.baseMipLevel = 0;
1096 vk_range.levelCount = 1;
1097 vk_range.baseArrayLayer = 0;
1098 vk_range.layerCount = 1;
1100 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1101 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
1102 vk_access_mask_from_bind_flags(back_buffer_vk->t.resource.bind_flags),
1103 VK_ACCESS_TRANSFER_READ_BIT,
1104 back_buffer_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
1105 back_buffer_vk->image.vk_image, &vk_range);
1107 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1108 VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
1109 0, VK_ACCESS_TRANSFER_WRITE_BIT,
1110 VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1111 swapchain_vk->vk_images[image_idx], &vk_range);
1113 blit.srcSubresource.aspectMask = vk_range.aspectMask;
1114 blit.srcSubresource.mipLevel = vk_range.baseMipLevel;
1115 blit.srcSubresource.baseArrayLayer = vk_range.baseArrayLayer;
1116 blit.srcSubresource.layerCount = vk_range.layerCount;
1117 blit.srcOffsets[0].x = src_rect->left;
1118 blit.srcOffsets[0].y = src_rect->top;
1119 blit.srcOffsets[0].z = 0;
1120 blit.srcOffsets[1].x = src_rect->right;
1121 blit.srcOffsets[1].y = src_rect->bottom;
1122 blit.srcOffsets[1].z = 1;
1123 blit.dstSubresource = blit.srcSubresource;
1124 blit.dstOffsets[0].x = dst_rect->left;
1125 blit.dstOffsets[0].y = dst_rect->top;
1126 blit.dstOffsets[0].z = 0;
1127 blit.dstOffsets[1].x = dst_rect->right;
1128 blit.dstOffsets[1].y = dst_rect->bottom;
1129 blit.dstOffsets[1].z = 1;
1130 VK_CALL(vkCmdBlitImage(vk_command_buffer,
1131 back_buffer_vk->image.vk_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
1132 swapchain_vk->vk_images[image_idx], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1133 1, &blit, filter));
1135 wined3d_context_vk_reference_texture(context_vk, back_buffer_vk);
1136 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1137 VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
1138 VK_ACCESS_TRANSFER_WRITE_BIT, 0,
1139 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
1140 swapchain_vk->vk_images[image_idx], &vk_range);
1142 if (desc->swap_effect == WINED3D_SWAP_EFFECT_DISCARD || desc->swap_effect == WINED3D_SWAP_EFFECT_FLIP_DISCARD)
1143 vk_layout = VK_IMAGE_LAYOUT_UNDEFINED;
1144 else
1145 vk_layout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
1146 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1147 VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
1148 VK_ACCESS_TRANSFER_READ_BIT,
1149 vk_access_mask_from_bind_flags(back_buffer_vk->t.resource.bind_flags),
1150 vk_layout, back_buffer_vk->layout,
1151 back_buffer_vk->image.vk_image, &vk_range);
1152 back_buffer_vk->bind_mask = 0;
1154 swapchain_vk->vk_semaphores[present_idx].command_buffer_id = context_vk->current_command_buffer.id;
1155 wined3d_context_vk_submit_command_buffer(context_vk,
1156 1, &swapchain_vk->vk_semaphores[present_idx].available, &wait_stage,
1157 1, &swapchain_vk->vk_semaphores[present_idx].presentable);
1159 present_desc.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
1160 present_desc.pNext = NULL;
1161 present_desc.waitSemaphoreCount = 1;
1162 present_desc.pWaitSemaphores = &swapchain_vk->vk_semaphores[present_idx].presentable;
1163 present_desc.swapchainCount = 1;
1164 present_desc.pSwapchains = &swapchain_vk->vk_swapchain;
1165 present_desc.pImageIndices = &image_idx;
1166 present_desc.pResults = NULL;
1167 if ((vr = VK_CALL(vkQueuePresentKHR(device_vk->vk_queue, &present_desc))))
1168 WARN("Present returned vr %s.\n", wined3d_debug_vkresult(vr));
1169 return vr;
1172 static void wined3d_swapchain_vk_rotate(struct wined3d_swapchain *swapchain, struct wined3d_context_vk *context_vk)
1174 struct wined3d_texture_sub_resource *sub_resource;
1175 struct wined3d_texture_vk *texture, *texture_prev;
1176 struct wined3d_image_vk image0;
1177 VkDescriptorImageInfo vk_info0;
1178 VkImageLayout vk_layout0;
1179 DWORD locations0;
1180 unsigned int i;
1182 static const DWORD supported_locations = WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_RB_MULTISAMPLE;
1184 if (swapchain->state.desc.backbuffer_count < 2)
1185 return;
1187 texture_prev = wined3d_texture_vk(swapchain->back_buffers[0]);
1189 /* Back buffer 0 is already in the draw binding. */
1190 image0 = texture_prev->image;
1191 vk_layout0 = texture_prev->layout;
1192 vk_info0 = texture_prev->default_image_info;
1193 locations0 = texture_prev->t.sub_resources[0].locations;
1195 for (i = 1; i < swapchain->state.desc.backbuffer_count; ++i)
1197 texture = wined3d_texture_vk(swapchain->back_buffers[i]);
1198 sub_resource = &texture->t.sub_resources[0];
1200 if (!(sub_resource->locations & supported_locations))
1201 wined3d_texture_load_location(&texture->t, 0, &context_vk->c, texture->t.resource.draw_binding);
1203 texture_prev->image = texture->image;
1204 texture_prev->layout = texture->layout;
1205 texture_prev->default_image_info = texture->default_image_info;
1207 wined3d_texture_validate_location(&texture_prev->t, 0, sub_resource->locations & supported_locations);
1208 wined3d_texture_invalidate_location(&texture_prev->t, 0, ~(sub_resource->locations & supported_locations));
1210 texture_prev = texture;
1213 texture_prev->image = image0;
1214 texture_prev->layout = vk_layout0;
1215 texture_prev->default_image_info = vk_info0;
1217 wined3d_texture_validate_location(&texture_prev->t, 0, locations0 & supported_locations);
1218 wined3d_texture_invalidate_location(&texture_prev->t, 0, ~(locations0 & supported_locations));
1220 device_invalidate_state(swapchain->device, STATE_FRAMEBUFFER);
1223 static void swapchain_vk_present(struct wined3d_swapchain *swapchain, const RECT *src_rect,
