2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
35 #include "wine/debug.h"
37 #include "wine/wined3d.h"
39 #define D3DPRESENTFLAGS_MASK 0x00000fffu
41 /* CreateVertexShader can return > 0xFFFF */
42 #define VS_HIGHESTFIXEDFXF 0xF0000000
44 void d3dcaps_from_wined3dcaps(D3DCAPS8
*caps
, const WINED3DCAPS
*wined3d_caps
) DECLSPEC_HIDDEN
;
48 IDirect3D8 IDirect3D8_iface
;
50 struct wined3d
*wined3d
;
53 BOOL
d3d8_init(struct d3d8
*d3d8
) DECLSPEC_HIDDEN
;
55 /*****************************************************************************
56 * IDirect3DDevice8 implementation structure
59 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
60 #define D3D8_INVALID_HANDLE ~0U
70 struct d3d8_handle_entry
73 enum d3d8_handle_type type
;
76 struct d3d8_handle_table
78 struct d3d8_handle_entry
*entries
;
79 struct d3d8_handle_entry
*free_entries
;
87 struct d3d8_vertex_declaration
*declaration
;
90 enum d3d8_device_state
93 D3D8_DEVICE_STATE_LOST
,
94 D3D8_DEVICE_STATE_NOT_RESET
,
100 IDirect3DDevice8 IDirect3DDevice8_iface
;
101 struct wined3d_device_parent device_parent
;
103 struct wined3d_device
*wined3d_device
;
104 IDirect3D8
*d3d_parent
;
105 struct d3d8_handle_table handle_table
;
108 struct FvfToDecl
*decls
;
109 UINT numConvertedDecls
, declArraySize
;
111 /* User data draws */
112 struct wined3d_buffer
*vertex_buffer
;
113 UINT vertex_buffer_size
;
114 UINT vertex_buffer_pos
;
115 struct wined3d_buffer
*index_buffer
;
116 UINT index_buffer_size
;
117 UINT index_buffer_pos
;
120 /* Avoids recursion with nested ReleaseRef to 0 */
123 /* The d3d8 API supports only one implicit swapchain (no D3DCREATE_ADAPTERGROUP_DEVICE,
124 * no GetSwapchain, GetBackBuffer doesn't accept a swapchain number). */
125 struct d3d8_swapchain
*implicit_swapchain
;
128 HRESULT
device_init(struct d3d8_device
*device
, struct d3d8
*parent
, struct wined3d
*wined3d
, UINT adapter
,
129 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
) DECLSPEC_HIDDEN
;
131 static inline struct d3d8_device
*impl_from_IDirect3DDevice8(IDirect3DDevice8
*iface
)
133 return CONTAINING_RECORD(iface
, struct d3d8_device
, IDirect3DDevice8_iface
);
139 struct wined3d_private_store private_store
;
142 void d3d8_resource_cleanup(struct d3d8_resource
*resource
) DECLSPEC_HIDDEN
;
143 HRESULT
d3d8_resource_free_private_data(struct d3d8_resource
*resource
, const GUID
*guid
) DECLSPEC_HIDDEN
;
144 HRESULT
d3d8_resource_get_private_data(struct d3d8_resource
*resource
, const GUID
*guid
,
145 void *data
, DWORD
*data_size
) DECLSPEC_HIDDEN
;
146 void d3d8_resource_init(struct d3d8_resource
*resource
) DECLSPEC_HIDDEN
;
147 HRESULT
d3d8_resource_set_private_data(struct d3d8_resource
*resource
, const GUID
*guid
,
148 const void *data
, DWORD data_size
, DWORD flags
) DECLSPEC_HIDDEN
;
152 IDirect3DVolume8 IDirect3DVolume8_iface
;
153 struct d3d8_resource resource
;
154 struct wined3d_texture
*wined3d_texture
;
155 unsigned int sub_resource_idx
;
156 struct d3d8_texture
*texture
;
159 void volume_init(struct d3d8_volume
*volume
, struct wined3d_texture
*wined3d_texture
,
160 unsigned int sub_resource_idx
, const struct wined3d_parent_ops
**parent_ops
) DECLSPEC_HIDDEN
;
162 struct d3d8_swapchain
164 IDirect3DSwapChain8 IDirect3DSwapChain8_iface
;
166 struct wined3d_swapchain
*wined3d_swapchain
;
167 IDirect3DDevice8
*parent_device
;
170 HRESULT
d3d8_swapchain_create(struct d3d8_device
*device
, struct wined3d_swapchain_desc
*desc
,
171 struct d3d8_swapchain
**swapchain
) DECLSPEC_HIDDEN
;
175 IDirect3DSurface8 IDirect3DSurface8_iface
;
176 struct d3d8_resource resource
;
177 struct wined3d_texture
*wined3d_texture
;
178 unsigned int sub_resource_idx
;
179 struct list rtv_entry
;
180 struct wined3d_rendertarget_view
*wined3d_rtv
;
181 IDirect3DDevice8
*parent_device
;
183 struct d3d8_texture
*texture
;
186 struct wined3d_rendertarget_view
*d3d8_surface_acquire_rendertarget_view(struct d3d8_surface
*surface
) DECLSPEC_HIDDEN
;
187 struct d3d8_device
*d3d8_surface_get_device(const struct d3d8_surface
