wined3d: Don't allow format conversion on Present() for d3d8.
[wine.git] / dlls / wined3d / directx.c
blob3ebf43a5fdbdad9f802e96644920e3ac54ca0ed9
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
30 #include "winternl.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
35 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
36 #define DEFAULT_REFRESH_RATE 0
38 /* The driver names reflect the lowest GPU supported
39 * by a certain driver, so DRIVER_AMD_R300 supports
40 * R3xx, R4xx and R5xx GPUs. */
41 enum wined3d_display_driver
43 DRIVER_AMD_RAGE_128PRO,
44 DRIVER_AMD_R100,
45 DRIVER_AMD_R300,
46 DRIVER_AMD_R600,
47 DRIVER_INTEL_GMA800,
48 DRIVER_INTEL_GMA900,
49 DRIVER_INTEL_GMA950,
50 DRIVER_INTEL_GMA3000,
51 DRIVER_NVIDIA_TNT,
52 DRIVER_NVIDIA_GEFORCE2MX,
53 DRIVER_NVIDIA_GEFORCEFX,
54 DRIVER_NVIDIA_GEFORCE6,
55 DRIVER_UNKNOWN
58 enum wined3d_driver_model
60 DRIVER_MODEL_WIN9X,
61 DRIVER_MODEL_NT40,
62 DRIVER_MODEL_NT5X,
63 DRIVER_MODEL_NT6X
66 enum wined3d_gl_vendor
68 GL_VENDOR_UNKNOWN,
69 GL_VENDOR_APPLE,
70 GL_VENDOR_FGLRX,
71 GL_VENDOR_INTEL,
72 GL_VENDOR_MESA,
73 GL_VENDOR_NVIDIA,
76 /* The d3d device ID */
77 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
79 /* Extension detection */
80 struct wined3d_extension_map
82 const char *extension_string;
83 enum wined3d_gl_extension extension;
86 static const struct wined3d_extension_map gl_extension_map[] =
88 /* APPLE */
89 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE },
90 {"GL_APPLE_fence", APPLE_FENCE },
91 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
92 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
93 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
95 /* ARB */
96 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
97 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
98 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
99 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP },
100 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
101 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
102 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
103 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
104 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
105 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
106 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
107 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
108 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
109 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
110 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
111 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS, },
112 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2, },
113 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
114 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
115 {"GL_ARB_multisample", ARB_MULTISAMPLE }, /* needs GLX_ARB_MULTISAMPLE as well */
116 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
117 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
118 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
119 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
120 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
121 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
122 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
123 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS },
124 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
125 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
126 {"GL_ARB_shadow", ARB_SHADOW },
127 {"GL_ARB_sync", ARB_SYNC },
128 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
129 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
130 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
131 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
132 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD },
133 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
134 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
135 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
136 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
137 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE},
138 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
139 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
140 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
141 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
142 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
143 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
144 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
145 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
147 /* ATI */
148 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
149 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
150 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
151 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
152 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
154 /* EXT */
155 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
156 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
157 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
158 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
159 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
160 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
161 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
162 {"GL_EXT_fog_coord", EXT_FOG_COORD },
163 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
164 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
165 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
166 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
167 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
168 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
169 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
170 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
171 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
172 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
173 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
174 {"GL_EXT_texture3D", EXT_TEXTURE3D },
175 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
176 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
177 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD },
178 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
179 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
180 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
181 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
182 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP },
183 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
184 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
185 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
187 /* NV */
188 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP },
189 {"GL_NV_fence", NV_FENCE },
190 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
191 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
192 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
193 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
194 {"GL_NV_half_float", NV_HALF_FLOAT },
195 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
196 {"GL_NV_point_sprite", NV_POINT_SPRITE },
197 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
198 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
199 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
200 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
201 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
202 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
203 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
204 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
205 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
206 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
207 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
209 /* SGI */
210 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
213 static const struct wined3d_extension_map wgl_extension_map[] =
215 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
216 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
217 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
220 /**********************************************************
221 * Utility functions follow
222 **********************************************************/
224 const struct min_lookup minMipLookup[] =
226 /* NONE POINT LINEAR */
227 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
228 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
229 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
232 const struct min_lookup minMipLookup_noFilter[] =
234 /* NONE POINT LINEAR */
235 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
236 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
237 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
240 const struct min_lookup minMipLookup_noMip[] =
242 /* NONE POINT LINEAR */
243 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
244 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
245 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
248 const GLenum magLookup[] =
250 /* NONE POINT LINEAR */
251 GL_NEAREST, GL_NEAREST, GL_LINEAR,
254 const GLenum magLookup_noFilter[] =
256 /* NONE POINT LINEAR */
257 GL_NEAREST, GL_NEAREST, GL_NEAREST,
260 struct wined3d_caps_gl_ctx
262 HDC dc;
263 HWND wnd;
264 HGLRC gl_ctx;
265 HDC restore_dc;
266 HGLRC restore_gl_ctx;
269 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx *ctx)
271 TRACE("Destroying caps GL context.\n");
273 if (!wglMakeCurrent(NULL, NULL))
274 ERR("Failed to disable caps GL context.\n");
276 if (!wglDeleteContext(ctx->gl_ctx))
278 DWORD err = GetLastError();
279 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
282 wined3d_release_dc(ctx->wnd, ctx->dc);
283 DestroyWindow(ctx->wnd);
285 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
286 ERR("Failed to restore previous GL context.\n");
289 static void wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx *caps_gl_ctx,
290 struct wined3d_gl_info *gl_info, const GLint *ctx_attribs)
292 HGLRC new_ctx;
294 if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
295 return;
297 if (!(new_ctx = gl_info->p_wglCreateContextAttribsARB(caps_gl_ctx->dc, NULL, ctx_attribs)))
299 ERR("Failed to create a context using wglCreateContextAttribsARB(), last error %#x.\n", GetLastError());
300 gl_info->p_wglCreateContextAttribsARB = NULL;
301 return;
304 if (!wglMakeCurrent(caps_gl_ctx->dc, new_ctx))
306 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
307 if (!wglDeleteContext(new_ctx))
308 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
309 gl_info->p_wglCreateContextAttribsARB = NULL;
310 return;
313 if (!wglDeleteContext(caps_gl_ctx->gl_ctx))
314 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
315 caps_gl_ctx->gl_ctx = new_ctx;
318 static BOOL wined3d_caps_gl_ctx_create(struct wined3d_caps_gl_ctx *ctx)
320 PIXELFORMATDESCRIPTOR pfd;
321 int iPixelFormat;
323 TRACE("getting context...\n");
325 ctx->restore_dc = wglGetCurrentDC();
326 ctx->restore_gl_ctx = wglGetCurrentContext();
328 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
329 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
330 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
331 if (!ctx->wnd)
333 ERR("Failed to create a window.\n");
334 goto fail;
337 ctx->dc = GetDC(ctx->wnd);
338 if (!ctx->dc)
340 ERR("Failed to get a DC.\n");
341 goto fail;
344 /* PixelFormat selection */
345 ZeroMemory(&pfd, sizeof(pfd));
346 pfd.nSize = sizeof(pfd);
347 pfd.nVersion = 1;
348 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
349 pfd.iPixelType = PFD_TYPE_RGBA;
350 pfd.cColorBits = 32;
351 pfd.iLayerType = PFD_MAIN_PLANE;
353 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
355 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
356 ERR("Failed to find a suitable pixel format.\n");
357 goto fail;
359 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
360 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
362 /* Create a GL context. */
363 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
365 WARN("Failed to create default context for capabilities initialization.\n");
366 goto fail;
369 /* Make it the current GL context. */
370 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
372 ERR("Failed to make caps GL context current.\n");
373 goto fail;
376 return TRUE;
378 fail:
379 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
380 ctx->gl_ctx = NULL;
381 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
382 ctx->dc = NULL;
383 if (ctx->wnd) DestroyWindow(ctx->wnd);
384 ctx->wnd = NULL;
385 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
386 ERR("Failed to restore previous GL context.\n");
388 return FALSE;
391 /* Adjust the amount of used texture memory */
392 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
394 adapter->UsedTextureRam += amount;
395 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
396 return adapter->UsedTextureRam;
399 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
401 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
402 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
405 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
407 ULONG refcount = InterlockedIncrement(&wined3d->ref);
409 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
411 return refcount;
414 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
416 ULONG refcount = InterlockedDecrement(&wined3d->ref);
418 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
420 if (!refcount)
422 unsigned int i;
424 for (i = 0; i < wined3d->adapter_count; ++i)
426 wined3d_adapter_cleanup(&wined3d->adapters[i]);
428 HeapFree(GetProcessHeap(), 0, wined3d);
431 return refcount;
434 /* Context activation is done by the caller. */
435 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
437 GLuint prog;
438 BOOL ret = FALSE;
439 const char *testcode =
440 "!!ARBvp1.0\n"
441 "PARAM C[66] = { program.env[0..65] };\n"
442 "ADDRESS A0;"
443 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
444 "ARL A0.x, zero.x;\n"
445 "MOV result.position, C[A0.x + 65];\n"
446 "END\n";
448 while (gl_info->gl_ops.gl.p_glGetError());
449 GL_EXTCALL(glGenProgramsARB(1, &prog));
450 if(!prog) {
451 ERR("Failed to create an ARB offset limit test program\n");
453 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
454 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
455 strlen(testcode), testcode));
456 if (gl_info->gl_ops.gl.p_glGetError())
458 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
459 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
460 ret = TRUE;
461 } else TRACE("OpenGL implementation allows offsets > 63\n");
463 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
464 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
465 checkGLcall("ARB vp offset limit test cleanup");
467 return ret;
470 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
471 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
473 if (card_vendor != HW_VENDOR_AMD) return FALSE;
474 if (device == CARD_AMD_RADEON_9500) return TRUE;
475 if (device == CARD_AMD_RADEON_X700) return TRUE;
476 if (device == CARD_AMD_RADEON_X1600) return TRUE;
477 return FALSE;
480 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
481 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
483 if (card_vendor == HW_VENDOR_NVIDIA)
485 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
486 device == CARD_NVIDIA_GEFORCEFX_5600 ||
487 device == CARD_NVIDIA_GEFORCEFX_5800)
489 return TRUE;
492 return FALSE;
495 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
496 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
498 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
499 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
500 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
502 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
503 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
504 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
505 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
506 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
507 * the chance that other implementations support them is rather small since Win32 QuickTime uses
508 * DirectDraw, not OpenGL.
510 * This test has been moved into wined3d_guess_gl_vendor()
512 if (gl_vendor == GL_VENDOR_APPLE)
514 return TRUE;
516 return FALSE;
519 /* Context activation is done by the caller. */
520 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
522 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
523 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
524 * all the texture. This function detects this bug by its symptom and disables PBOs
525 * if the test fails.
527 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
528 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
529 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
530 * read back is compared to the original. If they are equal PBOs are assumed to work,
531 * otherwise the PBO extension is disabled. */
532 GLuint texture, pbo;
533 static const unsigned int pattern[] =
535 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
536 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
537 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
538 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
540 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
542 /* No PBO -> No point in testing them. */
543 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
545 while (gl_info->gl_ops.gl.p_glGetError());
546 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
547 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
549 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
550 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
551 checkGLcall("Specifying the PBO test texture");
553 GL_EXTCALL(glGenBuffersARB(1, &pbo));
554 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
555 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
556 checkGLcall("Specifying the PBO test pbo");
558 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
559 checkGLcall("Loading the PBO test texture");
561 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
563 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
565 memset(check, 0, sizeof(check));
566 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
567 checkGLcall("Reading back the PBO test texture");
569 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
570 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
571 checkGLcall("PBO test cleanup");
573 if (memcmp(check, pattern, sizeof(check)))
575 WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
576 "Disabling PBOs. This may result in slower performance.\n");
577 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
579 else
581 TRACE("PBO test successful.\n");
585 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
586 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
588 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
591 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
592 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
594 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
595 if (card_vendor != HW_VENDOR_AMD) return FALSE;
596 if (device == CARD_AMD_RADEON_X1600) return FALSE;
597 return TRUE;
600 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
601 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
603 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
604 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
605 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
606 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
607 * hardcoded
609 * dx10 cards usually have 64 varyings */
610 return gl_info->limits.glsl_varyings > 44;
613 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
614 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
616 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
619 /* A GL context is provided by the caller */
620 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
621 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
623 GLenum error;
624 DWORD data[16];
626 if (!gl_info->supported[EXT_SECONDARY_COLOR])
627 return FALSE;
629 while (gl_info->gl_ops.gl.p_glGetError());
630 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
631 error = gl_info->gl_ops.gl.p_glGetError();
633 if (error == GL_NO_ERROR)
635 TRACE("GL Implementation accepts 4 component specular color pointers\n");
636 return TRUE;
638 else
640 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
641 debug_glerror(error));
642 return FALSE;
646 /* A GL context is provided by the caller */
647 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
648 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
650 GLuint prog;
651 BOOL ret = FALSE;
652 GLint pos;
653 const char *testcode =
654 "!!ARBvp1.0\n"
655 "OPTION NV_vertex_program2;\n"
656 "MOV result.clip[0], 0.0;\n"
657 "MOV result.position, 0.0;\n"
658 "END\n";
660 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
662 while (gl_info->gl_ops.gl.p_glGetError());
664 GL_EXTCALL(glGenProgramsARB(1, &prog));
665 if(!prog)
667 ERR("Failed to create the NVvp clip test program\n");
668 return FALSE;
670 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
671 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
672 strlen(testcode), testcode));
673 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
674 if(pos != -1)
676 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
677 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
678 ret = TRUE;
679 while (gl_info->gl_ops.gl.p_glGetError());
681 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
683 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
684 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
685 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
687 return ret;
690 /* Context activation is done by the caller. */
691 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
692 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
694 char data[4 * 4 * 4];
695 GLuint tex, fbo;
696 GLenum status;
698 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
700 memset(data, 0xcc, sizeof(data));
702 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
703 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
704 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
705 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
706 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
707 checkGLcall("glTexImage2D");
709 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
710 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
711 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
712 checkGLcall("glFramebufferTexture2D");
714 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
715 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
716 checkGLcall("glCheckFramebufferStatus");
718 memset(data, 0x11, sizeof(data));
719 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
720 checkGLcall("glTexSubImage2D");
722 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
723 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
724 checkGLcall("glClear");
726 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
727 checkGLcall("glGetTexImage");
729 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
730 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
731 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
732 checkGLcall("glBindTexture");
734 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
735 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
736 checkGLcall("glDeleteTextures");
738 return *(DWORD *)data == 0x11111111;
741 /* Context activation is done by the caller. */
742 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
743 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
745 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
746 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
747 GLuint tex;
748 GLint size;
750 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
751 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
752 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
753 checkGLcall("glTexImage2D");
755 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
756 checkGLcall("glGetTexLevelParameteriv");
757 TRACE("Real color depth is %d\n", size);
759 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
760 checkGLcall("glBindTexture");
761 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
762 checkGLcall("glDeleteTextures");
764 return size < 16;
767 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
768 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
770 return gl_vendor == GL_VENDOR_FGLRX;
773 static BOOL match_r200(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
774 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
776 if (card_vendor != HW_VENDOR_AMD) return FALSE;
777 if (device == CARD_AMD_RADEON_8500) return TRUE;
778 return FALSE;
781 static BOOL match_broken_arb_fog(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
782 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
784 DWORD data[4];
785 GLuint tex, fbo;
786 GLenum status;
787 float color[4] = {0.0f, 1.0f, 0.0f, 0.0f};
788 GLuint prog;
789 GLint err_pos;
790 static const char *program_code =
791 "!!ARBfp1.0\n"
792 "OPTION ARB_fog_linear;\n"
793 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
794 "END\n";
796 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
797 return FALSE;
798 if (!gl_info->supported[ARB_FRAGMENT_PROGRAM])
799 return FALSE;
801 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
802 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
803 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
804 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
805 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
806 checkGLcall("glTexImage2D");
808 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
809 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
810 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
811 checkGLcall("glFramebufferTexture2D");
813 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
814 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
815 checkGLcall("glCheckFramebufferStatus");
817 gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
818 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
819 checkGLcall("glClear");
820 gl_info->gl_ops.gl.p_glViewport(0, 0, 4, 1);
821 checkGLcall("glViewport");
823 gl_info->gl_ops.gl.p_glEnable(GL_FOG);
824 gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, 0.5f);
825 gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, 0.5f);
826 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
827 gl_info->gl_ops.gl.p_glHint(GL_FOG_HINT, GL_NICEST);
828 gl_info->gl_ops.gl.p_glFogfv(GL_FOG_COLOR, color);
829 checkGLcall("fog setup");
831 GL_EXTCALL(glGenProgramsARB(1, &prog));
832 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog));
833 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
834 strlen(program_code), program_code));
835 gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
836 checkGLcall("Test fragment program setup");
838 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err_pos);
839 if (err_pos != -1)
841 const char *error_str;
842 error_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB);
843 FIXME("Fog test program error at position %d: %s\n\n", err_pos, debugstr_a(error_str));
846 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
847 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, -1.0f, 0.0f);
848 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, -1.0f, 1.0f);
849 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, 1.0f, 0.0f);
850 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, 1.0f, 1.0f);
851 gl_info->gl_ops.gl.p_glEnd();
852 checkGLcall("ARBfp fog test draw");
854 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
855 checkGLcall("glGetTexImage");
856 data[0] &= 0x00ffffff;
857 data[1] &= 0x00ffffff;
858 data[2] &= 0x00ffffff;
859 data[3] &= 0x00ffffff;
861 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
862 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
864 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
865 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
866 gl_info->gl_ops.gl.p_glDisable(GL_FOG);
867 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0));
868 gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB);
869 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
870 checkGLcall("ARBfp fog test teardown");
872 TRACE("Fog test data: %08x %08x %08x %08x\n", data[0], data[1], data[2], data[3]);
873 return data[0] != 0x00ff0000 || data[3] != 0x0000ff00;
876 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
878 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
879 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
880 * allow 48 different offsets or other helper immediate values. */
881 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
882 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
885 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
887 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
888 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
889 * If real NP2 textures are used, the driver falls back to software. We could just remove the
890 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
891 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
892 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
893 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
895 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
896 * has this extension promoted to core. The extension loading code sets this extension supported
897 * due to that, so this code works on fglrx as well. */
898 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
900 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
901 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
902 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
906 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
908 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
909 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
910 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
911 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
912 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
913 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
915 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
916 * triggering the software fallback. There is not much we can do here apart from disabling the
917 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
918 * in wined3d_adapter_init_gl_caps).