1224 const RECT *dst_rect, unsigned int swap_interval, uint32_t flags)
1226 struct wined3d_swapchain_vk *swapchain_vk = wined3d_swapchain_vk(swapchain);
1227 struct wined3d_texture *back_buffer = swapchain->back_buffers[0];
1228 struct wined3d_context_vk *context_vk;
1229 VkResult vr;
1230 HRESULT hr;
1232 context_vk = wined3d_context_vk(context_acquire(swapchain->device, back_buffer, 0));
1234 if (!swapchain_vk->vk_swapchain || swapchain_present_is_partial_copy(swapchain, dst_rect))
1236 swapchain_blit_gdi(swapchain, &context_vk->c, src_rect, dst_rect);
1238 else
1240 wined3d_texture_load_location(back_buffer, 0, &context_vk->c, back_buffer->resource.draw_binding);
1242 if ((vr = wined3d_swapchain_vk_blit(swapchain_vk, context_vk, src_rect, dst_rect, swap_interval)))
1244 if (vr == VK_ERROR_OUT_OF_DATE_KHR || vr == VK_SUBOPTIMAL_KHR)
1246 if (FAILED(hr = wined3d_swapchain_vk_recreate(swapchain_vk)))
1247 ERR("Failed to recreate swapchain, hr %#x.\n", hr);
1248 else if (vr == VK_ERROR_OUT_OF_DATE_KHR && (vr = wined3d_swapchain_vk_blit(
1249 swapchain_vk, context_vk, src_rect, dst_rect, swap_interval)))
1250 ERR("Failed to blit image, vr %s.\n", wined3d_debug_vkresult(vr));
1252 else
1254 ERR("Failed to blit image, vr %s.\n", wined3d_debug_vkresult(vr));
1259 wined3d_swapchain_vk_rotate(swapchain, context_vk);
1261 wined3d_texture_validate_location(swapchain->front_buffer, 0, WINED3D_LOCATION_DRAWABLE);
1262 wined3d_texture_invalidate_location(swapchain->front_buffer, 0, ~WINED3D_LOCATION_DRAWABLE);
1264 TRACE("Starting new frame.\n");
1266 context_release(&context_vk->c);
1269 static const struct wined3d_swapchain_ops swapchain_vk_ops =
1271 swapchain_vk_present,
1272 swapchain_frontbuffer_updated,
1275 static void swapchain_gdi_frontbuffer_updated(struct wined3d_swapchain *swapchain)
1277 struct wined3d_dc_info *front;
1278 POINT offset = {0, 0};
1279 HDC src_dc, dst_dc;
1280 RECT draw_rect;
1281 HWND window;
1283 TRACE("swapchain %p.\n", swapchain);
1285 front = &swapchain->front_buffer->dc_info[0];
1286 if (swapchain->palette)
1287 wined3d_palette_apply_to_dc(swapchain->palette, front->dc);
1289 if (swapchain->front_buffer->resource.map_count)
1290 ERR("Trying to blit a mapped surface.\n");
1292 TRACE("Copying surface %p to screen.\n", front);
1294 src_dc = front->dc;
1295 window = swapchain->win_handle;
1296 dst_dc = GetDCEx(window, 0, DCX_CLIPSIBLINGS | DCX_CACHE);
1298 /* Front buffer coordinates are screen coordinates. Map them to the
1299 * destination window if not fullscreened. */
1300 if (swapchain->state.desc.windowed)
1301 ClientToScreen(window, &offset);
1303 TRACE("offset %s.\n", wine_dbgstr_point(&offset));
1305 SetRect(&draw_rect, 0, 0, swapchain->front_buffer->resource.width,
1306 swapchain->front_buffer->resource.height);
1307 IntersectRect(&draw_rect, &draw_rect, &swapchain->front_buffer_update);
1309 BitBlt(dst_dc, draw_rect.left - offset.x, draw_rect.top - offset.y,
1310 draw_rect.right - draw_rect.left, draw_rect.bottom - draw_rect.top,
1311 src_dc, draw_rect.left, draw_rect.top, SRCCOPY);
1312 ReleaseDC(window, dst_dc);
1314 SetRectEmpty(&swapchain->front_buffer_update);
1317 static void swapchain_gdi_present(struct wined3d_swapchain *swapchain,
1318 const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval, DWORD flags)
1320 struct wined3d_dc_info *front, *back;
1321 HBITMAP bitmap;
1322 void *data;
1323 HDC dc;
1325 front = &swapchain->front_buffer->dc_info[0];
1326 back = &swapchain->back_buffers[0]->dc_info[0];
1328 /* Flip the surface data. */
1329 dc = front->dc;
1330 bitmap = front->bitmap;
1331 data = swapchain->front_buffer->resource.heap_memory;
1333 front->dc = back->dc;
1334 front->bitmap = back->bitmap;
1335 swapchain->front_buffer->resource.heap_memory = swapchain->back_buffers[0]->resource.heap_memory;
1337 back->dc = dc;
1338 back->bitmap = bitmap;
1339 swapchain->back_buffers[0]->resource.heap_memory = data;
1341 SetRect(&swapchain->front_buffer_update, 0, 0,
1342 swapchain->front_buffer->resource.width,
1343 swapchain->front_buffer->resource.height);
1344 swapchain_gdi_frontbuffer_updated(swapchain);
1347 static const struct wined3d_swapchain_ops swapchain_no3d_ops =
1349 swapchain_gdi_present,
1350 swapchain_gdi_frontbuffer_updated,
1353 static void wined3d_swapchain_apply_sample_count_override(const struct wined3d_swapchain *swapchain,
1354 enum wined3d_format_id format_id, enum wined3d_multisample_type *type, DWORD *quality)
1356 const struct wined3d_adapter *adapter;
1357 const struct wined3d_gl_info *gl_info;
1358 const struct wined3d_format *format;
1359 enum wined3d_multisample_type t;
1361 if (wined3d_settings.sample_count == ~0u)
1362 return;
1364 adapter = swapchain->device->adapter;
1365 gl_info = &adapter->gl_info;
1366 if (!(format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET)))
1367 return;
1369 if ((t = min(wined3d_settings.sample_count, gl_info->limits.samples)))
1370 while (!(format->multisample_types & 1u << (t - 1)))
1371 ++t;
1372 TRACE("Using sample count %u.\n", t);
1373 *type = t;
1374 *quality = 0;
1377 void swapchain_set_max_frame_latency(struct wined3d_swapchain *swapchain, const struct wined3d_device *device)
1379 /* Subtract 1 for the implicit OpenGL latency. */
1380 swapchain->max_frame_latency = device->max_frame_latency >= 2 ? device->max_frame_latency - 1 : 1;
1383 static enum wined3d_format_id adapter_format_from_backbuffer_format(const struct wined3d_adapter *adapter,
1384 enum wined3d_format_id format_id)
1386 const struct wined3d_format *backbuffer_format;
1388 backbuffer_format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET);
1389 return pixelformat_for_depth(backbuffer_format->byte_count * CHAR_BIT);