*surface
) DECLSPEC_HIDDEN
;
188 void d3d8_surface_release_rendertarget_view(struct d3d8_surface
*surface
,
189 struct wined3d_rendertarget_view
*rtv
) DECLSPEC_HIDDEN
;
190 void surface_init(struct d3d8_surface
*surface
, struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
191 const struct wined3d_parent_ops
**parent_ops
) DECLSPEC_HIDDEN
;
192 struct d3d8_surface
*unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8
*iface
) DECLSPEC_HIDDEN
;
194 struct d3d8_vertexbuffer
196 IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface
;
197 struct d3d8_resource resource
;
198 struct wined3d_buffer
*wined3d_buffer
;
199 IDirect3DDevice8
*parent_device
;
203 HRESULT
vertexbuffer_init(struct d3d8_vertexbuffer
*buffer
, struct d3d8_device
*device
,
204 UINT size
, DWORD usage
, DWORD fvf
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
205 struct d3d8_vertexbuffer
*unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8
*iface
) DECLSPEC_HIDDEN
;
207 struct d3d8_indexbuffer
209 IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface
;
210 struct d3d8_resource resource
;
211 struct wined3d_buffer
*wined3d_buffer
;
212 IDirect3DDevice8
*parent_device
;
213 enum wined3d_format_id format
;
216 HRESULT
indexbuffer_init(struct d3d8_indexbuffer
*buffer
, struct d3d8_device
*device
,
217 UINT size
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
218 struct d3d8_indexbuffer
*unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8
*iface
) DECLSPEC_HIDDEN
;
222 IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface
;
223 struct d3d8_resource resource
;
224 struct wined3d_texture
*wined3d_texture
;
225 IDirect3DDevice8
*parent_device
;
226 struct list rtv_list
;
229 HRESULT
cubetexture_init(struct d3d8_texture
*texture
, struct d3d8_device
*device
,
230 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
231 HRESULT
texture_init(struct d3d8_texture
*texture
, struct d3d8_device
*device
,
232 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
233 HRESULT
volumetexture_init(struct d3d8_texture
*texture
, struct d3d8_device
*device
,
234 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
235 struct d3d8_texture
*unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8
*iface
) DECLSPEC_HIDDEN
;
237 struct d3d8_vertex_declaration
240 DWORD elements_size
; /* Size of elements, in bytes */
241 struct wined3d_vertex_declaration
*wined3d_vertex_declaration
;
245 void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
246 HRESULT
d3d8_vertex_declaration_init(struct d3d8_vertex_declaration
*declaration
,
247 struct d3d8_device
*device
, const DWORD
*elements
, DWORD shader_handle
) DECLSPEC_HIDDEN
;
248 HRESULT
d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration
*declaration
,
249 struct d3d8_device
*device
, DWORD fvf
) DECLSPEC_HIDDEN
;
251 struct d3d8_vertex_shader
253 struct d3d8_vertex_declaration
*vertex_declaration
;
254 struct wined3d_shader
*wined3d_shader
;
257 void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader
*shader
) DECLSPEC_HIDDEN
;
258 HRESULT
d3d8_vertex_shader_init(struct d3d8_vertex_shader
*shader
, struct d3d8_device
*device
,
259 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD shader_handle
, DWORD usage
) DECLSPEC_HIDDEN
;
261 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
263 struct d3d8_pixel_shader
266 struct wined3d_shader
*wined3d_shader
;
269 void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader
*shader
) DECLSPEC_HIDDEN
;
270 HRESULT
d3d8_pixel_shader_init(struct d3d8_pixel_shader
*shader
, struct d3d8_device
*device
,
271 const DWORD
*byte_code
, DWORD shader_handle
) DECLSPEC_HIDDEN
;
273 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
) DECLSPEC_HIDDEN
;
274 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
) DECLSPEC_HIDDEN
;
275 void load_local_constants(const DWORD
*d3d8_elements
, struct wined3d_shader
*wined3d_vertex_shader
) DECLSPEC_HIDDEN
;
276 size_t parse_token(const DWORD
*pToken
) DECLSPEC_HIDDEN
;
278 #endif /* __WINE_D3DX8_PRIVATE_H */