919 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
920 * post-processing effects in the game "Max Payne 2").
921 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
922 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
923 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
924 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
927 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
929 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
930 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
931 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
932 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
933 * according to the spec.
935 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
936 * makes the shader slower and eats instruction slots which should be available to the d3d app.
938 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
939 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
940 * this workaround is activated on cards that do not need it, it won't break things, just affect
941 * performance negatively. */
942 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
943 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
946 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
948 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
951 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
953 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
956 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
958 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
961 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
963 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
966 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
968 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
971 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
973 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
976 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
978 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
979 selected texture formats. They are apparently the only DX9 class GPUs
980 supporting VTF.
981 Also, DX9-era GPUs are somewhat limited with float textures
982 filtering and blending. */
983 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
986 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
988 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
989 * loads some fog parameters (start, end, exponent, but not the color) into the
990 * program.
992 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
993 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
994 * linear fog with start and end other than 0.0 and 1.0. */
995 TRACE("Reserving 1 ARB constant for compiler private use.\n");
996 gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
999 static void quirk_broken_arb_fog(struct wined3d_gl_info *gl_info)
1001 gl_info->quirks |= WINED3D_QUIRK_BROKEN_ARB_FOG;
1004 struct driver_quirk
1006 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
1007 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
1008 void (*apply)(struct wined3d_gl_info *gl_info);
1009 const char *description;
1012 static const struct driver_quirk quirk_table[] =
1015 match_amd_r300_to_500,
1016 quirk_amd_dx9,
1017 "AMD normalized texrect quirk"
1020 match_apple,
1021 quirk_apple_glsl_constants,
1022 "Apple GLSL uniform override"
1025 match_geforce5,
1026 quirk_no_np2,
1027 "Geforce 5 NP2 disable"
1030 match_apple_intel,
1031 quirk_texcoord_w,
1032 "Init texcoord .w for Apple Intel GPU driver"
1035 match_apple_nonr500ati,
1036 quirk_texcoord_w,
1037 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1040 match_dx10_capable,
1041 quirk_clip_varying,
1042 "Reserved varying for gl_ClipPos"
1045 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1046 * GL implementations accept it. The Mac GL is the only implementation known to
1047 * reject it.
1049 * If we can pass 4 component specular colors, do it, because (a) we don't have
1050 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1051 * passes specular alpha to the pixel shader if any is used. Otherwise the
1052 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1053 * via GL_EXT_fog_coord.
1055 match_allows_spec_alpha,
1056 quirk_allows_specular_alpha,
1057 "Allow specular alpha quirk"
1060 match_broken_nv_clip,
1061 quirk_disable_nvvp_clip,
1062 "Apple NV_vertex_program clip bug quirk"
1065 match_fbo_tex_update,
1066 quirk_fbo_tex_update,
1067 "FBO rebind for attachment updates"
1070 match_broken_rgba16,
1071 quirk_broken_rgba16,
1072 "True RGBA16 is not available"
1075 match_fglrx,
1076 quirk_infolog_spam,
1077 "Not printing GLSL infolog"
1080 match_not_dx10_capable,
1081 quirk_limited_tex_filtering,
1082 "Texture filtering, blending and VTF support is limited"
1085 match_r200,
1086 quirk_r200_constants,
1087 "r200 vertex shader constants"
1090 match_broken_arb_fog,
1091 quirk_broken_arb_fog,
1092 "ARBfp fogstart == fogend workaround"
1096 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1097 * reporting a driver version is moot because we are not the Windows driver, and we have different
1098 * bugs, features, etc.
1100 * The driver version has the form "x.y.z.w".
1102 * "x" is the Windows version the driver is meant for:
1103 * 4 -> 95/98/NT4
1104 * 5 -> 2000
1105 * 6 -> 2000/XP
1106 * 7 -> Vista
1107 * 8 -> Win 7
1109 * "y" is the maximum Direct3D version the driver supports.
1110 * y -> d3d version mapping:
1111 * 11 -> d3d6
1112 * 12 -> d3d7
1113 * 13 -> d3d8
1114 * 14 -> d3d9
1115 * 15 -> d3d10
1116 * 16 -> d3d10.1
1117 * 17 -> d3d11
1119 * "z" is the subversion number.
1121 * "w" is the vendor specific driver build number.
1124 struct driver_version_information
1126 enum wined3d_display_driver driver;
1127 enum wined3d_driver_model driver_model;
1128 const char *driver_name; /* name of Windows driver */
1129 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1130 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1131 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1134 /* The driver version table contains driver information for different devices on several OS versions. */
1135 static const struct driver_version_information driver_version_table[] =
1137 /* AMD
1138 * - Radeon HD2x00 (R600) and up supported by current drivers.
1139 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1140 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1141 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1142 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1143 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1144 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1145 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1146 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1147 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1149 /* Intel
1150 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1151 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1152 * igxprd32.dll but the GMA800 driver was never updated. */
1153 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1154 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1155 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1156 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1157 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1158 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1160 /* Nvidia
1161 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1162 * - GeforceFX support is up to 173.x on <= XP
1163 * - Geforce2MX/3/4 up to 96.x on <= XP
1164 * - TNT/Geforce1/2 up to 71.x on <= XP
1165 * All version numbers used below are from the Linux nvidia drivers. */
1166 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1167 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1168 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1169 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1170 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1173 struct gpu_description
1175 WORD vendor; /* reported PCI card vendor ID */
1176 WORD card; /* reported PCI card device ID */
1177 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1178 enum wined3d_display_driver driver;
1179 unsigned int vidmem;
1182 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1183 * found on a board containing a specific GPU. */
1184 static const struct gpu_description gpu_description_table[] =
1186 /* Nvidia cards */
1187 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1188 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1189 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1190 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1191 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1192 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1193 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1194 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1195 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1196 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1197 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1198 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1199 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1200 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1201 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1202 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1203 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1204 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1205 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1206 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1207 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1208 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1209 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1210 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1211 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1212 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE6, 256 },
1213 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1214 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1215 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1216 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1217 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1218 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1219 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1220 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1221 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1222 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1223 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1224 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE6, 512 },
1225 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1226 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE6, 512},
1227 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1228 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1229 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1230 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1231 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1232 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1233 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1234 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1235 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1236 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1237 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1238 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1239 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1240 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE6, 1024},
1241 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1242 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1243 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1244 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1245 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1246 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1247 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1248 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE6, 1024},
1249 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE6, 1024},
1250 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6, 1024},
1251 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE6, 1024},
1252 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE6, 2048},
1253 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE6, 1024},
1254 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1255 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE6, 2048},
1256 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE6, 2048},
1257 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE6, 2048},
1258 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6, 2048},
1259 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE6, 3072},
1260 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6, 2048},
1261 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE6, 2048},
1262 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE6, 3072},
1263 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE6, 2048},
1265 /* AMD cards */
1266 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1267 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1268 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1269 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1270 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1271 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1272 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1273 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1274 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1275 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1276 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1277 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
1278 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1279 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1280 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1281 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1282 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1283 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1284 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1285 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1286 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1287 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1288 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1289 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1290 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1291 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1292 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1293 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1294 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1295 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1296 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1297 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1298 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1299 /* Intel cards */
1300 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1301 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1302 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1303 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1304 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1305 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1306 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1307 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1308 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1309 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1310 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1311 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1312 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1313 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1314 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1315 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1316 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1317 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1318 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1319 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1320 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1321 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1322 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1323 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1324 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1325 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1326 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1327 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1328 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1329 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1330 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1331 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1332 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1333 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1334 {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) Haswell Mobile", DRIVER_INTEL_GMA3000, 1024},
1337 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1338 enum wined3d_driver_model driver_model)
1340 unsigned int i;
1342 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1343 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1345 const struct driver_version_information *entry = &driver_version_table[i];
1347 if (entry->driver == driver && entry->driver_model == driver_model)
1349 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1350 entry->driver_name, entry->version, entry->subversion, entry->build);
1351 return entry;
1354 return NULL;
1357 static void init_driver_info(struct wined3d_driver_info *driver_info,
1358 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1360 OSVERSIONINFOW os_version;
1361 WORD driver_os_version;
1362 unsigned int i;
1363 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1364 enum wined3d_driver_model driver_model;
1365 const struct driver_version_information *version_info;
1367 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1369 TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1370 vendor = wined3d_settings.pci_vendor_id;
1372 driver_info->vendor = vendor;
1374 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1376 TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1377 device = wined3d_settings.pci_device_id;
1379 driver_info->device = device;
1381 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1382 * overrides the pci ids to a card which is not in our database. */
1383 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1385 memset(&os_version, 0, sizeof(os_version));
1386 os_version.dwOSVersionInfoSize = sizeof(os_version);
1387 if (!GetVersionExW(&os_version))
1389 ERR("Failed to get OS version, reporting 2000/XP.\n");
1390 driver_os_version = 6;
1391 driver_model = DRIVER_MODEL_NT5X;
1393 else
1395 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1396 switch (os_version.dwMajorVersion)
1398 case 4:
1399 /* If needed we could distinguish between 9x and NT4, but this code won't make
1400 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1402 driver_os_version = 4;
1403 driver_model = DRIVER_MODEL_WIN9X;
1404 break;
1406 case 5:
1407 driver_os_version = 6;
1408 driver_model = DRIVER_MODEL_NT5X;
1409 break;
1411 case 6:
1412 if (os_version.dwMinorVersion == 0)
1414 driver_os_version = 7;
1415 driver_model = DRIVER_MODEL_NT6X;
1417 else if (os_version.dwMinorVersion == 1)
1419 driver_os_version = 8;
1420 driver_model = DRIVER_MODEL_NT6X;
1422 else
1424 if (os_version.dwMinorVersion > 2)
1426 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1427 os_version.dwMajorVersion, os_version.dwMinorVersion);
1429 driver_os_version = 9;
1430 driver_model = DRIVER_MODEL_NT6X;
1432 break;
1434 default:
1435 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1436 os_version.dwMajorVersion, os_version.dwMinorVersion);
1437 driver_os_version = 6;
1438 driver_model = DRIVER_MODEL_NT5X;
1439 break;
1443 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1444 * This means that unless the ids are overridden, we will always find a GPU description. */
1445 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1447 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1449 TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1451 driver_info->description = gpu_description_table[i].description;
1452 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1453 driver = gpu_description_table[i].driver;
1454 break;
1458 if (wined3d_settings.emulated_textureram)
1460 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1461 driver_info->vidmem = wined3d_settings.emulated_textureram;
1464 /* Try to obtain driver version information for the current Windows version. This fails in
1465 * some cases:
1466 * - the gpu is not available on the currently selected OS version:
1467 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1468 * version information for the current Windows version is returned instead of faked info.
1469 * We do the same and assume the default Windows version to emulate is WinXP.
1471 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1472 * For now return the XP driver info. Perhaps later on we should return VESA.
1474 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1475 * This could be an indication that our database is not up to date, so this should be fixed.
1477 version_info = get_driver_version_info(driver, driver_model);
1478 if (version_info)
1480 driver_info->name = version_info->driver_name;
1481 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1482 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1484 else
1486 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1487 if (version_info)
1489 driver_info->name = version_info->driver_name;
1490 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1491 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1493 else
1495 driver_info->description = "Direct3D HAL";
1496 driver_info->name = "Display";
1497 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1498 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1500 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1501 vendor, device, driver_model);
1505 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1506 driver_info->version_high, driver_info->version_low);
1509 /* Context activation is done by the caller. */
1510 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1511 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1513 unsigned int i;
1515 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1517 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1518 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1519 quirk_table[i].apply(gl_info);
1522 /* Find out if PBOs work as they are supposed to. */
1523 test_pbo_functionality(gl_info);
1526 static DWORD wined3d_parse_gl_version(const char *gl_version)
1528 const char *ptr = gl_version;
1529 int major, minor;
1531 major = atoi(ptr);
1532 if (major <= 0)
1533 ERR("Invalid OpenGL major version %d.\n", major);
1535 while (isdigit(*ptr)) ++ptr;
1536 if (*ptr++ != '.')
1537 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1539 minor = atoi(ptr);
1541 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1543 return MAKEDWORD_VERSION(major, minor);
1546 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1547 const char *gl_vendor_string, const char *gl_renderer)
1550 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1551 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1552 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1554 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1555 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1556 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1557 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1558 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1559 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1560 * DirectDraw, not OpenGL. */
1561 if (gl_info->supported[APPLE_FENCE]
1562 && gl_info->supported[APPLE_CLIENT_STORAGE]
1563 && gl_info->supported[APPLE_YCBCR_422])
1564 return GL_VENDOR_APPLE;
1566 if (strstr(gl_vendor_string, "NVIDIA"))
1567 return GL_VENDOR_NVIDIA;
1569 if (strstr(gl_vendor_string, "ATI"))
1570 return GL_VENDOR_FGLRX;
1572 if (strstr(gl_vendor_string, "Intel(R)")
1573 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1574 || strstr(gl_renderer, "Intel")
1575 || strstr(gl_vendor_string, "Intel Inc."))