1392 static HRESULT wined3d_swapchain_state_init(struct wined3d_swapchain_state *state,
1393 const struct wined3d_swapchain_desc *desc, HWND window, struct wined3d *wined3d,
1394 struct wined3d_swapchain_state_parent *parent)
1396 HRESULT hr;
1398 state->desc = *desc;
1400 if (FAILED(hr = wined3d_output_get_display_mode(desc->output, &state->original_mode, NULL)))
1402 ERR("Failed to get current display mode, hr %#x.\n", hr);
1403 return hr;
1406 if (!desc->windowed)
1408 if (desc->flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
1410 state->d3d_mode.width = desc->backbuffer_width;
1411 state->d3d_mode.height = desc->backbuffer_height;
1412 state->d3d_mode.format_id = adapter_format_from_backbuffer_format(desc->output->adapter,
1413 desc->backbuffer_format);
1414 state->d3d_mode.refresh_rate = desc->refresh_rate;
1415 state->d3d_mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1417 else
1419 state->d3d_mode = state->original_mode;
1423 GetWindowRect(window, &state->original_window_rect);
1424 state->wined3d = wined3d;
1425 state->device_window = window;
1426 state->parent = parent;
1428 if (desc->flags & WINED3D_SWAPCHAIN_REGISTER_STATE)
1429 wined3d_swapchain_state_register(state);
1431 return hr;
1434 static HRESULT wined3d_swapchain_init(struct wined3d_swapchain *swapchain, struct wined3d_device *device,
1435 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1436 void *parent, const struct wined3d_parent_ops *parent_ops,
1437 const struct wined3d_swapchain_ops *swapchain_ops)
1439 struct wined3d_resource_desc texture_desc;
1440 struct wined3d_output_desc output_desc;
1441 BOOL displaymode_set = FALSE;
1442 DWORD texture_flags = 0;
1443 HRESULT hr = E_FAIL;
1444 RECT client_rect;
1445 unsigned int i;
1446 HWND window;
1448 wined3d_mutex_lock();
1450 if (desc->backbuffer_count > 1)
1452 FIXME("The application requested more than one back buffer, this is not properly supported.\n"
1453 "Please configure the application to use double buffering (1 back buffer) if possible.\n");
1456 if (desc->swap_effect != WINED3D_SWAP_EFFECT_DISCARD
1457 && desc->swap_effect != WINED3D_SWAP_EFFECT_SEQUENTIAL
1458 && desc->swap_effect != WINED3D_SWAP_EFFECT_COPY)
1459 FIXME("Unimplemented swap effect %#x.\n", desc->swap_effect);
1461 window = desc->device_window ? desc->device_window : device->create_parms.focus_window;
1462 if (FAILED(hr = wined3d_swapchain_state_init(&swapchain->state, desc, window, device->wined3d, state_parent)))
1464 ERR("Failed to initialise swapchain state, hr %#x.\n", hr);
1465 wined3d_mutex_unlock();
1466 return hr;
1469 swapchain->swapchain_ops = swapchain_ops;
1470 swapchain->device = device;
1471 swapchain->parent = parent;
1472 swapchain->parent_ops = parent_ops;
1473 swapchain->ref = 1;
1474 swapchain->win_handle = window;
1475 swapchain->swap_interval = WINED3D_SWAP_INTERVAL_DEFAULT;
1476 swapchain_set_max_frame_latency(swapchain, device);
1478 GetClientRect(window, &client_rect);
1479 if (desc->windowed)
1481 TRACE("Client rect %s.\n", wine_dbgstr_rect(&client_rect));
1483 if (!desc->backbuffer_width)
1485 desc->backbuffer_width = client_rect.right ? client_rect.right : 8;
1486 TRACE("Updating width to %u.\n", desc->backbuffer_width);
1488 if (!desc->backbuffer_height)
1490 desc->backbuffer_height = client_rect.bottom ? client_rect.bottom : 8;
1491 TRACE("Updating height to %u.\n", desc->backbuffer_height);
1494 if (desc->backbuffer_format == WINED3DFMT_UNKNOWN)
1496 desc->backbuffer_format = swapchain->state.original_mode.format_id;
1497 TRACE("Updating format to %s.\n", debug_d3dformat(swapchain->state.original_mode.format_id));
1500 else
1502 if (FAILED(hr = wined3d_output_get_desc(desc->output, &output_desc)))
1504 ERR("Failed to get output description, hr %#x.\n", hr);
1505 goto err;
1508 wined3d_swapchain_state_setup_fullscreen(&swapchain->state, window,
1509 output_desc.desktop_rect.left, output_desc.desktop_rect.top, desc->backbuffer_width,
1510 desc->backbuffer_height);
1512 swapchain->state.desc = *desc;
1513 wined3d_swapchain_apply_sample_count_override(swapchain, swapchain->state.desc.backbuffer_format,
1514 &swapchain->state.desc.multisample_type, &swapchain->state.desc.multisample_quality);
1516 TRACE("Creating front buffer.\n");
1518 texture_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
1519 texture_desc.format = swapchain->state.desc.backbuffer_format;
1520 texture_desc.multisample_type = swapchain->state.desc.multisample_type;
1521 texture_desc.multisample_quality = swapchain->state.desc.multisample_quality;
1522 texture_desc.usage = 0;
1523 if (device->wined3d->flags & WINED3D_NO3D)
1524 texture_desc.usage |= WINED3DUSAGE_OWNDC;
1525 texture_desc.bind_flags = 0;
1526 if (device->wined3d->flags & WINED3D_NO3D)
1527 texture_desc.access = WINED3D_RESOURCE_ACCESS_CPU;
1528 else
1529 texture_desc.access = WINED3D_RESOURCE_ACCESS_GPU;
1530 if (swapchain->state.desc.flags & WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER)
1531 texture_desc.access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
1532 texture_desc.width = swapchain->state.desc.backbuffer_width;
1533 texture_desc.height = swapchain->state.desc.backbuffer_height;
1534 texture_desc.depth = 1;
1535 texture_desc.size = 0;
1537 if (swapchain->state.desc.flags & WINED3D_SWAPCHAIN_GDI_COMPATIBLE)
1538 texture_flags |= WINED3D_TEXTURE_CREATE_GET_DC;
1540 if (FAILED(hr = device->device_parent->ops->create_swapchain_texture(device->device_parent,
1541 parent, &texture_desc, texture_flags, &swapchain->front_buffer)))
1543 WARN("Failed to create front buffer, hr %#x.\n", hr);
1544 goto err;
1547 wined3d_texture_set_swapchain(swapchain->front_buffer, swapchain);
1548 if (!(device->wined3d->flags & WINED3D_NO3D))