1576 return GL_VENDOR_INTEL;
1578 if (strstr(gl_vendor_string, "Mesa")
1579 || strstr(gl_vendor_string, "X.Org")
1580 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1581 || strstr(gl_vendor_string, "DRI R300 Project")
1582 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1583 || strstr(gl_vendor_string, "VMware, Inc.")
1584 || strstr(gl_renderer, "Mesa")
1585 || strstr(gl_renderer, "Gallium"))
1586 return GL_VENDOR_MESA;
1588 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1589 debugstr_a(gl_vendor_string));
1591 return GL_VENDOR_UNKNOWN;
1594 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1596 if (strstr(gl_vendor_string, "NVIDIA")
1597 || strstr(gl_vendor_string, "Nouveau")
1598 || strstr(gl_vendor_string, "nouveau"))
1599 return HW_VENDOR_NVIDIA;
1601 if (strstr(gl_vendor_string, "ATI")
1602 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1603 || strstr(gl_vendor_string, "X.Org R300 Project")
1604 || strstr(gl_renderer, "AMD")
1605 || strstr(gl_renderer, "R100")
1606 || strstr(gl_renderer, "R200")
1607 || strstr(gl_renderer, "R300")
1608 || strstr(gl_renderer, "R600")
1609 || strstr(gl_renderer, "R700"))
1610 return HW_VENDOR_AMD;
1612 if (strstr(gl_vendor_string, "Intel(R)")
1613 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1614 || strstr(gl_renderer, "Intel")
1615 || strstr(gl_renderer, "i915")
1616 || strstr(gl_vendor_string, "Intel Inc."))
1617 return HW_VENDOR_INTEL;
1619 if (strstr(gl_vendor_string, "Mesa")
1620 || strstr(gl_vendor_string, "Brian Paul")
1621 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1622 || strstr(gl_vendor_string, "VMware, Inc."))
1623 return HW_VENDOR_SOFTWARE;
1625 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1627 return HW_VENDOR_NVIDIA;
1630 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1632 UINT level = 0;
1634 if (gl_info->supported[ARB_MULTITEXTURE])
1635 level = 6;
1636 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1637 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1638 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1639 level = 7;
1640 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1641 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1642 level = 8;
1643 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1644 && gl_info->supported[ARB_VERTEX_SHADER])
1645 level = 9;
1646 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1647 level = 10;
1649 return level;
1652 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1653 const char *gl_renderer)
1655 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1656 unsigned int i;
1658 if (d3d_level >= 10)
1660 static const struct
1662 const char *renderer;
1663 enum wined3d_pci_device id;
1665 cards[] =
1667 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M}, /* Geforce 700 - midend high mobile */
1668 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770}, /* Geforce 700 - highend */
1669 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M}, /* Geforce 700 - midend high mobile */
1670 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1671 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX}, /* Geforce 600 - highend */
1672 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1673 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
1674 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M}, /* Geforce 600 - midend high mobile */
1675 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
1676 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
1677 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
1678 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1679 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1680 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1681 {"GT 630", CARD_NVIDIA_GEFORCE_GT630}, /* Geforce 600 - lowend */
1682 {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
1683 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1684 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1685 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1686 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1687 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1688 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1689 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1690 {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
1691 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1692 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1693 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1694 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1695 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1696 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1697 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1698 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1699 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1700 {"410M", CARD_NVIDIA_GEFORCE_410M}, /* Geforce 400 - lowend mobile */
1701 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1702 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1703 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1704 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1705 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1706 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1707 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1708 {"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */
1709 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1710 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1711 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1712 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1713 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1714 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1715 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1716 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1717 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1718 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1719 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1720 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1721 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1722 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1723 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1724 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1725 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1726 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1727 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1728 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1729 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1730 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1731 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1732 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1733 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1734 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1735 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1736 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1737 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1738 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1739 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1740 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1741 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1742 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1743 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1744 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1747 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1749 if (strstr(gl_renderer, cards[i].renderer))
1750 return cards[i].id;
1752 return PCI_DEVICE_NONE;
1755 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1756 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1758 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1760 static const struct
1762 const char *renderer;
1763 enum wined3d_pci_device id;
1765 cards[] =
1767 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1768 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1769 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1770 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1771 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1772 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1773 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1774 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1775 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1776 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1777 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1778 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1779 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1782 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1784 if (strstr(gl_renderer, cards[i].renderer))
1785 return cards[i].id;
1787 return PCI_DEVICE_NONE;
1790 if (d3d_level >= 9)
1792 /* GeforceFX - highend */
1793 if (strstr(gl_renderer, "5800")
1794 || strstr(gl_renderer, "5900")
1795 || strstr(gl_renderer, "5950")
1796 || strstr(gl_renderer, "Quadro FX"))
1798 return CARD_NVIDIA_GEFORCEFX_5800;
1801 /* GeforceFX - midend */
1802 if (strstr(gl_renderer, "5600")
1803 || strstr(gl_renderer, "5650")
1804 || strstr(gl_renderer, "5700")
1805 || strstr(gl_renderer, "5750"))
1807 return CARD_NVIDIA_GEFORCEFX_5600;
1810 /* GeforceFX - lowend */
1811 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1814 if (d3d_level >= 8)
1816 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1818 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1821 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1824 if (d3d_level >= 7)
1826 if (strstr(gl_renderer, "GeForce4 MX"))
1828 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1831 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1833 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1836 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1838 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1841 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1844 if (strstr(gl_renderer, "TNT2"))
1846 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1849 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1852 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1853 const char *gl_renderer)
1855 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1857 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1859 * Beware: renderer string do not match exact card model,
1860 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1861 if (d3d_level >= 10)
1863 unsigned int i;
1865 static const struct
1867 const char *renderer;
1868 enum wined3d_pci_device id;
1870 cards[] =
1872 /* Southern Islands */
1873 {"HD 7900", CARD_AMD_RADEON_HD7900},
1874 {"HD 7800", CARD_AMD_RADEON_HD7800},
1875 {"HD 7700", CARD_AMD_RADEON_HD7700},
1876 /* Northern Islands */
1877 {"HD 6970", CARD_AMD_RADEON_HD6900},
1878 {"HD 6900", CARD_AMD_RADEON_HD6900},
1879 {"HD 6800", CARD_AMD_RADEON_HD6800},
1880 {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1881 {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1882 {"HD 6700", CARD_AMD_RADEON_HD6700},
1883 {"HD 6670", CARD_AMD_RADEON_HD6600},
1884 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1885 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1886 {"HD 6600", CARD_AMD_RADEON_HD6600},
1887 {"HD 6570", CARD_AMD_RADEON_HD6600},
1888 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1889 {"HD 6500", CARD_AMD_RADEON_HD6600},
1890 {"HD 6400", CARD_AMD_RADEON_HD6400},
1891 {"HD 6300", CARD_AMD_RADEON_HD6300},
1892 {"HD 6200", CARD_AMD_RADEON_HD6300},
1893 /* Evergreen */
1894 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1895 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1896 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1897 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1898 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1899 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1900 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1901 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1902 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1903 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1904 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
1905 /* R700 */
1906 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1907 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1908 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1909 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1910 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1911 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1912 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1913 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1914 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1915 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1916 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1917 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1918 /* R600/R700 integrated */
1919 {"HD 4200M", CARD_AMD_RADEON_HD4200M},
1920 {"HD 3300", CARD_AMD_RADEON_HD3200},
1921 {"HD 3200", CARD_AMD_RADEON_HD3200},
1922 {"HD 3100", CARD_AMD_RADEON_HD3200},
1923 /* R600 */
1924 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1925 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1926 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1927 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1928 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1929 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1930 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1931 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1932 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1933 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1934 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1935 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1936 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1939 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1941 if (strstr(gl_renderer, cards[i].renderer))
1942 return cards[i].id;
1944 return PCI_DEVICE_NONE;
1947 if (d3d_level >= 9)
1949 /* Radeon R5xx */
1950 if (strstr(gl_renderer, "X1600")
1951 || strstr(gl_renderer, "X1650")
1952 || strstr(gl_renderer, "X1800")
1953 || strstr(gl_renderer, "X1900")
1954 || strstr(gl_renderer, "X1950"))
1956 return CARD_AMD_RADEON_X1600;
1959 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1960 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1961 if (strstr(gl_renderer, "X700")
1962 || strstr(gl_renderer, "X800")
1963 || strstr(gl_renderer, "X850")
1964 || strstr(gl_renderer, "X1300")
1965 || strstr(gl_renderer, "X1400")
1966 || strstr(gl_renderer, "X1450")
1967 || strstr(gl_renderer, "X1550")
1968 || strstr(gl_renderer, "X2300")
1969 || strstr(gl_renderer, "X2500")
1970 || strstr(gl_renderer, "HD 2300")
1973 return CARD_AMD_RADEON_X700;
1976 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1977 if (strstr(gl_renderer, "Radeon Xpress"))
1979 return CARD_AMD_RADEON_XPRESS_200M;
1982 return PCI_DEVICE_NONE;
1985 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1986 const char *gl_renderer)
1988 unsigned int i;
1990 static const struct
1992 const char *renderer;
1993 enum wined3d_pci_device id;
1995 cards[] =
1997 /* Haswell */
1998 {"Haswell Mobile", CARD_INTEL_HWM},
1999 /* Ivybridge */
2000 {"Ivybridge Server", CARD_INTEL_IVBS},
2001 {"Ivybridge Mobile", CARD_INTEL_IVBM},
2002 {"Ivybridge Desktop", CARD_INTEL_IVBD},
2003 /* Sandybridge */
2004 {"Sandybridge Server", CARD_INTEL_SNBS},
2005 {"Sandybridge Mobile", CARD_INTEL_SNBM},
2006 {"Sandybridge Desktop", CARD_INTEL_SNBD},
2007 /* Ironlake */
2008 {"Ironlake Mobile", CARD_INTEL_ILKM},
2009 {"Ironlake Desktop", CARD_INTEL_ILKD},
2010 /* G4x */
2011 {"B43", CARD_INTEL_B43},
2012 {"G41", CARD_INTEL_G41},
2013 {"G45", CARD_INTEL_G45},
2014 {"Q45", CARD_INTEL_Q45},
2015 {"Integrated Graphics Device", CARD_INTEL_IGD},
2016 {"GM45", CARD_INTEL_GM45},
2017 /* i965 */
2018 {"965GME", CARD_INTEL_965GME},
2019 {"965GM", CARD_INTEL_965GM},
2020 {"X3100", CARD_INTEL_965GM}, /* MacOS */
2021 {"946GZ", CARD_INTEL_946GZ},
2022 {"965G", CARD_INTEL_965G},
2023 {"965Q", CARD_INTEL_965Q},
2024 /* i945 */
2025 {"Pineview M", CARD_INTEL_PNVM},
2026 {"Pineview G", CARD_INTEL_PNVG},
2027 {"IGD", CARD_INTEL_PNVG},
2028 {"Q33", CARD_INTEL_Q33},
2029 {"G33", CARD_INTEL_G33},
2030 {"Q35", CARD_INTEL_Q35},
2031 {"945GME", CARD_INTEL_945GME},
2032 {"945GM", CARD_INTEL_945GM},
2033 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
2034 {"945G", CARD_INTEL_945G},
2035 /* i915 */
2036 {"915GM", CARD_INTEL_915GM},
2037 {"E7221G", CARD_INTEL_E7221G},
2038 {"915G", CARD_INTEL_915G},
2039 /* i8xx */
2040 {"865G", CARD_INTEL_865G},
2041 {"845G", CARD_INTEL_845G},
2042 {"855GM", CARD_INTEL_855GM},
2043 {"830M", CARD_INTEL_830M},
2046 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2048 if (strstr(gl_renderer, cards[i].renderer))
2049 return cards[i].id;
2052 return PCI_DEVICE_NONE;
2055 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
2056 const char *gl_renderer)
2058 unsigned int i;
2060 /* 20101109 - These are never returned by current Gallium radeon
2061 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
2063 * These are returned but not handled: RC410, RV380. */
2064 static const struct
2066 const char *renderer;
2067 enum wined3d_pci_device id;
2069 cards[] =
2071 /* Southern Islands */
2072 {"TAHITI", CARD_AMD_RADEON_HD7900},
2073 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
2074 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
2075 /* Northern Islands */
2076 {"CAYMAN", CARD_AMD_RADEON_HD6900},
2077 {"BARTS", CARD_AMD_RADEON_HD6800},
2078 {"TURKS", CARD_AMD_RADEON_HD6600},
2079 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
2080 {"SUMO", CARD_AMD_RADEON_HD6550D},
2081 {"CAICOS", CARD_AMD_RADEON_HD6400},
2082 {"PALM", CARD_AMD_RADEON_HD6300},
2083 /* Evergreen */
2084 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
2085 {"CYPRESS", CARD_AMD_RADEON_HD5800},
2086 {"JUNIPER", CARD_AMD_RADEON_HD5700},
2087 {"REDWOOD", CARD_AMD_RADEON_HD5600},
2088 {"CEDAR", CARD_AMD_RADEON_HD5400},
2089 /* R700 */
2090 {"R700", CARD_AMD_RADEON_HD4800},
2091 {"RV790", CARD_AMD_RADEON_HD4800},
2092 {"RV770", CARD_AMD_RADEON_HD4800},
2093 {"RV740", CARD_AMD_RADEON_HD4700},
2094 {"RV730", CARD_AMD_RADEON_HD4600},
2095 {"RV710", CARD_AMD_RADEON_HD4350},
2096 /* R600/R700 integrated */
2097 {"RS880", CARD_AMD_RADEON_HD4200M},
2098 {"RS780", CARD_AMD_RADEON_HD3200},
2099 /* R600 */
2100 {"R680", CARD_AMD_RADEON_HD2900},
2101 {"R600", CARD_AMD_RADEON_HD2900},
2102 {"RV670", CARD_AMD_RADEON_HD2900},
2103 {"RV635", CARD_AMD_RADEON_HD2600},
2104 {"RV630", CARD_AMD_RADEON_HD2600},
2105 {"RV620", CARD_AMD_RADEON_HD2350},
2106 {"RV610", CARD_AMD_RADEON_HD2350},
2107 /* R500 */
2108 {"R580", CARD_AMD_RADEON_X1600},
2109 {"R520", CARD_AMD_RADEON_X1600},
2110 {"RV570", CARD_AMD_RADEON_X1600},
2111 {"RV560", CARD_AMD_RADEON_X1600},
2112 {"RV535", CARD_AMD_RADEON_X1600},
2113 {"RV530", CARD_AMD_RADEON_X1600},
2114 {"RV516", CARD_AMD_RADEON_X700},
2115 {"RV515", CARD_AMD_RADEON_X700},
2116 /* R400 */
2117 {"R481", CARD_AMD_RADEON_X700},
2118 {"R480", CARD_AMD_RADEON_X700},
2119 {"R430", CARD_AMD_RADEON_X700},
2120 {"R423", CARD_AMD_RADEON_X700},
2121 {"R420", CARD_AMD_RADEON_X700},
2122 {"R410", CARD_AMD_RADEON_X700},
2123 {"RV410", CARD_AMD_RADEON_X700},
2124 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
2125 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
2126 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
2127 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
2128 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
2129 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
2130 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
2131 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
2132 /* R300 */
2133 {"R360", CARD_AMD_RADEON_9500},
2134 {"R350", CARD_AMD_RADEON_9500},
2135 {"R300", CARD_AMD_RADEON_9500},
2136 {"RV370", CARD_AMD_RADEON_9500},
2137 {"RV360", CARD_AMD_RADEON_9500},
2138 {"RV351", CARD_AMD_RADEON_9500},
2139 {"RV350", CARD_AMD_RADEON_9500},
2142 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2144 if (strstr(gl_renderer, cards[i].renderer))
2145 return cards[i].id;
2148 return PCI_DEVICE_NONE;
2151 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2152 const char *gl_renderer)
2154 unsigned int i;
2156 static const struct
2158 const char *renderer;
2159 enum wined3d_pci_device id;
2161 cards[] =
2163 /* Kepler */
2164 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M},
2165 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2166 /* Fermi */
2167 {"NVD9", CARD_NVIDIA_GEFORCE_GT520},
2168 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2169 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2170 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2171 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2172 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2173 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2174 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2175 /* Tesla */
2176 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2177 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2178 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2179 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2180 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2181 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2182 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2183 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2184 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2185 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2186 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2187 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2188 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2189 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2190 /* Curie */
2191 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2192 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2193 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2194 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2195 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2196 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2197 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2198 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2199 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2200 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2201 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2202 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2203 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2204 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2205 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2206 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2207 /* Rankine */
2208 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2209 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2210 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2211 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2212 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2213 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2214 /* Kelvin */
2215 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2216 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2217 {"nv20", CARD_NVIDIA_GEFORCE3},
2218 /* Celsius */
2219 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2220 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2221 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2222 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2223 {"nv16", CARD_NVIDIA_GEFORCE2},
2224 {"nv15", CARD_NVIDIA_GEFORCE2},
2225 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2226 {"nv10", CARD_NVIDIA_GEFORCE},
2227 /* Fahrenheit */
2228 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2229 {"nv04", CARD_NVIDIA_RIVA_TNT},
2230 {"nv03", CARD_NVIDIA_RIVA_128},
2233 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2235 if (strstr(gl_renderer, cards[i].renderer))
2236 return cards[i].id;
2238 return PCI_DEVICE_NONE;
2241 static const struct gl_vendor_selection
2243 enum wined3d_gl_vendor gl_vendor;
2244 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2245 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2247 nvidia_gl_vendor_table[] =
2249 {GL_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2250 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2251 {GL_VENDOR_MESA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2253 amd_gl_vendor_table[] =
2255 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2256 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", select_card_amd_binary},
2257 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", select_card_amd_mesa},
2259 intel_gl_vendor_table[] =
2261 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", select_card_intel},
2262 {GL_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2263 {GL_VENDOR_MESA, "Mesa Intel driver", select_card_intel},
2266 static enum wined3d_pci_device select_card_fallback_nvidia(const struct wined3d_gl_info *gl_info)
2268 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2269 if (d3d_level >= 10)
2270 return CARD_NVIDIA_GEFORCE_8800GTX;
2271 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
2272 return CARD_NVIDIA_GEFORCE_6800;
2273 if (d3d_level >= 9)
2274 return CARD_NVIDIA_GEFORCEFX_5800;
2275 if (d3d_level >= 8)
2276 return CARD_NVIDIA_GEFORCE3;
2277 if (d3d_level >= 7)
2278 return CARD_NVIDIA_GEFORCE;
2279 if (d3d_level >= 6)
2280 return CARD_NVIDIA_RIVA_TNT;
2281 return CARD_NVIDIA_RIVA_128;
2284 static enum wined3d_pci_device select_card_fallback_amd(const struct wined3d_gl_info *gl_info)
2286 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2287 if (d3d_level >= 10)
2288 return CARD_AMD_RADEON_HD2900;
2289 if (d3d_level >= 9)
2290 return CARD_AMD_RADEON_9500;
2291 if (d3d_level >= 8)
2292 return CARD_AMD_RADEON_8500;
2293 if (d3d_level >= 7)
2294 return CARD_AMD_RADEON_7200;
2295 return CARD_AMD_RAGE_128PRO;
2298 static enum wined3d_pci_device select_card_fallback_intel(const struct wined3d_gl_info *gl_info)
2300 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2301 if (d3d_level >= 10)
2302 return CARD_INTEL_G45;
2303 return CARD_INTEL_915G;
2306 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2307 unsigned int table_size, enum wined3d_gl_vendor gl_vendor,
2308 const struct wined3d_gl_info *gl_info, const char *gl_renderer)
2310 unsigned int i;
2312 for (i = 0; i < table_size; ++i)
2314 if (table[i].gl_vendor != gl_vendor)
2315 continue;
2317 TRACE("Applying card selector \"%s\".\n", table[i].description);
2318 return table[i].select_card(gl_info, gl_renderer);
2320 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2321 gl_vendor, debugstr_a(gl_renderer));
2323 return PCI_DEVICE_NONE;
2326 static const struct
2328 enum wined3d_pci_vendor card_vendor;
2329 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2330 const struct gl_vendor_selection *gl_vendor_selection;
2331 unsigned int gl_vendor_count;
2332 enum wined3d_pci_device (*select_card_fallback)(const struct wined3d_gl_info *gl_info);
2334 card_vendor_table[] =
2336 {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
2337 sizeof(nvidia_gl_vendor_table) / sizeof(nvidia_gl_vendor_table[0]),
2338 select_card_fallback_nvidia},
2339 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
2340 sizeof(amd_gl_vendor_table) / sizeof(amd_gl_vendor_table[0]),
2341 select_card_fallback_amd},
2342 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
2343 sizeof(intel_gl_vendor_table) / sizeof(intel_gl_vendor_table[0]),
2344 select_card_fallback_intel},
2348 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2349 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2351 /* A Direct3D device object contains the PCI id (vendor + device) of the
2352 * videocard which is used for rendering. Various applications use this
2353 * information to get a rough estimation of the features of the card and
2354 * some might use it for enabling 3d effects only on certain types of
2355 * videocards. In some cases games might even use it to work around bugs
2356 * which happen on certain videocards/driver combinations. The problem is
2357 * that OpenGL only exposes a rendering string containing the name of the
2358 * videocard and not the PCI id.
2360 * Various games depend on the PCI id, so somehow we need to provide one.
2361 * A simple option is to parse the renderer string and translate this to
2362 * the right PCI id. This is a lot of work because there are more than 200
2363 * GPUs just for Nvidia. Various cards share the same renderer string, so
2364 * the amount of code might be 'small' but there are quite a number of
2365 * exceptions which would make this a pain to maintain. Another way would
2366 * be to query the PCI id from the operating system (assuming this is the
2367 * videocard which is used for rendering which is not always the case).
2368 * This would work but it is not very portable. Second it would not work
2369 * well in, let's say, a remote X situation in which the amount of 3d
2370 * features which can be used is limited.
2372 * As said most games only use the PCI id to get an indication of the
2373 * capabilities of the card. It doesn't really matter if the given id is
2374 * the correct one if we return the id of a card with similar 3d features.
2376 * The code below checks the OpenGL capabilities of a videocard and matches
2377 * that to a certain level of Direct3D functionality. Once a card passes
2378 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2379 * least a GeforceFX. To give a better estimate we do a basic check on the
2380 * renderer string but if that won't pass we return a default card. This
2381 * way is better than maintaining a full card database as even without a
2382 * full database we can return a card with similar features. Second the
2383 * size of the database can be made quite small because when you know what
2384 * type of 3d functionality a card has, you know to which GPU family the
2385 * GPU must belong. Because of this you only have to check a small part of
2386 * the renderer string to distinguish between different models from that
2387 * family.
2389 * The code also selects a default amount of video memory which we will
2390 * use for an estimation of the amount of free texture memory. In case of
2391 * real D3D the amount of texture memory includes video memory and system
2392 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2393 * HyperMemory). We don't know how much system memory can be addressed by
2394 * the system but we can make a reasonable estimation about the amount of
2395 * video memory. If the value is slightly wrong it doesn't matter as we
2396 * didn't include AGP-like memory which makes the amount of addressable
2397 * memory higher and second OpenGL isn't that critical it moves to system
2398 * memory behind our backs if really needed. Note that the amount of video
2399 * memory can be overruled using a registry setting. */
2401 unsigned int i;
2402 enum wined3d_pci_device device;
2404 for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2406 if (card_vendor_table[i].card_vendor != *card_vendor)
2407 continue;
2409 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2410 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2411 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_info, gl_renderer);
2412 if (device != PCI_DEVICE_NONE)
2413 return device;
2415 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2416 return card_vendor_table[i].select_card_fallback(gl_info);
2419 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2420 *card_vendor, debugstr_a(gl_renderer));
2422 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2423 *card_vendor = HW_VENDOR_NVIDIA;
2424 return select_card_fallback_nvidia(gl_info);
2427 static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info,
2428 const struct wined3d_shader_backend_ops *shader_backend_ops)
2430 if (shader_backend_ops == &glsl_shader_backend)
2431 return &glsl_vertex_pipe;
2432 return &ffp_vertex_pipe;
2435 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2436 const struct wined3d_shader_backend_ops *shader_backend_ops)
2438 if (shader_backend_ops == &glsl_shader_backend)
2439 return &glsl_fragment_pipe;
2440 if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2441 return &arbfp_fragment_pipeline;
2442 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2443 return &atifs_fragment_pipeline;
2444 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2445 return &nvts_fragment_pipeline;
2446 if (gl_info->supported[NV_REGISTER_COMBINERS])
2447 return &nvrc_fragment_pipeline;
2448 return &ffp_fragment_pipeline;
2451 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2453 BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2455 if (glsl && gl_info->supported[ARB_FRAGMENT_SHADER])
2456 return &glsl_shader_backend;
2457 if (glsl && gl_info->supported[ARB_VERTEX_SHADER])
2459 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2460 * its reported GLSL caps are wrong. This combined with the fact that
2461 * GLSL won't offer more features or performance, use ARB shaders only
2462 * on this card. */
2463 if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2])
2464 return &arb_program_shader_backend;
2465 return &glsl_shader_backend;
2467 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2468 return &arb_program_shader_backend;
2469 return &none_shader_backend;
2472 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info,
2473 const struct wined3d_shader_backend_ops *shader_backend_ops)
2475 if ((shader_backend_ops == &glsl_shader_backend
2476 || shader_backend_ops == &arb_program_shader_backend)
2477 && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2478 return &arbfp_blit;
2479 return &ffp_blit;
2482 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2483 const struct wined3d_extension_map *map, UINT entry_count)
2485 while (*extensions)
2487 const char *start;
2488 size_t len;
2489 UINT i;
2491 while (isspace(*extensions))
2492 ++extensions;
2493 start = extensions;
2494 while (!isspace(*extensions) && *extensions)
2495 ++extensions;
2497 len = extensions - start;
2498 if (!len)
2499 continue;
2501 TRACE("- %s.\n", debugstr_an(start, len));
2503 for (i = 0; i < entry_count; ++i)
2505 if (len == strlen(map[i].extension_string)
2506 && !memcmp(start, map[i].extension_string, len))
2508 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2509 gl_info->supported[map[i].extension] = TRUE;
2510 break;
2516 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2518 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2519 GL_EXT_FUNCS_GEN;
2520 #undef USE_GL_FUNC
2522 #ifndef USE_WIN32_OPENGL
2523 /* hack: use the functions directly from the TEB table to bypass the thunks */
2524 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2525 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2526 #endif
2529 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2531 GLfloat gl_floatv[2];
2532 GLint gl_max;
2534 gl_info->limits.blends = 1;
2535 gl_info->limits.buffers = 1;
2536 gl_info->limits.textures = 1;
2537 gl_info->limits.texture_coords = 1;
2538 gl_info->limits.fragment_samplers = 1;
2539 gl_info->limits.vertex_samplers = 0;
2540 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2541 gl_info->limits.vertex_attribs = 16;
2542 gl_info->limits.glsl_vs_float_constants = 0;
2543 gl_info->limits.glsl_ps_float_constants = 0;
2544 gl_info->limits.arb_vs_float_constants = 0;
2545 gl_info->limits.arb_vs_native_constants = 0;
2546 gl_info->limits.arb_vs_instructions = 0;
2547 gl_info->limits.arb_vs_temps = 0;
2548 gl_info->limits.arb_ps_float_constants = 0;
2549 gl_info->limits.arb_ps_local_constants = 0;
2550 gl_info->limits.arb_ps_instructions = 0;
2551 gl_info->limits.arb_ps_temps = 0;
2553 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2554 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2555 TRACE("Clip plane support - max planes %d.\n", gl_max);
2557 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2558 gl_info->limits.lights = gl_max;
2559 TRACE("Light support - max lights %d.\n", gl_max);
2561 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2562 gl_info->limits.texture_size = gl_max;
2563 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2565 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2566 gl_info->limits.pointsize_min = gl_floatv[0];
2567 gl_info->limits.pointsize_max = gl_floatv[1];
2568 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2570 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2572 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2573 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2575 else
2577 WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2579 if (gl_info->supported[NV_REGISTER_COMBINERS])
2581 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2582 gl_info->limits.general_combiners = gl_max;
2583 TRACE("Max general combiners: %d.\n", gl_max);
2585 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2587 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2588 gl_info->limits.buffers = gl_max;
2589 TRACE("Max draw buffers: %u.\n", gl_max);
2591 if (gl_info->supported[ARB_MULTITEXTURE])
2593 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2594 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2595 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2597 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2599 GLint tmp;
2600 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2601 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2602 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2603 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2605 else
2607 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2608 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2610 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2611 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2613 if (gl_info->supported[ARB_VERTEX_SHADER])
2615 GLint tmp;
2616 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2617 gl_info->limits.vertex_samplers = tmp;
2618 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2619 gl_info->limits.combined_samplers = tmp;
2620 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2621 gl_info->limits.vertex_attribs = tmp;
2623 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2624 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2625 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2626 * shader is used with fixed function vertex processing we're fine too because fixed function
2627 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2628 * used we have to make sure that all vertex sampler setups are valid together with all
2629 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2630 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2631 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2632 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2633 * a fixed function pipeline anymore.