1550 wined3d_texture_validate_location(swapchain->front_buffer, 0, WINED3D_LOCATION_DRAWABLE);
1551 wined3d_texture_invalidate_location(swapchain->front_buffer, 0, ~WINED3D_LOCATION_DRAWABLE);
1554 /* MSDN says we're only allowed a single fullscreen swapchain per device,
1555 * so we should really check to see if there is a fullscreen swapchain
1556 * already. Does a single head count as full screen? */
1557 if (!desc->windowed && desc->flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
1559 /* Change the display settings */
1560 if (FAILED(hr = wined3d_output_set_display_mode(desc->output,
1561 &swapchain->state.d3d_mode)))
1563 WARN("Failed to set display mode, hr %#x.\n", hr);
1564 goto err;
1566 displaymode_set = TRUE;
1569 if (swapchain->state.desc.backbuffer_count > 0)
1571 if (!(swapchain->back_buffers = heap_calloc(swapchain->state.desc.backbuffer_count,
1572 sizeof(*swapchain->back_buffers))))
1574 ERR("Failed to allocate backbuffer array memory.\n");
1575 hr = E_OUTOFMEMORY;
1576 goto err;
1579 texture_desc.bind_flags = swapchain->state.desc.backbuffer_bind_flags;
1580 texture_desc.usage = 0;
1581 if (device->wined3d->flags & WINED3D_NO3D)
1582 texture_desc.usage |= WINED3DUSAGE_OWNDC;
1583 for (i = 0; i < swapchain->state.desc.backbuffer_count; ++i)
1585 TRACE("Creating back buffer %u.\n", i);
1586 if (FAILED(hr = device->device_parent->ops->create_swapchain_texture(device->device_parent,
1587 parent, &texture_desc, texture_flags, &swapchain->back_buffers[i])))
1589 WARN("Failed to create back buffer %u, hr %#x.\n", i, hr);
1590 swapchain->state.desc.backbuffer_count = i;
1591 goto err;
1593 wined3d_texture_set_swapchain(swapchain->back_buffers[i], swapchain);
1597 /* Swapchains share the depth/stencil buffer, so only create a single depthstencil surface. */
1598 if (desc->enable_auto_depth_stencil)
1600 TRACE("Creating depth/stencil buffer.\n");
1601 if (!device->auto_depth_stencil_view)
1603 struct wined3d_view_desc desc;
1604 struct wined3d_texture *ds;
1606 texture_desc.format = swapchain->state.desc.auto_depth_stencil_format;
1607 texture_desc.usage = 0;
1608 texture_desc.bind_flags = WINED3D_BIND_DEPTH_STENCIL;
1609 if (device->wined3d->flags & WINED3D_NO3D)
1610 texture_desc.access = WINED3D_RESOURCE_ACCESS_CPU;
1611 else
1612 texture_desc.access = WINED3D_RESOURCE_ACCESS_GPU;
1614 if (FAILED(hr = device->device_parent->ops->create_swapchain_texture(device->device_parent,
1615 device->device_parent, &texture_desc, 0, &ds)))
1617 WARN("Failed to create the auto depth/stencil surface, hr %#x.\n", hr);
1618 goto err;
1621 desc.format_id = ds->resource.format->id;
1622 desc.flags = 0;
1623 desc.u.texture.level_idx = 0;
1624 desc.u.texture.level_count = 1;
1625 desc.u.texture.layer_idx = 0;
1626 desc.u.texture.layer_count = 1;
1627 hr = wined3d_rendertarget_view_create(&desc, &ds->resource, NULL, &wined3d_null_parent_ops,
1628 &device->auto_depth_stencil_view);
1629 wined3d_texture_decref(ds);
1630 if (FAILED(hr))
1632 ERR("Failed to create rendertarget view, hr %#x.\n", hr);
1633 goto err;
1638 wined3d_swapchain_get_gamma_ramp(swapchain, &swapchain->orig_gamma);
1640 wined3d_mutex_unlock();
1642 return WINED3D_OK;
1644 err:
1645 if (displaymode_set)
1647 if (FAILED(wined3d_restore_display_modes(device->wined3d)))
1648 ERR("Failed to restore display mode.\n");
1651 if (swapchain->back_buffers)
1653 for (i = 0; i < swapchain->state.desc.backbuffer_count; ++i)
1655 if (swapchain->back_buffers[i])
1657 wined3d_texture_set_swapchain(swapchain->back_buffers[i], NULL);
1658 wined3d_texture_decref(swapchain->back_buffers[i]);
1661 heap_free(swapchain->back_buffers);
1664 if (swapchain->front_buffer)
1666 wined3d_texture_set_swapchain(swapchain->front_buffer, NULL);
1667 wined3d_texture_decref(swapchain->front_buffer);
1670 wined3d_swapchain_state_cleanup(&swapchain->state);
1671 wined3d_mutex_unlock();
1673 return hr;
1676 HRESULT wined3d_swapchain_no3d_init(struct wined3d_swapchain *swapchain_no3d, struct wined3d_device *device,
1677 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1678 void *parent, const struct wined3d_parent_ops *parent_ops)
1680 TRACE("swapchain_no3d %p, device %p, desc %p, state_parent %p, parent %p, parent_ops %p.\n",
1681 swapchain_no3d, device, desc, state_parent, parent, parent_ops);
1683 return wined3d_swapchain_init(swapchain_no3d, device, desc, state_parent, parent, parent_ops,
1684 &swapchain_no3d_ops);
1687 HRESULT wined3d_swapchain_gl_init(struct wined3d_swapchain_gl *swapchain_gl, struct wined3d_device *device,
1688 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1689 void *parent, const struct wined3d_parent_ops *parent_ops)
1691 HRESULT hr;
1693 TRACE("swapchain_gl %p, device %p, desc %p, state_parent %p, parent %p, parent_ops %p.\n",
1694 swapchain_gl, device, desc, state_parent, parent, parent_ops);
1696 if (FAILED(hr = wined3d_swapchain_init(&swapchain_gl->s, device, desc, state_parent, parent,
1697 parent_ops, &swapchain_gl_ops)))
1699 /* Cleanup any context that may have been created for the swapchain. */
1700 wined3d_cs_destroy_object(device->cs, wined3d_swapchain_gl_destroy_object, swapchain_gl);
1701 wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
1704 return hr;
1707 HRESULT wined3d_swapchain_vk_init(struct wined3d_swapchain_vk *swapchain_vk, struct wined3d_device *device,
1708 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1709 void *parent, const struct wined3d_parent_ops *parent_ops)
1711 HRESULT hr;
1713 TRACE("swapchain_vk %p, device %p, desc %p, parent %p, parent_ops %p.\n",
1714 swapchain_vk, device, desc, parent, parent_ops);
1716 if (FAILED(hr = wined3d_swapchain_init(&swapchain_vk->s, device, desc, state_parent, parent,