2635 * So this is just a check to check that our assumption holds true. If not, write a warning
2636 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2637 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2638 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2640 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2641 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2642 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2643 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2644 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2645 else
2646 gl_info->limits.vertex_samplers = 0;
2649 else
2651 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2653 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2654 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2656 if (gl_info->supported[ARB_VERTEX_BLEND])
2658 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2659 gl_info->limits.blends = gl_max;
2660 TRACE("Max blends: %u.\n", gl_info->limits.blends);
2662 if (gl_info->supported[EXT_TEXTURE3D])
2664 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2665 gl_info->limits.texture3d_size = gl_max;
2666 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2668 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2670 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2671 gl_info->limits.anisotropy = gl_max;
2672 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2674 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2676 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2677 gl_info->limits.arb_ps_float_constants = gl_max;
2678 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2679 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2680 gl_info->limits.arb_ps_native_constants = gl_max;
2681 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2682 gl_info->limits.arb_ps_native_constants);
2683 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2684 gl_info->limits.arb_ps_temps = gl_max;
2685 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2686 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2687 gl_info->limits.arb_ps_instructions = gl_max;
2688 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2689 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2690 gl_info->limits.arb_ps_local_constants = gl_max;
2691 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2693 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2695 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2696 gl_info->limits.arb_vs_float_constants = gl_max;
2697 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2698 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2699 gl_info->limits.arb_vs_native_constants = gl_max;
2700 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2701 gl_info->limits.arb_vs_native_constants);
2702 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2703 gl_info->limits.arb_vs_temps = gl_max;
2704 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2705 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2706 gl_info->limits.arb_vs_instructions = gl_max;
2707 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2709 if (gl_info->supported[ARB_VERTEX_SHADER])
2711 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2712 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2713 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2715 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2717 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2718 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2719 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2720 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2721 gl_info->limits.glsl_varyings = gl_max;
2722 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2725 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2726 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2727 else
2728 gl_info->limits.shininess = 128.0f;
2730 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2731 && wined3d_settings.allow_multisampling)
2733 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2734 gl_info->limits.samples = gl_max;
2738 /* Context activation is done by the caller. */
2739 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2741 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2742 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2743 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2744 struct wined3d_vertex_caps vertex_caps;
2745 enum wined3d_pci_vendor card_vendor;
2746 struct fragment_caps fragment_caps;
2747 struct shader_caps shader_caps;
2748 const char *WGL_Extensions = NULL;
2749 const char *GL_Extensions = NULL;
2750 enum wined3d_gl_vendor gl_vendor;
2751 enum wined3d_pci_device device;
2752 DWORD gl_version;
2753 HDC hdc;
2754 unsigned int i;
2756 TRACE("adapter %p.\n", adapter);
2758 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2759 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2760 if (!gl_renderer_str)
2762 ERR("Received a NULL GL_RENDERER.\n");
2763 return FALSE;
2766 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2767 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2768 if (!gl_vendor_str)
2770 ERR("Received a NULL GL_VENDOR.\n");
2771 return FALSE;
2774 /* Parse the GL_VERSION field into major and minor information */
2775 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2776 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2777 if (!gl_version_str)
2779 ERR("Received a NULL GL_VERSION.\n");
2780 return FALSE;
2782 gl_version = wined3d_parse_gl_version(gl_version_str);
2784 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2785 GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2786 if (!GL_Extensions)
2788 ERR("Received a NULL GL_EXTENSIONS.\n");
2789 return FALSE;
2792 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2793 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2795 TRACE("GL extensions reported:\n");
2796 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2797 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2799 /* Now work out what GL support this card really has. */
2800 load_gl_funcs( gl_info );
2802 hdc = wglGetCurrentDC();
2803 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2804 if (GL_EXTCALL(wglGetExtensionsStringARB))
2805 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2806 if (!WGL_Extensions)
2807 WARN("WGL extensions not supported.\n");
2808 else
2809 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2810 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2812 if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2814 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2815 gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2816 gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2817 gl_info->supported[EXT_TEXTURE3D] = TRUE;
2820 if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2822 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2823 gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2824 gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2825 gl_info->supported[NV_POINT_SPRITE] = TRUE;
2828 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2830 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2831 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2834 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2836 if (gl_info->supported[APPLE_FENCE])
2838 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2839 * The apple extension interacts with some other apple exts. Disable the NV
2840 * extension if the apple one is support to prevent confusion in other parts
2841 * of the code. */
2842 gl_info->supported[NV_FENCE] = FALSE;
2844 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2846 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2848 * The enums are the same:
2849 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2850 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2851 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2852 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2853 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2855 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2857 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2858 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2860 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2862 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2863 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2866 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2868 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2869 * functionality. Prefer the ARB extension */
2870 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2872 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2874 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2875 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2877 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2879 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2880 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2882 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2884 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2885 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2887 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2889 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2890 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2892 if (gl_info->supported[NV_TEXTURE_SHADER2])
2894 if (gl_info->supported[NV_REGISTER_COMBINERS])
2896 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2897 * are supported. The nv extensions provide the same functionality as the
2898 * ATI one, and a bit more(signed pixelformats). */
2899 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2902 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2904 /* If we have full NP2 texture support, disable
2905 * GL_ARB_texture_rectangle because we will never use it.
2906 * This saves a few redundant glDisable calls. */
2907 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2909 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2911 /* Disable NV_register_combiners and fragment shader if this is supported.
2912 * generally the NV extensions are preferred over the ATI ones, and this
2913 * extension is disabled if register_combiners and texture_shader2 are both
2914 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2915 * fragment processing support. */
2916 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2917 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2918 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2919 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2921 if (gl_info->supported[NV_HALF_FLOAT])
2923 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2924 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2926 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2928 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2929 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2930 * we never render to sRGB surfaces). */
2931 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2933 if (gl_info->supported[ARB_OCCLUSION_QUERY])
2935 GLint counter_bits;
2937 GL_EXTCALL(glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &counter_bits));
2938 TRACE("Occlusion query counter has %d bits.\n", counter_bits);
2939 if (!counter_bits)
2940 gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
2942 if (!gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] && gl_info->supported[EXT_TEXTURE_MIRROR_CLAMP])
2944 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
2945 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
2947 if (!gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] && gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
2949 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
2950 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] = TRUE;
2953 wined3d_adapter_init_limits(gl_info);
2955 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2956 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2958 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2960 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2961 unsigned int major, minor;
2963 TRACE("GLSL version string: %s.\n", debugstr_a(str));
2965 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2966 sscanf(str, "%u.%u", &major, &minor);
2967 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2970 checkGLcall("extension detection");
2972 adapter->shader_backend = select_shader_backend(gl_info);
2973 adapter->vertex_pipe = select_vertex_implementation(gl_info, adapter->shader_backend);
2974 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
2975 adapter->blitter = select_blit_implementation(gl_info, adapter->shader_backend);
2977 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
2978 adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
2979 adapter->d3d_info.limits.vs_version = shader_caps.vs_version;
2980 adapter->d3d_info.limits.gs_version = shader_caps.gs_version;
2981 adapter->d3d_info.limits.ps_version = shader_caps.ps_version;
2982 adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count;
2983 adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count;
2985 adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
2986 adapter->d3d_info.xyzrhw = vertex_caps.xyzrhw;
2988 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2989 adapter->d3d_info.limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
2990 adapter->d3d_info.limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
2991 TRACE("Max texture stages: %u.\n", adapter->d3d_info.limits.ffp_blend_stages);
2993 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2995 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2996 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2997 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2998 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2999 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
3000 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
3001 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
3002 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
3003 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
3004 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
3005 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
3006 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
3007 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
3008 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
3009 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
3010 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
3011 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3012 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
3013 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
3014 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
3016 else
3018 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
3020 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
3021 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
3022 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
3023 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
3024 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
3025 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
3026 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
3027 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
3028 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
3029 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
3030 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
3031 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
3032 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
3033 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
3034 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
3035 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3036 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
3037 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
3039 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3041 WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
3042 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
3044 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
3046 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
3048 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3050 gl_info->fbo_ops.glRenderbufferStorageMultisample
3051 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
3055 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
3056 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
3057 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
3059 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
3060 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
3062 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
3063 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
3064 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
3065 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
3066 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
3067 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
3068 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
3069 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] ? GL_MIRROR_CLAMP_TO_EDGE : GL_REPEAT;
3071 adapter->d3d_info.valid_rt_mask = 0;
3072 for (i = 0; i < gl_info->limits.buffers; ++i)
3073 adapter->d3d_info.valid_rt_mask |= (1 << i);
3075 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
3076 init_driver_info(driver_info, card_vendor, device);
3077 add_gl_compat_wrappers(gl_info);
3079 return TRUE;
3082 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
3084 TRACE("wined3d %p, reporting %u adapters.\n",
3085 wined3d, wined3d->adapter_count);
3087 return wined3d->adapter_count;
3090 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
3092 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
3094 return WINED3D_OK;
3097 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
3099 TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
3101 if (adapter_idx >= wined3d->adapter_count)
3102 return NULL;
3104 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
3107 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
3108 of the same bpp but different resolutions */
3110 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3111 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
3112 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
3114 const struct wined3d_adapter *adapter;
3115 const struct wined3d_format *format;
3116 unsigned int i = 0;
3117 unsigned int j = 0;
3118 UINT format_bits;
3119 DEVMODEW mode;
3121 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
3122 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
3124 if (adapter_idx >= wined3d->adapter_count)
3125 return 0;
3127 adapter = &wined3d->adapters[adapter_idx];
3128 format = wined3d_get_format(&adapter->gl_info, format_id);
3129 format_bits = format->byte_count * CHAR_BIT;
3131 memset(&mode, 0, sizeof(mode));
3132 mode.dmSize = sizeof(mode);
3134 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
3136 if (mode.dmFields & DM_DISPLAYFLAGS)
3138 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3139 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
3140 continue;
3142 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3143 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
3144 continue;
3147 if (format_id == WINED3DFMT_UNKNOWN)
3149 /* This is for d3d8, do not enumerate P8 here. */
3150 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
3152 else if (mode.dmBitsPerPel == format_bits)
3154 ++i;
3158 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
3160 return i;
3163 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3164 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
3165 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
3166 UINT mode_idx, struct wined3d_display_mode *mode)
3168 const struct wined3d_adapter *adapter;
3169 const struct wined3d_format *format;
3170 UINT format_bits;
3171 DEVMODEW m;
3172 UINT i = 0;
3173 int j = 0;
3175 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
3176 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
3178 if (!mode || adapter_idx >= wined3d->adapter_count)
3179 return WINED3DERR_INVALIDCALL;
3181 adapter = &wined3d->adapters[adapter_idx];
3182 format = wined3d_get_format(&adapter->gl_info, format_id);
3183 format_bits = format->byte_count * CHAR_BIT;
3185 memset(&m, 0, sizeof(m));
3186 m.dmSize = sizeof(m);
3188 while (i <= mode_idx)
3190 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
3192 WARN("Invalid mode_idx %u.\n", mode_idx);
3193 return WINED3DERR_INVALIDCALL;
3196 if (m.dmFields & DM_DISPLAYFLAGS)
3198 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3199 && (m.u2.dmDisplayFlags & DM_INTERLACED))
3200 continue;
3202 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3203 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3204 continue;
3207 if (format_id == WINED3DFMT_UNKNOWN)
3209 /* This is for d3d8, do not enumerate P8 here. */
3210 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3212 else if (m.dmBitsPerPel == format_bits)
3214 ++i;
3218 mode->width = m.dmPelsWidth;
3219 mode->height = m.dmPelsHeight;
3220 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3221 if (m.dmFields & DM_DISPLAYFREQUENCY)
3222 mode->refresh_rate = m.dmDisplayFrequency;
3224 if (format_id == WINED3DFMT_UNKNOWN)
3225 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3226 else
3227 mode->format_id = format_id;
3229 if (!(m.dmFields & DM_DISPLAYFLAGS))
3230 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3231 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3232 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3233 else
3234 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3236 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3237 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3239 return WINED3D_OK;
3242 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3243 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3245 const struct wined3d_adapter *adapter;
3246 DEVMODEW m;
3248 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3249 wined3d, adapter_idx, mode, rotation);
3251 if (!mode || adapter_idx >= wined3d->adapter_count)
3252 return WINED3DERR_INVALIDCALL;
3254 adapter = &wined3d->adapters[adapter_idx];
3256 memset(&m, 0, sizeof(m));
3257 m.dmSize = sizeof(m);
3259 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3260 mode->width = m.dmPelsWidth;
3261 mode->height = m.dmPelsHeight;
3262 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3263 if (m.dmFields & DM_DISPLAYFREQUENCY)
3264 mode->refresh_rate = m.dmDisplayFrequency;
3265 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3267 /* Lie about the format. X11 can't change the color depth, and some apps
3268 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3269 * that GetDisplayMode still returns 24 bpp. This should probably be
3270 * handled in winex11 instead. */
3271 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3273 WARN("Overriding format %s with stored format %s.\n",
3274 debug_d3dformat(mode->format_id),
3275 debug_d3dformat(adapter->screen_format));
3276 mode->format_id = adapter->screen_format;
3279 if (!(m.dmFields & DM_DISPLAYFLAGS))
3280 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3281 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3282 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3283 else
3284 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3286 if (rotation)
3288 switch (m.u1.s2.dmDisplayOrientation)
3290 case DMDO_DEFAULT:
3291 *rotation = WINED3D_DISPLAY_ROTATION_0;
3292 break;
3293 case DMDO_90:
3294 *rotation = WINED3D_DISPLAY_ROTATION_90;
3295 break;
3296 case DMDO_180:
3297 *rotation = WINED3D_DISPLAY_ROTATION_180;
3298 break;
3299 case DMDO_270:
3300 *rotation = WINED3D_DISPLAY_ROTATION_270;
3301 break;
3302 default:
3303 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3304 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3305 break;
3309 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3310 mode->refresh_rate, debug_d3dformat(mode->format_id),
3311 mode->scanline_ordering);
3312 return WINED3D_OK;
3315 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3316 UINT adapter_idx, const struct wined3d_display_mode *mode)
3318 struct wined3d_display_mode current_mode;
3319 const struct wined3d_format *format;
3320 struct wined3d_adapter *adapter;
3321 DEVMODEW devmode;
3322 RECT clip_rc;
3323 HRESULT hr;
3324 LONG ret;
3326 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3327 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3328 mode->scanline_ordering);
3330 if (adapter_idx >= wined3d->adapter_count)
3331 return WINED3DERR_INVALIDCALL;
3333 adapter = &wined3d->adapters[adapter_idx];
3334 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3336 memset(&devmode, 0, sizeof(devmode));
3337 devmode.dmSize = sizeof(devmode);
3338 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3339 devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3340 devmode.dmPelsWidth = mode->width;
3341 devmode.dmPelsHeight = mode->height;
3343 devmode.dmDisplayFrequency = mode->refresh_rate;
3344 if (mode->refresh_rate)
3345 devmode.dmFields |= DM_DISPLAYFREQUENCY;
3347 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3349 devmode.dmFields |= DM_DISPLAYFLAGS;
3350 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3351 devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3354 /* Only change the mode if necessary. */
3355 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3357 ERR("Failed to get current display mode, hr %#x.\n", hr);
3359 else if (current_mode.width == mode->width
3360 && current_mode.height == mode->height
3361 && current_mode.format_id == mode->format_id
3362 && (current_mode.refresh_rate == mode->refresh_rate
3363 || !mode->refresh_rate)
3364 && (current_mode.scanline_ordering == mode->scanline_ordering
3365 || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3367 TRACE("Skipping redundant mode setting call.\n");
3368 return WINED3D_OK;
3371 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3372 if (ret != DISP_CHANGE_SUCCESSFUL)
3374 if (devmode.dmDisplayFrequency)
3376 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3377 devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3378 devmode.dmDisplayFrequency = 0;
3379 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3381 if (ret != DISP_CHANGE_SUCCESSFUL)
3382 return WINED3DERR_NOTAVAILABLE;
3385 /* Store the new values. */
3386 adapter->screen_format = mode->format_id;
3388 /* And finally clip mouse to our screen. */
3389 SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3390 ClipCursor(&clip_rc);
3392 return WINED3D_OK;
3395 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3396 and fields being inserted in the middle, a new structure is used in place */
3397 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3398 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3400 const struct wined3d_adapter *adapter;
3401 size_t len;
3403 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3404 wined3d, adapter_idx, flags, identifier);
3406 if (adapter_idx >= wined3d->adapter_count)
3407 return WINED3DERR_INVALIDCALL;
3409 adapter = &wined3d->adapters[adapter_idx];
3411 if (identifier->driver_size)
3413 const char *name = adapter->driver_info.name;
3414 len = min(strlen(name), identifier->driver_size - 1);
3415 memcpy(identifier->driver, name, len);
3416 identifier->driver[len] = '\0';
3419 if (identifier->description_size)
3421 const char *description = adapter->driver_info.description;
3422 len = min(strlen(description), identifier->description_size - 1);
3423 memcpy(identifier->description, description, len);
3424 identifier->description[len] = '\0';
3427 /* Note that d3d8 doesn't supply a device name. */
3428 if (identifier->device_name_size)
3430 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3431 identifier->device_name_size, NULL, NULL))
3433 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3434 return WINED3DERR_INVALIDCALL;
3438 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3439 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3440 identifier->vendor_id = adapter->driver_info.vendor;
3441 identifier->device_id = adapter->driver_info.device;
3442 identifier->subsystem_id = 0;
3443 identifier->revision = 0;
3444 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3445 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3446 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3447 identifier->video_memory = adapter->TextureRam;
3449 return WINED3D_OK;
3452 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3453 struct wined3d_raster_status *raster_status)
3455 LONGLONG freq_per_frame, freq_per_line;
3456 LARGE_INTEGER counter, freq_per_sec;
3457 struct wined3d_display_mode mode;
3458 static UINT once;
3460 if (!once++)
3461 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3462 wined3d, adapter_idx, raster_status);
3463 else
3464 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3465 wined3d, adapter_idx, raster_status);
3467 /* Obtaining the raster status is a widely implemented but optional
3468 * feature. When this method returns OK StarCraft 2 expects the
3469 * raster_status->InVBlank value to actually change over time.