1717 parent_ops, &swapchain_vk_ops)))
1718 return hr;
1720 if (swapchain_vk->s.win_handle == GetDesktopWindow())
1722 WARN("Creating a desktop window swapchain.\n");
1723 return hr;
1726 if (FAILED(hr = wined3d_swapchain_vk_create_vulkan_swapchain(swapchain_vk)))
1727 WARN("Failed to create a Vulkan swapchain, hr %#x.\n", hr);
1729 return WINED3D_OK;
1732 HRESULT CDECL wined3d_swapchain_create(struct wined3d_device *device,
1733 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1734 void *parent, const struct wined3d_parent_ops *parent_ops,
1735 struct wined3d_swapchain **swapchain)
1737 struct wined3d_swapchain *object;
1738 HRESULT hr;
1740 if (FAILED(hr = device->adapter->adapter_ops->adapter_create_swapchain(device,
1741 desc, state_parent, parent, parent_ops, &object)))
1742 return hr;
1744 if (desc->flags & WINED3D_SWAPCHAIN_IMPLICIT)
1746 wined3d_mutex_lock();
1747 if (FAILED(hr = wined3d_device_set_implicit_swapchain(device, object)))
1749 wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
1750 device->adapter->adapter_ops->adapter_destroy_swapchain(object);
1751 wined3d_mutex_unlock();
1752 return hr;
1754 wined3d_mutex_unlock();
1757 *swapchain = object;
1759 return hr;
1762 static struct wined3d_context_gl *wined3d_swapchain_gl_create_context(struct wined3d_swapchain_gl *swapchain_gl)
1764 struct wined3d_device *device = swapchain_gl->s.device;
1765 struct wined3d_context_gl *context_gl;
1767 TRACE("Creating a new context for swapchain %p, thread %u.\n", swapchain_gl, GetCurrentThreadId());
1769 wined3d_from_cs(device->cs);
1771 if (!(context_gl = heap_alloc_zero(sizeof(*context_gl))))
1773 ERR("Failed to allocate context memory.\n");
1774 return NULL;
1777 if (FAILED(wined3d_context_gl_init(context_gl, swapchain_gl)))
1779 WARN("Failed to initialise context.\n");
1780 heap_free(context_gl);
1781 return NULL;
1784 if (!device_context_add(device, &context_gl->c))
1786 ERR("Failed to add the newly created context to the context list.\n");
1787 wined3d_context_gl_destroy(context_gl);
1788 return NULL;
1791 TRACE("Created context %p.\n", context_gl);
1793 context_release(&context_gl->c);
1795 if (!wined3d_array_reserve((void **)&swapchain_gl->contexts, &swapchain_gl->contexts_size,
1796 swapchain_gl->context_count + 1, sizeof(*swapchain_gl->contexts)))
1798 ERR("Failed to allocate new context array memory.\n");
1799 wined3d_context_gl_destroy(context_gl);
1800 return NULL;
1802 swapchain_gl->contexts[swapchain_gl->context_count++] = context_gl;
1804 return context_gl;
1807 void wined3d_swapchain_gl_destroy_contexts(struct wined3d_swapchain_gl *swapchain_gl)
1809 unsigned int i;
1811 TRACE("swapchain_gl %p.\n", swapchain_gl);
1813 for (i = 0; i < swapchain_gl->context_count; ++i)
1815 wined3d_context_gl_destroy(swapchain_gl->contexts[i]);
1817 heap_free(swapchain_gl->contexts);
1818 swapchain_gl->contexts_size = 0;
1819 swapchain_gl->context_count = 0;
1820 swapchain_gl->contexts = NULL;
1823 struct wined3d_context_gl *wined3d_swapchain_gl_get_context(struct wined3d_swapchain_gl *swapchain_gl)
1825 DWORD tid = GetCurrentThreadId();
1826 unsigned int i;
1828 for (i = 0; i < swapchain_gl->context_count; ++i)
1830 if (swapchain_gl->contexts[i]->tid == tid)
1831 return swapchain_gl->contexts[i];
1834 /* Create a new context for the thread. */
1835 return wined3d_swapchain_gl_create_context(swapchain_gl);
1838 HDC wined3d_swapchain_gl_get_backup_dc(struct wined3d_swapchain_gl *swapchain_gl)
1840 if (!swapchain_gl->backup_dc)
1842 TRACE("Creating the backup window for swapchain %p.\n", swapchain_gl);
1844 if (!(swapchain_gl->backup_wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
1845 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL)))
1847 ERR("Failed to create a window.\n");
1848 return NULL;
1851 if (!(swapchain_gl->backup_dc = GetDC(swapchain_gl->backup_wnd)))
1853 ERR("Failed to get a DC.\n");
1854 DestroyWindow(swapchain_gl->backup_wnd);
1855 swapchain_gl->backup_wnd = NULL;
1856 return NULL;
1860 return swapchain_gl->backup_dc;
1863 void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain)
1865 UINT i;
1867 wined3d_resource_update_draw_binding(&swapchain->front_buffer->resource);
1869 for (i = 0; i < swapchain->state.desc.backbuffer_count; ++i)
1871 wined3d_resource_update_draw_binding(&swapchain->back_buffers[i]->resource);
1875 void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate)
1877 struct wined3d_device *device = swapchain->device;
1878 HWND window = swapchain->state.device_window;
1879 struct wined3d_output_desc output_desc;
1880 unsigned int screensaver_active;
1881 struct wined3d_output *output;
1882 BOOL focus_messages, filter;
1883 HRESULT hr;
1885 /* This code is not protected by the wined3d mutex, so it may run while
1886 * wined3d_device_reset is active. Testing on Windows shows that changing
1887 * focus during resets and resetting during focus change events causes
1888 * the application to crash with an invalid memory access. */
1890 if (!(focus_messages = device->wined3d->flags & WINED3D_FOCUS_MESSAGES))
1891 filter = wined3d_filter_messages(window, TRUE);
1893 if (activate)
1895 SystemParametersInfoW(SPI_GETSCREENSAVEACTIVE, 0, &screensaver_active, 0);
1896 if ((device->restore_screensaver = !!screensaver_active))
1897 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE, FALSE, NULL, 0);
1899 if (!(device->create_parms.flags & WINED3DCREATE_NOWINDOWCHANGES))
1901 /* The d3d versions do not agree on the exact messages here. D3d8 restores
1902 * the window but leaves the size untouched, d3d9 sets the size on an
1903 * invisible window, generates messages but doesn't change the window
1904 * properties. The implementation follows d3d9.