3470 * And Endless Alice Crysis doesn't care even if this method fails.
3471 * Thus this method returns OK and fakes raster_status by
3472 * QueryPerformanceCounter. */
3474 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3475 return WINED3DERR_INVALIDCALL;
3476 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3477 return WINED3DERR_INVALIDCALL;
3478 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3479 mode.refresh_rate = 60;
3481 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3482 /* Assume 20 scan lines in the vertical blank. */
3483 freq_per_line = freq_per_frame / (mode.height + 20);
3484 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3485 if (raster_status->scan_line < mode.height)
3486 raster_status->in_vblank = FALSE;
3487 else
3489 raster_status->scan_line = 0;
3490 raster_status->in_vblank = TRUE;
3493 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3494 raster_status->in_vblank, raster_status->scan_line);
3496 return WINED3D_OK;
3499 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3500 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3502 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3504 /* Float formats need FBOs. If FBOs are used this function isn't called */
3505 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3507 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3508 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3510 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3511 return FALSE;
3514 if(cfg->redSize < redSize)
3515 return FALSE;
3517 if(cfg->greenSize < greenSize)
3518 return FALSE;
3520 if(cfg->blueSize < blueSize)
3521 return FALSE;
3523 if(cfg->alphaSize < alphaSize)
3524 return FALSE;
3526 return TRUE;
3529 /* Probably a RGBA_float or color index mode */
3530 return FALSE;
3533 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3534 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3536 BYTE depthSize, stencilSize;
3537 BOOL lockable = FALSE;
3539 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3541 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3542 return FALSE;
3545 /* Float formats need FBOs. If FBOs are used this function isn't called */
3546 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3548 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3549 lockable = TRUE;
3551 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3552 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3553 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3554 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3555 return FALSE;
3557 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3558 * allow more stencil bits than requested. */
3559 if(cfg->stencilSize < stencilSize)
3560 return FALSE;
3562 return TRUE;
3565 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3566 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3567 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3569 const struct wined3d_format *rt_format;
3570 const struct wined3d_format *ds_format;
3571 const struct wined3d_adapter *adapter;
3573 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3574 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3575 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3576 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3578 if (adapter_idx >= wined3d->adapter_count)
3579 return WINED3DERR_INVALIDCALL;
3581 adapter = &wined3d->adapters[adapter_idx];
3582 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3583 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3584 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3586 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3587 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3589 TRACE("Formats match.\n");
3590 return WINED3D_OK;
3593 else
3595 const struct wined3d_pixel_format *cfgs;
3596 unsigned int cfg_count;
3597 unsigned int i;
3599 cfgs = adapter->cfgs;
3600 cfg_count = adapter->cfg_count;
3601 for (i = 0; i < cfg_count; ++i)
3603 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3604 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3606 TRACE("Formats match.\n");
3607 return WINED3D_OK;
3612 TRACE("Unsupported format pair: %s and %s.\n",
3613 debug_d3dformat(render_target_format_id),
3614 debug_d3dformat(depth_stencil_format_id));
3616 return WINED3DERR_NOTAVAILABLE;
3619 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3620 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3621 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3623 const struct wined3d_gl_info *gl_info;
3625 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3626 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3627 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3628 windowed, multisample_type, quality_levels);
3630 if (adapter_idx >= wined3d->adapter_count)
3631 return WINED3DERR_INVALIDCALL;
3633 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3635 if (multisample_type > gl_info->limits.samples)
3637 TRACE("Returning not supported.\n");
3638 if (quality_levels)
3639 *quality_levels = 0;
3641 return WINED3DERR_NOTAVAILABLE;
3644 if (quality_levels)
3646 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3647 /* FIXME: This is probably wrong. */
3648 *quality_levels = gl_info->limits.samples;
3649 else
3650 *quality_levels = 1;
3653 return WINED3D_OK;
3656 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3657 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3658 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3660 /* Only allow depth/stencil formats */
3661 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3663 /* Blacklist formats not supported on Windows */
3664 switch (ds_format->id)
3666 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3667 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3668 TRACE("[FAILED] - not supported on windows.\n");
3669 return FALSE;
3671 default:
3672 break;
3675 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3677 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3678 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3680 else
3682 unsigned int i;
3684 /* Walk through all WGL pixel formats to find a match */
3685 for (i = 0; i < adapter->cfg_count; ++i)
3687 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3688 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3689 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3690 return TRUE;
3694 return FALSE;
3697 /* Check the render target capabilities of a format */
3698 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3699 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3701 /* Filter out non-RT formats */
3702 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3703 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3705 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3706 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3707 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3708 unsigned int i;
3710 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3711 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3713 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3714 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3715 if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3717 TRACE("[FAILED]\n");
3718 return FALSE;
3721 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3722 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3723 for (i = 0; i < adapter->cfg_count; ++i)
3725 if (cfgs[i].windowDrawable
3726 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3728 TRACE("Pixel format %d is compatible with format %s.\n",
3729 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3730 return TRUE;
3734 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3736 /* For now return TRUE for FBOs until we have some proper checks.
3737 * Note that this function will only be called when the format is around for texturing. */
3738 return TRUE;
3740 return FALSE;
3743 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3744 const struct wined3d_format *adapter_format,
3745 const struct wined3d_format *check_format, BOOL no3d)
3747 if (no3d)
3749 switch (check_format->id)
3751 case WINED3DFMT_B8G8R8_UNORM:
3752 TRACE("[FAILED] - Not enumerated on Windows.\n");
3753 return FALSE;
3754 case WINED3DFMT_B8G8R8A8_UNORM:
3755 case WINED3DFMT_B8G8R8X8_UNORM:
3756 case WINED3DFMT_B5G6R5_UNORM:
3757 case WINED3DFMT_B5G5R5X1_UNORM:
3758 case WINED3DFMT_B5G5R5A1_UNORM:
3759 case WINED3DFMT_B4G4R4A4_UNORM:
3760 case WINED3DFMT_B2G3R3_UNORM:
3761 case WINED3DFMT_A8_UNORM:
3762 case WINED3DFMT_B2G3R3A8_UNORM:
3763 case WINED3DFMT_B4G4R4X4_UNORM:
3764 case WINED3DFMT_R10G10B10A2_UNORM:
3765 case WINED3DFMT_R8G8B8A8_UNORM:
3766 case WINED3DFMT_R8G8B8X8_UNORM:
3767 case WINED3DFMT_R16G16_UNORM:
3768 case WINED3DFMT_B10G10R10A2_UNORM:
3769 case WINED3DFMT_R16G16B16A16_UNORM:
3770 case WINED3DFMT_P8_UINT:
3771 TRACE("[OK]\n");
3772 return TRUE;
3773 default:
3774 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3775 return FALSE;
3779 /* All formats that are supported for textures are supported for surfaces
3780 * as well. */
3781 if (check_format->flags & WINED3DFMT_FLAG_TEXTURE)
3782 return TRUE;
3783 /* All depth stencil formats are supported on surfaces */
3784 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3786 /* If opengl can't process the format natively, the blitter may be able to convert it */
3787 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3788 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3789 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3791 TRACE("[OK]\n");
3792 return TRUE;
3795 /* Reject other formats */
3796 TRACE("[FAILED]\n");
3797 return FALSE;
3800 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
3801 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
3802 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
3803 * show that wrapping is supported. The lack of filtering will sort out the
3804 * mipmapping capability anyway.
3806 * For now lets report this on all formats, but in the future we may want to
3807 * restrict it to some should applications need that. */
3808 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3809 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3810 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
3812 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3813 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3814 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3815 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3816 DWORD format_flags = 0;
3817 DWORD allowed_usage;
3819 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3820 "resource_type %s, check_format %s.\n",
3821 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3822 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3823 debug_d3dformat(check_format_id));
3825 if (adapter_idx >= wined3d->adapter_count)
3826 return WINED3DERR_INVALIDCALL;
3828 switch (resource_type)
3830 case WINED3D_RTYPE_CUBE_TEXTURE:
3831 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3833 TRACE("[FAILED] - No cube texture support.\n");
3834 return WINED3DERR_NOTAVAILABLE;
3837 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3838 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
3839 | WINED3DUSAGE_DYNAMIC
3840 | WINED3DUSAGE_RENDERTARGET
3841 | WINED3DUSAGE_SOFTWAREPROCESSING
3842 | WINED3DUSAGE_QUERY_FILTER
3843 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3844 | WINED3DUSAGE_QUERY_SRGBREAD
3845 | WINED3DUSAGE_QUERY_SRGBWRITE
3846 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3847 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3848 break;
3850 case WINED3D_RTYPE_SURFACE:
3851 if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
3853 TRACE("[FAILED] - Not supported for plain surfaces.\n");
3854 return WINED3DERR_NOTAVAILABLE;
3857 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
3858 | WINED3DUSAGE_RENDERTARGET
3859 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3860 break;
3862 case WINED3D_RTYPE_TEXTURE:
3863 if ((usage & WINED3DUSAGE_DEPTHSTENCIL) && (format->flags & WINED3DFMT_FLAG_SHADOW)
3864 && !gl_info->supported[ARB_SHADOW])
3866 TRACE("[FAILED] - No shadow sampler support.\n");
3867 return WINED3DERR_NOTAVAILABLE;
3870 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3871 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
3872 | WINED3DUSAGE_DEPTHSTENCIL
3873 | WINED3DUSAGE_DYNAMIC
3874 | WINED3DUSAGE_RENDERTARGET
3875 | WINED3DUSAGE_SOFTWAREPROCESSING
3876 | WINED3DUSAGE_QUERY_FILTER
3877 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
3878 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3879 | WINED3DUSAGE_QUERY_SRGBREAD
3880 | WINED3DUSAGE_QUERY_SRGBWRITE
3881 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3882 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3883 break;
3885 case WINED3D_RTYPE_VOLUME_TEXTURE:
3886 case WINED3D_RTYPE_VOLUME:
3887 /* Volume is to VolumeTexture what Surface is to Texture, but its
3888 * usage caps are not documented. Most driver seem to offer
3889 * (nearly) the same on Volume and VolumeTexture, so do that too. */
3890 if (!gl_info->supported[EXT_TEXTURE3D])
3892 TRACE("[FAILED] - No volume texture support.\n");
3893 return WINED3DERR_NOTAVAILABLE;
3896 /* The GL_EXT_texture_compression_s3tc spec requires that loading
3897 * an s3tc compressed texture results in an error. While the D3D
3898 * refrast does support s3tc volumes, at least the nvidia Windows
3899 * driver does not, so we're free not to support this format. */
3900 switch (check_format_id)
3902 case WINED3DFMT_DXT1:
3903 case WINED3DFMT_DXT2:
3904 case WINED3DFMT_DXT3:
3905 case WINED3DFMT_DXT4:
3906 case WINED3DFMT_DXT5:
3907 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
3908 return WINED3DERR_NOTAVAILABLE;
3910 default:
3911 /* Do nothing, continue with checking the format below */
3912 break;
3915 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3916 allowed_usage = WINED3DUSAGE_DYNAMIC
3917 | WINED3DUSAGE_SOFTWAREPROCESSING
3918 | WINED3DUSAGE_QUERY_FILTER
3919 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3920 | WINED3DUSAGE_QUERY_SRGBREAD
3921 | WINED3DUSAGE_QUERY_SRGBWRITE
3922 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3923 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3924 break;
3926 default:
3927 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
3928 return WINED3DERR_NOTAVAILABLE;
3931 if ((usage & allowed_usage) != usage)
3933 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
3934 usage, debug_d3dresourcetype(resource_type), allowed_usage);
3935 return WINED3DERR_NOTAVAILABLE;
3938 if (usage & WINED3DUSAGE_QUERY_FILTER)
3939 format_flags |= WINED3DFMT_FLAG_FILTERING;
3940 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3941 format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
3942 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3943 format_flags |= WINED3DFMT_FLAG_SRGB_READ;
3944 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3945 format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
3946 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3947 format_flags |= WINED3DFMT_FLAG_VTF;
3948 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
3949 format_flags |= WINED3DFMT_FLAG_BUMPMAP;
3951 if ((format->flags & format_flags) != format_flags)
3953 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
3954 format_flags, debug_d3dformat(check_format_id), format->flags);
3955 return WINED3DERR_NOTAVAILABLE;
3958 if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
3960 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
3961 return WINED3DERR_NOTAVAILABLE;
3964 if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
3965 && !CheckDepthStencilCapability(adapter, adapter_format, format))
3967 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
3968 debug_d3dformat(check_format_id));
3969 return WINED3DERR_NOTAVAILABLE;
3972 if ((usage & WINED3DUSAGE_RENDERTARGET)
3973 && !CheckRenderTargetCapability(adapter, adapter_format, format))
3975 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
3976 debug_d3dformat(check_format_id));
3977 return WINED3DERR_NOTAVAILABLE;
3980 if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && !gl_info->supported[SGIS_GENERATE_MIPMAP])
3982 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
3983 return WINED3DOK_NOAUTOGEN;
3986 return WINED3D_OK;
3989 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
3990 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
3992 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
3993 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
3994 debug_d3dformat(dst_format));
3996 return WINED3D_OK;
3999 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4000 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4001 enum wined3d_format_id backbuffer_format, BOOL windowed)
4003 BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
4005 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4006 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4007 debug_d3dformat(backbuffer_format), windowed);
4009 if (adapter_idx >= wined3d->adapter_count)
4010 return WINED3DERR_INVALIDCALL;
4012 /* The task of this function is to check whether a certain display / backbuffer format
4013 * combination is available on the given adapter. In fullscreen mode microsoft specified
4014 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4015 * and display format should match exactly.