1906 * Guild Wars 1 wants a WINDOWPOSCHANGED message on the device window to
1907 * resume drawing after a focus loss. */
1908 output = wined3d_swapchain_get_output(swapchain);
1909 if (!output)
1911 ERR("Failed to get output from swapchain %p.\n", swapchain);
1912 return;
1915 if (SUCCEEDED(hr = wined3d_output_get_desc(output, &output_desc)))
1916 SetWindowPos(window, NULL, output_desc.desktop_rect.left,
1917 output_desc.desktop_rect.top, swapchain->state.desc.backbuffer_width,
1918 swapchain->state.desc.backbuffer_height, SWP_NOACTIVATE | SWP_NOZORDER);
1919 else
1920 ERR("Failed to get output description, hr %#x.\n", hr);
1923 if (device->wined3d->flags & WINED3D_RESTORE_MODE_ON_ACTIVATE)
1925 output = wined3d_swapchain_get_output(swapchain);
1926 if (!output)
1928 ERR("Failed to get output from swapchain %p.\n", swapchain);
1929 return;
1932 if (FAILED(hr = wined3d_output_set_display_mode(output,
1933 &swapchain->state.d3d_mode)))
1934 ERR("Failed to set display mode, hr %#x.\n", hr);
1937 if (swapchain == device->swapchains[0])
1938 device->device_parent->ops->activate(device->device_parent, TRUE);
1940 else
1942 if (device->restore_screensaver)
1944 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE, TRUE, NULL, 0);
1945 device->restore_screensaver = FALSE;
1948 if (FAILED(hr = wined3d_restore_display_modes(device->wined3d)))
1949 ERR("Failed to restore display modes, hr %#x.\n", hr);
1951 swapchain->reapply_mode = TRUE;
1953 /* Some DDraw apps (Deus Ex: GOTY, and presumably all UT 1 based games) destroy the device
1954 * during window minimization. Do our housekeeping now, as the device may not exist after
1955 * the ShowWindow call.
1957 * In d3d9, the device is marked lost after the window is minimized. If we find an app
1958 * that needs this behavior (e.g. because it calls TestCooperativeLevel in the window proc)
1959 * we'll have to control this via a create flag. Note that the device and swapchain are not
1960 * safe to access after the ShowWindow call. */
1961 if (swapchain == device->swapchains[0])
1962 device->device_parent->ops->activate(device->device_parent, FALSE);
1964 if (!(device->create_parms.flags & WINED3DCREATE_NOWINDOWCHANGES) && IsWindowVisible(window))
1965 ShowWindow(window, SW_MINIMIZE);
1968 if (!focus_messages)
1969 wined3d_filter_messages(window, filter);
1972 HRESULT CDECL wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
1973 unsigned int width, unsigned int height, enum wined3d_format_id format_id,
1974 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality)
1976 struct wined3d_swapchain_desc *desc = &swapchain->state.desc;
1977 BOOL update_desc = FALSE;
1979 TRACE("swapchain %p, buffer_count %u, width %u, height %u, format %s, "
1980 "multisample_type %#x, multisample_quality %#x.\n",
1981 swapchain, buffer_count, width, height, debug_d3dformat(format_id),
1982 multisample_type, multisample_quality);
1984 wined3d_swapchain_apply_sample_count_override(swapchain, format_id, &multisample_type, &multisample_quality);
1986 if (buffer_count && buffer_count != desc->backbuffer_count)
1987 FIXME("Cannot change the back buffer count yet.\n");
1989 wined3d_cs_finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT);
1991 if (!width || !height)
1993 RECT client_rect;
1995 /* The application is requesting that either the swapchain width or
1996 * height be set to the corresponding dimension in the window's
1997 * client rect. */
1999 if (!GetClientRect(swapchain->state.device_window, &client_rect))
2001 ERR("Failed to get client rect, last error %#x.\n", GetLastError());
2002 return WINED3DERR_INVALIDCALL;
2005 if (!width)
2006 width = client_rect.right;
2008 if (!height)
2009 height = client_rect.bottom;
2012 if (width != desc->backbuffer_width || height != desc->backbuffer_height)
2014 desc->backbuffer_width = width;
2015 desc->backbuffer_height = height;
2016 update_desc = TRUE;
2019 if (format_id == WINED3DFMT_UNKNOWN)
2021 if (!desc->windowed)
2022 return WINED3DERR_INVALIDCALL;
2023 format_id = swapchain->state.original_mode.format_id;
2026 if (format_id != desc->backbuffer_format)
2028 desc->backbuffer_format = format_id;
2029 update_desc = TRUE;
2032 if (multisample_type != desc->multisample_type
2033 || multisample_quality != desc->multisample_quality)
2035 desc->multisample_type = multisample_type;
2036 desc->multisample_quality = multisample_quality;
2037 update_desc = TRUE;
2040 if (update_desc)
2042 HRESULT hr;
2043 UINT i;
2045 if (FAILED(hr = wined3d_texture_update_desc(swapchain->front_buffer, 0, desc->backbuffer_width,
2046 desc->backbuffer_height, desc->backbuffer_format,
2047 desc->multisample_type, desc->multisample_quality, NULL, 0)))
2048 return hr;
2050 for (i = 0; i < desc->backbuffer_count; ++i)
2052 if (FAILED(hr = wined3d_texture_update_desc(swapchain->back_buffers[i], 0, desc->backbuffer_width,
2053 desc->backbuffer_height, desc->backbuffer_format,
2054 desc->multisample_type, desc->multisample_quality, NULL, 0)))
2055 return hr;
2059 swapchain_update_draw_bindings(swapchain);
2061 return WINED3D_OK;
2064 static HRESULT wined3d_swapchain_state_set_display_mode(struct wined3d_swapchain_state *state,
2065 struct wined3d_output *output, struct wined3d_display_mode *mode)
2067 HRESULT hr;
2069 if (state->desc.flags & WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE)
2071 if (FAILED(hr = wined3d_output_find_closest_matching_mode(output, mode)))
2073 WARN("Failed to find closest matching mode, hr %#x.\n", hr);
2077 if (output != state->desc.output)
2079 if (FAILED(hr = wined3d_restore_display_modes(state->wined3d)))
2081 WARN("Failed to restore display modes, hr %#x.\n", hr);
2082 return hr;
2085 if (FAILED(hr = wined3d_output_get_display_mode(output, &state->original_mode, NULL)))
2087 WARN("Failed to get current display mode, hr %#x.\n", hr);
2088 return hr;
2092 if (FAILED(hr = wined3d_output_set_display_mode(output, mode)))
2094 WARN("Failed to set display mode, hr %#x.\n", hr);
2095 return WINED3DERR_INVALIDCALL;
2098 return WINED3D_OK;