4016 * In windowed mode format conversion can occur and this depends on the driver. */
4018 /* There are only 4 display formats. */
4019 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4020 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4021 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4022 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4024 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4025 return WINED3DERR_NOTAVAILABLE;
4028 if (!windowed)
4030 /* If the requested display format is not available, don't continue. */
4031 if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4032 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN))
4034 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4035 return WINED3DERR_NOTAVAILABLE;
4038 present_conversion = FALSE;
4040 else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
4042 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
4043 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
4044 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4045 return WINED3DERR_NOTAVAILABLE;
4048 if (present_conversion)
4050 /* Use the display format as back buffer format if the latter is
4051 * WINED3DFMT_UNKNOWN. */
4052 if (backbuffer_format == WINED3DFMT_UNKNOWN)
4053 backbuffer_format = display_format;
4055 if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx,
4056 device_type, backbuffer_format, display_format)))
4058 TRACE("Format conversion from %s to %s not supported.\n",
4059 debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
4060 return WINED3DERR_NOTAVAILABLE;
4063 else
4065 /* When format conversion from the back buffer format to the display
4066 * format is not allowed, only a limited number of combinations are
4067 * valid. */
4069 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4071 TRACE("Unsupported format combination %s / %s.\n",
4072 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4073 return WINED3DERR_NOTAVAILABLE;
4076 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4077 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4079 TRACE("Unsupported format combination %s / %s.\n",
4080 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4081 return WINED3DERR_NOTAVAILABLE;
4084 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4085 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4087 TRACE("Unsupported format combination %s / %s.\n",
4088 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4089 return WINED3DERR_NOTAVAILABLE;
4092 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4093 && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
4095 TRACE("Unsupported format combination %s / %s.\n",
4096 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4097 return WINED3DERR_NOTAVAILABLE;
4101 /* Validate that the back buffer format is usable for render targets. */
4102 if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4103 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format)))
4105 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
4106 return WINED3DERR_NOTAVAILABLE;
4109 return WINED3D_OK;
4112 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4113 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4115 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4116 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4117 struct shader_caps shader_caps;
4118 struct fragment_caps fragment_caps;
4119 struct wined3d_vertex_caps vertex_caps;
4120 DWORD ckey_caps, blit_caps, fx_caps;
4122 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4123 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4125 if (adapter_idx >= wined3d->adapter_count)
4126 return WINED3DERR_INVALIDCALL;
4128 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4129 caps->AdapterOrdinal = adapter_idx;
4131 caps->Caps = 0;
4132 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4133 WINED3DCAPS2_FULLSCREENGAMMA |
4134 WINED3DCAPS2_DYNAMICTEXTURES;
4135 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4136 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4138 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4139 WINED3DCAPS3_COPY_TO_VIDMEM |
4140 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4142 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4143 WINED3DPRESENT_INTERVAL_ONE;
4145 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4146 WINED3DCURSORCAPS_LOWRES;
4148 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4149 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4150 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4151 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4152 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4153 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4154 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4155 WINED3DDEVCAPS_PUREDEVICE |
4156 WINED3DDEVCAPS_HWRASTERIZATION |
4157 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4158 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4159 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4160 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4161 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
4163 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4164 WINED3DPMISCCAPS_CULLCCW |
4165 WINED3DPMISCCAPS_CULLCW |
4166 WINED3DPMISCCAPS_COLORWRITEENABLE |
4167 WINED3DPMISCCAPS_CLIPTLVERTS |
4168 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4169 WINED3DPMISCCAPS_MASKZ |
4170 WINED3DPMISCCAPS_BLENDOP |
4171 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4172 /* TODO:
4173 WINED3DPMISCCAPS_NULLREFERENCE
4174 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4175 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4176 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4178 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4179 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4180 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4181 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4182 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4183 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4185 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4186 WINED3DPRASTERCAPS_PAT |
4187 WINED3DPRASTERCAPS_WFOG |
4188 WINED3DPRASTERCAPS_ZFOG |
4189 WINED3DPRASTERCAPS_FOGVERTEX |
4190 WINED3DPRASTERCAPS_FOGTABLE |
4191 WINED3DPRASTERCAPS_STIPPLE |
4192 WINED3DPRASTERCAPS_SUBPIXEL |
4193 WINED3DPRASTERCAPS_ZTEST |
4194 WINED3DPRASTERCAPS_SCISSORTEST |
4195 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4196 WINED3DPRASTERCAPS_DEPTHBIAS;
4198 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4200 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4201 WINED3DPRASTERCAPS_ZBIAS |
4202 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4205 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4206 WINED3DPCMPCAPS_EQUAL |
4207 WINED3DPCMPCAPS_GREATER |
4208 WINED3DPCMPCAPS_GREATEREQUAL |
4209 WINED3DPCMPCAPS_LESS |
4210 WINED3DPCMPCAPS_LESSEQUAL |
4211 WINED3DPCMPCAPS_NEVER |
4212 WINED3DPCMPCAPS_NOTEQUAL;
4214 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4215 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4216 WINED3DPBLENDCAPS_DESTALPHA |
4217 WINED3DPBLENDCAPS_DESTCOLOR |
4218 WINED3DPBLENDCAPS_INVDESTALPHA |
4219 WINED3DPBLENDCAPS_INVDESTCOLOR |
4220 WINED3DPBLENDCAPS_INVSRCALPHA |
4221 WINED3DPBLENDCAPS_INVSRCCOLOR |
4222 WINED3DPBLENDCAPS_ONE |
4223 WINED3DPBLENDCAPS_SRCALPHA |
4224 WINED3DPBLENDCAPS_SRCALPHASAT |
4225 WINED3DPBLENDCAPS_SRCCOLOR |
4226 WINED3DPBLENDCAPS_ZERO;
4228 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4229 WINED3DPBLENDCAPS_DESTCOLOR |
4230 WINED3DPBLENDCAPS_INVDESTALPHA |
4231 WINED3DPBLENDCAPS_INVDESTCOLOR |
4232 WINED3DPBLENDCAPS_INVSRCALPHA |
4233 WINED3DPBLENDCAPS_INVSRCCOLOR |
4234 WINED3DPBLENDCAPS_ONE |
4235 WINED3DPBLENDCAPS_SRCALPHA |
4236 WINED3DPBLENDCAPS_SRCCOLOR |
4237 WINED3DPBLENDCAPS_ZERO;
4238 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4239 * according to the glBlendFunc manpage
4241 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4242 * legacy settings for srcblend only
4245 if (gl_info->supported[EXT_BLEND_COLOR])
4247 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4248 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4252 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4253 WINED3DPCMPCAPS_EQUAL |
4254 WINED3DPCMPCAPS_GREATER |
4255 WINED3DPCMPCAPS_GREATEREQUAL |
4256 WINED3DPCMPCAPS_LESS |
4257 WINED3DPCMPCAPS_LESSEQUAL |
4258 WINED3DPCMPCAPS_NEVER |
4259 WINED3DPCMPCAPS_NOTEQUAL;
4261 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4262 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4263 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4264 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4265 WINED3DPSHADECAPS_COLORFLATRGB |
4266 WINED3DPSHADECAPS_FOGFLAT |
4267 WINED3DPSHADECAPS_FOGGOURAUD |
4268 WINED3DPSHADECAPS_SPECULARFLATRGB;
4270 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4271 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4272 WINED3DPTEXTURECAPS_TRANSPARENCY |
4273 WINED3DPTEXTURECAPS_BORDER |
4274 WINED3DPTEXTURECAPS_MIPMAP |
4275 WINED3DPTEXTURECAPS_PROJECTED |
4276 WINED3DPTEXTURECAPS_PERSPECTIVE;
4278 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4280 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4281 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4284 if (gl_info->supported[EXT_TEXTURE3D])
4286 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4287 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4288 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4290 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4294 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4296 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4297 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4298 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4300 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4304 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4305 WINED3DPTFILTERCAPS_MAGFPOINT |
4306 WINED3DPTFILTERCAPS_MINFLINEAR |
4307 WINED3DPTFILTERCAPS_MINFPOINT |
4308 WINED3DPTFILTERCAPS_MIPFLINEAR |
4309 WINED3DPTFILTERCAPS_MIPFPOINT |
4310 WINED3DPTFILTERCAPS_LINEAR |
4311 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4312 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4313 WINED3DPTFILTERCAPS_MIPLINEAR |
4314 WINED3DPTFILTERCAPS_MIPNEAREST |
4315 WINED3DPTFILTERCAPS_NEAREST;
4317 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4319 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4320 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4323 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4325 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4326 WINED3DPTFILTERCAPS_MAGFPOINT |
4327 WINED3DPTFILTERCAPS_MINFLINEAR |
4328 WINED3DPTFILTERCAPS_MINFPOINT |
4329 WINED3DPTFILTERCAPS_MIPFLINEAR |
4330 WINED3DPTFILTERCAPS_MIPFPOINT |
4331 WINED3DPTFILTERCAPS_LINEAR |
4332 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4333 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4334 WINED3DPTFILTERCAPS_MIPLINEAR |
4335 WINED3DPTFILTERCAPS_MIPNEAREST |
4336 WINED3DPTFILTERCAPS_NEAREST;
4338 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4340 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4341 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4344 else
4346 caps->CubeTextureFilterCaps = 0;
4349 if (gl_info->supported[EXT_TEXTURE3D])
4351 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4352 WINED3DPTFILTERCAPS_MAGFPOINT |
4353 WINED3DPTFILTERCAPS_MINFLINEAR |
4354 WINED3DPTFILTERCAPS_MINFPOINT |
4355 WINED3DPTFILTERCAPS_MIPFLINEAR |
4356 WINED3DPTFILTERCAPS_MIPFPOINT |
4357 WINED3DPTFILTERCAPS_LINEAR |
4358 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4359 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4360 WINED3DPTFILTERCAPS_MIPLINEAR |
4361 WINED3DPTFILTERCAPS_MIPNEAREST |
4362 WINED3DPTFILTERCAPS_NEAREST;
4364 else
4366 caps->VolumeTextureFilterCaps = 0;
4369 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4370 WINED3DPTADDRESSCAPS_CLAMP |
4371 WINED3DPTADDRESSCAPS_WRAP;
4373 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4375 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4377 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4379 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4381 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
4383 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4386 if (gl_info->supported[EXT_TEXTURE3D])
4388 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4389 WINED3DPTADDRESSCAPS_CLAMP |
4390 WINED3DPTADDRESSCAPS_WRAP;
4391 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4393 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4395 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4397 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4399 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
4401 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4404 else
4406 caps->VolumeTextureAddressCaps = 0;
4409 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4410 WINED3DLINECAPS_ZTEST |
4411 WINED3DLINECAPS_BLEND |
4412 WINED3DLINECAPS_ALPHACMP |
4413 WINED3DLINECAPS_FOG;
4414 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4415 * idea how generating the smoothing alpha values works; the result is different
4418 caps->MaxTextureWidth = gl_info->limits.texture_size;
4419 caps->MaxTextureHeight = gl_info->limits.texture_size;
4421 if (gl_info->supported[EXT_TEXTURE3D])
4422 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4423 else
4424 caps->MaxVolumeExtent = 0;
4426 caps->MaxTextureRepeat = 32768;
4427 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4428 caps->MaxVertexW = 1.0f;
4430 caps->GuardBandLeft = 0.0f;
4431 caps->GuardBandTop = 0.0f;
4432 caps->GuardBandRight = 0.0f;
4433 caps->GuardBandBottom = 0.0f;
4435 caps->ExtentsAdjust = 0.0f;
4437 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4438 WINED3DSTENCILCAPS_INCRSAT |
4439 WINED3DSTENCILCAPS_INVERT |
4440 WINED3DSTENCILCAPS_KEEP |
4441 WINED3DSTENCILCAPS_REPLACE |
4442 WINED3DSTENCILCAPS_ZERO;
4443 if (gl_info->supported[EXT_STENCIL_WRAP])
4445 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4446 WINED3DSTENCILCAPS_INCR;
4448 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4450 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4453 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4454 caps->MaxPointSize = gl_info->limits.pointsize_max;
4456 caps->MaxPrimitiveCount = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4457 caps->MaxVertexIndex = 0xfffff;
4458 caps->MaxStreams = MAX_STREAMS;
4459 caps->MaxStreamStride = 1024;
4461 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4462 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4463 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4464 caps->MaxNpatchTessellationLevel = 0;
4465 caps->MasterAdapterOrdinal = 0;
4466 caps->AdapterOrdinalInGroup = 0;
4467 caps->NumberOfAdaptersInGroup = 1;
4469 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4471 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4472 WINED3DPTFILTERCAPS_MAGFPOINT |
4473 WINED3DPTFILTERCAPS_MINFLINEAR |
4474 WINED3DPTFILTERCAPS_MAGFLINEAR;
4475 caps->VertexTextureFilterCaps = 0;
4477 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4478 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4479 adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps);
4481 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4482 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4484 caps->VertexShaderVersion = shader_caps.vs_version;
4485 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
4487 caps->PixelShaderVersion = shader_caps.ps_version;
4488 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
4490 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4491 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4492 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4494 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
4495 caps->MaxActiveLights = vertex_caps.max_active_lights;
4496 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
4497 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
4498 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
4499 caps->FVFCaps = vertex_caps.fvf_caps;
4500 caps->RasterCaps |= vertex_caps.raster_caps;
4502 /* The following caps are shader specific, but they are things we cannot detect, or which
4503 * are the same among all shader models. So to avoid code duplication set the shader version
4504 * specific, but otherwise constant caps here
4506 if (caps->VertexShaderVersion >= 3)
4508 /* Where possible set the caps based on OpenGL extensions and if they
4509 * aren't set (in case of software rendering) use the VS 3.0 from
4510 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4511 * VS3.0 value. */
4512 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4513 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4514 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4515 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4516 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4517 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4519 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4520 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4522 else if (caps->VertexShaderVersion == 2)
4524 caps->VS20Caps.caps = 0;
4525 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4526 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4527 caps->VS20Caps.static_flow_control_depth = 1;
4529 caps->MaxVShaderInstructionsExecuted = 65535;
4530 caps->MaxVertexShader30InstructionSlots = 0;
4532 else
4533 { /* VS 1.x */
4534 caps->VS20Caps.caps = 0;
4535 caps->VS20Caps.dynamic_flow_control_depth = 0;
4536 caps->VS20Caps.temp_count = 0;
4537 caps->VS20Caps.static_flow_control_depth = 0;
4539 caps->MaxVShaderInstructionsExecuted = 0;
4540 caps->MaxVertexShader30InstructionSlots = 0;
4543 if (caps->PixelShaderVersion >= 3)
4545 /* Where possible set the caps based on OpenGL extensions and if they
4546 * aren't set (in case of software rendering) use the PS 3.0 from
4547 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4548 * PS 3.0 value. */
4550 /* Caps is more or less undocumented on MSDN but it appears to be
4551 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4552 * cards from Windows */
4553 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4554 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4555 WINED3DPS20CAPS_PREDICATION |
4556 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4557 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4558 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4559 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4560 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4561 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4562 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4563 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4564 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4566 caps->MaxPShaderInstructionsExecuted = 65535;
4567 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4568 adapter->gl_info.limits.arb_ps_instructions);
4570 else if(caps->PixelShaderVersion == 2)
4572 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4573 caps->PS20Caps.caps = 0;
4574 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4575 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4576 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4577 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4578 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4580 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4581 caps->MaxPixelShader30InstructionSlots = 0;
4583 else /* PS 1.x */
4585 caps->PS20Caps.caps = 0;
4586 caps->PS20Caps.dynamic_flow_control_depth = 0;
4587 caps->PS20Caps.temp_count = 0;
4588 caps->PS20Caps.static_flow_control_depth = 0;
4589 caps->PS20Caps.instruction_slot_count = 0;
4591 caps->MaxPShaderInstructionsExecuted = 0;
4592 caps->MaxPixelShader30InstructionSlots = 0;
4595 if (caps->VertexShaderVersion >= 2)
4597 /* OpenGL supports all the formats below, perhaps not always
4598 * without conversion, but it supports them.
4599 * Further GLSL doesn't seem to have an official unsigned type so
4600 * don't advertise it yet as I'm not sure how we handle it.
4601 * We might need to add some clamping in the shader engine to
4602 * support it.