2101 HRESULT CDECL wined3d_swapchain_state_resize_target(struct wined3d_swapchain_state *state,
2102 const struct wined3d_display_mode *mode)
2104 struct wined3d_display_mode actual_mode;
2105 struct wined3d_output_desc output_desc;
2106 RECT original_window_rect, window_rect;
2107 int x, y, width, height;
2108 HWND window;
2109 HRESULT hr;
2111 TRACE("state %p, mode %p.\n", state, mode);
2113 wined3d_mutex_lock();
2115 window = state->device_window;
2117 if (state->desc.windowed)
2119 SetRect(&window_rect, 0, 0, mode->width, mode->height);
2120 AdjustWindowRectEx(&window_rect,
2121 GetWindowLongW(window, GWL_STYLE), FALSE,
2122 GetWindowLongW(window, GWL_EXSTYLE));
2123 GetWindowRect(window, &original_window_rect);
2125 x = original_window_rect.left;
2126 y = original_window_rect.top;
2127 width = window_rect.right - window_rect.left;
2128 height = window_rect.bottom - window_rect.top;
2130 else
2132 if (state->desc.flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
2134 actual_mode = *mode;
2135 if (FAILED(hr = wined3d_swapchain_state_set_display_mode(state, state->desc.output,
2136 &actual_mode)))
2138 ERR("Failed to set display mode, hr %#x.\n", hr);
2139 wined3d_mutex_unlock();
2140 return hr;
2144 if (FAILED(hr = wined3d_output_get_desc(state->desc.output, &output_desc)))
2146 ERR("Failed to get output description, hr %#x.\n", hr);
2147 wined3d_mutex_unlock();
2148 return hr;
2151 x = output_desc.desktop_rect.left;
2152 y = output_desc.desktop_rect.top;
2153 width = output_desc.desktop_rect.right - output_desc.desktop_rect.left;
2154 height = output_desc.desktop_rect.bottom - output_desc.desktop_rect.top;
2157 wined3d_mutex_unlock();
2159 MoveWindow(window, x, y, width, height, TRUE);
2161 return WINED3D_OK;
2164 static LONG fullscreen_style(LONG style)
2166 /* Make sure the window is managed, otherwise we won't get keyboard input. */
2167 style |= WS_POPUP | WS_SYSMENU;
2168 style &= ~(WS_CAPTION | WS_THICKFRAME);
2170 return style;
2173 static LONG fullscreen_exstyle(LONG exstyle)
2175 /* Filter out window decorations. */
2176 exstyle &= ~(WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE);
2178 return exstyle;
2181 struct wined3d_window_state
2183 HWND window;
2184 HWND window_pos_after;
2185 LONG style, exstyle;
2186 int x, y, width, height;
2187 uint32_t flags;
2188 bool set_style;
2191 static DWORD WINAPI wined3d_set_window_state(void *ctx)
2193 struct wined3d_window_state *s = ctx;
2194 bool filter;
2196 filter = wined3d_filter_messages(s->window, TRUE);
2198 if (s->set_style)
2200 SetWindowLongW(s->window, GWL_STYLE, s->style);
2201 SetWindowLongW(s->window, GWL_EXSTYLE, s->exstyle);
2203 SetWindowPos(s->window, s->window_pos_after, s->x, s->y, s->width, s->height, s->flags);
2205 wined3d_filter_messages(s->window, filter);
2207 heap_free(s);
2209 return 0;
2212 HRESULT wined3d_swapchain_state_setup_fullscreen(struct wined3d_swapchain_state *state,
2213 HWND window, int x, int y, int width, int height)
2215 struct wined3d_window_state *s;
2216 DWORD window_tid, tid;
2217 HANDLE thread;
2219 TRACE("Setting up window %p for fullscreen mode.\n", window);
2221 if (!IsWindow(window))
2223 WARN("%p is not a valid window.\n", window);
2224 return WINED3DERR_NOTAVAILABLE;
2227 if (!(s = heap_alloc(sizeof(*s))))
2228 return E_OUTOFMEMORY;
2229 s->window = window;
2230 s->window_pos_after = HWND_TOPMOST;
2231 s->x = x;
2232 s->y = y;
2233 s->width = width;
2234 s->height = height;
2236 if (state->style || state->exstyle)
2238 ERR("Changing the window style for window %p, but another style (%08x, %08x) is already stored.\n",
2239 window, state->style, state->exstyle);
2242 s->flags = SWP_FRAMECHANGED | SWP_NOACTIVATE;
2243 if (state->desc.flags & WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES)
2244 s->flags |= SWP_NOZORDER;
2245 else
2246 s->flags |= SWP_SHOWWINDOW;
2248 state->style = GetWindowLongW(window, GWL_STYLE);
2249 state->exstyle = GetWindowLongW(window, GWL_EXSTYLE);
2251 s->style = fullscreen_style(state->style);
2252 s->exstyle = fullscreen_exstyle(state->exstyle);
2253 s->set_style = true;
2255 TRACE("Old style was %08x, %08x, setting to %08x, %08x.\n",
2256 state->style, state->exstyle, s->style, s->exstyle);
2258 window_tid = GetWindowThreadProcessId(window, NULL);
2259 tid = GetCurrentThreadId();
2261 TRACE("Window %p belongs to thread %#x.\n", window, window_tid);
2262 /* If the window belongs to a different thread, modifying the style and/or
2263 * position can potentially deadlock if that thread isn't processing
2264 * messages. */
2265 if (window_tid == tid)
2266 wined3d_set_window_state(s);
2267 else if (!(thread = CreateThread(NULL, 0, wined3d_set_window_state, s, 0, NULL)))
2268 ERR("Failed to create thread.\n");
2269 else
2270 CloseHandle(thread);
2272 return WINED3D_OK;
2275 void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_state *state,
2276 HWND window, const RECT *window_rect)
2278 struct wined3d_window_state *s;
2279 DWORD window_tid, tid;
2280 LONG style, exstyle;
2281 HANDLE thread;
2283 if (!state->style && !state->exstyle)
2284 return;
2286 if (!(s = heap_alloc(sizeof(*s))))
2287 return;
2289 s->window = window;
2290 s->window_pos_after = NULL;
2291 s->flags = SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOACTIVATE;
2293 if ((state->desc.flags & WINED3D_SWAPCHAIN_RESTORE_WINDOW_STATE)
2294 && !(state->desc.flags & WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES))
2296 s->window_pos_after = (state->exstyle & WS_EX_TOPMOST) ? HWND_TOPMOST : HWND_NOTOPMOST;
2297 s->flags |= (state->style & WS_VISIBLE) ? SWP_SHOWWINDOW : SWP_HIDEWINDOW;
2298 s->flags &= ~SWP_NOZORDER;
2301 style = GetWindowLongW(window, GWL_STYLE);
2302 exstyle = GetWindowLongW(window, GWL_EXSTYLE);
2304 /* These flags are set by wined3d_device_setup_fullscreen_window, not the
2305 * application, and we want to ignore them in the test below, since it's
2306 * not the application's fault that they changed. Additionally, we want to
2307 * preserve the current status of these flags (i.e. don't restore them) to
2308 * more closely emulate the behavior of Direct3D, which leaves these flags
2309 * alone when returning to windowed mode. */
2310 state->style ^= (state->style ^ style) & WS_VISIBLE;
2311 state->exstyle ^= (state->exstyle ^ exstyle) & WS_EX_TOPMOST;
2313 TRACE("Restoring window style of window %p to %08x, %08x.\n",
2314 window, state->style, state->exstyle);
2316 s->style = state->style;
2317 s->exstyle = state->exstyle;
2318 /* Only restore the style if the application didn't modify it during the
2319 * fullscreen phase. Some applications change it before calling Reset()
2320 * when switching between windowed and fullscreen modes (HL2), some
2321 * depend on the original style (Eve Online). */
2322 s->set_style = style == fullscreen_style(state->style) && exstyle == fullscreen_exstyle(state->exstyle);
2324 if (window_rect)
2326 s->x = window_rect->left;
2327 s->y = window_rect->top;
2328 s->width = window_rect->right - window_rect->left;
2329 s->height = window_rect->bottom - window_rect->top;
2331 else
2333 s->x = s->y = s->width = s->height = 0;
2334 s->flags |= (SWP_NOMOVE | SWP_NOSIZE);
2337 window_tid = GetWindowThreadProcessId(window, NULL);
2338 tid = GetCurrentThreadId();
2340 TRACE("Window %p belongs to thread %#x.\n", window, window_tid);
2341 /* If the window belongs to a different thread, modifying the style and/or
2342 * position can potentially deadlock if that thread isn't processing
2343 * messages. */
2344 if (window_tid == tid)
2345 wined3d_set_window_state(s);
2346 else if (!(thread = CreateThread(NULL, 0, wined3d_set_window_state, s, 0, NULL)))
2347 ERR("Failed to create thread.\n");
2348 else
2349 CloseHandle(thread);
2351 /* Delete the old values. */
2352 state->style = 0;
2353 state->exstyle = 0;
2356 HRESULT CDECL wined3d_swapchain_state_set_fullscreen(struct wined3d_swapchain_state *state,
2357 const struct wined3d_swapchain_desc *swapchain_desc,
2358 const struct wined3d_display_mode *mode)
2360 struct wined3d_display_mode actual_mode;
2361 struct wined3d_output_desc output_desc;
2362 BOOL windowed = state->desc.windowed;
2363 HRESULT hr;
2365 TRACE("state %p, swapchain_desc %p, mode %p.\n", state, swapchain_desc, mode);
2367 if (state->desc.flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
2369 if (mode)
2371 actual_mode = *mode;
2372 if (FAILED(hr = wined3d_swapchain_state_set_display_mode(state, swapchain_desc->output,
2373 &actual_mode)))
2374 return hr;
2376 else
2378 if (!swapchain_desc->windowed)
2380 actual_mode.width = swapchain_desc->backbuffer_width;
2381 actual_mode.height = swapchain_desc->backbuffer_height;
2382 actual_mode.refresh_rate = swapchain_desc->refresh_rate;
2383 actual_mode.format_id = adapter_format_from_backbuffer_format(swapchain_desc->output->adapter,
2384 swapchain_desc->backbuffer_format);
2385 actual_mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
2386 if (FAILED(hr = wined3d_swapchain_state_set_display_mode(state, swapchain_desc->output,
2387 &actual_mode)))
2388 return hr;
2390 else
2392 if (FAILED(hr = wined3d_restore_display_modes(state->wined3d)))
2394 WARN("Failed to restore display modes for all outputs, hr %#x.\n", hr);
2395 return hr;
2400 else
2402 if (mode)
2403 WARN("WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH is not set, ignoring mode.\n");
2405 if (FAILED(hr = wined3d_output_get_display_mode(swapchain_desc->output, &actual_mode,
2406 NULL)))
2408 ERR("Failed to get display mode, hr %#x.\n", hr);
2409 return WINED3DERR_INVALIDCALL;
2413 if (!swapchain_desc->windowed)
2415 unsigned int width = actual_mode.width;
2416 unsigned int height = actual_mode.height;
2418 if (FAILED(hr = wined3d_output_get_desc(swapchain_desc->output, &output_desc)))
2420 ERR("Failed to get output description, hr %#x.\n", hr);
2421 return hr;
2424 if (state->desc.windowed)
2426 /* Switch from windowed to fullscreen */
2427 if (FAILED(hr = wined3d_swapchain_state_setup_fullscreen(state, state->device_window,
2428 output_desc.desktop_rect.left, output_desc.desktop_rect.top, width, height)))
2429 return hr;
2431 else
2433 HWND window = state->device_window;
2434 BOOL filter;
2436 /* Fullscreen -> fullscreen mode change */
2437 filter = wined3d_filter_messages(window, TRUE);
2438 MoveWindow(window, output_desc.desktop_rect.left, output_desc.desktop_rect.top, width,
2439 height, TRUE);
2440 ShowWindow(window, SW_SHOW);
2441 wined3d_filter_messages(window, filter);
2443 state->d3d_mode = actual_mode;
2445 else if (!state->desc.windowed)
2447 /* Fullscreen -> windowed switch */
2448 RECT *window_rect = NULL;
2449 if (state->desc.flags & WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT)
2450 window_rect = &state->original_window_rect;
2451 wined3d_swapchain_state_restore_from_fullscreen(state, state->device_window, window_rect);
2454 state->desc.output = swapchain_desc->output;
2455 state->desc.windowed = swapchain_desc->windowed;
2457 if (windowed != state->desc.windowed)
2458 state->parent->ops->windowed_state_changed(state->parent, state->desc.windowed);
2460 return WINED3D_OK;
2463 BOOL CDECL wined3d_swapchain_state_is_windowed(const struct wined3d_swapchain_state *state)
2465 TRACE("state %p.\n", state);
2467 return state->desc.windowed;
2470 void CDECL wined3d_swapchain_state_destroy(struct wined3d_swapchain_state *state)
2472 wined3d_swapchain_state_cleanup(state);
2473 heap_free(state);
2476 HRESULT CDECL wined3d_swapchain_state_create(const struct wined3d_swapchain_desc *desc,
2477 HWND window, struct wined3d *wined3d, struct wined3d_swapchain_state_parent *state_parent,
2478 struct wined3d_swapchain_state **state)
2480 struct wined3d_swapchain_state *s;
2481 HRESULT hr;
2483 TRACE("desc %p, window %p, wined3d %p, state %p.\n", desc, window, wined3d, state);
2485 if (!(s = heap_alloc_zero(sizeof(*s))))
2486 return E_OUTOFMEMORY;
2488 if (FAILED(hr = wined3d_swapchain_state_init(s, desc, window, wined3d, state_parent)))
2490 heap_free(s);
2491 return hr;
2494 *state = s;
2496 return hr;