4603 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4604 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4605 WINED3DDTCAPS_UBYTE4N |
4606 WINED3DDTCAPS_SHORT2N |
4607 WINED3DDTCAPS_SHORT4N;
4608 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4610 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4611 WINED3DDTCAPS_FLOAT16_4;
4614 else
4616 caps->DeclTypes = 0;
4619 /* Set DirectDraw helper Caps */
4620 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4621 WINEDDCKEYCAPS_SRCBLT;
4622 fx_caps = WINEDDFXCAPS_BLTALPHA |
4623 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4624 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4625 WINEDDFXCAPS_BLTROTATION90 |
4626 WINEDDFXCAPS_BLTSHRINKX |
4627 WINEDDFXCAPS_BLTSHRINKXN |
4628 WINEDDFXCAPS_BLTSHRINKY |
4629 WINEDDFXCAPS_BLTSHRINKXN |
4630 WINEDDFXCAPS_BLTSTRETCHX |
4631 WINEDDFXCAPS_BLTSTRETCHXN |
4632 WINEDDFXCAPS_BLTSTRETCHY |
4633 WINEDDFXCAPS_BLTSTRETCHYN;
4634 blit_caps = WINEDDCAPS_BLT |
4635 WINEDDCAPS_BLTCOLORFILL |
4636 WINEDDCAPS_BLTDEPTHFILL |
4637 WINEDDCAPS_BLTSTRETCH |
4638 WINEDDCAPS_CANBLTSYSMEM |
4639 WINEDDCAPS_CANCLIP |
4640 WINEDDCAPS_CANCLIPSTRETCHED |
4641 WINEDDCAPS_COLORKEY |
4642 WINEDDCAPS_COLORKEYHWASSIST |
4643 WINEDDCAPS_ALIGNBOUNDARYSRC;
4645 /* Fill the ddraw caps structure */
4646 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
4647 WINEDDCAPS_PALETTE |
4648 blit_caps;
4649 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
4650 WINEDDCAPS2_NOPAGELOCKREQUIRED |
4651 WINEDDCAPS2_PRIMARYGAMMA |
4652 WINEDDCAPS2_WIDESURFACES |
4653 WINEDDCAPS2_CANRENDERWINDOWED;
4654 caps->ddraw_caps.color_key_caps = ckey_caps;
4655 caps->ddraw_caps.fx_caps = fx_caps;
4656 caps->ddraw_caps.svb_caps = blit_caps;
4657 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
4658 caps->ddraw_caps.svb_fx_caps = fx_caps;
4659 caps->ddraw_caps.vsb_caps = blit_caps;
4660 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
4661 caps->ddraw_caps.vsb_fx_caps = fx_caps;
4662 caps->ddraw_caps.ssb_caps = blit_caps;
4663 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
4664 caps->ddraw_caps.ssb_fx_caps = fx_caps;
4666 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
4667 WINEDDSCAPS_BACKBUFFER |
4668 WINEDDSCAPS_FLIP |
4669 WINEDDSCAPS_FRONTBUFFER |
4670 WINEDDSCAPS_OFFSCREENPLAIN |
4671 WINEDDSCAPS_PALETTE |
4672 WINEDDSCAPS_PRIMARYSURFACE |
4673 WINEDDSCAPS_SYSTEMMEMORY |
4674 WINEDDSCAPS_VIDEOMEMORY |
4675 WINEDDSCAPS_VISIBLE;
4677 if (!(wined3d->flags & WINED3D_NO3D))
4679 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
4680 WINEDDSCAPS_MIPMAP |
4681 WINEDDSCAPS_TEXTURE |
4682 WINEDDSCAPS_ZBUFFER;
4683 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
4686 return WINED3D_OK;
4689 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
4690 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
4691 struct wined3d_device **device)
4693 struct wined3d_device *object;
4694 HRESULT hr;
4696 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4697 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
4699 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4700 * number and create a device without a 3D adapter for 2D only operation. */
4701 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
4702 return WINED3DERR_INVALIDCALL;
4704 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4705 if (!object)
4706 return E_OUTOFMEMORY;
4708 hr = device_init(object, wined3d, adapter_idx, device_type,
4709 focus_window, flags, surface_alignment, device_parent);
4710 if (FAILED(hr))
4712 WARN("Failed to initialize device, hr %#x.\n", hr);
4713 HeapFree(GetProcessHeap(), 0, object);
4714 return hr;
4717 TRACE("Created device %p.\n", object);
4718 *device = object;
4720 device_parent->ops->wined3d_device_created(device_parent, *device);
4722 return WINED3D_OK;
4725 static void WINE_GLAPI invalid_func(const void *data)
4727 ERR("Invalid vertex attribute function called\n");
4728 DebugBreak();
4731 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
4733 ERR("Invalid texcoord function called\n");
4734 DebugBreak();
4737 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4738 * the extension detection and are used in drawStridedSlow
4740 static void WINE_GLAPI position_d3dcolor(const void *data)
4742 DWORD pos = *((const DWORD *)data);
4744 FIXME("Add a test for fixed function position from d3dcolor type\n");
4745 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
4746 D3DCOLOR_B_G(pos),
4747 D3DCOLOR_B_B(pos),
4748 D3DCOLOR_B_A(pos));
4751 static void WINE_GLAPI position_float4(const void *data)
4753 const GLfloat *pos = data;
4755 if (pos[3] != 0.0f && pos[3] != 1.0f)
4757 float w = 1.0f / pos[3];
4759 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
4761 else
4763 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
4767 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
4769 DWORD diffuseColor = *((const DWORD *)data);
4771 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
4772 D3DCOLOR_B_G(diffuseColor),
4773 D3DCOLOR_B_B(diffuseColor),
4774 D3DCOLOR_B_A(diffuseColor));
4777 static void WINE_GLAPI specular_d3dcolor(const void *data)
4779 DWORD specularColor = *((const DWORD *)data);
4780 GLubyte d[] =
4782 D3DCOLOR_B_R(specularColor),
4783 D3DCOLOR_B_G(specularColor),
4784 D3DCOLOR_B_B(specularColor)
4787 context_get_current()->gl_info->gl_ops.ext.p_glSecondaryColor3ubvEXT(d);
4790 static void WINE_GLAPI warn_no_specular_func(const void *data)
4792 WARN("GL_EXT_secondary_color not supported\n");
4795 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter *adapter)
4797 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4798 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
4799 struct wined3d_ffp_attrib_ops *ops = &d3d_info->ffp_attrib_ops;
4801 ops->position[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4802 ops->position[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4803 ops->position[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex3fv;
4804 if (!d3d_info->xyzrhw)
4805 ops->position[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
4806 else
4807 ops->position[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex4fv;
4808 ops->position[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
4809 ops->position[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4810 ops->position[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4811 ops->position[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex2sv;
4812 ops->position[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4813 ops->position[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4814 ops->position[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4815 ops->position[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4816 ops->position[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4817 ops->position[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4818 ops->position[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4819 ops->position[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4820 ops->position[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4821 ops->position[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4823 ops->diffuse[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4824 ops->diffuse[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4825 ops->diffuse[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor3fv;
4826 ops->diffuse[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4fv;
4827 ops->diffuse[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
4828 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4829 ops->diffuse[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4830 ops->diffuse[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4831 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4ubv;
4832 ops->diffuse[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4833 ops->diffuse[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4sv;
4834 ops->diffuse[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4835 ops->diffuse[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4usv;
4836 ops->diffuse[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4837 ops->diffuse[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4838 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4839 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4840 ops->diffuse[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4842 /* No 4 component entry points here. */
4843 ops->specular[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4844 ops->specular[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4845 if (gl_info->supported[EXT_SECONDARY_COLOR])
4846 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)GL_EXTCALL(glSecondaryColor3fvEXT);
4847 else
4848 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
4849 ops->specular[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
4850 if (gl_info->supported[EXT_SECONDARY_COLOR])
4851 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
4852 else
4853 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
4854 ops->specular[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4855 ops->specular[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4856 ops->specular[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4857 ops->specular[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4858 ops->specular[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4859 ops->specular[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4860 ops->specular[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4861 ops->specular[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4862 ops->specular[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4863 ops->specular[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4864 ops->specular[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4865 ops->specular[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4866 ops->specular[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4868 /* Only 3 component entry points here. Test how others behave. Float4
4869 * normals are used by one of our tests, trying to pass it to the pixel
4870 * shader, which fails on Windows. */
4871 ops->normal[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4872 ops->normal[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4873 ops->normal[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
4874 /* Just ignore the 4th value. */
4875 ops->normal[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
4876 ops->normal[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
4877 ops->normal[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4878 ops->normal[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4879 ops->normal[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4880 ops->normal[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4881 ops->normal[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4882 ops->normal[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4883 ops->normal[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4884 ops->normal[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4885 ops->normal[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4886 ops->normal[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4887 ops->normal[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4888 ops->normal[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4889 ops->normal[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4891 ops->texcoord[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB;
4892 ops->texcoord[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB;
4893 ops->texcoord[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB;
4894 ops->texcoord[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB;
4895 ops->texcoord[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
4896 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
4897 ops->texcoord[WINED3D_FFP_EMIT_SHORT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2svARB;
4898 ops->texcoord[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4svARB;
4899 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
4900 ops->texcoord[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
4901 ops->texcoord[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
4902 ops->texcoord[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
4903 ops->texcoord[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
4904 ops->texcoord[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
4905 ops->texcoord[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
4906 if (gl_info->supported[NV_HALF_FLOAT])
4908 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
4909 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] =
4910 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2hvNV;
4911 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] =
4912 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4hvNV;
4914 else
4916 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
4917 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
4919 ops->texcoord[WINED3D_FFP_EMIT_INVALID] = invalid_texcoord_func;
4922 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
4924 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4925 int i;
4927 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
4929 UINT attrib_count = 0;
4930 GLint cfg_count;
4931 int attribs[11];
4932 int values[11];
4933 int attribute;
4935 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
4936 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
4938 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
4939 attribs[attrib_count++] = WGL_RED_BITS_ARB;
4940 attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
4941 attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
4942 attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
4943 attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
4944 attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
4945 attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
4946 attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
4947 attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
4948 attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
4949 attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
4951 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
4953 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
4954 int format_id = i + 1;
4956 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
4957 continue;
4959 cfg->iPixelFormat = format_id;
4960 cfg->redSize = values[0];
4961 cfg->greenSize = values[1];
4962 cfg->blueSize = values[2];
4963 cfg->alphaSize = values[3];
4964 cfg->colorSize = values[4];
4965 cfg->depthSize = values[5];
4966 cfg->stencilSize = values[6];
4967 cfg->windowDrawable = values[7];
4968 cfg->iPixelType = values[8];
4969 cfg->doubleBuffer = values[9];
4970 cfg->auxBuffers = values[10];
4972 cfg->numSamples = 0;
4973 /* Check multisample support. */
4974 if (gl_info->supported[ARB_MULTISAMPLE])
4976 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
4977 int values[2];
4979 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
4981 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
4982 * multisampling is supported. values[1] = number of
4983 * multisample buffers. */
4984 if (values[0])
4985 cfg->numSamples = values[1];
4989 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4990 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
4991 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
4992 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
4993 cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
4995 ++adapter->cfg_count;
4998 else
5000 int cfg_count;
5002 cfg_count = DescribePixelFormat(dc, 0, 0, 0);
5003 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
5005 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5007 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5008 PIXELFORMATDESCRIPTOR pfd;
5009 int format_id = i + 1;
5011 if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
5012 continue;
5014 /* We only want HW acceleration using an OpenGL ICD driver.
5015 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
5016 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
5017 * driver (e.g. 3dfx minigl). */
5018 if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5020 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
5021 continue;
5024 cfg->iPixelFormat = format_id;
5025 cfg->redSize = pfd.cRedBits;
5026 cfg->greenSize = pfd.cGreenBits;
5027 cfg->blueSize = pfd.cBlueBits;
5028 cfg->alphaSize = pfd.cAlphaBits;
5029 cfg->colorSize = pfd.cColorBits;
5030 cfg->depthSize = pfd.cDepthBits;
5031 cfg->stencilSize = pfd.cStencilBits;
5032 cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5033 cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5034 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5035 cfg->auxBuffers = pfd.cAuxBuffers;
5036 cfg->numSamples = 0;
5038 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5039 "depth=%d, stencil=%d, windowDrawable=%d\n",
5040 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5041 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5042 cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
5044 ++adapter->cfg_count;
5049 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
5051 struct wined3d_gl_info *gl_info = &adapter->gl_info;
5052 struct wined3d_caps_gl_ctx caps_gl_ctx = {0};
5053 unsigned int ctx_attrib_idx = 0;
5054 DISPLAY_DEVICEW display_device;
5055 GLint ctx_attribs[3];
5057 TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
5059 adapter->ordinal = ordinal;
5060 adapter->monitorPoint.x = -1;
5061 adapter->monitorPoint.y = -1;
5063 /* Dynamically load all GL core functions */
5064 #ifdef USE_WIN32_OPENGL
5066 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
5067 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5068 ALL_WGL_FUNCS
5069 #undef USE_GL_FUNC
5070 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
5072 #else
5073 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5075 HDC hdc = GetDC( 0 );
5076 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5077 ReleaseDC( 0, hdc );
5078 if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
5079 gl_info->gl_ops.wgl = wgl_driver->wgl;
5080 gl_info->gl_ops.gl = wgl_driver->gl;
5082 #endif
5084 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5085 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5087 if (!AllocateLocallyUniqueId(&adapter->luid))
5089 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
5090 return FALSE;
5092 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
5093 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
5095 if (!wined3d_caps_gl_ctx_create(&caps_gl_ctx))
5097 ERR("Failed to get a GL context for adapter %p.\n", adapter);
5098 return FALSE;
5101 if (context_debug_output_enabled(gl_info))
5103 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_FLAGS_ARB;
5104 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_DEBUG_BIT_ARB;
5106 ctx_attribs[ctx_attrib_idx] = 0;
5107 wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx, gl_info, ctx_attribs);
5109 if (!wined3d_adapter_init_gl_caps(adapter))
5111 ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
5112 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5113 return FALSE;
5116 wined3d_adapter_init_fb_cfgs(adapter, caps_gl_ctx.dc);
5117 /* We haven't found any suitable formats. This should only happen in
5118 * case of GDI software rendering, which is pretty useless anyway. */
5119 if (!adapter->cfg_count)
5121 WARN("No suitable pixel formats found.\n");
5122 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5123 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5124 return FALSE;
5127 if (!wined3d_adapter_init_format_info(adapter))
5129 ERR("Failed to initialize GL format info.\n");
5130 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5131 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5132 return FALSE;
5135 adapter->TextureRam = adapter->driver_info.vidmem;
5136 adapter->UsedTextureRam = 0;
5137 TRACE("Emulating %u MB of texture ram.\n", adapter->TextureRam / (1024 * 1024));
5139 display_device.cb = sizeof(display_device);
5140 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5141 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5142 strcpyW(adapter->DeviceName, display_device.DeviceName);
5144 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5146 wined3d_adapter_init_ffp_attrib_ops(adapter);
5148 return TRUE;
5151 static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
5153 DISPLAY_DEVICEW display_device;
5155 memset(adapter, 0, sizeof(*adapter));
5156 adapter->ordinal = ordinal;
5157 adapter->monitorPoint.x = -1;
5158 adapter->monitorPoint.y = -1;
5160 adapter->driver_info.name = "Display";
5161 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
5162 if (wined3d_settings.emulated_textureram)
5163 adapter->TextureRam = wined3d_settings.emulated_textureram;
5164 else
5165 adapter->TextureRam = 128 * 1024 * 1024;
5167 initPixelFormatsNoGL(&adapter->gl_info);
5169 adapter->vertex_pipe = &none_vertex_pipe;
5170 adapter->fragment_pipe = &none_fragment_pipe;
5171 adapter->shader_backend = &none_shader_backend;
5172 adapter->blitter = &cpu_blit;
5174 display_device.cb = sizeof(display_device);
5175 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5176 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5177 strcpyW(adapter->DeviceName, display_device.DeviceName);
5180 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5182 const struct wined3d_parent_ops wined3d_null_parent_ops =
5184 wined3d_null_wined3d_object_destroyed,
5187 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5189 wined3d->dxVersion = version;
5190 wined3d->ref = 1;
5191 wined3d->flags = flags;
5193 TRACE("Initializing adapters.\n");
5195 if (flags & WINED3D_NO3D)
5197 wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
5198 wined3d->adapter_count = 1;
5199 return WINED3D_OK;
5202 if (!wined3d_adapter_init(&wined3d->adapters[0], 0))
5204 WARN("Failed to initialize adapter.\n");
5205 return E_FAIL;
5207 wined3d->adapter_count = 1;
5209 return WINED3D_OK;